Baten Kaitos is considered one of the best RPG's on the Gamecube for it's different gameplay and original story. Kalas is the slightly hostile character you control throughout your journey though, strangely enough, he's not technically the main character. His body houses the Guardian Spirit, which you are, who he's "escorting." There's clearly something going on with him, but you'll never guess what.
At the beginning, Kalas meets a woman called Xelha and, after a rocky start, they decide to travel together. As the story progresses, they end up stumbling upon the End Magnus, which is a card said to hold the power of the evil god Malpercio. Everytime the party gets one however, it seems to get stolen by the empire.
Along the way, they meet a girl named Melodia who is a very nice, sweet girl, and the party helps her out, but their very last End Magnus mysteriously vanishes. Later on, they corner the Emperor in some lava caves where he's trying to free Malpercio. The emperor changes into a large beast/blob by using its power, but is swiftly defeated by the party. Our innocent victim Melodia comes in and tells the Emperor, who she was supposedly working for, she tricked him, kills him, and calls out to the traitor in the party to step forth to claim their reward. You always suspected there was a traitor, but you never expected this: None other than Kalas steps forward admitting he gave the Magnus to her. They reveal that their plan is to revive the evil Malpercio, so he has power to get revenge on the people who killed his family (though Melodia has a slightly different agenda). All of a sudden you're cast out and have to find another host, and the entire party is imprisoned.
This sits at number 10 because it doesn't last very long. I thought it deserved a slot however, due to the simple fact that it was a bold move making the actual playable character the traitor, which definitely shocked a lot of people. Halfway through a game and suddenly the protagonist changes...I can only think of one other game like that (off the top of my head) and it was just as big of a shock. You just wouldn't think the person you're controlling would be the one. This means that not only we were tricked, not only the party was tricked, but the very being we were helping and was inside us was tricked. Looking back in hindsight, there are a million little clues that tell you exactly what is going to happen, but it's disguised so brilliantly that you simply cannot figure it out until you actually know what is going on. I know I didn't do it justice, but without playing it for yourselves, you just can't understand the magnitude of it. For its sheer brilliance it gets a spot.
Useless tidbit of information: Baten Kaitos, in Arabic, means "belly of the sea monster." Nice. Got that from the wiki.
This is one of the worst traitors in all of video game history. Pigma is a greedy pig who doesn't care about anyone as long as he gets paid well. He's excessively cruel and absolutely psychotic. He was one of the members in the first Star Fox Team lead by James McCloud, Fox McCloud's father.
Andross is an evil monkey that features traits like Hitler did. He once had good intentions but later became lustful for power and greed. He tried to take over the Lylat System; equivalent to our Milky Way. He was exiled to Venom, a planet whose ecosystem the general thought would kill Andross. The primitive scientist discovered that Venom had intelligent lizards, and created an army of them. 5 years later the first Star Fox team flew to deal with it after finding suspicious activity coming from Venom. As they traveled, Pigma committed treason. Andross paid him well to leave and allow his two friends to die. His actions caused James' fatality, but Peppy somehow managed to escape. Andross declared war on the Lylat System once again. Later, Star Fox formed a new team. Fox McCloud became the new captain, Slippy and Falco became new teammates, and Peppy stayed on the team.
You fight Pigma twice! Pigma joined Star Wolf, a bounty hunter team hired by Andross. He is cruel as he makes fun of how your father screamed real good as he died. Thankfully, he is the easiest of the team to take out. If this wasn't enough already, even the leader of Star Wolf kicked Pigma out for being excessively greedy and distrustful!
This guy is definitely a fan favorite villain who has been in nearly all Resident Evil games to date. His name is Wesker. He's gone from double agent to potential world destroyer throughout the series, and will do absolutely anything to fulfill his plans.
In the first game, Wesker is a member of S.T.A.R.S. along with Jill and Chris (the two playable characters). As you progress through the game, he shows up to help out of nowhere and disappears just as quickly. You find out later that he is a double agent working for the umbrella corporation who released the deadly virus in the first place. His mission was to lure the S.T.A.R.S. team to the mansion where the game takes place, as a test for the virus and their ultimate bio-weapon: the tyrant. Ultimately, he releases the tyrant and was killed by it...or was he?
In later entries, you find out that he survived the attack by injecting the T-virus into himself. Rather than turning him into a mindless zombie however, it took and gave him deadly powers, but destroyed any bit of humanity that was left in him. With these newfound abilities, he ultimately takes over Umbrella, the very company that created him, to make it more to his liking.
This guy is a two-faced sociopath, and will stop at nothing to destroy the world. With umbrella's resources, who knows what he is capable of now. For betraying his team, the very company that made him what he is, and essentially the whole world, here he sits on a list that I personally would want to avoid (never trust a guy who wears shades even at night).
Okay, so this betrayal takes place over two or three games, but this one was picked because it shows more of why he chose the side he did.
Axel, the Flurry of Dancing Flames, makes his way to this list and has one of the better, but different, betrayals there is. In this list, you have probably noticed many betrayals causing something bad to happen. Well, Axel is much different. His betrayal lead to a chain reaction causing the protagonist to actually win in the end of two different Kingdom Hearts games.
Axel works for Organization XIII, an evil organization who steal hearts, destroy worlds, and people. A major part of Axel's job is to keep a close eye on Roxas who can mysteriously wield a keyblade, the protagonist's weapon in the first Kingdom Hearts.
An Organization XIII member's are nobodies: Empty shells left behind after a heartless steals your heart. However, Axel and a few other members are different. Axel and Roxas become very close. Axel finds out more about who Roxas really is as Namine appears. Axel disobediently betrays the Organization as he let Namine (who was their hope to control a certain someone due to her power to change memories) escape. The emotion gained from realizing who Roxas really is, who Axel is himself, and what he has been doing all this time just compelled him. He gained a conscience. This conscience became a bit troubling toward the end as he felt jealousy, but the next game really showed Axel's great intentions.
Axel always held trust in the Organization. In Kingdom Hearts 2, his job was to stop the main protagonist. He does meet up with him several times and tries to remind him who he really is, which he doesn't quite understand. Actually, if you never played the in between games, it is really hard to understand Axel's motive. Towards the end of the game you become overwhelmed with enemies and Axel uses every ounce of his energy to get rid of the enemies allowing you to continue, however, sacrifices himself in the process.
Axel was a very powerful member, and sure had the capabilities to destroy Namine and the main protagonist, but his betrayal led to a chain of events that allowed you to win in the end. It's possibly the only good betrayal on this list and a very important part of this complex story. If you played this game you may have a different viewpoint on who betrayed who. You may side with other Organization members causing the mess. Yes, many members did commit treason but their intentions were more for gaining power. However, they always had their trust in Axel who betrayed them for more important reasons, that robbed any of them of a chance to get their hearts, and that inevitably caused the downfall of the entire organization.
Lt. General Shepard was an officer for the US Army in Call of Duty MW2. He commanded two different sanctions: Task Force 141 and Shadow Company. He starts off as a normal officer who instructs you on what to do, but later you find he has other intentions. He betrays you not only once, but twice. Three times if you count him betraying the whole country by his actions, as he must have taken some kind of oath when enlisting.
The first betrayal was in the epic terrorist scene at a Russian airport. If you played this game you know what I'm talking about. You are undercover working with the infamous Vladimir Makarov: an international terrorist who will do absolutely anything for money. At first, things feel just fine. Makarov and his team show no sign that they know you are undercover for the US. Sadly (or perhaps awesome :D), you must blow through all the awaiting passengers at Zakhaev International Airport. After getting outside you fight off the police forces and reach an EMT where everyone gets in to escape. Somehow, Makarov shoots you as you try to get on-board and you hear him speak before you die. He states that you are an undercover agent for the USA, and Russia will be mad wanting war against the US. The event escalated tensions, and started a war between the new Ultranationalist Russia, and the United States of America.
So where does Shepard play into it? Later in the game... at the very end you find out. Well, perhaps not if you aren't an analytical thinker. Why would an international terrorist who does terrible acts primarily for money want to start a war? Well perhaps to gain more money from the war, because business is always there in the world of evil. Apparently, Shepard hired Makarov to commit these acts to create a war, so he could get back at Russia for nuking 30,000 of his soldiers in Saudi Arabia 5 years ago (yeah, you remember that other epic scene!). It seems like some people will just do anything to get revenge, even after such a long time. This was his first major betrayal act as he betrayed you as PFC Allen, the USA, and the world.
The second betrayal was towards the end of the game. If you have yet to play this game, don't worry, I won't spoil it for you. I will say he will use you and a buddy to get Makarov's entire operations playbook downloaded onto a DSM to cover his own tracks, and once you are done with that hard mission, he shoots you as you hand it over and oh yea your buddy too. Also, he sets you on fire.
This game is awesome. It's the best in the series battle-wise, the music is good, the story was good, and the characters were very likable (with one exception).
The game starts out in Castle Fon Fabre, where Luke (the protagonist) is struggling with strange voices. He doesn't remember his past, because he was kidnapped for seven months, and the trauma seems to have caused him to get amnesia. The boredom of the castle life he is confined to because of the incident is starting to get to him, and the only reprieve he has is his sword fighting lessons with Master Van. Van is the royal swordplay instructor and Commandant of the Oracle Knights of the Order of Lorelei.
At the beginning, Luke is learning the ropes from Van, when they are suddenly attacked by a strange woman. During the commotion, something goes wrong that warps Luke and the woman, who you find out is named Tear, out of the castle and into a field in the middle of nowhere. As they gather their thoughts, you find out that Tear is Van's sister, and wants to kill him, though she's no threat to Luke, and even offers to help him get back home. No matter how much she tells Luke Van is a bad guy, he completely refuses to believe it.
Later, in a town called Akzeriuth, a mining city they're there to clear of miasma (poison), Van catches up to Luke and, on the pretense of helping him rid the city of said poison, lures him underground to a hidden chamber that houses a Sephiroth Tree. (The Sephiroth Tree is an ancient device that holds the world up over a festering land full of deadly miasma [Qliphoth].) Van tells Luke if he uses his mysterious power on it (called hyperresonance), the city will be saved (which he promptly does to prove he's not worthless). In the end it was all a lie. Luke's hyperresonance destroys the tree, and the whole city with it.
After being with the royal family for years, and being one of Luke's only true friends, mentor, and father figure, this betrayal had to hit Luke hard. He had to be terrified. I personally believe this is why he acts the way he does (that and being a spoiled royal brat). Not remembering more than a tiny bit of his life, and one of the few people he thought he really knew turns him into a mass murderer of men, women, and children. That's why Van makes the cut (among other things that I'll let you play to find out).
Useless tidbit of information: According to Lorelei, Van's real name, Vandesdelca, means "One Who Would Seize Glory" in Ancient Ispanian. Stop: Wiki time. *puts on the Hammer pants and does the dance*
In Assassin's Creed, you play as Altair. You kill an innocent person, which is against the creed. Al Mualim, your master, found out about this and barely spares your life and orders you to redeem yourself. He sends you on long repetitive quests to assassinate 9 Templars. These Templars want a dangerous item called the Apple of Eden. This thing basically grants you the power to rule the world. The ninth Templar you assassinate informs you while dying that Al Mualim is secretly a member of the Knights Templar. Additionally, he informs you that Al is the tenth conspirator and wanted you to kill the other nine Templars to keep the dangerous item to himself. You return to your homeland and confront him on this issue. He already gained some of the power and uses it against you in attempt to kill you. Luckily, you have gained much skill in the process and you prevail.
Some say even Altair betrayed since he went to kill his master, however, I disagree. It was always his intention on doing good, even if it meant to assassinate. He trusted his master and after finding out the truth, it was only natural to do the right thing. Your master tricked you thus resulting his teachings to be invalid. Al Mualim is the real betrayer here. He betrayed his fellow villains to keep all the power to himself and lost in the end.
Dragon Age was made by the same company that did the Mass Effect series (Bioware), so you knew it would be great. While it had it's flaws, it was well received and had a gritty medieval greatness about it. The music was good, the story was great and the customization was a stand out.
The story follows whomever you make your character into (dwarf, elf, or human), but no matter which background you choose, you end up becoming a Grey Warden. Grey Wardens are special warriors who are the only ones who can sense and destroy the Archdemon (the ruler of creatures of pure darkness called Darkspawn), and stop the blight (every so many years the Darkspawn come out of the earth to start a war to wipe everything out). After passing the warden trial, you go meet the king and Loghain to learn the plan to stop the approaching hoards.
Loghain is the commander and strategic advisor of the army of Ferelden, and a naive king's right hand man. During the great battle at Ostagar, the Wardens were supposed to draw the approaching Darkspawn's attention while Logain's army flanked them. Viewing the Wardens as more of a threat to him than the Darkspawn, Loghain instead decides to take his chance to take them out at any cost. Leaving everybody to the slaughter, his king included, he takes his army and leaves. With the king dead, he now pronounces himself regent to Anora, basically giving him free reign over the kingdom. He now plots to defeat the darkspawn on his own and, in doing so, hopefully become king himself (or at least remain the puppet-master).
Whether he intended from the beginning to betray the king, or if it was a last minute decision, he did it nonetheless. Between him being in the shadows for so long, and the king trying to treaty with the very nation who killed Loghain's mother and everybody else in his village, I believe Loghain's mind was made up from the beginning. He was sending the Wardens to their deaths and had to have known that the king would wish to be by their side.
For the dispicable act of treason, the astronomical amount of casualties his betrayal caused, and the fact that it could have caused the end of everything had the Darkspawn won, he makes it high on the list.
Well this is a bit different isn't it? This may throw a few people for a loop but, even though the rest of the list is centered around actual characters, rest assured that this entry definitely belongs here.
The Teachings Of Yevon
The people of Spira have been living in fear for a thousand years from a giant creature of death called Sin. For all this time, Sin goes from place to place causing complete devastation: Taking lives, poisoning minds, and wiping cities off the map. The only thing that can stop it...sorry, delay the inevitable, is the final summoning.
The final summoning is a very powerful Aeon (summon spirit) that takes the very life of the one that calls it. These brave souls are recruited, protected, and treated like royalty, but must choose this path of their own volition. They must go on a pilgrimage across the land pleading for the Fayth to help them on an emotionally and spiritually draining journey to claim the final Aeon, ultimately summoning it to defeat Sin for a few years of peace...a few years of peace that has claimed the lives of many a summoner (fathers, brothers, wives, children, etc), because sin always returns to punish those who deviate from the teachings and rely on the machina (machines that were supposedly used to cause war, death, and laziness in the past for which they must atone).
Later in the game, the party finds out that no matter how much they atone, no matter how many sacrifices are made, Sin can never truly be vanquished in that way. This means everything they learned from childhood was a complete illusion, and every life sacrificed was in vain.
Sin was created out of pure fear and selfishness. It is the cause of death, sadness, and the pain and fear of an entire people who were shunned by society for a long time for using machina to survive. For the audacity of the one who created it, the ones that continued to let people die in vain for one thousand years, and the lies and the pure evil of it, this gets the number two slot.
#1: Portal 2 (PS3)
2011 was a wonderful year in gaming, and Portal 2 was a major hit. The innovation and game design exceeded all fans' expectations. I'm sure fans of both Portals can agree that Portal 2 was better than the original; an occurrence rare in sequels. Valve has a way of proving they are the greatest designers there are, even when on a limited budget compared to Konami, Activision, and Nintendo. As if the innovative game design wasn't enough, the character design was also grand.
Wheatley is the new character In the single player campaign, and its character design included a wonderful British accent, hilariously causing commotion after commotion. You first meet him when he wakes you up from your deep sleep in the Relaxation Center (a small room where you indefinitely sleep). Wheatley improperly introduces himself and helps you break out. You receive the Portal gun, and later your journey outside for the first time ever. You find the remains of GLaDOS, Portal's boss you killed. Wheatley is well aware of how evil and dangerous GLaDOS is, but he knows the only exit to the surface is in her chamber. After finding the escape pod, you entrust Wheatley to flip the correct switch to escape. Sounds easy right? Well not for the absent minded Intelligence Dampening Sphere! He accidentally flips a bajillion too many switches and awakens the almighty GLaDOS, who puts you through many tests. After many tests Wheatley finds you and guides you to a turret production line, and GLaDOS' Neurotoxin filters. You shut down these two main weapons and replace GLaDOS' control of the facility with Wheatley.
Wheatley, doused with absolute control, humiliates GLaDOS by attaching her personality core to a potato battery and betrays you from achieving freedom! He puts you through plagiarized tests GLaDOS once created that take hours to complete. Meanwhile, GLaDOS antagonizes Wheatley, showing off that he is only an intelligence dampner and that you did all the work trying to escape. Wheatley throws a tantrum and accuses you of being the boss and taking advantage of him...how could you? You don't talk! GLaDOS actually helps you out since she hates being a potato. Through many unintentional tests, you find yourself back to Wheatley who forces you to go through multiple test chambers. You finally reach him and dodge his pitiful attempt to kill you. Even later you have an epic showdown and teleport him to the moon! You give GLaDOS back her power and she allows you to leave...or did she?
Perhaps it wasn't all his fault as the system is programmed to test as much as possible, but it's no doubt he betrayed you worse than most villains in all of gaming.
Neat Fact: Wheatley was first programmed to literally make GLaDOS less dangerous by making her generate lots of stupid ideas. With Wheatley out of her system, you'd think she would be very dangerous. Not at all! Infact, potato.
As you can see, betrayals have been very prominent in video games. You may remember some of the more classic betrayals, or perhaps even greater ones. We hope to hear from you in the Top 10 Lists board as this topic still intrigues us! Here are some Honorable Mentions to conclude this list:
Most GTA series feature a guy who you are friends with who ends up betraying you in the end.
Bully - Another Rockstar game with an unarguable betrayal.
Harry Potter and the Half-Blood Prince, though this did start as books and movies.
The Metal Gear series also featured great betrayals.
Bioshock - If you played this you know what I mean.
RARE - Remember the good ol days when the Rare-Nintendo-Microsoft trio created some of the most creative and wonderful games there are? Their compassion ended when a corporate law suit came along and oh my! Buckets of green, gold, diamonds! All this money can be used to create even more creative games and possibly a wider audience! Well, it didn't work like that now did it?
Magna Carta 2 - I absolutely love this game and, if I could, I'd have included it at number ten if possible. Instead I thought I'd risk my neck with the number two slot entry, which ended up bumping this right into the HM section. Sorry all you underdogs out there.
Valkyrie Profile: Silmeria - I wrestled with putting this on the list, but since everybody already knew what the betrayal was like from the original, I decided against it.
Kingdom hearts - This story is kind of brainwash-y so I left it out.
Final Fantasy 4 - See above.
Xenosaga - While this person is a backstabber, said person really didn't show up until episode three, and even then it didn't seem like a strong enough candidate to make it higher than the HM section.
TWEWY - I never played it, but I got a heads up that this person should at least get an HM. Thanks to Tactical Warrior for the tip.
Rogue Galaxy - While this would never actually make it on a list like this legitimately, this is partly my list, and I'm always looking to spread the word about the great game that is Rogue Galaxy. Something new, something awesome, right?
Thanks for reading.
List by wheresatari (08/07/2012)
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