_____      _
                  |  __ \    | |
                  | |__) |__ | | _ ___ _ __ ___   ___  _ __
                  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                  | |  | (_) |   <  __/ | | | | | (_) | | | |
                  |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
        __   _ _|_    ______                               _
       /  | (_  |    / _____|                          _  (_)
      /_/ | __) |   | |  ___  ___ _ __   ___ _ __ __ _| |_ _  ___  _ __
        | | ŻŻŻŻŻŻ  | | |_  |/ _ \ '_ \ / _ \ '__/ _` |  _| |/ _ \| '_ \
       _| |_        | |___| |  __/ | | |  __/ | | (_| | |_| | (_) | | | |
      |_____|        \______|\___|_| |_|\___|_|  \__,_|\__|_|\___/|_| |_|
      ______ _ _          _       _____      _
     / _____| |_)_       | |     |  __ \    | |
    | |  ___| |_| |_  ___| |__   | |__) |__ | | _ ___ _ __ ___   ___  _ __
    | | |_  | | |  _|/ __| '_ \  |  ___/ _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
    | |___| | | | |_| (__| | | | | |  | (_) |   <  __/ | | | | | (_) | | | |
     \______|_|_|\__|\___|_| |_| |_|   \___/|_|\_\___|_| |_| |_|\___/|_| |_|
                            _____    _       ______
                           |  ___|  / \     / ____ \
                           | |__   / ^ \   | |    | |
                           |  __| / /_\ \  | |    | |
                           | |   / _____ \ | |____| |
                           |_|  /_/     \_\ \____  /
                                                 \_\

                   O--------------------------------------O
                   |         Pokémon Red Version          |
                   |         Pokémon Blue Version         |
                   |        Pokémon Yellow Version        |
                   |        Pokémon Green Version         |
                   |                                      |
                   |          Glitch Pokémon FAQ          |
                   |            By KeyBlade999            |
                   |                                      |
                   |          Total Data: 280 KB          |
                   |        Current Version: Final        |
                   |  Previous Update: 5:26 PM 10/22/2011 |
                   O--------------------------------------O

-1. Donations*********************************PKMN-1*************************
While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

0. Contents************************************PKMN0*************************

_____________________________________________________________________________
Basic stuff on FAQ
--------------------------------------|--------------------------------------
                                      |
                                      | CTRL+F System Format:  **___#-#**
                                      |
-1. Donations                         | PKMN-1
0. Contents                           | PKMN0
1. Intro                              | PKMN1
2. Legal Stuff                        | PKMN2
3. Version History                    | PKMN3
4. Contact Info                       | PKMN4
5. Wanted Info                        | PKMN5
6. Credits                            | PKMN6
7. Guide Format                       | PKMN7
______________________________________|______________________________________
                                     
_____________________________________________________________________________
Glitch Pokémon Stuff
--------------------------------------|--------------------------------------
                                      |
MissingNo                             |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1
2. Obtaining the Normal Form (#1)     | RB2
3. Obtaining the Normal Form (#2)     | RB3
4. Getting Kabutops Fossil Form (#1)  | RB4
5. Getting Kabutops Fossil Form (#2)  | RB5
6. Getting Aerodactyl Fossil Form (#1)| RB6
7. Getting Aerodactyl Fossil Form (#2)| RB7
8. Getting Yellow Version's Form      | RB8
9. Trade to Yellow from Red/Blue      | RB9
10. Getting Ghost (Back to R/B) (#1)  | RB10
11. Getting Ghost Form (#2)           | RB11
                                      |
--------------------------------------+--------------------------------------
                                      |
[Purchase Point symbol]               |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-2
2. Obtaining this Pokémon             | RB2-2
                                      |
--------------------------------------+--------------------------------------
                                      |
( I'                                  |
                                      |
[Yellow Version]                      |
1. Basic Data                         | Y1-3
2. Obtaining ( I'                     | Y2-3
                                      |
--------------------------------------+--------------------------------------
                                      |
7g                                    |
                                      |
[Yellow Version]                      |
1. Basic Data                         | Y1-4
2. Obtaining 7g                       | Y2-4
                                      |
--------------------------------------+--------------------------------------
                                      |
'M                                    |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-5
2. Obtaining 'M                       | RB2-5
                                      |
--------------------------------------+--------------------------------------
                                      |
3TrainerPoké                          |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-6
2. Obtaining 3TrainerPoké             | Y2-6
                                      |
--------------------------------------+--------------------------------------
                                      |
.4                                    |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-7
2. Obtaining .4                       | RB2-7
                                      |
--------------------------------------+--------------------------------------
                                      |
pPkMnp                                |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-8
2. Obtaining pPkMnp (#1)              | Y2-8
3. Obtaining pPkMnp (#2)              | Y3-8
                                      |
--------------------------------------+--------------------------------------
                                      |
4 4                                   |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-9
2. Obtaining 4 4                      | Y2-9
                                      |
--------------------------------------+--------------------------------------
                                      |
A                                     |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-10
2. Obtaining A                        | RB2-10
                                      |
--------------------------------------+--------------------------------------
                                      |
4B 8 4 8                              |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-11
2. Obtaining 4B 8 4 8                 | RB2-11
                                      |
--------------------------------------+--------------------------------------
                                      |
PkMnaPkMnfPkMnk                       |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-12
2. Obtaining PkMnaPkMnfPkMnk          | RB2-12
                                      |
--------------------------------------+--------------------------------------
                                      |
D8                                    |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-13
2. Obtaining D8                       | Y2-13
                                      |
--------------------------------------+--------------------------------------
                                      |
a                                     |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-14
2. Obtaining a (#1)                   | RB2-14
3. Obtaining a (#2)                   | RB3-14
                                      |
--------------------------------------+--------------------------------------
                                      |
44Hy                                  |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-15
2. Obtaining 44Hy                     | Y2-15
                                      |
--------------------------------------+--------------------------------------
                                      |
Q                                     |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-16
2. Obtaining Q                        | Y2-16
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u Chiisai-u Male              |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-17
2. Obtaining Chiisai-u Chiisai-u Male | Y2-17
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitchy Nidorino (Glitcherino)        |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-18
2. Obtaining Glitchy Nidorino         | RB2-18
                                      |
--------------------------------------+--------------------------------------
                                      |
Charizard 'M                          |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-19
2. Obtaining Charizard 'M (#1)        | RB2-19
3. Obtaining Charizard 'M (#2)        | RB3-19
                                      |
--------------------------------------+--------------------------------------
                                      |
G'mp                                  |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-20
2. Obtaining G'mp                     | RB2-20
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u A                           |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-21
2. Obtaining Chiisai-u A              | Y2-21
                                      |
--------------------------------------+--------------------------------------
                                      |
h Poké                                |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-22
2. Obtaining h Poké                   | RB2-22
                                      |
--------------------------------------+--------------------------------------
                                      |
Z4                                    |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-23
2. Obtaining Z4                       | Y2-23
                                      |
--------------------------------------+--------------------------------------
                                      |
LM4                                   |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-24
2. Obtaining LM4                      | RB2-24
                                      |
--------------------------------------+--------------------------------------
                                      |
p T                                   |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-25
2. Obtaining p T                      | RB2-25
                                      |
--------------------------------------+--------------------------------------
                                      |
Glitchy Charizard                     |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-26
2. Obtaining Glitchy Charizard        | Y2-26
                                      |
--------------------------------------+--------------------------------------
                                      |
PC4SH                                 |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-27
2. Obtaining PC4SH                    | RB2-27
                                      |
--------------------------------------+--------------------------------------
                                      |
CA                                    |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-28
2. Obtaining CA                       | Y2-28
                                      |
--------------------------------------+--------------------------------------
                                      |
PkMn                                  |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-29
2. Obtaining PkMn                     | RB2-29
                                      |
--------------------------------------+--------------------------------------
                                      |
4. .                                  |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-30
2. Obtaining 4. .                     | Y2-30
                                      |
--------------------------------------+--------------------------------------
                                      |
PokéWTrainer                          |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-31
2. Obtaining PokéWTrainer             | RB2-31
                                      |
--------------------------------------+--------------------------------------
                                      |
X Chiisai-u - xChiisai-u,             |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-32
2. Obtaining X Chiisai-u - xChiisai-u,| Y2-32
                                      |
--------------------------------------+--------------------------------------
                                      |
Chiisai-u                             |
                                      |
[Red/Blue]                            |
1. Basic Data                         | RB1-33
2. Obtaining Chiisai-u                | RB2-33
                                      |
--------------------------------------+--------------------------------------
                                      |
[Female symbol]                       |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-34
2. Obtaining (Female symbol)          | Y2-34
                                      |
--------------------------------------+--------------------------------------
                                      |
B                                     |
                                      |
[Yellow]                              |
1. Basic Data                         | Y1-35
2. Obtaining B                        | Y2-35
                                      |
--------------------------------------+--------------------------------------
                                      |
Unobtainables                         | UNOBT
                                      |
In Red/Blue                           | Red/Blue
In Yellow                             | Yellow
______________________________________|______________________________________

_____________________________________________________________________________
Gltich Types
--------------------------------------|--------------------------------------
0. Quick Note                         | T0
1. ?                                  | T1
2. /6!2?2 A                           | T2
3. ,K Pk<name of player>xX            | T3
4. 8 8 9 5                            | T4
5. 99||9                              | T5
6. Bird                               | T6
7. CoolTrainer                        | T7
8. Glitch                             | T8
9. GGQRRROO ROCKET                    | T9
10. IIIItoto                          | T10
11. Pokémaniac                        | T11
12. Qi JT<name of player>? Poké       | T12
    BB<name of Pokémon> de W N        | T13
13. x v zA                            | T14
14. <Name of last Trainer battled>    | T15
______________________________________|______________________________________

_____________________________________________________________________________
First Generation Glitches
--------------------------------------|--------------------------------------
1. Cut Glitch                         | RBY1
2. Glitch City                        | RBY2
3. Glitch Trainers                    | RBY3
4. Mew Glitch                         | RBY4
5. Old Man Glitch                     | RBY5
6. ZZAZZ Glitch                       | RBY6
7. Man on Cinnabar Gym Roof           | RBY7
8. Prevented Progress (Japan R/G)     | RBY8
9. Invisible PC                       | RBY9
10. Statue Fishing                    | RBY10
11. Quick Lv. 100 (Yellow)            | RBY11
12. Stuck in Wall                     | RBY12
13. Dokokashira Door Glitch           | RBY13
14. TMTrainer Effect                  | RBY14
15. EXP. Underflow                    | RBY15
16. Ghost Marowak Glitch              | RBY16
17. Ghost Glitch                      | RBY17
18. Cycling Road Glitch               | RBY18
19. Cable Club Room Escape Glitches   | RBY19
______________________________________|______________________________________


1. Intro*************************PKMN1***************************************
Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo,
a seemingly weird disease that makes everyone want to get it. Well, I guess
you just came to the right place.

Well, now it is the Glitch Pokémon guide now.

2. Legal Stuff*************************PKMN2*********************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2009-2012 Daniel Chaviers (AKA KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards.

O---------------------------------O    O------------------------------------O
|    Allowed sites for my FAQs    |    |        Forever-Banned Sites        |
O---------------------------------O    O------------------------------------O
|   GameFAQs (www.gamefaqs.com)   |    |      CheatCC (www.cheatcc.com)     |
|  Neoseeker (www.neoseeker.com)  |    |       www.cheat-database.com       |
|SuperCheats (www.supercheats.com)|    |  Cheat Index (www.cheatindex.com)  |
|                                 |    | Cheat Search (www.cheatsearch.com) |
|                                 |    |    www.panstudio.com/cheatstop     |
|                                 |    | Game Express (www.gameexpress.com) |
|                                 |    |             Mega Games             |
|                                 |    |  Cheats Guru (www.cheatsguru.com)  |
O---------------------------------O    O------------------------------------O

3. Version History*************************PKMN3*****************************
[While it was offically named MissingNo FAQ]
v1.00 - My methods entered, basic guide finished.  2:50 PM 12/22/2009
v1.10 - Found level up stats, displayed method.  2:30 PM 12/31/2009
v2.00 - Holy ****! Many new methods for many games!  7:50 PM 1/13/2010
v3.00 - More games, more methods, more data. Whooooo!  4:56 PM 1/14/2010


[While it was offically named Glitch Pokémon FAQ]
v3.10 - More Pokémon, as I am now extending this.  5:05 PM 1/16/2010
v3.20 - As before, about a dozen more Pokémon; minor errors corrected.
        7:32 PM 1/17/2010
v3.30 - More Pokémon, about seven. Re-edited evolutions of 7g.  
        8:14 PM 1/18/2010
v3.40 - As before. Corrected some stuff and copyright.  8:48 PM 1/23/2010
v3.50 - Yes! All glitch Pokémon found and documented. Next up, glitches!
        Then the e-mail service. Also major re-editing on evolutionary
        chains.  4:19 PM 1/24/2010
v3.51 - Yawn.... Slow day. Just glitch types.  5:22 PM 1/25/2010
Final - Okay, I'm done. All glitches, glitch types and Pokémon, and I've
        started up the e-mail service. The mail will be added in later
        updates, but I'm done with this basic part of this FAQ.
        7:00 PM 1/27/2010
      - Forgot some GameShark codes. Whoops!  5:11 PM 2/8/2010
      - A bit on - and Bad EGG. A few more glitches.  1:56 PM 2/21/2010
      - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad
        EGG.  5:02 PM 3/4/2010
      - Experiment conducted and successful. Mild edition on Gen. III
        MissingNo (?).  5:29 PM 3/6/2010


[After FAQ division]
Re-Final - Divided up FAQ for each individual generation.  5:49 PM 3/29/2010
         - A couple more glitches.  2:05 PM 4/18/2010
         - Changed intro ASCII and Legal.  9:13 PM 9/28/2011
         - Some more glitches.  5:26 PM 10/22/2011
         - Edit for readability.  10:31 PM 12/6/2011

4. Contact Info*************************PKMN4********************************
Should you have a submission, a question, or something, e-mail me at
keyblade999.faqs@gmail.com.

5. Wanted Info*************************PKMN5*********************************
~ Nothing at the moment, aside additional submissions.

6. Credits*************************PKMN6*************************************
MadCatz: the GameShark
Those who are hosting this.
Bulbapedia for shining new light on this and other glitched Pokémon.
You for reading this.

7. Guide Format*****************************PKMN7****************************
*** divide sections.

~~~
~~~
~~~ divide games.

>>>
>>>
>>> divide glitched Pokémon.

/// divide major portions with large blank space.



















/////////////////////////////////////////////////////////////////////////////
Glitch Pokémon
/////////////////////////////////////////////////////////////////////////////

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___  __   __  ___         __          __
|\  /|  |  (__  (__   |  |\  |  /    |\  |  /  \
| \/ |  |     \    \  |  | \ | |  __ | \ | |    |
|    | _|_ ___/ ___/ _|_ |  \|  \__/ |  \|  \__/  []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data***********************RB1**************************************
(As shown in Pokédex)
        MISSINGNO.
        ???
        HT 10'0"
No. 000 WT 3507.2 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

MissingNo's Type:
Red/Blue:                     Yellow:
Bird (yes BIRD)               Normal
Normal                        999

Red/Blue Base Stats           Yellow Base Stats
HP     :  33                  HP     :  178
Attack :  136                 Attack :  19
Defense:  0                   Defense:  11
Special:  6                   Special:  23
Speed  :  29                  Speed  :  0

Resistances:
Same as if MissingNo is a Normal type.

Red/Blue Learnset             Yellow Learnset
Water Gun (start)             Pay Day (start)
Water Gun (start)             Bind (start)
Sky Attack (start)            Water Gun (start)
Pound (Lv. 136)

TM/HM Info
TM    Move          Type      Pwr.  Acc. PP  
TM01  Mega Punch    Normal    80    85%  20  
TM02  Razor Wind    Normal    80   100%  10  
TM03  Swords Dance  Normal    —      —%  30  
TM05  Mega Kick     Normal    100   75%  5  
TM06  Toxic         Poison    —     85%  10  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal    120  100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice       120   70%  5  
TM17  Submission    Fighting  80    80%  25  
TM19  Seismic Toss  Fighting  —    100%  20  
TM20  Rage          Normal    20   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground    —     30%  5  
TM29  Psychic       Psychic   90   100%  10  
TM30  Teleport      Psychic   —      —%  20  
TM43  Sky Attack    Flying    140   90%  5  
TM44  Rest          Psychic   —      —%  10  
TM45  Thunder Wave  Electric  —    100%  20  
TM49  Tri Attack    Normal    80   100%  10  
TM50  Substitute    Normal    —      —%  10  
HM01  Cut           Normal    50    95%  30  
HM02  Fly           Flying    70    95%  15 

Evolution:
MissingNo ---> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining the Normal Form (#1)*******************************RB2**********
Requirements:
A Pokémon that knows Fly (assuming the player has the badge to use it).
A Pokémon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v is the character in the
third, fifth, or seventh slot of the player's chosen name. 

3. Obtaining the Normal Form (#2)*****************************RB3************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86,
87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161,
162, 172, 174, 175 or 181.

4. Getting Kabutops Fossil Form (#1)************************RB4**************
Requirements:
A Pokémon that knows Fly (assuming the player has the badge to use it).
A Pokémon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If w is the character in the third, fifth, or seventh slot of the player's
chosen name. 

5. Getting Kabutops Fossil Form (#2)************************RB5**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 182.

6. Getting Aerodactyl Fossil Form (#1)*********************RB6***************
Requirements:
A Pokémon that knows Fly (assuming the player has the badge to use it).
A Pokémon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If x is the character in the third, fifth, or seventh slot of the player's
chosen name. 
 
7. Getting Aerodactyl Fossil Form (#2)***********************RB7*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 183.

8. Getting Yellow Version's Form*****************************RB8*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch on Yellow
with a special stat of 31, 32, 61, 62, 63, 67, 68, 69 or 86. 

9. Trade to Yellow from Red/Blue*****************************RB9*************
Missingno. can be traded from Red and Blue into Pokémon Yellow, but cannot
be traded forward through the Time Capsule into Pokémon Gold, Silver, and
Crystal. In Yellow, Missingno. levels down to level 1 if it gains any
experience, and cannot grow any higher. The only way to use a Missingno. at
a different level in battle is to use a link cable to battle between two
games. 

10. Getting Ghost Form (#1)****************************RB10******************
Requirements:
A Pokémon that knows Fly (assuming the player has the badge to use it).
A Pokémon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
If y is the character in the third, fifth, or seventh slot of the player's
chosen name.

11. Getting Ghost Form (#2)****************************RB11******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For this form of MissingNo, this form appears through the Mew glitch with a
special stat of 184.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __
 |  \
 |__/
_|_
_|_
 |           Name will be shown as $ in FAQ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*****************************RB1-2******************************
(As shown in Pokédex (simulated by known format))
        $
        
        HT ?'?"
No. 174 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

$'s Type:
Red/Blue:                     Yellow:
Fighting                      Fighting

Base Stats:
HP     :  30
Attack :  182 
Defense:  32
Special:  54
Speed  :  2


Resistances:
Same as if $ is a fighting type.

Learnset:
Level  Move        Type    Pwr. Acc.  PP
Start  TM05        Glitch   —     —%  33  
Start  TM39        Poison  42     3%  21  
Start  BubbleBeam  Water   65   100%  20  
Start  Tackle      Normal  35    95%  35  


TM/HM Info:
TM    Move          Type      Pwr.    Acc.  PP  
TM05  Mega Kick     Normal    120      75%  5  
TM06  Toxic         Poison     —       85%  10  
TM07  Horn Drill    Normal    OHKO     30%  5  
TM10  Double-Edge   Normal    100     100%  15  
TM11  BubbleBeam    Water     65      100%  20  
TM17  Submission    Fighting  80       80%  25  
TM18  Counter       Fighting  Varies  100%  20  
TM19  Seismic Toss  Fighting  Varies  100%  20  
TM20  Rage          Normal    20      100%  20  
TM25  Thunder       Electric  100      70%  10  
TM27  Fissure       Ground     —       30%  5  
TM28  Dig           Ground    100     100%  10  
TM31  Mimic         Normal     —        —%  10  
TM32  Double Team   Normal     —        —%  15  
TM34  Bide          Normal     —        —%  10  
TM35  Metronome     Normal     —        —%  10  
TM39  Swift         Normal    60        —%  20  
TM40  Skull Bash    Normal    100      100%  15  
TM41  Softboiled    Psychic    —       100%  10  
TM43  Sky Attack    Flying    140       90%  5  
TM45  Thunder Wave  Electric   —       100%  20  
TM46  Psywave       Psychic    —        80%  15  
TM49  Tri Attack    Normal    80       100%  10  
HM04  Strength      Normal    80       100%  15 

Evolution:
Does not evolve.

Cool Stuff:
Has highest attack of any legal Pokémon (including Attack form Deoxys), but
the lowest speed of any legal Pokémon.

2. Obtaining $ *****************************RB2-2****************************
Trade the Pokémon ( I' from Yellow to Red/Blue.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     ___ /\
 /    |  \/
|     |
 \   _|_

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**************************Y1-3**********************************
(As shown in Pokédex (simulated by known format))
        ( I'
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Type:
Red/Blue:                     Yellow:
Flying                        Flying
Fire                          Fire

Base Stats:
HP     :  78
Attack :  84 
Defense:  78
Special:  85
Speed  :  100


Resistances:
Same as if ( I' is Fire/Flying.

Learnset:
Level  Move     Type    Pwr. Acc.  PP
Start  Scratch  Normal  40   100%  35  
Start  Growl    Normal  —    100%  40  
Start  Ember    Fire    40   100%  25  
Start  Leer     Normal  —    100%  30  
 


TM/HM Info:
Cannot learn via TM/HM.

Evolution:   
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $

2. Obtaining ( I' *************************Y2-3******************************
Obtain a 7g and level it up to level 209.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
___
  / _
 / / |
/  \_|
   \_|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data*********************************Y1-4***************************
(As shown in Pokédex (simulated by known format))
        7g
        
        HT ?'?"
No. 079 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Type:
Red/Blue:                     Yellow:
Water                         Water
Psychic                       Psychic

Base Stats:
Same as Slowpoke's.

Resistances:
Same as if 7g is Water/Psychic.

Learnset:
Level  Move       Type     Pwr. Acc.  PP
Start  Confusion  Psychic  50   100%  25  
22     TM29       Glitch    0     0%  0  
25     TM25       Glitch    0     0%  0 

TM/HM Info:
Level Move          Type     Pwr. Acc.  PP  
TM06  Toxic         Poison    —    85%  10  
TM08  Body Slam     Normal    85  100%  15  
TM10  Double-Edge   Normal   100  100%  15  
TM11  BubbleBeam    Water     65  100%  20  
TM12  Water Gun     Water     40  100%  25  
TM13  Ice Beam      Ice       95  100%  10  
TM14  Blizzard      Ice      120  89.5%  5  
TM16  Pay Day       Normal    40  100%  20  
TM20  Rage          Normal    20  100%  20  
TM26  Earthquake    Ground   100  100%  10  
TM27  Fissure       Ground    —    30%   5  
TM28  Dig           Ground   100  100%  10  
TM29  Psychic       Psychic   90  100%  10  
TM30  Teleport      Psychic   —     —%  20  
TM31  Mimic         Normal    —     —%  10  
TM32  Double Team   Normal    —     —%  15  
TM33  Reflect       Psychic   —     —%  20  
TM34  Bide          Normal    —     —%  10  
TM38  Fire Blast    Fire     120   85%   5  
TM39  Swift         Normal    60    —%  20  
TM40  Skull Bash    Normal   100  100%  15  
TM42  Dream Eater   Psychic  100  100%  15  
TM44  Rest          Psychic   —     —%  10  
TM45  Thunder Wave  Electric  —   100%  20  
TM46  Psywave       Psychic   -    80%  15  
TM49  Tri Attack    Normal   80   100%  10  
TM50  Substitute    Normal    —     —%  10  
HM03  Surf          Water    95   100%  15  
HM04  Strength      Normal   80   100%  15  
HM05  Flash         Normal    —    70%  20  


Evolution:
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $
   `<-> (Trade to RB) <--> LM4 ---> (Lv. 18) ---> Clefairy ---,
                               `--> (Lv. 18) ---> Nidoking   /
____________________________________________________________/
`---> (Moon Stone) ---> Clefable

2. Obtaining 7g**********************************Y2-4************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

For 7g, this form appears through the Mew glitch with a special stat of 198.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

/\
\/ |\  /|
   | \/ |
   |    |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*********************************RB1-5**************************
(As shown in Pokédex)
        'M
        (irreproducable symbols)
        HT 23'0"
No. 000 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

'M's Type:
Bird (yes BIRD)
Normal

Base Stats:
HP     :  33
Attack :  137
Defense:  0
Special:  29
Speed  :  6

Resistances:
Same as if 'M is a Normal type.

Learnset:
Water Gun (start)
Water Gun (start)
Sky Attack (start)
Pound (Lv. 136)

TM/HM Info:
TM    Move          Type      Pwr.  Acc. PP  
TM01  Mega Punch    Normal    80    85%  20  
TM02  Razor Wind    Normal    80   100%  10  
TM03  Swords Dance  Normal    —      —%  30  
TM05  Mega Kick     Normal    100   75%  5  
TM06  Toxic         Poison    —     85%  10  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal    120  100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice       120   70%  5  
TM17  Submission    Fighting  80    80%  25  
TM19  Seismic Toss  Fighting  —    100%  20  
TM20  Rage          Normal    20   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground    —     30%  5  
TM29  Psychic       Psychic   90   100%  10  
TM30  Teleport      Psychic   —      —%  20  
TM43  Sky Attack    Flying    140   90%  5  
TM44  Rest          Psychic   —      —%  10  
TM45  Thunder Wave  Electric  —    100%  20  
TM49  Tri Attack    Normal    80   100%  10  
HM01  Cut           Normal    50    95%  30  
HM02  Fly           Flying    70    95%  15 

Evolution:
   '<-> (trade to Yellow) <--> 3TrainerPoké
'M ---> (Lv. 1) ---> Kangaskhan
   `--> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining 'M *********************************RB2-5***********************
Requirements:
A Pokémon that knows Fly (assuming the player has the badge to use it).
A Pokémon that knows Surf (assuming the player has the badge to use it).
At least one of the item to be cloned (for the purposes of this explanation,
the article shall use a Rare Candy).
At least five other items in the bag.
Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name***; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

***
G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v is the character in the
third, fifth, or seventh slot of the player's chosen name. 





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
__  ___                       __          
  |  |  __  _  .  _   _   __ |  \  _  |   _
--|  | |   / | | | | /_\ |   |__/ / \ |/ /_\
__|  | |   \_| | | | \__ |   |    \_/ |\ \__

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data*******************************Y1-6*****************************
(As shown in Pokédex (simulated from known format))
        3TrainerPoké
         
        HT 23'2"
No. 176 WT 1031.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

3TrainerPoké's Type:
Glitch
Normal

Base Stats:
vary

Resistances:
Same as if it is a normal type.

Learnset:
Level  Move          Type      Pwr.  Acc.  PP  
Start  BubbleBeam    Water     65    100%  20  
Start  Poison Sting  Poison    15    100%  35  
Start  Comet Punch   Fighting  18     85%  15  
Start  Super Glitch  Glitch     —      —%  —  
70     Wing Attack   Flying    60    100%  35 

TM/HM Info:
Cannot use TM/HM.

Evolution:
             '<-> (trade to Yellow) <--> 'M
3TrainerPoké ---> (Lv. 1) ---> Kangaskhan
             `--> (Lv. 128) ---> Clefairy ---> (Moon Stone) ---> Clefable

2. Obtaining 3TrainerPoké****************************Y2-6********************
Trade a 'M from Red/Blue to Yellow.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    /|
   /_|
[]   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*************************RB1-7**********************************
(As shown in Pokédex (simulated from known format))
        .4
         
        HT ?'?"
No. 234 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

.4's Type:
Pokémaniac

Base Stats:
HP     :  179
Attack :  96
Defense:  209
Special:  21
Speed  :  96 

Resistances:
No resistances, weaknesses, or immunities.

Learnset:
Level  Move          Type      Pwr.  Acc. PP  
Start  Super Glitch  Glitch     —     —%  —  
Start  Agility       Psychic    —     —%  30  
Start  TM28          Bug        85   46%  54  
Start  Agility       Psychic    —     —%  30  
9      TM05          Glitch     —     —%  33  
19     Surf          Water      95  100%  15  
30     TM09          IIIItoto  255   33%  16  
44     TM34          Normal      0    9%  10  
61     Cut           Normal     50   95%  30  
62     Karate Chop   Normal     50  100%  20  
70     Flash         Normal     —   100%  20  
94     TM11          Normal      0    0%   0  
97     Super Glitch  Glitch     —     —%  —  
109    TM17          Glitch     13   17%   0  
123    TM05          Glitch     —     —%  21  
170    Super Glitch  Glitch     —     —%  —  
184    TM08          Glitch     30   17%  20  
184    TM34          Normal      0    9%  10  
195    Super Glitch  Glitch     —     —%  —  
205    Minimize      Normal     —     —%  20  
208    TM50          Glitch     56   28%  25  
225    TM01          Normal     37    0%   3  
234    Super Glitch  Glitch     —     —%  —  
240    TM29          Normal      0    0%   0  
255    TM50          Glitch     56   28%  25  
255    TM29          Normal      0    0%   0 


TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM02  Razor Wind    Normal     80  100%  10  
TM06  Toxic         Poison     —    85%  10  
TM07  Horn Drill    Normal     —    30%   5  
TM09  Take Down     Normal     90   85%  20  
TM15  Hyper Beam    Normal    150   90%   5  
TM18  Counter       Fighting   —   100%  20  
TM22  SolarBeam     Grass     120  100%  10  
TM23  Dragon Rage   Dragon     40  100%  10  
TM25  Thunder       Electric  120   70%  10  
TM31  Mimic         Normal     —     —%  10  
TM34  Bide          Normal     —     —%  10  
TM38  Fire Blast    Fire      120   85%   5  
TM39  Swift         Normal     60    —%  20  
TM42  Dream Eater   Psychic   100  100%  15  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    —     —%  10  
TM45  Thunder Wave  Electric   —   100%  20  
TM46  Psywave       Psychic    —    80%  15  
TM47  Explosion     Normal    170  100%   5  
TM50  Substitute    Normal     —     —%  10  
HM04  Strength      Normal     80  100%  15  
HM05  Flash         Normal     —   100%  20 

Evolution:   
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining .4*************************RB2-7********************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

.4 appears through the Mew glitch with a special stat of 194.





>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     __
 _  |  \ |  |\  /|  _   _
| \ |__/ |/ | \/ | | | | \
|_/ |    |\ |    | | | |_/
|                      |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-8**************************
(As shown in Pokédex (simulated from known format))
        pPkMnp
         
        HT ?'?"
No. 230 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

pPkMnp's Type:
?
Poison

Base Stats:
HP     :  2
Attack :  2
Defense:  104
Special:  1
Speed  :  3 

Resistances:
As if pPkMnp os a Poison type.

Learnset:
Level  Move          Type      Pwr.  Acc. PP  
Start  Leer          Normal     —   100%  30  
Start  Comet Punch   Normal     18   85%  15  
Start  DoubleSlap    Normal     15   85%  10  
Start  Thunder       Electric  120   70%  10  
6      Pay Day       Normal     40  100%  20  
16     TM07          Ghost     131   20%   0  
17     Psychic       Psychic    90  100%  10  
25     Pin Missile   Bug        14   85%  20  
33     TM34          Normal     —     9%  10  
34     Mimic         Normal     —   100%  10  
48     TM25          Normal     —     —%   0  
56     TM18          Flying      7   17%  46  
61     TM41          Glitch     71    —%   2  
62     TM50          Glitch     26   28%  25  
76     Night Shade   Ghost     ???  100%  15  
88     TM04          Water      —    18%  39  
95     Tackle        Normal     35   95%  35  
100    Super Glitch  Glitch     —     —%  —  
102    Defense Curl  Normal     —     —%  40  
132    Aurora Beam   Ice        65  100%  20  
133    Mimic         Normal     —   100%  10  
166    Poison Sting  Poison     15  100%  35  
201    Sludge        Poison     65  100%  20  
205    Fire Blast    Fire      120   85%   5  
207    Pound         Normal     40  100%  35  
215    TM03          Glitch      9   32%  57  
218    Bone Club     Ground     65   85%  20  
220    Supersonic    Normal     —    55%  20  
225    TM34          Normal     —     9%  10  
234    Sing          Normal     —    55%  15  
240    Super Glitch  Glitch     —     —%  —  
241    TM29          Normal     —     —%   0  
245    TM50          Glitch     26   28%  25  

TM/HM Info:
Cannot learn from TM/HM.

Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining pPkMnp (#1)*************************Y2-8************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

pPkMnp appears through the Mew glitch with a special stat of 194.

3. Obtaining pPkMnp (#2)**********************************Y3-8***************
Trade a .4 from Red/Blue to Yellow.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /|    /|
/_|   /_|
  |     |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data************************************Y1-9************************
(As shown in Pokédex (simulated from known format))
        4 4
         
        HT ?'?"
No. 191 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4 4's Type:
999
Normal

Base Stats:
Unknown.

Resistances:
As if 4 4 is a Normal type.

Learnset:
Level  Move                 Type     Pwr.  Acc.  PP  
Start  Whirlwind            Normal     —   100%  20  
Start  Blizzard             Ice       120   70%   5  
Start  Blizzard             Ice       120   70%   5  
Start  Meditate             Psychic    —     —%  40  
6      DoubleSlap           Normal     15   85%  10  
8      TM05                 Glitch     76   30%  21  
14     Ice Punch            Ice        75  100%  15  
24     Mega Punch           Normal     80   85%  20  
33     TM09                 IIIItoto  255   33%  16  
37     Pin Missile          Bug        14   85%  20  
40     DoubleSlap           Normal     15   85%  10  
42     TM24                 Glitch    118   31%   0  
47     TM50                 Glitch     56   28%  25  
48     Pound                Normal     40  100%  35  
55     Mega Punch           Normal     80   85%  20  
58     TM24                 Glitch    118   31%   0  
61     TM24                 Glitch    118   31%   0  
62     Ice Punch            Ice        75  100%  15  
64     Supersonic           Normal     —    55%  20  
71     Pin Missile          Bug        14   85%  20  
72     Pin Missile          Bug        14   85%  20  
97     Supersonic           Normal     —    55%  20  
0      Unknown glitch move  Unknown    —     —%  —  
144    Defense Curl         Normal     —     —%  40  
155    Leech Seed           Grass      90    —%  10  
157    Petal Dance          Grass      70  100%  20  
167    Horn Drill           Normal   OHKO   30%   5  
175    TM24                 Glitch    118   31%   0  
193    TM41                 x v zA     71    —%   2  
194    Tail Whip            Normal     —   100%  30  
201    Tackle               Normal     35   95%  35  
205    TM45                 8 8 9 5    18   31%  18  
208    TM24                 Glitch    118   31%   0  
211    Absorb               Grass      20  100%  20  
213    Super Glitch         Glitch     —     —%  —  
214    Super Glitch         Glitch     —     —%  —  
228    TM28                 Bug        85   46%  54  
230    TM01                 Normal     37    0%   3  
232    Horn Attack          Normal     65  100%  25  
234    Super Glitch         Glitch     —     —%  —  
236    Horn Attack          Normal     65  100%  25  
240    TM14                 Glitch     85   29%  29  
249    TM28                 Bug        85   46%  54  
250    TM01                 Normal     37    0%   3  
254    TM48                 Poison      0   26%  12  
255    TM55                 x v zA     97    0%   0 

TM/HM Info:
Cannot learn from TM/HM.

Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining 4 4 ******************************Y2-9**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

4 4 appears through the Mew glitch with a special stat of 191.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /\
|--|
|  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data****************************RB1-10******************************
(As shown in Pokédex (simulated from known format))
        A
         
        HT ?'?"
No. 250 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

A's Type:
Normal
Normal

Base Stats:
HP     :  37
Attack :  0
Defense:  40
Special:  19
Speed  :  178 


Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move          Type         Pwr. Acc.  PP  
Start  --            Cooltrainer   —     —%  13  
Start  Guillotine    Normal      OHKO   30%   5  
Start  Razor Wind    Normal        80  100%  10  
Start  Pay Day       Normal        40  100%  20  
7      TM34          Normal         0    9%  10  
8      Tackle        Normal        35   95%  35  
14     Gust          Normal        40  100%  35  
15     TM08          Glitch        30   17%  20  
16     TM50          Glitch        56   28%  25  
19     Razor Wind    Normal        80  100%  10  
20     TM16          Normal         0    0%   0  
24     Pay Day       Normal        40  100%  20  
31     Hydro Pump    Water        120   80%   5  
32     TM17          Glitch        13   17%   0  
33     Peck          Flying        35  100%  35  
34     Razor Wind    Normal        80  100%  10  
35     Mega Punch    Normal        80   85%  20  
40     Poison Sting  Poison        15  100%  35  
41     Fury Attack   Normal        15   85%  20  
42     Whirlwind     Normal        —   100%  20  
44     Reflect       Psychic       —     —%  30  
48     Transform     Normal        —     —%  10  
60     TM24          Glitch       118   13%   0  
103    TM40          Normal        10    —%  63  
114    Bite          Normal        60  100%  25  
115    Bite          Normal        60  100%  25  
124    TM24          Glitch       118   13%   0  
125    TM24          Glitch       118   13%   0  
126    Cut           Normal        50   95%  30  
133    TM08          Glitch        30   17%  20  
145    Swords Dance  Normal        —     —%  30  
167    HM05          Normal       102   38%   6  
175    TM24          Glitch       118   13%   0  
191    Bone Club     Ground        65   85%  20  
192    Defense Curl  Normal        —     —%  40  
198    Absorb        Grass         20  100%  25  
199    Sludge        Poison        65  100%  20  
200    Screech       Normal        —    85%  40  
201    Defense Curl  Normal        —     —%  40  
203    Reflect       Psychic       —     —%  30  
204    Sludge        Poison        65  100%  20  
205    Screech       Normal        —    85%  40  
206    Defense Curl  Normal        —     —%  40  
209    Reflect       Psychic       —     —%  30  
216    TM54          Normal         2    8%  62  
224    Super Glitch  Glitch        —     —%  —  
230    Comet Punch   Normal        18   85%  15  
240    TM04          Water          0   18%  39  
248    Super Glitch  Glitch        —     —%  —  
249    TM40          Normal        10    —%  63  
254    Slam          Normal        80   75%  20  

TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM11  BubbleBeam    Water      65  100%  20  
TM13  Ice Beam      Ice        95  100%  10  
TM18  Counter       Fighting   —   100%  20  
TM19  Seismic Toss  Fighting   —   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground     —    30%   5  
TM29  Psychic       Psychic    90  100%  10  
TM30  Teleport      Psychic    —     —%  20  
TM34  Bide          Normal     —     —%  10  
TM35  Metronome     Normal     —     —%  10  
TM41  Softboiled    Normal     —     —%  10  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    —     —%  10  
TM46  Psywave       Psychic    —    80%  15  
TM48  Rock Slide    Rock       75   90%  10  
TM50  Substitute    Normal     —     —%  10 


Evolution:
A <--> (Trade to Yellow) <--> 4 4 ---> (Lv. 240) ---> pPkMnp-----,
________________________________________________________________/
`---> (Lv. 205) ---> Snorlax

2. Obtaining A*********************************RB2-10************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

A appears through the Mew glitch with a special stat of 191.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      __     __           __
  /| |  )   |  |    /|   |  |
 /_| |-<    |--|   /_|   |--|
   | |__)   |__|     |   |__|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*********************RB1-11*************************************
(As shown in Pokédex (simulated from known format))
        4B 8 4 8
         
        HT ?'?"
No. 062 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4B 8 4 8's Type:
Water
Fighting

Base Stats:
HP     :  90
Attack :  85
Defense:  95
Special:  70
Speed  :  70 


Resistances:
As if 4B 8 4 8 is a Water/Fighting type.

Learnset:
Level  Move         Type     Pwr. Acc.  PP  
Start  Hypnosis     Psychic   —    60%  20  
Start  Water Gun    Water     40  100%  25  
Start  DoubleSlap   Normal    15   85%  10  
Start  Body Slam    Normal    85  100%  15  
24     Swift        Normal    60    —%  20  
36     Amnesia      Psychic   —     —%  20  
66     Double Kick  Fighting  30  100%  30  
90     Sand-Attack  Normal    —   100%  15  
126    Swift        Normal    60    —%  20 

TM/HM Info:
Cannot learn via TM/HM.


Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
_________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining 4B 8 4 8 *******************************RB2-11******************
It is a difficult process to obtain 4B 8 4 8. The player must first obtain a
Machoke of a level higher than 100 through the Mew Glitch, then use Rare
Candies to level it to or past level 234 to evolve it into a D8, then trade
it to Red and Blue where it will become a PkMnaPkMnfPkMnk. PkMnaPkMnfPkMnk
must then be evolved at level 80 into a 4B 8 4 8.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __                     __                  _   __
|  \ |  |\  /|  _   _  |  \ |  |\  /|  _   |   |  \ |  |\  /|  _  |
|__/ |/ | \/ | | | / | |__/ |/ | \/ | | | -+-  |__/ |/ | \/ | | | |/
|    |\ |    | | | \_| |    |\ |    | | |  |   |    |\ |    | | | |\

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*****************************RB1-12*****************************
(As shown in Pokédex (simulated from known format))
        PkMnaPkMnfPkMnk
         
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PkMnaPkMnfPkMnk's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 


Resistances:
As if PkMnaPkMnfPkMnk is a Normal/Ground type.

Learnset:
Level  Move           Type     Pwr.  Acc.  PP  
Start  Barrage        Normal     15   85%  20  
Start  Clamp          Water      35   75%  10  
Start  Leech Life     Bug        20  100%  15  
Start  Hi Jump Kick   Fighting  100   90%  20  
6      Sand-Attack    Ground     —   100%  15  
7      Tackle         Normal     35   95%  35  
15     Pay Day        Normal     40  100%  20  
18     Pay Day        Normal     40  100%  20  
24     Super Glitch   Glitch     —     —%  —  
28     Tackle         Normal     35   95%  35  
31     ThunderPunch   Electric   75  100%  10  
32     TM05           Glitch     76   30%  33  
33     Disable        Normal     —    55%  20  
35     ViceGrip       Normal     55  100%  30  
36     Pay Day        Normal     40  100%  20  
38     TM09           IIIItoto  255   33%  16  
40     Mega Punch     Normal     80   85%  20  
41     Take Down      Normal     90   85%  20  
44     TM15           Normal     —     —%   9  
45     TM15           Normal     —     —%   9  
46     TM15           Normal     —     —%   9  
48     TM15           Normal     —     —%   9  
51     TM50           Glitch     26   28%  25  
53     Aurora Beam    Ice        65  100%  20  
54     TM15           Normal     —     —%   9  
55     TM03           Glitch      9   32%  57  
60     Fire Punch     Fire       75  100%  15  
61     Aurora Beam    Ice        65  100%  20  
62     DoubleSlap     Normal     15   85%  10  
69     TM05           Glitch     76   30%  33  
70     TM18           Flying      7   17%  46  
71     Horn Drill     Normal   OHKO   30%   5  
77     Pay Day        Normal     40  100%  20  
86     TM23           Glitch    255   33%   4  
87     Growl          Normal     —   100%  40  
90     TM53           Glitch    160   53%  30  
92     TM29           Normal     —     —%   0  
97     TM38           Glitch     91    0%   0  
98     Tackle         Normal     35   95%  35  
100    Pay Day        Normal     40  100%  20  
107    TM05           Glitch     76   30%  33  
125    Light Screen   Psychic    —     —%  30  
126    Mega Drain     Grass      40  100%  15  
136    Recover        Psychic    —     —%  10  
139    Low Kick       Fighting   50  100%  20  
140    Super Glitch   Glitch     —     —%  —  
158    Super Glitch   Glitch     —     —%  —  
175    TM34           Normal     —     9%  10  
181    Mega Punch     Normal     80   85%  20  
194    Bite           Normal     60  100%  25  
195    TM14           Glitch     85   29%  29  
196    Hyper Fang     Normal     80   90%  15  
197    TM07           Ghost     131   20%   0  
202    TM35           Ghost     195    2%   0  
203    Strength       Normal     80  100%  15  
204    TM31           Poison     15   31%  40  
205    Drill Peck     Flying     80  100%  20  
207    TM05           Glitch     76   30%  33  
209    Tackle         Normal     35   95%  35  
214    Flamethrower   Fire       95  100%  15  
215    Flamethrower   Fire      120   85%   5  
230    Double Kick    Fighting   30  100%  30  
234    Psybeam        Psychic    65  100%  20  
250    Disable        Normal     —    55%  20  
253    Supersonic     Normal     —    55%  20  
255    TM34           Normal     —     9%  10 


TM/HM Info:  
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        —     —%  15  
TM33  Reflect       Psychic       —     —%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
 ________________________________________________________________________/
 `--> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

Cool Stuff:
PkMnaPkMnfPkMnk has the highest base stat total of any Pokémon, real or not,
even Arceus. Arceus lost by 68 points. PkMnaPkMnfPkMnk has the highest base
Attack of any Generation I Pokémon.

2. Obtaining PkMnaPkMnfPkMnk*****************************RB2-12**************
It is a difficult process to obtain PkMnaPkMnfPkMnk. The player must first
obtain a Machoke of a level higher than 100 through the Mew Glitch, then use
Rare Candies to level it to or past level 234 to evolve it into a Glitch
(D8), then trade it to Red and Blue where it will become a PkMnaPkMnfPkMnk. 




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
     __
|\  |  |
| \ |--|
|_/ |__|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data******************************Y1-13*****************************
(As shown in Pokédex (simulated from known format))
        D8
         
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

D8's Type:
Normal
Normal

Base Stats:
HP     :  134
Attack :  139
Defense:  132
Special:  80
Speed  :  145 


Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Unknown.

TM/HM Info:  
Unknown.

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <-->PkMnaPkMnfPkMnk ---,
_________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining D8************************************Y2-13*********************
It is a difficult process to obtain D8. The player must first obtain a
Machoke of a level higher than 100 through the Mew Glitch, then use
Rare Candies to level it to or past level 234 to evolve it into a Glitch
(D8).




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 _
/ |
\_|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data**********************************RB1-14************************
(As shown in Pokédex (simulated from known format))
        a
         
        HT 23'0"
No. 061 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

a's Type:
Water

Base Stats:
HP     :  65
Attack :  65
Defense:  65
Special:  50
Speed  :  90 


Resistances:
As if a is a Water type.

Learnset:
Level  Move          Type    Pwr.  Acc.  PP  
Start  Bubble        Water     20  100%  30  
Start  Hypnosis      Psychic   —    60%  20  
Start  Water Gun     Water     40  100%  25  
2      Horn Drill    Normal  OHKO   30%   5  
3      TM34          Normal     0    9%  10  
4      Selfdestruct  Normal   200  100%   5  
5      Tackle        Normal    35   95%  35  
8      Horn Drill    Normal  OHKO   30%   5  
9      TM50          Glitch    56   28%  25  
14     Pay Day       Normal    40  100%  20  
24     Karate Chop   Normal    50  100%  25  
31     Horn Drill    Normal  OHKO   30%   5  
32     Mega Punch    Normal    80   85%  20  
33     Egg Bomb      Normal   100   75%  10  
40     Mega Kick     Normal   120   75%   5  
43     Super Glitch  Glitch    —     —%  —  
53     TM25          Normal     0    0%   0  
56     Mega Punch    Normal    80   85%  20  
62     TM10          Normal    74   31%   0  
71     Lick          Ghost     20  100%  30  
88     Double Kick   Fighting  30  100%  30  
91     TM11          Normal     0    0%   0  
119    String Shot   Bug       —    95%  40  
120    TM29          Normal     0    0%   0  
121    Super Glitch  Glitch    —     —%  —  
123    Horn Drill    Normal  OHKO   30%   5  
133    Wrap          Normal    15   85%  20  
175    TM34          Normal     0    9%  10  
184    TM24          Glitch   118   31%   0  
185    TM50          Glitch    56   28%  25  
187    Horn Drill    Normal  OHKO   30%   5  
192    Double Kick   Fighting  30  100%  30  
193    Razor Wind    Normal    80  100%  10  
195    Super Glitch  Glitch    —     —%  —  
200    Egg Bomb      Normal   100   75%  10  
205    TM24          Glitch   118   31%   0  
213    TM02          Glitch    15   51%  11  
224    Razor Wind    Normal    80  100%  10  
234    TM40          Normal    10    —%  63  
238    Super Glitch  Glitch    —     —%  —  
239    Super Glitch  Glitch    —     —%  —  
240    Super Glitch  Glitch    —     —%  —  
250    TM02          Glitch    15   51%  11  
254    Karate Chop   Normal    50  100%  25  
255    Horn Drill    Normal  OHKO   30%   5 

TM/HM Info:  
TM    Move          Type     Pwr.  Acc.  PP  
TM01  Mega Punch    Normal    80    85%  20  
TM05  Mega Kick     Normal   120    75%   5  
TM06  Toxic         Poison    —     85%  10  
TM08  Body Slam     Normal    85   100%  15  
TM09  Take Down     Normal    90    85%  20  
TM10  Double-Edge   Normal   100   100%  15  
TM11  BubbleBeam    Water     65   100%  20  
TM12  Water Gun     Water     40   100%  25  
TM13  Ice Beam      Ice       95   100%  10  
TM14  Blizzard      Ice      120  89.5%   5  
TM17  Submission    Fighting  80    80%  25  
TM18  Counter       Fighting  —    100%  20  
TM19  Seismic Toss  Fighting  —    100%  20  
TM20  Rage          Normal    20   100%  20  
TM26  Earthquake    Ground   100   100%  10  
TM27  Fissure       Ground    —     30%   5  
TM29  Psychic       Psychic   90   100%  10  
TM31  Mimic         Normal    —      —%  10  
TM32  Double Team   Normal    —      —%  15  
TM34  Bide          Normal    —      —%  10  
TM35  Metronome     Normal    —      —%  10  
TM40  Skull Bash    Normal   100   100%  15  
TM44  Rest          Psychic   —      —%  10  
TM46  Psywave       Psychic   —     80%  15  
TM50  Substitute    Normal    —      —%  10  
HM03  Surf          Water     95   100%  15  
HM04  Strength      Normal    80   100%  15 


Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining a (#1)***************************RB1-14*************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

a appears through the Mew glitch with a special stat of 192.

3. Obtaining a**************************************RB3-14*******************
Trade 44Hy from Yellow to Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /|  /| |  |
/_| /_| |--| \  /
  |   | |  |  \/
              /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data****************************Y1-15*******************************
(As shown in Pokédex (simulated from known format))
        44Hy
         
        HT 23'2"
No. 080 WT 1031.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

44Hy's Type:
Water
Psychic

Base Stats:
HP     :  95
Attack :  75
Defense:  110
Special:  100
Speed  :  30 


Resistances:
As if 44Hy is a Water/Psychic type.

Learnset:
Level  Move          Type     Pwr. Acc.  PP  
Start  Confusion     Psychic   50  100%  25  
Start  Disable       Normal    —    80%  20  
Start  Headbutt      Normal    70  100%  15  
8      TM05          Glitch    76   30%  21  
15     Softboiled    Normal    —     —%  10  
16     Take Down     Normal    85   90%  20  
22     Aurora Beam   Ice       65  100%  20  
33     Hi Jump Kick  Fighting  90  100%  20  
36     Double Kick   Fighting  30  100%  30  
37     TM34          Glitch     0    9%  10  
40     DoubleSlap    Normal    15   85%  10  
60     TM34          Glitch     0    9%  10  
63     Thrash        Normal    90  100%  20  
71     Poison Gas    Poison    —    55%  40  
79     Poison Sting  Normal    15  100%  35 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining 44Hy*******************************Y2-15************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

44Hy appears through the Mew glitch with a special stat of 192.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___
 /   \
|     |
 \__\/
     \

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data*********************************Y1-16**************************
(As shown in Pokédex (simulated from known format))
        Q
         
        HT ?'?"
No. 121 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Q's Type:
Water
Psychic

Base Stats:
Unknown.

Resistances:
As if Q is a Water/Psychic type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Tackle        Normal     35   95%  35  
Start  Water Gun     Water      40  100%  25  
Start  Harden        Normal     —     —%  30  
9      Super Glitch  Glitch     —     —%  —  
12     Mega Punch    Normal     80   85%  20  
23     Skull Bash    Normal    100  100%  15  
29     TM09          IIIItoto  255   33%  16  
32     TM50          Glitch     56   28%  25  
45     Pound         Normal     40  100%  35  
61     Tackle        Normal     35   95%  35  
62     Ice Beam      Ice        95  100%  10  
128    Leech Life    Bug        20  100%  35  
130    Constrict     Normal     10  100%  35  
136    Petal Dance   Grass      90  100%  20  
140    Roar          Normal     —   100%  20  
184    TM45          Glitch     18   31%  18  
194    Bone Club     Ground     65   85%  20  
195    Wrap          Normal     15   85%  20  
201    Wing Attack   Flying     60  100%  35  
224    Super Glitch  Glitch     —     —%  —  
229    TM40          Normal     10    —%  63  
234    Super Glitch  Glitch     —     —%  —  
238    Mirror Move   Flying     —     —%  20  
248    TM55          Glitch     97    —%   0 


TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Q*****************Y2-16*****************************************
Either evolve a 44Hy or trade a Charizard 'M from Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                  
 __|__   __|__  /|\
|     / |     /  |
     /       /  /Ż\
    /       /   \_/

English: Chiisai-u Chiisai-u Male

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-17*************************
(As shown in Pokédex (simulated from known format))
        Chiisai-u Chiisai-u Male
         
        HT ?'?"
No. 126 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u Chiisai-u Male's Type:
Fire

Base Stats:
HP     :  65
Attack :  95
Defense:  57
Special:  100
Speed  :  93

Resistances:
As if Chiisai-u Chiisai-u Male is a Fire type.

Learnset:
Level  Move         Type  Pwr.  Acc.  PP  
Start  Ember        Fire    40  100%  25  
3      ViceGrip     Normal  55  100%  30  
14     Wing Attack  Flying  60  100%  35  
45     TM13         Ice     30    2%  10  
111    TM50         Glitch  56   28%  25  
255    TM50         Glitch  56   28%  25  
 
TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Chiisai-u Chiisai-u Male************************Y2-17***********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

This Pokémon appears through the Mew glitch with a special stat of 250.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __             |                 ___       __    __  ___         __
 /    | . _|_  _ |_          |\  |  |  |\   /  \  |  \  |  |\  |  /  \
|  __ | |  |  /  | | \  /    | \ |  |  | \ |    | |__/  |  | \ | |    |
 \__/ | |  |  \_ | |  \/     |  \| _|_ |_/  \__/  |  \ _|_ |  \|  \__/
                      /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data********************RB1-18**************************************
(As shown in Pokédex (simulated from known format))
        Nidorino
        Poison Pin Pokémon
        HT ?'?"
No. 033 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Glitchy Nidorino's Type:
Poison

Base Stats:
HP     :  61
Attack :  72
Defense:  57
Special:  55
Speed  :  65

Resistances:
As if Glitchy Nidorino is a Poison type.

Learnset:
Level  Move          Type     Pwr. Acc.  PP  
Start  Leer          Normal    —   100%  30  
Start  Tackle        Normal    35   95%  35  
Start  Horn Attack   Normal    65  100%  25  
8      Absorb        Grass     20  100%  25  
9      Bone Club     Ground    65   85%  20  
22     Super Glitch  Glitch    —     —%  —  
25     Razor Wind    Normal    80  100%  10  
32     TM42          Normal   102   46%  34  
36     TM13          Ice       30    2%  10  
40     Swords Dance  Normal    —     —%  30  
70     TM50          Glitch    56   28%  25  
71     TM50          Glitch    56   28%  25  
79     TM34          Normal     0    9%  10  
94     TM11          Normal     0    0%   0  
95     TM11          Normal     0    0%   0  
96     TM11          Normal     0    0%   0  
97     TM11          Normal     0    0%   0  
98     TM11          Normal     0    0%   0  
103    Pay Day       Normal    40  100%  20  
111    TM50          Glitch    56   28%  25  
124    TM34          Normal     0    9%  10  
125    TM34          Normal     0    9%  10  
129    Sleep Powder  Grass     —    75%  15  
131    TM01          Normal    37    0%   3  
132    TM11          Normal     0    0%   0  
133    TM11          Normal     0    0%   0  
134    TM11          Normal     0    0%   0  
173    Ice Punch     Ice       75  100%  15  
184    Horn Drill    Normal  OHKO   30%   5  
195    Super Glitch  Glitch    —     —%  —  
203    Surf          Water     95  100%  15  
211    TM34          Normal     0    9%  10  
213    Super Glitch  Glitch    —     —%  —  
234    Hypnosis      Psychic   —    60%  20  
250    Thrash        Normal    90  100%  20  
254    TM55          Glitch    97    0%   0 
  
 
TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Glitchy Nidorino****************************RB2-18**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Glitchy Nidorino appears through the Mew glitch with a special stat of 250.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

  __            __  ___ ___       __       /\
 /   |  |  /\  |  \  |    /  /\  |  \ |\   \/|\  /|
|    |--| |--| |__/  |   /  |--| |__/ | \    | \/ |
 \__ |  | |  | |  \ _|_ /__ |  | |  \ |_/    |    |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data********************RB1-19*************************************
(As shown in Pokédex (simulated from known format))
        Charizard
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Charizard 'M's Type:
Fire
Flying

Base Stats:
HP     :  78
Attack :  84
Defense:  78
Special:  85
Speed  :  100

Resistances:
As if Charizard 'M is a Fire/Flying type.

Learnset:  
Level  Move          Type    Pwr.  Acc.  PP  
Start  Scratch       Normal    40  100%  35  
Start  Growl         Normal    —   100%  40  
Start  Ember         Fire      40  100%  25  
Start  Leer          Normal    —   100%  30  
9      Swords Dance  Normal    —     —%  30  
9      Slam          Normal    80   75%  20  
19     TM50          Glitch    —     —%  —  
28     Super Glitch  Glitch    —     —%  —  
30     TM09          IIIItoto  —     —%  —  
32     Aurora Beam   Ice       65  100%  20  
33     TM29          Normal    —     —%  —  
38     TM09          IIIItoto  —     —%  —  
40     Karate Chop   Normal    50  100%  25  
48     TM50          Glitch    —     —%  —  
62     Super Glitch  Glitch    —     —%  —  
99     TM09          IIIItoto  —     —%  —  
114    Fly           Flying    90   95%  15  
119    TM05          Glitch    —     —%  —  
126    Absorb        Grass     20  100%  25  
144    Absorb        Grass     20  100%  25  
145    TM07          Ghost     —     —%  —  
146    TM07          Ghost     —     —%  —  
148    TM07          Ghost     —     —%  —  
163    TM05          Glitch    —     —%  —  
167    Horn Drill    Normal  OHKO   30%   5  
185    TM07          Ghost     —     —%  —  
204    Tackle        Normal    35   95%  35  
205    Slam          Normal    80   75%  20  
207    Super Glitch  Glitch    —     —%  —  
209    TM45          Glitch    —     —%  —  
225    Pound         Normal    40  100%  35  
229    Tackle        Normal    35   95%  35  
234    Leech Seed    Grass     —    90%  10  
241    TM34          Normal    —     —%  —  
250    Flash         Normal    —   100%  20  
254    DoubleSlap    Normal    15   85%  10 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining Charizard 'M (#1)**************************RB2-19***************
Trade a Q from Yellow version.

3. Obtaining Charizard 'M (#2)***************************RB3-19**************
Trade a "bad clone" of ????? (G/S/C MissingNo) to Red/Blue.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___ /\
 /    \/ _ _   __
|  __   | | | |  \
 \__/   | | | |__/
              |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data***********************************RB1-20***********************
(As shown in Pokédex (simulated from known format))
        G'mp
        
        HT ?'?"
No. 040 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

G'mp's Type:
Normal

Base Stats:
HP     :  140
Attack :  70
Defense:  45
Special:  75
Speed  :  45

Resistances:
As if G'mp is a Normal type.

Learnset:  
Level  Move          Type  Pwr.  Acc. PP  
Start  Sing          Normal  —   55%  15  
Start  Disable       Normal  —   80%  20  
Start  Defense Curl  Normal  —    —%  40  
Start  DoubleSlap    Normal  15  85%  10 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
G'mp <--> (Trade to Yellow) <--> Chiisai-u A

2. Obtaining G'mp*****************************RB2-20*************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

G'mp appears through the Mew glitch with a special stat of 246.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 ___|__
|      /  /\
      /  |--|
     /   |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data***********************************Y1-21************************
(As shown in Pokédex (simulated from known format))
        Chiisai-u A
        
        HT ?'?"
No. 195 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u A's Type:
Normal

Base Stats:
HP     :  0
Attack :  48
Defense:  0
Special:  98
Speed  :  88

Resistances:
As if Chiisai-u A is a Normal type.

Learnset:  
Level  Move      Type    Pwr.  Acc.  PP  
Start  Teleport  Psychic  —      —%  20 

TM/HM Info:  
Cannot learn via TM/HM

Evolution:
G'mp <--> (Trade to Yellow) <--> Chiisai-u A

2. Obtaining Chiisai-u A**********************************Y2-21**************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Chiisai-u A appears through the Mew glitch with a special stat of 246.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
        __    __
|_     |  \  /  \  | /  _
| |    |__/ |    | |<  /_\
| |    |     \__/  | \ \__

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data************************************RB1-22**********************
(As shown in Pokédex (simulated from known format))
        h Poké
        
        HT 80'3"
No. 094 WT 6099.0 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

h Poké's Type:
Ghost
Poison

Base Stats:
HP     :  60
Attack :  65
Defense:  60
Special:  130
Speed  :  110

Resistances:
As if h Poké is a Ghost/Poison type.

Learnset:  
Level  Move          Type    Pwr. Acc.  PP  
Start  Lick          Ghost    20  100%  30  
Start  Confuse Ray   Ghost    —   100%  10  
Start  Night Shade   Ghost    —   100%  15  
8      HM02          Glitch  177    6%  29  
17     Conversion    Normal   —     —%  30  
104    Pound         Normal   40  100%  35  
175    TM24          Glitch  118   31%   0  
186    Tackle        Normal   35   95%  35  
195    Pound         Normal   40  100%  35  
205    Super Glitch  Glitch   —     —%  — 

TM/HM Info:  
TM    Move          Type     Pwr.  Acc.  PP  
TM01  Mega Punch    Normal     80   85%  20  
TM05  Mega Kick     Normal    120   75%   5  
TM06  Toxic         Poison     —    85%  10  
TM08  Body Slam     Normal     85  100%  15  
TM09  Take Down     Normal     90   85%  20  
TM10  Double-Edge   Normal    100  100%  15  
TM15  Hyper Beam    Normal    150   90%   5  
TM20  Rage          Normal     20  100%  20  
TM21  Mega Drain    Grass      40  100%  10  
TM24  Thunderbolt   Electric   95  100%  15  
TM25  Thunder       Electric  120   70%  10  
TM29  Psychic       Psychic    90  100%  10  
TM31  Mimic         Normal     —     —%  10  
TM32  Double Team   Normal     —     —%  15  
TM33  Reflect       Psychic    —     —%  20  
TM34  Bide          Normal     —     —%  10  
TM36  Selfdestruct  Normal    130  100%   5  
TM42  Dream Eater   Psychic   100  100%  15  
TM44  Rest          Psychic    —     —%  10  
TM46  Psywave       Psychic    —    80%  15  
TM47  Explosion     Normal    170  100%   5  
TM50  Substitute    Normal     —     —%  10  
HM04  Strength      Normal     80  100%  15  


Evolution:
h Poké ---> (Lv. 225) ---> Gloom ---> (Leaf Stone) ---> Vileplume
       `<-> (Trade to Yellow) <--> Z4 --> (Lv. 205) --> Squirtle --,
__________________________________________________________________/
`---> (Lv. 16) Wartortle ---> (Lv. 40) ---> Blastiose

Cool Stuff:
h Poké is the heaviest Pokémon at 3.0495 tons, around triple of Groundon's,
the heaviest non-glitch, weight.

2. Obtaining h Poké*******************************RB2-22*********************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

h Poké appears through the Mew glitch with a special stat of 195.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
___
  /  /|
 /  /_|
/__   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data*******************************************Y1-23****************
(As shown in Pokédex (simulated from known format))
        Z4
        
        HT 80'3"
No. 015 WT 6099.0 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Z4's Type:
Bug
Poison

Base Stats:
HP     :  65
Attack :  80
Defense:  40
Special:  45
Speed  :  75

Resistances:
As if Z4 is a Bug/Poison type.

Learnset:  
Level  Move          Type    Pwr.  Acc.  PP  
Start  Fury Attack   Normal    15   85%  20  
13     Horn Drill    Normal  OHKO   30%   5  
32     TM43          Normal    28    0%   3  
35     Super Glitch  Glitch    —     —%  —  
42     Super Glitch  Glitch    —     —%  —  
56     Body Slam     Normal    85  100%  15  
62     Pound         Normal    40  100%  35  
100    Horn Attack   Normal    65  100%  25  
128    Super Glitch  Glitch    —     —%  —  
175    Super Glitch  Glitch    —     —%  —  
182    Super Glitch  Glitch    —     —%  —  
250    TM01          Normal    37    0%   3 

TM/HM Info:  
Cannot learn via TM/HM.

Evolution:
h Poké ---> (Lv. 225) ---> Gloom ---> (Leaf Stone) ---> Vileplume
       `<-> (Trade to Yellow) <--> Z4 --> (Lv. 205) --> Squirtle --,
__________________________________________________________________/
`---> (Lv. 16) Wartortle ---> (Lv. 40) ---> Blastiose

2. Obtaining Z4*******************************Y2-23**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Z4 appears through the Mew glitch with a special stat of 195.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

|   |\  /|  /|
|   | \/ | /_|
|__ |    |   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data******************************RB1-24****************************
(As shown in Pokédex (simulated by known format))
        LM4
        
        HT 23'0"
No. 062 WT 880.6 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

LM4's Type:
Water
Fighting

Base Stats:
HP     :  90
Attack :  85
Defense:  95
Special:  70
Speed  :  70 

Resistances:
Same as if LM4 is Water/Fighting.

Learnset:
Level  Move          Type      Pwr. Acc.  PP  
Start  Hypnosis      Psychic    —    60%  20  
Start  Water Gun     Water      40  100%  25  
Start  DoubleSlap    Normal     15   85%  10  
Start  Body Slam     Normal     85  100%  15  
10     TM05          Glitch     —     —%  33  
14     Horn Attack   Normal     65  100%  25  
19     TM09          IIIItoto  255   33%  16  
21     Counter       Fighting   —   100%  25  
24     Super Glitch  Glitch     —     —%  —  
25     Quick Attack  Normal     40  100%  30  
27     TM50          Glitch     56   28%  25  
28     Aurora Beam   Ice        65  100%  20  
32     Mega Punch    Normal     80   85%  20  
33     Teleport      Psychic    —     —%  20  
34     Mega Kick     Normal    120   75%   5  
42     Hypnosis      Psychic    —    60%  20  
43     TM09          IIIItoto  255   33%  16  
55     Super Glitch  Glitch     —     —%  —  
56     Super Glitch  Glitch     —     —%  —  
59     TM04          Water       0   18%  39  
62     Waterfall     Water      80  100%  15  
68     PoisonPowder  Poison     —    75%  35  
71     Super Glitch  Glitch     —     —%  —  
77     TM25          Normal      0    0%   0  
79     ThunderPunch  Electric   75  100%  15  
84     Confusion     Psychic    50  100%  25  
85     Rolling Kick  Fighting   60   85%  15  
87     TM25          Normal      0    0%   0  
93     Pin Missile   Bug        14   85%  20  
96     Recover       Normal     —     —%  10  
102    Defense Curl  Normal     —     —%  40  
105    Sleep Powder  Grass      —    75%  15  
107    TM05          Glitch     —     —%  33  
117    Body Slam     Normal     85  100%  15  
120    TM25          Normal      0    0%   0  
127    TM34          Normal      0    9%  10  
134    Whirlwind     Glitch     —   100%  20  
137    Wing Attack   Flying     35  100%  35  
145    Cut           Normal     50   95%  30  
148    Fly           Flying     70   95%  15  
151    Vine Whip     Grass      35  100%  10  
152    Hydro Pump    Water     120   80%   5  
154    Pound         Normal     40  100%  35  
158    Slam          Normal     80   75%  20  
177    Wrap          Normal     15   85%  20  
180    TM30          Normal      0    0%  20  
184    Poison Sting  Poison     15  100%  35  
193    Pin Missile   Bug        14   85%  20  
195    Thunderbolt   Electric   95  100%  15  
196    TM05          Glitch     —     —%  33  
197    TM05          Glitch     —     —%  33  
202    Fury Swipes   Normal     18   80%  15  
203    TM25          Normal      0    0%   0  
204    Sleep Powder  Grass      —    75%  15  
205    Thunderbolt   Electric   95  100%  15  
209    TM40          Normal     10    —%  63  
213    TM33          Normal    119   47%  49  
225    Double Kick   Fighting   30  100%  30  
229    Quick Attack  Normal     40  100%  30  
230    Cut           Normal     50   95%  30  
234    Ice Beam      Ice        95  100%  10  
238    TM34          Normal      0    9%  10  
240    Super Glitch  Glitch     —     —%  —  
242    HM01          Glitch     81   35%   0  
254    Comet Punch   Normal     18   85%  15 


TM/HM Info:
Level  Move          Type     Pwr.  Acc.  PP  
TM01   Mega Punch    Normal    80    85%  20  
TM05   Mega Kick     Normal   120    75%   5  
TM06   Toxic         Poison    —     85%  10  
TM08   Body Slam     Normal    85   100%  15  
TM09   Take Down     Normal    90    85%  20  
TM10   Double-Edge   Normal   100   100%  15  
TM11   BubbleBeam    Water     65   100%  20  
TM12   Water Gun     Water     40   100%  25  
TM13   Ice Beam      Ice       95   100%  10  
TM14   Blizzard      Ice      120  89.5%   5  
TM15   Hyper Beam    Normal   150    90%   5  
TM17   Submission    Fighting  80    80%  25  
TM18   Counter       Fighting  —    100%  20  
TM19   Seismic Toss  Fighting  —    100%  20  
TM20   Rage          Normal    20   100%  20  
TM26   Earthquake    Ground   100   100%  10  
TM27   Fissure       Ground  OHKO    30%   5  
TM29   Psychic       Psychic   90   100%  10  
TM31   Mimic         Normal    —      —%  10  
TM32   Double Team   Normal    —      —%  15  
TM34   Bide          Normal    —      —%  10  
TM35   Metronome     Normal    —      —%  10  
TM40   Skull Bash    Normal   100   100%  15  
TM44   Rest          Psychic   —      —%  10  
TM46   Psywave       Psychic   —     80%  15  
TM50   Substitute    Normal    —      —%  10  
HM03   Surf          Water     95   100%  15  
HM04   Strength      Normal    80   100%  15 

Evolution:
   '--> (Lv. 125) ---> Cubone ---> (Lv. 28) ---> Marowak
7g ---> (Lv. 209) ---> ( I' <--> (trade to R/B) <--> $
   `<-> (Trade to RB) <--> LM4 ---> (Lv. 18) ---> Clefairy ---,
                               `--> (Lv. 18) ---> Nidoking   /
____________________________________________________________/
`---> (Moon Stone) ---> Clefable

2. Obtaining LM4*******************************RB2-24************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

LM4 appears through the Mew glitch with a special stat of 198.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
       ___
 __     |
|  \    |
|__/    |
|

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data*******************************RB1-25***************************
(As shown in Pokédex (simulated by known format))
        p T
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

p T's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 

Resistances:
Same as if p T is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     75   90%  10  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
14     Horn Drill    Normal   OHKO   30%   5  
18     Skull Bash    Normal    100  100%  15  
24     Swift         Normal     60    —%  20  
32     TM05          Glitch     76   30%  21  
36     Comet Punch   Normal     18   85%  15  
45     Swords Dance  Normal     —     —%  15  
57     Water Gun     Water      40  100%  25  
61     Swords Dance  Normal     —     —%  15  
66     Double Kick   Fighting   30  100%  30  
90     Rock Slide    Rock       75   90%  10  
125    Swift         Normal     60    —%  20  
205    TM29          Normal     —     —%  —  
224    Cut           Normal     50   95%  30  
225    Guillotine    Normal   OHKO   30%   5  
243    Super Glitch  Glitch     —     —%  — 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        —     —%  15  
TM33  Reflect       Psychic       —     —%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
p T <--> (Trade to Yellow) <--> Glitchy Charizard ---> (Lv. 225) ---> Geodude
                                `--> (Lv. 225) --> Magnemite          | (Lv.25)
                                                    | (Lv. 30)        Graveler
                                                   Magneton

2. Obtaining p T**************************RB2-25*****************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

p T appears through the Mew glitch with a special stat of 199.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___                          __            __  ___ __        __
 /    | . _|_  _ |_           /   |  |  /\  |  \  |    /  /\  |  \ |\
|  __ | |  |  /  | | \  /    |    |--| |--| |__/  |   /  |--| |__/ | \
 \__/ | |  |  \_ | |  \/      \__ |  | |  | |  \ _|_ /__ |  | |  \ |_/
                      /
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data****************************Y1-26*******************************
(As shown in Pokédex (simulated by known format))
        Charizard
        
        HT ?'?"
No. 006 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Glitchy Charizard's Type:
Fire
Flying

Base Stats:
Unknown.

Resistances:
Same as if Glitchy Charizard is a Fire/Flying type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Scratch       Normal     40  100%  35  
Start  Growl         Normal     —   100%  40  
Start  Ember         Fire       40  100%  25  
Start  Leer          Normal     —   100%  30  
10     TM05          Glitch     76   30%  21  
15     Water Gun     Glitch     40  100%  25  
18     Swords Dance  Normal     —     —%  30  
19     Razor Wind    Normal     80  100%  10  
30     TM05          Glitch     76   30%  21  
31     Tackle        Normal     35   95%  35  
32     TM36          Glitch     45   21%  60  
33     Glare         Normal     —    75%  30  
40     Wing Attack   Flying     60  100%  35  
53     Horn Drill    Normal   OHKO   30%   5  
60     Poison Sting  Poison     15  100%  35  
61     TM04          Water      —    18%  39  
62     TM55          Glitch     97    0%   0  
66     TM04          Water      —    18%  39  
72     TM04          Water      —    18%  39  
73     Tackle        Normal     35   95%  35  
75     Pay Day       Normal     40  100%  20  
79     Thunder       Electric  120   70%  10  
96     Super Glitch  Glitch     —     —%  —  
100    Horn Attack   Normal     65  100%  25  
120    Whirlwind     Normal     —   100%  20  
132    Aurora Beam   Ice        65  100%  20  
147    Horn Drill    Normal   OHKO   30%   5  
155    Horn Drill    Normal   OHKO   30%   5  
167    Sing          Normal     —    55%  15  
170    TM54          Normal      2   55%  15  
172    TM40          Normal     10    —%  63  
173    TM50          Glitch     56   28%  25  
175    Super Glitch  Glitch     —     —%  —  
193    TM41          Glitch     71    —%   2  
198    Meditate      Psychic    —     —%  40  
201    TM05          Glitch     76   30%  21  
204    TM05          Glitch     76   30%  21  
205    TM19          Normal     76   30%  50  
207    Double Kick   Fighting   30  100%  30  
217    TM17          Glitch     13   17%   0  
222    Pay Day       Normal     40  100%  20  
224    Super Glitch  Glitch     —     —%  —  
225    TM50          Glitch     56   28%  25  
229    Tackle        Normal     35   95%  35  
230    Cut           Normal     50   95%  30  
234    Aurora Beam   Ice        65  100%  20  
240    Super Glitch  Glitch     —     —%  —  
247    TM50          Glitch     56   28%  25  
254    Karate Chop   Fighting   50  100%  25 

TM/HM Info:
Unable to learn via TM/HM.

Evolution:
p T <--> (Trade to Yellow) <--> Glitchy Charizard ---> (Lv. 225) ---> Geodude
                                \--> (Lv. 225) --> Magnemite          | (Lv.25)
                                                    | (Lv. 30)        Graveler
                                                   Magneton

2. Obtaining Glitchy Charizard***********************************Y2-26*******
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Glitchy Charizard appears through the Mew glitch with a special stat of 199.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __    __      __
|  \  /    /| (__  |  |
|__/ |    /_|    \ |--|
|     \__   | ___/ |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data********************************************RB1-27**************
(As shown in Pokédex (simulated by known format))
        PC4SH
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PC4SH's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128

Resistances:
Same as if PC4SH is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
9      Swords Dance  Normal     —     —%  30  
11     Slam          Normal     80   75%  20  
19     TM50          Glitch     56   28%  25  
28     Super Glitch  Glitch     —     —%  —  
30     TM09          IIIItoto  255   33%  16  
32     Aurora Beam   Ice        65  100%  20  
33     TM29          Normal     —     —%  —  
36     TM09          IIIItoto  255   33%  16  
40     Karate Chop   Fighting   50  100%  25  
48     TM50          Glitch     56   28%  25  
62     Super Glitch  Glitch     —     —%  —  
99     TM09          IIIItoto  255   33%  16  
114    Fly           Flying     90   95%  15  
119    TM05          Glitch     76   30%  33  
126    Absorb        Grass      20  100%  25  
144    Absorb        Grass      20  100%  25  
145    TM07          Ghost     131   20%   0  
146    TM07          Ghost     131   20%   0  
148    TM07          Ghost     131   20%   0  
163    TM05          Glitch     76   30%  33  
167    Horn Drill    Normal   OHKO   30%   5  
185    TM07          Ghost     131   20%   0  
204    Tackle        Normal     35   95%  35  
205    Slam          Normal     80   75%  20  
207    Super Glitch  Glitch     —     —%  —  
209    TM45          8 8 9 5    18   31%  18  
225    Pound         Normal     40  100%  35  
229    Tackle        Normal     35   95%  35  
234    Leech Seed    Grass      —    90%  10  
241    TM34          Normal     —     9%  10  
250    Flash         Normal     —    70%  20  
254    DoubleSlap    Normal     15   85%  10  

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        —     —%  15  
TM33  Reflect       Psychic       —     —%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining PC4SH***********************************RB2-27******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

PC4SH appears through the Mew glitch with a special stat of 202.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  __
 /    /\
|    |--|
 \__ |  |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data****************************Y1-28*******************************
(As shown in Pokédex (simulated by known format))
        CA
        
        HT ?'?"
No. 229 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

CA's Type:
Poison

Base Stats:
HP     :  53
Attack :  3
Defense:  2
Special:  3
Speed  :  126

Resistances:
Same as if CA is a Poison type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Kinesis       Psychic    —    80%  15  
Start  Karate Chop   Fighting   50  100%  25  
Start  Comet Punch   Normal     18   85%  15  
Start  Sand-Attack   Normal     —   100%  15  
9      Aurora Beam   Ice        65  100%  20  
18     Pound         Normal     40  100%  35  
26     TM34          Normal      0    9%  10  
29     TM09          IIIItoto  255   33%  16  
32     Comet Punch   Normal     18   85%  15  
40     Ice Punch     Ice        75  100%  15  
60     TM09          IIIItoto  255   33%  16  
135    Super Glitch  Glitch     —     —%  —  
150    TM07          Ghost     131   20%   0  
193    Guillotine    Normal   OHKO   30%   5  
197    Guillotine    Normal   OHKO   30%   5  
204    Super Glitch  Glitch     —     —%  —  
205    Dig           Ground     80  100%  10  
209    TM45          Glitch     18   31%  18  
213    Wing Attack   Flying     60  100%  35  
225    Fly           Flying     90   95%  15  
236    Body Slam     Normal     85  100%  15  
241    Body Slam     Normal     85  100%  15  
250    Headbutt      Normal     70  100%  15 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
PC4SH ---> (Lv. 40) ---> Graveler ---> (Trade) ---> Golem
      `<-> (Trade to Yellow) <--> CA ---> (Lv. 239) ----------------,
                                                                   /
 _________________________________________________________________/
|
 \_____________________________________________ (Trade to R/B)<-> Charizard 'M
                                               \     |
a <--> (Trade to Yellow) <--> 44Hy ---> (Lv. 6) ---> Q ---> (Lv. 239)____
                              ` under investigation                      \
                              ` under investigation                      /
________________________________________________________________________/
`---> (irreproducable symbols) <--> (Trade to RB) <--> Glitchy Nidorino

2. Obtaining CA************************************************Y2-28*********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

CA appears through the Mew glitch with a special stat of 202.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __
|  \ |  |\  /|  _
|__/ |/ | \/ | | |
|    |\ |    | | |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data********************************************RB1-29**************
(As shown in Pokédex (simulated by known format))
        PkMn
        
        HT ?'?"
No. 250 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PkMn's Type:
Normal
Normal

Base Stats:
HP     :  37
Attack :  0
Defense:  40
Special:  19
Speed  :  178

Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move        Type        Pwr.  Acc. PP  
Start  --          Cooltrainer  —     —%  13  
Start  Guillotine  Normal     OHKO   30%   5  
Start  Razor Wind  Normal       80  100%  10  
Start  Pay Day     Normal       40  100%  20 

TM/HM Info:
TM    Move          Type      Pwr. Acc.  PP  
TM11  BubbleBeam    Water      65  100%  20  
TM13  Ice Beam      Ice        95  100%  10  
TM18  Counter       Fighting   —   100%  20  
TM19  Seismic Toss  Fighting   —   100%  20  
TM25  Thunder       Electric  120   70%  10  
TM26  Earthquake    Ground    100  100%  10  
TM27  Fissure       Ground     —    30%   5  
TM29  Psychic       Psychic    90  100%  10  
TM30  Teleport      Psychic    —     —%  20  
TM34  Bide          Normal     —     —%  10  
TM35  Metronome     Normal     —     —%  10  
TM41  Softboiled    Normal     —     —%  10  
TM43  Sky Attack    Flying    140   90%   5  
TM44  Rest          Psychic    —     —%  10  
TM46  Psywave       Psychic    —    80%  15  
TM48  Rock Slide    Rock       75   90%  10  

Evolution:
PkMn <--> (Trade to Yellow) <--> 4. .

2. Obtaining PkMn****************************RB2-29**************************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

PkMn appears through the Mew glitch with a special stat of 197.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 /|
/_|
  | []   []

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-30*************************
(As shown in Pokédex (simulated by known format))
        4. .
        RAGON Pokémon
        HT 13'01"
No. 055 WT 36.4 lb
[]---[]---[]---[]---[]
(obviously nothing down here)

4. .'s Type:
Water

Base Stats:
Unknown.

Resistances:
As if 4. . is a Water type.

Learnset:
Level  Move       Type  Pwr.  Acc.  PP  
Start  Scratch    Normal  40  100%  35  
Start  Tail Whip  Normal  –   100%  30  
Start  Disable    Normal  –    80%  20  


TM/HM Info:
Cannot learn via TM/HM.

Evolution:
PkMn <--> (Trade to Yellow) <--> 4. .

2. Obtaining 4. . **************************************Y2-30****************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

4. . appears through the Mew glitch with a special stat of 197.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __                    ___
|  \ _  |   _  |  |  |  |   __  _  .  _   _   __
|__// \ |/ /_\ |  |  |  |  |   / | | | | /_\ |
|   \_/ |\ \__  \/ \/   |  |   \_| | | | \__ |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data********************************************RB1-31**************
(As shown in Pokédex (simulated by known format))
        PokéWTrainer
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

PokéWTrainer's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128 

Resistances:
As if PokéWTrainer is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
11     Super Glitch  Glitch     —     —%  —  
12     Double-Edge   Normal    100  100%  15  
14     Disable       Normal     —    80%  20  
40     Super Glitch  Glitch     —     —%  —  
55     Super Glitch  Glitch     —     —%  —  
76     Mega Punch    Normal     80   85%  20  
80     Super Glitch  Glitch     —     —%  —  
190    Scratch       Normal     40  100%  35  
255    Wrap          Normal     15   85%  20 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        —     —%  15  
TM33  Reflect       Psychic       —     —%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
PokéWTrainer <--> (Trade to Yellow) <--> X Chiisai-u - xChiisai-u,

2. Obtaining PokéWTrainer*********************************RB2-31*************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

PokéWTrainer appears through the Mew glitch with a special stat of 196.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

       __|_          __|_
\ /   |    /        |    /
 X        /  --- \/     /  _
/ \      /       /\    /  / /
                         /_/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-32*************************
        X Chiisai-u - xChiisai-u,
        
        HT ?'?"
No. 203 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

X Chiisai-u - xChiisai-u,'s Type:
Normal

Base Stats:
HP     :  132
Attack :  145
Defense:  140
Special:  141
Speed  :  128  

Resistances:
As if X Chiisai-u - xChiisai-u, is a Normal type.

Learnset:
Level  Move          Type   Pwr.  Acc.  PP  
Start  Skull Bash    Normal  100  100%  15  
Start  Flash         Normal   —    70%  20  
Start  Constrict     Normal   10  100%  35  
Start  Waterfall     Water    80  100%  15  
11     Super Glitch  Glitch   —     —%  —  
12     Double-Edge   Normal  100  120%  15  
13     Tail Whip     Normal   —   100%  30  
14     Disable       Normal   —    55%  20  
40     Super Glitch  Glitch   —     —%  —  
55     Super Glitch  Glitch   —     —%  —  
76     Mega Punch    Normal  80    85%  20  
80     Super Glitch  Glitch   —     —%  —  
191    Scratch       Normal  40   100%  35  
255    Wrap          Normal  15    85%  20 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
PokéWTrainer <--> (Trade to Yellow) <--> X Chiisai-u - xChiisai-u,

2. Obtaining X Chiisai-u - xChiisai-u,*************************Y2-32*********
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

X Chiisai-u - xChiisai-u, appears through the Mew glitch with a special stat
of 196.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 __|_
|    /
    /
   /

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\
|  \ \__ \_| /   |__) | |_| \__

1. Basic Data***********************************RB1-33***********************
(As shown in Pokédex (simulated by known format))
        Chiisai-u
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

Chiisai-u's Type:
Normal
Ground

Base Stats:
HP     :  232
Attack :  147
Defense:  145
Special:  136
Speed  :  128

Resistances:
Same as if Chiisai-u is a Normal/Ground type.

Learnset:
Level  Move          Type     Pwr.  Acc.  PP  
Start  Barrage       Normal     15   85%  20  
Start  Clamp         Water      35   75%  10  
Start  Leech Life    Bug        20  100%  15  
Start  Hi Jump Kick  Fighting  100   90%  20  
1      Gust          Normal     40  100%  35  
8      Comet Punch   Normal     18   85%  15  
9      Mega Punch    Normal     80   85%  20  
10     Pay Day       Normal     40  100%  20  
11     Fire Punch    Fire       75  100%  15  
12     Karate Chop   Normal     50  100%  25  
12     Pay Day       Normal     40  100%  20  
13     DoubleSlap    Normal     15   85%  10  
14     Pound         Normal     40  100%  35  
15     Mega Punch    Normal     80   85%  20  
15     DoubleSlap    Normal     15   85%  10  
15     Fire Punch    Fire       75  100%  15  
15     TM05          Glitch     —     —%  33  
33     Super Glitch  Glitch     —     —%  —  
35     Mist          Ice        —     —%  30  
39     Bone Club     Ground     85   65%  20  
64     TM01          Normal     37    0%   3  
65     Poison Sting  Poison     15  100%  35  
124    TM34          Normal      0    9%  10  
170    TM08          Glitch     30   17%  20  
174    TM08          Glitch     30   17%  20  
175    TM34          Normal      0    9%  10  
193    TM05          Glitch     —     —%  33  
194    TM05          Glitch     —     —%  33  
195    HM04          Glitch     58   50%  12  
196    Poison Sting  Poison     15  100%  35  
250    Mist          Ice        —     —%  30  
250    Wrap          Normal     85   15%  20  
250    TM01          Normal     37    0%   3  
250    Gust          Normal     40  100%  35 

TM/HM Info:
TM    Move          Type        Pwr.  Acc.  PP  
TM02  Razor Wind    Normal        80  100%  10  
TM08  Body Slam     Normal        85  100%  15  
TM13  Ice Beam      Ice           95  100%  10  
TM15  Hyper Beam    Normal       150   90%   5  
TM18  Counter       Fighting  Varies  100%  20  
TM21  Mega Drain    Grass         40  100%  15  
TM24  Thunderbolt   Electric      95  100%  15  
TM27  Fissure       Ground      OHKO   30%   5  
TM29  Psychic       Psychic       90  100%  10  
TM32  Double Team   Normal        —     —%  15  
TM33  Reflect       Psychic       —     —%  20  
TM34  Bide          Normal    Varies  100%  10  
TM36  Selfdestruct  Normal       200  100%   5  
TM40  Skull Bash    Normal       100  100%  15  
TM43  Sky Attack    Flying       140   90%   5  
TM48  Rock Slide    Rock          75   90%  10  
TM49  Tri Attack    Normal        80  100%  10  
HM03  Surf          Water         95  100%  15  

Evolution:
Chiisai-u <--> (Trade to Yellow) <--> (Female symbol)
          `--> (Lv. 9) ---> Spearow ---> (Lv. 20) ---> Fearow

2. Obtaining Chiisai-u******************************RB2-33*******************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

Chiisai-u appears through the Mew glitch with a special stat of 193.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  ___
 /   \
|     |
 \___/
   |
  -+-
   |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-34*************************
(As shown in Pokédex (simulated by known format))
        (Female symbol)
        
        HT ?'?"
No. 205 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

(Female symbol)'s Type:
Normal
Normal

Base Stats:
Unknown.

Resistances:
This is different. Effectivenesses are now listed.
Fighting : 4x
Ghost    : 0x
Normal   : 1x 
Flying   : 1x 
Poison   : 1x 
Ground   : 1x 
Rock     : 1x 
Bug      : 1x 
Grass    : 1x 
Fire     : 1x 
Water    : 1x 
Electric : 1x 
Psychic  : 1x 
Ice      : 1x 
Dragon   : 1x

Learnset:
Level  Move  Type  Pwr.  Acc.  PP  
Start  Spike Cannon         Normal    20  100%  15  
Start  Waterfall            Water     80  100%  15  
Start  Dream Eater          Psychic  100  100%  15  
Start  Constrict            Normal    10  100%  35  
6      Hyper Beam           Normal   150   90%   5  
9      Pay Day              Normal    40  100%  20  
10     TM50                 Glitch    56   28%  25  
11     TM41                 Glitch    71    —%   2  
12     Super Glitch         Glitch    —     —%  —  
13     Unknown glitch move  Glitch    —     —%  —  
15     Unknown glitch move  Glitch    —     —%  —  
16     Unknown glitch move  Glitch    —     —%  —  
21     Unknown glitch move  Glitch    —     —%  —  
22     Super Glitch         Glitch    —     —%  —  
23     Super Glitch         Glitch    —     —%  —  
24     ThunderPunch         Electric  75  100%  15  
25     Wrap                 Normal    15   85%  20  
26     TM54                 Normal     2    8%  62  
29     Tackle               Normal    35   95%  35  
30     Super Glitch         Glitch    —     —%  —  
32     Scratch              Normal    40  100%  35  
33     TM27                 Ice       35    3%   3  
35     TM05                 Glitch    —     —%  33  
38     Absorb               Grass     20  100%  20  
40     Stomp                Normal    40  100%  35  
41     TM54                 Normal     2    8%  62  
42     Mimic                Normal    —     —%  10  
44     Petal Dance          Grass     70  100%  20  
49     TM15                 Normal     0    0%   0  
51     TM54                 Normal     2    8%  62  
52     TM54                 Normal     2    8%  62  
56     Twineedle            Bug       25  100%  20  
59     Double Kick          Fighting  30  100%  30  
60     TM50                 Glitch    56   28%  25  
66     TM05                 Glitch    —     —%  33  
70     TM18                 Flying     7   17%  46  
71     TM04                 Water      0   18%  39  
74     TM15                 Normal     0    0%   0  
80     Tackle               Normal    35   95%  35  
82     Hydro Pump           Water    120   80%   5  
85     Twineedle            Bug       25  100%  20 

TM/HM Info:
Cannot learn via TM/HM.

Evolution:
Chiisai-u <--> (Trade to Yellow) <--> (Female symbol)
          `--> (Lv. 9) ---> Spearow ---> (Lv. 20) ---> Fearow

2. Obtaining (Female symbol) *******************************Y2-34************
(This is direct copy of the Mew glitch (method 3) from Bulbapedia)

WARNING! This glitch is not possible on Yellow unless the player is lucky
enough to not run into a Pokémon while running out of the mansion. The
mansion is the only place one can find Ditto, because there are no Ditto on
Route 15 and the player cannot surf to Cerulean Cave, because of the
disabled start button. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (such as Route 15 east of Fuchsia City) and after to a place
with a trainer to fight. This is because the start button will no longer
work until after a battle with a trainer (to be mentioned) because the game
has been tricked into thinking it's in battle mode. Once the battle with the
trainer the player picked was evaded successfully, the player then needs to
battle ANY trainer in the game, as long as there is one space between the
player and the trainer when the battle is initiated so that the trainer has
to walk up to the player and the player doesn't approach the trainer
directly. After defeating the trainer, the player needs to find a wild
Ditto, and battle it until it uses Transform on the player's Pokémon with
the Special Stat of 21. After defeating the Ditto (with any of the player's
six Pokémon), the player needs to avoid running into any other wild Pokémon
and/or battling any other trainers, and go back to the Route where the
trainer the player first evaded is located (for the Gambler, east of Saffron
City, for the Bikers, Route 14; etc.). Once the Route is approached, the
start menu will automatically appear. The player needs to press the B
Button. A battle will begin immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even Missingno.
in Yellow Version. While a Pokémon with a special stat of 21 will give one
Mew, using a Pokémon with a different special stat will give the player a
different Pokémon. For example, in the Red/Blue versions, if a Pokémon with
a Special stat of 198 is used, a glitch called "LM4" will appear instead of
Mew. There are, however, some glitch Pokémon such as 8 and PkMn n which
cannot be caught using this method. Some Special stats will cause glitch
Trainers to appear. They may be glitched versions of regular in-game
trainers, such as Bruno with Blaine's party. 

(Female symbol) appears through the Mew glitch with a special stat of 193.




>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 __
|  )
|-<
|__)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |
 /  \__ | | \_/ |_|_|

1. Basic Data**********************************Y1-35*************************
(As shown in Pokédex (simulated from known format))
        B
         
        HT ?'?"
No. 084 WT ?.? lb
[]---[]---[]---[]---[]
(obviously nothing down here)

B's Type:
Normal
Flying

Base Stats:
HP     :  35
Attack :  85
Defense:  45
Special:  35
Speed  :  75

Resistances:
As if B is a Normal/Flying type.

Learnset:
Level  Move  Type   Pwr. Acc.  PP
Start  Peck  Flying  35  100%  35  

TM/HM Info:  
Cannot learn via TM/HM.

Evolution:
Machoke ---> (Lv. 234) ---> D8 <--> (Trade to R/B) <--> PkMnaPkMnfPkMnk ---,
__________________________________________________________________________/
`---> (Lv. 80) ---> 4B 8 4 8 <--> (Trade to Red/BLue) <--> B

2. Obtaining B************************************Y2-35**********************
It is a difficult process to obtain B. The player must first obtain a Machoke
of a level higher than 100 through the Mew Glitch, then use Rare Candies to
level it to or past level 234 to evolve it into a Glitch (D8), then trade it
to Red and Blue where it will become a PkMnaPkMnfPkMnk. PkMnaPkMnfPkMnk must
then be evolved at level 80 into a 4B 8 4 8. 4B 8 4 8 must then be traded to
Yellow Version to become a B. 



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
               __    __  ___       ___             __       __
|    | |\  |  /  \  |  \  |    /\   |  |\  |  /\  |  \ |   |
|    | | \ | |    | |-<   |   |--|  |  | \ | |--| |-<  |   |--
 \__/  |  \|  \__/  |__/  |   |  | _|_ |  \| |  | |__/ |__ |__      **UNOBT**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 __               __
|  \  _   _|   / |  ) |      _
|__/ /_\ / |  /  |-<  | | | /_\ **Red/Blue**
|  \ \__ \_| /   |__) | |_| \__


'Ng'Mp 
-ll g 
.g 
4h 
7PkMnv 
8 
94 
AChiisai-u G 
Glitch (EC) 
hChiisai-u 
Ke...... 
M p'u 
OPkMn4X 
PChiisai-u 
PkMn n 
PkMn PkMn 
PkMnRPkMn B 
Chiisai-u l 
Chiisai-u$'M 
Chiisai-uU? 



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
\  / _  | |  _
 \/ /_\ | | / \ | | |  **Yellow**
 /  \__ | | \_/ |_|_|


(h4to89 
"4 
'B' 
.8 
4(h4hi 
4mn 
4,Chiisai-u 
 ?/ 
g 
gJ1 
H4PChiisai-uNo Chiisai-u... 
F7 
TM34 
TM54 
Chiisai-uA 
Chiisai-uHIChiisai-u. 
Chiisai-u Chiisai-u] 
Chiisai-u Chiisai-u:

















/////////////////////////////////////////////////////////////////////////////
Glitch Types
/////////////////////////////////////////////////////////////////////////////

0. Quick Note********************T0******************************************
Just FYI, but glitchy types can cause harmful stuff to the game. Gltich types
have no strengths, weaknesses, or immunities and are only found on glitch
Pokémon, such as Missingno. or h Poké.

1. ?********************T1***************************************************
Pokémon of that type:
pPkMnp

Moves of this type:
None

2. /6!2?2 A********************T2********************************************
Pokémon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP
TM53  160    53%         30 

3. ,K Pk<name of player>xX********************T3*****************************
Pokémon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP  Notes 
TM05  —       —%         33  Increases the user's Evasion 3 stages.  
TM05  76     30%         21  Freezes game 

4. 8 8 9 5********************T4*********************************************
Pokémon of that type:
None

Moves of this type:
Name  Power  Accuracy    PP
TM45  18     31%         18

5. 99||9********************T5***********************************************
Pokémon of that type:
Missingno. (Yellow version)
4 4

Moves of this type:
None

6. Bird********************T6************************************************
Pokémon of that type:
Missingno. (Red/BLue)
'M

Moves of this type:
None

7. CoolTrainer********************T7*****************************************
Pokémon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
--       —          —%       13    Causes glitches.  
TM47    121        48%       16    30% chance to poison the target.  
TM47    121        48%       16    Lowers a glitched stat with a random name 

8. Glitch********************T8**********************************************
Pokémon of that type:
3TrainerPoké

Moves of this type:
Name       Power    Accuracy    PP  Notes    
HM04          58      50%       12  Causes user to skip the next turn.  
HM05         102      38%        6  None  
TM08          30      17%       20  When it misses, the user takes half damage. 
Super Glitch  —        —%        —  Causes glitches. 

9. GGQRRROO ROCKET********************T9*************************************
Pokémon of that type:
????? (Gen. II MissingNo)

Moves of this type:
None

10. IIIItoto********************T10******************************************
Pokémon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM09     255       33%       16    The user faints after using this attack. 

11. Pokémaniac********************T11****************************************
Pokémon of that type:
.4

Moves of this type:
None.

12. Qi JT<name of player>? PokéBB<name of Pokémon> de W N*************T12****
Pokémon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP
TM14     85        29%       29
TM17     13        17%        0

13. x v zA********************T13********************************************
Pokémon of that type:
None

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM41     71         —%        2    Raises the user's Evasion by two stages.  
TM55     97         0%        0    None. 

14. <Name of last Trainer battled>********************T14********************
Pokémon of that type:
CA

Moves of this type:
Name    Power    Accuracy    PP    Notes    
TM28     85        46%       54    Has a 30% chance of lowering the target's
                                   Special stat. 

















/////////////////////////////////////////////////////////////////////////////
First Generation Glitches
/////////////////////////////////////////////////////////////////////////////

1. Cut Glitch****************************************RBY1********************
Compatable with: 
Glitch #1: Red, Blue, Yellow, Gold, Silver, Crystal
Glitch #2: Red, Blue, Yellow

Glitch Number One:
This more severe glitch of the two allows the player to get stuck on top of
a cuttable tree. This glitch is present in Generations I and II. In order to
perform the glitch, the player must have the Gym Badge allowing the use of
Cut (the Cascade Badge in Kanto; the Hive Badge in Johto), and HM01 (Cut)
taught to a member of the party. 

If, upon cutting down the tree, the player saves the game while standing in
the spot where the tree originally stood before being cut down, and turns
off the power, he or she will find their avatar standing on top of a tree
when the game is reloaded. 

In some cases, the player may find that he or she is permanently stuck on
the tree. The only remedy for this is that the game be restarted. 

Glitch Number Two:
This glitch is a minor glitch in Generation I involving a tree near the
bottom of Route 14. 

If this particular tree is cut down and then the player walks five steps
west from where the tree was (so that the spot where the tree used to be is
at the edge of the screen) and then walks back their path will be blocked as
if a tree was still there. Even though the tree is not visible, it can still
be cut down normally using the move Cut. 

2. Glitch City****************************************RBY2*******************
Travel to the Safari Zone. Enter a Safari Game, save the game, turn it off,
then turn it back on. Exit the Safari Zone. The attendant will ask if the
player would like to join a Safari Game. Answer "no". Fly anywhere (for the
easiest Glitch City to walk in, go to Route 20). After taking 500 steps, the
Safari Zone's PA will ring, and the player will be teleported into the Safari
Zone gatehouse. Leave the gatehouse through the south exit, and the player
will be in Glitch City. 

To escape, use Fly or Teleport.

3. Glitch Trainers****************************************RBY3***************
Glitch Trainers are a glitch Trainer class that can be battled while using
the Missingno. glitch. They can also be found by doing the Mew glitch with
special stats ranging from 201-255 in the Red/Blue versions and 201-253 in
the Yellow version. Depending on the player's name, during the Missingno.
glitch a player can run into Black Belts, Gentlemen, Blue, and Professor
Oak, among others. 

When battling a glitch Trainer, the music begins as normal wild Pokémon
music. When a glitch Pokémon is used by the Trainer, its cry may be audio
from other parts of the game, such as the background music of the final
battle with the rival. 

Unlike other Trainers, the Glitch Trainer says nothing before or after the
battle. Glitch Trainers have been known to use glitch Pokémon such as
Glitchy Nidorino, Missingno., and Charizard 'M, and non-obtainable glitch
Pokémon among others. Many of the Pokémon they use cannot be caught by the
player using any known in-game trick and can only be caught using a cheating
device. 

4. Mew Glitch****************************************RBY4********************
Method #1:
To acquire Mew at the earliest point possible in the game, the player must
not have defeated the Swimmer in Cerulean Gym and the Junior Trainer (the
one who says "I saw your feat from the grass" when the battle with him
begins) on Route 24 (West of Nugget Bridge) in the grass. It is prudent to
save before doing this. The player must defeat Nugget Bridge as usual
without engaging a battle with the Junior Trainer. 

Before attempting this glitch, it is ideal to have several Poké Balls
stocked up. Note that the player must have an Abra that can teleport, and
therefore cannot be playing Yellow version unless he or she has reached
Route 5 or traded for one prior to attempting the glitch. 

The player first heals at the Cerulean City Pokémon Center, so they may
Teleport there later. 

The player then needs to return to Route 24 and catch (or trade over) an
Abra, or withdraw the Abra if it is in the PC, then return to Route 24 if
not already there. The player then needs to stand above the Junior Trainer
so that he is just offscreen. Then the player needs to move down until seen,
and immediately press START. The player then needs to use Teleport with
Abra. If done correctly, the Trainer should get the indicative exclamation
mark while the player teleports. At this point, the Start menu will not work
until the player battles someone though it is imperative to not battle
anything or anyone else or talk to anyone (including the Youngster with the
level 17 Slowpoke on Route 25 if the player wishes to use the alternate
method, see below). 

The player then needs to head east from the Pokémon Center into the Cerulean
City Gym and battle the Swimmer. After defeating the Swimmer (the Start menu
should be available upon defeating him), the player then must head to Nugget
Bridge and after several steps the Start Menu appears. Upon closing of the
menu, it should begin a battle with a Lv. 7 Mew. 

Note: This method, if executed correctly, will always result in a wild Mew
regardless of the last seen Pokémon's Special stat. 


Method #1 (alt):
The player must follow the steps for Method #1 exactly until they teleport
from the Junior Trainer using Abra. Again, the Start menu will not work
after teleporting. The player then needs to head north towards Route 25 and
battle the Youngster. As in Method #1, it is imperative to not battle
anything or anyone else or talk to anyone before then. The player must
engage in battle by him seeing them (and must walk against the wall to be
seen, not towards him or the game will freeze). 

After defeating the Youngster, the player then needs to walk towards
Cerulean City. After a small amount of steps, the Start menu appears.
Closing it should begin a battle against a Lv. 7 Mew. 

If used on other trainers other than the Youngster, it will often be a
different Pokémon (depending on the trainer's Pokémon's Special stat); for
instance, doing so with the Lass below the Youngster will result in finding
a Lapras, which is normally only available at Silph Co. 


Method #2:
For this method, the player needs to go to the Gambler in front of the
Underground Tunnel entrance east of Saffron City, and stand above him so
that he is just off screen. The player then needs to take one step down
closer to him, but make sure that he does not see the player, and then
immediately press START. If the player is spotted, the glitch would fail.
If it was successful, the menu will appear and the player will be able to
Fly, Dig, or Teleport. The player needs to use Fly to reach Cerulean City.
While flying, the exclamation point that usually appears above a Trainer's
head when they wish to battle the player will appear. The player then needs
to go to Route 24 and, just like in method #1, defeat the Youngster that
owns a Slowpoke (with him walking towards the player to start the battle, or
the game will freeze). After defeating him, the player needs to Fly to
Lavender Town and head west to Route 8. The START menu will appear. Press B,
and Mew will appear at Level 7. 

(Note: The player must battle the Slowpoke trainer on Route 24, but the
player does not have to battle the Gambler in front of the Underground Path.
Any trainer will do. One option is to battle one of the two bikers who are
next to each other on Route 14, then battle the Slowpoke trainer, then
return to Route 14. Because Route 14 is isolated, players should use Repel
to prevent running into wild Pokémon in the grass and messing up the trick.) 


Method #3:
This method is also known as the "extended Mew glitch" and the "Ditto glitch"
due to the involvement of Ditto. 

For this method, the player first needs a Pokémon with a Special Stat of 21.
It doesn't matter if the stat was naturally leveled or boosted with calcium
as long as it's not due to an in-battle special boosting skill. Once the
player has this Pokémon, the player needs to find ANY trainer in the game
that will engage in battle the moment the trainer is on screen and the
player is in the trainer's line of sight. The most common examples are the
Gambler east of Saffron City and the Junior Trainer in the high grass west
of Nugget Bridge. Often people have already fought these trainers, so other
later-game trainers include a couple Bikers on Route 17 (Cycling Road) or
the four trainers on the west side of Route 14 (three Bikers and one Bird
Keeper). The player then needs to get the trainer off screen. Next, take a
single step towards him, enough for him to start the battle, and immediately
press START before he spots the player and the exclamation point appears.
Once the player has pressed start and the start menu appears, the trainer
needs to Fly, Dig, or Teleport elsewhere. The location being traveled to
must have a path via which the player can walk both to a place where there
is wild Ditto (Route 15 east of Fuchsia City in Red and Blue and Pokémon
Mansion in Yellow Version) and after to a place with a trainer to fight.
This is because the start button will no longer work until after a battle
with a trainer (to be mentioned) because the game has been tricked into
thinking it's in battle mode. Once the battle with the trainer the player
picked was evaded successfully, the player then needs to battle ANY trainer
in the game, as long as there is one space between the player and the
trainer when the battle is initiated so that the trainer has to walk up to
the player and the player doesn't approach the trainer directly. After
defeating the trainer, the player needs to find a wild Ditto, and battle it
until it uses Transform on the player's Pokémon with the Special Stat of 21.
After defeating the Ditto (with any of the player's six Pokémon), the player
needs to avoid running into any other wild Pokémon and/or battling any other
trainers, and go back to the Route where the trainer the player first evaded
is located (for the Gambler, east of Saffron City, for the Bikers, Route 14;
etc.). Once the Route is approached, the start menu will automatically
appear. The player needs to press the B Button. A battle will begin
immediately and a Lv. 7 Mew will appear. 

This method can be used to catch any Pokémon in the game, even some glitch
Pokémon. While a Pokémon with a special stat of 21 will give one Mew, using
a Pokémon with a different special stat will give the player a different
Pokémon. For example, in the Red/Blue versions, if a Pokémon with a Special
stat of 198 is used, a glitch called "LM4" will appear instead of Mew. There
are, however, some glitch Pokémon such as 8 and PkMn n which cannot be
caught using this method. Some Special stats will cause glitch Trainers to
appear. They may be glitched versions of regular in-game trainers, such as
Bruno with Blaine's party. 

5. Old Man Glitch****************************************RBY5****************
Requirements:
- A Pokémon that knows Fly (assuming the player has the badge to use it).
- A Pokémon that knows Surf (assuming the player has the badge to use it).
- At least one of the item to be cloned (for the purposes of this explanation,
  the article shall use a Rare Candy).
- At least five other items in the bag.
- Access to Cinnabar Island or Fuchsia City.

Instructions:
Talk to the old man located north of Viridian City. Allow him to demonstrate
how to catch a Pokémon. 

Once he is finished, immediately use Fly to travel to either Cinnabar Island
or Fuchsia City and then Surf to Seafoam Islands. 

Make sure that the Rare Candy is in the sixth slot of the bag. 

Surf up and down along the east coast of either island where the water is
touching the land. Whether Missingno. can be encountered depends on the
player's name; other Pokémon may appear instead. Continue Surfing along the
coast until Missingno. appears (assuming that the player's entered name will
cause a Missingno. encounter). Some names may not cause Missingno. to appear.
If so, the player may find 'M, which works just as well. 

Defeat, run from, or catch Missingno. or 'M. 

After the battle, open the menu and view the items currently in the bag. If
done correctly, the game should show "?8" or "?5" as the amount of Rare
Candies in the bag (? being a glitch character). 

6. ZZAZZ Glitch****************************************RBY6******************
The ZZAZZ glitch is a glitch found in the Generation I games. It is
encountered by using the Mew glitch with a special stat that has a decimal
number of any multiple of 251, 252, 254 or 255. This makes the player
encounter a glitch Trainer that in turn allows this glitch to occur. 

This trainer can be difficult to beat particularly due to the fact that the
HP bar of the first Pokémon is abnormally high similar to the side-effects
of using a Super Glitch move. 

The first of the opponents Pokémon is usually level 153 proving to be more
difficult to beat than a normal level 100 Pokémon but strangely the player
can easily escape this trainer by using an item such as a Poké Ball or Poké
Flute regardless of the fact in a normal battle this would normally have no
effect. The glitch trainer usually has a Charizard 'M or a Q in his first
slot; depending on whether the version is Pokémon Red and Blue or Pokémon
Yellow. This trainer will usually block a thrown Poké Ball however, the
battle would suddenly end. 

A side effect of the ZZAZZ Glitch causes the player's name to become
replaced with one that is much longer, replacing most previous letters in
the player's name to be replaced by 'Z's. 

Another notable side-effect of this glitch is how it changes the Pokémon in
the trainer's party to level 153. Most sprites of Pokémon in the party are
replaced with the back-sprite of Bulbasaur and outside of battle the
trainer's sprite changes on the Trainer card. A possible explanation to why
the back-sprites of all of the player's Pokémon in battle are changed to
Bulbasaur is because the ZZAZZ Glitch overwrites several variables with the
hex value 99. This explains why the party Pokémon are changed to level 153
because a hexadecimal value of 99 is equal to the integer 153 in standard
decimal. A hexadecimal value of 99 also corresponds to the letter 'Z' and
the move 'Explosion,' which suggests that the ZZAZZ Glitch has made a
significant change to the data of the party Pokémon. Other less noticeable
effects include changes to the interfaces in-game such as the menu, where if
a player attempts to save the game the cursor scrolls over 'yes' and 'no'
causing the game to crash. A white screen will appear if the player attempts
to view their party Pokémon. 

Although the player's name will glitch, the OT values of the party Pokémon
will stay the same. This 'tricks' the game into thinking that they are not
the player's Pokémon. The combination of this, and the Pokémon's levels
being at 153, causes them to disobey the Trainer (as not even the Earth
Badge is programmed to make Pokémon over level 100 obey the player.) 

Any Trainer battle fought during the glitch will become a battle against a
glitch Trainer with the player's sprite. He will either borrow the player's
original name, their ZZAZZ-glitched name, or sometimes a different glitched
name. His party will consist mainly of several Charizard 'M or Q, and this
trainer could be considered 'almost impossible' to defeat, because one of
his Charizard 'Ms has an extremely large amount of HP that is possibly close
to the largest maximum amount of a Pokémon when taking two bytes into
account (65536). 

If the player saves after activating the ZZAZZ Glitch, their save file will
be corrupted and they will be forced to start a new save file.

7. Man on Cinnabar Gym Roof*******************************RBY7***************
If one does not have the key to the Cinnabar Gym, and surfs on the east
coast and returns to land directly in front of the gym, a man will appear on
the roof of the gym. A similar effect happens if the player walks into the
Vermilion City Gym, walks directly left and then up so that they are facing
the bottom-left trash can and press A to inspect it, or if the player is in
the gatehouse to Cycling Road. One of the trainers in the gym will be
misplaced and return to his usual spot once the text box disappears, and
when in the gatehouse there may be a man standing on an object somewhere
behind the guard.

8. Prevented Progress (Japan)*********************************RBY8***********
If one evolves their starter Pokémon before they obtain their Pokédex from
Prof. Oak, the game will assume that, since they have 2 Pokémon registered
as caught, that they already have a Pokédex, and will not allow them to
proceed. This glitch is only present in the Japanese Red and Green Versions.

9. Invisible PC*********************************RBY9*************************
There is a hotel in Celadon City that resembles a Pokémon Center on the
inside. In the top-right space of the area that the player can walk on,
there is an invisible, usable PC.

10. Statue Fishing**************************RBY10****************************
The player can use a Fishing Rod when facing the right or left of a gym
statue. It will always say "Looks like there's nothing in here...", except
in Misty's gym, where all the Pokémon obtainable in the gym can be caught.

11. Quick Lv. 100 (Yellow)******************************RBY11****************
This glitch is similar to the Mew glitch, but can be done in the Viridian
Forest. First the player must go to the 2nd to last trainer and be out of
his view (and must also not be able to see him). Walk one space and come
into his view. Press start and use an escape rope to go to the Pewter City
Pokémon Center. A, B, Start, and Select will not work. Now go try to go out
of Pewter City towards Mt. Moon. The guy will stop the player and show him
or her to Brock's Gym. Now the player must go to the small patch of grass
south of Pewter City and North of Viridian Forest. Encounter a Pokémon and
use Growl on it 6 times. (Try again and Growl less if the player gets a
level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the
message 'Do you have a Pikachu?' will appear). The player will immediately
go into a Pokémon battle with a level 1 Pokémon. When the player weakens the
Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and
it levels up it should skip straight to level 100 (as long as that Pokémon
is one of any fully-evolved Pokémon or Mew, as the algorithm for the
experience to the next level for those Pokémon is glitched and takes the
experience to level 2 as a rather large negative number (which displays as a
large positive number.) Note: The player can obtain different level 1
Pokémon by facing different Pokémon to the patch of grass south of Pewter
City and North of Viridian Forest.

12. Stuck in Wall*****************************RBY12**************************
If the player lures an NPC into the grass above Pallet Town, she will block
the player from following Professor Oak correctly, causing the player to
become stuck in the wall of Oak's laboratory.

13. Dokokashira Door Glitch****************************RBY13*****************
The Dokokashira door glitch takes advantage of the fact that in Pokémon Red
and Green, the player is able to switch the slots of items as well as
Pokémon. However, an oversight of this feature was that if the player were
to press the Select button on the items screen and then attempt to switch
one of his or her Pokémon, he or she would arguably be switching a Pokémon
with an item. 

When the player attempts to switch an item with a Pokémon, this is
essentially like switching information about other data in the game, such as
what kinds of items the player has, or the map location of the player. The
game will take an item to be the information about one of the "Pokémon" past
the sixth slot (or data after the amount of Pokémon that the player currently
has in the party). 

When the player switches Oak's Parcel as the second item in his or her Bag
with his or her first Pokémon, this will 'shuffle' several bytes within the
game. Some of these effects are undesirable, such as slight graphical errors
on the main map interface; however, one of the more useful effects will
ensure that the warp location of the next door the player walks through is
relevant to the amount of extra steps he or she takes.

STEPS:
Firstly, the player should start a New Game.  The player should withdraw a
Potion from the PC, so that he or she has one item. Walk out of the door and
proceed into the tall grass, wait until Professor Oak takes you into his lab.
Choose any starter Pokémon. After Blue chooses his Pokémon, attempt to leave
Professor Oak's lab. Either defeat or lose to Blue and then proceed out of
the lab and through the grass on the way to Pewter City. Proceed to the Poké
Mart and receive Oak's Parcel. The player should proceed back to Pallet Town
but ensure that he or she enters a wild Pokémon battle on the way. Move to
the Items option and use the Select button on Oak's Parcel. Select 'Cancel'
and then select 'PKMN'. The cursor should still be white, choose your starter
Pokémon to switch it with Oak's Parcel. Check the starter's moves on the
'Fight' screen, to check that the game has not altered any undesirable bytes.
If the starter's moves have not been changed run from the Pokémon battle and
then walk exactly 73 steps, landing the last step in Blue's house in Pallet
Town. The player should be near the house where HM02 (Fly) is normally
obtainable, walk another five steps to the right and then move down so that
it looks like the player is attempting to move through the house's ceiling, it
is the spot one step north of its right hand corner. The player should appear
in the northern section of the Cycling Road House, walk nine steps and aim
the last step to be through the exit to the north-east corner. Walk an extra
45 steps eastwards and aim the last step to be through the double doors of
Celadon Department Store (the door to the right). The player should now be in
a glitched version of the Hall of Fame room and he or she will be able to
see the credits.

14. TMTrainer Effect************************************RBY14****************
The TMTRAINER effect is the common name for a series of glitchy effects
associated with the move -- and most Super Glitch moves occupying Hexadecimal
Identifiers between AC to C3 (or those with index numbers between 172 and 195.) 

Effects in battle:
Most commonly, side effects associated with the use of these glitch moves
will only occur in battle. There are many strings of dialogue that can occur,
but the most common, will result in the enemy Pokémon acquiring a large
amount of HP and becoming frozen, but it will simultaneously become burned.
On the same turn the opponent's name would be changed so that it contains
the string 'TMTRAINER' as well as some glitch dialogue. Since the game will
often give the opponent a larger amount of HP than its maximum, the opponent
Pokémon may faint due to the large amount of damage from its burn. 

The common TMTRAINER effect usually follows this pattern: 
- The opponent will acquire the burn status. 
- The music will fade, however it is notable that sometimes certain sound
  effects will play. 
- Presuming that all in-battle processes were previously running as they
  should have been; when an move or item is used, the following text will be
  displyed: "Enemy [glitch dialogue, which often takes up a large amount of
  space] TMTRAINER (Species) is frozen solid!" 
- Then similarly, the text will be displayed: "Enemy [glitch dialogue
  occupying a large amount of space] TMTRAINER (Species) is hurt by the burn!" 
- The Enemy Pokémon's health bar will wrap across the screen several times,
  and slowly deplete until eventually when after several minutes the Enemy
  Pokémon may faint. 
- If the player was battling a trainer, the opponent will send out the
  Pokémon that was in battle before the glitch activated. Upon the battle
  finishing, the game will freeze. Also, if a wild Pokémon was being battled,
  the game will freeze as soon as the battle ends. 

Explanation:
The TMTRAINER effect starts when certain glitch moves are used which
correspond to information about irrelevant data within the game. The most
typical example is the move --, which corresponds with data concerning how
the Cancel button functions; it usually has no effect, but when the player
changes the PP of the move it will also change the effect of the glitch move
and other irrelevant information regarding how the battle interface should
function for example, or information outside of battle which could cause the
game to freeze. The glitch moves with index numbers between 172 and 195
appear to correspond with information about the same set of variables which
correspond with information about the opponent's name, status and other
factors, so if the player reduces the amount of PP of that move by one
essentially this data will be 'shuffled' slightly.

15. EXP. Underflow**********************************RBY15********************
If the player uses a level 1 Pokémon in a Pokémon battle and it levels up it
should skip straight to level 100, as long as that Pokémon is one of any
fully-evolved Pokémon or Mew, as the algorithm for the experience to the next
level for those Pokémon is glitched and takes the experience to level 2 as a
large negative number (which displays as a large positive number).

16. Ghost Marowak Glitch**********************************RBY16**************
Using a Poké Doll on the ghost Marowak in Pokémon Tower with or without the
Silph Scope will cause it to permanently disappear. 

17. Ghost Glitch**********************************RBY17**********************
When encountering a ghost in Pokémon Tower without having a Silph Scope, it
is possible to see its true identity by viewing the stats of any Pokémon in
the player's party. However, this glitch is only graphical, and it is still
impossible to fight or catch it.

18. Cycling Road Glitch****************************RBY18*********************
If the player does not have a Bicycle (or has it deposited in the PC), it is
still possible to reach Cycling Road by holding down the left button while
the guard attempts to prevent the player from entering the Cycling Road. Upon
entering Cycling Road, the player will be automatically riding a bike, despite
not having one.

18. Cable Club Room Escape Glitches****************RBY19*********************
Requirements:
- Access to the Cable Club via another person with R/B/Y.
- A Poisoned Pokemon (method #1).
- Access to the Safari Zone (method #2).
- Access to Dig (method #2).

Method #1 (Red/Blue only):
First, the player needs to poison their Pokémon and be linked with another
person. Preferably, the player then enters the trade center and initiates a
trade with the other person or battle with the other player to copy the roster
into the game's memory for later use in the glitch. The player then presses
Cancel, or ends the battle and walks around until the poison causes the
Pokémon to faint. After the Pokémon faints, the player will black out as
normal, though the game still assumes the player to be linked.

Method #2 (all versions):
The player must enter a Safari Game, then immediately after entering, attempt
to leave. The attendant will ask if the player wants to leave early to which
the player must answer "no". The player must then reenter the Safari Zone.
The game should then be saved and reset. The player must now attempt to exit
the Safari Zone. The attendant will ask if the player would like to join a
Safari Game, to which the player must answer "no". The player should then Fly
anywhere. 

The player must then enter the Cable Club, and walk around until their Safari
Zone steps run out and they are returned to the gate, activating the glitch. 

To prevent a Trade Center or Colosseum Glitch City, the player can reenter the
Safari Zone and Dig away. In Pokémon Red and Blue, Poison can also be used to
escape a Trade Center or Colosseum Glitch City, although this is redundant
over the poison method.

Resultant Effects:
After exploiting the glitch, the player is unable to save under normal
circumstances because the save button is replaced by the reset button. The
player is also unable to open the item pack, because normally items cannot be
used when in link with another player. Provided that these settings are kept,
if the player proceeds to encounter any Trainer outside of the Cable Club their
roster will be replaced with the one last stored by the game when trading or
battling with the player, and their picture will be replaced with Red's. Since
the game is no longer receiving data from the other player, the name of the
player simply becomes a blank space. The behavior of the other player is
automatically controlled by the game and depends on the Trainer class; for
example, encountering Bruno will make a Trainer appear with the other player's
Pokémon, but a tendency to use X Defend. If the player did not trade or battle
with the player, then a glitch Trainer with a glitchy name will appear instead
with a team of glitch Pokémon; however, it is still technically the same
Trainer class of the original Trainer, despite it having Red's picture. This is
because a RAM address in the data structure is left checked to make all
Trainer's have Red's picture and use the other player's Pokémon. 

Unlike the 'death Trainer' found after the ZZAZZ glitch, a Trainer with Red's
picture cannot be found by encountering a wild Pokémon and will only be found
when trying to encounter an existing Trainer. Remaining HP, moves and status
effects are also taken into account, meaning the other player could for
instance replace Bruno's team with a poisoned level 5 Magikarp with 1 HP. If
all of the player's Pokémon were fainted, a Charizard 'M or Q will be sent out
instead. 

Exclusively to Pokémon Yellow, the glitch also restricts poison in the
overworld, because the Poison method exclusive to Pokémon Red and Blue was
fixed by restricting Pokémon outside of battle from losing HP due to Poison
when linked. 

To restore the settings back to normal and be able to save, the player can
simply reset the game, though any changes since entering the Cable Club are
not saved. To be able to save the game, the player can simply change boxes.
Alternatively, the player can enter the Cable Club again to be taken out due
to inactivity, which restores the save button and allows the player to open
the item pack again. Another method of restoring the options is to view the
summary screen of any Pokémon in battle; this will allow the player to use
their items again. 

This glitch is useful for mass duplication of items, as although changes to
the item pack in the Cable Club are prohibited, items will be changed outside
of the Cable Club even with the reset button. For example, a player could use
a party of six Missingno., view the summary of a Pokémon in battle to restore
the item pack to have one of their items duplicated, and then continuously swap
the sixth item to duplicate many items in one battle. This glitch is also
useful for encountering item mutating glitch Pokémon which are otherwise
difficult or otherwise impossible to see on the opponent's side outside of the
Cable Club.









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