Pre-League Movesets (Continued)

Simisear

Item: Charcoal

  • Flamethrower
  • Crunch
  • Grass Knot
  • Brick Break / Will-O-Wisp

No Acrobatics this time because Flamethrower covers Grass/Bug already. Therefore, Grass Knot will provide better coverage. Although Simisear is not that great stat-wise (too low defenses), if you manage to switch it in when you can deal a super-effective blow to something, then you may be able to 2HKO most things and not get damaged a lot. Will-O-Wisp is there because many Pokemon can learn Brick Break and you may want to try out something new. Will-O-Wisp's burn halves its opponent's Atk, so it works well with Simisear's low Def. The advantage of Simisage is that you get a second elemental Pokemon very early in the game.

Rating: 6/10


Simipour

Item: None

  • Surf
  • Crunch
  • Acrobatics
  • Brick Break

No items for Acrobatics, which is better than Grass Knot. This allows you to be super-effective to...a lot of things. Although Simisear is not that great stat-wise (too low defenses), if you manage to switch it in when you can deal a super-effective blow to something, then you may be able to 2HKO most things and not get damaged a lot. You probably want Brick Break here though, because unlike Simisear, you don't have coverage against steel types. The advantage of Simisage is that you get a second elemental Pokemon very early in the game.

Rating: 6/10


Excadrill

Item: Soft Sand

  • Swords Dance / Hone Claws
  • Earthquake
  • Brick Break / Rock Slide
  • X-Scissor / Rock Slide

This is pretty much my favorite Gen V Pokemon that isn't legendary or pseudo-legendary. At first glance, its defenses are as bad as Simi-sage/sear/pour. Then you look at its respectable 110 base HP. But the key is that its 135 base Atk can OHKO way more times than the elemental monkeys. Since Excadrill learns Swords Dance, that along with 135 base Atk and a normal-effective move pretty much guarantees an OHKO. Since Excadrill has a great movepool too, finding super-effective moves is easy too.

In my opinion, you absolutely need Rock SliIf you decide to use Rock Slide, then Hone Claws may be better. Since you have 135 Atk anyways, Hone Claws will still give you some good amount of OHKOs. X-Scissor is just a great move that will OHKO grass types as well as some annoying dark types later.

Rating: 10/10


Seismitoad

Item: Mystic Water

  • Surf
  • Bulldoze
  • Drain Punch
  • Sludge Bomb / Return

Disclaimer: I do not use Seismitoad. I find that it's too "average" everywhere, but that doesn't mean I don't recognize that it has a quite good movepool and great total stats. The one positive that no one can deny is that it's probably the best water type to get if you didn't choose Oshawott. I just use Simipour, but Seismitoad is probably sturdier. You can also get Tympole very early.

From the moveset, you'll see that I chose Bulldoze of Dig, so Seismitoad can attack first. You don't OHKO anyone and battles will last longer than if you have an elite Pokemon like Excadrill, but it's a solid moveset on a solid Pokemon.

Rating: 7/10


Sawk

Item: Black Belt or Shell Bell

  • Brick Break / Poison Jab
  • Close Combat / Dig
  • Rock Slide
  • Return

Amazing Pokemon, but still one I do not use. The reason is that Brick Break (TM) is already usable on many Pokemon, so there's no need to have a pure fighter on my team. However, people can have different opinions about this, and in my opinion the frail Sawk is the best pure fighter that doesn't need trading. If you have White, you might want to save yourself the trouble to trying to get it, but you can encounter Sawk in shaking grass outside Pinwheel Forest.

Your second move depends on if you want power or coverage. If you use Close Combat and your opponent switches in a fast Pokemon afterwards, then switch out right away! Switch out if you use two Close Combat in a row. Poison Jab is just for novelty: if you want to keep Close Combat but since it has only 5 PP, have Poison Jab there for random battles. Dig is...nice I guess, but it doesn't help covering Sawk's weakness. Shell Bell is for recovering HP, which should be quite nice since Sawk hits hard.

Rating: 8/10


Leavanny

Item: Miracle Seed / SilverPowder

  • Swords Dance
  • Leaf Blade
  • X-Scissor
  • Return / Giga Impact

At first I was turned off by Leavanny needing happiness to evolve. But then I turned my head when I saw it can learn Swords Dance naturally. This thing is a beast! The only problem is that its 4th move must be Return. It can learn Poison Jab and Shadow Claw, but take a look at the bug/grass combo. If it's trying to sweep and comes across a Fire, Flying, or Poison type, then Leaf Blade and X-Scissor are useless. So you really need that very strong neutral move for coverage. Giga Impact isn't bad either.

So in fact Leavanny isn't a bad Pokemon if you can set up a Swords Dance. If you do attempt to get it, beware that you will be stuck with Swadloon for quite some time. But the end result is worth it. Make sure to give Swadloon a Soothe Bell and daily massages at Castelia City after you get Fly. Excadrill, Samurott, and Cobalion are more reliable Swords Dancers, but Leavanny is the cutest of the bunch! (Seriously)

Rating: 9/10


Scolipede

Item: SilverPowder

  • Megahorn
  • Poison Tail
  • Return / Rock Slide
  • X-Scissor / Rock Slide

Scolipede is a glass cannon Bug/Poison type. Although it has high Def, its low 60 base HP is just horrid. Moves-wise it's pretty simple, Megahorn is great damage if it's not resisted. X-Scissor is for random battles because Megahorn is inaccurate and has low PP. Rock Slide is an excellent option too if you're sick of having Return on everything. It gets a 5/10 rating because it won't be able to OHKO in the Pokemon League and will have its low HP exposed.

Rating: 5/10


Lilligant

Item: Miracle Seed

  • Sleep Powder
  • Quiver Dance
  • Petal Dance
  • Giga Drain

Although Lilligant is my favorite Pokemon of all time, it sucks pre-League. Well, not really, because I use it almost every play through. The major problem is that Lilligant does not learn anything except grass moves and...Hidden Power, which can have really low power even if you happen to get a nice type. However, Lilligant is the queen of sweeping most things, as you will see below. The true reason is that post-League, she gets much better because of the addition of one move (I won't spoil it for you).

In short, Sleep Powder, Quiver Dance, repeat if necessary, and your SpAtk will be through the roof. Try to set this up against a Pokemon that uses special attacks and you're golden. Afterwards, even if grass attacks do half damage, it is still powerful. Petal Dance is your best move (Own Tempo means no confusion) and Sleep Powder + Giga Drain when you're semi-low on health. The only problem is that this setup is way to long for an in-game moveset, but there's no denying how well it works!

Rating: 8/10


Krookodile

Item: Soft Sand

  • Crunch
  • Earthquake (Lv54)
  • Brick Break / Rock Slide
  • Dragon Claw

Just to give you an idea, every play through I grab either Excadrill or Krookodile. That just shows you how useful these two Pokemon are. Krookodile doesn't have the high resistances of the steel type nor does it have Swords Dance, but it makes up for it with Intimidation and the ability to learn Dragon Claw for the Pokemon League. The moveset given is pretty much normal, but Krookodile will sweep without having to set up anything, which I like very much. I play Krookodile and Lilligant, so when I get tired of Lilligant having to Quiver Dance all day, I switch to Krookodile to have some time off.

Rating: 9/10


Darmanitan

Item: Charcoal

  • Fire Punch
  • Rock Slide
  • Bulldoze
  • Hammer Arm / Brick Break

You want one with Sheer Force. Fire Punch, Rock Slide, and Bulldoze will have increased power but lose their secondary effects. This is fine, because it makes Bulldoze almost as strong as Dig without the annoying 2-turn delay. I don't like putting Flare Blitz on Darmitan, because Fire Punch is plenty powerful with Sheer Force. The last move can be the slightly inaccurate Hammer Arm or the boring Brick Break, both do not get boosted by Sheer Force but are there for coverage. Oh, and before I forget, it has 140 base Atk! And it's fast too!

Rating: 9/10


Sigilyph

Item: Sharp Beak

  • Cosmic Power
  • Psychic
  • Air Slash
  • Shadow Ball / Flash Cannon

Get one with Magic Guard! This...thing is amazing. Because it can learn flying attacks, it solves the boring Psychic/Shadow Ball low coverage problem of other Psychic types. The additional weaknesses due to it being Flying are neutralized by Cosmic Power. It has a pretty good SpAtk and Spd to sweep, and it can learn Psychic naturally (the TM isn't available until after you beat the league). Flash Cannon is not needed, but it can be cool to have.

Cosmic Power as many times as you want, use Hyper Potions when needed, and you have something almost untouchable. Then just fire off attacks. There's really nothing more to say. Cosmic Power is broken in-game where hazing/phazing is mostly absent. If you refuse to use potions for whatever reason, you can use Rest/Chesto Berry or just use it as a decent sweeper with a good STAB attack.

Rating: 7/10 without using Cosmic Power, 10/10 if you use potions


Carracosta

Item: Mystic Water

  • Shell Smash
  • Surf
  • Crunch
  • Rock Slide / Return

I have something against slow Pokemon for in-game usage, but Carracosta is amazing...sort of. The only moveset I would consider for him requires quite some setting up, but after that he's amazing. It also requires you to have something with Sleep Powder or similar moves. I personally think the other fossil Pokemon, Archeops, is easier to use. But Lilligant + Carracosta can sweep the entire Pokemon League by themselves without being overleveled, so...yeah.

First, put your opponent to sleep and hope he won't wake up fast. Your opponent should have mostly physical attacks to help out with Carracosta's low SpDef. Then, switch to Carracosta and Shell Smash. The reason for sleep is because you don't want a surprise Giga Drain or an electric move hitting you. After that though, just attack and you'll win.

Rating: 5/10 without Shell Smash, 10/10 with sleeping setup + Shell Smash


Archeops

Item: None

  • Acrobatics
  • Rock Slide
  • Dig
  • U-turn

This flying piece of fossil has the overpowered Acrobatics and 140 base Atk. Even though it can learn Dragon Claw, Acrobatics will do more damage than a super-effective Dragon Claw. That's how powerful Acrobatics is. Rock Slide and Dig is only there for coverage, and I do recommend Dig instead of Return for Steel types. U-turn is for its unfortunate Defeatist ability. Just U-turn and get out when Archeops is below half health or really close to it. Then use a potion and get it back out later. Even so, Defeatist might not factor in since Acrobatics OHKOs so often. Just pick your fights well.

Rating: 10/10


Vanilluxe

Item: NeverMeltIce

  • Acid Armor
  • Ice Beam
  • Flash Cannon
  • Mirror Coat

Vanilluxe comes at what I call a pretty late point in the game. By the fifth gym, you should have caught all of your Pokemon and now training it for the Pokemon League. If you catch anything else, they should be the high level legendaries. But Vanilluxe is pretty good, which is why I will include it. It has 79 speed, which is decent enough to sweep a lot of things. With its nice defenses and high SpAtk, it has good staying power and attacking power. In short, it has well-balanced stats, but they are higher than you would expect.

The downside is its movepool, but as a sturdy sweeper with Acid Armor so you should be fine. Because it has a high SpDef, it won't get OHKO'd by a super-effective move like Fire Blast, so just reflect it back with Mirror Coat then use a Hyper Potion on Vanilluxe. Slow but surely is what I'd call it.

Rating: 6/10


Sawsbuck

Item: Miracle Seed

  • Horn Leech
  • Return
  • Wild Charge
  • Jump Kick / Megahorn

I didn't want to include a Pokemon this late, but Sawsbuck needs some love. A stabbed Return is great, and Horn Leech also heals. Wild Charge is needed for flying types in my opinion. Jump Kick or Megahorn is up to you, depending on if you have Samurott and/or another bug type. Overall, it has below average defenses but nice type coverage. Only get it if you like it or you desperately need grass/fighting/electric moves though.

Rating: 7/10


Cobalion

Item: Shell Bell

  • Swords Dance
  • Sacred Sword
  • Iron Head
  • X-Scissor

Here is your first legendary Pokemon. It comes at a high level so it's fine if it comes late. Just remember that they take more experience to level up than normal Pokemon. Its movepool is uninspired, but the moves it does learn are great. Just rool with those after a Swords Dance you got yourself a very nice sweeper. I like Cobalion's steel typing.

Rating: 10/10


Virizion

Item: Shell Bell

  • Swords Dance
  • Sacred Sword
  • Giga Drain
  • X-Scissor

Your second legendary Pokemon is a strange one. Giga Drain doesn't benefit from Swords Dance, but it does heal you. It might have more staying power than Cobalion and Terrakion. But I like it the least, at least for now. Once it learns Leaf Blade, it will be almost on par as the other two.

Rating: 9/10


Terrakion

Item: Shell Bell

  • Swords Dance
  • Sacred Sword
  • Rock Slide
  • X-Scissor

I would say Terrakion comes too late since you get it just before challenging the Pokemon League, but hey some people don't mind it. Its moveset is almost identical to Cobalion's, but it has better Atk, with Rock Slide instead of Iron Head. I prefer Cobalion though because it's steel and comes earlier.

Rating: 10/10


Thundurus

Item: Magnet

  • Thunderbolt
  • Charge Beam
  • Sludge Bomb / Fly
  • Grass Knot / Hammer Arm / Brick Break

Thundurus' movepool isn't very...good. Apart from Sludge Bomb and a few fighting moves, it learns Grass Knot and all electric moves. Take your chances with Charge Beam. With one +SpAtk, Thundurus should be able to OHKO lots of things with Thunderbolt alone. Sludge Bomb is there for grass types, which is preferably over the STAB Fly because of Charge Beam's +SpAtk. Grass Knot does cover ground types but once again power is unpredictable. I'd rather go with Hammer Arm. It's hard to catch, but in my opinion easier than the roaming legendaries in GSC. I'll give you some tips below.

Save the game before you attempt to capture Thundurus. The first strategy is to simply hit it hard and let it flee. If you faint it, then reset. Once its HP gets very low, buy a bunch of Quick Balls and the next time you encounter it just throw them. This works because its HP stays low when it flees. The second strategy is to get a Watchog with Mean Look and use it. Carefully whittle down its HP, using False Swipe if you dare. Then give it a status condition (Thunder Wave/Sleep Powder). Now start throwing Ultra Balls, and if that doesn't work for a while, start throwing Timer Balls.

Rating: 9/10


Tornadus

Item: None

  • Acrobatics
  • Crunch
  • Extrasensory
  • Brick Break / Air Slash

For Black players, we have a pure Flying type. No messing around this time, just Acrobatics everything it touches. Crunch and Extrasensory are there for type coverage. Brick Break is nice here against rock/steel types, but depends on how sick you are of overusing the Bick Break TM, Air Slash isn't bad for Pokemon with low Def and high SpDef. It's hard to catch, but in my opinion easier than the roaming legendaries in GSC. I'll give you some tips below.

Save the game before you attempt to capture Tornadus. The first strategy is to simply hit it hard and let it flee. If you faint it, then reset. Once its HP gets very low, buy a bunch of Quick Balls and the next time you encounter it just throw them. This works because its HP stays low when it flees. The second strategy is to get a Watchog with Mean Look and use it. Carefully whittle down its HP, using False Swipe if you dare. Then give it a status condition (Thunder Wave/Sleep Powder). Now start throwing Ultra Balls, and if that doesn't work for a while, start throwing Timer Balls.

Rating: 9/10


Zekrom

Item: None

  • Fusion Bolt
  • Zen Headbutt
  • Slash
  • Dragonbreath

It's not...well, very good. Right after you capture it (and you are forced to), you won't have time to attach an item to it, teach it TMs, or level it up. So in short, Zekrom as-is isn't that great but still usable due to having nice stats. Fusion Bolt is its STAB attack (similar to Aeroblast and Sacred Fire) which means unfortunately only 5 PP. Dragonbreath is also STAB but has low base power. Against another dragon type with Dragon Pulse or Dragon Claw, you'd probably lose! Also beware that Zekrom isn't flying nor does it have a floating ability, which means you will get hit by Earthquake for some major damage.

Based on the only two fights left after you get Zekrom, you should only use it against Reshiram (it has no dragon moves), Carracosta (water type), Archeops (be careful since it has Dragon Claw), and that's it really. Cofragrigus can overpower you, Bouffalant has Earthquake, Seismitoad is part-ground, and Hydreigon has Dragon Pulse. So in short if you do use Zekrom, it wouldn't be that effective. As a final note, you won't have time to get Zekrom out of your box, so if you want to use him, make sure you have 5 or less Pokemon in your party when you capture him.

Rating: 6/10


Reshiram

Item: None

  • Fusion Flame
  • Extrasensory
  • Slash
  • Dragonbreath

It's not...well, very good. Right after you capture it (and you are forced to), you won't have time to attach an item to it, teach it TMs, or level it up. So in short, Reshiram as-is isn't that great but still usable due to having nice stats. Fusion Flame is its STAB attack (similar to Aeroblast and Sacred Fire) which means unfortunately only 5 PP. Dragonbreath is also STAB but has low base power. Against another dragon type with Dragon Pulse or Dragon Claw, you'd probably lose! Also beware that Reshiram isn't flying nor does it have a floating ability, which means you will get hit by Earthquake for some major damage.

Based on the only two fights left after you get Reshiram, you should only use it against Zekrom (it has no dragon moves), Vanilluxe (ice type), Klinklang (steel type), and Bisharp (steel type). Cofragrigus can overpower you, Bouffalant has Earthquake, Seismitoad is part-ground, and Eelektross is better handled with someone having Earthquake/Dig. It's slightly better than Zekrom at this point because it is a bit more usable. As a final note, you won't have time to get Zekrom out of your box, so if you want to use him, make sure you have 5 or less Pokemon in your party when you capture him.

Rating: 7/10

Pokemon Not Included

Here I'll give you a brief reasoning on why a Pokemon that some might consider usable but were not included. Most of them fall under three categories:

  1. other Pokemon can do the job better
  2. its movepool is insufficient before the post-league TMs
  3. it requires trading
Unzefant
  • nice offensive stats
  • having a movepool full of special attacks
Zebstrika
  • very limited movepool
  • weak defenses
Gigalith
  • requires trading
  • nice stats to switch in against physical attackers
  • better tanky Pokemon is Carracosta
Swoobat
  • nice movepool
  • very low defenses, average special attack
  • annoying to evolve, and will evolve late
Conkeldurr
  • requires trading
  • great stats to switch in against physical attackers
  • I prefer Sawk for its hit and run style
Throh
  • way too slow
  • excellent defenses, against both physical and special
  • Brick Break/Rock Slider/Return is better on faster Pokemon
Whimsicott
  • nice movepool
  • weak defenses
  • SpAtk not high enough to compensate
Maractus
  • too slow
  • bad movepool
  • Sunny Day set may work, but below average defenses makes it hard
Scrafty
  • too slow
  • good defenses and Atk
  • can learn Dragon Claw
  • ultimately, there are better options at physical sweeper
Garbodor
  • too ugly to consider
  • decent, well-rounded stats
  • low SpAtk, so has to go with the very inaccurate Gunk Shot
Cinccino
  • technician is nice
  • really cute, but not enough to overlook its low defenses
  • Tail Slap is too inaccurate, pretty much my only complaint
  • Wide Lens maybe...but you can't get it pre-League
Gothitelle
  • too slow
  • nice defenses
  • Psychic, Shadow Ball, and Thunderbolt is not enough coverage
Reuniclus
  • good defenses in exchange for speed, and with Recover too
  • horrible movepool: outside of Psychic and Shadow Ball, it can only learn
    • Flash Cannon: not that much coverage
    • Grass Knot: inconsistent
    • Focus Blast: inaccurate
Escavalier
  • requires trading
  • actually, it's pretty good with high Atk and great defenses
  • bad movepool, which is sort of fixed with Return
Jellicent
  • too slow
  • high defenses, average SpAtk
  • can have a good movepool post-League

Pokemon That Come Late

Here I will list Pokemon, both good and bad, that comes too late. If you want to raise these Pokemon, then you will probably have to put off your Pokemon League fight to do it properly.

Galvantula
  • Compoundeyes + Thunder is nice
  • otherwise, bad movepool
Ferrothorn
  • great defenses, good Atk
  • pretty much belongs in competitive battling only
Klinklang
  • good speed and good Atk too
  • horrible movepool
Eelektross
  • too slow, decent defenses, great offensive stats
  • usable, but needs too much patience
Beheeyem
  • high SpAtk, very slow, average defenses
  • Psychic and Shadow Ball without much other coverage
Chandelure
  • cannot learn Flamethrower, Energy Ball, or Psychic pre-League
  • pretty good actually, use Sunny Day, Flame Burst, SolarBeam, Shadow Ball
  • gets better post-League because of the aforementioned moves
Haxorus
  • very good, fast, very high Atk, just too troublesome to train
  • Dragon Dance/Swords Dance then sweep
Beartic
  • too slow
  • well-rounded, high Atk
Accelgor
  • requires trading
  • too frail, even if it's extremely fast with good SpAtk
Mienshao
  • fast, high Atk and SpAtk, which means really bad defenses
  • bad movepool, but does learn Fake Out
Druddigon
  • high defenses, very high Atk
  • simply put, if you want a dragon, there are other options like Haxorus
Golurk
  • nice defences, very high Atk, but too slow
  • Rock Slide/Brick Break/Return user but naturally learns Earthquake!
  • there are better physical sweepers that come earlier
Bisharp
  • high Atk, below average Spd, that's pretty much it
  • learns Swords Dance too late (Lv62)
Bouffalant
  • too slow, high Atk, great defenses
  • learns some nice moves, but...why so slow?
Mandibuzz
  • very nigh defenses, really bad offense
  • not exactly the best Pokemon to use for in-game casual play
Hydreigon
  • very high stats overall, pseudo-legendary
  • interesting movepool, but plentiful and workable
  • evolves at Lv64...that's all
Volcarona
  • you get Larvesta as an egg...and...it will be Lv1
  • pretty good actually, nice sweeper

Post-League Movesets

Even though my main goal when writing this guide was to help you beat the game, there is actually quite a lot of post-League content in Black & White. This means there should be a section about how your Pokemon can improve aftering learning very high level moves and post-League TMs. Anything is fair game here, although I still will not suggest breeding moves or Hidden Power. I will assume that your Pokemon will be level 65 so they are all fully evolved and learned mostly all of their moves by leveling up.

I will separate the Pokemon into tiers, depending on how good I think that Pokemon is in-game. Note that these are not competitive movesets, but rather for Pokemon League rematches and similar high-level in-game content.

Cobalion

Item: Metal Coat / Black Belt / Shell Bell

  • Swords Dance
  • Sacred Sword / Close Combat (Lv73)
  • Iron Head
  • X-Scissor / Stone Edge

It learns Close Combat at level 73, which should be considered if you want to level him that high. The only good new move is Stone Edge, which is a pleasant surprise since it can't learn Rock Slide. I'd still use X-Scissor for the accuracy, although Stone Edge will take care of fire types. All in all, I am still loving Cobalion's resistances due to it being steel. Metal Coat might be hard to get, because you can only get it by a random giveaway on Route 13 or during winter on Twist Mountain.

Rating: 10/10


Virizion

Item: Miracle Seed / Shell Bell

  • Swords Dance
  • Sacred Sword / Close Combat (Lv73)
  • Leaf Blade
  • X-Scissor / Stone Edge

It learns Close Combat at level 73, which should be considered if you want to level him that high. The only good new move is Stone Edge, which is a pleasant surprise since it can't learn Rock Slide. I'd still use X-Scissor for the accuracy, although Stone Edge will take care of fire types. Virizion leans Leaf Blade now to complement Swords Dance, making it potential a very dangerious sweeper. But at this point, I still prefer sturdier sweepers like Excadrill or Cobalion.

Rating: 9/10


Terrakion

Item: Hard Stone / Shell Bell

  • Swords Dance
  • Sacred Sword / Close Combat (Lv73)
  • Rock Slide / Stone Edge
  • Earthquake / X-Scissor

Unlike Cobalion and Virizion, Terrakion learns Earthquake. This gives it very broad coverage, perfect for a Swords Dancer. It's not that sturdy stats-wise and the rock/fighting typing has 6 weaknesses, which is why for in-game purposes he won't get a 10/10. X-Scissor is an option against grass and psychic types, two Terrakion's weaknesses, but Earthquake is better for coverage overall. Besides, if you set up Swords Dance properly, you should be able to OHKO grass and psychic types with normal-effective moves.

Rating: 9/10


Thundurus

Item: Magnet

  • Nasty Plot
  • Thunderbolt
  • Sludge Wave / Grass Knot
  • Psychic / Grass Knot

Thundurus' movepool may suck, but it doesn't really matter when it comes to Nasty Plot. Because then, all you'll need to do is to find a normal-effective move and it will do massive anyways. With STAB Thunderbolt after Nasty Plot, you're looking to OHKO a lot of things. Grass Knot is still there if you want to use it, but the lack of a STAB special flying move is disappointing. However, because of the lack of Pokemon learning Nasty Plot by leveling up in BW1, we must appreciate Thundurus by giving it the maximum rating.

Rating: 10/10


Tornadus

Item: None

  • Bulk Up
  • Acrobatics
  • Crunch
  • Brick Break / Hammer Arm

Ugh. What a terrible movepool. It has Hurricane, which doesn't miss during Rain Dance, but of course Tornadus doesn't have any water attacks to complement that. it also doesn't have Nasty Plot like Thundurus. I do not have a good idea on what to do with this guy except for an Acrobatics moveset, which seems like a waste for sure with its higher SpAtk. The only stat boost it can use with Acrobatics is Bulk Up, and there are really only two more physical moves it can learn. You can see the state of the result: It's a pure flying type with no super-effective coverage against electric types. Although Brick Break will be good against rock types, that doesn't stop non-rock types from using Rock Slide or Stone Edge on it.

Rating: 7/10


Zekrom

Item: Magnet / Shell Bell

  • Thunderbolt
  • Dragon Claw / Outrage
  • Flash Cannon / Crunch
  • Fusion Bolt / Bolt Strike

No messing around here, just four really powerful attacks will do. You get Outrage and Bolt Strike late, so remember that. Thunderbolt and Dragon Claw are its basic STAB attacks. You want Thunderbolt because Fusion Bolt and Bolt Strike only has 5 PP each, so you want another electric attack. The flaw here is that Zekrom does not have an ice, water, or grass attack to defend against ground types, and getting hit with a STAB Earthquake sucks. Flash Cannon is for those rock/ground types that Fusion Bolt can't hit and has very high Def for Dragon Claw. But it's perfectly fine to have Crunch and instead switch out against ground/ice types. Because it fails to cover its ice/ground weaknesses, I'll have to lower its rating. It's not as good as something with lower stats but can do Swords Dance/Nasty Plot.

Rating: 8/10


Reshiram

Item: Leftovers

  • Sunny Day
  • Flamethrower
  • Dragon Pulse
  • SolarBeam

Reshiram has higher SpAtk than Atk, so Flamethrower on Reshiram is way more useful than Thunderbolt on Zekrom. Also, Reshiram can cover its ground and rock weaknesses with SolarBeam! And it doesn't have an ice weakness! I really like this moveset on Reshiram and Sunny Day works as an incredible boost to the already-powerful Flamethrower. In short, Reshiram is much better than Zekram in-game.

Rating: 10/10


Hydreigon

Item: None

  • Draco Meteor / Dragon Pulse
  • Crunch
  • Earthquake
  • Acrobatics

And lastly we have our pseudo-legendary Pokemon. Hydreigon has great stats, but the downside is it doesn't have Swords Dance, Nasty Plot, nor Dragon Dance. What a pity. If only it can learn Dark Pulse without breeding, it could take decent advantage of its higher SpAtk. But alas, we need to use this set. Draco Meteor will devastate any dragon type. The rest of its moves are physical so the SpAtk reduction due to Draco Meteor won't affect them. You can use Dragon Pulse if you'd like, but Hydreigon is quite weak without stat boosting moves, so I think Draco Meteor + physical moves are best.

Rating: 8/10


Excadrill

Item: Leftovers

  • Swords Dance
  • Earthquake
  • X-Scissor
  • Shadow Claw / Return

Utilize Excadrill's steel typing to its best potential. Switch it in against something that has moves weak against steel and do Swords Dance...twice. Now use X-Scissor and Shadow Claw for coverage. Shadow Claw can hit psychic/flying that Earthquake and X-Scissor can't along with really hurting ghost types, but you can still use Return if you'd like. After two Swords Dance though, you don't want to miss so Rock Slide is no longer an option.

Rating: 9001/10


Lilligant

Item: Wide Lens

  • Sleep Powder
  • Quiver Dance
  • Petal Dance
  • Dream Eater

This is a beast...I mean, pretty thing. The ability to learn Dream Eater gets rid of most worries about hitting fire, flying, poison, and bug Pokemon. Sleep Powder will let you Quiver Dance to the max (6 times) and then just...obliterate everything. No Giga Drain this time, so you'll have to use potions. But Dream Eater makes Lilligant that good. You definitely do not need Miracle Seed after six Quiver Dance, so why not boost Sleep Powder's accuracy with Wide Lens?

Rating: 10/10 if using potions


Darmanitan

Item: Charcoal

  • Flare Blitz
  • Stone Edge
  • Earthquake
  • U-turn

I'm not evil enough to suggest a Choice Band Darmanitan. However, Darmanitan is really a hit and run Pokemon now. Flare Blitz with Charcoal will hurt, and it learns Earthquake now. Also, Flare Blitz does more damage than super-effective Brick Break, Rock Slide, and Hammer Arm, so those moves are no longer relevant. Because of Flare Blitz's recoil, you want U-turn to switch out to a tank, which you should have one at this time. Even if there's no Swords Dance or any stat-boosting moves here, Sheer Force and Flare Blitz is just too good and it doesn't require setting up. Therefore, Darmanitan is barely elite.

Rating: 9/10


Sigilyph

Item: Sharp Beak

  • Cosmic Power
  • Psychic
  • Air Slash
  • Ice Beam / Shadow Ball / Flash Cannon / Energy Ball

Nothing changed about Sigilyph, none at all. Well okay, it can learn Ice Beam and Energy Ball now, but that's not much of an improvement. But the point is, it doesn't need any improvements. Just Cosmic Power all day long then heal back its HP with potions, and you have a potentially great bulky sweeper who only needs to be scared of Frost Breath. Because of Frost Breath though, which is more prevalent in post-League rematches, we have to lower Sigilyph's rating a bit.

Rating: 9/10


Carracosta

Item: Mystic Water / Wide Lens

  • Shell Smash
  • Waterfall / Aqua Tail
  • Rock Slide / Stone Edge
  • Earthquake / Ice Beam

No more messing around here. Waterfall over Surf for the extra flinch since they do the same damage on Carracosta. Rock Slide for STAB of course, and you can choose Stone Edge if you want. Carracosta leans Earthquake and Ice Beam now, which is better than Crunch. Go with whatever you think is better, but remember that if you don't OHKO grass types (Ice Beam without Shell Smash), the you will likely get OHKO'd. Choosing Earthquake will also allow you to have Adamant nature.

Another option is to use Wide Lens and Aqua Tail, which makes Carracosta a bit weaker using water attacks (80 x 1.2 = 96 > 90) but Rock Slide will be way more accurate. Whatever you choose, Carracosta with Shell Smash is the way to go. Just make sure to set up Shell Smash against something with physical attacks. This time, it loses a bit of rating due to 4x weakness to moves like Energy Ball and Grass Knot.

Rating: 9/10


Haxorus

Item: Dragon Fang / Shell Bell

  • Swords Dance / Dragon Dance
  • Outrage
  • Earthquake
  • Brick Break

If you want to get a Dragon Fang, be my guest, but I believe you can only find it from wild dragon Pokemon encounters. For the moveset itself, the fourth move has to be Brick Break for ice types. Other than that, it's just Swords Dance and sweep. You probably don't need Dragon Dance because Haxorus is fast enough, but it's there if that's your style. Either way, it's an extremely powerful Pokemon if you manage to have enough patience with it.

Rating: 10/10


Volcarona

Item: Charcoal

  • Sunny Day
  • Flamethrower / Fiery Dance (Lv100)
  • SolarBeam
  • Bug Buzz

The problem here is that you're weak to flying, rock, and water. You don't have much protection against rock types, which will surely OHKO you since you are 4x weak against it. The solution is SolarBeam, which means you have to ditch Quiver Dance. Somehow, I'm very fine with that because Sunny Day also weakens water moves. I really like this set. Charcoal is needed for a possibility of OHKO'ing flying types with fire attacks. You won't get Fiery Dance until Lv100, but once you do, you can even raise your SpAtk, which makes you miss Quiver Dance less.

Volcarona is a good Pokemon that needs to ditch Quiver Dance to sweep rock types. You will already have to set up Sunny Day against an opponent who uses special attacks. Once you get Fiery Dance, your sweeping prowess will become much better, but before that, I'll have to knock down a point.

Rating: 9/10, but 10/10 with Fiery Dance


Emboar

Item: Charcoal

  • Flamethrower / Flame Charge
  • Wild Charge
  • Scald
  • Earthquake / Flame Charge

You can learn Flare Blitz but you really don't want use it. This isn't a competitive set, so having two moves with recoil is quite bad for casual play. Earthquake is available, but you have to think for a bit. If you add Flame Charge, then Emboar is an amazing sweeper but you lose either Flamethrower or Earthquake. It's up to you, but this thing is still stupidly powerful like before.

Rating: 8/10


Samurott

Item: Mystic Water

  • Swords Dance
  • Waterfall
  • Megahorn
  • Return / Aqua Jet

Samurott doesn't get better, but he's still good enough as a Swords Dancer. Megahorn hits hard and covers Samurott's best counter, which is grass. A boosted Waterfall should also OHKO many electric types. Even though he can cover his weaknesses, Samurott's speed is just too low at this point in the game, which knocks it out of the Elite tier, just barely. Aqua Jet is interesting, which I added in place of Slash because you can't afford to mess around. If you set up Samurott's Swords Dance twice after putting your opponent to sleep, then Aqua Jet will hurt, especially if Samurott's HP is red (Torrent ability). This is why you don't put Leftovers on an Aqua Jet Samurott--it eliminates its speed problem.

Rating: 8/10


Stoutland

Item: Choice Band

  • Return
  • Crunch
  • Wild Charge
  • Retaliate

With the addition of Choice Band, Stoutland becomes...really good. I mean really good. It can switch in against something that doesn't resist Return and in many cases...OHKO it. Of course you can't use any other move with Choice Band, but it's a hit and run Pokemon, very effective in-game since you can switch out safely afterwards. Because of Choice Band, Retaliate is an amazing option over Giga Impact, allowing you to OHKO pretty much anything after one of your Pokemon faints.

This may look like too much of a competitive set, but uh, it works stupidly well during post-League rematches. You will have to spend time getting Choice Band from the subway, which you may not want to do or have other items you want to get first.

Rating: 6/10 without Choice Band, 8/10 with it


Simisear

Item: None

  • Overheat
  • Crunch
  • Acrobatics
  • Will-O-Wisp

Simisear is actually better than the other two monkey sages now. Will-O-Wisp is no longer just recommended and it gives Simisear staying power which is important. I added Acrobatics and Overheat because it sort of makes sense. Simisear will hit hard with Overheat, and then decently hard with Acrobatics. Even if none of those two attacks are super-effective, it would 2HKO a lot of Pokemon! This utilizes Simisear's high Atk and SpAtk, and Simisear has the speed to pull it off too. So you have a Will-O-Wisp'er if you need and a 1-time 2HKO Pokemon if you want to. Flexibility and a better movepool makes Simisear more useful.

Rating: 7/10


Seismitoad

Item: Mystic Water

  • Rain Dance
  • Surf
  • Earthquake
  • Drain Punch / Sludge Wave / Hydro Pump

I'm as surprised as you are that Seismitoad is in Tier 2. Seismitoad can now learn Earthquake, which is nice. It can't learn Ice Beam, but to be honest I don't care. Use Sludge Wave if you want to damage pure grass types. Drain Punch is still usable if you want the healing power. Hydro Pump is an option if Surf almost takes away half of your opponent's HP bar. In short, a Rain Dance Seismitoad is nice now that you have Earthquake and Sludge Wave, and it also solves Seismitoad's average speed. It's even better if you have another Pokemon in your party that can work with Rain Dance, let's say something with Thunder.

Rating: 7/10 normally, maybe even better in combination with Thunder


Sawk

Item: Black Belt or Leftovers

  • Bulk Up
  • Brick Break
  • Earthquake
  • Stone Edge / Rock Slide

Sawk's bad defenses can no longer be ignored. This is why Bulk Up is here. Make sure to let Sawk use Bulk Up twice or more when fighting a Pokemon that uses physical moves. Then use a Hyper Potion and Sawk can sort of sweep. Brick Break should be enough damage. Earthquake is available now which is nice. Stone Edge is also available, but it's up to you if you want the decrease in accuracy.

Rating: 7/10


Throh

Item: Leftovers

  • Bulk Up
  • Brick Break
  • Earthquake
  • Stone Edge / Rock Slide / Circle Throw

Um, this is the exact same moveset as above. But now Throh is usable because defense is important. Throh can probably Bulk Up 3-4 times before needing to use a potion, although he will almost always attack second. Ignore Circle Throw for now, but if you got a Gigalith with Stealth Rock, then Throh can singlehanded sweep any in-game team after Stealth Rock and 4 Bulk Ups.

Rating: 7/10


Leavanny

Item: Miracle Seed / SilverPowder

  • Swords Dance
  • Leaf Blade
  • X-Scissor
  • Return

Leavanny doesn't learn anything else, nor does it need to. It's probably more frail now, but Swords Dance is just too good. It's faster than Bulk Up and boosts more than Rain Dance. Because using Swords Dance twice is broken, if you manage to put your opponent to sleep and Leavanny can pull off two Swords Dance, then you're still looking at OHKO on almost everything. This is why Leavanny is here.

Rating: 8/10


Scolipede

Item: SilverPowder

  • Swords Dance
  • Megahorn
  • Earthquake
  • Rock Slide

Why is Scolipede here you ask? Well for some reason, it can learn the Swords Dance TM. It is technically better than Leavanny because of its type coverage, but Scolipede's low SpDef combined with its low HP is quite...bad. One Swords Dance can OHKO most things that doesn't resist Megahorn, and two Swords Dance will let Earthquake and Rock Slide OHKO too. Oh did I say that it can learn Earthquake? It's pretty good.

Rating: 8/10


Krookodile

Item: Soft Sand

  • Crunch
  • Earthquake
  • Stone Edge
  • Dragon Claw / Hone Claws / Dragon Tail

While everyone is learning cool moves like Swords Dance and Overheat, Krookodile is stuck with...well, Stone Edge. It remains that Krookodile can't boost up its Atk stat...unless you use Hone Claws! In combination with potions, Hone Claws will make Krookodile very strong, not to mention making Stone Edge accurate. After this, you no longer need Dragon Claw to take down dragons. If you want to keep Dragon Claw though, you can. Even with Hone Claws, it loses a rating for not setting up as fast as Swords Dance.

Dragon Tail: When used with Gigalith and Stealth Rock + Sandstorm, Dragon Tail is just amazingly effective, especially since Krookodile won't get hit by Sandstorm.

Rating: 7/10 without Hone Claws, 8/10 with it, 9/10 with Dragon Tail & Gigalith


Archeops

Item: None

  • Acrobatics
  • Rock Slide / Stone Edge
  • Earthquake
  • U-turn / Dragon Tail

Here's something. Even though Archeops learns Stone Edge and Earthquake post-League, it loses rating. The reasoning is quite simple. Its ability Defeatist will now be more annoying as you meet powerful random trainers. Sure you can always use potions, but it's still an unfortunate annoyance factor. U-turn is still needed to switch out after Defeatist activates. Also, because of Defeatist, Hone Claws isn't recommended on Archeops.

Dragon Tail: When used with Gigalith and Stealth Rock + Sandstorm, Dragon Tail is just amazingly effective, especially since Archeops won't get hit by Sandstorm. The Defeatest ability doens't even matter here, since Stealth Rock and Sandstorm should do most of the damage.

Rating: 8/10


Sawsbuck

Item: Miracle Seed

  • Swords Dance
  • Horn Leech
  • Return
  • Wild Charge / Jump Kick / Megahorn

Well, Sawsbuck learns Swords Dance now amazingly, and most things with Swords Dance and decent stats/speed will be in Tier 2 or higher. The last move is up to you, but I'd avoid Megahorn since it doesn't provide coverage against fire or flying types, the ones Sawsbuck is weak against. So choose Wild Charge for flying, or have Jump Kick for coverage against steel, which is more important than you might think. It is inferior to Virizion, but not everyone wants to use legendaries.

Rating: 8/10


Chandelure

Item: Charcoal / Shell Bell

  • Flamethrower
  • Shadow Ball
  • Energy Ball
  • Psychic

Yes it can learn Sunny Day and SolarBeam, but why bother? With 145 base SpAtk, just go with this and you'll be a decent sweeper. If you're worried about the 80 base speed, then just find one with Jolly or feed it Carbos. Either way, if you are willing to train one with this moveset, you'll be in for a nice surprise on something that doesn't require setting up. It can only learn Flamethrower, Energy Ball, and Psychic after the Pokemon League.

Rating: 7/10


Bisharp

Item: Blackglasses / Metal Coat

  • Swords Dance
  • Iron Head
  • Night Slash
  • Low Sweep

This set is great. Think of Iron as the same as Samurott's Waterfall, but with a little more flinch. Night Slash, even with STAB, isn't as good as Samurott's Megahorn, but Bisharp makes up for it with Low Sweep, which is the key. After you Swords Dance once, you should be able to OHKO or almost OHKO everything. So Low Sweep's low damage comes into play. Hit what you think you can't OHKO with Low Sweep to do some nice damage while reducing its speed. After that, hit it with a STAB attack which will OHKO it. This way, you only get hit once instead of twice.

Once again, Metal Coat is hard to get so go with Blackglasses if you need.

Rating: 8/10


Serperior

Item: Miracle Seed / Leftovers

  • Coil
  • Leaf Blade
  • Return
  • Giga Drain

Wait, this again? Yup. It can learn Calm Mind now, but without reliable Hidden Power, you can't really do much else with it. I really like this set anyways, but it's best if you can set up Coil after putting your opponent to sleep or under paralysis. It loses a rating for hot getting better after having access to all TMs though. You can argue that it because you can use Leftovers, Serperior can now set up with more staying power.

Rating: 4/10


Gigalith

Item:

  • Stealth Rock
  • Stone Edge
  • Earthquake
  • Sandstorm / Rock Slide

It's post-League, so it's not that much of a stretch to expect that you were able to made a trade or two. In BW1, it's one of the few Pokemon who can use Stealth Rock. So start out with Gigalith and use Stealth Rock then Sandstorm. Then switch to something with Dragon Tail/Circle Throw and use it repeatedly to let your opponent damaged by Stealth Rock. It works so well, not only in the competitive stage but especially against in-game trainers who definitely do not have Rapid Spin.

Another alternative is to have Rock Slide in the last slot for damage. You still want Stealth Rock, but no forcing the opponent to switch out this time. This allows you to switch to another sweeper that won't get hurt by Sandstorm too. Both movesets are good, but if you go through the trouble of getting a Gigalith, then why not do something different with it?

Yet another reason to have Gigalith is when you need to U-turn Archeops or Volt Switch Galvantula, you want something with high defenses to switch in and take damage while you Hyper Potion Archeops/Galvantula. Gigalith makes a good candidate here too.

Rating: 5/10 without Sandstorm + Dragon Tail, 6/10 with


Simisage

Item: None

  • Seed Bomb / Energy Ball
  • Crunch
  • Acrobatics
  • Rock Slide

Well uh, it doesn't really learn anything. The only way to bump up its rating is to have it learn Nasty Plot, which is unfortunately a breeding move. It can now learn Energy Ball if you happen to somehow have higher SpAtk, but you should have gone with an Adamant Simisage anyways. So in short, nothing special, and it's no longer better than Serperior post-League where defenses will be important.

Rating: 4/10


Simipour

Item: Mystic Water

  • Surf
  • Crunch
  • Grass Knot
  • Ice Beam

Ditch Acrobatics. Grass Knot is nice here because many of the post-League Pokemon are...heavy. Having Ice Beam isn't bad either, because now Simipour actually has some decent type coverage. Because its defenses are still bad, it's still overall not that great. But the addition of Ice Beam definitely bakes it better than Simisage.

Rating: 5/10


Conkeldurr

Item: Black Belt

  • Bulk Up
  • Drain Punch
  • Rock Slide / Stone Edge
  • Earthquake

This is actually a scary Pokemon. You will want to set up Bulk Up a few times (2 or more) against something that does physical damage. After that, Drain Punch will probably OHKO because of STAB and Conkeldurr's sky high Atk stat. Not only that, but you get healed. The only problem is you are still at risk of being OHKO'd by a strong Psychic. If you encounter a psychic type, then note that you will lose your Bulk Ups if you switch out, and if you stay in you might lose. Conkeldurr is excellent with this setup, but because it is countered by most psychic times, it gets a not bad rating.

Rating: 6/10


Vanilluxe

Item: Leftovers

  • Hail
  • Substitute
  • Blizzard
  • Flash Cannon / Ice Beam

Vanilluxe isn't really good later on because of its terrible movepool. Therefore, you will need to take advantage of its somewhat sturdy defeness. Hail and Leftovers will heal damage from using Substitute and damage before that while Substitute is active. So it's a great staller and you will eventually win. Because of Substitute and your ability to heal back up, you can actually use things like X Special to artificially boost up Blizzard and Flash Cannon's power. Remember that Blizzard's accuracy is 100% during Hail.

There are two problems with this moveset. The first of course Blizzard has 5 PP, 8 PP maxed. So if you use it, you better carry a lot of Ether. The second problem is if Vanilluxe faints or if you need switch it out, then Hail will probably damage your other Pokemon, unless you have someone with Sunny Day or Rain Dance to replace Vanilluxe. Finally, this isn't a problem but it's a slow way to kill something, but with Hyper Potions and X Special, it's a really sure way to kill a lot of things. Ice Beam is for more STAB usage and Flash Cannon is for...something different.

Rating: 6/10, or 5/10 with the pre-League moveset


Galvantula

Item: Magnet

  • Thunder
  • Bug Buzz
  • Energy Ball
  • Volt Switch

Galvantula is not bad at all. The problem here is that because its defenses are so low, you want everything to be offensive. So you use Thunder, which is not bad with Compoundeyes and 10 PP. It also means you want a Modest nature, so no Poison Jab or Sucker Punch. It doesn't matter though, because I still prefer Volt Switch for the last move. Much like you want U-Turn for Archeops because of Defeatist, you might want to switch Galvantula out safely after something almost kills it.

Rating: 6/10


About the Author

  • If you can't find what you were looking for in my guide, feel free to add me on Steam as KholdStare88 or send me a GameFAQs PM.

Suggestions are welcome. Make sure you realize, however, that my guide is meant for helping players beat the game. So please don't suggest me some mind-blown competitive moveset. If you see an error on my guide, then please tell me! I will credit all contacts properly if I use your information.

Thanks To

  • Game Freak and Nintendo for creating Pokemon, the game we all know and love. Here's to you, Tajiri Satoshi, for starting something insane.
    • http://www.pokemon.com/
  • Bulbapedia, an incredible Pokemon encyclopedia that I use frequently not just for this guide but for playing Pokemon in general.
    • http://bulbapedia.bulbagarden.net/
  • Serebii.net, for their Pokedex that displays information in a different format for when I need it.
    • http://www.serebii.net/
  • veekun, for yet another Pokedex that displays information in a different format for when I need it.
    • http://veekun.com/
  • Smogon University, for helping me with my Pokemon knowledge from the days of GSC competitive battling.
    • http://www.smogon.com/
  • GHPF, my first Pokemon community where I learned loads of stuff and made many friends.
    • http://ghpf.pokemondungeon.com/

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