As players, we like to think that the playable characters rely entirely on us to get the job done. Every once in a while, however, control is taken from us and they do things that they could've done under our guidance. In some cases, they actually do better than that, absolutely putting us, the players, to shame, sometimes before we ever take control of them. Here are ten prime examples thereof.

After solving 50 puzzles throughout the vast castle of Eggerland's wicked ruler, Lolo comes face-to-face with the Evil King himself. With no prompting or resistance, Lolo fires a single shot at His Unholiness, encasing him in a giant egg, and then another to send him flying off into the darkness, leaving nothing standing between himself and Lala.

Honestly, we could've done this one ourselves, and we were given that ability/requirement in the sequels, but the scene is so well-presented, given the limitations of the hardware at the time, that we just let it slide and congratulate ourselves on a job well done. That or we're disappointed about the whole situation.

Either way, things could only improve from here, and improve they did over the next two games.

Mike Jones, age 15, has just struck the fatal blow on the Prime Invader, Zoda, but not before destroying the core of his ship, which is now flying high above the South Pacific. As Mike, under our guidance, ventures through the last corridor, the countdown to destruction ticks ever downward. He finds the third and final Magic Cube just as the final seconds tick away. There doesn't seem to be anything more you can do...

From the outside, a series of relatively small explosions can be seen heralding the big one, during the former of which an object can be seen falling out of the bottom. It's an escape pod! Mike got out without your help! The pod crashes in the ocean, of course, but then Mike gets out and starts swimming, something he couldn't do under your guidance. It's not long before he sinks, but it's still better than before.

Not to worry, though! Remember the dolphins you helped earlier? They do! Before Mike drowns, they bring his unconscious form to the southwest beach of C-Island, where you resume control of him for the ending. I won't spoil any further.

Before Gabriel Logan and Lian Xing fought together against the deadliest virus this side of Umbrella, they seperately fought the Soviets in Afghanistan. Lian testifies to Vincent Hadden that Gabe had saved her from a Soviet ambush before we take control of her in that place and time.

Later on, Gabe corroborates this, stating that the rescue happened after he led the singular remains of a truck convoy to Kabul. After Lian returned the favor by creating a diversion, Gabe blew up a Soviet tank with a series of C4, allowing the supplies through, all of which, except the rescue, you control.

Actually, I've got to vent here: Not only do you not control this one, it's not even granted the courtesy of a cutscene. It just happens off-camera both before a level and between two others. This game missed a real opportunity there, though not in my personal Top 10 thereof.

As impressive as it is to see Claire Redfield outrun a chopper firing a Gatling gun, that really loses its impact in the military training facility when a Bandersnatch gets the drop on her, especially since she's just killed one. Just when it looks like it's all over for Claire, it's Steve to the rescue, bursting through a window from a place you can't reach, Gold Lugers blazing. After a relentless barrage and a kick, Steve puts the beast out of its misery. Then, once the scene is over, you're in control of him, happily wielding the submachine guns you found as Claire.

This particularly stands out because in the Battle Game, Steve, while under your control, can't wield the Gold Lugers nearly as well as under his own power, and you can just forget about kicks. If you want to make it to the end and kill the Gulp Worm, it's going to be all SMGs, all the way.

Incidentally, and maybe I only feel this way because he's playable, it's a real shame about what happens to Steve towards the end of the game. During the ending, Wesker hypothesizes that maybe, due to the T-Alexia virus in his system, he'll come back to life, and maybe he has off-camera at some point in the franchise's progression. As of RE6 (actually the twelfth game in the series that doesn't revise history), I'm still waiting on that chestnut.

After blowing up Hitler's head with a specially-made rocket, Rad has 30 seconds to escape the enemy base before it blows. It seems easy at first, until you run into a Bionic Arm Cyborg. Whether you take him out or power through him, it's certainly going to cost precious seconds. But you make it out with perhaps 10, maybe even 5 seconds to spare. As Rad begins to run from the base, he asks aloud: "Is Joe still inside?" This prompts him to run back towards the base, which, I repeat, is about to explode.

As a frantic call goes out over the comm channels, the base goes BOOM...and then a helicopter flies out of the massive fireball that's just formed, with Rad hanging from it by his grappling hook and Super Joe holding on to him. And, of course, they're both fine.

Just the sort of thing you'd expect from a late 80's action pic, except you've been in control until now.

Before this magical Cyberpunk epic even begins, the main protagonist, Cloud, has pulled off a doozy: He took out the top man of SOLDIER, Sephiroth, after he went mad and massacred Nibelheim. He just can't remember how.

After it's revealed that the Sephiroth he and the others have been following is really a series of look-alikes, the real one is found in the North Cave, encased in Materia. After Cloud is manipulated into giving him the Black Materia, he has to straighten out his memories to get back on track. Turns out he was just a grunt five years ago, but did manage to get the drop on Sephiroth after he wounded Tifa and bested the real SOLDIER, Zack. And then, after the wounded Sephiroth put the Masamune between Cloud's collarbone and ribcage (I think), the latter grabbed the blade, got himself back on the ground and threw Sephiroth into the lifestream below. So not only did Cloud free Sephiroth from the Materia, he also put him in there in the first place!

I repeat, this was all before he arrived in Midgar and got hired for the Mako Reactor No. 1 bombing.

For the first several hours of the game, there is a correlation between the impacts of meteors and the shattering of elemental crystals. By the time the Earth Crystal shatters, however, meteor #4 hasn't shown up yet. It does almost immediately afterward, though, and what I'm about to describe is one the most badass things ever interpreted.

The Ronka Ruins, housing the Earth Crystal, are floating high above the planet's surface. The meteor, carrying a passenger like the others, would have to be passing very close to the ruins for what happens next: Galuf's granddaughter, Krile, jumps from THE FALLING METEOR onto the part of the fortress' chassis that has the Crystal Room on the other side. Then, using an explosive she brought from home, she blasts her way in and incapacitates the possessed King Tycoon with what she describes as "a weak bolt".

Later on, Galuf dies and Krile takes his place, obtaining everything he earned up until that point, while also bringing to the table the fact that she did...THAT.

In the fourth installment of the Dr. Wily's Revenge series, after Mega Man sends Toad Man, Bright Man, Pharaoh Man and Ring Man back to the scrap heap, hopefully earning Beat along the way, he can access Dr. Wily's fortress. This particular entrance is unlike any before or since.

As Mega Man teleports into a clearing, Skull Castle rumbles into view and a firefight ensues. Mega Man and the outer cannons exchange fire at a range greater than normally allowed, culminating in all the cannons being destroyed while Mega Man deftly avoids damage.

After that, he teleports onto the castle roof and you resume control of him against a satellite dish. Don't get lazy here just because the game let you over the last minute.

After Mega Man ultimately bests Dr. Wily for the fifth time, a chase ensues. After several seconds, Dr. Light is found and subsequently freed via an unassisted abnormally high jump. Just then, explosions start going off while the two doctors run back and forth in a panic. The celing comes down...

And Mega Man saves everyone by demonstrating a feat of strength that he hadn't before, even with the Super Arm, nor has he since. This gives Dr. Wily the opening he needs to escape. Just when it looks like the end is in sight, a familiar whistle rings out, the celing is raised and the protruding part is destroyed, allowing the Lights to escape. Outside, Skull Castle collapses and Dr. Wily escapes while Dr. Light, Mega Man and Proto Man, before quietly slipping back onto his own path, watch.

Apparently, Mega Man outclassed Guts Man in strength all along when they fought four games prior.

Many years before the events of this short-lived series started, there lived on the satellite word of Elysium a man known simply as The Master. He passionately oversaw the progress of the Carbon Units of Terra that he created after his own people died out. He was aided by three different kinds of androids: Mother Units, who oversaw the main systems, Servator Units, who assisted the Mothers, and Purifier Units, who hunted and purged aberrant units. One such unit was named Mega Man Trigger.

One day, after taking The Master down to Terra at his request, Trigger was asked to destroy the system by the former before he passed away from being outside of Elysium. Meanwhile, one of the Mother Units, Mistress Sera, assisted by her Servator, Geetz, tried to start the Carbon Reinitialization Program, which would have wiped out all the people on Terra. Mega Man engaged them and, once Geetz was down, explosively fought Mistress Sera to a standstill as they each expended all their energy, preventing either of them from carrying out their plans. This allowed another Mother Unit, Mistress Yuna, aided by her Servator, Gatts, to seal the two parties in stasis fields on Terra.

Many years later, one of the stasis fields was found and deactivated by a digger named Barrel Caskett. The rest is history, which, sadly, is fated not to continue.

So there you have it, ten instances where we, the players, were made to look like a bunch of utter amatuers. Those of you who've seen the ending of Donkey Kong Country Returns may be wondering why DK's punching of the moon onto Tiki Tong's head isn't on there. Well, if you're even remotely familiar with The Legend Of Zelda: Majora's Mask, you should be able to figure that out. So the next time a playable character does something awesome and you had nothing to do with it, don't feel bad. That's just how they were programmed.

List by GigadeathWeapon (10/09/2012)

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