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    FAQ/Walkthrough by Jack_Vambrace

    Version: 0.20 | Updated: 04/18/11 | Printable Version | Search This Guide

    
                                     Monster Tale
                                    
                                 Platform: Nintendo DS
                                 
                                 Current Version: 0.15
                                 
                                Started: March 20, 2011
                                 
                             Last Updated: April 17, 2011
                                 
                                 Author: Jack_Vambrace
                                 
                            Email: jackvambrace_at_gmail.com
                                 
                                 
                                   Table of Contents
    -------------------------------------------------------------------------------
      1 - Introduction          (INTRO)
      2 - Gameplay Basics       (BASIC)
        2.1 - Characters        (BASIC1)
        2.2 - Controls          (BASIC2)
        2.3 - Screen Layout     (BASIC3)
      3 - Walkthrough           (WKTHR)
        3.1 - Ancient Ruins     (WKTHR1)
        3.2 - Meadeland         (WKTHR2)  
        3.2.1 - The Caverns     (WKTHR2.1)
        3.2.2 - The Dungeon     (WKTHR2.2)
        3.2.3 - The Scratch Pit (WKTHR2.3)
        3.2.4 - To Deanuford    (WKTHR2.4)
        3.3 - Deanuford         (WKTHR3)
        3.3.1 - The Beach       (WKTHR3.1)
        3.3.2 - The Aqueduct    (WKTHR3.2)
        3.3.3 - The Tubeworqs   (WKTHR3.3)
      4 - Band Upgrades         (BANDS)
      5 - Evolution             (EVLTN)
        5.1 Forms               (EVLTN1)
        5.2 Skills              (EVLTN2)
        5.3 Traits              (EVLTN3)
      6 - Shop Guide            (SHOPS)
        6.1 Ellie               (SHOPS1)
        6.2 Chomp               (SHOPS2)
      7 - Enemies               (ENEMY)
      8 - Credits/Legal         (CREDITS)
    -------------------------------------------------------------------------------
    The guide is separated into sections, and each section has a quick search code
    shown in parenthesis and all caps. Use the search or find function and search
    for the code for which section you want, and you should be taken right
    to it.
    
    Any questions, comments, additions, corrections, fan mail, hate mail, and
    whatever else you find appropriate or pressing enough to contact me about
    should be sent to the email address listed above. Please add the words
    Monster Tale or GameFAQs to the subject line to ensure that the message doesn't
    get deleted by accident.
                                   
                                   
    ===============================================================================
                              1. Introduction (INTRO)                          
    ===============================================================================
    Monster Tale is a Nintendo DS game developed by DreamRift, and released by
    Majesco Games. It was released March 16, 2011 in the U.S. Despite not receiving
    a large amount of press (many people didn't even hear about it until it was
    already out), Monster Tale appears to be a very well received game. It plays
    similar to the Metroidvania style games, meaning that you have several 2D
    platforming style stages, and you explore them while gaining new abilities
    that allow you to access different areas. It also has bits and pieces from
    other games such as Pokemon and Megaman, resulting in a game that is unique,
    yet familiar. Contradictory, I know, but it's the best way I can think to
    explain it. Anyway, you're probably here looking for help instead of the
    musings of a rabid fanboy, so lets dive right in now.
    
    
    ===============================================================================
                             2. Gameplay Basics (BASIC)                          
    ===============================================================================
    
    ---------------------------
    - 2.1 Characters (BASIC1) -
    ---------------------------
    
    Ellie
    -----
    Ellie is the blue haired heroine of Monster Tale. She is woken up late one
    night by a loud noise, and decides to go see what it was. After venturing into
    the forest, she finds a bracelet in a clearing. The bracelet begins glowing,
    and the next thing she knows she is regaining consciousness in a strange
    place, very different from where she was.
    
    Chomp
    -----
    Chomp is floating animal with red and white markings. After she comes to,
    Ellie finds his egg in the Ancient Ruins. He hatches and begins following
    Ellie around, helping her navigate through the ruins.
    
    Jinx
    ----
    Purple haired, horned salesmen of The Caverns. Jinx tells Ellie more about
    the band and the legends associated with it, then offers to sell items to her.
    
    Priscilla
    ---------
    Pink wearing queen of the Monster World. Rules all of Monster Land, and isn't
    fond of Ellie.
    
    Meade
    -----
    Brown haired headphone wearing king of Meadeland. Sent along with his monster,
    Krubble, to stop Ellie in the Scratch Pit.
    
    Krubble
    -------
    Gigantic orange cyclops monster that serves Meade. Smashes things up and
    breathes fire.
    
    Deanu
    -----
    Surfer King of Deanuford. Allegedly knows of a way to get back to the human
    world.
    -------------------------
    - 2.2 Controls (BASIC2) -
    -------------------------
    
    D-Pad - Used to move Ellie around and navigate menus. Simple enough.
    
    A - Fires the Band Blaster. Selects things in menus.
    
    B - Press to jump. Moves you backwards in menus
    
    X - Switches Chomp between the top and bottom screens.
    
    Y - Swing Ellie's bag for melee attacks.
    
    L - Activate Chomp's ability.
    
    R - Activate Chomp's ability.
    
    Start - Pauses the game, and displays the map screen on the bottom screen.
    
    Select - Displays the Character Information Screen.
    
    
    ------------------------------
    - 2.3 Screen Layout (BASIC3) -
    ------------------------------
    This section will detail the different screen layouts you will
    encounter in Monster Tale.
    
    ---------------------------------------------------------
                          Normal Screen
    ---------------------------------------------------------
    This is the screen you'll see when actually playing the
    game.
    
                           Top Screen
    ---------------------------------------------------------
    |[{}] <3<3<3<3  (1)                          (2)  $00000|
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                       o   (3)                         |
    |                      |-|                              |
    |                   ___/ \__                            |
    |                   |      |                            |
    |===================|      |============================|
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |(4)[==================================================]|
    |[S][===========|==========|===========|=========][O](5)|
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                        (6)            __ __           |
    |                                      |     | (7)      |
    |                                       -----           |
    |                                        //             |
    |                                                       |
    ---------------------------------------------------------
                           Bottom Screen
                          
    1 - Life Meter
        This is Ellie's Life Meter, represented by blue hearts. You start
        with four hearts, and enemy attacks can take away half a heart.
        If you run out of hearts, it's game over, and you are put back where
        your last save was, so be careful if low on life.
    
    2 - Money
        This counter tells you how much money you've collected. Enemies will
        drop coins when killed, and you use money to buy upgrades.
    
    3 - Ellie
        She's the heroine!
    
    4 - Pet Meter
        This meter represents Chomp's health. It drains slowly while he is on the
        top screen, and refills much faster when he is on the bottom screen.
        The meter also drains if Chomp is attacked, or if you use skills with
        him. It won't drain completely if you just keep Chomp on the top screen,
        but it will get empty enough that you can't use any skills. If any
        enemy attack empties the meter, Chomp will be dazed. While dazed, Chomp
        is forced into the Pet Sanctuary, and cannot be brought out until the
        Pet Meter refills.
    
    5 - Super Meter
        After getting the Super Band Blaster ability, You will see the Super Meter.
        The Super Band Blaster has increased range over the regular blaster, but
        has limited energy stores. Each shot drains a bit from the Super Meter.
        Once it is empty, it will recharge enough for a single shot, but not enough
        for rapid fire. Refilled by picking up energy items, and using melee
        attacks.
        
    6 - Pet Sanctuary
        The bottom screen is called the Pet Sanctuary. Item's you collect will be
        placed here until Chomp uses them. In addition, You'll find the Pet Meter
        and Shot Meter at the top of the screen. Tap the screen if there are
        multiple items or objects on the bottom screen to cycle through them.
    
    7 - Chomp
        He's the sidekick! Chomp can switch between the top screen and the bottom
        screen by pressing X. While on the top screen, you can use any skills you
        have set to L and R. He will also interact with certain objects such as
        gears, and will attack nearby enemies. 
    
    
    ---------------------------------------------------------
                   Character Information Screen
    ---------------------------------------------------------
    The Character Information Screen is accessed by pressing
    the Select button while in Normal or Map Screen. This
    screen show you various statistics related to the game,
    and allows you to review Ellie and Chomp's abilities.
    
                           Top Screen
    ---------------------------------------------------------
    |                                                       |
    |     ---------------------------------------------     |
    |     |   Time (1)                  (2) Money     |     |
    |     |    00:00                        00000     |     |
    |     |                                           |     |
    |     |  Chomp Level  (3)        (4) Game Clear   |     |
    |     |     Lv 01                      0.4%       |     |
    |     |                                           |     |
    |     ---------------------------------------------     |
    |                                                       |
    |                                                       |
    |                         (5)                           |
    |                                                       |
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |                                                       |
    |                                                       |
    |                                                       |
    |         Chomp  (6)                (7) Ellie           |
    |                                                       |
    |                                                       |
    |                                                       |
    |                         Evo  (8)                      |
    |                                                       |
    |                                                       |
    |--|  (9)                                      (10)  |--|
    |--|                                                 |--|
    ---------------------------------------------------------
                           Bottom Screen
    
    1 - Time
        Indicates how long you've been playing in minutes and hours.
    
    2 - Money
        Shows how much money you've collected
    
    3 - Chomp Level
        Indicates what level Chomp is at.
    
    4 - Game Clear
        Indicates how much of the game you've cleared as a percentage.
    
    5 - Explanatory Menu
        Gives details about your menu selection on the bottom screen.
    
    6 - Chomp Menu
        Allows you to change which skills and traits Chomp has equipped.
        
    7 - Ellie Menu
        Allows you to view all the abilities that Ellie has collected
    
    8 - Evo Menu
        Allows you to transform Chomp into different forms.
    
    9 - Back Button
        Takes you back to the Normal Screen.
    
    10 - Map Button
         Takes you to the Map Screen.
    
    
    ---------------------------------------------------------
                          Chomp Screen
    ---------------------------------------------------------
    This is the screen you'll see when you select Chomp
    from the Character Information Screen.
    
                           Top Screen
    ---------------------------------------------------------
    |                                                       |
    |   __ __                      STA              502     |
    |  |     |   (1)               ATK      (4)      80     |
    |   -----                      DEF              250     |
    |    //                        SPD              150     |
    |  Foundling  (2)              INT              300     |
    |   Fire                                                |
    | + L     - W  (3)                     (5)              |
    |                              EXP           13/100     |
    |                             [==                  ]    |
    |                                              LV01     |
    |                        (6)                            |
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |<-L                    Chomp    (7)                 ->R|
    |                       Skills   (8)                    |
    |      Command                                          |
    | (9)     L      ____________________________           |
    | (10)    R      ____________________________           |
    |                                                       |
    |                                                       |
    |                                                       |
    |                         (11)                          |
    |                        Traits                         |
    | --|    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    |-- |
    | --| (12)                                     (13) |-- |
    ---------------------------------------------------------
                           Bottom Screen
    1 - Chomp
        Graphical representation of Chomp's current form.
    
    2 - Form Name
        The name of Chomp's current form.
    
    3 - Elemental Affinity
        Indicates Chomp's elemental affinity, and how it relates to other
        elements.
    
    4 - Statistics
        Shows each of Chomp's various stats. I'll add in some more information
        on them after a bit more research, but I assume they work more or less
        as they do in other games.
    
    5 - Experience Bar
        Shows how much experience Chomp has both in bar form and in numerical
        form. Chomp gains experience by using items and beating enemies. when
        he gains enough experience he levels up, and starts the process anew.
    
    6 - Explanatory Menu
        Gives details about your selection on the bottom screen.
    
    7 - Menu Indicator
        Tells you which menu you are in. In this case, you are in the Chomp menu.
    
    8 - Skills Area
        Shows you which skills you have equipped to the L and R button.
    
    9 - L Skill
        Shows which skill you have equipped to the L button. You can switch
        skills by pressing the A button, selecting a new skill from the list,
        and pressing A again.
    
    10 - R Skill
         Same as above, only for the R button.
    
    11 - Traits
         Shows what traits you have equipped to Chomp. Traits provide passive
         bonuses. That is, they don't have to activated, because they are
         always active. This includes things like stat boosts.
    
    12 - Back Button
         Takes you back to the Character Information Screen.
    
    13 - Map Button
         Takes you to the Map Screen.
    
    
    ---------------------------------------------------------
                          Ellie Screen
    ---------------------------------------------------------
    This is the screen you'll see when you select Ellie
    from the Character Information Screen.
    
                           Top Screen
    ---------------------------------------------------------
    |                                     (2)      (3)      |
    |   __ __                            01:02    00000     |
    |  |     |   (1)                                        |
    |  |-----|                            Kid Crowns (4)    |
    |   |  /|                                               |
    |                        Command  (5)                   |
    |-------------------------------------------------------|
    |                            A                          |
    |-------------------------------------------------------|
    |                                                       |
    |                                                       |
    |                           (6)                         |
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |<-L                    Ellie    (7)                 ->R|
    |                                                       |
    |                 Ellie's Abilities  (8)                |
    |  Band Blaster                                         |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    | --|                                               |-- |
    | --| (9)                                      (10) |-- |
    ---------------------------------------------------------
                           Bottom Screen
    1 - Ellie
        Graphical representation of Ellie.
    
    2 - Time
        Shows how long you've been playing in hours and minutes.
    
    3 - Money
        Shows how much money you have.
    
    4 - Kid Crowns
        Show's which Kid Crowns you have. You receive one from each Kid King you
        defeat.
    
    5 - Command Area
        Shows the command for the selected ability. You do what it says here
        to make the ability work.
    
    6 - Explanatory Menu
        Gives a description of the selected ability.
    
    7 - Menu Indicator
        Tells you what menu you are in. In this case, it'll say Ellie.
    
    8 - Abilities Menu
        Shows a listing of Ellie's abilities. You can select one to see the
        command to use it, and a description.
    
    9 - Back Button
        Returns you to the Character Information Screen.
    
    10 - Map Button
         Takes you to the Map Screen.
    
    
    ---------------------------------------------------------
                           Evo Screen
    ---------------------------------------------------------
    This screen shows you the various forms that Chomp can
    take.
    
                           Top Screen
    ---------------------------------------------------------
    |                                                       |
    |   __ __                      STA              502     |
    |  |     |   (1)               ATK      (4)      80     |
    |   -----                      DEF              250     |
    |    //                        SPD              150     |
    |  Foundling  (2)              INT              300     |
    |   Fire                                                |
    | + L     - W  (3)                     (5)              |
    |                              EXP           13/100     |
    |                             [==                  ]    |
    |                                              LV01     |
    |                        (6)                            |
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |<-L                     Evo     (7)                 ->R|
    |                  <  Foundling  >  (8)                 |
    |                         ^                             |
    |                        [X]--[ ]                       |
    |                         |        (9)                  |
    |                        [ ]                            |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    | --|                                               |-- |
    | --| (10)                                     (11) |-- |
    ---------------------------------------------------------
                           Bottom Screen
    1 - Chomp
        Graphical representation of Chomp's current form.
    
    2 - Form Name
        The name of Chomp's current form.
    
    3 - Elemental Affinity
        Indicates Chomp's elemental affinity, and how it relates to other
        elements.
    
    4 - Statistics
        Shows each of Chomp's various stats. 
        
    5 - Experience Bar
        Shows how much experience Chomp has.
        
    6 - Explanatory Menu
        Gives details about your selection on the bottom screen.
        
    7 - Menu Indicator
        Tells you what menu you are in. In this case, it says Evo.
        
    8 - Form Name
        Name of the form you have highlighted. Will say LOCKED for forms you
        can't access yet.
        
    9 - Form Grid
        A series of linked nodes forming a grid. Contains all the various forms
        that Chomp can use.
        
    10 - Back Button
         Returns you to the Character Information Screen.
         
    11 - Map Button
         Takes you to the Map Screen.
    
    
    ---------------------------------------------------------
                           Map Screen
    ---------------------------------------------------------
    This is the screen that is displayed when you press
    start. Also doubles as the pause screen.
    
                           Top Screen
    ---------------------------------------------------------
    |                          (1)                          |
    |                    -----Pause-----                    |
    |                    |    Resume   |                    |
    |                    | Quit Game   |                    |
    |                    ---------------                    |
    |                                                       |
    |                                                       |
    |                       o   (2)                         |
    |                      |-|                              |
    |                   ___/ \__                            |
    |                   |      |                            |
    |===================|      |============================|
    ---------------------------------------------------------
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ---------------------------------------------------------
    |                 (3) Ancient Ruins                     |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                         (4)                           |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    |                                                       |
    ---------------------------------------------------------
                           Bottom Screen
    1 - Pause Menu
        Gives you the option of Resuming or Quitting the game. Resume allows
        you to continue playing, while quitting takes you back to the title
        screen. _BE AWARE_ that quitting does _NOT_ save your game. If you
        quit, you are sent back to the title to reload your last save file.
    
    2 - Ellie
        You can still see the playing field while looking at the map.
    
    3 - Area Name
        Tells you which area you are in.
    
    4 - Map
        Shows you a map of the current area. Looks similar to the maps found in
        the old 2D metroid games, and the more recent 2D Castlevania games.
    
    
    Alright then, that raps up the menus, and hopefully tells you enough
    to start playing. Now on the the walkthrough proper.
    
    
    ===============================================================================
                               3. Walkthrough (WKTHR)
    ===============================================================================
    
    ------------------------------
    - 3.1 Ancient Ruins (WKTHR1) -
    ------------------------------
    
    Watch the opening cutscene, or press start to skip if you prefer. In short,
    the monster world has a legend that says a hero will appear from another world
    and save their own. You play as Ellie who as described in the character
    section found a bracelet in the woods and is now transported to a new world.
    
    Ellie wakes up under an arch, unsure of where she is. After a little dialogue,
    you take control of her. Feel free to try out walking around and jumping, and
    when you feel comfortable, head left. At the end of the path way, you'll find
    an elaborate glowing device. Looks kinda like a bowing angel, maybe? These are
    Rune Statues, and you receive upgrades from them. Anyway, Ellie will say that
    the statue is reacting to her new bracelet, and step on it.
    
      Ability Acquired: Band Blaster!
    
    Sweet, now you can use the Mega Buster, I mean Band Blaster. Press A to fire
    shots from your band. Ellie remarks on feeling different now, and you regain
    control. Head right.
    
    At the right end of the pathway you find a locked door and a flashing switch
    that you can't reach. Shoot it with Band Blaster and continue through the
    door.
    
    In the next room, head right. Not far into the room you will encounter your
    first enemy. We'll call these guys star monsters, cause as near as I can tell
    there aren't any official names listed anywhere. Anyway, just peg the star
    monster with you blaster and continue to the next room to the right.
    
    Here, you need to head up. You'll find a shaft with several platforms to the
    right, just jump on them to continue. It's explained a few rooms after, but
    if you need to get back down, press down to duck, and press the B while
    still ducking to drop through platforms like these. A few platforms in,
    you will come across a gear with a swirly pattern on it and a ledge that is
    too high for you to jump to. Ignore it for now, you will come back to that in
    just a moment. Continue up and you will find a path leading to the left. Take
    it.
    
    You should now be on a screen with several spike pits. Head left, jumping over
    the spike pits as you go. Don't worry about messing up here too much, as each
    fall will only take half a heart away. By far, the most merciful spikes I've
    ever encountered in a game. You will come to a section that has a green
    ceiling and several tiny platforms. You need to jump across these platforms
    to continue. At least they aren't phasing in and out this time. After jumping
    the platforms, you will find a sign that explains how to drop through
    platforms. Once again, hold down to crouch, then press B to drop down. Head
    left.
    
    In this room you find an egg. Look around, and then exit to the right when
    you are done. As you go to leave, the egg begins shaking! The egg hatches
    revealing a red and white creature with blue eyes that can fly. Neat. After
    introductions are out of the way, Ellie tells the creature to stay put and
    wait for it's mother. Head right again.
    
    In the next room, Samus notices that the baby metroid is following her. I mean
    Ellie notices that the baby creature is following her. She decides to bring it
    along, thinking it might be dangerous to leave him behind. Ellie calls him
    Chomp, because he appears hungry. Head right onto the next screen, and begin
    heading back down.
    
      Companion Acquired: Chomp!
    
    When you get back to the funny looking gear, you receive a tutorial about
    Chomp.
    
    Basically there are objects that Chomp can interact with, such as the
    gear on this screen. He can also attack enemies while on screen. The Pet Meter
    which shows up now serves as sort of a combination health/energy meter for
    Chomp. When he is attacked, it goes down. It also goes down very slowly while
    he is on the top screen, and when you use skills with L and R. To counter
    this, you have the Pet Sanctuary.
    
    If you noticed, when you picked up Chomp the bottom screen changed. This is
    the Pet Sanctuary. When Chomp's health begins running down, press X to send
    him to the sanctuary. While in the sanctuary, Chomp regains health and can
    use items that Ellie has picked up. Items have various effects depending on
    what they are. Some simply boost stats, others will function as weapons.
    
      Tutorial Complete: Action Commence!
      
    Anyway, since Chomp smacked the gear you now have a foothold to climb onto.
    Do so and head right.
    
    In this room, you'll find more star monsters, including some that can jump
    out from statues. They still fall easily enough, so blast 'em or let Chomp
    have at them for some experience. Continue heading right and you will enter
    a tutorial on items. Same information as above, they go to the sanctuary
    and are used when Chomp is in there. Some items take longer than others to use.
    Walk over the cookie and let Chomp eat it. He'll gain some experience and
    stamina, and that will conclude the tutorial. Head right.
    
      Tutorial Complete: Hunger Conquered!
    
    Here, you encounter a new enemy which we will dub the wall crawler. These
    yellow-eyed, purple-leafed plants move up and down the wall, firing shots
    at regular intervals. Like the star monster, the wall crawlers are fragile.
    Anything you hit them with should kill them. Head down, fighting of or avoiding
    the wall crawlers and star monsters until you reach the bottom. The path splits
    left and right here. If you go left, you will find wall with a small hole in
    it and a star monster on the other side. Nothing you can do here yet, so head
    go right instead.
    
    Here you find the first save point of the game. Walk up to the giant green
    book and press up to save and recover your health. Continue right.
    
    Here you get a tutorial on the map screen. Press start to pause the game and
    view the map. this will show you a map of the local area with Ellie's location
    marked with an icon of her head, your objective marked as a flashing red ring,
    save points marked in bright blue, areas you haven't been to marked in grey,
    and areas you have been to marked in different colors depending on which area
    you are in. Ancient Ruins rooms you have been to appear lavender. Head right.
    
      Tutorial Complete: Navigation Noted!
      
    Continue right, blasting or dodging monsters as you go, until you reach a
    wall similar to the one back at the fork in the road. You need to kill the
    nearby star monster to make it open, so blast him and continue right. Kill
    the star monsters in the next room and head right.
    
    When you get to this room, the door closes behind you and you are instructed
    to find and use three pet items in the room. Head to the right and fight off
    the star monsters and wall crawlers until you find an alcove with a soccer ball
    in it. Take it and let Chomp use it by putting him in the sanctuary. Chomp
    gains some experience and speed, and tosses the ball to the upper screen. The
    soccer ball bounces back and forth on the screen for several seconds, damaging
    enemies while it does so. Continue up from the alcove, and you will find a book
    to the right. Chomp gains some experience and intelligence. Books will increase
    Chomp's Intelligence, allowing him to gain more experience from fighting and
    using items, but don't provide any offensive or defensive capabilities beyond
    the improved stats. Head left and you should find a catapult. Chomp will gain a
    large amount of experience from this, and should level up. When Chomp levels up,
    his stats increase, his experience bar empties, and the experience to reach the
    next level rises a bit. Head down, and go back through the door to the left.
    
      Tutorial Complete: Points Gained!
      
    Back in the open room, head left and prepare for your first boss fight.
    
    Boss Fight 001 - Twin Headed Dragon
    -----------------------------------
    
    Ah, what fun. The first boss and it's already a room filler. Not to worry,
    it's not so tough. So far as attacks go, all it will do is try and bite Ellie
    with one of its heads. The dragon's eyes will glow yellow before it lunges,
    so you have plenty of warning. The bite tracks where you are until it actually
    lunges, so just step out of the way or jump before it hits you. The Head won't
    damage you after the initial lunge, so don't fret about landing on it and taking
    damage.
    
    Now onto actually hurting this thing. One of the heads will open it's mouth,
    exposing a green core. Bring Chomp out of the sanctuary, and let him smack
    the exposed core a few times. He works on his own, so all you need to do is
    have him out and focus on keeping Ellie out of harm's way. After a few hits,
    the dragon will drop one head to the lower screen and expose its core. Drop
    Chomp back into the sanctuary, and he will smack down the core, gaining health
    back in the process. The dragon will expose the core on whichever screen Chomp
    isn't on. Just follow the core with Chomp, and the dragon will go down with
    very little effort.
    
      Boss Defeated: Dragon Squished!
      
    After the boss fight, Chomp will level up again. This time he also learns a
    skill: Torpedo. The ensuing tutorial explains skills. They cost energy from
    the pet meter, and allow Chomp to aid Ellie on the top screen. The torpedo
    skill sends Chomp rocketing straight forward, allowing you to hit enemies from
    further away on command now. Skills are assigned to the L and R buttons,
    allowing you to prepare two different skill at one time.
    
      Tutorial Complete: Battleship Sunk!
      
    Head left. You will need to use torpedo to hit the enemy on the other side of
    the wall this time, since you are on the right side. Torpedo him and be on your
    way back to the fork with the first low wall we found. If you've lost your way,
    head left to the save room, save if you wish, leave the save room heading left,
    leave the next room heading left, and now we are back to the wall we couldn't
    pass.
    
    Torpedo the star monster, and head left. You meet another new enemy, the
    Smiling Flyer. Kinda like star monsters, except they fly. Shoot them with
    you blaster or Chomp, and continue left to the next room.
    
    Go down, blasting enemies and collecting coins as you go, and head right once
    you reach the bottom.
    
    In this room, shoot the smiling flyer and star monster, the jump over the
    platforms. Go down the next set of platforms, then head left once you get to
    the bottom. Jump the spikes and go to the next room.
    
    You will be in a room with several star monster statues. When you get to the
    center of them, they will come to life and attack you. Nothing to worry about,
    just blast them away. When they are gone, you are given a green scroll, and
    can move on. Take the scroll, and Chomp will level up again. This time he
    will gain a new trait. As the tutorial explains, traits can enhance Chomp's
    stats when equipped. Do as the tutorial says, and equip Chomp's new trait to
    give him a small boost in speed. Once you are done, exit the room to the left.
    
      Tutorial Complete: Silent Wind of Doom *WHOOOOOSH*!
    
    In this room, jump up on the platforms, and keep going left. You will see
    three star monsters very close together, and two in an unreachable area above
    you just after them. Blast the three, then drop down and grab the green scroll.
    Chomp will level up again and learn Vertical Spike. This transforms Chomp
    into a giant spike that extends up and down the length of the screen just in
    front of Ellie. Use Vertical Spike to get the remaining star monsters, and
    head left.
    
    Here you will find another Rune Statue like the one that gave you Band
    Blaster. This one will give you Melee Strike. Melee Strike allows you to swing
    Ellie's bag at the enemies, giving you even more options during battle. If you
    duck and attack, Ellie will roll forward and do a more powerful strike that
    knocks enemies back. You can also use it to break through some stone walls that
    you encounter, like the ones to your right now. 
    
      Ability Acquired: Backhand!
    
    Head back to the right and use melee strike to break the brown blocks on the
    way, and enter the room to the right. Ellie will say something about the band
    calling her to a new place, and you will see the objective marker on your map
    move. Keep heading right, using vertical spike to clear the three star monsters
    an go into the next room. This should be the room with the four star monster
    statues. Try out melee strike on them, then head right.
    
    Now you are back in the room with the spike pits. Go right past the pits, and
    take the exit to the right. you should be in a room that goes up and has a
    giant purple door with a golden lock on it. Ignore the door and head up. Exit
    to the right, past the spike pit. In the next room, Continue heading right.
    You will see blue arrows at the right exit. Take that exit and congratulate
    yourself for finishing the first level of Monster Tale! Sit back and watch
    the cutscene, then prepare for stage 2: The Caverns
    
      Level Complete: Yay Survival!
    
    --------------------------
    - 3.2 Meadeland (WKTHR2) -
    --------------------------
    
    --------------------------------
    - 3.2.1 The Caverns (WKTHR2.1) -
    --------------------------------
    
    Several rooms here will have doors blocked by stacked brown blocks. Remember
    that they can be broken by melee attacks, so no need to worry about them.
    
    Head right through the first room, shooting star monsters all the way through.
    Next room has smiling flyers and a gear that Chomp will need to hit. continue
    right. You'll come to a save point, which you should use. Break the blocks on
    the door and continue right.
    
    Now you will be at fork. You can't do anything with the rooms to the top right,
    middle left, or bottom right at the moment, so hop down a couple of platforms,
    and take the middle right path.
    
    You will now be in a room that is blocked by a grey block extending against the
    ceiling in the center. There is a gear block on the bottom screen, so send
    Chomp there to hit it and continue right.
    
    This room marks the first appearance of a new enemy in the Caverns: the Yellow
    Gator. They are stronger than the other enemies you've seen in the game thus
    far, the first non-boss that can take more than one hit. Shoot him or torpedo
    him, and exit to the right. 
    
    This room has another Rune Statue, so step up and claim your prize: the
    Super Band Blaster! This upgrade extends the range of your band blaster to
    cover most of the screen, enabling you to hit enemies and switches from
    farther away. Unfortunately, this upgrade also introduces a new limitation:
    the super meter. The super meter appears as a segmented blue bar underneath
    the pet meter on the bottom screen. Each time you fire the super band blaster,
    you lose a small amount of energy from the bar. You have enough energy for
    48 shots before you run out, at which point the bar will regenerate enough
    for you to fire single shots a second or so apart. You can regain energy by
    striking enemies with melee attacks, or collecting energy items which appear
    as glowing blue balls laying about or dropped by enemies. When you find the
    shop, you can upgrade the efficiency of the blaster, giving you more shots
    with the same amount of energy. When you are ready, exit left.
    
      Tutorial Complete: Kill range extended!
      
    Head back left until you get to the room with several exits again. It's the
    one that exits to the save point at the top left. Once you get there, take
    the top right path that we passed up on before.
    
    Head right through the room until you come to a door with a switch above it.
    This switch needs to be shot with the blaster, but if you try to get it
    before you get the super blaster, you won't be able to reach it. Since we
    have the super blaster now, shoot it and continue through the newly opened
    door.
    
    Notice as you go in that the door has the same unlocking mechanism on each
    side. You will need to jump back up and shoot the switch when you come back
    through later. Head right, and you will encounter another new enemy: the
    Lizard Turret. These yellow and purple reptiles will stand back and fire shots
    at you from afar. They fall easily to the blaster, but you need to duck or jump
    to dodge their shots. Fire away and continue right.
    
    Chomp may level up some more as you progress through the level. He will master
    Torpedo when he reaches level 7, and a tutorial will play explaining the
    difference between learning a skill and mastering it. Learning a skill means
    that you can use it in the form that learned it. Mastering it means you can use
    it in other forms that don't have it. Mastered skills are marked with star
    emblems in the skill list.
    
      Tutorial Complete: A Master Is You!
      
    Anyway, back to the game. You will be in a vertical room with wall crawlers
    and star monsters. Head down to the bottom to find a lizard turret and a fork
    that heads left and right. The left exit takes you to a save point, so rest up
    while you have the chance, then head back and take the right exit.
    
    In this room, head left past the enemies until you reach a wall with a small
    gap in the bottom. Take the path above it and exit to the right. The next room
    will have a Rune Statue, this time containing the Roll ability. Roll allows
    Ellie to move through small gaps, such as the ones on either side of the room.
    Hold down and press B just like you do to drop through platforms and she will
    roll across the floor. If you press and hold the direction you are facing at
    the end of a roll and jump, you can do a long jump that gives you a little bit
    more horizontal reach. Try it out by rolling through the gap on the right.
    
      Tutorial Complete: Capcom is gonna sue somebody!
      
    Take a few steps into the room, and you will meet Jinx, the local shopkeep.
    Listen for a bit of plot exposition about kid kings and invaders from other
    worlds, and Jinx will tell you to go see the king. He then offers to sell you
    some things, so walk up to him and press up to shop. In the shop screen, you
    can choose to buy things for either Ellie or Chomp. You can buy items for
    Chomp to use, just like the ones you find after beating enemies. You can buy
    several upgrades for Ellie such as health bonuses and damage upgrades. Unless
    you have been grinding for money, you most likely don't have more than 200
    to spend. I suggest getting the Blaster Efficiency 1 upgrade, upping the
    number of shots you get from a full super meter from 48 to 64. Also note that
    the shop will appear as an orange/yellow room on the map screen.
    
      Shop Discovered: Yay Capitalism!
    
    If you go right, you will encounter a large pillar with arrow on it. There
    isn't anything we can do with it right now, so let's head back to the left.
    When you get back to the Rune Statue, roll under the wall to the left and
    continue left until you reach the save point. Save if you need to exit the
    save room.
    
    In the room outside of the save point, head up and exit left. Continue left
    and shoot the switch to open the door, then exit left. Continue left through
    the next room and you will be back at the large branching room. Save again if
    you want, then take the lower left path. Head to the left end of the room and
    you will find a wall that you can roll under. Roll under it and enter the next
    stage: The Dungeon.
    
    --------------------------------
    - 3.2.2 The Dungeon (WKTHR2.2) -
    --------------------------------
    
    Welcome to the Dungeon. Surprisingly happy or maybe disturbing depending on
    how much you think about it, you find a heart container laying in front of you
    when you first enter. Take it and enjoy that extra little bit of health. When
    you are ready, head down. This room has four total exits, three to the right
    and one to the left. The top right is where you just came in from, the middle
    right is a save point, the bottom right takes you to the Scratch Pit, and the
    left takes you towards the next upgrade. You can't do anything in the Scratch
    Pit yet, so save and head towards the upgrade. Also take note of yet another
    new enemy, the Bull Bug. They shoot vertical shots at you if you are above or
    below them, and will bull rush you (complete with horns) if you are on the
    same level as them or if they can't hit you where they stand. A little more
    resilient, but not too bad unless they corner you. Use the blaster or Vertical
    Spike and head on.
    
    Head left, roll under the wall, jump through the platform, and exit left. This
    will bring you to another Rune Statue, this one containing the Melee String
    ability. This allows you to do a five hit melee attack combo. Very nice, and
    useful to boot. Just press the button again after each hit to perform another
    swing. The last hit can knock enemies back, and will also push back the giant
    grey blocks with arrows on them, such as the on in the previous room. Try it
    out, then exit right.
    
      Ability Acquired: CHAINSAW HANDS!!!! *BZZZZZRRRRMMMM*
    
    *cough* Anyway... This room will have a large block with arrows on it that
    will block your way out. Try out melee string on it and be on your way right.
    You should be in the vertical room that had a heart container earlier. Save if
    you need to, then take the top right exit back to the Dungeon.
    
    Head right towards the branching area, and you will see a cutscene. After the
    cutscene, you will be in the large vertical room that branches off. If you
    look at the map, you will see the objective marker just to the right of the
    shop (remember that the shops are shown as yellow rooms on the map) so take
    the top right exit and head there. Once back at the shop, head right into a
    room with another large block with arrows. Nothing special here, just use
    Melee String and exit through the newly opened path.
    
    The goal marker moves to the room next to the last exit in the branching room
    that we haven't taken yet. The room you are currently in has several Star
    Monsters and Yellow Gators. The exit at the upper right is difficult to reach,
    but possible. Make your way to the large white block in the middle of the
    room. get as close as you can to the platform on the left of it without being
    on top of it and roll. Just before you fall off, push left and jump, and you
    should do a longer jump that will barely get you to the other side. Inside,
    you find a pink gem worth 100 coins. Pretty nice. When you are done, go back
    to the room with the block, and exit to the lower left. This will lead us back
    into the Dungeon.
    
    This time you are on the right side of the Dungeon. The room you start in has
    Star Monsters and Yellow Gators, so blast them and head left. The next room
    has two exits on each side. You just came through the top right, the bottom
    right leads to a save point, the top left leads to a shop, and the bottom
    left heads further into the Dungeon. Rest, shop, and exit to the bottom left
    when ready.
    
    This room has two gears on the bottom screen linked to gears on the top screen.
    Just have chomp whack both of them and exit left. The next room contains
    several platforms, Yellow Gators, and Bull Bugs. Use the blaster and Chomp
    to take out each enemy one at a time, and they won't pose any danger. When
    you are done, take the platforms to the left and exit.
    
    Like the earlier room, this room has four exits. You came in the bottom right,
    you can't reach the top right, the bottom left is a dead end for now, and the
    top left takes you to a Rune Statue. Stand on it and claim Launcher Attack.
    Hold up and press Y to have Ellie swing upwards. Hold up after the attack and
    she will jump also, allowing you to follow enemies into the air or take their
    recently vacated platform. Launcher Attack also allows you to break the blocks
    with switches on the bottom and arrows pointing up, like the ones in this room.
    Smash through the blocks to the left, and exit.
    
      Ability Acquired: Seriously guys, Capcom is gonna sue.
      
    -------------------------
    - 3.2.3 The Scratch Pit -
    -------------------------
    
    Now you should be at the exit in the large branching room in the Caverns that
    you couldn't get through before. Break the blocks, and take the lower left
    exit. Watch the cutscene, blast some enemies, and exit left to the Dungeon.
    Once in the Dungeon, drop down and take the bottom right exit. In the next
    room, drop down and take the bottom right exit through the big mouth.
    
    Now you are in the Scratch Pit. Head right past some Gators and Bull Bugs to
    the next room. In this room, you should see some blocks you can break with
    the Launcher Attack. The rest of the room is filled with bugs and gators.
    Just be patient and you should be okay. Vertical spike works well on the
    gators, and the blaster works well on the bugs. There is a shop through the
    upper right exit, and the path through the Scratch Pit continues through the
    lower right exit. I recommend buying either a Health Extension or a Blaster
    Damage Boost if you can afford them. When you are done, take the lower right
    exit.
    
    Take care of the enemies in this room, jump up a few platforms, and roll right
    to the next room. In the next room, there are several enemies, and exits to
    the upper right and lower right. You can't get into the upper right room
    because of the blocks in front of the switch, so take the lower right exit.
    
    In this room, there are two giant spikes blocking your way, and two gears
    on the bottom screen. You will have to tell Chomp to hit one, then the other,
    because they don't lock into place like the other ones you have encountered.
    Touch the screen and Chomp will switch targets between the two. Don't worry
    if you accidentally hit Ellie, the spikes hurt but aren't fatal. Continue
    right.
    
    There are two Bug Bulls in this room that will charge you as soon as you
    enter. I used Torpedo and the blaster to kill them, but you should be able
    to jump them if need be. Continue right.
    
    This room has several Star Monsters lining the platforms. Use the Launcher 
    Attack or Vertical Spike to clear them out. At the section with an exit to
    the left and right, there is a save point to the right. Use it, because a
    boss fight is coming up soon. You need Bounce Hop to take the left exit, which
    you learn from Chomp's Acrobat form at level 3. If you have it, take the left
    exit. If not, you can come back later on to go there. Once inside the room,
    you find a 100 coin crystal, and a Giant Red Crab. You can't actually harm it
    yet, so just take the crystal and leave. Once back in the vertical room, go up
    and take the top right exit.
    
    The next room has several monsters. Lay heavy on the blaster or Torpedo and
    continue. You will find some stairs with hearts and blaster energy. Take the
    items and go right.
    
    Boss Fight 002 - Meade and Krubble
    ----------------------------------
    
    Meade is the King of Meadeland. He likes to rock. Krubble is that giant orange
    thing with horns behind him. Together they serve as the boss of the Scratch
    Pit, and Meadeland as a whole. Watch the cutscene, and prepare for a decent
    fight.
    
    Meade rides on top of Krubble, so you need to focus on Krubble to make any
    headway. Krubble will walk back and forth across the room, attacking
    periodically. I'll step through the attacks, and give strategies for each.
    
    1. Meade will blast his stereo, and green waves will come out.
    Krubble will lay three eggs, and bat them towards Ellie. They roll along
    the ground with the first stopping in front of Krubble, and the other two
    about two body spaces to the left of the previous egg. If you are quick, you
    may be able to blast them away before they get stopped if you start shooting
    from the far left side of the screen. Once he is done swatting the eggs,
    Krubble will jump. The shockwave sends the eggs up into the air, out of
    Ellie's reach. Use Vertical Spike to smash them once they are in the air.
    If you don't smash the eggs, they will hatch into baby Krubbles. The
    babies will hover in midair and shoot energy rings at you. Use Vertical
    Spike to finish them off. If you can destroy the eggs quickly, Krubble will
    stay still for a bit. Lay into him hard then.
    
    2. Meade will blast his stereo, and blue waves will come out.
    Krubble gut checks the ceiling, dislodging several stage lights. The lights
    will appear at the top of the screen before falling, giving you a small heads
    up as to where to move to. The lights send fire pillars on each side when
    they fall, which you can't jump over. If you have Bounce Hip, use it to jump
    the fire and avoid damage. Expect to take a few hits from this. Luckily, they
    only take half a heart, so you have between 8 and 12 hits you can take here,
    and the invincibility frames after each hit are very forgiving. 
    
    3. Meade will blast his stereo, and purple waves will come out.
    Krubble flies off screen and comes back down slowly on one side. While
    falling, he will breath green flames at you. Just stay out of the way and
    you will be okay for this part. Once he lands, Krubble will walk forward
    while still breathing fire. Hole up on the opposite side of the screen, duck
    and shoot/torpedo him while he walks. If he gets close enough, use the melee
    attack while ducking to cause some decent damage, and build up the super
    meter in the process. If you are as far to one side as you can get and you are
    ducking, he shouldn't be able to hit you. If he is hitting you, try rolling
    against the side of the screen and turning around while still ducking.
    
    Meade will randomly use one of these attacks every so often, but as pointed
    out above, the color of the sound waves will tell you which attack he is
    using. Now on to causing damage.
    
    Whenever Krubble is laying eggs, you can destroy them. If you destroy the eggs
    quickly enough Krubble will stand still for a few seconds after jumping. Use
    the opportunity to recharge your blaster with Melee String and lay into him
    with either Vertical Spike of Torpedo.
    
    When Krubble smashes the ceiling to release the lights, attack as your
    position will allow. If you end up close, Melee String. If you end up far
    away, blast him. I recommend sending Chomp to the sanctuary for this attack,
    as he gets burned pretty bad during the chaos of this one.
    
    When Krubble is breathing fire, stand back and unload on him. Use the blaster
    and don't stop until you run out of ammo. If you feel confident, use Torpedo
    until Krubble is close enough to hit Chomp with his fire breath, then send
    Chomp to the sanctuary. When Krubble gets close to you, switch to melee
    attacks, as the ducking strikes do a lot more damage than the blaster or
    combo attacks.
    
    Any other time, blast and Torpedo him into oblivion. Keep up the heat, and
    eventually he will fall.
    
      Boss Defeated: NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
    
    Watch the cutscene, and take Meade's Key. Ellie will exit to the left and
    the room will seal up. Chomp will acquire the Ballista form, unlocking the
    teenager evo tree for you to work on. He will also gain two more trait slots,
    allowing you to equip four traits instead of two. Try it out if you wish,
    and go save.
    
    ---------------------------------
    - 3.2.4 To Deanuford (WKTHR2.4) -
    ---------------------------------
    
    Begin making your way back through the Scratch Pit, heading back the way you
    came. From the savepoint, drop down and take the bottom left exit, and go left
    through the two small rooms with the bull bugs and spikes. Take the top left
    exit that you need to roll through in the larger room, then take the bottom
    left exit in the next room. This puts back in the big room that connects to a
    shop in the top right. Take the left exit past the Launcher Attack blocks, then
    exit left through the big mouth door in the next room. This should put you back
    in The Dungeon.
    
    Once in the Dungeon, go up and take the left exit. In the next room, go
    straight up and take the top right exit. This should put you back in the
    Caverns.
    
    Once in The Caverns, head right to the large branching room. Go up and take
    the top left exit to the save point. Save if you want, then head left. Continue
    heading left until you reach the Ancient Ruins.
    
    Your map will come up and the marker will move to a new spot, revealing a new
    set of arrows on the map. Exit the room left, and drop down to the bottom of
    the next room. You should be in front of the giant purple door. Ellie will
    use Meade's key on it, unlocking another portion of the Ruins. Head right.
    
    Here you will be told about elemental attributes. Some enemies have an element
    associated with them that will affect how Chomp's attacks work against them,
    and how well he can defend against their attacks. Enemies can be either fire,
    earth, or water, and Chomp's various forms will also have one of these
    elements. Fire monsters are typically red, water monsters are typically blue,
    and earth monsters are typically green. When Chomp attacks an enemy or is
    hit by an enemy attack, both their elements will be shown on the upper left
    corner of the top screen, indicating how the attack worked.
    
    Fire beats earth, but is weak to water.
    Water beats fire, but is weak to earth.
    Earth beats water, but is weak to fire.
    
    You will see several monsters that now have different colors and elemental
    affinities from this point on, so be careful bringing Chomp out if you don't
    have the appropriate form prepared.
    
    The room has four exits, two to the left, and two to the right. The top left
    takes you to the previous room, the middle left takes you to a savepoint, the
    top right is unreachable now, and the bottom right heads further in. Save,
    then take the bottom right exit.
    
    This room has an exit on the right blocked by blue blocks you can't break yet,
    so head down. The path right takes you to a shop, the path left heads further
    in. Stock up, then go left.
    
    There are several spikes controlled by gears in this room, so have Chomp whack
    them and continue left. The next room will contain a large wooden door with
    a green keyhole on it. Ignore the keyhole and go left. The next room takes
    you into the Beach, which kicks off your trek into Deanuford.
    
    --------------------------
    - 3.3 Deanuford (WKTHR3) -
    --------------------------
    
    ------------------------------
    - 3.3.1 The Beach (WKTHR3.1) -
    ------------------------------
    
    Welcome to the Beach. Enjoy the scenery and head left. You will encounter a new
    enemy, the Beach Crab. They are resistant to head on attacks, so you need to
    use Launcher Attack or Vertical Spike to hit them. Practice on them, then exit
    left.
    
    This room will introduce you to the Blue Gator. They're just the same as the
    yellow ones, except they have the water element and a little more health.
    Smash them just the same. Fight past the crabs and gators, and take the top
    left exit.
    
    You will be in a room with a platform and spikes across the left wall. There
    is a gear on the bottom screen that will control the platform. When Chomp hits
    it, the platform shoots up, allowing you to jump across. You need to be quick
    this time however, because the platform falls back down. Jump when the platform
    is at it's peak, and exit left.
    
    There is a crab in this room, so smash it and exit left. The next room has
    two exit to the left. The bottom goes to the Aqueduct, the top goes to the map
    marker. Take the top exit.
    
    Here you will encounter two Golems. They are large stone monsters that will
    walk towards Ellie, blocking your path and causing massive damage if they hit
    you. Luckily they move slowly, so you can just blast or whack them until they
    die. They also give a decent amount of money and experience, so they aren't too
    bad for grinding. Smash them and exit left.
    
    This room has several platforms and blue gators. Blast the gators, and jump
    across the platforms to the left side of the room. You will find a crystal
    there worth 100 coins, and a switch on the ground below it. Take the crystal
    and hit the switch. You will see a cutscene of a door opening, and the map
    marker will move. Head back to the golem room.
    
    Exit the golem room to the right, then exit the tall room which links to the
    Aqueduct right. This puts you in the small room with a crab. Exit right, into
    the room with the gear platform and spikes. Head right from there back to the
    first branching pathway in the Beach. Take the lower left exit this time.
    
    You will be in a room with another golem. Smash it, then exit left. Now you
    should be in a room with four exits, two on each side. Top right takes you
    back to the golem room, bottom right contains a save point, top left leads to
    am impassable room for now, and bottom left leads towards the map marker. Save,
    then exit to the bottom left.
    
    This room is the one you saw in the cutscene earlier, the door that was
    unlocked being at the far left. Go through it. You will be in a tall room with
    a crab at the bottom. Exit left. Another vertical room with two exits to the
    left, plus the one you just came through. The top exit takes you through a room
    with a golem and then to a shop. They have some new items for sale for Chomp,
    so have a look. The bottom exit continues towards the marker. When done with
    the shop, take the bottom exit.
    
    The room you are in now makes a large backwards z shape and exits at the bottom
    left. Take the exit, and you will be brought to another rune statue, this one
    containing Wall Grab. Wall Grab allows you to kick off of walls to climb them.
    If you've played Megaman X, ZX, or Zero, you already know how it works. Hold
    against the wall, and Ellie will slide down it. While sliding, press B to kick
    off the wall, sending Ellie upwards. Continue doing this, and you can climb
    up any surface that Ellie can cling to. Try it out on the wall to the left,
    and you can step in to the Tubeworqs to grab an item for Chomp. When done,
    exit the statue room to the right.
    
      Ability Acquired: Gravity Weeps; Capcom Rages!
      
    Make your way back to the save point, and save. When done, Exit the save room
    and take the upper left exit in the next room. This will put you in a room with
    a Star Monster and a Blue Gator. Blast them, then use Wall Grab to reach the
    platforms above the rest of the room. Take the left exit out of the room. This
    will put you in a room with a trait slot upgrade. Grab it, and Chomp will have
    an extra trait slot to use. When you are ready, head back towards the Ancient
    Ruins. When you get to the entrance of the Beach, you will see a cutscene. Exit
    right into the Ancient Ruins. 
    
    You should now be in the transition room between the ruins and the Beach. Exit
    right, to the room with the big door. Exit right from there to the room with
    the giant spikes. Exit right to the tall room with the unbreakable blue blocks.
    Take the top left exit there. Go up as far as you can, and you will find an
    exit at the top right that you have to Wall Grab to get to. Take it. This will
    lead you to another rune statue. This one contains the Burst Cancel Ability.
    Press Y then A to execute a high powered blaster shot immediately after a melee
    attack. Each shot drains a large amount of energy from the super meter, so use
    it sparingly. You will get a chance to try it out on the door you just came
    through. Hit the block and it will split and fly backwards. Press Y quickly to
    activate Blast Cancel, and the switch will be tripped. Head back to the Beach.
    
      Ability Acquired: Charge Shot!
      
    ---------------------------------
    - 3.3.2 The Aqueduct (WKTHR3.2) -
    ---------------------------------
    
    Now that you have Burst Cancel, you can access the Aqueduct. From the entrance
    of the Beach, exit left. Take the top left exit of the next room, and you will
    be in the room with the spikes on the left wall and the platform that shoots
    up. Exit left. Exit left through the room with the crab, then take the lower
    left exit through the vertical room that comes after. You should now be in the
    Aqueduct.
    
    The first room of the Aqueduct has a Yellow Gator and a Burst Cancel Switch.
    Hit the switch and exit left. The next room will introduce you to the Crystal
    Eyes. They appear as a silver floating ball. Use a melee attack and they fly
    backwards and break up, revealing an eye. Hit the exposed eye to cause damage.
    Use Burst Cancel for an easy fight, then exit left.
    
    You will be in a room with two blocks attached to gears, this time with one
    on the top screen and one on the bottom screen. Have Chomp hit both of them,
    then exit left.
    
    You will encounter a new enemy here: the Sanctuary Octopus. They will jump
    down into the Pet Sanctuary and attack Ellie from afar if you don't finish
    them quickly. If they do, send Chomp down to get them, and dodge their attacks
    with Ellie. Not too bad. Go up the platforms on the right side of the room to
    find a crystal. The bottom left exit goes to the Tubeworqs, but you need to
    trip some switches before going there. Take the upper left exit.
    
    The next room is vertical, with five total exits. There is a savepoint on the
    bottom left, just across from where you enter the room at, so use it if you
    need to and continue. The top left exit heads further into the Aqueduct, but
    ignore if for now. The bottom right exit heads back the way you came, the
    top right exit takes you to a locked red door, and the middle door takes you
    down a long pathway lined with Crabs and Golems that ends with a room
    containing a switch. The switch unlocks a door in the Tubeworqs, so flip it
    and return to the vertical room. Take the top left exit that you passed up
    earlier.
    
    You will be in another vertical room with an octopus to the left. Shoot it to
    send it down, then let Chomp get it. Note the brown platforms here. They
    crumble when Ellie stands on them. There are exits at the top and bottom left
    of the room. The top one takes you through a room with lizards, crabs, and low
    walls that you need to roll under, ending with a shop. Stock up if you need to,
    then take the lower exit.
    
    This puts you in a room with several breakable platforms, two exits on the
    left, and enemies down below. Cross the platforms and take the top left exit.
    This will lead to a vertical room with a crab, a lizard, and breakable
    platforms. Head up and exit left to a room with another switch. Flip it, then
    head back to the room with two exits on the left and take the bottom left exit.
    
    The next room has crystal eyes, lizards, and an octopus. Blast them and exit
    left to a room with another switch. Flip the switch, then return to the room
    with two exits again. Take the top right exit, heading back towards the save
    point. If you can't clear the breaking platforms, just Wall Grab the right
    wall past the golem. Save once you get to the save point.
    
    The switches you've been hitting have opened up a path in the Tubeworqs, so
    you need to head there now. Starting at the room outside the save point, exit
    right past the lizard, drop down, then exit left past the crab.
    
    ----------------------------------
    - 3.3.3 The Tubeworqs (WKTHR3.3) -
    ----------------------------------
    
    You have now reached the Tubeworqs, and are almost through Deanuford. Exit the
    room left, past the crystal eye. This will place you in a room with some blocks
    blocking off the lower half of the room, and an earth elemental lizard. Handle
    it just like you do the other lizards, then exit left. This puts you in a small
    room with three gates in it. Since you got all the switches in the Aqeuduct,
    the gates will be open. Exit left.
    
    You should now be in a vertical room that exits left and right at the bottom.
    The right room contains a lizard, a crab, and a crystal worth 100 coins. Grab
    the crystal, then return and take the left exit.
    
    Dodge or shoot the flyers in the next room, and exit left. You will be in a
    vertical room with break away platforms and an earth lizard at the bottom. Drop
    down and exit right.
    
    This room has platforms leading up and down the left and right of it. There is
    a crystal eye ahead of you when you first step into it. If you wait for the eye
    to get close to you, you can knock it back and pin it against the wall close
    enough to use melee attacks on it. The room has exits at the top right and
    bottom right. The top right takes you to a shop, the bottom right takes you
    further in. Stock up, drop down, and exit right.
    
    You will find a spear trap mounted to a lower screen gear in this room. This
    one will slowly reset after being hit, so you need to be quick about passing
    through it. Exit right.
    
    You will find another rune statue, this one containing Super Wave. Press A
    while holding up on the D-Pad to use it. When you use Super Wave, Ellie fires
    9 high powered waves in roughly 1.5 seconds. It drains the super meter like
    nothing else, but hits like a tank. You also need it to get past the doors with
    switches blocked by regenerating blocks, such as the one at the other end of
    the room. Try out super wave on the door, and exit right.
    
      Ability Acquired - Ripple!
      
    Unfortunately, you still need one more ability to finish the Tubeworqs, and it
    is way back in Meadeland. On the bright side, you can now open a shortcut back
    through the rest of Deanuford, so you don't have to go the long way back
    through the Aqueduct to get back there. Once you leave the room you got Super
    Wave in, you should be in a large room with four exits. You enter from the top
    left, and across from you at the top right is a save point. Save, then return
    to the big room. The bottom left exit takes you to a locked door, and the
    bottom right exit takes you back closer to the Beach. Take the bottom right
    exit.
    
    You will be in a room with a golem. Blast the golem, then head right. You will
    come across another Super Wave switch. Blast it, then exit right. Now you are
    back in the small room where you found the boxing gloves while exploring the
    Beach. Exit right. You should now be back in the room where you found
    Wall Grab in the Beach. Make your way back to the Ancient Ruins.
    
    In addition to following the map marker to your next destination, you can grab
    some new items that you couldn't get before now. I'll detail what items you
    can get, starting in the Ancient Ruins and progressing through Meadeland.
    
    Head back to the room you started the game in. This would be the leftmost room
    in the Ancient Ruins map, with a rune statue at the end of it. From there, the
    room to the right has a crystal hidden on some platforms above the rest of the
    room that can be accessed with Wall Grab. Exit right.
    
    Head up, then left until you reach the room you found Chomp in. Wall Grab up
    the left side of the room, and you will find a secret exit. This room contains
    a trait slot, which will allow Chomp to equip an extra trait. Clear any other
    grey spots on your map, then head for The Caverns.
    
    Once in The Caverns, head right one room. The room you are in now has an area
    overhead on the left. Go to the right exit, but don't go through it. Wall Grab
    up the wall above the exit, and you will reach a platform. Walk left, and you
    will find a crystal worth 150. Head right, to the save point.
    
    When you get to the save point, you will see a cutscene. Save, then exit right.
    Drop down and take the lower right exit, past the blocks you have to use
    Launcher Attack to get past. You are now in the Dungeon room where you found
    Launcher Attack. Exit right, drop down, then exit left. This should bring you
    to a room with a big wall in the center. Wall Grab over it. Head left, and you
    will encounter a crystal eye. Use Burst Cancel and be on your way left. Fight
    off the bug and take your hamburger, then exit left. This brings you back to
    the left side of the Dungeon, linking the two halves together. Drop down to the
    bottom and enter the Scratch Pit.
    
    From the first room of the Scratch Pit, exit right. You will be in the large
    room that exits to a shop in the top right corner. Take the lower right exit
    from there. You will be in a tall room with lizards and star monsters. Wall
    climb to the top of it, and you will find a crystal worth 100 coins. Exit
    right.
    
    In this room, take the platforms to the upper right corner of the room, and you
    will find a switch behind several blocks that you need to use Super Wave to
    hit. Blast the switch, then take the newly opened path.
    
    You will be in a vertical room with an earth bull bug. Blast him, then head up
    and exit right, past the blue gator. This will put you in a room with a rune
    statue. Activate it and you will learn Down Smash. Press Down and Y while in
    the air and Ellie will do a powerful attack straight down. This can be used to
    knock enemies away, but more importantly, it breaks the grey blocks like the
    ones on the left side of the room. Try it out, and you will come across the
    giant red crab across from the save point at the end of the Scratch Pit. Use
    Launcher Attack and Down Smash to defeat it, then go save.
    
      Ability Acquired: Braver!
    
    Now that you have Down Smash, you can make your way through the rest of the
    Tubeworqs. Head back to Deanuford. When you get to the room in the Ancient
    Ruins that exits to a shop on the bottom right, you can use Down Smash to get
    into the next world and look around. You can't do anything yet, but it's still
    kinda neat to get a preview of what's ahead. Continue on to the Beach when you
    get are ready.
    
    You need to get back to the Tubeworqs, so head through the Beach towards the
    Aqueduct. When you get to the Aqueduct, just keep going left and you'll come
    into the Tubeworqs.
    
    Once you get back to the Tubeworqs, head left one screen. You should now be in
    a room with a crab, a green lizard, and some blocks you can break with Down
    Smash. Blast the enemies, then use Down Smash to break the blocks. Drop through
    the newly accessibly platforms, and exit right.
    
    The next room contains two giant crabs and a crystal. Remember that the crabs
    can be harmed by Down Smash and Burst Cancel, but you must flip them with
    Launcher Attack before using Down Smash. Grab the crystal, then exit right.
    
    You will be in a vertical room with two earth bull bugs, and a crab. The top
    right exit leads to a savepoint, and the bottom right exit leads to Deanu.
    Beat the enemies, save, then head on. You will find a room with blaster energy
    and a heart before you fight Deanu. Grab them, and exit right
    
    Boss Fight 003 - Deanu and Aquid
    --------------------------------
    
    Like Meade and Krubble in Meadeland, Deanu and Aquid are the big bosses of
    Deanuford. Fitting in with Deanu's surfer boy mindset, Aquid is a giant water
    monster that Deanu swims inside of during battle. I'll go over the attacks and
    how to handle them, then strategies to cause damage of your own.
    
    1. Deanu yells out "Surf's Up!" and the water in the room begins rising. The
    water will hurt you while it is above the floor, causing a full heart of
    damage. Luckily, it isn't difficult to dodge. Just use Wall Grab and stay off
    the ground until the water level falls. Deanu will repeat this attack until you
    deal between 1/4 to 1/3 of his life bar in damage to him.
    
    2. Aquid Transforms into a ball and begins bouncing slowly around the screen.
    Deanu will fire slow moving shots at you while he is moving. The shots can be
    destroyed by attacking, so keeping them under control shouldn't be too bad. If
    you are having trouble, try one of Chomp's abilities that attacks up and down
    to give you some more range against them. As you attack Aquid and Deanu, Aquid
    will begin to shrink, ultimately disappearing and leaving Deanu stunned. If you
    are quick, you can attack Deanu for fairly high damage while he is outside of
    Aquid. Use whatever you want here for big damage. He will jump back into the
    water and rejoin with Aquid once you attack him or enough time passes.
    
    3. Deanu yells out "Undertow!" and moves to the bottom screen. He begins
    throwing out orange balls that transform into shells and fire water upwards.
    You can judge where the shots will fire based on the position of the shells on
    the bottom screen. You also get a short visual warning on the top screen as to
    where the shots will be just before they fire. There is just enough room for
    you to stand between each shot and not get hit, so once you get the spacing
    right, it shouldn't be to hard to outlast. Send Chomp after him, otherwise
    he won't stop attacking.
    
    So far as causing damage, just lay into Deanu and Aquid whenever you get a
    chance. They will pause for a bit after using Surf's Up, allowing you to attack
    them. Use the blaster or melee attacks coupled with Chomp. I've found that
    Torpedo and Resistance of Midnight work quite well during this part. If you
    use Resistance, get close so that all three shots can hit, and you will do
    pretty severe damage to them.
    
    When they start bouncing around the screen, it gets a little bit harder to hit
    them. Jump and attack whenever they come in range of Ellie. Counterintuitive as
    it is, I got wonderful play out of Vertical Shot for this part. Aquid doesn't
    appear to have any distinct elemental strength or weakness, despite clearly
    being made of water. Just lay into them and Aquid will eventually disappear.
    While Aquid is gone, Deanu is left defenseless and literally starts flopping
    around like a fish out of water. Get close and use Resistance of Midnight for
    heavy damage.
    
    When Deanu jumps down to the bottom screen, send Chomp after him. Not much to
    that really. If you're quick, he will only get off one or two shots before
    returning to the top screen.
    
    Remember that Chomp can equip traits to power up his abilities. I used Scourge
    with 2-3 attack ups and fire attack ups, while using Resistance of Midnight and
    Vertical Shot. Keep up the heat, and Deanu should go down without much trouble.
    
      Boss Defeated: No! My Formal Shorts!
    
    Watch the cutscene and claim Deanu's key. As you exit the room, Chomp will
    receive his first adult form, Sentinel, and four more trait slots. Adult forms
    are very powerful, but are slow and take longer to level up. Go save once you
    are done going over the new form. Deanu's key will allow you to enter Zoetopia,
    so start heading for the Ancient Ruins.
    
    To Be Continued
    
    As it stands, I've worked through what I estimate to be 2/5ths of the game so
    far. I'll try and update sooner next time, but I can't make any promises. Next
    update will cover Zoetopia, and hopefully will include more information for the
    other sections as well.
    
    
    ===============================================================================
                              4. Band Upgrades (BANDS)
    ===============================================================================
    
    This section will detail all of the Band Upgrades you can get, what they do,
    and where they can be found.
    
    001 - Band Blaster
    ------------------
    Location: Ancient Ruins, Directly to the left of where you start the game.
    What It Does: This upgrade allows you to fire shots from your arm cannon, er
                  band. Press A and Ellie will fire a single shot. Repeatedly
                  press A for rapid fire shots. Each shot clears between one
                  third and half the screen and does acceptable damage.
                  You can also use the blaster to hit switches mounted on
                  walls.
                  
    002 - Melee Strike
    ------------------
    Location: Ancient Ruins, Lower Left. Requires Torpedo and Vertical Spike to
              get.
    What It Does: This upgrade give Ellie a short range melee attack with her bag.
                  This allows you to attack enemies up close, and break brown
                  stone walls that block your way. Press Y to swing. If you attack
                  while ducking, Ellie will roll forward slightly and execute a
                  much more powerful strike. It's slower to come out, but still
                  useful on occasion.
                  
    003 - Super Band Blaster
    ------------------------
    Location: The Caverns, just past the lower screen gear block.
    What It Does: It's basically the long beam from the first Metroid game.
                  Upgrades the Band Blaster so that the shots will now clear the
                  entire screen. Unfortunately, you now have an ammo bar,
                  represented by the blue Super Meter on the lower screen.
                  When you first get the upgrade, you have enough energy for 48
                  shots. When the meter is empty, it will slowly recharge enough
                  for one shot, allowing you to still hit switches and things, but
                  not enough for rapid fire. Upgrades can be purchased that will
                  improve the efficiency of the blaster, giving you more shots
                  from the same amount of energy.
                  
    004 - Roll
    ----------
    Location: The Caverns, past the door that requires the Super Band Blaster to
              open.
    What It Does: Allows Ellie to roll across the ground by holding down and
                  pressing B. Use this to get through small opening on the floor.
                  If you hold the D-pad in the direction you are facing and jump
                  at the end of a roll, you can do a long jump that gives you a
                  little more range horizontally.
    
    005 - Melee String
    ------------------
    Location: The Dungeon, after getting Roll. Enter from the entrance in the
              Caverns that requires roll, go down, then left.
    What It Does: Allows Ellie to perform a 5 hit combo melee attack. Simply
                  press y repeatedly and she will continue swinging. The last
                  swing will knock enemies back, and will push the large sliding
                  blocks with arrows out of the way. Also of note, you can string
                  together attacks potentially increase the payout of defeated
                  enemies. When an enemy is killed, they get knocked off screen.
                  If you are quick, you can continue to hit the falling enemy,
                  and if you hit them enough, they will drop extra money. You
                  can combo with some of Chomp's attacks also, but this is easier
                  once they have actually started to fall off screen.
                  
    006 - Launcher Attack
    ---------------------
    Location: The Dungeon, during the second visit after claiming Melee String
              Head back towards the bottom right exit of the large room in the
              Caverns.
    What It Does: Hold up and press Y to make Ellie attack upwards. This hit
                  enemies above and in front of you, and can break the blocks
                  with switches on the bottom and arrows pointing up. If you hold
                  the up button after the attack, Ellie will jump upwards to
                  follow the enemy into the air. Great fun for combos, this one.
                  
    007 - Wall Grab
    ---------------
    Location: The Beach, towards the bottom center of the map, just before The
              Tubeworqs.
    What It Does: Jump and hold the D-Pad against a wall to make Ellie slide down
                  it slowly. Press B to kick off of the wall, and make Ellie go
                  higher. By continually kicking off the wall and moving back
                  against it, you can climb up any surface that Ellie can cling
                  to. Works just like the wall climbing in Megaman X, Megaman Zero,
                  and Megaman ZX.
                  
    008 - Burst Cancel
    ------------------
    Location: Ancient Ruins, top right exit of the room to the right of the door
              you open with Meade's Key. You need Wall Grab to reach it.
    What It Does: Press Y to do a melee attack, then press A before the animation
                  is over to fire a high powered projectile from the band. Does a
                  good bit of damage in one shot, but drains a lot of energy also.
                  Can be used to chain combos like a melee attack. Used to hit
                  switches behind the blue walls that fly back and split open when
                  you hit them.
                  
    009 - Super Wave
    ----------------
    Location: The Tubeworqs, down and to the right of the shop.
    What It Does: Press A while holding up on the D-Pad to fire a volley of high
                  powered shots. Very powerful, but terribly inefficient. You will
                  get more from the energy with regular blaster shots, but you
                  can't beat the sheer speed of output on this. Also used to hit
                  the switches behind the series of small rock walls that
                  regenerate after being shot.
                  
    010 - Down Smash
    ----------------
    Location: The Scratch Pit, Through a door that you need Super Wave to open.
    What It Does: Press Down and Y while in the air and Ellie will do a powerful
                  attack straight down. This can be used to smash the cracked grey
                  blocks that block some paths, and can knock enemies back.
    
                  
    ===============================================================================
                                 5. Evolution (EVLTN)
    ===============================================================================
    
    This section gives information about Chomp's different forms. Chomp has several
    different forms he can take, each with different properties and attributes.
    You only have access to the foundling form when you first meet him, but you
    will unlock several different forms based on what items you give him.
    
    The Evo screen is set up on a grid, with each new form linking to a previous
    form. For example, you start with the Foundling form, and you can unlock two
    forms from it: Acrobat and Repeller. The Acrobat and Repeller each have forms
    that can be unlocked from them. Each form that can be unlocked will be shown
    as a lock symbol on the grid, and when selected will tell you what element
    the new form will be, what type of behavior to expect (blocks stuff, shoots
    stuff) and what things it likes. You can only unlock a form by using the form
    that is connected to it on the grid. You increase the unlock gauge by using
    items on Chomp in the Sanctuary. If you use items that the form you are trying
    to unlock like, the unlock gauge will fill faster. Be careful, each form
    maxes out at level 30, and it appears that if you reach level 30 without
    unlocking a form, that form cannot be unlocked.
    
    Chomp has five base statistics that differ based upon which form he is using.
    Stamina: Abbreviated STA. Reduces energy consumption.
    Attack: Abbreviated ATK. Affects the power of Chomp's physical attacks.
    Defense: Abbreviated DEF. Reduces the damage that Chomp takes from attacks.
    Speed: Abbreviated SPD. Represents Chomp's movement speed on screen.
    Intelligence: Abbreviated INT. Affects how much experience Chomp receives from
                                   an item and from defeating an enemy. Also
                                   affects how long it takes to use an item in the
                                   sanctuary.
                                   
    Each form will learn skills and traits as they level up. Skills represent
    attacks and abilities that you can activate at will, and are mapped to the
    L and R buttons. You can map one skill to each, giving you two different
    skills to use during battle.
    
    Chomp will also learn different traits while leveling up. These allow you to
    boost Chomp's stats up, making him more powerful. They are divided into two
    categories, Stat traits and Elemental traits. Stat traits upgrade your base
    stats like attack and defense, while elemental traits affect your performance
    with elemental attacks.
    
    Each skill and trait can only be used by the form it is learned in, until you
    master it. Skills are mastered by leveling up Chomp's forms. Once a skill or
    trait is mastered, it can be equipped by every form that you can use. Skills
    still retain the element of the form that learned them however, so be wary
    of that when choosing your attack skills.
    
    ----------------------
    - 5.1 Forms (EVLTN1) -
    ----------------------
    Each form will be listed here. The sections will be separated into adolescent,
    teenager, and adult forms, as they each have their own evo tree. Each entry
    will give a number (which may change in future versions), what it evolves from,
    what element the form is, what the form prefers to fill the unlock gauge on
    
    ===========
    Child Forms
    ===========
    
    01 - Foundling
    --------------
    Evolves From: Nothing, you start with this
    Element: Fire
    Preferred Item: N/A
    Description: Red and White with blue eyes
    Base Stats: STA - 500
                ATK -  80
                DEF - 250
                SPD - 150
                INT - 300
    Skills and Traits: LVL 03 - Torpedo Learned
                       LVL 04 - Speed up 1 Learned
                       LVL 05 - Vertical Spike Learned
                       LVL 07 - Torpedo Mastered
                       LVL 10 - Speed up 1 Mastered
                       LVL 11 - Vertical Spike Mastered
                       LVL 16 - Stamina Up 2 Learned
                       LVL 21 - Speed Up 2 Learned
                       LVL 26 - Stamina Up 2 Mastered
                       LVL 30 - Speed Up 2 Mastered
                          
    02 - Acrobat
    ------------
    Evolves From: 01 - Foundling
    Element: Fire
    Preferred Item: Sweets
    Description: Foundling form with crab claw hands
    Base Stats: STA - 260
                ATK - 120
                DEF - 200
                SPD - 450
                INT - 250
    Skills and Traits: LVL 02 - Stamina Up 1 Learned
                       LVL 03 - Bounce Hop Learned
                       LVL 06 - Stamina Up 1 Mastered
                       LVL 09 - Bounce Hop Mastered
                       LVL 15 - Fire Attack Affinity 1 Learned
                       LVL 23 - Defense Up 2 Learned
                       LVL 28 - Fire Attack Affinity 1 Mastered
                       LVL 30 - Defense Up 2 Mastered
                       
    03 - Scourge
    ------------
    Evolves From: 02 - Acrobat
    Element: Fire
    Preferred Item: Fruits and Vegetables
    Description: Beefier looking Acrobat with what looks to me like dreadlocks
    Base Stats: STA - 350
                ATK - 456
                DEF - 200
                SPD - 120
                INT - 154
    Skills and Traits: LVL 03 - Side Spike Learned
                       LVL 05 - Attack Up 1 Learned
                       LVL 10 - Side Spike Mastered
                       LVL 15 - Attack Up 1 Mastered
                       LVL 18 - Intellect Up 2 Learned
                       LVL 23 - Attack Up 2 Learned
                       LVL 28 - Intellect Up 2 Mastered
                       LVL 30 - Attack Up 2 Mastered
                
    04 - Repeller
    -------------
    Evolves From: 01 - Foundling
    Element: Fire
    Preferred Item: Toys
    Description: Foundling with bat wings
    Base Stats: STA - 400
                ATK -  10
                DEF - 506
                SPD - 175
                INT - 189
    Skills and Traits: LVL 03 - Shield Learned
                       LVL 04 - Defense Up 1 Learned
                       LVL 07 - Defense Up 1 Mastered
                       LVL 10 - Shield Mastered
                       LVL 14 - Fire Defense Affinity 1 Learned
                       LVL 19 - Defense Up 2 Learned
                       LVL 25 - Fire Defense Affinity 1 Mastered
                       LVL 30 - Defense Up 2 Mastered
                       
    05 - Stalwart
    -------------
    Evolves From: 04 - Repeller
    Element: Water
    Preferred Item: Reading
    Description: Blue foundling with antenna and a tail
    Base Stats: STA - 250
                ATK -  80
                DEF - 200
                SPD - 200
                INT - 550
    Skills and Traits: LVL 03 - Vertical Shot Learned
                       LVL 04 - Intellect Up 1 Learned
                       LVL 07 - Intellect Up 1 Mastered
                       LVL 10 - Vertical Shot Mastered
                       LVL 14 - Water Attack Affinity 1 Learned
                       LVL 19 - Intellect Up 2 Learned
                       LVL 25 - Water Attack Affinity 1 Mastered
                       LVL 30 - Intellect Up 2 Mastered
                       
    06 - Ravenous
    -------------
    Evolves From: 04 - Repeller
    Element: Earth
    Preferred Item: Exercise
    Description: Green Foundling with rounded ears. Kinda looks like a monkey
    Base Stats: STA - 516
                ATK - 80
                DEF - 250
                SPD - 250
                INT - 200
    Skills and Traits: LVL 03 - Tongue Throw Learned
                       LVL 05 - Stamina Up 1 Learned
                       LVL 10 - Tongue Throw Mastered
                       LVL 15 - Stamina Up 1 Mastered
                       LVL 18 - Earth Attack Affinity 2 Learned
                       
    07 - Pixie
    ----------
    Evolves From: 06 - Ravenous
    Element: Water
    Preferred Item: Reading
    Description: Blue Ravenous with smaller hands
    Base Stats: STA - 289
                ATK -   1
                DEF - 288
                SPD - 709
                INT - 288
                
    08 - Winged Avenger
    -------------------
    Evolves From: 06 - Ravenous
    Element Fire
    Preferred Item: Grains
    Description: Red Stalwart with Repeller wings
    Base Stats: STA - 709
                ATK - 170
                DEF - 325
                SPD - 370
                INT -   1
                       
    09 - Hurler
    -----------
    Evolves From: 06 - Ravenous
    Element: Earth
    Preferred Item: Meat
    Description: Green Foundling with head fins
    Base Stats: STA - 510
                ATK - 240
                DEF - 125
                SPD - 460
                INT - 240
    Skills and Traits: LVL ?? - Tongue Launch Learned
                       LVL 05 - Earth Defense Affinity 2 Learned
                       
    10 - Zippy
    ----------
    Evolves From: 09 - Hurler
    Element: Light
    Preferred Item: Pet Care and Rocks
    Description: White Hurler with fins
    Base Stats: STA - 450
                ATK -  40
                DEF - 125
                SPD - 250
                INT - 709
    
    ==============            
    Teenager Forms
    ==============
    
    11 - Ballista
    -------------
    Evolves From: Acquired during story progression
    Element: Fire
    Preferred Item: N/A
    Description: Much more serious and fierce looking version of the foundling
                 form
    Base Stats: STA - 436
                ATK - 223
                DEF - 376
                SPD -  75
                INT - 320
    Skills and Traits: LVL 03 - Resistance of Midnight Learned
                       LVL 05 - Fire Attack Affinity 2 Learned
                       LVL 10 - Resistance of Midnight Mastered
                       LVL 15 - Fire Attack Affinity 2 Mastered
                       LVL 18 - Defense Up 2 Learned
                       LVL 23 - Attack Up 2 Learned
                       LVL 28 - Defense Up 2 Mastered
                       LVL 30 - Attack Up 2 Mastered
                       
    
    12 - Paladin
    ------------
    Evolves From: 11 - Ballista
    Element: Fire
    Preferred Item: Reading
    Description: Ballista with a tail
    Base Stats: STA - 388
                ATK - 176
                DEF - 511
                SPD - 75
                INT - 280
    Skills and Traits:
                
    13 - Spitter
    ------------
    Evolves From: 11 - Ballista
    Element: Water
    Preferred Item: Ice Cream
    Description: Blue Ballista with heftier arms
    Base Stats: STA - 395
                ATK - 177
                DEF - 325
                SPD -  51
                INT - 486
    Skills and Traits: LVL 03 - Ghoul's Cascade Learned
                       LVL 05 - Water Attack Affinity 2 Learned
                       LVL 10 - Ghoul's Cascade Mastered
                       LVL 15 - Water Attack Affinity 2 Mastered
                       LVL 18 - Intellect Up 1 Learned
                       LVL 23 - Intellect Up 2 Learned
                       LVL 28 - Intellect Up 1 Mastered
                       LVL 30 - Intellect Up 2 Mastered
                       
    14 - Wrecker
    ------------
    Evolves From: 13 - Spitter
    Element: Fire
    Preferred Item: Meat and Exercise
    Description: Ballista with Spitter arms, bigger legs, and horns
    Base Stats: STA - 183
                ATK - 486
                DEF - 536
                SPD -  45
                INT - 180
    Skills and Traits:
    
    ===========
    Adult Forms
    ===========
    
    15 - Sentinel
    -------------
    Evolves From: Acquired during story progression
    Element: Fire
    Preferred Item: N/A
    Description: Hulking, muscular, giant compared to the other forms
    Base Stats: STA - 595
                ATK - 430
                DEF - 480
                SPD -  75
                INT - 150
                       
    -----------------------
    - 5.2 Skills (EVLTN2) -
    -----------------------
    
    001 - Torpedo
    -------------
    Learned: Foundling LVL 3
    Mastered: Foundling LVL 7
    Element: Fire
    Description: Chomp rockets forward from Ellie's position, clearing about
                 half the screen. Does decent damage, and is mastered early on.
                 
    002 - Vertical Spike
    --------------------
    Learned: Foundling LVL 5
    Mastered: Foundling LVL 11
    Element: Fire
    Description: Chomp turns into a giant spike that extends upwards and
                 downwards. Great for reaching enemies above or below, and does
                 more damage than Torpedo. Has very little horizontal range.
                
    003 - Bounce Hop
    ----------------
    Learned: Acrobat LVL 3
    Mastered: Acrobat LVL 9
    Element: Fire
    Description: Chomp uses his tongue as a platform, allowing Ellie to double
                 jump. Might well have been one of the most useful skills in the
                 game if it weren't for Wall Grab. Can be used to get to a couple
                 of things early, but not necessary after Wall Grab. 
                 
    004 - Side Spike
    ----------------
    Learned: Scourge LVL 3
    Mastered: Scourge LVL 10
    Element: Fire
    Description: Just like vertical spike, except sideways instead of vertical.
                 Unfortunately, It's a lot weaker than vertical spike. I recommend
                 using it on the crabs in Deanuford, but switch to something else
                 for the tougher enemies.
                
    005 - Shield
    ------------
    Learned: Repeller LVL 3
    Mastered: Repeller LVL 10
    Element: Fire
    Description: Chomp generates a shield in front of Ellie to protect her.
                 Enemies will be pushed back by it, and shots will be reflected
                 back at the enemy.
                 
    006 - Vertical Shot
    -------------------
    Learned: Stalwart LVL 3
    Mastered: Stalwart LVL 10
    Element: Water
    Description: Chomp fires a water shot straight up and down from just above
                 Ellie's head. Takes less energy to use per shot than the melee
                 attacks do. Useful for hitting things that are resistant to
                 vertical spike.
                 
    007 - Tongue Throw
    ------------------
    Learned: Ravenous LVL 3
    Mastered: Ravenous LVL 10
    Element: Earth
    Description: Chomp extends his tongue out, grabbing an enemy with it. If an
                 enemy is caught, Chomp holds them for several seconds. Enemies are
                 defenseless while Chomp is holding them like this. You can have
                 Ellie attack them, wait for Chomp to bite them, or press the
                 button that tongue throw is equipped to to make Chomp throw the
                 enemy. Not bad, and about all you'll get in the way of earth
                 attacks early on. Doesn't work on some enemies.
                 
    008 - Resistance of Midnight
    ----------------------------
    Learned: Ballista LVL 3
    Mastered: Ballista LVL 10
    Element: Fire
    Description: Chomp fires three projectiles in the direction that Ellie is
                 facing. The center shot goes straight, while the top and bottom
                 shots move at about a 60 degree angle. Very useful as each shot
                 is fairly powerful, and is almost broken if you can get close
                 enough to hit one enemy with all three shots.
                 
    009 - Ghoul's Cascade
    ---------------------
    Learned: 
    Mastered: 
    Element: Water
    Description: Chomp spits a ball of water in the direction that Ellie is facing.
                 Chomp fires from the same position as he does with Resistance of
                 Midnight. The ball travels forward and upwards, then falls to the
                 ground. When it hits the ground, it explodes into a geyser of
                 water that travels forward roughly five body spaces. If you aim
                 properly, you can hit an enemy multiple times with the geysers.
                 Functions very much like the holy water in Castlevania.
                
    
    -----------------------
    - 5.3 Traits (EVLTN3) -
    -----------------------
    
    001 - Stamina Up 1
    ------------------
    Learned: Acrobat LVL 02, Ravenous LVL 05
    Mastered: Acrobat LVL 06, Ravenous LVL 15
    Description: Increases Stamina by 30
    
    002 - Stamina Up 2
    ------------------
    Learned: Foundling LVL 16
    Mastered: Foundling LVL 26
    Description: Increases Stamina by 50
    
    003 - Attack Up 1
    -----------------
    Learned: Scourge LVL 05
    Mastered: Scourge LVL 15
    Description: Increases Attack by 30.
    
    004 - Attack Up 2
    -----------------
    Learned: Scourge LVL 23
    Mastered: Scourge LVL 30
    Description: Increases Attack by 50.
    
    005 - Defense Up 1
    ------------------
    Learned: Repeller LVL 04
    Mastered: Repeller LVL 07
    Description: Increases Attack by 30.
    
    006 - Defense Up 2
    ------------------
    Learned: Acrobat LVL 23, Repeller LVL 19
    Mastered: Acrobat LVL 30, Repeller LVL 30
    Description: Increases Attack by 50.
    
    007 - Speed Up 1
    ----------------
    Learned: Foundling LVL 04
    Mastered: Foundling LVL 10
    Description: Increases Speed by 30.
    
    008 - Speed Up 2
    ----------------
    Learned: Foundling LVL 21
    Mastered: Foundling LVL 30
    Description: Increases Speed by 50.
    
    009 - Intellect Up 1
    --------------------
    Learned: Stalwart LVL 04
    Mastered: Stalwart LVL 07
    Description: Increases Intelligence by 30.
    
    010 - Intellect Up 2
    --------------------
    Learned: Scourge LVL 18, Stalwart LVL 19
    Mastered: Scourge LVL 28, Stalwart LVL 30
    Description: Increases Intelligence by 50.
    
    011 - Fire Attack Affinity 1
    ----------------------------
    Learned: Acrobat LVL 15
    Mastered: Acrobat LVL 28
    Description: Increases damage done when using fire type attacks slightly.
    
    012 - Fire Affinity 2
    ---------------------
    Learned: Ballista LVL 05
    Mastered: Ballista LVL 15
    Description: Increases damage done when using fire type attacks moderately.
    
    013 - Water Attack Affinity 1
    -----------------------------
    Learned: Stalwart LVL 14
    Mastered: Stalwart LVL 25
    Description: Increases damage done when using water type attacks slightly.
    
    014 - Earth Attack Affinity 2
    -----------------------------
    Learned: Ravenous LVL 18
    Mastered: Ravenous LVL 
    Description: Increases damage done when using earth type attacks slightly.
    
    015 - Fire Defense Affinity 1
    -----------------------------
    Learned: Repeller LVL 14
    Mastered: Repeller LVL 25
    Description: Reduces damage taken from fire type attacks slightly.
    
    
    ===============================================================================
                                 6. Shopping (SHOPS)
    ===============================================================================
    
    This section lists the various items you can buy and gives details associated
    with them.
    
    ----------------------
    - 6.1 Ellie (SHOPS1) -
    ---------------------
    
    Health Extension 1
    ------------------
    Cost: 420
    Effect: Increases your maximum health, giving you an extra heart.
    
    Health Extension 2
    ------------------
    Cost: 2200
    Effect: Increases your maximum health, giving you an extra heart.
    
    Melee Damage 1
    --------------
    Cost: 340
    Effect: Increases the damage dealt by melee attacks.
    
    Melee Damage 2
    --------------
    Cost: 1440
    Effect: Increases the damage dealt by melee attacks further.
    
    Special Damage 1
    ----------------
    Cost: 500
    Effect: Increases the damage dealt by special attacks.
    
    Blaster Damage 1
    ----------------
    Cost: 375
    Effect: Increases the damage dealt by blaster attacks.
    
    Blaster Damage 2
    ----------------
    Cost: 1440
    Effect: Increases the damage dealt by blaster attacks further.
    
    Blaster Efficiency 1
    --------------------
    Cost: 100
    Effect: Decreases the cost of each shot by the blaster. With no upgrades you
            can fire 48 shots from a full meter. After this upgrade, you can fire
            64 shots from a full meter.
            
    Blaster Efficiency 2
    --------------------
    Cost: 1600
    Effect: Decreases the cost of each shot by the blaster. After this upgrade,
            you can fire 96 shots from a full meter.
    
    Blaster Efficiency 3
    --------------------
    Cost: 6750
    Effect: Decreases the cost of each shot by the blaster.
    
    Energy Gain 1
    -------------
    Cost: 450
    Effect: Increases the amount of energy gained from melee attacks.
    
    Energy Gain 2
    -------------
    Cost: 1600
    Effect: Increases the amount of energy gained from melee attacks further.
    
    Treasure Hunting 1
    ------------------
    Cost: 250
    Effect: Increases the drop rate of items from defeated enemies.
    
    Treasure Hunting 2
    ------------------
    Cost: 960
    Effect: Increases the drop rate of items from defeated enemies further.
    
    Treasure Hunting 3
    ------------------
    Cost: 3600
    Effect: Increases the drop rate of items from defeated enemies to maximum.
    
    ----------------------
    - 6.2 Chomp (SHOPS2) -
    ----------------------
    
    Cookie
    ------
    Cost: 11
    Category: Sweets
    
    Cherry
    ------
    Cost: 32
    Category: Fruits and Vegetable
    
    Turkey
    ------
    Cost: 34
    Category: Meat
    
    Book
    ----
    Cost: 16
    Category: Reading
    
    Scroll
    ------
    Cost: 22
    Category: Reading
    
    Dumbbell
    --------
    Cost: 38
    Category: Exercise
    
    Soccer Ball
    -----------
    Cost: 33
    Category: Exercise
    
    Toy Car
    -------
    Cost: 90
    Category: Toys
    
    Catapult
    --------
    Cost: 42
    Category: Toys
    
    Soap
    ----
    Cost: 45
    Category: Pet Care
    
    ------------------------------
    Becomes available in Deanuford
    ------------------------------
    
    Ice Cream
    ---------
    Cost: 49
    Category: Sweets
    
    Pepperoni Pizza
    ---------------
    Cost: 54
    Category: Meat
    
    Bicycle
    -------
    Cost: 59
    Category: Exercise
    
    Frisbee
    -------
    Cost: 141
    Category: Exercise
    
    Camera
    ------
    Cost: 147
    Category: Art
    
    
    ===============================================================================
                                 7. Enemies (ENEMY)
    ===============================================================================
    
    This Section will list and detail each enemy encountered in the game.
    Please note, enemies only give experience if Chomp attacks the enemy, and that
    the values may be off by a few points from the values listed here. It looks
    like the values are based off of Chomp's INT score, so that's what I am going
    by. 
    
    001 - Star Monster
    Location: Ancient Ruins, The Caverns, The Scratch Pit
    Description: The first enemy you encounter in the game. Small, yellow, and
                 vaguely star shaped, they serve mostly as target practice.
                 The closest they get to dangerous is that some can disguise
                 themselves as statues and surprise you. Still not very bad.
                 Not really anything special to these, just hit 'em with
                 something and they drop like flies.
                 Worth 1 coin and 3 experience at 477 INT.
                 Drops Cookies.
                 
    002 - Wall Crawlers
    Location: Ancient Ruins, The Caverns, The Dungeon
    Description: Purple flowers with yellow eyes. They crawl up and down walls,
                 shooting at you when they get the chance. Very weak, but more
                 dangerous than the star monsters. Hit them with whatever you
                 please and they should go down.
                 Worth 2 coins and 6 experience at 477 INT.
                 Drops Cookies.
                 Drops Books.
                 Drops Catapults.
                 
    003 - Twin Headed Dragon (Boss)
    Location: Ancient Ruins
    Description: A giant two headed dragon that attacks you in the ruins.
    
    004 - Smiling Flyer
    Location: Ancient Ruins, The Caverns.
    Description: Small winged enemies that smile at the screen as they go by.
                 Not really difficult, just hit them and be on your way.
                 Worth 1 coin and 6 experience at 477 INT.
                 Drops Books.
                 Drops Cookie.
                 
    005 - Yellow Gator
    Location: The Caverns, The Scratch Pit, The Aqueduct
    Description: Yellow Alligator/Crocodile (not sure what the difference is)
                 monster wearing green, and swinging a mace. These are a little
                 more powerful than the other enemies you have encountered thus
                 far, but still not much of a threat. Shoot them if you have
                 the energy, melee them once you get the combo upgrade, or use
                 Torpedo. They take about four shots to do in with the blaster,
                 5 shots to kill with melee attacks, and may dodge backwards to
                 evade your strikes.
                 Worth 6 coins and 12 experience at 477 INT.
                 Drops Turkey.
                 Drops Catapult.
                 
    006 - Lizard Turret
    Location: The Caverns, The Dungeon, The Scratch Pit, The Aqueduct,
              The Tubeworqs
    Description: Yellow and purple colored lizards that stand in place and fire
                 shots at you. They can be annoying if you have no energy for the
                 blaster, but other than that they aren't too bad. Looks like they
                 take extra damage from the blaster, so fire away when they show
                 up. If you are on level ground with it, you can duck the shots
                 from the standing ones and jump the shots of the squatting ones.
                 Worth 6 coins and 10 experience at 486 INT.
                 Drops Cherry.
                 Drops Scroll.
    
    007 - Bull Bug
    Location: The Dungeon, The Scratch Pit
    Description: Purple Insects with pointy antenna. They will fire shots straight
                 up or down at you if you are above or below them, or they will
                 charge at you if you are on the same level as them. They take
                 about six blaster shots to kill, and several melee hits to kill.
                 Use the blaster until you have the melee combo attack, then
                 switch them up as need be or use Chomp to kill them
                 Worth 9 coins and 18 experience @ 477.
                 Drops Soap.
                 
    008 - Meade and Krubble (boss)
    Location: The Scratch Pit
    Description: Meade is the king of Meadeland, and one of the five Kid Kings
                 wrecking up Monster Land. Krubble is the Giant orange monster
                 that serves him. Defeat them, and you can go to Deanuford.
                 
    009 - Smiling Flyer (fire)
    Location: Ancient Ruins, The Tubeworqs
    Description: Same as the other flyers you have seen so far, except they have
                 fire elemental attacks. Not really any worse, just be careful
                 using a water form around them.
                 Worth 2 coins and 9 experience at 486 INT.
                 Drops Soccer Ball.
                 
    010 - Star Monster (fire)
    Location: Ancient Ruins
    Description: Star monster with fire properties. Nothing more than cannon
                 fodder at this point really.
                 Worth 2 coins and 6 experience at 486 INT.
                 Drops Turkey.
                 
    011 - Wall Crawler (earth)
    Location: Ancient Ruins
    Description: Wall crawler, except green. Same as before, just worth a few more
                 points.
                 Worth 6 coins and 10 experience at 486 INT.
                 Drops Toy Car.
                 
    012 - Beach Crab
    Location: The Beach, The Aqueduct, The Tubeworqs
    Description: Yellow Crab with a spiky grey shell. Immune to head on attacks,
                 use Ellie's Launcher Attack or Chomp's Vertical Spike.
                 Worth 2 coins and 17 experience at 504 INT.
                 Drops Camera.
                 Drops Soccer Ball.
                 Drops Ice Cream.
                 
    013 - Blue Gator (water)
    Location: The Beach, The Aqueduct
    Description: Much like the yellow gators, they attack with a spiked mace. Not
                 to bad, just be careful if you are using a water form.
                 Worth 8 coins and 18 experience at 504 INT.
                 
    014 - Golem
    Location: The Beach, The Aqueduct
    Description: Giant stone monster. Doesn't move until you come near it, at
                 which point it stands up and begins slowly walking towards you.
                 It's only attack is to walk into you, but it's so big that you
                 can't really get past without killing it. Not really bad, just
                 takes a lot of hits to kill. Also, they take away a full heart
                 when they hit, so be careful if you are injured. All in all, a
                 decent way to grind for money once you get the attack upgrades.
                 Worth 14 coins and 24 experience at 504 INT.
                 Drops Frisby.
                 Drops Pepperoni Pizza.
                 Drops Treasure Chest.
                 
    015 - Eye Crystal
    Location: The Dungeon, The Aqueduct, The Tubeworqs
    Description: An eyeball contained in a shiny silvery sphere. Impervious to
                 blaster shots normally. When you strike them, they fly backwards
                 and the sphere comes apart for a short period of time. Use Blast
                 Cancel for a short fight.
                 Worth 8 coins and 17 experience at 558 INT.
                 Drops Dumbbell.
                 
    016 - Giant Red Crab
    Location: The Scratch Pit, The Tubeworqs
    Description: Like the crabs at the Beach, except giant and red. Really hard to
                 damage also, you need to hit them with Burst Cancel to do any
                 damage.
                 Worth 8 coins and 24 experience at 558 INT.
                 Drops Pepperoni Pizza.
                 Drops Catapult.
                 Drops Soap.
                 
    017 - Sanctuary Octopus
    Location: The Aqueduct
    Description: Pink octopus with blue hair/tentacles. Will jump down into the
                 pet sanctuary once attacked. Once they are in the pet sanctuary,
                 just have chomp lay into them, and dodge their attacks. They
                 attack by extending their blue hair/tentacles back into the top
                 screen and grabbing Ellie or Chomp with them. When either of
                 them is caught, the other can break them free by attacking the
                 tentacles wrapped around the target. This will also leave the
                 octopus weakened and unable to attack for a few seconds
                 Worth 25 experience at 582 INT.
                 Can't kill them before they jump down yet, so no info on how much
                 money or what items they drop, if any.
                 
    018 - Lizard Turret (earth)
    Location: The Tubeworqs
    Description: Green Turret Lizard. Handle them just as you do the regular ones.
                 On the plus side, Chomp's first few forms are fire, so you should
                 have something good to use on them by the time you get to them.
                 Worth 8 coins and 16 experience at 582 INT
                 
    019 - Bull Bug (earth)
    Location: The Scratch Pit, The Tubeworqs
    Description: Green Bull Bug. Fights just like the purple ones, but is more
                 powerful. Use the blaster and jump over their rush attacks.
                 Worth 14 coins and 27 experience at 582 INT.
                 Drops Camera
                 Drops Bike
                 Drops Present
    ===============================================================================
                           8 Credits/Legal Section (CREDITS)
    ===============================================================================
    
    Thanks to DreamRift for developing this game and injecting all that awesome
    into it.
    
    Thanks to Majesco for publishing the game.
    
    Thanks to the developers of Notepad++ for giving me a sweet writing
    environment that offers just enough above plain notepad to be useful.
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    This guide may be published wherever you please, so long as it is unchanged.
    
    This guide may not be republished for commercial purposes.
    
    This guide can be found on gamefaqs.com, gamershell.com, and cheatcc.com.
    
    copyright 2011 jackvambrace