*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                  Final Fantasy Legend (I) Walkthrough
                          Platform: GameBoy
                             Version 1.3
                          By Robert Paulson
                     Email: LevinMage@hotmail.com

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

Author's Note:
--------------
Hi, welcome to my guide for the Gameboy game Final Fantasy Legend (I).
This is one of my favorite games, and I hope you enjoy it as much as I
did. Good luck on your journey!

*** Thank you to all the people who have been sending my emails. I
really appreciate your responses. If you need help, have new
information, or see any errors in this walkthrough, PLEASE email me at
LevinMage@hotmail.com

=======================================================================
                               Copyright
=======================================================================

This walkthrough is a guide for Final Fantasy Legend, which was
produced by Squaresoft. This walkthrough is solely intended for public
use and may only be used for non-profit purposes. It cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. Furthermore, This FAQ and everything within
this file cannot be reproduced in any way, shape or form, (physical,
electronically, or otherwise) from its original, unedited, and
unaltered format. This walkthrough is protected under national
copyright law, and by the Berne Copyright Convention of 1976. Any
violation of this code will result in strict penalty and high fines
susceptible by law.  If this legal document is portrayed in any
commercial use, you will be stricken under the code of law and will be
punished. Revisions of this walkthrough are only to be done with notice
of the author before hand. This document is not to be plagiarized in
anyway, and if plagiarized, the person/criminal will be punished to the
full extent of the law. This means that you may put this walkthrough on
your web site if you ->

1) Send me an email asking for my permission.

2) Once my permission is granted you give credit to the author (me),
and DO NOT ALTER this walkthrough in any form.

-----------------------------------------------------------------------

-> The latest version of this walkthrough can be found at GameFAQs.com!
-> Final Fantasy Legend (tm) a registered trademark of Square, co. Ltd.
Gameboy (tm) is a registered trademark of Nintendo

Version 1.3
07/10/02

=========
CONTENTS:
=========

I. Revisions & Updates
II. Tutorial and Guide to FFL(I) (Basic game information)
   - Controls
   - Menu/Status Screens
      <> Menu Screen
           ~ Floor Position
           ~ Gold
           ~ Save
           ~ Ability Sub-screen
           ~ Item Sub-screen
           ~ Equip
      <> Status Screen
           ~ HP
           ~ Hearts
           ~ Name
           ~ Speed
   - Game Tutorial
      <> Beginning the Game
      <> Battle
      <> Weapons
      <> Magic Spells
      <> Special Skills and Abilities
III. Characters
   - Humans
   - Mutants
   - Monsters
IV. Walkthrough
   4.1.1  Base Town
   4.1.2  Town of Hero
   4.1.3  Castle of Armor
   4.1.4  South Town
   4.1.5  Bandit Cave
   4.1.6  Castle of Armor (Revisited)
   4.1.7  Castle of Sword
   4.1.8  Castle of Shield
   4.1.9  The Statue of Hero
   4.1.10 Tower
   4.2.1  Port Town
   4.2.2  Underwater Caves
   4.2.3  East Island Village
   4.2.4  South Island (Old Man's Island)
   4.2.5  Underwater Town
   4.2.6  Sea Castle
   4.2.7  South Island (Old Man's Island)
   4.2.8  Tower
   4.3.1  Sky Town
   4.3.2  Hidden Town
   4.3.3  The Resistance Base
   4.3.4  Rescuing Millie
   4.3.5  Jail
   4.3.6  Rebel Base
   4.3.7  Tower
   4.4.1  Underground Tunnels
   4.4.2  Southwest Town
   4.4.3  The Library
   4.4.4  Akiba
   4.4.5  Northeast Town
   4.4.6  Secret Tunnel
   4.4.7  Power Plant
   4.4.8  Skyscraper
   4.4.9  Tower
   4.1.1  Base Town
   4.1.2  Tower
   4.1.3  Creator
V. Weapons
VI. Armor
VII. Items
VIII. Magic Spell Books
IX. Mutant Abilities
X. Tips and Hints
XI. Frequently Asked Questions
XII. Shops
XIII. Monster Charts
   - Monster List
   - Other(s) List
XIV. Monster Transformation Table
XV. Mini-Walkthrough when using only 1 character
- Humans (partially complete)
- Mutants (unavailable)
- Monsters (unavailable)
XVI. Miscellaneous
XVII. Credits


=======================================================================
I. Revisions/Updates
=======================================================================

-----------------------
Version 1.3 (7/10/02)
-----------------------
   - Updated the monster section
   - Put in a monster chart courtesy of sxp
   - Corrected some small errors in the pricing of my Weapons and Armor
     lists, along with some other minor corrections throughout

-----------------------
Version 1.2 (3/10/02)
-----------------------
   - Updated the walkthrough section
   - Corrected, Updated, and reformatted the Monster section
   - Reformatted the Weapon, Armor, Item, and Magic section
   - I added a Credit, Miscellaneous, Shop, and Tips and Hints section
   - Lot's of other updates

-----------------------
Version 1.0 (11/01/99)
-----------------------
   - I added a correction's section, a Control's section, and a Status
     section.


=======================================================================
2. II. Tutorial and Guide to FFL(I) (Basic game information)
=======================================================================

                            It has been said
                            that the tower in
                            the center of the
                           World is connected
                              to Paradise
                           Dreaming of a life
                              in Paradise,
                          many have challenged
                           the secret of the
                                 tower,
                             but no one knows
                           what became of them.
                                  Now,
                          there is another who
                             will brave the
                                adventure...

-> The order and information of this tutorial is roughly based upon the
instruction manual of Final Fantasy Legend I

 GameBoy Controls
==================

-> This picture is for the Color and Non-Color GameBoy only!

 ____________________          +------------------+
|       -KEY-        |         | +--------------+ |
|                    |         | |              | |
| D= Directional Pad |         | |  SCREEN      | |
| A= A Button        |         | |              | |
| B= B Button        |         | |______________| |
| Sta= Start         |         |   _ Nintendo _   |
| Sel= Select        |         | _| |_    _  (A)  |
| ooo= Speaker       |         |(_ D _)  (B)  -   |
+--------------------+         |  |_|     -       |
                               |                  |
                               |     Sel  Sta   oo|
                               |              oooo|
                               |__________________|

Directional Pad
---------------
The directional pad allows you to move your character on the screen.
Your character can be moved in only four directions, up, down, left,
and right, NOT diagonal. The directional pad also allows you to move
the cursor on the menu screen.

A Button
--------
- On the World Screen, this button lets you search or talk to another
character. The A button is also used in battle to make your character
attack with the weapon he has equipped.

- On the Menu Screen, the A button is used to execute the command that
you have selected.

B Button
---------
- On the World Screen, the B button can be used to speed up a
conversation between two characters.

- On the Menu Screen, the B button can be used to cancel a command that
has been selected or to exit a menu screen.

Start
-----
The Start button starts the game. It also brings up the Menu Screen.
The Menu Screen is where you can check on your character's abilities,
items, gold, equip items and use items.

Select
------
The Select button opens up the Status screen. Here you can check on the
parties HP, floor placement, and hearts. You also have the ability to
increase or slow down the speed of the text messages, by selecting a
text speed. Speed one is the fastest, and eight the slowest. The Status
Screen may not be accessed during battle.

-----------
Menu Screen
-----------

This screen is accessed by pressing the A button. Use this screen to
check you current ability levels, your gold, over all progress, equip
your characters, and save your game.

+-------------------------------------+
|                                     |
|                                     |
|  +-------------------------------+  |
|  |  Position               4F    |  |
|  |  Maximum                4F    |  |
|  +-------------------------------+  |
|                                     |
|                                     |
|                                     |
|  +-------------------------------+  |
|  |  Abil       Item        Equip |  |
|  |  Save                  1356GP |  |
|  +-------------------------------+  |
|                                     |
+-------------------------------------+

Position & Maximum
------------------
The number next to "Position" shows the floor of the Tower that you are
currently on. Below that is a number representing the maximum number of
floors that your group has climbed.

GP (Gold Piece)
---------------
This number represents the total amount of gold that your party has.
This is the total party's amount of gold, you can't divide this money
in anyway among your party.

Save
----
You may select this option by pressing the A button. Once you do this,
another screen will appear asking you whether you want to save the game
or not. Remember, once you save the game the information of the
previous save is lost forever. It is a good idea to save the game as
often as possible, since your party may be killed or your Gameboy
batteries die! My batteries have run dead many times, so remember to
save, save, and save. The more often you save, the less backtracking
you will have to do if something goes wrong.

Abil
----
This button allows you to evaluate your character's ability. Once you
select this option another screen will pop up displaying your four
characters. You may then use the directional pad to scroll to one of
your characters. Then press the A button to access that characters
ability sub-screen.

	Ability Sub-screen
      ------------------

          +------------+
+---------+            |
|     234 |  Hammer 50 |
|    /354 |  Rapier 34 |
|Hero     |  Long   50 |
|Str. 29  |  Battle 21 |
|Def. 12  |  Gold    - |
|Agl. 11  |  Bronze  - |
|Mana  0  |  SMG    11 |
+---------+  Gold    - |
          |            |
          +------------+

HP - Your character's current and maximum HP are shown in the upper-
left corner of the screen, adjacent to your characters icon. On the
above screen, the HP is signified by 234 / 354 HP.

Name - Your character's name is displayed below your HP amount. On the
above screen, your character's name would be where "Hero" is written.

Str. - This displays your character's strength. The higher number, the
greater your strength will be. The screen only displays a maximum of 99
strength, however, you may have may have up to 255 strength.

Def. - This displays your character's current defense. The greater your
rating, the less damage you will take. At this point in time, I am
unsure whether you may have over 99 defense points.

Agl. - This displays your character's agility. The higher number, the
greater your agility will be. The screen only displays a maximum of 99
agility, however, you may have up to 255 agility.

Mana - This displays your character's mana power. Mana determines the
damage and power of the spells that you cast.

Equipment - This list, to the far right, shows the equipment that your
character is currently equipped with.

Items
-----

+--------+
| Slot 1 |
| Slot 2 |
| Slot 3 |
| Slot 4 |
| Slot 5 |
| Slot 6 |
| Slot 7 |
| Slot 8 |
| Trash  |
| Sphere |
+--------+

This screen shows all the items that are carried by the party. These
items are not the ones equipped by characters, but the items that your
group carries. There are 8 slots available for items.

Using an Item: To use an item, move your cursor over a desired item and
press the A button. A finger will appear pointing to the item you
clicked on. You now have the option of moving the item to a different
slot, or using it on one of your characters. Up to this point, you may
cancel by pressing the B button. Now you may move the item or use it on
one of your characters. If your character is unable to use that
specific item, a message will be displayed telling you this.

Trash: To discard an item, first select that item by pressing the A
button once. Then scroll down the item list until you reach the Trash
Can. With the pointer over the Trash, press the A button again.

Spheres: To use a Sphere, scroll down to the bottom of your item list.
Then press the A button, which will open a new screen that shows any of
the Spheres you currently have. Then move your cursor over the desired
Sphere and press the A button.

Equip
-----

When you see weapons or armor in your item list, it doesn't mean you
have equipped them already! You must use the equip command to move any
weapons, armor, or items, into your characters own inventory. Once the
items are in your characters inventory, you can use them in battle when
needed.

-------------
Status Screen
-------------

To access this screen, press the Select button.

+-------------------------+
|  Alter Order   Hearts   |
|  Name 1        100/130  |
|                Hearts   |
|  Name 2        201/230  |
|                Hearts   |
|  Name 3        67/280   |
|                Hearts   |
|  Name 4        134/236  |
|          Speed          |
|     1 2 3 4 5 6 7 8     |
+-------------------------+

HP - Your current and maximum HP are displayed on the right side.

Hearts - This shows how many hearts you have remaining. If character
runs out of Hearts and then dies, he/she must be revived. If your
character still has Hearts remaining, you may restore that character at
the House of Life for a 100 GP fee. However, each time you do this, one
of your hearts will be removed.

Name * - This is where your character's names are displayed. This
screen also allows you to rearrange the order of your characters. The
character that is first will receive a majority of the attacks, and the
character that is last the fewest enemy attacks.  To change the order
of your characters order, first move the cursor to one of the
characters you want to move. Then press the A button, which will then
cause a "finger pointer" to appear. Then move this new pointer to the
character you want to change with and press the A button.

Speed - By selecting different numbers, you may change the speed of the
text messages here. The fastest speed is 1 and the slowest 8.

------------------
Game Tutorial
------------------

Beginning the Game
------------------

When you begin the game you will notice that you have only one
character in your group. How do you remedy this situation? Well, go
north into town and talk to the Guild Member. The Guild Member is the
person behind the counter next to the Inn Keeper. The Guild Member will
ask you "Who." You now have a chance to recruit group members. Move
your control pad down to the selected character and press the A button.
You now have the opportunity to name your character. Repeat this
process until you have recruited a full group. For tips and suggestions
on what type of party to recruit, please look at the end of the
Character section of this walkthrough.

Battle
------
As you walk around in the Overworld you will encounter enemies. Once
you meet an enemy, a screen that will pop up, giving you two
options...to Fight or Run. If you try to run, only one party member
attempts to run, yet if he succeeds or fails, your entire group will do
the same. If you fail, all the monsters will get a round to attack you.

If you select Fight, you will have the option to attack with whatever
weapons or items you possess. Once you select an item or weapon, the
game will ask you which group of monsters you wish to attack.

Many times you will encounter multiple enemies in a group. If any of
your characters choose to attack that group, they will continue to
attack the same monster until it is destroyed. Then when you attack
again, your characters will attack the next monster until it is
destroyed before moving on to the next enemy. The exception to this
rule is if your character(s) is/are using a weapon that attacks all the
monsters in a group, or even multiple groups.

Victory: Once victory is achieved, you will receive gold, and possibly
a piece of meat. If you have a Monster, you will have the option of
eating the meat.

Recovering HP: Throughout the game there will be times when it is
necessary to restore your group's HP. This can be done at an Inn, where
it costs 1 GP for every 1 HP restored. Remember, if you can't pay the
full amount, you won't be able to restore any of your character's HP.
Besides going to the Inn, you also have the option of restoring your
character's HP with restorative items, or at a Healing Fountain.

Death: If one of your characters dies, you may restore his life for the
price of 100 GP at a House of Life. However, every time this is done, a
Heart will be removed from your character. Each character starts out
with 3 Hearts in a game. If you run out of Hearts, you will either need
to purchase a Revive, or get a new character at the Guild.

Weapons
-------

Weapons, (with the exception of some,) have a limited number of uses.
Therefore it is very important that your characters have enough weapons
to get them through their various quests. Remember, there is no way to
equip weapons in the middle of a fight. Accordingly, I suggest that you
buy extra weapons while you are in town. There are some weapons that
have unlimited uses. These weapons will have a "-" where the number
would usually appear. Later on in the game you will have the
opportunity to purchase an item, (Arcane) which can restore your
weapons back to their full amount of uses. This is particularly useful
with such powerful weapons like the Glass Sword, Masmune, and
Excalibur.

*** There are three different main categories of weapons, Melee,
Ranged, and Skill weapons.

Melee Weapons: These weapons are categorized based on the fact that
they are hand-to-hand type of weapons. The amount of damage that can be
done with these weapons is related to your characters strength,
agility, mana, or a combination of those attributes. Melee weapons are
a very important part of the game, and critical for your success.
Examples of melee weapons are Swords, Rapiers, Hammers, Axes and Whips.

       Strength Based Weapons: Axes, Hammers, and Swords (except for
                               the P-Sword and P-Knife)

       Agility Based Weapons: Rapiers, Sabers, Projectile weapons,
                              Whips and the Saw

       Mana Based Weapons: P-Sword, P-Knife, Vampic Sword

Ranged Weapons: This type of weapon is fired at monsters. Examples of
ranged weapons are Bows and Missiles. The damage that these weapons
deal to enemies is based on a number of factors. First, whether you hit
the monster itself is based on something called the "Rate of Success."
This factor is determined by your agility and how many times you have
used that weapon. In almost all the cases, the more you use the weapon,
the more likely you are to succeed with it. The amount of damage dealt
for most projectile weapons is based on your agility. These weapons are
great for attacking monsters with high Defense, or monsters that have
protective "coatings," like P-Skin.

Skill Weapons: As you progress further along in the game, you will have
the option of buying skill weapons. These skills deal limited damage
when you begin to use them, but as you use them more times, your
proficiency with them will increase. As you become more proficient with
skills, the amount of damage you deal with them will increase
drastically. The last use of a skill is the most powerful

Some weapons have special powers. I have listed these powers next to
the individual weapons in my Weapon section of the walkthrough.

------------
Magic Spells
------------

Spells may either be combative or non-combative. Magic Spells may work
on multiple enemies' or/and multiple groups depending upon the spell.

Attack Spells -These elemental spells directly damage enemies. Examples
of these spells would be Elec, Fire, Ice, etc.

Non-Combative Spells - These spells do no physical damage, but they
incapacitate the enemy. An example of this type of spell would be
Sleep.

Healing Spells - These spells help restore back your lost HP. An
example of this type of spell would be Cure.

----------------------------
Special Skills and Abilities
----------------------------

X's and O's - When you are looking at your Mutant's or Monster's
abilities, you might notice that they have a XFire, or OIce. If there
is a letter "X" next to word, it means that you are weak against that
attack. For example, if you have XFire, you will be weak against
enemies who use fire-based spells on you. If there is an "O" next to
the word, it means that you are strong against that attack. For
example, if you have OIce, you will be strong against enemies who use
ice-based spells on that character.

Direct Attacks - Monsters often have attacks unlike those of Humans.
They have attacks like Fin, Horn, etc., which may often deal more
damage than weapons or magic. However, these attacks can only hit one
monster at a time. These attacks can be restored, just like Mutant's
abilities can, by going to an Inn.

Ranged Attacks - These attacks will work on multiple enemies and
possibly even multiple enemy groups. These attacks are very powerful
and will helpful you throughout your journey. Examples of these types
of attacks would be Elec, Gas, Quake, Tornado, etc.

Lethal Attacks - These types of skills, D-Fangs, Petrify, etc., have
the power to kill an enemy in a single blow.

Enhancing Party Abilities - These types of skills, Mirror, Power,
Armor, etc., have the ability to temporarily boost the attributes of
your caster. Spells like Barrier will even temporarily increase the
defense of your entire group.

Decreasing Enemy Abilities - These types of skills, Stench, Drain, Web,
etc., do not deal physical damage to an enemy. Instead, they will
reduce an enemy's ability, which will then decrease the monsters
ability to deal damage to your characters.

Non-Combative Skills - These types of skills, P-Fangs, Sl-Gaze, Flash,
etc., are used to incapacitate or damage your enemy. As you play the
game, you will become more comfortable using attacks such as these.

Waiting Skills - These types of skills, P-Skin, S-Skin, etc., are what
I call "waiting" skills. They do no direct physical damage to your
enemies. Instead, they only damage your enemy when he attacks your
character.

Parasitic Skills - These types of attacks will drain the HP from an
enemy. These skills can be very deadly as the game progresses.

Healing Skills - These types of skills, Heal, Honey, Cure, etc., will
restore HP to the caster, or even the entire group. Some of these
skills may even bring a dead character back to life! In my opinion,
these skills are some of the most valuable in the game.


=======================================================================
3. Characters
=======================================================================

There are many different "races" of characters for you to choose from
when you are creating your group. The different races in this game are
Human, Mutant, and Monster. Furthermore, you may also choose either a
Male or Female member from the Human or Mutant race.

Each of these races has certain advantages and disadvantages over the
other. These differences are based mainly on how each race develops as
you progress in the game. The following is a comprehensive list of how
the different races develop as you play the game. I will then give "my
advice" on what I think the best groups are.

------
HUMANS
======

Humans are the most well-rounded and versatile race. They also have the
possibility of becoming the most powerful characters by the end of the
game. The main difference between Humans and the other races is that
Humans do not get stronger as a result of battle.  Instead, you need to
buy items that will increase their attributes.  There are five
different items in the game that will permanently improve the
attributes of Humans. These five items are Agility Potions, Strength
Potions, HP200, HP400, and HP600.

On a side note, there are some types of armor that will increase your
Humans attributes. However, once you unequip that piece of armor, you
Humans attributes will return back to its previous value.

HP Items (200, 400, 600)
------------------------

You may use the Items to permanently increase your Humans HP. Each of
these Potions cost a different amount, but in general, they all have
the same type of effect.

HP200:  This Item costs 100 GP, and raises a Human's HP, ranging from a
        1-20 point increase. However, once your Human has over 200 HP,
        your HP will raise by only 1 point.

HP400:  This Item costs 1000 GP, and raises a Human's HP, ranging from
        a 1-20 point increase. However, once your Human has over 400
        HP, your HP will raise by only 1 point.

HP400:  This Item costs 5000 GP, and raises a Human's HP, ranging from
        a 1-20 point increase. However, once your Human has over 600
        HP, your HP will raise by only 1 point.

If you have any Human characters, it is essential that you use these
items to boost your HP. However, since these items are very costly, you
may not be able to buy as many of these as you like. Luckily, there are
a few "tricks" that will help you save money.

1. Before you use your HP items, save your game. Since the amount of HP
that you gain is variable, you can restart your game if you do not get
an increase your HP by a decent amount. I recommend trying to get at
least a 13 point increase when you use an HP*00 item.

2. If you compare the price and HP increase rate of HP600 and HP200,
you will realize that HP600 is not worth your money. It costs less
money to buy HP200 and use them to gain a 1 point HP increase, then to
spend 5000 GP and only get a maximum of 20 HP increase with the HP600.
However, this approach is fairly time consuming so you still might want
to consider buying HP600 if you are a lot of gold.

3. Another trick is for you to reach a HP amount just before that
specific HP items limit, such as you are using a HP400 item and you
reach an HP amount of 399. Then, when you use the Item for the last
time, you will get an increase over that items limit. Now if you use
HP400 again, your HP has the potential to be 419HP.

I have received many questions inquiring about what the maximum HP
value is for a Human. My reply is that it is NOT 999 like you screen
will display. The limit for HP is much higher, although the screen will
not display any values over 999. Personally, I have raised my HP over
2000 points! However, this requires a lot of time, since once you get
above 600 HP, you can only increase your HP 1 point at a time.

Strength and Agility
--------------------

To increase these attributes, you need to use Strength and Agility
Potions. Each of these potions costs 300 GP to purchase. They will
raise the particular attribute by 2 points. These stats will reach a
maximum at 255, although only 99 will be displayed. However, once you
are over 99 points you must be CAREFUL. If use another of these
attribute-raising Potions and it raises you over the maximum 255
attribute point limit, your Strength or Agility will reset back to 1!
If you are unsure whether you will raise it over 255 points, save your
game before you use the potion. On the other hand, make sure you that
if you are using attribute-raising potions that you don't save your
game while your attribute has been unknowingly reset back to 1.

You will be quite amazed at the amount of damage your Humans can deal
once they have their Strength and Agility around 255. I recommend
increasing your Agility stats in the beginning of the game. This is
because Agility also affects the your "hit rate" percentage. Many of
the Agility based weapons are also cheaper than their counterpart
Strength based weapons. Later on in the game you will want to work on
Strength because at the end of the game, the most powerful weapons are
Strength based.

Weapons and Armor
----------------

The best advantage of a Human over any other character is that they can
hold up to 8 Items. This is a huge advantage, since Armor alone may
take up to 5 slots!

Armor: My first task when I walk into a new town is to look for any
better armor than what my characters currently have equipped. Armor is
the only way to raise your Human's Defense, so it is necessary to get
the "best" armor you can. I write "best" in quotations, because the
best armor is not always the one that gives you the most defense
points. I recommend looking in the Armor section of this walkthrough to
determine what Armor is best for you. Another important aspect is that
some armor boosts your character's attributes or may give your
character a resistance to a type of magic element (fire, ice, etc.)

*** If you are already at the maximum strength or agility (255),
equipping a piece of armor that boosts that specific stat will
temporarily reset that stat back to ~1, until you unequip that armor.

Shields: In my opinion, Shields are the most useless type of defense
armor you can buy. The first disadvantage about Shields, is that they
are not used automatically, but instead must be used during your turn
before the enemy attacks.

Shields have two main uses. The first use is that when you use a
shield, you increase the chance that your character will evade the
enemy attack. The second use is that some shields may place a
protective barrier over your party for the turn that it is used. These
barriers will often protect your group from certain spells. However,
your character must use the shield before the attack, otherwise it will
not have the protective barrier in place when the enemy attacks.
Therefore, I suggest putting your character with the highest agility in
front, this way that character has a higher percentage of using the
Shield before the enemy attacks.

Weapons: As I have noted in other sections, there are different types
of weapons. There are strength, agility, and mana based weapons. There
are also projectile weapons, which use a combination of factors to
determine damage. Early on in a game, I prefer to focus on agility,
since not only does it affect just agility-based weapons, but also
projectile weapons, and the percentage that you will hit your enemy.
I recommend buying the Rapiers in the first world and then Sabers in
the second world. My characters are still sometimes using Sabers in the
third world, since they are effective and a whole lot cheaper than the
newer weapons. Later on in the game, I switch to Strength based
weapons, since these will be your most powerful weapons. Examples of
these weapons are the Defense, Sun, Glass, and Excalibur swords. The
most powerful weapon is the Glass sword, then followed by the Sun
Sword. I have listed the particular benefits of all the weapons in the
Weapons section of this walkthrough.

Spells: I do not recommend equipping your characters with Spell Books.
This is because Humans aren't meant to use spells. Later on in the game
when you get the Shoe, your Mana will increase by 10 points, but even
then your Humans will not be good at casting spells.

Potions: If you have some extra slots, you might want to consider
equipping a X-Potion, Elixir, or a Revive. Other than that, I would
just equip weapons and armor.

-------
Mutants
=======

Mutants are unlike any of your other races because their stats improve
from battles. They also have 4 of their slots blocked off for special
mutant abilities. Since they only have 4 slots for armor, weapons and
spells, you are often forced with the difficult choice of selecting the
appropriate items, weapons, and armor.

Stats
-----

Mutant's stats increase only at the end of battles. By now, you might
be wondering about the specific mechanism determining their rate or
type of increase. Your mutant's stats will most likely increase
depending upon what type of weapon or magic you are using. For example,
your strength might go up after you used a strength-based weapon, a
Hammer, in battle. The amount that a stat may raise, if anything at
all, is variable. The more successful you are with your weapon, the
more likely your stats will go up. There are rare occasions where you
will use one type of weapon, and have another unexpected stat increase.
What also seems to help is using new and different weapons. This will
often help to "kick start" your attribute raising if has become
stagnant. Your stats also seem to have a greater percentage of
increasing during the initial usage and the final usages of your
weapons. By this I mean if you had a Hammer, you might better expect
your stats to increase during the first 10 and the last 10 usages of
that weapon. The following is a guide on how to boost each specific
type of attributes for your Mutant.

HP:  Mutants will gain HP from battle, and as far as I can tell, this
increase in HP is random. If anything, having your Mutant sustain
damage will help boost your max HP. Therefore, if you are trying to
your increase your Mutants HP, I would put him in the front. By the end
of the game, your Mutant may have around 800 HP, or even 999 HP. Unlike
humans, your Mutants may only get 999 HP, and not any higher.

Strength:  Mutants gain Strength as a result of using a strength-based
weapon in battle.  While this is random, as I noted above, it is likely
that your stats have a greater percentage of increasing during the
initial usage and the final usages of your weapons. By this I mean if
you had a Hammer, you might better expect your stats to increase during
the first 10 and the last 10 usages of that weapon. Unlike Humans, you
may not gain more then 99 strength.

Agility:  Mutant's gain agility as a result of using a agility-based
weapon in battle.  While this is random, as I noted above, it is likely
that your stats have a greater percentage of increasing during the
initial usage and the final usages of your weapons. By this I mean if
you had a Rapier, you might better expect your stats to increase during
the first 10 and the last 10 usages of that weapon. Unlike Humans, you
may not gain more then 99 agility.

Defense:  Mutants may also gain defense from battle. This is the
hardest stat to increase. The attribute will increase when your
character sustains damage. This attribute is similar to how you would
increase your HP stats. Therefore, if you are trying to your increase
your Mutants defense, I would put him in the front. In my opinion, this
is the most important attribute that you can increase.

Mana:  Mutants may gain Mana as a result of using Spells or Mana based
weapons, i.e. the P-Sword, in battle. Besides defense, this is the best
stat you could increase since the reason you have a Mutant in your
group is so that you can use Magic. Similar to the other attributes of
Mutants, you cannot gain over 99 Mana. The most powerful purchasable
weapon for the Mutant is the P-Sword.


Mutants start the game with four slots for Abilities. Abilities will
randomly change as battle enemies. If you lose an ability that you
really like, I recommend restarting the game so that you still have
that specific ability. I am not quite sure exactly how the Abilities
change, but they are more likely to change if you use them in battle,
and when you use all of that specific ability up.

Therefore, the best thing you can do to improve your Mutants is to
fight in a lot of battles. It is possible to have a super powerful
Mutant at the end of the first world if you are patient. The most
important thing about Mutants is to get the best abilities possible. I
recommend having a couple of attack abilities, a healing ability, and a
miscellaneous ability, (Power, Kinesis, etc.) The list of abilities
that a Mutant can gain is listed further on in the walkthrough. Mutant
abilities may be restored to there maximum number of uses at the Inn
free of charge.

Weapons, Armor, and Spell Books
-------------------------------

Mutants only have four slots for equipment.  This means you have to
decide what are the best items for you to buy knowing that you only
have four slots available.  However, Mutants also have four abilities,
so they don't always need as many weapons as Humans might.

For most of the game, I recommend having two of your slots filled with
the most powerful pieces of armor you can buy. At the end of the game
you should buy the Power Armor, which will leave the other armor slot
empty for something else.

If you are lacking in any desired abilities, you have the option of
using one of the slots for a Spell Book. However, I recommend using
your abilities first, since they are powerful and free. The most common
spell books I have equipped with my Mutant are some type of attack
spell, (Fire, Ice, Elec, Flare, Stone) or a restorative spell, Cure.
Try to rely on using your abilities, and not your Spell Books, since
this will leave another slot open for other things. The Flare Spell is
the most powerful spell a Mutant can have in the game, so you might
want to consider equipping that Spell Book at the end of the game.

I do not recommend ever equipping your Mutant with a Shield or a
Potion. I think that this would be a waste of a badly needed slot.
Your Humans have double the available slots as a Mutant, so it would
make more sense to equip them with a Shield or Potion.

Any other available slots that you have should be filled with weapons.
I usually give my Mutant a Rapier or Saber early on in the game to
develop his/her agility. Then, I will usually switch to a Mana-based
weapon, like the Psi-Knife, or Psi-Sword. I think that these are the
best swords money can buy for your Mutants. Other possible weapons that
you might want to consider equipping your Mutant with are the Vampic
Sword or the Defense Sword. These swords have special powers that will
help your Mutant. If you still have any open slots, you may equip your
Mutant with a projectile type weapon, such as a Nuke, Missile, or
Rocket.

--------
Monsters
========

In my opinion, Monsters are the weakest of your characters, especially
early on in the game. Towards the end of the game they become more
equal with your other characters, but they are still not as strong.

However, monsters are the most "fun" characters because they can change
into other monsters depending on what meat they eat. This
transformation can be good or bad depending on what monster you change
into. The meat of Boss monsters is often very powerful and will
increase your monsters level. As you progress through the game, you
will notice that there are different categories of monsters. At
different points in the game, like when you eat a Boss's meat, you may
jump to a higher level or category of monsters. An example of this
would be instead of changing to a Dragon 3, you will change to a Dragon
4. These changes often go across the entire spectrum of monsters.
Occasionally it is possible to decrease a monster level, especially
early on in the game. However, near the end of the game it is nearly
impossible to decrease your monsters level.

If you plan on having a monster in your group, I highly recommend
looking at the monster charts and monster transformation table at the
end of this walkthrough. This will help you as you try and find your
best monster. In my opinion, the best monsters to have at the end of
the game are Ki-Rin, Lich, or Susano-O.


*** Many people have asked me what is the best group of characters to
have during the game. Potentially, the most powerful group in the game
is a group of 4 Humans, the weakest group 4 Monsters. If this is your
first time playing this game, I recommend having a group of 2 Humans, 1
Mutant, and 1 Monster. This group is very well rounded and you will be
able to experience all of the aspects of each race. Final Fantasy
Legend I also allows you to mix and match all of the different races,
depending upon whether you want fun, a challenge, or just to beat the
crap out of the game.


=======================================================================
4. Walkthrough
=======================================================================

I have divided my walkthrough into different sections to make it easier
for the readier to follow. The first major division I have made is that
I have divided the Walkthrough up into different Worlds. I then
separated these Worlds into different parts, based upon the certain
necessary or interesting steps that you must advance through to beat
the game. The numbers that I have before the subject headings designate
certain places. The first number (4), represents the exact section of
the walkthrough. The second number (1,2,3,4), represents what World
this section is located in. The last number represents what major part
or step of the World you are currently in. To the right side of each
subject heading I have listed what Items can be found by following the
steps listed below that certain part of the walkthrough.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               World 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------
4.1.1  Base Town - Nothing
-----------------------------------------------------------------------

Once you start a new game you have the option of choosing what
character you would like to begin with. For more information on
choosing characters, refer to the tutorial and guide section of this
FAQ/Walkthrough.

Your character will appear at the entrance to a town. Before you do
anything else, you should go to the Guild and recruit 3 other party
members. Walk directly north from your starting point into the building
and talk to the human female (to the right of the octopus person).

Once you have your party, your next step is to outfit them for battle.
Walk northeast and talk to the person on left behind the counter. If
you began with a Human or Mutant female, unequip the Saber and sell it
for money. Otherwise, you will need to go outside the town and fight
until you have gained enough gold.

Once you have enough money, buy Rapiers for every possible character.
Not only are they cheap, but also in my opinion, they are best weapons
to begin with. Then keep on fighting outside the town until you have
enough money to buy Gold Armor and Gold Gauntlets for your party
members. Remember, Monster type party members cannot equip armor or
weapons! The defense points the Gold armor gives to your characters
will really help you once you begin to fight harder enemies.

At this stage in the game, it is also very important to plan ahead on
how you would like to develop your Mutant. For information regarding
this refer to the Tutorial and Guide section of this walkthrough.

-----------------------------------------------------------------------
4.1.2  Town of Hero - Nothing
-----------------------------------------------------------------------

Exit Base Town and walk northeast. Go across the bridge and start
walking south. Walk a little bit east, and keep on going south until
you reach the Town of Hero.

In general, it is very important that you to talk to the people you see
in town because they give you great advice about the surrounding areas.
I personally think that talking to townspeople also enhances the "game-
play" aspect of the game. If you do talk to the people, you will learn
that in order to get into the Tower, which is located in the center of
Base Town, the statue in the middle of town must have the King Sword,
Armor, and Shield. Each of these items is in the possession of a
different king. Your mission now is to find and gather all three pieces
of equipment. Before you leave town, make sure that you buy a couple of
Bows, because you will need them in your journey to get the King Armor!

-----------------------------------------------------------------------
4.1.3  Castle of Armor - Nothing
-----------------------------------------------------------------------

This step is not necessary, but adds to the storyline. If you wish to
continue on with your journey and skip this part, follow the directions
in the section below 4.1.4 (South Town)

From the Town of Hero, walk northeast through the forest and past the
castle. Continue walking northeast until you see a lake to your right.
Then walk north and follow the water west. Walk across the bridge and
go east into the castle.

* Floor 1 * Walk north through the main section of the castle, and then
go northeast. Walk across the bridge and go up the stairs.

* Floor 2 * Work your way through the twisty passages and go into the
room in the southwest corner of the screen. Walk north and talk to the
King. The King says that he wants to marry a girl in South Village, but
she won't consent to marry him! Hmmm, that sounds suspicious... what
girl wouldn't want to marry a rich and powerful King. J/K

-----------------------------------------------------------------------
4.1.4  South Town - Nothing
-----------------------------------------------------------------------

Exit the Castle of Armor and go back across the bridge. Now walk
southeast through a forest until you see some streams. Walk south
across the bridges and into South Town.

There are no real necessary items to buy in this town. Once you are
done looking around, go to the northwest corner of town and talk to the
Girl standing in a corner of trees. (She is standing below the person
from the House of Life) The Girl says that she wants to marry the King,
but the Bandit King is threatening to destroy her town if she doesn't
marry him. This situation just gets more and more complicated! Exit the
town and walk southwest across some more bridges. Walk around the mini-
lake, and go into the Bandit Cave.

-----------------------------------------------------------------------
4.1.5  Bandit Cave - Potion (x3), Strong (x1), Bronze Shield (x50)
-----------------------------------------------------------------------

* Floor 1 * Take a couple of steps east and follow the passageway as it
curves to the northwest. Walk south and go down the stairs to the next
floor. (If you bump into or talk to any of the monsters, you will get
into a fight)

* B-Floor 2 * Go west until you reach the wall, and then walk south
until you see a door. Go through the door and follow the passageway
until you see the Bandit King. Save your game and then talk to him.
After a nice little chat with the Bandit King, you eventually get down
to business.

_______________________________________________________________________
BOSS Name: Bandit King (P-Frog)
HP: 82
GP: 120
Attacks: Bite, P-Skin
Weakness: Ice
Strength: None

Strategy: The only difficulty in fighting the Bandit King is that he
has a "special coating" on his skin. This coating will poison any party
member who deals damage to him with a hand-held weapon. Luckily for
you, those Bows that you bought at the Town of Hero will let you attack
the Bandit King without getting poisoned!
_______________________________________________________________________

After you win the battle, the Bandit King will plead for mercy.
However, your party is guided by a hard code of justice and your
character kills the Bandit King. Now that you have killed the Bandit
King, all the doors in the cave are open. So, backtrack through the
passage, through the door, and back into the large room. Walk to the
northeast corner of the room and go through the door. Open the chests
for a Potion, Strong, and a Bronze Shield. Once you have done this you
may exit the cave.

-----------------------------------------------------------------------
4.1.6  Castle of Armor (Revisited) - King Armor
-----------------------------------------------------------------------

Once you are outside walk back to South Town and talk to the Girl.
Then, walk north to the Castle of Armor and go up to the second floor.
Now talk to the King and he will give you the King Armor! Exit the
Castle of Armor. If you want, you may equip the King Armor, which will
greatly increase your defense by 20 Defense. Otherwise you can store it
in your inventory for further use, or you may put it on the statue in
the Town of Hero. To put the armor back on the statue, face the statue
and click on the King Armor twice. The armor will disappear from your
list and be put back onto the statue.

-----------------------------------------------------------------------
4.1.7  Castle of Sword - King Sword
-----------------------------------------------------------------------

Walk back to the Town of Hero, and restock on whatever items and
weapons you need. I would also recommend buying the Magic Spell Book of
Fire since it will prove to be very valuable in your next quest.

Exit the town and go northwest along the mountains. Keep on going
northwest until you see a narrow path going through the mountains.
Follow the path as it twists and turns to the southeast and eventually
you will see a bridge. Cross that bridge and continue going southeast.
Eventually you will cross another bridge and be on marshy terrain. Walk
north across the marsh and into the Castle of Sword!

The enemies in this castle are much more powerful then any you have
fought before. Also, while you are in this castle, make sure you don't
talk to the people wandering around. If you do talk to one of the
people, monsters will attack! Once you get onto the second floor, some
of the monsters will even attack in groups of 4 or 5. This is an
excellent opportunity to have your Mutant use the Fire Spell. If your
Mutant has managed to raise his/her mana attribute significantly, you
may be able to defeat the entire group with one spell!

* Floor 1 * The layout of this floor is similar to a maze. To reach the
next floor, walk up the stairs in the center of the floor. If you are
having trouble finding the stairs follow these instructions. From the
entrance of the castle walk north, and at the fork take the west path.
Follow the path, and at the first intersection take the path going east
and then walk north. Keep on walking and at the next intersection go
south, then southeast, and walk up the stairs to your left.

* Floor 2 * Walk northeast out of the smaller room. Then walk south,
then west, and then up the stairs. (The stairs to the north lead to a
dead end). Go north and save your game before you talk to the King.
With a name like King Sword, you can guess that this is going to be a
difficult battle! When you talk to the King, he says that you must
defeat him first if you want the King Sword. Is that a challenge? ;)
_______________________________________________________________________
BOSS Name: King Sword
HP: 100
GP: 240
Attacks: KingSword
Weakness: Unknown
Strength: Unknown

Strategy: This is a difficult battle because King Sword has a very
powerful attack that deals around 25HP damage to a character. I
recommend using not only your best weapons, but also some attack
Spells. This lethal combination will be enough to take down King Sword.
_______________________________________________________________________

Once King Sword has been defeated equip his sword with your strongest
character. It has unlimited uses and is the most powerful sword you can
get at this time. Now exit the Castle of Sword

-----------------------------------------------------------------------
4.1.8  Castle of Shield - King Shield
-----------------------------------------------------------------------

Now walk back to the Castle of Shield, which is the castle to the
immediate east of the Town of Hero. While you are walking around don't
talk to any of the people, because they will eject you from the castle.

* Floor 1 * Walk into the castle and go west and up the stairs

* Floor 2 * Walk north to meet the King. However, once you are there,
you find the King is not so willing... or should I say "able" to talk.
You catch the Steward red-handed and the King dead on his throne. Not
only that, but the Steward is going to place the blame on you! You will
then be attacked by some combination of Skeletons and/or Asigarus. Once
you have won the battle the Steward leaves via a hidden passageway.
Walk through the secret entrance, which is the second space of the wall
to the right of the throne. Follow the passage counterclockwise and go
down the stairs.

* Floor 1 * Save your game, walk north and talk to the Steward
_______________________________________________________________________
BOSS Name: Steward
HP: 20-25
GP: 400
Attacks: Colt
Weakness: Unknown
Strength: Unknown

Strategy: The Steward is easiest battle you will ever fight in this
game. He has extremely low HP and defense which means that this fight
in definitely in your favor.
_______________________________________________________________________

Once the Steward is defeated you will get the King Shield. Exit the
castle by walking north and then walk to the Town of Hero.

-----------------------------------------------------------------------
4.1.9  The Statue of Hero - Black Sphere (#1)
-----------------------------------------------------------------------

By now you should have all of the King Equipment. All you have to do
now is put the equipment onto the statue. But before you do this, make
sure all your characters are ready for a battle, because the one coming
up will be your toughest yet!

Walk to the statue in the middle of the town and unequip all of your
King items. Then put them on the statue by double clicking on the King
items in the item screen. Once you are finished you will receive the
Sphere that will unlock the door to the Tower.

Just when you attempt to leave, the monster Gen-Bu will attack you.
_______________________________________________________________________
BOSS Name: Gen-Bu
HP: 230-240
GP: 900
Attacks: Tusk, Gas, Shell
Weakness: Unknown
Strength: Unknown

Strategy: This battle can be difficult if you have weak characters.
Gen-Bu's Tusk and Gas attack are fairly powerful and will deal about 25
HP damage to a character. Besides using Gas and Tusk, Gen-Bu can also
use Shell, which reduces the damage you deal to him by half.
_______________________________________________________________________

Once Gen-Bu is defeated go back to Base Town.

-----------------------------------------------------------------------
4.1.10  Tower - Colt (x30)
-----------------------------------------------------------------------

Before going into the Tower, finish powering up your characters because
this journey will be long and hard.

Once you are ready, go to the Tower door and search it. You get a
message saying that the door is locked by the power of Sphere. Go to
your Item list and move your cursor down to the Item "Sphere". Press
the A button on Sphere and you a small screen will pop up on your
screen. Press the A button on the Sphere, and the door will open. Now
walk into the Tower. By now, you might start to be feeling a little
scared, but remember; this is just a game...

* Floor 1 * Walk north up the steps and through the door.

* Floor 2 * Now walk south until the path splits. Take the path going
west; follow it clockwise and go through the door. Walk north up the
steps and go through the door to the next floor.

* Floor 3 * Walk west and at the fork go north.

(If you keep on going west, you will find a door that leads to a small
side-world. Within there is a large room with a small town and a
healing fountain. As you climb the through the Tower, there will often
be side-worlds. None of these little worlds are necessary to explore,
but I feel that they do add to the game-play).

After turning north at the fork, follow the path and at the next fork
go west and then through the door. Go north up the steps and through
the door.

* Floor 4 * Now walk north to the fork and then go west to the
intersection. Walk north and through the door to continue with your
journey.

(If you go west at the previous intersection you will find another
fork, with a healing spring to the north, and a side-world with a
torture room to the south. This world has the Gargoyles as masters and
the human as slaves).

The room to your west has a treasure chest with a Colt inside. Walk up
the steps and go through the door to the next floor.

* Floor 5 * If you walk south you will find the door that leads to the
next floor. However, to open this door you need another Sphere that is
found in the next World. The door to this new World is in the northwest
corner of this room. Talk to the man in the black hat below the door
and he tells you to "Look for the Old Man." In the southwest corner of
this floor there is a healing spring. Go through the door and you will
emerge outside... into the Ocean World. Woohoo!!!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     World 2
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------
4.2.1  Port Town - Nothing
-----------------------------------------------------------------------

Walk southeast across the island and go into the town. I would
definitely recommend that you buy some Gold Helmets for your Human's
and possibly your Mutant. You might also want to buy some upgrades for
your Humans, (Strong and Agility Potions). The HP 400's are very
expensive, but it's your money. If you talk to the townspeople you will
find out that this is an Ocean World. This means that you need to find
a "ship," otherwise you are never going to get off this island! So, to
find your new "ship", exit the town, go north, and walk into the cave.

-----------------------------------------------------------------------
4.2.2  Underwater Caves - "Floating Island"
-----------------------------------------------------------------------

* B-Floor 1 * Walk east and follow the path to the intersection. Then
go east, walk past the stairs, and keep on following the path. Follow
the path north and then go up the stairs. You are now on a new island.
Any of the other stairs you passed led to "dead-end" islands. Walk
northeast and into the new cave.

* B-Floor 1 * Walk along the path going west and follow it to the
intersection. Then walk east and keep on following the east path as far
as it goes. Then walk north and up the stairs.

If you look to the west side of the island you will see two islands
that attached to the land. Now walk onto the top island of the two.
This island not only floats, but can also move around in the ocean! To
go back onto land, just move the control pad in the direction of the
island and press the "A" button.

-----------------------------------------------------------------------
4.2.3  East Island Village - Nothing
-----------------------------------------------------------------------

Now that you are able to go across the ocean you can reach a new town.
Sail northeast past some small islands and eventually you will reach a
big island with forests. The town is on the southeast corner of the
island.

This town sells new and expensive Weapons and Armor. Now would be an
excellent time to fight and earn some gold. Yes, I do know that
fighting can be boring at times, but it IS an integral part of Role-
Playing Games. While you are in town, make sure that you buy the Silver
Armor and Helmet. If you look in my Armor section of the walkthrough,
you will notice that the Silver Armor and Helmet boost your Defense
points by quite a bit.

-----------------------------------------------------------------------
4.2.4  South Island (Old Man's Island ) - Airseed
-----------------------------------------------------------------------

If you talked to the town's people you will have heard them tell you
"not" to talk to the man living on an island to the south. However,
this is exactly who you need to talk with. To get to this island hop
onto your "boat" and go directly south from East Island Village. South
Island is quite small and has a hut on its center.

To reach the Old Man you have to go through a maze. So, follow the path
east and walk past the first intersection. Then, at the second
intersection go north and walk to second intersection of this path.
Walk west until you are stopped by the trees and then go north. If you
look to the right of the Old Man you will see a sandy patch of ground,
which has the ability to warp you out of the Old Man's hut. Talk to the
Old Man and he says "The Airseed is on the palm tree in the center."
Now that you have this useful piece of information you can exit the
island

From South Island, where the Old Man's Hut is located, sail south to a
large island. Dock your boat and walk south to the palm tree that is
surrounded by forest. Now stand before the Palm Tree, it doesn't matter
which side. (Remember to stand FACING it, NOT on it! Now search the
palm tree using the "A" button, and you will get the Airseed. This palm
tree has unlimited Airseeds, which means that if you want, you can fill
up your inventory with them. (Not that you need more than one).

-----------------------------------------------------------------------
4.2.5  Underwater Town - Nothing
-----------------------------------------------------------------------

Now that you have the Airseed you can breathe underwater! However,
before you can go underwater you will need to find the whirlpool that
will suck you under the ocean. The whirlpool is located in the
northwest area of this world. Once you see the whirlpool move your boat
onto it and you will be sucked underneath the waves. The only
disadvantage to being underwater is that you have to leave your boat
behind. Get off you boat and start walking south. As soon as you see
the "seaweed" on the ground walk east as soon as possible. Eventually
you will come to a town!

If you talk to the townspeople you will find out the location of the
Red and Blue Orbs. When both of these Orbs are combined, they will form
Sphere (#2). Buy whatever you like from the stores, and once you are
ready to continue your journey, exit the town. If you want you may also
sell the Airseed while in town because you no longer need it, and it
will just take up room in your inventory.

-----------------------------------------------------------------------
4.2.6  Sea Castle - Blue Key, Silver Armor, Cure Spell (x30), Grenade
(x20), Red Orb
-----------------------------------------------------------------------

Your next mission is to find the Red Orb, which is found in the Sea
Castle. From Underwater Town walk south until you see a pair of
descending stairs on the left-hand side of your screen. Walk down the
stairs and into a cave.

* Floor 1 * Walk east and follow the passage way as it loops around.
Once you get to the end go down the stairs.

* Floor 2 * Now walk west and you will see lots of narrow passages
going north. Walk north up the fourth passage. (The seventh passage
leads to empty landmass with clouds.) Eventually you will reach a
stairway that will take you out of the cave.

Once you have exited the cave, walk south until you see the Sea Castle
on the right-hand side of your screen. Walk into the Sea Castle and
walk north. You should see an Octopus guard, which will attack you if
you bump into it. Since the Octopus guards in the Sea Castle will have
many attackers in each group, you can turn this to your advantage by
using Magic Spells and killing the entire group with a magic spell. If
you follow this strategy, you can rack up massive amounts of gold!

* Floor 1 * Walk east past the stairwell and follow the path as it
loops around. At the end of the path there is a little building with a
door. Walk through the door and go north to a treasure chest containing
the important Blue Key item! Exit the room and go up the stairwell that
you had passed near the beginning of the castle.

* Floor 2 * Walk counter-clockwise around the entire room and go up the
stairs to the next floor. (The room that you passed in the northwest
corner of this floor is empty).

* Floor 3 * Follow the path west to an intersection. The north path
leads to a small room in the northwest corner of the floor. Inside the
room there are three treasure chests containing a Grenade, Silver
Armor, and Cure Spell. When you decide to continue on your journey,
take the path going south and follow it until you reach the stairs that
will bring you to the next floor.

* Floor 4 * Travel clockwise around the floor and go through the door.
Walk north until you reach a room that is COMPLETELY full of orbs. Walk
to the top right corner of the room. Walk two spaces to the left, and
then one space down. Then, hit the "A" button to search. If you still
are having trouble finding the orb, please look at this diagram. You
will then find the Red Orb and... Sei-Ryu!

       ---------+
        o o o o |
        o o o o |
        o x o o |
        o o o o |

_______________________________________________________________________
BOSS Name: Sei-Ryu
HP: 575-585
GP: 4800
Attacks: Thunder Spell, Bite, Strict
Weakness: Unknown
Strength: Thunder, ???

Strategy: This boss is very tough, mainly because of his powerful
Thunder Spell! If you use your best attacks and magic, you will surely
prevail. Once you defeat Sei-Ryu you will receive the Red Orb.
_______________________________________________________________________

Now you can walk all the way back to your boat... or you can search one
of the other orbs and you will be teleported right to your boat. Once
you are ready to go, return the surface and go to South Island.

-----------------------------------------------------------------------
4.2.7  South Island (Old Man's Island) - Blue Orb, Sphere (#2)
-----------------------------------------------------------------------

Walk into the hut and talk to the Old Man who will then ask you a
riddle. Now add up the total cost of the items that he tells you. This
new number is the cost of the item that is the answer to his riddle.
The total cost will either be a Battle Sword, Needle, or a Rock. Once
you know what item it is, buy the item and talk to him again. The item
must be in your Item Inventory. If you have the item and he is still
not giving you the Blue Orb, exit the hut and talk to him again. Once
you are given the Blue Orb, go into your Item inventory and double
click on the Blue Orb. Both Orbs will then combine forming the White
Sphere (#2)! The new Sphere will open the door that was previously
locked in the Tower.

Exit the Old Man's hut and go to Port Town. Make any final character
adjustments you need to make and enter the Tower!

-----------------------------------------------------------------------
4.2.8  Tower - 3 X-Potion (x3), Musket (x30), P-Knife (x50)
-----------------------------------------------------------------------

* Floor 5 * Walk south about six steps and then walk east. Once you are
at the locked door use the White Sphere (#2). Once the seal is broken
walk through the door. Walk north up the steps and go through the door.

* Floor 6 * Walk east and at the fork take the south path. Follow the
path and go through the door. Then walk north up the steps and go
through the door to the next floor.

* Floor 7 * Walk west into a small room and go through the door.

(You may follow either of the paths going north from the entry door on
this floor. These paths will lead to a door bringing you to a side-
world. Walk north until you reach a row of statues that look like
fishes. Now press the "A" button three times on almost any of the
statues to get three X-Potions. Some of the other statues have messages
for your group to read. If you hit the button more than three times, or
you search any other statue after this point, you will get a fight.
Then go south and back into the tower. Follow either path south, then
walk west and go through the door).

The room to the west has a treasure chest with a Musket inside. Walk
north up the steps and go through the door to the next floor.

* Floor 8 * Walk east into a large room. There is a Healing Pool in the
northeast corner of this room where you can regain your HP. Follow the
path in the northwest corner of this room. The Healing Pool that you
will pass does not work! Keep on walking along the path until you see a
door. Now walk through the door, go north up the steps and through the
door to the next floor.

* Floor 9 * Walk west and take the path going south. Follow the path as
it goes west and keep on going until you reach the second path going
north. Follow this path north and go through the door.

(In the northeast corner of this floor there is a door leading to a
room with an Inn and House of Life inside. This room is filled with
beds and has a few people that you can talk to. The Gargoyle in the
northwest corner says that the four fiends are controlled by an
archfiend).

The room to the west has a treasure chest with a P-Knife inside. Walk
north up the steps and go through the door to the next floor.

* Floor 10 * Walk south past the fish statues until you reach the
bottom of the floor. Then walk east and talk to the person in black. He
says, "The ruler of this World is calling for guards. Being a guard is
the quickest way to meet him." Once you talk to the person in black go
east through a narrow corridor. Then walk north and go through the door
to the next World!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     World 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------
4.3.1  Sky Town - Glider
-----------------------------------------------------------------------

You have now emerged from the Tower into the Sky World... take a deep
breath and enjoy the nice clean, cold, crisp air ;) Walk west and go
into the town. If you talk to the citizens you will hear of a few
interesting facts. The first is that there is a hidden town and a
secret resistance group! You also hear that the ruler Byak-Ko needs
guards, hmmm... the person in black said something very similar. Before
you go into the Pub, buy the Dragon Armor and some new weapons. Once
you are ready, walk into the Pub and talk to a guard. After a nice
civil discussion, you and the Guards decide to fight it out. Beat the
Guards, which are really monsters, and you will be sent to Byak-Ko.

Byak-Ko will hire you and give you your first assignment. Your job is
to capture Jeanne and bring her back to him. He will then give you a
Glider that you can use to fly around! Step into the glider and fly out
of the castle.

-----------------------------------------------------------------------
4.3.2  Hidden Town - Nothing
-----------------------------------------------------------------------

In the northeast region of this world there is a square cloud 2x2
spaces. The southwest corner of the cloud is where the "Hidden Town" is
located. This town sells new Magic, Weapons and Armor! If you talk to
the townspeople you will learn that the White Sphere is enshrined in
the clouds. You will also hear that the resistance leader Charles has
twin daughters, and that once his daughters are together, the White
Sphere (#3) will be created.

Our next task is to find the Resistance Base. So, fly back to the
Floating Castle, which is found near the southwest corner of this
world.

-----------------------------------------------------------------------
4.3.3  The Rebel Base - Nothing
-----------------------------------------------------------------------

Position your glider next to the east side of the castle and go north
until you reach some trees. Get off your glider and walk into the igloo
found in the middle of the forest. Now walk to the bottom right corner
of the room. Talk to the Guards and they will tell you that they have
the situation under control. A damsel in distress... your group leaps
into action! You now have to fight a Garlic, Sabercat, and P-Worm. Once
you have defeated this group talk to the girl. She asks you to help
save her sister who is trapped in the Floating Castle. Exit the Rebel
Base and go into the Floating Castle.

-----------------------------------------------------------------------
4.3.4  Rescuing Millie - White Key
-----------------------------------------------------------------------

Enter the castle, walk north, and take the path going east. Then walk
north up a couple flights of steps and go through the door. Follow the
path and go through another door. Walk south and then go through the
door. Once again, follow the path and go through the door. Follow the
path clockwise and go down the stairs. Walk east and go through the
door. Walk north and follow the path up the castle until you come to a
door. Now go through the door and walk north. Open the treasure chest
for the White Key and then exit the room.

Keep on following the path north. Walk east and then go through the
door. Walk to the northeast corner of the room and talk to the monsters
surrounding Milleille. You will now get into a fight with a group of
Sabercats. After this easy fight talk to Milleille. Once you finish
talking to Milleilee Byak-Ko will enter the room. Your group has fallen
into his devious trap, and as if it couldn't get any worse, you learn
that Milleille also betrayed you. Byak-Ko will then throw you in jail.

-----------------------------------------------------------------------
4.3.5  Jail - Revenge Sword (x50), Jail Key, Revive (x1), L-Saber
(x50), SB. Death (x20), Giant Gaunt., X-Potion (x3), Elixir (x3)
-----------------------------------------------------------------------

* B-Floor 3 * Talk to the inmates. One inmate wants to get to the
glider, and the other tells you that he couldn't bend the bars despite
his incredible strength. Now walk up the bars in front of your jail
cell and hit the "A" button a couple times. Hmmm... your character has
no problem bending those bars, the other guy must have been a wimp ;)
Exit the jail cell and go east to the last cell. Search the bars to
find a talking sword, the Revenge Sword. Walk northeast and fight the
Guard blocking the stairs. Once you have defeated the Imp go up the
stairs.

* B-Floor 2 * Follow the path going northwest. (To the east is a locked
door). Keep on following the path as it twists and turns. Walk up the
stairs to the next floor.

* Floor 1 * Walk northwest and go through the door. Walk east and talk
to the Guards (4 Imps) who are guarding the treasure chest. Open the
treasure chest for the Jail Key. The Jail Key will let you open the
door to the north, which leads to the Gliders. However, it also opens
the locked door that was on the previous floor. I recommend going back
and opening the treasure chests, but it is not a necessary event.

Top Left = X Potion, Top Middle = Elixir, Top Right = Revive, Bottom
Right = L-Saber, Bottom Middle = Giant Fist, Bottom Left = Death Spell.

If walk past the door the door leading to the treasure chests, you can
find a secret passage. As far as I can tell, the passage is just a
shortcut around the twists and turns of the regular passage.

Walk back to the room where you got the Jail Key and go north through
the door. Walk south and climb into the glider that works. Now exit the
Floating Castle.

-----------------------------------------------------------------------
4.3.6  Rebel Base - White Sphere (#3)
-----------------------------------------------------------------------

Once you exit the Jail you will notice that the Floating Castle has
moved. Fly northeast to the Rebel Base and you will see the Floating
Castle hovering to the side. Walk into the Rebel Base and look
around...where did Jeanne go? Exit the Rebel Base and walk into the
Floating Castle. Once you are inside, walk right back out. (You are
technically supposed to look around the castle, but there is nothing
there anyway). Once you exit the Floating Castle, you will notice that
it has moved again!

Now save the game and get your characters ready for a boss fight! Walk
into the northwest corner of the clearing that is surrounded by a ring
of forest. Once you enter the secret room your character will
automatically walk north. Once you reach the top of the screen you see
Byak-Ko, Milleille, and Jeanne. Byak-Ko tries to kill Milleille, but
Jeanne steps in the way and saves her sister!
_______________________________________________________________________
BOSS Name: Byak-Ko
HP: 918-950
GP: 5500
Attacks: Ice, Sword, Sphere
Weakness: Unknown
Strength: Unknown

Strategy: This is a very easy fight. Just use your most powerful
weapons and you should win with no problem at all. On a side note, the
HP amount of Byak-Ko is variable, so don't be surprised if you need to
deal Byak-Ko more, or even less damage than the HP amount I have
listed.
_______________________________________________________________________

Once Byak-Ko is defeated Milleille begins to cry, and as she does so,
the White Sphere is created.

-----------------------------------------------------------------------
4.3.7  Tower - 2 Elixir (x3), Vampric Sword (x50), Potion (x3), Army
Helmet, P-Sword (x50), X-Potion (x3), Revive (x1)
-----------------------------------------------------------------------

With Byak-Ko defeated you can no longer go to the Hidden Town...yet.
Fly to Sky Town and get your characters ready to explore another 5
floors of the Tower.

By this time all of my Humans had 99 Strength, 99 Agility, and their HP
was over 400. Once you are ready, walk east and into the Tower. If you
exit the Tower and go back to this World at any point during the rest
of your adventure, you are able to go back to Hidden Town.

To get back your Glider, you first you need to talk to one of the
Guards in the back of the Pub. Once you have your Glider you are able
to fly back to Hidden Town.

* Floor 10 * Walk south, take about 6 steps west, and then walk north
to the door. Use the White Sphere (#3) and go through the door. Walk
north up the steps and go through the door to the next floor.

* Floor 11 * There is a healing pool in the northwest corner of this
room. Walk southwest and then south down some steps. Follow the path
west, north, and go through the door. Walk north and through the door
to the next floor.

* Floor 12 * Follow the path to the fork. Follow the directions in the
parentheses if you wish to get the treasures described below;
otherwise, take the east path. Keep on following this path and go
through the door.

(From the fork, walk south, west, and then go through the door. You are
now outside the tower on a large cloud. Here are the exact directions
for getting the treasures.

Stand on top of the Tower icon and walk west. Now position your
character so that you are standing on the fourth space to the right on
the top row of clouds. Now walk south and open the treasure chest for
an Elixir.

Now walk back and stand directly below the Tower. Walk south until you
are stopped by the edge of the cloud. Now walk 7 steps east. Then walk
north and you will eventually hitch a ride on a jet stream that will
carry you north. You should pass over the treasure chest, so you will
have to open the treasure chest while you are moving. If you do get
this treasure, you will be rewarded with a Vampric Sword.

There is a Potion in the lower, mid-west area of this cloud. However, I
do not think that it is worth getting. Once you are ready go back into
the Tower. Walk east to the room with a fake Healing Pool; go north and
through the door).

The room to the west has a treasure chest with a Saw inside. The Saw
has a 50% chance of connecting, and when it does, it is fatal. Walk
north up the steps and go through the door to the next floor.

* Floor 13 * Walk west until you reach the first fish statue. Then walk
north and go through the door. (If you keep on going west past the
first fish statue, there will be another path that leads to a side-
world. However, you will come back to this side-world later so it is
not necessary to visit it now). The room to the west has a treasure
chest with an Army Helmet inside. Walk north up the steps and go
through the door to the next floor.

* Floor 14 * Walk west until you reach a fork. If you keep on going
west there is a Healing Pool. To continue, walk south until you reach
another fork. If you want to keep on climbing the Tower, follow the
steps after the parentheses. If you would like some great treasures,
follow these steps.

(At the fork, follow the path going south. Walk southeast and go
through the door. You are now in a flooded side-world! If you talk to
the people you will learn that someone left some garbage around and it
clogged the drainage hole. To unclog the drain, walk onto the spot that
looks like a whirlpool. You will unplug the lake and fall down into
another side-world, the one I had mentioned earlier.

Walk south, and then east to the last path going north. Walk north up
the steps and go through the door. Now walk back to the side-world
where you unclogged the drain. Instead of being covered with water,
this side-world is now a lush forest. Walk south and go into the
castle. Open the treasure chests for a P-Sword, Elixir, Revive, and X-
Potion. Walk back into the Tower and go north to the fork).

Walk west, and at the next fork go south. Follow the path and go
through the door. Walk north up the steps and go through the door to
the next floor.

* Floor 15 * Walk east to the second path going north. Follow the path
north and go through the door. (There is a healing pool in the
southeast corner of this floor). Walk north and through the door to the
next floor.

* Floor 16 * Walk south and talk to the person dressed in black. He
tells you, "Nothing works against Su-Zaku. You can only run." Walk
northeast and go through the door. Congratulations!!! You have made it
to World 4.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     World 4
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------
4.4.1  Underground Tunnels - Nothing
-----------------------------------------------------------------------

Walk northwest and down into the tunnels. While you are walking you
might be attacked by Su-Zaku. If he does attack you, RUN, you are
unable to kill him at this time. Once you are in the tunnel walk west
and follow the girl. Once you are at the end of the tunnel walk south
and go down the stairs.

Walk west and go down the stairs. If you look to your left you will see
some Atom Ants attacking the girl! Walk south and rescue the girl. Once
you have defeated the monsters the girl tells you that the town is to
the west. Walk west and go up the stairs

-----------------------------------------------------------------------
4.4.2  Southwest Town - Motor Bike
-----------------------------------------------------------------------

Walk west into the town. There is an Inn directly north of where you
enter the town. The building in the middle of the town has a Weapon and
Item shop on the second floor. Before you leave you must go into the
building (Pub) in the northeast corner of town.

Once you walk into the Pub your character will immediately get into a
verbal fight. Why do the characters always get into fights at the Pub!?
Fortunately, the person you get into a fight with is the brother of the
girl you helped. While you are talking to him you discuss that you are
trying to defeat Su-Zaku, and to your surprise, the moterbiker's are
too! He tells you that they need a couple more parts to finish their
invention. Once you volunteer to help So-Cho will lend you his
motorbike. While you are riding the motorbike you will partially be
able to avoid battling Su-Zaku. Your next mission is to go to the
Library and learn the location of the secret city of Akiba.

-----------------------------------------------------------------------
4.4.3  The Library - SB. Stone (x20)
-----------------------------------------------------------------------

Drive your motorbike into the tunnel northeast of town. Follow the path
until you reach the train tracks, the go east. Follow the first path
going north and go up the stairs.

Now drive into the tunnel to your southeast. Drive east and then south
through any of the passages. Then drive east and up the stairs. Now go
east, dismount from your bike, and walk into the Library.

* Floor 1 * Walk east and you will eventually come to the entrance of
the library. Walk north between the fish statues and go up the stairs
to the second floor.

* Floor 2 * Walk northwest to the top row of bookshelves. The game will
then take control of your character. Your character looks around the
library and easily finds the book you need to read. The book says that
the city of Akiba is 14 spaces east and 15 spaces north of the Library.
Now search the bookcase directly below you to find a SB. of Stone. The
exact location of the SB. of Stone is the middle bookcase in the third
row of bookcases going from south to north. Once you are ready, exit
the Library and hop onto your motorbike!

-----------------------------------------------------------------------
4.4.4  Akiba - Revive (x1), X-Potion (x3), ROM, Catcraw (x50)
-----------------------------------------------------------------------

To find the secret city, Akiba, drive the number of spaces that you
were told to go, 14e and 15n. Remember that this number is in reference
to the Library; you may have to adjust the exact number of spaces
depending upon where you bike is in reference to the Library.

If you are still having trouble finding Akiba, you may try following
these alternate sets of directions.

1 - Begin with your bike on the second space west of Northeast town and
then drive south.

2 - Begin with your bike in the right angle formed by the water in the
northeast corner of the lake. Then drive 3 spaces east and one space
north.

               +------ K E Y  -----+
       xxxx    |                   |
       xxxx    |  ~ Water          |
       xxxx    |  x Stone Pillars  |
     * xxxx    |  * Akiba          |
~~      xxx    |                   |
~~~~xxx xxx    +-------------------+
~~~~xxx xxx
~~~~xxx xxx


Once you enter Akiba you will notice that this city is deserted. The
only treasure that you need to get is the ROM. The other treasures in
this city are optional. Here is a diagram of the cities layout and
where the treasures are.

    XXXXXX   XXXXXX     Building 1 = Revive (x1)
    XXXXXX   XXXXXX     Building 2 = X-Potion (x3)
    XX 2 X   XXXXXX     Building 3 = Catcraw (x50)
             XXXXXX     Building 4 = ROM
    XXXXXX   XXXXXX
    XXXXXX   X 3 XX
    XXXXXX
    XXXXXX   XXXXXX
    XX 1 X   XX 4 X

    XXXXXX   XXXXXX
         X   X
         X   X

Once you have the ROM and any other items you wanted exit Akiba.
Besides the ROM, I would recommend getting the Catcraw since it is a
very powerful and expensive weapon.

-----------------------------------------------------------------------
4.4.5  Northeast Town - Board
-----------------------------------------------------------------------

Drive northeast and enter the town. Make sure that you look around
because this town has a lot to offer. Once you are ready, go east from
the entrance of the town to the third stall to your north. Walk out the
back entrance and go east to the end of town. Walk north and talk to
the shopkeeper. He will give you the Board in exchange for your ROM.
Now exit the town and drive to Southwest Town.

-----------------------------------------------------------------------
4.4.6  Secret Tunnel - Nothing
-----------------------------------------------------------------------

Walk into the Pub and talk to So-Cho who tells you his plan for
tomorrow. Your characters go to sleep for the night and then wake up
alone in a room. Exit the building and try to leave the town. Your
group tries to leave by themselves, hoping to protect their friends by
leaving them behind. However, like true friends, they come with you
anyway!

Drive east into the tunnel. Now follow the Bike to the east along the
train tracks. Then travel east along the bottom track until you reach
your friends. Get off you Bike and talk to the people on the other
Bike. Get back on your Bike, follow them east, and go down the stairs.

Get off your bike and talk to the person on the bike again. So-Cho says
he will wait for you while you look for the Plutonium. Follow the path
going east until you reach a fork. Now take the path going east and
follow it clockwise. Once you reach the stairs go up them and into the
Power Plant.

-----------------------------------------------------------------------
4.4.7  Power Plant - Band Helmet
-----------------------------------------------------------------------

If you fall off the edge of the Power Plant you will go back to the
entrance!

* Floor 1 * Drive counter-clockwise and up the stairs.

* Floor 2 * Drive counter-clockwise until you reach the Evil Eye
blocking your path. Get off your bike and then talk to the Evil Eye to
battle it. Once the battle is over keep on going counter-clockwise and
go up the stairs.

* Floor 3 * Travel clockwise and go past the red Plutonium spikes.
Suddenly, another motorbike enters the screen driven by So-Cho! Talk to
So-Cho and before you can stop him, he dashes ahead and destroys the
spikes. Unfortunately, just as he destroys the last spike his body runs
out of energy and he crashes to the side. Before he dies So-Cho tells
you to look out for his sister and he gives you the Band Helmet. Before
you go into the door SAVE your game because the door will LOCK behind
you.

Inside the room the floor is covered with poison that will deal 3HP to
each character for each step you take. Walk north and pick up the
Plutonium object. As soon as you pick it up the Machine attacks you!
_______________________________________________________________________
BOSS Name: Machine
HP: 985-1005
GP: 0
Attacks: Bash, Balkan, Laser, Beam, D-Beam, Missile, Nuke Bomb
Weakness: Unknown
Strength: Sleep, Stone, ???

Strategy: This is fight is fairly easy. The only serious attacks the
Machine uses are Missile and Nuke Bomb. Each of these attacks deals
heavy damage to all of your characters. Use some of those top-notch
weapons you bought in Northeast town and the Machine will fall apart in
three or four rounds.
_______________________________________________________________________

Once you have defeated the Machine, you appear back outside Southwest
Town.

-----------------------------------------------------------------------
4.4.8  Skyscraper - Hyper (x3), X-Potion (x3), Elixir (x3),
-----------------------------------------------------------------------

Walk into town and look around. Su-Zaku has destroyed almost everything
in the town except for the person in the Inn and House of Life. Walk to
the Pub and get onto the motorbike left outside the door. Now when you
are riding outside in the overworld you will fight monsters, not Su-
Zaku. The underground Tunnel system is also not working, the exception
being the tunnel that leads to the Power Plant.

The Skyscraper is in a meteor-like field in the northwest corner of
this world. If you ride along the narrow path on the left, just above
the small lake on the far west side of the world, you should see the
Skyscraper. Get off your bike and enter the building.

* Floor 1 * Walk north but don't go into the door. Instead, travel
clockwise and go through the door in the northwest corner of the floor.
All the doors on this floor lead to other rooms that are empty. Walk a
step east and you will be transported up a floor. Now walk north
through the door.

* Floor 2 * Walk south and stand in the indentation found in the east
wall. Walk 4 steps east and then 5 steps north. Then walk 5 steps east,
8 south, 5 west, 1 north, 3 west, 5 south and into the door. Walk to
the northeast corner of the room and open the chest for a Hyper! Exit
the room and go back up the hidden path, 5 north, 3 east, 1 south, 5
east, 3 north, and 4 east. Now walk south until you reach the wall.
Then walk west until you are stopped and then south until you emerge
from the hidden path. Now walk east and go through the door. Walk a
step east and you will be transported up a floor. Now walk north
through the door.

* Floor 3 * Walk east to the second path going north. Follow the path
north to the next intersection. Now walk east to the wall and then walk
north into a secret door! All the other doors in the previous room are
empty. Now walk east for a very long time and then go south through the
door. This floor is covered with spikes that take off 3 HP for every
step you take. The room to the southeast has an X-Potion inside. Walk
through the left door of the two doors in the middle of this floor.
Walk a step west and you will be transported down a floor. Now walk
north through the door.

* Floor 2 * Walk south to the wall, and then take 5 steps east. Walk 5
steps north and then 3 steps west. Now go 3 steps north, 5 steps west,
and then north through the door. The other two doors on the floor lead
to empty rooms. Walk a step west and you will be transported down a
floor. Now walk north through the door.

* Floor 1 * Walk east to the wall and take 4 steps south. Walk east
through the wall and then north through the door. Walk west to get an
Elixir and then exit the room. Walk south and go back through the wall.
Follow the path south and go through the first door that you see. The
other door on this floor is empty. Walk a step west and you will be
transported down a floor. Now walk north through the door.

* B-Floor 2 * Walk east to the wall and then walk south to the wall.
Then walk west past the path going north until you reach the wall. Walk
north and take the path going east. Keep on walking east and just
before you reach the wall you will have found the real staircase!

* B-Floor 3 * Follow the path north until you reach the train. Then
walk east and enter the subway car that has its doors open.

Now you need to keep on going west through the subway cars until you
reach Su-Zaku. On your way you will meet two passengers. The first one
tells you "Su-Zaku is to the west." The second passenger is really an
Evil Eye in disguise! Eventually you will reach the end of the train
and you will see Su-Zaku and Sayaka! Talk to Su-Zaku and he will go to
the top of the train. Your characters follow him right on up!

A few times my game has had problems at this point. Instead of
following him up to the top of the train my characters would remain
stationary. If this happens go into the door, which will lead you back
to the beginning of the train. Then go all the way back through the
train to where Su-Zaku was and talk to him again. This should solve
your problem.

Once you are ready, talk to Su-Zaku and Sayaka. Then double click on
Erase-99 in your Item List to destroy Su-Zaku's Force Field.
______________________________________________________________________
BOSS Name: Su-Zaku
HP: 1400-1450
GP: 6500
Attacks: Flame, Blind, Beak,
Weakness: Unknown
Strength: Unknown

Strategy: This boss has the potential to be very easy. If you use the
Stone Spell you may kill this boss in one hit! If you want to do it the
hard way, just use your best attacks; P-Sword, Catcraw, or Dragon
Sword, whatever works best.
_______________________________________________________________________

After the fight you appear back at So-Cho's grave. After a short
memorial, his sister will give you the fourth Sphere! Exit the cemetery
by going up the stairs in the southeast corner of the screen. Once you
exit you are right outside the Tower.

-----------------------------------------------------------------------
4.4.9  Tower - Door (x3), Magnum (x30), Aezis Shield (x50), Nuke Bomb
(x1), SB. Flare (x20), X-Calibur (x50), Glass Sword (x50)
-----------------------------------------------------------------------

By this time I am sure your party is looking pretty ragged. If you need
to, drive back to Northeast Town and refresh yourself at the Inn. Then
buy whatever supplies you need because the next Floors of the Tower are
going to be tricky! Once you are fully equipped and ready, go into the
Tower.

* Floor 16 * Walk clockwise along the outer boundary of the floor until
you reach some poisonous spikes. Cross the spikes and use the Red
Sphere (#4) to break the seal! Now go through the door. Then walk north
up the steps and go through the door to the next floor.

* Floor 17 * Walk east to the second set of steps going north. Follow
the path north and go through the door. The room to the west has a
treasure chest with a Door inside. Walk north up the steps and go
through the door to the next floor.

* Floor 18 * Walk clockwise and go through the first door you see.
Other door on this floor leads to a side-world that has people who
believe that Ashura the fiend is really a hero! The healing pool found
in the middle of the poisonous spikes is fake. The room to the west has
a treasure chest with a Magnum inside. Walk north up the steps and go
through the door to the next floor.

* Floor 19 * Walk north until you reach some steps leading up to a
door. The door to your north leads to higher floors of the Tower.
However, before you continue I recommend making a little side trip.
If you would like to continue your journey, skip past the directions
below to the next paragraph.

(This side trip I mentioned leads to one of most powerful weapons in
the game... the Nuke Bomb! Instead of walking up the steps, walk west
and follow the path. Walk down the right side of the steps to your
south and you will be moved down. The Healing Pool to your east is
real, so you might want to stop by and refresh yourself. Once you are
ready, walk west past the bottom of the steps, follow the path
northwest, and then go through the door. Now walk south down a long
flight of steps. Once you reach the end of the path talk to the dead
guy in the corner of the room. After reading his journal you will get
the Nuke Bomb! Now backtrack all the way back to the door that
continues up the Tower).

The room to the west has a treasure chest with an Aezis Shield inside.
Walk north up the steps and go through the door to the next floor.

* Floor 20 * Walk west and at the intersection take the south path.
Walk south until you reach the wall. To continue climbing the Tower,
walk east and through the door. If you would like to get the Spell Book
of Flare, follow the directions in the next paragraph.

(Walk west and go through the door. Then walk to the seventh bookcase,
from left to right, and go straight north through the bookcase. You are
now in a hidden room. Search the bookcase to your north for a Spell
Book of Flare. The other bookcases in the main room contain parts of a
hidden message about Ashura the fiend. Exit the library, walk east, and
then go through the door).

Walk north up the steps and go through the door to the next floor.

* Floor 21 * Walk west to the intersection and follow the path going
north. Now walk through the door and travel southwest across the flower
patches. Walk into the hut and talk to the Old Man who gives you the
weapon Excalibur. Exit the hut and walk back into the Tower. Walk south
to the intersection and then walk east. Follow the path counter-
clockwise and make sure to use the Healing Pool if you need it. Keep on
following the path and go through the door. The room to the west has a
treasure chest with a Glass Sword inside. Walk north up the steps and
go through the door to the next floor.

Make sure that you get the Glass Sword and Excalibur. These weapons are
considered to be the most powerful in the game!

* Floor 22 * Walk southeast and talk to the person in black. Now take a
deep a breath and prepare for a battle unlike any you have done before.
But before you continue, now is one of the last chances you have to
revisit any of the previous Worlds or Floors of the Tower.

Once you are ready, stand in front of the giant column in the middle of
the screen. Now walk north into the middle of the column and you will
be transported through the door.

* Floor 23 * Walk north until you have just finished climbing the very
last set of steps. Now move your character to either the left or right
side and then walk north to Ashura. There is a hidden trap door three
spaces before Ashura that will drop you down to the 22nd floor of the
Tower. Now save the game and talk to Ashura. Before you start the fight
Ashura will offer you a deal. A piece of the World for each of your
characters! Although this deal might seem to good to pass up, your
characters are looking for something much better, the secret of the
Tower...!
_______________________________________________________________________
BOSS Name: Ashura
HP: 1850-1900
GP: 9999
Attacks: 3Heads, Flare, Gaze, Heal, Blind
Weakness: Unknown
Strength: Flame, Fire, Elec, Ice, Stop, Stone, Death, ???

Strategy: Ashura is extremely difficult to defeat. I recommend using a
P-Sword or Vampic Sword with your Mutant(s), the Glass Sword and/or a
Dragon Sword with your Human(s), and have one character heal. Make sure
you have some Elixirs handy because you might just need them!
_______________________________________________________________________

Now that you have won the battle, you are ready to learn the secret of
the Tower! You have fought, bled, and sacrificed so much just to get to
this point. Walk north towards the door to finally learn the answers to
all of your questions... !!????

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               World 1 ?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------
4.1.1  Base Town - Nothing
-----------------------------------------------------------------------

After dropping through the trap door, you appear back at Base Town...
or have you? As you explore the town you will notice some subtle
differences. The Weapon and Item shop are selling some amazing new
Items, and all of your friends are walking around. When you are ready,
talk to the person in black who is standing next to the new Tower. He
tells you "The road to paradise is behind the doors." Walk up to the
Tower and use all four Spheres to open the door!

-----------------------------------------------------------------------
4.1.2  Tower - Ninja Gauntlet, Arthur Armor, Shoe, Masmune (x50)
-----------------------------------------------------------------------

* Floor 1 * Walk west into the small side room and pick up the most
powerful gauntlet in the game, the Ninja Gauntlet! Walk east to the
steps and then north to Gen-Bu2.
_______________________________________________________________________
BOSS Name: Gen-Bu2
HP: 1440-1475
GP: 0
Attacks: Bash, Tusk, Gas, Shell, Quake
Weakness: Unknown
Strength: Unknown

Strategy: Gen-Bu2 is just as feeble as the original. The only attack
that can cause you any real damage is Bash. This battle should only
take you a couple of rounds. If you use the Sun Sword, you may be able
to defeat Gen-Bu2 with a critical hit. When you defeat Gen-Bu2 he
should leave behind some meat, which will enable you reach the highest-
level monster category.
_______________________________________________________________________

Once you have won, go north through the door to the next floor.

* Floor 2-4 * Walk east and go up the left side of the elevator. Once
you are off, walk into the door. Just do this again for the next two
floors. After you go through the door on the fourth floor, you will
come to a different screen.

* Floor 5 * Now that you are on this new screen, walk west and up the
elevator on the left side. Once you get to the top, save your game, and
then talk to Sei-Ryu2.
_______________________________________________________________________
BOSS Name: Sei-Ryu2
HP: 1650-1700
GP: 0
Attacks: Tail, Bite, Strict, Thunder, Whirl
Weakness: Unknown
Strength: Ice, Death, ???

Strategy: This boss is also fairly easy. Just use some of your most
powerful weapons, and this boss should be chopped down to size in a
couple of rounds. If you use the Sun Sword, you may be able to defeat
Sei-Ryu2 with a critical hit.
_______________________________________________________________________

Once Sei-Ru2 is defeated, open the treasure chest that was behind him
for the Arthur Armor. Walk east and through the door.

* Floor 6-9 * Walk west and go up the escalator. Them walk east and
through the door. Do this for three more floors, and then you will come
to a different screen.

* Floor 10 * Walk on the east side of the elevator to reach Byak-Ko2.
_______________________________________________________________________
BOSS Name: Byak-Ko2
HP: 1885-1940
GP: 0
Attacks: Sword, Ice Sword, Ice, Flash, Tornado
Weakness: Unknown
Strength: Ice, Death, ???

Strategy: By this time your party might be getting a little injured. If
you use a Hyper Cannons or the Sun sword you may eliminate the boss in
one fell blow.
_______________________________________________________________________

Once Byak-Ko2 is defeated, open the treasure chest behind him for a
Shoe. Walk north and go through the door.

* Floor 11-15 * Walk north up the escalator and go through the door. Do
this for four more floors, and then you will reach a different screen.

* Floor 16 * Walk up the west side of the escalator and go north until
you reach Su-Zaku2.

_______________________________________________________________________
BOSS Name: Su-Zaku2
HP: 2450-2500
GP: 0
Attacks: Beak, Sword, Flame, Blind, Tornado
Weakness: Unknown
Strength: Unknown

Strategy: This boss is incredibly easy. His only powerful attack is
Tornado, which he doesn't seem to use too often. If you are looking for
an easy kill, use the Sun Sword, which has the ability to score a
Critical Hit killing Su-Zaku2 instantly. Otherwise, use whatever
powerful weapons work best for your characters.
_______________________________________________________________________

Open the chest behind Su-Zaku2 for the powerful Masmune Sword! Walk
west and go through the door.

* Floor 17-22 * Walk north up the escalator and go through the door.
Keep on doing this for five more floors until you reach a different
screen.

* Floor 23 * Walk onto the escalator to the east and you will be sent
north on a one-way ticket to the door of Paradise!

-----------------------------------------------------------------------
4.1.3  Creator - Nothing
-----------------------------------------------------------------------

You appear in a strange new area... the door closes behind you, leaving
you with no way to escape. (Unless you use a door) If you search the
orb behind you, you will regain a small portion of your HP. You may
repeat this until all of you characters are healed. This area is barren
with only a couple trees and tables to break the monotony. Once you are
outside the small area enclosing the orb, walk north to a stream
running east to west. Follow the stream west until you meet...can it
be, the man in black?

The man in black who has guided you in your quest reveals his true
identity as the Creator. He tells your group that he created all of the
Worlds in an attempt to discover the courage and determination in man.
The Creator says that he was very pleased with how well your party
performed and that he will grant you any wish you desire. As you can
imagine, your party does not take it kindly that this powerful being
used not only you, but also every other person in such a manner. Your
group confronts and challenges the Creator, telling him that what he
did was not acceptable. The Creator accepts your challenge, telling you
that it is the folly of all mortals to always attack their master.
_______________________________________________________________________
BOSS Name: Creator
HP: 4820-4860
GP: 0
Attacks: Light, Repent, Recover, Flare, *****, RIGHT
Weakness: Unknown
Strength: Ice, Elec, Flame, Stone, Gaze, ???

Strategy: The Creator will not attack for the first one or two rounds.
The Creator will then attack you randomly until you deal him about
3,000 damage. He will then attack with either Right or Flare until you
deal him around 4,000 damage. At this time, the Creator will keep on
casting the Flare Spell until either he is killed or you die.

The best weapons for a Human to use are the Glass Sword and Masmune
Sword. If you have a Mutant, I recommend using the Flare Spell, Vampic
Sword, P-Sword, or a Healing Spell. If you have a Monster, use your
most powerful attacks or restorative abilities. The Nuke Bomb works
well against the Creator, but Hyper does not.

The Creator is also vulnerable to the Saw. The hit rate of the Saw is
based on Agility; so if you are going to use this weapon, equip the Saw
with a character with high agility. The Mutant characters also seems to
have a much higher chance of hitting the Creator than a Human, even if
the Human has 255 Agility.

Light = A blind attack on all characters
Repent = A confusion attack on all characters
Recover = Creator recovers his HP
***** (LEFT) = An attack that deals ~75-125 damage to all characters
RIGHT = Deals around 240-260 damage to all characters
Flare = Deals around 275-325 damage to all characters
_______________________________________________________________________

Once the Creator is defeated your characters walk north to a door. Your
group discusses what to do, to continue or...? Your group decides to go
back to their own world, leaving the mystery behind.

The credits begin to roll taking you back to various moments in your
adventure.

*** I hope you enjoyed this game and walkthrough as much as I did. If
you have any suggestions, hints, or corrections, please email me at
LevinMage@hotmail.com Thanks for playing ;)

=======================================================================
V. Weapons
=======================================================================

                              =-=-=-=-=-=-=
                              Melee Weapons
                              =============

-----------------------------------------------------------------------
Name: Axe (x50)             Damage Based: Strength

Price (Buy / Sell): 412 GP / 206 GP
Special: none

Location: World 1 - Base Town
          World 2 - Port Town

-----------------------------------------------------------------------
Name: Battle Sword (x50)    Damage Based: Strength

Price (Buy / Sell): 989 GP / 494 GP
Special: Answer to Old Man's riddle

Location: World 2 - Port Town, East Island Village

-----------------------------------------------------------------------
Name: Catcraw (x50)         Damage Based: Agility

Price (Buy / Sell): 23,200 GP / 11,600 GP
Special: none

Location: World 4 - Southwest Town, Northeast Town, Akiba (Found)

-----------------------------------------------------------------------
Name: Coral Sword (x50)     Damage Based: Strength

Price (Buy / Sell): 9,880 GP / 4,940 GP
Special: Works well against water type enemies

Location: World 2 - Underwater Town

-----------------------------------------------------------------------
Name: Defend Sword (x50)    Damage Based: Strength

Price (Buy / Sell): 48,000 GP / 24,000 GP
Special: May deflect an enemy attack

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Dragon Sword (x50)    Damage Based: Strength

Price (Buy / Sell): 34,600 GP / 17,300 GP
Special: Works well against dragon type monsters

Location: World 4 - Northeast Town

-----------------------------------------------------------------------
Name: E-Whip (x50)          Damage Based: Agility

Price (Buy / Sell): 800 GP / 400 GP
Special: none

Location: World 3 - Sky Town

-----------------------------------------------------------------------
Name: Elec Sword (x50)      Damage Based: Strength

Price (Buy / Sell): 24,700 GP / 12,350 GP
Special: Works well against water type enemies

Location: World 4 - Southwest Town, Northeast Town

-----------------------------------------------------------------------
Name: Flame Sword (x50)     Damage Based: Strength

Price (Buy / Sell): 24,000 GP / 12,000 GP
Special: Works well against ice type enemies

Location: World 4 - Southwest Town

-----------------------------------------------------------------------
Name: Glass Sword (x50)     Damage Based: Strength

Price (Buy / Sell): - / 25,000 GP
Special: The most powerful sword in the game

Location: Tower - Floor 21 (Found)

-----------------------------------------------------------------------
Name: Hammer (x50)          Damage Based: Strength

Price (Buy / Sell): 25 GP / 12 GP
Special: none

Location: World 1 - Town of Hero, South Town

-----------------------------------------------------------------------
Name: Ice Sword (x50)       Damage Based: Strength

Price (Buy / Sell): 23,880 GP / 16,940 GP
Special: Works well against fire type enemies

Location: World 4 - Southwest Town, Northeast Town

-----------------------------------------------------------------------
Name: Katana (x50)          Damage Based: Strength

Price (Buy / Sell): 2,060 GP / 1,030 GP
Special: none

Location: World 2 - East Island Village, Underwater Town
          World 3 - Sky Town

-----------------------------------------------------------------------
Name: King Sword (-)        Damage Based: ???

Price (Buy / Sell): - / -
Special: Instantly kill an enemy

Location: World 1 - Received after defeating "King Sword"

-----------------------------------------------------------------------
Name: L-Saber (x50)         Damage Based: Agility

Price (Buy / Sell): 10,480 GP / 5,240 GP
Special: none

Location: World 3 - Hidden Town, Jail (Found)

-----------------------------------------------------------------------
Name: Long Sword (x50)      Damage Based: Strength

Price (Buy / Sell): 132 GP / 66 GP
Special: none

Location: World 1 - Base Town, South Town
          World 2 - East Island Village

-----------------------------------------------------------------------
Name: Masmune Sword (x50)   Damage Based: Strength

Price (Buy / Sell): - / 100,000 GP
Special: The second most powerful sword in the game

Location: World 1 (Revisited) - Tower (Treasure chest behind Su-Zaku2)

-----------------------------------------------------------------------
Name: Ogre Sword (x50)      Damage Based: Strength

Price (Buy / Sell): 9,880 GP / 4,940 GP
Special: Works well against humanoid type enemies

Location: World 3 - Sky Town

-----------------------------------------------------------------------
Name: P-Knife (x50)         Damage Based: Mana

Price (Buy / Sell): 3,800 GP / 1,900 GP
Special: none

Location: Tower - Floor 9 (Found)
          World 3 - Hidden Town,

-----------------------------------------------------------------------
Name: P-Sword (x50)         Damage Based: Mana

Price (Buy / Sell): 32,000 GP / 16,000 GP
Special: none

Location: Tower - Floor 14 (Found)
          World 4 - Southwest Town, Northeast Town

-----------------------------------------------------------------------
Name: Rapier (x50)          Damage Based: Agility

Price (Buy / Sell): 24 GP / 12 GP
Special: none

Location: World 1 - Base Town, Town of Hero, South Town

-----------------------------------------------------------------------
Name: Revenge Sword (x50)   Damage Based: 2x the damage dealt to user

Price (Buy / Sell): 80 GP / 40 GP
Special: none

Location: World 3 - Jail

-----------------------------------------------------------------------
Name: Rune Sword (x50)      Damage Based: Strength

Price (Buy / Sell): 9,800 GP / 4,900 GP
Special: May deflect enemy spells when used

Location: World 3 - Hidden Town

-----------------------------------------------------------------------
Name: Saber (x50)           Damage Based: Agility

Price (Buy / Sell): 2,060 GP / 1,030 GP
Special: none

Location: World 2 - East Island Village, Underwater Town
          World 3 - Sky Town, Hidden Town

-----------------------------------------------------------------------
Name: Saw (x30)             Damage Based: Agility

Price (Buy / Sell): 4,000 GP / 2,000 GP
Special: Will instantly kill an enemy when it hits an enemy

Location: World 4 - Southwest Town

-----------------------------------------------------------------------
Name: Silver Sword (x50)    Damage Based: Strength

Price (Buy / Sell): 10,712 GP / 5,356 GP
Special: none

Location: World 3 - Sky Town, Hidden Town

-----------------------------------------------------------------------
Name: Sun Sword (x50)       Damage Based: Strength

Price (Buy / Sell): 67,980 GP / 33,990 GP
Special: Works well against undead type monsters

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Vampic Sword (x50)    Damage Based: Mana

Price (Buy / Sell): 10,000 GP / 5,000 GP
Special: Drains enemy HP and gives to you

Location: World 3 - Hidden Town
          Tower - Floor 12 (Found)

-----------------------------------------------------------------------
Name: Whip (x50)            Damage Based: Agility

Price (Buy / Sell): 80 GP / 40 GP
Special: none

Location: World 1 - Town of Hero

-----------------------------------------------------------------------
Name: X-Clbr Sword (x50)  Damage Based: Strength

Price (Buy / Sell): - / 50,000 GP
Special: Attacks a group of enemies

Location: Tower - Floor 21 (Found)

-----------------------------------------------------------------------

                       =-=-=-=-=-=-=-=-=-=-=-=-=-=
                       Hand-to-Hand Combat Weapons
                       ===========================

-----------------------------------------------------------------------
Name: Butt (x66)            Damage Based: Number of uses

Price (Buy / Sell): 2,100 GP / 1,050 GP
Special: none

Location: World 2 - East Island Village

-----------------------------------------------------------------------
Name: Counter (x20)         Damage Based: Number of uses

Price (Buy / Sell): 5,100 GP / 2,550 GP
Special: 2x the damage dealt to you will be dealt back to the enemy

Location: World 2 - East Island Village

-----------------------------------------------------------------------
Name: Judo (x22)            Damage Based: Number of uses

Price (Buy / Sell): 8,100 GP / 4,050 GP
Special: none

Location: World 2 - East Island Village

-----------------------------------------------------------------------
Name: Karate (x11)          Damage Based: Number of uses

Price (Buy / Sell): 15,100 GP / 7,550 GP
Special: none

Location: World 2 - East Island Village

-----------------------------------------------------------------------
Name: Kick (x88)            Damage Based: Number of uses

Price (Buy / Sell): 1,100 GP / 550 GP
Special: none

Location: World 1 - South Town
          World 2 - East Island Village

-----------------------------------------------------------------------
Name: Punch (x99)           Damage Based: Number of uses

Price (Buy / Sell): 500 GP / 250 GP
Special: none

Location: World 1 - Town of Hero
          World 2 - East Island Village

-----------------------------------------------------------------------
Name: X-Kick (x44)          Damage Based: Number of uses

Price (Buy / Sell): 4,100 GP / 2,050 GP
Special: none

Location: World 2 - East Island Village
          World 4 - Northeast Town

-----------------------------------------------------------------------

                           =-=-=-=-=-=-=-=-=-
                           Projectile Weapons
                           ==================

-----------------------------------------------------------------------
Name: Balkan (x20)          Damage Based: Strength and Agility

Price (Buy / Sell): 8,000 GP / 4,000 GP
Special: Hits a group of enemies

Location: World 4 - Southwest Town

-----------------------------------------------------------------------
Name: Bazooka (x20)         Damage Based: Strength and Agility

Price (Buy / Sell): 4,000 GP / 2,000 GP
Special: Hits a group of enemies

Location: World 3 - Hidden Town

-----------------------------------------------------------------------
Name: Bow (x50)             Damage Based: Agility

Price (Buy / Sell): 50 GP / 25 GP
Special: none

Location: World 1 - Town of Hero

-----------------------------------------------------------------------
Name: Colt (x30)            Damage Based: Strength and Agility

Price (Buy / Sell): 80 GP / 40 GP
Special: none

Location: Tower - Floor 4 (Found)
          World 2 - Port Town


-----------------------------------------------------------------------
Name: Great Bow (x50)       Damage Based: Agility

Price (Buy / Sell): 32,000 GP / 16,000 GP
Special: none

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Grenade (x20)         Damage Based: Strength and Agility

Price (Buy / Sell): 800 GP / 400 GP
Special: Hits a group of enemies

Location: World 2 - Sea Castle (Found)
          World 3 - Sky Town

-----------------------------------------------------------------------
Name: Hyper (x3)            Damage Based: ???

Price (Buy / Sell): 100,000 GP / 50,000 GP
Special: Hits all enemies (Very Powerful)

Location: World 4 - Northeast Town, Skyscraper (Found)

-----------------------------------------------------------------------
Name: Laser (x30)           Damage Based: Strength and Agility

Price (Buy / Sell): 10,000 GP / 5,000 GP
Special: none

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Long Bow(x50)         Damage Based: Agility

Price (Buy / Sell): 8,000 GP / 4,000 GP
Special: none

Location: World 3 - Hidden Town

-----------------------------------------------------------------------
Name: Magnum (x30)          Damage Based: Strength and Agility

Price (Buy / Sell): 8,000 / 4,000 GP
Special: none

Location: Tower - Floor 18 (Found)
          World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Missile (x5)          Damage Based: ???

Price (Buy / Sell): 40,000 / 20,000 GP
Special: Hits all enemies (Powerful)

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Musket (x30)          Damage Based: Strength and Agility

Price (Buy / Sell): 800 / 400 GP
Special: none

Location: Tower - Floor 7 (Found)
          World 3 - Sky Town

-----------------------------------------------------------------------
Name: Nuke Bomb (x1)        Damage Based: ???

Price (Buy / Sell): - / 50,000 GP
Special: Hits all enemies (Very Powerful)

Location: Tower - Floor 19 (Found)

-----------------------------------------------------------------------
Name: Rock (x16)            Damage Based: Strength and Agility

Price (Buy / Sell): 100 GP / 50 GP
Special: none

Location: World 2 - East Island Village

-----------------------------------------------------------------------
Name: SMG (x20)             Damage Based: Strength and Agility

Price (Buy / Sell): 400 GP / 200 GP
Special: Hits a group of enemies

Location: World 2 - Port Town

-----------------------------------------------------------------------


=======================================================================
VI. Armor
=======================================================================

                              =-=-=-=-=-=-=
                                  Armor
                              =============

-----------------------------------------------------------------------
Name: Arthur Armor          Defense Rating: +38

Price (Buy / Sell ): - / 15,000 GP
Special: none

Location: World 1 (Revisited) - Tower (Treasure chest behind Sei-Ryu2)

-----------------------------------------------------------------------
Name: Bronze Armor          Defense Rating: +4

Price (Buy / Sell): 80 GP / 40 GP
Special: none

Location: World 1 - Town of Hero, South Town
          World 2 - Port Town

-----------------------------------------------------------------------
Name: Dragon Armor          Defense Rating: +19

Price (Buy / Sell): 8,500 GP / 4,250 GP
Special: Protects owner from most magic's and special attacks

Location: World 3 - Sky Town

-----------------------------------------------------------------------
Name: Gold Armor            Defense Rating: +8

Price (Buy / Sell): 300 GP / 150 GP
Special: none

Location: World 1 - Base Town

-----------------------------------------------------------------------
Name: King Armor            Defense Rating: +20

Price (Buy / Sell): - / -
Special: Belongs to the Statue of Hero

Location: World 1 - Given to you by "King Armor"

-----------------------------------------------------------------------
Name: Power Armor           Defense Rating: +70

Price (Buy / Sell): 100,000 GP / 50,000 GP
Special: You may not wear any other pieces of armor, Helmets,
         Gauntlets, etc., while you are wearing this armor. This armor
         will also raise your Strength by + 10 and Agility by +10

Location: World 1 (Revisited) - Base Town

----------------------------------------------------------------------
Name: Silver Armor          Defense Rating: +13

Price (Buy / Sell): 2,500 GP / 1,250 GP
Special: none

Location: World 2 - East Island Village, Sea Castle (Found)

-----------------------------------------------------------------------
Name: Suit Armor            Defense Rating: +25

Price (Buy / Sell ): 18,000 GP / 9,000 GP
Special: none

Location: World 4 - Southwest Town

-----------------------------------------------------------------------

                              =-=-=-=-=-=-=
                                 Helmets
                              =============

-----------------------------------------------------------------------
Name: Army Helmet           Defense Rating: +17

Price (Buy / Sell ): 6,000 GP / 3,000 GP
Special: none

Location: Tower - Floor 13 (Found)
          World 4 - Southwest Town

-----------------------------------------------------------------------
Name: Band Helmet           Defense Rating: +25

Price (Buy / Sell ): - / 1,000 GP
Special: Protects owner from most magic's and special attacks

Location: World 4 - A gift from So-Cho at the Powerplant!

-----------------------------------------------------------------------
Name: Bronze Helmet         Defense Rating: +3

Price (Buy / Sell ): 40 GP / 20 GP
Special: none

Location: World 1 - Town of Hero, South Town

-----------------------------------------------------------------------
Name: Dragon Helmet         Defense Rating: +22

Price (Buy / Sell ): 20,000 GP / 10,000 GP
Special: none

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Gold Helmet           Defense Rating: +5

Price (Buy / Sell ): 175 GP / 87 GP
Special: none

Location: World 2 - Port Town, East Island Village

-----------------------------------------------------------------------
Name: Silver Helmet         Defense Rating: +8

Price (Buy / Sell ): 600 GP / 300 GP
Special: none

Location: World 2 - East Island Village

-----------------------------------------------------------------------

                              =-=-=-=-=-=-=
                                Gauntlets
                              =============

-----------------------------------------------------------------------
Name: Bronze Gauntlet       Defense Rating: +1

Price (Buy / Sell ): 12 GP / 6 GP
Special: none

Location: World 1 - Town of Hero, South Town

-----------------------------------------------------------------------
Name: Giant Gauntlet        Defense Rating: +6

Price (Buy / Sell ): 5,000 GP / 2,500 GP
Special: Raises wearer's Strength by +10

Location: World 3 - Hidden Town, Jail (Found)

-----------------------------------------------------------------------
Name: Gold Gauntlet         Defense Rating: +3

Price (Buy / Sell ): 150 GP / 75 GP
Special: none

Location: World 1 - Base Town

-----------------------------------------------------------------------
Name: Ninja Gauntlet        Defense Rating: +15

Price (Buy / Sell ): - / 5,000 GP
Special: Raises your Agility by +10

Location: World 1 (Revisited) - Tower (Floor 1)

-----------------------------------------------------------------------
Name: Silver Gauntlet       Defense Rating: +4

Price (Buy / Sell ): 500 GP / 250 GP
Special: none

Location: World 2 - Underwater Town

-----------------------------------------------------------------------

                              =-=-=-=-=-=-=
                                 Shields
                              =============

-----------------------------------------------------------------------
Name: Aezis Shield (x50)   Defense Rating: Evade 100%

Price (Buy / Sell ): - GP / 4,000 GP
Special: Blocks monster attack abilities (Quake, etc.)

Location: Tower - Floor 19 (Found)

-----------------------------------------------------------------------
Name: Bronze Shield (x50)   Defense Rating: Evade 30%

Price (Buy / Sell ): 40 GP / 20 GP
Special: none

Location: World 1 - South Town, Bandit Cave (Found)

-----------------------------------------------------------------------
Name: Dragon Shield (x50)   Defense Rating: Evade 80%

Price (Buy / Sell ): 8,000 GP / 4,000 GP
Special: Provides resistance to elemental spells when used in battle

Location: World 1 (Revisited) - Base Town

-----------------------------------------------------------------------
Name: Flame Shield (x50)    Defense Rating: Evade 60%

Price (Buy / Sell ): 5,500 GP / 2,750 GP
Special: Provides resistance to Ice spells when used in battle

Location: World 3 - Hidden Town

-----------------------------------------------------------------------
Name: Gold Shield (x50)     Defense Rating: Evade 40%

Price (Buy / Sell ): 400 GP / 200 GP
Special: none

Location: World 2 - Port Town

-----------------------------------------------------------------------
Name: Ice Shield (x50)      Defense Rating: Evade 60%

Price (Buy / Sell ): 6,000 GP / 3,000 GP
Special: Provides resistance to Fire spells when used in battle

Location: World 4 - Northeast Town

-----------------------------------------------------------------------
Name: King Shield (-)     Defense Rating: Evade ???

Price (Buy / Sell ): - / -
Special: Belongs to the Statue of Hero

Location: World 1 - Received after defeating the Steward

-----------------------------------------------------------------------
Name: Silver Shield (x50)   Defense Rating: Evade 50%

Price (Buy / Sell ): 4000 GP / 2000 GP
Special: none

Location: World 2 - Underwater Town

-----------------------------------------------------------------------

                              =-=-=-=-=-=-=
                                  Shoes
                              =============

-----------------------------------------------------------------------
Name: Geta Shoe             Defense Rating: +7

Price (Buy / Sell): 5,000 GP / 2,500 GP
Special: Increases wearer's Strength by +10

Location: World 4 - Northeast Town

----------------------------------------------------------------------
Name: Hermes Shoe           Defense Rating: +7

Price (Buy / Sell): 3,000 GP / 1,500 GP
Special: Increases wearer's Agility by +10

Location: World 1 (Revisited) - Base Town

----------------------------------------------------------------------
Name: Shoes Shoe            Defense Rating: +10

Price (Buy / Sell): - / 5,000 GP
Special: Increases wearer's Mana by +10

Location: World 1 (Revisited) - Tower (Treasure chest behind Byak-Ko2)

----------------------------------------------------------------------


=======================================================================
VII. Items
=======================================================================

Name           Price (Buy / Sell) (GP)
-----------------------------------------------------------------------

Agility (x1)   300 GP / 150 GP
   - Permanently increases the Agility of a Human party member

Antidote (x3)  100 GP / 50 GP
   - Removes the condition of Poison from a party member

Arcane (x1)    10,000 GP / 5,000 GP
   - Restores the uses of an Item or Weapon to its original value

Bell (x3)      100 GP / 50 GP
   - Removes the condition of Sleep from a party member

Door (x3)      5,000 GP / 2,500 GP
   - Transports your group back to the bottom of the Tower

Elixir (x3)    10,000 GP / 5,000 GP
   - Will restore all the HP of a character, remove any abnormal
     status condition, and restore Mutant abilities

Eyedrop (x3)   500 GP / 250 GP
   - Removes the condition of Blindness from a party member

Heart (x1)     10,000 GP / 5,000 GP
   - Will give a party member an extra heart

HP 200 (x1)    100 GP / 50 GP
   - Greatly increases the HP of a Human until he/she reaches 200 HP

HP 400 (x1)    1,000 GP / 500 GP
   - Greatly increases the HP of a Human until he/she reaches 400 HP

HP 600 (x1)    5,000 GP / 2,500 GP
   - Greatly increases the HP of a Human until he/she reaches 600 HP

Needle (X3)    500 GP / 250 GP
   - Removes the condition of Stone from a party member

Pan (x3)       100 GP / 50 GP
   - Removes the condition of Confusion from a party member

Potion (x3)    50 GP / 25 GP
   - Will restore 30-50 HP to a party member

Revive (x1)    15,000 GP / 7,500 GP
   - Will bring a party member back to life

Shocker (x3)   100 GP / 50 GP
   - Removes the condition of Paralysis from a party member

Strong (X1)    300 GP / 150 GP
   - Permanently increases the Agility of a Human party member

Symbol (x3)    500 GP / 250 GP
   - Removes the condition of Curse from a party member

X-Potion (x3)  200 GP / 100 GP
   - Will restore 90-150 HP to a party member

=======================================================================
VIII. Magic Spell Books/Items
=======================================================================

Name                Price (Buy / Sell) (GP)
-----------------------------------------------------------------------

Book (x20)          500 GP / 250 GP
   - Will deal damage to an undead monster group

Rod (x30)           1,000 GP / 500 GP
   - Will greatly restore HP to non-Humans

SB. of Cure (x30)   1,000 GP / 500 GP
   - Will restore HP to a character

SB. of Death (x20)  5,000 GP / 2,500 GP
   - Will cause instant death to an enemy group

SB. of Elec (x20)   500 GP / 250 GP
   - Will attack an enemy group with electricity

SB. of Fire (x20)   500 GP / 250 GP
   - Will attack an enemy group with fire

SB. of Flare (x20)  50,000 GP / 25,000 GP
   - Will attack an enemy party with atomic blasts

SB. of Fog (x20)    500 GP / 250 GP
   - Will attack an enemy group with poison gas

SB. of Ice (x20)    500 GP / 250 GP
   - Will attack an enemy group with ice

SB. of Sleep (x20)  500 GP / 250 GP
   - Will put an enemy group to sleep

SB. of Stone (x20)  5,000 GP / 2,500 GP
   - Will petrify an enemy group causing instant death

Staff (x20)         5,000 GP / 2,500 GP
    - Will confuse an enemy group

Tempter (x30)       5,100 GP / 2,550 GP
    - Will confuse an enemy group

Wand (x30)          750 GP / 375 GP
    - Will attack an enemy group with fire


=======================================================================
IX. Mutant Abilities
=======================================================================

As your Mutant uses more abilities and as the game progress, a
wider variety of skills can be used. These are the all of the Mutant's
abilities in the game

*** As noted in the Miscellaneous section, some of the abilities may
have twice the normal, or half the number of max uses. Listed below are
the normal values for the specific abilities.

Ability  Uses     Effect
-----------------------------------------------------------------------
Armor    3        Temporarily increases the Mutant's defense by 99

Barrier  5        Increase the defense rating of each character by 10

Burning  25       If the caster is attacked during the round, the
                  attacker will sustain damage

Electro  10       Lowers the agility of one group of monsters

ESP      25       Will help to increase the rate at which your Mutant
                  will gain Mana attribute points

Flame    10       Attacks an enemy group with fire

Forseen  -        Gives your party a greater chance of avoiding an
                  enemy ambushes

Gas      10       Attacks an enemy group with gas

Gaze      5       Attacks an enemy group with confusion

Heal     10       Restores the HP of a group member

Hypnos   21       Attacks an enemy group with confusion

Ice      10       Attacks an enemy group with ice

Kinesis  10       Attacks an enemy group with paralysis

Leech    5        Deals 10 damage to all characters and enemies. Then
                  restores the amount of damage caused, to the caster

Mirror   10       Makes duplicate images of the caster making him
                  harder to hit

O-Change -        ???

O-Fire   -        Causes owner to be resistant to fire based attacks

P-Blast  5        Deals massive damage to all enemies

P-Fangs  20       Attacks one enemy with paralysis

Power    3        Temporarily increases the Mutant's strength by 99

Quake    3        Attacks all enemies with an earthquake

Sl-Gaze  20       Attacks an enemy group with sleep

Stealth  -        Gives your party a greater chance of having the
                  initiative in battle.

Stench   10       Lowers the strength of one group of monsters

Thunder  10       Attacks an enemy group with electricity

X-Fire   -        Causes owner to be weak against fire based attacks

Warning  -        Gives your party a greater chance of having the
                  initiative in battle.


=======================================================================
X. Tips and Hints
=======================================================================

1. Remember, the order that you have your characters lined up in is
very important. The first character has a higher chance of getting hit,
and the last character the least chance of getting hit.

2. Always save your game when you get a desired ability or monster. You
may lose that Mutant ability in the next fight, or your Monster can
change to a "weakling" if you eat some bad meat. So, in a nutshell,
save as often as possible.

3. To quickly restart this game, hit "Start, Select, A Button, and B
Button" all at the same time.

4. When you pay at an Inn to restore your HP, the cost will be the
total amount needed to restore your characters. This means if you are 1
GP short, you will not be able to use the Inn at all! Maximize your use
of Healing Pools, since these will restore your character's HP for
free.

5. When you are using a Skill Weapon, you may have noticed that the
last usage is extremely powerful. For this trick to work, you must have
a Skill Weapon equipped in the first slot, and another of that same
Skill Weapon equipped in the slot below the first one. After you use
the last usage of a Skill Weapon with the first slot, you may use
attack with the second Skill Weapon below that, with each strike
inflicting the massive damage the last usage did with your first Skill
Weapon.


=======================================================================
XI. Frequently Asked Questions (FAQ's)
=======================================================================

Last Updated: 05/03/2002

-----------------------------------------------------------------------
Questions
-----------------------------------------------------------------------

-> This list is compiled from various emails that I have received.

-----------------------------------------------------------------------
1. How do I get the Nuke Bomb?

A: The Nuke Bomb is found on Floor 19 of the Tower. There is a door in
the southwest corner of the floor that leads to a separate room. Go
south down some steps and search the dead guy. You will read his
journal, and at the end, you will have found the Nuke Bomb

-----------------------------------------------------------------------
2. How did I suddenly lose all of my gold?

A: After your group has over 1,000,000 Gold, your amount of gold will
"reset" back to 0. This means that you have to start gaining gold all
over again. This is a major pain, so if you are getting close to a
million Gold, get rid of it!

-----------------------------------------------------------------------
3. How do I kill the Creator?

A: If you want to easily kill the Creator, have one of your character
use the Saw. Eventually, when the Saw connects, you will have instantly
killed the Creator. If you prefer to beat the Creator using just
weapons, I recommend using the Glass Sword, Masmune, Flare, and any
other type of attack. The Creator is very hard to beat, but if you use
your best attacks, you will have an easier time of winning.

-----------------------------------------------------------------------
4. How come I can't get the Airseed? I am at the palm tree you
described, but I still can't find it!

A: In this game, you must be "facing" the object you want to search.
You CAN'T find the Airseed by stepping on the palm tree and then
searching. Move away from the palm tree, and then face it with your
character. Then you can search and find the Airseed.

-----------------------------------------------------------------------
5. I am can't kill King Sword. Is there anything I can do to make my
battle easier?

A: Yes there is! If you have a Mutant with you try to have that Mutant
learn the Power ability. Then equip him/her with a strength-based
weapon like a Hammer. Then when you attack, you will deal the enemy a
massive blow that is likely to kill the boss monster.

-----------------------------------------------------------------------
6. I have the Board and Rom in World 4 and have talked to So-Cho.
However, I am unable locate the tunnel they went into. Where is it?

A: What should have happened is that when you tried to leave town, So-
Cho and the gang should brought you to the tunnel entrance. But if for
some reason you drove away, here are some easy directions to find it.

From directly below Northeast town drive south until you are on top of
a column or building type of landscape. Then drive west until you reach
the tunnel entrance.

-----------------------------------------------------------------------

=======================================================================
XII. Shops
=======================================================================

-------
World 1
=======

---------
Base Town - (Inn, House of Life, Guild, Weapon Shop, Item Shop)
---------

Weapon Shop                    Item Shop
===========                    =========
Long Sword (x50) - 132 GP      Strong (x1)   - 300 GP
Axe (x50)        - 412 GP      Agility (x1)  - 300 GP
Rapier (x50)     - 24 GP       HP200 (x1)    - 100 GP
Gold Gaunt.      - 150 GP      Potion (x3)   - 50 GP
Gold Armor       - 300 GP      XPotion (x3)  - 200 GP
SB. Ice (x20)    - 500 GP      Antidote (x3) - 100 GP
SB. Elec (x20)   - 500 GP      Eyedrop (x3)  - 500 GP
                               Revive (x1)   - 15,000 GP
                               Heart (x1)    - 10,000 GP
                               Rod (x30)     - 1,000 GP

------------
Town of Hero - (Inn, House of Life, Weapon Shop, Item Shop)
------------

Weapon Shop                    Item Shop
===========                    =========
Hammer (x50)    - 25 GP        Strong (x1)   - 300 GP
Rapier (x50)    - 24 GP        Agility (x1)  - 300 GP
Bow (x50)       - 50 GP        HP200 (x1)    - 100 GP
Whip (x50)      - 80 GP        Potion (x3)   - 50 GP
Punch (x99)     - 500 GP       XPotion (x3)  - 200 GP
Bronze Helm.    - 40 GP        Bell (x3)     - 100 GP
Bronze Armor    - 80 GP        Shocker (x3)  - 100 GP
Bronze Gaunt.   - 12 GP        Heart (x1)    - 10,000 GP
SB. Sleep (x20) - 500 GP
SB. Fire (x20)  - 500 GP

----------
South Town - (Inn, House of Life, Weapon Shop, Item Shop)
----------

Weapon Shop                    Item Shop
===========                    =========
Hammer (x50)     - 25 GP       Strong (x1)   - 300 GP
Rapier (x50)     - 24 GP       Agility (x1)  - 300 GP
Long Sword (x50) - 132 GP      HP200 (x1)    - 100 GP
Kick (x88)       - 1,100 GP    Potion (x3)   - 50 GP
Bronze Sh. (x50) - 40 GP       XPotion (x3)  - 200 GP
Bronze Gaunt.    - 12 GP       Needle (x3)   - 500 GP
Bronze Helm.     - 40 GP       Symbol (x3)   - 500 GP
Bronze Armor     - 80 GP       Eyedrop (x3)  - 500 GP
SB. Fire (x20)   - 500 GP      Revive (x1)   - 15,000 GP
SB. Ice (x20)    - 500 GP      Heart (x1)    - 10,000 GP

-------
World 2
=======

---------
Port Town - (Inn, House of Life, Guild, Weapon Shop, Item Shop)
---------

Weapon Shop                    Item Shop
===========                    =========
Axe (x50)        - 412 GP      Strong (x1)   - 300 GP
Battle Sw. (x50) - 989 GP      Agility (x1)  - 300 GP
SMG (x20)        - 400 GP      HP200 (x1)    - 100 GP
Colt (x30)       - 80 GP       HP400 (x1)    - 1,000 GP
Gold Sh. (x50)   - 400 GP      Potion (x3)   - 50 GP
Gold Helmet      - 175 GP      XPotion (x3)  - 200 GP
Bronze Armor     - 80 GP       Bell (x3)     - 100 GP
SB. Elec (x20)   - 500 GP      Needle (x3)   - 500 GP
SB. Fog (x20)    - 500 GP      Eyedrop (x3)  - 500 GP
Rod (x30)        - 1,000 GP    Heart (x1)    - 10,000 GP

-------------------
East Island Village - (Inn, House of Life, Weapon Shop, Item Shop)
-------------------

Weapon Shop                    Item Shop
===========                    =========
Battle Sw. (x50) - 989 GP      Punch (x99)   - 500 GP
Katana Sw. (x50) - 2,060 GP    Kick (x88)    - 1,100 GP
Saber (x50)      - 2,060 GP    Butt (x66)    - 2,100 GP
Silver Helmet    - 600 GP      X-Kick (x44)  - 4,100 GP
Silver Armor     - 2,500 GP    Judo (x22)    - 8,100 GP
SB. Fog (x20)    - 500 GP      Karate (x11)  - 15,100 GP
Wand (x30)       - 750 GP      Counter (x20) - 5,100 GP
Rock (x16)       - 100 GP      Tempter (x30) - 5,100 GP
Gold Helmet      - 175 GP
Long Sword (x50) - 132 GP

---------------
Underwater Town - (Inn, House of Life, Weapon Shop, Item Shop)
---------------

Weapon Shop                    Item Shop
===========                    =========
Katana Sw. (x50) - 2,060 GP    Strong (x1)   - 300 GP
Coral Sw. (x50)  - 9,880 GP    Agility (x1)  - 300 GP
Saber (x50)      - 2,060 GP    HP200 (x1)    - 100 GP
Silver Sh. (x50) - 4,000 GP    HP400 (x1)    - 1,000 GP
Silver Gaunt.    - 500 GP      Potion (x3)   - 50 GP
Book (x20)       - 500 GP      XPotion (x3)  - 200 GP
SB. Sleep (x20)  - 500 GP      Revive (x1)   - 15,000 GP
SB. Cure (x30)   - 1,000 GP    Eyedrop (x3)  - 500 GP
                               Pan (x3)      - 100 GP
                               Heart (x1)    - 10,000 GP

-------
World 3
=======

--------
Sky Town - (Inn, House of Life, Weapon Shop, Item Shop)
--------

Weapon Shop                    Item Shop
===========                    =========
Katana Sw. (x50) - 2,060 GP    Strong (x1)   - 300 GP
Silver Sw. (x50) - 10,712 GP   Agility (x1)  - 300 GP
Ogre Sw. (x50)   - 9,880 GP    HP400 (x1)    - 1,000 GP
Saber (x50)      - 2,060 GP    Potion (x3)   - 50 GP
Musket (x30)     - 800 GP      XPotion (x3)  - 200 GP
E-Whip (x50)     - 800 GP      Bell (x3)     - 100 GP
Grenade (x20)    - 800 GP      Eyedrop (x3)  - 500 GP
Dragon Armor     - 8,500 GP    Needle (x3)   - 500 GP
Wand (x30)       - 750 GP      Elixir (x3)   - 10,000 GP
SB. Ice (x20)    - 500 GP      Heart (x1)    - 10,000 GP

-----------
Hidden Town - (Inn, House of Life, Weapon Shop, Item Shop)
-----------

Weapon Shop                    Item Shop
===========                    =========
Silver Sw. (x50) - 10,712 GP   SB. Cure (x30)   - 1,000 GP
Saber (x50)      - 2,060 GP    SB. Fire (x20)   - 500 GP
L-Saber (x50)    - 10,480 GP   SB. Ice (x20)    - 500 GP
P-Knife (x50)    - 3,800 GP    SB. Elec (x20)   - 500 GP
Vampic Sw. (x50) - 10,000 GP   SB. Fog (x20)    - 500 GP
Rune Sw. (x50)   - 9,800 GP    SB. Sleep (x20)  - 500 GP
LongBow (x50)    - 8,000 GP    SB. Stone (x20)  - 5,000 GP
Bazooka (x20)    - 4,000 GP    SB. Death (x20)  - 5,000 GP
Flame Sh. (x50)  - 5,500 GP    SB. Flare (x20)  - 50,000 GP
Giant Gaunt.     - 5,000 GP    Book (x20)       - 500 GP

-------
World 4
=======

--------------
Southwest Town - (Inn, House of Life, Guild, Weapon & Item Shop, Pub)
--------------

Weapon Shop                    Item Shop
===========                    =========
Flame Sw. (x50)  - 24,000 GP   Strong (x1)   - 300 GP
Ice Sw. (x50)    - 23,880 GP   Agility (x1)  - 300 GP
Elec Sw. (x50)   - 24,700 GP   HP400 (x1)    - 1,000 GP
Catcraw (x50)    - 23,200 GP   HP600 (x1)    - 5,000 GP
P-Sword (x50)    - 32,000 GP   XPotion (x3)  - 200 GP
Saw (x30)        - 4,000 GP    Shocker (x3)  - 100 GP
Balkan (x20)     - 8,000 GP    Eyedrop (x3)  - 500 GP
Army Helm        - 6,000 GP    Needle (x3)   - 500 GP
Suit Armor       - 18,000 GP   Elixir (x3)   - 10,000 GP
Staff (x20)      - 5,000 GP    Heart (x1)    - 10,000 GP

--------------
Northeast Town - (Inn, House of Life, Guild, Weapon & 2 Item Shops)
--------------

Weapon Shop                    Item Shop 1
===========                    ===========
Dragon Sw. (x50) - 34,600 GP   Strong (x1)   - 300 GP
Ice Sw. (x50)    - 23,880 GP   Agility (x1)  - 300 GP
Elec Sw. (x50)   - 24,700 GP   HP400 (x1)    - 1000 GP
Catcraw (x50)    - 23,200 GP   HP600 (x1)    - 5000 GP
P-Sword (x50)    - 32,000 GP   XPotion (x3)  - 200 GP
Hyper (x3)       - 100,000 GP  Shocker (x3)  - 100 GP
Ice Sh. (x50)    - 6,000 GP    Eyedrop (x3)  - 500 GP
Geta Shoe        - 5,000 GP    Needle (x3)   - 500 GP
SB. Stone (x20)  - 5,000 GP    Elixir (x3)   - 10,000 GP
SB. Death (x20)  - 5,000 GP    Heart (x1)    - 10,000 GP

Item Shop 2
===========
Antidote (x3)  - 100 GP
Pan (x3)       - 100 GP
Symbol (x3)    - 500 GP
Revive (x1)    - 15,000 GP
Bell (x3)      - 100 GP
HP200 (x1)     - 100 GP
Rod (x30)      - 1,000 GP
SB. Elec (x20) - 500 GP
SB. Fire (x20) - 500 GP
X-Kick (x44)   - 4,100 GP

-------------------
World 1 (Revisited)
===================

---------
Base Town - (Inn, House of Life, Guild, Weapon Shop, Item Shop)
---------

Weapon Shop                    Item Shop
===========                    =========
Sun Sw. (x50)    - 67,980 GP   Strong (x1)   - 300 GP
Defend Sw. (x50) - 48,000 GP   Agility (x1)  - 300 GP
Missle (x5)      - 40,000 GP   HP400 (x1)    - 1,000 GP
Gr. Bow (x50)    - 32,000 GP   HP600 (x1)    - 5,000 GP
Magnum (x30)     - 8,000 GP    XPotion (x3)  - 200 GP
Laser (x30)      - 10,000 GP   Door (x3)     - 5,000 GP
Power Armor      - 100,000 GP  Symbol (x3)   - 500 GP
Dragon Sh. (x50) - 8,000 GP    Elixir (x3)   - 10,000 GP
Dragon Helm.     - 20,000 GP   Arcane (x3)   - 10,000 GP
Hermes Shoe      - 8,500 GP    Heart (x1)    - 10,000 GP


=======================================================================
XIII. Monster Charta
=======================================================================

                         =-=-=-=-=-=-=-=-=-=-=-=
                               Monster List
                         -=-=-=-=-=-=-=-=-=-=-=-

This list contains all the monsters found in the game, excluding some
boss monsters, which can be found in the walkthrough itself. This list
is alphabetized for quick referencing.

*** Monsters I need info for

Stat info: Medusa (# of attacks)
Gold and Location info: Beetle, BlackCat, Ironman, and Garuda

If any of these numbers are wrong PLEASE tell me via email!

-----------------------------------------------------------------------
ALBATROSS                     Type: Soaring Birds (C)

HP:   20    Weakness: none
Str:  6     Strength: Quake
Def:  3
Agil: 9     Gold: 40
Mana: 4     Encountered: World 1 - Overworld, Castle of Sword

Attacks: Beak 25

-----------------------------------------------------------------------
AMMONITE                      Type: Crustaceans (T)

HP:   409   Weakness: Elec
Str:  51    Strength: Fire
Def:  49
Agil: 50    Gold: 1600
Mana: 35    Encountered: World 4 - Akiba, Skyscraper

Attacks: Bite 20 / Shell 25 / Ink 10 / 8Legs 5

-----------------------------------------------------------------------
AMOEBA                        Type: Crustaceans (T)

HP:   295   Weakness: Elec
Str:  34    Strength: Fire
Def:  32
Agil: 33    Gold: 900
Mana: 22    Encountered: Tower - Floors 11-16

Attacks: Melt 10 / Bother 10 / Acid 3

-----------------------------------------------------------------------
ANACONDA                      Type: Snakes (P)

HP:   231   Weakness: Ice
Str:  30    Strength: none
Def:  39
Agil: 28    Gold: 600
Mana: 19    Encountered: Tower - Floors 11-16

Attacks: Bite 20 / Poison 25 / Strict 20

-----------------------------------------------------------------------
ANT LION                      Type: Crawling Insects (J)

HP:   231   Weakness: Ice
Str:  22    Strength: none
Def:  45
Agil: 43    Gold: 900
Mana: 33    Encountered: Tower - Floors 11-16

Attacks: Nail 30 / Tusk 10 / Sand 10 / Blind 10

-----------------------------------------------------------------------
ANUBIS                        Type: Werewolves (H)

HP:   729   Weakness: none
Str:  99    Strength: none
Def:  62
Agil: 80    Gold: ---
Mana: 82    Encountered: ---

Attacks: Nail 30 / Tusk 10 / Ice 10 / Mirror 10 / Uncurse 10 / Care 5 /
         Raise 3 / Revive 3

-----------------------------------------------------------------------
ATHTALOT                      Type: Gargoyles (M)

HP:   729   Weakness: none
Str:  82    Strength: Quake, Damage
Def:  79
Agil: 80    Gold: ---
Mana: 83    Encountered: ---

Attacks: Sword 15 / Gaze 10 / Flare 3 / Stop 5 / Raise 3 / Teleport 5

-----------------------------------------------------------------------
ATOM ANT                      Type: Crawling Insects (J)

HP:   295   Weakness: Ice
Str:  28    Strength: Fire
Def:  55
Agil: 53    Gold: 1200
Mana: 41    Encountered: World 4 - Tunnels, Library, Power Plant,
                         Skyscraper

Attacks: Nail 30 / Bite 20 / Acid 10 / D-Beam 10

-----------------------------------------------------------------------
ATOM CRAB                     Type: Crabs (U)

HP:   150   Weakness: Elec
Str:  18    Strength: Fire
Def:  32
Agil: 12    Gold: 400
Mana: 10    Encountered: Tower - Floor 6-10, World 2 - Sea Castle (Fake
                         Orb)

Attacks: 2-Pincer 10 / Bite 20

-----------------------------------------------------------------------
BAKU                          Type: Behemoths (D)

HP:   666   Weakness: Ice
Str:  88    Strength: none
Def:  71
Agil: 69    Gold: 2000
Mana: 52    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / ESP 25 / Nose 15 / P-Blast 5 / Teleport 5

-----------------------------------------------------------------------
BARRACUDA                     Type: Fish (R)

HP:   60    Weakness: Elec
Str:  9     Strength: Fire
Def:  6
Agil: 11    Gold: 120
Mana: 5     Encountered: Tower 1-5

Attacks: Fin 30

-----------------------------------------------------------------------
BASILISK                      Type: Amphibians (G)

HP:   795   Weakness: none
Str:  81    Strength: Change, -Warning
Def:  99
Agil: 63    Gold: ---
Mana: 61    Encountered: ---

Attacks: Nail 30 / Bite 20 / Poison 25 / P-Skin 20 / Gas 10 / Gaze 5

-----------------------------------------------------------------------
BEETLE                        Type: Crawling Insects (J)

HP:   202   Weakness: Ice
Str:  19    Strength: Quake
Def:  40
Agil: 38    Gold:
Mana: 29    Encountered:

Attacks: Bite 20 / Saw 20

-----------------------------------------------------------------------
BEHEMOTH                      Type: Behemoths (D)

HP:   409   Weakness: Ice
Str:  60    Strength: none
Def:  47
Agil: 45    Gold: 1200
Mana: 32    Encountered: World 4 - Tunnels, Akiba, Power Plant,
                                   Skyscraper

Attacks: Bite 20 / Tail 10 / Bash 3

-----------------------------------------------------------------------
BEHOLDER                      Type: Eyes (S)

HP:   666   Weakness: none
Str:  63    Strength: Quake, -Warning
Def:  81
Agil: 61    Gold: ---
Mana: 99    Encountered: ---

Attacks: Beam 10 / D-Beam 10 / Gaze 5 / Gaze 5 / Gaze 5 / Explode 1

-----------------------------------------------------------------------
BIG EYE                       Type: Eyes (S)

HP:   82    Weakness: none
Str:  8     Strength: Quake
Def:  12
Agil: 6     Gold: 240
Mana: 22    Encountered: World 2 - Overworld, Underwater

Attacks: Sl-Gaze 20

-----------------------------------------------------------------------
BLACKCAT                      Type: Wolves (I)

HP:   606   Weakness: none
Str:  89    Strength: -Stealth, -Warning
Def:  70
Agil: 87    Gold:
Mana: 52    Encountered:

Attacks: Nail 30 / Bite 20 / Gaze 10 / Stop 5

-----------------------------------------------------------------------
BONE KING                     Type: Skeletons (B)

HP:   666   Weakness: Fire
Str:  75    Strength: Weapon, Change
Def:  55
Agil: 57    Gold: 2400
Mana: 94    Encountered: World 1 (Revisited) - Tower

Attacks: Sword 15 / Elec 10 / Fire 10 / Ice 10 / Stop 5

-----------------------------------------------------------------------
BURUBURU                      Type: Ghosts (L)

HP:   295   Weakness: Fire
Str:  28    Strength: Ice, Weapon, Quake, Change
Def:  27
Agil: 54    Gold: 1200
Mana: 55    Encountered: World 4 - Overworld, Skyscraper

Attacks: Chill 10 / Tremble 10

-----------------------------------------------------------------------
CACTUS                        Type: Plants (V)

HP:   150   Weakness: none
Str:  15    Strength: none
Def:  16
Agil: 8     Gold: 240
Mana: 9     Encountered: World 2 - Caves to Sea Castle, Sea Castle

Attacks: Tentacle 25 / Poison 25

-----------------------------------------------------------------------
CATWOMAN                      Type: Werewolves (H)

HP:   175   Weakness: none
Str:  30    Strength: Weapon
Def:  14
Agil: 21    Gold: 400
Mana: 23    Encountered: Tower - Floors 6-10

Attacks: Nail 30 / Tusk 10

-----------------------------------------------------------------------
CHIMERA                       Type: Griffens (W)

HP:   262   Weakness: none
Str:  37    Strength: Quake
Def:  36
Agil: 49    Gold: 900
Mana: 50    Encountered: World 4 - Power Plant, Overworld, Skyscraper

Attacks: Nail 30 / Tusk 10 / 3Heads 10 / Flame 10

-----------------------------------------------------------------------
CICADA                        Type: Flying Insects (K)

HP:   551   Weakness: Ice
Str:  70    Strength: Quake
Def:  88
Agil: 89    Gold: 2000
Mana: 69    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / Bite 20 / Drink 10 / Sing 3

-----------------------------------------------------------------------
CLAM                          Type: Crustaceans (T)

HP:   231   Weakness: Elec
Str:  26    Strength: none
Def:  24
Agil: 25    Gold: 600
Mana: 16    Encountered: Tower - Floors 6-10

Attacks: 8-Legs 5 / Shell 25 / Ink 10

-----------------------------------------------------------------------
CLAYMAN                       Type: Golems (X)

HP:   295   Weakness: Ice
Str:  50    Strength: Para
Def:  37
Agil: 25    Gold: 900
Mana: 48    Encountered: Tower - Floors 11-16

Attacks: Punch 25 / Gas 10

-----------------------------------------------------------------------
CLIPPER                       Type: Crawling Insects (J)

HP:   20    Weakness: Ice
Str:  4     Strength: none
Def:  9
Agil: 7     Gold: 40
Mana: 6     Encountered: World 1 - Castle of Sword

Attacks: Pincer 20

-----------------------------------------------------------------------
COCATRIS                      Type: Soaring Birds (C)

HP:   501   Weakness: none
Str:  66    Strength: Quake, -Warning, -Stealth
Def:  47
Agil: 99    Gold: 2000
Mana: 64    Encountered: Tower - Floors 17-22

Attacks: Nail 30 / Petrify 5 / S-Skin 5

-----------------------------------------------------------------------
CONDOR                        Type: Birds (Q)

HP:   82    Weakness: none
Str:  11    Strength: Quake
Def:  6
Agil: 14    Gold: 120
Mana: 9     Encountered: Tower - Floors 1-5

Attacks: Beak 25

-----------------------------------------------------------------------
CRAB                          Type: Crabs (U)

HP:   295   Weakness: Elec
Str:  37    Strength: Fire
Def:  61
Agil: 26    Gold: 900
Mana: 24    Encountered: Tower - Floors 11-16

Attacks: Pincer 20 / Nail 30 / Blind 10

-----------------------------------------------------------------------
CRAWLER                       Type: Worms (N)

HP:   330   Weakness: Ice
Str:  38    Strength: none
Def:  25
Agil: 24    Gold: 900
Mana: 37    Encountered: Tower - Floors 11-16

Attacks: Bite 20 / Tail 10 / Web 10 / P-Skin 20

-----------------------------------------------------------------------
DAGON                         Type: Crabs (U)

HP:   729   Weakness: none
Str:  81    Strength: Poison, Stone, Fire
Def:  99
Agil: 63    Gold: ---
Mana: 61    Encountered: ---

Attacks: 2-Pincer 10 / Bite 20 / P-Fangs 20 / Elec 10 / Whirl 3

-----------------------------------------------------------------------
DARKROSE                      Type: Plants (V)

HP:   795   Weakness: none
Str:  81    Strength: Ice, Poison, Para
Def:  82
Agil: 61    Gold: ---
Mana: 62    Encountered: ---

Attacks: Nose 15 / Drink 10 / Sleep 20 / Stop 5 / Gaze 5

-----------------------------------------------------------------------
DEMON                         Type: Gargoyles (M)

HP:   454   Weakness: none
Str:  56    Strength: Quake, Fire
Def:  53
Agil: 54    Gold: 1600
Mana: 57    Encountered: World 4 - Skyscraper

Attacks: Nail 30 / Sleep 10 / Fire 10

-----------------------------------------------------------------------
DEMON KING                    Type: Gargoyles (M)

HP:   666   Weakness: none
Str:  76    Strength: Quake, Fire
Def:  73
Agil: 74    Gold: 2400
Mana: 77    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / Sleep 10 / Fire 10 / Ice 10 / Teleport 5

-----------------------------------------------------------------------
DEMON LORD                    Type: Gargoyles (M)

HP:   501   Weakness: none
Str:  61    Strength: Fire, Quake
Def:  58
Agil: 59    Gold: 2000
Mana: 62    Encountered: Tower - Floors 17-22

Attacks: Nail 30 / Sleep 10 / Fire 10 / Ice 10

-----------------------------------------------------------------------

DINOSAUR                      Type: Amphibians (G)

HP:   501   Weakness: Ice
Str:  55    Strength: Weapon
Def:  71
Agil: 40    Gold: 1600
Mana: 38    Encountered: World 4 - Power Plant, Skyscraper

Attacks: Nail 30 / Bite 20 / Tail 10

-----------------------------------------------------------------------
DOKURO                        Type: Skeletons (B)

HP:   368   Weakness: Fire
Str:  46    Strength: PAR/WP
Def:  31
Agil: 33    Gold: 1200
Mana: 60    Encountered: World 4 - Tunnels, Library, Akiba, Power
                                   Plant, Skyscraper, Overworld

Attacks: Bone 25 / Mirror 10 / Blind 10

-----------------------------------------------------------------------

DRAGON 1                      Type: Dragons (Z)

HP:   202   Weakness: none
Str:  30    Strength: Quake
Def:  28
Agil: 19    Gold: 600
Mana: 39    Encountered: World 3 - Overworld, Jail

Attacks: Nail 30 / Flame 10

-----------------------------------------------------------------------
DRAGON 2                      Type: Dragons (Z)

HP:   262   Weakness: none
Str:  38    Strength: Quake
Def:  36
Agil: 25    Gold: 900
Mana: 49    Encountered: Tower - Floors 11-16

Attacks: Nail 30 / Tusk 10 / Flame 10

-----------------------------------------------------------------------
DRAGON 3                      Type: Dragons (Z)

HP:   368   Weakness: none
Str:  51    Strength: Quake
Def:  49
Agil: 35    Gold: 1600
Mana: 65    Encountered: World 4 - Power Plant, Overworld, Skyscraper

Attacks: Nail 30 / Tusk 10 / Flame 10 / Blind 10

-----------------------------------------------------------------------
DRAGON 4                      Type: Dragons (Z)

HP:   501   Weakness: none
Str:  66    Strength: Fire, Quake
Def:  64
Agil: 47    Gold: 2000
Mana: 83    Encountered: Tower - Floors 17-22

Attacks: Nail 30 / Tusk 10 / Flame 10 / Blind 10

-----------------------------------------------------------------------
DRAGON 5                      Type: Dragons (Z)

HP:   606   Weakness: none
Str:  76    Strength: Fire, Quake
Def:  74
Agil: 56    Gold: 2400
Mana: 94    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / Tusk 10 / Flame 10 / Ice 10 / Blind 10

-----------------------------------------------------------------------
DRAGONFLY                     Type: Flying Insects (K)

HP:   82    Weakness: Ice
Str:  12    Strength: Quake, -Warning
Def:  17
Agil: 18    Gold: 240
Mana: 11    Encountered: Tower - Floors 1-5

Attacks: Nail 30

-----------------------------------------------------------------------
EAGLE                         Type: Soaring Birds (C)

HP:   150   Weakness: none
Str:  23    Strength: Quake, -Warning, -Stealth
Def:  14
Agil: 38    Gold: 400
Mana: 21    Encountered: Tower - Floors 6-10

Attacks: Beak 25

-----------------------------------------------------------------------
ELEC EEL                      Type: Fish (R)

HP:   606   Weakness: none
Str:  71    Strength: Fire, Elec
Def:  69
Agil: 88    Gold: 2000
Mana: 52    Encountered: World 1 (Revisited) - Tower

Attacks: Bite 20 / Fin 30 / Electro 10 / Elec 10

-----------------------------------------------------------------------
EVIL EYE                      Type: Eyes (S)

HP:   606   Weakness: none
Str:  57    Strength: Quake, -Warning
Def:  75
Agil: 55    Gold: 2400
Mana: 99    Encountered: World 4 - Powerplant (2nd Floor), Skyscraper
                                   (Subway Train)
                         World 1 (Revisited) - Tower

Attacks: Flash 10 / Beam 10 / Gaze 10 / Gaze 5

-----------------------------------------------------------------------
F-FLOWER                      Type: Plants (V)

HP:   666   Weakness: Ice
Str:  70    Strength: Fire
Def:  71
Agil: 51    Gold: 2000
Mana: 52    Encountered: World 1 (Revisited) - Tower

Attacks: Tentacl 25 / Nose 15 / Burning 25 / Fire 10

-----------------------------------------------------------------------
FENSWOLF                      Type: Wolves (I)

HP:   729   Weakness: none
Str:  99    Strength: Poison, Fire
Def:  81
Agil: 99    Gold: ---
Mana: 62    Encountered: ---

Attacks: Nail 30 / Tusk 10 / Flame 10 / D-Fangs 5 / Teleport 5 /
         Revive 3

-----------------------------------------------------------------------
FIREMAN                       Type: Golem (X)

HP:   666   Weakness: none
Str:  95    Strength: Damage, Change
Def:  75
Agil: 56    Gold: 2400
Mana: 93    Encountered: World 1 (Revisited) - Tower

Attacks: Kick 20 / Bash 3 / Flame 10 / Burning 25 / Tornado 3

-----------------------------------------------------------------------
FLY                           Type: Flying Insects (K)

HP:   20    Weakness: Ice
Str:  6     Strength: Quake
Def:  8
Agil: 9     Gold: 40
Mana: 5     Encountered: World 1 - Castle of Sword

Attacks: Nail 30

-----------------------------------------------------------------------
GANESHA                       Type: Behemoths (D)

HP:   795   Weakness: none
Str:  99    Strength: PARA/WP
Def:  82
Agil: 80    Gold: ---
Mana: 62    Encountered: ---

Attacks: Nose 15 / Tusk 10 / Bash 3 / Gas 10 / P-Blast 5 / Gaze 10 /
         Teleport 5

-----------------------------------------------------------------------
GARGOLYE                      Type: Gargoyle (M)

HP:   82    Weakness: none
Str:  11    Strength: none
Def:  8
Agil: 9     Gold: 120
Mana: 12    Encountered: Tower 1-5

Attacks: Nail 30

-----------------------------------------------------------------------
GARLIC                        Type: Plants (V)

HP:   231   Weakness: none
Str:  25    Strength: none
Def:  26
Agil: 15    Gold: 600
Mana: 16    Encountered: World 3 - Overworld, Jail

Attacks: Tentacl 25 / Nose 15 / Stench 10 / Honey 10

-----------------------------------------------------------------------
GARUDA                        Type: Birds (Q)

HP:   606   Weakness: none
Str:  71    Strength: Quake
Def:  52
Agil: 88    Gold:
Mana: 69    Encountered:

Attacks: Nail 30 / Beak 25 / Blind 10 / Elec 10 / Tornado 3

-----------------------------------------------------------------------
GAZER                         Type: Eyes (S)

HP:   202   Weakness: none
Str:  20    Strength: Quake, -Warning
Def:  29
Agil: 18    Gold: 600
Mana: 49    Encountered: Tower - Floors 11-16

Attacks: Beam 10

-----------------------------------------------------------------------
GECKO                         Type: Amphibians (G)

HP:   103   Weakness: Ice
Str:  12    Strength: none
Def:  14
Agil: 7     Gold: 120
Mana: 5     Encountered: World 2 - Overworld, Water, Sea Castle

Attacks: Nail 30 / Tusk 10 / Nail 10

-----------------------------------------------------------------------
GHAST                         Type: Zombies (F)

HP:   729   Weakness: Fire
Str:  95    Strength: Ice, Para
Def:  56
Agil: 55    Gold: 2400
Mana: 75    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / Poison 25 / Stench 10 / Touch 5

-----------------------------------------------------------------------
GHOST                         Type: Ghosts (L)

HP:   666   Weakness: none
Str:  63    Strength: Quake, Weapon, Change
Def:  61
Agil: 99    Gold: ---
Mana: 99    Encountered: ---

Attacks: Drain 10 / Gaze 10 / Stop 5 / Touch 5 / Raise 3

-----------------------------------------------------------------------
GHOUL                         Type: Zombies (F)

HP:   103   Weakness: Fire
Str:  15    Strength: Para
Def:  6
Agil: 5     Gold: 120
Mana: 10    Encountered: Tower - Floors 1-5

Attacks: Nail 30 / P-Fangs 20

-----------------------------------------------------------------------
GIANT                         Type: Ogres (A)

HP:   454   Weakness: none
Str:  87    Strength: none
Def:  56
Agil: 54    Gold: 1600
Mana: 39    Encountered: World 4 - Tunnels, Power Plant, Skyscraper

Attacks: Punch 25 / Kick 20 / Elec 10 / Ice 10

-----------------------------------------------------------------------
GIGAWORM                      Type: Worms (N)

HP:   795   Weakness: none
Str:  82    Strength: Quake, Fire
Def:  62
Agil: 61    Gold: ---
Mana: 81    Encountered: ---

Attacks: Bite 20 / Tail 10 / Strict 20 / Fire 10 / Tornado 3 /
         Teleport 5

-----------------------------------------------------------------------
GOBLIN                        Type: Ogres (A)

HP:   20    Weakness: none
Str:  9     Strength: none
Def:  6
Agil: 4     Gold: 40
Mana: 3     Encountered: World 1 - Overworld, Castle of Sword

Attacks: Nail 30

-----------------------------------------------------------------------
GRIFFEN                       Type: Griffens (W)

HP:   103   Weakness: none
Str:  15    Strength: Quake
Def:  14
Agil: 21    Gold: 240
Mana: 22    Encountered: World 2 - Underwater, Caves to Sea Castle,
                                   Sea Castle

Attacks: Nail 30 / Beak 25

-----------------------------------------------------------------------
GUMMY                         Type: Slimes (E)

HP:   551   Weakness: Fire
Str:  44    Strength: Quake, PAR/WP, -Stealth
Def:  43
Agil: 42    Gold: 2000
Mana: 77    Encountered: Tower - Floors 17-22

Attacks: Melt 10 / Bother 10

-----------------------------------------------------------------------
GUNFISH                       Type: Fish (R)

HP:   330   Weakness: Elec
Str:  42    Strength: Fire
Def:  40
Agil: 54    Gold: 1200
Mana: 28    Encountered: World 4 - Tunnels, Akiba, Power Plant,
                                   Overworld

Attacks: Bite 20 / Squirt 10

-----------------------------------------------------------------------
HARPY                         Type: Birds (Q)

HP:   231   Weakness: none
Str:  30    Strength: Quake
Def:  19
Agil: 39    Gold: 600
Mana: 28    Encountered: Tower - Floors 11-16

Attacks: Nail 30 / Bite 20 / Sing 3

-----------------------------------------------------------------------
HI-SLIME                      Type: Slimes (E)

HP:   795   Weakness: none
Str:  63    Strength: Quake, PAR/WP, -Stealth
Def:  62
Agil: 61    Gold: ---
Mana: 99    Encountered: ---

Attacks: Melt 10 / Bother 10 / P-Blast 5 / Hypnos 21 / Gas 10

-----------------------------------------------------------------------
HORNET                        Type: Flying Insects (K)

HP:   126   Weakness: Ice
Str:  18    Strength: Quake
Def:  25
Agil: 26    Gold: 400
Mana: 17    Encountered: Tower - Floors 6-10

Attacks: Bite 20 / Poison 25 / Honey 10

-----------------------------------------------------------------------
HYDRA                         Type: Snakes (P)

HP:   409   Weakness: Fire
Str:  51    Strength: Weapon
Def:  65
Agil: 49    Gold: 1600
Mana: 35    Encountered: World 4 - Library, Akiba, Power Plant

Attacks: Tail 10 / 4-Heads 5 / Gas 10

-----------------------------------------------------------------------
ICE CRAB                      Type: Crabs (U)

HP:   330   Weakness: Elec
Str:  41    Strength: Ice
Def:  67
Agil: 29    Gold: 1200
Mana: 27    Encountered: World 4 - Tunnels, Power Plant, Overworld,
                                   Skyscraper

Attacks: 2Pincer 10 / Bite 20 / P-Skin 20 / Ice 10

-----------------------------------------------------------------------
IMP                           Type: Gargoyles (M)

HP:   202   Weakness: none
Str:  26    Strength: Quake
Def:  23
Agil: 24    Gold: 600
Mana: 27    Encountered: World 3 - Guards in Floating Castle & Jail

Attacks: Nail 30 / Fire 10

-----------------------------------------------------------------------
IRONMAN                       Type: Golems (X)

HP:   551   Weakness: none
Str:  84    Strength: Damage, Change
Def:  65
Agil: 47    Gold:
Mana: 82    Encountered:

Attacks: Kick 20 / Bash 3 / Flame 10 / Gas 10

-----------------------------------------------------------------------
JAGUAR                        Type: Wolves (I)

HP:   103   Weakness: none
Str:  18    Strength: none
Def:  12
Agil: 16    Gold: 240
Mana: 7     Encountered: World 2 - Overworld, Water, Underwater,
                                   Sea Castle

Attacks: Nail 30 / Bite 10

-----------------------------------------------------------------------
JELLY                         Type: Slimes (E)

HP:   295   Weakness: Fire
Str:  23    Strength: Quake, PAR/WP
Def:  22
Agil: 21    Gold: 40
Mana: 44    Encountered: Tower - Floors 11-16

Attacks: Melt 10 / Bother 10

-----------------------------------------------------------------------
JORGANDR                      Type: Snakes (P)

HP:   729   Weakness: none
Str:  82    Strength: Quake, Change
Def:  99
Agil: 80    Gold: ---
Mana: 62    Encountered: ---

Attacks: Bite 20 / Strict 20 / Quake 3 / D-Fangs 4 / Teleport 5 /
         Revive 3

-----------------------------------------------------------------------
KI-RIN                        Type: Griffens (W)

HP:   666   Weakness: none
Str:  82    Strength: Damage
Def:  80
Agil: 99    Gold: ---
Mana: 99    Encountered: ---

Attacks: Nail 30 / Horn 10 / Elec 10 / Cure 10 /Tornado 3 /
         Teleport 5 / Raise 3

-----------------------------------------------------------------------
KING CRAB                     Type: Crabs (U)

HP:   606   Weakness: Elec
Str:  70    Strength: Fire, Stone
Def:  99
Agil: 53    Gold: 2000
Mana: 51    Encountered: World 1 (Revisited) - Tower

Attacks: 2-Pincer 10 / Bite 20 / P-Fangs 20 / Elec 10

-----------------------------------------------------------------------
KO-RUN                        Type: Snakes (P)

HP:   606   Weakness: none
Str:  71    Strength: Weapon, Poison
Def:  88
Agil: 69    Gold: 2000
Mana: 52    Encountered: World 1 (Revisited) - Tower

Attacks: Tusk 10 / Strict 20 / Poison 25 / Ice 10

-----------------------------------------------------------------------
KRAKEN                        Type: Crustaceans (T)

HP:   729   Weakness: none
Str:  82    Strength: Fire
Def:  80
Agil: 81    Gold: ---
Mana: 62    Encountered: ---

Attacks: Bite 20 / 8-Legs 5 / Ink 10 / Strict 20 / Elec 10 / Gas 10 /
         Whirl 3

-----------------------------------------------------------------------
LAMIA                         Type: Medusas (Y)

HP:   409   Weakness: none
Str:  39    Strength: none
Def:  54
Agil: 56    Gold: 1600
Mana: 71    Encountered: World 4 - Tunnels, Akiba, Skyscraper

Attacks: Tail 10 / Strict 20 / Drain 10 / Fire 10 / Gaze 5

-----------------------------------------------------------------------
LAVAWORM                      Type: Worms (N)

HP:   454   Weakness: Ice
Str:  51    Strength: Fire
Def:  35
Agil: 34    Gold: 1600
Mana: 50    Encountered: World 4 - Tunnels, Power Plant, Overworld,
                                   Skyscraper

Attacks: Tail 10 / Burning 25 / Flame 10

-----------------------------------------------------------------------
LEVIATHAN                     Type: Fish (R)

HP:   729   Weakness: none
Str:  82    Strength: Quake, Fire
Def:  80
Agil: 99    Gold: ---
Mana: 62    Encountered: ---

Attacks: Fins 30 / Bite 20 / Tail 10 / Electro 10 / Elec 10 / Whirl 3

-----------------------------------------------------------------------
LICH                          Type: Skeletons (B)

HP:   729   Weakness: none
Str:  81    Strength: Ice, Weapon, Change
Def:  61
Agil: 63    Gold: ---
Mana: 99    Encountered: ---

Attacks: Elec 10 / Ice 10 / Stop 5 / Flare 3 / Teleport 5

-----------------------------------------------------------------------
LILITH                        Type: Medusas (Y)

HP:   666   Weakness: none
Str:  62    Strength: Damage
Def:  80
Agil: 82    Gold: ---
Mana: 99    Encountered: ---

Attacks: Tail 10 / 6-Arms 5 / Strict 20 / Elec 10 / Flame 10 / Gaze 5 /
         Quake 3 /


-----------------------------------------------------------------------
LIZARD                        Type: Amphibians (G)

HP:   40    Weakness: Ice
Str:  5     Strength: none
Def:  7
Agil: 4     Gold: 40
Mana: 2     Encountered: World 1 - Overworld, Bandit's Cave,
                                   Castle of Sword

Attacks: Bite 20

-----------------------------------------------------------------------
MANTCORE                      Type: Griffens (W)

HP:   150   Weakness: none
Str:  22    Strength: Quake
Def:  21
Agil: 30    Gold: 400
Mana: 31    Encountered: Tower - Floors 6-10

Attacks: Nail 30 / Tusk 10 / Poison 25

-----------------------------------------------------------------------
MANTIS                        Type: Flying Insects (J)

HP:   666   Weakness: none
Str:  82    Strength: Quake, Poison, -Stealth, -Warning
Def:  99
Agil: 99    Gold: ---
Mana: 80    Encountered: ---

Attacks: Tusk 10 / 2-Swords 10 / Drain 10 / Elec 10

-----------------------------------------------------------------------
MAZIN                         Type: Golems (X)

HP:   729   Weakness: none
Str:  99    Strength: Change, Damage, -Warning
Def:  81
Agil: 62    Gold: ---
Mana: 99    Encountered: ---

Attacks: Sword 15 / Bash 3 / Flame 10 / Beam 10 / Quake 3

-----------------------------------------------------------------------
MEDUSA                        Type: Medusas (Y)

HP:   126   Weakness: none
Str:  11    Strength: none
Def:  17
Agil: 19    Gold: 400
Mana: 25    Encountered: Tower - Floors 6-10

Attacks: Poison 25 / Gaze 5 ???

-----------------------------------------------------------------------
MINOTAUR                      Type: Werewolves (H)

HP:   454   Weakness: none
Str:  71    Strength: Weapon, -Warning
Def:  39
Agil: 54    Gold: 1600
Mana: 56    Encountered: World 4 - Skyscraper

Attacks: Horn 10 / Axe 10

-----------------------------------------------------------------------
MOSQUITO                      Type: Flying Insects (K)

HP:   150   Weakness: Ice
Str:  22    Strength: Quake, -Stealth
Def:  30
Agil: 31    Gold: 400
Mana: 21    Encountered: World 3 - Pub (Guards), Overworld, Jail

Attacks: Nail 30 / Bite 20 / Drink 10

-----------------------------------------------------------------------
MOU-JYA                       Type: Zombies (F)

HP:   330   Weakness: Fire
Str:  50    Strength: Para
Def:  25
Agil: 24    Gold: 900
Mana: 37    Encountered: World 4 - Tunnel, Skyscraper

Attacks: Nail 30 / Poison 25 / P-Fangs 20

-----------------------------------------------------------------------
NAGA                          Type: Medusas (Y)

HP:   454   Weakness: none
Str:  43    Strength: none
Def:  59
Agil: 81    Gold: 2000
Mana: 77    Encountered: Tower - Floors 17-22

Attacks: Tail 10 / Strict 20 / Poison 25 / Fire 10 / Cure 10 / Gaze 10

-----------------------------------------------------------------------
NIKE                          Type: Birds (Q)

HP:   729   Weakness: none
Str:  82    Strength: Quake, -Warning
Def:  62
Agil: 99    Gold: ---
Mana: 80    Encountered: ---

Attacks: Sword 15 / Elec 10 / Blind 10 / Mirror 3 / Gaze 5 / Tornado 3

-----------------------------------------------------------------------
NUE                           Type: Griffens (W)

HP:   409   Weakness: none
Str:  55    Strength: Quake
Def:  54
Agil: 71    Gold: 1600
Mana: 72    Encountered: Tower - Floors 17-22

Attacks: Nail 30 / Bite 20 / Tail 10 / P-Fangs 20 / Gas 10

-----------------------------------------------------------------------
O-BAKE                        Type: Ghosts (L)

HP:   20    Weakness: Fire
Str:  4     Strength: Para
Def:  3
Agil: 8     Gold: 40
Mana: 9     Encountered: Tower - Floors 1-5

Attacks: Chill 10

-----------------------------------------------------------------------
OCTOPUS                       Type: Crustaceans (T)

HP:   126   Weakness: Elec
Str:  13    Strength: none
Def:  11
Agil: 12    Gold: 240
Mana: 7     Encountered: World 2 - Sea Castle

Attacks: Tentacle 25 / Ink 10

-----------------------------------------------------------------------
OGRE                          Type: Ogres (A)

HP:   262   Weakness: none
Str:  55    Strength: none
Def:  34
Agil: 32    Gold: 900
Mana: 22    Encountered: Tower - Floors 11-16

Attacks: Punch 25 / Bite 20 / Sleep 10

-----------------------------------------------------------------------
ONI                           Type: Ogres (A)

HP:   60    Weakness: none
Str:  14    Strength: none
Def:  9
Agil: 7     Gold: 120
Mana: 5     Encountered: Tower - Floors 1-5

Attacks: Nail 30 / Horn 10

-----------------------------------------------------------------------
P-FLOWER                      Type: Plants (V)

HP:   175   Weakness: none
Str:  18    Strength: none
Def:  19
Agil: 10    Gold: 400
Mana: 11    Encountered: Tower - Floors 6-11

Attacks: Tentacl 25 / Pollen 20 / Sleep 20

-----------------------------------------------------------------------
P-FROG                        Type: Amphibians (G)

HP:   82    Weakness: Ice
Str:  8     Strength: none
Def:  11
Agil: 6     Gold: 120
Mana: 4     Encountered: World 1 - Bandits Cave(Boss), Tower Floors 1-5

Attacks: Bite 20 / P-Skin 25

-----------------------------------------------------------------------
P-WORM                        Type: Worms (N)

HP:   231   Weakness: Ice
Str:  26    Strength: None
Def:  16
Agil: 15    Gold: 600
Mana: 25    Encountered: World 3 - Overworld

Attacks: Bite 20 / Web 10 / P-Skin 25

-----------------------------------------------------------------------
PHANTOM                       Type: Ghosts (L)

HP:   82    Weakness: Fire
Str:  6     Strength: Quake, Weapon, Change
Def:  5
Agil: 14    Gold: 120
Mana: 15    Encountered: World 2 - Overworld, Underwater,
                                   Underwater Caves

Attacks: Chill 10

-----------------------------------------------------------------------
PHOENIX                       Type: Soaring Birds (C)

HP:   666   Weakness: none
Str:  82    Strength: Quake, Fire, -Warning
Def:  62
Agil: 99    Gold: ---
Mana: 80    Encountered: ---

Attacks: Nail 30 / Beak 25 / Flame 10 / Burning 25 / Revive 3

-----------------------------------------------------------------------
PIRANHA                       Type: Fish (R)

HP:   82    Weakness: Elec
Str:  11    Strength: Fire
Def:  9
Agil: 14    Gold: 120
Mana: 6     Encountered: World 2 - Water, Underwater, Caves to Sea
                                   Castle, Sea Castle

Attacks: Tusk 10

-----------------------------------------------------------------------
PUDDING                       Type: Slimes (E)

HP:   729   Weakness: none
Str:  57    Strength: Quake, PAR/WP, -Stealth
Def:  56
Agil: 55    Gold: 2400
Mana: 94    Encountered: World 1 (Revisited) - Tower

Attacks: Melt 10 / Bother 10 / P-Skin 25 / Gas 10

-----------------------------------------------------------------------
RAKSHASA                      Type: Werewolves (H)

HP:   606   Weakness: none
Str:  88    Strength: Weapon
Def:  52
Agil: 69    Gold: 2000
Mana: 71    Encountered: World 1 (Revisited) - Tower

Attacks: Tusk 10 / Fire 10 / Ice 10 / Mirror 3

-----------------------------------------------------------------------
RAVEN                         Type: Birds (Q)

HP:   150   Weakness: none
Str:  19    Strength: Quake
Def:  11
Agil: 25    Gold: 400
Mana: 17    Encountered: Tower - Floors 6-10

Attacks: Nail 30 / Beak 25

-----------------------------------------------------------------------
RED BONE                      Type: Skeletons (B)

HP:   103   Weakness: Fire
Str:  12    Strength: PAR/WP
Def:  6
Agil: 8     Gold: 240
Mana: 17    Encountered: World 2 - Underwater, Caves to Sea Castle,
                                   Sea Castle

Attacks: Bone 25 / Poison 25

-----------------------------------------------------------------------
RED BULL                      Type: Behemoths (D)

HP:   60    Weakness: Ice
Str:  8     Strength: none
Def:  7
Agil: 5     Gold: 40
Mana: 4     Encountered: World 1 - Overworld

Attacks: Horn 10

-----------------------------------------------------------------------
REVNANT                       Type: Zombies (F)

HP:   795   Weakness: none
Str:  99    Strength: Ice, Para
Def:  62
Agil: 61    Gold: ---
Mana: 82    Encountered: ---

Attacks: Nail 30 / Poison 25 / Stench 10 / P-Skin 20 / Touch 5 /
         Heal 10

-----------------------------------------------------------------------
RHINO                         Type: Behemoths (D)

HP:   150   Weakness: Ice
Str:  21    Strength: none
Def:  16
Agil: 14    Gold: 240
Mana: 9     Encountered: World 2 - Overworld, Underwater, Sea Castle

Attacks: Horn 10 / Head 5

-----------------------------------------------------------------------
ROCK                          Type: Soaring Birds (C)

HP:   606   Weakness: none
Str:  76    Strength: Quake, -Stealth, -Warning
Def:  56
Agil: 99    Gold: 2400
Mana: 74    Encountered: World 1 (Revisisted) - Tower

Attacks: Nail 30 / Beak 25 / Blind 10 / Tornado 3

-----------------------------------------------------------------------
SABERCAT                      Type: Wolves (I)

HP:   202   Weakness: none
Str:  35    Strength: -Stealth
Def:  25
Agil: 33    Gold: 600
Mana: 16    Encountered: World 3 - Overworld, Jail

Attacks: Nail 30 / 2-Tusk 10

-----------------------------------------------------------------------
SALAMANDER                     Type: Amphibians (G)

HP:   666   Weakness: Ice
Str:  70    Strength: Fire
Def:  88
Agil: 53    Gold: 2000
Mana: 51    Encountered: World 1 (Revisisted) - Tower

Attacks: Nail 30 / Tusk 10 / Burning 25 / Flame 10

-----------------------------------------------------------------------
SANDWORM                      Type: Worms (N)

HP:   666   Weakness: Ice
Str:  71    Strength: Quake, -Stealth
Def:  52
Agil: 51    Gold: 2000
Mana: 70    Encountered: World 1 (Revisisted) - Tower

Attacks: Bite 20 / Tail 10 / Sand 10  / Quake 3

-----------------------------------------------------------------------
SCARAB                        Type: Crawling Insects (K)

HP:   666   Weakness: none
Str:  62    Strength: Quake, Poison
Def:  99
Agil: 99    Gold: ---
Mana: 81    Encountered: ---

Attacks: Bite 20 / Acid 10 / Bash 3 / Stench 10 / Raise 3 / Teleport 5

-----------------------------------------------------------------------
SCORPION                      Type: Crawling Insects (J)

HP:   551   Weakness: Ice
Str:  52    Strength: none
Def:  89
Agil: 87    Gold: 2000
Mana: 70    Encountered: World 1 (Revisisted) - Tower

Attacks: 2-Pincer 10 / Tusk 10 / Poison 25 / Mirror 10 / Gas 10 /
         Teleport 5

-----------------------------------------------------------------------
SCYLLA                        Type: Medusas (Y)

HP:   606   Weakness: none
Str:  56    Strength: none
Def:  74
Agil: 76    Gold: 2400
Mana: 94    Encountered: World 1 (Revisisted) - Tower

Attacks: Tail 10 / 4-Heads 5 / Poison 25 / Ice 10 / Fire 10 / Whirl 3 /
         Gaze 5

-----------------------------------------------------------------------
SEEKER                        Type: Eyes (S)

HP:   295   Weakness: none
Str:  29    Strength: Quake, -Warning
Def:  41
Agil: 27    Gold: 1200
Mana: 67    Encountered: World 4 - Library, Tunnels

Attacks: Gaze 10 / Beam 10

-----------------------------------------------------------------------
SERPENT                       Type: Snakes (P)

HP:   126   Weakness: Ice
Str:  16    Strength: none
Def:  21
Agil: 14    Gold: 240
Mana: 9     Encountered: Tower - Floors 6-10

Attacks: Bite 20 / Poison 25

-----------------------------------------------------------------------
SHARK                         Type: Fish (R)

HP:   175   Weakness: Elec
Str:  23    Strength: Fire
Def:  21
Agil: 30    Gold: 400
Mana: 14    Encountered: Tower - Floors 6-10

Attacks: Tusk 10 / Head 5

-----------------------------------------------------------------------
SHRIMP                        Type: Crabs (U)

HP:   103   Weakness: Elec
Str:  13    Strength: Fire
Def:  22
Agil: 8     Gold: 240
Mana: 6     Encountered: World 2 - Overworld, Underwater, Underwater
                                   Caves, Sea Castle

Attacks: Nail 30

-----------------------------------------------------------------------
SIREN                         Type: Medusas (Y)

HP:   150   Weakness: none
Str:  14    Strength: none
Def:  21
Agil: 23    Gold: 400
Mana: 30    Encountered: World 3 - Overworld

Attacks: Tail 10 / Armor 3 / Sing 3

-----------------------------------------------------------------------
SKELETON                      Type: Skeletons (B)

HP:   20    Weakness: Fire
Str:  5     Strength: PAR/WP
Def:  2
Agil: 4     Gold: 40
Mana: 7     Encountered: World 1 - Overworld, Castle of Sword

Attacks: Bone 25

-----------------------------------------------------------------------
SLIME                         Type: Slimes (E)

HP:   60    Weakness: Fire
Str:  5     Strength: PAR/WP
Def:  4
Agil: 3     Gold: 40
Mana: 8     Encountered: Tower - Floors 1-5

Attacks: Melt 10

-----------------------------------------------------------------------
SNAKE                         Type: Snakes (P)

HP:   60    Weakness: Ice
Str:  9     Strength: None
Def:  11
Agil: 7     Gold: 120
Mana: 5     Encountered: Tower - Floors 1-5

Attacks: Bite 20

-----------------------------------------------------------------------
SNOWCAT                      Type: Wolves (I)

HP:   368   Weakness: Fire
Str:  61    Strength: Ice
Def:  46
Agil: 59    Gold: 1200
Mana: 32    Encountered: World 4 - Skyscraper

Attacks: Tusk 10 / Nail 30 / Ice 10

-----------------------------------------------------------------------
SPECTOR                       Type: Ghosts (L)

HP:   606   Weakness: none
Str:  56    Strength: Quake, Change, Weapon
Def:  55
Agil: 94    Gold: 2400
Mana: 95    Encountered: World 1 (Revisited) - Tower

Attacks: Sleep 10 / Ice 10 / Stone 5 / Touch 5

-----------------------------------------------------------------------
SPHINX                        Type: Griffens (W)

HP:   606   Weakness: None
Str:  75    Strength: Quake
Def:  74
Agil: 94    Gold: 2400
Mana: 95    Encountered: World 1 (Revisited) - Tower

Attacks: Nail 30 / Tusk 10 / Fire 10 / Cure 10 / Riddle 3

-----------------------------------------------------------------------
SQUID                         Type: Crustaceans (T)

HP:   606   Weakness: none
Str:  71    Strength: Fire
Def:  69
Agil: 70    Gold: 2000
Mana: 52    Encountered: World 1 (Revisited) - Tower

Attacks: Bite 20 / Ink 10 / Strict 20 / 8-Legs 5 / Gas 10 / Elec 10

-----------------------------------------------------------------------
STONEMAN                      Type: Golems (X)

HP:   330   Weakness: none
Str:  55    Strength: Change
Def:  41
Agil: 28    Gold: 1200
Mana: 53    Encountered: World 4 - Tunnels, Power Plant, Overworld,
                                   Skyscraper

Attacks: Kick 20 / Bash 3 / Gas 10 / Quake 3

-----------------------------------------------------------------------
SUSANO-O                       Type: Ogres (A)

HP:   729   Weakness: none
Str:  99    Strength: Damage
Def:  82
Agil: 80    Gold: ---
Mana: 82    Encountered: ---

Attacks: Sword 15 / Elec 10 / Ice 10 / Burning 25 / Tornado 3 /
         Revive 3 / Teleport 5

-----------------------------------------------------------------------
TEN-GU                        Type: Birds (Q)

HP:   368   Weakness: none
Str:  47    Strength: Quake
Def:  32
Agil: 60    Gold: 1200
Mana: 45    Encountered: World 4 - Skyscraper

Attacks: Beak 25 / Punch 25 / Ice 10 / Tornado 3

-----------------------------------------------------------------------
THORN                         Type: Plants (V)

HP:   368   Weakness: none
Str:  41    Strength: Poison
Def:  42
Agil: 27    Gold: 1200
Mana: 28    Encountered: World 4 - Tunnel, Library, Power Plant,
                                   Overworld, Skyscraper

Attacks: Tentacl 25 / Bite 20 / Drink 10 / Strict 20

-----------------------------------------------------------------------
THUNDER                       Type: Soaring Birds (C)

HP:   330   Weakness: none
Str:  47    Strength: Quake, -Warning, -Stealth
Def:  32
Agil: 74    Gold: 1200
Mana: 45    Encountered: World 4 - Power Plant, Skyscraper

Attacks: Beak 25 / Thunder 10

-----------------------------------------------------------------------
TIAMAT                        Type: Dragons (Z)

HP:   666   Weakness: none
Str:  99    Strength: Quake, Damage
Def:  80
Agil: 62    Gold: ---
Mana: 99    Encountered: ---

Attacks: Poison 25 / 4-Heads 5 / Thunder 10 / Gas 10 / Ice 10 /
         Flame 10

-----------------------------------------------------------------------
TITAN                         Type: Ogres (A)

HP:   666   Weakness: none
Str:  99    Strength: none
Def:  76
Agil: 74    Gold: 2400
Mana: 56    Encountered: World 1 (Revisited) - Tower

Attacks: Kick 20 / Sword 15 / Sleep 10 / Fire 10 / Cure 10 / Teleport 5

-----------------------------------------------------------------------
TORORO                        Type: Slimes (E)

HP:   454   Weakness: Fire
Str:  36    Strength: Quake, PAR/WP
Def:  35
Agil: 34    Gold: 900
Mana: 65    Encountered: World 4 - Skyscraper

Attacks: Melt 10 / Bother 10

-----------------------------------------------------------------------
TRICERAS                      Type: Behemoths (D)

HP:   295   Weakness: Ice
Str:  49    Strength: none
Def:  38
Agil: 36    Gold: 900
Mana: 25    Encountered: Tower - Floors 11-16

Attacks: 4-Horns 10 / Bash 3

-----------------------------------------------------------------------
WARRIOR                       Type: Skeletons (B)

HP:   501   Weakness: Fire
Str:  60    Strength: PAR/WP
Def:  42
Agil: 44    Gold: 2000
Mana: 77    Encountered: Tower - Floors 17-22

Attacks: Bone 25 / Axe 10 / Sword 15 / Saw 20

-----------------------------------------------------------------------
WATCHER                       Type: Eyes (S)

HP:   454   Weakness: none
Str:  44    Strength: Quake, -Warning
Def:  60
Agil: 42    Gold: 2000
Mana: 94    Encountered: Tower - Floors 17-22

Attacks: Sl-Gaze 20 / Gaze 10 / Beam 10

-----------------------------------------------------------------------
WERERAT                       Type: Werewolves (H)

HP:   40    Weakness: none
Str:  8     Strength: none
Def:  4
Agil: 5     Gold: 40
Mana: 7     Encountered: World 1 - Castle of Sword

Attacks: Tusk 10

-----------------------------------------------------------------------
WEREWOLF                      Type: Werewolves (H)

HP:   103   Weakness: none
Str:  17    Strength: Weapon
Def:  7
Agil: 11    Gold: 240
Mana: 13    Encountered: World 2 - Overworld, Water, Underwater,
                                   Underwater Caves, Sea Castle

Attacks: Tusk 10

-----------------------------------------------------------------------
WIGHT                        Type: Zombies (F)

HP:   606   Weakness: Fire
Str:  84    Strength: Para, Ice, -Stealth
Def:  47
Agil: 46    Gold: 2000
Mana: 65    Encountered: Tower - Floors 17-22

Attacks: Nail 30 / Touch 5

-----------------------------------------------------------------------
WOLF                          Type: Wolves (I)

HP:   60    Weakness: none
Str:  12    Strength: none
Def:  8
Agil: 10    Gold: 120
Mana: 5     Encountered: Tower - Floors 1-5

Attacks: Bite 20

-----------------------------------------------------------------------
WOODMAN                       Type: Golems (X)

HP:   150   Weakness: Fire
Str:  26    Strength: none
Def:  18
Agil: 11    Gold: 400
Mana: 24    Encountered: Tower - Floors 6-10

Attacks: Punch 25

-----------------------------------------------------------------------
WORM                          Type: Worms (N)

HP:   82    Weakness: Ice
Str:  9     Strength: None
Def:  5
Agil: 4     Gold: 120
Mana: 8     Encountered: Tower - Floors 1-5

Attacks: Bite 20

-----------------------------------------------------------------------
WRAITH                        Type: Ghosts (L)

HP:   501   Weakness: none
Str:  47    Strength: Quake, Change, Weapon
Def:  46
Agil: 83    Gold: 2000
Mana: 84    Encountered: Tower - Floors 17-22

Attacks: Sleep 10 / Ice 10 / Touch 5

-----------------------------------------------------------------------
ZOMBIE                        Type: Zombies (F)

HP:   60    Weakness: Fire
Str:  9     Strength: Para
Def:  4
Agil: 3     Gold: 40
Mana: 6     Encountered: World 1 - Overworld, Bandit's Cave,
                                   Castle of Sword

Attacks: Nail 30

-----------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                               Other(s) List
                         -=-=-=-=-=-=-=-=-=-=-=-

This is a list of enemies that do not leave meat behind.

-----------------------------------------------------------------------
Armor                         Type: Other

HP:   684-734  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2400
Mana: ?        Encountered: Tower (Revisited)

Attacks: Punch ? / Kick ? / L-Saber ? / Laser ? / Balkan ?

-----------------------------------------------------------------------
Asigaru                       Type: Other

HP:   20       Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 40
Mana: ?        Encountered: World 1 - Overworld, Bandit Cave, Castle of
                                      Sword

Attacks: Katana ?

-----------------------------------------------------------------------
Conjurer                      Type: Other

HP:   138-146  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 400
Mana: ?        Encountered: Tower - Floors 6-10

Attacks: Fire ? / Sleep ?

-----------------------------------------------------------------------
Gang                          Type: Other

HP:   675-690  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2400
Mana: ?        Encountered: Tower (Revisited)

Attacks: Axe ? / Smg ? / E-Whip ? / Grenade ? / Magnum ?

-----------------------------------------------------------------------
Guard                         Type: Other

HP:   143-151  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 240
Mana: ?        Encountered: World 1 - Underwater, Caves to Sea Castle,
                                      Sea Castle

Attacks: Long Sword ? / Bronze Shield ?

-----------------------------------------------------------------------
Hunter                        Type: Other

HP:   283-290  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 900
Mana: ?        Encountered: Tower - Floors 11-16

Attacks: Beam ? / D-Beam ? / Saw ?

-----------------------------------------------------------------------
Karateka                      Type: Other

HP:   60       Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 40
Mana: ?        Encountered: World 1 - Castle of Swords

Attacks: Kick ?

-----------------------------------------------------------------------
Keller                        Type: Other

HP:   475-490  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 1600
Mana: ?        Encountered: World 4 - Skyscraper

Attacks: Axe ? / Saw ? / Poison ? / E-Whip ?

-----------------------------------------------------------------------
Magician                      Type: Other

HP:   100-105  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 240
Mana: ?        Encountered: World 2 - Overworld, Water, Sea Castle

Attacks: Sleep ? / Cure ?

-----------------------------------------------------------------------
Musasi                       Type: Other

HP:   625-650  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2400
Mana: ?        Encountered: Tower (Revisited)

Attacks: 2-Swords ? / Katana ? / Silver Sw. ? / Flame Sw. ? /
         Revenge Sw. ? / Vampic Sw. ? /

-----------------------------------------------------------------------
Ninja                         Type: Other

HP:   250-260  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 900
Mana: ?        Encountered: World 4 - Tunnels, Power Plant, Skyscraper

Attacks: Katana Sw. ? / Fire ? / Blind ?

-----------------------------------------------------------------------
Pirate                        Type: Other

HP:   120-125  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 40
Mana: ?        Encountered: World 2 - Overworld, Water, Underwater,
                                      Underwater Caves, Sea Castle

Attacks: Rapier ? / Steal GP ?

-----------------------------------------------------------------------
Robot                         Type: Other

HP:   445-450  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 1600
Mana: ?        Encountered: World 4 - Tunnel, Akiba, Skyscraper

Attacks: Rocket ? / Kick ? / Beam ?

-----------------------------------------------------------------------
Samurai                       Type: Other

HP:   210-220  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 600
Mana: ?        Encountered: World 3 - Jail

Attacks: Bow ? / Katana ? / Musket ?

-----------------------------------------------------------------------
Soldier                       Type: Other

HP:   485-500  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2000
Mana: ?        Encountered: Tower - Floors 17-22

Attacks: P-Sword ? / P-Blast ? / Mirror ? / Barrier ? / Kinesis ?

-----------------------------------------------------------------------
Sorcerer                      Type: Other

HP:   313-332  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 1200
Mana: ?        Encountered: World 4 - Tunnels, Akiba, Skyscraper

Attacks: Cure ? / Fire ? / Elec ? / Fog ? / Staff ?

-----------------------------------------------------------------------
Trooper                       Type: Other

HP:   585-600  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2000
Mana: ?        Encountered: Tower - Floors 17-22

Attacks: Punch ? / Kick ? / L-Saber ? / Missile ?

-----------------------------------------------------------------------
Vampire                       Type: Other

HP:   570-605  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2400
Mana: ?        Encountered: Tower (Revisited)

Attacks: Touch ? / Gaze ? / Kiss ? / Heal ?

-----------------------------------------------------------------------
Wizard                        Type: Other

HP:   430-445  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 2000
Mana: ?        Encountered: Tower - Floors 17-22

Attacks: Cure ? / Fire ? / Ice ? / Fog ? / Stone ? / Death ?

-----------------------------------------------------------------------
Wrestler                      Type: Other

HP:   290-300  Weakness: Unknown
Str:  ?        Strength: Unknown
Def:  ?
Agil: ?        Gold: 600
Mana: ?        Encountered: Tower - Floors 11-16

Attacks: Hari-te ? / Head ? / Bash ?

-----------------------------------------------------------------------


=======================================================================
XIV. Monster Transformation Table
=======================================================================

After winning a battle, you may have the opportunity to eat the meat of
a creature. This meat has no affect on humans or mutants, but it will
affect monsters. Monster mutation is very useful if you are looking to
change into a more powerful creature, or if your monster is hurt and
you are looking to replace it. Once your character eats the meat it
will be transformed, giving you a monster with replenished powers. The
table below lists the various monster transformation possibilities.

A list of what monsters are represented by what letters can be found
directly below this chart. The top row of this chart is referring to
what group your monster currently belongs to. The column to the far
left represents what group the monsters meat you are eating belongs to.

                         Current Monster:

Meat       AHI  BFL  CWZ  DG   ES   JKU  MQ   NPY  R    TV   X
  Type:
A          -    G    B    C    H    L    M    D    -    S    Y
B          C    -    G    A    F    -    J    H    K    P    U
C          G    A    -    -    D    J    L    N    P    M    Q
D          H    K    E    -    B    G    -    C    I    A    P
E          -    L    J    F    -    C    P    R    J    N    V
F          L    -    H    B    G    A    E    K    N    R    I
G          B    C    A    -    J    H    -    I    D    U    W
H          -    D    K    -    L    F    I    A    B    G    N
I          -    F    P    H    E    R    G    L    -    C    A
J          K    B    D    G    C    -    N    P    -    E    S
K          F    H    C    J    -    -    D    E    A    Q    M
L          E    -    F    K    A    B    C    J    H    D    G
M          Q    J    N    L    P    I    -    B    F    -    C
N          J    R    I    E    K    P    A    -    R    F    T
P          N    E    L    R    -    D    F    -    G    H    X
Q          I    P    R    M    N    E    -    F    C    -    K
R          A    N    -    D    I    K    Q    G    -    T    B
S          R    Q    U    P    -    M    H    -    T    J    E
T          M    U    Q    I    R    N    K    S    E    -    F
U          D    I    S    N    T    -    B    M    Q    K    -
V          T    M    W    U    Q    S    R    U    L    -    J
W          P    S    -    Q    T    V    V    T    U    I    -
X          U    -    T    Y    S    W    Y    Q    V    L    -
Y          W    V    X    S    U    T    X    -    M    B    -
Z          V    W    -    T    Y    Q    U    X    S    Y    D

Gen-Bu(2)  X    T    M    V    W    Z    S    Z    Y    X    L

Sei-Ryu(2) Y    Y    Z    X    V    X    S    W    Z    V    Z
Byak-Ko(2)

Su-Zaku(2) Z    X    Y    W    Z    Y    T    V    X    Z    R


The monsters in the game can be divided up into distinct groups. Each
of these groups is composed of about 6 different monsters. As you
progress through the game, you may notice that the game uses the same
monster picture for a different monster. For example, a Goblin will
have the same picture as an Oni. Since a Goblin and an Oni are in the
same group, they have the same picture. This means that every monster
in the same group will have the same picture.

As you advance through the game, the monsters in a group will get much
more powerful. As you progress, you should be able to see how the Ogres
group becomes more powerful. First you fight Goblins, then an Oni, and
then Ogres, etc. S/p has created a "level" based number for each
monster. For more information on this topic please refer to his Meat
Transformations FAQ.

A: OGRES         B: SKELETONS     C: SOARING BRDS  D: BEHEMOTHS
-----------------------------------------------------------------------
   Goblin   (1)     Skeleton (1)     Albatros (1)     Redbull  (1)
   Oni      (2)     Red bone (4)     Eagle    (6)     Rhino    (4)
   Ogre     (8)     Dokuro   (10)    Thunder  (10)    Triceras (8)
   Giant    (11*)   Warrior  (12)    Cocatris (12)    Behemoth (10)
   Titan    (13*)   Boneking (13)    Rock     (13)    Baku     (13)
   Susano-o (14)    Lich     (14)    Phoenix  (14)    Ganesha  (14)

E: SLIMES        F: ZOMBIES       G: AMPHIBIANS    H: WEREWOLVES
-----------------------------------------------------------------------
   Slime    (2)     Zombie   (1)     Lizard   (1)     Wererat  (1)
   Jelly    (8)     Ghoul    (3)     P-Frog   (2)     Werewolf (4)
   Tororo   (10)    Mou-Jya  (9)     Gecko    (3)     Catwoman (6)
   Gummy    (12)    Wight    (12)    Dinosaur (11)    Minotaur (11)
   Pudding  (13)    Ghast    (13)    Salamand (13)    Rakshasa (13)
   Hi-Slime (14)    Revnant  (14)    Basilisk (14)    Anubis   (14)

I: WOLVES        J: CRAWLING INS. K: FLYING INS.   L: GHOSTS
-----------------------------------------------------------------------
   Wolf     (2)     Clipper  (1)     Fly      (1)     O-Bake   (2*)
   Jaguar   (4)     Beetle   (7)     Drgonfly (3)     Phantom  (3)
   Sabercat (7)     Ant lion (8)     Hornet   (5)     Buruburu (9)
   Snowcat  (10)    Atom Ant (9)     Mosquito (6)     Wraith   (12)
   Blackcat (13)    Scorpion (13)    Cicada   (13)    Spector  (13)
   Fenswolf (14)    Scarab   (14)    Mantis   (14)    Ghost    (14)

M: GARGOYLES     N: WORMS         P: SNAKES        Q: BIRDS
-----------------------------------------------------------------------
   Gargoyle (3)     Worm     (2)     Snake    (2)     Condor   (3)
   Imp      (7)     P-Worm   (7)     Serpent  (5)     Raven    (5)
   Demon    (11)    Crawler  (8)     Anaconda (7)     Harpy    (7)
   Demolord (12)    Lavaworm (10)    Hydra    (10)    Ten-Gu   (10)
   Demoking (13)    Sandworm (13)    Ko-Run   (13)    Garuda   (13)
   Athtalot (14)    Gigaworm (14)    Jorgandr (14)    Nike     (14)

R: FISH          S: EYES          T: CRUSTACEANS   U: CRABS
-----------------------------------------------------------------------
   Barracud (2)     Big Eye  (4)     Octopus  (4)     Shrimp   (4*)
   Piranha  (3)     Gazer    (7)     Clam     (6)     Atomcrab (5)
   Shark    (6)     Seeker   (9)     Amoeba   (8)     Crab     (8)
   Gunfish  (9)     Watcher  (12)    Ammonite (10)    Ice Crab (9)
   Elec Eel (13)    Evil eye (13)    Squid    (13)    Kingcrab (13)
   Leviathn (14)    Beholder (14)    Kraken   (14)    Dagon    (14)

V: PLANTS        W: GRIFFENS      X: GOLEMS        Y: MEDUSAS
-----------------------------------------------------------------------
   Cactus   (4*)    Griffen  (4)     Woodman  (5)     Medusa   (5*)
   P-Flower (5)     Mantcore (6)     Clayman  (8)     Siren    (6)
   Garlic   (7)     Chimera  (9)     Stoneman (9)     Lamia    (11)
   Thorn    (9)     Nue      (11*)   Ironman  (12)    Naga     (12)
   F-Flower (13)    Sphinx   (13*)   Fireman  (13)    Scylla   (13)
   Darkrose (14)    Ki-Rin   (14)    Mazin    (14)    Lilith   (14)

Z: DRAGONS
----------------
   Dragon 1 (7)
   Dragon 2 (8)
   Dragon 3 (10)
   Dragon 4 (12)
   Dragon 5 (13)
   Tiamat   (14)

* The credit for the monster chart and the corresponding lettering
system belongs to S/p, who graciously allowed me to borrow some of the
information he developed. Thank You!


=======================================================================
XV. Specific Character Guide Walkthrough
=======================================================================

If you are interested in a challenge, try beating the game with only
ONE character! Here is a quick list of steps I took to perform this
feat. I played with a Male character for both Humans and then Mutants.
I am assuming that the game would have been approximately the same if I
had chosen female characters instead of males.

-----------------------
Humans (Male or Female)
=======================

The beginning of the game is much easier if you choose a female
character because you can sell her Saber for a lot of money. Then you
can buy the Gold Armor, Gauntlet, an Agility Potion and 3 sets of
Rapiers. With a male character you have to do more tedious fighting
before you have enough money to buy this equipment.

World 1
-------
- Fight Goblins and Asigaru outside of South Town
- Buy Bronze Armor and Helmet
- Remember to keep on buying Long Swords as you need them
- Buy ~5 strength or agility potions depending upon whether you have a
  male or female character
- Buy Gold Armor and Gauntlet
- Defeat Bandit King and then equip King Armor
- Buy 5 more strength and 5 agility potions
- Defeat King Sword and then equip the King Sword
- Fight the wandering monsters in Castle of Sword
- Raise strength AND agility to ~35 points
- Defeat Gen-Bu using Long Sword
- Raise strength AND agility to 50 points
- Go through Tower to World 2

World 2
-------
- Buy Axes and go back into Tower. Fight wandering Gargoyles in side-
  world on the fourth floor
- Buy Silver Armor and Helmet on East Island Village
- Get Airseed and buy Battle Swords
- Raise strength AND agility to ~85 points
- Pick up Airseed and buy Silver Gauntlet in Underwater Town
- Battle wandering Octopus monsters in Sea Castle
- Raise strength And agility to 99+ (Remember that in Humans, strength
  and Agility may be raised to ~255 points!)
- Defeat Sei-Ryu buy Katana's and make sure your HP is ~400 points
- Go through Tower to World 3

World 3
-------
- Buy the Dragon Armor at Sky Town and then get the Glider
- Rescue the Girl
- Buy a Giant Gauntlet and some Silver Swords at Hidden Town
- To earn money, walk on the big clouds and fight random monsters.
- Get thrown into and escape the jail
- Defeat Byak-Ko and get the Orb
- Consider raising your Strength and Agility another ~50 points
- Go through Tower to World 4. Consider picking up the treasure chests
  so you can use or sell the items inside

World 4
-------
- Walk through the Tunnels and go into Southwest Town
- Go to the Pub and get your Motor Bike
- I kept the Dragon Armor instead of equipping the Suit Armor since
  the Dragon Armor protects against elemental magic. However, make sure
  you buy the Suit Armor and Saw before you go to the Power Plant!
- Go through the Library and then Akiba
- While you are at Northeast town make sure you are equipped with an
  Army Helmet and a Geta Shoe. You should have enough weapons since you
  can equip the ones you found. However, if you ran out of weapons you
  should buy a pair of Dragon Swords
- If you need money fight the monsters in the Tunnels
- Go through the Secret Tunnel and enter the Power Plant
- When at the Power Plant make sure to equip the Band Helmet once you
  get it. Then remove the Dragon Armor and equip the Suit Armor
- DON'T save the game once you are inside the room with the Plutonium.
  Once you enter the room the door will disappear!
- Increase your Strength and Agility another ~50 points. Make sure your
  HP is ~700 points. You can raise your HP above 600 by using the cheap
  HP200's
- Walk into the Skyscraper. Make sure you find the Hyper weapon


***********************************************************************
The rest of this section and others will be completed in the next
updated version of this walkthrough.
***********************************************************************

=======================================================================
XVI. Miscellaneous
=======================================================================

There has been some talk about whether the game "plays" differently on
the different GameBoy types. Other people and I have noticed a
difference in how Mutants level up when playing on different Gameboy
types (Original, Color, and Advance)

1. Mutants seem to increase all their stats much more quickly on the
Color GameBoy. Except when you have a group of 4 Mutants.

2. There is a peculiar "doubling/halving" effect on Mutant abilities on
the Color GameBoy. This is most often seen when a Mutant gets the Flame
Spell or occasionally another spell. The next battle following the
"learning" of a spell located in the first slot, will often lead to its
maximum number of uses halving from 10 to 5. Along with this, any other
ability that a Mutant has at this time will double. This may be
beneficial, since I have had 20 Heal spells and some other good
abilities doubled.

3. A few people have received multiple Band Helmets from So-Cho in
World 4.

4. To the best of my knowledge, you cannot transform into a Shrimp,
Medusa or Cactus. Why the developers of this game made it this way is a
mystery? If you have been able to transform into these monsters,
without using any device, please email me telling me what monster you
were and what monster meat you ate. Thank You!


=======================================================================
XVII. Credits
=======================================================================

I want to give thanks to my supportive girlfriend, Heidi, aka. "My
Little Hime(Princess)." I love you with all my heart.

Second, to my brother Jim for all of his hard work in helping make this
walkthrough a success.

Sxp, for providing monster info for stat info on Cactus, Medusa,
Shrimp, Dragon 2,3. Gold and location info for the Squid and Tororo.
And for allowing me permission to borrow information and parts of his
Monster chart