The GameCube had many installments of classic franchises or newer games that fans wanted to love. The little Cube is often blasted with remarks that the games are too similar to previous titles, or that newer installments or different games don't live up to expectations. There have even been games that were great and lauded by critics, but ignored by the mainstream. These games were either ignored or blasted by fans, but in the end, still manage to give a good time to people who don't have high expectations.

The successor to Super Mario 64, Sunshine simply offered more of the same gameplay with an additional emphasis on cleaning up Isle Delfino. With a lack of variety in stages and a poor camera, this game isn't well-received by fans, but it manages to be a great game anyway. Mario's nozzle is also criticized as a gimmick and making the game too easy. If people looked past these differences, this game can be much more enjoyable though. Sadly, not many people did, and this game is brushed aside in favor of Super Mario 64. Although it is an awesome game, it is a bit underappreciated by fans.

Rogue Squadron and Rogue Leader were considered some of the best Star Wars games at the time. Rebel Strike tried to introduce something to the mix, on-foot missions. Although the flying stages were very fun, the on-foot segments were horrid, with sloppy controls and a ridiculous aiming system. Since you have to start the whole stage over if you fail, these parts get very tedious the furthur you go in the game. This is considered the worst of the Rogue Squadron series by just about everyone, but those who got past the on-foot segments enjoyed what the game had to offer as well such as the multiplayer. It could have been better, but it's still a decent Star Wars game.

A bit of a surprise to see this game here, right? A very controversial title, Nintendo decided to give Zelda a cel-shaded look, which shocked many a Zelda fan in the world. Although the looks eventually grew on most people, this game isn't as highly regarded as Ocarina of Time or other titles due to it being a bit short and too easy for most people. Another problem is the introduction of the Great Sea, which covers all of Hyrule. Sailing to each island takes time...a LOT of time. Although the game focuses too much on sailing and not enough on dungeons, the main aspect of the series, it is still an enjoyable game and it's too bad that it couldn't have turned out better than its predecessors.

Luigi's first starring role, (not counting Mario is Missing!), was supposed to make up for Mario's absence during the GameCube launch. Although, not as highly regarded as most Mario titles, Luigi's Mansion manage to have its moments and is one of the better games on the system. Sent into a large that he won, Luigi must fend off tons of ghosts with his trusty vacuum and save his brother Mario. Although short, it is a great adventure and it shows off a lot of the GameCube's graphical effects. Not as highly regarded as previous Mario games, but a decent game in its own right.

Most fans agree, Star Fox simply doesn't work on the ground. This game originally focused on aerial combat, but Namco and Nintendo decided to put in more ground missions than flying missions. The flying missions are considered to be the good parts of this game, being frantic and staying true to Star Fox's roots. However, the ground missions, which take up 60% of the game, weren't received very well, with somewhat sloppy controls and repetitve missions. That alone turned off a lot of fans, and this game is often considered the worst of the Star Fox games because of the ground missions. Others found the entire game fun, and the entire game wasn't all that bad. It's multiplayer is extremely fun, and with the inclusion of Xevious, it's kind of a shame this game was underappreciated.

Regarded as the first 3D Pokemon RPG, Colosseum had a lot to live up to compared to its handheld counterparts. This game's Story Mode wasn't the most enjoyable RPG that can be found on the GameCube, but it is good enough for at least one playthrough. With so many limits on catching Pokemon, very repetitive battles, and unpolished graphics, it's no wonder that this game is often considered lackluster by critics. It's not necessarily a bad game, but it isn't great either. The Battle Mode, copied straight out of the Pokemon Stadium games, didn't offer much either other than letting your Ruby/Sapphire/Emerald/FireRed/LeafGreen Pokemon teams battle your friends or CPU opponents, but it was enjoyable for at least a while. A decent game while it lasts.

Also known as Dinosaur Planet, Rare's final console game for Nintendo was a large departure for the Star Fox series. Putting Fox on the ground paved a way for a wonderous adventure only muddled by some inane fetch quests. (Lighting torches?) But this game received a lot of flack for its extremely short Arwing missions and being too much of a departure from the typical Star Fox formula. It is also considered a large rip-off of The Legend of Zelda, with many similar controls and puzzles. But like Billy Hatcher, this game takes ideas from a great formula, and produces a great adventure. Plus, it shows off some awesome graphics and the power of the GameCube.

It's a shame that not many people bought this game. With a riveting story, awesome gameplay, and a chilling soundtrack, Eternal Darkness proved that Nintendo can make mature games and still make them classics. Despite being slated for the N64, (which does show in its visuals), this game became a GameCube classic and its sanity effects are lauded for being original and really freaky. Perhaps it was ignored for Resident Evil, or perhaps not, we may never know. There is absolutely no reason not to have this game in your GameCube collection. If only people took a look at this game, maybe Nintendo wouldn't be bashed for a childish reputation.

Sometimes knocked for being Sega's rip-off of Super Mario 64, Billy Hatcher never took off on the GameCube, but had a decent adventure nonetheless. Introducing eggs as helpful items, you had to complete missions to earn emblems, largely reminiscent of Power Stars in Super Mario 64. Also knocked for being too cute and being another average platformer, it's no surprise that this game ended up being ignored. But for those who can get past the poor camera and uneven graphics found a challenging romp that takes its ideas from a winning formula....and adds a ton of eggs.

Perhaps one of the GameCube's biggest disappointments ever, Final Fantasy: Crystal Chronicles was highly anticipated and was supposed to signal the series' return to Nintendo consoles as the classic turn-based RPG fans have come to love. But instead, people got a hack-n'-slash real-time RPG that greatly departed from the classic Final Fantasy mold. Many fans were shocked and outraged that the single-player campaign becomes derivative and the multiplayer option can only be done with Game Boy Advances connected to the GameCube. This proved to be tedious, and it is quite rare for people to gather 4 Game Boys, 4 cables, and one GameCube at the same time. Although the multiplayer is highly enjoyable, it wasn't exactly a good idea from the start, and many people ended being turned away from this game. However, those that like these types of RPGs and people buying this as their first Final Fantasy, (myself included), found an enjoyable adventure. Truly underappreciated.

So, there you have it. These are the games I thought were underappreciated on the Nintendo GameCube. People without high expectations can enjoy all of these games. Either try them out or buy a few of these, these games aren't as bad as people thought or some of the games were just mainly ignored for bigger titles. Go ahead and try one of these games out!

List by PaperLink (10/31/2006)

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