From: Tony Myers <myersp@ksnews.com> 
Subject: NES - "Zelda II: The Adventure of Link"

Spell Guide
from Tony Myers (myersp@ksnews.com)

SHIELD SPELL
Found in Rauru Town
Price: Free
Power: Prevents half the damge from an enemy. It turns Link's suit red.

JUMP SPELL
Found in Ruto Town
Price: Statue (in a cave in the desert north of the palace where you start
your
game.)
Power: Enables you to jump higher.

LIFE SPELL
Found in Saria Town
Price: Mirror (hidden under a table in one of the town's houses)
Power: Revives part of Link's life meter.

FAIRY SPELL
Found in Mido Town
Price: Water of Life (found in a boulder-blocked cave in the swamp.)
Power: Transforms you into a so-real-enough-that-you-can-fly fairy. You can't
attack, though.

FIRE SPELL
Found in Nabooru Town
Price: There is one house where you can jump onto the roof and down the
chimney.
Power: Shoot fireballs from your sword. You'll need it to defeat some enemies.

REFLECT SPELL
Found in Darunia Town
Price: Child (found on the Maze Island)
Power: Bounces back the Wizzrobes' attacks.

SPELL SPELL
Found in the New Kasuto Town (hidden within the woods to the far east of the
River Devil. Use your Hammer to chop trees down.)
Price: Free
Power: When you use this, WEIRD things happen. Try using the Spell Spell at
the
east edge of the town.

THUNDER SPELL
Found in the Deserted Kasuto Town
Price: All 8 Magic Containers (one is hidden in the New Kasuto Town.)
Power: THE ULTIMATE SPELL!! This kills all enemies on the screen at that time!
Remember: this takes a LOT of Magic Points! Use it at the beginning of the
battle against the Thunderbird.