GameCube USB Memory Adapter Save
(North America)
| Resident Evil | Save Game File | 07/11/06 | 64K |
| Chris, disc 2. Used Action Replay. All crimson heads active. No ammo/health collected. Reloadable flamethrowers effective on critters but useless on zombies/V-acts. Challenging, puzzle-free monster killin' fun. (P-42 inaccessible) |
| TimeSplitters 2 | Save Game File | 08/01/06 | 16K |
| Gothic Tile Tour. Take a leisurely stroll through the best of the Gothic Tiles in Story mode. Memory maxed, so this is all that can fit in one map. "Play Map" only. Editing shows Virtual. Resaving in editor will lose the Gothic! |
| TimeSplitters 3 | Save Game File | 12/02/07 | 16K |
| "Coyote" player profile with all characters and weapons unlocked. |
| TimeSplitters 3 | Save Game File | 12/01/07 | 40K |
| "Outpost 13" story map adventure. Defend the abandoned outpost from the Aztec hordes. |
| TimeSplitters 3 | Save Game File | 10/23/06 | 40K |
| LF8R Action! by admiralhowdy. Story Map featuring simulated elevators, optional "secret" area, a beautiful rooftop sky glitch, and key-carrying Story AI that... run away from you. |
| TimeSplitters 3 | Save Game File | 03/09/07 | 40K |
| SniperBasic. Mapmaker Map: Story mode sniping practice with the challenge of highly mobile targets. Arcade style action with Awards. |
| TimeSplitters 3 | Save Game File | 12/02/07 | 40K |
| “10tilSunrise” story map adventure featuring “torch effect” lighting logic--when outside and in the dark, you carry a torch. Stay alive until sunup and fend off the vampire siege. |
| TimeSplitters 3 | Save Game File | 12/01/07 | 40K |
| “Cat Ops” custom Assault level. Khallos puts the cat cam through its paces in this diabolically brain-teasing, no-combat platformer. See the unused Actions within the map editor for a description of the intended Assault settings. |
| TimeSplitters 3 | Save Game File | 12/02/07 | 40K |
| “LandoDaLost” custom Assault level. First of a series of character-based 1-player Assault stories: Mad Old Crow vs. velociraptors. See the unused Actions within the map editor for a description of the required Assault settings. |