Pokemon Ability FAQ
By LightRanma@aol.com
Version 1.5 - Modified on May 27, 1999 at 2:01 PM PST
Copyright 1999

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- TABLE OF CONTENTS -

I.  Introduction
II.  Version History
III.  Pokemon Abilities
IV.  Ability List
V.  Technical and Hidden Machines List
VI.  Conclusion
VII.  Thanks

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----------------
I.  Introduction
----------------

Welcome to my newest FAQ, the Pokemon Ability FAQ!  This little goodie tells ya 
at what Levels EVERY Pokemon learns what moves, or, abilities.  I hope you find 
it useful.  The same guidelines apply here as they do to all my other FAQs: yes, 
you can use it, but you must E-mail me before doing so.  If I find that you do 
otherwise, you'll be in some serious legal trouble.  Thanks!  ^_^

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II.  Version History
--------------------

Version 1.0: The first version of this FAQ!
Version 1.2: Added "Version History" Section, updated Thanks Section, added 
Mew's moves.
Version 1.5: Corrected many various mistakes.

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III.  Pokemon Abilities
-----------------------

Well, here it is: the bulk of the FAQ.  I don't have info on Mew (#151) yet, but 
I'll try to get some soon.  As you can see, there are major benefits for waiting 
to evolve your Pokemon - most Pokemon learn moves sooner when kept from 
evolving, and some Pokemon don't even LEARN the moves if evolved too quickly.  
But anyway, here's all of the info on the normal 150 Pokemon.  Have fun!

---

#001: Bulbasaur (Grass - Poison)

Start - Tackle (Normal)
Start - Growl (Normal)
Level 7 - Leech Seed (Grass)
Level 13 - Vine Whip (Grass)
Level 20 - Poison Powder (Poison)
Level 27 - Razor Leaf (Grass)
Level 34 - Growth (Normal)
Level 41 - Sleep Powder (Grass)
Level 48 - Solar Beam (Grass)

#002: Ivysaur (Grass - Poison)

Level 13 - Vine Whip (Grass)
Level 22 - Poison Powder (Poison)
Level 30 - Razor Leaf (Grass)
Level 38 - Growth (Normal)
Level 46 - Sleep Powder (Grass)
Level 54 - Solar Beam (Grass)

#003: Venusaur (Grass - Poison)

Level 43 - Growth (Normal)
Level 55 - Sleep Powder (Grass)
Level 65 - Solar Beam (Grass)

#004: Charmander (Fire)

Start - Scratch (Normal)
Start - Growl (Normal)
Level 9 - Ember (Fire)
Level 15 - Leer (Normal)
Level 22 - Rage (Normal)
Level 30 - Slash (Normal)
Level 38 - Flamethrower (Fire)
Level 46 - Fire Spin (Fire)

#005: Charmeleon (Fire)

Level 15 - Leer (Normal)
Level 24 - Rage (Normal)
Level 33 - Slash (Normal)
Level 42 - Flamethrower (Fire)
Level 56 - Fire Spin (Fire)

#006: Charizard (Fire - Flying)

Level 36 - Slash (Normal)
Level 46 - Flamethrower (Fire)
Level 55 - Fire Spin (Fire)

#007: Squirtle (Water)

Start - Tackle (Normal)
Start - Tail Whip (Normal)
Level 8 - Bubble (Water)
Level 15 - Water Gun (Water)
Level 22 - Bite (Normal)
Level 28 - Withdraw (Water)
Level 35 - Skull Bash (Normal)
Level 42 - Hydro Pump (Water)

#008: Wartortle (Water)

Level 15 - Water Gun (Water)
Level 24 - Bite (Normal)
Level 31 - Withdraw (Water)
Level 39 - Skull Bash (Normal)
Level 47 - Hydro Pump (Water)

#009: Blastoise (Water)

Level 24 - Bite (Normal)
Level 31 - Withdraw (Water)
Level 42 - Skull Bash (Normal)
Level 52 - Hydro Pump (Water)

#010: Caterpie (Bug)

Start - Tackle (Normal)
Start - String Shot (Bug)

#011: Metapod (Bug)

Start - Harden (Normal)

#012: Butterfree (Bug - Flying)

Level 12 - Confusion (Psychic)
Level 15 - Poison Powder (Poison)
Level 16 - Stun Spore (Grass)
Level 17 - Sleep Powder (Grass)
Level 21 - Supersonic (Normal)
Level 26 - Whirlwind (Normal)
Level 32 - Psybeam (Psychic)

#013: Weedle (Bug - Poison)

Start - Poison Sting (Poison)
Start - String Shot (Bug)

#014: Kakuna (Bug - Poison)

Start - Harden (Normal)

#015: Beedrill (Bug - Poison)

Level 12 - Fury Attack (Normal)
Level 16 - Focus Energy (Normal)
Level 20 - Twineedle (Bug)
Level 25 - Rage (Normal)
Level 30 - Pin Missile (Bug)
Level 35 - Agility (Psychic)

#016: Pidgey (Normal - Flying)

Start - Gust (Normal)
Level 5 - Sand Attack (Normal)
Level 12 - Quick Attack (Normal)
Level 19 - Whirlwind (Normal)
Level 28 - Wing Attack (Flying)
Level 36 - Agility (Psychic)
Level 44 - Mirror Move (Flying)

#017: Pidgeotto (Normal - Flying)

Level 21 - Whirlwind (Normal)
Level 31 - Wing Attack (Flying)
Level 40 - Agility (Psychic)
Level 49 - Mirror Move (Flying)

#018: Pidgeot (Normal - Flying)

Level 44 - Agility (Psychic)
Level 54 - Mirror Move (Flying)

#019: Rattata (Normal)

Start - Tackle (Normal)
Start - Tail Whip (Normal)
Level 7 - Quick Attack (Normal)
Level 14 - Hyper Fang (Normal)
Level 23 - Focus Energy (Normal)
Level 34 - Super Fang (Normal)

#020: Raticate (Normal)

Level 14 - Hyper Fang (Normal)
Level 27 - Focus Energy (Normal)
Level 41 - Super Fang (Normal)

#021: Spearow (Normal - Flying)

Start - Peck (Flying)
Start - Growl (Normal)
Level 9 - Leer (Normal)
Level 15 - Fury Attack (Normal)
Level 22 - Mirror Move (Flying)
Level 29 - Drill Peck (Flying)
Level 36 - Agility (Psychic)

#022: Fearow (Normal - Flying)

Level 25 - Mirror Move (Flying)
Level 34 - Drill Peck (Flying)
Level 43 - Agility (Psychic)

#023: Ekans (Poison)

Start - Wrap (Normal)
Start - Leer (Normal)
Level 10 - Poison Sting (Poison)
Level 17 - Bite (Normal)
Level 24 - Glare (Normal)
Level 31 - Screech (Normal)
Level 38 - Acid (Poison)

#024: Arbok (Poison)

Level 17 - Bite (Normal)
Level 27 - Glare (Normal)
Level 36 - Screech (Normal)
Level 47 - Acid (Poison)

#025: Pikachu (Electric)

Start - Thundershock (Electric)
Start - Growl (Normal)
Level 9 - Thunder Wave (Electric)
Level 16 - Quick Attack (Normal)
Level 26 - Swift (Normal)
Level 33 - Agility (Psychic)
Level 43 - Thunder (Electric)

#026: Raichu (Electric)

DOESN'T LEARN ANYTHING (Wait to evolve Pikachu until after Level 43)

#027: Sandshrew (Ground)

Start - Scratch (Normal)
Level 10 - Sand Attack (Normal)
Level 17 - Slash (Normal)
Level 24 - Poison Sting (Poison)
Level 31 - Swift (Normal)
Level 38 - Fury Swipes (Normal)

#028: Sandslash (Ground)

Level 27 - Poison Sting (Poison)
Level 36 - Swift (Normal)
Level 47 - Fury Swipes (Normal)

#029: Nidoran Female (Poison)

Start - Growl (Normal)
Start - Tackle (Normal)
Level 8 - Scratch (Normal)
Level 14 - Poison Sting (Poison)
Level 21 - Tail Whip (Normal)
Level 29 - Bite (Normal)
Level 36 - Fury Swipes (Normal)
Level 43 - Double Kick (Fighting)

#030: Nidorina (Poison)

Level 14 - Poison Sting (Poison)
Level 23 - Tail Whip (Normal)
Level 32 - Bite (Normal)
Level 41 - Fury Swipes (Normal)
Level 50 - Double Kick (Fighting)

#031: Nidoqueen (Poison - Ground)

Level 14 - Poison Sting (Poison)
Level 23 - Body Slam (Normal)

#032: Nidoran Male (Poison)

Start - Leer (Normal)
Start - Tackle (Normal)
Level 8 - Horn Attack (Normal)
Level 14 - Poison Sting (Poison)
Level 21 - Focus Energy (Normal)
Level 29 - Fury Attack (Normal)
Level 36 - Horn Drill (Normal)
Level 43 - Double Kick (Fighting)

#033: Nidorino (Poison)

Level 23 - Focus Energy (Normal)
Level 32 - Fury Attack (Normal)
Level 41 - Horn Drill (Normal)
Level 50 - Double Kick (Fighting)

#034: Nidoking (Poison - Ground)

Level 23 - Thrash (Normal)

#035: Clefairy (Normal)

Start - Pound (Normal)
Start - Growl (Normal)
Level 13 - Sing (Normal)
Level 18 - Doubleslap (Normal)
Level 24 - Minimize (Normal)
Level 31 - Metronome (Normal)
Level 39 - Defense Curl (Normal)
Level 48 - Light Screen (Psychic)

#036: Clefable (Normal)

DOESN'T LEARN ANYTHING (Wait to evolve Clefairy until after Level 31)

#037: Vulpix (Fire)

Start - Ember (Fire)
Start - Tail Whip (Normal)
Level 16 - Quick Attack (Normal)
Level 21 - Roar (Normal)
Level 28 - Confuse Ray (Ghost)
Level 35 - Flamethrower (Fire)
Level 42 - Fire Spin (Fire)

#038: Ninetales (Fire)

DOESN'T LEARN ANYTHING (Wait to evolve Vulpix until after Level 42)

#039: Jigglypuff (Normal)

Start - Sing (Normal)
Level 9 - Pound (Normal)
Level 14 - Disable (Normal)
Level 19 - Defense Curl (Normal)
Level 24 - Doubleslap (Normal)
Level 29 - Rest (Psychic)
Level 34 - Body Slam (Normal)
Level 39 - Double-Edge (Normal)

#040: Wigglytuff (Normal)

DOESN'T LEARN ANYTHING (Wait to evolve Jigglypuff until after Level 34)

#041: Zubat (Poison - Flying)

Start - Leech Life (Bug)
Level 10 - Supersonic (Normal)
Level 15 - Bite (Normal)
Level 21 - Confuse Ray (Ghost)
Level 28 - Wing Attack (Flying)
Level 36 - Haze (Ice)

#042: Golbat (Poison - Flying)

Level 32 - Wing Attack (Flying)
Level 43 - Haze (Ice)

#043: Oddish (Grass - Poison)

Start - Absorb (Grass)
Level 15 - Poison Powder (Poison)
Level 17 - Stun Spore (Grass)
Level 19 - Sleep Powder (Grass)
Level 24 - Acid (Poison)
Level 33 - Petal Dance (Grass)
Level 46 - Solar Beam (Grass)

#044: Gloom (Grass - Poison)

Level 28 - Acid (Poison)
Level 38 - Petal Dance (Grass)
Level 52 - Solar Beam (Grass)

#045: Vileplume (Grass - Poison)

DOESN'T LEARN ANYTHING (Wait to evolve Gloom until after Level 52 [if you learn 
Solar Beam with Gloom] or until after Level 46 [if you learn Solar Beam with 
Oddish])

#046: Paras (Bug - Grass)

Start - Scratch (Normal)
Level 13 - Stun Spore (Grass)
Level 20 - Leech Life (Bug)
Level 27 - Spore (Grass)
Level 34 - Slash (Normal)
Level 41 - Growth (Normal)

#047: Parasect (Bug - Grass)

Level 30 - Spore (Grass)
Level 39 - Slash (Normal)
Level 48 - Growth (Normal)

#048: Venonat (Bug - Poison)

Start - Tackle (Normal)
Start - Disable (Normal)
Level 24 - Poison Powder (Poison)
Level 27 - Leech Life (Bug)
Level 30 - Stun Spore (Grass)
Level 35 - Psybeam (Psychic)
Level 38 - Sleep Powder (Grass)
Level 43 - Psychic (Psychic)

#049: Venomoth (Bug - Poison)

Level 38 - Psybeam (Psychic)
Level 43 - Sleep Powder (Grass)
Level 50 - Psychic (Psychic)

#050: Diglett (Ground)

Start - Scratch (Normal)
Level 15 - Growl (Normal)
Level 19 - Dig (Ground)
Level 24 - Sand Attack (Normal)
Level 31 - Slash (Normal)
Level 40 - Earthquake (Ground)

#051: Dugtrio (Ground)

Level 35 - Slash (Normal)
Level 47 - Earthquake (Ground)

#052: Meowth (Normal)

Start - Scratch (Normal)
Start - Growl (Normal)
Level 12 - Bite (Normal)
Level 17 - Pay Day (Normal)
Level 24 - Screech (Normal)
Level 33 - Fury Swipes (Normal)
Level 44 - Slash (Normal)

#053: Persian (Normal)

Level 37 - Fury Swipes (Normal)
Level 51 - Slash (Normal)

#054: Psyduck (Water)

Start - Scratch (Normal)
Level 28 - Tail Whip (Normal)
Level 31 - Disable (Normal)
Level 36 - Confusion (Psychic)
Level 43 - Fury Swipes (Normal)
Level 52 - Hydro Pump (Water)

#055: Golduck (Water)

Level 39 - Confusion (Psychic)
Level 48 - Fury Swipes (Normal)
Level 59 - Hydro Pump (Water)

#056: Mankey (Fighting)

Start - Scratch (Normal)
Start - Leer (Normal)
Level 15 - Karate Chop (Normal)
Level 21 - Fury Attack (Normal)
Level 27 - Focus Energy (Normal)
Level 33 - Seismic Toss (Fighting)
Level 39 - Thrash (Normal)

#057: Primeape (Fighting)

Level 37 - Seismic Toss (Fighting)
Level 46 - Thrash (Normal)

#058: Growlithe (Fire)

Start - Bite (Normal)
Start - Roar (Normal)
Level 18 - Ember (Fire)
Level 23 - Leer (Normal)
Level 30 - Take Down (Normal)
Level 39 - Agility (Psychic)
Level 50 - Flamethrower (Fire)

#059: Arcanine (Fire)

DOESN'T LEARN ANYTHING (Wait to evolve Growlithe until after Level 50)

#060: Poliwag (Water)

Start - Bubble (Water)
Level 16 - Hypnosis (Psychic)
Level 19 - Water Gun (Water)
Level 25 - Doubleslap (Normal)
Level 31 - Body Slam (Normal)
Level 38 - Amnesia (Psychic)
Level 45 - Hydro Pump (Water)

#061: Poliwhirl (Water)

Level 26 - Doubleslap (Normal)
Level 33 - Body Slam (Normal)
Level 41 - Amnesia (Psychic)
Level 49 - Hydro Pump (Water)

#062: Poliwrath (Water - Fighting)

DOESN'T LEARN ANYTHING (Wait to evolve Poliwhirl until after Level 49 [if you 
learn Hydro Pump with Poliwhirl] or until after Level 45 [if you learn Hydro 
Pump with Poliwag])

#063: Abra (Psychic)

Start - Teleport (Psychic)

#064: Kadabra (Psychic)

Start - Teleport (Psychic)
Start - Confusuon (Psychic)
Level 20 - Disable (Normal)
Level 27 - Psybeam (Psychic)
Level 31 - Recover (Normal)
Level 38 - Psychic (Psychic)
Level 42 - Reflect (Psychic)

#065: Alakazam (Psychic)

Level 20 - Disable (Normal)
Level 27 - Psybeam (Psychic)
Level 31 - Recover (Normal)
Level 38 - Psychic (Psychic)
Level 42 - Reflect (Psychic)

#066: Machop (Fighting)

Start - Karate Chop (Normal)
Level 20 - Low Kick (Fighting)
Level 25 - Leer (Normal)
Level 32 - Focus Energy (Normal)
Level 39 - Seismic Toss (Fighting)
Level 46 - Submission (Fighting)

#067: Machoke (Fighting)

Level 36 - Focus Energy (Normal)
Level 44 - Seismic Toss (Fighting)
Level 52 - Submission (Fighting)

#068: Machamp (Fighting)

Level 36 - Focus Energy (Normal)
Level 44 - Seismic Toss (Fighting)
Level 52 - Submission (Fighting)

#069: Bellsprout (Grass - Poison)

Start - Vine Whip (Grass)
Start - Growth (Normal)
Level 13 - Wrap (Normal)
Level 15 - Poison Powder (Poison)
Level 18 - Sleep Powder (Grass)
Level 21 - Stun Spore (Grass)
Level 26 - Acid (Poison)
Level 33 - Razor Leaf (Grass)
Level 42 - Slam (Normal)

#070: Weepinbell (Grass - Poison)

Level 23 - Stun Spore (Grass)
Level 29 - Acid (Poison)
Level 38 - Razor Leaf (Grass)
Level 49 - Slam (Normal)

#071: Victreebel (Grass - Poison)

DOESN'T LEARN ANYTHING (Wait to evolve Weepinbell until after Level 49 [if you 
learn Slam with Weepinbell] or until after Level 42 [if you learn Slam with 
Bellsprout])

#072: Tentacool (Water - Poison)

Start - Acid (Poison)
Level 7 - Supersonic (Normal)
Level 13 - Wrap (Normal)
Level 18 - Poison Sting (Poison)
Level 22 - Water Gun (Water)
Level 27 - Constrict (Normal)
Level 33 - Barrier (Psychic)
Level 40 - Screech (Normal)
Level 48 - Hydro Pump (Water)

#073: Tentacruel (Water - Poison)

Level 35 - Barrier (Psychic)
Level 43 - Screech (Normal)
Level 50 - Hydro Pump (Water)

#074: Geodude (Rock - Ground)

Start - Tackle (Normal)
Level 11 - Defense Curl (Normal)
Level 16 - Rock Throw (Rock)
Level 21 - Self Destruct (Normal)
Level 26 - Harden (Normal)
Level 31 - Earthquake (Ground)
Level 36 - Explosion (Normal)

#075: Graveler (Rock - Ground)

Level 29 - Harden (Normal)
Level 36 - Earthquake (Ground)
Level 43 - Explosion (Normal)

#076: Golem (Rock - Ground)

Level 29 - Harden (Normal)
Level 36 - Earthquake (Ground)
Level 43 - Explosion (Normal)

#077: Ponyta (Fire)

Start - Ember (Fire)
Level 30 - Tail Whip (Normal)
Level 32 - Stomp (Normal)
Level 35 - Growl (Normal)
Level 39 - Fire Spin (Fire)
Level 43 - Take Down (Normal)
Level 48 - Agility (Psychic)

#078: Rapidash (Fire)

Level 47 - Take Down (Normal)
Level 55 - Agility (Psychic)

#079: Slowpoke (Water - Psychic)

Start - Confusion (Psychic)
Level 18 - Disable (Normal)
Level 22 - Head Butt (Normal)
Level 27 - Growl (Normal)
Level 33 - Water Gun (Water)
Level 40 - Amnesia (Psychic)
Level 48 - Psychic (Psychic)

#080: Slowbro (Water - Psychic)

Level 44 - Amnesia (Psychic)
Level 55 - Psychic (Psychic)

#081: Magnemite (Electric)

Start - Tackle (Normal)
Level 21 - Sonic Boom (Normal)
Level 25 - Thundershock (Electric)
Level 29 - Supersonic (Normal)
Level 35 - Thunder Wave (Electric)
Level 41 - Swift (Normal)
Level 47 - Screech (Normal)

#082: Magneton (Electric)

Level 38 - Thunder Wave (Electric)
Level 46 - Swift (Normal)
Level 54 - Screech (Normal)

#083: Farfetch'd (Normal - Flying)

Start - Peck (Flying)
Start - Sand Attack (Normal)
Level 7 - Leer (Normal)
Level 15 - Fury Attack (Normal)
Level 23 - Swords Dance (Normal)
Level 31 - Agility (Psychic)
Level 39 - Slash (Normal)

#084: Doduo (Normal - Flying)

Start - Peck (Flying)
Level 20 - Growl (Normal)
Level 24 - Fury Attack (Normal)
Level 30 - Drill Peck (Flying)
Level 36 - Rage (Normal)
Level 40 - Tri Attack (Normal)
Level 44 - Agility (Psychic)

#085: Dodrio (Normal - Flying)

Level 39 - Rage (Normal)
Level 45 - Tri Attack (Normal)
Level 51 - Agility (Psychic)

#086: Seel (Water)

Start - Head Butt (Normal)
Level 30 - Growl (Normal)
Level 35 - Aurora Beam (Ice)
Level 40 - Rest (Psychic)
Level 45 - Take Down (Normal)
Level 50 - Ice Beam (Ice)

#087: Dewgong (Water - Ice)

Level 35 - Aurora Beam (Ice)
Level 44 - Rest (Psychic)
Level 50 - Take Down (Normal)
Level 56 - Ice Beam (Ice)

#088: Grimer (Poison)

Start - Pound (Normal)
Start - Disable (Normal)
Level 30 - Poison Gas (Poison)
Level 33 - Minimize (Normal)
Level 37 - Sludge (Poison)
Level 42 - Harden (Normal)
Level 48 - Screech (Normal)
Level 55 - Acid Armor (Poison)

#089: Muk (Poison)

Level 45 - Harden (Normal)
Level 53 - Screech (Normal)
Level 60 - Acid Armor (Poison)

#090: Shellder (Water)

Start - Tackle (Normal)
Start - Withdraw (Water)
Level 18 - Supersonic (Normal)
Level 23 - Clamp (Water)
Level 30 - Aurora Beam (Ice)
Level 39 - Leer (Normal)
Level 50 - Ice Beam (Ice)

#091: Cloyster (Water - Ice)

Level 50 - Spike Cannon (Normal)

#092: Gastly (Ghost - Poison)

Start - Lick (Ghost)
Start - Confuse Ray (Ghost)
Start - Night Shade (Ghost)
Level 27 - Hypnosis (Psychic)
Level 35 - Dream Eater (Psychic)

#093: Haunter (Ghost - Poison)

Level 29 - Hypnosis (Psychic)
Level 38 - Dream Eater (Psychic)

#094: Gengar (Ghost - Poison)

Level 29 - Hypnosis (Psychic)
Level 38 - Dream Eater (Psychic)

#095: Onix (Rock - Ground)

Start - Tackle (Normal)
Start - Screech (Normal)
Level 15 - Bind (Normal)
Level 19 - Rock Throw (Rock)
Level 25 - Rage (Normal)
Level 33 - Slam (Normal)
Level 43 - Harden (Normal)

#096: Drowzee (Psychic)

Start - Pound (Normal)
Start - Hypnosis (Psychic)
Level 12 - Disable (Normal)
Level 17 - Confusion (Psychic)
Level 24 - Head Butt (Normal)
Level 29 - Poison Gas (Poison)
Level 32 - Psychic (Psychic)
Level 37 - Meditate (Psychic)

#097: Hypno (Psychic)

Level 33 - Poison Gas (Poison)
Level 37 - Psychic (Psychic)
Level 43 - Meditate (Psychic)

#098: Krabby (Water)

Start - Bubble (Water)
Start - Leer (Normal)
Level 20 - Vice Grip (Normal)
Level 25 - Guillotine (Normal)
Level 30 - Stomp (Normal)
Level 35 - Crab Hammer (Water)
Level 40 - Harden (Normal)

#099: Kingler (Water)

Level 34 - Stomp (Normal)
Level 42 - Crab Hammer (Water)
Level 49 - Harden (Normal)

#100: Voltorb (Electric)

Start - Tackle (Normal)
Start - Screech (Normal)
Level 17 - Sonic Boom (Normal)
Level 22 - Self Destruct (Normal)
Level 29 - Light Screen (Psychic)
Level 36 - Swift (Normal)
Level 43 - Explosion (Normal)

#101: Electrode (Electric)

Level 40 - Swift (Normal)
Level 50 - Explosion (Normal)

#102: Exeggcute (Grass - Psychic)

Start - Barrage (Normal)
Start - Hypnosis (Psychic)
Level 25 - Reflect (Psychic)
Level 28 - Leech Seed (Grass)
Level 32 - Stun Spore (Grass)
Level 37 - Poison Powder (Poison)
Level 42 - Solar Beam (Grass)
Level 48 - Sleep Powder (Grass)

#103: Exeggutor (Grass - Psychic)

Level 28 - Stomp (Normal)

#104: Cubone (Ground)

Start - Bone Club (Ground)
Start - Growl (Normal)
Level 25 - Leer (Normal)
Level 31 - Focus Energy (Normal)
Level 38 - Thrash (Normal)
Level 43 - Bonemerang (Ground)
Level 46 - Rage (Normal)

#105: Marowak (Ground)

Level 33 - Focus Energy (Normal)
Level 41 - Thrash (Normal)
Level 48 - Bonemerang (Ground)
Level 55 - Rage (Normal)

#106: Hitmonlee (Fighting)

Start - Double Kick (Fighting)
Start - Meditate (Psychic)
Level 33 - Rolling Kick (Fighting)
Level 38 - Jump Kick (Fighting)
Level 43 - Focus Energy (Normal)
Level 48 - Hi Jump Kick (Fighting)
Level 53 - Mega Kick (Normal)

#107: Hitmonchan (Fighting)

Start - Comet Punch (Normal)
Start - Agility (Psychic)
Level 33 - Fire Punch (Fire)
Level 38 - Ice Punch (Ice)
Level 43 - Thunder Punch (Electric)
Level 48 - Mega Punch (Normal)
Level 53 - Counter (Fighting)

#108: Lickitung (Normal)

Start - Wrap (Normal)
Start - Supersonic (Normal)
Level 7 - Stomp (Normal)
Level 15 - Disable (Normal)
Level 23 - Defense Curl (Normal)
Level 31 - Slam (Normal)
Level 39 - Screech (Normal)

#109: Koffing (Poison)

Start - Tackle (Normal)
Start - Smog (Poison)
Level 32 - Sludge (Poison)
Level 37 - Smoke Screen (Normal)
Level 40 - Self Destruct (Normal)
Level 45 - Haze (Ice)
Level 48 - Explosion (Normal)

#110: Weezing (Poison)

Level 39 - Smoke Screen (Normal)
Level 43 - Self Destruct (Normal)
Level 49 - Haze (Ice)
Level 53 - Explosion (Normal)

#111: Rhyhorn (Ground - Rock)

Start - Horn Attack (Normal)
Level 30 - Stomp (Normal)
Level 35 - Tail Whip (Normal)
Level 40 - Fury Attack (Normal)
Level 45 - Horn Drill (Normal)
Level 50 - Leer (Normal)
Level 55 - Take Down (Normal)

#112: Rhydon (Ground - Rock)

Level 48 - Horn Drill (Normal)
Level 55 - Leer (Normal)
Level 64 - Take Down (Normal)

#113: Chansey (Normal)

Start - Pound (Normal)
Start - Doubleslap (Normal)
Level 24 - Sing (Normal)
Level 30 - Growl (Normal)
Level 38 - Minimize (Normal)
Level 44 - Defense Curl (Normal)
Level 48 - Light Screen (Psychic)
Level 54 - Double Edge (Normal)

#114: Tangela (Grass)

Start - Constrict (Normal)
Start - Bind (Normal)
Level 29 - Absorb (Grass)
Level 32 - Poison Powder (Poison)
Level 36 - Stun Spore (Grass)
Level 39 - Sleep Powder (Grass)
Level 45 - Slam (Normal)
Level 49 - Growth (Normal)

#115: Kangaskhan (Normal)

Start - Comet Punch (Normal)
Start - Rage (Normal)
Level 26 - Bite (Normal)
Level 31 - Tail Whip (Normal)
Level 36 - Mega Punch (Normal)
Level 41 - Leer (Normal)
Level 46 - Dizzy Punch (Normal)

#116: Horsea (Water)

Start - Bubble (Water)
Level 19 - Smoke Screen (Normal)
Level 24 - Leer (Normal)
Level 30 - Water Gun (Water)
Level 37 - Agility (Psychic)
Level 45 - Hydro Pump (Water)

#117: Seadra (Water)

Level 41 - Agility (Psychic)
Level 52 - Hydro Pump (Water)

#118: Goldeen (Water)

Start - Peck (Flying)
Start - Tail Whip (Normal)
Level 19 - Supersonic (Normal)
Level 24 - Horn Attack (Normal)
Level 30 - Fury Attack (Normal)
Level 37 - Waterfall (Water)
Level 45 - Horn Drill (Normal)
Level 54 - Agility (Psychic)

#119: Seaking (Water)

Level 39 - Waterfall (Water)
Level 48 - Horn Drill (Normal)
Level 54 - Agility (Psychic)

#120: Staryu (Water)

Start - Tackle (Normal)
Level 17 - Water Gun (Water)
Level 22 - Harden (Normal)
Level 27 - Recover (Normal)
Level 32 - Swift (Normal)
Level 37 - Minimize (Normal)
Level 42 - Light Screen (Psychic)
Level 47 - Hydro Pump (Water)

#121: Starmie (Water - Psychic)

DOESN'T LEARN ANYTHING (Wait to evolve Staryu until after Level 47)

#122: Mr. Mime (Psychic)

Start - Confusion (Psychic)
Start - Barrier (Psychic)
Level 23 - Light Screen (Psychic)
Level 31 - Doubleslap (Normal)
Level 39 - Meditate (Psychic)
Level 47 - Substitute (Normal)

#123: Scyther (Bug - Flying)

Start - Quick Attack (Normal)
Level 17 - Leer (Normal)
Level 20 - Focus Energy (Normal)
Level 24 - Double Team (Normal)
Level 29 - Slash (Normal)
Level 35 - Swords Dance (Normal)
Level 42 - Agility (Psychic)

#124: Jynx (Ice - Psychic)

Start - Pound (Normal)
Start - Lovely Kiss (Normal)
Level 15 - Sing (Normal)
Level 23 - Doubleslap (Normal)
Level 31 - Ice Punch (Ice)
Level 39 - Meditate (Normal)
Level 47 - Blizzard (Ice)

#125: Electabuzz (Electric)

Start - Quick Attack (Normal)
Start - Leer (Normal)
Level 34 - Thundershock (Electric)
Level 37 - Screech (Normal)
Level 42 - Thunder Punch (Electric)
Level 49 - Light Screen (Psychic)
Level 54 - Thunder (Electric)

#126: Magmar (Fire)

Start - Ember (Fire)
Level 36 - Leer (Normal)
Level 39 - Confuse Ray (Ghost)
Level 43 - Fire Punch (Fire)
Level 48 - Smoke Screen (Normal)
Level 52 - Smog (Poison)
Level 55 - Flamethrower (Fire)

#127: Pinsir (Bug)

Start - Vicegrip (Normal)
Level 25 - Seismic Toss (Fighting)
Level 30 - Guillotine (Normal)
Level 36 - Focus Energy (Normal)
Level 43 - Harden (Normal)
Level 49 - Slash (Normal)
Level 54 - Swords Dance (Normal)

#128: Tauros (Normal)

Start - Tackle (Normal)
Level 21 - Stomp (Normal)
Level 28 - Tail Whip (Normal)
Level 35 - Leer (Normal)
Level 44 - Rage (Normal)
Level 51 - Take Down (Normal)

#129: Magikarp (Water)

Start - Splash (Water)
Level 15 - Tackle (Normal)

#130: Gyarados (Water - Flying)

Level 20 - Bite (Normal)
Level 25 - Dragon Rage (Dragon)
Level 32 - Leer (Normal)
Level 41 - Hydro Pump (Water)
Level 52 - Hyper Beam (Normal)

#131: Lapras (Water - Ice)

Start - Water Gun (Water)
Start - Growl (Normal)
Level 16 - Sing (Normal)
Level 20 - Mist (Ice)
Level 25 - Body Slam (Normal)
Level 31 - Confuse Ray (Ghost)
Level 38 - Ice Beam (Ice)
Level 46 - Hydro Pump (Water)

#132: Ditto (Normal)

Start - Transform (Normal)

#133: Eevee (Normal)

Start - Tackle (Normal)
Start - Sand Attack (Normal)
Level 27 - Quick Attack (Normal)
Level 31 - Tail Whip (Normal)
Level 37 - Bite (Normal)
Level 45 - Take Down (Normal)

#134: Vaporeon (Water)

Level 27 - Quick Attack (Normal)
Level 31 - Water Gun (Water)
Level 37 - Tail Whip (Normal)
Level 40 - Bite (Normal)
Level 42 - Acid Armor (Poison)
Level 44 - Haze (Ice)
Level 48 - Mist (Ice)
Level 54 - Hydro Pump (Water)

#135: Jolteon (Electric)

Level 27 - Quick Attack (Normal)
Level 31 - Thundershock (Electric)
Level 37 - Tail Whip (Normal)
Level 40 - Thunder Wave (Electric)
Level 42 - Double Kick (Fighting)
Level 44 - Agility (Psychic)
Level 48 - Pin Missile (Bug)
Level 54 - Thunder (Electric)

#136: Flareon (Fire)

Level 27 - Quick Attack (Normal)
Level 31 - Ember (Fire)
Level 37 - Tail Whip (Normal)
Level 40 - Bite (Normal)
Level 42 - Leer (Normal)
Level 44 - Fire Spin (Fire)
Level 48 - Rage (Normal)
Level 54 - Flamethrower (Fire)

#137: Porygon (Normal)

Start - Tackle (Normal)
Start - Sharpen (Normal)
Start - Conversion (Normal)
Level 23 - Psybeam (Psychic)
Level 28 - Recover (Normal)
Level 35 - Agility (Psychic)
Level 42 - Tri Attack (Normal)

#138: Omanyte (Rock - Water)

Start - Water Gun (Water)
Start - Withdraw (Water)
Level 34 - Horn Attack (Normal)
Level 39 - Leer (Normal)
Level 46 - Spike Cannon (Normal)
Level 53 - Hydro Pump (Water)

#139: Omastar (Rock - Water)

Level 44 - Spike Cannon (Normal)
Level 49 - Hydro Pump (Water)

#140: Kabuto (Rock - Water)

Start - Scratch (Normal)
Start - Harden (Normal)
Level 34 - Absorb (Grass)
Level 39 - Slash (Normal)
Level 44 - Leer (Normal)
Level 49 - Hydro Pump (Water)

#141: Kabutops (Rock - Water)

Level 46 - Leer (Normal)
Level 53 - Hydro Pump (Water)

#142: Aerodactyl (Rock - Flying)

Start - Wing Attack (Flying)
Start - Agility (Psychic)
Level 33 - Supersonic (Normal)
Level 38 - Bite (Normal)
Level 45 - Take Down (Normal)
Level 54 - Hyper Beam (Normal)

#143: Snorlax (Normal)

Start - Head Butt (Normal)
Start - Amnesia (Psychic)
Start - Rest (Psychic)
Level 35 - Body Slam (Normal)
Level 41 - Harden (Normal)
Level 48 - Double Edge (Normal)
Level 56 - Hyper Beam (Normal)

#144: Articuno (Ice - Flying)

Start - Peck (Flying)
Start - Ice Beam (Ice)
Level 51 - Blizzard (Ice)
Level 55 - Agility (Psychic)
Level 60 - Mist (Ice)

#145: Zapdos (Electric - Flying)

Start - Thundershock (Electric)
Start - Drill Peck (Flying)
Level 51 - Thunder (Electric)
Level 55 - Agility (Psychic)
Level 60 - Light Screen (Psychic)

#146: Moltres (Fire - Flying)

Start - Peck (Flying)
Start - Fire Spin (Fire)
Level 51 - Leer (Normal)
Level 55 - Agility (Psychic)
Level 60 - Sky Attack (Flying)

#147: Dratini (Dragon)

Start - Wrap (Normal)
Start - Leer (Normal)
Level 10 - Thunder Wave (Electric)
Level 20 - Agility (Psychic)
Level 30 - Slam (Normal)
Level 40 - Dragon Rage (Dragon)
Level 50 - Hyper Beam (Normal)

#148: Dragonair (Dragon)

Level 35 - Slam (Normal)
Level 45 - Dragon Rage (Dragon)
Level 55 - Hyper Beam (Normal)

#149: Dragonite (Dragon - Flying)

Level 60 - Hyper Beam (Normal)

#150: Mewtwo (Psychic)

Start - Confusion (Psychic)
Start - Disable (Normal)
Start - Swift (Normal)
Level 63 - Barrier (Psychic)
Level 66 - Psychic (Psychic)
Level 70 - Recover (Normal)
Level 75 - Mist (Ice)
Level 81 - Amnesia (Psychic)

#151: Mew (Psychic)

Start - Pound (Normal)
Level 10 - Transform (Normal)
Level 20 - Mega Punch (Normal)
Level 30 - Metronome (Normal)
Level 40 - Psychic (Psychic)

-------------------------------------------------------------------------------

-----------------
IV.  Ability List
-----------------

Here, I'll list every move in the game, its Type, its PP (Power Point) amount, 
and what it does.  E-mail me if I made a mistake!

---

- A -

Absorb: Grass - 20 - Absorb HP from the opponent equal to 1/2 of the damage 
dealt.
Acid: Poison - 30 - Damages opponent and sometimes decreases its Defense Power.
Acid Armor: Poison - 40 - Increases Defense Power temporarily.
Agility: Psychic - 30 - Increases Speed temporarily.
Amnesia: Psychic - 20 - Increases Special Attack temporarily.
Aurora Beam: Ice - 20 - Damages opponent for medium Ice-typed damage, and 
sometimes Freezes it and/or decreases its Attack Power.

- B -

Barrage: Normal - 20 - Hits opponent 2 to 5 times in a row for light damage.
Barrier: Psychic - 30 - Increases Defense Power temporarily.
Bide: Normal - 10 - Charges for 2 to 3 turns, and then hits opponent for twice 
the damage recieved.
Bind: Normal - 20 - Hits opponent 2 to 5 times in a row for light damage.
Bite: Normal - 25 - Damages opponent for medium Type-less damage and sometimes 
scares it.
Blizzard: Ice - 5 - Damages opponent for extreme Ice-typed damage and sometimes 
Freezes it.
Body Slam: Normal - 15 - Damages opponent for heavy Type-less damage and 
sometimes Paralyzes it.
Bone Club: Ground - 20 - Damages opponent for heavy Type-less damage and 
sometimes scares it.
Bonemerang: Ground - 10 - Hits opponent twice for medium damage.
Bubble: Water - 30 - Hits opponent for light Water-typed damage and sometimes 
decreases its Speed.
Bubblebeam: Water - 20 - Hits opponent for heavy Water-typed damage and 
sometimes decreases its Speed.

- C -

Clamp: Water - 10 - Hits opponent 2 to 5 times in a row for light Water-typed 
damage each hit.
Comet Punch: Normal - 15 - Hits opponent 2 to 5 times in a row for light Type-
less damage each hit.
Confuse Ray: Ghost - 10 - Confuses opponent.
Confusion: Psychic - 25 - Damages opponent for medium Psychic-typed damage and 
sometimes Confuses it.
Constrict: Normal - 35 - Damages opponent for light Type-less damage and 
sometimes decreases its Speed.
Conversion: Normal - 30 - Switches your Pokemon's Type to match with its 
opponent's Type.
Counter: Fighting - 20 - Damages your opponent for twice the damage received.
Crabhammer: Water - 10 - Has a good chance for a Water-typed critical hit.
Cut: Normal - 30 - Damages opponent for medium Type-less damage.  Out of battle, 
cuts away bushes that block your path.

- D -

Defense Curl: Normal - 40 - Increases Defense Power temporarily.
Dig: Ground - 10 - A two turn attack that hits the opponent for heavy Ground-
typed damage.  Outside of battle, returns you to the last Poke Center you 
visited.
Disable: Normal - 20 - Disables one of your opponent's abilities.
Dizzy Punch: Normal - 10 - Damages opponent for heavy Type-less damage.
Double Kick: Fighting - 30 - Hits opponent twice for medium Fighting-typed 
damage.
Double Team: Normal - 15 - Increases Evade Rate temporarily.
Double Edge: Normal - 15 - A powerful attack that hits your Pokemon (for 1/4 the 
damage) as well as your opponent.
Doubleslap: Normal - 10 - Hits opponent 2 to 5 times in a row for light Type-
less damage each hit.
Dragon Rage: Dragon - 10 - Causes 40 HP of damage to your opponent all the time.
Dream Eater: Psychic - 15 - Your Pokemon absorbs the HP of a Sleeping opponent.
Drill Peck: Flying - 20 - Damages opponent for medium Flying-typed damage.

- E -

Earthquake: Ground - 10 - Damages opponent for heavy Ground-typed damage.  Not 
effective on Flying-type Pokemon.
Egg Bomb: Normal - 10 - Damages opponent for heavy Type-less damage.
Ember: Fire - 25 - Damages opponent for medium Fire-typed damage and sometimes 
Burns it.
Explosion: Normal - 5 - Hits opponent for extreme Type-less damage, but also 
damages your Pokemon.

- F -

Fire Blast: Fire - 5 - Damages opponent for extreme Fire-typed damage and 
sometimes Burns it.
Fire Punch: Fire - 15 - Damages opponent for heavy Fire-typed damage and 
sometimes Burns it.
Fire Spin: Fire - 15 - Hits opponent 2 to 5 times in a row for medium Fire-typed 
damage each hit.
Fissure: Ground - 5 - Sometimes kills opponent in one hit.  Not effective on 
Flying-type Pokemon.
Flamethrower: Fire - 15 - Damages opponent for heavy Fire-typed damage and 
sometimes Burns it.
Flash: Normal - 20 - Decreases opponent's Accuracy temporarily.  Out of battle, 
lights up Rock Tunnel.
Fly: Flying - 15 - A two-turn attack that hits the opponent for heavy Flying-
typed damage.  Out of battle, teleports you to an already-visited town.
Focus Energy: Normal - 30 - Increases chance for a critical hit temporarily.
Fury Attack: Normal - 20 - Hits opponent 2 to 5 times in a row for light damage 
each hit.
Fury Swipes: Normal - 15 - Hits opponent 2 to 5 times in a row for medium damage 
each hit.

- G -

Glare: Normal - 30 - Paralyzes opponent.
Growl: Normal - 40 - Decreases opponent's Attack Power temporarily.
Growth: Normal - 40 - Increases Attack Power temporarily.
Guillotine: Normal - 5 - Sometimes kills opponent in one hit.
Gust: Normal - 35 - Damages opponent for light Flying-typed damage.

- H -

Harden: Normal - 30 - Increases Defense Power temporarily.
Haze: Ice - 30 - Removes all Status Effects on both Pokemon.
Head Butt: Normal - 15 - Damages opponent for heavy Type-less damage and 
sometimes scares it.
Hi Jump Kick: Fighting - 20 - Damages opponent for medium Fighting-typed damage, 
but if you miss, your Pokemon will receive 1 HP of damage.
Horn Attack: Normal - 25 - Damages opponent for medium Type-less damage.
Horn Drill: Normal - 5 - Sometimes kills opponent in one hit.
Hydro Pump: Water - 5 - Damages opponent for extreme Water-typed damage.
Hyper Beam: Normal - 5 - Damages opponent for extreme (and sometimes lethal) 
Type-less damage, but it takes two turns to use (attacks on the first turn, 
rests on the second turn).
Hyper Fang: Normal - 15 - Damages opponent for medium Type-less damage and 
sometimes scares it.
Hypnosis: Psychic - 20 - Puts opponent to Sleep.

- I -

Ice Beam: Ice - 10 - Damages opponent for heavy Ice-typed damage and sometimes 
Freezes it.
Ice Punch: Ice - 15 - Damages opponent for heavy Ice-typed damages and sometimes 
Freezes it.

- J -

Jump Kick: Fighting - 25 - Damages opponent for light Fighting-typed damage, but 
if you miss, your Pokemon will receive 1 HP of damage.

- K -

Karate Chop: Normal - 25 - Has a good chance for a Type-less critical hit.
Kinesis: Psychic - 15 - Decreases opponent's Accuracy temporarily.

- L -

Leech Life: Bug - 15 - Absorbs some HP from your opponent.
Leech Seed: Grass - 10 - Absorbs some HP from your opponent every turn, but does 
not work on Grass-typed Pokemon.
Leer: Normal - 30 - Decreases opponent's Defense Power temporarily.
Lick: Ghost - 30 - Damages opponent for light Ghost-typed damage and sometimes 
Paralyzes it.
Light Screen: Psychic - 30 - Decreases damage dealt by Special Attacks by 50%.
Lovely Kiss: Normal - 10 - Puts opponent to Sleep.
Low Kick: Fighting - 20 - Damages opponent for medium Fighting-typed damage and 
sometimes scares it.

- M - 

Meditate: Psychic - 40 - Increases Attack Power temporarily.
Mega Drain: Grass - 10 - Absorb HP from the opponent equal to 1/2 of the damage 
dealt.
Mega Kick: Normal - 5 - Damages opponent for extreme Type-less damage.
Mega Punch: Normal - 20 - Damages opponent for heavy Type-less damage.
Metronome: Normal - 10 - Mimics various Pokemon abilties at random.
Mimic: Normal - 10 - Allows you to learn one of your opponent's moves for the 
duration of the battle, or until that Pokemon is switched.  That move replaces 
the "Mimic" slot.
Minimize: Normal - 20 - Increases Evade Rate temporarily.
Mirror Move: Flying - 20 - Mimics opponent's last attack.
Mist: Ice - 30 - Allows your Pokemon to defend against attacks designed to 
decrease its attributes.

- N -

Night Shade: Ghost - 15 - Deals Ghost-typed damage to opponent equal to your 
Pokemon's Experience Level (Level).

- O -

(None)

- P -

Pay Day: Normal - 20 - Damages opponent for medium Type-less damage.  Coins 
retrieved after battle are equal to 2 times your Pokemon's Level (per hit of Pay 
Day).
Peck: Flying - 35 - Damages opponent for light Flying-typed damage.
Petal Dance: Grass - 20 - Hits opponent 2 to 3 times for medium Grass-typed 
damage each time, but Confuses your Pokemon as well.
Pin Missile: Bug - 20 - Hits opponent 2 to 5 times in a row for medium Bug-typed 
damage each time.
Poison Gas: Poison - 40 - Poisons opponent.
Poison Sting: Poison - 35 - Damages opponent for light Poison-typed damage and 
sometimes Poisons it.
Poison Powder: Poison - 35 - Poisons opponent.
Pound: Normal - 35 - Damages opponent for medium Type-less damage.
Psybeam: Psychic - 20 - Damages opponent for heavy Psychic-typed damage and 
sometimes Confuses it.
Psychic: Psychic - 10 - Damages opponent for extreme Psychic-typed damage and 
sometimes decreases its Special Attack Power.
Psywave: Psychic - 15 - Deals Psychic-typed damage to opponent equal to 1.5 
times your Pokemon's Experience Level (Level).

- Q - 

Quick Attack: Normal - 30 - Your Pokemon always gets the first attack that 
damages your opponent for light Type-less damage.

- R -

Rage: Normal - 20 - Your Pokemon's Attack Power increases as it takes damage 
until the end of the battle, but the Pokemon is also uncontrollable (it just 
keeps attacking).
Razor Leaf: Grass - 25 - Has a good chance for a Grass-typed critical hit.
Razor Wind: Normal - 10 - A two-turn attack that hits the opponent for heavy 
Type-less damage.
Recover: Normal - 20 - Recovers half of your Pokemon's Max HP.
Reflect: Psychic - 20 - Decreases damage dealt by Physical Attacks by 50%.
Rest: Psychic - 10 - Your Pokemon recovers all of its HP and loses all Status 
Effects, but then it loses two turns.
Roar: Normal - 20 - Scares the opponent away, ending the battle automatically.  
Doesn't work against Trainers or Gym Leaders.
Rock Slide: Rock - 10 - Damages opponent for heavy Rock-typed damage.
Rock Throw: Rock - 15 - Damages opponent for medium Rock-typed damage.
Rolling Kick: Fighting - 15 - Damages opponent for medium Fighting-typed damage 
and sometimes scares it.

- S -

Sand Attack: Normal - 15 - Decreases opponent's Accuracy temporarily.
Scratch: Normal - 30 - Damages opponent for light Type-less damage.
Screech: Normal - 40 - Decreases opponent's Defense Power temporarily.
Seismic Toss: Fighting - 20 - Deals Ghost-typed damage to opponent equal to your 
Pokemon's Experience Level (Level).
Self Destruct: Normal - 5 - Damages opponent for heavy Type-less damage, but 
also damages your Pokemon.
Sharpen: Normal - 30 - Increases Attack Power temporarily.
Sing: Normal - 15 - Puts opponent to Sleep.
Skull Bash: Normal - 15 - A two-turn attack that hits the opponent for heavy 
Type-less damage.
Sky Attack: Flying - 5 - A two-turn attack that hits the opponent for extreme 
Flying-typed damage.
Slam: Normal - 20 - Damages opponent for medium Type-less damage.
Slash: Normal - 20 - Has a good chance for a Type-less critical hit.
Sleep Powder: Grass - 15 - Puts opponent to Sleep.
Sludge: Poison - 20 - Damages opponent for medium Poison-typed damage and 
sometimes Poisons it.
Smog: Poison - 20 - Damages opponent for medium Poison-typed damage and 
sometimes Poisons it.
Smokescreen: Normal - 20 - Decreases opponent's Accuracy temporarily.
Softboiled: Normal - 10 - Recovers half of your Pokemon's Max HP.  Out of 
battle, HP can be transferred from the Pokemon who knows it to another Pokemon 
at 1/8 the amount.
Solar Beam: Grass - 10 - Damages opponent for extreme Grass-typed damage, but 
takes two turns to use.
Sonic Boom: Normal - 20 - Causes 20 HP of damage to your opponent all the time.
Spike Cannon: Normal - 15 - Hits opponent 2 to 5 times in a row for medium Type-
less damage each time.
Splash: Water - 40 - Useless move; does no damage.
Spore: Bug - 15 - Puts opponent to Sleep.
Stomp: Normal - 20 - Damages opponent for medium Type-less damage and sometimes 
scares it.
Strength: Normal - 15 - Damages opponent for heavy Type-less damage.  Out of 
battle, moves boulders blocking your path.
String Shot: Bug - 40 - Decreases opponent's Speed temporarily.
Struggle: Normal - 10 - Deals Type-less damage to opponent, and can be used when 
all PP is gone, but it causes your Pokemon to take 1/4 the damage dealt when 
used that way.
Stun Spore: Grass - 30 - Paralyzes opponent.
Submission: Fighting - 25 - Damages opponent for medium Fighting-typed damage, 
but your Pokemon recieves 1/4 the damage the attack deals.
Substitute: Normal - 10 - Your Pokemon gives up 1/8 of its max HP to create a 
clone of itself, which then fights you automatically for EXP.
Super Fang: Normal - 10 - Cuts opponent's current HP in half.
Supersonic: Normal - 20 - Confuses opponent.
Surf: Water - 15 - Damages opponent for heavy Water-typed damage.  Out of 
battle, allows you to travel on water.
Swift: Normal - 20 - Damages opponent for medium Type-less damage.  Has 100% 
accuracy.
Swords Dance: Normal - 30 - Increases your Attack Power temporarily.

- T -

Tackle: Normal - 35 - Damages opponent for light Type-less damage.
Tail Whip: Normal - 30 - Decreases opponent's Defense Power temporarily.
Take Down: Normal - 20 - Damages opponent for heavy Type-less damage, but your 
Pokemon recieves 1/4 the damage the attack deals.
Teleport: Psychic - 20 - Escapes the battle automatically.  Does not work 
against Trainers or Gym Leaders.  Outside of battle, teleports you to last Poke 
Center you were at.
Thrash: Normal - 20 - Hits opponent 2 to 5 times for medium Type-less damage 
each hit, but Confuses your opponent.
Thunder: Electric - 10 - Damages opponent for extreme Electric-typed damage and 
sometimes Paralyzes it.
Thunder Wave: Electric - 20 - Paralyzes opponent.
Thunderbolt: Electric - 15 - Damages opponent for heavy Electric-typed damage 
and sometimes Paralyzes it.
Thunder Punch: Electric - 15 - Damages opponent for heavy Electric-typed damage 
and sometimes Paralyzes it.
Thundershock: Electric - 30 - Damages opponent for medium Electric-typed damage 
and sometimes Paralyzes it.
Toxic: Poison - 10 - Poisons opponent, and deals more damage with each turn.
Transform: Normal - 10 - Transforms your Pokemon into a copy of its opponent for 
the duration of the battle (not permanent).  New moves have a max of 5 PP each.
Tri Attack: Normal - 10 - Damages opponent for heavy Type-less damage.
Twineedle: Bug - 20 - Hits the opponent two times in a row for medium Bug-typed 
damage each time, and may Poison it.

- V -

Vicegrip: Normal - 30 - Damages opponent for light Type-less damage.
Vine Whip: Grass - 10 - Damages opponent for heavy Grass-typed damage.

- W -

Water Gun: Water - 25 - Damages opponent for light Water-typed damage.
Waterfall: Water - 15 - Damages opponent for heavy Water-typed damage.
Whirlwind: Normal - 20 - Blows the opponent away, ending the battle 
automatically.  Doesn't work against Trainers or Gym Leaders.
Wing Attack: Flying - 35 - Damages opponent for light Flying-typed damage.
Withdraw: Water - 40 - Increases Defense Power temporarily.
Wrap: Normal - 20 - Hits the opponent 2 to 5 times in a row, doing light Type-
less damage each time.

-------------------------------------------------------------------------------

--------------------------------------
V.  Technical and Hidden Machines List
--------------------------------------

In this section, I'll list every TM and HM in the game, what it costs (if it 
costs anything), what Ability it teaches, and where it's found.  Remember that 
TMs are a one-time use, while HMs can be used repeatedly.

*****~~~~~HM ABILITIES CANNOT BE DELETED ONCE TAUGHT!!!!!~~~~~*****

---

- Technical Machines -

TM 01: 3,000 Coins - Mega Punch - Mt. Moon/Celadon Dept. Store
TM 02: 2,000 Coins - Razor Wind - Celadon Dept. Store/Game Corner
TM 03: Can't Buy - Swords Dance - Saffron City/Silph Co.
TM 04: Can't Buy - Whirlwind - Route 4
TM 05: 3,000 Coins - Mega Kick - Victory Road/Celadon Dept. Store
TM 06: Can't Buy - Toxic - Fuschia City Gym
TM 07: 2,000 Coins - Horn Drill - Celadon City/Game Corner
TM 08: Can't Buy - Body Slam - S.S. Anne
TM 09: 3,000 Coins - Take Down - Saffron City/Celadon Dept. Store
TM 10: Can't Buy - Double Edge - Celadon City/Game Corner
TM 11: Can't Buy - Bubblebeam - Cerulean City Gym
TM 12: Can't Buy - Water Gun - Mt. Moon
TM 13: Can't Buy - Ice Beam - Celadon Dept. Store
TM 14: Can't Buy - Blizzard - Cinnabar Island
TM 15: Can't Buy - Hyper Beam - Celadon City
TM 16: Can't Buy - Pay Day - Route 12
TM 17: 3,000 Coins - Submission - Victory Road/Celadon Dept. Store
TM 18: Can't Buy - Counter - Celadon Dept. Store
TM 19: Can't Buy - Seismic Toss - Route 25
TM 20: Can't Buy - Rage - Route 15
TM 21: Can't Buy - Mega Drain - Celadon City Gym
TM 22: Can't Buy - Solar Beam - Cinnabar Island
TM 23: Can't Buy - Dragon Rage - Celadon City
TM 24: Can't Buy - Thunderbolt - Vermillion City Gym
TM 25: Can't Buy - Thunder - Power Plant
TM 26: Can't Buy - Earthquake - Silph. Co
TM 27: Can't Buy - Fissure - Viridian City Gym
TM 28: Can't Buy - Dig - Cerulean City
TM 29: Can't Buy - Psychic - Saffron City
TM 30: Can't Buy - Teleport - Route 9
TM 31: Can't Buy - Mimic - Saffron City
TM 32: 1,000 Coins - Double Team - Fuschia City/Celadon Dept. Store
TM 33: 1,000 Coins - Reflect - Power Plant/Celadon Dept. Store
TM 34: Can't Buy - Bide - Pewter City Gym
TM 35: Can't Buy - Metronome - Cinnabar Island Pokemon Lab
TM 36: Can't Buy - Self Destruct - Silph Co.
TM 37: 2,000 Coins - Egg Bomb - Fuschia City/Celadon Dept. Store
TM 38: Can't Buy - Fire Blast - Cinnabar Island Gym
TM 39: Can't Buy - Swift - Route 12 Lookout Station
TM 40: Can't Buy - Skull Bash - Safari Zone
TM 41: Can't Buy - Softboiled - Celadon City
TM 42: Can't Buy - Dream Eater - Viridian City
TM 43: Can't Buy - Sky Attack - Victory Road
TM 44: Can't Buy - Rest - S.S. Anne
TM 45: Can't Buy - Thunder Wave - Route 24
TM 46: Can't Buy - Psywave - Saffron City Gym
TM 47: Can't Buy - Explosion - Victory Road
TM 48: Can't Buy - Rock Slide - Celadon Dept. Store
TM 49: Can't Buy - Tri Attack - Celadon Dept. Store
TM 50: Can't Buy - Substitute - Celadon City

- Hidden Machines -

HM 01: Can't Buy - Cut - S.S. Anne - Allows you to hack away bushes blocking 
path
HM 02: Can't Buy - Fly - Route 16 - Allows you to teleport to already-visited 
cities
HM 03: Can't Buy - Surf - Safari Zone - Allows you to travel over water
HM 04: Can't Buy - Strength - Fuschia City - Allows you to move boulders in path
HM 05: Can't Buy - Flash - Route 2 - Lights up Rock Tunnel

-------------------------------------------------------------------------------

---------------
VI.  Conclusion
---------------

Well, I hope you enjoyed the FAQ!  If I have made any mistakes or you want to 
comment on the FAQ, please E-mail me at [LightRanma@aol.com].  Again, you must 
E-mail me before using this FAQ on your website, etc.  Thanks in advance!  Stay 
tuned for my Smash Bros. FAQ which is already almost finished!!  Later!

-------------------------------------------------------------------------------

------------
VII.  Thanks
------------

Here, I'll give credit to everyone whp contributed to this FAQ:

- Nintendo, for their Official Pokemon Player's Guide.  Everything on this FAQ 
was taken from that guide.  This FAQ would not have been possible without it.  
Thanks!
- Nintendo, for making Pokemon, one of the worst RPGs ever, but one of the most 
fun, addicting games ever as well.  Thanks!
- Pikachu's Pokemon Centre: http://come.to/thepokecentre/ : THE best Pokemon 
site out there, period.  I got Mew's moves from this site, after I lost the most 
recent Pokemon Power from Nintendo... thanks!
- Me, for making this thing.
- Donnie Wells (dwells@ns.gemlink.com): He corrected me on my many mistakes in 
this FAQ.  Thanks!  ^^;

-------------------------------------------------------------------------------

Copyright 1999