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    Walkthrough by ritchie

    Version: 1.0 | Updated: 05/28/09 | Search Guide | Bookmark Guide

    Shin SD Gundam Gaiden -Knight Gundam Monogatari-
    New SD Gundam Side Story -Kight Gundam Story- 
    (c) SOTSU AGENCY + SUNRISE
    (c) SOTSU AGENCY + SUNRISE + TV ASAHI
    (c) BANDAI 1994
    LICENSED BY NINTENDO
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    GUIDE                                 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   About the game
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    An adventure story of the hero Zero Gundam who holds the qualifications 
    of the "magic dragon sword" which is the successor of the "thunder dragon 
    sword". It unfolds the action battle called "machine soldier battle" where 
    you fight by summoning other legendary candidates and machine soldiers.
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    Notes
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    The hero's maximum LV is LV50, and the maximum GP is 9990.
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    Password
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    When you input the password "SAIKOO 0GUN DAM" (SAIKOO in hiragana and 
    0GUN DAM in English) in the top column, you will be able to play Zero 
    Gundam at LV51 with 3470GP and all items cards. At LV51, Zero Gundam's 
    LIFE will decrease rapidly from the enemies' attack.
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    Item Carddass
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    A card that is essential to progress the story. A portion of the card is 
    needed for traps in dungeons and on fields as a equipment item.
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    Map                      The fields and dungeons can be seen on the map. 
    Oracle Book              The password can be seen. 
    Shield                   To prevent a flying attack. 
                             Possession from the beginning. 
    Magic Dragon Shield (F)  A fake magic dragon shield. 
    Magic Dragon Shield      A shield that is stronger than the usual shield. 
    Hammer                   A rock for example can be destroyed. 
                             To attack the enemy. 
    Time-Space Bell          To go across the sea by stopping time. 
                             (You don't get any EXP even when you defeat 
                             the enemy while using it)
    Vision Glasses           The road not seen can be made. 
    Jumping Boots            It's possible to jump. 
    Jumping Boots (Power-UP) In addition, a long jump can be done. 
    Mantle                   Don't suffer any damage in the desert area. 
    Light Bomber             Turn on the light instead of a torch. 
    Zeta                     It's needed to enter Lead shrine. 
    Double Zeta              It's needed to enter Craft Temple. 
    New                      It's needed to enter Diaz's Hideout. 
    Formula                  It's needed to enter Bell Temple. 
    Victory                  It's needed to go to Cassareliah Village. 
    Shining                  It's needed to enter Woowic Temple. 
    Craft Stone              It's needed to move to Minovsky Particle Zone. 
    Granada Passport         It's needed to enter Granada Kingdom. 
    Letter                   It's needed for strengthening the jumping boots. 
    Zero Gundam              Exchange it for the letter 
                             when you pass it to a certain person. 
    Rigger Caesar            To participate in the selection meeting. 
    Thunder Valiant          A killer shot can be drawn out by consuming life. 
    Vacuum Bolt              A killer shot can be drawn out by consuming life. 
    Reflects Bright          A killer shot can be drawn out by consuming life. 
                             A special rock can be destroyed. 
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    Sub-Carddass
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    A disposable item. It gives some kind of effects mainly to Zero and the 
    enemies. In various places, you can get one card for 20GP at the carddass 
    vending machine. (The cards appear randomly). Some of the sub-cards can 
    be exchange at the carddass clearing house. CP is the value of a card. A 
    sub-card can be exchanged for more than its value at the carddass clearing 
    house. Exchange the cards with the minus effect with the exchange personnel 
    in the carddass clearing house. The sub-cards can only hold 13 cards in its 
    menu. 
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    Name            | CP| Effect                                  |Clearing House
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    Torch           | 10| Light up a dark room in the dungeon.    |      Yes  
    Miracle Ring    | 10| The sword recovers abnormality which 
                          doesn't come off.                       |      Yes  
    Pocket Watch    | 20| The enemy movement is stopped for a 
                          fixed time.                             |      Yes 
    Psycho Flame    | 30| The offensive power goes up for a 
                          fixed time.                             |      Yes  
    Mega-Launcher   | 30| Give damage to the enemy on the screen. |      Yes 
    Suit            | 40| The defense power goes up for a fixed 
                          time.                                   |      Yes  
    Pegasus' Feather| 50| Escape when using it in the dungeon, 
                          and go to the rest room when using it 
                          on the field.                           |      Yes  
    Colony Laser    | 80| Give serious damage to the enemy on 
                          the screen.                             |      Yes  
    New Type        |100| Don't suffer damage from the enemy for 
                          a fixed time.                           |      Yes  
    Energy Bottle   |200| Fully recover life.                     |      Yes  
    Charge Unit     |200| When life becomes 0, revive with full 
                          recovery in that place.                 | 
    Haro            |200| EXP increases, and LV goes up by 1.     | 
    Mono-Eye        | 50| The sword doesn't come off for a fixed 
                          time.                                   | 
    Bug             | 80| Life becomes half.                      |
    Death           |100| Life becomes 0.                         |
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    Ship 
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    There is a scene, search the two treasure chests for 10 CP x2, go thru the 
    door onto the deck, search the two treasure chests for the map card and 
    oracle book card , go downward, speak to the captain, and there is a scene. 
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    Harbor 
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    Go north, north, east into Highland Village.
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    Highland Village 
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    (Zero Gundam can fully recover his LIFE for free just by reading the sign on 
    the wall in the house that's nearby the entrance/exit). Go right, up, and go
    thru the door into the village chief's house. In the village chief's house, 
    speak to the village chief to get some information, try to leave his house, 
    Zero Gundam gets the Z (Zeta) card, and leave the village chief's house. Go 
    down, left, left to exit the village. (Try to avoid the enemies since Zero 
    Gundam has no weapon). Go west, north, east, north, push the third white 
    block and fifth white block (counting from top to bottom) to the left, push 
    the fourth white block down, go west, north, go to the front of Lead Shrine,
    press the START button to open the card menu, use the cross key to choose 
    the Z card from the item card, press the A button to equip it, press the 
    START button to remove the card menu, press the B button to use the Z card, 
    press the A button, there is a scene, and go thru the door into Lead Shrine.
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    Lead Shrine
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    Search the treasure chest for the Pegasus' feather card, quickly walk across
    the crack that's on the floor, go up, push the white blocks, go up, push the
    white blocks to the side, go up, quickly walk across the crack that's on the
    floor, search the treasure chest for the torch card, quickly walk across the
    cracks that are on the floor, go right, search the treasure chest for the 
    Pegasus' feather card, push the white blocks to the side, go right, push the
    white blocks to the side, go right, press the START button to open the card 
    menu, use the cross key to choose the torch (CP10) from the sub-card, press 
    the A button to equip it, press the START button to remove the card menu, 
    press the B button to use the torch card to light up the room, press the A 
    button, go up, search the sword, there is a scene, Zero Gundam gets the lead
    sword, search the treasure chest to get the torch card, go down, use the 
    torch card (CP10) to light up the room, go left, push the white blocks 
    to the side, go down, defeat the enemies to get EXP, go down, defeat the 
    enemies to get EXP and GP, go left, defeat the enemy, go left, push the 
    white blocks to the side, and go down, down to exit the shrine. (While 
    enrouting back to Highland Village, try to raise Zero Gundam LV to 15 while
    defeating the enemies to get EXP, GP, and various cards such as items or 
    subs). Go south, go east, push the white blocks to the side, and go south, 
    west, south, east, east into Highland Village.  
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    Highland Village 
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    Go up, there is a scene, defeat Diaz's subordinate, search the card that's 
    on the ground for the new card, speak to the village chief, and there is a 
    scene. In the village chief's house, there is a scene, choose "okay (left),"
    and leave the village chief's house. Go down, down, left, and go thru the 
    door into Shakti's house. In Shakti's house, speak to Shakti to get the ZZ
    (Double Zeta) card, and leave Shakti's house. Go right, there is a vending
    machine that sells sub-card for 20GP, and go thru the door into the carddass
    clearing house which only exchange a sub-card for another sub-card based on
    the CP value on that sub card. In the carddass clearing house, speak to the
    exchange personnel who is behind the counter, choose "certainly!! (left)" +
    "certainly!! (left)," press the A button + "torch (CP10)" + press the A 
    button several times + "certainly!! (left)" to exchange the sub-cards for
    the torch card, and choose "okay (right)" to stop exchanging the sub-cards,
    and leave the carddass clearing house. (Make sure to get four torch cards 
    which will be needed to light up dark rooms in the dungeons). Go up, push 
    the white block up, and go right to exit the village. Go across the bridge,
    go north, east, east, north, north, press the START button to open the card
    menu, use the cross keys to choose the ZZ card from the item card, press the
    A button to equip it, press the START button to remove the card menu, press 
    the B button to use the ZZ card, press the A button, there is a scene, and 
    go thru the door into Craft Temple.
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    Craft Temple
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    Go up, left, push the white blocks to the side, go left, up, walk into the 
    warp tile that's in the upper right corner to teleport to the next area,
    push the white blocks to the side, go down, defeat the enemies, walk on all
    of the tiles that are on the floor with cracks to open the door on the right,
    go right, defeat all enemies to open the three doors, go up, use the torch 
    card (CP10) to light up the room, search the treasure chest for 50GP, go 
    down, down, defeat the enemies, push the white blocks to the side, walk into
    the warp tile that's in the lower left to teleport to the next area, push 
    the white blocks to the side, defeat the enemies, go up, push the white 
    blocks to the side, go up, defeat all enemies, walk into the warp tile 
    that's in the lower left to teleport to the next area, defeat the enemies 
    to open the door on the right, go right, step on the switch to open the door
    on the right, go right while crossing over the moving the sands, defeat the
    boss to open the top door, go up, search the treasure chest for the craft
    stone card, and Zero Gundam will automatically warp out of the temple. Go 
    south, south, west, west, south, south, go across the two bridges, and go 
    south, east into Minovsky Particle Zone. 
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    Minovsky Particle Zone 
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    Press the START button to open the card menu, use the cross key to choose the
    craft stone from the item card, press the A button to equip it, press the 
    START button to remove the card menu, press the B button to use the craft 
    stone card, press the A button, there is a scene, go north, east, east, 
    south, go across the two bridges to the left, press the START button to open
    the card menu, use the cross key to choose the new from the item card, press
    the A button to equip it, press the START button to remove the card menu, 
    press the B button to use the new card, press the A button, there is a 
    scene, and go thru the door into Diaz's Hideout.
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    Diaz's Hideout 
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    Go right, right, up, up, defeat the enemies, push the white block on the 
    right to the side, step on the switch to open the top door, go up, defeat 
    the enemy to open the two doors, go up, push the white blocks to the side, 
    search the treasure chest for the hammer card which can be used to attack 
    the enemies and destroy walls and rocks, go down, down, down, down, left, 
    use a torch card to light up the room, walk on all of the tiles that are 
    on the floor with cracks to open the top door, go up, use the shield by 
    pressing the B button to push Cattle into the big hole to open the two doors,
    go up, defeat the enemies, step on the switch to open the two doors, go left,
    defeat the enemies, step on the switch to open the two doors, go down, use a
    torch card to light up the room, defeat the enemy, walk on all of the tiles 
    that are on the floor with cracks to open the two doors, go down, search the
    treasure chest for 50GP, go up, walk on all of the tiles that are on the 
    floor with cracks to open the two doors, go up, defeat the enemies, step on
    the switch to open the two doors, go left, defeat the enemies, go down, 
    defeat the enemies to open the bottom door, and go down, right, down to exit
    the hideout. At the front of the hideout, go to the front of the rock that's
    nearby the signpost, press the START button to open the card menu, use the 
    cross key to choose the hammer from the item card, press the A button to 
    equip it, press the START button to remove the card menu, press the cross 
    key + B button at the same time to destroy the rock with the hammer card, 
    and go down the stairs to B1. (Recommend LV21 for Zero Gundam). On B1, go up,
    try to go up, there is a scene, go up, left, go to the front of Sardis of 
    thunder, there is a scene, defeat Machine Soldier Gunthird to open the top 
    door, go up, search the treasure chest for the the thunder valiant card, 
    there is a scene, and Zero Gundam who will automatically warp out of the 
    hideout will level up by 1. Press the START button to open the card menu, 
    use the cross key to choose the Pegasus' feather card from the sub-card, 
    press the A button to equip it, press the START button to remove the card 
    menu, press the B button to use the Pegasus' feather card, press the A 
    button, and Zero Gundam will automatically warp back to Highland Village.
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    Highland Village
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    Go down, and go thru the door into Shakti's house, speak to Shakti to get 
    some information, and leave Shakti's house. Go right, go thru the door into 
    the carddass clearing house, exchange some sub-cards to get Pegasus' feather
    (CP50), leave the carddass clearing house. Go up, left, left to leave the 
    village. Go down the stairs that's nearby the signpost, go right, up, and 
    go up the stairs. Use the hammer card to destroy the rocks, and go south, 
    south, south, east, east, east, north to Haro's Giant Tree.
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    Haro's Giant Tree
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    Use the hammer card to destroy the rocks, at the front of the giant tree with
    the wooden fence, quickly press the UP key (button) two times to do a dash to
    make Zero Gundam collide into the giant tree with the wooden fence to make a 
    card fall to the ground, search that card to get the formula card, and use 
    the Pegasus' feather card to warp back to Highland Village. 
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    Highland Village
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    Go back to Shakti's house, speak to Shakti to get some information, and leave
    Shakti. Go right, go thru the door into the carddass clearing house, exchange
    some sub-cards to get the Pegasus' feather (CP50), and leave the carddass 
    clearing house. Go up, push the white block up, and go right to leave the 
    village. Go northwest, north, west, use the hammer card to destroy the rocks,
    go west, use the hammer card to destroy the rocks, go north, west, use the 
    hammer card to destroy the rocks, press the START button to open the card 
    menu, use the cross key to choose the formula card from the item card, press
    the A button to equip it, press the START button to remove the card menu, 
    press the B button to use the formula card, press the A button, there is a 
    scene, and go thru the door into Bell Temple.
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    Bell Temple 
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    Go right, defeat the enemies, go right, up, push the white block up, go 
    right, defeat the two enemies to make a bridge appear, go right, walk into 
    the warp tile to teleport to the next area, go left, defeat the enemies, go 
    up, push the white block up, go right, left, push the white block left, go 
    up, defeat the enemies, push the white block left, go up, go across the 
    cracked tiles to the right, defeat the enemies, go up, defeat the enemies, 
    go left, defeat the two enemies to make a bridge appear, walk into the warp
    tile to teleport to the next area, step on the switch, there is a scene, use
    the Pegasus' feather card to warp back to entrance of the temple, go back 
    into the temple, go right, defeat the enemies, go right, up, push the white 
    block up, go right, left, push the white block left, go up, left, use the 
    shield card to push Cattle into the big hole, go up, defeat the enemies, 
    go up, walk into the warp tile to teleport to the next area, go up, up, 
    defeat the enemies, go right, step on the switch to make a bridge appear, 
    (Recommend LV30 for Zero Gundam), go up the stairs to the roof, defeat 
    Garuda using the sword to attack and the shield card to block the feather 
    attack), go across the bridge, go down the stairs, search the treasure 
    chest for the time-space bell card, there is a scene, use the Pegasus' 
    feather card to warp back to entrance of the temple, use the hammer card 
    to destroy the rocks, go east, south, use the hammer card to destroy the 
    rocks, go east, use the hammer card to destroy the rocks, and go east, south,
    south, west into Highland Village.
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50), leave the carddass clearing house. Go up, 
    push the white block up, and go right to leave the village. Go across the 
    bridge, go north, east, south, use the hammer card to destroy the rocks 
    that are on the left side, (there are six white blocks (in three columns 
    counting from left to right) on the left side and three white blocks on 
    the right side), push the white block in the third column up, push the 
    top white block in the second column up, push the bottom white block 
    in the second column down, and push the middle white block in the first 
    column up or down to reveal a stairs to get into the General Store. 
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    General Store  
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    Press the START button to open the card menu, use the cross key to choose 
    the time-space bell card from the item card, press the A button to equip it,
    press the START button to remove the card menu, press the B button to use 
    the time-space bell card, search the shield that's on the counter to get the
    fake magic dragon's shield card, and go up the stairs to leave the store. 
    Push the white blocks to the side, use the hammer card to destroy the rocks, 
    go north, defeat the enemies, go to the front of the stone door, use the 
    hammer card to destroy that door, and go thru that door into GM's House. 
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    GM's House
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    Speak to GM who is blocking the way, choose "sure!! (left)" to give him the 
    fake magic dragon's shield card so that he will step on the switch to open 
    the flood gate for Zero Gundam, and leave GM's House. Go west, north, north,
    southwest, go down the stairs, use the time-space bell card to temporarily 
    stop the river's flow, go west, west, north, east, east, east, and go thru 
    the door into the Magic Dragon's Temple.
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    Magic Dragon Temple
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    Use the time-space bell card repeatedly to temporarily stop the sand's flow,
    go right, up, up, up, left, defeat the enemies, push a white block to the 
    side, walk into the warp tile to teleport to the next area, push the white 
    block to the left onto the switch, walk into the warp tile to teleport back 
    to the next area, defeat the enemies, go right, defeat the enemies, go right,
    go to the middle section of the top wall, use the hammer card to destroy the
    rock door, go up, right, defeat the enemies to open the top door, go up, 
    defeat the enemy, go to the middle section of the wall on the right, use the
    hammer card to destroy the rock door, go right, defeat the enemies, push a 
    white block to the side, walk into the warp tile to teleport to the next 
    area, go up, go to the front of Mezaldan of thunder sky, there is a scene, 
    go up, right, defeat Machine Soldier Jabigol to open the top door, go up, 
    search the treasure chest for the vacuum bolt card, Zero Gundam automatically
    levels up by 1, walk into the warp tile to teleport to the next area, search
    the treasure chest for the the magic dragon's shield card, there is a scene,
    and Zero Gundam will automatically warp out of the temple, and use the 
    Pegasus' feather card to warp back to Highland Village. 
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50), and leave the carddass clearing house. Go 
    down to leave the village. Go east, east, north, east, north, use the hammer
    card to destroy the rock, and fall into the top hole into Forest Cave.
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    Forest Cave
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    Search the treasure chest for 100GP, go to the front of the stone door, use 
    the hammer card to destroy that door, go up, push the white blocks to the 
    sides, search the treasure chest for the the vision glasses card, go down,
    down, press the START button to open the card menu, use the cross key to 
    choose the vision glasses card from the item card, press the A button to 
    equip it, press the START button to remove the card menu, press the B button
    to use the vision glasses card to see the path, and go up the stairs to leave
    the cave. Defeat the enemies, push the white block on the left to the left, 
    go east, use the hammer card to destroy the rock, go east, east, north, use 
    the time-space bell card to temporarily stop the river's flow, go northeast 
    or northwest, go to the front of the stone door, use the hammer card to 
    destroy the door, and go thru that door into Lake Cave.
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    Lake Cave
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    Defeat the enemies, go right, defeat the enemies, use the vision glasses card
    to see the path, go right, defeat the enemy, and go up the stairs into Haro's
    Country. 
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    Haro's Country
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    Go up, go thru the door, go up, use the shield card to push the two Haros 
    onto the two tiles with Haro's images to make a treasure chest appear, search
    the treasure chest for the jumping boots card, go down, down, down, and go 
    down the stairs back into Lake Cave.
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    Lake Cave
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    Defeat the enemy, go left, defeat the enemies, use the vision glasses card 
    to see the path, go left, defeat the enemies, and go down to leave the cave.
    Use the Pegasus' feather card to warp back to Highland Village.  
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50), and leave the carddass clearing house. Go 
    up, left, left to leave the village. Go south, use the hammer card to 
    destroy the rocks, go down the stairs, use the time-space bell card to 
    temporarily stop the river's flow, go south, west, and go thru the door 
    into Sea Cave 1.
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    Sea Cave 1
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    Search the treasure chest for the Zero Gundam card, and leave the cave. Use 
    the Pegasus' feather card to warp back to Highland Village.  
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50), and leave the carddass clearing house. Go up,
    push the white block up, and go right to leave the village. Go across the 
    bridge, go north, east, south, use the hammer card to destroy the rocks, 
    push the white block to the side, and go down the stairs into the General 
    Store. 
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    General Store 
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    Press the START button to open the card menu, use the cross key to choose 
    the Zero Gundam card from the item card, press the A button to equip it, 
    press the START button to remove the card menu, press the B button to use 
    the Zero Gundam card, press the A button, choose "good (left)" to get the 
    letter card, and go up the stairs to leave the store. Use the Pegasus' 
    feather card to warp back to Highland Village.  
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50), and leave the carddass clearing house. Go 
    up, left, left to leave the village. Go down the stairs that's nearby the 
    signpost, go right, right, and go up the stairs. Defeat the enemies, press 
    the START button to open the card menu, use the cross key to choose the 
    jumping boots card from the item card, press the A button to equip it, press 
    the START button to remove the card menu, go close to the single hole's edge,
    press the B button to use the jumping boots card to jump over that hole to 
    the left, go south, go close to the single hole's edge, press the B button 
    to jump over that hole, and go thru the door into Murasame Laboratory.   
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    Murasame Laboratory
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    Press the START button to open the card menu, use the cross key to choose 
    the letter card from the item card, press the A button to equip it, press 
    the START button to remove the card menu, press the B button to use the 
    letter card, press the A button, choose the jumping boots card, press the
    A button, and leave the laboratory. Equip the jumping boots card, facing 
    left, quickly press the left key (button) two times to do a dash + the B 
    button to jump over the triple holes to the left, go south, west, north, 
    west, south, facing right, quickly press the right key (button) two times 
    to do a dash + the B button to jump over the gap in the bridge to the right,
    go east, facing right, quickly press the right key (button) two times to do 
    a dash + the B button to jump over the gap in the bridge to the right, go 
    east, facing right, quickly press the right key (button) two times to do a 
    dash + the B button to jump over the gap in the bridge to the right, go 
    east, and go down the stairs into Sea Cave 2.
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    Sea Cave Two
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    Use the jumping boots card to jump over the spikes on the floor, defeat the 
    enemy, search the treasure chest for the mantle card, and go up the stairs 
    to leave the cave. Use the Pegasus' feather card to warp back to Highland 
    Village.  
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    Highland Village
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    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50) and torch card (CP10), and leave the carddass 
    clearing house. Go up, left, left to leave the village. Go down the stairs 
    that's nearby the signpost, go right, up, and go up the stairs. Use the 
    hammer card to destroy the rocks, go south, northwest, facing right, quickly
    press the right key (button) two times to do a dash + the B button to jump 
    over the triple holes and single hole to the right, press the START button 
    to open the card menu, use the cross key to choose the mantle card from the 
    item card, press the A button to equip it, press the START button to remove 
    the card menu, go east, southeast, east, north, and go thru the door into
    Victory Temple.
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    Victory Temple
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    Use the jumping boots card to jump over the gap in the floor, go north, 
    defeat the two enemies to open the door on the left, use the jumping boots
    card to jump over the gap in the floor, defeat the three enemies to open the
    doors, go up, search the treasure chest for the Pegasus' feather card, use
    the shield card to push the three figureheads onto the three tiles with 
    images to open the doors, go left, use the jumping boots card to jump over
    the gap in the floor, push the white block up, go up, facing right, use the
    jumping boots card to jump over the gaps in the floor, go right, use the 
    jumping boots card to jump over the gaps in the floor, go up, step on the 
    all of the V tiles that are on the floor to turn them white using the 
    jumping boots card, go down, use the jumping boots card to jump over the 
    gaps in the floor, go left, use the jumping boots card to jump over the gaps
    in the floor, go up, defeat the enemy, go left, use the vision glasses card
    to see the path, go up, use the vision glasses card to see the path, go up,
    step on the all of the V tiles that are on the floor to turn them white 
    using the jumping boots card, go down, use the vision glasses card to see 
    the path, go down, use the vision glasses card to see the path, go right, 
    defeat the enemy, go up, go up, use the torch card, defeat the enemies to 
    open the top door, go up, use the shield card to push the four figureheads 
    onto the four tiles with images to open the doors, go left, walk into the 
    warp tile to teleport to the next area, go up, use the vision glasses card, 
    defeat the enemies to open the doors, go up, use the vision glasses card, 
    defeat the enemies to open the doors, go up, speak to V-Square, go up, right,
    defeat Machine Soldier V-Second to open the top door, go up, use the jumping 
    boots card to jump over the gap in the floor, search the treasure chest for 
    the reflects brights card, and there is a scene.
    -----------------------------------------------------------------------------
    Highland Village
    -----------------------------------------------------------------------------
    In the house, Zero Gundam automatically levels up by 1, and leave the house.
    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50) and torch card (CP10), and leave the carddass 
    clearing house. Go up, left, left to leave the village. Go down the stairs
    that's nearby the signpost, go right, up, and go up the stairs. Use the 
    hammer card to destroy the rocks, go south, west, north, facing the flower 
    rocks that are blocking the way, press the START button to open the card 
    menu, use the cross key to choose the reflects brights card from the item 
    card, press the A button to equip it, press the START button to remove 
    the card menu, hold down the B button until the guage is filled up, quickly
    release the B Button to shoot the light towards the flower rock to destroy 
    it, go north, north, north, east, south, east, northeast, east, north, speak
    to the guards who are blocking the way for they will mention something about
    a passport, go south, west, south, west, go across the bridge, go north, 
    west, north, west, north (right), east, there is a scene, go east, north, 
    west, defeat Gemon, speak to Marbet, choose "good (left)" to get the Granada
    passport card, go east, south, west, west, south, east, south, east, south, 
    east, northeast, east, north, press the START button to open the card menu, 
    use the cross key to choose the Granada passport card from the item card, 
    press the A button to equip it, press the START button to remove the card 
    menu, press the B button to use the Granada passport card, press the A 
    button, and go thru the gate into Granada Kingdom.  
    -----------------------------------------------------------------------------
    Granada Kingdom 
    -----------------------------------------------------------------------------
    Go right, go thru the door into the house, searching the sign on the wall 
    to make Zero Gundam rest to fully recover his life, and leave that house. Go
    up, go thru the door into Marbet's house, speak to Marbet to get the Rigger 
    Caesar card, and leave Marbet's house. Go left, press the START button to 
    open the card menu, use the cross key to choose the Rigger Caesar card from
    the item card, press the A button to equip it, press the START button to 
    remove the card menu, press the B button to use the Rigger Caesar card, 
    press the A button, and go thru the door into the selection meeting grounds.
    There is an auto battle scene. Leave the house. Go up, go into Marbet's 
    house, speak to Marbet, and leave Marbet's house. Go left, left, and go 
    thru the door Neo-Slide's house, speak to Neo-Slide to get the victory 
    card, and leave Neo-Slide's house. Go down, go thru the door into the 
    carddass clearing house, exchange some sub-cards to get the Pegasus' feather
    card (CP50) and torch card (CP10) x8, and leave the carddass clearing house.
    Go right, down, down to leave the kingdom. Go west, south, west, go across 
    the bridge, go north, west, south, south, east, press the START button to 
    open the card menu, use the cross key to choose the victory card from the 
    item card, press the A button to equip it, press the START button to remove 
    the card menu, press the B button to use the victory card, press the A button
    to make a bridge, and go east into Cassareliah Village. 
    -----------------------------------------------------------------------------
    Cassareliah Village 
    -----------------------------------------------------------------------------
    Go thru the door into Hex Elder's house, speak to Hex Elder to get some 
    information, and leave Hex Elder's house. Go left to leave the village.
    Go west, north, north, east, north, go down the stairs, use the time-space 
    bell card to temporarily stop the river's flow, go north, north, use the 
    hammer card to destroy the stone door, and go thru that door into the North
    Cave. 
    -----------------------------------------------------------------------------
    North Cave 
    -----------------------------------------------------------------------------
    Defeat the enemies, go right, use the torch card, use the vision glasses 
    card, go up, use the torch card, use the vision glasses card, go right,  
    use the torch card, use the vision glasses card, defeat the enemies, use 
    the jumping boots card to jump over the gap in the floor, go up, use the 
    torch card, use the jumping boots card to jump over the gaps in the floor, 
    search the treasure chest for the light bomber card, use the jumping boots 
    card to jump over the gaps in the floor, go down, use the torch card, 
    defeat the enemies, use the jumping boots card to jump over the gap in the 
    floor, use the vision glasses card, go left, use the torch card, use the 
    vision glasses card, go down, use the torch card, use the vision glasses 
    card, go left, defeat the enemies, and go down to leave the cave. Use 
    the time-space bell card to temporarily stop the river's flow, go south, 
    south, go up the stairs, and go south, west, south, south, east, east into 
    Cassareliah Village.
    -----------------------------------------------------------------------------
    Cassareliah Village 
    -----------------------------------------------------------------------------
    Go into Hex Elder's house, speak to Hex Elder to get the shining card, and 
    leave Hex Elder's house. Go left to leave the village. Go west, north, west,
    go south of the signpost with the "?????" thru the tree, go down the stairs,
    go down, down, use the jumping boots card to jump over the gap in the floor,
    go down, go up the stairs, use the hammer card to destroy the rocks, speak 
    to Shining Gundam to learn the dash slash, and use the Pegasus' feather card 
    to warp back to Highland Village. 
    -----------------------------------------------------------------------------
    Highland Village
    -----------------------------------------------------------------------------
    Go to the carddass clearing house, exchange some sub-cards to get the 
    Pegasus' feather card (CP50) and energy bottle card (CP200) x4, and leave 
    the carddass clearing house. Go right, right, down, use the hammer card 
    to destroy the rock, use the jumping boots card, use the time-space bell 
    card, go south, south, press the START button to open the card menu, use 
    the cross key to choose the shining card (G) from the item card, press the 
    A button to equip it, press the START button to remove the card menu, press 
    the B button to use the shining card, press the A button to make a stairs, 
    and go thru the door into Woowic Temple.  
    -----------------------------------------------------------------------------
    Woowic Temple 
    -----------------------------------------------------------------------------
    Go right, defeat the enemies to open the doors, go up, defeat the enemies to 
    open the doors (use the thunder valiant card to defeat the enemy that's in 
    the upper right), go left, defeat the enemies to open the doors, go up, use 
    the light bomber card to light up the dark room, use the vision glasses card,
    defeat the enemies to open the doors, go right, defeat the enemies to open 
    the doors, go up, defeat the enemies to open the doors, go right, defeat the
    enemies to open the doors, use the jumping boots card, go right, defeat the 
    enemies to open the doors, go up, use the time-space bell card, defeat the 
    enemies to open the doors, go left, defeat the enemies to open the doors, 
    go left, defeat the enemies to open the doors, use the jumping boots card, 
    go down, defeat the enemies to open the doors, go left, use the light bomber 
    card, use the shield card to push three Cattles into the big hole to open 
    the doors, go left, use the vision glasses card, defeat the enemies to open 
    the doors, go left, use the vision glasses card, defeat the enemies to open 
    the doors, go up, use the time-space bell card, defeat the enemies to open 
    the doors, go right, defeat the enemies to open the doors, go right, defeat 
    the enemy to open the doors, go right, defeat the enemies to open the doors,
    use the jumping boots card, go up, defeat the enemy to open the doors, go 
    left, use the light bomber card, defeat the enemy to open the doors, go up,
    hit the two boxes with the sword until the two arrows point upward to open 
    the top door, go up, there is a scene, defeat Gemon, go down, hit the box 
    on the right with the sword until the arrow points to the right to open the 
    door on the right, go right, up, use the vision glasses card, push the 
    white block onto the switch, go down, speak to Hex Young, go left, hit the 
    box on the left with the sword until the arrow points up to open the top 
    door, and go up, up to leave the temple. Go south, go thru the door into 
    the house to fully recover Zero Gundam's life, leave the house, go south,     
    (to the west, there is a vending machine), go southeast, (to the west, there 
    is a carddass clearing house), go south, use the time-space bell card, go 
    south, west, west, stay on the pad with the signboard until the time-space 
    bell card runs out, use the time-space bell card, go north, west, south, 
    northwest, north, west, use the hammer card to destroy the two rocks that 
    are in front of the giant tree, use the mantle card, walk up thru the giant 
    tree, go west, north, north, and go thru the door into Luna Two Workshop.  
    -----------------------------------------------------------------------------
    Luna Two Workshop
    -----------------------------------------------------------------------------
    Go up, left, use the vision glasses card, walk into the warp tile to teleport
    to the next area, use the jumping boots to jump down onto the black block, 
    go down, defeat the enemy, go down, walk into the warp tile to teleport to 
    the next area, use the jumping boots to jump across onto the black blocks 
    to the left, go left, use the jumping boots to jump across onto the black 
    blocks to the left, jump into the warp tile to teleport to the next area,   
    use the jumping boots to jump across onto the black blocks to the left,
    go left, defeat the enemies, go up, defeat the enemy, go to the front of 
    the black statue, press the up button twice to do a dash to destroy it,  
    go up, walk into the warp tile to teleport to the next area, use the jumping 
    boots to jump over the small black blocks on the right, walk into the warp 
    tile to teleport to the next area, go up, speak to Vice Gundam, use the 
    jumping boots to jump over the small black blocks on the left, (recommend 
    LV42 for Zero Gundam), go left, defeat Machine Soldier Vizard, there is a 
    scene, and defeat the final boss Machine Soldier Emperor Genma.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    THE END
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Version 1.0
    By Ritchie (hidall@hotmail.com)

    FAQ Display Options: Printable Version