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    FAQ/Walkthrough by TJackson

    Version: 3.2 | Updated: 03/24/03 | Printable Version | Search Guide | Bookmark Guide

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    Thanks to Atom Edge for this lovely ASCII art.
    
    +------------------------------------------------------+
    |                                                      |
    | Kirby's Dream Land                                   |
    | For the Nintendo Gameboy                             |
    | FAQ/Walkthrough                                      |
    | By Meowthnum1 (meowthnum1 [at] meowthnum1 [dot] com) |
    | Version 3.2                                          |
    | Last Updated: 3-17-03 (Happy St. Patrick's Day!)     |
    |                                                      |
    +------------------------------------------------------+
    
    Table of Contents:
    
    I. Introduction
         1.01: Table of Contents
         1.02: Introduction
         1.03: Dedication
    II. Basics
         2.01: Story
         2.02: Controls
         2.03: Items
    III. Walkthrough - NORMAL MODE
         3.01: Green Greens
         3.02: Castle LoLoLo
         3.03: Float Islands
         3.04: Bubbly Clouds
         3.05: Mt. DeDeDe
    IV. Walkthrough - EXTRA MODE
         4.01: Green Greens
         4.02: Castle LoLoLo
         4.03: Float Islands
         4.04: Bubbly Clouds
         4.05: Mt. DeDeDe
    V. Appendices
         5.01: Bosses
         5.02: Bestiary
         5.03: Cheats
         5.04: Ending
    VI. Last Words
         6.01: Copyright Information
         6.02: Revision History
         6.03: Credits
         6.04: Bye, bye!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                   I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Press Page Up, and tell me what you see.
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Hello.  Welcome to my return to writing in the form of Kirby's Dream Land.  I
    do this to get back in to the groove of writing.  This was the... second or
    third gameboy game I ever got -- the others I got with this were Tetris,
    Kirby's Pinball Land, and Super Off-Road.  This is one of the gameboy
    classics.  Enjoy.  I should also like to mention that Notepad's acting up, and
    the formatting in the bosses section enjoys messing around.  If it does that,
    please ignore it.  I am trying to fix it.  **UPDATE**: I think it's fixed. 
    But, heh, we all know good ol' Windows!
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    This guide is dedicated to Brian Sulpher.  A good friend, although not without
    his mood swings.  Funny guy who has shown me some fairly good music.  One of
    the few mediators around the boards that everyone will listen to.  Thanks,
    Brian.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                     II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    0=~=~=~=~=~=~=0
    | 2.01: Story |
    0=~=~=~=~=~=~=0
    
    THIS IS TAKEN DIRECTLY FROM THE INSTRUCTION MANUAL.  NOT MY WORDS.
    
    Kirby to the Rescue!
    
    On a tiny star somewhere far, far away from earth, there is a very special
    place known as Dream Land. The Dream Landers are very happy people who use
    their magical sparkling stars to play and work among the heavens. That is
    until one night when the gluttonous King Dedede and his rotton band of
    thieves swooped down from neighbouring Mt. Dedede for a midnight snack in
    Dream Land. Not only did they steal all their food, but they stole the Dream
    Landers' treasured Sparkling Stars as well.
    
    Because the Dream Landers didn't have the Sparkling Stars to gather food
    anymore, they began to get very hungry. Suddenly a spry little boy named Kirby
    happened to come along and say, "Don't worry, I'll get your food and your
    Sparkling Stars back!" With these words, Kirby set off on his quest toward the
    dreaded Mt. DeDeDe. We wish him luck!
    
    0==~=~=~=~=~=~=~=0
    | 2.02: Controls |
    0==~=~=~=~=~=~=~=0
    
    Return of the charts!
     __________________________________
    | Button  |      Function          |
    |---------|------------------------|
    |    A    | Jump, Swim, Fly*       |
    |    B    | Inhale, Exhale         |
    |   Up    | Fly**, Climb, Enter****|
    |  Down   | Descend, duck, Swallow |
    |  Left   | Move left              |
    | Right   | Move right             |
    | Start   | Pause                  |
    | Select  | Code***                |
     ----------------------------------
    
    * Must press constantly.
    
    ** Must hold constantly.
    
    *** Must be used in conjunction with other buttons at the title screen.
    
    **** Enter doors by standing in front of them, and pressing up.
    
    0=~=~=~=~=~=~=0
    | 2.03: Items |
    0=~=~=~=~=~=~=0
    
    Pep Brew - Restores TWO of your life bar.
    
    Maximum Tomato - Restores all of your life bar.
    
    1-up - Gives you an extra life.  Meaning that if you die again, it won't
           matter.
    
    Candy - Makes Kirby invincible for 30 seconds.
    
    Spicy Food - What's in it?  What ever it is, it makes Kirby blow out constant
                 puffs of air-turned-fireball.  While on the ground.  Simply hold  
                  "B".
    
    Mint Leaf - It's the same Spicy Food, only that you're in the air.  Shooting
                these does NOT make you fall!  I have now figured out that the
                air thing is only against Kaboola.  So it is the same thing.  Just
                pixeled differently.
    
    Microphone - Yes, friends, Kirby may be the "ultimate hero of all time," but
                 trust me, he can't sing.  The sound of his voice kills all on-
                 screen enemies, and it would kill you too if you heard it.
    
    Warp Star - Get on this for the ride of your life!  Kirby's not a good pilot,
                and, consequentially, you crash in to the next part of the stage.
    
    Sparkling Stars - The whole reason for the adventure!  After you defeat a
                      boss, you'll find one of these.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                           III. Walkthrough - NORMAL MODE
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    And away we go!
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 3.01: Green Greens |
    0=~=~=~=~=~=~=~=~=~=~0
    
    ================================================================================
    Enemies: Waddle Dee, Poppy Bros. Jr., Twizzy, Cappy, Bronto Burt, Grizzy
    Mini-boss: Poppy Bros. Sr.
    Boss: Whispy Woods
    ================================================================================
    
    It starts out with a nice little picture... yeah.  Right.  Now on to more
    important things.
    
    Start out by going right, and you'll find two Waddle Dees.  Inhale one of
    these, and spit it right back out at the other.  Continue on.  After you get
    over a bump (I think that's what it is, anyways), you'll find two Twizzies
    and another Waddle Dee.  Take care of these guys.  Now you come to a Bronto
    Burt.  He hovers up and down, staring at you with those eyes.  Inhale him,
    and use him to attack the Waddle Dee in front of you.  You now are faced with
    a very large hill.  To get over this, jump, and either hold down the Up
    button, or continuously press the A button, and fly over the hill.  Upon
    landing, there is a Cappy right in front of you.  Now these guys are fun.
    Inhale him, and you'll take off his cap.  Spit the cap at the capless Cappy,
    and enter the door that is marked, "In."
    
    In here you will find two containers of Pep Brew.  Use them as needed, and go
    back out the door.
    
    Ignore the first Bronto Burt that passes you, and inhale the second.  Spit
    the second at the Cappy, and continue onward, up two steps, over a large pit,
    and down two more steps.  Inhale the Twizzy, and shoot it at the Bronto Burt.
    Now you'll see that a Waddle Dee has had a little bit too much coffee, and is
    running all hyper-like.  Wait until he turns around, and then inhale him.
    Inhale and spit the Poppy Bro. Jr. at the Cappy, and ignore the Twizzy flying
    above you.  Inhale the Waddle Dee, and shoot it at the Twizzy.  Ignore the
    overhead Bronto Burt, and get on the Warp Star.
    
    You land over in the woods, and are face to face with Poppy Bro. Sr.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                           Mini-Boss: Poppy Bros. Sr.
                                  Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    He'll bounce around, from one foot (?) to another, chucking bombs.  When he
    throws a bomb at you, inhale it, and spit it right back out at him.
    Occasionally, he'll jump farther than he should.  If you see this, have Kirby
    duck in the middle of the screen, because he'll do that again, but across the
    screen.  Three hits does this guy in.
    
    Continue right.  A Poppy Bros. Jr. will be riding towards you...on an
    apple... Inhale him to take him off his apple, and then shoot him at his
    ride.  Onwards, inhale and spit the Bronto Burt at the nearby Cappy, and jump
    over the hill.  Ignore the Bronto Burt, inhale the Waddle Dee, and spit him
    out on the Waddle Dee on the other side of the hill.  Now you come to a
    Grizzo.  He's a large bear.  Inhale him (There is a LOT OF ROOM in Kirby's
    mouth, that's for sure), and exhale him at the Bronto Burt, which
    conveniently just landed in front of you.  Shoot the other Bronto Burt at the
    Poppy Bro. Jr., and continue onward.  Inhale the Bronto Burt, and shoot it at
    its mate on the hill.  Stand right next to Cappy, inhale it, and swallow it.
    Jump up on the hill, inhale and swallow the first block, inhale the second
    block, and shoot it at the Bronto Burt that's coming down.  Ignore the above
    Twizzy, inhale the Bronto Burt, and shoot it at the Grizzy, which is carrying
    a Poppy Bro. Jr.  Inhale the Poppy Brother, and shoot it at the Bronto Burt.
    Inhale the Cappy's cap, and spit it at the Cappy.  Do the same for the next
    Cappy, but do it fast enough that the Bronto Burt doesn't come down and land
    on Kirby.  If you're fast enough, you can get inside the door marked "IN,"
    without having to deal with the next Poppy/Grizzy combo.
    
    Now you find yourself inside of a tree.  Go right (You can attack the cappy
    if you wish), and leap up the platforms.  Go left, inhale the Grizzy, and
    swallow it.  Fly up to the next floor, and shoot the puff of air from within
    Kirby (it is there when you fly.  Press "B" to shoot it.) at the Grizzy.
    Shoot another puff of air upon arriving at the next level at the Cappy.  You
    can inhale/exhale/swallow the blocks to your right if you wish, but you don't
    have to.  Leap up one step, leap again, and swallow the Twizzy without
    jumping to the Twizzy's step.  Leap again, and fire the Twizzy at the first
    Cappy, jump up to the platform, and swallow both Cappies (the Twizzy probably
    missed it) at the same time, and then exhale them (You can inhale two at once
    by standing really close to the first one, and inhaling.)  Fly up to the next
    platform, stand close to one of the blocks, and inhale to get a Maximum
    Tomato and full health.  Fly up to the top, inhale the skating (or is he
    running?) Waddle Dee, jump, and fire him at the Twizzy.  Swallow the last
    Waddle Dee, and enter the door.  Go right, drop down the hole, go left, and
    drop down this hole to reach...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Boss: Whispy Woods
                                   Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    --------------------------------------------------------------------------------
    Diagram 3.01-A |
    ----------------
      LLLLLLLLLLLLLLLLLLLLLLLLL
    
    
    
    
    
                             SS
                            WWW
                            WWW
    -------------------
    L - Ledge          |
    S - Safe point     |
    W - Whispy Woods   |
    --------------------------------------------------------------------------------
    
    --------------------------------------------------------------------------------
    Diagram 3.01-A |
    ---------------
    
     F  F  F  F  F
    F F  F   F  F         WWW
                          WWW
                          WWW
                        K WWW
    
    --------------------------------------------
    F - Spot where Gordos/Apples can fall.      |
    K - Kirby's spot (where you should stand.)  |
    W - Whispy Woods                            |
    --------------------------------------------------------------------------------
    
    Fun fact: After you drop down the last hole, hold right, and you'll land ON
    TOP of Whispy Woods, and take no damage! (Diagram 1).  Sadly, the battle won't
    start until you're on the ground, and you cannot get back up there.
    
    Stand really close to Whispy.  I mean, touch him.  (Diagram 2.) He has two
    attacks.  Here are the attacks, and how to counter them:  He'll blow puffs of
    air at you.  To counter it, duck (still standing near him.)  He'll shake down
    apples from...well... himself.  Go after them, and inhale.  To damage him,
    exhale the apples at him.    Six hits bring this puppy down.
    
    Now grab the Sparkling Star, watch the Kirby dance, and head to...
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 3.02: Castle LoLoLo |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Flapper, Mumbies, Glunk, Broom Hatter, Hurly, Two-Face, Booler,
             Waddle Doo, Shotzo, Bronto Burt, Waddle Dee
    Mini-Boss: LoLoLo
    Boss: LoLoLo and LaLaLa
    ================================================================================
    
    After Kirby discovers that his sneeze has mystic power, you start the level.
    If you wish, you can fly up to the top of the screen, and take out the Broom
    Hatter, but you don't have to.  Either way, enter the door to your right.
    Upon entering the castle, jump for the Microphone.  Press B to hear the worst
    concert of your life.  Let me say that the enemies think this too, and
    conversely, die.  Go to the top of the room.  Inhale and swallow the Booler,
    jump over the Shotzo's balls, and enter the door.  Two Boolers will swoop
    down at you.  Duck, move right, inhale the first one, and exhale it at the
    other.  Take the two bottles of Pep Brew, and leave this room.  In the next
    room, quickly inhale the Flapper, exhale it at the Booler, and inhale the
    bomb.  Fire it at the Booler, Flapper, and Broom Hatter.  Inhale and swallow
    the remaining enemies, and go through the door.
    
    In the next room, go down one step.  The Two-Face will come down.  Inhale and
    swallow it.
    
    NOTE: THERE ARE DIFFERENT PATHS.
    
    Path #1: Now leap over to the platform above the steps.  Here enter the
    door.  Inhale and exhale the Booler at the Mumbie, avoid the other Mumbie, and
    go right.  Use the same strategy for the next two Boolers/Mumbies, leap on the
    block, up the platform, and fall down the pit on to the Warp Star.  You go to
    the other side of the castle, and crash a hole in to it.
    
    Path #2: There are three ways to access this path.  Regardless of which way
    you're taking, continue down the stairs.  Go down both staircases, until you
    reach the bottom.  From here, you can go left or right.  If you go right, leap
    over the block, and enter the door.  If you go left, inhale the Hurly, swallow
    it, and jump over the block.  You can enter this door, or continue left. 
    Inhale the Hurly, continue left, exhale it at the Two-Face, continue left, and
    enter the door.  Regardless, you end up in this room.  Inhale and swallow the
    Bronto Burt, and leap across the gap.  Wait until the Gordo is going away from
    you, and hop in to the water.  Sink until you reach the Pep Brew.  Grab this,
    and head back up to the surface.  Hug the right wall, wait until the Gordo is
    away from you, and leap out of the water, on to the pillar.
    
    Inhale and swallow the Glunk in front of you, and dive down again in to the
    water.  Keep to the surface until the Glunk below you has fired a...would you
    call it a pill?  Then go under it.  Ignore the next Glunk, land, and walk left.
     Wait until this Gordo is at the top, and then scoot under it.  Jump out of the
    water, and through the door.  Dive in to this water, and come up on the other
    side of the wall.  Ignore the Glunk, and begin flying up.  Grab the Lollipop,
    and fly up to the top of the screen, through the Bronto Burts (yes, remember
    that this grants you invincibility).  Enter the door at the top.  Run through
    the many Boolers and Mumbies, leap up the blocks, and land on the Warp Star. 
    This will lead you to...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                 Mini-Boss: LoLoLo
                                    Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    The very thing for which this castle is named.  Stand on the edge of the
    second to top platform.  LoLoLo will come out of one of the four holes.  When
    you see him, go to his platform, and inhale the block that he is pushing.  If
    you're quick enough, you can hit him before he goes back in to his hole.
    Otherwise, you'll have to keep the block in your mouth.  If this is the case,
    assume your normal position.  When he comes out, drop behind him, and shoot
    him.  Otherwise, repeat the strategy.  Keep this up for three hits, and he is
    gone.
    
    Wait for a few seconds, and then you're sent to another room.  Here, fly up
    to the top-middle platform, and enter the door.  Jump, inhale the Booler and
    Pep Brew at the same time, and spit it out at the other Booler.  Fly up to
    get the Spicy Food, and exit this room.  You are surrounded by a ring of
    Boolers and Mumbies.  Shoot the fireballs at them, and get out!  Fall to the
    bottom-right corner, and go through the door.  In the next room, use your
    Spicy Food to take out the four Broom Hatters and two Flappers.  Jump up the
    steps, and in to the next room.  In here, fly up to the second platform.
    Inhale and swallow the block, grab the pep brew, jump to the next ledge, and
    then fly all the way to the top-right corner of this room.  However, there
    are two Gordos and a Flapper that cross your path.  Enter this door.  Inhale
    the two Waddle Dees, and spit them at the Booler.  Run before the Flappers
    get there, jump up the steps, swallow the Broom Hatter, and enter the door.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                           Boss: LoLoLo and LaLaLa
                                 Life-Bars: 6
                                   LoLoLo: 3
                                   LaLaLa: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Now you face the mini-boss, his mate, and another half of the room!  Each
    take three hits.  The general rule here is that if they still have more than
    one hit left, you get behind them.  Here's how to do it: Stand on the "floor"
    above the ground floor.  If one of them passes under you, drop down after
    they pass, inhale in their direction, and spit the block at them.  When you
    inhale, you take the block.  If you SEE one getting ready to come out of one
    of the holes on the second to top floor, then get to the platform that you
    can jump through that is closest to them quickly.  When he/she passes by,
    jump up, inhale, and exhale.  If it is on your level, then drop down, and
    come up after it passes, inhale, and exhale.  If it is their last hit, then
    you can stand in front of them.  Six total hits will merit you another Star
    Sparkler.
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 3.03: Float Islands |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Squishy, Blipper, Kabu, Gordo, Coner, Wizzer, Bronto Burt, Shotzo,
             Waddle Dee, Waddle Doo
    Mini-Boss: None
    Boss: Kaboola
    ================================================================================
    
    After learning why Kirby doesn't fish, you begin the level.  Walk down the
    step, ignoring the overhead Bronto Burts, and inhale the Squishy.  Leap over
    the two blocks, and exhale it at the Wizzer.  Jump up the step, and run
    QUICKLY at the bomb.  Notice that as you run, the coconut falls down.  Exhale
    the bomb at the Waddle Dee group.  Fly over the water, watching out for the
    Waddle Doo's beam and the jumping Blippers, and continue right.  After the
    second platform, you will see a Shotzo in the water.  It fires three steady
    shots, and then falls back down.  Wait until he's shot three shots, and then
    fly past him.  Shoot a puff of air at the Bronto Burt, inhale the Coner, jump
    up on the blocks, and exhale the coner at the Bronto Burt, which just landed
    behind you.  Jump over the blocks, inhale, and swallow the Squishy.  Fly over
    this water as well.  As you go along, there'll be Squishies that look like
    this:
    
    --------------------------------------------------------------------------------
    Diagram 3.03-A |
    ---------------
    
        S       S        K
                             S
            S
    ----------------------------------------
    S = Squishy                             |
    K = Where you should be at this scene.  |
    --------------------------------------------------------------------------------
    
    If you abide by the map, you'll be safe to continue flying.  Fly over the
    Shotzo, and land on land.  You'll see a Microphone, BUT DON'T GET IT YET.
    Fly for a second, and let the Bronto Burt fly under you, and jump over the
    Microphone.  Inhale the Waddle Dee, and exhale it at the Waddle Doo.  NOW get
    the Microphone.  Go right until you see a group of four coconuts.  Before you
    walk under the first one, use the Microphone to take them all out.  Inhale
    two of the following Coners at once, and shoot them at the third one.
    Continue right, and in to the door.  In here, inhale the hopping Kabu, and
    jump down, facing right.  Upon landing, exhale the Kabu.  It'll hit another
    Kabu.  Turn left, and start with the inhale/exhale process on these blocks.
    When you reach the block before the Coner, you can sometimes get them both in
    one inhale.  Otherwise, just do things the normal way.  Grab the Pep Brew,
    and get the heck out of there.
    
    The Kabu that was running toward you earlier is back, so inhale and exhale him.
     Fly up, and hold right as so to avoid the coconut.  Go right, and jump to the
    next platform, being careful of the above spikes.  Swallow the Kabu, and get to
    the large mound of blocks.  Take out the lower level, and enter the door.  Fall
    straight down (if you turn, you'll be hit by a coconut(, and swim right.  Fall
    down, swim left, and swim right.  Make sure to be rising in the water so you
    don't fall down the pit, grab the 1-up on the surface, and enter the door. 
    Inhale and exhale the Kabu to your left at the other Kabu further left, and
    fall.  You'll headbutt a Kabu.  Fly right, being careful of the spikes, and get
    to the top right corner of a pillar of blocks you come to.  Spit some air at
    them, quickly regain yourself from falling, and fly through your newly created
    hole.  Inhale the first block and the Coner at the same time, and exhale them
    at the second block.  Jump up to the ledge, inhale the block, exhale it at the
    squishy, and jump up. Jump on the ledge, and turn left.  A Kabu will have
    appeared behind you.  Inhale and swallow this and go right to collect a Maximum
    Tomato.  Drop down the weak floor, go right, land, take out the six blocks to
    your left, and enter the door.
    
    Now you're back on the open sea.  Stand on the edge, and wait until a Blipper
    comes up.  Inhale him, and exhale him at his mate, next to the ship.  Fly
    over to the ship, and grab the Spicy Food.  Use it to take out the Squishy.
    Jump over the Shotzo, and run down the steps, taking out all the enemies you
    can find.  When you come to the Shotzo, wait for it to fire three shots, and
    then jump over it.  On this little platform, go off to the right, inhale and
    swallow the block to your left, and enter the door.  Jump in to the water
    (which cancels the Spicy Food), grab the Pep Brew and 1-up, and then leave.
    Inhale the Squishy, and exhale it at the Kabu.  Fly up to the top of the
    stack of boxes, wait for the Shotzo to fire three balls, and then jump over
    it.  Quickly inhale the coner, and go right towards the steps.  Don't worry
    about the Shotzo; enter the door.  Here you'll find a Warp Star.  Get on it,
    and you'll fly over to a whale.  The whale will shoot you up to the clouds.
    Take out the Kabu if you wish.  Inhale and swallow the coner, and go right.
    Here you'll find a Mint Leaf.  This leads to...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kaboola
                                  Life-Bars: 12
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Kaboola flies around shooting balls.  Kaboola is a Shotzo attached to the
    blimp.  Shoot the blimp.  It has eight bars of life, and it takes five hits
    to take down one of those bars.  It's a pretty simple fight in normal mode.
    The important thing is to shoot a steady stream of fireballs at it.  Dodge
    the cannon balls by going in between two separate shots.
    
    --------------------------------------------------------------------------------
    Diagram 3.03-B |
    ---------------
                       K      C  B
                    C
    
    ----------------
    K = Kirby       |
    C = Cannonball  |
    B = Kaboola     |
    --------------------------------------------------------------------------------
    
    From that position, you'd go down.  Occasionally, it'll fire three in three
    different directions.  If it does, then hide between them.  If you see it
    start to spin around, get out of your current position (IE go down/up, NOT
    left/right), before it fires itself at you.  Forty hits earns another
    Sparkling Star, and passage to...
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 3.04: Bubbly Clouds |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Waddle Doo, Dizzy, Bronto Burt, Waddle Dee, Scarfy, Sir Kibble,
             Kookler, Puffy, Glunk
    Mini-Boss: Kracko
    Boss: Kracko
    ================================================================================
    Start out by going right, and inhaling the oncoming Waddle Doo.  Exhale it at
    the falling Dizzy.  Leap over two gaps, and take out the Waddle Dee.  Jump
    over the gap, and try to inhale the launching Dizzy and the Bronto Burt at
    the same time.  Exhale it at the below Waddle Dee, and continue on.  Now you
    are faced with two Scarfies, which gives you two options.  You could try to
    fly between them, or...  Stand back, and shoot a puff of air at the first
    Scarfy.  It'll blow him up, and allow you to pass.  Whatever you do, just
    don't try to inhale him.  Now a third scarfy will pop up.  Attack the SECOND
    one in the same manner as the first, as well as the fourth that pops up with
    another upon crossing the gap.  Drop down, jump up the steps, and inhale the
    oncoming Kookler.  Fire it at the next Koopler.  For the third Koopler, wait
    until it's at the top of its climb, and then go under it.  Now you have
    Waddle Dees falling from the sky, courtesy of some parasols.  Inhale one, and
    exhale it at the other while they're coming down.  Another parasol has a
    Shotzo.  It'll fire three shots, and then wait for a bit.  Go under it while
    it's waiting.  RUN forward, and you'll avoid three Bronto Burts and two
    Dizzies.  Enter the door.
    
    Inhale the Sir Kibble on the ground, and exhale it at the Sir Kibble on the
    platform.  Inhale the next Sir Kibble, and exhale it at the Waddle Doo on the
    platform.  Now you have a spiked covered floor.  Fly over it, and inhale the
    Sir Kibble.   Exhale it at the Puffy, and inhale the next puffy.  Exhale that
    at the lowest Bronto Burt of the oncoming group.  Continue right to find two
    Scarfies.  Fly over them.  Inhale the Waddle Dee, and exhale it at the Bronto
    Burts.  Leap over the next gap, swallow the Sir Kibble, leap up the hill, and
    enter the door.  Inhale the Waddle Dee, and exhale it at the Koopler.  Fly up,
    and go left.  Swallow the Dizzy, and go up.  Go right, inhale the Waddle Dee,
    and exhale it at the Koopler.  Fly up and left to a pool of water.  Inhale the
    Koopler, and go all the way left to a dead end.  At this dead  end, press up to
    enter a secret area.  Here grab the Mint Leaf, and go on an adventure.  Go
    right, grabbing the Pep Brew and Maximum Tomato, and attacking the Puffies and
    Kooplers.  Exit through the door.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Mini-Boss: Kracko
                                  Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Kracko is a giant eyeball, surrounded by four dots.  He'll hover there.  He
    has several attacks: He can shoot four cannonballs, and swoop at you.  For
    this, go in to the back corner.  He can throw a Waddle Doo at you.  Inhale
    this, and exhale it at him for damage.  That's all he can do.  Three hits
    does him in... or does it?
    
    He'll leave behind a Warp Star.  Grab it, and fly off.  When you land,
    there's a Mint Leaf to your left.  Grab it, and go right.  Aim four blocks
    down from the top of the large stack of blocks to get a Pep Brew,  aim four
    blocks from the bottom to get a Pep Brew, and aim two blocks from the bottom
    to get a Maximum Tomato.  Fly up to the top.  Inhale the Waddle Dee on the
    platform, and shoot it at the left Waddle Dee below. Drop down to the left,
    and then to the right.  You'll be right above a bed of spikes.  Go right, up,
    exhale at the Scarfy, and enter the door.  Go right, grab the Spicy Food, and
    have a field day with the blocks.  Watch out for gaps, though.  Enter the
    door at the very end.  Now fly upwards.  Through this flight, you'll see
    several enemies on parasols, Sir Kibbles, and some Puffies.  AVOID them all,
    and get to the top.  DON'T ENTER THE DOOR.  Instead, try to enter (meaning
    press up at) the moon.  Here you'll be falling along with a bunch of other
    items, including three maximum tomatoes, and two 1-ups!  Enter the door at
    the bottom.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Boss: Kracko
                                Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    He's back!  This time, he's surrounded by a spiky cloud.  His attacks
    include: Shooting out lighting bolts.  To dodge these, get on the other side
    of the room from him.  Hovering over to your side.  Dropping Waddle Doos,
    which you should exhale at him, and swoops, which you should jump over.  He's
    quite easy.  Six hits bring him down, for good.
    
    Grab the Sparkling Star.
    
    0=~=~=~=~=~=~=~=~=~0
    | 3.05: Mt. DeDeDe |
    0=~=~=~=~=~=~=~=~=~0
    
    ================================================================================
    Enemies: Grizzy, Twizzy, Cappy, Poppy Bros., Gordo, Mumbie, Two-Face,
             Broom Hatter, Glunk, Hurly, Squishy, Blipper, Wizzer, Kabu,
             Coner, Puffy, Koopler, Sir Kibble, Dizzy, Waddle Dee, Waddle
             Doo.
    Mini-Bosses: None
    Bosses: Whispy Woods, LoLoLo, LaLaLa, Kaboola, Kracko, King DeDeDe
    ================================================================================
    
    Upon entering the castle, you'll find yourself in a room with a portrait of
    King DeDeDe, and four doors, marked with bosses' pictures.  You must fight
    your way through each room.  I'll start in order of level. It has been my
    observation that contact with the Gordos will kill you off in one hit!  Be
    careful!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                               Green Greens Revisited
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    The door marked with Whispy Woods' picture.  Inhale Cappy's Cap, and shoot it
    at Cappy.  Jump up two steps, inhale Grizzy, jump up another step, and exhale
    it at the Twizzy.  Fly right, hug the pole, drop so you can move right, and
    rise up, going to the right to land on the edge.  Inhale the Poppy Bro., and
    exhale it at the Cappy.  You'll see a tree-turned-door marked "IN" with a
    Gordo in front of it.  If you touch this, you die.  Fly over it, and touch
    Kirby.  It'll kill off all on-screen enemies, including Gordo.  Cool!  Enter
    now to see a familiar scene.  Go right, drop down the hole, go left, and drop
    down this hole to reach...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                              Boss: Whispy Woods
                                 Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Fun fact: After you drop down the last hole, hold right, and you'll land ON
    TOP of Whispy Woods, and take no damage!
    
    Stand really close to Whispy.  I mean, touch him.  He has two attacks.  Here
    are the attacks, and how to counter them:  He'll blow puffs of air at you.
    To counter it, duck (still standing near him.)  He'll shake down apples
    from...well... himself.  Go after them, and inhale.  To damage him, exhale
    the apples at him.    Six hits bring this puppy down.
    
    One door is marked closed.  Three more remain.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                              Castle LoLoLo Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    It's the picture of LoLoLo and LaLaLa.  Ignore the Mumbie, and leap up the
    stairs.  Inhale the Two-Face, and exhale it at the Broom Hatter.  Fly down to
    the platform, and shoot a burst of air at the Glunk.  Inhale and swallow the
    Booler and the Flapper.  Ignore the Hurly, and fly up to the Kirby to take
    out the Gordo.  Enter the door for yet another familiar scene.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                            Boss: LoLoLo and LaLaLa
                                  Life-Bars: 6
                                   LoLoLo: 3
                                   LaLaLa: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Now you face the mini-boss of Castle LoLoLo, his mate, and another half of the
    room!  Each take three hits.  The general rule here is that if they still have
    more than one hit left, you get behind them.  Here's how to do it: Stand on the
    "floor" above the ground floor.  If one of them passes under you, drop down
    after they pass, inhale in their direction, and spit the block at them.  When
    you inhale, you take the block.  If you SEE one getting ready to come out of
    one
    of the holes on the second to top floor, then get to the platform that you
    can jump through that is closest to them quickly.  When he/she passes by,
    jump up, inhale, and exhale.  If it is on your level, then drop down, and
    come up after it passes, inhale, and exhale.  If it is their last hit, then
    you can stand in front of them.  Six total hits will take this pair down.
    
    Two down, two to go!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                                Float Islands Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    If you've not caught on by now, there's a free mental health clinic on the
    corner.  This one has the picture of Kaboola on it.  Inhale and swallow the
    coconut, and board the ship.  Inhale the Squishy, jump up the steps, and
    exhale it at the Wizzer.  Jump on the plant, and down the hole.  Inhale the
    Kabu, and spit it at the Coner.  Step on the step, and very carefully, begin
    to navigate the spikes.  Try to remain at a steady level.  At the end, fly
    over the Gordo, take the Kirby, and enter the door for ANOTHER familiar
    scene.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                 Boss: Kaboola
                                 Life-Bars: 12
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Kaboola flies around shooting balls.  Kaboola is a Shotzo attached to the
    blimp.  Shoot the blimp.  It has eight bars of life, and it takes five hits
    to take down one of those bars.  It's a pretty simple fight in normal mode.
    The important thing is to shoot a steady stream of fireballs at it.  Dodge
    the cannon balls by going in between two separate shots.
    
    --------------------------------------------------------------------------------
    Diagram 3.05-A |
    ---------------
                       K      C  B
                    C
    
    ----------------
    K = Kirby       |
    C = Cannonball  |
    B = Kaboola     |
    --------------------------------------------------------------------------------
    
    From that position, you'd go down.  Occasionally, it'll fire three in three
    different directions.  If it does, then hide between them.  If you see it
    start to spin around, get out of your current position (IE go down/up, NOT
    left/right), before it fires itself at you.  Forty hits will take this...
    puppy(?) down.
    
    Final door.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                                Bubbly Clouds Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Do I even need to point this one out?  The door with Kracko on it is your
    final destination.  This is the absolute easiest.  Fall.  Just fall.  Kirby
    falls head first, and with a head that hard, kills all enemies he lands on
    except Gordos!  Fall to the right.  You land on two parasol-wielding Waddle
    Dees and Doos.  Take them out, grab Kirby, and enter the door.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kracko
                                  Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    He's back!  This time, he's surrounded by a spiky cloud.  His attacks
    include: Shooting out lighting bolts.  To dodge these, get on the other side
    of the room from him.  Hovering over to your side.  Dropping Waddle Doos,
    which you should exhale at him, and swoops, which you should jump over.  He's
    quite easy.  Six hits bring him down, for good.
    
    All doors are closed, so where is he?  Where any other conceited, world
    dominator would be, of course!  Enter his portrait for the final battle.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                              Final Boss: King DeDeDe
                                   Life-Bars: 10
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This is it!  He has ten bars of life.  He has many attacks up his sleeve.  He
    can jump really high, and come down near you.  When he does this, inhale the
    stars that come out from him, and fire at him.  He can pull out his hammer
    and run toward you with it.  Get near him, and when he's about to strike,
    pull away, and grab the star.  Exhale it at him.  If you go in to the air,
    he'll jump to hit you, and no stars will come out.  He can run toward you,
    and try in inhale you.  Copycat!  Jump to his other side.  He can run towards
    you, and try to fall on you.  Fly away from this.  After the twelfth hit, you
    can sit back, and enjoy the ending!  Congrats!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                            IV. Walkthrough - EXTRA MODE
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is the hard mode of the game.  I recommend you beat Normal Mode a few
    times before attempting this.  At the title screen, press Up, A, and select.
    A logo will appear saying, "EXTRA GAME."  Press start, and start this new
    quest!
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 4.01: Green Greens |
    0=~=~=~=~=~=~=~=~=~=~0
    
    ================================================================================
    Enemies: Waddle Dee, Tooky, Koozer, Blopper, Poppy Bro., Jr., Grizzy, Gordo
    Mini-Boss: Poppy Bro., Sr.
    Boss: Whispy Woods
    ================================================================================
    
    Yes, you still get the cute picture with Kirby and the butterflies.  The
    geography for this level is the same.  Anyways, start out by going right. 
    You'll come to a pair of two Waddle Dees, who are hopping.  Inhale one, and
    exhale it at the other when the other lands.  Jump over the bump.  Jump high
    enough so as to inhale the Tooky, and exhale it at the Waddle Dee to your
    right.  Inhale the next one, and fire it at the Koozer.  Inhale and swallow the
    next Waddle Dee, and fly up and over the hill.  Once on the other side, you
    see... a giant cupcake.  This is a Blopper.  It is throwing out...uh... icing
    in different directions.  Get close enough to inahle (but not too close) and
    inhale it.  Inhale the top at the Blopper (this is the Extra Mode version of
    Cappy).  Go right until you see a door marked "IN."  Go in, and collect the two
    bottles of Pep Brew below.  Jump back up to the door, and go out.  You are now
    surrounded by two Bloppers and a Koozer.  Run right, and inhale the Blopper. 
    Make sure that you are close enough that you inhale ALL of it (meaning both the
    top and the bottom at the same time.) Continue running so that the overhead
    Koozers don't run in to you.  Leap up the steps, and across the gap.  Inhale
    the Tooky before it takes off, and go down the steps.  Inhale the Waddle Dee
    closest to you, and exhale it at the Poppy Bro., Jr.  Jump up, and inhale the
    Koozer.  Exhale that at the Blopper, and ignore the overhead Tooky.  Inhale
    Waddle Dee, and spit him out at the Tooky. which just landed on the steps. 
    Leap up the steps, over the Koozer, and get on the warp star.  You fly off to
    the forest, and land face to face with...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                           Mini-Boss: Poppy Bros. Sr.
                                  Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This time he jumps around and chucks bombs a heck of a lot faster.  Jump up and
    hold B when he's up in the air.  This way you'll inhale the bomb.  TAP A, and
    exhale the bomb.  It should hit him regardless of whether or not he's in the
    air.  If he rushes back, JUMP!  He rushes forward at you now.  He should go
    right under you.  Repeat this strategy for three hits, and he is gone.
    
    Once he's gone, continue forward.  Inhale the Poppy Bro, Jr., and exhale him at
    the apple he was riding.  Continuing right, jump up and inhale the Koozer. 
    Exhale him at the Blopper in front of you.  Go right until you reach a hill. 
    Jump up, inhale the Koozer, and exhale him at the Waddle Dee.  Jump up on to
    the hill, and jump off the other side.  Inhale the Waddle Dee, and exhale him
    at the Grizzy.   Jump up and inhale the Koozer.  Right next to him, another
    Koozer is landing.  Exhale the first Koozer at the second.  Continuing right,
    inhale the Poppy Bro., Jr, and keep running, so as to avoid the desending
    Tooky.  Go right, and jump up.  When you inhale, you should inhale both Koozers
    at the same time.  Exhale them at the Blopper.  Continue right, and jump up on
    the hill.  Inhale the first block, jump, and exhale it.  It should hit a
    Koozer.  Inhale the second block, drop off the hill, go right, and exhale it at
    the Poppy Bro., Jr.  Go right, and inhale the Poppy Bro., Jr., who is on top of
    the Grizzy.  Exhale him at his steed, and continue.  Inhale the Koozer, and
    exhale him at the nearby Blopper.  Inhale this Koozer, and exhale him at the
    nearby Blopper.  Inhale the following Poppy Bro., Jr., and exhale him at the
    Grizzy he was riding.  Enter the door marked, "IN."
    
    You are now inside a tree.  Ignore the Blopper to your left, make your way
    right, leap up the steps, and jump to the next level.  Up here, inhale the
    Grizzy, and swallow it.  Fly up to the next level, and repeat the procedure. 
    Fly to the next level, and release your puff of air at the Blopper.  Go left,
    jump on the step, jump, and inhale the Tooky.  Swallow it, and fly to the next
    step.  Inhale one Blopper, and exhale him at his mate.  Fly up to the next
    ledge.  Stand right next to the block, and inhale it.  You'll inhale the block,
    and the Maximum Tomato.  Fly up through the next set of steps.  Blow the puff
    of air at Waddle Dee.  Go right, and jump up to the ledge.  Inhale the Waddle
    Dee, and exhale it at the Tooky when it lands.  Enter the door.  Go right, drop
    down, go left, and drop down to come face to face with a giant tree... AKA...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Boss: Whispy Woods
                                   Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    --------------------------------------------------------------------------------
    Diagram 4.01-A |
    ---------------
      LLLLLLLLLLLLLLLLLLLLLLLLL
    
    
    
    
    
                             SS
                            WWW
                            WWW
    -------------------
    L - Ledge          |
    S - Safe point     |
    W - Whispy Woods   |
    --------------------------------------------------------------------------------
    
    --------------------------------------------------------------------------------
    Diagram 4.01-B |
    ---------------
    
     F  F  F  F  F
    F F  F   F  F         WWW
                          WWW
                          WWW
                        K WWW
    
    --------------------------------------------
    F - Spot where Gordos/Apples can fall.      |
    K - Kirby's spot (where you should stand.)  |
    W - Whispy Woods                            |
    --------------------------------------------------------------------------------
    
    As with the last fight, stand right next to him.  This time, he blows many more
    puffs of air, and faster.  If you're standing right next to him, these won't
    hit you.  When he brings down his apples this time, he also brings down Gordos!
     Jump over the Gordo, and inhale the apple.  Repeat until he shoots more air
    out.  It should be noted that in this version, Gordos take away TWO life bars. 
    If you are caught not next to Whispy when he is shooting out air, duck, and try
    to make your way towards him.  As always, six hits does him in.
    
    Grab the Star Sparkler, and head to your next destination, Castle LoLoLo!
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 4.02: Castle LoLoLo |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Broom Hatter, Waddle Doo, Waddle Dee, Koozer. Gaspar, Blatzy,
             Flapper, Mr. P. Umpkin, Chuckie, Skuller, Gordo
    Mini-Boss: LoLoLo
    Boss: LoLoLo and LaLaLa
    ================================================================================
    
    Right at the beginning, the Broom Hatter sweeps down upon you.  So, at the
    beginning of the level, simply press B.  This way you'll inhale him when he
    drops.  Swallow him, go right, and enter the door.  In here, we have a leaping
    Waddle Doo, two leaping Waddle Dees, and a Koozer.  When the Koozer is at the
    top of its climb, and right after the Waddle Dees jump, leap over to the
    Microphone.  Hear Kirby rock!  Now that the enemies are gone (and surprisingly,
    the castle isn't), leap up to the step with the door on it.  Instead of
    entering it, though, fly up to the top-left step.  Beware, however, of the
    Gaspar and Blatzy. Between Blatzy's shots, enter the door.  Jump up, right,
    inhale the Gaspar, grab the pep brew, turn left, exhale the Gaspar at its mate,
    and go left, picking up the other Pep Brew, and then right, to enter the door. 
    Upon entering the door, immediately fly up to avoid the Blatzy.  Drop back to
    the ledge with the door, and enter.  Upon entering, inhale the Flapper, and
    exhale it back at the Gaspar.  Run to the right, inhale the bomb, and exhale
    the bomb, running along with it.  Swallow any remaining foes, and enter the
    door.  Lure Mr. P. Umpkin over to you, inhale him, and swallow him.
    
    Path #1: Go to the second step, lure Mr. P. Umpkin over to you, inhale him, and
    swallow him.  Leap up to the next platform, go right, and enter the door. 
    Don't stay there for long, or the Chuckies will hit you.  Here, inhale the
    Gaspar.  Stand there until the SECOND Skuller comes around, and exhale the
    Gaspar at him.  Wait until the Skuller is at its peak of flights, and then go
    under it.  Inhale the oncoming Gaspar, and inhale it at the farthest Skuller. 
    The first one will disappear, leaving your path free.  Jump up the two steps,
    down the pit, and on to the star.  This Warp Star carries you to the other side
    of the castle... tearing a hole in the wall in the process.
    
    Path #2: There are three ways to access this path.  Regardless of which way
    you're taking, continue down the stairs.  Go down both staircases, until you
    reach the bottom.  From here, you can go left or right.  If you go right, leap
    over the block, and enter the door.  If you go left, inhale the Chuckie,
    swallow it, and jump over the block.  You can enter this door, or continue
    left.  Inhale the Chuckie, continue left, exhale it at the Mr. P. Umkin,
    continue left, and enter the door.  Regardless, you end up in this room. 
    Inhale and swallow the Koozy, and leap across the gap.  Wait until the Gordo is
    going away from you, and hop in to the water.  Sink until you reach the Pep
    Brew.  Grab this, and head back up to the surface.  Hug the right wall, wait
    until the Gordo is away from you, and leap out of the water, on to the pillar. 
    Inhale and swallow the Glunk in front of you, and dive down again in to the
    water.  Keep to the surface until the Glunk below you has fired a...would you
    call it a pill?  Then go under it.  Ignore the next Glunk, land, and walk left.
     Wait until this Gordo is at the top, and then scoot under it.  Jump out of the
    water, and through the door.  Dive in to this water, and come up on the other
    side of the wall.  Ignore the Glunk, and begin flying up.  Grab the Lollipop,
    and fly up to the top of the screen, through the Koozers (yes, remember that
    this grants you invincibility).  Enter the door at the top.  Run through the
    many Skullers and Gaspars, leap up the blocks, and land on the Warp Star.  This
    will lead you to...
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                 Mini-Boss: LoLoLo
                                    Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    LoLoLo has changed.  Right after firing the normal block, he now fires a Gordo
    at you!  The strategy here is fairly simple, but it requires fast reflexes.
    What you do is this: When you see him coming through a hole, duck down to the
    next platform from where he is.  Right when he is about to fire the block,
    inhale it, and duck to fall through the floor.  After he fires the Gordo, jump
    back up the the platform he was on, and exhale the block at him.  This can be
    tricky, as he's quite fast.  If he's on the bottom, stand on the above
    platform, inhale the block, get back on the above platform, duck when he turns
    around, and fire.  The trick is to be right next to him when you inhale the
    block so he doesn't get away.  Three hits bring him down...but not for good.
    
    Wait for a second, and then you're teleported to the next room.  Leap up the
    three steps, and fly up to the platform.  As soon as you get there, enter the
    door.  Jump up, and face right.  Inhale the Gaspar, land walk right, turn
    around, and exhale at the other Gaspar.  Fly up, grab the Pep Brew, fly left,
    grab the spicy food, and leave.  Once outside, fire at all the enemies until
    the circle widens.  Drop to the bottom-right corner of the room, and exit. 
    Once outside, hit the three Broom Hatters, ignore the Flapper, and leap up the
    steps.  If your Spicy Food has run out, suck both the Broom Hatter and Flapper
    in at the same time.  Otherwise, jump over both of them, and enter the door. 
    Fly up until you reach the top Gordo.  Hug the wall.  Wait for it to jump, and
    then slip past it, and into the door.  Inhale both of the Waddle Dees at once,
    and spit them at the oncoming Gaspar.  Leap up the steps, swallow the Broom
    Hatter, and enter the door...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                           Boss: LoLoLo and LaLaLa
                                 Life-Bars: 6
                                   LoLoLo: 3
                                   LaLaLa: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This time they are faster, but the same strategy applies.  Now you face the
    mini-boss, his mate, and another half of the room!  Each take three hits.  The
    general rule here is that if they still have more than one hit left, you get
    behind them.  Here's how to do it: Stand on the "floor" above the ground
    floor.  If one of them passes under you, drop down after they pass, inhale in
    their direction, and spit the block at them.  When you inhale, you take the
    block.  If you SEE one getting ready to come out of one of the holes on the
    second to top floor, then get to the platform that you can jump through that
    is closest to them quickly.  When he/she passes by, jump up, inhale, and
    exhale.  If it is on your level, then drop down, and come up after it passes,
    inhale, and exhale.  If it is their last hit, then you can stand in front of
    them.  Six total hits will take this pair down.
    
    Grab the second Star Sparkler, and get outta here!
    
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 4.03: Float Islands |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Flotzo, Koozer, Grumples, Peezer, Waddle Dee, Blipper, Waddle Doo,
             Blatzy, Coner, Gordo
    Mini-Boss: None
    Boss: Kaboola
    ================================================================================
    Kirby fishes!  *cough* From the start, go right, and off the hill.  You'll see
    a Flotzo in front of you, and two Koozers swooping in from above.  Run forward,
    inhale the Flotzo, and keep running until you run in to the blocks.  With any
    luck, you'll have dodged the Koozers.  Swallow the Flotzo.  You now see a
    Flotzo flying upwards, and a Peezer next to the hill.  Inhale and swallow the
    first block; inhale and exhale the second at the Peezer.  Leap up on to the
    hill to find a bomb, guarded by a coconut.  Quickly jump, inhale the coconut,
    swallow it, and inhale the bomb.  If you're quick enough, you'll inhale the
    bomb intact.  Exhale the bomb at the Koozer and Waddle Dees.  Fly over the sea,
    being careful of any jumping Bloppers.  Take out the Waddle Doo on the second
    platform if you wish, and continue on.  Shortly after the Waddle Doo, you'll
    come to a Koozer, which is threatening to come at you, and a Blatzy will come
    up from the sea, and shoot cannonballs like this:
    
    --------------------------------------------------------------------------------
    Diagram 4.03-A |
    ---------------
    
            4 3 2
           5     1
              B
    -----------------------------------------------------
    B - Blatzy                                           |
    12345 - Cannonballs, in their respective order shot. |
    --------------------------------------------------------------------------------
    
    Wherein B is the Blatzy and the numbers represent the cannonballs' direction,
    and the order they go in.  Wait until he stops, and then go.  If you hold to
    the very top of the screen, you should be able to dodge the Koozer.  Stay up
    long enough to dodge the Coner below, and then descend.  Go right, and leap on
    to the blocks.  Don't get on to the top level of blocks just yet.  Turn left,
    and inhale the newly appeared Koozer, and exhale it at the Flotzo on the top
    block.  Clear the blocks, and fly over the sea.  You'll see some Flotzos in the
    following formation:
    
    --------------------------------------------------------------------------------
    Diagram 4.03-B |
    ---------------
               U
                      L
            U    U
    ---------------
    U = Going up   |
    L = Going left |
    --------------------------------------------------------------------------------
    
    
    When you see these, go left, drop altitude, and go under them (unlike in the
    normal mode, you CANNOT OUTFLY THEM).  Continue flying.  You'll soon see a
    Microphone.  Hold position here.  Another Blatzy will emerge, and shoot in the
    same position as before.  After he does this, grab the Microphone, and quickly
    use it.  With any luck, you should be able to take out the Koozer before it
    gets to you.  Continue right until you reach the coconuts.  Inhale the first
    one, and exhale it at the third one.  Run under them, inhale the first two
    Coners in one gulp, exhale them at the third one, and enter the door.  These
    needs to be done very quickly, as the fourth coconut comes down.  Now you see a
    Grumple.  Inhale and swallow him.  Drop down, and turn right.  Start inhaling
    as you go down.  You'll catch one of the Grumples this way.  DO NOT SWALLOW
    HIM.  If you try to, you'll fall through the floor, and land on the spikes. 
    Instead, exhale him at the blocks to your left.  Get through these, but do not
    attempt the "Stand right next to the block to inhale the Peezer" trick.  You
    have to inhale the block next to him, and exhale that at him.  Otherwise, his
    beam will hit you.  Swallow the last block, grab the Pep Brew, and run out of
    there.  If one of the Grumples closes in, inhale him, and spit him out.  Go
    right until you reach a wall, and fly up.
    
    This time, however, hold LEFT to hug the LEFT wall.  You'll dodge the coconut,
    which falls from the right this time, and reach the ledge.   Go right, inhale
    the Grumple, and exhale him at the other Grumple on the opposing ledge.  Leap
    over there, being careful of the above spikes.  Inhale and swallow this
    Grumple, and get to work on the blocks.  After you clear the bottom row, a door
    will appear (or at least you'll be able to see it).  Enter it.  Don't try to
    steer yourself here.  Just fall.  This way, the coconuts do not hit you.  When
    you reach a platform, go right.  Here, wait until the Gordo goes down, and swim
    left.  Upon reaching the bottom, go right, making sure that you don't go too
    far down.  Leap out of the water, grab the 1-up (and a towel) and exit.  Inhale
    the Grumple to your right, and exhale it at the one to your left.  Before
    jumping down, inhale and swallow the Grumple on the other side of the pit. 
    HOVER down (meaning fly, but let yourself fall), and right.  There are Gordos
    guarding the platform.  Constantly tap A, and avoid the spikes.  You'll come to
    a column of blocks.  Blow a puff of air at the top, recover yourself, wait
    until one Gordo leave the top, and fly through quickly.  With any luck, you'll
    slip through unharmed.  Inhale the first block, and exhale it at the Peezer. 
    Continue right.  Inhale and swallow the block to your right.  Fly up to the
    above ledge, use your puff of air at the block, inhale the Flotzo, jump up to
    the platform, and exhale it at the Grumple.  Leap up, and to the right.  Grab
    the Pep Brew, go left, and drop down through the platform.  Go right, let
    yourself fall, break through the blocks, and enter the door.
    
    Here you have to deal with leaping Blippers.  Wait until one comes up on to
    your platform, inhale it, and exhale at its mate, who is following it.  Fly
    over to the ship, and collect the Spicy Food.  Inhale and swallow the Flotzy,
    and begin to fly.  Fly over the Blatzy, and land on the other side.  As you go
    down the steps, take out the Flotzys.  You'll reach some steps, where you have
    a Blatzy on the other side.  Wait until one bullet passes you, and then jump
    over him.  Turn around, and take out the Flotzy and Koozer, both of which just
    landed near you. Leap to the other side, take out the Flotzy and Grumple, turn
    around, take out the block, and enter the door.  Dive in to the water (which
    cancels the Spicy Food effect), and collect the Pep Brew and 1-up.  Exit
    through the door.  Turn right, and inhale.  You should collect the Flotzy and
    Grumples in the same inhale.  Swallow them, and fly up to the platform.  You
    are now faced with yet another Blatzy.  Wait until a bullet passes you, and
    leap up over it.  When you land, inhale and swallow the Coner.  You now have a
    Blatzy that is going crazy.  As long as you don't jump, it won't hit you. 
    Enter the door, and leap on to the Warp Star.  Of all places to land, this
    takes you to a whale.  Naturally, the whale is due for a spouting fit, and
    shoots you in to the air.  Go right, ignoring the Grumples above you.  Inhale
    and swallow the Coner, continue right, and grab the Mint Leaf.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kaboola
                                  Life-Bars: 12
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Again, it has eight bars of life, and is still a Shotzo attached to a blimp. 
    I'm sad to say that there is no real strategy to this fight.  It goes so fast,
    and fires completely random shots.  Also, it takes no time to charge up to
    charge at you.  The best thing to do is to follow its elevation level, and
    dodge bullets that are coming at you.  That's the best you can do.  If that
    doesn't work, go up and down randomly, constantly firing, at its general
    elevation level.
    
    And here we have a revised version from Brian Sulpher.
    
    Continually fire while dodging all shots and charges sent your way.  This may
    sound simple, but you must be wary as the shots come in huge clusters and those
    charges do not require any sort of charge up time (he can fire them off without
    any warning time).  This is not such a tough boss, but you must be thinking and
    ready to react when tangling with this kamikaze pilot.
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 4.04: Bubbly Clouds |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    ================================================================================
    Enemies: Waddle Doo, Benny, Cawcun, Whiskers, Boomer, Gordo, Blatzy, Koozer,
             Waddle Dee, Scarfy
    Mini-Boss: Kracko
    Boss: Kracko
    ================================================================================
    
    Right at the start, a Waddle Doo runs at you.  Inhale and swallow this guy.
    Continue right, and drop off the platform.  You'll see a Gordo.  Wait for a
    second, and then a Benny will come up from below.  Inhale and swallow him if
    you wish, wait until the Gordo is up top, and then leap across.  Be careful,
    though, as if you jump too high, the Blatzy will get you.  Tap A between the
    Blatzy's shots when you see a Koozer coming down, and inhale it.  Swallow it,
    and leap across to the next cloud.  Tap A again to jump up, and inhale Waddle
    Dee.  Swallow him, and fly up.  Fly right, and land on the cloud pillar.  Or,
    if you're good, go UNDER the platform with the Waddle Dee...  Anyways, once on
    the pillar, inhale the Koozer, and exhale him at the Benny.  Drop down to the
    platform with the Waddle Dee on it.  Inhale him, walk right, and exhale him at
    the top Scarfy.  Fly through the hole, and on to the bottom platform.  Exhale
    some air at the Scarfy, and go through.  Leap up the steps to see a Whiskers. 
    Inhale and swallow this guy.  Walk down the steps to see two more.  Inhale the
    first, and exhale it at the second.  Leap over to the next landing.  Now you
    have Waddle Dees (and Doos) coming down on parasols.  This part is tricky. 
    Wait until they land, and the parasol starts to fly up.  When it swoops down
    toward you, inhale them both.  Hey, it works!  Now you see the Blatzy on a
    parasol.  As always, wait until a break in his shooting (three shots), and
    cross under.  You must now walk slowly.  When you see the Benny come up from
    below, go back a bit.  Walk forward a bit more, and you are rushed by enemies! 
    Run back, jump, inhale the two Koozers, exhale them at the third, and go in the
    door.
    
    In here, inhale the first Boomer that you come across.  Jump, and exhale him at
    the Boomer on the platform.  Walk under the platform, and inhale the Boomer. 
    Leap again, and exhale him at the Waddle Doo on the above platform.  Go over
    the platform.  When the Waddle Doo takes a break from firing, move quickly to
    inhale it and swallow it.  Fly above the spikes, but wait a minute to descend. 
    Notice the Boomer below you on the other side.  Wait until it takes a break
    from firing, inhale it, run outside, and exhale it at the Cawcun that comes at
    you.  Inhale the next Cawcun, and begin to walk right.  When a Koozer comes
    RIGHT AT YOU (not the two above, mind you, but the one that comes at you),
    exhale the Cawcun to stop it.  Continue right.  Fly over the Scarfys, and past
    the Waddle Dees.  Some Koozers will fly above you.  Ignore them.  At the edge
    of the platform, jump (NOT FLY) over to the next ledge.  It's a leap of faith,
    but you can make it.  When the Boomer takes a break from firing, leap up, and
    inhale him.  Swallow him, clear the hill, and enter the door.
    
    Drop right, inhale, and swallow the Waddle Dee.  Leap up to see two Whiskerses
    (?).  You'll notice that they'll do two triangles in one spot, and move over. 
    Wait until they are in the spot furthest away, and jump.  Inhale and swallow
    the first.  Fly up, and release your puff of air at the other.  Drop off this
    step, inhale, and swallow the Benny.  Fly up to the top platform, and release
    your puff of air at the Waddle Dee.  Continue right.  Leap up on to the step,
    jump, inhale, and swallow the Whiskers.  Fly up and to the left.  Here you'll
    see a pool of water, guarded by a Whiskers.  Inhale and swallow it, and go
    left.  Go all the way in to the wall.  Press up to go in to a secret room. Here
    you have a Mint Leaf.  Take it, and go right.  Collect the Maximum Tomato, Pep
    Brew, and 1-up, while taking out the Whiskers and Koozers.  In a violent force
    back to reality, you find...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Mini-Boss: Kracko
                                  Life-Bars: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Hoo, boy, this is fun.  At the start, stand in the bottom-left corner, and
    duck.  When he passes by, walk right, and jump over him, while he's in swoop. 
    He'll turn around, and release a barrage of bombs.  Inhale the last one he
    drops, and fire it at him, while trying to get to the other side.  Yes, this is
    hard.  Here's his pattern: He'll start out in his normal position.  He'll
    bounce three times, and swoop down on you, firing cannon balls.  He'll recover,
    swoop again, come back up, swoop again, and drop bombs.  Also, instead of
    jumping over him, you could just duck in the corner until he throws bombs. 
    Three hits, as usual, bring him down.  Or does it?
    
    
    Kracko flies away, and he leaves a Warp Star.  Get on the Warp Star, and go to
    the stars.  After falling down the waterfall, go left, and grab the Mint Leaf. 
    Fly through the waterfall, and continue right.  This time, however, the Gordos
    aren't kidding around.  They go in a zig-zag position around the items.  The
    best thing to do is to go to the bottom.  Make your way through the bottom
    blocks, collect the Maximum Tomato, and hopefully get out without a scratch! 
    Fly up to the platform, drop through the hole, and inhale Waddle Dee.  Exhale
    him at the bottom left one, and continue down.  Go right, and drop through the
    hole.  Hold left so you do not hit the spikes.  Fly above the spikes, and up to
    the top of the platform.  Turn left to release the puff of air, and then enter
    the door, ignoring the Scarfy.  Collect the spicy food, and go right.  Make
    quick work of the blocks, but watch out for gaps.  In this version, the
    shooting stars hurt you!  When you reach the end, enter the door.  For this
    room... just be careful.  There are Boomers, and other falling objects.  Fly up
    to the first Boomer, and release your puff of air at him to kill him.  Fly up a
    bit more, and a Benny will come at you.  Drop for a second to dodge it.  Go up
    further, dodging the Cawcuns and Waddle Doos.  Before you enter the door at the
    top, however, fly up to the moon.  Enter it.  This time around, the place is
    infested with Gordos.  Fall carefully, collecting the Maximum Tomato and 1-up. 
    Near the end, fly to the left of the screen to catch another Maximum Tomato,
    and go right, to exit the door.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kracko
                                  Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This time, he'll float in the middle.  You should stand in the corner.  He'll
    stare at you, and then swoop at you.  When he does, jump when he is near you. 
    He'll revert to his original position.  Now he'll either release a beam (if
    you're in the corner, this can't reach you), or release bombs near your
    position.  If he does this, inhale one, and exhale it at Kracko.  Go back to
    your original position.  He'll try the beam again, and then shoot at you.  Six
    hits bring him down...really!
    
    0=~=~=~=~=~=~=~=~=~0
    | 4.05: Mt. DeDeDe |
    0=~=~=~=~=~=~=~=~=~0
    
    ================================================================================
    Enemies: Blopper, Grizzy, Tooky, Poppy Bro., Jr., Gordo, Skuller, Mr. P. Umkin,
             Broom Hatter, Gaspar, Glunk, Flotzo, Blipper, Peezer, Grumbles, Coner,
             Waddle Dee, Waddle Doo, Benny
    Mini-Bosses: None
    Bosses: Whispy Woods, LoLoLo and LaLaLa, Kaboola, Kracko, King DeDeDe
    ================================================================================
    
    This is it!  After Kirby makes his not-so-subtle enterance in to Mt. DeDeDe,
    you are faced with four doors.  Let's take 'em in the order we did them.  It
    has been my observation that contact with the Gordos will kill you off in one
    hit!  Be careful!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                               Green Greens Revisited
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    This is the door that has the picture of Whispy Woods on it.  Go right, inhale
    the Blopper, and exhale it at the Blopper (yes, the same one.)  Leap up two
    steps, inhale the Grizzy, leap up another one, and exhale it at the Tooky.  Fly
    over, hug the wall, drop down, come up, spit a puff of air at the Poppy Bro.,
    Jr., and land on the step.  Inhale and swallow the Blopper, leap up the steps,
    jump over the Gordo, and get the Kirby.  Enter the door marked "IN" for a
    familiar site... Drop through the holes as before...
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                Boss: Whispy Woods
                                   Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    As with the last fight, stand right next to him.  This time, he blows many more
    puffs of air, and faster.  If you're standing right next to him, these won't
    hit you.  When he brings down his apples this time, he also brings down Gordos!
     Jump over the Gordo, and inhale the apple.  Repeat until he shoots more air
    out.  It should be noted that in this version, Gordos take away TWO life bars. 
    If you are caught not next to Whispy when he is shooting out air, duck, and try
    to make your way towards him.  As always, six hits does him in.
    
    After a second, you'll go back to the lobby.  Now take the door with LoLoLo and
    LaLaLa on it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                              Castle LoLoLo Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Climb up each step, ignoring the Skuller to your right.  At the top, you'll
    encounter Mr. P. Umkin.  Inhale him, and exhale him at the Broom Hatter.  Leap
    off the building, over the Gaspar and Glunk, and land on the platform with the
    Kirby on it.  Collect him, and go up to the door previously guarded by a Gordo.
     Enter the door for yet another familiar scene.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                           Boss: LoLoLo and LaLaLa
                                 Life-Bars: 6
                                   LoLoLo: 3
                                   LaLaLa: 3
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This time they are faster, but the same strategy applies.  Now you face the
    mini-boss, his mate, and another half of the room!  Each take three hits.  The
    general rule here is that if they still have more than one hit left, you get
    behind them.  Here's how to do it: Stand on the "floor" above the ground
    floor.  If one of them passes under you, drop down after they pass, inhale in
    their direction, and spit the block at them.  When you inhale, you take the
    block.  If you SEE one getting ready to come out of one of the holes on the
    second to top floor, then get to the platform that you can jump through that
    is closest to them quickly.  When he/she passes by, jump up, inhale, and
    exhale.  If it is on your level, then drop down, and come up after it passes,
    inhale, and exhale.  If it is their last hit, then you can stand in front of
    them.  Six total hits will take this pair down.
    
    Once in the lobby, take the door with Kaboola on it.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                                Float Islands Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    When the Blipper comes near, get ready.  When it jumps, jump too, and inhale
    both the coconut and the Blipper at the same time.  Exhale them at the Flotzo. 
    Go down the step, and leap up the blocks.  Ignore the Peezer, and jump in to
    the hole.  Inhale the Grumbles, and exhale him at the Coner.  Gently tap A to
    get through the spikes, over the Gordo, and grab the Kirby.  Enter the door. 
    Ignore the enemies, take out the Coner, and grab the Mint Leaf.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kaboola
                                  Life-Bars: 12
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    Again, it has eight bars of life, and is still a Shotzo attached to a blimp. 
    I'm sad to say that there is no real strategy to this fight.  It goes so fast,
    and fires completely random shots.  Also, it takes no time to charge up to
    charge at you.  The best thing to do is to follow its elevation level, and
    dodge bullets that are coming at you.  That's the best you can do.  If that
    doesn't work, go up and down randomly, constantly firing, at its general
    elevation level.
    
    And here we have a revised version from Brian Sulpher.
    
    Continually fire while dodging all shots and charges sent your way.  This may
    sound simple, but you must be wary as the shots come in huge clusters and those
    charges do not require any sort of charge up time (he can fire them off without
    any warning time).  This is not such a tough boss, but you must be thinking and
    ready to react when tangling with this kamikaze pilot.
    
    Now that he's gone, go back to the lobby.  Take the only remaining door -- that
    door that Kracko is on.  Enter.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
                                Bubbly Clouds Revisted
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Just fall straight down.  You might want to dodge the shooting stars, as they
    hurt you.  Fall to the right side of the screen.  Grab the Kirby, and enter the
    door previously guarded by a Gordo to find out just how persistant this idiot
    truely is....
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                                  Boss: Kracko
                                  Life-Bars: 6
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    This time, he'll float in the middle.  You should stand in the corner.  He'll
    stare at you, and then swoop at you.  When he does, jump when he is near you. 
    He'll revert to his original position.  Now he'll either release a beam (if
    you're in the corner, this can't reach you), or release bombs near your
    position.  If he does this, inhale one, and exhale it at Kracko.  Go back to
    your original position.  He'll try the beam again, and then shoot at you.  Six
    hits bring him down...really!
    
    Now that that is over, we have to find DeDeDe.  Enter the portrait of him for
    the final battle.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
                              Final Boss: King DeDeDe
                                   Life-Bars: 10
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    ^_^.  I'm copying and pasting this, but there is one thing you should know: Not
    only is he faster this time around, but also he uses two attacks before
    stopping for a second.  Be careful!  This is it!  He has ten bars of life.  He
    has many attacks up his sleeve.  He can jump really high, and come down near
    you.  When he does this, inhale the stars that come out from him, and fire at
    him.  He can pull out his hammer and run toward you with it.  Get near him, and
    when he's about to strike, pull away, and grab the star.  Exhale it at him.  If
    you go in to the air, he'll jump to hit you, and no stars will come out.  He
    can run toward you, and try in inhale you.  Copycat!  Jump to his other side. 
    He can run towards you, and try to fall on you.  Fly away from this.  After the
    twelfth hit, you can sit back, and enjoy the ending!  Congrats!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                     V. Appendices
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    0=~=~=~=~=~=~=~0
    | 5.01: Bosses |
    0=~=~=~=~=~=~=~0
    
    NOTE: If there is an (m) next to the name, it indicates that the boss is a
          mini-boss.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    POPPY BROS., SR. (m) - Green Greens
    
    Normal Mode: He'll bounce around, from one foot (?) to another, chucking bombs.
                 When he throws a bomb at you, inhale it, and spit it right back   
                 out at him.  Occasionally, he'll jump farther than he should.  If 
                 you  see this, have Kirby duck in the middle of the screen,       
                 because he'll do that again, but across the screen.  Three hits   
                 does this guy in.
    
    Extra Mode: This time he jumps around and chucks bombs a hell of a lot         
                faster.  Jump up and hold B when he's up in the air.  This way     
                you'll inhale the bomb.  TAP A, and exhale the bomb.  It should    
                hit him regardless of whether or not he's in the air.  If he       
                rushes back, JUMP!  He rushes forward at you now.  He should go    
                right under you.  Repeat this strategy for three hits, and he is   
                gone.
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    WHISPY WOODS - Green Greens
    
    Normal Mode: Stand really close to Whispy.  I mean, touch him.  He has two
                 attacks.  Here are the attacks, and how to counter them:  He'll
                 blow puffs of air at you.  To counter it, duck (still standing
                 near him.)  He'll shake down apples from...well... himself.  Go
                 after them, and inhale.  To damage him, exhale the apples at
                 him.    Six hits bring this puppy down.
    
    Extra Mode: As with the last fight, stand right next to him.  This time, he    
                blows many more puffs of air, and faster.  If you're standing      
                right next to him, these won't hit you.  When he brings down his   
                apples this time, he also brings down Gordos!  Jump over the       
                Gordo, and inhale the apple.  Repeat until he shoots more air      
                out.  It should be noted that in this version, Gordos take away    
                TWO life bars.  If you are caught not next to Whispy when he is    
                shooting out air, duck, and try to make your way towards him.  As
                always, six hits does him in.
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    LOLOLO (m) - Castle LoLoLo
    
    Normal Mode: The very thing for which this castle is named.  Stand on the
                 edge of the second to top platform.  LoLoLo will come out of one  
                 of the four holes.  When you see him, go to his platform, and     
                 inhale the block that he is pushing.  If you're quick enough,     
                 you can hit him before he goes back in to his hole.  Otherwise,   
                 you'll have to keep the block in your mouth.  If this is the      
                 case, assume your normal position.  When he comes out, drop       
                 behind him, and shoot him.  Otherwise, repeat the strategy.       
                 Keep this up for three hits, and he is gone.
    
    Extra Mode: LoLoLo has changed.  Right after firing the normal block, he now   
                fires a Gordo at you!  The strategy here is fairly simple, but it  
                requires fast reflexes.  What you do is this: When you see him     
                coming through a hole, duck down to the next platform from where he
                is.  Right when he is about to fire the block, inhale it, and duck 
                to fall through the floor.  After he fires the Gordo, jump back up 
                the the platform he was on, and exhale the block at him.  This can 
                be tricky, as he's quite fast.  If he's on the bottom, stand on the
                above platform, inhale the block, get back on the above platform,  
                duck when he turns around, and fire.  The trick is to be right next
                to him when you inhale the block so he doesn't get away.  Three    
                hits bring him down...but not for good.
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    LOLOLO AND LALALA - Castle LoLoLo
    
    Normal Mode: Now you face the mini-boss, his mate, and another half of the
                 room!  Each take three hits.  The general rule here is that if
                 they still have more than one hit left, you get behind them.
                 Here's how to do it: Stand on the "floor" above the ground
                 floor.  If one of them passes under you, drop down after they
                 pass, inhale in their direction, and spit the block at them.
                 When you inhale, you take the block.  If you SEE one getting
                 ready to come out of one of the holes on the second to top
                 floor, then get to the platform that you can jump through that
                 is closest to them quickly.  When he/she passes by, jump up,
                 inhale, and exhale.  If it is on your level, then drop down, and
                 come up after it passes, inhale, and exhale.  If it is their
                 last hit, then you can stand in front of them.  Six total hits
                 will take this pair down.
    
    Extra Mode: This time they are faster, but the same strategy applies.  Now you 
                face the mini-boss, his mate, and another half of the room!  Each  
                take three hits.  The general rule here is that if they still have 
                more than one hit left, you get behind them.  Here's how to do it: 
                Stand on the "floor" above the ground floor.  If one of them passes
                under you, drop down after they pass, inhale in their direction,   
                and spit the block at them.  When you inhale, you take the block.  
                If you SEE one getting ready to come out of one of the holes on the
                second to top floor, then get to the platform that you can jump    
                through that is closest to them quickly.  When he/she passes by,   
                jump up, inhale, and  exhale.  If it is on your level, then drop   
                down, and come up after it passes, inhale, and exhale.  If it is   
                their last hit, then you can stand in front of them.  Six total    
                hits will take this pair down.
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    KABOOLA - Float Islands
    
    Normal Mode: Kaboola flies around shooting balls.  Kaboola is a Shotzo
                 attached to the blimp.  Shoot the blimp.  It has eight bars of
                 life, and it takes five hits to take down one of those bars.
                 It's a pretty simple fight in normal mode.  The important thing
                 is to shoot a steady stream of fireballs at it.  Dodge the
                 cannon balls by going in between two separate shots.
    
    
    
                       K      C  B
                    C
    
                   K = Kirby
                   C = Cannonball
                   B = Kaboola
    
                 From that position, you'd go down.  Occasionally, it'll fire
                 three in three different directions.  If it does, then hide
                 between them.  If you see it start to spin around, get out of
                 your current position (IE go down/up, NOT left/right), before it
                 fires itself at you.  Forty hits will take this... puppy(?)
                 down.
    
    Extra Mode: Again, it has eight bars of life, and is still a Shotzo attached
                to a blimp.  I'm sad to say that there is no real strategy to this 
                fight.  It goes so fast, and fires completely random shots.  Also, 
                it takes no time to charge up to charge at you.  The best thing to 
                do is to follow its elevation level, and dodge bullets that are    
                coming at you.  That's the best you can do.  If that doesn't work, 
                go up and down randomly, constantly firing, at its general         
                elevation level.  **UPDATE**: Also, in extra mode, the cannonballs
                fly randomly, and it takes little to no time to charge up in order
                to charge at you.  Just fly through the cannonballs, and hope that
                luck is with you.
    
                And here we have a revised version from Brian Sulpher.
    
                Continually fire while dodging all shots and charges sent your way.
                This may sound simple, but you must be wary as the shots come in   
                huge clusters and those charges do not require any sort of charge  
                up time (he can fire them off without any warning time).  This is  
                not such a tough boss, but you must be thinking and ready to react 
                when tangling with this kamikaze pilot.
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    KRACKO (m) - Bubbly Clouds
    
    Normal Mode: Kracko is a giant eyeball, surrounded by four dots.  He'll hover  
                 there.  He has several attacks: He can shoot four cannonballs,    
                 and swoop at you.  For this, go in to the back corner.  He can    
                 throw a Waddle Doo at you.  Inhale this, and exhale it at him for 
                 damage.  That's all he can do.  Three hits does him in... or does 
                 it?
    
    Extra Mode: Hoo, boy, this is fun.  At the start, stand in the bottom-left     
                corner, and duck.  When he passes by, walk right, and jump over    
                him, while he's in swoop.  He'll turn around, and release a barrage
                of bombs.  Inhale the last one he drops, and fire it at him, while 
                trying to get to the other side.  Yes, this is hard.  Here's his   
                pattern: He'll start out in his normal position.  He'll bounce     
                three times, and swoop down on you, firing cannon balls.  He'll    
                recover, swoop again, come back up, swoop again, and drop bombs.   
                Also, instead of jumping over him, you could just duck in the      
                corner until he throws bombs. Three hits, as usual, bring him down.
                Or does it?
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    KRACKO - Bubbly Clouds
    
    Normal Mode: He's back!  This time, he's surrounded by a spiky cloud.  His
                 attacks include: Shooting out lighting bolts.  To dodge these,
                 get on the other side of the room from him.  Hovering over to
                 your side.  Dropping Waddle Doos, which you should exhale at
                 him, and swoops, which you should jump over.  He's quite easy.
                 Six hits bring him down, for good.
    
    Extra Mode: This time, he'll float in the middle.  You should stand in the     
                corner.  He'll stare at you, and then swoop at you.  When he does, 
                jump when he is near you.  He'll revert to his original position.  
                Now he'll either release a beam (if you're in the corner, this     
                can't reach you), or release bombs near your position.  If he does 
                this, inhale one, and exhale it at Kracko.  Go back to your        
                original position.  He'll try the beam again, and then shoot at    
                you.  Six hits bring him down...really!
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    KING DEDEDE - Mt. DeDeDe
    
    Normal Mode: This is it!  He has ten bars of life.  He has many attacks up
                 his sleeve.  He can jump really high, and come down near you.
                 When he does this, inhale the stars that come out from him, and
                 fire at him.  He can pull out his hammer and run toward you with
                 it.  Get near him, and when he's about to strike, pull away, and
                 grab the star.  Exhale it at him.  If you go in to the air,
                 he'll jump to hit you, and no stars will come out.  He can run
                 toward you, and try in inhale you.  Copycat!  Jump to his other
                 side.  He can run towards you, and try to fall on you.  Fly away
                 from this.  After the twelfth hit, you can sit back, and enjoy
                 the ending!  Congrats!
    
    Extra mode:  ^_^.  I'm C & Ping this, but there is one thing you should know:  
                 Not only is he faster this time around, but also he uses two      
                 attacks before stopping for a second.  Be careful!  This is it!   
                 He has ten bars of life.  He has many attacks up his sleeve.  He  
                 can jump really high, and come down near you.  When he does this, 
                 inhale the stars that come out from him, and fire at him.  He can 
                 pull out his hammer and run toward you with it.  Get near him, and
                 when he's about to strike, pull away, and grab the star.  Exhale  
                 it at him.  If you go in to the air, he'll jump to hit you, and no
                 stars will come out.  He can run toward you, and try in inhale    
                 you.  Copycat!  Jump to his other side.  He can run towards you,  
                 and try to fall on you.  Fly away from this.  After the twelfth   
                 hit, you can sit back, and enjoy the ending!  Congrats!
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
    
    0=~=~=~=~=~=~=~=~0
    | 5.02: Bestiary |
    O=~=~=~=~=~=~=~=~O
    
    Benny - A rocket-like enemy, who launches itself at you.
    
    Blatzy - A swifter version of the Shotzo.
    
    Blipper - A fish that leaps up at you from the water.
    
    Blopper - EXTRA MODE ONLY - the cupcake version of Cappy
    
    Booler - A ghost who flies at you.
    
    Boomer - EXTRA MODE ONLY - A hooded creature who tosses boomerangs at you.
    
    Bronto Burt - A flying enemy who rushes at you.
    
    Broom Hatter - A sweeping enemy that...uh...sweeps you.
    
    Cappy - A mushroom.  When you inhale it the first time, it loses only its cap.
    
    Cawcun - EXTRA MODE ONLY - A seagull who swoops down at you.
    
    Chuckie - EXTRA MODE ONLY - A black laughing circle who dives at you from out
                                of blocks in Castle LoLoLo.
    
    Coner - A shell that just...scoots along at you.
    
    Dizzy - A spiky-headed foe who spins around, and tries to hit you.
    
    Flapper - A bat that tries to collide with you.
    
    Flotzo - EXTRA MODE ONLY - A floating squid, who tries to collide with you.
    
    Gaspar - EXTRA MODE ONLY - A ghost who dives at you.  Has a hat.
    
    Glunk - An enemy usually found near water.  Fires little "pills" toward you.
    
    Gordo - A large, spiked circle.  Causes two points of damage in Extra mode.
    
    Grizzy - A large bear who tries to run in to you.  Sometimes carries a Poppy
             Bro., Jr.
    
    Grumples - EXTRA MODE ONLY - An angry face who chases after you, and can
                                 disappear.
    
    Hurly - A crazy enemy that comes out from the blocks in Castle LoLoLo to try
            and collide with you.
    
    Kaboola - A Shotzo on a blimp.  Master of the skies of Float Islands.
    
    Kabu - A face.  It disappears occasionally, and it tries to collide with you.
    
    King DeDeDe - The evil tyrant of Dream Land.  He steels the food, and causes
                  you to go after it.  He has many attacks.
    
    Kookler - A horned face that floats in circles, in hopes of collision with you.
    
    Kracko - The eyeball guardian of Bubbly Clouds.
    
    Koozer - EXTRA MODE ONLY - A black, faster version of Bronto Burt.
    
    LoLoLo & LaLaLa - The rulers of Castle LoLoLo.  They come out and try to defend
                      their castle...with blocks...
    
    Mr P. Umpkin - EXTRA MODE ONLY - A faster version of Two-face.  Faster, and you
                                     have to be closer to activate it.
    
    Mumbies - A mummy head that tries to run in to you.  It cannot be inhaled.
    
    Peezer - EXTRA MODE ONLY - A crab who fires a beam at you.  Cannot be inhaled.
    
    Poppy Bros., Jr. - The smaller version of our bomb-chucking friend.  He is     
                  usually seen riding an apple or a Grizzy.
    
    Poppy Bros., Sr. - The mini-boss of Green Greens.  He throws bombs, and will
                       occasionally attempt to collide with you.
    
    Puffy - A puff of clouds that is generally of no harm, unless it collides.
    
    Scarfy - A horned face.  It stands still.  If you inhale it, it gets mad and
             chases you.  If you attack it, it explodes.
    
    Shotzo - A cannon that fires shots in your direction.
    
    Sir Kibble - A mini-knight who throws Cutters at you.  They come back, and
                 don't have as much range as boomerangs.
    
    Skuller - EXTRA MODE ONLY - A giant skull.  It cannot be inhaled.  It chases
                                you...when it feels like it.
    
    Squishy - A floating octopus that tries to collide with you.
    
    Tooky - EXTRA MODE ONLY - A chicken who flies around to collide with you.  It
                              can have odd formations.  A collision costs you two
                              life bars.
    
    Twizzy - A bird who tries to collide with you in mid-air.
    
    Two-Face - It looks calm as it sits on the wall.  When you walk past it, its
               other face is shown, and it attacks.
    
    Waddle Dee - A circular character with arms and a face.  Tries to collide with 
                 you.
    
    Waddle Doo - A circular character with arms, and a pointed face, out of which
                 it shoots a beam.
    
    Whiskers - EXTRA MODE ONLY - A cat's face, who circles around in the sky in
                                 hope of collision.
    
    Whispy Woods - The boss of Green Greens.  He shakes apples from himself, and   
                   blows puffs of air at you.
    
    Wizzer - A clam version of Waddle Doo.  Cannot be inhaled.
    
    
    O=~=~=~=~=~=~=~O
    | 5.03: Cheats |
    O=~=~=~=~=~=~=~O
    
    Press Up + Select + A on the Title screen to unlock Extra Mode.  It is a
    harder mode.  See section IV.
    
    Press Down + Select + B on the  title screen to unlock Configuration mode.
    Here you can do the following:
    
    Vitality: Adjust the amount of life Kirby has from 1-6.
    
    Kirby: Adjust the amount of lives Kirby starts with from 1-9
    
    Sound Test: Listen to music from the game:
    
    MUSIC:
    
    00 - Bubbly Clouds
    01 - Green Greens
    02 - Invincibility
    03 - Game Over
    04 - Sparkling Star
    05 - Title Screen
    06 - Float Islands
    07 - Death
    08 - Boss Fight
    09 - Mint Leaf/Spicy Food
    10 - Stage Clear
    11 - Ending Credits
    12 - Castle LoLoLo
    13 - Green Greens
    14 - Float Islands
    15 - Bubbly Clouds
    16 - Castle LoLoLo
    17 - Mt. DeDeDe Intro / DeDeDe fight
    18 - Mt. DeDeDe - between doors
    
    I'm guessing 13-16 are from Mt. DeDeDe.  Meaning when you visit the
    mini-stages, and re-fight the boss.
    
    SOUNDS:
    
    00 - Microphone
    01 - Inhale
    02 - Land
    03 - Land 2
    04 - Jump
    05 - Land 3
    06 - Entering Water
    07 - Entering Door
    08 - Land 4
    09 - Item collect
    10 - Launch
    11 - Life collect
    12 - Warp Star
    13 - Warp Star 2
    14 - Fireball
    15 - Puff
    16 - Shoot
    17 - Hit
    18 - Hit 2
    19 - Fireball 2
    20 - Entering Water 2
    21 - Hit 3
    22 - 1-up
    23 - DeDeDe falling
    24 - Powerup
    25 - DeDeDe star
    26 - Option select
    27 - Unpause
    28 - Hit 4
    29 - DeDeDe leaving the castle
    30 - Jump
    31 - Fly
    32 - Warp Star crashing
                                       ____   ____
    NOTE: THE INVINCIBILITY CODE DOES |____NOT____| WORK!
    
    Nor does the Bosses-Only mode.  This becomes extremely obvious when there's a
    mention of a high score screen.  Even so, it has been confirmed by both
    MTincher and myself that this code doesn't work.
    
    Now here's an interesting cheat from Talos.  I've not yet verified this for
    myself, but when I get a chance to, I will.  Here it is:
    
    At the title screen, push Up + B + Select to go into configuration mode. Push
    left five times to drain away all Kirby's health. Then push down twice to move
    the arrow onto "Sound Test" and push Start. Push Start again to exit out of
    Sound Test. Now on the configuration mode menu, you will see that the number of
    Kirbies that you have left remains the same if you changed it at all, but your
    health is at its capacity no matter how you changed it before entering and
    exiting Sound Test. Now with the arrow pointing to "Vital", push Left or Right
    a couple of times and be amazed by what happens!
    
    0=~=~=~=~=~=~=~0
    | 5.04: Ending |
    0=~=~=~=~=~=~=~0
    
    Your final hit on him blows him out of the castle.  The five Sparkling stars
    now surround Kirby, and he turns in to a giant balloon which carries away the
    castle, dropping food.  They fly along the mountain range, while the credits
    roll.  Then Kirby falls, but the castle is caught by the stars.  While food
    is raining and the crowd cheers, Kirby holds up a sign that says, "Bye-bye."
    Now, depending on what mode you beat, you get a code.  If you beat Normal
    Mode, you get the Extra Mode code; if you beat Extra Mode, you get the
    Configuration Mode code.  Also, if you beat Extra Mode, you are treated to an
    enemy list, which proves that I DID NOT makes these up :P.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                                   VI. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 6.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Kirby's Dream Land, and all characters, stages, items, and other related
    things are copyright Nintendo 1985-2002 and Hal Laboratories 1989.  This
    guide/FAQ/walkthrough is copyrighted (c) 2002 to Trace Jackson, and is the
    intellectual property of Trace Jackson. This guide/FAQ/walkthrough is
    protected under International Copyright Laws, and it is prohibited to take
    any piece of this document and reproduce it in anyway without the written
    consent of the author. Any website or other medium found to have this
    document without permission will be dealt with to the fullest extent of the
    law.  Feel free to print it, or any part of it FOR PERSONAL USE ONLY.  Please
    contact the author (meowthnum1 [at] meowthnum1 [dot] com) if you find this
    on ANY SITE but GameFAQs http://www.gamefaqs.com, Meowthnum1.com
    (http://www.meowthnum1.com), or IGN FAQs (http://faqs.ign.com), contact the
    author ASAP.  Exceptions can and will be made for exceptional sites.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 6.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 1.0: Started the guide.  Everything is complete except the Bestiary,
                 The Extra mode Walkthrough, and the Extra mode boss strategies.
    
    Version 2.0: Finished the guide.  Added a mini-boss section to the Bosses
                 section, and corrected the story.
    
    Version 2.2: Credited some more who needed to be credited; Added the
                 walkthrough for the Castle LoLoLo alternate path; Added the two
                 missing sounds...  I'm considering adding a "Where Found" part to
                 the bestiary.
    
    Version 3.0: Added the "Where Found" section to the bestiary.  Added a bit for
                 Kaboola's strategy on Extra Mode.  Also adding a verification for
                 a code that doesn't work.  Er...a...umm...non-verification...eh,
                 whatever.  Aaaaaaaaand...brand new ASCII art.
    
    Version 3.1: Reformat.
    
    Version 3.2: After using a different text editor to try and fix those boss
                 section problems, I think I may have fixed them.  Also, I added
                 two sites to the copyright information section.
    
    Version 3.3: Added a new, unverified cheat from Talos.
    
    0=~=~=~=~=~=~=~=0
    | 6.03: Credits |
    0=~=~=~=~=~=~=~=0
    
    -Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html)
    
    -Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html)
    
    -Dallas (http://www.gamefaqs.com/features/recognition/3855.html)
    
    -Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html)
    
    -Alex (Pop) (http://www.gamefaqs.com/features/recognition/7659.html)
    
    -Steve (Psycho Penguin),
    (http://www.gamefaqs.com/features/recognition/9471.html)
    
    -Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html)
    
    -AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html)
    
    -Ronan (Alaska Fox) (http://www.gamefaqs.com/features/recognition/7818.html)
    
    -Seth (HangMe2002) (http://www.gamefaqs.com/features/recognition/19993.html)
    
    -Brian (BSulpher) (http://www.gamefaqs.com/features/recognition/19608.html)
    
    For being such great people, with whom I seem to be able to talk about to a
    lot.  They are some of the most amazing people I have ever met, and do
    expect to meet in my life online.  They are all great, and you should check out
    their work sometime!  Thanks guys!
    
    -Atom Edge for the ASCII art.
    
    -Talos for correcting the story, and providing another cheat.
    
    -The other people at the Kirby's Dream Land board on GameFAQs for help,
     specifically the following:
     -Talos
     -Vernaldo
     -Rorshacma
     -MTincher
    
    -Brian Sulpher for adding a strategy for Kaboola
    
    -VGmuseum.  I credit them because they have an endings page.  I needed this
                because I never memorized the names of the enemies... :/
    
    0=~=~=~=~=~=~=~=0
    | 6.04: Bye-Bye |
    0=~=~=~=~=~=~=~=0
    
    I certainly hope you enjoyed using this guide.  I enjoyed writing it.  Who
    knows?  It may become the best guide of mine... or it could become the worst
    guide on the site...
    
    --Trace "Meowthnum1" Jackson.