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Yoshi FAQ
By James (koholint takeout)

# # Table of Contents # # # # # # # # # # # # # # # # # # # # # # # # # # # #

	1. Introduction
	2. Controls
	3. Menu Explanation
	4. Yoshis
	5. Blocks and the Point System
	6. Tips
	7. Game Genie Codes
	8. Closing

# # Introduction # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

Welcome to my Yoshi FAQ. This game was created way back in 1991 when Yoshi
was new, cool, and thinking that Yoshi would ever wind up in a game like
Yoshi's Story was unthinkable. The game itself is fairly simple: stack two
of the same kind of block to make them dissapear, and the more blocks you
sandwich between egg shells, the bigger your Yoshi will be. Simple, fun,
and easy to write a FAQ about-all the qualities of a great game...or
something.

Version Information: Version 1 - July 12th, 2003
                     Sections done: Introduction, Menu Explanation, Game
                     Pieces, Yoshis, Tips and Closing. The FAQ, for now,
                     is generally complete, though who knows if something
                     new will come up.

Copyright Information: This guide belongs to me, James. It can only be used
at GameFAQs and my own site, personal.bgsu.edu/~jmckinn . If you want to use
this guide, or if you have any questions or whatnot, e-mail me at:

			jmckinn(at)bgnet(dot)bgsu(dot)com


# # Controls # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

+------------------------------+	- Menus -
|                              |
|   +----------------------+   |        Up: Go up to the next option.
|   |                      |   |        Down: Go down to the next option.
|   |                      |   |        Left: Go to the option to the left.
|   |                      |   |        Right: Go to the option to the right.
|   |                      |   |        A Button: Nothing
|   |                      |   |        B Button: Nothing
|   |                      |   |        Select: Nothing
|   |                      |   |        Start: Start the game.
|   |                      |   |
|   |                      |   |
|   |                      |   |        - Game -
|   |                      |   |
|   |                      |   |        Up: Nothing
|   +----------------------+   |        Down: Make the blocks fall faster.
|                              |        Left: Move to the left.
|                              |        Right: Move to the right.
|    +--+                 /-\  |        A Button: Switch the piles.
|  +-+--+-+              | A | |        B Button: Switch the piles.
|  |      |         /-\   \-/  |        Select: Nothing.
|  +-+--+-+        | B |       |        Start: Pause the game.
|    +--+           \-/        |
|                              |
|                              |
|                              |
|        SELECT  START         |
|        ------  ------        |
|                              |
|                              |
+------------------------------+

* Push the A Button, B Button, Start and Select all at once to reset the
game.


# # Menu Explanation # # # # # # # # # # # # # # # # # # # # # # # # # # # #

After you push start on the title screen, you are brought to the 1-Player
Mode Menu. On this Main Menu, you will find the following options:

- Game A type or B type -
The differences are pretty subtle. A type starts with nothing already stacked
while B type starts with some blocks already stacked.

- Level 1-5 -
The higher the level you start on, the more difficult it will be. Blocks will
fall faster and more often the higher the number you select.

- Speed Low or High -
The blocks fall faster. 'Nuff said.

- BGM: Super Mushroom, Fire Flower, Starman, OFF -
The Super Mushroom music sounds nice and classic, the Fire Flower music
always reminded me of Zelda for some reason, and the Starman music is
energetic. The OFF option means....no music! Mind blowing, I know.

* Seeing how I haven't played 2-Player yet, and I really doubt I will, I
can't say what goes on in 2-Player mode and what options that might have.


# # Yoshis # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

Small Yoshi: No enemies between the eggshells.

Tall Yoshi: 1-4 enemies between the eggshells.

Winged Yoshi: 5 or 6 enemies between the eggshells.

Star Yoshi: 7 enemies between the eggshells.


# # Blocks and the Point System # # # # # # # # # # # # # # # # # # # # # #

Goombas: The foot soilder of Bowser's happy little friends is only worth 5 points.

Pirahnas: The usually annoying Pirahnas are just another block in this game, and are worth 5 points.

Bloopers: Mario's aquatic enemy is worth 5 points.

Boos: The spoooooky Boos are worth 5 Points

Bottom Eggshells: The Bottom Eggshell is at, well, the bottom of the egg. Sandwich this and the
Top Eggshell to get a Yoshi. If you match two Bottom Eggshells together, you get 5 Points.

Top Eggshells: You can't get any points from these, because you can't match two of them up. You
can, however, use these with the Bottom Eggshells to make Yoshis.

Small Yoshi: These small little guys are worth 50 Points.

Tall Yoshi: These not-so-small guys are worth 100 Points.

Winged Yoshi: The winged variation means a double in score, with 200 Points.

Star Yoshi: The largest Yoshi is worth a whole 500 Points. Yowza!

Bonuses: These special things are worth 50 Points at first, and later become worth 300 Points.


# # Game Genie Codes # # # # # # # # # # # # # # # # # # # # # # # # # # # #

003 BBE 193
1 block falls instead of 2 randomly

3EC 70D 081 + 06C 71D 2AC + 22C 72D F71
Go to the level select option on the menu screen, and then push right to start on Level 6

3EC 70D 081 + 08C 71D 2AC + 22C 72D F71
Go to the level select option on the menu screen, and then push right to start on Level 8

3EC 71B 3BA
No timer for B Type


# # Tips # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

+ Pay attention: don't make large stacks if the speed has increased to the
point where you have a hard time keeping up, move Mario in place so the
next set of blocks will match up.

+ Make it easier on yourself: try to have different top blocks for each of
your piles.

+ Bonuses appear every time you clear a level in B type, increasing in point
value until they hit 300 Points.

+ Remember: After you match one block with a falling block, it is possible
to switch and get the other block to match a block on the same stack.

+ Be aware that if you have a really high stack, and a block is falling onto
a shorter stack next to it, and you switch, the block will continue to fall
onto the stack it was falling on before.

+ If you can, try to keep one column totally open until you get really bogged
down, at which time you can put some of the blocks in there.

+ If you are new to this game, stick with Type A at the lowest settings.

+ Not a tip, but interesting: if you are using a Super Game Boy, Game Boy
Color / Advance or a Game Boy Player, notice how the colors are made to
work out so Yoshi is green!

# # Closing # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

That about does it for this short FAQ. Made with Araneae (araneae.com). The
ASCII picture at the top made with the help of Email Effects
(http://www.sigsoftware.com/emaileffects). Thanks guys.

Thanks to:

God, David, Ronald Reagan, Doug, Nintendo, CJayC (gamefaqs.com), My family,
and Mr. Blinky.

*end of file*