____            __  ___           _
                     / __ \_____     /  |/  /___ ______(_)___
                    / / / / ___/    / /|_/ / __ `/ ___/ / __ \
                   / /_/ / /  _    / /  / / /_/ / /  / / /_/ /
                  /_____/_/  (_)  /_/  /_/\__,_/_/  /_/\____/
                  ============================================

===============================================================================

                              Dr. Mario (Game Boy)
                                      FAQ

-------------------------------------------------------------------------------

      Version: 1.00
 Last Updated: 1 July 2013
       Author: Ryan Harrison
        Email: rjhgamefaqs[at]gmail.com

  This document is Copyright (C)2013-2014 Ryan Harrison. All rights reserved.

===============================================================================

Version History
---------------

Version 1.00 | 1 July 2013
  * The first, complete posted version of this FAQ.


===============================================================================
                               Table of Contents
===============================================================================

NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections 
have a search code listed on the right-hand side of the ToC. Press Ctrl + F on 
your keyboard and this will bring up a search box in your web browser. Type or 
copy in the search code for the section you wish to navigate to, press Enter, 
and this will take you to the beginning of that section.

                    ---------------------------------------

  i. Introduction

    1. STORY ....................................................... [0100]
    2. GAME OVERVIEW ............................................... [0200]
        2.1. Controls .............................................. [0201]
        2.2. Game Modes and Options ................................ [0202]
        2.3. Basics ................................................ [0203]
    3. CHEATS ...................................................... [0300]

  ii. Credits
  iii. Legal Disclaimer/Contacting Me


===============================================================================
                                i. Introduction
===============================================================================

Hello and welcome to my FAQ for Dr. Mario on the Game Boy. This FAQ is designed 
to basically cover all you need to know and understand how to play and beat Dr. 
Mario. This popular puzzler is one of the many 'dropping block' style games 
that was released in the wake of the mega-hit Tetris. Also available on the NES 
back in the day, this 1990 title sees you take control of Dr. Mario, and the 
objective is to throw coloured medicine pills into the area and line up 4 
colours in a vertical or horizontal row in order to wipe out viruses of the 
same colour. By wiping out all the viruses, you beat an area before moving onto 
the next one, in which more viruses appear for you to deal with. With 
adjustable speeds and virus levels, this makes for a frantic and addictive 
puzzle game to take on the go!


===============================================================================

                                    1. STORY                             [0100]

===============================================================================

M Y   N A M E   I S   D R .   M A R I O

Hi everybody! I'm Mario. How's it going? Over the last few years, I've been 
involved in some pretty wild adventures. Now, believe it or not, I work in the 
virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin 
my research as usual.

"Dr. Mario, something terrible has happened!"
"What's wrong, nurse Toadstool?"
"One of the experiments has gone out of control. The viruses are spreading 
quickly!"
"Oh No! We've got to do something! I have just developed a new vitamin that 
should be able to take care of it. I sure hope this stuff works!"


===============================================================================

                                2. GAME OVERVIEW                         [0200]

===============================================================================

-------------------------------------------------------------------------------
 2.1. Controls                                                           [0201]
-------------------------------------------------------------------------------

D-Pad: Down: Hold to drag pills down to the bottom of the screen faster

       Left/Right: Move pills over in those directions

Select: Choose between game modes on the Title Screen

Start: Begin the game from the Title Screen
       Pause the game during play; resume game when paused

A: Rotate pill 90 degrees clockwise

B: Rotate pill 90 degrees anti-clockwise


-------------------------------------------------------------------------------
 2.2. Game Modes and Options                                             [0202]
-------------------------------------------------------------------------------

o--------------o
| Title Screen |
o--------------o

First off, starting up a new game will take you to the Title Screen, from which 
you can choose to play either a 1 PLAYER GAME or a 2 PLAYER GAME. Both these 
modes should be pretty explanatory enough: in a 1 PLAYER GAME, you make your 
selections and then play Dr. Mario. In a 2 PLAYER GAME, this will require both 
players to have a Game Boy, copy of Dr. Mario, and a Link Cable to connect the 
two systems together. Both players can adjust their settings to their own 
preferences. In a 2 Player Game, the first player to wipe out all the viruses 
in their medicine bottle wins, and a crown appears at the side of the screen as 
a result of their victory. The first player to earn three crowns wins the game 
outright.


o---------o
| Options |
o---------o

This is what appears on-screen once you select a 1 PLAYER GAME from the Title 
Screen. From here you can make your settings as you wish; beneath the diagram I 
will give a quick rundown of all the options available:

                          +-------------------------+
                          | .---------------------. |
                          | |    1 PLAYER GAME    | |
                          | |                     | |
                          | |  ,-----------.      | |
                          | | ( VIRUS LEVEL )     | |
                          | |  `-----------'      | |
                          | | YOU V            00 | |
                          | |     |++|++|++|++|   | |
                          | |                     | |
                          | |  ,-----.            | |
                          | | ( SPEED )           | |
                          | |  `-----' ___        | |
                          | | YOU      `.'        | |
                          | |     LOW  MED  HI    | |
                          | |                     | |
                          | |  ,-----.            | |
                          | | ( MUSIC )           | |
                          | |  `-----'            | |
                          | | FEVER   CHILL   OFF | |
                          | '---------------------' |
                          +-------------------------+

VIRUS LEVEL (00 - 20): The VIRUS LEVEL is generally the amount of viruses that
                       will start out on the screen when you begin the game.
                       While you have this option highlighted, you can hold
                       Left or Right on the D-Pad to slide the marker along the
                       scale, and change the number that appears on the right-
                       hand side. On the lowest level, 00, 4 viruses start off
                       on the screen; while on the highest, 20, you start out
                       with a whopping 84 viruses to deal with. For a table of
                       the amount of viruses that start out on each level, see
                       the Basics section of this FAQ.

SPEED (LOW/MED/HI): Basically, this is how slowly/quickly the pills will start
                    to drop down once Dr. Mario has thrown them into the
                    medicine bottle:

                    * LOW - they drop down at the slowest pace, giving you more
                      time to work out where to position them, and thus making
                      it easier, and therefore an ideal choice for beginner
                      players.

                    * MED - this is the medium pace at which the pills fall, as
                      well as the default SPEED setting. In general, this is
                      the 'Normal' or 'Average' difficulty for the average
                      player.

                    * HI - for the more experienced Dr. Mario player - in this
                      setting the pills drop at a quick rate, so you'll need to
                      think and plan your moves in advance!

MUSIC (FEVER/CHILL/OFF): By highlighing this and pressing Left or Right, you
                         can choose what music you would like to play in the
                         background while you play the main game itself. FEVER
                         is a fast-paced, high-adrenaline and motivational BGM,
                         while CHILL is a more mellow and relaxed beat. Or, you
                         can choose to have the music switched OFF.


-------------------------------------------------------------------------------
 2.3. Basics                                                             [0203]
-------------------------------------------------------------------------------

o-------------o
| Game Screen |
o-------------o

This is what the main screen, which you play on, looks like and a rundown of 
what you see on here:

                +---------------------------------------------+
                |         ________         .--------------.   |
                |  ________)____(________  |  S C O R E   |   |
                | |                      | |            0 |   |
                | |                      | '--------------'   |
                | |                      | .----------. .-.   |
                | |                      | |       O  | |M|   |
                | |                      | |(#|@) -+- | |E|   |
                | |                      | |      / \ | |D|   |
                | |                      | '----------' '-'   |
                | |                      |.-----[=====]-----. |
                | |                      ||+----'-----'----+| |
                | |                      |||   L E V E L   || |
                | |                      |||           0 0 || |
                | |                      |||   V I R U S   || |
                | |                      |||           0 4 || |
                | |                      ||+---------------+| |
                | |                      |'-----------------' |
                | |                      | .---------------.  |
                | |                      | |(O_O)(*_*)(>_<)|  |
                | |______________________| '---------------'  |
                +---------------------------------------------+

Bottle: Takes up most of the space on the left-hand side of the screen. A
        certain amount of viruses of up to three different colours start in
        various locations in here, and Dr. Mario throws medicine pills into
        this area, where you control the direction of their movement and line
        them up against viruses of the same colour to eliminate them.

Current Score: Shown in the top-right corner of the screen, this is the score
               that has been reached so far in your current sitting of Dr.
               Mario. This increases as you eliminate viruses and get combos,
               and for winning levels.

Dr. Mario: Seen on the right-hand side of the screen, Dr. Mario is holding the
           next two-sided coloured pill that he will throw into the medicine
           bottle once the one that is currently in there has settled.

Speed: Shown to the right of Dr. Mario, this is the current game speed setting:
       LOW, MED, or HI.

Virus Level (LEVEL ##): Pretty self-explanatory; the level of the game you are
                        currently playing. This can be selected from 00 - 20 at
                        the Options Screen, and the amount of Viruses that
                        start in the bottle goes up by 4 for every Virus Level
                        you beat.

# of Viruses in the Bottle (VIRUS ##): How many viruses currently remain in the
                                       bottle that must be eliminated to clear
                                       the level.


o-------------------o
| Virus Level Table |
o-------------------o

The 'Virus Level' that you pick at the beginning of the game will have a 
certain number of viruses. Every tieme you beat a Virus Level in the game, it 
goes up by one (e.g. from Virus Level 04 to 05), and the number of viruses that 
start out in the bottle also goes up by 4. Here, in this table, is the amount 
of viruses that start out in the bottle for each Virus Level respectively:

.-------------.-------------------.
| VIRUS LEVEL | NUMBER OF VIRUSES |
:=============+===================:
|      00     |         4         |
|      01     |         8         |
|      02     |         12        |
|      03     |         16        |
|      04     |         20        |
|      05     |         24        |
|      06     |         28        |
|      07     |         32        |
|      08     |         36        |
|      09     |         40        |
|      10     |         44        |
|      11     |         48        |
|      12     |         52        |
|      13     |         56        |
|      14     |         60        |
|      15     |         64        |
|      16     |         68        |
|      17     |         72        |
|      18     |         76        |
|      19     |         80        |
|      20     |         84        |
'-------------'-------------------'


o-------------------------------o
| General Gameplay/Hints & Tips |
o-------------------------------o

Dr. Mario tosses double-ended medicine capsules into the medicine bottle, one 
at a time. A level is won when all viruses are eliminated, but if pills are 
stacked up to the very top of the bottle and all viruses have not been 
defeated, you lose and will have to restart the level again.

The capsules that Dr. Mario tosses into the medicine bottle have two ends. 
There are three colours of pills that will wipe out viruses of the same colour 
if 4 colours are lined up in a row, vertically or horizontally. You can get 
pills that have the same colour on either end, or pills with two different 
colours. Here are the possible colour combinations you can get:

                        .-----.     .-----.     .-----.
                       ( BP|BP )   ( BP|GP )   ( BP|WP )
                        '-----'     '-----'     '-----'
                        .-----.     .-----.     .-----.
                       ( GP|GP )   ( GP|BP )   ( GP|WP )
                        '-----'     '-----'     '-----'
                        .-----.     .-----.     .-----.
                       ( WP|WP )   ( WP|BP )   ( WP|GP )
                        '-----'     '-----'     '-----'
                       _________________________________

                                Key
                                ---
                                BP = Black Pill
                                GP = Grey Pill
                                WP = White Pill
                       _________________________________

When Dr. Mario has flipped a pill into the bottle, you can rotate it clockwise 
or anti-clockwise.

  * With the A button, the pill flips clockwise 90 degrees every time you press
    the button. For example:

                                  .--.                 .--.
                      .-----.     |BP|     .-----.     |WP|
                     ( BP|WP ) -> |--| -> ( WP|BP ) -> |--|
                      '-----'     |WP|     '-----'     |BP|
                                  '--'                 '--'

  * Conversely, with the B button, pills rotate anticlockwise, like so:

                                  .--.                 .--.
                      .-----.     |WP|     .-----.     |BP|
                     ( BP|WP ) -> |--| -> ( WP|BP ) -> |--|
                      '-----'     |BP|     '-----'     |WP|
                                  '--'                 '--'

The most basic way of eliminating a single virus at a time would be to have it 
as part of a vertical or horizontal line of four of the same colour.

                     Vertically...   ...or Horizontally.

                                         (   These four   )
                                         ( colours vanish )
                                           _______|______
                                          /              \
                      .-----.         .-----.  .-----. .--.
                   / ( BP|GP )       ( GP|BP )( BP|BP )|BV|
                  |   '-----'         '-----'  '-----' '--'
   (   These )    |   .--.
   (    four )    |   |BP|
   ( colours ) --<    |--|
   (  vanish )    |   |BP|
                  |   '--'
                  |   .--.
                   \  |BV|
                      '--'

                     ______________________________________

                                Key
                                ---
                                BP = Black Pill
                                BV = Black Virus
                                GP = Grey Pill
                     ______________________________________

Next, try to see if you can wipe out multiple viruses together at the same 
time. For more points and to clear the area quicker, you can pull off combos, 
which comes in handy especially if you have alternate-coloured pills. For 
example, if you drop in a Black/White Pill and drop the Black end onto three 
other Black colours to make four, all the Blacks disappear, and the White part 
will remain on-screen, and continue to fall (although it cannot be moved left 
or right). If you position the pills correctly, you could even make it land on 
top of three other Whites to wipe them out too! Here's a basic example:

                              .-----.
                           / ( BP|WP )
                          |   '-----'           | ( The White Pill falls from )
           (   These )    |   .--.              | ( its original location and )
           (    four )    |   |BP|              | ( drops onto the stacked    )
           ( colours ) --<    |--|              | ( White Pills and White     )
           (  vanish )    |   |BP|              | ( Virus                     )
                          |   '--'              V
                          |   .--.            .--.
                           \  |BV|            |WP| \
                              '--'       ->   '--'  |
                                 .--.         .--.  |    ( These   )
                                 |WP|         |WP|  |    ( four    )
                                 |--|         |--|   >-- ( colours )
                                 |WP|         |WP|  |    ( vanish  )
                                 '--'         '--'  |
                                 .--.         .--.  |
                                 |WV|         |WV| /
                                 '--'         '--'

It's also possible to even move pills UNDER viruses to squeeze them into tight 
gaps, and even flipping them to make one end squeeze into a narrow gap is 
possible! For example:

            .--.   |    As the White Pill drops          .--.
            |WV|   |    down between the two             |WV| \
            '--'   V    White Viruses, quickly           '--'  |
                 .--.   press Left on the D-Pad          .--.  |    ( These   )
              <- |WP|   to make it slide into the        |WP|  |    ( four    )
                 |--|   gap between them and this   ->   |--|   >-- ( colours )
              <- |WP|   makes a row of four              |WP|  |    ( vanish  )
                 '--'   colours, like so...              '--'  |
            .--.                                         .--.  |
            |WV|                                         |WV| /
            '--'                                         '--'

            -------------------------------------------------

                  |    As the White/Grey pill
                  V    comes down, quickly
            .--..--.   press A to rotate the
            |WV||GP|   pill clockwise and press
            '--'|--|   Left to squeeze the
                |WP|   White end of the pill
                '--'   into the gap between the
            .--.       White Virus at the top,
            |WP|       and the White Pills and
            |--|       White Virus underneath...
            |WP|
            '--'
            .--.
            |WV|
            '--'

                                       |
                                       V

                          .--.     ...and this makes a line
                       /  |WV|     of five colours. All five
                      |   '--'     are wiped out altogether.
                      |   .-----.
                      |  ( WP|GP )
       (   These )    |   '-----'
       (    five )    |   .--.
       ( colours ) --<    |WP|
       (  vanish )    |   |--|
                      |   |WP|
                      |   '--'
                      |   .--.
                       \  |WV|
                          '--'
            _________________________________________________

                                Key
                                ---
                                BP = Black Pill
                                BV = Black Virus
                                GP = Grey Pill
                                WP = White Pill
                                WV = White Virus
            _________________________________________________

A few other random little tips...

  * The medicine bottle itself is 8 blocks wide by 15 blocks high.

  * On the lower difficulty settings when there are one or two viruses left to
    wipe out, you may get a few pills with colours that will be of no use. It's
    best to just stash these away against the sides of the jar until you get
    the colour(s) you need to finish the last few viruses off. You only need to
    destroy the viruses left to beat a level, so you won't need to bother with
    making combinations of four colours with pills only - unless you need to
    create some space.

  * While four colours in a row is the standard to make pills and viruses 
    vanish, it is possible to make longer lines. You can make up to a maximum
    of 8 of the same colour go at once - if, say, you squeezed a pill with the
    same colours on either end between two lots of three colours.

  * Once you start to reach the more advanced Virus Levels, it's time to be a
    little more strategic and look for potential combos or ways of wiping out
    two colours at once. Look at the next pill Dr. Mario is about to throw in,
    and look for potential viruses to wipe out or combos to attain.

  * Remember, to save time you can hold Down on the D-Pad to drag the pills
    down to the bottom faster. However, it might also be worth keeping in mind
    that if you've still got plenty of viruses to take out, you could move it
    over the area where you plan to drop it, and while it drops, you can use
    the extra few seconds to work out your next move.

  * The final Virus Level, 20, has a total of 84 viruses to defeat, and the
    viruses all start out packing the bottle as much as 4/5ths full! Practise,
    plan and work at it, and it can be done. It takes the very best skill, but
    it can be done. Upon beating Virus Level 20, you more or less will have
    "beaten" the game, although from there the final level will repeatedly loop
    over. Have fun!


o---------o
| Scoring |
o---------o

These are the points you score in the game, depending on the number of Viruses 
you wipe out at a time, and at which speed the game is playing:

                    .--------------------.
                    |        SPEED       |
.-------------------+======+======+======:
| NUMBER OF VIRUSES |  LOW |  MED |  HI  |
:===================+======+======+======:
|         1         |  100 |  200 |  300 |
|-------------------+------+------+------|
|         2         |  200 |  400 |  600 |
|-------------------+------+------+------|
|         3         |  400 |  800 | 1200 |
|-------------------+------+------+------|
|         4         |  800 | 1600 | 2400 |
|-------------------+------+------+------|
|         5         | 1600 | 3200 | 4800 |
|-------------------+------+------+------|
|         6         | 3200 | 6400 | 9600 |
'-------------------'------'------'------'


===============================================================================

                                   3. CHEATS                             [0300]

===============================================================================

o-------------o
| Easter Eggs |
o-------------o

Super Mario Bros. Invincibility Music
-------------------------------------

If you can wipe out four viruses in one move, you will get to hear a brief 
sample of the SMB Starman music!


o---------o
| Secrets |
o---------o

Epilogue Animation
------------------

Complete Level 20 on any difficulty to view the epilogue animation.


Special Animations
------------------

You will get to watch some special animations upon beating Virus Levels 05, 10, 
15 and 20 respectively on the 'HI' speed setting.


===============================================================================
                                  ii. Credits
===============================================================================

Bkstunt_31
  * Whose FAQ on this game showed me a couple of neat tricks that are helpful
    to this game, and which I used in this FAQ. Also for being a pretty great
    guy and friend in general.

GameFAQs | http://www.gamefaqs.com/
  * Where I obtained a couple of cheats used in this FAQ, and specifically to
    AWing Pilot and M. Newlin who contributed them.

Gamesdbase | http://www.gamesdbase.com/
  * For their scanned copy of the Dr. Mario instruction manual, where I
    obtained the game's story extract used in this FAQ, and for the Scoring
    points values.


===============================================================================
                      iii. Legal Disclaimer/Contacting Me
===============================================================================

Legal Disclaimer
----------------

This document is Copyright (C)2013-2014 Ryan Harrison. This document may not be 
reproduced under any circumstances except for personal, private use. It may not 
be placed on any web site or otherwise distributed publicly without advance 
written permission. Use of this guide on any other web site or as a part of any 
public display is strictly prohibited, and a violation of copyright.

As of 2012, only the following web sites have my permission to host this file, 
free of charge:

http://faqs.ign.com/
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http://www.honestgamers.com/
http://www.neoseeker.com/
http://www.supercheats.com/

Only these web sites may host my current and most up-to-date work. I am aware 
that older FAQs written by me prior to 2012 may also have other web sites 
stated as being authorised to host my work, and I will continue to allow them 
to do so, so please do not contact me about it. However, I am only able to keep 
tabs on my work for so many web sites and due to limited personal time, I have 
now kept this list comprised to those above for anything I have written as of 
2012 and later. If you find a copy of this file on a web site that is NOT 
mentioned in the list above, it is being hosted against my permission and is 
therefore violating copyright law. Please contact me if you notice this.

This document, as well as any and all of my other works, is NOT, and NEVER will 
be permitted to appear at Cheat Code Central (http://www.cheatcc.com/). Dave 
Allison, the webmaster of this particular website is notorious for stealing 
FAQs and guides from countless authors and hosting them on his own web site, 
often altering disclaimers to appear as though his site is permitted to host 
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All information contained within this file was written by myself, or for any 
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literature related to this game, such as an article, review, or even an FAQ or 
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feel free to do so as long as you clearly credit me for what you used. Failing 
to do so is plagiarism, and again, a violation of copyright law.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.


Contacting Me
-------------

For questions, suggestions, comments or useful information pertaining to this 
file or any of my other video game-related literature, please email me at the 
address: rjhgamefaqs[at]gmail.com. Please make sure that what you are 
contacting me regarding is not already contained within this FAQ. Please make 
sure to read the FAQ thoroughly to make sure any questions haven't already been 
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keyword, this may help. Any useful information sent to me will be included in a 
future update, with full credit given.

Thank you for reading my FAQ, and please feel free to read any of my other 
video game-related literature, which can be found at:

http://www.gamefaqs.com/users/RJHarrison

This file is dedicated to the memory of four late GameFAQs users, each of whom 
passed away well before their time. Chris MacDonald (d. May 17, 2004), Elliot 
Long (d. August 27, 2004), Mitchell Lee Stuekerjuergen (d. January 4, 2006), 
and Steve McFadden (d. June 28, 2011). The latter was one of my closest and 
dearest friends whom I had met through GameFAQs, and was one of the most well-
known and prolific contributors to the site. Steve was an inspiration to myself 
to take up video game writing and always took the time to speak to me online 
about gaming or other interests, as well as comment on my writing. Rest in 
Peace guys, you will all be dearly missed.

http://www.gamefaqs.com/users/!Kao+Megura
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http://www.gamefaqs.com/users/kuja105_reborn
http://www.gamefaqs.com/users/Psycho_Penquin

- END OF FILE -