Top 10 Lists: The Top 10 VG Soundtracks That Are Mainly Remixes

Remixes. Basically, someone hears a piece of music and thinks "Yeah, I can totally do better than that". No wait, that's what happens when you make new music. instead, someone hears a piece of music and thinks "Yeah, I can totally do better than that - With that!". Then you get a remix of "that", and whether it's better or not is completely up to the listener. Oh, and if someone hears a piece of music and goes "Hmm, maybe I can't do as good as that, but definitively different", then you get Bohemian Rhapsody transposed to a bunch of old computers' bleeps and blops, followed by a serious blow to your musical sense. Because of this, the quality of remixes can vary quite a lot. Some remixes manage to send a twinge of nostalgia running through you. Some remixes don’t quite pull it off and leave you longing for the original. Some remixes try to recreate the entire song with nothing but cat-sounds from Mario Paint and makes you want to kill everything in your vicinity, usually starting with the musical appliance and ending with you. Now, when I started making this list I promised myself that I would only pick ONE game from each series, and NOT use any of the games that have been in my previous lists. The thing is that coming up with 5 games around a subject is almost too easy, while the real trick is coming up with 5 more. So after a week of tediously trying to fill out these unreasonably many entries I decided to screw it and threw in whatever I could find. Not a lot of good remixed soundtracks out there! I mean, it's either that or I would have to add games like Mega Man Maverick Hunter X or Dracula X Chronicles, the soundtracks of which I hate enough to spend the reminder of my life trying to erase from history (Strange that they both have X:es in their names, definitively a sign for "Stay away!"). But don't worry, there should be a lot of new faces in this list, and maybe one or two old ones with something new to say about. Wait, why am I even explaining myself to you? You take what you get and be happy with it! And NO, no Mystical Ninja. That game will not be on my lists until I finally stop using it in my lists, which creates a paradox that... Uh... You see... Hmm, give me a little time to figure out that one. In the meantime, I feel the need to mention that what I'm going for here is comedy, so don't take my harshness to heart. But then again, those that wouldn't realize that on their own are probably the ones that aren't even reading this because they skip all the boring parts. Strangely enough I totally sympathize with them, and now that I've said what I have to say you may feel free to start on the list below! I mean, it's not like the list has anything better to do than to be read. That's like it's sole purpose of existence. Come on, be a gentleman and don't leave it waiting!

Back in the day, when Capcom started adding "Turbo" and "Super" to the SF games we were all joking around about how long the future titles of the series would be. Now take in this monstrosity that is Hyper Street Fighter II: The Anniversary Edition. That's probably the main reason why they started using CD technology, because a title that long would never fit in on a cartridge. Even trying to shorten down the name makes it too long: "Hey, how about that HSS2: TAE? The only thing more lame than the name is the game, if you know what I mean! Huh? Wait, Tae! I wasn't talking about you, come back!" Apart from the name and making the AI even on the easiest setting more difficult to beat than finding a 'claimed' board on GameFAQs that was totally worth visiting and not mindnumbingly mindnumbing, what really sets this version of Street Fighter II from the rest is its arranged soundtrack. Actually, thinking back I'm pretty sure that these arranged version were made for an even earlier SF II collection for the PSX (Which I would've bought and played had it not been impossible to find (Because they turned the local gaming store into a clothing store (Since wearing a white sweater is a much better form of entertainment compared to video games (Certainly NOT because I like overusing these side-note thingies)))), but that they're in this game I know for sure. Street Fighter II's soundtrack has always been good, possibly the best for any 2D fighting game ever and at least for its time (before Guilty Gear was even a glint in Ishiwatari's eyes) with classics tunes such as Ken's theme, Guile's theme and Balrog's themes. And by the way, those titles didn't sound half as lame when they were being compared to other classics such as "Level 2" and "Moon Stage". With all the revisions of the original they finally decided to remix all the songs when Super Street Fighter II came along, making them sound even better than before. The only problem with it was that like so many other VG soundtracks it was limited to the capabilities of the soundchip of the console, which although enjoyed by a lot of people over the years can in fairness only be ranked right below 'rusty bagpipe' and right above 'idiot friend trying to play you music over the phone' in the list of bad musical mediums. When the PSX finally came along with its CD technology they realized that the songs would no longer have to be described as "electronic mess" and decided to remix all the songs with cleaner sounds and different arrangements. It's really a matter of taste, but I love the interesting takes they did on some of the songs, such as adding traditional Japanese instruments to Ryu's theme and a Spanish feel to Vega's theme ('Spanish feel' because I simply have no idea what type of guitar I'm thinking of and I'm too lazy to look it up). Meanwhile, filling Zangief's theme to the brim with orchestra hits wasn't exactly an idea by Einstein himself (Although it somehow reminds me of the A-bomb), but it might just be that that particular song has always been beyond saving. So far this is the best rendition of the Street Fighter II soundtrack that I have heard, and might just stay that way if they keep remixing the soundtrack like those Overclock dudes and whatever slime violated them in time for SF IV. My personal favorite song is Cammy's theme, presenting a rare case where the synthesizers don't disgust me for once and actually blend in very nicely with the magical northern lights in the background of the level. That might actually be a pretty good title for the song, "Magical Northern Lights". Maybe not, but if I have to write " 's theme" one more time I'm going to start killing people as they are distracted by reading this list. Oh, just kidding. And don't bother looking behind you, I told you I was just joking... Keep reading in blissful ignorance and whatever you do, DO NOT CHECK THE CLOSET!

Here's an odd one. A game originally for the PSX, then later released for the SNES with a remixed soundtrack that is in many ways superior. And no, this is not a case of "Beethoven's 5th sounds better on my cellphone because tone deafness runs in my family", just that the arrangements are so great that they overshadow the sound quality. First of all - Mickey Mania is an interesting game where you play as Rickey Rat visiting classic cartoons from the past, in a time before Kingdom Hearts came along and he was still cool... Well, I wouldn't exactly say "cool", but definitely accepted to the point where us real men would nod in acceptance and not needlessly ridicule him whenever possible. Unlike how things are since Kingdom Hearts, I just called him Rickey Rat without batting an eye! Anyway, the game is very entertaining and also happens to have extremely good music. I feel remorse every day that I didn't include it in my "Top 10 VG Soundtracks That You Have Probably Never Heard"... That and that I didn't spellcheck. but then again who'd have thought that thing would even have been accepted? Especially with all those spelling errors... Getting back to the point, Mickey Mania was originally made for the PSX and then later released to the SNES, making it one of the only SNES games with visible loading times. Between each screen they would show us Mickey holding a watch, waiting for time to pass. Cute, but it was a grim foreboding of all the loading times to come on the PSX. Between the transition a few levels were cut, and the music had to be rearranged since the SNES couldn't play CD audio even if... If... It's just physically impossible, OK? Like starting a fire underwater... And I don't care that they actually managed to do that, in no existence of mine shall fire be allowed to burn in water! So as the music was sure to take a hit between this transition, that was very surprisingly not the case. I can't really put my finger on what makes the SNES arrangements so much better than the PSX ones. First of all the PSX version barely has any drums or base, grossly overusing the Piccolo instrument, the Piccolo-ish instruments and the instruments that should never be allowed to sound like a Piccolo but now do. Second of all the songs appear to be lacking structure, making you think that you are listening to a catchy theme when it suddenly just goes off somewhere else. Case of point, mediated in text: "Da da, da daaaa da. Da da, da daaaa da. Da da, da ILLI ILLI ILLI BABA BOOEY BABA EYEY". To quote the yellow ball from the new Mario game, 'NOT the way to treat a lady'. The lady being music. Or me, interpret it whichever way makes me seem cool. Meanwhile, the SNES version takes on the difficult task of actually making songs out of this mess of music, and with nothing less than great success! *Thumbs up* With some structure and more varied instruments (Which, considering the CD to soundchip transition is the greatest insult since a girl asked Marquis de Sade if he "likes it rough"), the tiny strand of golden hay within a massive stack of needles is brought forward in one of the strangest successfully remixed soundtracks ever. One of the better soundtracks and interesting games for the SNES, should definitively be checked out. Seriously, that song that plays in the water part of the Lonesome Ghosts level? Even better than the sound of a sexy girl saying "Ooh, you mean you actually beat Battletoads? That's SO hot!"

One series that rarely remixes their music (unless it's the Prelude) is the Final Fantasy series, which is a shame considering that they have some of the best music within the realms of gaming. It's just that they always had more great music to offer and never felt the need to reuse the old music. Admirable, to say the least. While this has spawned several fan remixes and actual concerts in their name, there have been very few Final Fantasy games with remixes. Then they decided to do a lot of remixes for the new Dissidia game, all of which may sound like the musical equivalent of a song taking a real beating and requiring enough Full Life to actually resurrect that character everybody mourns from Final Fantasy VII. But putting aside my personal tastes (and avoiding spoilers that people that have been on the Internet for more than 5 minutes should no doubt be aware of), there was another game that sported Final Fantasy remixes released recently, namely the title of this entry. What? It's a long title, I'm not writing it again. While the game itself is mostly about an adorable bird kicking cute monsters in a friendly dungeon and not so much rending the fabrics of space/time with the sheer size/awesomeness ratio of your sword, the game has a soundtrack consisting of about three remixes from each part of the main series. Meaning that you get three remixed songs from Final Fantasy VIII, three from Final Fantasy II and none from Final Fantasy XII (Maybe because it hadn't been released yet? Oh, how I long for those days!) so that everyone gets what they want. The remixes themselves are ambitious and sound great, although very little has been tampered with in a lot of them except for the sound quality which is better (and always a welcome addition). That is probably for the best, seeing how you can't improve perfection. The soundtrack is epic to say the least, and I would have enjoyed it even more if the game it was set in just wasn't so childish! I mean, I associate Force Your Way with fighting Wedge, Biggs and that gigantic demon atop the communications tower in the middle of an epic warzone, hearing it play as I have Choco tackle a charming piglet at the grassy plains is a severe loss of meta-value and something I cannot stand. Compare it to setting Blind Guardian to Teletubbies - I mean, the music is epic, but there's only so much cuteness that it can handle! How about the opposite, the end of Schindler's List with that dancing hamster tune set in the background? It doesn't work! Maybe that love-ly bunch of coconuts song set to that movie by Gaspar Noé? Irreversible, indeed...

OK, here we come to a rehashing of an entry from an old list of mine. But seeing how me assuming that you're so captivated by my puckish charm that you know all my lists by heart would set me up against my old foe hubris, I'll just go ahead and explain it again. These Gradius parody games are famous for taking classical music and remixing them in strangely good ways with the help beats and weird SFX, turning Beethoven into Pop surprisingly well. Basically a smooth shoe-in to help you get used to these incredible yet complicated songs. Oh, and this applies for the entire series and is not just limited to Sexy Parodius either, although that game contains a high level of sexiness... And also extreme un-sexiness. Not that you're playing these games for that, unless of course you would normally look at a red penguin and... Uh, yeah, let's not go there. Anyway, the music in these games are great, and the ultimate proof reveals itself in the shape of Wikipedia - The entry for "Parodius music" is more than twenty times the length of the entry "Parodius". The series is both popular and good, just that the music is SO good that it steals the spotlight to such a great extent that it leaves even Wikipedia speechless! Wikipedia - SPEECHLESS!? It's the end of the world as we know it, and it was brought about by the music accompanying a Cat Battleship!

When I was a kid, I wanted this game soooo bad. I have always been a Mega Man man, and to hear of a game where you trash the old robot masters with great graphics, special attacks, selectable characters and Shadowman riding a frog was like living in a dream... Which I had to do from that point on, because they never released it here in Sweden or on any console until 2004 where it was included as an extra game in Mega Man Anniversary Collection. Finally getting to play that brought me more nostalgia than Mega Man 9, as it was everything I had ever dreamed of plus one more thing - Awesome remixes! The Mega Man series (If it can even be called a series anymore... The 'original' series) has great music, as anyone who has heard Wily's Castle theme from the second one can attest to. This game remixed not only that song and brought it out of the 8-Bit soundchip swamp, but also many other great songs. The remixes are greatly arranged as well, Elecman's theme sounding better than ever and themes like Pharaohman's and Stoneman's appealing to me even though I didn't like the original versions. The only problem is that the sound isn't as epic as the many orchestrated and live remixes discussed in this list, and gives off a MIDI-ish feel. Still, that might even add a bit to the nostalgia as you're fighting the dragon from the second game with the Wily's Castle theme as it sprays fire over the entire screen, or facing off the Mad Grinder from Mega Man VII with the ever-awesome Intro Stage tune.

One of the weird things about the world is globalization. Or rather, how we have the Internet that lets a Swede like me communicate my worthlessness to you and some people still think it's a bad idea. Is there any reason why we shouldn't be able to coexist like a big, happy humankind? Point of case - The Ace Attorney series... Or Phoenix Wright, whatever. That the series was first released on the GBA in Japan is something that a lot of you already know, it's not a big revelation. A fact that might pass over your head is that it was released as early as 2001 while the first for the DS was released in 2005. It took them 4 YEARS to localize the series. Now (or at least some time after 2005) people are running around and pointing fingers while shouting "Objection!" in classrooms in order to achieve the ultimate humiliation and having the times of their lives. Do you realize that we could have been doing that stuff back in 2001!? That was back when I was 11, I could have been the one achieving the ultimate humiliation! Meanwhile, the Japanese version of me over in Asia was probably doing all that when he was not busy being awesome, it's so unfair! Excuse me for wanting to take part in all the greatness going on outside of my own boring nation, the gaming market here is less flourishing than the market of raising livestock in pizzerias (And YES, they did that, most likely cutting off small parts of the livestock to use as pizza toppings and then waiting for the wound to heal before cutting off any more. Like a meat factory!). Anyway, when they finally released the Ace Attorney series outside of Japan they converted it to the DS with very minor changes. The graphics look the same, the story is pretty much the same and the only difference is that you now have an extra screen that is covered by a gigantic "Press to continue" button 90% of the time. Which is good, because people usually miss hitting the common A button, since hand-eye coordination is a trait very few people have... Yeah, right. Well, there's no missing THIS button, I tells ya! Very little changed between the transition from GBA to DS, and this includes the music. Yes, the songs are remixed, but there's really no difference except for the sound quality. And THAT is why it is on this list. You see, sometimes an increase in sound quality is all that you need. I hate to break it to you, but the GBA had terrible sound quality, especially the early games. That's another reason why I cant wait for the new Golden Sun game, man oh man do I hope that they give the classic Battle Theme an overhaul! So while the songs in Ace Attorney were the same, they sound incomparably better thanks to the capabilities of the DS. Would we even have these somewhat obsolete remakes had they translated the originals for the GBA? You know what... Maybe globalization isn't always good, after all! What? "Pushing the envelope"? Fine, I'll cool it. Oh, and while this soundtrack is not one of my favorites, I can't deny that it is good. I especially like the third part of the courtroom suite. "The truth? You can't handle the truth!" - "OBJECTION! Your honor, that is SO not a legitimate response!"

You know what's great about making these lists? It's that by the end you get so strung out in order to fill out the 10 empty spots that you start to think really hard, and when you do that you realize things that you had never realized before. Like, why are our cells so very eager to give their lives in order to preserve us? OK, straying for the subject a bit. What I really realized is that game music remixes doesn't necessarily have to be limited to two separate games... And if you have a game like Portal, with two themes that are both based off the same song, that means that 50% o the soundtrack consists of remixes! The question is: Which one is the original, and which is the remix? Does it matter? They're both awesome! Besides, I'll take any chance I can get to talk about Portal, since everybody else have already hogged most of the list where I could bring it up. "Top Ten Female Characters", "Top Ten Inventive Games"... Bla bla bla. And seeing how it's bordering on "Old News", there's really not much I can say about this game. It's enjoyable, creative, contains comedy that is actually funny for once and has great music. Actually, it has NO music, except for a few patches here and there and the ending. But the music in this game really does more for it than most other. Because when I had completed the game I felt impressed and thought it was good and all that, but when I heard the song Still Alive that sealed the deal for me. Because the song was good, I listened to it. When I listened to it, I remembered the game. When I remembered the game, I thought about it and glossed over it, making sure that it always stays fresh in my memory. It's really a big accomplishment. Oh, and don't feel offended by the fact that I even have to point of that I'm referring to the song "Still Alive" from this game, I have to make sure that even a person that has lived in a closet for 5 years is able to enjoy this list as much as anyone. Probably more, seeing how he'd be as insane as I am.

Ahh yes, Pokemon SoulSilver. I think I've pretty much summarized how I feel about the Pokemon series already, so now that it's out of my system and I've saved millions in psychiatric therapy we can start with something new. Now, the last thing I'd think about when hearing "Pokemon" is "Music", mostly because it suffers from the same case as so many other soundtracks - Having absolutely NO ambitions. A soundtrack that can be described as decent, containing nothing memorable. Where the music kind of lies dormant in the background, not pissing you off at every moment but at the same time never making itself known, kind of like a cowering rabbit. It's like they said "OK, we need a generic battle theme. Just give some kind of melody a speedy beat and we'll clear it as long as it isn't terrible", a mentality that is killing all music both in and out of games today. Again, the original Pokemon Silver had probably the best soundtrack of the series... In other words decent yet nothing special, and being limited to the soundchip of the Game Boy was not a good excuse. So when I heard that they were going to remake Silver for the DS, how could I ever have dreamed that the biggest change in the entire game would be the music, creating one of the greatest remixed soundtracks ever? You see, the songs from the original have been remixed into something very different for the DS. Forget the typical boring background music, this music jumps out of your DS and stands right in your face! The music is constantly changing its instruments and formula, making it exciting and never really making it feel like it's repeating itself, something that brings a more fluid pace to the game. Each song feels like its own entity, clearly distinguishing itself from the rest with personalized attributes and instruments. These aren't the typical predictable synthesizers and mindless drums commonly heard in games nowadays, either... This is actually some pretty complicated stuff! Not too far away from progressive rock. One glaring issue though - The original songs weren't all that good, and definitely not strong enough to carry the endless amounts of fighting featured in this game. The once exciting battle theme quickly becomes associated with the repetitive battle system, and soon you'll be cranking up Howard Stern or some other music in order to spare you the mental anguish. When you get to a new place you'll want to plug in those headphones into your DS again, though... Because hearing the songs once or twice is fine. The game also feature the original tracks in all their GB glory for some reason, which is kind of like putting a sticker of the Mona Lisa in the corner of the actual Mona Lisa. Like, yeah, we're REALLY going to be looking at the sticker. And if you're wondering why this entry is all serious and stuff, it's because I've run out of funny surrounding the Pokemon series in the boards already. Now it's just getting sad, like when the person you're teasing in order to hide your own insecurities starts crying. It's now completely out of my mind, and I'll focus on the more important aspects of life... Hmm, a new Michael Moore film has been released? Nice! Wait, what was this entry about, again?

As I was making this list and searched for "Castlevania" on the Wii, I noticed that there's a new game on the list: Castlevania the Adventure ReBirth. The original GB game, which apart from Castlevania Judgement might just be the universally most hated Castlevania game ever, is going to be remade. I could spend five hours ranting about why that is a bad idea, how much I would rather hear remixed versions of Praying Hands or Ripe Seed and how I am now ashamed to call myself a fan of Konami in certain civilized communities, but let's leave it at that and focus on the list at hand. There will be a list containing that other one later, would a "Top 10 Dumbest Dummies in Dumb-Dummyland" list not get me rightfully banned. As I mentioned up there, Castlevania Judgement was not all that well received by critics (a role which just about everyone quickly took on during and after the playing of this game). It's a fighting game, which is a pretty unexpected entry for this series and comparable to Clay Fighter going RPG. But I had an open mind, because the last time that they broke the classic formula (in a world where those PS2 games didn't exist - I.E A much, much better one) we got Symphony of the Night, which is an incredibly good game. The problem is that we've gotten it ever since, and I was looking forward to another break of the formula since it gave me an excuse to clean up my Wii that so far had been in a coma since Mario Galaxy. Long story short, it was more like a Kingdom Hearts VS mode where one character just jams one button over and over while the other one stands there and takes the abuse while the camera is focusing on a butterfly in the distance. Few people even called it a game. Some called it a game, but didn't think is was quite as good as the original Raving Bonkers Fighting Robots (A.K.A Red VS Blue... Look it up). Some people seemed stuck on the fact that all the characters suddenly look nothing like their original designs, which I personally didn't mind because a red haired guy brandishing a whip and leather shorts wasn't that much of a fashion statement to begin with. Or wait, it kind of was... Just not a good one. Anyway, there was one thing that just about everyone agreed on, and that was that the music was awesome! The soundtrack consists of all remixed songs from other Castlevania games, and apart from the classic remixes such as Vampire Killer you also get a few other goodies such as Dracula's Castle from SOTN and Clockwork from Castlevania 3. This is a breath of fresh air since Bloody Tears, Beginning and that other one I already mentioned have been remixed to the grave. Literally. You know those skeletons running around in these games? Those spawn from the sad remains of those three songs, literally remixed to the bone. Anyway, the songs in this game are all masterly remixed with what has to be the loudest orchestra I've heard since Beethoven started going deaf. Here's how good the music is: I actually played through the entire game with every character twice even though I totally HATED it! Dude, when I'm hearing such a great remix of Mad Forest blaring in the background I could be in one of those traps from the Saw films and STILL have the time of my life! These aren't even new songs, these are old songs remixed so well that they sound like new songs! Definitively recommended! I mean, uh, not the game. That was terrible. Get the soundtrack instead! Actually, get some eye lotion first if you have been reading the list this far without taking a break and the monitor's glow is like a fire raging through your Cornea. In both cases, it's not worth it.

While the idea of having Mario punch Zelda so hard that it would make Ted Bundy call the police, followed by discussing matters such as wavedashing and edgewhoring with people just slightly older than the cake I keep stored in my fridge and try to ignore the existence of became less appealing as I got older, I just couldn't avoid including this series. It's hard to say what is the most impressive feature about these soundtracks... The ludicrous quantity of remixed songs? The variation and different styles of each remix? Heck, just the obscurity of these remixes would be enough - It's not every day that you hear a remix of the castle theme from Super Mario Land! I'd have to be a raving lunatic not to include a series that has the original Balloon Fighter theme followed by the ending theme from Super Mario World. To go through the series chronologically, while the first game had a few remixes those were somewhat unimpressive and quickly glossed over by the fact that Kirby was flying around the Mushroom Kingdom and copying Jigglypuff with disappointing yet mindblowing results. It wasn't until Melee came out that the soundtrack gained some serious attention, since it had well orchestrated versions of a bunch of old 8-bit and 16-bit songs. The Temple theme from Zelda II brought back some great memories, Dream Fountain from Kirby sounded like actual music and we all got introduced to the Fire Emblem series, with its cool characters and crazy good theme song! If someone had told me that they were going to remake the theme song from Ice Climbers one day I would've said that that's almost as stupid as people playing arcade games at home or the PC becoming a real gaming console. Even the people that completely hated that game cannot deny that the music was incredible, and even some of the original songs (Like the opening medley or Final Destination) were terrific. Still, as impressive as Melee's soundtrack was, neither it nor anything else compares to Brawl's soundtrack. For starters, while Melee had maybe 40-50 songs, Brawl has somewhere around 300 of them. Not only that, but most of Melee's tracks were fully orchestrated, which while being like a soothing tidal wave of hot cocoa to ones ears tends to get a bit monotonous after a while. Brawl's music has been remixed in so many different styles that reading a list of them would be like clicking "Genres" in iTunes. You go from the B Type-theme in Tetris with guitars and a very manly chorus to a medley done in mostly 8-bit SFX. Did I say A medley? How about three and probably more? How about the fact that I could have used pretty much any out of the 300 songs in the earlier statement and still make it sound shocking? A Kid Icarus orchestrated AND 8-Bit medley! The Ice Climbers song performed by a swing band, with the "swing" part mostly referring to the fact that the band's members seem like typical candidates for being swingers! Much like Pokemon SoulSilver each song really feels like its own entity, but on a completely different level. I activated the "Randomize Tracks" function on my iPod and its 7500+ tracks, mixing Prokofiev with ELO and the results STILL weren't as varied as listning through Brawl's soundtrack! While this is all an amazing accomplishment, I wouldn't feel right not mentioning that out of the 300 songs there were maybe 30 that I liked and 50 that I could tolerate. The rest... Not so much of either of those. OK, I know people all played and loved Animal Tossing, but why please tell me why there are 10 songs with that dog that couldn't NOT sound like a smashed Kazoo even if its freakishly oversized head depended on it? And the Warioware songs that lack lyrics, I’ve had Icepicks that were less impairing to my hearing and better songs. Yeah you heard me, an Icepick that was a better song than an actual song. And how on earth could you screw up a Golden Sun Battle Theme Medley so badly? I couldn't hear Issac's, Saturos', Jenna's OR On-The-Boat's Battle Theme anywhere in that jumbled mess! Still, there are a lot of good songs in this game and the game had around 30 songs that I liked... Do you know what that means? Five times as many as Ghouls 'n Ghosts for the Atari! You just can't deny an accomplishment like that, so let's shower it with imaginary medals! Yay!

I have one last thing to say, and it couldn't fit in as an entry because it's more of an aspect instead of an actual game... That, and GameFAQs doesn't recognize the Internet as a console. Seriously, they really should list the Internet as a console, the games features there are just getting better and bigger and I just spent more than a week trying to complete the lengthy and very good fangame GemCraft 2, and would love to see some in-depth FAQs for it. Anyway, what this entry is really about is the final gigantic aspect of VG remixed soundtracks, namely the fan remixes. You see, unlike what society wants to paint it as, game music is simply music that just happens to be in a game. It's not a genre, it's not all electric synthesizers and it is NOT completely bound to the gaming medium. That is why the true essence of game music remixes has branched out of the games themselves and exists on the Internet as well as in concert halls. With websites containing hundreds of massive 15 minute medley remixes of Castlevania songs, and some places with a Midi library containing WAY too many remixes (Probably in the millions), how could I not mention it? It's a shame, too - With all the talented remixes that can be found here on the Internet, the only people that actually got to make remixes for an actual games were those Overclock people. A plethora of incredible remixes of every song for every game ever made out there, and the only way that we are going to hear them in an actual game is through Audiosurf... *Shudders*. So, that concludes my The Top 11 VG Soundtracks That Are Mainly Remixes list. Why eleven? Coincidence, know that I'm trying to avoid ripping off other rip-offs as best as I can. Now I'll go back to trying to solve the Riddler's riddling riddles and feeling awkward that none of the GameFAQs poll options ever apply to me (Then again, "Doing poses when not suspended in mid-air from jumping" might not be all that common of a body position when playing video games). This is SS, hoping that you enjoyed reading this list. If you have any comments, feel free to contact me directly since there aren't any Top 10 OR Top 11 boards.

List by SuperShadowman (10/08/2009)

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