From: Tony Myers <firstname.lastname@example.org> Subject: NES - "Zelda II: The Adventure of Link" Spell Guide from Tony Myers (email@example.com) SHIELD SPELL Found in Rauru Town Price: Free Power: Prevents half the damge from an enemy. It turns Link's suit red. JUMP SPELL Found in Ruto Town Price: Statue (in a cave in the desert north of the palace where you start your game.) Power: Enables you to jump higher. LIFE SPELL Found in Saria Town Price: Mirror (hidden under a table in one of the town's houses) Power: Revives part of Link's life meter. FAIRY SPELL Found in Mido Town Price: Water of Life (found in a boulder-blocked cave in the swamp.) Power: Transforms you into a so-real-enough-that-you-can-fly fairy. You can't attack, though. FIRE SPELL Found in Nabooru Town Price: There is one house where you can jump onto the roof and down the chimney. Power: Shoot fireballs from your sword. You'll need it to defeat some enemies. REFLECT SPELL Found in Darunia Town Price: Child (found on the Maze Island) Power: Bounces back the Wizzrobes' attacks. SPELL SPELL Found in the New Kasuto Town (hidden within the woods to the far east of the River Devil. Use your Hammer to chop trees down.) Price: Free Power: When you use this, WEIRD things happen. Try using the Spell Spell at the east edge of the town. THUNDER SPELL Found in the Deserted Kasuto Town Price: All 8 Magic Containers (one is hidden in the New Kasuto Town.) Power: THE ULTIMATE SPELL!! This kills all enemies on the screen at that time! Remember: this takes a LOT of Magic Points! Use it at the beginning of the battle against the Thunderbird.
FAQ Display Options: Printable Version