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    FAQ/Walkthrough by RedIsPoetic

    Version: 0.09 | Updated: 01/06/12 | Printable Version | Search This Guide

    
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    ++MMM                                                                     MMI..
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    MMMMMMMMMZ+M                                                       M..+++++++++
    MMMMMMMMM?$O=M                                                  O.....+++++++++
    MMMMMMMMMMZ++++M                                               M+...:++++++++++
    MMMMMMMMMMMMO+D+M                                             M+.,=++++++++++++
    MMMMMMMMMMMMMMM+M+M                                        $N.+.+++++++++++++++
    MMMMMMMMMMMMMMMMMM+                                        8.+=++++++++++++++++
    MMMMMMMMMMMMMMMMM+Z?                                      D:+++++++++++++++++++
    MMMMMMMMMMMMMMMMMMMZM                                     +++++++++++++++++++++
    MMMMMMMMMMMMMMMMMMMM+M                                   ,~++++++++++++++++++++
    MMMMMMMMMMMMMMMMMMMMZ?                                  M +++++++++++++++++++++
    MMMMMMMMMZZZZZZZZMMMM+    /========================\    M=++++++++++++++++++++M
    $MMMMMMZMMMMMMMMMMZZZ+    |                        |    M=++?MMMMMMMMMM++++++7.
    MMMMMMMMZZZZZMOZZMMMMO    |      ATOMIC PUNK       |     +MMMMMZMZZZZZZM+++++O+
    MZMMMMZZZZZZZ++MZZM++     |                        |     ,++MZZ++ZZZZZZZ++++O:+
    MZMMMMZZZZZZZ++.ZZM++     | FAQ/Walkthrough by     |     ,++MZM.+ZZZZZZZ++++O:+
    MZMMMMZZZZZZZ++.ZZM++     |            RedIsPoetic |     ,++MZM.+ZZZZZZZ++++O,+
    MMMMMMZZZZZZZ++.ZZM++     | Version:          0.09 |     ,++MZM++ZZZZZZZ+++++Z?
    8MMMMMZZZZZZZ++?ZZM+=O    | Last Updated:          |     ~=+MZZ.+ZZZZZZM+++++??
    MMMMMMMZ+MZZZZMZZZ++.     |             06/01/2012 |      ~+?ZZZM$ZZZM.++++++++
    MMMMMMMMMZ=MZZZZZM++.     |                        |      ~++MZZZZM? ++++++++++
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    MZ7ZMMM              +++++++ZM++O  M++O   7+++M  M++? ++M               MM77.,~
    MMMMMZM              +++D M+++++++++M+    D++M++++++N ++M               M.?++++
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    MMMMM+++=            MMMD   M                         MMM            $.+.++++++
    MMMMMM++Z+                                                          8.+.+++++++
    MMMMMMMZZ+M                                                         O..++++++++
    MMMMMMMMZM+                                                        D.++++++++++
    MMMMMMMMMM+                                                        D,++++++++++
    MMMMMMMMMMZM                                                       ?+++++++++++
    
    
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     =============================================================================
    |                                                                             |
    |  1.0                          Introduction       [INTM]                     |
    |                                                                             |
     =============================================================================
    
     =============================================================================
    |                                                                             |
    |  1.1                            Foreword         [INT01]                    |
    |                                                                             |
     =============================================================================
    
    Welcome to my guide for the Gameboy game Atomic Punk! This is actually a part
    of the Bomberman series, although the name may imply otherwise. Don't ask me
    why the US version is called Atomic Punk or the EU Version is called
    Dynablaster, but it's most definitely a Bomberman game, as soon as you begin
    playing you'll see that. It is known as Bomber Boy for the Japanese Version.
    This obviously makes more sense and implies that it isn't really Bomberman,
    but his younger counterpart.
    
    This is classic Bomberman but with a bit of twist and one that I find very
    fun actually. It's the idea of adding an RPG and Roguelike element to the game.
    You have the Panel Shop that you can go to in between stages. At this shop you
    can buy Panels, which are basically the upgrade items you find in almost every
    Bomberman game. Then when you enter a stage you can bring in up to ten Panels
    with you to aid you in completing the stage. More Panels are unlocked as you
    complete stages (each stage, when completed, unlocks a specific panel). This
    means the order in which you do stages can have an effect. Do you go for that
    harder stage that, if completed, will unlock your favourite panel? or go for
    the easier stages first and slowly build up to the harder stages? It add an
    interesting element into an already fun game. The roguelike element is the
    feeling that you are 'dungeon-crawling'. You get to choose which stage you want
    to do and you get rewarded everyone you complete or 'conquer' it. It gives you
    some form of free will.
    
    You play as Kid, the adolescent version of Bomberman. The objective of the game
    is to finish each stage and free your friends who have been imprisoned... or
    something like that. One of those fairly cliche plots.
    
    There is also a 'Game B' which is a Gameboy port for Bomberman on the NES. It
    plays so close to the original that you're basically getting two games in one.
    It can be fun but the NES version is still superior in sound and graphics so
    I'd suggest playing that instead.
    
    The last game mode is 'Vs. Mode' where you can link up with a friend and battle
    each other. I'm sure this would be alot of fun although I've never done it
    myself. The game plays relatively well for what it is.
    
    But enough rambling, look onward for all the information on Atomic Punk you're
    ever sure to find in a single place. Enjoy! :D
    
     =============================================================================
    |                                                                             |
    |  1.2                            Contents         [INT02]                    |
    |                                                                             |
     =============================================================================
    
    
            1.0            Introduction            [INTM]
           ===============================================
                -   1.1    Foreword                [INT01]
                -   1.2    Contents                [INT02]
    
    
            2.0            The Basics              [BASM]
           ===============================================
                -   2.1    Gameplay                [BAS01]
                -   2.2    Controls                [BAS02]
                -   2.3    Hints & Tips            [BAS03]
    
    
            3.0            Stages                  [STAM]
           ===============================================
                -   3.1    My Town                 [STA01]
                -   3.2    Cuolece                 [STA02]
                -   3.3    Faria                   [STA03]
                -   3.4    Grad                    [STA04]
                -   3.5    Hevol                   [STA05]
                -   3.6    Jagoraz                 [STA06]
                -   3.7    Thulia                  [STA07]
                -   3.8    Wather                  [STA08]
                -   3.9    Windria                 [STA09]
    
    
            4.0            Panels                  [PANM]
           ===============================================
                -   4.1    Elixir                  [PAN01]
                -   4.2    Bomb Up                 [PAN02]
                -   4.3    Fire Up                 [PAN03]
                -   4.4    Speed Up                [PAN04]
                -   4.5    Remocon                 [PAN05]
                -   4.6    Wallpass                [PAN06]
                -   4.7    Bombpass                [PAN07]
                -   4.8    Timer                   [PAN08]
                -   4.9    Firepass                [PAN09]
    
    
            5.0            In-Game Only Panels     [GOPM]
           ===============================================
                -   5.1    Exit                    [GOP01]
                -   5.2    Invincibility           [GOP02]
                -   5.3    Bonus                   [GOP03]
    
    
            6.0            Other Game Modes        [OTHM]
           ===============================================
                -   6.1    Game B                  [OTH01]
                -   6.2    Vs. Mode                [OTH02]
    
    
            7.0            General FAQ Stuff       [FQSM]
           ===============================================
                -   7.1    Version History         [FQS01]
                -   7.2    Legal Notice            [FQS02]
                -   7.3    Contact Me              [FQS03]
                -   7.4    Credits                 [FQS04]
                -   7.5    Final Word              [FQS05]
    
    
    
     =============================================================================
    |                                                                             |
    |  2.0                           The Basics        [BASM]                     |
    |                                                                             |
     =============================================================================
    
    Below is basic and general gameplay information. Anything fairly basic is
    listed here, as well as hints & tips. Enjoy.
    
    ____________________________________________
     2.1          Gameplay            [BAS01]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    The objective of Atomic Punk is to defeat a certain amount of enemies for any
    given level. To do this, you must use your bombs. The blast from the bombs can
    damage enemies as well as blocks. You may need to destroy these blocks to find
    items, reveal the exit or unblock paths leading to enemies. You need to be
    careful as bomb blasts can kill you too. To win, you need to defeat the set
    number of enemies and find the exit. A clock is also in play. If you don't
    defeat the enemies and reach the exit within the set time you lose. This
    applies to both Game A and Game B.
    
    ____________________________________________
     2.2          Controls            [BAS02]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    In-Game:
    
    D-Pad: Move character
    A Button: Place Bomb
    B Button: Blow up bomb (If you have Remocon)
    Start: Pauses game and displays information.
    Pressing any button continues the game in Game A, while you must press Start
    again to continue the game in Game B.
    Select: No Use
    
    That's it. Simple.
    
    
    Menus:
    
    D-Pad: Move highlighted item
    A Button: Select highlighted item
    B Button: None
    Start: Select highlighted item
    Select: Move down list of highlighted items
    
    Pressing A, B, Start and Select together will bring you back to the Game A menu
    if you were in Game A or back to the original screen if playing Game B or Vs.
    Mode.
    
    ____________________________________________
     2.3          Hints & Tips        [BAS03]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    - Work on judgement! If you know that you can't outrun a bomb if you set it in
    a certain place, don't set it down.
    
    - Don't let yourself be cornered! Make sure there's always more than one way to
    escape from wherever you are. Enemies can corner you before you know it, then
    it's almost sure damage. If you plan ahead to prevent this, you're going to
    have a lot less deaths.
    
    - Chain bomb blasts! Use one bomb to set another off quicker. You can
    manipulate this to clear the blocks in a round at a much faster pace.
    
    - Clear blocks as you go! While moving around between enemies, set bombs down
    to destroy blocks as you go. One of them might contain the exit which will mean
    you won't have to waste time looking for it afterwards and therefore have more
    time left when you complete which means more gold!
    
    - Plan ahead! Use your gold wisely and only use as much as you need in earlier
    rounds. That means you can really go all out with what you buy for the last
    rounds, especially Faria.
    
    
     =============================================================================
    |                                                                             |
    |  3.0                             Stages          [STAM]                     |
    |                                                                             |
     =============================================================================
    
    Below is information on all of the Stages in Game A of Atomic Punk. I recommend
    getting the best items first before doing the rest in increasing difficulty
    until you reach Faria, the final stage.
    
    The recommended order is below:
    Hevol
    Cuolece
    Wather
    Grad
    Windria
    Thulia
    Jagoraz
    Faria
    
    This is if you think you can take on the more difficult and longer stages early
    on. If not, just do them in this order:
    Hevol
    Thulia
    Jagoraz
    Grad
    Cuolece
    Wather
    Windria
    Faria
    
    ____________________________________________
     3.1          My Town             [STA01]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: N/A
    Difficulty: N/A
    Reward: N/A
    
    ____________________________________________
     3.2          Cuolece             [STA02]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 8
    Difficulty:
    Reward: Unlock Wallpass Panel
    Special: Takes two shots to destroy blocks (block containing the Exit only
    takes one shot to destroy). Panels don't appear.
    
    Round 1: Time 200 Enemy 4
    Round 2: Time 180 Enemy 4
    Round 3: Time 180 Enemy 5
    Round 4: Time 160 Enemy 6
    Round 5: Time 140 Enemy 7
    Round 6: Time 120 Enemy 8
    Round 7: Time 100 Enemy 8
    Round 8: Time 80  Enemy 8
    
    ____________________________________________
     3.3          Faria               [STA03]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 10
    Difficulty: Very hard
    Reward:
    Special: Final Stage, must complete all other stages first. Touching flames
    causes instant death.
    
    
    Round 1:  Time 200 Enemy 2
    Round 2:  Time 180 Enemy 3
    Round 3:  Time 180 Enemy 5
    Round 4:  Time 160 Enemy 6
    Round 5:  Time 140 Enemy 5
    Round 6:  Time 120 Enemy 7
    Round 7:  Time 100 Enemy 7
    Round 8:  Time 80  Enemy 8
    Round 9:  Time 70  Enemy 8
    Round 10: Time 60  Enemy 8
    
    ____________________________________________
     3.4          Grad                [STA04]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 7
    Difficulty:
    Reward: Unlock Remocon Panel
    Special: Caves. Entering a cave will teleport you to a different cave.
    Seemless, vertically and horizontally. Area's are blocked from each other.
    
    Round 1: Time 200 Enemy 2
    Round 2: Time 180 Enemy 3
    Round 3: Time 180 Enemy 4
    Round 4: Time 160 Enemy 6
    Round 5: Time 140 Enemy 7
    Round 6: Time 120 Enemy 8
    Round 7: Time 100 Enemy 7
    
    ____________________________________________
     3.5          Hevol               [STA05]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 5
    Difficulty:
    Reward: Unlocks Speed Up
    Special: None
    
    Round 1: Time 200 Enemy 2
    Round 2: Time 180 Enemy 5
    Round 3: Time 180 Enemy 6
    Round 4: Time 160 Enemy 5
    Round 5: Time 140 Enemy 4
    
    Panels Appear
    
    ____________________________________________
     3.6          Jagoraz             [STA06]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 6
    Difficulty
    Reward: Unlocks Timer Panel
    Special: Vertically joined
    
    Round 1: Time 200 Enemy 3
    Round 2: Time 180 Enemy 5
    Round 3: Time 180 Enemy 6
    Round 4: Time 160 Enemy 7
    Round 5: Time 140 Enemy 8
    Round 6: Time 120 Enemy 8
    
    ____________________________________________
     3.7          Thulia              [STA07]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 6
    Difficulty:
    Reward: Unlocks Bombpass
    Special: Vertically joined, only wall blocks are indestructible, dark blocks
    take two blasts to destroy
    
    Round 1: Time 200 Enemy 3
    Round 2: Time 180 Enemy 4
    Round 3: Time 180 Enemy 5
    Round 4: Time 160 Enemy 6
    Round 5: Time 140 Enemy 7
    Round 6: Time 120 Enemy 8
    
    Panels Appear
    
    ____________________________________________
     3.8          Wather              [STA08]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 9
    Difficulty:
    Reward: Upgrades Bomb Up Panel
    Special: None
    
    Round 1: Time 200 Enemy 1
    Round 2: Time 180 Enemy 3
    Round 3: Time 180 Enemy 5
    Round 4: Time 160 Enemy 5
    Round 5: Time 140 Enemy 6
    Round 6: Time 120 Enemy 7
    Round 7: Time 100 Enemy 7
    Round 8: Time 80  Enemy 8
    Round 9: Time 70  Enemy 8
    
    ____________________________________________
     3.9          Windria             [STA09]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Rounds: 9
    Difficulty:
    Reward: Unlocks Firepass Panel
    Special: Wind. The wind will change randomly, pushing you slightly in a random
    direction.
    
    Round 1: Time 200 Enemy 2
    Round 2: Time 180 Enemy 4
    Round 3: Time 180 Enemy 6
    Round 4: Time 160 Enemy 6
    Round 5: Time 140 Enemy 6
    Round 6: Time 120 Enemy 7
    Round 7: Time 100 Enemy 7
    Round 8: Time 80  Enemy 8
    Round 9: Time 70  Enemy 8
    
    
     =============================================================================
    |                                                                             |
    |  4.0                            Panels           [PANM]                     |
    |                                                                             |
     =============================================================================
    
    Below is a list of all Panels within the game. Panels are really just items.
    They each have their own functions. Below is a list of all the information
    you'll ever need for Panels.
    
    ____________________________________________
     4.1          Elixir              [PAN01]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 100
    Position: 1
    Icon: Beaker
    Effect: If you take damage during a battle, one of these will revive you and
    will disappear after reviving you. Having more than one in your inventory will
    give you extra revives if you need them.
    Disappear After Use: Yes
    How To Unlock: Already Unlocked
    Notes: This item will end up being an important part of your inventory. I
    recommend that for the first few easier rounds of a stage you don't take this
    item. In later rounds I recommend that you take one in as a back-up, because if
    you make a small mistake and lose, you've also lost all your items you had in
    your inventory. I say not to take them into every round as they're relatively
    expensive, especially if the stage is a 7 round stage or something like that.
    Very good items.
    
    ____________________________________________
     4.2          Bomb Up             [PAN02]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 50
    Position: 2
    Icon: Bomb (Two Bombs when you complete the Wather Stage)
    Effect: You can place an extra bomb on the floor at any one time per Bomb Up in
    your inventory. When you comploete the Wather Stage you each Bomb Up will allow
    you to place an extra two bombs on the floor at any one time when in your
    inventory.
    Disappear After Use: No
    How To Unlock: Already Unlocked.
    Notes: A nice little item. You should never need more that three of these at
    the absolute most. I recommend taking two with you so you can place three bombs
    at a time, a nice balance.
    
    ____________________________________________
     4.3          Fire Up             [PAN03]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 50
    Position: 3
    Icon: Fireball with a face
    Effect: Bomb blasts stretch an extra tile per Fire Up in your inventory.
    Disappear After Use: No
    How To Unlock: Already Unlocked
    Notes: Another good item. I recommend that you take no more than two of these.
    A blast three squares long is enough for practically all situations and frees
    up space in your inventory for other items.
    
    ____________________________________________
     4.4          Speed Up            [PAN04]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 20
    Position: 4
    Icon: Roller Skates
    Effect: Kid will be able to move quicker the more of these that are in your
    inventory.
    Disappear After Use: No
    How To Unlock: Complete Hevol Stage
    Notes: This item can be helpful for getting out of the blast radius of your
    bombs quickly as well as running away from enemies and keeping up the pace at
    which you place bombs. I recommend one or two of these, but definitely no more.
    
    ____________________________________________
     4.5          Remocon             [PAN05]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 30
    Position: 5
    Icon: A heart with a bomb in it.
    Effect: Press 'B' to set off the longest placed bomb. Any extra Remocons in
    your inventory give no addiotional effect.
    Disappear After Use: Yes
    How To Unlock: Complete Grad Stage
    Notes: Although this item can be neat, costs can really stack up if you also
    want to bring Wallpass' and Elixirs into a dungeon. It can be very helpful for
    timing blasts so that they hit enemies though. If you have the money to spare,
    buy some, otherwise don't worry too much about it, it's not vital.
    
    ____________________________________________
     4.6          Wallpass            [PAN06]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 50
    Position: 6
    Icon: A running person
    Effect: If you have one of these in your inventory during a round, you can walk
    through blocks as if they weren't there. Any extra Wallpass' in your inventory
    give no additional effect.
    Disappear After Use: Yes
    How To Unlock: Complete Cuolece Stage
    Notes: This item allows you to pass through breakable blocks, which makes it an
    amazing item. I recommend taking one every round if you can afford it. It means
    you don't need to waste time breaking blocks to reach enemies and you can
    get out of range of the bombs you place extremely quickly by running
    immediately behind a block.
    
    ____________________________________________
     4.7          Bombpass            [PAN07]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 40
    Position: 7
    Icon: A moving bomb
    Effect: If you have one of these in your inventory during a round, you can walk
    through bombs for the entire round as if they weren't there. Any extra
    Bombpass' in your inventory give no additional effect.
    Disappear After Use: Yes
    How To Unlock: Complete Thulia Stage
    Notes: Not as good as the Wallpass item and probably unnecessary as you can
    usually escape from a bomb's blast with just Wallpass and at 80% of the price
    of Wallpass, it's better to just get Wallpass and skip this one.
    
    ____________________________________________
     4.8          Timer               [PAN08]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 50
    Position: 8
    Icon: Stopwatch
    Effect: If you have one of these in your inventory during a round, the Time
    will stop for a short amount of time. Any extra Timers in you inventory give no
    additional effect.
    Disappear After Use: Yes
    How To Unlock: Complete Jagoraz Stage
    Notes: This item only gives you a few extra seconds to complete an objectives.
    You should be able to complete all objectives within the set time fairly
    easily and at 50 gold it's definitely not worth it. Skip past this item.
    
    ____________________________________________
     4.9          Firepass            [PAN09]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Price: 100
    Position: 9
    Icon: Person engulfed in flames
    Effect: If you have one of these in your inventory during a round, you can walk
    through flames for the entire round without taking damage. Any extra Firepass'
    in your inventory give no additional effect.
    Disappear After Use: Yes
    How To Unlock: Complete Windria Stage
    Notes: An awesome item, the only way to die is to be touched by an enemy or
    walk onto the fire in the Faria stage, but probably unnecessary as it's not
    that difficult to dodge your bomb's blasts. At 100 gold, it's also a little
    overpriced. I'd recommend getting this item if you have some spare money after
    spending it on better items.
    
     =============================================================================
    |                                                                             |
    |  5.0                      In-Game Only Panels    [GOPM]                     |
    |                                                                             |
     =============================================================================
    
    Some panels can't be bought and are found only while playing the game itself.
    These panels are listed below, along with their appearances and effects.
    
    ____________________________________________
     5.1          Exit                [GOP01]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Icon: Double Door
    Effect: Immediately win the current round
    
    ____________________________________________
     5.2          Invincibility       [GOP02]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Icon: Exclamation Mark
    Effect: Kid becomes invincible for 10 Time points.
    
    ____________________________________________
     5.3          Bonus               [GOP03]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Icon: Gameboy
    Effect: Adds 500 points to your score.
    
    
     =============================================================================
    |                                                                             |
    |  6.0                       Other Game Modes      [OTHM]                     |
    |                                                                             |
     =============================================================================
    
    Below is information on the other two game modes in Atomic Punk. Where the main
    game mode is Game A, there are also two more.
    
    ____________________________________________
     6.1          Game B              [OTH01]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    Game B is a very slightly modified port of Bomberman for the NES if you would
    like information on the enemies and panels found in each level, see DEngel's
    guide for Bomberman (NES). Almost all information that applies to that, will
    apply to Game B of Atomic Punk.
    
    ____________________________________________
     6.2          Vs. Mode            [OTH02]   \
    +++++++++++++++++++++++++++++++++++++++++++++
    
    With a two Gameboys, a Link Cable and two copies of Atomic Punk, you and a
    friend can play Vs. Mode. There are two game modes within Vs. Mode, Panel Mode
    and Powerful Mode. You must also choose the number of round wins for a player
    to win overall from 1 win to 5 wins. You then get thrust straight into the
    action. The gameplay for each mode will be explained below.
    
    Panel Mode
    ----------
    
    In Panel Mode you start off with no Panels, so you can only have one bomb
    placed at any one time. When you destroy blocks a Fire Up and Bomb Up Panel
    will sometimes drop. Collect these to increase you power before facing the
    other player. The idea of this mode is to choose when to engage in combat with
    the your opponent, preferably when you're more powerful than them. Kill the
    enemy with your bombs, but be careful, your own bombs can kill you too!
    
    Powerful Mode
    -------------
    
    In Powerful Mode, you have an unlimited blast range so your bomb's blast will
    stretch until it hits a block or wall. There is also no limit to the amount of
    bombs you can have placed at any one time. No Panels drop in this mode so you
    just run straight for your opponent, bombs blazing. Same as before - either
    player's bombs will kill you or your opponent. It's basically Panel Mode on
    very strong steroids.
    
    In both game modes, you will appear lighter in colour than your oppenent. When
    someone dies the score screen will come up. You're always displayed as player
    one and the number of trophies corresponds to the number of wins you have so
    far. When someone reaches the number of required wins, the game ends.
    
    
     =============================================================================
    |                                                                             |
    |  7.0                       General FAQ Stuff     [FQSM]                     |
    |                                                                             |
     =============================================================================
    
    All that generic stuff you find in an FAQ.
    
    
     =============================================================================
    |                                                                             |
    |  7.1                        Version History      [FQS01]                    |
    |                                                                             |
     =============================================================================
    
    
    Version 0.01     Started 11:39 PM 21/12/2011     To 12:21 AM 22/12/2011
    
    Update: Minor
    
    Change Log:
    
    - Began intro
    - Got information on panels and stages
    - Finished Hevol
    
    Notes: A spur of the moment guide, as I've done with the last three. It's
    really not a good habit. :P Anyway, I think I should enjoy writing this guide
    and it'll actually be in English this time. I'll probably do it as a bit of a
    side project. It's a really fun game though. I'm honestly surprised that no one
    has done a guide on it.
    
    Guide still needs formatting. That'll be done over the next few versions.
    
    
    
    Version 0.02     Started 8:35 AM 22/12/2011      To 9:43 AM 22/12/2011
    
    Update: Minor
    
    Change Log:
    
    - Cleaned up all unneeded info
    - Added in more info for stages
    - Started formatting subheadings and the like
    
    Notes: Starting to get into this guide. It's quite a fun little game and it
    doesn't seem very difficult, nor is it very long from what I can see. Excited.
    
    
    
    Version 0.03     Started 10:02 AM 22/12/2011     To 4:20 PM 22/12/2011
    
    Update: Major
    
    Change Log:
    
    - Completed alot of Game A information
    - Completed all basic information for Panels and Stages
    - Added in information for Vs. Mode
    - Started on Game A, did some research on it too
    - Found cool ASCII art and added it in, very pleased with the result
    
    Notes: Got the majority of the guide done. I've found out how to link GB games!
    Yay for me! I'll probably publish this relatively soon.
    
    
    
    Version 0.04     Started 4:47 PM 23/12/2011      To 4:47 PM 23/12/2011
    
    Update: Minor
    
    Change Log:
    
    - Removed a credit that didn't apply to this guide
    
    Notes: None
    
    
    
    Version 0.05     Started 6:27 PM 29/12/2011      To 8:22 PM 29/12/2011
    
    Update: Minor
    
    Change Log:
    
    - Edited small portions of the Stages section
    - Added to the Basics section
    - Added notes to each panel in the Panel section
    
    Notes: It's been awhile. Super Mario 3D Land has taken priority as it's a
    popular game so I'd prefer to get that out as soon as possible. I need a bit of
    a break though so I'm doing some on this guide. Gotten a bit more done. The
    enemy section is going to be the biggest pain (finding names and such), but
    it's really just that and a few snippets of information here and there before
    I'm done.
    
    
    
    Version 0.06     Started 11:04 AM 31/12/2011     To 11:36 AM 31/12/2011
    
    Update: Minor
    
    Change Log:
    
    - Little bit here and there for everything
    - Starting to list enemies for every round in Game A
    
    Notes: Just a quick one. I'm a little unmotivated to do this after being unable
    to find officla names for all of the enemies. I'll try and finish it and get it
    out by the time I leave for Perth though.
    
    
    
    Version 0.07     Started 3:49 PM 5/01/2012       To 4:21 PM 5/01/2012
    
    *Published Version!*
    
    Update: Minor
    
    Change Log:
    
    - Added in last of information that I plan to, as of yet at least.
    
    Notes: Publishing this guide. I've lost alot of enthusiasm for this, so it may
    stay as 'complete' but without an enemy section. We'll see I guess.
    
    
    
    Version 0.08     Started 11:36 AM 6/01/2012      To 11:41 AM 6/01/2012
    
    Update: Minor
    
    Change Log:
    
    - Completed the introduction
    
    Notes: *looks away, embarrassed* Well it turns out I didn't actually finish the
    introduction, it just stopped mid-sente
    
    
    
    Version 0.09     Started 8:04 PM 24/01/2012      To 8:06 PM 24/01/2012
    
    Update: Minor
    
    Change Log:
    
    - Added in a couple of self-promotion things
    
    Notes: Just implementing a couple of self-promotion things in all of my guides
    to try and help out a bit. I feel that they aren't overly distracting and will
    benefit me as a guide-writer which will ultimately benefit you, the reader.
    
    
    
     =============================================================================
    |                                                                             |
    |  7.2                          Legal Notice       [FQS02]                    |
    |                                                                             |
     =============================================================================
    
    Copyright (C) 2012 Jesse Paech (aka. RedIsPoetic).
    This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
    protected under copyright laws. It cannot be reproduced or edited in any form.
    It is for personal use only, unless I grant permission to do otherwise. No
    profit is to be made from this guide, directly or indirectly, it is totally
    free. I take no responsibility for any error or mistake found within this
    guide.
    
    The following sites have my permission to host this guide:
    
    www.gamefaqs.com
    
    If you want this placed on your site, ask permission. It is illegal to host
    this on an unauthorized site.
    
    If you would the guide placed on your site, email me: redispoetic@hotmail.com
    Make the subject of your email something related to the guide and I'll
    eventually end up reading it. IMPORTANT NOTE: More than likely I won't allow
    any other sites except for very major ones to host my guide. If you're a small
    site, don't go expecting permission to be given. I'm lazy and this game's
    obscure.
    
    If you are hosting this guide, make sure that you're updating the file on
    your site soon after the guide is offically updated on GameFAQs.
    
    
    
     =============================================================================
    |                                                                             |
    |  7.3                           Contact Me        [FQS03]                    |
    |                                                                             |
     =============================================================================
    
    If you have any additions, constructive criticism, want to say thanks or
    anything relating to the guide in general feel free to contact me at:
    
    redispoetic@hotmail.com
    
    Make the subject 'Atomic Punk FAQ' or something like that.
    
    No spam or any other crap though please.
    
    Credit will be given where it's due.
    
    
     =============================================================================
    |                                                                             |
    |  7.4                            Credits          [FQS04]                    |
    |                                                                             |
     =============================================================================
    
    Thanks to Hudson for making another hugely fun game.
    
    Thanks to you the reader for reading this guide.
    
    A shout out to CJayC and SBAllen! :D
    
    I'd like to take one moment to acknowledge Barney Stinson. Inspiring and
    legendary, you'll forever be in my heart.
    
     =============================================================================
    |                                                                             |
    |  7.5                           Final Word        [FQS05]                    |
    |                                                                             |
     =============================================================================
    
    This game has seriously been overlooked. If all of those Bomberman fans out
    there knew about this game, I imagine it already would be a decently popular
    Gameboy game, but oh well. If you're using this guide - thank you. I'm glad
    you've been able to make use of it, because I've gotten immense enjoyment from
    writing this small guide for it. ENJOY!
    
    Until next time,
    
    RedIsPoetic
    
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             | |   / __    |  |   _|   /_   __ _|_' __  |
             | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
             | |  \/___/   |  |  \ | /    \___/ | ||    |
             | |   \___\__/|__|__/ | \____/___  |/||__/ |
             |__________________________________________|
    
    Copyright (C) 2012 RedIsPoetic