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Top 10 Lists : The Top 10 Parts Of Gaming That Can Easily Frustrate You

Have you ever been annoyed at something in the gaming world? Maybe its in the actual game or maybe something that the developers did that is bothersome? Well, there are so many frustrations and annoyances in this field we call gaming, why not make a Top 10 on the cream of the bothersome crop.
That's what this is here for. And just so you understand where I'm coming from when I'm giving the these their ranks, here is things I'm looking for.

-How often this occurs
-The general reaction to the accused of a short and long period of time
-How the gaming world reacts as a whole
-How infamous has it become.

And now without further ado, lets start this off:

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There are some games that a large amount of people can't wait for its release. Nothing is a bigger slap in the face to these people than a company having to push back the launch day for it. While some people are reasonable and understand the various reasons why a company would do this, be it to perfect the game and polish it up, or for reasons to make sure the release will be at a time before or after all of the other big releases happen during the quarter. Regardless, this is still frustrating to the fans, even though it is almost always several months before the day it would have been released that they announce the push back.
Valve is a little bit infamous for this, considering a large portion of their games and/or DLC are delayed, and they seem to also have a bit of an issue with the number 3. The fan base usually isn't happy with them about that, and the release dates get a setback right into the list.

Alright Multiplayer is an amazing concept. Lets face it, without it, we'd more than likely just be gamers who don't have friends. However, as much as it can give you friends, multiplayer can sure take them away too.,
There is plenty of games I could have put to represent this frustration on the list. Whether it is Civilization or any other strategy game, a music game like Rock Band, or a fighting game like Super Smash Bros. You can find ways how to hate each other for what you do in these games. You could be that guy and completely destroy your friends, or you might just not be as good as them and fail, or you just are too good for them to beat you in a three-on-one. Despite all that, Mario Party takes the cake in the world of multiplayer hatred.
Pretty much the object of Mario Party is to be THAT GUY, and screw EVERYONE over in order to win. You can steal Stars from people, launch yourself to a star, or just pretty much do anything. Sure you sometimes team up in mini-games, but that is all just a facade. You still are trying to be a jerk and screw everyone over to win. It results in potentially lost friendships, so play with caution.

When you buy a new game, you usually have expectations for it, especially if it has been hyped for quite a while. Once you get to actually playing the game though, something seems a little off. It seems very similar to its predecessor....almost too similar. Then when you finish up the game or play it online if it has it, you realize something. It IS almost EXACTLY like the last game they made. See, that's a frustrating thought when you waste your money to buy almost the same game as you did a year or two ago. There's maybe a little different story and different maps for multiplayer, but it still is just so similar that there is almost no point to buy it, except for the chance to play with a large amount of people still.
Your wallet will agree that when game companies do this, frustration ensues.

#7: Atlas

Now, some of you may understand why Atlas is on here, and others...well you'll understand if you go and play a few of their games.
You see, Atlas is a game developer that is just a touch bit on the completely evil side. Their games are meant to be difficult...not just a little bit difficult here, but some of the hardest games created by a franchise ever. If it wasn't for Nintendo's difficulty streak back in the days of the NES, I'm pretty sure there would be a term called "Atlus Hard" to describe the difficulty of their games. The amount of time and effort put into them to get past one boss, only to have to do just that much work for the next one, and then again for the next one is infuriating. Members of Atlas have actually stated that they want to make you cry due to the difficulty of their games. And thus, they get their spot on the list quite easily.

#6: Memes

"I used to be an adventure like you, but then I took an arrow in the knee."

This line in Skyrim has spread all across the Internet, becoming a meme in its own right. It may be funny at first, beginning with only the people who actually play the game using it. Then it spreads to other gamers, and then eventually, everyone else. The line has lost its touch, but that sure doesn't stop people from abusing it. Once it loses its charm, it simply becomes an annoyance. And it just keeps growing until eventually everyone is tried of it and it falls back into obscurity. But for those gamers who were around since it began, its a nightmarish annoyance that couldn't end sooner.

When a game is being massively hyped as the "greatest game of all time", it never really seems to live up to it. But that doesn't stop the media from hyping it and hyping it and hyping it. By the time the game actually is released, it is so hyped up that there is a near-impossible expectation for it to reach.
The next day, you can tell that the people who bought into the hype were sorely disappointed.
There is all sorts of issues you can see here for the hype media gives games, but its really just unnecessary. Most of the time, the game will generate its own hype without having to advertise it into the ground. Especially when those games that were advertised so much before their release don't even come close to the Game of the Year.

I'm looking at you Australian government....
There is plenty of things that the government and media panic over that come from the gaming industry. It could be something as controversial as "Hot Coffee" from Grand Theft Auto, or even something as simple as a name of an item in a game.
Fallout 3 used to have an item called Morphine, but the Australian government was so against it, believing that it would promote drug abuse and usage, forced the developers to rename it. Now we have Stim Packs instead. Something as simple and more than likely harmless is a bit irritating, especially if it causes dates to be pushed back or requires a big patch to download and replace it.
Now there is also censorship of blood and gore, dead bodies, and just violence or other controversial means in general. However sometimes this can get annoying because games may actually get completely banned from countries until the issue is fixed...or even just a perma-ban...*insert rage meter here*

Some of you who know all too well what I mean by just the title and the picture. Localization is when a game is brought over to a region that it wasn't made in. This could have language changes, references to pop culture, or even something like name changes. Regardless, there is always something about these that can go wrong. This is very true in the RPG world, where there has been many errors in grammar from games that were localized from Japan to the States. However there is always one thing that will frustrate the fans of any franchise: A region exclusive "director's cut" of a popular game or even just not localizing a game in a series. Mother 3 is a major example of a game not being brought over to America, despite the amount of people wanting it. There is ways how to get the game with a fan translation...though none of which are technically legal. An unfortunate byproduct of low sales of a previous game in the series, or just an unwilling company. This can drive fans insane.

However, there is hope for these kind of games that normally would not be localized. When enough people unite to create a force to want a game, their calls can be heard. Operation Rainfall is a prime example, with Xenoblade Chronicles coming out later this year.

#2: Zubat

Alright, lets bring you back to your childhood here (for some of you at least). You're playing your Pokemon game, wandering around *insert whatever cave/dungeon you want here* and you run into a wild Pokemon. Its a Zubat, a relatively weak Pokemon that isn't too much of a threat. You defeat it easily with whoever you are using and you resume your travels, one step at a time. One.....Two.....Three....Another random encounter....and its another Zubat. Once again you defeat it and move on. One....Two....Zubat again. Beat it. Continue. One....Zubat, yet AGAIN! Beat it and move on.....you see where this is going, right? You must have some kind of Zubat magnet in your bag or something because sometimes it feels like a miracle when you run into another Pokemon, be it even a simple (and almost as common) Geodude. Maybe its because they seem harder to escape against or they use supersonic all of the time to confuse you. Well regardless of why, they earn their spot on the list.

Online Gaming is probably one of the biggest jumps in the gaming industry that really revolutionized how gamers interact with each other.
Despite the good its done, its brought along the bad with it, and plenty of it. Its not just in one aspect either, its in all of them.

First off, the actual online connection: While at times this is seemingly nothing and it plays as well as the game does offline, one bad host can completely cause a lag-fest for everyone, and even cause you to disconnect right when you're on a roll. Always frustrating when something causes you to disconnect or an opponent decides to back out.

Second is the gameplay: It seems like all online gaming is now is trying to find those glitches, spots, or setups that provides people with an easy win. Whether its a spot that is just out of reach for your opponents while you can still hit them, or the infamous "Quick-scoping" that is in Call of Duty, or even a weapon that everyone calls you out for because its overpowered. Everything about it just gets annoying when you get people who aren't there for the fun of the game, but to either make it worse for others or to make them seem like they have "mad skills" and insult you for not beating them.

Lastly, the communications. I own a 360, and I'm gonna be honest about this, game chats in online games are like a minefield. Whether it is the people with high pitched voices that sound like people who are by far too young to play the games they are, the people who act like they are the greatest thing since the joystick and feel compelled to tell you by talking smack, using underhanded tactics, and if they happen to get one kill on you, you may even get to see their character "teabagging" yours. Even just how people act for the most part is pretty terrible. I know how you should just avoid it or not talk to them if you can, but sometimes the game forces you into a game chat which is annoying.

Online gaming: a great concept and feature with a painfully high amount of annoying side-effects.

Well this has been one frustrating Top 10. So frustrating that if it was any longer, my computer may have become a victim of the rage that would ensue. So before I get the chance to, I ask for some reviews on it if you have the time and I wish you all a not-so-frustrating gaming experience.

-cleggy2100

List by cleggy2100 (02/08/2012)

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