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    FAQ/Walkthrough by Seraph 0

    Updated: 01/27/05 | Search Guide | Bookmark Guide

    Game:       Adventure Island, Hudson's
    System:     Gameboy
    Genre:      Action/Adventure
    Author:     Seraph 0
    Real Name:  Andrew Almeida
    E-Mail:     Seraph_0@Hotmail.com
    Date:       January 18, 2005
    
    -----------------
    Table of Contents
    -----------------
    
    1.  Introduction
    2.  Story
    3.  Controls/Tips
    4.  Items/Weapons
    5.  Dinosaurs
    6.  Enemies
    7.  Bosses
    8.  Secrets
    9.  Walkthrough
        Fern Island, FI
        Lake Island, LI
        Desert Island, DI
        Ice Island, II
        Cave Island, CI
        Cloud Island, CI
        Volcano Island, VI
    10. Review
    11. Copyright
    
    ---------------
    1. Introduction
    ---------------
    
    Seeing that I have already made a FAQ for New Adventure Island for Turbo Grafix
    16, I figure I should make FAQs for the Gameboy and possible for the Nintendo
    versions of the series. If you never played the series for any of the systems,
    you basically run across the level, collecting food to survive and reach the
    end of the level without getting hit. This game is based on the Adventure
    Island II for Nintendo, but has been slight altered.
    
    --------
    2. Story
    --------
    
    Tina has been kidnapped by monsters and has been hidden on one of the eight
    islands. Higgins, {you}, must travel from island to island to search for Tina
    and defeat the monsters.
    
    ----------------
    3. Controls/Tips
    ----------------
    
    D-Pad    - Move Higgins
    Start    - Pause
    Select   - /
    B Button - Attack
    A Button - Jump
    
    - Hold the attack button to run.
    - This game is a one-hit-wonder game, meaning you only have one hit point.
    - When cracking eggs, make sure to you have room for the egg to open or hit it
      with your Hammer.
    - Make sure you get all the fruit you see, because the meter at the bottom of
      the screen is a Health meter and decreases a bar every three seconds or so.
      The more fruit you eat the longer the meter becomes and the more time you
      have on the level.
    - When traveling through a level, you will see rocks on the ground. Do not run
      into them, because you will trip over them and loose two health bars.
    - Before the beginning of a stage, you will be given a choice to use items that
      you have collected in the previous stage.
    - It is best not to take with you a Dinosaur when you start a level, because
      you will usually find one already in it.
    - It is a good idea to continually throw Hammers, because you may find a secret
      egg. You will know that you found it when your Hammers bounce off an
      invisible object. To uncover it, jump on the spot that the Hammers ricochet.
    - Note that after getting a key and returning back, enemies and objects will
      disappear in front of you.
    - With a Red Taylor, you can walk on lava, but it is difficult to separate lava
      and water. Lava has a jagged horizon, white bumps and white cracks on
      the surface.
    - A cheap way to get through a level is to use Don-Don to fly across it. Just
      remember to drop for fruit once in a while.
    
    ----------------
    4. Items/Weapons
    ----------------
    
    Throughout the game you will these come across items that will a may aid or
    hinder your effort.
    
    Egg - These large eggs contain a set item. There are also hidden eggs that
          contain a Key. Look at tips to learn on how to find hidden eggs.
    
    Eggplant - This evil vegetable is like an anti-Fairy. Basically it drains you
               Health Meter for about five seconds. Very rare.
    
    Fairy - A small winged female. Once unleashed, she will protect you for about
            five seconds. For some reason, you do not accumulate points when you
            run through enemies when she is activated.
    
    Flower - These item appears only if you already have a Hammer and Skateboard.
             This flower will give you 1000 points.
    
    Fruit - Various Fruits will appear out of now where on the screen. Each Fruit
            is worth 50 points and restore two bars of Health. Only grapes give you
            100 points.
    
    Gameboy - This item appears after you jump over the Coyote and defeat it. This
              miniature Gameboy gives you 1000 points.
    
    Hammer - This stone hammer is the only weapon that you will come across. It is
             a primitive weapon with a wooden handle and a large stone tied to it.
             Once thrown, the Hammer travels in an arc and has a short-range. Also,
             the Hammer can not destroy rocks or boulders. Note to get better
             range, jump and press the attack button. Last note, if you already
             have this item, a Skateboard will take its place.
    
    Key - A basic, ordinary looking key. Found in hidden eggs, these will cause
          either one of three things to happen. One is a cloud will appear at the
          bottom of the screen and levitate you to the a bonus level. The bonus
          level is a bunch of springs in the sky and you collect Fruit as you jump
          from spring to spring. The second thing that may happen is a bone
          platform will appear under you and levitate you to a special warp area.
          The pterodactyl will fly you to the next island. The third thing that may
          happen is that a wooden platform will take you to a secret room. The room
          will have a strange dinosaur in it, which will give you a item.
    
    Milk Bottle - A rare item that usually appears at the end of a bonus level.
                  These small bottles with a "M" on it, are worth 2000 points and
                  restore all Health.
    
    Skateboard - Picking this item up will equips you with a helmet and the
                 skateboard. You can travel faster and have a hit point. Once hit
                 of course, you loose the gear. Although good to have, the levels
                 are not that long and because you can not stop while on the
                 skateboard, you might miss a item or two. Pressing the back on the
                 D-Pad, will cause you slow down. If your reach the end of the
                 level on a Skateboard, the Skateboard disappears and you receive
                 2000 points.
    
    ------------
    5. Dinosaurs
    ------------
    
    Through out the game, you will encounter Icons of symbols, {spade, heart, etc.},
    which will unleash a dinosaur friend to help you on your quest. Note that I am
    using the same names from the Nintendo version.
    
    Name:         Icon:          Info:
    
    Blue Taylor   Heart          This Taylor is lighter in color and has a strange
                                 attack. Pressing the attack button, unleashes
                                 Taylor's tail and sends out a projectile. The
                                 projectile seems to be a electric bolt. This bolt
                                 can destroy rocks and boulders. Also, Blue Taylor
                                 can jump high enough to hit the top of the screen.
                                 Blue Taylor also has the ability to walk on ice
                                 and not slip.
    
    Classy        Diamond        Classy is a Plesiosaurus, an aquatic reptile that
                                 can travel on land as well as water. It can also
                                 go through bubbles in the water, without any harm.
                                 Classy has not attacks, but you can still throw
                                 your Hammer off its back.
    
    Don-Don       Clover         Don-Don is a Pterodactyl, obviously making him a
                                 flying dinosaur. Although it can walk on land, it
                                 is at a slow pace and is quite fast in the air. To
                                 fly, just hold the jump button. Don-Don can drop
                                 stones as a weapon. Like the Hammer, the stones
                                 fly in an arc. The rocks also have the properties
                                 of a Hammer, {it can not break rocks or boulders}.
    
    Red Taylor    Spade          This Taylor is a darker color and breathes a
                                 long-range fireball. The fireball can destroy
                                 rocks and boulders. Red Taylor also has the
                                 ability to walk on lava, but it is difficult to
                                 separate lava and water. Lava has a jagged
                                 horizon, white bumps and white cracks on the
                                 surface. Also, Red Taylor can jump high enough to
                                 hit the top of the screen.
    
    ----------
    6. Enemies
    ----------
    
    Throughout you adventure you will encounter enemies ranging from deranged
    animals to large insects. The enemies are ordered alphabetically.
    
    Ammonite
    Points: 100
    
    These shelled creatures look like a squid in a conch shell and are as big as
    you. They move back in forth in a large area and in a wave-like pattern. They
    also have no attacks. Easily killed, easily avoided.
    
    Bat
    Points: 100
    
    These bats are lager then Higgins head. They have three different patterns.
    They either fly in a wave-like pattern, like the Toucan. They can move up and
    down in a straight line like the Spider. At lastly , they can be hanging from
    the ceiling, then when you get to close, they swoop down in an angle. Like the
    Toucan, it is best to just avoid the Bats that are higher and only deal with
    the lower ones. For the hangers, it is best to cause them to come after you,
    then quickly run around them and attack. Easily killed, easily avoided.
    
    Cache
    Points: 200
    
    These large pulsating sacks are about your size, {twice your size when
    inflated}. They are stationary on the ceilings and fire a spike projectile
    every two or three seconds. Attack it as soon it spews a projectile, before it
    has time to spew another.
    
    Coyote
    Points: 50
    
    This tricksters will only appear when you pass a lone flower. After you pass
    the flower, the Coyote will come running from behind. If you kill it, you will
    receive a Gameboy shortly after. Either jump over it and then attack, or turn
    around as soon as you pass the flower and attack it twice. It seems to move a
    little bit faster one you hit it once. Note that sometimes the Gameboy will
    only appear when you kill the Coyote in a certain place.
    
    Crab
    Points: 10
    
    These little crustaceans come up to about chin height, {or eye level if you
    count the claws in the air}. The move back and forth in a small area. There
    movements go from moving all the way to the end of its area, then half the
    length. Other then that, an easy kill.
    
    Dragonfly
    Points: 100
    
    These little insects are smaller then you head. They move back and forth in a
    large area. They move in a wave like pattern, but then moves at an angle and
    the continues the cycle. Make sure you watch its pattern, but other then that,
    an easy kill.
    
    Emu
    Points: 200
    
    These large birds are slightly larger then you. Similar to the Coyote, they run
    across the screen and have two hit points. They will change a into a lighter
    color when hit once, and their speed increases slightly. Easily killed, easily
    avoided.
    
    Firefly
    Points: 100
    
    These insects are slightly larger then your head, {including wingspan}. Like
    the Dragonfly, they move back and forth in a large area. They move in a wave
    like pattern, but then moves at an angle and the continues the cycle. Make sure
    you watch its pattern, but other then that, an easy kill.
    
    Flatworm
    Points: 20
    
    These worms are about chin height and swim up and down, in a small area. Easily
    killed, easily avoided.
    
    Frog
    Points: 200
    
    These small frogs come up to about knee height. They stay stationary, using
    their vocal chambers until you get to close. Then they start chasing you, by
    hopping short by high jumps. These jump can even by walked under. It is best to
    take them out from a distance, but other then that, not much to worry about. At
    times, some Frogs start out as a darker color and will not move at all when you
    are near. Then when you hit it once, it changes into a lighter color and begin
    to chase you when you are near.
    
    Hermit Crab
    Points: 200
    
    This shell creatures come up to about eye level, {with shell}. They move back
    in forth in a small area. If hit with the Hammer or Don-Don's rock, it will
    retreat into its shell and will come back out in about three or four seconds.
    If you walk over it when in this form, it will act like a rock, {tripping you
    and decreasing your Health meter by two}. So the only way to kill these
    creatures is with Red or Blue Taylor.
    
    Jellyfish
    Points: 200
    
    They invertebrate come up to eye level. They move back and forth in a small
    area, and moves in angles. First the move up/left, descend, then up/right and
    then continues from there. No attacks so it is easily killed, or you can just
    avoided it.
    
    Knifefish
    Points: 500
    
    These large fish are as large as your head and longer then your body. They jump
    out of the water in an arc and continue jumping in a wave-like pattern. They
    seem to pop out of nowhere, so it is best to take it slow when you are in an
    area with them.
    
    Maggot
    Points: 50
    
    These little worm come up to about knee height. They crawl back and forth in a
    small area and have no attacks. Easily killed, easily avoided.
    
    Nimbus
    Points: 200
    
    The nimbus is slightly larger then your head and slightly wider then you body.
    The living cloud has a humanoid face on it and the cloud acts like the bird
    enemies. It will move forward in a wave-like pattern. Other then that, an easy
    kill.
    
    Octopus
    Points: 100, 200
    
    These sea creatures jump up from the small ponds of water every two to three
    seconds. Their jump height is about the middle of the screen, {depending on
    location}. Like the Frogs, they can start out as a darker color then turn to a
    lighter color when hit once. The darker colored Octopi will give you 200
    points.
    
    Penguin
    Points: 200
    
    These large birds are as big as you. The stay stationary in their spot for
    about two seconds, then they jump up in the air and slam back down. This causes
    three snowballs to fall down. The middle snowball is always aim for you, while
    the other two are on opposite sides. When you see it jump in the air, start
    moving around so the snowball does not hit you. Either quickly run up and
    attack Penguin, or take it out from a distance.
    
    Ptera
    Points: 10
    
    This fish look like a Heterostraci, {prehistoric fish with no fins and an
    armored head}. There are about the size of your head, but the length of your
    body. They move slowly across the screen and have no attacks. Easily killed,
    easily avoided.
    
    Rondure
    Points: 10
    
    These strange creatures are round, spiked creatures that are slightly smaller
    then Higgins' head. They cling against walls and platforms, while moving in a
    counter-clockwise fashion. Not real threatening, {unless the it is over a pit
    or other hazard, but try to take it out from a distance.
    
    Scorpion
    Points: 50
    
    These little insect only come up to about waist height. They slowly chase you
    and after about a second, the hop and pause, and the begin to chase you again.
    Easily killed, easily avoided.
    
    Sea Anemone
    Points: 100
    
    These sea plants come up to about eye level, when fully extended. They are
    stationary and have no attacks, {and you thought the Snails were pathetic}.
    Easily avoided, easily killed.
    
    Sea Horse
    Points: 100
    
    They sea creatures are slightly larger then you. They move up and down in the
    same spot. They have no attacks and have two hit points. Easily killed, easily
    avoided.
    
    Skull
    Points: 50
    
    These large skulls are nearly as big as you and stay stationary. They have two
    small fireballs, swirling about them. They pose very little danger and can be
    easily killed or avoided.
    
    Snail
    Points: 50
    
    These large snails come up to about eye level, {with shell}, and are probably
    the slowest enemies I have ever seen. They move about a pixel every three to
    four seconds. Easily killed, easily avoided. Near the end of the game, you will
    find Snails that move backwards, {but still move towards you}, and have spikes
    on their shells.
    
    Snake
    Points: 100
    
    These reptiles stand ready to spring and stand at eye level. They stay
    stationary until you get too close, then they chase you by hopping small jumps.
    Their hopping speed is about half your walking, so you should be able to dodge
    them easily, but I wouldn't recommend running under them, but you can jump over
    them. Just attack from a distance or run and attack.
    
    Snake, Spitting
    Points: 100
    
    These snakes look exactly like the other Snakes, except they attack with a
    different tactic. Like the name suggest, these Snakes do not chase you by
    hopping about, but attack by staying stationary and spitting a small
    projectile. Assuming this is acid, this acid spit travels slowly and moves in a
    wave-like pattern. It spits every three seconds, so use the time to either
    attack from long or short-range.
    
    Spider
    Points: 100
    
    These large spiders are about as big as Higgins head. They are striped and move
    up and down in a straight line. They are no real threat and can easily be
    killed or avoided.
    
    Swine
    Points: 50
    
    These upright pigs are as big as you. They walk at a normal rate across the
    screen and have no attacks. Easily killed, easily avoided.
    
    Snow Hare
    Points: 
    
    This rabbits are slightly larger then you and they stand on their hind legs.
    They hop in one spot, until you get to close. Then they chase you with large
    hops. Take them out from a distance.
    
    Toucan
    Points: 500
    
    These black birds fly across the screen in a wave like pattern. They are no
    real threat, unless they are at your elevation. This is really the only time
    you should attack them. Easily killed and easily avoided. Also, they sometimes
    drop eggs.
    
    Vulture
    Points: 200
    
    These large birds come up to eye level and have a wingspan that is slightly
    larger then your body. Like the Toucans, they move in a wave-like pattern
    across the screen. Although slightly more difficult to avoid, they are still
    an easy kill.
    
    ---------
    7. Bosses
    ---------
    
    Here is the list of bosses, straight from the walkthrough. Each boss has twenty
    hit points and for killing a boss, you get 2000 points. Also note that if you
    die during a boss battle, you have to start at the beginning of the level.
    
    Plantae
    Fern Island
    HP: 20
    
    This living wall is real easy. The large pulsating bulb unleashes to two
    spheres. The spheres move slowly around the level, trailing a vine behind it.
    Then when the spheres reach their limit, they begin to pulsate rapidly and
    launch straight towards you after about two seconds. You should be able to kill
    it before it even gets a chance to launch its projectiles. You can even destroy
    the spheres with two hits. There are two ways to deal with the wall. Either
    jump on the left platform and walk as far as you can to the edge. Then just
    keep pressing the attack button and the arc of the Hammer will reach the bulb
    and even take out the spheres. This may take longer though so I suggest the
    second way. Using the lower right platform, either jump attack it or use the
    same strategy as the last.
    
    King Hermit Crab
    Lake Island
    HP: 20
    
    This large hermit crab acts like the smaller Hermit Crabs that you have met.
    Instead of moving back and forth though, it stays stationary. It pops out of
    its shell every three seconds or so, and fires a pulsating projectile. The King
    then moves back in its shell after about three seconds. The only time you can
    attack it is when it is out of its shell. This boss should not be too
    difficult. The best strategy is to stay on the left side and swim up and down.
    Then when it pops out of its shell and fires its projectile, quickly swim up
    and throw your Hammers. Try to time you attacks with its attacks. After seven
    hits, the King will turn a lighter color and begin to fire two projectiles at a
    time.
    
    Ant Lion
    Desert Island
    HP: 24
    
    The Ant Lion will appear on screen every two seconds or so and stay on screen
    for about six seconds. It only appears in three location and all are directly
    under the platforms. Also, it starts from the right, then goes to the middle,
    then to the left, and the begins at the right side again. After three seconds
    on being on screen, the boss will spit a pulsating projectile straight at you.
    Then after another three seconds, it will fade away. There are two basic
    strategies to fight this boss. The first is to wait for it to appear on the
    left or right side of the screen and move to the opposite side. Then just throw
    you Hammers at it and dodge its attacks. The problem is though that you may not
    hit it, so it will take longer to fight. The second strategy is to again, wait
    for it to appear on the left or right side of the screen. The quickly go the
    opposite side of the screen and jump down into the sand. Now just attack it and
    dodge its attack. When it is about to appear in the middle, quickly jump to the
    platform and either wait for it to move again or just keep attacking until you
    need to dodge it. After eleven hits, it will turn a lighter color and spit a
    pulsating projectile twice, after a three second delay. Another thirteen hits
    and it will die.
    
    Kraken
    Ice Island
    HP: 32
    
    The large octopus will disappear and reappear every three seconds, and stay on
    screen for about six seconds. The Kraken only appears on the left and right
    large platforms. Like the Ant Lion, the Kraken will fire a pulsating projectile
    at the three second mark and then of course disappear after another three
    seconds. There is two basic strategies to fighting this beast. The first is to
    stay on the highest platform and just throw Hammers while dodging its attack.
    Then just turn around when it moves. The other is to use the same strategy,
    only use the middle platform to attack. The problem with the second strategy is
    it is easier to get hit from the projectiles. After twenty hits, Kraken will
    become a lighter color and like the Ant Lion, it will fire another projectile
    at the three second mark. After another twelve hits, it will die.
    
    Flying Fox
    Cave Island
    HP: 32
    
    This large bat will appear after three seconds or so, and stay on screen for
    about six seconds. On the third second will spit a pulsating orb and then
    disappear after another three seconds. It will start at the left, then it will
    hang from the middle, then the right side, and then back to the left. Like the
    last two bosses, you have to stick and move. When it is on the left or right
    side of the screen, jump attack it from the middle and when it is in the
    middle, jump on either the left and right platforms to you advantage. You can
    jump attack it from the left and right platform, when the bat is on the
    opposite side, but it is not that effective. After nineteen hits, it will
    change into a lighter color. So you should know that it will now spit a
    pulsating orb twice, after a two or three second delay. Another twelve hits and
    it will die.
    
    Sky Lord
    Cloud Island
    HP: 24
    
    This large hawk will be a lot simpler then the last three bosses. It moves up
    and down on the right side of the screen and spits a pulsating projectile every
    five seconds or so. The best strategy I find is to jump on the lowest right
    side platform and attack from there. Then when it spits its projectile, jump
    onto the next platform and continue the assault. After eleven hits, the Sky
    Lord will become a lighter color and spit a projectile every two or three
    seconds. You may want to go to the left most platform and attack from there, so
    the projectiles do not hit you. Or you can just use the same strategy and just
    jump more often. Either way, another thirteen more hits and it will die.
    
    Chela
    Volcano Island
    HP: 32
    
    I refuse to call this large insect a scorpion. It appears on the bottom right
    screen after two or three seconds and stays on screen for about eight seconds.
    It fires a pulsating orb after two or three seconds, and then another after
    another two or three seconds. After three seconds, it will use its claw tail to
    protect itself from harm, then disappear after about two seconds and begin the
    cycle again on the top right side of the screen. The only way to hit it when it
    is on the bottom, is to drop to the left side of the screen and jump high
    enough to throw your Hammers under the platform. If you feel a little daring,
    drop down on the right side of the spikes and quickly attack it as many times
    as you can. Then quickly jump back, before it attacks. As attacking it when it
    is on top, you can just jump attack from the middle platform. After nineteen
    hits, it will change into a lighter color and fire two projectiles at once
    after two or three seconds, and a third projectile after another two or three
    seconds. After another twelve hits, it will die.
    
    Diptera, Larva
    Dinosaur Island
    HP: 16
    
    The large insect will appear every two or three seconds and stays on screen for
    about six seconds. It will then spit a pulsating projectile every two or three
    seconds. It only appears at the bottom right or top right side of the screen.
    The best strategy is of course to attack it from the top middle platform when
    it is on the top, and then attack it on the bottom middle platform when it is
    at the bottom. It is best to dodge its attack by dropping or jumping to the
    platform. Although you can just jump over the projectile. After three hits, it
    will change into a lighter color and now spit out two projectiles the first
    time, and one more before it moves again. This is why you may want to just drop
    down or jump up when it attacks. After another thirteen hits, it would seem to
    be destroyed.
    
    Diptera, Adult
    Dinosaur Island
    HP: 32
    
    The large fly will appear at the top right screen. It will appear every two or
    three seconds and stays on screen for about six seconds. It will then spit a
    pulsating projectile every two or three seconds. It moves from top right,
    bottom right, top left, bottom left and then continues the cycle. Same strategy
    as before. Use the top middle platform to attack when it is on top and dodge
    its attack by jumping or dropping down. After nineteen hits, it will change
    into a lighter color and now spit out two projectiles the first time, and one
    more before it moves again. Again, this is a good reason to just drop down or
    jump up the next platform. After another thirteen hits, you have won the game.
    
    ----------
    8. Secrets
    ----------
    
    Island Select
    
    This secret will allow you to choose any of the islands to start at. At the
    title screen, press Right, Left, Right, Left, A, B, A, B. This will open up a
    menu of all eight islands and you get to choose which island to start at.
    
    --------------
    9. Walkthrough
    --------------
    
    Your adventure will go through eight islands, each having five levels and a
    boss at the end of the fifth level. Also, at the end of each stage, you will be
    treated to a bonus game. The objective is to choose one of the six eggs and
    receive whatever in it. The prizes are 50 points, 100 points, 200 points, 1000
    points, 2000 points, or a 1-Up. 
    
    Fern Island, FI
    
    Stage 1-1
    
    Enemies - Snail
              Snake
              Toucan
    
    Begin moving forward and after two pieces of fruit, you will break open your
    first egg, which contains a Hammer. Continue forward, and after another piece
    of fruit, you will encounter your first enemy, the Snail. Cut through the
    Snail, and you will see another one behind it. After another two pieces of
    fruit, you will see another egg. This one contains a Skateboard. I would not
    bother because you will end up loosing it soon anyways. Continue forward and
    after avoiding a rock and a grabbing a piece of fruit, you will encounter a
    Snake. Remember to take these reptiles out from a distance. Continue forward,
    and after another two Snakes and a piece of Fruit, you will see another egg.
    This one contains a Heart, which will unleash Blue Taylor. Continue forward and
    after defeating two Snails and a rock, you will see a piece of fruit and
    encounter your first Toucan. Continue forward and after a piece of fruit and
    another Toucan, you will reach the exit.
    
    Stage 1-2
    
    Enemies - Spider
              Snake
              Frog
              Toucan
    
    Begin moving forward and you will spot an egg. If you have a Hammer, the egg
    will give you a Skateboard. Continue forward and after a piece of fruit, you
    will encounter a Spider. The first one can be dodged by just by walking under
    it, but the next you may want to take out. Continue forward, and after a rock
    and piece of fruit, a Snake will block your path. Before you continue forward,
    there is a hidden egg, {which contains a Key}, under the next Spider. Continue
    forward and after three Spiders, a Snake, and another Spider, you will
    encounter a Frog. Take them out from a distance and continue forward. If you
    are on top of the hill, go back to the bottom, because there is an egg waiting
    for you. Be careful when opening this one up, because you may hit it into the
    wall. This egg contains a Spade, which will unleash Red Taylor. Continue up the
    hill and forward. You will find a Milk Bottle down the hill and a Toucan.
    Continue forward and after another Toucan, you will reach the exit.
    
    Stage 1-3
    
    Enemies - Bat
              Skull
              Frog
    
    Begin moving forward and you will see an egg. It either contains a Hammer or
    Skateboard. Continue forward and after two pieces of fruit, you will encounter
    your first Bat. Take it out and continue forward. After another Bat, you will
    see a boulder bouncing your way. Wait for it to fall down a step, then run and
    jump over it. Continue forward and you will see an egg, which contains a Blue
    Taylor. Shortly after, you will encounter your first Skull. After the first two
    Skulls, you will see another egg, which contains a Fairy. Grab it and quickly
    run. You should be able to pass a Skull, Bat, Frog and another Skull, before
    you run out of time and stop near another Skull. Afterwards, only one Bat
    stands in your way to the exit.
    
    Stage 1-4
    
    Enemies - Spider
              Snake
              Toucan
              Spitting Snake
              Snail
    
    Begin moving forward and get whatever is the egg. After two pieces of fruit, a
    Spider will appear. After a rock and another two Spiders, a Snake will appear.
    After the Snake, two Toucans and another Snake will appear. Shortly after, you
    will encounter your first Spitting Snake. Take it out from the distance and
    continue forward. After a Toucan and a piece of fruit, you will encounter two
    Snails. Continue forward and after two Spiders and a piece of fruit, jump over
    the rock and pause. There is a hidden egg a few steps from the right side of
    the rock. The Key contained inside will bring you to a sort of warp room, where
    you can skip Fern Island and go right to Lake Island. Use it if you wish, but I
    got a walkthrough to finish. Continue forward and after a piece of fruit, a
    Frog, another piece of fruit and a Snake, you will reach the exit.
    
    Stage 1-5
    
    Enemies - Rondure
              Spider
    
    This is so far the longest level you will have to venture through. Also, the
    fruit is scarce in this level. Also note that this level has lava and not water
    in it. Begin jumping through the tree tops and watch out for a Rondure.
    Continue forward and when you see a Spider, go to ground level and look for a
    Spade to the left. One you got Red Taylor, begin moving forward again and look
    out for another Rondure. To make your journey easier, you can run through the
    lava now with Red Taylor. Continue forward and sooner or later, you will reach
    an area similar to where you found the Spade, {two high grounds with a low
    ground in the middle}. Here you can find a hidden egg with a Key in it. The Key
    will bring you to the bonus level. You should take this one, because you can
    get a Diamond, Heart or Spade. Either way, continue forward and after a few
    Spiders and Rondures, you will reach the entrance to the boss.
    
    Fern Island Boss
    
    Begin moving forward and jump on the second platform.
    
    Plantae
    HP: 20
    
    This living wall is real easy. The large pulsating bulb unleashes to two
    spheres. The spheres move slowly around the level, trailing a vine behind it.
    Then when the spheres reach their limit, they begin to pulsate rapidly and
    launch straight towards you after about two seconds. You should be able to kill
    it before it even gets a chance to launch its projectiles. You can even destroy
    the spheres with two hits. There are two ways to deal with the wall. Either
    jump on the left platform and walk as far as you can to the edge. Then just
    keep pressing the attack button and the arc of the Hammer will reach the bulb
    and even take out the spheres. This may take longer though so I suggest the
    second way. Using the lower right platform, either jump attack it or use the
    same strategy as the last.
    
    Lake Island, LI
    
    Stage 2-1
    
    Enemies - Frog
              Toucan
              Snake
    
    Begin moving forward and get whatever is contained in the egg. After two
    pieces, you will begin to move up a hill and a boulder will be bouncing down.
    Dodge it and continue on. When you begin to go down the hill, there is a hidden
    egg at the foot of the hill. The egg will bring you to a room where a strange
    dinosaur will give you a Clover. Continue forward and you will two hit point
    Frog. Continue forward and after another Frog, you will reach a pit with a
    Toucan above it. Wait for it to come over the pit and hit it. It should drop an
    egg, which contains a Spade.
    
    Stage 2-2
    
    Enemies - Snail
              Coyote
              Frog
              Toucan
    
    Begin moving forward and after two pieces of fruit and a rock, you will
    encounter two Snails. Afterwards, continue forward and grab whatever is in the
    egg. Continue up the hill and you will see a lone flower, which means a Coyote
    will come from behind when you pass the flower. If you want the Gameboy, jump
    over the Coyote where the piece of fruit is. Then attack it twice and the
    Gameboy will appear near the next rock. Continue forward and after a few
    Snails, you will begin moving down hill where a hidden egg lies at the foot of
    the hill. The Key inside will bring you to the bonus level. Continue forward
    and after a Frog, you will see a Toucan who happens to have an egg. The egg
    will has a Diamond in it, which will unleash Classy. Continue forward and after
    a Snail and Frog, you will reach the exit.
    
    Stage 2-3
    
    Enemies - Skull
              Bat
    
    Bring a Hammer with you on this level, because this level is just a large pit
    where you have to jump out. If you even have Don-Don, then use it to just fly
    out. Just remember to look for fruit on the way up and to watch out for Skulls.
    This level is pretty straight forward, so I will not bother to write a
    walkthrough for this level. Also there is a Milk Bottle on the right side of
    the level, near the middle of the level. There is also a Diamond, {Classy}, on
    the left side of the stage near the end. When you reach the top, only one Bat
    stands in your way to the exit.
    
    Stage 2-4
    
    Enemies - Hermit Crab
              Octopus
              Toucan
    
    There is a hidden egg at the foot of the second background mountain. Use it to
    go to the bonus level and get a Hammer and one of three icons, {Diamond, Heart,
    and Spade}. If you want to kill the Hermit Crabs, you may want to get either
    Blue or Red Taylor. Continue forward and jump over the water pit to encounter
    your first Hermit Crab. Kill or dodge it and continue forward. After another
    water pit, the next will have a Octopus in it. Take care of it and continue
    forward. After passing another Hermit Crab, a Octopus will be in the next water
    pit. Continue forward and after a dark platform, you will soon see a dark
    colored Octopus. Continue forward and after a while, you will start to jump on
    clouds. After the second cloud, a Toucan will appear. After the Toucan, only
    one Toucan left, {who happens to have a Heart in an egg}, before you reach the
    exit.
    
    Stage 2-5
    
    Enemies - Sea Anemone
              Ptera
              Sea Horse
              Ammonite
              Jelly Fish
    
    This level is water level, so you may want to bring Classy. This level is also
    fairly short and easy. Begin moving forward and jump into the water. Be careful
    not to hit the spikes on the ceiling. Begin moving through the water and grab
    the Hammer. Continue forward and you should see you first Sea Anemone and two
    Pteras. The first Ptera will have a Milk Bottle. Continue forward and you will
    encounter your first Sea Horse and an Ammonite. Make sure to watch where the
    Ammonites movement pattern is. Continue forward and after another Sea Anemone,
    you will encounter a Jellyfish. Continue forward and after another Jelly Fish,
    you will encounter only a few more enemies. You will encounter a Sea Horse, and
    three Pteras. Before the exit, beware of two spiked mines, {I think}. The first
    moves up and down and the other moves side to side.
    The entrance to the boss is only a few dog paddles away.
    
    Lake Island Boss
    
    Move into the water and move into the cave. Beware of the spikes and make sure
    to keep your finger ready to swim.
    
    King Hermit Crab
    HP: 20
    
    This large hermit crab acts like the smaller Hermit Crabs that you have met.
    Instead of moving back and forth though, it stays stationary. It pops out of
    its shell every three seconds or so, and fires a pulsating projectile. The King
    then moves back in its shell after about three seconds. The only time you can
    attack it is when it is out of its shell. This boss should not be too
    difficult. The best strategy is to stay on the left side and swim up and down.
    Then when it pops out of its shell and fires its projectile, quickly swim up
    and throw your Hammers. Try to time you attacks with its attacks. After seven
    hits, the King will turn a lighter color and begin to fire two projectiles at a
    time.
    
    Desert Island, DI
    
    Stage 3-1
    
    Enemies - Swine
              Dragonfly
              Snail
              Frog
              Spider
    
    Begin moving forward and you will encounter two Swine. Afterwards, pick up
    whatever is in the egg and you will soon encounter a Dragonfly. Be careful of
    its movements. Grab whatever is in the next egg and move on. After another
    Dragonfly and a fire pit, watch out for another two Swine. Continue forward and
    you will encounter in order; Snail, Frog, Snail, Snail, Spider and another
    Spider. After the two Spiders, you will see a spring that can launch you over
    the fire pit and allow you to get the Milk Bottle in the air. Afterwards, only
    two Swine are left before the exit.
    
    Stage 3-2
    
    Enemies - Bat
              Skull
    
    Bring a Hammer with you on this level. Begin moving forward and after a Bat,
    you will realize that this is a jumping level. When you land on the second
    platform, walk to the edge and draw out the hanging Bat. Kill it and continue
    on. After another Bat, continue jumping on the small platform and you will see
    another hanging Bat. Soon you will land on a large platform with a Heart, {Blue
    Taylor}, so grab it. Continue past another Bat and you will see a Skull.
    Continue to the next large platform and there is a hidden egg in the middle.
    The Key will bring you to a warp room. Continue forward and after another
    Skull, you will see a bone platform, which will rise and drop. Carefully past
    the platform and only one more hanging Bat before the exit.
    
    Stage 3-3
    
    Enemies - Frog
              Spitting Snake
              Toucan
              Snake
    
    Bring a Hammer with you on this level. Note that this level has some coconuts
    that will fall when you near them, and they can still hurt you when the bounce
    off the ground. . Begin moving forward and after two Frogs, you will see a
    Spitting Snake. Take it out from a distance and continue on. Watch out for a
    coconut from above. After a rock, you will see another Spitting Spider.
    Continue on and after you jump over a pit and a fire pit, you will start to see
    Toucans. After the second Toucan, a Snake blocks the path. Continue up the hill
    and break open the egg with your Hammer. It will contain a Milk Bottle.
    Continue past another Snake and down the hill. After you jump over another fire
    pit, watch for another coconut from above. Continue on and you will see another
    coconut, just before another hill. Continue on and after a Frog and fire pit,
    you will reach the exit.
    
    Stage 3-4
    
    Enemies - Spider
              Frog
              Spitting Snake
              Snake
              Toucan
    
    Bring a Hammer for this level. Begin moving forward and be careful of the two
    Spiders. Continue forward and after a rock and fire pit, you will see a boulder
    bouncing towards you. Jump over it and continue forward. When you begin moving
    up the hill, another boulder will bounce towards you. Continue past the boulder
    and you will see an egg that contains a Spade, {Red Taylor}. Continue past a
    Frog and Spider, and soon you will see a Milk Bottle. Grab it and be careful of
    the Spitting Snake. Continue on and you will see a Snake. After you kill the
    Snake, there is a hidden egg where it was located. The Key will bring you to a
    bonus level. Continue forward and after a Frog, Toucan and a Spitting Snake,
    you will reach the exit.
    
    Stage 3-5
    
    Enemies - Vulture
              Scorpion
              Spider
              Emu
    
    Note that the sandpits can be walk on and even sink into, but just keep you
    finger ready to jump out of the pit. Begin moving forward and grab whatever is
    in the egg. You will encounter a Vulture shortly after. Continue past another
    Vulture and after a sand pit, you will see a large sand pit on a hill. You will
    encounter some Scorpions in these pits. Continue past the Scorpions and Spiders
    and you will see another Vulture and Scorpion. Continue up the hill and there
    is a hidden egg. Before you uncover, take out an Emu near the end of the hill.
    The Key in the hidden egg will bring you to a secret room, where you will get a
    Clover, {Don-Don}. Continue forward and after a Scorpion and you travel up the
    hill, a boulder will begin to bounce towards you. Continue forward and after
    another Emu, you will reach the entrance to the boss.
    
    Desert Island Boss
    
    Begin moving forward and keep jumping out of the sand. Quickly get to the
    platforms and the boss will appear out of the sand.
    
    Ant Lion
    HP: 24
    
    The Ant Lion will appear on screen every two seconds or so and stay on screen
    for about six seconds. It only appears in three location and all are directly
    under the platforms. Also, it starts from the right, then goes to the middle,
    then to the left, and the begins at the right side again. After three seconds
    on being on screen, the boss will spit a pulsating projectile straight at you.
    Then after another three seconds, it will fade away. There are two basic
    strategies to fight this boss. The first is to wait for it to appear on the
    left or right side of the screen and move to the opposite side. Then just throw
    you Hammers at it and dodge its attacks. The problem is though that you may not
    hit it, so it will take longer to fight. The second strategy is to again, wait
    for it to appear on the left or right side of the screen. The quickly go the
    opposite side of the screen and jump down into the sand. Now just attack it and
    dodge its attack. When it is about to appear in the middle, quickly jump to the
    platform and either wait for it to move again or just keep attacking until you
    need to dodge it. After eleven hits, it will turn a lighter color and spit a
    pulsating projectile twice, after a three second delay. Another thirteen hits
    and it will die.
    
    Ice Island, II
    
    Stage 4-1
    
    Enemies - Spitting Snake
              Snake
              Spider
    
    Begin moving forward, grab whatever is in the egg and watch out for a Spitting
    Snake. Continue on and after a fire pit, you will see a Snake and two Spiders.
    Under the second Spider is an egg, which contains a Heart, {Blue Taylor}.
    Continue forward and the next fire pit you see has a hidden egg on the right
    side of it. The Key will bring you to a bonus level. Continue forward and you
    will have to do a jumping course. You will encounter four Spiders on the
    course. Afterwards, only a Spitting Snake blocks the exit.
    
    Stage 4-2
    
    Enemies - Coyote
              Spider
              Toucan
              Snail
              Frog
    
    Begin moving forward and get whatever is in the egg. You will soon see a lone
    flower, so beware of the Coyote. Remember, you have to jump over it first then
    kill it, before you can get a Gameboy. The Gameboy will appear just after the
    Spider. Continue forward and climb up the hill. There is a hidden egg at the
    top. The Key will bring you to a bonus level, with a Hammer, Diamond, Heart and
    Spade. Continue forward and if you did not get the Key, watch for another
    Coyote. Continue forward and after a rock, you will encounter a Toucan and
    another Spider. After the Spider, you will see another lone flower. After the
    Coyote, only a Snail and Frog are left before the exit.
    
    Stage 4-3
    
    Enemies - Sea Horse
              Ammonite
              Sea Anemone
              Ptera
    
    This level is a water level, so you may want to bring Classy. Begin moving
    forward and beware of the bubbles and black mines. Continue through the small
    water area and you will soon get out. Jump through the water and get into the
    next water cavern. After another bubble, you will encounter two Sea Horses.
    After the Sea Horses, you will see a large pit and an Ammonite. Continue
    forward and you will see a Sea Anemone and begin to encounter Pteras. After two
    more Pteras and a black mine, you will soon reach the exit.
    
    Stage 4-4
    
    Enemies - Snow Hare
              Vulture
              Penguin
    
    Begin moving forward and you will encounter a Snow Hare. Take it out from a
    distance and continue on. When you get to the bottom of the hill, a Vulture
    will pop up. Continue up the hill and after the fire pit, a boulder will bounce
    up the hill, {the laws of gravity do not apply}. Continue up and down the hills
    and watch out for two Snow Hares. After you go down a hill and pass a rock, go
    up the next hill and you will encounter a penguin. Quickly take it out, before
    it causes snowballs to fall on you. Continue forward and you will see a Vulture
    and an egg. The egg contains a Clover, {Don-Don}. With Don-Don, you can just
    fly high in the air and pass all the enemies, but I will list the enemies in
    order just in case. After a fire pit, another boulder will defy gravity and
    bounce up the hill. On top of the next hill is a Penguin. On the last hill is a
    Snow Hare and a Penguin.
    
    Stage 4-5
    
    Enemies - Skull
    
    Take a Hammer into this level. This level is a large ice fortress, so the
    floors are slippery. Also, the ceilings can have stalactite and they fall when
    you get to close. Begin moving forward and after two Skulls, you will see a
    stalactite near the rock. Continue forward and after three Skulls, you will
    find an egg, which contains a Heart, {Blue Taylor}. Continue forward and watch
    out for another stalactite  beside the pit. Make sure to take a running start
    to jump over this one. Continue on and you will see a ice platform. Be careful
    with these because the break under you after a while. After the ice platform,
    you will see another two more stalactite on this platform. Continue forward and
    you will encounter a Skull, and five stalactites along the way to the entrance
    of the boss.
    
    Ice Island Boss
    
    Begin moving forward and jump onto the left large platform and the boss will
    appear on the right large platform. If you still have Blue Taylor, this battle
    will be a lot easier, {although it already is pretty easy}.
    
    Kraken
    HP: 32
    
    The large octopus will disappear and reappear every three seconds, and stay on
    screen for about six seconds. The Kraken only appears on the left and right
    large platforms. Like the Ant Lion, the Kraken will fire a pulsating projectile
    at the three second mark and then of course disappear after another three
    seconds. There is two basic strategies to fighting this beast. The first is to
    stay on the highest platform and just throw Hammers while dodging its attack.
    Then just turn around when it moves. The other is to use the same strategy,
    only use the middle platform to attack. The problem with the second strategy is
    it is easier to get hit from the projectiles. After twenty hits, Kraken will
    become a lighter color and like the Ant Lion, it will fire another projectile
    at the three second mark. After another twelve hits, it will die.
    
    Cave Island, CI
    
    Stage 5-1
    
    Enemies - Frog
              Spider
              Toucan
    
    Bring a Hammer and be careful of coconuts. Begin moving forward and after a
    Frog, you will have to jump of a large cliff onto land. Continue forward and
    after a Spider and a small jump, you will climb a cliff and see a gravity
    defying boulder, on your way down. When you reach the bottom, beware of a
    coconut in the trees. Continue forward and as you go up the hill and down it,
    three boulders will assault you. At the bottom of the hill, there is a hidden
    egg. The Key will bring you to a secret room and you will receive a Clover,
    {Don-Don}. Continue forward and you will see a Toucan, who happens to have an
    egg that contains another Clover. Continue forward and after a coconut and a
    Frog, you will reach the exit.
    
    Stage 5-2
    
    Enemies - Skull
              Bat
    
    This is another one of those "climb out of the large pit" levels. You may want
    to use Don-Don to fly out of the level. Just remember to get fruit on the way
    up. There is a egg with a Heart, {Blue Taylor}, at the very beginning on the
    left side. Because of the simplicity of the level, I will not write a
    walkthrough for it. Know that there is of course Skulls in the area, and a few
    Bats.
    
    Stage 5-3
    
    Enemies - Frog
              Spider
              Coyote
    
    Bring a Hammer and begin moving forward. After a Frog and Spider, you will see
    a lone flower. So watch out for a Coyote and if you want the Gameboy, make sure
    to jump over it before you kill it. Continue forward and after a Spider and
    three Frogs, there will be a hidden egg up on the right hill, after the third
    Frog. The Key will take you to a bonus level. Continue forward and after two
    Spiders, you will see another lone flower. After that Coyote, you will see yet
    another lone flower. Finish the last Coyote and head for the exit.
    
    Stage 5-4
    
    Enemies - Bat
              Skull
    
    Bring a Hammer and know that the level has lava, {so you may want to bring Red
    Taylor}. Begin moving forward and you will see a hanging Bat. The next area is
    another jumping course over the lava. After the second jump, you will see a
    Skull. Continue forward and after another hanging Bat and two Skulls, you will
    land on a wide but thin platform. In the middle is a hidden egg and a flying
    Bat. The Key will bring you to a warp room. Continue forward and you will see
    fireballs flying vertically out of the lava. The spew out every three seconds
    or so. Continue past the fireball and you will see another Skull. Continue
    forward and after two bone platforms and a flying Bat, you will reach the exit.
    
    Stage 5-5
    
    Enemies - Bat
              Hermit Crab
              Ptera
              Ammonite
              Jellyfish
    
    This level is part water and part land, so I you can take either path to the
    same destination. The land path is easier, but the water path has more fruit
    and a Milk Bottle. I will write a walkthrough for both paths and bring a Hammer.
    
    Land
    
    Begin moving forward and after a Bat, jump into the water and back onto the
    next land. You will see a Hermit Crab as soon as you jump on land. Continue
    forward and after a Bat in the middle of the land, you will see another Hermit
    Crab and more water. Jump in and jump onto the platforms. Continue jumping on
    the platforms and after two Bats, you will see land. After a Hermit Crab and a
    Bat, you will see another platform to jump on. Only a Bat and a Hermit Crab are
    left before the entrance to the boss.
    
    Water
    
    Remember to look out for bubbles and black mines. Also be careful of the spikes
    on the ceiling and in the pits. Begin moving forward and after the Bat, jump
    into the water. Continue swimming through the caverns and you will see a Ptera
    and an Ammonite. At the end of the cavern, watch out for a bubble. Continue
    forward and after another Ptera, you will see a Jellyfish. Continue into
    another cavern and watch for another Ptera. When you reach a another Ammonite,
    there is a Milk Bottle in the pit under it. Continue forward and after another
    Ammonite, you will see the end of the water area and a black mine. Jump onto
    land and only a Hermit Crab stands in front of the exit.
    
    Cave Island Boss
    
    Begin moving forward and watch out for the spikes. Jump onto the far right
    platform and wait for the boss to appear on the left.
    
    Flying Fox
    HP: 32
    
    This large bat will appear after three seconds or so, and stay on screen for
    about six seconds. On the third second will spit a pulsating orb and then
    disappear after another three seconds. It will start at the left, then it will
    hang from the middle, then the right side, and then back to the left. Like the
    last two bosses, you have to stick and move. When it is on the left or right
    side of the screen, jump attack it from the middle and when it is in the
    middle, jump on either the left and right platforms to you advantage. You can
    jump attack it from the left and right platform, when the bat is on the
    opposite side, but it is not that effective. After nineteen hits, it will
    change into a lighter color. So you should know that it will now spit a
    pulsating orb twice, after a two or three second delay. Another twelve hits and
    it will die.
    
    Cloud Island, CI
    
    Stage 6-1
    
    Enemies - Octopus
              Hermit Crab
              Frog
              Crab
              Toucan
    
    Bring a Hammer and begin moving forward. The first pit of water has a dark
    colored Octopus in it. Take it out and continue forward. After two Hermit
    Crabs, you will see a Frog, who will happen to drop a Milk Bottle. Continue
    forward and use the moving cloud to help you across the water pit. The next
    water pit has another dark color Octopus in it. Continue forward and you will
    meet you first Crab. Take it out and continue forward. After a Hermit Crab,
    you cross an area of pits with clouds hovering above them. What out for the
    middle one, it will fall soon after you land on it. When you reach the end, and
    Frog will block your path. Continue forward and after a Hermit Crab and a
    Toucan, you will reach the exit.
    
    Stage 6-2
    
    Enemies - Ptera
              Ammonite
              Jellyfish
    
    This level is a water level, so you may want to bring Classy. Do not forget to
    look out for black mines and bubbles. Also, look out for spikes on the ceiling
    and floors. Begin moving forward and jump into the water. Continue swimming and
    you will encounter a Ptera, Ammonite and another Ptera. When you see a black
    mine, there will be two Jellyfish close by. You will see a Hammer under a black
    mine soon, so pick it up if you did not bring one. Continue swimming and you
    will see two Ammonites. Continue swimming and after a Ptera, black mine, and
    another Ptera, you will reach the exit.
    
    Stage 6-3
    
    Enemies - Skull
              Bat
    
    Another one of those "climb out of the large pit" levels. Again, I will not
    write a walkthrough for these levels, because they are pretty straight forward.
    Again, use Don-Don for a quick trip through it and do not forget to get fruit
    on the way up. There is a egg with a Spade, {Red Taylor}, in it on the left
    side near the middle of the level. Soon after the egg, is a Milk Bottle. On the
    right side of these two items is a boulder, so beware. Also, when you reach the
    top, you have to jump over a rock to get to the exit and a Bat will fly towards
    you, just as you reach the exit. If you still have Red Taylor, you can just
    destroy the rock.
    
    Stage 6-4
    
    Enemies - Frog
              Coyote
              Toucan
    
    Bring a Hammer and begin moving forward. After the pit, walk up the hill and
    you will see a Frog. Jump to the next area and you will see a lone flower, so
    watch out for a Coyote. If you jump and kill it, the Gameboy will appear next
    to another lone flower. The next Gameboy will appear next to a Toucan. When you
    begin to walk up another hill, you will see another lone flower and an egg. If
    you have a Hammer it will be a Skateboard, which will pose a problem with the
    Coyote. If you want the Gameboy from this Coyote, you have to move up the next
    hill, dodge the Frog and kill the Coyote, because the Gameboy would have
    appeared in the hill. Continue forward and after a few jumps and hills, you
    will reach the last lone flower and the exit. You have to be quick to kill the
    Coyote and get the Gameboy, before the exit.
    
    Stage 6-5
    
    Enemies - Nimbus
              Spider
    
    Do not bring a Hammer, because there is an egg right away and the level is a
    sky level. Begin moving forward and grab the egg. Begin jumping on the clouds
    and watch out for your first Nimbus. After the Nimbus, watch for a Spider.
    Continue forward and after another Nimbus and Spider. You will reach a large
    cloud. Continue forward and after two Spiders and two Nimbus', you will reach
    another jumping area. Be careful when jumping on the moving clouds. After
    another Nimbus and a few more clouds to jump on, you will reach the entrance to
    the boss. Be careful on the last cloud platform, because it will fall soon
    after you land on it.
    
    Cloud Island Boss
    
    Begin moving forward and jump on the clouds. The boss awaits you on the right
    side.
    
    Sky Lord
    HP: 24
    
    This large hawk will be a lot simpler then the last three bosses. It moves up
    and down on the right side of the screen and spits a pulsating projectile every
    five seconds or so. The best strategy I find is to jump on the lowest right
    side platform and attack from there. Then when it spits its projectile, jump
    onto the next platform and continue the assault. After eleven hits, the Sky
    Lord will become a lighter color and spit a projectile every two or three
    seconds. You may want to go to the left most platform and attack from there, so
    the projectiles do not hit you. Or you can just use the same strategy and just
    jump more often. Either way, another thirteen more hits and it will die.
    
    Volcano Island, VI
    
    Stage 7-1
    
    Enemies - Frog
              Octopus
              Knifefish
    
    Begin moving forward and grab whatever is in the egg. Continue forward and
    after a Frog, you will reach a jumping area. Be careful of Octopi and
    Knifefish. After the first Octopus, you will see a Knifefish soon after.
    Continue forward and after another Knifefish, you will reach some cloud
    platforms. Be careful of the Octopus under the second cloud platform and be
    careful of the third platform, because it will fall soon after you land on it.
    The next cloud platform you see has an Octopus under it and will fall. Continue
    forward and after three more Octopi, you will reach the exit.
    
    Stage 7-2
    
    Enemies - Spider
              Frog
              Spitting Snake
              Toucan
    
    Bring a Hammer and begin moving forward. After a Spider, you will see a dark
    colored Frog. Continue forward and after two Spiders and a Frog, you will
    encounter a Spitting Snake. Behind the Spitting Snake is a hidden egg and the
    Key will bring you to a bonus level. Continue forward You will soon see another
    egg, which contains a Milk Bottle. Continue forward and after two Toucans and a
    Spider, you will see a boulder bouncing towards you. Continue forward and after
    a Spider, another boulder will bounce down a steep hill. A few more steps, {and
    a rock}, and you will reach the exit.
    
    Stage 7-3
    
    Enemies - Coyote
              Frog
              Toucan
    
    Bring a Hammer and as soon as you enter the level, you will see a lone flower.
    The Gameboy should appear just as the hill declines. Continue forward and watch
    for a coconut in the third tree. After the coconut, you will see another lone
    flower. If you want the Gameboy, you will need to give the Coyote some time to
    run up the hill, so that the Gameboy does not appear in the hill. Continue
    forward and after a Frog, you will see two Toucans, and the first one has an
    egg. The egg contains a Spade, {Red Taylor}. Continue forward and when you run
    up the hill, you will see another lone flower. Again, give the Coyote some
    running room so that the Gameboy does not appear into the hill. Continue
    forward and after a Frog, only one more lone flower and Coyote before the exit.
    You probably will not be able to get this Gameboy, but it will appear on the
    rights side of the exit.
    
    Stage 7-4
    
    Enemies - Bat
    
    This level has lava in it, so you may want to bring Red Taylor. Begin moving
    forward and after a hanging Bat, you will reach a fire spewing area. After the
    first fireball, the first wide platform you reach has a hidden egg. The Key
    will bring you to a secret room, where you will get a Diamond, {Classy}. Jump
    to the next wide platform and be careful of the two fireballs, spewing from the
    lava. Continue forward and after a hanging Bat, you will reach a jumping area
    with small platforms and fireballs in between. Continue forward and after a
    flying Bat, you will find some bone platforms and the exit.
    
    Stage 7-5
    
    Enemies - Snake
              Snail
              Firefly
    
    This level has lave in it, so you may want to bring Red Taylor. Bring a Hammer
    and begin moving forward. After a Snake, you will see a pit of lava and a
    fireball spewing out. After the pit, you will see first spiked Snail, but they
    are the same as the others. Continue forward and after another spiked Snail and
    a few pits of lava, you will encounter a Snake. Continue forward and after
    another fireball spewing pit of lava, you will see an egg. DO NOT GET IT! It is
    an Eggplant, so just avoid it. After the egg you will encounter your first
    Firefly. Continue forward and you will see a large volcano in the background,
    spewing magma bombs. The magma bombs have a pattern, {two to the left and one
    to the right}, so watch the pattern and continue forward. After another
    volcano, you will have to jump over more pits of lava. After the third pit, you
    will reach an area where the lava is pouring out of the land. You will have to
    carefully jump in between them and reach the entrance to the boss.
    
    Volcano Island Boss
    
    Begin moving forward and jump on the middle platform. The boss will appear on
    the bottom right side of the screen.
    
    Chela
    HP: 32
    
    I refuse to call this large insect a scorpion. It appears on the bottom right
    screen after two or three seconds and stays on screen for about eight seconds.
    It fires a pulsating orb after two or three seconds, and then another after
    another two or three seconds. After three seconds, it will use its claw tail to
    protect itself from harm, then disappear after about two seconds and begin the
    cycle again on the top right side of the screen. The only way to hit it when it
    is on the bottom, is to drop to the left side of the screen and jump high
    enough to throw your Hammers under the platform. If you feel a little daring,
    drop down on the right side of the spikes and quickly attack it as many times
    as you can. Then quickly jump back, before it attacks. As attacking it when it
    is on top, you can just jump attack from the middle platform. After nineteen
    hits, it will change into a lighter color and fire two projectiles at once
    after two or three seconds, and a third projectile after another two or three
    seconds. After another twelve hits, it will die.
    
    Dinosaur Island, DI
    
    Stage 8-1
    
    Enemies - Snow Hare
              Vulture
              Penguin
    
    Bring a Hammer and begin moving forward. After two Snow Hares, you will see a
    Vulture flying over a pit. Continue forward and you will see a Penguin on top
    of the hill. After the Penguin, you will see another Vulture flying over a pit.
    Continue forward and you will find another Penguin on top of the hill and two
    Snow Hares at the bottom. Continue forward and once you passed a fire pit, you
    will reach another hill with a boulder bouncing down it. Continue forward and
    after a Snow Hare, Vulture, and a Penguin, you will reach the exit.
    
    Stage 8-2
    
    Enemies - Jellyfish
              Sea Anemone
              Ptera
              Sea Horse
              Bat
              Ammonite
    
    This level is a water level, so you may want to bring Classy with you. Also,
    beware of bubbles and black mines. Bring a Hammer and jump into the water.
    Continue swimming and you will encounter a Jellyfish and a Sea Anemone. After
    going through a tight spiked area, you will see a Petra and a bubble. Continue
    swimming and a Sea Horse will block your way. Continue swimming and after a
    black mine, you will see another Jellyfish and Sea Anemone. Continue swimming
    and get out of the water. Continue past the Bat, grab the Milk Bottle and jump
    into the next water area. After a bubble and black mine, you will see another
    Jellyfish and a Ammonite. Continue swimming past the next black mine and after
    a Ammonite and two Pteras, you will reach the exit. There is a Hammer near the
    exit if you want it.
    
    Stage 8-3
    
    Enemies - Firefly
    
    This level is all about lava and clouds, so just bring a Red Taylor to go
    through it. Begin moving forward and take out the only enemy in this level.
    Continue through the lava fields and pits. The second lava pit spews fireballs,
    so watch it. Continue through another lava field and passed a volcano. You will
    reach a large pit of lava with a could moving back and forth. Continue through
    it and passed another volcano. After the volcano is another lava field and at
    the end is a large hill with two boulders. Continue through a lava field, a
    volcano and another lava field. You will reach another pit of lava with a
    cloud. Cross it and another pit to reach the exit.
    
    Stage 8-4
    
    Enemies - Hermit Crab
              Bat
              Ptera
    
    This level has land and large pools of water. Bring a Hammer and begin moving
    forward. After two Hermit Crabs, you will see the first pool of water. There is
    only a black mine and a piece of fruit in it. Swim all the way to the end, so
    that the hanging Bat does not come down on you. Continue forward and after
    another hanging Bat and Hermit Crab, you will see the second pool. This one has
    a bubble, two black mines and a piece of fruit. Swim all the way to the end and
    jump up to meet a Hermit Crab. Continue forward and after another Hermit Crab
    and Bat, you will see an egg. The egg contains a Diamond, {Classy}. Continue
    into the next pool, which contains two bubbles, a piece of fruit and a Ptera.
    Swim all the way to the end and only a Hermit Crab stands in front of the exit.
    
    Stage 8-5
    
    Enemies - Frog
              Maggot
              Cache
              Flatworm
              Bat
    
    This level has drops of liquid, falling from the ceiling, so watch yourself.
    Bring a Hammer and begin moving forward. After a few jumps, you will see a drop
    forming on the ceiling. Move quickly and take out the Frog. Continue forward
    and after a few jumps, you will encounter a Maggot and a Cache. You will not be
    able to take out this Cache, so quickly take out the Maggot and run off.
    Continue through another Maggot and jump onto the next platform. Watch out for
    another drop from the ceiling and continue forward. You will see an egg, but do
    not jump on it. Attack from the platform and grab the Milk Bottle. Continue
    forward and after another Maggot, jump into the pool of water. After a few
    Flatworms and a Maggot, you will see a Cache on the ceiling. Take it out and
    continue swimming. After another Maggot and Flatworm, you will see another
    Cache. Continue swimming and after another Flatworm and Maggot, you will reach
    the end of the pool. Watch out for the Bat when coming out and continue
    forward. After a few jumps, you will see another Bat and a drop forming on the
    ceiling. Continue forward and after a Frog and a hanging Bat, you will soon
    reach the entrance to the final boss.
    
    Dinosaur Island Boss
    
    Begin moving and jump onto the top middle platform. The boss will appear on the
    top right side of the screen.
    
    Diptera, Larva
    HP: 16
    
    The large insect will appear every two or three seconds and stays on screen for
    about six seconds. It will then spit a pulsating projectile every two or three
    seconds. It only appears at the bottom right or top right side of the screen.
    The best strategy is of course to attack it from the top middle platform when
    it is on the top, and then attack it on the bottom middle platform when it is
    at the bottom. It is best to dodge its attack by dropping or jumping to the
    platform. Although you can just jump over the projectile. After three hits, it
    will change into a lighter color and now spit out two projectiles the first
    time, and one more before it moves again. This is why you may want to just drop
    down or jump up when it attacks. After another thirteen hits, it would seem to
    be destroyed.
    
    Diptera, Adult
    HP: 32
    
    The large fly will appear at the top right screen. It will appear every two or
    three seconds and stays on screen for about six seconds. It will then spit a
    pulsating projectile every two or three seconds. It moves from top right,
    bottom right, top left, bottom left and then continues the cycle. Same strategy
    as before. Use the top middle platform to attack when it is on top and dodge
    its attack by jumping or dropping down. After nineteen hits, it will change
    into a lighter color and now spit out two projectiles the first time, and one
    more before it moves again. Again, this is a good reason to just drop down or
    jump up the next platform. After another thirteen hits, you have won the game.
    
    Ending
    
    Higgins appears in a room and holds an egg. He throw the egg and the egg
    unleashes Tina. Tina then hugs, kisses and jumps up for joy as a message
    appears. Higgins and Tina thanks and congratulates you.
    
    "Congratulations! You have saved your lovely Tina from the monsters."
    
    Higgins and Tina are then seen on a beach, looking onto an island.
    
    Final Score: 231300
    
    ----------
    10. Review
    ----------
    
    My reviews are based on the games own merit.
    
    Graphics    = 3.5
    Sound/Music = 3
    Gameplay    = 3.5
    Overall     = 3.5
    
    Graphics    = 3
    -------------
    
    Graphically, this game is pretty good. The backgrounds are quite detailed,
    having palm trees, mountains, glaciers and what not. Of course though, most of
    the backgrounds were just repeated like a bad Hana Barbera cartoon. The
    Graphics on the enemies are decent enough. You can tell what the enemies were
    and there was no blending into the background. It would been nice for a small
    amount of more detail in the enemies though. For instance, the Vulture look
    like two wings with a head attached. As for animations, I have no complaints.
    It is one of those games where it really does not need many.
    
    Sound/Music = 3
    -------------
    
    They did a good job of porting the Adventure Island II Sound/Music to the
    Gameboy. Although it is at a higher pitch and has more blips and squeaks. Same
    with the Sound FX. It would be better if they focused on just remaking the
    Sound/Music for the Gameboy's hardware and not just try to port it. Also, more
    Sound FX would have been nice.
    
    Gameplay    = 3.5
    -------------
    
    If you got bored of the first Adventure Island for Nintendo, this version will
    probably make you come back to try again. Unlike the first Adventure Island,
    you do not cross large levels and having few items to get, {which I did not
    like}. This is a much better game. With the Dinosaurs, you have different
    abilities including the type of terrain that best suits them. The levels are
    shorter but many. The bosses are a lot more cooler, as well as the amount of
    enemies. However, there are some drawbacks. One is that it may get repetitive.
    It would have been nice to have more then just a Hammer, and possible one or
    two more Dinosaurs to the pack. One last thing that would have been nice is a
    save or password system, even though you can probably beat this game in under
    five hours.
    
    Overall     = 3.5
    -------------
    
    Overall, if you enjoyed the first one, {or you hated the first one}, I suggest
    you give this a try.
    
    -------------
    11. Copyright
    -------------
    
    Copyright 2004 - 2005 Andrew Almeida
    
    This document cannot be used for profit, such as printing it in magazines.
    This document may not be posted on any website without my permission.
    You cannot reproduce this document and alter it to make it looked like
    your own.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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