We start off the list with what is arguably what everyone does in an rpg element game. If there's some leveling up to be done, there's farming to be had. The thing is with this game, the game was suppose to be a crazy all out brawl where death could come from any direction. Gauntlet: Dark Legacy was a fun game and offered an immense amount of diversity in how you could play the game. You techinically didn't have to finish a realm or go straight after the main game objectives if you didn't want to. This is where the farming comes into play. For those wanting to hit those levels fast and gain easy money quickly, everyone knew that the Spider Queen of the Forest Realm was the key to this. All you had to do was go through the starting levels of each subsequent realm, collecting the needed crystals to unlock the other realms, and just repeat this until you opened up the Forest Realm. Then just plow your way through each level, ignoring the main objectives of finding key quest items and such until you make your way to the Lair of the Spider Queen. Here it's just a straight battle with her. Now most likely people would be relatively low from not doing proper level grinding for her, but that's the beauty of the Spider Queen. No matter what, she levels you up FAST. You don't have to beat her to gain levels, all you have to do is land attacks on her. After doing nothing but Spider Queen battles (in this game you can play any boss you want over and over again) you'll see your levels sky rocket without fail. This opens the door to when you are fully able to beat her. Whenever she is defeated she drops large amounts of money. When you can defeat her, you'll be racking up not only on money, but guaranteed at least 2 level ups if there is still leveling up to do. This boss is only made easier as the levels grow, but with the ridiculous amount of extra stuff you can buy, you can make yourself a walking juggernaut in this game. Basically once you've made the Spider Queen your personal bitch, and reached level 99, you'll have enough money to buy your way through the rest of the game and kill anything else with extreme ease.
Now here's another that one has to work up to to acquire, but not so much so as the Spider Queen. Geno shows up relatively early in the game, giving you your third character needed to make a full party for the first time. When everyone lays eyes on Geno, they immediately think badass. Geno's popularity is immense with many wanting to his return to the gaming world. Now one would say that Geno is only popular because he's the only character in the game that looks cool. Not really. Geno is by far the most useful offensive fighter in the game's arsenal. He possesses many strong attacks and he himself gains many strong weapons to use along the way. His magical attacks are something to behold as well. Many of them are group attacks that take out whole groups of enemies, or at the very least damages them significantly. One attack in particular though comes to everyone's mind when using Geno. His Geno Whirl attack can instantly kill any enemy that it attacks. It's a relatively cheap attack to use, both in its context and in its magic point usage. Some bosses can even fall victim to the instant kill tech of this ability. Geno gains this attack relatively early as well, so you won't reach the halfway point of this game before gaining this attack if you're fighting enough battles along the way. The only downside to this attack is the fact that you have to keep a steady supply of magic refilling items. Granted they are cheap enough and you can find alot of magic replenishing items everywhere from chests or enemies, but it is a chore in of itself to keep doing. But for those willing to put the effort into making this their main plan of attack throughout the game, will find that this game's difficulty curve doesn't really go up very much.
Now technically people can say that this guy isn't apart of the game since you have to download him as seperate content. I say this though... he was in the original game art, on the "box cover" art for the game (yes I know the image to the left doesn't show Bass, but the first box cover art I saw for the game showed Bass' face on right side of Mega's laser, just to the left of Proto and he was standing behind Mega on the left side. He was edited out of the cover because he wasn't being shipped with the game itself), and was announced alongside the others before being said that he was going to be seperate downloadable content. So the developers decided to squeeze some extra dollars out of us for this game killer rather than give him to us with the game itself. I started this game off playing as Mega Man (as all should), and even though I have an affinity for Mega Man games due to growing up and playing them since the good ol' NES days, I still found it a bit tough at times. Not Mega Man 4 tough, but still tough none the less. I defeated Wily, got a couple of achievements and raised my hand in victory being able to say that I completed all ten Mega Man titles. Then I decided to try out Bass. WHAT THE F(*&???? I should of just played the game with him to begin with! Doing ANYTHING in this game is made ten times easier by playing as this guy! I don't care if his shots are suppose to be weaker than Mega's or Proto's, he has rapid fire shooting and can shooting in generally any direction from a stable position. I got the vast majority of every other achievement in the game thanks to this guy... IN ONE GAME SITTING! It's really really hard to imagine, so think about this.... enemies fly in from all sorts of directions right? Bass can shoot them out of the sky before they can finish their animation. You would normally need to use the boss weakness on the Robot Master unless after studying and remembering his pattern with Mega to know when to fire and when to move. Bass can just shred their life bar in no time that minimal memorization is needed. Wily's battles require specific timing, weapon weakness knowledge, and great reflexes to win against. Bass just needs to be in a good position to shred his life away in no time! No matter what this game throws at him, Bass is the answer for it. There's no need for weapon weaknesses, vast pattern memorizing, or learning how to time specific moments of fights and/or stages. All you need to do is just keep dashing forward and blasting anything that moves. He even has the ability to shoot away shields from armored enemies! There's no hiding from this guy! Treble can save him from pits and even unite with Bass to fly around all over the level and avoid fighting all together!!! O_o, seriously!!! There is no challenge here! Bass is god of Mega Man 10!
While Bass has to be downloaded to be used, Edgar is in the game from the get go. Much like how I said Geno appears early on to round out the character's party, the same could be said of Edgar. Regardless if you needed a fourth person to make a full party, Edgar has the strength to carry all members by himself. From the moment he joins your party he makes use of his inventions and modern technology that just seems to barely take hold with any other member you will encounter. Edgar has access to a few weapons that costs him nothing to use, such as the Chainsaw that causes either massive damage or instant death to the target he is going after, to an AutoCrossbow that hits every single enemy on screen for huge damage. He gets many other weapons along the way, but given the fact that he starts with the AutoCrossbow is pretty cheap. Now I just want to go on record and say that this is my favorite Final Fantasy and truely believe that no other FF game has got it right before or after this one was made (that's right... I said it... you got a prob FF7 fanboys/girls?) Every character is pure perfection in every sense of the word. But when I saw how overpowered Edgar was from the get go, even when you gain new members late into the game that should techinically be game breakers, none can compare to Edgar and what he brings to the table. The first playthrough of the game for me was dominated by nothing but Edgar holding my hand through fights with his unlimited arsenal of weaponry that could end fights on a moments notice. Whenever I had to go into a battle without him due to the story, I was completely lost and had to actually develop a plan. That's how much a difference Edgar can make. Try and complete the game without using him dominately and the game does become a much bigger challenge. Hell I can't even think of a time that I even used his basic attacks or anything else but his Tools command. Now you see why Edgar Figaro is the king and why the ladies throw themselves at his feet. Man's a pimp and knows how to use his pimp hand strong on anyone!
Now admittingly, I am not an RTS gamer nor do I really play them at all. But Red Alert holds a special place in my heart and was one of the few RTS games that I was able to get into. I can already here everyone saying "But why don't you go with Starcraft??? They have a cheap game killer in it too!!!" Fine... I'll actually point this out since the two are basically identical in their application, though I will say that I could never get into Starcraft because of the whole sci-fi feel to it, and the fact that trying to even think about jumping online meant dealing with a Korean that could kill you off in two seconds. Just all in all... I couldn't have fun with Starcraft no matter what I did. But I digress... back to the subject at hand. Now this application, commonly known as a Rush, is used heavily in this game and Starcraft. Everyone has heard of the Starcraft version used all over the net, known as the Zerg Rush. Well Red Alert has the same concept with the Soviets called the Tank Rush. All this basically boils down to is this.... Build your base, build your defenses, mine for whatever it is that gets you money, save money, start buying massive amounts of said unit, send to enemy base to destroy, epic win for you. It's that simple. The thing with both of these applications were that they were cheap, fast to make, and generally took far too much for the opposing team to destroy in a quick and controlled manner. The Zerg Rush is the perfect example of this, while the Tank Rush is just a tiny bit lacking in this department. Now granted with the Tank Rush, the Heavy Tank (the unit spam) is available pretty much from the get go with the Soviets once you establish your base. The downside is if you compare them to the Zerg Rush, you don't really have the initial element of speed or surprise since doing it requires some time and patience. Still in this game when you want to destroy the other player or AI Team, this plan is foolproof. The Tank Rush is still considerably cheap compared to other Rushes due to the fact that it has high attack power and high defense compared to any other land unit. There is very little that can combat these Heavy Tanks without much hassle in the game, but trying to rack up enough of what you need to hold off a Tank Rush? I'm not saying it can't be done, but you're going to take a huge beating doing it. Whether you're Zerging or Tanking, either way is bound to ensure victory for you.... and piss off your opponent really really fast.
Now we venture into a game that needs no introduction on how unbelievably tough it is. Most if not all that played this game had to use the Konami code just to beat it, but what about those of us that decided to try the game on Man Mode and forego the helpful code? Well we probably ended up dead and buried for trying. But... with or without the code in effect, one thing is certain that helped to drop that difficulty level significantly... the Spread Gun. Just as much as the Konami Code lives in infamy, the Spread Gun does as well, popping up in many nostalgic gamers' fond memories of a weapon of mass destruction. The Spread Gun is a weapon that shows up very early in the game, and it's easy to see why players often fight over who gets to use it. The spread like formation of bullets that goes all over the screen, hitting anything that gets in the way, often decimates the enemies. When combined with the Rapid Fire option, the Spreader becomes even more devestating, often killing enemies before they the chance to spawn in the screen. Very little strategy goes into the game once you have possession of this weapon. Just shoot in the general direction of the bad guy, and you're bound to kill him. Another useful feature of the Spreader that was utilized by gamers was during the boss battles was either use the spread formation to ensure that the boss character couldn't move anywhere without taking damage, or the more direct route of concentrating the full force of the spread at the base of the gun and hitting the boss with a incredibly damaging attack. Basically if you don't allow the spread to arc out by firing the weapon at close range, the entire damage is concentrated at a single point, amplfying the effect of damage tenfold. So you have at your disposal, an ultimate weapon that can carry you the entire length of the game without the need of the Konami Code if you know what you're doing. You can talk to any old school gamer and they'll tell you that this was the reason they were able to complete the game. Extremely rare has it been in a game that one acquires such a weapon that can wipe out anything in no time flat at the BEGINNING of the game! How do you explain the strength and awesomeness of this weapon in words? You can't... Just play this game and you'll see it's game breaking and destructive power for your own.
Say what you want about this series (I know I do) but truth be told, Halo possessed the most godliest pistol in the history of gaming. This thing was the pinch weapon of the game. No matter what situation you were in, it could solve it for you. Covenant sniping you from a great distance? Pistol can pick them off. Flood overwhelming you with vast numbers? Pistol could quickly reduce their numbers. Your girlfriend was diagonosed with cancer? Pistol was the cure by destroying the cancer... or your girlfriend if she's getting on your last nerve. Whatever the case was, this pistol was the answer. Multiplayer matches ended up being dominated by nothing but pistol shootouts. It was like being at a futuristic OK Corral. This thing was deadly accurate and insanely powerful. The plus side to this? It's not only the first weapon you get your hands on in the game, but the majority of the game, it starts as a default weapon with you. Not only that, but if you start off without it, or start running low on ammo, there are many bodies littered all over the ringworld that carry pistols. So you could rampage through the entire Convenant invasion with just the pistol and no matter what difficulty it was on, it would be considerably easier thanks to this little beauty. Now the only con to this weapon is pretty much the user. There is nothing wrong with the weapon itself, only the person that uses it. People could say that the weapon sucks, but that's when you have to look at them and wonder what they are doing wrong. Granted it does take some practice and general knowledge to using this weapon to its full effectiveness, but that doesn't mean that it has a huge learning curve. This weapon is a quick learn weapon and more than reliable. The pistol of this game is the reason why it was significantly toned down in the second game. Then when Halo 3 came out, the newbs that joined into the Halo phenomnenon didn't understand when Bungie said they were going to bring back the Halo 1 pistol for this game.... and then let us all down when they didn't. Sure it was powerful and all, but the recoil and lack of quick rate of fire that this had that the 1st version didn't have still made it a step down from the original. Guess Bungie didn't want everyone blazing through another game Dirty Harry style.
Ahhh zombies... who doesn't love the undead? They're just shambling remains of what were your co-worker, your ex-girlfriend, or even that asshole that bullied you back in school. Who's in charge now that I'm the only survivor huh????? When this game hit shelves, it caused a tidal wave of joy with the gaming populace everywhere. Never has there been a game like it before where one can have so much unbridled fun and not even have to play the main focus of the game. But for those that did decide to try and rescue survivors or play the story learned very quickly that this game can be extremely tough to play given the small time frame that one has to try and complete objectives. From the start, people were trying to figure out ways to shorten time usage while raising maximum attack output without being hindered by zombies or the more pressing matter of psychopaths. Then we are introduced to Adam the Clown. Adam is one of the psychos you run into during the first day of the game's time period and he drops quite possibly the greatest weapon in the game. Once killed, Adam leaves behind small chainsaws for your personal use that can be farmed to hold as many as you want. The small chainsaw not only shreds through zombie masses with relative ease, but it kills off survivors and psychopaths in no time flat as well. Pretty much after you finish off Adam (in one of the most memorable death scenes ever in a video game) he leaves behind your personal toy of epic win. Now granted it is a powerful little tool, but much like everything else, in the game, it breaks.... and rather easily I might add. So in order to circumvent this, you need to find books scattered throughout the mall in order to boost the longevity of this weapon. Three books is the max to making this weapon the end all be all of your inventory. Pretty much if you know where the books are to begin with, you can quickly go gather them up and never have to carry anything else in your inventory except for food items should you somehow let someone actually allow an attack on you. If you have all three books, you only need two chainsaws to complete the game then. One will eventually break after continual unbridled use, but when that happened with me, it happened halfway through the final day. Your second chainsaw will then take its place and then become the icing on the cake to finishing the game off. Nothing can compare to how devastating this weapon is in the game. When Dead Rising 2 came out, Capcom addressed every complaint about the game and made it so much better... but with a price. Capcom knew the exploit people were doing with this weapon and you cannot find a devestating weapon in Dead Rising 2 that can be boosted like the small chainsaws, nor can you farm multiple special weapons from boss battles in it either (I'm looking at you Six Shooter). So enjoy it while you can in the beginning, because once you move on to bigger and better, your free ride is taken away from you.
I've said it before and I'll say it again.... Being Eddy Gordo is so damn cheap! Now I put some half truth in the last Top Ten I wrote him in and used the other half to just poke fun at the fact of being Eddy for dramatic effect. Alright... since I did get a few negative e-mails on that list from people that obviously can't see the humorist side of life, I'll be serious... somewhat... when describing Eddy this time around. First off, the style that Eddy uses (Capoeira) when seen in person is pretty complex. You would think that starting off with this style in the game would be extremely difficult given that you have to try and keep your momentum going while keeping combos going. The fact is that most actual hits that are made in the style in real life aren't strung together nearly as fast or fluidly as Eddy is doing. The style is based on shifting and keeping momentum behind your wide and quick strikes. Once the strike has hit, your momentum is lost and the capoeirista has to build up the momentum again through the dance movements that the style is known for. Yes we all know that video games and movies tend to exaggerate the truth for entertainment purposes when it comes to anything, martial arts in particular. But for God's sake, how ridiculous does one have to get???? Now I'll admit that I like the idea of Eddy's character and the style portrayed in the game. Given the nature of the Tekken series, Eddy does have a place in this game and so does his style. But where there has to be alot of practice and trial and error matches to fine tune your fighting style with whatever character you want to be, Eddy doesn't have that difficulty curve. Simply start pushing random buttons as fast as possible and you'll do an insane amount of moves and tricks with Eddy that requires no technique what-so-ever. Yes they did make Eddy's style more complex and added moves and combos that do require time to learn and when to pull off properly, but that still doesn't detract from the completely obvious that Eddy is still a button masher dream. You don't have to learn his full repetoir if his basic attacks that string together through sheer random button mashing does an exceedingly good job to begin with. The only good thing... ONLY GOOD THING... now that the series has evolved since Eddy's appearance is that everyone else has been upgraded substantially as well. So much so that just about every fighter has what I call "Eddy Killer" moves. These are specific quick attacks that can break through combos or are considered dodge and attack moves. Eddy has always suffered in the fact that most of his moves keep him moving forward too much, thus leaving his sides and back open. For an exprienced Tekken fighter, they know how to exploit a quick Eddy Killer move and then capitialize on the strike with their offensive game. Eddy is becoming more of a newb trap than a threat today, but that still doesn't detract from him being deadly if you drop your guard around him.
Yep this is the cheapest, strongest, coolest, grandest move that makes a game WAY too easy. Everything mentioned so far in this list started off having to be worked for, came in the beginning but after some work, started off with but required some practice to build skill to use, or even though it's with at the beginning of the game still has a slight weakness to it despite making things easier. THIS... HAS... NO... WEAKNESS!!!! Axel is there from the start and he is by far the most overpowered character you can choose from in Streets of Rage 2. His stats make him the most obvious choice to play as in a brawler game. Now even though Streets of Rage was an awesome game, this is the obvious example of how to turn awesome into holy @#$% awesomeness in a sequel. The game does away with the police backup and gives each fighter a set of special moves to use. Now the bigger moves use up a little bit of ones life upon application, but there a select few moves that each character has that don't use life at all. Axel, while being overpowered to begin with, has access to the most damaging move in the game. This was obviously the move that should of been given the life draining attribute to but oh no. Now just how is this move used you may ask? It's a simple uppercut motion that puts Axel low to the ground and then he slides foward a little bit bringing his energized fist upward screaming "Grand Upper!" Simple in effect right? Well the kicker here is that with Axel's stats behind what is an already powerful move makes this a game breaker. You can kill off pretty much any normal thug that you come across in the game. The ones that have the life bar suited to withstand the full force of the Grand Upper may only be able to survive one or two more hits from a Grand Upper. Bosses are decimated by this attack as well. The Grand Upper functions also as a dodge move as well. When timed right, the beginning animation of putting Axel low to the ground allows him duck under attacks and then counter with the rest of the move. Not only that but some bosses and enemies' attacks become null and void while the Grand Upper is in motion. You can call this a cancel in a sense that neither Axel nor the enemy using their special attack hurts each other. But 9 times out of 10 the Grand Upper is capable of stopping bosses and enemies in their tracks in the middle of their special moves. Some of the most fearsome bosses in this game now seem tame thanks to this move (I'm looking at you Abadede) Even when you fight someone who should techinically have the advantage over Axel like the jetpack enemies, they still fall short because they can be caught in mid flight by the full force of the move, or smacked out of the air by the end of the uppercut. All you have to do is spam this move, no matter what the difficulty may be, and you'll win. Even in Streets of Rage 3 the move is still insanely useful and strong. Not as strong as the SoR2 version but if you can manage to stay alive long enough without dying, you'll upgrade this move to its SoR2 glory in the form of a spinning energy wave followed by a rising uppercut similar to the Shoryuken. Never played this game before? Never seen this move in action? Then you will never know what it is to have all the odds stacked in your favor and pretty much reign supreme over anything in the game with just one move.
So as you can see, there are many forms that take place in games that turns what should be a tough game into a walk in the park. Whether you have to earn them or they are just given to you as soon as you press the start button, game developers just didn't take enough time to think through the balancing when putting things that the gamer can use. This is a good thing though since there are certainly more than enough games out there that stack everything against you without a hope in the world to survive. Sure there are many skill games out there, but it's nice to take the skill out of the equation and just lord over everyone with minimal effort from time to time. Perhaps I shall make a list of the Top Ten Games That Require Insane Skill to Beat? Feh... who knows...
Like always hit me up and tell me what's on your mind. Gotta hear from all of you out there in order to improve in the list making! Plus all of you provide that much needed feedback for me that makes me think and rethink options and list ideas, so if there's something you want to see or just bring to my attention, you know what to do.
Sees yas later!
Alex "Sanctuary Remix" Hall
List by Sanctuary Remix (10/21/2010)
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