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    Hidden Zones FAQ by EOsher

    Updated: 11/01/04 | Printable Version | Search Guide | Bookmark Guide

         *************************************************************************
         *Copyright (c) 1990, Elken Osher.  All rights reserved unless waived as
         set forth herein.  This document is presented to all gamers with the
         compliments of the author.  It may be copied and distributed freely by
         any means and without charge, and such copying and distribution is hereby
         encouraged; however, if copied for purposes of distribution, it must be
         reproduced in whole and not in part.  Under no circumstances may this
         document nor any portion thereof be sold or otherwise commercially
         distributed, nor may it be reproduced in whole or part for any use in
         which sale, advertisement, or other mercantile purpose is contemplated.
         *************************************************************************
    
    
                               THE HIDDEN ZONES OF "METROID"
    
    
         Less adventurous and inquisitive players of Nintendo's popular game
         "Metroid" usually race headlong through the Metroid planet, Zebes, in
         their quest to destroy the the evil Mother Brain.  In so doing they often
         overlook what may very well be the game's most intriguing and difficult
         challenge: not the destruction of the Mother Brain, but the exploration
         of the daunting "hidden zones" of planet Zebes.  Several sizable portions
         of this mysterious planet are cleverly and completely concealed from
         view.  Unless a player already knows something of these zones and of the
         peculiar method which must be employed to enter them, it is unlikely that
         he or she would ever discover them.  Within the game itself, there is a
         total lack of any clues or hints which might lead one to infer the
         existence of these hidden zones and of the specialized technique for
         accessing them.  This is rather unusual for a Nintendo cardtridge game.
         What is also remarkable is the fact that Metroid contains a truly vast
         amount of such "undocumented" territory.  In fact, it contains more of
         such "unofficial areas" than any other Nintendo game: as much as 35% of
         the playing area in Metroid may be undocumented.
    
         If you want to find out more about these mysterious regions, you'll get
         no help at all from the literature which came bundled with your
         gamepack--it contains no mention of the hidden zones.  Nor are they at
         all described in the illustrated section devoted to Metroid in "The
         Official Nintendo Game Players Guide."  One or two brief items have
         appeared in another Nintendo publication--"Nintendo Power" magazine--but
         these did little more than call readers' attention to the existence of an
         uncharted world in Hideout #2 and indicate a single point of entry.  To
         the best of my knowledge, no further description of this particular area
         nor of the several other hidden areas has appeared in any issue of any
         other game-players' magazine (at least not in the United States).  Nor,
         for that matter, has a complete diagram or map of Metroid ever been
         published.
    
         In order to enter any one of the hidden zones of Metroid, the more hardy
         and intrepid player (that is YOU, of course) must employ the so-called
         "wall-door" controller technique.  This special technique enables you to
         climb right through a seemingly "hard" ceiling or descend through an
         apparently solid floor.  It does require a bit of practice and patience
         to master.  In order to perform the "wall-door" technique, follow these
         directions:
    
    
                                                                            Page 2
    
             STEP 1:  Fire your gun at a door so that it opens.  Do not go through
             the open door, but do enter the doorway just far enough so that your
             gun and a small portion of your arm go through.  When the door closes
             it will close around you; let it do so.
    
             STEP 2:  Now here's the tricky part.  Using the controller pad (or
             joystick if using the "NES Advantage" or similar device), alternately
             press the "up" and "down" buttons (or alternately move the joystick
             between the extreme "up" and "down" positions) in a continuous, rapid
             sequence.  If done correctly, your on-screen character, Samus, will
             literally climb upwards while he is encased in solid wall.  (Be very,
             VERY careful, however, when pressing the "down" button or using the
             joystick in the "down" position: if you maintain pressure too long on
             the controller in the "down" position, Samus will roll up into a
             ball.  If he does so while encased in a wall, he cannot again stand
             up or recover and may become hopelessly trapped.  You may then have
             to reset or restart the game.)
    
             STEP 3:  When Samus reaches the top of the screen (don't let him
             climb entirely off the screen), let go of the controller pad or
             joystick.  Now, repeatedly press the "A" button (the button that
             makes him jump).  Result: as you press, the scene will--if you are in
             the right place--scroll progressively downwards and Samus will, bit
             by bit, be carried downwards on the screen along with the ceiling.
             (If you have a "turbo" feature on your controller, turn it on and
             maintain continuous pressure on the "A" button to automate this
             process.)  At the same time, a portion of an entirely new--perhaps
             hidden--room may begin to appear at the top of the screen.  You can
             continue to scroll the scene downwards only until Samus reaches the
             middle of the screen; in order to scroll more of the scene downwards
             you must repeat Steps 2 and 3.  When you have scrolled enough of the
             new scene onto your screen, you can have Samus enter the scene by
             stepping out of the wall which encases him.  Samus can do this in
             either of two ways:  A) He may continue to climb higher and higher
             into the new scene until he ultimately reaches a door in the wall, or
             B) He may walk out of the wall anywhere.  You can have Samus do the
             latter only if he is not completely encased by the wall--that is,
             some portion of Samus' body must be free of the wall.  (You can
             adjust the degree to which Samus is encased in the wall in Step 1 by
             ensuring that as little as possible of Samus' body disappears into
             the doorway of the door that is to enclose him.)  Please note also
             that in some scenes, Samus' enemies can attack him even though he is
             encased in the wall.  In such situations, he is entirely defenseless
             unless he can use his gun against them--which he can do if it is free
             of the encasing wall.
    
         You can also, in the right places, use the "wall-door" technique to
         descend through a floor.  The procedure is exactly the same as that
         described in Steps 1 through 3 above, with one significant difference: in
         Step 3, when Samus climbs to the top of the screen, continue climbing
         until he entirely disappears from the screen.  Then (as before)
         repeatedly press the "A" button.  This time the scene will scroll not
         downwards, but upwards for a distance of about half a screen's length.
         By the time it stops, Samus may or may not have reappeared at the bottom
         of the screen.  If he has not reappeared at the bottom of your screen,
         don't panic--just repeat the "up-down" controller technique to have him
         climb a bit more.  It takes patience and practice, and you will probably
    
    
                                                                            Page 3
    
         "lose" Samus more than once.  If this happens, the usual reason is that
         you have allowed Samus to roll into a ball and he is trapped, or you are
         in a place where up-down scrolling of the screen is not permitted by the
         program.
    
         Now that you know how to perform the "wall-door" technique, when and
         where should you employ it?  The "wall-door" technique cannot be used
         just anywhere; its use is permitted only in certain scenes.  But the only
         way to know with certainty whether a given door will permit climbing or
         not is to try it.  Since each side of a door is contained in a different
         scene of the game, you must try both sides of a door.  Most doors do not
         permit the use of the "wall-door" technique, but some do.  And your use
         of the technique on certain of these doors will lead you to one of the
         hidden areas of the game.
    
         But before you go off to explore one or more of the hidden areas, there
         is another important thing you should know: THE DOORS IN THE HIDDEN AREAS
         ARE VERY DANGEROUS!  They are not dangerous in the sense that some
         terrible enemy may happen to lurk behind them.  The principal peril of
         the hidden areas derives from the fact that some of the doors lead off
         into nowhere.  Having gone through such a door, Samus may disappear from
         the screen, but--surprisingly, and much to your dismay--the scene does
         not change nor show you where he has gone, although if you are lucky you
         may still be able to hear the sound of his footsteps.  In such cases it
         is sometimes possible to rescue and restore Samus to the screen, by
         walking and jumping him around offscreen in just the right manner while
         listening carefully to the sound of his footsteps. Again, there are other
         apparently normal doors which become "one-way" once you have gone through
         them, so that you will be permitted to enter a new room or scene only to
         be trapped there forever (or until you reset the game).
    
         None of the doors in the normal, "documented" game areas ever behave in
         this unpredictable manner.  Unlike the normal zones, navigation through
         the mysterious hidden areas of Planet Zebes is usually difficult,
         sometimes frustrating--and it is always quite dangerous to Samus' health.
         Needless to say, these added hazards make exploration and mapping of the
         hidden areas more challenging.  But consider: the possibility of falling
         off into the void did not deter Sir Edmund Hillary from climbing Mt.
         Everest (and unlike your astronaut-friend, Samus, he had no reset button
         to push in case of emergency).  If you are easily deterred and easily
         frustrated by such difficulties then you really have no business in
         exploring the hidden areas of Planet Zebes, have you?  (Nor, for that
         matter, should you be reading this.)
    
         Now that you have some idea of the navigational perils that await you--
         and assuming that you are made of the "right stuff"--you are ready to
         head out into the hinterlands of Planet Zebes to investigate the hidden
         areas.  There are three large hidden zones that I know of.  As far as I
         have been able to determine, each hidden area is entirely separate from
         the others.  Here are directions to them:
    
    
                                                                            Page 4
    
         HIDDEN AREA--HIDEOUT #1:
         -----------------------
    
         From the elevator landing in Hideout #1:  Enter the very first door on
         your right; proceed right as far as you can, go through another door: you
         will then be at the bottom of a long vertical shaft.  You can use the 
         "wall-door" technique on the door that you just passed through (it will
         now be on your left), or you can attempt to climb up to the top of the
         long shaft by jumping from one free-standing block to the next.  Either
         way, make your way to the top of this vertical shaft.  (I haven't mapped
         this area out for you, but there are at least ten additional floors
         hidden above the ceiling at this point!)
    
    
         HIDDEN AREA--BRINSTAR:
         ---------------------
    
         First, a word of warning:  Exploring this hidden area is devilishly
         difficult--more difficult, perhaps, than anything you've ever
         encountered in any Nintendo game.  But if you are truly a person who
         doesn't give up easily, then give it a try.
    
         From the "start" area:  Proceed to the right as far as you can, going
         through three doors.  You will be at the bottom of a very long vertical
         blue shaft. Ascend half way up the shaft: enter the door which appears on
         the right hand side of the shaft.  Proceed to the right, through a sort
         of tube (its the only way you can go), through another door: you will be
         in the middle of a long vertical yellow shaft.  Go down to the bottom of
         this shaft.  There will be a door on the right side.  Do NOT go through
         this door, but use your "wall-door" technique on it to go downwards, so
         that you DESCEND through the floor of the shaft.
    
         As you continue to descend, you will pass, in succession, several "dead-
         end" shaft chambers.  Do NOT enter any of these chambers, for they have
         no doors nor exits and you will become hopelessly trapped within them!
         Continue with your descent until you come to a platform-type room with a
         red door on the left (requires missiles to open) and a blue door on the
         right.  Enter this room--you've arrived!
    
         As I said earlier, of all the hidden areas in Metroid this one is the
         most challenging.  Though possible it is extremely difficult to enter
         this platform room; perfect mastery of the "wall-door" technique is
         required, or else you'll wind up trapped below the platform or off the
         screen.  I haven't gotten very far in my exploration of this hidden
         area--perhaps you will do better.  If you do succeed (which is doubtful)
         be sure to make a careful map of the area; then bestow a favor upon your
         other, less fortunate or intrepid colleagues by uploading it along with
         an account of your exploits.  Good luck (you'll need plenty of it)!
    
    
         HIDDEN AREA--HIDEOUT #2:
         -----------------------
    
         There are three different entry points in this Hideout through which you
         may enter the vast, hidden area which lies above it.  In your
         explorations, refer to the map below.  Each numbered square represents a
         room; the number itself corresponds to one of the forty different room
    
    
                                                                            Page 5
    
         illustrations which are depicted below the map.  Blank regions on the map
         or squares without numbers indicate areas that are as yet unexplored.
         (The illustrations were created using only characters of the extended
         ASCII set.)
    
           A) To get to the leftmost entry point:  From the elevator landing (room
              #1), proceed along the route of rooms as indicated by the following
              sequence:
    
                                1-D-2-L-3-3-4-5-5-5-6-3-U-14-20                  
    
              (This simple code means: From room #1, go down to room #2, then left
              through rooms #3,3,4,5,5,5,6,3, then up through room #14 to get to
              room #20.  To go from the last room #3 to room #14 you'll need to
              use the "wall-door" technique.)
    
           B) To get to the rightmost entry point:  From the elevator landing
              (room #1), proceed along the route of rooms as indicated by the
              following sequence:
    
                                1-D-2-R-10-11-11-12-13-U-14-21                   
    
              (Use the "wall-door" technique to go from room #13 through room #14
              to reach room #21.)
    
           C) To get to the central entry point:  From the elevator landing (room
              #1), proceed along the route of rooms as indicated by the following
              sequence:
    
                1-D-2-L-3-3-4-5-5-5-6-3-D-36-2-R-7-30-30-8-20-U-14-4-R-3-3-U-14-20
    
              (You'll need to use the "wall-door" technique twice here: first, to
              go up from room #20 through room #14 and above, and second, to go up
              from room #3 through rooms #14,20.  When going up from room #20 to
              room #14, it is very important to first jump over to the right-hand
              side of the screen: then use the "wall-door" technique on the door
              on the right, NOT the door on the left.  If you study the
              illustrations of these rooms carefully, you'll see why: the "wall-
              door" technique works only where there is actually a wall; it will
              not, however, permit you to climb upwards through a floor and then
              on into thin air.)
    
    
         Some further explanation of the directions for entry point "C" is in
         order.  You may be wondering why the route to the central entry point of
         Hideout #2 is so circuitous (which it is, quite literally).  This is yet
         another of the mysteries of Metroid.  The explanation is apparently this:
         a screen which ordinarily permits only a horizontal transition to the
         next screen may permit you to enter and leave it in vertical-scrolling
         mode--if you can manage somehow to enter it while already in vertical-
         scrolling mode.  For example, some rooms whose ceilings ordinarily bar
         any attempt at vertical motion will permit it if you manage to enter the
         room--or even a neighboring room--by going up through the floor from a
         room beneath.
    
    
                                                                            Page 6
    
         This is exactly what is happening in the case of the central entry
         point--it must be approached while in vertical-scrolling mode, and you
         can do this only if you approach it by coming up through the floor of a
         neighboring room.  Since the game is somewhat devious in this respect,
         you must be rather wily as you go about exploring it.
    
         If you are not successful in your attempts to enter a hidden area by one
         means, try approaching it from a different route or direction.  And
         always, keep a record not only of the rooms you discover but of the route
         you used in approaching them.
    
         As you may see from the map, in the "documented" or "normal" area of
         Hideout #2 there are 84 rooms, while there are (at least) 145 rooms in
         the hidden area.  And without doubt, there are many more rooms waiting to
         be discovered.  This represents a great amount of "undocumented area"
         indeed, and if we are correct in taking this as a representative example
         it suggests how much hidden area may also yet be discovered in Hideout #1
         and in Brinstar.
    
         Which brings us to ponder what is doubtless the greatest Metroid mystery
         of all:  Why do these hidden areas exist?  Where do they lead?  Do they
         conceal some great secret?  I have not yet reached the end of any one of
         these areas, but their exploration is so diabolically difficult a task
         that one must, at least occasionally, suspect some impish or wicked
         purpose on the part of the programmers--or perhaps they had no purpose
         at all.
    
         But the creation of these areas is evidently not some mere fluke, not
         some aberration of the program, but a deliberate act of design.  For
         deep within the hidden areas, one may occasionally see specially-drawn
         scenes which appear nowhere else in Metroid.  Just what ultimate goal or
         end is behind it all?  To date, the game counselors at Nintendo of
         America know virtually knothing about Metroid's hidden areas--they
         evidently haven't been briefed by the folks in Japan who wrote the
         program.
    
         So, my fellow gamesters and loyal Metroid aficionados, it is up to us.
         Let us broadcast an appeal to the clever designers and programmers of
         Metroid, and ask that they enlighten these dark spots on Planet Zebes
         forthwith and dispel the mystery.  If any of the programmers who wrote
         Metroid in Japan happen to read this, will one be good enough to send a
         reply?  Please tell us all about the hidden areas of Metroid--and tell
         us, furthermore, if there is an easier way to explore these forbidding
         regions!
    
         (Users of other bulletin boards--especially in Japan--please copy.)
    
         --Elken Osher
            71301,1255
    
         24 May 1990.
    
    
    
    
                                                                            Page 7
    
    
                           MAP OF HIDEOUT #2, INCLUDING HIDDEN AREA
                           ----------------------------------------
    
    
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         3 223
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         3 203 223  93 373 153 153 383
         AAAAA 
         3  23 353 103  63 113  53  73 323 353 303 303 133 
         AAAAAAAAAAAU 
         3 203
         A'
         3 203
         A'
         3 203
         A'
         3 143
         A'
         3 203
         A'
         3 203
         A'
         3 203
         AAAA
         3  23 253 273 123 273
         AAAAU
         3 223
         A'
         3 203
         AAAAAAAA
         3 223  43 353 203 353 163 323 323 333
         AA'
         3 223   3 353 323 163 133       3 343
         A'       AU                               U
         3 203 133 363   3 293 213                                           3 263
         AAAAAAAAAAA'
         3 223 303  63  63  83  23 303  63  73  03 313 343 343 203 363 193 293  33
         AA'
         3  93 353 103  63  83  23 303 113 113 113 103       3 113   3  83 283:3 3
         AAAAAAAU   U'
         3 263           3 203 203                       3 133  53  63  83 213:3 3
         AAAAAAAA'
         3  93 253 273 233  23 253 123 233  33 253 273 203 273 173 123 163 133 263
         AAAA'
         3 203           3 263 363   3 293 213       3 223 253 243 243 243 233  33
         A'           A   AAAA'
         3 0 3           3 223 253 123 233  33 253   3 223 143               3 203
         AU
    
                               (CONTINUED ON NEXT PAGE...)
    
    
                                                                            Page 8
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                           (...CONTINUED FROM PRECEDING PAGE)
    
                         AAAIII               A'
                         3 203       3 293       3 143 20  0               3 213
             U       AIIIIIIIIIIIIIIIIIIIII               A'
             3 143       3 14 193 173 183 173 163 153 143  1               3 143
             IIIIIIIIIIIIEIIIIIIIIIIIIIII
               93  73  83  33  63  53  53  53  43  33  33  23 103 113 113 123 13
             AAAAAAAAAA
              213       3 363               3 143                           3 22
             AAAAAAAAAA
               93 333  43  23  73 303 303  83 203 103 193 383 313 313 313 163 13
             AAAAAAAAAAAA
              363                           3 363                           3 22
             AAAAAAAAAAAA
              363 283 293 253 233 273 273 123  23 333 323 323 353 353 353  43 13
             
              403 243 173 183 173 183 193 183 183 373 373 183 393 393 183 163 26
             EIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
    
    
         [Note: the area enclosed by the double line represents the extent of
          Hideout #2 shown in the "The Official Nintendo Game Players Guide."  All
          else is "undocumented" (hidden) area.  The map shown is probably not
          complete and more may yet remain to be discovered.]
    
    
    
    
                                                                            Page 9
    
    
                            ILLUSTRATIONS OF THE ROOMS IN HIDEOUT #2
                            ----------------------------------------
    
    
    
    
    
                                             IEIEIEIEI IEEEEEI IEIEIEIEI
                                               IIIIIEIEII1 EIEEEEEI IIIEIEIIII1
                                               IIIIIIIIII1           IIIIIIIIII1
                                               IIIIIEIEII1           IIIEIEIIII1
                                               IIIIIIEIEI           EIEIEIIIII1
                                               IIII1                       IIII1
                                               IIII1                       IIII1
                                               IIII1                       IIII1
                                               IIII1         IIIII         IIII1
                                               IIII1 U   IEEEEEI   U IIII1
                                               IIII1 AOU   EIEEEEEI   AOU IIII1
                                               IIII1                     IIII1
                                               IIII1                     IIII1
                                               IIII1 UD               UD IIII1
                                               IIIIIIEIEIEI       IEIEIEIIIII1
                                             EIEIEIEIEIEI       EIEIEIEIEIEI
                         0                                       1
    
    
    
    
    
    
    
    
         IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       IEIEIEI       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII       IIIEIEII1       EIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
         II1         IIIIIIII1         II1       II1                           II1
         II1         IIIEIEII1         II1       II1                           II1
         IIIIEIEIEIEIIIIIIIIIIIEIEIEIEIII1       IIIIEIEIEIEIEIEIEIEIEIEIEIEIEIII1
         IIIEIEIIIIEIEIEIEIEIEIEIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1               IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIIIIII1               IIIIIIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEII1IIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         EIEIEIEI               EIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                         2                                       3
    
    
    
    
                                                                           Page 10
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                      
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         EIEIEIEIEIEIEIEIIIIEIEIEIEIEIEII1                                        
                         IIIEIEIEIEIEIEII1                                        
                         EIEIEIEIEIEIEIII1                                        
                                       II1                                        
         U                           II1                                        
         AOU                     IEIEIII1                     U                
         UD     U             IIIEIEII1                     A'                
         AU     AOU             II1II1                     A'                
                 UD     IEIEIEIIIIEIEII1                     A'                
         IEIEIEIEIEIEIEIIIIEIEIIIIIEIEII1       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         EIEIEIEIEIEIEIEIII1IIII1II1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIIEIEIIIIIEIEII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                        EIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                         4                                       5
    
    
    
    
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1
         IIIIIIII1     U                       IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1
         IIIIIIII1     AOU                       IIIIIIII1               IIIIIIII1
         IIIIEIEI                              IIIIEIEI               EIEIEIEI
         II1                                    II1                              
         II1           UD                       II1                              
         IIIIEIEI     AOU         U           IIIIEIEI                        
         IIIEIEII1                A'           IIIIIIII1                        
         IIIIIIII1                A'           IIIIIIII1                        
         IIIEIEII1     UD         A'           IIIIIIII1                        
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI
         IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                         6                                       7
    
    
    
    
                                                                           Page 11
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEI         U           IEI
         IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         AOU           IIII1
         IIIIIIIIIIIEIEIEIEIEIEIIIIIIIIII1       IIII1         UD           IIII1
         IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1       IIII1         AU           IIII1
         IIIIIIII1               IIIIIIII1       IIII1     U           U IIII1
         EIEIEIEI               EIEIEIII1       IIII1     AOU           AOU EIII1
                                       II1       IIII1     UD           UD   II1
                                       II1       IIII1   AU           AU   II1
                                 IEIEIII1       IIII1OU                 IEEEIII1
                                 IIIIIIII1       IIII1D                 EIEEIIII1
                                 IIIIIIII1       IIII1U               U   IIII1
                                 IIIIIIII1       IIII1   U           AOU   IIII1
         IEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1   AOU           UD   IIII1
         IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   UD           AU   IIII1
         IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1       IIII1   AU     U         IIII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEI           AU         EIEI
                          8                                      9
    
    
    
    
    
    
    
    
    
         IEI                                                                 
         IIII1                                                                    
         IIII1                                                                    
         IIII1                                                                    
         IIII1                                                                    
         IIII                                                                    
         II1                                                                      
         II1                                                                      
         IIIIEIEIEIEI                 I                                        
         IIIIIIIIIIII1                 II1                         IEIEIEI      
         IIIIIIIIIIII1                 II1            I I      IIIIIIII1      
         IIIIIIIIIIII1     IEIEIEI   II1           IEIEIEI     IIIIIIII1   I
         IIIIIIIIIIII1     IIIIIIII1   II1           IIIIIIII1     IIIIIIII1   II1
         IIIIIIEIEIEI     EIEIEIEI   EI           EIEIEIEI     EIEIEIEI   EI
         IIII1       
         EIEI                                                                 
                         10                                       11
    
    
    
    
                                                                           Page 12
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEI                       IEI
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIII1                       IIII1
         EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1       IIII1        I            IIII1
                                 IIIIIIII1       IIII1     IEEEEEI         IIII1
                                 IIIIIIII1       IIII1     EIEEEEEI         IIII1
                                 EIEIEIII1       IIII                       IIII1
                                       II1       II1                         IIII1
                                       II1       II1                         IIII1
                   UA         IEIEIII1       IIIIEIEEEEEI     IEEEEEI IIII1
                   AOAOU         EIEIIIII1       IIIIIIEEEEEI     EIEEEEEI IIII1
             U                   IIII1       IIII1                       IIII1
             AOU         U       IIII1       IIII1                       IIII1
                  UDAD   AOU       IIII1       IIII1   IEEEEEI           IIII1
                   AAU             IIII1       IIII1   EIEEEEEI        IIIII1
         IIII1       IIII1                 IEEEEIIII1
                                    EIEI       EIEI                 EIEEEEEIEI
                         12                                      13
    
    
    
    
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEI               IEIEIEI
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       II1                     IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       II1                     IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIEIEI               IIIIIIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1               IIIIIIII1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1               EIEIEIII1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1       IIIIIIII1                     II1
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1       IIIIIIII1                     II1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEI                     EI
                         14                                      15
    
    
    
    
                                                                           Page 13
    
    
    
    
    
        IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI        IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
        IIIEIEIEIEIEIEIIIIIEIEIEIIIIIIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
        IIIEIEIEIEIEIEIIIIIEIEIEIIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
        EIEIEIEIEIEIEIEIEIEIEIEIIIIIIIII1        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                                IIIEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                EIEIEIII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                      II1        EIEIIIIEIEIIIIEIEIEIIIIEIEIIIIEI
                                      II1            IIIIIIII1       IIIIIIII1    
                                IEIEIII1            IIIEIEII1       IIIEIEII1    
                                IIIEIEII1            EIEIEIEI       EIEIEIEI    
                                IIIIIIII1                                         
                                IIIEIEII1                                         
        IEIEIEIEIEIEIEI   IEIIIIIIIII1        IEIEIIIEIEIEIEIEIIIEIEI
        EIEIEIEIEIEIEIEI   EIEIEIIEIEII1        IIIEIEIEEEIEIEIIIIIEIEIEEEIEIEII1
        IEIEII1        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                 EIEIEI        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                        16                                       17
    
    
    
    
    
    
    
    
    
        IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                       
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                         
        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                  U    
                                                                           AOU    
                                                                                 
                                                                                 
                                                                                 
                                                 IEIEIEIEIEIEIEIEIEIEIEIEIEEEIEI
        IEII IIEIEIEIEIIIEIEI        IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
        IIIEIEEEEEEEIEIIIIIEIEIEEEIEIEII1        EIEIEIEIEIEIEIEIEIEIEIEIEI EIEI
        IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1        
        EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                       
                        18                                       19
    
    
    
    
                                                                           Page 14
    
    
    
    
    
         IEI     IEIEIEI         IEI       IEI                       IEI
         IIII1     IIIEIEII1         IIII1       IIII1       U             IIII1
         IIII1     IIIIIIII1         IIII1       IIII1       AOU             IIII1
         IIII1     IIIEIEII1         IIII1       IIII1       UD             IIII1
         IIII1     EIEIEIEI         IIII1       IIII1       AU             IIII1
         IIII                       EIII1       IIII1 U                   IIII1
         II1             IEIEIEI     II1       IIII1 AOU                   IIII1
         II1             IIIEIEII1     II1       IIII1 UD                   IIII1
         IIIIEIEEEEEI   IIIIIIIIIIEEEIII1       IIII1 AU   U             IIII1
         IIIIIIEEEEEI   IIIEIEIIIIEEIIII1       IIII1       AOU             IIII1
         IIII1           EIEIEIEI   IIII1       IIII1       UD             IIII1
         IIII1                       IIII1       IIII1       AU   U       IIII1
         IIII1                       IIII1       IIII1             AOU       IIII1
         IIII1                       IIII1       IIII1             UD       IIII1
         IIII1                       IIII1       IIII1             AU       IIII1
         EIEI                       EIEI       EIEI                       EIEI
                         20                                      21
    
    
    
    
    
    
    
    
    
         IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       IEEEEEI       IIII1       IIIIIIIIIIIIIIIIIIIIIIEIEIEIEIEI
         IIII1       EIEEEEEI       IIII1       IIIIIIEIEIEIEIEIEIEI            
         IIII1                       IIII1       IIII1                            
         IIII1                       IIII1       IIII                            
         IIIIIIEEEEEI               IIII1       II1                              
         IIIIIIEEEEEI     IEEEEEI IIII1       II1                              
         IIII1             EIEEEEEI IIII1       IIIIEIEIEI             U      
         IIII1      I              IIII1       IIIIIIEIEI             AOU      
         IIII1   IEEEEEI           IIII1       IIII1         U               
         IIII1   EIEEEEEI           IIII1       IIII1         AOU            U
         IIII1                       IIII1       IIII1                       AOU
         IIII1                       IIII1       IIII1                            
         IIII1           IEEEEEI   IIII1       IIII1
         EIEI           EIEEEEEI   EIEI       EIEI                           
                         22                                      23
    
    
    
    
                                                                           Page 15
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIIIIIIIIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIEIEIEIEIEIEIEIEIEIEIEIIIII1
         IIIEIEIIIEIEIEIIIIIEIEIEIEIEIEII1       IIII1                     IIII1
         IIIIIIIIIIEIEIEIEIEIEIEIEIEIEIEI       IIII1OU                     IIII1
         IIIEIEII1                               IIII1                      IIII1
         IIIIEIEI                               IIII                      EIII1
         II1                                     II1 UD                       II1
         II1                                     II1 AU                       II1
         IIIIEIEI                               IIII   IEIEIEI             II1
         IIIEIEII1                               IIII1 EIEIEIIIIIEIEIEIEI   II1
         IIIIIIII1                               IIII1OU       EIEIEIEIEIEI UII1
         IIIEIEII1                               IIII1D                     AOII1
         IIIIIIIIIIEIEIEI   IEIEIEIEIEI       IIII1U                     UDII1
         IIIEIEIEIEIEIEII1   EIEIEIEIEIEI       IIII1                       AII1
         IIIEIEIEIEIEIEII1       IIII1II1
         EIEIEIEIEIEIEIEI                      EIEI                         EI
                         24                                      25
    
    
    
    
    
    
    
    
    
         IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1       IEEEEEI       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1       EIEEEEEI       IIII1                                        
         IIII1                       IIII1                                        
         IIII                   IEIIIII1                                        
         II1                     EIEIIIII1                                        
         II1                         IIII1                                        
         IIIIEIEIEIEIEIEIEIEIEIEIEIEIIIII1                   U     U          
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1                   AOU     AOU          
         IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1           UA                      
         IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1           AOAOU                 U  
         IIIIIIIIIIEIEIEIEIEIEIEIIIIIIIII1                 UD     UD     AOU  
         IIIEIEII1               IIIEIEII1                   AU     AU          
         IIIIIIII1IIIIIIII1       
         EIEEEEEI               EIEEEEEI                                      
                         26                                      27
    
    
    
    
                                                                           Page 16
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEI 
         IIIEIEIIIIIEIEIIIIIIIIIIIIIIIIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI 
         IIIIIIIIIIIIIIIIIIEIEIEIEIEIEIEI                                       
         IIIEIEIIIIIEIEII1                                                       
         IIIIIIIIIIIIIIEI                                                       
         IIIEIIIIIIII1                                                         E
         IIIIIIIIIIII1                                                         II1
         IIIEIIIIIIII1                                                       II1
         IIIEIIIIIIII1OU                                                 IEIEIII1
         IIIIIIIIIIII1                                                  IIIEIEII1
         IIIEIIIIIIII1                                                  IIIIIIII1
         IIIIIIIIIIIIIEEI                                               IIIEIEII1
         IIIEIEIIIIIEIEII1                                               IIIIIIII1
         IIIIIIIIIIIIIIII1                                               IIIEIEII1
         IIIEIEIIIIIEIEII1       IIIEIEII1
         EIEIEIEIEIEIEIEI                                             EIEIEIEI
                         28                                      29
    
    
    
    
    
    
    
    
    
                                               IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                 IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1                                        
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                        
                                                                                  
                                                                                  
                                                                                  
                                                                                  
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI                                        
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1            I                         
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IEIEIEIEIEIEIEI IEIEIEIEIEIEI
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       EIEIEIEIEIEIEIEI EIEIEIEIEIEIEI
                
                                                                              
                         30                                      31
    
    
    
    
                                                                           Page 17
    
    
    
    
    
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEIIIEEIEIEIEIEIEIEI
         AOU               U                   IIIEIEIEIEIEIEII1               
                  U     AOU       U         IIIIEIEIEIEIEIEI            U
                  AOU     UD       AOU         II1             UD           AOU
         UD              AU                  II1             AU           UD
         AU                                   IIIIEIEI               U   AU
                   UD               UD         IIIEIEII1               AOU      
         IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       II1II1               UD      
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEII1               AU      
         IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIIIIIIIIEIEIEI   IEIEIEIEIEI
         EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIEIEIEIEIEIEII1   EIEIEIEIEIEI
                IIIEIEIEIEIEIEII1
                                               EIEIEIEIEIEIEIEI               
                         32                                      33
    
    
    
    
    
    
    
    
    
          IEEEIEI                            IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
           IIIIIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
           IIII1II1                             II1IIII1IIII1IIII1II1
           IIIEIEII1                             IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
           EIEIEIEI                             EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                                                  
                                                                                  
                                                 IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                 IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                                 II1IIII1IIII1IIII1II1
                                                 IIIEIEIIIIIEIEIIIIIEIEIIIIIEIEII1
                                                 EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                                                                                  
                                                                                  
                                                 
                                                                              
                         34                                      35
    
    
    
    
                                                                           Page 18
    
    
    
    
    
         IEI                       IEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         IIII1                       IIII1       EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1                                        
         IIII1                       IIII1           IEIEIEI III IEIEIEI
         IIII1                       IIII1       IIIEIEII1IIIEEEII1IIIEIEII1
         EIEI                       EIEI          EIEEEEEI EIEEEEEI EIEEEEEI
                         36                                      37
    
    
    
    
    
    
    
    
    
          IEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
         UDIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         AOIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
          EIEIEIEIEIEIEIEIEIEIEIEIEIEIEI       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
                                                IEIEIEIEIEIEIEIEIEIEIEIEIEIEIEIE1
         UD                                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
         A'                                     IIIEIEIEIEIEIEIEIEIEIEIEIEIEIEII1
         AOU                                     EEEIEIEIEIEIEIEIEIEIEIEIEIEIEIEE
                                                                                 
                                                IEIIIEIEIEIEIEIEIIIEIEI
         UD                                     IIIEIEEEIEIEIEIIIIIEIEIEEEIEIEII1
         A'        I                          IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
         AOIEIEIEIEIEIEIEI IEIEIEIEIEI       IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII1
          EIEIEIEIEIEIEIEI EIEIEIEIEIEI       IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                 IIIEIEIEIEIEIEIIIIIEIEIEIEIEIEII1
                                               EIEIEIEIEIEIEIEIEIEIEIEIEIEIEIEI
                         38                                      39
    
    
    
    
                                                                           Page 19
    
    
    
    
    
         IEI                       IEI
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       IIII1
         IIII1                       EIII1
         IIII1                         II1
         IIII1                         II1
         IIIIIIEIEIEIEIEIEIEEEEEIEIEIEIII1
         IIIEIEIIIIIEIEIIIIEEEEEIIIIEIEII1
         IIIIIIIIIIIIIIII1       IIIIIIII1
         IIIEIEIIIIIEIEII1       IIIEIEII1
         IIIEIEIIIIEIEIEI       IIIEIEII1
         IIIIIIII1               IIIIIIII1
         IIIEIEII1IIIEIEII1
         EIEIEIEI               EIEIEIEI
                         40