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    FAQ/Walkthrough by TrulyDexterous

    Version: 1.2 | Updated: 04/02/09 | Printable Version | Search This Guide

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             |  '----.|  '--'  | |  '--'  | |  |\   | |  |____    |  |
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                 ___________  __    __   __   __   _______     _______
                |           ||  |  |  | |  \ |  | |   ____|   /       |
                '---.  .----'|  |  |  | |   \|  | |  |__     (   .----'
                    |  |     |  |  |  | |       | |   __|     \   \
                    |  |     |  `--'  | |  |\   | |  |____.----'   )
                    |__|      \______/  |__| \__| |_______|_______/
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    |                           AUTHOR: TrulyDexterous                          |
    |                                VERSION: 1.2                               |
    |                      ORIGINAL PUBLISH DATE: 26/03/08                      |
    |                          LAST UPDATE: 02/04/09                            |
    |                             PLATFORM: GB/GBC                              |
    |                                                                           |
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    \           /|                                                 |\           /
    /          |           T a b l e  o f  C o n t e n t s           |          \
                     1)...........................Revision History
                     2)...............................Legal Notice
                     5).............................Basic Gameplay
                     6a).....................Stage One: Daffy Duck
                     6b).....................Stage Two: Tweety-Pie
                     6c)....................Stage Three: Porky Pig
                     6d)...........................Stage Four: Taz
                     6e)...............Stage Five: Speedy Gonzales
                     6f)....................Stage Six: Road Runner
                     6g)...................Stage Seven: Bugs Bunny
                     6h)...................................The End
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |        1)  R e v i s i o n  H i s t o r y           |          \
      V e r s i o n  1 . 0  ( 26 / 03 / 08 )
    The guide is complete! It only took me a day or so to get this up. It pretty
    much coveres everything you need to know. I decided against putting in an 
    enemies listing. There seems little need for one. I highly doubt there will
    be any updates to this guide. To be honest I'm not expecting big-time hits
    so there will be no need for a frequently asked questions section. The file
    size is around 60KB.
      V e r s i o n  1 . 1  ( 06 / 04 / 08 )
    Like a complete idiot I messed up the numbering of the chapters. This is now
      V e r s i o n  1 . 2  ( 02 / 04 / 09 )
    Nothing major in this update, just a small change in format.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |            2)  L e g a l  N o t i c e               |          \
    This guide can only be viewed on the following sites:
    GameFAQs    - http://www.gamefaqs.com
    NEOSEEKER   - http://www.neoseeker.com
    SUPERCHEATS - http://www.supercheats.com
    These are the only sites that I trust and that keep my guide updated. For
    this reason I won't allow my guides on other sites. Please don't e-mail to
    This guide is the and everything included herein is the sole property of 
    TrulyDexterous. It may not be used for profitable purposes (whether money is
    involved or not) or for promotional purposes. It may not be used for any
    reason other than to provide help on a free to view website. Printing of
    this document is allowed, but only for personal use. It may not be displayed
    or offered publicly.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |            3)  I n t r o d u c t i o n              |          \
    Hello peeps and welcome to my Looney Tunes FAQ. I only really decided to
    write this guide as a spur-of-the-moment kind of thing. The game isn't very
    long and I've managed to finish the guide in less than a day. This will be
    my 12th guide published on GameFAQs. 
    Today I decided to pick up a bit of retro 2D platforming. I remember playing
    Looney Tunes when I was this big:
     / \
    Well maybe not that big but you get the idea. This is an old game. In 1992
    GameBoys didn't even have colour. And you spent your time looking at either a
    fat plumber in a red suit or a blue coloured blur which is apparently some
    kind of rodent. Needless to say, the gaming world has moved on, indeed, this
    was re-released on GameBoy Colour in 1999. Meaning this guide is suitable for
    both formats :) 
    The game is pretty short, so the guide isn't all that big either. There's no
    real story to this game as far as I can tell so you won't find a story
    section. The controls chapter will tell what buttons to press. Obviously.
    The Basic Gameplay chapter will tell you all you need to know about playing
    the game. This includes some simple hints and also any items that you will
    come across. Then it is straight into the walkthrough. This will tell you
    how to beat the game. At least I hope it will. Finally you get the Credits
    where I share my love for people and the Contact Information chapter which
    you need to read before sending me an email. Got all that? Great.
    If you want to see any more of my works follow this link:
    CRP  - http://www.gamefaqs.com/features/recognition/76852.html
    Thanks, I hope you enjoy the guide.
    - TrulyDexterous
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |                4)  C o n t r o l s                  |          \
    In this section I'll tell you about the buttons you need to press. Riveting
                      |                                     |
                      |  .-------------------------------.  |
                      |  |-------------------------------|  |
                      |  |     .-------------------.     |  |
                      |  |     |                   |     |  |
                      |  |     |                   |     |  |
                      |  | O   |                   |     |  |
                      |  |     |                   |<-------------Screen
                      |  |     |                   |     |  |
                      |  |     |                   |     |  |
                      |  |     |                   |     |  |
                      |  |     '-------------------'     '  |
                      |  |                              '   |
                      |  '---------------------------''     |
                      |  Nintendo GAME BOY                  |
                      |                                     |
                      |       __                            |
                      |      |  |                     ___   |
                      |   .--'  '--.           ___   /   \  |
            Move--------->|__    __|          /   \ (     )<------Jump, Swim, Fly
          Character   |      |  |            (     ) \___/  |
                      |      '--'         .-->\___/    A    |
         Use Weapon-----------------------'     B           |
                      |                         .-----------------Pause
                      |                         |     \ \   |
                      |         SELECT   START<-'  \ \ \ \  |
                      |                         \ \ \ \ \ \ |
                      |                          \ \ \ \    '
                      |                           \ \      '  
      O n / O f f
    This switches the GameBoy on and off.
      S c r e e n
    This is where you view the game.
      D - P a d
    This controls your characters movements. Left moves left. Right moves right.
    Up will take your character upwards on some levels (e.g. Porky Pig). Down
    can take your character downwards or can make your character duck (e.g. Daffy
      A  B u t t o n
    This is like a general action button. Will make you character jump, swim or
      B  B u t t o n
    This button will make your character use their weapon.
      S t a r t  B u t t o n
    Pauses the game.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |           5)  B a s i c  G a m e p l a y            |          \
    |                          G e n e r a l  T i p s                           |
    • Don't fall off any platforms, this will result in death.
    • Collect as many items as you can to improve your score.
    • You don't have to kill every enemy. Often it is quicker and easier to pass
      them by.
    • There are two ways to defeat an enemy. You can use your weapon (Frisbee,
      Stars etc.). The other way is to jump right on an enemy's head, Super Mario
      stylee. Jump on the head is twice as effective as using a weapon.
    • Coming into contact with enemies will cost you a health heart.
    • Hit the under side of TNTs to set them off.
    • Follow the on screen arrows.
    |                                 I t e m s                                 |
    There are only a few items to be found in Looney Tunes. You still need to
    know what they do though.
      1 UP
    Collect one of these to earn a extra life.
      B i r d  S e e d
    Found at the end of Stage Two. Signals the end of the stage.
      C a r r o t
    Found at the end of Stage 7. Signals the end of the stage.
      C h e e s e
    This is found at the end of Stage 5. Collecting this signals the end of the
      G e m
    There are Gems to be found in every stage of the game. Each Gem is worth 500
      H e a l t h  P o t i o n
    This will restore one heart of your health. If your health is full it is
    worth 1000 points. Usually health is lost by coming into contact with an
      M e a t
    Meat is found in Stage Four. Each piece of meat collected is worth 1000 
      P o w
    These will cause your character to be invincible for a short period of time.
    If you come into contact with any enemies, they will be killed.
      S u p e r  F r i s b e e
    This is a more powerful, quicker Frisbee. Found in Stage 1.
      T r e a s u r e  C h e s t
    Found at the end of Stage One. Signals the end of the stage.
    |                               S c o r i n g                               |
    At the end of each stage there will be a summary of your score. There are a 
    few ways to earn points. 
    • Every time you defeat an enemy you will be given points. The harder the 
      enemy, the more points.
    • Picking up items such as Gems and Meat will earn you points.
    • The time you finish a stage in is relative. For every second you have spare
      you will earn 100 points.
    • You will be given points for clearing a stage. Each stage will have a 
      different number of points on offer.
    When you run out of lives you have the chance to end the game or to continue.
    If you end the game, your score will be saved. If you continue, you can carry
    on from the stage which you died on, but your score will return to zero.
    Your points have another use. Every time you earn a certain number of points,
    you will be awarded an extra life. You can get extra lives at 100,000 points,
    200,000 points and 400,000 points. Possibly there are more but I've never 
    found out.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |     6a)  S t a g e  O n e :  D a f f y  D u c k     |          \
    The game begins.
    This stage has a kind of woodland theme. Daffy Duck's weapon is a frisbee.
    From the outset move to the right and kill the Blackbird here. Next, hit the
    underside of one of the line of TNTs. This will cause them all to blow up,
    killing all the Monkey's stood on top of them. Take out the Blackbird and
    jump up the steps here. Jump over the gap and collect the 4 gems here. Exit
    this area to the right.
    You will now be faced with Yosemite Sam. You need to hit him 3 times to
    defeat. The best thing to do is to keep him on the top step whilst you jump
    up and use the Frisbee on him. Watch out for the bullets that he will fire
    though. Defeating Sam will earn you 5000 points. Leave to the right.
    Collect the 2 Gems here. Now jump over the gap to reach the Health Potion.
    Take out the Blackbird with the Frisbee. Jump along the next 3 platforms.
    There will be a group of Monkeys facing you. Defeat them using the Frisbee
    or by jumping on them. Make your way up the steps. Slide down the path here,
    collecting the Gems along the way. Pick up the 3 Gems at the bottom of the
    slide and exit the area. 
    Grab the Gem directly above you. Now jump onto the raised platform to the
    side. Here there will be a large bird flying back and forth. Jump onto its
    back. Let it take you to the right and jump onto the next birds back. From
    here jump to the square platform. Finally, jump to the platform on the right,
    collecting the Gem along the way. Exit.
    Marvin the Martian will attack you as soon as you are in this new area. Avoid
    his laser fire. Throw the Frisbee at him and try and keep him on the first
    step. This shouldn't be too hard, he is knocked back everytime you hit him.
    If he gets too close, jump onto his head to avoid being hit and thus causing
    him damage at the same time. Hit him 5 times. You will be rewarded with 5000
    points for beating Marvin. Move to the next area.
    A Big Dino will walk towards you. Hit it 4 times with the Frisbee. Walk up
    the hill and take out the 2 Monkeys. At the top of the cliff, jump to the
    POW. This will give you invinciblity. Make your way to the right, take out
    the Big Dino, the 2 Monkeys and the single Big Monkey. Slide down the other
    side of the hill and collect the Gem at the bottom. You should still be
    invincible so don't worry about the falling boulders. Exit the area.
    Walk forward and collect the Health Potion. There are a couple of Blackbirds
    defending a bridge. Using your invinciblity if you still have it, take them
    out. Walk across the bridge quickly, as it will give way after you have stood
    on it. Watch out for the falling boulders as soon as you get to the other
    side. Jump over them. Leap over the gap here, make sure you stay as close to
    the edge as possible. Another boulder will fall here, so as soon as you land
    you will need to jump over it. Make your way down the hill. Hit the TNT at
    the bottom and the rest of the TNTs will begin to detonate. You can't be 
    harmed by these. As soon as you can get past, quickly jump onto the 
    horizontal TNTs and use them as a path. Be swift though otherwise they will
    explode. Collect the Health Container on the other side. Pick up the 4 Gems
    and exit.
    Make your way into the water. Don't swim underneath though. Go straight
    across the water and jump onto the land on the other side. You might find
    this a little difficult, but hammering the A button usually works. Once you
    are up walk directly at the wall. You will pass through into another room. At
    the opposite end you will find the Super Frisbee! This is a stronger, faster
    Frisbee which will dispatch enemies much quicker.
    Head back and jump into the water. Get the Gem to the left. On the opposite
    wall is a Shellfish. Beware as it will hurl itself at you and cause damage.
    Use the Super Frisbee to kill it. Move down and kill the next Shellfish.
    Beware of the Spiky Sea Urchins on either side whilst getting the Gem to the
    left. Take out the Shellfish on the right hand wall. There are 2 Small Fish
    moving back and forwards below you. Move downwards and use the Super Frisbee
    to take them out. Watch out for the Spiky Sea Urchins. Move to the next area.
    In front of you is a Big Fish. Wait until in moves to the bottom of the
    screen. Use the Super Frisbee 3 times to defeat it. Go to the right and
    collect the 2 Gems. Try and keep low as to avoid the Spiky Sea Urchins. Kill
    the Big Fish here. You will now have your second meeting with Yosamite Sam.
    This is easy. Press down to duck. Stay ducked down and you will avoid all of
    Sam's bullets. Hit him 3 times with the Frisbee. Pick up the Health Potion
    and move to the next area.
    There is a 1UP here, surrounded by Spiky Sea Urchins. If you are careful you
    will be able to get this without any trouble. This 1UP will reappear if you
    die. Collect it and move upwards. Take out the 4 Shellfish on this path and
    pick up the 2 Gems. The path will open up. Kill the Shellfish on the left 
    hand wall. There are 2 Small Fish to deal with as well. Move out of this 
    Move to the right. Go through the narrow gap and collect the 4 Gems, whilst
    avoiding the Spiky Sea Urchins. There are 4 Small Fish swimming towards you,
    blocking your path. Use the Super Frisbee to create a path through them.
    Once you are past them a Dragon Fish will attack. Avoid it's projectiles and
    use the Super Frisbee on it. Right behind this Dragon Fish there is another.
    Get past these and you will see a Small Fish swimming beneath 2 Spiky Sea
    Urchins. Kill it with the Super Frisbee. You need to get past the Spiky Sea
    Urchins without being sucked into the gap below. Hammer to A button to keep
    afloat. Next kill the Small Fish and make your way through the narrow gap
    here. Collect the 3 Gems and make your way over the steps. Here is a wide
    passage with 4 Big Fish. Kill them all and advance. Kill the Small Fish and
    the avoid the Spiky Sea Urchins, whilst making your way across the gap.
    There are 4 Small Fish blocking the passage again. Again, use the Super
    Frisbee to make a path through them. Collect the Health Potion at the end of
    the passage and move to the next area.
    You will now be faced with the first boss of the game. This boss is a huge
    fish. One piece of advice here is not to over-use the Super Frisbee. This
    could prove disaterous. Move forward to wake the lazy fish up. It will then
    attack. It will fire a projectile from it's mouth right at you. Even if
    these miss, they will come around and home in. Try and take these out with
    the Super Frisbee. At the same time, the fish will lurch forward and run
    into you. When it does this you need to get above it and jump on it's head.
    This is how to cause it real damage. You need to hit this boss 6 times to
    defeat it. If you get above it you can jump on it's head a few times in quick
    succession. If there are any projectiles still on screen, do your best to
    avoid them whilst you are on the attack. Hopefully, you will be quick enough
    to kill the boss. 
    After the Boss Fish has been vanquished, a treasure chest will drop onto the
    screen. Swimming into it will end the stage. A summary of your score will 
    appear before you move to the next stage.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |    6b)  S t a g e  T w o :  T w e e t y - P i e     |          \
    This next stage is undertaken by Tweety. Tweety has no attacks. You need to
    fly through the majority of the stage, but Tweety will get tired and you
    can't fly constantly. This means that you will have to drop to the ground
    occasionally, leaving you open to attacks. Fly is much quicker than walking
    though, not to mention safer.
    Start be walking over to the right. When you see 2 Gems above you, take
    flight to reach them. Drop back to the ground and Sylvester will persue you.
    Quickly take to the air again to keep out of his grasp. If Sylvester grabs
    you it will cost you a health heart. Repeatedly hit the A button and he will
    release you.
    Back in the air, drop down a little as to avoid the Ball-Thrower in a high
    window. If you are hit by a ball, it won't cause you any damage, but it will
    make you lose height. Get past the man-hole and Sylvester should drop down
    it. If he doesn't you can either go back and trick him into fall down it,
    or you can continue with him still chasing you. Grab the Gem from the top
    of the screen here. There are a further 2 Gems to grab along this path. 
    Watch out for the Ball-Thrower and the flying knives as you come up to the
    next man-hole. Drop down toget past the Ball-Thrower and trick Sylvester into
    falling down the man-hole.
    Fly over the top of the barrels here then drop to the floor. Pick up the
    Health Potion here. Sylvester will probably be back in the chase. Fly into
    the air, over the barrels. Watch out for the Ball-Thrower here. You can lose
    Sylvester down the man-hole here. Make your way over the next man-hole.
    After the man-hole you will discover the source of those flying knives.
    The smaller Sylvester Jnr. Fly over the top of him and avoid his knives.
    Pick up the 2 Gems along here. Fly over the two man-holes and try and lose
    Sylvester down one of them. This will make it easier to get past the 
    Make your way unchallenged across this section and collect both Gems along
    the way. You will now reach some barrels. In between them is a 1UP. You need
    to be quick, as Sylvester will be on your tail. Drop down, pick it up and
    get back in the air. Avoid the Plantpot-Thrower who is right above the
    barrels. These are pretty much the same as Ball-Throwers, but will only aim
    downwards. Fly over the man-hole here and drop to the ground. Pick up the
    Health Potion and take flight. 
    You should be Sylvester-free for this part. Make your way over the man-holes
    and under the Plantpot-Throwers. As you reach the next lot of barrels,
    Sylvester will appear. Attain the 2 Gems at the top of the screen. Drop down
    a little to get beneath the Ball-Thrower. Get the 2 Gems from above the 
    man-hole here. Lose Sylvester down this man-hole. Avoid the Ball-Thrower here
    and move on. Collect the Health Potion from on top of the fence. 
    Drop to the ground behind the man-hole and you will lose Sylvester down it. 
    Move down the street and collect the Gems. Fly over the next man-hole. Here
    you will meet Sylvester Jnr. for the second time. Fly over him but beneath
    the Ball-Thrower. Drop to the ground behind the man-hole to lose Sylvester
    down it. Fly over the barrels here and pass beneath the Ball-Thrower.
    Finally you will reach the end of this stage. A box of Bird Seed will drop
    from the sky. Collect it to end the stage.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |    6c)  S t a g e  T h r e e :  P o r k y  P i g    |          \
    In this stage Porky will take to the sky in an aeroplane. Adventurous. This
    plane has a pretty strong gun, so you can take out your enemies.
    The first enemies that you will meet are the Flying Saucers. These will
    appear in 4 groups of 3. First at the top of the screen then at the bottom
    and repeat. Take them all out by shooting them.
    After you have taken these out the Flying Bombers will appear. These are 
    flying objects that will shoot bombs at you. You will need to hit them twice
    before they are destroyed. Try and destroy them before they have chance to
    throw a bomb. There are 6 of these to deal with.
    Next up are the ACME bombs. These are scattered around the area. You can't
    shoot these down. I one detonates and you touch the blast, it will cause you
    damage. Get into the centre of the screen to pass beneath the first one.
    Now, move up to the top to avoid the second two. After the third bomb has
    gone off, move back to the bottom of the screen, as to avoid being hit by the
    final one. 
    Shoot down the Flying Bomber at the bottom of the screen. There will be a 
    number of Flying Bombers that will begin to appear from the top left. They
    will drop down and pepper you with bombs. Keep out of the way of the bombs
    and shoot down these Bombers if you can.
    After you have dealt with these, there are more Flying Saucers to contend
    with. Shoot them down, they shouldn't cause you too much trouble. Following
    these are more ACME Bombs. Drop back as you can. 2 Flying Bombs will come in
    from the top and bottom. If you can shoot them down at least avoid thier 
    bombs. Get to the top or bottom of the screen to avoid the ACME Bombs. There
    are a series of ACME Bombs throughout this section. Stay at the top or 
    bottom of the screen to avoid being hit. Unfortunately there will be a few 
    more Flying Bombers as well, so you will need to avoid their fire as well.
    Once you have picked your way through the ACME Bomb minefield, you will reach
    the boss. This boss takes the form of a witch on a broomstick. You need to
    pummel her with your gun shot. However, so does have a strong fightback.
    First of all she will throw pumpkins at you. If you are quick you can avoid 
    these whilst returning fire. Her more dangerous attack is different. She will
    charge forwards, directly at you. You just need to get above or below for her
    to miss you. She is rapid though, so you need to be sharp. After she has
    lunged forward, she will retreat. This is a great opportunity to shoot her,
    as she won't throw any pumpkins whilst moving back. After you have hit her
    enough, she will fall from the sky. The star that was circling her will now
    grow in size and reveal itself as the real boss of this stage.
    You need to shoot this star 6 times to defeat it. It will have 2 main
    attacks. First of all it will shoot a cluster of bombs at you. These are
    relatively easy to avoid. It's next attack will involve forks and spoons. 
    Yes, forks and spoons. It will throw the spoon at you first. You can avoid
    this or shoot it out of the air. The fork will follow this. You really need
    to shoot the fork, as it will home in and get you, even if it missed the 
    first time. Quickly shoot the star whilst it has no cutlery in it's grasp.
    You need to repeat this method until you have hit the star 6 times. This will
    end the stage.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |         6d)  S t a g e  F o u r :  T a z            |          \
    This is a bonus level of sorts. There are no enemies. You need to collect as
    many pieces of meat as you can with the time limit. The meat is hidden in
    between a pile of rocks. You need to sash your way through these rocks to
    reach the meat. Press right and left on the D-Pad to move through the rocks.
    Press jump to move higher. To move lower you need drop through the gaps. Once
    you have reached the end, turn around and come back for any meat that you 
    It isn't really plausable for me to give you a step-by-step walkthrough of
    this stage. Once you have collected all the meat you could within the time
    limit the stage will end you your score will be summarised. You will gain
    1000 points for every piece of meat collected.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |6e) S t a g e  F i v e : S p e e d y  G o n z a l e s|          \
    Speedy's weapon is a kind of star throwing dance. He does a little twirl and
    throws stars out in all directions. This can get kind of annoying. Anyway,
    this stage appears to be set in a ruin or mansion.
    Head out to the right and go up the path. Ignore the ghost, or you can take
    it out if you wish. Let the Frog jump over your head. Ahead of you a platform
    is moving over a gap. Above is a trap of arrows. Instead jump right over the
    platform and land right on top of the Health Potion.
    You are now in the next area. You are faced with a Mummy. This is pretty
    strong. You can only use the star attack as there are spikes on the roof,
    stopping you from jumping on it's head. You need to hit it with 16 stars, so
    get close to it (but not too close or you will be kicked) before it traps you
    in. Once it has been defeated head to the right. 
    As soon as you jump onto a higher platform water will rise beneath you. If
    you are not quick enough it will catch you up and kill you. Jump onto the
    first platform. You have the chance to jump to the right and collect a Health
    Potion. Ignore it and leap onto the platform directly above you. From here
    you can reach the 1UP to the left. Jump back down and then jump onto the
    higher platform to the right. Leap over the gap, back over to the left. From
    here go upwards again and you can progress to the next area.
    In this room you will be faced with a Skele-Duck holding a sword. You must 
    not attack it. It is far more dangerous if you hit it and it's head falls
    off. Much better to jump over it and ignore it. Wait until it faces you to
    do so. Once you are over, pass beneath the Ghost and leap over the next 
    Skele-Duck. Leave the area to the right. 
    Use the stars to take out the 3 Ghosts here. Move to the right. There is a
    Mini-Mummy here. Like the Skele-Ducks, these are much more dangerous if you
    attack them. Jump over it and leave it alone. Let the Frog jump over your
    head and exit this area. 
    As soon as you enter this room, the spiked roof will fall down towards you.
    Quickly run forwards and drop into the gap in the floor. Take out the Ghost
    using the stars whilst the roof rises again. Pick up the Health Potion on
    your way out of the area. 
    Stop dead as soon as you come into this area, otherwise you will slide 
    straight into a spike pit. Jump as high as you can to the platform here and
    the Bats will pass beneath you, leaving you unharmed. The next platform is
    weak so you need to quickly run over it and leap to the other end of the
    spike pit. Make sure this is another high jump, as to avoid the Bat here. 
    Collect the Health Potion. You are now at a tricky part of the stage. You
    need to use the jets of water to get over this gap. The controls can be very
    jerky, leaving it hard to land on each jet. Jump onto the first jet and from
    here to the second. Quickly use the stars attack to take out the Ghost here.
    Jump onto the next to jets to reach the other side of the gap. Go to the next
    Here you will meet another mini-boss. This time it is a Big Frog. If you come
    into contact with it, you will lose health. Its main attack is to slam the
    ground. This leaves you unable to jump or move for a second or so. You need
    to jump at the correct time (or stay on the steps) to make sure this doesn't
    affect you. The best thing to do here is to stay on the steps and to jump
    down onto the head of the Big Frog. Now bounce back onto the steps. If he
    gets onto the stepsp, obviously you need to continue the attack on the ground.
    After 6 or so hits the Big Frog will be defeated. Progress to the next room.
    You will now be in a puzzle-room. When you reach the room it will look like
                                |     ||     ||     |
                                |     ||     ||     |
                                .-----.       .-----.
                                |     |       |     |
                                |     |       |     |
                                '-----'       '-----'
                                  YOU  .-----..-----.
                                  ARE  |     ||     |
                                  HERE |     ||     |
    The different blocks will proceed to move, eventually allowing you access to
    the other side of the room. Beware though, if you move to a wrong space, you
    will be squashed by the shifting blocks. The next move sees the bottom centre
    block move upwards. Follow these steps below and you will reach the other 
    side of the room. You will only have to move 4 times, the rest of the moves 
    are done by the blocks.
         BLOCK MOVE 1               SPEEDY MOVE 1              BLOCK MOVE 2
        ==============             ===============            ==============
     .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
     .-----.       .-----.      .-----..-----..-----.      .-----..-----..-----.
     |     |   ,   |     |      |     ||     ||     |      |     ||     ||     |
     |     |  /_\  |     |      |     ||     ||     |      |     ||     ||     |
     '-----'   |   '-----'      '-----''-----''-----'      '--|--''-----''-----'
            .--|--..-----.                    .-----.        _|_         .-----.
      YOU'RE|     ||     |         ---->YOU'RE|     |        \ /   YOU'RE|     |
       HERE |     ||     |               HERE |     |         '     HERE |     |
            '-----''-----'                    '-----'                    '-----'
         BLOCK MOVE 3               BLOCK MOVE 4               SPEEDY MOVE 2
        ==============             ==============             ===============
     .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
            .-----..-----.      .-----.       .-----.      .-----.       .-----.
            |     ||     |      |     |       |     |      |     | YOU'RE|     |
        <-----    ||     |      |     |       |     |      |     |  HERE |     |
            '-----''-----'      '-----'       '-----'      '-----'       '-----'
     .-----.       .-----.      .-----.       .-----.             .-----..-----.
     |     | YOU'RE|     |      |     | YOU'RE|     |             |     ||     |
     |     |  HERE |     |      |   ---->HERE |     |             |     ||     |
     '-----'       '-----'      '-----'       '-----'             '-----''-----'
         BLOCK MOVE 5               BLOCK MOVE 6               BLOCK MOVE 7
        ==============             ==============             ==============
     .-----..-----..-----.      .-----..-----..-----.             .-----..-----.
     |     ||     ||     |      |     ||     ||     |             |     ||     |
     |     ||     ||     |      |     ||     ||     |         <-----    ||     |
     '-----''-----''-----'      '--|--''-----''-----'             '-----''-----'
     .-----.       .-----.        _|_         .-----.      .-----.       .-----.
     |     | YOU'RE|     |        \ /   YOU'RE|     |      |     | YOU'RE|     |
     |     |  HERE |     |         '     HERE |     |      |     |  HERE |     |
     '--|--'       '-----'                    '-----'      '-----'       '-----'
       _|_  .-----..-----.      .-----..-----..-----.      .-----..-----..-----.
       \ /  |     ||     |      |     ||     ||     |      |     ||     ||     |
        '   |     ||     |      |     ||     ||     |      |     ||     ||     |
            '-----''-----'      '-----''-----''-----'      '-----''-----''-----'
         BLOCK MOVE 8               SPEEDY MOVE 3              BLOCK MOVE 9
        ==============             ===============            ==============
     .-----.       .-----.      .-----.       .-----.      .-----.       .-----.
     |     |       |     |      |     | YOU'RE|     |      |     | YOU'RE|     |
     |     |       |     |      |     | HERE  |     |      |     |  HERE |     |
     '-----'       '-----'      '-----'       '-----'      '-----'       '--|--'
     .-----.       .-----.      .-----..-----.             .-----..-----.  _|_
     |     |YOU'RE |     |      |     ||     |             |     ||     |  \ /
     |     | HERE<----   |      |     ||     |             |     ||     |   '
     '-----'       '-----'      '-----''-----'             '-----''-----'
     .-----..-----..-----.      .-----..-----..-----.      .-----..-----..-----.
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
         SPEEDY MOVE 4              BLOCK MOVE 10              BLOCK MOVE 11
        ===============            ===============            ===============
     .-----.                    .-----.                    .-----..-----.
     |     |        YOU'RE      |     |   ,    YOU'RE      |     ||     | YOU'RE
     |     |  -----> HERE       |     |  /_\    HERE       |     ||     |  HERE
     '-----'                    '-----'   |                '-----''-----'
     .-----..-----..-----.      .-----..--|--..-----.      .-----.       .-----.
     |     ||     ||     |      |     ||     ||     |      |     |   ,   |     |
     |     ||     ||     |      |     ||     ||     |      |     |  /_\  |     |
     '-----''-----''-----'      '-----''-----''-----'      '-----'   |   '-----'
     .-----..-----..-----.      .-----..-----..-----.      .-----..--|--..-----.
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     |     ||     ||     |      |     ||     ||     |      |     ||     ||     |
     '-----''-----''-----'      '-----''-----''-----'      '-----''-----''-----'
         BLOCK MOVE 12              BLOCK MOVE 13              BLOCK MOVE 14
        ===============            ===============            ===============
     .-----..-----.             .-----..-----.             .-----..-----.
     |     ||     | YOU'RE      |     ||     | YOU'RE      |     ||     |
     |     ||     |  HERE       |     ||     |  HERE       |     ||    ----->
     '-----''-----'             '-----''-----'             '-----''-----'
     .-----..-----..-----.      .-----..-----..-----.      .-----..-----.
     |     ||     ||     |      |     ||     ||     |      |     ||     | YOU'RE
     |     ||     ||     |      |     ||     ||     |      |     ||     |  HERE
     '-----''-----''-----'      '-----''-----''--|--'      '-----''-----'
     .-----.       .-----.      .-----..-----.  _|_        .-----..-----..-----.
     |     |       |     |      |     ||     |  \ /        |     ||     ||     |
     |     |    <-----   |      |     ||     |   '         |     ||     ||     |
     '-----'       '-----'      '-----''-----'             '-----''-----''-----' 
         BLOCK MOVE 15              BLOCK MOVE 16              BLOCK MOVE 17
        ===============            ===============            ===============
     .-----.       .-----.      .-----..-----..-----.      .-----..-----..-----.
     |     |   ,   |     |      |     ||     ||     |      |     ||     ||     |
     |     |  /_\  |     |      |     ||     ||     |      |     ||     ||     |
     '-----'   |   '-----'      '-----''-----''-----'      '-----''-----''-----'
     .-----..--|--.             .-----.                    .-----..-----.
     |     ||     | YOU'RE      |     |   ,    YOU'RE      |     ||     | YOU'RE
     |     ||     |  HERE       |     |  /_\    HERE       |     ||     |  HERE
     '-----''-----'             '-----'   |                '-----''-----'
     .-----..-----..-----.      .-----..--|--..-----.      .-----.       .-----.
     |     ||     ||     |      |     ||     ||     |      |     |       |     |
     |     ||     ||     |      |     ||     ||     |      |     |    <-----   |
     '-----''-----''-----'      '-----''-----''-----'      '-----'       '-----'
                                |     ||     ||     |
                                |     ||     ||     |
                                |     ||     |
                                |     ||     |
                                |     ||     | YOU'RE
                                |     ||     |  HERE
    Wow, I'm tired out after all that typing. I hope somebody uses it now. Leave
    this area to the right.
    Jump up the steps in front of you. At the top you can drop down one of two
    passages. If you drop down the first, hold left on the D-Pad. You will land
    in an alcove where there is a 1UP. If you go down the right hand passage,
    hold right on the D-Pad. You will now be in a separate room. In here is a 
    Health Potion and a POW. This POW will last until you reach the boss of this
    stage. My advice would be to take the POW route. There are a great many
    obstacles and enemies between here and the boss area. It is probable that you
    will lose the 1UP that you gain along the way anyway. Take the POW and leave
    the room.
    Back in the original area, drop down the hole. Make your way down to the
    bottom, killing any enemies by walking into them. In the next room, head to
    the right, let the leaves drop on you, they will be destroyed on contact. Go
    into the next area. Go past (or walk into) the Ghost, the Skele-Duck and the
    Frog. Exit the area. 
    If you were slow, the POW will wear off here. Make your way along the passage
    and jump over the Bats when they swoop down. Jump over the Mini-Mummys and
    pass beneath the Ghosts. Pick up the Health Potion at the end of this area.
    You will now meet the boss of the stage He takes the form of a vampire. He
    will release 2 Bats that will swoop at you. He will then teleport himself to
    a different part of the room. After he has released the Bats, quickly move
    over to him and jump on his head. You cannot harm him whilst he is 
    teleporting. You can kill the Bats by jumping on them if you wish. He has 8
    health hearts. You need to jump on his head twice to make him lose a heart.
    After he has been reduced to 2 hearts, he will transfigure himself into a 
    huge Bat. He will rise to the top of the screen, to be joined by a number of
    smaller Bats. He will move back and forth along the top of the screen. He
    will swoop down after a couple of turns at this. You need to be prepared for
    when he swoops. Stay out of the centre of the room, stay close to the left or
    right. Beneath the skulls is a good position. When he starts to swoop, use
    the stars attack. With a bit of luck, one of the stars will hit him. You need
    to repeat this process until you have hit him 4 times. On the fourth hit he
    will be defeated. 
    Collect the Cheese to end the stage.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |    6f)  S t a g e  S i x :  R o a d  R u n n e r    |          \
    The Road Runner stage is a complete bitch. This took me ages to perfect, so
    prepare for a bit of frustration. Unless you are very good or very lucky. It
    is also a hard stage for me to try and explain to you. I'll do my best.
    At the beginning of the stage, Road Runner will take off at a gallop. Soon,
    2 boulders will drop in front of you. Leap over both of these at the same
    time. They will be quickly followed by a succession of boulders. You can 
    jump these 2 at a time at a push, but I find it easier to take them singly.
    After you have leapt over one, move backwards to land in the gap between the
    2 boulders. Repeat this until you have cleared all of the boulders.
    Wile E. Coyote will now appear on skiis with an ACME rocket strapped to his
    back. Wile E. has a number of different attacks that will come in a number
    of phases. During the first phase, he will throw 16t weights at you. These
    are pretty easy to avoid. Wait until he has just thrown one (it is best to
    position yourself just in front of him) and now jump on his head. After you
    have done this twice, the second phase will come in.
    In the second phase Wile E. will use rockets. These will hover above his 
    head before launching themselves at you. Avoid them and again, get just in
    front of Wile E. Coyote. Jump on his head and drop down behind him. The
    rockets won't be able to reach you from here, so jump on his head again. 
    Beware though, he will also throw the weights again during this stage, to
    disorientate you even more. After you have hit him twice the next phase
    will come in. 
    This time Wile E. will throw a boomerang at you. If this doesn't get you the
    first time it might well do on its return. Stay ahead of it. When it passes
    you on the way back, move in and jump on Coyote's head. Beware as you do this,
    because again, Wile E. will be throwing weights. Wait until he has thrown one
    before you jump on his head. Hit him twice to bring in the next phase.
    Wile E. will have 4 health hearts remaining. He will throw the boomerang
    again, but this time he will use both rockets and weights to distract you.
    Avoid these obstacles and jump on his head twice. 
    The next phase is the hardest. Wile E. will throw out a huge cluster-bomb.
    From this will burst 3 small bombs. Avoid these and then bounce on his head.
    Try and land behind him again. After you have hit him again, Wile E. will
    Throw out rockets and weights as well as the cluster bombs. Negotiate your
    way around all of these and hit him four times. On the fourth hit Wile E.
    Coyote will be defeated and the stage will be cleared.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |   6b)  S t a g e  S e v e n :  B u g s  B u n n y   |          \
    The final stage is undertaken by everybody's favourite rabbit, Bugs Bunny.
    Bugs weapon is the Frisbee, the same as Daffy Duck. Unfortunately there is no
    Super Frisbee ungrade this time.
    Head to the right and let all 3 Frogs jump over your head. Take out the Ghost
    here using Frisbee. Head to the next area. Jump up the stairs here and walk
    onto the moving platform. Jump and collect the 3 Gems here and pass into the
    next area. As soon as you enter this room, the floor will begin to rise. When
    it looks like it is about to touch you, jump into the air. When you land, the
    floor will be on the way back down. There is a 1UP directly above you, so
    get that. You can use the Ghosts here to gain some extra air. Make your way
    across the room, jumping when ever you need to. 
    Walk underneath the Ghost in the next room. Jump over the top of the Mini-
    Mummy. Pass under all the Ghosts and Frogs, it isn't worth your time to kill
    Jump onto the higher step. Kill te Ghost using the Frisbee. The pathway in
    front is a trap. The first and last sections will collapse and the middle
    section is boody trapped with spears. If you quickly run straight over the
    lot, you will be safe. Miss the Ghost and jump over the spike pit. Make your
    way up the path. Kill the Ghost at the top. Jump over the collapsable blocks
    at the top of the stairs, but watch out for the 2 Frogs here. Pass into the
    next area.
    Here you will be faced with Yosemite Sam. In truth he is pretty easy to deal
    with. Jump over the bullets that he fires. You need to hit him 3 times with
    the Frisbee. Once he is defeated move collect the Health Potion and to the
    next room. In here is a Skele-Bird type creature. Pass beneath it when it
    jumps at you. Take it out using either the Frisbee, or by bouncing on its 
    head. In the next room is a Mummy. This is an easy kill. Hit it with the
    Frisbee 16 times. When it is dead collect the Health Potion that it drops.
    Head into the next room. In this room is a Big-Frog. You have dealt with him
    before. Watch out for when it does a ground-pound, you won't be able to jump.
    Use the Frisbee or jump on its head. Pick up the Health Potion and go into
    the next area.
    Marvin the Martian is in the next room. Watch out for his laser-fire and use
    the Frisbee to take him out. Collect the Health Potion and move on. In this
    next area is a small red ball with a boulder. I bet you didn't think I would
    say that :) The Red Ball will lift the boulder and throw it at you. Before it
    does, leap over it. You will touch the top of the boulder but that's okay.
    Whilst the Red Ball is away from the boulder, jump on it's head if you can,
    otherwise use the Frisbee. Make sure you don't touch the boulder though. Once
    he is defeated, move on. This is the end of this spate of mini-bosses.
    In this new area, leap over the gap and collect the Health Potion. You now
    need to drop down the gap. There is another Health Potion on the left. A
    boulder will follow you down this gap and you need to stay ahead of it. 
    Follow the slides down left and right, collecting the Gems along the way.
    When you reach the bottom make sure you drop to the right, otherwise you will
    drop right onto a spike pit. Move to the right and exit this area.
    Take the Ghosts out using the Frisbee. Jump over the Skele-Duck. Take out
    the Frog with the Frisbee. Move to the right and take out both Frogs. Collect
    the 2 Health Potions here and head to the final area.
    You have now reached the final boss. Elmer Fudd. Watch out for his gun fire.
    It is hard to avoid, but if you are close enough to him, you can jump over
    it. The best way to defeat him is to jump on his head. Once you bounce once,
    try and stay in the air and land on him again. Repeat this 9 times and Elmer
    will lose his hat.
    Without the hat he is more dangerous. He is much faster for a start. He will
    do the ground-pound thing like the Big Frogs. Keep bouncing on his head. If
    you should touch the ground, get back in the air quickly. You are vulnerable
    whilst you are on the floor. Elemer will also jump into the air, which can
    get very annoying if he jumps at the same time as you. You need to hit Elmer
    another seven times to defeat him. Once you have done this collect the Carrot
    to end the stage!
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |                  6h)  T h e  E n d                  |          \
    At the end of the game you are treated to a cinematic showing a snippet of 
    all the boss battles in the game. I'm not sure the purpose of this but what
    ever. The credits screen will appear on which is the entire cast of the
    game. Sit back and enjoy the credits.
    THE END.
    _____________                                                   _____________
    \           /|                                                 |\           /
    /          |                 7)  C r e d i t s                   |          \
      T h a n k  Y o u
    GameFAQS for hosting this FAQ.
    Everyone on the FAQ Contributors Board for keeping me motivated and for
    being fun :)
    You, the reader for taking two seconds to click on this guide.
    gamemaster414 who I got the Super Frisbee information from.
    This is the end. Thanks for using my FAQ.