During the late 90s, there were many attempts to bring music or rhythm into video games audience. Developers did everything they can to allow this to happen. Since the mainstream success of Dance Dance Revolution or DDR for short, rhythm video games became a niche yet successful genre in video games. However DDR was designed specifically for a controller called a dance mat, where players have to stand on to play the game. This couldn't be taken onto consoles effectively, such as pushing the up and down direction buttons at the same time which is ineffective on a hand controller however can be preform well a dance mat.

However many developers have removed the specific controller element and created games specialist controllers and without the need for specific controls such as a dance mat or guitar control and created games

With motion controls after the launch of the Wii and touch screens on the Nintendo DS, many developers used music, dance and fitness in their games creating an entire new sub genre in music games as it allows the player to wave their controller however it doesn't mean that simple button pressing in rhythm games is gone, this list proves that there a collection of games that require simple button pressing and nothing more.

I will explain why and how they can still be played on a controller or computer keyboard. This is important because some games on the list are sold with a specialist controllers however it not really required.

DDR doesn't get on this list because you couldn't play the entire game on a controller on a console. That's because there are times when you have to press the two buttons which are opposite of the (ie, the down and up button or the left and right button at the same time).

No story or plot in these titles! It may be fun too look while playing however that can be saved for another list. It's straightforward button smashing to the beat of the music.

Start the list with Puyo Puyo DA! The game setting takes place in the Puyo Puyo universe where all the characters simply stop playing puzzle games and have a dance stand off. The game uses the direction buttons where the player presses to really annoying cheesy J-POP music. The game is nice enough to provide a character selection screen and the player can dance completing each stages to progress to much harder button pressing challenges.

The game isn't that good, it was only released in Japan. The only redeeming feature is that the game was made from Sega and maybe if someone were a Puyo Puyo fan, they would like the change from the puzzle in the Puyo Puyo setting.

The Taiwanese clone of DDR. It was only available in many parts of South East Asia, such as China, Japan and Taiwan for the PC. It uses the keyboard but as the dance pad was popular, they could also connect a dance mat to the game via USB. The only difference is that as the player progresses to pushing the button and depending on the players progress, they are scored. If the player does well, the game considers them 'Styling', however if they under preform, they are ranked 'Busted'. If they are boring, the game tells them to 'Go Home!' greatly suggesting that this game had support to be taken anywhere or at parties with groups of players.

Audition was first released as an MMO in South Korea and slowly across the world. The popularity of it in South Korea also allowed it to spin a PSP version of the game in 2007 which can be played anywhere and without a need of an internet connection.

Audition is unique because you can button smash when the buttons are on screen and not to the rhythm or the beat of the music. The challenge grows if you are doing well and have to hit a button after completing a set of pushing buttons. Missing this wouldn't allow your character to dance and they will feel disappointed.

The game does have some confusing yet challenging elements like pressing the opposite button when the arrows are displayed on the right, you have to press left. Which is very different then other titles on this list, which is very interesting to note. It's mostly button smashing without the rhythm, so it makes me wonder why there is any need for a tune.

You don't get much of a reward after all that hard work other then an high score and you can import the game however the game and doesn't have more modes compared to what the online game offers. This game is very rare in Japan and it's one of many games on the list that are created by a South Korean company for the PSP.

The straightforward solution to what became DDR. It the engine that DDR uses however it since evolved into more game modes and is available for free to download as open source software.

If anyone didn't want to buy the dance mat controller, Stepmania was the solution which could be download for free. It allowed other developers to make different variations of DDR which led to publishers picking up the creations such as In The Groove (Pictured) to create something different. Stepmania allowed it to happen.

However, if anyone just wants a simple user interface that allowed dance games into the mainstream and just use simple keyboard buttons to win the game. Stepmania pretty much some it up.

Beats is a package that allows the player to mix in samples of music however if the player wanted to have some fun, they included a mode where you push the buttons to the beat to the music and get points for it. One half of the package is the button pushing game they called the 'Challenge Mode' where the player can freely hit the buttons on the PSP to the music building up a meter as the correct buttons are pressed, when fully charged and activated, created a really fizzy effect on the screen and the button icons to spin around the screen. Players can get a high score on some songs listed in the game.

The other half allowed the player to make beats themselves, which the game calls the 'Jamming mode' and share them on PSN.

Beats was included in the Playstation Network Power Pack which was only sold in Europe however Beats can be downloaded else where on PSN.

Even thou this game was designed with a guitar controller in mind, the game is actually playable on any controller. I've tried it. If the player is well enough to adapt to the game controller, it's playable and the game removes the hammer-ons and pulls off controls that is only made for the guitar controller. The Playstation 2 Dual Shock controller allows the shoulder buttons and the cross buttons for the buttons to be pressed during a song, just in case someone didn't want to use a guitar looking controller.

The game has a more focused rock and roll soundtrack. Rock may not be everyone's taste and this control scheme feels more like a gamer secret, which I think it's cool hence why it's sitting at this spot on the list.

This game is pretty much the same as the Guitar Hero clone however it was released for free on the PC. The developers did everything they can do make this game stand out despite being a Guitar Hero clone. The game was developed by Finnish developers, Unreal Voodoo. They designed a mascot named "Jurgen", who the developers describe has a Elvis Costello look-a-like posing with a keyboard The game does allow for Guitar controller and ability to add songs for a change of gameplay It's a good attempt to allowing Guitar Hero to be removed the need of a guitar looking controller.

DJ Max uses the PSP into a button in the most fullest and uses both the direction and action buttons on the handheld. The games visual is presented in a hyper looking button smashing game. Many of the game songs get there own manga (called Mankha) drawings and sometimes videos to present the style South Korean contemporary music culture to add some appeal to the game. This is another game that shows off what the South Koreans offered PSP owners.

Frequency is a game that focused on the hardcore gaming Rhythm market. The player portrays an avatar called FreQ' who travels down a octagonal tunnel in a rail style form. Each wall contains a music track. As the player hits the buttons on the wall, the track notes are played and the note is captured allowing the player to make their own track and the song is automatically plays until the next section. The player gets points for moving quickly from track to track and increases if they are doing well. The games visuals has a tron style type of feel to the game.

It''s really dynamic because of all the functions and has alot of depth to what. The success of Frequency led to Harmonix to continue making music games such as Amplitude until they created the Guitar Hero franchise.

The players take control of a vector rabbit named Vibri who takes a wall along to the music. However during her trips down the course, there are vector obstacles which the player has to press for Vibri to avoid.

While the game doesn't show off which button icons to press, the game uses diagrams uses vectors to show what the player has to push on their Playstation controller. For example, then a block appears, the player can press L1 to allow the rabbit to jump over the wall or if there a loop, the player has to press R1 to walk the hoop. It's the same idea of pushing buttons however it's the presentation that's different from the rest of the games that requires button pressing to complete the song's course.

Unfortunately copies of this game are very rare and Vib-Ribbon has spawn many sequels that were only released in Japan. This is not the reason I've put this as number one of this list. It's the original idea of pushing buttons and a video game that offers original visuals for the gameplay which encourages and entertains the player as they push buttons to the rhythm of the music.

There was a time when rhythm games were simple and now with motion controls and touchscreen changing the way we interact with rhythm games, Rhythm games should not be forgotten as many developers have published unique sets of button pressing rhythm games that do still stand out.

List by 91210user (11/01/2013)

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