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    FAQ/Walkthrough by RPaulson

    Version: 1.5 | Updated: 12/22/01 | Printable Version | Search Guide | Bookmark Guide

    
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    
                      Final Fantasy Adventure Walkthrough
                              Platform: GameBoy
                                 Version 1.5
                              By Robert Paulson
                         Email: LevinMage@hotmail.com
    
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    
    Author's Note:
    --------------
    Hi, welcome to my guide for the gameboy game Final Fantasy Adventure.
    This is one of the greatest RPG's for the Gameboy in my opinion. If you
    need help, have new information, or see any errors in this walkthrough,
    please email me at LevinMage@hotmail.com
    
    *** I am unsure whether to integrate the cave maps into the actual
    walkthrough itself. Please email me with your responses.
    
    =======================================================================
                                   Copyright
    =======================================================================
    
    This walkthrough is a guide for Final Fantasy Adventure, which was
    produced by Squaresoft. This walkthrough is solely intended for public
    use and may only be used for non-profit purposes. It cannot be
    reproduced, retransmitted, or re-written in any other form except by
    the notice of the author. Furthermore, This FAQ and everything within
    this file  cannot be reproduced in any way, shape or form, (physical,
    electronical, or otherwise) from it's original, unedited and  unaltered
    format. This walkthrough is protected under national copyright law and
    by the Berne Copyright Convention of 1976. Any violation of this code
    will result in strict penalty and high fines susceptible by law.  If
    this legal document is portrayed in any commercial use, you will be
    stricken under the code of law and will be punished. Revisions of this
    walkthrough are only to be done with notice of the author before hand.
    This document is not to be plagiarized in anyway, and if plagiarized,
    the person/criminal will be punished to the full extent of the law.
    This means that you may put this walkthrough on your web site if you ->
    
    1) Send me an email asking for my permission.
    
    2) Once my permission is granted you give credit to the author (me),
    and do not alter the walkthrough in any form.
    
    -----------------------------------------------------------------------
    
    -> The latest version of this walkthrough can be found at GameFAQs.com!
    -> Final Fantasy Adventure (tm) a registered trademark of Square, co.
    Ltd. Gameboy (tm) is a registered trademark of Nintendo
    
    Version 1.55
    1/01/02
    
    =========
    CONTENTS:
    =========
    
    I. Revisions & Updates
    II. Tutorial and Guide to FFA (Basic game information)
       - Controls
       - Menu Screens
          <> Menu Screen 1 (World Screen)
          <> Menu Screen 2
               ~ Item Sub-Menu
               ~ Magic Sub-Menu
               ~ Equipment Sub-Menu
               ~ Ask Sub-Menu
          <> Menu Screen 3
               ~ Save
               ~ Map
               ~ Status
       - Game Tutorial
          <> Saving and Loading
          <> Moving your character
          <> Battle System
                ~ Attacking
                ~ Defending
          <> Weapon Will Powers
          <> Items
          <> Leveling Up
          <> Status Conditions
    III. Characters
        - Non-Playing Characters (NPC's)
        - Supporting Cast
        - Villains
    IV. Walkthrough
         4.1   Shards of Truth
         4.2   Topple
         4.3   Bogard
                 ~ East Cave
         4.4   Kett's House
         4.5   The Bronze Key
         4.6   Marsh Cave
         4.7   Kett's Dungeon
         4.8   Wendel
         4.9   Dwarf Cave
         4.10  Silver Mine
         4.11  Gaia's Cave
         4.12  Refueling Lake
         4.13  Airship
         4.14  Menos
         4.15  Chocobo
         4.16  Jadd
         4.17  Medusa's Cave
         4.18  Davias's Mansion
         4.19  Journey North
         4.20  Golem Cave
         4.21  Dark Castle
         4.22  Ish
         4.23  Journey back to Wendel
         4.24  Lorim
         4.25  Ice Equipment
         4.26  Ice Cave
         4.27  Lich Cave
         4.28  Legendary Sword
         4.29  Kraken's Cave
         4.30  Undersea Volcano
         4.31  Cave of Ruins
         4.32  Dime Tower
         4.33  Tower of Gemma
         4.34  Tree of Mana
    V. Weapons
       - Weapon Lists
       - Weapon Locations
    VI. Armor
       - Armor
       - Helmets
       - Shields
    VII. Items
       - Medicinal
       - Special
       - Stat Boosting
       - Magic Items
    VIII. Magic
    IX. Shops
    X. Monsters
    XI. Frequently Asked Questions (FAQ's)
    XII. Tips, Tricks, and Strategies
    XIII. Maps
         - World
         - Caves
    XIV. Game Genie Codes & Game Shark Codes
    XV. Credits & Special Thanks
    
    
    =======================================================================
    I. Revisions/Updates
    =======================================================================
    
    -----------------------
    Version 1.55 (11/11/01)
    -----------------------
       - After a long vacation, I have finally decided to do a huge update.
       - Entire editing of the walkthrough (Specifically- Enemy Bosses)
       - Added ASCII maps
       - Moved some sections around
       - Edited Game Shark Codes
    
    -----------------------
    Version 1.53 (11/04/00)
    -----------------------
       - Added a FAQ's section
       - Added a tutorial and guide
       - Change the format for every section
       - Combined the status/controls section
       - Revamped the Weapon and Armor section
    
    ---------------------
    Version 1.5 (9/09/00)
    ---------------------
       - Editing of the entire walkthrough up to the Tower of Gemma
       - Almost completed the Monster Chart
       - Edited many of the other sections in little ways
    
    ---------------------
    Version 1.1 (6/15/00)
    ---------------------
       - Added some more information to the Monster section
       - Halfway finished re-editing my walkthrough section
       - Moved around some sections
    
    ---------------------------------
    Version 1.05 (12/07/99)-(3/14/00)
    ---------------------------------
    3/14/00
       - I moved some sections around
       - Added some tips and tricks, and added some cheat codes
    
    1/18/00
       - Added a Monster section
    
    1/07/00
       - Corrected a few small mistakes
       - Started to re-editing my main walkthrough section
    
    12/07/99
       - Added a Miscellaneous Tips section
       - Added a GGC/GSC Codes section and a Credits section
    
    ---------------------
    Version 1.0 (11/1/99)
    ---------------------
       - Added a controls list
       - Added a list of all the locations of the weapons
       - Added a status list.
    
    
    =======================================================================
    II. Tutorial and Guide to FFA
    =======================================================================
    
    -> The order and information of this tutorial is based upon the
    instruction manual of Final Fantasy Adventure
    
    ---------
    Storyline
    ---------
    
    The world of Final Fantasy Adventure is infused with the power of the
    Mana Tree, the source of all life in this world. The Tree of Mana is
    guarded by the Gemma Knights, who defend it against the evils of the
    Glaive Empire. Now the empire of Glaive, head by Dark Lord and his
    servant the sorcerer Julius. Our Hero, a warrior of great renown,
    sneaked into Glaive Castle in hopes of discovering their evil plans.
    Captured by the sorcerer Julius, and to do this, he must fight every
    day. One day after fighting the Hero comes the Hero was enslaved and
    brought to the Arena. Here he must fight to survive back and finds his
    dear friend Willy dying. Willy tells the Hero, "Mana is in Danger
    now... We must let the knights of Gemma know about it." As Willy passes
    away, the Hero swears vengeance and his quest begins.
    
    
    Tree of Mana grows with the energy of
    will from each and every thing of this world.
    
    It grows high above the clouds in the air
    on top of Mount Illusia.
    
    Legend tells that it gives eternal power
    to the one who touched it.
    
    Dark Lord was trying to find the way to
    the Tree of Mana and get the mighty
    power to conquer the world.
    
    
    ==================
     GameBoy Controls
    ==================
    
    -> This picture is for the Color and Non-Color GameBoy only!
    
     ____________________          +------------------+
    |       -KEY-        |         | +--------------+ |
    |                    |         | |              | |
    | D= Directional Pad |         | |  SCREEN      | |
    | A= A Button        |         | |              | |
    | B= B Button        |         | |______________| |
    | Sta= Start         |         |   _ Nintendo _   |
    | Sel= Select        |         | _| |_    _  (A)  |
    | ooo= Speaker       |         |(_ D _)  (B)  -   |
    +--------------------+         |  |_|     -       |
                                   |     Sel  Sta   oo|
                                   |              oooo|
                                   |__________________|
    
    Directional Pad
    ---------------
    The directional pad allows you to move your character on the screen.
    Your character can be moved in only four directions, up, down, left,
    and right, but not diagonal. The directional pad can also move the
    cursor on the menu screen.
    
    A Button
    --------
    - On the World Screen, the A button can be used to make your character
    attack with the weapon he has equipped.
    - On the Menu Screen, the A button is used to execute the command that
    you have selected. Attack with weapon and select a command on the menu
    screen.
    
    B Button
    ---------
    - On the World Screen, the B button can be used to use Magic or an Item
    that you are equipped with.
    - On the Menu Screen, the B button can be used to cancel a command that
    has been selected or to exit a menu screen.
    
    Start
    -----
    The Start button opens the screen for Item/Magic/Equip/Ask commands,
    the weapon and magic your character is currently equipped with, and
    your character's condition.
    
    Select
    ------
    The Select button opens the screen for Save/Map/Status commands.
    
    ==============
     Menu Screens
    ==============
    -----------------------------
    Menu Screen- 1 (World Screen)
    -----------------------------
     _________________     __________________________________
    |   -KEY-         |   |MMMMMMMMMMMMMMM V MMMMMMMMMMMMMMMM|
    |                 |   |MMMMMMMMMMMMMMM V MMMMMMMMMMMMMMMM|
    | V= Vine         |   |MMMMMMMMMMMMMMM V MMMMMMMMMMMMMMMM|
    | B= Bushes       |   |                                  |
    | M= Mountains    |   |                                  |
    | HP= Hit Points  |   |~~~~~~~|-|~~~~~~~~~~~~~~~~~~~~~~~~|
    | MP= Magic Points|   |~~~~~~~|-|~~~~~RIVER~~~~~~~~~~~~~~|
    | G= Gold         |   |~~~~~~~|-|~~~~~~~~~~~~~~~~~~~~~~~~|
     -----------------    |BBB                               |
                          |BBBBB                             |
                          |BBBBBB            BBBBBBBBBBBBBBBB|
                          |BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB|
                          |BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB|
                          |----------------------------------|
                          | HP    31    MP    10     G     50|
                          | (==============================) |
                           ----------------------------------
    
    Current HP- The HP value shown on the bottom left of the screen shows
    how much HP you currently have. Once this value drops to zero you will
    die.
    
    Current MP- The MP value shown on the bottom middle of the screen shows
    how much MP you currently have. Once this value drops to zero you will
    not be able to cast any more spells.
    
    Current Gold- This value shown on the bottom right of the screen shows
    how much Gold you currently possess. Gold is the monetary standard in
    Final Fantasy Adventure.
    
    Attack Gauge- This gauge measures your attack power. Once the gauge is
    full you can use your MAX Attack.
    
    -------------------------------------
    Menu Screen- 2 (Item/Magic/Equip/ASK)
    -------------------------------------
    
    -> Press Start to open this screen.
    
                     G A M E  B O Y  -  S C R E E N
                  ______________________________________
                 |                                     |
                 |     ---------                       |
                 |    |  ITEM   |                      |
                 |    |  MAGIC  |                      |
                 |    |  EQUIP  |                      |
                 |    |  ASK    |          ------      |
                 |     ---------          |Status|     |
                 |                         ------      |
                 |   +-----------------------------+   |
                 |   | ITEM/MAGIC           WEAPON |   |
                 |   +-----------------------------+   |
                 |                                     |
                 +-------------------------------------+
    
    Commands- (ITEM/MAGIC/EQUIP/ASK)- The commands are located near the top
    left corner of the screen. Use the directional pad to move the cursor
    to the different commands.
    
    Status- This box displays your condition: Good, Poison, Moogle, Stone,
    or Darkness.
    
    Magic/Item & Weapon- This box displays the Item or Magic you have
    equipped and the current weapon that you have equipped. To use the
    Magic or Item that you have equipped, press the B button. To use your
    weapon, press the A button.
    
    ------------
    Sub-Commands
    ------------
    
    - Item Sub-Menu -
    -----------------
      _____________________
     | Item 1     Item 2   |
     | Item 3     Item 4   |
     | Item 5     Item 6   |
     | Item 7     Item 8   |
     | Item 9     Item 10  |
     | Item 11    Item 12  |
     | Item 13    Item 14  |
     | Item 15    Item 16  |
     |               TRASH |
     +---------------------+
    
    -There are only 16 Items slots.
    
    Using an Item:
    You can move the cursor to different items my moving the directional
    pad. To select the item of your choice, press the A button twice. To
    use the item, press the B button once.
    
    Changing an Item:
    Move the cursor to the item that you want to move. Press the A button
    once, and then a second cursor will appear. Move this cursor to the
    spot where you wish to move you item. Then press the A button and the
    item will move. You can also use this process to exchange different
    items on the item screen.
    
    Discarding an Item:
    To discard an item, move the cursor to the item that you want to
    discard. Press the A button once, and then a second cursor will appear.
    Move this cursor to the Trash Can and press the A button. The item will
    now disappear from the screen.
    *NOTE* Once an item has been placed in the Trash Can, you will not be
    able to get it back from the Trash Can.
    
    - Magic Sub-Menu -
    ------------------
        _____________
       | Cure   Fire |
       | Slep   Heal |
       | Ice    Mute |
       | Lit    Nuke |
       +-------------+
    
    -There are only eight magic spells in the game.
    -This screen will display every magic spell that you currently have.
    
    Using Magic:
    To use Magic, move the cursor to the desired magic spell. Now press the
    A button once. This will equip your magic. To cast your magic spell,
    press the B button. However, if you do not have sufficient MP to use
    the spell, the magic will not be cast.
    
    Removing Magic:
    Since magic spells use MP, it is recommended that once you are finished
    using your magic that you put it back. This is because you do not want
    to waster MP's accidentally by casting a spell. To remove the magic
    spell that you are equipped with, you should exchange the magic with
    any item that cannot be operated accidentally by pressing the B button.
    
    - Equipment Sub-Menu -
    ----------------------
    
    +---------------------+
    | Weapon      Helmet  |
    | AP   66     Armor   |
    | DP   78     Shield  |
    +---------------------+
    | Eq 1        Eq 2    |
    | Eq 3        Eq 4    |
    | Eq 5        Eq 6    |
    | Eq 7        Eq 8    |
    | Eq 9        Eq 10   |
    | Eq 11       Eq 12   |
    |               Trash |
    +---------------------+
    
    Weapon- The Weapon that you currently have.
    Helmet- The Helmet that you currently have equipped.
    Armor- The Armor that you currently have equipped.
    Shield- The Shield that you currently have equipped.
    AP- Characters current attack power.
    DP- Characters current defense power.
    
    Changing Weapons/Armor:
    Move the cursor to the weapon that you want to move. Press the A button
    twice. The weapon that you selected has now replaced the weapon that
    you were equipped with. You should also note that your AP value should
    have changed. (You can change armor using the same procedure, just
    replace the word weapon with armor, and AP with DP)
    
    Discarding Weapons/Armor:
    You can discard some of your weapons, but there are some weapons that
    you are unable to get rid of. This helps to prevent people from selling
    specific weapons, or types of weapons with which they need to complete
    the game. To discard a weapon, move the cursor to the weapon that you
    want to discard. Press the A button once, and then a second cursor will
    appear. Move this cursor to the Trash Can and press the A button. The
    weapon will now disappear from the screen.
    *NOTE* Once a weapon has been placed in the Trash Can, you will not be
    able to get it back from the Trash Can. (You can use the same procedure
    to discard armor, just replace the word weapon with armor)
    
    -Ask Command -
    ---------------
    
    This command will let you ASK a NPC, if one is currently in your group
    for help. NPC's can help you in various and important ways, so always
    check to see what your NPC says or can do for you.
    
    --------------------------------
    Menu Screen- 3 (Save/Map/Status)
    --------------------------------
    
    -> Press Select to open this screen.
    -> To access any of these sub-menus move the cursor and press the A
    button.
    
    +---------------------------+
    | Save      Map      Status |
    +---------------------------+
    
    - Save Sub-Menu -
    -----------------
    
    To save a game, press the Select button, to bring up the previous menu
    screen. Make sure that the cursor is positioned on Save, and press the
    A button. The save sub-menu screen should now appear.
    
    -> You have 2 different possible records with which you can save your
    game.
    
       +-------------------+
       | Name  HP  77/  77 |
       |       MP  21/  21 |
       | L 11  E      1411 |
       |         /    1516 |
       +-------------------+
       +-------------------+
       | Name  HP 999/ 999 |
       |       MP  99/  99 |
       | L 98  E   1200000 |
       |         / 1201982 |
       +-------------------+
    
    Name- The name of your character will appear here.
    HP- The current / maximum amount of HP will be listed here.
    MP The current / maximum amount of MP will be listed here.
    L- The level of your character will be listed here.
    E- Your current amount of experience will be listed on top / the amount
    of experience that your character needs to advance to the next level.
    
    - Map Sub-Menu -
    ----------------
    
    The map sub-menu is very important, but many game players fail to
    utilize this tool. The Map will show the world screen, towns, caves and
    castles. The general map that is called up when you are NOT in a
    dungeon is very general, only showing giving you a very broad idea of
    the world. When in a dungeon, the rooms displayed will be those of the
    dungeon only. Each time you enter a new room, the cave map will be
    updated with the new information. The dungeon maps are much more
    intricate. Dungeon maps will show you the entrances to different rooms.
    
    -> One grid on the map will always represent one screen.
    
    Dungeon Map:
    
    +------------------------------+
    |                              |
    |                              |
    |       +---+---+---+          |
    |       |           |          |
    |       +- -+- -+---+          |
    |           |   |              |
    |           +---+              |
    |                              |
    |                              |
    +------------------------------+
    
    - You can see the different entrances to individual rooms.
    - Only the rooms that have been explored are displayed.
    
    - Status Screen -
    -----------------
    
       +---------------------------+
       | Hero       L 12     Good  |
       | E         1212/      1221 |
       +---------------------------+
       | HP    66    | Stamina  12 |
       |     / 66    |             |
       | MP    33    | Power    12 |
       |     / 33    |             |
       |             | Wisdom   12 |
       | AP    16    |             |
       |             | Will     12 |
       | DP    16    +-------------+
       |             |     21212 GP|
       +---------------------------+
    
    Hero - The name of your character.
    L - The current level of your character.
    Good - The current condition of your character.
    HP - The current hit points / the total hit points.
    MP - The current magic points/ the total magic points.
    AP - Your character's Attack Power.
    DP - Your character's Defense Power.
    GP - The amount of your characters gold.
    E - The characters Experience acquired / Experience needed to Level Up.
    Stamina - The amount of Stamina your character has.
    Power - The amount of Power your character has.
    Wisdom - The amount of Wisdom your character has.
    Will - The amount of Will your character has.
    
    ===============
     Game Tutorial
    ===============
    ----------------------------
    Saving and Loading your Game
    ----------------------------
    
    Saving:
    The game Final Fantasy Adventure has 2 Slots. You can only save 1 Game
    for every slot. This means that you can either have two different games
    saved, or have save the same game saved in two different slots.
    
    Loading:
    You can only load a game by accessing the continue option during the
    main menu.
    
    Resting/Turning Off:
    To reset the game you must press the A, B, Select, and Start buttons at
    the same time. To access the games main menu you may also turn the
    GameBoy off, and then back on. However, when you do either of these
    methods, your game will not be saved.
    
    Moving your character
    ---------------------
    
    You move your character around with the directional pad. By pressing
    left on the directional pad your character will move left. The same
    applies with pressing the control pad in other directions, right=right,
    up=up and down=down.
    
    In the world screen, you'll also see some towns with people in it. You
    can talk to these people, or simply avoid them. For the most part,
    talking to people is not really important, but it does make the game-
    play more interesting in my opinion.
    
    Some terrain your character will be able to move over, but some he will
    not. By using weapons, your character can cut or smash terrain that
    blocks your path. Here is a list of terrain that allows travel, doesn't
    allow travel, and terrain that can be cut or smashed.
    
    Geography of the World of Final Fantasy Adventure:
    
       Terrain that your character can travel over
       -------------------------------------------
       Meadows - A region covered with low grass
       Marshes - An area with long damp grass
       Deserts - Stretches of golden sand
       Vines - Located on mountain walls
       Snowfields - A region covered with snow
       Desert of Crystal - A region with sharp crystals
       Field of Floating Rocks - A region with large floating rocks
       Bridges - Log bridges that cross over rivers
    
       Terrain that your character CANNOT travel over
       ----------------------------------------------
       *Forests - A region covered with trees
       Bushes - A region covered with large leafy plants
       Rock-Walls - The walls of mountains
       Oasis's - Fountains of water found in the desert
       Oceans - Large bodies of water around different continents
       Rivers - Small stretches of water crossing the land
       Lakes - Small bodies of water surrounded by land
    
       Terrain that can be cut or broken to allow travel
       -------------------------------------------------
       Forests - Trees that can be cut by an Axe.
       Marshes - Vines that can be cut by Sickles
       Floating Rocks - Rocks that can be smashed by the Morning Star
    
    
    Geography of Dungeons:
    
       Stairs/Doors/Damage
       -------------------
       Ascending - Stairs that allow you to move up a floor
       Descending - Stairs that allow you to move down a floor
       Door - Can be opened by walking through, but some need Keys.
       Spikes/Lave/Barriers - When touched deal damage to Hero.
    
       Terrain that can be cut or broken to allow travel
       -------------------------------------------------
       Ferns - Can be cut with a Sickle
       Thorns - Can be cut with an Axe
       Rocks - Can be smashed with a Mattock or Morning Star
       Pots - Can be smashed with a Mattock or Morning Star
    
    -------------
    Battle System
    -------------
    
    Attacking
    ---------
    
    Weapons:
    The weapon attack is the most basic kind of attack. To attack enemies,
    move your character so that the enemy is in range of your weapon. Then
    press the A button. Every time you successfully hit the enemy he will
    receive damage. Once his HP's reach 0, he will die.
    
    Magic:
    There are six types of magic that can be used for attacking. To use
    magic on an enemy you must have the magic equipped. Then, press the B
    button. Some types of magic only fly in straight lines, while others
    will require you to manipulate the magic using the Directional Pad.
    
    Items:
    There are eight different types of Items that can be used for attacking
    the enemy. Item attacks are used the same way as magic attacks and have
    the same general effect as a magic spell would. However, the damage
    dealt might be different, and unlike magic, Items have a limited number
    of uses.
    
    Defending
    ---------
    When walking on the world screen or in dungeons, you will encounter
    monsters. If you touch a monster, you will receive damage at once. The
    only way to prevent damage is to either to avoid the monster, or touch
    him with your Shield. Your Shield will only work if it is equipped, you
    have the appropriate type of shield, and your level is higher than that
    monster. If you have met all these requirements, you can push the
    monster from your path using the shield.
    
    ------------------
    Weapon Will Powers
    ------------------
    
    When you are equipped with a weapon, your Will Meter (found at the
    bottom of the screen), will increase until it is at its maximum. When
    it reaches its max, your weapon will attack in a unique way. The same
    weapon types will have the same unique attack. (i.e., the Broad Sword
    and the dragon sword do the same thing) The different types of weapons
    below are listed in the order that they are found in and with a
    description of what the weapon will do.
    
    Type-          DESCRIPTION (MAX)
    ----------------------------------------------------------------
    Swords         Spin Attack - Press and hold the A button. This will
                   make your character spin with his sword. While
                   spinning you can move him with the directional pad.
    
                   Charge Attack - Press the A Button and the Directional
                   pad. Your character will charge in the direction you
                   pushed the Directional pad in.
    
    Axes           It will be thrown in the direction you're facing.
    
    Sickle         The Sickle will extend longer than normal
    
    Chains         The Chain will extend longer than normal
    
    Spears         The Spear will be thrown in the direction you're facing.
    
    Morning Star   The Morning Star will extend longer than normal.
    
    -----
    Items
    -----
    
    Items can be very useful in the game. Many items have properties that
    magic will not be able to replicate. The different types of items in
    the game are, items that recover your HP/MP, cure your status, sold for
    money, open doors and create new routes, and items that can affect your
    status. Items can only be used a certain number of times, so make sure
    you are stocked up before you go exploring different caves.
    
    -----------
    Leveling Up
    -----------
    
    Every time you defeat a monster you will gain Experience and Gold.
    After gaining a certain amount of Experience you will gain a level. A
    message will appear on the screen telling you that your character
    leveled up, and that your HP/MP has also been restored. Now a new
    screen will appear. It asks you to choose what type of stat you want to
    boost. This will allow you to custom make a character. You can create a
    very powerful character in terms of physical attacks, a very powerful
    magician with strong magic attacks, or anything in between.
    
    The stat you choose will be the primary stat that will be boosted, some
    stats will also boost a different stat, but to a lesser degree.
    
    Types of Stat Growth
    --------------------
    
    Power
    -----------------------------------------------------------------------
    This will increase the Power rating of your character by 2 points. This
    will raise the attack power of your character making it easier to
    defeat monsters. This will also increase your Stamina and Will ratings
    by 1 point.
    
    Stamina
    -----------------------------------------------------------------------
    This will increase the Stamina rating of your character by 2 points.
    This raises your HP and also concentrates on your character's defense.
    You will now have less damage dealt to you by enemy attacks. This will
    also increase your Power and Will ratings by 1 point.
    
    Wisdom
    -----------------------------------------------------------------------
    This will increase the Wisdom rating of your character by 2 points.
    This will give you additional MP and raise the damage caused by your
    Magic attacks to your enemies. This will also increase your Stamina and
    Will ratings by 1 point.
    
    Will
    -----------------------------------------------------------------------
    This will increase the Will rating of your character by 2 points. This
    will increase the speed of your gauge allowing your Will Bar to fill up
    quicker. This will also increase your Stamina and Will ratings by 1
    point.
    
    -----------------
    Status Conditions
    -----------------
    
    -> There are four different types of status changes that your character
    can be afflicted with. These conditions are caused by attacks from
    enemies.
    
    1. Poison
    ---------
    Effect- Character loses HP's rapidly
    Remedy- Magic of Heal or Pure Potion
    
    2. Darkness
    -----------
    Effect- Character is blind
    Remedy- Magic of Heal or Eye Drop
    
    3. Petrified
    ------------
    Effect- Character is turned to stone and unable to move
    Remedy- Magic of Heal or Soft Potion
    
    4. Moogle
    ----------
    Effect- Character is changed to a furry creature and Def drops to 0
    Remedy- Magic of Heal or Moogle Potion
    
    
    =======================================================================
    III. Characters
    =======================================================================
    
    --> Characters
    
    HERO:
    -----
    He is the main character of the game. A prisoner at Glaive castle, he
    escapes and embarks on a grand adventure.
    
    Weapon: A variety of weapons and magic.
    ASK: None
    
    -------------------------------
    Non-Playable Characters (NPC's)
    -------------------------------
    
    GIRL:
    -----
    Found early on in the game, she will heal your HP when you ASK her.
    
    Weapon: None
    ASK: She will slowly regenerate your HP's.
    
    MAN:
    ----
    He is in the Marsh Cave and will join you in your.
    
    Weapon: Attacks with a magic fireball.
    ASK: Information on using the Mattock.
    
    AMANDA:
    -------
    She is one of the Hero's friends, and a fellow fighter from the past.
    She will join you in the Cave of Medusa.
    
    Weapon: Attacks with a Dagger.
    ASK: Will heal the condition petrify.
    
    LESTER:
    -------
    He is the brother of Amanda. You first see him as a parrot inside
    Davias's Mansion. He will join you upon breaking the spell that is upon
    him.
    
    Weapon: He will attack with Arrows.
    ASK: He will change the background music.
    
    WATTS:
    ------
    He will join you in the mine and sell you various items when you ASK
    him. Watts will also make you the silver equipment once you have
    completed the necessary steps.
    
    Weapon: Attacks with an Axe
    ASK: Will let you buy Items.
    
    BOGARD:
    -------
    A powerful Gemma Knight, he will help you save the girl who is found on
    the Airship
    
    Weapon: He will attack with a Sword.
    ASK: He will teach you how to use MAX attacks.
    
    CHOCOBO:
    --------
    A baby bird you find and will serve as your transportation during
    different parts of the game. The ASK command will let you ride him or
    get off.
    
    Weapon: None
    ASK: He will give you a ride on its back. While riding the Chocobo, any
    enemy cannot harm you.
    
    MARCIE:
    -------
    Marcie is a robot built by Dr. Bowow. Marcie has being living in the
    Dime Tower.
    
    Weapon: It will attack with a Laser Beam.
    ASK: Your MP will be restored to its full.
    
    ---------------
    Supporting Cast
    ---------------
    
    Willy:
    ------
    He is the Hero's best friend, and will tell the hero about the Mana
    Tree and the Knights of Gemma.
    
    Hasim:
    ------
    A young Gemma Knight who will die trying to get the Girl to Bogard.
    
    Cibba
    -----
    He is a respected elder living at Wendel. He will tell you what
    happened in the past when Vandole acquired the power of Mana.
    
    Dr. Bowow
    ---------
    An inventor at Ish, he will mechanize the Chocobo, who is then
    transformed into the Chocobot. The Chocobot can travel across the
    oceans.
    
    --------
    Villains
    --------
    
    Dark Lord:
    ----------
    He is the emperor of the Empire of Glaive and the main villain in the
    game. He is in search of the Mana Tree so he may become more powerful.
    
    Julius:
    -------
    The survivor of Vandole, his goal in life is to destroy the Gemma
    Knights. He is the Dark Lord's trusty servant, and will try to defeat
    the Hero.
    
    
    =======================================================================
    IV. Walkthrough
    =======================================================================
    
    Note: I have divided my walkthrough into different sections. Each
    section has a topic name. Below the topic name is a list of items that
    are found, and a list of items that are necessary to complete each
    section.
    
    -----------------------------------------------------------------------
    4.1  Shards of Truth -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    The Hero starts his journey in a room next to the Battle Arena. Once
    the hero walks west into the Arena, a monster(The Jackal), will come
    out of the north gate.
    ______________________________________________________________________
    BOSS Name:          JACKAL
    Recommended Level:  1
    GP:                 0
    EXP gained:         0
    Attacks:            None
    Best Equipment:     Sword
    Items Gained:       None
    
    Strategy: This boss is very easy. It has no attacks and moves in a "w"
    pattern. He will not move below the midpoint of the screen, so as long
    as you don't move your character up too much, you won't even get hit.
    After 8 or 9 hits the monster will be defeated.
    _______________________________________________________________________
    
    Once the Jackal is defeated a small narrative will begin. After this
    narrative you will find yourself next to the bed of your best friend
    Willy. He tells you to go find Bogard at the falls and to tell him what
    has happened.
    
    * B-Floor 2 * Once you are able to move your character go north one
    screen. Then talk to the Amanda (the female person walking around).
    Amanda will play a major role in your quest, so be sure to pay
    attention to what she has to say. Once the conversation is over go east
    one screen and walk up the stairs.
    
    * Floor 1 * Now go west one screen. Here you have to fight another
    monster.
    ______________________________________________________________________
    BOSS Name:          JACKAL2
    Recommended Level:  1
    GP:                 0
    EXP gained:         0
    Attacks:            None
    Best Equipment:     Sword
    Items Gained:       None
    
    Strategy: Follow the same strategy as before.
    _______________________________________________________________________
    
    Once the monster is defeated look at the gate and you will notice that
    it is still open. So, go north through the gate to the next screen.
    Next, climb down the castle wall and go west one screen. Here you find
    the Dark Lord and Julius talking together. They are looking for the
    Mana Tree. After the conversation ends you are seen by the Dark Lord
    and chased. The Dark Lord will then push you over the waterfall. Your
    character drops 5 screens and then hits the ground! After a couple of
    hours the Hero wakes up at the bottom of the waterfall.
    
    -----------------------------------------------------------------------
    4.2  Topple -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    /---\ /---\      e = Entrance/Exit    Weapon Shop
    |   |_|C B|      A = Inn              -----------
    |    _    |      B = Weapon Shop      Broad Sword - 60 GP
    |   | |   |      C = Item Shop        Iron Helmet - 140 GP
    \- -/ \- -/
     ] [   ] [       Inn - 10 GP          Item Shop
    /- -\ /- -\      ---                  ---------
    |  A|_|   |                           Cure (2x)     - 40 GP
    |    _    |                           Eye Drop (x3) - 60 GP
    |   | |   |                           Pure (x3)     - 30 GP
    \-e-/ \---/                           Key (x4)      - 15 GP
                                          Mattock (x7)  - 60 GP
    
    From the bottom of the falls walk east two screens, south, east, and
    north. You will now be in the town of Topple. Buy any supplies that you
    need. I recommend that you buy a couple Cure Potions if you had any
    trouble dealing with the monsters. While you were fighting, some of the
    monsters may have left behind a piece of Candy. By using Candy you can
    recover some of your HP's. Now exit the town.
    
    Now go south, and then east one screen. There will be a girl yelling
    for help! Defeat the monster and talk to the injured man. He tells you
    to bring the girl to Wendel and to see Bogard. Hmm... this Bogard must be
    an important man. Hasim, the injured man, will then die. Once he dies
    the Girl will join your group. The Girl has the ability to recover your
    HP's if you ASK her.
    
    As you continue to fight, you will gain exp and eventually a level up.
    When you level up, you will have the choice to boost certain
    attributes. The most profitable way for you to raise your attributes is
    to have them balanced. For example, choose Power one time, and then
    choose Wisdom the next.
    
    Fight around this general area until you reach level 3 or 4. Once you
    have over 140 gold, go to Topple and buy the Iron Helmet. Don't forget
    to equip it! Make sure that you also buy 1 set of Keys at the Item
    shop.
    
    Exit Topple and go east two screens. From here, go south, east, north,
    west, north, west three times, and north two screens. Then follow the
    vines around and go south to the next screen. Now go west a screen and
    climb the vine north to the next screen. Enter Bogard's house.
    
    -----------------------------------------------------------------------
    4.3  Bogard -
    -----------------------------------------------------------------------
    
    Items Found: Set of Mattocks
    Items Needed: 1 Mattock
    
    Talk to the old man three times, and on the third time he will reveal
    his identity. Bogard will talk about what happened many years ago when
    Vandole tried to gain the power of Mana. The story goes as follows... A
    woman wearing the pendant, (the Girls mom) gave the Gemma knights hope,
    which enabled them to beat Vandole.
    
    Bogard will then tell you to go see Cibba in Wendel for more
    information. He then opens the door to his back room. Go north into the
    room and open the treasure chest for a Mattock. If you want to use the
    Mattock, go to the Item screen and double click the Mattock. Whenever
    you want to use an item, hit the "B" button. Unequip the Mattock so you
    don't accidentally use it.
    
    From Bogard's house, go south, east, north, south on the other side of
    the mountains, and east twice. Then climb down the vine and go into the
    East Cave.
    
    East Cave
    ---------
    Items Found: None
    Items Needed: 1 Mattock
    
    * Floor 1 * Go to the southern end of the screen, and use the Mattock
    to clear a path. After clearing the path, go south two screens and up
    the stairs.
    
    Now go east twice, south, and east. Go into the little house in the
    middle of the screen. The man offers to sell a Battle Axe for 150 gold.
    Buy the Battle Axe and also a Pure Potion. Equip the Battle Axe and
    exit the house. Then go east, south twice, and west three screens. Now
    enter the building. (As you walked to the building, you may have
    noticed that you couldn't deal any damage to the Swamp Man. Some
    monsters are protected against some weapons, so experiment to see which
    weapons or magic will work on which monsters)
    
    -----------------------------------------------------------------------
    4.4  Kett's House -
    -----------------------------------------------------------------------
    
    Items Found: Cure Spell
    Items Needed: Nothing
    
    Talk to the man by the door and he will tell you that "the room to the
    east is only for Mr. Lee". In the room to the north there are two
    people. One of them says the key to the Marsh Cave can be found in the
    Lizardmen's nest to the south. The other person says that the man threw
    away a mirror in the Cave of Marsh.
    
    Go south from that room, and walk west into another room. Now walk
    north through the door. Next, go north and walk onto the unoccupied
    beds. Just before you go to sleep the Girl will find the Book of Cure
    and give it to you. The Hero will learn the Cure spell. When you wake
    up in the morning the Girl is gone. Ask the man guarding Mr. Lee's room
    and he will "say" that he hasn't seen her.
    
    -----------------------------------------------------------------------
    4.5  The Bronze Key -
    -----------------------------------------------------------------------
    
    Items Found: Bronze Key
    Items Needed: Nothing
    
    From outside Kett's house, go east three times, and then south. Fight
    all the lizards. Once they are defeated, a treasure chest will pop up
    in the middle of the screen. Now open the treasure chest, go to the
    item screen, and equip the Bronze Key. Now go north one screen, east,
    and then north. Now go through the door into the Marsh Cave.
    
    * This is a tip on how to gain some quick levels. If you defeat all the
    monsters in once screen you will notice that if you exit a screen and
    then go back in, that the monsters will not be there. However, there is
    a way to get them back. You must go through three other different
    screens and then go to the screen where you killed the monsters. The
    monsters will be replenished. Monsters will also be replenished if
    there is one or more monsters still alive on the screen. So what you
    need to do is first, fight all the monsters in a screen, but leave one
    alive. Then exit the screen and go back in. The monsters will have been
    replenished. You can do this as many times as you want. This trick will
    let you gain a huge amount of gold and experience. This trick works
    especially well in the screen with the Lizard Men.
    
    -----------------------------------------------------------------------
    4.6  Marsh Cave -
    -----------------------------------------------------------------------
    
    Items Found: Iron Shield, Fire Spell, Mirror
    Items Needed: 4 Mattocks, 3 Keys
    
    * Floor 1 * As soon as you enter the cave, you will see a man wandering
    around on the screen. Talk to him and let him join your group. Now walk
    north, west, and then step on the odd tile near the south wall. Then go
    down the stairs.
    
    * Floor 2 * Go east a screen, and then climb down the vine that is at
    the end of the log bridge. Now go west a screen, and then go back into
    the cave.
    
    * Floor  3* Now go east one screen. Use a Mattock in the middle of the
    south wall to make a pathway. Go south a screen and go down across the
    ice to get the Sickle. Equip the Sickle and use it to cut down the
    vines around you. Then, backtrack to where you met the man wandering
    around. (The entrance/exit room of the cave)
    
    * Floor 1 * Now go south. (You can kill the blobs with the man's
    fireballs) Use a Mattock on the west wall, and go west through the
    opening. If you want to go to the Healing Spring to restore your HP and
    MP follow these directions, if you don't just skip over this section
    and read on. (Use a Key and go north. Then push the treasure chest onto
    the odd tile and go down the stairs. Go south and search the bottom of
    the pond. It will heal your HP and MP). From the room where you had the
    option to find the Healing Spring, go west twice, and then north. Use a
    Key on the east door, and then go through it. Once all the monsters are
    defeated, a chest will appear. Open the treasure chest for an Iron
    Shield. Equip the Iron Shield and go west through the door. Use the
    Sickle to cut down the vines and go north. Then walk east a screen, and
    use a Mattock on the rock in the northeast corner of the room. Then
    walk down the stairs to the next floor.
    
    * Floor 2 * Climb along the vines and go south. Then go west and into
    the cave. Then go west, south, use a Key on the door and go through it.
    Kill the monsters and slide east on the northern most row of ice. Use a
    Mattock to break the rock, and then go south and break the southern
    most rock. Step on the switch, save your game, and equip the Cure
    spell. Now go down the stairs.
    
    * Floor 3 * Go east a screen to battle the boss monster of this cave.
    ______________________________________________________________________
    BOSS Name:          Hydra
    Recommended Level:  13
    GP:                 94
    EXP gained:         10
    Attacks:            Fireballs
    Best Equipment:     Sickle
    Items Gained:       Magic Book of Fire, Mirror
    
    Strategy: To defeat this monster move north as the monster moves south.
    Then attack the heads as the monster comes up. Once he is moving to the
    top of the screen go south. Then once the Hydra goes down, move up and
    attack the heads. This strategy sounds harder than it really is when
    you are playing the game. The Iron Shield is able to block any
    fireballs and your Sickle can destroy any of the fireballs. The only
    real danger is if the Hydra hits you with his body. Keep on doing this
    until the Hydra dies.
    _______________________________________________________________________
    
    After defeating the Hydra two treasure chests will appear. Open the
    first one to learn the spell Fire. Destroy the chest with your weapon
    and open the second for the Mirror. The Man tells you to show it to the
    man at Kett's and then the man disappears. You are then warped back
    outside the cave. Travel back to Kett's and save your game outside the
    building.
    
    -----------------------------------------------------------------------
    4.7  Kett's Dungeon -
    -----------------------------------------------------------------------
    
    Items Found: Chain Flail, Sleep Spell
    Items Needed: 5 Mattocks, 2 Keys
    
    * Floor 1 * Equip the Mirror and talk to the man guarding the door. He
    will turn into a Werewolf. Kill him and then go restore your HP and MP
    at the beds where you found the Cure Spell. (In this cave the Face Orbs
    and Pirates can only be hurt by the Fire magic). Starting from the room
    where you fought the Werewolf, go east twice, north, west and up the
    stairs.
    
    * Floor 2 * Go south and use a Mattock on the east wall. Go east
    through the hole, north, east, south twice, and west. Use a Mattock to
    break one of the pots, and then step onto the odd tile. Then go down
    the new stairs in the southeast corner.
    
    * Floor 1 * Go east, north, and use a Key to open the door. Then go
    north through the door and open the chest to find a Chain Flail. Equip
    the Chain Flail and use it on the east pole to pull yourself across.
    Step on the odd tile to remove the blocks that are in your way. Now go
    south twice, west and up the stairs.
    
    * Floor 2 * Go up the stairs to the north.
    
    * Floor 3 * Now go west a screen and use the Chain Flail to pull
    yourself across the chasm. Then go west a screen and then south down
    the stairs.
    
    * Floor 2 * Now go west a screen, and then north. Kill all the
    creatures and let your Attack Meter be filled to the MAX. Then use the
    Chain to go across the gap. (If you accidentally fall in the gap, go
    north a screen, and up the stairs. Then go south through the door to
    the room where you fell through the gap). Then, go east twice, north,
    and west. Push the treasure onto the odd tile, and then go down the
    stairs. (If you accidentally destroy the treasure chest, go out of the
    room and then come back in. A new treasure chest will be there)
    
    * Floor 1 * Now use a Mattock on the southeast pot, and then go down
    the stairs.
    
    * B-Floor 2 * Go east and use a Key on the door to the south. Go south
    through the door. Open the second coffin going from right to left, on
    the bottom row, to find the Girl. (Remember that you can ASK the girl
    and she will recover your HP) Now you have backtrack to the entrance of
    Kett's house.
    
    (Go north, west, and up the stairs. Then go north up more stairs. Go
    south and use a Mattock to break the pots. Then go south a screen and
    walk up the stairs. Then go east, use the Chain, east, and down the
    stairs. Then go east, north twice, west, south, west, north and then
    down the stairs. Then go east, south, and west)
    
    Make sure you save your game and heal before west to the entrance of
    Kett's. Now go west through the door. Mr. Lee is in this room... but
    instead of meeting a human, you meet a vampire!
    ______________________________________________________________________
    BOSS Name:          Mr. Lee
    Recommended Level:  15
    GP:                 10
    EXP gained:         11
    Attacks:            Bats
    Best Equipment:     Chain, Cure Spell
    Items Gained:       Magic Book of Sleep
    
    Strategy: This battle is very easy. You notice that the Mr. Lee, will
    only move to 4 locations on the screen. He can move to either position
    adjacent to him. However, he will not jump to the position directly
    across from him.
    
    /-------\  He attacks by opening his cape and launching bats at you.
    |   x   |  Luckily, you are able to block the bats with your shield.
    |x     x|  The best strategy to defeat him is to block/dodge the bats
    |   x   |  with your shield, and then hit him with the Chain Flail. I
    |       |  was able to beat him without getting hit once using this
    \-------/  strategy. Dodge his bats and then strike at him. If you run
               low on HP you can either use the Cure Spell, or ASK the Girl
               to cure your wounds.
    _______________________________________________________________________
    
    After defeating Mr. Lee you will get the Magic Book of Sleep. You are
    then warped outside of Kett's House. The Girl will tell you to travel
    to Wendel. From outside Kett's, go east three times, south, west, cut
    down the vines, and then go south. Then go west, north, and use the
    Chain Flail to go across the river. Then go south, east, south twice,
    east, and then north twice.
    
    -----------------------------------------------------------------------
    4.8  Wendel -
    -----------------------------------------------------------------------
    
    Items Found: Magic Spell Book of Heal
    Items Needed: Nothing
    
          /-t-\    s = Entrance/Exit         Inn - 10GP
          |   |    A = Inn                   ---
          |   |    B = Weapon
          |   |    C = Item Shop             Weapon Shop
          \- -/    * = Man                   -----------
           ] [                               Broad Sword - 60 GP
    /---\ /- -\ /---\    TEMPLE              Iron Helmet - 140 GP
    |  B|_|   |_|   |                        Iron Shield - 185 GP
    |    _     _    |    /---\               Iron Armor - 315 GP
    |   | |   | |   |    |   |
    \---/ \- -/ \- -/    | * |               Item Shop
     ] [   ] [   ] [     |   |               ---------
    /- -\ /- -\ /- -\    \- -/               Cure (x2)     - 40 GP
    |  C|_|  A|_|   |     ] [                Eye Drop (x3) - 60 GP
    |    _     _    |    /- -\               Pure (x3)     - 30 GP
    |   | |   | |  *|    |   |               Key (x4)      - 15 GP
    \---/ \---/ \---/    |   |               Mattock (x7)  - 60 GP
           ] [           |   |
          /- -\          \-t-/
          |   |
          |   |         t = Entrance into temple
          |   |         * = Cibba
          \-s-/
    
    Once in Wendel, go east and you will meet the Man who helped you in the
    Marsh Cave. Go to the Weapon Shop, buy the Iron Armor and sell any
    excess items that you might have. From the outside the Weapon Shop, go
    east, and north. Walk into the temple and go north to find Cibba.
    
    Cibba tells the Girl to stand on the circle. Once the Girl stands on
    the circle her mother appears. She tells the Girl to guard the Mana
    Tree with the Gemma knights. Suddenly, the Man who helped you at the
    cave shows up and says that the town is under attack. He then runs to
    the Girl and says that he is going to take her to a hiding place. The
    man who helped you turns into Julius. He then takes the Girl and runs
    outside. When you are able to move, exit the temple and walk south
    towards the town entrance. You have the option to avoid or kill the
    monsters in your path. Once you catch up with Julius outside town, he
    will zap you with his magic. When you wake up, you will find yourself
    in the temple with Cibba. Cibba tells you that Julius took the Girl
    away in the airship. He then gives you the magic spell Heal.
    
    From outside Wendel, go west, south, and west. Now cut down the tree to
    the west that is directly above the sand with your Battle Axe. Then go
    west twice, and into the cave.
    
    -----------------------------------------------------------------------
    4.9  Dwarf Cave -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    /---\ /---\  s = Entrance/Exit
    |   |_|  s|  * = Watts (after Silver Cave)
    |    _    |
    |   | |   |    * Weapon Shop
    \- -/ \- -/      -----------
     ] [   ] [       Silver Armor - 700 GP
    /- -\ /- -\      Silver Shield - 505 GP
    |   |_|  *|      Silver Sword - 562 GP
    |    _    |
    |   | |   |
    \---/ \---/
    
    Once you are inside the cave, talk to some of the dwarves. One will
    tell you that you need to buy some Oil for the trolley tracks. You also
    learn that Gaia Cave likes Silver, and that you can find Silver in the
    Mine to the north.
    
    Exit the Dwarf Cave and go north one screen. Then, use the Chain to go
    across the stream. Then go south twice, east, and into the Item shop.
    Buy an Oil for 500 gold, and exit the store.
    
    Now go north a screen, use the Chain to get across the stream, and go
    north twice. Now you need to equip the Battle Axe so you can chop down
    the trees in the northwest corner of the screen. Now go north a screen
    and chop some more trees.
    
    tt ttttttt     t = Trees
    tt xxt   t     x = Path you need to cut with the Battle Axe
       txt   t     m = Mountains
    ttttttx  t
    tttttttxtt
    ttt  txxtt
    mtt  xxttt
    mmm  ttttt
    
    Now go west one screen, and into the Silver Mine.
    
    -----------------------------------------------------------------------
    4.10  Silver Mine -
    -----------------------------------------------------------------------
    
    Items Found: Silver
    Items Needed: Oil, 5 Mattocks
    
    * Floor 1 * Use the Oil on the cart and make sure you have your Sickle
    equipped. You need the Sickle to change the tracks your cart is riding
    on by hitting the second and third switch. Jump into the mine cart and
    you will travel west two screens. Don't hit this switch. Now be patient
    until you reach the next switch as the mine cart goes through two
    screens west, one south, and one east. The switch you need to hit is
    near the beginning of the screen and it is north of the tracks. After
    hitting this switch you will travel south one screen where you have to
    hit another switch on the east side of the tracks. Now the track will
    lead to a pile of rocks, which your cart will hit. You are knocked down
    into the mineshaft. (If you miss or hit the wrong switch, keep on
    trying until you get it right. There is no time penalty in this cave)
    
    * B-Floor 2 * At the bottom of the mineshaft you will meet Watts. He
    will join your group and help you look for Silver. If you are low on
    supplies, ASK Watts and he'll let you buy some of the Items he is
    carrying. Watts also sells X-Cure, which can not be bought until later
    on in the game. From here, go north and use a Mattock to break the
    boulder at the north portion of the screen. Then go east and through
    the door. Break the boulder farthest to the west, and then go south.
    Use the pond to restore you HP and MP. Then go north and use a Mattock
    on the boulder farthest east. Now use a Mattock on the east wall, and
    then go through the hole. Use a Mattock on the pot and stand on the odd
    tile. Now slide east on the ice, and then go down the stairs.
    
    * B-Floor 3 * Go west twice and back into the cave. Go west, north, and
    up the stairs.
    
    * B-Floor 2 * Go west and down the stairs.
    
    * B-Floor 3 * Prepare yourself to fight the boss monster. Then climb
    south down the vine.
    ______________________________________________________________________
    BOSS Name:          Megapede
    Recommended Level:  19
    GP:                 161
    EXP gained:         48
    Attacks:            None
    Best Equipment:     Chain, Cure Spell
    Items Gained:       Silver
    
    Strategy: The Megapede will come out of one of the four holes. It
    travels in a normal or sideways figure 8 motion. Wait for him at a
    hole, and then hit it in the head. The Megapede will not receive any
    damage if you hit him on the body. Make sure you have at least 20 HP
    when you defeat it, because it will explode and deal your character a
    fair amount of damage. Once it is defeated, open the treasure chest for
    the Silver.
    _______________________________________________________________________
    
    You are transported outside the cave and Watts leaves with the Silver
    to make weapons and armor. He tells you to meet him in the Dwarf Cave.
    Now go back to the Dwarf Cave (east, south three times, west and into
    the cave). Once you are in the Dwarf Cave go south and buy the Silver
    sword, armor, and shield from Watts. Exit the Dwarf Cave and go north
    twice, west, and then north one screen. Now go into the cave.
    
    -----------------------------------------------------------------------
    4.11  Gaia's Cave -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    Go west, south, and then walk south between two statues. Once you walk
    between the statues the door will shut. So go back up partway between
    the statues and as soon as the door opens, go back south and through
    the door. Then go up the stairs in the southeast corner of the room.
    Once you are outside the cave Bogard will join your group. He tells you
    that the Airship it refueling at the lake to the north.
    
    -----------------------------------------------------------------------
    4.12  Refueling Lake -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    Now go south, cut a path through the trees, and then go west a screen.
    
    (If you paid close attention, you will have noticed that the screen you
    just went through had four werewolf creatures. These creatures can all
    be killed, and then be replenished. They are all also situated in a
    small clearing right next to the border of the screen... which means
    that this is a very, very, easy place to level. First go one screen
    west of them, and then go back right and start swinging your weapon,
    preferably your sword, as fast as you can. You will be able to defeat
    them all, most likely suffering only one hit. I was able to gain 10
    levels in 20 minutes here)
    
    Then go north twice, you should see an Inn above you. Now use the
    Battle Axe to chop the trees to your left and then go west twice. Now
    go north and into the Item Shop. Buy the Silver Helmet, a set of Keys,
    and a set of Mattocks. After exiting the shop, go east twice, north,
    east through the trees to the next screen. Then wait until you attack
    bar is at the Max and use the Chain Flail to cross the stream. Then go
    north, east, use the Chain Flail, and then west. Then go down the vine
    and west. Use the Chain Flail to go across the water and then go south.
    Now go west and north twice. Then climb the chain and go up into the
    Airship
    
    -----------------------------------------------------------------------
    4.13  Airship -
    -----------------------------------------------------------------------
    
    Items Found: Pendant (Temporarily)
    Items Needed: 1 Key, 1 Mattock
    
    * Floor 1 * Starting from the deck, go north a screen along the west
    side of the mast. Go west, south and through the door.
    
    * B-Floor 2 * Go west three times, north, east and then down the
    stairs.
    
    * B-Floor 3 * Now go west a screen, and then south a screen. Walk onto
    the odd tile in the northeast corner of the screen and then stand on
    the odd tile in the northwest corner. Stairs will appear in the
    southeast corner. Now go down the stairs.
    
    * B-Floor 4 * Go west twice, use a Key on the south door, and then go
    south. The Girl is being kept in a jail cell. Walk south to the jail
    door. Once you do this, the Airship will begin to move. The Girl can't
    open the gate, but she thinks she can escape through the window. But...
    she will need some help to do this. Now you have to find a path that
    will lead to the outside window. Bogard will decide to remain behind
    once you try to go north. From the room where the Girl is, go north a
    screen, east twice and up the stairs.
    
    * B-Floor 3 * Now go north, west, and then up the stairs.
    
    * B-Floor 2 * Now go south, west three times, and then north. Use a
    Mattock on the north pot and go up the stairs.
    
    * Floor 1 * Go east once and then north a screen while staying on left
    side of the mast. Then go west twice, south, and then east. Then go
    south down the ladder to the next screen. Go east a screen and talk to
    the Girl who is leaning out the second window. The Girl will give you
    the pendant. Just when the Hero accomplishes his goal, Julius finds the
    Hero and the Girl. Julies attacks the bridge with his magic causing you
    to fall off the airship and into a town.
    
    -----------------------------------------------------------------------
    4.14  Menos -
    -----------------------------------------------------------------------
    
    Items Found: Nothing          Item Shop
    Items Needed: Nothing         ---------            Moogle (x3) -120 GP
                                  X-Cure (x2) -160 GP  Key (x4)     -15 GP
    /---\ /---\  e = Entrance     Pure (x3)   -30 GP   Mattock (x7) -60 GP
    |B  |_|  C|  B = Weapon Shop  EyeDrop (x3)-60 GP   Soft (x3)    -90 GP
    |    _    |  C = Item Shop
    |   | |   |                   Weapon Shop
    \-e-/ \---/                   -----------
                                  Wind Spear - 1150 GP
    
    Amanda, a fellow gladiator and friend, brings you back to her house.
    She then nurses you back to health, but before you regain
    consciousness, she regretfully steals the pendant. Exit the house and
    walk to the Weapon Shop. Buy the Wind Spear! If you talk to the
    different people in town, you will hear many interesting facts. The
    first one being that Amanda has a brother in Jadd, who plays the harp.
    Second that Amanda left town... hmm, I wonder where she went? Lastly,
    that there are Chocobo eggs in the north forest.
    
    -----------------------------------------------------------------------
    4.15  Chocobo -
    -----------------------------------------------------------------------
    
    Items Found: "Chocobo"
    Items Needed: Nothing
    
    From outside of Menos go south twice, go across the bridge, north,
    east, north twice, west, north twice, east, south, east, and use the
    chain to go across the water.
    
    Search the egg and it will hatch. Once you go back across the chasm,
    ASK the Chocobo. You can now ride on the Chocobo. When riding on the
    Chocobo, you are not able to kill any monsters, but monsters can't
    attack you either.
    
    While you were walking, you might have noticed a group of four Werewolf
    monsters. These monsters will let you gain quick and easy levels since
    they are always replenished, even if you kill all of them. To kill them
    quickly, you must have a throwing type of weapon equipped. Then go to
    the screen south of the monsters and wait for your attack bar to max
    out. Then go north and let your weapon fly, which will kill all the
    creatures in one shot (if you have sufficient Power stats). You can
    repeat this over and over again, until you are satisfied with your
    level.
    
    From outside Menos, your next destination, Jadd, is (s,s,w,w,n,n,w,n)
    (If you are going there directly after getting the Chocobo, from the
    first bridge you crossed earlier, go (w,w,n,n,w,n)
    
    -----------------------------------------------------------------------
    4.16  Jadd -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    e = Entrance/Exit           Weapon Shop
    A = Inn                     -----------
    B = Weapon Shop             Gold Armor   - 1300 GP
    C = Item Shop               Gold Helmet  - 680 GP
    D = Davias's Mansion        Gold Shield  - 920 GP
    * = Boy with the secret
    
    /---\ /- -\ /---\           Item Shop
    | D |_|   |_|   |           ---------
    |    _     _    |           X-Cure (2)   - 160 GP
    |   | |   | |   |           Pure (3)     - 30 GP
    \---/ \- -/ \- -/           EyeDrop (3)  - 60 GP
     ] [   ] [   ] [            Soft (3)     - 90 GP
    /---\ /- -\ /- -\           Moogle (3)   - 120 GP
    |   |_| / |_|   |           Key (4)      - 15 GP
    |    _ /A  _  C |           Mattock (7)  - 60 GP
    |   | |B  | |  *|
    \---/ \- -/ \- -/           Inn - 10 GP
     ] [   ] [   ] [            ---
    /- -\ /- -\ /- -\
    |   |_|  A|_|   |
    |    _     _    |
    |   | |   | |   |
    \---/ \-e-/ \---/
    
    Davias, the ruler of the city, has a bad reputation. Davias's house is
    in the northwest section of town. When questioned, Davias says that
    there is a Medusa in the cave that Amanda went to. The bird that is
    next to Davias is Amanda's brother! If you talk to the boy next to the
    Item shop, he says that he will trade you his clue for a Bag of Fang.
    
    Fight outside of Jadd until you find a Bag of Fang. The lizard monster
    will drop it. Talk to the boy and give him the Bag of Fang. He says,
    "palm trees, and 8".
    
    There is a Magic shop (s,e,s,s,w,w,n) of Jadd. It offers some magical
    items, if you want to buy them. (I didn't) There is also an Inn (s,e,e)
    of Medusa's Cave. Once you are done purchasing equipment, and gaining
    levels, head to the Cave of Medusa. The cave is located
    (s,e,s,s,e,s,s,w,n) of outside Jadd.
    
    -----------------------------------------------------------------------
    4.17  Medusa's Cave -
    -----------------------------------------------------------------------
    
    Items Found: Gold Armor, Ice Spell, Amanda's Tears
    Items Needed: Mattock, 2 Keys
    
    Dismount from your Chocobo. Now walk a sideways figure 8 around the
    palm trees. (You might have to do it 2 or 3 times until the cave opens)
    
               - -   - -       (x) = Palm tree
               - x - x -       (-) = Path you walk
               - -   - -
    
    Walk into the cave and you will see Amanda. She says she took the
    Pendant in exchange for her brother. Despite this, Davias cursed her
    brother changing him into a parrot. Amanda is looking for the Tears of
    Medusa. After a short discussion Amanda will join your group.
    
    * Floor 1 *  From where you found Amanda, go south and use a Mattock on
    the south wall. Then go south through the new entrance. Then go west
    twice, south, west twice and north three times. Then go west, use a
    Key, south, and kill all the enemies in the room. Then open the chest
    for a suit of Gold Armor. Then go north, east and use a Key on the
    north door. Then go north through the now open door. There are two odd
    tiles here. The one closet to the bottom opens the door, and the other
    one closes the door. Have your Chain Flail weapon equipped. Go west,
    and then onto the bottom patch of ice, which will bring you onto the
    first odd tile. Then use the Chain Flail on the post to the east. Now
    go east to the next screen. Open the treasure for the Ice Spell. Now go
    west and south three times. (If you want, you can use a Key on the west
    door. Go through the door and go to the bottom of the pond. It will
    restore your HP and MP) From the room adjacent to the recovery
    fountain, go south, east and use a Mattock on the north wall. Go
    through the wall, and then move the frozen snowman onto the tile. (If
    you mess up, the far right ice square will let you back down) Then go
    north through the door. Use your Ice Spell to freeze and enemy. Then
    push the frozen enemy onto the odd tile. (Be careful, because Amanda
    might accidentally destroy the snowman that you just made, and this
    time, you have to use the usual method to have the monsters
    replenished) Then go north through the door, and down the stairs.
    
    * Floor 2 * Now go north and down the stairs.
    
    * Floor 3 * Climb down the vine, and just before you go west, heal-up,
    and save your game. Go west and the Medusa will appear.
    _____________________________________________________________________
    BOSS Name:          Medusa
    Recommended Level:  28
    GP:                 88
    EXP gained:         90
    Attacks:            Shoots Snakes
    Best Equipment:     Wind Spear/Chain Flail, Cure Spell
    Items Gained:       Drop of Amanda's Tears
    
    Strategy: The Medusa shoots three or four snakes out of her head. Stay
    below her and just dodge the snakes. Just keep on attacking Medusa's
    head and she will eventually die.
    _______________________________________________________________________
    
    The Medusa dies, but she leaves no tears. Just as you are ready to
    leave, Amanda says she was injured and will soon turn into a Medusa.
    She asks you to kill her and take her tears to her brother. You then
    kill Amanda. Search her body for the tears. Once you have done this,
    you will be transported out of the cave.
    
    -----------------------------------------------------------------------
    4.18  Davias's Mansion -
    -----------------------------------------------------------------------
    
    Items Found: Were Axe
    Items Needed: 2 Mattocks, 2 Keys
    
    Take your Chocobo with you and go back to Jadd. (s,e,n,n,n,w,n,w,n) Now
    go back to Davias's Mansion. Some of these monsters are invulnerable to
    the Wind Spear. I recommend using the Silver Sword.
    
    * Floor 1 * Go up the stairs.
    
    * Floor 2 * Go east twice into the room where you first saw Davias and
    the bird. Davias is gone, but the bird is still there. Equip Amanda's
    Tears and talk to the bird. He transforms into Lester and joins you
    group. Now go down the stairs.
    
    * Floor 1 * Now go east twice and use a Mattock on the north wall. Go
    north twice and use a Key on the door to the west. Go west through the
    door and go south a screen. Now walk around the tiles counter-clock
    wise and go up the stairs.
    
    * Floor 2 * Go west four times. Now walk onto the odd tile one space
    north of the iron fence. Now walk counter clockwise until some stairs
    appear. Now you go down the stairs.
    
    * Floor 1 * Then go north, west, and south four times. Then use the Ice
    Spell to freeze the monster. Push him onto the odd tile and go east.
    Kill all the enemies in this room and a treasure will appear. Open the
    treasure chest for the Were Axe. Now go west, north twice, and use a
    Mattock on the east wall. Go east, south and up the stairs.
    
    * Floor 2 * Use a Key on the north door and go north. Then go up the
    stairs.
    
    * Floor 3 * Heal-up, save your game, and go west.
    ____________________________________________________________________
    BOSS Name:          Davias
    Recommended Level:  30
    GP:                 98
    EXP gained:         95
    Attacks:            Throws Fireballs
    Best Equipment:     Were Axe, Cure Spell
    Items Gained:       None
    
    Strategy: Davias is protected by four circling balls of flame. He
    attacks by shooting a ball of flame at you. He moves east and west
    across the top of the screen. There are two approaches to defeating
    Davias. The quickest way is to stay between the circle of fireballs
    surrounding Davias, and just keep on slashing him with your Were Axe.
    The longer way to kill Davias is to stay at the bottom of the screen
    and dodge the fireballs Davias releases. Once your weapon is powered up
    let it fly at Davias. I have defeated Davias this way and have not been
    hit by Davias's fireballs once.
    _______________________________________________________________________
    
    After Davias dies you are transported back to the town of Jadd.
    
    -----------------------------------------------------------------------
    4.19  Journey North -
    -----------------------------------------------------------------------
    
    Items Found: Magic Book Of Mute
    Items Needed: Nothing
    
    Lester will play his harp, which will clear the poison gas to the
    north. Lester then gives you the Spell Mute. Stock up on any general
    items that you need and exit the town. Remember to take your Chocobo
    with you! From outside of Jadd go south, east, north, east, north
    twice, and east (use axe). Now go north twice, east and north. (A Magic
    Shop can be found by going down the second vine to the east, and south
    twice) Otherwise go west and into the cave.
    
    * Floor 1 * Go west, north, west (use Axe), west, south, and save your
    game. Go left and prepare to fight the Metal Crab
    ____________________________________________________________________
    BOSS Name:          Metal Crab
    Recommended Level:  33
    GP:                 108
    EXP gained:         104
    Attacks:            None
    Best Equipment:     Were Axe, Cure Spell
    Items Gained:       None
    
    Strategy: The Metal Crab moves across the top/bottom of the screen. It
    will them move diagonally to the opposite side. Luckily, there is a
    very easy method to beating this enemy. First, go to the upper left
    corner of the screen. The Metal Crab is unable to hit you from here.
    Equip the Were Axe and wait until your Will Meter is maxed out. Then
    move down and throw your axe at the Metal Crab's head. If you are
    careful you should be to defeat him without getting.
    _______________________________________________________________________
    
    Once the Metal Crab is beaten go down the stairs.
    
    * BFloor 2 * Go west three times and up the stairs.
    
    Once you are out of the cave, go west, south, east, and south. (You can
    go to an Item Shop by walking east and then north a screen) Otherwise,
    go south three times, and east. Go to the bottom of the pond and it
    will restore your HP and MP. Now go west, and north (stay to the
    right). Then go east, north and east. Take the vine farthest to the
    right and go north. Then go north and into the Weapon Shop. Buy all new
    armor and climb south to the bottom of the cliff. Now take left vine
    and climb north three times. Then go west and use the Axe to chop down
    the trees to the west. Walk to the north side of the trees and then go
    east, north twice, east, south, south (use the axe), east, north and
    into the Golem Cave
    
    -----------------------------------------------------------------------
    4.20  Golem Cave -
    -----------------------------------------------------------------------
    
    Items Found: Morning Star, Lit Spell
    Items Needed: 1 Mattock, 2 Keys
    
    First off, this cave is very complex. However, if you follow my
    directions, you should have no problem going through this cave. This
    cave contains many screens that warp you back to the first screen.
    
    * Floor 1 * Go north, east twice, and use a Mattock on the north wall.
    Go north and then west. On this screen there are four treasure chests
    and four odd tiles. Place one treasure box onto a tile and then knock
    it off the tile to open the door. Go north and then east. Use a Key to
    open the door and go through it. Go east, south three times, east twice
    and up the stairs.
    
    * Floor 2 * Now save your game and heal-up. Go east to begin the
    battle.
    ____________________________________________________________________
    BOSS Name:          Cyclops
    Recommended Level:  37
    GP:                 63
    EXP gained:         71
    Attacks:            Mace
    Best Equipment:     Were Axe, Cure Spell
    Items Gained:       Morning Star
    
    Strategy: The Cyclops moves to three main points, each of which is on
    the east side of the screen. Occasionally he will charge horizontally.
    Stay below him as he charges across the screen and use the Were Axe to
    hit him. Once he reaches the bottom of the screen go above him. Then
    hit him as he makes his way up. Follow this general pattern until the
    monster is defeated.
    _______________________________________________________________________
    
    Once he is vanquished open the treasure for a Morning Star. Equip this
    weapon, which adds +10 to your attack. This weapon also is able to
    break down the same objects and walls your Mattock can... so you can
    now get rid of all your Mattocks.
    
    * Floor 1 * Now go west three times and you will be back at the
    entrance. Go north, heal-up and save your game. Use a Key on the door
    and go north.
    ____________________________________________________________________
    BOSS Name:          Golem
    Recommended Level:  39
    GP:                 96
    EXP gained:         172
    Attacks:            None
    Best Equipment:     Morning Star, Cure Spell
    Items Gained:       Spell Book of Lit
    
    Strategy: The only weapon that you should be using to defeat the Golem
    is the Morning Star. The Golem can charge vertically and diagonally.
    Stay at the bottom of the screen for the entire battle. When he charges
    down move out of the way and hit him with the Morning Star. Do this
    until the Golem dies.
    _______________________________________________________________________
    
    He will give you the spell Lit. Now go north, use the Morning Star on
    the rocks and go up the stairs to the next floor.
    
    * Floor 2 * Climb the vine and go east. Then try to go into the cave.
    Just as you try, the bridge behind you collapses. Your character then
    comes out next to a waterfall. Now go east twice and into the castle.
    
    -----------------------------------------------------------------------
    4.21  Dark Castle -
    -----------------------------------------------------------------------
    
    Items Found: Blood Sword, Pendant (Fake)
    Items Needed: 3 Keys
    
    * Floor 1 * Try going through the main gate to the castle and you will
    discover that it is locked. You need to find another entrance... so
    walk west a screen. Now chop some trees down and go west again. Then go
    north a screen and walk into the door.
    
    * B-Floor 2 * Cross the bridge to the north, then the bridge to the
    west, and go north. Now go east, cross the bridge to the south, east,
    and walk across the bridge to your north. Now go east a screen and up
    the stairs.
    
    * Floor 1 * Climb the vine above you and go north a screen.
    
    * Floor 2 * Now go north another screen.
    
    * Floor 5 * (That last vine brings you up a few floors) Now go down the
    stairs.
    
    * Floor 4 * Go down another flight of stairs.
    
    * Floor 3 * Now heal-up and save your game. Go west and the Chimera
    will attack!
    ____________________________________________________________________
    BOSS Name:          Chimera
    Recommended Level:  40
    GP:                 21
    EXP gained:         90
    Attacks:            Fireballs
    Best Equipment:     Morning Star, Cure Spell
    Items Gained:       None
    
    Strategy: The monster flies above you and drops two flaming bombs with
    its wings. Soon after doing this, the Chimera will fly down in a
    zigzagging type motion. The method that I used to defeat the Chimera
    was to simply stand near the top of the screen and attack as quickly as
    I could, curing occasionally. This worked well enough for me, so I am
    leaving it up to you if you want to fight the Chimera a different way.
    _______________________________________________________________________
    
    Once the monster is defeated, go down the stairs found in the southwest
    corner of the screen.
    
    * Floor 2 * You are now in the Girl's prison cell. The Girl will run up
    to you and join your group. She tells you that the Dark Lord took her
    pendant. Remember, now that the girl is with you, she can heal your HP
    when you ASK her. Now go down the stairs.
    
    * Floor 1 * Then climb up the stairs to the north.
    
    * Floor 2 * Now go south down the steps to the next screen.
    
    * Floor 1 * Then go west a screen and walk into the building. You can
    refresh yourself on the bed and buy whatever you need from the Item
    Shop. Exit the building and go east. Now walk north up the steps to the
    next floor.
    
    * Floor 2 * Now go west three times, south, and into the door.
    
    * Floor 3 * Quickly walk across the spikes. Use a Key on the door and
    go north. Then go east and use a Mattock/Morning Star on the north
    wall. Then go north through the hole. Go west and then use the Chain
    Flail to cross over to the odd tile. Stand on the odd tile and a
    staircase will appear. Go down the stairs.
    
    * Floor 2 * Now go north, east, south twice, east, use a Key on the
    door and go east. Kill the enemies and go to the bed to restore your HP
    and MP. Then go west three times. The room here has four empty chests
    on the odd tiles. Do not knock any of them off or the stairs will
    vanish. I used the Chain Flail to kill the monsters in the room. Now go
    down the stairs.
    
    * Floor 1 * Go east twice and use a Mattock on the east wall. Now go
    east through the opening you just made. Then go east, north, and up the
    stairs.
    
    * Floor 2 * Go south, east, and kill all the enemies. Open the chest
    for the Blood Sword. Then go west, north, and use a Mattock on the
    north wall. Go north through the opening and use as Key on the door. Go
    east through the now open door and go up the stairs.
    
    * Floor 3 * Go south and west twice. Now freeze two monsters using the
    Ice spell, and put the snowmen on the odd tiles. Then go down the
    stairs.
    
    * Floor 2 * Go west, north, and up the stairs.
    
    * Floor 3 * Then go north, west, heal-up and save your game. Then go up
    the stairs.
    
    * Floor 2 * The Dark Lord is at the top of the castle. The Girl will
    leave and the fight will begin.
    ____________________________________________________________________
    BOSS Name:          Dark Lord
    Recommended Level:  41
    GP:                 167
    EXP gained:         12
    Attacks:            Sword
    Best Equipment:     Morning Star, Cure Spell
    Items Gained:       Fake Pendant
    
    Strategy: The Dark Lord will run around and try to hit you with his
    sword. The Dark Lord is able to use a MAX type attack with his sword
    and he is able to follow your movements. Dodge around him and strike
    him until he is defeated. He is very easy to defeat.
    _______________________________________________________________________
    
    Go south down the stairs. The Girl is gone, mostly likely stolen away
    by Julius. Your character will automatically exit the castle. As soon
    as you are outside the castle, you see the Girl walking across the
    screen. Your character shouts to her, but she can't hear you. Follow
    her west to the waterfall.
    
    The Girl is by the edge of the falls! The Hero asks what is wrong, but
    the Girl doesn't respond. Then Julius appears between you and the Girl.
    Apparently, he has hypnotized the Girl! He tells the Girl to use the
    pendant so the waterfall will be reversed. Once the waterfall starts to
    flow backwards, Julius will zap you with his magical power. Your
    character then falls down the waterfall AGAIN!
    
    -----------------------------------------------------------------------
    4.22  Ish -
    -----------------------------------------------------------------------
    
    Items Found: Chocobot (new and improved Chocobo)
    Items Needed: Nothing
    
    S = Entrance/Exit       Weapon Shop              Inn - 10 GP
    A = Inn                 -----------              ---
    B = Weapon Shop         Flame Chain  - 6300 GP
    C = Item Shop           Flame Armor  - 5625 GP
    * = Dr. Bowow's House   Flame Shield - 4400 GP
    
    /---\ /---\ /---\       Item Shop
    |*  |_|A  |_| BC|       ---------
    |    _     _    |       X-Cure (2)   - 160 GP
    |   | |   | |   |       Pure (3)     - 30 GP
    \---/ \- -/ \---/       EyeDrop (3)  - 60 GP
           ] [              Soft (3)     - 90 GP
          /- -\             Moogle (3)   - 120 GP
          |   |             Key (4)      - 15 GP
          |   |             Mattock (7)  - 60 GP
          |   |
          \-s-/
    
    Your Chocobo finds you and brings you to a house in Ish. You wake up
    and find Bogard lying in a bed next to you. Bogard tells the Hero what
    befell him after he fell from the airship. The Hero will then jump out
    of bed and begins to doubt his ability to be a hero. After confessing
    his problems to Bogard, he runs out of the house. Once you are outside,
    go and buy some new equipment at the Weapon Shop. Then talk to Sarah
    who is blocking your path. She says that Bogard broke his back and is
    unable to move. She tells the hero that he is everyone's only hope and
    that she believes in him. She also mentions that the Chocobo is being
    fixed up at Doctor Bowow's house.
    
    Go west twice and into the house. You will hear some very strange
    noises just before you enter. While talking to Dr. Bowow, you will
    discover that your Chocobo can now go on water with his new mechanized
    legs. The Chocobo also has a new name, Chocobot! Once you exit the
    house, talk to Bogard once again. Bogard tells you that since Julius
    has Mana, you will need to find the sword Excalibur if you want to
    defeat him. He also tells you to go back to Wendel and ask Cibba for
    more information. Now go back to Dr. Bowow for some directions on how
    to get to Wendel.
    
    -----------------------------------------------------------------------
    4.23  Journey back to Wendel -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    Exit the town and climb onto your Chocobot. If you want, there is a
    Magic Shop west of Ish. They do sell X-Ether's there, so you might want
    to consider buying some.
    
    Otherwise, go (w,w,n,n,w) from outside of Ish. Walk onto the pier and
    step out into the water. Then go east seven times, north twice, and
    then walk onto the pier. Then go north twice and go into Wendel. Go
    north once and talk to the girl near the top of the screen. She says
    that Cibba went to Lorim, which is near the snowfields.
    
    -----------------------------------------------------------------------
    4.24  Lorim -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    * Now go south twice to the pier. Then (s,w,w,s,w,w,s,e,s,s,s,s, and
    onto the pier. Now go (n,e,s,s,e,n, and into Lorim. Go north into the
    throne room. Talk to the king and he says that Kary froze his subjects
    and that Cibba is also frozen. Your task now is to find Kary, but first
    you need to buy weapons and armor.
    
    -----------------------------------------------------------------------
    4.25  Ice Equipment -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    If you want, you can pick up an armor and shield upgrade at a new shop.
    This is not necessary to do now, but it will help. There are two
    different sets of directions below, depending upon where your starting
    point is.
    
    From outside of Lorim, go
    (s,w,n,n,w,s,n,n,n,n,w,n,e,e,e,e,e,s,s,s,e,s,s,s,s,w,n,n,w,s,n,e,s,e,n,
    n,n,w,n,w,n)
    
    From the pier south of Wendel, go
    (s,s,s,s,e,e,s,s,s,s,s,w,n,n,w,s,(onto the pier),n,e,s,e,n,n,n,w,n,w,n)
    
    Now go into the shop and buy the new Ice equipment. Once you have
    bought your new stuff, go back to Lorim.
    
    -----------------------------------------------------------------------
    4.26  Ice Cave -
    -----------------------------------------------------------------------
    
    Items Found: Elixir, Ice Sword
    Items Needed: 2 Keys
    
    From the outside of Lorim go south, west, north twice, west, (chop the
    trees), and go north four screens. If you need some equipment, there is
    an Item shop west one screen. Otherwise go east twice, south twice,
    west, south, and east twice. Now go into the cave.
    
    * Floor 1 * Go north, walk counter-clockwise around the ice and go
    north. Go walk to the odd tile and step on it. Go south to the wall and
    wait for the snowman. Then push him north onto the odd tile. Go east,
    use the Flame Chain and go north. Use the Chain to cross the ice and go
    west. Use a Key on the north door and go north. Go east, east, use a
    Key on the door, go north, and then walk up the stairs.
    
    * Floor 2 * Go north, west, and onto the ice. Once you are off the ice
    walk around the rocks and get back onto the ice. Once you have stopped
    sliding you should be in a room with stairs going down. Now take the
    bottom left ice path south. Once you are off the ice, walk around the
    rocks and back on the ice. Once you are off the ice go onto the single
    path of ice in the middle, which will take you west. Once you are off
    the ice use a Mattock/ Morning Star on the north wall. Then go north,
    and up the stairs.
    
    * Floor 3 * Use a Mattock/Morning Star on the north wall. Go north to
    the pond, which will heal your HP and MP. Then go south a screen and
    west a screen. Then go south to room full of enemies. Kill all of the
    enemies and open the treasure for an Elixir. Then go north, east, east,
    and use a Key on the door. Then go north and up the stairs.
    
    * Floor 4 * Go east and then go back into the cave.
    
    * Floor 3 * Cross the ice using a Chain and go west twice. Then go
    south and use the Chain to get to the middle. Step on the tile and go
    on the northwest patch of ice. Then step on the odd tile in the
    southeast corner. Then go south and east twice. (Use your axe to
    destroy the bramble) Then step onto the east ice track. Once you are
    off the ice step onto the ice to the south. Once you get off, use the
    Chain to cross the ice and go west. Then use a Key on the north door
    and go through. Then walk to the bottom of the lake, which will restore
    your HP and MP. Then go onto the ice and west. You can use the Chain to
    get off the ice. It is easier to get across using the post to the
    north. Now use a Mattock/Morning Star on the west wall and go west
    through the hole. Now use the Chain to go across the streams and then
    go up the stairs.
    
    * Floor 4 * Go east, and walk back into the cave.
    
    * Floor 3 * Now go east, north, and up the stairs.
    
    * Floor 4 * Now heal-up and save your game. Go east to fight the boss.
    ____________________________________________________________________
    BOSS Name:          Kary
    Recommended Level:  46
    GP:                 129
    EXP gained:         181
    Attacks:            Icicle Throw, Tail Lash
    Best Equipment:     Flame Chain, Cure Spell
    Items Gained:       Ice Sword
    
    Strategy: Kary is only vulnerable in the head region. Also, your Flame
    Chain is able to destroy the icicles she throws at you. While fighting,
    you may note that you aren't losing much HP when you are hit... this is
    because of the Ice Armor that you purchased earlier! Kary's basic
    movement pattern is to slither up and down on the right side of the
    screen. While doing this, she shoots icicles across the screen and can
    moves horizontally across the screen. She moves horizontally in three
    different spots, top/middle/bottom. The best tactic to use is to stay
    either above or below her and hit her head. When Kary finishes moving
    across the middle ice, make your move to the opposite direction of
    where Kary is moving.
    _______________________________________________________________________
    
    Once Kary is defeated a treasure chest will appear. Open the chest for
    the Ice Sword and a transport out of the cave.
    
    -----------------------------------------------------------------------
    4.27  Lich Cave -
    -----------------------------------------------------------------------
    
    Items Found: Bone Key, Nuke Spell
    Items Needed: Nothing
    
    Now walk back to Lorim. (w,w,n,e,n,n,w,w,s,s,s,s,e,s,s,e,n,n) Go north
    into the throne room and talk to the king. Now you need to talk to
    Cibba who is (s,e,n). He gives you the Bone Key and tells you to go to
    a cave in the Plain of Floating Rocks to find the Legendary Sword.
    
    Although the Hero is supposed to get the Legendary Sword now, I think
    it is better to get the Nuke spell first. From the outside Lorim go
    (s,w,n,n,w,s), go into the water, (n,n,n,n,w,n,n,w,w,w,n,n) get onto
    dry land, (w,s,w,s,w,n) and into the cave.
    
    * Floor 1 * Go down the stairs.
    
    * B-Floor 2 * Go down the stairs again.
    
    * B-Floor 3 * Now heal-up and save your game. Walk north to fight the
    Lich.
    ____________________________________________________________________
    BOSS Name:          Lich
    Recommended Level:  48
    GP:                 220
    EXP gained:         198
    Attacks:            Skulls
    Best Equipment:     Morning Star, Cure Spell
    Items Gained:       Nuke Spell
    
    Strategy: The Lich moves in a figure eight pattern. He will
    occasionally deviate from the pattern, flying off the screen and
    reappearing on the other side of the screen. He will then start the
    figure eight pattern again. The best strategy is to have your Cure
    spell equipped and have the Morning Star equipped. Just stand in the
    middle of the screen and strike the Lich. The most damaging weapon that
    the Lich possess are his flying skulls. However, the Morning Star and
    other weapons will destroy the skulls that the Lich throws. If you hit
    the Lich at the right time it will pass right over you without dealing
    damage. If you do this properly the Hero won't take damage. Watch your
    HP and just hit the Lich alternating with the Cure Spell until the Lich
    dies. This is one of the toughest bosses, so if you die, keep on trying
    until you win.
    _______________________________________________________________________
    
    Once the Lich is defeated you will get the final magic spell, Nuke.
    
    -----------------------------------------------------------------------
    4.28  Legendary Sword -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Bone Key, 1 Key
    
    The Hero now needs to find the Legendary Sword! You now need to find
    the Plain of Floating Rocks. To get there, you need to follow (part of
    the way) the same path you used to get the Ice equipment.
    
    Here are a couple sets of directions. Each set of directions will lead
    you to a certain point. There are then new directions on where to go.
    
    From outside the Lich Cave go
    (s,e,n,e,n,e,s,s,w,w,w,w,w,n,n,w,w,n,n,n,n,n,n,w,n,n,w,s) and onto dry
    land.
    
    From outside of Lorim, go
    (s,w,n,n,w,s,n,n,n,n,w,n,e,e,e,e,e,s,s,s,e,s,s,s,s,w,n,n,w,s) and onto
    dry land.
    
    From the pier south of Wendel, go
    (s,s,s,s,e,e,s,s,s,s,s,w,n,n,w,s) and onto dry land.
    
    Now that you are on dry land, go north and then east a screen. Now use
    the chain to go across stream, and go south twice, east, south three
    times, and then west. You are now in the Plain of Floating Rocks. Use
    the Morning Star to break rocks and go south. (There is an Item Shop
    one screen to the west) Go south, east, south twice, west, north, and
    across bridge Now go south twice and into Weapon shop. Buy the Thunder
    Spear and exit the building. Now go south, east, south, east twice, and
    north. If you want, you may buy supplies in the Magic Shop. Otherwise
    go west and use the Bone Key on the Door. Now go into the Cave
    
    -----------------------------------------------------------------------
    4.29  Kraken's Cave -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: 1 Key
    
    * Floor 1 * Go north, use a Key, north and use Mattock/Morning Star on
    east wall. Now go east twice and step on the top tile, then bottom
    tile, and go through the east door. Now go north twice and use a
    Mattock/Morning Star on the north wall. Go north and down the stairs.
    
    * B-Floor 2 * Heal-up and save your game. Go across the bridge and the
    Kraken will come out of the water.
    ____________________________________________________________________
    BOSS Name:          Kraken
    Recommended Level:  47
    GP:
    EXP gained:
    Attacks:            Tentacles
    Best Equipment:     Thunder Spear, Cure Spell
    Items Gained:       None
    
    Strategy: The Kraken comes from beneath you and uses its tentacles to
    stab at your character. The best strategy is to stand directly above
    the Kraken and stab down as fast as you can at the Kraken's head. The
    shield will stop about 50% of the Kraken's tentacle blows. If you run
    low on HP, use the Cure Spell. Also, the Kraken's explosion might
    damage your character! Once the Kraken is defeated, a new entrance will
    appear.
    _______________________________________________________________________
    
    Now exit the cave. You are now on an island. Go east, south, west,
    north, and into the cave
    
    -----------------------------------------------------------------------
    4.30  Undersea Volcano -
    -----------------------------------------------------------------------
    
    Items Found: Zues Axe
    Items Needed: 2 Keys
    
    Here is a quick note before you start exploring the cave. The enemies
    in this cave are very strong, so watch you HP's!
    
    * Floor 1 * Go south, west twice, north, and use a Mattock/Morning Star
    on the west wall. Go west and use the Sickle to clear the vines. Then
    use the Ice spell to freeze two enemies. Put them on the odd tiles.
    Then go down the stairs.
    
    * B-Floor 2 * Go west and through the door.
    
    * B-Floor 3 * Go west, and then north a screen (Walk through the marsh
    stuff as quickly as possible because it takes about 100 HP off) Walk
    north, west, south, west, and south. Use a Key on the door and go south
    again. Kill all the enemies and a treasure chest will appear. Open it
    for the Zeus Axe. Now go north twice and use a Mattock/Morning Star on
    the east wall. Now go east, north, east, and north. Now use a
    Mattock/Morning Star to break the east wall. Go east through the hole
    and down the stairs.
    
    * B-Floor 4 * Go into the new cave opening.
    
    * B-Floor 5 * Go north and east twice. Go south twice and go to the
    bottom of the middle pond to restore your HP and MP. Go north and use a
    Key on the door. Go east and destroy the bottom-right boulder using a
    Mattock/Morning Star. Go down the stairs.
    
    * B-Floor 6 * You are now in a screen with three doors. Pick the right
    door.
    
    * B-Floor 7 * Now go south, west, and north. Freeze two monsters and
    put them on the odd tiles. Then, knock away a snowman and go down the
    stairs
    
    * B-Floor 8 * Heal-up and save your game. Go west to fight the Iflyte.
    ____________________________________________________________________
    BOSS Name:          Iflyte
    Recommended Level:  50
    GP:                 271
    EXP gained:         213
    Attacks:            Rolling Attack
    Best Equipment:     Thunder Spear , Cure Spell
    Items Gained:       Rusty Sword
    
    Strategy: This monster curls itself into a ball and rolls across the
    screen. Eventually he will stop at the top of the screen and reveal his
    body. You are able to strike the monster in his head when he is fully
    revealed. You are also able to hit the monster when he is rolling in a
    ball, if you strike directly at his center.
    _______________________________________________________________________
    
    Once the Iflyte dies you get the Rusty Sword. After your character
    exits the cave, take you're Chocobot with you and go back to Cibba. He
    tells you to find the Key to Dime Tower, and to talk to Dr. BowowSo now
    go to Ish and talk to Dr. Bowow. Dr. Bowow says you can use the Nuke
    spell to blow up a piece of crystal in the Desert of Crystal. The
    Desert of Crystal is right outside of Ish.
    
    -----------------------------------------------------------------------
    4.31  Cave of Ruins -
    -----------------------------------------------------------------------
    
    Items Found: Dragon Shield, Dragon Sword,
    Items Needed: Nothing
    
    * From outside Ish go west, north twice, and west. There should be two
    crystals near the middle of the screen. Use the Nuke spell on the right
    crystal and it will reveal a hole. Go into the hole into the cave.
    
    * Floor 1 * Go west twice and down the stairs.
    
    * BFloor 2 * Go north, east, and open the chest for a Dragon Shield.
    Then go west, north twice, west twice, and open the chest for a Dragon
    Sword. Then go east four times, north three times, and west. Now heal-
    up/save game.
    ____________________________________________________________________
    BOSS Name:          Mantis Ant
    Recommended Level:  53
    GP:                 228
    EXP gained:         219
    Attacks:            Pincers
    Best Equipment:     Dragon Sword , Cure Spell
    Items Gained:       None
    
    Strategy: This fight is very easy, but remember that those spikes take
    off a massive amount of HP! The Mantis Ant will stay near the top of
    the screen and occasionally zigzag down at you. Use your sword on him
    when he is at the top of the screen and dodge him when he comes down to
    attack you. However, there is a much easier way to defeat this boss.
    Have your Fire Spell equipped when you enter the battle. As soon as you
    enter the screen don't move. Nothing will be able to hit you, and you
    can cast the Fire Spell at the monster. I was able to win with 20 uses
    of the spell.
    _______________________________________________________________________
    
    When you kill the Mantis Ant the east door opens. Go through the door
    and equip the Rusty Sword. Then stand on the odd tile. The power of the
    Rusty Sword is released and the Dime Tower will be raised.
    
    -----------------------------------------------------------------------
    4.32  Dime Tower -
    -----------------------------------------------------------------------
    
    Items Found: Dragon Armor
    Items Needed: 2 Keys
    
    By about this time you should be around level 55-60. From outside the
    Cave of Ruins go south twice, east, south, and west. Try to walk across
    the screen, and Dime Tower will rise up from the sands.
    
    Or if you need to re-supply, go back to Ish. From outside of Ish, the
    Dime Tower is south and west twice.
    
    As soon as you walk in, Dr. Bowow's robot Marcie will join you. If you
    ASK him he recovers your MP. There are tablets scattered throughout the
    tower. I recommend reading them if you want to read about the story
    line of this game. The directions I give do not include directions to
    the tablets. If you are interested in reading them, use the map of this
    tower.
    
    * Floor 1 * Go west, north twice, east, and use a Mattock/Morning Star
    on the east wall. Go through east, north, west, and up the stairs.
    
    * Floor 2 * Go west, south, east, south twice, east, and up the stairs.
    
    * Floor 3 * Now climb the vine north a screen. Now go through the door.
    
    * Floor 4 * Go west and use a Key on the north door. Go north, east,
    and open the chest for the Dragon Armor. Go west and use a
    Mattock/Morning Star on the west wall. Now go west and up the stairs.
    
    * Floor 5 * Go south and go into a bed to rest. Your HP and MP will be
    restored. Go north and up the stairs.
    
    * Floor 6 * There are two monsters surrounded by trees to your south.
    You need to freeze both monsters, which can be difficult, since you
    don't want to kill them when you chop down the trees. Position your
    character in the bottom corners, facing the walls away from the trees.
    Now swing your Axe and the trees will be chopped and the enemies
    unharmed. Now freeze the monsters and go north. Use a Key on the door
    and go east. Go south and up the stairs.
    
    * Floor 7 * Heal-up and save your game. Go north and the fight will
    begin.
    ____________________________________________________________________
    BOSS Name:          Garuda
    Recommended Level:  55
    GP:                 265
    EXP gained:         221
    Attacks:            Feathers
    Best Equipment:     Flame Chain , Cure Spell
    Items Gained:       None
    
    Strategy: Garuda will dive across the screen and throw feathers at you.
    Garuda will also swoop down to the middle of the screen and drop more
    feathers on you. The trick is to wait in the corner below, but at a
    striking distance where the tip of your Flame Chain just reaches
    Garuda. Use your Flame Chain to destroy the feathers Garuda drops and
    to hit Garuda himself. When he swoops down he will miss you. Then go to
    the other corner and attack Garuda again. Follow this pattern until the
    monster is defeated.
    _______________________________________________________________________
    
    Once Garuda is killed go west twice. Just as you are ready to walk on
    land, a part of the tower collapses. Marcie tells you that he will
    throw you over and then jump himself. After he throws you across the
    gap, the hero tells Marcie to jump. Sadly, Marcie is unable to... The
    tower will then collapse carrying Marcie with it. The robot's last
    words are for you to save the world. Once the tower collapses go west
    three times to the waterfall. The waterfall fall will reverse its flow.
    Walk into the waterfall and it will carry you up to the top of the
    mountain.
    -----------------------------------------------------------------------
    4.33  Tower of Gemma -
    -----------------------------------------------------------------------
    
    Items Found: Exaclibur
    Items Needed: 2 Keys
    
    Once you are at the top, go west, north twice, and into the temple.
    
    Some of the enemies that you fight here will drop very rare Items. The
    Samurai Warriors will drop Elixirs or the Samurai Armor. The Demon Head
    will drop an X-Ether or Samurai Helmet. The Elephant will drop the
    Aegis Shield.
    
    * Floor 1 * Go south, east twice, north twice, and use a Key on the
    north door. Go north and up the stairs.
    
    * Floor 2 * Heal-up and save your game. Go north and a Dragon will
    attack.
    ____________________________________________________________________
    BOSS Name:          Dragon
    Recommended Level:  57
    GP:                 262
    EXP gained:         0
    Attacks:            Fire Ball
    Best Equipment:     Thunder Spear , Cure Spell
    Items Gained:       None
    
    Strategy: The dragon will first move down the left side of the screen.
    He then zigzags across the screen and goes up the right side of the
    screen. He will then move across the top of the screen and follow the
    same pattern. The dragon attacks with fireballs, which you can luckily
    block with your shield. You may only attack the Dragon in the head, his
    scales protect him from hits to the body. The Dragon is very slow, so
    just dodge and then strike him until you win.
    _______________________________________________________________________
    
    Once he is defeated go into the portal in the northeast corner.
    
    * Floor 3 * Go east and into the portal.
    
    * Floor 4 * Go north, west, north, and use a key on the door.
    Go west and into the portal.
    
    * Floor 5 * Go east and into the portal.
    
    * Floor 6 * Go south and break the west wall. Go west twice, south,
    west, and into the portal.
    
    * Floor 7 * Now go west, and south twice. You need to use the Ice spell
    and direct your icicle using the control pad. Hit the monster on the
    odd tile and the door will open. Go east and up the stairs.
    
    * Floor 8 * Heal-up and save your game. Go north and the Red Dragon
    begins will attack.
    ____________________________________________________________________
    BOSS Name:          Red Dragon
    Recommended Level:  58
    GP:                 257
    EXP gained:         0
    Attacks:            Fire Ball
    Best Equipment:     Thunder Spear , Cure Spell
    Items Gained:       None
    
    Strategy: The only differences between this boss and the last are that
    it moves in the opposite directions and it has more HP. However, the
    strategy is still the same as for the first Dragon.
    _______________________________________________________________________
    
    Once he is defeated go into the portal.
    
    * Floor 9 * Go west and into the portal.
    
    * Floor 10 * Now go north, east, north and into the portal.
    
    * Floor 11 * Go east and into the portal. Go south, east twice, and
    into the portal.
    
    * Floor 12 * Use a Key on the door and go west. Go to the bottom of the
    pond to restore the Hero's HP and MP. Exit the room and go back into
    the portal.
    
    * Floor 11 * Go west, south, and into the portal. Go west and into the
    portal.
    
    * Floor 12 * Go east and use a Key on the door. Now go east through the
    now open door, and go east twice more. In this room you need you need
    to freeze a monster. Put the snowman on the odd tile directly above the
    odd tile in the bottom-left corner. Once the door is open, go north
    three times, and go up the stairs.
    
    * Now heal-up and save your game. Go north and prepare to fight the
    Dragon Zombie.
    ____________________________________________________________________
    BOSS Name:          Dragon Zombie
    Recommended Level:  60
    GP:                 270
    EXP gained:         0
    Attacks:            Fire Ball
    Best Equipment:     Thunder Spear , Cure Spell
    Items Gained:       None
    
    Strategy: The Dragon Zombie is similar to the dragon you fought back at
    the Cave of Marsh. The Dragon Zombie shoots fireballs from his mouths,
    and will occasionly move across the screen. Have a long reach weapon
    equipped and attack its head. Your weapon is able to destory the
    fireballs and your shield can also block them. The fireballs don't deal
    you much damage, but if you get hit by the Dragons body, you will lose
    about 75 hit points.
    _______________________________________________________________________
    
    Once the monster is killed go into the portal.
    
    * Floor 13 * Now go north four times and talk to the Lady (the Girls
    mom). She transforms your Rusty Sword into the Excalibur. Go north
    twice, west, south, and west. Heal-up and save your game.
    
    -----------------------------------------------------------------------
    4.34  Tree of Mana -
    -----------------------------------------------------------------------
    
    Items Found: Nothing
    Items Needed: Nothing
    
    Go north to find Julius and the Girl. Now prepare to fight for the
    future of the world!
    ____________________________________________________________________
    
    The first time you have to battle Julius, he transforms himself into
    three different Julius. Once they are defeated Julius transforms into a
    powerful monster.
    
    ------------------------------------------
    BOSS Name:          Julius (1)
    Recommended Level:  60
    GP:                 818
    EXP gained:         638
    Attacks:            Nuke
    Best Equipment:     Exacalibur , Cure Spell
    Items Gained:       None
    
    Strategy: Just attack them and use the Cure spell until they are
    defeated. Once they are defeated, Julius will use the power of Mana and
    transform into a monster!
    
    -------------------------------------------
    BOSS Name:          Julius (2)
    Recommended Level:  60
    GP:                 161
    EXP gained:         0
    Attacks:            Thunder Bolts
    Best Equipment:     Exacalibur , Cure Spell
    Items Gained:       None
    
    Strategy: Julius shoots Thunder Bolts from his hands and swoops down.
    Have the Exaclibur equipped and the Cure Spell. Dodge Julius when he
    swoops down and hit him with your sword. This battle is fairly long but
    Julius is fairly easy to beat!
    
    -------------------------------------------
    BOSS Name:          Julius (2)
    Recommended Level:  60
    GP:                 ---
    EXP gained:         ---
    Attacks:            Nuke
    Best Equipment:     Exacalibur , Cure Spell
    Items Gained:       None
    
    Strategy:  Remember, now that the Girl is with you she can heal some HP
    if you ASK her. Julius can transport himself to different spots on the
    screen. The best strategy is to stay in the middle of the screen and
    attack Julius when he appears.  Don't hesitate to use Elixir's, which
    restore all HP and MP. Eventually you will prevail!
    _______________________________________________________________________
    
    Congratulations!  Now relax and enjoy the ending... even though this is
    one of the saddest endings that I have seen.
    
    
    =======================================================================
    V. Weapons
    =======================================================================
    
    Name           AP    Price(Buy/Sell)  Special
    -----------------------------------------------------------------------
    Broad Sword    +4    60   / 30 GP      -
    Battle Axe     +8    150  / 75 GP     Chopping trees
    Sickle         +9    -    /  -        Cutting ferns and vines
    Chain Flail    +10   -    /  -        Use on posts and poles
    Silver Sword   +14   526  / 281 GP    -
    Wind Spear     +16   1150 / 575 GP    -
    Were Axe       +20   -    / ???       Chopping trees
    Blood Sword    +26   -    / 937 GP    Transfers HP from monster to user
    Morning Star   +30   -    / -         Break bricks and walls
    Flame Chain    +38   6300 / 3150 GP   Used on posts and poles
    Ice Sword      +40   -    / 3750 GP   -
    Thunder Spear  +46   11250 / 5625 GP  -
    Zues Axe       +48   -     / ???      Chopping trees
    Rusty Sword    +20   -     / -        -
    Dragon Sword   +56   -     / 4000 GP  -
    Excalibur      +85   -     / -        -
    
                               ------------------
                                Weapon Locations
                               ------------------
    
    Weapon          -Location
    -----------------------------------------------------------------------
    Broad Sword     -Begin with this weapon and can also buy
    Battle Axe      -Tool Shop
    Sickle          -Marsh Cave
    Chain Flail     -Kett's Dungeon
    Silver Sword    -Dwarf Cave
    Wind Spear      -Weapon Shop in Menos
    Were Axe        -Davias's Mansion
    Blood Sword     -Dark Castle
    Morning Star    -Golem Cave
    Flame Chain     -Weapon Shop in Ish
    Ice Sword       -Ice Cave
    Thunder Spear   -Weapon Shop in Plain of Floating Rocks
    Zues Axe        -Undersea Volcano
    Rusty Sword     -Undersea Volcano
    Dragon Sword    -Cave of Ruins
    Excalibur       -End of Gemma Tower (Rusty sword -> Excalibur)
    
    
    =======================================================================
    VI. Armor
    =======================================================================
    
                                  ------------
                                      Armor
                                  ------------
    
    Name           DP    Price(Buy/Sell)  Location
    -----------------------------------------------------------------------
    Bronze Armor   +3    110  / 55 GP     Equipped at beginning of the game
    Iron Armor     +8    315  / 157 GP    Sold at Wendel
    Silver Armor   +10   700  / 350 GP    Sold by Watts at Dwarf Cave
    Gold Armor     +16   1300 / 650 GP    Sold at Jadd
    Opal Armor     +19   3000 / 1500 GP   Sold at Mt. Rocks Weapon Shop
    Flame Armor    +21   5625 / 2812 GP   Sold at Ish
    Ice Armor      +29   7350 / 3675 GP   Sold at Weapon Shop in Snow Field
    Dragon Armor   +35   -    / 4900 GP   Found at Dime Tower
    Samurai Armor  +45   -    / 7500 GP   Found at Gemma Tower
    
    * NOTE * The Silver Armor reduces magic damage by 25%, the Flame Armor
    reduces fire magic by 25%, and the Ice Armor reduces ice magic by 25%.
    
                                  -------------
                                     Helmets
                                  -------------
    
    Name           DP    Price(Buy/Sell)  Location
    -----------------------------------------------------------------------
    Bronze Helmet  +2    -    / 32 GP     Equipped at beginning of the game
    Iron Helmet    +3    140  / 70 GP     Sold at Topple
    Silver Helmet  +8    240  / 120 GP    Sold near the Refueling Lake
    Gold Helmet    +14   680  / 340 GP    Sold at Jadd
    Opal Helmet    +19   3500 / 1750 GP   Sold at Mt. Rocks Weapon Shop
    Samurai Helmet +25   -    / 2100 GP   Found at Tower of Gemma
    
                                  -------------
                                     Shields
                                  -------------
    
    Name           DP    Price(Buy/Sell)  Location
    -----------------------------------------------------------------------
    Bronze Shield  -     -    / 20 GP     Equipped at beginning of the game
    Iron Shield    -     185  / 92 GP     Found at the Cave of Marsh
    Silver Shield  -     505  / 252 GP    Sold by Watts in Dwarf Cave
    Gold Shield    -     920  / 460 GP    Sold at Jadd
    Opal Shield    -     3900 / 1950 GP   Sold at Mt. Rocks Weapon Shop
    Flame Shield   -     4400 / 2200 GP   Sold at Ish
    Ice Shield     -     6200 / 3100 GP   Sold at Weapon Shop in Snow Field
    Dragon Shield  -     -    / 4100 GP   - ???
    Aegis Shield   -     -    / 5265 GP   Found at Tower of Gemma
    
    
    =======================================================================
    VII. Items
    =======================================================================
                                 ---------------
                                 Medicinal Items
                                 ---------------
    
    Item            Price(Buy/Sell)     Use
    -----------------------------------------------------------------------
    Candy (x1)      -   / 2 GP          Restores 10 HP
    Cure (x2)       40  / 20 GP         Restores 30 HP
    X-Cure (x2)     160 / 80 GP         Restores 100 HP
    Ether (x1)      320 / 160 GP        Restores 10 MP
    X-Ether (x1)    640 / 320 GP        Restores 15 MP
    Elixir (x1)     -   / 320 GP        Restores all HP and MP
    Pure (x3)       30  / 15 GP         Recovers from poison
    Eyedrop (x3)    60  / 30 GP         Recovers from blindness
    Soft (x3)       90  / 45 GP         Recovers from stone
    Moogle (x3)     120 / 60 GP         Recovers from moogle
    Unicorn (x1)    -   / 150 GP        Recovers from all conditions
    
                                  -------------
                                  Special Items
                                  -------------
    
    Name            Price(Buy/Sell)    Use
    -----------------------------------------------------------------------
    Bronze Key      -   / 2 GP          Opens door to Cave of Marsh
    Bone Key        -   / 2 GP          Opens door to Underground Cave
    Pendant         -   / -             Reverses waterfall
    Mystic Mirror   -   / -             Reveals identity of evil being
    Silver          -   / -             Metal for weapons and armor
    Amanda's Tear   -   / -             Transform humans into monsters
    Fang            -   / 14 GP         Needs to be exchanged in Jadd
    Oil             500 / 250 GP        Can be used to lubricate surface
    Mattock (x7)    60  / 28 GP         Breaks rocks, pots, and weak walls
    Key (x4)        15  /  4 GP         Opens simple locks
    Ruby            -   / 100 GP        Sell
    Gold            -   / 750 GP        Sell
    Opal            -   / 1750 GP       Sell
    
                               -------------------
                               Stat Boosting Items
                               -------------------
    
    Name                Price(Buy/Sell)   Use
    -----------------------------------------------------------------------
    Crystal (x1)        - / 500 GP        Boosts Attack Gauge to Max
    Stamina Stone (x1)  - / 39 GP         Temporarily boosts Stamina
    Wisdom Stone (x2)   - / 17 GP         Temporarily boosts Wisdom
    Will Stone  (x1)    - / 44 GP         Temporarily boosts Will
    Nector Stone  (x2)  - / 23 GP         Temporarily boosts Power
    
                                  -----------
                                  Magic Items
                                  -----------
    
    Name             Price(Buy/Sell)   Use
    -----------------------------------------------------------------------
    Silence (x1)     100 / 50 GP       Mute Magic
    Pillow  (x1)     100 / 50 GP       Sleep Magic
    Flame (x2)       60  / 30 GP       Flame Magic
    Blaze (x2)       240 / 120 GP      Flame x2 Magic
    Blizzard (x2)    80  / 40 GP       Ice Magic
    Frost (x2)       320 / 160 GP      Ice x2 Magic
    LitBolt (x2)     100 / 50 GP       Thunder Magic
    Thunder (x2)     400 / 200 GP      Thunder x2 Magic
    
    
    =======================================================================
    VIII. Magic
    =======================================================================
    
    Spells   Description                         MP
    -----------------------------------------------------------------------
    Cure-    Recovers HP                         2
    Heal-    Restores status                     1
    Sleep-   Puts enemies to sleep               1
    Mute-    Silence your enemies magic spells   1
    Fire-    Flame attack                        1
    Ice-     Freezes enemy into a snowman        2
    Lit-     Thunder attack                      2
    Nuke-    Atomic attack                       3
    
    
    =======================================================================
    IX. Shops
    =======================================================================
    
    ---------
    1. Topple
    ---------
    
     Inn            -10 GP
    
     Weapon Shop:
     ============
     Broad Sword    -60 GP
     Iron Helmet    -140 GP
    
     Item Shop:
     ==========
     Cure (x2)      -40 GP
     Eye Drop (x3)  -60 GP
     Pure (x3)      -30 GP
     Key (x4)       -15 GP
     Mattock (x7)   -60 GP
    
    ----------------------
    2. Tool Shop (Marshes)
    ----------------------
    
     Weapon/Item Shop:
     =================
     Battle Axe     -150 GP
     Cure (x2)      -40 GP
     Eye Drop (x3)  -60 GP
     Pure (x3)      -30 GP
     Key (x4)       -15 GP
     Mattock (x7)   -60 GP
    
    ---------
    3. Wendel
    ---------
    
     Inn            -10 GP
    
     Weapon Shop:
     ============
     Broad Sword    -60 GP
     Iron Helmet    -140 GP
     Iron Shield    -185 GP
     Iron Armor     -315 GP
    
     Item Shop:
     ==========
     Cure (x2)      -40 GP
     Eye Drop (x3)  -60 GP
     Pure (x3)      -30 GP
     Key (x4)       -15 GP
     Mattock (x7)   -60 GP
    
    ---------------------
    4. Dwarf Cave (later)
    ---------------------
    
     Weapon Shop:
     ============
     Silver Armor   -700 GP
     Silver Shield  -505 GP
     Silver Sword   -562 GP
    
    ---------------------------
    5. Shop south of Dwarf Cave
    ---------------------------
    
     Item Shop:
     ==========
     Cure (x2)      -40 GP
     Eye Drop (x3)  -60 GP
     Pure (x3)      -30 GP
     Key (x4)       -15 GP
     Mattock (x7)   -60 GP
     Oil (x1)       -500 GP
    
    ---------------------------
    6. Shop west of Silver Mine
    ---------------------------
    
     Inn           - 10 GP
    
    ------------------------
    7. Inn west of Gaia Cave
    ------------------------
    
     Inn           - 10 GP
    
    ---------------------------
    8. Shop near Refueling Lake
    ---------------------------
    
     Item Shop:
     ==========
     Silver Helmet  -240 GP
     Cure (x2)      -40 GP
     Ether (x1)     -320 GP
     Key (x4)       -15 GP
     Mattock (x7)   -60 GP
    
    --------
    9. Menos
    --------
    
     Weapon Shop:
     ============
     Wind Spear    -1150 GP
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattok (x7)   -60 GP
    
    --------
    10. Jadd
    --------
    
     Inn           - 10 GP
    
     Weapon Shop:
     ============
     Gold Armor    -1300 GP
     Gold Helmet   -680 GP
     Gold Shield   -920 GP
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattok (x7)   -60 GP
    
    --------------------------
    11. Shop Southwest of Jadd
    --------------------------
    
     Magic Shop:
     ===========
     Ether (x1)    -320 GP
     X-Ether (x1)  -640 GP
     Flame (x2)    -60 GP
     Blaze (x2)    -240 GP
     Silence (x1)  -100 GP
     Pillow (x1)   -100 GP
    
    ---------------------------
    12. Inn East of Medusa Cave
    ---------------------------
    
    Inn            - 10 GP
    
    -------------
    13. Mt. Rocks
    -------------
    
     Magic Shop:
     ===========
     Ether (x1)    -320 GP
     Flame (x2)    -60 GP
     Blaze (x2)    -240 GP
     Frost (x2)    -320 GP
     Silence (x1)  -100 GP
     Pillow (x1)   -100 GP
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattok (x7)   -60 GP
    
     Weapon Shop:
     ============
     Opal Armor    -3000 GP
     Opal Helmet   -3500 GP
     Opal Shield   -3900 GP
    
    ----------------------
    14. Dark Lord's Castle
    ----------------------
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattok (x7)   -60 GP
    
    --------
    15. Jadd
    --------
    
     Inn           - 10 GP
    
     Weapon Shop:
     ============
     Flame Armor   -5625 GP
     Flame Shield  -4400 GP
     Flame Chain   -6300 GP
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattock (x7)  -60 GP
    
    ---------------------
    16. Desert of Crystal
    ---------------------
    
     Magic Shop:
     ===========
     X-Ether (x1)  -640 GP
     Flame (x2)    -60 GP
     Blaze (x2)    -240 GP
     Frost (x2)    -320 GP
     LitBolt (x2)  -100 GP
     Thunder (x2)  -400 GP
    
    --------------
    17. Snowfields
    --------------
    
     Weapon Shop:
     ============
     Ice Armor     -7350 GP
     Ice Shield    -6200 GP
    
    ---------------------------
    18. Plain of Floating Rocks
    ---------------------------
    
     Weapon Shop:
     ============
     Thunder Spear -11250 GP
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattock (x7)  -60 GP
    
    ---------------
    19. Snow Fields
    ---------------
    
     Item Shop:
     ==========
     X-Cure (x2)   -160 GP
     Pure (x3)     -30 GP
     EyeDrop (x3)  -60 GP
     Soft (x3)     -90 GP
     Moogle (x3)   -120 GP
     Key (x4)      -15 GP
     Mattock (x7)  -60 GP
    
    ---------------------------
    20. Plain of Floating Rocks
    ---------------------------
    
     Magic Shop:
     ===========
     X-Ether (x1)  -640 GP
     Flame (x2)    -60 GP
     Blaze (x2)    -240 GP
     Frost (x2)    -320 GP
     LitBolt (x2)  -100 GP
     Thunder (x2)  -400 GP
    
    
    =======================================================================
    X. Monsters
    =======================================================================
    
    --> The names of the monsters are from a person whose name I forget. If
    that person reads this, please send me an email with your name so I can
    give you proper credit for it.
    
    The monsters appear in the order that I encountered them in the game.
    
    After you defeat a monster, they will leave your character Gold and
    Experience. The amount of Gold and Exp. that you receive will not be
    the same for every monster. The amount of Gold and Exp will even differ
    when you kill the same type of monster. Larger differences will occur
    as the amount of Gold and Exp increases. For example, a monster might
    leave 20 gold one time, 22 the next, and then 21 gold. In cases such as
    these, I have written down the average value, which is then rounded to
    the nearest whole number.
    
    Abbreviations
    -------------
    
    Monsters:
     * = Can only be hurt by Magic
    
    Dropped Items:
     St. = Stone
     Sh. = Shield
     Ar. = Armor
     Hm. = Helmet
    
     Locations:
      EC = East Cave           IC = Ice Cave
      KD = Kett's Dungeon      LC = Lich Cave
      MC = Medusa's Cave       KC = Kary's Cave
      DM = Davias's Mansion    UV = Undersea Volcano
      A  = Airship             CR = Cave of Ruins
      JC = Journey Cave        DT = Dime Tower
      GC = Golem Cave          TG = Tower of Gemma
      DC = Dark Castle
    
    Monsters      |Location                      |Drops      |GP  |EXP |
    --------------------------------------------------------------------
    Mushroom      |Topple Area                   |----       |1   |1   |
    Goblin        |Topple Area                   |Candy      |3   |1   |
    Rabbit        |Mountains near Topple, EC, DC |----       |2   |1   |
    Bumblebee     |Mountains near Topple, EC, DC |Candy      |2   |2   |
    Jellyfish     |Marshes                       |----       |4   |3   |
    Flower        |Marshes                       |Pure       |4   |3   |
    Swamp Man     |Marshes, Journey Cave         |Ether      |5   |10  |
                  |                              |Will St.   |----|----|
    Lizardman     |Marshes, Undersea Volcano     |Cure       |5   |4   |
    FaceOrb       |Marsh Cave, A, MC, DM, DC, IC |Mattock    |4   |5   |
                  |DT, TG                        |           |    |    |
    Skeleton      |Marsh Cave, A, MC, DC, IC, DT |Key        |7   |6   |
                  |Tower of Gemma                |           |    |    |
    Flying Fish   |Marsh Cave, Kett's Dungeon    |Mattock    |10  |10  |
    Evil Plant    |Marsh Cave, Kett's Dungeon    |Nothing    |4   |5   |
    Pumpkin       |KD, A, MC, DM, GC, DC, IC, KC |Pillow     |15  |9   |
                  |Undersea Volcano,             |           |    |    |
    Mouse         |KD, Airship, MC, DM, DC, KC   |Cure       |11  |8   |
    Pirate        |KD, Airship, MC, DC           |Ether      |6   |15  |
                  |                              |Wisdom St. |----|----|
    Owl           |Kett's Dungeon, Airship, DC   |Crystal    |12  |9   |
    Pig Warrior   |Wendel Area                   |Candy      |25  |32  |
                  |                              |Gold Bag   |----|----|
    Bee           |Wendel Area                   |Nothing    |16  |22  |
    Crab          |Wendel Area on beach, KC      |Nectar     |22  |21  |
    Spider        |Silver Mine, Medusa's Cave    |Nothing    |26  |19  |
    Mimic Chest   |Silver Mine, MC, Dark Castle  |Nothing    |34  |2   |
    Hopping Bug   |Silver Mine, Dark Castle      |Nothing    |21  |2   |
    Werewolf      |Airship Area, Airship, DM     |Cure       |42  |51  |
    Water Demon   |Airship Area, KC, Oceans      |Nothing    |12  |2   |
    Carrot        |Airship Area                  |Nothing    |44  |38  |
    Porcupine     |Airship Area                  |Candy      |37  |42  |
                  |                              |Gold       |----|----|
    Cloud         |Airship Area, JC, GC, DC, UV  |Ether      |18  |28  |
    Magic Eye     |Airship, DM, JC, UV, DT       |Ether      |25  |32  |
    Ghost         |Airship, JC, GC, DC           |Ether      |46  |49  |
                  |                              |Wisdom St. |----|----|
    Basilisk      |Desert                        |Ruby       |51  |40  |
    Scorpion      |Desert                        |Nothing    |10  |54  |
    Lizard        |Desert                        |Nothing    |41  |48  |
                  |                              |Fang       |----|----|
    Mummy         |Medusa's Cave, JC             |Flame      |20  |33  |
    Biting Lizard |Medusa's Cave, JC             |Nothing    |50  |45  |
    Snake         |Medusa's Cave, DM, DC, UV     |Nothing    |43  |57  |
    Shadow        |Medusa's Cave, DM, DC, UV     |Ether      |82  |70  |
    Flame         |Davias's Mansion, JC, UV      |X-Cure     |61  |85  |
    Bat           |Davias's Mansion, JC, UV      |Crystal    |38  |121 |
    Black Wizard  |Davias's Mansion, GC, DC      |Blizzard   |60  |66  |
    Mole          |Area near Golem Cave, KC      |Nothing    |31  |75  |
    Monkey        |Area near Golem Cave          |Nothing    |73  |92  |
    Mech. Fish    |Area near Golem Cave, KC      |Nothing    |54  |53  |
    Face          |JC, GC, DC, UV, DT, TG        |X-Ether    |81  |111 |
    Titan         |Area near Golem Cave          |X-Cure     |82  |87  |
    Spring        |Area near Golem Cave          |Ruby       |32  |68  |
    Minotaur      |Golem Cave, DC, DT            |Cure       |47  |103 |
    Glaive Knight |Dark Castle, IC, UV, DT       |X-Cure     |70  |137 |
    Glaive Mage   |Dark Castle, IC, UV, DT       |X-Ether    |73  |118 |
    Ant           |Outside of Ish                |Flame      |86  |126 |
    Venus FlyTrap |Outside of Ish                |Silence    |95  |92  |
    Armadillo     |Outside of Ish                |Stamina St.|64  |48  |
    Seahorse      |Ocean, KC                     |Nothing    |75  |13  |
    Snowman       |Snowfields                    |Nothing    |103 |102 |
    Walrus        |Snowfields                    |Blizzard   |109 |113 |
    Wolfhead      |Snowfields                    |Nothing    |120 |133 |
    Rabbit        |Ice Cave                      |X-Ether    |128 |120 |
                  |                              |Elixir     |----|----|
    Cyclone       |Ice Cave, Kary's Cave, DT, TG |Nothing    |158 |178 |
    Eye           |Ice Cave, Kary's Cave, DT, TG |Nothing    |10  |216 |
    Captain Duck  |Ice Cave, LC, UV, CR, TG      |Nothing    |126 |130 |
    Flappy Ears   |Snail Fields, LC area         |Thunder    |140 |142 |
    Jumping Hand  |Snail Fields, LC area         |Opal       |153 |130 |
    Tortoise      |Plain of Floating Rocks       |X-Cure     |160 |125 |
    Wasp          |Lich Cave, UV, CR, TG         |Nothing    |227 |140 |
    Digger        |Lich Cave, UV, CR, TG         |X-Ether    |174 |244 |
    Mirror        |Cave of Ruins, DT, TG          |Unicorn    |219 |228 |
    Snail         |Cave of Ruins, DT, TG         |X-Cure     |192 |196 |
    One-Eyed Mage |Dime Tower, Tower of Gemma    |Thunder    |188 |201 |
    Gauntlet      |Dime Tower, Tower of Gemma    |X-Ether    |104 |186 |
    Angry Duck    |Dime Tower                    |X-Cure     |218 |168 |
    Fuzzy         |Dime Tower, Tower of Gemma    |Nothing    |240 |243 |
    Evil Sword    |Dime Tower, Tower of Gemma    |Nothing    |203 |207 |
    Ninja         |Tower of Gemma                |Elixir     |10  |248 |
                  |                              |Samurai Ar.|----|----|
    Demon Head    |Tower of Gemma                |X-Ether    |202 |181 |
                  |                              |Samurai Hm.|----|----|
    Elephant      |Tower of Gemma                |Aegis Sh.  |128 |254 |
    
    
    =======================================================================
    XI. Frequently Asked Questions (FAQ's)
    =======================================================================
    
    Last Updated: 11/01/2000
    
    -----------------------------------------------------------------------
    Questions
    -----------------------------------------------------------------------
    
    -> This list is compiled from various emails that I have received.
    
    -----------------------------------------------------------------------
    1. What does the Ask command do?
    
    A: The Ask command allows you to use the special abilities of certain
    NPC's. The abilities of NPC's are very important to your quest.
    
    -----------------------------------------------------------------------
    2. I just got out of the town Jadd and I cannot find the cave of
    Medusa. Could you help me out?
    
    A: The Medusa Cave is hidden. To find the cave follow these directions.
    From outside of Jadd, go south, east, south, south, east, south, south,
    west, and north. Now dismount from your Chocobo. You should see two
    separate palms trees to the north. Now walk a sideways figure 8 around
    the palm trees. After walking a few complete sideways figure's 8 the
    cave will open.
    
    -----------------------------------------------------------------------
    3. I don't have any Keys or Mattocks left and the only way to go up a
    floor is to go through a locked door. Do I have to start a new game, or
    is there something I can do?
    
    A: There are two monsters that will leave these items behind. A
    Skeleton will leave behind Keys when it drops a treasure chest. A
    FaceOrb will leave behind Mattocks when it drops a treasure chest.
    
    -----------------------------------------------------------------------
    4. I am stuck behind a treasure chest and can't get by. Now what?
    
    A: After opening a treasure chest, you can destroy it with your weapon.
    If you can't open it, it's because you are full with other items. So,
    throw a useless item into the Trash Can and open the treasure chest.
    
    -----------------------------------------------------------------------
    5. I am near Jadd and I can't get past the poison gas. Help!?
    
    A: To get past the poison gas you have to kill Davias. To do this, you
    first need to go to Davias's mansion, free Lester, and then help him
    avenge his sister.
    
    -----------------------------------------------------------------------
    6. What does the Morning Star do?
    
    A: The Morning Star can attack enemies and break walls like Mattocks.
    
    -----------------------------------------------------------------------
    7. I'm in the Cave of Ruins, and I just beat the Mantis Ant. I went
    right into this room with waterfalls on each side, and a switch. I
    stepped on the switch and nothing happened. What do I do?
    
    A: To activate the switch, you must have the Rusty Sword equipped
    before you step on the floor switch.
    
    -----------------------------------------------------------------------
    8. Which crystal do I nuke?
    
    A: From outside of Ish go one screen west, north twice, and west. There
    are two crystals sticking out in the middle of the screen. The right
    one is the one you nuke.
    
    -----------------------------------------------------------------------
    9. What are the most powerful weapons and armor in the game, and where
    can I find them.
    
    A: The most powerful sword is the Excalibur and the most powerful armor
    you can find is the Aegis Shield, Samurai Helmet, and the Samurai Armor?
    These pieces of equipment can be found by killing certain enemies in
    the Tower of Gemma. These are the three different monsters that may
    leave behind a special weapon or piece of armor.
    
    Monster       Treasure Chest
    ---------------------------------------
    Ninja         Elixir or Samurai Armor
    Demon Head    X-Ether or Samurai Helmet
    Elephant      Aegis Shield
    
    
    =======================================================================
    XII. Tips, Tricks, and Strategies
    =======================================================================
    
    1. The Morning Star can also be used like a Mattock.
    
    2. Ask Commands: You can take very good advantage of this command,
    especially the ones that refuel your HP and MP.
    
    3. Since NPC's attack in the direction that you move, you can help
    guide their attacks.
    
    4. Sound test: Press Down + B + Start at the title screen.
    
    5. Easy Money/Exp: Enemies will return to a screen if...
          1) You visit three different screens and then go back or
          2) If you leave one monster in a screen and then come back. The
             monsters will have regenerated. This will let you gain money
             or exp very quickly.
    
    6. Level Upgrades: When you increase in levels always alternate between
    Power or Wisdom. This will lead to an even build up of status.
    
    7. Selling Weapons: Never sell any of the main weapons unless you get
    an upgraded version of it. Example: Only sell your Broad Sword after
    you get the Silver Sword.
    
    8. Killing People: It is possible to kill people in towns, but they
    have a lot of HP. To defeat them, just keep on hitting them with your
    weapon with the weapon at its max Will Power.
    
    9. Treasure Chest Tip: This is a trick you can use throughout the game,
    but is more helpful during the end of the game. What is in a treasure
    chest is not determined when the chest appears, but instead when you
    open it. This fact can be taken advantage of when trying to get the
    Samurai Armor/Helmet and Aegis Shield. First, you must have your item
    inventory full, but still have room in your Equipment inventory. Then
    kill the monster carrying the equipment you want until one of them
    drops a chest. Then try to open the chest. You will get a few "Can't
    carry!" messages, but the chest will remain closed. Eventually you will
    get armor instead of an item. This way you don't have to kill a ton of
    those stupid elephants and only get those useless (as far as I can
    tell) unicorn items, but instead need only get one to drop a chest.
    
    10. If an empty treasure chest is blocking your path, you can destroy
    it by attacking it with your weapon.
    
    11. Warps-
    
    Here are some fun tricks to try out!
    
    Warp 2- In the cave where you get the Ice magic, go to the corner room
    right before you get the Ice magic. Equip a sword, and put your will to
    the max. While sliding on the two plates, do the max-move to the right.
    Press left when you're flying back, and keep pressing left. You'll warp
    to the cave where you get the star.
    
    Warp 3- In the woods west of Wendel, there is one screen where a road
    runs west to south and another road runs west to east on top of it. On
    the bottom road, face west. Equip any ax and go to the western limit of
    the screen. Make sure your limit gage is NOT full and attack to the
    left, at the same time moving to the left screen. You'll warp to the
    snowy fields.
    
    Warp 4/5- In the last dungeon, there is a long zig-zag road. On the top
    screen, stand on the farthest place you can go without entering the
    forest-like place. Repeat the following until you go over the top of
    the screen and warp to the fire cave. 1. press up 2. press "select"
    while you're moving one step. (do this quickly) 3. save, reset Use this
    method in the entrance to snowy fields and you don't have to get off
    the Chocobo. (You can even enter the cave with the Chocobo)
    
    Warp ?- In the bridge that leads to the town of Wendel, do this: 1.
    step one up 2. While moving, and before landing onto the next step
    press "select" 3. Save, reset And you'll warp to Jadd after reaching
    the boundary of the screen.
    
    
    =======================================================================
    XIII. Maps
    =======================================================================
    
    ----------------------------------
    World Map
    ==================================
    
         1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16
       /---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---\
    A  |MGS|   |   |   |   |   |   |   |   |ITS|   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    B  |   |   |   |   |   |CAV|   |   |   |   |   |   |   |WPS|   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    C  |   |CAV|   |   |   |   |MGS|   |   |TWN|   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    D  |   |   |ITS|WPS|   |   |   |   |   |   |   |   |   |CAV|   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    E  |   |   |   |   |   |   | ! |   |   |   |   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    F  |   |   |   |   |   |   |   |   |   |CAV|   |   |TWN|   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    G  |   |   |   |   |   | $ |   |   |   |   |   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    H  |   |   |   |   |   |   | * |   |TWN|   |   |   |ITS|   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    I  |   |TWN|   |   |   |   | # |   |   |   |   |   |   |   |CAV|   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    J  |   |   |   |   |TWN|   |   |   |   |   | @ |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    K  |ITS|   |   |   |   |   |   |   |   |   |INN|   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    L  |   |   |   |   |   |ITS|   |   |CAV|CAV|   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    M  |   |   |CAV|   |   |   |   |INN|   |   |   |   |   |TWN|   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    N  |   |   |   |   |INN|   |   |   |   |   |   |   |   |   |   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    O  |   |   |   |CAV|   |   |   |   |   |TWN|   |   |   |   |   |   |
       |CAV|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
    P  |   |   |   |   |   |   |   |   |   |   |ITS|   |   |WPS|   |   |
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
       \---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---/
    
    Here is a representation of the World Map.
    
    Legend
    ======
    
    TWN = Town
    ----------
    C10 = Ish           J5  = Menos
    F13 = Lorim         M14 = Wendel
    H9  = Topple        O10 = Dwarf Cave
    I2  = Jadd
    
    CAV = Cave
    ----------
    B6  = Golem Cave    L9  = Mouth of Gaia's Cave
    C2  = Journey Cave  L10 = Silver Mine
    D14 = Ice Cave      M3  = Medusa's Cave
    F10 = East Cave     O1  = Undersea Volcano
    I15 = Marsh Cave    O4  = Lich Cave
    
    WPS = Weapon Shop
    MGS = Magic Shop
    ITS = Item Shop
    INN = Inn
    
    $ = Where you start the game
    * = Chocobo (H7)
    @ = Kett's House
    ! = Bogard's House
    # = Airship
    
    ---------
    Cave Maps
    =========
    
    --------------------------
    Arena (Dark Lord's Castle)
    --------------------------
    
    Floor 1
    -------
    e = Exit
    @ = Boss Monster (Jackal)
    
    /-e-\ /---\
    | @ |_|  A|
    |    _    |
    |   | |   |
    \---/ \---/
    
    B-Floor 2
    ---------
    s = Entrance
    
    /---\ /---\
    |   |_|  A|
    |    _    |
    |   | |   |
    \- -/ \---/
     ] [
    /- -\
    |   |
    |   |
    | s |
    \---/
    
    
    ---------
    East Cave
    ---------
    
    Floor 1
    -------
    s = Entrance
    e = exit
    # = Breakable Wall
    
    /---\
    |  s|
    |   |
    |   |
    \---/
      #
    /---\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  e|
    \---/
    
    
    ----------
    Marsh Cave - (Iron Shield, Sickle, Mirror, Fire Spell)
    ----------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    * = Iron Shield
    
    /---\ /---\ /---\ /---\
    |   |_|  D| |A  |_|   |
    |    _    | |    _    |
    |   | |   | |   | |   |
    \- -/ \---/ \---/ \- -/
     ] [               ] [
    /- -\ /---\ /---\ /- -\
    |   |-|   | |  C| |  s|
    |    X  * | |   | |   |
    |   |-|   | |   | |   |
    \- -/ \---/ \- -/ \- -/
     ] [         ]X[   ] [
    /- -\ /---\ /- -\ /- -\
    |   |_|   |_|   | |   |
    |    _     _    |#|   |
    |   | |   | |   | |   |
    \---/ \---/ \---/ \---/
    
    B-Floor 2
    ---------
    ~ = Healing Spring
    
    /---\_/---\  /---\
    |A        |  |  D|
    |------  -|  |   |
    |  B _    |  |   |
    \---/ \---/  \- -/
                  ] [
    /---\        /---\ /---\
    |  C|        | E |_|   |
    | ~ |        |    _    |
    |   |        |   | |   |
    \---/        \---/ \---/
    
    B-Floor 3
    ---------
    X = Locked Door
    # = Breakable Wall
    * = Sickle
    
    /---\ /---\  /---\ /---\
    |   |_|  E|  |B  |_|   |
    |    _    |  |    _    |
    |   | |   |  |   | |   |
    \- -/ \---/  \---/ \---/
     ] [                 #
    /- -\ /---\        /---\
    |   |-|   |        |   |
    |    X    |        | * |
    |   |-|  F|        |   |
    \---/ \---/        \---/
    
    B-Floor 4
    ---------
    @ = Hydra (Boss Monster)
         - Book of Fire & Mirror
    
    /---\ /---\
    |F  |_|   |
    |    _  @ |
    |   | |   |
    \---/ \---/
    
    
    --------------
    Kett's Dungeon
    --------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    * = Chain
    @ = Mr. Lee (Boss Monster - {After rescuing Girl})
         - Book of Sleep
    
    /---\  /---\  /---\ /---\ /---\ /---\  /---\
    |  E|  |  F|  |   | |   | |  A|_|   |  |   |
    |   |  |   |  |   | |   | |    _    |  | * |
    |   |  |  G|  |   | |   | |   | |   |  |   |
    \- -/  \---/  \- -/ \- -/ \---/ \- -/  \- -/
     ] [           ] [   ] [         ] [    ]X[
    /- -\ /---\   /- -\ /- -\ /---\ /- -\  /- -\
    |   |_|   |   |   |_|   |_|   |_|   |  |   |
    |    _    |   |    _  @  _     _    |  |   |
    |   | |   |   |   | |   | |   | |   |  |   |
    \- -/ \- -/   \---/ \-s-/ \---/ \---/  \- -/
     ] [   ] [                              ] [
    /- -\ /- -\                      /---\ /- -\
    |   |_|   |                      |   |_|   |
    |    _    |                      |    _    |
    |   | |   |                      |  B| |   |
    \---/ \---/                      \---/ \---/
    
    Floor 2
    -------
    # = Breakable Wall
    
    /---\ /---\ /---\  /---\ /---\ /---\ /---\
    |  E| |  F|_|   |  |   | |  A| |   |_|   |
    |   | |    _    |  |   | |   | |    _    |
    |   | |   | |   |  |   | |   | |   | |   |
    \- -/ \- -/ \- -/  \- -/ \- -/ \- -/ \- -/
     ] [   ] [   ] [    ] [   ] [   ] [   ] [
    /- -\ /- -\ /- -\  /- -\ /- -\ /- -\ /- -\
    |   |_|   |_|   |  |   |_|   | |   | |   |
    |    _     _    |  |    _    |#|   | |   |
    |   | |   | |   |  |   | |   | |   | |   |
    \- -/ \---/ \---/  \---/ \---/ \---/ \- -/
     ] [    #                             ] [
    /- -\ /---\                    /---\ /- -\
    |   |_|  D|                    |  C|_|   |
    |    _    |                    |    _    |
    |   | |   |                    |  B| |   |
    \---/ \---/                    \---/ \---/
    
    Floor 3
    -------
    
    /---\ /---\
    |   |_|   |
    |    _    |
    |D  | |  C|
    \---/ \---/
    
    B-Floor 2
    ---------
    X = Locked Door
    * - Girl (1 left from the bottom-right coffin)
    
    /---\ /---\
    |   |_|   |
    |    _    |
    |  G| |   |
    \---/ \- -/
           ]X[
          /- -\
          |   |
          |   |
          | * |
          \---/
    
    
    -----------
    Silver Mine
    -----------
    
    Floor 1
    -------
    s = Entrance
    ^ = Switch (Hit switches with the Sickle to change the track)
    
          /---\ /---\ /---\ /---\ /---\
          |   |_|   |_|   |_|   |_|  s|
          |    _     _     _     _    |
          |   | |   | |  ^| |   | |   |
          \- -/ \---/ \- -/ \- -/ \---/
           ] [         ] [   ] [
          /- -\ /---\ /- -\ /- -\
          |   |_| ^ |_|   | |   |
          |    _     _    | |   |
          |   | |   | |   | |   |
          \---/ \- -/ \- -/ \- -/
                 ] [   ] [   ] [
    /---\ /---\ /- -\ /- -\ /- -\
    |   |_|   |_|  ^|_|   |_|   |
    |A   _     _     _     _    |
    |   | |   | |   | |   | |   |
    \---/ \---/ \---/ \---/ \---/
    
    B-Floor 2
    ---------
    ~ = Healing Spring
    # = Breakable Wall
    
    /---\ /---\ /---\
    |   |_|   | |   |
    |    _    |#|   |
    |   | |   | |  B|
    \- -/ \- -/ \---/
     ] [   ] [
    /- -\ /- -\  /---\ /---\
    |   | |   |  |  E|_|  D|
    | A | | ~ |  |    _    |
    |   | |   |  |   | |   |
    \---/ \---/  \---/ \---/
    
    B-Floor 3
    ---------
    @ = Megapede (Boss Monster)
         - Silver
    
    /---\  /---\ /---\ /---\  /---\
    |  D|  | C |_|   |_| B |  |   |
    |   |  |    _     _    |  | E |
    |   |  |   | |   | |   |  |   |
    \- -/  \---/ \---/ \---/  \- -/
     ] [                       ] [
    /- -\ /---\               /---\
    |   |_|  C|               |   |
    |    _    |               | @ |
    |   | |   |               |   |
    \---/ \---/               \---/
    
    
    -----------
    Gaia's Cave
    -----------
    
    Floor 1
    -------
    s = Entrance
    e = Exit
    
    /---\ /---\
    |   |_|  s|
    |    _    |
    |   | |   |
    \- -/ \---/
     ] [
    /- -\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  e|
    \---/
    
    
    -----------
    The Airship
    -----------
    
    Floor 1 (Deck)
    --------------
    e = Entrance
    * = Girl
    
    /---\ /---\ /---\  /---\ /---\ /---\
    |   |_|   |_|   |  |   |_|   |_|   |
    |    _     _    |  |    _     _    |
    |   | |   | |   |  |   | |   | |   |
    \- -/ \- -/ \- -/  \- -/ \- -/ \- -/
     ] [   ] [   ] [    ] [   ] [   ] [
    /- -\ /- -\ /- -\  /- -\ /- -\ /- -\
    |   |_|G  |_|   |  |   | |   |_|   |
    |    _ \   _    |  |   | |    _    |
    |   | | \ | |   |  |A  | |   | |   |
    \---/ \- -/ \---/  \---/ \- -/ \---/
           ] [                ] [
          /- -\ /---\        /- -\
          |   |_| * |        |   |
          |    _    |        |   |
          |   | |   |        |   |
          \---/ \---/        \-e-/
    
    B-Floor 2
    ---------
    X = Locked Door
    
    /---\             /---\  /---\ /---\
    |  G|             |  D|  |   |_|  B|
    |   |             |   |  |    _    |
    |  F|             |   |  |   | |   |
    \- -/             \- -/  \- -/ \---/
     ] [               ] [    ] [
    /- -\ /---\ /---\ /- -\  /- -\ /---\ /---\ /---\
    |   |_|   |_|   |_|   |  |   |_|   |_|   |_|  A|
    |    _     _     _    |  |    _     _     _    |
    |   | |   | |   | |   |  |   | |   | |   | |   |
    \- -/ \- -/ \---/ \---/  \---/ \---/ \---/ \---/
     ]X[   ] [
    /- -\ /- -\
    |   |_|   |
    |    _    |
    |  E| |   |
    \---/ \---/
    
    B-Floor 3
    ---------
    
    /---\ /---\ /---\  /---\
    |  D|_|   |_|  B|  |   |
    |    _     _    |  |   |
    |   | |   | |   |  |  F|
    \---/ \- -/ \---/  \- -/
           ] [          ] [
          /- -\        /- -\
          |   |        |   |
          |   |        |   |
          |  C|        |   |
          \---/        \- -/
                        ] [
                       /- -\
                       |   |
                       |   |
                       |  E|
                       \---/
    
    B-Floor 4
    ---------
    X = Locked Door
    * = Girl
    
    /---\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\ /---\ /---\
    |   |_|   |_|   |
    |    _     _    |
    |   | |   | |  C|
    \- -/ \---/ \---/
     ]X[
    /- -\
    |   |
    |   |
    | * |
    \---/
    
    -------------
    Medusa's Cave
    -------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    ~ = Healing Spring
    * = Spell Book of Ice
    ^ = Gold Armor
    
          /---\ /---\ /---\
          |   |_|   | |   |
          |    _  * | |   |
          |   | |   | |   |
          \- -/ \---/ \- -/
           ]X[         ] [
    /---\ /- -\ /---\ /- -\ /---\ /---\ /---\
    |   |_|   | |  A| |   |_|   |_|  s|_|   |
    |    _    | |   | |    _     _     _    |
    |   | |   | |   | |   | |   | |   | |   |
    \- -/ \- -/ \- -/ \- -/ \- -/ \- -/ \- -/
     ] [   ] [   ] [   ] [   ] [   ] [   ] [
    /- -\ /- -\ /- -\ /- -\ /- -\ /- -\ /- -\
    |   | |   | |   | |   | |   | |   |_|   |
    | ^ | |   | |   | |   | |   | |    _    |
    |   | |   | |   | |   | |   | |   | |   |
    \---/ \- -/ \- -/ \---/ \---/ \---/ \---/
           ] [   ] [                #
    /---\ /- -\ /- -\ /---\ /---\ /---\ /---\
    |   |-|   | |   | |   |_|   |_|   |_|   |
    | ~  X    |     | |    _     _     _    |
    |   |-|   | |   | |   | |   | |   | |   |
    \---/ \- -/ \---/ \- -/ \---/ \---/ \---/
           ] [    #    ] [
          /- -\ /---\ /- -\
          |   |_|   |_|   |
          |    _     _    |
          |   | |   | |   |
          \---/ \---/ \---/
    
    B-FLoor 2
    ---------
    
    /---\
    |  B|
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |  A|
    |   |
    |   |
    \---/
    
    B-Floor 3
    ---------
    @ = Medusa (Boss Monster)
         - Amanda's Tears (Found on Body)
    
    /---\ /---\
    |   |_|   |
    | @  _    |
    |   | |  B|
    \---/ \---/
    
    
    ----------------
    Davias's Mansion
    ----------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    * = Were Axe
    
    /---\ /---\   /---\   /---\ /---\
    |   |_|   |   | A |   |   |-|   |
    |    _    |   |   |   |    X    |
    |   | |   |   |   |   |   |-|   |
    \- -/ \- -/   \-s-/   \- -/ \- -/
     ] [   ] [             ] [   ] [
    /- -\ /- -\           /- -\ /- -\
    |   | |   |           |  D| |   |
    |   | |   |           |   | |   |
    |   | |  E|           |   | |   |
    \- -/ \---/           \---/ \---/
     ] [                          #
    /- -\ /---\     /---\ /---\ /---\
    |   | |   |     |   |_|   |_|   |
    |   |#|   |     |    _     _    |
    |   | |   |     |  B| |   | |   |
    \- -/ \- -/     \---/ \---/ \- -/
     ] [   ] [                   ] [
    /- -\ /- -\           /---\ /- -\
    |   | |   |           |  C| |   |
    |   | |   |           |   | |   |
    |   | |  F|           |   | |   |
    \- -/ \---/           \- -/ \- -/
     ] [                   ]X[   ] [
    /- -\ /---\           /- -\ /- -\
    |   |_|   |           |   |-|   |
    |    _  * |           |    X    |
    |   | |   |           |   |-|   |
    \---/ \---/           \---/ \---/
    
    Floor 2
    -------
    X = Locked Door
    # = Breakable Wall
    ^ = Lester
    * = Wall is solid one way but open the other
    
     /---\ /---\ /---\ /---\ /---\
     |   |_|   |_|   |_|   |_|  D|
     |    _     _     _     _    |
     |  E| |   | |   | |   | |   |
     \---/ \---/ \---/ \---/ \---/
                              ]*[
    /---\  /---\ /---\ /---\ /- -\
    |  G|  |  A|_|   |_|  ^| |   |
    |   |  |    _     _    | |   |
    |   |  |   | |   | |  B| |   |
    \- -/  \---/ \---/ \---/ \- -/
     ]X[                ]*[   ] [
    /- -\ /---\        /- -\ /- -\
    |   |-|   |        |   | |   |
    |    X    |        |   |#|   |
    |  F|-|   |        |   | |  C|
    \---/ \---/        \---/ \---/
    
    Floor 3
    -------
    @ = Davias (Boss Monster)
    
    /---\ /---\
    | @ |_|  G|
    |    _    |
    |   | |   |
    \---/ \---/
    
    
    ------------
    Journey Cave
    ------------
    
    Floor 1
    -------
    s = Entrance
    e = exit
    # = Breakable Wall
    @ = Metal Crab (Boss Monster)
    
          /---\ /---\ /---\
          |   |_|   |_|   |
          |    _     _    |
          |   | |   | |   |
          \- -/ \---/ \- -/
           ] [         ] [
    /---\ /- -\ /---\ /- -\ /---\
    |   |_|   | |   | |   |_|  s|
    |    _    | |   |#|    _    |
    |A  | |   | |   | |   | |   |
    \---/ \---/ \---/ \---/ \---/
    
    B-Floor 2
    ---------
    
    /---\ /---\ /---\ /---\
    |   |_|   |_|   |_|  A|
    |    _     _     _    |
    |e  | |   | |   | |   |
    \---/ \---/ \---/ \---/
    
    
    ----------
    Golem Cave
    ----------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    @ = Golem (Boss Monster)
          - Magic Book of Lightning
    $ = Returns you to the entrance room
    
    /---\ /---\ /---\ /---\ /---\
    |B  | |   |_|   |-|   |_|   |
    |   | $    _     X     _    |
    |   | |   | |   |-|   | |   |
    \- -/ \- -/ \---/ \---/ \- -/
     ] [   ] [               ] [
    /- -\ /- -\ /---\       /- -\
    |   | |   |_|   |       |   |
    |   | |    _    |       |   |
    |   | |   | |   |       |   |
    \- -/ \---/ \---/       \- -/
     ]X[          #          ] [
    /- -\ /---\ /---\       /- -\
    |   |_|   |_|   |       |   |
    $    _     _    |       |   |
    |   | |   | |   |       |   |
    \- -/ \---/ \---/       \- -/
     ] [                     ] [
    /- -\                   /- -\ /---\ /---\
    |   |                   |   |_|   |_|   |
    $ s $                   $    _     _  A |
    |   |                   |   | |   | |   |
    \---/                   \---/ \---/ \---/
    
    Floor 2
    -------
    e = exit
    @ = Cyclops (Boss Monster)
         - Morning Star
    
    /---\ /---\  /---\ /---\
    |   |_|   |  |   |_|  e|
    |    _  @ |  |    _    |
    |A  | |   |  |B  | |   |
    \---/ \---/  \---/ \---/
    
    
    ----------
    Dark Castle
    ----------
    
    Floor 1
    -------
    s = Entrance
    # = Breakable Wall
    G = Locked Gate
    * = Item Shop & Inn
    
    /---\   /---\     /---\  /---\ /-\               /---\
    |  A|   |  G|     |   |  |*  |_|H|               |  L|
    |   |   |   |     |   |  |    _  |               |   |
    |   |   |  F|     |   |  |   | | |               |   |
    \- -/   \---/     \- -/  \---/ \-/               \---/
     ] [               ] [                            ] [
    /- -\ /---\ /-G-\ /- -\  /---\ /---\ /---\ /---\ /- -\
    |   |_|   |_|   |_|   |  |  K|_|   |_|   | |   |_|   |
    |    _     _     _    |  |    _     _    |#|    _    |
    |   | |   | |   | |   |  |   | |   | |   | |   | |   |
    \---/ \---/ \-s-/ \---/  \---/ \---/ \---/ \---/ \---/
    
    Floor 2
    -------
    X = Locked Door
    # = Breakable Wall
    ~ = Recovery Bed
    * = Blood Sword
    
    /---\  /---\ /---\ /---\ /---\  /---\ /---\
    |  E|  |   |_|   |_|   |_|  G|  |   |_|   |
    |   |  |    _     _     _    |  |    _    |
    |  F|  |   | |   | |   | |   |  |   | |   |
    \---/  \- -/ \---/ \---/ \H  /  \- -/ \- -/
            ] [                ][    ] [   ] [
           /- -\              /  \  /- -\ /- -\
           |  I|              |  |  |   | |   |
           |   |              |  |  |   | |   |
           |   |              |  |  |  J| |   |
           \---/              \--/  \---/ \- -/
                                           ] [
    /---\ /---\  /---\              /---\ /- -\ /---\ /---\
    |   |-|  M|  |   |              |  K|_|   |_|   |-|  ~|
    |    X    |  | O |              |    _     _     X    |
    |   |-|   |  |   |              |   | |   | |   |-|   |
    \---/ \---/  \- -/              \---/ \---/ \---/ \---/
      #           ] [
    /---\        /- -\ /---\
    |  L|        |   |_|   |
    |   |        |    _    |
    |   |        |   | |  N|
    \- -/        \---/ \---/
     ] [
    /- -\ /---\
    |   |_|   |
    |    _  * |
    |   | |   |
    \---/ \---/
    
    Floor 3
    -------
    X = Locked Door
    # = Breakable Wall
    @ = Chimera (Boss Monster)
    
    /---\ /---\  /---\ /---\  /---\  /---\ /---\
    |   |_|   |  | @ |_|  D|  |  M|  |  P|_|   |
    |    _    |  |    _    |  |   |  |    _    |
    |  J| |   |  |E  | |   |  |   |  |   | |   |
    \---/ \---/  \---/ \---/  \---/  \---/ \- -/
            #                  ] [          ] [
    /---\ /---\   /---\ /---\ /- -\        /- -\
    |   |_|   |   |   |_|   |_|   |        |   |
    |    _    |   |    _     _    |        |   |
    |   | |   |   |  N| |   | |   |        |  O|
    \- -/ \- -/   \---/ \---/ \---/        \---/
     ]X[   ] [
    /- -\ /- -\
    |   | |   |
    |   | |   |
    |  I| |   |
    \---/ \---/
    
    Floor 4
    -------
    
    /---\
    |C D|
    |   |
    |   |
    \- -/
    
    Floor 5
    -------
    ! = Location the vine jumps you to
    
    /---\
    | C |
    |   |
    |   |
    \-!-/
    
    B-Floor 2
    ---------
    
                /---\
                |   |
                |   |
                |   |
                \- -/
                 ] [
    /---\ /---\ /- -\ /---\ /---\
    |   |_|   |_|   |_|   |_|   |
    |    _     _     _     _    |
    |   | |   | |   | |   | |  B|
    \- -/ \---/ \---/ \---/ \---/
     ] [
    /- -\
    |   |
    |   |
    |  A|
    \---/
    
    
    --------
    Ice Cave
    --------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    * = Doorway is one way
    % = Door is locked (needs a key) when going west
    
    /---\ /---\ /---\
    |  B|_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \---/ \---/ \- -/
                 ] [
                /- -\
                |   |
                |   |
                |   |
                \---/
                  #
    /---\ /---\ /---\ /---\
    |   |-|   |_|   | |   |
    |    %     _    | |   |
    |   |-|   | |   | |  A|
    \- -/ \---/ \- -/ \- -/
     ] [         ] [   ]X[
    /- -\ /---\ /- -\ /- -\
    |   |_|   |_|   |_|   |
    |    _     _     _    |
    |   | |   | |   | |   |
    \---/ \- -/ \---/ \---/
           ]X[
    /---\ /- -\ /---\
    |   |_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \---/ \- -/ \- -/
           ]*[   ] [
          /---\ /- -\
          |   |_|   |
          |    _    |
          |   | |   |
          \- -/ \---/
           ] [
          /- -\
          |   |
          |   |
          |   |
          \- -/
           ] [
          /- -\
          |   |
          |   |
          |  s|
          \---/
    
    Floor 2
    -------
    # = Breakable Wall
    
    /---\ /---\ /---\
    |  B|_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \- -/ \---/ \- -/
     ] [         ] [
    /- -\ /---\ /- -\ /---\
    |   | |  C| |   |_|   |
    |   | |   | |    _    |
    |   | |   | |   | |   |
    \- -/ \---/ \- -/ \- -/
     ] [    #    ] [   ] [
    /- -\ /---\ /- -\ /- -\
    |   |_|   | |   |_|   |
    |    _    | |    _    |
    |   | |   | |   | |  A|
    \---/ \- -/ \- -/ \---/
           ] [   ] [
          /- -\ /- -\
          |   |_|   |
          |    _    |
          |   | |   |
          \---/ \---/
    
    Floor 3
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    ~ = Healing Spring
    * = Elixir
    
                             /---\ /---\
                             |   | |  D|
                             | ~ | |   |
                             |   | |   |
                             \---/ \- -/
                               #    ]X[
    /---\ /---\ /---\  /---\ /---\ /- -\
    |   |_|   |_|  E|  |   |_|  C|_|   |
    |    _     _    |  |    _     _    |
    |   | |   | |   |  |   | |   | |   |
    \---/ \---/ \---/  \- -/ \- -/ \---/
     ] [                ] [   ] [
    /- -\              /- -\ /- -\
    |   |              |   | |   |
    |   |              | * | |   |
    |   |              |   | |   |
    \- -/              \---/ \---/
     ] [
    /- -\ /---\ /---\ /---\ /---\        /---\
    |   |_|   |_|   |_|   |_|   |        |  H|
    |    _     _     _     _    |        |   |
    |   | |   | |   | |   | |   |        |   |
    \---/ \---/ \- -/ \---/ \- -/        \- -/
                 ] [         ] [          ] [
                /- -\ /---\ /- -\  /---\ /- -\
                |   | |   | |   |  |  G|_|   |
                |___| | ~ | |   |  |    _    |
                |   | |   | |   |  |   | |   |
                \- -/ \- -/ \- -/  \---/ \- -/
                 ] [   ] [   ] [          ] [
          /---\ /- -\ /- -\ /- -\        /- -\
          |  F| |   |_|   |_|   |        |   |
          |   |#|    _     _    |        |   |
          |   | |   | |   | |   |        |   |
          \---/ \---/ \---/ \---/        \---/
    
    Floor 4
    -------
    @ = Chimera (Boss Monster)
         - Ice Sword
    
    /---\ /---\  /---\ /---\  /---\ /---\
    |D  |_|  E|  |  F|_|  G|  | H |_| @ |
    |    _    |  |    _    |  |    _    |
    |   | |   |  |   | |   |  |   | |   |
    \---/ \---/  \---/ \---/  \---/ \---/
    
    
    ----------------
    Lich Cave
    ----------------
    
    Floor 1
    -------
    s = Entrance
    
    /---\
    |  s|
    |   |
    |  A|
    \---/
    
    B-Floor 2
    ---------
    
    /---\
    |  A|
    |   |
    |  B|
    \---/
    
    B-Floor 3
    ---------
    @ = Lich (Boss Monster)
         - Magic Book of Nuke
    
    /---\
    | @ |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  C|
    \---/
    
    
    -------------
    Kraken's Cave
    -------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    
                      /---\
                      |  A|
                      |   |
                      |   |
                      \---/
                        #
    /---\ /---\ /---\ /---\
    |   | |   |_|   |-|   |
    |   | |    _     X    |
    |   | |   | |   |-|   |
    \- -/ \---/ \- -/ \- -/
     ] [               ] [
    /- -\ /---\       /- -\
    |   | |   |       |   |
    |   | |   |       |   |
    |   | |   |       |   |
    \- -/ \- -/       \- -/
     ] [   ] [         ] [
    /- -\ /- -\ /---\ /- -\
    |   | |   |_|   |_|   |
    |   |#|    _     _    |
    |   | |   | |   | |   |
    \- -/ \---/ \---/ \---/
     ]X[
    /- -\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  s|
    \---/
    
    B-Floor 2
    ---------
    e = Exit
    @ = Kraken (Boss Monster)
    
    /---\ /---\
    |A  |_|  e|
    |    _    |
    |   | | @ |
    \---/ \---/
    
    
    ----------------
    Undersea Volcano
    ----------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    
    /---\ /---\ /---\ /---\
    |   | |   |_|   | |  s|
    |   |#|    _    | |   |
    |  A| |   | |   | |   |
    \---/ \- -/ \---/ \- -/
           ] [    #    ] [
    /---\ /- -\ /---\ /- -\
    |   |_|   |_|   |_|   |
    |    _     _     _    |
    |   | |   | |   | |   |
    \---/ \---/ \- -/ \---/
    
    B-Floor 2
    ---------
    
    /---\ /---\
    |B  |_|  A|
    |    _    |
    |   | |   |
    \---/ \---/
    
    B-Floor 3
    ---------
    X = Locked Door
    # = Breakable Wall
    * = Zues Axe
    
                       /---\ /---\
                       |   | |  D|
                       |   |#|   |
                       |   | |   |
                       \- -/ \---/
                        ] [
                 /---\ /- -\
                 |   |_|   |
                 |    _    |
                 |   | |   |
                 \- -/ \- -/
                  ] [   ] [
     /---\ /---\ /- -\ /- -\
     |   |_|   |_|   | |   |
     |    _     _    | |   |
     |   | |   | |   | |   |
     \---/ \- -/ \---/ \- -/
            ] [         ] [
           /- -\ /---\ /- -\ /---\
           |   | |   |_|   |_|   |
           |   | |    _     _    |
           |   | |   | |   | |  C|
           \- -/ \- -/ \---/ \---/
            ]X[   ] [
           /- -\ /- -\
           |   | |   |
           | * | |   |
           |   | |   |
           \---/ \---/
    
    B-Floor 4
    ---------
    
    /---\
    | E |
    |   |
    |D  |
    \---/
    
    B-Floor 5
    ---------
    X = Locked Door
    ~ = Healing Spring
    * = Door is locked going west
    
                /---\ /---\
                |   |_|   |
                |    _    |
                |   | |   |
                \- -/ \---/
                 ]X[
                /- -\ /---\
                |   |-|   |
                |    *    |
                |   |-|   |
                \- -/ \- -/
                 ] [   ] [
    /---\ /---\ /- -\ /- -\
    |   |_|   |_|   |_|   |
    |    _     _     _    |
    |   | |   | |   | |   |
    \- -/ \---/ \- -/ \---/
     ] [         ] [
    /- -\ /---\ /- -\ /---\
    |  E|_|   | |   |-|   |
    |    _    | |    X    |
    |   | |   | |   |-|  F|
    \---/ \---/ \- -/ \---/
                 ] [
                /- -\
                |   |
                | ~ |
                |   |
                \---/
    
    B-Floor 6
    ---------
    
    /---\
    | H |
    |I G|
    | F |
    \---/
    
    B-Floor 7
    ---------
    
           /---\ /---\  /---\       /---\
           |  J| |  G|  |  I|       |  H|
           |   | |   |  |   |       |   |
           |   | |   |  |   |       |   |
           \- -/ \- -/  \- -/       \- -/
            ] [   ] [    ] [         ] [
     /---\ /- -\ /- -\  /- -\ /---\ /- -\
     |   |_|   |_|   |  |   |_|   |_|   |
     |    _     _    |  |    _     _    |
     |   | |   | |   |  |   | |   | |   |
     \---/ \---/ \---/  \---/ \---/ \---/
    
    B-Floor 8
    ---------
    @ = Iflyte (Boss Monster)
    
    /---\ /---\
    | @ |_|  J|
    |    _    |
    |   | |   |
    \---/ \---/
    
    
    -------------
    Cave of Ruins
    -------------
    
    Floor 1
    -------
    
    /---\ /---\ /---\
    |   |_|   |_|  A|
    |    _     _    |
    |B  | |   | |   |
    \---/ \---/ \---/
    
    B-Floor 2
    ---------
    ^ = Dragon Sword
    * = Dragon Shield
    @ = Mantis Ant (Boss Monster)
    % = (Tile where you release the Rusty Sword)
    
                      /---\ /---\
                      | @ |_|   |
                      |    _   %|
                      |   | |   |
                      \- -/ \---/
                       ] [
                      /- -\ /---\
                      |   |_|   |
                      |    _    |
                      |   | |   |
                      \---/ \- -/
                             ] [
                            /- -\
                            |   |
                            |   |
                            |   |
                            \- -/
                             ] [
                /---\       /- -\
                |   |       |   |
                |   |       |   |
                |   |       |   |
                \- -/       \- -/
                 ] [         ] [
    /---\ /---\ /- -\ /---\ /- -\
    |   |_|   |_|   |_|   |_|   |
    | ^  _     _     _     _    |
    |   | |   | |   | |   | |   |
    \---/ \---/ \- -/ \---/ \---/
                 ] [
                /- -\
                |   |
                |   |
                |   |
                \- -/
                 ] [
          /---\ /- -\ /---\
          |   |_|   |_|   |
          |    _     _   *|
          |   | |   | |   |
          \---/ \- -/ \---/
                 ] [
                /- -\
                |   |
                |   |
                |  B|
                \---/
    
    
    -------------
    Dime Tower
    -------------
    
    Floor 1
    -------
    s = Entrance
    X = Locked Door
    # = Breakable Wall
    ^ = Tablet
    
    /---\ /---\ /---\ /---\
    | ^ | |B  |_|   | |  C|
    |   | |    _    | |   |
    |   | |   | |   | |   |
    \- -/ \---/ \- -/ \- -/
     ] [         ] [   ] [
    /- -\ /- -\ /- -\ /- -\
    |   |_|   | |   |_|   |
    |    _    |#     _  ^ |
    |   | |   | |   | |   |
    \- -/ \- -/ \---/ \- -/
     ] [   ] [         ] [
    /- -\ /- -\ /---\ /- -\  /---\
    |   | |   |-|   |_|   |  |D  |
    |   | |    X  ^  _    |  |   |
    |   | |   |-|   | |   |  |   |
    \- -/ \---/ \---/ \---/  \- -/
     ] [                      ] [
    /- -\ /---\ /---\ /---\  /- -\
    |   |_|   |_|   |_|   |  |   |
    |    _     _     _    |  |C  |
    |   | |   | |   | |   |  |   |
    \---/ \-s-/ \---/ \---/  \---/
    
    Floor 2
    -------
    ^ = Tablet
    
    /---\ /---\ /---\ /---\
    |   |_|B| |_|   |_|  D|
    |    _  |  _     _    |
    |   | |_|_| |   | |   |
    \- -/ \- -/ \- -/ \- -/
     ] [   ] [   ] [   ] [
    /- -\ /- -\ /- -\ /- -\
    |   |_|   |_|   |_|   |
    |    _     _  ^  _    |
    |   | |   | |   | |   |
    \- -/ \- -/ \- -/ \- -/
     ] [   ] [   ] [   ] [
    /- -\ /+ +\ /- -\ /- -\
    |   |_|| ||_|___| |   |
    |    _ | | _    | |   |
    |   | || || |   | |   |
    \- -/ \+ +/ \- -/ \- -/
     ] [   ] [   ] [   ] [
    /  -\ /- -\ /- -\ /- -\
    | | |_|   |_|   |_|   |
    | |  _  ^  _  E  _    |
    | | | |   | |   | |   |
    \---/ \---/ \---/ \---/
    
    Floor 3
    -------
    
    /---\
    |F  |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |  E|
    |   |
    \---/
    
    Floor 4
    -------
    X = Locked Door
    # = Breakable Wall
    ^ = Tablet
    * = Dragon Armor
    
    /---\ /---\ /---\
    | ^ |-|   |_|   |
    |    X     _    |
    |   |-|   | |   |
    \---/ \---/ \- -/
                 ] [
    /---\ /---\ /- -\
    |   | |   |_|   |
    |   |#|    _  * |
    |  G| |   | |   |
    \---/ \- -/ \---/
           ]X[
    /---\ /- -\ /---\
    | ^ |-|   |_|   |
    |    X     _    |
    |   |-|   | |  F|
    \---/ \---/ \---/
    
    Floor 5
    -------
    % = Beds to rest
    
    /---\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |  H|
    |   |
    |  G|
    \---/
     ] [
    /- -\
    |   |
    |  %|
    |   |
    \---/
    
    Floor 6
    -------
    X = Locked Door
    ^ = Tablet
    
    /---\ /---\
    |   |-|   |
    |    X  ^ |
    |   |-|   |
    \- -/ \- -/
     ] [   ] [
    /- -\ /- -\
    |  H| |   |
    |   | |   |
    |   | |  I|
    \---/ \---/
    
    Floor 7
    -------
    @ = Garuda (Boss Monster)
    
    /---\
    | @ |
    |   |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  I|
    \---/
    
    --------------
    Tower of Gemma
    --------------
    
    Floor 1
    -------
    s = entrance
    X = Locked Door
    
    /---\       /---\
    |   |       |   |
    | B |       |   |
    |   |       |  A|
    \- -/       \- -/
     ] [         ]X[
    /- -\ /---\ /- -\
    |   |_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \- -/ \---/ \- -/
                 ] [
    /---\       /- -\
    |  s|       |   |
    |   |       |   |
    |   |       |   |
    \- -/       \- -/
     ] [         ] [
    /- -\ /---\ /- -\
    |   |_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \---/ \---/ \---/
    
    Floor 2
    -------
    @ = Dragon (Boss Monster)
    
    /---\  /---\
    |  C|  |   |
    | @ |  | B |
    |   |  |   |
    \- -/  \---/
     ] [
    /- -\
    |   |
    |   |
    |  A|
    \---/
    
    Floor 3
    -------
    
    /---\ /---\
    |   |_|   |
    |C   _   D|
    |   | |   |
    \---/ \---/
    
    Floor 4
    -------
    X = Locked Door
    
                /---\
                |   |
                | F |
                |   |
                \- -/
                 ] [
    /---\ /---\ /- -\
    |   |-|   |_|   |
    | E  X     _    |
    |   |-|   | |   |
    \---/ \---/ \- -/
                 ] [
          /---\ /- -\ /---\
          |   |_|   |_|   |
          |    _     _  D |
          |   | |   | |   |
          \- -/ \---/ \---/
           ] [
          /- -\
          |   |
          | G |
          |   |
          \---/
    
    Floor 5
    -------
    
    /---\ /---\  /---\ /---\
    |   |_|   |  |   |_|   |
    | H  _    |  |I   _   F|
    |   | |   |  |   | |   |
    \---/ \- -/  \---/ \---/
           ] [
          /- -\  /---\ /---\
          |   |  |   |_|   |
          |   |  |E   _   K|
          |   |  |   | |   |
          \- -/  \---/ \---/
           ] [
    /---\ /- -\
    |   |_|   |
    | G  _    |
    |   | |   |
    \---/ \---/
    
    Floor 6
    -------
    X = Locked Door
    # = Breakable Wall
    
    /---\ /---\ /---\                          /---\
    |   |_|   |_|   |                          |   |
    | J  _     _    |                          | K |
    |   | |   | |   |                          |   |
    \---/ \---/ \- -/                          \- -/
                 ] [                            ] [
                /- -\ /---\        /---\ /---\ /- -\
                |   |_|   |        |   |_|   | |   |
                |    _  I |        |    _    |#|   |
                |   | |   |        |   | |   | |   |
                \---/ \- -/        \- -/ \---/ \- -/
                       ] [          ] [         ] [
                /---\ /- -\  /---\ /- -\       /- -\
                |   |_|   |  |   |_|   |       |   |
                | J  _|   |  | J  _    |       |   |
                |   | |   |  |   | |   |       |   |
                \---/ \- -/  \---/ \- -/       \---/
                       ] [          ] [
                      /- -\        /- -\ /---\ /---\
                      |   |        |   |_|   |-|   |
                      | H |        |    _     X    |
                      |   |        |   | |   |-|   |
                      \---/        \---/ \---/ \---/
    
    Floor 7
    -------
    
    /---\ /---\
    |   |_|   |
    |    _  J |
    |   | |   |
    \- -/ \---/
     ] [
    /- -\
    |   |
    |   |
    |   |
    \- -/
     ] [
    /- -\ /---\
    |   |_|   |
    |    _    |
    |   | |  K|
    \---/ \---/
    
    Floor 8
    -------
    @ = Red Dragon (Boss Monster)
    
    /---\
    |  L|
    | @ |
    |   |
    \- -/
     ] [
    /- -\
    |   |
    |   |
    |  K|
    \---/
    
    Floor 9
    -------
    
    /---\ /---\
    |   |_|   |
    | M  _  L |
    |   | |   |
    \---/ \---/
    
    Floor 10
    --------
    
    /---\       /---\
    |   |       |   |
    | N |       | O |
    |   |       |   |
    \- -/       \- -/
     ] [         ] [
    /- -\ /---\ /- -\
    |   |_|   |_|   |
    |    _     _    |
    |   | |   | |   |
    \---/ \- -/ \---/
           ] [
          /- -\
          |   |
          | M |
          |   |
          \---/
    
    Floor 11
    --------
    X = Locked Door
    
    /---\  /---\ /---\      /---\ /---\ /---\
    |   |  |   |_|   |      |  T| |   |_|   |
    | P |  | O  _  P |      |   | | S  _  R |
    |   |  |   | |   |      |   | |   | |   |
    \- -/  \---/ \---/      \- -/ \---/ \---/
     ] [                     ] [
    /- -\ /---\ /---\       /- -\
    |   |_|   |_|   |       |   |
    |    _     _  Q |       |   |
    |   | |   | |   |       |   |
    \---/ \- -/ \---/       \- -/
           ] [               ] [
          /- -\ /---\       /- -\
          |   | |   |       |   |
          | R | |  N|       |   |
          |   | |   |       |   |
          \---/ \- -/       \- -/
                 ] [         ] [
    /---\ /---\ /- -\ /---\ /- -\
    |   |_|   |-|___|_|   |_|   |
    | S  _     X     _     _    |
    |   | |   |-|   | |   | |   |
    \---/ \---/ \---/ \---/ \---/
    
    Floor 12
    --------
    X = Locked Door
    @ = Zombie Dragon (Boss Monster)
    ~ = Healing Spring
    
    /---\
    |  U|
    | @ |
    |   |
    \- -/
     ] [
    /- -\  /---\ /---\
    |   |  |   |-|   |
    |   |  | ~  X  Q |
    |  T|  |   |-|   |
    \---/  \---/ \---/
    
    Floor 13
    --------
    * = Lady
    % = Julius and Girl
    
    /---\ /---\ /---\
    |   | |   |_|   |
    | % | |    _    |
    |   | |   | |   |
    \- -/ \- -/ \- -/
     ] [   ] [   ] [
    /- -\ /- -\ /- -\
    |   |_|   | |   |
    |    _    | | * |
    |   | |   | |   |
    \---/ \---/ \- -/
                 ] [
                /- -\
                |   |
                |   |
                |   |
                \- -/
                 ] [
                /---\
                |   |
                |   |
                |   |
                \- -/
                 ] [
                /---\
                |   |
                |   |
                |   |
                \- -/
                 ] [
                /---\
                |   |
                |   |
                |   |
                \- -/
                 ] [
                /---\
                |   |
                |   |
                |  U|
                \---/
    
    
    =======================================================================
    XIV. Game Genie Codes & Game Shark Codes
    =======================================================================
    
    I have tried most of these codes. However, some are untried...
    REMEMBER, some of these codes may "mess up" the quest you are playing.
    -----------------------------------------------------------------------
    
    FFE-6B9-E62 - Start with 255 in each stat category
    
    40E-A49     - Level goes to 37
    Use it at the start of a new game. It will raise your level, hit
    points, and other stats. You should save your game as soon as possible
    after using.
    
    FFE-A69     - Level goes to 39
    Will raise level to 39 at the start of a new game. It will raise your
    level, hit points, and other stats. You should save your game as soon
    as possible after using.
    
    406-06A-E6E - Most Items in stores have no prices and are free
    
    AA2-ECB-357 -
    No enemies appear on the screen; glitched enemies replace the real
    enemies. Bosses appear, but only take off 1 HP of damage. That means
    this code is basically an invincibility code. This code will glitch if
    there is a non-glitched enemy on a screen (not a boss) and you swing
    your weapon. I played for a long time using this code and this only
    happened on one screen in the game. Also, any other player than the
    hero will become glitched so this means no other characters in the
    game. (They will reappear when the story needs them.)
    
    ================
    Game Shark Codes
    ================
    
    Infinite Gold - 01FFBeD7    Stamina = ?? - 01??C1D7
    Infinite HP   - 01FFB2D7    Power = ??   - 01??C2D7
    Infinite MP   - 01FFB6D7    Will = ??    - 01??B6D7
    Max Will      - 0163C4D7
    Max Stamina   - 0163C1D7    ?? = the desired value
    Max Power     - 0163C2D7
    Max Wisdom    - 0163C3D7
    Max HP        - 01FFB3D7
    Max MP        - 01FFB8D7
    Level 99      - 0163BAD7
    EXP Modifier  - 01??BDD7
    
    --------------------
    Item Modifier Codes
    --------------------
    
    ?? = Desired value (Legend is found at bottom)
    
    Slot 1  - 01??C5D6    Slot 9  - 01??CDD6
    Slot 2  - 01??C6D6    Slot 10 - 01??CED6
    Slot 3  - 01??C7D6    Slot 11 - 01??CFD6
    Slot 4  - 01??C8D6    Slot 12 - 01??D0D6
    Slot 5  - 01??C9D6    Slot 13 - 01??D1D6
    Slot 6  - 01??CAD6    Slot 14 - 01??D2D6
    Slot 7  - 01??CBD6    Slot 15 - 01??D3D6
    Slot 8  - 01??CCD6    Slot 16 - 01??D4D6
    
    --------------------------
    Equip Item Modifier Codes
    --------------------------
    
    Slot 1  - 01??DDD6   Weapon Modifier  - 01??E9D6
    Slot 2  - 01??DED6   Helmet Modifier  - 01??EAD6
    Slot 3  - 01??DFD6   Armor Modifier   - 01??ECD6
    Slot 4  - 01??E0D6   Shield Modifier  - 01??EED6
    Slot 5  - 01??E1D6   Infinite Item Use (Item-Slot 1) - 0109F0D6
    Slot 6  - 01??E2D6
    Slot 7  - 01??E3D6
    Slot 8  - 01??E4D6
    Slot 9  - 01??E5D6
    Slot 10 - 01??E6D6
    Slot 11 - 01??E7D6
    Slot 12 - 01??E8D6
    
    -------------------------------------------------
    Quantity Digits to Accompany Item Modifier Codes
    -------------------------------------------------
    
    00 - Nothing
    
    Weapons
    --------
    01 - Broad (Sword)    09 - Blood (Sword)
    02 - Battle (Axe)     0A - Dragon (Sword)
    03 - Sickle           0B - Flame (Sickle)
    04 - Chain            0C - Ice (Sword)
    05 - Silver (Sword)   0D - Zeus (Axe)
    06 - Wind (Spear)     0E - Rusty (Sword)
    07 - Were (Axe)       0F - Thunder (Spear)
    08 - Star (Mace)      10 - XCalibr (Sword)
    
    Armor
    -----
    11 - Bronze   16 - Ice
    12 - Iron     17 - Dragon
    13 - Silver   18 - Samurai
    14 - Gold     19 - Opal
    15 - Flame
    
    Shields
    -------
    1C - Bronze   21 - Dragon
    1D - Iron     22 - Aegis
    1E - Silver   23 - Opal
    1F - Gold     24 - Ice
    20 - Flame
    
    Helmets
    -------
    27 - Bronze   2A - Gold
    28 - Iron     2B - Opal
    29 - Silver   2C - Samurai
    
    
    =======================================================================
    XV. Credits & Special Thanks
    =======================================================================
    
    This document is copyright (c) 2001 Robert Paulson
    All rights reserved
    
    -----------------------------------------------------------------------
    I want to thank the following people and organizations for there help
    on this walkthrough.
    
    First, my girlfriend, Heidi Pennypacker. Thank you for bearing with me
    as I wrote and edited my walkthrough. I love you sweetie.
    
    Secondly, to the FAQ writers who gave me ideas for formatting my
    walkthrough, especially Aaron Tadeo.
    
    Monster List (Section 11): Thanks to (?? forgot his name) for helping
    me with naming the different monsters
    
    Information on warps (Section 12)
    Tomo Takebe  http://members.aol.com/tomo1657/music/midi.htm
    
    Information on treasure chest tip (Section 12)
    Mark Brandt - coolcucumber@yahoo.com
    
    Information on killing townspeople trick (Section 12)
    
    Game Genie Codes from Game Genie Code Creators Club (GGCCC),
    http://www.
    dragonfire.net/~Strato/GGCCC.htm
    
    Game Genie Code Creators Club (Section 13)
    This section contains codes created by:
    Davis Lentz, Nick Joslin and Strato
    (Codes are listed in order from Davis Lentz, to Strato)
    
    Game Shark Code Creators Club (Section 13)
    Infinite Hp/MP/Gold Code  - Gades
    Max Stamina/Power/Wisdom Codes - trunksf@hotmail.com
    Max Will Code - Onoitsu2@aol.com4th
    All other Game Shark Codes - jjfrules@fcmail.com
    Dave - dezro@technie.com