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++MMM                                                                     MMI..
MMMMMZ??M$                                                            M..++++++
MMMMMMMMMZ+M                                                       M..+++++++++
MMMMMMMMM?$O=M                                                  O.....+++++++++
MMMMMMMMMMZ++++M                                               M+...:++++++++++
MMMMMMMMMMMMO+D+M                                             M+.,=++++++++++++
MMMMMMMMMMMMMMM+M+M                                        $N.+.+++++++++++++++
MMMMMMMMMMMMMMMMMM+                                        8.+=++++++++++++++++
MMMMMMMMMMMMMMMMM+Z?                                      D:+++++++++++++++++++
MMMMMMMMMMMMMMMMMMMZM                                     +++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMM+M                                   ,~++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMMZ?                                  M +++++++++++++++++++++
MMMMMMMMMZZZZZZZZMMMM+    /========================\    M=++++++++++++++++++++M
$MMMMMMZMMMMMMMMMMZZZ+    |                        |    M=++?MMMMMMMMMM++++++7.
MMMMMMMMZZZZZMOZZMMMMO    |      ATOMIC PUNK       |     +MMMMMZMZZZZZZM+++++O+
MZMMMMZZZZZZZ++MZZM++     |                        |     ,++MZZ++ZZZZZZZ++++O:+
MZMMMMZZZZZZZ++.ZZM++     | FAQ/Walkthrough by     |     ,++MZM.+ZZZZZZZ++++O:+
MZMMMMZZZZZZZ++.ZZM++     |            RedIsPoetic |     ,++MZM.+ZZZZZZZ++++O,+
MMMMMMZZZZZZZ++.ZZM++     | Version:          0.09 |     ,++MZM++ZZZZZZZ+++++Z?
8MMMMMZZZZZZZ++?ZZM+=O    | Last Updated:          |     ~=+MZZ.+ZZZZZZM+++++??
MMMMMMMZ+MZZZZMZZZ++.     |             06/01/2012 |      ~+?ZZZM$ZZZM.++++++++
MMMMMMMMMZ=MZZZZZM++.     |                        |      ~++MZZZZM? ++++++++++
MMMMMMMMMMMMZ=NMMMMMMM    \========================/    MMMMMMMM..+++++++++++++
MMMMMMMMMMMMMMMMMMMMZ+                                  M.+++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMMZ+                                  M.+++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMMZ+                                  M.+++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMMZMMMMMMZZM++++++   +++8             M.+++++++++++++++++++++
MMMMMMMMMMMMMMMMMMMMZ++++++++M++++++ M++++IMM+++++N=?M  M++8+++++++++++++++++++
ZZZZMMMMMMMMMMMMMMMMZ+++MM+++$++8    $++M++ M++++++IM++M++++8++++++++++++++++++
MMMMMM8DDDDDDDDDDDDDZ+++D D++I+++++ M++M87++M+M  D++7+++++$+++++++++++++$MMMMMM
MMMMMMMM             +++++++ZM+++++ ++++++++?+M  M++?N++N              MMMMMMMM
MZ7ZMMM              +++++++ZM++O  M++O   7+++M  M++? ++M               MM77.,~
MMMMMZM              +++D M+++++++++M+    D++M++++++N ++M               M.?++++
MMMM+ZM+             +++D  M++M=++++M       M++++++N  ++M              ...+++++
MMMMM+++=            MMMD   M                         MMM            $.+.++++++
MMMMMM++Z+                                                          8.+.+++++++
MMMMMMMZZ+M                                                         O..++++++++
MMMMMMMMZM+                                                        D.++++++++++
MMMMMMMMMM+                                                        D,++++++++++
MMMMMMMMMMZM                                                       ?+++++++++++


  +------------------------------------------------------------------------+
  |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
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                             |Thanks very much!|
                             +-----------------+

 =============================================================================
|                                                                             |
|  1.0                          Introduction       [INTM]                     |
|                                                                             |
 =============================================================================

 =============================================================================
|                                                                             |
|  1.1                            Foreword         [INT01]                    |
|                                                                             |
 =============================================================================

Welcome to my guide for the Gameboy game Atomic Punk! This is actually a part
of the Bomberman series, although the name may imply otherwise. Don't ask me
why the US version is called Atomic Punk or the EU Version is called
Dynablaster, but it's most definitely a Bomberman game, as soon as you begin
playing you'll see that. It is known as Bomber Boy for the Japanese Version.
This obviously makes more sense and implies that it isn't really Bomberman,
but his younger counterpart.

This is classic Bomberman but with a bit of twist and one that I find very
fun actually. It's the idea of adding an RPG and Roguelike element to the game.
You have the Panel Shop that you can go to in between stages. At this shop you
can buy Panels, which are basically the upgrade items you find in almost every
Bomberman game. Then when you enter a stage you can bring in up to ten Panels
with you to aid you in completing the stage. More Panels are unlocked as you
complete stages (each stage, when completed, unlocks a specific panel). This
means the order in which you do stages can have an effect. Do you go for that
harder stage that, if completed, will unlock your favourite panel? or go for
the easier stages first and slowly build up to the harder stages? It add an
interesting element into an already fun game. The roguelike element is the
feeling that you are 'dungeon-crawling'. You get to choose which stage you want
to do and you get rewarded everyone you complete or 'conquer' it. It gives you
some form of free will.

You play as Kid, the adolescent version of Bomberman. The objective of the game
is to finish each stage and free your friends who have been imprisoned... or
something like that. One of those fairly cliche plots.

There is also a 'Game B' which is a Gameboy port for Bomberman on the NES. It
plays so close to the original that you're basically getting two games in one.
It can be fun but the NES version is still superior in sound and graphics so
I'd suggest playing that instead.

The last game mode is 'Vs. Mode' where you can link up with a friend and battle
each other. I'm sure this would be alot of fun although I've never done it
myself. The game plays relatively well for what it is.

But enough rambling, look onward for all the information on Atomic Punk you're
ever sure to find in a single place. Enjoy! :D

 =============================================================================
|                                                                             |
|  1.2                            Contents         [INT02]                    |
|                                                                             |
 =============================================================================


        1.0            Introduction            [INTM]
       ===============================================
            -   1.1    Foreword                [INT01]
            -   1.2    Contents                [INT02]


        2.0            The Basics              [BASM]
       ===============================================
            -   2.1    Gameplay                [BAS01]
            -   2.2    Controls                [BAS02]
            -   2.3    Hints & Tips            [BAS03]


        3.0            Stages                  [STAM]
       ===============================================
            -   3.1    My Town                 [STA01]
            -   3.2    Cuolece                 [STA02]
            -   3.3    Faria                   [STA03]
            -   3.4    Grad                    [STA04]
            -   3.5    Hevol                   [STA05]
            -   3.6    Jagoraz                 [STA06]
            -   3.7    Thulia                  [STA07]
            -   3.8    Wather                  [STA08]
            -   3.9    Windria                 [STA09]


        4.0            Panels                  [PANM]
       ===============================================
            -   4.1    Elixir                  [PAN01]
            -   4.2    Bomb Up                 [PAN02]
            -   4.3    Fire Up                 [PAN03]
            -   4.4    Speed Up                [PAN04]
            -   4.5    Remocon                 [PAN05]
            -   4.6    Wallpass                [PAN06]
            -   4.7    Bombpass                [PAN07]
            -   4.8    Timer                   [PAN08]
            -   4.9    Firepass                [PAN09]


        5.0            In-Game Only Panels     [GOPM]
       ===============================================
            -   5.1    Exit                    [GOP01]
            -   5.2    Invincibility           [GOP02]
            -   5.3    Bonus                   [GOP03]


        6.0            Other Game Modes        [OTHM]
       ===============================================
            -   6.1    Game B                  [OTH01]
            -   6.2    Vs. Mode                [OTH02]


        7.0            General FAQ Stuff       [FQSM]
       ===============================================
            -   7.1    Version History         [FQS01]
            -   7.2    Legal Notice            [FQS02]
            -   7.3    Contact Me              [FQS03]
            -   7.4    Credits                 [FQS04]
            -   7.5    Final Word              [FQS05]



 =============================================================================
|                                                                             |
|  2.0                           The Basics        [BASM]                     |
|                                                                             |
 =============================================================================

Below is basic and general gameplay information. Anything fairly basic is
listed here, as well as hints & tips. Enjoy.

____________________________________________
 2.1          Gameplay            [BAS01]   \
+++++++++++++++++++++++++++++++++++++++++++++

The objective of Atomic Punk is to defeat a certain amount of enemies for any
given level. To do this, you must use your bombs. The blast from the bombs can
damage enemies as well as blocks. You may need to destroy these blocks to find
items, reveal the exit or unblock paths leading to enemies. You need to be
careful as bomb blasts can kill you too. To win, you need to defeat the set
number of enemies and find the exit. A clock is also in play. If you don't
defeat the enemies and reach the exit within the set time you lose. This
applies to both Game A and Game B.

____________________________________________
 2.2          Controls            [BAS02]   \
+++++++++++++++++++++++++++++++++++++++++++++

In-Game:

D-Pad: Move character
A Button: Place Bomb
B Button: Blow up bomb (If you have Remocon)
Start: Pauses game and displays information.
Pressing any button continues the game in Game A, while you must press Start
again to continue the game in Game B.
Select: No Use

That's it. Simple.


Menus:

D-Pad: Move highlighted item
A Button: Select highlighted item
B Button: None
Start: Select highlighted item
Select: Move down list of highlighted items

Pressing A, B, Start and Select together will bring you back to the Game A menu
if you were in Game A or back to the original screen if playing Game B or Vs.
Mode.

____________________________________________
 2.3          Hints & Tips        [BAS03]   \
+++++++++++++++++++++++++++++++++++++++++++++

- Work on judgement! If you know that you can't outrun a bomb if you set it in
a certain place, don't set it down.

- Don't let yourself be cornered! Make sure there's always more than one way to
escape from wherever you are. Enemies can corner you before you know it, then
it's almost sure damage. If you plan ahead to prevent this, you're going to
have a lot less deaths.

- Chain bomb blasts! Use one bomb to set another off quicker. You can
manipulate this to clear the blocks in a round at a much faster pace.

- Clear blocks as you go! While moving around between enemies, set bombs down
to destroy blocks as you go. One of them might contain the exit which will mean
you won't have to waste time looking for it afterwards and therefore have more
time left when you complete which means more gold!

- Plan ahead! Use your gold wisely and only use as much as you need in earlier
rounds. That means you can really go all out with what you buy for the last
rounds, especially Faria.


 =============================================================================
|                                                                             |
|  3.0                             Stages          [STAM]                     |
|                                                                             |
 =============================================================================

Below is information on all of the Stages in Game A of Atomic Punk. I recommend
getting the best items first before doing the rest in increasing difficulty
until you reach Faria, the final stage.

The recommended order is below:
Hevol
Cuolece
Wather
Grad
Windria
Thulia
Jagoraz
Faria

This is if you think you can take on the more difficult and longer stages early
on. If not, just do them in this order:
Hevol
Thulia
Jagoraz
Grad
Cuolece
Wather
Windria
Faria

____________________________________________
 3.1          My Town             [STA01]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: N/A
Difficulty: N/A
Reward: N/A

____________________________________________
 3.2          Cuolece             [STA02]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 8
Difficulty:
Reward: Unlock Wallpass Panel
Special: Takes two shots to destroy blocks (block containing the Exit only
takes one shot to destroy). Panels don't appear.

Round 1: Time 200 Enemy 4
Round 2: Time 180 Enemy 4
Round 3: Time 180 Enemy 5
Round 4: Time 160 Enemy 6
Round 5: Time 140 Enemy 7
Round 6: Time 120 Enemy 8
Round 7: Time 100 Enemy 8
Round 8: Time 80  Enemy 8

____________________________________________
 3.3          Faria               [STA03]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 10
Difficulty: Very hard
Reward:
Special: Final Stage, must complete all other stages first. Touching flames
causes instant death.


Round 1:  Time 200 Enemy 2
Round 2:  Time 180 Enemy 3
Round 3:  Time 180 Enemy 5
Round 4:  Time 160 Enemy 6
Round 5:  Time 140 Enemy 5
Round 6:  Time 120 Enemy 7
Round 7:  Time 100 Enemy 7
Round 8:  Time 80  Enemy 8
Round 9:  Time 70  Enemy 8
Round 10: Time 60  Enemy 8

____________________________________________
 3.4          Grad                [STA04]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 7
Difficulty:
Reward: Unlock Remocon Panel
Special: Caves. Entering a cave will teleport you to a different cave.
Seemless, vertically and horizontally. Area's are blocked from each other.

Round 1: Time 200 Enemy 2
Round 2: Time 180 Enemy 3
Round 3: Time 180 Enemy 4
Round 4: Time 160 Enemy 6
Round 5: Time 140 Enemy 7
Round 6: Time 120 Enemy 8
Round 7: Time 100 Enemy 7

____________________________________________
 3.5          Hevol               [STA05]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 5
Difficulty:
Reward: Unlocks Speed Up
Special: None

Round 1: Time 200 Enemy 2
Round 2: Time 180 Enemy 5
Round 3: Time 180 Enemy 6
Round 4: Time 160 Enemy 5
Round 5: Time 140 Enemy 4

Panels Appear

____________________________________________
 3.6          Jagoraz             [STA06]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 6
Difficulty
Reward: Unlocks Timer Panel
Special: Vertically joined

Round 1: Time 200 Enemy 3
Round 2: Time 180 Enemy 5
Round 3: Time 180 Enemy 6
Round 4: Time 160 Enemy 7
Round 5: Time 140 Enemy 8
Round 6: Time 120 Enemy 8

____________________________________________
 3.7          Thulia              [STA07]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 6
Difficulty:
Reward: Unlocks Bombpass
Special: Vertically joined, only wall blocks are indestructible, dark blocks
take two blasts to destroy

Round 1: Time 200 Enemy 3
Round 2: Time 180 Enemy 4
Round 3: Time 180 Enemy 5
Round 4: Time 160 Enemy 6
Round 5: Time 140 Enemy 7
Round 6: Time 120 Enemy 8

Panels Appear

____________________________________________
 3.8          Wather              [STA08]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 9
Difficulty:
Reward: Upgrades Bomb Up Panel
Special: None

Round 1: Time 200 Enemy 1
Round 2: Time 180 Enemy 3
Round 3: Time 180 Enemy 5
Round 4: Time 160 Enemy 5
Round 5: Time 140 Enemy 6
Round 6: Time 120 Enemy 7
Round 7: Time 100 Enemy 7
Round 8: Time 80  Enemy 8
Round 9: Time 70  Enemy 8

____________________________________________
 3.9          Windria             [STA09]   \
+++++++++++++++++++++++++++++++++++++++++++++

Rounds: 9
Difficulty:
Reward: Unlocks Firepass Panel
Special: Wind. The wind will change randomly, pushing you slightly in a random
direction.

Round 1: Time 200 Enemy 2
Round 2: Time 180 Enemy 4
Round 3: Time 180 Enemy 6
Round 4: Time 160 Enemy 6
Round 5: Time 140 Enemy 6
Round 6: Time 120 Enemy 7
Round 7: Time 100 Enemy 7
Round 8: Time 80  Enemy 8
Round 9: Time 70  Enemy 8


 =============================================================================
|                                                                             |
|  4.0                            Panels           [PANM]                     |
|                                                                             |
 =============================================================================

Below is a list of all Panels within the game. Panels are really just items.
They each have their own functions. Below is a list of all the information
you'll ever need for Panels.

____________________________________________
 4.1          Elixir              [PAN01]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 100
Position: 1
Icon: Beaker
Effect: If you take damage during a battle, one of these will revive you and
will disappear after reviving you. Having more than one in your inventory will
give you extra revives if you need them.
Disappear After Use: Yes
How To Unlock: Already Unlocked
Notes: This item will end up being an important part of your inventory. I
recommend that for the first few easier rounds of a stage you don't take this
item. In later rounds I recommend that you take one in as a back-up, because if
you make a small mistake and lose, you've also lost all your items you had in
your inventory. I say not to take them into every round as they're relatively
expensive, especially if the stage is a 7 round stage or something like that.
Very good items.

____________________________________________
 4.2          Bomb Up             [PAN02]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 50
Position: 2
Icon: Bomb (Two Bombs when you complete the Wather Stage)
Effect: You can place an extra bomb on the floor at any one time per Bomb Up in
your inventory. When you comploete the Wather Stage you each Bomb Up will allow
you to place an extra two bombs on the floor at any one time when in your
inventory.
Disappear After Use: No
How To Unlock: Already Unlocked.
Notes: A nice little item. You should never need more that three of these at
the absolute most. I recommend taking two with you so you can place three bombs
at a time, a nice balance.

____________________________________________
 4.3          Fire Up             [PAN03]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 50
Position: 3
Icon: Fireball with a face
Effect: Bomb blasts stretch an extra tile per Fire Up in your inventory.
Disappear After Use: No
How To Unlock: Already Unlocked
Notes: Another good item. I recommend that you take no more than two of these.
A blast three squares long is enough for practically all situations and frees
up space in your inventory for other items.

____________________________________________
 4.4          Speed Up            [PAN04]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 20
Position: 4
Icon: Roller Skates
Effect: Kid will be able to move quicker the more of these that are in your
inventory.
Disappear After Use: No
How To Unlock: Complete Hevol Stage
Notes: This item can be helpful for getting out of the blast radius of your
bombs quickly as well as running away from enemies and keeping up the pace at
which you place bombs. I recommend one or two of these, but definitely no more.

____________________________________________
 4.5          Remocon             [PAN05]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 30
Position: 5
Icon: A heart with a bomb in it.
Effect: Press 'B' to set off the longest placed bomb. Any extra Remocons in
your inventory give no addiotional effect.
Disappear After Use: Yes
How To Unlock: Complete Grad Stage
Notes: Although this item can be neat, costs can really stack up if you also
want to bring Wallpass' and Elixirs into a dungeon. It can be very helpful for
timing blasts so that they hit enemies though. If you have the money to spare,
buy some, otherwise don't worry too much about it, it's not vital.

____________________________________________
 4.6          Wallpass            [PAN06]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 50
Position: 6
Icon: A running person
Effect: If you have one of these in your inventory during a round, you can walk
through blocks as if they weren't there. Any extra Wallpass' in your inventory
give no additional effect.
Disappear After Use: Yes
How To Unlock: Complete Cuolece Stage
Notes: This item allows you to pass through breakable blocks, which makes it an
amazing item. I recommend taking one every round if you can afford it. It means
you don't need to waste time breaking blocks to reach enemies and you can
get out of range of the bombs you place extremely quickly by running
immediately behind a block.

____________________________________________
 4.7          Bombpass            [PAN07]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 40
Position: 7
Icon: A moving bomb
Effect: If you have one of these in your inventory during a round, you can walk
through bombs for the entire round as if they weren't there. Any extra
Bombpass' in your inventory give no additional effect.
Disappear After Use: Yes
How To Unlock: Complete Thulia Stage
Notes: Not as good as the Wallpass item and probably unnecessary as you can
usually escape from a bomb's blast with just Wallpass and at 80% of the price
of Wallpass, it's better to just get Wallpass and skip this one.

____________________________________________
 4.8          Timer               [PAN08]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 50
Position: 8
Icon: Stopwatch
Effect: If you have one of these in your inventory during a round, the Time
will stop for a short amount of time. Any extra Timers in you inventory give no
additional effect.
Disappear After Use: Yes
How To Unlock: Complete Jagoraz Stage
Notes: This item only gives you a few extra seconds to complete an objectives.
You should be able to complete all objectives within the set time fairly
easily and at 50 gold it's definitely not worth it. Skip past this item.

____________________________________________
 4.9          Firepass            [PAN09]   \
+++++++++++++++++++++++++++++++++++++++++++++

Price: 100
Position: 9
Icon: Person engulfed in flames
Effect: If you have one of these in your inventory during a round, you can walk
through flames for the entire round without taking damage. Any extra Firepass'
in your inventory give no additional effect.
Disappear After Use: Yes
How To Unlock: Complete Windria Stage
Notes: An awesome item, the only way to die is to be touched by an enemy or
walk onto the fire in the Faria stage, but probably unnecessary as it's not
that difficult to dodge your bomb's blasts. At 100 gold, it's also a little
overpriced. I'd recommend getting this item if you have some spare money after
spending it on better items.

 =============================================================================
|                                                                             |
|  5.0                      In-Game Only Panels    [GOPM]                     |
|                                                                             |
 =============================================================================

Some panels can't be bought and are found only while playing the game itself.
These panels are listed below, along with their appearances and effects.

____________________________________________
 5.1          Exit                [GOP01]   \
+++++++++++++++++++++++++++++++++++++++++++++

Icon: Double Door
Effect: Immediately win the current round

____________________________________________
 5.2          Invincibility       [GOP02]   \
+++++++++++++++++++++++++++++++++++++++++++++

Icon: Exclamation Mark
Effect: Kid becomes invincible for 10 Time points.

____________________________________________
 5.3          Bonus               [GOP03]   \
+++++++++++++++++++++++++++++++++++++++++++++

Icon: Gameboy
Effect: Adds 500 points to your score.


 =============================================================================
|                                                                             |
|  6.0                       Other Game Modes      [OTHM]                     |
|                                                                             |
 =============================================================================

Below is information on the other two game modes in Atomic Punk. Where the main
game mode is Game A, there are also two more.

____________________________________________
 6.1          Game B              [OTH01]   \
+++++++++++++++++++++++++++++++++++++++++++++

Game B is a very slightly modified port of Bomberman for the NES if you would
like information on the enemies and panels found in each level, see DEngel's
guide for Bomberman (NES). Almost all information that applies to that, will
apply to Game B of Atomic Punk.

____________________________________________
 6.2          Vs. Mode            [OTH02]   \
+++++++++++++++++++++++++++++++++++++++++++++

With a two Gameboys, a Link Cable and two copies of Atomic Punk, you and a
friend can play Vs. Mode. There are two game modes within Vs. Mode, Panel Mode
and Powerful Mode. You must also choose the number of round wins for a player
to win overall from 1 win to 5 wins. You then get thrust straight into the
action. The gameplay for each mode will be explained below.

Panel Mode
----------

In Panel Mode you start off with no Panels, so you can only have one bomb
placed at any one time. When you destroy blocks a Fire Up and Bomb Up Panel
will sometimes drop. Collect these to increase you power before facing the
other player. The idea of this mode is to choose when to engage in combat with
the your opponent, preferably when you're more powerful than them. Kill the
enemy with your bombs, but be careful, your own bombs can kill you too!

Powerful Mode
-------------

In Powerful Mode, you have an unlimited blast range so your bomb's blast will
stretch until it hits a block or wall. There is also no limit to the amount of
bombs you can have placed at any one time. No Panels drop in this mode so you
just run straight for your opponent, bombs blazing. Same as before - either
player's bombs will kill you or your opponent. It's basically Panel Mode on
very strong steroids.

In both game modes, you will appear lighter in colour than your oppenent. When
someone dies the score screen will come up. You're always displayed as player
one and the number of trophies corresponds to the number of wins you have so
far. When someone reaches the number of required wins, the game ends.


 =============================================================================
|                                                                             |
|  7.0                       General FAQ Stuff     [FQSM]                     |
|                                                                             |
 =============================================================================

All that generic stuff you find in an FAQ.


 =============================================================================
|                                                                             |
|  7.1                        Version History      [FQS01]                    |
|                                                                             |
 =============================================================================


Version 0.01     Started 11:39 PM 21/12/2011     To 12:21 AM 22/12/2011

Update: Minor

Change Log:

- Began intro
- Got information on panels and stages
- Finished Hevol

Notes: A spur of the moment guide, as I've done with the last three. It's
really not a good habit. :P Anyway, I think I should enjoy writing this guide
and it'll actually be in English this time. I'll probably do it as a bit of a
side project. It's a really fun game though. I'm honestly surprised that no one
has done a guide on it.

Guide still needs formatting. That'll be done over the next few versions.



Version 0.02     Started 8:35 AM 22/12/2011      To 9:43 AM 22/12/2011

Update: Minor

Change Log:

- Cleaned up all unneeded info
- Added in more info for stages
- Started formatting subheadings and the like

Notes: Starting to get into this guide. It's quite a fun little game and it
doesn't seem very difficult, nor is it very long from what I can see. Excited.



Version 0.03     Started 10:02 AM 22/12/2011     To 4:20 PM 22/12/2011

Update: Major

Change Log:

- Completed alot of Game A information
- Completed all basic information for Panels and Stages
- Added in information for Vs. Mode
- Started on Game A, did some research on it too
- Found cool ASCII art and added it in, very pleased with the result

Notes: Got the majority of the guide done. I've found out how to link GB games!
Yay for me! I'll probably publish this relatively soon.



Version 0.04     Started 4:47 PM 23/12/2011      To 4:47 PM 23/12/2011

Update: Minor

Change Log:

- Removed a credit that didn't apply to this guide

Notes: None



Version 0.05     Started 6:27 PM 29/12/2011      To 8:22 PM 29/12/2011

Update: Minor

Change Log:

- Edited small portions of the Stages section
- Added to the Basics section
- Added notes to each panel in the Panel section

Notes: It's been awhile. Super Mario 3D Land has taken priority as it's a
popular game so I'd prefer to get that out as soon as possible. I need a bit of
a break though so I'm doing some on this guide. Gotten a bit more done. The
enemy section is going to be the biggest pain (finding names and such), but
it's really just that and a few snippets of information here and there before
I'm done.



Version 0.06     Started 11:04 AM 31/12/2011     To 11:36 AM 31/12/2011

Update: Minor

Change Log:

- Little bit here and there for everything
- Starting to list enemies for every round in Game A

Notes: Just a quick one. I'm a little unmotivated to do this after being unable
to find officla names for all of the enemies. I'll try and finish it and get it
out by the time I leave for Perth though.



Version 0.07     Started 3:49 PM 5/01/2012       To 4:21 PM 5/01/2012

*Published Version!*

Update: Minor

Change Log:

- Added in last of information that I plan to, as of yet at least.

Notes: Publishing this guide. I've lost alot of enthusiasm for this, so it may
stay as 'complete' but without an enemy section. We'll see I guess.



Version 0.08     Started 11:36 AM 6/01/2012      To 11:41 AM 6/01/2012

Update: Minor

Change Log:

- Completed the introduction

Notes: *looks away, embarrassed* Well it turns out I didn't actually finish the
introduction, it just stopped mid-sente



Version 0.09     Started 8:04 PM 24/01/2012      To 8:06 PM 24/01/2012

Update: Minor

Change Log:

- Added in a couple of self-promotion things

Notes: Just implementing a couple of self-promotion things in all of my guides
to try and help out a bit. I feel that they aren't overly distracting and will
benefit me as a guide-writer which will ultimately benefit you, the reader.



 =============================================================================
|                                                                             |
|  7.2                          Legal Notice       [FQS02]                    |
|                                                                             |
 =============================================================================

Copyright (C) 2012 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
protected under copyright laws. It cannot be reproduced or edited in any form.
It is for personal use only, unless I grant permission to do otherwise. No
profit is to be made from this guide, directly or indirectly, it is totally
free. I take no responsibility for any error or mistake found within this
guide.

The following sites have my permission to host this guide:

www.gamefaqs.com

If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.

If you would the guide placed on your site, email me: redispoetic@hotmail.com
Make the subject of your email something related to the guide and I'll
eventually end up reading it. IMPORTANT NOTE: More than likely I won't allow
any other sites except for very major ones to host my guide. If you're a small
site, don't go expecting permission to be given. I'm lazy and this game's
obscure.

If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is offically updated on GameFAQs.



 =============================================================================
|                                                                             |
|  7.3                           Contact Me        [FQS03]                    |
|                                                                             |
 =============================================================================

If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:

redispoetic@hotmail.com

Make the subject 'Atomic Punk FAQ' or something like that.

No spam or any other crap though please.

Credit will be given where it's due.


 =============================================================================
|                                                                             |
|  7.4                            Credits          [FQS04]                    |
|                                                                             |
 =============================================================================

Thanks to Hudson for making another hugely fun game.

Thanks to you the reader for reading this guide.

A shout out to CJayC and SBAllen! :D

I'd like to take one moment to acknowledge Barney Stinson. Inspiring and
legendary, you'll forever be in my heart.

 =============================================================================
|                                                                             |
|  7.5                           Final Word        [FQS05]                    |
|                                                                             |
 =============================================================================

This game has seriously been overlooked. If all of those Bomberman fans out
there knew about this game, I imagine it already would be a decently popular
Gameboy game, but oh well. If you're using this guide - thank you. I'm glad
you've been able to make use of it, because I've gotten immense enjoyment from
writing this small guide for it. ENJOY!

Until next time,

RedIsPoetic

            ___         _____   ___
          _|___\__________|____|___\________________
         | |   / __    |  |   _|   /_   __ _|_' __  |
         | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
         | |  \/___/   |  |  \ | /    \___/ | ||    |
         | |   \___\__/|__|__/ | \____/___  |/||__/ |
         |__________________________________________|

Copyright (C) 2012 RedIsPoetic