*************************************************************************
     *Copyright (c) 1990, Elken Osher.  All rights reserved unless waived as
     set forth herein.  This document is presented to all gamers with the
     compliments of the author.  It may be copied and distributed freely by
     any means and without charge, and such copying and distribution is hereby
     encouraged; however, if copied for purposes of distribution, it must be
     reproduced in whole and not in part.  Under no circumstances may this
     document nor any portion thereof be sold or otherwise commercially
     distributed, nor may it be reproduced in whole or part for any use in
     which sale, advertisement, or other mercantile purpose is contemplated.
     *************************************************************************


                           THE HIDDEN ZONES OF "METROID"


     Less adventurous and inquisitive players of Nintendo's popular game
     "Metroid" usually race headlong through the Metroid planet, Zebes, in
     their quest to destroy the the evil Mother Brain.  In so doing they often
     overlook what may very well be the game's most intriguing and difficult
     challenge: not the destruction of the Mother Brain, but the exploration
     of the daunting "hidden zones" of planet Zebes.  Several sizable portions
     of this mysterious planet are cleverly and completely concealed from
     view.  Unless a player already knows something of these zones and of the
     peculiar method which must be employed to enter them, it is unlikely that
     he or she would ever discover them.  Within the game itself, there is a
     total lack of any clues or hints which might lead one to infer the
     existence of these hidden zones and of the specialized technique for
     accessing them.  This is rather unusual for a Nintendo cardtridge game.
     What is also remarkable is the fact that Metroid contains a truly vast
     amount of such "undocumented" territory.  In fact, it contains more of
     such "unofficial areas" than any other Nintendo game: as much as 35% of
     the playing area in Metroid may be undocumented.

     If you want to find out more about these mysterious regions, you'll get
     no help at all from the literature which came bundled with your
     gamepack--it contains no mention of the hidden zones.  Nor are they at
     all described in the illustrated section devoted to Metroid in "The
     Official Nintendo Game Players Guide."  One or two brief items have
     appeared in another Nintendo publication--"Nintendo Power" magazine--but
     these did little more than call readers' attention to the existence of an
     uncharted world in Hideout #2 and indicate a single point of entry.  To
     the best of my knowledge, no further description of this particular area
     nor of the several other hidden areas has appeared in any issue of any
     other game-players' magazine (at least not in the United States).  Nor,
     for that matter, has a complete diagram or map of Metroid ever been
     published.

     In order to enter any one of the hidden zones of Metroid, the more hardy
     and intrepid player (that is YOU, of course) must employ the so-called
     "wall-door" controller technique.  This special technique enables you to
     climb right through a seemingly "hard" ceiling or descend through an
     apparently solid floor.  It does require a bit of practice and patience
     to master.  In order to perform the "wall-door" technique, follow these
     directions:


                                                                        Page 2

         STEP 1:  Fire your gun at a door so that it opens.  Do not go through
         the open door, but do enter the doorway just far enough so that your
         gun and a small portion of your arm go through.  When the door closes
         it will close around you; let it do so.

         STEP 2:  Now here's the tricky part.  Using the controller pad (or
         joystick if using the "NES Advantage" or similar device), alternately
         press the "up" and "down" buttons (or alternately move the joystick
         between the extreme "up" and "down" positions) in a continuous, rapid
         sequence.  If done correctly, your on-screen character, Samus, will
         literally climb upwards while he is encased in solid wall.  (Be very,
         VERY careful, however, when pressing the "down" button or using the
         joystick in the "down" position: if you maintain pressure too long on
         the controller in the "down" position, Samus will roll up into a
         ball.  If he does so while encased in a wall, he cannot again stand
         up or recover and may become hopelessly trapped.  You may then have
         to reset or restart the game.)

         STEP 3:  When Samus reaches the top of the screen (don't let him
         climb entirely off the screen), let go of the controller pad or
         joystick.  Now, repeatedly press the "A" button (the button that
         makes him jump).  Result: as you press, the scene will--if you are in
         the right place--scroll progressively downwards and Samus will, bit
         by bit, be carried downwards on the screen along with the ceiling.
         (If you have a "turbo" feature on your controller, turn it on and
         maintain continuous pressure on the "A" button to automate this
         process.)  At the same time, a portion of an entirely new--perhaps
         hidden--room may begin to appear at the top of the screen.  You can
         continue to scroll the scene downwards only until Samus reaches the
         middle of the screen; in order to scroll more of the scene downwards
         you must repeat Steps 2 and 3.  When you have scrolled enough of the
         new scene onto your screen, you can have Samus enter the scene by
         stepping out of the wall which encases him.  Samus can do this in
         either of two ways:  A) He may continue to climb higher and higher
         into the new scene until he ultimately reaches a door in the wall, or
         B) He may walk out of the wall anywhere.  You can have Samus do the
         latter only if he is not completely encased by the wall--that is,
         some portion of Samus' body must be free of the wall.  (You can
         adjust the degree to which Samus is encased in the wall in Step 1 by
         ensuring that as little as possible of Samus' body disappears into
         the doorway of the door that is to enclose him.)  Please note also
         that in some scenes, Samus' enemies can attack him even though he is
         encased in the wall.  In such situations, he is entirely defenseless
         unless he can use his gun against them--which he can do if it is free
         of the encasing wall.

     You can also, in the right places, use the "wall-door" technique to
     descend through a floor.  The procedure is exactly the same as that
     described in Steps 1 through 3 above, with one significant difference: in
     Step 3, when Samus climbs to the top of the screen, continue climbing
     until he entirely disappears from the screen.  Then (as before)
     repeatedly press the "A" button.  This time the scene will scroll not
     downwards, but upwards for a distance of about half a screen's length.
     By the time it stops, Samus may or may not have reappeared at the bottom
     of the screen.  If he has not reappeared at the bottom of your screen,
     don't panic--just repeat the "up-down" controller technique to have him
     climb a bit more.  It takes patience and practice, and you will probably


                                                                        Page 3

     "lose" Samus more than once.  If this happens, the usual reason is that
     you have allowed Samus to roll into a ball and he is trapped, or you are
     in a place where up-down scrolling of the screen is not permitted by the
     program.

     Now that you know how to perform the "wall-door" technique, when and
     where should you employ it?  The "wall-door" technique cannot be used
     just anywhere; its use is permitted only in certain scenes.  But the only
     way to know with certainty whether a given door will permit climbing or
     not is to try it.  Since each side of a door is contained in a different
     scene of the game, you must try both sides of a door.  Most doors do not
     permit the use of the "wall-door" technique, but some do.  And your use
     of the technique on certain of these doors will lead you to one of the
     hidden areas of the game.

     But before you go off to explore one or more of the hidden areas, there
     is another important thing you should know: THE DOORS IN THE HIDDEN AREAS
     ARE VERY DANGEROUS!  They are not dangerous in the sense that some
     terrible enemy may happen to lurk behind them.  The principal peril of
     the hidden areas derives from the fact that some of the doors lead off
     into nowhere.  Having gone through such a door, Samus may disappear from
     the screen, but--surprisingly, and much to your dismay--the scene does
     not change nor show you where he has gone, although if you are lucky you
     may still be able to hear the sound of his footsteps.  In such cases it
     is sometimes possible to rescue and restore Samus to the screen, by
     walking and jumping him around offscreen in just the right manner while
     listening carefully to the sound of his footsteps. Again, there are other
     apparently normal doors which become "one-way" once you have gone through
     them, so that you will be permitted to enter a new room or scene only to
     be trapped there forever (or until you reset the game).

     None of the doors in the normal, "documented" game areas ever behave in
     this unpredictable manner.  Unlike the normal zones, navigation through
     the mysterious hidden areas of Planet Zebes is usually difficult,
     sometimes frustrating--and it is always quite dangerous to Samus' health.
     Needless to say, these added hazards make exploration and mapping of the
     hidden areas more challenging.  But consider: the possibility of falling
     off into the void did not deter Sir Edmund Hillary from climbing Mt.
     Everest (and unlike your astronaut-friend, Samus, he had no reset button
     to push in case of emergency).  If you are easily deterred and easily
     frustrated by such difficulties then you really have no business in
     exploring the hidden areas of Planet Zebes, have you?  (Nor, for that
     matter, should you be reading this.)

     Now that you have some idea of the navigational perils that await you--
     and assuming that you are made of the "right stuff"--you are ready to
     head out into the hinterlands of Planet Zebes to investigate the hidden
     areas.  There are three large hidden zones that I know of.  As far as I
     have been able to determine, each hidden area is entirely separate from
     the others.  Here are directions to them:


                                                                        Page 4

     HIDDEN AREA--HIDEOUT #1:
     -----------------------

     From the elevator landing in Hideout #1:  Enter the very first door on
     your right; proceed right as far as you can, go through another door: you
     will then be at the bottom of a long vertical shaft.  You can use the 
     "wall-door" technique on the door that you just passed through (it will
     now be on your left), or you can attempt to climb up to the top of the
     long shaft by jumping from one free-standing block to the next.  Either
     way, make your way to the top of this vertical shaft.  (I haven't mapped
     this area out for you, but there are at least ten additional floors
     hidden above the ceiling at this point!)


     HIDDEN AREA--BRINSTAR:
     ---------------------

     First, a word of warning:  Exploring this hidden area is devilishly
     difficult--more difficult, perhaps, than anything you've ever
     encountered in any Nintendo game.  But if you are truly a person who
     doesn't give up easily, then give it a try.

     From the "start" area:  Proceed to the right as far as you can, going
     through three doors.  You will be at the bottom of a very long vertical
     blue shaft. Ascend half way up the shaft: enter the door which appears on
     the right hand side of the shaft.  Proceed to the right, through a sort
     of tube (its the only way you can go), through another door: you will be
     in the middle of a long vertical yellow shaft.  Go down to the bottom of
     this shaft.  There will be a door on the right side.  Do NOT go through
     this door, but use your "wall-door" technique on it to go downwards, so
     that you DESCEND through the floor of the shaft.

     As you continue to descend, you will pass, in succession, several "dead-
     end" shaft chambers.  Do NOT enter any of these chambers, for they have
     no doors nor exits and you will become hopelessly trapped within them!
     Continue with your descent until you come to a platform-type room with a
     red door on the left (requires missiles to open) and a blue door on the
     right.  Enter this room--you've arrived!

     As I said earlier, of all the hidden areas in Metroid this one is the
     most challenging.  Though possible it is extremely difficult to enter
     this platform room; perfect mastery of the "wall-door" technique is
     required, or else you'll wind up trapped below the platform or off the
     screen.  I haven't gotten very far in my exploration of this hidden
     area--perhaps you will do better.  If you do succeed (which is doubtful)
     be sure to make a careful map of the area; then bestow a favor upon your
     other, less fortunate or intrepid colleagues by uploading it along with
     an account of your exploits.  Good luck (you'll need plenty of it)!


     HIDDEN AREA--HIDEOUT #2:
     -----------------------

     There are three different entry points in this Hideout through which you
     may enter the vast, hidden area which lies above it.  In your
     explorations, refer to the map below.  Each numbered square represents a
     room; the number itself corresponds to one of the forty different room


                                                                        Page 5

     illustrations which are depicted below the map.  Blank regions on the map
     or squares without numbers indicate areas that are as yet unexplored.
     (The illustrations were created using only characters of the extended
     ASCII set.)

       A) To get to the leftmost entry point:  From the elevator landing (room
          #1), proceed along the route of rooms as indicated by the following
          sequence:

                            1-D-2-L-3-3-4-5-5-5-6-3-U-14-20                  

          (This simple code means: From room #1, go down to room #2, then left
          through rooms #3,3,4,5,5,5,6,3, then up through room #14 to get to
          room #20.  To go from the last room #3 to room #14 you'll need to
          use the "wall-door" technique.)

       B) To get to the rightmost entry point:  From the elevator landing
          (room #1), proceed along the route of rooms as indicated by the
          following sequence:

                            1-D-2-R-10-11-11-12-13-U-14-21                   

          (Use the "wall-door" technique to go from room #13 through room #14
          to reach room #21.)

       C) To get to the central entry point:  From the elevator landing (room
          #1), proceed along the route of rooms as indicated by the following
          sequence:

            1-D-2-L-3-3-4-5-5-5-6-3-D-36-2-R-7-30-30-8-20-U-14-4-R-3-3-U-14-20

          (You'll need to use the "wall-door" technique twice here: first, to
          go up from room #20 through room #14 and above, and second, to go up
          from room #3 through rooms #14,20.  When going up from room #20 to
          room #14, it is very important to first jump over to the right-hand
          side of the screen: then use the "wall-door" technique on the door
          on the right, NOT the door on the left.  If you study the
          illustrations of these rooms carefully, you'll see why: the "wall-
          door" technique works only where there is actually a wall; it will
          not, however, permit you to climb upwards through a floor and then
          on into thin air.)


     Some further explanation of the directions for entry point "C" is in
     order.  You may be wondering why the route to the central entry point of
     Hideout #2 is so circuitous (which it is, quite literally).  This is yet
     another of the mysteries of Metroid.  The explanation is apparently this:
     a screen which ordinarily permits only a horizontal transition to the
     next screen may permit you to enter and leave it in vertical-scrolling
     mode--if you can manage somehow to enter it while already in vertical-
     scrolling mode.  For example, some rooms whose ceilings ordinarily bar
     any attempt at vertical motion will permit it if you manage to enter the
     room--or even a neighboring room--by going up through the floor from a
     room beneath.


                                                                        Page 6

     This is exactly what is happening in the case of the central entry
     point--it must be approached while in vertical-scrolling mode, and you
     can do this only if you approach it by coming up through the floor of a
     neighboring room.  Since the game is somewhat devious in this respect,
     you must be rather wily as you go about exploring it.

     If you are not successful in your attempts to enter a hidden area by one
     means, try approaching it from a different route or direction.  And
     always, keep a record not only of the rooms you discover but of the route
     you used in approaching them.

     As you may see from the map, in the "documented" or "normal" area of
     Hideout #2 there are 84 rooms, while there are (at least) 145 rooms in
     the hidden area.  And without doubt, there are many more rooms waiting to
     be discovered.  This represents a great amount of "undocumented area"
     indeed, and if we are correct in taking this as a representative example
     it suggests how much hidden area may also yet be discovered in Hideout #1
     and in Brinstar.

     Which brings us to ponder what is doubtless the greatest Metroid mystery
     of all:  Why do these hidden areas exist?  Where do they lead?  Do they
     conceal some great secret?  I have not yet reached the end of any one of
     these areas, but their exploration is so diabolically difficult a task
     that one must, at least occasionally, suspect some impish or wicked
     purpose on the part of the programmers--or perhaps they had no purpose
     at all.

     But the creation of these areas is evidently not some mere fluke, not
     some aberration of the program, but a deliberate act of design.  For
     deep within the hidden areas, one may occasionally see specially-drawn
     scenes which appear nowhere else in Metroid.  Just what ultimate goal or
     end is behind it all?  To date, the game counselors at Nintendo of
     America know virtually knothing about Metroid's hidden areas--they
     evidently haven't been briefed by the folks in Japan who wrote the
     program.

     So, my fellow gamesters and loyal Metroid aficionados, it is up to us.
     Let us broadcast an appeal to the clever designers and programmers of
     Metroid, and ask that they enlighten these dark spots on Planet Zebes
     forthwith and dispel the mystery.  If any of the programmers who wrote
     Metroid in Japan happen to read this, will one be good enough to send a
     reply?  Please tell us all about the hidden areas of Metroid--and tell
     us, furthermore, if there is an easier way to explore these forbidding
     regions!

     (Users of other bulletin boards--especially in Japan--please copy.)

     --Elken Osher
        71301,1255

     24 May 1990.




                                                                        Page 7


                       MAP OF HIDEOUT #2, INCLUDING HIDDEN AREA
                       ----------------------------------------


     U
     3 223
     AAAAAA
     3 203 223  93 373 153 153 383
     AAAAA 
     3  23 353 103  63 113  53  73 323 353 303 303 133 
     AAAAAAAAAAAU 
     3 203
     A'
     3 203
     A'
     3 203
     A'
     3 143
     A'
     3 203
     A'
     3 203
     A'
     3 203
     AAAA
     3  23 253 273 123 273
     AAAAU
     3 223
     A'
     3 203
     AAAAAAAA
     3 223  43 353 203 353 163 323 323 333
     AA'
     3 223   3 353 323 163 133       3 343
     A'       AU                               U
     3 203 133 363   3 293 213                                           3 263
     AAAAAAAAAAA'
     3 223 303  63  63  83  23 303  63  73  03 313 343 343 203 363 193 293  33
     AA'
     3  93 353 103  63  83  23 303 113 113 113 103       3 113   3  83 283:3 3
     AAAAAAAU   U'
     3 263           3 203 203                       3 133  53  63  83 213:3 3
     AAAAAAAA'
     3  93 253 273 233  23 253 123 233  33 253 273 203 273 173 123 163 133 263
     AAAA'
     3 203           3 263 363   3 293 213       3 223 253 243 243 243 233  33
     A'           A   AAAA'
     3 0 3           3 223 253 123 233  33 253   3 223 143               3 203
     AU

                           (CONTINUED ON NEXT PAGE...)


                                                                        Page 8



























                       (...CONTINUED FROM PRECEDING PAGE)

                     AAAIII               A'
                     3 203       3 293       3 143 20  0               3 213
         U       AIIIIIIIIIIIIIIIIIIIII               A'
         3 143       3 14 193 173 183 173 163 153 143  1               3 143
         IIIIIIIIIIIIEIIIIIIIIIIIIIII
           93  73  83  33  63  53  53  53  43  33  33  23 103 113 113 123 13
         AAAAAAAAAA
          213       3 363               3 143                           3 22
         AAAAAAAAAA
           93 333  43  23  73 303 303  83 203 103 193 383 313 313 313 163 13
         AAAAAAAAAAAA
          363                           3 363                           3 22
         AAAAAAAAAAAA
          363 283 293 253 233 273 273 123  23 333 323 323 353 353 353  43 13
         
          403 243 173 183 173 183 193 183 183 373 373 183 393 393 183 163 26
         EIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII


     [Note: the area enclosed by the double line represents the extent of
      Hideout #2 shown in the "The Official Nintendo Game Players Guide."  All
      else is "undocumented" (hidden) area.  The map shown is probably not
      complete and more may yet remain to be discovered.]




                                                                        Page 9


                        ILLUSTRATIONS OF THE ROOMS IN HIDEOUT #2
                        ----------------------------------------





                                         IEIEIEIEI IEEEEEI IEIEIEIEI
                                           IIIIIEIEII1 EIEEEEEI IIIEIEIIII1
                                           IIIIIIIIII1           IIIIIIIIII1
                                           IIIIIEIEII1           IIIEIEIIII1
                                           IIIIIIEIEI           EIEIEIIIII1
                                           IIII1                       IIII1
                                           IIII1                       IIII1
                                           IIII1                       IIII1
                                           IIII1         IIIII         IIII1
                                           IIII1 U   IEEEEEI   U IIII1
                                           IIII1 AOU   EIEEEEEI   AOU IIII1
                                           IIII1                     IIII1
                                           IIII1                     IIII1
                                           IIII1 UD               UD IIII1
                                           IIIIIIEIEIEI       IEIEIEIIIII1
                                         EIEIEIEIEIEI       EIEIEIEIEIEI
                     0                                       1








     IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1       IEIEIEI       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII       IIIEIEII1       EIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
     II1         IIIIIIII1         II1       II1                           II1
     II1         IIIEIEII1         II1       II1                           II1
     IIIIEIEIEIEIIIIIIIIIIIEIEIEIEIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
     IIIEIEIIIIEIEIEIEIEIEIEIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIEIEII1IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     EIEIEIEI               EIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                     2                                       3




                                                                       Page 10





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                      
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
     EIEIEIEIEIEIEIEIIIIEIEIEIEIEIEII1                                        
                     IIIEIEIEIEIEIEII1                                        
                     EIEIEIEIEIEIEIII1                                        
                                   II1                                        
     U                           II1                                        
     AOU                     IEIEIII1                     U                
     UD     U             IIIEIEII1                     A'                
     AU     AOU             II1II1                     A'                
             UD     IEIEIEIIIIEIEII1                     A'                
     IEIEIEIEIEIEIEIIIIEIEIIIIIEIEII1       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     EIEIEIEIEIEIEIEIII1IIII1II1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIIEIEIIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                    EIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                     4                                       5









     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
     IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
     IIIIIIII1     U                       IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1
     IIIIIIII1     AOU                       IIIIIIII1               IIIIIIII1
     IIIIEIEI                              IIIIEIEI               EIEIEIEI
     II1                                    II1                              
     II1           UD                       II1                              
     IIIIEIEI     AOU         U           IIIIEIEI                        
     IIIEIEII1                A'           IIIIIIII1                        
     IIIIIIII1                A'           IIIIIIII1                        
     IIIEIEII1     UD         A'           IIIIIIII1                        
     IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI
     IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
     IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                     6                                       7




                                                                       Page 11





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEI         U           IEI
     IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         AOU           IIII1
     IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         UD           IIII1
     IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1       IIII1         AU           IIII1
     IIIIIIII1               IIIIIIII1       IIII1     U           U IIII1
     EIEIEIEI               EIEIEIII1       IIII1     AOU           AOU EIII1
                                   II1       IIII1     UD           UD   II1
                                   II1       IIII1   AU           AU   II1
                             IEIEIII1       IIII1OU                 IEEEIII1
                             IIIIIIII1       IIII1D                 EIEEIIII1
                             IIIIIIII1       IIII1U               U   IIII1
                             IIIIIIII1       IIII1   U           AOU   IIII1
     IEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1   AOU           UD   IIII1
     IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   UD           AU   IIII1
     IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   AU     U         IIII1
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEI           AU         EIEI
                      8                                      9









     IEI                                                                 
     IIII1                                                                    
     IIII1                                                                    
     IIII1                                                                    
     IIII1                                                                    
     IIII                                                                    
     II1                                                                      
     II1                                                                      
     IIIIEIEIEIEI                 I                                        
     IIIIIIIIIIII1                 II1                         IEIEIEI      
     IIIIIIIIIIII1                 II1            I I      IIIIIIII1      
     IIIIIIIIIIII1     IEIEIEI   II1           IEIEIEI     IIIIIIII1   I
     IIIIIIIIIIII1     IIIIIIII1   II1           IIIIIIII1     IIIIIIII1   II1
     IIIIIIEIEIEI     EIEIEIEI   EI           EIEIEIEI     EIEIEIEI   EI
     IIII1       
     EIEI                                                                 
                     10                                       11




                                                                       Page 12





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEI                       IEI
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIII1                       IIII1
     EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1        I            IIII1
                             IIIIIIII1       IIII1     IEEEEEI         IIII1
                             IIIIIIII1       IIII1     EIEEEEEI         IIII1
                             EIEIEIII1       IIII                       IIII1
                                   II1       II1                         IIII1
                                   II1       II1                         IIII1
               UA         IEIEIII1       IIIIEIEEEEEI     IEEEEEI IIII1
               AOAOU         EIEIIIII1       IIIIIIEEEEEI     EIEEEEEI IIII1
         U                   IIII1       IIII1                       IIII1
         AOU         U       IIII1       IIII1                       IIII1
              UDAD   AOU       IIII1       IIII1   IEEEEEI           IIII1
               AAU             IIII1       IIII1   EIEEEEEI        IIIII1
     IIII1       IIII1                 IEEEEIIII1
                                EIEI       EIEI                 EIEEEEEIEI
                     12                                      13









     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEI               IEIEIEI
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI               IIIIIIII1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       II1                     IIIIIIII1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       II1                     IIIIIIII1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI               IIIIIIII1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               EIEIEIII1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEI                     EI
                     14                                      15




                                                                       Page 13





    IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI        IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
    IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
    IIIEIEIEIEIEIEIIIIIEIEIEIIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
    EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                            IIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                            EIEIEIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                  II1        EIEIIIIEIEIIIIEIEIEIIIIEIEIIIIEI
                                  II1            IIIIIIII1       IIIIIIII1    
                            IEIEIII1            IIIEIEII1       IIIEIEII1    
                            IIIEIEII1            EIEIEIEI       EIEIEIEI    
                            IIIIIIII1                                         
                            IIIEIEII1                                         
    IEIEIEIEIEIEIEI   IEIIIIIIIII1        IEIEIIIEIEIEIEIEIIIEIEI
    EIEIEIEIEIEIEIEI   EIEIEIIEIEII1        IIIEIEIEEEIEIEIIIIIEIEIEEEIEIEII1
    IEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                             EIEIEI        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                    16                                       17









    IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                       
    IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
    IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1                                         
    IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
    IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
    EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                  U    
                                                                       AOU    
                                                                             
                                                                             
                                                                             
                                             IEIEIEIEIEIEIEIEIEIEIEIEIEEEIEI
    IEII IIEIEIEIEIIIEIEI        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
    IIIEIEEEEEEEIEIIIIIEIEIEEEIEIEII1        EIEIEIEIEIEIEIEIEIEIEIEIEI EIEI
    IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1        
    EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                       
                    18                                       19




                                                                       Page 14





     IEI     IEIEIEI         IEI       IEI                       IEI
     IIII1     IIIEIEII1         IIII1       IIII1       U             IIII1
     IIII1     IIIIIIII1         IIII1       IIII1       AOU             IIII1
     IIII1     IIIEIEII1         IIII1       IIII1       UD             IIII1
     IIII1     EIEIEIEI         IIII1       IIII1       AU             IIII1
     IIII                       EIII1       IIII1 U                   IIII1
     II1             IEIEIEI     II1       IIII1 AOU                   IIII1
     II1             IIIEIEII1     II1       IIII1 UD                   IIII1
     IIIIEIEEEEEI   IIIIIIIIIIEEEIII1       IIII1 AU   U             IIII1
     IIIIIIEEEEEI   IIIEIEIIIIEEIIII1       IIII1       AOU             IIII1
     IIII1           EIEIEIEI   IIII1       IIII1       UD             IIII1
     IIII1                       IIII1       IIII1       AU   U       IIII1
     IIII1                       IIII1       IIII1             AOU       IIII1
     IIII1                       IIII1       IIII1             UD       IIII1
     IIII1                       IIII1       IIII1             AU       IIII1
     EIEI                       EIEI       EIEI                       EIEI
                     20                                      21









     IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1       IEEEEEI       IIII1       IIIIIIIIIIIIIIIIIIIIIIEIEIEIEIEI
     IIII1       EIEEEEEI       IIII1       IIIIIIEIEIEIEIEIEIEI            
     IIII1                       IIII1       IIII1                            
     IIII1                       IIII1       IIII                            
     IIIIIIEEEEEI               IIII1       II1                              
     IIIIIIEEEEEI     IEEEEEI IIII1       II1                              
     IIII1             EIEEEEEI IIII1       IIIIEIEIEI             U      
     IIII1      I              IIII1       IIIIIIEIEI             AOU      
     IIII1   IEEEEEI           IIII1       IIII1         U               
     IIII1   EIEEEEEI           IIII1       IIII1         AOU            U
     IIII1                       IIII1       IIII1                       AOU
     IIII1                       IIII1       IIII1                            
     IIII1           IEEEEEI   IIII1       IIII1
     EIEI           EIEEEEEI   EIEI       EIEI                           
                     22                                      23




                                                                       Page 15





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIEIEIEIEIEIEIEIEIEIEIEIIIII1
     IIIEIEIIIEIEIEIIIIIEIEIEIEIEIEII1       IIII1                     IIII1
     IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIII1OU                     IIII1
     IIIEIEII1                               IIII1                      IIII1
     IIIIEIEI                               IIII                      EIII1
     II1                                     II1 UD                       II1
     II1                                     II1 AU                       II1
     IIIIEIEI                               IIII   IEIEIEI             II1
     IIIEIEII1                               IIII1 EIEIEIIIIIEIEIEIEI   II1
     IIIIIIII1                               IIII1OU       EIEIEIEIEIEI UII1
     IIIEIEII1                               IIII1D                     AOII1
     IIIIIIIIIIEIEIEI   IEIEIEIEIEI       IIII1U                     UDII1
     IIIEIEIEIEIEIEII1   EIEIEIEIEIEI       IIII1                       AII1
     IIIEIEIEIEIEIEII1       IIII1II1
     EIEIEIEIEIEIEIEI                      EIEI                         EI
                     24                                      25









     IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1       IEEEEEI       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1       EIEEEEEI       IIII1                                        
     IIII1                       IIII1                                        
     IIII                   IEIIIII1                                        
     II1                     EIEIIIII1                                        
     II1                         IIII1                                        
     IIIIEIEIEIEIEIEIEIEIEIEIEIEIIIII1                   U     U          
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1                   AOU     AOU          
     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1           UA                      
     IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1           AOAOU                 U  
     IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1                 UD     UD     AOU  
     IIIEIEII1               IIIEIEII1                   AU     AU          
     IIIIIIII1IIIIIIII1       
     EIEEEEEI               EIEEEEEI                                      
                     26                                      27




                                                                       Page 16





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEI 
     IIIEIEIIIIIEIEIIIIIIIIIIIIIIIIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI 
     IIIIIIIIIIIIIIIIIIEIEIEIEIEIEIEI                                       
     IIIEIEIIIIIEIEII1                                                       
     IIIIIIIIIIIIIIEI                                                       
     IIIEIIIIIIII1                                                         E
     IIIIIIIIIIII1                                                         II1
     IIIEIIIIIIII1                                                       II1
     IIIEIIIIIIII1OU                                                 IEIEIII1
     IIIIIIIIIIII1                                                  IIIEIEII1
     IIIEIIIIIIII1                                                  IIIIIIII1
     IIIIIIIIIIIIIEEI                                               IIIEIEII1
     IIIEIEIIIIIEIEII1                                               IIIIIIII1
     IIIIIIIIIIIIIIII1                                               IIIEIEII1
     IIIEIEIIIIIEIEII1       IIIEIEII1
     EIEIEIEIEIEIEIEI                                             EIEIEIEI
                     28                                      29









                                           IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                             IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                        
                                                                              
                                                                              
                                                                              
                                                                              
     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                        
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1            I                         
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IEIEIEIEIEIEIEI IEIEIEIEIEIEI
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEI EIEIEIEIEIEIEI
            
                                                                          
                     30                                      31




                                                                       Page 17





     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEIIIEEIEIEIEIEIEIEI
     AOU               U                   IIIEIEIEIEIEIEII1               
              U     AOU       U         IIIIEIEIEIEIEIEI            U
              AOU     UD       AOU         II1             UD           AOU
     UD              AU                  II1             AU           UD
     AU                                   IIIIEIEI               U   AU
               UD               UD         IIIEIEII1               AOU      
     IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       II1II1               UD      
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEII1               AU      
     IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIIIIIEIEIEI   IEIEIEIEIEI
     EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEII1   EIEIEIEIEIEI
            IIIEIEIEIEIEIEII1
                                           EIEIEIEIEIEIEIEI               
                     32                                      33









      IEEEIEI                            IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
       IIIIIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
       IIII1II1                             II1IIII1IIII1IIII1II1
       IIIEIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
       EIEIEIEI                             EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                                              
                                                                              
                                             IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                             II1IIII1IIII1IIII1II1
                                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                             EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                                              
                                                                              
                                             
                                                                          
                     34                                      35




                                                                       Page 18





     IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     IIII1                       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     IIII1                       IIII1                                        
     IIII1                       IIII1                                        
     IIII1                       IIII1                                        
     IIII1                       IIII1                                        
     IIII1                       IIII1                                        
     IIII1                       IIII1                                        
     IIII1                       IIII1           IEIEIEI III IEIEIEI
     IIII1                       IIII1       IIIEIEII1IIIEEEII1IIIEIEII1
     EIEI                       EIEI          EIEEEEEI EIEEEEEI EIEEEEEI
                     36                                      37









      IEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
     UDIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     AOIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
      EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                                            IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEIE1
     UD                                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
     A'                                     IIIEIEIEIEIEIEIEIEIEIEIEIEIEIEII1
     AOU                                     EEEIEIEIEIEIEIEIEIEIEIEIEIEIEIEE
                                                                             
                                            IEIIIEIEIEIEIEIEIIIEIEI
     UD                                     IIIEIEEEIEIEIEIIIIIEIEIEEEIEIEII1
     A'        I                          IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
     AOIEIEIEIEIEIEIEI IEIEIEIEIEI       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
      EIEIEIEIEIEIEIEI EIEIEIEIEIEI       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
             IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                           EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                     38                                      39




                                                                       Page 19





     IEI                       IEI
     IIII1                       IIII1
     IIII1                       IIII1
     IIII1                       IIII1
     IIII1                       IIII1
     IIII1                       EIII1
     IIII1                         II1
     IIII1                         II1
     IIIIIIEIEIEIEIEIEIEEEEEIEIEIEIII1
     IIIEIEIIIIIEIEIIIIEEEEEIIIIEIEII1
     IIIIIIIIIIIIIIII1       IIIIIIII1
     IIIEIEIIIIIEIEII1       IIIEIEII1
     IIIEIEIIIIEIEIEI       IIIEIEII1
     IIIIIIII1               IIIIIIII1
     IIIEIEII1IIIEIEII1
     EIEIEIEI               EIEIEIEI
                     40