Review by DDRaHolic
"Game Boy's excuse for a Final Fantasy Game, Part Three"
Another addition to the long line of SaGa games, this RPG is simplistic, yet challenging, despite having many innovative and potentially mind-bending elements, like vehicles to zip around in, time-travel, and a kind of ''evolution'' system where your character can, er, eat the meat of the monsters you defeat (or install the parts, if it's a mechanized monster) to become a different species and genus.
Also, a revamped battle and magic system makes things a bit more understandable than the first two games in the series. The battles look more ''standard Japanese RPG'', and the small-character-huge-monster style is akin to Final Fantasy: Mystic Quest (SNES), and one must wonder if the game is related somehow to MQ's ''dummied down'' ideals. The addition of a jump command adds fun for bumping your head on overhead objects. (''Ouch!'')
A few spell and weapon animations help the player identify a bit more with bopping the monsters, and makes more sense to the casual gamer than the numbers popping up above everyone's heads. Overworld graphics are well-done, if simple, and do their job. In battle, most random encounter enemies are simply enhanced versions of an enemy from before (same sprites, different stats), but boss graphics are often quite detailed and unique.
Controlling your character is no mean feat, jumping is never a problem (it automatically carries you over the square in front of you), and menus are easy to navigate. Thankfully, unlike the first and second Legend games, the equipment and spells systems are intuitive. The only times control will really be something you'll have to think about is when avoiding lava (which decrements health slowly) or holes which drop you down to a lower level in a dungeon. Controlling a game like this is usually a no brainer, but in the case of Revelations: The Demon Slayer (GBC), one must wonder...
(Yes, ragging on Revelations is necessary)
This game requires more leveling up than any other RPG ever created. Unlike the last two games, where your stats increased individually, here, you level up in the standard way. However, reaching a boss fight and being at too low a level means you're going to have to fight endless random battles to level up enough to win.
The music is a depressing set, with no notable or memorable songs. Sound effects are sword slashes, thumps, explosions, and magic-y sounds. The jukebox feature from the last two games is sorely missed. But, life goes on.
Final Fantasy Legend III seems to be a better conceived effort, with an interesting story and fun battle system. However, if leveling up for hours frustrates you, or you don't like stories that simply dissolve into surreal nothingness after a while, this title might not be in order. Of course, if masochism is your thing...
Reviewer's Score: 6/10 | Originally Posted: 09/03/02, Updated 09/03/02
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