Super Mario Advance 4: Super Mario Bros. 3 e-Series 1 FAQ/Walkthrough
For the GameBoy Advance system.
Written by peach freak or peachfreak90@hotmail.com
Copyright 2004-2005 Tim Brastow. All Rights Reserved. 
Version 1.25

Welcome! This is a Walkthrough for the levels of the e-reader cards from Series 
1 from Super Mario Advance 4: Super Mario Brothers 3. If you have any 
questions, comments, or if I made a mistake, email me at 
peachfreak90@hotmail.com. Once questions are asked, I will put up an Asked 
Questions section.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your site without permission, or any other violation of copyright law. You can, 
however, save this onto my computer and print it out for LEGAL and OFFLINE use.

Table of Contents

1. Version History
2. Controls
3. E-cards List
4. How to use these E-reader Cards
5. Walkthrough
6. Credits

===================
1. Version History
===================

Version 1.00, December 13, 2004: Started this FAQ and finished it.

Version 1.15, December 17, 2004: Added descriptions to the Item Cards in the E-
Cards list.  

Version 1.25, May 18, 2005: Did a little bit of changing to this FAQ. In the 
Doors 'O Plenty level, I actually had the same walkthrough for getting the e-
coin listed twice, so I removed it. In Sliding the Slopes, I added info about 
the boomerang you can get at the end of the level. Sadly, you can only get it 
in that level. 

============
2. Controls
============

D-pad: 
Left: Move Mario/Luigi left
Right: Move Mario/Luigi right
Down: Duck (must be at least Big Mario/Luigi to do this), go down a pipe, slide 
down slopes
Up: Go up a pipe wile jumping, open doors, climb vines,
A: Jump, Swim, 
B (held, going right or left): Run
Start: Pause game 
L: Select an item and use it
R: Scan E-Card

-----------------------
Controls while running
-----------------------

Note while running: If you see a gap one block wide (the block is about the 
size of a ? block), you can simply run over the gap without falling in the gap, 
saving some jumping and time. Useful in many situations.

A: Jump higher than your normal jump, fly (if you have Raccoon Mario/Luigi), 
fly higher (if you have Raccoon Mario/Luigi)
Down: Duck while running

------------------------
Controls while swimming
------------------------

If you are in the water, do not press anything to sink to the surface. There is 
no limit on how long you can stay underwater.

A: Swim up to surface, jump over the water when at the top
Right/Left: Go right/left

--------------------
"Advanced" Controls
--------------------
 
These are controls you would not be normally able to do while you are normal or 
Big Mario/Luigi. These are controls where you must have a suit or Fire Flower 
equipped.

+++++++++++++++++++++++
With Fire Mario/Luigi:
+++++++++++++++++++++++

B: Fire Fireballs, run while held

++++++++++++++++++++++++++
With Raccoon Mario/Luigi:
++++++++++++++++++++++++++

A: Jump while running, keep pressing A to stay in the air for a short period of 
time.
B: Tail whack. Your tail may strike an enemy next to you.

++++++++++++++++++++++
With Frog Mario/Luigi:
++++++++++++++++++++++

There are no special controls if you are wearing a Frog Suit. A Frog Suit gives 
you the ability to swim faster and more accurate in the water. You still swim 
in a Frog Suit by pressing A. With a Frog Suit, Pressing A does not swim you up 
to the surface. You go straight. You must also use the D-pad to swim in the 
direction you want.

++++++++++++++++++++++++++
With Tanooki Mario/Luigi:
++++++++++++++++++++++++++

When you are in a Tanooki Suit, you get the same ability as Raccoon 
Mario/Luigi, you can still fly in the air and whack your tail to strike nearby 
enemies. But when you duck (with Down) and press B, Mario/Luigi will transform 
into a statue for a few seconds! This makes it so enemies can't hit you, but 
you cannot move while you are a statue.

+++++++++++++++++++++++++
With Hammer Mario/Luigi:
+++++++++++++++++++++++++

When you are in a Hammer Suit, you will get the same ability as being Fire 
Mario/Luigi, but you throw hammers instead. These hammers are stronger than 
fireballs. They can hit any enemy and knock them out. Yes, this includes Boos, 
Thwomps, and any other enemy you could not normally kill by using fireballs! 
This is a very useful suit, so don't try to waste this and try to put it to 
good use.

-----------------------------
When Mario/Luigi is jumping:
-----------------------------

There are certain things you must know when jumping.

Free jump: When jumping off a platform into a gap, you can use left and right 
to move yourself and have a different landing location. This can be useful in 
many ways.

Diagonal Jump: When jumping up blocks of stairs or some sort, use A to jump and 
left and right to jump in that direction. This is how you can jump up objects.

Corner Jump: If you are jumping to get to a higher platform directly above you, 
jump off the platform you're on and use right/left to try and land on the block 
above you. 

Crouch Jump: When you are ducking, you can jump as well. This can be used to 
jump and avoid certain enemies, or when you are trying to reach a small place 
you wouldn't be able to get normally.

================
3. E-cards List
================

If you buy the game new you should get two "promo" cards. One is the first E-
Level "Wild Ride in the Sky" and the other is an item card of a Super Leaf.

Here is a list of the E-Reader Cards that come in Series 1:

*******************************************************************************
Level Cards:
*******************************************************************************

*Classic World 1-1
02: Slidin' the Slopes
04: Doors 'O Plenty
06: Magical Note Blocks
08: Piped Full of Plants

*******************************************************************************
Item Cards:
*******************************************************************************

Frog Suit
Description: A Frog Suit allows you to swim faster and more straight and 
accurate in the water. 

Hammer Suit
Description: A Hammer Suit allows you to throw hammers at the enemies. It's 
like a Fire Flower except Hammers are better. These can hurt any enemy you 
cannot normally damage with a fire ball, but the only bad part about this is 
you can't slide down slopes when ducking.

P-Wing
Description: When you equip this you become Raccoon Mario but your P-Wing meter 
will always be high even if you don't walk! So you will have unlimited flying 
time in the air.

3 Super Leafs
Description: Adds 3 Super Leafs to your item collection.

5 Invincibility Stars
Description: Adds 5 Invincibility Stars to your item collection.


8-Item Set 
Description: Adds 8 items to your item collection. A Mushroom, Fire Flower, 
Super Leaf, Invincibility Star, Frog, Tanooki, and Hammer Suit. Sweet.

5-Up Mushroom
Description: Gives you 5 extra 1-Ups. Cool.

*******************************************************************************
Switches: 
*******************************************************************************

Orange Switch
Description: When activated, enemies turn into coins when hit by a fireball. 

*******************************************************************************
Demo Cards:
*******************************************************************************

World 1-1 Speed Stage
Description: Shows how to beat the first level in 11 seconds.

World 1-2 Unlimited 1-Ups
Description: Shows how to get multiple lives in World 1-2.

World 2-2 Toad's Hidden House
Description: Shows how to unlock the Blue Mushroom in World 2.

World 5-5 Toad's Hidden House
Description: Shows how to unlock the Blue Mushroom in World 5.

World 7-2 Toad's Hidden House
Description: Shows how to unlock the Blue Mushroom in World 7.

===================================
4. How to use these E-Reader Cards
===================================

To use these E-Reader Cards, you will need the following:

1 Super Mario Advance 4: Super Mario Bros. 3 game pak
1 GameBoy Advance Link Cable
2 GameBoy Advances 
1 E-Reader
E-Reader Cards

Now, this is how you use the E-Reader Cards:

1. Insert the Mario Advance 4 game pak into either one of your GameBoy 
Advances.
2. Now, insert the E-Reader into the other GameBoy Advance.
3. Connect the GameBoy Advance Link Cable between the two GameBoy Advances (the 
player 1 side must be connected to the GameBoy Advance with Super Mario Advance 
4 in it).
4. Now, on any of the world maps in Mario Advance 4, press R, and select the 
type of card you want to scan (you have to go to World E to scan level cards), 
and then turn on the other GameBoy Advance. Now, on the E-Reader title screen, 
press Start and a menu will come up. If this is your first time scanning with 
this game, go to Scan Card. Otherwise, go to Access Saved Data.

Now, on the GameBoy Advance with the game pak in it, select "Ok". Now, swipe 
the card through the E-Reader (through its dotted side), and it should be 
scanned completely. If not, try again, and make sure you do it slow and through 
completely. 

===============
5. Walkthrough
===============

To go to World E, go to the file select screen. World E will be on the bottom 
of the list.

Things to do in World E:

1. Three Mushroom Houses. All of them are locked. 
2. The E-Coin Castle. E-Coins you've collected go here.
3. The tile next to the castle. Select a level you've scanned and play it.
4. The other tile. Use this and press A to switch between Mario and Luigi. 

--------------------
Classic World 1-1:
Advance Coins: 1/5
Difficulty: 1/5
--------------------

Ah, the classic replica of 1-1 from Super Mario Bros. When you start, proceed 
right. Squish the Goomba and you'll come to a triangle of "?" Blocks. Hit the 
one on the left and grab the Mushroom. Now, head right and jump over the pipe. 
Jump over the next two pipes and you'll come to another 1. Head down it. You'll 
be in a secret room. Collect all the coins here and grab the Advance coin for a 
1-Up. Now, go through the pipe and leave this room.

Back out here you'll now be near the end of the level. Squish the two Goombas, 
head right and jump over the pipe. Jump over the stairs of block and you'll 
come to a flag. Jump on it to complete the level (the higher you jump on it the 
more points you get). Now, head right, jump on the panel to exit the level.

--------------------------
01: Wild Ride in the Sky
Advance Coins: 4/5
Difficulty: 3/5 
--------------------------

Advance Coin 1:

Once you start the level, jump on the platform to the right. To your right you 
will see a platform moving up and down. Jump on it and ride it to the top. Up 
here, the level starts to auto-scroll. Now, jump on the platform to the right. 
On here, collect the coins and jump on the platform to the right. On here, 
collect the coins and jump onto the platform to your right. You will come to 
two "?" blocks. The right one has a Mushroom. Grab it and you'll see a moving 
platform to your right. Jump on it and ride it to the top. Up here jump on the 
platform to your right and it will go up in a diagonal line. At the top you'll 
see a Koopa on a cloud. Jump on the cloud and get rid of the Koopa. Now, jump 
on the cloud to your right and you'll come to another set of "?" blocks. The 
left one has a Super Leaf so grab it (it's useful for this level). Now the 
auto-scrolling starts slowing down a bit. Now, jump on the cloud to your right 
and then jump on the platform to your right. On here, jump over the blocks and 
you'll see two platforms with happy clouds to the right. Get on the lower one 
and collect the Advance Coin.

Advance Coin 2:

Quickly get back on the platform to the left before you can't get to it 
(because of the auto-scrolling), then use it to get to the higher platform. On 
here jump on the donut platforms above you. Now, before the platforms you're on 
fall, jump on the donut platforms to the right. On here, jump on the platform 
of happy clouds to the right. On here, get rid of the Koopa and go right. 
You'll notice two donut platforms on this platform. Stand on them and fall 
down. On this platform get the Advance Coin to the left.

Advance Coin 3:

Now, head right and jump on the cloud to the right. On here, there's two 
platforms. Jump on the lower one and collect the Advance Coin (or jump on the 
higher one and use the platform to the right to get it).

Advance Coin 4:

Now, hop on the cloud to your right and use it to get on to the bigger cloud to 
the left. On here, jump on the higher cloud to the right. On here, jump on the 
cloud to the right. On here, head right and you'll get to a platform (watch out 
for the Bullet Bills firing at you). Get on this platform and ride it until you 
see an Advance Coin. Once you see it, grab it and stay on this platform. Now, 
ride it until you get to the exit. Jump on the panel to exit the level.

-----------------------
02: Slidin' the Slopes
Advance Coins: 4/5
Difficulty: 2/5
-----------------------

A fun level where you get to slide down hills. Wheee!

Advance Coin 1:

Once you start the level, head right and jump over the small gap. Now you'll 
see two blocks to the right. Hit the right one for a power-up. Now proceed up 
the small slope and collect the Advance Coin above you.

Advance Coin 2:

Now, see that slope going down to the right? Slide down it using Down and you 
will knock out all the enemies. Now, once you get to a music note block, press 
A on it and it should bounce you over a large gap, collecting a few coins and 
the Advance Coin.

Advance Coin 3: 

Once you land on the ground again, use the magical note block to get on two 
more note blocks above you. Then use these to get to a pipe. Once you get to 
the pipe, enter it. In here, jump on the higher platform above you. You'll see 
the Advance Coin below you but you can't get to it right now. Now, run the 
whole way without stopping (you'll be running everywhere). You'll be collecting 
a lot of coins, possibly a 1-Up. Once you start running collect the Advance 
Coin next to you.

Advance Coin 4:

Now, jump up and through the gate and exit the pipe to the left. Back out here, 
fall back onto the ground. Back down here, jump over the gap and keep heading 
right. You should see a long hill going up. Climb it and at the top jump. You 
should see an Advance Coin but it is too high for you. So here's an idea. See 
that Winged Goomba? Jump on him pressing A and it should send you jumping high 
enough to collect the Advance Coin. Grab it while you can.

Exit: 

With all for Advance coins head right up another long slope. At the top slide 
down this long slope until you see the word "e+" made out of coins. Now, 
proceed right and hit the tile, watching out for that boomerang brother. An 
interesting this I noticed is that since this boomerang brother's boomerang is 
blue, you can knock out the Boomerang brother and take his boomerang. Now you 
are in control of it! If you want, you can backtrack to the level and have fun 
with it. Press B to use the boomerang to throw it around. It will knock out 
almost any enemy it hits, and you'll need to touch it when it comes back to 
you. Otherwise, the boomerang will go away.

---------------------
04: Doors 'O Plenty
Advance Coins: 5/5 
Difficulty: 4/5
---------------------

An annoying level. There is also an E-coin in this level.

Advance Coin 1:

When you start go right and jump over the gap onto a platform. On here jump on 
the platform to your right. On here jump onto the walkway to your right. On 
here run right until you get to a door. Open it. You'll see a key but ignore it 
for now. We'll need it later. In here head left and jump onto the platform 
above you. Now go left and down and open the door to the right. In here head 
right and skip the first door and open the second. In here, jump down the gap 
to the right. Down here go left and jump down in the gap. Down here jump over 
the gap to your left and jump on the platform above you. Now collect the 
Advance Coin.

Advance Coin 2:

Jump back down and now jump back over the gap to your right. On here jump onto 
the platform above you. On here jump onto the platform above you. Now head 
right and jump on the platform to your right. Now, drop down in the gap to the 
right. Down here, drop down the platform to the left. Down here, jump on the 
platform above you and get the Advance Coin. 

Advance Coin 3:

Now jump back on the platform above you. To the right, keep jumping down gaps 
until you see a gap to your left and right. Jump down the one to the right. Now 
jump down the gap to your left. Now head left and collect the Advance Coin. 

Advance Coin 4:

Now jump onto the platform above you. On here head all the way left until you 
see a platform above you. Keep jumping up these platforms until you get to a 
door. Once you get to a door open it. In here get the Advance Coin to your 
left.

Advance Coin 5:

Head right and you'll see a yellow "!" switch. Pick it up and jump on the 
walkway above you. Now jump on the walkway above this one, and head right until 
you get to the end of the walkway. Now, jump on the platform to your right. 
Now, jump on the pathway to your right. See those unfilled blocks? Drop your 
switch and hit it. Now the blocks will be filled. See that brick in between the 
two "?" blocks? Hit it and a vine will come out. Climb it to the top. See that 
platform to the left? Get on it. Now, get the Advance Coin to your left. 

E-Coin:

Now, jump off this platform and get on the same pathway to the left. Now, 
remember where that key was? Open the door and drop down to the left and jump 
up on the platform above you. Now jump across the gap this time and then jump 
to the platform above you. On here grab the key and go through the gate to the 
right. Now go to the door in this room in the lower right part (the same one we 
used earlier). Back in this room skip the first door and open the second. In 
here jump on the platform above you to the right. Up here jump on top of the 
platform to the right. Up here jump and get onto the platform to your left and 
go left. Now, you will see a locked door to the left next to a gate leading 
down. Jump over the gate and use the key on the locked door and now go through. 

*******************************************************************************
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PUZZLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In here you will see a door in the air to the right, a "?" block to the left 
and a P-switch to the right. Now, hit the "?" block and a line of coins will 
come out. Now be quick! The coins head in the direction you do. So head right 
and use down if you need to. Make it so a link of coins is directly under the 
door in the air. Now collect some of the coins so you can jump through, but 
KEEP THE COINS UNDER THE DOOR! Now hit the P-switch and they will turn into 
bricks. Get on them and open the door. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PUZZLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*******************************************************************************

Now, wait for the P-switch music to stop. See that P-switch to the left? Hit it 
when it stops and jump down the gap to the right. Now keep going down the gap 
and head up the platforms to the right. YOU HAVE TO BE VERY QUICK WITH THIS. At 
the top if the P-switch music is near done FALL THROUGH AND GET THE COINS. The 
coins below you should turn back into blocks, giving you access to the door. 
Open it. In here get the e-Coin to your left. Good job!

Exit:

Remember that "!" switch next to Advance Coin 4? Use my guide to get back to 
that switch and grab it. Take it to the same area with the unfilled blocks and 
hit the switch. Hit the brick and a vine will come out. Climb it to the top. At 
the top open the door to the right.

BOSS BATTLE!

Remember the Big Boo fight from Super Mario World? Same thing here, except 
here's a thing. In Super Mario Brothers 3 you can't kick blocks up in the air 
so here's what you do: grab a block from the ground and face away from Big Boo. 
He will come towards you and once he's low enough jump at him with a block. The 
block should damage him. Repeat this twice more to win.

------------------------
06: Magical Note Blocks
Advance Coins: 3/5
Difficulty: 3/5 
------------------------

Coming here as Raccoon Mario/Luigi is highly recommended.

Advance Coin 1:

Once you start the level head right and jump over the first two pipe. You'll 
see a pipe in the air. Jump in it (using Up + A). In here get on the higher 
note blocks above you. You'll notice that you can go to the right side of the 
screen if you go too left and vice versa (like the first part of 1-1 in Super 
Mario Bros. 2). Up here get on the 3 magical note blocks above you. Now, use 
these to get to the magical note blocks above you. Up here, get rid of the 
Koopa and hop onto the magical note blocks in the middle above you. On here, 
jump onto the note blocks to the right above you. Now, head right and you'll 
appear on the left part of the screen. Get rid of the two Koopas and head up 
the stairs made of note blocks. Get to the top of them. Now, before you get to 
the blocks above you, see those 3 above you? Hit the one on the left and a 
Mushroom/Super Leaf will come out, so get it. If it's a Leaf grab it, IT IS 
VERY IMPORTANT. Now, hop on the blocks above you to the right. On here, hope 
onto the note blocks to the left. On here, hop onto the note blocks to the 
left. Up here, you'll see the Advance Coin above you. It may seem you can't get 
it but you can. On here, head left and you'll appear on the right part of the 
screen. Over here, hop high enough and head right. You should be next to the 
Advance Coin. Grab it.

Advance Coin 2:

Now, head left and back down onto the blocks. On here, get rid of the Koopa and 
head up the stairs made of blocks. At the top hop onto the note blocks above 
you to the right. On here see that block above you to the right? Hit it and a 
Mushroom or Super Leaf will come out of it. Grab it. Now, use all these note 
blocks and keep going up them until you see three brown blocks. Get on them and 
hit the note block next to you. Head up it and use it to grab the Advance Coin.

Advance Coin 3:

Now, keep riding these blocks up until you get to two brown blocks and a pipe. 
Don't go in the pipe. See that note block to the left of you? Use it and bounce 
high and head left. You'll be on the right part of the screen and you should be 
on a note block. This is quite tricky to pull off but you should eventually get 
it. Jump and get the Advance Coin.

Exit:

Now jump off to the left and land on a note block. Use it to get back on the 2 
brown blocks. Head up the pipe now. Head right and hit the panel to exit the 
level.

--------------------------
08: Piped full of Plants
Advance Coins: 3/5
Difficulty: 4/5
--------------------------

Another hard and annoying level. Coming here in Leaf or Fire form highly 
recommended.

Advance Coin 1:

Once you start the level get the power up next to you. Now, see those two 
pipes? A piranha plant is coming out of both of them. When the pipe on the 
bottom is safe to jump on, get on it. Then when the piranha plant comes out of 
the top pipe, duck. Now, wait for the Piranha Plant on the next pipe to go in, 
then jump on that pipe. See that pipe to your right? When the piranha goes in 
the pipe jump on it. Now to your right a piranha plant will pop out of the pip 
spitting fire at you. Dodge the fire and get on the pipe when it goes back in. 
On here there will be another Piranha Plant firing at you. Dodge the fire and 
when it goes in the pipe get on the pipe. On here you'll see two pipes. Wait 
for the plants to go back in and get on the bottom one (of course). Now, when 
the piranha jumps back in the pipe, go on the pipe next to you. See that 
Advance Coin to the left? Jump to get it then land back on the pipe to the 
left.

Advance Coin 2: 

Now jump on the pipe back to the right. Jump on the next two pipes and you'll 
be in an area with a block. Hit the block and a star will come out. Get it then 
go across the small pipes in front of you. Now grab the Advance Coin.

Advance Coin 3 + Exit:

Now, keep heading right until you get to a gap. Jump down it and enter the pipe 
to the right. In here you'll see three pipes and the Advance Coin is on the 
top, Head right, run back left and jump. You should get on the top pipe. Now 
grab the Advance Coin and head right to the exit and hit the panel.

Yay! I'm done with this Walkthrough now! ^_^

===========
6. Credits
===========

Nintendo = For making the GameBoy Advance and Super Mario Advance 4.
 
My mom = She got me the GameBoy Advance SP and the Super Mario Advance 4 Bundle 
Pack.

Nintendo's Mario Advance 4 Guide = It had some of the controls I almost forgot 
about.

Me = I wrote this FAQ.

You = You read this FAQ.

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.