(edited for Game Boy versions only)



                Procyon Lotor presents:  THE  
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The ULITMATE            __  ___                __  ___              
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                      / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \
                     /_/  /_/\__/\_, /\_,_/ /_/  /_/\_,_/_//_/
                                /___/                         
        Guide to the basics FAQ - ver. 1.5 - by Procyon Lotor

Contents: I) Intro
             a) What is this FAQ?
             b) Who is Mega Man?
          3) GB
             a) Mega Man 1
             b) Mega Man 2
             c) Mega Man 3
             d) Mega Man 4
             e) Mega Man 5
          6) Cast List

I) Intro
-----------------------------------------------------------
A) What is thie FAQ?       
        Hello and welcome to the ULTIMATE Mega Man guide to the 
basics FAQ.  I have decided to undertake this and it took a lot
of work.  This is version 1.0.  I had to sit down and play each 
version during spring break (hey, it's not like I don't have a 
life, but I had to stay in school for crew practice.  What else 
did I have to kill time?)
        Please flip through it and feel free to comment.  If you
know any info off the top of your head that has been omited or is
incorrect, PLEASE feel free to email me and I'll add it in.  Let 
me tell you the basic format I have used to write this FAQ in.  
For each game I will tell:
        Release date
        Comments and addtions to previous version 
        Special tricks
        Where items can be found
        The order for the bosses
                (in addition, what weapon you get)
        Possible weaknesses for "Dr. Wily" stage bosses
        In addition, I will be including password info, but 
in a very limited fashion.  I.E. Only the best ones, and possible
breakdowns for each password (I know they cracked it for MM2 and 
3 on the NES).
        I think I covered everything.  This is not, I repeat NOT, 
a full strategy guide.  It is a bare bones FAQ, not a walk through.
Due to the amount of stuff I'm covering, a full strategy guide might
very well get close to a Meg.  Instead, this is meant as a simple
reference manual.

B) Who is Mega Man?
        Mega Man first hit the home video game screen on the NES in
1987.  He was created by Capcom, and the first game had 1 Meg of
memory.  Mega Man in his lastest creation (MMX2) has 12, plus a
processing chip called the C4, just to show you how far he's come
since then.
        The Story for the NES and GB Mega Man's run along these lines.
One day Dr. Light and Dr. Wily were partners and they made incredible
creations and robots to simplify the lives of humans.  But Dr. Wily had
other ambitions (like taking over the world) so one day he reprogrammed
all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able
to resist that reprogramming and was left alone to fight against the
other 6.  Later on we find out that Mega Man was originally a boy/cyborg
named Rock (who had a sister Roll).  When Dr. Wily became a threat, he
volunteered to have his body transformed into that of Mega Man, sometimes
also known as the Blue Bomber.  Through out each game, Dr. Light (also
known as Dr. Right sometimes) creates new pals and assistants for
Mega Man, the most famous being Rush the dog.
        In the SNES Mega Man X stories, we see a grim future time line
of the NES Mega Man, in which Mega Man's technology has been put to use
in many places, but some robots, known as Mavericks, want to take over
the world and use humans for slaves because they feel they are superior.
Mega Man (X) must go and stop these Mavericks (under the leadership of
Sigma).  Along the way he must find capcules that contain holographic
images of Dr. Light.  The contain power ups that make Mega Man stronger,
possibly the strongest robot the world has ever known.  Mega Man is
considered a Robot Cop, and he has a fellow cop named Zero.  Zero
sacrifices himself in MMX1 to help Mega Man, and this becomes a sub
plot in MMX2.
        The layouts stay fairly constant within each system.  On the
NES, you fight 8 (only 6 in MM1) robots and the go through the Dr.
Wily stages to beat the game.  In the GB you fight 4 robots first,
then another 4 again, then the Dr. Wily stages.  (The GB carts tend to
be the hardest of all the versions.  Ridiculous jumps and so forth).
The SNES versions are more like the NES versions so far, 8 robots
then the Sigma stages.


III) Game Boy (on Super Game Boy, palette 3A looks best IMO)
-----------------------------------------------------------
A) Mega Man I - 1991
        - First Mega Man game for Game Boy
        - Boss setup is similar for all 5 games, 4 bosses at
          start, 4 bosses later.  MMI only has the bosses later
          without boards to travel through to get to them.
Special Trick - none known.
Itmes:  Carry - Elevated Platforms that last temporarily.  2 at
                a time.  Win after 1st 4 bosses.

Start with: Elec Man - Weakness: Rolling Cutter.  Get Thunder Beam.
            Ice Man  - Weakness: Thunder Beam.  Get Ice Slasher.
            Fire Man - Weakness: Ice Slasher.  Get Fire Storm.
            Cut Man  - Weakness: Fire Storm.  Get Rolling Cutter.
Dr. Wily:   Stage 1 - U - Upper, D - Lower, L - Left, R - Right
              UR Bubble Man - Weakness: Quick Boomerang.  Get Bubble 
                              Lead
              DR Heat Man   - Weakness: Bubble Lead.  Get Atomic Fire
                              Just as in NES MM2, builds to 3 levels.
              DL Flash Man  - Weakness: Atomic Fire.  Get Time Stopper.
              UL Quick Man  - Weakness: Time Stopper.  Get Quick
                              Boomerang
            Enker   - Weakness: None.  Get Mirror Buster, a
                      reflective Sheild.
            Stage 2 - Dr. Wily, part 1 - Weakness: None (use Fire
                      Storm at very close range.)
                      part 2 - Reflect the beams back with the
                      Mirror Buster.
            
Passwords: All weapons and Carry
           A2 A3 B4 C2 C3
-----------------------------------------------------------
B) Mega Man II - 1992
        - 1st Game Boy Mega Man with Energy Tanks
        - 1st Game Boy Mega Man to star Rush
        - 1st Game Boy Mega Man where he can slide.
Special Trick - none known
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Crash Man.
        Rush Marine - Let's Rush (and Mega Man) swim through
                      water (no gravity).  Won from Metal Man.
        Rush Jet - Let's Rush fly.  Controlable.  Won from
                   Air Man.

Start with: Air Man   - Weakness: Leaf Sheild.  Get Air Shooter 
                        (tri-shot)
            Crash Man - Weakness: Air Shooter.  Get Crash Bombs
                        Can break barriers as before.
            Metal Man - Weakness: Crash Bombs.  Get Metal Blade
                        (8 directional firing)
            Wood Man  - Weakness: Metal Blade.  Get Leaf Sheild.
                        Acts just like NES MM2.
Dr. Wily:   Stage 1 - U - Upper, D - Lower, L - Left, R - Right
              DR Needle Man - Weakness: Air Shooter.  Get Needle
                              Cannon (rapid shooting)
              DL Magnet Man - Weakness: Needle Cannon.  Get Magnet
                              Missile (semi-smart missile)
              UL Hard Man   - Weakness: Magnet Missile.  Get Hard
                              Punch.
              UR Top Man    - Weakness: Hard Punch.  Get Top Spin.
                              Same rules apply as in NES MM2.
            Quint      - Shoot at head.  Get Quint Item Sakugarne,
                         a Pogo Stick type weapon.  Jump on enemy.
            Stage 2: Dr. Wily part 1 and 2, shoot cockpit with
                     regular gun.  Part 3, use Quint item and 
                     jump on head.

Passwords: All weapons and items.
           A1 A3 A4 B3 C1 C2 C3 D1 D3
-----------------------------------------------------------
C) Mega Man III - 1992
        - 1st Game Boy Mega Man with the Mega Buster.
        - 1st Game Boy Mega Man to star Flip-Top (Eddie)
Special Tricks - None known
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Snake Man.
        Rush Jet - Let's Rush fly.  Controlable.  Won from
                   Dust Man.

Start with: Snake Man  - Weakness: Spark Shot.  Get Search Snake
            Gemeni Man - Weakness: Search Snake.  Get Gemeni Beam.
                         (ricochets off walls)
            Shadow Man - Weakness: Gemeni Beam.  Get Shadow Blade.
                         (8 directional boomerang)
            Spark Man  - Weakness: Shadow Blade.  Get Spark Shock.
Dr. Wily:   Stage 1: Giant Eye - Use regular gun.
Start with: Dust Man  - Weakness: Shadow Blade.  Get Dust Crsuher. 
                        (breaks up into projectiles when it hits.)
            Skull Man - Weakness: Dust Gun.  Get Skull Barrier.
                        Sheilds as before in NES MM4
            Dive Man  - Weakness: Skull Barrier.  get Dive Missile
                        (Heat seeking missiles)
            Drill Man - Weakness: Dive Missile.  Get Drill Bomb
                        Capable of Breaking Barriers
Dr. Wily:   Stage 2: Punk - Use Mega Buster.  Get Screw Crusher
            Stage 3: Giant Eye - As above.
                     Wily Part 1 - Shoot at eyes.  Be directly under-
                                   neath robot when it flies overhead.
                     Wily Part 2 - Use Screw Crusher at cockpit.
                                   Avoid ball shots.

Passwords: All weapons and items:
           A0 B0 B2 C1 C2
-----------------------------------------------------------
D) Mega Man IV - 1993
        - 1st Game Boy Mega Man to star Beat.
        - 1st Game Boy Mega Man with P chips to collect items.
          1/4 E tank:                   20
          S Tank (M tank of NES MM5)   120
          Energy Economizer            150
          Extra Life                    50
          Weapon Refill                 80
          E Tank                        60
          W Tank (refill on weapon)     30
Special Tricks - Find all the letters to B-E-A-T and you can call
                 on Beat to destroy enemies on screen.  Same as
                 NES MM5 and MM6)
               - Finding all the letters to W-I-L-Y is the only
                 way you can go past the 2nd 4 bosses.
               - Lose all your lives three times on one board
                 and Dr. Light will enhance your Mega Buster.
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Toad Man.
        Rush Jet  - Let's Rush fly.  Verticly Controlable.  
                    Won from Charge Man.

Start with: Toad Man    - Weakness: Ring Boomerangs.  Get Rain Flush
                "B" just jump to ledge to grab.  Easy to see.
            Bright Man  - Weakness: Rain Shot.  Get Flash Stopper
                "E" grab mid-jump in dark on the swinging platforms
            Pharaoh Man - Weakness: Flash Stopper.  Get Pharaoh
                          Shot.  Performs same as NES MM4.
                "A" when you see it, go past it, and when the 3rd
                    falling block is off the screen, come back and
                    it should be reset.  Jump off the 3rd block at
                    the last possible moment to snag it.
            Ring Man    - Weakness: Pharaoh Shot.  Get Ring Boomerang.
                "T" Should be easy to spot.  Try to take out the
                    rolling robot gaurding it.
Dr. Wily:   Stage 1: Antenna - Shoot Mega Buster when ball is exposed.
                     Ballade - Nail with Mega Buster
Start with: Crystal Man - Weakness: Charge Kick.  Get Crystal Eye
                "W" When you see a ladder going down, and a crystal
                    shooting skeleton, kill the skeleton and run
                    to the right.
            Napalm Man  - Find Proto Man.  When you see fire to the
                          right of a ladder going down, use the Rain
                          Shot, and take the ladder to the right.
                          Weakness: Crystal Eye.  Get Napalm Bomb
                "I" When you see it on the upper ledge, go to the
                    right for better access to it.  Use the Rain
                    Shot to quench the fire underfoot.  Be careful,
                    the fire WILL come back.
            Stone Man   - Weakness: Napalm Bomb.  Get Power Stone.
                "L" Easy to find.  Push right to reach ledge.
            Charge Man  - Weakness: Power Stone.  Get Charge Kick
                "Y" Just jump to get it.
            Ballade     - Use Mega Buster.  Get Ballade Cracker.
Dr. Wily    Stage 2: Fight all 8 robots again.
                     Giant Wily - hit center glowing orb by jumping
                                  on hands.  Use Mega Buster
                     Wily Head - Aim for mouth.  Hit the face when
                                 it charges at you to stop it.
                     Dr. Wily - Use Ballade or Pharaoh shot to aim
                                at Wily over head when he's visible.

Passwords:  All weapons and Items:
                ABCDEF
              1 RBB
              2 ERREER
              3 EBBEBB
              4 BE  BE
-----------------------------------------------------------
E) Mega Man V - 1994
        - 1st (and so far, only) Mega Man programmed for the
          Super Game Boy.  Border consists of Met-alls sitting
          around and watching.  A Capcom sign is on the bottom.
        - 1st (and so far only) Game Boy Mega Man that does NOT
          use NES bosses.
        - The Mega Buster is replaced with the Mega Arm.
        - 1st apperance of Tango the Cat.  He's kind of like a
          Beat gone wild.  He destroys anything in his path.
          Energy is used up per time that he's out.
        - As in MM IV, collect P chips to buy items.
          1/4 E Tank                    20
          W Tank (refill one weapon)    30
          E Tank                        60
          Weapons refill                80
          Extra Life                    50
          Energy Economizer            140
          S Tank                       120
          Mega Hand                     90
          Grab Attack                  100
Special Tricks - Collect all the jewels on the other planets so
                 that Dr. Light can create an item that reduces
                 the energy use of your weapons.
               - Lose all your lives three times on one board
                 and Dr. Light will enhance your Mega Arm.

Items:  Mega Hand   - Lets you grab items from far away
        Grab Attack - Grabs hold of an enemy and punches for
                      extra hits.
        Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Venus.
        Rush Jet  - Let's Rush fly.  Vertically Controlable.  
                    Won from Saturn.

Start with: Mercury - Weakness: Black Hole.  Get Grab Buster.  Lets
                      you get power ups with each hit.
            Neptune - Weakness: Deep Digger(???).  Get Salt Water.
            Mars    - Weakness: Salt Water.  Get Photon Missile
            Venus   - Weakness: Photon Missile.  Get Bubble Bomb.  
                      Floats upwards towards ceilings.
Terra:      Dark Moon:  DM is none other than the Cyclops, Rock
                        Man.  Mega Arm him in the eye.
Start With: Pluto   - Weakness: Grab Buster.  Get Break Dash
                      Very similar to Charge Kick.  Can break
                      through some walls.
                Jewel - When you come to a room with 2 ladders
                        going up, use Deep Digger on the block 
                        above the ladder on the floor to the 
                        right and proceed down there.
            Uranus  - Weakness: Break Dash.  Get Deep Digger.  
                      Picks up rocks from below.
                Jewel - When you see a ledge above a seal, get
                        to it and use the Break Dash to enter
                        the jewel room.
            Jupiter - Weakness: Bubble Bomb.  Get Electric Shock
                      Only extends from hand.
                Jewel - When faced with the choice to go up or to
                        the right, go up, and return down.  Keep
                        going down and when you hit the bottom,
                        go left.  You will need Deep Digger.
            Saturn - Weakness: Electric Shock.  Get Black Hole
                Jewel - when you get to the big gap at the beginning
                        kill the time slower and Rush Coil over to
                        the left.  You need Deep Digger or Mega Hand.
Terra:    Terra - use Mega Arm.  Get Spark Chaser.
Dr. Wily:   Stage 1: Auto scrolling, using Rush Jey, fire your
                     way into Wily's Base.  Use (rush's?) Mega
                     Buster on the Main gun.
            Stage 2: Fight Enker, Quint, Punk, and Ballade again.
                     Use Mega Arm for each.
            Stage 3: Fight all 8 robots again.
                     Arms - Fire Mega Atm at wrist when eyes are
                            exposed.
                     Wily Machine - avoid missiles, destroy gravity
                                    reverser.  Shoot at time bombs so
                                    they are forced up against machine
                                    when they are about to explode.
                     Wily's Ship - Use Spark Chaser.
            Stage 4: SunStar - Destroy with Mega Arm.

Passwords:  All weapons and items
                RRT__
                ET__T
                _E_RT
                TTRRE
                TRTRR
-----------------------------------------------------------

VI) Cast List
-----------------------------------------------------------
  Name           GB#        Dr. Wily Robot      MMX#    MM Soccer (*)
                             # (NES Only)
Dr. Light      1,2,3,4,5        N/A           1,2(dead)
Dr. Wily       1,2,3,4,5        N/A   
Dr. Cassock                     N/A         1,2(Dr. Cain?)
Proto Man(Blues)   3,4,5        000                          *
Mega Man(Rock) 1,2,3,4,5        001             1,2          *
Roll                            002
Rush             2,3,4,5        N/A
Beat               3,4          N/A
Fliptop            3,4,5        N/A
Eddie                           N/A
Tango                  5
Cut Man        1                003                          *
Guts Man                        004
Ice Man        1                005                          *
Bomb Man                        006                          *
Fire Man       1                007                          *
Elec Man       1                008                          *
Metal Man        2              009
Air Man          2              010                          *
Bubble Man     1                011                          *
Quick Man      1                012
Crash Man        2              013
Flash Man      1                014                          *
Heat Man       1                015
Wood Man         2              016                          *
Needle Man       2              017                          *
Magnet Man       2              018
Gemeni Man         3            019                          *
Hard Man         2              020
Top Man          2              021                          *
Snake Man          3            022                          *
Spark Man          3            023
Shadow Man         3            024
Bright Man           4          025
Pharaoh Man          4          026                          *
Drill Man          3            027
Ring Man             4          028
Toad Man             4          029                          *
Dust Man           3            030                          *
Dive Man           3            031
Skull Man          3            032                          *
Gravity Man                     033
Wave Man                        034
Stone Man            4          035
Gyro Man                        036
Star Man                        037
Charge Man           4          038
Napalm Man           4          039
Crystal Man          4          040
Blizzard Man                    041
Centaur Man                     042
Flame Man                       043
Knight Man                      044
Plant Man                       045
Tomahawk Man                    046
Wind Man                        047
Yamato Man                      048
Freeze Man                      049
Junk Man                        050
Burst Man                       051
Cloud Man                       052
Spring Man                      053
Slash Man                       054
Shade Man                       055
Turbo Man                       056
Enker            1,5                                         *
Quint            2,5
Punk             3,5
Ballade          3,5
Mercury           5
Venus             5
Terra             5
Mars              5
Jupiter           5
Saturn            5
Neptune           5
Uranus            5
Pluto             5
SunStar           5
Zero                                            1,2
Sigma                                           1,2
Chill Penguin                                    1
Storm Eagle                                      1
Flame Mammoth                                    1
Shock Babboon                                    1
Armor Armadillo                                  1
Launch Octopus                                   1
Boomer Kwanger                                   1
Sting Chameleon                                  1
Vile                                             1
Wire Sponge                                      2
Wheel Gator                                      2
Bubble Crab                                      2
Flame Stag                                       2
Morph Moth                                       2
Magna Centipede                                  2
Crystal Snail                                    2
Overdrive Ostrich                                2