Oddworld Adventures
Review by Removed
"Okay but dissapointing"
Oddworld Adventures is based on the PC/Playstation Game Oddworld Oddysee, but it is a game on its own. You don't have to save anyone, and at first I thought that this was pretty stupid, but now you sort of have to save the paramites from extinction. Don't get me wrong, they still attack you.
The sligs are always easy to handle, as well as the slogs. The sound quality itself really stinks. For an example, slig machine guns sound like chucking a small metal object at the wall. When slogs scratch themselves, it sounds the same. However, there were some valient attempts to import PC speech into this game, and the buttons are less stressful.
The graphics are not close to being okay, If sligs were a little thinner and taller, I could hardly tell them apart from the mudokons. You start off in the wild, whereas in Oddysee you had to go through some Rupture Farms levels before reaching the wild. This game didn't even take advantage of Super GameBoy, but the box says it did.
Plus, there is a great lack of scrabs, there are none in the whole game. The manual is very brief and not very well written.
It is too easy to win at some points in the game, but later it is next to impossible. This is the good part of the game. Another plus would be that there are, in fact, wild mudokons like in oddysee. You need to whistle, fart, talk a password to get the powered chant.
Though there is a crudload of bad stuff, there is also some good.
Reviewer's Score: 6/10, Originally Posted: 11/01/99, Updated 11/01/99
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Game Detail

Game Boy
- Saffire / GT Interactive
- Release: December 1998 »
Titles rated E (Everyone) have content that may be suitable for ages 6 and older.




