THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
_______________________________________________________________________________
    Game :                       MORTAL KOMBAT                       : Game
Platform :                          GameBoy                          : Platform
Document :        FAQ/Move List  *  Version 1.3  *  06/21/06         : Document
  Author :            Portable MK  <PortableMK@Yahoo.com>            : Author



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_______________________________________________________________________________
                         I M P O R T A N T   N O T E S
 • For legal information and distribution see the "LEGAL INFORMATION" section.
 • The latest version of this document can ALWAYS be found at www.gamefaqs.com
 • Before asking me ANY questions make sure you have read the ENTIRE document.
 • This document is best viewed at 10 pt. Courier New with 79 spaces per line.
 • Press Ctrl + F on your keyboard to search for text and find things quickly.


Table Of Contents
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   I. PROLOGUE
         1. LEGAL INFORMATION
         2. FOREWORD
  II. PROEM
         1. FREQUENTLY ASKED QUESTIONS
         2. PACKAGES
         3. THE PLOT
 III. GAME BASICS
         1. GETTING STARTED
         2. OF PLAYING
         3. POINT SYSTEM
  IV. CHARACTERS
         1. KANO
         2. RAYDEN
         3. LIU KANG
         4. SCORPION
         5. SUB-ZERO
         6. SONYA
         7. GORO
         8. SHANG TSUNG
   V. SECRETS/CODES
         1. MISCELLANEOUS
         2. GAMEGENIE CODES
         3. GAMESHARK CODES
         4. GLITCHES
  VI. MISCELLANEOUS
         1. 2-PLAYER MODE
         2. JOHNNY CAGE?
 VII. EPILOGUE
         1. DOCUMENT INFORMATION
         2. CREDITS/SOURCES


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  I. PROLOGUE
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
I.                                                         1. LEGAL INFORMATION


THIS DOCUMENT IS PROTECTED BY UNITED STATES AND INTERNATIONAL COPYRIGHT LAWS.

THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT
ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM
WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PORTABLE MK.  THIS DOCUMENT
MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO
PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR.  IF ANY OF THE
AFOREMENTIONED TERMS ARE VIOLATED, LEGAL ACTION WILL TAKE PLACE ON ACCOUNT OF
COPYRIGHT INFRINGEMENT.

PORTABLE MK IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT.  ALL
MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE STATED IN
THE "CREDITS" SECTION (CHAPTER "VII. EPILOGUE", SECTION "2. CREDITS/SOURCES").
THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THE GAME OR THE
COMPANIES/PEOPLE INVOLVED WITH IT.

                                   *   *   *

MORTAL KOMBAT(R) IS COPYRIGHT (C) 1992 MIDWAY GAMES, INC.  MORTAL KOMBAT(R) II
(C) 1993 MIDWAY GAMES, INC.  MORTAL KOMBAT, THE DRAGON LOGO, AND ALL CHARACTER
NAMES ARE TRADEMARKS OF MIDWAY GAMES, INC.

GAME BOY(R) IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.
ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.

ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT
SPECIFICALLY MENTIONED HEREIN.


_______________________________________________________________________________
I.                                                                  2. FOREWORD


Welcome to Portable MK's definitive FAQ/Move List for the GameBoy version of
MORTAL KOMBAT.  This document thoroughly covers both the original release and
MORTAL KOMBAT in the MORTAL KOMBAT & MORTAL KOMBAT II release (which will be
referred to as "MORTAL KOMBAT 1&II" from here on).  This document contains
everything you will need to complete and get the most out of the game.

To ensure accurate comprehension of the material, this document was written
assuming you do not have any prior knowledge of any other versions of the game.
I have personally confirmed and thoroughly tested everything in this document,
and guarantee everything is correct to the best of my ability.  Note that this
document was written for the North American release of the game.  Your version
may be different depending on its region.

Some parts of this document may contain errors.  If that is so, then please see
the credits section (chapter "VII. EPILOGUE", section "2. CREDITS/SOURCES") to
find if the error is from a source other than the author.  Some parts of this
document have been directly copied from other sources (all of which are listed
in the credits section), thus, any errors were intentionally included.

This document was written with Courier New 10 point font with 79 characters per
line, and is best viewed at those specifications.  This document contains
characters which your computer may not be able to display.  If that is so, then
I would strongly recommend switching to a computer that can view them.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   II. PROEM
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
II.                                               1. FREQUENTLY ASKED QUESTIONS


1. Q) I cannot get moves to work.  What am I doing wrong?
   A) You are likely not following the input directions as stated in the sub-
      section "Reading Comprehension" in chapter "III. GAME BASICS", section
      "2. OF PLAYING".  Also, some of the moves need to be executed numerous
      times to perform them.  All moves like that are noted.

2. Q) Is Smoke in the game?
   A) No.  The rumor that there is a character named Smoke in the game is
      completely false.  Smoke is not even in any other version of MORTAL
      KOMBAT!


_______________________________________________________________________________
II.                                                                 2. PACKAGES


ESRB Rating:  TEEN (Animated Violence)*
Players:  1-2
Features:  Link Cable

Back Of MORTAL KOMBAT (GameBoy) Package:

"
      P R E P A R E   Y O U R S E L F ...
      The #1 arcade hit is here: from Sub-Zero,
Rayden and your favorite Kombat Warriors to the
grueling endurance and intense mirror
matches!  Execute bone-shattering
combos and ferocious finishing moves!
Defeat the half-human dragon Goro,
and destroy the shape-changing
Shang Tsung to become the Supreme
Mortal Kombat Warrior!
"

Back Of MORTAL KOMBAT 1&II (GameBoy) Package:

"
         NOTHING CAN PREPARE YOU...
Together on one game pak for the first time--
     the ultimate fighting experience...

    Mortal Kombat & Mortal Kombat II--
   The most lethal combo ever created!!!


MORTAL KOMBAT
The #1 arcade smash that started it all is here!

MORTAL KOMBAT II
The Kombat Kontinues... the fierce Kombatants
of Mortal Kombat II battle to defeat Shao Kahn(TM)!
"

*The ESRB Rating was only given to the MK1&2 pak.


_______________________________________________________________________________
II.                                                                 3. THE PLOT


The Shaolin Tournament for Martial Arts...

For ages it was a competition of honor and glory.  Noble warriors from around
the globe were invited to take part, each seeking to win the title of Grand
Champion.

But that was a long time ago... before the tournament was corrupted by the evil
demon Shang Tsung, a warrior who took not only the lives of his opponents, but
their very souls...

With the aid of his pupil Goro, a hideous half-human dragon, Tsung began a
domination of the contest which has lasted for centuries.

Today, 500 years later, the contest begins anew as warriors once again gather
to partake in Mortal Kombat.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               III. GAME BASICS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
III.                                                         1. GETTING STARTED


------------------------------ Game Introduction ------------------------------

MORTAL KOMBAT was first released on the Arcade platform in 1992.  In 1993, the
"home system" versions-- such as the GameBoy version-- of it were released.
And in 1997, MORTAL KOMBAT was re-released on MORTAL KOMBAT 1&2 (which besides
the first screen to choose which game you wish to play, it is identical to the
original game).  The GameBoy version of MORTAL KOMBAT is based on the Arcade
version.

Game Setup
ŻŻŻŻŻŻŻŻŻŻ
Two players fight each other in a one-on-one match to the death.  Whoever wins
two rounds first wins the match.  The matches are comprised of all the rounds
against an opponent.  A player wins by either defeating their opponent, or by
having the most amount of life left at the end of the round.  If there is a
tie, then you get a "GAME OVER".

Each character is armed with various unique special moves to aid them in the
fights.  If a player wins two rounds, without letting the time run out, "FINISH
[HIM/HER]" will be displayed, and they will have the option of performing a
finishing move on their defeated opponent.

Characters
ŻŻŻŻŻŻŻŻŻŻ
There are two types of characters in the game: regular and boss.  Regular
characters include: Kano, Rayden, Liu Kang, Scorpion, Sub-Zero, and Sonya.
Shang Tsung and Goro are the boss characters.  The regular characters are
immediately selectable from the start of the game.  Codes or cheats are
required to enable the boss characters.


------------------------------- Getting Started -------------------------------

Character Selection
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After turning on the game and waiting through the legal screens, you will come
to the MORTAL KOMBAT Title screen.  From that screen or the screens that
follow, press the "Start" button to be presented with the Character Selection
screen.

Character Selection Screen:
       _______________________________
      |                               |
      |         CHOOSE   YOUR         |
      |      FIGHTER  PLAYER   1      |
      |  +-------++-------++-------+  |
      |  |       ||       ||       |  |
      |  |  {A}  ||  {B}  ||  {C}  |  |
      |  |       ||       ||       |  |
      |  |       ||       ||       |  |
      |  +=======++=======++=======+  |
      |  |       ||       ||       |  |
      |  |  {D}  ||  {E}  ||  {F}  |  |
      |  |       ||       ||       |  |
      |  |       ||       ||       |  |
      |  +-------++-------++-------+  |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

While on the Character Selection screen, use the D-Pad to move the flashing
square onto the character you wish to play as.  When you are ready, press the
"Start" button to continue with your selection.  You have an unlimited amount
of time to select your character.

Not depicted in the diagram above, the six squares have pictures of the
selectable characters' faces.  I have typed in letters to show where each
character is located on the screen.  Use the Legend below to find who is where.

      ..... LEGEND .......................
      :  A = Kano          D = Scorpion  :
      :  B = Rayden        E = Sub-Zero  :
      :  C = Liu Kang      F = Sonya     :
      :..................................:

To learn how to play as other characters, see the individual character sections
in chapter "IV. CHARACTERS" or chapter "V. SECRETS/CODES".

Battle Plan
ŻŻŻŻŻŻŻŻŻŻŻ
After selecting your character, you will be taken to the Battle Plan screen.
This just shows you who your opponents are and in what order you will fight
them in.  Between each match, it will appear to display your progress.  You
will begin at the bottom and work your way up after each match won.

The Battle Plan has a set order of which group of characters you will fight.
The diagram below shows who you will fight on each position on it.  The numbers
on the left indicate each position.

The Battle Plan:
       __________________________
      |        [BATTLE PLAN]     |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |  11   |   | TSUNG      | |
      |       |   |____________| |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |  10   |   | GORO       | |
      |       |___|____________| |
      |                          |
      |        [PAIRS]           |
      |       |ŻŻŻ|  |ŻŻŻ|       |
      |   9   |   |  |   |       |
      |       |___|  |___|       |
      |       .------------.     |
      |       | Random 2   |     |
      |       '------------'     |
      |       |ŻŻŻ|  |ŻŻŻ|       |
      |   8   |   |  |   |       |
      |       |___|  |___|       |
      |       .------------.     |
      |       | Random 2   |     |
      |       '------------'     |
      |       |ŻŻŻ|  |ŻŻŻ|       |
      |   7   |   |  |   |       |
      |       |___|  |___|       |
      |       .------------.     |
      |       | Random 2   |     |
      |       '------------'     |
      |                          |
      |        [MATCHES]         |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |   6   |   |MIRROR MATCH| |
      |       |___|____________| |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |   5   |   | Random 1   | |
      |       |___|____________| |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |   4   |   | Random 1   | |
      |       |   |____________| |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |   3   |   | Random 1   | |
      |       |___|____________| |
      |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      |   2   |   | Random 1   | |
      |       |   |____________| |
      | |ŻŻŻ| |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
      | | 1 | |   | Random 1   | |
      | |___| |___|____________| |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The matches labeled "Random 1" are against one random regular character, and
never the character that you are currently playing as.  The Mirror Match is
against the character that you are currently playing as.  The matches labeled
"Random 2" (known as "Endurance Matches" and "Pairs") are against two random
regular characters, and never the character that you are currently playing as.


-------------------------------- Match Aspects --------------------------------

After completing everything in the previous sub-section, you will begin the
match.  Below is what the screen looks like and what each meter represents.

Match Screen:
       _______________________________
      |_{A}________] {B} [________{C}_|
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ{D}ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      |                               |
      |              {E}              |
      |      _                 _      |
      |     (_)               (_)     |
      |    .-+. o           o .+-.    |
      |   '-o| '             ' |o-'   |
      |     / \               / \     |
      |    /   )             (   \    |
      |===/===/===============\===\===|
      |===============================|
      |:::::::::::::::::::::::::::::::|
      |:::::::::::::::::::::::::::::::|
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

      ..... LEGEND ..........................................
      :  A = Player 1's Powerbar      D = Your point total  :
      :  B = Timer                    F = Game Text         :
      :  C = Player 2's Powerbar                            :
      :.....................................................:

Powerbar
ŻŻŻŻŻŻŻŻ
The Powerbars display the amount of that player's remaining health.  Damaging
attacks will reduce the Powerbar.  When a Powerbar is completely depleted, that
player will lose the round.  Each players' name is displayed on their Powerbar.

Timer
ŻŻŻŻŻ
The Timer displays how much game time you have left before the round is up.
Each round lasts 99 seconds.  If the time runs out, "OUT OF TIME" will be
displayed, and the player with the most life on their Powerbar wins.  If both
players have the same amount of life left, then both players will receive a
"Game Over".

Game Text
ŻŻŻŻŻŻŻŻŻ
When certain things occur, text will appear to let you know what is happening.


------------------------------ Match Environment ------------------------------

The Stages
ŻŻŻŻŻŻŻŻŻŻ
The stages are the backgrounds that are fought at each match.  There are three
different stages; they are always fought in the same order.


_______________________________________________________________________________
III.                                                              2. OF PLAYING


---------------------------- Reading Comprehension ----------------------------

Throughout this document, there will be terms that you must know to understand
the material-- this sub-section covers those terms.  I have spelled out all of
the input controls to prevent confusion and to simplify things.

Input Notes
ŻŻŻŻŻŻŻŻŻŻŻ
 • All moves can only be executed on the ground unless otherwise noted.
 • While inputting the controls for special moves, you cannot press or hold any
   other buttons, or the move will not occur.
 • All special and finishing moves need to be executed rhythmically and with
   the correct timing to occur.

D-Pad Directions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Up", "Down", "Towards", and "Away" all refer to directions on the D-Pad.
"Towards" and "Away" are either Left or Right on the D-Pad.  Which one it is
depends on which one will move you either towards or away from your opponent.

Inputting
ŻŻŻŻŻŻŻŻŻ
There are two ways that moves will be executed: "," and "+".  If you wait too
long between pressing the buttons, the move will not work.

","       : Example:  "Input controls:  Down, Away, 'B' button"
            Description:  First, press and release Down, then press and release
              Away, and finally, press the "B" button.

"+"       : Example:  "Input controls:  Down, Away + 'B' button"
            Description:  First, press and release Down, then press Away and
              the "B" button at the same time.


-------------------------------- Regular Moves --------------------------------

Each character-- with the exception Shang Tsung and Goro-- has the same set of
regular moves.  Which moves Shang Tsung and Goro can perform are listed in
their sections in chapter "IV. CHARACTERS".

Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Punch:  "B" button
      Notes:  Goro is immune to this attack.
Kick:  "A" button
Roundhouse:  Towards + "A" button
Throw:  Towards + "B" button (while adjacent to your opponent)
      Notes:  This cannot be performed against Shang Tsung and Goro.
Elbow:  "B" button (while adjacent to your opponent)
      Notes:  Goro is immune to this attack.
Knee:  "A" button (while adjacent to your opponent)
Block:  "B" button + "A" button
      Notes:  This will not block crouching moves.

Crouching Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Uppercut:  Down + "B" button
Kick:  Down + "A" button
Sweep:  Away + "A" button
      Notes:  Goro is immune to this attack.
Block:  Down + "B" button + "A" button

Aerial Moves
ŻŻŻŻŻŻŻŻŻŻŻŻ
Jump Punch:  Up + "B" button
Jump Kick:  Up + "A" button

Comparative List
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The following is a comparative list of each regular move's statistics.  They
are listed in ascending order of damage percentages.  Moves with the same
damage percentages are listed in ascending order of point values.  Note that
the damage percentages do not apply to blocked moves.
      Punch:            6.3% damage ;   500 points
      Crouching Kick:  12.5% damage ;   500 points
      Sweep:           12.5% damage ; 1,000 points
      Elbow:           12.5% damage ; 2,000 points
      Jump Kick:       12.5% damage ; 2,000 points
      Knee:            12.5% damage ; 5,000 points
      Jump Punch:      15.6% damage ; 1,000 points
      Kick:            15.6% damage ; 2,000 points
      Throw:           15.6% damage ; 2,000 points
      Roundhouse:      18.8% damage ; 2,000 points
      Uppercut:        25.0% damage ; 2,000 points

Damage Percentages Math
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All of the damage percentages are approximates.  They were calculated by using
a move until one more Punch would defeat the opponent.  It takes 16 Punches to
win by just using Punches; so 100/16 = 6.25.  Then 6.25 was subtracted from
100, and the answer divided by how many times the move was used.  If a decimal
number was received, then the number was rounded to the closest tenth.  In the
cases where moves added up to 100% exactly, the above step was not used.


--------------------------- Special/Finishing Moves ---------------------------

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Each character has their own unique set of special moves.  Below are a few
important notes about special moves.
 • All moves can only be performed one at a time unless otherwise noted.
 • Certain moves will not work against the bosses.  All moves like that are
   noted.

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If two rounds are won, and the second round is won without letting the Timer
expire, "FINISH [HIM/HER]" will be displayed, and the winner will get about
ten seconds to perform a finishing move.  This short period of time is known as
"finishing time"; that is the only time that finishing moves can only be
performed.  Each character-- with the exception of Shang Tsung and Goro-- has
only one finishing move, or "Finisher".  Shang Tsung and Goro do not have any
Finishers.  If you injure your opponent, the finishing time will end.  You will
not have the option to perform Finishers against Shang Tsung and Goro.

Finisher  : Description:  The victor finishes off their opponent with a brutal
              or gruesome move.
            Notes:  Some Finishers require you to be a certain distance away
              from your opponent; Finishers like that are noted.


----------------------------- General Strategies ------------------------------

These general strategies can be used with every character except Shang Tsung
and Goro.  See chapter "IV. CHARACTERS" for strategies specific to each
character.

Tips/Notes
ŻŻŻŻŻŻŻŻŻŻ
 • The computer player will usually wait a few seconds, then advance to attack.
   If you are close to the computer player, then they will retreat a little.
   Use these patterns to plan when you are going to use any special moves.
 • The Jump Punch is powerful, difficult to avoid, and is rarely Blocked by the
   computer player.
 • Blocking protects 100% from regular moves.  However, Blocking will not
   protect against special moves.  Because of this, Crouch or Jump to avoid
   special moves rather than Blocking.

Versus Goro
ŻŻŻŻŻŻŻŻŻŻŻ
Offense   : 1. Use the Jump Punch and other moves which do not require you to
               be too close to him.

Defense   : 1. If he performs his Stomp, either Jump Punch him or Jump away.
            2. If he Jumps away, he will often perform his Fireball right as he
               lands.  Use this to your advantage by preparing for the attack.
            3. Never get too close to him, if you do, he will combo you with
               multiple Punches.

Versus Shang Tsung
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Offense   : 1. Attack him constantly to prevent him from morphing into other
               characters.  Knees and Jump Punches are the best regular moves.
            2. He will almost always constantly retreat.  If you trap him in a
               corner, he will not be able to escape.

Defense   : 1. Crouch his Fireball move instead of Blocking it.


_______________________________________________________________________________
III.                                                            3. POINT SYSTEM


If you wait at the MORTAL KOMBAT Title screen, a list of the longest winning
streaks and those peoples' point totals will be displayed.  To get on the list,
you must at least tie with the lowest person's winning streak total and beat
their point total.  If you do that, a screen will appear after you either die
or win the game (after the credits), requesting you to enter your initials.
Because MORTAL KOMBAT and MORTAL KOMBAT 1&2 do not have a battery save feature,
all scores on the list are reset once the system is reset.  The preset
initials, wins, and scores are always the same (they are listed in the diagram
below).

Winning Streaks Screen:
       _______________________________
      | +---------------------------+ |
      | |          LONGEST          | |
      | |     WINNING   STREAKS     | |
      | |                           | |
      | |                           | |
      | | A R H    10      03356790 | |
      | | M I A    09      03210330 | |
      | | T I M    09      03155560 | |
      | | G R L    08      02447780 | |
      | | J A Y    08      02255630 | |
      | | J O B    07      01226360 | |
      | | E J B    06      01700000 | |
      | |                           | |
      | +---------------------------+ |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Entering Initials
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After meeting or exceeding the requirements as stated above, you will be able
to enter your initials for the list.  You will be prompted after either losing
or beating the game (after the credits) to enter your initials.  Use the
controls below to enter your desired initials.
      D-Pad:  Left/Right:  Select the initial you wish to alter.
              Up/Down:  Cycle through the letters for that selected initial.
      "A" button:  Continue with selection.

Earning Points
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Points can only be earned two ways: by successfully connecting either regular
or special moves with an opponent, and by the bonuses received for winning a
round.  For a list of each regular moves' point values, see chapter "III. GAME
BASICS", section "2. OF PLAYING".  For a list of each characters' special
moves' point values, see the individual character sections in chapter "IV.
CHARACTERS".  Below are the bonuses that can be received from winning rounds.

Time Bonus: Description:  The remaining amount of time on the Timer is
              multiplied by 1,000
            Points:  Range from 1,000 to 99,000
            Notes:  If you win by "OUT OF TIME", you will receive no Time
              Bonus.

Strength  : Description:  Depending on how much damage you received during the
              match, you will get different scores.  The lesser the amount of
              damage, the higher the score.
            Points:  Range from 1,000 to 30,000
            Notes:  If no damage is received, you earn a "FLAWLESS".

Flawless  : Description:  Win one round in a match without receiving any
              injuries.
            Points:  200,000
            Notes:  N/A

Double    : Description:  Win two rounds in a match without receiving any
 Flawless     injuries.
            Points:  500,000
            Notes:  You can get a double Flawless and still lose one round.

Finishing : Description:  Perform your character's Finisher.
 Move       Points:  100,000
            Notes:  N/A

Point Yields
ŻŻŻŻŻŻŻŻŻŻŻŻ
A point's yield is determined by how many points a move gives compared to how
much damage it inflicts.  The information was found by testing how many times
one would have to perform a move to earn 5,000 points.  Nothing is significant
about the point amount, 5,000; it was just used to easily put the values into
perspective.  This point yields list is only for the regular moves with the
regular characters.  The regular moves' point yields are listed in ascending
order from least to greatest yield.
      Crouching Kick:  125.0
      Jump Punch:       78.0
      Punch:            63.0
      Sweep:            62.5
      Uppercut:         62.5
      Roundhouse:       47.0
      Kick:             39.0
      Throw:            39.0
      Jump Kick:        31.3
      Elbow:            31.3
      Knee:             12.5

Miscellaneous Notes
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • If two or more people have the same win streak, then the person with more
   points is higher on the list.
 • 99,999,999 is the maximum amount of points that you can earn.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                IV. CHARACTERS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


In this chapter, I will use the descriptions, "Punch", "Kick", and "Block",
instead of, "'B' button", "'A' button", and "'B' button + 'A' button".  This is
to prevent confusion and to simplify things.

To avoid redundancy, I have abbreviated the characters' names in descriptions
to only the first letter of their name (i.e. "Sonya" would be "S.").

To learn how the damage percentages were found, see paragraph "Damage
Percentages Math", in sub-section "Regular Moves", in chapter "III. GAME
BASICS", section "2. OF PLAYING".  Note that the damage percentages do not
apply to blocked moves.


_______________________________________________________________________________
IV.                                                                     1. KANO


Biography
ŻŻŻŻŻŻŻŻŻ
A mercenary, thug, extortionist, thief-- Kano lives a life of crime and
injustice.  He is a devoted member of the Black Dragon, a dangerous group of
cut-throat madmen feared and respected throughout all of crime's inner circles.
Believing Tsung's palace to be made of gold, Kano has entered the tournament in
order to gain access to and loot the palace.

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Age:  35
Height:  6'
Wieght:  205
Hair:  Black
Eyes:  1 Brown, and 1 Infra-red (built into metal implant)
Legal status:  Deported from Japan, wanted criminal in 35 countries.
Known Relatives:  None-- was orphaned as a small child by an American woman in
      Tokyo.
Birthplace:  Unknown
Occupation:  Criminal member of the Black Dragon organization.

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Blade Toss: Description:  K. tosses a twirling blade horizontally towards his
              opponent.
            Input controls:  Away, Towards, Punch
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Cannonball: Description:  K. crouches into a ball and hurls himself
              horizontally towards his opponent.
            Input controls:  Towards, Down, Away
            Statistics:  18.8% damage ; 2,000 points.
            Notes:  N/A

Finisher  : Description:  Kano slides up on one foot to his opponent and
              performs a Roundhouse.
            Input controls:  Down, Towards, Towards, Kick
            Notes:  N/A


_______________________________________________________________________________
IV.                                                                   1. RAYDEN


Biography
ŻŻŻŻŻŻŻŻŻ
The name Rayden is actually that of a mystical warrior who lives among the
thunder clouds.  It is rumored that he received a personal invitation from
Shang Tsung himself and took the form of a human to compete in the tournament.
Rayden's elemental power makes him a dangerous foe from both the land and the
air.

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Age:  Eternal
Height:  7'
Weight:  350
Hair:  Black
Eyes:  None
Legal Status:  Mystic-- does not apply
Known Relatives:  None
Occupation:  Warrior

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Lightning : Description:  R. tosses a spark of lightning horizontally towards
 Toss         his opponent.     
            Input controls:  Towards, Towards, Punch
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Torpedo   : Description: R. flys horizontally towards his opponent, hands
              first, pushing them back.
            Input controls:  Away, Away, Away, Towards
            Statistics:  18.8% damage ; 2,000 points.
            Notes:  N/A

Teleport  : Description:  R. quickly teleports into the ground and reappears
              behind his opponent.
            Input controls:  Down, Towards
            Statistics:  0.0% damage ; 0 points.
            Notes:  If there is no room to teleport to other side, he will
              appear in front of his opponent.

Finisher  : Description:  R. teleports into the ground and rises as a mass of
              lighting.  He then proceeds to cover his opponent in the mass,
              electrocuting them.
            Input controls:  Away, Towards, Down, Block
            Notes:  N/A


_______________________________________________________________________________
IV.                                                                 3. LIU KANG


Biography
ŻŻŻŻŻŻŻŻŻ
Once a member of the super-secret White Lotus Society, Liu Kang left the
organization in order to represent all Shaolin temples at the tournament.
Through his entire life he has heard stories and rumors about Shang Tsung's
martial arts tournament.  He is well aware of the evil behind it, and has
entered the tournament expressly to defeat Shang Tsung and return the
tournament to its noble origins.

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Age:  24
Height:  5'10"
Weight:  185
Hair:  Black
Eyes:  Brown
Legal Status:  Citizen of the peoples republic of China.
Known Relatives:  Lee Kang, Father (Deceased); Lin Kang, Mother (Deceased);
      Chow Kang, brother (Whereabouts unknown).
Birthplace:  Honan Province, China
Occupation:  Shaolin Monk, Fisherman

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fireball  : Description:  L. tosses a fireball horizontally towards his
              opponent.
            Input controls:  Away, Away, Punch
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Flying    : Description:  L. flies horizontally towards his opponent in his
 Kick         Jump Kick position.        
            Input controls:  Towards, Towards, Kick
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Finisher  : Description:  L. jumps to his opponent, performs a Crouching Block,
              and then Uppercuts his opponent.
            Input controls:  Towards, Towards, Away, Punch
            Notes:  N/A


_______________________________________________________________________________
IV.                                                                 4. SCORPION


Biography
ŻŻŻŻŻŻŻŻŻ
Like Sub-Zero, Scorpion's true name and origin are not known.  It is believed,
however, that he is a fallen ninja granted the opportunity to avenge his death
at the hands of the Lin Kuei.  He has been given a new body and a uniform which
mocks the Lin Kuei's with its cowardly yellow color.

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Real Name:  Unknown
Age:  32
Height:  6'2"
Weight:  210
Hair:  Black
Eyes:  Varies
Legal Status:  Scorpion is a reincarnated specter and has no legal status.
Known relatives:  Wife and child in a former life.
Birthplace:  In former life-- unknown.  As Scorpion-- unknown.
Occupation:  In former life-- unknown.  As Scorpion-- revenge.

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Spear     : Description:  S. tosses a spear horizontally towards his opponent.
              If it connects, his opponent will be dragged back to him for
              punishment.
            Input controls:  Away, Away, Punch
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Teleport  : Description:  S. quickly teleports back, and reappears behind his
 Punch        opponent, where he flies towards them in his Jump Punch position.
            Input controls:  Towards, Down
            Statistics:  9.4% damage ; 2,000 points.
            Notes:  This only hits his opponent if they are in the air.

Finisher  : Description:  S. rips off his mask, revealing a skull.  He then
              leans forward and blows fire on his opponent, igniting them.
              They quickly burn to a skeleton and fall to their knees.
            Input controls:  Towards, Towards, Towards, Block
            Notes:  This must be executed while standing about half a screen
              away from your opponent, or it will not occur.


_______________________________________________________________________________
IV.                                                                 5. SUB-ZERO


Biography
ŻŻŻŻŻŻŻŻŻ
The actual name and origin of this warrior is unknown.  However, based on his
uniform, it is believed he belongs to the Lin Kuei, a legendary clan of Chinese
ninjas.  As his name implies, he has mastered the element of cold.  His deep
freeze leaves and opponent at his mercy, a dangerous situation, for Sub-Zero
possesses none.

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Real Name:  Unknown
Age:  32
Height:  6'2"
Weight:  210
Hair:  Black
Eyes:  Brown
Legal status:  None.  However, he resides somewhere in China.
Known relatives:  None
Birthplace:  Unknown
Occupation:  Life long member of the Lin Kuei, a clan of Chinese ninjas.

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Iceball   : Description:  S. tosses a ball of ice horizontally towards his
              opponent.  If it connects, his opponent will become frozen for
              about three seconds.
            Input controls:  Away, Towards, Kick
            Statistics:  0.0% damage ; 0 points.
            Notes:  If you freeze an already frozen opponent, the effects will
              be reversed-- you will become frozen and your opponent will
              become unfrozen.  Also, "DOUBLE ICE BACKFIRE" will be displayed.

Slide     : Description:  Crouching with his front foot extended, S. slides
              towards his opponent.
            Input controls:  Towards, Down, Punch
            Statistics:  15.6% damage ; 1,000 points.
            Notes:  N/A

Finisher  : Description:  Standing, S. slides across the screen and Punches his
              opponent.
            Input controls:  Towards, Away, Towards, Punch
            Notes:  N/A


_______________________________________________________________________________
IV.                                                                    6. SONYA


Biography
ŻŻŻŻŻŻŻŻŻ
Sonya Blade is a member of a top special forces unit.  Her team was hot on the
trail of Kano's Black Dragon.  Her unit followed Kano to an uncharted island,
but were ambushed by Shang Tsung's personal army.  Tsung forced Sonya into the
tournament by holding comrades hostage.  Now, not only does her own life rest
on her performance, but those of her companions as well!

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Age:  26
Height:  5'10"
Wieght:  140
Hair:  Brown
Eyes:  Blue
Legal Status:  Citizen of the United States of America.
Known relatives:  Major Herman Blade, Father Erica Blade, Mother Daniel Blade,
      and Twin Brother (Deceased).

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ring Toss : Description:  S. tosses a clump of rings horizontally towards her
              opponent.
            Input controls:  Away, Away, Punch
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Leg Throw : Description:  From a handstand position, S. grabs her opponent with
              her legs and then tosses them over her.
            Input controls:  Down + Block
            Statistics:  18.8% damage ; 2,000 points.
            Notes:  This will only work when performed repeatedly.  This cannot
              be performed against Shang Tsung and Goro.  This can also be
              Crouched under.

Flying    : Description:  S. launches straight up into the air and proceeds to
 Punch        fly horizontally across the screen while Punching.
            Input controls:  Towards, Away, Away, Towards
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  This only hits her opponent if they are in the air.

Finisher  : Description:  S. leans forward and blows off a ball of fire from
              the palm of her hand, towards her opponent.  The ball performs a
              little loop before hitting her opponent, which sets them on fire.
              They quickly burn to a skeleton and fall to their knees.
            Input controls:  Away, Away, Towards, Block
            Notes:  This must be performed while close to your opponent, or it
              will not occur.


_______________________________________________________________________________
IV.                                                                     7. GORO


Biography
ŻŻŻŻŻŻŻŻŻ
A 2000 year old half-human dragon, Goro remains undefeated for the past 500
years.  He won the title of Grand Champion by defeating Kung Lao, a Shaolin
fighting monk.  It was during this period that the tournament fell into Shang
Tsung's hands and was corrupted.  Goro possesses both massive strength and
great agility.  None who have fought him have reported any weaknesses.  In
fact, none who have opposed him have survived!

Statistics
ŻŻŻŻŻŻŻŻŻŻ
Age:  2000
Height:  8'2"
Weight:  550
Hair:  Black
Eyes:  Red
Legal Status:  Earth: None, Outworld: Prince of Kuatan
Known Relatives:  King Gorbak, Father; Queen Mai, Mother; Goro also has 7
      wives.
Birthplace:  Kuatan, 4th astral plane of Shokan, realm of the Outworld.
Occupation:  Prince of Kuatan, ruler supreme of Shokan's armies.

Ways Enabled
ŻŻŻŻŻŻŻŻŻŻŻŻ
Because G. is a boss character, a code or cheat must be enabled to play as him.
Below are all the known ways that can be achieved.
 • Button code:  See chapter "V. SECRETS/CODES", section "1. MISCELLANEOUS".
 • GameGenie:  C68-35F-24E
 • GameShark:  010785D6 or 010132D6

Regular Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
G. has a limited set of regular moves, all of which are listed below.
 • Punch (43.8% damage ; 10,000 points)
 • Throw (15.6% damage ; 2,000 points)
 • Block

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fireball  : Description:  G. tosses a fireball horizontally towards his
              opponent.
            Input controls:  Away, Towards + Block
            Statistics:  15.6% damage ; 2,000 points.
            Notes:  N/A

Stomp     : Description:  G. jumps onto his opponent, stomping them.
            Input controls:  Up or Up + Towards
            Statistics:  43.8% damage ; 20,000 points.
            Notes:  N/A

Invincibi-: Description:  G. disappears, making it impossible for his opponent
      lity    to injure him.  This also speeds up the Timer.
            Input controls:  Down + Block
            Statistics:  0.0% damage ; 0 points.
            Notes:  This can be held to prolong its effects.

Finisher  : N/A (G. does not have a Finisher)


_______________________________________________________________________________
IV.                                                              8. SHANG TSUNG


Biography
ŻŻŻŻŻŻŻŻŻ
N/A

Statistics
ŻŻŻŻŻŻŻŻŻŻ
N/A

Ways Enabled
ŻŻŻŻŻŻŻŻŻŻŻŻ
Because S. is a boss character, a code or cheat must be enabled to play as him.
Below are all the known ways that can be achieved.
 • Button code:  N/A
 • GameGenie:  C68-31F-24E
 • GameShark:  010885D6

Regular Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
The only regular move that S. can perform is the Throw.

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fireball  : Description:  S. tosses a fireball horizontally towards his
              opponent.
            Input controls:  N/A
            Statistics:  15.6% damage ; ?? points.
            Notes:  Due to programming, this can only be performed by the
              computer player.

Morphs    : Description:  S. temporarily morphs into any character he chooses.
            Input controls:  N/A
            Statistics:  0.0% damage ; ?? points.
            Notes:  Due to programming, this can only be performed by the
              computer player.

Invincibi-: Description:  S. disappears, making it impossible for his opponent
      lity    to injure him.  This also speeds up the Timer.
            Input controls:  Down + Block
            Statistics:  0.0% damage ; 0 points.
            Notes:  This can be held to prolong its effects.

Finisher  : N/A (S. does not have a Finisher)


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               V. SECRETS/CODES
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
V.                                                             1. MISCELLANEOUS


Play As Goro
ŻŻŻŻŻŻŻŻŻŻŻŻ
When "THE END" appears after you beat the game, press Up + Left + "Select"
button + "A" button until the screen ends.  Then when you are ready, press the
"Start" button.  A black starry screen with Goro in the center and with "GORO
LIVES...", "...AS YOU!" displayed will appear.  You will then play as Goro.

This code also changes some of the game's text.  Below is the before and after.
      Kano     = Bob        Sub-Zero    = Gary
      Rayden   = Eric       Sonya       = Fergus
      Liu Kang = Carl       Shang Tsung = Eddy
      Scorpion = Peter      Battle Plan = Brittle Plum

If you lose while playing as Goro, you will lose you ability to play as him,
but the text changes will remain in effect.


_______________________________________________________________________________
V.                                                           2. GAMEGENIE CODES


All GameGenie codes were tested and confirmed to work on both the original
release of the game and MORTAL KOMBAT in MORTAL KOMBAT 1&II.  The codes are
listed in alphabetical order.

The Codes
ŻŻŻŻŻŻŻŻŻ
Play As   : Description:  Causes you to always play as Goro.
 Goro       Combination:  C68-35F-24E
            Notes:  N/A

Play As   : Description:  Causes you to always play as Shang Tsung.
 Shang      Combination:  C68-31F-24E
 Tsung      Notes:  N/A

Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
 Invincib-  Combination:  005-94C-B31
        le  Notes:  N/A

Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
 Invincib-  Combination:  005-90C-B31
        le  Notes:  N/A

Unlimited : Description:  Puts no limit on how many continues you may use.
 Continues  Combination:  002-96D-B31
            Notes:  N/A

Unlimited : Description:  During matches, the timer will never count down, thus
 Time         giving you an unlimited amount of time.
            Combination:  00C-B5E-3BE
            Notes:  N/A


_______________________________________________________________________________
V.                                                           3. GAMESHARK CODES


GameShark codes will not work on MORTAL KOMBAT 1&II.  Codes with an asterisk
(*) need to be filled in with a variable.  The variables are listed at the end
of this section.  The codes are listed in alphabetical order.

The Codes
ŻŻŻŻŻŻŻŻŻ
Finisher  : Description:  Enables the ability for both players to perform their
 Anytime      Finishers any time.
            Combination:  01012BD6
            Notes:  The computer player will always perform their Finisher.
              This also allows you to perform Finishers against the bosses.

Goro Cheat: Description:  Enables the Goro Cheat from the start of the game.
 Enabled    Combination:  010132D6
            Notes:  See chapter "V. SECRETS/CODES", section "1. MISCELLANEOUS"
              to learn what other things occur with this.

Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
 Invincib-  Combination:  011F95D6
        le  Notes:  N/A

Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
 Invincib-  Combination:  011F96D6
        le  Notes:  N/A

Player 1  : Description:  Depending on the variable entered, player 1 will
 Modifier     always be that character.
            Combination:  010*85D6
            Notes:  See the next sub-section for the variables.

Player 2  : Description:  Depending on the variable entered, player 2 will
 Modifier     always be that character.
            Combination:  010*86D6
            Notes:  See the next sub-section for the variables.

Player 1  : Description:  Player 1 has no health, thus, just one damaging
 No Health    attack will kill them.
            Combination:  010095D6
            Notes:  N/A

Player 2  : Description:  Player 2 has no health, thus, just one damaging
 No Health    attack will kill them.
            Combination:  010096D6
            Notes:  N/A

1st two   : Description:  Changes your first two points to what you entered for
 Points       the variables.
 Modifier   Combination:  01**34D6
            Notes:  Fill in the asterisks (*) with the number of points you
              wish to have.  Turn off of the code to acquire more points.

2nd two   : Description:  Changes your second two points to what you entered
 Points       for the variables.
 Modifier   Combination:  01**35D6
            Notes:  Fill in the asterisks (*) with the number of points you
              wish to have.  Turn off of the code to acquire more points.

3rd two   : Description:  Changes your third two points to what you entered for
 Points       the variables.
 Modifier   Combination:  01**36D6
            Notes:  Fill in the asterisks (*) with the number of points you
              wish to have.  Turn off of the code to acquire more points.

4th two   : Description:  Changes your fourth two points to what you entered
 Points       for the variables.
 Modifier   Combination:  01**37D6
            Notes:  Fill in the asterisks (*) with the number of points you
              wish to have.  Turn off of the code to acquire more points.

Tower     : Description:  Depending on which variable you fill in, your
 Position     position on the Battle Plan will always be the same.
 Modifier   Combination:  010*40D6
            Notes:  You must turn off the code to advance on the Battle Plan.
              See the next sub-section for the variables.

Unlimited : Description:  During matches, the timer will never count down, thus
 Time         giving you an unlimited amount of time.
            Combination:  010127D6
            Notes:  N/A

Wins      : Description:  Changes your number of consecutive wins to what
 Modifier     numbers you enter for the variables.
            Combination:  01**29D6
            Notes:  Fill in the asterisks (*) with the number of consecutive
              wins you wish to have.


---------------------------------- Variables ----------------------------------

Player 1 Modifier and Player 2 Modifier code variables.  Any variables not
listed will either crash the game or produce glitches.

      ..... VARIABLES ...........................
      :  0 = Johnny Cage      5 =  Sub-Zero     :
      :  1 = Kano             6 =  Sonya        :
      :  2 = Rayden           7 =  Goro         :
      :  3 = Liu Kang         8 =  Shang Tsung  :
      :  4 = Scorpion                           :
      :.........................................:

Tower Position Modifier code variables.  If you select a position that is
higher than the Battle Plan, the game will crash or produce glitches.

      ..... VARIABLES .............................
      :  0 = 1st Match         6 = 1st Endurance  :
      :  1 = 2nd Match         7 = 2nd Endurance  :
      :  2 = 3rd Match         8 = 3rd Endurance  :
      :  3 = 4th Match         9 = Goro           :
      :  4 = 5th Match         A = Shang Tsung    :
      :  5 = Mirror Match                         :
      :...........................................:


_______________________________________________________________________________
V.                                                                  4. GLITCHES


The following are all the known useful and interesting glitches in the game.

Double Hit
ŻŻŻŻŻŻŻŻŻŻ
Perform any projectile move (Knife, Fireball, Lightning Bolt, or Rings), and
when it hits your opponent, perform a Punch to hurt them regardless of your
distance.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               VI. MISCELLANEOUS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
VI.                                                            1. 2-PLAYER MODE


MORTAL KOMBAT is a two-player game, meaning that if you the supplies, you can
play against another human, other than the computer.  Below are the supplies
needed.
 • Two GameBoy systems
 • Two MORTAL KOMBAT games (MORTAL KOMBAT 1&2 also works)
 • One Link Cable
To enable this feature, simply insert the games into the GameBoys, then connect
both GameBoys with the Link Cable.  When both of them reach the MORTAL KOMBAT
Title screen or any of the following screens simultaneously, "LINK
ESTABLISHED", "YOU ARE PLAYER {#}" will be displayed.  Press the "Start" button
on either system to begin the fight.  Player 1 will choose their character
first, then player 2 will be able to choose their character.  If both players
choose the same character, then your character will be a darkened version of
themselves.  If the Link Cable becomes disconnected during any time, "ERROR",
"LINK DISCONNECTED", "RESTARTING GAME" will be displayed, then the game will
restart on both systems.


_______________________________________________________________________________
VI.                                                             2. JOHNNY CAGE?


In the arcade version of MORTAL KOMBAT there was a regular character named
"Johnny Cage".  He was supposedly not put in the GameBoy version, but the
following shows otherwise.

The following GameShark codes are the only known ways that Johnny Cage can be
accessed (they are the "Player 1 Modifier" and "Player 2 Modifier" codes).
 • Player 1 is Johnny Cage:  010*85D6
 • Player 2 is Johnny Cage:  010*86D6

Since his graphics most likely did not get programmed into the GameBoy version,
for some reason, he has Sonya's graphics instead.  But as these notes of
interest prove, he is truly not Sonya.

Notes Of Interest
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • His Powerbar displays "CAGE".
 • When he is defeated and his opponent has the option to finish him, "FINISH
   HIM", not "FINISH HER" is displayed.
 • He never performs any of Sonya's special moves.
 • He can only perform one special move: a short version of Shang Tsung's
   Fireball move.

I would also like to note that Johnny Cage has no in-game information screen as
the other characters do; I have even thoroughly searched the game's rom in a
hex editor for it.

Special Moves/Finisher
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fireball  : Description:  J. fires a short range fireball at his opponent.
            Input controls:  N/A
            Statistics:  15.6% damage ; ?? points.
            Notes:  This only inflicts damage if it connects with his opponent.
              Due to programming, this can only be performed by the computer
              player.

Finisher  : N/A (J. does not have a Finisher)


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 VII. EPILOGUE
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
VII.                                                    1. DOCUMENT INFORMATION


Version 1.3 Changes
    • Updated links 

Document Statistics
    • File size:  62 kB
    • Pages:  27
    • Characters:  45166

Release Information
    • First release:  09/22/01 ; "Version 1.0"
    • Last release:  06/21/06 ; "Version 1.3"


_______________________________________________________________________________
VII.                                                         2. CREDITS/SOURCES


Portable MK <PortableMK@Yahoo.com>
    • I am the sole author and creator of this document, text art, and layout.
      Everything is by me except what is noted in this section.  Please respect
      my hard work and follow my requested conditions for this document as
      stated in the "LEGAL INFORMATION" section.  If you have any corrections,
      suggestions, etc., then please e-mail me.  But please do NOT e-mail me
      unless you have read the ENTIRE document.

      As said above, everything in this document is by me except what is stated
      in this section, but I feel a need to reiterate that fact for the
      following parts of this document.  Please note that for some of the
      GameShark codes there are other code combinations that will produce the
      same effects.  I have only listed my versions of the codes because they
      are, for the most part, better.
    • The damage percentages for the regular and special moves in chapter "III.
      GAME BASICS" and "IV. CHARACTERS".
    • The "Play As Shang Tsung" GameGenie code in chapter "V. SECRETS/CODES",
      section "2. GAMEGENIE CODES".
    • GameShark codes: "Finisher Anytime", "Goro Cheat Enabled", "Player 1
      Invincible", "Player 2 Invincible", "Player 1 Modifier", "Player 2
      Modifier", "Player 1 No Health", "Player 2 No Health", "1st Two Points
      Modifier", "2nd Two Points Modifier", "3rd Two Points Modifier", "4th Two
      Points Modifier", "Unlimied Time", and "Wins Modifier", in chapter "V.
      SECRETS/CODES", section "3. GAMESHARK CODES".

MORTAL KOMBAT (GameBoy) Instruction Manual
      The following parts of this document were copied directly from this
      source.
    • The plot in chapter "II. PROEM", section "3. THE PLOT".
    • All of the biographies and statistics in chapter "IV. CHARACTERS".

MORTAL KOMBAT (GameBoy) Package
      The following parts of this document were copied directly from this
      source.
    • The back of the package in chapter "II. PROEM", section "2. PACKAGE".

MORTAL KOMBAT 1&II (GameBoy) Package
      The following parts of this document were copied directly from this
      source.
    • The back of the package in chapter "II. PROEM", section "2. PACKAGE".

http://www.gamegenie.com
      The following parts of this document were copied directly from this
      source.  See the site for a full list of code finder credits.
    • GameGenie codes: "Play As Goro", "Player 1 Invincible", "Player 2
      Invincible", "Unlimited Continues", and "Unlimited Time", in chapter "V.
      SECRETS/CODES", section "2. GAMEGENIE CODES".

http://www.gscentral.com
      The following parts of this document were copied directly from this
      source.  See the site for a full list of code finder credits.
    • The "Tower Position Modifier" code in chapter "V. SECRETS/CODES", section
      "3. GAMESHARK CODES".

                                   *   *   *

Recommended Sites
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
http://pmk.mortalkombatonline.com/

_______________________________________________________________________________
                           (C) 2001-2006 PORTABLE MK
            http://www.gamefaqs.com/features/recognition/11248.html



                              ~ END OF DOCUMENT ~