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    FAQ/Move List by Portable MK

    Version: 1.3 | Updated: 06/29/06 | Printable Version | Search Guide | Bookmark Guide

      THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
    _______________________________________________________________________________
        Game :                       MORTAL KOMBAT                       : Game
    Platform :                          GameBoy                          : Platform
    Document :        FAQ/Move List  *  Version 1.3  *  06/21/06         : Document
      Author :            Portable MK  <PortableMK@Yahoo.com>            : Author
    
    
    
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    _______________________________________________________________________________
                             I M P O R T A N T   N O T E S
     • For legal information and distribution see the "LEGAL INFORMATION" section.
     • The latest version of this document can ALWAYS be found at www.gamefaqs.com
     • Before asking me ANY questions make sure you have read the ENTIRE document.
     • This document is best viewed at 10 pt. Courier New with 79 spaces per line.
     • Press Ctrl + F on your keyboard to search for text and find things quickly.
    
    
    Table Of Contents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       I. PROLOGUE
             1. LEGAL INFORMATION
             2. FOREWORD
      II. PROEM
             1. FREQUENTLY ASKED QUESTIONS
             2. PACKAGES
             3. THE PLOT
     III. GAME BASICS
             1. GETTING STARTED
             2. OF PLAYING
             3. POINT SYSTEM
      IV. CHARACTERS
             1. KANO
             2. RAYDEN
             3. LIU KANG
             4. SCORPION
             5. SUB-ZERO
             6. SONYA
             7. GORO
             8. SHANG TSUNG
       V. SECRETS/CODES
             1. MISCELLANEOUS
             2. GAMEGENIE CODES
             3. GAMESHARK CODES
             4. GLITCHES
      VI. MISCELLANEOUS
             1. 2-PLAYER MODE
             2. JOHNNY CAGE?
     VII. EPILOGUE
             1. DOCUMENT INFORMATION
             2. CREDITS/SOURCES
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                      I. PROLOGUE
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    I.                                                         1. LEGAL INFORMATION
    
    
    THIS DOCUMENT IS PROTECTED BY UNITED STATES AND INTERNATIONAL COPYRIGHT LAWS.
    
    THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
    THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT
    ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM
    WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PORTABLE MK.  THIS DOCUMENT
    MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO
    PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR.  IF ANY OF THE
    AFOREMENTIONED TERMS ARE VIOLATED, LEGAL ACTION WILL TAKE PLACE ON ACCOUNT OF
    COPYRIGHT INFRINGEMENT.
    
    PORTABLE MK IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT.  ALL
    MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE STATED IN
    THE "CREDITS" SECTION (CHAPTER "VII. EPILOGUE", SECTION "2. CREDITS/SOURCES").
    THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THE GAME OR THE
    COMPANIES/PEOPLE INVOLVED WITH IT.
    
                                       *   *   *
    
    MORTAL KOMBAT(R) IS COPYRIGHT (C) 1992 MIDWAY GAMES, INC.  MORTAL KOMBAT(R) II
    (C) 1993 MIDWAY GAMES, INC.  MORTAL KOMBAT, THE DRAGON LOGO, AND ALL CHARACTER
    NAMES ARE TRADEMARKS OF MIDWAY GAMES, INC.
    
    GAME BOY(R) IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.
    ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.
    
    ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT
    SPECIFICALLY MENTIONED HEREIN.
    
    
    _______________________________________________________________________________
    I.                                                                  2. FOREWORD
    
    
    Welcome to Portable MK's definitive FAQ/Move List for the GameBoy version of
    MORTAL KOMBAT.  This document thoroughly covers both the original release and
    MORTAL KOMBAT in the MORTAL KOMBAT & MORTAL KOMBAT II release (which will be
    referred to as "MORTAL KOMBAT 1&II" from here on).  This document contains
    everything you will need to complete and get the most out of the game.
    
    To ensure accurate comprehension of the material, this document was written
    assuming you do not have any prior knowledge of any other versions of the game.
    I have personally confirmed and thoroughly tested everything in this document,
    and guarantee everything is correct to the best of my ability.  Note that this
    document was written for the North American release of the game.  Your version
    may be different depending on its region.
    
    Some parts of this document may contain errors.  If that is so, then please see
    the credits section (chapter "VII. EPILOGUE", section "2. CREDITS/SOURCES") to
    find if the error is from a source other than the author.  Some parts of this
    document have been directly copied from other sources (all of which are listed
    in the credits section), thus, any errors were intentionally included.
    
    This document was written with Courier New 10 point font with 79 characters per
    line, and is best viewed at those specifications.  This document contains
    characters which your computer may not be able to display.  If that is so, then
    I would strongly recommend switching to a computer that can view them.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                       II. PROEM
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    II.                                               1. FREQUENTLY ASKED QUESTIONS
    
    
    1. Q) I cannot get moves to work.  What am I doing wrong?
       A) You are likely not following the input directions as stated in the sub-
          section "Reading Comprehension" in chapter "III. GAME BASICS", section
          "2. OF PLAYING".  Also, some of the moves need to be executed numerous
          times to perform them.  All moves like that are noted.
    
    2. Q) Is Smoke in the game?
       A) No.  The rumor that there is a character named Smoke in the game is
          completely false.  Smoke is not even in any other version of MORTAL
          KOMBAT!
    
    
    _______________________________________________________________________________
    II.                                                                 2. PACKAGES
    
    
    ESRB Rating:  TEEN (Animated Violence)*
    Players:  1-2
    Features:  Link Cable
    
    Back Of MORTAL KOMBAT (GameBoy) Package:
    
    "
          P R E P A R E   Y O U R S E L F ...
          The #1 arcade hit is here: from Sub-Zero,
    Rayden and your favorite Kombat Warriors to the
    grueling endurance and intense mirror
    matches!  Execute bone-shattering
    combos and ferocious finishing moves!
    Defeat the half-human dragon Goro,
    and destroy the shape-changing
    Shang Tsung to become the Supreme
    Mortal Kombat Warrior!
    "
    
    Back Of MORTAL KOMBAT 1&II (GameBoy) Package:
    
    "
             NOTHING CAN PREPARE YOU...
    Together on one game pak for the first time--
         the ultimate fighting experience...
    
        Mortal Kombat & Mortal Kombat II--
       The most lethal combo ever created!!!
    
    
    MORTAL KOMBAT
    The #1 arcade smash that started it all is here!
    
    MORTAL KOMBAT II
    The Kombat Kontinues... the fierce Kombatants
    of Mortal Kombat II battle to defeat Shao Kahn(TM)!
    "
    
    *The ESRB Rating was only given to the MK1&2 pak.
    
    
    _______________________________________________________________________________
    II.                                                                 3. THE PLOT
    
    
    The Shaolin Tournament for Martial Arts...
    
    For ages it was a competition of honor and glory.  Noble warriors from around
    the globe were invited to take part, each seeking to win the title of Grand
    Champion.
    
    But that was a long time ago... before the tournament was corrupted by the evil
    demon Shang Tsung, a warrior who took not only the lives of his opponents, but
    their very souls...
    
    With the aid of his pupil Goro, a hideous half-human dragon, Tsung began a
    domination of the contest which has lasted for centuries.
    
    Today, 500 years later, the contest begins anew as warriors once again gather
    to partake in Mortal Kombat.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   III. GAME BASICS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    III.                                                         1. GETTING STARTED
    
    
    ------------------------------ Game Introduction ------------------------------
    
    MORTAL KOMBAT was first released on the Arcade platform in 1992.  In 1993, the
    "home system" versions-- such as the GameBoy version-- of it were released.
    And in 1997, MORTAL KOMBAT was re-released on MORTAL KOMBAT 1&2 (which besides
    the first screen to choose which game you wish to play, it is identical to the
    original game).  The GameBoy version of MORTAL KOMBAT is based on the Arcade
    version.
    
    Game Setup
    ŻŻŻŻŻŻŻŻŻŻ
    Two players fight each other in a one-on-one match to the death.  Whoever wins
    two rounds first wins the match.  The matches are comprised of all the rounds
    against an opponent.  A player wins by either defeating their opponent, or by
    having the most amount of life left at the end of the round.  If there is a
    tie, then you get a "GAME OVER".
    
    Each character is armed with various unique special moves to aid them in the
    fights.  If a player wins two rounds, without letting the time run out, "FINISH
    [HIM/HER]" will be displayed, and they will have the option of performing a
    finishing move on their defeated opponent.
    
    Characters
    ŻŻŻŻŻŻŻŻŻŻ
    There are two types of characters in the game: regular and boss.  Regular
    characters include: Kano, Rayden, Liu Kang, Scorpion, Sub-Zero, and Sonya.
    Shang Tsung and Goro are the boss characters.  The regular characters are
    immediately selectable from the start of the game.  Codes or cheats are
    required to enable the boss characters.
    
    
    ------------------------------- Getting Started -------------------------------
    
    Character Selection
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After turning on the game and waiting through the legal screens, you will come
    to the MORTAL KOMBAT Title screen.  From that screen or the screens that
    follow, press the "Start" button to be presented with the Character Selection
    screen.
    
    Character Selection Screen:
           _______________________________
          |                               |
          |         CHOOSE   YOUR         |
          |      FIGHTER  PLAYER   1      |
          |  +-------++-------++-------+  |
          |  |       ||       ||       |  |
          |  |  {A}  ||  {B}  ||  {C}  |  |
          |  |       ||       ||       |  |
          |  |       ||       ||       |  |
          |  +=======++=======++=======+  |
          |  |       ||       ||       |  |
          |  |  {D}  ||  {E}  ||  {F}  |  |
          |  |       ||       ||       |  |
          |  |       ||       ||       |  |
          |  +-------++-------++-------+  |
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    While on the Character Selection screen, use the D-Pad to move the flashing
    square onto the character you wish to play as.  When you are ready, press the
    "Start" button to continue with your selection.  You have an unlimited amount
    of time to select your character.
    
    Not depicted in the diagram above, the six squares have pictures of the
    selectable characters' faces.  I have typed in letters to show where each
    character is located on the screen.  Use the Legend below to find who is where.
    
          ..... LEGEND .......................
          :  A = Kano          D = Scorpion  :
          :  B = Rayden        E = Sub-Zero  :
          :  C = Liu Kang      F = Sonya     :
          :..................................:
    
    To learn how to play as other characters, see the individual character sections
    in chapter "IV. CHARACTERS" or chapter "V. SECRETS/CODES".
    
    Battle Plan
    ŻŻŻŻŻŻŻŻŻŻŻ
    After selecting your character, you will be taken to the Battle Plan screen.
    This just shows you who your opponents are and in what order you will fight
    them in.  Between each match, it will appear to display your progress.  You
    will begin at the bottom and work your way up after each match won.
    
    The Battle Plan has a set order of which group of characters you will fight.
    The diagram below shows who you will fight on each position on it.  The numbers
    on the left indicate each position.
    
    The Battle Plan:
           __________________________
          |        [BATTLE PLAN]     |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |  11   |   | TSUNG      | |
          |       |   |____________| |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |  10   |   | GORO       | |
          |       |___|____________| |
          |                          |
          |        [PAIRS]           |
          |       |ŻŻŻ|  |ŻŻŻ|       |
          |   9   |   |  |   |       |
          |       |___|  |___|       |
          |       .------------.     |
          |       | Random 2   |     |
          |       '------------'     |
          |       |ŻŻŻ|  |ŻŻŻ|       |
          |   8   |   |  |   |       |
          |       |___|  |___|       |
          |       .------------.     |
          |       | Random 2   |     |
          |       '------------'     |
          |       |ŻŻŻ|  |ŻŻŻ|       |
          |   7   |   |  |   |       |
          |       |___|  |___|       |
          |       .------------.     |
          |       | Random 2   |     |
          |       '------------'     |
          |                          |
          |        [MATCHES]         |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |   6   |   |MIRROR MATCH| |
          |       |___|____________| |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |   5   |   | Random 1   | |
          |       |___|____________| |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |   4   |   | Random 1   | |
          |       |   |____________| |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |   3   |   | Random 1   | |
          |       |___|____________| |
          |       |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          |   2   |   | Random 1   | |
          |       |   |____________| |
          | |ŻŻŻ| |ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |
          | | 1 | |   | Random 1   | |
          | |___| |___|____________| |
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The matches labeled "Random 1" are against one random regular character, and
    never the character that you are currently playing as.  The Mirror Match is
    against the character that you are currently playing as.  The matches labeled
    "Random 2" (known as "Endurance Matches" and "Pairs") are against two random
    regular characters, and never the character that you are currently playing as.
    
    
    -------------------------------- Match Aspects --------------------------------
    
    After completing everything in the previous sub-section, you will begin the
    match.  Below is what the screen looks like and what each meter represents.
    
    Match Screen:
           _______________________________
          |_{A}________] {B} [________{C}_|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ{D}ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |                               |
          |              {E}              |
          |      _                 _      |
          |     (_)               (_)     |
          |    .-+. o           o .+-.    |
          |   '-o| '             ' |o-'   |
          |     / \               / \     |
          |    /   )             (   \    |
          |===/===/===============\===\===|
          |===============================|
          |:::::::::::::::::::::::::::::::|
          |:::::::::::::::::::::::::::::::|
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          ..... LEGEND ..........................................
          :  A = Player 1's Powerbar      D = Your point total  :
          :  B = Timer                    F = Game Text         :
          :  C = Player 2's Powerbar                            :
          :.....................................................:
    
    Powerbar
    ŻŻŻŻŻŻŻŻ
    The Powerbars display the amount of that player's remaining health.  Damaging
    attacks will reduce the Powerbar.  When a Powerbar is completely depleted, that
    player will lose the round.  Each players' name is displayed on their Powerbar.
    
    Timer
    ŻŻŻŻŻ
    The Timer displays how much game time you have left before the round is up.
    Each round lasts 99 seconds.  If the time runs out, "OUT OF TIME" will be
    displayed, and the player with the most life on their Powerbar wins.  If both
    players have the same amount of life left, then both players will receive a
    "Game Over".
    
    Game Text
    ŻŻŻŻŻŻŻŻŻ
    When certain things occur, text will appear to let you know what is happening.
    
    
    ------------------------------ Match Environment ------------------------------
    
    The Stages
    ŻŻŻŻŻŻŻŻŻŻ
    The stages are the backgrounds that are fought at each match.  There are three
    different stages; they are always fought in the same order.
    
    
    _______________________________________________________________________________
    III.                                                              2. OF PLAYING
    
    
    ---------------------------- Reading Comprehension ----------------------------
    
    Throughout this document, there will be terms that you must know to understand
    the material-- this sub-section covers those terms.  I have spelled out all of
    the input controls to prevent confusion and to simplify things.
    
    Input Notes
    ŻŻŻŻŻŻŻŻŻŻŻ
     • All moves can only be executed on the ground unless otherwise noted.
     • While inputting the controls for special moves, you cannot press or hold any
       other buttons, or the move will not occur.
     • All special and finishing moves need to be executed rhythmically and with
       the correct timing to occur.
    
    D-Pad Directions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Up", "Down", "Towards", and "Away" all refer to directions on the D-Pad.
    "Towards" and "Away" are either Left or Right on the D-Pad.  Which one it is
    depends on which one will move you either towards or away from your opponent.
    
    Inputting
    ŻŻŻŻŻŻŻŻŻ
    There are two ways that moves will be executed: "," and "+".  If you wait too
    long between pressing the buttons, the move will not work.
    
    ","       : Example:  "Input controls:  Down, Away, 'B' button"
                Description:  First, press and release Down, then press and release
                  Away, and finally, press the "B" button.
    
    "+"       : Example:  "Input controls:  Down, Away + 'B' button"
                Description:  First, press and release Down, then press Away and
                  the "B" button at the same time.
    
    
    -------------------------------- Regular Moves --------------------------------
    
    Each character-- with the exception Shang Tsung and Goro-- has the same set of
    regular moves.  Which moves Shang Tsung and Goro can perform are listed in
    their sections in chapter "IV. CHARACTERS".
    
    Standing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Punch:  "B" button
          Notes:  Goro is immune to this attack.
    Kick:  "A" button
    Roundhouse:  Towards + "A" button
    Throw:  Towards + "B" button (while adjacent to your opponent)
          Notes:  This cannot be performed against Shang Tsung and Goro.
    Elbow:  "B" button (while adjacent to your opponent)
          Notes:  Goro is immune to this attack.
    Knee:  "A" button (while adjacent to your opponent)
    Block:  "B" button + "A" button
          Notes:  This will not block crouching moves.
    
    Crouching Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Uppercut:  Down + "B" button
    Kick:  Down + "A" button
    Sweep:  Away + "A" button
          Notes:  Goro is immune to this attack.
    Block:  Down + "B" button + "A" button
    
    Aerial Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Jump Punch:  Up + "B" button
    Jump Kick:  Up + "A" button
    
    Comparative List
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The following is a comparative list of each regular move's statistics.  They
    are listed in ascending order of damage percentages.  Moves with the same
    damage percentages are listed in ascending order of point values.  Note that
    the damage percentages do not apply to blocked moves.
          Punch:            6.3% damage ;   500 points
          Crouching Kick:  12.5% damage ;   500 points
          Sweep:           12.5% damage ; 1,000 points
          Elbow:           12.5% damage ; 2,000 points
          Jump Kick:       12.5% damage ; 2,000 points
          Knee:            12.5% damage ; 5,000 points
          Jump Punch:      15.6% damage ; 1,000 points
          Kick:            15.6% damage ; 2,000 points
          Throw:           15.6% damage ; 2,000 points
          Roundhouse:      18.8% damage ; 2,000 points
          Uppercut:        25.0% damage ; 2,000 points
    
    Damage Percentages Math
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    All of the damage percentages are approximates.  They were calculated by using
    a move until one more Punch would defeat the opponent.  It takes 16 Punches to
    win by just using Punches; so 100/16 = 6.25.  Then 6.25 was subtracted from
    100, and the answer divided by how many times the move was used.  If a decimal
    number was received, then the number was rounded to the closest tenth.  In the
    cases where moves added up to 100% exactly, the above step was not used.
    
    
    --------------------------- Special/Finishing Moves ---------------------------
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Each character has their own unique set of special moves.  Below are a few
    important notes about special moves.
     • All moves can only be performed one at a time unless otherwise noted.
     • Certain moves will not work against the bosses.  All moves like that are
       noted.
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If two rounds are won, and the second round is won without letting the Timer
    expire, "FINISH [HIM/HER]" will be displayed, and the winner will get about
    ten seconds to perform a finishing move.  This short period of time is known as
    "finishing time"; that is the only time that finishing moves can only be
    performed.  Each character-- with the exception of Shang Tsung and Goro-- has
    only one finishing move, or "Finisher".  Shang Tsung and Goro do not have any
    Finishers.  If you injure your opponent, the finishing time will end.  You will
    not have the option to perform Finishers against Shang Tsung and Goro.
    
    Finisher  : Description:  The victor finishes off their opponent with a brutal
                  or gruesome move.
                Notes:  Some Finishers require you to be a certain distance away
                  from your opponent; Finishers like that are noted.
    
    
    ----------------------------- General Strategies ------------------------------
    
    These general strategies can be used with every character except Shang Tsung
    and Goro.  See chapter "IV. CHARACTERS" for strategies specific to each
    character.
    
    Tips/Notes
    ŻŻŻŻŻŻŻŻŻŻ
     • The computer player will usually wait a few seconds, then advance to attack.
       If you are close to the computer player, then they will retreat a little.
       Use these patterns to plan when you are going to use any special moves.
     • The Jump Punch is powerful, difficult to avoid, and is rarely Blocked by the
       computer player.
     • Blocking protects 100% from regular moves.  However, Blocking will not
       protect against special moves.  Because of this, Crouch or Jump to avoid
       special moves rather than Blocking.
    
    Versus Goro
    ŻŻŻŻŻŻŻŻŻŻŻ
    Offense   : 1. Use the Jump Punch and other moves which do not require you to
                   be too close to him.
    
    Defense   : 1. If he performs his Stomp, either Jump Punch him or Jump away.
                2. If he Jumps away, he will often perform his Fireball right as he
                   lands.  Use this to your advantage by preparing for the attack.
                3. Never get too close to him, if you do, he will combo you with
                   multiple Punches.
    
    Versus Shang Tsung
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Offense   : 1. Attack him constantly to prevent him from morphing into other
                   characters.  Knees and Jump Punches are the best regular moves.
                2. He will almost always constantly retreat.  If you trap him in a
                   corner, he will not be able to escape.
    
    Defense   : 1. Crouch his Fireball move instead of Blocking it.
    
    
    _______________________________________________________________________________
    III.                                                            3. POINT SYSTEM
    
    
    If you wait at the MORTAL KOMBAT Title screen, a list of the longest winning
    streaks and those peoples' point totals will be displayed.  To get on the list,
    you must at least tie with the lowest person's winning streak total and beat
    their point total.  If you do that, a screen will appear after you either die
    or win the game (after the credits), requesting you to enter your initials.
    Because MORTAL KOMBAT and MORTAL KOMBAT 1&2 do not have a battery save feature,
    all scores on the list are reset once the system is reset.  The preset
    initials, wins, and scores are always the same (they are listed in the diagram
    below).
    
    Winning Streaks Screen:
           _______________________________
          | +---------------------------+ |
          | |          LONGEST          | |
          | |     WINNING   STREAKS     | |
          | |                           | |
          | |                           | |
          | | A R H    10      03356790 | |
          | | M I A    09      03210330 | |
          | | T I M    09      03155560 | |
          | | G R L    08      02447780 | |
          | | J A Y    08      02255630 | |
          | | J O B    07      01226360 | |
          | | E J B    06      01700000 | |
          | |                           | |
          | +---------------------------+ |
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Entering Initials
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After meeting or exceeding the requirements as stated above, you will be able
    to enter your initials for the list.  You will be prompted after either losing
    or beating the game (after the credits) to enter your initials.  Use the
    controls below to enter your desired initials.
          D-Pad:  Left/Right:  Select the initial you wish to alter.
                  Up/Down:  Cycle through the letters for that selected initial.
          "A" button:  Continue with selection.
    
    Earning Points
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Points can only be earned two ways: by successfully connecting either regular
    or special moves with an opponent, and by the bonuses received for winning a
    round.  For a list of each regular moves' point values, see chapter "III. GAME
    BASICS", section "2. OF PLAYING".  For a list of each characters' special
    moves' point values, see the individual character sections in chapter "IV.
    CHARACTERS".  Below are the bonuses that can be received from winning rounds.
    
    Time Bonus: Description:  The remaining amount of time on the Timer is
                  multiplied by 1,000
                Points:  Range from 1,000 to 99,000
                Notes:  If you win by "OUT OF TIME", you will receive no Time
                  Bonus.
    
    Strength  : Description:  Depending on how much damage you received during the
                  match, you will get different scores.  The lesser the amount of
                  damage, the higher the score.
                Points:  Range from 1,000 to 30,000
                Notes:  If no damage is received, you earn a "FLAWLESS".
    
    Flawless  : Description:  Win one round in a match without receiving any
                  injuries.
                Points:  200,000
                Notes:  N/A
    
    Double    : Description:  Win two rounds in a match without receiving any
     Flawless     injuries.
                Points:  500,000
                Notes:  You can get a double Flawless and still lose one round.
    
    Finishing : Description:  Perform your character's Finisher.
     Move       Points:  100,000
                Notes:  N/A
    
    Point Yields
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    A point's yield is determined by how many points a move gives compared to how
    much damage it inflicts.  The information was found by testing how many times
    one would have to perform a move to earn 5,000 points.  Nothing is significant
    about the point amount, 5,000; it was just used to easily put the values into
    perspective.  This point yields list is only for the regular moves with the
    regular characters.  The regular moves' point yields are listed in ascending
    order from least to greatest yield.
          Crouching Kick:  125.0
          Jump Punch:       78.0
          Punch:            63.0
          Sweep:            62.5
          Uppercut:         62.5
          Roundhouse:       47.0
          Kick:             39.0
          Throw:            39.0
          Jump Kick:        31.3
          Elbow:            31.3
          Knee:             12.5
    
    Miscellaneous Notes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • If two or more people have the same win streak, then the person with more
       points is higher on the list.
     • 99,999,999 is the maximum amount of points that you can earn.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                    IV. CHARACTERS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    In this chapter, I will use the descriptions, "Punch", "Kick", and "Block",
    instead of, "'B' button", "'A' button", and "'B' button + 'A' button".  This is
    to prevent confusion and to simplify things.
    
    To avoid redundancy, I have abbreviated the characters' names in descriptions
    to only the first letter of their name (i.e. "Sonya" would be "S.").
    
    To learn how the damage percentages were found, see paragraph "Damage
    Percentages Math", in sub-section "Regular Moves", in chapter "III. GAME
    BASICS", section "2. OF PLAYING".  Note that the damage percentages do not
    apply to blocked moves.
    
    
    _______________________________________________________________________________
    IV.                                                                     1. KANO
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    A mercenary, thug, extortionist, thief-- Kano lives a life of crime and
    injustice.  He is a devoted member of the Black Dragon, a dangerous group of
    cut-throat madmen feared and respected throughout all of crime's inner circles.
    Believing Tsung's palace to be made of gold, Kano has entered the tournament in
    order to gain access to and loot the palace.
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Age:  35
    Height:  6'
    Wieght:  205
    Hair:  Black
    Eyes:  1 Brown, and 1 Infra-red (built into metal implant)
    Legal status:  Deported from Japan, wanted criminal in 35 countries.
    Known Relatives:  None-- was orphaned as a small child by an American woman in
          Tokyo.
    Birthplace:  Unknown
    Occupation:  Criminal member of the Black Dragon organization.
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Blade Toss: Description:  K. tosses a twirling blade horizontally towards his
                  opponent.
                Input controls:  Away, Towards, Punch
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Cannonball: Description:  K. crouches into a ball and hurls himself
                  horizontally towards his opponent.
                Input controls:  Towards, Down, Away
                Statistics:  18.8% damage ; 2,000 points.
                Notes:  N/A
    
    Finisher  : Description:  Kano slides up on one foot to his opponent and
                  performs a Roundhouse.
                Input controls:  Down, Towards, Towards, Kick
                Notes:  N/A
    
    
    _______________________________________________________________________________
    IV.                                                                   1. RAYDEN
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    The name Rayden is actually that of a mystical warrior who lives among the
    thunder clouds.  It is rumored that he received a personal invitation from
    Shang Tsung himself and took the form of a human to compete in the tournament.
    Rayden's elemental power makes him a dangerous foe from both the land and the
    air.
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Age:  Eternal
    Height:  7'
    Weight:  350
    Hair:  Black
    Eyes:  None
    Legal Status:  Mystic-- does not apply
    Known Relatives:  None
    Occupation:  Warrior
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Lightning : Description:  R. tosses a spark of lightning horizontally towards
     Toss         his opponent.     
                Input controls:  Towards, Towards, Punch
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Torpedo   : Description: R. flys horizontally towards his opponent, hands
                  first, pushing them back.
                Input controls:  Away, Away, Away, Towards
                Statistics:  18.8% damage ; 2,000 points.
                Notes:  N/A
    
    Teleport  : Description:  R. quickly teleports into the ground and reappears
                  behind his opponent.
                Input controls:  Down, Towards
                Statistics:  0.0% damage ; 0 points.
                Notes:  If there is no room to teleport to other side, he will
                  appear in front of his opponent.
    
    Finisher  : Description:  R. teleports into the ground and rises as a mass of
                  lighting.  He then proceeds to cover his opponent in the mass,
                  electrocuting them.
                Input controls:  Away, Towards, Down, Block
                Notes:  N/A
    
    
    _______________________________________________________________________________
    IV.                                                                 3. LIU KANG
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Once a member of the super-secret White Lotus Society, Liu Kang left the
    organization in order to represent all Shaolin temples at the tournament.
    Through his entire life he has heard stories and rumors about Shang Tsung's
    martial arts tournament.  He is well aware of the evil behind it, and has
    entered the tournament expressly to defeat Shang Tsung and return the
    tournament to its noble origins.
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Age:  24
    Height:  5'10"
    Weight:  185
    Hair:  Black
    Eyes:  Brown
    Legal Status:  Citizen of the peoples republic of China.
    Known Relatives:  Lee Kang, Father (Deceased); Lin Kang, Mother (Deceased);
          Chow Kang, brother (Whereabouts unknown).
    Birthplace:  Honan Province, China
    Occupation:  Shaolin Monk, Fisherman
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fireball  : Description:  L. tosses a fireball horizontally towards his
                  opponent.
                Input controls:  Away, Away, Punch
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Flying    : Description:  L. flies horizontally towards his opponent in his
     Kick         Jump Kick position.        
                Input controls:  Towards, Towards, Kick
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Finisher  : Description:  L. jumps to his opponent, performs a Crouching Block,
                  and then Uppercuts his opponent.
                Input controls:  Towards, Towards, Away, Punch
                Notes:  N/A
    
    
    _______________________________________________________________________________
    IV.                                                                 4. SCORPION
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Like Sub-Zero, Scorpion's true name and origin are not known.  It is believed,
    however, that he is a fallen ninja granted the opportunity to avenge his death
    at the hands of the Lin Kuei.  He has been given a new body and a uniform which
    mocks the Lin Kuei's with its cowardly yellow color.
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Real Name:  Unknown
    Age:  32
    Height:  6'2"
    Weight:  210
    Hair:  Black
    Eyes:  Varies
    Legal Status:  Scorpion is a reincarnated specter and has no legal status.
    Known relatives:  Wife and child in a former life.
    Birthplace:  In former life-- unknown.  As Scorpion-- unknown.
    Occupation:  In former life-- unknown.  As Scorpion-- revenge.
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spear     : Description:  S. tosses a spear horizontally towards his opponent.
                  If it connects, his opponent will be dragged back to him for
                  punishment.
                Input controls:  Away, Away, Punch
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Teleport  : Description:  S. quickly teleports back, and reappears behind his
     Punch        opponent, where he flies towards them in his Jump Punch position.
                Input controls:  Towards, Down
                Statistics:  9.4% damage ; 2,000 points.
                Notes:  This only hits his opponent if they are in the air.
    
    Finisher  : Description:  S. rips off his mask, revealing a skull.  He then
                  leans forward and blows fire on his opponent, igniting them.
                  They quickly burn to a skeleton and fall to their knees.
                Input controls:  Towards, Towards, Towards, Block
                Notes:  This must be executed while standing about half a screen
                  away from your opponent, or it will not occur.
    
    
    _______________________________________________________________________________
    IV.                                                                 5. SUB-ZERO
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    The actual name and origin of this warrior is unknown.  However, based on his
    uniform, it is believed he belongs to the Lin Kuei, a legendary clan of Chinese
    ninjas.  As his name implies, he has mastered the element of cold.  His deep
    freeze leaves and opponent at his mercy, a dangerous situation, for Sub-Zero
    possesses none.
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Real Name:  Unknown
    Age:  32
    Height:  6'2"
    Weight:  210
    Hair:  Black
    Eyes:  Brown
    Legal status:  None.  However, he resides somewhere in China.
    Known relatives:  None
    Birthplace:  Unknown
    Occupation:  Life long member of the Lin Kuei, a clan of Chinese ninjas.
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Iceball   : Description:  S. tosses a ball of ice horizontally towards his
                  opponent.  If it connects, his opponent will become frozen for
                  about three seconds.
                Input controls:  Away, Towards, Kick
                Statistics:  0.0% damage ; 0 points.
                Notes:  If you freeze an already frozen opponent, the effects will
                  be reversed-- you will become frozen and your opponent will
                  become unfrozen.  Also, "DOUBLE ICE BACKFIRE" will be displayed.
    
    Slide     : Description:  Crouching with his front foot extended, S. slides
                  towards his opponent.
                Input controls:  Towards, Down, Punch
                Statistics:  15.6% damage ; 1,000 points.
                Notes:  N/A
    
    Finisher  : Description:  Standing, S. slides across the screen and Punches his
                  opponent.
                Input controls:  Towards, Away, Towards, Punch
                Notes:  N/A
    
    
    _______________________________________________________________________________
    IV.                                                                    6. SONYA
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Sonya Blade is a member of a top special forces unit.  Her team was hot on the
    trail of Kano's Black Dragon.  Her unit followed Kano to an uncharted island,
    but were ambushed by Shang Tsung's personal army.  Tsung forced Sonya into the
    tournament by holding comrades hostage.  Now, not only does her own life rest
    on her performance, but those of her companions as well!
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Age:  26
    Height:  5'10"
    Wieght:  140
    Hair:  Brown
    Eyes:  Blue
    Legal Status:  Citizen of the United States of America.
    Known relatives:  Major Herman Blade, Father Erica Blade, Mother Daniel Blade,
          and Twin Brother (Deceased).
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ring Toss : Description:  S. tosses a clump of rings horizontally towards her
                  opponent.
                Input controls:  Away, Away, Punch
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Leg Throw : Description:  From a handstand position, S. grabs her opponent with
                  her legs and then tosses them over her.
                Input controls:  Down + Block
                Statistics:  18.8% damage ; 2,000 points.
                Notes:  This will only work when performed repeatedly.  This cannot
                  be performed against Shang Tsung and Goro.  This can also be
                  Crouched under.
    
    Flying    : Description:  S. launches straight up into the air and proceeds to
     Punch        fly horizontally across the screen while Punching.
                Input controls:  Towards, Away, Away, Towards
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  This only hits her opponent if they are in the air.
    
    Finisher  : Description:  S. leans forward and blows off a ball of fire from
                  the palm of her hand, towards her opponent.  The ball performs a
                  little loop before hitting her opponent, which sets them on fire.
                  They quickly burn to a skeleton and fall to their knees.
                Input controls:  Away, Away, Towards, Block
                Notes:  This must be performed while close to your opponent, or it
                  will not occur.
    
    
    _______________________________________________________________________________
    IV.                                                                     7. GORO
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    A 2000 year old half-human dragon, Goro remains undefeated for the past 500
    years.  He won the title of Grand Champion by defeating Kung Lao, a Shaolin
    fighting monk.  It was during this period that the tournament fell into Shang
    Tsung's hands and was corrupted.  Goro possesses both massive strength and
    great agility.  None who have fought him have reported any weaknesses.  In
    fact, none who have opposed him have survived!
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    Age:  2000
    Height:  8'2"
    Weight:  550
    Hair:  Black
    Eyes:  Red
    Legal Status:  Earth: None, Outworld: Prince of Kuatan
    Known Relatives:  King Gorbak, Father; Queen Mai, Mother; Goro also has 7
          wives.
    Birthplace:  Kuatan, 4th astral plane of Shokan, realm of the Outworld.
    Occupation:  Prince of Kuatan, ruler supreme of Shokan's armies.
    
    Ways Enabled
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Because G. is a boss character, a code or cheat must be enabled to play as him.
    Below are all the known ways that can be achieved.
     • Button code:  See chapter "V. SECRETS/CODES", section "1. MISCELLANEOUS".
     • GameGenie:  C68-35F-24E
     • GameShark:  010785D6 or 010132D6
    
    Regular Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    G. has a limited set of regular moves, all of which are listed below.
     • Punch (43.8% damage ; 10,000 points)
     • Throw (15.6% damage ; 2,000 points)
     • Block
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fireball  : Description:  G. tosses a fireball horizontally towards his
                  opponent.
                Input controls:  Away, Towards + Block
                Statistics:  15.6% damage ; 2,000 points.
                Notes:  N/A
    
    Stomp     : Description:  G. jumps onto his opponent, stomping them.
                Input controls:  Up or Up + Towards
                Statistics:  43.8% damage ; 20,000 points.
                Notes:  N/A
    
    Invincibi-: Description:  G. disappears, making it impossible for his opponent
          lity    to injure him.  This also speeds up the Timer.
                Input controls:  Down + Block
                Statistics:  0.0% damage ; 0 points.
                Notes:  This can be held to prolong its effects.
    
    Finisher  : N/A (G. does not have a Finisher)
    
    
    _______________________________________________________________________________
    IV.                                                              8. SHANG TSUNG
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    N/A
    
    Statistics
    ŻŻŻŻŻŻŻŻŻŻ
    N/A
    
    Ways Enabled
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Because S. is a boss character, a code or cheat must be enabled to play as him.
    Below are all the known ways that can be achieved.
     • Button code:  N/A
     • GameGenie:  C68-31F-24E
     • GameShark:  010885D6
    
    Regular Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The only regular move that S. can perform is the Throw.
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fireball  : Description:  S. tosses a fireball horizontally towards his
                  opponent.
                Input controls:  N/A
                Statistics:  15.6% damage ; ?? points.
                Notes:  Due to programming, this can only be performed by the
                  computer player.
    
    Morphs    : Description:  S. temporarily morphs into any character he chooses.
                Input controls:  N/A
                Statistics:  0.0% damage ; ?? points.
                Notes:  Due to programming, this can only be performed by the
                  computer player.
    
    Invincibi-: Description:  S. disappears, making it impossible for his opponent
          lity    to injure him.  This also speeds up the Timer.
                Input controls:  Down + Block
                Statistics:  0.0% damage ; 0 points.
                Notes:  This can be held to prolong its effects.
    
    Finisher  : N/A (S. does not have a Finisher)
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   V. SECRETS/CODES
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    V.                                                             1. MISCELLANEOUS
    
    
    Play As Goro
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When "THE END" appears after you beat the game, press Up + Left + "Select"
    button + "A" button until the screen ends.  Then when you are ready, press the
    "Start" button.  A black starry screen with Goro in the center and with "GORO
    LIVES...", "...AS YOU!" displayed will appear.  You will then play as Goro.
    
    This code also changes some of the game's text.  Below is the before and after.
          Kano     = Bob        Sub-Zero    = Gary
          Rayden   = Eric       Sonya       = Fergus
          Liu Kang = Carl       Shang Tsung = Eddy
          Scorpion = Peter      Battle Plan = Brittle Plum
    
    If you lose while playing as Goro, you will lose you ability to play as him,
    but the text changes will remain in effect.
    
    
    _______________________________________________________________________________
    V.                                                           2. GAMEGENIE CODES
    
    
    All GameGenie codes were tested and confirmed to work on both the original
    release of the game and MORTAL KOMBAT in MORTAL KOMBAT 1&II.  The codes are
    listed in alphabetical order.
    
    The Codes
    ŻŻŻŻŻŻŻŻŻ
    Play As   : Description:  Causes you to always play as Goro.
     Goro       Combination:  C68-35F-24E
                Notes:  N/A
    
    Play As   : Description:  Causes you to always play as Shang Tsung.
     Shang      Combination:  C68-31F-24E
     Tsung      Notes:  N/A
    
    Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
     Invincib-  Combination:  005-94C-B31
            le  Notes:  N/A
    
    Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
     Invincib-  Combination:  005-90C-B31
            le  Notes:  N/A
    
    Unlimited : Description:  Puts no limit on how many continues you may use.
     Continues  Combination:  002-96D-B31
                Notes:  N/A
    
    Unlimited : Description:  During matches, the timer will never count down, thus
     Time         giving you an unlimited amount of time.
                Combination:  00C-B5E-3BE
                Notes:  N/A
    
    
    _______________________________________________________________________________
    V.                                                           3. GAMESHARK CODES
    
    
    GameShark codes will not work on MORTAL KOMBAT 1&II.  Codes with an asterisk
    (*) need to be filled in with a variable.  The variables are listed at the end
    of this section.  The codes are listed in alphabetical order.
    
    The Codes
    ŻŻŻŻŻŻŻŻŻ
    Finisher  : Description:  Enables the ability for both players to perform their
     Anytime      Finishers any time.
                Combination:  01012BD6
                Notes:  The computer player will always perform their Finisher.
                  This also allows you to perform Finishers against the bosses.
    
    Goro Cheat: Description:  Enables the Goro Cheat from the start of the game.
     Enabled    Combination:  010132D6
                Notes:  See chapter "V. SECRETS/CODES", section "1. MISCELLANEOUS"
                  to learn what other things occur with this.
    
    Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
     Invincib-  Combination:  011F95D6
            le  Notes:  N/A
    
    Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
     Invincib-  Combination:  011F96D6
            le  Notes:  N/A
    
    Player 1  : Description:  Depending on the variable entered, player 1 will
     Modifier     always be that character.
                Combination:  010*85D6
                Notes:  See the next sub-section for the variables.
    
    Player 2  : Description:  Depending on the variable entered, player 2 will
     Modifier     always be that character.
                Combination:  010*86D6
                Notes:  See the next sub-section for the variables.
    
    Player 1  : Description:  Player 1 has no health, thus, just one damaging
     No Health    attack will kill them.
                Combination:  010095D6
                Notes:  N/A
    
    Player 2  : Description:  Player 2 has no health, thus, just one damaging
     No Health    attack will kill them.
                Combination:  010096D6
                Notes:  N/A
    
    1st two   : Description:  Changes your first two points to what you entered for
     Points       the variables.
     Modifier   Combination:  01**34D6
                Notes:  Fill in the asterisks (*) with the number of points you
                  wish to have.  Turn off of the code to acquire more points.
    
    2nd two   : Description:  Changes your second two points to what you entered
     Points       for the variables.
     Modifier   Combination:  01**35D6
                Notes:  Fill in the asterisks (*) with the number of points you
                  wish to have.  Turn off of the code to acquire more points.
    
    3rd two   : Description:  Changes your third two points to what you entered for
     Points       the variables.
     Modifier   Combination:  01**36D6
                Notes:  Fill in the asterisks (*) with the number of points you
                  wish to have.  Turn off of the code to acquire more points.
    
    4th two   : Description:  Changes your fourth two points to what you entered
     Points       for the variables.
     Modifier   Combination:  01**37D6
                Notes:  Fill in the asterisks (*) with the number of points you
                  wish to have.  Turn off of the code to acquire more points.
    
    Tower     : Description:  Depending on which variable you fill in, your
     Position     position on the Battle Plan will always be the same.
     Modifier   Combination:  010*40D6
                Notes:  You must turn off the code to advance on the Battle Plan.
                  See the next sub-section for the variables.
    
    Unlimited : Description:  During matches, the timer will never count down, thus
     Time         giving you an unlimited amount of time.
                Combination:  010127D6
                Notes:  N/A
    
    Wins      : Description:  Changes your number of consecutive wins to what
     Modifier     numbers you enter for the variables.
                Combination:  01**29D6
                Notes:  Fill in the asterisks (*) with the number of consecutive
                  wins you wish to have.
    
    
    ---------------------------------- Variables ----------------------------------
    
    Player 1 Modifier and Player 2 Modifier code variables.  Any variables not
    listed will either crash the game or produce glitches.
    
          ..... VARIABLES ...........................
          :  0 = Johnny Cage      5 =  Sub-Zero     :
          :  1 = Kano             6 =  Sonya        :
          :  2 = Rayden           7 =  Goro         :
          :  3 = Liu Kang         8 =  Shang Tsung  :
          :  4 = Scorpion                           :
          :.........................................:
    
    Tower Position Modifier code variables.  If you select a position that is
    higher than the Battle Plan, the game will crash or produce glitches.
    
          ..... VARIABLES .............................
          :  0 = 1st Match         6 = 1st Endurance  :
          :  1 = 2nd Match         7 = 2nd Endurance  :
          :  2 = 3rd Match         8 = 3rd Endurance  :
          :  3 = 4th Match         9 = Goro           :
          :  4 = 5th Match         A = Shang Tsung    :
          :  5 = Mirror Match                         :
          :...........................................:
    
    
    _______________________________________________________________________________
    V.                                                                  4. GLITCHES
    
    
    The following are all the known useful and interesting glitches in the game.
    
    Double Hit
    ŻŻŻŻŻŻŻŻŻŻ
    Perform any projectile move (Knife, Fireball, Lightning Bolt, or Rings), and
    when it hits your opponent, perform a Punch to hurt them regardless of your
    distance.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   VI. MISCELLANEOUS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    VI.                                                            1. 2-PLAYER MODE
    
    
    MORTAL KOMBAT is a two-player game, meaning that if you the supplies, you can
    play against another human, other than the computer.  Below are the supplies
    needed.
     • Two GameBoy systems
     • Two MORTAL KOMBAT games (MORTAL KOMBAT 1&2 also works)
     • One Link Cable
    To enable this feature, simply insert the games into the GameBoys, then connect
    both GameBoys with the Link Cable.  When both of them reach the MORTAL KOMBAT
    Title screen or any of the following screens simultaneously, "LINK
    ESTABLISHED", "YOU ARE PLAYER {#}" will be displayed.  Press the "Start" button
    on either system to begin the fight.  Player 1 will choose their character
    first, then player 2 will be able to choose their character.  If both players
    choose the same character, then your character will be a darkened version of
    themselves.  If the Link Cable becomes disconnected during any time, "ERROR",
    "LINK DISCONNECTED", "RESTARTING GAME" will be displayed, then the game will
    restart on both systems.
    
    
    _______________________________________________________________________________
    VI.                                                             2. JOHNNY CAGE?
    
    
    In the arcade version of MORTAL KOMBAT there was a regular character named
    "Johnny Cage".  He was supposedly not put in the GameBoy version, but the
    following shows otherwise.
    
    The following GameShark codes are the only known ways that Johnny Cage can be
    accessed (they are the "Player 1 Modifier" and "Player 2 Modifier" codes).
     • Player 1 is Johnny Cage:  010*85D6
     • Player 2 is Johnny Cage:  010*86D6
    
    Since his graphics most likely did not get programmed into the GameBoy version,
    for some reason, he has Sonya's graphics instead.  But as these notes of
    interest prove, he is truly not Sonya.
    
    Notes Of Interest
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • His Powerbar displays "CAGE".
     • When he is defeated and his opponent has the option to finish him, "FINISH
       HIM", not "FINISH HER" is displayed.
     • He never performs any of Sonya's special moves.
     • He can only perform one special move: a short version of Shang Tsung's
       Fireball move.
    
    I would also like to note that Johnny Cage has no in-game information screen as
    the other characters do; I have even thoroughly searched the game's rom in a
    hex editor for it.
    
    Special Moves/Finisher
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fireball  : Description:  J. fires a short range fireball at his opponent.
                Input controls:  N/A
                Statistics:  15.6% damage ; ?? points.
                Notes:  This only inflicts damage if it connects with his opponent.
                  Due to programming, this can only be performed by the computer
                  player.
    
    Finisher  : N/A (J. does not have a Finisher)
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                     VII. EPILOGUE
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    VII.                                                    1. DOCUMENT INFORMATION
    
    
    Version 1.3 Changes
        • Updated links 
    
    Document Statistics
        • File size:  62 kB
        • Pages:  27
        • Characters:  45166
    
    Release Information
        • First release:  09/22/01 ; "Version 1.0"
        • Last release:  06/21/06 ; "Version 1.3"
    
    
    _______________________________________________________________________________
    VII.                                                         2. CREDITS/SOURCES
    
    
    Portable MK <PortableMK@Yahoo.com>
        • I am the sole author and creator of this document, text art, and layout.
          Everything is by me except what is noted in this section.  Please respect
          my hard work and follow my requested conditions for this document as
          stated in the "LEGAL INFORMATION" section.  If you have any corrections,
          suggestions, etc., then please e-mail me.  But please do NOT e-mail me
          unless you have read the ENTIRE document.
    
          As said above, everything in this document is by me except what is stated
          in this section, but I feel a need to reiterate that fact for the
          following parts of this document.  Please note that for some of the
          GameShark codes there are other code combinations that will produce the
          same effects.  I have only listed my versions of the codes because they
          are, for the most part, better.
        • The damage percentages for the regular and special moves in chapter "III.
          GAME BASICS" and "IV. CHARACTERS".
        • The "Play As Shang Tsung" GameGenie code in chapter "V. SECRETS/CODES",
          section "2. GAMEGENIE CODES".
        • GameShark codes: "Finisher Anytime", "Goro Cheat Enabled", "Player 1
          Invincible", "Player 2 Invincible", "Player 1 Modifier", "Player 2
          Modifier", "Player 1 No Health", "Player 2 No Health", "1st Two Points
          Modifier", "2nd Two Points Modifier", "3rd Two Points Modifier", "4th Two
          Points Modifier", "Unlimied Time", and "Wins Modifier", in chapter "V.
          SECRETS/CODES", section "3. GAMESHARK CODES".
    
    MORTAL KOMBAT (GameBoy) Instruction Manual
          The following parts of this document were copied directly from this
          source.
        • The plot in chapter "II. PROEM", section "3. THE PLOT".
        • All of the biographies and statistics in chapter "IV. CHARACTERS".
    
    MORTAL KOMBAT (GameBoy) Package
          The following parts of this document were copied directly from this
          source.
        • The back of the package in chapter "II. PROEM", section "2. PACKAGE".
    
    MORTAL KOMBAT 1&II (GameBoy) Package
          The following parts of this document were copied directly from this
          source.
        • The back of the package in chapter "II. PROEM", section "2. PACKAGE".
    
    http://www.gamegenie.com
          The following parts of this document were copied directly from this
          source.  See the site for a full list of code finder credits.
        • GameGenie codes: "Play As Goro", "Player 1 Invincible", "Player 2
          Invincible", "Unlimited Continues", and "Unlimited Time", in chapter "V.
          SECRETS/CODES", section "2. GAMEGENIE CODES".
    
    http://www.gscentral.com
          The following parts of this document were copied directly from this
          source.  See the site for a full list of code finder credits.
        • The "Tower Position Modifier" code in chapter "V. SECRETS/CODES", section
          "3. GAMESHARK CODES".
    
                                       *   *   *
    
    Recommended Sites
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
    http://pmk.mortalkombatonline.com/
    
    _______________________________________________________________________________
                               (C) 2001-2006 PORTABLE MK
                http://www.gamefaqs.com/features/recognition/11248.html
    
    
    
                                  ~ END OF DOCUMENT ~