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    FAQ/Walkthrough by Remz

    Version: 1.2 | Updated: 08/14/07 | Search Guide | Bookmark Guide

    .---.__.---.--------.-----------.----------.----------.-----.--------. 
    |          |        |           |     ___  |          |     |     __  |
    |          |   _____|___     ___|    |   | |   ____   |     |    |  | |
    |   |\/|   |  |__       |   |   |    |___| |  |    |  |     |    |  | |
    |   |  |   |   __|      |   |   |         /|  |    |  |     |    |  | |
    |   |  |   |  |_____    |   |   |    |    \|  |____|  |     |    |__| |
    |   |  |   |        |   |   |   |    |\    |          |     |         |
    `---`  `---`--------`   `---`   `----` `---`----------`-----`--------`
    
    
     ___  ___        __      ___ ___  ___
    |    |   ||-\/-||__||   |     |  |     _  _       _   _  _
    |    |   || || ||   |   |__   |  |__  |_ | ||  | || || || |
    |___ |___||    ||   |__ |___  |  |___  _||_||_ |_|| ||_|| | version 1.2
    
    
                      (c) copyright Remi Marois 2003-2005
    
                0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0o0
                o                                             o
                0       last update: August 15th 2007         0
                o       contact: remi[at]remz[dot]ca          o
                0                                             0
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    o---------------------------------------------------------------------o
    |                          TABLE OF CONTENTS                          |
    o---------------------------------------------------------------------o
    
    =======================================================================
    I) Disclaimer and Legal Information ========================= DSLGI ===
    =======================================================================
    
    =======================================================================
    II) Complete Walkthrough ==================================== WLKTH ===
    =======================================================================
    
    -----------------------------------------------------------------------
    a) First step: Brinstar                                       1BRNS
    -----------------------------------------------------------------------
    b) Second step: Norfair                                       2NRFR
    -----------------------------------------------------------------------
    c) Third step: Kraid’s Lair                                   3KRDL
    -----------------------------------------------------------------------
    d) Fourth step: Ridley’s Lair                                 4RDYL
    -----------------------------------------------------------------------
    e) Final step: Tourain                                        5TRAN
    -----------------------------------------------------------------------
    
    =======================================================================
    III) The Metroid Story ====================================== MTDSR ===
    =======================================================================
    
    =======================================================================
    IV) The Fortress Planet of Zebes ============================ FTRSZ ===
    =======================================================================
    
    =======================================================================
    v) Full Maps ================================================ FLMPS ===
    =======================================================================
    
    =======================================================================
    VI) "Step by Step" full Maps!! (Visual Walkthrough) ========= STBST ===
    =======================================================================
    
    -----------------------------------------------------------------------
    a) First step: Brinstar                                       MBRNS
    -----------------------------------------------------------------------
    b) Second step: Norfair                                       MNRFR
    -----------------------------------------------------------------------
    c) Third step: Kraid’s Lair                                   MKRDL
    -----------------------------------------------------------------------
    d) Fourth step: Ridley’s Lair                                 MRDYL
    -----------------------------------------------------------------------
    e) Final step: Tourain                                        MTRAN
    -----------------------------------------------------------------------
    
    ***********************************************************************
    
    o---------------------------------------------------------------------o
    | I) Dislaimer and Legal Information                          DSLGI   |
    o---------------------------------------------------------------------o
    	
    This solution is for private and personal use only. It is not to be 
    used for profitable or promotional purposes. Use of this solution on
    any webpage may only be granted by my permission, and must be in its
    full version. All characters, objects, and their names are the (tm)
    trademark (c) copyrighted property of Nintendo of America Inc. , and
    all characters, objects, and their names are used without permission.
    
    o---------------------------------------------------------------------o
    | II) Complete Walkthrough                                    WLKTH   |
    o---------------------------------------------------------------------o
    
    -=-=-=-=-=-=-=-=-=-=-
    First step: Brinstar                                         -1BRNS-
    -=-=-=-=-=-=-=-=-=-=-
    
    1_Go left and take the MARU MARI ball.
    
    2_Go right through the next 3 doors. Go up until you see a door to your
     right and enter. This is the bridge, enter the next door. Go down and
     enter the door to your right. Go right until you take the MISSILE
     TANK.
    
    3_Go back to the bridge and go left. You are now in a blue
     vertical-scrolling area. Go up and enter the first door you see on
     your left. Go left until you see a red door. Shoot 5 missiles and
     enter the room. Take the LONG BEAM.
    
    4_Go back to the bridge and cross it (from the left to the right).
     Enter the door right in front of you then go right as long as you can
     (on your way, you will find an ENERGY TANK). [this is a good place
     to refresh]
    
    5_Now, go up and enter the first door you see on your left. Go left
     and enter the red door (it takes 5 missiles). Here are the BOMBS.
    
    6_Go back (right,down,left) where you found the first energy tank.
     Here, enter one door (to the left) and break the ground with your
     bombs to find a secret path. Go down, enter the door to your left,
     then go left. Open the red door and take the ICE BEAM.
    
    7_Go back all the way left to the orange vertical-scrolling corridor
     next to the bridge (to its right). Now, instead of going right or
     down, go up. You will see a door on the upper right. Enter and go
     right. [this is a good place to refresh] You will have to use your
     bombs on a brick to reveal a secret path. At this point, you will
     have 4 different ways, take the upper one. Enter the right door.
     Keep going right until you see the MISSILE TANK, [this is a good
     place to refresh] take it and go to the dead-end. You can pass by
     destroying some green bricks (shoot the up-right brick, jump and
     roll into a ball. You will have to use your bombs to propel you in
     the air, this technique will allow you to pass through a small
     secret path.). Now go right until you see the ENERGY TANK.
    
    8_Go back to the orange vertical-scrolling area (right to the bridge)
     and go down as far as you can. Enter the door to your right (the 2nd
     you will see) if all is going fine, you are where you found the first
     missile tank. This time, keep going right. You will find the elevator
     to NORFAIR.
    
             p a s s w o r d :      1 x W O 0 0   0 0 0 0 0 0
                                    Z A X G A 1   0 0 0 0 M s
    _______________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-
    Second step: Norfair                                         -2NRFR-
    -=-=-=-=-=-=-=-=-=-=-
    
    1_First, enter the right door. Now go ahead and enter the door (to the
     right). Go down and skip the two doors you see. Use your bombs on the
     second brick to the right and break the floor to reveal a secret path.
     After passing through the floor, enter the first door you see on the
     left. Open the red door and take the HIGH JUMP in the next room.
    
    2_Go back to the vertical-scrolling area and go back through the secret
     path you passed by. Now go up and skip the two doors again. You will
     now be able to jump higher, so keep going up until you reach the top,
     skip all the doors you see. Break the top floor and pass through it.
     Enter the left door. Take the 2 MISSILE TANKS.
    
    3_Go back right and go back through the floor. Now enter the first door
     on the left. Go all the way left and take the 3 MISSILE TANKS.
    
    4_Its now the time to go all the way back to reach the elevator that
     leads to Brinstar (right, down, skip one door, left). Use the
     elevator. Once in Brinstar, go all the way left to the orange
     vertical-scrolling area. Here, keep going up and skip the two doors
     you see (one leads to the bridge). Enter the upper right door. Go
     right until you see a door and enter. Break the upper floor and go 
     through it. Enter the door to the left and go left until you see the
     red door. Behind, there is a room with the VARIA.
    
    5_ * You can skip this step to do it later (just before beating
     mother brain). Note that you will find 7 energy tanks on your way,
     but you cannot have more than 6 energy blocks anyway. Go to the left
     of the bridge, there is a blue vertical-scrolling room. Here, go all
     the way down and enter the left door. Go left, pass under the wall
     and shoot the second right brick to reveal an ENERGY TANK (use your
     ice beam to freeze an ennemi).
    
    6_Now, return to Norfair and enter the left door. Go left as long as
     you can (on your way you will find a MISSILE TANK, and you will
     encounter a wall that you can pass through).
    
    7_When you are in a vertical-scrolling area, go down and enter the
     right door, go right and take the MISSILE TANK.
    
    8_Go back to the room with the elevator to Brinstar. Now, enter the
     room to the right. Go right and enter the door you will see. Now,
     go a litle bit down and enter the left door. Just keep going left
     until you take 2 MISSILE TANKS (on your way, you will have to pass
     through a wall using both the bombs and the maru mari abilities).
    
    9_Go back to the very right vertical-scrolling area. Go down and bomb
     the floor again. Enter the left door next to the secret path. Go to
     the room where you found the high jump and bomb the floor to reveal
     another secret path. Go all the way left. Enter the door. Here is
     the bridge. Enter the left door. Go ahead until the next door and
     enter it. In the green room, break the upper floor and enter the
     door you see. Open the red door and take the very powerful SPIN
     ATTACK.
    
    10_Go back through the green room’s floor and break the lower floor.
     enter the left door. Go all the way left and enter the door. Use
     your bombs to break the floor (in the fake-lava). Go down and enter
     the right door. Go all the way right then enter the door. Now break
     the floor like you did few times ago. Go down and enter the right
     door. Go right and take the 2 MISSILE TANKS.
    
    11_Come back in the place where you broke the floor, enter the right
     door. Go all the way right (take your time here, do not fall between
     two walls, it's fatal) and enter the door. Break the floor at the very
     left, and go down. Enter the door to the left. Go all the way left and
     enter the room behind the red door. You will get the terrific WAVE 
     BEAM.
    
    12_Go back to the chamber where you broke the left block of the floor.
     Now, enter the right door. Keep going right (pass through the green
     walls) until you get the MISSILE TANK. Take your time. The
     frustration of getting trapped between two walls is not good for your 
     health.  ;)
    
    13_Go back all the way left until you reach the vertical-scrolling room
     with the red lava and keep going up. Go through the tiny passageway
     that leads to the other room with the same fake lava. Here, enter the
     first door to the right. Go all the way right and enter all the doors
     you see. When you get in the chamber that seems like a dead-end, crack
     the very left brick of the floor and go down. Enter the room to your
     left. Go left and take the ENERGY TANK.
    
    14_Go back the passageway you come from and enter the left door. Go
     left and enter the door. Now go up, (through the passageway) and
     enter the right door. Now go right as far as you can, you will pass
     by the bridge, and by the place you found the high jump. At the
     vertical-scrolling room, to the very right, go up by breaking the top
     floor and continue your way up. Enter the second door you see after
     the passageway, and enter (left). Go left until the room with the
     elevator to Brinstar. Go to Brinstar. Now go all the way left, then go
     up until you see the two doors. Enter the left one. Pass by the bridge
     that leads to the blue vertical-scrolling area. Now go all the way
     down until you see a door on your left. Enter it. Go left again and
     enter the door. Break the brick and go down. Enter the right door.
     Here is the elevator to Kraid’s Lair. (the boss hideout I)
    
    
             p a s s w o r d :      0 1 x j - -   - W 0 0 0 0
                                    0 a - e p C   3 W 0 0 k p
    
                    (in this game, I skipped Norfair #5_)
    _______________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Third step: Kraid’s Lair  (boss hideout I)                   -3KRDL-
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
    1_Once in Kraid’s Lair, go down a litle bit, and enter the second red 
     door you see on your right. As soon as you take the ENERGY TANK, go
     back to the vertical-scrolling elevator room.
    
    2_Now, go back to the top and enter the upper red door. Get the
     MISSILE TANK and go back to that same vertical-scrolling elevator
     room.
    
    3_Go left and enter the upper blue door. Head left and find the MISSILE
     TANK (pass through the wall).
    
    4_At the very left vertical-scrolling area, go all the way down
     (you will pass through yellow fake lava) and enter the right door.
     Now go right and enter both the blue and the red doors. Take the
     MISSILE TANK and keep going right.
    
    5_Enter the right door. Go up a litle bit and enter the door you see
     on your left. Now go left as long as you can, enter all the doors you
     see. Go up and enter the upper right door. Now keep going right until
     the very right vertical-srcolling area. Go down a litle bit and enter
     the first door you see on your left. Take the MISSILE TANK.
    
    6_Go back to the very left vertical-scrolling area, then go all the way
     down. Enter the left door. Go left and enter the left door. Enter the
     red door and fight KRAID!
    
    *_You can do this step after beating Kraid, but if you need a refresh
     while you are fighting him, go into the lava (the right one) and
     shoot the fourth brick below the door. Get out the lava and roll into
     a ball. Press down-foward on the control pad and get the hidden
     ENERGY TANK.
    
    7_Now, it is the time to travel back to Brinstar. [go back all the way
     right, then go up to enter the highest door (second door on the
     left).] Go all the way left until the vertical-scrolling area. Here,
     you have no choice, go down. Enter the bottom blue door (left). Go
     left and enter the door. Go up and enter the right door. Go right and
     enter the door. At this point, keep going up and use the elevator.
     Once in Brinstar, go to Norfair (enter the left door and go up). [At
     the top, enter the right door. Go right and enter the door. You are
     now in the blue vertical-scrolling area. Go up and enter the first
     door you see. Here is the bridge. Go right. You are now in the orange
     vertical-scrolling area. Go down and enter the bottom right door.
     Go right and enter the door that leads to the elevator. Take the
     elevator to Norfair.] Here, (Norfair) enter the right door, go right
     and enter the door. Skip all the doors and go down. Break the ground
     at the very right and keep going down. Enter the last door you see
     on your left. Go left and enter the door. Go down and enter the door
     to your right. This is the elevator to Ridley’s Lair. (the boss
     hideout II)
    
    
             p a s s w o r d :      8 7 k t - -   - - W u 0 0
                                    2 Z - I r u   I 0 0 0 c Z
    
                   (in this game, I skipped: Norfair #5_)
    _______________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    Fourth step: Ridley’s Lair  (boss hideout II)                -4RDYL-
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    1_First, enter the left door. Pass through the chamber and enter the
     door. On the second chamber, break the upper floor at the very right.
     Go up and enter the door. Go left until you take the MISSILE TANK.
    
    2_Return to the second chamber. Enter the door on your left. [this is
     a very good place to refresh] What you have to do here is a litle bit
     tricky, you have to go left and you have to find a place where you can
     destroy a green brick. Go through the tiny passageway. You will now be
     able to reach the red door on your left. Now you should see an ENERGY
     TANK. Be careful, because both the 8th and the 9th bricks are not
     solid. Take the energy tank.
    
    3_*** The next missile tank is tough to reach, if you miss it, you
     fall to another floor and you loose a lot of your time. There is
     two choices here:
    
                 3a: you take the missile tank
    
    
                 3b: you do not take the missile tank
    
    {3a}_Fall through the fake bricks. Enter the right door. Go all the
     way right and enter the door. Here, you will have to jump to the
     other side! It’s very tough but you can do it.
     
     [If you fall, read {3c}]
    
     Enter the right door. Go right and take the MISSILE TANK. Go back
     where you were before and keep going left. When you are in the very
     left vertical-scrolling area, go down and enter the right door. Go
     all the way right until the other vertical-scrolling area (at the
     very right). You will find another MISSILE TANK on the way... 
    
     *** If you have read {3c} or killed Kraid, go to 4_
    
     Go up a litle bit and enter the other door you see on your left
     (the first you see). Go all the way left and kill the boss. Shoot
     ten missiles on the purple door and enter it. Go left and take the
     ENERGY TANK.
    
     go to 4_ 
    
    {3b}_Enter the left door. Go left and enter the door. Go all the way
     down (skip one door) and enter the right door. Go right as far as
     you can. On your way, you will find one MISSILE TANK. Go up a litle
     bit and enter the first door you see on your left. Go left as far
     as you can. Kill the boss. Shoot ten missiles on the purple door
     and enter it. Go left and take the ENERGY TANK.
    
     go to 4_
    
    {3c}_Oups! The best thing you can do now is to kill the boss. Enter
     the left door. Go left and enter the door. Kill the boss and shoot
     ten missiles on the purple door. Enter it. Go left and take the
     ENERGY TANK. There is still two missile tanks to take. Here, there
     is three main lines for you.
    
    	i: retry the missile tank 
    	ii: take the other missile tank and leave
    	iii: leave without taking the two missile tanks
    
    i: Go back all the way right, then all the way up. Enter the upper
       left door and keep going left until the chamber with the 2 fake
       bricks. 
    
     Go to {3a}
    
    ii: Go back all the way right, then go down a litle bit. Enter the
        first door you see on the left. Go left until you get the MISSILE
        TANK. Now go back and enter the right door.
    
     go to 4_  
    
    iii: Go all the way right (enter the two right doors on your way).
    
     go to 4_
    
    4_Now, return to the elevator to Norfair (Go all the way up in the
     very right vertical-scrolling area. Enter the upper left door. Go
     left and enter the door. Go down and enter the left door. Go left,
     enter the door, and go up. Here, enter the right door and go right.
     Enter the door and keep going up.). In Norfair, get the other ice
     beam and go to the elevator to Brinstar (Enter the left door. Go
     up and enter the right door. Go right and enter the right door.
     Keep going up and skip the door you see. Break the top floor, go up
     and skip the doors. Break the upper floor again and enter the door
     to your left. Go left, break the wall and enter the left door. Go
     down, enter the right door. Go right and break the wall. Take the
     ICE BEAM. Go back to the vertical-scrolling area by the red door
     and go down. Enter the first door you see on your left. Go left
     then go up). In Brinstar, go to the bridge (Enter the left door.
     Go left and enter the left door. Now go up, and enter the first
     door you see on your left.).
     
    5_*If you skipped the energy tank at Norfair #5_ or if you are using
     the Kraid’s Lair code or the Ridley’s Lair code, you should do it
     whenever you want to restore all your energy points. [Go to the
     left of the bridge, there is a blue vertical-scrolling room. Here,
     go all the way down and enter the left door. Go left and pass under
     the wall. Shoot the second right brick to reveal an ENERGY TANK
     (use your ice beam to freeze an ennemi).]
    
    *If you skipped the famous energy tank at Norfair #5_, you can try to
     go back to Brinstar and to kill yourself (after destroying the five
     barriers). If you die in Brinstar, you will begin very close to it.
     You just take it, and you are full to kill mother brain.
    
    6_Anyway, when you are ready, go to the blue vertical-scrolling area
     and enter the upper left door. Go left, shoot the statues, cross
     the bridge and enter the left door. Take the elevator to Tourain. 
    
    
             p a s s w o r d :      X - z - - -   - - ? 1 W 0
                                    d V - z s 5   W 0 1 G K v
     
                    (In this game, i skipped Norfair #5_)
    
    * If you want to start here, but without the five barriers:
    
             p a s s w o r d :      5 X - - - -   - - - - - W
                                    O d V - ? 2   6 0 0 0 j L
    _______________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-
    Final step: Tourain                                          -5TRAN-
    -=-=-=-=-=-=-=-=-=-=-
    
    _What you have to do here is quite simple, but not too easy. Just
     follow the way. Freeze the enemies then kill them with 5 missiles.
     The way leads to the five barriers and ...MOTHER BRAIN!!!
    
     A good challenge awaits you...
    
    
    o---------------------------------------------------------------------o
    | III) The METROID Story                                      MTDSR   |
    o---------------------------------------------------------------------o
    
    
    In the year 2000 of the history of the cosmos, representatives from the
    many different planets in the galaxy established a congress called the
    Galactic Federation, and an age of prosperity began. A successful
    exchange of cultures and civilization resulted, and thousands of inter
    stellar spaceships ferried back and forth between planets. But
    space-pirates also appeared to attack the spaceships.The Federation
    Bureau created the Galactic Federation Police , but the pirates'
    attacks were powerful and it was not easy to catch them in the vastness
    of space. The Federation Bureau and the Federation Police called
    together warriors known for their greatcourage and sent them to do
    battle with the pirates. These great warriors were called " space
    hunters. " They received large rewards when they captured pirates, and
    made their living as space bounty hunters. It is nowyear 20X5 of the
    history of the cosmos, and something terrible has happened. Space
    pirates have attacked a deep-space research spaceship and seized a
    capsule containing an unknown life-form that had just been discovered
    on Planet SR388. This life-form is in a state of suspended animation,
    but can be reactivated and will multiply when exposed to beta rays for
    24 hours. It is suspected that the entire civilization of Planet SR388
    was destroyed by some unknown person or thing, and there is a strong
    possibility that the life-form just discovered was the cause of the
    planet's destruction. Tocarelessly let it multiply would be extremely
    dangerous . The Federation researchers had named it "METROID" and were
    bringing it back to Earth when it was stolen by the space pirates ! If
    METROID is multiplied by the space pirates and then used as a weapon,
    the entire galactic civilization will be destroyed. After a desperate
    search, the Federation Police have at last found the pirates'
    headquarters, the fortress planet Zebes, and launched a general attack.
    But the pirates' resistance is strong, and the Police have been unable
    to take the planet. Meanwhile, in a room hidden deep within the center
    of the fortress, the preparations for multiplying the METROID are
    progressing steadily. As a last resort, the Federation Police have
    decided on this strategy: to send a space hunter to penetrate the
    center of the fortress and destroy the Mother Brain. The space hunter
    chosen for this mission is Samus Aran. Samus is the greatest of all
    the space hunters and has successfully completed numerous missions that
    everyone thought were absolutely impossible. Samus is a cyborg, who's
    entire body has been surgically strengthened with robotics, giving
    Samus superpowers. Even the space pirates fear this space suit, which
    can absorb any enemy's power. But Samus's true form is shrouded in
    mystery. The planet Zebes is a natural fortress. Its sides are covered
    with a special kind of stone, and its interior is a complicated maze.
    On top of that, the pirates have planted devices and booby traps in
    the maze, and the pirates' eery followers lie in wait around every
    corner. Samus has now succeeded in penetrazing Zebes. But time is
    running out. Will Samus be able to destroy the METROID and save the 
    galaxy ?
    
    -_METROID Instruction Booklet_ (c)1987, 1989 Nintendo of America Inc.
    
    o---------------------------------------------------------------------o
    | IV) The Fortress Planet of Zebes                            FTRSZ   |
    o---------------------------------------------------------------------o
    
         ____________________________    _       _________________________
        |_  ()B()_________________() |  | |_____|                         |
     _____| |________________      | |  | ()____                          |
    |                        |     | |  | |     |                         |
    | here there be METROID  |     | |  | |     |    B R I N S T A R      |
    |                        |     | |__| |_____|                         |
    |    *T O U R I A N*     |     |()_() ()____                          |
    |                        |     | |  | |     |    (the rocky zone)     |
    |     (central base)     |     | |  | |     |                         |
    |________________________|     | |  | |_____|                         |
          _________________________| |  |_()____                          |
         |___S______() ()_________()_|          |_______________   _______|
                     | |__                       _______________| |_______
                     |_() |                     |                         |
                  ______| |_______              |      N O R F A I R      |
                 |                |             |                         |
                 |  K R A I D ` S |             |                         |
                 |                |             |     (the fire zone)     |
                 |    L A I R     |             |                         |
                 |                |             |________________   ______|
                 |                |      ________________________| |_____ 
                 |                |     |                                |
                 |(boss hideout I)|     |   R I D L E Y ` S  L A I R     |
                 |                |     |                                |
                 |________________|     |      (boss hideout II)         |
                                        |________________________________|
    
    
    
    " This shows you what the inside of the fortress planet looks like. The
    Mini-Bosses have their hideouts in Brinstar and Norfair. Find and zap
    two Mini-Bosses to build the bridge from the corridor that leads into
    Tourian and get to the Central base containing Mother Brain. Three
    kinds of gates will block your way. The blue ones open with one blast
    from your beam; it takes 5 missile blasts to open the red ones and 10
    missile blasts to open the other ones. "
    
    -_METROID instruction booklet_ (c) 1987, 1989 Nintendo of America Inc.
    
    o---------------------------------------------------------------------o
    | V) Maps                                                     FLMPS   |
    o---------------------------------------------------------------------o
    
    Map of Brinstar
         ____________________     _    __________
    21  |T[]______________() |   | |  |6[]____() |
    20                     | |   | |___________|!|_____________________
    19                     | |   | ()_________()_()____M_x__E_______() |
    18             ________| |   | |                        _________| |
    17            |2[]____() |   | |                       |3[]_____() |
    16                     | |   | |                                 | |
    15                     | |___| |_________________________________| |
    14                     | ()=() ()_______() ()______() ()__E_____() |
    13                     | |   | |         |!|  ______|!|          |_|
    12                     | |   | |         | | |4[]__() |
    11                     | |   | |         |_|        |_|
    10                     | |   | |____________________
    09                     | |   | ()________M______()_N|
    08                     | |   |_|
    07     ________________| |
    06    |1_S__() ()__E__() |
    05           |!|       |_|
    04           | |
    03           | |___
    02           | ()_K|
    01           |_|
    
       1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3
       0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3
    
    E energy tank             1 maru mari     S start
    M missile tank            2 long beam     N elevator to Norfair
                              3 bombs         K elevator to Kraid's Lair
    () blue gate              4 ice beam      T elevator to Tourain
    [] red gate (5 missiles)  6 varia         x horizontal secret passage
                                              ! vertical secret passage
    ()=() bridge
    _______________________________________________________________________
    Map of Norfair
                               _
    16                        | |__________    () blue gate
    15                        | ()___MM_()!|   [] red gate 
    14                   _    | |_|MMM__() |   
    13                  |B|   |_()_x4[]x() |    E energy tank
    12         _________| |______________| |    M missile tank
    11        | ()M____()_()____________() |
    10       _|_()M|_|MM________________() |    4 ice beam
    09  ____|7[]_() |____________________|!|    5 high jump
    08 | ()______()!()__()=()_____x5[]__() |    7 spin attack
    07 | ()______()_()________________()!| |    8 wave beam
    06 |!|_________________________|E_()_| |
    05 |_()______()!()___()!()_________M_| |    B elevator to Brinstar
    04            | |8()_()_|  | ()_____()_|    R elevator to Ridley's Lair
    03            | |_______   | ()_R| 
    02            | ()__M_M_|  |_|              x horizontal secret passage
    01            |_|                           ! vertical secret passage
    
        1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1   ()=() the bridge
        0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 
    _______________________________________________________________________
    Map of Kraid's Lair
    
    16                  . . . .     () blue gate
    15                  . . . .     [] red gate
    14                  . . . .
    13              _       . .
    12  ___________|B|_______| |    E energy tank
    11 | ()___M___() []__M__()_|    M missile tank
    10 | ()_______() []___E_|
    09 |~|         | |              B elevator to Brinstar
    08 | |   ______| |_________     K Kraid!
    07 | |  | ()__() []_____() |
    06 | |  | |    | |   |M_() |    ~ yellow lava
    05 | |  | |____| |_____  | |
    04 | |__|_()__()_()_() | | |
    03 |_()_()_[]_M_____()_| | |
    02            ___________| |
    01           |K_E_[]_()_()_|
    
        1 2 3 4 5 6 7 8 9 1 1 1
        0 0 0 0 0 0 0 0 0 0 1 2
    _______________________________________________________________________
    Map of Ridley's Lair
                                 _
    10             _________    |N|            () blue gate
    09  __________|M_____()!|___| |________    [] red gate
    08 | ()_()E[]x_______()_()_()_()____() |   {} purple gate (10 missiles)
    07 | |   | |                         | |   
    06 | |___| |_________________________| |   E energy tank
    05 | ()_()_()____()*()____M|________() |   M missile tank
    04 | |            | |                | |
    03 | |  __________| |________________| |   N elevator to Norfair
    02 | |_|E_{}R()__()_()______________() |   R Ridley!
    01 |_()_________M___________________()_|   
                                               ! vertical secret passage
        1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1    * tough to reach 
        0 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8
    _______________________________________________________________________
    Map of Tourain
        _         _
    11 |S|       |B|                  () blue gate
    10 |.|       | |                  [] red gate
    09 |.|       | |                  {} orange gate (10 missiles)
    08 |.|       | |
    07 |.|       | |                  B elevator to Brinstar
    06 |.|       | |_____________     S elevator to surface
    05 |.|       |_{}_________[] |
    04 |.|                     | |    o barrier
    03 |.|                     | |    O Mother Brain
    02 |.|_____________________| |
    01 |_()O_o_o_o_o_o()______[]_|    .TIME BOMB 999
    
        1 2 3 4 5 6 7 8 9 1 1 1 1
        0 0 0 0 0 0 0 0 0 0 1 2 3
    
    o---------------------------------------------------------------------o
    | VI) "Step by Step" Maps (visual walkthrough)                STBST   |
    o---------------------------------------------------------------------o
    
    
    ********************************Legend*********************************
    
           E  ENERGY TANK                        1-MARU MARI
           M  MISSILE TANK                       2-LONG BEAM
                                                 3-BOMBS
           ()  blue gate                         4-ICE BEAM 
           []  red gate (5 missiles)             5-HIGH JUMP
           {}  purple/orange gate (10 missiles)  6-VARIA
                                                 7-SPIN ATTACK
           x  horizontal secret passage          8-WAVE BEAM
           !  vertical secret passage
           ~  lava                               >> go right
           %  you are here                       << go left
           *  go to the next number               ^ go up
                                               \or/ go down
           K  Kraid!!                            
           R  Ridley!!                       elevators: B,N,k,r,T 
    
    ***********************************************************************
    
    
    -=-=-=-=-=-=-=-=-=-=-
    First step: Brinstar                                         -MBRNS-
    -=-=-=-=-=-=-=-=-=-=-
    
    1_  MARU MARI   ____________
                   |1_<<%______().
    _______________________________________________________________________
                         .     .
    2_  MISSILE TANK    | |___| |__
                        | ()=() ()_.
                        | |   | |
                        | |   | |
                        | |   | |
                        | |   | |_______________
                        | |   | ()__________M___.
       _________________| |   |_|
      |%>>___() ()_____() |
              |!|       |_|
               .
    _______________________________________________________________________
                              .
    3_  LONG BEAM   _________| |
                   |2[]_____() |
                             | |    .
                             | |___| |___
                             | ()=() ()__.
                             | |   | |
                              .    | |
                                   | |
                                   | |______________
                                   | ()_______<<%___.
                                   |_|
    _______________________________________________________________________
                                .
    4_  ENERGY TANK  __________| |
                    |%>>______() |
                               | |    .
                               | |___| |_____________________________| |
                               | ()=() ()_____() ()_____() ()__E____()*|
                               | |   | |       |!|       |!|         |_|
                                .     .         .         .
    _______________________________________________________________________
                          .
    5_  BOMBS    ________| |
                |3[]____() |
                         |^|
                       __|^|
                      ._()%|
                         |_|
    _______________________________________________________________________
                            .
    6_  ICE BEAM   ________| |
                  |%[]_>>_() |
                           | |
             ______________| |
            ._() ()_______() |
         ______|!|         |_|
        |4[]__() |
               |_|
    _______________________________________________________________________
    
    7_ MISSILE TANK + ENERGY TANK
           _
          | |            .
          | |___________|!|_____________
          | ()_________()_()_____M_x__E_.
          | |
          | |
          | |
       ___| |___________________________
     .()=() ()_______() ()________() ()_.
          | |         |!|  ________|!|
           .           .  |%[]_>>_() |
                                   |_|
    _______________________________________________________________________
                    _
    8_  to Norfair | |         .
                   | |________|!|_____________
                   | ()______()_()________<<%_.
                   | |
                   | |
                   | |
               ____| |__
              .()=() ()_.
                   | |
                   | |
                   | |
                   | |____________________
                   | ()_______________()_N|
                   |_|
    _______________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-
    Second step: Norfair                                         -MNRFR-
    -=-=-=-=-=-=-=-=-=-=-
    
                   _
    1_  HIGH JUMP |%|              .
                __|\|_____________| |
               ._()_()_>>________() |
                               ._() |
                          ________|!|
                         ._x5[]__() |
                                  | |
                                   .
    _______________________________________________________________________
                           _______
    2_  MISSILE TANKS (2) ._MM_()!|
                             ._() |
                             ._() |
                              __| |
                             ._() |
                             ._() |
                       _________|!|
                      ._x%[]>>_() |
                                | |
                                 .
    _______________________________________________________________________
    
    3_  MISSILE TANKS (3)   _______
                          _._%>>()!|
                         |MMM_<<() |
                              ._() |
                                  .
    _______________________________________________________________________
    
    4_  VARIA
        to Brinstar...       ____
                        ____._()!|
              _        |%_>>__() |
             |B|            ._() |
           __| |_______________| |
          ._()_()_____________() |
                            ._() |
                                .
        ...once in Brinstar
                ___________
               |6[]_____() |
            _____________|!|__
           | ()_________()_()_.
           | |
           | |
           | |
       ____| |__
      .()=() ()_.
           | |
           | |
           | |
           | |__________________________
           | ()__________________<<_()_%|
           |_|
    _______________________________________________________________________
    
    5_          ***you can skip this step to do it later*** 
        ENERGY TANK
        a: you take the missile tank
                                  _      ______________
                                 | |    |%>>[]______() |
                                 | |_________________|!|__
                                 | ()_______________()_()_.
                                 | |
                            .    | |
                           | |___| |__
                           | ()=() ()_.
                           | |   | |
                           | |    .
                           | |
                           | |
                           | |  
                           | |
                    _______| |
                   .__E#__() |     then go to {6a}
                           |_|
                                   # pass under the wall and shoot the 2nd 
                                     right brick to reveal an energy tank
                                    (use your ice beam to freeze an ennemy)
    
        b: you skip Norfair (skip this step and go to {6b}
    ________________________________________________________________________
                            .     .
    {6a}_  MISSILE TANK    | |___| |__
           to Norfair...   | ()=() ()_.
                           | |   | |
                           | |   | |
                           | |   | |
                           | |   | |____________________
                           | |   | ()_______________()_N|
                           | |   |_|
                     ______| |
                    ._%>>_() |
                           |_|
    
           ... Once in Norfair   _
                                |%|
                      __________|/|__
                     ._()M__<<_()_()_.   go to 7_
    
    ------------------------------------------------------------------------
                                  _      ______________
    {6b}_  MISSILE TANK          | |    |%>>[]______() |
           to Norfair...         | |_________________|!|__
                                 | ()_______________()_()_.
                                 | |
                                 | |
                                 | |
                              ___| |__
                            .()=() ()_.
                                 | |
                                 | |
                                 | |
                                 | |___________________
                                 | ()______________()_N|
                                 |_|
    
           ... Once in Norfair   _
                                |%|
                      __________|/|__
                     ._()M__<<_()_()_.   go to 7_
    _________________________________________________________________________
                      _____ 
    7_  MISSILE TANK |/()%_.
                     |_()M|
    _________________________________________________________________________
    
    8_  MISSILE TANKS (2)
                    .                .
        ___________| |______________| |
       |^()_>>____()_()____________() |
       |_()%|_|MM__________________() |
                                    |!|
                                     .
    _________________________________________________________________________
                                          .
    9_  SPIN ATTACK                    __| |
                     _________________._() |
            _______ |%>>________________() |
           |7[]_() |_____________________|!|
              ._()!()__()=()______x_[]__() |
              ._()_()_.                  | |
                                          .
    _________________________________________________________________________
    
    10_  MISSILE TANKS (2)
                  ________
             ____|%[]>>() |__
            | ()_____<_()!()_.
            | ()_____<_()_()_.
            |!|_____________
            |_()______()!()_.
                       | |
                       | |_______
                       | ()__M_M_|
                       |_|
    _________________________________________________________________________
    
    11_  WAVE BEAM  ._()!()___()!()_.
                       | |8()_()_|
                       | |_______
                       | ()__<<%_|
                       |_|
    _________________________________________________________________________
                               __________________
    12_  MISSILE TANK        _._()!()>_________M_|
                           |%()>()_|
    _________________________________________________________________________
    
    13_  ENERGY TANK            ____
                        ____   ._() |
                       | ()_.__._()!()__________________
                       | ()______()_()_______________()!|
                       |!|________________________|E_()_|
                       |_()______()!()___()!()______<<%_|
    _________________________________________________________________________
    
    14_  To Brinstar...  _
                        |B|               .
                      __| |______________| |
                     ._()_()____________() |
               ____                   ._() |
              ._() |_.___________________|!|
              ._()!()__()=()______x5[]__() |
              ._()_()_________________()!| |
                                   |%>()^|.
         ...Once in Brinstar  .     .
         To Kraid's Lair     | |___| |__  
                             | ()=() ()_.
                             | |   | |
                             | |   | |
                             | |   | |
                             | |   | |_____________________
                             | |   | ()______________<<()_%|
                             | |   |_|
               ______________| |
              ._() ()_______() |
                 |!|         |_|
                 | |
                 | |___
                 | ()_k|
                 |_|
    _________________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Third step: Kraid’s Lair  (boss hideout I)                   -MKRDL-
    -=-=-=-=-=-=-=-=-=-=-=-=-
                        _
    1_ ENERGY TANK   __|%|__
                    ._()\[]_.___
                    ._()\[]>__E_|
                       | |
                        .
    _________________________________________________________________________
    
    2_MISSILE TANK  .
                 __| |_____
                ._()^[]>_M_.
                ._()%[]_.
                   | |
                    .
    _________________________________________________________________________
                                 _
    3_ MISSILE TANK  ___________|B|__
                    |*()___M_<<()%[]_.
                    | ()_.   ._() []_.
                     .          | |
                                 .
    _________________________________________________________________________
                     ____
    4_ MISSILE TANK |%()_.
                    |/()_.
                    |~|
                    |\|
                    | |
                    | |
                    | |
                    | |_______________ .
                    |_()_()_[]_M____*()_|
    _________________________________________________________________________
                            .
    5_ MISSILE TANK  ______| |_________
                    | ()__() []>>___() |
                    | |    | |   |M_() |
                    |^|____| |_____  | |
                    |_()<<()_()_()^|  .
                            ._%>()_|
    _________________________________________________________________________
                                 ____
    6_ ENERGY TANK + KRAID!!    ._() |
                               |%>()/|
                                   | |
                                   | |
                                   | |
                        ___________| |
                       |K_E_[]_()_()_|
    _________________________________________________________________________
                         _
    7_ To Brinstar... __|B|__
                     ._() []_.
                     ._() []_.
                        |^|
                  ______| |_________
                 | ()__()#[]_____() |   # go down first 
                 | |    |\|    ._() |
                 | |____|/|__     | |
                 |_()__()_()_.    | |
                                  | |
                       ___________| |
                      |%>>_[]_()_()_|
        Once in Brinstar...
        go to Norfair...               .     .
                                      | |___| |__
                                      | ()=() ()_.
                                      | |   | |
                                      | |   | |
                                      | |   | |
                                      | |   | |__________________
                          ____________| |   | ()_____________()_N|
                         ._() ()_____() |   |_|
                            |!|       |_|
                            | |
                            | |___
                            |^()<%|
                            |_|
       Once in Norfair...   _
       go to Ridley's Lair |%|              .
                         __|\|_____________| |
                        ._()_()_>_________() |
                                        ._() |
                                         __|!|
                                        ._() |
                                           | |
                                           | |
                                  _________| |
                                 | ()_____()_|
                                 | ()_r|
                                 |_|
    ________________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    Fourth step: Ridley’s Lair  (boss hideout II)                -MRDYL-
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    1_  MISSILE TANK  _
        _________    |N|
       |M_____()!|___|/|__
            ._()_()<()_()_.
    ________________________________________________________________________
                             _________
    2_  ENERGY TANK  _______|%>>___()!|__
                    ._()E[]x_______()_()_.
                       | |
                        .
    ________________________________________________________________________
    
    *The next missile tank is tough to reach, if you miss it, you fall to
     another floor and you loose a lot of your time. There is two choice
     here:
    
    3a: you take the missile tank
    3b: you do not take the missile tank
                              _______
    {3a}_  MISSILE TANKS (2) ._()%[]_.
           ENERGY TANK          |/|
           + Ridley!!         __|\|______________
                             ._()_()___()#()____M|
                                        | |           # tough to reach
                               .     .   .
    *if you fall, go to {3c}  | |___| |________________
                              | ()_()_()_____() ()__<<%|
                              | |             | |              .
                              | |              .            __| |
                              | |__________________________._() |
                              |_()_________M_________________()*|
    *if you have read {3c} or killed Kraid, go to 4_
                   .                        .
        __________| |______________________| |
       |E_{}R()__()_()_____________<<_____()^|
                                        ._()%|   go to 4_
    -------------------------------------------------------------------------
                             __________ 
    {3b}_  MISSILE TANK     |/()<()%[]_.
           ENERGY TANK      | |   | |
           + Ridley!!       | |__  .
                            | ()_.
                            | |                             .
                            | |                          __| |
                            | |_________________________._() |
                            |_()________M_________________()*|
                   .                        .
        __________| |______________________| |
       |E_{}R()__()_()_____________<<_____()^|
                                        ._()%|   go to 4_
    -------------------------------------------------------------------------
                                      .
    {3c}_  ENERGY TANK     __________| |__
          (MISSILE TANK)  |E_{}R()<<()%()_.
    
    *There is still two missile tanks to take. Here, there is three main
     lines for you.
                       i: retry the missile tank
                       ii: take the other missile tank and leave
                       iii: leave without taking the two missile tanks
                      ___     .
        _____________._ !|___| |________
    i: ._()*[]x_______()_()_()_()____() |
          | |                         | |
           .                        __| |
                                   ._() |
                   .                  | |
        __________| |_________________| |
       |%>{}>()__()_()_______________() |
                                   ._()_|  go to {3a}
                    .                  .
    ii:  __________| |________________| |
        |%>{}>()__()_()______________() |
               ._M___________________()_|  go to 4_
                    .                 .
         __________| |_______________| |
    iii:|%>{}>()__()_()_____________()*|
                                  ._()_|  go to 4_
    ________________________________________________________________________
                                     _
    4_  to Norfair...               |N|
                                  __| |________
                                 ._()_()____() |
                                             | |
                                           __| |
                                          ._() |
                            .                | |
               ____________| |_______________|^|
             |%>>_{}_()___()_()_____________()%|
                       |%>>_________________()_|
        ...Once in Norfair..._
        ...to Brinstar...   | |__________
                            | ()___MM_()!|
                       _    | |_|MMM__() |
                      |B|   |_()_x4[]x() |
                    __| |______________|^|
                   ._()_()____________()^|  # Go up first, then go
                                    ._()#|    to the elevator.
                                     __|!|
                                    ._() |
                                       | |
                                       | |
                              _________| |
                             | ()_____()_|
                             | |___
                             |^()<%|
                             |_|
        ...Once in Brinstar      .
        ...go to the Bridge_____| |__
                          ._()=() ()_.
                                | |
                                | |
                                | |
                                | |______________________
                                | ()_______________<<()_%|
                                |_|
        
        ...If you skipped the Norfair #5_, you should do it whenever
           you want to restore all your energy points. In that case,
           go to 5_. Once you are ready to go to tourain, go to {6b}.
    _______________________________________________________________________
                     . 
    5_ ENERGY TANK  | |____
                    | ()=().
                    | |
                    | |
                    | |
                    | |
                    | |
                    | |
              ______| |
             ._#E__() |   # Freeze an ennemy to reach the energy tank
                    |_|     go to {6a}
    ________________________________________________________________________
                      _______________________
    {6a}_ to Tourain |T[]_________________() |
                                           | |
                                           | |
                                         __| |
                                        ._() |
                                           | |
                                           | |___
                                           | ()=().
                                           | |
                                           | |
                                           | |
                                           | |
                                           | |
                                           | |
                                      _____| |
                                     ._%>>() |
                                           |_|
    ------------------------------------------------------------------------
                      _______________________
    {6b}_ to Tourain |T[]_________________() |
                                           | |
                                           | |
                                         __| |
                                        ._() |
                                           |^|
                                           |^|___
                                           |%()=().
                                           | |
                                            .
    ________________________________________________________________________
    
    -=-=-=-=-=-=-=-=-=-=-
    Final step: Tourain                                          -MTRAN-
    -=-=-=-=-=-=-=-=-=-=-
    
    _Freeze the ennemies then kill them with 5 missiles.
      _         _
     |S|       |%|
     |.|       |/|
     |.|       |\|
     |.|       | |
     |.|       | |                  S  elevator to surface
     |.|       | |____________
     |.|       |_{}________[] |     o  barrier
     |.|                    | |     O  Mother Brain
     |.|                    | |
     |.|____________________| |     .  TIME BOMB 999
     |_()O_o_o_o_o_o()_____[]_|
    
    ________________________________________________________________________
    ______________________update history: (dd/mm/yyyy)______________________
    
    --> 24/01/2003: first publication
    --> 25/01/2003: fixed minor errors 
    --> 29/01/2003: fixed a minor tabulation problem + added this section
    --> 09/09/2003: minor form changes
    --> 16/10/2005: Added browsing codes / layout changes / many corrections
    --> 15/08/2007: fixed email address! > remi[at]remz[dot]ca
    ________________________________________________________________________
    _______________________________________________Remi Marois (c) 2003-2005

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