FAQ/Walkthrough by KeyBlade999

Version Final, Last Updated 2014-08-06

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                  | |__) |__ | | _ ___ _ __ ___   ___  _ __
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                  | |  | (_) |   <  __/ | | | | | (_) | | | |
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   | |__) |___  __| |        | |__) | |_   _  ___           __ _ _ __   __| |
   |  _  // _ \/ _` |        |  __ <| | | | |/ _ \         / _` | '_ \ / _` |
   | | \ \  __/ (_| |   __   | |__) | | |_| |  __/   __   | (_| | | | | (_| |
   |_|  \_\___|\__,_|  / /   |_____/|_|\__,_|\___|  / /    \__,_|_| |_|\__,_|
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    / _____|                       \ \      / /          (_)
   | |  ___ _ __ ___  ___ _ __      \ \    / /__ _ ______ _  ___  _ __  ___
   | | |_  | '__/ _ \/ _ \ '_ \      \ \  / / _ \ '__/ __| |/ _ \| '_ \/ __|
   | |___| | | |  __/  __/ | | |      \ \/ /  __/ |  \__ \ | (_) | | | \__ \
    \______|_|  \___|\___|_| |_|       \__/ \___|_|  |___/_|\___/|_| |_|___/

  • Games: Pokemon Red Version, Pokemon Blue Version, and Pokemon Green Version
  • Console: GameBoy
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 6:13 AM 8/4/2014
  • File Size: 378 KB

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Introduction

Welcome to another of my many, many Pokemon FAQs. This FAQ covers the first of the Pokemon games: Pokemon Red, Blue, and Green Versions. I have become rather well-known for FAQing many Pokemon games: indeed, I have already covered all of the mainstream Pokemon games by know (2014), and most of the side-games. I had originally covered Pokemon Red, Blue, and Green once before, back in 2012. However, there was something that prompted me to relook and review my FAQ: the news that the Cerulean Cave in Pokemon Red/Green in Japan differed from the one in Pokemon Red/Blue that I originally FAQed. Even today, my decision to FAQ Pokemon R/B/G, long after it had been seemingly well-covered, was not a welcomed one; in part, I mostly did it just because I wanted to. So, in a way, I guess I can justify it by covering the new Cerulean Cave decently. It's not a lot of justification, but practically no other FAQ has even acknowledged the existence of two Cerulean Caves.

Lame intro, huh? >_> Well, enjoy the rest of the good stuff.




Notes (READ!)

Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough - primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon.

LOCALIZATION: There are multiple releases of Pokemon Red, Blue, and Green, and each with different variations. For the most part, you can assume this game to be written from the viewpoint of Pokemon Red Version's US counterpart. However, all version-exclusive details that I know of where accounted for with playthroughs of a US Pokemon Blue and the Japanese Pokemon Green deriving these details.

DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with a horizontal line above and below the section's name. Any sub-divisions from there, if any, will be simply bolded at the start of the paragraph.

TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the table data? It's below. Take note that it is mostly fake; it's just to test column widths and such on my end. First, we'll cover the Wild Encounters data.

As you can likely tell from the below table, if you're used to older Pokemon games, these Pokemon games lack several characteristics commonly found in later Pokemon games. Most prominent is that of Abilities: they will not be found here. Additionally, the "Special" stat, in terms of numbers, is analogized to the Sp.Atk. of later games, but it will function as both Sp.Atk. and Sp.Def. if you're familiar with those mechanics. And, of course, only 15 types existed in Pokemon Red, Blue, and Green: any types thereafter (Dark and Steel in 1999, and Fairy in 2013) do not. Okay so far?


LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
MagikarpElectric/Flying-1--3All
PikachuElectric2----Red
ClefairyNormal33---Blue/Green

  • Pokémon Species: Denotes what kind of Pokémon it is: its default English name, really.

  • Pokémon Type: Type is used to determine extra damage multipliers when fighting.

  • EV Yield: If you don't know what these are, it's not important unless you plan on playing very competitively with other people. See, for every four EVs in a stat, a Pokemon will gain 1 point in that stat by the time they hit Level 100, and proportionate amounts at lower levels. EVs will max out at 255 in one stat, a 63.75 point gain, but it's rounded down so it'd be a 63-point boost at most. You can also only have 510 total at one time. There is no way to remove EVs, however, in Pokemon R/B/G beyond getting another of the Pokemon you want to re-EV-train, often not possible without breeding and then trading on Pokemon Gold/Silver/Crystal.

  • Version: There are three versions of this Pokemon release: Pokemon Red, Pokemon Blue, and Pokemon Green. Pokemon Red was the one that went everywhere, in and out of Japan. Pokemon Green remained Japan-only. Pokemon Blue was intended to only be outside of Japan, but was later brought there. Pokemon Blue and Green are, for the most part, completely the same: however, where Pokemon Blue has blue graphics when played on the original GameBoy or a GameBoy Player, Pokemon Green's are green. There are other differences, of course, between those two. However, most differences among the three will mostly devolve to Pokemon Red versus Pokemon Blue/Green, and thus includes Pokemon only available in specific versions of the games.

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon Type
AllMewtwoDragoniteDragon/Flying
Red[none]MagikarpWater
Blue/Green[none]PikachuElectric

Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free.


LOCAL TRAINERS' POKÉMON
Trainer #Pokémon Party
#1Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
#2Zigzagoon Lv. 10, Pikachu Lv. 11
#3Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
#4Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20

This table denotes some data on trainers in an area. Included are their Pokémon party. Since Trainers in Pokemon R/B/G usually don't give a specific name, they're most often simply referred to by a number in this list, as the trainers are listed are in the order in which you'll encounter them in the game. No info is given on actual strategy as this info is usually very repetitive and pointless; except in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section without regard to the game's content at the moment, so you might not even see 'em.


BOSS: Master KeyBlade999
  • Rewards: $999,999,999, Earthbadge

Pokémon SpeciesPokémon TypeLevelConditions
ArceusFairyLevel 100N/A
KyogreWaterLevel 53N/A
CharizardFire/FlyingLevel 50Chose Bulbasaur as a starter
VenusaurGrass/PoisonLevel 50Chose Squirtle as a starter
BlastoiseWaterLevel 50Chose Charmander as a starter
PikachuElectricLevel 66Playing Pokémon Omega Ruby
PichuElectricLevel 33Playing Pokémon Alpha Sapphire


This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. (The rest of the table is pretty obvious.) Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this. I do this because your party could differ significantly from mine (especially if we're playing different versions of the game, or picked different starters, or you traded, or whatever), so be sure to keep this mind.


Game Start-Up



We'll begin the game by first beginning with the basics. Begin by inserting your cartridge into your console of choice and you'll soon go to the title screen of the game. There, you can opt to Continue a saved game, start a New Game, or adjust a few settings. Assuming you opt to start a new game, you'll soon meet with Professor Oak - the main Pokemon authority of the Kanto region in which you live. He'll give you basic info on Pokemon: these Pocket Monsters are animals with very special abilities. Some people capture them for pets, and others for battles (such as you), and others (such as Oak) for study. Your tenth birthday has arrived, and so it is your turn to go on a Pokemon journey. You'll be told to give your name, then that of Professor Oak's grandson, your rival. (Yes, he forgot his own grandson's name.) And, with this, the game begins.



Pallet Town



TREASURES CHECKLIST
[_] Potion

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeNote
All[none]CharmanderFireYou only get one!
All[none]SquirtleWater
All[none]BulbasaurGrass/Poison

Okay, once you gain control of yourself, you'll find yourself in your bedroom in your house located in Pallet Town. Pallet Town is one of many locales in the Kanto region of the Pokémon world. To Pallet's south is the ocean and Cinnabar; to the north are forests. To the west, you'll find Mt. Silver, Tohjo Falls, and the rest of the Johto region. (Which isn't in these games.)

Okay, anyhow, you're in your room. Interact with the PC and withdraw the Potion within the storage system. You can mess with the SNES here. As a note of trivia, in these games' remakes (FireRed and LeafGreen), you actually play with a NES. Anywho, head downstairs and outside.

Outside, go north and try to leave town. Professor Oak will stop you, telling you it is too dangerous in the tall grass to travel alone. You'll be escorted to Oak's lab, where you'll also find your rival. After a bit of complaining from your rival, you get to pick on of the Kanto starter Pokémon.


  • Bulbasaur, a Grass/Poison Pokemon, is on the left. It is weak to Fire, Ice, Flying, Bug, and Psychic, and has type advantages over Grass, Water, Rock, and Ground. It evolves into Ivysaur at Level 16 and Venusaur then at Level 32, being the earliest to reach its strongest stage. Overall, it will have the most advantage for the beginning player as it'll easily sweep the first two Gyms and won't run into significant problems until the Fire Gym.

  • Squirtle is the Water Pokemon in the middle, a type it retains throughout its evolutionary chain. Thus, it is advantageous over Fire, Rock, and Ground, and weak to Grass and Electric. It will evolve at Level 16 to Wartortle, and then again at 36 to Blastoise. It will have an early advantage over Pewter's Rock-type Gym, but it will falter briefly with the third and fourth Gyms, typed for Electric and Grass Pokemon, respectively. Squirtle is a good Pokemon for the beginning player looking to actually grasp the concepts of Pokemon wherein you can't attempt to really solo the game with one Pokemon. Otherwise, you could look at it being for the moderately-skilled player.

  • Finally, you have Charmander on the right. It is initially of the Fire-type, as is Charmeleon, making it advantageous to Ice, Grass, and Bug, and Steel if traded to Pokemon Gold/Silver/Crystal. They are weak to Water, Rock, and Ground. Charmander evolves into Charmeleon at Level 16, then again to the Fire/Flying Pokemon Charizard at Level 36. Charizard is arguably the strongest of the three Pokemon and works well as a varied-attacking Pokemon. However, with Fire/Flying typing, Charizard gets an additional weakness to Electric and takes quadruple-damage from Rock, although it will be immune to Ground. Charmander and its evolutions have problems throughout the game, mostly the first two Gyms, the third for getting Charizard early, and the last one since Ground Pokemon tend to be able to learn Rock moves. Charmander is a nice start for those looking for some challenge.

Choose your starter, and nickname it if you so wish.

After this, your rival will choose their Pokémon. Their Pokemon will be chosen so that they end up with a Pokemon whose type is superior to yours. In other words, if you choose Bulbasaur, they get Charmander; if you get Squirtle, they get Bulbasaur; and if you get Charmander, they'll choose Squirtle. Technically-speaking, Charmander - once it becomes Charizard - will have two type advantages over Bulbasaur's evolutionary chain, although that's not as evident as it really ought to be. >_>

After you both receive your Pokémon, you will engage in a Pokémon battle!


BOSS: Your Rival
  • Rewards: $175

Pokémon SpeciesPokémon TypeLevelConditions
CharmanderFireLevel 5If Bulbasaur was your starter
SquirtleWaterLevel 5If Charmander was your starter
BulbasaurGrass/PoisonLevel 5If Squirtle was your starter

In this battle, strategy is not as apparent as it will be in later battles: indeed, it's more of an attempt to get you used to Pokemon battles. In Pokemon battles, the goal is to reduce the HP of all your opponent's Pokemon to zero, thereby making them faint. This is usually done directly with offensive moves like Tackle or Scratch, although strategically-minded players will also use other moves to ail the opponent. In this battle, though, you basically have two moves due to your Pokemon's low level: an offensive move of the Normal type, and a stat-reduction move. Just focus on the damaging move for now and leave it simply at that. You won't win by necessity, but neither is a win required in this instance.


After the battle, your rival will leave. Follow suit.

There's nothing else to do here. Remember, you can go into your house and speak with your mom to heal your Pokémon to full health. When ready, go north onto Route 1.



Route 1



TREASURES CHECKLIST
[_] Potion

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
PidgeyNormal/Flying----1All
RattataNormal----1All

POKEMON EVALUATIONS: There isn't much of a point to bothering with Pokemon capture at this point in time, as you do not possess Pokeballs. In fact, in the Japanese Pokemon Red/Green, having any more than one Pokemon counted as "owned" in the game would actually prevent progress if you didn't have the Pokedex! (This is caused by your starter Pokemon evolving before getting the Pokedex, by grinding on Route 1.) For now, though, I still wouldn't run from battles: EXP. is very important! Keep in mind Pidgey for future capture, though; it will be important to have a good Flying Pokemon later in the game for at least a functional use. I'd wait for Spearow personally, but to each their own.

Anyhow, there isn't much here. Go north along the route and talk to some guy on the way; you'll get a Potion. Continue north until you hit Viridian City.



Viridian City



When you arrive, head into the red-roofed building. This is the most essential tool for all Pokémon Trainers, the Pokémon Center. Speak with the nurse at the desk to be able to fully heal the Pokémon in your party for free. Nearby is a PC - you can use it to access the Pokémon storage and item storage. There are some linking things, as well, upstairs, I believe.

Anyhow, we WOULD go for the Gym here, but the Gym Leader is out somewhere.

  • sigh* Well, let's continue forward.

Let's momentarily go west onto Route 22: there's something optional, but beneficial, we can do there right now. If you don't want to do it, continue on to this section.



Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
MankeyFighting-1---Red
Nidoran <F>Poison1----All
Nidoran <M>Poison-1---All
RattataNormal----1All
SpearowNormal/Flying----1All

We are only going here for a few moments. You can't go much farther here - you'll need eight Gym Badges, for one thing, before getting to do much else. Anyhow, there are some Pokémon here. You can grind against them for now.

Just for reference, for later... If you have Charmander, try catching a Mankey here later on. Those with Bulbasaur can catch Spearow for help with some Bug-blasting, and those with Squirtle also could use Spearow due to the Grass weakness. Spearow in general is a good Flying-type Pokemon to have, since it's stronger than the Pidgey most people will be tempted to grab, and thus will be more usable.

Anyhow, return east into Viridian.



Back to Viridian City



TREASURES CHECKLIST
[_] Oak's Parcel

Well, we know Pewter City has a Gym (as according to this FAQ and the anime) so why not head north to there? Well, an old man is blocking you and won't let you by until he get's his coffee. We can't control that, so we'll just have to meander around for now.

So, what to do? Go into the blue-roofed building, the PokéMart. You normally can buy various items in here. The clerk will notice you when you enter and hand over a package that you are to deliver to Professor Oak. Leave the PokéMart and exit to the south.



Return to Pallet Town



TREASURES CHECKLIST
[_] Pokedex[_] Town Map

Route 1: Continue south, hopping along those brown ledges as shortcuts. Continue south into Pallet Town.

Pallet Town: Go into your house and speak with your mom to restore your starter Pokemon's health. Then go into Oak's lab. You'll end up giving Oak the package, with your rival soon coming in. You are then given the Pokédex. The Pokédex is this item that can record the data of all 151 species of Pokémon in existence - it's actually been expanded to far more than that with newer Pokemon games, 721 with the release of Pokemon X/Y in 2013. To record the data of a Pokémon in here, you must simply catch it. You can use the Pokédex to find which Pokémon you have seen and have caught, in which case you can find where they reside.

Anyhow, go outside and into your rival's house. Speak with his sister to get the Town Map, which shows the whole Kanto region. By pressing Up/Down while viewing it, the game even coincidentally tells you the general order you'll through the game's areas in. Finish up any business you have here and exit to the north.



Your Rival on Route 22



LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 22)
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
MankeyFighting-1---Red
Nidoran <F>Poison1----All
Nidoran <M>Poison-1---All
RattataNormal----1All
SpearowNormal/Flying----1All

VIRIDIAN CITY POKEMART
Item NameItem CostItem Effects
Poke Ball$200Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion$300Heals 20 HP to a single Pokemon.
Antidote$100Cures the Poison (PSN) status ailment.
Parlyz Heal$200Cures the Paralysis (PRZ) status ailment.

Route 1: Continue northward into Viridian.

Viridian City: As you can see above, the PokéMart (the building marked with "SHOP") is now selling items. You should have about $3,000 (at least, the other games do). Pick up a few extra Potions and Antidotes if you have money after buying Poké Balls. Ten ($2,000) is a good number. Anyhow, to the west on Route 22 is our current task, albeit an optional one: if you would prefer to avoid it, simply go north from Viridan onto southern Route 2.

Route 22: Go through the grass to the west and you will find your rival, ready for a battle.


BOSS: Your Rival
  • Rewards: $280

Pokémon SpeciesPokémon TypeLevelConditions
CharmanderFireLevel 9Bulbasaur was your starter
SquirtleWaterLevel 9Charmander was your starter
BulbasaurGrass/PoisonLevel 9Squirtle was your starter
PidgeyNormal/FlyingLevel 9None

  • Charmander is weak to Water, Rock, and Ground. It by now knows Ember, a Fire-type move.

  • Squirtle is weak to Electric and Grass. It by now knows Water Gun, a Water move.

  • Bulbasaur is weak to Fire, Ice, Flying, Bug, and Psychic. It should know Vine Whip by know, a Grass move.

  • Pidgey is weak to Rock, Ice, and Electric, with a Ground immunity.

In this battle, your starter will not fare particularly well against your foe's starter, mostly due to the type advantage they have. By this point, having caught a secondary Pokemon is a very good idea to counter them. None of the starters have a particularly decent counter for the moment, except Bulbasaur who Pidgey or Spearow with a Flying move will do very well against. Pidgey can be easily handled by your own starter, with a neutral-damage move in the case of Bulbasaur (others using same-type-as-user moves for 50% more damage), or Pikachu from Viridian Forest not far from here will work. Overall, though, it's not particularly difficult: if you find it hard, you don't need to do this battle anyways.



Route 2 - South



TREASURES CHECKLIST
[_] Potion

LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 2)
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
CaterpieBug1----All
RattataNormal----1All
SpearowNormal/Flying----1All

VIRIDIAN CITY POKEMART
Item NameItem CostItem Effects
Poke Ball$200Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion$300Heals 20 HP to a single Pokemon.
Antidote$100Cures the Poison (PSN) status ailment.
Parlyz Heal$200Cures the Paralysis (PRZ) status ailment.

Viridian City: Once you're done with the battle on Route 22, if desired, return to Viridian City and heal up and stock up. Head north of the town and, on the way, you'll find the man west of the Gym who was blocking you earlier. He will explain how to capture Pokemon if you need to learn. Essentially, the goal is to get the Pokemon's HP as low as possible, then throw a Pokeball at it. Certain Pokeballs are more effective than others, and adding ailments to Pokemon will further aid in their capture; however, you can't capture a KO'd Pokemon, so be careful about that!

To the west of there, there will be a narrow forest path, with a tree blocking you. As you may know, this is a tree that can be Cut down with the Cut HM, although we won't have that for a while. However, press A while facing it to get a Potion! Then go north to Route 2.

Route 2 (South): Route 2 is a pretty easy-to-navigate Route: you shouldn't have much trouble walking northward into Viridian Forest. There's nothing of note on the way; even most of the Pokemon. You may want to consider getting a Caterpie, though; Bug Pokemon tend to evolve at very low levels, and they also are commonly able to learn status moves like Stun Spore that would aid in the capture of Pokemon. Anyhow, to the forest.



Viridian Forest



TREASURES CHECKLIST
[_] Antidote[_] Poke Ball[_] Potion

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon Type

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
CaterpieBug1----All
KakunaBug/Poison--2--All
MetapodBug--2--All
PikachuElectric----2All
WeedleBug/Poison----1All

LOCAL TRAINERS' POKÉMON
Trainer #Pokémon Party
#1Weedle Lv. 6, Caterpie Lv. 6
#2 - RedWeedle Lv. 7, Weedle Lv. 7, Kakuna Lv. 7
#2 - Blue/GreenCaterpie Lv. 2, Caterpie Lv. 2, Metapod Lv. 7
#3 - RedWeedle Lv. 9
#3 - Blue/GreenCaterpie Lv. 9

POKEMON EVALUATIONS: Statistically-speaking, there aren't a lot of Pokemon good here other than completion purposes. Pikachu is a decent one to grab since Electric Pokemon are relatively rare, and Pikachu is a decent one. Plus, it's cute. I'd also recommend grabbing Caterpie since it'll become Butterfree by Level 10, and Bug Pokemon in general easily get status moves that aid in Pokemon capture, since statuses boost the catching rate.

Once you enter, go north and west to find a Poké Ball. Go back east and south to the entrance, then further east and north to find a Trainer, with another to the north. Further north of the second Trainer is an ''Antidote';, an item that heals the Poison status, which can damage, and Weedle's Poison Sting - found commonly here - can Poison you. Anyhow, go east and then north to find another Trainer. Go west some more and speak with the person you find to battle him, too.

Continue along the pathway and you'll soon find a fork in the road. Go east on it to find a Potion. Then return to the fork, head west, and battle the last Trainer of the forest. Head north to go to the gate, go on through, and you will find Route 2 again.



Route 2 - North



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
CaterpieBug1----All
RattataNormal----1All
SpearowNormal/Flying----1All

Simply go north some more to Pewter City - there's nothing here, for now anyhow.



Pewter City



PEWTER CITY POKEMART
Item NameItem CostItem Effects
Poke Ball$200Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion$300Heals 20 HP to a single Pokemon.
Antidote$100Cures the Poison (PSN) status ailment.
Parlyz Heal$200Cures the Paralysis (PRZ) status ailment.
Burn Heal$250Cures the Burn (BRN) status ailment.
Awakening$200Cures the Sleep (SLP) status ailment.
Escape Rope$550Allows you to instantly escape natural dungeons, like caves.

When you arrive, head on over to the Pokémon Center and heal up. Other than that, really, there's nothing else of import to mention here. Go to the Gym. If you don't know what it looks like, try to exit Pewter by heading east onto Route 3. You'll then be escorted to the Gym.



Pewter City Gym



TREASURES CHECKLIST
[_] BoulderBadge[_] TM34 (Bide)

LOCAL TRAINERS' POKÉMON
Trainer #Pokémon Party
#1Diglett Lv. 11, Sandshrew Lv. 11

This is a very straightforward Gym. Go forward to battle the Trainer: you can walk around him, but it's free EXP. and money. After beating him, you may want to head back to the Pokémon Center and heal. When ready, speak to and challenge Brock.


BOSS: Gym Leader Brock
  • Rewards: $1,386, BoulderBadge, TM34 (Bide)

Pokémon SpeciesPokémon TypeLevelConditions
GeodudeRock/GroundLevel 12None
OnixRock/GroundLevel 14None

In terms of type data, both of these Pokemon are rather the same, and even seem to have similar movesets. Rock/Ground Pokemon have double-weaknesses to both Grass and Water, and also are weak to Ice and Fighting. They are immune to Electric and advantageous over Fire, Bug, Poison, Rock, Ice, and Electric. Despite this latter fact, the main damaging move you'll see from either is Tackle, and Onix may use Bide, which will do double the damage you give to it over two turns, two turns it should not survive anyways.

In terms of strategy, you shouldn't have much trouble; you can consider the battle won if you have Squirtle or Bulbasaur, or even one of their evolutions. Those with Charmander are less well-off, and don't have much of a choice in good battle partners, except perhaps Mankey from Red's Route 22. Grinding will likely be the best thing you otherwise can do.


After the battle, you will be granted your first Gym Badge, the BoulderBadge. Brock will also hand you TM34, which teaches Bide, a move his Onix used in the battle. So, 'grats on one of eight.


Route 3



LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTE 3)
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
JigglypuffNormal2----All
PidgeyNormal/Flying----1All
SpearowNormal/Flying----1All

POSSIBLE TRADES AND GIFT POKÉMON (ROUTE 3)
VersionPokémon GivenPokémon ReceivedPokémon Type
All[none - $500]MagikarpWater

LOCAL TRAINERS' POKÉMON (ROUTE 3)
Trainer #Pokémon Party
#1Pidgey Lv. 9, Pidgey Lv. 9
#2Caterpie Lv. 10, Caterpie Lv. 10, Weedle Lv. 10
#3Rattata Lv. 11, Ekans Lv. 11
#4Weedle Lv. 9, Kakuna Lv. 9, Caterpie Lv. 9, Metapod Lv. 9
#5Spearow Lv. 14
#6Rattata Lv. 10, Nidoran <M> Lv. 10
#7Caterpie Lv. 11, Metapod Lv. 11
#8Jigglypuff Lv. 14

Pewter City: Once you've obtained the BoulderBadge, there is little point in sticking around. Heal in the Pokemon Center, restock at the PokeMart if needed, and head east onto Route 3.

Route 3: In terms of Pokemon, Route 3 doesn't offer a ton that would be considered new or good. Spearow and/or Pidgey would be good to get if you haven't gotten them yet. The Magikarp you can buy for $500 near the end of the Route is also good, since Gyarados is a pretty nasty Pokemon: to get the rather-useless Magikarp to evolve, though, you'll need to put it in battle and switch it out so it'll gain EXP.

Go east onto the Route and you'll see some Trainers in the near vicinity. Go east and defeat the Lass, then go north to find a Bug Catcher. Go west to find a Youngster. Defeat him and continue to the right to find another Lass and another Bug Catcher. Hop down south to find another Youngster, then go down and around to the right to find a Bug Catcher. Then go along the Route to the patch of grass. Defeat the lass to the east.

Ah, grass! That green plant filled with chlorophyll, having a mystical quality in Pokémon. =/ All weird talking aside, you'll want to note Jigglypuff for you can't get it anywhere else in Pokémon Red/Blue. Other than the Pokédex, its Sing attack helps to catch Pokémon and it's a bit of an HM slave.

Eventually, head north to find a Pokémon Center. Heal up there and also note the man inside who will sell Magikarp for $500. While Magikarp is iconic for being more useless than fire underwater, its evolution, Gyarados, is like its polar opposite. It's also easy to catch later on, but if you like go to the trouble, here ya go. You should have raised $1,170 fighting those Trainers.

Once you're done, head east into Mt. Moon.



Mt. Moon



TREASURES CHECKLIST
[_] Escape Rope[_] Ether[_] HP Up[_] Moon Stone[_] Moon Stone[_] Potion[_] Potion
[_] Rare Candy[_] TM01 (Mega Punch)[_] TM12 (Water Gun)

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
ClefairyNormal2----All
GeodudeRock/Ground--1--All
ParasBug/Grass-1---All
ZubatPoison/Flying----1All

LOCAL TRAINERS' POKÉMON
Trainer #Pokémon Party
#1Weedle Lv. 11, Kakuna Lv. 11
#2Clefairy Lv. 14
#3Magnemite Lv. 11, Voltorb Lv. 11
#4Caterpie Lv. 10, Caterpie Lv. 10, Metapod Lv. 10
#5Oddish Lv. 11, Bellsprout Lv. 11
#6Rattata Lv. 10, Ratta Lv. 10, Zubat Lv. 10
#7Geodude Lv. 10, Onix Lv. 10, Geodude Lv. 10
#8
Grunt #1Sandshrew Lv. 11, Zubat Lv. 11, Rattata Lv. 11
Grunt #2Zubat Lv. 11, Ekans Lv. 11
Grunt #3Raticate Lv. 16
Grunt #4Rattata Lv. 13, Zubat Lv. 13

POKEMON EVALUATIONS: Nothing of real note. >_>

Mt. Moon - 1F: When you enter, head north and defeat the Lass. Then go west and north to the Bug Catcher. Head northwest after the fight to find a Potion, then go south from there to find TM12, which teaches Water Gun. Go east to the Lass you beat earlier, then head northeast. You'll notice a ladder; use it.

Mt. Moon - B1F: Down on B1F, you'll want to go along the path for a bit to find another ladder. Use it.

Mt. Moon - B2F: Nearby, you'll find another new class of Pokémon trainer, and perhaps the worst as far as ethics go: the Team Rocket Grunt. You'll understand their vile nature later in the game. Defeat him and go east. On the raised ledge, you can find an HP Up. Sweet; these cost almost $10,000 in this game! And for good reason: they boost your Pokémon's HP Effort Values (EVs, which determine level up stat boosts) by 10, which is a little less than 2% of the max. EVs are accumulated through battling, so you see my point?

Go back upstairs to 1F.

Mt. Moon - 1F: You'll notice a fork in the path. Go south, first. Defeat the Super Nerd and go southwest to find another Potion. Go around that big rock to find another Bug Catcher, then go southeast to find the rare Rare Candy. These items are perhaps the best you can find: not buyable by any means, and there's a very limited amount in the game, and for good reason: they instantly raise your Pokémon's level by one! I think it might be most efficient to use one after leveling up, because your EXP. drains out after its use.

Go north to find an Escape Rope, which will let you instantly leave a cave and some other areas like this one. Further north, you'll find a Lass. Defeat her and go west and south to the ladder series.

Mt. Moon - B2F: Defeat the nearby Rocket grunt and go north to find TM01, which teaches Mega Punch. It's a Normal-type move of decent physical power. Go east and examine the stand-out rock to find an Ether, which helps to heal PP. You usually can't buy these, so save them for emergencies.

Go back to the top floor.

Mt. Moon - 1F: Go west to find a Youngster. Defeat him and go north to find the Hiker. Defeat him and you'll notice a ladder. Don't yet use it; rather, go northwest to find a Moon Stone. Only four Pokémon in this game will evolve via the Moon Stone: Jigglypuff (into Wigglytuff), Clefairy (into Clefable), Nidorino (into Nidoking), and Nidorina (into Nidoqueen). There is one for each of them in this game, this being one of them. Take the ladder to the southeast down a floor.

Mt. Moon - B1F: Defeat the Rocket here. After, go along the path east, south, west, and north. At the end, you'll need to fight another Rocket. Go north some more and go along the narrow eastbound path. At the end, examine with A to find a second Moon Stone! Go north and fight the Super Nerd near the two fossils. After the fight, you'll get a choice of the two fossils. Each of the Pokémon will be pretty similar. Pick one: the Dome Fossil will revive the offense-oriented Kabuto, whereas the Helix Fossil revives the defensive Omanyte.

Anywho, after this, continue along the path and past two ladders to leave this place.



Route 4



LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
EkansPoison-1---Red
MankeyFighting-1---All
RattataNormal----1All
SandshrewGround--1--Blue/Green
SpearowNormal/Flying----1All

POKEMON EVALUATIONS: There's not much to Route 4. You'll notice there are some version-only Pokémon here. Ekans is a quaint, mildly useful Poison-type, and found pretty rarely in Pokémon Red; as for Pokémon Blue/Green, I value Sandshrew over Ekans because of its versatility, ability to be a HM slave, and it keeps most of Geodude's (a typical preference) strengths while lessening up on the weaknesses.

Anyways, continue eastward into Cerulean. There's not much on the way, though.



Cerulean City


TREASURES CHECKLIST
[_] Rare Candy

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon Type
AllPoliwhirlJynxIce/Psychic

CERULEAN CITY POKEMART
Item NameItem CostItem Effects
Poke Ball$200Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion$300Heals 20 HP to a single Pokemon.
Antidote$100Cures the Poison (PSN) status ailment.
Parlyz Heal$200Cures the Paralysis (PRZ) status ailment.
Burn Heal$250Cures the Burn (BRN) status ailment.
Awakening$200Cures the Sleep (SLP) status ailment.
Repel$350Prevents wild Pokemon encounters for 100 steps.

When you arrive, head on over to the Pokémon Center and heal up. Visit the PokéMart next, if you want. You will find a new item, the Repel. It helps to keep Pokémon off of you. Personally, it's useless because you should be WANTING EXP., not avoiding it. Though I guess low-level players might enjoy it.

Anyhow, go into the house west of the Pokémon Center and, in there, you'll be able to trade a Poliwhirl for Jynx. That's sad. Why? Well, firstly, you likely don't have that. Secondly, Jynx is the greater of two evils here, to me. And third? In Pokémon Yellow, you actually get a Bulbasaur FOR FREE here. >_<

In the northwestern house, you'll find a man who informs you of all of the badges' properties. Go around back of his house and examine all of the tiles there to find a Rare Candy near the east side.

Leave here and go south to find a shop. The man inside will sell you a Bicycle for the low, low prices of a mere $1,000,000! ... You know you can't afford that. For two reasons: firstly, you will need some insane grinding or trading for that much money, and secondly, you can only have $999,999. (This amount was later made much higher by Black/White - I think it was $999,999,999.) Despite this fact, kept this shop noted for future perusal.

Oh well. Let's head into the Gym. If you prefer to do some grinding beforehand, you should look at Routes 24 & 25 to the north of Cerulean. It's not optional at all, but you don't have to do it before the Gym, or you can if you want.



Cerulean City Gym



TREASURES CHECKLIST
[_] CascadgeBadge[_] TM11 (Bubblebeam)

LOCAL TRAINERS' POKÉMON
Trainer #Pokémon Party
#1Horsea Lv. 16, Shellder Lv. 16
#2Goldeen Lv. 19

Okay, go forward and defeat the Trainers. One is optional (the Horsea/Shellder Trainer), but he is easy enough so you might as well bother with him. Anyhow, when you're done with them, leave, heal, and return. Speak with and battle Misty.


BOSS: Gym Leader Misty
  • Rewards: $2,079; CascadeBadge; TM11 (Bubblebeam)

Pokémon SpeciesPokémon TypeLevelConditions
StaryuWaterLevel 18None
StarmieWater/PsychicLevel 21None

Both of these Pokemon are rather similar, although Starmie is much stronger. Both Pokemon are weak to Grass and Electric, with Starmie also being weak to Bug and Ghost. They both mostly stick to Water moves, which will easily wipe out Fire, Rock, and/or Groudn Pokemon.

In terms of strategy, bringing along Grass or Electric Pokemon would be ideal. There's obviously the Bulbasaur you could've gotten as a starter, though there's also Pikachu from Viridian Forest and Oddish and Bellsprout from the areas north of Cerulean. They're all pretty decent for this battle.


After the battle, you will obtain the CascadeBadge, your second Gym Badge, which also has the added benefit of allowing you to use the HM Cut outside of battle. You'll also gain TM11, which teaches a semi-decent Water-type move in Bubblebeam.


Routes 24 & 25



TREASURES CHECKLIST
[_] Nugget[_] Nugget[_] TM45 (Thunder Wave)[_] S.S. Ticket[_] TM19 (Seismic Toss)

POSSIBLE TRADES AND GIFT POKÉMON (CERULEAN CITY)
VersionPokémon GivenPokémon ReceivedPokémon Type
AllPoliwhirlJynxIce/Psychic

CERULEAN CITY POKEMART
Item NameItem CostItem Effects
Poke Ball$200Captures Pokemon. Has a base catch rate of 1.0x, the baseline.
Potion$300Heals 20 HP to a single Pokemon.
Antidote$100Cures the Poison (PSN) status ailment.
Parlyz Heal$200Cures the Paralysis (PRZ) status ailment.
Burn Heal$250Cures the Burn (BRN) status ailment.
Awakening$200Cures the Sleep (SLP) status ailment.
Repel$350Prevents wild Pokemon encounters for 100 steps.

LOCAL WILD POKÉMON ENCOUNTER DATA (ROUTES 24/25)
Pokémon SpeciesPokémon TypeEV YieldVersion
HPAtk.Def.Spec.Speed
AbraPsychic---1-All
BellsproutGrass/Poison-1---Blue/Green
CaterpieBug1----All
KakunaBug/Poison--2--All
MetapodBug--2--All
OddishGrass/Poison---1-Red
PidgeyNormal/Flying----1All
WeedleBug/Poison----1All

LOCAL TRAINERS' POKÉMON (ROUTES 24/25)
Trainer #Pokémon Party
#1Caterpie Lv. 14, Weedle Lv. 14
#2Pidgey Lv. 14, Nidoran <F> Lv. 14
#3Rattata Lv. 14, Ekans Lv. 14, Zubat Lv. 14
#4Pidgey Lv. 16, Nidoran <F> Lv. 16
#5Mankey Lv. 18
#6Ekans Lv. 15, Zubat Lv. 15
#7Rattata Lv. 14, Ekans Lv. 14
#8Machop Lv. 15, Geodude Lv. 15
#9Onix Lv. 17
#10Rattata Lv. 15, Spearow Lv. 15
#11Slowpoke Lv. 17
#12Nidoran <M> Lv. 15, Nidoran <F> Lv. 15
#13Geodude Lv. 13, Geodude Lv. 13, Geodude Lv. 13, Machop Lv. 13
#14Rattata Lv. 14, Ekans Lv. 14
#15Ekans Lv. 14, Sandshrew Lv. 14
#16Oddish Lv. 13, Oddish Lv. 13, Pidgey Lv. 13

POKEMON EVALUATIONS: On Routes 24 and 25, there are some decent Pokemon. If you haven't beaten the Cerulean Gym yet, Bellsprout and Oddish, while not particularly amazing Grass Pokemon compared to the majority, will sate you if you need one for the Cerulean Gym. I'd personally pick Pikachu for that role, but to each their own. Abra is perhaps the best feature here. Initially, he's a lot like Magikarp: to make him useful by evolving him, you'll basically have to lead your party with him and then switch him out first thing so he gains at least some EXP., but he's one of the best Special-stat Pokemon in Red/Blue/Green that you can get. And decent Psychic Pokemon in this game are very rare.

Cerulean City: Once you leave, heal up your Pokémon and try going north out of Cerulean. When you do, you'll find and battle your rival.


BOSS: Your Rival
  • Rewards: $595

Pokémon SpeciesPokémon TypeLevelConditions
CharmanderFireLevel 17Bulbasaur was your starter
SquirtleWaterLevel 17Charmander was your starter
BulbasaurGrass/PoisonLevel 17Squirtle was your starter
PidgeottoNormal/FlyingLevel 19None
AbraPsychicLevel 15None
RattataNormalLevel 15None

  • Charmander is weak to Water, Rock, and Ground. It by now knows Ember, a Fire-type move.

  • Squirtle is weak to Electric and Grass. It by now knows Water Gun, a Water move.

  • Bulbasaur is weak to Fire, Ice, Flying, Bug, and Psychic. It should know Vine Whip by know, a Grass move.

  • Pidgeotto is weak to Rock, Ice, and Electric, and immune to Ground.

  • Abra is weak to Bug and Ghost.

  • Rattata is weak to Fighting.

Geodude/Graveler would be decent in this battle for countering both Pidgeotto and Charmander, while the Pokemon you used in the Cerulean Gym (Pikachu or a Grass Pokemon) would be best for Squirtle and your Flying Pokemon for Bulbasaur. Abra and Rattata can easily be taken out by your starter Pokemon - especially Abra, since it can't attack.


After defeating your rival, you'll see him leave. Heal up back in Cerulean, then go north to the Nugget Bridge.

Route 24: Okay, when you enter the Bridge area, the general idea is to first fight five Trainers of increasing difficulty. You should be able to go to the Pokémon Center and heal in-between battles as needed. At the end, you'll be given a Nugget and an offer to join Team Rocket. (Of course, this is a Team Rocket grunt.) Your character refuses the offer (hey, I wanted to say "Yes" =/), so you have to fight, correct? Do so. Once you're done here, return to Cerulean, heal up, and continue north onto Route 24 proper.

While in the grass to the west of that Trainer-filled area (the Nugget Bridge), defeat the Trainer. Return to the northern end of the Nugget Bridge and go northwest to find TM45, Thunder Wave, an Electric-type move that doesn't damage, but actually will induce Paralysis should it hit. Paralysis makes it so that the opponent has a 1/4 chance of not attacking, and it also halves their Speed stat, often ensuring that they go last regardless of their Speed beforehand, especially in the competitive setting.

Then go east, and battle the two Hikers. After that, you should be on Route 25.

Route 25: Continue along the Route to battle the first four Trainers above. After defeating the Hiker, you should go north and HAVE THE TRAINER TO THE NORTH WALK TO YOU. This is so you can obtain TM19, Seismic Toss. Anyhow, your next opponents, including the aforementioned Trainer, should be a Jr. Trainer and a Youngster. After defeating the Youngster, continue along the path to find a Lass. Defeat her.

Continue along the path to find a house. Go inside to find something that looks a bit like a Pokémon. The "Pokémon" reveals itself to be Bill, among the biggest of the biggest Pokémaniacs and the creator of the PC Pokémon Storage System. One of his experiments has transformed him into a Pokémon. You'll be forced to help out. When Bill enters the chamber, press A while facing the computer keyboard to transform Bill into a human being. He'll hand you the S.S. Ticket as a reward. Now leave the house and continue back to Cerulean City.



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