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R E D , B L U E A N D Y E L L O W V E R S I O N S
If you like the guide, please click the 'recommend' button at the top of this
webpage at GameFAQs :).
_______________________________________________________
Pokemon Red, Blue and Yellow Versions
An FAQ/Walkthrough for the Game Boy console
Written by and copyright (c) Zerokid 2010-Present
zero_kid(at)hotmail(dot)co(dot)uk
_______________________________________________________
Hey there. Thank you, first of all, for choosing this guide. You won't be
disappointed, since I've packed in as much Pokemon RBY information as I could.
Get started already!
For the legal disclaimer, email policy and contribution instructions, please
refer to the end of this document.
As this is quite a large guide, it is probably littered with typos, many of
which I've stumbled across while proofreading it. Also, the chances are slim
that I've got everything correct first time. If there's something you wish to
rectifiy, no matter how minor the mistake, please email me at the above address
or send me a mail via my GameFAQs account. Note that the email address ends
with '.co.uk'.
___
Version 1.40
------------
- Date: 21/04/2013 (UK dating system)
- Size: 1733 KB
- This guide is nearly a year old, woo!
- Editted out some mistakes I'd made regarding Parasect's STAB moves.
___
If this guide helped you, please consider making a small donation to me via
PayPal, which I am assured can convert currencies too--you can get to my
donation page by following this URL (copy and paste it).
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Thank you :). If the guide didn't help you, remember how much it cost to use
it.
The websites
- www.gamefaqs.com
- www.mycheats.1up.com
- www.faqs.ign.com
- www.neoseeker.com
and any affiliates of the above have permission to host this guide. Note that
GameFAQs will probably hold the most up-to-date version.
_______________________________________________________________________________
Table of Contents
_______________________________________________________________________________
Each section has a unique code inside square brackets. Use the Find (Ctrl + F)
feature in your browser/text editor, then punch in the code including the
square brackets to quickly be taken to the corresponding section.
I. The Walkthrough
------------------
[00] Top Tips
[01] Pallet Town
[02] Route 1
[03] Viridian City
[04] Route 2
[05] Viridian Forest
[06] Route 22
[07] Pewter City
[08] Route 3
[09] Mt. Moon
[10] Route 4
[11] Cerulean City
[12] Route 24
[13] Route 25
[14] Sea Cottage
[15] Route 5
[16] Underground Path (5-6)
[17] Route 6
[18] Vermilion City
[19] Diglett's Cave
[20] Route 11
[21] S.S. Anne
[22] Route 9
[23] Route 10
[24] Rock Tunnel
[25] Lavender Town
[26] Route 8
[27] Underground Path (7-8)
[28] Route 7
[29] Celadon City
[30] Rocket Hideout
[31] Pokemon Tower
[32] Route 16
[33] Route 17
[34] Route 18
[35] Fuchsia City
[36] Safari Zone
[37] Route 12
[38] Route 13
[39] Route 14
[40] Route 15
[41] Power Plant
[42] Saffron City
[43] Silph Co.
[44] Sea Route 19
[45] Sea Route 20
[46] Seafoam Islands
[47] Sea Route 21
[48] Cinnabar Island
[49] Pokemon Mansion
[50] Route 23
[51] Victory Road
[52] Indigo Plateau
[53] Cerulean Cave
II. The Basics
--------------
[B01] Controls and Menus
[B02] Pokemon: An Overview
[B03] Types
[B04] Moves
[B05] Evolution
[B06] Items
[B07] Pokemon Battling: An Overview
[B08] Catching Pokemon
[B09] The Pokedex
[B10] Useful Buildings
[B11] The PC
[B12] The Goal of Pokemon Red, Blue and Yellow
[B13] Universal Linking
III. Lists, Charts and Other Data
---------------------------------
[L01] Red, Blue and Yellow Version Differences
[L02] Experience Charts
[L03] Itemdex +
[L04] Movedex +
[L05] Pokedex +
[L06] TM/HM Compatibility List
[L07] In-Game Trades
[L08] Pokemon Locations Checklist
IV. Mechanics and Formulae
--------------------------
[M00] Preliminaries
[M01] AI Mechanics
[M02] Status Effects
[M03] Stat Calculation
[M04] Stat Modifiers
[M05] Accuracy and Evade
[M06] The Damage Formula
[M07] Critical Hits
[M08] Catch Rate Formula
[M09] Safari Zone Catching Mechanics
[M10] Experience Formulae
[M11] Pikachu's Happiness
[M12] Colour of HP Bar Formulae
[M13] Running Success Formula
[M14] Type Effectiveness Message Display
[M15] Obedience Mechanics
V. Team Building
----------------
[T01] Type Evaluations
[T02] In-Game (Elite Four) Teams
[T03] Competitive Battling: An Overview
[T04] Competitive Pokemon Movesets
[T05] Team Building 101
[T06] Battle Tactics
[T07] Building a Cartridge Team Competitively
[T08] Competitive Jargon
VI. Cheats, Tricks and Glitches
-------------------------------
[C01] The Cinnabar Island Glitch
[C02] The Mew Glitch
[C03] The Ditto Glitch
[C04] Experience Underflow Glitch
[C05] The Missingno. Glitch
[C06] Evolution Stone Glitch
[C07] The Box Trick
[C08] Glitch City
[C09] The S.S. Anne Truck
[C10] Getting the S.S. Anne to Reappear
[C11] Battling Prof. Oak
[C12] Other Miscellaneous Glitches
[C13] GameShark Codes
VII. Appendices
---------------
[A01] Pikachu's Beach
[A02] Self-Imposed Challenges
[A03] Version History
[A04] FAQs - Frequently Asked Questions
[A05] Legal Disclaimer
[A06] Help Required
[A07] Contact Information
[A08] Credits
[A09] Conclusion
_______________________________________________________________________________
I. The Walkthrough
_______________________________________________________________________________
_________________________________________________
[00] Top Tips
_________________________________________________
- Check out section II; 'Basics' if you've never played a Pokemon game before.
Otherwise, some of the terminology here will be a bit confusing.
- Save before important fights. If nothing else, obey this tip.
- Learn your type-effectiveness by looking at the charts I (and others) have
provided. Mine is in section B03; 'Types'. Print it. Study it. Absorb it.
- Always stock up on Poke/Great/Ultra Balls, because I guarantee you will run
out at the most inopportune moment otherwise.
- Induce status ailments (burn, paralysis, etc.) to catch resilient Pokemon
more easily. The harder they are to catch, the more useful this becomes.
- If you are using a Poke/Ultra Ball, it has the most effectiveness when your
target is at a third of its max HP; then any more HP reduction becomes
useless. So getting a Pokemon to 1HP is pointless. For Great Balls, this is
increased to half of its Max HP!
- Make HM slaves--that is, Pokemon that only use HM moves--so that your main
fighting force isn't bogged with terrible moves (but Surf is usually a good
choice). Without trading to GSC, HMs cannot be removed.
- Teach your Pokemon moves that match their types--known as Same Type Attack
Bonus (STAB)--for a 1.5x damage boost to those moves.
- Train a team of Pokemon, but don't overdo it. Out of a potential six, three
or four would be best so that they all get a decent amount of Exp. and hold a
respectable amount of type advantages.
- Fill out the empty slots in your party with garbage Pokemon. For tougher
battles, you can switch these guys in and let them eat a hit while you revive
or heal your main fighters.
- Know which Pokemon are strong and use them, unless you don't mind
disadvantaging yourself for the sake of using your favourites. I'd highly
recommend following the advice in the Team Building section, T02; 'In-Game
(Elite Four) Teams', if you wish to find the most useful in-game 'Mons.
- Know when to evolve your Pokemon, which increases their stats and sometimes
grants them access to new moves, but also delays the time it takes to learn
new moves. Check out the Pokedex section of this guide to make the best
judgement.
- If you can, trade Pokemon, because a traded Pokemon receives 1.5x Exp. Some
Pokemon are exclusive to Red or Blue, so must be traded (or accessed via
glitches or GameShark) if you wish to own them in the other versions.
- Stay aware of which Pokemon you have caught, since the game doesn't tell you
if you have previously caught the Pokemon you are fighting once you've
engaged it in battle (future generations have a Poke Ball symbol to indicate
that you have it in your Pokedex). I have provided a checklist in section
L08; 'Pokemon Locations Checklist' if you wish to keep track of them more
easily, as well as a list of new Pokemon available in each area.
- I have also provided a checklist of items--if you are trying to collect
every item in the game, I strongly urge you to use the checklists at the
beginning of each area. That way, you won't miss a single item in the game.
- Finally, have fun. Pokemon is still fun after many years and not too hard to
beat if you invest some time into training your critters.
Type Shorthand
--------------
BUG Bug
DRG Dragon
ELE Electric
FGT Fighting
FIR Fire
FLY Flying
GST Ghost
GRS Grass
GRN Ground
ICE Ice
NRM Normal
PSN Poison
PSY Psychic
RCK Rock
WTR Water
_________________________________________________
[01] Pallet Town
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- ONE of the following from Prof. Oak: ----------
#001: Bulbasaur GRS / PSN R B - -- 5
#004: Charmander FIR R B - -- 5
#007: Squirtle WTR R B - -- 5
#025: Pikachu ELE - - Y -- 5
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#060: Poliwag WTR R B - 50% 15
#072: Tentacool WTR / PSN R B 50% 15
Y 40% 10-20
#120: Staryu WTR - - Y 60% 5-10
_________________________________________________
New Items
---------
[ ] Potion
New Pokemon
-----------
[ ] Bulbasaur (RB) [ ] Charmander (RB) [ ] Squirtle (RB) [ ] Pikachu (Y)
- Recommended Party Avg. Level: 5
At the beginning of each new area, I'll present a section header like this,
which detail what Pokemon you can find in each version, their level range and
how rare they are. I'll also give you a recommended average party level, and a
list of Poke Mart items for areas that have shops in. Now get started!
After pressing NEW GAME, skip through Oak's text with the A Button. Mashing the
A button makes it go faster, so keep that in mind. Eventually, you'll arrive at
an opportunity to name yourself.
___
Missingno. Glitch Exploitation (Red/Blue only)
For the owners of Red and Blue who intend on exploiting the Missingno. Glitch
later on, you might want to take a look at section C05; 'The Missingno.
Glitch' for the optimum way of exploiting the glitch. I'm warning you now
because it uses the characters in your name to determine the level and species
of Pokemon that appear once you exploit the glitch.
WARNING!
Even if you don't plan on altering your name but still wish to exploit
Missingno. later on, it would be wise to NOT name your character with any non-
letter symbols in the third, fifth and seventh spaces of your name. Having a
non-letter symbol in these spaces caused a glitch trainer to appear when you
exploit the glitch and he can ERASE YOUR CARTRIDGE. So I repeat, DO NOT give
your character any symbols in his name which are NOT letters in the third,
fifth or seventh spaces of his name.
___
The canonical name for your character is Red (Ash from the anime is based on
Red) as evidenced by your battle with him at the end of GSC. Once you've named
yourself, name your rival, which to my knowledge has no side-effects. HIS
canonical name is Blue (Gary from the anime is based on Blue), again seen when
you battle him in GSC. After skipping all Oak's text--don't tell me you
actually read it!--then you're REALLY ready to begin.
You start out in your house, upstairs in your bedroom. For your first item of
the game, go to your PC, activate it and withdraw the <POTION>. Woo! A Potion
restores 20HP to any of your Pokemon and can be used on the field or in the
middle of AI battles if you forfeit a turn. Might as well check it off on the
checklist I've provided, if you're using it.
___
Item checklist
--------------
At the beginning of each section I'll be outlining which items you can get in
that area, just so you don't accidentally forget any. Note that sometimes
you'll have to revisit an area at a later time to get all of its items, but
I'll be taking you back to these areas throughout the walkthrough, so don't
worry!.
A NOTE ON MISSABLE ITEMS: To the best of my knowledge, no item in this game is
missable. To those of you who are already itching to say 'S.S. Anne', it *is*
possible to revisit the S.S. Anne. Check out section C10; 'Getting the S.S.
Anne to Reappear' for details.
'H' denotes that the item is hidden; that is, that you cannot see it on the map
and must uncover it using the A button on its specific location. I'll be
pointing these all out in the guide, so don't worry!
'R' 'B' or 'Y' denotes that the item is only available in Red, Blue or Yellow
respectively.
___
Now it's time to fiddle with the Option menu, methinks:
___
Option
------
- Text Speed: Fast Medium Slow
Fast isn't particularly fast, but the other speeds are painful.
- Battle Animation: On Off
Whether you see the animation of a Pokemon's move execution. On is good for
the novelty, but Off is the quicker and more efficient option.
- Style: Shift Set
Shift means that once you have knocked out a Pokemon, the game will tell you
which Pokemon, if any, your opponent is going to send out next, and will give
you the choice of switching to another member of your team. Set means that
the opponent brings out the next Pokemon without giving you any prior warning
or opportunity to switch out. Shift is easily the superior option, but if you
plan on battling competitively or against other (real life) people, the
option is adamantly set to, well, Set. You might want to get in practice now.
- Sound: Mono Earphone1 Earphone2 Earphone3 (Yellow only)
Personal preference here, really. The default is Mono and that is what I
stick with.
- Print: Lightest Lighter Normal Darker Darkest (Yellow only)
The tone setting you would like to use for your non-existent Game Boy
Printer.
The best options are probably Fast-Off-Shift(-Mono-Normal).
___
Go downstairs by walking into the stairs in the top right corner. Speak to your
Mom (Mum to the English out there) if you wish and head outside into Pallet
Town by walking into the doormat at the south of the room.
You can explore and chat to people but no-one has any useful information. To
continue with the quest, head north into the grassy wilderness of Route 1...
Professor Oak will stop you and, if you happen to be playing Yellow, catch a
Pikachu at L5, the only one in the entire game. Red and Blue players can pick
one up later. He'll drag you back to his lab where you'll meet your Rival, with
whatever name you handed him at the beginning, the poor guy. Oak will then talk
about some stuff which no-one really listens to and then he (finally) gives you
the opportunity to pick a Pokemon.
In Yellow, when you go to nab the Pokemon on the desk, your Rival will shove
you aside and take it himself, leaving you with the L5 Pikachu that Oak caught
earlier. Git.
In Red/Blue, there are three of them, safely contained within their Poke Balls
on the desk to the right, and from left to right they are Charmander, Squirtle
and Bulbasaur, all at L5. But which one should you pick?
___
Pokemon Evaluations
Let's weigh up the starters, shall we?
Note: You'll notice that the Pokemon's names are written in capitals and
surrounded by '<' and '>' signs. Use the find feature in your browser or text
editor (typically accessed by holding Ctrl and pressing F) and type in the text
as it appears. Hit return to jump to a more detailed overview of that Pokemon,
as well as a rating for how well they perform during the game. You can then hit
return again to jump back to the section of the walkthrough you were at. Neato.
Sometimes, a Pokemon will perform differently or be available later in Yellow
version compared to Red or Blue; these Pokemon will have R, B or Y written next
to their names to denote which versions that evaluation applies to. I've also
included a rating from one to five stars for those of you who are too lazy to
read up about them!
Example: For <EXAMPLE (Y)>, hit Crtl + F and type <EXAMPLE (Y)> into the box,
then hit return.
<CHARMANDER (RB)> - Rating: *****
A Fire type Pokemon, Charmander will grow into Charizard in time, a good
Fire/Flying dual type. However, he is not very effective against the first Gym
(although will still win) and useless in the second, so this will need to be
compensated for. As Fire Pokemon go, he is probably the best choice overall,
which is a big plus, since Fire types aren't all that useful. Probably for
advanced players, you could do a lot worse than Charmander. Gets a nice bunch
of TMs and a good movepool, although you'll be stuck with Ember for a Fire move
for a while.
Pros:
+ Good Speed.
+ Probably the best Fire type competitively.
+ Fire type grants immunity to BRN status.
+ Nice movepool--learns some good TMs like Dig.
Cons:
- Finds second Gym very tough.
- Quite a few weaknesses (Charmander/Charmeleon: Water, Rock and Ground;
Charizard: Water, 4x Rock, Electric, Ice).
<SQUIRTLE (RB)> - Rating: *****
Squirtle is a pure Water type Pokemon and stays that way upon his final
evolution into Blastoise. Water is a great type with only two weaknesses, and
he's a great early-game Pokemon and gets access to the great Ice Beam, Surf and
Dig TMs and HMs. He performs really well in the first gym too, although you'll
start needing backup from the second Gym onwards. His offensive stats don't
match up to Venusaur's, but he has some nice Defense and his wider selection of
moves means he more than compensates for this.
Pros:
+ Good Defense.
+ Handles first gym nicely.
+ Gets some good TM moves very early--BubbleBeam and Ice Beam.
+ Probably the most useful of the three for the Elite Four.
+ Fewest weaknesses of the three starters--only Electric and Grass.
Cons:
- Outclassed by lots Water types competitively.
- Least power output of the three starters.
<BULBASAUR (RB)> - Rating: *****
Bulbasaur and his evolutions up to and including Venusaur are all dual
Grass/Poison types. If not for the unfortunate hindrance of Poison-typing,
Bulbasaur would be amazing. As it stands, he's still damn good. His curse,
however, is also a slight blessing, since he is immune to the ever-irritating
Poison (PSN) status effect. Bulbasaur does incredibly well in the first two
gyms and isn't too shabby in the three after that, either. He also has the
highest Special rating of the starters, meaning his Grass attacks do a lot of
damage. He's a nice choice, but he doesn't get Razor Leaf for a long time and
will be stuck with fairly lame moves up until then.
Pros:
+ Good Special, which means good Special Attack AND Special Defense.
+ Has the most damage output of the three starters.
+ Best of the three starters in a competitive scenario. Arguably.
+ Evolves into final form four levels earlier (L32) than the other two.
+ Poison type grants immunity to PSN status; Grass type grants immunity to
Leech Seed.
Cons:
- Lots of weaknesses (Fire, Flying, Psychic, Ice, 4x Bug).
- Only learns Grass and Normal moves.
- Stuck with lame moves until at least L27. Make that L30 if you evolve it.
I'd go with Squirtle, but all three are great choices really. Looking at stats,
Bulbasaur's the best due to Special being equal to Special Defense and Special
Attack, but with regards to movepool and such I would give Squirtle the nod for
'best' starter, but only narrowly. Don't sweat your initial choice too much
since they are all good--you really can go by personal preference and you won't
go too far wrong, unlike in some future Pokemon games in which there is clearly
a best starter. Go with whatever your instinct says, since you can complete the
game with any of them with little difficulty if you follow this guide, which
takes all of them into account. They've all got a five star ranking, after all.
Yellow owners are stuck with Pikachu. Yawn.
<PIKACHU (Y)> - Rating: **
I won't be comparing Pikachu to the other starters here, since Yellow players
are stuck with him. A speedy Electric type, the reason he gets such a low
rating is because in Yellow version he refuses to evolve, leaving his stats
sub-par compared to your other teammates. He's pretty useful for the early
sections of the game--but is useless for the first Gym and so you'll need to
get him some teammates pretty quickly. I'd definitely keep him around for
frying all the Flying type Pokemon you'll come across in the early stages of
the game. He also helps out in the second Gym (but he'll be hard-pressed to
beat her Starmie). Once your other Pokemon start to outpower him--usually after
they've evolved--it's time to replace him with something better.
___
So you can check off either Bulbasaur, Charmander, Squirtle or Pikachu on your
checklist. Once you've received your first Pokemon, remember to save! Then head
south to engage in your first battle.
_________________________________________________________
Trainer: Rival Version: R B Money: $ 175
---------------------------------------------------------
- ONE of the following: ---------------------------------
#004: Charmander FIR L 5 69 Exp.
Stats - HP: 19 Atk: 11 Def: 10 Spc: 10 Spe: 12
~ Scratch, Growl
#007: Squirtle WTR L 5 70 Exp.
Stats - HP: 20 Atk: 10 Def: 12 Spc: 10 Spe: 10
~ Tackle, Tail Whip
#001: Bulbasaur GRS / PSN L 5 67 Exp.
Stats - HP: 20 Atk: 10 Def: 10 Spc: 12 Spe: 10
~ Tackle, Growl
_________________________________________________________
Trainer: Rival Version: Y Money: $ 175
---------------------------------------------------------
#133: Eevee NRM L 5 97 Exp.
Stats - HP: 21 Atk: 11 Def: 10 Spc: 12 Spe: 11
~ Tackle, Tail Whip
_________________________________________________________
You've probably noticed these 'stats' flying around everywhere:
Level (L) - A numerical measure of a Pokemon's strength, from 1 to 100.
Experience (Exp.) - Defeat foes to gain experience and increase your stats.
HP - The Pokemon's health. Reduce this to zero to faint it.
Attack (Atk) - How much damage can be dealt with physical* type attacks.
Defense (Def) - Reduces damage recieved from physical* type attacks.
Special (Spc) - Deals AND reduces damage to special^ type attacks.
Speed (Spe) - The Pokemon with the highest Speed acts first in a round.
In addition, each of your Pokemon's moves has PP, which determines how many
times that move can be used. Once it gets to zero, that move cannot be used
until you restore its PP (which can be done by visiting a Poke Center or using
an item such as an Ether). If all a Pokemon's moves have zero PP, then it uses
the move Struggle which also damages the user. Because the AI is a cheating
b****** (buffoon), AI foes have infinite PP.
*Physical types: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
^Special types: Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
Your rival will always pick the Pokemon with the type advantage over yours.
If you pick Bulbasaur, he gets Charmander. Your Charmander bags him a Squirtle,
and Squirtle is opposed by Bulbasaur. Tough luck, I'm afraid.
Not much we can do here, really. Use the FIGHT command to hammer away with your
only attacking option (Scratch, Tackle or ThunderShock) and hope your rival
bites the dust before you do. Hopefully, he'll stall with stat-lowering moves,
but don't hope for too many or they can eventually be harmful.
Use the ITEM command to use that Potion from your PC if things get tricky,
which will fully heal your battler as they have such low HP at the moment.
Yellow players might be able to paralyse (PAR) Eevee (a 10% chance) which will
be immensely helpful if Eevee then goes fully paralysed, which happens with a
25% chance each time he spends a turn in PAR. If he does go fully paralysed, he
forfeits a turn! But don't count on it too much.
___
You don't need to win, I should mention, but I'd recommend you do because
you'll get enough Exp. to get your starter Pokemon to L6 and some cash to boot.
By the way, this is the only time in the game where your Pokemon will be fully
healed after a battle, and one of only two opportunities where you can lose a
battle without forfeiting half your money.
In Yellow, you can influence how your rival's Eevee evolves.
_______________________________________________________
This Battle Next Battle (Route 22) Evolution
-------------------------------------------------------
Lose Lose Vaporeon (Water)
Lose Win Flareon (Fire)
Win Lose Flareon (Fire)
Win Win Jolteon (Electric)
_______________________________________________________
My pride has never let me influence it in any direction other than Jolteon.
Anyway, once you win, your rival will storm out in a temper. In Yellow, Pikachu
will refuse to stay in its Poke Ball. Either way, Oak will have a word with you
afterwards. Then leave the lab. Woot.
If you go back home, your Mom (Mum) will now heal your team of Pokemon free of
charge as a replacement for the lack of a Poke Center in Pallet Town. Just
thought you should know. Afterwards, head north into the grassy wilderness
of...
_________________________________________________
[02] Route 1 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 50% 2-5
Y 70% 2-7
#019: Rattata NRM R B 50% 2-4
Y 30% 2-4
_________________________________________________
New Items
---------
[ ] Potion
- Recommended Party Avg. Level: 5
In section headers for areas with wild Pokemon, you'll notice an Encounter Rate
value--this is how many times out of 256 steps, on average, you can expect a
random encounter with Pokemon in the grass. Basically, higher number = more
random encounters. So here in Route 1, you'd expect a random enocunter every
25/256 steps--that's about a 9.8% chance per step, or about 1 in every 10
steps. Fun!
Hmmm... Pokemon? Unfortunately, you can't catch them yet. Just bash them up for
easy Exp. and make sure to use the RUN command when your Pokemon starts getting
low on health. There's a Poke Center in the next city which heals Pokemon to
full. For free. So hold your horses.
Talk to the first person you see for another <POTION>, then check it off on the
checklist. Get your starter to L7 on the way, for there is another Rival battle
coming up soon. Pikachu's ThunderShock is super-effective against Pidgeys, so
use that to your advantage. Otherwise, just attack with whatever you have. Just
keep heading north to arrive in...
_________________________________________________
[03] Viridian City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#060: Poliwag WTR R B 50% 15
Y 100% 5-15
#072: Tentacool WTR / PSN R B - 50% 15
_________________________________________________
____________________
Poke Mart Price
--------------------
Poke Ball $ 200
Antidote $ 100
Parlyz Heal $ 200
Burn Heal $ 250
____________________
New Items
---------
[ ] Oak's Parcel
- Recommended Party Avg. Level: 7
The first thing you'll want to do is head to the Pokemon Center to heal up your
Pokemon. Most cities have Poke Centers and some out-of-the-way places have them
too. They'll heal your team for free so you can never use one too much. It's
the first building you'll come across. Speak to the nurse behind the counter
directly in front of you to use it.
Poke Centers are also home to PCs, which, in this bizarre world, act as a bank
account to access, withdraw and deposit Pokemon and Items. To the far right of
the Poke Center, fire up the PC to store junky Pokemon and Items which are
taking up valuable space in your inventory. You can only have six Pokemon in a
team, so plonk the rest in the PC where they will end up sitting for the rest
of their mundane lives. Use SOMEONE'S PC to access Pokemon withdrawals and
deposits.
Pokemon in the PC are organised into 12 different boxes, each of which can
store up to 20 Pokemon. You must manually set which box you are currently using
to withdraw and deposit with the CHANGE BOX option. If you have a full team of
six Pokemon and catch another in the wild, it will be sent to the box you have
selected. If that box is full of 20 Pokemon, you will not be able to catch any
more until you access the PC and manually change box. I'll remind you later on
to change box when it's feasable that you might be approaching the 20 Pokemon
per box limit, but after the first time it's up to you to remember.
In a similar standard, your backpack will only hold 20 different types of item
(regardless of size or weight; apparently a Bicycle takes up the same amount of
space as a Nugget), by which I mean that 99 of the same item require one item
slot. Dump your unused items in the PC too, although be aware that it too has a
limit, this time of 50 items (no boxes to mess around with, thank goodness).
Use YOUR PC for Item management.
Anyway, back to the main quest. Once you're done in the Poke Center, head to
the Poke Mart which is to the right and a bit north of the Poke Center. Go
inside and the attendant will hand you <OAK'S PARCEL> that needs to go to him
in Pallet Town. Yawn. Time to head back to there then, I guess.
Cut through Route 1 and just go south. You can jump the ledges to avoid the
grass, if you wish, but there's the small patch at the end you'll have to pass
through. Personally, I head through the grass for the invaluable Exp.
___________
Pallet Town
___________
New Items
---------
[ ] Town Map
- Recommended Party Avg. Level: 8
Head to Oak's Lab and hand him the parcel. Your Rival will arrive and mouth off
a bit, as usual. After all the chit-chat you receive a Pokedex, a handy tool
that records data on all the critters you've seen, with extra info on those
you've caught. This is the secondary quest in the Pokemon series--to fill up
the Dex.
Once you've nabbed the Pokedex, head to your Rival's house, the one directly
above the lab. Yes, like most RPGs, people in this world don't mind if you
barge into their homes and steal everything that isn't nailed down while
they're going about their business. But anyway, speak to your Rival's sister to
grab that <TOWN MAP> he was boasting about so much. It's mildly useful if you
don't know the layout of the world, but you won't need it with this guide and
becomes obsolete upon gaining HM02 (Fly).
At this point I bet you're itching to get some more Pokemon, so I've got good
news for you. Head back to Viridian City for me, would you? On your way through
Route 1, aim for L8 with your Pokemon.
The first thing you'll want to do now is head to the Poke Mart and buy some
Poke Balls. You can never have too many, but I'd suggest around 10 or so for
now, which should still leave you with $1175, a comfortable amount--$1000 if
you lost to your Rival (!). You might also want an Antidote or two for Viridian
Forest--especially Red players--but I never bother, because them pesky Weedles
always die before they can hurt you if you know how to fight them.
___
Status Effects
--------------
Speaking of Antidotes, you might have run into some status effects already,
namely if you're a Yellow player and have managed to paralyse any foes. Status
effects can cripple your team members if you aren't careful. Here's what you're
up against:
Burn (BRN) - Saps HP and halves your Attack stat.
Confusion - Pokemon attacks itself 50% of the time. Eventually wears
off. Can switch out to get rid of the effect.
Flinch - Miss a turn.
Freeze (FRZ) - Afflicted Pokemon cannot use any moves.
Leech Seed - Saps HP and transfers it to the foe. Can switch out to get
rid of the effect.
Paralysis (PAR) - Quarters your Speed stat and occasionally miss a turn.
Poison (PSN) - Saps HP in battles *and* saps HP slowly while walking
around!
Sleep (SLP) - Afflicted Pokemon cannot use any moves. Eventually wears
off.
Toxic Poison (PSN) - Saps HP in battles; effect worsens over time. Reverts to
standard Poison upon switching out or finishing battle.
Always be sure to keep a couple of healing items on you, which can be bought
from Poke Marts--Burn Heal for Burns, Ice Heal for Freeze, Parlyz Heal for
Paralysis, Antidote for Poison and Awakening for Sleep.
Full Heal also cures everything with abbreviations--Burn, Freeze, Paralysis,
Poison and Sleep. Only one of these status effects can be applied to a Pokemon
at any one time. The others--Confusion, Flinch and Leech Seed, can all be
applied on top of any one of those status effects.
Check out section M03; 'Status Effects' for some more in-depth details.
___
Anyway, there's another fight against Rival-boy in a while, which you might
want to get into practice for because you are probably not ready for him yet
with your L8 or so monster. So what do we do? Well, we use these new Poke
Balls, of course. Head back to Route 1, first of all.
_______
Route 1
_______
New Pokemon
-----------
[ ] Pidgey [ ] Rattata
- Recommended Party Avg. Level: 8
Get yourself into a wild battle like usual. Then prepare to catch something!
Catching Pokemon essentially requires you to lower their health as low as you
can (below a third is the best you can get--any farther is unnecessary) without
killing them, then tossing Balls at them until they're caught. Easy, no? Status
ailments such as paralysis improve your chances, so if your Pikachu is L8 in
Yellow, Thunder Wave will help out as well, but don't sweat it too much since
the difference is negligible on Pokemon as easy to catch as this.
Here's what's up for grabs:
<PIDGEY> - Rating: **
A weak Flying type with no decent Flying moves until you hit Cerulean City and
get the Fly HM (more on HMs later). You might want it now, but it will soon
lose its usefulness. Don't bother with it, but catch it for the Pokedex, or to
Fly you around later in the game.
<RATTATA> - Rating: ***
Actually really useful in the early game and learns the fantastic Hyper Fang at
L14, far and away the best move at this point. Like Pidgey, though, it loses
usefulness as the game progresses. Get a nice variety of TMs but weak stats
overall.
Now that you have more than one Pokemon in your party, you can use the PKMN
command in battle to switch Pokemon if things get hairy. You can also use the
POKEMON command in the start menu to switch Pokemon about. The topmost one in
your group of up to six will be sent out first, with the other five as back-
ups. Once you've caught the two critters here, head back to Viridian.
_____________
Viridian City
_____________
New Items
---------
[ ] Potion (H)
- Recommended Party Avg. Level: 8
Well now, we're preparing for Rival battle numero 2 at this point. I would
highly recommend going to Viridian Forest first to catch a wider variety of
critters, so that's where I'm taking us now.
On your way out of Viridian City to the north, Coffee Man will bug you and give
you a (rubbish) tutorial on catching Pokemon. Grin and bear it, I'm afraid--I
think my tutorial was much better! Afterwards, examine the nearby tree to the
left (looks like a cactus) for a hidden <POTION>. (Note: Hidden items will be
denoted with an '(H)' symbol next to them in the item checklist.) Then head
north to Route 2.
_________________________________________________
[04] Route 2 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Trade for Abra in a house on the right: -------
#122: Mr. Mime PSY R B -- Trade
- Trade for Clefairy in a house on the right: ---
#122: Mr. Mime PSY Y -- Trade
- Tall Grass: -----------------------------------
#010: Caterpie BUG - B - 15% 3-5
#013: Weedle BUG / PSN R - - 15% 3-5
#016: Pidgey NRM / FLY R B 45% 3-5
Y 35% 3-7
#019: Rattata NRM R B 40% 2-5
Y 35% 3-4
#029: Nidoran F PSN - - Y 15% 4-6
#032: Nidoran M PSN - - Y 15% 4-6
_________________________________________________
New Pokemon
-----------
[ ] Caterpie (B) [ ] Weedle (R) [ ] Nidoran F (Y) [ ] Nidoran M (Y)
- Recommended Party Avg. Level: 8
Okay, let's start catching stuff.
<CATERPIE> - Rating: **
Only available in Blue for the moment but available in just a minute in Red and
Yellow. Caterpie evolves early at L7 and then again at L10 into Butterfree, who
will help immensely in the next gym if you don't have Bulbasaur or Squirtle. If
you don't have one of these two, definitely get one. You might want one anyway,
since although its stats are sucky, it learns Sleep Powder super-early and a
few useful moves before it gets outclassed. It's definitely the best Pokemon
you can have at this point once it evolves, but it is severely outclassed later
on and so gets a lowish rating overall.
<WEEDLE> - Rating: *
Available in Blue soon enough, but not Yellow. Unlike Caterpie, Weedle and his
evolutions are useless.
<NIDORAN F> - Rating: *****
<NIDORAN M> - Rating: *****
More or less the same Pokemon--if you invest some TMs in these guys and their
evolutions, the final form, Nidoqueen or Nidoking, can be a beast. In Yellow it
learns Double Kick at L12, which is a decent move against the next Gym. You can
also have it evolved into its final form by Mt. Moon, which is halfway between
the first and second Gyms. Power output is pretty good, stats are nice across
the board, wide movepool with TM support... Very nice.
Basically, pick up a Caterpie--especially if you have Charmander or Pikachu as
a starter. Nidoran F/M is an incredible Pokemon if you don't mind giving it
some TMs.
You might as well get your starter to L9 whilst you're searching for those
pesky Pokemon. If you're having trouble finding a particular Pokemon, save and
reset. It will reset the Random Number Generator and hopefully give you a
better chance of finding what you want.
We're basically just passing through Route 2 to get to Viridian Forest in the
north:
_________________________________________________
[05] Viridian Forest Encounter Rate (RB): 8
Encounter Rate (Y): 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#010: Caterpie BUG R 5% 3
B 45% 3-5
Y 50% 3-6
#011: Metapod BUG R 5% 4
B 40% 4-6
Y 25% 4-6
#013: Weedle BUG / PSN R - 45% 3-5
B - 5% 3
#014: Kakuna BUG / PSN R - 40% 4-6
B - 5% 4
#016: Pidgey NRM / FLY - - Y 24% 4-8
#017: Pidgeotto NRM / FLY - - Y 1% 9
#025: Pikachu ELE R B - 5% 3-5
_________________________________________________
New Pokemon
-----------
[ ] Caterpie (BY) ( ) Metapod [ ] Weedle (B) ( ) Kakuna (RB)
( ) Pidgeotto (Y) [ ] Pikachu (RB)
- Recommended Party Avg. Level: 9
Note: In the new Pokemon list, I'll be listing evolved Pokemon with round
brackets '(' and ')' as a way of denoting that you don't need to catch them.
Metapod, for example, is not necessary to catch, as you could just evolve
Caterpie instead. Likewise, you can evolve Pidgey into Pidgeotto, so Pidgeotto
gets round brackets. You don't need to catch these guys if you're willing to
train up their pre-evolutions.
Welcome to Viridian Forest. I wouldn't advise talking to anyone except the
first person you see, or even walking into their line of sight. These guys are
trainers and will challenge you to an inescapable fight. Although you would
probably win, this isn't why we're here at the moment.
The reason we're here is to expand our Pokedex and team.
<PIKACHU (RB)> - Rating: ***
He's the only one I'll evaluate here, since the other Pokemon you can catch
have been evaluated before or are just evolutions. Pikachu is a speedy Electric
type and well worth your time, though he won't be much help in the next Gym. It
evolves in Red and Blue, so can become quite powerful with the right TMs. It
really helps out against Water types, especially if you lack a Grass type. I
grabbed one.
Red/Blue players will want a Pikachu, Yellow players and those with Charmander
will want Caterpie so that you can get a Butterfree for the next gym (you could
catch Metapod to evolve too, but it has no attacking moves). Everything else is
filler.
Your starter should reach about L10 at this point, which is good. Once you've
caught whatever you want, head back out the way you came. Just go south into
Viridian City, heal up and then take the west exit to Route 22.
_________________________________________________
[06] Route 22 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#019: Rattata NRM R B 45% 2-4
Y 10% 3
#021: Spearow NRM / FLY R B 10% 3-5
Y 10% 2-6
#029: Nidoran F PSN R 5% 3-4
B 40% 2-4
Y 30% 2-4
#032: Nidoran M PSN R 40% 2-4
B 5% 3-4
Y 30% 2-4
#056: Mankey FGT - - Y 20% 3-5
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#118: Goldeen WTR R B - 50% 10
#060: Poliwag WTR R B 50% 15
Y 90% 5-15
#061: Poliwhirl WTR - - Y 10% 15
_________________________________________________
New Pokemon
-----------
[ ] Spearow [ ] Nidoran F (RB) [ ] Nidoran M (RB) [ ] Mankey (Y)
- Recommended Party Avg. Level: 9
Follow the path left, then around and into the grass. Don't exit out of the
other side of the grassy patch or your Rival will challenge you to another
battle. Start catching the stuff as outlined for you above:
<SPEAROW> - Rating: ****
A much more worthy Flying type than Pidgey and will really help out in Viridian
Forest if you don't have Charmander. I'd grab one. It's a great option on your
team instead of a Fire type, since both types can nail Grass and Bug types, and
has nice Attack and Speed stats.
<MANKEY (Y)> - Rating: ***
The other option for Yellow players is Mankey, a decent Fighting type Pokemon.
His Low Kick is something to consider as a Fighting move against the next gym
and Normal types such as your Rival's Eevee. He's good for this very early
portion of the game, but, like Butterfree, will become less useful over time
(although Mankey will always remain somewhat useful--Butterfree very quickly
approaches vast realms of suck). Get one if you're dying for a super-effective
attack against Eevee and Rattata.
Red and Blue players might want a spare Nidoran M to trade later on for the
counterpart female version. The trade is useless really, but necessary for a
perfect game file if you're into that kinda thing. You must ALSO get an extra
Spearow to trade for a Farfetch'd as well. Yellow players don't have to do
anything. Neato.
Now that you've got everything you might want, it's time to gear up for a
battle against your Rival. You should be around Level 9 with two or three
Pokemon right about now, I would suggest.
___
My Team
I'll be updating you periodically of my progress during my playthrough while
writing this walkthrough, just so you have an idea of levels and type
diversity. This team is nowhere near the best team in the game, but it's fairly
solid at any rate. However, I'd check out section 'L02; 'In-Game (Elite Four)
Teams' for better teammate recommendations--like I said earlier, you can search
for individual Pokemon by using Ctrl+ F and searching for their name in angled
brackets.
Pikachu L 9 ~ ThunderShock, Growl, Tail Whip, Thunder Wave
Metapod L 8 ~ Tackle, String Shot, Harden
Spearow L 7 ~ Peck, Growl
Actually, I'm probably a bit under-levelled here but I got through okay. I'd
say a good team at this point would consist of your starter, a Spearow if you
don't have Charmander, or a Caterpie/Metapod/Butterfree if you do. Grab a
Caterpie if you have Pikachu as a starter, and grab a Pikachu if you are
playing Red or Blue. My Yellow team is outlined above. A Butterfree can be
really handy this early on in the game and will remain useful for a little
while with its status inducing moves.
___
Okay, your Rival is waiting to be beaten in another battle that doesn't need to
be won. Proceed north out of the grass to trigger the battle. Note that the
first Pokemon at the top of a trainer's list--for example below--will always be
sent out first, so plan accordingly ;).
_________________________________________________________
Trainer: Rival Version: R B Money: $ 280
---------------------------------------------------------
#016: Pidgey NRM / FLY L 9 105 Exp.
Stats - HP: 27 Atk: 14 Def: 13 Spc: 12 Spe: 16
~ Gust, Sand-Attack
- And ONE of the following: -----------------------------
#004: Charmander FIR L 8 111 Exp.
Stats - HP: 25 Atk: 14 Def: 13 Spc: 14 Spe: 16
~ Scratch, Growl
#007: Squirtle WTR L 8 112 Exp.
Stats - HP: 26 Atk: 14 Def: 16 Spc: 14 Spe: 13
~ Tackle, Tail Whip, Bubble
#001: Bulbasaur GRS / PSN L 8 109 Exp.
Stats - HP: 26 Atk: 14 Def: 14 Spc: 16 Spe: 13
~ Tackle, Growl, Leech Seed
_________________________________________________________
Trainer: Rival Version: Y Money: $ 280
---------------------------------------------------------
#021: Spearow NRM / FLY L 9 111 Exp.
Stats - HP: 27 Atk: 17 Def: 11 Spc: 12 Spe: 19
~ Peck, Growl, Leer
#133: Eevee NRM L 8 157 Exp.
Stats - HP: 28 Atk: 15 Def: 14 Spc: 16 Spe: 15
~ Tackle, Tail Whip, Sand-Attack
_________________________________________________________
Pidgey and Spearow can both eat a ThunderShock from 'Chu, so send him out
first. Squirtle also bites the dust to ThunderShock, so if that's the case you
have an easy victory. Bulbasaur will croak it to Spearow's Peck. Now the
problem Pokemon remain...
Eevee will fall to a Low Kick from Mankey, but if you don't have one you might
just have to bash it up the old-fashioned way. Same with Charmander, who can't
be harmed super-effectively yet, although he has no Fire moves so you're okay
to send Bulbasaur in. Just mash away and you should emerge victorious.
___
I admit that this battle is a bit unfair and that you'll probably have to grind
on wild Pokemon a bit to win. If you seem to lose too easily, gain some more
levels. Again, in Yellow you can influence how your rival's Eevee evolves!
____________________________________________________________
This Battle Previous Battle (Oak's Lab) Evolution
------------------------------------------------------------
Lose Lose Vaporeon (Water)
Lose Win Flareon (Fire)
Win Lose Flareon (Fire)
Win Win Jolteon (Electric)
____________________________________________________________
So with two victories under your belt, I bet you're itching to get to Pewter
City, home of the BoulderBadge. Let's do it. Head back to Viridian City in the
east. Use the Poke Center, stock up on Poke Balls at the Poke Mart, consider
some Antidotes and then head north into Viridian Forest again.
_______________
Viridian Forest
_______________
New Items
---------
[ ] Antidote (H) [ ] Poke Ball [ ] Antidote (RB) [ ] Potion (Y) [ ] Potion
[ ] Potion (H)
- Recommended Party Avg. Level: 10
I hate Viridian Forest. Ugh. Well, we'd best get on with it. First, check the
lower left corner of the tree in the middle of the area, above the first person
you see, for a hidden <ANTIDOTE>. From the entrance, head left. Yellow owners
will see a female trainer in the grassy patch here.
_________________________________________________________
Trainer: Lass Version: - - Y Money: $ 90
---------------------------------------------------------
#029: Nidoran F PSN L 6 75 Exp.
Stats - HP: 23 Atk: 11 Def: 12 Spc: 10 Spe: 10
~ Growl, Tackle
#032: Nidoran M PSN L 6 76 Exp.
Stats - HP: 22 Atk: 12 Def: 10 Spc: 10 Spe: 11
~ Leer, Tackle
_________________________________________________________
The only super-effective move you might have at this point is Butterfree's
Confusion. If so, hammer away with that. Otherwise just use your strongest
moves i.e. ThunderShock with Pikachu. Note that Grass, Bug, Poison and Fighting
moves are ineffective against Poison types.
___
After the battle (or not), head north and then west down a dead end path for a
<POKE BALL>. Back to the entrance and head east, then north past the inactive
trainer until you're challenged by another Trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Money: $ 60
---------------------------------------------------------
#013: Weedle BUG / PSN L 6 66 Exp.
Stats - HP: 21 Atk: 10 Def: 9 Spc: 8 Spe: 11
~ Poison Sting, String Shot
#010: Caterpie BUG L 6 67 Exp.
Stats - HP: 22 Atk: 9 Def: 10 Spc: 8 Spe: 11
~ Tackle, String Shot
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 70
---------------------------------------------------------
#010: Caterpie BUG L 7 79 Exp.
Stats - HP: 24 Atk: 10 Def: 11 Spc: 8 Spe: 12
~ Tackle, String Shot
#010: Caterpie BUG L 7 79 Exp.
Stats - HP: 24 Atk: 10 Def: 11 Spc: 8 Spe: 12
~ Tackle, String Shot
_________________________________________________________
Spearow's Peck or Charmander's Ember will fry these guys. Watch out for Poison
Sting from Weedle in Red and Blue, and if you do get Poisoned then use one of
those Antidotes after battle. Weedle will also fall to Butterfree's Confusion,
if you have it, but be careful as Poison Sting will be super-effective against
your Bug types.
___
Proceed north, either through the grassy patch or not, your choice. You'll
encounter another trainer here afterwards, who has one of three different
lineups depending on your version.
_________________________________________________________
Trainer: Bug Catcher Version: R Money: $ 70
---------------------------------------------------------
#013: Weedle BUG / PSN L 7 78 Exp.
Stats - HP: 23 Atk: 11 Def: 10 Spc: 8 Spe: 13
~ Poison Sting, String Shot
#014: Kakuna BUG / PSN L 7 106 Exp.
Stats - HP: 24 Atk: 9 Def: 13 Spc: 9 Spe: 11
~ Harden
#013: Weedle BUG / PSN L 7 78 Exp.
Stats - HP: 23 Atk: 11 Def: 10 Spc: 8 Spe: 13
~ Poison Sting, String Shot
_________________________________________________________
Trainer: Bug Catcher Version: B Money: $ 70
---------------------------------------------------------
#010: Caterpie BUG L 7 79 Exp.
Stats - HP: 24 Atk: 10 Def: 11 Spc: 8 Spe: 12
~ Tackle, String Shot
#011: Metapod BUG L 7 108 Exp.
Stats - HP: 25 Atk: 9 Def: 13 Spc: 9 Spe: 10
~ Harden
#010: Caterpie BUG L 7 79 Exp.
Stats - HP: 24 Atk: 10 Def: 11 Spc: 8 Spe: 12
~ Tackle, String Shot
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 60
---------------------------------------------------------
#011: Metapod BUG L 6 91 Exp.
Stats - HP: 22 Atk: 8 Def: 12 Spc: 8 Spe: 9
~ Harden
#010: Caterpie BUG L 6 67 Exp.
Stats - HP: 22 Atk: 9 Def: 10 Spc: 8 Spe: 11
~ Tackle, String Shot
#011: Metapod BUG L 6 91 Exp.
Stats - HP: 22 Atk: 8 Def: 12 Spc: 8 Spe: 9
~ Harden
_________________________________________________________
Peck and Ember are your friends again. Blue and Yellow players should have no
problem, but Red players need to watch out for Poison from Weedle and co.
Confusion from Butterfree, if you have it, will hammer these Poison types. Just
be careful not to get hit yourself.
___
After the trainer, head north through the left pathway, past the sign and not
through the grass. An item ball at the end contains either an <ANTIDOTE> for
Red and Blue players or a <POTION> for Yellow players. Take the next left,
through the grass and head south. Yellow players will encounter another
trainer, whilst Red/Blue players get to go scot-free!
_________________________________________________________
Trainer: Bug Catcher Version: - - Y Money: $ 80
---------------------------------------------------------
#010: Caterpie BUG L 8 90 Exp.
Stats - HP: 26 Atk: 11 Def: 11 Spc: 9 Spe: 13
~ Tackle, String Shot
#011: Metapod BUG L 8 123 Exp.
Stats - HP: 27 Atk: 9 Def: 15 Spc: 10 Spe: 11
~ Tackle, String Shot, Harden
_________________________________________________________
Yellow only. Peck, Peck, Peck. This Metapod actually has offensive moves but
both Pokemon fall to Peck.
___
After this guy (or not), take a left and head up this other grassy path. Then
loop back and come down the next path, like a zig-zag. Once you reach the
bottom here, take the end path to a dead-end containing an item ball with a
<POTION> inside. Then come back out of this dead end and go as far west as
possible before heading up this grassy path.
The guy ahead is the last trainer in the Forest. Woo! Before you engage in
battle, check the square of floor he's looking at for a hidden <POTION>. Again,
this guy has three different lineups:
_________________________________________________________
Trainer: Bug Catcher Version: R Money: $ 90
---------------------------------------------------------
#013: Weedle BUG / PSN L 9 99 Exp.
Stats - HP: 27 Atk: 12 Def: 11 Spc: 10 Spe: 15
~ Poison Sting, String Shot
_________________________________________________________
Trainer: Bug Catcher Version: B Money: $ 90
---------------------------------------------------------
#010: Caterpie BUG L 9 102 Exp.
Stats - HP: 28 Atk: 12 Def: 12 Spc: 10 Spe: 14
~ Tackle, String Shot
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 100
---------------------------------------------------------
#010: Caterpie BUG L10 112 Exp.
Stats - HP: 30 Atk: 12 Def: 13 Spc: 10 Spe: 15
~ Tackle, String Shot
_________________________________________________________
Easy. Peck, Ember, job done. Confusion if you want for Weedle. Yawn. What an
anti-climax, eh?
___
Keep heading north until you've exited Viridian Forest and you'll emerge in the
northern half of Route 2. There is no change in Pokemon here so unless you're
desperate to train, keep heading north.
_________________________________________________
[07] Pewter City
_________________________________________________
____________________
Poke Mart Price
--------------------
Poke Ball $ 200
Potion $ 300
Escape Rope $ 550
Antidote $ 100
Burn Heal $ 250
Awakening $ 200
Parlyz Heal $ 200
____________________
New Items
---------
[ ] TM34 (Bide)
- Recommended Party Avg. Level: 12
At the top of the city is the Pewter Museum of Science which costs $50 to check
out and is utterly worthless. You get to see two skeletons. If you want to see
and you're tight, you can save before you go in, look around and then reset for
free admission!
The person on the right of the map won't let you progress until you have the
coveted BoulderBadge, so let's go get it. I had three Pokemon at L11-12 at this
point. This is fine in Yellow, but a bit low to be facing Brock with in Red and
Blue since his levels are slightly higher. Some training in Route 2/Viridian
Forest probably wouldn't hurt us now, would it? In Red and Blue, I would aim
for similar levels to Brock--L12-14. At least get Bulbasaur to learn Vine Whip
(L13) or Squirtle to learn Bubble (L8).
___
My Team
Pikachu L12 ~ ThunderShock, Growl, Thunder Wave, Quick Attack
Butterfree L11 ~ Tackle, String Shot, Harden, Confusion
Spearow L11 ~ Peck, Growl, Leer
In Red/Blue, Butterfree will help since you can use its sleep-inducing move
that it learns pretty soon to help bag yourself an Abra (one of the most
overpowered Pokemon in the game) in just a little while. Psychic coverage
doesn't hurt either, once it learns Confusion.
___
Well, we might as well get started. Stock up on Potions if you want, but you
shouldn't need too many more than what you've picked up so far--especially if
you've nabbed the hidden ones--then head on over to the Gym. It's on the left
side of the map; you have to go north past it and loop around its left side to
get to the entrance.
Pewter City's Gym Leader, Brock, specialises in Rock types. You can skip the
first trainer, but you might as well fight him for the experience.
_________________________________________________________
Trainer: Jr. Trainer Version: R B Money: $ 220
---------------------------------------------------------
#050: Diglett GRN L11 190 Exp.
Stats - HP: 24 Atk: 19 Def: 12 Spc: 16 Spe: 27
~ Scratch
#027: Sandshrew GRN L11 219 Exp.
Stats - HP: 33 Atk: 23 Def: 25 Spc: 13 Spe: 15
~ Scratch, Sand-Attack
_________________________________________________________
Trainer: Jr. Trainer Version: Y Money: $ 180
---------------------------------------------------------
#050: Diglett GRN L 9 156 Exp.
Stats - HP: 22 Atk: 16 Def: 10 Spc: 14 Spe: 23
~ Scratch
#027: Sandshrew GRN L 9 178 Exp.
Stats - HP: 29 Atk: 20 Def: 21 Spc: 11 Spe: 13
~ Scratch
_________________________________________________________
I thought this was supposed to be a Rock type Gym? Well, whatever. Vine Whip
with Bulbasaur, Bubble with Squirtle (or Water Gun if you have it) and
Confusion with Butterfree. Job done. In Red and Blue, be careful of repeated
Sand-Attacks which will make Sandshrew almost impossible to hit. If this
happens, switch out to a different Pokemon and the accuracy modifiers will be
reset.
___
Okay, well it's time for the big guy himself. Save, then speak to the Pewter
City Gym Leader--Brock!
_________________________________________________________
Trainer: Brock Version: R B Money: $1386
---------------------------------------------------------
#074: Geodude RCK / GRN L12 220 Exp.
Stats - HP: 33 Atk: 26 Def: 30 Spc: 14 Spe: 11
~ Tackle, Defense Curl
#095: Onix RCK / GRN L14 324 Exp.
Stats - HP: 36 Atk: 20 Def: 52 Spc: 15 Spe: 26
~ Tackle, Screech, Bide, Bind
_________________________________________________________
Trainer: Brock Version: Y Money: $1188
---------------------------------------------------------
#074: Geodude RCK / GRN L10 183 Exp.
Stats - HP: 29 Atk: 22 Def: 26 Spc: 12 Spe: 10
~ Tackle
#095: Onix RCK / GRN L12 277 Exp.
Stats - HP: 32 Atk: 17 Def: 45 Spc: 14 Spe: 23
~ Tackle, Screech, Bide, Bind
_________________________________________________________
Brock must've cheated to get Bind, as Onix doesn't learn it naturally until
level 15! Or maybe he bred it over in Gold/Silver/Crystal, but whatever, it's
strategy time. Both his Pokemon are quadruple weak to Grass and Water attacks,
so if you have Bulbasaur or Squirtle you're laughing, really.
If you have Charmander or Pikachu, then your best bet is Butterfree. Confusion
isn't super-effective but it will absolutely destroy them both because of their
ridiculously low Special stats. Although it isn't very effective, Charmander's
Ember will do decent damage for the same reason. Pikcahu's Electric attacks
won't damage either of Brock's Pokemon at all and they will take minimal damage
from its Normal attacks, so just avoid using Pikachu for this fight.
Geodude is a piece of cake this way, but Onix is a bit tougher. Higher levelled
and with better moves, it's a bit of a pain. Bind is a move which traps you and
damages continually, and it will have you tearing your hair out, so just switch
if he uses this move or ride it out until it finishes (In RBY, trapping moves
stop you from attacking. In later games, they stop you from switching, so you
CAN switch out in RBY).
He will also use Bide, a move which stores up damage for 2-3 turns and then
unleashes double the damage the Pokemon received back at the opponent. If you
don't think you can waste Onix in two turns after he uses it, stall him out
with non-damaging moves like Growl or Harden. Then when Bide is over, resume
pounding on him.
Basically, exploiting their weaknesses and low Special stats will net you the
win. Also, Brock will use Potions when their health gets low. Solution--drop
them in one hit! Either that, or just ride it out. You'll be fine.
___
After the battle, you receive the BoulderBadge, which increases the Attack stat
of all Pokemon in in-game battles to 9/8ths of its original value. Awesome.
You also get <TM34> (Bide) and the ability to use Flash outside of battle. Oh,
and money. Bide isn't worth teaching and, if you plan on exploiting the
Missingno. Glitch, isn't worth using because once you do, it's gone forever.
Oh, and by the way, the Missingno. glitch allows you to clone an item.
Indefinitely. Good stuff. Only for Red and Blue though.
TM34 is unique, so don't use it up or it'll be gone forever. Save it for the
Missingno. (item duplication) glitch later on, if you want. In fact, most TMs
are like this. Assume all TMs are one-of-a-kind unless I say otherwise.
Now leave the gym, heal up etc. and make sure to buy plenty of Poke Balls (say
10) because we'll be going through some lengthy caves soon with plenty of new
Pokemon in. Couldn't hurt to top up with a handful of Potions and maybe an
Escape Rope or two if you can spare the money. Unfortunately we cannot buy
Repels yet... Time to head to Route 3 which is the east exit out of Pewter
City.
_________________________________________________
[08] Route 3 Encounter Rate: 20
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B - 45% 6-8
#019: Rattata NRM - - Y 15% 10-12
#021: Spearow NRM / FLY R B 45% 5-8
Y 55% 8-12
#027: Sandshrew GRN - - Y 15% 8-10
#039: Jigglypuff NRM R B - 10% 3-7
#056: Mankey FGT - - Y 15% 9
_________________________________________________
New Pokemon
-----------
[ ] Sandshrew (Y) [ ] Jigglypuff (RB)
- Recommended Party Avg. Level: 13
The first trainer you come across, directly east of you, will be waiting.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 135
---------------------------------------------------------
#016: Pidgey NRM / FLY L 9 105 Exp.
Stats - HP: 27 Atk: 14 Def: 13 Spc: 12 Spe: 16
~ Gust, Sand-Attack
#016: Pidgey NRM / FLY L 9 105 Exp.
Stats - HP: 27 Atk: 14 Def: 13 Spc: 12 Spe: 16
~ Gust, Sand-Attack
_________________________________________________________
Both exactly the same, and both fall to a ThunderShock or two from Pikachu.
Switch out if your accuracy gets too low due to Sand-Attack.
___
Head north after beating her for another trainer fight.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 100
---------------------------------------------------------
#010: Caterpie BUG L10 112 Exp.
Stats - HP: 30 Atk: 12 Def: 13 Spc: 10 Spe: 15
~ Tackle, String Shot
#013: Weedle BUG / PSN L10 111 Exp.
Stats - HP: 29 Atk: 13 Def: 12 Spc: 10 Spe: 16
~ Poison Sting, String Shot
#010: Caterpie BUG L10 112 Exp.
Stats - HP: 30 Atk: 12 Def: 13 Spc: 10 Spe: 15
~ Tackle, String Shot
_________________________________________________________
Peck or Ember. Confusion to Weedle is also an option.
___
Then a little to the right.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 165
---------------------------------------------------------
#016: Rattata NRM L11 133 Exp.
Stats - HP: 29 Atk: 19 Def: 14 Spc: 12 Spe: 22
~ Tackle, Tail Whip, Quick Attack
#023: Ekans PSN L11 145 Exp.
Stats - HP: 30 Atk: 20 Def: 16 Spc: 15 Spe: 18
~ Wrap, Leer, Poison Sting
_________________________________________________________
Strong attacks on Rattata or Low Kick from Mankey if you have one in Yellow.
Confusion for Ekans.
___
If you were Poisoned or your Pokemon are hurting, go back to the Poke Center in
Pewter. Otherwise, carry on to the right and engage the next trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 90
---------------------------------------------------------
#013: Weedle BUG / PSN L 9 99 Exp.
Stats - HP: 27 Atk: 12 Def: 11 Spc: 10 Spe: 15
~ Poison Sting, String Shot
#014: Kakuna BUG / PSN L 9 136 Exp.
Stats - HP: 28 Atk: 11 Def: 15 Spc: 10 Spe: 12
~ Harden
#010: Caterpie BUG L 9 102 Exp.
Stats - HP: 28 Atk: 12 Def: 12 Spc: 10 Spe: 14
~ Tackle, String Shot
#011: Metapod BUG L 9 138 Exp.
Stats - HP: 29 Atk: 10 Def: 16 Spc: 10 Spe: 11
~ Harden
_________________________________________________________
Peck or Ember. With Weedle and Kakuna, you could also use Confusion.
___
Just above him and to the right is a Lass to engage.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 150
---------------------------------------------------------
#016: Rattata NRM L10 121 Exp.
Stats - HP: 27 Atk: 18 Def: 13 Spc: 11 Spe: 21
~ Tackle, Tail Whip, Quick Attack
#032: Nidoran M PSN L10 127 Exp.
Stats - HP: 30 Atk: 18 Def: 14 Spc: 14 Spe: 16
~ Leer, Tackle, Horn Attack
_________________________________________________________
Strong attacks/Low Kick to Rattata, Confusion to Nidoran M.
___
Jump down over the ledge directly below you to engage in yet another battle.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 210
---------------------------------------------------------
#021: Spearow NRM / FLY L14 174 Exp.
Stats - HP: 37 Atk: 24 Def: 15 Spc: 15 Spe: 26
~ Peck, Growl, Leer
_________________________________________________________
ThunderShock. Considering its level, this might take 2-3 hits, but it can't do
jack against Pikachu so don't let it scare you.
___
Now loop back around to the previous trainers and carry on east instead of
jumping down the ledge like you did last time. Another trainer stands guard
here.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 110
---------------------------------------------------------
#010: Caterpie BUG L11 124 Exp.
Stats - HP: 32 Atk: 13 Def: 14 Spc: 11 Spe: 16
~ Tackle, String Shot
#011: Metapod BUG L11 169 Exp.
Stats - HP: 33 Atk: 11 Def: 18 Spc: 12 Spe: 13
~ Harden
_________________________________________________________
Peck/Ember. You know the drill.
___
You'll encounter the final trainer of Route 3 in the grass just here.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 210
---------------------------------------------------------
#039: Jigglypuff NRM L14 228 Exp.
Stats - HP: 58 Atk: 20 Def: 12 Spc: 14 Spe: 12
~ Sing, Pound, Disable
_________________________________________________________
Hmm, a new Pokemon? Jigglypuff will put you to sleep with a 55% accurate Sing,
cripple one of your moves at random with Disable and then proceed to Pound you,
albeit rather weakly. Just use strong moves or Low Kick from Mankey if you have
it.
___
And that's that. Phew! Time to be catching some Pokemon, methinks.
<SANDSHREW> - Rating: ****
Yellow players can grab themselves a Sandshrew, a Ground type that can be very
powerful if you invest some later TMs into it. It learns the horrendously
overpowered Slash at L17, and even gets a very powerful--100 power!--STAB TM in
Dig, making him ridiculously fearsome, but he doesn't do very well against
Special Pokemon and has below average Speed.
<JIGGLYPUFF> - Rating: *
In Red and Blue, you'll instead nab a Jigglypuff, though Blue Players can grab
a Sandshrew shortly. Jiggly is a Sleep inducer which is always nice, but it
only has Sing which has a mere 55% accuracy. Butterfree has Sleep Powder coming
up soon--L17 in Red and Blue and L15 in Yellow--and Sleep Powder is 75%
accurate so it's much better. Jigglypuff can learn quite a few good TMs but
there isn't much reason to give it them, due to it's low stats.
Get them for the Pokedex at least, then continue on and head north into the
west section of Route 4.
_______
Route 4
_______
New Pokemon
-----------
[ ] Magikarp
- Recommended Party Avg. Level: 14
Since we can't get any Pokemon here yet, really, I'll handle the data thingies
once we get out of Mt. Moon. All we really need to know is that there is a Poke
Center here, which should be used and the entrance to Mt. Moon, which will also
be used.
Inside the Poke Center is a man who will sell you a Magikarp for $500. It's
pretty cheap if you're dying to get one now--but there are loads available
later for the cost of a Poke Ball.
<MAGIKARP> - Rating: ***
Magikarp and his evolution don't learn any natural Water moves until late in
the game, so you'll have to stick to TMs. I'd say don't bother yet, though if
you badly need a Gyarados (L20, slow to evolve) then by all means go ahead.
Gyarados itself is very cool, just a bit of a liability right now. I'll remind
you to get one later if you don't want to buy it now. It does have fantastic
stats and learns a great set of TMs, though.
Take the nearby cave entrance at the east to enter the dangerous Mt. Moon. Hope
you stocked up on healing items and Poke Balls like I suggested! A good team at
this point would consist of about three Pokemon at L13-14.
_________________________________________________
[09] Mt. Moon Encounter Rate: 10
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- 1F - Cave Floor: ------------------------------
#027: Sandshrew GRN Y 4% 12
#035: Clefairy NRM R B 1% 8
Y 1% 11
#041: Zubat PSN / FLY R B 79% 6-11
Y 75% 6-11
#046: Paras BUG / GRS R B 5% 8
#074: Geodude RCK / GRN R B 15% 8-10
Y 20% 10
- B1F - Cave Floor: -----------------------------
#035: Clefairy NRM R B 4% 9
Y 5% 10-12
#041: Zubat PSN / FLY R B 60% 7-11
Y 65% 8-11
#046: Paras BUG / GRS R B 10% 10
Y 10% 9-11
#074: Geodude RCK / GRN R B 26% 7-9
Y 20% 10-11
- B2F - Cave Floor: -----------------------------
#035: Clefairy NRM R B 6% 10-12
Y 10% 9-13
#041: Zubat PSN / FLY R B 49% 9-12
Y 55% 10-13
#046: Paras BUG / GRS R B 15% 10-12
Y 15% 13
#074: Geodude RCK / GRN R B 30% 9-10
Y 20% 11
_________________________________________________
New Items
---------
[ ] TM12 (Water Gun) [ ] Potion [ ] HP Up [ ] Potion [ ] Rare Candy
[ ] Escape Rope [ ] TM01 (Mega Punch) [ ] Ether (H) [ ] Moon Stone
[ ] Moon Stone (H) [ ] Dome Fossil [ ] Helix Fossil
New Pokemon
-----------
[ ] Clefairy [ ] Zubat [ ] Paras [ ] Geodude
- Recommended Party Avg. Level: 14
Start catching stuff as soon as you enter if you want, but note that the rarer
creatures will start appearing with greater frequency on the lower floors,
especially Clefairy. When engaging them, make good use of Thunder Wave from
Pikachu (be aware that it doesn't work on Geodude) and Stun
Spore/PoisonPowder/Sleep Powder from Butterfree to make your prey easier to
capture. Sleep Powder is best, if you have it.
<ZUBAT> - Rating: *
You won't be able to avoid catching a Zubat. You'll soon get tired of seeing
this little sucker (heh, sucker, get it?) because it pops up bloody everywhere.
It is awful in combat so just catch it for the Pokedex. When fighting it, watch
out for confusion from Supersonic--just run if it happens. Zubat is a terrible
Pokemon with terrible typing, terrible moves and average stats. Meh. I'd avoid
it.
<GEODUDE> - Rating: ** (Graveler)
- Rating: *** (Golem)
Geodude is also relatively common here. This is your answer to Normal types if
you have had trouble with them thus far. Geodude and his evolutions are good
because they are Rock/Ground types and hence resist Normal moves. They have
great Attack stats, even better Defense and learn some pretty good moves
naturally (looking at you, Earthquake!). Unfortunately, they have a 4x weakness
to Grass and Water and are hideously slow. They also cannot evolve without
being traded. For now, however, he's a decent choice and you can decide later
on whether to keep him or not.
<CLEFAIRY> - Rating: ***
The other two are much rarer game, but if you happen to bump into Clefairy now
then by all means grab it. Clefairy's stats are sub-par and its level up
movepool is abysmal, so I'd skip it. It also learns a bunch of useful TMs and
HM's... which we don't have yet. Yellow players should catch an extra Clefairy
to trade for a Mr. Mime later on.
<PARAS> - Rating: *
The other semi-rare one is Paras. It has the only access to Spore--a 100% sleep
move--in the entire game. Unfortunately, Spore comes at L27 or L30 if you
evolve it and it just has no other moves that are really that good. 4x Fire,
Poison and Flying weaknesses don't help an already lost cause. Give it a miss
and use something better with Sleep Powder instead.
Well I hope you're ready for Mt. Moon. You have 12 fairly tough trainers to
defeat, but the real challenge is staying sane in the face of so many Zubat. I
really wish Pewter sold Repels.
I'd highly recommend getting a Geodude when you enter. Take it to the Poke
Center, heal it and slot it in your team somewhere. It'll be worth it. Get him
to L16 ASAP to learn Rock Throw. This will waste Bug, Fire, Flying and Ice
types nicely.
Head a bit north from the entrance. When the cave opens up, go west and then
south and grab the item ball with <TM12> (Water Gun) in. This TM is fairly
useless soon enough so you might as well use it. It can help your team deal
with the Geodudes here. Squirtle can learn it as well, but he will at L15
anyway so why bother? Don't use it up if you're saving all unique items for
duplication later on.
If you have a starter and wish to evolve it (not evolving it will make it learn
moves faster, see my Pokedex for full details), get it to L16 now, which should
be possible. Unfortunately, this doesn't apply to Pikachu. In Yellow, he will
never evolve :(.
Head north and west to find another item ball with a <POTION> inside, then
fight the nearby trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 110
---------------------------------------------------------
#013: Weedle BUG / PSN L11 121 Exp.
Stats - HP: 31 Atk: 14 Def: 13 Spc: 11 Spe: 17
~ Poison Sting, String Shot
#014: Kakuna BUG / PSN L11 166 Exp.
Stats - HP: 32 Atk: 12 Def: 17 Spc: 12 Spe: 14
~ Harden
_________________________________________________________
Peck, Confusion or Ember. Your choice.
___
After him, head east from above the entrance to encounter a female trainer by a
signpost.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 210
---------------------------------------------------------
#035: Clefairy NRM L14 204 Exp.
Stats - HP: 45 Atk: 20 Def: 20 Spc: 24 Spe: 17
~ Pound, Growl, Sing
_________________________________________________________
Hmm. Make sure it doesn't put you to sleep for five turns and Pound on your ass
like it did to me. This could be quite tough. Hit it with physical attacks such
as Tackle, Rock Throw, Peck or, ideally, Mankey's Low Kick/Nidoran's Double
Kick. Geodude won't be hurt by its attacks but is slow so will be put to sleep
pretty often. Otherwise just put it to sleep with your Butterfree and smack it
around with Confusion. All else failing, just hit it as hard as you can.
___
If she kicked your ass like she did mine, journey back to the Poke Center. Then
head north from this trainer, continuing on past her to come across a ladder.
Take it. Follow this pathway to another ladder, climb this one and then fight
the nearby trainer.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 330
---------------------------------------------------------
#027: Sandshrew GRN L11 219 Exp.
Stats - HP: 33 Atk: 23 Def: 25 Spc: 13 Spe: 15
~ Scratch, Sand-Attack
#016: Rattata NRM L11 133 Exp.
Stats - HP: 29 Atk: 19 Def: 14 Spc: 12 Spe: 22
~ Tackle, Tail Whip, Quick Attack
#041: Zubat PSN / FLY L11 126 Exp.
Stats - HP: 31 Atk: 16 Def: 14 Spc: 15 Spe: 18
~ Leech Life, Supersonic
_________________________________________________________
Water Gun or Vine Whip on Sandshrew. If not, then Confusion from Butterfree
will have to suffice. Rattata falls to Low Kick or try using Geodude for its
handy Normal resistance. Zubat can be felled with ThunderShock, Confusion and
Rock Throw. Options much? Take that, you stupid bat. If it uses Supersonic and
connects, switch out to avoid the confusion and damaging yourself.
___
After the battle, head on up the plateau and nab the <HP UP> that sits there.
It will boost your Pokemon's HP, but it will barely be noticeable at this
stage; by 1, if you're lucky. Save it for now--I would. Head back down the
ladder and through that pathway and up the other ladder to emerge back on the
entrance floor. From the ladder, head south to encounter yet another trainer.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 275
---------------------------------------------------------
#081: Magnemite ELE L11 208 Exp.
Stats - HP: 28 Atk: 14 Def: 22 Spc: 27 Spe: 16
~ Tackle
#100: Voltorb ELE L11 241 Exp.
Stats - HP: 31 Atk: 13 Def: 17 Spc: 18 Spe: 28
~ Tackle, Screech
_________________________________________________________
We have no Ground moves, which are Electrics' only weakness, so use Geodude for
the top-notch resistance to Normal moves such as Tackle. Rock Throw drops them
both. If not, just use your best attacking move.
___
Southwest of this trainer is a <POTION> in an item ball, so grab it. Then head
a tiny bit east and then north the other side of the rock formation to
encounter another trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 100
---------------------------------------------------------
#010: Caterpie BUG L10 112 Exp.
Stats - HP: 30 Atk: 12 Def: 13 Spc: 10 Spe: 15
~ Tackle, String Shot
#011: Metapod BUG L10 153 Exp.
Stats - HP: 31 Atk: 10 Def: 17 Spc: 11 Spe: 12
~ Harden
#010: Caterpie BUG L10 112 Exp.
Stats - HP: 30 Atk: 12 Def: 13 Spc: 10 Spe: 15
~ Tackle, String Shot
_________________________________________________________
Peck, Ember or Rock Throw. This shouldn't take long.
___
In the southeast corner of the room is a <RARE CANDY> item. It raises a
Pokemon's level by one. Use it now if you wish, but, obviously, the longer you
hold out for it the better, because it's harder to gain levels the higher you
are. Ideally, you use it at L99 to get to L100!
Rare Candies are finite in number, so if you don't save them all or duplicate
them later on through the Missingno. glitch, you're screwed and cannot have any
more.
Head north from this to bump into an <ESCAPE ROPE>, then keep heading north.
When you near the north wall of the cave, turn west to run into another female
trainer.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 165
---------------------------------------------------------
#043: Oddish GRS / PSN L11 183 Exp.
Stats - HP: 32 Atk: 17 Def: 18 Spc: 23 Spe: 13
~ Absorb
#069: Bellsprout GRS / PSN L11 198 Exp.
Stats - HP: 33 Atk: 23 Def: 14 Spc: 22 Spe: 15
~ Vine Whip, Growth
_________________________________________________________
Peck, Ember or Confusion. Just keep Geodude far, far away...
___
Keep going west and when you get to a wall, head south, taking the ladder that
you come across. Follow the path to another ladder. Take it, then battle the
Rocket nearby.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 360
---------------------------------------------------------
#041: Zubat PSN / FLY L12 138 Exp.
Stats - HP: 33 Atk: 17 Def: 15 Spc: 16 Spe: 20
~ Leech Life, Supersonic
#023: Ekans PSN L12 159 Exp.
Stats - HP: 32 Atk: 21 Def: 17 Spc: 16 Spe: 20
~ Wrap, Leer, Poison Sting
_________________________________________________________
Zubat can suck on ThunderShock, Rock Throw or Confusion. Switch out if
Supersonic hits. Ekans will start Wrapping which is annoying so switch or ride
it out. Confusion is the most effective move but Butterfree will take super-
effective damage from Poison Sting so it's a toss up. Stick Sleep Powder on it
first and use an Antidote if necessary.
___
After wiping the floor with the Rocket, head up the plateau to the north for
<TM01> (Mega Punch). Candidates for this Normal move that's fairly powerful
(about twice as powerful as Quick attack) include Charmander/Charmeleon,
Squirtle/Wartortle, Pikachu, Clefairy, Jigglypuff, Mankey and Geodude. The
latter two are the best candidates because of their high Attack ratings, though
Mankey learns Karate Chop at L15 which, factoring in the Critical Hit ratio, is
more powerful.
Also, if you're TM-tight, don't worry about using up TM01 right now, as you can
buy a replacement (or multiple replacements) from Celadon Department Store
later in the game. Or use the Missingno. glitch, whatever. So yeah, use it up
by all means.
South and to the east of this plateau where you found TM01 is a strange rock
that's hiding an <ETHER>, an item that restores 10PP to any move of any
Pokemon. You can't buy them in stores, so use them only when desperate because
they are of limited stock.
Head back down the ladder and all the way back to the top floor. Use the Poke
Center if you want to, because we're pressing through this cave rapidly now. To
get there quickly, consider using an Escape Rope. After that (or if you didn't
go), continue south on this top floor again and encounter your next trainer.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 150
---------------------------------------------------------
#019: Rattata NRM L10 121 Exp.
Stats - HP: 27 Atk: 18 Def: 13 Spc: 11 Spe: 21
~ Tackle, Tail Whip, Quick Attack
#019: Rattata NRM L10 121 Exp.
Stats - HP: 27 Atk: 18 Def: 13 Spc: 11 Spe: 21
~ Tackle, Tail Whip, Quick Attack
#041: Zubat PSN / FLY L10 115 Exp.
Stats - HP: 29 Atk: 15 Def: 13 Spc: 14 Spe: 17
~ Leech Life, Supersonic
_________________________________________________________
Smack the rats up with Low Kick or, failing that (like me), smack everything up
with Rock Throw, using the usual strategy for Zubat with the Supersonic and the
three attacks with super-effectiveness and whatnot.
___
Continue on left into a large room with a large trainer. Fight him.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 350
---------------------------------------------------------
#074: Geodude RCK / GRN L10 183 Exp.
Stats - HP: 29 Atk: 22 Def: 26 Spc: 12 Spe: 10
~ Tackle
#074: Geodude RCK / GRN L10 183 Exp.
Stats - HP: 29 Atk: 22 Def: 26 Spc: 12 Spe: 10
~ Tackle
#095: Onix RCK / GRN L10 231 Exp.
Stats - HP: 28 Atk: 15 Def: 38 Spc: 12 Spe: 20
~ Tackle, Screech
_________________________________________________________
Water Gun, Vine Whip, perhaps Low Kick/Double Kick--otherwise Confusion with
Sleep Powder tossed in for good measure.
___
After the battle, take the <MOON STONE> in the top left corner. Moon Stones are
finite, so save one for duplication if you're in Red and Blue.
Four Pokemon can evolve via Moon Stone and you could, theoretically, own them
all now.
Nidoran F --> Nidorina (L16) --> Nidoqueen (Moon Stone)
Nidoran M --> Nidorino (L16) --> Nidoking (Moon Stone)
Clefairy --> Clefable (Moon Stone)
Jigglypuff --> Wigglytuff (Moon Stone)
Be warned that Pokemon that evolve via Stones generally stop learning moves via
level up, so check in my Pokedex whether evolving them now is a good idea.
Probably not. If you have been training a Nidoran, evolving it now would give
you a powerful Pokemon that will unfortunately rely on TMs for good moves.
Take the nearby ladder above the Hiker and follow the pathway to another
ladder. When you emerge on the other end, go north, east, then south down some
stairs to encounter another Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Money: $ 480
---------------------------------------------------------
#020: Raticate NRM L16 397 Exp.
Stats - HP: 46 Atk: 33 Def: 26 Spc: 23 Spe: 38
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
Trainer: Rocket Version: Y Money: $ 390
---------------------------------------------------------
#019: Rattata NRM L13 157 Exp.
Stats - HP: 32 Atk: 21 Def: 16 Spc: 13 Spe: 25
~ Tackle, Tail Whip, Quick Attack
#041: Zubat PSN / FLY L13 150 Exp.
Stats - HP: 35 Atk: 19 Def: 16 Spc: 17 Spe: 21
~ Leech Life, Supersonic
_________________________________________________________
In Red/Blue, this Raticate will be the hardest thing you've faced. Geodude is
your best bet here--his high Defense and his Normal resistance will come in
very handy against Hyper Fang, which will utterly screw anything else you have
at this point. Rock Throw it as much as you can and Tackle if things get
desperate. All else you can do is Low Kick perhaps or just strong attacks. On a
side note, how do you get a L16 Raticate? L20 is when Rattata evolves...
Yellow players have an easier time just using Geodude on Rattata and doing what
they do best to Zubat.
___
Ascend the other stairs and loop around in a large squareish thing. Just
continue along this path and fend off about 50 billion wild Zubat. Red/Blue
players will eventually encounter another trainer. Yellow players get to skip
this one.
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 390
---------------------------------------------------------
#019: Rattata NRM L13 157 Exp.
Stats - HP: 32 Atk: 21 Def: 16 Spc: 13 Spe: 25
~ Tackle, Tail Whip, Quick Attack
#041: Zubat PSN / FLY L13 150 Exp.
Stats - HP: 35 Atk: 19 Def: 16 Spc: 17 Spe: 21
~ Leech Life, Supersonic
_________________________________________________________
You Red/Blue players thought you could get away from that battle that Yellow
players just had, but you can't. Not that it's a big deal. Rock Throw the pair
of them or electrocute/confuse the bat thing.
___
Push on past the (perhaps nonexistent) Rocket. After ascending a set of stairs,
go to the east down a thin corridor to examine the white panel at the end for a
hidden <MOON STONE>. Then head back up the stairs to battle a Super Nerd with a
fossil fetish.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 300
---------------------------------------------------------
#088: Grimer PSN L12 231 Exp.
Stats - HP: 43 Atk: 26 Def: 18 Spc: 16 Spe: 12
~ Pound, Disable
#100: Voltorb ELE L12 264 Exp.
Stats - HP: 33 Atk: 14 Def: 18 Spc: 20 Spe: 30
~ Tackle, Screech
#109: Koffing PSN L12 292 Exp.
Stats - HP: 33 Atk: 22 Def: 29 Spc: 21 Spe: 15
~ Tackle, Smog
_________________________________________________________
Confusion is all we have against the Poison types, otherwise your strongest
attacks will probably be rolling out from Geodude. In fact, Geodude can ace
this whole thing--just be careful of Grimer disabling Rock Throw, or running
out of PP or getting poisoned by Smog. If you do use Butterfree to confuse,
Smog will be super-effective, so be careful.
___
Use Antidotes if necessary. Afterwards, you get to pick either the <DOME
FOSSIL> or the <HELIX FOSSIL>. The former can be traded in for a Kabuto and the
latter for an Omanyte, both Water/Rock Pokemon. Check the Dex for full info.
Kabuto and his evolution are probably slightly better and about a billion times
cooler looking. You can get the other from a glitch anyway. But, that's a long
way away, so pick one, abandon the other and continue up the stairs and head
west.
For Red/Blue players, victory is in sight since there are no more trainer
battles. Just follow the linear path outta here. For Yellow players however...
_________________________________________________________
Trainer: Rocket Version: - - Y Money: $ 420
---------------------------------------------------------
#023: Ekans PSN L14 186 Exp.
Stats - HP: 36 Atk: 24 Def: 19 Spc: 18 Spe: 22
~ Wrap, Leer, Poison Sting
#052: Meowth NRM L14 207 Exp.
Stats - HP: 37 Atk: 20 Def: 17 Spc: 18 Spe: 32
~ Scratch, Growl, Bite
#109: Koffing PSN L14 342 Exp.
Stats - HP: 37 Atk: 25 Def: 33 Spc: 24 Spe: 17
~ Tackle, Smog
_________________________________________________________
Yep, that's Jessie and James from the Anime show. They don't really do anything
special in this game other than pop up and annoy you from time to time. You'll
have to be weary if you've taken a beating, since their levels are decently
high. Confusion is all the super effectiveness we have against the Poison types
at the moment and Geodude can lay the smackdown on all three of these guys as
well, since he resists their moves. Mankey doesn't do badly against Meowth,
either.
___
Now, if you hang about a bit, this floor has the highest chance of encountering
a Clefairy if you have been unfortunate enough not to come across one yet. If
you want it for the Dex (or even for your team), stick around and grab it.
Remember to grab an extra one to trade for a Mr. Mime later on in Yellow, like
I mentioned earlier. Paras is more common here too.
Okay, we're all done now, I promise. Head down the ladder and follow the little
path to another ladder to be free of Mt. Moon forever! Yes!
_________________________________________________
[10] Route 4 Encounter Rate: 20
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Buy for $500 from the man in the Poke Center: -
#129: Magikarp WTR R B Y -- 5
- Tall Grass: -----------------------------------
#019: Rattata NRM R B 40% 8-12
Y 15% 10-12
#021: Spearow NRM / FLY R B 35% 8-12
Y 55% 8-12
#023: Ekans PSN R - - 25% 6-12
#027: Sandshrew GRN - B 25% 6-12
Y 15% 8-10
#056: Mankey FGT - - Y 15% 9
_________________________________________________
New Items
---------
[ ] Great Ball (H) [ ] TM04 (Whirlwind)
New Pokemon
-----------
[ ] Ekans (R) [ ] Sandshrew (B)
- Recommended Party Avg. Level: 16
Your Pokemon are probably exhausted from Mt. Moon. One of mine (Pikachu) was
fainted and all the others were in poor condition too. Thankfully, no trainers
lie between you and the next Poke Center in Cerulean City. Make sure you've
done everything you want to up to this point, because once we cross to
Cerulean, there ain't no going back for a while.
Start heading east and ascend the first plateau you encounter, sniffing around
for a hidden <GREAT BALL> on its peak. The position is odd to describe, but
here goes. From the gap in the lower ledge where you can enter the plateau, go
up one tile, right one, up, left and press A to uncover it. (You could find it
in other ways, but I did it this way because I find it difficult to turn on the
spot in this game).
Jump the ledges east and ascend another plateau. Keep ascending and on the
second level is an item ball in plain sight containing <TM04> (Whirlwind). This
is a fairly useless move which scares off wild Pokemon. Great... It too is
unique, so don't sell or use TM04 if you want a perfect treasure list. Save it
for duplication, or something.
After getting the two items, we can root around in the grass to the south for
some new Pokemon. Once you jump over this ledge into the grass you ain't going
back to Pallet/Viridian/Petwer for a while, bub. I would recommend visiting
Cerulean first or, more specifically, Cerulean Poke Center. Once you have done
so, get over here and catch yourself some new Pokemon for Red and Blue. Yellow
owners will find nothing new here.
I've already had a look at Sandshrew, but Blue players now have their first
opportunity to nab one. Again, he's a powerful Pokemon who has access to the
awesome STAB Dig TM very soon.
<EKANS> - Rating: *
Ekans is only available in Red, but it's near useless with mediocre stats and
poor typing in Poison. Honestly, just catch it for Pokedex fodder and nothing
else.
When you're done here, head east into Cerulean City.
_________________________________________________
[11] Cerulean City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Reward for Pikachu's high happiness: ----------
#001: Bulbasaur GRS / PSN - - Y -- 10
- Trade a Poliwhirl in house near Poke Center: --
#124: Jynx ICE / PSY R B - -- Trade
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#054: Psyduck WTR R B - 33% 15
#098: Krabby WTR R B - 33% 15
#118: Goldeen WTR R B 34% 15
Y 70% 25-30
#119: Seaking WTR - - Y 30% 30-40
_________________________________________________
____________________
Poke Mart Price
--------------------
Poke Ball $ 200
Potion $ 300
Escape Rope $ 550 (Y)
Repel $ 350
Antidote $ 100
Burn Heal $ 250
Awakening $ 200
Parlyz Heal $ 200
____________________
New Items
---------
[ ] Rare Candy (H)
New Pokemon
-----------
[ ] Bulbasaur (Y)
- Recommended Party Avg. Level: 16
If you're wondering where you can fish, strangely enough, you can fish for and
catch Pokemon in Cerulean Gym. First attraction for Yellow players is the
potential addition of Bulbasaur to the team--In the house to the left of the
Poke Center, talk to the girl at the back and she'll hand over a L10 Bulbasaur!
Sweet! If she refuses, it's because Pikachu isn't happy enough. For a quick
fix, try ramming Potions down Pikachu's throat when it's at full health--the
game will say it has no effect, but it will skyrocket Pikachu's happiness. And
you don't even lose the Potions. Do this until the little brat is satisfied and
forks over the Bulbasaur.
<BULBASAUR (Y)> - Rating: ***
A solid grass type at this point in the game, but Bellsprout mostly outclasses
it with early access to Sleep Powder and better offenses, as well as being
available at a higher level.
You might want to take Bulbasaur out for a little Route 4 training session if
you're considering adding it to your team, though the abundance of Spearow will
be off-putting. Do the bait-and-switch technique--switching out a Pokemon so
that it gains half the Exp. when the opponent is defeated.
The second attraction, at least for some, is the addition of Repels to the Poke
Mart, which keep wild Pokemon at bay on the condition that they're lower-
levelled than the first Pokemon in your party. Grab a few, but don't over-rely
on them or you might miss out on too much Exp. and end up weaker than you'd
hoped.
Methinks it is time to nab another hidden item. Head to the Badge Man's house,
just to the northwest of the house where you won your Bulbasaur. In the garden
behind Badge Man's house is a hidden <RARE CANDY>. Yummy. To get its exact
location, start from the top-rightmost corner, then travel down one tile and
left two tiles before pressing A.
You might want to talk to Badge Man himself for Badge info, but it's not very
thrilling. What is a bit more exciting is that we've got a battle against
Rival-boy coming up soon. I'm going to show you my team, but like I said before
this is just a decent guideline, not a set in stone instruction.
___
My Team
Pikachu L17 ~ ThunderShock, Thunder Wave, Quick Attack, Double Team
Butterfree L15 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
Spearow L15 ~ Peck, Growl, Leer, Fury Attack
Geodude L16 ~ Tackle, Defense Curl, Rock Throw, Mega Punch
Bulbasaur L10 ~ Tackle, Tail Whip, Leech Seed
Not too shabby at the moment, if I do say so myself. A decent team might run
something along these lines, since I have Electric, Rock, Psychic and Flying
coverage. In Red and Blue you can have a similar team AND your starter. Sweet.
___
Start heading up to Route 24. Get out of Badge Man's house and hang a right,
then take the next available path north for your not-so-long-awaited Rival
battle.
_________________________________________________________
Trainer: Rival Version: R B Money: $ 595
---------------------------------------------------------
#017: Pidgeotto NRM / FLY L18 435 Exp.
Stats - HP: 53 Atk: 29 Def: 27 Spc: 25 Spe: 33
~ Gust, Sand-Attack, Quick Attack
#063: Abra PSY L15 234 Exp.
Stats - HP: 34 Atk: 13 Def: 11 Spc: 38 Spe: 34
~ Teleport
#019: Rattata NRM L15 183 Exp.
Stats - HP: 36 Atk: 24 Def: 17 Spc: 14 Spe: 29
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
- And ONE of the following: -----------------------------
#004: Charmander FIR L17 235 Exp.
Stats - HP: 42 Atk: 25 Def: 22 Spc: 24 Spe: 29
~ Scratch, Growl, Ember, Leer
#007: Squirtle WTR L17 240 Exp.
Stats - HP: 44 Atk: 24 Def: 29 Spc: 24 Spe: 22
~ Tackle, Tail Whip, Bubble, Water Gun
#001: Bulbasaur GRS / PSN L17 232 Exp.
Stats - HP: 45 Atk: 24 Def: 24 Spc: 29 Spe: 23
~ Tackle, Growl, Leech Seed, Vine Whip
_________________________________________________________
Trainer: Rival Version: Y Money: $ 595
---------------------------------------------------------
#021: Spearow NRM / FLY L18 223 Exp.
Stats - HP: 45 Atk: 29 Def: 18 Spc: 19 Spe: 33
~ Peck, Growl, Leer, Fury Attack
#027: Sandshrew GRN L15 298 Exp.
Stats - HP: 42 Atk: 30 Def: 32 Spc: 16 Spe: 19
~ Scratch, Sand-Attack
#019: Rattata NRM L15 183 Exp.
Stats - HP: 36 Atk: 24 Def: 17 Spc: 14 Spe: 29
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#133: Eevee NRM L17 334 Exp.
Stats - HP: 48 Atk: 26 Def: 24 Spc: 29 Spe: 26
~ Tackle, Tail Whip, Sand-Attack, Growl
_________________________________________________________
Up first is your Rival's highest level Pokemon--a Flying type. You could
ThunderShock it to death with Pikachu, but Geodude can do a better job with
Rock Throw AND is resistant to both Pidgeotto's and Spearow's moves. Next up in
Red and Blue is Abra, who cannot do anything (Teleport does nothing in Trainer
battles), so use him to get your weakest Pokemon a few good Exp.
In Yellow you get Sandshrew, and you can Vine Whip him into oblivion with your
spanking-new Bulbasaur or just Confusion with Butterfree. Rattata's next up and
is the same as always but with Hyper Fang, a fairly deadly move at this point.
Geodude resists it and it will do laughable damage, so Rock Throw again. Mankey
can also Low Kick it but needs to watch out for Hyper Fang.
Finally, we come to the starters. Charmander drops to Rock Throw from Geodude
and has nothing effective to fire back with, or if you taught Water Gun to
anything it'll fall to that. Keep Geodude away from Squirtle and Bulbasaur
though, because they'll waste him with their 4x super-effective moves! Squirtle
drops to ThunderShock from Pikachu, the only super-effective move we have at
the moment. Bulbasaur falls to Peck from Spearow and Eevee can either face
Geodude with Rock Throw or Mankey with Low Kick. It has no good moves against
Geodude. Watch out for repeated Sand-Attacks that will lower Rock Throw's
already shaky accuracy, though.
___
All things considered, that was fairly easy, right? Drop back down to the Poke
Center in preparation for a journey along Route 24. When you're done, come back
to where you fought your Rival and continue on north.
_________________________________________________
[12] Route 24 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Gift from boy at top of Route 24: -------------
#004: Charmander FIR - - Y -- 10
- Tall Grass: -----------------------------------
#010: Caterpie BUG - B - 20% 7
#011: Metapod BUG - B - 20% 8
#013: Weedle BUG / PSN R - - 20% 7
#014: Kakuna BUG / PSN R - - 20% 8
#016: Pidgey NRM / FLY R B 20% 12-13
Y 29% 13-17
#017: Pidgeotto NRM / FLY - - Y 1% 17
#043: Oddish GRS / PSN R - 25% 12-14
Y 30% 12-14
#048: Venonat BUG / PSN - - Y 10% 13-16
#063: Abra PSY R B - 15% 8-12
#069: Bellsprout GRS / PSN - B 25% 12-14
Y 30% 12-14
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#054: Psyduck WTR R B - 33% 15
#098: Krabby WTR R B - 33% 15
#118: Goldeen WTR R B 34% 15
Y 90% 20-30
#119: Seaking WTR - - Y 10% 30
_________________________________________________
New Items
---------
[ ] Nugget [ ] TM45 (Thunder Wave)
New Pokemon
-----------
[ ] Charmander (Y) [ ] Oddish (RY) [ ] Venonat (Y) [ ] Abra (RB)
[ ] Bellsprout (BY)
- Recommended Party Avg. Level: 16
Just head up the bridge and fight the five trainers.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 140
---------------------------------------------------------
#010: Caterpie BUG L14 159 Exp.
Stats - HP: 38 Atk: 15 Def: 17 Spc: 12 Spe: 19
~ Tackle, String Shot
#013: Weedle BUG / PSN L14 156 Exp.
Stats - HP: 37 Atk: 17 Def: 15 Spc: 12 Spe: 21
~ Poison Sting, String Shot
_________________________________________________________
Why hasn't he evolved them? Idiot. Peck, Ember and Rock Throw all work wonders,
as does Confusion on Weedle (just watch out for Poison Sting).
___
_________________________________________________________
Trainer: Lass Version: R B Money: $ 210
---------------------------------------------------------
#016: Pidgey NRM / FLY L14 165 Exp.
Stats - HP: 37 Atk: 20 Def: 18 Spc: 17 Spe: 22
~ Gust, Sand-Attack, Quick Attack
#029: Nidoran F PSN L14 177 Exp.
Stats - HP: 41 Atk: 20 Def: 21 Spc: 18 Spe: 18
~ Growl, Tackle, Scratch, Poison Sting
_________________________________________________________
Trainer: Lass Version: Y Money: $ 210
---------------------------------------------------------
#016: Pidgey NRM / FLY L14 165 Exp.
Stats - HP: 37 Atk: 20 Def: 18 Spc: 17 Spe: 22
~ Gust, Sand-Attack, Quick Attack
#029: Nidoran F PSN L14 177 Exp.
Stats - HP: 41 Atk: 20 Def: 21 Spc: 18 Spe: 18
~ Growl, Tackle, Scratch, Double Kick
_________________________________________________________
Pidgey falls to ThunderShock and Rock Throw. In Red/Blue, Nidoran has Poison
Sting so be wary if you use Butterfree, and in Yellow she has Double Kick so be
wary with Geodude. Confusion works best.
___
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 210
---------------------------------------------------------
#019: Rattata NRM L14 171 Exp.
Stats - HP: 34 Atk: 23 Def: 17 Spc: 14 Spe: 27
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#023: Ekans PSN L14 186 Exp.
Stats - HP: 36 Atk: 24 Def: 19 Spc: 18 Spe: 22
~ Wrap, Leer, Poison Sting
#041: Zubat PSN / FLY L14 162 Exp.
Stats - HP: 37 Atk: 20 Def: 17 Spc: 18 Spe: 22
~ Leech Life, Supersonic
_________________________________________________________
Nothin' you haven't dealt with before. Low Kick/Rock Throw for Rattata,
Confusion for Ekans (beware Poison Sting!) and either ThunderShock, Confusion
or Rock Throw for the bat.
___
_________________________________________________________
Trainer: Lass Version: R B Money: $ 240
---------------------------------------------------------
#016: Pidgey NRM / FLY L16 187 Exp.
Stats - HP: 41 Atk: 22 Def: 20 Spc: 18 Spe: 25
~ Gust, Sand-Attack, Quick Attack
#029: Nidoran F PSN L16 201 Exp.
Stats - HP: 46 Atk: 22 Def: 24 Spc: 20 Spe: 20
~ Growl, Tackle, Scratch, Poison Sting
_________________________________________________________
Trainer: Lass Version: Y Money: $ 240
---------------------------------------------------------
#016: Pidgey NRM / FLY L16 187 Exp.
Stats - HP: 41 Atk: 22 Def: 20 Spc: 18 Spe: 25
~ Gust, Sand-Attack, Quick Attack
#029: Nidoran F PSN L16 201 Exp.
Stats - HP: 46 Atk: 22 Def: 24 Spc: 20 Spe: 20
~ Growl, Tackle, Scratch, Double Kick
_________________________________________________________
Same as the Lass before, only two levels higher. ThunderShock/Rock Throw for
Pidgey and Confusion/Rock Throw for Nidoran.
___
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Money: $ 210
---------------------------------------------------------
#056: Mankey FGT L18 285 Exp.
Stats - HP: 45 Atk: 37 Def: 20 Spc: 20 Spe: 33
~ Scratch, Leer, Karate Chop
_________________________________________________________
Trainer: Jr.Trainer M Version: Y Money: $ 210
---------------------------------------------------------
#056: Mankey FGT L18 285 Exp.
Stats - HP: 45 Atk: 37 Def: 20 Spc: 20 Spe: 33
~ Scratch, Leer, Low Kick, Karate Chop
_________________________________________________________
Fighting types fall to Psychic and Flying type moves, and we have both.
Butterfree works wonders and Spearow is fairly decent too, though he takes
neutral damage from Fighting attacks (Low Kick) whereas Butterfree is 4x
resistant to them.
___
There is a sixth trainer at the end who will hand over a <NUGGET>--an item
which has no use outside of selling for $5000--and then challenge you to a
fight, revealing the group to be a bunch of Rockets. Funnily enough, you can
fight and lose to this guy many times for multiple Nuggets but at this point
you should be finding it hard to lose. Eventually you'll tire of this (I never
even bothered) so step up and take the Rocket challenge.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 450
---------------------------------------------------------
#023: Ekans PSN L15 198 Exp.
Stats - HP: 37 Atk: 25 Def: 20 Spc: 19 Spe: 23
~ Wrap, Leer, Poison Sting
#041: Zubat PSN / FLY L15 172 Exp.
Stats - HP: 39 Atk: 21 Def: 17 Spc: 19 Spe: 23
~ Leech Life, Supersonic, Bite
_________________________________________________________
Hmph. So much for a challenge. Two L15 Pokemon? Sigh. Confusion for Ekans or
Rock Throw if you fear Poison Sting, and either ThunderShock, Confusion or Rock
Throw for Zu'.
___
And that's that for Nugget Bridge. Well, whatever. Yellow players can get their
Charmander now. Talk to the boy at the top of the hill to get him. Also, next
to him is an item ball with <TM45> (Thunder Wave) inside. TM45 is one-of-a-
kind, so keep hold of it if you want.
<CHARMANDER (Y)> - Rating: ***
Charmander is going to require a fair bit of grinding to fit in with the rest
of your team if you want to use him, so I'd start by roasting some nearby Grass
types, which might prove difficult at such a low level. He can evolve into a
fearsome fighter but there are better options out there. For a major power
boost he can use the useful Dig TM which you'll be getting soon.
Next up, it's Pokemon catching time. Head into the grass to your left--but DO
NOT talk to the trainer here yet.
<ODDISH> - Rating: **
First up is Oddish, available in Red and Yellow. If you didn't pick up a
Butterfree earlier (???) then you might want to consider one for learning Sleep
Powder at L19. Otherwise, don't bother. Pokedex fodder.
<BELLSPROUT> - Rating: ****
The Blue version counterpart is Bellsprout, who is also available in Yellow.
Totally superior to Oddish in every way, it has better stats and learns the
best Grass move--Razor Leaf. It gets Sleep Powder at L18 as well. Grab one if
you're dying for a decent Grass type and don't have Bulbasaur/Ivysaur--it'll
provide some great support for the upcoming gym.
<VENONAT (Y)> - Rating: **
Yellow players are exclusively entitled to a Venonat. Venonat and his evolution
are basically better Butterfrees with higher stats, except it takes a lot
longer to learn the moves like Psybeam. Since we're getting rid of 'Free soon
anyway (well, I am), it's best to give this one a miss.
<ABRA> - Rating: **** (Kadabra)
- Rating: ***** (Alakazam)
Finally we come to Abra, which is about the closest thing to a God Pokemon in
this game if you have the capability to trade. Abra's final evolution,
Alakazam, will tear holes in the opposition. At this point in the game, the
only thing holding Alakazam back from shredding teams apart is the eventual
lack of PP. It has a hideously powerful Special stat (base 135!) and a
fantastic Speed stat (base 120) and comes as early as L16. This thing will
absolutely run circles around the rest of your team for quite a while yet. Yep,
it is game-breakingly strong.
The downsides are that Abra will be a pain to catch because it Teleports away
on its first available turn, without fail. Put it to Sleep to have a much
better chance of catching it. It also learns no attacking moves until it
evolves at L16 and cannot fully evolve without being traded. If you can trade--
get one. If not, get one anyway--one evolution is still very powerful. As of
now it is only available in Red and Blue, but Yellow players can get one very
soon. Red and Blue players should catch a spare Abra to trade for a Mr. Mime
later on.
Basically, grab everything you don't have so far and consider Bellsprout (if
you don't have Bulbasaur) and Abra for your team. Level Abra to L16 for a
powerful Kadabra, then, if you can, trade and trade back with a friend for an
Alakazam, an absolute monstrosity.
In Yellow, if you want to train up Charmander and ditch Spearow, then train on
Oddish, Venonat and Bellsprout, who will all fall to an Ember or two... or
three. Or four. Whatever, as long as they die. If you've still got Spearow,
Peck 'em to death.
After you've trained/caught/whatever, I think it's time for a Box change.
Basically, Pokemon belong to Boxes in your PC, and when one becomes full you
can't catch any more Pokemon. Each Box can hold 20 Pokemon, and you should get
in the habit of changing Boxes just before you hit 20--at about 15 or so. At
the Poke Center, access Someone's PC and change Box, probably to Box 2 or
something. Done and dusted.
Also, you'll probably want to ditch some items, since you can only hold 20 in
your Bag. Deposit items in Your PC for safekeeping. Keep Potions, Poke/Great
Balls, Escape Ropes, Repels and any status recovery items such as Antidotes.
Sell the Nugget.
Whilst you're here, you might as well get some Poke Balls too. Bring the total
up to 10, maybe even 15. More if you're gonna go for Mew, because he's a tricky
******* (whatsit) to catch.
___
The Mew Glitch (Red/Blue only--Yellow can get theirs soon)
What's that? Yes, it's true--through use of an in game glitch, you can obtain
the secret legendary Pokemon, Mew. This is by far the easiest way to get it
(although you can still get one later, if you decide against it now), so
prepare yourself for this entirely optional method for obtaining two Mews.
Yellow players will have to wait for an Abra.
NOTE: I'm pretty sure this won't screw up your save, but it might, so be
warned. I've done it countless times successfully.
Head to Route 24, just above the Nugget Bridge above Cerulean City. Do NOT
fight the trainer hiding in the grass to the left. Now save your game. This
isn't necessary, but recommended. Take careful note of where this trainer is in
the grass and position yourself off-screen such that if you walk down by one
square, he will notice you and challenge you to battle.
Take one step down and simultaneously press Start. You should now be in his
eyesight with the Pause menu displayed. Use Abra to Teleport to Cerulean City,
and you'll notice the guy has the exclamation mark pop up over his head, but
you get lost too quickly for him to catch you. When you arrive in Cerulean
City, your buttons won't work, except movement buttons. This is normal. Enter
Cerulean Gym and battle the Swimmer you see here.
(If you're interested in an instant (cheap) L100 Mew with low stats for a L100
and no natural moves, follow this optional step: Use Growl six times against
his Shellder. Make sure that Growl connects and lowers Shellder's attack six
times)
Waste his Pokemon. They are Horsea and Shellder at L16 and will fall to
Electric and Grass attacks. Leave the Gym and head up Nugget Bridge. The Pause
Menu will display of its own accord, and if you press B now, Mew will appear.
It sounds like a massive hoax, but it works. Mew will be L7 (+/- one level for
each attack modifier on it--If you used Growl six times, the attack modifier
will be -6, making Mew L1).
<MEW>
Mew's a bit broken, in that it possesses the best type in the game, has 100
base stats across the board and can learn every single TM in the game. Yeah,
he's just too powerful to even rank--rest assured it's at least five stars.
It will be a git to catch, but stick with it. Use Sleep-inducing moves if you
have some.
(If you DID make it L1, give it a very low amount of Exp. (less than 54) and it
will skyrocket to L100 due to the way the game's code for Exp. works)
I'd recommend not battling the trainer we scampered from for the entirety of
the game, since he can be used this way to exploit a more advanced version of
this glitch, known as the Ditto Glitch, which allows you to catch ANY Pokemon
on ANY version.
That's all for now. I'll keep you posted as the adventure progresses. Also, I'm
going to write this guide assuming you DON'T have Mew in your main team so that
it's fair to those who don't use the glitch, but you can have him in your team
by all means. Not that you'll need battle strategy with a L100 Mew anyway,
since it learns every TM and HM in the game and will murder EVERYTHING in
sight.
We can get another Mew shortly. I'd use the weaker of the two as a HM slave, if
you want--stick all your HM moves on it later in the game, since it can learn
them all.
___
If you're not interested in the Mew Glitch or the Ditto Glitch, then by all
means fight the trainer in the grass. I keep him free so I can activate the
glitch whenever I want and he's convenient to remember, but if you must fight
him...
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Y Money: $ 280
---------------------------------------------------------
#019: Rattata NRM L14 171 Exp.
Stats - HP: 34 Atk: 23 Def: 17 Spc: 14 Spe: 27
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#023: Ekans PSN L14 186 Exp.
Stats - HP: 36 Atk: 24 Def: 19 Spc: 18 Spe: 22
~ Wrap, Leer, Poison Sting
_________________________________________________________
Rock Throw/Low Kick the rat and Confusion the snake unless you fear super-
effective Poison, in which case you use Rock Throw. Done.
___
When you're done, head back up Route 24 and head east on to Route 25.
_________________________________________________
[13] Route 25 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#010: Caterpie BUG R - 1% 8
B - 20% 8
#011: Metapod BUG R - 4% 7
B - 20% 9
#013: Weedle BUG / PSN R - 20% 8
B - 1% 8
#014: Kakuna BUG / PSN R - 20% 9
B - 4% 7
#016: Pidgey NRM / FLY R B 15% 13
Y 29% 13-17
#017: Pidgeotto NRM / FLY - - Y 1% 17
#043: Oddish GRS / PSN R - 25% 12-14
Y 30% 12-14
#048: Venonat BUG / PSN - - Y 10% 13-16
#063: Abra PSY R B - 15% 10-12
#069: Bellsprout GRS / PSN - B 25% 12-14
Y 30% 12-14
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#054: Psyduck WTR R B - 33% 15
#098: Krabby WTR R B 33% 15
Y 70% 10-15
#099: Kingler WTR - - Y 30% 15-25
#118: Goldeen WTR R B - 34% 15
_________________________________________________
New Items
---------
[ ] Elixer (H) [ ] TM19 (Seismic Toss) [ ] Ether (H)
- Recommended Party Avg. Level: 17
When you first enter Route 25, head up towards the patch of grass (just above
the downward-facing ledge) and fight the Hiker here.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 525
---------------------------------------------------------
#066: Machop FGT L15 282 Exp.
Stats - HP: 48 Atk: 31 Def: 22 Spc: 17 Spe: 17
~ Karate Chop
#074: Geodude RCK / GRN L15 276 Exp.
Stats - HP: 39 Atk: 31 Def: 37 Spc: 16 Spe: 13
~ Tackle, Defense Curl
_________________________________________________________
Machop is one we haven't come across yet but it's a pure Fighting type, meaning
it falls to Peck from Spearow or Fearow if it's hit L20. Either that or
Confusion from Butterfree, Kadabra (evolve Abra at L16) or Alakazam (evolve
Kadabra by trading). Any of those will waste it with ease. Geodude bites an
aforesaid Confusion, especially from 'Zam, and can otherwise eat Vine Whip from
Bulbasaur/Ivysaur and Bellsprout or a Water Gun from Squirtle/Wartortle.
___
After defeating the Hiker, head north into the gap between the mountainside and
the two trees and examine the north wall for a hidden <ELIXER>. Yes, that is
how it's spelt in this game. You can battle around in the grass now for Pokemon
if you want, but they're essentially the same as Route 24, so maybe not. A bit
to the south and then east is another Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 595
---------------------------------------------------------
#095: Onix RCK / GRN L17 393 Exp.
Stats - HP: 41 Atk: 23 Def: 62 Spc: 17 Spe: 31
~ Tackle, Screech, Bind
_________________________________________________________
Confusion from Butterfree or the Abra family tree, Vine Whip from Ivysaur or
Bellsprout and friends or Water Gun from Wartortle. Done.
___
To the north resides a Youngster keen on battle.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 225
---------------------------------------------------------
#019: Rattata NRM L15 183 Exp.
Stats - HP: 36 Atk: 24 Def: 17 Spc: 14 Spe: 29
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#021: Spearow NRM / FLY L15 186 Exp.
Stats - HP: 39 Atk: 25 Def: 16 Spc: 16 Spe: 28
~ Peck, Growl, Leer, Fury Attack
_________________________________________________________
Rock Throw on Rattata or Low Kick with Mankey in Yellow perhaps. Spearow falls
to Rock Throw or ThunderShock.
___
Be careful of the next Youngster you see. You can perform the Mew glitch on
this guy as well--just follow the steps above, except when I say 'waste the guy
in Cerulean Gym' I now mean take out this Youngster, who has a L17 Slowpoke.
It'll quickly bite the dust to Electric and Grass attacks.
This is what you're up against. Yellow players would do well to avoid this
confrontation if they want a Mew or two on their hands later.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 255
---------------------------------------------------------
#079: Slowpoke WTR / PSY L17 360 Exp.
Stats - HP: 60 Atk: 30 Def: 29 Spc: 21 Spe: 12
~ Confusion
_________________________________________________________
Electric and Grass attacks i.e. ThunderShock and Vine Whip will make mincemeat
out of Slowpoke. Just be careful when using Grass types if they're part Poison
since Confusion will put a dent in them. Pikachu it is, then.
___
After defeating him (or not), press on south to find a Lass.
_________________________________________________________
Trainer: Lass Version: R B Money: $ 225
---------------------------------------------------------
#032: Nidoran M PSN L15 192 Exp.
Stats - HP: 41 Atk: 24 Def: 19 Spc: 19 Spe: 22
~ Leer, Tackle, Horn Attack, Poison Sting
#029: Nidoran F PSN L15 189 Exp.
Stats - HP: 43 Atk: 21 Def: 23 Spc: 19 Spe: 19
~ Growl, Tackle, Scratch, Poison Sting
_________________________________________________________
Trainer: Lass Version: Y Money: $ 225
---------------------------------------------------------
#032: Nidoran M PSN L15 192 Exp.
Stats - HP: 41 Atk: 24 Def: 19 Spc: 19 Spe: 22
~ Leer, Tackle, Horn Attack, Double Kick
#029: Nidoran F PSN L15 189 Exp.
Stats - HP: 43 Atk: 21 Def: 23 Spc: 19 Spe: 19
~ Growl, Tackle, Scratch, Double Kick
_________________________________________________________
Confusion will totally **** (mess) them up. If, for some reason, you use
Butterfree instead of Kadabra or Alakazam, be careful of Poison Sting in
Red/Blue.
___
A few paces east is a Hiker awaiting a swift defeat.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 455
---------------------------------------------------------
#074: Geodude RCK / GRN L13 238 Exp.
Stats - HP: 35 Atk: 28 Def: 33 Spc: 14 Spe: 12
~ Tackle, Defense Curl
#074: Geodude RCK / GRN L13 238 Exp.
Stats - HP: 35 Atk: 28 Def: 33 Spc: 14 Spe: 12
~ Tackle, Defense Curl
#066: Machop FGT L13 244 Exp.
Stats - HP: 43 Atk: 28 Def: 20 Spc: 16 Spe: 16
~ Karate Chop
#074: Geodude RCK / GRN L13 238 Exp.
Stats - HP: 35 Atk: 28 Def: 33 Spc: 14 Spe: 12
~ Tackle, Defense Curl
_________________________________________________________
You could Confuse them all up and win, or Confuse/Peck Machop and Vine
Whip/Water Gun the rest. Your choice.
___
For the next item, TM19, you can wait until you have Cut or convince the next
trainer to move. Note where he is, then position yourself as far south of him
as you can so that he walks out towards you, leaving a gap behind him which you
can use to access the item.
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Y Money: $ 280
---------------------------------------------------------
#019: Rattata NRM L14 171 Exp.
Stats - HP: 34 Atk: 23 Def: 17 Spc: 14 Spe: 27
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#023: Ekans PSN L14 186 Exp.
Stats - HP: 36 Atk: 24 Def: 19 Spc: 18 Spe: 22
~ Wrap, Leer, Poison Sting
_________________________________________________________
Same old same old. Rock Throw the rat, Confusion the snake. Beware Poison,
yadda yadda yadda...
___
Okay, now head up into the gap behind him to nab <TM19> (Seismic Toss), a
Fighting move which does fixed damage equal to your current level. It's an
utter waste at this point, but hold on to it for later perhaps. By the way, the
damage doesn't rack up with super-effectiveness and whatnot. In RBY, it even
hits Ghost types. A bit east and north is another trainer.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 210
---------------------------------------------------------
#027: Sandshrew GRN L14 279 Exp.
Stats - HP: 40 Atk: 28 Def: 31 Spc: 15 Spe: 18
~ Scratch, Sand Attack
#023: Ekans PSN L14 186 Exp.
Stats - HP: 36 Atk: 24 Def: 19 Spc: 18 Spe: 22
~ Wrap, Leer, Poison Sting
_________________________________________________________
Confusion on Ekans. Vine Whip or Water Gun on Sandshrew. Either that or
Alakazam > all.
___
And a tad more east pits you against the last trainer of the route. Weyhey!
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 195
---------------------------------------------------------
#043: Oddish GRS / PSN L13 216 Exp.
Stats - HP: 36 Atk: 20 Def: 21 Spc: 26 Spe: 14
~ Absorb
#016: Pidgey NRM / FLY L13 153 Exp.
Stats - HP: 35 Atk: 19 Def: 17 Spc: 16 Spe: 21
~ Gust, Sand-Attack, Quick Attack
#043: Oddish GRS / PSN L13 216 Exp.
Stats - HP: 36 Atk: 20 Def: 21 Spc: 26 Spe: 14
~ Absorb
_________________________________________________________
Peck, Ember or Confusion. Avoid using the 'Dude, except for Pidgey. Also
consider Pikachu for him.
___
Well, we're done as far as trainers are concerned, unless you're in Yellow and
going for the Mew Glitch, but whatever. In the fence--one square to the top
right of the lass you just fought--is a hidden <ETHER>. Enter the house to your
right afterwards.
_________________________________________________
[14] Sea Cottage
_________________________________________________
New Items
---------
[ ] S.S. Ticket
- Recommended Party Avg. Level: 18
This is Bill's house. He's a Pokemaniac but the real reason we're here is to
continue the storyline. So go into the house, talk to the Pokemon (?) there and
when Bill asks you to, run the Cell Separation thingy on the PC. Bill will
emerge, so talk to him for a thank you and he'll hand you over the
<S.S.TICKET>. Sweet.
Leave Bill's cottage. If you want, you can re-enter and look and the PC again
to see Bill's favourite Pokemon--Eevee and his evolutions. Their 'Seen' data
will be added to the Pokedex if you do. There's nothing more to do here, so we
might as well leave. From Bill's cottage, head south past to two symmetrical
ponds and then head left, taking a very narrow route back to Cerulean City.
_____________
Cerulean City
_____________
New Items
---------
[ ] TM28 (Dig)
- Recommended Party Avg. Level: 18
You'll end up near the house that has been robbed. You might notice that the
policewoman out front has stepped aside, allowing you entrance. Head back to
the Poke Center if you need to, but come back here when you're done. Pass
through the house and take the exit at the rear to find the culprit in the back
yard. Take him on!
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 510
---------------------------------------------------------
#066: Machop FGT L17 319 Exp.
Stats - HP: 53 Atk: 35 Def: 24 Spc: 19 Spe: 19
~ Karate Chop
#096: Drowzee PSY L17 370 Exp.
Stats - HP: 50 Atk: 24 Def: 23 Spc: 38 Spe: 22
~ Pound, Hypnosis, Disable, Confusion
_________________________________________________________
Okay. Machop shouldn't be too much of a problem if you Confusion him, just make
sure it kills him because Kadabra/Alakazam and Butterfree cannot afford to be
hit by a critical hit Karate Chop. It's Drowzee that's the difficult one:
Disable makes one of your moves unusable for a set time, Pound is nothing to
worry about, Hypnosis will put you to sleep and you've seen the devastating
effects of Confusion. Just use a high level Pokemon with strong moves because
there's nowt that's super-effective against Psychics in RBY (nothing good,
anyway).
If your starter is a high level, use him (unless it's Ivysaur, who is weak to
Confusion). Geodude is slow and will be hit hard by Confusion and crippled by
Hypnosis, Butterfree won't be doing much with a not very effective Confusion
and neither will Kadabra and co. So, use Pikachu, Charmeleon or Wartortle to
bring home the bacon, as long as they're up to par level-wise. If they get put
to sleep, either wait it out and get wailed on by his attacks, or switch out to
another capable team member, such as Fearow, potentially. Good luck--this is
your first taste of the power of Psychic types in this game.
___
Once you beat him, he'll flee and leave you with <TM28> (Dig) in his haste. Dig
is a powerful two-turn Ground move that works against the shoddy AI but won't
serve you too well in competitive matches. Candidates include Sandshrew (if you
have one), Geodude (but he learns Earthquake which is much better), Squirtle
(probably unnecessary, but whatever) and Charmeleon (but he doesn't get STAB).
Oh, and it gets you out of dungeons, just like an Escape Rope. So, give it to
whoever you want. It's a unique item though, so it'll be gone forever if you
use it up now.
Red/Blue players can take on Misty now, as can Yellow players if they want, but
I'm going to run through getting an Abra and a Mew, just for Yellow players,
okay? Actually, Misty could be fought as soon as you reached Cerulean, but I
thought that you'd want to train up a bit beforehand, since her Starmie is
murderous.
Time to head to Route 5 for your Abra, Yellow players. Red and Blue players
might as well tag along for the ride to grab a new Pokemon too. From where you
are after having battled the Rocket, head east some ways and then down between
the two houses to end up next to the gym. The path to the right leads to Route
9, but we can't go that way yet. Head south down the east path--i.e. don't jump
over the ledge on the left or you'll have to circle around this way again. Head
south and follow the path round to the west until you reach downward ledge.
Jump over that to get to the grassy sections of Route 5.
_________________________________________________
[15] Route 5 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Trade a Nidoran M in Underground Path house: --
#029: Nidoran F PSN R B - -- Trade
- Trade for Cubone in Underground Path house: ---
#067: Machoke FGT - - Y -- Trade
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 40% 13-16
Y 40% 15-17
#017: Pidgeotto NRM / FLY - - Y 5% 17
#019: Rattata NRM - - Y 30% 14-16
#039: Jigglypuff NRM - - Y 10% 3-7
#043: Oddish GRS / PSN R - - 35% 13-16
#052: Meowth NRM - B - 25% 10-16
#056: Mankey FGT R - - 25% 10-16
#063: Abra PSY - - Y 15% 7
#069: Bellsprout GRS / PSN - B - 35% 13-16
_________________________________________________
New Pokemon
-----------
[ ] Jigglypuff (Y) [ ] Mankey (R) [ ] Meowth (B) [ ] Abra (Y)
- Recommended Party Avg. Level: 18
Yellow players, mope around in the grass and catch yourself an Abra. Sleep
Powder it or you'll lose it. You should also nab a Jigglypuff. Red and Blue
players get a version exclusive here:
<MANKEY (RB)> - Rating: **
Mankey in Red. A decent fighter but not amazing compared to other Pokemon.
Learns Dig by TM and gets some decent physical TMs later on, but evolves late
and doesn't have great moves for the moment.
<MEOWTH> - Rating: ***
Meowth in Blue. A great competitive battler with the right move investment,
much like Sandshrew, but we don't have too many TMs and its primary move,
Slash, doesn't arrive until L44. Learns some good TMs later though.
Okay Yellow players--now that you have an Abra, you're free to get two Mews.
Follow the steps above--the trainers to remember are the Swimmer in Cerulean
Gym and the Slowpoke kid on Route 25. Get started. Once you're done, head back
to Cerulean.
_____________
Cerulean City
_____________
New Items
---------
[ ] TM11 (BubbleBeam)
- Recommended Party Avg. Level: 19
Okay, time to get to work on what I've put off for so long. Once you're done
here, you'll have to ledge-hop all the way down and then trudge around all the
way back up to Cerulean to face the next Gym leader. Let's do it. Rest up via
the Poke Center, then head to the Gym. Misty is just round the corner so it's
time for another team evaluation I think.
___
My Team
Pikachu L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
Butterfree L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
Fearow L20 ~ Peck, Growl, Leer, Fury Attack
Geodude L18 ~ Tackle, Defense Curl, Rock Throw, Mega Punch
Ivysaur L16 ~ Tackle, Growl, Leech Seed, Vine Whip
Alakazam L16 ~ Teleport, Confusion
You'll probably want your Grass Pokemon a bit higher levelled to battle Misty's
Starmie, since Grass is the only thing we have which resists Water (besides
Water itself). Pikachu would also be better off at a higher level--it doesn't
resist Water moves so it'll bite the dust quicker. If you can't get Ivysaur,
I'd highly recommend a Weepinbell, Bellsprout's evolution. Sleep Powder and
Vine Whip should work well against Starmie.
Basically, we need a good Grass type and a decent backup Electric type. For
those without a Grass type, you'll have to make do with what you've got and
plonk a few extra levels on top.
___
Head into Cerulean Gym.
Misty's Gym is based on Water Pokemon, so make sure you're packing good
Electric and Grass types, namely Pikachu for the former and Ivysaur/Weepinbell
for the latter.
The first trainer you'll encounter here is a Swimmer, though if you did the Mew
Glitch on him you won't have to face him, obviously. You can avoid him if you
want, but why bother? Just think about that yummy delicious Exp. Hmmm... Exp...
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 80
---------------------------------------------------------
#116: Horsea WTR L16 283 Exp.
Stats - HP: 38 Atk: 20 Def: 29 Spc: 29 Spe: 26
~ Bubble
#090: Shellder WTR L16 331 Exp.
Stats - HP: 38 Atk: 28 Def: 39 Spc: 21 Spe: 20
~ Tackle, Withdraw
_________________________________________________________
Laughable. Both Pokemon are incredibly weak. ThunderShock or Vine Whip will
finish them.
___
Then walk up towards Misty and you'll encounter this feisty female.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 380
---------------------------------------------------------
#118: Goldeen WTR L19 451 Exp.
Stats - HP: 49 Atk: 33 Def: 30 Spc: 27 Spe: 31
~ Peck, Tail Whip, Supersonic
_________________________________________________________
It has no Water attacks and one Flying attack, so pass on the Grass Pokemon and
use Pikachu instead, who resists Flying moves. ThunderShock, ThunderShock.
Supersonic, if it hits, will annoy you with confusion status, so perhaps switch
out if this happens to Geodude or something that also resists Peck.
___
Okay, head back to the Poke Center and perhaps grab some Potions because Misty
is no joke. Be sure to save beforehand.
_________________________________________________________
Trainer: Misty Version: R B Y Money: $2079
---------------------------------------------------------
#120: Staryu WTR L18 408 Exp.
Stats - HP: 41 Atk: 24 Def: 27 Spc: 33 Spe: 38
~ Tackle, Water Gun
#121: Starmie WTR L21 931 Exp.
Stats - HP: 59 Atk: 40 Def: 44 Spc: 50 Spe: 56
~ Tackle, Water Gun, Harden, BubbleBeam
_________________________________________________________
Staryu's not even worth talking about--if you have trouble with that, then
Starmie will absolutely demolish your team. It's a ferocious Special attacker
with fearsome Speed, a tough set of Water moves, and to top that all off, Misty
will pump it with X Defend and it will use Harden on itself.
Advice: Don't bring out your best Pokemon against Staryu. Any amount of
weakening done to your best Pokemon lowers its chances of being able to take on
Starmie. I assume you're using Ivysaur/Weepinbell to take on Starmie, so
Pikachu will do fine against Staryu.
Good, now that that's out of the way we can focus on the main attraction. If
you have Weepinbell, you're set--Sleep Powder + Vine Whip = win. Ivysaur will
do just as well, though it can't put things to sleep (yet). You might want to
keep ThunderShocking with Pikachu until Pikachu dies, just to soften Starmie up
for a major beat down by your Grass type (that's what I did). Red players with
Wartortle or Charmeleon are going to have the hardest time without any decent
Grass Pokemon. The best I can advise is to use Sleep Powder with Butterfree and
then Shock with Pikachu, switching back when it wakes up. If you can't win this
way, gain a few levels and come back. That's all there is.
___
Yummy rewards in store include the CascadeBadge, <TM11> (BubbleBeam) and some
money. The CascadeBadge gives you the power to control traded Pokemon at L30
and under (previously the cap was L10) and the ability to use Cut outside of
battle. Neat. BubbleBeam is worth teaching to your Water Pokemon if you want to
use it up now and not wait for the Missingno. Glitch. So, if you want, teach
away.
Okay, time to move on. Heal up at the Poke Center, then head around that
strange wacky way through the burgled house out of Cerulean towards the south
to Route 5 again.
_______
Route 5
_______
- Recommended Party Avg. Level: 20
If you decide to ledge hop here down the middle path, you'll pass the Day Care
Center, a place where you can leave one Pokemon for a small fee to gain 1 Exp.
per step you take. Sounds okay and it's fairly cheap, but the Pokemon in here
will automatically delete the fourth move in their list to make way for new
ones and will never evolve until they're out again. Verdict? Only use for weak
Pokemon that need Exp. like Magikarp and keep an eye on their levels very
closely. By the way, the fee is $100 plus $100 for every level the Pokemon
gains, due upon collection of said Pokemon.
Head to the south and enter the little building to the east, because the guards
won't let you through to Saffron City in the big building to the south. In the
small house here are a set of stairs leading to the Underground Path and a girl
here who will offer to trade a Nidoran F for a Nidoran M in Red/Blue, but
that's fairly pointless.
Cubone for Machoke in Yellow is much better as Machoke will evolve upon being
traded into a very power Fighting Pokemon, Machamp. Excellent. I'll remind you
when we get a Cubone. Take the stairs here.
_________________________________________________
[16] Underground Path (5-6)
_________________________________________________
New Items
---------
[ ] Full Restore (H) [ ] X Special (H)
- Recommended Party Avg. Level: 20
Two hidden items lurk in this Underground Path. The first resides two tiles to
the left of the stairs you just came through and is a <FULL RESTORE>. The
second item is farther down near the bottom. Starting from the tile to the
right of the bottommost stairs, move one tile right and six tiles up. Press A
to uncover your very own <X SPECIAL>. That's all here. Take the bottom stairs
to exit the Underground Path. A nice short chapter for me.
_________________________________________________
[17] Route 6 Encounter Rate: 15
Surfing Encounter Rate (Y): 3
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 40% 13-16
Y 40% 15-17
#017: Pidgeotto NRM / FLY - - Y 5% 17
#019: Rattata NRM - - Y 30% 14-16
#039: Jigglypuff NRM - - Y 10% 3-7
#043: Oddish GRS / PSN R - - 35% 13-16
#052: Meowth NRM - B - 25% 10-16
#056: Mankey FGT R - - 25% 10-16
#063: Abra PSY - - Y 15% 7
#069: Bellsprout GRS / PSN - B - 35% 13-16
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#090: Shellder WTR R B - 50% 15
#098: Krabby WTR R B - 50% 15
#118: Goldeen WTR - - Y 100% 5-20
- Surfing: --------------------------------------
#054: Psyduck WTR - - Y 95% 15
#055: Golduck WTR - - Y 5% 15-20
_________________________________________________
- Recommended Party Avg. Level: 20
Unfortunately, there's nothing new to catch here since the Pokemon in the grass
are EXACTLY the same as on Route 5. How boring. So yes, you've guessed it--
there're a few trainers to smash up before you arrive in Vermilion. Shall we
get started? Head to the west above the grassy patch and then take the south
path which cuts through said grass to encounter your first trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 160
---------------------------------------------------------
#013: Weedle BUG / PSN L16 177 Exp.
Stats - HP: 41 Atk: 19 Def: 17 Spc: 13 Spe: 23
~ Poison Sting, String Shot
#010: Caterpie BUG L16 181 Exp.
Stats - HP: 42 Atk: 17 Def: 18 Spc: 13 Spe: 21
~ Tackle, String Shot
#013: Weedle BUG / PSN L16 177 Exp.
Stats - HP: 41 Atk: 19 Def: 17 Spc: 13 Spe: 23
~ Poison Sting, String Shot
_________________________________________________________
You shouldn't really be having problems with unevolved Bug types now. Peck,
Ember, Rock Throw and Confusion, anyone?
___
To the south and then east along the grass-less path are a couple of trainers
itching to battle. Take them both down.
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Money: $ 400
---------------------------------------------------------
#007: Squirtle WTR L20 282 Exp.
Stats - HP: 50 Atk: 27 Def: 34 Spc: 28 Spe: 25
~ Tackle, Tail Whip, Bubble, Water Gun
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 320
---------------------------------------------------------
#070: Weepinbell GRS / PSN L16 517 Exp.
Stats - HP: 49 Atk: 36 Def: 23 Spc: 34 Spe: 25
~ Vine Whip, Growth, Wrap, PoisonPowder
_________________________________________________________
Squirtle falls to Pikachu, Ivysaur and Weepinbell, one of which you should have
in Red and Blue. Weepinbell in Yellow falls to Ember, Peck or Confusion from
Charmeleon, Fearow and Kadabra/Alakazam/Butterfree respectively.
___
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Money: $ 320
---------------------------------------------------------
#019: Rattata NRM L16 195 Exp.
Stats - HP: 38 Atk: 25 Def: 18 Spc: 15 Spe: 30
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#025: Pikachu ELE L16 280 Exp.
Stats - HP: 39 Atk: 25 Def: 17 Spc: 23 Spe: 36
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Jr.Trainer F Version: Y Money: $ 400
---------------------------------------------------------
#104: Cubone GRN L20 372 Exp.
Stats - HP: 53 Atk: 28 Def: 46 Spc: 24 Spe: 22
~ Growl, Bone Club, Tail Whip, Headbutt
_________________________________________________________
Rattata falls to Low Kick from Mankey or just use Geodude for the nifty
resistance. Pikachu falls to Ground attacks but since we only potentially have
Dig at this point, use whoever has that or just stick with Geodude who resists
or is invulnerable to all his attacks. In Yellow, Cubone falls to Vine Whip, or
BubbleBeam if you bothered to teach it to anything.
___
Push on past these guys to encounter a trainer battle which is surprisingly
difficult.
_________________________________________________________
Trainer: Bug Catcher Version: R B Money: $ 200
---------------------------------------------------------
#012: Butterfree BUG / FLY L20 685 Exp.
Stats - HP: 57 Atk: 26 Def: 28 Spc: 40 Spe: 36
~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 200
---------------------------------------------------------
#012: Butterfree BUG / FLY L20 685 Exp.
Stats - HP: 57 Atk: 26 Def: 28 Spc: 40 Spe: 36
~ PoisonPowder, Stun Spore, Sleep Powder, Supersonic
_________________________________________________________
Oh, crud. Status effects are going to annoy you so much here. Red/Blue players
have to deal with Confusion which doesn't help, whereas Yellow players get
Supersonic instead which is equally annoying, although if you play smart it
can't kill you. Thankfully, we have lots to throw at it--Ember, Peck,
ThunderShock and especially Rock Throw deal massive damage, so take your pick.
Expect to sacrifice at least one Pokemon to a crippling status effect like
sleep or paralysis. Just throw your fastest and most powerful moves Pokemon at
it and you should emerge victorious. If your Butterfree or Weepinbell is
faster, put it to Sleep and hammer away.
___
Keep heading along the path until you encounter the final two trainers of the
route.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 320
---------------------------------------------------------
#016: Pidgey NRM / FLY L16 187 Exp.
Stats - HP: 41 Atk: 22 Def: 20 Spc: 18 Spe: 25
~ Gust, Sand-Attack, Quick Attack
#016: Pidgey NRM / FLY L16 187 Exp.
Stats - HP: 41 Atk: 22 Def: 20 Spc: 18 Spe: 25
~ Gust, Sand-Attack, Quick Attack
#016: Pidgey NRM / FLY L16 187 Exp.
Stats - HP: 41 Atk: 22 Def: 20 Spc: 18 Spe: 25
~ Gust, Sand-Attack, Quick Attack
_________________________________________________________
ThunderShock and Rock Throw. Pidgey should hardly be a problem unless it Sand-
Attacks you to death, in which case you switch to another Pokemon to reset the
effect.
___
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Y Money: $ 320
---------------------------------------------------------
#021: Spearow NRM / FLY L16 198 Exp.
Stats - HP: 41 Atk: 27 Def: 17 Spc: 17 Spe: 29
~ Peck, Growl, Leer, Fury Attack
#020: Raticate NRM L16 397 Exp.
Stats - HP: 46 Atk: 33 Def: 26 Spc: 23 Spe: 38
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
ThunderShock and Rock Throw for Spearow, Rock Throw or Low Kick potentially for
Raticate.
___
Head south to arrive in Vermilion.
_________________________________________________
[18] Vermilion City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Win the ThunderBadge, then get from Officer: --
#007: Squirtle WTR - - Y -- 10
- Trade for Spearow in house below Poke Center: -
#083: Farfetch'd NRM / FLY R B - -- Trade
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN - - Y 90% 10-20
#090: Shellder WTR R B - 50% 15
#098: Krabby WTR R B - 50% 15
#116: Horsea WTR - - Y 10% 5
- S.S. Anne Harbour - Old Rod: ------------------
#129: Magikarp WTR R B Y 100% 5
- S.S. Anne Harbour - Good Rod: -----------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- S.S. Anne Harbour - Super Rod: ----------------
#072: Tentacool WTR / PSN - - Y 70% 10-15
#090: Shellder WTR R B 50% 15
Y 10% 10
#098: Krabby WTR R B - 50% 15
#120: Staryu WTR - - Y 20% 15
_________________________________________________
___________________
Poke Mart Price
-------------------
Poke Ball $ 200
Super Potion $ 700
Ice Heal $ 250
Awakening $ 200
Parlyz Heal $ 200
Repel $ 350
___________________
New Items
---------
[ ] Old Rod [ ] Bike Voucher
New Pokemon
-----------
[ ] Farfetch'd (RB)
- Recommended Party Avg. Level: 21
First order of business is, as always, the Poke Center. Heal up and whatever,
then poke your head into the house next door on the left. Agree with the old
coot that fishing is swell and nab yourself the mighty <OLD ROD>, capable of
catching many a Magikarp. If you didn't buy one earlier, why not try it out now
in the city and grab yourself one?
Below the Poke Center and are two houses. The one on the left is the Pokemon
Fan Club. Talk to the leader to hear him drone on about Rapidash and receive a
<BIKE VOUCHER>. If you want, head to Cerulean and grab it now--but trust me,
it's not worth the trek yet since we'll be going past it later. I'll remind you
about it in due time.
In Red and Blue only, the house on the right contains a little girl in search
of Spearow, which she will trade for a Farfetch'd. It's well worth it since
this is the only one in the game.
<FARFETCH'D> - Rating: *
They're terrible Pokemon which I would seriously advise not using, but you get
one step closer to finishing your Pokedex. Though it does make a useful HM
slave with Cut and Fly.
Might as well check out the Poke Mart and stock up on the brand new Super
Potion, which heals 50HP at a whopping $700 a pop. Err... maybe not. Get a few
for emergencies, but I find them too expensive to warrant buying too many.
The gym is unreachable at the moment so don't worry about it just yet. And
that's all for Vermilion, at the moment. We have to do the S.S. Anne to advance
the story but before we do I'm sure you wouldn't mind obtaining a few extra
Pokemon and wailing on some trainers, would you? Thought so. Head east out of
Vermilion City and enter the cave to the north that you stumble across.
_________________________________________________
[19] Diglett's Cave Encounter Rate: 20
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Cave Floor: -----------------------------------
#050: Diglett GRN R B Y 95% 15-22
#051: Dugtrio GRN R B Y 5% 29-31
_________________________________________________
New Pokemon
-----------
[ ] Diglett ( ) Dugtrio
- Recommended Party Avg. Level: 21
It is worth saving repeatedly as you trek through this dangerous cave, as a
random encounter with Dugtrio will likely be the end of you at this point. It's
too fast to run from and too high-levelled to beat. You might think it is a
wise idea to use Repels. Wrong. Repels keep Pokemon lower-levelled than your
first party member at bay. Since you probably have nothing over L31, if you use
a Repel all you'll be seeing is Dugtrio. Not good.
<DIGLETT> - Rating: *****
Catch yourself a Diglett or even a Dugtrio if you've got the guts. Diglett is
lightning fast and scores critical hits like there's no tomorrow, but his
defenses are paper thin. Pretty much the opposite to Golem. He gets Dig
naturally--so you can save the TM for something else--and a powerful Slash
attack from a respectable base 80 Attack. He'll absolutely obliterate the next
Gym and if you can catch him as a Dugtrio he'll surely be the best Pokemon on
your team.
This cave is a fantastic training area; just be wary of Dugtrio. You'll get
about 200 Exp. a pop from each Diglett and 600 or so from a Dugtrio. When
you're all done, go back out of the cave and head even farther east into a new
Route.
_________________________________________________
[20] Route 11 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Trade for Nidorino in Lookout Station: --------
#030: Nidorina PSN R B - -- Trade
- Trade for Lickitung in Lookout Station: -------
#051: Dugtrio GRN - - Y -- Trade
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY - - Y 35% 16-18
#017: Pidgeotto NRM / FLY - - Y 10% 18-20
#019: Rattata NRM - - Y 30% 15-17
#020: Raticate NRM - - Y 1% 17
#021: Spearow NRM / FLY R B - 35% 13-17
#023: Ekans PSN R - - 40% 12-15
#027: Sandshrew GRN - B - 40% 12-15
#096: Drowzee PSY R B 25% 9-15
Y 24% 15-19
_________________________________________________
New Items
---------
[ ] Escape Rope (H) [ ] Itemfinder
New Pokemon
-----------
( ) Raticate (Y) ( ) Nidorina (RB) [ ] Drowzee
- Recommended Party Avg. Level: 21
Okay, we're on Route 11. 'Any new Pokemon, Zerokid?' I hear you ask. Funny you
should mention that. For Red and Blue players, a Spearow can be found and
traded for the only Farfetch'd in the game if you haven't done so already.
<DROWZEE> - Rating: ****
The only new Pokemon here is Drowzee, a strong Psychic type. Not quite as
powerful as Alakazam but not anywhere near as fragile either. To cut to the
chase, the evolution, Hypno, is a much slower and slightly weaker version of
Alakazam, but it has below average defenses as opposed to simply awful ones. If
you can't get Alakazam (because of trading issues), consider a Hypno, as
Kadabra's frail defences might leave you wanting.
The first trainer you come across by taking the pathway itches for a fight.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 315
---------------------------------------------------------
#023: Ekans PSN L21 279 Exp.
Stats - HP: 49 Atk: 33 Def: 26 Spc: 25 Spe: 31
~ Wrap, Leer, Poison Sting, Bite
_________________________________________________________
Confusion from Alakazam, Drowzee, Kadabra or Butterfree, or Dig from
Diglett/Dugtrio/anyone you taught the TM to will kill the snake.
___
Head south from this trainer along the dirt path to encounter a Gambler. These
guys pay out tons of money!
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1260
---------------------------------------------------------
#060: Poliwag WTR L18 297 Exp.
Stats - HP: 45 Atk: 26 Def: 22 Spc: 22 Spe: 40
~ Bubble, Hypnosis
#116: Horsea WTR L18 319 Exp.
Stats - HP: 41 Atk: 22 Def: 33 Spc: 33 Spe: 29
~ Bubble
__________________________________________________________
Hypnosis can be very annoying, especially on slow Pokemon. Use a fast attacker
such as Pikachu or Alakazam to take out Poliwag. Perhaps even put it to sleep
first with Butterfree/Weepinbell. ThunderShock or Vine Whip for Horsea.
___
Interestingly enough, those guys were renamed to 'Gamers' in Fire Red and Leaf
Green (the remakes of RBY). Something about not encouraging gambling. Anyhoo,
take the dirt path heading east above you. When you come to an intersection,
head north to encounter another Youngster.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 285
---------------------------------------------------------
#027: Sandshrew GRN L19 378 Exp.
Stats - HP: 51 Atk: 36 Def: 40 Spc: 19 Spe: 23
~ Scratch, Sand-Attack, Slash
#041: Zubat PSN / FLY L19 219 Exp.
Stats - HP: 47 Atk: 25 Def: 21 Spc: 23 Spe: 28
~ Leech Life, Supersonic, Bite
_________________________________________________________
Sandshrew has Slash which will put a hurting on a few things. Either sleep it
with Weepinbell and Vine Whip it, or just take it out as fast as you can with a
strong Water or Grass type such as Wartortle or Ivysaur.
___
And then head south to encounter another one.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 270
---------------------------------------------------------
#032: Nidoran M PSN L18 231 Exp.
Stats - HP: 47 Atk: 28 Def: 22 Spc: 22 Spe: 25
~ Leer, Tackle, Horn Attack, Poison Sting
#033: Nidorino PSN L18 454 Exp.
Stats - HP: 52 Atk: 34 Def: 28 Spc: 27 Spe: 31
~ Leer, Tackle, Horn Attack, Poison Sting
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 270
---------------------------------------------------------
#032: Nidoran M PSN L18 231 Exp.
Stats - HP: 47 Atk: 28 Def: 22 Spc: 22 Spe: 25
~ Tackle, Horn Attack, Double Kick, Poison Sting
#033: Nidorino PSN L18 454 Exp.
Stats - HP: 52 Atk: 34 Def: 28 Spc: 27 Spe: 31
~ Leer, Tackle, Horn Attack, Double Kick
_________________________________________________________
Confusion from anything that has it (be careful with Butterfree and Poison
Sting) or Dig from anything that has it.
___
Slightly to the east is another Gambler.
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1260
---------------------------------------------------------
#069: Bellsprout GRS / PSN L18 324 Exp.
Stats - HP: 48 Atk: 35 Def: 20 Spc: 33 Spe: 22
~ Growth, Wrap, PoisonPowder, Sleep Powder
#043: Oddish GRS / PSN L18 300 Exp.
Stats - HP: 47 Atk: 26 Def: 27 Spc: 34 Spe: 18
~ Absorb, PoisonPowder, Stun Spore
_________________________________________________________
Watch out for status attacks, especially sleep from Bellsprout. Use Ember, Peck
or Confusion from anyone who has it.
___
At the next intersection head north until you hit a wall, then east to
encounter yet another Gambler.
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1260
---------------------------------------------------------
#058: Growlithe FIR L18 351 Exp.
Stats - HP: 50 Atk: 33 Def: 24 Spc: 25 Spe: 29
~ Bite, Roar, Ember
#037: Vulpix FIR L18 243 Exp.
Stats - HP: 44 Atk: 23 Def: 22 Spc: 31 Spe: 31
~ Ember, Tail Whip, Quick Attack
_________________________________________________________
Fire types. This is fairly new, unless your Rival has Charmander. Anyhoo, use
either Water attacks from Watortle or anyone who has Water Gun/BubbleBeam, Rock
Throw from Geodude or Dig from whoever. Victory is yours.
___
Now follow these directions at intersections, starting from the Gambler: South,
east, south. You'll come across an Engineer, and these guys pay well too!
_________________________________________________________
Trainer: Engineer Version: R B Y Money: $1050
---------------------------------------------------------
#081: Magnemite ELE L21 400 Exp.
Stats - HP: 44 Atk: 23 Def: 37 Spc: 48 Spe: 27
~ Tackle, SonicBoom
_________________________________________________________
Try to avoid SonicBoom if possible because 20HP in one hit is fairly hefty at
this point in the game. Magnemite has decent Special, so use Physical attacks--
Dig from Diglett or anyone else will destory it, otherwise something like Rock
Throw from Geodude should do the trick.
__
Head south, then east to encounter another Engineer.
_________________________________________________________
Trainer: Engineer Version: R B Y Money: $ 900
---------------------------------------------------------
#081: Magnemite ELE L18 342 Exp.
Stats - HP: 39 Atk: 20 Def: 33 Spc: 42 Spe: 24
~ Tackle
#081: Magnemite ELE L18 342 Exp.
Stats - HP: 39 Atk: 20 Def: 33 Spc: 42 Spe: 24
~ Tackle
#081: Magneton ELE L18 621 Exp.
Stats - HP: 48 Atk: 29 Def: 42 Spc: 51 Spe: 33
~ Tackle, SonicBoom, ThunderShock
_________________________________________________________
Dig is crying out to be used here. Again, watch out for SonicBoom from the
illegal Magneton (shouldn't evolve until L30) and it also carries ThunderShock
so keep Wartortle and Fearow at bay. Geodude and Dugtrio are immune to it
because they are Ground types.
___
To the north are the final two trainers of the Route. First is the Gambler.
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1260
---------------------------------------------------------
#100: Voltorb ELE L18 396 Exp.
Stats - HP: 45 Atk: 19 Def: 25 Spc: 27 Spe: 43
~ Tackle, Screech, SonicBoom
#081: Magnemite ELE L18 342 Exp.
Stats - HP: 39 Atk: 20 Def: 33 Spc: 42 Spe: 24
~ Tackle
_________________________________________________________
SonicBoom is getting annoying so just be careful. Dig if you can, Rock Throw
otherwise.
___
Now to the northwest of him is the final trainer, a Youngster.
_________________________________________________________
Trainer: Youngster Version: R B Y Money: $ 255
---------------------------------------------------------
#019: Rattata NRM L17 207 Exp.
Stats - HP: 39 Atk: 27 Def: 19 Spc: 16 Spe: 32
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#019: Rattata NRM L17 207 Exp.
Stats - HP: 39 Atk: 27 Def: 19 Spc: 16 Spe: 32
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#020: Raticate NRM L17 421 Exp.
Stats - HP: 48 Atk: 35 Def: 28 Spc: 24 Spe: 40
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
Low Kick, on the off chance that you have it, otherwise use Geodude to resist
Hyper Fang.
___
The rock just above the Lookout Station houses a hidden <ESCAPE ROPE>, so grab
it. Now, if you've been catching everything I've mentioned so far, you should
be close to having 30 full entries in your Pokedex. I was just under at 28. If
this is the case, evolve something like Weedle twice (final form Beedrill comes
at L10) or something useless to fill out your Dex. If you then proceed to the
Lookout Station and head upstairs, you can speak to Prof. Oak's Aide and
receive the <ITEMFINDER>. When activated, it bleeps if hidden items are nearby.
It's useless with this guide at your side, though...
Also up here is a boy who will trade Nidorina for Nidorino in Red and Blue and
Dugtrio for Lickitung in Yellow. Both pointless trades, really. You could have
trained up a Nidoran M if you wanted to evolve it, but I figured we might as
well catch one a bit later and not waste time training an extra Pokemon now.
I'll remind you to snag a Nidorino and come back here later on, 'kay? Likewise
for Yellow players who won't have a Lickitung yet--I'll tell you when to come
back.
Exit the guardhouse to the right to briefly enter Route 12.
________
Route 12
________
New Items
---------
[ ] Hyper Potion (H)
- Recommended Party Avg. Level: 22
Examine the second south tree that's sticking out into the main path for a
hidden <HYPER POTION>. This is about as much as we can do, so head back to
Vermilion City. Get yourself to the Poke Center and heal up if you want (you
might also want to deposit some items in the PC, since the S.S. Anne has quite
a few), but ultimately you'll want to board the S.S. Anne to the south of the
city.
_________________________________________________
[21] S.S. Anne
_________________________________________________
New Items
---------
[ ] Max Potion [ ] Ether [ ] TM44 (Rest) [ ] Hyper Potion (H)
[ ] TM08 (Body Slam) [ ] Great Ball (H) [ ] Max Ether [ ] Rare Candy
[ ] HM01 (Cut)
- Recommended Party Avg. Level: 22
This is the S.S. Anne. Yup, you've guessed it--another bunch of trainers in
what is essentially a thinly-disguised dungeon without any Pokemon to catch. Oh
joy. Might as well get started. If you need to heal on the S.S. Anne, you can
head to Vermilion Poke Center. However, once you have received HM01 (Cut) from
the captain, the ship will depart as soon as you leave it so you CANNOT heal
using the Poke Center after obtaining this item! This guide gets the HM01 after
defeating all the trainers so if you follow the guide you'll be okay.
Head south from the entrance and take the east path at the crossroads. Take the
first door you come across (looks like an indent in the south wall) to
challenge a trainer.
_________________________________________________________
Trainer: Gentleman Version: R B Y Money: $1260
---------------------------------------------------------
#058: Growlithe FIR L18 351 Exp.
Stats - HP: 50 Atk: 33 Def: 24 Spc: 25 Spe: 29
~ Bite, Roar, Ember
#058: Growlithe FIR L18 351 Exp.
Stats - HP: 50 Atk: 33 Def: 24 Spc: 25 Spe: 29
~ Bite, Roar, Ember
_________________________________________________________
Two Growlithes. They fall to Water attacks from Wartortle, Rock attacks from
Geodude (should be approaching L25 by now, enough to be a Graveler--a Golem if
you trade!) and Dig from Diglett or anyone who else who has it via TM. Physical
attackers such as Dugtrio should be careful of getting a Burn, as it hampers
your attacking prowess by quite a bit.
___
After the fight, head east along the corridor, following it and taking the
stairs at the end. Take the first door you see and take the item ball
containing a <MAX POTION>.The next door along contains two Sailors. The one on
the left first:
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 630
---------------------------------------------------------
#090: Shellder WTR L21 436 Exp.
Stats - HP: 46 Atk: 36 Def: 50 Spc: 27 Spe: 25
~ Tackle, Withdraw, Supersonic
_________________________________________________________
ThunderShock or Vine Whip make quick work of it. Pikachu's noticeably lagging
behind in power here. Red/Blue players can evolve it soon enough, but Yellow
players might want to consider either ditching it or taking it on a massive
training session. Hold on to it for now though.
___
Now let's take care of the upper Sailor.
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 510
---------------------------------------------------------
#116: Horsea WTR L17 301 Exp.
Stats - HP: 39 Atk: 21 Def: 31 Spc: 31 Spe: 28
~ Bubble
#090: Shellder WTR L17 352 Exp.
Stats - HP: 39 Atk: 30 Def: 41 Spc: 23 Spe: 21
~ Tackle, Withdraw, Supersonic
#072: Tentacool WTR / PSN L17 382 Exp.
Stats - HP: 43 Atk: 21 Def: 19 Spc: 41 Spe: 31
~ Acid, Supersonic, Wrap
_________________________________________________________
Horsea and Shellder are plain Water types so Vine Whip or ThunderShock will fry
them. Tentacool is part Poison so Grass moves are only neutral. ThunderShock,
Confusion or Dig work best here.
___
Take the next door on the left after emerging from this room to encounter
another Sailor.
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 510
---------------------------------------------------------
#116: Horsea WTR L17 301 Exp.
Stats - HP: 39 Atk: 21 Def: 31 Spc: 31 Spe: 28
~ Bubble
#116: Horsea WTR L17 301 Exp.
Stats - HP: 39 Atk: 21 Def: 31 Spc: 31 Spe: 28
~ Bubble
#116: Horsea WTR L17 301 Exp.
Stats - HP: 39 Atk: 21 Def: 31 Spc: 31 Spe: 28
~ Bubble
_________________________________________________________
ThunderShock/Vine Whip...
___
Steal his <ETHER> in plain sight and then enter the next room for another fight
with a Sailor.
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 540
---------------------------------------------------------
#072: Tentacool WTR / PSN L18 405 Exp.
Stats - HP: 45 Atk: 22 Def: 20 Spc: 43 Spe: 33
~ Acid, Supersonic, Wrap
#120: Staryu WTR L18 408 Exp.
Stats - HP: 41 Atk: 24 Def: 27 Spc: 33 Spe: 38
~ Tackle, Water Gun
_________________________________________________________
Either ThunderShock, Confusion or Dig for Tentacool, followed by Vine Whip
(preferably) or ThunderShock (Pikachu will get hurt by Water Gun) for Staryu.
___
For sucking so bad, you are allowed to steal their <TM44> (Rest). A great move
for defensive Pokemon that heals their health to full and rids them of any
status ailments at the cost of two turns of Sleep. You have a few Pokemon that
could use it now (if not all of them) but since they're probably all offensive
Pokemon, you're better off saving it. The last room on your left has some more
people to fight.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 595
---------------------------------------------------------
#072: Tentacool WTR / PSN L17 382 Exp.
Stats - HP: 43 Atk: 21 Def: 19 Spc: 41 Spe: 31
~ Acid, Supersonic, Wrap
#120: Staryu WTR L17 385 Exp.
Stats - HP: 39 Atk: 23 Def: 26 Spc: 31 Spe: 36
~ Tackle, Water Gun
#090: Shellder WTR L17 352 Exp.
Stats - HP: 39 Atk: 30 Def: 41 Spc: 23 Spe: 21
~ Tackle, Withdraw
_________________________________________________________
Use pretty much the same attacks I've told you so far.
___
And then this guy.
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 600
---------------------------------------------------------
#066: Machop FGT L20 376 Exp.
Stats - HP: 61 Atk: 40 Def: 28 Spc: 22 Spe: 22
~ Karate Chop, Low Kick
_________________________________________________________
Confusion or Peck. Karate Chop hurts you either way, so kill it quick.
___
Examine the bed in the top right corner to find a <HYPER POTION> hidden under
the pillow. Crafty gits. Head back right along the corridor and up the stairs,
backtracking all the way to the entrance. Start heading left from the entrance
and take the first door to the south.
_________________________________________________________
Trainer: Gentleman Version: R B Money: $1330
---------------------------------------------------------
#032: Nidoran M PSN L19 243 Exp.
Stats - HP: 49 Atk: 30 Def: 23 Spc: 23 Spe: 27
~ Leer, Tackle, Horn Attack, Poison Sting
#029: Nidoran F PSN L19 240 Exp.
Stats - HP: 52 Atk: 26 Def: 27 Spc: 23 Spe: 23
~ Growl, Tackle, Scratch, Poison Sting
_________________________________________________________
Trainer: Gentleman Version: Y Money: $1330
---------------------------------------------------------
#032: Nidoran M PSN L19 243 Exp.
~ Tackle, Horn Attack, Double Kick, Poison Sting
Stats - HP: 49 Atk: 30 Def: 23 Spc: 23 Spe: 27
#029: Nidoran F PSN L19 240 Exp.
Stats - HP: 52 Atk: 26 Def: 27 Spc: 23 Spe: 23
~ Tackle, Scratch, Double Kick, Poison Sting
_________________________________________________________
Confusion or Dig works wonders. Beware PSN status.
___
Skip the next two rooms because they only contain clueless idiots who don't
want to fight, but take the one after that to find a room containing two
trainers. You might want to position yourself so as to not have to fight them
one straight after the other with the same Pokemon out first. First go one
square down, then one square to the right to avoid this and fight them
separately, Youngster first.
_________________________________________________________
Trainer: Youngster Version: R B Money: $ 315
---------------------------------------------------------
#032: Nidoran M PSN L21 270 Exp.
Stats - HP: 53 Atk: 32 Def: 25 Spc: 25 Spe: 29
~ Tackle, Horn Attack, Poison Sting, Focus Energy
_________________________________________________________
Trainer: Youngster Version: Y Money: $ 315
---------------------------------------------------------
#032: Nidoran M PSN L21 270 Exp.
Stats - HP: 53 Atk: 32 Def: 25 Spc: 25 Spe: 29
~ Tackle, Horn Attack, Double Kick, Poison Sting
_________________________________________________________
Confusion or Dig, seriously. Focus Energy doesn't work in RBY and will actually
lower his chances of getting a critical hit to 1/4 of the normal chance. Ha!
___
Now take on the Lass.
_________________________________________________________
Trainer: Lass Version: R B Money: $ 270
---------------------------------------------------------
#016: Pidgey NRM / FLY L18 211 Exp.
Stats - HP: 45 Atk: 24 Def: 22 Spc: 20 Spe: 28
~ Gust, Sand-Attack, Quick Attack
#032: Nidoran M PSN L18 226 Exp.
Stats - HP: 47 Atk: 28 Def: 22 Spc: 22 Spe: 25
~ Growl, Tackle, Scratch, Poison Sting
_________________________________________________________
Trainer: Lass Version: Y Money: $ 270
---------------------------------------------------------
#016: Pidgey NRM / FLY L18 211 Exp.
Stats - HP: 45 Atk: 24 Def: 22 Spc: 20 Spe: 28
~ Gust, Sand-Attack, Quick Attack
#032: Nidoran M PSN L18 226 Exp.
Stats - HP: 47 Atk: 28 Def: 22 Spc: 22 Spe: 25
~ Tackle, Scratch, Double Kick, Poison Sting
_________________________________________________________
Pidgey falls to ThunderShock but deals fairly hefty damage to 'Chu so you can
use Graveler/Golem to lay the smackdown on it and resist all its moves. Yeah.
Nidoran F gets crippled by Confusion or Dig.
___
After defeating these two bozos, pick up <TM08> (Body Slam), a powerful Normal
type move with a 30% chance of paralysis. Sweet. Very good for all physical
attackers, especially Normal types. If you're cloning with Missingno. later on,
then don't waste it now. Unless you're saving it for any reason, a good choice
now would be Golem if you have one. The paralysis chance helps him with his low
Speed.
Okay, back out on the main deck there's nothing more for you here, so head down
the west side of the ship, avoiding the stairs here and entering the doorway at
the bottom to emerge in the kitchen. Examine the lowest bin on the right hand
side for a hidden <GREAT BALL>, a ball providing 1.5x as much success as a Poke
Ball. Good stuff. Exit the kitchen.
I used the Poke Center at this point (Kadabra/Alakazam can teleport you after
you get outside). Once you're done, if you decide to go, take the stairs to the
north that I told you to ignore earlier. Then head south and take the stairs
here, too.
This hallway contains nothing of importance so just head to the end to emerge
on the outer deck of the ship, where two Sailors await battle. The first one is
right in front of you as you emerge:
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 510
---------------------------------------------------------
#066: Machop FGT L17 319 Exp.
Stats - HP: 53 Atk: 35 Def: 24 Spc: 19 Spe: 19
~ Karate Chop, Low Kick
#072: Tentacool WTR / PSN L17 382 Exp.
Stats - HP: 43 Atk: 21 Def: 19 Spc: 41 Spe: 31
~ Acid, Supersonic, Wrap
_________________________________________________________
Confusion tackles both of these guys, but you could also use Peck for Machop
and ThunderShock/Dig for Tentacool. Your choice.
___
At the top-left corner of this section is another Sailor.
_________________________________________________________
Trainer: Sailor Version: R B Y Money: $ 540
---------------------------------------------------------
#066: Machop FGT L18 339 Exp.
Stats - HP: 56 Atk: 37 Def: 25 Spc: 20 Spe: 20
~ Karate Chop, Low Kick
#090: Shellder WTR L18 373 Exp.
Stats - HP: 41 Atk: 31 Def: 43 Spc: 24 Spe: 22
~ Tackle, Withdraw, Supersonic
_________________________________________________________
Confuse the... thing? (what is Machop exactly?) and electrocute or vine slash
the shellfish. Switch out in case of Supersonic actually hitting.
___
Well that was fun. Head back through the hallway and emerge through the stairs
at the opposite end. The first door to your right contains a bloke who will
give you 'Seen' data about Snorlax for your Pokedex, but it's not essential as
you can catch one (or two) later in the game anyway. The next room on your
right has two trainers.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 595
---------------------------------------------------------
#118: Goldeen WTR L17 403 Exp.
Stats - HP: 45 Atk: 30 Def: 28 Spc: 24 Spe: 29
~ Peck, Tail Whip
#072: Tentacool WTR / PSN L17 382 Exp.
Stats - HP: 43 Atk: 21 Def: 19 Spc: 41 Spe: 31
~ Acid, Supersonic, Wrap
#118: Goldeen WTR L17 403 Exp.
Stats - HP: 45 Atk: 30 Def: 28 Spc: 24 Spe: 29
~ Peck, Tail Whip
_________________________________________________________
Use Pikachu for the 'Deens, as he resists Peck (unlike Ivysaur and Weepinbell).
Tentacool gets dropped by ThunderShock, Confusion or Dig, as always.
___
_________________________________________________________
Trainer: Gentleman Version: R B Money: $1610
---------------------------------------------------------
#025: Pikachu ELE L23 403 Exp.
Stats - HP: 52 Atk: 34 Def: 22 Spc: 31 Spe: 50
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Gentleman Version: Y Money: $1540
---------------------------------------------------------
#100: Voltorb ELE L22 484 Exp.
Stats - HP: 53 Atk: 22 Def: 30 Spc: 32 Spe: 52
~ Tackle, Screech, SonicBoom, Selfdestruct
#081: Magnemite ELE L22 418 Exp.
Stats - HP: 46 Atk: 24 Def: 39 Spc: 50 Spe: 28
~ Tackle, SonicBoom
_________________________________________________________
Pikachu is basically shut down by Ground types so Golem or Dugtrio (whatever)
will render it useless. Yellow players will find it harder--Golem will resist
their attacks but SonicBoom and especially Self-Destruct will hurt a LOT. Just
be careful, save and reset if things don't go as planned.
___
Take their <MAX ETHER> and leave. Don't ever sell or use up your stock of Max
Ethers or they'll be gone forever.
Ignore the next room. The room after contains two more trainers. Like before,
you have to manoeuvre yourself into a position whereby you don't have to fight
both trainers with your top Pokemon, so step one to the left and one to the
north to avoid this.
_________________________________________________________
Trainer: Gentleman Version: R B Y Money: $1190
---------------------------------------------------------
#058: Growlithe FIR L17 331 Exp.
Stats - HP: 48 Atk: 31 Def: 23 Spc: 24 Spe: 28
~ Bite, Roar
#077: Ponyta FIR L17 553 Exp.
Stats - HP: 46 Atk: 36 Def: 26 Spc: 29 Spe: 38
~ Ember
_________________________________________________________
Two Fire types, both vulnerable to Water Gun/BubbleBeam, Rock Throw and Dig. Be
wary of Burns from Ponyta.
___
Then take on the other trainer.
_________________________________________________________
Trainer: Lass Version: R B Money: $ 270
---------------------------------------------------------
#019: Rattata NRM L18 219 Exp.
Stats - HP: 41 Atk: 28 Def: 20 Spc: 16 Spe: 33
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#025: Pikachu ELE L18 315 Exp.
Stats - HP: 43 Atk: 28 Def: 18 Spc: 25 Spe: 40
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Lass Version: Y Money: $ 300
---------------------------------------------------------
#035: Jigglypuff NRM L20 325 Exp.
Stats - HP: 79 Atk: 26 Def: 16 Spc: 18 Spe: 16
~ Sing, Pound, Disable, Defense Curl
_________________________________________________________
Rattata doesn't like Fighting moves (if you bothered to include any) or
Graveler/Golem's bulky resistances. Pikachu is totally neutered by
Golem/Dugtrio, and Jigglypuff will annoy the **** (snot) out of you with Sing.
Take it out ASAP with either Fighting moves or just powerful Pokemon.
___
Nab the <RARE CANDY> here but probably don't use it yet. Head outside and
continue to the right because there are no more trainers here. As you head
upwards to the captain's room, your Rival will appear... And I'm going to show
you my team, as always.
___
My Team
Pikachu L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
Butterfree L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
Fearow L20 ~ Peck, Growl, Leer, Fury Attack
Golem L25 ~ Tackle, Rock Throw, Mega Punch, Selfdestruct
Ivysaur L22 ~ Tackle, Leech Seed, Vine Whip, PoisonPowder
Alakazam L25 ~ Teleport, Confusion, Disable
My main attackers are far and away Golem and Alakazam. Golem is a slow,
powerful physical core, whereas Alakazam takes care of the special side of
things. If Golem has Dig, his coverage is even better, and with Body Slam
you're just going for overkill. But this doesn't have to be the case--he's
powerful enough with Rock Throw. Golem has to be L25 to have evolved, but
Alakazam need not be this high.
Everything else is mostly for coverage, and Butterfree is just filler now that
Alakazam is here. It's mostly for Sleep Powder to help catch stuff. If you
can't trade, then Hypno and Dugtrio are solid but inferior choices to Alakazam
and Golem respectively, though the pre-evolutions Kadabra and Graveler are also
good choices. Make up your mind...
___
Okay, well if you're ready, so am I. Bring it!
_________________________________________________________
Trainer: Rival Version: R B Money: $1300
---------------------------------------------------------
#017: Pidgeotto NRM / FLY L19 459 Exp.
Stats - HP: 55 Atk: 31 Def: 28 Spc: 27 Spe: 35
~ Gust, Sand-Attack, Quick Attack
#020: Raticate NRM L16 397 Exp.
Stats - HP: 46 Atk: 33 Def: 26 Spc: 23 Spe: 38
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#063: Kadabra PSY L18 558 Exp.
Stats - HP: 45 Atk: 20 Def: 18 Spc: 50 Spe: 45
~ Teleport, Confusion
- And ONE of the following: -----------------------------
#005: Charmeleon FIR L20 607 Exp.
Stats - HP: 56 Atk: 34 Def: 31 Spc: 34 Spe: 40
~ Scratch, Growl, Ember, Leer
#008: Wartortle WTR L20 612 Exp.
Stats - HP: 56 Atk: 33 Def: 40 Spc: 34 Spe: 31
~ Tackle, Tail Whip, Bubble, Water Gun
#002: Ivysaur GRS / PSN L20 603 Exp.
Stats - HP: 57 Atk: 33 Def: 33 Spc: 40 Spe: 32
~ Tackle, Growl, Leech Seed, Vine Whip
_________________________________________________________
Trainer: Rival Version: Y Money: $1300
---------------------------------------------------------
#021: Spearow NRM / FLY L19 235 Exp.
Stats - HP: 47 Atk: 31 Def: 19 Spc: 19 Spe: 34
~ Peck, Growl, Leer, Fury Attack
#027: Sandshrew GRN L18 358 Exp.
Stats - HP: 48 Atk: 35 Def: 38 Spc: 18 Spe: 22
~ Scratch, Sand-Attack, Slash
#019: Rattata NRM L16 195 Exp.
Stats - HP: 38 Atk: 25 Def: 18 Spc: 15 Spe: 30
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#133: Eevee NRM L20 393 Exp.
Stats - HP: 55 Atk: 30 Def: 28 Spc: 34 Spe: 30
~ Tackle, Tail Whip, Sand-Attack, Growl
_________________________________________________________
This fight is so easy it's untrue. Your rival has evolved his Pokemon but their
levels are barely any different from last time, whereas your levels should be
sky-high in comparison. First, Red and Blue. Pidgeotto gets dropped by Rock
Throw and Raticate can't handle Golem either. Kadabra now has Confusion and is
weak to nothing, really, so hit him hard with something like your starter (as
long as it's not Ivysaur) or Fearow or something. He'll drop to physical
attacks. Finally, his starter. Ivysaur hates Peck and Confusion, Charmeleon
hates Water Gun/BubbleBeam, Rock Throw and Dig, and Wartortle hates
ThunderShock and Vine Whip (you're better off with the latter). Remember to use
Butterfree/Weepinbell's Sleep Powder for a cheap way of winning if you can't
hack it through traditional beat down methods.
Yellow is even easier, if possible. Spearow falls to ThunderShock or, like
Eevee and Rattata, can face Golem for a quick and easy victory on your behalf.
Sandshrew bites the dust (or sand) to Water and Grass attacks, but beware of
critical hits from Slash which will put a dent in your Pokemon. And that's all
there is really. Victory is yours. Again, Sleep Powder can save the day if you
get your knickers in a twist.
___
After the fight, head north and then take the stairs to the captain's quarters.
Speak to him and rub his back (eww) for the elusive and magical <HM01> (Cut).
HM's differ to TMs in that they can be used more than once. They all have field
effects as well, whereas TMs mostly don't except for a select few. You will
need to teach someone Cut to complete the storyline, but it's an awful battling
move so wait until we get out of the S.S. Anne and teach it to someone like
Oddish or something useless like that. Oh, and HM's can never be forgotten
(unless you trade to Gold/Silver/Crystal, but enough about that), so make sure
it IS something useless that you put it on.
Cut cuts down certain cactus-looking trees in the field and can also be used to
cut patches of grass so that you don't have to fight wild Pokemon there. Sweet.
Everything grows back when you move into another area though. We're done here
on the S.S. Anne now. Backtrack to the entrance. As soon as you leave, the S.S.
Anne will depart. Such a shame--not.
Go heal up and stuff. If you want to get yourself a Mr. Mime and the HM for
Flash (neither of which is necessary, but the latter is INCREDIBLY useful),
it'll take a bit of side tracking. Whilst at the Poke Center, Red/Blue players
will want to take out their spare Abra and Yellow players their Clefairy to
swap for said Mr. Mime. Ooh, exciting. If you need to deposit something,
deposit Butterfree or Pikachu. I know he lets out a whine in Yellow and you
might not want to, but he is fairly useless for this bit.
Oh, and you need to take out someone who knows the HM Cut. Oddish is a prime
candidate for teaching, as is your spare Mew if you caught two. Mew is a great
HM slave! Either way, while you're here you might as well deposit all useless
items or items that you're not going to use in the PC, such as the S.S. Ticket,
Rare Candies, HM01 and any unused TMs etc. They take up valuable item space
(you can only hold up to 20 at one time).
Remember Diglett's Cave off Route 11 to the east? After healing up, please head
on over there. Dugtrio is still as deadly as ever, so I'd encourage saving very
often, so that you don't have to backtrack too far if one screws you over.
Don't use any Repels; just follow the very linear path right to the end.
___________
Cut Roundup
___________
New Items
---------
[ ] Old Amber [ ] HM05 (Flash) [ ] HP Up [ ] Moon Stone
[ ] TM42 (Dream Eater)
New Pokemon
-----------
[ ] Mr. Mime
- Recommended Party Avg. Level: 24
Yeah, of all the places, we end up back at Route 2, right outside Pewter City.
Coolio. Once you emerge, you can head west and cut the tree here to go to
Pewter City. At the north point of the city is the museum, and now, armed with
Cut, you can hack your way into the secret entrance on the right-hand side of
the museum. Inside, talk to the guy for a well-deserved <OLD AMBER>. We can't
do much with it yet, but I will, in due time, let you know when it becomes
useful.
Head back to where you exited Diglett's Cave and head south into the first
house you see. The person at the top in this house will trade you a Mr. Mime
for your Clefairy (Yellow) or Abra (Red and Blue).
<MR. MIME> - Rating: ***
Mimey is a thoroughly average Psychic Pokemon which isn't in the same league as
Hypno or Alakazam, though it is faster than the former. Not really worth the
effort, and he doesn't even have the decency to evolve into something cool. He
does, however, get boosted EXP. and has decent stats to run with. But he's a
creepy clown, so... I don't like it.
Head south into the Lookout Station and speak to the scientist here. This is
another of Oak's Aides and he will give you <HM05> (Flash) if you've collected
10 Pokemon, which I sincerely hope you have. Flash isn't necessary for game
completion but very helpful for dark caves and such, otherwise you can't see
where you're going.
Head south through the Station and pick up the two items out in the field here,
a <HP UP> and a <MOON STONE>. You can cut the trees here to get back to
Viridian City, which I recommend doing for one thing. Head to the Poke Center
in Viridian and then go straight left. You'll encounter a pond with a Cut tree
above it. Cut the tree and talk to the weirdo in this enclosed area for <TM42>
(Dream Eater), before heading back through Diglett's Cave to Vermilion City.
______________
Vermilion City
______________
New Items
---------
[ ] TM24 (Thunderbolt)
New Pokemon
-----------
[ ] Squirtle (Y)
- Recommended Party Avg. Level: 25
Heal up at Vermilion Poke Center. Retain your Cut using Pokemon as we'll need
him to get into Vermilion Gym. Head to the south-west portion of the city and
use Cut to access the Gym. I would show you my team at this point but it hasn't
really changed... so go into the Gym and start with the Sailor on the left.
_________________________________________________________
Trainer: Sailor Version: R B Money: $ 630
---------------------------------------------------------
#025: Pikachu ELE L21 369 Exp.
Stats - HP: 49 Atk: 31 Def: 20 Spc: 29 Spe: 46
~ ThunderShock, Growl, Thunder Wave, Quick Attack
#025: Pikachu ELE L21 369 Exp.
Stats - HP: 49 Atk: 31 Def: 20 Spc: 29 Spe: 46
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Sailor Version: Y Money: $ 720
---------------------------------------------------------
#081: Magnemite ELE L24 457 Exp.
Stats - HP: 49 Atk: 26 Def: 42 Spc: 54 Spe: 30
~ Tackle, SonicBoom
_________________________________________________________
Ground types such as Diglett or Golem shut them down. Golem is especially good
as its hefty resistance and defense means it takes little damage from
everything not called SonicBoom as well. Just use strong attackers otherwise.
___
Then talk to the Rocker slightly northeast of him.
_________________________________________________________
Trainer: Rocker Version: R B Money: $ 500
---------------------------------------------------------
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
#081: Magnemite ELE L20 381 Exp.
Stats - HP: 43 Atk: 22 Def: 36 Spc: 46 Spe: 26
~ Tackle
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
_________________________________________________________
Trainer: Rocker Version: Y Money: $ 500
---------------------------------------------------------
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
_________________________________________________________
SonicBoom is annoying so just hope they use the other available moves they have
and pound on them with fast attackers such as Dugtrio, or perhaps even Alakazam
who can go for the 2HKO with Confusion.
___
Now the Gentleman in the northeast of the gym.
_________________________________________________________
Trainer: Gentleman Version: R B Money: $1610
---------------------------------------------------------
#025: Pikachu ELE L23 403 Exp.
Stats - HP: 52 Atk: 34 Def: 22 Spc: 31 Spe: 50
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Gentleman Version: Y Money: $1540
---------------------------------------------------------
#100: Voltorb ELE L22 484 Exp.
Stats - HP: 53 Atk: 22 Def: 30 Spc: 32 Spe: 52
~ Tackle, Screech, SonicBoom, Selfdestruct
#081: Magnemite ELE L22 418 Exp.
Stats - HP: 46 Atk: 24 Def: 39 Spc: 50 Spe: 28
~ Tackle, SonicBoom
_________________________________________________________
Golem laughs at Pikachu, whereas fast attackers who can try to avoid SonicBoom
laugh at Voltorb and Magnemite. Beware Selfdestruct!
___
Now that all the preliminary warm-ups are outta here, we have to tackle this
Gym's rather annoying electric lock puzzle. Essentially, the rubbish bins here
contain two electric locks. Only one will appear at first, and when you find it
another one will appear in a random adjacent bin (one square across from it
horizontally or vertically). If you don't guess the second one correctly, the
first one resets, thus disappearing and making you try again. Once you've
opened the first lock, the second appears in ANY adjacent slot, even if you've
already checked it! So it's just a guessing game and you'll get it right in the
end. Once the door is open, it's time to fight. Remember to save beforehand.
_________________________________________________________
Trainer: Lt. Surge Version: R B Money: $2376
---------------------------------------------------------
#100: Voltorb ELE L21 463 Exp.
Stats - HP: 51 Atk: 21 Def: 29 Spc: 31 Spe: 50
~ Tackle, Screech, SonicBoom
#025: Pikachu ELE L18 315 Exp.
Stats - HP: 43 Atk: 28 Def: 18 Spc: 25 Spe: 40
~ ThunderShock, Thunder Wave, Growl, Quick Attack
#026: Raichu ELE L24 627 Exp.
Stats - HP: 66 Atk: 52 Def: 35 Spc: 52 Spe: 56
~ Thunderbolt, Thunder Wave, ThunderShock, Growl
_________________________________________________________
Trainer: Lt. Surge Version: Y Money: $2772
---------------------------------------------------------
#026: Raichu ELE L28 732 Exp.
Stats - HP: 76 Atk: 60 Def: 40 Spc: 59 Spe: 65
~ Thunderbolt, Growl, Mega Punch, Mega Kick
_________________________________________________________
Lt. Surge uses X Speed on his already fast Pokemon to crank their Speed up to
ridiculous levels. Since Golem is about a billion times slower anyway, Lt.
Surge essentially just wastes turns. If you do have a full health Golem, you
don't really need much strategy. If your Golem has Dig, even better. In Red and
Blue, once the SonicBoomer is down, nothing can stop you. Quick Attack is
laughable and the Electric moves will do nothing to you. Dugtrio also does
fairly well with STAB super-effective attacks and immunity to Electric, but
repeated Quick Attacks/SonicBooms/Mega Punches/Kicks will wear it down
eventually. No need to even fear Raichu's level--I had a L26 Golem which took
16HP damage from a critical hit Mega Kick. Golem's Defense is just so fantastic
so there's no need to worry.
Now, that's the Ground types sorted--you won't need much strategy with them as
Lt. Surge can't scratch you. If you have no Ground types, Grass types resist
Electric attacks somewhat and can try to beat them up with Vine Whip. Sleep
Powder is always a cheap option, though a miss can be very costly for
Butterfree if you get hit by Thunderbolt! Try to be careful of Pikachu's
paralysis in RBY and keep these guys away: Water types will get killed and so
will fliers while everything else will either be neutral or resist it. I guess
if you have no Ground types you should just pound on it with anything but
Electric and Flying attacks. You'll pull through in the end.
___
For your valiant efforts, Lt. Surge awards you the ThunderBadge. Not only are
you now allowed to use the HM Fly out of battle effects (more on that later),
but all your Pokemon's Speed stats are invisibly increased to 9/8ths of the
original value for in-game battles. Nifty.
You also get some cash and <TM24> (Thunderbolt), a fantastic Electric move.
With 100% accuracy and 95 base power, it's the most reliable Electric move in
the game (as opposed to a 70% accurate Thunder with 120 base power) and will
serve you very well. Yellow players' Pikachus will get it at L26 anyway though
and I'm not sure you should use it on something like Pikachu in Red and Blue.
Save it for Zapdos or another worthy Electric type like Jolteon.
Well, we're done here. Yellow players should talk to the female police officer
in the centre of town for a free L10 Squirtle!
<SQUIRTLE (Y)> - Rating: ***
Neat, though it's probably too low-levelled to consider making part of your
team unless you are very dedicated. Still, Water types are very solid and
Blastoise has some very well-rounded stats. Give him the BubbleBeam TM for
Cerulean and take him east to Diglett Cave for some quick training, if you
want.
Now return to Cerulean City, through Route 6, the Underground Path and Route 5.
When heading through grassy routes remember that you can Cut grass to avoid
wild Pokemon.
_____________
Cerulean City
_____________
New Items
---------
[ ] Bicycle
- Recommended Party Avg. Level: 25
When you arrive in Cerulean, head to the Bicycle Shop at the southwest of the
city and exchange your Bike Voucher for a <BICYCLE>, one of the most useful but
nonessential items in the game--it speeds up travelling time! Put it at the top
of your item list (use Select to switch items slots around) because you'll want
it there. While you're here, you might as well deposit all items and junk in
the PC too, and buy a few Poke Balls because we'll be traversing another cave
system soon.
Keep a Cut user in your party for the road ahead. Now head to the east section
of the city. From the Poke Center, go west, north through the tiny ledge, east,
through the house that has been burgled and then east towards a cut-able tree.
_________________________________________________
[22] Route 9 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#019: Rattata NRM R B 40% 14-17
Y 15% 18
#020: Raticate NRM - - Y 4% 20
#021: Spearow NRM / FLY R B 35% 13-17
Y 10% 17
#022: Fearow NRM / FLY - - Y 1% 19
#023: Ekans PSN R - - 25% 11-17
#027: Sandshrew GRN - B - 25% 11-17
#029: Nidoran F PSN - - Y 30% 16-18
#030: Nidorina PSN - - Y 5% 18
#032: Nidoran M PSN - - Y 30% 16-18
#033: Nidorino PSN - - Y 5% 18
_________________________________________________
New Items
---------
[ ] TM30 (Teleport) [ ] Ether (H)
New Pokemon
-----------
( ) Nidorina (Y) ( ) Nidorino (Y)
- Recommended Party Avg. Level: 25
Cut the tree, then head east and south to be encountered by a female trainer.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 360
---------------------------------------------------------
#043: Oddish GRS / PSN L18 300 Exp.
Stats - HP: 47 Atk: 26 Def: 27 Spc: 34 Spe: 18
~ Absorb, PoisonPowder, Stun Spore
#069: Bellsprout GRS / PSN L18 324 Exp.
Stats - HP: 48 Atk: 35 Def: 20 Spc: 33 Spe: 22
~ Growth, Wrap, PoisonPowder, Sleep Powder
#043: Oddish GRS / PSN L18 300 Exp.
Stats - HP: 47 Atk: 26 Def: 27 Spc: 34 Spe: 18
~ Absorb, PoisonPowder, Stun Spore
#069: Bellsprout GRS / PSN L18 324 Exp.
Stats - HP: 48 Atk: 35 Def: 20 Spc: 33 Spe: 22
~ Growth, Wrap, PoisonPowder, Sleep Powder
_________________________________________________________
Status afflictions galore. Use a fast super-effective Pokemon such as Alakazam,
but Hypno or Fearow prove useful as well. Charmeleon is a tad slow and under-
powered because he hasn't evolved yet and will likely get hit by every status
ailment under the sun. Just be careful.
___
Drop down two ledges and collect the item ball here for <TM30> (Teleport). If
you had Abra/Kadabra/Alakazam, you'll know what this move does. Most Psychic
Pokemon can learn it and a few others. It's useless in battle, but teleports
you from the field to the last used Poke Center, which is handy enough. It only
teleports you from OUTSIDE a cave or dungeon, unlike Dig which does the
opposite. So you might need both. Head east and fight the trainer here.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 700
---------------------------------------------------------
#066: Machop FGT L20 376 Exp.
Stats - HP: 61 Atk: 40 Def: 28 Spc: 22 Spe: 22
~ Karate Chop, Low Kick
#095: Onix RCK / GRN L20 462 Exp.
Stats - HP: 47 Atk: 26 Def: 72 Spc: 20 Spe: 36
~ Tackle, Screech, Bind, Rock Throw
_________________________________________________________
Confusion or Peck hits Machop whilst Vine Whip or Water Gun/BubbleBeam both
obliterate Onix.
___
Exit this section by heading east and then north through the gap in the ledge.
Head up and right, then north to encounter a trainer standing next to a sign.
_________________________________________________________
Trainer: Jr.Trainer M Version: R B Money: $ 420
---------------------------------------------------------
#058: Growlithe FIR L21 409 Exp.
Stats - HP: 57 Atk: 38 Def: 27 Spc: 29 Spe: 33
~ Bite, Roar, Ember
#004: Charmander FIR L21 292 Exp.
Stats - HP: 50 Atk: 30 Def: 26 Spc: 29 Spe: 35
~ Scratch, Growl, Ember, Leer
_________________________________________________________
Trainer: Youngster Version: Y Money: $ 480
---------------------------------------------------------
#027: Sandshrew GRN L24 477 Exp.
Stats - HP: 61 Atk: 45 Def: 49 Spc: 23 Spe: 28
~ Scratch, Sand-Attack, Slash, Poison Sting
_________________________________________________________
Rock or Water attacks waste the Fire Pokemon, while Vine Whip or Water attacks
take care of the shrew.
___
Proceed north to encounter another trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Y Money: $ 190
---------------------------------------------------------
#015: Beedrill BUG / PSN L19 646 Exp.
Stats - HP: 56 Atk: 38 Def: 23 Spc: 25 Spe: 36
~ Fury Attack, Focus Energy
#015: Beedrill BUG / PSN L19 646 Exp.
Stats - HP: 56 Atk: 38 Def: 23 Spc: 25 Spe: 36
~ Fury Attack, Focus Energy
_________________________________________________________
Fury Attack is certainly annoying when it hits five times, but honestly,
Beedrill is no threat whatsoever. I used Rock Throw... my Golem is so much
higher levelled than anything else...
___
To the left of this guy is the tall grass for this route, so start catching
stuff if you haven't already got it. A few evolutions make an appearance in
Yellow, but you've already had the opportunity to catch the base forms so you
shouldn't need anything if you've been vigilant so far.
Below the grass is a ledge. To the right of this ledge is a rock which contains
a hidden <ETHER>. Woohoo! Once you're done here, head past the two previous
trainers, take the next available path east and then jump over the ledge here.
Head all the way right and you'll bump into another trainer.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 735
---------------------------------------------------------
#074: Geodude RCK / GRN L21 387 Exp.
Stats - HP: 51 Atk: 42 Def: 50 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#095: Onix RCK / GRN L21 486 Exp.
Stats - HP: 49 Atk: 27 Def: 75 Spc: 20 Spe: 37
~ Tackle, Screech, Bind, Rock Throw
_________________________________________________________
Water and Grass type moves will waste these suckers big time.
___
Exit this enclosed area to the west through the gap in the ledge, then hang an
immediate right and take the next ledge gap north to fight a trainer.
_________________________________________________________
Trainer: Bug Catcher Version: R B Money: $ 200
---------------------------------------------------------
#010: Caterpie BUG L20 226 Exp.
Stats - HP: 51 Atk: 20 Def: 22 Spc: 16 Spe: 26
~ Tackle, String Shot
#013: Weedle BUG / PSN L20 222 Exp.
Stats - HP: 49 Atk: 22 Def: 20 Spc: 16 Spe: 28
~ Poison Sting, String Shot
#048: Venonat BUG / PSN L20 321 Exp.
Stats - HP: 57 Atk: 30 Def: 28 Spc: 24 Spe: 26
~ Tackle, Disable
_________________________________________________________
Trainer: Bug Catcher Version: Y Money: $ 200
---------------------------------------------------------
#010: Caterpie BUG L20 226 Exp.
Stats - HP: 51 Atk: 20 Def: 22 Spc: 16 Spe: 26
~ Tackle, String Shot
#013: Weedle BUG / PSN L20 222 Exp.
Stats - HP: 49 Atk: 22 Def: 20 Spc: 16 Spe: 28
~ Poison Sting, String Shot
#048: Venonat BUG / PSN L20 321 Exp.
Stats - HP: 57 Atk: 30 Def: 28 Spc: 24 Spe: 26
~ Tackle, Disable, Supersonic, Confusion
_________________________________________________________
Bug types shouldn't bother you by now. Ember, Peck, Rock Throw, Confusion (for
Poison types)
___
Head up and take the next left for the next trainer.
_________________________________________________________
Trainer: Jr. Trainer M Version: R B Y Money: $ 380
---------------------------------------------------------
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#050: Diglett GRN L19 328 Exp.
Stats - HP: 35 Atk: 29 Def: 17 Spc: 25 Spe: 44
~ Scratch, Growl, Dig
#023: Ekans PSN L19 252 Exp.
Stats - HP: 45 Atk: 31 Def: 24 Spc: 23 Spe: 28
~ Wrap, Leer, Poison Sting, Bite
#027: Sandshrew GRN L19 378 Exp.
Stats - HP: 51 Atk: 36 Def: 40 Spc: 19 Spe: 23
~ Scratch, Sand-Attack, Slash
_________________________________________________________
The most painful attacks are Hyper Fang, Dig and Slash. Getting poisoned is no
fun either. Golem eats Rattata for breakfast, Confusion hits the snake and
Water or Grass attacks take care of the others.
___
Don't go through the gap in the ledge above you--go to the right and take the
next gap above you instead. Follow along to yet another trainer.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 700
---------------------------------------------------------
#074: Geodude RCK / GRN L20 367 Exp.
Stats - HP: 49 Atk: 40 Def: 48 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#066: Machop FGT L20 376 Exp.
Stats - HP: 61 Atk: 40 Def: 28 Spc: 22 Spe: 22
~ Karate Chop, Low Kick
#074: Geodude RCK / GRN L20 367 Exp.
Stats - HP: 49 Atk: 40 Def: 48 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
_________________________________________________________
Head east afterwards and jump down the ledge for the final fight of this Route.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 460
---------------------------------------------------------
#052: Meowth NRM L23 339 Exp.
Stats - HP: 55 Atk: 29 Def: 24 Spc: 27 Spe: 50
~ Scratch, Growl, Bite, Pay Day
_________________________________________________________
Golem will take laughable damage, or just hit it with powerful attacks.
___
Once you've finished her off, head east on to Route 10.
_________________________________________________
[23] Route 10 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#019: Rattata NRM - - Y 20% 18
#020: Raticate NRM - - Y 5% 20
#021: Spearow NRM / FLY R B - 35% 13-17
#023: Ekans PSN R - - 25% 11-17
#027: Sandshrew GRN - B - 25% 11-17
#029: Nidoran F PSN - - Y 10% 17
#032: Nidoran M PSN - - Y 10% 17
#066: Machop FGT - - Y 5% 16-18
#081: Magnemite ELE - - Y 50% 16-22
#100: Voltorb ELE R B - 40% 14-17
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#061: Poliwhirl WTR R B - 50% 23
#079: Slowpoke WTR / PSY R B - 50% 15
#098: Krabby WTR - - Y 70% 15-20
#099: Kingler WTR - - Y 10% 25
#116: Horsea WTR - - Y 20% 10
_________________________________________________
New Items
---------
[ ] Super Potion (H) [ ] Max Ether (H)
New Pokemon
-----------
[ ] Machop (Y) [ ] Magnemite (Y) [ ] Voltorb (RB)
- Recommended Party Avg. Level: 25
The grass here contains a few new Pokemon as listed above, but don't worry--
they'll all be available in all versions soon enough.
<MACHOP> - Rating: ** (Machoke)
- Rating: *** (Machamp)
Machop is a nice Fighting Pokemon, but it needs to be traded and given TMs to
reach its full potential, and is unfortunately weak against Psychics. Awesome
offensively, but a bit slow and Submission will hurt you quite a bit.
<MAGNEMITE> - Rating: ***
Magnemite is a powerful but slow Electric type with a hideously shallow
movepool, and it only learns ThunderShock naturally in terms of level-up moves
at L25, which is about as good as it gets. No thanks.
<VOLTORB> - Rating: ***
Finally we get to Voltorb, a blisteringly fast Electric type... that gets
horrific moves via level-up (no STAB moves!) and only gets good moves when
given TMs. You'll have to give both of these guys the Thunderbolt TM to see any
use from them.
Yellow players shouldn't fret about getting a Machop straight away, because
they're much more common in Rock Tunnel, which is just around the corner.
Literally. Head down, heal up in the Poke Center if necessary and then head up
around the tree blockade to battle a trainer.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Money: $ 400
---------------------------------------------------------
#025: Pikachu ELE L20 351 Exp.
Stats - HP: 47 Atk: 30 Def: 20 Spc: 28 Spe: 44
~ ThunderShock, Growl, Thunder Wave, Quick Attack
#035: Clefairy NRM L20 291 Exp.
Stats - HP: 61 Atk: 26 Def: 27 Spc: 32 Spe: 22
~ Pound, Growl, Sing, DoubleSlap
_________________________________________________________
Trainer: Jr.Trainer F Version: Y Money: $ 400
---------------------------------------------------------
#039: Jigglypuff NRM L20 325 Exp.
Stats - HP: 79 Atk: 26 Def: 16 Spc: 18 Spe: 16
~ Sing, Pound, Disable, Defense Curl
#035: Clefairy NRM L20 291 Exp.
Stats - HP: 61 Atk: 26 Def: 27 Spc: 32 Spe: 22
~ Pound, Growl, Sing, DoubleSlap
_________________________________________________________
My Rock Throw missed five times in a row here and I still won, so you shouldn't
have much trouble if you use Golem. Otherwise, powerful attacks as always.
___
A hidden <SUPER POTION> resides in the tile to the right of the entrance to
Rock Tunnel. You'll need Cut to access it. Also, a hidden <MAX ETHER> lies
inside the tree to the east of the Rock Tunnel exit. Afterwards, heal up at the
Poke Center and bring out something that can use Flash for the caves ahead.
There are 19 trainers to take care of in Rock Tunnel, so get yourself prepared.
_________________________________________________
[24] Rock Tunnel Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- 1F - Cave Floor: ------------------------------
#041: Zubat PSN / FLY R B 55% 15-18
Y 50% 15-21
#066: Machop FGT R B 15% 15-17
Y 10% 17-21
#074: Geodude RCK / GRN R B 25% 16-17
Y 40% 16-20
#095: Onix RCK / GRN R B - 5% 13-15
- B1F - Cave Floor: -----------------------------
#041: Zubat PSN / FLY R B 50% 16-18
Y 40% 20-22
#066: Machop FGT R B 15% 15-17
Y 20% 18-20
#074: Geodude RCK / GRN R B 26% 16-18
Y 30% 17-21
#095: Onix RCK / GRN R B 9% 13-17
Y 10% 14-22
_________________________________________________
New Pokemon
-----------
[ ] Machop (RB) [ ] Onix
- Recommended Party Avg. Level: 25
Set yourself up with Flash (I taught it to Butterfree) to make your life a lot
easier.
<ONIX> - Rating: *
Knock around for an Onix in Red and Blue (Yellow players must do it on the next
floor)--a thoroughly inferior Pokemon to Golem--and a Machop if you don't have
one. Onix is a terrible Pokemon in every way, his only standout stat being
Defense. Eesh. His offensive power is miserable.
Approach the Pokemaniac at the intersection to the southeast.
_________________________________________________________
Trainer: Pokemaniac Version: R B Money: $1150
---------------------------------------------------------
#104: Cubone GRN L23 427 Exp.
Stats - HP: 59 Atk: 32 Def: 52 Spc: 27 Spe: 24
~ Bone Club, Growl
#079: Slowpoke WTR / PSY L23 487 Exp.
Stats - HP: 78 Atk: 39 Def: 38 Spc: 27 Spe: 15
~ Confusion, Disable, Headbutt
_________________________________________________________
Trainer: Pokemaniac Version: Y Money: $1150
---------------------------------------------------------
#104: Cubone GRN L23 427 Exp.
Stats - HP: 59 Atk: 32 Def: 52 Spc: 27 Spe: 24
~ Growl, Bone Club, Tail Whip, Headbutt
#079: Slowpoke WTR / PSY L23 487 Exp.
Stats - HP: 78 Atk: 39 Def: 38 Spc: 27 Spe: 15
~ Confusion, Disable, Headbutt
_________________________________________________________
I used Ivysaur's Vine Whip to knock 'em out. Beware Slowpoke's Confusion if you
do this, or consider using Pikachu. You'll notice that Pikachu is severely
underpowered now.
___
Take the south path here and follow it around to the east and north to a
ladder, which you should descend. Head southwest from this large space to get
to a narrower pathway, along which you will encounter a trainer.
_________________________________________________________
Trainer: Pokemaniac Version: R B Y Money: $1250
---------------------------------------------------------
#079: Slowpoke WTR / PSY L25 529 Exp.
Stats - HP: 84 Atk: 42 Def: 41 Spc: 29 Spe: 16
~ Confusion, Disable, Headbutt
_________________________________________________________
Vine Whip or ThunderShock, although when I tried ThunderShock my Pikachu bit
the dust. Brilliant. Don't let Ivysaur/Weepinbell eat a Confusion.
___
Continue on left and go north at the intersection ahead for another fight.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 440
---------------------------------------------------------
#043: Oddish GRS / PSN L22 367 Exp.
Stats - HP: 55 Atk: 30 Def: 32 Spc: 41 Spe: 21
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#001: Bulbasaur GRS / PSN L22 301 Exp.
Stats - HP: 55 Atk: 30 Def: 30 Spc: 37 Spe: 28
~ Growl, Leech Seed, Vine Whip, PoisonPowder
_________________________________________________________
These guys hate Psychic moves, Peck and Ember. Too bad we have all of those.
___
Continuing on northeast, you'll find a Pokemaniac.
_________________________________________________________
Trainer: Pokemaniac Version: R B Money: $1100
---------------------------------------------------------
#004: Charmander FIR L22 306 Exp.
Stats - HP: 52 Atk: 31 Def: 27 Spc: 30 Spe: 37
~ Growl, Ember, Leer, Rage
#104: Cubone GRN L22 409 Exp.
Stats - HP: 57 Atk: 30 Def: 50 Spc: 26 Spe: 23
~ Bone Club, Growl
_________________________________________________________
Trainer: Pokemaniac Version: Y Money: $1100
---------------------------------------------------------
#004: Charmander FIR L22 306 Exp.
Stats - HP: 52 Atk: 31 Def: 27 Spc: 30 Spe: 37
~ Growl, Ember, Leer, Rage
#104: Cubone GRN L22 409 Exp.
Stats - HP: 57 Atk: 30 Def: 50 Spc: 26 Spe: 23
~ Growl, Bone Club, Tail Whip, Headbutt
_________________________________________________________
Charmander can eat a Water Gun, BubbleBeam, Rock Throw or Dig and Cubone can
have a Water move or a Vine Whip, or even Razor Leaf if you have it.
___
If you proceed along the path in a north-easterly fashion, you'll get to an
area containing a lack rock formation in the middle. To the south and left is a
Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 875
---------------------------------------------------------
#074: Geodude RCK / GRN L25 460 Exp.
Stats - HP: 59 Atk: 49 Def: 59 Spc: 24 Spe: 19
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
_________________________________________________________
Selfdestruct will badly dent your Pokemon, so make sure you can finish Geodude
in one hit, or save beforehand and pray he doesn't use it, resetting if he
does.
___
On the upper side of the rock formation and to the right is another Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 700
---------------------------------------------------------
#066: Machop FGT L20 376 Exp.
Stats - HP: 61 Atk: 40 Def: 28 Spc: 22 Spe: 22
~ Karate Chop, Low Kick
#095: Onix RCK / GRN L20 462 Exp.
Stats - HP: 47 Atk: 26 Def: 72 Spc: 20 Spe: 36
~ Tackle, Screech, Bind, Rock Throw
_________________________________________________________
Confusion takes care of Machop, and if you have a L27 Alakazam with Psybeam
then that's just overkill. Onix hates his 4x weakness to Grass and Water moves.
___
After they're beaten, take the ladder in the upper left corner. There's a Hiker
to your right when you arrive.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 665
---------------------------------------------------------
#074: Geodude RCK / GRN L19 349 Exp.
Stats - HP: 47 Atk: 38 Def: 46 Spc: 19 Spe: 15
~ Tackle, Defense Curl, Rock Throw
#066: Machop FGT L19 357 Exp.
Stats - HP: 58 Atk: 38 Def: 27 Spc: 21 Spe: 21
~ Karate Chop, Low Kick
#074: Geodude RCK / GRN L19 349 Exp.
Stats - HP: 47 Atk: 38 Def: 46 Spc: 19 Spe: 15
~ Tackle, Defense Curl, Rock Throw
#074: Geodude RCK / GRN L19 349 Exp.
Stats - HP: 47 Atk: 38 Def: 46 Spc: 19 Spe: 15
~ Tackle, Defense Curl, Rock Throw
_________________________________________________________
Should be getting used to these guys by now. Water/Grass on the rocks,
Peck/Psychic moves on the chopping thing.
___
Head down the left side of the rock to find... you guessed it. Yup, it's a
Hiker alright.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 700
---------------------------------------------------------
#095: Onix RCK / GRN L20 462 Exp.
Stats - HP: 47 Atk: 26 Def: 72 Spc: 20 Spe: 36
~ Tackle, Screech, Bind, Rock Throw
#095: Onix RCK / GRN L20 462 Exp.
Stats - HP: 47 Atk: 26 Def: 72 Spc: 20 Spe: 36
~ Tackle, Screech, Bind, Rock Throw
#074: Geodude RCK / GRN L20 367 Exp.
Stats - HP: 49 Atk: 40 Def: 48 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw
_________________________________________________________
You should know how to take care of business here. 4x weaknesses galore!
___
Go around the rock and head east, then travel north before a short dead end to
face ANOTHER friggin' Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 735
---------------------------------------------------------
#074: Geodude RCK / GRN L21 387 Exp.
Stats - HP: 51 Atk: 42 Def: 50 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#075: Graveler RCK / GRN L21 603 Exp.
Stats - HP: 57 Atk: 48 Def: 56 Spc: 27 Spe: 23
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
_________________________________________________________
This is the first time you've seen Graveler (unless, of course, you raised one
yourself) and its just a beefed up Geodude. Again, be very wary of Selfdestruct
if you can't take them both out in one hit. Consider saving beforehand and
resetting if they obliterate one of your Pokemon.
___
Take the ladder above the Hiker and proceed left, down and left again to
challenge another trainer.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 420
---------------------------------------------------------
#035: Jigglypuff NRM L21 342 Exp.
Stats - HP: 82 Atk: 27 Def: 16 Spc: 18 Spe: 16
~ Sing, Pound, Disable, Defense Curl
#016: Pidgey NRM / FLY L21 247 Exp.
Stats - HP: 51 Atk: 27 Def: 25 Spc: 23 Spe: 31
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#052: Meowth NRM L21 310 Exp.
Stats - HP: 51 Atk: 27 Def: 23 Spc: 25 Spe: 46
~ Scratch, Growl, Bite, Pay Day
_________________________________________________________
Golem tears up here. If, somehow, Pikachu is still alive, you can clip Pidgey's
wings with a ThunderShock. Or two. Or three. Pikachu is so weak now. Thank the
Lord we can evolve it soon, in Red and Blue at least.
___
Keep going left to fight our favourite trainer, the Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 735
---------------------------------------------------------
#074: Geodude RCK / GRN L21 387 Exp.
Stats - HP: 51 Atk: 42 Def: 50 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#074: Geodude RCK / GRN L21 387 Exp.
Stats - HP: 51 Atk: 42 Def: 50 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#075: Graveler RCK / GRN L21 603 Exp.
Stats - HP: 57 Atk: 48 Def: 56 Spc: 27 Spe: 23
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
_________________________________________________________
Try to avoid Selfdestruct while exploiting their 4x weaknesses to Grass and
Water.
___
Head northwest now to challenge a Pokemaniac.
_________________________________________________________
Trainer: Pokemaniac Version: R B Y Money: $1000
---------------------------------------------------------
#079: Slowpoke WTR / PSY L20 423 Exp.
Stats - HP: 69 Atk: 34 Def: 34 Spc: 24 Spe: 14
~ Confusion, Disable, Headbutt
#079: Slowpoke WTR / PSY L20 423 Exp.
Stats - HP: 69 Atk: 34 Def: 34 Spc: 24 Spe: 14
~ Confusion, Disable, Headbutt
#079: Slowpoke WTR / PSY L20 423 Exp.
Stats - HP: 69 Atk: 34 Def: 34 Spc: 24 Spe: 14
~ Confusion, Disable, Headbutt
_________________________________________________________
Above that trainer is another ladder. Climb it and then head south to tackle
two trainers below you.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 440
---------------------------------------------------------
#069: Bellsprout GRS / PSN L22 396 Exp.
Stats - HP: 57 Atk: 41 Def: 23 Spc: 39 Spe: 26
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
#035: Clefairy NRM L22 319 Exp.
Stats - HP: 66 Atk: 28 Def: 29 Spc: 34 Spe: 23
~ Pound, Growl, Sing, DoubleSlap
_________________________________________________________
Fire, Flying and Psychic moves for the plant, Fighting moves or use Golem for
Rock resistance against the fairy.
___
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 380
---------------------------------------------------------
#016: Pidgey NRM / FLY L19 223 Exp.
Stats - HP: 47 Atk: 25 Def: 23 Spc: 21 Spe: 29
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#069: Bellsprout GRS / PSN L19 342 Exp.
Stats - HP: 51 Atk: 36 Def: 21 Spc: 34 Spe: 23
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
_________________________________________________________
You know the strategies for these guys now right? Try to avoid status
afflictions from Bellsprout. Wrap is equally irritating.
___
There's one more trainer to beat... in this Tunnel, anyway. There's MORE after
this :(. Follow the path around to the left and when you hit an intersection,
take a left.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 400
---------------------------------------------------------
#052: Meowth NRM L20 295 Exp.
Stats - HP: 49 Atk: 26 Def: 22 Spc: 24 Spe: 44
~ Scratch, Growl, Bite, Pay Day
#043: Oddish GRS / PSN L20 333 Exp.
Stats - HP: 51 Atk: 28 Def: 30 Spc: 38 Spe: 20
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#016: Pidgey NRM / FLY L20 235 Exp.
Stats - HP: 49 Atk: 26 Def: 24 Spc: 22 Spe: 30
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
Avoid status from Oddish and you shouldn't have too many problems, unless your
Pokemon have taken quite a beating. Nearly there...
___
Head left, then down and take the ladder to exit Rock Tunnel at long last.
________
Route 10
________
New Items
---------
[ ] Max Ether (H)
- Recommended Party Avg. Level: 26
When you emerge, you'll be standing next to a trainer who wants to battle you,
so do it.
_________________________________________________________
Trainer: Jr.Trainer F Version: R B Y Money: $ 420
---------------------------------------------------------
#016: Pidgey NRM / FLY L21 247 Exp.
Stats - HP: 51 Atk: 27 Def: 25 Spc: 23 Spe: 31
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#017: Pidgeotto NRM / FLY L21 508 Exp.
Stats - HP: 60 Atk: 33 Def: 31 Spc: 29 Spe: 38
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
Rock Throw or ThunderShock will work nicely.
___
To the right of the Rock Tunnel exit is a lone rock housing a hidden <MAX
ETHER>, so you can pick that up. Do a 180 and come back left and then head down
this way to come across a Hiker.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 735
---------------------------------------------------------
#074: Geodude RCK / GRN L21 387 Exp.
Stats - HP: 51 Atk: 42 Def: 50 Spc: 20 Spe: 16
~ Tackle, Defense Curl, Rock Throw, Selfdestruct
#095: Onix RCK / GRN L21 486 Exp.
Stats - HP: 49 Atk: 27 Def: 75 Spc: 20 Spe: 37
~ Tackle, Screech, Bind, Rock Throw
_________________________________________________________
Beware Selfdestruct and hit their weaknesses hard.
___
Take the ledge down for another Hiker to challenge you.
_________________________________________________________
Trainer: Hiker Version: R B Y Money: $ 665
---------------------------------------------------------
#095: Onix RCK / GRN L19 439 Exp.
Stats - HP: 45 Atk: 25 Def: 68 Spc: 19 Spe: 34
~ Tackle, Screech, Bind, Rock Throw
#075: Graveler RCK / GRN L19 544 Exp.
Stats - HP: 52 Atk: 44 Def: 51 Spc: 25 Spe: 21
~ Tackle, Defense Curl, Rock Throw
_________________________________________________________
No Selfdestruct = easy win.
___
Ahead of you to the right lays the last trainer between you and the sweet,
sweet Poke Center. Don't hold anything back now.
_________________________________________________________
Trainer: Pokemaniac Version: R B Money: $1000
---------------------------------------------------------
#104: Cubone GRN L20 372 Exp.
Stats - HP: 53 Atk: 28 Def: 46 Spc: 24 Spe: 22
~ Bone Club, Growl
#079: Slowpoke WTR / PSY L20 423 Exp.
Stats - HP: 69 Atk: 34 Def: 34 Spc: 24 Spe: 14
~ Confusion, Disable, Headbutt
_________________________________________________________
Trainer: Pokemaniac Version: Y Money: $1000
---------------------------------------------------------
#104: Cubone GRN L20 372 Exp.
Stats - HP: 53 Atk: 28 Def: 46 Spc: 24 Spe: 22
~ Growl, Bone Club, Tail Whip, Headbutt
#079: Slowpoke WTR / PSY L20 423 Exp.
Stats - HP: 69 Atk: 34 Def: 34 Spc: 24 Spe: 14
~ Confusion, Disable, Headbutt
_________________________________________________________
Cubone will fall to Water or Grass attacks, whereas Slowpoke falls to Electric
or Grass attacks. As always, be wary of eating a Confusion when using a
Grass/Poison type.
___
Head south to reach the long-awaited Lavender Town.
_________________________________________________
[25] Lavender Town
_________________________________________________
___________________
Poke Mart Price
-------------------
Great Ball $ 600
Super Potion $ 700
Revive $1500
Escape Rope $ 550
Super Repel $ 500
Antidote $ 100
Burn Heal $ 250
Ice Heal $ 250
Parlyz Heal $ 250
___________________
- Recommended Party Avg. Level: 26
Lavender Town is the graveyard of the Pokemon world and there have even been
claims of people getting depressed by the music here (hop on your bicycle if
this is the case for you--that's much more jolly). There's a seven floor
pseudo-dungeon full of ghosts to take care of here, but not yet, so don't hold
your breath. In fact, there's very little to do in Lavender Town for the
moment. Stop numero uno would be the Poke Center of course, since your 'Mons
most likely took quite a thrashing while traversing Rock Tunnel.
Once you're all done there, there are two more mini-attractions to visit. The
first is the Name Rater's house, more commonly known as the nickname changer.
Any Pokemon that has the same Trainer ID as you (everything you've caught, plus
some others if you're incredibly lucky) can have its nickname changed to
whatever you want. He is located in the house to the left of the Poke Mart,
which is the other draw of this town.
Located in the southeast corner of town, the Poke Mart now sells Great Balls,
as you can see from above. They're three times as expensive as regular Poke
Balls but boast a 1.5x capture rate by comparison. In all honesty, I stick to
regular Poke Balls most of the time and just use status conditions (Sleep,
paralysis, etc.) to raise the capture raise that way. I'd still recommend
getting a few (maybe five?) for those really stubborn Pokemon. Oh, and if you
don't have any Poke Balls now, then this is all you can buy from Lavender, so
tough luck.
If you want to bag yourself a fairly useless TM for collection purposes, take
the south road out of Lavender into Route 12.
________
Route 12
________
New Items
---------
[ ] TM39 (Swift)
- Recommended Party Avg. Level: 26
Enter the guardhouse you stumble across, then take the stairs and talk to the
girl here for <TM39> (Swift), a low-power move that never misses. It doesn't
perform an accuracy check so is guaranteed to hit, even when the opponent is
underground through Dig, for example. Once you've got it, head back to
Lavender. Take a Cut user out of your PC if you want the next Route's wild
Pokemon, then take the west exit.
_________________________________________________
[26] Route 8 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 30% 18-20
Y 40% 20-22
#017: Pidgeotto NRM / FLY - - Y 10% 24
#019: Rattata NRM - - Y 15% 20
#023: Ekans PSN R - - 20% 17-19
#027: Sandshrew GRN - B - 20% 17-19
#035: Jigglypuff NRM - - Y 10% 19-24
#037: Vulpix FIR - B - 20% 15-18
#052: Meowth NRM - B - 30% 18-20
#056: Mankey FGT R - - 30% 18-20
#058: Growlithe FIR R - - 20% 15-18
#063: Abra PSY - - Y 20% 15-19
#064: Kadabra PSY - - Y 5% 20-27
_________________________________________________
New Pokemon
-----------
[ ] Vulpix (B) [ ] Growlithe (R) ( ) Kadabra (Y)
- Recommended Party Avg. Level: 26
Follow the path southwest and challenge the Lass here.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 330
---------------------------------------------------------
#035: Clefairy NRM L22 319 Exp.
Stats - HP: 66 Atk: 28 Def: 29 Spc: 34 Spe: 23
~ Pound, Growl, Sing, DoubleSlap
#035: Clefairy NRM L22 319 Exp.
Stats - HP: 66 Atk: 28 Def: 29 Spc: 34 Spe: 23
~ Pound, Growl, Sing, DoubleSlap
_________________________________________________________
Golem resists her attacks, but if you have a Mankey or Machop (or any
evolutions thereof) then you can use super-effective Fighting moves instead.
___
Take on the trainer next to her as well.
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1680
---------------------------------------------------------
#058: Growlithe FIR L24 468 Exp.
Stats - HP: 64 Atk: 42 Def: 30 Spc: 32 Spe: 37
~ Bite, Roar, Ember, Leer
#037: Vulpix FIR L24 324 Exp.
Stats - HP: 56 Atk: 29 Def: 28 Spc: 40 Spe: 40
~ Ember, Tail Whip, Quick Attack, Roar
_________________________________________________________
Fire types shouldn't give Water, Rock or Ground types any problems. Physical
attackers should be wary of receiving a Burn, however.
___
To your left now is a cut bush which gives way to this Route's only patch of
Tall Grass. Red and Blue players get their version exclusive Fire type on this
Route, which will come in handy for the next Gym if you've a spare spot in your
team since the Gym is Grass type. Excellent.
<VULPIX> - Rating: **
<GROWLITHE> - Rating: ***
Growlithe in Red has the coolness factor, which is more often than not the
deciding factor when I build my teams, but in Blue you instead have the
awesomely cool Ninetales--the evolution of Vulpix. Bear in mind that Vulpix
gets Flamethrower at L35 whereas Growlithe gets it at L50! Ninetales also has
better stats where it counts, a faster rate of Exp. gain and access to the
useful Confuse Ray. However, Growlithe can muscle through opponents with his
ridiculously powerful stats across the board, taking advantage of the Dig TM
primarily. They can both evolve with the Fire Stone very soon.
Of course, if you've been raising a Charmander, then you really have no need
for either of these guys, unless one of them really floats your boat. After
that, keep following the path around to the north.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 550
---------------------------------------------------------
#088: Grimer PSN L22 423 Exp.
Stats - HP: 70 Atk: 44 Def: 30 Spc: 26 Spe: 19
~ Pound, Disable
#089: Muk PSN L22 739 Exp.
Stats - HP: 81 Atk: 55 Def: 41 Spc: 37 Spe: 30
~ Pound, Disable
#088: Grimer PSN L22 423 Exp.
Stats - HP: 70 Atk: 44 Def: 30 Spc: 26 Spe: 19
~ Pound, Disable
_________________________________________________________
Alakazam/Hypno clean up, no problem. Dig also works wonders.
___
To this guy's left are four trainers standing in a line. Going from top to
bottom, this is how the fights play out:
_________________________________________________________
Trainer: Lass Version: R B Money: $ 345
---------------------------------------------------------
#029: Nidoran F PSN L23 289 Exp.
Stats - HP: 61 Atk: 30 Def: 32 Spc: 27 Spe: 27
~ Tackle, Scratch, Poison Sting, Tail Whip
#030: Nidorina PSN L23 576 Exp.
Stats - HP: 68 Atk: 37 Def: 39 Spc: 33 Spe: 34
~ Tackle, Scratch, Poison Sting, Tail Whip
_________________________________________________________
Trainer: Lass Version: Y Money: $ 345
---------------------------------------------------------
#029: Nidoran F PSN L23 289 Exp.
Stats - HP: 61 Atk: 30 Def: 32 Spc: 27 Spe: 27
~ Scratch, Double Kick, Poison Sting, Tail Whip
#030: Nidorina PSN L23 576 Exp.
Stats - HP: 68 Atk: 37 Def: 39 Spc: 33 Spe: 34
~ Tackle, Scratch, Double Kick, Poison Sting
_________________________________________________________
Psychic or Ground attacks. Be wary of Poison status.
___
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 650
---------------------------------------------------------
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
_________________________________________________________
No problems here.
___
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 360
---------------------------------------------------------
#052: Meowth NRM L24 354 Exp.
Stats - HP: 57 Atk: 30 Def: 25 Spc: 28 Spe: 52
~ Growl, Bite, Pay Day, Screech
#052: Meowth NRM L24 354 Exp.
Stats - HP: 57 Atk: 30 Def: 25 Spc: 28 Spe: 52
~ Growl, Bite, Pay Day, Screech
#052: Meowth NRM L24 354 Exp.
Stats - HP: 57 Atk: 30 Def: 25 Spc: 28 Spe: 52
~ Growl, Bite, Pay Day, Screech
_________________________________________________________
Too many Growls or Screeches might hurt your Pokemon, but Normal types are no
match for your Rock or Fighting Pokemon, of which you should have at least one.
___
_________________________________________________________
Trainer: Lass Version: R B Money: $ 285
---------------------------------------------------------
#016: Pidgey NRM / FLY L19 223 Exp.
Stats - HP: 47 Atk: 25 Def: 23 Spc: 21 Spe: 29
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#032: Nidoran M PSN L19 243 Exp.
Stats - HP: 49 Atk: 30 Def: 23 Spc: 23 Spe: 27
~ Leer, Tackle, Horn Attack, Poison Sting
#052: Meowth NRM L19 280 Exp.
Stats - HP: 47 Atk: 25 Def: 21 Spc: 23 Spe: 42
~ Scratch, Growl, Bite, Pay Day
#025: Pikachu ELE L19 333 Exp.
Stats - HP: 45 Atk: 29 Def: 19 Spc: 27 Spe: 42
~ ThunderShock, Growl, Thunder Wave, Quick Attack
_________________________________________________________
Trainer: Lass Version: Y Money: $ 285
---------------------------------------------------------
#016: Pidgey NRM / FLY L19 223 Exp.
Stats - HP: 47 Atk: 25 Def: 23 Spc: 21 Spe: 29
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#029: Nidoran F PSN L19 240 Exp.
Stats - HP: 52 Atk: 26 Def: 27 Spc: 23 Spe: 23
~ Tackle, Scratch, Double Kick, Poison Sting
#052: Meowth NRM L19 280 Exp.
Stats - HP: 47 Atk: 25 Def: 21 Spc: 23 Spe: 42
~ Scratch, Growl, Bite, Pay Day
#032: Nidoran M PSN L19 243 Exp.
Stats - HP: 49 Atk: 30 Def: 23 Spc: 23 Spe: 27
~ Tackle, Horn Attack, Double Kick, Poison Sting
_________________________________________________________
Five common Pokemon that should be very easy to take down considering their
levels.
___
Keep following the path around until you come to another trainer.
_________________________________________________________
Trainer: Gambler Version: R B Y Money: $1540
---------------------------------------------------------
#060: Poliwag WTR L22 363 Exp.
Stats - HP: 53 Atk: 30 Def: 26 Spc: 26 Spe: 48
~ Bubble, Hypnosis, Water Gun
#060: Poliwag WTR L22 363 Exp.
Stats - HP: 53 Atk: 30 Def: 26 Spc: 26 Spe: 48
~ Bubble, Hypnosis, Water Gun
#061: Poliwhirl WTR L22 616 Exp.
Stats - HP: 64 Atk: 37 Def: 37 Spc: 30 Spe: 48
~ Bubble, Hypnosis, Water Gun
_________________________________________________________
Hypnosis can be very irritating, but, as always, Grass types are the best here,
followed by Electrics.
___
The last trainer of this route is to the north, then west of him.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 500
---------------------------------------------------------
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
#109: Koffing PSN L20 487 Exp.
Stats - HP: 49 Atk: 34 Def: 46 Spc: 32 Spe: 22
~ Tackle, Smog
#100: Voltorb ELE L20 441 Exp.
Stats - HP: 49 Atk: 20 Def: 28 Spc: 30 Spe: 48
~ Tackle, Screech, SonicBoom
#081: Magnemite ELE L20 381 Exp.
Stats - HP: 43 Atk: 22 Def: 36 Spc: 46 Spe: 26
~ Tackle
_________________________________________________________
SonicBoom is your worst enemy here and Screech might have been an issue if
Tackle wasn't so pathetic. Yeah, so use whatever you can to kill the Voltorbs
quickly,
___
The house on the right is another Underground Path, so take it.
_________________________________________________
[27] Underground Path (7-8)
_________________________________________________
New Items
---------
[ ] Nugget (H) [ ] Elixir (H)
- Recommended Party Avg. Level: 27
There's nought to do here so, starting from the west stairs, take three paces
up and nine paces east to uncover the square in front of you for a <NUGGET>.
Now move down to the bottom and move another nine paces east to uncover the
<ELIXER> in front of you. Woo!
I love short chapters. It makes me feel like there's not too far to go--but
deep down I know there's still more than half a guide to do, not including the
Pokedex and stuff... Ugh.
EDIT: Ha, I remember writing that :).
_________________________________________________
[28] Route 7 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 30% 19-22
Y 40% 20-22
#017: Pidgeotto NRM / FLY - - Y 10% 24
#019: Rattata NRM - - Y 15% 20
#035: Jigglypuff NRM - - Y 10% 19-24
#037: Vulpix FIR - B - 10% 18-20
#043: Oddish GRS / PSN R - - 30% 19-22
#052: Meowth NRM - B - 30% 17-20
#056: Mankey FGT R - - 30% 17-20
#058: Growlithe FIR R - - 10% 18-20
#063: Abra PSY - - Y 25% 15-26
#069: Bellsprout GRS / PSN - B - 30% 19-22
_________________________________________________
- Recommended Party Avg. Level: 27
Another short chapter--yes! There's nothing new in the grass here if you've
been catching stuff vigilantly, so keep following the path through the ledge
and then left into Celadon City.
_________________________________________________
[29] Celadon City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Found in a Poke Ball in Celadon Mansion: ------
#133: Eevee NRM R B Y -- 25
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#061: Poliwhirl WTR R B - 50% 23
#079: Slowpoke WTR / PSY R B - 50% 15
#118: Goldeen WTR - - Y 100% 5-20
_________________________________________________
___________________
Poke Mart Price
-------------------
- 2F - Left Guy: --
Great Ball $ 600
Super Potion $ 700
Revive $1500
Super Repel $ 500
Antidote $ 100
Burn Heal $ 250
Ice Heal $ 250
Awakening $ 200
Parlyz Heal $ 200
- 2F - Right Guy: -
TM32 $1000 (Double Team)
TM33 $1000 (Reflect)
TM02 $2000 (Razor Wind)
TM07 $2000 (Horn Drill)
TM37 $2000 (Egg Bomb)
TM01 $3000 (Mega Punch)
TM05 $3000 (Mega Kick)
TM09 $3000 (Take Down)
TM17 $3000 (Submission)
- 4F: -------------
Poke Doll $1000
Fire Stone $2100
Thunderstone $2100
Water Stone $2100
Leaf Stone $2100
- 5F - Left Guy: --
X Accuracy $ 950
Guard Spec. $ 700
Dire Hit $ 650
X Attack $ 500
X Defend $ 550
X Speed $ 350
X Special $ 350
- 5F - Right Guy: -
HP Up $9800
Protein $9800
Iron $9800
Carbos $9800
Calcium $9800
- Rooftop Square: -
Fresh Water $ 200
Soda Pop $ 300
Lemonade $ 350
___________________
New Items
---------
[ ] PP Up (H) [ ] Coin Case [ ] TM18 (Counter) [ ] TM13 (Ice Beam)
[ ] TM48 (Rock Slide) [ ] TM49 (Tri Attack)
New Pokemon
-----------
[ ] Eevee
- Recommended Party Avg. Level: 27
Unlike Lavender Town, there's a truckload to do in Celadon. First stop (after
the Poke Center, of course) is the Celadon Mansion to bag yourself an Eevee.
Instead of taking the main entrance, though, from the terminus of Route 7 take
an immediate north into a narrow pathway. Follow this path along until there is
a gap in the hedges to the north. Exit through this gap and to your west is
another gap in the trees right behind a building. Walk into the gap here and
into the building to enter through a secret back door. Cool. Once inside, climb
the flights of stairs to the top, take the door to the room below and swipe the
Eevee on the table. Well, finders keepers.
Eevee itself is an interesting Pokemon, evolving into one of three elemental
forms based on which corresponding Stone you give it. You'll either get the
Water based Vaporeon, the Electric Pokemon Jolteon or the Fire beast Flareon.
In terms of usefulness, Jolteon is probably the best, but we can get all three
of them via glitches anyway--or if you can trade to GSC, you can breed for
another Eevee and evolve that one differently. Your choice. All three of them
are cool though. Eevee comes at L25 and you can buy the Stones in just a
second, so slotting it into a gap on your team should be no trouble at all. It
evolves using either a Water, Thunder or Fire Stone, into Vaporeon, Jolteon or
Flareon respectively. Leaf Stone gets no love.
<VAPOREON> - Rating: ****
<JOLTEON> - Rating: ****
<FLAREON> - Rating: **
Vaporeon and Jolteon are great additions, being some of the most powerful and
useful Pokemon of their respective types. I'd definitely get one of these guys,
but I'd avoid Flareon completely, since she's trash.
Now head back out. From the Poke Center, take the path southwest of you. If you
have Cut on you, head east through the gap between the houses and the fencing
and cut the tree here. If you don't have Cut, you'll have to go the long way,
which you can do by heading south, then west, south, east and north immediately
each time. Head north and examine the hedge at the dead end for a <PP UP>,
which increases the maximum PP for a selected Pokemon's move by 20%. They're
limited in number, so save one for duplication.
Now head south past the Cut tree and then take a left. The first building on
the east here has an invisible PC in the top-right corner in Red and Blue,
incidentally. Turn your attention to the west-most available house in this
terrace block. Inside, there is a man in the top left corner who will fork over
the <COIN CASE>, which is used to store special Coins for gambling with at the
Game Corner. I'll explore that a bit later, but first I want to go to Celadon
Department Store.
Located to the left of Celadon Mansion's main entrance, the Department Store is
the biggest Poke Mart in Kanto and has pretty much everything. Lots of the
stuff we won't need yet, but I'll advise you what to get for now.
1F is the Service Counter and has nothing of interest. The two ways of
traversing this store are to climb the stairs manually at the top right of the
store, or use the lift, located in the top left of the store and activated
through the panel on the wall inside. Get to the second floor, 2F--the
Trainer's Market--to stock up on Great Balls and general items from the guy on
the right and a few naff TMs from the guy on the left.
Most notable of these are TM01 (Mega Punch), if you used one up already from
Mt. Moon; TM32 (Double Team), which boosts your Evade to can't hit levels; TM33
(Reflect), which doubles your team's Defense for five turns; and TM17
(Submission), a powerful Fighting type move with 25% recoil.
Of special note is TM07 (Horn Drill). OHKO moves suck in general, given that
you have to be faster than the foe and they're only ~30% accurate. However, if
you're faster than the foe, you can use an X Accuracy to boost your Pokemon's
Accuracy to 99.6% until the battle ends or that Pokemon switches out. And yes,
you can buy X Accuracys by the truckload from this very store... If you're
shameless, feel free to use this 'strategy' from now on.
On to the third floor, 3F, the TV Game Shop, where you can't buy anything. You
can, however, talk to the guy behind the counter for, well, <TM18> (Counter).
Though it is glitched in this game because it only counters Normal and Fighting
type moves (see Movedex for more details), some people still find it useful for
competitive matches.
4F, the fourth floor, is the Wiseman Gifts store. Here you can purchase
elemental Stones to evolve Pokemon for a paltry $2100 each. Bargain! Stone
evolution usually means that the Pokemon don't learn moves very well anymore
though, so check the Pokedex I've provided for details. They also sell the Poke
Doll, of which I would buy one for a future mini-quest to get a TM.
The following Pokemon evolve by Elemental Stone:
Pikachu --> Raichu (Thunderstone) (R/B)
Vulpix --> Ninetales (Fire Stone)
Gloom --> Vileplume (Leaf Stone)
Growlithe --> Arcanine (Fire Stone)
Poliwhirl --> Poliwrath (Water Stone)
Weepinbell --> Victreebel (Leaf Stone)
Shellder --> Cloyster (Water Stone)
Exeggcute --> Exeggutor (Leaf Stone)
Staryu --> Starmie (Water Stone)
Eevee --> Vaporeon (Water Stone)
--> Jolteon (Thunderstone)
--> Flareon (Fire Stone)
The last numbered floor, 5F, is the Drug Store, and this is where you'll come
to boost your Pokemon's stats for the ultimate team. The prices are far too
hefty now at nearly 10,000 Poke Dollars a pop, but keep it in mind for later.
You can also buy temporary stat boosters here such as X Defend, X Accuracy and
Guard Spec., but I tend not to bother with those.
You'll have to take the stairs for the next level, the Rooftop Square. From the
vending machines here you can purchase drinks. Fresh Water, Soda Pop and
Lemonade heal 50, 60 and 80 HP respectively and are a much cheaper alternative
to Potions, but you can only buy one at a time so it is rather irritating.
You'll want to buy one of each though, since they can be traded in to the
thirsty girl on the right for <TM13> (Ice Beam), <TM48> (Rock Slide) and <TM49>
(Tri Attack) respectively.
Ice Beam is a fantastic move for any Water or Ice type, since it hits lots of
types super-effectively, including the rare Dragon types, so you will most
likely need it for the Elite Four later on. Rock Slide is a decent move at
best, but it's the best Rock type move in the entire game so you'd be wise to
teach it to Golem or something unless you're saving it to duplicate. Lastly,
Tri Attack doesn't have the side effects it does in later generations (causing
one of three status conditions) and so just becomes a decently powered Normal
move with low PP. See the Movedex for more details if you're interested.
Purchase an extra Fresh Water for later purposes (it can be any drink actually,
but Fresh Water is the cheapest) and get outta here. Phew!
Now that you're done shopping, grab a Pokemon that knows Cut, then take the
west exit out of Celadon City. We'll be back soon, I promise.
________
Route 16
________
New Items
---------
[ ] HM02 (Fly)
New Pokemon
-----------
( ) Raticate (RB) ( ) Fearow (Y) [ ] Doduo
- Recommended Party Avg. Level: 27
As you head west on this Route, but before you come to the sleeping Pokemon
blocking your way, you'll pass a cut-able tree. Cut it down, then head into the
grass for a Doduo, which appears fairly regularly.
<DODUO> - Rating: ****
He's actually a pretty decent Pokemon--high Attack and Speed, and Drill Peck is
a great move. Unfortunately, it's Dodrio's only worthwhile move. He's the best
of the bird Pokemon and certainly alright, but probably not too special now
that you've caught a few diverse Pokemon already.
Afterwards, head left into the upper section of the guardhouse and exit through
the left side. Trot on into the small, lonely house here and speak to its
occupant for the mightily useful <HM02> (Fly). Teach this to a useless bird
Pokemon ASAP, because it lets you instantly get to any previously visited major
section of Kanto i.e. the Towns and Cities. This saves a lot of time in
transportation. Head back to Celadon now.
____________
Celadon City
____________
New Pokemon
-----------
[ ] Vulpix (Y) [ ] Scyther (RY) [ ] Pinsir (BY) [ ] Porygon
- Recommended Party Avg. Level: 27
Southwest of the Poke Center are two buildings we passed earlier. The left one
is the Game Corner and the right one is the Prize Exchange. Enter the Game
Corner and, as long as you have the Coin Case, you can start scrounging for
Coins here, which is different to money. There are a few hidden coins, as well
as stuff you can get by talking to people. Playing Yellow, here is what I
found. I might have missed some or it might be different in Red and Blue--
please let me know if you learn anything on this.
_______________________________________________________________________________
Coins Where?
-------------------------------------------------------------------------------
10 Starting from the bottom left of the Game Corner, they're located one
tile to the northeast of your current position.
20 At the top is a Rocket. Two tiles south and two tiles east of him is the
spot where these coins can be found.
10 In the gap between the counter in the top left and the slots tables, one
tile before the west wall.
100 In the tile below the second bookcase in the top right corner.
20 Given by the rightmost man in the Game Corner. He is wearing a hat.
10 Hidden one tile to the southwest of said man.
20 Given by the man to the left of the guy we just got Coins from.
10 Hidden in the tile to the southwest of the bottommost guy in the Game
Corner.
20 One tile to the southeast of the woman in the second column of slots.
10 One tile to the southeast of the man directly below her.
20 One tile to the southeast of the topmost guy in the first column of
slots.
10 One tile southwest of the guy below him to the right, wearing a hat.
10 Given by previous man.
10 One tile to the southeast of the woman near him.
_______________________________________________________________________________
Total - 280 Coins.
I'm really not sure if these are fixed positions or even if they refresh, so
please let me know if you find out anything.
Anyway, you can play the slots by sitting on a seat and pressing A while facing
the wall next to you. I've got no hints for the slots since they're luck based
and differ by version. Essentially, you bet one, two or three coins and try to
line up Pokemon slots. Personally, I find it takes forever to get anywhere,
plus it's as boring as anything. The guy behind the counter will sell you Coins
at a rate of 50 Coins to every $1000. This is steep, but when you make oodles
of dosh from the Missingno. glitch later you won't even care.
Here's what you can get next door from the Prize Exchange:
_______________________________________________________
Prize Version Cost Poke Dollar Price Level
- Left Exchange: --------------------------------------
Abra R 180 $ 4000 (200 Coins) 9
B 120 $ 3000 (150 Coins) 6
Y 230 $ 5000 (250 Coins) 15
Clefairy R - 500 $ 10000 8
B - 750 $ 15000 12
Nidorina R - - 1200 $ 24000 17
Nidorino - B - 1200 $ 24000 17
Vulpix - - Y 1000 $ 20000 18
Wigglytuff - - Y 2680 $ 54000 (2700 Coins) 22
- Middle Exchange: ------------------------------------
Pinsir - B 2500 $ 50000 20
Y 6500 $130000 30
Scyther R - 5500 $110000 25
Y 6500 $130000 30
Porygon R Y 9999 $200000 (10000 Coins) 26
B 6500 $130000 18
Dratini R - 2800 $ 56000 18
- B - 4600 $ 92000 24
- Right Exchange: -------------------------------------
TM23 R B Y 3300 $ 66000 (Dragon Rage)
TM15 R B Y 5500 $110000 (Hyper Beam)
TM50 R B Y 7700 $154000 (Substitute)
_______________________________________________________
The unique stuff you can't get anywhere else is Porygon for all versions,
Vulpix in Yellow and all the TMs for all versions.
<PORYGON> - Rating: *
It's trash with awful stats and it costs way to much to get. Use something
else, please.
Everything else can be gotten elsewhere, although you might want to get Scyther
and Pinsir here, since they'll be VERY difficult to catch otherwise. They live
in the Safari Zone, a hellhole which doesn't let you catch Pokemon normally.
<SCYTHER> - Rating: *
<PINSIR> - Rating: *
Unless you're rolling in cash, don't bother. These guys have fairly nice
physical stats, but only have non-STAB Normal moves to use it with, really.
Pinsir gets Submission, woop. Yeah, they're both kinda turds in this game.
Make sure you're healed up, then go to the Game Corner. Talk to the Rocket at
the back to engage in a fight!
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 600
---------------------------------------------------------
#020: Raticate NRM L20 496 Exp.
Stats - HP: 55 Atk: 41 Def: 32 Spc: 28 Spe: 47
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#041: Zubat PSN / FLY L20 231 Exp.
Stats - HP: 49 Atk: 26 Def: 22 Spc: 24 Spe: 30
~ Leech Life, Supersonic, Bite
_________________________________________________________
I gave my Golem Submission which easily took down the rat, and then Rock Throw
for Zubat, who is also susceptible to Electric and Ice attacks.
___
He'll flee with his tail between his legs and you can check the poster he was
examining to find a secret switch. This opens a secret staircase to the right
into Team Rocket's lair. Before you go down, you might want to deposit some
items in the PC like I did, since you can only hold 20 different types of item
at any one time, and there's quite a few to nab down here (16, to be exact, but
they'll occupy 14 slots).
_________________________________________________
[30] Rocket Hideout
_________________________________________________
New Items
---------
[ ] PP Up (H) [ ] Escape Rope [ ] TM10 (Double-Edge) [ ] Nugget (H)
[ ] Rare Candy [ ] HP Up [ ] Lift Key [ ] TM02 (Razor Wind) [ ] Moon Stone
[ ] Nugget [ ] TM07 (Horn Drill) [ ] Super Potion [ ] Hyper Potion [ ] Iron
[ ] Super Potion (H) [ ] Silph Scope
- Recommended Party Avg. Level: 27
First, head south into a walkway lined with potted plants and examine the
bottom right one for a hidden <PP UP>. Head back north, then swing a right and
battle the Rocket here.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 630
---------------------------------------------------------
#096: Drowzee PSY L21 459 Exp.
Stats - HP: 59 Atk: 28 Def: 27 Spc: 46 Spe: 26
~ Pound, Hypnosis, Disable, Confusion
#066: Machop FGT L21 396 Exp.
Stats - HP: 63 Atk: 42 Def: 29 Spc: 23 Spe: 23
~ Karate Chop, Low Kick
_________________________________________________________
Drowzee, as a Psychic type, is always a pain. Save beforehand so you don't get
hit with Hypnosis too much, and just use strong attacks from something that
isn't weak against it (Ivysaur/Venusaur) or something with an abysmal Special
stat (Golem). Machop can eat a Psychic attack or Peck, perhaps.
___
To the left another Rocket awaits.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 630
---------------------------------------------------------
#020: Raticate NRM L21 522 Exp.
Stats - HP: 57 Atk: 42 Def: 33 Spc: 29 Spe: 49
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#020: Raticate NRM L21 522 Exp.
Stats - HP: 57 Atk: 42 Def: 33 Spc: 29 Spe: 49
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
Smack 'em with strong attacks or Submission, which Pikachu/Raichu can learn as
well, if you're interested. Avoid Hyper Fang unless you're Golem.
___
Take the item--an <ESCAPE ROPE>--from near the table. Return to the entrance
and take the staircase heading down, the one you didn't enter by. To the right.
Head down, then face the Rocket to the left.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 510
---------------------------------------------------------
#041: Zubat PSN / FLY L17 196 Exp.
Stats - HP: 43 Atk: 23 Def: 19 Spc: 21 Spe: 26
~ Leech Life, Supersonic, Bite
#109: Koffing PSN L17 414 Exp.
Stats - HP: 43 Atk: 30 Def: 40 Spc: 28 Spe: 19
~ Tackle, Smog
#088: Grimer PSN L17 327 Exp.
Stats - HP: 56 Atk: 35 Def: 24 Spc: 21 Spe: 16
~ Pound, Disable
#041: Zubat PSN / FLY L17 196 Exp.
Stats - HP: 43 Atk: 23 Def: 19 Spc: 21 Spe: 26
~ Leech Life, Supersonic, Bite
#020: Raticate NRM L17 421 Exp.
Stats - HP: 48 Atk: 35 Def: 28 Spc: 24 Spe: 40
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
All the Poison types will fall to a Psychic move, and Raticate bites a
Submission/other powerful move.
___
Now take the stairs above the Rocket and challenge the Rocket below you.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 630
---------------------------------------------------------
#066: Machop FGT L21 396 Exp.
Stats - HP: 63 Atk: 42 Def: 29 Spc: 23 Spe: 23
~ Karate Chop, Low Kick
#066: Machop FGT L21 396 Exp.
Stats - HP: 63 Atk: 42 Def: 29 Spc: 23 Spe: 23
~ Karate Chop, Low Kick
_________________________________________________________
Confusion or Peck.
___
Snake down the path to the south and claim <TM10> (Double-Edge) once you get to
the end. Then check to the right of it for a hidden <NUGGET>, woop. Return to
the staircase, but don't go down it. Instead, head left into the first of two
spinner mazes, yay!
These irritating puzzles contain 'spinners', the arrow shaped tiles which
catapult you in their corresponding direction, and 'stoppers', which stop you
and allow you to move again if you have been ejected by a spinner. Walking over
a stopper does nothing.
So, enter the maze to the south and head down as far as you can without
touching any arrows. Take the downward-facing arrow and nab the <RARE CANDY> in
the alcove to the right. Take the upward-facing arrow just to your northwest,
then go up and around the wall until you come to an intersection of arrows, one
facing left and the other right. Take the left arrow, then head down into the
right-facing arrow. Take a zig-zag path left and down until you are blocked by
the south wall, then take the right-facing arrow that is second from the
bottom. Head left for another battle.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 600
---------------------------------------------------------
#019: Rattata NRM L20 243 Exp.
Stats - HP: 45 Atk: 31 Def: 22 Spc: 18 Spe: 37
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#020: Raticate NRM L20 496 Exp.
Stats - HP: 55 Atk: 41 Def: 32 Spc: 28 Spe: 47
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#096: Drowzee PSY L20 436 Exp.
Stats - HP: 57 Atk: 27 Def: 26 Spc: 44 Spe: 25
~ Pound, Hypnosis, Disable, Confusion
_________________________________________________________
You've seen it all before.
___
Head south, then loop around to the right and head downstairs. Head south and
west into a small room, wherein lies a <HP UP> on a table. Swipe! Head back out
of this room and go north, taking a left at the end into a room with a Rocket
to fight.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 630
---------------------------------------------------------
#109: Koffing PSN L21 513 Exp.
Stats - HP: 51 Atk: 36 Def: 48 Spc: 33 Spe: 23
~ Tackle, Smog
#041: Zubat PSN / FLY L21 243 Exp.
Stats - HP: 51 Atk: 27 Def: 23 Spc: 25 Spe: 31
~ Leech Life, Supersonic, Bite, Confuse Ray
_________________________________________________________
Psychic moves. Or, Ground for Koffing and Electric/Ice/Rock for the bat.
___
He'll drop the <LIFT KEY> afterwards which we direly need, although you'll have
to prompt him for it in Red and Blue. Shimmy around the table to collect <TM02>
(Razor Wind) as well.
Well, we have the Lift Key, so now all we need to do is find the lift.
To do this, first head back up the stairs you last took, then take
the arrows to the left. Go up, then up again, then walk on up and out of the
maze section. Take the flight of stairs, then head southwest into another maze.
Take the bottom of the two left-facing arrows, then grab the <MOON STONE> in
the little gap below you. Head back to the stopper, then head out to your
north, hugging the north wall and avoiding all the arrows, to get a <NUGGET>.
Head back to the same stopper, go down a tad and take the right arrow to pick
up <TM07> (Horn Drill). Head right, then down and step on to the right
downward-facing arrow.
Now take the left arrow. Head down the south path, take the bottom left arrow
and loop around the south pathway. Take the right upwards-facing arrow, then
grab the <SUPER POTION> tucked away here. Take the left arrow, then head north
and step on either arrow here. Take the right downward-facing arrow again, then
the left arrow again, and now take the southern path to the top of the two left
arrows. Step on the right-facing arrow just below you, then head farther into
the room, take the staircase here and battle the Rocket to your left.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 570
---------------------------------------------------------
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#020: Raticate NRM L19 471 Exp.
Stats - HP: 52 Atk: 39 Def: 30 Spc: 27 Spe: 44
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#020: Raticate NRM L19 471 Exp.
Stats - HP: 52 Atk: 39 Def: 30 Spc: 27 Spe: 44
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#019: Rattata NRM L19 231 Exp.
Stats - HP: 43 Atk: 29 Def: 21 Spc: 17 Spe: 35
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
_________________________________________________________
Same rats as always. Watch out for the Fang.
___
There's also a Rocket to the north, so suit up.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 600
---------------------------------------------------------
#088: Grimer PSN L20 385 Exp.
Stats - HP: 65 Atk: 40 Def: 28 Spc: 24 Spe: 18
~ Pound, Disable
#109: Koffing PSN L20 487 Exp.
Stats - HP: 49 Atk: 34 Def: 46 Spc: 32 Spe: 22
~ Tackle, Smog
#109: Koffing PSN L20 487 Exp.
Stats - HP: 49 Atk: 34 Def: 46 Spc: 32 Spe: 22
~ Tackle, Smog
_________________________________________________________
Psychic attacks are the way to go or Dig/Earthquake for physical attackers.
___
To the left is a <HYPER POTION>, which heals 200HP--far too much to waste now,
so save it for when you'll need it later in the game. Head back downstairs and
take the lift, whose entrance is to the northeast of the staircase here.
Once inside, use the panel on the left to select B4F. In Red and Blue, you'll
have to face two generic grunts here.
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 690
---------------------------------------------------------
#023: Ekans PSN L23 304 Exp.
Stats - HP: 52 Atk: 36 Def: 28 Spc: 27 Spe: 33
~ Wrap, Leer, Poison Sting, Bite
#027: Sandshrew GRN L23 457 Exp.
Stats - HP: 59 Atk: 43 Def: 47 Spc: 22 Spe: 27
~ Scratch, Sand-Attack, Slash
#024: Arbok PSN L23 724 Exp.
Stats - HP: 64 Atk: 48 Def: 40 Spc: 38 Spe: 45
~ Wrap, Leer, Poison Sting, Bite
_________________________________________________________
Arbok might give you some trouble if you're not fast with a super-effective
attack--just pray it doesn't spam Wrap. Sandshrew bites a Grass, Ice or Water
attack.
___
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 690
---------------------------------------------------------
#027: Sandshrew GRN L23 457 Exp.
Stats - HP: 59 Atk: 43 Def: 47 Spc: 22 Spe: 27
~ Scratch, Sand-Attack, Slash
#023: Ekans PSN L23 304 Exp.
Stats - HP: 52 Atk: 36 Def: 28 Spc: 27 Spe: 33
~ Wrap, Leer, Poison Sting, Bite
#028: Sandslash GRN L23 802 Exp.
Stats - HP: 71 Atk: 55 Def: 59 Spc: 33 Spe: 38
~ Scratch, Sand-Attack, Slash
_________________________________________________________
Be careful of Sandslash's Slash attack, which will almost always critical hit
you. Be quick with a Grass, Water or Ice type move.
___
However, in Yellow, Jessie and James come out as soon as you exit the lift and
fight you instead.
_________________________________________________________
Trainer: Rocket Version: - - Y Money: $ 750
---------------------------------------------------------
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#052: Meowth NRM L25 369 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 54
~ Growl, Bite, Pay Day, Screech
#023: Ekans PSN L25 331 Exp.
Stats - HP: 56 Atk: 39 Def: 31 Spc: 29 Spe: 36
~ Leer, Poison Sting, Bite, Glare
_________________________________________________________
Try not to get Poisoned or Paralysed here--use Alakazam to put them out of
commission fast. Meowth should be no problem and if he uses Pay Day you'll get
extra money at the end!
___
Once you defeat the trainers, head into the room on the left and snag the
<IRON> on the table. Head north into the boss's room and check the machine
behind him for a <SUPER POTION>. Then, engage!
_________________________________________________________
Trainer: Giovanni Version: R B Money: $2871
---------------------------------------------------------
#095: Onix RCK / GRN L25 577 Exp.
Stats - HP: 56 Atk: 32 Def: 89 Spc: 24 Spe: 44
~ Rock Throw, Bind, Rage, Screech
#111: Rhyhorn GRN / RCK L24 693 Exp.
Stats - HP: 76 Atk: 50 Def: 54 Spc: 23 Spe: 20
~ Horn Attack
#115: Kangaskhan NRM L29 1087 Exp.
Stats - HP: 104 Atk: 65 Def: 56 Spc: 32 Spe: 61
~ Comet Punch, Rage, Bite
_________________________________________________________
Trainer: Giovanni Version: Y Money: $2871
---------------------------------------------------------
#095: Onix RCK / GRN L25 577 Exp.
Stats - HP: 56 Atk: 32 Def: 89 Spc: 24 Spe: 44
~ Rock Throw, Bind, Rage, Screech
#111: Rhyhorn GRN / RCK L24 693 Exp.
Stats - HP: 76 Atk: 50 Def: 54 Spc: 23 Spe: 20
~ Horn Attack
#053: Persian NRM L29 919 Exp.
Stats - HP: 81 Atk: 50 Def: 44 Spc: 47 Spe: 76
~ Pay Day, Screech, Bite, Growl
_________________________________________________________
If you have a Grass or Water attack, which you should, then the first two pose
no problem--they're both incredibly slow, have poor Special stats and 4x
weaknesses to the aforementioned types. Kangaskhan might look intimidating, but
Comet Punch isn't too bad unless it hits four or five times, and the other two
moves suck a bit, unless Rage builds up, but you should have killed him by
then, especially if you have Submission.
Persian replaces Kanga in Yellow and is much faster at the cost of power. If
you get hit by Screech, your defense will plummet and you'll start taking
double, then triple, then quadruple damage each time he uses it. Switch out to
reset the effects. Otherwise, Persian's pretty easy since his defenses aren't
exactly top-notch.
Oh, and Giovanni has a stock of Guard Specs., which protects his Pokemon
against stat drops.
___
After being defeated, Giovanni will drop the <SILPH SCOPE>, which, although
unnecessary to complete the game, is a Key Item nonetheless. Snag it. Now get
back in the elevator and take it back to B1F. Upon emerging, you'll find one
last Rocket to destroy.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 660
---------------------------------------------------------
#088: Grimer PSN L22 423 Exp.
Stats - HP: 70 Atk: 44 Def: 30 Spc: 26 Spe: 19
~ Pound, Disable
#109: Koffing PSN L22 537 Exp.
Stats - HP: 53 Atk: 37 Def: 50 Spc: 34 Spe: 23
~ Tackle, Smog
_________________________________________________________
Psychic or Ground attacks are the key.
___
The gateway above you will open and you'll emerge where you first entered the
hideout. Head north and take the staircase heading up to exit this hellhole.
____________
Celadon City
____________
New Items
---------
[ ] TM21 (Mega Drain)
- Recommended Party Avg. Level: 29
Okay, no messing around now--it's Gym time. But first, head to the PokeCenter,
heal up and deposit all your useless items in the PC. Also, take out a HM Slave
that knows Cut, because we'll need one to access the Gym.
Head to the southeast part of the city and use Cut on the tree here. Swing a
left, talk to the pervy old man if you wish, then head inside.
Erika and her cronies like to use Grass type Pokemon. Save for two Pokemon,
they all share a Poison typing as well, meaning Psychics will have fun here.
Also good are Ice, Fire and Flying types, although I doubt you'll have any Ice
moves that don't belong to a Water type, so that's out of the question.
Charizard will smoke this place out and Alakazam will also do pretty well. Here
is the team I had at this point.
___
My Team
Pikachu L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
Butterfree L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
Golem L32 ~ Rock Throw, Mega Punch, Selfdestruct, Submission
Ivysaur L31 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
Alakazam L34 ~ Teleport, Confusion, Psybeam, Recover
As you can see, Fearow has fallen out of favour, and Pikachu and Butterfree
just don't have the power to keep up anymore. Butterfree is only around for
status attacks on wild Pokemon, and Pikachu is, er, my starter. Alakazam owns
everything on the Special side, Golem on the Physical and Ivysaur hammers Rock,
Ground and Water types. I'm just using the three of those guys now.
___
There are seven trainers to take care of here, not including Erika herself.
Let's get started. Head on up to battle two women.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 345
---------------------------------------------------------
#069: Bellsprout GRS / PSN L23 414 Exp.
Stats - HP: 59 Atk: 43 Def: 24 Spc: 40 Spe: 27
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
#070: Weepinbell GRS / PSN L23 744 Exp.
Stats - HP: 66 Atk: 50 Def: 31 Spc: 47 Spe: 33
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
_________________________________________________________
Be quick with whoever you're using (I'm using 'Zam, what a surprise) so that
you don't eat a ****load (truckload) of status effects. Wrap will severely
annoy you. Take my advice and use something fast, because you don't want to get
hit by any of these, trust me.
___
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $1470
---------------------------------------------------------
#043: Oddish GRS / PSN L21 351 Exp.
Stats - HP: 53 Atk: 29 Def: 31 Spc: 39 Spe: 20
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#069: Bellsprout GRS / PSN L21 378 Exp.
Stats - HP: 55 Atk: 40 Def: 23 Spc: 37 Spe: 25
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
#043: Oddish GRS / PSN L21 351 Exp.
Stats - HP: 53 Atk: 29 Def: 31 Spc: 39 Spe: 20
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#069: Bellsprout GRS / PSN L21 378 Exp.
Stats - HP: 55 Atk: 40 Def: 23 Spc: 37 Spe: 25
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
_________________________________________________________
More status attacks. Be quick or be dead. These two fights are more annoying
than deadly--it'd take forever for these guys to kill you, but they will wear
you down if you're not careful.
___
Next, loop round to the right.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 480
---------------------------------------------------------
#001: Bulbasaur GRS / PSN L24 328 Exp.
Stats - HP: 59 Atk: 32 Def: 32 Spc: 40 Spe: 30
~ Growl, Leech Seed, Vine Whip, PoisonPowder
#002: Ivysaur GRS / PSN L24 724 Exp.
Stats - HP: 66 Atk: 39 Def: 39 Spc: 47 Spe: 37
~ Growl, Leech Seed, Vine Whip, PoisonPowder
_________________________________________________________
These guys shouldn't be too much trouble. Leech Seed is slow, but Vine Whip is
like a Grass type tackle. PoisonPowder should be avoided.
___
Now loop around to the left.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $1680
---------------------------------------------------------
#069: Bellsprout GRS / PSN L24 432 Exp.
Stats - HP: 61 Atk: 45 Def: 25 Spc: 42 Spe: 28
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
#069: Bellsprout GRS / PSN L24 432 Exp.
Stats - HP: 61 Atk: 45 Def: 25 Spc: 42 Spe: 28
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
_________________________________________________________
No problems here, you've just fought a few of these guys.
___
Get your Cut slave out and hack your way into the centre square. I went in from
the left side.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $1820
---------------------------------------------------------
#102: Exeggcute GRS / PSY L26 546 Exp.
Stats - HP: 71 Atk: 30 Def: 50 Spc: 40 Spe: 29
~ Barrage, Hypnosis, Reflect
_________________________________________________________
Alakazam's not so useful here, since Exeggcute is part Psychic itself. If you
have a Fire, Ice or Flying move, now would be the time to use it. Otherwise,
wail on it with strong neutral attacks. Hypnosis should be avoided and Reflect
only affects physical attacks (it halves them). Barrage is a weak multi-hit
move.
___
As you head right to face more trainers, you'll notice the second one along
doesn't come down to fight you. This is Erika, the Gym Leader. We'll smoke her
in a bit, but we might as well collect the juicy Exp. the other two lovely
ladies have to offer.
_________________________________________________________
Trainer: CoolTrainer F Version: R B Y Money: $ 840
---------------------------------------------------------
#070: Weepinbell GRS / PSN L24 775 Exp.
Stats - HP: 69 Atk: 52 Def: 32 Spc: 49 Spe: 35
~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
#044: Gloom GRS / PSN L24 678 Exp.
Stats - HP: 66 Atk: 40 Def: 42 Spc: 49 Spe: 28
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#002: Ivysaur GRS / PSN L24 724 Exp.
Stats - HP: 66 Atk: 39 Def: 39 Spc: 47 Spe: 37
~ Growl, Leech Seed, Vine Whip, PoisonPowder
_________________________________________________________
Same as always, although beware because they are all evolved forms.
___
_________________________________________________________
Trainer: CoolTrainer F Version: R B Y Money: $ 805
---------------------------------------------------------
#043: Oddish GRS / PSN L23 384 Exp.
Stats - HP: 57 Atk: 32 Def: 33 Spc: 43 Spe: 22
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
#044: Gloom GRS / PSN L23 649 Exp.
Stats - HP: 64 Atk: 39 Def: 40 Spc: 47 Spe: 27
~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
_________________________________________________________
Hm. This gym really doesn't want you to face Erika in top form. Avoid status
attacks and attack quickly, as usual, with Psychic, Fire, Ice or Flying.
___
As far as cronies are concerned, we're done here. Nothing left but the main
woman herself.
_________________________________________________________
Trainer: Erika Version: R B Money: $2871
---------------------------------------------------------
#071: Victreebel GRS / PSN L29 1186 Exp.
Stats - HP: 90 Atk: 71 Def: 47 Spc: 67 Spe: 50
~ Wrap, PoisonPowder, Sleep Powder, Razor Leaf
#114: Tangela GRS L24 853 Exp.
Stats - HP: 69 Atk: 35 Def: 64 Spc: 56 Spe: 37
~ Bind, Constrict
#044: Vileplume GRS / PSN L29 1143 Exp.
Stats - HP: 87 Atk: 56 Def: 58 Spc: 67 Spe: 38
~ PoisonPowder, Mega Drain, Sleep Powder, Petal Dance
_________________________________________________________
Trainer: Erika Version: Y Money: $3168
---------------------------------------------------------
#114: Tangela GRS L30 1066 Exp.
Stats - HP: 83 Atk: 43 Def: 78 Spc: 69 Spe: 45
~ Bind, Mega Drain, Vine Whip, Constrict
#070: Weepinbell GRS / PSN L32 1035 Exp.
Stats - HP: 88 Atk: 68 Def: 42 Spc: 64 Spe: 45
~ Wrap, Stun Spore, Sleep Powder, Razor Leaf
#044: Gloom GRS / PSN L32 904 Exp.
Stats - HP: 85 Atk: 52 Def: 54 Spc: 64 Spe: 35
~ Acid, Petal Dance, Stun Spore, Sleep Powder
_________________________________________________________
With high level Pokemon, two-thirds of whom sport Sleep Powder, Erika is going
to be pretty tough, although if you've been training well, she won't be the
toughest so far. Victreebel in R/B is a monster--at L29, Sleep Powder and Razor
Leaf in tandem is a deadly combo, and Wrap just makes it all the more annoying.
Thankfully, Charizard and Venusaur both take a quarter of the damage from Razor
Leaf, though Venusaur will be hard pressed to do any damage back. Alakazam can
turn it to pulp, as can a good Fire type, or perhaps Fearow?s Peck if you're
desperate. Or Drill Peck, if you have a L34 one.
Tangela's next up, but it's easy--L24, with two weak trapping moves. Tangela is
slow and has no physical presence, so you'll be fine. Finally, the L29
Vileplume. It too will hammer on Sleep Powder before using Petal Dance, a
deadly Grass move that will eventually confuse Vileplume. The confusion is a
nice touch, but hopefully you'll use your super-effective types to kill it by
then. Mega Drain shouldn't be too much to worry about either.
In Yellow, we again get a Tangela, but at L30, and with Vine Whip and Mega
Drain to work off its better Special stat. Thankfully, it's still slow, so any
decently fast Pokemon should nail it in one or two hits. Weepinbell and Gloom
are both about as powerful as their Red and Blue evolved counterparts
(Victreebel and Vileplume, respectively) due to their three extra levels, so
just use the advice I've handed out for those two above.
Erika occasionally uses a Super Potion on her Pokemon, which restores 50HP.
___
Congratulations! Once defeated, Erika will give you the RainbowBadge, which
means that traded Pokemon up to and including L50 will fully obey you. It also
gives you the ability to use the HM Strength on the field. She'll ALSO fork
over <TM21> (Mega Drain), a low power Grass move which absorbs half the
inflicted damage.
Our next destination is the Pokemon Tower, in Lavender Town. As preparation,
you will want either the Silph Scope, which you already have if you've followed
this guide, or a Poke Doll, which can be purchased from the Celadon Dept.
Store. You don't need both. However, regardless of which one you have, make
sure you get another Poke Doll to trade for a TM later, okay?
Let's go back to Lavender Town, but first, we'll take a small detour to get a
TM. Make sure you have a drink (either Fresh Water, Soda Pop or Lemonade in
your inventory--I advised people following this guide to buy a Fresh Water
earlier, so nab that from your PC if you deposited it. Now head east into Route
7, but, once you get there, instead of taking the Underground Path, enter the
guardhouse.
_______
Route 7
_______
- Recommended Party Avg. Level: 31
Once you're in the guardhouse, if you have any of the aforementioned items, the
guard will automatically take it, allowing you entrance to Saffron City.
Saffron City lies at the heart of Kanto, providing quick access to Cerulean
City (north gatehouse), Lavender Town (east gatehouse), Vermilion City (south
gatehouse) and Celadon City (west gatehouse). Additionally, once you given any
of the four gatehouses' guards a drink, he'll share it with the other guards
and they will all allow you passage. Sweet!
____________
Saffron City
____________
New Items
---------
[ ] TM29 (Psychic)
- Recommended Party Avg. Level: 31
If you mosey along the bottom row of houses, enter the only one with an
entrance (besides the Poke Center) and speak to the hat-clad man inside for
<TM29> (Psychic), one of the best moves in the game. Use it wisely. Team Rocket
have blocked off most of the fun aspects of Saffron City, so we'll come back
later--but there is one thing in which you can partake... if your levels are
high enough.
You'll be facing Fighting Pokemon exclusively, the highest of which are L37. So
if you have, say, a L32 or higher Psychic Pokemon, you should be okay. I'm
going to assume you don't, because otherwise this is a fairly hefty feat to
accomplish right now. But if you must, you can mosey on over to the north-east
side of Saffron and enter the left-most 'Gym'. Beat the five Fighting type
trainers inside and claim either Hitmonlee (recommended) or Hitmonchan (not so
much). I'll be covering this later in the guide, so don't sweat it if you think
you can't handle it yet.
To continue with your adventure, head over to the east gatehouse and follow
Route 8 east back to Lavender Town. Buy some Great Balls if you're running low
on Balls. On the east side of the town there is a large building--Pokemon
Tower. It's a Pokemon graveyard/memorial site, and regardless of how depressing
that it, we're going to have to venture inside as clear all the Rockets out of
there. Let's get started then, shall we?
_________________________________________________
[31] Pokemon Tower
Encounter Rate 3F, 4F, 5F (RB): 10
Encounter Rate 6F, 7F (RB): 15
Encounter Rate 3F, 4F (Y): 10
Encounter Rate 5F, 6F (Y): 15
Encounter Rate 7F (Y): 20
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- 3F: -------------------------------------------
#092: Gastly GST / PSN R B 90% 18-24
Y 95% 18-25
#093: Haunter GST / PSN R B 1% 25
Y 5% 20-25
#104: Cubone GRN R B - 9% 20-22
- 4F: -------------------------------------------
#092: Gastly GST / PSN R B 86% 18-24
Y 95% 18-25
#093: Haunter GST / PSN R B 5% 25
Y 5% 20-25
#104: Cubone GRN R B - 9% 20-22
- 5F: -------------------------------------------
#092: Gastly GST / PSN R B 86% 18-24
Y 90% 21-27
#093: Haunter GST / PSN R B 5% 25
Y 5% 22-27
#104: Cubone GRN R B 9% 20-22
Y 5% 20
- 6F: -------------------------------------------
#092: Gastly GST / PSN R B 85% 19-24
Y 90% 21-27
#093: Haunter GST / PSN R B 6% 26-28
Y 5% 22-27
#104: Cubone GRN R B 9% 22-24
Y 5% 22
- 7F: -------------------------------------------
#092: Gastly GST / PSN R B 75% 20-24
Y 90% 23-29
#093: Haunter GST / PSN R B 15% 28-30
Y 5% 24-29
#104: Cubone GRN R B 10% 22-24
Y 5% 24
_________________________________________________
New Items
---------
[ ] Escape Rope [ ] Elixer [ ] Awakening [ ] HP Up [ ] Elixer (H)
[ ] Nugget [ ] X Accuracy [ ] Rare Candy
New Pokemon
-----------
[ ] Gastly ( ) Haunter [ ] Cubone
- Recommended Party Avg. Level: 31
If you choose not to traverse this area with the Silph Scope, you will not be
able to catch any wild Pokemon--they will appear as Ghosts and your Pokemon
will be too frightened to attack. Also, you need to defeat a very specific
Ghost at the end of the tower, so you'll need the Silph Scope--although it is
possible to get back that encounter by using a Poke Doll (purchased from
Celadon Poke Mart) instead. Still, I'd grab the Silph Scope, because otherwise
the wild Pokemon will remain unable to be caught.
Anyway, once you've healed up and entered the Tower, take the staircase to the
right to encounter your Rival again. I would show you my team, but it's the
same as when I last showed it, except my Alakazam is now L37. Fight time.
_________________________________________________________
Trainer: Rival Version: R B Money: $1625
---------------------------------------------------------
- You started with Bulbasaur: ---------------------------
#017: Pidgeotto NRM / FLY L25 604 Exp.
Stats - HP: 70 Atk: 39 Def: 36 Spc: 34 Spe: 44
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#102: Exeggcute GRS / PSY L23 483 Exp.
Stats - HP: 64 Atk: 27 Def: 45 Spc: 36 Spe: 27
~ Barrage, Hypnosis
#130: Gyarados WTR / FLY L22 1008 Exp.
Stats - HP: 77 Atk: 63 Def: 43 Spc: 52 Spe: 44
~ Thrash, Tackle, Bite
#063: Kadabra PSY L20 621 Exp.
Stats - HP: 49 Atk: 22 Def: 20 Spc: 56 Spe: 50
~ Teleport, Confusion, Disable
#005: Charmeleon FIR L25 760 Exp.
Stats - HP: 68 Atk: 41 Def: 38 Spc: 41 Spe: 49
~ Growl, Ember, Leer, Rage
- You started with Charmander: --------------------------
#017: Pidgeotto NRM / FLY L25 604 Exp.
Stats - HP: 70 Atk: 39 Def: 36 Spc: 34 Spe: 44
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#058: Growlithe FIR L23 448 Exp.
Stats - HP: 61 Atk: 41 Def: 29 Spc: 31 Spe: 36
~ Bite, Roar, Ember, Leer
#102: Exeggcute GRS / PSY L22 462 Exp.
Stats - HP: 61 Atk: 26 Def: 43 Spc: 34 Spe: 26
~ Barrage, Hypnosis
#063: Kadabra PSY L20 621 Exp.
Stats - HP: 49 Atk: 22 Def: 20 Spc: 56 Spe: 50
~ Teleport, Confusion, Disable
#008: Wartortle WTR L25 765 Exp.
Stats - HP: 68 Atk: 41 Def: 49 Spc: 41 Spe: 38
~ Tail Whip, Bubble, Water Gun, Bite
- You started with Squirtle: ----------------------------
#017: Pidgeotto NRM / FLY L25 604 Exp.
Stats - HP: 70 Atk: 39 Def: 36 Spc: 34 Spe: 44
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#130: Gyarados WTR / FLY L23 1054 Exp.
Stats - HP: 80 Atk: 66 Def: 45 Spc: 54 Spe: 45
~ Thrash, Tackle, Bite
#058: Growlithe FIR L22 429 Exp.
Stats - HP: 77 Atk: 63 Def: 43 Spc: 52 Spe: 44
~ Bite, Roar, Ember, Leer
#063: Kadabra PSY L20 621 Exp.
Stats - HP: 49 Atk: 22 Def: 20 Spc: 56 Spe: 50
~ Teleport, Confusion, Disable
#002: Ivysaur GRS / PSN L25 754 Exp.
Stats - HP: 69 Atk: 40 Def: 40 Spc: 49 Spe: 39
~ Growl, Leech Seed, Vine Whip, PoisonPowder
_________________________________________________________
Trainer: Rival Version: Y Money: $1625
---------------------------------------------------------
- Lost both Oak's Lab and Route 22 Rival battles*: ------
#022: Fearow NRM / FLY L25 867 Exp.
Stats - HP: 71 Atk: 54 Def: 41 Spc: 39 Spe: 59
~ Growl, Leer, Fury Attack, Mirror Move
#037: Vulpix FIR L23 310 Exp.
Stats - HP: 54 Atk: 28 Def: 27 Spc: 38 Spe: 38
~ Ember, Tail Whip, Quick Attack, Roar
#081: Magnemite ELE L22 418 Exp.
Stats - HP: 46 Atk: 24 Def: 39 Spc: 50 Spe: 28
~ Tackle, SonicBoom
#027: Sandshrew GRN L20 397 Exp.
Stats - HP: 53 Atk: 38 Def: 42 Spc: 20 Spe: 24
~ Scratch, Sand-Attack, Slash
#133: Eevee NRM L25 492 Exp.
Stats - HP: 66 Atk: 37 Def: 34 Spc: 41 Spe: 36
~ Growl, Tail Whip, Sand-Attack, Quick Attack
- Lost one and won one of the Lab and Route 22 fights*: -
#022: Fearow NRM / FLY L25 867 Exp.
Stats - HP: 71 Atk: 54 Def: 41 Spc: 39 Spe: 59
~ Growl, Leer, Fury Attack, Mirror Move
#081: Magnemite ELE L23 438 Exp.
Stats - HP: 48 Atk: 25 Def: 40 Spc: 52 Spe: 29
~ Tackle, SonicBoom
#090: Shellder WTR L22 456 Exp.
Stats - HP: 48 Atk: 37 Def: 52 Spc: 28 Spe: 26
~ Tackle, Withdraw, Supersonic, Clamp
#027: Sandshrew GRN L20 397 Exp.
Stats - HP: 53 Atk: 38 Def: 42 Spc: 20 Spe: 24
~ Scratch, Sand-Attack, Slash
#133: Eevee NRM L25 492 Exp.
Stats - HP: 66 Atk: 37 Def: 34 Spc: 41 Spe: 36
~ Growl, Tail Whip, Sand-Attack, Quick Attack
- Won both Oak's Lab and Route 22 Rival battles: --------
#022: Fearow NRM / FLY L25 867 Exp.
Stats - HP: 71 Atk: 54 Def: 41 Spc: 39 Spe: 59
~ Growl, Leer, Fury Attack, Mirror Move
#090: Shellder WTR L23 477 Exp.
Stats - HP: 50 Atk: 39 Def: 54 Spc: 29 Spe: 27
~ Tackle, Withdraw, Supersonic, Clamp
#037: Vulpix FIR L22 297 Exp.
Stats - HP: 54 Atk: 28 Def: 27 Spc: 38 Spe: 38
~ Ember, Tail Whip, Quick Attack, Roar
#027: Sandshrew GRN L20 397 Exp.
Stats - HP: 53 Atk: 38 Def: 42 Spc: 20 Spe: 24
~ Scratch, Sand-Attack, Slash
#133: Eevee NRM L25 492 Exp.
Stats - HP: 66 Atk: 37 Def: 34 Spc: 41 Spe: 36
~ Growl, Tail Whip, Sand-Attack, Quick Attack
_________________________________________________________
*If you skipped the Route 22 Rival battle, the game considers the fight lost.
Your Rival is coming pretty close to having his final team of six. In Red and
Blue, he fights with a Grass/Fire/Water trio, topped off with Pidgeotto and
Kadabra. Pidgeotto is first, but its attacks deal little to no damage--the only
problem you should have is if it decides to spam Sand-Attack. In this case,
just switch out to reset your accuracy. Electric, Rock and Ice attacks work
best, any of which you could potentially have by now.
Next up are the two non-starters of the Grass/Fire/Water trio--that is, any two
of Exeggcute, Growlithe or Gyarados. Exeggcute is a pain with its Psychic
typing, but falls to a Fire, Flying or Ice attack. Barrage is weak, but
Hypnosis could get irritating. Growlithe has Bite and Ember, but these attacks
are fairly weak and any good Water, Rock or Ground type will make quick work of
him. Finally, Gyarados, the strongest of the three, has Thrash which works off
a powerful attack stat but confuses Gyarados after 2-3 turns. Luckily, if you
have an electric attack, Gyarados will faint due to its 4x weakness. Otherwise,
it's only weak to Rock type moves, so fire away with those since it has no
Water attacks to slam you with.
Next up is Kadabra, annoyingly weakness-free as always. Thankfully, it hasn't
got a powerful Psychic move yet--Confusion might cause, er, confusion, so
switch out if that happens. Disable is a pain, but since it's only one move at
a time, you should have backup moves to use. Hopefully, Kadabra will try to
Teleport to no effect a few times.
Finally, the starter. These guys are the same as always. Ivysaur only has one
damaging attack, but two status attacks in PoisonPowder and Leech Seed, which
can be annoying, so take it out with a Fire, Flying, Ice or Psychic attack
ASAP. Charmeleon is fairly easy to deal with as long as you aren't bothered by
Ember. It's also a good idea not to let him hit you too many times with Rage,
but he shouldn't be around long enough to build it up--Water, Rock or Ground
will sort him out. Wartortle has three damaging attacks, of which Water Gun is
its strongest. A good Grass or Electric will sort him out, but just wail on him
with strong attacks from anything that isn't Fire, Rock or Ground if you
haven't got any Grass or Electric types.
In Yellow, your Rival works off a Fire/Water/Electric core, packing two of
those three types now and later evolving Eevee into the third. First up,
though, is Fearow, whose Fury Attack can be annoying. Interestingly, Fearow
packs Mirror Move, which copies your last move and uses it against you--some
planning ahead might be required so you don't get your Gyarados to use
Thunderbolt, for example. Anyway, Fearow chokes on Electric, Rock and Ice
attacks.
Then you'll face two of Vulpix, Shellder or Magnemite. Vulpix has Quick Attack
and Ember--no problem for a hardened Water, Rock or Ground type. It also packs
the useless Roar. Hope it spams that. Next up, Shellder has Supersonic to
confuse you and Clamp to trap you--things will get irritating if you don't
faint it with a fast Grass or Electric type. Maybe, if you lost one of your
first Rival battles, you'll face Magnemite. SonicBoom will be very annoying,
but just use Ground type moves or, failing that, the strongest thing you have.
Like a L37 Alakazam.
Last up is Eevee. Quick Attack is surprisingly decent, but that's all it has
apart from status attacks. Sand-Attack might get annoying as always, so if your
accuracy drops below comfortable levels, switch out to reset the effect. Eevee
shouldn't be too bad, especially if you own something that packs Submission or
is a Rock type (Golem).
Oh, and when his Pokemon are at low health, he likes to use a Potion. This
won't heal much of their HP though, maybe about 1/3rd of their HP bar. So yeah.
Phew.
___
Head up to the third floor by taking the stairs on the west. On this floor,
wild Pokemon will start appearing, which you cannot see or fight unless you
have the Silph Scope. Time to start catching.
<GASTLY> - Rating: *** (Haunter)
- Rating: **** (Gengar)
Gastly and its evolution, Haunter, are the only evolution line in the game that
is Ghost type. This means that they are immune to Normal and Fighting attacks.
However, they are part Poison and, thanks to a glitch in RBY, Ghost type moves
cannot harm Psychic types. Still, they learn a nice variety of moves and are
immune to any Pokemon that just packs Normal moves. It also packs some awesome
Special and Speed stats.
You'll be fighting plenty of Ghosts soon, so you can use your Psychic type (who
should be a staple team member) to obliterate them. Ground type moves also do
well. Ghost itself as a type is only weak to the pathetic and rare Ghost type
attacks, so I?d just hammer their Poison weakness instead.
You can also catch a Cubone and I would recommend catching two for Yellow
players, who can trade one for a Machoke (which will instantly evolve into
Machamp, since Machoke's evolution criterion is to be traded).
<CUBONE> - Rating: *
Cubone itself is a fairly bad Pokemon, overshadowed by much better Ground types
and just a tad too low-levelled to be useful in a team right now. It's got poor
or average stats besides Defense, which doesn't count for too much really. But
hey, if you think he's adorable and must have one, be my guest.
Note that for the Channelers, I will not be providing any strategy--they all
use the same Pokemon. Use Psychic or Ground moves for the best effect, and know
that Gastly and Haunter have high Special stats, so if you can only manage to
hit them neutrally, physical attacks will deal more damage.
First, head north and around to east on this floor and take on the Channeler
here.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 690
---------------------------------------------------------
#092: Gastly GST / PSN L23 468 Exp.
Stats - HP: 50 Atk: 25 Def: 22 Spc: 54 Spe: 45
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Take the item near her for an <ESCAPE ROPE>, then head south and fight the
Channeler on your right.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 660
---------------------------------------------------------
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
And then the one to the north.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 720
---------------------------------------------------------
#092: Gastly GST / PSN L24 487 Exp.
Stats - HP: 52 Atk: 26 Def: 23 Spc: 56 Spe: 47
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Head around to the right and head up the stairs to 4F, then take on the
Channeler to your left.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 690
---------------------------------------------------------
#092: Gastly GST / PSN L23 468 Exp.
Stats - HP: 50 Atk: 25 Def: 22 Spc: 54 Spe: 45
~ Lick, Confuse Ray, Night Shade
#092: Gastly GST / PSN L23 468 Exp.
Stats - HP: 50 Atk: 25 Def: 22 Spc: 54 Spe: 45
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
To your left is the item <ELIXER> and to the left of that one is an
<AWAKENING>. To the south of the last trainer you fought is yet another
Channeler.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 660
---------------------------------------------------------
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
In the alcove to the south is a <HP UP>, then head up and left to fight a
Channeler.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 720
---------------------------------------------------------
#092: Gastly GST / PSN L24 487 Exp.
Stats - HP: 52 Atk: 26 Def: 23 Spc: 56 Spe: 47
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Take the staircase to the left to head on up to 5F. Drop into the alcove just
to your southeast and examine the south wall here for a hidden <ELIXER>. Yummy.
Then head back up, east and take a north to fight a Channeler.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 660
---------------------------------------------------------
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
To the south, a Channeler stands to the right of a 2x2 arrangement of odd-
looking tiles. These tiles fully heal your party, so step into them as much as
you wish--and the Channeler doesn't fight you, I should add. However, the one
to the right of her does.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 690
---------------------------------------------------------
#093: Haunter GST / PSN L23 621 Exp.
Stats - HP: 57 Atk: 32 Def: 29 Spc: 61 Spe: 52
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
And so does the one to the left of her.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 720
---------------------------------------------------------
#092: Gastly GST / PSN L24 487 Exp.
Stats - HP: 52 Atk: 26 Def: 23 Spc: 56 Spe: 47
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
To the south, in an alcove to the left, is a <NUGGET>. Grab that, then head
farther south to fight a Channeler.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 660
---------------------------------------------------------
#093: Haunter GST / PSN L22 594 Exp.
Stats - HP: 55 Atk: 30 Def: 28 Spc: 59 Spe: 50
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Follow the path north, then east to the next staircase, which takes you to 6F.
There's a Channeler to the left.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 660
---------------------------------------------------------
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
#092: Gastly GST / PSN L22 447 Exp.
Stats - HP: 48 Atk: 24 Def: 21 Spc: 52 Spe: 43
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
To the south of this trainer is an <X ACCURACY>. Then head back up north to
fight another Gastly-user.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 720
---------------------------------------------------------
#092: Gastly GST / PSN L24 487 Exp.
Stats - HP: 52 Atk: 26 Def: 23 Spc: 56 Spe: 47
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Head up, then around to the left to fight, thankfully, the last damn Channeler
in this damn tower. However, she's not the last *trainer*.
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 720
---------------------------------------------------------
#092: Gastly GST / PSN L24 487 Exp.
Stats - HP: 52 Atk: 26 Def: 23 Spc: 56 Spe: 47
~ Lick, Confuse Ray, Night Shade
_________________________________________________________
Grab the <RARE CANDY> to the left, then head down the path it was blocking.
Just before you take the stairs up to 7F, a Ghost will appear--if you have the
Silph Scope, it will automatically be revealed to be a L30 Marowak, which can
be taken out by Grass, Water or Ice attacks. No, it can't be caught, even by
the Master Ball. If, for some reason, you don't have the Silph Scope, use the
Poke Doll item to appease the spirit. Either way, take the stairs afterwards.
Now, Red and Blue players will have to fight past three Rockets here.
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 750
---------------------------------------------------------
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
#042: Golbat PSN / FLY L25 915 Exp.
Stats - HP: 76 Atk: 49 Def: 44 Spc: 46 Spe: 54
~ Screech, Supersonic, Bite, Confuse Ray
_________________________________________________________
Electric, Ice, Psychic or Rock attacks work great. Supersonic and Confuse Ray
are annoying, so switch out unless you don't mind hitting yourself. Bite is
usually harmless, but a couple of Screeches might change that, so take them out
quickly.
___
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 780
---------------------------------------------------------
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#096: Drowzee PSY L26 567 Exp.
Stats - HP: 71 Atk: 34 Def: 32 Spc: 55 Spe: 31
~ Hypnosis, Disable, Confusion, Headbutt
_________________________________________________________
Koffing eats Psychic or Ground and is no problem unless it poisons you.
Drowzee, as always, has no real weaknesses, so just slam it with something that
isn't Poison or Fighting type.
___
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 690
---------------------------------------------------------
#041: Zubat PSN / FLY L23 265 Exp.
Stats - HP: 55 Atk: 29 Def: 24 Spc: 27 Spe: 33
~ Leech Life, Supersonic, Bite, Confuse Ray
#020: Rattata NRM L23 280 Exp.
Stats - HP: 50 Atk: 34 Def: 24 Spc: 20 Spe: 41
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#020: Raticate NRM L23 571 Exp.
Stats - HP: 61 Atk: 46 Def: 36 Spc: 31 Spe: 53
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#041: Zubat PSN / FLY L23 265 Exp.
Stats - HP: 55 Atk: 29 Def: 24 Spc: 27 Spe: 33
~ Leech Life, Supersonic, Bite, Confuse Ray
_________________________________________________________
These guys should be no prob, and Raticate eats Submission. Just laugh if
Rattata uses Focus Energy, because it's glitched in RBY and will quarter his
critical hit ratio instead of quadrupling it.
___
Yellow players have a bit of an easier time, since they only have to take on
the combined forces of Jessie and James.
_________________________________________________________
Trainer: Rocket Version: - - Y Money: $ 810
---------------------------------------------------------
#052: Meowth NRM L27 399 Exp.
Stats - HP: 62 Atk: 34 Def: 28 Spc: 30 Spe: 57
~ Growl, Bite, Pay Day, Screech
#024: Arbok PSN L27 850 Exp.
Stats - HP: 73 Atk: 55 Def: 46 Spc: 44 Spe: 52
~ Leer, Poison Sting, Bite, Glare
#110: Weezing PSN L27 1000 Exp.
Stats - HP: 76 Atk: 58 Def: 74 Spc: 55 Spe: 41
~ Tackle, Smog, Sludge
_________________________________________________________
And that's it! Once you've cleared the hallway of all the Rockets, you are free
to speak to Mr. Fuji at the back. He'll automatically transport you to his
house when you chat to him.
_____________
Lavender Town
_____________
New Items
---------
[ ] Poke Flute
- Recommended Party Avg. Level: 33
Head up on inside Mr. Fuji's house and talk to him to receive the <POKE FLUTE>.
This fantastic item will let you wake up the two pesky Snorlax you might have
seen lying around, and then battle them to either catch or faint them. Either
way, they'll be removed from the map so your path is no longer blocked. The
Poke Flute also acts like an infinite-use Awakening, in that it wakes your
Pokemon up in one turn, so it is well worth hanging on to. However, should the
opponent be asleep as well, they will also wake up if you use the Flute.
_______
Route 5
_______
New Pokemon
-----------
( ) Machoke (Y)
- Recommended Party Avg. Level: 33
Now that you have a Cubone (or two, if you wanted a spare), if you would like
to trade it for a Machoke that evolves instantly into Machamp, take the Cubone
out of your PC and head on over to Saffron City. Take the north exit out of the
guardhouse, then take an immediate right and enter the small house here at the
bottom of Route 5, the one that leads to the underground path. Talk to the girl
here to initiate the trade to get a very cool Machamp.
You now have a few choices: you can clear out Silph Co., a tower full of
Rockets (again, but much harder this time) in Saffron City; you can take Routes
12-15 all the way to Fuchsia City, earning a truckload of Exp. and the Super
Rod along the way; or you can take Cycling Road--Routes 16-18--to Fuchsia City
also. Of the three options, the last one is the easiest, so I'm going to do
that first, followed by Routes 12-15, and finally Silph Co. Okay?
Head to Celadon City now, and leave via its western exit.
_________________________________________________
[32] Route 16 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#143: Snorlax NRM R B Y -- 30
- Tall Grass: -----------------------------------
#019: Rattata NRM R B 30% 18-22
Y 25% 23-24
#020: Raticate NRM R B 5% 23-25
Y 5% 25-26
#021: Spearow NRM / FLY R B 40% 20-22
Y 25% 22-23
#022: Fearow NRM / FLY - - Y 5% 24
#084: Doduo NRM / FLY R B 25% 18-22
Y 40% 22-26
_________________________________________________
New Pokemon
-----------
[ ] Snorlax
- Recommended Party Avg. Level: 33
If you don't already have Fly, Cut the tree above you, follow the path to a
house, and talk to the occupant inside. Done. The first obstacle of the Route
is, of course, Snorlax. To wake him up and battle him, use the Poke Flute while
standing next to him. You can catch or faint him--either way, he'll disappear
for good so you can proceed. However, there are only two Snorlax in this game,
so you might want to catch him. If you use my strategy below, it'll take you,
on average, about four Great Balls. Save beforehand!
_________________________________________________________
Fated Encounter: Snorlax Version: R B Y
---------------------------------------------------------
#143: Snorlax NRM L30 660 Exp.
~ Headbutt, Amnesia, Rest
_________________________________________________________
I didn't provide Snorlax's stats here--they're randomised because he's a wild
Pokemon.
Here's the plan if you want to catch him--have some Great Balls handy, or if
you have any Ultra Balls you're welcome to use those. If you use a Great Ball,
your optimum chances of catching Snorlax is at below half of its HP--there's no
need to go any lower than that, because it doesn't improve your chances. With
an Ultra Ball, you'll need to get him below a third of his HP before any more
HP damage becomes redundant. Now, play around with him until he uses Rest
(which fully heals him but gives him Sleep status), then quickly get him into
the required low HP range, because he'll wake up two turns after he uses it.
At these ranges (1/3 for Ultra, 1/2 for Great), and with Sleep status in
effect, your chances for catching Snorlax are at their maximum, with a ~24.88%
chance with a Great Ball (average four tries), and a ~33.11% chance with an
Ultra Ball (average three tries). There is no possible way for that chance to
get any higher, short of using a Master Ball. Just keep tossing Balls, and
you'll eventually come out on top! By the way, the most damaging move you can
do to Snorlax is probably Submission, but I wouldn't recommend it since his HP
stat is huge so you'll get mega recoil damage.
___
<SNORLAX> - Rating: ****
Arriving at L30 with a STAB move, a recovery move, and a stat-boosting move,
Snorlax is a fine team addition that slots in very nicely. He also has no
weaknesses--apart from the rarely-used Fighting type--a behemoth HP and very
nice Attack stat. The only thing that holds him back is his Slow rate of
growth, meaning he takes forever to level up. It's up to you if you think he's
worth it or not.
Continue west into Route 16, but note that without a Bicycle this is as far as
you get. You can find out how to get a Bicycle by reading the Vermilion City
section, if you haven't been following this guide.
Start with the Biker below you and challenge the trainers here. From right-to-
left, they are:
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 580
---------------------------------------------------------
#088: Grimer PSN L29 558 Exp.
Stats - HP: 90 Atk: 56 Def: 38 Spc: 32 Spe: 24
~ Pound, Disable
#109: Koffing PSN L29 708 Exp.
Stats - HP: 66 Atk: 47 Def: 64 Spc: 44 Spe: 29
~ Tackle, Smog
_________________________________________________________
Both eat Psychic or Ground attacks. Smog poisons, so beware.
___
_________________________________________________________
Trainer: Cue Ball Version: R B Money: $ 700
---------------------------------------------------------
#066: Machop FGT L28 528 Exp.
Stats - HP: 81 Atk: 54 Def: 37 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
#056: Mankey FGT L28 444 Exp.
Stats - HP: 64 Atk: 54 Def: 29 Spc: 29 Spe: 48
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#066: Machop FGT L28 528 Exp.
Stats - HP: 81 Atk: 54 Def: 37 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Trainer: Cue Ball Version: Y Money: $ 700
---------------------------------------------------------
#066: Machop FGT L28 528 Exp.
Stats - HP: 81 Atk: 54 Def: 37 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
#056: Mankey FGT L28 444 Exp.
Stats - HP: 64 Atk: 54 Def: 29 Spc: 29 Spe: 48
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#066: Machop FGT L28 528 Exp.
Stats - HP: 81 Atk: 54 Def: 37 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Psychic or Flying Pokemon work best, but be careful with low Defense Pokemon as
Karate Chop critical hits often and will hurt.
___
_________________________________________________________
Trainer: Cue Ball Version: R B Money: $ 725
---------------------------------------------------------
#056: Mankey FGT L29 459 Exp.
Stats - HP: 66 Atk: 56 Def: 29 Spc: 29 Spe: 50
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#066: Machop FGT L29 546 Exp.
Stats - HP: 84 Atk: 56 Def: 38 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Trainer: Cue Ball Version: Y Money: $ 725
---------------------------------------------------------
#056: Mankey FGT L29 459 Exp.
Stats - HP: 66 Atk: 56 Def: 29 Spc: 29 Spe: 50
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#066: Machop FGT L29 546 Exp.
Stats - HP: 84 Atk: 56 Def: 38 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Same as before really.
___
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 660
---------------------------------------------------------
#110: Weezing PSN L33 1222 Exp.
Stats - HP: 91 Atk: 70 Def: 89 Spc: 66 Spe: 49
~ Tackle, Smog, Sludge
_________________________________________________________
This could be hard if you don't have a Psychic type, since Weezing's Defense is
high and his Attack isn't bad. Be careful not to get poisoned, or Fly back to
the Poke Center/use an Antidote otherwise.
___
_________________________________________________________
Trainer: Cue Ball Version: R B Y Money: $ 825
---------------------------------------------------------
#066: Machop FGT L33 621 Exp.
Stats - HP: 94 Atk: 63 Def: 43 Spc: 33 Spe: 33
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Psychic/Flying works great. Don't use a Normal type, since Low Kick will cause
some pain.
___
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 520
---------------------------------------------------------
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
_________________________________________________________
These guys are too weak to hurt you, so just rack up some easy Exp. and hope
they don't Disable your favourite moves.
___
Once you've cleared out the six thugs here, you should head south. As soon as
you hit the slope, where cycling downhill happens automatically and coming back
up equates to about walking speed, you'll have hit...
_________________________________________________
[33] Route 17 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#020: Raticate NRM R B - 30% 25-29
#021: Spearow NRM / FLY R B - 40% 20-22
#022: Fearow NRM / FLY R B 5% 25-27
Y 25% 27-29
#077: Ponyta FIR - - Y 24% 28-32
#084: Doduo NRM / FLY R B 25% 24-28
Y 50% 26-28
#085: Dodrio NRM / FLY - - Y 1% 29
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN R B 25% 5
Y 70% 5-15
#090: Shellder WTR - - Y 30% 25-35
#098: Krabby WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#129: Magikarp WTR R B - 25% 15
_________________________________________________
New Items
---------
[ ] Rare Candy (H) [ ] Full Restore (H) [ ] Max Revive (H) [ ] PP Up (H)
[ ] Max Elixer (H)
New Pokemon
-----------
( ) Fearow (RB) [ ] Ponyta (Y) ( ) Dodrio (Y)
- Recommended Party Avg. Level: 34
Head down the right side of Route 17 to come across some tall grass. At the
bottom of this patch of grass are two trainers:
_________________________________________________________
Trainer: Cue Ball Version: R B Y Money: $ 725
---------------------------------------------------------
#066: Machop FGT L29 546 Exp.
Stats - HP: 84 Atk: 56 Def: 38 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
#067: Machoke FGT L29 906 Exp.
Stats - HP: 90 Atk: 68 Def: 50 Spc: 38 Spe: 35
~ Karate Chop, Low Kick, Leer
_________________________________________________________
_________________________________________________________
Trainer: Cue Ball Version: R B Money: $ 725
---------------------------------------------------------
#056: Mankey FGT L29 459 Exp.
Stats - HP: 66 Atk: 56 Def: 29 Spc: 29 Spe: 50
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L29 925 Exp.
Stats - HP: 81 Atk: 71 Def: 44 Spc: 44 Spe: 64
~ Leer, Karate Chop, Fury Swipes, Focus Energy
_________________________________________________________
Trainer: Cue Ball Version: Y Money: $ 725
---------------------------------------------------------
#056: Mankey FGT L29 459 Exp.
Stats - HP: 66 Atk: 56 Def: 29 Spc: 29 Spe: 50
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L29 925 Exp.
Stats - HP: 81 Atk: 71 Def: 44 Spc: 44 Spe: 64
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
_________________________________________________________
Neither of these trainers should prove much of a problem, as long as you don't
use Normal types.
___
<PONYTA (Y)> - Rating: **
Now that you're in this grass patch, you might as well catch yourself a Ponyta,
if you're playing Yellow version anyway. Unfortunately, despite its
awesomeness, Ponyta is nigh unusable in-game, because it doesn't get any decent
Fire moves and it evolves at L40. I'd give it a miss.
Also, while you're here, you should search for a hidden <RARE CANDY> in the
grass here. It lies in the grass patch, seven rows down and three columns in
from the right, but manoeuvring there will be a pain because of the hill
automatically making you cycle south all the time. Just spam the A button while
traversing the third column in from the right and you should get it.
Take a left from the trainers you just beat to fight another Trainer.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 560
---------------------------------------------------------
#110: Weezing PSN L28 1038 Exp.
Stats - HP: 78 Atk: 60 Def: 76 Spc: 57 Spe: 43
~ Tackle, Smog, Sludge
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
#110: Weezing PSN L28 1038 Exp.
Stats - HP: 78 Atk: 60 Def: 76 Spc: 57 Spe: 43
~ Tackle, Smog, Sludge
_________________________________________________________
Switching Pokemon around in these battles will help keep your party at decent
balanced levels. Otherwise, your Psychic Pokemon will be far too overpowered on
this Route. Weezing offers a lot of Exp., so start with him.
___
Once you've beaten him, head down a bit to find three main pathways. On the
centre one is another Biker.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 660
---------------------------------------------------------
#089: Muk PSN L33 1110 Exp.
Stats - HP: 117 Atk: 80 Def: 59 Spc: 53 Spe: 43
~ Pound, Disable, Poison Gas
_________________________________________________________
Annoying, but not dangerous. Use a fast Psychic type. If you can't, Poison Gas
always poisons and disable will probably cripple your favourite move. Still,
his damaging attack is lame and so he'll have a hard time beating you.
___
Continue down the narrow middle pathway until you get to sign. The sign
mentions 'discarded items'. I think I'll get one of those now, thanks. If you
travel up against the left edge of this centre path, about six paces up is a
hidden <FULL RESTORE>. Again, spam A to get it while moving.
Take the left path now and just kill the two trainers along here. You've seen
all the Pokemon before--hundreds of times--so no strategies for you.
_________________________________________________________
Trainer: Cue Ball Version: R B Money: $ 650
---------------------------------------------------------
#056: Mankey FGT L26 411 Exp.
Stats - HP: 60 Atk: 51 Def: 27 Spc: 27 Spe: 45
~ Scratch, Leer, Karate Chop, Fury Swipes
#056: Mankey FGT L26 411 Exp.
Stats - HP: 60 Atk: 51 Def: 27 Spc: 27 Spe: 45
~ Scratch, Leer, Karate Chop, Fury Swipes
#067: Machoke FGT L26 813 Exp.
Stats - HP: 81 Atk: 61 Def: 45 Spc: 35 Spe: 32
~ Karate Chop, Low Kick, Leer
#066: Machop FGT L26 489 Exp.
Stats - HP: 76 Atk: 51 Def: 35 Spc: 27 Spe: 27
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Trainer: Cue Ball Version: Y Money: $ 650
---------------------------------------------------------
#056: Mankey FGT L26 411 Exp.
Stats - HP: 60 Atk: 51 Def: 27 Spc: 27 Spe: 45
~ Leer, Low Kick, Karate Chop, Fury Swipes
#056: Mankey FGT L26 411 Exp.
Stats - HP: 60 Atk: 51 Def: 27 Spc: 27 Spe: 45
~ Leer, Low Kick, Karate Chop, Fury Swipes
#067: Machoke FGT L26 813 Exp.
Stats - HP: 81 Atk: 61 Def: 45 Spc: 35 Spe: 32
~ Karate Chop, Low Kick, Leer
#066: Machop FGT L26 489 Exp.
Stats - HP: 76 Atk: 51 Def: 35 Spc: 27 Spe: 27
~ Karate Chop, Low Kick, Leer
_________________________________________________________
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 580
---------------------------------------------------------
#110: Weezing PSN L29 1074 Exp.
Stats - HP: 81 Atk: 62 Def: 79 Spc: 58 Spe: 44
~ Tackle, Smog, Sludge
#089: Muk PSN L29 975 Exp.
Stats - HP: 104 Atk: 71 Def: 53 Spc: 47 Spe: 38
~ Pound, Disable, Poison Gas
_________________________________________________________
Once you've beaten the second trainer, stand one tile north of him, then head
north, spamming A, to eventually reveal a hidden <MAX REVIVE>. If you don't get
it, keep going up and down, above this Biker, until you do.
After you've beaten him and grabbed the item, slog your way back up and then
head down the right path for another three trainers.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 580
---------------------------------------------------------
#100: Voltorb ELE L29 639 Exp.
Stats - HP: 66 Atk: 27 Def: 38 Spc: 41 Spe: 67
~ Screech, SonicBoom, Selfdestruct, Light Screen
#100: Voltorb ELE L29 639 Exp.
Stats - HP: 66 Atk: 27 Def: 38 Spc: 41 Spe: 67
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
All of Voltorb's moves are deadly. Screech essentially means Selfdestruct will
deal double damage. SonicBoom smacks for a solid 20HP damage. Light Screen
halves the power of Special attacks for five turns. Get rid of them both with
Ground moves, if you have them.
___
Next trainer on the path is...
_________________________________________________________
Trainer: Cue Ball Version: R B Y Money: $ 825
---------------------------------------------------------
#066: Machoke FGT L33 1032 Exp.
Stats - HP: 101 Atk: 76 Def: 56 Spc: 43 Spe: 39
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Psychic attacks. Machoke is pretty powerful, so Low Kick (STAB) and Karate Chop
(critical hits often) will hurt you if you're not quick.
___
After fighting this guy, get directly below him, then let momentum carry you
down the hill and spam A to uncover a hidden <PP UP>. If you don't get it, keep
going up and down this line, below the Cue Ball. Then there's one last trainer
here who I shall not provide a strategy for.
_________________________________________________________
Trainer: Cue Ball Version: R B Money: $ 725
---------------------------------------------------------
#057: Primeape FGT L29 925 Exp.
Stats - HP: 81 Atk: 71 Def: 44 Spc: 44 Spe: 64
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#067: Machoke FGT L29 906 Exp.
Stats - HP: 90 Atk: 68 Def: 50 Spc: 38 Spe: 35
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Trainer: Cue Ball Version: Y Money: $ 725
---------------------------------------------------------
#057: Primeape FGT L29 925 Exp.
Stats - HP: 81 Atk: 71 Def: 44 Spc: 44 Spe: 64
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#067: Machoke FGT L29 906 Exp.
Stats - HP: 90 Atk: 68 Def: 50 Spc: 38 Spe: 35
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Get to the bottom of this path and head west to fight the last trainer of this
Route. Again, no strategy required.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 500
---------------------------------------------------------
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#110: Weezing PSN L25 925 Exp.
Stats - HP: 71 Atk: 54 Def: 69 Spc: 51 Spe: 39
~ Tackle, Smog, Sludge
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#110: Weezing PSN L25 925 Exp.
Stats - HP: 71 Atk: 54 Def: 69 Spc: 51 Spe: 39
~ Tackle, Smog, Sludge
_________________________________________________________
After you beat this guy, ride down so that you are just above the middle short
fence, and position yourself just above the very left edge of this fence. A
couple of steps above here is a hidden <MAX ELIXER>. Afterwards, head down.
When you stop moving downhill automatically, then you know that you've reached
the end of this annoying Route.
_________________________________________________
[34] Route 18 Encounter Rate: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Trade for Slowbro in Lookout Station: ---------
#108: Lickitung NRM R B - -- Trade
- Trade for Tangela in Lookout Station: ---------
#047: Parasect BUG / GRS - - Y -- Trade
- Tall Grass: -----------------------------------
#019: Rattata NRM - - Y 25% 22-24
#020: Raticate NRM R B 20% 25-29
Y 5% 25-26
#021: Spearow NRM / FLY R B 40% 20-22
Y 25% 22-23
#022: Fearow NRM / FLY R B 15% 25-29
Y 5% 24
#084: Doduo NRM / FLY R B 25% 24-28
Y 40% 22-26
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN R B 25% 5
Y 40% 15
#090: Shellder WTR - - Y 60% 20-40
#098: Krabby WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#129: Magikarp WTR R B - 25% 15
_________________________________________________
- Recommended Party Avg. Level: 36
Woo. Head east through the guardhouse. On the top floor, a dude will trade you
Lickitung in Red/Blue, which is great, because that's the only one this game
offers. Fab. Unfortunately, we don't have Slowbro, so I'll have to remind you
to come back. In Yellow, he offers Parasect for Tangela, which isn't a good
trade. Besides, we don't have Tangela yet. I'll remind you to get a spare,
though, if you must trade.
Exit the station. To your east lies Fuchsia City, which you are welcome to
explore. Find the Poke Center if you want (take the very first south path--one
tile wide--to get there), but then come back here. Just after the exit of the
guardhouse, to the south, are two more trainers and this area's wild Pokemon...
of which none should be new to you. Juicy Exp. time it is then! In order, I'm
tackling the guy on the left, then the two below him.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 725
---------------------------------------------------------
#021: Spearow NRM / FLY L29 360 Exp.
Stats - HP: 66 Atk: 45 Def: 27 Spc: 27 Spe: 50
~ Leer, Fury Attack, Mirror Move, Drill Peck
#022: Fearow NRM / FLY L29 1006 Exp.
Stats - HP: 81 Atk: 62 Def: 47 Spc: 45 Spe: 67
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 650
---------------------------------------------------------
#021: Spearow NRM / FLY L26 322 Exp.
Stats - HP: 60 Atk: 40 Def: 24 Spc: 25 Spe: 45
~ Growl, Leer, Fury Attack, Mirror Move
#021: Spearow NRM / FLY L26 322 Exp.
Stats - HP: 60 Atk: 40 Def: 24 Spc: 25 Spe: 45
~ Growl, Leer, Fury Attack, Mirror Move
#022: Fearow NRM / FLY L26 901 Exp.
Stats - HP: 73 Atk: 56 Def: 42 Spc: 40 Spe: 61
~ Growl, Leer, Fury Attack, Mirror Move
#021: Spearow NRM / FLY L26 322 Exp.
Stats - HP: 60 Atk: 40 Def: 24 Spc: 25 Spe: 45
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 850
---------------------------------------------------------
#085: Dodrio NRM / FLY L34 1150 Exp.
Stats - HP: 90 Atk: 85 Def: 58 Spc: 51 Spe: 78
~ Peck, Growl, Fury Attack, Drill Peck
_________________________________________________________
All of these guys can be taken down by Electric, Ice or Rock attacks. Take your
pick. Drill Peck is the most dangerous move here, but only Dodrio uses it to
its full potential. Dodrio is easily the hardest one here, but it can't
penetrate Golem's shell. Anything not Grass, Bug or Fighting should do well
here.
___
That is literally it for Route 18, unless you happen not to have caught all the
available Pokemon here. Head east into Fuchsia City.
_________________________________________________
[35] Fuchsia City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#090: Shellder WTR - - Y 60% 20-40
#098: Krabby WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#119: Seaking WTR R B - 25% 23
#129: Magikarp WTR R B - 25% 15
Y 90% 5-15
#130: Gyarados WTR / FLY - - Y 10% 15
_________________________________________________
___________________
Poke Mart Price
-------------------
Ultra Ball $1200
Great Ball $ 600
Super Potion $ 700 (R/B)
Hyper Potion $1500 (Y)
Revive $1500
Full Heal $ 600
Super Repel $ 500
___________________
New Items
---------
[ ] Good Rod
New Pokemon
-----------
[ ] Goldeen [ ] Poliwag [ ] Jynx (RB)
- Recommended Party Avg. Level: 36
After healing at the Poke Center, head east over the ledge. On your right are
two houses, but the one that interests us is the one on the right. Inside is
the Fishing Guru's brother, who will fork over the <GOOD ROD>, and if you head
out the back door, you can practice with it in the pond here. Up for grabs are:
<GOLDEEN> - Rating: **
A thouroughly awful Water Pokemon that I wouldn't waste my time with. Honestly.
Okay so it's not THAT bad, but it is still pretty poor.
<POLIWAG> - Rating: ***
A not-so-awful Pokemon that happens to have average stats and an unfortunate
weakness to Psychic types upon its final evolution. A bit too low-levelled to
really be worth your investment here, but has a wide movepool and useful
typing. Catch an extra one and go back to Cerulean City to trade it for a Jynx!
<JYNX> - Rating: ****
Despite only possessing average-at-best stats, Jynx is a great Pokemon which
boasts two powerful STAB moves in Ice Beam and Psychic, if you can spare the
TMs. Boosted EXP. points is always a plus too.
If you feel up to it, you can challenge the Gym Leader, Koga, right now.
Considering he uses a L43 in Red/Blue and a L50 in Yellow, you might, like me,
bit a bit under-levelled. I'm going to wait. But trust me, the Gym is the least
exciting thing in Fuchsia compared to the Safari Zone.
Yes, we're here. If you don't already know, the Safari Zone is a haven full of
Pokemon, a wild outback where, for a measly $500, you're given 30 Safari Balls
and a 500 step counter to catch whatever you want. Of course, that sounds too
good to be true... because it is.
You don't fight the wild Pokemon like normal--rather, you have to pelt them
with rocks and bait enough to catch them. Totally not animal cruelty or
anything. And they have a chance in any given turn to run away from you. So
yes, it's very annoying, especially since some of the rarest Pokemon appear
here, with ridiculously low encounter rates. But if you persist, you can come
home with a truckload of exotic 'Mons, most of which cannot be caught
elsewhere.
However, there is, in Red and Blue at least, a way to catch Safari Pokemon
using the traditional 'beat-them-til-they're-nearly-dead-then-toss-a-Ball-at-
them' method, but we'll have to wait until we reach Cinnabar Island for that.
If the Safari Zone gets on your nerves like it does mine, feel free to wait.
I'll remind you of the glitch (and another infamous one) once we reach
Cinnabar.
There are a lot of Pokemon to catch, so consider changing to an empty box in
your PC. There are also a bunch of items, so consider emptying them into your
PC as well. Even if you don't want to catch any Pokemon, the Safari Zone is
still a mandatory part of your quest, since there are a few quest-related items
contained within.
Anyway, to get to the fabled Safari Zone, snake your way to the very north
point of Fuchsia City--made easier if you are holding a Cut-user--then enter
the building here and agree to take part. Awesome.
_________________________________________________
[36] Safari Zone Encounter Rate: 30
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Entrance: -------------------------------------
#029: Nidoran F PSN - B 20% 22
Y 20% 36
#030: Nidorina PSN R - 5% 31
B - 10% 31
#032: Nidoran M PSN R - 20% 22
Y 20% 14
#033: Nidorino PSN R 10% 31
B 5% 31
Y 10% 23
#046: Paras BUG / GRS - - Y 5% 27
#047: Parasect BUG / GRS R B 5% 30
Y 15% 27-32
#048: Venonat BUG / PSN R B - 15% 22
#102: Exeggcute GRS / PSY R B 20% 24-25
Y 15% 24
#111: Rhyhorn GRN / RCK R B 20% 25
Y 10% 20
#113: Chansey NRM R B 1% 23
Y 1% 7
#114: Tangela GRS - - Y 4% 22
#123: Scyther BUG / FLY R - - 4% 23
#127: Pinsir BUG - B - 4% 23
- Entrance - Old Rod: ---------------------------
#129: Magikarp WTR R B Y 100% 5
- Entrance - Good Rod: --------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Entrance - Super Rod: -------------------------
#054: Psyduck WTR R B - 25% 15
#079: Slowpoke WTR / PSY R B - 25% 15
#098: Krabby WTR R B - 25% 15
#129: Magikarp WTR - - Y 70% 5-10
#147: Dratini DRG R B 25% 15
Y 20% 10
#148: Dragonair DRG - - Y 10% 15
- Area 1: ---------------------------------------
#029: Nidoran F PSN R 5% 24
B 20% 24
Y 20% 29
#030: Nidorina PSN - B 10% 33
Y 10% 32
#032: Nidoran M PSN R 20% 24
B 5% 24
Y 20% 21
#033: Nidorino PSN R - - 10% 33
#046: Paras BUG / GRS R B - 15% 22
#047: Parasect BUG / GRS R B - 5% 25
#084: Doduo NRM / FLY R B - 20% 26
#102: Exeggcute GRS / PSY R B 20% 23-25
Y 20% 22-26
#104: Cubone GRN - - Y 10% 19
#105: Marowak GRN - - Y 5% 24
#113: Chansey NRM - - Y 4% 21
#115: Kangaskhan NRM R B - 4% 25
#123: Scyther BUG / FLY R - 1% 28
Y 1% 15
#127: Pinsir BUG - B - 1% 28
#128: Tauros NRM - - Y 10% 21
- Area 1 - Old Rod: -----------------------------
#129: Magikarp WTR R B Y 100% 5
- Area 1 - Good Rod: ----------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Area 1 - Super Rod: ---------------------------
#054: Psyduck WTR R B - 25% 15
#079: Slowpoke WTR / PSY R B - 25% 15
#098: Krabby WTR R B - 25% 15
#129: Magikarp WTR - - Y 90% 5-15
#147: Dratini DRG R B 25% 15
Y 10% 15
- Area 2: ---------------------------------------
#029: Nidoran F PSN - B 20% 22
Y 20% 14
#030: Nidorina PSN R 5% 30
B 10% 30
Y 10% 23
#032: Nidoran M PSN R - 20% 22
Y 20% 36
#033: Nidorino PSN R - 10% 30
B 10% 30
#046: Paras BUG / GRS R B - 15% 23
#049: Venomoth BUG / PSN R B - 5% 32
#102: Exeggcute GRS / PSY R B 20% 25-27
Y 15% 20
#104: Cubone GRN - - Y 5% 16
#111: Rhyhorn GRN / RCK R B 20% 26
Y 10% 25
#113: Chansey NRM R B - 4% 26
#115: Kangaskhan NRM - - Y 15% 28-33
#123: Scyther BUG / FLY - - Y 4% 25
#127: Pinsir BUG - - Y 1% 15
#128: Tauros NRM R B - 1% 28
- Area 2 - Old Rod: -----------------------------
#129: Magikarp WTR R B Y 100% 5
- Area 2 - Good Rod: ----------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Area 2 - Super Rod: ---------------------------
#054: Psyduck WTR R B - 25% 15
#079: Slowpoke WTR / PSY R B - 25% 15
#098: Krabby WTR R B - 25% 15
#129: Magikarp WTR - - Y 90% 5-15
#147: Dratini DRG R B 25% 15
Y 10% 15
- Area 3: ---------------------------------------
#029: Nidoran F PSN R 5% 25
B 20% 25
Y 20% 21
#030: Nidorina PSN - B - 10% 33
#032: Nidoran M PSN R 20% 25
B 5% 25
Y 20% 29
#033: Nidorino PSN R - 10% 33
Y 10% 32
#048: Venonat BUG / PSN R B - 15% 23
#049: Venomoth BUG / PSN R B - 5% 31
#084: Doduo NRM / FLY R B - 20% 26
#102: Exeggcute GRS / PSY R B 20% 24-26
Y 20% 22-26
#104: Cubone GRN - - Y 10% 19
#105: Marowak GRN - - Y 5% 24
#114: Tangela GRS - - Y 1% 27
#115: Kangaskhan NRM R B - 1% 28
#127: Pinsir BUG - - Y 4% 25
#128: Tauros NRM R B 4% 26
Y 10% 21
- Area 3 - Old Rod: -----------------------------
#129: Magikarp WTR R B Y 100% 5
- Area 3 - Good Rod: ----------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Area 3 - Super Rod: ---------------------------
#054: Psyduck WTR R B - 25% 15
#079: Slowpoke WTR / PSY R B - 25% 15
#098: Krabby WTR R B - 25% 15
#129: Magikarp WTR - - Y 90% 5-15
#147: Dratini DRG R B 25% 15
Y 10% 15
_________________________________________________
New Items
---------
[ ] Carbos [ ] TM37 (Egg Bomb) [ ] Max Potion [ ] Full Restore
[ ] TM40 (Skull Bash) [ ] Protein [ ] Gold Teeth [ ] TM32 (Double Team)
[ ] Revive (H) [ ] HM03 (Surf)
New Pokemon
-----------
( ) Nidorino (RB) ( ) Parasect (Y) [ ] Venonat (RB) ( ) Venomoth (RB)
[ ] Exeggcute ( ) Marowak (Y) [ ] Rhyhorn [ ] Chansey [ ] Tangela (Y)
[ ] Kangaskhan [ ] Tauros
- Recommended Party Avg. Level: 36
Catching Pokemon here is a pain, especially since they're so damn rare, and the
chance of catching something like Scyther is about 10% if you don't throw rocks
or bait at it. Speaking of which, the catch system here gives you four options.
Very roughly, this is what happens:
- Run: You can escape from any battle with 100% success.
- Throw Rock: Doubles capture chance and doubles chance of foe running.
- Throw Bait: Halves capture chance and quarters chance of foe running.
- Throw Ball: Attempts a catch.
You can stack these effects, so two thrown rocks would quadruple the capture
chance and the chance to run. This really isn't recommended, because the
absolute highest chance you have of catching a Pokemon is ~=33.59% (because
they always have full HP, your chances are significantly lowered), but a
quadruple chance of running away means you'll never get to see them. If you're
interested in the 100% accurate version of this, check out section M09; 'Safari
Zone Catching Mechanics'. Also note that the faster a Pokemon is, the higher
its chance of escaping. Trust me when I say your best bet is to just lob Safari
Balls.
Also, the Safari Zone gives you a limited number of steps--500 to be exact.
Once you have taken 500 steps, you are automatically recalled to the reception
area. You can also resign by returning to the entrance. When you quit the
Safari Zone, all unused Safari Balls will be lost. If you want to catch Pokemon
without fear of being recalled, you can rotate on the spot (in tall grass,
obviously) by pressing the D-Pad very lightly, which doesn't count towards the
step counter.
Oh, and there are no trainers here, which is great. Okay, let's get started.
The first area, the Entrance, has nothing of interest at the moment, except
patches of grass where you can start catching your 'Mons. New Pokemon include:
<VENONAT> - Rating: *
Venonat is new for Red and Blue players, but it's worse than it's Yellow
counterpart and is stuck with amazing moves like TACKLE and LEECH LIFE
(sarcasm) for a long time. Skip it, honestly.
<EXEGGCUTE> - Rating: ***
A Grass/Psychic hybrid that relies heavily on TMs for moves--it does at least
get some nice early support in Hypnosis and can be evolved whenever you feel
like it with the Leaf Stone. It also has a fantastic Special stat, but you
should make sure to use the Psychic TM from Saffron to unleash its full
potential.
<RHYHORN> - Rating: **
A decent Ground/Rock type a bit similar to Golem, but who arrives too late and
requires too many TMs to be useful compared to, say, Dugtrio.
<CHANSEY> - Rating: **
The premier Special sponge has a few difficulties attacking with her natural
movepool, but give her a few Special TMs and she might fare okay for you. Keep
her away from physical Pokemon!
<TANGELA> - Rating: *
For Yellow players, a bulky Grass type that just can't compete with the likes
of Victreebel and Venusaur since it lacks Razor Leaf.
If you want to complete all in-game trades, Red and Blue players should catch a
Nidorino (to trade for Nidorina in Route 11) and Yellow players should catch a
Tangela (to trade for Parasect in Route 18).
Head east down a narrow path into some grass. Here you can find...
<KANGASKHAN> - Rating: **
A decent but not-that-special Normal type sweeper, very much outclassed by...
<TAUROS> - Rating: ***
One of the game's premier physical powerhouses--with top notch Attack and Speed
stats. Needs a crapton of TMs to be anywhere near useful though.
Climb up the stairs here and continue north for a tasty <CARBOS>. Go slightly
down, then west past the stairs you just ascended, and take the other set of
stairs down here. Follow the path around, hugging the water's edge, to come
across <TM37> (Egg Bomb). Exit this little alcove and head northwest for a <MAX
POTION>. Then head east, up the stairs on to a little raised section before
coming back down the other side. Pick up the <FULL RESTORE> in plain sight
here, then head north past the Rest House and west, taking the lower of the two
branching pathways, into Area 2.
Head west into the giant patch of grass, ignoring the first set of steps here--
they will lead you on a winding route that leads to an empty, step-consuming
dead end. Also ignore the south pathway, which leads to a dead end full of
grass back in Area 1. In the giant grass patch, head north up the stairs and
follow the route until you come to an intersection by a pond. Head north until
you cannot do so anymore, then head east for <TM40> (Skull Bash). Head east,
then loop around on yourself, heading north past the Rest House, and start
going west for a <PROTEIN>. Continue west, then head to the southwest portion
of this open area, then down a south pathway to access Area 3.
Head down and pick up the <GOLD TEETH>, then head west for <TM32> (Double
Team). Check the bottom of the two statues to the right of the Secret House
here for a hidden <REVIVE>, then enter this house and talk to its resident for
the fantastic <HM03> (Surf). Not only does this let you traverse water--
provided you have the SoulBadge--but it is also arguably the best Water type
move in the game. If you have any Water types, I'm hard pressed to find one who
wouldn't benefit from this great move.
That's all we can do here for the moment, unless you already have the SoulBadge
or the Super Rod, but I haven't got those items in the guide yet, so we'll come
back later. Let your step counter run out to return to Fuchsia City.
____________
Fuchsia City
____________
New Items
---------
[ ] HM04 (Strength) [ ] Rare Candy
- Recommended Party Avg. Level: 36
Do you remember where you got the Good Rod, to the east of the Poke Center?
Enter the house to the left of that one and, if you have the Gold Teeth, talk
to the warden who will give you the game's last HM, <HM04> (Strength), which
gives you the ability to move boulders on the field. It's also a decent Normal
type move, but since you can't delete HMs without trading to GSC and back, make
sure that you don't mind it on your Pokemon--there are better Normal moves out
there. You need the RainbowBadge to use Strength--luckily, we already have it,
so go ahead and push the boulder to your right aside for a <RARE CANDY>.
Apart from the Gym, and a few things I mentioned before about the Safari Zone,
we've done everything in Fuchsia City. If you feel underlevelled for the Gym, I
do have a remedy--four Routes stuffed with trainers: Routes 12-15. They
represent the 'other' way into Fuchsia, and lead from Lavender southwards. Fly
to Lavender now, then head south out of the town. I'd highly recommend keeping
your Fly user with you, since there are a ****load (boatload) of trainers to
fight down these Routes. Oh, and bring your Poke Flute, because there's another
Snorlax to catch/faint.
_________________________________________________
[37] Route 12 Encounter Rate: 15
Surfing Encounter rate (Y): 3
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#143: Snorlax NRM R B Y -- 30
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 40% 23-27
Y 15% 28
#017: Pidgeotto NRM / FLY - - Y 10% 28
#043: Oddish GRS / PSN R - 35% 22-26
Y 30% 25-27
#044: Gloom GRS / PSN R - 5% 28-30
Y 5% 29
#048: Venonat BUG / PSN R B - 20% 24-26
#069: Bellsprout GRS / PSN - B 35% 22-26
Y 30% 25-27
#070: Weepinbell GRS / PSN - B 5% 28-30
Y 5% 29
#083: Farfetch'd NRM / FLY - - Y 5% 26-31
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN R B - 25% 5
#098: Krabby WTR R B - 25% 15
#116: Horsea WTR - - Y 70% 20-25
#117: Seadra WTR - - Y 30% 25-35
#118: Goldeen WTR R B - 25% 15
#129: Magikarp WTR R B - 25% 15
_________________________________________________
New Items
---------
[ ] Super Rod [ ] Iron
New Pokemon
-----------
[ ] Tentacool (RB) [ ] Krabby (RB) [ ] Horsea (Y) ( ) Seadra (Y)
- Recommended Avg. Party Level: 36
Head south down the wooden path, then take a right at the fork and continue
south into the guardhouse. Talk to the woman upstairs for TM39 if you didn't
grab it while in Lavender Town, then leave through the south exit. Go east at
the next fork and follow the path to a trainer. Oh, and I won't be providing
battle strategies for the next four Routes--the Pokemon are all much lower
levels than you and you should have a pretty good idea of type advantage at
this point. Also, I'm lazy.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 770
---------------------------------------------------------
#118: Goldeen WTR L22 522 Exp.
Stats - HP: 55 Atk: 38 Def: 34 Spc: 30 Spe: 36
~ Peck, Tail Whip, Supersonic
#060: Poliwag WTR L22 363 Exp.
Stats - HP: 53 Atk: 30 Def: 26 Spc: 26 Spe: 48
~ Bubble, Hypnosis, Water Gun
#118: Goldeen WTR L22 522 Exp.
Stats - HP: 55 Atk: 38 Def: 34 Spc: 30 Spe: 36
~ Peck, Tail Whip, Supersonic
_________________________________________________________
Keep following the path and turn south at the next crossroads for another
fight. If you already have the SoulBadge you can pick up TM16 to the right, but
I'll come back for that, don't worry.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 840
---------------------------------------------------------
#072: Tentacool WTR / PSN L24 540 Exp.
Stats - HP: 57 Atk: 28 Def: 25 Spc: 56 Spe: 42
~ Supersonic, Wrap, Poison Sting, Water Gun
#118: Goldeen WTR L24 570 Exp.
Stats - HP: 59 Atk: 41 Def: 37 Spc: 32 Spe: 39
~ Peck, Tail Whip, Supersonic, Horn Attack
_________________________________________________________
Head down, then take a right for a Fisherman here too.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 945
---------------------------------------------------------
#118: Goldeen WTR L27 642 Exp.
Stats - HP: 65 Atk: 46 Def: 41 Spc: 36 Spe: 43
~ Peck, Tail Whip, Supersonic, Horn Attack
_________________________________________________________
Keep heading south for, you guessed it, another fight.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 735
---------------------------------------------------------
#060: Poliwag WTR L21 346 Exp.
Stats - HP: 51 Atk: 29 Def: 25 Spc: 25 Spe: 46
~ Bubble, Hypnosis, Water Gun
#090: Shellder WTR L21 436 Exp.
Stats - HP: 46 Atk: 36 Def: 50 Spc: 27 Spe: 25
~ Tackle, Withdraw, Supersonic
#118: Goldeen WTR L21 499 Exp.
Stats - HP: 53 Atk: 36 Def: 33 Spc: 29 Spe: 34
~ Peck, Tail Whip, Supersonic
#116: Horsea WTR L21 373 Exp.
Stats - HP: 46 Atk: 25 Def: 37 Spc: 37 Spe: 33
~ Bubble, SmokeScreen
_________________________________________________________
Follow the west path and take a south at the crossroads to encounter another
traine... no! A Snorlax!
_________________________________________________________
Fated Encounter: Snorlax Version: R B Y
---------------------------------------------------------
#143: Snorlax NRM L30 660 Exp.
~ Headbutt, Amnesia, Rest
_________________________________________________________
Follow the strategy I provided for the previous Snorlax if you want to catch
this one as well. Basically, wait until it Rests, slam it to below a third of
its HP (or half if you're using a Great Ball), then chuck a Ball at it until
you catch it.
___
Continue heading south along a winding path to another trainer. Since we've
passed the Snorlax, the levels of enemy Pokemon will jump up a bit, but not
enough to pose much of a threat.
_________________________________________________________
Trainer: Rocker Version: R B Y Money: $ 725
---------------------------------------------------------
#100: Voltorb ELE L29 639 Exp.
Stats - HP: 66 Atk: 27 Def: 38 Spc: 41 Spe: 67
~ Screech, SonicBoom, Selfdestruct, Light Screen
#101: Electrode ELE L29 931 Exp.
Stats - HP: 78 Atk: 39 Def: 50 Spc: 56 Spe: 90
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
Enter the house and speak to the final Fishing Guru brother for the best rod in
the game; the <SUPER ROD>. You can head outside and start fishing immediately
for three average Water types that are outclassed by much better Pokemon:
<TENTACOOL> - Rating: ***
Tentacool has the unfortunate Poison typing, but a lovely 120 Special stat.
Water types are pretty much always useful, and he can use Wrap as well if
you're feeling cheap.
<KRABBY> - Rating: **
A generic Water type that can't use STAB attacks very well due to having a very
low Special stat. Cry.
<HORSEA> - Rating: ***
Another generic Water type, but at least this one has a good Special stat.
Keep following the path after you're done and you'll soon chance across a Cut-
able tree. Hack it down and fight the guy inside.
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 840
---------------------------------------------------------
#129: Magikarp WTR L24 102 Exp.
Stats - HP: 47 Atk: 14 Def: 35 Spc: 18 Spe: 47
~ Splash, Tackle
#129: Magikarp WTR L24 102 Exp.
Stats - HP: 47 Atk: 14 Def: 35 Spc: 18 Spe: 47
~ Splash, Tackle
_________________________________________________________
Grab the <IRON> he was guarding, then hack your way back out (don't plants grow
fast in Kanto?) and fight the trainer to the southeast.
_________________________________________________________
Trainer: Jr. Trainer M Version: R B Money: $ 580
---------------------------------------------------------
#032: Nidoran M PSN L29 372 Exp.
Stats - HP: 59 Atk: 36 Def: 28 Spc: 28 Spe: 32
~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
#033: Nidorino PSN L29 732 Exp.
Stats - HP: 67 Atk: 43 Def: 36 Spc: 35 Spe: 40
~ Tackle, Horn Attack, Poison Sting, Focus Energy
_________________________________________________________
Trainer: Jr. Trainer M Version: Y Money: $ 580
---------------------------------------------------------
#032: Nidoran M PSN L29 372 Exp.
Stats - HP: 59 Atk: 36 Def: 28 Spc: 28 Spe: 32
~ Horn Attack, Double Kick, Poison Sting, Focus Energy
#033: Nidorino PSN L29 732 Exp.
Stats - HP: 67 Atk: 43 Def: 36 Spc: 35 Spe: 40
~ Horn Attack, Double Kick, Poison Sting, Focus Energy
_________________________________________________________
Continue southwards. Once you find another Cut-able tree, you can hack your way
into a grassy area--this Route's wild Pokemon reside only here. Yellow players
can bag themselves the thoroughly useless Farfetch'd and, er, that's about it
for new Pokemon, unless you count evolutions. Once you're done, cut your way
back out and head south, eventually passing into the next Route... But first,
you can Fly around Kanto and test out your new Super Rod, bagging a whole bunch
of Pokemon.
_________________
Super Rod Roundup
_________________
New Pokemon
-----------
[ ] Psyduck (RB) ( ) Poliwhirl [ ] Tentacool (Y) [ ] Slowpoke (RB)
[ ] Shellder [ ] Krabby (Y) ( ) Kingler (Y) ( ) Seaking [ ] Staryu (Y)
( ) Gyarados (Y)
- Recommended Avg. Party Level: 37
These are the places I would recommend visiting and the Pokemon you can find
there. Send me an email if I've missed any that could have been gotten in any
area covered in the guide *so far*, but it should be okay.
Pallet Town: Tentacool (Y), Staryu (Y)
Route 22: Poliwhirl (Y)
Cerulean City: Psyduck (R/B), Seaking (Y)
Route 25: Krabby (Y)
Vermilion City: Shellder (R/B)
Route 10: Poliwhirl (R/B), Slowpoke (R/B), Kingler (Y)
Route 18: Tentacool (Y), Shellder (Y)
Fuchsia City: Seaking (R/B), Gyarados (Y)
<PSYDUCK> - Rating: ***
<SLOWPOKE> - Rating: **
<SHELLDER> - Rating: **
<STARYU> - Rating: ****
Psyduck, Slowpoke and Shellder haven't been evaluated yet, but are all sort of
average Water types at this point of the game. Psyduck is average across the
board, Slowpoke is bulky and Psychic but hideously slow, and Shellder is
heavily defensive and generally pretty decent when attacking. The only shining
star here (pun thouroughly intended) is Staryu, who eventually evolves into the
powerful, speedy, versatile, Water/Psychic Starmie, a fantastic Pokemon to
have. Unfortunately, it's too low levelled now to be of much use, but a tiny
bit of grinding can sort that right out.
We're also going to head over to the Safari Zone again, but I'm going to wait
until we get the SoulBadge too, so that we can totally finish it all in one go.
Of course, if you must have Dratini now, then go ahead. Anyway, once you're
done, return to where we left off from in Route 12, then head south into Route
13.
_________________________________________________
[38] Route 13 Encounter Rate (RB): 20
Encounter Rate (Y): 15
Surfing Encounter Rate (Y): 3
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 35% 25-27
Y 10% 28
#017: Pidgeotto NRM / FLY - - Y 15% 28
#043: Oddish GRS / PSN R - 35% 22-26
Y 30% 25-27
#044: Gloom GRS / PSN R - 5% 28-30
Y 5% 29
#048: Venonat BUG / PSN R B - 20% 24-26
#069: Bellsprout GRS / PSN - B 35% 22-26
Y 30% 25-27
#070: Weepinbell GRS / PSN - B 5% 28-30
Y 5% 29
#083: Farfetch'd NRM / FLY - - Y 5% 26-31
#132: Ditto NRM R B - 5% 25
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN R B 25% 5
Y 20% 10
#098: Krabby WTR R B - 25% 15
#116: Horsea WTR - - Y 70% 20-25
#117: Seadra WTR - - Y 10% 25-35
#118: Goldeen WTR R B - 25% 15
#129: Magikarp WTR R B - 25% 15
- Surfing: --------------------------------------
#079: Slowpoke WTR / PSY - - Y 95% 15
#080: Slowbro WTR / PSY - - Y 5% 15-20
_________________________________________________
New Items
---------
[ ] Calcium (H) [ ] PP Up (H)
New Pokemon
-----------
( ) Gloom (RY) ( ) Weepinbell (BY) [ ] Farfetch'd (Y) [ ] Ditto (RB)
- Recommended Avg. Party Level: 37
Challenge the trainer directly below you.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 560
---------------------------------------------------------
#118: Goldeen WTR L28 666 Exp.
Stats - HP: 67 Atk: 47 Def: 43 Spc: 37 Spe: 44
~ Peck, Tail Whip, Supersonic, Horn Attack
#060: Poliwag WTR L28 462 Exp.
Stats - HP: 64 Atk: 38 Def: 31 Spc: 31 Spe: 59
~ Bubble, Hypnosis, Water Gun, DoubleSlap
#116: Horsea WTR L28 498 Exp.
Stats - HP: 59 Atk: 32 Def: 48 Spc: 48 Spe: 43
~ Bubble, SmokeScreen, Leer
_________________________________________________________
Head south and challenge the Bird Keeper here.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 725
---------------------------------------------------------
#016: Pidgey NRM / FLY L29 340 Exp.
Stats - HP: 66 Atk: 36 Def: 32 Spc: 29 Spe: 42
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#017: Pidgeotto NRM / FLY L29 702 Exp.
Stats - HP: 80 Atk: 45 Def: 41 Spc: 38 Spe: 50
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
And to his left is another trainer.
_________________________________________________________
Trainer: Jr. Trainer M Version: R B Y Money: $ 480
---------------------------------------------------------
#016: Pidgey NRM / FLY L24 282 Exp.
Stats - HP: 57 Atk: 30 Def: 28 Spc: 25 Spe: 35
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#052: Meowth NRM L24 354 Exp.
Stats - HP: 57 Atk: 30 Def: 25 Spc: 28 Spe: 52
~ Growl, Bite, Pay Day, Screech
#019: Rattata NRM L24 292 Exp.
Stats - HP: 52 Atk: 36 Def: 25 Spc: 20 Spe: 43
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#016: Pidgey NRM / FLY L24 282 Exp.
Stats - HP: 57 Atk: 30 Def: 28 Spc: 25 Spe: 35
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#052: Meowth NRM L24 354 Exp.
Stats - HP: 57 Atk: 30 Def: 25 Spc: 28 Spe: 52
~ Growl, Bite, Pay Day, Screech
_________________________________________________________
Head west into a maze-like area. Follow the bottom path west, hugging the south
wall, then tuck yourself intoa tiny alcove and face left, pressing A to uncover
a hidden <CALCIUM>. Head back to the entrance to the maze area, then take the
upper pathway to find two Beauties. I'll tackle the right one first.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $1890
---------------------------------------------------------
#019: Rattata NRM L27 328 Exp.
Stats - HP: 57 Atk: 40 Def: 28 Spc: 22 Spe: 48
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#037: Vulpix FIR L27 364 Exp.
Stats - HP: 61 Atk: 32 Def: 30 Spc: 44 Spe: 44
~ Ember, Tail Whip, Quick Attack, Roar
#019: Rattata NRM L27 328 Exp.
Stats - HP: 57 Atk: 40 Def: 28 Spc: 22 Spe: 48
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
_________________________________________________________
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2030
---------------------------------------------------------
#035: Clefairy NRM L29 421 Exp.
Stats - HP: 84 Atk: 36 Def: 37 Spc: 44 Spe: 29
~ Growl, Sing, DoubleSlap, Minimize
#052: Meowth NRM L29 427 Exp.
Stats - HP: 66 Atk: 36 Def: 29 Spc: 32 Spe: 61
~ Growl, Bite, Pay Day, Screech
_________________________________________________________
The two Beauties block the upper pathway, so head west to encounter a Jr.
Trainer.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 600
---------------------------------------------------------
#060: Poliwag WTR L30 495 Exp.
Stats - HP: 68 Atk: 40 Def: 33 Spc: 33 Spe: 63
~ Bubble, Hypnosis, Water Gun, DoubleSlap
#060: Poliwag WTR L30 495 Exp.
Stats - HP: 68 Atk: 40 Def: 33 Spc: 33 Spe: 63
~ Bubble, Hypnosis, Water Gun, DoubleSlap
_________________________________________________________
You can see another trainer to your left, who you should challenge.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 540
---------------------------------------------------------
#016: Pidgey NRM / FLY L27 318 Exp.
Stats - HP: 62 Atk: 34 Def: 30 Spc: 28 Spe: 39
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#052: Meowth NRM L27 399 Exp.
Stats - HP: 62 Atk: 34 Def: 28 Spc: 30 Spe: 57
~ Growl, Bite, Pay Day, Screech
#016: Pidgey NRM / FLY L27 318 Exp.
Stats - HP: 62 Atk: 34 Def: 30 Spc: 28 Spe: 39
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#017: Pidgeotto NRM / FLY L27 652 Exp.
Stats - HP: 75 Atk: 42 Def: 39 Spc: 36 Spe: 47
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
If you want to--and provided you have a Cut-user--you can head a little west
from her, then zig-zag to your northeast to find a Cut-able tree, which leads
to this Route's tall grass, where Red/Blue players can catch Ditto.
<DITTO> - Rating: *
A novelty Pokemon that is essentially useless, but can Transform into the
opposing Pokemon, with all their stats (except HP) and moves (at 5PP each). Fun
to play with, but not a serious contender. Also, he appears here very rarely;
very soon in Route 15 he has a 20% appearance rate, so consider waiting just a
tad.
From the Jr. Trainer you last defeated, head all the way west until you are
challenged by a Bird Keeper.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 650
---------------------------------------------------------
#016: Pidgey NRM / FLY L26 306 Exp.
Stats - HP: 60 Atk: 33 Def: 29 Spc: 27 Spe: 38
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#017: Pidgeotto NRM / FLY L26 628 Exp.
Stats - HP: 72 Atk: 40 Def: 37 Spc: 35 Spe: 46
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#021: Spearow NRM / FLY L26 322 Exp.
Stats - HP: 60 Atk: 40 Def: 24 Spc: 25 Spe: 45
~ Growl, Leer, Fury Attack, Mirror Move
#022: Fearow NRM / FLY L26 901 Exp.
Stats - HP: 73 Atk: 56 Def: 42 Spc: 40 Spe: 61
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
Head west from this guy, tuck yourself into another alcove and, facing down,
press A to nab a <PP UP>. Now, zig-zag northeast like you were going to the
tall grass area again. To the west of this area, along the north wall, is
another Bird Keeper to fight.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 625
---------------------------------------------------------
#021: Spearow NRM / FLY L25 310 Exp.
Stats - HP: 59 Atk: 39 Def: 24 Spc: 24 Spe: 44
~ Growl, Leer, Fury Attack, Mirror Move
#016: Pidgey NRM / FLY L25 294 Exp.
Stats - HP: 59 Atk: 32 Def: 29 Spc: 26 Spe: 37
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#016: Pidgey NRM / FLY L25 294 Exp.
Stats - HP: 59 Atk: 32 Def: 29 Spc: 26 Spe: 37
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#021: Spearow NRM / FLY L25 310 Exp.
Stats - HP: 59 Atk: 39 Def: 24 Spc: 24 Spe: 44
~ Growl, Leer, Fury Attack, Mirror Move
#021: Spearow NRM / FLY L25 310 Exp.
Stats - HP: 59 Atk: 39 Def: 24 Spc: 24 Spe: 44
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
To his southwest, a Biker awaits.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 560
---------------------------------------------------------
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
_________________________________________________________
If you take the path below the Biker and start heading west, you will cross
into Route 14 at some arbitrary point.
_________________________________________________
[39] Route 14 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 20% 26
#017: Pidgeotto NRM / FLY R B 5% 28-30
Y 10% 30
#043: Oddish GRS / PSN R - 35% 22-26
Y 30% 26-28
#044: Gloom GRS / PSN R - 5% 30
Y 5% 30
#048: Venonat BUG / PSN R B 20% 24-26
Y 19% 24-27
#049: Venomoth BUG / PSN - - Y 1% 30
#069: Bellsprout GRS / PSN - B 35% 22-26
Y 30% 26-28
#070: Weepinbell GRS / PSN - B 5% 30
Y 5% 30
#132: Ditto NRM R B - 15% 23
_________________________________________________
- Recommended Party Avg. Level: 38
Continue all the way west until you are stopped by this trainer:
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 650
---------------------------------------------------------
#016: Pidgey NRM / FLY L26 306 Exp.
Stats - HP: 60 Atk: 33 Def: 29 Spc: 27 Spe: 38
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#017: Pidgeotto NRM / FLY L26 628 Exp.
Stats - HP: 72 Atk: 40 Def: 37 Spc: 35 Spe: 46
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#016: Pidgey NRM / FLY L26 306 Exp.
Stats - HP: 60 Atk: 33 Def: 29 Spc: 27 Spe: 38
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#022: Fearow NRM / FLY L26 901 Exp.
Stats - HP: 73 Atk: 56 Def: 42 Spc: 40 Spe: 61
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
Slide up past this Bird Keeper, heading towards the very northwest portion of
the maze area. A trainer awaits.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 700
---------------------------------------------------------
#016: Pidgey NRM / FLY L28 330 Exp.
Stats - HP: 64 Atk: 35 Def: 31 Spc: 29 Spe: 40
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#084: Doduo NRM / FLY L28 576 Exp.
Stats - HP: 62 Atk: 57 Def: 34 Spc: 29 Spe: 51
~ Peck, Growl, Fury Attack
#017: Pidgeotto NRM / FLY L28 678 Exp.
Stats - HP: 77 Atk: 43 Def: 40 Spc: 37 Spe: 49
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
Zig-zag your way south to exit the maze. Standing guard is another Bird Keeper.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 725
---------------------------------------------------------
#017: Pidgeotto NRM / FLY L29 702 Exp.
Stats - HP: 80 Atk: 45 Def: 41 Spc: 38 Spe: 50
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#022: Fearow NRM / FLY L29 1006 Exp.
Stats - HP: 81 Atk: 62 Def: 47 Spc: 45 Spe: 67
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
Below him and to the right is another Bird Keeper.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 700
---------------------------------------------------------
#021: Spearow NRM / FLY L28 348 Exp.
Stats - HP: 64 Atk: 43 Def: 26 Spc: 26 Spe: 48
~ Growl, Leer, Fury Attack, Mirror Move
#084: Doduo NRM / FLY L28 576 Exp.
Stats - HP: 62 Atk: 57 Def: 34 Spc: 29 Spe: 51
~ Peck, Growl, Fury Attack
#022: Fearow NRM / FLY L28 972 Exp.
Stats - HP: 78 Atk: 60 Def: 45 Spc: 43 Spe: 65
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
Head south down this fairly long stretch of path to encounter two trainers.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 580
---------------------------------------------------------
#109: Koffing PSN L29 708 Exp.
Stats - HP: 66 Atk: 47 Def: 64 Spc: 44 Spe: 29
~ Tackle, Smog
#089: Muk PSN L29 975 Exp.
Stats - HP: 104 Atk: 71 Def: 53 Spc: 47 Spe: 38
~ Pound, Disable, Poison Gas
_________________________________________________________
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 825
---------------------------------------------------------
#083: Farfetch'd NRM / FLY L33 664 Exp.
Stats - HP: 82 Atk: 53 Def: 46 Spc: 48 Spe: 49
~ Leer, Fury Attack, Swords Dance, Agility
_________________________________________________________
You can cut the tree to the left or circle around south--either way, you'll
face two Bikers next to each other if you head north up this section.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 580
---------------------------------------------------------
#109: Koffing PSN L29 708 Exp.
Stats - HP: 66 Atk: 47 Def: 64 Spc: 44 Spe: 29
~ Tackle, Smog
#088: Grimer PSN L29 558 Exp.
Stats - HP: 90 Atk: 56 Def: 38 Spc: 32 Spe: 24
~ Pound, Disable
_________________________________________________________
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 560
---------------------------------------------------------
#088: Grimer PSN L28 540 Exp.
Stats - HP: 87 Atk: 54 Def: 37 Spc: 31 Spe: 23
~ Pound, Disable
#088: Grimer PSN L28 540 Exp.
Stats - HP: 87 Atk: 54 Def: 37 Spc: 31 Spe: 23
~ Pound, Disable
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
_________________________________________________________
To get into this Route's grass patch, Cut the tree at the top of this enclosed
area. Once you're done (there's not much new here--it's all found in the next
Route as well), head south and challenge the Biker here, too.
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 520
---------------------------------------------------------
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
_________________________________________________________
Then head even farther south to encounter the final trainer of this Route.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 725
---------------------------------------------------------
#021: Spearow NRM / FLY L29 348 Exp.
Stats - HP: 66 Atk: 45 Def: 27 Spc: 27 Spe: 50
~ Leer, Fury Attack, Mirror Move, Drill Peck
#022: Fearow NRM / FLY L29 1006 Exp.
Stats - HP: 81 Atk: 62 Def: 47 Spc: 45 Spe: 67
~ Growl, Leer, Fury Attack, Mirror Move
_________________________________________________________
Now you'll have to choose between the north path--which requires Cut--or the
south path, both west into Route 15. We'll want to take both eventually, but
I'd recommend starting with the top pathway.
_________________________________________________
[40] Route 15 Encounter Rate: 15
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 15% 23
#017: Pidgeotto NRM / FLY R B 5% 28-30
Y 10% 32
#043: Oddish GRS / PSN R - 35% 22-26
Y 30% 26-28
#044: Gloom GRS / PSN R - 5% 30
Y 5% 30
#048: Venonat BUG / PSN R B 20% 26-28
Y 19% 24-27
#049: Venomoth BUG / PSN - - Y 1% 30
#069: Bellsprout GRS / PSN - B 35% 22-26
Y 30% 26-28
#070: Weepinbell GRS / PSN - B 5% 30
Y 5% 30
#132: Ditto NRM R B - 20% 26
_________________________________________________
New Items
---------
[ ] TM20 (Rage) [ ] EXP. All
- Recommended Party Avg. Level: 40
Head west along this upper pathway and battle the only trainer you come across.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 660
---------------------------------------------------------
#035: Clefairy NRM L33 480 Exp.
Stats - HP: 94 Atk: 40 Def: 41 Spc: 49 Spe: 33
~ Sing, Doubleslap, Minimize, Metronome
_________________________________________________________
Continue west and swipe <TM20> (Rage) at the end of this pathway. Now you can
head to Fuchsia City by hopping the ledge and exiting west, or take on the
trainers by heading back and taking the south pathway this time. From right to
left, the trainers are all in a line for you like so:
The top of the two ladies is a Jr. Trainer F, while the bottom is a Beauty.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 580
---------------------------------------------------------
#016: Pidgey NRM / FLY L29 340 Exp.
Stats - HP: 66 Atk: 36 Def: 32 Spc: 29 Spe: 42
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#017: Pidgeotto NRM / FLY L29 702 Exp.
Stats - HP: 80 Atk: 45 Def: 41 Spc: 38 Spe: 50
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2030
---------------------------------------------------------
#017: Pidgeotto NRM / FLY L29 702 Exp.
Stats - HP: 80 Atk: 45 Def: 41 Spc: 38 Spe: 50
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#040: Wigglytuff NRM L29 676 Exp.
Stats - HP: 140 Atk: 57 Def: 39 Spc: 43 Spe: 39
~ Pound, Growl, Sing, DoubleSlap
_________________________________________________________
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 500
---------------------------------------------------------
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#110: Weezing PSN L25 925 Exp.
Stats - HP: 71 Atk: 54 Def: 69 Spc: 51 Spe: 39
~ Tackle, Smog, Sludge
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#088: Grimer PSN L25 481 Exp.
Stats - HP: 79 Atk: 49 Def: 34 Spc: 29 Spe: 21
~ Pound, Disable
_________________________________________________________
_________________________________________________________
Trainer: Biker Version: R B Y Money: $ 560
---------------------------------------------------------
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
#088: Grimer PSN L28 540 Exp.
Stats - HP: 87 Atk: 54 Def: 37 Spc: 31 Spe: 23
~ Pound, Disable
#110: Weezing PSN L28 1038 Exp.
Stats - HP: 78 Atk: 60 Def: 76 Spc: 57 Spe: 43
~ Tackle, Smog, Sludge
_________________________________________________________
The top of the two lovely ladies is a Beauty; the bottom is a Jr. Trainer F.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2030
---------------------------------------------------------
#001: Bulbasaur GRS / PSN L29 397 Exp.
Stats - HP: 69 Atk: 38 Def: 38 Spc: 47 Spe: 35
~ Leech Seed, Vine Whip, PoisonPowder, Razor Leaf
#002: Ivysaur GRS / PSN L29 876 Exp.
Stats - HP: 78 Atk: 46 Def: 46 Spc: 56 Spe: 44
~ Growl, Leech Seed, Vine Whip, PoisonPowder
_________________________________________________________
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 560
---------------------------------------------------------
#044: Gloom GRS / PSN L28 792 Exp.
Stats - HP: 76 Atk: 46 Def: 48 Spc: 57 Spe: 31
~ PoisonPowder, Stun Spore, Sleep Powder, Acid
#043: Oddish GRS / PSN L28 468 Exp.
Stats - HP: 67 Atk: 38 Def: 40 Spc: 51 Spe: 26
~ PoisonPowder, Stun Spore, Sleep Powder, Acid
#043: Oddish GRS / PSN L28 468 Exp.
Stats - HP: 67 Atk: 38 Def: 40 Spc: 51 Spe: 26
~ PoisonPowder, Stun Spore, Sleep Powder, Acid
_________________________________________________________
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 700
---------------------------------------------------------
#085: Dodrio NRM / FLY L28 948 Exp.
Stats - HP: 76 Atk: 71 Def: 48 Spc: 43 Spe: 65
~ Peck, Growl, Fury Attack
#084: Doduo NRM / FLY L28 576 Exp.
Stats - HP: 62 Atk: 57 Def: 34 Spc: 29 Spe: 51
~ Peck, Growl, Fury Attack
#084: Doduo NRM / FLY L28 576 Exp.
Stats - HP: 62 Atk: 57 Def: 34 Spc: 29 Spe: 51
~ Peck, Growl, Fury Attack
_________________________________________________________
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 650
---------------------------------------------------------
#017: Pidgeotto NRM / FLY L26 628 Exp.
Stats - HP: 72 Atk: 40 Def: 37 Spc: 35 Spe: 46
~ Gust, Sand-Attack, Quick Attack, Whirlwind
#083: Farfetch'd NRM / FLY L26 523 Exp.
Stats - HP: 67 Atk: 43 Def: 37 Spc: 39 Spe: 40
~ Sand-Attack, Leer, Fury Attack, Swords Dance
#084: Doduo NRM / FLY L26 534 Exp.
Stats - HP: 58 Atk: 53 Def: 32 Spc: 27 Spe: 48
~ Peck, Growl, Fury Attack
#016: Pidgey NRM / FLY L26 306 Exp.
Stats - HP: 60 Atk: 33 Def: 29 Spc: 27 Spe: 38
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Money: $ 580
---------------------------------------------------------
#069: Bellsprout GRS / PSN L29 522 Exp.
Stats - HP: 72 Atk: 53 Def: 29 Spc: 50 Spe: 32
~ PoisonPowder, Sleep Powder, Stun Spore, Acid
#043: Oddish GRS / PSN L29 484 Exp.
Stats - HP: 69 Atk: 39 Def: 41 Spc: 53 Spe: 27
~ PoisonPowder, Stun Spore, Sleep Powder, Acid
#114: Tangela GRS L29 1030 Exp.
Stats - HP: 81 Atk: 42 Def: 76 Spc: 67 Spe: 44
~ Constrict, Bind, Absorb
_________________________________________________________
Trainer: Jr. Trainer F Version: Y Money: $ 580
---------------------------------------------------------
#069: Bellsprout GRS / PSN L29 522 Exp.
Stats - HP: 72 Atk: 53 Def: 29 Spc: 50 Spe: 32
~ PoisonPowder, Sleep Powder, Stun Spore, Acid
#043: Oddish GRS / PSN L29 484 Exp.
Stats - HP: 69 Atk: 39 Def: 41 Spc: 53 Spe: 27
~ PoisonPowder, Stun Spore, Sleep Powder, Acid
#114: Tangela GRS L29 1030 Exp.
Stats - HP: 81 Atk: 42 Def: 76 Spc: 67 Spe: 44
~ Constrict, Bind, Absorb, Vine Whip
_________________________________________________________
After you've done all that, congratulate yourself, for you have just taken out
a huge amount of trainers. Head west into the gatehouse, then head upstairs.
Talk to the Professor's aide and he'll evaluate your 'Dex--if you have 50 or
more Pokemon, he'll give you the <EXP. ALL>, an item which shares earned Exp.
with every non-fainted member of your party. Usually not worth hanging on to,
unless you're training up some low level Pokemon.
Okay, exit west into Fuchsia. We'll swipe the SoulBadge off Koga, then finish
up some business in the Safari Zone.
____________
Fuchsia City
____________
New Items
---------
[ ] TM06 (Toxic)
- Recommended Party Avg. Level: 41
First and foremost, get to the Poke Center. Once you've done that, trudge west
into Koga's Gym. Hopefully your Pokemon are in their low 40's at this point.
Koga's highest level Pokemon is L43 in Red/Blue and L50 in Yellow. Don't let
that L50 put you off--it's a fairly weak Bug/Poison type, so any decent Fire,
Flying, Rock or Psychic type will bring it down with ease. Koga and his cronies
all use the Poison type. Yeah. How this guy became a Gym Leader, I'll never
know. Anyway, this is what I was using at this point:
___
My Team
Golem L43 ~ Rock Throw, Submission, Earthquake, Explosion
Venusaur L40 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
Alakazam L44 ~ Psybeam, Recover, Reflect, Psychic
Honestly, just these three guys were enough to blitz through most of the game
so far. Pikachu was only really necessary for the early portions of the game--
he took care of Flying and Water types, which are now taken care of by Golem
and Venusaur respectively. Butterfree is useless now except for laying down
Sleep Powder. Hm. I'll be getting myself an awesome new Electric type Pokemon
in the next section.
I'm aware that not everyone can have these team members up until this point, so
here's a few things I recommend in preparation for the Elite Four--the game's
penultimate challenge:
- An Electric type Pokemon with Thunderbolt or at least Thunder.
- A Grass or Water Pokemon, with Razor Leaf or Surf respectively.
- A Psychic Pokemon packing Psychic.
- A Ground type Pokemon packing Earthquake or Dig.
- A physical Pokemon with a Rock and/or Fighting attack (Rock Slide /
Submission).
- A Pokemon packing Blizzard or Ice Beam.
I'm going to get myself a Zapdos to satisfy the first criterion, but Jolteon or
Raichu work just as well. Then I have Venusaur (otherwise maybe Victreebell?
For Water types most things work well), Alakazam (try Hypno otherwise), Golem
for criteria 4 and 5, and I'll net myself an Articuno for the last criterion.
Job done.
___
Once you're in the Gym, you might start to notice that there are invisble walls
blocking the path to Koga. Apparently you can only make them out (vaguely) on
colour screen Game Boys, so I'll point you in the right direction, in case
you're still playing on a machine from the Stone Age.
First, take on the trainer to the left of the Gym.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1190
---------------------------------------------------------
#096: Drowzee PSY L34 742 Exp.
Stats - HP: 90 Atk: 43 Def: 41 Spc: 71 Spe: 39
~ Confusion, Headbutt, Poison Gas, Psychic
#064: Kadabra PSY L34 1056 Exp.
Stats - HP: 76 Atk: 34 Def: 30 Spc: 92 Spe: 81
~ Confusion, Disable, Psybeam, Recover
_________________________________________________________
Somebody clearly didn't get the memo about Poison type Pokemon. Yes, it's our
old enemy, the Psychic type. The best you can do is use a powerful physical
move to slam these guys on their weaker defensive side. Jugglers like to switch
their Pokemon out every so often--strangely, it occurs relative to the Speed
stat of the Pokemon they currently have in play (usually, a switch ALWAYS goes
first in a turn). This actually helps you, so don't get scared.
___
Now take on the trainer to the right.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1330
---------------------------------------------------------
#097: Hypno PSY L38 1342 Exp.
Stats - HP: 118 Atk: 67 Def: 64 Spc: 98 Spe: 62
~ Confusion, Headbutt, Poison Gas, Psychic
_________________________________________________________
This guy will be a pain. Unfortunately, the best you can do, unless you have a
Jolteon with Pin Missile, is use strong physical attacks, preferably not of the
Fighting type. Well, at least it doesn't have Recover.
___
Hug the right wall and head north to fight the next trainer you see.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1085
---------------------------------------------------------
#096: Drowzee PSY L33 676 Exp.
Stats - HP: 87 Atk: 42 Def: 39 Spc: 69 Spe: 38
~ Disable, Confusion, Headbutt, Poison Gas
#096: Drowzee PSY L33 676 Exp.
Stats - HP: 87 Atk: 42 Def: 39 Spc: 69 Spe: 38
~ Disable, Confusion, Headbutt, Poison Gas
#064: Kadabra PSY L33 963 Exp.
Stats - HP: 74 Atk: 34 Def: 30 Spc: 89 Spe: 79
~ Confusion, Disable, Psybeam, Recover
#096: Drowzee PSY L33 676 Exp.
Stats - HP: 87 Atk: 42 Def: 39 Spc: 69 Spe: 38
~ Disable, Confusion, Headbutt, Poison Gas
_________________________________________________________
His Drowzee don't have Psychic, so they're much easier to handle now. This guy
switches around a lot too, so don't be afraid to take advantage of that.
___
Keep hugging the right wall and heading north.
_________________________________________________________
Trainer: Tamer Version: R B Y Money: $1320
---------------------------------------------------------
#024: Arbok PSN L33 1039 Exp.
Stats - HP: 87 Atk: 67 Def: 55 Spc: 53 Spe: 63
~ Leer, Poison Sting, Bite, Glare
#028: Sandslash GRN L33 1152 Exp.
Stats - HP: 97 Atk: 76 Def: 82 Spc: 46 Spe: 53
~ Scratch, Sand-Attack, Slash, Poison Sting
#024: Arbok PSN L33 1039 Exp.
Stats - HP: 87 Atk: 67 Def: 55 Spc: 53 Spe: 63
~ Leer, Poison Sting, Bite, Glare
_________________________________________________________
Finally! Some pathetic Poison types! Use Psychic or Ground on the useless
Arboks and Surf/Ice Beam/Razor Leaf on the 'Slasher.
___
Hug the north wall and follow it all the way to the left. Walk down two steps
then swing a right to encounter another trainer.
_________________________________________________________
Trainer: Tamer Version: R B Y Money: $1360
---------------------------------------------------------
#028: Sandslash GRN L34 1186 Exp.
Stats - HP: 100 Atk: 79 Def: 85 Spc: 47 Spe: 54
~ Scratch, Sand-Attack, Slash, Poison Sting
#024: Arbok PSN L34 1071 Exp.
Stats - HP: 90 Atk: 68 Def: 57 Spc: 54 Spe: 54
~ Leer, Poison Sting, Bite, Glare
_________________________________________________________
Same strategy as the last guy here. Once you've claned him out, take one step
left, head down a few more until you can go no farther, then take another step
left and head south to fight the trainer here.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1190
---------------------------------------------------------
#096: Drowzee PSY L34 742 Exp.
Stats - HP: 90 Atk: 43 Def: 41 Spc: 71 Spe: 39
~ Confusion, Headbutt, Poison Gas, Psychic
#097: Hypno PSY L34 1201 Exp.
Stats - HP: 107 Atk: 60 Def: 58 Spc: 88 Spe: 56
~ Disable, Confusion, Headbutt, Poison Gas
_________________________________________________________
Head all the way down until you're blocked by a wall, then go back up one step
and head right to face Koga. Make sure to save before you take him on!
_________________________________________________________
Trainer: Koga Version: R B Money: $4257
---------------------------------------------------------
#109: Koffing PSN L37 903 Exp.
Stats - HP: 82 Atk: 59 Def: 81 Spc: 55 Spe: 36
~ Tackle, Smog, Sludge, SmokeScreen
#089: Muk PSN L39 1311 Exp.
Stats - HP: 139 Atk: 93 Def: 69 Spc: 61 Spe: 50
~ Disable, Poison Gas, Minimize, Sludge
#109: Koffing PSN L37 903 Exp.
Stats - HP: 82 Atk: 59 Def: 81 Spc: 55 Spe: 36
~ Tackle, Smog, Sludge, SmokeScreen
#110: Weezing PSN L43 1593 Exp.
Stats - HP: 115 Atk: 90 Def: 115 Spc: 84 Spe: 63
~ Smog, Sludge, Toxic, Selfdestruct
_________________________________________________________
Trainer: Koga Version: Y Money: $4950
---------------------------------------------------------
#048: Venonat BUG / PSN L44 706 Exp.
Stats - HP: 113 Atk: 61 Def: 56 Spc: 47 Spe: 51
~ Tackle, Toxic, Sleep Powder, Psychic
#048: Venonat BUG / PSN L46 738 Exp.
Stats - HP: 118 Atk: 63 Def: 58 Spc: 49 Spe: 53
~ Toxic, Psybeam, Supersonic, Psychic
#048: Venonat BUG / PSN L48 771 Exp.
Stats - HP: 123 Atk: 66 Def: 60 Spc: 51 Spe: 55
~ Toxic, Psychic, Sleep Powder, Double-Edge
#049: Venomoth BUG / PSN L50 1477 Exp.
Stats - HP: 128 Atk: 69 Def: 63 Spc: 53 Spe: 58
~ Toxic, Psychic, Leech Life, Double Team
_________________________________________________________
He has totally different teams depending on your version, as you can see. First
up, Red and Blue. Koffing and Muk you've seen before and shouldn't have any
problems with, as long as you stick to Ground and Psychic types.
A L43 Weezing is his toughest Pokemon... but it likes to Selfdestruct a lot.
Bring in something with high Defense that resists all its moves (Golem) and
it'll kill itself for you. Thanks! If it doesn't, it might try to Toxic you,
which saps 1/16th health on your first turn, then 2/16ths, then 3/16ths... etc.
If you switch out, it reverts to normal poison at 1/16th a turn. So yeah, you
can totally wipe out Koga's strategy by switching. Nice and easy.
For Yellow players, don't be upset that his Pokemon are about seven levels
higher--they make up for it by being, erm, awful. Venonat will try to annoy you
with staus, but you should honestly be fast enough and powerful enough to be
unfazed by it. Use the Poke Flute if Sleep strikes!
His strongest member is a L50 Venomoth. Try to take it out quickly, since
Double Team is infuriating to get past (since it raises Evade) if he spams it a
lot. Leech Life is nothing serious, Toxic can be dealt with by switching out
and Psychic can hurt--although it doesn't get STAB so it's not as powerful as
it could be. Rock, Flying, Fire and Psychic types fare well against this guy.
In both versions, Koga likes to buff his Pokemon up with X Attack. Hopefully,
you'll have defeated him before he gets the chance to use too many.
___
When all is said and done, you'll be rewarded with oodles of dosh, the
SoulBadge and the near-useless <TM06> (Toxic). The badge ups your Pokemons'
Defense stats (sweet) and, best of all, allows you to use Surf outside of
battle. And yes, we are going to be abusing this fact for the rest of the game.
Now that you have Surf, almost all of the map is available to explore. Those of
you who are keen to get infinite supplies of all the items you can think of by
exploting a glitch should check out section C05; 'The Missingno. Glitch', since
Cinnabar Island is now available to you (Surf south from Pewter City).
Unfortunately, Yellow players cannot take advantage of this glitch. Sad face.
Those of you who are playing legitimately (good for you!) are welcome to join
me on a roundup of all things Surf-related. But first, head back to the Safari
Zone. Bring your Super Rod and a Surf-user.
___________
Safari Zone
___________
New Items
---------
[ ] Nugget [ ] Max Revive [ ] Max Potion
New Pokemon
-----------
[ ] Dratini
- Recommended Party Avg. Level: 42
From the entrance, head north and Surf across to a little island to pick up a
<NUGGET>. Surf west and take the exit here, then head farther west to pick up a
<MAX REVIVE> in the corner here. Head up the stairs next to it and follow them
west to a <MAX POTION> in the grassy area here.
This area is also the wild Pokemon set for Area 3 of the Safari Zone, so get
catching if you need anything. Head west, then north past the raised section of
land and you'll get to some water. Whip out your Super Rod and fish for a
Dratini.
<DRATINI> - Rating: **
The game's only Dragon type and a decent fighter... if you can invest
truckloads of time into it. And I mean truckloads, since it's basically trash
until it evolves into Dragonite at L55. Yeesh.
Once you're done, run out your step counter to exit the Safari Zone.
____________
Surf Roundup
____________
New Items
---------
[ ] Max Ether (H) [ ] TM41 (Softboiled) [ ] TM16 (Pay Day)
New Pokemon
-----------
[ ] Psyduck (Y)
- Recommended Party Avg. Level: 42
- Route 6:
<PSYDUCK (Y)> - Rating: **
By Surfing on the water in Route 6, Yellow players can nab themselves a
Psyduck. Red and Blue players should have already got one. Thoroughly average
for a Water type, but really unusable due to his low level of arrival, at about
L15.
- Vermilion City:
Head to the house northeast of the Gym. Get into the water on its west side,
then examine the wall immediately to your right as you enter the water for a
<MAX ETHER>.
- Celadon City:
In the centre of the city is a small pond, which you can Surf across. The man
on the other side will give you <TM41> (Softboiled) for your trouble.
- Route 12:
Not long after you enter its northern terminus (come south from Lavender Town),
you'll see an item ball on an island out to the east. Surf out and grab <TM16>
(Pay Day).
- Route 13:
By Surfing this Route, Yellow players can obtain Slowpoke or its evolution,
Slowbro. I've evaluated it before for Red/Blue players--It's reeaaaaally slow
though, so despite Water/Psychic being a really useful type it's mostly
outclassed by the other Water types.
Now that we're done, we're going to do something pretty cool (but also totally
optional). If you want a L50 Electric type legendary Pokemon for your party, as
well as a few cool Electric types to boot, read on. Make sure that you've
supplied yourself with a bunch of Ultra Balls (available at Fuchsia) because
this is going to be difficult. So difficult, in fact, that without any status
effects in play, the best chance you have of catching Zapdos is less than 2%.
So bring something with Sleep or Freeze or, failing that, at least one of the
other status effects.
You might also want to deposit any non-essential items in the PC. Fly to
Cerulean City, then get out a Cut-user and a Surf-user. Exit to the east side
of town (remember, you have to go through the burgled house first). Cut the
tree and head into Route 9, heading all the way east until you finally end up
in a big grass patch surrounded by water--you will now be in Route 10.
________
Route 10
________
- Recommended Party Avg. Level: 42
Enter the water using Surf. There are no Pokemon within, so relax. Go east,
then just follow the path all the way around until you reach dry land. There is
a lone trainer here.
_________________________________________________________
Trainer: Pokemaniac Version: R B Money: $1500
---------------------------------------------------------
#111: Rhyhorn GRN / RCK L30 867 Exp.
Stats - HP: 92 Atk: 61 Def: 66 Spc: 27 Spe: 24
~ Horn Attack, Stomp
#108: Lickitung NRM L30 816 Exp.
Stats - HP: 98 Atk: 43 Def: 54 Spc: 45 Spe: 27
~ Supersonic, Stomp, Disable, Defense Curl
_________________________________________________________
Trainer: Pokemaniac Version: Y Money: $1500
---------------------------------------------------------
#111: Rhyhorn GRN / RCK L30 867 Exp.
Stats - HP: 92 Atk: 61 Def: 61 Spc: 27 Spe: 24
~ Horn Attack, Stomp, Tail Whip, Fury Attack
#108: Lickitung NRM L30 816 Exp.
Stats - HP: 98 Atk: 43 Def: 54 Spc: 45 Spe: 27
~ Supersonic, Stomp, Disable, Defense Curl
_________________________________________________________
Lickitung is new, but as long as you avoid Supersonic you'll be fine. Honestly,
you've just beaten Koga, who had at least a L43, so this guy should be no
problem.
___
The entrance to the Power Plant is over on the left. In you go!
_________________________________________________
[41] Power Plant Encounter Rate: 10
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#145: Zapdos ELE / FLY R B Y -- 50
- Six received by picking up fake Poke Balls: ---
#100: Voltorb ELE R B Y -- 40
- Two received by picking up fake Poke Balls: ---
#101: Electrode ELE R B Y -- 43
- 1F: -------------------------------------------
#025: Pikachu ELE R B - 25% 20-24
#026: Raichu ELE - B - 5% 33-36
#081: Magnemite ELE R B 30% 21-23
Y 40% 30-35
#082: Magneton ELE R B 10% 32-35
Y 20% 33-38
#088: Grimer PSN - - Y 15% 33-37
#089: Muk PSN - - Y 5% 33-37
#100: Voltorb ELE R B 30% 21-23
Y 20% 33-37
#125: Electabuzz ELE R - - 5% 33-36
_________________________________________________
New Items
---------
[ ] Carbos [ ] Max Elixer (H) [ ] TM33 (Reflect) [ ] TM25 (Thunder)
[ ] HP Up [ ] Rare Candy [ ] PP Up (H)
New Pokemon
-----------
( ) Raichu (B) [ ] Magnemite (RB) ( ) Magneton [ ] Grimer (Y) ( ) Muk (Y)
[ ] Voltorb (Y) ( ) Electrode [ ] Electabuzz (R) [ ] Zapdos
- Recommended Party Avg. Level: 42
I'll quickly outline the Pokemon you can catch here. I've evaluated Magnemite
and Voltorb before, but the rest might be new to you:
Magnemite is a slow, powerful Pokemon with no movepool, totally outclassed by
many other Electric types in this area. Voltorb is the opposite: Fast but weak.
Again, it has no real moves to speak of outside of sacrificing the Thunderbolt
TM on it, and outside of its Speed it's pretty average.
<GRIMER> - Rating: *
Grimer is the same, only Poison type and Yellow-exclusive (for now). It's
pretty trashy overall, with a horrible movepool and bad typing making it
impossible to recommend. Sorry.
<ELECTABUZZ> - Rating: ***
Electabuzz is available only to Red players. Yeah, he's... okay, but there is a
MUCH better Electric type coming up. Can't deny that the 'Buzz is cool though.
Head north through the first room, then take the <CARBOS> in the alcove
immediately to your right. Continue to follow the path until you come to an
intersection. On your left is something that looks like an item ball, but is in
reality a L40 Voltorb.
_________________________________________________________
Fake item ball: Voltorb Version: R B Y
---------------------------------------------------------
#100: Voltorb ELE L40 588 Exp.
~ SonicBoom, Selfdestruct, Light Screen, Swift
_________________________________________________________
Afterwards, head right down a long corridor, then head up an take the item--
actually a Voltorb--here in the little alcove. Then continue to follow the
path, taking down the L43 Electrode in your path.
_________________________________________________________
Fake item ball: Electrode Version: R B Y
---------------------------------------------------------
#101: Electrode ELE L43 921 Exp.
~ SonicBoom, Selfdestruct, Light Screen, Swift
_________________________________________________________
Once you've defeated him, continue to follow the pathway right up until a dead
end. Face the west wall and press A to reveal a hidden <MAX ELIXER>. That's all
there is in this room, so head back to the intersection where you fainted your
first fake item ball Voltorb. Head all the way south until you hit to
southernmost wall, then head right. The top item is <TM33> (Reflect) and the
one to the right is a Voltorb.
Exit this room to the northwest and take an immediate right. The next two items
you'll pass are Voltorbs. Take the next south path you come across and take the
item on your left for <TM25> (Thunder). The item to the right is another
Voltorb. Head back out and continue east, then follow the path around until you
reach a small opening to the north. Take it, then take the small left path to a
<HP UP> and the right path to a <RARE CANDY>. Sweet. Exit this little room and
continue west.
Follow the path around until you see an item ball--really an Electrode--in the
tiny room to the south. Battle it if you wish, but ultimately head west and
follow the path north. At the northeast part of this room, wedge yourself into
the alcove, face the north wall and prise out a hidden <PP UP>. Head left, then
go down and you'll see a bird on the map. DO NOT ENGAGE IT WITHOUT SAVING
FIRST! This is Zapdos, a L50 Electric/Flying type legendary. It is immensely
powerful and difficult to catch, so prepare yourself, save your game, and
approach it.
_________________________________________________________
Fated Encounter: Zapdos Version: R B Y
---------------------------------------------------------
#145: Zapdos ELE / FLY L50 1542 Exp.
~ ThunderShock, Drill Peck
_________________________________________________________
Oh yeah. Make absolutely sure that you status it, because this is otherwise
next to impossible. Honestly. Golem resists all its moves, so slap some status
on it and then switch in something that can handle its moves. Then lob Ultra
Balls at it.
Yup, you heard me--don't bother chipping away at his HP. Even if you get in the
magical zone--below a 1/3rd of Max HP--the chance will only increase by a tiny
percentage. Yeah. Check out the Mechanics section of this guide--M07; 'Catch
Rate Formula' if you don't believe me. Just get him statused, then lob Ultra
Balls at him. He'll be caught eventually... and quicker than you might expect.
Slap PSN/PAR/BRN on him and you have an ~8.6% chance (with an Ultra Ball) at
full HP. SLP/FRZ give you a ~17.2% chance at full HP. So you'll get there in
the end.
___
<ZAPDOS> - Rating: *****
Well, I don't know about you, but he's becoming part of my team. Between
Thunderbolt and Drill Peck, Zapdos will pose a massive problem to anything that
isn't a Rock/Ground type. A beautiful stat distribution and very nice typing
are also massive bonuses.
Exit to your left to miraculously exit the way you came in. And yes, if you go
back in, you'll begin at the entrance. Weird. Whoever designed the blueprints
for this place must have come from a different dimension. Anyway, next
destination is Saffron City. If you don't have a Fly-user with you (probably
best not to teach Zapdos Fly), then head south along Route 10 until you find a
Poke Center outside Rock Tunnel.
_________________________________________________
[42] Saffron City
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- ONE of the following for clearing the Dojo: ---
#106: Hitmonlee FGT R B Y -- 30
#107: Hitmonchan FGT R B Y -- 30
_________________________________________________
___________________
Poke Mart Price
-------------------
Great Ball $ 600
Hyper Potion $1500
Max Repel $ 700
Escape Rope $ 550
Full Heal $ 600
Revive $1500
___________________
New Pokemon
-----------
[ ] Hitmonlee [ ] Hitmonchan
- Recommended Party Avg. Level: 43
You should now be more than sufficiently levelled to take on the Fighting
pseudo-Gym here. The highest is L37, so you'll be fine and I shan't be
providing any strategies--you should be able to breeze through, especially if
you have a Psychic type. Even if you don't, Zapdos's Drill Peck will take care
of them all. Head to the northeast of the city and enter the smaller Gym to the
left. In order from bottom to top, the trainers are:
_________________________________________________________
Trainer: Blackbelt Version: R B Money: $ 775
---------------------------------------------------------
#066: Machop FGT L31 583 Exp.
Stats - HP: 89 Atk: 60 Def: 40 Spc: 31 Spe: 31
~ Karate Chop, Low Kick, Leer
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L31 988 Exp.
Stats - HP: 86 Atk: 75 Def: 47 Spc: 47 Spe: 68
~ Leer, Karate Chop, Fury Swipes, Focus Energy
_________________________________________________________
Trainer: Blackbelt Version: Y Money: $ 775
---------------------------------------------------------
#066: Machop FGT L31 583 Exp.
Stats - HP: 89 Atk: 60 Def: 40 Spc: 31 Spe: 31
~ Karate Chop, Low Kick, Leer
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L31 988 Exp.
Stats - HP: 86 Atk: 75 Def: 47 Spc: 47 Spe: 68
~ Karate Chop, Fury Swipes, Focus Energy, Rage
_________________________________________________________
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $ 800
---------------------------------------------------------
#066: Machop FGT L32 603 Exp.
Stats - HP: 91 Atk: 61 Def: 42 Spc: 32 Spe: 32
~ Karate Chop, Low Kick, Leer, Focus Energy
#067: Machoke FGT L32 1000 Exp.
Stats - HP: 98 Atk: 74 Def: 54 Spc: 42 Spe: 38
~ Karate Chop, Low Kick, Leer
_________________________________________________________
_________________________________________________________
Trainer: Blackbelt Version: R B Money: $ 900
---------------------------------------------------------
#057: Primeape FGT L36 1149 Exp.
Stats - HP: 98 Atk: 87 Def: 53 Spc: 53 Spe: 79
~ Leer, Karate Chop, Fury Swipes, Focus Energy
_________________________________________________________
Trainer: Blackbelt Version: Y Money: $ 900
---------------------------------------------------------
#057: Primeape FGT L36 1149 Exp.
Stats - HP: 98 Atk: 87 Def: 53 Spc: 53 Spe: 79
~ Karate Chop, Fury Swipes, Focus Energy, Rage
_________________________________________________________
_________________________________________________________
Trainer: Blackbelt Version: R B Money: $ 775
---------------------------------------------------------
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Leer, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L31 988 Exp.
Stats - HP: 86 Atk: 75 Def: 47 Spc: 47 Spe: 68
~ Leer, Karate Chop, Fury Swipes, Focus Energy
_________________________________________________________
Trainer: Blackbelt Version: Y Money: $ 775
---------------------------------------------------------
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#056: Mankey FGT L31 490 Exp.
Stats - HP: 70 Atk: 60 Def: 31 Spc: 31 Spe: 53
~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
#057: Primeape FGT L31 988 Exp.
Stats - HP: 86 Atk: 75 Def: 47 Spc: 47 Spe: 68
~ Karate Chop, Fury Swipes, Focus Energy, Rage
_________________________________________________________
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $ 925
---------------------------------------------------------
#106: Hitmonlee FGT L37 1101 Exp.
Stats - HP: 89 Atk: 100 Def: 50 Spc: 36 Spe: 75
~ Double Kick, Meditate, Rolling Kick
#107: Hitmonchan FGT L37 1110 Exp.
Stats - HP: 89 Atk: 89 Def: 69 Spc: 36 Spe: 67
~ Comet Punch, Agility, Fire Punch
_________________________________________________________
Once you beat the Gym's 'leader', you'll get a choice between either Hitmonlee
(on the left) or Hitmonchan. They come at L30, which is a little too low to be
useful now. But still, if you must have one for your team, Hitmonlee is much
better.
<HITMONLEE> - Rating: ***
He has better stats where it counts (Attack and Speed) and learns a bunch of
powerful STAB moves. Just stay away from Special attacks, which will utterly
decimate him.
<HITMONCHAN> - Rating: *
Hitmonchan learns the elemental punches... all coming off a base Special stat
of 35. Ouch. You'll need to teach him stuff like Submission, so there's no
point getting him at all.
Now, if you've done the Pokemon Tower in Lavender (which you certainly should
have by now), the entrance to Silph Co. will not be blocked. It's the large
building more-or-less in the centre of the city. And yes, it's a mandatory
dungeon filled with Rockets and absolutely no wild Pokemon. Oh, and to make it
even more fun, there are teleporter pads! I hate this place. Make sure to
deposit all your items in the PC, because this place is *rammed* with ****
(toys) to collect.
_________________________________________________
[43] Silph Co.
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Given by a man after you beat your Rival: -----
#131: Lapras WTR / ICE R B Y -- 15
_________________________________________________
New Items
---------
[ ] Elixer (H) [ ] Card Key [ ] TM36 (Selfdestruct) [ ] Hyper Potion
[ ] Full Heal [ ] Max Revive [ ] Escape Rope [ ] Protein
[ ] TM09 (Take Down) [ ] HP Up [ ] X Accuracy [ ] TM03 (Swords Dance)
[ ] Calcium [ ] Max Potion (H) [ ] Carbos [ ] Rare Candy
[ ] TM26 (Earthquake) [ ] Master Ball
New Pokemon
-----------
[ ] Lapras
- Recommended Party Avg. Level: 44
First of all, we're going to get the Card Key, so that we can access all the
rooms in this 11-floor behemoth. Then we'll tackle it one floor at a time,
combing it for items and trainers before moving up a floor, and then finally
we'll take on our Rival and the boss before we can leave this hideous place.
Note: There is a nurse on 9F who will heal your team like at a Poke Center, if
you need it. From the entrance to 9F, go left, then down, beat the Rocket (he
has a Golbat, Drowzee and Hypno at L28), then use the Card Key (obtained in
just a second from 5F) to head left to find the nurse.
On the first floor, there is nothing. Enter the lift and select '5F'. Head west
and examine the first plant pot you see (the one on the right) for a hidden
<ELIXER>. Ignore the scientist to the west for now, then go south and step into
the teleporter next to the Rocket. Immediately step back on the teleporter and
then engage the Rocket I just mentioned.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 990
---------------------------------------------------------
#024: Arbok PSN L33 1039 Exp.
Stats - HP: 87 Atk: 67 Def: 55 Spc: 53 Spe: 63
~ Leer, Poison Sting, Bite, Glare
_________________________________________________________
Head down the east pathway to get the necessary <CARD KEY>, which allows you to
open all gates in this building. Head to 2F now, then head south from the
stairs to fight a Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 750
---------------------------------------------------------
#042: Golbat PSN / FLY L25 915 Exp.
Stats - HP: 76 Atk: 49 Def: 44 Spc: 46 Spe: 54
~ Screech, Supersonic, Bite, Confuse Ray
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
#020: Raticate NRM L25 621 Exp.
Stats - HP: 66 Atk: 50 Def: 39 Spc: 34 Spe: 57
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
_________________________________________________________
Afterwards, head west, then slide down between the two tables for another
fight.
_________________________________________________________
Trainer: Rocket Version: R B Money: $ 870
---------------------------------------------------------
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Growl, Leer
#041: Zubat PSN / FLY L29 344 Exp.
Stats - HP: 66 Atk: 36 Def: 29 Spc: 32 Spe: 41
~ Supersonic, Bite, Confuse Ray, Wing Attack
_________________________________________________________
Trainer: Rocket Version: Y Money: $ 870
---------------------------------------------------------
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Tail Whip, Headbutt, Leer
#041: Zubat PSN / FLY L29 344 Exp.
Stats - HP: 66 Atk: 36 Def: 29 Spc: 32 Spe: 41
~ Supersonic, Bite, Confuse Ray, Wing Attack
_________________________________________________________
Head south, then east into a room with a Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1400
---------------------------------------------------------
#081: Magnemite ELE L28 534 Exp.
Stats - HP: 56 Atk: 29 Def: 48 Spc: 62 Spe: 34
~ Tackle, SonicBoom, ThunderShock
#100: Voltorb ELE L28 618 Exp.
Stats - HP: 64 Atk: 26 Def: 37 Spc: 40 Spe: 65
~ Tackle, Screech, SonicBoom, Selfdestruct
#082: Magneton ELE L28 966 Exp.
Stats - HP: 70 Atk: 43 Def: 62 Spc: 76 Spe: 48
~ Tackle, SonicBoom, ThunderShock
_________________________________________________________
Now head out to the west side of this floor. There are two gates here. The
south one leads to a Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1300
---------------------------------------------------------
#088: Grimer PSN L26 501 Exp.
Stats - HP: 81 Atk: 51 Def: 35 Spc: 29 Spe: 22
~ Pound, Disable
#110: Weezing PSN L26 963 Exp.
Stats - HP: 73 Atk: 56 Def: 71 Spc: 53 Spe: 40
~ Tackle, Smog, Sludge
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#110: Weezing PSN L26 963 Exp.
Stats - HP: 73 Atk: 56 Def: 71 Spc: 53 Spe: 40
~ Tackle, Smog, Sludge
_________________________________________________________
The top gate opens the way to a woman who will fork over <TM36> (Selfdestruct)
when you talk to her. Head up the stairs to 3F, then head south when you hit an
intersection and challenge the Rocket here.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 840
---------------------------------------------------------
#020: Raticate NRM L28 696 Exp.
Stats - HP: 73 Atk: 55 Def: 43 Spc: 37 Spe: 63
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#097: Hypno PSY L28 990 Exp.
Stats - HP: 90 Atk: 50 Def: 48 Spc: 73 Spe: 47
~ Hypnosis, Disable, Confusion, Headbutt
#020: Raticate NRM L28 696 Exp.
Stats - HP: 73 Atk: 55 Def: 43 Spc: 37 Spe: 63
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
_________________________________________________________
Unlock the two gates to your left, nab the <HYPER POTION> and take on the
Scientist here.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1450
---------------------------------------------------------
#101: Electrode ELE L29 931 Exp.
Stats - HP: 78 Atk: 39 Def: 50 Spc: 56 Spe: 90
~ Screech, SonicBoom, Selfdestruct, Light Screen
#110: Weezing PSN L29 1074 Exp.
Stats - HP: 81 Atk: 62 Def: 79 Spc: 58 Spe: 44
~ Tackle, Smog, Sludge
_________________________________________________________
The teleporter here leads to the boss of this 'dungeon', but we're going to
grab all the Exp. first, right? Head up to 4F, then go south and around the
table's right side to fight a Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Money: $ 840
---------------------------------------------------------
#023: Ekans PSN L28 372 Exp.
Stats - HP: 62 Atk: 43 Def: 34 Spc: 31 Spe: 40
~ Leer, Poison Sting, Bite, Glare
#041: Zubat PSN / FLY L28 324 Exp.
Stats - HP: 64 Atk: 35 Def: 29 Spc: 31 Spe: 40
~ Supersonic, Bite, Confuse Ray, Wing Attack
#104: Cubone GRN L28 522 Exp.
Stats - HP: 70 Atk: 38 Def: 62 Spc: 31 Spe: 29
~ Bone Club, Growl, Leer
_________________________________________________________
Trainer: Rocket Version: Y Money: $ 840
---------------------------------------------------------
#023: Ekans PSN L28 372 Exp.
Stats - HP: 62 Atk: 43 Def: 34 Spc: 31 Spe: 40
~ Leer, Poison Sting, Bite, Glare
#041: Zubat PSN / FLY L28 324 Exp.
Stats - HP: 64 Atk: 35 Def: 29 Spc: 31 Spe: 40
~ Supersonic, Bite, Confuse Ray, Wing Attack
#104: Cubone GRN L28 522 Exp.
Stats - HP: 70 Atk: 38 Def: 62 Spc: 31 Spe: 29
~ Bone Club, Tail Whip, Headbutt, Leer
_________________________________________________________
Exit this room with the table, take take a left and head south down the narrow
corridor. There's a Rocket in the open as the path opens up and heads left.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 870
---------------------------------------------------------
#066: Machop FTG L29 546 Exp.
Stats - HP: 84 Atk: 56 Def: 38 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
#096: Drowzee PSY L29 633 Exp.
Stats - HP: 78 Atk: 38 Def: 35 Spc: 61 Spe: 34
~ Disable, Confusion, Headbutt, Poison Gas
_________________________________________________________
Head north through a small room and open the gate here to face another
Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1650
---------------------------------------------------------
#101: Electrode ELE L33 1060 Exp.
Stats - HP: 87 Atk: 43 Def: 56 Spc: 63 Spe: 102
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
Exit this part and head left from the previous Rocket. Open the gate here and
take the items inside--from left to right they are <FULL HEAL>, <MAX REVIVE>
and <ESCAPE ROPE>--then head up the stairs to 5F. There's a Rocket to the right
as you enter.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 990
---------------------------------------------------------
#097: Hypno PSY L33 1165 Exp.
Stats - HP: 104 Atk: 59 Def: 56 Spc: 86 Spe: 54
~ Disable, Confusion, Headbutt, Poison Gas
_________________________________________________________
To the southwest is a large room with a Juggler inside.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1015
---------------------------------------------------------
#064: Kadabra PSY L29 900 Exp.
Stats - HP: 66 Atk: 30 Def: 27 Spc: 79 Spe: 70
~ Teleport, Confusion, Disable, Psybeam
#122: Mr. Mime PSY L29 844 Exp.
Stats - HP: 66 Atk: 36 Def: 47 Spc: 67 Spe: 61
~ Confusion, Barrier, Light Screen
_________________________________________________________
There's nothing inside the gate to the left. Exit this large room to the north,
then head west and challenge the Scientist we ignored earlier.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1400
---------------------------------------------------------
#082: Magneton ELE L26 897 Exp.
Stats - HP: 66 Atk: 40 Def: 58 Spc: 71 Spe: 45
~ Tackle, SonicBoom, ThunderShock
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#110: Weezing PSN L26 963 Exp.
Stats - HP: 73 Atk: 56 Def: 71 Spc: 53 Spe: 40
~ Tackle, Smog, Sludge
#081: Magnemite ELE L26 495 Exp.
Stats - HP: 53 Atk: 27 Def: 45 Spc: 58 Spe: 32
~ Tackle, SonicBoom, ThunderShock
_________________________________________________________
Open the gate to your left for a <PROTEIN>, then exit this room and head south.
Open the gate to your left when you come across it, then take the item in here
for <TM09> (Take Down). Finally, head up to 6F and fight the Rocket in plain
sight here.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 870
---------------------------------------------------------
#066: Machop FTG L29 546 Exp.
Stats - HP: 84 Atk: 56 Def: 38 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
#067: Machoke FTG L29 906 Exp.
Stats - HP: 90 Atk: 68 Def: 50 Spc: 38 Spe: 35
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Head left from this guy and then fight the Scientist down the corridor to the
south.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1250
---------------------------------------------------------
#100: Voltorb ELE L25 550 Exp.
Stats - HP: 59 Atk: 24 Def: 34 Spc: 36 Spe: 59
~ Tackle, Screech, SonicBoom, Selfdestruct
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
#082: Magneton ELE L25 862 Exp.
Stats - HP: 64 Atk: 39 Def: 56 Spc: 69 Spe: 44
~ Tackle, SonicBoom, ThunderShock
#081: Magnemite ELE L25 475 Exp.
Stats - HP: 51 Atk: 27 Def: 44 Spc: 56 Spe: 31
~ Tackle, SonicBoom, ThunderShock
#109: Koffing PSN L25 610 Exp.
Stats - HP: 59 Atk: 42 Def: 56 Spc: 39 Spe: 26
~ Tackle, Smog
_________________________________________________________
Head south, then enter the gate to the left and grab <HP UP> and <X ACCURACY>.
Exit the room and take on the Rocket to the east.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 840
---------------------------------------------------------
#041: Zubat PSN / FLY L28 324 Exp.
Stats - HP: 64 Atk: 35 Def: 29 Spc: 31 Spe: 40
~ Leech Life, Supersonic, Bite, Confuse Ray
#041: Zubat PSN / FLY L28 324 Exp.
Stats - HP: 64 Atk: 35 Def: 29 Spc: 31 Spe: 40
~ Leech Life, Supersonic, Bite, Confuse Ray
#042: Golbat PSN / FLY L28 1026 Exp.
Stats - HP: 84 Atk: 54 Def: 48 Spc: 51 Spe: 59
~ Screech, Supersonic, Bite, Confuse Ray
_________________________________________________________
Go up the stairs to 7F and battle the Rocket almost right next to you.
_________________________________________________________
Trainer: Rocket Version: R B Money: $ 870
---------------------------------------------------------
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Growl, Leer
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Growl, Leer
_________________________________________________________
Trainer: Rocket Version: Y Money: $ 870
---------------------------------------------------------
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Tail Whip, Headbutt, Leer
#104: Cubone GRN L29 540 Exp.
Stats - HP: 72 Atk: 39 Def: 64 Spc: 32 Spe: 29
~ Bone Club, Tail Whip, Headbutt, Leer
_________________________________________________________
Head south through a gate and grab <TM03> (Swords Dance) in this room, then
continue south through another gate to fight a Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 870
---------------------------------------------------------
#027: Sandshrew GRN L29 577 Exp.
Stats - HP: 72 Atk: 53 Def: 58 Spc: 27 Spe: 32
~ Scratch, Sand-Attack, Slash, Poison Sting
#028: Sandslash GRN L29 1012 Exp.
Stats - HP: 87 Atk: 68 Def: 73 Spc: 41 Spe: 47
~ Scratch, Sand-Attack, Slash, Poison Sting
_________________________________________________________
Head back north and then take a left and fight the Rocket standing by what
looks like a counter of some sort.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 780
---------------------------------------------------------
#020: Raticate NRM L26 645 Exp.
Stats - HP: 68 Atk: 51 Def: 40 Spc: 35 Spe: 59
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#024: Arbok PSN L26 819 Exp.
Stats - HP: 71 Atk: 53 Def: 45 Spc: 42 Spe: 50
~ Wrap, Leer, Poison Sting, Bite
#109: Koffing PSN L26 634 Exp.
Stats - HP: 60 Atk: 43 Def: 58 Spc: 40 Spe: 27
~ Tackle, Smog
#042: Golbat PSN / FLY L26 952 Exp.
Stats - HP: 79 Atk: 51 Def: 45 Spc: 48 Spe: 55
~ Screech, Supersonic, Bite, Confuse Ray
_________________________________________________________
Open up the gate to the south if you want, but there's nothing inside. Take the
narrow middle corridor of this floor all the way south. Follow it around to the
west to pick up a <CALCIUM> and battle the room's Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1450
---------------------------------------------------------
#101: Electrode ELE L29 931 Exp.
Stats - HP: 78 Atk: 39 Def: 50 Spc: 56 Spe: 90
~ Screech, SonicBoom, Selfdestruct, Light Screen
#089: Muk PSN L29 975 Exp.
Stats - HP: 104 Atk: 71 Def: 53 Spc: 47 Spe: 38
~ Pound, Disable, Poison Gas
_________________________________________________________
Head upstairs to 8F and fight the Rocket on your right.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 780
---------------------------------------------------------
#020: Raticate NRM L26 645 Exp.
Stats - HP: 68 Atk: 51 Def: 40 Spc: 35 Spe: 59
~ Tackle, Tail Whip, Quick Attack, Hyper Fang
#041: Zubat PSN / FLY L26 300 Exp.
Stats - HP: 60 Atk: 33 Def: 27 Spc: 29 Spe: 37
~ Leech Life, Supersonic, Bite, Confuse Ray
#042: Golbat PSN / FLY L26 952 Exp.
Stats - HP: 79 Atk: 51 Def: 45 Spc: 48 Spe: 55
~ Screech, Supersonic, Bite, Confuse Ray
#019: Rattata NRM L26 316 Exp.
Stats - HP: 55 Atk: 38 Def: 27 Spc: 22 Spe: 46
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
_________________________________________________________
Head down the corridor to another Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 840
---------------------------------------------------------
#110: Weezing PSN L28 1038 Exp.
Stats - HP: 78 Atk: 60 Def: 76 Spc: 57 Spe: 43
~ Tackle, Smog, Sludge
#042: Golbat PSN / FLY L28 1026 Exp.
Stats - HP: 84 Atk: 54 Def: 48 Spc: 51 Spe: 59
~ Screech, Supersonic, Bite, Confuse Ray
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
_________________________________________________________
Head into the room to your northwest, then open the gate on your way north--
nothing is inside--and take on the Scientist at the end.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1450
---------------------------------------------------------
#088: Grimer PSN L29 558 Exp.
Stats - HP: 90 Atk: 56 Def: 38 Spc: 32 Spe: 24
~ Pound, Disable
#101: Electrode ELE L29 931 Exp.
Stats - HP: 78 Atk: 39 Def: 50 Spc: 56 Spe: 90
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
Head up to 9F and, if you haven't already, head left and take on the Rocket to
the south here.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 840
---------------------------------------------------------
#042: Golbat PSN / FLY L28 1026 Exp.
Stats - HP: 84 Atk: 54 Def: 48 Spc: 51 Spe: 59
~ Screech, Supersonic, Bite, Confuse Ray
#096: Drowzee PSY L28 612 Exp.
Stats - HP: 76 Atk: 36 Def: 34 Spc: 59 Spe: 33
~ Hypnosis, Disable, Confusion, Headbutt
#097: Hypno PSY L28 990 Exp.
Stats - HP: 90 Atk: 50 Def: 48 Spc: 73 Spe: 47
~ Hypnosis, Disable, Confusion, Headbutt
_________________________________________________________
Once you've beaten him, open the gate to the left and walk in to find a nurse
who will fully heal your Pokemon. Sweet. The bottom half of the left-most bed
houses a hidden <MAX POTION> as well. Afterwards, head north and open the gate
to the left, then fight the Rocket just to the north here.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 840
---------------------------------------------------------
#096: Drowzee PSY L28 612 Exp.
Stats - HP: 76 Atk: 36 Def: 34 Spc: 59 Spe: 33
~ Hypnosis, Disable, Confusion, Headbutt
#088: Grimer PSN L28 540 Exp.
Stats - HP: 87 Atk: 54 Def: 37 Spc: 31 Spe: 23
~ Pound, Disable
#066: Machop FTG L28 528 Exp.
Stats - HP: 81 Atk: 54 Def: 37 Spc: 29 Spe: 29
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Head back to where the stairs are, but don't take them. Instead, open the two
gates to the south or circle around the very east wall of the ninth floor.
Either way you'll end up next to a Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1400
---------------------------------------------------------
#100: Voltorb ELE L28 618 Exp.
Stats - HP: 64 Atk: 26 Def: 37 Spc: 40 Spe: 65
~ Tackle, Screech, SonicBoom, Selfdestruct
#109: Koffing PSN L28 684 Exp.
Stats - HP: 64 Atk: 46 Def: 62 Spc: 43 Spe: 29
~ Tackle, Smog
#082: Magneton ELE L28 966 Exp.
Stats - HP: 70 Atk: 43 Def: 62 Spc: 76 Spe: 48
~ Tackle, SonicBoom, ThunderShock
_________________________________________________________
Head up to 10F and fight the Scientist next to you.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1450
---------------------------------------------------------
#081: Magnemite ELE L29 552 Exp.
Stats - HP: 58 Atk: 30 Def: 50 Spc: 64 Spe: 35
~ Tackle, SonicBoom, ThunderShock
#109: Koffing PSN L29 708 Exp.
Stats - HP: 66 Atk: 47 Def: 64 Spc: 44 Spe: 29
~ Tackle, Smog
_________________________________________________________
Unlock the gate to the southeast if you want--there's nothing there. Head
southwest from the Scientist and fight a Rocket.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 990
---------------------------------------------------------
#067: Machoke FTG L33 1032 Exp.
Stats - HP: 101 Atk: 76 Def: 56 Spc: 43 Spe: 39
~ Karate Chop, Low Kick, Leer
_________________________________________________________
Snaking around from right to left, pick up the items <CARBOS>, <RARE CANDY> and
<TM26> (Earthquake), the best Ground type move in the game and a very solid,
no-drawback physical move. Head up to 11F and fight the trainer down the
southeast pathway.
_________________________________________________________
Trainer: Rocket Version: R B Y Money: $ 750
---------------------------------------------------------
#019: Rattata NRM L25 304 Exp.
Stats - HP: 54 Atk: 37 Def: 26 Spc: 21 Spe: 45
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#019: Rattata NRM L25 304 Exp.
Stats - HP: 54 Atk: 37 Def: 26 Spc: 21 Spe: 45
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#041: Zubat PSN / FLY L25 288 Exp.
Stats - HP: 59 Atk: 32 Def: 26 Spc: 29 Spe: 36
~ Leech Life, Supersonic, Bite, Confuse Ray
#019: Rattata NRM L25 304 Exp.
Stats - HP: 54 Atk: 37 Def: 26 Spc: 21 Spe: 45
~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
#023: Ekans PSN L25 331 Exp.
Stats - HP: 56 Atk: 39 Def: 31 Spc: 29 Spe: 36
~ Leer, Poison Sting, Bite, Glare
_________________________________________________________
That's it for the mooks around here; let's bring on the boss already! Head to
9F, heal up, then make your way to 3F. Head down the middle corridor, then
swing a left and use the teleporter in the room here. Two steps left will land
you in a fight with your Rival, so be ready. By the way, this is my team now:
___
My Team
Golem L49 ~ Rock Throw, Submission, Earthquake, Explosion
Venusaur L42 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
Alakazam L46 ~ Psybeam, Recover, Reflect, Psychic
Zapdos L51 ~ ThunderShock, Drill Peck, Thunder
Nothing new here, just the addition of Zapdos. You'll want something with good
Attack and Special stats to take on the next gym, which is full of Psychics.
*Gulp*. Psychic types don't have much in the way of weaknesses, so you just
have to slam them on their weaker physical side (that's why you need Attack)
while being able to withstand their attacks yourself (that's what the Special's
for). Zapdos fits the bill here.
___
_________________________________________________________
Trainer: Rival Version: R B Money: $2600
---------------------------------------------------------
- You started with Bulbasaur: ---------------------------
#018: Pidgeot NRM / FLY L37 1363 Exp.
Stats - HP: 114 Atk: 70 Def: 66 Spc: 62 Spe: 78
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#102: Exeggcute GRS / PSY L38 798 Exp.
Stats - HP: 99 Atk: 42 Def: 71 Spc: 56 Spe: 41
~ Reflect, Leech Seed, Stun Spore, PoisonPowder
#130: Gyarados WTR / FLY L35 1605 Exp.
Stats - HP: 117 Atk: 98 Def: 65 Spc: 80 Spe: 67
~ Tackle, Bite, Dragon Rage, Leer
#065: Alakazam PSY L35 1395 Exp.
Stats - HP: 89 Atk: 46 Def: 42 Spc: 105 Spe: 94
~ Confusion, Disable, Psybeam, Recover
#006: Charizard FIR / FLY L40 1791 Exp.
Stats - HP: 118 Atk: 79 Def: 73 Spc: 79 Spe: 91
~ Ember, Leer, Rage, Slash
- You started with Charmander: --------------------------
#018: Pidgeot NRM / FLY L37 1363 Exp.
Stats - HP: 114 Atk: 70 Def: 66 Spc: 62 Spe: 78
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#058: Growlithe FIR L38 741 Exp.
Stats - HP: 95 Atk: 65 Def: 45 Spc: 49 Spe: 56
~ Roar, Ember, Leer, Take Down
#102: Exeggcute GRS / PSY L35 735 Exp.
Stats - HP: 92 Atk: 39 Def: 66 Spc: 52 Spe: 38
~ Hypnosis, Reflect, Leech Seed, Stun Spore
#065: Alakazam PSY L35 1395 Exp.
Stats - HP: 89 Atk: 46 Def: 42 Spc: 105 Spe: 94
~ Confusion, Disable, Psybeam, Recover
#009: Blastoise WTR L40 1800 Exp.
Stats - HP: 119 Atk: 78 Def: 91 Spc: 79 Spe: 73
~ Bubble, Water Gun, Bite, Withdraw
- You started with Squirtle: ----------------------------
#018: Pidgeot NRM / FLY L37 1363 Exp.
Stats - HP: 114 Atk: 70 Def: 66 Spc: 62 Spe: 78
~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
#130: Gyarados WTR / FLY L38 1741 Exp.
Stats - HP: 126 Atk: 106 Def: 71 Spc: 87 Spe: 72
~ Tackle, Bite, Dragon Rage, Leer
#058: Growlithe FIR L35 682 Exp.
Stats - HP: 89 Atk: 60 Def: 42 Spc: 45 Spe: 52
~ Roar, Ember, Leer, Take Down
#065: Alakazam PSY L35 1395 Exp.
Stats - HP: 89 Atk: 46 Def: 42 Spc: 105 Spe: 94
~ Confusion, Disable, Psybeam, Recover
#003: Venusaur GRS / PSN L40 1782 Exp.
Stats - HP: 120 Atk: 77 Def: 77 Spc: 91 Spe: 75
~ Leech Seed, Vine Whip, PoisonPowder, Razor Leaf
_________________________________________________________
Trainer: Rival Version: Y Money: $2600
---------------------------------------------------------
- Lost both Oak's Lab and Route 22 Rival battles*: ------
#028: Sandslash GRN L38 1326 Exp.
Stats - HP: 111 Atk: 87 Def: 94 Spc: 52 Spe: 60
~ Sand-Attack, Slash, Poison Sting, Swift
#082: Magneton ELE L35 1207 Exp.
Stats - HP: 85 Atk: 53 Def: 77 Spc: 94 Spe: 59
~ Tackle, SonicBoom, ThunderShock, Supersonic
#038: Ninetales FIR L37 1410 Exp.
Stats - HP: 106 Atk: 67 Def: 66 Spc: 84 Spe: 84
~ Ember, Tail Whip, Quick Attack, Roar
#064: Kadabra PSY L35 1087 Exp.
Stats - HP: 78 Atk: 35 Def: 31 Spc: 94 Spe: 84
~ Confusion, Disable, Psybeam, Recover
#134: Vaporeon WTR L40 1680 Exp.
Stats - HP: 160 Atk: 64 Def: 59 Spc: 99 Spe: 63
~ Water Gun, Quick Attack, Bite, Aurora Beam
- Lost one and won one of the Lab and Route 22 fights*: -
#028: Sandslash GRN L38 1326 Exp.
Stats - HP: 111 Atk: 87 Def: 94 Spc: 52 Spe: 60
~ Sand-Attack, Slash, Poison Sting, Swift
#091: Cloyster WTR / ICE L35 1522 Exp.
Stats - HP: 85 Atk: 77 Def: 136 Spc: 70 Spe: 59
~ Withdraw, Supersonic, Clamp, Aurora Beam
#082: Magneton ELE L37 1276 Exp.
Stats - HP: 89 Atk: 56 Def: 81 Spc: 99 Spe: 62
~ Tackle, SonicBoom, ThunderShock, Supersonic
#064: Kadabra PSY L35 1087 Exp.
Stats - HP: 78 Atk: 35 Def: 31 Spc: 94 Spe: 84
~ Confusion, Disable, Psybeam, Recover
#136: Flareon FIR L40 1696 Exp.
Stats - HP: 108 Atk: 116 Def: 59 Spc: 99 Spe: 63
~ Ember, Quick Attack, Bite, Fire Spin
- Won both Oak's Lab and Route 22 Rival battles: --------
#028: Sandslash GRN L38 1326 Exp.
Stats - HP: 111 Atk: 87 Def: 94 Spc: 52 Spe: 60
~ Sand-Attack, Slash, Poison Sting, Swift
#038: Ninetales FIR L35 1335 Exp.
Stats - HP: 101 Atk: 64 Def: 63 Spc: 80 Spe: 80
~ Ember, Tail Whip, Quick Attack, Roar
#091: Cloyster WTR / ICE L37 1609 Exp.
Stats - HP: 89 Atk: 81 Def: 144 Spc: 73 Spe: 62
~ Withdraw, Supersonic, Clamp, Aurora Beam
#064: Kadabra PSY L35 1087 Exp.
Stats - HP: 78 Atk: 35 Def: 31 Spc: 94 Spe: 84
~ Confusion, Disable, Psybeam, Recover
#135: Jolteon ELE L40 1687 Exp.
Stats - HP: 108 Atk: 64 Def: 59 Spc: 99 Spe: 115
~ ThunderShock, Quick Attack, Double Kick, Pin Missile
_________________________________________________________
*If you skipped the Route 22 Rival battle, the game considers the fight lost.
Rival boy is back for yet another round, but if you think I'm going to go into
detail here, you're wrong. Your levels should be faaaaaar above his--especially
Yellow players--or Sabrina, the Psychic master, will absolutely crush you. Just
use type advantages here like you always do. Zapdos also creams everything but
the Electric types.
___
After you win, talk to the Silph employee on the left for a free L15 Lapras!
<LAPRAS> - Rating: **
This adorable Pokemon is obviously far too underlevelled to become a part of
your team, but if you invest the time in it, it can become a behemoth. It is
actually really good, given time.
Take the south teleporter afterwards, then Yellow players will fight Jessie and
James after taking a single step down.
_________________________________________________________
Trainer: Rocket Version: - - Y Money: $ 930
---------------------------------------------------------
#024: Arbok PSN L31 976 Exp.
Stats - HP: 83 Atk: 63 Def: 52 Spc: 50 Spe: 59
~ Leer, Poison Sting, Bite, Glare
#110: Weezing PSN L31 1149 Exp.
Stats - HP: 86 Atk: 66 Def: 84 Spc: 62 Spe: 47
~ Tackle, Smog, Sludge
#052: Meowth NRM L31 457 Exp.
Stats - HP: 70 Atk: 38 Def: 31 Spc: 34 Spe: 65
~ Growl, Bite, Pay Day, Screech
_________________________________________________________
Head south around to the boss's room, then Red and Blue players have to take on
the guard here.
_________________________________________________________
Trainer: Rocket Version: R B - Money: $ 960
---------------------------------------------------------
#104: Cubone GRN L32 595 Exp.
Stats - HP: 79 Atk: 42 Def: 70 Spc: 35 Spe: 32
~ Bone Club, Growl, Leer, Focus Energy
#096: Drowzee PSY L32 699 Exp.
Stats - HP: 85 Atk: 41 Def: 38 Spc: 67 Spe: 37
~ Confusion, Headbutt, Poison Gas, Psychic
#105: Marowak GRN L32 849 Exp.
Stats - HP: 85 Atk: 61 Def: 80 Spc: 42 Spe: 38
~ Bone Club, Growl, Leer, Focus Energy
_________________________________________________________
Unlock the gate and walk in to automatically challenge Giovanni.
_________________________________________________________
Trainer: Giovanni Version: R B Money: $4059
---------------------------------------------------------
#033: Nidorino PSN L37 934 Exp.
Stats - HP: 98 Atk: 64 Def: 53 Spc: 51 Spe: 59
~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
#115: Kangaskhan NRM L35 1312 Exp.
Stats - HP: 124 Atk: 77 Def: 66 Spc: 38 Spe: 73
~ Comet Punch, Rage, Bite, Tail Whip
#111: Rhyhorn GRN / RCK L37 1069 Exp.
Stats - HP: 112 Atk: 74 Def: 81 Spc: 33 Spe: 29
~ Horn Attack, Stomp, Tail Whip
#031: Nidoqueen PSN / GRN L41 1704 Exp.
Stats - HP: 131 Atk: 79 Def: 82 Spc: 73 Spe: 73
~ Scratch, Tail Whip, Poison Sting, Body Slam
_________________________________________________________
Trainer: Giovanni Version: Y Money: $4059
---------------------------------------------------------
#033: Nidorino PSN L37 934 Exp.
Stats - HP: 98 Atk: 64 Def: 53 Spc: 51 Spe: 59
~ Double Kick, Poison Sting, Focus Energy, Fury Attack
#053: Persian NRM L35 1110 Exp.
Stats - HP: 96 Atk: 60 Def: 52 Spc: 56 Spe: 91
~ Scratch, Growl, Bite, Pay Day
#111: Rhyhorn GRN / RCK L37 1069 Exp.
Stats - HP: 112 Atk: 74 Def: 81 Spc: 33 Spe: 29
~ Horn Attack, Stomp, Tail Whip
#031: Nidoqueen PSN / GRN L41 1704 Exp.
Stats - HP: 131 Atk: 79 Def: 82 Spc: 73 Spe: 73
~ Double Kick, Tail Whip, Poison Sting, Body Slam
_________________________________________________________
Giovanni shouldn't pose any problems. If he does, you seriously need to level
up before taking on Sabrina, especially if you're a Yellow player. His toughest
Pokemon, Nidoqueen, easily falls to Psychic, Ground, Ice or Water attacks. Tell
me you have at least one of those. He likes to use Guard Spec., which prevents
his Pokemon's stats from being lowered for five turns. Unless you're still
honestly using Growl or Tail Whip, this should just be a waste of a turn for
him.
___
Once Giovanni is defeated, talk to the Silph Co. President for the <MASTER
BALL>, a Ball that has a 100% capture chance against all Pokemon except
trainer-owned Pokemon and the Pokemon Tower Marowak. Rightly, it should be
saved for Mewtwo, the game's most powerful 'Mon, but just as difficult to catch
are Articuno, Zapdos and Moltres, so take your pick. Whoever aggrivates you the
most (I always seem to have trouble with Articuno, for some reason).
There's also a PC you can use to the southeast, if you must. Use the Escape
Rope that we found earlier to get out of here. Finally!
____________
Saffron City
____________
New Items
---------
[ ] TM31 (Mimic) [ ] Nugget (H) [ ] TM46 (Psywave)
- Recommended Party Avg. Level: 46
Now that Team Rocket are gone, there are a few more things to do. First, you
can visit Copycat's house in the northwest of the city. Head upstairs and give
her a Poke Doll (bought in Celadon) for <TM31> (Mimic). Also, in the desk, one
square to the right of her computer, is a hidden <NUGGET>.
Now we can finally take on Sabrina, who resides in Saffron City Gym to the
northeast of the city. If you cannot take out a L43 Alakazam (or in Yellow, a
L50), then do not bother taking her on. If you have Zapdos, he should prove
excellent at defeating the spoon-bending freak-of-nature. Otherwise, anything
with strong physical attacks should be okay. It has Recover and Psychic, so
watch out.
Head into the teleporter. I'm now going to assume that you battle the trainers
in a certain order--that is, by heading into the teleporter opposite to the one
you come out of. e.g. if you come out of the northeast teleporter, head into
the northwest teleporter, battling the room's occupant on the way.
_________________________________________________________
Trainer: Psychic Version: R B Y Money: $ 330
---------------------------------------------------------
#079: Slowpoke WTR / PSY L33 699 Exp.
Stats - HP: 107 Atk: 53 Def: 53 Spc: 36 Spe: 20
~ Disable, Headbutt, Growl, Water Gun
#079: Slowpoke WTR / PSY L33 699 Exp.
Stats - HP: 107 Atk: 53 Def: 53 Spc: 36 Spe: 20
~ Disable, Headbutt, Growl, Water Gun
#080: Slowbro WTR / PSY L33 1159 Exp.
Stats - HP: 110 Atk: 60 Def: 82 Spc: 63 Spe: 30
~ Disable, Headbutt, Growl, Water Gun
_________________________________________________________
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $ 990
---------------------------------------------------------
#092: Gastly GST / PSN L33 670 Exp.
Stats - HP: 68 Atk: 34 Def: 30 Spc: 76 Spe: 63
~ Lick, Confuse Ray, Night Shade, Hypnosis
#092: Gastly GST / PSN L33 670 Exp.
Stats - HP: 68 Atk: 34 Def: 30 Spc: 76 Spe: 63
~ Lick, Confuse Ray, Night Shade, Hypnosis
#093: Haunter GST / PSN L33 891 Exp.
Stats - HP: 77 Atk: 43 Def: 39 Spc: 86 Spe: 72
~ Lick, Confuse Ray, Night Shade, Hypnosis
_________________________________________________________
_________________________________________________________
Trainer: Psychic Version: R B Y Money: $ 310
---------------------------------------------------------
#064: Kadabra PSY L31 963 Exp.
Stats - HP: 70 Atk: 32 Def: 28 Spc: 84 Spe: 75
~ Confusion, Disable, Psybeam, Recover
#079: Slowpoke WTR / PSY L31 657 Exp.
Stats - HP: 101 Atk: 50 Def: 50 Spc: 34 Spe: 19
~ Confusion, Disable, Headbutt, Growl
#122: Mr. Mime PSY L31 903 Exp.
Stats - HP: 70 Atk: 38 Def: 50 Spc: 71 Spe: 65
~ Confusion, Barrier, Light Screen, DoubleSlap
#064: Kadabra PSY L31 963 Exp.
Stats - HP: 70 Atk: 32 Def: 28 Spc: 84 Spe: 75
~ Confusion, Disable, Psybeam, Recover
_________________________________________________________
_________________________________________________________
Trainer: Psychic Version: R B Y Money: $ 380
---------------------------------------------------------
#080: Slowbro WTR / PSY L38 1335 Exp.
Stats - HP: 126 Atk: 68 Def: 94 Spc: 71 Spe: 33
~ Headbutt, Growl, Water Gun, Withdraw
_________________________________________________________
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $1020
---------------------------------------------------------
#092: Gastly GST / PSN L34 691 Exp.
Stats - HP: 69 Atk: 34 Def: 30 Spc: 78 Spe: 64
~ Lick, Confuse Ray, Night Shade, Hypnosis
#093: Haunter GST / PSN L34 918 Exp.
Stats - HP: 80 Atk: 45 Def: 41 Spc: 88 Spe: 75
~ Lick, Confuse Ray, Night Shade, Hypnosis
_________________________________________________________
_________________________________________________________
Trainer: Channeler Version: R B Y Money: $1140
---------------------------------------------------------
#093: Haunter GST / PSN L38 1026 Exp.
Stats - HP: 88 Atk: 49 Def: 45 Spc: 98 Spe: 83
~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
_________________________________________________________
After this battle, head into the east teleporter, then into the teleporter
above you to fight the Gym's final trainer.
_________________________________________________________
Trainer: Psychic Version: R B Y Money: $ 340
---------------------------------------------------------
#122: Mr. Mime PSY L34 990 Exp.
Stats - HP: 76 Atk: 41 Def: 54 Spc: 78 Spe: 71
~ Confusion, Barrier, Light Screen, DoubleSlap
#064: Kadabra PSY L34 1056 Exp.
Stats - HP: 76 Atk: 34 Def: 30 Spc: 92 Spe: 81
~ Confusion, Disable, Psybeam, Recover
_________________________________________________________
If you're in good shape, head into the northwest, then southwest, then
southwest teleporters to get to Sabrina. If you want to go to the Poke Center,
try northeast, then southeast. To get back to Sabrina from the entrance, try
first teleporter, northwest, southwest, southwest. Prepare yourself.
_________________________________________________________
Trainer: Sabrina Version: R B Money: $4257
---------------------------------------------------------
#064: Kadabra PSY L38 1180 Exp.
Stats - HP: 84 Atk: 38 Def: 33 Spc: 102 Spe: 90
~ Disable, Psybeam, Recover, Psychic
#122: Mr. Mime PSY L37 1077 Exp.
Stats - HP: 82 Atk: 44 Def: 59 Spc: 84 Spe: 77
~ Confusion, Barrier, Light Screen, DoubleSlap
#049: Venomoth BUG / PSN L38 1123 Exp.
Stats - HP: 107 Atk: 61 Def: 56 Spc: 79 Spe: 79
~ PoisonPowder, Leech Life, Stun Spore, Psybeam
#065: Alakazam PSY L43 1713 Exp.
Stats - HP: 107 Atk: 55 Def: 50 Spc: 127 Spe: 115
~ Psybeam, Recover, Psywave, Reflect
_________________________________________________________
Trainer: Sabrina Version: Y Money: $4950
---------------------------------------------------------
#063: Abra PSY L50 781 Exp.
Stats - HP: 93 Atk: 34 Def: 28 Spc: 118 Spe: 103
~ Teleport, Flash
#064: Kadabra PSY L50 1552 Exp.
Stats - HP: 108 Atk: 49 Def: 43 Spc: 133 Spe: 118
~ Psychic, Recover, Kinesis, Psywave
#065: Alakazam PSY L50 1992 Exp.
Stats - HP: 123 Atk: 64 Def: 58 Spc: 148 Spe: 133
~ Psychic, Psywave, Reflect, Recover
_________________________________________________________
She's the same level as Koga, only Psychic is a LOT more dangerous than Poison.
I know that for a while now you've been fighting poor, underlevelled trainers,
but Sabrina is, in Yellow at least, the toughest trainer so far. Having Zapdos
will help out a lot--its high Special means it can take some punishment and its
decent Attack will punch holes in her frail Psychics.
If you do have Zapdos, you can Drill Peck everything and come out on top. She
likes to use X Defend, but this should make very little difference (it's like
using Defense Curl).
I'm not going to discuss anything that isn't named Alakazam--you should be more
than prepared for her little cronies. 'Zam is, of course, one of the most
dangerous Pokemon in the game (you know this already if, like me, you've been
raising one yourself). Both versions have the same moves, except Red and Blue's
Psybeam is turned into Psychic in Yellow--gulp!--and Yellow's is seven levels
higher. Psywave is a set-amount-of-damage-attack, ranging from 1 HP to 1 less
than 1.5x the user's level, meaning it can do 1 to 63 damage in Red and Blue or
1 to 74 in Yellow. This shouldn't be a problem, since your creatures should be
in at least the low 100s.
Recover is its next attack, restoring half its Max HP. If you're doing more
than that amount of damage in a turn, then it's merely a delaying tactic and
he'll fall to a critical hit soon enough. Reflect halves all damage from
physical attacks, so you should try to use them as soon as you can. Finally, we
have Psybeam or Psychic, a devasting move with lots of power in the hands of
Alakazam. Psychic has a 30% chance each turn of lowering your Special stat
while Psybeam is less powerful but might cause confusion. Needless to say, it
will be in your best interests to finish him off quickly.
The best way to do this is by having a strong physical attacker with a decent
Special stat to soak up attacks. And, of course, make sure they aren't Poison
or Fighting. Golem works in a pinch, but his low Speed and Special mean Psychic
will hammer him before he lets off an Earthquake. Normal types such as Snorlax
will do very well; it can soak up Psychic all day with its gargantuan HP.
Zapdos is probably the best thing you can get at this point--a minimum of L50,
with fantastic stats and a 120 power physical move--it's something you'd dream
for.
If, however, you have none of these, you might have to use two Pokemon--one to
soften him up and another to deliver the killing blow (before he uses Recover).
Finally, the last resort is to fight fire with fire--that is, use your own
Psychic type, who will resist Psychic and isn't affected by Reflect. Of course,
you'll be doing very little damage in return, but if you have the edge stat-
wise, you'll come through eventually.
___
Defeating Sabrina earns you the MarshBadge, which lets you train traded Pokemon
up to level 70 before they start to disobey you. She'll also fork over the
terrible <TM46> (Psywave), that set-amount-of-damage-attack I mentioned before.
Anyway, to get out, take the following teleporters: The one next to Sabrina,
northwest, northwest, northeast, southeast.
Heal up and do whatever you usually do once you've earned another badge
(perhaps a victory jig?), then make your way to Fuchsia City. You're going to
need to prepare yourself now. We're heading to Seafoam Islands where we'll be
bagging ourselves another legendary Pokemon; the icy bird of the legendary
trio--Articuno. If you didn't already guess, Zapdos was the electric bird. And
there's a fire one later too (although it's easily the worst of the three--this
game hands them to you in reverse order of usefulness).
Bring a Surf-user, a Strength-user, an Escape Rope or Dig-user, a bunch of
Ultra Balls (for Arty), a bunch of Great Balls (for the wild Pokemon there) and
a status-inflicting Pokemon. You might also want to consider changing boxes. On
the way, there are a lot of trainers to take care of, so you might also want a
Fly-user to Fly to a Center to restore PP. Take Fuchsia City's south exit on to
the beach.
_________________________________________________
[44] Sea Route 19 Surfing Encounter Rate: 5
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN - - Y 60% 15-30
#073: Tentacruel WTR / PSN - - Y 10% 30
#090: Shellder WTR R B - 25% 15
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 30% 20
- Surfing: --------------------------------------
#072: Tentacool WTR / PSN - - Y 100% 5-40
_________________________________________________
New Pokemon
-----------
( ) Tentacruel (Y) [ ] Staryu (RB)
- Recommended Party Avg. Level: 47
Yep, Tentacool is to seas what Pidgey is to land and Zubat is to caves. You'll
get very sick of this guy. Anyway, before we can start catching the tasty fish-
I mean, Water Pokemon... you'll need to take out the two trainers below you.
And no, you're not getting any strategies. All the trainers on the route are in
their low 30s, so you'll be fine.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 150
---------------------------------------------------------
#072: Tentacool WTR / PSN L30 675 Exp.
Stats - HP: 68 Atk: 34 Def: 30 Spc: 69 Spe: 51
~ Wrap, Poison Sting, Water Gun, Constrict
#090: Shellder WTR L30 622 Exp.
Stats - HP: 62 Atk: 49 Def: 69 Spc: 36 Spe: 33
~ Withdraw, Supersonic, Clamp, Aurora Beam
_________________________________________________________
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 145
---------------------------------------------------------
#118: Goldeen WTR L29 688 Exp.
Stats - HP: 69 Atk: 49 Def: 44 Spc: 38 Spe: 46
~ Peck, Tail Whip, Supersonic, Horn Attack
#116: Horsea WTR L29 514 Exp.
Stats - HP: 61 Atk: 33 Def: 50 Spc: 50 Spe: 44
~ Bubble, SmokeScreen, Leer
#120: Staryu WTR L29 658 Exp.
Stats - HP: 61 Atk: 36 Def: 41 Spc: 50 Spe: 58
~ Tackle, Water Gun, Harden, Recover
_________________________________________________________
In Yellow only, a building appears on the left, which is the Surfing Pikachu
minigame. You'll need a Pikachu with Surf acquired from the N64 Stadium game
(or acquired via a GameShark) to participate. For more information on this min-
game, check out section A01; 'Pikachu's Beach'. Don't worry if you can't get a
Surfing Pikachu--you're not missing out on much.
Surf on to the water and catch whatever you haven't got yet. Then start heading
south, taking on all the trainers you meet along the way. First, the trainer
just to the south of the beach.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 150
---------------------------------------------------------
#116: Horsea WTR L30 532 Exp.
Stats - HP: 62 Atk: 34 Def: 51 Spc: 51 Spe: 45
~ Bubble, SmokeScreen, Leer, Water Gun
#116: Horsea WTR L30 532 Exp.
Stats - HP: 62 Atk: 34 Def: 51 Spc: 51 Spe: 45
~ Bubble, SmokeScreen, Leer, Water Gun
_________________________________________________________
Head to the right side (but don't hug the wall), then head south to encounter
the next trainer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 150
---------------------------------------------------------
#060: Poliwag WTR L30 495 Exp.
Stats - HP: 68 Atk: 40 Def: 33 Spc: 33 Spe: 63
~ Bubble, Hypnosis, Water Gun, DoubleSlap
#061: Poliwhirl WTR L30 841 Exp.
Stats - HP: 83 Atk: 49 Def: 48 Spc: 39 Spe: 63
~ Bubble, Hypnosis, Water Gun, DoubleSlap
_________________________________________________________
Over to the left is the next trainer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 135
---------------------------------------------------------
#116: Horsea WTR L27 480 Exp.
Stats - HP: 57 Atk: 31 Def: 47 Spc: 47 Spe: 41
~ Bubble, SmokeScreen, Leer
#072: Tentacool WTR / PSN L27 607 Exp.
Stats - HP: 62 Atk: 31 Def: 28 Spc: 63 Spe: 47
~ Wrap, Poison Sting, Water Gun, Constrict
#072: Tentacool WTR / PSN L27 607 Exp.
Stats - HP: 62 Atk: 31 Def: 28 Spc: 63 Spe: 47
~ Wrap, Poison Sting, Water Gun, Constrict
#118: Goldeen WTR L27 642 Exp.
Stats - HP: 65 Atk: 46 Def: 41 Spc: 36 Spe: 43
~ Peck, Tail Whip, Supersonic, Horn Attack
_________________________________________________________
Head right and a tiny bit to the south for the next victim.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 145
---------------------------------------------------------
#118: Goldeen WTR L29 688 Exp.
Stats - HP: 69 Atk: 49 Def: 44 Spc: 38 Spe: 46
~ Peck, Tail Whip, Supersonic, Horn Attack
#090: Shellder WTR L29 601 Exp.
Stats - HP: 61 Atk: 47 Def: 67 Spc: 35 Spe: 32
~ Tackle, Withdraw, Supersonic, Clamp
#119: Seaking WTR L29 1056 Exp.
Stats - HP: 90 Atk: 63 Def: 47 Spc: 56 Spe: 49
~ Peck, Tail Whip, Supersonic, Horn Attack
_________________________________________________________
If you keep heading south, staying roughly in the centre of the Route, you'll
come across four trainers arranged so that each one faces either north, west,
south or east. That's the order I'll be defeating them in here:
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 135
---------------------------------------------------------
#072: Tentacool WTR / PSN L27 607 Exp.
Stats - HP: 62 Atk: 31 Def: 28 Spc: 63 Spe: 47
~ Wrap, Poison Sting, Water Gun, Constrict
#072: Tentacool WTR / PSN L27 607 Exp.
Stats - HP: 62 Atk: 31 Def: 28 Spc: 63 Spe: 47
~ Wrap, Poison Sting, Water Gun, Constrict
#120: Staryu WTR L27 612 Exp.
Stats - HP: 57 Atk: 34 Def: 39 Spc: 47 Spe: 55
~ Tackle, Water Gun, Harden, Recover
#116: Horsea WTR L27 480 Exp.
Stats - HP: 57 Atk: 31 Def: 47 Spc: 47 Spe: 41
~ Bubble, SmokeScreen, Leer
#073: Tentacruel WTR / PSN L27 1185 Exp.
Stats - HP: 84 Atk: 47 Def: 44 Spc: 74 Spe: 63
~ Wrap, Poison Sting, Water Gun, Constrict
_________________________________________________________
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $1890
---------------------------------------------------------
#060: Poliwag WTR L27 445 Exp.
Stats - HP: 62 Atk: 36 Def: 30 Spc: 30 Spe: 57
~ Bubble, Hypnosis, Water Gun, DoubleSlap
#118: Goldeen WTR L27 642 Exp.
Stats - HP: 65 Atk: 46 Def: 41 Spc: 36 Spe: 43
~ Peck, Tail Whip, Supersonic, Horn Attack
#119: Seaking WTR L27 982 Exp.
Stats - HP: 84 Atk: 59 Def: 44 Spc: 52 Spe: 46
~ Peck, Tail Whip, Supersonic, Horn Attack
#118: Goldeen WTR L27 642 Exp.
Stats - HP: 65 Atk: 46 Def: 41 Spc: 36 Spe: 43
~ Peck, Tail Whip, Supersonic, Horn Attack
#060: Poliwag WTR L27 445 Exp.
Stats - HP: 62 Atk: 36 Def: 30 Spc: 30 Spe: 57
~ Bubble, Hypnosis, Water Gun, DoubleSlap
_________________________________________________________
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2030
---------------------------------------------------------
#120: Staryu WTR L29 658 Exp.
Stats - HP: 61 Atk: 36 Def: 41 Spc: 50 Spe: 58
~ Tackle, Water Gun, Harden, Recover
#120: Staryu WTR L29 658 Exp.
Stats - HP: 61 Atk: 36 Def: 41 Spc: 50 Spe: 58
~ Tackle, Water Gun, Harden, Recover
#120: Staryu WTR L29 658 Exp.
Stats - HP: 61 Atk: 36 Def: 41 Spc: 50 Spe: 58
~ Tackle, Water Gun, Harden, Recover
_________________________________________________________
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2100
---------------------------------------------------------
#118: Goldeen WTR L30 712 Exp.
Stats - HP: 71 Atk: 50 Def: 45 Spc: 39 Spe: 47
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
#119: Seaking WTR L30 1092 Exp.
Stats - HP: 92 Atk: 65 Def: 48 Spc: 57 Spe: 50
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
_________________________________________________________
Head west all you'll pass an invisible boundary into the next Route.
_________________________________________________
[45] Sea Route 20 Surfing Encounter Rate: 5
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN - - Y 40% 20
#073: Tentacruel WTR / PSN - - Y 40% 20-40
#090: Shellder WTR R B - 25% 15
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 20% 30
- Surfing: --------------------------------------
#072: Tentacool WTR / PSN - - Y 100% 5-40
_________________________________________________
- Recommended Party Avg. Level: 48
Head west along the southern edge of the Route to encounter this guy:
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 140
---------------------------------------------------------
#116: Horsea WTR L28 498 Exp.
Stats - HP: 59 Atk: 32 Def: 48 Spc: 48 Spe: 43
~ Bubble, SmokeScreen, Leer
#116: Horsea WTR L28 498 Exp.
Stats - HP: 59 Atk: 32 Def: 48 Spc: 48 Spe: 43
~ Bubble, SmokeScreen, Leer
#117: Seadra WTR L28 930 Exp.
Stats - HP: 73 Atk: 46 Def: 62 Spc: 62 Spe: 57
~ Bubble, SmokeScreen, Leer
#116: Horsea WTR L28 498 Exp.
Stats - HP: 59 Atk: 32 Def: 48 Spc: 48 Spe: 43
~ Bubble, SmokeScreen, Leer
_________________________________________________________
Directly above him is another trainer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 155
---------------------------------------------------------
#090: Shellder WTR L31 643 Exp.
Stats - HP: 64 Atk: 50 Def: 71 Spc: 37 Spe: 34
~ Withdraw, Supersonic, Clamp, Aurora Beam
#091: Cloyster WTR / ICE L31 1348 Exp.
Stats - HP: 76 Atk: 69 Def: 121 Spc: 62 Spe: 53
~ Withdraw, Supersonic, Clamp, Aurora Beam
_________________________________________________________
In the middle of the Route, to your west, is another trainer.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2100
---------------------------------------------------------
#117: Seadra WTR L30 996 Exp.
Stats - HP: 77 Atk: 49 Def: 66 Spc: 66 Spe: 60
~ Bubble, SmokeScreen, Leer, Water Gun
#116: Horsea WTR L30 532 Exp.
Stats - HP: 62 Atk: 34 Def: 51 Spc: 51 Spe: 45
~ Bubble, SmokeScreen, Leer, Water Gun
#117: Seadra WTR L30 996 Exp.
Stats - HP: 77 Atk: 49 Def: 66 Spc: 66 Spe: 60
~ Bubble, SmokeScreen, Leer, Water Gun
_________________________________________________________
Up to the northern edge of the Route, you can head west and get yourself on to
dry land. Head west. You'll notice there are two cave entrances. The uppermost
one has a trainer to the southwest of it; you'll have to Surf on to the water
again to face her. After that, it's Articuno time.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2450
---------------------------------------------------------
#119: Seaking WTR L35 1275 Exp.
Stats - HP: 106 Atk: 75 Def: 56 Spc: 66 Spe: 58
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
_________________________________________________________
Once you're finished up, head into the cave. Make sure, like I told you, to
bring a Surf-user, a Strength-user, a bunch of Great and Ultra Balls and
perhaps a Dig-user or Escape Rope.
_________________________________________________
[46] Seafoam Islands Encounter Rate 1F: 15
Encounter Rate B1F, B2F, B3F, B4F: 10
Surfing Encounter Rate (Y): 5
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#144: Articuno ICE / FLY R B Y -- 50
- 1F - Cave Floor: ------------------------------
#041: Zubat PSN / FLY R B 10% 21
Y 45% 9-36
#042: Golbat PSN / FLY R B 5% 29
Y 5% 27-36
#054: Psyduck WTR R - 5% 28
B 20% 30
#055: Golduck WTR R - - 1% 38
#079: Slowpoke WTR / PSY R 20% 30
B 5% 28
Y 15% 28-30
#080: Slowbro WTR / PSY - B - 1% 38
#086: Seel WTR R B - 20% 30
#090: Shellder WTR R - - 19% 28-30
#098: Krabby WTR - B 20% 28-30
Y 35% 25-27
#116: Horsea WTR R - - 20% 28-30
#120: Staryu WTR - B - 19% 28-30
- B1F - Cave Floor: -----------------------------
#041: Zubat PSN / FLY - - Y 40% 18-36
#042: Golbat PSN / FLY - - Y 10% 27
#054: Psyduck WTR - B - 15% 28-30
#079: Slowpoke WTR / PSY R - 15% 28-30
Y 10% 29
#086: Seel WTR R B 15% 28-30
Y 5% 22-26
#087: Dewgong WTR / ICE R B - 4% 38
#090: Shellder WTR R - 15% 32
B 20% 30
#098: Krabby WTR - B 30% 30-32
Y 30% 26-28
#099: Kingler WTR - B 1% 37
Y 5% 28
#116: Horsea WTR R - - 30% 30-32
#117: Seadra WTR R - - 1% 37
#120: Staryu WTR R - 20% 30
B 15% 32
- B2F - Cave Floor: -----------------------------
#041: Zubat PSN / FLY - - Y 35% 27-36
#042: Golbat PSN / FLY R B 4% 30
Y 15% 27-36
#054: Psyduck WTR - B - 30% 30-32
#055: Golduck WTR - B - 1% 37
#079: Slowpoke WTR / PSY R - 30% 30-32
Y 4% 31
#080: Slowbro WTR / PSY R - 1% 37
Y 1% 31
#086: Seel WTR R B 35% 30-32
Y 10% 24
#090: Shellder WTR R - 5% 28
B 10% 30
#098: Krabby WTR - B 15% 28-30
Y 25% 27-29
#099: Kingler WTR - - Y 10% 28
#116: Horsea WTR R - - 15% 28-30
#120: Staryu WTR R - 10% 30
B 5% 28
- B3F - Cave Floor: -----------------------------
#041: Zubat PSN / FLY - - Y 30% 27-36
#042: Golbat PSN / FLY - - Y 20% 27
#054: Psyduck WTR - B - 35% 31-33
#079: Slowpoke WTR / PSY R - - 35% 31-33
#086: Seel WTR R B 30% 31-33
Y 15% 26-30
#087: Dewgong WTR / ICE R B 1% 37
Y 5% 28-32
#090: Shellder WTR R - - 15% 29-31
#098: Krabby WTR - B 15% 29-31
Y 20% 29-31
#099: Kingler WTR - B 4% 39
Y 10% 30
#116: Horsea WTR R - - 15% 29-31
#117: Seadra WTR R - - 4% 39
#120: Staryu WTR - B - 15% 29-31
- B3F - Old Rod: --------------------------------
#129: Magikarp WTR R B Y 100% 5
- B3F - Good Rod: -------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- B3F - Super Rod: ------------------------------
#090: Shellder WTR R B - 25% 15
#098: Krabby WTR - - Y 40% 25
#099: Kingler WTR - - Y 20% 35
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 40% 20-40
- B3F - Surfing: --------------------------------
#072: Tentacool WTR / PSN - - Y 70% 20-40
#120: Staryu WTR - - Y 30% 30
- B4F - Cave Floor: -----------------------------
#041: Zubat PSN / FLY - - Y 25% 36-45
#042: Golbat PSN / FLY R B 1% 32
Y 25% 27-36
#054: Psyduck WTR - B - 15% 29-31
#055: Golduck WTR - B - 4% 39
#079: Slowpoke WTR / PSY R - - 15% 29-31
#080: Slowbro WTR / PSY R - - 4% 39
#086: Seel WTR R B 15% 29-31
Y 20% 28-32
#087: Dewgong WTR / ICE - - Y 5% 30-34
#090: Shellder WTR R - - 30% 31-33
#098: Krabby WTR - B 35% 31-33
Y 15% 30
#099: Kingler WTR - - Y 10% 32
#116: Horsea WTR R - - 35% 31-33
#120: Staryu WTR - B - 30% 31-33
- B4F - Old Rod: --------------------------------
#129: Magikarp WTR R B Y 100% 5
- B4F - Good Rod: -------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- B4F - Super Rod: ------------------------------
#090: Shellder WTR R B - 25% 15
#098: Krabby WTR - - Y 40% 25
#099: Kingler WTR - - Y 20% 35
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 40% 20-40
- B4F - Surfing: --------------------------------
#072: Tentacool WTR / PSN - - Y 70% 20-40
#120: Staryu WTR - - Y 30% 30
_________________________________________________
New Items
---------
[ ] Ultra Ball (H) [ ] Nugget (H) [ ] Max Elixer (H)
New Pokemon
-----------
( ) Golbat ( ) Golduck (RB) [ ] Slowpoke (Y) ( ) Slowbro (RB) [ ] Seel
( ) Dewgong ( ) Kingler (B) ( ) Seadra (R) [ ] Lickitung (RB) [ ] Articuno
- Recommended Party Avg. Level: 48
There's a lot of stuff to catch here if you didn't go on a frenzy with your
Super Rod earlier, but the only new thing to all versions is Seel and its
evolution, Dewgong.
<SEEL (Y)> - Rating: **
I would evaluate Seel here, but the best one is a traded one on Cinnabar
Island, so look there for details. Unfortunately that's only for Red and Blue,
so Yellow ones are stuck with a much lower levelled one. It's okay, but a bit
late in the game to be massively useful since you'll have to grind like crazy.
It's just an inferior Lapras, but hey, if it's cute, why not?
Red and Blue players should catch a Slowpoke and evolve it into Slowbro (or
alternatively catch a Slowbro) to trade for a Lickitung in Route 18.
<LICKITUNG> - Rating: *
Well, Lickitung gets boosted experience at least, but it's far from being a
decent fighter. Many better Normal types exist, if you want to try them.
Anyway, head east, then north and use Strength to push the boulder into the
nearby square hole. If you screw up by pushing it into a corner, leave and re-
enter to reset the puzzle. This applies to all rooms, so remember it well.
Follow the boulder down the hole, then push it in a hole again. Repeat this
process until you fall into a heavy current of water, which will push you to a
different section of the dungeon. Head to the southeast and step on to the tiny
patch of land. Face down and hit A for a hidden <ULTRA BALL>.
Surf north and ascend the steps on to a large rocky plateau. Head west and
follow the path to a ladder, which you should climb. Head up the stairs, then
loop around south and take the ladder here. Head east and examine the rocky
square here for a hidden <NUGGET>. Head back down the ladder to the west, the
one you just came from.
Head east, then go south at the intersection and follow the path down some
steps, then head west. Examine another rocky square here for a hidden <MAX
ELIXER>. Ahead of you are four boulders--we need to push two of them down two
different holes. If we label them--from left to right--A, B, C and D, then push
B left until you can push A south into its hole. Then push D all the way up.
Finally, push C one down, two left, then loop around the hole and push C south.
Done. Fall down either hole afterwards.
Surf all the way north. On a lonely plateau here rests the legend of ice,
Articuno. SAVE BEFOREHAND!
_________________________________________________________
Fated Encounter: Articuno Version: R B Y
---------------------------------------------------------
#144: Articuno ICE / FLY L50 1535 Exp.
~ Peck, Ice Beam
_________________________________________________________
Much the same as Zapdos, there is next to no point in chipping away Articuno's
health, since it will not increase your chances to catch him by very much.
Instead, inflict a status condition on him--SLP and FRZ are the best ones--and
start lobbing Ultra Balls. If you want to know why this is the best strategy,
take a look at capturing Zapdos above, or the Mechanics and Formulae section
for a more in-depth view. Trust me on this.
Peck is harmless, but Ice Beam can freeze your Pokemon. In RBY, that's a Game
Over--Freeze is only curable with items, or getting hit by a Fire attack which
Articuno obviously does not possess. Follow my advice: Slam status on it, chuck
Ultra Balls, reset if you screw up. You'll get him eventually.
___
<ARTICUNO> - Rating: *****
Articuno is simply a fantastic Pokemon with a brilliant stat spread and
brutally powerful STAB moves, and it doesn't need any TMs at all to function
well. I made it an instant team member.
Now, if you heeded my earlier advice, you have an Escaoe Rope or Dig-user on
hand. If you didn't follow my advice, I guess I can find it within myself to
bail you out of this mess.
If, like me, your Pokemon are in bad shape, you'll want to get to a Poke Center
immediately. We could continue west from Seafoam Islands along Route 20, but I
don't fancy coming down Route 19 again, so I'm going to come back to the other
half of Route 20 later on, okay? There are only trainers there, so you're not
missing out on much.
Anyway, to get out of here Escape Rope-free, head south and up the stairs on to
the landmass here. Head up the ladder, loop to the south and climb this ladder.
Now head up the stairs on the landmass to the north, then head to your east and
take the ladder here. Head down the stairs to your southwest, then loop around
north and take the ladder on the tiny plateau here. Finally, head south to exit
the caves.
I don't know about you, but my Pokemon are in terrible shape. Fly to any city
with a Poke Center and take care of yourself, then Fly to Pallet Town, taking a
Surf-user with you. Head to the water to the south of town and hop in, heading
south.
_________________________________________________
[47] Sea Route 21 Encounter Rate: 25
Surfing Encounter Rate: 5
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#016: Pidgey NRM / FLY R B 30% 21-23
Y 55% 11-17
#017: Pidgeotto NRM / FLY R B 15% 30-32
Y 10% 15-19
#019: Rattata NRM R B 30% 21-23
Y 30% 13-15
#020: Raticate NRM R B 15% 30
Y 5% 15
#114: Tangela GRS R B - 10% 28-32
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN - - Y 60% 15-30
#073: Tentacruel WTR / PSN - - Y 10% 30
#090: Shellder WTR R B - 25% 15
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 30% 20
- Surfing: --------------------------------------
#072: Tentacool WTR / PSN - - Y 100% 5-40
_________________________________________________
New Pokemon
-----------
[ ] Tangela (RB)
- Recommended Party Avg. Level: 48
Surfing down just a tiny bit revelas an open expanse of tall grass on your
right--unfortunately, the only new thing is Tangela for Red and Blue players.
Everything else is very common muck. Anyway, much like Route 19, you just Surf
down and fight every trainer on the way.
Surf down the left hand side of the route to encounter two trainers sitting on
a platform. Take out the northwest one first:
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 980
---------------------------------------------------------
#119: Seaking WTR L28 1020 Exp.
Stats - HP: 87 Atk: 61 Def: 45 Spc: 54 Spe: 47
~ Peck, Tail Whip, Supersonic, Horn Attack
#118: Goldeen WTR L28 666 Exp.
Stats - HP: 67 Atk: 47 Def: 43 Spc: 37 Spe: 44
~ Peck, Tail Whip, Supersonic, Horn Attack
#119: Seaking WTR L28 1020 Exp.
Stats - HP: 87 Atk: 61 Def: 45 Spc: 54 Spe: 47
~ Peck, Tail Whip, Supersonic, Horn Attack
#119: Seaking WTR L28 1020 Exp.
Stats - HP: 87 Atk: 61 Def: 45 Spc: 54 Spe: 47
~ Peck, Tail Whip, Supersonic, Horn Attack
_________________________________________________________
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 945
---------------------------------------------------------
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
#129: Magikarp WTR L27 115 Exp.
Stats - HP: 52 Atk: 15 Def: 39 Spc: 20 Spe: 52
~ Splash, Tackle
_________________________________________________________
Best trainer in the world there. A bit to the southeast is a trainer facing
north who will engage you from quite a distance.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 165
---------------------------------------------------------
#117: Seadra WTR L33 1095 Exp.
Stats - HP: 84 Atk: 53 Def: 72 Spc: 72 Spe: 66
~ Bubble, SmokeScreen, Leer, Water Gun
#073: Tentacruel WTR / PSN L33 1449 Exp.
Stats - HP: 101 Atk: 57 Def: 53 Spc: 89 Spe: 76
~ Wrap, Poison Sting, Water Gun, Constrict
_________________________________________________________
To his right is another trainer.
_________________________________________________________
Trainer: Cue Ball Version: R B Y Money: $ 775
---------------------------------------------------------
#072: Tentacool WTR / PSN L31 697 Exp.
Stats - HP: 70 Atk: 35 Def: 31 Spc: 71 Spe: 53
~ Wrap, Poison Sting, Water Gun, Constrict
#072: Tentacool WTR / PSN L31 697 Exp.
Stats - HP: 70 Atk: 35 Def: 31 Spc: 71 Spe: 53
~ Wrap, Poison Sting, Water Gun, Constrict
#073: Tentacruel WTR / PSN L31 1360 Exp.
Stats - HP: 95 Atk: 53 Def: 50 Spc: 84 Spe: 71
~ Wrap, Poison Sting, Water Gun, Constrict
_________________________________________________________
Along the right side, a fair bit down to the south, are a pair of Fishermen.
Top-left one first:
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $1085
---------------------------------------------------------
#090: Shellder WTR L31 643 Exp.
Stats - HP: 64 Atk: 50 Def: 71 Spc: 37 Spe: 34
~ Withdraw, Supersonic, Clamp, Aurora Beam
#091: Cloyster WTR / ICE L31 1348 Exp.
Stats - HP: 76 Atk: 69 Def: 121 Spc: 62 Spe: 53
~ Withdraw, Supersonic, Clamp, Aurora Beam
_________________________________________________________
_________________________________________________________
Trainer: Fisherman Version: R B Y Money: $ 980
---------------------------------------------------------
#119: Seaking WTR L33 1201 Exp.
Stats - HP: 101 Atk: 71 Def: 53 Spc: 63 Spe: 55
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
#118: Goldeen WTR L33 784 Exp.
Stats - HP: 77 Atk: 55 Def: 49 Spc: 43 Spe: 51
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
_________________________________________________________
Directly to the south of these guys is a Swimmer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 185
---------------------------------------------------------
#121: Starmie WTR / PSY L37 1641 Exp.
Stats - HP: 97 Atk: 67 Def: 73 Spc: 84 Spe: 96
~ Tackle, Water Gun, Harden
_________________________________________________________
To the south of your last trainer is another Swimmer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 160
---------------------------------------------------------
#061: Poliwhirl WTR L32 897 Exp.
Stats - HP: 88 Atk: 52 Def: 51 Spc: 42 Spe: 67
~ Bubble, Hypnosis, Water Gun, DoubleSlap
#072: Tentacool WTR / PSN L32 720 Exp.
Stats - HP: 72 Atk: 36 Def: 32 Spc: 74 Spe: 54
~ Wrap, Poison Sting, Water Gun, Constrict
#117: Seadra WTR L32 1062 Exp.
Stats - HP: 82 Atk: 52 Def: 70 Spc: 70 Spe: 64
~ Bubble, SmokeScreen, Leer, Water Gun
_________________________________________________________
And to the left is the final trainer of this Route.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 165
---------------------------------------------------------
#121: Staryu WTR L33 748 Exp.
Stats - HP: 68 Atk: 40 Def: 46 Spc: 56 Spe: 66
~ Water Gun, Harden, Recover, Swift
#008: Wartortle WTR L33 1011 Exp.
Stats - HP: 87 Atk: 52 Def: 63 Spc: 53 Spe: 48
~ Bubble, Water Gun, Bite, Withdraw
_________________________________________________________
Now just head south to Cinnabar Island. Before we explore it fully, let's take
care of the rest of the trainers on Route 20. Heal up, then head east into the
waters of the Route.
____________
Sea Route 20
____________
- Recommended Party Avg. Level: 48
Head east along the middle of the Route for trainer numero uno.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2170
---------------------------------------------------------
#060: Poliwag WTR L31 511 Exp.
Stats - HP: 70 Atk: 41 Def: 34 Spc: 34 Spe: 65
~ Hypnosis, Water Gun, DoubleSlap, Body Slam
#118: Goldeen WTR L31 1128 Exp.
Stats - HP: 73 Atk: 52 Def: 47 Spc: 40 Spe: 49
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
_________________________________________________________
Directly to the east is another trainer.
_________________________________________________________
Trainer: Beauty Version: R B Y Money: $2100
---------------------------------------------------------
#090: Shellder WTR L30 622 Exp.
Stats - HP: 62 Atk: 49 Def: 69 Spc: 36 Spe: 33
~ Withdraw, Supersonic, Clamp, Aurora Beam
#090: Shellder WTR L30 622 Exp.
Stats - HP: 62 Atk: 49 Def: 69 Spc: 36 Spe: 33
~ Withdraw, Supersonic, Clamp, Aurora Beam
#091: Cloyster WTR / ICE L30 1305 Exp.
Stats - HP: 74 Atk: 67 Def: 117 Spc: 60 Spe: 51
~ Withdraw, Supersonic, Clamp, Aurora Beam
_________________________________________________________
To the south of her is a Jr. Trainer F.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 620
---------------------------------------------------------
#118: Goldeen WTR L31 736 Exp.
Stats - HP: 73 Atk: 52 Def: 47 Spc: 40 Spe: 49
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
#119: Seaking WTR L31 1128 Exp.
Stats - HP: 95 Atk: 67 Def: 50 Spc: 59 Spe: 52
~ Tail Whip, Supersonic, Horn Attack, Fury Attack
_________________________________________________________
To the east, a Bird Keeper resides on a platform.
_________________________________________________________
Trainer: Bird Keeper Version: R B Y Money: $ 750
---------------------------------------------------------
#022: Fearow NRM / FLY L30 1041 Exp.
Stats - HP: 83 Atk: 64 Def: 48 Spc: 46 Spe: 69
~ Growl, Leer, Fury Attack, Mirror Move
#022: Fearow NRM / FLY L30 1041 Exp.
Stats - HP: 83 Atk: 64 Def: 48 Spc: 46 Spe: 69
~ Growl, Leer, Fury Attack, Mirror Move
#017: Pidgeotto NRM / FLY L30 726 Exp.
Stats - HP: 82 Atk: 46 Def: 42 Spc: 39 Spe: 52
~ Gust, Sand-Attack, Quick Attack, Whirlwind
_________________________________________________________
To the southeast, in the water, is another trainer.
_________________________________________________________
Trainer: Swimmer Version: R B Y Money: $ 175
---------------------------------------------------------
#121: Staryu WTR L35 795 Exp.
Stats - HP: 71 Atk: 42 Def: 49 Spc: 59 Spe: 70
~ Water Gun, Harden, Recover, Swift
_________________________________________________________
To the east, down a narrow pathway to the other Seafoam Islands cave, is the
last trainer of the Route.
_________________________________________________________
Trainer: Jr. Trainer F Version: R B Y Money: $ 600
---------------------------------------------------------
#072: Tentacool WTR / PSN L30 675 Exp.
Stats - HP: 68 Atk: 34 Def: 30 Spc: 69 Spe: 51
~ Wrap, Poison Sting, Water Gun, Constrict
#116: Horsea WTR L30 532 Exp.
Stats - HP: 62 Atk: 34 Def: 51 Spc: 51 Spe: 45
~ Bubble, SmokeScreen, Leer, Water Gun
#086: Seel WTR L30 642 Exp.
Stats - HP: 83 Atk: 37 Def: 42 Spc: 51 Spe: 36
~ Headbutt, Growl
_________________________________________________________
Fly or Surf back to Cinnabar Island.
_________________________________________________
[48] Cinnabar Island
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Trade for Ponyta in Cinnabar Lab: -------------
#086: Seel WTR R B - -- Trade
- Trade for Raichu in Cinnabar Lab: -------------
#101: Electrode ELE R B - -- Trade
- Trade for Venonat in Cinnabar Lab: ------------
#114: Tangela GRS R B - -- Trade
- Trade for Growlithe in Cinnabar Lab: ----------
#087: Dewgong WTR / ICE - - Y -- Trade
- Trade for Kangaskhan in Cinnabar Lab: ---------
#089: Muk PSN - - Y -- Trade
- Trade for Golduck in Cinnabar Lab: ------------
#112: Rhydon GRN / RCK - - Y -- Trade
- Revive Helix Fossil: --------------------------
#138: Omanyte RCK / WTR R B Y -- 30
- Revive Dome Fossil: ---------------------------
#140: Kabuto RCK / WTR R B Y -- 30
- Revive Old Amber: -----------------------------
#142: Aerodactyl RCK / FLY R B Y -- 30
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#072: Tentacool WTR / PSN - - Y 40% 15-30
#090: Shellder WTR R B - 25% 15
#116: Horsea WTR R B - 25% 15
#118: Goldeen WTR R B - 25% 15
#120: Staryu WTR R B 25% 15
Y 60% 10-15
_________________________________________________
___________________
Poke Mart Price
-------------------
Ultra Ball $1200
Great Ball $ 600
Hyper Potion $1500
Max Repel $ 700
Escape Rope $ 550
Full Heal $ 600
Revive $1500
___________________
New Items
---------
[ ] TM35 (Metronome)
New Pokemon
-----------
( ) Rhydon (Y) [ ] Omanyte [ ] Kabuto [ ] Aerodactyl
- Recommended Party Avg. Level: 49
The main atraction of Cinnabar Island is the Missingno. Glitch and the ability
to catch any wild Pokemon available in the previous area (including Safari Zone
Pokemon catchable by normal means--see section C01; 'The Cinnabar Island
Glitch' for details). Legitimately, Cinnabar is still quite fun--check out the
Pokemon Lab; the big building to the left of the Poke Center. Take out your
fossils (Dome/Helix Fossil, Old Amber) and head inside, where there are three
rooms. The first contains two people who want to trade; in Red and Blue, you'll
get Tangela for Venonat and Electrode for Raichu. In Yellow, you'll get Dewgong
for Growlithe and Rhydon for Golduck. Do whatever you wish--but you can get
these Pokemon in the wild with ease.
In the second room, the man in the corner will fork over <TM35> (Metronome) and
in the last room someone wants to trade Seel for your Ponyta (R/B).
<SEEL (RB)> - Rating: ****
Despite average stats and arriving very late, Seel has all the tools it needs
to succeed--being a Water type on a Fire-dominated Island and gaining boosted
EXP. points are massive pluses. It even gets the brilliant Ice Beam naturally!
You can also get Muk for your Kangaskhan (Y). The guy at the top is the one who
will transform your fossils. You'll have either the Dome or Helix Fossil from
Mt. Moon, which turn into a L30 Kabuto or Omanyte respectively. I also
recommended that you pluck the Old Amber from Pewter museum earlier, which
entitles you to a L30 Aerodactyl. Sweet. That's all for this place.
<OMANYTE> - Rating: ***
A useful Water type that's got an awesome Special stat and a resistance to
Normal moves because of its part Rock typing. It's a bit slow and maybe it
arrives too late, but it can be a solid teammate if you want it.
<KABUTO> - Rating: ***
Not quite as powerful since it has to use non-STAB moves to use its higher
Attack stat, but still useful enough. Average Special gives it usable Water
moves too, and it's merely average in terms of Speed as opposed to bad.
<AERODACTYL> - Rating: **
A terrible movepool outside of Fly, but otherwise can abuse its fantastic Speed
and great Attack to decent effect. Not massively good, but usable if you are
persistent.
The gym in the northeast of the city is closed, so you know what this means.
Yep, long dungeon to trawl through to get the right to challenge the Gym
leader. That dungeon is to the west side of the island, in the form of a large
building. Grab some Great Balls to nab the new wild Pokemon and some Super
Repels (best value for money) to keep away the common muck, then enter.
_________________________________________________
[49] Pokemon Mansion Encounter Rate: 10
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- 1F: -------------------------------------------
#019: Rattata NRM - - Y 30% 34-37
#020: Raticate NRM - - Y 30% 34-37
#037: Vulpix FIR - B - 10% 34
#058: Growlithe FIR R - 10% 34
Y 20% 26-38
#077: Ponyta FIR R B - 40% 28-34
#088: Grimer PSN R 5% 30
B 40% 30-32
Y 20% 23-26
#089: Muk PSN R - 1% 39
B 4% 37
#109: Koffing PSN R - 40% 30-32
B 5% 30
#110: Weezing PSN R - 4% 37
B 1% 39
- 2F: -------------------------------------------
#019: Rattata NRM - - Y 30% 37-40
#020: Raticate NRM - - Y 30% 37-40
#037: Vulpix FIR - B - 20% 32
#058: Growlithe FIR R - - 20% 32
#077: Ponyta FIR R B - 25% 28-32
#088: Grimer PSN R 5% 30
B 45% 30-34
Y 35% 26-35
#089: Muk PSN R 1% 37
B 4% 39
Y 5% 35-38
#109: Koffing PSN R - 45% 30-34
B 5% 30
#110: Weezing PSN R - 4% 39
B 1% 37
- 3F: -------------------------------------------
#019: Rattata NRM - - Y 30% 40-43
#020: Raticate NRM - - Y 30% 40-43
#037: Vulpix FIR - B - 20% 33
#058: Growlithe FIR R - - 20% 33
#077: Ponyta FIR R B - 24% 32-36
#088: Grimer PSN R 5% 34
B 35% 31-35
Y 35% 32-38
#089: Muk PSN R 1% 42
B 15% 38-40
Y 5% 38-41
#109: Koffing PSN R - 35% 31-35
B 5% 34
#110: Weezing PSN R - 15% 38-40
B 1% 42
#126: Magmar FIR - B - 10% 34
- B1F: ------------------------------------------
#020: Raticate NRM - - Y 40% 37-46
#037: Vulpix FIR - B - 15% 35
#058: Growlithe FIR R - - 15% 35
#077: Ponyta FIR R B - 15% 32-34
#088: Grimer PSN R 5% 35
B 50% 31-33
Y 40% 35-38
#089: Muk PSN R 1% 42
B 10% 40
Y 10% 41
#109: Koffing PSN R - 50% 31-33
B 5% 35
#110: Weezing PSN R - 14% 40-42
B 1% 42
#126: Magmar FIR - B - 4% 38
#132: Ditto NRM - - Y 10% 12-24
_________________________________________________
New Items
---------
[ ] Moon Stone (H) [ ] Escape Rope [ ] Max Revive (H) [ ] Max Potion
[ ] Calcium [ ] Iron [ ] Carbos [ ] TM14 (Blizzard) [ ] Full Restore
[ ] Rare Candy [ ] TM22 (SolarBeam) [ ] Secret Key [ ] Rare Candy (H)
New Pokemon
-----------
[ ] Growlithe (Y) [ ] Ponyta (RB) [ ] Grimer (RB) ( ) Muk (RB)
[ ] Koffing (RB) ( ) Weezing (RB) [ ] Magmar (B) [ ] Ditto (Y)
- Recommended Party Avg. Level: 49
Lots of Fire types here.
<PONYTA (RB)> - Rating: **
<MAGMAR> - Rating: *
Ponyta and Magmar are new additions (well, unless you Yellow players caught a
Ponyta earlier anyway), but Fire types generally have limited use in RBY and
they're underlevelled at this point. Don't bother, but definitely catch a
Ponyta and run it back to trade for the awesome Seel in the Pokemon Lab next
door.
<KOFFING> - Rating: *
Grimer and Koffing also make appearances, but if you only learn one thing from
this guide, make sure it is this: Being weak to Psychic types is just painting
a great, fat target on your head. Poison types should be avoided like the
plague, unless they have a second type that dampens their weakness. Grimer was
encountered earlier by Yellow players in the Power Plant, at least.
Once inside, head north. Examine the fifth pillar on the right for a hidden
<MOON STONE>, then take the northeast passage past the stairs. You can grab an
<ESCAPE ROPE> on the way. Head back to the stairs and ascend them, then ascend
the stairs next to you.
Inside there is a trainer pacing about. He won't engage you--you'll need to
prompt him to battle.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3420
---------------------------------------------------------
#038: Ninetales FIR L38 1449 Exp.
Stats - HP: 109 Atk: 69 Def: 68 Spc: 87 Spe: 87
~ Ember, Tail Whip, Quick Attack, Roar
_________________________________________________________
The path to the west has a hidden <MAX REVIVE> at the end and the south path
has a <MAX POTION> in plain sight. After you've got them, head back down the
flight of stairs. In the path to the south is a Burglar to fight.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3060
---------------------------------------------------------
#004: Charmander FIR L34 472 Exp.
Stats - HP: 75 Atk: 46 Def: 39 Spc: 44 Spe: 54
~ Ember, Leer, Rage, Slash
#005: Charmeleon FIR L34 1033 Exp.
Stats - HP: 88 Atk: 54 Def: 49 Spc: 54 Spe: 64
~ Ember, Leer, Rage, Slash
_________________________________________________________
Afterwards, head to the very northeast room on this floor for a <CALCIUM>. Then
head to the northwestern room and take the stairs here. Go east through a few
rooms for an <IRON>, then return and examine the statue here. Flick the secret
switch when prompted, then head south and speak to the Scientist. By 'speak',
of course, I mean 'fight'.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1650
---------------------------------------------------------
#081: Magnemite ELE L33 628 Exp.
Stats - HP: 64 Atk: 34 Def: 56 Spc: 72 Spe: 39
~ Tackle, SonicBoom, ThunderShock, Supersonic
#082: Magneton ELE L33 1138 Exp.
Stats - HP: 81 Atk: 50 Def: 72 Spc: 89 Spe: 56
~ Tackle, SonicBoom, ThunderShock, Supersonic
#100: Voltorb ELE L33 727 Exp.
Stats - HP: 74 Atk: 30 Def: 43 Spc: 46 Spe: 76
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
Just below him, take the left of the two pathways into the nether, then fight
another Scientist here.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1450
---------------------------------------------------------
#101: Electrode ELE L29 931 Exp.
Stats - HP: 78 Atk: 39 Def: 50 Spc: 56 Spe: 90
~ Screech, SonicBoom, Selfdestruct, Light Screen
#110: Weezing PSN L29 1074 Exp.
Stats - HP: 81 Atk: 62 Def: 79 Spc: 58 Spe: 44
~ Tackle, Smog, Sludge
_________________________________________________________
To the south, nab the <CARBOS>, then head downstairs. Follow the passageway,
then enter the small room to the south when presented with a crossroad of
sorts. Talk to the Burglar in here to fight him.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3060
---------------------------------------------------------
#058: Growlithe FIR L34 663 Exp.
Stats - HP: 86 Atk: 58 Def: 41 Spc: 44 Spe: 51
~ Roar, Ember, Leer, Take Down
#077: Ponyta FIR L34 1107 Exp.
Stats - HP: 83 Atk: 68 Def: 47 Spc: 54 Spe: 71
~ Ember, Tail Whip, Stomp
_________________________________________________________
Absolutely grab <TM14> (Blizzard) next to the statue; it's one of the most
powerful moves in the game, with 120 Power and 90% accuracy and a fantastic
type to boot. Very recommended for the Elite Four, but don't teach it to
Articuno, who gets it at L51.
Flip the secret statue switch and head all the way left for a <FULL RESTORE>.
Head back to the stairs, but don't take them--instead, head north along the
east wall to engage a Scientist.
_________________________________________________________
Trainer: Scientist Version: R B Y Money: $1700
---------------------------------------------------------
#081: Magnemite ELE L34 648 Exp.
Stats - HP: 66 Atk: 34 Def: 58 Spc: 75 Spe: 41
~ Tackle, SonicBoom, ThunderShock, Supersonic
#101: Electrode ELE L34 1092 Exp.
Stats - HP: 90 Atk: 45 Def: 58 Spc: 64 Spe: 105
~ Screech, SonicBoom, Selfdestruct, Light Screen
_________________________________________________________
Keep heading north and enter the first room you chance across. Flick the switch
inside, then exit. Head west and enter this room for a <RARE CANDY>. Keep
heading west and grab <TM22> (SolarBeam) from the table here, then head south
and pick up the <SECRET KEY>. The northwest corner of this room has a hidden
<RARE CANDY> to uncover, as well. Woop!
Well, we're done here. Use the Escape Rope you picked up earlier or, if you
have no means of escape, flick the switch in the northeast room. Head south,
then west into the room where you picked up TM14, flick the switch, then take
the stairs. Head north and circle around to the south to find an alternative
exit.
_______________
Cinnabar Island
_______________
New Items
---------
[ ] TM38 (Fire Blast)
- Recommended Party Avg. Level: 50
Okay, it's time to take on Blaine, the Island's Gym leader. He uses Fire types,
so bring your Water, Rock and Grounds but leave your Grass and Ice types (I
hope to God you're not using Bug types either). Heal up at the Poke Center,
then enter the Gym on the east side of the Island. You need the Secret Key to
enter, so don't deposit it.
I'll show you my team so far, which should be a fairly decent guideline to what
levels you should be at. I'll probably be a bit higher than most of you, since
I've bagged both Zapdos and Articuno:
___
My Team
Golem L51 ~ Rock Throw, Submission, Earthquake, Explosion
Venusaur L51 ~ Tackle, PoisonPowder, Razor Leaf, Growth
Alakazam L47 ~ Psybeam, Recover, Reflect, Psychic
Zapdos L53 ~ ThunderShock, Drill Peck, Thunder
Articuno L50 ~ Peck, Ice Beam
We're getting close to the end of the game now, so it is important to have a
team of L50s now or very soon. Otherwise, the Elite Four will cream you (unless
you're an expert and have specially trained your Pokemon). You will want
something as varied as this, with similar types and perhaps a Water move or a
bulky Normal type in there as well. If I could be bothered to train one, I'd
have a Snorlax with Amnesia, Rest, Body Slam and Surf. But I'm lazy, so I'm
going to nab that L50 Moltres in Victory Road. Probably.
Note that, as always, this team is not supposed to be what I think is the best
team. For a start, Rock Slide would be better than Rock Throw and Thunderbolt
would be a better choice than Thunder. I'm a bit stingy with TMs, you see.
___
This Gym requires you to answer a series of Yes/No questions to proceed. You
examine the console in each room to get the question. By answering it
correctly, that room's trainer can be bypassed, but if you answer incorrectly,
you'll be forced to fight them.
Either way, if you want to fight all the trainers, it doesn't matter how you
answer; if you answer correctly you can still fight the trainer afterwards. If
you answer incorrectly, you fight the trainer, but the door is then opened for
you anyway. So yeah, get started already:
Q1: Caterpie evolves into Butterfree? YES.
Technically it evolves into Metapod, but it does eventually evolve into
Butterfree. I said no, but it turns out the answer is yes.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3240
---------------------------------------------------------
#058: Growlithe FIR L36 702 Exp.
Stats - HP: 91 Atk: 61 Def: 43 Spc: 46 Spe: 53
~ Roar, Ember, Leer, Take Down
#037: Vulpix FIR L36 486 Exp.
Stats - HP: 79 Atk: 41 Def: 39 Spc: 57 Spe: 57
~ Quick Attack, Roar, Confuse Ray, Flamethrower
#038: Ninetales FIR L36 1372 Exp.
Stats - HP: 104 Atk: 66 Def: 64 Spc: 82 Spe: 82
~ Ember, Tail Whip, Quick Attack, Roar
_________________________________________________________
The trainer to the north isn't related to a question.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 900
---------------------------------------------------------
#037: Vulpix FIR L36 486 Exp.
Stats - HP: 79 Atk: 41 Def: 39 Spc: 57 Spe: 57
~ Quick Attack, Roar, Confuse Ray, Flamethrower
#037: Vulpix FIR L36 486 Exp.
Stats - HP: 79 Atk: 41 Def: 39 Spc: 57 Spe: 57
~ Quick Attack, Roar, Confuse Ray, Flamethrower
#038: Ninetales FIR L36 1372 Exp.
Stats - HP: 104 Atk: 66 Def: 64 Spc: 82 Spe: 82
~ Ember, Tail Whip, Quick Attack, Roar
_________________________________________________________
Q2: There are 9 certified Pokemon League Badges? NO.
There are eight. Any trainer worth his salt knows that.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 850
---------------------------------------------------------
#077: Ponyta FIR L34 1107 Exp.
Stats - HP: 83 Atk: 68 Def: 47 Spc: 54 Spe: 71
~ Ember, Tail Whip, Stomp#
#004: Charmander FIR L34 472 Exp.
Stats - HP: 75 Atk: 46 Def: 39 Spc: 44 Spe: 54
~ Ember, Leer, Rage, Slash
#037: Vulpix FIR L34 459 Exp.
Stats - HP: 75 Atk: 39 Def: 37 Spc: 54 Spe: 54
~ Tail Whip, Quick Attack, Roar, Confuse Ray
#058: Growlithe FIR L34 663 Exp.
Stats - HP: 86 Atk: 58 Def: 41 Spc: 44 Spe: 51
~ Roar, Ember, Leer, Take Down
_________________________________________________________
Q3: Poliwag evolves 3 times? NO.
Twice; once into Poliwhirl, then again into Poliwrath. As of GSC however, it
does have three evolutions--Poliwhirl can evolve into Politoed instead of
Poliwrath.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3690
---------------------------------------------------------
#077: Ponyta FIR L41 1335 Exp.
Stats - HP: 98 Atk: 82 Def: 56 Spc: 64 Spe: 85
~ Tail Whip, Stomp, Growl, Fire Spin
_________________________________________________________
Q4: Are thunder moves effective against ground element-type Pokemon? NO.
There's so much wrong with the wording of that question. First, it's
'Electric', not 'thunder'. Second 'ground element-type'? Try 'Ground type'. But
yes, Electric moves cannot affect Ground types.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $1025
---------------------------------------------------------
#078: Rapidash FIR L41 1686 Exp.
Stats - HP: 110 Atk: 94 Def: 68 Spc: 77 Spe: 97
~ Tail Whip, Stomp, Growl, Fire Spin
_________________________________________________________
Q5: Pokemon of the same kind and level are not identical? YES.
Definitely true.
_________________________________________________________
Trainer: Burglar Version: R B Y Money: $3330
---------------------------------------------------------
#037: Vulpix FIR L37 499 Exp.
Stats - HP: 81 Atk: 42 Def: 40 Spc: 59 Spe: 59
~ Quick Attack, Roar, Confuse Ray, Flamethrower
#058: Growlithe FIR L37 721 Exp.
Stats - HP: 93 Atk: 63 Def: 44 Spc: 47 Spe: 55
~ Roar, Ember, Leer, Take Down
_________________________________________________________
Q6: TM28 contains Tombstoner? NO.
Never heard of Tombstoner. Anyway, TM28 contains Dig.
_________________________________________________________
Trainer: Super Nerd Version: R B Y Money: $ 925
---------------------------------------------------------
#058: Growlithe FIR L37 721 Exp.
Stats - HP: 93 Atk: 63 Def: 44 Spc: 47 Spe: 55
~ Roar, Ember, Leer, Take Down
#037: Vulpix FIR L37 499 Exp.
Stats - HP: 81 Atk: 42 Def: 40 Spc: 59 Spe: 59
~ Quick Attack, Roar, Confuse Ray, Flamethrower
_________________________________________________________
The last room contains none other than Blaine, the Fire type 'master'.
_________________________________________________________
Trainer: Blaine Version: R B Money: $4653
---------------------------------------------------------
#058: Growlithe FIR L42 819 Exp.
Stats - HP: 104 Atk: 71 Def: 49 Spc: 53 Spe: 62
~ Ember, Leer, Take Down, Agility
#077: Ponyta FIR L40 1302 Exp.
Stats - HP: 96 Atk: 80 Def: 55 Spc: 63 Spe: 63
~ Tail Whip, Stomp, Growl, Fire Spin
#078: Rapidash FIR L42 1728 Exp.
Stats - HP: 113 Atk: 96 Def: 70 Spc: 78 Spe: 99
~ Tail Whip, Stomp, Growl, Fire Spin
#059: Arcanine FIR L47 2145 Exp.
Stats - HP: 149 Atk: 116 Def: 87 Spc: 87 Spe: 101
~ Roar, Ember, Take Down, Fire Blast
_________________________________________________________
Trainer: Blaine Version: Y Money: $5346
---------------------------------------------------------
#038: Ninetales FIR L48 1830 Exp.
Stats - HP: 135 Atk: 86 Def: 84 Spc: 108 Spe: 108
~ Confuse Ray, Quick Attack, Tail Whip, Flamethrower
#078: Rapidash FIR L50 2056 Exp.
Stats - HP: 133 Atk: 114 Def: 83 Spc: 93 Spe: 118
~ Take Down, Stomp, Growl, Fire Spin
#059: Arcanine FIR L54 2464 Exp.
Stats - HP: 169 Atk: 133 Def: 100 Spc: 100 Spe: 116
~ Reflect, Take Down, Fire Blast, Flamethrower
_________________________________________________________
Blaine likes to use Super Potions, although this should only be a mild
annoyance. Growlithe and Ponyta should pose no threat. Then we have two evolved
forms for Red and Blue and three for Yellow.
Rapidash can be pretty annoying with Fire Spin, but thankfully it doesn't do
too much damage. Put it out of its misery with a swift Surf or Earthquake.
Arcanine is the beast of the group--the highest level and the powerful Fire
Blast that will put a dent in anything that isn't Water, Rock or Fire. Take
Down also hurts non Rock types, so try Golem or a sturdy Water type like
Blastoise. In Yellow, it packs Flamethrower, which hurts, and Reflect, which
halves physical damage against its team for five turns. Take it out ASAP.
The only Pokemon I haven't covered is exclsuive to Yellow; Ninetales is, if you
don't faint it quickly, very irritating. It packs Confuse Ray and Flamethrower,
which in tandem will quickly smack you with damage. Switch around to avoid
confusion and make sure your Water or Rock type is available to sponge up those
Flamethrowers.
___
Once you beat him, you get the VolcanoBadge, which secretly raises the Special
stat of your team members for in-game battles to 1.125x its original amount.
Sweet. You'll also receive <TM38> (Fire Blast), a 120 Power, 85% accurate Fire
type move. It's a great power-over-accuracy alternative to Flamethrower.
Fly to Viridian City. It's nearing the end-game now.
_____________
Viridian City
_____________
New Items
---------
[ ] Revive [ ] TM27 (Fissure)
- Recommended Party Avg. Level: 51
The Gym in the northeast part of the City is now unlocked, so heal up and
enter. Officially, the Gym uses Ground types, but in reality it's a mix of
Rocket-style physical attackers, namely Normal, Poison, Ground, Fighting and
Rock. You'll see why soon enough.
Take one of the left spinners (arrows) and fight the trainer here.
_________________________________________________________
Trainer: Tamer Version: R B Y Money: $1560
---------------------------------------------------------
#024: Arbok PSN L39 1228 Exp.
Stats - HP: 102 Atk: 78 Def: 65 Spc: 61 Spe: 73
~ Poison Sting, Bite, Glare, Screech
#128: Tauros NRM L39 1762 Exp.
Stats - HP: 113 Atk: 90 Def: 85 Spc: 65 Spe: 97
~ Tackle, Stomp, Tail Whip, Leer
_________________________________________________________
Take the next spinner to another trainer.
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $1075
---------------------------------------------------------
#067: Machoke FGT L43 1344 Exp.
Stats - HP: 128 Atk: 98 Def: 72 Spc: 54 Spe: 50
~ Karate Chop, Low Kick, Leer, Focus Energy
_________________________________________________________
Ignore the next spinner and head south underneath it. Take a right at the
intersection and fight the guy here.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Money: $1365
---------------------------------------------------------
#033: Nidorino PSN L39 985 Exp.
Stats - HP: 102 Atk: 68 Def: 55 Spc: 54 Spe: 61
~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
#034: Nidoking PSN / GRN L39 1629 Exp.
Stats - HP: 118 Atk: 83 Def: 71 Spc: 69 Spe: 77
~ Tackle, Horn Attack, Poison Sting, Thrash
_________________________________________________________
Trainer: CoolTrainer M Version: Y Money: $1365
---------------------------------------------------------
#033: Nidorino PSN L39 985 Exp.
Stats - HP: 102 Atk: 68 Def: 55 Spc: 54 Spe: 61
~ Double Kick, Poison Sting, Focus Energy, Fury Attack
#034: Nidoking PSN / GRN L39 1629 Exp.
Stats - HP: 118 Atk: 83 Def: 71 Spc: 69 Spe: 77
~ Horn Attack, Poison Sting, Thrash, Double Kick
_________________________________________________________
Head to the next set of spinners to the south to end up back at the entrance of
the Gym. Take the first north passage and loop around to collect the <REVIVE>
just to the right. Then go west out of that tiny corrdior to fight three
trainers.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Y Money: $1365
---------------------------------------------------------
#028: Sandslash GRN L39 1362 Exp.
Stats - HP: 113 Atk: 90 Def: 97 Spc: 54 Spe: 61
~ Sand-Attack, Slash, Poison Sting, Swift
#051: Dugtrio GRN L39 1278 Exp.
Stats - HP: 82 Atk: 74 Def: 50 Spc: 65 Spe: 104
~ Growl, Dig, Sand-Attack, Slash
_________________________________________________________
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $1000
---------------------------------------------------------
#066: Machop FGT L40 753 Exp.
Stats - HP: 112 Atk: 76 Def: 51 Spc: 39 Spe: 39
~ Low Kick, Leer, Focus Energy, Seismic Toss
#067: Machoke FGT L40 1251 Exp.
Stats - HP: 120 Atk: 92 Def: 67 Spc: 51 Spe: 47
~ Karate Chop, Low Kick, Leer, Focus Energy
_________________________________________________________
_________________________________________________________
Trainer: Tamer Version: R B Y Money: $1720
---------------------------------------------------------
#111: Rhyhorn GRN / RCK L43 1243 Exp.
Stats - HP: 128 Atk: 85 Def: 93 Spc: 37 Spe: 33
~ Horn Attack, Stomp, Tail Whip, Fury Attack
_________________________________________________________
Head east and then north, above where you picked up the Revive, for another
trainer.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Y Money: $1505
---------------------------------------------------------
#111: Rhyhorn GRN / RCK L43 1243 Exp.
Stats - HP: 128 Atk: 85 Def: 93 Spc: 37 Spe: 33
~ Horn Attack, Stomp, Tail Whip, Fury Attack
_________________________________________________________
Follow the west pathway to encounter a Blackbelt.
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $ 950
---------------------------------------------------------
#067: Machoke FGT L38 1188 Exp.
Stats - HP: 114 Atk: 87 Def: 64 Spc: 49 Spe: 45
~ Karate Chop, Low Kick, Leer, Focus Energy
#066: Machop FGT L38 715 Exp.
Stats - HP: 107 Atk: 72 Def: 49 Spc: 37 Spe: 37
~ Karate Chop, Low Kick, Leer, Focus Energy
#067: Machoke FGT L38 1188 Exp.
Stats - HP: 114 Atk: 87 Def: 64 Spc: 49 Spe: 45
~ Karate Chop, Low Kick, Leer, Focus Energy
_________________________________________________________
That's all the trainers, so head back to the Gym's entrance. Hug the eastern
wall and follow that path around to the Gym leader.
_________________________________________________________
Trainer: Giovanni Version: R B Money: $4950
---------------------------------------------------------
#111: Rhyhorn GRN / RCK L45 1300 Exp.
Stats - HP: 134 Atk: 89 Def: 97 Spc: 39 Spe: 34
~ Stomp, Tail Whip, Fury Attack, Horn Drill
#051: Dugtrio GRN L42 1377 Exp.
Stats - HP: 88 Atk: 79 Def: 53 Spc: 70 Spe: 112
~ Growl, Dig, Sand-Attack, Slash
#031: Nidoqueen PSN / GRN L44 1828 Exp.
Stats - HP: 140 Atk: 85 Def: 88 Spc: 78 Spe: 78
~ Scratch, Tail Whip, Poison Sting, Body Slam
#034: Nidoking PSN / GRN L45 1879 Exp.
Stats - HP: 135 Atk: 95 Def: 81 Spc: 79 Spe: 88
~ Tackle, Horn Attack, Poison Sting, Thrash
#112: Rhydon GRN / RCK L50 2185 Exp.
Stats - HP: 173 Atk: 144 Def: 133 Spc: 58 Spe: 53
~ Stomp, Tail Whip, Fissure, Horn Drill
_________________________________________________________
Trainer: Giovanni Version: Y Money: $5445
---------------------------------------------------------
#051: Dugtrio GRN L50 1638 Exp.
Stats - HP: 103 Atk: 94 Def: 63 Spc: 83 Spe: 133
~ Sand-Attack, Dig, Fissure, Earthquake
#053: Persian NRM L53 1680 Exp.
Stats - HP: 140 Atk: 88 Def: 77 Spc: 82 Spe: 135
~ Screech, Slash, Fury Swipes, Double Team
#031: Nidoqueen PSN / GRN L53 2202 Exp.
Stats - HP: 166 Atk: 101 Def: 105 Spc: 92 Spe: 94
~ Tail Whip, Earthquake, Double Kick, Thunder
#034: Nidoking PSN / GRN L55 2298 Exp.
Stats - HP: 162 Atk: 116 Def: 98 Spc: 96 Spe: 107
~ Thunder, Leer, Earthquake, Thrash
#112: Rhydon GRN / RCK L55 2403 Exp.
Stats - HP: 189 Atk: 157 Def: 145 Spc: 63 Spe: 57
~ Rock Slide, Fury Attack, Earthquake, Horn Drill
_________________________________________________________
Rhyhorn and Rhydon should be no problem--they've got such low Speed and Special
stats that one Razor Leaf or Surf will annihilate them. Don't worry about Horn
Drill being a one-hit-KO move because it only works when the user moves first.
This ain't gonna happen, since the Rhyhorn family are VERY slow. Dugtrio is a
pain with Sand-Attack and Slash (Earthquake in Yellow), but it's too frail to
last long (use Ice Beam/Blizzard, Razor Leaf and Surf).
Then in Yellow, we have Persian. Its moves are irritaing, but especially so is
Double Team; don't let it pull off too many of these of you'll be there all
day. And then in both versions we have the Nidos. Body Slam and Thrash are the
moves to watch out for in Red and Blue, so take them out quickly with Ice,
Psychic, Water or Ground attacks (you should have at least one of those, if not
all).
In Yellow, you might be tempted to avoid their Earthquakes by using a Flying
type. You'll have to be certain that you can score a very quick one-hit-KO or
you'll get hit with Thunder. My L50 Articuno took them both down in one hit
with Ice Beam, for reference. Otherwise, use a bulky Psychic (Hypno or Alakazam
with Reflect up). Use the same move types I mentioned for Red and Blue and you
should be fine.
Giovanni likes to waste his time using Guard Specs. Treat these as a free turn
to attack.
___
After the battle, Giovanni forks over the EarthBadge, which makes all traded
Pokemon up to and including L100 obey you (any higher--those obtained through a
glitch or hacking--are still disobediant, however). He also hands over <TM27>
(Fissure), a one-hit-KO move with 30% accuracy that only works against slower
opponents. However, like I mentioned back in the Celadon City portion of this
guide, if you use an X Accuracy first, the move is boosted to 99.6% accuracy
(but still only works provided you're faster than the foe).
You can talk to him again afterwards to make him say some stuff and then go
away, but it's not really necessary.
Heal up, prepare yourself, then take the west exit out to Route 22.
________
Route 22
________
- Recommended Party Avg. Level: 51
You won't progress far before you get challenged by your Rival.
_________________________________________________________
Trainer: Rival Version: R B Money: $3445
---------------------------------------------------------
- You started with Bulbasaur: ---------------------------
#018: Pidgeot NRM / FLY L47 1731 Exp.
Stats - HP: 142 Atk: 88 Def: 83 Spc: 78 Spe: 98
~ Quick Attack, Whirlwind, Wing Attack, Agility
#111: Rhyhorn GRN / RCK L45 1300 Exp.
Stats - HP: 134 Atk: 89 Def: 97 Spc: 39 Spe: 34
~ Stomp, Tail Whip, Fury Attack, Horn Drill
#102: Exeggcute GRS / PSY L45 945 Exp.
Stats - HP: 116 Atk: 49 Def: 84 Spc: 66 Spe: 48
~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
#130: Gyarados WTR / FLY L47 2154 Exp.
Stats - HP: 153 Atk: 130 Def: 86 Spc: 106 Spe: 88
~ Bite, Dragon Rage, Leer, Hydro Pump
#065: Alakazam PSY L50 1992 Exp.
Stats - HP: 123 Atk: 64 Def: 58 Spc: 148 Spe: 133
~ Psybeam, Recover, Psychic, Reflect
#006: Charizard FIR / FLY L53 2373 Exp.
Stats - HP: 154 Atk: 103 Def: 96 Spc: 103 Spe: 119
~ Leer, Rage, Slash, Flamethrower
- You started with Charmander: --------------------------
#018: Pidgeot NRM / FLY L47 1731 Exp.
Stats - HP: 142 Atk: 88 Def: 83 Spc: 78 Spe: 98
~ Quick Attack, Whirlwind, Wing Attack, Agility
#111: Rhyhorn GRN / RCK L45 1300 Exp.
Stats - HP: 134 Atk: 89 Def: 97 Spc: 39 Spe: 34
~ Stomp, Tail Whip, Fury Attack, Horn Drill
#058: Growlithe FIR L45 877 Exp.
Stats - HP: 111 Atk: 76 Def: 52 Spc: 57 Spe: 66
~ Ember, Leer, Take Down, Agility
#102: Exeggcute GRS / PSY L47 987 Exp.
Stats - HP: 120 Atk: 51 Def: 87 Spc: 68 Spe: 50
~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
#065: Alakazam PSY L50 1992 Exp.
Stats - HP: 123 Atk: 64 Def: 58 Spc: 148 Spe: 133
~ Psybeam, Recover, Psychic, Reflect
#009: Blastoise WTR L53 2835 Exp.
Stats - HP: 155 Atk: 102 Def: 119 Spc: 103 Spe: 96
~ Bite, Withdraw, Skull Bash, Hydro Pump
- You started with Squirtle: ----------------------------
#018: Pidgeot NRM / FLY L47 1731 Exp.
Stats - HP: 142 Atk: 88 Def: 83 Spc: 78 Spe: 98
~ Quick Attack, Whirlwind, Wing Attack, Agility
#111: Rhyhorn GRN / RCK L45 1300 Exp.
Stats - HP: 134 Atk: 89 Def: 97 Spc: 39 Spe: 34
~ Stomp, Tail Whip, Fury Attack, Horn Drill
#130: Gyarados WTR / FLY L45 2062 Exp.
Stats - HP: 147 Atk: 125 Def: 83 Spc: 102 Spe: 85
~ Bite, Dragon Rage, Leer, Hydro Pump
#058: Growlithe FIR L47 916 Exp.
Stats - HP: 116 Atk: 79 Def: 54 Spc: 59 Spe: 68
~ Ember, Leer, Take Down, Agility
#065: Alakazam PSY L50 1992 Exp.
Stats - HP: 123 Atk: 64 Def: 58 Spc: 148 Spe: 133
~ Psybeam, Recover, Psychic, Reflect
#003: Venusaur GRS / PSN L53 2361 Exp.
Stats - HP: 156 Atk: 101 Def: 101 Spc: 119 Spe: 98
~ Vine Whip, PoisonPowder, Razor Leaf, Growth
_________________________________________________________
Trainer: Rival Version: Y Money: $3445
---------------------------------------------------------
- Lost both Oak's Lab and Route 22 Rival battles*: ------
#028: Sandslash GRN L47 1641 Exp.
Stats - HP: 135 Atk: 107 Def: 115 Spc: 64 Spe: 73
~ Slash, Poison Sting, Swift, Fury Swipes
#102: Exeggcute GRS / PSY L45 945 Exp.
Stats - HP: 116 Atk: 49 Def: 84 Spc: 66 Spe: 48
~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
#082: Magneton ELE L45 1552 Exp.
Stats - HP: 107 Atk: 67 Def: 97 Spc: 120 Spe: 75
~ SonicBoom, ThunderShock, Supersonic, Thunder Wave
#038: Ninetales FIR L47 1792 Exp.
Stats - HP: 133 Atk: 84 Def: 83 Spc: 106 Spe: 106
~ Ember, Tail Whip, Quick Attack, Roar
#064: Kadabra PSY L50 1552 Exp.
Stats - HP: 108 Atk: 49 Def: 43 Spc: 133 Spe: 118
~ Psybeam, Recover, Psychic, Reflect
#134: Vaporeon WTR L53 2226 Exp.
Stats - HP: 209 Atk: 83 Def: 77 Spc: 130 Spe: 82
~ Haze, Mist, Acid Armor, Hydro Pump
- Lost one and won one of the Lab and Route 22 fights*: -
#028: Sandslash GRN L47 1641 Exp.
Stats - HP: 135 Atk: 107 Def: 115 Spc: 64 Spe: 73
~ Slash, Poison Sting, Swift, Fury Swipes
#102: Exeggcute GRS / PSY L45 945 Exp.
Stats - HP: 116 Atk: 49 Def: 84 Spc: 66 Spe: 48
~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
#091: Cloyster WTR / ICE L45 1957 Exp.
Stats - HP: 107 Atk: 98 Def: 174 Spc: 88 Spe: 75
~ Withdraw, Supersonic, Clamp, Aurora Beam
#082: Magneton ELE L47 1621 Exp.
Stats - HP: 111 Atk: 69 Def: 101 Spc: 125 Spe: 78
~ ThunderShock, Supersonic, Thunder Wave, Swift
#064: Kadabra PSY L50 1552 Exp.
Stats - HP: 108 Atk: 49 Def: 43 Spc: 133 Spe: 118
~ Psybeam, Recover, Psychic, Reflect
#136: Flareon FIR L53 2248 Exp.
Stats - HP: 140 Atk: 152 Def: 77 Spc: 130 Spe: 82
~ Fire Spin, Smog, Leer, Flamethrower
- Won both Oak's Lab and Route 22 Rival battles: --------
#028: Sandslash GRN L47 1641 Exp.
Stats - HP: 135 Atk: 107 Def: 115 Spc: 64 Spe: 73
~ Slash, Poison Sting, Swift, Fury Swipes
#102: Exeggcute GRS / PSY L45 945 Exp.
Stats - HP: 116 Atk: 49 Def: 84 Spc: 66 Spe: 48
~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
#038: Ninetales FIR L45 1716 Exp.
Stats - HP: 127 Atk: 81 Def: 79 Spc: 102 Spe: 102
~ Ember, Tail Whip, Quick Attack, Roar
#091: Cloyster WTR / ICE L47 2044 Exp.
Stats - HP: 111 Atk: 102 Def: 181 Spc: 92 Spe: 78
~ Withdraw, Supersonic, Clamp, Aurora Beam
#064: Kadabra PSY L50 1552 Exp.
Stats - HP: 108 Atk: 49 Def: 43 Spc: 133 Spe: 118
~ Psybeam, Recover, Psychic, Reflect
#135: Jolteon ELE L53 2236 Exp.
Stats - HP: 140 Atk: 83 Def: 77 Spc: 130 Spe: 151
~ Pin Missile, Thunder Wave, Agility, Thunder
_________________________________________________________
*If you skipped the Route 22 Rival battle, the game considers the fight lost.
You're going to need to be in the high 40s in level to succesfully take on your
Rival. Your team should look something like his--that is, good levels, lots of
type versatility and somewhat decent movesets.
However, despite his high levels--potentially higher than yours--he's
controlled by utterly moronic AI which will never switch, even when faced with
a type disadvantage. Therefore, being a few levels shy of his Pokemon won't
hurt much.
First up in Red and Blue are Pidgeot and Rhyhorn, neither of whom will pose
much of a problem--Pidgeot bites Rock, Electric and Ice attacks, while Rhyhorn
fails hardest against Ice and especially Water and Grass moves. Neither Pokemon
possesses any dangerous moves (even Rhyhorn's one-hit-KO Horn Drill won't work
if he moves last in a turn, which he will because he's so slow).
Then we have two of Exeggcute, Growlithe and Gyarados. Smack Exeggcute with
Fire, Ice or Flying; Growlithe with Water, Rock or Ground; and Gyarados with
Electric for instant wins. Then he'll send out Alakazam. This guy has dangerous
moves, so send out your strongest Pokemon and lay down your strongest moves,
then hope for the best (that's all you can do versus Psychics--just don't send
out Poison or Fighting types).
Finally, he'll send out his starter. Each one of them has an amazing STAB move,
so make sure to take them out ASAP, using Fire, Ice, Flying or Psychic for
Venusaur; Rock, Water, Ice or Electric for Charizard; and Grass or Electric for
Blastoise. That's all there is to it.
Yellow players will first square off against Sandslash, who falls to Grass,
Water and Ice attacks (see how useful Ice is?). Then Exeggcute, who falls to
Fire, Ice and Flying. Next, he'll send out two of Magneton, Cloyster and
Growlithe. Magneton's only weakness is Ground, so exploit that. Cloyster falls
to Fighting, Electric, Rock and Grass attacks, although the first two are most
effective since Cloyster has super-effective moves against Rock and Grass
types. Finally, Growlithe is really weak, so Water, Rock or Ground will finish
it off.
Next, he'll send out Kadabra--no problem if you've dealt with Sabrina--and
finally his starter. Vaporeon should be taken care of with Electric or Grass.
Flareon falls to the same attacks as any other Fire type, namely Water, Rock
and Ground. Fianlly, Jolteon can't do much to Ground types, so use one of
those.
___
Your Rival is about 12 levels lower than the toughest trainer you will soon
have to face as the last 'boss' of the game, just to let you know. Head back to
the Poke Center, heal up and then make sure you bring a Surf and Strength user
with you. You might also want to get some Great/Ultra Balls (for the high level
wild Pokemon), an Escape Rope or two, a few potent healing items and a handful
of Super Repels. Yep, it's dungeon crawling time.
Continue west through Route 22 and enter the big building at the end. Head
north and the guard will check that you have the BoulderBadge before allowing
you passage into...
_________________________________________________
[50] Route 23 Encounter Rate: 10
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Tall Grass: -----------------------------------
#021: Spearow NRM / FLY R B - 15% 26
#022: Fearow NRM / FLY R B 25% 38-43
Y 15% 40-45
#023: Ekans PSN R - - 20% 26
#024: Arbok PSN R - - 5% 41
#027: Sandshrew GRN - B - 20% 26
#028: Sandslash GRN - B - 5% 41
#030: Nidorina PSN - - Y 30% 41-44
#033: Nidorino PSN - - Y 30% 41-44
#056: Mankey FGT - - Y 20% 36-41
#057: Primeape FGT - - Y 5% 41-46
#132: Ditto NRM R B - 35% 33-43
- Old Rod: --------------------------------------
#129: Magikarp WTR R B Y 100% 5
- Good Rod: -------------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- Super Rod: ------------------------------------
#060: Poliwag WTR - - Y 70% 25-30
#061: Poliwhirl WTR - - Y 30% 30-40
#080: Slowbro WTR / PSY R B - 25% 23
#099: Kingler WTR R B - 25% 23
#117: Seadra WTR R B - 25% 23
#119: Seaking WTR R B - 25% 23
_________________________________________________
New Items
---------
[ ] Max Ether (H) [ ] Ultra Ball (H) [ ] Full Restore (H)
New Pokemon
-----------
( ) Arbork (R) ( ) Sandslash (B) ( ) Primeape (Y)
- Recommended Party Avg. Level: 51
There's not much to do on this Route, except show the guards all your flashy
Badges so they let you proceed. The path is fairly linear, but there are a few
hidden goodies. After getting your RainbowBadge checked, you can fish for some
Pokemon if you want, then continue.
After the SoulBadge check, head north on to the 2x2 island and examine the
northwest patch for a hidden <MAX ETHER>. Continue on until you pass the
MarshBadge checkpoint and hit dry land. Turn east into the grass (nothing new,
but all high levels--don't waste your energy!) and examine the southeast tree
for a hidden <ULTRA BALL>.
After the VolcanoBadge checkpoint, head north until you hit a 2x2 grass patch,
then examine the northernmost rock piece to the left of the grass for a hidden
<FULL RESTORE>. I think that's it for hidden items, so just continue through to
Victory Road, a hellhole full of boulder puzzles, high-level trainers and wild
Pokemon and the legendary Pokemon--Moltres.
_________________________________________________
[51] Victory Road Encounter Rate 1F, 3F: 15
Encounter Rate 2F: 10
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#146: Moltres FIR / FLY R B Y -- 50
- 1F - Cave Floor: ------------------------------
#041: Zubat PSN / FLY R B 15% 22
Y 20% 39-44
#042: Golbat PSN / FLY R B - 5% 41
#066: Machop FGT R B - 20% 24
#067: Machoke FGT R B - 4% 42
#074: Geodude RCK / GRN R B 20% 26
Y 65% 26-41
#075: Graveler RCK / GRN R B 5% 41
Y 5% 41-47
#095: Onix RCK / GRN R B 30% 36-42
Y 10% 43-45
#105: Marowak GRN R B - 1% 43
- 2F - Cave Floor: ------------------------------
#041: Zubat PSN / FLY R B 15% 26
Y 10% 44
#042: Golbat PSN / FLY R B 5% 40
Y 10% 39
#066: Machop FGT R B - 20% 22
#067: Machoke FGT R B 5% 41
Y 5% 39-42
#074: Geodude RCK / GRN R B 20% 24
Y 55% 31-41
#075: Graveler RCK / GRN R B 1% 43
Y 10% 44
#095: Onix RCK / GRN R B 30% 36-42
Y 10% 45-47
#105: Marowak GRN R B - 4% 40
- 3F - Cave Floor: ------------------------------
#041: Zubat PSN / FLY R B 15% 22
#042: Golbat PSN / FLY R B 5% 41
Y 20% 44
#049: Venomoth BUG / PSN R B - 10% 40
#066: Machop FGT R B - 20% 24
#067: Machoke FGT R B 5% 42-45
Y 10% 42-45
#074: Geodude RCK / GRN R B 20% 26
Y 45% 36-46
#075: Graveler RCK / GRN R B 5% 43
Y 15% 41-47
#095: Onix RCK / GRN R B 20% 42-45
Y 10% 49
_________________________________________________
New Items
---------
[ ] Rare Candy [ ] TM43 (Sky Attack) [ ] TM05 (Mega Kick) [ ] Full Heal
[ ] TM17 (Submission) [ ] Max Revive [ ] TM47 (Explosion) [ ] Ultra Ball (H)
[ ] Guard Spec. [ ] Full Restore (H)
New Pokemon
-----------
( ) Machoke (RB) ( ) Graveler ( ) Marowak (RB) [ ] Moltres
- Recommended Party Avg. Level: 51
You've seen all of Victory Road's wild Pokemon before, although not at this
level. The only unique Pokemon is, of course, Moltres. It's near the end of the
dungeon, so I hope you've got some status to slap on it and a bunch of Ultra
Balls. If not, don't worry too much--we can exit the cave at the end, stock up,
then come right back. It'll wait patiently for you to catch it.
As you enter, you'll spot a boulder on your left. Get a Pokemon that knows
Strength to push it all the way over to the right side and on to a strange
circular switch. I won't insult your intelligence by telling you exactly how to
do that, but let's just say that you can exit and re-enter if you foul up.
Climb up the stairs on to the plateau and work your way around the east path.
At the intersection, take a right and head down the stiars, then follow the
path to a boulder. There are two items here that you can get--unfortunately,
gaining access to one will block you from getting the other, so to get both
items you'll have to grab one, then exit and re-enter the cave to reset the
boulder, then get the other. The items are a <RARE CANDY> and <TM43> (Sky
Attack).
Head back to the intersection I mentioned, then battle the trainer on the left.
_________________________________________________________
Trainer: CoolTrainer F Version: R B Y Money: $1540
---------------------------------------------------------
#053: Persian NRM L44 1395 Exp.
Stats - HP: 118 Atk: 74 Def: 64 Spc: 69 Spe: 113
~ Bite, Pay Day, Screech, Fury Swipes
#038: Ninetales FIR L44 1677 Exp.
Stats - HP: 125 Atk: 79 Def: 78 Spc: 100 Spe: 100
~ Ember, Tail Whip, Quick Attack, Roar
_________________________________________________________
Follow the path to another trainer.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Y Money: $1470
---------------------------------------------------------
#002: Ivysaur GRS / PSN L42 1269 Exp.
Stats - HP: 109 Atk: 64 Def: 64 Spc: 78 Spe: 62
~ Vine Whip, PoisonPowder, Razor Leaf, Growth
#008: Wartortle WTR L42 1287 Exp.
Stats - HP: 108 Atk: 65 Def: 78 Spc: 66 Spe: 60
~ Water Gun, Bite, Withdraw, Skull Bash
#005: Charmeleon FIR L42 1278 Exp.
Stats - HP: 107 Atk: 66 Def: 60 Spc: 66 Spe: 78
~ Leer, Rage, Slash, Flamethrower
#006: Charizard FIR / FLY L42 1881 Exp.
Stats - HP: 124 Atk: 83 Def: 77 Spc: 83 Spe: 95
~ Ember, Leer, Rage, Slash
_________________________________________________________
Take the ladder up after your battle, then head south and push the boulder on
to the switch (don't push it down into the corner--push it in a zig-zag
pattern) and head up the stairs to the east to fight a trainer.
_________________________________________________________
Trainer: Blackbelt Version: R B Y Money: $1075
---------------------------------------------------------
#067: Machoke FGT L43 1344 Exp.
Stats - HP: 128 Atk: 98 Def: 72 Spc: 54 Spe: 50
~ Karate Chop, Low Kick, Leer, Focus Energy
#066: Machop FGT L43 810 Exp.
Stats - HP: 120 Atk: 81 Def: 54 Spc: 41 Spe: 41
~ Low Kick, Leer, Focus Energy, Seismic Toss
#067: Machoke FGT L43 1344 Exp.
Stats - HP: 128 Atk: 98 Def: 72 Spc: 54 Spe: 50
~ Karate Chop, Low Kick, Leer, Focus Energy
_________________________________________________________
Follow the plateau to another trainer. This one has Psychic types :(.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1435
---------------------------------------------------------
#096: Drowzee PSY L41 895 Exp.
Stats - HP: 106 Atk: 51 Def: 48 Spc: 85 Spe: 46
~ Headbutt, Poison Gas, Psychic, Meditate
#097: Hypno PSY L41 1449 Exp.
Stats - HP: 127 Atk: 72 Def: 68 Spc: 105 Spe: 66
~ Confusion, Headbutt, Poison Gas, Psychic
#064: Kadabra PSY L41 1273 Exp.
Stats - HP: 90 Atk: 41 Def: 36 Spc: 109 Spe: 97
~ Disable, Psybeam, Recover, Psychic
#064: Kadabra PSY L41 1273 Exp.
Stats - HP: 90 Atk: 41 Def: 36 Spc: 109 Spe: 97
~ Disable, Psybeam, Recover, Psychic
_________________________________________________________
Take the steps down and head left for <TM05> (Mega Kick). Head right
afterwards, up and around the plateau until you reach a trainer next to an item
ball.
_________________________________________________________
Trainer: Tamer Version: R B Y Money: $1760
---------------------------------------------------------
#053: Persian NRM L44 1395 Exp.
Stats - HP: 118 Atk: 74 Def: 64 Spc: 69 Spe: 113
~ Bite, Pay Day, Screech, Fury Swipes
#055: Golduck WTR L44 1639 Exp.
Stats - HP: 131 Atk: 85 Def: 80 Spc: 82 Spe: 86
~ Scratch, Tail Whip, Disable, Confusion
_________________________________________________________
The item ball is a <FULL HEAL>. Head north around the rocky wall to fight
another trainer.
_________________________________________________________
Trainer: Juggler Version: R B Y Money: $1680
---------------------------------------------------------
#122: Mr. Mime PSY L48 1398 Exp.
Stats - HP: 104 Atk: 56 Def: 75 Spc: 108 Spe: 99
~ Light Screen, Doubleslap, Meditate, Substitute
_________________________________________________________
In the dead end to the right is <TM17> (Submission). Loop back around the wall
and take the ladder here, then head north and east into a small alcove to fight
a trainer.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Y Money: $1505
---------------------------------------------------------
#103: Exeggutor GRS / PSY L43 1953 Exp.
Stats - HP: 141 Atk: 94 Def: 84 Spc: 119 Spe: 59
~ Barrage, Hypnosis, Stomp
#091: Cloyster WTR / ICE L43 1870 Exp.
Stats - HP: 102 Atk: 94 Def: 166 Spc: 84 Spe: 72
~ Withdraw, Supersonic, Clamp, Aurora Beam
#059: Arcanine FIR L43 1962 Exp.
Stats - HP: 137 Atk: 107 Def: 80 Spc: 80 Spe: 93
~ Ember, Leer, Take Down, Agility
_________________________________________________________
Steal his <MAX REVIVE>, then push the boulder up two spaces and all the way
west. Push it into the gap here, then down on to the switch. Grab <TM47>
(Explosion) just out to the right, then drop down the ladder and battle the
trainer to your southeast.
_________________________________________________________
Trainer: PokeManiac Version: R B Y Money: $2000
---------------------------------------------------------
#005: Charmeleon FIR L40 1216 Exp.
Stats - HP: 102 Atk: 63 Def: 57 Spc: 63 Spe: 75
~ Ember, Leer, Rage, Slash
#131: Lapras WTR / ICE L40 1876 Exp.
Stats - HP: 160 Atk: 80 Def: 75 Spc: 87 Spe: 59
~ Mist, Body Slam, Confuse Ray, Ice Beam
#108: Lickitung NRM L40 1087 Exp.
Stats - HP: 128 Atk: 56 Def: 71 Spc: 59 Spe: 35
~ Disable, Defense Curl, Slam, Screech
_________________________________________________________
In the rock next to this guy is a hidden <ULTRA BALL>. Grab the <GUARD SPEC.>
to the northeast, then save your game before trying to capture Moltres, the
legendary bird of fire.
_________________________________________________________
Fated Encounter: Moltres Version: R B Y
---------------------------------------------------------
#146: Moltres FIR / FLY L50 1550 Exp.
~ Peck, Fire Spin
_________________________________________________________
Use the same strategy as you did for Zapdos and Articuno--inflict him with
Sleep or Freeze, then lob Ultra Balls at him until you win. Remember that
lowering his health barely makes any impact on your chance to catch him--spend
those turns throwing Ultra Balls instead.
___
<MOLTRES> - Rating: **
Unlike the other two legendary birds who are nothing short of fantastic,
Moltres is actually pretty trashy. This is mostly because there are very few
fights left in the game, and Moltres isn't useful for any of them. Bummer.
Return through the ladder you came up, then head east to loop around and then
up on to the plateau. Battle the trainer.
_________________________________________________________
Trainer: CoolTrainer F Version: R B Y Money: $1505
---------------------------------------------------------
#047: Parasect BUG / GRS L43 1179 Exp.
Stats - HP: 111 Atk: 94 Def: 80 Spc: 80 Spe: 37
~ Stun Spore, Leech Life, Spore, Slash
#087: Dewgong WTR / ICE L43 1621 Exp.
Stats - HP: 137 Atk: 72 Def: 80 Spc: 93 Spe: 72
~ Headbutt, Growl, Aurora Beam
#113: Chansey NRM L43 2349 Exp.
Stats - HP: 274 Atk: 17 Def: 16 Spc: 102 Spe: 54
~ DoubleSlap, Sing, Growl, Minimize
_________________________________________________________
Follow the path until you take the stairs off the plateau and chance across a
pair of trainers.
_________________________________________________________
Trainer: CoolTrainer M Version: R B Y Money: $1505
---------------------------------------------------------
#099: Kingler WTR L43 1897 Exp.
Stats - HP: 107 Atk: 124 Def: 110 Spc: 54 Spe: 76
~ ViceGrip, Guillotine, Stomp, Crabhammer
#073: Tentacruel WTR / PSN L43 1888 Exp.
Stats - HP: 128 Atk: 72 Def: 67 Spc: 115 Spe: 97
~ Water Gun, Constrict, Barrier, Screech
#009: Blastoise WTR L43 1935 Exp.
Stats - HP: 127 Atk: 84 Def: 97 Spc: 84 Spe: 78
~ Water Gun, Bite, Withdraw, Skull Bash
_________________________________________________________
_________________________________________________________
Trainer: CoolTrainer F Version: R B Y Money: $1505
---------------------------------------------------------
#069: Bellsprout GRS / PSN L43 774 Exp.
Stats - HP: 102 Atk: 77 Def: 41 Spc: 72 Spe: 46
~ Stun Spore, Acid, Razor Leaf, Slam
#070: Weepinbell GRS / PSN L43 1390 Exp.
Stats - HP: 115 Atk: 90 Def: 54 Spc: 84 Spe: 59
~ Sleep Powder, Stun Spore, Acid, Razor Leaf
#071: Victreebel GRS / PSN L43 1759 Exp.
Stats - HP: 128 Atk: 103 Def: 67 Spc: 97 Spe: 72
~ Vine Whip, Growth, Wrap, PoisonPowder
_________________________________________________________
They were the last trainers of Victory Road. Woo! If you couldn't make it
through without taking a trip to the Poke Center, you'll have some trouble
against the Elite Four. Head east, push the boulder into its hole and drop down
after it, then push it west on to its switch. Head up on to the plateau and go
east, then take the ladder here. Take the next ladder and examine the rock to
the left of the ladder here for a hidden <FULL RESTORE>. Finally, exit east out
on to the north portion of Route 23, then head north and take the first gap in
the statues north to enter the Indigo Plateau. *Gulp*.
_________________________________________________
[52] Indigo Plateau
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Lorelei's Room - Old Rod: ---------------------
#129: Magikarp WTR R B Y 100% 5
- Lorelei's Room - Good Rod: --------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
_________________________________________________
___________________
Poke Mart Price
-------------------
Ultra Ball $1200
Great Ball $ 600
Full Restore $3000
Max Potion $2500
Full Heal $ 600
Revive $1500
Max Repel $ 700
___________________
- Recommended Party Avg. Level: 53
Okay, here's how it works for those who have been in a coma for the last
decade. The Elite Four is a series of four consecutive battles, where you are
not allowed to visit a Poke Center in between. You can use items, save your
game and switch your first party member, but that's about it. Once you've
creamed the four trainers, I'll try not to spoil much, but be prepared for a
fifth fight against the game's toughest trainer. Again, you can't visit a Poke
Center in between fights. Oh, and losing against even one means you must fight
them all over again.
You might as well bust out all the healing items you've stocked up on so far,
and then don't be tight about buying some at the Mart over on the left. After
all, you won't be spending your money on much else. For maximum coverage and
power, your team should be composed of the following types with the following
moves: Electric (Thunderbolt or Thunder), Ice (Ice Beam or Blizzard), one of
either Grass (Razor Leaf) or Water (Surf or maybe Hydro Pump), Psychic
(Psychic) and Ground (Earthquake or perhaps Dig). You don't need six members,
but if you do and they're all about L50, then that's just a bonus.
___
My Team
Golem L55 ~ Rock Throw, Submission, Earthquake, Explosion
Venusaur L53 ~ Tackle, PoisonPowder, Razor Leaf, Growth
Alakazam L52 ~ Psybeam, Recover, Reflect, Psychic
Zapdos L54 ~ ThunderShock, Drill Peck, Thunder
Articuno L52 ~ Peck, Ice Beam, Blizzard
Moltres L50 ~ Peck, Fire Spin
Moltres is entirely filler, but it's the highest level I've got besides my main
five. Yeah, I know I'm pretty cheap for using the three legendaries, but
honestly, I've spent a long time on this guide and didn't want to spend further
hours grinding away an alternative Pokemon. Anyway, you'll notice that all the
types I've mentioned above are totally covered, so if you have something like
this you should be fine. For discussions on the best Elite Four team, see
section T02; 'In-Game (Elite Four) Teams'.
Note that this team is nowhere near the 'best' team ever. It's just something I
threw together in a relatively quick time to beat the League with. If I wanted
to improve upon it, I could come up with a much better team, which would look
something like this:
Golem ~ Rock Slide, Earthquake, Body Slam, Submission/Explosion
Venusaur ~ Swords Dance, Body Slam/Hyper Beam, Razor Leaf, Sleep Powder
Alakazam ~ Psychic, Recover, Reflect, Seismic Toss
Zapdos ~ Thunderbolt, Thunder Wave, Drill Peck, Rest/Reflect
Starmie ~ Surf, Ice Beam/Blizzard, Thunderbolt, Recover
Snorlax ~ Body Slam, Hyper Beam, Rest, Earthquake
Again, not the best team ever, but certainly much better than the one I'm
using.
___
If you just can't beat the Elite Four and you've followed all my advice, then
I'm afraid you'll just have to grind up some levels. Sorry.
Make sure you save before you head up the staircase at the back. The only way
out once you go in is to beat all five trainers consecutively, or lose half
your money by losing the battle. Unless you're fairly certain you can win,
train some more. If you think you can do it, I'd recommend saving before
confronting each Elite Four member (besides the first, of course) so that if it
doesn't go well you can always restart that battle.
Anyway, enough with the preamble. Let's do this.
_________________________________________________________
Trainer: Lorelei Version: R B Money: $5544
---------------------------------------------------------
#087: Dewgong WTR / ICE L54 2035 Exp.
Stats - HP: 169 Atk: 90 Def: 100 Spc: 116 Spe: 89
~ Growl, Aurora Beam, Rest, Take Down
#091: Cloyster WTR / ICE L53 2305 Exp.
Stats - HP: 124 Atk: 115 Def: 204 Spc: 103 Spe: 87
~ Supersonic, Clamp, Aurora Beam, Spike Cannon
#080: Slowbro WTR / PSY L54 1897 Exp.
Stats - HP: 175 Atk: 95 Def: 132 Spc: 100 Spe: 46
~ Water Gun, Growl, Withdraw, Amnesia
#124: Jynx ICE / PSY L56 1644 Exp.
Stats - HP: 147 Atk: 71 Def: 53 Spc: 120 Spe: 120
~ DoubleSlap, Ice Punch, Body Slam, Thrash
#131: Lapras WTR / ICE L56 2628 Exp.
Stats - HP: 220 Atk: 110 Def: 103 Spc: 120 Spe: 81
~ Body Slam, Confuse Ray, Hydro Pump, Blizzard
_________________________________________________________
Trainer: Lorelei Version: Y Money: $5544
---------------------------------------------------------
#087: Dewgong WTR / ICE L54 2035 Exp.
Stats - HP: 169 Atk: 90 Def: 100 Spc: 116 Spe: 89
~ BubbleBeam, Aurora Beam, Rest, Take Down
#091: Cloyster WTR / ICE L53 2305 Exp.
Stats - HP: 124 Atk: 115 Def: 204 Spc: 103 Spe: 87
~ Supersonic, Clamp, Ice Beam, Spike Cannon
#080: Slowbro WTR / PSY L54 1897 Exp.
Stats - HP: 175 Atk: 95 Def: 132 Spc: 100 Spe: 46
~ Surf, Psychic, Withdraw, Amnesia
#124: Jynx ICE / PSY L56 1644 Exp.
Stats - HP: 147 Atk: 71 Def: 53 Spc: 120 Spe: 120
~ DoubleSlap, Ice Punch, Lovely Kiss, Thrash
#131: Lapras WTR / ICE L56 2628 Exp.
Stats - HP: 220 Atk: 110 Def: 103 Spc: 120 Spe: 81
~ Body Slam, Confuse Ray, Hydro Pump, Blizzard
_________________________________________________________
Since these are the hardest battles in the game, now might be a good time to
learn about exploiting the game's moronic AI if you didn't read section M01;
'AI Mechanics'. Essentially, trainers that are supposed to be 'smart' (Gym
Leaders, Elite Four, high-level trainers) have an AI that forces them to use
super-effective moves *even when that move does no damage*. For example, Rest
is a Psychic type move and so is 'super-effective' against Fighting types,
despite doing no damage. A Fighting type can come in and deck Dewgong with a
swift Submission and all Dewgong will do is Rest.
In addition, trainers will NEVER attack with moves that are 'not very
effective' unless forced to (e.g. Disabling valid moves, having four not very
effective moves, etc.)
Most of Lorelei's Pokemon are capable of causing a Freeze status, which, in
RBY, means your Pokemon is offically out of action until you use a Full Heal or
Ice Heal on it. Lorelei will also occasionally use a Super Potion, which should
just delay her imminent demise.
I noticed that, with my Venusaur, Dewgong still used the 'super-effective'
Rest. It didn't use Aurora Beam, but that might just be because of luck. So
Grass/Poison types should be fairly safe as well. Thus, use Grass types with
Razor Leaf or an Electric type. Zapdos fits the bill as an Electric type, but
must be wary of its Ice weakness--luckily, its high Special stat should soak up
some of the damage. Dewgong's moves and stats aren't the scariest, so hopefully
you shouldn't be troubled by it.
Cloyster has a monstrous Defense stat, but it's rather slow and has an average
Special stat, so smash it with a swift Special sweeper; the best ones would be,
again, Grass (watch out for Aurora/Ice Beam) and Electric, with a powerful hit
taking it out in one. I OHKO'd with Venusaur's Razor Leaf.
Slowbro is up next and depending on your version he'll have good or poor moves.
In Red and Blue, his only damaging attack is Water Gun, so if you send out
something resistant to Water (Grass, Dragon or Water) you won't get damaged.
Too many Amnesias will make it hard to take down though. In Yellow, it's
equipped with the much better combination of Surf and Psychic, which are deadly
when used with Amnesia. Luckily, I took it out in one hit with Razor Leaf--if
you can take it out in one hit then go ahead; it's too slow to hit first. Grass
and Electric are your best friends once more.
Jynx is likely to be a problem--it critical hit Ice Punched my Moltres for an
OHKO--since it only has Bug, Rock and Fire for weaknesses. Rock types often
have a secondary type with an Ice weakness (Ground, Flying) so Fire is the best
bet. However, Fire types are largely not very useful so if you don't have one
(or it's useless, like my Moltres), you might just have to hit it hard with
your strongest Pokemon and then heal them up after the battle. It might also
use Lovely Kiss, but you should have your Poke Flute for that. Its Defense is
atrocious, however, so hit it with a physical attack like Drill Peck or
something for a decent chunk of damage. I used Zapdos.
Lastly, we have Lapras, a living tank of a Pokemon. With massive HP and
respectable Def and Spc stats, this thing isn't going down easily. Plus, it has
two 120 x 1.5 (STAB) = 180 base power moves in Hydro Pump and Blizzard, and a
30% chance to paralyse you with Body Slam. Its Speed is below average, so I
managed to fire off two Razor Leafs to kill it, while I got hit by Blizzard for
about 2/3rds of Venusaurs health bar. If you're faster and have a strong, STAB,
super-effective attack, you should be okay.
___
If you beat Lorelei, well done. That's a good sign for beating the rest of the
Elite Four--Ice is a fantastic type and beating it IS difficult. Although the
next two Elite Four members are higher-levelled, their type choices aren't as
good, so they should be much easier. Well, I found them easier at least. Heal
up and save if you want, then proceed into the next room to fight the next
trainer--a user of Fighting types.
_________________________________________________________
Trainer: Bruno Version: R B Money: $5742
---------------------------------------------------------
#095: Onix RCK / GRN L53 1225 Exp.
Stats - HP: 108 Atk: 62 Def: 183 Spc: 45 Spe: 87
~ Rock Throw, Rage, Slam, Harden
#107: Hitmonchan FTG L55 1650 Exp.
Stats - HP: 128 Atk: 130 Def: 100 Spc: 52 Spe: 97
~ Ice Punch, Mega Punch, ThunderPunch, Counter
#106: Hitmonlee FTG L55 1638 Exp.
Stats - HP: 128 Atk: 146 Def: 72 Spc: 52 Spe: 109
~ Jump Kick, Focus Energy, Hi Jump Kick, Mega Kick
#095: Onix RCK / GRN L56 1296 Exp.
Stats - HP: 114 Atk: 65 Def: 193 Spc: 47 Spe: 92
~ Rock Throw, Rage, Slam, Harden
#068: Machamp FTG L58 2398 Exp.
Stats - HP: 181 Atk: 166 Def: 107 Spc: 89 Spe: 78
~ Leer, Focus Energy, Fissure, Submission
_________________________________________________________
Trainer: Bruno Version: Y Money: $5742
---------------------------------------------------------
#095: Onix RCK / GRN L53 1225 Exp.
Stats - HP: 108 Atk: 62 Def: 183 Spc: 45 Spe: 87
~ Rock Slide, Dig, Screech, Slam
#107: Hitmonchan FTG L55 1650 Exp.
Stats - HP: 128 Atk: 130 Def: 100 Spc: 52 Spe: 97
~ Ice Punch, Fire Punch, ThunderPunch, Double Team
#106: Hitmonlee FTG L55 1638 Exp.
Stats - HP: 128 Atk: 146 Def: 72 Spc: 52 Spe: 109
~ Double Kick, Double Team, Hi Jump Kick, Mega Kick
#095: Onix RCK / GRN L56 1296 Exp.
Stats - HP: 114 Atk: 65 Def: 193 Spc: 47 Spe: 92
~ Rock Slide, Screech, Earthquake, Slam
#068: Machamp FTG L58 2398 Exp.
Stats - HP: 181 Atk: 166 Def: 107 Spc: 89 Spe: 78
~ Leer, Strength, Karate Chop, Submission
_________________________________________________________
Consider Bruno a breather after Lorelei. He'll try to boost his Pokemons'
Defenses with X Defend which is a massive waste since we will be using Special
attacks to hit his Pokemon hard on their MUCH weaker defensive side.
Onix is a non-issue--even Water Gun and Vine Whip can take this guy out. His
Special is horrendous, but don't try attacking him physically. He's also not
particularly speedy, so you should have nothing to complain about with either
Onix.
Hitmonchan has a horrendous Special as well, which means that Fire, Ice, and
ThunderPunch all have pathetic power. This means that a swift Psychic will take
care of him very easily. The only remotely scary things are Mega Punch in RBY,
which is moderately powerful, and Double Team in Yellow, which is more
irritaing than deadly. Very easy.
Hitmonlee is marginally more threatening because it has decent Fighting and
Normal attacks running off its high Attack. A swift Psychic will still OHKO it
though; just deal with him quickly (most Psychics are fast anyway) and you'll
have no issues.
Machamp is Bruno's biggest brusier, but even he keels before a well-aimed
Psychic. His strongest attack is Submission, but he won't use it if you send
out a Psychic or Flying type, so feel free to use those. In Red and Blue, that
will limit him to his non-damaging moves and Fissure (which he won't use
against Flying types and is totally ineffective against anything faster than
Machamp) and in Yellow his best move then becomes Karate Chop. With its
critical hit factored in, it has 100 effective base power, which isn't
something to laugh at coming off his massive Attack. Still, you shouldn't worry
about it if you have a decent Psychic or Flying type.
___
Bruno was very easy. You shouldn't be any worse for wear except for your PP for
Psychic being three down. Save and heal up (???) before taking on the next
member of the Elite Four.
_________________________________________________________
Trainer: Agatha Version: R B Money: $5940
---------------------------------------------------------
#094: Gengar GST / PSN L56 2280 Exp.
Stats - HP: 142 Atk: 87 Def: 81 Spc: 159 Spe: 137
~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
#042: Golbat PSN / FLY L56 2052 Exp.
Stats - HP: 158 Atk: 104 Def: 92 Spc: 97 Spe: 114
~ Supersonic, Confuse Ray, Wing Attack, Haze
#093: Haunter GST / PSN L55 1485 Exp.
Stats - HP: 123 Atk: 69 Def: 63 Spc: 140 Spe: 118
~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
#024: Arbok PSN L58 1827 Exp.
Stats - HP: 146 Atk: 114 Def: 94 Spc: 89 Spe: 107
~ Bite, Glare, Screech, Acid
#094: Gengar GST / PSN L60 2442 Exp.
Stats - HP: 151 Atk: 93 Def: 86 Spc: 170 Spe: 146
~ Confuse Ray, Night Shade, Toxic, Dream Eater
_________________________________________________________
Trainer: Agatha Version: Y Money: $5940
---------------------------------------------------------
#094: Gengar GST / PSN L56 2280 Exp.
Stats - HP: 142 Atk: 87 Def: 81 Spc: 159 Spe: 137
~ Confuse Ray, Lick, Substitute, Mega Drain
#042: Golbat PSN / FLY L56 2052 Exp.
Stats - HP: 158 Atk: 104 Def: 92 Spc: 97 Spe: 114
~ Supersonic, Leech Life, Wing Attack, Toxic
#093: Haunter GST / PSN L55 1485 Exp.
Stats - HP: 123 Atk: 69 Def: 63 Spc: 140 Spe: 118
~ Confuse Ray, Lick, Hypnosis, Dream Eater
#024: Arbok PSN L58 1827 Exp.
Stats - HP: 146 Atk: 114 Def: 94 Spc: 89 Spe: 107
~ Wrap, Glare, Screech, Acid
#094: Gengar GST / PSN L60 2442 Exp.
Stats - HP: 151 Atk: 93 Def: 86 Spc: 170 Spe: 146
~ Confuse Ray, Psychic, Hypnosis, Dream Eater
_________________________________________________________
Theoretically, Agatha is the Ghost type Master, but in actuality all of her
Pokemon only have the Poison type in common. In fairness, using only Ghost
types would limit her to the Gastly line. Anyway, Agatha hits things off with a
Gengar. RB players will most likely get hit by Confuse Ray or Hypnosis or both.
Switch out for the former or use a Poke Flute immediately for the latter to
avoid Dream Eater (which only works if the foe is asleep). In RB, it also has
Night Shade, which will deal 56HP damage when it hits. This shouldn't be a
massive problem.
To defeat it, use a Psychic type or a Ground type. It has a high Special so
will sponge up some damage from Psychic, but it has Mega Drain to combat Ground
types in Yellow. Dugtrio is fast enough and powerful enough to kill it, but
Golem will have to eat a 4x effective Mega Drain. It's only 40 base power
though, and my Golem survived to fire back a one hit KO with Earthquake.
Golbat's next, but this thing doesn't really have much going for it. Its most
damaging attack is Wing Attack, which has a paltry 35 x 1.5 (STAB) = 52.5 base
power. It's more likely to annoy you with confusion, but if you switch around
and hit it with a fast Psychic (Alakzam), Electric (Zapdos), Ice (Articuno) or
Rock type, then it won't pose any threat.
Haunter is a weak Gengar, so just follow my strategy for Gengar. Only it's
easier this time. Arbok is like Golbat in that it's weak and has no good moves.
It'll annoy with confusion and Wrap... that's about it. The main problem Agatha
poses is with her final Pokemon; a Level 60 Gengar. In Red and Blue, Dream
Eater won't work since it has no Sleep moves. It'll use Confuse Ray, Night
Shade and Toxic. Switch out to rid yourself of confusion and revert Toxic
poison to normal PSN, and deal with Night Shade like you did previously. Ground
and Psychic types are A-OK.
In Yellow, it retains Hypnosis over Toxic and slaps Psychic over Night Shade.
Your own Psychic type will resist Psychic and can hit back super-effectively
with its own Psychic. Hypnosis is cured through Poke Flute and Confuse is cured
by switching or riding it out. Dream Eater should be a non-issue if you have
the Flute. Oh, and Agatha uses Super Potions when her Pokemon are on low
health, but this should barely affect the battle outcome.
___
Agatha was moderately tough, but still not much compared to Lorelei. This next
trainer should change all that--he has high level Dragon Pokemon, which you
probably haven't fought before. Their only effective weakness is Ice, so I hope
you have one. Dragons also resist Grass, Fire, Water and Electric attacks, so
be warned. You'll automatically engage him when you stand in the square below
or to the left of him, so make sure you prepare yourself before you go near
him.
_________________________________________________________
Trainer: Lance Version: R B Money: $6138
---------------------------------------------------------
#130: Gyarados WTR / FLY L58 2659 Exp.
Stats - HP: 187 Atk: 160 Def: 105 Spc: 130 Spe: 108
~ Hydro Pump, Dragon Rage, Leer, Hyper Beam
#148: Dragonair DRG L56 1728 Exp.
Stats - HP: 143 Atk: 109 Def: 86 Spc: 92 Spe: 92
~ Agility, Slam, Dragon Rage, Hyper Beam
#148: Dragonair DRG L56 1728 Exp.
Stats - HP: 143 Atk: 109 Def: 86 Spc: 92 Spe: 92
~ Agility, Slam, Dragon Rage, Hyper Beam
#142: Aerodactyl RCK / FLY L60 2596 Exp.
Stats - HP: 175 Atk: 141 Def: 92 Spc: 86 Spe: 170
~ Supersonic, Take Down, Bite, Hyper Beam
#149: Dragonite DRG / FLY L62 2895 Exp.
Stats - HP: 194 Atk: 182 Def: 132 Spc: 138 Spe: 114
~ Agility, Slam, Barrier, Hyper Beam
_________________________________________________________
Trainer: Lance Version: Y Money: $6138
---------------------------------------------------------
#130: Gyarados WTR / FLY L58 2659 Exp.
Stats - HP: 187 Atk: 160 Def: 105 Spc: 130 Spe: 108
~ Hydro Pump, Dragon Rage, Leer, Hyper Beam
#148: Dragonair DRG L56 1728 Exp.
Stats - HP: 143 Atk: 109 Def: 86 Spc: 92 Spe: 92
~ Thunderbolt, Slam, Thunder Wave, Hyper Beam
#148: Dragonair DRG L56 1728 Exp.
Stats - HP: 143 Atk: 109 Def: 86 Spc: 92 Spe: 92
~ Wrap, BubbleBeam, Ice Beam, Hyper Beam
#142: Aerodactyl RCK / FLY L60 2596 Exp.
Stats - HP: 175 Atk: 141 Def: 92 Spc: 86 Spe: 170
~ Wing Attack, Fly, Swift, Hyper Beam
#149: Dragonite DRG / FLY L62 2895 Exp.
Stats - HP: 194 Atk: 182 Def: 132 Spc: 138 Spe: 114
~ Blizzard, Fire Blast, Thunder, Hyper Beam
_________________________________________________________
Lance doesn't mess around--he uses Hyper Potion, which restores 200HP to a
Pokemon, when his Pokemon's health is low. If you don't think you can down your
foe in one hit, try using a low power attack and then your finisher to avoid
him using it.
Lead off with an Electric type to counter Gyarados--its only other weakness is
Rock and it'll decimate them with Hydro Pump. So yeah, let loose with
Thunderbolt or, if needs must, Thunder, to fry the leviathan. Dragon Rage does
40HP damage, so no issues there, and it's all he'll use if you have a Dragon
type against him. Otherwise, he might use Hyper Beam, which has 150 base power
but requires a recharge turn if the foe doesn't faint. All of Lance's Pokemon
have this, but Rock types resist it and Ghosts are immune to it. Honestly
though, use an Electric type--Gyarados has a 4x weakness to it so he won't last
long.
The Dragonairs are up next. In Red and Blue they're identical and Hyper Beam is
their most dangerous move. Since it has the Psychic type move Agility, this is
all it'll use if you happen to send out a Poison or Fighting type, so feel free
to abuse this mechanic. In Yellow, however, one is tailored as an Electric
attacker and the other as a Water/Ice attacker. A Ground type can handle the
first and a Water type with an Ice attack can handle the second. All versions
of Dragonair absolutely hate Ice attacks though--they croaked it in one hit
versus my Articuno's Ice Beam.
Aerodactyl is up next, with weaknesses against Ice, Electric, Rock and Water.
You'll have at least one of these I hope, so hit him with whatever. You only
have to avoid Flying and Normal attacks (a Rock type resists both) and it has
low Defenses, so any super-effective move should OHKO it.
Dragonite is Lance's bad boy and it will give you hell if you don't have an Ice
type. If you do, like me, then Ice Beam or Blizzard is more than sufficient to
take him out since he has a 4x weakness to Ice attacks. If you ignored my
repeated advice about getting a good Ice move, then this'll be difficult. You
can exploit his use of Agility in Red and Blue (read Dragonair, above), but
Slam and Hyper Beam are both coming off the game's highest Attack, so be
careful.
In Yellow, the bad boy has Thunder, Blizzard, Fire Blast--the unholy elemental
trinity--and Hyper Beam, the meanest attack under the sun (if it KOs you). This
is nothing to laugh at and Dragonite can hit EVERYTHING at least neutrally with
these attacks, if not super-effectively. Only Alakazam on my team is neutral to
all of them, but Hyper Beam would easily KO him. The best you can hope for here
is a ridiculously powerful Pokemon, lots of item usage and a bit of luck. You
will suffer for not having an Ice type. Out of interest, its only other
weakness is Rock.
___
Do not head through into the next room without preparing first--IF YOU ENTER
THE NEXT ROOM, YOU WILL AUTOMATICALLY FIGHT THE CHAMPION. MAKE SURE TO ORGANISE
YOUR PARTY AND SAVE BEFORE ENTERING. Yeah... unfortunately, somebody has
already beaten the Elite Four just moments ago, and to claim the title of
Champion, you'll have to defeat this newly-crowned trainer. Can you guess who
it is? Hint: they have a very well-balanced team.
_________________________________________________________
Trainer: Rival Version: R B Money: $6435
---------------------------------------------------------
#018: Pidgeot NRM / FLY L61 2247 Exp.
Stats - HP: 182 Atk: 113 Def: 106 Spc: 100 Spe: 125
~ Wing Attack, Mirror Move, Sky Attack, Whirlwind
#065: Alakazam PSY L59 2350 Exp.
Stats - HP: 143 Atk: 74 Def: 67 Spc: 173 Spe: 156
~ Psybeam, Psychic, Reflect, Recover
#112: Rhydon GRN / RCK L61 2665 Exp.
Stats - HP: 208 Atk: 174 Def: 161 Spc: 69 Spe: 63
~ Leer, Tail Whip, Fury Attack, Horn Drill
- And ONE of the following combinations: ----------------
- You started with Bulbasaur: ---------------------------
#103: Exeggutor GRS / PSY L61 2270 Exp.
Stats - HP: 196 Atk: 131 Def: 118 Spc: 167 Spe: 81
~ Barrage, Hypnosis, Stomp
#130: Gyarados WTR / FLY L63 2889 Exp.
Stats - HP: 202 Atk: 173 Def: 114 Spc: 141 Spe: 117
~ Dragon Rage, Leer, Hydro Pump, Hyper Beam
#006: Charizard FIR / FLY L65 2910 Exp.
Stats - HP: 186 Atk: 125 Def: 116 Spc: 125 Spe: 145
~ Fire Blast, Rage, Slash, Fire Spin
- You started with Charmander: --------------------------
#059: Arcanine FIR L61 2784 Exp.
Stats - HP: 190 Atk: 150 Def: 112 Spc: 112 Spe: 130
~ Roar, Leer, Ember, Take Down
#103: Exeggutor GRS / PSY L63 2862 Exp.
Stats - HP: 202 Atk: 136 Def: 122 Spc: 172 Spe: 84
~ Barrage, Hypnosis, Stomp
#009: Blastoise WTR L65 2925 Exp.
Stats - HP: 188 Atk: 124 Def: 145 Spc: 125 Spe: 116
~ Hydro Pump, Blizzard, Bite, Withdraw
- You started with Squirtle: ----------------------------
#130: Gyarados WTR / FLY L61 2796 Exp.
Stats - HP: 196 Atk: 168 Def: 111 Spc: 136 Spe: 113
~ Dragon Rage, Leer, Hydro Pump, Hyper Beam
#059: Arcanine FIR L63 2875 Exp.
Stats - HP: 196 Atk: 154 Def: 115 Spc: 115 Spe: 134
~ Roar, Leer, Ember, Take Down
#003: Venusaur GRS / PSN L65 2896 Exp.
Stats - HP: 189 Atk: 123 Def: 123 Spc: 145 Spe: 119
~ Growth, Mega Drain, Razor Leaf, SolarBeam
_________________________________________________________
Trainer: Rival Version: Y Money: $6435
---------------------------------------------------------
#028: Sandslash GRN L61 2130 Exp.
Stats - HP: 172 Atk: 137 Def: 148 Spc: 81 Spe: 94
~ Earthquake, Slash, Poison Sting, Fury Swipes
#065: Alakazam PSY L59 2350 Exp.
Stats - HP: 143 Atk: 74 Def: 67 Spc: 173 Spe: 156
~ Psybeam, Recover, Psychic, Kinesis
#103: Exeggutor GRS / PSY L61 2270 Exp.
Stats - HP: 196 Atk: 131 Def: 118 Spc: 167 Spe: 81
~ Barrage, Hypnosis, Stomp, Leech Seed
- And ONE of the following combinations: ----------------
- Lost both Oak's Lab and Route 22 Rival battles*: ------
#038: Ninetales FIR L61 2326 Exp.
Stats - HP: 169 Atk: 108 Def: 106 Spc: 136 Spe: 136
~ Fire Spin, Tail Whip, Quick Attack, Confuse Ray
#082: Magneton ELE L63 2173 Exp.
Stats - HP: 146 Atk: 91 Def: 134 Spc: 166 Spe: 103
~ Thunderbolt, Thunder Wave, Screech, Swift
#134: Vaporeon WTR L65 2730 Exp.
Stats - HP: 254 Atk: 101 Def: 93 Spc: 158 Spe: 99
~ Hydro Pump, Aurora Beam, Quick Attack, Haze
- Lost one and won one of the Lab and Route 22 fights*: -
#082: Magneton ELE L61 2104 Exp.
Stats - HP: 141 Atk: 89 Def: 130 Spc: 161 Spe: 100
~ Thunderbolt, Thunder Wave, Screech, Swift
#091: Cloyster WTR / ICE L63 2740 Exp.
Stats - HP: 146 Atk: 136 Def: 241 Spc: 122 Spe: 103
~ Ice Beam, Spike Cannon, Aurora Beam, Clamp
#136: Flareon FIR L65 2757 Exp.
Stats - HP: 169 Atk: 185 Def: 93 Spc: 158 Spe: 99
~ Flamethrower, Quick Attack, Smog, Fire Spin
- Won both Oak's Lab and Route 22 Rival battles: --------
#091: Cloyster WTR / ICE L61 2653 Exp.
Stats - HP: 141 Atk: 131 Def: 234 Spc: 118 Spe: 100
~ Ice Beam, Spike Cannon, Aurora Beam, Clamp
#038: Ninetales FIR L63 2403 Exp.
Stats - HP: 175 Atk: 112 Def: 109 Spc: 141 Spe: 141
~ Fire Spin, Tail Whip, Quick Attack, Confuse Ray
#135: Jolteon ELE L65 2743 Exp.
Stats - HP: 169 Atk: 101 Def: 93 Spc: 158 Spe: 184
~ Quick Attack, Pin Missile, Thunder Wave, Thunder
_________________________________________________________
*If you skipped the Route 22 Rival battle, the game considers the fight lost.
Since he has vastly different teams depending on the version, I'll split this
section up. The only thing he has in common is that he uses Full Restores at
low HP. Interestingly enough, the battle animations will show even if you opted
to turn them off in the 'Option' menu. Makes it more dramatic, I suppose.
Red/Blue
----------
Pidgeot finally gained some ammunition with Sky Attack and Mirror Move. Sky
Attack takes two turns to charge, though, and Mirror Move fires the move the
foe just used right back at them. In other words, Pidgeot is still terrible.
Any swift Electric, Ice or Rock attack will own it.
Next up is Alakazam. Thankfully, it's his lowest level, but it's still very
tough--use a Pokemon with high Attack and Special (I used Zapdos with Drill
Peck on the Yellow version) or a Normal type like Snorlax to sponge his
attacks. His Defense is pitiful so it shouldn't be too bad. Since Psychic types
'resist' everything except Recover, that's all he'll use if you send out a
Psychic type. Therefore, you can try to force him down by using your own
Psychic.
Now we have Rhydon. It's far too slow to make use of Horn Drill, so its best
attack is Fury Attack. This is certainly managable and a swift Surf/Razor
Leaf/Water Gun/Vine Whip/Bubble/Absorb will make quick work of him.
Your Rival will then revert to his Grass/Fire/Water trio. You'll face two of
Exeggutor, Arcanine or Gyarados. Exeggutor has no really threatening attacks
and Hypnosis can be cured by Poke Flute. Use Fire, Ice or Flying moves against
him. Arcanine's best move is Take Down--a tough Water, Rock or Ground type
takes him out easily. Finally, Gyarados is identical to Lance's, only a higher
level, so use the same strategy (hint: use Electric types) that you did for
Lance's Gyara'.
Finally, his starter. Venusaur is the most threatening with Razor Leaf, Mega
Drain, SolarBeam and Growth. You'll notice that all his damaging attacks are
Grass types, meaning anything that resists them (Bug, Dragon, Fire, Grass,
Poison, Flying) will only ever see Growth. Nifty. Use an Ice, Flying or Fire
type for best results.
Charizard has Fire and Normal attacks, meaning a Rock type can resist every
move he has and counter with a 4x effective Rock Throw/Slide. If you don't have
a Rock type, try a bulky Water type to avoid Fire Blast, or just hit him with
his weaknesses--Water, Rock, Ice and Electric. Last of all is Blastoise with
Blizzard and Hydro Pump. If you resist those two moves (Water types do) then
you'll only ever see Bite. Hit him with a powerful Grass or Electric move for
best results.
Yellow
------
He'll start with Sandslash. This guy has Earthquake, but it's slow so if you
can fire of a quick Razor Leaf, Ice Beam/Blizzard or Surf you'll have no
problems. Next up is Alakazam, who is largely the same as his RB version so
look above for a strategy. The last of his 'consistent' Pokemon is Exeggutor--
again, he is covered above, except this one has Leech Seed which is pathetic.
The Yellow rival opts for a Fire/Water/Electric rotation, starting with two out
of Ninetales, Cloyster and Magneton. Ninetales's attacks are quite weak, and if
you resist Fire you'll never see Fire Spin. Rock types will only ever see
Confuse Ray, so if you don't mind that you can hope for a lucky hit. Otherwise,
use Rock, Water or Ground like always.
Cloyster is like always--slow but with massive defense. I took it down with one
Razor Leaf and I'm sure Thunder/Thunderbolt would do just as nicely, but if you
can't knock it out in one hit then just make sure you can survive Ice attacks
(you won't see any if you resist them) and Clamp (a trapping Water type move).
Magneton falls like any other Electric type--against Ground attacks. It can
also only use Swift against them. Otherwise, you'll just have to hit it
powerfully while sucking up a Thunder Wave. We'll move on to his starter next,
since that's the main attraction.
Vaporeon has Aurora Beam and Hydro Pump, but a swift Electric or Grass type
won't be hit by those if it can loose off a Thunderbolt or Razor Leaf (Grass
types be careful of Aurora Beam). Flareon functions similarly to Ninetales in
that it can't do much to Rock and bulky Water types--its best move is
Flamethrower but you'll never see it if you're a Water type (since you resist
all its moves as a Rock type, you might see it then). Rock, Water and Ground
kill it.
Lastly, Jolteon can only Pin Missile against a Rock/Ground type and adds Quick
Attack to that mix if it faces a Ground type (without Rock as a type). These
attacks are pathetic and an Earthquake against its poor Defense will quickly
finish off your Rival and crown you Champion.
___
If you succeed, congratulations. Honestly, well done--that wasn't easy and I'm
willing to bet that your Rival was at least 10 levels higher than you. So find
a way to reward yourself and then watch the closing ceremony. I have to say, I
feel a bit sorry for your Rival in the proceedings.
After you get your Pokemon inducted in the Hall of Fame (you can access this
from your PC now at any time), the credits will roll. You have to watch these,
I'm afraid--I found out the hard way when I turned the game off and had to
fight my Rival again--and then the game will auto-save.
Back at the title screen, if you press 'Continue', you'll notice that you end
up in Pallet Town, outside your house. Talk to your Mom (Mum!) to heal your
battered team, and the world of Pokemon Red, Blue and Yellow is yours to
explore! Also, if you had the battle animations turned off, like me, you'll
want to turn them back off again in the 'Option' menu since your last fight
with your Rival turned them on automatically.
But before you revel in your new Champion status, there's one more thing to do
before you can confidently say that you have 'completed' RBY. We're going to
venture into the 'Unknown Dungeon', a cave filled with L60-odd Pokemon and the
most powerful Pokemon in the game (and easily the strongest Pokemon to exist
relative to the generation it appears in).
I speak, of course, of none other than the horrendously powerful Psychic
Pokemon, Mewtwo. He is L70, so be sure you can handle that before following the
section of the walkthrough. As always, to catch a tough Pokemon, be sure to
bring plenty of Ultra Balls and a status-inducer--preferably Sleep or Freeze--
to get the job done as well as you can. Otherwise, feel free to use your Master
Ball if you haven't already--there isn't anything else worth using it on.
Get yourself a Fly-user and head to Cerulean City. Deposit your Fly-user and
take out a Surf-user. Buy a few healing items and an Escape Rope or two,
deposit your useless items in the PC, then proceed north up the Nugget Bridge.
Head left after crossing it and get into the water. Surf down and follow the
path to find a cave entrance. It was blocked before, but now you've beaten the
League, the man will let you pass.
Before we enter though, we should tackle one last trainer--the last one in the
game (if you don't include Elite Four rematches). Head west from the cave
entrance to encounter a Lass.
_________________________________________________________
Trainer: Lass Version: R B Y Money: $ 465
---------------------------------------------------------
#046: Paras BUG / GRS L31 465 Exp.
Stats - HP: 67 Atk: 53 Def: 44 Spc: 44 Spe: 25
~ Scratch, Stun Spore, Leech Life, Spore
#046: Paras BUG / GRS L31 465 Exp.
Stats - HP: 67 Atk: 53 Def: 44 Spc: 44 Spe: 25
~ Scratch, Stun Spore, Leech Life, Spore
#047: Parasect BUG / GRS L31 849 Exp.
Stats - HP: 83 Atk: 69 Def: 59 Spc: 59 Spe: 28
~ Scratch, Stun Spore, Leech Life, Spore
_________________________________________________________
Bit of an anticlimax there. Anyway, there is one cave layout for Red and Blue
versions and then the cave was totally redesigned for Yellow players. I'll
split the following section into two parts to accommodate this.
_________________________________________________
[53] Cerulean Cave Encounter Rate 1F: 10
Encounter Rate 2F: 15
Encounter Rate B1F: 25
_________________________________________________
_________________________________________________
Pokemon Type Version Rate Level
- Fated Encounter: ------------------------------
#150: Mewtwo PSY R B Y -- 70
- 1F - Cave Floor: ------------------------------
#024: Arbok PSN R - - 10% 52
#026: Raichu ELE R B - 4% 53
#028: Sandslash GRN - B Y 10% 52
#042: Golbat PSN / FLY R B 20% 46
Y 40% 50-55
#044: Gloom GRS / PSN - - Y 10% 55
#047: Parasect BUG / GRS R B 5% 52
Y 5% 54
#049: Venomoth BUG / PSN R B 10% 49
Y 5% 54
#064: Kadabra PSY R B - 5% 49
#070: Weepinbell GRS / PSN - - Y 10% 55
#075: Graveler RCK / GRN - - Y 15% 45
#082: Magneton ELE R B - 15% 46
#085: Dodrio NRM / FLY R B - 10% 49
#097: Hypno PSY R B - 20% 46
#132: Ditto NRM R B 1% 53
Y 5% 55-60
- 1F - Old Rod: ---------------------------------
#129: Magikarp WTR R B Y 100% 5
- 1F - Good Rod: --------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- 1F - Super Rod: -------------------------------
#080: Slowbro WTR / PSY R B - 25% 23
#099: Kingler WTR R B - 25% 23
#117: Seadra WTR R B - 25% 23
#118: Goldeen WTR - - Y 40% 25
#119: Seaking WTR R B 25% 23
Y 60% 35-55
- 2F - Cave Floor: ------------------------------
#028: Sandslash GRN - - Y 10% 56
#040: Wigglytuff NRM R B - 5% 54
#042: Golbat PSN / FLY - - Y 40% 52-57
#044: Gloom GRS / PSN - - Y 5% 58
#049: Venomoth BUG / PSN R B - 20% 51
#064: Kadabra PSY R B - 15% 51
#070: Weepinbell GRS / PSN - - Y 5% 58
#075: Graveler RCK / GRN - - Y 15% 50
#085: Dodrio NRM / FLY R B - 20% 51
#101: Electrode ELE R B - 10% 52
#105: Marowak GRN R B - 10% 52
#111: Rhyhorn GRN / RCK - - Y 10% 50
#112: Rhydon GRN / RCK R B 10% 52
Y 5% 58-60
#113: Chansey NRM R B - 5% 56
#132: Ditto NRM R B 5% 55-60
Y 10% 60
- B1F - Cave Floor: -----------------------------
#024: Arbok PSN R - - 5% 57
#026: Raichu ELE R B - 10% 64
#028: Sandslash GRN - B - 5% 57
#042: Golbat PSN / FLY - - Y 40% 54-59
#047: Parasect BUG / GRS R B - 10% 64
#075: Graveler RCK / GRN - - Y 15% 55
#101: Electrode ELE R B - 15% 55
#105: Marowak GRN R B - 20% 55
#108: Lickitung NRM - - Y 5% 50-55
#111: Rhyhorn GRN / RCK - - Y 10% 52
#112: Rhydon GRN / RCK R B 20% 55
Y 10% 62
#113: Chansey NRM R B 10% 64
Y 5% 56
#132: Ditto NRM R B 10% 63-67
Y 15% 60-65
- B1F - Old Rod: --------------------------------
#129: Magikarp WTR R B Y 100% 5
- B1F - Good Rod: -------------------------------
#060: Poliwag WTR R B Y 50% 10
#118: Goldeen WTR R B Y 50% 10
- B1F - Super Rod: ------------------------------
#080: Slowbro WTR / PSY R B - 25% 23
#099: Kingler WTR R B - 25% 23
#117: Seadra WTR R B - 25% 23
#118: Goldeen WTR - - Y 40% 30
#119: Seaking WTR R B 25% 23
Y 60% 40-60
_________________________________________________
New Items
---------
- Red/Blue:
[ ] PP Up [ ] Max Elixer [ ] Nugget [ ] Full Restore [ ] Rare Candy (H)
[ ] Full Restore [ ] Ultra Ball [ ] Max Revive [ ] Ultra Ball
[ ] Ultra Ball (H)
- Yellow:
[ ] Max Elixer [ ] Ultra Ball [ ] PP Up (H) [ ] Max Revive [ ] Rare Candy
[ ] PP Up (H) [ ] Ultra Ball [ ] Full Restore [ ] Max Revive [ ] Rare Candy
[ ] Max Elixer [ ] PP Up (H) [ ] Max Revive [ ] Ultra Ball [ ] Ultra Ball
New Pokemon
-----------
[ ] Lickitung (Y) [ ] Mewtwo
- Recommended Party Avg. Level: 55
There's only one new Pokemon available here: Lickitung for Yellow players. If
you're going for all in-game trades, catch one to trade for Dugtrio in Route
11.
Red/Blue
----------
Follow the linear path and head past the ladder into the water. Loop around and
take the ladder on the landmass to the north. Head south down here and grab the
<PP UP> to the east, then return up the ladder you just used. Get back into the
water and head west, grabbing a <MAX ELIXER> on your way. Keep going west and
dismount on to the land here. Grab the <NUGGET> and head down the ladder.
There is only one path to follow here (although it branches off occasionally),
so just follow it to the next ladder and grab the <FULL RESTORE> on the way.
Once you ascend the ladder, check the white rock to your southwest for a hidden
<RARE CANDY>, then leap into the water and grab the <FULL RESTORE> just over to
the left.
Get back on to the landmass you were just on and take the southeast stairs
down, then follow this pathway west until you come across a ladder. Take it.
From the ladder here, take a right, then head south at the second intersection.
Once you hit the south wall, hug it all the way to the left (pick up the <ULTRA
BALL> en route), then hug the west wall all the way to the north to get to
another ladder.
Follow this short path to another ladder, which you should take. Swing a right
on this floor for a <MAX REVIVE>, then follow the winding path to the west.
It's a long path and you'll grab an <ULTRA BALL> in plain sight on the way.
Also, when you reach the northeast corner of the cave, examine the white rock
here for a hidden <ULTRA BALL>. Now it's simply a case of following the path
all the way down to Mewtwo--see below for strategies on catching him.
Yellow
------
Follow the path through the water to the west and the narrow northern path for
a <MAX ELIXER>. Hop back in the water and follow the path west to a ladder,
which you should climb. On this floor, head northeast to grab an <ULTRA BALL>,
then head in the opposite direction, past the ladder and through a winding path
east until you reach a north-south intersection. Head north and examine the
standalone rock for a hidden <PP UP>. Grab the <MAX REVIVE> to the east. Take
the path to the east, which heads south, then loops around north to a ladder.
Take the ladder down to the first floor, then head down into the water and head
southeast for a <RARE CANDY>. Exit the water to the north and examine the
standalone rock to the west (directly above the ladder and below the item ball)
for a hidden <PP UP>. Grab the item ball to the north, which contains an <ULTRA
BALL>, then continue on the west path to take the next ladder up.
Follow the path here and head east at the intersection, hugging the north wall,
to find a <FULL RESTORE>. Head back to the intersection and go south this time
to eventually end up at a ladder. Descend it, then take the southeast path for
a <MAX REVIVE>. Head west along the path here and you'll end up at another
ladder to climb up.
Follow the path here (the split in the path ends up at the same place anyway)
and head south to grab a <RARE CANDY>, then head north to desecend yet another
ladder. Follow the short path to another ladder, then follow this pathway until
you hit an intersection. Head east for a <MAX ELIXER>, then return and head
south. The lone white rock just before the water's edge houses a hidden <PP
UP>.
Get into the water and grab the <MAX REVIVE> and <ULTRA BALL> on the plateau to
the left, then head east through the currents and along the winding pathway on
land. Grab the <ULTRA BALL> in the northeast corner when the path splits, then
follow it south all the way down to Mewtwo.
Mewtwo
------
ABSOLUTELY SAVE BEFOREHAND, unless you're using the Master Ball (unless you're
going to catch glitch Pokemon, now is the best time to use it).
_________________________________________________________
Fated Encounter: Mewtwo Version: R B Y
---------------------------------------------------------
#150: Mewtwo PSY L70 2200 Exp.
~ Swift, Psychic, Barrier, Recover
_________________________________________________________
If you've been following my guide so far, you'll know that, short of using a
Master Ball, the best way to catch a legendary is by inflicting it with Sleep
or Freeze, then throwing Ultra Balls at it until you strike lucky. There is
next to no point in lowering his HP as the catch formula increases your chances
by about 2% if you get him down to very low HP. I wouldn't bother, so just give
him Sleep or Freeze, then start lobbing those Ultra Balls.
Mewtwo is more difficult to catch, however, because he boasts an awesome
moveset. Swift never misses, but is easy to handle. Psychic is devastating and
should be avoided at all costs--Mewtwo's Special is far too high for you to
survive too many Psychic hits, especially if, like me, you're fresh out of the
Pokemon League. Barrier doubles, then triples, then quadruples his Defense
before it stops having an effect, so damaging it physically will be just as
hard as it is specially. Finally, Recover is annoying as always, but thankfully
doesn't cure him of staus ailments.
If you're following this strategy, which boasts a minimum chance of ~17.22%
(assuming you Sleep or Freeze), then Barrier and Recover shouldn't be any
problem and Swift isn't anything to get upset about. Therefore, just pray that
Mewtwo's AI doesn't get cruel and end up using Psychic on every available turn.
You'll bag him eventually.
___
<MEWTWO>
Mewtwo is undoubtedly the most powerful Pokemon in the game and now almost
certainly your strongest team member. No questions asked--it's simply a
monster.
Use the Escape Rope I told you to pack or just backtrack your way out using the
following version specific instructions. They're essentially just following the
directions I've already given you in reverse, so if you can remember the route
you took then you don't have to follow these instructions--there are no new
items to get. However, if you've forgotten how to get back out, they should be
helpful.
Red/Blue
--------
The path back from Mewtwo on this floor is pretty linear. After the second body
of water, take the left path at the fork. Keep following the path until you see
a ladder to your north--keep following the path and takethe next set of stairs
up the plateau, then head west and take the ladder you just saw. On the next
floor, snake around the tiny path and take the other ladder.
On this floor, follow the path and head west at the fork. Keep going and head
east at the next fork, then north at the fork imediately after that. At the
next fork, head all the way west until you see a ladder, which you should
descend.
Head down the stairs and follow the path. After ascending the next plateau head
left around the rocks and go into the water. Follow the body of water and take
the very last set of stairs up on to the plateau once the water pathway ends.
Ignore the ladder and descend the other set of stairs on this plateau, then
just head south to find the exit.
Yellow
------
The path is pretty linear back from Mewtwo--ascend the first plateau you come
across, then descend it on its west side. Keep following the path and head into
the body of water, exiting north at the first opportunity. Keep going north and
take a left at the fork, following the twisted path up a plateau. Take the
ladder here. On this next floor, take the small pathway round to another
ladder.
Head south and immediately east at the fork here. Take either path at the fork
here since they both go to the same place, then head east and up to the ladder
here. Follow the pathway until you reach a plateau, which you should ascend.
Climb the ladder here.
This pathway is long and only has one fork--you should go west and descend the
ladder at the end there. Descend the plateau and follow the path. Ignore the
plateau you come across and take the ladder to the east.
Another long pathway here--take the first fork west and the second fork west
again. At the third fork head north, then north again and into the ladder.
Follow the pathway into the water and surf east as far as you can. Disembark at
the very end and follow the pathway out to the exit.
___
As far as the handheld RPG experience goes, you're now free to catch and evolve
Pokemon to complete your 'Dex and fight the Elite Four multiple times, but
you're essentially done unless you want to complete the 'Dex. Once you do, head
to Celadon Mansion (where you received the Eevee) and speak to the head Game
Developer for a certificate--a virtual piece of paper congratulating you on
your completion of the Pokedex. Joy. A winner is you.
Well congratulations on basically completing the game. Honestly well done,
especially if this was your first time! Unfortunately, unlike later games in
the series, there's not much to do now except fill out the Pokedex. Once you've
filled it (Mew is not required), talk to the Game Designer in Celadon City--in
the building where Eevee is--for the Diploma which basically says you've
completed the game. Well done you!
However, there's much more to Pokemon Red, Blue and Yellow--see the other
sections of this guide for various ways of extending your gameplay hours--and
you'll soon find out that the RPG section of Pokemon is merely the tip of the
iceberg. If you don't know where to start, I'd highly recommend sections V. and
VI. of this guide. Alternatively, if that wasn't enough RPG for you, consider
checking out section A02; 'Self-Imposed Challenges' for ideas on how to replay
the game with an added level of difficulty.
Or you could always move on to another game in the series if your Pokemon
cravings haven't quite been fulfilled ;).
_______________________________________________________________________________
II. The Basics
_______________________________________________________________________________
_________________________________________________
[B01] Controls and Menus
_________________________________________________
Controls
--------
_____________________________________________
Button Field Menu
---------------------------------------------
D-Pad Move character Move cursor
A Examine/talk Confirm
B Cancel text Cancel
Start Bring up Menu -
Select - Reposition item/move*
_____________________________________________
*In the Item menu, you can use the Select button to highlight an Item and then
press Select elsewhere to slot it in a different order in your bag or PC. In
battle, you can rearrange a Pokemon's four moves in a similar manner.
A+B+Start+Select performs a Soft Reset--it returns you to the opening scenes,
as if you had powered your Game Boy off and on again.
Oh, and 'Field' is a universal term for 'anywhere not in battle' i.e. where you
control your hero and walk around.
Main Menu
---------
This is where you end up once you've fired up your cartridge and skipped the
introductory scenes. You have three choices:
- Continue: Displays your name, how many Badges you have earned out of eight,
how many different species of Pokemon you have caught and the total amount of
time you have played your current game for. Then it will resume from where
you last saved your game.
- New Game: Where to go to begin a new adventure. See section I. 'The
Walkthrough' for more on this.
- Option: Displays a few different options for customing the appearance of
your game. You can access 'Option' (shouldn't that be 'Options'?) in-game as
well; see below for a more in-depth look at it.
Menu
----
Once you end up in the game properly and are on the field, you can access the
Menu by pressing Start. It has seven different selections:
1 - Pokedex:
Only available once you have the Pokedex, you can access 'Pokedex' for some
information on the Pokemon you have encountered. A list of all encountered
Pokemon will appear--ordred by National Dex number--along with the total number
of 'Seen' Pokemon (seen, but not caught) and 'Own' Pokemon (had in your
possession at some point). A Pokemon with a ball by its name is one that you
own or have owned. You can scroll one entry at a time by pressing up or down,
or seven at a time by pressing left or right.
Once you select a Pokemon, you are given four options:
- Data: If you own the selected Pokemon, it displays the Pokemon's sprite,
number, name, species, height (feet and inches), weight (pounds) and two
pages of information you can scroll through. If you don't own the selected
Pokemon, it displays the Pokemon's sprite, number, name and species.
- Cry: Plays the sound file of the Pokemon's signature noise or 'cry'.
- Area: Displays the Kanto region and highlights areas that Pokemon can be
found in the wild (does not apply to Fated Encounters--one time only special
Pokemon).
- Quit: Takes you back to the Menu.
2 - Pokemon:
Only available once you have at least one Pokemon, 'Pokemon' gives greater
information on the six or fewer Pokemon on your current team. An overview of
your current team members will be displayed, showing an icon for each, its
nickname (if one applies), level, and current and Max HP, represented
numerically and by a HP bar. Once you select a Pokemon, you have a few options:
- [Move]: The name of any moves your Pokemon knows which can be used on the
field will show and by selecting one, your Pokemon will perform that move's
out-of-battle effects, such as Teleporting or Surfing.
- Stats: When you select this, you'll be presented with the first of two data
pages about your Pokemon. This one displays its sprite, Pokedex No.,
nickname, level, current and max HP (numerically and graphically), current
status effects such as BRN or PSN (OK if it is healthy, FNT if it has
fainted), stats (Attack, Defense, Speed and Special values), types, ID No.
(same as its first trainer's) and the name of its Original Trainer ('OT').
The second page displays a few of the things from above, plus its real name,
total Exp Points, required Exp Points to get to the next level and moveset
(with each move displaying its current and Max PP).
For more information about this, check out section B02; 'Pokemon: An
Overview'.
- Switch: Use this to switch the order of your Pokemon. The Pokemon at the top
of the list comes out first for battle. The rest of the order doesn't matter.
- Cancel: I have no idea what this does.
3 - Item:
Displays a list of your current items. Items are stackable, meaning that you
can have one Potion or 99 Potions but both only occupy one slot. Your bag only
has space for 20 item slots, but you can deposit some in a PC (more on that
later). Selecting an item gives you the option of 'Use' or 'Toss'--or you can
back out of your decision with B. They are both self-explanatory, although you
can use 'Toss' to throw away only a specificed number of a stackable item. Key
Items--items central to your adventure--cannot be thrown away and will
automatically be used when you select them e.g. the Bicycle.
4 - [Name]:
The name you chose at the beginning. It displays a sprite, your name, current
money (max $999999), total time played and an image of all the badges you have
(or have not) earned.
5 - Option:
Displays the following options for tweaking your game's appearance:
- Text Speed: Fast Medium Slow
Fast isn't particularly fast, but the other speeds are painful.
- Battle Animation: On Off
Whether you see the animation of a Pokemon's move execution. On is good for
the novelty, but Off is the quicker and more efficient option.
- Style: Shift Set
Shift means that once you have knocked out a Pokemon, the game will tell you
which Pokemon, if any, your opponent is going to send out next, and will give
you the choice of switching to another member of your team. Set means that
the opponent brings out the next Pokemon without giving you any prior warning
or opportunity to switch out. Shift is easily the superior option, but if you
plan on battling competitively or against other (real life) people, the
option is adamantly set to, well, Set. You might want to get in practice now.
- Sound: Mono Earphone1 Earphone2 Earphone3 (Yellow only)
Personal preference here, really. The default is Mono and that is what I
stick with.
- Print: Lightest Lighter Normal Darker Darkest (Yellow only)
The tone setting you would like to use for your non-existant Game Boy
Printer.
The best options are probably Fast-Off-Shift(-Mono-Normal).
6 - Save:
No sub-menus here, thankfully. It'll ask if you're sure--just press 'Yes' to
save your current adventure. Pokemon is cheap in that every main series game
only allows you to have one save file.
7 - Exit:
The button used the least--if ever--since B does the same thing and doesn't
require scrolling. It just closes the menu, but it would be better if it let
you quit to the main menu.
_________________________________________________
[B02] Pokemon: An Overview
_________________________________________________
Pokemon are what you will be centering your game around, so you'd better know
what you're dealing with. Pokemon are essentially the game's equivalent of
'animals', although I use that term loosely since Pokemon have powers that no
animal has. You catch wild Pokemon or are given them and then you can train
them up to fight other trainers' Pokemon. Yeah, that's the game's premise.
As a trainer, you'll have access to a team of up to six Pokemon at any one time
and many more which you can switch around with your main party. Each Pokemon
has four moves and a lot more data besides. Using the 'Pokemon' command of the
menu, you can access a trove of data about your Pokemon.
Level
-----
Your Pokemon's level is a number (legitimately between 2 and 100 inclusive, but
can be glitched between 0 and 255 inclusive) that roughly represents how strong
it is in comparison to other Pokemon. The higher, the better. Battle other
Pokemon and win to gain Experience (Exp.) to increase your Pokemon's Level.
Stats
-----
Each Pokemon has five stats, which vary based on the species of Pokemon in
question, its level, its defeated foes and a slight random factor. Again, the
higher the value, the better. The five stats are:
HP - The Pokemon's health. Reduce this to zero to faint it.
Attack (Atk) - How much damage can be dealt with physical* type attacks.
Defense (Def) - Reduces damage recieved from physical* type attacks.
Special (Spc) - Deals AND reduces damage to special^ type attacks.
Speed (Spe) - The Pokemon with the highest Speed acts first in a round.
In addition, each of your Pokemon's moves has PP, which determines how many
times that move can be used. Once it gets to zero, that move cannot be used
until you restore its PP. If all a Pokemon's moves have zero PP, then it uses
the move Struggle which also damages the user. Because the AI is a cheating
b****** (buffoon), AI foes have infinite PP.
*Physical types: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
^Special types: Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
ID No. and OT
-------------
When you begin the game, it assigns you an ID No. and an Originial Trainer
(OT). Your ID No. is a random value between 0 and 65535, your OT is the name
you pick at the start, and all Pokemon you get in-game that aren't gotten via
an in-game trade will share the ID No. and OT with you. Any Pokemon that do not
share your ID No. and OT will disobey you unless you have obtained some Badges,
which will be explained later on.
Types
-----
Each and every Pokemon has one or two out of fifteen possible types. Every
Pokemon of the same species (that is, every Pokemon of the same name) has the
same type--so a Charmander is always a Fire type, for instance. Pokemon attacks
also have types; the amount of damage a Pokemon takes from a move is modified
dependant on the Pokemon's type(s) and the move's type. For example, a Fire
type Pokemon takes double damage from a Water type move. The full chart is
outlined below:
_________________________________________________
[B03] Types
_________________________________________________
Type Effectiveness Chart
------------------------
Key:
O Super effective! (2x damage)
Neutral (1x damage)
- Not very effective... (0.5x damage)
X Doesn't affect (0x damage)
* (Please see notes below)
_____________________________________________________________________
Attack ->| Defending Pokemon's type
---------------------------------------------------------------------
Move type|BUG|DGN|ELE|FGT|FIR|FLY|GST|GRS|GRN|ICE|NRM|PSN|PSY|RCK|WTR
---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
Bug | - | | | - | - | - | - | O | | | | O*| O | |
Dragon | | O | | | | | | | | | | | | |
Electric | | - | - | | | O | | - | X | | | | | | O
Fighting | - | | | | | - | X | | | O | O | - | - | O |
Fire | O | - | | | - | | | O | | O | | | | - | -
---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
Flying | O | | - | O | | | | O | | | | | | - |
Ghost | | | | | | | O | | | | X | | X*| |
Grass | - | - | | | - | - | | - | O | | | - | | O | O
Ground | - | | O | | O | X | | - | | | | O | | O |
Ice | | O | | | * | O | | O | O | - | | | | | -
---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
Normal | | | | | | | X | | | | | | | - |
Poison | O*| | | | | | - | O | - | | | - | | - |
Psychic | | | | O | | | | | | | | O | - | |
Rock | O | | | - | O | O | | | - | O | | | | |
Water | | - | | | O | | | - | O | | | | | O | -
_________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___
There are five major differences to this type chart--four of which have been
highlighted with an asterisk above--when compared with later generations of
Pokemon:
1. Bug is 2x effective against Poison, unlike 0.5x in later generations (making
it 4x effective against Grass/Poison types!).
2. Regardless of anything you have heard to the contrary, Ghost is completely
useless against Psychics, dealing 0x damage, unlike 2x in later generations.
This is most probably a glitch.
3. Ice deals neutral damage to Fire, unlike 0.5x in later generations (so
Charizard takes 2x damage from Ice attacks).
4. Poison is 2x effective against Bug, whereas it is neutral in later
generations (so Paras and Parasect take 4x damage from it).
5. The Steel and Dark types do not exist in RBY. Hence, moves like Bite are not
Dark type and Magnemite/Magneton are not Steel types yet.
N.B: There are a lot of rumours flying around the internet that Bug is neutral
against Ghost in Generation I. I tested this by using Twineedle (which critical
hit) from a L20 Beedrill against a L20 Gastly, and predicting my results with
the Damage Formula. Result? According to the Damage Formula, if Bug was neutral
against Ghost, Twineedle (because it critical hit) would have definitely killed
Gastly in one hit, even if Gastly had max stats. But it didn't--only about
three quarters of its HP was depleted.
Anyway, you absolutely MUST get at least a basic idea of type advantage when
you play Pokemon games, or you'll be about in useful in combat as a L1
Magikarp.
Attacking a Pokemon that has two Types
--------------------------------------
If you use, say, a Rock attack against a Fire/Flying type, notice from above
that Rock is super effective against Fire and Flying types. So yes, the 2x
bonus is applied twice, resulting in 4x damage! Sweet...
However, consider a Grass type attacking a Bug/Flying type. Notice that Grass
is not very effective against both of those types, resulting in 0.5 * 0.5 =
0.25x total damage. So yes, you can potentially quarter your damage output if
you don't know your type chart!
Now say a Ground Pokemon was to attack the same Fire/Flying type. Ground is 2x
effective against Fire, but 0x effective against Flying. The type modifiers
stack, resulting in 2 * 0 = 0, so you deal no damage.
Finally, consider the case where, say, a Grass type attacks a Water/Poison
type. Grass is super effective against Water, but not very effective against
Poison, resulting in 2 * 0.5 = 1, so there is no overall change to the damage.
...But the game will tell you otherwise. Because of the game's programming, if
you attack a Pokemon in this manner (one type super effective, the other not
very effective), the game will tell you that it's either not very effective or
super effective. Which message it displays is fixed depending on the types
involved, because the game draws from an ordered, programmed-in list of type
advantages/disadvantages. But none of that matters; all that matters is the
output--neutral damage--is the same.
If you really want to find out which message takes priority, have a look at
section M14; 'Type Effectiveness Message Display'.
STAB
----
When a Pokemon uses a move which is the same type as itself, that move will
deal 1.5x the damage it normally would, e.g. Charmander (Fire type Pokemon)
using Ember (Fire type move). This is known as Same Type Attack Bonus, commonly
known as 'STAB', and Pokemon with two types have access to two STABs. Bonus!
Knowing your Types
------------------
For your adventure--and especially in competitive play--you should use Pokemon
and moves of the following important and powerful types:
Psychic, Normal, Ice, Electric and Ground.
The following types are not entirely necessary but still good types to use on a
team:
Water, Rock, Grass, Flying, Fire and Fighting.
The following types suffer from a lack of powerful moves and have poor type
advantages, and should thus be avoided unless that Pokemon has redeeming
features:
Poison, Bug, Ghost and Dragon.
_________________________________________________
[B04] Moves
_________________________________________________
All Pokemon have at least one move when you obtain them and can learn more
moves, up to a maximum of four; learning another move after it already has four
will require an already known move to be forgotten. You can find detailed
information on all 165 moves in section L04; 'Movedex +'.
PP
--
All moves have a certain amount of PP--Tackle, for instance, has 35PP. PP
simply denotes how many times a move may be used--once a move has 0PP, it can
no longer be used and you must find a way to restore PP (use an item such as an
Ether or visit a Poke Center) to use that move again. In general, a stronger
move will have less PP.
Move Categories
---------------
Each move type falls into either the Physical or Special move category.
- Physical attack damage is based on the attacker's Attack (Atk) stat and the
defender's Defense (Def) stat.
- Special attack damage is based on the attacker's Special (Spc) stat and the
defender's Special (Spc) stat. Yes, the Special stat is your Special Attack
and Special Defense rolled into one, making it twice as useful as the other
stats.
A move's category depends on its type:
- Physical: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
- Special: Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
Learning Moves
--------------
Each Pokemon can learn moves in the following ways. Be sure to check out
section L05; 'Pokedex +' which covers the individual instances of move learning
for every species of Pokemon.
- Level Up
Pokemon have a level up movepool, whereby they learn set moves whenever they
reach a certain level.
- TMs/HMs
Throughout the game, you will chance across items known as TMs or HMs. There
are 55 different types of TMs and HMs in Red, Blue and Yellow, and each one
contains a different move. You can teach the contained move to any compatible
Pokemon--that is, some moves can't be learned by certain Pokemon. For instance,
TM22 (SolarBeam) cannot be taught to, say, Blastoise.
Of the 55 machines, 50 are Technical Machines (TMs) and 5 are Hidden Machines
(HMs). TMs are strictly one-use only, and using one typically means it's gone
forever unless you can buy another one--but most TMs cannot be bought,
appearing once per game. HMs, on the other hand, can be used indefinitely, but
they cannot be deleted once taught (short of trading to GSC and deleting it
there), so think carefully before giving your Pokemon an HM.
Some TMs and all HMs have out-of-battle effects. Some of the HMs are compulsory
to beat the game, such as Cut and Surf, while others like Fly are strictly
speaking unnecessary but very helpful. For HMs which are compulsory to complete
the game, but aren't very useful attacking moves, I'd recommend teaching them
to a 'HM slave'--a weak Pokemon designated just to hold HMs--so that you don't
accidentally teach it to something you'd like to have a better move.
On a side note, a Pokemon can use moves outside of battle like HMs even if the
move has no PP or the Pokemon has fainted.
- Stadium
Two Pokemon--Pikachu and Psyduck--learn signature moves by fulfilling certain
conditions in Pokemon Stadium.
- GSC Tradeback
If you trade your Pokemon over to either Gold, Silver or Crystal, they can be
taught moves in those games via new level up movepools, breeding, NYPC events,
new TMs and HMs or being tutored. The moves that can be traded back to RBY will
be detailed in the Pokedex section I have provided for you.
Status Effects
--------------
Some moves can induce status effects on the foe. The status effects are
explored in detail in section M02; 'Status Effects', but the basic information
about them is as follows:
- Burn (BRN)
A Pokemon under burn status loses 1/16th of its max HP after each of its turns
and its Attack stat is halved. Fire type Pokemon are immune to burn.
- Confusion
A confused Pokemon will attack itself instead of the opponent 50% of the time
with a typeless, 40 power move. It lasts between 1 to 4 turns inclusive.
- Flinch
A Pokemon can only be affected by a flinch if moves second in a round. A
flinched Pokemon cannot perform its selected move on its turn.
- Freeze (FRZ)
A frozen Pokemon becomes immobile and cannot use any moves.
- Leech Seed
A Pokemon under Leech Seed status loses 1/16th of its Max HP at the end of
every turn and this HP is absorbed by the Leech Seed user.
- Paralysis (PAR)
When under Paralysis status, a Pokemon's Speed stat is quartered and it will
have a 25% chance to become fully paralysed on each of its subsequent turns,
which renders it immobile for that turn.
- Poison (PSN)
A poisoned Pokemon loses 1/16th of its Max HP at the end of each of its turns.
- Sleep (SLP)
Under Sleep status, a Pokemon will be unable to attack for between 1 and 7
turns. Then it will wake up and be unable to attack on the turn it does so.
- Toxic Poison (PSN)
The 'badly' poisoned Pokemon will lose 1/16th of its Max HP at the end of the
first turn it is badly poisoned, then 2/16ths on its next turn, then 3/16ths,
4/16ths... etc. It will revert to normal poison status if the affected Pokemon
switches out and back in or the battle finishes.
Accuracy
--------
Except for Bide, Swift, Transform and self-targeting moves, all moves are
subject to miss. The exact chances of a miss are dependant on the move in
question--accuracy of a move can be found in my Movedex--and the accuracy and
evade modifiers in play (see M05; 'Accuracy and Evade' for more details).
_________________________________________________
[B05] Evolution
_________________________________________________
When Pokemon satisfy certain conditions, they evolve into a new species of
Pokemon, with better stats and, ocassionally, a new type and set of moves.
Evolution chains are fixed, so a Bulbasaur can only ever evolve into an
Ivysaur, for example. Check out section L05; 'Pokedex +' for the exact
conditions each Pokemon needs to evolve (if it can evolve at all).
A Pokemon's movepool (list of all the moves it can learn) will probably change
when it evolves, and many level up evolution Pokemon will learn moves at a much
later level then if they had stayed unevolved. To work out whether evolving is
beneficial, it will be helpful to check the Pokedex section I just mentioned.
All Pokemon that can evolve will evolve by one of the following methods:
Level Up
--------
When it reaches a certain level, the Pokemon will attempt to evolve on that
level. This can be cancelled by pressing B and the Pokemon will then attempt to
evolve on every subsequent level. If a Pokemon reaches L100, it will no longer
be allowed to evolve via this method.
Stone
-----
Some Pokemon evolve when an evolution stone is used on them. Simply have the
item in your inventory and 'Use' it on the compatible Pokemon. Evolution cannot
be cancelled in this way by pressing B during evolution. All stones except the
Moon Stone can be purchased at the Celadon Dept. Store (4F) for $2100.
Trade
-----
Four Pokemon--Kadabra, Machoke, Graveler and Haunter--only evolve when traded
to another game cartridge. This type of evolution cannot be cancelled by
pressing B.
_________________________________________________
[B06] Items
_________________________________________________
Items are just objects you use to help in your adventure. Some can be used to
heal your Pokemon in battle or escape from dungeons, for instance. You can
switch the position of two items within your Bag or PC by pressing Select on
the first item and then Select on the second. A full list of items, their cost
and effects can be found in section L03; 'Itemdex +'.
Bag
---
You will come across many items in the Pokemon world and can store up to 20
item slots in your bag. Items are stackable, meaning that one Potion takes up
as much space as 99 Potions in your bag, since one type of item only takes up
one slot, no matter how many there are.
The PC
------
The PC (see section B11; 'The PC' for more information) can store up to 50 item
slots. There are more than 70 different types of item in the game, so you are
going to have to decide which ones you'll have to do without.
_________________________________________________
[B07] Pokemon Battling: An Overview
_________________________________________________
Types of Battle
---------------
There are two types of battle in this game: Wild or Trainer:
- Wild
You will only face one Pokemon that selects one of its moves at random. Usually
low-level and easy to take out. You can attempt to capture wild Pokemon to add
them to your collection. You can also escape from wild Pokemon battles.
- Trainer
You will face a team of Pokemon with *slightly* (only very slightly) smarter
AI. These Pokemon cannot be caught and will offer 1.5x the Exp. of a wild
Pokemon of exactly the same species and level. Trainers will give out money
relative to their trainer class (Youngster, Bug Catcher, etc.) and highest
Pokemon's level. You cannot escape from a trainer battle once you have started
one.
Structure
---------
Pokemon battles consist of rounds in which the ultimate aim is to faint the
opposing set of Pokemon by reducing their HP to zero. Each round consists of
two turns--yours and your opponent's. Each combatant gives their Pokemon
commands at the beginning of a round and the fastest Pokemon will get its turn
before the slower one. The rounds continue in this manner until one combatant
is the victor.
Actions
-------
Each round in battle presents you with four options:
- Fight
Select one of your Pokemon's 1-4 moves. It might or might not be successful,
depending on your opponent's actions. The faster Pokemon goes first.
- PKMN
You are taken to the 'Pokemon' menu, where you can check your Pokemons' stats
or switch out your currently selected Pokemon. Switching will always go first,
regardless of Speed (except for AI opponents, who switch according to Speed).
- Item
Use an item from your bag. Always acts first, regardless of Speed (except for
AI opponents, who use items according to Speed).
- Run
Impossible in trainer battles, but lets you escape from wild battles. Might not
be successful depeding on your Speed in relation to your opponent's. See
section M13; 'Running Success Formula' for the exact chances of running away,
if you don't mind a bit of maths.
Obedience
---------
If your Pokemon do not have the same ID No. as you, they will disobey you (act
randomly, not act at all) if you don't have the right badges. Pokemon with
different ID Nos to you are obtained via trading.
The badges are obtained by defeating Gym Leaders. You will need the following
badges to command the corresponding levels of Pokemon:
No Badges: Up to and including L10.
CascadeBadge: Up to and inclduing L30.
RainbowBadge: Up to and inclduing L50.
MarshBadge: Up to and inclduing L70.
EarthBadge: Up to and inclduing L100. (Glitched Pokemon of higher levels will
still disobey.)
See section M15; 'Obedience Mechanics' for more information on obedience...
mechanics.
_________________________________________________
[B08] Catching Pokemon
_________________________________________________
Provided you have a Poke Ball, Great Ball, Ultra Ball or Master Ball (or Safari
Ball in the Safari Zone), you can attempt to catch any wild Pokemon you chance
across to add it to your team. The Master Ball offers a 100% chance to catch,
but you only get one, whereas the other Balls offer chances depending on your
foe's species, Max HP, current HP and the type of ball you are using.
Applying status effects to the Pokemon you are attempting to catch will improve
your chances, with sleep and freeze offering the biggest boosts. If you are not
averse to a lot of maths, try section M08; 'Catch Rate Formula' for the full
rundown. Generally, Poke Balls are the least effective, followed by Great Balls
and then Ultra Balls. Safari Balls are only used in the Safari Zone and no
other Ball can be used in there. The main things you should know about catching
Pokemon are:
HP Limit
--------
Due to the mechanics of this game, the Poke Ball and Ultra Ball work best when
the Pokemon you are attempting to catch has less than a third of its Max HP
remaining--any lower is unnecessary. For Great Balls, it's under a half--again,
any lower is unnecessary. Slap status on the foe (sleep or freeze in particular
are good) and then throw Balls for the best chance.
Safari Zone
-----------
Catching Pokemon in the Safari Zone is difficult and time-consuming.
Nevertheless, some unique Pokemon live there that cannot be caught elsewhere
except through glitch abuse. Instead of fighting, you are given rocks and bait
to throw. See section M09; 'Safari Zone Catching Mechanics' for the full
rundown, but in the end the best thing to do is to just lob Balls--you'll catch
them eventually. Safari Zone Pokemon have a horrible tendancy to run at any
opportunity, so throwing anything but Balls just increases that chance they
have of running.
Methods of Encounter
--------------------
There are four main ways of encountering wild Pokemon:
- Walking in Caves or Tall Grass
Wild Pokemon will randomly appear when you walk in these areas.
- Surfing
Much like walking, but on water. Most bodies of water do not contain Pokemon
that can be encountered via Surf, but the bigger Routes do.
- Fishing
Once you get either the Old Rod, Good Rod or Super Rod, you can use it while
facing water to fish. Each Rod produces different Pokemon.
- Fated Encounter
These special Pokemon appear as sprites on the field and are once-chance-only.
Save before 'talking' to them and you'll engage with a Fated Encounter Pokemon.
If you faint it, it's gone forever, so be sure to catch it to add it to your
collection.
_________________________________________________
[B09] The Pokedex
_________________________________________________
Prof. Oak will hand you this nifty device shortly into your adventure. It
records data on Pokemon you've 'Seen' and Pokemon you 'Own'. Owned Pokemon just
have to be owned at some point in your journey--once a Pokemon is considered
owned, it will not be unowned again. If you have seen a wild or trainer-owned
Pokemon but have never owned one yourself, that Pokemon is considered 'Seen'
and its full data will not be displayed. Section B01 above has more details
about the 'Dex. It's essentially an in-game checklist.
_________________________________________________
[B10] Useful Buildings
_________________________________________________
Running around in grass and caves is all well and good, but eventually you'll
want to pop into the following three important buildings:
Gyms
----
There are eight Gyms in the Pokemon world and you must venture into each one
and defeat its leader--a toughened trainer--to take its Badge. This is to
complete the game--see section B12 below.
Poke Centers
------------
These wonderful buildings heal your Pokemon to full HP, cure it of status
effects, restores each of its moves to full PP. All this is a free service and
can be used infinitely. They are situated in all major towns and cities, as
well as some out-of-the-way areas. They also contain PCs which are explained in
more detail in the next section.
Poke Marts
----------
Shops, essentially. You'll want to head into these to stock up on healing items
and such.
_________________________________________________
[B11] The PC
_________________________________________________
PCs are available to use for free at all Poke Centers. They all have five
options:
Someone's PC/Bill's PC
------------------------
This option starts as 'Someone's PC' and becomes 'Bill's PC' once you meet
Bill. Each Pokemon you catch that isn't in your party will end up in one of 12
boxes, each of which can house 20 Pokemon for a total of 240 Pokemon. If your
party consists of six members, newly caught Pokemon will automatically be sent
to your current selected Box.
If your Box is full and your party has six members, you will not be able to
catch any more Pokemon until you manually change Box.
Someone's PC/Bill's PC has five sub-options:
- Withdraw PKMN
So long as you have five or fewer Pokemon in your current party, you can take
out a Pokemon from the current Box to place into your party.
- Deposit PKMN
Takes a Pokemon from your party and puts it in the current Box, as long as
fewer than 20 Pokemon are in that Box.
- Release PKMN
Allows you to get rid of Pokemon from the current Box. They can never be
retrieved, so choose wisely.
- Change Box
Changes the current Box to another one.
- See Ya!
Goes back to the previous menu.
[Your Name]'s PC
----------------
This manages item storage in a similar manner to Pokemon storage. Items are
stackable, meaning that one Potion takes up as much space as 99 Potions in your
bag, since one type of item only takes up one slot, no matter how many there
are. The PC has 50 item slots.
- Withdraw Item
Takes an item from the PC, as long as you have fewer than 20 items in your Bag.
- Deposit Item
Takes an item from your Bag and puts it in the PC, as long as there are fewer
then 50 items in the PC.
- Toss Item
Allows you to select items to get rid of that are stored in your PC. Only
applies to non-Key Items.
- Log Off
Goes back to the previous menu.
Prof. Oak's PC
--------------
Selecting this option just lets Prof. Oak rate how well your Pokedex is coming
along. Not very helpful.
PKMN League
-----------
Displays teams of Pokemon (and their level/type(s)) with which you have beaten
the Elite Four. Can only hold 50 records--the oldest data will be wiped if you
defeat the Elite Four more than 50 times.
Log Off
-------
Hm. Cancels your PC interaction. Fun.
_________________________________________________
[B12] The Goal of Pokemon Red, Blue and Yellow
_________________________________________________
There are two main goals of the RPG section of these games.
1. Defeat the Gym Leaders and the Elite Four
--------------------------------------------
There are eight Gym leaders in this game and my walkthrough describes how to
defeat each one. When you do, you will get the following badges:
- BoulderBadge: Increases Attack for all your Pokemon. Allows use of the HM
Flash outside of battle.
- CascadeBadge: All Pokemon up to and including L30 will obey your commands.
Allows use of the HM Cut outside of battle.
- ThunderBadge: Increases Speed for all your Pokemon. Allows use of the HM Fly
outside of battle.
- RainbowBadge: All Pokemon up to and including L50 will obey your commands.
Allows use of the HM Strength outside of battle.
- SoulBadge: Increases Defense for all your Pokemon. Allows use of the HM
Surf outside of battle.
- MarshBadge: All Pokemon up to and including L70 will obey your commands.
- VolcanoBadge: Increases Special for all your Pokemon.
- EarthBadge: All Pokemon up to and including L100 will obey your commands.
Once you have all eight badges, go and challenge the Elite Four, a bunch of
trainers whose levels range from 53 to 65, each with six Pokemon. Yowza. Then,
you're *kinda* done.
2. Fill the Pokedex
-------------------
Of course, the other goal is to fill the Pokedex and my section on finding them
all--L08; 'Pokemon Locations Checklist'--will help immensely here. Once you've
filled it (Mew is not required), talk to the Game Designer in Celadon City--in
the building where Eevee is--for the Diploma which basically says you've
completed the game. Well done you!
_________________________________________________
[B13] Universal Linking
_________________________________________________
Universal Linking is the term given to connecting to another Game Boy system
using the Game Link Cable. Doing this lets you battle or trade with other
owners of Pokemon Red, Blue Yellow.
To start, both players need go and speak to the lady next to the PC in any Poke
Center to start a Link. They should do this at the same time. Do not link two
different language versions of the game, or save data will get screwed up.
You will then get two or three options after you have saved:
Trade Center
------------
Here is where you swap Pokemon with people. Go to the table in the center of
the room and press A to begin the sequence. You can check the 'Stats' of your
selected Pokemon or choose to 'Trade' them away. When you have both selected
'Trade', you will both be asked to confirm your trade choices and see what the
other player has offered up. If one of you cancels at this stage, the trade is
cancelled and you must both choose again (or choose to cancel). Once you're
done, press Start and 'Reset' to return to the title screen.
Colosseum
---------
This is where you go to battle. A few different rules apply here:
- You cannot use items.
- Exp. is not gained.
- 'Run' forfeits the match.
- You are not given the option to switch out when the opponent's Pokemon
faints.
- Some moves will change their effects slightly. See the Movedex for more info.
Colosseum 2 (Yellow only)
-------------------------
Another battle arena, but with special rules if both players are playing
Pokemon Yellow. You can play the following special rulesets:
- Poke Cup: Three different species of Pokemon, all between L50-55 inclusive.
Combined level of the three Pokemon must not exceed 155. Mew is
not elligible to participate.
- Pika Cup: Three different species of Pokemon, all between L15-20 inclusive.
Combined level of the three Pokemon must not exceed 50. Mew is
not elligible to participate.
- Petit Cup: Three different species of Pokemon, all between L25-30 inclusive.
Combined level of the three Pokemon must not exceed 80. Mew is
not elligible to participate. Pokemon taller than 6'7" or heavier
than 44 lbs are not elligible to particpate.
_______________________________________________________________________________
III. Lists, Charts and Other Data
_______________________________________________________________________________
_________________________________________________
[L01] Red, Blue and Yellow Version Differences
_________________________________________________
Red and Blue versions are essentially the same game, except the colour filter
is set to that of the respective version's colour, if you're playing on a
colour Game Boy system. The main difference, of course, is that both versions
have some unique Pokemon, just so you'll hand Nintendo more of your money to
get the other version and truly 'catch 'em all'.
Yellow version has some unique features over Red and Blue. Namely, your starter
Pokemon is no longer one of Bulbasaur, Charmander or Squirtle. Instead, you are
forced to play a Pikachu so stubborn it refuses to evolve. Thus, the game
mimics the anime (which in turn mimicked the original Japanese games, so its a
game based on an anime based on a game). You can eventually obtain all three
starters as well.
Other minor tweaks to gameplay include some changed movepools--i.e. some
Pokemon gain moves at different levels when compared to Red and Blue--and new
'pro' (Gym Leaders, Giovanni, Elite Four) Trainer Pokemon, usually at higher
Levels. The sprites were changed (whether they did a good job is up for
debate), the in-game trades were changed and your Rival has an entirely
different team, mostly because he starts with an Eevee.
Finally, some wild Pokemon have moved locations, the Surfing Pikachu mini-game
was added to the Route just below Fuchsia and, of course, Game Freak decided to
leave out a handful of Pokemon, this time forcing you to trade with both Red
and Blue versions if you wish to truly own all 151 Pokemon.
The following is a list of Pokemon which *DO NOT* appear in the game version
you are playing. This is excluding the four Trade evolution Pokemon--Alakazam,
Machamp, Golem and Gengar--which cannot be obtained in any version without
trading. Machamp, however, can be obtained via an in-game trade in Yellow
version. It also doesn't include choices such as between Bulbasaur, Charmander
and Squirtle, of which you can get all three in Yellow. The lists also include
which versions the Pokemon otherwise appear in.
Basically, the following lists detail the *wild* Pokemon you will never run
into in those versions. Also, it's impossible to get Raichu in Yellow without
trading, so I put him in that list too.
- Red:
______________________________
Pokemon Versions
------------------------------
#027: Sandshrew Blue, Yellow
#028: Sandslash Blue, Yellow
#037: Vulpix Blue, Yellow
#038: Ninetales Blue, Yellow
#052: Meowth Blue
#053: Persian Blue
#069: Bellsprout Blue, Yellow
#070: Weepinbell Blue, Yellow
#071: Victreebel Blue, Yellow
#126: Magmar Blue
#127: Pinsir Blue, Yellow
______________________________
- Blue:
_____________________________
Pokemon Versions
-----------------------------
#023: Ekans Red
#024: Arbok Red
#043: Oddish Red, Yellow
#044: Gloom Red, Yellow
#045: Vileplume Red, Yellow
#056: Mankey Red, Yellow
#057: Primeape Red, Yellow
#058: Growlithe Red, Yellow
#059: Arcanine Red, Yellow
#123: Scyther Red, Yellow
#125: Electabuzz Red
_____________________________
- Yellow:
___________________________
Pokemon Version
---------------------------
#013: Weedle Red, Blue
#014: Kakuna Red, Blue
#015: Beedrill Red, Blue
#023: Ekans Red
#024: Arbok Red
#026: Raichu Red, Blue
#052: Meowth Blue
#053: Persian Blue
#109: Koffing Red, Blue
#110: Weezing Red, Blue
#124: Jynx Red, Blue
#125: Electabuzz Red
#126: Magmar Blue
___________________________
The 'Best' Version
------------------
I think most people would agree that the 'definitive' version of this game is
Pokemon Yellow, since it comes with quite a few extra features and was released
later. The only real downside to it is that you need to trade with both Red and
Blue versions to get 150 Pokemon legitimately (excluding Mew here, who
currently can only be obtained via trading with someone else or cheating for
it).
If, however, you're deciding between Red and Blue, you should first know that
the only difference is the rarity and appearance of certain Pokemon--you will
need to trade with the opposing version to get them all. Having said that, we
can determine which of these two versions is better by comparing the Pokemon
contained within each one. Game Freak have made this quite easy to do--each
Pokemon missing from one version has a 'counterpart' missing from the opposing
version. For example, Blue players get Vulpix while Red players get Growlithe--
these guys appear in the same areas with the same frequency and are both Fire
types.
So here is the list of all the Pokemon and their counterparts, along with a
symbol displaying who is better (in my humble opinion):
Key
---
> Is better than
= Is more-or-less equal to
< Is worse than
_______________________________________________________________
Red Blue
---------------------------------------------------------------
Ekans, Arbok < Sandshrew, Sandslash
Oddish, Gloom, Vileplume < Bellsprout, Weepinbell, Victreebel
Mankey, Primeape < Meowth, Persian
Growlithe, Arcanine = Vulpix, Ninetales
Scyther < Pinsir
Electabuzz > Magmar
_______________________________________________________________
So I would say that Blue is better than Red. But then Red has Charizard on the
box, so...
Also, bear in mind that you can use the Mew Glitch to get any of the opposing
version's Pokemon, so this is a moot point really.
_________________________________________________
[L02] Experience Charts
_________________________________________________
Total amount of experience needed to acquire a particular level
(Example: A Slow Pokemon will need a total of 1663 Exp. to be at L11)
____________________________________________
Level Fast Medium Medium Slow Slow
--------------------------------------------
1 0 1 -54 1
2 6 8 9 10
3 21 27 57 33
4 51 64 96 80
5 100 125 135 156
6 172 216 179 270
7 274 343 236 428
8 409 512 314 640
9 583 729 419 911
10 800 1000 560 1250
11 1064 1331 742 1663
12 1382 1728 973 2160
13 1757 2197 1261 2746
14 2195 2744 1612 3430
15 2700 3375 2035 4218
16 3276 4096 2535 5120
17 3930 4913 3120 6141
18 4665 5832 3798 7290
19 5487 6859 4575 8573
20 6400 8000 5460 10000
21 7408 9261 6458 11576
22 8518 10648 7577 13310
23 9733 12167 8825 15208
24 11059 13824 10208 17280
25 12500 15625 11735 19531
26 14060 17576 13411 21970
27 15746 19683 15244 24603
28 17561 21952 17242 27440
29 19511 24389 19411 30486
30 21600 27000 21760 33750
31 23832 29791 24294 37238
32 26214 32768 27021 40960
33 28749 35937 29949 44921
34 31443 39304 33084 49130
35 34300 42875 36435 53593
36 37324 46656 40007 58320
37 40522 50653 43808 63316
38 43897 54872 47846 68590
39 47455 59319 52127 74148
40 51200 64000 56660 80000
41 55136 68921 61450 86151
42 59270 74088 66505 92610
43 63605 79507 71833 99383
44 68147 85184 77440 106480
45 72900 91125 83335 113906
46 77868 97336 89523 121670
47 83058 103823 96012 129778
48 88473 110592 102810 138240
49 94119 117649 109923 147061
50 100000 125000 117360 156250
51 106120 132651 125126 165813
52 112486 140608 133229 175760
53 119101 148877 141677 186096
54 125971 157464 150476 196830
55 133100 166375 159635 207968
56 140492 175616 169159 219520
57 148154 185193 179056 231491
58 156089 195112 189334 243890
59 164303 205379 199999 256723
60 172800 216000 211060 270000
61 181584 226981 222522 283726
62 190662 238328 234393 297910
63 200037 250047 246681 312558
64 209715 262144 259392 327680
65 219700 274625 272535 343281
66 229996 287496 286115 359370
67 240610 300763 300140 375953
68 251545 314432 314618 393040
69 262807 328509 329555 410636
70 274400 343000 344960 428750
71 286328 357911 360838 447388
72 298598 373248 377197 466560
73 311213 389017 394045 486271
74 324179 405224 411388 506530
75 337500 421875 429235 527343
76 351180 438976 447591 548720
77 365226 456533 466464 570666
78 379641 474552 485862 593190
79 394431 493039 505791 616298
80 409600 512000 526260 640000
81 425152 531441 547274 664301
82 441094 551368 568841 689210
83 457429 571787 590969 714733
84 474163 592704 613664 740880
85 491300 614125 636935 767656
86 508844 636056 660787 795070
87 526802 658503 685228 823128
88 545177 681472 710266 851840
89 563975 704969 735907 881211
90 583200 729000 762160 911250
91 602856 753571 789030 941963
92 622950 778688 816525 973360
93 643485 804357 844653 1005446
94 664467 830584 873420 1038230
95 685900 857375 902835 1071718
96 707788 884736 932903 1105920
97 730138 912673 963632 1140841
98 752953 941192 995030 1176490
99 776239 970299 1027103 1212873
100 800000 1000000 1059860 1250000
____________________________________________
Amount of experience needed to advance from one level to the next
(Example: A Fast Pokemon will need 217 Exp. to get from L9 to L10)
________________________________________
Level Fast Medium Medium Slow Slow
----------------------------------------
1 0 1 -54 1
2 6 7 63 9
3 15 19 48 23
4 30 37 39 47
5 49 61 39 76
6 72 91 44 114
7 102 127 57 158
8 135 169 78 212
9 174 217 105 271
10 217 271 141 339
11 264 331 182 413
12 318 397 231 497
13 375 469 288 586
14 438 547 351 684
15 505 631 423 788
16 576 721 500 902
17 654 817 585 1021
18 735 919 678 1149
19 822 1027 777 1283
20 913 1141 885 1427
21 1008 1261 998 1576
22 1110 1387 1119 1734
23 1215 1519 1248 1898
24 1326 1657 1383 2072
25 1441 1801 1527 2251
26 1560 1951 1676 2439
27 1686 2107 1833 2633
28 1815 2269 1998 2837
29 1950 2437 2169 3046
30 2089 2611 2349 3264
31 2232 2791 2534 3488
32 2382 2977 2727 3722
33 2535 3169 2928 3961
34 2694 3367 3135 4209
35 2857 3571 3351 4463
36 3024 3781 3572 4727
37 3198 3997 3801 4996
38 3375 4219 4038 5274
39 3558 4447 4281 5558
40 3745 4681 4533 5852
41 3936 4921 4790 6151
42 4134 5167 5055 6459
43 4335 5419 5328 6773
44 4542 5677 5607 7097
45 4753 5941 5895 7426
46 4968 6211 6188 7764
47 5190 6487 6489 8108
48 5415 6769 6798 8462
49 5646 7057 7113 8821
50 5881 7351 7437 9189
51 6120 7651 7766 9563
52 6366 7957 8103 9947
53 6615 8269 8448 10336
54 6870 8587 8799 10734
55 7129 8911 9159 11138
56 7392 9241 9524 11552
57 7662 9577 9897 11971
58 7935 9919 10278 12399
59 8214 10267 10665 12833
60 8497 10621 11061 13277
61 8784 10981 11462 13726
62 9078 11347 11871 14184
63 9375 11719 12288 14648
64 9678 12097 12711 15122
65 9985 12481 13143 15601
66 10296 12871 13580 16089
67 10614 13267 14025 16583
68 10935 13669 14478 17087
69 11262 14077 14937 17596
70 11593 14491 15405 18114
71 11928 14911 15878 18638
72 12270 15337 16359 19172
73 12615 15769 16848 19711
74 12966 16207 17343 20259
75 13321 16651 17847 20813
76 13680 17101 18356 21377
77 14046 17557 18873 21946
78 14415 18019 19398 22524
79 14790 18487 19929 23108
80 15169 18961 20469 23702
81 15552 19441 21014 24301
82 15942 19927 21567 24909
83 16335 20419 22128 25523
84 16734 20917 22695 26147
85 17137 21421 23271 26776
86 17544 21931 23852 27414
87 17958 22447 24441 28058
88 18375 22969 25038 28712
89 18798 23497 25641 29371
90 19225 24031 26253 30039
91 19656 24571 26870 30713
92 20094 25117 27495 31397
93 20535 25669 28128 32086
94 20982 26227 28767 32784
95 21433 26791 29415 33488
96 21888 27361 30068 34202
97 22350 27937 30729 34921
98 22815 28519 31398 35649
99 23286 29107 32073 36383
100 23761 29701 32757 37127
________________________________________
_________________________________________________
[L03] Itemdex +
_________________________________________________
Every item in the game is listed here. A buy price of '-' indicates that
nowhere sells the item. A sell price of '-' indicates that the item cannot be
sold, as opposed to '$0', which indicates that the item can be sold for
nothing.
The 'Marts' refers to where you can *buy* the item indefinitely. If you wish to
know the locations of one-time-only items lying around on the field, my
walkthrough details them all--simply use the 'Find' feature by pressing Ctrl +
F and search for the item's name, capitalising it and enclosing it inside the
inequality signs, '<' and '>' (without quotation marks). For instance, if I
wish to search for the non-existant item 'Flower', I would type into the Find
bar: <FLOWER>
_____________
General Items
_____________
- Repel
Buy/Sell: $300/$150
Marts: Cerulean City, Vermilion City.
Effect: Repels wild Pokemon of a lower level than your first party member for
100 steps.
- Super Repel
Buy/Sell: $500/$250
Marts: Lavender Town, Celadon City (2F), Fuchsia City.
Effect: Repels wild Pokemon of a lower level than your first party member for
200 steps.
- Max Repel
Buy/Sell: $700/$350
Marts: Saffron City, Cinnabar Island, Indigo Plateau.
Effect: Repels wild Pokemon of a lower level than your first party member for
250 steps.
- Escape Rope
Buy/Sell: $550/$275
Marts: Pewter City, Cerulean City (Y), Lavender Town, Saffron City, Cinnabar
Island.
Effect: When in a dungeon, it teleports you to the last used PokeCenter.
- Nugget
Buy/Sell: -/$5000
Effect: None.
- Poke Doll
Buy/Sell: $1000/$500
Marts: Celadon City (4F).
Effect: Escapes any wild Pokemon battle. Soothes the ghost Marowak in Pokemon
Tower. Can be traded with Copycat in Saffron City for TM31 (Mimic).
Evolution Items
---------------
The following items are required to evolve certain Pokemon. Simply 'Use' the
item on the chosen Pokemon for evolution to occur.
- Moon Stone
Buy/Sell: -/$0
Effect: Evolves the following Pokemon: Nidorina, Nidorino, Clefairy,
Jigglypuff.
- Fire Stone
Buy/Sell: $2100/$1050
Marts: Celadon City (4F).
Effect: Evolves the following Pokemon: Vulpix, Growlithe, Eevee.
- Thunderstone
Buy/Sell: $2100/$1050
Marts: Celadon City (4F).
Effect: Evolves the following Pokemon: Pikachu (R/B), Eevee.
- Water Stone
Buy/Sell: $2100/$1050
Marts: Celadon City (4F).
Effect: Evolves the following Pokemon: Poliwhirl, Shellder, Staryu, Eevee.
- Leaf Stone
Buy/Sell: $2100/$1050
Marts: Celadon City (4F).
Effect: Evolves the following Pokemon: Gloom, Weepinbell, Exeggcute.
________
Medicine
________
Medicines are used to keep your Pokemon healthy and, in Yellow, will increase
Pikachu's happiness, even if they don't take effect (a Potion at full HP, for
instance).
HP Restoratives
---------------
HP Restoratives can be used on the field or in battle at the cost of a turn. If
you use one in battle, you will go first in that turn regardless of Speed or
priority.
- Potion
Buy/Sell: $300/$150
Marts: Pewter City, Cerulean City.
Effect: Restores 20HP.
- Super Potion
Buy/Sell: $700/$350
Marts: Vermilion City, Lavender Town, Celadon City (2F), Fuchsia City (R/B).
Effect: Restores 50HP.
- Hyper Potion
Buy/Sell: $1500/$750
Marts: Fuchsia City (Y), Saffron City, Cinnabar Island.
Effect: Restores 200HP.
- Max Potion
Buy/Sell: $2500/$1250
Marts: Indigo Plateau.
Effect: Restores all HP.
- Full Restore
Buy/Sell: $3000/$1500
Marts: Indigo Plateau.
Effect: Restores all HP and cures any major status effect--Poison, Burn,
Freeze, Sleep and Paralysis.
- Fresh Water
Buy/Sell: $200/$100
Marts: Celadon City (Rooftop Square).
Effect: Restores 50HP.
- Soda Pop
Buy/Sell: $300/$150
Marts: Celadon City (Rooftop Square).
Effect: Restores 60HP.
- Lemonade
Buy/Sell: $350/$175
Marts: Celadon City (Rooftop Square).
Effect: Restores 80HP.
PP Restoratives
---------------
These items restore PP to moves and can be used in battle or on the field.
- Ether
Buy/Sell: -/$0
Effect: Restores 10PP to one move.
- Max Ether
Buy/Sell: -/$0
Effect: Restores all PP to one move.
- Elixer
Buy/Sell: -/$0
Effect: Restores 10PP to all moves of one Pokemon.
- Max Elixer
Buy/Sell: -/$0
Effect: Restores all PP to all moves of one Pokemon.
Revivers
--------
These items can be used in battle or on the field to revive a Pokemon--that is,
remove the Faint status from them and give them some HP when their HP is zero.
- Revive
Buy/Sell: $1500/$750
Marts: Lavender Town, Celadon City (2F), Fuchsia City, Saffron City,
Cinnabar Island, Indigo Plateau.
Effect: Revives a Pokemon with half its HP.
- Max Revive
Buy/Sell: -/$2000
Effect: Revives a Pokemon with all of its HP.
Status Curers
-------------
Like HP Restoratives, Status Curers can be used on the field or in battle at
the cost of a turn.
- Antidote
Buy/Sell: $100/$50
Marts: Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
City (2F).
Effect: Cures Poison.
- Burn Heal
Buy/Sell: $250/$125
Marts: Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
City (2F).
Effect: Cures Burn.
- Ice Heal
Buy/Sell: $250/$125
Marts: Vermilion City, Lavender Town, Celadon City (2F).
Effect: Cures Freeze.
- Awakening
Buy/Sell: $200/$100
Marts: Pewter City, Cerulean City, Lavender Town, Celadon City (2F).
Effect: Cures Sleep.
- Parlyz Heal
Buy/Sell: $200/$100
Marts: Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
City (2F).
Effect: Cures Paralysis.
- Full Heal
Buy/Sell: $600/$300
Marts: Fuchsia City, Saffron City, Cinnabar Island, Indigo Plateau.
Effect: Cures any major status effect--Poison, Burn, Freeze, Sleep and
Paralysis.
Vitamins
--------
Vitamins pump up your Pokemon's stats. See section M03 for more information on
exactly how they work. Each vitamin that boosts stat experience adds 2560 stat
experience points to its corresponding stat, up to a maximum of 25600 points.
If adding 2560 to your stat experience would take the total past 25600, then
only enough is added to be at exactly 25600.
- HP Up
Buy/Sell: $9800/$4900
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's HP stat experience.
- Protein
Buy/Sell: $9800/$4900
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Attack stat experience.
- Iron
Buy/Sell: $9800/$4900
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Defense stat experience.
- Carbos
Buy/Sell: $9800/$4900
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Speed stat experience.
- Calcium
Buy/Sell: $9800/$4900
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Special stat experience.
- Rare Candy
Buy/Sell: -/$2400
Effect: Gives your Pokemon the fewest Exp. points necessary to boost its
level by 1. If your Pokemon is fainted and you use a Rare Candy on it
causing it to get a Max HP increase, the Pokemon will be revived by
however much Max HP it gained upon level up.
- PP Up
Buy/Sell: -/$0
Effect: Increases a selected move's Max PP by 20% of the original amount.
__________
Poke Balls
__________
The tools you need to add Pokemon to your collection. You can only use them in
battle and if you fail to catch the Pokemon, the ball is still used up. You
cannot catch a trainer's Pokemon.
- Poke Ball
Buy/Sell: $200/$100
Marts: Viridian City, Pewter City, Cerulean City, Vermilion City.
Effect: Basic ball for attempting to catch Pokemon.
- Great Ball
Buy/Sell: $600/$300
Marts: Lavender Town, Celadon City (2F), Fuchsia City, Saffron City,
Cinnabar Island, Indigo Plateau.
Effect: Roughly 1.27x better than a Poke Ball.
- Ultra Ball
Buy/Sell: $1200/$600
Marts: Fuchsia City, Cinnabar Island, Indigo Plateau.
Effect: Roughly 1.7x better than a Poke Ball.
- Safari Ball
Marts: Forced to buy 30 for $500 when you enter the Safari Zone.
Effect: Only allowed in the Safari Zone. Same mechanics as an Ultra Ball.
- Master Ball
Buy/Sell: -/$0
Effect: Never fails to catch Pokemon, unless they are owned by a trainer.
Also fails against the ghost Marowak in Pokemon Tower.
________
Machines
________
Machines, commonly known as TMs and HMs--Technical Machines and Hidden Machines
respectively--teach your Pokemon new moves, provided they are compatible with
the Machine you are attempting to use on them. TMs are one-use-only, whereas
HMs can be used indefinitely. Also, HMs cannot be bought or sold, cannot be
deleted once learned (unless you trade the Pokemon to GSC) and have useful out-
of-battle effects which allow you to traverse the game world more easily.
The brackets next to each Machine denote the move it teaches to compatible
Pokemon. See section L06; 'TM/HM Compatibilty List' for a list of Pokemon
compatible with every TM and HM and section L04; 'Movedex +' for the effects of
the moves contained within. For each machine's location in my walkthrough, do a
Ctrl + F search for the TM inside angled brackets '<' and '>' without quotation
marks--but don't include the move's name that's in parenthesis. For example,
searching for the 'TM00 (Example)' I would put into the search bar
<TM00>
and then hit return to be taken to it's location in the walthrough.
- TM01 (Mega Punch)
Buy/Sell: $3000/$1500
Marts: Celadon City (2F).
- TM02 (Razor Wind)
Buy/Sell: $2000/$1000
Marts: Celadon City (2F).
- TM03 (Swords Dance)
Buy/Sell: -/$1000
- TM04 (Whirlwind)
Buy/Sell: -/$500
- TM05 (Mega Kick)
Buy/Sell: $3000/$1500
Marts: Celadon City (2F).
- TM06 (Toxic)
Buy/Sell: -/$2000
- TM07 (Horn Drill)
Buy/Sell: $2000/$1000
Marts: Celadon City (2F).
- TM08 (Body Slam)
Buy/Sell: -/$2000
- TM09 (Take Down)
Buy/Sell: $3000/$1500
Marts: Celadon City (2F).
- TM10 (Double-Edge)
Buy/Sell: -/$2000
- TM11 (BubbleBeam)
Buy/Sell: -/$1000
- TM12 (Water Gun)
Buy/Sell: -/$500
- TM13 (Ice Beam)
Buy/Sell: -/$2000
- TM14 (Blizzard)
Buy/Sell: -/$2500
- TM15 (Hyper Beam)
Buy/Sell: -/$2500
Marts: Purchase from Celadon Game Corner for 5500 Coins.
- TM16 (Pay Day)
Buy/Sell: -/$2500
- TM17 (Submission)
Buy/Sell: $3000/$1500
Marts: Celadon City (2F).
- TM18 (Counter)
Buy/Sell: -/$1500
- TM19 (Seismic Toss)
Buy/Sell: -/$1000
- TM20 (Rage)
Buy/Sell: -/$1000
- TM21 (Mega Drain)
Buy/Sell: -/$2500
- TM22 (SolarBeam)
Buy/Sell: -/$2500
- TM23 (Dragon Rage)
Buy/Sell: -/$2500
Marts: Purchase from Celadon Game Corner for 3300 Coins.
- TM24 (Thunderbolt)
Buy/Sell: -/$1000
- TM25 (Thunder)
Buy/Sell: -/$2500
- TM26 (Earthquake)
Buy/Sell: -/$2000
- TM27 (Fissure)
Buy/Sell: -/$2500
- TM28 (Dig)
Buy/Sell: -/$1000
- TM29 (Psychic)
Buy/Sell: -/$2000
- TM30 (Teleport)
Buy/Sell: -/$500
- TM31 (Mimic)
Buy/Sell: -/$1000
- TM32 (Double Team)
Buy/Sell: $1000/$500
Marts: Celadon City (2F).
- TM33 (Reflect)
Buy/Sell: $1000/$500
Marts: Celadon City (2F).
- TM34 (Bide)
Buy/Sell: -/$1000
- TM35 (Metronome)
Buy/Sell: -/$2000
- TM36 (Selfdestruct)
Buy/Sell: -/$1000
- TM37 (Egg Bomb)
Buy/Sell: $2000/$1000
Marts: Celadon City (2F).
- TM38 (Fire Blast)
Buy/Sell: -/$2500
- TM39 (Swift)
Buy/Sell: -/$1000
- TM40 (Skull Bash)
Buy/Sell: -/$2000
- TM41 (Softboiled)
Buy/Sell: -/$1000
- TM42 (Dream Eater)
Buy/Sell: -/$1000
- TM43 (Sky Attack)
Buy/Sell: -/$2500
- TM44 (Rest)
Buy/Sell: -/$1000
- TM45 (Thunder Wave)
Buy/Sell: -/$1000
- TM46 (Psywave)
Buy/Sell: -/$2000
- TM47 (Explosion)
Buy/Sell: -/$1500
- TM48 (Rock Slide)
Buy/Sell: -/$2000
- TM49 (Tri Attack)
Buy/Sell: -/$2000
- TM50 (Substitute)
Buy/Sell: -/$2000
Marts: Purchase from Celadon Game Corner for 7700 Coins.
- HM01 (Cut)
- HM02 (Fly)
- HM03 (Surf)
- HM04 (Strength)
- HM05 (Flash)
____________
Battle Items
____________
All Battle Items can only be used on the currently battling Pokemon. The
effects will be lost if that Pokemon switches out or the battle ends.
If you don't know exactly what 'boosts X by one stage' means, then have a look
at section M04; 'Stat Modifiers' for the full story.
- X Accuracy
Buy/Sell: $950/$475
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Accuracy to 99.6% provided you're faster than
the opponent. Does nothing otherwise. This is something of a glitch,
since it's supposed to boost your Pokemon's Accuracy by one stage.
- Guard Spec.
Buy/Sell: $700/$350
Marts: Celadon City (5F).
Effect: Prevents your Pokemon's stats from being lowered for five turns.
- Dire Hit
Buy/Sell: $650/$325
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's critical hit ratio by one stage...
theoretically. In actuality, it works like Focus Energy i.e. totally
glitched. It will *quarter* your chances of a critical hit, so don't
bother with this one.
- X Attack
Buy/Sell: $500/$250
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Attack by one stage.
- X Defense
Buy/Sell: $550/$275
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Defense by one stage.
- X Speed
Buy/Sell: $350/$175
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Speed by one stage.
- X Special
Buy/Sell: $350/$175
Marts: Celadon City (5F).
Effect: Boosts your Pokemon's Special by one stage.
_________
Key Items
_________
Crucial to your adventure, Key Items cannot be bought, sold or tossed. I will
include the location for these one-time-only deals.
- Bicycle
Location: Exchange the Bike Voucher for one in the Cerulean City Bike Shop.
Effect: Allows you to travel faster and access Routes 16, 17 and 18.
- Bike Voucher
Location: Recieve from the leader of the Pokemon Fan Club in Vermilion City
as thanks for listening to him.
Effect: Can be traded in for a Bicycle at Cerulean Bike Shop.
- Card Key
Location: Silph Co, 5F; to the southeast of the room, along a thin pathway
heading east.
Effect: Opens up the gateways in the Sliph Co. building in Saffron City.
- Coin Case
Location: Given by a man in a restaurant in Celadon City.
Effect: Stores Coins for gambling or buying things with in the Celadon Game
Corner.
- Exp. All
Location: Given by Oak's Aide in the Route 15 guardhouse for having 50 or
more Pokemon 'Owned' in the Pokedex.
Effect: Divides Exp. evenly between all non-fainted party members. See
section M10; 'Experience Formulae' for more information.
- Gold Teeth
Location: Safari Zone, Area 3; in the area just before you reach the Secret
House.
Effect: Give them to Warden Slowpoke in Fuchsia City for HM04 (Strength).
- Itemfinder
Location: Given by Oak's aide in the Route 11 guardhouse for having 30 or
more Pokemon 'Owned' in the Pokedex.
Effect: Informs you whether a hidden item is within your field of view.
- Lift Key
Location: Rocket Hideout, B4F; dropped by a Rocket trainer to the northwest.
Effect: Opens up the gateways in the Rocket Hideout in Celadon City.
- Oak's Parcel
Location: Given by the clerk in the Viridian City.
Effect: Plot advancement item--give to Oak for a Pokedex.
- Poke Flute
Location: Given by Mr. Fuji in Lavender Town after rescuing him from the
Rockets inside Pokemon Tower.
Effect: Wakes up the two wild Snorlax (one on Route 12, the other on Route
16) and allows you to fight them. Wakes up all Sleeping Pokemon in
battle.
- S.S. Ticket
Location: Given by Bill in Sea Cottage after you help him turn back into a
human.
Effect: Allows passage on the S.S. Anne.
- Secret Key
Location: Pokemon Mansion, B1F; in the west room.
Effect: Opens the door to the Cinnabar Island Gym.
- Silph Scope
Location: Recieved by beating Giovanni in the Rocket Hideout.
Effect: Reveals the ghosts in Pokemon Tower.
- Town Map
Location: Your Rival's sister, Daisy, will give you one in Pallet Town once
you have received the Pokedex.
Effect: Displays a map of Kanto and shows your current position in the
region. By using the up and down buttons, you can see the names and
locations of other areas.
Rods
----
Rods allow you to fish for specific Pokemon:
- Old Rod
Location: Given by the Fishing Guru in Vermilion City.
Effect: Allows you to fish for Magikarp.
- Good Rod
Location: Given by the Fishing Guru in Fuchsia City.
Effect: Allows you to fish for Poliwag and Goldeen.
- Super Rod
Location: Given by the Fishing Guru on Route 12.
Effect: Allows you to fish for Psyduck, Poliwag, Poliwhirl, Tentacool,
Tentacruel, Slowpoke, Slowbro, Shellder, Krabby, Kingler, Horsea,
Seadra, Goldeen, Seaking, Staryu, Magikarp, Gyarados, Dratini and
Dragonair.
Fossils
-------
These Fossils can be resurrected back into Pokemon at the Cinnabar Island
Laboratory. The Pokemon will be L30.
- Dome Fossil
Location: Receieve either this or the Helix Fossil from the Super Nerd in
Mt. Moon.
Effect: Resurrects Kabuto.
- Helix Fossil
Location: Receieve either this or the Dome Fossil from the Super Nerd in Mt.
Moon.
Effect: Resurrects Omanyte.
- Old Amber
Location: Receive from a scientist in the Pewter Museum's east entrance,
accessible with Cut.
Effect: Resurrects Aerodactyl.
___________
Dummy Items
___________
These are items that appear in the game's coding, but are not obtained through
any method other than using an external device (GameShark) to cheat for them.
- Pokedex
Notes: Accesses the Pokedex. This item can be used in battles, but might
screw up the graphics.
- Coin
Buy/Sell: $10/$5
Notes: Coins can be legitimately purchased at a rate of $1000 for 50 in
Celadon City. However, they are not considered to be items, since
they are encompassed in the Coin Case key item.
Badges
------
You earn the Badges in-game, but not as items. However, they actually have an
item slot designated to them which never gets filled--instead, they simply come
up as icons in the '[Player Name]' menu choice. Only the first two item-slot
'Badges' have effects.
- BoulderBadge
Effect: When selected in battle, it acts as if the player had selected the
'Throw Rock' command as in the Safari Zone.
- CascadeBadge
Effect: When selected in battle, it acts as if the player had selected the
'Bait' command as in the Safari Zone.
- ThunderBadge
- RainbowBadge
- SoulBadge
- MarshBadge
- VolcanoBadge
- EarthBadge
_________________________________________________
[L04] Movedex +
_________________________________________________
- Move: The name of the move. Duh.
- Type: The type of the move determines its effectiveness against different
types of Pokemon. See section B03; 'Types' for full details of how
types work in this game.
- PP: The amount of times you can use the move. Once it hits zero, the
move can no longer be used and you must restore the move's PP
either with an item or by using the Poke Center.
- Max PP: The maximum PP the move can have. To increase up to Max PP, use the
(Max) item 'PP Up'. Each use of PP Up will increase PP value by 20% of
the original PP value, up to the maximum displayed here. For
example, a move with a PP of 10: 20% of 10 is 2, so each use of PP
Up will increase the Max PP by 2. You can use a PP Up on a selected
move up to three times. So our original 10PP will hit 12, 14 and
finally 16PP. The absolute limit for a move's PP seems to be 61 in
this game, only achievable on moves with an original PP of 40.
- Power: The base power of the move. The higher this value, the stronger the
(Pwr) attack is and the more damage it will do. For exact calculations,
see section M06; 'The Damage Formula'. If the value in this column
is simply '-', then the move either does not cause any damage or
performs a set-amount-of-damage attack that is not affected by type
effectiveness. Details can be found in the 'Effects:' area of the
move in question.
- Accuracy: The chance of successfully landing the move, up to 99.6%. The
mechanics in RBY render all accuracy values slightly lower than
they are in future generations, probably due to a programming
oversight, so all accuracies are ~0.4% lower than their future
'true' accuracies. Some moves have 'true' 99.6% accuracy and are
marked with ' -%' in the Accuracy column. They do not perform an
accuracy check and thus can never miss. These moves include all
Self-targeting moves, Bide, Swift and Transform. Except for Bide in
Stadium, these moves even hit Dig- and Fly-users. Also, the moves
Metronome and Mirror Move--two moves which conjure up other moves--
do not miss, but the moves that they conjure have the same accuracy
as they would usually.
- Priority: If two battling Pokemon use a move in the same turn, the move that
(Pri) has a higher priority will always go first, regardless of Speed. If
the two moves have equal priority, the faster Pokemon will act
first. If the two Pokemon have equal Speed then the first to act is
randomly decided. Most moves have a priority value of zero, but
some don't. The values are:
1 Quick Attack
0 Everything else
-1 Counter
For all intents and purposes, running takes top priority, then
switching, then item usage and finally attacking.
Interestingly, Metronome and Mirror Move--two moves that conjure
up other available moves--will give their conjured move a priority
of zero, regardless of the move's original priority value.
- Target: The target of the move--Self, Foe or All.
- Effect: Any special effects the move has, detailed in full. Anything
followed by a percentage in brackets indicates the chance that
effect has of happening. Any calculations, such as recovering 50%
health, are rounded down to the nearest whole number.
- In-Game: The move effects are all written as though you are battling over
link cable or through an online simulator. If you are instead
playing in-game against an AI-controlled opponent, the move might
work differently and will be detailed here.
- Stadium: Some moves work differently if you use them in Pokemon Stadium.
- Field: In-game, some moves can be used out of battle to help you in your
adventure. These moves have an extra 'Field:' area which details
what out-of-battle effects the move has.
_______________________________________________________________________________
Move Type PP/Max Pwr Acc Pri Target
-------------------------------------------------------------------------------
- Absorb Grass 20/32 20 99.6% 0 Foe
User recovers 50% of the damage inflicted on the target. The minimum health
that can be restored is 1HP, but it will not restore any health to the user if
it breaks a substitute.
Stadium: This move will miss if the foe is behind a substitute.
- Acid Poison 30/48 40 99.6% 0 Foe
Lowers target's Defense by 1 stage (9.8%). The stat lowering effect cannot
occur if the foe is behind a substitute.
Stadium: The chance to lower Defense is increased to 19.9%.
- Acid Armor Poison 40/61 - -% 0 Self
Raises Defense by 2 stages.
- Agility Psychic 30/48 - -% 0 Self
Raises Speed by 2 stages.
- Amnesia Psychic 20/32 - -% 0 Self
Raises Special by 2 stages.
- Aurora Beam Ice 20/32 65 99.6% 0 Foe
Lowers target's Attack by 1 stage (9.8%). The stat lowering effect cannot occur
if the foe is behind a substitute.
Stadium: The chance to lower Attack is increased to 29.7%.
- Barrage Normal 20/32 15 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Barrier Psychic 30/48 - -% 0 Self
Raises Defense by 2 stages.
- Bide Normal 10/16 - -% 0 Foe
User remains motionless for 2 or 3 turns following Bide (but can switch out if
they want). In that time, any damage received is paid back double to the foe.
Unaffected by Accuracy and Evade modifiers. Bide does not really have a
'type'--that is, it will deal normal, unmodified damage against all enemy
types, inlcuding Ghosts. If the Bide-user falls victim to Sleep, Freeze, a
partial trapping move duration or a flinch, the storing damage period will
resume from where it was interrupted.
If, during the Bide period, you hit yourself in confusion, incur recoil damage
or incur crash damage due to Hi/Jump Kick missing, that will count towards the
stored up damage.
If the foe uses a damaging attack during the Bide period and then attempts to
stall using non-damaging moves or items, each non-damaging action (that does
not miss) will count as doing the same amount of damage as the previous
damaging attack (but still won't hurt the Bide user). For example, using Water
Gun on a Bide-user, then Tail Whip twice; the Bide-user will counter with
damage equal to double the taken damage of Water Gun three times.
Stadium Differences: During the Bide period, you can attack. Bide will miss
against Dig- or Fly-users. Since you can now attack during the Bide period, you
can, in the meantime, incur crash damage as a result of Hi/Jump Kick missing.
That damage will be added to the stored up damage to be done to the foe.
- Bind Normal 20/32 15 74.6% 0 Foe
See 'Partial Trapping Moves' below.
- Bite Normal 25/40 60 99.6% 0 Foe
Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Blizzard Ice 5/8 120 89.5% 0 Foe
Freezes target (9.8%). Cannot freeze a target behind a substitute. In Japanese
language versions of Red, Green, Blue and Yellow, this Freeze chance is
increased to 29.7%, unless you are playing Colosseum link battle mode in Yellow
version.
- Body Slam Normal 15/24 85 99.6% 0 Foe
Paralyzes target (29.7%). Cannot paralyse a target behind a substitute.
- Bone Club Ground 20/32 65 84.4% 0 Foe
Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Bonemerang Ground 10/16 50 89.5% 0 Foe
Hits twice in one turn. Damage is only calculated for the first hit and this
damage is repeated for the rest of the hits, even if it is a critical hit. Will
end mid-sequence if it breaks a substitute. Counter only counters the damage
from the final hit of this move. Only the first hit of the sequence depletes
1PP and tests for accuracy.
- Bubble Normal 30/48 20 99.6% 0 Foe
Lowers target's Speed by 1 stage (9.8%). The stat lowering effect cannot occur
if the foe is behind a substitute.
- BubbleBeam Water 20/32 65 99.6% 0 Foe
Lowers target's Speed by 1 stage (9.8%). The stat lowering effect cannot occur
if the foe is behind a substitute.
Stadium: The chance to lower Speed is increased to 29.7%.
- Clamp Water 10/16 35 74.6% 0 Foe
See 'Partial Trapping Moves' below.
- Comet Punch Normal 15/24 18 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Confuse Ray Ghost 10/16 - 99.6% 0 Foe
Confuses target. Cannot confuse a target behind a substitute.
- Confusion Psychic 25/40 50 99.6% 0 Foe
Confuses target (9.8%).
Stadium: Cannot confuse a target behind a substitute.
- Constrict Normal 35/56 10 99.6% 0 Foe
Lowers target's Speed by 1 stage (10%).
- Conversion Normal 30/48 - -% 0 Self
Changes user's type(s) to match target's.
- Counter Fighting 20/32 - 99.6% -1 Foe
Attacks last in a turn and pays back double the damage received on that turn.
Counter is slightly glitched in RBY--it will fail unless the move it counters
is either Normal or Fighting type. It can counter damage from any move of those
types including Seismic Toss, Bide, recoil damage and even Counter itself. On
multi-hit moves such as DoubleSlap or Wrap, only the last hit is countered.
Counter has -1 priority.
Counter can also counter back damage from previous turns, as long as the foe
does not use any damaging move in the meantime. For example: switching out,
being fully paralyzed, recharging for Hyper Beam etc. You can keep countering
back the same damage repeatedly in this way if you wish.
The user can counter damage from behind a substitute. The foe's attack will
damage the substitute, but you can counter back the damage as if it had been
done to you. Thus, you can Counter back damage equal to up to twice your
Maximum HP. Trying to Counter an OHKO move from behind a substitute will cause
Counter to fail.
Self-inflicted damage from confusion, recoil damage and crash damage from
Hi/Jump Kick missing can be countered to damage the foe, so long as they don't
damage you in the meantime.
Also, Counter doesn't really have a 'type'; that is, its damage is not affected
by type effectiveness and can even hit Ghost types despite being a Fighting-
type move. It can also critical hit, but this makes no difference damage-wise.
It will always fail if it is conjured by Metronome or if both Pokemon use
Counter in the same round.
In-Game: Counter can counter damage taken from a previous battle, so long as
you don't take damage in the meantime.
Stadium: Switching out, being fully paralysed or beginning a two-turn attack
such as Dig or Skull Bash set the amount of damage you are able to counter to
zero until you next get damaged.
- Crabhammer Water 10/16 90 84.4% 0 Foe
Has an 8x chance for a critical hit.
- Cut Normal 30/48 50 94.5% 0 Foe
No extra effects.
Field: Cuts down thin trees. Cuts out 2x2 patches of tall grass.
- Defense Curl Normal 40/61 - -% 0 Self
Raises Defense by 1 stage.
- Dig Ground 10/16 100 99.6% 0 Foe
Becomes immune to damage on the first turn (underground) and then unleashes the
attack on the second. The only moves the foe can use that appear to penetrate
this first turn invulnerability are Bide, Swift and Transform. On the first
(charge) turn, the user can do nothing but fully execute Dig on the next turn
*unless* the user is fully paralysed or hits itself in confusion. Now, this is
where this move is glitched in RBY:
If on the first (charge) turn the user is fully paralysed or hits itself in
confusion, then the user will stay invulnerable until it uses the move again or
switches out. While in this invulnerable state the user can use any of its
other attacking moves freely.
The PP for Dig is only deducted once it performs its second turn, but it still
cannot be selected in the first place if it has 0PP. Dig does not count as the
last move used on its first turn. Thus, Mirror Move will copy the move used
immediately preceeding Dig if the user of Dig is underground when Mirror Move
is used.
Earthquake cannot hit Dig-users in their 'underground' stage, unlike in future
generations.
Stadium: Dig counts as the last used move on its first turn. Thus, Mirror Move
can copy Dig on either of its turns. If the user is in the first, invulnerable
turn of Dig, they cannot be hit by Bide.
In addition, the invulnerable glitch mentioned above will not occur; if the
user of Dig is fully paralysed or hits itself in confusion while underground,
the user will resurface, Dig will not fully execute and no PP will be deducted
from it.
Field: Digs out of dungeons to return to the last visited Poke Center.
- Disable Normal 20/32 - 54.7% 0 Foe
Disables one of the target's moves at random for 0-6 rounds, as long as that
move still has PP remaining, which renders it unusable. The move will become
reusable in the round after Disable wears off. Only one move per Pokemon can be
disabled at any one time. If the foe selects a disabled move, they will be
prompted to select another move instead. If the foe has 0PP left for all of its
moves, Disable will fail.
In addition, if the foe has two of the same move in its moveset (through Mimic
or a glitch), all identical moves will effectively be disabled--selecting a
'clone' move will result in a wasted turn instead of a prompt to use another
move.
If you attack first in a round and the foe selects the move you just disabled,
they forfeit their turn. In the instance that Disable lasts zero rounds, the
aforementioned scenario will occur if you use Disable first and then the foe
will no longer be disabled at the end of the round. However, if you use Disable
second in a round and it happens that Disable lasts zero rounds, the foe
suffers no ill effects; they have already attacked first in that round and then
Disable will wear off at the end of the round.
If the foe has one move disabled and its other moves are out of PP or don't
exist, then the foe is forced to use Struggle if they wish to attack. Any turn
spent sleeping, frozen, recharging Hyper Beam, trapped (e.g. Wrap) or flinching
does not count towards the rounds spent disabled.
The disabled move can still be used if conjured through Metronome or Mirror
Move. Even if it misses, Disable causes Rage to build despite being a non-
damaging attack.
Stadium: Disable will only cause rage to build if it hits.
- Dizzy Punch Normal 10/16 70 99.6% 0 Foe
No extra effects. Although it confuses in later generations, Dizzy Punch has no
added effects in RBY.
- Double Kick Fighting 30/48 30 99.6% 0 Foe
Hits twice in one turn. Damage is only calculated for the first hit and this
damage is repeated for the rest of the hits, even if it is a critical hit. Will
end mid-sequence if it breaks a substitute. Counter only counters the damage
from the final hit of this move. Only the first hit of the sequence depletes
1PP and tests for accuracy.
- Double Team Normal 15/24 - -% 0 Self
Raises Evade by 1 stage.
- Double-Edge Normal 10/16 100 99.6% 0 Foe
Inflicts recoil damage on user for 25% of the damage inflicted on target. If
the user goes first in a turn and is KOed as a result of recoil damage, the
enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
the user breaks a subtitute.
Self-inflicted recoil damage can be countered with Counter, so long as the foe
does not damage you in the meantime.
Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
- DoubleSlap Normal 10/16 15 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Dragon Rage Dragon 10/16 - 99.6% 0 Foe
Inflicts 40HP set damage.
- Dream Eater Psychic 15/24 100 99.6% 0 Foe
Only works if target is sleeping. User recovers 50% of the damage inflicted on
the target. The minimum health that can be restored is 1HP, but it will not
restore any health to the user if it breaks a substitute.
Stadium: This move will miss if the foe is behind a substitute.
- Drill Peck Flying 20/32 80 99.6% 0 Foe
No extra effects.
- Earthquake Ground 10/16 100 99.6% 0 Foe
No extra effects. Earthquake does not hit foes who are in the underground stage
of Dig in RBY, unlike in future generations.
- Egg Bomb Normal 10/16 100 74.6% 0 Foe
No extra effects.
- Ember Fire 25/40 40 99.6% 0 Foe
Burns target (9.8%). Cannot burn a target behind a substitute.
- Explosion Normal 5/8 170 99.6% 0 Foe
User faints. Target's Defense stat is halved or set to 1 in damage
calculations--whichever is higher--effectively bringing this to 340 power. User
will not faint if it breaks a subtitute, although its sprite will disappear
unless it has a substitute or switches out.
If the user goes first in a turn and is KOed as a result of this move, the
enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
get damaged from poison, burn or Leech Seed etc.
Stadium: User still faints even if the foe's substitute is broken by this move.
- Fire Blast Fire 5/8 120 84.4% 0 Foe
Burns target (29.7%). Cannot burn a target behind a substitute.
- Fire Punch Fire 15/24 75 99.6% 0 Foe
Burns target (9.8%). Cannot burn a target behind a substitute.
- Fire Spin Fire 15/24 15 69.5% 0 Foe
See 'Partial Trapping Moves' below.
- Fissure Ground 5/8 - 29.7% 0 Foe
OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
Fails if user attacks second in the turn.
- Flamethrower Fire 15/24 95 99.6% 0 Foe
Burns target (10%).
- Flash Normal 20/32 - 69.5% 0 Foe
Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
Field: Lights up dark areas.
- Fly Flying 15/24 70 94.5% 0 Foe
Becomes immune to damage on the first turn (in the air) and then unleashes the
attack on the second. The only moves the foe can use that appear to penetrate
this first turn invulnerability are Bide, Swift and Transform. On the first
(charge) turn, the user can do nothing but fully execute Fly on the next turn
*unless* the user is fully paralysed or hits itself in confusion. Now, this is
where this move is glitched in RBY:
If on the first (charge) turn the user is fully paralysed or hits itself in
confusion, then the user will stay invulnerable until it uses the move again or
switches out. While in this invulnerable state the user can use any of its
other attacking moves freely.
The PP for Fly is only deducted once it performs its second turn, but it still
cannot be selected in the first place if it has 0PP. Fly does not count as the
last move used on its first turn. Thus, Mirror Move will copy the move used
immediately preceeding Fly if the user of Fly is in the air when Mirror Move is
used.
Thunder cannot hit Fly-users in their 'in the air' stage, unlike in future
generations.
Stadium: Fly counts as the last used move on its first turn. Thus, Mirror Move
can copy Fly on either of its turns. If the user is in the first, invulnerable
turn of Fly, they cannot be hit by Bide.
In addition, the invulnerable glitch mentioned above will not occur; if the
user of Fly is fully paralysed or hits itself in confusion while in the air,
the user will land back on the ground, Fly will not fully execute and no PP
will be deducted from it.
Field: Fly to any previously visited town or city. Unavailable in dungeons.
- Focus Energy Normal 30/48 - -% 0 Self
Totally glitched in RBY. Quarters your chance for a critical hit until you
switch out, are hit by Haze or are KOed.
Stadium: Focus Energy works as it is supposed to, quadrupling the user's chance
for a critical hit until they switch out or are KOed.
- Fury Attack Normal 20/32 15 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Fury Swipes Normal 15/24 18 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Glare Normal 30/48 - 74.6% 0 Foe
Paralyzes target. Works against Ghost types too.
Stadium: Cannot paralyse a target behind a substitute.
- Growl Normal 40/61 - 99.6% 0 Foe
Lowers target's Attack by 1 stage. The stat lowering effect cannot occur if the
foe is behind a substitute or under the effects of Mist.
- Growth Normal 40/61 - -% 0 Self
Raises Special by 1 stage.
- Guillotine Normal 5/8 - 29.7% 0 Foe
OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
Fails if user attacks second in the turn. Cannot be countered, since it would
either kill the foe or break their substitute. Countering an OHKO move from
behind a substitute causes Counter to fail.
- Gust Normal 35/56 40 99.6% 0 Foe
No extra effects.
- Harden Normal 30/48 - -% 0 Self
Raises Defense by 1 stage.
- Haze Ice 30/48 - -% 0 All
Somewhat glitched in RBY. All stat modifiers return to normal (stage zero).
Removes the effects of Focus Energy, Leech Seed, Light Screen, Mist, Reflect
and confusion status ailment from both Pokemon. Toxic poison reverts to normal
poison for both Pokemon. Stat reductions due to burn and paralysis are negated.
Foe recovers from any 'major' status afflictions (burn, sleep, paralysis,
freeze and poison). If a Pokemon is frozen before it has the opportunity to
perform the recharge turn of Hyper Beam and is then unfrozen via Haze, that
Pokemon cannot do anything (including switch out) until it is KOed or the
battle ends.
Stadium: Cures both Pokemon of all status ailments.
- Headbutt Normal 15/24 70 99.6% 0 Foe
Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Hi Jump Kick Fighting 20/32 85 89.5% 0 Foe
User receives 1HP crash damage if attack misses. Crash damage always occurs if
the user targets a Ghost type because the attack will always miss them. If the
user goes first in a turn and is KOed as a result of crash damage, the enemy
Pokemon will skip the remainder of its turn--i.e. it won't lose any PP, get
damaged from poison, burn or Leech Seed etc.
The 1HP crash damage counts as damage to be stored up via Bide or Counter.
- Horn Attack Normal 25/40 65 99.6% 0 Foe
No extra effects.
- Horn Drill Normal 5/8 - 29.7% 0 Foe
OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
Fails if user attacks second in the turn. Cannot be countered, since it would
either kill the foe or break their substitute. Countering an OHKO move from
behind a substitute causes Counter to fail.
- Hydro Pump Water 5/8 120 79.7% 0 Foe
No extra effects.
- Hyper Beam Normal 5/8 150 89.5% 0 Foe
User sacrifices next turn to recharge. Does not need to recharge if (a) it
causes the opposing Pokemon to faint; (b) it misses completely; (c) it breaks a
substitute; (d) the user is targeted by a partial trapping move, even if it
misses; (e) the user flinches before the recharge turn; or (f) the user falls
asleep before the recharge turn.
If the user uses Hyper Beam on the previous turn and the foe attacks *first*
and *misses* with the trapping move on Hyper Beam's recharge turn, the user
will automatically retaliate with Hyper Beam. Because the move is automatically
selected in this case, a glitch occurs if the move has 0PP left--it will still
be used and the current PP will roll over to 63. In addition, Hyper Beam will
now have Max PP as though three PP Ups had been applied to it.
If a Pokemon is frozen before it has the opportunity to perform the recharge
turn of Hyper Beam and is then unfrozen via Haze, that Pokemon cannot do
anything (including switch out) until it is KOed or the battle ends.
Stadium: Recharge turn always occurs unless Hyper Beam ends the match.
- Hyper Fang Normal 15/24 80 89.5% 0 Foe
Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Hypnosis Psychic 20/32 - 59.8% 0 Foe
Inflicts Sleep.
Stadium: Cannot put to sleep a target behind a substitute.
- Ice Beam Ice 10/16 95 99.6% 0 Foe
Freezes target (9.8%). Cannot freeze Pokemon behind a substitute.
- Ice Punch Ice 15/24 75 99.6% 0 Foe
Freezes target (9.8%). Cannot freeze Pokemon behind a substitute.
- Jump Kick Normal 25/40 70 94.5% 0 Foe
User receives 1HP crash damage if attack misses. Crash damage always occurs if
the user targets a Ghost type because the attack will always miss them. If the
user goes first in a turn and is KOed as a result of crash damage, the enemy
Pokemon will skip the remainder of its turn--i.e. it won't lose any PP, get
damaged from poison, burn or Leech Seed etc.
The 1HP crash damage counts as damage to be stored up via Bide or Counter.
- Karate Chop Normal 25/40 50 99.6% 0 Foe
Has an 8x chance for a critical hit.
- Kinesis Psychic 15/24 - 79.7% 0 Foe
Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Leech Life Bug 15/24 20 99.6% 0 Foe
User recovers 50% of the damage inflicted on the target. The minimum health
that can be restored is 1HP, but it will not restore any health to the user if
it breaks a substitute.
Stadium: This move will miss if the foe is behind a substitute.
- Leech Seed Grass 10/16 - 89.5% 0 Foe
User places foe under Leech Seed minor status effect.
Leech Seed absorbs 1/16th of the target's Max HP at the end of their turn, even
if the target has less than 1/16th of its health remaining. The minimum health
that can be restored this way is 1HP. For example, a Pokemon with 8HP out of
160 that falls victim to Leech Seed will faint, but 10HP will be restored to
the user. Grass types are immune to Leech Seed.
The effect disappears if the target switches out or faints, or either Pokemon
uses Haze. The user of Leech Seed can switch and, so long as the foe is still
seeded, the newly switched in ally will then receive the health absorbed from
Leech Seed.
Leech Seed absorbs health at the end of a turn, after the effects of partial
trapping moves and recurrent poison or burn damage. If, however, the target
affected by Leech Seed KOs their opponent, then they will not be subjected to
Leech Seed (or any other recurrent damage) at the end of their turn. If the
target affected by Leech Seed knocks itself out at the end of its turn
(creating a Substitute, hitting itself in confusion or using Exploison, for
instance), its opponent will still gain health at the end of the turn, despite
the foe having no health to absorb.
If a Pokemon is seeded as it switches in, it will only take recurrent damage
from Leech Seed (and poison or burn) if its Speed is less than or equal to the
Leech Seed user's.
When used in conjunction with Toxic, the results compound. Toxic inflicts
1/16th damage on the first turn, 2/16ths the second... etc. With both in play
at once, Leech Seed absorbs more health per turn. On turn 1, Toxic damages
1/16th HP and then Leech Seed absorbs 2/16ths damage. Then on turn 2 Toxic
damages 3/16ths HP and Leech Seed absorbs 4/16ths damage...
- Leer Normal 30/48 - 99.6% 0 Foe
Lowers target's Defense by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Lick Ghost 30/48 20 99.6% 0 Foe
Paralyzes target (29.7%). Cannot paralyse Pokemon behind a substitute.
- Light Screen Psychic 30/48 - -% 0 Self
Halves user's Special stat for *defensive* calculations and quarters foe's
Special stat for *offensive* calculations (effectively just doubling user's
Speical for *defensive* calculations) until user switches out. The effect is
penetrated by critical hits and dissolved by Haze. Unlike future generations,
it does not pass over to other Pokemon when you switch, nor does it last five
turns.
- Lovely Kiss Normal 15/24 - 74.6% 0 Foe
Inflicts Sleep.
Stadium: Cannot put to sleep a target behind a substitute.
- Low Kick Fighting 20/32 50 89.5% 0 Foe
Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Meditate Psychic 40/61 - -% 0 Self
Raises Attack by 1 stage.
- Mega Drain Grass 10/16 40 99.6% 0 Foe
User recovers 50% of the damage inflicted on the target. The minimum health
that can be restored is 1HP, but it will not restore any health to the user if
it breaks a substitute.
Stadium: This move will miss if the foe is behind a substitute.
- Mega Kick Normal 5/8 120 74.6% 0 Foe
No extra effects.
- Mega Punch Normal 20/32 80 84.4% 0 Foe
No extra effects.
- Metronome Normal 10/16 ?? ??% 0 ???
Performs a random attack from the entire set of moves in the game, using that
move's type and accuracy, with the exceptions of Metronome and Struggle. A move
called by Metronome always has 0 priority, so Quick Attack and Counter are
based on Speed instead. Counter will always fail if conjured by Metronome, and
Metronome can call and perform a locked move due to Disable.
If Metronome has 0PP and calls Hyper Beam or a partial trapping move and is
then forced to use that move again due to the mechanics of those moves, then
Metronome's PP will roll over to 63. In addition, Metronome will now have Max
PP as though three PP Ups had been applied to it.
Mirror Move will not copy Metronome; it will copy the move that Metronome
conjures.
- Mimic Normal 10/16 - 99.6% 0 Foe
Selects one of the target's moves at random and copies it into user's moveset
(replacing Mimic itself) until user switches, faints or the battle ends. The
mimicked move has 5PP which is separate from the PP of Mimic, but it will copy
the move's Max PP. There are no limitations to the moves that can be mimicked,
including Mimic itself, moves that the user already knows and Struggle (if the
opponent somehow has it as a move).
If Mimic copies either Hyper Beam or Wrap and the mechanics of those moves
force it to be used when it has 0PP remaining, then the PP will roll over to 63
for that move and it will now have Max PP as though three PP Ups had been
applied to it. In this situation, Mimic will keep the move's current PP (up to
a maximum of 63) if the user switches out and back in. In addition, any move
that Mimic copies from then will have Max PP as though three PP Ups had been
applied to it.
A Pokemon's moveset cannot consist of the same move twice or more except
temporarily via Mimic (or via cheating/glitching).
In-game: Mimic does not copy a foe's move at random; it lets you choose which
one of its moves you would like to copy.
Stadium: Mimic does not copy a move's maximum PP.
- Minimize Normal 20/32 - -% 0 Self
Raises Evade by 1 stage.
- Mirror Move Flying 20/32 ?? ??% 0 ???
Performs the move that the target just used. A move called by Mirror Move
always has 0 priority, so Quick Attack and Counter are based on Speed instead.
Mirror Move copies the move that Metronome calls insetad of Metronome itself.
Mirror Move will not copy Mirror Move or even the move that Mirror Move
conjures; it will simply fail. Mirror Move will also fail if no attack has been
made before Mirror Move is used.
If the user uses Mirror Move and target could have executed an attack but
didn't (e.g. switches, uses items) then Mirror Move will fail. If, however, it
couldn't have executed an attack (i.e. hit itself in confusion, becomes fully
paralysed, recharges or charges up for a two-turn move) then Mirror Move will
instead perform the last move the target executed.
Mirror Move can copy and perform a locked move due to Disable.
Stadium: Mirror Move will copy a two-turn move during either of its turns.
- Mist Ice 30/48 - -% 0 Foe
Causes target's moves that lower stat modifiers (e.g. Growl, Leer) to fail.
Effect remains if user faints, but can be dissolved by the user switching out
or either Pokemon using Haze. Secondary effect stat reductions (when a stat
reduction only has a chance of happening as a side-effect of a move, e.g.
Aurora Beam) are still fair game.
- Night Shade Ghost 15/24 - 99.6% 0 Foe
Inflicts damage equal to the user's Level. Can hit Normal and Psychic types
despite being a Ghost-type move.
- Pay Day Normal 20/32 40 99.6% 0 Foe
No extra effects.
In-Game: Gives money equal to 2x user's Level, regardless of who used the move,
provided you win the trainer battle.
- Peck Flying 35/56 35 99.6% 0 Foe
No extra effects.
- Petal Dance Grass 20/32 70 99.6% 0 Foe
User is will automatically use this move for 3-4 turns (including the turn this
move is selected) and becomes confused afterwards. If the user hits itself in
confusion or becomes fully paralysed during the sequence, then the sequence
will end and the user will not become confused.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted.
- Pin Missile Bug 20/32 14 84.4% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Only the first hit of the sequence
depletes 1PP and tests for accuracy.
- Poison Gas Poison 40/61 - 54.7% 0 Foe
Poisons target.
Stadium: Cannot poison a target behind a substitute.
- Poison Sting Poison 35/56 15 99.6% 0 Foe
Poisons target (19.9%). Cannot poison Pokemon behind a substitute.
- PoisonPowder Poison 35/56 - 74.6% 0 Foe
Poisons target.
Stadium: Cannot paralyse a target behind a substitute.
- Pound Normal 35/56 40 99.6% 0 Foe
No extra effects.
- Psybeam Psychic 20/32 65 99.6% 0 Foe
Confuses target (9.8%).
Stadium: Cannot confuse a target behind a substitute.
- Psychic Psychic 10/16 90 99.6% 0 Foe
Lowers target's Special by 1 stage (29.7%).
- Psywave Psychic 15/24 - 79.7% 0 Foe
Inflicts a random amount of damage strictly less than 1.5x the user's Level
rounded down. The minimum damage that can be inflicted is 1.
- Quick Attack Normal 30/48 40 99.6% 1 Foe
Always attacks first in a round, unless the foe also uses Quick attack, in
which case the normal rules for order determination apply.
- Rage Normal 20/32 20 99.6% 0 Foe
User is locked into automatically using Rage every turn until it faints or the
battle ends. User's Attack is raised by 1 stage every time it is damaged by the
foe or targeted by Disable--even if Disable misses.
User will only spend 1PP for the initial use of Rage--all subsequent forced
uses are PP-free. If the user is asleep or prevented from using Rage in any way
other than KO, Rage will continue to be used once the effect has passed. If the
user hits itself in confusion it will still use Rage on that turn.
If Rage misses due to anything other than type immunity of the target (i.e.
Ghost-type foe) then the accuracy of Rage will be reduced to 1/256 for all
subsequent turns, due to a glitch.
Stadium: If Disable misses against the Rage-user, it will not cause the Rage-
users attack to increase by 1 stage.
- Razor Leaf Grass 25/40 55 94.5% 0 Foe
Has an 8x chance for a critical hit.
- Razor Wind Normal 10/16 80 74.6% 0 Foe
A two-turn attack. The first turn does nothing and then on the second turn, PP
is deducted and the attack is executed. The second turn is forced to occur
unless the user hits itself in confusion or is fully paralysed--then the second
turn is forfeited and the user must choose an attack again.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted. Mirror Move will only copy this move once its second turn has been
executed; if the user of Mirror Move attempts to copy the first turn of this
move, it will instead copy the last move the target of Mirror Move used.
Stadium: Mirror Move can copy this move on its charge-up turn as well.
- Recover Normal 20/32 - -% 0 Self
Heals 50% of the user's Max HP. Fails if user's (Max HP - Current HP) mod 256 =
255. In other words, in any legitimate scenario, this move fails if the user's
HP is full, 255 below Max HP or 511 below Max HP.
Stadium: Recover cannot fail unless the user already has full health.
- Reflect Psychic 20/32 - -% 0 Self
Halves user's Defense stat and quarters foe's Attack stat (effectively just
doubling user's Defense) until user switches out. The effect is penetrated by
critical hits and dissolved by Haze. Unlike future generations, it does not
pass over to other Pokemon when you switch, nor does it last five turns.
- Rest Psychic 10/16 - -% 0 Self
User sleeps on the turn this move is used and then on the following turn,
restoring its HP to full and curing all major status effects; it then wakes up
on the turn after that (and cannot attack on the turn it wakes up).
Although burns and paralysis are cured, the stat drops associated with each
staus effect (Attack and Speed respectively) will not be negated until the user
switches out. Also, curing Toxic poison through Rest will not reset the damage
multiplier for Toxic--if you get Toxic poisoned again, the damage will continue
at whichever rate it left off from.
Fails if HP is full, 511HP below Max HP or 255HP below Max HP. All status
afflictions cured but any stat modifiers as a result of status afflictions are
not cured until user switches out.
Stadium: Rest will reset the damage multplier for Toxic poison.
- Roar Normal 20/32 - 99.6% 0 Foe
Does nothing.
In-Game: Ends wild battles.
- Rock Slide Rock 10/16 75 89.5% 0 Foe
No extra effects. Rock Slide does not cause flinching like it does in later
Generations.
- Rock Throw Rock 15/24 50 89.5% 0 Foe
No extra effects.
- Rolling Kick Fighting 15/24 60 84.4% 0 Foe
Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Sand-Attack Ground 15/24 - 99.6% 0 Foe
Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Scratch Normal 35/56 40 99.6% 0 Foe
No extra effects.
- Screech Normal 40/61 - 84.4% 0 Foe
Lowers target's Defense by 2 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Seismic Toss Fighting 20/32 - 99.6% 0 Foe
Inflicts damage equal to the user's Level. Can hit Ghost types despite being a
Fighting-type move.
- Scratch Normal 35/56 40 99.6% 0 Foe
No extra effects.
- Selfdestruct Normal 5/8 130 99.6% 0 Foe
User faints. Target's Defense stat is halved or set to 1 in damage
calculations--whichever is higher--effectively bringing this to 260 power. User
will not faint if it breaks a subtitute, although its sprite will disappear
unless it has a substitute or switches out.
If the user goes first in a turn and is KOed as a result of this move, the
enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
get damaged from poison, burn or Leech Seed etc.
Stadium: User still faints even if the foe's substitute is broken by this move.
- Sharpen Normal 30/48 - -% 0 Self
Raises Attack by 1 stage.
- Sing Normal 15/24 - 54.7% 0 Foe
Inflicts Sleep.
Stadium: Cannot put to sleep a target behind a substitute.
- Skull Bash Normal 15/24 100 99.6% 0 Foe
A two-turn attack. The first turn does nothing and then on the second turn, PP
is dedcuted and the attack is executed. The second turn is forced to occur
unless the user hits itself in confusion or is fully paralysed--then the second
turn is forefeited and the user must choose an attack again.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted. Mirror Move will only copy this move once its second turn has been
executed; if the user of Mirror Move attempts to copy the first turn of this
move, it will instead copy the last move the target of Mirror Move used.
Stadium: Mirror Move can copy this move on its charge-up turn as well.
- Sky Attack Flying 5/8 140 89.5% 0 Foe
A two-turn attack. The first turn does nothing and then on the second turn, PP
is dedcuted and the attack is executed. The second turn is forced to occur
unless the user hits itself in confusion or is fully paralysed--then the second
turn is forefeited and the user must choose an attack again.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted. Mirror Move will only copy this move once its second turn has been
executed; if the user of Mirror Move attempts to copy the first turn of this
move, it will instead copy the last move the target of Mirror Move used.
Stadium: Mirror Move can copy this move on its charge-up turn as well.
- Slam Normal 20/32 80 74.6% 0 Foe
No extra effects.
- Slash Normal 20/32 70 99.6% 0 Foe
Has an 8x chance for a critical hit.
- Sleep Powder Grass 15/24 - 74.6% 0 Foe
Inflicts Sleep.
Stadium: Cannot put to sleep a target behind a substitute.
- Sludge Poison 20/32 65 99.6% 0 Foe
Poisons target (29.7%). Cannot poison Pokemon behind a substitute.
- Smog Poison 20/32 20 69.5% 0 Foe
Poisons target (39.8%). Cannot poison Pokemon behind a substitute.
- SmokeScreen Normal 20/32 - 99.6% 0 Foe
Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Softboiled Normal 10/16 - -% 0 Self
Heals 50% of the user's Max HP. Fails if user's (Max HP - Current HP) mod 256 =
255. In other words, in any legitimate scenario, this move fails if the user's
HP is full, 255 below Max HP or 511 below Max HP.
Stadium: Softboiled cannot fail unless the user already has full health.
Field: Distributes 20% of user's HP among other party members.
- SolarBeam Grass 10/16 120 99.6% 0 Foe
A two-turn attack. The first turn does nothing and then on the second turn, PP
is dedcuted and the attack is executed. The second turn is forced to occur
unless the user hits itself in confusion or is fully paralysed--then the second
turn is forefeited and the user must choose an attack again.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted. Mirror Move will only copy this move once its second turn has been
executed; if the user of Mirror Move attempts to copy the first turn of this
move, it will instead copy the last move the target of Mirror Move used.
Stadium: Mirror Move can copy this move on its charge-up turn as well.
- SonicBoom Normal 20/32 - 89.5% 0 Foe
Inflicts 20HP set damage.
- Spike Cannon Normal 15/24 20 99.6% 0 Foe
Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
hit 4 or 5 times. Damage is only calculated for the first hit and this damage
is repeated for the rest of the hits, even if it is a critical hit. Will end
mid-sequence if it breaks a substitute. Counter only counters the damage from
the final hit of this move. Only the first hit of the sequence depletes 1PP and
tests for accuracy.
- Splash Normal 40/61 - -% 0 Foe
Does nothing.
- Spore Grass 15/24 - 99.6% 0 Foe
Inflicts Sleep.
Stadium: Cannot put to sleep a target behind a substitute.
- Stomp Normal 20/32 65 99.6% 0 Foe
Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
acting first in a round.
- Strength Normal 15/24 80 99.6% 0 Foe
No extra effects.
Field: Can be used to move heavy boulders.
- String Shot Bug 40/61 - 94.5% 0 Foe
Lowers target's Speed by 1 stage.
- Struggle Normal 10/16 - -% 0 Foe
Automatically used if user is out of PP or otherwise unable to use any moves
due to Disable etc. PP for this move is infinite, even if it is hacked on to a
Pokemon as a moveset move. Inflicts recoil damage on user for 50% of the damage
inflicted on target. If the user goes first in a turn and is KOed as a result
of recoil damage, the enemy Pokemon will skip the remainder of its turn--i.e.
it won't get damaged from poison, burn or Leech Seed etc. No recoil damage is
taken if the user breaks a subtitute.
As an aside, Struggle is Normal in RBY and not typeless like in future
generations. Therefore, Struggle cannot hit Ghost types and is not very
effective against Rock types.
Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
Also, Struggle is typeless, so it can hit Ghosts.
- Stun Spore Grass 30/48 - 74.6% 0 Foe
Paralyzes target. Works against Ghost types too.
Stadium: Cannot paralyse a target behind a substitute.
- Submission Fighting 25/40 80 79.7% 0 Foe
Inflicts recoil damage on user for 25% of the damage inflicted on target. If
the user goes first in a turn and is KOed as a result of recoil damage, the
enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
the user breaks a subtitute.
Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
- Substitute Normal 10/16 - -% 0 Self
User sacrifices a quarter of its HP to creates a substitute with (int(user's
Max HP/4) + 1) HP which absorbs damage for the user. It takes damage as if it
has the stats, current stat modifiers and types of the user, and will break
once its HP reaches zero. Damage does not overflow to the user if the
substitute breaks. Any stat modifiers (boosts) the user has after the
substitute is made will also be applied to the substitute. Instant OHKO moves
such as Horn Drill will break a substitute if successful.
Behind a substitute, the user acquires immunity to poison, flinch, stat
modifying moves such as Growl and Leech Seed. The user is also immune to the
secondary effects of damaging moves whilst behind a substitute, such as Fire
Blast not burning or Stomp not flinching. The exception to this is secondary
confusion. For some reason, primary confusion moves such as Confuse Ray do not
affect the user, but secondary confusion such as from Confusion may still get
through the substitute.
Substitute does not block the effect of trapping moves like Bind (although the
substitute will absorb the damage until it breaks), so the user will still be
unable to attack if it is caught in a trapping move. HP draining moves such as
Absorb do not restore health to the attacker if the substitute is destroyed by
the attack. Self-inflicted confusion damage from the user will hit the
substitute, but crash damage from Hi/Jump Kick, recoil damage (e.g. Take Down)
and recurrent damage from poison and burn will not.
If Selfdestruct or Exploison break a substitute, the attacker will not faint.
Likewise, if Hyper Beam breaks a substitute, the recharge turn afterwards does
not apply. If a Pokemon breaks a substitute with a recoil-inducing move such as
Take Down, that Pokemon will not suffer the recoil effects. Using Substitute at
exactly a quarter of Max HP remaining will cause the user to faint. Trying to
use the move at less than a quarter of Max HP remaining will cause the move to
fail.
Stadium: Substitute guards against any and all status effects. It also provides
immunity to the damage and effects of draining moves such as Absorb. If
Selfdestruct or Exploison break a substitute, the attacker will faint. Trying
to use the move at exactly a quarter of Max HP remaining will cause the move to
fail.
- Super Fang Normal 10/16 - 89.5% 0 Foe
Inflicts damage equal to half the target's current HP. The minimum amount of
damage this attack can inflict is 1.
- Supersonic Normal 20/32 - 54.7% 0 Foe
Confuses target. Cannot confuse a target behind a substitute.
- Surf Water 15/24 95 99.6% 0 Foe
No extra effects.
Field: Allows travel across bodies of water.
- Swift Normal 20/32 60 -% 0 Foe
Does not perform an accuracy check and can therefore never miss, even if the
target is underground (Dig) on in the air (Fly).
- Swords Dance Normal 30/48 - -% 0 Self
Raises Attack by 2 stages.
- Tackle Normal 35/56 35 94.5% 0 Foe
No extra effects.
- Tail Whip Normal 30/48 - 99.6% 0 Foe
Lowers target's Defense by 1 stage. The stat lowering effect cannot occur if
the foe is behind a substitute or under the effects of Mist.
- Take Down Normal 20/32 90 84.4% 0 Foe
Inflicts recoil damage on user for 25% of the damage inflicted on target. If
the user goes first in a turn and is KOed as a result of recoil damage, the
enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
the user breaks a subtitute.
Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
- Teleport Psychic 20/32 - -% 0 Self
Does nothing.
In-Game: Ends wild battles.
Field: Teleport to last visited Poke Center. Unavailable in dungeons.
- Thrash Normal 20/32 90 99.6% 0 Foe
User is will automatically use this move for 3-4 turns (including the turn this
move is selected) and becomes confused afterwards. If the user hits itself in
confusion or becomes fully paralysed during the sequence, then the sequence
will end and the user will not become confused.
If the user frozen, put to sleep, flinched or caught in a partial trapping
sequence, this move will continue to be used automatically once the condition
is lifted.
- Thunder Electric 10/16 120 69.5% 0 Foe
Paralyses target (9.8%). Cannot paralyse a target behind a substitute. In RBY,
Thunder cannot hit Pokemon using Fly.
- Thunder Wave Electric 20/32 - 99.6% 0 Foe
Paralyses target. Does not affect Ground types.
Stadium: Cannot paralyse a target behind a substitute.
- Thunderbolt Electric 15/24 95 99.6% 0 Foe
Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
- ThunderPunch Electric 15/24 75 99.6% 0 Foe
Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
- ThunderShock Electric 30/48 40 99.6% 0 Foe
Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
- Toxic Poison 10/16 - 84.4% 0 Foe
'Badly' poisons the target. Cannot poison a target behind a substitute. Toxic
increases in damage each turn, dealing 1/16th HP damage at the end of the first
turn, then 2/16ths, then 3/16ths, 4/16ths, etc. The minimum damage it can do
per turn is 1.
It reverts to normal Poison if the afflicted Pokemon switches out and then back
in or if the afflicted Pokemon uses Haze. If the afflicted Pokemon uses Rest to
cure itself of Toxic and then gets hit by the move Toxic again, the damage
sequence will begin where it left off and continue to increase as it had done
before. Toxic can be used in conjunction with Leech Seed to rapidly increase
damage to target--see 'Leech Seed', above.
Stadium: Rest will reset the damage multplier for Toxic poison.
- Transform Normal 10/16 - -% 0 Foe
Transforms into the target. The user inherits the species, type(s), stats (but
not HP), moves (5 temporary PP each), catch rate and stat modifiers of the
target. The user's own stat modifiers before transforming are lost. The user
retains its Level. User remains transformed until it switches or is KOed.
Critical hits will deal damage based on the user's pre-Transform stats.
In-Game: A wild Pokemon that uses Transform will always become a Ditto when it
is caught, regardless of its original species. The only thing that will not
change is the HP it had when you caught it. You should watch out for this if
performing the Mew glitch on a Mew of L10 or higher.
Stadium: Transform will fail if used against a Ditto.
- Tri Attack Normal 10/16 80 99.6% 0 Foe
No extra effects. Although it inflicts a random status effect in later
generations, Tri Attack does nothing special in RBY.
- Twineedle Bug 20/32 25 99.6% 0 Foe
Hits twice in one turn. Damage is only calculated for the first hit and this
damage is repeated for the rest of the hits, even if it is a critical hit. Will
end mid-sequence if it breaks a substitute. Counter only counters the damage
from the final hit of this move. Only the first hit of the sequence depletes
1PP and tests for accuracy. Poisons target after both hits land (19.8%).
- ViceGrip Normal 30/48 55 99.6% 0 Foe
No extra effects.
- Vine Whip Grass 10/16 35 99.6% 0 Foe
No extra effects.
- Water Gun Water 25/40 40 99.6% 0 Foe
No extra effects.
- Waterfall Water 15/24 80 99.6% 0 Foe
No extra effects.
- Whirlwind Normal 20/32 - 84.4% 0 Foe
Does nothing.
In-Game: Ends wild battles.
- Wing Attack Flying 35/56 35 99.6% 0 Foe
No extra effects.
- Withdraw Water 40/61 - -% 0 Self
Raises Defense by 1 stage.
- Wrap Normal 20/32 15 84.4% 0 Foe
See 'Partial Trapping Moves' below.
_______________________________________________________________________________
Partial Trapping Moves
----------------------
(This details the moves Bind, Clamp, Fire Spin and Wrap.)
Hits once per turn for 2-5 turns. 37.5% chance to hit 2 or 3 times, 12.5%
chance to hit 4 or 5 times. Damage is only calculated for the first hit and
this damage is repeated for the rest of the hits, even if it is a critical hit.
Will end mid-sequence if it breaks a substitute. Only the first hit of the
sequence depletes 1PP and tests for accuracy. The damage is done after end-of-
turn recurrent damage from poison, burn or Leech Seed etc.
During this sequence, the foe will be unable to select an attack. The sequence
ends naturally after 2-5 turns, when the user switches or when the user becomes
fully paralyzed mid-sequence. In the latter two cases, the target will remain
immobilised for that turn.
If the foe switches out and the user selects the 'Fight' option, the trapping
move is automatically used against the newly switched in Pokemon. In this case,
1PP is used and accuracy is tested again. Because the move is automatically
selected in this case, a glitch occurs if the move has 0PP left--it will still
be used and the current PP will roll over to 63. In addition, the trapping move
will now have Max PP as though three PP Ups had been applied to it.
Wrap and Bind's secondary effects still occur against Ghost types despite being
Normal-type moves--that is, the damage will not be inflicted on the target, but
they will still be immobilised regardless, as outlined above.
If the target uses Hyper Beam on the previous turn and the user uses the
trapping move on Hyper Beam's recharge turn, then the target using Hyper Beam
will not have to recharge, even if the trapping move misses. If, in this
situation, the user attacks *first* and misses, the target will automatically
retaliate with Hyper Beam. Because the move is automatically selected in this
case, a glitch occurs if the move has 0PP left--it will still be used and the
current PP will roll over to 63. In addition, Hyper Beam will now have Max PP
as though three PP Ups had been applied to it.
In-game: The foe will get to choose a move for each turn it spends immobilised.
If the sequence ends due to the user switching or being fully paralysed mid-
sequence, the foe will retaliate with its selected move.
Stadium: The foe will get to choose a move when it is immobilised. If the
sequence ends due to the user switching or being fully paralysed mid-sequence,
the foe will *not* retaliate with its selected move. If the target uses Hyper
Beam on the previous turn and the user uses the trapping move on Hyper Beam's
recharge turn, then the target using Hyper Beam will not have to recharge, but
only if the trapping move does not miss. If it misses, the Hyper Beam user will
then have to recharge.
_________________________________________________
[L05] Pokedex +
_________________________________________________
This is an explanation of the information and data you can find in the Pokedex,
as well as a representation of its layout.
- Pokedex Data
Type: A Pokemon can have one or two types, which determine which moves gain
a 1.5x damage boost and which types deal multiplied damage to it. For
more information on the fifteen types, check out section B02; 'Your
Pokemon'.
Species: The species name given to the Pokemon by the Pokedex. It loosely
states what kind of animal/object/thing it is based on.
Height: Self-explanatory. Measured in feet and inches.
Weight: Ditto. Measured in pounds.
Red/Blue: The Pokedex entry from Red and Blue versions.
Yellow: The entry from Yellow version.
- Damage Received
A chart detailing how much the damage will be multiplied by if the Pokemon
takes a hit from certain types.
- Stats
The Pokemon's base and max stats, as well as a Base Stat Total for both RBY and
GSC versions. Base stats indicate how powerful a Pokemon is in that particular
stat (where 80 is about average for a fully evolved Pokemon), while the Max
stat tells you the absolute highest that particular stat can go for that
Pokemon. The stats are HP, Attack (Atk), Defense (Def), Special Attack (SpA),
Special Defense (SpD) and Speed (Spe). However, in RBY, Special Attack and
Special Defense are rolled into one Special stat. One of either SpA or SpD is
the Pokemon's Special value in RBY and this is indicated by an asterisk (*)
next to the correct stat--unless, of course, both SpA and SpD are the same.
The Base Stat Total (BST) is simply the total of all the Pokemon's base stats,
surprisingly. The RBY BST is always lower, simply because either SpA or SpD
will be assimilated into the opposing stat.
- Evolution Chain
Details the Pokemon this Pokemon can evolve into or from and the method for
achieving this.
- Miscellaneous Data
Base Exp: The higher this number is, the more Exp. you will gain from this
Pokemon in battle. More for information, see section M10;
'Experience Formulae'.
Capture Rate: The higher this number is, the easier the Pokemon is to catch,
with 255 being the highest.
Growth Rate: Pokemon belong to either the Fast, Medium, Medium Slow or Slow
category, and will level up at that rate. In other words, Pokemon
in the slower groups will require more Exp. to achieve a Level.
For more information, see the section mentioned above or L02;
'Experience Charts'.
Held Item: When a Pokemon is traded to GSC, it will be holding the item
specified here.
- Natural Moves
Details the moves the Pokemon will learn naturally by levelling up. Moves
learned may be different for Red/Blue, Yellow, Gold/Silver and Crystal
versions, so I have included all versions. I have only included moves that can
be traded back to RBY in the GSC columns--this might prove useful in cases like
Bulbasaur's, who learns Sleep Powder at L41 in RBY but L15 in GSC.
A level of '--' indicates that the Pokemon starts with the move. Sometimes a
move will be listed two or even three times--this is not a mistake--which
simply means that the game data exists for the Pokemon to relearn that move if
it has forgotten it by the time it reaches the required level.
- TMs/HMs
A list of all the TMs and HMs that the Pokemon can learn. Any RBY move which
can be taught via a GSC TM will also be included.
- Tradeback Moves
By trading to GSC and back again, a Pokemon can pick up RBY moves it couldn't
otherwise learn. In this section, I will outline the moves which can ONLY be
learned from GSC and the methods by which you can learn them. Competitively,
these moves are illegal in 'pure RBY' battles, which ban tradeback moves.
Also note the moves labelled 'NYPC'. Many years ago they did some promotional
events in Japan and New York where they gave away Pokemon with these special
moves for GSC. Now, of course, these Pokemon are all but impossible to obtain,
but nevertheless these are still legal moves competitively if you're not
playing 'Pure' RBY.
- Illegal Moveset Combinations
Sometimes, you can't have certain move combinations on a Pokemon, due to
conflicts in how those moves are learnt. These combinations are listed here. A
'(Gen I)' tag next to a combination means that the combination is only illegal
in 'pure' RBY, but can be learnt through generation II games.
________________
#001: Bulbasaur
________________
- Pokedex Data
Type: Grass/Poison
Species: Seed
Height: 2'4"
Weight: 15 lbs
Red/Blue: A strange seed was planted on its back at birth. The plant sprouts
and grows with this Pokemon.
Yellow: It can go for days without eating a single morsel. In the bulb on its
back, it stores energy.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
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4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 45 49 49 65 65 45 253 318
Max 293 196 196 228 228 188 RBY GSC
- Evolution Chain
#001: Bulbasaur
--> #002: Ivysaur (Level 16)
--> #003: Venusaur (Level 32)
- Miscellaneous Data
Base Exp: 64
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- 4 4 Growl
7 7 7 7 Leech Seed
13 13 10 10 Vine Whip
20 20 15 15 PoisonPowder
15 15 Sleep Powder
27 27 20 20 Razor Leaf
34 34 32 32 Growth
41 41 Sleep Powder
48 48 46 46 SolarBeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Defense Curl - TM40
Flash - HM05
Headbutt - TM02
Light Screen - Breed
Petal Dance - Breed
Razor Wind - Breed
Skull Bash - Breed
- Illegal Moveset Combinations
Light Screen/Razor Wind
Petal Dance/Razor Wind
Petal Dance/Skull Bash
Razor Wind/Skull Bash
________________
#002: Ivysaur
________________
- Pokedex Data
Type: Grass/Poison
Species: Seed
Height: 3'3"
Weight: 29 lbs
Red/Blue: When the bulb on its back grows large, it appears to lose the ability
to stand on its hind legs.
Yellow: The bulb on its back grows by drawing energy. It gives off an aroma
when it is ready to bloom.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
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4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 60 62 63 80 80 60 325 405
Max 323 222 224 258 258 218 RBY GSC
- Evolution Chain
#001: Bulbasaur
--> #002: Ivysaur (Level 16)
--> #003: Venusaur (Level 32)
- Miscellaneous Data
Base Exp: 141
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Growl
-- -- -- -- Leech Seed
4 4 Growl
7 7 7 7 Leech Seed
13 13 10 10 Vine Whip
22 22 15 15 PoisonPowder
15 15 Sleep Powder
30 30 22 22 Razor Leaf
38 38 38 38 Growth
46 46 Sleep Powder
54 54 56 56 SolarBeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Defense Curl - TM40
Flash - HM05
Headbutt - TM02
Light Screen - Breed
Petal Dance - Breed
Razor Wind - Breed
Skull Bash - Breed
- Illegal Moveset Combinations
Light Screen/Razor Wind
Petal Dance/Razor Wind
Petal Dance/Skull Bash
Razor Wind/Skull Bash
________________
#003: Venusaur
________________
- Pokedex Data
Type: Grass/Poison
Species: Seed
Height: 6'7"
Weight: 221 lbs
Red/Blue: The plant blooms when it is absorbing solar energy. It stays on the
move to seek sunlight.
Yellow: The flower on its back catches the sun's rays. The sunlight is then
absorbed and used for energy.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
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4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 80 82 83 100 100 80 425 525
Max 363 262 264 298 298 258 RBY GSC
- Evolution Chain
#001: Bulbasaur
--> #002: Ivysaur (Level 16)
--> #003: Venusaur (Level 32)
- Miscellaneous Data
Base Exp: 208
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Growl
-- -- -- -- Leech Seed
-- -- -- -- Vine Whip
4 4 Growl
7 7 7 7 Leech Seed
13 13 10 10 Vine Whip
22 22 15 15 PoisonPowder
15 15 Sleep Powder
30 30 22 22 Razor Leaf
43 43 41 41 Growth
55 55 Sleep Powder
65 65 65 65 SolarBeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
03 03 Swords Dance
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Defense Curl - TM40
Flash - HM05
Headbutt - TM02
Light Screen - Breed
Petal Dance - Breed
Razor Wind - Breed
Roar - TM05
Skull Bash - Breed
- Illegal Moveset Combinations
Light Screen/Razor Wind
Petal Dance/Razor Wind
Petal Dance/Skull Bash
Razor Wind/Skull Bash
________________
#004: Charmander
________________
- Pokedex Data
Type: Fire
Species: Lizard
Height: 2'0"
Weight: 19 lbs
Red/Blue: Obviously prefers hot places. When it rains, steam is said to spout
from the tip of its tail.
Yellow: The flame at the tip of its tail makes a sound as it burns. You can
only hear it in quiet places.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
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1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 39 52 43 60 50 65 249 309
Max 281 202 184 218 198 228 RBY GSC
- Evolution Chain
#004: Charmander
--> #005: Charmeleon (Level 16)
--> #006: Charizard (Level 36)
- Miscellaneous Data
Base Exp: 65
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Growl
9 9 7 7 Ember
13 13 SmokeScreen
15 15 Leer
22 22 19 19 Rage
30 30 Slash
38 38 31 31 Flamethrower
37 37 Slash
43 43 Dragon Rage
46 46 49 49 Fire Spin
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
03 03 Swords Dance
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
23 23 Dragon Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H1 H1 H1 H1 Cut
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Bite - Breed
Defense Curl - TM40
Fire Punch - TM48
Headbutt - TM02
Rock Slide - Breed
________________
#005: Charmeleon
________________
- Pokedex Data
Type: Fire
Species: Flame
Height: 3'7"
Weight: 42 lbs
Red/Blue: When it swings its burning tail, it elevates the temperature to
unbearably high levels.
Yellow: Tough fights could excite this Pokemon. When excited, it may blow out
bluish-white flames.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
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1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 58 64 58 80 65 80 325 405
Max 319 226 214 258 228 258 RBY GSC
- Evolution Chain
#004: Charmander
--> #005: Charmeleon (Level 16)
--> #006: Charizard (Level 36)
- Miscellaneous Data
Base Exp: 142
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Growl
-- -- -- -- Ember
9 9 7 7 Ember
13 13 SmokeScreen
15 15 Leer
24 24 20 20 Rage
33 33 Slash
42 42 34 34 Flamethrower
41 41 Slash
48 48 Dragon Rage
56 56 55 55 Fire Spin
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
03 03 Swords Dance
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
23 23 Dragon Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H1 H1 H1 H1 Cut
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Bite - Breed
Defense Curl - TM40
Fire Punch - TM48
Headbutt - TM02
Rock Slide - Breed
________________
#006: Charizard
________________
- Pokedex Data
Type: Fire/Flying
Species: Flame
Height: 5'7"
Weight: 200 lbs
Red/Blue: Spits fire that is hot enough to melt boulders. Known to cause forest
fires unintentionally.
Yellow: When expelling a blast of super hot fire, the red flame at the tip of
its tail burns more intensely.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1/2 1/2 1 1 1/4 0 2 1 1 1 4 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 78 84 78 109 85 100 425 534
Max 359 266 254 326 268 298 RBY GSC
- Evolution Chain
#004: Charmander
--> #005: Charmeleon (Level 16)
--> #006: Charizard (Level 36)
- Miscellaneous Data
Base Exp: 209
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Growl
-- -- -- -- Ember
-- -- Leer
-- -- SmokeScreen
9 9 7 7 Ember
13 13 SmokeScreen
15 15 Leer
24 24 20 20 Rage
36 36 Slash
46 46 34 34 Flamethrower
36 36 Wing Attack
44 44 Slash
54 54 Dragon Rage
55 55 64 64 Fire Spin
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
03 03 Swords Dance
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
23 23 Dragon Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H1 H1 H1 H1 Cut
H2 H2 H2 Fly
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Bite - Breed
Defense Curl - TM40
Fire Punch - TM48
Headbutt - TM02
Roar - TM05
Rock Slide - Breed
Wing Attack - L36
________________
#007: Squirtle
________________
- Pokedex Data
Type: Water
Species: Tinyturtle
Height: 1'8"
Weight: 20 lbs
Red/Blue: After birth, its back swells and hardens into a shell. Powerfully
sprays foam from its mouth.
Yellow: Shoots water at prey while in the water. Withdraws into its shell
when in danger.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 44 48 65 50 64 43 250 314
Max 291 194 228 198 226 184 RBY GSC
- Evolution Chain
#007: Squirtle
--> #008: Wartortle (Level 16)
--> #009: Blastoise (Level 36)
- Miscellaneous Data
Base Exp: 66
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- 4 4 Tail Whip
8 8 7 7 Bubble
10 10 Withdraw
15 15 13 13 Water Gun
22 22 18 18 Bite
28 28 Withdraw
35 35 40 40 Skull Bash
42 42 47 47 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Confusion - Breed
Defense Curl - TM40
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
Mist - Breed
Waterfall - HM07
- Illegal Moveset Combinations
Confusion/Haze
Confusion/Mist
________________
#008: Wartortle
________________
- Pokedex Data
Type: Water
Species: Turtle
Height: 3'3"
Weight: 50 lbs
Red/Blue: Often hides in water to stalk unwary prey. For swimming fast, it
moves its ears to maintain balance.
Yellow: When tapped, this Pokemon will pull in its head, but its tail will
still stick out a little bit.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 59 63 80 65 80 58 325 405
Max 321 224 258 228 258 214 RBY GSC
- Evolution Chain
#007: Squirtle
--> #008: Wartortle (Level 16)
--> #009: Blastoise (Level 36)
- Miscellaneous Data
Base Exp: 143
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Tail Whip
-- -- -- -- Bubble
4 4 Tail Whip
8 8 7 7 Bubble
10 10 Withdraw
15 15 13 13 Water Gun
24 24 19 19 Bite
31 31 Withdraw
39 39 45 45 Skull Bash
47 47 53 53 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Confusion - Breed
Defense Curl - TM40
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
Mist - Breed
Waterfall - HM07
- Illegal Moveset Combinations
Confusion/Haze
Confusion/Mist
________________
#009: Blastoise
________________
- Pokedex Data
Type: Water
Species: Shellfish
Height: 5'3"
Weight: 189 lbs
Red/Blue: A brutal Pokemon with pressurized water jets on its shell. They are
used for high speed tackles.
Yellow: Once it takes aim at its enemy, it blasts out water with even more
force than a fire hose.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 79 83 100 85 105 78 425 530
Max 361 264 298 268 308 254 RBY GSC
- Evolution Chain
#007: Squirtle
--> #008: Wartortle (Level 16)
--> #009: Blastoise (Level 36)
- Miscellaneous Data
Base Exp: 210
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Tail Whip
-- -- -- -- Bubble
-- -- Water Gun
-- -- Withdraw
4 4 Tail Whip
8 8 7 7 Bubble
10 10 Withdraw
15 15 13 13 Water Gun
24 24 19 19 Bite
31 31 Withdraw
42 42 55 55 Skull Bash
52 52 68 68 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Confusion - Breed
Defense Curl - TM40
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
Mist - Breed
Roar - TM05
Waterfall - HM07
- Illegal Moveset Combinations
Confusion/Haze
Confusion/Mist
________________
#010: Caterpie
________________
- Pokedex Data
Type: Bug
Species: Worm
Height: 1'0"
Weight: 6 lbs
Red/Blue: Its short feet are tipped with suction pads that enable it to
tirelessly climb slopes and walls.
Yellow: If you touch the feeler on top of its head, it will release a
horrible stink to protect itself.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 1/2 2 2 1 1/2 1/2 1 1 2 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 45 30 35 20 20 45 175 195
Max 293 158 168 138 138 188 RBY GSC
- Evolution Chain
#010: Caterpie
--> #011: Metapod (Level 7)
--> #012: Butterfree (Level 10)
- Miscellaneous Data
Base Exp: 53
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- String Shot
____________________________
- TMs/HMs
None
- Tradeback Moves
None
________________
#011: Metapod
________________
- Pokedex Data
Type: Bug
Species: Cocoon
Height: 2'4"
Weight: 22 lbs
Red/Blue: This Pokemon is vulnerable to attack while its shell is soft,
exposing its weak and tender body.
Yellow: Hardens its shell to protect itself. However, a large impact may
cause it to pop out of its shell.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 1/2 2 2 1 1/2 1/2 1 1 2 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 50 20 55 25 25 30 180 205
Max 303 138 208 148 148 158 RBY GSC
- Evolution Chain
#010: Caterpie
--> #011: Metapod (Level 7)
--> #012: Butterfree (Level 10)
- Miscellaneous Data
Base Exp: 72
Capture Rate: 120
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Harden
7 7 7 Harden
____________________________
- TMs/HMs
None
- Tradeback Moves
None
________________
#012: Butterfree
________________
- Pokedex Data
Type: Bug/Flying
Species: Butterfly
Height: 3'7"
Weight: 71 lbs
Red/Blue: In battle, it flaps its wings at high speed to release highly toxic
dust into the air.
Yellow: Its wings, covered with poisonous powders, repel water. This allows
it to fly in the rain.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1/4 2 2 1 1/4 0 2 1 2 1 4 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 60 45 50 80 80 70 305 385
Max 323 188 198 258 258 238 RBY GSC
- Evolution Chain
#010: Caterpie
--> #011: Metapod (Level 7)
--> #012: Butterfree (Level 10)
- Miscellaneous Data
Base Exp: 160
Capture Rate: 45
Growth Rate: Medium
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Confusion
12 10 10 10 Confusion
15 13 13 13 PoisonPowder
16 14 14 14 Stun Spore
17 15 15 15 Sleep Powder
21 18 18 18 Supersonic
26 23 23 23 Whirlwind
28 28 28 Gust
32 34 34 34 Psybeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H5 H5 H5 Flash
____________________________
- Tradeback Moves
None
________________
#013: Weedle
________________
- Pokedex Data
Type: Bug/Poison
Species: Hairy Bug
Height: 1'0"
Weight: 7 lbs
Red/Blue: Often found in forests, eating leaves. It has a sharp venomous
stinger on its head.
Yellow: Beware of the sharp stinger on its head. It hides in grass and bushes
where it eats leaves.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/4 2 2 1 1/4 1 1 1 1 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 35 30 20 20 50 175 195
Max 283 168 158 138 138 198 RBY GSC
- Evolution Chain
#013: Weedle
--> #014: Kakuna (Level 7)
--> #015: Beedrill (Level 10)
- Miscellaneous Data
Base Exp: 52
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Poison Sting
-- -- -- -- String Shot
____________________________
- TMs/HMs
None
- Tradeback Moves
None
________________
#014: Kakuna
________________
- Pokedex Data
Type: Bug/Poison
Species: Cocoon
Height: 2'0"
Weight: 22 lbs
Red/Blue: Almost incapable of moving, this Pokemon can only harden its shell to
protect itself from predators.
Yellow: Able to move only slightly. When endangered, it may stick out its
stinger and poison its enemy.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/4 2 2 1 1/4 1 1 1 1 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 45 25 50 25 25 35 180 205
Max 293 148 198 148 148 168 RBY GSC
- Evolution Chain
#013: Weedle
--> #014: Kakuna (Level 7)
--> #015: Beedrill (Level 10)
- Miscellaneous Data
Base Exp: 71
Capture Rate: 120
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Harden
7 7 7 Harden
____________________________
- TMs/HMs
None
- Tradeback Moves
None
________________
#015: Beedrill
________________
- Pokedex Data
Type: Bug/Poison
Species: Poison Bee
Height: 3'3"
Weight: 65 lbs
Red/Blue: Flies at high speed and attacks using its large venomous stingers on
its forelegs and tail.
Yellow: It has 3 poisonous stingers on its forelegs and its tail. They are
used to jab its enemy repeatedly.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/4 2 2 1 1/4 1 1 1 1 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 65 80 40 45 80 75 305 385
Max 333 258 178 188 258 248 RBY GSC
- Evolution Chain
#013: Weedle
--> #014: Kakuna (Level 7)
--> #015: Beedrill (Level 10)
- Miscellaneous Data
Base Exp: 159
Capture Rate: 45
Growth Rate: Medium
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Fury Attack
12 12 10 10 Fury Attack
16 16 15 15 Focus Energy
20 20 20 20 Twineedle
25 25 25 25 Rage
30 30 35 35 Pin Missile
35 35 40 40 Agility
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
____________________________
- Tradeback Moves
None
________________
#016: Pidgey
________________
- Pokedex Data
Type: Normal/Flying
Species: Tiny Bird
Height: 1'0"
Weight: 4 lbs
Red/Blue: A common sight in forests and woods. It flaps its wings at ground
level to kick up blinding sand.
Yellow: Very docile. If attacked, it will often kick up sand to protect
itself rather than fight back.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 45 40 35 35 56 216 251
Max 283 188 178 168 168 210 RBY GSC
- Evolution Chain
#016: Pidgey
--> #017: Pidgeotto (Level 18)
--> #018: Pidgeot (Level 36)
- Miscellaneous Data
Base Exp: 55
Capture Rate: 255
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Gust
-- -- Tackle
5 5 5 5 Sand-Attack
9 9 Gust
12 12 15 15 Quick Attack
19 19 21 21 Whirlwind
28 28 29 29 Wing Attack
36 36 37 37 Agility
44 44 47 47 Mirror Move
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
43 43 Sky Attack
44 44 44 44 Rest
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Tackle - L--
________________
#017: Pidgeotto
________________
- Pokedex Data
Type: Normal/Flying
Species: Bird
Height: 3'7"
Weight: 66 lbs
Red/Blue: Very protective of its sprawling territorial area, this Pokemon will
fiercely peck at any intruder.
Yellow: This Pokemon is full of vitality. It constantly flies around its
large territory in search of prey.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 63 60 55 50 50 71 299 349
Max 329 218 208 198 198 240 RBY GSC
- Evolution Chain
#016: Pidgey
--> #017: Pidgeotto (Level 18)
--> #018: Pidgeot (Level 36)
- Miscellaneous Data
Base Exp: 113
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Gust
-- -- Tackle
-- -- -- -- Sand-Attack
-- -- Gust
5 5 5 5 Sand-Attack
9 9 Gust
12 12 15 15 Quick Attack
21 21 23 23 Whirlwind
31 31 33 33 Wing Attack
40 40 43 43 Agility
49 49 55 55 Mirror Move
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
43 43 Sky Attack
44 44 44 44 Rest
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Tackle - L--
________________
#018: Pidgeot
________________
- Pokedex Data
Type: Normal/Flying
Species: Bird
Height: 4'11"
Weight: 87 lbs
Red/Blue: When hunting, it skims the surface of water at high speed to pick off
unwary prey such as Magikarp.
Yellow: This Pokemon flies at Mach 2 speed, seeking prey. Its large talons
are feared as wicked weapons.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 83 80 75 70 70 91 399 469
Max 369 258 248 238 238 280 RBY GSC
- Evolution Chain
#016: Pidgey
--> #017: Pidgeotto (Level 18)
--> #018: Pidgeot (Level 36)
- Miscellaneous Data
Base Exp: 172
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Gust
-- -- Tackle
-- -- -- -- Sand-Attack
-- -- Gust
-- -- -- -- Quick Attack
5 5 5 5 Sand-Attack
9 9 Gust
12 12 15 15 Quick Attack
21 21 23 23 Whirlwind
31 31 33 33 Wing Attack
44 44 46 46 Agility
54 54 61 61 Mirror Move
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
43 43 Sky Attack
44 44 44 44 Rest
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Tackle - L--
________________
#019: Rattata
________________
- Pokedex Data
Type: Normal
Species: Rat
Height: 1'0"
Weight: 8 lbs
Red/Blue: Bites anything when it attacks. Small and very quick, it is a common
sight in many places.
Yellow: Will chew on anything with its fangs. If you see one, it is certain
that 40 more live in the area.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 30 56 35 25 35 72 218 253
Max 263 210 168 148 168 242 RBY GSC
- Evolution Chain
#019: Rattata
--> #020: Raticate (Level 20)
- Miscellaneous Data
Base Exp: 57
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Tail Whip
7 7 7 7 Quick Attack
14 14 13 13 Hyper Fang
23 23 20 20 Focus Energy
34 34 34 34 Super Fang
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
14 14 14 14 Blizzard
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Bite - Breed
Counter - Breed
Defense Curl - TM40
Fury Swipes - Breed
Headbutt - TM02
Screech - Breed
________________
#020: Raticate
________________
- Pokedex Data
Type: Normal
Species: Rat
Height: 2'4"
Weight: 41 lbs
Red/Blue: It uses its whiskers to maintain its balance. It apparently slows
down if they are cut off.
Yellow: Its hind feet are webbed. They act as flippers, so it can swim in
rivers and hunt for prey.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 55 81 60 50 70 97 343 413
Max 313 260 218 198 238 292 RBY GSC
- Evolution Chain
#019: Rattata
--> #020: Raticate (Level 20)
- Miscellaneous Data
Base Exp: 116
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Tail Whip
-- -- -- -- Quick Attack
7 7 7 7 Quick Attack
14 14 13 13 Hyper Fang
27 27 Focus Energy
41 41 40 40 Super Fang
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H1 H1 Cut
H4 H4 Strength
____________________________
- Tradeback Moves
Bite - Breed
Counter - Breed
Cut - HM01
Defense Curl - TM40
Fury Swipes - Breed
Headbutt - TM02
Roar - TM05
Screech - Breed
Strength - HM04
________________
#021: Spearow
________________
- Pokedex Data
Type: Normal/Flying
Species: Tiny Bird
Height: 1'0"
Weight: 4 lbs
Red/Blue: Eats bugs in grassy areas. It has to flap its short wings at high
speed to stay airborne.
Yellow: Inept at flying high. However, it can fly around very fast to protect
its territory.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 60 30 31 31 70 231 262
Max 283 218 158 160 160 238 RBY GSC
- Evolution Chain
#021: Spearow
--> #022: Fearow (Level 20)
- Miscellaneous Data
Base Exp: 58
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Peck
-- -- -- -- Growl
9 9 7 7 Leer
15 15 13 13 Fury Attack
22 22 31 31 Mirror Move
29 29 37 37 Drill Peck
36 36 43 43 Agility
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
43 43 Sky Attack
44 44 44 44 Rest
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Quick Attack - Breed
SonicBoom - NYPC
Tri Attack - Breed
- Illegal Moveset Combinations
Quick Attack/SonicBoom
SonicBoom/Tri Attack
________________
#022: Fearow
________________
- Pokedex Data
Type: Normal/Flying
Species: Beak
Height: 3'11"
Weight: 84 lbs
Red/Blue: With its huge and magnificent wings, it can keep aloft without ever
having to land for rest.
Yellow: A Pokemon that dates back many years. If it senses danger, it flies
high and away, instantly.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 65 90 65 61 61 100 381 442
Max 333 278 228 220 220 298 RBY GSC
- Evolution Chain
#021: Spearow
--> #022: Fearow (Level 20)
- Miscellaneous Data
Base Exp: 162
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Peck
-- -- -- -- Growl
-- -- -- -- Leer
-- -- Fury Attack
9 9 7 7 Leer
15 15 13 13 Fury Attack
25 25 32 32 Mirror Move
34 34 40 40 Drill Peck
43 43 47 47 Agility
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
43 43 Sky Attack
44 44 44 44 Rest
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Quick Attack - Breed
SonicBoom - NYPC
Tri Attack - Breed
- Illegal Moveset Combinations
Quick Attack/SonicBoom
SonicBoom/Tri Attack
________________
#023: Ekans
________________
- Pokedex Data
Type: Poison
Species: Snake
Height: 6'7"
Weight: 15 lbs
Red/Blue: Moves silently and stealthily. Eats the eggs of birds, such as Pidgey
and Spearow, whole.
Yellow: The older it gets, the longer it grows. At night, it wraps its long
body around tree branches to rest.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 35 60 44 40 54 55 234 288
Max 273 218 186 178 206 208 RBY GSC
- Evolution Chain
#023: Ekans
--> #024: Arbok (Level 22)
- Miscellaneous Data
Base Exp: 62
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Wrap
-- -- -- -- Leer
10 10 9 9 Poison Sting
17 17 15 15 Bite
24 24 23 23 Glare
31 31 29 29 Screech
38 38 37 37 Acid
43 43 Haze
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Haze - L43
Headbutt - TM02
Slam - Breed
________________
#024: Arbok
________________
- Pokedex Data
Type: Poison
Species: Cobra
Height: 11'6"
Weight: 143 lbs
Red/Blue: It is rumored that the ferocious warning markings on its belly differ
from area to area.
Yellow: The frightening patterns on its belly have been studied. Six
variations have been confirmed.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 85 69 65 79 80 359 438
Max 323 268 236 228 256 258 RBY GSC
- Evolution Chain
#023: Ekans
--> #024: Arbok (Level 22)
- Miscellaneous Data
Base Exp: 147
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Wrap
-- -- -- -- Leer
-- -- -- -- Poison Sting
-- -- Bite
10 10 9 9 Poison Sting
17 17 15 15 Bite
27 27 25 25 Glare
36 36 33 33 Screech
47 47 43 43 Acid
51 51 Haze
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Haze - L51
Headbutt - TM02
Slam - Breed
________________
#025: Pikachu
________________
- Pokedex Data
Type: Electric
Species: Mouse
Height: 1'4"
Weight: 13 lbs
Red/Blue: When several of these Pokemon gather, their electricity could build
and cause lightning storms.
Yellow: It keeps its tail raised to monitor its surroundings. If you yank its
tail, it will try to bite you.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 35 55 30 50 40 90 260 300
Max 273 208 158 198 178 278 RBY GSC
- Evolution Chain
#025: Pikachu
--> #026: Raichu (Thunderstone)
- Miscellaneous Data
Base Exp: 82
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry (R/B), Light Ball (Y)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- ThunderShock
-- -- -- -- Growl
6 6 6 Tail Whip
9 8 8 8 Thunder Wave
16 11 11 11 Quick Attack
15 15 15 Double Team
20 20 20 Slam
26 Swift
26 26 26 Thunderbolt
33 33 33 33 Agility
43 41 41 41 Thunder
50 50 50 Light Screen
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
16 16 Pay Day
17 17 Submission
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
45 45 Thunder Wave
50 50 Substitute
H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Defense Curl - TM40
Dizzy Punch - Odd Egg (Crystal)/NYPC
DoubleSlap - Breed
Headbutt - TM02
Petal Dance - NYPC
Sing - NYPC
Strength - HM04
ThunderPunch - TM41
- Stadium Moves
Surf - Using a non-rental Pikachu at least once in EVERY battle and
without using any continues, beat the Prime Cup Master Ball R-2.
- Illegal Moveset Combinations
Dizzy Punch/Petal Dance
Dizzy Punch/Sing
DoubleSlap/Petal Dance
DoubleSlap/Sing
Petal Dance/Sing
________________
#026: Raichu
________________
- Pokedex Data
Type: Electric
Species: Mouse
Height: 2'7"
Weight: 66 lbs
Red/Blue: Its long tail serves as a ground to protect itself from its own high
voltage power.
Yellow: When electricity builds up inside its body, it becomes feisty. It
also glows in the dark.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 90 55 90 80 100 395 475
Max 323 278 208 278 258 298 RBY GSC
- Evolution Chain
#025: Pikachu
--> #026: Raichu (Thunderstone)
- Miscellaneous Data
Base Exp: 122
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- ThunderShock
-- -- Growl
-- -- Thunder Wave
-- -- Tail Whip
-- -- Quick Attack
-- -- Thunderbolt
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
45 45 Thunder Wave
50 50 Substitute
H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Dizzy Punch - Odd Egg (Crystal)/NYPC
Defense Curl - TM40
DoubleSlap - Breed
Headbutt - TM02
Petal Dance - NYPC
Sing - NYPC
Strength - HM04
ThunderPunch - TM41
- Stadium Moves
Surf - Using a non-rental Pikachu at least once in EVERY battle and
without using any continues, beat the Prime Cup Master Ball R-2.
- Illegal Moveset Combinations
Dizzy Punch/Petal Dance
Dizzy Punch/Sing
DoubleSlap/Petal Dance
DoubleSlap/Sing
Petal Dance/Sing
________________
#027: Sandshrew
________________
- Pokedex Data
Type: Ground
Species: Mouse
Height: 2'0"
Weight: 26 lbs
Red/Blue: Burrows deep underground in arid locations far from water. It only
emerges to hunt for food.
Yellow: Its body is dry. When it gets cold at night, its hide is said to
become coated with a fine dew.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 50 75 85 20 30 40 280 300
Max 303 248 268 138 158 178 RBY GSC
- Evolution Chain
#027: Sandshrew
--> #028: Sandslash (Level 22)
- Miscellaneous Data
Base Exp: 93
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
6 6 Defense Curl
10 10 11 11 Sand-Attack
17 17 Poison Sting
17 17 23 23 Slash
24 24 Poison Sting
31 31 30 30 Swift
38 38 37 37 Fury Swipes
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H1 H1 H1 H1 Cut
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Counter - Breed
Defense Curl - L6, TM40
Headbutt - TM02
________________
#028: Sandslash
________________
- Pokedex Data
Type: Ground
Species: Mouse
Height: 3'3"
Weight: 65 lbs
Red/Blue: Curls up into a spiny ball when threatened. It can roll while curled
up to attack or escape.
Yellow: It is skilled at slashing enemies with its claws. If broken, they
start to grow back in a day.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 75 100 110 45 55 65 405 450
Max 353 298 318 188 208 228 RBY GSC
- Evolution Chain
#027: Sandshrew
--> #028: Sandslash (Level 22)
- Miscellaneous Data
Base Exp: 163
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- Defense Curl
-- -- -- -- Sand-Attack
6 6 Defense Curl
10 10 11 11 Sand-Attack
17 17 Poison Sting
17 17 24 24 Slash
27 27 Poison Sting
36 36 33 33 Swift
47 47 42 42 Fury Swipes
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H1 H1 H1 H1 Cut
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Counter - Breed
Defense Curl - L--, L6, TM40
Headbutt - TM02
________________
#029: Nidoran F
________________
- Pokedex Data
Type: Poison
Species: Poison Pin
Height: 1'4"
Weight: 15 lbs
Red/Blue: Although small, its venomous barbs render this Pokemon dangerous. The
female has smaller horns.
Yellow: A mild-mannered Pokemon that does not like to fight. Beware, its
small horns secrete venom.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 55 47 52 40 40 41 235 275
Max 313 192 202 178 178 180 RBY GSC
- Evolution Chain
#029: Nidoran F
--> #030: Nidorina (Level 16)
--> #031: Nidoqueen (Moon Stone)
- Miscellaneous Data
Base Exp: 59
Capture Rate: 235
Growth Rate: Medium Slow
Held Item: TM43 (Detect)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Growl
-- -- -- -- Tackle
8 8 8 8 Scratch
12 12 12 Double Kick
14 17 17 17 Poison Sting
21 23 23 23 Tail Whip
29 30 30 30 Bite
36 38 38 38 Fury Swipes
43 Double Kick
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
14 14 14 14 Blizzard
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Counter - Breed
Defense Curl - TM40
Disable - Breed
Focus Energy - Breed
Headbutt - TM02
Lovely Kiss - NYPC
Supersonic - Breed
- Illegal Moveset Combinations
Counter/Lovely Kiss
Disable/Lovely Kiss
Focus Energy/Lovely Kiss
Lovely Kiss/Supersonic
________________
#030: Nidorina
________________
- Pokedex Data
Type: Poison
Species: Poison Pin
Height: 2'7"
Weight: 44 lbs
Red/Blue: The female's horn develops slowly. Prefers physical attacks such as
clawing and biting.
Yellow: When resting deep in its burrow, its thorns always retract. This is
proof that it is relaxed.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 70 62 67 55 55 56 310 365
Max 343 222 232 208 208 210 RBY GSC
- Evolution Chain
#029: Nidoran F
--> #030: Nidorina (Level 16)
--> #031: Nidoqueen (Moon Stone)
- Miscellaneous Data
Base Exp: 117
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Growl
-- -- -- -- Tackle
-- -- 8 8 Scratch
8 8 Scratch
12 12 12 Double Kick
14 19 19 19 Poison Sting
23 27 27 27 Tail Whip
32 36 36 36 Bite
41 46 46 46 Fury Swipes
50 Double Kick
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H4 H4 Strength
____________________________
- Tradeback Moves
Counter - Breed
Defense Curl - TM40
Disable - Breed
Focus Energy - Breed
Headbutt - TM02
Lovely Kiss - NYPC
Strength - HM04
Supersonic - Breed
- Illegal Moveset Combinations
Counter/Lovely Kiss
Disable/Lovely Kiss
Focus Energy/Lovely Kiss
Lovely Kiss/Supersonic
________________
#031: Nidoqueen
________________
- Pokedex Data
Type: Poison/Ground
Species: Drill
Height: 4'3"
Weight: 132 lbs
Red/Blue: Its hard scales provide strong protection. It uses its hefty bulk to
execute powerful moves.
Yellow: Tough scales cover the sturdy body of this Pokemon. It appears that
the scales grow in cycles.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 0 1/2 1 1 1 1 2 2 1 1/4 2 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 90 82 87 75 85 76 410 495
Max 383 262 272 248 268 250 RBY GSC
- Evolution Chain
#029: Nidoran F
--> #030: Nidorina (Level 16)
--> #031: Nidoqueen (Moon Stone)
- Miscellaneous Data
Base Exp: 194
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- Body Slam
-- -- -- -- Scratch
-- -- Tail Whip
-- Body Slam
8 8 Scratch
12 -- -- Double Kick
-- -- Tail Whip
14 Poison Sting
23 23 23 23 Body Slam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
05 05 Roar
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
26 26 Earthquake
27 27 Fissure
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Defense Curl - TM40
Disable - Breed
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Focus Energy - Breed
Headbutt - TM02
Ice Punch - TM33
Lovely Kiss - NYPC
Roar - TM05
Supersonic - Breed
ThunderPunch - TM41
- Illegal Moveset Combinations
Disable/Lovely Kiss
Focus Energy/Lovely Kiss
Lovely Kiss/Supersonic
________________
#032: Nidoran M
________________
- Pokedex Data
Type: Poison
Species: Poison Pin
Height: 1'8"
Weight: 20 lbs
Red/Blue: Stiffens its ears to sense danger. The larger its horns, the more
powerful its secreted venom.
Yellow: Its large ears are always kept upright. If it senses danger, it will
attack with a poisonous sting.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 46 57 40 40 40 50 233 273
Max 295 212 178 178 178 198 RBY GSC
- Evolution Chain
#032: Nidoran M
--> #033: Nidorino (Level 16)
--> #034: Nidoking (Moon Stone)
- Miscellaneous Data
Base Exp: 60
Capture Rate: 235
Growth Rate: Medium Slow
Held Item: TM43 (Detect)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Leer
-- -- -- -- Tackle
8 8 8 8 Horn Attack
12 12 12 Double Kick
14 17 17 17 Poison Sting
21 23 23 23 Focus Energy
29 30 30 30 Fury Attack
36 38 38 38 Horn Drill
43 Double Kick
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
14 14 14 14 Blizzard
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Amensia - Breed
Confusion - Breed
Counter - Breed
Defense Curl - TM40
Disable - Breed
Headbutt - TM02
Lovely Kiss - NYPC
Supersonic - Breed
- Illegal Moveset Combinations
Amnesia/Lovely Kiss
Confusion/Lovely Kiss
Counter/Lovely Kiss
Disable/Lovely Kiss
Lovely Kiss/Supersonic
________________
#033: Nidorino
________________
- Pokedex Data
Type: Poison
Species: Poison Pin
Height: 2'11"
Weight: 43 lbs
Red/Blue: An aggressive Pokemon that is quick to attack. The horn on its head
secretes a powerful venom.
Yellow: Its horns contain venom. If they are stabbed into an enemy, the
impact makes the poison leak out.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 61 72 57 55 55 65 310 365
Max 325 242 212 208 208 228 RBY GSC
- Evolution Chain
#032: Nidoran M
--> #033: Nidorino (Level 16)
--> #034: Nidoking (Moon Stone)
- Miscellaneous Data
Base Exp: 118
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Leer
-- -- -- -- Tackle
-- -- 8 8 Horn Attack
8 8 Horn Attack
12 12 12 Double Kick
14 19 19 19 Poison Sting
23 27 27 27 Focus Energy
32 36 36 36 Fury Attack
41 46 46 46 Horn Drill
50 Double Kick
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
50 50 Substitute
H4 H4 Strength
____________________________
- Tradeback Moves
Amensia - Breed
Confusion - Breed
Counter - Breed
Defense Curl - TM40
Disable - Breed
Headbutt - TM02
Lovely Kiss - NYPC
Strength - HM04
Supersonic - Breed
- Illegal Moveset Combinations
Amnesia/Lovely Kiss
Confusion/Lovely Kiss
Counter/Lovely Kiss
Disable/Lovely Kiss
Lovely Kiss/Supersonic
________________
#034: Nidoking
________________
- Pokedex Data
Type: Poison
Species: Drill
Height: 4'7"
Weight: 137 lbs
Red/Blue: It uses its powerful tail in battle to smash, constrict, then break
the prey's bones.
Yellow: Its steel-like hide adds to its powerful tackle. Its horns are so
hard, they can pierce a diamond.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 0 1/2 1 1 1 1 2 2 1 1/4 2 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 81 92 77 85 75 85 410 495
Max 365 282 252 268 248 268 RBY GSC
- Evolution Chain
#032: Nidoran M
--> #033: Nidorino (Level 16)
--> #034: Nidoking (Moon Stone)
- Miscellaneous Data
Base Exp: 195
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Horn Attack
-- -- Poison Sting
-- -- Thrash
8 8 Horn Attack
12 -- -- Double Kick
14 -- -- Poison Sting
23 23 23 23 Thrash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
05 05 Roar
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
26 26 26 26 Earthquake
27 27 Fissure
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Amensia - Breed
Confusion - Breed
Defense Curl - TM40
Disable - Breed
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Lovely Kiss - NYPC
Roar - TM05
Supersonic - Breed
ThunderPunch - TM41
- Illegal Moveset Combinations
Amnesia/Lovely Kiss
Confusion/Lovely Kiss
Counter/Lovely Kiss
Disable/Lovely Kiss
Fury Attack/Thrash (Gen I)
Lovely Kiss/Supersonic
________________
#035: Clefairy
________________
- Pokedex Data
Type: Normal
Species: Fairy
Height: 2'0"
Weight: 17 lbs
Red/Blue: Its magical and cute appeal has many admirers. It is rare and found
only in certain areas.
Yellow: Adored for their cute looks and playfulness. They are thought to be
rare, as they do not appear often.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 70 45 48 60 65 35 263 323
Max 343 188 194 218 228 168 RBY GSC
- Evolution Chain
#035: Clefairy
--> #036: Clefable (Moon Stone)
- Miscellaneous Data
Base Exp: 68
Capture Rate: 150
Growth Rate: Fast
Held Item: MysteryBerry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Pound
-- -- -- -- Growl
13 13 8 8 Sing
18 18 13 13 DoubleSlap
24 24 19 19 Minimize
26 26 Defense Curl
31 31 34 34 Metronome
39 39 Defense Curl
48 48 53 53 Light Screen
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
22 22 22 22 SolarBeam
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
38 38 38 38 Fire Blast
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Amnesia - Breed
Dizzy Punch - Odd Egg (Crystal)
Dream Eater - TM42
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Petal Dance - NYPC
Splash - Breed
Swift - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Amnesia/Dizzy Punch
Amnesia/Petal Dance
Amnesia/Swift
Dizzy Punch/Petal Dance
Dizzy Punch/Splash
Dizzy Punch/Swift
Petal Dance/Splash
Petal Dance/Swift
Splash/Swift
________________
#036: Clefable
________________
- Pokedex Data
Type: Normal
Species: Fairy
Height: 4'3"
Weight: 88 lbs
Red/Blue: A timid fairy Pokemon that is rarely seen. It will run and hide the
moment it senses people.
Yellow: They appear to be very protective of their own world. It is a kind of
fairy, rarely seen by people.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 95 70 73 85 90 60 388 473
Max 393 238 244 268 278 218 RBY GSC
- Evolution Chain
#035: Clefairy
--> #036: Clefable (Moon Stone)
- Miscellaneous Data
Base Exp: 129
Capture Rate: 25
Growth Rate: Fast
Held Item: Leftovers
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Sing
-- -- -- -- DoubleSlap
-- -- Minimize
-- -- -- -- Metronome
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
22 22 22 22 SolarBeam
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
38 38 38 38 Fire Blast
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Amnesia - Breed
Dream Eater - TM42
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Petal Dance - NYPC
Splash - Breed
Swift - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Amnesia/Dizzy Punch
Amnesia/Petal Dance
Amnesia/Swift
Dizzy Punch/Petal Dance
Dizzy Punch/Splash
Dizzy Punch/Swift
Petal Dance/Splash
Petal Dance/Swift
Splash/Swift
________________
#037: Vulpix
________________
- Pokedex Data
Type: Fire
Species: Fox
Height: 2'0"
Weight: 22 lbs
Red/Blue: At the time of birth, it has just one tail. The tail splits from its
tip as it grows older.
Yellow: Both its fur and its tails are beautiful. As it grows, the tails
split and form more tails.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 38 41 40 50 65 65 249 299
Max 279 180 178 198 228 228 RBY GSC
- Evolution Chain
#037: Vulpix
--> #038: Ninetales (Fire Stone)
- Miscellaneous Data
Base Exp: 63
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Ember
-- -- -- -- Tail Whip
16 16 7 7 Quick Attack
21 21 13 13 Roar
28 28 19 19 Confuse Ray
35 35 31 31 Flamethrower
42 42 37 37 Fire Spin
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Disable - Breed
Headbutt - TM02
Hypnosis - Breed
________________
#038: Ninetales
________________
- Pokedex Data
Type: Fire
Species: Fox
Height: 3'7"
Weight: 44 lbs
Red/Blue: Very smart and very vengeful. Grabbing one of its many tails could
result in a 1000-year curse.
Yellow: According to an enduring legend, 9 noble saints were united and
reincarnated as this Pokemon.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 73 76 75 81 100 100 424 505
Max 349 250 248 260 298 298 RBY GSC
- Evolution Chain
#037: Vulpix
--> #038: Ninetales (Fire Stone)
- Miscellaneous Data
Base Exp: 178
Capture Rate: 75
Growth Rate: Medium
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Ember
-- -- Tail Whip
-- -- -- -- Quick Attack
-- -- Roar
-- -- Confuse Ray
43 43 Fire Spin
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Disable - Breed
Headbutt - TM02
Hypnosis - Breed
________________
#039: Jigglypuff
________________
- Pokedex Data
Type: Normal
Species: Balloon
Height: 1'8"
Weight: 12 lbs
Red/Blue: When its huge eyes light up, it sings a mysteriously soothing melody
that lulls its enemies to sleep.
Yellow: Uses its alluring eyes to enrapture its foe. It then sings a pleasing
melody that lulls the foe to sleep.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 115 45 20 45 25 20 225 270
Max 433 188 138 188 148 138 RBY GSC
- Evolution Chain
#039: Jigglypuff
--> #040: Wigglytuff (Moon Stone)
- Miscellaneous Data
Base Exp: 76
Capture Rate: 170
Growth Rate: Fast
Held Item: Polkadot Bow
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Sing
4 4 Defense Curl
9 9 9 9 Pound
14 14 14 14 Disable
19 19 Defense Curl
24 24 24 24 DoubleSlap
29 29 29 29 Rest
34 34 34 34 Body Slam
39 39 39 39 Double-Edge
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
22 22 22 22 SolarBeam
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Dizzy Punch - Odd Egg (Crystal)
Dream Eater - TM42
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Petal Dance - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Dizzy Punch/Petal Dance
________________
#040: Wigglytuff
________________
- Pokedex Data
Type: Normal
Species: Balloon
Height: 3'3"
Weight: 26 lbs
Red/Blue: The body is soft and rubbery. When angered, it will suck in air and
inflate itself to an enormous size.
Yellow: Its body is full of elasticity. By inhaling deeply, it can continue
to inflate itself without limit.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 140 70 45 75 50 45 350 425
Max 483 238 188 248 198 188 RBY GSC
- Evolution Chain
#039: Jigglypuff
--> #040: Wigglytuff (Moon Stone)
- Miscellaneous Data
Base Exp: 109
Capture Rate: 50
Growth Rate: Fast
Held Item: Gold Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Sing
-- -- -- -- Disable
-- -- -- -- Defense Curl
-- -- -- -- DoubleSlap
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
22 22 22 22 SolarBeam
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Dizzy Punch - Odd Egg (Crystal)
Dream Eater - TM42
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Petal Dance - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Dizzy Punch/Petal Dance
________________
#041: Zubat
________________
- Pokedex Data
Type: Poison/Flying
Species: Bat
Height: 2'7"
Weight: 17 lbs
Red/Blue: Forms colonies in perpetually dark places. Uses ultrasonic waves to
identify and approach targets.
Yellow: Emits ultrasonic cries while it flies. They act as a sonar used to
check for objects in its way.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1/4 1 1 1 1/4 0 2 1 1/2 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 40 45 35 30 40 55 215 245
Max 283 188 168 158 178 208 RBY GSC
- Evolution Chain
#041: Zubat
--> #042: Golbat (Level 22)
- Miscellaneous Data
Base Exp: 54
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Leech Life
10 10 6 6 Supersonic
15 15 12 12 Bite
21 21 19 19 Confuse Ray
28 28 27 27 Wing Attack
36 36 46 46 Haze
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Gust - Breed
Quick Attack - Breed
________________
#042: Golbat
________________
- Pokedex Data
Type: Poison/Flying
Species: Bat
Height: 5'3"
Weight: 121 lbs
Red/Blue: Once it strikes, it will not stop draining energy from the victim
even if it gets too heavy to fly.
Yellow: It attacks in a stealthy manner, without warning. Its sharp fangs are
used to bite and suck blood.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1/4 1 1 1 1/4 0 2 1 1/2 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 75 80 70 65 75 90 390 455
Max 353 258 238 228 248 278 RBY GSC
- Evolution Chain
#041: Zubat
--> #042: Golbat (Level 22)
- Miscellaneous Data
Base Exp: 171
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Leech Life
-- -- -- -- Screech
-- -- Bite
-- -- Leech Life
10 10 -- -- Supersonic
6 6 Supersonic
15 15 12 12 Bite
21 21 19 19 Confuse Ray
32 32 30 30 Wing Attack
43 43 55 55 Haze
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Gust - Breed
Quick Attack - Breed
________________
#043: Oddish
________________
- Pokedex Data
Type: Grass/Poison
Species: Weed
Height: 1'8"
Weight: 12 lbs
Red/Blue: During the day, it keeps its face buried in the ground. At night, it
wanders around sowing its seeds.
Yellow: It may be mistaken for a clump of weeds. If you try to yank it out of
the ground, it shrieks horribly.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 45 50 55 75 65 30 255 320
Max 293 198 208 248 228 158 RBY GSC
- Evolution Chain
#043: Oddish
--> #044: Gloom (Level 21)
--> #045: Vileplume (Leaf Stone)
- Miscellaneous Data
Base Exp: 78
Capture Rate: 255
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Absorb
15 15 14 14 PoisonPowder
17 17 16 16 Stun Spore
19 19 18 18 Sleep Powder
24 24 23 23 Acid
33 33 39 39 Petal Dance
46 46 SolarBeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Seed - NYPC
Razor Leaf - Breed
- Illegal Moveset Combinations
Leech Seed/Razor Leaf
________________
#044: Gloom
________________
- Pokedex Data
Type: Grass/Poison
Species: Weed
Height: 2'7"
Weight: 19 lbs
Red/Blue: The fluid that oozes from its mouth isn't drool. It is a nectar that
is used to attract prey.
Yellow: Smells incredibly foul! However, around 1 out of 1,000 people enjoy
sniffing its nose-bending stink.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 65 70 85 75 40 320 395
Max 323 228 238 268 248 178 RBY GSC
- Evolution Chain
#043: Oddish
--> #044: Gloom (Level 21)
--> #045: Vileplume (Leaf Stone)
- Miscellaneous Data
Base Exp: 132
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Absorb
-- -- -- -- PoisonPowder
-- -- Stun Spore
15 15 14 14 PoisonPowder
17 17 16 16 Stun Spore
19 19 18 18 Sleep Powder
28 28 24 24 Acid
38 38 44 44 Petal Dance
52 52 SolarBeam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Seed - NYPC
Razor Leaf - Breed
- Illegal Moveset Combinations
Leech Seed/Razor Leaf
________________
#045: Vileplume
________________
- Pokedex Data
Type: Grass/Poison
Species: Flower
Height: 3'11"
Weight: 41 lbs
Red/Blue: The larger its petals, the more toxic pollen it contains. Its big
head is heavy and hard to hold up.
Yellow: Flaps its broad flower petals to scatter its poisonous pollen. The
flapping sound is very loud.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 75 80 85 100 90 50 390 480
Max 353 258 268 298 278 198 RBY GSC
- Evolution Chain
#043: Oddish
--> #044: Gloom (Level 21)
--> #045: Vileplume (Leaf Stone)
- Miscellaneous Data
Base Exp: 184
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Absorb
-- -- -- -- Stun Spore
-- -- Sleep Powder
-- -- Acid
-- -- -- -- Petal Dance
15 15 PoisonPowder
17 17 Stun Spore
19 19 Sleep Powder
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Seed - NYPC
Razor Leaf - Breed
- Illegal Moveset Combinations
Leech Seed/Razor Leaf
________________
#046: Paras
________________
- Pokedex Data
Type: Bug/Grass
Species: Mushroom
Height: 1'0"
Weight: 12 lbs
Red/Blue: Burrows to suck tree roots. The mushrooms on its back grow by drawing
nutrients from the bug host.
Yellow: Burrows under the ground to gnaw on tree roots. The mushrooms on its
back absorb most of the nutrition.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1/2 1/2 4 4 1 1/4 1/4 2 1 4 1 2 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 35 70 55 45 55 25 240 285
Max 273 238 208 188 208 148 RBY GSC
- Evolution Chain
#046: Paras
--> #047: Parasect (Level 24)
- Miscellaneous Data
Base Exp: 70
Capture Rate: 190
Growth Rate: Medium
Held Item: MysteryBerry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
13 13 7 7 Stun Spore
13 13 PoisonPowder
20 20 19 19 Leech Life
27 27 25 25 Spore
34 34 31 31 Slash
41 41 37 37 Growth
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Counter - Breed
Flash - HM05
Light Screen - Breed
PoisonPowder - L13
Psybeam - Breed
Screech - Breed
- Illegal Moveset Combinations
Counter/Psybeam
Counter/Screech
Light Screen/Screech
________________
#047: Parasect
________________
- Pokedex Data
Type: Bug/Grass
Species: Mushroom
Height: 3'3"
Weight: 65 lbs
Red/Blue: A host-parasite pair in which the parasite mushroom has taken over
the host bug. Prefers damp places.
Yellow: The bug host is drained of energy by the mushrooms on its back. They
appear to do all the thinking.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1/2 1/2 4 4 1 1/4 1/4 2 1 4 1 2 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 60 95 80 60 80 30 345 405
Max 323 288 258 218 258 158 RBY GSC
- Evolution Chain
#046: Paras
--> #047: Parasect (Level 24)
- Miscellaneous Data
Base Exp: 128
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Stun Spore
-- -- PoisonPowder
-- -- Leech Life
13 13 7 7 Stun Spore
13 13 PoisonPowder
20 20 19 19 Leech Life
30 30 28 28 Spore
39 39 37 37 Slash
48 48 46 46 Growth
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Counter - Breed
Flash - HM05
Light Screen - Breed
PoisonPowder - L13
Psybeam - Breed
Screech - Breed
- Illegal Moveset Combinations
Counter/Psybeam
Counter/Screech
Light Screen/Screech
________________
#048: Venonat
________________
- Pokedex Data
Type: Bug/Poison
Species: Insect
Height: 3'3"
Weight: 66 lbs
Red/Blue: Lives in the shadows of tall trees where it eats insects. It is
attracted by light at night.
Yellow: Its large eyes act as radars. In a bright place, you can see that
they are clusters of many tiny eyes.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/4 2 2 1 1/4 1 1 1 1 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 55 50 40 55 45 250 305
Max 323 208 198 178 208 188 RBY GSC
- Evolution Chain
#048: Venonat
--> #049: Venomoth (Level 31)
- Miscellaneous Data
Base Exp: 75
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Disable
11 9 9 Supersonic
19 17 17 Confusion
24 22 20 20 PoisonPowder
27 27 25 25 Leech Life
30 30 28 28 Stun Spore
35 35 33 33 Psybeam
38 38 36 36 Sleep Powder
43 43 41 41 Psychic
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 Swift
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H5 Flash
____________________________
- Tradeback Moves
Screech - Breed
Swift - TM39
________________
#049: Venomoth
________________
- Pokedex Data
Type: Bug/Poison
Species: Poisonmoth
Height: 4'11"
Weight: 28 lbs
Red/Blue: The dust-like scales covering its wings are color coded to indicate
the kinds of poison it has.
Yellow: The powdery scales on its wings are hard to remove. They also contain
poison that leaks out on contact.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/4 2 2 1 1/4 1 1 1 1 2 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 70 65 60 90 75 90 375 450
Max 343 228 218 278 248 278 RBY GSC
- Evolution Chain
#048: Venonat
--> #049: Venomoth (Level 31)
- Miscellaneous Data
Base Exp: 138
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Disable
-- -- -- Supersonic
9 9 Supersonic
-- 17 17 Confusion
-- 22 20 20 PoisonPowder
-- 27 25 25 Leech Life
24 PoisonPowder
27 Leech Life
30 30 28 28 Stun Spore
31 31 Gust
38 38 36 36 Psybeam
43 43 42 42 Sleep Powder
50 50 52 52 Psychic
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
04 04 Whirlwind
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H5 H5 H5 Flash
____________________________
- Tradeback Moves
Screech - Breed
________________
#050: Diglett
________________
- Pokedex Data
Type: Ground
Species: Mole
Height: 0'8"
Weight: 2 lbs
Red/Blue: Lives about one yard underground where it feeds on plant roots. It
sometimes appears above ground.
Yellow: It prefers dark places. It spends most of its time underground,
though it may pop up in caves.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 10 55 25 35 45 95 230 265
Max 223 208 148 168 188 288 RBY GSC
- Evolution Chain
#050: Diglett
--> #051: Dugtrio (Level 26)
- Miscellaneous Data
Base Exp: 81
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
15 15 5 5 Growl
19 19 17 17 Dig
24 24 25 25 Sand-Attack
31 31 33 33 Slash
40 40 41 41 Earthquake
49 49 Fissure
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H1 H1 H1 Cut
____________________________
- Tradeback Moves
Screech - Breed
________________
#051: Dugtrio
________________
- Pokedex Data
Type: Ground
Species: Mole
Height: 2'4"
Weight: 73 lbs
Red/Blue: A team of Diglett triplets. It triggers huge earthquakes by burrowing
60 miles underground.
Yellow: A team of triplets that can burrow over 60 MPH. Due to this, some
people think it's an earthquake.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 35 80 50 50 70 120 355 405
Max 273 258 198 198 238 338 RBY GSC
- Evolution Chain
#050: Diglett
--> #051: Dugtrio (Level 26)
- Miscellaneous Data
Base Exp: 153
Capture Rate: 50
Growth Rate: Medium
Held Item: Gold Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- Tri Attack
-- -- -- -- Scratch
-- -- -- -- Growl
-- -- Dig
15 15 5 5 Growl
19 19 17 17 Dig
24 24 25 25 Sand-Attack
35 35 37 37 Slash
47 47 49 49 Earthquake
61 61 Fissure
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H1 H1 H1 Cut
____________________________
- Tradeback Moves
Screech - Breed
Tri Attack - L-- (Crystal Only)
________________
#052: Meowth
________________
- Pokedex Data
Type: Normal
Species: Scratchcat
Height: 1'4"
Weight: 9 lbs
Red/Blue: Adores circular objects. Wanders the streets on a nightly basis to
look for dropped loose change.
Yellow: Appears to be more active at night. It loves round and shiny things.
It can't stop from picking them up.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 45 35 40 40 90 250 290
Max 283 188 168 178 178 278 RBY GSC
- Evolution Chain
#052: Meowth
--> #053: Persian (Level 28)
- Miscellaneous Data
Base Exp: 69
Capture Rate: 255
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Growl
12 12 11 11 Bite
17 17 20 20 Pay Day
24 24 35 35 Screech
33 33 41 41 Fury Swipes
44 44 46 46 Slash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
16 16 Pay Day
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
42 42 Dream Eater
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Amnesia - Breed
Defense Curl - TM40
Dream Eater - TM42
Headbutt - TM02
Hypnosis - Breed
________________
#053: Persian
________________
- Pokedex Data
Type: Normal
Species: Classy Cat
Height: 3'3"
Weight: 71 lbs
Red/Blue: Although its fur has many admirers, it is tough to raise as a pet
because of its fickle meanness.
Yellow: The gem in its forehead glows on its own! It walks with all the grace
and elegance of a proud queen.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 65 70 60 65 65 115 375 440
Max 333 238 218 228 228 328 RBY GSC
- Evolution Chain
#052: Meowth
--> #053: Persian (Level 28)
- Miscellaneous Data
Base Exp: 148
Capture Rate: 90
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Growl
-- -- -- -- Bite
-- -- Screech
12 12 11 11 Bite
17 17 20 20 Pay Day
24 24 38 38 Screech
37 37 46 46 Fury Swipes
51 51 53 53 Slash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
15 15 15 15 Hyper Beam
16 16 Pay Day
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
42 42 Dream Eater
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Amnesia - Breed
Defense Curl - TM40
Dream Eater - TM42
Headbutt - TM02
Hypnosis - Breed
Roar - TM05
________________
#054: Psyduck
________________
- Pokedex Data
Type: Water
Species: Duck
Height: 2'7"
Weight: 43 lbs
Red/Blue: While lulling its enemies with its vacant look, this wily Pokemon
will use psychokinetic powers.
Yellow: Always tormented by headaches. It uses psychic powers, but it is not
known if it intends to do so.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 50 52 48 65 50 55 255 320
Max 303 202 194 228 198 208 RBY GSC
- Evolution Chain
#054: Psyduck
--> #055: Golduck (Level 33)
- Miscellaneous Data
Base Exp: 80
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
28 28 5 5 Tail Whip
31 31 10 10 Disable
36 36 16 16 Confusion
23 23 Screech
43 43 40 40 Fury Swipes
52 52 50 50 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 Blizzard
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H5 H5 Flash
H7 H7 Waterfall
____________________________
- Tradeback Moves
Flash - HM05
Headbutt - TM02
Hypnosis - Breed
Ice Punch - TM33
Light Screen - Breed
Petal Dance - NYPC
Psybeam - Breed
Psychic - Breed
Screech - L23
Tri Attack - NYPC
Waterfall - HM07
- Stadium Moves
Amnesia - Get all 151 Pokemon in the Hall of Fame.
- Illegal Moveset Combinations
Amnesia/Hypnosis
Amnesia/Light Screen
Amnesia/Petal Dance
Amnesia/Psybeam
Amnesia/Psychic
Amnesia/Tri Attack
Hypnosis/Petal Dance
Hypnosis/Tri Attack
Light Screen/Petal Dance
Light Screen/Tri Attack
Petal Dance/Psybeam
Petal Dance/Psychic
Petal Dance/Tri Attack
Psybeam/Tri Attack
Psychic/Tri Attack
________________
#055: Golduck
________________
- Pokedex Data
Type: Water
Species: Duck
Height: 5'7"
Weight: 169 lbs
Red/Blue: Often seen swimming elegantly by lake shores. It is often mistaken
for the Japanese monster, Kappa.
Yellow: Its slim and long limbs end in broad flippers. They are used for
swimming gracefully in lakes.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 80 82 78 95 80 85 405 500
Max 363 262 254 288 258 268 RBY GSC
- Evolution Chain
#054: Psyduck
--> #055: Golduck (Level 33)
- Miscellaneous Data
Base Exp: 174
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Tail Whip
-- -- -- -- Disable
-- -- Confusion
28 28 5 5 Tail Whip
31 31 10 10 Disable
39 39 16 16 Confusion
23 23 Screech
48 48 44 44 Fury Swipes
59 59 58 58 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 Blizzard
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H5 H5 Flash
H7 H7 Waterfall
____________________________
- Tradeback Moves
Flash - HM05
Headbutt - TM02
Hypnosis - Breed
Ice Punch - TM33
Light Screen - Breed
Petal Dance - NYPC
Psybeam - Breed
Psychic - Breed
Screech - L23
Tri Attack - NYPC
Waterfall - HM07
- Stadium Moves
Amnesia - Get all 151 Pokemon in the Hall of Fame.
- Illegal Moveset Combinations
Amnesia/Hypnosis
Amnesia/Light Screen
Amnesia/Petal Dance
Amnesia/Psybeam
Amnesia/Psychic
Amnesia/Tri Attack
Hypnosis/Petal Dance
Hypnosis/Tri Attack
Light Screen/Petal Dance
Light Screen/Tri Attack
Petal Dance/Psybeam
Petal Dance/Psychic
Petal Dance/Tri Attack
Psybeam/Tri Attack
Psychic/Tri Attack
________________
#056: Mankey
________________
- Pokedex Data
Type: Fighting
Species: Pig Monkey
Height: 1'8"
Weight: 62 lbs
Red/Blue: Extremely quick to anger. It could be docile one moment then
thrashing away the next instant.
Yellow: An agile Pokemon that lives in trees. It angers easily and will not
hesitate to attack anything.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 40 80 35 35 45 70 260 305
Max 283 258 168 168 188 238 RBY GSC
- Evolution Chain
#056: Mankey
--> #057: Primeape (Level 28)
- Miscellaneous Data
Base Exp: 74
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Leer
9 9 9 Low Kick
15 15 15 15 Karate Chop
21 21 21 21 Fury Swipes
27 27 27 27 Focus Energy
33 33 33 33 Seismic Toss
39 39 Thrash
45 45 45 Screech
51 51 Thrash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Defense Curl - TM40
Fire Punch - TM48
Headbutt - TM02
Ice Punch - TM33
Meditate - Breed
ThunderPunch - TM41
________________
#057: Primeape
________________
- Pokedex Data
Type: Fighting
Species: Pig Monkey
Height: 3'3"
Weight: 71 lbs
Red/Blue: Always furious and tenacious to boot. It will not abandon chasing its
quarry until it is caught.
Yellow: It stops being angry only when nobody else is around. To view this
moment is very difficult.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 65 105 60 60 70 95 385 455
Max 333 308 218 218 238 288 RBY GSC
- Evolution Chain
#056: Mankey
--> #057: Primeape (Level 28)
- Miscellaneous Data
Base Exp: 149
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Scratch
-- -- -- -- Leer
-- Karate Chop
-- -- -- Low Kick
-- -- Rage
-- Fury Swipes
-- Karate Chop
9 9 9 Low Kick
15 15 15 15 Karate Chop
21 21 21 21 Fury Swipes
27 27 27 27 Focus Energy
28 28 28 Rage
37 37 36 36 Seismic Toss
45 54 54 Screech
46 46 63 63 Thrash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
39 39 39 39 Swift
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Defense Curl - TM40
Fire Punch - TM48
Headbutt - TM02
Ice Punch - TM33
Meditate - Breed
ThunderPunch - TM41
________________
#058: Growlithe
________________
- Pokedex Data
Type: Fire
Species: Puppy
Height: 2'4"
Weight: 42 lbs
Red/Blue: Very protective of its territory. It will bark and bite to repel
intruders from its space.
Yellow: A Pokemon with a friendly nature. However, it will bark fiercely at
anything invading its territory.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 55 70 45 70 50 60 280 350
Max 313 238 188 238 198 218 RBY GSC
- Evolution Chain
#058: Growlithe
--> #059: Arcanine (Fire Stone)
- Miscellaneous Data
Base Exp: 91
Capture Rate: 190
Growth Rate: Slow
Held Item: Ice Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Bite
-- -- -- -- Roar
18 18 9 9 Ember
23 23 18 18 Leer
30 30 26 26 Take Down
39 39 42 42 Agility
50 50 50 50 Flamethrower
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
23 23 Dragon Rage
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Fire Spin - Breed
Headbutt - TM02
Thrash - Breed
________________
#059: Arcanine
________________
- Pokedex Data
Type: Fire
Species: Legendary
Height: 6'3"
Weight: 342 lbs
Red/Blue: A Pokemon that has been admired since the past for its beauty. It
runs agilely as if on wings.
Yellow: A legendary Pokemon in China. Many people are charmed by its grace
and beauty while running.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 90 110 80 100 80 95 455 555
Max 383 318 258 298 258 288 RBY GSC
- Evolution Chain
#058: Growlithe
--> #059: Arcanine (Fire Stone)
- Miscellaneous Data
Base Exp: 213
Capture Rate: 75
Growth Rate: Slow
Held Item: Ice Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Roar
-- -- Ember
-- -- -- -- Leer
-- -- -- -- Take Down
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
23 23 Dragon Rage
28 28 28 28 Dig
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Fire Spin - Breed
Headbutt - TM02
Thrash - Breed
________________
#060: Poliwag
________________
- Pokedex Data
Type: Water
Species: Tadpole
Height: 2'0"
Weight: 27 lbs
Red/Blue: Its newly grown legs prevent it from running. It appears to prefer
swimming than trying to stand.
Yellow: The direction of the spiral on the belly differs by area. It is more
adept at swimming than walking.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 50 40 40 40 90 260 300
Max 283 198 178 178 178 278 RBY GSC
- Evolution Chain
#060: Poliwag
--> #061: Poliwhirl (Level 25)
--> #062: Poliwrath (Water Stone)
- Miscellaneous Data
Base Exp: 77
Capture Rate: 255
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Bubble
16 16 7 7 Hypnosis
19 19 13 13 Water Gun
25 25 19 19 DoubleSlap
31 31 31 31 Body Slam
38 38 Amnesia
45 45 43 43 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H3 H3 H3 H3 Surf
H7 H7 Waterfall
____________________________
- Tradeback Moves
Defense Curl - TM40
Growth - NYPC
Haze - Breed
Headbutt - TM02
Lovely Kiss - NYPC
Mist - Breed
Splash - Breed
Waterfall - HM07
- Illegal Moveset Combinations
Haze/Lovely Kiss
Haze/Splash
Lovely Kiss/Mist
Lovely Kiss/Splash
Mist/Splash
________________
#061: Poliwhirl
________________
- Pokedex Data
Type: Water
Species: Tadpole
Height: 3'3"
Weight: 44 lbs
Red/Blue: Capable of living in or out of water. When out of water, it sweats to
keep its body slimy.
Yellow: Under attack, it uses its belly spiral to put the foe to sleep. It
then makes its escape.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 65 65 65 50 50 90 335 385
Max 333 228 228 198 198 278 RBY GSC
- Evolution Chain
#060: Poliwag
--> #061: Poliwhirl (Level 25)
--> #062: Poliwrath (Water Stone)
- Miscellaneous Data
Base Exp: 131
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Bubble
-- -- -- -- Hypnosis
-- -- -- -- Water Gun
16 16 7 7 Hypnosis
19 19 13 13 Water Gun
26 26 19 19 DoubleSlap
33 33 35 35 Body Slam
41 41 Amnesia
49 49 51 51 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Defense Curl - TM40
Growth - NYPC
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
Lovely Kiss - NYPC
Mist - Breed
Splash - Breed
Waterfall - HM07
- Illegal Moveset Combinations
Haze/Lovely Kiss
Haze/Splash
Lovely Kiss/Mist
Lovely Kiss/Splash
Mist/Splash
________________
#062: Poliwrath
________________
- Pokedex Data
Type: Water/Fighting
Species: Tadpole
Height: 4'3"
Weight: 119 lbs
Red/Blue: An adept swimmer at both the front crawl and breast stroke. Easily
overtakes the best human swimmers.
Yellow: Swims powerfully using all the muscles in its body. It can even
overtake champion swimmers.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1/2 2 1 2 1 1/2 1 1 2 1/2 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 90 85 95 70 90 70 410 500
Max 383 268 288 238 278 238 RBY GSC
- Evolution Chain
#060: Poliwag
--> #061: Poliwhirl (Level 25)
--> #062: Poliwrath (Water Stone)
- Miscellaneous Data
Base Exp: 185
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Hypnosis
-- -- -- -- Water Gun
-- -- Hypnosis
-- -- -- -- DoubleSlap
-- -- Body Slam
-- -- Submission
16 16 Hypnosis
19 19 Water Gun
35 35 Submission
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
40 40 Defense Curl
44 44 44 44 Rest
46 46 Psywave
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Defense Curl - TM40
Growth - NYPC
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
Lovely Kiss - NYPC
Mist - Breed
Splash - Breed
Waterfall - HM07
- Illegal Moveset Combinations
Haze/Lovely Kiss
Haze/Splash
Lovely Kiss/Mist
Lovely Kiss/Splash
Mist/Splash
________________
#063: Abra
________________
- Pokedex Data
Type: Psychic
Species: Psi
Height: 2'11"
Weight: 43 lbs
Red/Blue: Using its ability to read minds, it will identify impending danger
and Teleport to safety.
Yellow: Sleeps 18 hours a day. If it senses danger, it will teleport to
safety even as it sleeps.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 0 1 1 1 1 1 1/2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 25 20 15 105 55 90 255 310
Max 253 138 128 308 208 278 RBY GSC
- Evolution Chain
#063: Abra
--> #064: Kadabra (Level 16)
--> #065: Alakazam (Trade)
- Miscellaneous Data
Base Exp: 73
Capture Rate: 200
Growth Rate: Medium Slow
Held Item: TM09 (Psych Up)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Teleport
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Barrier - Breed
Dream Eater - TM42
Fire Punch - TM48
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
ThunderPunch - TM41
________________
#064: Kadabra
________________
- Pokedex Data
Type: Psychic
Species: Psi
Height: 4'3"
Weight: 125 lbs
Red/Blue: It emits special alpha waves from its body that induce headaches just
by being close by.
Yellow: Many odd things happen if this Pokemon is close by. For example, it
makes clocks run backwards.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 0 1 1 1 1 1 1/2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 40 35 30 120 70 105 330 400
Max 283 168 158 338 238 308 RBY GSC
- Evolution Chain
#063: Abra
--> #064: Kadabra (Level 16)
--> #065: Alakazam (Trade)
- Miscellaneous Data
Base Exp: 145
Capture Rate: 100
Growth Rate: Medium Slow
Held Item: Berry (R/B), TwistedSpoon (Y)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Teleport
-- -- -- Kinesis
-- 16 16 16 Confusion
-- 20 18 18 Disable
16 Confusion
20 Disable
27 27 21 21 Psybeam
31 31 26 26 Recover
38 38 38 38 Psychic
42 42 45 45 Reflect
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Barrier - Breed
Dream Eater - TM42
Fire Punch - TM48
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
ThunderPunch - TM41
________________
#065: Alakazam
________________
- Pokedex Data
Type: Psychic
Species: Psi
Height: 4'11"
Weight: 106 lbs
Red/Blue: Its brain can outperform a super-computer. Its intelligence quotient
is said to be 5,000.
Yellow: A Pokemon that can memorize anything. It never forgets what it learns
-- that's why this Pokemon is so smart.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 0 1 1 1 1 1 1/2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 55 50 45 135 85 120 405 490
Max 313 198 188 368 268 338 RBY GSC
- Evolution Chain
#063: Abra
--> #064: Kadabra (Level 16)
--> #065: Alakazam (Trade)
- Miscellaneous Data
Base Exp: 186
Capture Rate: 50
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Teleport
-- -- -- Kinesis
-- 16 16 16 Confusion
-- 20 18 18 Disable
16 Confusion
20 Disable
27 27 21 21 Psybeam
31 31 26 26 Recover
38 38 38 38 Psychic
42 42 45 45 Reflect
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
28 28 28 28 Dig
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Barrier - Breed
Dream Eater - TM42
Fire Punch - TM48
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
ThunderPunch - TM41
________________
#066: Machop
________________
- Pokedex Data
Type: Fighting
Species: Superpower
Height: 2'7"
Weight: 43 lbs
Red/Blue: Loves to build its muscles. It trains in all styles of martial arts
to become even stronger.
Yellow: Very powerful in spite of its small size. Its mastery of many martial
arts makes it very tough.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 70 80 50 35 35 35 270 305
Max 343 258 198 168 168 168 RBY GSC
- Evolution Chain
#066: Machop
--> #067: Machoke (Level 28)
--> #068: Machamp (Trade)
- Miscellaneous Data
Base Exp: 88
Capture Rate: 180
Growth Rate: Medium Slow
Held Item: Stardust
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Karate Chop
20 20 -- -- Low Kick
25 25 -- -- Leer
32 32 7 7 Focus Energy
13 13 Karate Chop
39 39 19 19 Seismic Toss
46 46 49 49 Submission
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
38 38 38 38 Fire Blast
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
Meditate - Breed
Rolling Kick - Breed
Thrash - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Light Screen/Thrash
Meditate/Thrash
Rolling Kick/Thrash
________________
#067: Machoke
________________
- Pokedex Data
Type: Fighting
Species: Superpower
Height: 4'11"
Weight: 155 lbs
Red/Blue: Its muscular body is so powerful, it must wear a power save belt to
be able to regulate its motions.
Yellow: The belt around its waist holds back its energy. Without it, this
Pokemon would be unstoppable.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 80 100 70 50 60 45 345 405
Max 363 298 238 198 218 188 RBY GSC
- Evolution Chain
#066: Machop
--> #067: Machoke (Level 28)
--> #068: Machamp (Trade)
- Miscellaneous Data
Base Exp: 146
Capture Rate: 90
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Karate Chop
-- -- -- -- Low Kick
-- -- -- -- Leer
-- -- Focus Energy
20 20 Low Kick
25 25 Leer
36 36 8 8 Focus Energy
15 15 Karate Chop
44 44 19 19 Seismic Toss
52 52 61 61 Submission
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
38 38 38 38 Fire Blast
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
Meditate - Breed
Rolling Kick - Breed
Thrash - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Light Screen/Thrash
Meditate/Thrash
Rolling Kick/Thrash
________________
#068: Machamp
________________
- Pokedex Data
Type: Fighting
Species: Superpower
Height: 5'3"
Weight: 287 lbs
Red/Blue: Using its heavy muscles, it throws powerful punches that can send the
victim clear over the horizon.
Yellow: One arm alone can move mountains. Using all four arms, this Pokemon
fires off awesome punches.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 90 130 80 65 85 55 420 505
Max 383 358 258 228 268 208 RBY GSC
- Evolution Chain
#066: Machop
--> #067: Machoke (Level 28)
--> #068: Machamp (Trade)
- Miscellaneous Data
Base Exp: 193
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Karate Chop
-- -- -- -- Low Kick
-- -- -- -- Leer
-- -- Focus Energy
20 20 Low Kick
25 25 Leer
36 36 8 8 Focus Energy
15 15 Karate Chop
44 44 19 19 Seismic Toss
52 52 61 61 Submission
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
38 38 38 38 Fire Blast
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Light Screen - Breed
Meditate - Breed
Rolling Kick - Breed
Thrash - NYPC
ThunderPunch - TM41
- Illegal Moveset Combinations
Light Screen/Thrash
Meditate/Thrash
Rolling Kick/Thrash
________________
#069: Bellsprout
________________
- Pokedex Data
Type: Grass/Poison
Species: Flower
Height: 2'4"
Weight: 9 lbs
Red/Blue: A carnivorous Pokemon that traps and eats bugs. It uses its root feet
to soak up needed moisture.
Yellow: Prefers hot and humid places. It ensnares tiny insects with its vines
and devours them.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 75 35 70 30 40 270 300
Max 303 248 168 238 158 178 RBY GSC
- Evolution Chain
#069: Bellsprout
--> #070: Weepinbell (Level 21)
--> #071: Victreebel (Leaf Stone)
- Miscellaneous Data
Base Exp: 84
Capture Rate: 255
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Vine Whip
-- -- 6 6 Growth
13 13 11 11 Wrap
15 15 Sleep Powder
15 15 17 17 PoisonPowder
18 18 Sleep Powder
21 21 19 19 Stun Spore
26 26 23 23 Acid
33 33 37 37 Razor Leaf
42 42 45 45 Slam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Life - Breed
Lovely Kiss - NYPC
- Illegal Moveset Combinations
Leech Life/Lovely Kiss
________________
#070: Weepinbell
________________
- Pokedex Data
Type: Grass/Poison
Species: Flycatcher
Height: 3'3"
Weight: 14 lbs
Red/Blue: It spits out PoisonPowder to immobilize the enemy and then finishes
it with a spray of Acid.
Yellow: When hungry, it swallows anything that moves. Its hapless prey is
melted inside by strong acids.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 65 90 50 85 45 55 345 390
Max 333 278 198 268 188 208 RBY GSC
- Evolution Chain
#069: Bellsprout
--> #070: Weepinbell (Level 21)
--> #071: Victreebel (Leaf Stone)
- Miscellaneous Data
Base Exp: 151
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Vine Whip
-- -- -- -- Growth
-- -- -- -- Wrap
6 6 Growth
13 13 11 11 Wrap
15 15 Sleep Powder
15 15 17 17 PoisonPowder
18 18 Sleep Powder
23 23 19 19 Stun Spore
29 29 24 24 Acid
38 38 42 42 Razor Leaf
49 49 54 54 Slam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Life - Breed
Lovely Kiss - NYPC
- Illegal Moveset Combinations
Leech Life/Lovely Kiss
________________
#071: Victreebel
________________
- Pokedex Data
Type: Grass/Poison
Species: Flycatcher
Height: 5'7"
Weight: 34 lbs
Red/Blue: Said to live in huge colonies deep in jungles, although no one has
ever returned from there.
Yellow: Lures prey with the sweet aroma of honey. Swallowed whole, the prey
is melted in a day, bones and all.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 1 1/4 1 2 1 1 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 80 105 65 100 60 70 420 480
Max 363 308 228 298 218 238 RBY GSC
- Evolution Chain
#069: Bellsprout
--> #070: Weepinbell (Level 21)
--> #071: Victreebel (Leaf Stone)
- Miscellaneous Data
Base Exp: 191
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Vine Whip
-- -- -- -- Sleep Powder
-- -- Stun Spore
-- -- Acid
-- -- -- -- Razor Leaf
13 13 Wrap
15 15 PoisonPowder
18 18 Sleep Powder
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H5 H5 Flash
____________________________
- Tradeback Moves
Flash - HM05
Leech Life - Breed
Lovely Kiss - NYPC
- Illegal Moveset Combinations
Leech Life/Lovely Kiss
________________
#072: Tentacool
________________
- Pokedex Data
Type: Water/Poison
Species: Jellyfish
Height: 2'11"
Weight: 100 lbs
Red/Blue: Drifts in shallow seas. Anglers who hook them by accident are often
punished by its stinging acid.
Yellow: It can sometimes be found all dry and shriveled up on a beach. Toss
it back into the sea to revive it.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 2 1/2 1/2 1 1 1 2 1/2 1 1/2 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 40 40 35 50 100 70 285 335
Max 283 178 168 198 298 238 RBY GSC
- Evolution Chain
#072: Tentacool
--> #073: Tentacruel (Level 30)
- Miscellaneous Data
Base Exp: 105
Capture Rate: 190
Growth Rate: Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Acid
-- -- Poison Sting
7 7 6 6 Supersonic
13 13 Wrap
18 18 Poison Sting
22 22 Water Gun
27 27 12 12 Constrict
19 19 Acid
25 25 BubbleBeam
30 30 Wrap
33 33 36 36 Barrier
40 40 43 43 Screech
48 48 49 49 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
21 21 Mega Drain
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H3 H3 H3 H3 Surf
____________________________
- Tradeback Moves
Aurora Beam - Breed
Confuse Ray - NYPC
Haze - Breed
________________
#073: Tentacruel
________________
- Pokedex Data
Type: Water/Poison
Species: Jellyfish
Height: 5'3"
Weight: 121 lbs
Red/Blue: The tentacles are normally kept short. On hunts, they are extended to
ensnare and immobilize prey.
Yellow: Its 80 tentacles can stretch and contract freely. They wrap around
prey and weaken it with poison.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 2 1/2 1/2 1 1 1 2 1/2 1 1/2 2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 80 70 65 80 120 100 435 515
Max 363 238 228 258 338 298 RBY GSC
- Evolution Chain
#072: Tentacool
--> #073: Tentacruel (Level 30)
- Miscellaneous Data
Base Exp: 205
Capture Rate: 60
Growth Rate: Slow
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Acid
-- -- Poison Sting
-- -- -- -- Supersonic
-- -- Wrap
-- -- Constrict
7 7 6 6 Supersonic
13 13 Wrap
18 18 Poison Sting
22 22 Water Gun
27 27 12 12 Constrict
19 19 Acid
25 25 BubbleBeam
30 30 Wrap
35 35 38 38 Barrier
43 43 47 47 Screech
50 50 55 55 Hydro Pump
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H3 H3 H3 H3 Surf
____________________________
- Tradeback Moves
Aurora Beam - Breed
Confuse Ray - NYPC
Haze - Breed
________________
#074: Geodude
________________
- Pokedex Data
Type: Rock/Ground
Species: Rock
Height: 1'4"
Weight: 44 lbs
Red/Blue: Found in fields and mountains. Mistaking them for boulders, people
often step or trip on them.
Yellow: Commonly found near mountain trails, etc. If you step on one by
accident, it gets angry.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 80 100 30 30 20 270 300
Max 283 258 298 158 158 138 RBY GSC
- Evolution Chain
#074: Geodude
--> #075: Graveler (Level 25)
--> #076: Golem (Trade)
- Miscellaneous Data
Base Exp: 86
Capture Rate: 255
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
11 11 6 6 Defense Curl
16 16 11 11 Rock Throw
21 21 21 21 Selfdestruct
26 26 26 26 Harden
31 31 36 36 Earthquake
36 36 41 41 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
35 35 Metronome
36 36 Selfdestruct
38 38 38 38 Fire Blast
40 40 Defense Curl
44 44 44 44 Rest
47 47 Explosion
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
________________
#075: Graveler
________________
- Pokedex Data
Type: Rock/Ground
Species: Rock
Height: 3'3"
Weight: 232 lbs
Red/Blue: Rolls down slopes to move. It rolls over any obstacle without slowing
or changing its direction.
Yellow: Often seen rolling down mountain trails. Obstacles are just things to
roll over, not avoid.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 55 95 115 45 45 35 345 390
Max 313 288 328 188 188 168 RBY GSC
- Evolution Chain
#074: Geodude
--> #075: Graveler (Level 25)
--> #076: Golem (Trade)
- Miscellaneous Data
Base Exp: 134
Capture Rate: 120
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Defense Curl
11 11 6 6 Defense Curl
16 16 11 11 Rock Throw
21 21 21 21 Selfdestruct
29 29 27 27 Harden
36 36 41 41 Earthquake
43 43 48 48 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
35 35 Metronome
36 36 Selfdestruct
38 38 38 38 Fire Blast
40 40 Defense Curl
44 44 44 44 Rest
47 47 Explosion
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
________________
#076: Golem
________________
- Pokedex Data
Type: Rock/Ground
Species: Megaton
Height: 4'7"
Weight: 662 lbs
Red/Blue: Its boulder-like body is extremely hard. It can easily withstand
dynamite blasts without damage.
Yellow: Once it sheds its skin, its body turns tender and whitish. Its hide
hardens when exposed to air.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 80 110 130 55 65 45 420 485
Max 363 318 358 208 228 188 RBY GSC
- Evolution Chain
#074: Geodude
--> #075: Graveler (Level 25)
--> #076: Golem (Trade)
- Miscellaneous Data
Base Exp: 177
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Defense Curl
11 11 6 6 Defense Curl
16 16 11 11 Rock Throw
21 21 21 21 Selfdestruct
29 29 27 27 Harden
36 36 41 41 Earthquake
43 43 48 48 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
35 35 Metronome
36 36 Selfdestruct
38 38 38 38 Fire Blast
40 40 Defense Curl
44 44 44 44 Rest
47 47 Explosion
48 48 Rock Slide
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
________________
#077: Ponyta
________________
- Pokedex Data
Type: Fire
Species: Fire Horse
Height: 3'3"
Weight: 66 lbs
Red/Blue: Its hooves are 10 times harder than diamonds. It can trample anything
completely flat in little time.
Yellow: Capable of jumping incredibly high. Its hooves and sturdy legs absorb
the impact of a hard landing.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 50 85 55 65 65 90 345 410
Max 303 268 208 228 228 278 RBY GSC
- Evolution Chain
#077: Ponyta
--> #078: Rapidash (Level 40)
- Miscellaneous Data
Base Exp: 152
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Ember
-- -- Tackle
4 4 Growl
30 30 8 8 Tail Whip
13 13 Ember
32 32 19 19 Stomp
35 35 Growl
39 39 26 26 Fire Spin
43 43 34 34 Take Down
48 48 43 43 Agility
53 53 Fire Blast
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Double Kick - Breed
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Hypnosis - Breed
Low Kick - NYPC
Quick Attack - Breed
Tackle - L--
Thrash - Breed
- Illegal Moveset Combinations
Double Kick/Low Kick
Hypnosis/Low Kick
Low Kick/Quick Attack
Low Kick/Thrash
________________
#078: Rapidash
________________
- Pokedex Data
Type: Fire
Species: Fire Horse
Height: 5'7"
Weight: 209 lbs
Red/Blue: Very competitive, this Pokemon will chase anything that moves fast in
the hopes of racing it.
Yellow: Just loves to run! If it sees something faster than itself, it will
give chase at top speed.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1/2 1 1 1/2 2 1 1 1 1 2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 65 100 70 80 80 105 420 500
Max 333 298 238 258 258 308 RBY GSC
- Evolution Chain
#077: Ponyta
--> #078: Rapidash (Level 40)
- Miscellaneous Data
Base Exp: 192
Capture Rate: 60
Growth Rate: Medium
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Ember
-- -- Tackle
-- -- Growl
-- -- -- -- Tail Whip
-- -- Stomp
-- -- Ember
-- -- 4 4 Growl
30 30 8 8 Tail Whip
13 13 Ember
32 32 19 19 Stomp
35 35 Growl
39 39 26 26 Fire Spin
47 47 34 34 Take Down
40 40 Fury Attack
55 55 47 47 Agility
61 61 Fire Blast
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
____________________________
- Tradeback Moves
Double Kick - Breed
Flamethrower - Crystal Move Tutor
Fury Attack - L40
Headbutt - TM02
Hypnosis - Breed
Low Kick - NYPC
Quick Attack - Breed
Tackle - L--
Thrash - Breed
- Illegal Moveset Combinations
Double Kick/Low Kick
Hypnosis/Low Kick
Low Kick/Quick Attack
Low Kick/Thrash
________________
#079: Slowpoke
________________
- Pokedex Data
Type: Water/Psychic
Species: Dopey
Height: 3'11"
Weight: 79 lbs
Red/Blue: Incredibly slow and dopey. It takes 5 seconds for it to feel pain
when under attack.
Yellow: Incredibly slow and sluggish. It is quite content to loll about
without worrying about the time.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 2 1/2 1/2 1 0 2 1 1/2 1 1 1/2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 90 65 65 40 40 15 275 315
Max 383 228 228 178 178 128 RBY GSC
- Evolution Chain
#079: Slowpoke
--> #080: Slowbro (Level 37)
- Miscellaneous Data
Base Exp: 99
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Tackle
6 6 Growl
15 15 Water Gun
-- -- 20 20 Confusion
18 18 29 29 Disable
22 22 34 34 Headbutt
27 27 Growl
33 33 Water Gun
40 40 43 43 Amnesia
48 48 48 48 Psychic
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
49 49 Tri Attack
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Dream Eater - TM42
Flamethrower - Crystal Move Tutor
Stomp - Breed
Tackle - L--
________________
#080: Slowbro
________________
- Pokedex Data
Type: Water/Psychic
Species: Hermitcrab
Height: 5'3"
Weight: 173 lbs
Red/Blue: The Shellder that is latched onto Slowpoke's tail is said to feed on
the host's left over scraps.
Yellow: Lives lazily by the sea. If the Shellder on its tail comes off, it
becomes a Slowpoke again.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 2 1/2 1/2 1 0 2 1 1/2 1 1 1/2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 95 75 110 100 80 30 390 490
Max 393 248 318 298 258 158 RBY GSC
- Evolution Chain
#079: Slowpoke
--> #080: Slowbro (Level 37)
- Miscellaneous Data
Base Exp: 164
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Confusion
-- -- Disable
-- -- Headbutt
-- -- Tackle
-- -- Growl
-- -- Water Gun
6 6 Growl
15 15 Water Gun
20 20 Confusion
18 18 29 29 Disable
22 22 34 34 Headbutt
27 27 Growl
33 33 Water Gun
37 37 37 37 Withdraw
44 44 46 46 Amnesia
55 55 54 54 Psychic
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
16 16 Pay Day
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
39 39 39 39 Swift
40 40 Skull Bash
42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
49 49 Tri Attack
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Dream Eater - TM42
Flamethrower - Crystal Move Tutor
Ice Punch - TM33
Stomp - Breed
Tackle - L--
________________
#081: Magnemite
________________
- Pokedex Data
Type: Electric
Species: Magnet
Height: 1'0"
Weight: 13 lbs
Red/Blue: Uses anti-gravity to stay suspended. Appears without warning and uses
Thunder Wave and similar moves.
Yellow: It is born with the ability to defy gravity. It floats in air on
powerful electro-magnetic waves.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 25 35 70 95 55 45 270 325
Max 253 168 238 288 208 188 RBY GSC
- Evolution Chain
#081: Magnemite
--> #082: Magneton (Level 30)
- Miscellaneous Data
Base Exp: 89
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
21 21 SonicBoom
25 25 6 6 ThunderShock
29 29 11 11 Supersonic
16 16 SonicBoom
35 35 21 21 Thunder Wave
41 41 33 33 Swift
47 47 39 39 Screech
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
45 45 Thunder Wave
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Agility - NYPC
________________
#082: Magneton
________________
- Pokedex Data
Type: Electric
Species: Magnet
Height: 3'3"
Weight: 132 lbs
Red/Blue: Formed by several Magnemites linked together. They frequently appear
when sunspots flare up.
Yellow: Generates strange radio signals. It raises the temperature by 3.6F
degrees within 3,300 feet.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 60 95 120 70 70 395 465
Max 303 218 288 338 238 238 RBY GSC
- Evolution Chain
#081: Magnemite
--> #082: Magneton (Level 30)
- Miscellaneous Data
Base Exp: 161
Capture Rate: 60
Growth Rate: Medium
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- SonicBoom
-- -- -- -- ThunderShock
-- -- Supersonic
21 21 -- -- SonicBoom
25 25 6 6 ThunderShock
29 29 11 11 Supersonic
16 16 SonicBoom
38 38 21 21 Thunder Wave
46 46 35 Swift
35 Tri Attack
54 54 43 43 Screech
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
44 44 44 44 Rest
45 45 Thunder Wave
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Agility - NYPC
Tri Attack - L35 (Crystal)
________________
#083: Farfetch'd
________________
- Pokedex Data
Type: Normal/Flying
Species: Wild Duck
Height: 2'7"
Weight: 33 lbs
Red/Blue: The spring of green onions it holds is its weapon. It is used much
like a metal sword.
Yellow: Lives where reedy plants grow. They are rarely seen, so it's thought
that their numbers are decreasing.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 52 65 55 58 62 60 290 352
Max 307 228 208 214 222 218 RBY GSC
- Evolution Chain
#083: Farfetch'd
- Miscellaneous Data
Base Exp: 94
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Peck
-- -- 7 7 Sand-Attack
7 7 13 13 Leer
15 15 19 19 Fury Attack
23 23 25 25 Swords Dance
31 31 31 31 Agility
39 39 37 37 Slash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Razor Wind
02 02 Headbutt
03 03 Swords Dance
04 04 Whirlwind
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Gust - Breed
Headbutt - TM02
Mirror Move - Breed
Quick Attack - Breed
________________
#084: Doduo
________________
- Pokedex Data
Type: Normal/Flying
Species: Twin Bird
Height: 4'7"
Weight: 86 lbs
Red/Blue: A bird that makes up for its poor flying with its fast foot speed.
Leaves giant footprints.
Yellow: Its short wings make flying difficult. Instead, this Pokemon runs at
high speeds on developed legs.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 35 85 45 35 35 75 275 310
Max 273 268 188 168 168 248 RBY GSC
- Evolution Chain
#084: Doduo
--> #085: Dodrio (Level 31)
- Miscellaneous Data
Base Exp: 96
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Peck
20 20 -- -- Growl
24 24 13 13 Fury Attack
21 21 Tri Attack
25 25 Rage
30 30 33 33 Drill Peck
36 36 Rage
40 40 Tri Attack
44 44 37 37 Agility
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
04 04 Whirlwind
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
43 43 Sky Attack
44 44 44 44 Rest
49 49 Tri Attack
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Haze - Breed
Low Kick - NYPC
Quick Attack - Breed
Supersonic - Breed
- Illegal Moveset Combinations
Haze/Low Kick
Low Kick/Quick Attack
Low Kick/Supersonic
________________
#085: Dodrio
________________
- Pokedex Data
Type: Normal/Flying
Species: Triplebird
Height: 5'11"
Weight: 188 lbs
Red/Blue: Uses its three brains to execute complex plans. While two heads
sleep, one head stays awake.
Yellow: One of Doduo's 2 heads splits to form a unique species. It runs close
to 40 MPH in prairies.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 2 1 1 1 0 1/2 0 2 1 1 1 2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 60 110 70 60 60 100 400 460
Max 323 318 238 218 218 298 RBY GSC
- Evolution Chain
#084: Doduo
--> #085: Dodrio (Level 31)
- Miscellaneous Data
Base Exp: 158
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Peck
-- -- -- -- Growl
-- -- -- -- Fury Attack
20 20 Growl
24 24 13 13 Fury Attack
21 21 Tri Attack
25 25 Rage
30 30 38 38 Drill Peck
39 39 Rage
45 45 Tri Attack
51 51 47 47 Agility
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
04 04 Whirlwind
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
39 39 39 39 Swift
40 40 Skull Bash
43 43 Sky Attack
44 44 44 44 Rest
49 49 Tri Attack
50 50 Substitute
H2 H2 H2 H2 Fly
____________________________
- Tradeback Moves
Haze - Breed
Low Kick - NYPC
Quick Attack - Breed
Supersonic - Breed
- Illegal Moveset Combinations
Haze/Low Kick
Low Kick/Quick Attack
Low Kick/Supersonic
________________
#086: Seel
________________
- Pokedex Data
Type: Water
Species: Sea Lion
Height: 3'7"
Weight: 198 lbs
Red/Blue: The protruding horn on its head is very hard. It is used for bashing
through thick ice.
Yellow: Loves freezing cold conditions. Relishes swimming in a frigid climate
of around 14 degrees.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 65 45 55 45 70 45 280 325
Max 338 188 208 188 238 188 RBY GSC
- Evolution Chain
#086: Seel
--> #087: Dewgong (Level 34)
- Miscellaneous Data
Base Exp: 100
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Headbutt
30 30 5 5 Growl
35 35 16 16 Aurora Beam
40 40 21 21 Rest
45 45 32 32 Take Down
50 50 37 37 Ice Beam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
16 16 Pay Day
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Disable - Breed
Lick - Breed
Peck - Breed
Slam - Breed
Waterfall - HM07
________________
#087: Dewgong
________________
- Pokedex Data
Type: Water/Ice
Species: Sea Lion
Height: 5'7"
Weight: 265 lbs
Red/Blue: Stores thermal energy in its body. Swims at a steady 8 knots even in
intensely cold waters.
Yellow: Its entire body is a snowy-white. Unharmed by even intense cold, it
swims powerfully in icy waters.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 2 1 1 1 2 1 1/4 1 1 1 2 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 90 70 80 70 95 70 405 475
Max 383 238 258 238 288 238 RBY GSC
- Evolution Chain
#086: Seel
--> #087: Dewgong (Level 34)
- Miscellaneous Data
Base Exp: 176
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Headbutt
-- -- -- -- Growl
-- -- -- -- Aurora Beam
30 30 5 5 Growl
35 35 16 16 Aurora Beam
44 44 21 21 Rest
50 50 32 32 Take Down
56 56 43 43 Ice Beam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
16 16 Pay Day
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H3 H3 H3 H3 Surf
H4 H4 Strength
H7 H7 Waterfall
____________________________
- Tradeback Moves
Disable - Breed
Lick - Breed
Peck - Breed
Slam - Breed
Waterfall - HM07
________________
#088: Grimer
________________
- Pokedex Data
Type: Poison
Species: Sludge
Height: 2'11"
Weight: 66 lbs
Red/Blue: Appears in filthy areas. Thrives by sucking up polluted sludge that
is pumped out of factories.
Yellow: Made of hardened sludge. It smells too putrid to touch. Even weeds
don't grow in its path.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 80 80 50 40 50 25 275 325
Max 363 258 198 178 198 148 RBY GSC
- Evolution Chain
#088: Grimer
--> #089: Muk (Level 38)
- Miscellaneous Data
Base Exp: 90
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Poison Gas
-- -- -- -- Pound
5 5 Harden
-- -- 10 10 Disable
30 30 Poison Gas
16 16 Sludge
33 33 23 23 Minimize
37 37 Sludge
42 42 Harden
48 48 31 31 Screech
55 55 40 40 Acid Armor
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
08 08 Body Slam
20 20 Rage
21 21 Mega Drain
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
36 36 Selfdestruct
38 38 38 38 Fire Blast
41 41 ThunderPunch
44 44 44 44 Rest
47 47 Explosion
48 48 Fire Punch
50 50 Substitute
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Haze - Breed
Ice Punch - TM33
Lick - Breed
ThunderPunch - TM41
________________
#089: Muk
________________
- Pokedex Data
Type: Poison
Species: Sludge
Height: 3'11"
Weight: 66 lbs
Red/Blue: Thickly covered with a filthy, vile sludge. It is so toxic, even its
footprints contain poison.
Yellow: Smells so awful, it can cause fainting. Through degeneration, it lost
its sense of smell.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 105 105 75 65 100 50 400 500
Max 413 308 248 228 298 198 RBY GSC
- Evolution Chain
#088: Grimer
--> #089: Muk (Level 38)
- Miscellaneous Data
Base Exp: 157
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Poison Gas
-- -- -- -- Pound
-- -- Disable
-- -- Poison Gas
30 30 Poison Gas
-- -- Harden
33 33 23 23 Minimize
31 31 Screech
33 33 Harden
37 37 Disable
37 37 45 45 Sludge
45 45 Harden
53 53 Screech
60 60 45 45 Acid Armor
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
08 08 Body Slam
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
36 36 Selfdestruct
38 38 38 38 Fire Blast
41 41 ThunderPunch
44 44 44 44 Rest
47 47 Explosion
48 48 Fire Punch
50 50 Substitute
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Haze - Breed
Ice Punch - TM33
Lick - Breed
ThunderPunch - TM41
________________
#090: Shellder
________________
- Pokedex Data
Type: Water
Species: Bivalve
Height: 1'0"
Weight: 9 lbs
Red/Blue: Its hard shell repels any kind of attack. It is vulnerable only when
its shell is open.
Yellow: The shell can withstand any attack. However, when it is open, the
tender body is exposed.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 30 65 100 45 25 40 280 305
Max 263 228 298 188 148 178 RBY GSC
- Evolution Chain
#090: Shellder
--> #091: Cloyster (Water Stone)
- Miscellaneous Data
Base Exp: 97
Capture Rate: 190
Growth Rate: Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Withdraw
18 18 9 9 Supersonic
23 23 Clamp
30 30 17 17 Aurora Beam
39 39 33 33 Leer
41 41 Clamp
50 50 49 49 Ice Beam
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
39 39 39 39 Swift
44 44 44 44 Rest
47 47 Explosion
49 49 Tri Attack
50 50 Substitute
H3 H3 H3 H3 Surf
____________________________
- Tradeback Moves
Barrier - Breed
Screech - Breed
________________
#091: Cloyster
________________
- Pokedex Data
Type: Water/Ice
Species: Bivalve
Height: 4'11"
Weight: 292 lbs
Red/Blue: When attacked, it launches its horns in quick volleys. Its innards
have never been seen.
Yellow: For protection, it uses its harder-than-diamonds shell. It also
shoots spikes from the shell.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 2 1 1 1 2 1 1/4 1 1 1 2 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 95 180 85 45 70 480 525
Max 303 288 458 268 188 238 RBY GSC
- Evolution Chain
#090: Shellder
--> #091: Cloyster (Water Stone)
- Miscellaneous Data
Base Exp: 203
Capture Rate: 60
Growth Rate: Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Withdraw
-- -- -- -- Supersonic
-- -- Clamp
-- -- -- -- Aurora Beam
50 50 41 41 Spike Cannon
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
20 20 Rage
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
39 39 39 39 Swift
44 44 44 44 Rest
47 47 Explosion
49 49 Tri Attack
50 50 Substitute
H3 H3 H3 H3 Surf
____________________________
- Tradeback Moves
Barrier - Breed
Screech - Breed
________________
#092: Gastly
________________
- Pokedex Data
Type: Ghost/Poison
Species: Gas
Height: 4'3"
Weight: 0.2 lbs
Red/Blue: Almost invisible, this gaseous Pokemon cloaks the target and puts it
to sleep without notice.
Yellow: Said to appear in decrepit, deserted buildings. It has no real shape
as it appears to be made out of gas.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 0 1 1 2 1/2 2 1 0 1/4 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 30 35 30 100 35 80 275 310
Max 263 168 158 298 168 258 RBY GSC
- Evolution Chain
#092: Gastly
--> #093: Haunter (Level 25)
--> #094: Gengar (Trade)
- Miscellaneous Data
Base Exp: 95
Capture Rate: 190
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Hypnosis
-- -- -- -- Lick
-- -- Confuse Ray
-- -- 21 21 Night Shade
27 27 Hypnosis
28 28 Confuse Ray
35 35 33 33 Dream Eater
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
20 20 Rage
21 21 Mega Drain
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
36 36 Selfdestruct
42 42 42 42 Dream Eater
44 44 44 44 Rest
46 46 Psywave
47 47 Explosion
50 50 Substitute
____________________________
- Tradeback Moves
Haze - Breed
________________
#093: Haunter
________________
- Pokedex Data
Type: Ghost/Poison
Species: Gas
Height: 5'3"
Weight: 0.2 lbs
Red/Blue: Because of its ability to slip through block walls, it is said to be
from another dimension.
Yellow: By licking, it saps the victim's life. It causes shaking that won't
stop until the victim's demise.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 0 1 1 2 1/2 2 1 0 1/4 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 45 50 45 115 55 95 350 405
Max 293 198 188 328 208 288 RBY GSC
- Evolution Chain
#092: Gastly
--> #093: Haunter (Level 25)
--> #094: Gengar (Trade)
- Miscellaneous Data
Base Exp: 126
Capture Rate: 90
Growth Rate: Medium Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Hypnosis
-- -- -- -- Lick
-- -- Confuse Ray
-- -- 21 21 Night Shade
29 29 Hypnosis
31 31 Confuse Ray
38 38 39 39 Dream Eater
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
20 20 Rage
21 21 Mega Drain
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
36 36 Selfdestruct
42 42 42 42 Dream Eater
44 44 44 44 Rest
46 46 Psywave
47 47 Explosion
50 50 Substitute
____________________________
- Tradeback Moves
Haze - Breed
________________
#094: Gengar
________________
- Pokedex Data
Type: Ghost/Poison
Species: Shadow
Height: 4'11"
Weight: 89 lbs
Red/Blue: Under a full moon, this Pokemon likes to mimic the shadows of people
and laugh at their fright.
Yellow: A Gengar is close by if you feel a sudden chill. It may be trying to
lay a curse on you.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 0 1 1 2 1/2 2 1 0 1/4 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 65 60 130 75 110 425 500
Max 323 228 218 358 248 318 RBY GSC
- Evolution Chain
#092: Gastly
--> #093: Haunter (Level 25)
--> #094: Gengar (Trade)
- Miscellaneous Data
Base Exp: 190
Capture Rate: 45
Growth Rate: Medium Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Hypnosis
-- -- -- -- Lick
-- -- Confuse Ray
-- -- 21 21 Night Shade
29 29 Hypnosis
31 31 Confuse Ray
38 38 39 39 Dream Eater
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
21 21 Mega Drain
24 24 Thunderbolt
25 25 25 25 Thunder
29 29 29 29 Psychic
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
36 36 Selfdestruct
40 40 Skull Bash
41 41 ThunderPunch
42 42 42 42 Dream Eater
44 44 44 44 Rest
46 46 Psywave
47 47 Explosion
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Haze - Breed
Headbutt - TM02
Ice Punch - TM33
ThunderPunch - TM41
________________
#095: Onix
________________
- Pokedex Data
Type: Rock/Ground
Species: Rock Snake
Height: 28'10"
Weight: 463 lbs
Red/Blue: As it grows, the stone portions of its body harden to become similar
to diamond, but colored black.
Yellow: Burrows at high speed in search of food. The tunnels it leaves are
used as homes by Digletts.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 35 45 160 30 45 70 270 385
Max 273 188 418 158 188 238 RBY GSC
- Evolution Chain
#095: Onix
- Miscellaneous Data
Base Exp: 108
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Screech
15 15 10 10 Bind
19 19 14 14 Rock Throw
23 23 Harden
25 25 27 27 Rage
33 33 40 40 Slam
43 43 Harden
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
36 36 Selfdestruct
40 40 Skull Bash
44 44 44 44 Rest
47 47 Explosion
48 48 Rock Slide
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Headbutt - TM02
Roar - TM05
Sharpen - NYPC
________________
#096: Drowzee
________________
- Pokedex Data
Type: Psychic
Species: Hypnosis
Height: 3'3"
Weight: 71 lbs
Red/Blue: Puts enemies to sleep then eats their dreams. Occasionally gets sick
from eating bad dreams.
Yellow: If you sleep by it all the time, it will sometimes show you dreams it
has eaten in the past.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 0 1 1 1 1 1 1/2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 60 48 45 43 90 42 285 328
Max 323 194 188 184 278 182 RBY GSC
- Evolution Chain
#096: Drowzee
--> #097: Hypno (Level 26)
- Miscellaneous Data
Base Exp: 102
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Pound
-- -- -- -- Hypnosis
12 12 10 10 Disable
17 17 18 18 Confusion
24 24 25 25 Headbutt
29 29 31 31 Poison Gas
36 36 Meditate
32 32 40 40 Psychic
37 37 Meditate
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
41 41 ThunderPunch
42 42 42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Amnesia - NYPC
Barrier - Breed
Fire Punch - TM48
Ice Punch - TM33
Light Screen - Breed
ThunderPunch - TM41
- Illegal Moveset Combinations
Amnesia/Barrier
Amnesia/Light Screen
________________
#097: Hypno
________________
- Pokedex Data
Type: Psychic
Species: Hypnosis
Height: 5'3"
Weight: 167 lbs
Red/Blue: When it locks eyes with an enemy, it will use a mix of psi moves such
as Hypnosis and Confusion.
Yellow: Avoid eye contact if you come across one. It will try to put you to
sleep by using its pendulum.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 0 1 1 1 1 1 1/2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD* Spe BST
Base 85 73 70 73 115 67 410 483
Max 373 244 238 244 328 232 RBY GSC
- Evolution Chain
#096: Drowzee
--> #097: Hypno (Level 26)
- Miscellaneous Data
Base Exp: 165
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Pound
-- -- -- -- Hypnosis
-- -- -- -- Disable
-- -- -- -- Confusion
12 12 10 10 Disable
17 17 18 18 Confusion
24 24 25 25 Headbutt
33 33 33 33 Poison Gas
40 40 Meditate
37 37 49 49 Psychic
43 43 Meditate
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
33 33 Ice Punch
34 34 Bide
35 35 Metronome
40 40 Skull Bash
41 41 ThunderPunch
42 42 42 42 Dream Eater
44 44 44 44 Rest
45 45 Thunder Wave
46 46 Psywave
48 48 Fire Punch
49 49 Tri Attack
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Amnesia - NYPC
Barrier - Breed
Fire Punch - TM48
Ice Punch - TM33
Light Screen - Breed
ThunderPunch - TM41
- Illegal Moveset Combinations
Amnesia/Barrier
Amnesia/Light Screen
________________
#098: Krabby
________________
- Pokedex Data
Type: Water
Species: River Crab
Height: 1'4"
Weight: 14 lbs
Red/Blue: Its pincers are not only powerful weapons, they are used for balance
when walking sideways.
Yellow: Its pincers are superb weapons. They sometimes break off during
battle, but they grow back fast.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 30 105 90 25 25 50 300 325
Max 263 308 278 148 148 198 RBY GSC
- Evolution Chain
#098: Krabby
--> #099: Kingler (Level 28)
- Miscellaneous Data
Base Exp: 115
Capture Rate: 225
Growth Rate: Medium
Held Item: TM33 (Ice Punch)
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Bubble
-- -- 5 5 Leer
20 20 12 12 ViceGrip
16 16 Harden
23 23 Stomp
25 25 27 27 Guillotine
30 30 Stomp
35 35 41 41 Crabhammer
40 40 Harden
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Amnesia - Breed
Dig - Breed
Haze - Breed
Slam - Breed
- Illegal Moveset Combinations
Amnesia/Dig
Amnesia/Haze
Amnesia/Slam
Dig/Haze
Dig/Slam
________________
#099: Kingler
________________
- Pokedex Data
Type: Water
Species: Pincer
Height: 4'3"
Weight: 132 lbs
Red/Blue: The large pincer has 10000 hp of crushing power. However, its huge
size makes it unwieldy to use.
Yellow: One claw grew massively and as hard as steel. It has 10,000-HP
strength. However, it is too heavy.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 2 1 1/2 1 1 2 1 1/2 1 1 1 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 55 130 115 50 50 75 425 475
Max 313 358 328 198 198 248 RBY GSC
- Evolution Chain
#098: Krabby
--> #099: Kingler (Level 28)
- Miscellaneous Data
Base Exp: 206
Capture Rate: 60
Growth Rate: Medium
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Bubble
-- -- -- -- Leer
-- -- -- -- ViceGrip
5 5 Leer
20 20 12 12 ViceGrip
16 16 Harden
23 23 Stomp
25 25 27 27 Guillotine
34 34 Stomp
42 42 49 49 Crabhammer
49 49 Harden
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
03 03 Swords Dance
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
44 44 44 44 Rest
50 50 Substitute
H1 H1 H1 H1 Cut
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Amnesia - Breed
Dig - Breed
Haze - Breed
Slam - Breed
- Illegal Moveset Combinations
Amnesia/Dig
Amnesia/Haze
Amnesia/Slam
Dig/Haze
Dig/Slam
________________
#100: Voltorb
________________
- Pokedex Data
Type: Electric
Species: Ball
Height: 1'8"
Weight: 23 lbs
Red/Blue: Usually found in power plants. Easily mistaken for a Poke Ball, they
have zapped many people.
Yellow: It is said to camouflage itself as a Poke Ball. It will self-destruct
with very little stimulus.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 40 30 50 55 55 100 275 330
Max 283 158 198 208 208 298 RBY GSC
- Evolution Chain
#100: Voltorb
--> #101: Electrode (Level 30)
- Miscellaneous Data
Base Exp: 103
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- 9 9 Screech
17 17 17 17 SonicBoom
22 22 23 23 Selfdestruct
29 29 33 33 Light Screen
36 36 37 37 Swift
43 43 39 39 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
09 09 Take Down
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
39 39 39 39 Swift
44 44 44 44 Rest
45 45 Thunder Wave
47 47 Explosion
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Agility - NYPC
Headbutt - TM02
________________
#101: Electrode
________________
- Pokedex Data
Type: Electric
Species: Ball
Height: 3'11"
Weight: 147 lbs
Red/Blue: It stores electric energy under very high pressure. It often explodes
with little or no provocation.
Yellow: Stores electrical energy in its body. Even the slightest shock could
trigger a huge explosion.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1/2 1 1 1/2 1 1 2 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 60 50 70 80 80 140 400 480
Max 323 198 238 258 258 378 RBY GSC
- Evolution Chain
#100: Voltorb
--> #101: Electrode (Level 30)
- Miscellaneous Data
Base Exp: 150
Capture Rate: 60
Growth Rate: Medium
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Tackle
-- -- -- -- Screech
-- -- -- -- SonicBoom
-- -- Selfdestruct
9 9 Screech
17 17 17 17 SonicBoom
22 22 23 23 Selfdestruct
29 29 34 34 Light Screen
40 40 40 40 Swift
50 50 44 44 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
09 09 Take Down
15 15 15 15 Hyper Beam
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
39 39 39 39 Swift
44 44 44 44 Rest
45 45 Thunder Wave
47 47 Explosion
50 50 Substitute
H5 H5 H5 H5 Flash
____________________________
- Tradeback Moves
Agility - NYPC
Headbutt - TM02
________________
#102: Exeggcute
________________
- Pokedex Data
Type: Grass/Psychic
Species: Egg
Height: 1'4"
Weight: 6 lbs
Red/Blue: Often mistaken for eggs. When disturbed, they quickly gather and
attack in swarms.
Yellow: The heads attract each other and spin around. There must be 6 heads
for it to maintain balance.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 0 1/2 1/2 2 1 2 1/2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 40 80 60 45 40 280 325
Max 323 178 258 218 188 178 RBY GSC
- Evolution Chain
#102: Exeggcute
--> #103: Exeggutor (Leaf Stone)
- Miscellaneous Data
Base Exp: 98
Capture Rate: 90
Growth Rate: Slow
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Barrage
-- -- -- -- Hypnosis
25 25 7 7 Reflect
28 28 13 13 Leech Seed
19 19 Confusion
32 32 25 25 Stun Spore
37 37 31 31 PoisonPowder
37 37 Sleep Powder
42 42 43 43 SolarBeam
48 48 Sleep Powder
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
20 20 Rage
22 22 SolarBeam
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
37 37 Egg Bomb
42 42 Dream Eater
44 44 44 44 Rest
46 46 Psywave
47 47 Explosion
50 50 Substitute
H4 H4 Strength
H5 H5 Flash
____________________________
- Tradeback Moves
Confusion - L19
Dream Eater - TM42
Flash - HM05
Mega Drain - Breed
Strength - HM04
________________
#103: Exeggutor
________________
- Pokedex Data
Type: Grass/Psychic
Species: Coconut
Height: 6'7"
Weight: 265 lbs
Red/Blue: Legend has it that on rare occasions, one of its heads will drop off
and continue on as an Exeggcute.
Yellow: Its cries are very noisy. This is because each of the 3 heads thinks
about whatever it likes.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
4 1 1/2 1/2 2 2 0 1/2 1/2 2 1 2 1/2 1 1/2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 95 95 85 125 65 55 455 520
Max 393 288 268 348 228 208 RBY GSC
- Evolution Chain
#102: Exeggcute
--> #103: Exeggutor (Leaf Stone)
- Miscellaneous Data
Base Exp: 212
Capture Rate: 45
Growth Rate: Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Barrage
-- -- -- -- Hypnosis
-- -- Confusion
28 28 19 19 Stomp
31 31 Egg Bomb
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
06 06 06 06 Toxic
09 09 Take Down
10 10 Double-Edge
15 15 15 15 Hyper Beam
20 20 Rage
21 21 Mega Drain
22 22 22 22 SolarBeam
29 29 29 29 Psychic
30 30 Teleport
31 31 Mimic
32 32 32 32 Double Team
33 33 Reflect
34 34 Bide
36 36 Selfdestruct
37 37 Egg Bomb
42 42 Dream Eater
44 44 44 44 Rest
46 46 Psywave
47 47 Explosion
50 50 Substitute
H4 H4 H4 H4 Strength
H5 H5 Flash
____________________________
- Tradeback Moves
Confusion - L--
Dream Eater - TM42
Flash - HM05
Headbutt - TM02
________________
#104: Cubone
________________
- Pokedex Data
Type: Ground
Species: Lonely
Height: 1'4"
Weight: 14 lbs
Red/Blue: Because it never removes its skull helmet, no one has ever seen this
Pokemon's real face.
Yellow: Wears the skull of its deceased mother. Its cries echo inside the
skull and come out as a sad melody.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 50 95 40 50 35 270 320
Max 303 198 288 178 198 168 RBY GSC
- Evolution Chain
#104: Cubone
--> #105: Marowak (Level 28)
- Miscellaneous Data
Base Exp: 87
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- Bone Club
-- -- -- -- Growl
5 5 Tail Whip
10 9 9 Bone Club
13 Tail Whip
18 13 13 Headbutt
25 25 17 17 Leer
31 31 21 21 Focus Energy
38 38 Thrash
43 43 25 25 Bonemerang
46 46 29 29 Rage
37 37 Thrash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Fury Attack - NYPC
Rock Slide - Breed
Screech - Breed
Swords Dance - Breed (Crystal)
ThunderPunch - TM41
- Illegal Moveset Combinations
Fury Attack/Rock Slide
Fury Attack/Screech
Fury Attack/Swords Dance
Screech/Swords Dance
________________
#105: Marowak
________________
- Pokedex Data
Type: Ground
Species: Bonekeeper
Height: 3'3"
Weight: 99 lbs
Red/Blue: The bone it holds is its key weapon. It throws the bone skillfully
like a boomerang to KO targets.
Yellow: Small and weak, this Pokemon is adept with its bone club. It has
grown more vicious over the ages.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 1 1 1 1 2 1 2 1 1/2 1 1/2 2
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 60 80 110 50 80 45 345 425
Max 323 258 318 198 258 188 RBY GSC
- Evolution Chain
#104: Cubone
--> #105: Marowak (Level 28)
- Miscellaneous Data
Base Exp: 124
Capture Rate: 75
Growth Rate: Medium
Held Item: Gold Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Bone Club
-- -- -- Growl
-- Leer
-- Focus Energy
-- -- -- Tail Whip
10 -- -- Bone Club
-- -- Headbutt
13 5 5 Tail Whip
9 9 Bone Club
18 13 13 Headbutt
25 25 17 17 Leer
33 33 21 21 Focus Energy
41 41 Thrash
48 48 25 25 Bonemerang
55 55 32 32 Rage
46 46 Thrash
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Fury Attack - NYPC
Rock Slide - Breed
Screech - Breed
Swords Dance - Breed (Crystal)
ThunderPunch - TM41
- Illegal Moveset Combinations
Fury Attack/Rock Slide
Fury Attack/Screech
Fury Attack/Swords Dance
Screech/Swords Dance
________________
#106: Hitmonlee
________________
- Pokedex Data
Type: Fighting
Species: Kicking
Height: 4'11"
Weight: 110 lbs
Red/Blue: When in a hurry, its legs lengthen progressively. It runs smoothly
with extra long, loping strides.
Yellow: When kicking, the sole of its foot turns as hard as a diamond on
impact and destroys its enemy.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 120 53 35 110 87 345 455
Max 303 338 204 168 318 272 RBY GSC
- Evolution Chain
#106: Hitmonlee
(Note that in GSC, Hitmonlee can breed a Tyrogue, which can evolve into either
Hitmonlee or Hitmonchan)
- Miscellaneous Data
Base Exp: 139
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Double Kick
-- -- 6 6 Meditate
33 33 11 11 Rolling Kick
38 38 16 16 Jump Kick
43 43 21 21 Focus Energy
48 48 26 26 Hi Jump Kick
53 53 46 46 Mega Kick
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
35 35 Metronome
39 39 39 39 Swift
40 40 Skull Bash
44 44 44 44 Rest
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Dizzy Punch - Odd Egg (Crystal)/NYPC
Headbutt - TM02
Tackle - Learned by Tyrogue
________________
#107: Hitmonchan
________________
- Pokedex Data
Type: Fighting
Species: Punching
Height: 4'7"
Weight: 111 lbs
Red/Blue: While apparently doing nothing, it fires punches in lightning fast
volleys that are impossible to see.
Yellow: Punches in cork-screw fashion. It can punch its way through a
concrete wall in the same way as a drill.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1/2 1 1 1 1 2 1 1 1 1 1 1 2 1/2 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 50 105 79 35 110 76 345 455
Max 303 308 256 168 318 250 RBY GSC
- Evolution Chain
#107: Hitmonlee
(Note that in GSC, Hitmonchan can breed a Tyrogue, which can evolve into either
Hitmonlee or Hitmonchan)
- Miscellaneous Data
Base Exp: 140
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Comet Punch
-- -- 7 7 Agility
26 26 ThunderPunch
26 26 Ice Punch
33 33 26 26 Fire Punch
38 38 Ice Punch
43 43 ThunderPunch
48 48 38 38 Mega Punch
53 53 50 50 Counter
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
35 35 Metronome
39 39 39 39 Swift
40 40 Skull Bash
41 41 ThunderPunch
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Dizzy Punch - Odd Egg (Crystal)/NYPC
Headbutt - TM02
Hi Jump Kick - Breed
Tackle - Learned by Tyrogue
Illegal Combinations
Dizzy Punch/Hi Jump Kick
________________
#108: Lickitung
________________
- Pokedex Data
Type: Normal
Species: Licking
Height: 3'11"
Weight: 144 lbs
Red/Blue: Its tongue can be extended like a chameleon's. It leaves a tingling
sensation when it licks enemies.
Yellow: Its tongue spans almost 7 feet and moves more freely than its
forelegs. Its licks can cause paralysis.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 1 2 1 1 0 1 1 1 1 1 1 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 90 55 75 60 75 30 310 385
Max 383 208 248 218 248 158 RBY GSC
- Evolution Chain
#108: Lickitung
- Miscellaneous Data
Base Exp: 127
Capture Rate: 45
Growth Rate: Medium
Held Item: Bitter Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Wrap
-- -- Lick
-- -- 7 7 Supersonic
13 13 Defense Curl
7 7 19 19 Stomp
25 25 Wrap
15 15 31 31 Disable
23 23 Defense Curl
31 31 37 37 Slam
39 39 43 43 Screech
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
01 01 Mega Punch
02 02 Headbutt
03 03 Swords Dance
05 05 Mega Kick
06 06 06 06 Toxic
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
11 11 BubbleBeam
12 12 Water Gun
13 13 Ice Beam
14 14 14 14 Blizzard
15 15 15 15 Hyper Beam
17 17 Submission
18 18 Counter
19 19 Seismic Toss
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
26 26 26 26 Earthquake
27 27 Fissure
31 31 Mimic
32 32 32 32 Double Team
33 33 Ice Punch
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
40 40 Defense Curl
41 41 ThunderPunch
42 42 Dream Eater
44 44 44 44 Rest
48 48 Fire Punch
50 50 Substitute
H1 H1 H1 H1 Cut
H3 H3 H3 H3 Surf
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
DoubleSlap - NYPC
Dream Eater - TM42
Fire Punch - TM48
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Ice Punch - TM33
Lick - L--
ThunderPunch - TM41
________________
#109: Koffing
________________
- Pokedex Data
Type: Poison
Species: Poison Gas
Height: 2'0"
Weight: 2 lbs
Red/Blue: Because it stores several kinds of toxic gases in its body, it is
prone to exploding without warning.
Yellow: In hot places, its internal gases could expand and explode without
any warning. Be very careful!
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 40 65 95 60 45 35 295 340
Max 283 228 288 218 188 168 RBY GSC
- Evolution Chain
#109: Koffing
--> #110: Weezing (Level 35)
- Miscellaneous Data
Base Exp: 114
Capture Rate: 190
Growth Rate: Medium
Held Item: Berry
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Poison Gas
-- -- -- -- Tackle
-- -- 9 9 Smog
17 17 Selfdestruct
32 32 21 21 Sludge
37 37 25 25 SmokeScreen
40 40 Selfdestruct
45 45 33 33 Haze
48 48 41 41 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
36 36 Selfdestruct
38 38 38 38 Fire Blast
44 44 44 44 Rest
47 47 Explosion
50 50 Substitute
____________________________
- Tradeback Moves
Flamethrower - Crystal Move Tutor
Poison Gas - L--
Psybeam - Breed
Psywave - Breed
Screech - Breed
________________
#110: Weezing
________________
- Pokedex Data
Type: Poison
Species: Poison Gas
Height: 3'11"
Weight: 21 lbs
Red/Blue: Where two kinds of poison gases meet, 2 Koffings can fuse into a
Weezing over many years.
Yellow: It lives and grows by absorbing dust, germs and poison gases that are
contained in toxic waste and garbage.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
2 1 1 1/2 1 1 1 1/2 2 1 1 1/2 2 1 1
___________________________________________________________
- Stats
Stat HP Atk Def SpA* SpD Spe BST
Base 65 90 120 85 70 60 420 490
Max 333 278 338 268 238 218 RBY GSC
- Evolution Chain
#109: Koffing
--> #110: Weezing (Level 35)
- Miscellaneous Data
Base Exp: 173
Capture Rate: 60
Growth Rate: Medium
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- Poison Gas
-- -- -- -- Tackle
-- -- -- -- Smog
-- -- Sludge
-- -- Selfdestruct
9 9 Smog
17 17 Selfdestruct
32 32 21 21 Sludge
39 39 25 25 SmokeScreen
43 43 Selfdestruct
49 49 33 33 Haze
53 53 44 44 Explosion
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
06 06 06 06 Toxic
15 15 15 15 Hyper Beam
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
36 36 Selfdestruct
38 38 38 38 Fire Blast
44 44 44 44 Rest
47 47 Explosion
50 50 Substitute
____________________________
- Tradeback Moves
Flamethrower - Crystal Move Tutor
Poison Gas - L--
Psybeam - Breed
Psywave - Breed
Screech - Breed
________________
#111: Rhyhorn
________________
- Pokedex Data
Type: Ground/Rock
Species: Spikes
Height: 3'3"
Weight: 254 lbs
Red/Blue: Its massive bones are 1000 times harder than human bones. It can
easily knock a trailer flying.
Yellow: A Pokemon with a one-track mind. Once it charges, it won't stop
running until it falls asleep.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 80 85 95 30 30 25 315 345
Max 363 268 288 158 158 148 RBY GSC
- Evolution Chain
#111: Rhyhorn
--> #112: Rhydon (Level 42)
- Miscellaneous Data
Base Exp: 135
Capture Rate: 120
Growth Rate: Slow
Held Item: None
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Horn Attack
30 -- Stomp
35 -- -- -- Tail Whip
40 -- Fury Attack
30 13 13 Stomp
35 Tail Whip
40 19 19 Fury Attack
45 45 37 37 Horn Drill
50 50 Leer
55 55 49 49 Take Down
55 55 Earthquake
____________________________
- TMs/HMs
____________________________
RB Y GS C Move
----------------------------
02 02 Headbutt
05 05 Roar
06 06 06 06 Toxic
07 07 Horn Drill
08 08 Body Slam
09 09 Take Down
10 10 Double-Edge
20 20 Rage
24 24 Thunderbolt
25 25 25 25 Thunder
26 26 26 26 Earthquake
27 27 Fissure
28 28 28 28 Dig
31 31 Mimic
32 32 32 32 Double Team
34 34 Bide
38 38 38 38 Fire Blast
40 40 Skull Bash
44 44 44 44 Rest
48 48 Rock Slide
50 50 Substitute
H4 H4 H4 H4 Strength
____________________________
- Tradeback Moves
Counter - Breed
Flamethrower - Crystal Move Tutor
Headbutt - TM02
Roar - TM05
Thrash - Breed
________________
#112: Rhydon
________________
- Pokedex Data
Type: Ground/Rock
Species: Drill
Height: 6'3"
Weight: 265 lbs
Red/Blue: Protected by an armor-like hide, it is capable of living in molten
lava of 3,600 degrees.
Yellow: Walks on its hind legs. Shows signs of intelligence. Its armor-like
hide even repels molten lava.
- Damage Received
___________________________________________________________
BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
-----------------------------------------------------------
1 1 0 2 1/2 1/2 1 4 2 2 1/2 1/4 1 1/2 4
___________________________________________________________
- Stats
Stat HP Atk Def SpA SpD Spe BST
Base 105 130 120 45 45 40 440 485
Max 413 358 338 188 188 178 RBY GSC
- Evolution Chain
#111: Rhyhorn
--> #112: Rhydon (Level 42)
- Miscellaneous Data
Base Exp: 204
Capture Rate: 60
Growth Rate: Slow
Held Item: Silver Leaf
- Natural Moves
____________________________
RB Y GS C Move
----------------------------
-- -- -- -- Horn Attack
-- 30 Stomp
-- 35 -- -- Tail Whip