.---.__.---.--------.-----------.----------.----------.-----.--------. 
|          |        |           |     ___  |          |     |     __  |
|          |   _____|___     ___|    |   | |   ____   |     |    |  | |
|   |\/|   |  |__       |   |   |    |___| |  |    |  |     |    |  | |
|   |  |   |   __|      |   |   |         /|  |    |  |     |    |  | |
|   |  |   |  |_____    |   |   |    |    \|  |____|  |     |    |__| |
|   |  |   |        |   |   |   |    |\    |          |     |         |
`---`  `---`--------`   `---`   `----` `---`----------`-----`--------`


 ___  ___        __      ___ ___  ___
|    |   ||-\/-||__||   |     |  |     _  _       _   _  _
|    |   || || ||   |   |__   |  |__  |_ | ||  | || || || |
|___ |___||    ||   |__ |___  |  |___  _||_||_ |_|| ||_|| | version 1.2


                  (c) copyright Remi Marois 2003-2005

            0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0
            o                                             o
            0       last update: August 15th 2007         0
            o       contact: remi[at]remz[dot]ca          o
            0                                             0
            o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o

o---------------------------------------------------------------------o
|                          TABLE OF CONTENTS                          |
o---------------------------------------------------------------------o

=======================================================================
I) Disclaimer and Legal Information ========================= DSLGI ===
=======================================================================

=======================================================================
II) Complete Walkthrough ==================================== WLKTH ===
=======================================================================

-----------------------------------------------------------------------
a) First step: Brinstar                                       1BRNS
-----------------------------------------------------------------------
b) Second step: Norfair                                       2NRFR
-----------------------------------------------------------------------
c) Third step: Kraid’s Lair                                   3KRDL
-----------------------------------------------------------------------
d) Fourth step: Ridley’s Lair                                 4RDYL
-----------------------------------------------------------------------
e) Final step: Tourain                                        5TRAN
-----------------------------------------------------------------------

=======================================================================
III) The Metroid Story ====================================== MTDSR ===
=======================================================================

=======================================================================
IV) The Fortress Planet of Zebes ============================ FTRSZ ===
=======================================================================

=======================================================================
v) Full Maps ================================================ FLMPS ===
=======================================================================

=======================================================================
VI) "Step by Step" full Maps!! (Visual Walkthrough) ========= STBST ===
=======================================================================

-----------------------------------------------------------------------
a) First step: Brinstar                                       MBRNS
-----------------------------------------------------------------------
b) Second step: Norfair                                       MNRFR
-----------------------------------------------------------------------
c) Third step: Kraid’s Lair                                   MKRDL
-----------------------------------------------------------------------
d) Fourth step: Ridley’s Lair                                 MRDYL
-----------------------------------------------------------------------
e) Final step: Tourain                                        MTRAN
-----------------------------------------------------------------------

***********************************************************************

o---------------------------------------------------------------------o
| I) Dislaimer and Legal Information                          DSLGI   |
o---------------------------------------------------------------------o
	
This solution is for private and personal use only. It is not to be 
used for profitable or promotional purposes. Use of this solution on
any webpage may only be granted by my permission, and must be in its
full version. All characters, objects, and their names are the (tm)
trademark (c) copyrighted property of Nintendo of America Inc. , and
all characters, objects, and their names are used without permission.

o---------------------------------------------------------------------o
| II) Complete Walkthrough                                    WLKTH   |
o---------------------------------------------------------------------o

-=-=-=-=-=-=-=-=-=-=-
First step: Brinstar                                         -1BRNS-
-=-=-=-=-=-=-=-=-=-=-

1_Go left and take the MARU MARI ball.

2_Go right through the next 3 doors. Go up until you see a door to your
 right and enter. This is the bridge, enter the next door. Go down and
 enter the door to your right. Go right until you take the MISSILE
 TANK.

3_Go back to the bridge and go left. You are now in a blue
 vertical-scrolling area. Go up and enter the first door you see on
 your left. Go left until you see a red door. Shoot 5 missiles and
 enter the room. Take the LONG BEAM.

4_Go back to the bridge and cross it (from the left to the right).
 Enter the door right in front of you then go right as long as you can
 (on your way, you will find an ENERGY TANK). [this is a good place
 to refresh]

5_Now, go up and enter the first door you see on your left. Go left
 and enter the red door (it takes 5 missiles). Here are the BOMBS.

6_Go back (right,down,left) where you found the first energy tank.
 Here, enter one door (to the left) and break the ground with your
 bombs to find a secret path. Go down, enter the door to your left,
 then go left. Open the red door and take the ICE BEAM.

7_Go back all the way left to the orange vertical-scrolling corridor
 next to the bridge (to its right). Now, instead of going right or
 down, go up. You will see a door on the upper right. Enter and go
 right. [this is a good place to refresh] You will have to use your
 bombs on a brick to reveal a secret path. At this point, you will
 have 4 different ways, take the upper one. Enter the right door.
 Keep going right until you see the MISSILE TANK, [this is a good
 place to refresh] take it and go to the dead-end. You can pass by
 destroying some green bricks (shoot the up-right brick, jump and
 roll into a ball. You will have to use your bombs to propel you in
 the air, this technique will allow you to pass through a small
 secret path.). Now go right until you see the ENERGY TANK.

8_Go back to the orange vertical-scrolling area (right to the bridge)
 and go down as far as you can. Enter the door to your right (the 2nd
 you will see) if all is going fine, you are where you found the first
 missile tank. This time, keep going right. You will find the elevator
 to NORFAIR.

         p a s s w o r d :      1 x W O 0 0   0 0 0 0 0 0
                                Z A X G A 1   0 0 0 0 M s
_______________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-
Second step: Norfair                                         -2NRFR-
-=-=-=-=-=-=-=-=-=-=-

1_First, enter the right door. Now go ahead and enter the door (to the
 right). Go down and skip the two doors you see. Use your bombs on the
 second brick to the right and break the floor to reveal a secret path.
 After passing through the floor, enter the first door you see on the
 left. Open the red door and take the HIGH JUMP in the next room.

2_Go back to the vertical-scrolling area and go back through the secret
 path you passed by. Now go up and skip the two doors again. You will
 now be able to jump higher, so keep going up until you reach the top,
 skip all the doors you see. Break the top floor and pass through it.
 Enter the left door. Take the 2 MISSILE TANKS.

3_Go back right and go back through the floor. Now enter the first door
 on the left. Go all the way left and take the 3 MISSILE TANKS.

4_Its now the time to go all the way back to reach the elevator that
 leads to Brinstar (right, down, skip one door, left). Use the
 elevator. Once in Brinstar, go all the way left to the orange
 vertical-scrolling area. Here, keep going up and skip the two doors
 you see (one leads to the bridge). Enter the upper right door. Go
 right until you see a door and enter. Break the upper floor and go 
 through it. Enter the door to the left and go left until you see the
 red door. Behind, there is a room with the VARIA.

5_ * You can skip this step to do it later (just before beating
 mother brain). Note that you will find 7 energy tanks on your way,
 but you cannot have more than 6 energy blocks anyway. Go to the left
 of the bridge, there is a blue vertical-scrolling room. Here, go all
 the way down and enter the left door. Go left, pass under the wall
 and shoot the second right brick to reveal an ENERGY TANK (use your
 ice beam to freeze an ennemi).

6_Now, return to Norfair and enter the left door. Go left as long as
 you can (on your way you will find a MISSILE TANK, and you will
 encounter a wall that you can pass through).

7_When you are in a vertical-scrolling area, go down and enter the
 right door, go right and take the MISSILE TANK.

8_Go back to the room with the elevator to Brinstar. Now, enter the
 room to the right. Go right and enter the door you will see. Now,
 go a litle bit down and enter the left door. Just keep going left
 until you take 2 MISSILE TANKS (on your way, you will have to pass
 through a wall using both the bombs and the maru mari abilities).

9_Go back to the very right vertical-scrolling area. Go down and bomb
 the floor again. Enter the left door next to the secret path. Go to
 the room where you found the high jump and bomb the floor to reveal
 another secret path. Go all the way left. Enter the door. Here is
 the bridge. Enter the left door. Go ahead until the next door and
 enter it. In the green room, break the upper floor and enter the
 door you see. Open the red door and take the very powerful SPIN
 ATTACK.

10_Go back through the green room’s floor and break the lower floor.
 enter the left door. Go all the way left and enter the door. Use
 your bombs to break the floor (in the fake-lava). Go down and enter
 the right door. Go all the way right then enter the door. Now break
 the floor like you did few times ago. Go down and enter the right
 door. Go right and take the 2 MISSILE TANKS.

11_Come back in the place where you broke the floor, enter the right
 door. Go all the way right (take your time here, do not fall between
 two walls, it's fatal) and enter the door. Break the floor at the very
 left, and go down. Enter the door to the left. Go all the way left and
 enter the room behind the red door. You will get the terrific WAVE 
 BEAM.

12_Go back to the chamber where you broke the left block of the floor.
 Now, enter the right door. Keep going right (pass through the green
 walls) until you get the MISSILE TANK. Take your time. The
 frustration of getting trapped between two walls is not good for your 
 health.  ;)

13_Go back all the way left until you reach the vertical-scrolling room
 with the red lava and keep going up. Go through the tiny passageway
 that leads to the other room with the same fake lava. Here, enter the
 first door to the right. Go all the way right and enter all the doors
 you see. When you get in the chamber that seems like a dead-end, crack
 the very left brick of the floor and go down. Enter the room to your
 left. Go left and take the ENERGY TANK.

14_Go back the passageway you come from and enter the left door. Go
 left and enter the door. Now go up, (through the passageway) and
 enter the right door. Now go right as far as you can, you will pass
 by the bridge, and by the place you found the high jump. At the
 vertical-scrolling room, to the very right, go up by breaking the top
 floor and continue your way up. Enter the second door you see after
 the passageway, and enter (left). Go left until the room with the
 elevator to Brinstar. Go to Brinstar. Now go all the way left, then go
 up until you see the two doors. Enter the left one. Pass by the bridge
 that leads to the blue vertical-scrolling area. Now go all the way
 down until you see a door on your left. Enter it. Go left again and
 enter the door. Break the brick and go down. Enter the right door.
 Here is the elevator to Kraid’s Lair. (the boss hideout I)


         p a s s w o r d :      0 1 x j - -   - W 0 0 0 0
                                0 a - e p C   3 W 0 0 k p

                (in this game, I skipped Norfair #5_)
_______________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-=-=-
Third step: Kraid’s Lair  (boss hideout I)                   -3KRDL-
-=-=-=-=-=-=-=-=-=-=-=-=-

1_Once in Kraid’s Lair, go down a litle bit, and enter the second red 
 door you see on your right. As soon as you take the ENERGY TANK, go
 back to the vertical-scrolling elevator room.

2_Now, go back to the top and enter the upper red door. Get the
 MISSILE TANK and go back to that same vertical-scrolling elevator
 room.

3_Go left and enter the upper blue door. Head left and find the MISSILE
 TANK (pass through the wall).

4_At the very left vertical-scrolling area, go all the way down
 (you will pass through yellow fake lava) and enter the right door.
 Now go right and enter both the blue and the red doors. Take the
 MISSILE TANK and keep going right.

5_Enter the right door. Go up a litle bit and enter the door you see
 on your left. Now go left as long as you can, enter all the doors you
 see. Go up and enter the upper right door. Now keep going right until
 the very right vertical-srcolling area. Go down a litle bit and enter
 the first door you see on your left. Take the MISSILE TANK.

6_Go back to the very left vertical-scrolling area, then go all the way
 down. Enter the left door. Go left and enter the left door. Enter the
 red door and fight KRAID!

*_You can do this step after beating Kraid, but if you need a refresh
 while you are fighting him, go into the lava (the right one) and
 shoot the fourth brick below the door. Get out the lava and roll into
 a ball. Press down-foward on the control pad and get the hidden
 ENERGY TANK.

7_Now, it is the time to travel back to Brinstar. [go back all the way
 right, then go up to enter the highest door (second door on the
 left).] Go all the way left until the vertical-scrolling area. Here,
 you have no choice, go down. Enter the bottom blue door (left). Go
 left and enter the door. Go up and enter the right door. Go right and
 enter the door. At this point, keep going up and use the elevator.
 Once in Brinstar, go to Norfair (enter the left door and go up). [At
 the top, enter the right door. Go right and enter the door. You are
 now in the blue vertical-scrolling area. Go up and enter the first
 door you see. Here is the bridge. Go right. You are now in the orange
 vertical-scrolling area. Go down and enter the bottom right door.
 Go right and enter the door that leads to the elevator. Take the
 elevator to Norfair.] Here, (Norfair) enter the right door, go right
 and enter the door. Skip all the doors and go down. Break the ground
 at the very right and keep going down. Enter the last door you see
 on your left. Go left and enter the door. Go down and enter the door
 to your right. This is the elevator to Ridley’s Lair. (the boss
 hideout II)


         p a s s w o r d :      8 7 k t - -   - - W u 0 0
                                2 Z - I r u   I 0 0 0 c Z

               (in this game, I skipped: Norfair #5_)
_______________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fourth step: Ridley’s Lair  (boss hideout II)                -4RDYL-
-=-=-=-=-=-=-=-=-=-=-=-=-=-

1_First, enter the left door. Pass through the chamber and enter the
 door. On the second chamber, break the upper floor at the very right.
 Go up and enter the door. Go left until you take the MISSILE TANK.

2_Return to the second chamber. Enter the door on your left. [this is
 a very good place to refresh] What you have to do here is a litle bit
 tricky, you have to go left and you have to find a place where you can
 destroy a green brick. Go through the tiny passageway. You will now be
 able to reach the red door on your left. Now you should see an ENERGY
 TANK. Be careful, because both the 8th and the 9th bricks are not
 solid. Take the energy tank.

3_*** The next missile tank is tough to reach, if you miss it, you
 fall to another floor and you loose a lot of your time. There is
 two choices here:

             3a: you take the missile tank


             3b: you do not take the missile tank

{3a}_Fall through the fake bricks. Enter the right door. Go all the
 way right and enter the door. Here, you will have to jump to the
 other side! It’s very tough but you can do it.
 
 [If you fall, read {3c}]

 Enter the right door. Go right and take the MISSILE TANK. Go back
 where you were before and keep going left. When you are in the very
 left vertical-scrolling area, go down and enter the right door. Go
 all the way right until the other vertical-scrolling area (at the
 very right). You will find another MISSILE TANK on the way... 

 *** If you have read {3c} or killed Kraid, go to 4_

 Go up a litle bit and enter the other door you see on your left
 (the first you see). Go all the way left and kill the boss. Shoot
 ten missiles on the purple door and enter it. Go left and take the
 ENERGY TANK.

 go to 4_ 

{3b}_Enter the left door. Go left and enter the door. Go all the way
 down (skip one door) and enter the right door. Go right as far as
 you can. On your way, you will find one MISSILE TANK. Go up a litle
 bit and enter the first door you see on your left. Go left as far
 as you can. Kill the boss. Shoot ten missiles on the purple door
 and enter it. Go left and take the ENERGY TANK.

 go to 4_

{3c}_Oups! The best thing you can do now is to kill the boss. Enter
 the left door. Go left and enter the door. Kill the boss and shoot
 ten missiles on the purple door. Enter it. Go left and take the
 ENERGY TANK. There is still two missile tanks to take. Here, there
 is three main lines for you.

	i: retry the missile tank 
	ii: take the other missile tank and leave
	iii: leave without taking the two missile tanks

i: Go back all the way right, then all the way up. Enter the upper
   left door and keep going left until the chamber with the 2 fake
   bricks. 

 Go to {3a}

ii: Go back all the way right, then go down a litle bit. Enter the
    first door you see on the left. Go left until you get the MISSILE
    TANK. Now go back and enter the right door.

 go to 4_  

iii: Go all the way right (enter the two right doors on your way).

 go to 4_

4_Now, return to the elevator to Norfair (Go all the way up in the
 very right vertical-scrolling area. Enter the upper left door. Go
 left and enter the door. Go down and enter the left door. Go left,
 enter the door, and go up. Here, enter the right door and go right.
 Enter the door and keep going up.). In Norfair, get the other ice
 beam and go to the elevator to Brinstar (Enter the left door. Go
 up and enter the right door. Go right and enter the right door.
 Keep going up and skip the door you see. Break the top floor, go up
 and skip the doors. Break the upper floor again and enter the door
 to your left. Go left, break the wall and enter the left door. Go
 down, enter the right door. Go right and break the wall. Take the
 ICE BEAM. Go back to the vertical-scrolling area by the red door
 and go down. Enter the first door you see on your left. Go left
 then go up). In Brinstar, go to the bridge (Enter the left door.
 Go left and enter the left door. Now go up, and enter the first
 door you see on your left.).
 
5_*If you skipped the energy tank at Norfair #5_ or if you are using
 the Kraid’s Lair code or the Ridley’s Lair code, you should do it
 whenever you want to restore all your energy points. [Go to the
 left of the bridge, there is a blue vertical-scrolling room. Here,
 go all the way down and enter the left door. Go left and pass under
 the wall. Shoot the second right brick to reveal an ENERGY TANK
 (use your ice beam to freeze an ennemi).]

*If you skipped the famous energy tank at Norfair #5_, you can try to
 go back to Brinstar and to kill yourself (after destroying the five
 barriers). If you die in Brinstar, you will begin very close to it.
 You just take it, and you are full to kill mother brain.

6_Anyway, when you are ready, go to the blue vertical-scrolling area
 and enter the upper left door. Go left, shoot the statues, cross
 the bridge and enter the left door. Take the elevator to Tourain. 


         p a s s w o r d :      X - z - - -   - - ? 1 W 0
                                d V - z s 5   W 0 1 G K v
 
                (In this game, i skipped Norfair #5_)

* If you want to start here, but without the five barriers:

         p a s s w o r d :      5 X - - - -   - - - - - W
                                O d V - ? 2   6 0 0 0 j L
_______________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-
Final step: Tourain                                          -5TRAN-
-=-=-=-=-=-=-=-=-=-=-

_What you have to do here is quite simple, but not too easy. Just
 follow the way. Freeze the enemies then kill them with 5 missiles.
 The way leads to the five barriers and ...MOTHER BRAIN!!!

 A good challenge awaits you...


o---------------------------------------------------------------------o
| III) The METROID Story                                      MTDSR   |
o---------------------------------------------------------------------o


In the year 2000 of the history of the cosmos, representatives from the
many different planets in the galaxy established a congress called the
Galactic Federation, and an age of prosperity began. A successful
exchange of cultures and civilization resulted, and thousands of inter
stellar spaceships ferried back and forth between planets. But
space-pirates also appeared to attack the spaceships.The Federation
Bureau created the Galactic Federation Police , but the pirates'
attacks were powerful and it was not easy to catch them in the vastness
of space. The Federation Bureau and the Federation Police called
together warriors known for their greatcourage and sent them to do
battle with the pirates. These great warriors were called " space
hunters. " They received large rewards when they captured pirates, and
made their living as space bounty hunters. It is nowyear 20X5 of the
history of the cosmos, and something terrible has happened. Space
pirates have attacked a deep-space research spaceship and seized a
capsule containing an unknown life-form that had just been discovered
on Planet SR388. This life-form is in a state of suspended animation,
but can be reactivated and will multiply when exposed to beta rays for
24 hours. It is suspected that the entire civilization of Planet SR388
was destroyed by some unknown person or thing, and there is a strong
possibility that the life-form just discovered was the cause of the
planet's destruction. Tocarelessly let it multiply would be extremely
dangerous . The Federation researchers had named it "METROID" and were
bringing it back to Earth when it was stolen by the space pirates ! If
METROID is multiplied by the space pirates and then used as a weapon,
the entire galactic civilization will be destroyed. After a desperate
search, the Federation Police have at last found the pirates'
headquarters, the fortress planet Zebes, and launched a general attack.
But the pirates' resistance is strong, and the Police have been unable
to take the planet. Meanwhile, in a room hidden deep within the center
of the fortress, the preparations for multiplying the METROID are
progressing steadily. As a last resort, the Federation Police have
decided on this strategy: to send a space hunter to penetrate the
center of the fortress and destroy the Mother Brain. The space hunter
chosen for this mission is Samus Aran. Samus is the greatest of all
the space hunters and has successfully completed numerous missions that
everyone thought were absolutely impossible. Samus is a cyborg, who's
entire body has been surgically strengthened with robotics, giving
Samus superpowers. Even the space pirates fear this space suit, which
can absorb any enemy's power. But Samus's true form is shrouded in
mystery. The planet Zebes is a natural fortress. Its sides are covered
with a special kind of stone, and its interior is a complicated maze.
On top of that, the pirates have planted devices and booby traps in
the maze, and the pirates' eery followers lie in wait around every
corner. Samus has now succeeded in penetrazing Zebes. But time is
running out. Will Samus be able to destroy the METROID and save the 
galaxy ?

-_METROID Instruction Booklet_ (c)1987, 1989 Nintendo of America Inc.

o---------------------------------------------------------------------o
| IV) The Fortress Planet of Zebes                            FTRSZ   |
o---------------------------------------------------------------------o

     ____________________________    _       _________________________
    |_  ()B()_________________() |  | |_____|                         |
 _____| |________________      | |  | ()____                          |
|                        |     | |  | |     |                         |
| here there be METROID  |     | |  | |     |    B R I N S T A R      |
|                        |     | |__| |_____|                         |
|    *T O U R I A N*     |     |()_() ()____                          |
|                        |     | |  | |     |    (the rocky zone)     |
|     (central base)     |     | |  | |     |                         |
|________________________|     | |  | |_____|                         |
      _________________________| |  |_()____                          |
     |___S______() ()_________()_|          |_______________   _______|
                 | |__                       _______________| |_______
                 |_() |                     |                         |
              ______| |_______              |      N O R F A I R      |
             |                |             |                         |
             |  K R A I D ` S |             |                         |
             |                |             |     (the fire zone)     |
             |    L A I R     |             |                         |
             |                |             |________________   ______|
             |                |      ________________________| |_____ 
             |                |     |                                |
             |(boss hideout I)|     |   R I D L E Y ` S  L A I R     |
             |                |     |                                |
             |________________|     |      (boss hideout II)         |
                                    |________________________________|



" This shows you what the inside of the fortress planet looks like. The
Mini-Bosses have their hideouts in Brinstar and Norfair. Find and zap
two Mini-Bosses to build the bridge from the corridor that leads into
Tourian and get to the Central base containing Mother Brain. Three
kinds of gates will block your way. The blue ones open with one blast
from your beam; it takes 5 missile blasts to open the red ones and 10
missile blasts to open the other ones. "

-_METROID instruction booklet_ (c) 1987, 1989 Nintendo of America Inc.

o---------------------------------------------------------------------o
| V) Maps                                                     FLMPS   |
o---------------------------------------------------------------------o

Map of Brinstar
     ____________________     _    __________
21  |T[]______________() |   | |  |6[]____() |
20                     | |   | |___________|!|_____________________
19                     | |   | ()_________()_()____M_x__E_______() |
18             ________| |   | |                        _________| |
17            |2[]____() |   | |                       |3[]_____() |
16                     | |   | |                                 | |
15                     | |___| |_________________________________| |
14                     | ()=() ()_______() ()______() ()__E_____() |
13                     | |   | |         |!|  ______|!|          |_|
12                     | |   | |         | | |4[]__() |
11                     | |   | |         |_|        |_|
10                     | |   | |____________________
09                     | |   | ()________M______()_N|
08                     | |   |_|
07     ________________| |
06    |1_S__() ()__E__() |
05           |!|       |_|
04           | |
03           | |___
02           | ()_K|
01           |_|

   1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3
   0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3

E energy tank             1 maru mari     S start
M missile tank            2 long beam     N elevator to Norfair
                          3 bombs         K elevator to Kraid's Lair
() blue gate              4 ice beam      T elevator to Tourain
[] red gate (5 missiles)  6 varia         x horizontal secret passage
                                          ! vertical secret passage
()=() bridge
_______________________________________________________________________
Map of Norfair
                           _
16                        | |__________    () blue gate
15                        | ()___MM_()!|   [] red gate 
14                   _    | |_|MMM__() |   
13                  |B|   |_()_x4[]x() |    E energy tank
12         _________| |______________| |    M missile tank
11        | ()M____()_()____________() |
10       _|_()M|_|MM________________() |    4 ice beam
09  ____|7[]_() |____________________|!|    5 high jump
08 | ()______()!()__()=()_____x5[]__() |    7 spin attack
07 | ()______()_()________________()!| |    8 wave beam
06 |!|_________________________|E_()_| |
05 |_()______()!()___()!()_________M_| |    B elevator to Brinstar
04            | |8()_()_|  | ()_____()_|    R elevator to Ridley's Lair
03            | |_______   | ()_R| 
02            | ()__M_M_|  |_|              x horizontal secret passage
01            |_|                           ! vertical secret passage

    1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1   ()=() the bridge
    0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 
_______________________________________________________________________
Map of Kraid's Lair

16                  . . . .     () blue gate
15                  . . . .     [] red gate
14                  . . . .
13              _       . .
12  ___________|B|_______| |    E energy tank
11 | ()___M___() []__M__()_|    M missile tank
10 | ()_______() []___E_|
09 |~|         | |              B elevator to Brinstar
08 | |   ______| |_________     K Kraid!
07 | |  | ()__() []_____() |
06 | |  | |    | |   |M_() |    ~ yellow lava
05 | |  | |____| |_____  | |
04 | |__|_()__()_()_() | | |
03 |_()_()_[]_M_____()_| | |
02            ___________| |
01           |K_E_[]_()_()_|

    1 2 3 4 5 6 7 8 9 1 1 1
    0 0 0 0 0 0 0 0 0 0 1 2
_______________________________________________________________________
Map of Ridley's Lair
                             _
10             _________    |N|            () blue gate
09  __________|M_____()!|___| |________    [] red gate
08 | ()_()E[]x_______()_()_()_()____() |   {} purple gate (10 missiles)
07 | |   | |                         | |   
06 | |___| |_________________________| |   E energy tank
05 | ()_()_()____()*()____M|________() |   M missile tank
04 | |            | |                | |
03 | |  __________| |________________| |   N elevator to Norfair
02 | |_|E_{}R()__()_()______________() |   R Ridley!
01 |_()_________M___________________()_|   
                                           ! vertical secret passage
    1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1    * tough to reach 
    0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8
_______________________________________________________________________
Map of Tourain
    _         _
11 |S|       |B|                  () blue gate
10 |.|       | |                  [] red gate
09 |.|       | |                  {} orange gate (10 missiles)
08 |.|       | |
07 |.|       | |                  B elevator to Brinstar
06 |.|       | |_____________     S elevator to surface
05 |.|       |_{}_________[] |
04 |.|                     | |    o barrier
03 |.|                     | |    O Mother Brain
02 |.|_____________________| |
01 |_()O_o_o_o_o_o()______[]_|    .TIME BOMB 999

    1 2 3 4 5 6 7 8 9 1 1 1 1
    0 0 0 0 0 0 0 0 0 0 1 2 3

o---------------------------------------------------------------------o
| VI) "Step by Step" Maps (visual walkthrough)                STBST   |
o---------------------------------------------------------------------o


********************************Legend*********************************

       E  ENERGY TANK                        1-MARU MARI
       M  MISSILE TANK                       2-LONG BEAM
                                             3-BOMBS
       ()  blue gate                         4-ICE BEAM 
       []  red gate (5 missiles)             5-HIGH JUMP
       {}  purple/orange gate (10 missiles)  6-VARIA
                                             7-SPIN ATTACK
       x  horizontal secret passage          8-WAVE BEAM
       !  vertical secret passage
       ~  lava                               >> go right
       %  you are here                       << go left
       *  go to the next number               ^ go up
                                           \or/ go down
       K  Kraid!!                            
       R  Ridley!!                       elevators: B,N,k,r,T 

***********************************************************************


-=-=-=-=-=-=-=-=-=-=-
First step: Brinstar                                         -MBRNS-
-=-=-=-=-=-=-=-=-=-=-

1_  MARU MARI   ____________
               |1_<<%______().
_______________________________________________________________________
                     .     .
2_  MISSILE TANK    | |___| |__
                    | ()=() ()_.
                    | |   | |
                    | |   | |
                    | |   | |
                    | |   | |_______________
                    | |   | ()__________M___.
   _________________| |   |_|
  |%>>___() ()_____() |
          |!|       |_|
           .
_______________________________________________________________________
                          .
3_  LONG BEAM   _________| |
               |2[]_____() |
                         | |    .
                         | |___| |___
                         | ()=() ()__.
                         | |   | |
                          .    | |
                               | |
                               | |______________
                               | ()_______<<%___.
                               |_|
_______________________________________________________________________
                            .
4_  ENERGY TANK  __________| |
                |%>>______() |
                           | |    .
                           | |___| |_____________________________| |
                           | ()=() ()_____() ()_____() ()__E____()*|
                           | |   | |       |!|       |!|         |_|
                            .     .         .         .
_______________________________________________________________________
                      .
5_  BOMBS    ________| |
            |3[]____() |
                     |^|
                   __|^|
                  ._()%|
                     |_|
_______________________________________________________________________
                        .
6_  ICE BEAM   ________| |
              |%[]_>>_() |
                       | |
         ______________| |
        ._() ()_______() |
     ______|!|         |_|
    |4[]__() |
           |_|
_______________________________________________________________________

7_ MISSILE TANK + ENERGY TANK
       _
      | |            .
      | |___________|!|_____________
      | ()_________()_()_____M_x__E_.
      | |
      | |
      | |
   ___| |___________________________
 .()=() ()_______() ()________() ()_.
      | |         |!|  ________|!|
       .           .  |%[]_>>_() |
                               |_|
_______________________________________________________________________
                _
8_  to Norfair | |         .
               | |________|!|_____________
               | ()______()_()________<<%_.
               | |
               | |
               | |
           ____| |__
          .()=() ()_.
               | |
               | |
               | |
               | |____________________
               | ()_______________()_N|
               |_|
_______________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-
Second step: Norfair                                         -MNRFR-
-=-=-=-=-=-=-=-=-=-=-

               _
1_  HIGH JUMP |%|              .
            __|\|_____________| |
           ._()_()_>>________() |
                           ._() |
                      ________|!|
                     ._x5[]__() |
                              | |
                               .
_______________________________________________________________________
                       _______
2_  MISSILE TANKS (2) ._MM_()!|
                         ._() |
                         ._() |
                          __| |
                         ._() |
                         ._() |
                   _________|!|
                  ._x%[]>>_() |
                            | |
                             .
_______________________________________________________________________

3_  MISSILE TANKS (3)   _______
                      _._%>>()!|
                     |MMM_<<() |
                          ._() |
                              .
_______________________________________________________________________

4_  VARIA
    to Brinstar...       ____
                    ____._()!|
          _        |%_>>__() |
         |B|            ._() |
       __| |_______________| |
      ._()_()_____________() |
                        ._() |
                            .
    ...once in Brinstar
            ___________
           |6[]_____() |
        _____________|!|__
       | ()_________()_()_.
       | |
       | |
       | |
   ____| |__
  .()=() ()_.
       | |
       | |
       | |
       | |__________________________
       | ()__________________<<_()_%|
       |_|
_______________________________________________________________________

5_          ***you can skip this step to do it later*** 
    ENERGY TANK
    a: you take the missile tank
                              _      ______________
                             | |    |%>>[]______() |
                             | |_________________|!|__
                             | ()_______________()_()_.
                             | |
                        .    | |
                       | |___| |__
                       | ()=() ()_.
                       | |   | |
                       | |    .
                       | |
                       | |
                       | |  
                       | |
                _______| |
               .__E#__() |     then go to {6a}
                       |_|
                               # pass under the wall and shoot the 2nd 
                                 right brick to reveal an energy tank
                                (use your ice beam to freeze an ennemy)

    b: you skip Norfair (skip this step and go to {6b}
________________________________________________________________________
                        .     .
{6a}_  MISSILE TANK    | |___| |__
       to Norfair...   | ()=() ()_.
                       | |   | |
                       | |   | |
                       | |   | |
                       | |   | |____________________
                       | |   | ()_______________()_N|
                       | |   |_|
                 ______| |
                ._%>>_() |
                       |_|

       ... Once in Norfair   _
                            |%|
                  __________|/|__
                 ._()M__<<_()_()_.   go to 7_

------------------------------------------------------------------------
                              _      ______________
{6b}_  MISSILE TANK          | |    |%>>[]______() |
       to Norfair...         | |_________________|!|__
                             | ()_______________()_()_.
                             | |
                             | |
                             | |
                          ___| |__
                        .()=() ()_.
                             | |
                             | |
                             | |
                             | |___________________
                             | ()______________()_N|
                             |_|

       ... Once in Norfair   _
                            |%|
                  __________|/|__
                 ._()M__<<_()_()_.   go to 7_
_________________________________________________________________________
                  _____ 
7_  MISSILE TANK |/()%_.
                 |_()M|
_________________________________________________________________________

8_  MISSILE TANKS (2)
                .                .
    ___________| |______________| |
   |^()_>>____()_()____________() |
   |_()%|_|MM__________________() |
                                |!|
                                 .
_________________________________________________________________________
                                      .
9_  SPIN ATTACK                    __| |
                 _________________._() |
        _______ |%>>________________() |
       |7[]_() |_____________________|!|
          ._()!()__()=()______x_[]__() |
          ._()_()_.                  | |
                                      .
_________________________________________________________________________

10_  MISSILE TANKS (2)
              ________
         ____|%[]>>() |__
        | ()_____<_()!()_.
        | ()_____<_()_()_.
        |!|_____________
        |_()______()!()_.
                   | |
                   | |_______
                   | ()__M_M_|
                   |_|
_________________________________________________________________________

11_  WAVE BEAM  ._()!()___()!()_.
                   | |8()_()_|
                   | |_______
                   | ()__<<%_|
                   |_|
_________________________________________________________________________
                           __________________
12_  MISSILE TANK        _._()!()>_________M_|
                       |%()>()_|
_________________________________________________________________________

13_  ENERGY TANK            ____
                    ____   ._() |
                   | ()_.__._()!()__________________
                   | ()______()_()_______________()!|
                   |!|________________________|E_()_|
                   |_()______()!()___()!()______<<%_|
_________________________________________________________________________

14_  To Brinstar...  _
                    |B|               .
                  __| |______________| |
                 ._()_()____________() |
           ____                   ._() |
          ._() |_.___________________|!|
          ._()!()__()=()______x5[]__() |
          ._()_()_________________()!| |
                               |%>()^|.
     ...Once in Brinstar  .     .
     To Kraid's Lair     | |___| |__  
                         | ()=() ()_.
                         | |   | |
                         | |   | |
                         | |   | |
                         | |   | |_____________________
                         | |   | ()______________<<()_%|
                         | |   |_|
           ______________| |
          ._() ()_______() |
             |!|         |_|
             | |
             | |___
             | ()_k|
             |_|
_________________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-=-=-
Third step: Kraid’s Lair  (boss hideout I)                   -MKRDL-
-=-=-=-=-=-=-=-=-=-=-=-=-
                    _
1_ ENERGY TANK   __|%|__
                ._()\[]_.___
                ._()\[]>__E_|
                   | |
                    .
_________________________________________________________________________

2_MISSILE TANK  .
             __| |_____
            ._()^[]>_M_.
            ._()%[]_.
               | |
                .
_________________________________________________________________________
                             _
3_ MISSILE TANK  ___________|B|__
                |*()___M_<<()%[]_.
                | ()_.   ._() []_.
                 .          | |
                             .
_________________________________________________________________________
                 ____
4_ MISSILE TANK |%()_.
                |/()_.
                |~|
                |\|
                | |
                | |
                | |
                | |_______________ .
                |_()_()_[]_M____*()_|
_________________________________________________________________________
                        .
5_ MISSILE TANK  ______| |_________
                | ()__() []>>___() |
                | |    | |   |M_() |
                |^|____| |_____  | |
                |_()<<()_()_()^|  .
                        ._%>()_|
_________________________________________________________________________
                             ____
6_ ENERGY TANK + KRAID!!    ._() |
                           |%>()/|
                               | |
                               | |
                               | |
                    ___________| |
                   |K_E_[]_()_()_|
_________________________________________________________________________
                     _
7_ To Brinstar... __|B|__
                 ._() []_.
                 ._() []_.
                    |^|
              ______| |_________
             | ()__()#[]_____() |   # go down first 
             | |    |\|    ._() |
             | |____|/|__     | |
             |_()__()_()_.    | |
                              | |
                   ___________| |
                  |%>>_[]_()_()_|
    Once in Brinstar...
    go to Norfair...               .     .
                                  | |___| |__
                                  | ()=() ()_.
                                  | |   | |
                                  | |   | |
                                  | |   | |
                                  | |   | |__________________
                      ____________| |   | ()_____________()_N|
                     ._() ()_____() |   |_|
                        |!|       |_|
                        | |
                        | |___
                        |^()<%|
                        |_|
   Once in Norfair...   _
   go to Ridley's Lair |%|              .
                     __|\|_____________| |
                    ._()_()_>_________() |
                                    ._() |
                                     __|!|
                                    ._() |
                                       | |
                                       | |
                              _________| |
                             | ()_____()_|
                             | ()_r|
                             |_|
________________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fourth step: Ridley’s Lair  (boss hideout II)                -MRDYL-
-=-=-=-=-=-=-=-=-=-=-=-=-=-


1_  MISSILE TANK  _
    _________    |N|
   |M_____()!|___|/|__
        ._()_()<()_()_.
________________________________________________________________________
                         _________
2_  ENERGY TANK  _______|%>>___()!|__
                ._()E[]x_______()_()_.
                   | |
                    .
________________________________________________________________________

*The next missile tank is tough to reach, if you miss it, you fall to
 another floor and you loose a lot of your time. There is two choice
 here:

3a: you take the missile tank
3b: you do not take the missile tank
                          _______
{3a}_  MISSILE TANKS (2) ._()%[]_.
       ENERGY TANK          |/|
       + Ridley!!         __|\|______________
                         ._()_()___()#()____M|
                                    | |           # tough to reach
                           .     .   .
*if you fall, go to {3c}  | |___| |________________
                          | ()_()_()_____() ()__<<%|
                          | |             | |              .
                          | |              .            __| |
                          | |__________________________._() |
                          |_()_________M_________________()*|
*if you have read {3c} or killed Kraid, go to 4_
               .                        .
    __________| |______________________| |
   |E_{}R()__()_()_____________<<_____()^|
                                    ._()%|   go to 4_
-------------------------------------------------------------------------
                         __________ 
{3b}_  MISSILE TANK     |/()<()%[]_.
       ENERGY TANK      | |   | |
       + Ridley!!       | |__  .
                        | ()_.
                        | |                             .
                        | |                          __| |
                        | |_________________________._() |
                        |_()________M_________________()*|
               .                        .
    __________| |______________________| |
   |E_{}R()__()_()_____________<<_____()^|
                                    ._()%|   go to 4_
-------------------------------------------------------------------------
                                  .
{3c}_  ENERGY TANK     __________| |__
      (MISSILE TANK)  |E_{}R()<<()%()_.

*There is still two missile tanks to take. Here, there is three main
 lines for you.
                   i: retry the missile tank
                   ii: take the other missile tank and leave
                   iii: leave without taking the two missile tanks
                  ___     .
    _____________._ !|___| |________
i: ._()*[]x_______()_()_()_()____() |
      | |                         | |
       .                        __| |
                               ._() |
               .                  | |
    __________| |_________________| |
   |%>{}>()__()_()_______________() |
                               ._()_|  go to {3a}
                .                  .
ii:  __________| |________________| |
    |%>{}>()__()_()______________() |
           ._M___________________()_|  go to 4_
                .                 .
     __________| |_______________| |
iii:|%>{}>()__()_()_____________()*|
                              ._()_|  go to 4_
________________________________________________________________________
                                 _
4_  to Norfair...               |N|
                              __| |________
                             ._()_()____() |
                                         | |
                                       __| |
                                      ._() |
                        .                | |
           ____________| |_______________|^|
         |%>>_{}_()___()_()_____________()%|
                   |%>>_________________()_|
    ...Once in Norfair..._
    ...to Brinstar...   | |__________
                        | ()___MM_()!|
                   _    | |_|MMM__() |
                  |B|   |_()_x4[]x() |
                __| |______________|^|
               ._()_()____________()^|  # Go up first, then go
                                ._()#|    to the elevator.
                                 __|!|
                                ._() |
                                   | |
                                   | |
                          _________| |
                         | ()_____()_|
                         | |___
                         |^()<%|
                         |_|
    ...Once in Brinstar      .
    ...go to the Bridge_____| |__
                      ._()=() ()_.
                            | |
                            | |
                            | |
                            | |______________________
                            | ()_______________<<()_%|
                            |_|
    
    ...If you skipped the Norfair #5_, you should do it whenever
       you want to restore all your energy points. In that case,
       go to 5_. Once you are ready to go to tourain, go to {6b}.
_______________________________________________________________________
                 . 
5_ ENERGY TANK  | |____
                | ()=().
                | |
                | |
                | |
                | |
                | |
                | |
          ______| |
         ._#E__() |   # Freeze an ennemy to reach the energy tank
                |_|     go to {6a}
________________________________________________________________________
                  _______________________
{6a}_ to Tourain |T[]_________________() |
                                       | |
                                       | |
                                     __| |
                                    ._() |
                                       | |
                                       | |___
                                       | ()=().
                                       | |
                                       | |
                                       | |
                                       | |
                                       | |
                                       | |
                                  _____| |
                                 ._%>>() |
                                       |_|
------------------------------------------------------------------------
                  _______________________
{6b}_ to Tourain |T[]_________________() |
                                       | |
                                       | |
                                     __| |
                                    ._() |
                                       |^|
                                       |^|___
                                       |%()=().
                                       | |
                                        .
________________________________________________________________________

-=-=-=-=-=-=-=-=-=-=-
Final step: Tourain                                          -MTRAN-
-=-=-=-=-=-=-=-=-=-=-

_Freeze the ennemies then kill them with 5 missiles.
  _         _
 |S|       |%|
 |.|       |/|
 |.|       |\|
 |.|       | |
 |.|       | |                  S  elevator to surface
 |.|       | |____________
 |.|       |_{}________[] |     o  barrier
 |.|                    | |     O  Mother Brain
 |.|                    | |
 |.|____________________| |     .  TIME BOMB 999
 |_()O_o_o_o_o_o()_____[]_|

________________________________________________________________________
______________________update history: (dd/mm/yyyy)______________________

--> 24/01/2003: first publication
--> 25/01/2003: fixed minor errors 
--> 29/01/2003: fixed a minor tabulation problem + added this section
--> 09/09/2003: minor form changes
--> 16/10/2005: Added browsing codes / layout changes / many corrections
--> 15/08/2007: fixed email address! > remi[at]remz[dot]ca
________________________________________________________________________
_______________________________________________Remi Marois (c) 2003-2005