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    Glitch Guide by IMAKUNI

    Version: 1.26 | Updated: 02/24/04 | Search Guide | Bookmark Guide

    ==============================================================================
                            --POKEMON RED/BLUE/YELLOW/GREEN--
                        A GUIDE ON HOW TO CATCH ANY POKEMON WITHOUT
                    GAMESHARK OR TRADING BY USING A GLITCH OF THE GAME
                                        BY IMAKUNI
                                    --[VERSION 1.26]--
    ==============================================================================
    
    IMPORTANT LEGAL INFORMATION:
    ----------------------------
    
    -I found and researched the information in this guide all by myself, and it is
     therefore Copyright (c)2003-2004 of Iordache Florin, a.k.a. IMAKUNI.
     All rights reserved.
    -Altering this guide, in any way, claiming it as your own, selling
     copies of it, reproducing any part of it on other sites, or
     hot-linking it from elsewhere is a violation of The International
     Copyright Law.
    -POKEMON is Trademark and Copyright (c)1995-2004 of The Pokemon Company.
    -Any other Trademarks and Copyrights contained in this guide are owned by
     their respective Trademark and Copyright holders.
    -This guide may ONLY be hosted on the following site(s):
    
     -GameFAQs(www.GameFAQs.com)
    
    ==========
    1.) INTRO:
    ==========
    
    ABOUT ME:
    ---------
    
    -I use the VisualBoyAdvance emulator to play the POKEMON games on PC.
    -I have the RED, BLUE, YELLOW, GOLD, SILVER, CRYSTAL, RUBY, SAPPHIRE, GREEN,
     PUZZLE, PINBALL and POKEMON TCG games, ALL ENGLISH(except GREEN, which
     is in JAPANESE).
    -I finished the RED, BLUE, YELLOW, GREEN, GOLD, SILVER, CRYSTAL, RUBY
     and SAPPHIRE versions, plus POKEMON TCG.
    -I found codes that can overwrite tiles of map, making them
     accessible(for going wherever you want) for RED, BLUE, YELLOW, GREEN, GOLD,
     SILVER and CRYSTAL.
    -I got ALL 386 POKEMON in SAPPHIRE(with GAMESHARK(tm), of course).
    -I released this guide(my first).
    -E-MAIL ADDRESS: N/A
    
    I made this guide so everyone can get MEW and other rare POKEMON
    by taking advantage of a glitch in the game.
    I discovered this glitch on Saturday - 13.12.2003 and soon
    realised just how big it was: it allowed a player to get any
    POKEMON without GAMESHARK(tm) or trading! A half an hour later, I found MEW!
    I've also found the algorythm by which they're generated. So I started
    composing this guide!
    I've since also tried to reduce the requirements for doing these tricks as
    much as possible, so that anyone may be able to do them(you'll notice many
    "if you can't do that, do this instead" lines).
    ...But first, here's the
    
    TABLE OF CONTENTS:
    ------------------
    
    1.)INTRO
    2.)HOW TO GET RARE/UNIQUE POKEMON
    3.)LOCATIONS OF LONG-RANGED TRAINERS
    4.)FINDING RARE POKEMON
    5.)WHY THE GLITCH IS CAUSED
    6.)MEW TIPS
    7.)CONCLUSION
    
    ===================================
    2.) HOW TO GET RARE/UNIQUE POKEMON:
    ===================================
    
    There are trainers in the game with a maximum visual range of 1/2 the
    screen's length. The moment they pop up from a side of the screen,
    they challenge you. These trainers have a very slow response speed.
    This means that, when you find such a trainer and it comes within your
    screen area, if you move fast enough, you can do an extra action before it
    challenges you(i.e. move out of the way or activate the START MENU).
    
    STEP 1:
    -------
    
    Stand close enough to one of these trainers so that if you take one step
    towards them they will pop up from a side of the screen and challenge you.
    Take one step in their direction AND WHILE YOUR CHARACTER IS TAKING THAT STEP
    PRESS AND HOLD START. The MENU should pop up at the very moment when the
    trainer appears. He will not have enough time to challenge you and will
    wait until you close the START MENU.
    
    STEP 2:
    -------
    
    Using the START MENU, exit the area(route etc.) in which he's in via any means
    necessary(i.e. TELEPORT, FLY, ESCAPE ROPE, DIG etc.).
    Notice how the trainer gets the "!" mark over his head and how the music
    changes while you are disappearing. However, he won't have enough time to
    challenge you because you will be transported to a POKEMON CENTER before he
    has time to walk up to you.
    NOTE: Later on these 2 steps will be referred to as the "LONG-RANGED TRAINER
          EVENT".
    
    STEP 3:
    -------
    
    Now, after you've gotten away, beat another trainer.
    Notice how you are unable to use the START MENU or interact with people,
    but you can still interact with hidden items and the PC.
    The trainer you choose to battle with must have a visual
    range of at least 2 map tiles(so it can walk up to you when it
    sees you). Each trainer will generate a different POKEMON at STEP 5.
    DON'T TALK TO THE TRAINER AND DON'T STAND DIRECTLY IN FRONT OF IT, OR THE GAME
    WILL FREEZE! Instead, place yourself at least 1 step away from it.
    After beating it, the START MENU will work again.
    TIP: You can use the PC to save the game by changing the POKEMON BOX.
         By resetting and loading after that, the START MENU will work again.
         Use this little trick to fight trainers in areas you normally couldn't
         access without using the START MENU. But even after you enable it, you'll
         still need to beat 1 more trainer to get to the next step. However, now
         you can use any trainer, including special trainers like GYM LEADERS or
         your rival. But you still need to stand 1 step away from trainers that
         have a visual range.
    If you want the POKEMON generated at STEP 5 by a trainer you can't reach
    (i.e. a girl in ERIKA's GYM, and you need CUT to get in, but you can't access
    the MENU to use it), beat another trainer you can easily get to(or use the PC
    saving trick), then go to the other trainer that you couldn't
    reach, because the START MENU will now work again.
    Saving at this point, resetting and loading will NOT corrupt the savegame.
    However, the events at STEP 5 will no longer occur.
    NOTE: Using the PC to re-enable the START MENU will also allow you to battle
          trainers on the route with the long-ranged trainer. They will lose
          their visual range, so they have to be challenged by talking to
          them. If any trainer on that route says or would have said anything
          after losing(like the ROCKET on NUGGET BRIDGE on ROUTE 24), that
          message will appear on screen, regardless of what trainer you've beaten,
          the "!" mark will appear again over the trainer's head and the game will
          freeze, so don't do this on routes which contain such trainers.
    WARNING: Battling a trainer on the same route with the long-ranged trainer
             will cause strange sounds on the background and a lot of pausing,
             making it very difficult to move around. Try pressing "A" or "B" at
             times if the game seems to be frozen. The MENU can still be
             used...after pressing "START" a few(?) times, and sometimes messages
             like "1 ERROR" appear. Sometimes, the MENU doesn't want to activate
             at all, and you'll have to battle a POKEMON to(maybe) re-enable it.
             There are also times when the game will simply freeze.
             The effect is permanent, so don't save if you ever want to use that
             route again! Also, the game will halt if you beat yet another trainer
             on that route after enabling this effect!
    
    STEP 4:
    -------
    
    Return to the long-ranged trainer you triggered at step 1.
    NOTE: Do not go to the VIRIDIAN GYM during this time, unless it's open, as
          the game will freeze at STEP 5. Even as much as looking at the locked
          door is enough to trigger this unwanted effect.
    The moment you enter the area in which he's in, the START MENU will pop up all
    by itself. Do something to close it(FLY, TELEPORT, ESCAPE ROPE, DIG etc.,
    or simply press "B"). It doesn't matter what you do, your
    actions from here on will not change what will happen in the next step.
    
    STEP 5:
    -------
    
    A POKEMON battle will start. Run, catch it, or make it faint.
    This "surprise-POKEMON" that appears depends on the SPECIAL of the last
    POKEMON the opponent used before getting beaten.
    The surprise-POKEMON will always be at level 7.
    NOTE: The long-ranged trainer you triggered can still be fought, so you can do
          this trick many times over with different trainers.
          Some of these surprise-POKEMON may be very rare, unique, and some may
          not even be in the version of the game. For example, GROWLITHE is not
          in the BLUE version, but can be obtained in it using this trick.
          The only downside of this procedure is that it can be done a limited
          number of times(until you run out of trainers). However, you will
          find different tricks below that are based on this procedure, but can
          be done without the use of additional trainers. These tricks will
          further narrow the requirements and enlarge the number of POKEMON that
          can be obtained.
    
    !!IMPORTANT!!
    -------------
    
    It doesn't matter which trainer you've beaten first. The
    surprise-POKEMON will always depend on the trainer you beat last.
    
    A GOOD WAY TO PLAY AND GET RARE POKEMON:
    ----------------------------------------
    
    -Trigger the long-ranged trainer event.
    -Keep fighting trainers until you beat one that is supposed to bring up a rare
     POKEMON(a list of them is below).
    -Return to the long-ranged trainer to get it.
    
    After that, repeat the procedure in order to get another POKEMON.
    
    !!IMPORTANT!!
    -------------
    
    After you trigger the long-ranged trainer event and beat at least 1 more
    trainer, wild POKEMON can also influence the surprise-POKEMON in the same way
    in which the trainer's POKEMON could. The results vary a lot(not even 2
    POKEMON of the same level and kind will generate the same POKEMON), so the
    possibilities are many and you can get just about any POKEMON!
    
    REPEATING THE TRICK ABOVE AN INFINITE NUMBER OF TIMES:
    ------------------------------------------------------
    
    After you've beaten just about all the trainers in the game, make sure you
    still haven't beaten at least 1 long-ranged trainer and do the
    following:
    
    -Trigger the long-ranged trainer event.
    -Fight another trainer. If you can't find one, do this:
     -Go to a PC and change the POKEMON BOX.
     -Reset and load.
     -Beat the LEAGUE.
    -Go into a field and battle 1 wild POKEMON.
    -Return to the long-ranged trainer you triggered at the begining.
     When the MENU pops up, close it. You'll start fighting a POKEMON.
     It will depend on the last seen wild POKEMON's SPECIAL(more details
     further on).
    
    You can do this trick an infinite number of times, as none of the 2 trainers
    will be beaten.
    
    ======================================
    3.) LOCATIONS OF LONG-RANGED TRAINERS:
    ======================================
    
    Here's a list of all the long-ranged trainers that you can use for the
    long-ranged trainer event. You may want to choose only one of them(the most
    accessible) for long-ranged trainer events.
    Personally, I use the one on ROUTE 24.
    
    ROUTE 8(between LAVENDER and SAFFRON):
    --------------------------------------
    
    -The GAMBLER nearest to the entry in the underground tunnel.
    
    ROUTE 9(to ROCK TUNNEL):
    ------------------------
    
    -JR.TRAINER(male)(the one who says "I'm taking the ROCK TUNNEL to go to
     LAVENDER...").
    
    ROUTE 11(right of VERMILION):
    -----------------------------
    
    -The southest YOUNGSTER.
    -The YOUNGSTER in the upper, right corner of the route.
    
    ROUTE 12(below LAVENDER):
    -------------------------
    
    -The 2nd FISHERMAN you meet as you walk south from LAVENDER.
    
    ROUTE 17(west of CELADON):
    --------------------------
    
    -The 2nd northest BIKER(watch out, he's not the one near the field). Press and
     hold "B" to stop the BIKE from going downwards.
    
    SEA ROUTE 19(south of FUCHSIA):
    -------------------------------
    
    -The SWIMMER looking upwards from a cluster of 4 trainers.
    -The BEAUTY looking towards the right from a cluster of 4 trainers.
    -The SWIMMER saying "I tried diving for POKEMON, but it was a no go!".
    -The SWIMMER saying "What's beyond the horizon?".
    
    SEA ROUTE 20(south-west of FUCHSIA):
    ------------------------------------
    
    -The SWIMMER in the upper-right corner of the route.
    -The BEAUTY saying "My boyfriend gave me big pearls!".
    -The BEAUTY saying "CINNABAR, in the west, has a LAB for POKEMON.".
    
    SEA ROUTE 21(north of CINNABAR):
    -------------------------------
    
    -There is a bridge on the left with 2 fishermen and 2 SWIMMERS a bit to the
     south. Both SWIMMERS are long-ranged.
    
    ROUTE 24(above CERULEAN CITY):
    ------------------------------
    
    -The JR. TRAINER(male) left to the water patch near NUGGET BRIDGE.
    
    4TH FLOOR-SILPH CO.(SAFFRON):
    -----------------------------
    
    -ROCKET(as you ascend to the 3rd floor, go 1 step left, then down to the
     table, on the right side).
    -ROCKET(left-most, downest character on that floor).
    
    8TH FLOOR-SILPH CO.(SAFFRON):
    -----------------------------
    
    -ROCKET(southest of all).
    -ROCKET(lower-right corner of the route).
    
    9TH FLOOR-SILPH CO.(SAFFRON):
    -----------------------------
    
    -ROCKET(southest of all, in the middle corridor).
    
    USELESS LONG-RANGED TRAINER:
    ----------------------------
    
    The trainer in BROCK'S GYM is also long-ranged, but since he's in a GYM you
    can't use him for the trick, because you can't use FLY or DIG or ESCAPE ROPE
    etc. to get out of the GYM.
    
    =========================
    4.) FINDING RARE POKEMON:
    =========================
    
    TRAINERS THAT GENERATE RARE POKEMON:
    ------------------------------------
    
    NOTE: Many of the POKEMON listed below are also generated by other trainers,
          but I listed only 1 for each(except MEW, for which I mentioned both
          trainers I've found).
    These POKEMON vary by the SPECIAL of the last POKEMON the trainer used.
    It is impossible to determine, during a battle, what the opponent's SPECIAL
    is, but, with trainer battles, it's always the same value, no matter how many
    times you beat the same trainer.
    Here's a list of what trainers to beat after you've triggered the long-ranged
    trainer event and the surprise-POKEMON they generate.
    
    -ROUTE 3:
     --------
    
     -The northest girl on the entire route -> GENGAR
    
    -ROUTE 8:
     --------
    
     -SUPER NERD(nearest to the upper-right corner of the only field
      in the area) -> SCYTHER
     -From a row of 4 trainers set in straight line(top to bottom), the southest
      of all the girls that stands looking to the left -> BLASTOISE
    
    -ROUTE 9:
     --------
    
     -HIKER(southest, left, where the route begins form CERULEAN) -> ARCANINE
     -JR.TRAINER(male)(the one who says "I'm taking the ROCK TUNNEL to go to
      LAVENDER...") -> LAPRAS
    
    -ROUTE 10:
     ---------
    
     -The girl closest to the entrance in ROCK TUNNEL -> PINSIR
    
    -ROUTE 11:
     ---------
    
     -GAMBLER(the one closest to the right) -> MR. MIME
     -ENGINEER(lower-right corner of the route) -> MAGMAR
     -GAMBLER(lower-left corner) -> GROWLITHE
    
    -ROUTE 13:
     ---------
    
     -The 1st BEAUTY, the one on left of the route, just before the maze of
      poles -> GYARADOS
    
    -ROUTE 14:
     ---------
    
     -The northest BIKER in the left side of the route(the route is divided in 2
      by a row of trees) -> HITMONLEE
    
    -ROUTE 15:
     ---------
    
     -The girl near FUCHSIA, she's in north, need CUT to get to her -> GOLEM
    
    -ROUTE 16:
     ---------
    
     -As you access ROUTE 16 through the house in the north, the 4th BIKER to the
      left of the screen -> DRAGONITE
     -As you access ROUTE 16 through the house in the north, the 2nd BIKER to the
      left of the screen -> HITMONCHAN
    
    -ROUTE 17:
     ---------
    
     -The 2nd northest BIKER(watch out, he's not the one near the field) -> MANKEY
     -The BIKER in the north, closest to where that pool of water that divides the
      route in 2 is, on the left side -> ELECTABUZZ
    
    -ROUTE 18:
     ----------
    
     -The northest BIRD KEEPER -> ARBOK
    
    -SEA ROUTE 19:
     -------------
    
     -The SWIMMER looking upwards from a cluster of 4 trainers -> ARTICUNO
    
    -ROUTE 22:
     ---------
    
     -Your rival, on his 2nd battle with you on that route(right after you get all
      8 BADGES; he must have a BLASTOISE as his last POKEMON; I do not know what
      he will generate if he has a CHARIZARD/VENUSAUR/EEVEE instead) -> FLAREON
    
    -ROUTE 25:
     ---------
    
     -The leftmost HIKER -> NIDOQUEEN
     -YOUNGSTER with level 17 SLOWPOKE -> MEW
    
    -VIRIDIAN FOREST:
     ----------------
    
     -First BUG CATCHER(southern entry-point) -> NIDOKING
    
    -9TH FLOOR-SILPH CO.:
     --------------------
    
     -ROCKET(southest of all, in the middle corridor) -> MOLTRES
    
    -CERULEAN GYM:
     -------------
    
     -SWIMMER -> MEW
    
    -SAFFRON GYM:
     ------------
    
     -CHANNELER(middle row, left) -> OMANYTE
    
    -ABANDONED BUILDING ON CINNABAR:
     -------------------------------
    
     -The only SCIENTIST in the building's basement(where you get the
      SECRET KEY) -> FARFETCH'D
    
    -VICTORY ROAD:
     -------------
     -Just before the exit, before you get on the floor with the exit,
      there's a girl -> SANDSLASH
     -A girl saying "Trainers live to seek stronger opponents!" -> EEVEE
     -A COOLTRAINER(male) on the 1st floor of the road -> NINETALES
     -A TAMER saying "Come on! I'll whip you!" -> VULPIX
     -A JUGGLER on the last floor saying "Is VICTORY ROAD too tough?" -> EKANS
    
    -POKEMON LEAGUE:
     ---------------
    
     -LORELEI -> DEWGONG
     -BRUNO -> DRAGONAIR
     -AGATHA(make sure she doesn't switch POKEMON during the battle) -> PORYGON
     -LANCE -> KINGLER
    
      TO DO THIS TRICK WITH AN ELITE FOUR:
      ------------------------------------
    
      !!IMPORTANT TO KNOW: HAVE A POKEMON WITH FLY/TELEPORT WITH YOU BEFORE
      ATTEMPTING THIS TRICK, OR RISK GETTING STUCK FOREVER!!
    
      -Go inside the SAFARI ZONE HOUSE.
      -Pay 500 to get in.
      -As soon as you're in, leave.
      -When asked if you're leaving early, say "NO".
      -Once back in the SAFARI ZONE, WITHOUT TAKING A SINGLE STEP, save.
      -Reset the game and load the save.
      -Leave SAFARI ZONE(this time, for real).
      -Trigger the long-ranged trainer event.
      -Battle another trainer. If you can't find one, do this:
       -Go to the PC and change the POKEMON BOX.
       -Reset and load.
      -Go into the LEAGUE and battle the ELITE FOUR until you encounter the
       ELITE FOUR who's surprise-POKEMON you want. Beat him.
       NOTE: You can't do this trick with your rival.
      -Start walking around in the area, WITHOUT CHALLENGING ANYONE ELSE.
      -After you take about 500 steps, the P.A. will ring and you'll
       be back in the SAFARI ZONE HOUSE.
      -Exit the house(notice the map is glitched). FLY/TELEPORT to the nearest
       city and return to the long-ranged trainer you've triggered at the
       begining.
      -When the MENU pops up, close it. You'll start fighting the POKEMON that
       ELITE FOUR generates.
    
    LIST OF SPECIAL VALUES AND THE POKEMON THEY GENERATE:
    -----------------------------------------------------
    
    After you've triggered the long-ranged trainer event, the surprise-POKEMON
    will depend on the SPECIAL of the last trainer's POKEMON you battle.
    Each SPECIAL value generates a different POKEMON. If you've beaten at least 1
    more trainer after the long-ranged trainer event, the surprise-POKEMON will
    also depend on the SPECIAL of the last wild POKEMON you battle.
    Here's the list of SPECIAL values and the POKEMON they generate.
    
    0 -> 'M
    1 -> RHYDON
    2 -> KANGASKHAN
    3 -> NIDORAN(M)
    4 -> CLEFAIRY
    5 -> SPEAROW
    6 -> VOLTORB
    7 -> NIDOKING
    8 -> SLOWBRO
    9 -> IVYSAUR
    10 -> EXEGGUTOR
    11 -> LICKITUNG
    12 -> EXEGGUTE
    13 -> GRIMER
    14 -> GENGAR
    15 -> NIDORAN(F)
    16 -> NIDOQUEEN
    17 -> CUBONE
    18 -> RHYHORN
    19 -> LAPRAS
    20 -> ARCANINE
    21 -> MEW
    22 -> GYARADOS
    23 -> SHELLDER
    24 -> TENTACOOL
    25 -> GASTLY
    26 -> SCYTHER
    27 -> STARYU
    28 -> BLASTOISE
    29 -> PINSIR
    30 -> TANGELA
    31 -> MISSINGNO.
    32 -> MISSINGNO.
    33 -> GROWLITHE
    34 -> ONIX
    35 -> FEAROW
    36 -> PIDGEY
    37 -> SLOWPOKE
    38 -> KADABRA
    39 -> GRAVELER
    40 -> CHANSEY
    41 -> MACHOKE
    42 -> MR. MIME
    43 -> HITMONLEE
    44 -> HITMONCHAN
    45 -> ARBOK
    46 -> PARASECT
    47 -> PSYDUCK
    48 -> DROWZEE
    49 -> GOLEM
    50 -> MISSINGNO.
    51 -> MAGMAR
    52 -> MISSNGNO.
    53 -> ELECTABUZZ
    54 -> MAGNETON
    55 -> KOFFING
    56 -> MISSINGNO.
    57 -> MANKEY
    58 -> SEEL
    59 -> DIGLETT
    60 -> TAUROS
    61 -> MISSINGNO.
    62 -> MISSINGNO.
    63 -> MISSINGNO.
    64 -> FARFETCH'D
    65 -> VENONAT
    66 -> DRAGONITE
    67 -> MISSINGNO.
    68 -> MISSINGNO.
    69 -> MISSINGNO.
    70 -> DODUO
    71 -> POLIWAG
    72 -> JYNX
    73 -> MOLTRES
    74 -> ARTICUNO
    75 -> ZAPDOS
    76 -> DITTO
    77 -> MEOWTH
    78 -> KRABBY
    79 -> MISSINGNO.
    80 -> MISSINGNO.
    81 -> MISSINGNO.
    82 -> VULPIX
    83 -> NINETALES
    84 -> PIKACHU
    85 -> RAICHU
    86 -> MISSINGNO.
    87 -> MISSINGNO.
    88 -> DRATINI
    89 -> DRAGONAIR
    90 -> KABUTO
    91 -> KABUTOPS
    92 -> HORSEA
    93 -> SEADRA
    94 -> MISSINGNO.
    95 -> MISSINGNO.
    96 -> SANDSHREW
    97 -> SANDSLASH
    98 -> OMANYTE
    99 -> OMASTAR
    100 -> JIGGLYPUFF
    101 -> WIGGLYTUFF
    102 -> EEVEE
    103 -> FLAREON
    104 -> JOLTEON
    105 -> VAPOREON
    106 -> MACHOP
    107 -> ZUBAT
    108 -> EKANS
    109 -> PARAS
    110 -> POLIWHIRL
    111 -> POLIWRATH
    112 -> WEEDLE
    113 -> KAKUNA
    114 -> BEEDRILL
    115 -> MISSINGNO.
    116 -> DODRIO
    117 -> PRIMEAPE
    118 -> DUGTRIO
    119 -> VENOMOTH
    120 -> DEWGONG
    121 -> MISSINGNO.
    122 -> MISSINGNO.
    123 -> CATERPIE
    124 -> METAPOD
    125 -> BUTTERFREE
    126 -> MACHAMP
    127 -> MISSINGNO.
    128 -> GOLDUCK
    129 -> HYPNO
    130 -> GOLBAT
    131 -> MEWTWO
    132 -> SNORLAX
    133 -> MAGIKARP
    134 -> MISSINGNO.
    135 -> MISSINGNO.
    136 -> MUK
    137 -> MISSINGNO.
    138 -> KINGLER
    139 -> CLOYSTER
    140 -> MISSINGNO.
    141 -> ELECTRODE
    142 -> CLEFABLE
    143 -> WEEZING
    144 -> PERSIAN
    145 -> MAROWAK
    146 -> MISSINGNO.
    147 -> HAUNTER
    148 -> ABRA
    149 -> ALAKAZAM
    150 -> PIDGEOTTO
    151 -> PIDGEOT
    152 -> STARMIE
    153 -> BULBASAUR
    154 -> VENUSAUR
    155 -> TENTACRUEL
    156 -> MISSINGNO.
    157 -> GOLDEEN
    158 -> SEAKING
    ------------------------------------------------------------------------------
    158 is the highest SPECIAL a wild POKEMON can have(a level 64 CHANSEY).
    The POKEMON below cannot be obtained.
    However, if you really intend to get the POKEMON below, try following:
    -Trigger the long-ranged trainer event.
    -Beat another trainer. If you can't find one, do this:
     -Go to a PC and change the POKEMON BOX.
     -Reset and load.
     -Beat the LEAGUE.
    -Go to VIRIDIAN and talk to the man in the north.
    -He will ask you a question. Answer "NO".
    -After seing how to catch a WEEDLE, FLY to CINNABAR and SURF on the
     east coast. Hopefully, you will find a POKEMON over level 100(which
     will obviously have a higher SPECIAL than any other POKEMON).
    -Return to the long-ranged trainer.
    If there are no POKEMON over level 100, stop bothering. It's not bad-luck,
    it's the name you've chosen at the beginning of the game that
    doesn't generate POKEMON over level 100, altough most names do.
    If you can't do the trick above either, link up with a friend and read
    the "GETTING ANY POKEMON VIA LINK CABLE" section(later on).
    If you have no LINK CABLE, check the "TRANSFORM'S SIDE-EFFECT" section.
    ------------------------------------------------------------------------------
    159 -> MISSINGNO.
    160 -> MISSINGNO.
    161 -> MISSINGNO.
    162 -> MISSINGNO.
    163 -> PONYTA
    164 -> RAPIDASH
    165 -> RATTATA
    166 -> RATICATE
    167 -> NIDORINO
    168 -> NIDORINA
    169 -> GEODUDE
    170 -> PORYGON
    171 -> AERODACTYL
    172 -> MISSINGNO.
    173 -> MAGNEMITE
    174 -> MISSINGNO.
    175 -> MISSINGNO.
    176 -> CHARMANDER
    177 -> SQUIRTLE
    178 -> CHARMELEON
    179 -> WARTORTLE
    180 -> CHARIZARD
    181 -> MISSINGNO.
    182 -> MISSINGNO.
    183 -> MISSINGNO.
    184 -> MISSINGNO.
    185 -> ODDISH
    186 -> GLOOM
    187 -> VILEPLUME
    188 -> BELLSPROUT
    189 -> WEEPINBELL
    190 -> VICTREEBEL
    ------------------------------------------------------------------------------
    There are no more "real" POKEMON beyond this point. Just glitch-POKEMON
    and trainers. All trainers will say the same line after beeing defeated,
    regardless of who they are. This line is always the line of the last trainer
    you battled.
    ------------------------------------------------------------------------------
    191 -> GLITCH #250(HO-OH?), VERY HIGH SPEED(ABOUT 400), BUT WEAK
    192 -> GLITCH #61(POLIWHIRL?)
    193 -> GLITCH #234(STANTLER?), TYPE1 = POKEMANIAC(?!!)
    194 -> GLITCH #94, IF YOU DON'T HAVE GASTLY, GAME HALTS AFTER CAPTURE
    195 -> HALTS GAME
    196 -> HALTS GAME
    197 -> GLITCH #250(HO-OH?), VERY HIGH SPEED(ABOUT 400), BUT WEAK
    198 -> GLITCH #62(POLIWRATH?)
    199 -> HALTS GAME
    200 -> NAMELESS TRAINER(HALTS GAME)
    201 -> YOUNGSTER
    202 -> BUG CATCHER
    203 -> LASS
    204 -> SAILOR
    205 -> JR. TRAINER(M)
    206 -> JR. TRAINER(F)
    207 -> POKEMANIAC
    208 -> SUPER NERD
    209 -> HIKER
    210 -> BIKER
    211 -> BURGLAR
    212 -> ENGINEER
    213 -> JUGGLER
    214 -> FISHERMAN
    215 -> SWIMMER
    216 -> CUE BALL
    217 -> GAMBLER
    218 -> BEAUTY
    219 -> PSYCHIC
    220 -> ROCKER
    221 -> JUGGLER
    222 -> TAMER
    223 -> BIRD KEEPER
    224 -> BLACKBELT
    225 -> RIVAL(LEAGUE)
    226 -> PROF. OAK
    227 -> CHIEF
    238 -> SCIENTIST
    239 -> GIOVANNI
    230 -> ROCKET
    231 -> COOLTRAINER(M)
    232 -> COOLTRAINER(F)
    233 -> BRUNO
    234 -> BROCK
    235 -> MISTY
    236 -> LT. SURGE
    237 -> ERIKA
    238 -> KOGA
    239 -> BLAINE
    240 -> SABRINA
    241 -> GENTLEMAN
    242 -> RIVAL
    243 -> RIVAL
    244 -> LORELEI
    245 -> CHANNELER
    246 -> AGATHA
    247 -> LANCE
    248 -> NAMELESS TRAINER(HALTS GAME)
    249 -> NAMELESS TRAINER(HALTS GAME)
    250 -> NAMELESS TRAINER(HALTS GAME)
    251 -> HALTS GAME
    252 -> NAMELESS TRAINER(HALTS GAME)
    253 -> NAMELESS TRAINER(CAN BE BEATEN, BUT MESSES UP GRAPHICS AFTER BATTLE)
    254 -> NAMELESS TRAINER(HALTS GAME)
    255 -> HALTS GAME
    
    If a POKEMON's SPECIAL goes over 255, the list above repeats itself
    (i.e. a SPECIAL of 256 generates the same POKEMON as a SPECIAL of 0,
    a SPECIAL of 257 generates the same POKEMON as a SPECIAL of 1,
    a SPECIAL of 258 generates the same POKEMON as a SPECIAL of 2 etc.).
    Also, some glitch-POKEMON increase the number of captured POKEMON by 1.
    
    'M AND MISSINGNO.'S SIDE-EFFECTS:
    ---------------------------------
    
    Upon encountering "'M" or "MISSINGNO.", the amount of your
    6th item will be increased by 128. Neat, huh? Unfortunately, this
    also messes up your HALL OF FAME.
    
    EXTRA NOTES ABOUT DIFFERENCES BETWEEN VERSIONS:
    -----------------------------------------------
    
    Here are some differences for the events previously presented.
    
    -POKEMON GREEN:
     --------------
    
     -Sorry for those who have the GREEN version, because these 2 glitch-POKEMON
      ("'M" and "MISSINGNO.") do not appear in it. The game will freeze instead,
      so avoid encounters. The #250 glitch will have the same effect as "'M" or
      "MISSINGNO." in GREEN, as will other glitch-POKEMON too.
    
    -POKEMON YELLOW:
     ---------------
    
     -In YELLOW, "MISSINGNO." has a wierd side-effect: it turns
      off battle music and after the battle, lots of people will be running
      around on your screen and the PIKACHU behind you will be gone.
      Don't worry: simply FLY into another city and it'll be back to
      normal. It may also be possible(sadly) that the game will only allow
      you to encounter "MISSINGNO." a limited number of times. After that, the
      game will freeze each time you try to encounter them. I sure hope you
      won't get this bad-luck!
     -Another thing is that "'M" doesn't exist in YELLOW. It'll still
      be a glitch-POKEMON, but won't change the amount of your 6th item.
     -!!!!WARNING: IF YOU'RE PLAYING POKEMON YELLOW AND YOU CATCH THE
      GLITCH-POKEMON THAT A SPECIAL OF 0 GENERATES, DON'T LOOK AT ITS STATUS
      WHILE IT IS IN THE PC! IT'LL MESS UP YOUR NAME, ERASE ALL YOUR
      PARTY POKEMON, AND YOUR SAVEGAME WILL BE ERASED!!!!
      To remove this bad effect from it, first overwrite its 4th attack(the
      glitched one) with something else. Then deposit it and look at its STATUS
      while it's in the PC. After you've done that, withdraw it, and
      it'll be a RHYDON, and your name, party POKEMON and savegame will be OK!
      And it'll never be able to delete your game again! You might want to
      raise it, because it has a very high STATUS(about 450 on each feature),
      except for HP(about 200) and SPEED(about 100). If you didn't turn it
      into a RHYDON, don't let it evolve into KANGASKHAN, or it will lose its
      exceptional STATUS. Trading it to RED/BLUE also causes it to lose its
      great STATUS. Just remember to be careful, OK? Check your name before
      saving, and if it's glitched, don't save and reset(I lost a savegame
      because of this...luckily I had it backed-up)...And remember that
      changing PC BOXES also saves the game!
    
    ANOTHER USE FOR THE LIST OF SPECIALS:
    -------------------------------------
    
    If you have a GAMESHARK(tm) and you want these POKEMON, open the Windows
    Calculator, type in the number they correspond to from the list above as
    decimal and convert it into hexadecimal. Then, use the resulting number in the
    GAMESHARK codes "01xxD8CF"(for RED/BLUE), or "01xxD7CF"(for YELLOW),
    where "xx" is the number you've converted. You will battle that POKEMON in
    every field you go into(don't worry if some POKEMON appear a bit glitchy).
    (codes above from "GameTalk" forum)
    
    OBSERVATION:
    ------------
    
    The values of the SPECIAL that generate the surprise-POKEMON are the
    same with those found in GAMESHARK codes, only that they have to
    be converted from decimal to hexadecimal(can be done with the Windows
    Calculator). So, when you do this trick, you're kinda using GAMESHARK codes
    without a GAMESHARK device!
    
    NOTE: Wild level 70 MEWTWO(in CERULEAN CAVE) has a SPECIAL so high, it goes
          over the 190 limit(to about 220), so it starts to generate trainer
          battles!
    
    GETTING A POKEMON YOU WANT:
    ---------------------------
    
    -Have less than 6 POKEMON with you.
    -Trigger a long-ranged trainer event.
    -Beat another trainer. If you can't find any do the following:
     -Go to a PC and change the POKEMON BOX.
     -Reset and load.
     -Beat the LEAGUE.
    -Go into a field and save the game.
    -Capture the first wild POKEMON you see. Look at its SPECIAL and
     compare it to the list above. If it generates a POKEMON you want,
     go back to the long-ranged trainer to get it. If not, reset, continue
     the game and search the field again.
    
    EXAMPLE: After you trigger the long-ranged trainer event and beat 1 trainer,
             you go into a field. There you battle a wild level 3 RATTATA. Because
             the RATTATA had a SPECIAL of 7, when you return to the long-ranged
             trainer's area and the MENU pops up, after you close it, you will
             battle a NIDOKING.
    
    You might want to encounter a "MISSINGNO." and have your MASTER BALL in
    the 6th slot before you do this trick(this will clone the MASTER BALL),
    so that capturing will be easier. To encounter one, do one of the following:
     -Talk to the northest man in VIRIDIAN CITY, answer "NO", FLY to CINNABAR and
      SURF on the east coast until you meet a "'M" or a "MISSINGNO.".
     -Trade with someone in the LAB on CINNABAR, then go and surf on the east
      coast of the island. You'll find a level 80 "MISSINGNO.".
     -You can also use the trick presented in this guide to find a "MISSINGNO.".
    
    WILD POKEMON THAT MIGHT GENERATE RARE POKEMON:
    ----------------------------------------------
    
    Here are a few POKEMON which, with a bit of luck, will generate the POKEMON
    that I linked them to(depends on their SPECIAL). There are also many others.
    You have to catch them and look at their SPECIAL to see if they REALLY
    generate the POKEMON they're linked to. If you think this trick takes too
    long to do, check the "TRANSFORM'S SIDE-EFFECT" section which can be found
    later on in the guide. It contains a more effective way of getting POKEMON.
    NOTE: You'll have to have beaten at least 1 more trainer after
          triggering the long-ranged trainer event in order for this to work.
    
    -ROUTE 3:
     --------
    
     -PIDGEY -> IVYSAUR
    
    -ROUTE 6:
     --------
    
     -PIDGEY -> NIDOQUEEN
    
    -ROUTE 8:
     --------
    
     -PIDGEY -> ARCANINE, LAPRAS
    
    -ROUTE 11:
     ---------
    
     -DROWZEE(level 9) -> MEW(very high chance)
    
    -ROUTE 13:
     ---------
    
     -PIDGEY -> GYARADOS
    
    -ROUTE 23:
     ---------
    
     -SEADRA(fish with SUPER ROD) -> MAGMAR, ELECTABUZZ
     -DITTO(about level 33) -> HITMONLEE
    
    -MT. MOON:
     ---------
    
     -ZUBAT -> LICKITUNG, GENGAR
    
    -DIGLETT'S CAVE:
     ---------------
    
     -DIGLETT -> MEW
    
    -CYCLING ROAD:
     -------------
    
     -DODUO -> GROWLITHE
    
    -SEAFOAM ISLANDS:
     ----------------
    
     -SEEL(bottom floor) -> ARBOK
     -GOLDUCK -> JYNX
    
    -SAFARI ZONE CENTER AREA:
     ------------------------
    
     -NIDORINA -> HITMONCHAN
    
    -POWER PLANT:
     ------------
    
     -ELECTRODE(item form, level 43) -> MOLTRES, MEOWTH
    
    -VICTORY ROAD:
     -------------
    
     -GOLBAT -> ZAPDOS
     -MACHOKE -> MANKEY
     -ONIX -> MR. MIME
     -ZUBAT -> PINSIR, BLASTOISE
     -MACHOP -> SCYTHER
     -VENOMOTH -> RAICHU(good for YELLOW, where you can't get one)
    
    -CERULEAN CAVE:
     --------------
    
     -PARASECT -> SANDSLASH
     -GOLBAT -> MEOWTH
     -MAGNETON -> MACHAMP, PRIMEAPE
     -ELECTRODE -> EEVEE, FLAREON, SANDSHREW, OMANYTE, OMASTAR
     -KADABRA -> MEWTWO, CLEFABLE
     -CHANSEY -> SNORLAX, MEWTWO
     -MAROWAK(on the same floor where you find MEWTWO) -> DRAGONITE
     -DODRIO -> MOLTRES
     -VENOMOTH -> JOLTEON, EEVEE, EKANS
     -DITTO -> FARFETCH'D, MOLTRES
     -CHANSEY(on the last floor, where MEWTWO is) -> ALAKAZAM, PERSIAN, VENUSAUR
     -RAICHU(on the last floor, where MEWTWO is, RED/BLUE only) -> MACHAMP
     -RAICHU(first floor, RED/BLUE only) -> VAPOREON
    
    GETTING ANY POKEMON VIA LINK CABLE(tm):
    ---------------------------------------
    
    Let's say that there are 2 players and both of them want a POKEMON they can't
    obtain. I will call the 2 players "A" and "B". Here are the steps that must
    be done in order to get it. You can catch ANY POKEMON in this way.
    Have fun!
    
    NOTE: "B" will need a POKEMON with DIG before attempting this trick.
          ESCAPE ROPE or TELEPORT won't work as substitutes for DIG here.
    
    -"A" grows a POKEMON until the list of SPECIALS above sais that its
     SPECIAL will generate the desired POKEMON(i.e. SPECIAL = 21 -> MEW).
    -"A" then deposits all of his POKEMON to the PC until he's left only with the
     POKEMON with the "adjusted" SPECIAL.
    -"B" triggers the long-ranged trainer event and beats another trainer
     afterwards. But, if there aren't anymore trainers, he goes to a PC and
     changes the POKEMON BOX, resets, loads his game(will re-enable the
     START MENU and interaction with people) and beats the LEAGUE.
    -"B" goes into SAFARI ZONE.
    -"B" exits SAFARI ZONE, but when asked "Leaving early?", he replies "NO".
    -Once back in SAFARI ZONE, WITHOUT MOVING, "B" saves the game.
    -"B" resets his game and loads the save.
    -"B" exits SAFARI ZONE(this time, he won't be asked if he's leaving early).
    -"A" and "B" link up and go to the COLOSSEUM.
    -"B" defeats "A".
    -After the battle, "B" starts walking around inside the COLOSSEUM. While "B"
     is doing that, "A" resets his game and loads his save.
     After "B" takes about 500 steps, the PA will ring and he will be transported
     back into the house from where you enter SAFARI ZONE.
    -"B" pays up and goes inside SAFARI ZONE once again. ONCE INSIDE THE SAFARI
     ZONE, HE DOESN'T GO INTO ANY FIELDS.
    -"B" uses DIG to return to the last POKEMON CENTER visited.
    -"B" walks back to the long-ranged trainer that he's triggered.
    -"B"'s START MENU will pop up all by itself.
    -"B" will close the MENU and a wild POKEMON will appear. It will be the
     desired POKEMON.
    -"B" catches it.
    -"B" goes to the nearest PC and changes the POKEMON BOX.
    -"B" resets his game.
    -"B" loads his game. "B"'s "SAVE" option will be back in the MENU and the
     "RESET" option will be gone.
     If necessary, "B" withdraws the POKEMON he's just captured from the PC.
    -"A" and "B" link up again, but this time they go to the TRADE CENTER.
    -"B" trades the captured POKEMON to "A", so they'll both have it in their
     POKEDEX.
    
    TRANSFORM'S SIDE-EFFECT:
    ------------------------
    
    Have you ever fought a wild POKEMON that knows TRANSFORM(like DITTO) with a
    very good POKEMON? Have you ever seen how even the weakest DITTO can survive
    one of your level 100 POKEMON's most powerful attacks after transforming
    into it? Well, I'm VERY happy to say that I've checked the memory address
    in which the enemy's SPECIAL is stored and found out that it, just like all
    other STATUS features, gets changed into yours after it uses TRANSFORM!
    Yep! That means that you don't have to squeeze your brains trying to find
    wild POKEMON with a certain SPECIAL value anymore. Now, the wild POKEMON
    can change its SPECIAL into yours!
    
    -Raise one of your POKEMON until its SPECIAL can generate a POKEMON you want.
     (that's the good part, because you can raise a POKEMON into getting ANY
     SPECIAL value within the 0-255 interval, and even above it)
    -Trigger the long-ranged trainer event.
    -Beat another trainer. If there aren't any, go to a PC and change the POKEMON
     BOX, reset, continue and beat the LEAGUE.
    -Put the POKEMON with the "adjusted" SPECIAL on top of your list.
    -Go to ROUTE 13, 14, 15, or 23 and find a DITTO.
    -Let it TRANSFORM into your POKEMON(it will copy your POKEMON's SPECIAL).
    -End the battle and go back to the long-ranged trainer. You will fight a
     level 7 POKEMON generated by the SPECIAL of your the 1st POKEMON in your
     party.
    
    ...And there you have it! Because your POKEMON's SPECIAL remains unchanged,
    your POKEMON will always generate the same surprise-POKEMON(I've caught
    4 MEWTWOS using this trick in about 15 minutes and now(finally), I have
    ALL 151 POKEMON SEEN AND CAUGHT). Now all the rare POKEMON generated by
    SPECIALS higher than 158 can be yours without the LINK CABLE!
    Also, this trick can be used to battle the GYM LEADERS and certain trainers
    all over again. It is the best way to get rare POKEMON and is highly
    recommended if you want to get them, because it has NO LIMITS WHATSOEVER on
    what you can catch.
    
    =============================
    5.) WHY THE GLITCH IS CAUSED:
    =============================
    
    The programmers who made this game omitted a tiny detail:
    when a character appears on screen, its default position is down-faced.
    So is your character's position(i.e. if you're looking left, save the game,
    reset it and load, you'll be down-faced). It takes time for a character to be
    turned. Because most trainers don't have a max. visual range, this glitch was
    accepted, as, by the time you make your way to the trainer, it will have
    already been set into the correct position. But, for long-ranged trainers,
    this delay will allow you to do an extra action before they are set.
    These actions of "turning around" are part of a class of passive actions that
    occur after you give the command on your gamepad(i.e. at the ELITE FOUR,
    if you press "START" just before the doors in front of you open, the
    "OPEN MENU EVENT" will happen before the doors are opened/closed, and
    sometimes you can even hear them open, even if they don't).
    When you FLY away from the trainer, the action is continued, and
    he challenges you. Sometimes, a trainer can challenge you while you are in
    the middle of taking a step. To solve this, the game allows your character
    about 0.1 secs to set itself into normal position before the battle starts.
    In doing so, these 0.1 secs provide enough time for the "FLY EVENT" to take
    place. When a battle starts, all outside factors in the area(route etc.)
    are halted, and, as the trainer challenges you, it sets the beginning of a
    battle. This explains why you can't challenge a trainer on the same route
    where you activated this effect. As the battle is already half-begun, some
    feats get turned off(i.e. MAIN MENU). Talking to people is disabled.
    The auto-walking downwards on CYCLING ROAD also gets disabled.
    This disabling of events occurs because, if you're in a cave and, say, a wild
    POKEMON appears at the exact moment when you step in front of a trainer,
    they'll challenge you by turn, and not both at once(which would be a glitch).
    When you go to the 2nd trainer you want to beat, the "move opponent towards
    character event", which was abandoned back at the long-ranged trainer, is
    continued. If you stand directly in front of the trainer or talk to it
    (either way, don't let it do its "walk up to you event"), the game will wait
    until the trainer walks up into position, although it is already there,
    causing the game to freeze by doing an endless loop. Stay at least 1 square
    away from the trainer. When you battle that trainer, the memory area in which
    what wild POKEMON challenges you is stored(00:CD2D) gets the value of the
    SPECIAL of the last POKEMON fought(stored in 00:CFFD). When the battle is
    over, all half-initiallyzed events are disabled and everything returns to
    normal, everything except for the "hanged battle" taking place at the route
    where your long-ranged trainer awaits. The area of memory mentioned earlier
    will keep getting re-written for each POKEMON you fight. That's why, it
    doesn't matter which trainer you beat first, the last one you've fought
    with will always be the one that generates the surprise-POKEMON. However,
    after you challenge at least 1 trainer, any POKEMON(GYM LEADER's, your
    rival's, wild etc.) will now be able to influence the surprise-POKEMON. Upon
    re-entering the area with the long-ranged trainer, the latest
    window-related event will be re-triggered (MAIN MENU, or message, like
    "REPEL's effect wore off!", if you've used the PC, you'll get a message
    that a trainer is supposed to say when beaten). Using FLY, DIG etc. negates
    this effect. The message window/START MENU pops up. The beaten trainer's
    POKEMON are loaded into where the "hanged battle" is. Upon exitting the
    window, that battle is continued. The game starts a "wild-POKEMON battle"
    using the data from the previously-beaten POKEMON's SPECIAL as the wild
    POKEMON. The value of the SPECIAL is used as a seed-number for the
    surprise-POKEMON. That's how the surprise-POKEMON appears. This area of
    memory apparently doesn't get written in the savegame memory area, so saving
    after it is loaded into memory, resetting and loading will cause the
    surprise-POKEMON to "vanish". After the battle is over, you can still repeat
    this trick, as the long-ranged trainer remains unbeaten. That means you can
    repeat this trick over and over again.
    NOTE: You can use the GAMESHARK code "01xxFDCF" to modify the enemy POKEMON's
          SPECIAL, where "xx" is the new value of the SPECIAL in hexadecimal
          (can't be higher than 255). The code "01xx2DCD" offers an even more
          direct approach: it modifies the area in which the surprise POKEMON
          is stored. "xx" is its corresponding SPECIAL value in hexadecimal.
    
    =============
    6.) MEW TIPS:
    =============
    
    Many of you may be a little confused now, once you've obtained MEW. As a
    result, I thought it would only be normal to give you a few hints on what
    to do with MEW once you've caught it. After all, it's a very rare occasion,
    and I'm sure you don't want to make any mistakes in rasing it. If you feel
    disorientated, you might want to check out a few tips on raising MEW.
    
    A LEVEL 100 MEW'S STATUS(ROUGHLY):
    ----------------------------------
    
    #151 MEW
    TYPE: PSYCHIC
    
    HP:       330-370
    ATTACK:   230-270
    DEFENSE:  230-270
    SPEED:    230-270
    SPECIAL:  230-270
    
    All STATUS points lost by raising it with RARE CANDY can be recovered by using
    STATUS-enhancing items(HP UP, PROTEIN, IRON, CARBOS and CALCIUM).
    
    STRATEGY:
    ---------
    
    Altough MEW has very high HP, it is relatively weak, but can learn any attack.
    Here's a suggestion of what to teach it in order to overcome its weaknesses:
    
    FIRE BLAST
    THUNDERBOLT
    ICE BEAM
    EARTHQUAKE
    
    With these attacks, at least one of MEW's attacks will be super effective
    against all types, except for DARK, FIGHTING, PSYCHIC, NORMAL and GHOST
    (don't worry, GASTLY, HAUNTER and GENGAR will still have weakness due to their
    POISON type, which has a weakness to EARTHQUAKE). If your opponent is too
    powerful, then try deleting one of the attacks above (the one that offers the
    less weaknesses) in favour of SOFTBOILED. Also, if traded to
    GOLD/SILVER/CRYSTAL, you should give it to hold either KING'S ROCK
    (which may cause the opponent to flinch), or, if you really want to keep the
    attacks above without deleting any for SOFTBOILED, LEFTOVERS(which will cause
    MEW to recover HP each turn). Also, if you think FIRE BLAST is too inaccurate,
    you could take MEW into CRYSTAL, go on Saturday to the GOLDENROD GAME CORNER
    and there will be a guy near the entrance. He'll teach MEW FLAMETHROWER for
    4,000 coins. Also, in versions higher than YELLOW, MEW is able to learn
    ANCIENTPOWER at level 50. It does 60 ROCK damage and has a 20% chance of
    raising all STATUS. If it learns it, giving it an item that powers up
    ROCK-type moves would not be such a bad idea. Also, if you're feeling that
    your MEW is a bit weak, you could teach it TM19(SEISMIC TOSS). If your MEW
    will be at level 100, it will do 100 HP damage. It may not be a good choice
    for beating the LEAGUE, but in LINK BATTLES you can KO your opponent's
    level 100 MEWTWO with just 3 or 4 hits!
    
    ===============
    7.) CONCLUSION:
    ===============
    
    I knew that RED/BLUE/YELLOW where so full of glitches that
    it was almost impossible to lock away MEW from being obtained.
    At first I tried to catch MEW by starting the game with different
    names and SURFING on the east coast of CINNABAR ISLAND. And
    I got pretty close - many rare POKEMON(SQUIRTLE, CHARMELEON, GENGAR, ALAKAZAM,
    MEWTWO etc.) appeared! But I never found a name that unlocks MEW.
    Besides, "MISSINGNO." was corrected in YELLOW, so, even if I found a name, it
    would've been impossible to use it in YELLOW. But now I have found a trick to
    capture MEW! Yes, the secret of MEW was in YOUR game all along!
    
    NEXT UPDATE:
    ------------
    
    It is unlikely that I'll EVER be able to tell when I'll update the guide, but
    chances are that I'll update when I'll discover new stuff, or mistakes to fix.
    
                                                            Have fun,
                                                            IMAKUNI
    
    VERSION HISTORY:
    ----------------
    
    -1.00:
     -----
    
     -First version, so everything's new.
    
    -1.05:
     -----
    
     -Minor changes in major tricks due to the discovery of another way to
      re-enable the START MENU, other than fighting trainers. Should further
      lower the requirements for doing these tricks.
     -Added/modified some lines.
     -Corrected a tiny "-" mistake on one of the lines.
    
    -1.10:
     -----
    
     -Added notes and warnings about an effect added in version 1.05.
     -Corrected all Copyright notes at the begining of this guide due to
      the fact that the year has changed to 2004.
     -Added/modified some lines.
    
    -1.11:
     -----
    
     -Added/modified some lines.
     -Corrected some spelling errors.
    
    -1.12:
     -----
    
     -Corrected a mistake in the "GETTING ANY POKEMON VIA LINK CABLE"
      section which would have caused the trick not to work.
    
    -1.15:
     -----
    
     -Modified some sections.
     -Corrected some spelling errors.
    
    -1.20:
     -----
    
     -Added a new, very important trick at the end of the "FINDING RARE POKEMON"
      chapter("TRANSFORM'S SIDE-EFFECT").
     -Added/modified some lines.
     -Completed the SPECIALS list.
     -Corrected some spelling errors.
    
    -1.21:
     -----
    
     -Corrected a mistake in the SPECIALS list.
    
    -1.22:
     -----
    
     -Corrected some spelling errors.
     -Modiffied some lines in various sections and chapters.
     -Added "END OF FILE" marker to confirm if the entire guide has been loaded.
    
    -1.23:
     -----
    
     -Added a few extra notes.
     -Made a few minor changes.
     -Updated the "ABOUT ME" section.
    
    -1.24:
     -----
    
     -Corrected some spelling errors.
     -The VisualBoyAdvance Homepage has changed: updated "SPECIAL THANKS" section.
    
    -1.25:
     -----
    
     -Corrected some spelling errors.
     -Added/modified some lines.
    
    -1.26:
     -----
    
     -Added/modified some lines.
     -Corrected some spelling errors.
     -Updated the "ABOUT ME" section.
    
    SPECIAL THANKS:
    ---------------
    
    -Mom and Dad:
     -Buying me POKEMON BLUE and SILVER.
     -Buying me a fast PC to extend my work on.
    -vba.ngemu.com:
     -Making an exceptional emulator with a built-in GAMESHARK(VisualBoyAdvance).
     -Updating it periodically and improving it. Keep up to good work!
    -The GameTalk forum:
     -Hosting cheats for POKEMON RED/BLUE.
    -The Pokemon Company:
     -Creating POKEMON.
     -Coming up with lots of cool POKEMON versions over the years.
    -Nintendo:
     -Creating the GAME BOY(tm), GAME BOY COLOR(tm) and GAME BOY ADVANCE(tm).
     -Creating the LINK CABLE(tm)(not that I like to trade or something, but
      without it I wouldn't have found a trick for getting any POKEMON in
      RED/BLUE/YELLOW/GREEN).
    -GameShark:
     -Making the GAMESHARK(tm) and the GAMESHARK ADVANCE(tm).
    -The site(s) mentioned at the beginning of this guide for hosting it.
    
    --END OF FILE--
    

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