This is a free roaming 3D Fighting game (I call it free roaming 3D, so as not to mix it up with stereoscopic 3D), at a time when free roaming 3D was relatively new. It is also an update of an arcade and PS2 game, which came out a year earlier on PS2 and almost 2 years earlier on arcade. On Gamecube this was released in early 2002 and a unique aspect of this game is that you can transform your character into a beast. I think that this is a great game (even though I am not the biggest fan of fighting games), but I would not have wanted to spend a fortune on this game, because it would have cost a lot of money back in 2002. This is obscure because of the price of video games at the time and it was overshadowed by Super Smash Bros Melee, which came out just after the launch of the Gamecube and before this game did. This game hasn't done well on any format all in all.
Bomberman Generation was the first Bomberman game for the Gamecube and was the sequel to Bomberman 64: The Second Attack and as well as this it was released in early 2002. This was an action (sort of puzzle) game where you had to make your way to the end of a level and then there were boss levels. There was much more to this game, but I am not going to spoil the game for you. I like the game a lot, but like Bloody Roar Extreme (the entry before this), I would not have wanted to play a fortune for this game because it is not the greatest of games (same goes for Bloody Roar Primal Fury). I think this is obscure because it was overshadowed by games like Luigi's Mansion, Sonic Adventure 2 Battle, Star Wars: Rogue Leader: Rogue Squadron 2 and Batman Vengeance. I am a bit surprised because some Bomberman games to my knowledge have sold well, I suppose another reason for the game not doing well could be the issue of price because as I said games were still very expensive in 2002, however in some areas like the UK and Europe this game was released in late 2002, when games finally started to go down in price, but at this point this game was overshadowed by a load of other games. I think this was originally meant to be a Nintendo 64 game and a Sega Dreamcast game and as well as that a Playstation 2 game because graphically it looks a bit weak for even an early Gamecube game.
This was the sequel to Bomberman Generation (an indirect sequel at that), the final game in the free roaming 3D series on Bomberman action games, the game was based off a Bomberman Jetters Anime (first aired in 2002 in Japan, not sure if it came to the west, I've never seen it and I had never even heard of it until 2010, 2011, 2012) and the game cam out at some point in mid or late 2002 (a lot of sites say late 2002, I think some sites say mid 2002, I wouldn't be surprised if it was earlier than Super Mario Sunshine in some areas). I don't know why this is obscure because in some areas because for example this game didn't come out in North America until 2004 and prices of games weren't as high then as in 2002 for instance and Bomberman, I'm sure is popular in the US. In other areas I can see why this is obscure because the game came out when games were still expensive and this game did not even come out in some other areas. This game is great and better than Bomberman Generation, but I would not have wanted to pay a fortune for it, because I do not think that it is that great. I think this was originally meant to be a Sega Dreamcast game because it looks like it was and this game also came out on PS2 as well as Gamecube, no places say that it was originally meant to be a Sega Dreamcast game however.
Smuggler's Run: Warzones was developed by Rockstar San Diego, a division of Rockstar also responsible for Grand Theft Auto. This game is a mission based driving game similar to GTA, but very different, it is not a sandbox game and it is not open ended, you select levels to play. This game was released in the Summer of 2002 in the US, on the Gamecube and is a port of Smuggler's Run 2, released in 2001 for the PS2, which is a sequel to Smuggler's Run released in 2000 for the PS2, which went platinum, selling at least a million copies.worldwide. Like with a couple of other games on this list, I don't completely understand why this game didn't do well, I can understand why it didn't do well on Gamecube because the prequel did reasonably well on PS2 and Smuggler's Run would seem to be more of a Sony franchise and as well as this the game was overshadowed by many other Gamecube games at the time such as Luigi's Mansion and Sonic Adventure 2 Battle. I don't understand why this game didn't do well on PS2, considering how well the prequel did. One reason this game may not have done well on both PS2 and Gamecube is the cost of games in 2001, 2002; saying this however the game was released late 2002 in the UK and Europe and by this time, games had come down in price, but a whole lot of new releases came out. Great game this and very hard, but very rewarding. I do wonder if this and its prequel were meant to be N64 and Sega Dreamcast games because Smuggler's Run Warzones was originally a PS2 game and looks it, the the game and its prequel look like they were meant to be N64 and Sega Dreamcast games, I think GTA and GTA 2 were cancelled on the N64 and Sega Dreamcast as well.
Extreme G 3 was a racing game like F-Zero X, in that you went really fast, but like Mario Kart, you had weapons, unlike Mario Kart, those weapons were gun turrets from the motorbike. Extreme G 3 came out just after the launch of the Gamecube in North America in 2001 (the game had been out on the PS2 in North America, Europe and possibly some other areas since Summer 2001), then came out in Japan, Europe and other areas, on the Gamecube in early 2002. This game is great and very difficult, I mean it is not as good as any of the Mario Kart games, but this IS a game that I wouldn't of minded spending a lot of money on back in 2002. As far as I know, the first game in this series, Extreme G, did reasonably well when it was released on the N64 in 1997, 1998; but the second game, Extreme G 2 didn't do very well when it was released for the N64 and PC in 1998, 1999 and that would explain one of the reasons that this game didn't do well. Another reason for this game not doing well would be that it was overshadowed by Wave Race Blue Storm as a racing game (note: Wave Race 64, the prequel to Wave Race Blue Storm sold at least 3 million copies worldwide) and other Gamecube launch games and early Gamecube games. The final reason for the game not doing well would have been the price of games at the time.
Cubivore: Survival of the Fittest was an early Gamecube game in Japan, released in February 2002 (was released in late 2002 in North America and may have been released in some other areas in 2002, it wasn't released in the UK or Europe), which would be best described as an action RPG. I think that in this game you work to evolve your Cubivore while defeating other Cubivores and you level up your Cubivore, plus there are statistics (these are the reasons that I think this is and action RPG). This game is by the looks of things, great and I would say one of the best and cleverest game on the Gamecube. Cubivore on the Gamecube huh? Well my favorite irony in video games, Cubivore was actually meant to be an N64 game originally and from the graphics of this game I would absolutely agree that it was; on Wikipedia there is speculation that Cubivore was originally meant to be a 64DD game, how true that is I don't know, because at the time of writing Wikipedia says that Cubivore was released in Europe, which is not true. The usual reasons would be why this game is obscure, price of games at the time and being overshadowed by other games at the time in Japan; in the US, I would guess the reason to be again overshadowed by other games and Cubivore just not being well known enough. Another interesting fact is that this game is developed by Intelligent Systems (developers of Paper Mario and Advance Wars), but not published by Nintendo in the US (the game was published by Nintendo in Japan); I can think the only reason for Nintendo not publishing this game in the US is that although the game looks cute and has a rating of "everyone", Nintendo didn't like the content because of the characters eating each other, the violence and the mating (although Wikipedia says Nintendo weren't publishing the game in North America because they were not translating it due to bad sales, true or not I don't know), I do know they were not pleased about Conker's Bad Fur Day released in 2001 (a year earlier than Cubivore), on the N64, developed by Rare, because Nintendo of North America wanted nothing of Conker's Bad Fur Day in their magazine (Nintendo Power) and Nintendo of Europe didn't publish the game because of its adult content.
Eternal Darkness, is an action adventure game, with horror elements released for the Gamecube mid 2002 in North America and late 2002 everywhere else. I haven't played much of this game yet, like with many other of the games on this list, but from what I have played, it is amazing. This game was meant to be released for the N64 originally, but got delayed and was then released on Gamecube. An interesting point about this game is that Nintendo published it, even though it was rated "mature" and the other interesting aspect is that Nintendo published this game, even with its rating, yet they wouldn't publish Cubivore, listed above this entry and Conker's Bad Fur Day, mentioned in the entry above; this leads me to believe that this is because both Cubivore and Conker's Bad Fur Day look "kiddie" and Nintendo didn't like the adult content in those games, where Eternal Darkness looks like and "adult" game. Eternal Darkness I would say is obscure in North America and some other areas for the usual reasons, price of games at the time and being overshadowed by other games like Luigi's Mansion and Batman Vengeance, I mention those games because Eternal Darkness, is a more mature version of Luigi's Mansion in some ways and is in a dark setting like both Luigi's Mansion and Batman Vengeance (Eternal Darkness is also a much better game than both those games, but there you go). Eternal Darkness didn't do well in Europe and Japan because of not being well known enough, limited advertising and through being overshadowed by other games. Shame because this is one of the best games on the Gamecube.
Aggressive Inline is mainly a free roaming 3D Extreme Sports type video game, but has free roaming 3D platforming as well and I would say that this game is amazing and one of the best multi-format releases of the PS2/Xbox/Gamecube era; note: I have this on Xbox and I would recommend the Xbox version if you have an original Xbox, but this game is on Gamecube and if you don't have an original Xbox, but have a Gamecube of Wii, I do recommend getting this game. Aggressive Inline was released in 2002 and anyone who played the game, loved it because it was innovative for not having a time limit when you play the game, but the game was not revolutionary because it didn't do well. Reasons for this game not doing well would include price of games at the time, Aggressive Inline not being a well known name (despite featuring real life, well known inline skaters) and being overshadowed by a lot of other games notably Sonic Adventure 2 Battle, Tarzan Untamed, Donald Duck Quack Attack/Goin Quackers, Pac-Man World 2 and most notably Tony Hawk's Pro Skater 3 and as well as this the game was overshadowed by a lot of other games on PS2 and Xbox as well, but this list focuses on Gamecube games. The reason I pick Sonic Adventure 2 Battle, Tarzan Untamed, Donald Duck Quack Attack/Goin Quackers and Pac-Man World 2 is because those games are free roaming 3D platformers (on a side note there is some grinding in Sonic Adventure 2 Battle, very much like Aggressive Inline), Aggressive Inline has bits that are free roaming 3D platforming and the point I am making is that Aggressive Inline didn't stand a chance against those 4 games mentioned and was overshadowed by them. First Sonic Adventure 2 Battle sold well over 2 million copies worldwide on Gamecube alone, Tarzan Untamed sold 500,000 copies between PS2 and Gamecube (did better on PS2, because Disney games seem to do better on Sony consoles, but sold over 100,000 copies on Gamecube, which is more than Aggressive Inline did on Gamecube), Donald Duck Quack Attack/Goin Quackers didn't sell particularly well on Gamecube (but I would think it did better than Aggressive Inline did on Gamecube), from what I gather, but did much better on N64, PS1 (selling at least a million copies worldwide on PS1) and PS2 (again Disney games do better on Sony Consoles) and Pac-Man World 2 sold (between PS2, Xbox and Gamecube versions) over 2 million copies worldwide; Aggressive Inline sold less than 500,000 copies worldwide between the PS2, Xbox, Gamecube and Gameboy Advance versions (less than 100,000 on Gamecube). The big competitor game to Aggressive Inline was Tony Hawk's Pro Skater 3, because of being an extreme sports type game, the game sold over 8 million copies worldwide between all versions and Tony Hawk's Pro Skater 3 did much better than Aggressive Inline on Gamecube. The point I am making is Aggressive was overshadowed by those games and many others on Gamecube alone, but as well, just did not stand a chance.
Turok: Evolution is a first-person shooter, released on the PS2, Xbox and Gamecube in 2002 and was the last game in the Turok series, until it was rebooted in 2008, this game and all other Turok games are based on the comic. This game was released on Gameboy Advance as well (different game though) and was released on PC in late 2003. The point I am going to make about this game, is that it actually did reasonably well in some areas and not so well in other areas, but this game has arguably faded into obscurity and is now forgotten, despite the reboot game Turok in 2008 for Xbox 360, PS3 and PC. Note: I have this game on PS2 and Xbox rather than Gamecube, I would recommend the Xbox or Gamecube versions of this game, over the PS2 version because of being a graphically weaker version and the PS2 version may not work on PS3 (my version doesn't), as well I would only get the Xbox version if you have an original Xbox, because the game may not work on Xbox 360, the Gamecube version will work on Wii. I recommend getting Turok: Evolution because this game is amazing and I would go as far as to say, one of the best retro shooters around. The only shooters that I can say are better would be Star Fox 64, Star Wars: Shadows of the Empire, Goldeneye 007, The World is Not Enough and Deus Ex: The Conspiracy. Turok: Evolution had negative reception, yes some people liked the game, some didn't and some just found the game disappointing, but didn't mind the game. A lot of people though that Turok: Evolution didn't live up to past games in the series and Turok: Evolution whilst did reasonably well selling between the PS2, Xbox and Gamecube versions over 2 million copies worldwide, the game didn't do as well as earlier entries in the series (for example Turok: Dinosaur Hunter sold at least 3 million copies between the N64 and PC versions). Since Turok: Evolution was the last game in the Turok series for 6 years, the game was forgotten and faded into obscurity and to be honest one more reason Turok: Evolution became obscure is because of Turok for Xbox 360, PS3 and PC; people would rather buy Turok (2008 video game) than Turok: Evolution.
Yu-Gi-Oh!: The Falsebound Kingdom is a game based on Yu-Gi-Oh! and is a mixed genre game mixing real-time strategy with turn based RPG, much like Ogre Battle 64. This game was released on the Gamecube in 2002 in Japan and possibly some other areas (I think in some areas this game was released before Super Mario Sunshine, which would be why I consider this an early game), late 2003 in the US and some other areas, 2004 in Europe and possibly 2006 in some areas. Like Turok: Evolution in the previous entry, this game did okay sales wise in some areas, but not in others and like Turok: Evolution this game had arguably faded into obscurity in some areas, I would say that the only area where this game is not obscure now is in the US. This game didn't seem to do well in Japan, which is interesting because by the time this was released, I would've thought games were coming down in price, if the game was released late 2002, but I remember a magazine saying that Yu-Gi-Oh!: The Falsebound Kingdom was released in the Summer of 2002 and if that is the cast, then the price of games at the time would've been a factor. Perhaps the game was overshadowed by other Gamecube games, or perhaps people didn't buy this because of the negative reputation of licensed games, plus this game had bad reviews from reviewers. I don't agree with those reviewers because I would say that this is one of the best games on the Gamecube full stop, because this is as good as Ogre Battle 64 (which is one of the best games on the N64), the game is fun and has multiplayer modes similar to that of Pokemone Stadium and Pokemon Stadium 2. I think that Yu-Gi-Oh!: The Falsebound Kingdom was meant to be an N64 game originally, because the graphics look very N64 like. This game has become pretty hard to get now, especially to get the instruction book and cards with the game. In some areas this game may not have done well because of the price of games at the time. I would say that this is also easily the best Yu-Gi-Oh! game, out of them all.
Making this top 10 list has been interesting for many reasons. First the list contains a variety of games, some which would seem to be "kiddie" like Bomberman Generation, Bomberman Jetters and Yu-Gi-Oh!: The Falsebound Kingdom; some which are not so "kiddie" like Bloody Roar Extreme, Smuggler's Run: Warzones and Aggressive Inline and then some "mature" games, like Eternal Darkness and Turok: Evolution and as well as this a game, not considered "mature", but one Nintendo didn't want to publish which is Cubivore: Survival of the Fittest. The next interesting point is that all of these games were released at some point and in some areas in 2002, which brings me onto my next point, that these games all suffered because of the price of video games at the time, because from the 1980s-2002 games were SO EXPENSIVE, IT WAS UNBELIEVABLE and it was only in late 2002, early 2003 that games started to go down in price. With the exception of Bloody Roar Extreme Extreme G 3 and Yu-Gi-Oh!: The Falsebound Kingdom, all of these games were last in their series, or were one off games, because Bomberman Generation was the second Bomberman action game series last and Bomberman Jetters was the last in the Bomberman action game series, Smuggler's Run: Warzones was the last Smuggler's Run game, Cubivore: Survival of the FIttest was the only Cubivore game, Eternal Darkness was the only Eternal Darkness game, Aggressive Inline was the only Aggressive Inline game, Turok: Evolution was the last Turok game for 6 years and Yu-Gi-Oh!: The Falsebound Kingdom was both the only Yu-Gi-Oh! game on Gamecube and the only RTS RPG Yu-Gi-Oh! game. This would've been because these game didn't do well enough. Yet another interesting point is that three of the games on the list are published by Acclaim (one of them being developed by acclaim) and they are Extreme G 3, Aggressive Inline and Turok Evolution and because these games didn't do well (note: Turok: Evolution did reasonably well, but not as well as other Turok games), this probably contributed to Acclaim's bankruptcy in 2004. The final point to end on is that I think many of these games were meant to be N64 games: Bomberman Generation, Smuggler's Run: Warzones, Cubivore: Survival of the Fittest, Eternal Darkness and Yu-Gi-Oh!: The Falsebound Kingdom.
List by BogheadXT70 (01/03/2014)
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