Review by theclaw135

"History in the Making - A True Masterpiece"

As per tradition for my reviews of more unusual games, some background details are in order. We all know this is part of the Mario series. No issue there. What does contain many misconceptions however, is the game's history.

This is the original Famicom Disk System version of Super Mario Bros. 2 from 1986, which has never previously had an official release outside Japan. Now, a little over twenty-one years later, the unmodified game is available internationally for it's very first time.

It wasn't re-released on cartridge for Famicom in Japan, nor NES anywhere either. You might be thinking "but it's in Super Mario All-Stars". Not exactly. That was a remake, with very significant changes. Especially in the audiovisual department. Like every game in Super Mario All-Stars, the sound effects were primarily copied from Super Mario World. While that remake's graphics were simply shared with Super Mario Bros. on said collection. The method to enter World 9 through World D is different as well.

Or if you're thinking "it was on Game Boy Color", keep reading. That's a remake of noticable change too. It again shared the graphics with Super Mario Bros. on it's cart. No sound differences I'm aware of. Also, World 9 through World D are completely inaccessible by legit means in the GBC edition.

Now for scores...

Graphics: 10/10

Remarkably crisp. Running on newer hardware with a lack of distortion due to RF (the primary model of Famicom sold at the time was RF-only), makes sprites and colors sharp. No edge bleeding here as would've usually occurred back in it's era. You'll notice that some tiles are new to this game compared to Super Mario Bros. Ground looks more rocky, instead of blocks. The "poison mushroom" made it's debut here. In addition, slowdown from having too many objects on-screen remains true to form as expected.

Gameplay: 9/10

One word of advice. This game is for the more skilled platform fans. There are many challenging jumps, and enemies waiting in devious places. Aside from certain rather easy areas I won't delve into to avoid spoilers. Rather than two alternating players, it's one player and has selecting between Mario or Luigi to use for the entire game. You'll also notice it's jumping mechanics are unlike Super Mario Bros. in one regard. Enemies may be bounced on to reach some higher places, a major idea carried over to most future Mario series games. Including Super Mario Bros 3. and Super Mario World.

Sound: 10/10

Flawless. Identical to it's Famicom Disk System version, which had minimal or no use of the extra disk audio channels, and to Super Mario Bros. The soundtrack and sound effects are iconic to countless long-time veterans of video gaming.

Buy or Rent? Buy! Famicom Disk System units are not only scarce these days, and quite difficult to connect to an NES, they're known for several reliability issues. Besides... You can't rent Virtual Console games or download demos of them.


Reviewer's Score: 10/10 | Originally Posted: 10/03/07

Game Release: Super Mario Bros.: The Lost Levels (US, 10/01/07)


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