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    FAQ/Walkthrough by Dark Vortex

    Version: 2.8 | Updated: 07/13/06 | Search Guide | Bookmark Guide

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    ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                         The Legend of Zelda: Link's Awakening
                                    FAQ/Walkthrough
                                By: Dark Vortex (Quan Jin)
                                darkvortexfaqs@ymail.com
                                      Version 2.9
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    
          *                    *                    *                    *
    
    This guide may be found on the following sites:
    
    [http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
    [http://www.gamespot.com]--------------------------------------------[GameSpot]
    [http://faqs.ign.com]------------------------------------------------[IGN FAQs]
    [http://www.neoseeker.com]------------------------------------------[Neoseeker]
    [http://www.dlh.net]--------------------------------------[Dirty Little Helper]
    [http://www.cheats.de]----------------------------------------------[Cheats.de]
    [http://www.supercheats.com]--------------------------------------[Supercheats]
    [http://ww.hylianarchives.net]----------------------------[The Hylian Archives]
    [http://www.rpga.cjb.net/]----------------------------------------------[RPG-A]
    [http://www.honestgamers.com]------------------------------------[HonestGamers]
    
    This guide is copyright (c)2005-2006 Quan Jin
    
           *                    *                    *                    *
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)----------------------- LEGAL INFORMATION ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    This FAQ is the property of its author, Quan Jin. All rights reserved. 
    
    Any stealing, selling for profit or altering of this document without the
    author's expressed consent is strictly prohibited. You may download this file 
    for personal and private use only. 
    
    The Legend of Zelda: Link's Awakening is a registered trademark of Nintendo. 
    The author (Quan Jin) is not affiliated with Nintendo in any way or form. All
    other trademarks are the property of their respective owners. 
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)----------------------- TABLE OF CONTENTS ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    1.0 - Version History
    2.0 - Introduction
    3.0 - Items
    4.0 - Basic Controls
    5.0 - Walkthrough
          5.1 - Level 1
          5.2 - Level 2
          5.3 - Level 3
          5.4 - Level 4
          5.5 - Level 5
          5.6 - Level 6
          5.7 - Level 7
          5.8 - Level 8
          5.9 - Nightmare
    6.0 - Mini Bosses
    7.0 - Bosses
    8.0 - Heart Piece Locations
    9.0 - Secret Seashell Locations
    10.0 - Easter Eggs and Tricks
    11.0 - The Trading Game
    12.0 - Monster List
    13.0 - FAQ
    14.0 - Final Words and Credits
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)-------------------- 1.0 - Version History -----------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    0.8(release) - This guide is partially finished. The Walkthrough is pretty
    close to done and the rest of the guide is complete. Submitted to http://www.
    game-guides.tk.(8.25.03)
    
    1.0 - Finished everything. The guide was submitted to http://www.gamefaqs.com.
          (8.27.03)
    
    1.1 - A small update. Fixed a few grammar errors.
          (8.29.03)
    
    2.0 - I changed the walkthrough a bit and nuked all forms of filler.
          (9.02.03)
    
    2.1 - Changed the beginning format a bit. Add some new secrets and a new FAQ.
          Expect an Enemy's Guide sometime in the future maybe.
          (9.19.03)
    
    2.2 - Minor changes. Spell checked document. I'm planning an enemies guide next
          revision so keep your eyes out.
          (9.28.03)
    
    2.3 - As promised, I added a Monster List. Partially finished.
          (10.14.03)
    
    2.4 - Finished Monster List. Expect a french translation of this guide later
          on by Miss Lufia.
          (10.16.03)
    
    2.5 - Major format change. Hope you all like it. :)
          (1.19.04)
    
    2.6 - Added the Mad Batter's lairs thanks to The Edd. Read the Secrets section 
          for more information.
          (2.25.04)
    
    2.7 - Major format change in the walkthrough.
          (4.11.04)
    
    2.8 - Added http://www.honestgamers.com to the site listing. 
          (2.02.05)
    
    2.9 - Legal Information updated. 
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)---------------------- 2.0 - Introduction ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    Zelda: Link's Awakening is another creation from Nintendo. Every Zelda game is
    extremely detailed and sometimes, confusing and hard to finish. That's really
    how all RPGs are. The Zelda series has been a popular one drawing millions of
    buyers in America, Japan, Europe, etc. This version of Zelda is a very popular
    one for the GB. Although it's one of the easiest to finish, some may still find
    it hard and even after five years from it's release, there are still some
    people that are playing this game. That's what this guide is good for.
    
    This guide is designed to help you through the game. Adding to that, I'll list
    the location of every Heart Piece and Secret Seashell. I hope you find this
    helpful.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)-------------------------- 3.0 - Items ---------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    Koholint Island is full of weapons and items that you can pick up and use. Some
    more effective than others.
    
    ---WEAPONS---
    
    Sword - After finding it on Toronbo Shores, this will probably become your main
    weapon. It starts at lvl. 1 but if 20 seashells are collected, can be upgraded
    to lvl. 2.
    
    Shield - Not exactly a weapon but there's really no where else I can put it.
    This will be the first item you'd receive in the beginning of the game. Like
    the sword, there are two levels. You can upgrade it at the Level 7 dungeon.
    
    Magic Powder - I suppose this can be considered a weapon. Use it to kill or
    weaken enemies. Made from the Sleepy Toadstool in the Mysterious Forest.
    
    Bow and Arrows - You buy the bow at 980 rupees. After that, arrows must be
    bought separately.
    
    Bombs - A very effective weapon. You can either lay it down or throw it.
    However, it's really only effective against bosses and you probably won't be
    finding yourself using these a lot. They are also needed to find secret rooms
    and advance through the dungeons where walls may need bombing to get through.
    
    Hookshot - A long range weapon that doesn't run out like the bow and arrow.
    
    Boomerang - Probably the best weapon in the game. Taking out any in it's path.
    It can be acquired in a small, bombable cave in Toronbo Shores AFTER getting
    the Magnifying Glass. That's right, you can't just take it right away.
    
    Magic Rod - Another powerful weapon. Sets anything on fire. But it can only be
    gotten at a very late time.
    
    ---ITEMS---
    
    Roc's Feather - Allows Link to "jump". Useful for small pits and such. When
    combined with the Pegasus Boots, it can jump larger pits.
    
    Ocarina - Found in the Dream Shrine. You'll need it and you'll have to learn
    a few songs to advance through the game.
    
    Pegasus Boots - A great charging weapon when used with the sword. It can clear
    crystals that are indestructable otherwise and can boost Link's jumping height
    and distance.
    
    Power Bracelet - A great tool for lifting rocks and pots. You get lvl. 1 in
    Bottle Grotto and you get lvl. 2 in Face Shrine.
    
    Sleepy Mushroom - Makes Magic Powder. Give it to the witch and she'll convert
    it.
    
    Shovel - Useful for finding rupees and hearts but it's needed to find one
    dungeon key and a few Seashells.
    
    Flippers - Allows Link to swim and dive. Found at Angler's Tunnel.
    
    ---POWER-UPS---
    
    Guardian Acorn - Takes away half the damage every time Link gets hit. It wears
    away over time. It looks like a small oval and enemies will drop it
    occasionally.
    
    Piece of Power - Used only with the sword, the Piece of Power allows Link to
    dish more damage. It will wear away over time as well. It looks like a
    flashing triangle and enemies will drop it occasionally.
    
    Secret Medicine - You can buy this at Crazy Tracy's house. What it does is
    when all your hearts are gone, the medicine replenishes them so you don't die.
    Great for the final nightmare and later bosses that do some damage.
    
    ---DUNGEON ITEMS---
    
    Compass - The compass allows you to see every unopened chest on your map. A
    tone will also tell you if a key(Small or Nightmare's)is hidden in a room.
    
    Map - Allows you to see the entire dungeon. The dark squares are rooms you
    haven't been to. The lighter squares you have.
    
    Nightmare's Key - Every dungeon has a boss. But before you can get to it, you
    have to find this key to open the door to their lair.
    
    Small Key - Required to open locked doors or keyhole blocks.
    
    Fragment of a Stone Slab - Allows you to read the various Stone Slab on each of
    the dungeon's walls
    
    ---OTHER ITEMS---
    
    Secret Seashell - 26 in all, collecting 20 and heading to Seashell Mansion will
    get you the lvl. 2 sword. Very powerful! I'll list the locations of them in
    this guide so don't worry.
    
    Heart Pieces - 12 in all, collecting four will get you a new heart container.
    So that means you can get three new hearts in all. I'll list the locations of
    these in the guide as well. ;)
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)--------------------- 4.0 - Basic Controls -----------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
                    _________________
                   | _______________ |
                   ||               ||
                   ||               |--------Screen
                   ||               ||
                   ||               ||
                   ||               ||
                   ||_______________||
                   |   _             |
                   | _| |_        _  |
    Directional-----|_ O _|    _ |_|--------A Button
      Pad          |  |_|     |_|--------B Button
                   |      _  _       |
    Select Button--------'-''-'--------Start Button
                   |                 |
                    '._____________.'
    
    ==============================================================================
                                 >> IN GAME <<
    ==============================================================================
    
    Movement:
    
    - Use the directional Pad to turn Link and move him around the map.
    
    World Map:
    
    - Use the Select button to bring up the world map which shows every landmark
    of Koholint Island that you have walked on.
    
    Inventory Menu:
    
    - Use the Start button to bring up the inventory menu where you select
    different tools to arm.
    
    Select Item for Button:
    
    - To arm an item to the A Button, put the cursor over it and press the A
    button.
    
    - To arm an item to the B Button, put the cursor over it and press the B
    button.
    
    - To deselect an item, pick another item to place in the occupied spot and
    click either the A button or B button.
    
    Talk or Interact:
    
    - Use the A button to talk or interact with a character or item.
    
    - Use the B button to automatically stop minor conversations.
    
    Back to the Start Menu:
    
    - Press Start, Select, A, and B to be warped to a screen asking if you want to
    save and quit or return to the game. Clicking on save and quit will bring you
    back to the start menu where you can choose another option.
    
    ==============================================================================
                                  >> MAIN MENU <<
    ==============================================================================
    
    Choose an option:
    
    - Use the Directional Pad to choose an option and use the A button to select
    it.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)----------------------- 5.0 - Walkthrough ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    I'll try to be as detailed as possible in this walkthrough. I played through
    the game twice using these strategies so I'm pretty sure they'll work for you.
    If not, ask me by email. If at anytime you wish to exit and save, press Start,
    Select, A, and B all at once. I won't describe Heart Pieces or Secret
    Seashells. Go to the other sections to find them. I will tell you to save every
    time we complete a major objective but you can save anytime if you have to
    leave. Keep in mind that after you save, you come to the last door or entrance
    you entered or exited.
    
    There are a few things to understand before reading this walkthrough. Instead
    of referring to up, down, left, right, I'll use north, south, west, and east.
    
                                  N
                                  ^
                                  |
                                  |
                                  |
                      W<----------|---------->E
                                  |
                                  |
                                  |
                                  V
                                  S
    
    When I use the terms one screen, two screens, etc. I'm talking about how many
    times the screen shifts to the next area. Get it? I'll take you through the
    dungeons the fastest way possible. Each level starts after the end of the last
    level dungeon by the way. I will list important phrases from certain characters
    like the owl and Marin so if you don't want any spoilers, DON'T read them.
    
    Note: There are lots of places to explore and find rupees, treasures, stuff
    like that. This walkthrough is for the sole purpose of completing the game so
    don't expect every little secret in this guide.
    
    -- THE STORY --
    
    After months of travel and journey, Link sails back to his homeland Hyrule
    breathing a deep sigh of relief. Our young champion is exhausted although his
    worst was yet to come. At first, it started a small drizzle, barely something
    you’d call a storm. However, as the day slowly turns to night, the diminutive
    drizzle immediately transforms into a raging storm. While Link frantically
    tries to bring down the mast and hold his boat together, a stray bolt of
    lightning strikes directly in the hub of our hero’s ship. Link’s boat, although
    sturdy and quite durable, was utterly no match for the raging bolt that
    effortlessly reduces it to splinters. Has Link’s crisis ended him forever?
    
    Washed up on the sandy beach of an uncharted island, Link lies unconscious and
    quite wounded. A young girl walks slowly, but excitedly towards Link. Finally
    getting the courage to investigate, the young maiden takes him for healing and
    reviving. Back at her dwelling, Link awakens seeing Zelda stationed right above
    him? But no, the young girl goes by the name Marin. "What’s going on?" Link
    wonders. Little does Link know that his plight is far from over. As Link gets
    out of bed, he figures he must retrieve his belongings and sort things out.
    That however, may prove a bit difficult.
    
     /|=========================================================================|\
    |-|                             5.1 - Level 1                               |-|
     \|=========================================================================|/
         ____________
    ----{MABE VILLAGE}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    You wake up in Marin and Tarin's house. Who are they. You'll soon find out. Now
    hop out of bed with the right D-Pad button. Talk to the old man in the right
    hand side of the room. You'll meet Tarin and receive your trusty shield. Your
    shield is now equipped. Now exit the room and you're outside...finally.
    
    Now you just need to find your sword. Head west until you are blocked and go
    down to two kids playing catch. Continue going south by falling down those gaps
    in the wall until you reach the shore. Remember to use your shield to block
    enemies. Now go to the east until you see a sea urchin like creature. Push it
    forward with your shield and you can now pick up your sword. However, before
    you get a chance to actually pick it up, an owl comes:
    
    "Hoot! Hoot! So you are the lad who owns the sword... Now I understand why the
    monsters are starting to act so violently... A courageous lad has come to wake
    the Wind Fish... It is said that you cannot leave the island unless you wake
    the Wind Fish... You should now go north, to the Mysterious Forest. I will wait
    for you there! Hoot!"
    
    Well, that was interesting. Now you can pick up your sword. Now, where is the
    Mysterious Forest? Well, first of all, make your way back to the two kids
    playing ball. I'll list the direction from that location. Actually, you don't
    really need any directions at all. Just head north until you reach a single
    bush. Slash it with your sword and the abnormally large owl again. You're going
    to have to get used to him as he appears a lot throughout the game. He says:
    
    "Hoot! Ho, brave lad, on your quest to wake the dreamer! Welcome to the
    Mysterious Wood! Much of mystery you will find on this uncharted Koholint
    island! I'm afraid you may find it a trifle difficult to leave the island while
    the Wind Fish naps... By the by, have you ever visited the Tail Cave, which is
    south of the village? Go there with the key you find in this forest... The Wind
    Fish is watching...Hoot!"
         ___________________
    ----{ MYSTERIOUS FOREST }------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    You're going to need to find the key. Don't worry, it's pretty easy even though
    you have some oppositions and a riddle to solve. Remember to use your sword to
    kill some of the enemies around. Go north and you'll meet two enemies. Kill
    them and continue north to meet another two enemies. Kill them as well. Head to
    the east to find another "two" enemies. Kill them and continue east through the
    little path. You'll find a lone enemy guarding a cave entrance. After taking
    care of him, enter the cave.
    
    You'll be in a room in a room with holes, crystals, two boulders, a chest, and
    a few Keeses. Take care of the enemies and break the crystals. Careful, the
    ground with cracks in them will break if you step on them for too long so be
    quick. Break all the crystals and push the boulder that isn't in front of the
    chest into the hole. Push the boulder in front of the chest either east or
    west and pick up your prize. 50 rupees! Now continue north and you'll meet two
    gels. They won't pop up until you near them. Kill them and continue to the path
    to the west. You'll now be in a room with lots of movable boulders and a heart
    piece. You can't get the heart piece yet so just move the boulders. The group
    of boulders closest to you are the ones you'll need to move. They're arranged
    in this fashion:
    
                         [][]
                           []
                         []  []         [] - 1 boulder
                           []
    
    You need to change that into this(note: if you want a more detailed way, email
    me.)
    
                         [][]
                         []
                         []  []         [] - 1 boulder
    
                           []
    
    Now exit the cave and pick up the mushroom to the left. Now head back into the
    cave. You can go north but there's nothing special there. Now you'll be stuck
    again with the rocks.
    
                         [][]
                           []
                         []  []         [] - 1 boulder
                           []
    
    Change that into:(note: if you want a more detailed way, email me.)
    
                           []
                         []
                             []
                       []    []         [] - 1 boulder
                             []
    
    Go through the cave again and exit. Keep in mind that the enemies you killed
    before will be back. As soon as you're outside, go north one screen. There's
    a sword and shield enemy here so be careful. Continue going north until you
    reach a cave entrance blocked off by boulders. You can't access it yet but take
    out the enemies in the area and go east two screens or until you reach the
    heart piece surrounded by holes. Kill the enemies and go south. Don't attack
    the creature here as it will hurt you. Continue south until you reach the end.
    Go east one screen and you'll reach the Witch's hut. Oooooh!
    
    As soon as you're inside. Equip the mushroom to whatever slot and use it on the
    witch. She'll make something for you. It's magic powder. Take it as you need it
    to advance in the game. Now head back to the cave blocked off by boulders. I
    assume you know where it is. From there, head south two screens to the cave you
    went in before. Head west one screen and north one screen and you should see a
    raccoon. Talk to it and sprinkle some magic powder on it. Okay, now it's doing
    some crazy things and "BOOM," look who it is. If it wouldn't be Tarin. After a
    little explanation from Tarin, you can go north one screen to pick up the Tail
    Key. Hooray. Now the owl comes and says:
    
    "Hoot! Take the key and go to the Tail Cave. Retrieve the Instrument that is
    hidden there! Go now! The Wind Fish is waiting! Hooot!"
    
    Save now and head back to town. If you have 10 rupees,(I would hope so) head to
    the Trendy Game in the lower right hand corner of the town. Get the Yoshi Doll
    there and exit. Now, head to one of the houses in the northern area of town
    where there is a mother with a lot of babies. Give her the Yoshi Doll and she
    will give you a bow. Do you remember that big black thing that was chained to
    one of the houses in the eastern area of town? It's name is Bow Wow? Go there
    and head into the doghouse. Inside, you'll find a mini version of the one
    outside. Give her the bow and she'll give you a can of dog food. Now, head down
    to the two kids playing catch. From there go south three screens and then east
    three screens. Go inside the hut and talk to the crocodile like character.
    He'll plead for your dog food. Give it to him and receive bananas. Head all the
    way back to the two kids playing ball. We're going to Tail Cave now.
    
    From where the two kids are, go south one screen. Now go east until you reach
    the end. Cross over the barrier and continue west until you can't anymore. Go
    south one screen and then east. You're now at Tail Cave.
         _________
    ----{TAIL CAVE}----------------------------------------------------------------
         ŻŻŻŻŻŻŻŻ?
    Put the key in the slot by walking up to the keyhole and watch the door open.
    Since this is only the first dungeon, it should be pretty easy. As you enter
    head west one screen and push the monsters here into the pits. There no other
    way to defeat them but to push them off. Now, pick up the small key that falls
    from the ceiling. continue west another screen and you'll see a chest in the
    middle of the room. Be cautious, four gels will pop up and try to attack. Take
    care of them and pick up the compass. Head east two screens back to the
    entrance. Head north now and you'll be in a room with two small gels and
    another Hardhat Beetle. Step on the button thing to make a chest appear. Pick
    up the small key. Go east now and defeat the enemies in this room. A chest
    should appear. Open it to get a Map. Go through the one way door north and
    go west one screen. Defeat the enemy while avoiding the sparks. Open the chest
    to get another small key.
    
    Go west one screen once again and slash the enemy here. Pick up the 20 rupees.
    Go north now one screen and defeat the flying Keese. Walk up to the Blade Trap
    and immediately step back while it attacks. As it recoils, walk through and
    unlock the door with one of your keys. Now, in this next room, head east all
    the way to the end and go around the wall while avoiding the Sparks and Gels.
    Head west a few screens until you reach a closed door. Seems like a dead end
    except you can easily open it. The closest block to the closed door must be
    pushed. So push it in any direction by walking into it and the door magically
    opens.
    
    Go through the newly opened door and use your shield to flip the enemies on
    their back and then kill them. A staircase should appear now. Go down and kill
    the various Goombas. Continue forward and climb the ladder. Now that you're
    out, continue north until you reach a chest and two Blade Traps. Do what you
    did before to get past them. Open the chest to pick up the Roc's Feather. Now,
    head back and simply jump over the Blade Traps with the Roc's Feather. Continue
    back through the basement and head back to the room with the two spiked enemies
    that you had to flip with your shield. Head east and using your Roc's Feather,
    jump over the little pit to take a quick shortcut. Continue south while
    avoiding the various enemies until you reach the Mini Moldorm.
    
    Head east and take the path above the wall of blocks and go through the
    opening. You should not need to open a locked door. The opening is already
    opened. Head north that way and take out the Hardhat Beetle. Open the locked
    block and go right through. Continue down the path to reach the chest holding
    the Nightmare Key! Now, head all the way back to the room with a keyhole door.
    Open it with your last small key and and you'll find yourself in a room with a
    Mini Moldorm and a few sparks. Jump over the pit and go east. We're not going
    north because there's nothing there that interests us except a Fragment of a
    Stone Slab. You can get it if you want but there's really no point. Now, you
    fight Rolling Bones:
    
    =============
    ROLLING BONES --- Difficulty: 2/10
    =============
    
    To defeat this annoying idiot, jump over the thing he rolls at you and attack
    him as much as you can with your sword. Repeat by jumping over it again and
    attacking once again. Continue until it's defeated.
    
    Now that you've got that taken care of, pick up the faerie that it leaves and
    continue north. Don't walk in yet as Blade Traps will attack you. Avoid them
    and open the Nightmare Door to the final boss. It's really quite easy:
    
    =======
    MOLDORM --- Difficulty: 5/10
    =======
    
    The only way to defeat this hazard is to attack it's tail a few times. It will
    speed up occasionally and make you stress. Eventually, it will fall and die.
    Also, if it pushes you down the pits, you'll land in a basement and you'll have
    to fight him over again.
    
    Pick up the heart container. Walk north and pick up the Full Moon Cello.
    Congratulations, you've gotten your first instrument. It'll get way harder,
    believe me. Save now.
    
     /|=========================================================================|\
    |-|                             5.2 - Level 2                               |-|
     \|=========================================================================|/
         ____________________________
    ----{BOWWOW AND THE GOPONGA SWAMP}----------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head west to meet the owl once again:
    
    "Hoooot! That is an 'Instrument of the Sirens!' I have to admit, at first I did
    not believe you were real... That Instrument, along with the seven others in
    the set, has the power to wake the Wind Fish! You must collect them all! I was
    instructed to give you directions... Your next goal is north, in Goponga
    Swamp!! Hoot, indeed!"
    
    Now head north and hop over the pit. From here, head west two screens and then
    north to meet two kids:
    
    "Hey buddy! It's serious! Yeah, really serious!! Yeah, it is! The Moblins came
    to the village! Yeah, that's right! A whole gang of Moblins! Then... It's for
    real! They all went to the house... Yeah, that house, and then they did
    something at Bow Wow's house!! It was a really bad scene, with the M-m-moblins!
    So, I mean, ahh! ... ... ... ... ... ... ... ... It might be faster to find out
    for yourself what happened!"
    
    Well, that was a bit strange. Now head to town and go to Bow Wow's house. It's
    the top most left hand corner house. Madam Meow Meow tells you that her
    precious Bow Wow was kidnapped. Time to head off to Goponga Swamp. Head to the
    Heart Piece in the Mysterious Forest surrounded by pits. I'll list the
    directions from Madam MeowMeow's house.
    
    Exit the house and head west one screen, north four screens, east one screen,
    north two screens, jump over the pit to the east and continue in that direction
    until you reach the Heart Piece. Jump over the pits, collect the Heart Piece
    if you'd like and continue north one screen. You're now in the Swamp. Continue
    east a screen and enter the cavelike entrance thingy. You have now entered the
    lair of the Moblins. Continue through it defeating every enemy until you reach
    the boss.
    
    ===========
    KING MOBLIN --- Difficulty: 3/10
    ===========
    
    First avoid the arrows it shoots at you or just block them with your shield.
    After it does that, it'll dash at you, immediately get out of the way and hit
    him as many times as you can with your sword. Repeat until he is finished.
    
    Continue east to find Bow Wow. Free him and take him with you. Don't head down
    to Madam MeowMeow as she'll just ask you to take him for a walk. You're going
    to need him to finish the game of course. Take him back outside and head all
    the way back to place where the Heart Piece inside the pits were. From that
    screen go west until you reach the area where the Tail Key used to be. Cut the
    bushes and continue west one screen, north one screen, and east a few screens
    to reach the actual swamp itself. From the sign that says:
    
    "DANGER! Keep out!(Except BowWow)
    
    head north and let BowWow eat the various flowers and then head south one
    screen. East one screen, and north one screen. Let BowWow take care of the
    big flower and cross over the barrier. Head south and east. Open the chest to
    get 50 Rupees. Backtrack all the way to the area where you crossed the barrier
    and head east instead of south. Let Bow Wow eat the flowers around the cave so
    you can enter. Now you're leaving Bow Wow behind. You can't take him into the
    dungeon. Save now.
    
         _____________
    ----{BOTTLE GROTTO}------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ?
    Here we are, the dungeon of level 2. Start by ignoring the chest and heading
    north into a darkened room. Equip the Magic Powder and sprinkle some on the
    lanterns to light up the room. A door should open to the east. Slash the
    enemies in this room and pick up the small key. You can open the locked door
    with your newly acquired key and head that way to pick up the compass. You
    don't have to as there's nothing else in that room. The enemy in this room is
    called a Mask Mimic. It will mirror your moves. It may seem hard to defeat this
    guy but it's not. Simply walk up to it, charge up your sword, and release it to
    defeat it. A chest should appear. You can pick up the compass if you want. You
    don't have to pick up the compass, if you don't want to, skip to the next
    paragraph.
    
    After picking up the compass, head back north and go east to find a Spark and
    a crystal switch. Hit the switch and head south. Defeat the enemy here and hit
    the switch again to get the small key. Hit the switch again to raise the blocks
    but make sure you can get out. Head east from your current location to a room
    with a lot of pits, some floating magic powder, a crystal switch, and a button.
    Stand on the button and get the Magic Powder if you wish. A chest should
    appear after stepping on the button. Open it to get another small key. Head
    north from your location to another room with two Mask Mimics. Use your
    Charged Spinning Sword Attack to defeat them and make another small key appear.
    However, it's in the other room so you're going to have to backtrack again. Hit
    the crystal switches to cause the blocks to go down and pick up the key at the
    other side of the wall.
    
    Head all the way back to the room with the two defeated Mask Mimics. Remember
    you have to hit a switch to bring down the blocks so you could advance. From
    the room with the two Masked Mimics, head east and defeat the two enemies if
    you'd like and open the door to the next room. Now, avoiding the Spark, push
    the two blocks in to make a staircase appear. Head down...
    
    Jump on the platform as it rides across the spikes and advance to the next
    screen. Here, jump on the platform when it's low to get to the ladder. Go up
    the ladder to come up in a darkened room. You should be able to see the floor
    and the pits if your using the GBC. If not, tough. Jump on the middle platform
    if you need some health. Go through the door to the north and fight Hinox!
    
    =====
    HINOX --- Difficulty: 4/10
    =====
    
    The easiest way to defeat this cyclops is to simply use a long range weapon. If
    you have any, great. If not, use hit and run tactics to strike at him and then
    retreat while avoiding his bombs and his throw. Careful, if he throws you on a
    weak piece of ground, you're going to fall through and lose health.
    
    After he's dead, take the faerie if you need it and head east to the next room.
    Avoid the Keeses and take the path north to find a Vacuum Mouth and a few
    Keeses. Let the Vacuum Mouth suck up the Keeses and try to pick up the Stone
    Slab if you want it. Continue north to a room containing a chest, floating
    magic powder, and a pair of Keeses. Take out the Keeses and take the Magic
    Powder if you're in need. Open the chest to get 20 rupees. Use a key on the
    door to the west and light the lanterns with Magic Powder to kill the ghosts. A
    chest should appear now holding the Power Bracelet!
    
    Now, leave the room and lift up the pots behind the chest to get to the next
    room, then continue. In this room, go and hit the Crystal Switch, then stand on
    the lowered block in the middle, then hit the switch again to lower the other
    ones. Open the chest to get yet another small key. Stand on the lowered blocks
    and hit the switch so that the blocks get raised while you're still standing on
    them. Continue east until you reach another crystal switch. Ignore it and take
    the path south.
    
    Now, you should've solved this riddle yourself with the Stone Slab but to get
    the Nightmare's Key, you must kill these enemies in the exact order. The
    skeleton with a cloak is a Shrouded Stalfos, the Keese we already know of, and
    the rabbit like creature is a Pols Voice. First kill the Pols Voice by pushing
    the blocks around so it can get out. Use a pot to kill it. Then, defeat the
    bat-like Keese and finally, the Shrouded Stalfos. If you followed my
    directions, you should've made a chest appear containing the Nightmare's Key.
    Head back north and open the door to the east with a key. Enter and defeat the
    two Pols Voice with pots and the gel with your sword to make a staircase
    appear. Boy, this is getting tedious don't you think? Head down the stairs into
    the lower levels. Step on the first moving elevator to make it go down. The
    next elevator however is kind of stubborn. How do you make him move? Pick up
    one of the pots and step on the elevator with it. The stubborn elevator will be
    forced to move down. Head up the room with the Nightmare's Door and the Genie.
    
    =====
    GENIE - 7/10
    =====
    
    After the Genie taunts you, he'll come out of his bottle and throw various
    fireballs at you. Avoid them by running and dodging them. The fireballs are
    slow. After about eight fireballs, genie will head into his bottle. Attack it
    with your sword and once it's immobilized, throw it against the wall with the
    power bracelet. Do this three times and you'll break his bottle. Now our genie
    friend will be "hopping mad." He'll start attacking you. Hit him with your
    sword and he'll start spiralling around and try to get you  confused. He'll
    throw a fireball quickly. Get out of the way and hit him. He'll spiral around
    again and throw another fireball. Continue until he's dead.
    
    Now you can pick up the heart container and head north to the Conch Horn! Your
    second instrument.
    
    After you're teleported outside, there are a few things still inside the
    dungeon. If you're interested in rupees that is. Remember the first room with
    the chest surrounded by pots? Well now you can get it. Pick up the pots and
    break them. Open the chest to get 50 rupees. Now you can save and quit.
    
     /|=========================================================================|\
    |-|                             5.3 - Level 3                               |-|
     \|=========================================================================|/
         ____________
    ----{MABE VILLAGE}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    You should have more than 200 rupees to get a shovel and a few bombs by now.
    Head to the store and purchase them while emptying your wallet. You still have
    Bow Wow with you so now would be a good time to return him. Madam MeowMeow will
    give you a kiss that'll replenish all your hearts, lucky... Now, head east from
    the Tool Shop where you bought your items and cut the bushes and lift up the
    rocks. There are a few things to remember before stepping out into the vast
    world of Koholint Island. There are more monsters now and many of them are more
    difficult to beat.
    
         _________________________________
    ----{UKUKU PRAIRIES AND KANALET CASTLE}----------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    After leaving the village, you'll notice the music change. You're now in Ukuku
    Prairies. Continue east one screen and then head south. Along the way, you'll
    probably notice another dungeon. This is the Level 3 dungeon and you'll need to
    enter it at some time. Continue heading south until you reach the end. However,
    continue following the path by going one screen east and then continue south
    again. You've reached Richard's Villa. Head inside and you'll see a few strange
    things. Frogs jumping around. Well, this Richard must really like them. Anyway,
    talk to Richard:
    
    "Salutations! You wouldn't know by the look of me, but I used to live in the
    castle! My servants went berserk and I was forced to flee to my villa... So,
    you want the key to Ukuku Praires, do you? I may be able to help you... Let's
    make... a deal, shall we? I want you to retrieve the Golden Leaf I left behind
    in the castle when I fled..."
    
    Say okay and he'll blabber some more:
    
    "Smashing! To tell you the truth, there are five leaves, and I want them all!
    Oh, you'll need to do some digging, so buy a shovel! Are you off, then? Good
    luck!"
    
    Oh now he tells us. Well, time to head off towards Kanalet Castle. Now leave
    the villa and head east some more. Follow the winding path north, east, and
    north again. When you a fork in the path, continue north while avoiding the
    monsters and following the path once again. It will bend east and you'll meet
    yourself at another fork. Continue north and you'll be at Kanalet Castle.
    But... the gates locked so you can't enter just yet. However, head east two
    screen and you'll meet Kiki. If you've gotten the bananas yet(if you've read
    this walkthrough, you should've)give them to him. He'll build a bridge for you.
    Walk across and you'll pick up a stick that the monkey's left. You can't miss
    it. Continue north until you reach the telephone booth. Then head west and
    you'll see a lone bush surrounded by flowers. Seems suspicious? Well, cut it
    down and a staircase will magically appear! The obvious thing to do would be
    to head down no matter what dangers below. Dun Dun Duh Dun!
    
    Jump on top of the Goombas and the two spike pits and climb the ladder. You're
    now inside the walls of Kanalet Castle. You can get the leaves in any order.
    I'll just list every leaf below and you can retrieve them.
    
    1 - From the staircase, go east, defeat the soldier there and head south. There
    will be six holes in the ground that a guy pops out of. He will throw bombs at
    you so be careful. Avoid his bombs and use hit and run tactics to make him give
    up the leaf.
    
    2 - From the staircase, go west, defeat the soldier there and head south.
    You'll notice a crow, a soldier, and a few rocks. Defeat the soldier and find
    some way to kill the crow. Throw a rock at the tree it's perched on to make it
    alert and then kill it with your sword to get the second golden leaf.
    
    3 - You'll have to go inside the castle now. From the second golden leaf, head
    south one screen and east one screen. Cut the bushes and enter. Head west one
    screen to come into a room with one gels and two soldier. Kill them all to make
    the third golden leaf appear.
    
    4 - Bombs are needed for the fourth so I hope you have them. From the third
    leaf, head north one screen, and east one screen. Step on the button in the
    floor to open the main door. Go up the small steps and then head west to find a
    staircase in the wall. Walk up the stairs to come up in a room with a single
    spark. Do you see the two soldier imprints on the wall of that room? Place a
    bomb on the west most imprint to make a soldier appear. Kill it to get the
    fourth golden leaf.
    
    5 - From the room with the fourth golden leaf, head east and you should see a
    soldier swinging a mace. Well continue south and west and exit the castle.
    You'll come out of a door next to a larger door. Enter it and you'll notice
    they closed the door on you. Grrr, no one closes the door on me! Pick up a pot
    and throw it at the door to open it. Now you can fight the mace soldier to get
    the final golden leaf. Use the sword and shield to defeat it easily without
    taking any damage.
    
    Now that you've completed your objective, it's time to head back to Richard. I
    shouldn't have to list the directions myself. Get back there and talk to him:
    
    "Ah, tres bien. I see you have recovered all of the leaves! Now, move this box
    and you will find your reward."
    
    Richard will then move and you can push the box over. Head down the stairs into
    Richard's basement. There is a Secret Seashell here as well as the key. Refer
    to the section 6.0 - Secret Seashell Locations. Take the right fork and head
    north to reach another staircase. Continue through the basement and exit into
    Richard's overgrown garden? Now, this is like a giant maze but it isn't hard.
    Before walking, cut the bushes in front of you and if it's clear, continue on
    it. If there's a pit, there's nothing we can do. It's really quite easy but
    it'll take some time. Your attempting to get to the owl statue up north by the
    way. When you reach it, cut the bush in front of it and use the shovel to dig
    where the bush used to be to find the Slime Key!
    
    Save now so you automatically teleport to the exit to Richard's basement. Exit
    his house and head north to the dungeon you saw before. Place the Slime Key in
    the keyhole and watch the door open. However, you can't access the door yet!
    Talk about a situation. Don't panic just yet as you can get to it if you
    follow my directions. From Richard's Villa, head east one screen, and north
    three screens. You should be at a water's edge. Cross over the tree barrier
    and head south one screen. Equip the Roc's Feather and "jump" the various
    islands to reach the area where the dungeon is. Head inside.
         __________
    ----{KEY CAVERN}---------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻ
    As you enter, the door in front of you should close. Have no fear, pick up a
    pot and throw it at the door to make it open. Head through while ignoring the
    path to the east. In this next room, defeat the enemies to make a chest appear.
    Open it and get a Small Key. Beware the bombers though. Now, the room you're
    in is really a messed up fork in the path. Take the eastern path up north.
    You'll see a chest. Walk up to it to make four gels appear. Defeat them. You
    can safely ignore the chest as a gel is hiding in it. Continue north and kill
    the enemies here. You can't reach the small gel yet so don't be annoyed if the
    chest won't appear. Continue north and walk towards the staircase. Four gels
    should pop up. Defeat them if you wish and head downstairs. You'll be in a
    room with four doors and a few gels. The doors can be opened in any order but
    I think this is the fastest. Open the western door and you'll find a pair of
    birdlike enemies. These are called Pairodds and are capable of teleporting.
    Defeat them both and pick up the Small Key that's dropped. If the key's not
    dropped, remember to kill all the gels as well. Exit the room and enter the
    southern door with your key. Take out the various enemies in this room and
    receive yet another Small Key. Head back to the central room and open the north
    door now. Defeat the enemies again and receive another Small Key. Hit the
    crystal switch and go back upstairs and open the chest to get 50 rupees.
    
    Now head back once again to the central room and unlock the final door to the
    east. You can ignore the enemies in this room as defeating them won't get you
    anything. Instead, head to the stairs at the end. Walk around this room
    defeating every gel that pops out and get a Small Key. Go north now. Defeat the
    enemies and head west. Defeat the gels here to open the doors. Take the north
    door and defeat the Dodongo Snakes:
    
    ==============
    DODONGO SNAKES --- Difficulty: 5/10
    ==============
    
    These will always come in pairs. To kill them, drop bombs in front of them to
    make them eat them. Each takes about three to kill. They won't attack you but
    just stay out of their way.
    
    After they're dead, head east and you'll see a chest. There are blocks around
    that you'll have to move. Here's how they start:
    
    []C[]    []
         []  []   C - Chest
         []  []   [] - 1 boulder
       [][][][]
           []
    
    Rearrange them into:(for a more detailed analysis, email me)
    
    []C[][]  []
             []
       []    []
       [][][][]
           []
    
    Open the chest now to receive the Pegasus Boots! YAY! Now, you can take a
    shortcut by ramming through the crystal like objects at the bottom of screen.
    Simply dash using the Pegasus Boots and push the block aside so you can head
    south. You'll now be in the room you pretty much came from. Kill the enemies
    here if you want to. Now look at the eastern wall. Use your sword to find a
    hollow spot to bomb. Enter the next room. Kill the enemies here and take a good
    look at the large pit. By using your Pegasus Boots in unison with your Roc's
    Feather, you can make that jump. Start by stepping back a bit. Dash and just
    before you fall, jump and you should make it. Continue north and reach another
    hole. Use the Dash+Jump thing again to reach the chest. Open it to find the
    Nightmare's Key.
    
    Jump off the ledge that you're on rather than go around and defeat the enemies
    here. Head north through the little hole to find yourself in a room with three
    bombites. Set them off and kill the various gels to open the door. Go through
    and kill the Stalfos. The chest contains a compass if you want it. This room
    may seem like a dead end but inspect the western wall with your sword. Find a
    hollow clank and bomb it to open another passageway. Defeat the bombites here
    and pick up the key. Head back to the room where you jumped off the ledge by
    the Nightmare's Key. Head west from that room and then south to come to the
    room you came from before. Head west again and defeat the gels but this time,
    go through the western door. Defeat the enemies in here to make another Small
    Key appear. Go up through the one way door and defeat the enemies in here to
    make a chest appear. You can't reach it yet so be patient. Continue north
    through the one way door again and defeat the next set of enemies. Head around
    and go down the small steps. Continue south and you'll reach the chest you
    made appear before. Open it to get a Map. Now, head back to the entrance either
    by saving or using the warp.
    
    Once back at the entrance, and head east. There is a vacuum mouth in this room
    and a chest. Use the Pegasus Boots to get past it and open the chest for a
    Small Key. You should now have four Small Keys. Continue north by throwing
    another pot at the door and you'll come to the room with the fork again. Kill
    the enemies and take the left fork this time. Break through the obstacles and
    take out the small gel. Backtrack and take out the Stalfos that were in the
    same room as the gels. A chest should appear. Open it to get a Stone Slab if
    you want it. If you want 200 rupees, head south one screen from the room that
    you were currently in and head to the room to the east. The blocks should be
    down, if not, hit the crystal switch. Open the chest here to get your prize.
    
    Head to the room with the gels that you had to kill to open those doors. In
    that room, there is a keyhole block. Open it and continue. Using up all your
    small keys, open the four blocks at the corners. Now go downstairs to find a
    large thwomp in your way. Let's shatter it shall we? Use the Pegasus Boots to
    ram it and make it fall. Continue and use the Pegasus Boots with the Roc's
    Feather to jump the spike gap and land on the ladder. Continue down the ladder
    and exit. Continue through the rooms of enemies until you reach the door to the
    boss. Open it with your key and fight Slime Eyes!
    
    ==========
    SLIME EYES --- Difficulty: 6/10
    ==========
    
    At first, you won't be able to see the boss. It'll taunt you. Ram the wall with
    your Boots to make it fall. Start using your Pegasus Boot's with your sword to
    ram into it. It'll start splitting in two. When you get it into two separate
    pieces, hit one piece while avoiding the other. It will fly high into air. When
    you see the shadow, prepare to jump as it'll stun you. Continue hitting them
    and avoiding them until both pieces are destroyed.
    
    Pick up the Heart Container and go through the door to the north to pick up the
    Sea Lily's Bell. Save as soon as you're out of the dungeon.
    
     /|=========================================================================|\
    |-|                             5.4 - Level 4                               |-|
     \|=========================================================================|/
         ____________
    ----{MABE VILLAGE}--------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    As you head back east, the owl will once again, fly down:
    
    "Hoot! How may Instruments have you gotten so far? When you play the
    Instruments in front of the Egg, the Wind Fish will wake and you will leave
    this island. Now, you must hasten to the Yarna Desert! The dark, monstrous
    inhabitants of the sand will show you the way! Hoot Hoot!"
    
    Now, you'll be wondering, why is this section titled Mabe Village when we're
    supposed to go to Yarna Desert? Well, we do have a few things to take care.
    Now that you have the Pegasus Boots, we can take care of some business. And
    also, by now, you should have around 500 rupees. If not, go find some. So we
    head back to the village. This should be second nature by now. Do I really need
    to list the directions!? Once you get back, head to the cave in the northern
    area of town a screen east of the Quadruplet's house. Lift up one of the rocks
    so you could get in. You'll notice the music change a bit. You'll be in a room
    with a bed in the middle. Well, jump into bed and you'll be teleported to a
    strange place.
         ____________
    ----{DREAM SHRINE}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    The enemies here are easiest to destroy with the Pegasus Boots and the Sword.
    Be careful, the enemies here can really hurt you. Now continue until you reach
    a part of the path blocked off by a lone crystal. Head up the small steps by
    it and pick up 100 rupees. Break through the crystal now with your Pegasus
    Boots and head up the small steps on this next screen. Continue and pick up
    the Ocarina. A round shaped flute that we may have seen in other Zelda games.
    Exit out of this dank place now.
         ____________
    ----{MABE VILLAGE}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    When you exit, you'll be sealed off by rocks so pick them up. Do you remember
    where Marin is? She's by the rooster statue one screen south of the
    Quadruplet's house. Talk to her and she'll teach you a new song. The Ballad of
    the Wind Fish! Then she'll ask you if you remember it. Say yes and you'd learn
    your first song, finally. Now, head back off to Ukuku Prairies and journey on
    to the Yarna Desert.
    
         _________________________________
    ----{UKUKU PRAIRIES AND ANIMAL VILLAGE}----------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    The obvious thing to do for anyone would be to use the teleporter but we can't
    use it just yet. From the teleporter, head east, north, and east to find Tarin
    by a Honeycomb. Talk to him and he'll ask to use your stick.
    
    Let him and watch him get chased by bees. Quite funny really. Pick up the
    honeycomb. Head to the screen where Richard's Villa is on and I'll list the
    directions from there. First off go east one screen, north three screens, east
    one screen, north two screens, east one screen, south two screens, and finally,
    east one screen. If you followed my directions without falling asleep, you
    should see a lone bush to the right of a tree. Cut it down to reveal a
    staircase like countless times before. Continue through the little underground
    cavern breaking the crystals with your Pegasus Boots. Don't go into the deep
    water yet as you can't swim. Go up the steps to other side of the river. Head
    south two screens from there while ignoring the enemies here and go east.
    
    You are now in Animal Village. First, head to the teleporter in the
    shallow lake by going down the small steps by the southernmost house. You can
    now teleport back and forth to Animal Village. You'll be using it later. Talk
    to the bear in the southern most house and give him the honeycomb. He'll give
    you a pineapple plus tell you about a walrus blocking the way to Yarna Desert.
    Boy, that sure sucks doesn't it. But he also mentions something about Marin and
    her little song. Time to head back to Mabe Village. Head to the teleporter and
    teleport back.
         ______________
    ----{TORONBO SHORES}-----------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You won't be finding Marin at town in Toronbo Shores. From the two kids playing
    catch, head south all the way to the shore and head east until you can't
    anymore. Then head north one screen, east one screen, and south to find Marin.
    Time to have a little peaceful talk with Marin by the shore:
    
    "I wonder where these conconuts trees come from? ... Tarin says there is
    nothing beyond the sea, but I believe there must be something over there...
    When I discovered you, [your name here], my heart skipped a beat! I thought,
    this person has come to give us a message... ... ... ... ... ... ... ... ...
    If I was a sea gull, I would fly as far as I could! I would fly to far away
    places and sing for many people!... If I wish to the Wind Fish, I wonder if my
    dream will come true... ... ... Hey! Are you listening? [your name here], are
    you listening to me? Yeah or no..."
    
    Select yeah and she'll continue for you.
    
    "I want to know everything about you...Err...uhh, Ha ha ha ha! Hunh? The walrus
    wants me to go to him? It doesn't matter, I will go with you to him..."
    
    Strangely after that, you'll hold Marin above your head? Oh well, we can
    continue now. Head north one screen and be sure to open the chest for 50
    rupees. I would strongly suggest going to the Trendy Game and letting Marin
    play for a bit of laugh but you don't have to. This is the only opportunity
    you'd get to though so you're missing out. Get out of Mabe Village by cutting
    the bushes and lifting up the boulders and head one screen east to the
    teleporter.
         ____________
    ----{YARNA DESERT}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    Head through the teleporter with Marin and take her to the lazy walrus.
    Wake him up and Marin will ask if it would be nice to do this. Say yes and
    she'll start singing. The walrus will immediately wake up and you can now head
    off towards Yarna Desert. In the first room, there are two skulls. Continue
    north until you reach the area with two cacti and three Leevers that pop out of
    the ground. Kill them and continue north and you'll reach the Sand boss.
    
    =======
    LANMOLA - Difficulty: 2/10
    =======
    
    There is an easy way to kill it. The actual mini boss won't attack you so
    simply avoid getting in it's path. Slash it's head with your sword when it pops
    up and down. Try to avoid falling through the hole in the middle of the
    quicksand or else you'll have to start the fight all over again. After about
    roughly 9 hits, he'll fall and drop the Angler Key. Fall through the hole in
    the middle and exit the cave by heading east and back up the steps. Once you
    emerge, a few more Leevers will attack you. Sigh. Kill them and head all the
    way back to Animal Village. If you can't find it, I'll give you directions from
    your current location. Head west to the room where you fought Lanmola. Continue
    south a screen to meet the owl once again:
    
    "Hoot! The shape of the key shows a fish, swimming up a cascade of water! Go
    now to the mountain waterfall! leap from the top and you will reach your goal."
    
    Funny, the key doesn't look like a fish swimming up a cascade of water. Anyway,
    head south a few more screens and at the end should be the all familiar, two
    skulls. Head west and up and you should reach Marin and some animals grouped
    around her.(How come she gets all the attention?) Anyway, if you haven't
    learned the Ballad of the Wind Fish,(Which you should've if you read the guide)
    here's another chance. Head down to the warp back to Ukuku Prairies. You need
    to head to the Tal Tal Heights to get to this so called waterfall. There are
    many ways but the shortest I know of is this. I'll list the directions from the
    warp in Ukuku Prairies.
    
    Head north and lift up the rock blocking your path. Take the east fork and
    continue north two screens into the next area. Well what do you know, it's the
    Witch's Hut. Don't jump over the pits but lift up the rock blocking your path
    north. Lift up the rocks in front of you as well when you get to the next
    screen. You'll now be at a lone house by a small pond. This is Crazy Tracy's
    house. Try to remember it's location as you'll probably want to come back
    later. Now, lift up the rocks blocking your path left and head to the next
    screen. You'll be at the former location of the Heart Piece surrounded by pits.
    Head north and lift up the boulders blocking your path north. Once again, head
    north and lift up the rocks on the northern most path.(It doesn't matter which
    path you take but the top one is slightly faster.) Continue east two screens.
    Notice the stairs here. You should ignore it now but remember it's location.
    Keep heading east until you reach two enemies with a boulder blocking the path
    to the east. Kill them and pick up the boulder. Head to the next screen.
         _______________
    ----{TAL TAL HEIGHTS}----------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    Welcome to the mountains. Anyway, head down the stairs and continue north.
    Walking along the northern wall, you should soon reach a keyhole. Place the
    Angler Key inside and the waterfall should transform plus give you a
    spectacular water show. After the fish head comes, you should know that you
    have absolutely no means of getting there from your current location. Dang!
    Head back to the stairs to the west and pick up the boulder that's blocking
    your path again. Head back east one screen and go up the stairs. Lift up one of
    the three rocks blocking the cave entrance and enter. Take out the initial
    enemies and continue to the east. You'll reach yet another rock puzzle.
    
            []
    PPPP  C []         P - Pit
     []   [][]S        S - Staircase
       P[]C   []C     [] - Boulder
    PPPP[]      []     C - Crystal
         C[]
    
    Push the first rock into the pit. Destroy the northernmost crystal and push the
    rock in front of you forward. Then the rock below you south.
    
            []
    PPPP      []       P - Pit
          []  S        S - Staircase
       P[]C [][]C     [] - Boulder
    PPPP[]      []     C - Crystal
         C[]
    
    Go through the staircase and you'll emerge in a passageway. Kill the enemies
    here and continue east to reach a staircase. In the next room, there is a
    heart piece. You can't get it yet. Instead, head east and exit the cave to
    emmerge by a chest. Another 50 rupees for us! By now, we should have 750+
    rupees. Get back into the cave and dash through the obstruction blocking your
    way east. Continue through east and exit through the next opening.
         ______________________
    ----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head east one screen and you should see a man stranded on the cliff. You
    guessed it, it's Papahl and he's lost like he said. Anyway, you can't get to
    him yet. Enter the cave on that same screen and head north up the stairs.
    Ignore the chest and head south until you reach the opening. You are now back
    outside and on the same cliff as Papahl. He appears to be starving so give him
    the Pineapple,(he refers to them as Vittles) and he'll give you a Hibiscus.
    Continue back through the cave and backtrack all the way back outside. Continue
    east now ignoring the various caves that you can't access until you reach a
    large ledge that you can fall down from. It's all too obvious. Fall down and
    you'll finally reach Angler's Tunnel. Joy!
    
         _______________
    ----{ANGLER'S TUNNEL}-----------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    When you get inside, go(obviously)north. Oh no, it's these annoying guys again.
    Take out your shield, flip them and slash at them until they die. Go through
    the door that was opened when you defeated the three enemies. Defeat the
    annoying enemies in this room and open the chest for a Compass. If you killed
    all the enemies, the door to the south should be open. Head through and kill
    the various enemies while avoiding the spark. Also avoid running into the
    darker water as you can't swim yet. You won't lose any health but it's pretty
    annoying. Break the crystals blocking the way and open the chest for a Small
    Key. Head back north and open the door to the east but DON'T GO THROUGH yet.
    Head back to the room north of the entrance. From there go up the small steps
    and continue east two screens if you wish to get the Stone Slab. From the Stone
    Slab, head west one screen, north two screens, and east one screen. Go one
    screen north for the Map if you wish. Anyway, you should be at a + shaped pit.
    Use your Pegasus Boots-Roc's Feather combo to make the jump. You should be
    going horizontal. Continue in that direction east and kill the initial enemy
    that appears. Use a bomb to destroy the cracked block and push the other block
    east into the water. Open the chest for a Small Key. Continue north for about
    two screens and you should reach yet another chest. Kill the enemies attacking
    you and bomb the cracked rock. Open the chest for another Small Key. Now, head
    south two screens and west one screen. Jump over the pit again with the Pegasus
    Boots-Roc's Feather combo and head up the small steps. Continue west one
    screen, south two screens, and west one screen. Flip the spiked guys with a
    shield and stab at them to open the door to the east. Well, what do you know,
    it's the door from before. Kill the enemies once again and enter the door you
    unlocked before.
    
    Continue east to reach a room with two Water Tektites. Kill them while jumping
    over the deep water with the Roc's Feather. Open the door to the north and
    continue. Defeat the enemies here or just bypass them and keep heading north.
    You'll find yourself at the + pit again. Jump the pit with the Pegasus Boots-
    Roc's Feather and advance north. Put the key in the keyhole block and push the
    block blocking you up. Well, what do you know, you just blocked the staircase.
    Anyway, kill the star and the gel that will soon pop up and head west. Kill the
    two gels and a key will fall from the heavens straight into the basement. Dang!
    
    Continue south and ignore the enemies here if you wish. Continue south again
    and wait for the flower to move out of the way and jump over the deep water.
    Head west two screens, north two screen,(open the chest here to fight a gel)
    and east one screen. Open the chest to get a Small Key. Now, it's time to get
    to that room with the two gels that you killed and the key that fell down the
    pit. Remember the locked door on the north wall? Open it and meet Cue Ball.
    
    ========
    CUE BALL --- Difficulty: 4/10
    ========
    
    This strange looking boss has an abnormally large backside. That should be your
    target. Use the Pegasus Boots and Sword to chase it around. Run into it's giant
    butt and it'll turn around. Jump over it when it comes at you and keep chasing
    it. After a few strikes, it should be gone.
    
    Pick up the faerie and continue north into a room with moving blocks. The
    blocks should close and you won't be able to get out. Don't worry, notice the
    lever on the right side of the room. Use the Power Bracelet to pull it. Pull it
    back all the way and quickly head west before the blocks block you again.
    Defeat the two gels in this room and walk up the steps. You are about to open
    a treasure so great, so perfect, so useful, so important, so cool, so... I'll
    stop now. Anyway, open the chest for the flippers! Go south and defeat the
    Peahats by hitting the part not protected by their mask. Now, watch the tiles
    and step on the flashing ones. Remember that pattern. Write it down if you have
    to. Now, continue south one screen and "swim" east through the water. This is
    the room with the two gels and the key that fell through the hole again. Ignore
    the gels and continue east. It's the staircase that we couldn't get to before.
    It appeared the block magically went down. Anyway, head downstairs and jump on
    the platform above the spikes to avoid getting poked. Climb up the ladder if
    you fell and continue into the next room. The key drops and falls into the
    water. If you didn't have the flippers, you wouldn't have been able to get it.
    Dive in and retrieve it. Now, head all the way to the room two screens south of
    the flippers. The room one screen west of the two gels and the fallen key. Swim
    back. Now push the block by the bottom on the other side forward so you can get
    through. Continue west and you'll reach a similar pattern to the thing I told
    you to remember. If you forgot the pattern, I listed it for you.
    
    
    1. [ ]    [ ]   2. [ ]    [.]   3. [ ]    [ ]   4. [ ]    [ ]   5. [.]    [ ]
           [.]             [ ]             [ ]             [ ]             [ ]
       [ ]    [ ]      [ ]    [ ]      [ ]    [.]      [.]    [ ]      [ ]    [ ]
    
    You're going to have to do it without stopping or else you'll have to start
    over. After getting it, a staircase should appear. Now, as you go down the
    ladder, you'll notice a large thwomp is right there waiting for you. Now, you
    can either use the Pegasus Boots to get past it or walk up and walk back so the
    the Thwomp has to recoil back up. Then you can walk through. Pegasus Boots are
    faster. Head into the next room and you'll notice another Thwomp and a ladder.
    Make sure you have the Roc's Feather with you. Dash past it and make it fall.
    Quickly climb the ladder and jump on top of the Thwomp and jump to the platform
    we were targeting. Go up the ladder and head one screen south to a chest. Open
    it for the Nightmare's Key. Now, head north one screen and jump off the ledge.
    Continue east one screen and swim to the button by a door. Step on it and the
    door will open. Go north and take the winged hearts. Put your last Small Key in
    the keyhole block and continue down the stairs. Jump off the ladder and start
    swimming while avoiding the Cheep Cheeps. Go up the ladder at the end and
    you'll find yourself in a narrow passageway. Head west one screen to get to the
    Nightmare's Door. Push the block in front of you forward and enter the
    boss's room... wait, where's the boss. Oh yeah, go down the stairs.
    
    ===========
    ANGLER FISH --- Difficulty: 6/10
    ===========
    
    You can easily defeat this ugly fish before it can even attack. Aim for it's
    little lantern hanging on it's forehead and slash at it rapidly. It shouldn't
    attack and will be easily defeated. If you couldn't kill it that quickly, use
    the Roc's Feather to dodge it whenever it charges. Watch out for the smaller
    fish and bricks coming from the ceiling. Just aim for it's little lantern thing
    to kill it quickly.
    
    Pick up the heart container and head back up the ladder. When you reach the
    top, go to the room north of you and pick up your 4th instrument. The Surf
    Harp... whew. That was tiring. Save when you exit.
    
     /|=========================================================================|\
    |-|                             5.5 - Level 5                               |-|
     \|=========================================================================|/
         ______________________
    ----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that you're back outside, you'd probably want to get moving. The obvious
    thing to do would be to head down the stairs back outside but we got to do some
    other thing first, head west one screen and enter the cave with two fishes
    engraved above it. This is Manbo's Cave. Go inside and swim up to the fish.
    Apparently, you should have the Ocarina by now. If not, that's really, really
    sad. Anyway, Manbo will teach you his creation. You'll probably want it as it's
    a major shortcut later on. After learning "Manbo's Mambo," swim back outside
    and head east one screen and head down the stairs to exit. Walk through the
    small cave and push the rock blocking your way into the pit. Walk up the stairs
    back outside. Now, you can either go to Animal Village the long way, or the
    short way. Whatever, just take the shorter way. From the staircase, head west
    one screen and get in the warp to get back to Animal Village. Get in the warp
    again to teleport to Ukuku Prairies. Head to Toronbo Shores one screen north
    of where you got Marin.
         _______________________________
    ----{TORONBO SHORES AND MARTHA'S BAY}-------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    Hopefully, by the time you get there, a ghost should start following you. At
    first, he appears to serve no purpose whatsoever. However, he'll start talking
    eventually. Even what he says however, seems to serve no purpose whatsoever
    either. Anyway, once you're on that screen, lift up the rocks and continue east
    one screen and south one screen to get to the House by the Bay. Walk to it and
    the ghost will tell you to enter. Creepy...
    
    Now, the ghost will start moving around and start getting nostalgic. If the
    tune of the house doesn't get you sad, the plight of the ghost will. I almost
    cried. Okay, now he wants to be taken all the way to the cemetery. Hmmm...
    Anyway, head to the Witch's Hut and I'll list the directions from there. Hope-
    fully, you know where it is. From there, head west one screen and you should
    see a single grave. You can't get there yet so pick up the boulder and head
    down the stairs to the screen south of yours. It's just a quick jog up the
    small steps to his grave. After getting him back, he'll thank you and tell you
    to look in a jar in his home. You can go but it's just a Secret Seashell.
    Anyway, the mysterious owl shall land again after the ghost goes:
    
    "Hoot! It has been some time since our paths crossed, lad. You must dive into
    the waters of Martha's Bay to enter the Catfish's Maw...The closer you get to
    the Wind Fish, the more restless he sleeps. Carry onward! Hoot!"
    
    By now, I had 900 rupees. But, I got a bow now. You can get it later but since
    you're already in Mabe Village, why not buy it now? So, I had to get 80 more
    rupees plus a tip so I could buy arrows and bombs(You'll see why you need them
    later)... or, you can steal it. (look in section Easter Eggs and Tricks.) Kill
    lots of monsters to get your rupee supply. After buying the Bow, Arrows, and
    Bombs, you'll probably be flat broke. Anyway, head to the warp in Ukuku
    Prairies to be first warped to Tal Tal Heights. Then get in the warp again to
    be transported to Animal Village. Now, since you're already there, head into
    the goat's house next to the northeastern most house. It's the one on the left.
    Give her the Hibiscus Papahl gave you and she'll give you a letter that you
    have to deliver to Mr. Write. We'll do that later but we have to venture to
    Catfish's Maw first. From the goat's house, head west three screens and go down
    the small steps into the water. Start swimming south two screens and then west
    one screen to reach Catfish's Maw. Now, it would appear that the entrance on
    the left side has been blocked by a lone boulder. Luckily, we have our own
    tricks up our sleeve. Dive under that rock and swim under it and above again to
    get past. Enter the mouth.
         _____________
    ----{CATFISH'S MAW}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ?
    NOTE: There are various treasure chests containing rupees in this level. I'm
    not going to walk you through every one so you're going to have to find a few
    yourself.
    
    Follow west for now and kill the enemies. Continue west one screen and kill the
    Iron Mask and the 4 Keeses to make the door west open. The chest contains a
    Compass if you want it. Head down the stairs and use the rocks feather to jump
    across the platforms. Stand on the first one so it falls all the way down. Then
    climb up the ladder and jump to the second platform and quickly jump to the
    platform you're targeting for. Anyway, in the next screen, there are four of
    them. Touching one will effect another. Experiment to get past. Climb up the
    ladder and exit.
    
    Now, in this room, destroy the crystals and kill the Stalfos. Now, look at the
    four blocks in the center. As of now, it's not a perfect square. Well, we're
    going to have to make it a square. Push the top two together to get a Small
    Key. The obvious thing to do would be to go west but do you remember that
    locked door in one of the rooms? It doesn't matter, head back down the stairs
    into the basement. You won't need to mess with the platforms so don't bother.
    Just walk on the ground through them. Climb back up the ladder and defeat the
    Iron Masks here by hitting their back not protected by their armor. Killing
    them will cause the door to open to the east. Continue through and notice the
    locked door leading north. Go north two screens and the door north should shut
    on you. How rude! Anyway, kill the three enemies here to make it open again.
    Continue north and Master Stalfos. Make your aquaintance because you're going
    to be fighting this coward FOUR times.
    
    ================
    MASTER STALFOS 1 --- Difficulty: 4/10
    ================
    
    Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
    coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
    That may be a bit tough because he'll move to block. When he falls, drop a
    bomb. Continue doing this three times to make him run to his mommy. Don't
    worry, you'll be seeing him again.
    
    Now, head through the door that opens east. Kill the various gels and open the
    treasure chest to find a note:
    
    "'I've got what was inside this box. Come and get it, if you can!' Master
    [insert skull picture here]"
    
    Well, it looks like that guy back there has your precious hookshot. Anyway,
    head north and push the block in your way north so you can walk to the west and
    east. You need to get to that button but not yet. Head west and then come back.
    The block you pushed should be back. So now, push it east and press the button.
    Well, you got the door open but you can't get to it yet so go north and come
    back. Push the block south and get into the door. Time to face Master Stalfos
    again!
    
    ================
    MASTER STALFOS 2 --- Difficulty: 4/10
    ================
    
    Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
    coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
    That may be a bit tough because he'll move to block. When he falls, drop a
    bomb. Continue doing this two times to make him run to his mommy. Don't
    worry, you'll be seeing him again.
    
    Notice that he only took two bombs this time to run. Now, go back and push the
    block the west and head north. Jump over the pit and continue north again. Kill
    the enemies and head west. Now, you can't open the door without killing the
    gels first. You automatically kill the two that pop up. Now, there are a few
    more on the other side of the barrier. Now, pick up the pot directly across
    from the entrance and throw it. Now push the block aside and kill the gels on
    that side to open the door. Enter and fight the all and annoying, Master
    Stalfos.
    
    ================
    MASTER STALFOS 3 --- Difficulty: 4/10
    ================
    
    Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
    coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
    That may be a bit tough because he'll move to block. When he falls, drop a
    bomb. Continue doing this two times to make him run to his mommy. Don't
    worry, you'll be seeing him again.
    
    Continue west if you want the Stone Slab and a Floating Heart. Play Manbo's
    Mambo or just save the game to be warped back to the entrance. Now, we need to
    get to the fourth appearance of Master Stalfos(aka Coward). From the entrance
    room, head west two screens and kill the the enemies here like before to make
    the door open. Head west and head down the stairs. It's the basement again and
    you'll need to jump like last time. When you go up the ladder at the end,
    you'll be in the same room where you got the Small Key from the block. Continue
    west from here to finally fight Master Stalfos number 4.
    
    ================
    MASTER STALFOS 4 --- Difficulty: 4/10
    ================
    
    Okay, this guy is as easy even if he looks a bit intimidating. A bit of a
    coward if you ask me. Avoid his swipe. Anyway, hit him anywhere but his shield.
    That may be a bit tough because he'll move to block. When he falls, drop a
    bomb. Continue doing this three times and he'll die finally and drop the
    Hook shot.
    
    Finally, we have what we're looking for. And it only took us an hour. Anyway,
    head back to the room where you opened the door by killing the Iron Mask and
    the 4 Keeses. Try using the Hook shot as a weapon now. If you want 200 rupees,
    go east on the upper fork. Use the Hook shot on the chest and pick up your
    prize. Now you're facing another dilemna. How will you get back? But don't
    worry, the great Irving always has an answer. Use the Hook shot on the block
    that's on the other side. It's really the only block you can get onto. Now, get
    back to the previous room and go north one screen and west one screen. But
    before you venture in, step back as the Blades will get you. Anyway, kill the
    enemies here to open the door north. Notice the retracted path to the right.
    Use your hookshot to open it up. Pick up the pot for a faerie by the way.
    Continue north that way and go south on the other exit. Now, this is the room
    you were in before. Kill the gels and head west. In this room, target the
    single block on the other side and target it with the Hook shot. Attach it to
    get past the various Blade traps. On the other side, kill the gels there and
    take the top path west into the following room. To get to the chest, use the
    Hook shot to grab onto it. The chest contains a Small Key. Exit through the
    southern exit and get back by grappling the block on the other side. Exit the
    room. Now, remember that bridge where you got the faerie? Open it again and
    head north that way. Open the keyhole block and head that way west. Time to
    fight the Gohmas.
    
    ======
    GOHMAS --- Difficulty: 5/10
    ======
    
    These spider guys were taken straight from the original Zelda. If you have
    arrows, great. If not, use the Hook shot to hit them in the eye. Might I remind
    you that arrows are more effective. Only shoot whatever when their eyes are
    open. Be careful as they'll shoot a fireball at you when they open their eyes.
    They also may charge you but that's usually easy to see because they shake
    before they do. Focus on the bottom one before attacking the first. Each one
    gives one heart. After killing both continue east through the southern path. We
    are NOT taking the upper path.
    
    In this room, obviously take the west path south. Kill the gels and pick up the
    arrows if needed. Continue south one screen, east one screen, and north one
    screen. Kill the three enemies to make the door open and continue north one
    screen to the first Stalfos room. Go east one screen and north one screen. Push
    the block north and head west. Stop to avoid the Blades. Head north again and
    defeat the enemies. Note the deep water in the center. Dive around until you
    get a secret room. You can kill the two Bloobers but continue forward and head
    up the ladder. You should see a single chest plus a retractable path. Use the
    Hook shot and collect your prize. The Nightmare's Key. Now you have to get back
    to the entrance by saving or playing Manbo's Mambo. We have to get the last
    Small Key. From the entrance, head west two screens and north two screens. Like
    countless times before, kill the enemies and continue north one screen, east
    one screen, and north one screen. We're at the five blocks again. Push the
    middle block north and head west. Come back and push the middle block west and
    head north. Jump over the pit in front of you. You should be in this position:
    
                         L - Link
         BB L #          # - Pit
          #### BW        B - Block
    WWWWWWW  WWWW        W - Wall
    
    Use the Roc's Feather to jump diagonally to the single piece of ground next to
    the block:
    
                         L - Link
         BB   #          # - Pit
          ####LBW        B - Block
    WWWWWWW  WWWW        W - Wall
    
    Now notice the chest directly in front of you. Hook shot to it:
    
              C
              L
              #
              #          L - Link
         BB   #          # - Pit
          #### BW        B - Block
    WWWWWWW  WWWW        W - Wall
    
    You can open it to get 50 rupees if you wish. Head east and Hook shot to the
    other side. Grapple the block and open the chest for a Small Key. Now, play
    Manbo's Mambo or save and quit to get back to the entrance. Once you're back,
    get in the warp. Take the north path east.
    
    Kill the single gel and head downstairs. Now, this basement is like a puzzle.
    You can't get through without the Hook shot by the way. Anyway, notice that
    little head coming out of the wall on the first screen. Get straight below it
    and launch the Hook shot towards the Bowser like head to pull yourself on top
    of the ladder. Kill the Goombas and continue. Guess what, the same thing! Hook
    shot up and you're at the ladder. Once you get out, use the last key you have
    on the keyhole block and walk around the block. Use your Hook shot on the block
    resting on the other side to get there. Continue west and you'll see the door
    to the boss. Time to enter...
    
    =========
    SLIME EEL --- Difficulty: 8/10
    =========
    
    Before anything else, arm the Hook shot and sword. Now, continue. The eel will
    mock you first so that gives you a chance to get ready. Get away from the
    center and stay in a corner. His tail will come up soon so avoid it. Start
    chasing the tail wherever it goes. Follow it to avoid being hit. Now, every
    time the Eel sticks his ugly head out of one of the four heads, pull it out
    with the Hook shot and if there is a heart, slash at it as much as you can. If
    not, get away, quickly as it will explode. Continue doing this until it's
    defeated.
    
    Collect the Heart Container and head north to pick up your 5th instrument, the
    Wind Marimba. Save when you're teleported out.
    
     /|=========================================================================|\
    |-|                             5.6 - Level 6                               |-|
     \|=========================================================================|/
         ________________________________
    ----{MABE VILLAGE AND MYSTERIOUS WOOD}-----------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, since we have Level 5 taken care of, we can start doing stuff. First of
    all, swim under the rock you entered from and exit again. Continue west and go
    up the stairs avoiding the bomber here. Continue north and go through the cave
    avoiding the fake skulls and the gels. Continue through and exit. Now you can
    just walk to Mabe Village. Head east one screen, north three screens, west one
    screen, south two screens, west one screen, south three screen(the east path
    obviously), and west one screen. You're at the familiar, Richard's Villa again.
    Anyway, you should know how to get back to Mabe Village, if not, continue along
    the path until you reach the teleporter and head west. Pick up the stones and
    cut the bushes and you're back. Now, do you remember that letter that the goat
    gave you? Well, we are going to deliver it today. Yay! Anyway, this Mr. Write
    lives along the northern edge of the Mysterious Wood but luckily, I'll list the
    directions for you. First, head to the lone bush that you have to cut to get
    inside the Wood and I'll list the directions from there.
    
    Cut the bush and continue north three screens, west two screens, and enter the
    cave that we went through before a long time ago. Anyway, continue through and
    when you emmerge, advance north and jump over the pit. Head north one screen
    again and you'll be at Mr. Write's cottage. Jump over the pits and go inside.
    Give the famous Mr. Write the letter. Apparently, the goat seemed to have given
    him a photo that was supposed to be her. Er, they don't look alike... Anyway,
    you'll get a free broom from Mr. Write. The broom shall go to Ulrira's wife.
    Now, there are two places Ulrira's wife might be. One is right outside her
    house in the southwestern corner of Mabe Village. Another is at Animal Village,
    outside the Goat's house. Anyway, if she's not in Mabe Village, use the
    teleporter to get to Animal Village. She appears to be frantic. She lost her
    broom and needs another one. Give the one you have to her and she'll give you
    something else. Either way, she'll give you a fishing hook. Now, who do you
    give this Fishing Hook too?
         ____________
    ----{MARTHA'S BAY}--------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    Head to the screen west out of Animal Village and then head north. Continue
    west to a set of stairs into the water. Time to swim again. Anyway, continue
    all the way south until you reach the end and dive under the wooden bridge
    here. Jump onto the fisherman's boat and talk to him. Give him your fish hook
    and he'll catch a necklace. Hmmmm... Now, the necklace will belong to a mermaid
    that supposedly lost it. Swim back and continue two screens ignoring whatever
    enemies attack you. Head west one screen and talk to the mermaid. Give her the
    necklace and take one of her scales. Don't worry, we're getting the Magnifying
    Glass very soon. The mermaid will start jumping with joy while you go east one
    screen and head north and up the small steps back onto dry land. Anyway, from
    there, head east one screen, south three screens, west one screen, and south
    one screen. Use the Hook shot to get the other rock on the opposite side to get
    yourself over there. Continue north and west to the mermaid statue. Now that
    you have the scale, walk up to it and it'll move out of the way reveiling a
    staircase. Continue as quickly as you can through the first room to the room
    with the Magnifying Lens. Pick it up and continue south again and you'll see
    the enemies that were there before but just too small to see. Kill them if you
    wish and continue back up the stairs. Now, if you didn't get the Bow, you have
    to now! You must have enough rupees by now. After that, head to the screen west
    of Animal Village. From there, continue north three screens and east two
    screens meeting the owl again:
    
    "Hoot! There are two shrines, one to the north, the other to the south. First,
    head south, where ancient ruins speak of the Wind Fish... You will learn much
    there..."
    
    Anyway, continue east and lift up the rocks and cut the bushes blocking your
    way east. Stay on the bottom wall to get through. Head to the next screen and
    head south two screens. Notice the strange looking robots in the area. If you
    are playing Links Awakening(not Deluxe version)on the GB Color, the ones that
    can be activated are green. Avoid touching them all together and continue
    around and west. Touch the Armos Knight blocking your path west and wait for it
    to move. Don't let it touch you. When you can safely go, head west along the
    upper path. Continue north and touch the westernmost Armos Knight. It'll move
    out of the way and you can continue that way and south. Continue west on the
    next screen and touch the two Armos Knights on this screen. Head north up the
    steps. There is an opening in front of you. Enter and pick up the arrows under
    the pots here if you need it. Continue north and prepare to fight Armos Knight
    for the Face Key.
    
    ============
    ARMOS KNIGHT --- Difficulty: 3/10
    ============
    
    This guy is really quite easy if you just know what weapons to use and what to
    avoid. Anyway, arm your arrows and your Roc's Feather. Walk up to him and his
    forehead will start acting freaky. He will then move towards you. Jump away and
    fire as many arrows are you can into him. Don't allow him to touch you or lose
    a health. When he hops in the air, jump before he lands. After around roughly
    13 arrows, he should be destroyed.
    
    Pick up the Face Key and head north. There is a slab on the wall that you can
    read but you need to light up the lanterns with Magic Powder first. Reading the
    slab is not required but it's pretty interesting:
    
    "TO THE FINDER... THE ISLE OF KOHOLINT, IS BUT AN ILLUSION... HUMAN, MONSTER,
    SEA, SKY... A SCENE ON THE LID OF A SLEEPER'S EYE... AWAKE THE DREAMER, AND
    KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON A NEEDLE... CASTAWAY, YOU SHOULD
    KNOW THE TRUTH!... ... ... ... What? Illusion?"
    
    Anyway, exit back outside and if you read the slab, the owl shall touch down
    once again:
    
    "Hoot! I see you have read the relief... While it does say the island is but a
    dream of the Wind Fish, no one is really sure... Just as you cannot know if a
    chest holds treasure until you open it, so you cannot tell if this is a dream
    until you awaken... The only one who knows for sure is the Wind Fish... Trust
    your feelings... Someday you will know for sure..."
    
    Now, exiting is basically reading the directions from before backwards. In
    fact, this maze is so linear and easy to remember that I doubt you would need
    any directions at all. Just be careful of the Armos Knights. When you're back
    outside, I might remind you of a few things before heading off towards Face
    Shrine. Since we have already acquired the Magnifying Lens, we can obtain the
    Boomerang in a bombable cave in the southern portion of Toronbo Shores. I
    strongly suggest taking this weapon as it's extremely powerful and will make
    your final boss fight much, MUCH easier. Also, make sure you have a full arrows
    and bombs supply before venturing to the next dungeon. The closest teleporter
    is in Animal Village. I assume you know where it is. Anyway, after everything's
    ready, we can get to Level 6.
    
    Do you remember that small island with the two Armos Knights on it? If I recall
    correctly, the owl greeted you there and gave you a message while perched on
    it. That's the entrance to the Face Shrine. First of all, you're going to have
    to find some way into the water. The closest place you can jump off into the
    water is one screen west of Animal Village and two screens north. Jump off the
    ledge here and swim north one screen and east two screens. Activate the Armos
    Knight on the left and wait for him to step into the water and drown. Under the
    former Armos was a staircase. Continue under it and go past the water to the
    other end. The Hook shot is required to get to the other side. Grapple the rock
    on the other side and get pulled across. Next, head up the stairs to emmerge
    back outside. Take the easternmost path north and place the key in the keyhole
    to make the entrance appear in a well deserved, special effects show. Go back
    around and head up the steps to the entrance.
         ___________
    ----{FACE SHRINE}---------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻ?
    Welcome to the Level 6 dungeon. Start by taking the path going west. Meet a new
    enemy, the Wizzrobes. They each take about four arrows but using the bomb+
    arrows combo(read Secrets section), you can take them down quickly. Killing
    them will give you access to a 50 rupees chest. Head back and head north
    through the western path. Kill the Mini Moldorm here and avoid the Spark(or use
    your Boomerang to kill it). Continue north and west. Defeat the Mask Mimic with
    your charged sword attack and place a bomb by the Crystal Switch. Before it
    goes off, run behind the northeasternmost block and wait for the bomb to go off
    setting the block up. If you were too slow, hit the switch again and place
    another bomb. From your current location, head north and tap the east wall
    until you find a suitable location for a bomb. Place one and continue through.
    
    This room is dark so light up the lanterns with Magic Powder if you need to.
    Walk around the room killing the various Gels that pop up. Kill every one of
    them and a staircase should appear. Continue down. Avoid the glowing face and
    kill the Goomba if nesseccary. Continue through. Avoid the glowing face in this
    room too and climb up the ladder. As you emmerge, the blocks around you should
    go down because you placed a bomb by the last one. Kill the Mini Moldorm and a
    few Wizzrobes should appear. Use the bomb+arrows to kill them and open the
    door. Continue north and head up the westernmost steps to get the Level 2 Power
    Bracelet! If you wish, lift up the other pot and pick up the faerie. You see
    those elephant statues blocking your way north? Pick them up with your new
    Power Bracelet and continue through the one way door to get to a familiar room.
    Kill the Mask Mimic like before and hit the Crystal Switch so the blocks go
    down. Place a bomb by the switch but this time, run to the northwestern block
    before it goes up.
    
    Continue north and pick up the pot in the northwestern corner to reveal a
    button. Step on it and open the door west. Continue through. Killing the
    Wizzrobes are optional here only if you want the map. Careful not to touch the
    crystal switch in the corner. Anyway, continue north and pick up a pot. Like
    before, throw it at the door to make it open. Continue north once again. Since
    you can't access the door ahead, head east and kill the Star. Open the chest
    for the compass if you want it. Hit the crystal switch and continue around and
    south in the direction of the floating bombs. Get them if you want them and
    continue south one screen, east two screens, and north one screen. The blocks
    should be lowered here. If not, head back and hit the switch and get back. Kill
    the various Wizzrobes that appear and pick up the key that falls from the
    ceiling. Now, backtrack all the way to the room where you turned east because
    the blocks were blocking the door north. The blocks here will be lowered
    because you hit the switch. Pick up one of the elephant statues and throw it at
    the closed door to open it. Advance north and open the chest here for 100
    rupees if you need it. Now, we need to head back to the entrance. Play Manbo's
    Mambo or save the game to get back to the entrance.
    
    When you're back at the entrance, head east and watch out for the annoying
    Blade Traps and get past the moving floor. Continue east and stand in a corner
    with your shield raised. The tiles on the floor will start rising and fling
    themselves at you but if you have a shield up, they won't hurt you. After the
    tiles are exhausted, continue north and ignore the keyhole door. Instead, take
    an elephant statue and throw it at the door leading east. Advance in that
    direction and kill the Wizzrobes here. Take the arrows if needed and take the
    door north. Kill the star and avoid the spark. Get into the shallow waters and
    continue north until you reach the chest. Open it for a Small Key. Head back
    south now and head up the steps again out of the shallow water. Head back all
    the way to the room where we ignored that locked door not too long ago. Open
    the locked door and continue. Defeat the enemies in this room and check the
    north wall for a bombable piece. As soon as you find it, bomb it and enter...
    
    =======
    SMASHER --- Difficulty: 6/10
    =======
    
    Equip the Power Bracelet and the Roc's Feather and jump when he throws the ball
    at you. Get to the ball before Smasher does and pick it up. Aim and throw it at
    him to damage him. If you can, pick it up again. If he picks it up, wait for
    him to throw it and jump when he does. Pick it up again and throw it. Repeat
    this for about four times and he should be defeated. Pick up the faerie.
    
    Continue north through the door that opened and lift up the elephant statue to
    the west to reveal a staircase leading down. The obvious thing to do would be
    to head down so let's go. Now, wait for the spark to move and jump on the
    platform it's on. Avoid it as it makes it's second pass and get on to the next
    skinnier platform with the spark. Now, just jump to the ground ahead. Continue
    to the next screen. In this room, jump from ladder to ladder to avoid the
    spikes and get to the ladder leading out of here. This room is similar to the
    last room. Like before, get into a corner and use your shield to block their
    annoying attacks. After taking them out, a key should fall from the ceiling.
    Pick it up by jumping across the various pits and unlock the keyhole block.
    Head north and avoid the sparks. Pick up the elephant statue and hurl it at the
    door to cause it to open. Pick up the pots to give you access to the chess like
    horse pieces in the middle. It works as a riddle. Keep throwing them until both
    are erect and continue through the door that opens west.
    
    Head down the stairs in this room and go down the steps. Use the Pegasus Boots
    to run past the mini thwomps and advance to the next screen. In this next
    screen, do the same as before and head up the ladder. Kill the Pols Voice with
    pots or arrows and continue through the door that opens north. Pick up the
    various pots while avoiding the Sparks by jumping over them when they make
    their pass. Take the bombs if needed and continue north and pick up the 200
    rupees. Keep throwing the horse heads until they stand and the door south will
    open. Continue south until you reach the room where you fought the three Pols
    Voices and take the path south this time to fight the Dodongo Snakes...
    
    ==============
    DODONGO SNAKES --- Difficulty: 5/10
    ==============
    
    These will always come in pairs. To kill them, drop bombs in front of them to
    make them eat them. Each takes about three to kill. They won't attack you but
    just stay out of their way.
    
    Head west and use your Hookshot to cross the shallow water. Be careful not to
    fall in or else you will have to come back and around again. Unlock the keyhole
    block and continue north. Kill the star and continue. The chest is locked and
    won't budge without some sort of resistance. Instead, throw a pot at the chest
    to force it. Inside is the Nightmare's Key! Ignore the crystal switch and play
    Manbo's Mambo or save the game to get back to the entrance. Step through the
    warp to immediately get to the room where you fought Smasher. Continue north
    until you reach the room where you lifted the elephant statue to reveal a
    staircase. Go through. This is the room with the flying tiles. Instead of
    waiting for them, immediately head south to the next screen. There's a Vacuum
    Mouth in this room that will suck up a lot of stuff. Walk around the room to
    cause the gels to come up and let them get sucked. After the gels are gone,
    head east through the opened door.
    
    Avoid the laser by hiding behind the blocks when it shoots. Kill the single
    Wizzrobe to open the door. Continue north by pushing the block blocking you
    into the pit to reach the room with the Nightmare's Door. If you need health,
    sprinkle Magic Powder into the unlit lanterns to kill the sparks and turn them
    into faeries. Open the Nightmare's Door and continue to fight Facade.
    
    ======
    FACADE --- Difficulty: 1/10
    ======
    
    This has got to be the easiest boss in Link's Awakening. Defeating him is so
    simple. You just need a few bombs. First of all, pick up the four pots around
    the room and throw them so Facade can't use them against you. Then, get into
    one of the corners and use your shield to block every tile. After he wastes
    them, stand on his face. Random holes will start appearing and going but they
    won't get you. Place a bomb and watch the face disappear for a few seconds.
    Repeat this until it's defeated. Really easy, right?
    
    Kill the boss and he'll give you a slightly chilling message. Continue north
    and pick up the Coral Triangle. Our sixth instrument. When you're teleported
    back outside, remember to save the game.
    
     /|=========================================================================|\
    |-|                             5.7 - Level 7                               |-|
     \|=========================================================================|/
    
    After completing Face Shrine, head down the steps to hear another message from
    our old friend:
    
    "Hoot! The many monsters of this island fear that the Wind Fish is about to
    awaken! The monsters' power is real! They may conquer the island and their
    foes! That day may come soon! Now, go to the mountain tower! Fly like a bird!
    Hoot! Hoot!
    
    There's a hint in that paragraph. I won't tell you now but you will soon
    find out. We still need Ocarina song #3 so we must hasten to the Signpost
    maze. Jump off the platform and swim west one screen. Head up the small steps
    and head west two screens, north one screen, west one screen, and south one
    screen. Head up the steps to the higher piece of land and continue west. Jump
    off the ledge and head north one screen, west one screen, south one screen,
    west two screens, and south two screens. To jump the pit, use your Pegasus
    Boots in conjunction with your Roc's Feather to make the jump like you did at
    other times in the game. After clearing it, read the sign on the same screen:
    
     |   GO THIS WAY
     V
    
    Very vague don't you think? Anyway, line yourself up with it and head south.
         _____________
    ----{SIGNPOST MAZE}------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ?
    Before you actually play the maze, keep in mind that if you mess up, you will
    have to start all over again with the first sign. For a more detailed map, take
    a look at Devin Morgan's PNG.
    
    Now, there are signs in this screen but read the sign directly in your path.
    (You should have lined yourself up with the last sign.) Read the sign directly
    in front of you and it tells you to go:
    
    -->  GO THIS WAY
    
    Line yourself up with the sign again and head east. Read the sign directly in
    front of you to get another message:
    
     |
     V  GO THIS WAY
    
    Line yourself up and head south. A boulder will be in your way so walk around
    it and keep in line. Kill the decoy in front of the sign and read it to
    receive another set of quick directions:
    
    <-- GO THIS WAY
    
    Line yourself up and head west to the next screen. The sign there can only be
    reached with a Hook shot. Cut the bush and it will reveal a pit. Grapple the
    rock on the opposite side to be pulled over and to the next sign. Pick up the
    boulder you grappled onto to get to the sign:
    
    ^
    |  GO THIS WAY
    
    As you can see, there's no way to line yourself up as of now but just remember
    the rough location of the sign and it's path. Pick up the boulder and Hook shot
    to the other boulder. Head north and read the northernmost sign on this screen
    to receive another set of directions. sigh:
    
    -->  GO THIS WAY
    
    Line yourself up like before and head east to the next sign. You don't have to
    kill or use anything to get to it as it's just sitting there:
    
    |
    V   GO THIS WAY
    
    Line yourself up and walk south the next sign:
    
    --> GO THIS WAY
    
    Again, line yourself up and walk to the next sign. It's on the same screen. Be
    careful, a gel pops up right in front of it:
    
    ^
    |  GO THIS WAY
    
    Line yourself up and head north to the next screen. A gel should pop up along
    the way so remember to take care of it. The next sign reads:
    
    <-- GO THIS WAY
    
    Hmm. Line yourself up and head west as it says to another sign residing next to
    a pit:
    
     |
     V GO THIS WAY
    
    Luckily, the next sign is really quite close and a short walk to it will be
    enough:
    
    --> GO THIS WAY
    
    Walk along and roughly in line with it to another sign next to a rock. Read it:
    
     |
     V  GO THIS WAY
    
    We should all know what to do now... right? Head south and pick up the rock in
    front of the next beloved sign:
    
    <-- GO THIS WAY
    
    Line yourself up.... AGAIN! Head east one screen and read the next ANNOYING
    sign ready to give you another ANNOYING arrow pointing to the next ANNOYING
    sign which will give you the same ANNOYING directions again and again. how
    ANNOYING!
    
    GREAT! YOU DID IT! YOUR REWARD IS --> THIS WAY!
    
    I swear, IF I SEE ONE MORE FRIGGIN' ARROW, I'LL BE READY TO RIP SOMEONE'S HEAD
    OFF! Anyway, we got it and you can just walk straight to the staircase. Meet
    Mamu the Frog. Make sure you have 300 rupees before talking to him. Accept his
    offer and he'll play you his special jam song. The lights will go dim and
    prepare yourself for the deepest song of the century played by a Frog I have
    never, ever met. Oh well, at least we have it on our Ocarina, The Frog's Song
    of Soul! Exit the cave and head north two screens to the pit. Jump it again and
    continue north two screen to the entrance to Mabe Village.
         ____________
    ----{MABE VILLAGE}--------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ
    Lift up the rocks and cut the bushes. Head west two screens to the old Flying
    Rooster statue. Push it north. It won't move in any other direction unless you
    push it north. Head through the small staircase that appears and through the
    cave to a raised piece of land a bunch of bones. Stand next to it and play the
    Frog's Song of Soul to revive it. Now exit and the Flying Rooster will follow
    you.
    
    They don't call this bird the flying Rooster for nothing. Equip the Power
    Bracelet once you are outside and lift him up. He will fly for you and take you
    to faraway places. Sadly, you only get to use him from now until Eagle's Tower.
    Now, head out of Mabe Village by cutting the bushes and lifting up the rocks
    to get out. From that screen, head north a screen and east a screen. Lift up
    the boulder in the way and continue north two screens to reach the Witch's Hut.
    Jump over the pit and head west one screen and north a screen to the pits
    arranged in a cross pattern where the Heart Piece once lay. Jump over it and
    continue north to some familiar landscape. Lift up the rocks and continue north
    staying on the land. Lift the rocks blocking the path north and continue east
    three screens. Head up the stairs here and the owl shall greet you like
    countless times before.
    
    "The going is much more trying from this point! You have only two more tasks
    to accomplish! The first is in the east part of the mountain, the second in the
    west. Go! The Wind Fish grows restless!"
    
    Now, before you go, make sure you get the Boomerang as it's needed and will
    make the game go much faster later on. Pick it up at Toronbo Shores in a
    bombable cave.
         ______________________
    ----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hey, he didn't use the word HOOT anymore! W00T! Okay, pick up the rocks
    blocking the entrance to the cave and continue inside. This cave should be
    very familiar and you should know how to bypass it. Continue through it and
    exit at the end. When you exit, head down the small steps and continue east
    past the ledge where you fell to Angler's Tunnel to the long staircase by a
    raging waterfall! Start swimming and head up the stairs and to the west. Get on
    the wooden bridge and head west until you reach the steps to a small cottage.
    This is the Hen House. Go inside and say hi to the owner. He will compliment
    you on your flying rooster. Anyway, exit and enter the east cave on the same
    screen. Go west and use your flying rooster to clear the pits by the jumble of
    rocks on that screen. After clearing it, head north to meet a large pit. Use
    the flying rooster again to get past and head west. Jump over the pit blocking
    your way and pick up the Bird Key!
    
    Exit in quite the same way you came and head back down the long staircase by
    the waterfall and continue east. Be careful not to fall down the waterfall! On
    the next screen is a cave. Enter it and advance through it. Be careful of the
    moving skull. As you exit, head east again to reach a staircase leading into a
    cave. Enter and navigate through it. After exiting, head west and enter the
    cave on this screen. Notice that this path is on the "inside" of the last cave
    you entered. Anyway, head down the stairs to emmerge in a platform surrounded
    by pits. Use your Roc's Feather to jump over it and continue up the small steps
    and east. Head south and use your Hook shot on the rock on the opposite side.
    After getting there, jump off the ledge onto the piece of land with the exit
    on it. Exit please.
    
    Notice the northern cave, go through this simple passageway and head up the
    staircase at the end. Go west and head through the opening to get on a very
    high piece of land. To the west is Eagle Tower. I wish we could get a better
    view but sadly, the Gameboy has it's limitations. Anyway, head west and notice
    the structure. The keyhole is to the left. Lift up the rock blocking it and
    place your key in it to rotate the structure and show the entrance to the Level
    7 dungeon: Eagle's Tower. Say goodbye to the Flying Rooster as you won't be
    using him again after clearing this dungeon.
         _____________
    ----{EAGLE'S TOWER}-------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻ?
    Head east one screen and jump over the spikes while avoiding the annoying Blade
    Trap. Continue east to two Like Likes. Kill them quickly to trigger a key to
    fall from the ceiling. Use it to unlock the locked door on the same screen and
    continue through the door north. Continue up the stairs the second floor. In
    this room you see a chest that can't be accessed. The chest contains the Lvl. 2
    shield which we will be picking up later on. Head north and notice the ball on
    the platform plus the annoying blocks that require the lever to move. Use your
    Power Bracelet and pull the lever to cause the blocks to retract, when it's
    back all the way, immediately grab the ball with the Power Bracelet and head
    west to the next room. If you are too slow, start the process over again. If
    you simply can not make it, pick up the ball and drop it closer to the path so
    you can pick it up faster. Continue that way west to find the first large
    pillar.
    
    A gel should come at you. Throw the ball at it and kill it. Now, notice the
    column in the middle of the room. Using the ball, chuck it at the pillar and
    watch it fall. This pillar is the first of four so don't get cocky just yet.
    Leave the ball where it is and fall down the pit in the same room. Continue
    one screen east to the crystal switch. Hit it and head through the path of
    lowered blocks. Continue south one screen, east one screen, and south one
    screen. Go through the former keyhole door and continue up the stairs to the
    second level. Ah yes, what do we find? The blocks blocking the chest are
    lowered and we can finally pick up the level 2 shield. Now, hit the crystal
    switch while standing on a lowered block so you can get out. Now, head north
    and get to the next room quickly so the blocks don't close on you. Now, this
    the room where you the first pillar once was. Anyway, notice the pit that we
    dropped down before. Throw the orb over the pit to the other side. Be careful
    not to get it into the pit. If it falls, it will show up in the room where you
    picked it up again.
    
    Now, jump diagonally and get to the side where you threw the orb at. Pick it up
    and head south to the next pillar. Throw it over the small pit but be careful
    not to get it into the spikes as you'll have to retrieve it. Throw it swiftly
    at the second pillar to break it. Head south and hit the crystal switch. Go
    back north and take the left path up. You'll be by a block blocking an opening.
    Push it to the side and continue. Make sure you are still carrying the orb.
    Anyway, head north and throw the ball over the pits. Then jump over and head
    north. If you want the compass, hit all of them so they all show the same suit.
    When you are ready, take the left path south to the third pillar. You can't
    reach it just yet but you can throw the ball to the other side so it'll be
    waiting for you later on. Do just that and head back to the room where you
    knocked down the first pillar. From here, head south to the room with the
    crystal switch that we hit before. Then, head to the room with the chest
    containing the Mirror Shield and use the Boomerang to hit the crystal switch.
    You will have to throw it diagonally to hit it. To throw it diagonally, press
    the bottom and right D Pad button together and it'll sail to it. Now, stand on
    a raised block and hit it again so the blocks are raised but you are still
    walking on them. Head south and ignore the keyhole block. Continue west across
    the lowered blocks. Ignore the enemies and continue west for two screens and
    fight Hinox again.
    
    =====
    HINOX --- Difficulty: 4/10
    =====
    
    The easiest way to defeat this cyclops is to simply use a long range weapon. If
    you have any, great. If not, use hit and run tactics to strike at him and then
    retreat while avoiding his bombs and his throw. Careful, if he throws you on a
    weak piece of ground, you're going to fall through and lose health.
    
    Pick up the key that appears and head north. Go through the one way door and
    meet the flying tiles again. These should be familiar as you simply need to get
    into a corner and block them with your shield. After that, head east and you'll
    be at the pillar again! Pick up the ball and chuck it to make the third pillar
    dust. Three down, one to go. Pick up the ball again and push the block into the
    pit so you can go east. Push the block out of the way and continue south as the
    blocks are blocking your path. Throw the ball over the pit before jumping
    yourself. Simply backtrack now to the room with the former first pillar and
    then head to the room where you got the Mirror Shield. Like before, throw the
    Boomerang diagonally to the switch and walk across. Pick up the ball and keep
    it on a raised block. Then throw the Boomerang at the crystal switch while
    standing on the lowered blocks. Continue south as usual. Ignore the keyhole
    block and continue west until you meet the Three of a Kind. Hit them so they
    freeze on the same suits to make a chest appear.
    
    Notice the pit in the middle of this room. Stand by the edge and throw the ball
    over the edge to the other side. Continue west to the room where you fought
    Hinox, then north. Go through the one way door and avoid the tiles. Continue
    east and inspect the southern wall for a bombable piece. After bombing it, head
    through and the fourth pillar should be plain in sight. At the opposite end is
    another bombable wall. Drop another bomb and you should be in the room you left
    your ball. The chest is also on the opposite side and should pop up. Use your
    Hook shot on the chest to get grappled across to the other side. The chest
    contains 20 rupees if you need them. Now, pick up your ball and continue north
    to the fourth and final pillar. A cinematic will appear showing the process of
    the floor falling onto the second floor. Now that we have knocked down every
    pillar, we have no need for the ball anymore so feel free to just drop it. Head
    south one screen to the screen where we hook shoted to the chest and fall down
    the hole. Yes, that's right, fall down the hole.
    
    Now, that we are back to the entrance, we need to get onto the next floor.
    First of all, head to the stairs to the east and go up to the second level. Use
    your Boomerang once again and throw it diagonally towards the crystal switch.
    Then, stand on a lowered block and throw it at the crystal switch like we did
    a few times before. Continue south and west. Head up the steps and kill the
    enemies here. Head north one screen and east one screen. In this room, you will
    fight a unique mini boss that calls on birds. His name is the Grim Creeper.
    
    ============
    GRIM CREEPER --- Difficulty: 7/10
    ============
    
    This skeleton like mini boss will call on six large Keeses to attack you. He
    will not attack himself. To defeat him, you must defeat the six Keeses as they
    dive at you. Be careful, you must defeat every one of them or else they will
    regroup and dive at you again. The easiest way to defeat them is to get
    yourself in a corner and swipe your sword like crazy. After killing the six,
    Grim Creeper will freak out and run away.
    
    The warp should appear but there's no need for it now. Instead, head north
    through the door that opened and notice the two blocks in the center of the
    room. Yes, it is quite obvious. Push the two blocks together to make the chest
    appear. Open it for the Nightmare's Key! Ignore the crystal switch and head
    south one screen and west a few screens until you reach the door to the
    Nightmare's Lair. Open it and go through. Though the boss isn't here, we can
    get there. Walk up the small steps and use your Hook shot and target the block
    on the opposite side. Bring yourself across and head south one screen and east
    one screen. Go up the flight of stairs and prepare to fight the boss. Once you
    are outside, climb up the ladder and the Grim Creeper should start mocking you
    and call upon his eagle.
    
    ==========
    EVIL EAGLE --- Difficulty: 9/10
    ==========
    
    This boss is one of the hardest in the game so beware. When the eagle takes
    flight, he'll start flying across the screen. If he is high, use the Hook shot
    to hit it. If he's at your level, swipe at him with your sword. Soon, he will
    come by and start flapping his wings. Immediately get in the center of the
    platform and put up your shield and put as much resistance as possible against
    the gust. His last form of attack should be strafes. He will strafe at you and
    use your sword to hit him. He will use a variety of these three moves so be
    prepared. After what seems like a long time, the eagle should be defeated and
    you may collect your prize.
    
    Pick up the Heart Container and head back down the ladder. Go through the
    opening and notice the now opened door to the east. Fall off the ledge and go
    inside. The Level 7 instrument is up ahead so walk up to it and retrieve the
    Organ of Evening Calm. Now, time to set our sights on the West Tal Tal
    Mountains and the final dungeon for the final instrument. As you are soon
    warped outside, save the game.
    
     /|=========================================================================|\
    |-|                             5.8 - Level 8                               |-|
     \|=========================================================================|/
         ______________________
    ----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that we're back outside, the Flying Rooster won't be with us anymore. We
    are going to take a quick shortcut so just fall down the left of the two
    ledges ahead and land in a pit. We are in a cave east of Angler's Tunnel.
    You should be able to find your way back to the Tal Tal Mountains. Head west
    and go down the stairs in front of the Angler's Tunnel. Continue through this
    cave like before and push the boulder into the hole and jump over it. Head up
    the steps.
         _______________
    ----{TAL TAL HEIGHTS}-----------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ?
    Because we have done it before, we are going to need to navigate back. This
    may not seem a good shortcut but believe it or not, taking this route is
    faster than the other route. Continue west and head up the steps. Pick up the
    rock blocking the way and head east and up the steps to the cave leading to
    the mountains. Pick up the rocks and continue through. This cave should be
    quite easy to navigate through. Go up the steps at the end and continue
    through this passageway. Use your Pegasus Boots to break through and exit.
    Make your way to the Hens House and we'll see what we will have to do from
    there.
         ______________________
    ----{TAL TAL MOUNTAIN RANGE}----------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When you reach the Hen House, go inside and watch the Flying Rooster having
    some fun with the man. Wow, they must be having some fun! Anyway, exit and
    head west to the bridge. Use your Hook shot to get across grappling the rocks
    on the other side. On the next screen, you find Marin trapped on a piece of
    bridge? Quickly, get out your Hook shot and grapple to opposite rock and
    you'll rescue Marin quickly. Our young hero has rescued another and Marin
    starts talking. As we all expected, she is nervous and can barely breathe. We
    all know what's she is about to admit but before the good part comes, Tarin
    comes and breaks up the lovefest. Sigh, we were so close. Anyway, Marin is
    rescued and will go so we are free to continue. The owl will soon come once
    again after the experience:
    
    "Hoot! That girl sang her song in front of the Egg! Her 'Ballad of the Wind
    Fish' is a song of awakening! Did she actually intend to wake the Wind Fish?!
    The next Sirens' Instrument is in the west. Play your melodies so the
    unliving stones might hear! Show your courage! The Wind Fish waits for you!
    Hoot!"
    
    Continue west to walk on the northwestern most piece of land of Koholint.
    Take a look at the single bush on this screen. Cut it down and continue down
    the staircase. Continue west through this cave and drop down the ledge to the
    staircase below. When you are at the lower level, advance west one screen and
    use your Hook shot to get to the other side quickly. Then, continue as
    normal. Advance west while avoiding the obstruction and boulders falling down
    the cliff. Head up the steps and continue east along the cliff and head up the
    steps again. The Mini Moldorm won't be any trouble because it's trapped behind
    a few rocks. Continue west and open the chest for 50 rupees. Head west along
    the bridge and fall down the ledge in front of you. Defeat the enemies and
    bomb the obstructed cave on the same screen. Enter the cave and advance.
    Ahead is flamethrower like object. Use your level 2 shield to block it and get
    past. Continue up the steps and you'll be on the other side of the rock that
    was blocking our way before. Continue west along the path passing along the
    Telephone Booth. Ignore any ledges and you should soon reach what appears to
    be a turtle in a rock. Kill the two birds first and then take out your Ocarina
    and play the Frog's Song of Soul. The same song that you woke up the Flying
    Rooster with. Use it and the turtle will wake up and attack!
    
    ===========
    TURTLE ROCK - Difficulty: 5/10
    ===========
    
    This boss is fairly easy. Arm your Sword and continuously hit it rapidly. The
    turtle won't actually attack but it can hurt you still. It should fall pretty
    quickly and we are done. Enter the door that opens and head inside the 8th and
    final dungeon for the final instrument.
         ___________
    ----{TURTLE ROCK}--------------------------------------------------------------
         ŻŻŻŻŻŻŻŻŻŻ?
    Advance north and use your Boomerang to knock down the enemy quickly. Use the
    west door and continue that way. Kill the Snake Ropes and avoid the laser. Go
    through the door that opens to the north and fight Hinox. Use the same
    strategy as before to kill it quickly.
    
    =====
    HINOX --- Difficulty: 6/10
    =====
    
    The easiest way to defeat this cyclops is to simply use a long range weapon. If
    you have any, great. If not, use hit and run tactics to strike at him and then
    retreat while avoiding his bombs and his throw. Careful, if he throws you on a
    weak piece of ground, you're going to fall through and lose health.
    
    Collect the faerie and continue west. In the middle of this room is a moving
    block. Use the D Pad to control it. Push it to get it started and let it go
    all the way left and then press down to make it go down. Take the newly
    formed path south and you'll reach a chest with a winged heart. The chest has
    50 rupees. Continue west and fight the next mini boss, Rolling Bones.
    
    =============
    ROLLING BONES --- Difficulty: 2/10
    =============
    
    To defeat this annoying idiot, jump over the thing he rolls at you and attack
    him as much as you can with your sword. Repeat by jumping over it again and
    attacking once again. Continue until it's defeated. One Boomerang hit will
    knock it down.
    
    Pick up it's faerie and continue north. Now, use the Boomerang to quickly kill
    the Winged Demon and pick up the key. Save, play Manbo's Mambo, do whatever to
    get back to the entrance. When you are back, continue north and ignore the
    enemy. Continue north and east to reach a room with the tile make block again.
    
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Move the tile up four squares and left one square so you can walk to the other
    side.
    
        B#B# B          # - Lava
    BB# ####B           B - Block
      # #####B          L - Link
    BB# #####           T - Moving Tile
    # # ##                - Land
       L #
    
    Walk across the newly formed platform and advance north from your current
    location. Continue along and go through the staircase at the end and reach an
    underground chasm with lots of lava. You are going to have to jump when the
    fireballs aren't up so you don't get hit. Advance forward and get on the
    ladder and move sideways so the fireballs won't hit you. Go up the ladder and
    reach another room. Pick up the pots while killing the Snake Ropes. Kill
    every one of them and open the chest for a Stone Slab. The path north leads to
    the next mini boss, Smasher.
    
    =======
    SMASHER --- Difficulty: 6/10
    =======
    
    Equip the Power Bracelet and the Roc's Feather and jump when he throws the ball
    at you. Get to the ball before Smasher does and pick it up. Aim and throw it at
    him to damage him. If you can, pick it up again. If he picks it up, wait for
    him to throw it and jump when he does. Pick it up again and throw it. Repeat
    this for about four times and he should be defeated. Pick up the faerie.
    
    Head west through the door that just opened to come to one of those annoying
    tiles again. To get the key in this room, you will have to push the tile so
    it covers every section of the pit. It shouldn't be too hard but if you need
    a more detailed analysis, email me or something. Pick up the key that appears.
    Now that we have the Small Key, play Manbo's Mambo or save the game to be
    warped back to the entrance again. Continue north and to the screen where the
    tile making block is. We are going to need to push it once again to get to the
    other sides.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Let the block go upwards two squares, right two squares, and up one square.
    
       B B B
      ##B B# B          # - Lava
    BB#   ##B           B - Block
      # #####B          L - Link
    BB# #####           T - Moving Tile
    # #T##                - Land
       L #
    
    Walk up the platform and push the east block into the lava so you can take the
    east path north. Use your Small Key on the keyhole block and head east. Kill
    the enemy quickly and unlock the locked door. While avoiding the Blade Traps,
    continue north through the one way door and kill the gels that attack you. To
    make the door open, you will have to kill every gel in the room. Walk around
    to make them pop up. Continue north when the door opens and fight the mummies.
    Constantly move to avoid falling through the floor. Pick up the key and
    continue west to the Dodongo Snakes. Luckily, we don't need to fight them yet
    so just bypass them. Continue west and jump over the lava. Use a key to open
    the door and continue through. This is the Nightmare's Door but we don't have
    the key yet so just bypass it. Continue west and kill the enemies. I may
    inform you of the Heart Piece here so pick it up if needed. Continue east and
    notice the warp. Continue east one more screen and go through the strangely
    shaped door that will bring you above the Dodongo Snakes.
    
    =============================
    DODONGO SNAKE(lvl. 8 version) --- Difficulty: 8/10
    =============================
    
    This battle is tougher than the other Dodongo Snake encounters because you
    can't move in front of them and just drop a bomb. This time, you will have to
    throw it at them in front of the mouth. Try to time your shots properly so
    they eat it and the same three bombs should kill them. Try not to get
    frustrated as a harder mini boss is coming up soon enough.
    
    Get the key from the chest that just appeared and continue west along the
    ledge and fall off the end. Continue through the door that you unlocked before
    to the room with the Nightmare's Key. Continue east to the room where you got
    outside through the stairs. Continue south and avoid the sparks. Look
    directly at the cyclops statue here and launch a single arrow directly into
    it's eye to make a key fall from the ceiling. Pick it up and continue west to
    find a chest in the middle of the room.
    
      C    C - Chest
     BB    B - Block
    
    Move them:
    
     BC
       B
    
    Open the chest for a Small Key. Now, play Manbo's Manbo or save the game to be
    warped back to the entrance. Again, head to the tile making block up north and
    we have to push it again.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Push the moving tile up one and then right five squares.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#                 T - Moving Tile
    # # ##                - Land
       L #
    
    Advance that way east and inspect the east wall for a bombable piece. Bomb it
    and hit the crystal switch inside. Get back out and get back to the entrance
    one way or another. Once you're back, get back to the moving tile and we will
    move it once again.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Move the tile up two, right two, and then up two.
    
       B B B
      ##B B# B          # - Lava
    BB### ##B           B - Block
      #   ###B          L - Link
    BB# #####           T - Moving Tile
    # # ##                - Land
       L #
    
    This time, push the east block into the lava so you can get to the east path.
    Continue north one screen and east a few screens to the door you unlocked
    before. Avoid the Blade Traps and go through the one way door at the top.
    Advance north and inspect the west wall for a bombable piece of wall. Kill the
    Gels if they get in your way. Go through into the dark room. Light up the
    lantern in front of you for some dim light and locate the pit plus the keyhole
    block on the other side. Open it and continue. Luckily, there are no pits in
    this room so you can just pass through the door at the end after killing the
    Snake Rope. Light up the lantern in this room if you can and locate the
    various pits and the keyhole block. Avoid falling and unlock the keyhole and
    continue along the upper ledge east. If you need to, light up the lanterns but
    there is really no need this time. Use your Hook shot to get onto the platform
    with the stairs. Grapple on the blocks and unlock the keyhole block with your
    last Small Key. Go downstairs. Use the platform above the lava to get through
    and jump when it reaches the other side. Continue to the next screen and jump
    on the platforms as they move up and down. If you hit the crystal switch
    before, the blocks there should be lowered. If they aren't, get back and hit
    it or else you won't get your prize. Jump off the ledge and move south to
    fight Blaino.
    
    ======
    BLAINO --- Difficulty: 10/10
    ======
    
    It would be much easier to defeat this boxing penguin if you have a level 2
    sword. There is no easy way to defeat it but the only I can say is to avoid
    it's punches, especially his uppercuts. If you lands an uppercut on you, you
    will fly all the way back to the entrance. His other punches do quite some
    damage but to damage him, attack him from the side or the back.
    
    Beat him and move up past the lowered blocks to the Magic Rod. Arm it as it's
    a very powerful weapon. Get back to the entrance through the warp and
    continue north. Defeat the Winged Demon and take the west door. Defeat the
    enemies to open the door and head through to fight Hinox once again.
    
    =====
    HINOX --- Difficulty: 6/10
    =====
    
    The easiest way to defeat this cyclops is to simply use a long range weapon. If
    you have any, great. If not, use hit and run tactics to strike at him and then
    retreat while avoiding his bombs and his throw. Careful, if he throws you on a
    weak piece of ground, you're going to fall through and lose health.
    
    Move west through the door that opened and push the moving tile forward all
    the way to the wall and then move it north so you can go that way. Light up
    the two lanterns with the Magic Rod to make a key appear. Get back to the
    entrance again and head straight to the tile maker in the area with a lot of
    lava. It's two screens north and one screen east of the entrance. Move the
    tile maker again.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Make it go up one and then right all the way so you can reach the small steps
    to the upper platform with the staircase on it.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #                   - Land
       L #
    
    Go up the small steps and go through the staircase. In this room, melt the ice
    so you could get through quickly. You need to melt the ice so you could get
    through. For a more detailed analysis, email me. Another ice puzzle resides in
    the next screen so use a Magic Rod to melt it and you can have access to the
    ladder. Descend the ladder and unlock the door with your last key. Go inside
    and fight Cue Ball. The mini boss with an abnormally large backside.
    
    ========
    CUE BALL --- Difficulty: 4/10
    ========
    
    This strange looking boss has an abnormally large backside. That should be your
    target. Use the Pegasus Boots and Sword to chase it around. Run into it's giant
    butt and it'll turn around. Jump over it when it comes at you and keep chasing
    it. After a few strikes, it should be gone.
    
    Now, go west and north into a room with another tile making block. What you
    will have to do is move the tile maker through the room so it covers every
    section of ground. For a more detailed analysis, email me. After the ground is
    covered, a chest should appear. Open it for the Nightmare's Key. Now, we have
    already seen the Nightmare's Door so warp back to the entrance. Head north two
    screens and east one screen. Use the tile maker once again to get across.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #T##                - Land
       L #
    
    Move it up one square and then right five squares.
    
       B B B
      ##B#B# B          # - Lava
    BB######B           B - Block
      #######B          L - Link
    BB#######           T - Moving Tile
    # #                   - Land
       L #
    
    Walk along this path into the next room. Notice the staircase in this room, go
    up to come to another ice puzzle that we will need to solve. Melt it so you
    can get through. If you are stuck, email me. After landing on the ledge, move
    to the next screen and melt some more ice. Get to the ladder and descend it to
    get to staircase directly in front of the Nightmare's Door. Now we can open it
    and face the boss of Turtle Rock for the Final Instrument.
    
    ========
    HOT HEAD --- Difficulty: 9/10
    ========
    
    This boss is fairly easy as it doesn't attack you. You have to use the Magic
    Rod to defeat this boss so be careful. When it comes out of the lava, shoot is
    as much as possible with the Magic Rod before it dives back in. If it's outer
    casing comes off, you are making good progress. Repeat this until it's
    defeated. And by the way, avoid the lava spashes that come up when Hot Head
    lands. They will do some damage.
    
    When you're done, pick up the Heart Container and walk along the border of the
    room and jump to the door leading to the instrument. Resting at the end is the
    Thunder Drum. That makes a good eight instruments... finally. When you're back
    outside, save the game.
    
    *^*^*^*^*^*^*^*^*^*^*|\
    5.9 - Nightmare      | |
    *^*^*^*^*^*^*^*^*^*^*|/
    
    Now that we have every instrument, we can advance to the egg and confront the
    Nightmare. However, I would suggest picking up a Potion from Crazy Tracy. Use
    Manbo's Mambo once you're outside to be teleported in front of her house.
    After collecting her concoction, head to the library by the two kids playing
    catch and read the southeasternmost book. It will list you a set of directions
    that are very important. The stair to the wind fish egg is to the west of the
    stairs leading to the Tal Tal Mountains. The owl will greet you and play the
    instruments. Walk inside and head north into the next screen and fall down the
    pit in the middle. Use the directions you got before and use them to get to
    the correct place. If you followed it correctly, you should come across a
    large pit. Fall down and fight the nightmare. Read the Bosses section for
    strategies on defeating them. Watch the ending and congratulations on defeating
    Zelda: Link's Awakening.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)----------------------- 6.0 - Mini Bosses ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    This section gives a list of mini bosses and how to beat them. For those of you
    too lazy to look at the walkthrough. This section also gives strategies that
    may not be in the walkthrough so take a look. These are dungeon bosses, not
    side quest bosses by the way. Now, in no particular order:
    
    -------------
    Rolling Bones
    -------------
    
    Appearance: This green creature rolls a spiked pillar across the room.
    Strategy: Jump over the spiked pillar that it rolls at you and start attacking
    the thing with your hookshot or arrows if you have them. If you're fighting it
    in the Level 1 dungeon, make use of your sword and slash at it. It will become
    very vulnerable after rolling the pillar as it will hop away to the other side
    in an attempt to hit you again. It won't attack you when it has to go across
    the room but stay out of it's path to avoid losing health. Stay to the side of
    it and watch out for it's hops.
    
    -----
    Hinox
    -----
    
    Appearance: A large cyclops capable of throwing bombs and throwing you.
    Strategy: If you're using the sword, use hit and run tactics to avoid it's
    bombs and it's arm. If it picks you up and throws you on a weak ground, you're
    falling down the pit. If you happen to have arrows or a hookshot, use either
    one from long range to avoid it's attacks.
    
    ---------------
    Dondongo Snakes
    ---------------
    
    Appearance:  Two large worms with a mouth and no other facial features.
    Strategy: The only way to defeat these is to feed them bombs. Drop it in front
    of them or something. The easiest way is to wait until they're stuck in a
    corner and throw a bomb into a corner. The snake will almost always eat it.
    Feed one three bombs to kill it so you'd need at least six to beat them both.
    
    --------
    Cue Ball
    --------
    
    Appearance: A round creature with very weak buttocks
    Strategy: Using the Pegasus Boots and the Sword. Dash and chase it around
    whichever direction it's going. Always hit it's buttocks to damage it. After a
    few strikes, it should be defeated. Remember that it'll change directions
    occasionally. If that happens, jump over it when it comes at you and resume the
    chasing.
    
    --------------
    Master Stalfos
    --------------
    
    Appearance: A large soldier skeleton with a big sword and shield
    Strategy: You'll have to fight this mini boss three times so prepare your
    bombs. Attack it from the side first and try to hit the area not protected by
    his shield. He should decapitate. Before he gets up, place a bomb by him and
    make it blow. He should get damaged. After 2-3 bombs, he'll run away to the
    next area.
    
    -------
    Smasher
    -------
    
    Appearance: A strangely shaped creature that throws a large orb at you
    Strategy: Wait for it to throw the ball at you in an attempt to hurt you. Pick
    up the ball that it throws with your power bracelet and throw it back at it.
    Continue this until it's defeated.
    
    -----
    Gohma
    -----
    
    Appearance: Two strangely shaped spiders that have one eye that shoots stuff at
    you.
    Strategy: Using the arrows for best results,(the hookshot works as well) shoot
    them in the eye when they open it. Be cautious as they shoot something at you
    to. I would suggest taking out the Spider closest to you and then the one to
    the top.
    
    ------------
    Grim Creeper
    ------------
    
    Appearance: A flute playing guy with a skull mask.
    Strategy: It'll send six large Keeses at you. You have to destroy all six at
    once or else you won't be able to advance. The easiest way would be to get into
    a corner and attack them like that so you can't move and they have to fly in a
    tighter pattern.
    
    ------
    Blaino
    ------
    
    Appearance: A penguin with boxer gloves.
    Strategy: Watch out for it's punches. Don't let him hurt. Try to hit him from
    the side or back when he's winding up for an uppercut. Oh yeah, watch out for
    his uppercut as well. If he looks like he's winding up, get out of the way.
    There's no easy way to defeat this mini boss. In my opinion, the mini boss here
    seems harder than the actual boss.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)------------------------- 7.0 - Bosses ---------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    The eight dungeon bosses plus the nightmare. These are in order:
    
    -------
    Moldorm
    -------
    
    Location: Tail Cave
    Appearance: A worm like creature that has a flashing tail.
    Strategy: Continuously hit it's tail. Try not to fall off the platform as you'd
    have to reenter and fight him again. Just stand by the wall and wait for him to
    come by and smack him in the tail.
    
    -----
    Genie
    -----
    
    Location: Bottle Grotto
    Appearance: A genie that has a bottle.
    Strategy: Wait for it to finish talking and then attack it's bottle to make it
    still. Pick it up with the power bracelet and throw it against the wall. The
    genie will come out and throw eight fireballs at you. Then it will get back
    into it's bottle. Hit it again. Repeat this three times to destroy the bottle
    and make the genie come out. After it finishes talking again, attack it before
    it comes to you and watch it spiral around and around. Be alert as it will stop
    quickly and throw a single fireball. Hit it with your sword again and repeat
    until it's dead.
    
    ---------
    Slime Eye
    ---------
    
    Location: Key Cavern
    Appearance: A giant eye
    Strategy: When you first enter the room, you won't see it. Ram the wall with
    your Pegasus Boots to make it come down. Start dashing at it's center with your
    Pegasus Boots and Sword until it splits in half. Then start attacking one of
    the eyes while avoiding the other. The eye should fly high into the air. Watch
    out for it's shadow and avoid it. Repeat until one eye is dead and do the same
    to the other.
    
    -----------
    Angler Fish
    -----------
    
    Location: Angler's Cavern
    Appearance: A large fish with a glowing growth hanging out of it's forehead.
    Strategy: You can easily defeat this boss without letting it even attack you.
    Aim for the growth on it's forhead and attack it as much as you can before it
    can attack. I easily brought it down before it charged.
    
    ---------
    Slime Eel
    ---------
    
    Location: Catfish's Maw
    Appearance: An eel with a large dangerous tail.
    Strategy: Follow the tail that pops up in the middle to avoid it. Watch the
    four holes begin to form in the wall. Use your hookshot and sword to pull out
    various heads. If the head has a heart on it's neck, hit it as much as you can
    before it dives back. If you pull out a fake one, get out of it's way as it
    will explode.
    
    ------
    Facade
    ------
    
    Location: Face Shrine
    Appearance: A large face in the center of the room.
    Strategy: As you enter the room, pick up the four pots in the corners and throw
    them away before the face appears. Avoid the tiles he sends at you and then
    stand on it's face, you won't get hurt, trust me. Various holes will start
    appearing in the room. Place a bomb on his face and watch it disappear for a
    few seconds. Repeat until it's dead. This is probably the easiest boss to beat.
    
    ----------
    Evil Eagle
    ----------
    
    Location: Eagle's Tower
    Appearance: A large eagle ridden by the Grim Creeper
    Strategy: The biggest thing to remember is to stay in the middle of the
    platform. As it takes off, it will fly around, if it's low, hit it with your
    sword, if it's high, hit it with your hookshot. When it comes down and starts
    flapping it's wings, put up your Mirror Shield in the direction of the bird
    and push in the opposite direction to stay on the platform. If you fall off,
    you will have to fight it all over again. Be wary of feather attacks and such.
    Everytime it flaps it's wings, put up your shield in it's direction while
    pushing. Everytime it flies by, hit it with either the hookshot or sword.
    Eventually, it will be defeated.
    
    --------
    Hot Head
    --------
    
    Location: Turtle Rock
    Appearance: A giant fireball like creature
    Strategy: When it dives out of the lava, hit it as many times as possible with
    your Magic Rod. You have to hit it enough so it's outer casing cracks off. If
    it dives back in before that, you'll have to hit it all over again. It's
    considerably easier with it's covering off so just hit it with your magic rod
    and it'll be defeated.
    
    -------------
    The Nightmare
    -------------
    
    Location: Wind Fish Egg
    Appearance: Varies
    Strategy: There are six forms:
    
    1. Giant Gel - The first form. Avoid it's hop and use magic powder on it three
    times to defeat it.
    
    2. Agahnim's Shadow - If he sends a circular energy ball at you, use your
    sword to fling it back. Be careful as he sometimes sends other debris at you
    that'll hurt.
    
    3. Moldorm's Shadow - Almost the same as the first level boss except a bit
    harder. Hit it's tail once again a few times to defeat it.
    
    4. Ganon's Shadow - From the previous Zelda games, Ganon is back. Use the Boots
    and sword to ram him. Don't stop and don't worry about how he attacks. He'll be
    defeated quickly if you don't let up your dashing.
    
    5. Lanmola's Shadow - Similar to the guy you had to beat for the Angler Key,
    hit it once with your magic rod to defeat it.
    
    6. Dethl - A strangely shaped boss really. Equip your boomerang(if you have it)
    and jump over the two arms while trying to get a good shot at it's eye. Throw
    it DIRECTLY in the center. If it's not, it won't die. If you don't have a
    boomerang, use arrows but it will be a lot HARDER. At least 20 arrows are
    needed.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)---------------------- 8.0 - Heart Pieces ------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    Heart Pieces are optional. You don't need them to advance in the game. However,
    it will increase Link's health and allow you to last longer. I would strongly
    suggest collecting these for obvious reasons. Every four heart pieces will
    create a new heart container. Link can carry a maximum of 14 hearts container.
    ______________________
    HEART PIECE LOCATIONS:
    
    Heart Piece 1
    Location: Mabe Village
    Items Required: Sword
    Directions: At Mabe Village, towards the bottom left hand corner, there's this
    well at the bottom of a small cliff. Cut the middle bush and fall through the
    wall and into the well. The Heart Piece is right there.
    
    Pick up the Heart Container and go through the door to the north to pick up the
    Sea Lily's Bell. Save as soon as you're out of the dungeon.
    
    --
    
    Heart Piece 2
    Location: Fishing Pond
    Items Required: 10 rupees
    Directions: Go to the Fishing Pond north of Mabe Village. Catch the Lunker that
    is closest to you(the fat one)in that little niche. You'll get 20 rupees and
    a Heart Piece.
    
    --
    
    Heart Piece 3
    Location: Mysterious Forest
    Items Required: Roc's Feather
    Direction: You should've bypassed this at some time during the game. It's
    pretty hard to miss. It's surrounded by pits that you have to jump over.
    
    --
    
    Heart Piece 4
    Location: Mysterious Forest Cave
    Items Required: Power Bracelet
    Direction: Like Piece 3, you should've passed this at some time. Go back to
    that cave with the Power Bracelet and lift up some of the skulls to get to the
    piece.
    
    --
    
    Heart Piece 5
    Location: Ukuku Prairies
    Items Required: Sword, Bombs x2, Pegasus Boots
    Directions: The bombable cave is one screen west of the honeycomb tree. Bomb
    the wall to open up the cave and use the Pegasus Boots to break the crystals.
    There are 50 rupees in treasure chest as well as a hidden heart piece. Continue
    until you reach a dead end. Feel the far east wall with your sword and listen
    for a hollow sound. Once you find it, bomb the wall and walk in. This was a
    well hidden one.
    
    --
    
    Heart Piece 6
    Location: Yarna Desert
    Items Required: Sword, Bombs
    Directions: After defeating the mini boss for the Angler Key to the next
    dungeon. Fall down the hole in the center and feel along the northern wall for a
    "hollow" sound. Bomb the wall and walk in for another Heart Piece.
    
    --
    
    Heart Piece 7
    Location: Kanalet Castle
    Items Required: Flippers
    Directions: Jump into the moat at Kanalet Castle and search one screen west of
    the castle's gates. The Piece is somewhere in the middle and you must be
    submerged to get it. It takes a bit of time.
    
    --
    
    Heart Piece 8
    Location: Cemetery
    Items Required: Power Bracelet, Pegasus Boots, Roc's Feather
    Directions: Go south one screen from the witch's hut to enter the cemetery.
    Lift up the rocks to get to the staircase. Continue through the cave and use
    the Pegasus Boots and the Roc's Feather to get to the other side. Jump around
    with the Roc's Feather to get to this. There's an alternate way but you'll need
    the hookshot.
    
    At the southwesternmost section of the cemetery, there are four tombstones
    here. Push the southeastern one and enter the staircase that is revealed. Bomb
    the cracked rock and use your hookshot to get to it.
    
    --
    
    Heart Piece 9
    Location: Tal Tal Heights
    Items Required: Flippers
    Directions: There is this small cave to the east of the Angler Level's
    entrance. The room may appear to just be a small cavern but start diving around
    the middle. You'll find it eventually. Remember, you need to be underwater to
    get it.
    
    --
    
    Heart Piece 10
    Location: Animal Village
    Items Required: Hookshot, Bombs x2
    Directions: In the northeastern corner of the Animal Village, there is a
    bombable cave that you have to destroy. Bomb it and you'll be in a cave. Once
    inside, equip your arrows and bombs to the A and B. Use the "flying bomb"
    technique to destroy a cracked rock that is across a large pit. You need to
    clear it up so you can hookshot yourself across and pick up the heart. As of
    now, I don't know any other way to do this.
    
    --
    
    Heart Piece 11
    Location: Tal Tal Mountain Range
    Items Required: Hookshot, Sword, Bomb
    Directions: There is an unfinished bridge west of the Hen House. Use your
    hookshot to get Link across. Once you're at the end, cut down the lone bush to
    reveal a staircase. Continue through the cave while avoiding the moving skulls
    and the Keese and bomb the little niche in the southernmost piece of wall to
    open up a hidden passageway. Head in and follow the path to get it.
    
    --
    
    Heart Piece 12
    Location: Turtle Rock
    Items Required: any weapon to kill monsters
    Directions: When you get through Turtle Rock, look for a little hole at the
    north end of the dungeon. Enter through it to find yourself on a small hill
    and the Heart Piece is right there.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)---------------- 9.0 - Secret Seashell Locations -----------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    Like the Heart Pieces, Secret Seashells are optional. If you collect 20, you
    get a special gift. The lvl.2 sword. It's much more effective than the other one
    plus it shoot's energy beams when your hearts are full. There are 26 seashells
    in all but you only need 20. I'll list the 20 needed as I can't be pushed to
    find the rest but if you're willing to give me the last 6, expect full credit.
    _________________________
    SECRET SEASHELL LOCATIONS
    
    Seashell 1
    Location: Mabe Village
    Items Required: Sword
    Directions: Just south of the village Tool Shop is a large cluster of bushes.
    The seashell is in one of them so cut down every one.
    
    --
    
    Seashell 2
    Location: Mabe Village(Madam MeowMeow's house)
    Items Required: Sword, Shovel
    Directions: Using the shovel, dig in the little doghouse. Dig everywhere until
    you find it.
    
    --
    
    Seashell 3
    Location: Tail Cave
    Items Required: Bomb
    Directions: There is a room in Tail Cave with a Mini Moldorm and two breakable
    crystals by the bottom of the screen. On the western wall is a crack that can
    be bombed to open a passageway.
    
    --
    
    Seashell 4
    Location: Mysterious Forest
    Items Required: Power Bracelet
    Directions: You should be able to remember a chest near the southern area of
    the Forest. It was blocked by a rock that you couldn't access before. Lift up
    the rock and open the chest.
    
    --
    
    Seashell 5
    Location: Ukuku Prairies
    Items Required: Power Bracelet
    Directions: I'll list the directions from the main gate of Kanalet Castle since
    that's really the closest landmark to this. Go south for almost five screens
    and you'll see a lone rock surrounded by three enemies. Kill the enemies, pick
    up the rock, and take your prize.
    
    --
    
    Seashell 6
    Location: Ukuku Prairies(Seashell Mansion)
    Items Required: 5 seashells
    Directions: walk into the building and past the poles. Wait for the meter to
    fill up and a present should fall from the sky. It's another Seashell!
    
    --
    
    Seashell 7
    Location: Ukuku Prairies
    Items Required: Sword
    Directions: Exit Seashell Mansion and head east one screen to find eight
    bushes. Cut them down to find yet another one.
    
    --
    
    Seashell 8
    Location: Ukuku Prairies
    Items Required: Weapon, Bomb, Shovel, Roc's Feather
    Directions: Do you remember the cave by Seashell 5? It's one screen south and
    west. Enter it and continue heading west until you reach the end, don't head
    south but bomb the small niche in the wall. Bomb it and enter. Jump over the
    pit and go up the steps. You'll arrive at a puzzling rock barrier. Push the
    north rock into the pit and continue west. Come back around use your brain to
    move the barrier still blocking you and go through. As soon as you exit, head
    north and dig on the screen where the owl statue is. It's somewhere in that
    screen. And for those of you that were wondering, the owl statue reads:
    
    AROUND HERE, SECRETS ARE NIGH
    
    --
    
    Seashell 9
    Location: Ukuku Prairies
    Items Required: Shovel
    Directions: It on the screen directly above Key Caverns. There are four pieces
    of grass there arranged in a + sign. Dig in the middle to find the hidden
    seashell.
    
    --
    
    Seashell 10
    Location: Richard's Villa
    Items Required: Roc's Feather
    Directions: When Richard allows you into his basement, take the west fork when
    you come to it. Kill the gels and put the rock in the hole. Jump over the pit
    with the Roc's Feather and retrieve your prize.
    
    --
    
    Seashell 11
    Location: Seashell Mansion
    Items Required: 10 seashells
    Directions: When you're back at Seashell Mansion, walk past the meter and the
    thing will fill up and reach the second point. Pick up the present that falls
    from the ceiling.
    
    --
    
    Seashell 12
    Location: Koholint Prairie
    Items Required: Sword, Shovel, Power Bracelet
    From the Witch's Hut, head west one screen and lift up the boulder here.
    Continue down the stairs and notice the single bush on this screen. Cut it down
    and use the Shovel to dig where it once layed.
    
    --
    
    Seashell 13
    Location: Martha's Bay
    Items Required: Sword, Pegasus Boots, Roc's Feather
    Directions: It's on the same screen as the mermaid statue but just getting to
    the statue won't allow you access. Instead, head one screen north of where you
    had to retrieve Marin with the 50 rupee chest. Now empty. From that screen,
    lift up the boulders and head east one screen, south one screen, and east one
    screen again. Use the Pegasus Boots with the Roc's Feather to clear the gap and
    continue east two screens and north one screen. Cut the lone bush down and pick
    up the Seashell.
    
    --
    
    Seashell 14
    Location: Ukuku Prairies
    Items Required: Pegasus Boots
    Directions: There are two telephone booths in Ukuku Prairies I would believe.
    There may be more but the one we're looking for is closest to Mabe Village.
    Right next to it is a tree that you can dash into for a Secret Seashell!
    
    --
    
    Seashell 15
    Location: South of the Village
    Items Required: Pegasus Boots
    Directions: When you get the Pegasus Boots, head back to Tail Cave. Exactly one
    screen west of Tail Cave is a tree that can be dashed into for another Secret
    Seashell.
    
    --
    
    Seashell 16
    Location: House by the Bay
    Items Required: Power Bracelet
    Direction: After the nostalgic ghost tells you to look in a jar, head to his
    house and lift up one of the jars. Duh... this has got to be one of the more
    easier seashells around.
    
    --
    
    Seashell 18
    Location: Yarna Desert
    Items Required: Power Bracelet, Sword
    Directions: Drop down the hole in the middle of the quicksand where you fought
    Lanmola and exit the cave. Head south until you reach the two bushes and a few
    boulders. The bottom one contains a Secret Seashell.
    
    --
    
    Seashell 19
    Location: Face Shrine
    Items Required: Arrow or Boomerang to kill Armos Knight
    Directions: Get into Face Shrine and head south one screen and west two
    screens. Get the Armos Knight out of the way and continue west, turn north and
    get the Armos Knight blocking your path east out of the way. Continue east and
    you should see a group of four Armos Knights ahead of you.(4 more on the other
    side but they don't matter) Hit the southeastern one to make him move and
    reveal a staircase. Go down the steps and take the Seashell!
    
    --
    
    Seashell 20
    Location: Ukuku Prairies
    Items Required: Flippers, Sword
    Directions: This seashell is by Key Caverns in case you were wondering. Come
    back here when you have the Flippers. Do you remember when you "hopped" those
    platforms across the water? Well, instead of hopping, swim to northernmost
    piece of land. It has a bush on it that can be cut. Now, I forgot how but try
    to find some way to stop the seashell from falling into the water. If it does
    fall into the water, swim off the screen and back on the screen and the bush
    will be back.
    
    --
    
    There you have it, 20 seashells. When you collect them all, head to seashell
    mansion and they'll drop you your new sword. And it sure is powerful. It's
    capable of shooting energy beams when your hearts are full. The energy beams
    have similar damage to that of the arrow by the way.
    
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)----------------- 10.0 - Easter Eggs and Tricks ------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    There are many secrets and easter eggs in this game. I'll just list some of
    them. Feel free to send in your own. I'll give you credit. The ones with
    parenthesis were sent in by readers. Their name will be inside the parenthesis
    and in the credits. The ones without parenthesis were found by me. Enjoy.
    
    ~Stealing from the Shop~
    
    This is a well known trick. Basically, what you do is pick up an item from the
    store that you want and walk north of the store clerk so he looks up at you.
    Now, immediately run around him and out the door. You'll be outside if you
    successfully steal it. You will also get a message confirming it. Now, if you
    walk back into the store however, the clerk will blast you with something and
    you'll fall. But it's only one death and you got that 980 rupee Bow we always
    wanted.
    
    ~The Boomerang~
    
    There is this little cave in Toronbo Shores that can be blown open with a bomb.
    It's pretty obvious as the entrance is given away by the rocks covering it.
    Don't be surprised if there is no one there. I'm pretty sure that you have to
    complete Level 6 or something before he shows up. Can anyone confirm this?
    Anyway, he offers to trade you a boomerang for one of your items. I would
    suggest the shovel. You can trade back at anytime you want.
    
    ~Chicken Attacks~
    
    If you hit a chicken for long enough with your sword, a swarm of chickens will
    come and attack you. They will hurt you and the only way to escape them is to
    go off the screen and then back on the screen.
    
    ~Setting Things on Fire~
    
    You can actually kill chickens and mutts with the Magic Rod. Just shoot at
    them.
    
    ~The Trendy Game~
    
    When you have to get Marin to wake up that animal blocking the path to the
    Yarna Desert, bring her to the Trendy Game and she'll ask to play. Let her play
    and she'll pick up the guy. It's really funny. This is also explained in the
    walkthrough.
    
    ~Different Opening Theme~
    
    Create a new account and use the name, Zelda. The opening theme music should
    change to a more dramatic one.
    
    ~The Mad Batter~
    
    Apparently, there are three "Mad Batter Lairs" strown throughout the island.
    He supposedly allows you to carry more arrows, bombs, or magic powder. 
    These are the locations (with thanks to allhailtheedd@wi.rr.com for locations).
    When you reach the Mad Batter, you have to sprinkle Magic Powder in the sconce
    to make him appear. 
    
    1. Go to Manbo's Pond and head three screens west. Use the Power Bracelet to 
    pick up every rock and descend the stairs. You're there.
    
    2. For the second one, you need the Bow & Arrows, Bombs, Pegasus Boots, 
    Flippers, and Roc's Feather. 2 screens east of the ghost house in martha's bay 
    you see stairs surrounded by bushes, blocked off by pits. Bomb/Arrow them, and
    the use the Pegasus Boots in cunjunction with the Roc's Feather to jump over
    the pit. Continue through the tunnel (need Flippers) and come out other end. Go 
    1screen west and take the stairs, yahtzee.
    
    3. Go to the Hen House in the Tal Tal Mountains. Head west and use the Hookshot
    to get across the broken apart bridge. Take the tunnel to the west of the 
    mountain. Then, head one screen west, one screen east, one screen north, and
    one screen west. Lift the rock to reveal a secret passageway. 
    
    ~Exploding Arrows~
    
    Make sure you have a few bombs and a few arrows to do this. Arm arrows on one
    button and bombs on the other. What you do is press the two buttons
    simaltaneously to cause the bomb to fly with the arrows. These are very useful
    especially in the Level 6 dungeon.
    
    ~Marin the Nag~
    
    When you have Marin with you and you are taking her back to the walrus, try to
    hit a few chickens or dig in the ground. She'll nag you and say some comical
    lines.
    
    ~Ghost's Grave~
    
    Sprinkle some Magic Powder on the ghost's grave after he returns and he'll say
    a funny line.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)------------------- 11.0 - The Trading Game ----------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    In Link's Awakening, you will need to trade items for one another to get
    through the game. The trading game is also implanted in the walkthrough but if
    you're too lazy to look or you are just making sure you have the correct item,
    come here.
    
    1. Yoshi Doll
    - The first item in the trading sequence. You will need the sword and at least
    10 rupees. Head to the Trendy Game in the southeastern corner of Mabe Village.
    Bushes surround it so you'll need to cut them down. Go inside, play the game,
    and move the crane directly above the Yoshi Doll in the middle to pick it up.
    
    2. Ribbon
    - Using the Yoshi Doll, head to the Quadruplet's House in the northern section
    of town. It's one screen west of the Dream Shrine. Anyway, go inside and talk
    to the mother. She'll ask you for the Yoshi Doll. Trade it for the Ribbon.
    
    3. Dog Food
    - Go to BowWow's house. It is towards the northwestern section of town. It is
    quite easy to recognize because our friend, BowWow is by it. Head to the
    doghouse(the small entrance next to the house)and talk to the mini BowWow
    there. She will ask you for your Ribbon and trade you Dog Food.
    
    4. Bananas
    - Around the northern section of Toronbo Shores is a lone hut. The hut is one
    screen west of the tree monkey that seems to have a fetish for throwing
    coconuts. Talk to the alligator-like creature and he'll go crazy. Give your dog
    food to him and he'll swallow it in a second. Of course, he rewards you with
    bananas.
    
    5. Stick
    - When you head to Kanalet Castle, you may notice the main entrance is blocked
    off. Of course, you head one screen west to find a monkey named Tiki. Give him
    the Bananas and he'll not only build you a bridge BUT, he'll give you one of
    his quality wooden sticks. Yep, that's right, hand crafted to perfection by
    the woodsmiths of Monkeyville.
    
    6. Honeycomb
    - One screen east of the cave where you picked up Heart Piece 5 is Tarin near
    a honeycomb on a tree. He'll compliment you on your stick and ask if he can
    use it. Tarin pokes at the beehive to cause the angry bees to chase him around
    in a comical scene. Although Tarin didn't give you your stick back, you can
    pick up the honeycomb that fell.
    
    7. Pineapple
    - When you reach Animal Village, head to southeasternmost house and talk to the
    Chef Bear inside. He'll trade you a Pineapple for your Honeycomb.
    
    8. Hibiscus
    - As you trudge along the Tal Tal Mountains, you'll notice Papahl stranded on
    a cliff. Of course, if you don't get there fast enough, you can expect him to
    starve to death. Luckily, we have some pineapple on hand so give that to him
    and take the Hibiscus he gives you.
    
    9. Letter
    - When you head back to Animal Village, talk to the goat in one of the houses.
    Give her the Hibiscus and she'll hand you a letter that you must deliver to
    Mr. Write along the northern edge of the Mysterious Forest.
    
    10. Broom
    - Around the northern border of the Mysterious Wood is a single hut. Inside the
    hut is our friend, Mr. Write. Give him the letter and he'll hand you a broom.
    Oh joy....
    
    11. Fish Hook
    - Old Man Ulrira's wife is most likely in Animal Village towards the north-
    eastern corner. If she is not there, head back to Mabe Village and look for her
    by her house. She will alternate from these locations occasionally. Wherever
    she is, give her the Broom(she lost hers)and she'll hand you a nice fish hook.
    
    12. Necklace
    - Dive into Martha's Bay and swim to the south to find a wooden bridge leading
    to an owl statue. Dive under the bridge and jump on the fisherman's boat. He'll
    agree to give you his next catch which ironically, appears to be a necklace.
    
    13. Scale
    - Get to the mermaid west of Catfish's Maw and talk to her with the necklace.
    She lost it and wants it back. She will agree to give you one of her scales so
    dive under and pick a nice big one.
    
    14. Magnifying Lens
    - The final item in the Trading Cycle. Get it by head towards the south end of
    Martha's Bay where there is a break in the path with rocks on either side. Get
    to the other side with a Hook shot and continue towards the mermaid statue by
    the end. Walk up to it and it'll move out of the way revealing a staircase. Go
    down and head north towards the next room to find the Magnifying Lens.
    
    Now, what do you do after collecting the Magnifying Lens? Well, first I'd
    suggest picking up the Boomerang in Toronbo Shores but the Magnifying Lens has
    a more useful feature. Head to the library by the two kids playing catch and
    take a look at the southeasternmost book to get the directions through the Wind
    Fish's Egg. I would strongly suggest writing these down as they will
    tremendously help you out.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)---------------------- 12.0 - Monster List -----------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    ~==============================================================================~
    A list of the monsters. A special thanks to nnguyen11490 who allowed me to use
    information from his enemy list. The actual creatures are alphabetized followed
    by the traps after them.
    ~==============================================================================~
                                      _________
    ---------------------------------[    A    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -----
    Armos
    -----
    
    These will appear at first immobilized. However, walk up to them and touch them
    to wake them up. In their activated status, they can do quite a bit of damage.
    Arrows and the boomerang are both very effective.
    
    ----------
    Angler Fry
    ----------
    
    Looks like a mini version of the Angler Fish. Not to hard to defeat as a few
    swipes could bring it down.
    
    ---------
    Arm-Mimic
    ---------
    
    Found in the Face Shrine and a few other locales, this is quite an annoying
    enemy invulnerable to some weapons. The best and most effective way to defeat
    these would be to dash at them quickly with sword out.
                                      _________
    ---------------------------------[    B    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ------
    Beetle
    ------
    
    Actually, these don't really look like beetles but more like spiders. You can
    find these crawling out of a hole in Ukuku Prairies and they are easy to defeat.
    A slash with the sword can bring one down quickly.
    
    ------
    Bomber
    ------
    
    A strangely shaped creature that flies above and drops bombs on you. Use a
    ranged weapon like a Hook Shot or a Boomerang and strike it from afar.
    
    ---------
    Buzz Blob
    ---------
    
    Another strange creature. Strike at it with your sword and you will get damaged.
    Use a Hook Shot to immobilize it and then strike at it. Magic Rod is very
    effective as it can take it out quickly.
    
    ---------
    Big Keese
    ---------
    
    A large batlike flying creature. An example of these would be the creatures the
    Grim Creeper(mini boss)sends at you. They are fairly weak and can be taken down
    pretty quickly.
    
    -------
    Bloober
    -------
    
    These squidlike sea creatures are weak and easily killed by sword or other
    weaponry.
    
    -------
    Bombite
    -------
    
    There are two different variations of this bombite. One will start ricocheting
    off the walls if you strike at it and blow up killing whatever is in it's
    vicinity. The other works like a 3 second time bomb. Strike at it away when it's
    about to blow to avoid it's wake.
    
    ---------
    Boo Buddy
    ---------
    
    It's very hard to actually strike at them and killing them that way but light
    up the room it's in to kill them quickly.
                                      _________
    ---------------------------------[    C    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ----
    Crow
    ----
    
    A bird that doesn't really hurt you but it rather flies away instead. It is
    still weak and easily killed.
    
    -----------
    Cheep-Cheep
    -----------
    
    Found in water, these fishlike creatures are easy to defeat and quite easy to
    avoid nevertheless.
    
    -------
    Cukeman
    -------
    
    A blob similar to the Buzz Blob. If you strike at it, it will shock you just
    like the other.
                                      _________
    ---------------------------------[    D    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    E    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    F    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ----
    Fish
    ----
    
    Pretty easy to defeat. You can only strike at it when it jumps above the water.
    Their fin is visible above the water so they should be easy to avoid. When they
    are jumping, use a sword or something to kill them quickly.
    
    --------------
    Flying Octorok
    --------------
    
    Winged version of the regular Octorok. Capable of taking quick hops that they
    avoid your sword with. They will spit rocks that can hurt you as well. A range
    weapon would be a good idea.
    
                                      _________
    ---------------------------------[    G    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    
    -----
    Ghost
    -----
    
    Kind of hard to defeat. These ghosts are found in the cemetery appearing around
    the tombstones. They can do some damage and will take a lot of blows from your
    sword. I find it best just to ignore them.
    
    ---
    Gel
    ---
    
    Pretty obvious and easy to notice. The larger versions can hit you. Sometimes
    after killing a Gel, it'll split up into two smaller pieces. These can not hurt
    you but if they stick themselves on you, your movement will be slower and you
    can't attack.
    
    -----------
    Giant Ghini
    -----------
    
    There is only one of these in the cemetery. It's a very large ghost that you
    defeat the same way with a lot of blows from the sword.
    
    -----
    Gibdo
    -----
    
    A strange name. Anyway, this is a mummy like creature that is quite hard to
    defeat. It will require multiple strikes from your sword so beware.
    
    ------
    Goomba
    ------
    
    Similar to the Goombas of the Mario games, these Goombas are basically walking
    mushrooms. You can stomp on their head for a heart. They are quite easy to
    defeat as they will fall to anything and they are the only enemy that can be
    defeated by jumping on top of it.
    
    --------------------
    Giant Goponga Flower
    --------------------
    
    Found in the Gaponga Swamp, these giant flowers will throw fireballs at you. Can
    only be defeated if it's eaten by Bow Wow.
    
    --------------
    Goponga Flower
    --------------
    
    Smaller version of the Gian Goponga Flower. Doesn't hurl fireballs at you but
    touching it will hurt you. Only Bow Wow can eat this.
                                      _________
    ---------------------------------[    H    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    --------------
    Hardhat Beetle
    --------------
    
    You can not defeat this beetle by striking at constantly. It has to be pushed
    down a pit or something.
                                      _________
    ---------------------------------[    I    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ---------
    Iron Mask
    ---------
    
    These annoying enemies wear an iron mask in front of them so they are
    invulnerable to the front with a sword. You can still hit their backside
    however. After you receive the Hook Shot, you can pull off their mask by
    grappling it off.
                                      _________
    ---------------------------------[    J    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    K    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -----
    Keese
    -----
    
    They are basically those bat like enemies that fly at you. Easy to defeat and
    you should no trouble at all.
                                      _________
    ---------------------------------[    L    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ------
    Leever
    ------
    
    Found in Toronbo Shores and the Yarna Desert. These strangely shaped traps come
    up from the ground and attack you by rotating really fast. If they aren't killed
    after a while, they will go back underground and come up again. Takes a few
    slashes with a sword but still shouldn't be too hard to kill anyway.
    
    ---------
    Like Like
    ---------
    
    Kind of looks like a walking marshmallow. Anyway, this weird creature will
    swallow you up through that hole at the top. Eventually, it will spit you out
    but it gets really annoying when you're in the middle of a battle. Pretty easy
    to kill. Also, if you had the shield with you at the time, you will notice that
    it has disappeared after the Like Like spits you out. Kill it to get your
    shield back. Otherwise, you'll have to buy another one at the Tool Shop in Mabe
    Village.
                                      _________
    ---------------------------------[    M    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ----------
    Mad Bomber
    ----------
    
    Found at Kanalet Castle, you will need to defeat this pest to collect one of the
    Golden Leaves. He will throw a bomb every time he pops out of the hole. Try to
    stand next to a single hole and only attack him if he pops up right in front of
    you and then move back quickly to avoid his bomb. It's kind of hard but you will
    get it.
    
    ------
    Monkey
    ------
    
    One screen east of Sale's(The canned food loving alligator)house is a monkey
    residing in a tree. To activate it for the first time, you will have to walk on
    screen and the monkey will pop out. It will throw coconuts mostly but it does
    chuck the occasional bomb so be careful.
    
    ----------
    Mask Mimic
    ----------
    
    Kind of like the Arm Mimic except he's invulnerable to the front. Unlike the
    Iron Mask, it "mimics" your move so you can't exactly get behind it without it
    looking at you. A good strategy would be to walk up to the Mask Mimic and charge
    up your sword. Release and kill it with your spinning sword attack.
    
    ------------
    Mini Moldorm
    ------------
    
    A smaller version of the Level 1 boss but it's not hard to defeat at all. A
    sword is extremely effective.
    
    ----
    Mutt
    ----
    
    Only found at Mabe Village. These dogs(look more like cats to me)will only
    attack if you misuse your sword. If you strike at them, they will lunge at you.
    Surprisingly, they can do some(not a lot)of damage.
                                      _________
    ---------------------------------[    N    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    O    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -------
    Octorok
    -------
    
    A strange creature that seems to walk like a reptile with it's legs to the side.
    Basically, they will walk around doing nothing unless you are directly in front
    of them. Then they'll spit rocks(are they rocks)at you.
                                      _________
    ---------------------------------[    P    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -----------
    Pig Warrior
    -----------
    
    Easily killed with any weapon. These usually carry arrows but some carry swords
    and shields. Pretty easy to notice as they are pigs.
    
    ------
    Pincer
    ------
    
    In some of the pits of Ukuku Prairies, there is a wormlike creature that lunges
    itself at you and then goes back in it's hole. Easy to defeat but a good clue
    the creature gives before it comes out are it's eyes. You'll see them appear for
    a brief moment.
    
    -----
    Pokey
    -----
    
    You may recall a similar creature from Super Mario World. Easy to kill and it
    doesn't hurt you too badly. Every time you hit it, a part of it will be
    destroyed. Found only in the Yarna Desert.
    
    -------
    Pairodd
    -------
    
    I don't know what this is but it looks most like a duck to me. Anyway, this
    weird creature will disappear whenever you get close to it and fire something at
    you. Hard to defeat at first as you'll have to surprise the Pairodd but after
    collecting the Pegasus Boots, killing these will be much easier as you can just
    dash into them.
    
    ------
    Peahat
    ------
    
    A strange flower that is capable of flying. When you at first walk into a room,
    the Peahat will be invulnerable to most weapons. It will stay invulnerable as it
    takes flight into the air as well. The only time you can attack it is after it
    lands.
    
    -------------
    Piranha Plant
    -------------
    
    Another creature from the Super Mario series. This Piranha Plant will jump out
    of holes and pipes and attempt to get you hurt in midair. Watch out for these as
    they can be extremely annoying.
    
    ----------
    Pols Voice
    ----------
    
    A rabbit like creature with enormous ears. A sword will not kill this creature
    so you will have to throw objects at it or find some other way. Also, playing
    the 'Ballad of the Wind Fish' will kill these creatures instantly.
                                      _________
    ---------------------------------[    Q    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    R    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -----
    Raven
    -----
    Similar to the Crow. You can find these birds in the Tal Tal Mountain Ranges
    area. It flies faster so you may find using the Hook Shot or some other ranged
    weapon a better choice.
                                      _________
    ---------------------------------[    S    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ---------
    Sand Crab
    ---------
    
    A crab found on the beaches of Toronbo Shores. Not too hard to defeat. These
    require only one or two strikes from a sword or some other weapon.
    
    ----------
    Sea Urchin
    ----------
    
    These urchins are immobile unless you push them with a shield slowly. Easy to
    kill with any weapon. Just avoid walking into it to avoid taking damage.
    
    ----------------
    Shrouded Stalfos
    ----------------
    
    A hooded skeleton that throw bones at you. Not hard to kill and they won't jump
    and avoid your sword like the other version.
    
    ----------
    Snake Rope
    ----------
    
    It's not exactly a rope but it's a snake by the least. A simple enemy. Take
    caution when you are attacking these as they will sometimes lunge at you when
    you least expect it.
    
    -------------
    Spiked Beetle
    -------------
    
    Kind of a hard enemy to kill. These Spiked Beetles are indestructable from the
    top. They will constantly slide and attempt to hit you. To kill them, flip them
    over by touching them with the shield and then attack their vulnerable underside
    to kill them.
    
    -------
    Stalfos
    -------
    
    This skeleton creature is infuriating and most of the time, just getting in your
    way but it's easy to kill... if you just get a hit on it. This Stalfos has way
    of avoiding your strikes; they will hop away everytime you swing at them. Some
    will throw bones as well whenever you attack them. I would suggest swinging at
    them constantly maybe getting a hit or using a ranged weapon from far.
    
    ----
    Star
    ----
    
    This rotating star is pretty easy to defeat. He will ricochet off the walls and
    seems to have no control on his movement whatsoever.
    
    -------
    Soldier
    -------
    
    Found inside the walls of Kanalet Castle, these soldiers are the ones who
    chased off Richard. They can wield a variety of weapons however, the majority
    of them carry arrows. They are weak though. The ones that wield a shield are a
    bit stronger but can still be killed easily.
    
    ------------
    Spiny Beetle
    ------------
    
    Occasionally, you may be attacked by moving boulders or bushes. Under them is a
    little turtle-like enemy that is not very powerful in the least. If they are
    under a bush, chopping the bush apart will reveal them. If they are under a
    rock, you will need to pick up the boulder to reveal it.
    
    ------------
    Sword Moblin
    ------------
    
    You will be meeting these constantly in the early levels of the game. The
    Moblins are easy to defeat and also are seen carrying different weapons. The
    most common are arrows although some carry a sword with or without a shield.
    
    -------------
    Sword Stalfos
    -------------
    
    Another version of the skeleton Stalfos. These carry swords and shields and will
    make themselves hard to kill and annoying. Try to strike at them diagonally from
    the back to avoid their shield and hit them.
                                      _________
    ---------------------------------[    T    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -------
    Tektite
    -------
    
    Two legged creatures that constantly hop at you. They are easy to defeat and
    should not give you too much trouble. Found in the mountainous area.
    
    ---------------
    Three-of-a-Kind
    ---------------
    
    Found in some dungeons, these creatures display four suits. The point is to hit
    them so they stop on a certain suit. If you can match up all three, they will
    disappear and a treasure will appear. Also, if you stop all three on hearts, the
    three will drop hearts which makes a great health recharge.
                                      _________
    ---------------------------------[    U    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    V    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ------------
    Vacuum Mouth
    ------------
    
    This strange monster bloats up and sucks in whatever there is. You can get
    caught in the draft so beware.
                                      _________
    ---------------------------------[    W    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    -------------
    Water Tektite
    -------------
    
    The water version of the tektite. Looks a bit different but still use the same
    strategy to defeat.
    
    ------------
    Winged Demon
    ------------
    
    Found later in the game in dungeons. These winged creatures will hurl fireballs
    at you whenever you're far away. Get close and they will fly off the screen and
    appear somewhere else momentarily. After killing the large one, it'll sprout
    two smaller demons. I suggest using the Hook Shot or Boomerang as it's pretty
    hard getting to them with a sword on hand.
    
    --------
    Wizzrobe
    --------
    
    These annoying enemies are capable of teleporting away and reappearing in the
    same spot. The only effective weapon are arrows. Because arrows aren't
    unlimited, you may want to consider the dreaded bomb+arrows (read secrets
    section)
                                      _________
    ---------------------------------[    X    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    Y    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    (none)
                                      _________
    ---------------------------------[    Z    ]------------------------------------
                                      ŻŻŻŻŻŻŻŻ?
    ----
    Zola
    ----
    
    Fish found in deep waters. They will emmerge at certain locations and hurl fire-
    balls at you.
    
    ------
    Zombie
    ------
    
    Found in the cemetery area, these lifeless creatures will emmerge from the
    ground. A bit tough to kill(they are very durable)and it seems their numbers
    are infinite. They will continually come out of the ground and attack. I find it
    best to ignore these dead creatures.
    
    ~==============================================================================~
    Below is a list of traps or other miscellaneous things. Traps aren't creatures
    but they can still hurt you. They are meant to stop you and get in your way.
    Most of these are indestructable so don't try.
    ~==============================================================================~
    
    ----------
    Anti-Fairy
    ----------
    
    Similar to the spark, these moving thingies have a skull in the center so they
    will be easier to recognize. Unlike other traps, this can be destroyed with a
    Boomerang.
    
    ----------
    Blade Trap
    ----------
    
    Found in almost every dungeon, these Blade Traps are spring based and will jump
    at you whenever you cross. However, they aren't too smart and if you step and
    step back quickly, the traps will miss and you can walk through while they
    recoil.
    
    ---------
    Eye Guard
    ---------
    
    There are these stone statues in some dungeons that will throw fireballs at you.
    Can't be defeated.
    
    ---------
    Face Lamp
    ---------
    
    Same as the Eye Guard except they are lamps.
    
    --------------
    Flame Fountain
    --------------
    
    After defeating Eagle Tower and you are on the way to Turtle Rock, you'll pass
    a flame spitting machine that can't be deflected with the regular shield. To
    pass, hold out the Level 2 shield and push forward to get past it.
    
    -----------
    Flying Tile
    -----------
    
    In some levels, there are tiles on the ground that will fling themselves at you.
    They are easy to avoid and simply holding up a shield will be enough to knock
    them out of the way.
    
    ------------
    Giant Bubble
    ------------
    
    A giant, flashing face found in Face Shrine. It will bounce off and around the
    walls. Just avoid it's gigantic girth and you'll be okay.
    
    -----
    Laser
    -----
    
    A rotating turret that fires laser beams at you whenever it catches sight of
    you. The laser is blocked by blocks and other dungeon obstacles but you can't
    protect yourself with the shield or jump over the beam. You'll have to make due
    and avoid it altogether.
    
    -----------
    Mega Thwomp
    -----------
    
    This stubborn Thwomp is found in Key Caverns. Ram it with the Pegasus Boots to
    make it crack and budge.
    
    -------
    Podoboo
    -------
    
    From the Mario series, the Podoboo jumps out of the lava and can knock you out
    of the air if you are jumping. They come out on a fixed basis so time yourself
    and avoid them.
    
    -----
    Spark
    -----
    
    These flashing things bounce around the room and you will have to avoid them.
    They have a strange, smiling face in the center. You can defeat these with the
    Boomerang and make them drop a faerie.
    
    -------------
    Spiked Thwomp
    -------------
    
    Another version of the Thwomp. These large ones will come crashing down whenever
    you get below them. Dash past these bulks with the Pegasus Boots.
    
    --------------
    Stone Elevator
    --------------
    
    In Bottle Grotto, there are these Stone Elevators in one of the basements. Jump
    on the first one to make it go down. The second requires you to be holding a pot
    for it to move.
    
    ------
    Thwomp
    ------
    
    A regular Thwomp that will come crashing down on you. Easy to avoid as you can
    just dash right past it.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)--------------------------- 13.0 - FAQ ---------------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    [------------------------------------------------------------------------------]
    
    [Q] How do you get the Boomerang?
    
    [A] After getting the Magnifying Lens, head to Toronbo Shores and look for a
    bombable cave along the shore.
    
    [------------------------------------------------------------------------------]
    
    [Q] How do you steal items from the store? I heard you could.
    
    [A] Simply pick an item up and walk north of the store cashier. He'll look at
    you. As fast as you can, run out the door. However, there is a punishment for
    stealing an item. The next time you walk into the store, the cashier will blast
    you with some kind of weapon and people will refer to you as Thief. It's really
    useful for getting the Bow though.
    
    [------------------------------------------------------------------------------]
    
    [Q] What's the difference between this game and the Deluxe version?
    
    [A] I'm not completely sure but I think the Deluxe version has one more dungeon
    plus a lot of extra puzzles. It's also in color obviously.
    
    [------------------------------------------------------------------------------]
    
    [Q] I've seen a screenshot of Link firing beams from his sword. How do I do
    this?
    
    [A] You need the Lvl. 2 Sword that can be acquired at Seashell Mansion. After
    collecting 20 Secret Seashells, go there and walk past the poles to trigger it.
    Read my listing for the Secret Seashells if you can't find 20.
    
    [------------------------------------------------------------------------------]
    
    [Q] How many Heart Pieces are there in all?
    
    [A] You can get a total of 12 for three extra hearts.
    
    [------------------------------------------------------------------------------]
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)-------------------- 14.0 - Gameshark Codes ----------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    Keep in mind that you must own a Gameshark to use these codes. Otherwise,
    they're useless for obvious reasons. Gameshark was created by InterAct and is
    around $20-40 at most video game stores. I wouldn't find wasting that much
    money just to cheat is kind of stupid.
    
    For all those cheaters in the crowd, Gameshark codes. Feel free to submit any
    if I missed any. These are just all the codes I know of.
    
    Please practice safe Sharking. Basically, this means:
    - Don't have the Gameshark switch on when you start
    - Only have it on for the time needed for the code to take effect
    - If the desired effect doesn't occur, don't save
    - Don't save with the GS switch on
    - Do not throw your Gameboy in frustration with the GS still in
    
    I myself, don't use Gameshark anymore. It just can't be trusted.
    
    013045DB - Infinite Arrows
    01995EDB - Cannot Lose or Gain Rupees
    01705ADB - Infinite Hearts(same as Infinite Health)
    01304DDB - Infinite Magic Powder
    010739DB - All Songs for Ocarina
    01185ADB - Infinite Health(same as Infinite Hearts)
    01095DDB - Infinite Rupees
    0101D0DB - Infinite Small Keys
    010515DB - Have all 5 Golden Leaves
    010046C1 - Fly
    010045C1 - Invisibility
    01xx49C1 - Jump Modifier
               00 - Low
               FF - High
    01705BDB - Max Hearts
    010111DB - Get Tail Key
    010112DB - Get Angler Key
    010113DB - Get Face Key
    010114DB - Get Bird Key
    010115DB - Get Slime Key
    01200FDB - Have 20 Seashells
    0101CFDB - Get Nightmare's Key Automatically
    0101CCDB - Have map for current level
    0101CDDB - Have compass for current level
    0101CEDB - Have stone slab for current level
    010E0EDB - Have Magnifying Glass
    010195DB - End Sequence
    
    I'm sure there are more. Submit any that I've missed. You'll be given full
    credit.
    
    :-:==========================================================================:-:
    ~\*\*\                \---------------------------------/                 /*/*/~
    ~~)*)*)---------------- 14.0 - Final Words and Credits ------------------(*(*(~~
    ~/*/*/                /---------------------------------\                 \*\*\~
    :-:==========================================================================:-:
    
    I hope you've enjoyed reading this FAQ. This sure has occupied me for a good
    two weeks. I'll still be looking for email, suggestions, questions, etc. This
    is only the first version so expect more to come. Here are the credits:
    
    -------------------------------------------------------------------------------
    
    Devin Morgan - I got this game without a manual so I had no idea what the boss
    names were. Devin Morgan's guide listed them so I used his boss names.
    
    Nintendo - Creating a great network of games
    
    CJayC - Administrator of GameFAQs. Thanks for hosting this guide.
    
    nnguyen11490 - For allowing me to use some information from his guide. I didn't
    use too much but thanks for offering!
    
    scurty - creator of the ASCII at the top you saw. Great guy!
    
    http://www.network-science.de/ascii/ - Figlet Generator that created my
    signature.
    
    The Edd - At allhailtheedd@wi.rr.com. He gave me the locations of the Mad 
    Batter's lairs. Thanks a bunch. 
    
    A special thanks go's out to Ken Nakao who's Heart Piece's guide I used for
    reference.
    
    Another special thanks go's out to Shinomori Aoshi who's Secret Seashell's
    guide I used for reference.
    
    - All outside sources which have contributed to the making of this guide in
    some form have been cited in this section. Any sources that have provided any
    information at all are listed in the credits. I am not taking credit for others
    hard work and I hope they do the same. Not giving proper credit is plagiarism
    and it's against the law.
    
    ===============================================================================
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                 / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
                / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
               / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <  
              /_____/\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|  
    
                                   -=Game On Forever=-  
    
    

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