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    FAQ/Walkthrough by RPaulson

    Version: 1.3 | Updated: 01/17/00 | Search Guide | Bookmark Guide

    
    ********************************************************************* 
    
                       Final Fantasy Legend II Walkthrough
                                  Version 1.3
                               By Robert Paulson
    
    ********************************************************************* 
    
    
    This walkthrough is meant to be a guide for Squaresoft's Gameboy game 
    Final Fantasy Legend II. This walkthrough is protected under national 
    copyright law. This document Copyright 1998 Robert Paulson. This document may 
    only be used for non-profit purposes, and credit must be given to me, its 
    author. You may put this walkthrough on your web site,given that you give me 
    credit for it, and don't alter it in any form. I have put a lot of time and 
    effort into this walkthrough. If you see any mistakes or have any new 
    information, please contact me at rpaulson@mtlakes.csnet.net for corrections. 
    New information is always appreciated.
    
    Contents---------------------------------------------------------------
    
    1. Corrections
    2. Walkthrough 
    3. Controls
    4. Status Screen
    5. Characters
    6. Battle Information
    7. Magi
    8. Weapons
    9. Armor
    10. Items
    11. Magic Books
    12. Abilities
    13. Shops
    14. Monsters
    15. Monster Abilities
    16. Miscellaneous Tips
    17. Game Genie Codes
    18. Special Thanks 
    
    
    1. Corrections---------------------------------------------------------
    
    I will try to have an update done with in the next three months
    
    1-12-99
    I added a Monster Ability section. This section explains what the different 
    monster attacks do. I also added some weapons/armor/items to the list which 
    shows what some enemies drop. 
    
    1-8-99
    I corrected a couple more spacing mistakes and added the Dragon Warp tip to the 
    Miscellaneous Tips section.
    
    1-7-99
    I corrected some of the spacing mistakes that appeared when this walkthrough was 
    posted. I have corrected a few grammar mistakes, but I am sure there are more. 
    
    
    2. Walkthrough---------------------------------------------------------
    
    1. Home Town – Cure Potion
    
    * After following the story line for a while, you will have to choose 
    your group. For further information on how to build a good group, look 
    at the character's section. Once you are able to control you character, 
    go south into the main part of town. 
    * Go inside the northeast house of the four houses and talk to the 
    man. He will give you a Cure Potion. The southeast house is the Hero's, 
    and his mom will let your group rest for free. Once you are done, leave 
    the village. The exit can be found just southeast of the schoolhouse. 
    Just before your group leaves the town, Mr. S will join you. 
    * The Prism Magi that your Dad gave you tells you how many Magi are 
    left in the world. The list of Magi that you currently have, can be 
    found by going to the Magi section in your command list.
    
    2. North Cave – Cure Potion, Bronze Shield, Bow, Hammer
    
    * After leaving the town, go north and into the cave. Mr. S is a very 
    valuable team member. By the time you defeat the end monster of the 
    cave, you should have used all of Mr. S's attacks. By doing this you 
    can gain a lot of experience and a large amount of gold. 
    * Floor 1 * Follow the path south, east, and go north through the door. 
    The ladder directly north of you will lead to two treasure chests. Open 
    them for a Cure Potion and a Bronze Shield. Climb back down the ladder 
    and go east, north underneath the bridge, and southeast to another 
    ladder. Climb the ladder, follow the path, and then go north through 
    the door. Follow the path north, go down the steps, and follow the 
    path. As you go north look for an indentation in the wall to the east. 
    There are two treasures that contain a Bow and a Hammer. Follow the 
    path and save just before the monster. Talk to the monster and it will 
    attack you. The BabyWyrm has 81 HP, and can be killed by one Fire 
    attack by Mr. S. Once the monster has been killed, and use have used up 
    all of Mr. S's attacks, go north through the door to exit the cave.
    
    3. First Town - Nothing
    
    * Your companion Mr. S departs as soon as you exit the cave. Go to the 
    town in the northeast corner of your screen.
    * If you are running low on weapons, you should buy some more. However, 
    you should definitely buy some armor. Armor is sold in the Item Shop. 
    The caf้ is a very useful place for finding information about your next 
    destination.
    * You might want to consider building up some gold by fighting outside 
    the town. This should give you enough money to buy some good weapons. 
    
    4. Ki's Temple - Nothing
    
    * After exiting the town, walk north about ten steps, and then west 
    until you see a large Temple. Go into the Temple and up the stairs. Go 
    north and talk to Ki who will tell you that there might be relics in 
    the Ruins south of the Temple. Once you have talked to her, exit the 
    Temple.
    
    5. Southern Relics – Whip, Cure Potion
    
    * From the Temple go southwest. The Ruins can be found by moving (three 
    spaces south of the rock and fourth space east of the rock). 
    * Floor 1 * Go north, either east or west, and follow the path. Then go 
    north and through the door.
    * BFloor 2 * The room to the east has a treasure chest with a Whip in 
    it. Once you have opened the chest, exit the room, go east, and follow 
    the path until you see an indentation on the south wall. Go south 
    through the indentation and then down the stairs.
    * BFloor 3 * Go clockwise and then down the stairs. All the rooms here 
    have empty treasure chests in them. 
    * BFloor 4 * The path that goes west will lead to a room with a Cure 
    Potion inside. Once you have gotten that, walk out of the room and go 
    counter clockwise. Go through the door and follow the path to another 
    door. Go through the door and walk north. You will see some people 
    ahead of you who stealing the Magi you were looking for. After leave, 
    follow them through the door. The chests they leave behind are empty. 
    Go north and through another door. Open the treasure chests for three 
    Magi (Power, Speed and Mana). Exit the room and take the path to the 
    west where the raiders are. Follow them through the door.
    * Floor 1 * Your group is moved to a glade behind the ruins. The raiders are 
    dead, their Magi stolen by Ashura's men. Exit the Ruins by following 
    the path in the northwest corner of the forest.
    
    6. Ki's Temple - Nothing
    
    * After exiting the Ruins go northeast to Ki's Temple. Enter the Temple 
    and go north to the next floor. Talk to Ki, and after she heals you, 
    you tell her the story about Ashura's men. She decides to join you.
    * Exit the temple, go west a little and then north to the next town.
    * (If you haven't bought the Gold Gauntlet's yet, go back the First 
    Town and buy them.
    
    7. Second Town - Nothing
    
    * The Weapons are probably too expensive for you to buy right now. Rest 
    at the Inn, and then exit the town.
    
    8. Ashura's Base – Speed Potion, Silver Gauntlet, Axe, (Defense, Ice, 
    Fire Magi)
    
    * Go east until the mountains stop you. Go north and take the first 
    path east. Then go north and enter Ashura's Base.
    * Floor 1 * Don't touch any of the wandering monsters or you will have 
    to fight them. Go counterclockwise and through the door. Go west and up 
    the stairs.
    * Floor 2 * Go east and south through the door. Follow the path east 
    and then south through another door. Then go east and up the stairs.
    * Floor 3 * Go west and then south. Go through the door to the west and 
    follow the path. There is a treasure chest in the northeast corner of 
    the room with a Speed Potion. Now go southeast and up the stairs.
    * Floor 4 * Follow path going west and go into the room. Go north and 
    open the treasure chest for a Silver Gauntlet. Then go east and up the 
    stairs.
    * Floor 5 * Follow the path counter-clockwise and open the treasure for 
    an Axe. Then go east, north, and through the door. Go north and save 
    your game before you attack the Rhino. The Rhino has 170 HP. Just to 
    show you how easy the Rhino is, I used a Thunder spell and a Flame 
    spell and the Rhino died. The building starts to blow up. Go north and 
    open the treasure chests for three Magi, (Defense, Ice and Fire. Then 
    go north and exit the base.
    
    9. Pillar of the Sky – Nothing
    
    * You characters have been recharged after leaving the base, so go 
    north into the Pillar of the Sky. I view the Pillar of the Sky as a 
    large vine growing straight up, and that has different branches coming 
    off of it which lead to different worlds. This is why I have listed 
    different floors. 
    * Floor 1 * Go north and Ki leaves once you step on the odd tile. You 
    are moved north to another platform. Then go north and through the 
    door.
    * Floor 2 * Go east and up the vine.
    * Floor 3 * Go south onto the tile and then out the door.
    
    10. Desert Town – Nothing
    
    * In this town you can encounter random battles. Go to the Item shop 
    and buy some new armor, (Silver Helmets). 
    * Exit the town and go west to until you reach the mountains. Stay 
    along the mountain's edge and go south. Once you reach the bottom of 
    the screen go east along the mountains. After walking for a while, look 
    for a patch of sand near the north side of you screen. Stand directly 
    before it and go north.
    
    11. Ashura's Town - Nothing
    
    * Keep on going north until you reach the town. If you are having trouble 
    finding the town, it is also slightly northwest of Ashura's Tower. This town has 
    nothing much to offer except its Inn. Recharge at the Inn and enter Ashura's 
    Tower. 
    
    12. Ashura's Tower – Sabre, Colt, Silver Shield, Power Potion, Magic 
    Potion, Battle Sword, Silver Helmet, (Magi - Power, Speed, Mana, Fire, 
    Ice, Thunder, Poison)
    
    * Go southeast and into the tower.
    * Floor 1 * Go north up the steps until you reach the stairs. Then go 
    up the stairs to the next floor.
    * Floor 2 * Go counterclockwise around the room and then north through 
    the door.
    * Floor 3 * Go west, north up the steps and follow the path. Go west 
    and then through the door.
    * Floor 4 * Go northeast and open the treasure chest for a Sabre. Then 
    go south and up the stairs.
    * Floor 5 * Go north and talk to the Woodman. He will then attack you. 
    This battle is easy; the Woodman only has 148 HP. After he is defeated 
    a character called Mask will join your group. Go north and up the 
    stairs. 
    * Floor 6 * Go north and Mask will find his equipment. Go either east 
    or west to the bottom of the floor. Then go up the stairs.
    * Floor 7 * Go north and at the north end of the floor, open the 
    treasure chest for a Colt. Go southwest and through the door to the 
    next floor.
    * Floor 8 * Follow the path as it zigzags, and go through the door to 
    the next floor.
    * Floor 9 * Follow the path counterclockwise. Open the treasure near 
    the stairs for a Silver Shield. Then go up the stairs.
    * Floor 10 * Open up the treasure chests on either side of the stairs 
    for Power Potion on the right and a Magic Potion on the left. Go north 
    up the small steps and open the treasure chests for a Battle Sword and 
    a Silver Helmet. Go north up the steps and save your game before you 
    talk to Ashura. 
    * Ashura has 850 HP. He is very hard to kill. He can use the Flame 
    spell which does roughly 90 damage to each character. His other attacks 
    are the Sleep Spell and 6-Arms. The Mask's hammer does the most damage, 
    around 125 per turn. Once you have defeated Ashura you will get 7 Magi. 
    (Power, Speed, Mana, Fire, Ice, Thunder, Poison)
    
    13. Ki's Temple – Defense Magi
    
    * Once you have defeated Ashura you will be warped back to Ki's Temple. 
    While you are being warped you are also healed of all the injuries 
    sustained while fighting Ashura. 
    * Go north to Ki. Talk to the fairy next to her and she will give you a 
    Defense Magi. She will also tell you to go see the Giant's so that you 
    can micronize yourself. Now go north to the Pillar and begin to climb 
    the floors to Giant's World.
    
    14. Pillar in the Sky - nothing 
    
    * Floor 1 * Go north and step onto the odd tile. Go north and through 
    the door.
    * Floor 2 * Go east and up the vine.
    * Floor 3 * Go east and through the door.
    * Floor 4 * Go north and up the vine.
    * Floor 5 * Go south onto the tile. Then go south and out the door.
    
    15. Giant Town – Thunder Magi
    
    * Go south and into the town. Go a little northeast and into the Item 
    Shop. If you want you can buy some Silver Armor or save up your money 
    for better armor. Go west to the Weapon Shop and if you want you can 
    upgrade all your character's weapons. The Item Shop above the Weapon 
    store sells some very expensive Giant Armor. This armor is a lot better 
    then what you have but also a lot more expensive. 
    * Go to the bar in the northeast corner of town. Talk to Johnny who is 
    sitting near the west section of the bar. As soon as you talk to him he 
    denies doing anything. That sounds pretty incriminating. Now go south 
    and just before you exit the town follow the east path in between the 
    woods. At the end of the path talk to your Dad. He says that he must 
    keep on looking for Magi. He also gives you the Thunder Magi.  
    * Your Dad leaves but promises to meet you back here. Follow the path 
    northwest and into the back area of the Giant's Item Shop. Talk to the 
    owner and he tells you that Johnny was able to get into the Old Giant's 
    Town. Go back to the bar and talk to Johnny. He tells you that you can 
    get up on the stairs near the northern part of Giant's Town and that 
    you can climb the shelves there. Now exit the town.
    
    16. Old Giant's Town – Power Magi, Poison Magi, Gold Shield, Geta 
    Shoes, Micron
    
    * To find the Old Giant's Town go east and then north. Take the first 
    path going east and walk to the bottom of the stairs. You should see a 
    darker color on one of the bottom stair blocks. In case you can't see 
    it, it is the third block to the east. Walk north onto the space. 
    * Once you are moved to the top of the stairs. Go east a little and 
    south. There are four houses here. Go south to the third house from the 
    top. Go through the small hole into the house. Go southeast and open 
    the treasure chests for a Poison and Power Magi. 
    * Exit the house and go north to the first house. Go through the small 
    hole. Go south and open the treasure for a Gold Shield. Then go east 
    and open the treasure for Geta Shoes. Then go north and climb up the 
    shelves. Go south and get the Micron. Exit the house and go back to the 
    Giant Town. 
    * If at all possible you should try to fight around the town to get 
    money. The Giant armor that is being sold is much more powerful then 
    the armor you currently have. The Giant armor also increases your 
    strength. I highly recommend buying it. Once you are ready, trace back 
    your path to the Ki's Temple.
    
    17. Ki's Body – (Fire, Ice, Thunder, Defense, Speed, Poison, and Mana) 
    Magi
    
    * Go north up the stairs and talk to Ki. The Micron is used, and you go 
    into her body. Ki has seven magi in her body. One in her right foot, 
    left foot, right hand, left hand, heart, and stomach/intestine. The 
    last Magi are in her head, but you need to have the other six before 
    you can get it. If you need to you can always go back out to heal up or 
    buy weapons. 
    * Go south and at the intersection go west. Follow the path and go into 
    the mini-cave. Now go east and follow the path to a big room. To the 
    north and east of you are 5 passages. They represent the five fingers 
    of a left hand. Take the "ring finger passage," the second passage 
    going from left to right. Go north to get the Fire Magi. Once you get 
    this you will be brought out of Ki's hand and outside the mini-cave. 
    * Now follow the path and at the intersection continue straight ahead. 
    (This means keep on going east) Now follow the path to another mini-
    cave which is Ki's right hand. Follow the path to the intersection. 
    Take the path going left and then take the first path north. When you 
    reach the fork take the west path. Go north and get the Ice Magi. Once 
    you are back to Ki's main body follow the path northwest back to the 
    intersection. 
    * At the intersection go south and then at the fork go west. Follow the 
    path a little ways to another fork. Take the one going northeast. 
    Follow the path and enter the mini-cave. This is Ki's heart. Go east 
    and follow the path through Ki's heart. At the end of the path open the 
    treasure chest to get a Defense Magi. 
    * After being warped out of the mini-cave go south. Follow the path to 
    a cave; this is Ki's left foot. Follow the path around until you reach 
    a fork. Take the east path and then go north. At the next fork take the 
    east path and follow it north. Get the Thunder Magi, and once you are 
    outside Ki's foot, go north. At the fork take the left path and follow 
    that to a three-way intersection. Continue going straight (east) and 
    follow the path as it goes south. 
    * At the fork take the short path to the west, which will bring your 
    group to Ki's Stomach and Intestine. Follow the path. (It goes on for a 
    while). Once you enter the big room, go northeast and get the Speed 
    Magi. Once you are out of the mini-cave go south and follow the path to 
    Ki's right foot.
    * Follow the path north. Once you reach the intersection take the path 
    to the east. At every fork take the path to the east. Go up the 
    farthest path to the east and get the Poison Magi. Now go north, at the 
    fork take the right path, at the intersection take the north path, and 
    at the next intersection take the north path. 
    * If you want you can get outside Ki's body by taking the path directly 
    to the north. Then you can go to a town and heal up. If you are ready 
    for a major battle, take either the left or right path. Follow the path 
    and then go north into the mini-cave. This is Ki's head. Go north and 
    at the fork take either path. At the next fork take either path and 
    follow it to the creature blocking the road. Save your game and talk to 
    him. 
    * Some Phagocytes that are guarding Ki's last Magi will attack you. The 
    number of Phagocytes that you fight can vary, so if you want you can 
    try to get a low number so the fight will be easy. However, they are 
    relatively easy to beat and they have only 145 HP. At the end of the 
    battle, your HP and abilities will be replenished. Once they are 
    defeated, go north and get the Mana Magi. Once you get the Magi you 
    will be warped outside Ki's body. 
    
    18. Pillar in the Sky – Nothing
    
    * Floor 1 * Go north and step onto the odd tile. Go north and through 
    the door.
    * Floor 2 * Go east and up the vine.
    * Floor 3 * Go east and through the door.
    * Floor 4 * Go north and up the vine.
    * Floor 5 * Go east and through the door.
    * Floor 6 * Go east and up the vine.
    * Floor 7 * Go south onto the tile. Then go south and out the door.
    
    19. Apollo's World – Defense Magi
    
    * Go south, and then take a couple steps east to Apollo's Castle. Once 
    you are in the castle, go north and through the large door. Go north 
    and talk to Apollo. He gives you a Defense Magi and tells you a riddle, 
    " One is where wind blows under ground… One is where flame burns under 
    water… One is where darkness shines brightly. These are the three 
    locations where you will find the other Magi. 
    
    20. Port Town – Nothing
    
    * From outside Apollo's castle go southeast and into Port Town. If you 
    talk to the villagers they say that Neptune is bothering them. The 
    scholar in the Caf้ says that there is an Undersea Volcano to the 
    south. 
    * The weapons and armor here aren't that great. I didn't buy anything.
    * Exit the town and go south. Go south and walk into the water.
    
    21. Undersea Volcano – Gold Sword, Power Potion, Fire Spell Book, and a 
    (Fire, True Eye and Poison Magi)
    
    * Go southwest and into the volcano. (The lava near the volcano's 
    entrance and the lava inside the volcano take off a hit point when you 
    step on it.
    * Floor 1 * Once you are in the Volcano go south through the lava and 
    up the ramp. Go south back into the lava, east, and north through the 
    archway. Go north and up the stairs.
    * Floor 2 * Go north up the ramp and onto the land. Then go east and 
    then up the stairs in the northeast corner of the room.
    * Floor 3 * Go west, up the ramp, and follow the path south. Open the 
    two treasures for a Gold Sword and Power Potion. After getting the 
    treasures go east and up the stairs.
    * Floor 4 * Go southwest and open the treasure for a Fire Spell Book. 
    If you walk to the west you will see the healing pool on a different 
    landmass. If you want, you can use the healing pool by going south, 
    into the lava, west, and up the ramp to the healing pool. Otherwise go 
    north at the opened treasure chest and into the lava. Go north and 
    through the door to the next floor.
    * Floor 5 * Go north up the different levels of the floor. At the top, 
    open the treasure chests for a Fire, True Eye and Poison Magi. (There 
    is nothing up the side passages) Go north and up the steps to exit the 
    volcano. Go northeast and get out of the water. Go back to Port Town 
    and heal up. 
    
    22. Cave of Light – Power Potion, Giant Gauntlet, Thunder Spell Book, 
    Laser Sword, Revenge Sword, (Thunder, Mana and Ice) Magi
    
    * The cave is to the northeast of Port Town. You need the True Eye Magi 
    to see in the cave.
    * Floor 1 * Go southeast and up the stairs.
    * Floor 2 * Go west across the bridge, south down some steps, east, and 
    up the stairs.
    * Floor 3 * Go north to the two different tunnels. The right tunnel 
    will bring you to a treasure chest with a Power Potion. Then go back 
    south and take the left tunnel. Go north through another tunnel, and 
    then go up the stairs to the north.
    * Floor 4 * Go east and open the treasure for a Giant Gauntlet. Go 
    southeast and through the wall. Continue going east to a treasure 
    chest. Open the treasure for a Thunder Spell Book. Then go south, west, 
    and up the stairs. 
    * Floor 5 * Go north up the steps and then west. Take the first set of 
    steps south, and then walk west. Open the treasure for a Laser Sword. 
    Then go east and back up the steps. Now go west across the bridge. Then 
    go north up the steps and follow the path to the stairs. Then go up the 
    stairs to the next floor.
    * Floor 6 * Go east until you reach three paths that go north. Take the 
    far right path, and go north through the tunnel. Continue going north 
    and open the treasure chest for a Revenge Sword. Then go back south and 
    walk out of the path. Now take the middle path and go north. Then go up 
    the stairs to the next floor.
    * Floor 7 * Go west and up the steps. Open the treasure for a Thunder 
    Magi. Go down the steps and then east. Take the first path going north 
    that you find. Go north, up another pair of steps, and open the 
    treasure for a Mana Magi. Go south to the bottom of the screen and then 
    east to the wall. Go north up the steps and open the treasure for an 
    Ice Magi. Then go south down the steps and take the large path going 
    north. Follow the path and then go up the stairs to exit the cave.
    
    23. Dunatis Town - Nothing
    
    * From the cave go a couple steps south and then west to the widely 
    spaced forest. From its east edge go north to Dunatis Town.
    * The Weapon Shop sells some great weapons. Go into the house that is 
    located in the northeast corner of town. Go northwest and up the 
    stairs. Talk to the person lying down in the bed, and she will tell you 
    that her daughter went into the Mountain Cave. 
    
    24. South Mountain Cave – Hermes Boot
    
    * Exit the town and go north into the cave.
    * Go directly south to the wall. Then go east, and then go north 
    through the tunnel. Go east and open the treasure for a Hermes Boot. 
    Then exit the cave by going west, south through the tunnel, and 
    northwest to the exit. 
    
    25. North Mountain Cave – Rocket, X-Cure, (Magi - Power, Speed, and 
    Mana) 
    
    * This cave is directly to the north of the South Mountain Cave. 
    * Floor 1 * Go southeast and then south through the tunnel. Then go 
    south and down the stairs.
    * BFloor 2 * Go southeast until you reach a large fork. Go south to 
    another fork. Take the small path going south. Then go west and down 
    the stairs.
    * BFloor 3 * Go a little east and then north. Go north through the 
    tunnel and then go north through another tunnel to a treasure. Open the 
    chest for a Rocket, and then go south back through the tunnel. Go east, 
    north through a tunnel, southeast, and then down the stairs.
    * BFloor 4 * Go south and take the first path to the east. Follow the 
    path and at the intersection go east. Then go down the stairs to the 
    next floor. (The other path leads to the same spot)
    * BFloor 5 * Go south down the slippery tunnel. The path to the west 
    will bring you to a treasure. Open the chest for an Elixier. Then go 
    back and continue to walk east. Eventually you will see a person 
    blocking the path. Talk to Lynn and she says Dunatis is blocking the 
    way. Lynn then joins your group. Go east and then north. Save your game 
    before Dunatis the robot. Talk to him and he will attack you.
    * Dunatis has 275 HP and attacks with a powerful SMG. This battle is 
    fairly easy, and once you have defeated him you will get an X-Cure 
    along with the (Power, Speed, and Mana) Magi. You might also get a 
    ChainSaw or BlitzWhip. Supposedly, there is a way to get the Flare 
    ability from Dunatis. I have been unable to get the Flare ability, but 
    it should be noted that when you fight Dunatis, you have about a 35% 
    chance of having your ability changed. It is worth fighting him a 
    couple times, to see if you can even just get a good ability like O-
    All. 
    * After winning the battle, you are warped back to Lynn's house. You 
    walk into the house and see… DAD! Your character thinks that Dad is 
    Lynn's father. After seeing this scene you leave the house, and vow to 
    collect all the Magi. 
    
    26. Pillar in the Sky – Nothing
    
    * Exit the town and go west to the Pillar in the Sky. If you want you 
    can stop by Apollo's Palace. However, Apollo is missing… I wonder where 
    he went off too. 
    * Floor 7 * Go north onto the odd tile. Then go east and through the 
    door. 
    * Floor 8 * Go northwest and then up the vine.
    * Floor 9 * Go south onto the tile. Then go south and out the door.
    
    27. Guardian Town – Nothing
    
    * Go to the Item Shop and buy the Hermes Boot for any characters that 
    need them. Buy everything you may need for the coming adventure. Once 
    you are done shopping go to the Caf้. 
    * Go to the jukebox and play the Heroic Tune. A secret door opens and 
    you are suddenly captured as spies. 
    
    28. Guardian Base – Power, Speed, Defense, and Fire Magi
    
    * Go to the gate and hit the A button. The guard tells you to
    "Shut up." Then Dad comes and gives the guard a talking too. The 
    guard opens the gate, and your Dad leaves. Go south and out the door.
    * BFloor 1 * Follow the path clockwise and go down the stairs.
    * BFloor 2 * Go south and down the stairs.
    * BFloor 3 * Go west, north up the path, and through the door. Talk to 
    Dad who will tell you to rest. During your sleep you hear a loud noise 
    and you wake up. Go south out the door. Monsters are attacking the 
    Guardian,s Base. 
    * BFloor 3 * Go south, east, and talk to the Ogre. Once you have 
    defeated it, you will get the Power Magi. Go north and up the stairs.
    * BFloor 2 * Talk to your Dad and he joins your party. Go north and 
    fight a Mantcore. Once he is defeated you will get a Speed Magi. Go 
    north up the stairs.
    * BFloor 1 * Go west and save your game before the Magician. Once he is 
    defeated you will get the Defense Magi. Then go north and up the 
    stairs.
    * You are now in the Caf้. Take either path to the next screen. Now go 
    south and exit the caf้. Go north back to the Pillar in the Sky. Save 
    your game, and talk to the Commando. 
    This battle is very easy. After the battle you will get the Fire Magi. 
    The Commando will also tell you that Lynn is captured, and that she can 
    be found in the next world. 
    
    29. Pillar in the Sky - Nothing
    
    * Floor 9 * Go north onto the odd tile. Then go east and through the 
    door. 
    * Floor 10 * Go west and up the vine.
    * Floor 11 * Go south onto the tile. Then go south and out the door. 
    While you are going south you might see a couple stores to the side. If 
    you hold down the control panel to one side you will be able to access 
    the stores. The store sells the exact same weapons and items, as the 
    stores at Guardian's Base.
     
    
    30. Ninja World – Ice and Poison Magi
    
    * Go west and follow the path. After some dialogue your Dad gives you 
    an Ice Magi, and then goes to fight the Ninja. He is defeated and the 
    Ninja comes back for you. The Ninja has 670 HP, and has a very powerful 
    Katana or Ice Sword attack. After defeating him you get the Poison 
    Magi. 
    
    31. Dunatis Town – Thunder Magi
    
    * You then go back to Lynn's house. 
    * Talk to Lynn and you vow to keep on collecting Magi for your Dad. 
    Then talk to Lynn's mother and she tells you that your Dad was looking 
    after Lynn after her real father died and she gives you the Thunder 
    Magi. 
    * Exit the town and go west to Apollo's Castle and then north to the 
    Pillar in the Sky.
    
    32. Pillar in the Sky - Nothing
    
    * Floor 7 * Go north onto the odd tile. Then go east and through the 
    door. 
    * Floor 8 * Go northwest and then up the vine.
    * Floor 9 * Go east and then north through the door. 
    * Floor 10 * Go west and up the vine.
    * Floor 11 * Go east and then north through the door
    * Floor 12 * Go south and up the vine.
    * Floor 13 * Go south onto the tile. Then go south and out the door.
    
    33. Venus Town – Nothing
    
    * Follow the path south, west, and then go into the city. 
    * Visit Venus who is in the building in the middle of the city. Her 
    palace can be found on the second level of the city. Once you have 
    talked to her, you will be able to exit the town. Make sure that you 
    also talk to Nils and Flora, who can be found on opposite sides of the 
    palace. 
    * The city also sells better weapons and armor. 
    * The exit through the town walls can be found in the southwest corner 
    of the outer city wall. 
    
    34. SubVenus Town – Nothing
    
    * After exiting the wall guarding Venus, follow the mountains to the 
    immediate left. Walk clockwise around them and enter the town. The town 
    is also located near the bottom corner of Venus's west wall.
    * Go north and talk to Leon. Then go to the northwest house in the 
    town. Talk to the frog, who should be in, or near the house. He says 
    that there is a sewer near the Town of Venus's north wall.
    
    35. Sewers – Speed Potion, Psi Sword, Key, (Magi - Speed, Power, Mana, 
    Thunder, Defense and Ice), Elixier, Giant Helm
    
    * Go east and follow the city's wall, north, and then east until you 
    see the cave. Go into the cave.
    * BFloor 1 * Go south and into the water. Follow the stream southeast. 
    Take the first steps you see coming out of the water, and follow the 
    path to a treasure chest. Open the chest for a Speed Potion. Go back 
    into the water and continue going southeast. Then walk up the next 
    steps you see coming out of the water. Then circle around clockwise and 
    go down the stairs to the next floor. 
    * BFloor 2 * Go west, south and east. Go north up the bridge, and then 
    east to a treasure. Open the treasure for a Psi sword and go north 
    through the door. Go north and save your game before talking to the 
    Hermit. The Hermit only has 392 HP. Once he is defeated you will get 
    the Key. Go south out of the room and south across the bridge. Then go 
    east, and then south down the stairs.
    * BFloor 3 * Go east, into the water, east, and up the first steps you 
    see. Open the door and walk in. There are four treasure chests here. 
    The ones on the left, have a Power and Speed Magi. The top right one 
    has a Mana Magi. The bottom right chest has a powerful monster group in 
    it. There is at least one Mephisto and one Phantom. The meat from these 
    monsters is fairly useful if you have a monster. Exit the room and go 
    into the water. Then go east and up the next steps that you see. Then 
    go southeast and down the stairs.
    * BFloor 4 * Go east and up the steps to another door. When you enter 
    this room, you will see that it is similar to the last. The bottom 
    right treasure still has the same monster group except the number of 
    monsters may be different. The other treasure chests have a Defense, 
    Ice, and Thunder Magi. Exit the room and go south through the tunnel 
    into a big room. Go south, up the steps, and down the stairs to the 
    next floor.
    * BFloor 5 * Go into the water and west. Open the submerged treasure in 
    the northwest corner or water for an Elixier. Then go east and back 
    onto land. Follow the path as it zigzags around. Take the path to the 
    north before you cross the bridge. Open the treasure for a Giant Helm 
    and then walk back to the bridge. Then go south and east across the 
    bridge. Then follow the path and go through the door. Now take a couple 
    steps west and go south through the door. 
    * You are now back at Venus's Castle. Go west and up the stairs. Then 
    go north and talk to Venus. She says the Magi must be fake… "Cough…" 
    can you say liar. Exit the castle and talk to Flora. As you are talking 
    a large Volcano rises up in northwest section of this world. 
    
    36. Volcano – Flame Sword, Magic Potion, Fire Gun, Mage Staff, Flame 
    Shield, Fire Magi, Poison Magi (Power Magi which Leon steals from you)
    
    * Exit Venus Town and walk to Sub-Venus town. From here, go northwest 
    and walk into the Volcano. 
    * Floor 1 * Follow the path south, east, and then north. While you are 
    walking you will catch a glimpse of Leon following you. Ignore this. As 
    you are walking north you will have to walk through some lava. The 
    damage is only –1 HP, however, still try to get through as quickly as 
    possible. Go north and up the stairs to the next floor. 
    * Floor 2 * Go north and recover you HP at the recovery fountain. Then 
    follow the path south and walk into the lava. Go east and back onto 
    land. Go east, north through the passageway, and follow the path as it 
    loops around to the stairs. Then go up the stairs to the next floor.
    * Floor 3 * Walk north and into the lava. Then walk 5 steps west and 5 
    steps south. Then walk west until you are stopped by a rock. Then look 
    west for the pier so that you can climb out of the lava. Once you are 
    on land, follow the path and go up the stairs.
    * Floor 4 * Follow the path west for a long ways, and then go up the 
    stairs to the next floor.
    * Floor 5 * Go north and into the lava. Go north and onto the pier. Go 
    east through the wall, and continue walking east. Once you see the pier 
    go onto it, and walk south. Open the treasure in the lava for a Flame 
    Sword. Then walk north, onto the pier, and back onto land. Go east and 
    then south. Follow the path and open the treasure chest just before the 
    bridge for a Magic Potion. Go south, across the bridge, and go up the 
    stairs to the next floor.
    * Floor 6 * Go east and open the treasure chests for a Fire Gun and a 
    Mage Staff. Go east, south off the pier, and into the lava. Go south 
    and take the last path going west. Follow the path west and go up the 
    stairs.
    * Floor 7 * Go north, onto the pier, and then continue going north. Go 
    east through the hole in the wall. Now you can stay on land and go east 
    to a HP recovery fountain, or go into the lava to continue your 
    journey. Once you are in the lava, go east to the next screen. Go 
    southeast and go onto the pier that is the closest to you. Follow the 
    path west a couple steps and then go south to the treasure. Open the 
    treasure chest for a Flame Shield.  Then follow the path back north and 
    go back into the lava. Then take the pier below the one that you just 
    went on. Follow the path south and then east. Open the first chest for 
    a Fire Magi, the next one for a Power Magi. Once you have opened this 
    chest Leon steals it from you. Then open the next treasure chest for a 
    Poison Magi. Then go north and out of the cave.
    
    37. The Wedding – Power Magi, (Magi - Power, Speed, Mana, Fire, Ice, 
    Thunder, Poison and Aegis)
    
    * Go southeast and back to Venus town. Heal your group and buy any 
    upgrades on your battle equipment. Use the escalator stairs to the 
    west, and then follow the path to Venus's palace. Then go east and talk 
    to the moth person who tells you that the wedding ceremony of Nils and 
    Flora is just about to begin. Use the west door of the palace, and go 
    north into another room. Go north and talk to Venus. Just when you 
    think that they are going to get married, Leon crashes the wedding.
    * After a scene you decide to oppose Venus. Before you fight Venus talk 
    to Leon who will give you back your Power Magi. Venus has about 2,280-
    2500 HP. I tried several times to calculate an exact amount, but I 
    found a wide range of conflicting HP values for when she dies. Venus c 
    can attack with Flame, Blitz Whip, Charm and Erase. I also think that 
    Venus also has O-All protection. Once Venus is defeated you will get 
    the Power, Speed, Mana, Fire, Ice, Thunder, Poison and Aegis Magi. Now 
    restock on any weapons that you need and exit the town. Now go to the 
    Pillar of the Sky. 
    
    38. Pillar of the Sky – Nothing
    
    * Floor 13 * Go north onto the odd tile. Then go east and through the 
    door. 
    * Floor 14 * Go north and up the vine to the next floor.
    * Floor 15 * Go south and onto the odd tile. Then go south and through 
    the door. 
    
    39. Race Town – (Magi – 2 Defense, Speed, and Mana)
    
    * From the vine take about 4 steps south and walk west until you see 
    the town. 
    * Once you are in the town visit the Weapon Shop, and if you want, you 
    can buy some new weapons. The Armor Shop is selling Dragon Armor, which 
    is slightly better then the Giant Armor because it gives protection 
    against elemental based attacks and poison. Once you are done with this 
    go visit Apollo who is living in the large house in the west section of 
    town. 
    * Go into Apollo's house and north through a door. Talk to him and he 
    will tell you that Magi are rewarded to those who win the race.
    * Go to the Dragon Renting stalls, which are in the northeast corner of 
    town. The Dragon starting from the left going right, are priced at 
    1,000 for the fastest, 800 for the next fastest, 600 for the next, and 
    the slowest dragon is free. No matter which dragon you choose, you will 
    still win the race. If you take the slowest dragon you will avoid most 
    of the battles and if you take the fastest you will have to battle a 
    lot of monsters. However, I do recommend using the fast dragon so you 
    can fight some of the advanced monsters, and get better meat that your 
    monsters can eat. 
    * If you are using the very fast dragon, the first main battle you 
    fight will be a large group of Adamant's. Once they are defeated you 
    will get a Defense Magi. The second main battle is a small group of 
    Tortoises. Once they are defeated, you will get a Speed Magi. The third 
    main battle is a small group of Lamias. Once they are defeated, they 
    will give you a Mana Magi. The battle is a group of around three or 
    four Watchers. When they are defeated you will get a Defense Magi. Now 
    follow the track to the finish line. Once you are back in town, restock 
    and go back to the Pillar in the Sky.
    
    40. Pillar in the Sky – Nothing 
    
    * Floor 15 * Go north onto the odd tile. Then go east and through the 
    door.
    * Floor 16 * Go south and up the vine to the next floor. 
    * Floor 17 * Go south and onto the odd tile. Then go south and through 
    the door. 
    
    41. Edo Village - Nothing
    
    * From the vine, go south until you hit the water. Then go east until 
    you hit the water. Then go south until you hit the wall. Then go 
    clockwise along the town's wall and into the town. 
    * Go to the Weapon/Item store and buy some Dragon Helmets. If you have 
    some money to blow you can buy some Dragon Swords for your Robot. 
    * Then go to the north section of town and talk to the Hatamatos. They 
    are fairly easy to beat, and have about 355 HP. However, their Katana 
    Sword can hurt you pretty bad. Across the town there is a cheaper 
    Weapon Shop, and a very good Armor shop. 
    
    42. Hana's Town – Nothing
    
    * From outside Edo Village, go east, and across the bridge that can be 
    found a couple steps north of you. Then go east, across another bridge 
    and into Hana's Town. 
    * Go east and into the first building you see. Talk to Hana who says 
    she is investigating Echigoya. Talk to some of the people in town and 
    you will hear rumors about Echigoya killing Hana's father, and a secret 
    banana smuggling operation. The Weapon Shop here offers the cheapest 
    weapons in this world, and there is also an Item Shop. After walking 
    around in town for a while go back to Hana and talk to her. She says, 
    "If only I could get their ship…" Sounds like Echigoya is a smuggler. 
    Now go back to Edo Village. 
    
    43. Shipyard – Laser Gun, Tank Cannon, Hecate Shoes
    
    * Now go to Echigoya's Weapon shop. Walk around the counter, and talk 
    to Echigoya. He will tell you that the shipment is coming to the 
    Harbor.
    * Exit the town and go south. Go east across the first bridge that you 
    see. Talk to the Kame, the turtle guy, who is standing right near the 
    entrance. He will tell you that Hana went to the ship alone. The ship 
    is at the end of the middle pier. Keep on walking down the pier until 
    you go to another screen. 
    * Floor 1 * Once you are on the ship. Take either the right or left 
    path going south, and follow it to the main cabin. Go into the cabin 
    and down the stairs.
    * BFloor 2 * Go south to the end of the ship and open the treasure for 
    a Laser Gun. Then go back north and go down the first stairs you see.
    * BFloor 3 * Go northwest and open the treasure chest near the barrels 
    for a Tank Cannon. Then go north through the open lane in the middle of 
    the barrels. After passing the barrels, go east and open the treasure 
    chest for a Hecate Shoes. Then go north and through the gate. Talk to 
    Taro, the man, and he tells you that he saved Hana and that Echigoya is 
    smuggling bananas and can now be arrested. Leave the room and then exit 
    the ship.
    
    44. Smuggling Operation – Nothing
    
    * From the shipyard, go west until you hit a wall. Then go into the 
    little building you see. Talk to the judge and Echigoya will be 
    investigated. After a small scene you are moved to Hana's house. Taro 
    brings in Hana's friend Kame, who was beaten up by Echigoya's guards.
    * Exit the town and go Echigoya's shop. The clerk is now gone so follow 
    the path to the end of the room. Open the door and go into the 
    basement. 
    * BFloor 1 * Walk west and go past first door that you see. This door 
    just leads to needless fights. Keep on going west and save your game 
    before entering the door. Enter the door and you will hear a 
    conversation between the Sho-gun and Echigoya. After listening to them 
    for a while, you decide to teach them a lesson. 
    * In this battle you will fight a large group of Hatamotos and 
    Echigoya. The battle is fairly easy. I had my Robot use a Tank which 
    killed the Hatamato group in only one shot. However, Echigoya does use 
    the Vulcan Cannon which can pack a powerful punch, but despite this, 
    you should have no problem winning the battle. 
    * After the battle you will reappear back at Hana's house. Here Hana 
    will leave you, and Taro, a guardian like your Dad, will join you. Taro 
    is about ten times better then Hana. Once you are ready to fight leave 
    the town and go west to the Sho-gun's castle.
    
    45. Sho-gun's Castle – Ninja Gauntlet, Body Potion, Missile Cannon, 
    Dragon Sword, Dragon Shield, Samurai Bow, (Fire, Ice, Thunder, Poison 
    Magi) 
    
    * Once you are in the castle, go north and talk to the guards. They 
    will attack you, and once they are defeated, go north and through the 
    doors. Go west to the end of the castle, and then north through the 
    door. Go north, east, and south through the double doors. Follow the 
    path east, north, east, south, west past the ladder, and then north 
    through the double doors. Go west and up the small set of steps. Then 
    go west and through the double white doors.
    * Floor 1 * Go north through the west doors. Then go north, east, and 
    to the next screen. Then go northeast and up the stairs to the next 
    floor.
    * Floor 2 * Go west, south, west, and into the first door you see. Then 
    go north and up the stairs. (The other room to the west is empty)
    * Floor 3 * Go south and then east. Go through the doorway and then 
    north to the treasures. Open the chests for a Ninja Gauntlet, Body 
    Potion, and Missile Cannon. Then go back out the doorway and west to 
    the end of the corridor. Go north through the doorway, and then north 
    up the stairs.
    * Floor 4 * Go south, east and into the first doorway. Go north and 
    open the treasure chest for a Dragon Sword. Then go back out and 
    continue east. Then go north through the doorway and up the stairs.
    * Floor 5 * Go south and open the treasure chest to the east for a 
    Dragon Shield. Go west and then north through the doorway. Then go 
    north through the doors and save your game. 
    * Go north and open the treasure chest for a Samurai Bow. Then talk to 
    Sho-gun. Sho-gun has 1900 HP. Once he is defeated you will have to 
    fight his father Magnate. Go north and attack Magnate. Magnate has very 
    powerful attack spells and can attack with a Vulcan Cannon. He has 
    about 5350 HP. I recommend using magic for your mutants, a Dragon Sword 
    for your Robots, a Muramas for Taro, and a Katana Sword for your Human. 
    Magnate can attack with a Katana, a Vulcan Cannon, and the magic 
    spells, Thunder and Tornado. Once he is defeated you will get the Fire, 
    Ice, Thunder, Poison Magi and 30800 gold. (If you look closely at the 
    top of the roof, you will see two dolphin statues. You are able to 
    attack these creatures, but they are very powerful. So far, I have been 
    unable to find any special item or weapon that the Dolphins leave 
    behind after they are defeated) 
    * After the battle you appear back at Hana's house, and then you say 
    good-bye to your friends. You then get warped to the section of vine 
    that reaches into this world. Now climb up the vine. 
    
    46. Pillar in the Sky – Nothing
    
    * Floor 17 * Go north onto the odd tile. Then go east and through the 
    door.
    * Floor 18 * Go southeast and up the vine.
    * Floor 19 * Go south and onto the odd tile. Then go south and through 
    the door.
    
    47. Nasty Dungeon – Pegasus Magi, Power Potion, Body Potion, Dragon 
    Armor, Ogre Axe, Speed Potion, Magic Potion, CatClaw, Vulcan, Elixier, 
    Laser Gun, Jyudo, Dragon Sword, Missile, Tent, Dragon Helmet, Muramas 
    Sword, Wizard Staff, Selfix Armor, Defend Sword, Samurai Bow, ParaSuit, 
    Psi Gun, Vampic Sword, Arthur Armor, Sun Sword, Karate, Hyper Cannon, 
    Tent, Flare Book, Glass Sword, Nuke Bomb, Gungnir Spear
    
    * Go south and into the cave. Go south and talk to the fairy who says 
    that this is a tough cave, and that there is a Magi in the treasure 
    chest. Open the treasure chest for a Pegasus Magi. This is the only 
    Magi in the cave, so if you want you can leave, but some of the most 
    powerful weapons and armor are in here, so I recommend fighting through 
    it. The Pegasus Magi will allow you to teleport to any town or "main 
    place," that you have visited. I will now continue with instructions on 
    how to beat the cave.  
    * Floor 1 * After getting the Magi go south, east, and follow the path 
    as it twists and turns. Eventually you will have to choose between two 
    different steps leading to different paths. Take the right path, and at 
    the fork take the right path again. Then open the treasures for a Power 
    and Body Potion. Then go back and choose the other path at the next 
    fork you encounter. Go west and north through the gate. Follow the path 
    to find a Dragon Armor. Now go back to the gate and go west. Pass the 
    first path going north and then take the second path going north. At 
    the end of the path is an Ogre Axe. Now go back down, and then north at 
    first path that you passed. Follow the path and then go down the stairs 
    to the next floor.
    * BFloor 2 * Go west, south, and at the end of the path go east through 
    the wall. Go north, three steps east and south through the gate. Go 
    southeast, and then north through a new gate. Go north, open the 
    treasure for a Speed Potion, and then go north through the gate. Follow 
    the path and go through another gate. Take a couple steps east, and 
    then walk north. Open the treasure for a Magic Potion. Now go back 
    south and through the gate to the east. Follow the path to the treasure 
    chests. Open the chests for a Catclaw and Vulcan Cannon. Follow the 
    path back and go south to a path going east. Continue going east along 
    the path, and then go south and down the stairs. 
    * BFloor 3 * Go east to the fork. The path to the south will lead you 
    to an Elixier and a Laser Gun. Now go back to the fork and take the 
    path that goes east. Follow the path until you reach a fork. The west 
    path will lead to a Jyudo and a Dragon Sword. Now go back to the fork 
    and take the path going south. Follow the path to the stairs. Then go 
    down the stairs to the next floor.
    * BFloor 4 * Go south and take the west fork. Follow the path to a Tank 
    Cannon. Then go back to the fork and take the path going south. After a 
    couple of steps there will be another fork. The east path leads to 
    nothing, so take the path that continues going south. At the next fork 
    take the east path, which will lead to a Missile Cannon. Now go back to 
    the fork and continue south. At the next fork take the west path, which 
    will lead to a Tent. Then go back to the fork and continue south. At 
    the next fork continue south, and walk south until you find a treasure. 
    Open the treasure chest for a Dragon Helmet. Then go north and back to 
    the fork. Take the path and go east to another fork. Go east, follow 
    the path and go down the stairs to the next floor.
    * Bfloor 5 * Take the east path, because the south path takes you to 
    the next floor. After going east for a while you will encounter a fork. 
    Take the north path and go west. Pass through the different walls and 
    eventually you will come to a treasure chest. Open the treasure chest 
    for a Muramas Sword. Now go back to the fork and take the south path. 
    You will have an option of taking two paths. The first path will then 
    split and open into two different rooms, with a treasure chest in them. 
    The first room has a Wizard Staff and the second a Selfix Armor. Now go 
    back and take the other path, which will also lead to two treasure 
    chests. The first room on this path has a Defend Sword, and the second 
    room a Samurai Bow. Now go all the way back to the stairs where you 
    came onto this floor, and go south to the stairs. Then go down the 
    stairs to the next floor.
    * BFloor 6 * Go east through the wall, and follow the path as it twists 
    and turns. Follow the path east through the wall, east, south and west. 
    Take the path you see going south. Follow the path to a room with three 
    treasures. Open the chests for a ParaSuit, Psi Gun, and a Vampic Sword. 
    Follow the path back to the main path, and then go west. Then follow 
    the path going north. At the fork take the east path to a treasure. 
    Open the treasure chest for an Arthur Armor. Go west until you reach 
    the fork, and then take the west path. Follow the path and go down the 
    stairs to the next floor.
    * BFloor 7 * Follow the path until you reach a fork. Take the east path 
    and follow it until you reach two treasures, a Sun Sword and Karate. 
    Keep on following the path until you reach a treasure chest. Open it 
    for a Hyper Cannon. Now back track to the fork where you went east into 
    the room, instead of north. Now take the north path and follow it to a 
    treasure. Open the treasure chest for a Tent. Then continue following 
    the path until you reach the stairs. Go down the stairs to the next 
    floor.
    * BFloor 8 * Here you can either go south or east. The south path is a 
    dead end, so take the east path. After following the path for a while 
    you will come to a four-way intersection. Go west to another fork. Take 
    the south path and follow it to a treasure chest. Open the chest for a 
    Flare Spell, and then go back to the fork. Now take the north path and 
    follow it past the first path going east. Go east along the second path 
    to another fork. Go south at the fork and then east. Open the treasure 
    chest for a Glass Sword. Go back to the fork and take path going east. 
    At the next fork take the east path and follow it back to the four-way 
    intersection. Now take the east path to another fork. Pass the first 
    path going south and take the second path going south. Follow the path 
    and open the treasure chest for a NukeBomb. Then go back north, and 
    take the first path going south. (The one that you had just passed 
    before) Follow the path and go passed the path branching off to the 
    east. Keep on walking until you reach a treasure chest. Open it for a 
    Gungnir Spear. Now go back north, and take the path branching off to 
    the east. Follow the path and talk to the fairy who is blocking the 
    exit. She will ask you if you thought the cave was nasty like she told 
    you. If you want to exit the cave right away agree with her, if you 
    don't, you will be warped back to BFloor 5. 
    * Once you have exited the cave you can reequip your characters with 
    whatever stuff you got from the cave, and re-supply at Edo. Once you 
    have done that, go back to the Pillar in the Sky. 
    
    48. Pillar in the Sky - Nothing
    
    * From the vine that connects to the Nasty Dungeon.
    * Floor 19 * Go north onto the odd tile. Then go east, and then north 
    through the door.
    * Floor 20 * Go south and up the vine to the next floor.
    * Floor 21 * Go south and onto the odd tile. Then go south and through 
    the door.
    
    49. Valhalla Palace – Defend Sword, Wizard Wand, Dragon Helmet, Rune 
    Axe, Flare Book, (Power, Speed, Mana, Fire, Ice, Thunder, Poison and 
    Masmune Magi)
    
    * Go east and across the bridge. Go east and into the palace. 
    * Floor 1 * Go into the room to your immediate northwest. Go north and 
    open the treasure chest for a Defend Sword. Exit the room and go east. 
    Walk north between the pillars and go up the stairs.
    * Floor 2 * Walk to the fork and take the south path. Walk south, west 
    into a room, and open the treasure chest for a Wizard Wand. Walk out 
    the west side of the room and go up the stairs to the west.
    * Floor 3 * Go east across the room, and then walk up the stairs.
    * Floor 4 * Go west and into the first room. Open the treasure chest 
    for a Dragon Helmet and exit the room. Go west and into the next room. 
    Go northwest and up the stairs to the next floor.
    * Floor 5 * Walk east along the floating stones. Then walk south to the 
    wall. Go west and open the treasure chest for a Rune Axe. Go back north 
    and take the west path. Follow the path, and go up the stairs to the 
    next floor. 
    * Floor 6 * Go north, east, and open the treasure chest for a Flare 
    Book. Then go east, through the wall, circle around clockwise, and go 
    up the stairs to the next floor.
    * Floor 7 * Go north through the door, and then walk clockwise around 
    the room. Go south to the next screen. Then go west, north, and through 
    the door. Go north and save your game before Odin. 
    * Talk to Odin and he will attack you. Odin has with him a Sleipnir and 
    two OdinCrows. OdinCrows have about 630 HP. Have your Robot use the 
    Samurai Bow or have your Mutant use the Flare Spell to kill the crows. 
    Have your Human use a Laser Sword or Pistol. Spells work fairly well on 
    Odin. Odin has about 3550 HP. Odin can cast the spells Ice and Lightng, 
    and he can also use the Gungnir spear.  Once Odin is defeated you will 
    get the Power, Speed, Mana, Fire, Ice, Thunder, Poison and Masmune 
    Magi. (There is a rumor that Odin will occasionally drop a Gungnir 
    Spear, but I was unable to get this. This doesn't mean he can't 
    however, the odds might just be 1:64)
    * Go north and follow the path. Then go down the stairs. Keep on going 
    south and exit the palace. 
    * Go east until you reach the skyline. Then take a couple steps south 
    and go east until you reach a bridge. Go north across the bridge and 
    into the vine.
    
    
    50. Pillar in the Sky – Nothing 
    
    * Floor 21 * Go north onto the odd tile. Then go east and north through 
    the door.
    * Floor 22 * Go east and up the vine. 
    * Floor 23 * Go south and onto the odd tile. Then go south and through 
    the door.
    
    51. Apollo – Nothing
    
    * Follow the path and you will enter a forest. Go north and you will be 
    forced to fight Apollo's Minion. The Minion has 4640 HP and can attack 
    with the spells Flame, Gas, Tornado, and Blizzard. Just when you think 
    you have won, Apollo threatens to kill all your friends. You 
    reluctantly give him all your Magi, but just when you think it is all 
    over, Dad comes and joins you. He then tells you that Apollo still 
    needs one more Magi. He also tells you that the Magi can be found in 
    the Final Dungeon. 
    
    52. Last Town – Nothing
    
    * Go southwest and into the town.
    * Go to the Weapon shop and buy whatever powerful weapons you need. The 
    Item shop sells some pretty good armor. The Item shop also sells an 
    item called a Door. The Door acts just like a Pegasus Magi, so if you 
    want you can buy some Doors. This will let you go back to other places. 
    If you run out of Doors and you are not on the Final World, go to the 
    closest Item Shop in town and talk to the guy who is walking around in 
    the building. He should be able to sell you some Doors. However, there 
    are some places you can teleport to that don't have an Item Shop, so 
    you should make sure you always have at least one Door to get you back 
    to the Last Town. 
    * Once you are restocked you can leave the town.
    
    53. Final Dungeon – Karate, Sun Sword, Arthur Armor, Psi Gun, Parasuit, 
    Tent, Xcalibr Sword, Nukebomb, Heart Magi
    
    * Go southeast and into the dungeon.
    * Floor 1 * Take either the right or the left path and follow it. You 
    should see a tunnel as you walk around. Go south through the tunnel. Go 
    up the stairs to the east.
    * Floor 2 * Go northeast and open the treasure chest for a Karate. Then 
    go back down the stairs.
    * Floor 1 * Walk west and go up the west stairs.
    * Floor 2 * Go north to a fork. Take the path to the west, and it will 
    bring you to a room with a treasure chest in it. Open the treasure for
    a Sun Sword. Then go back to the fork and take the path to the east. 
    Follow the path and go up the stairs to the next floor.
    * Floor 3 * Go north and you will see a room to the north and a path to 
    the east. The room is empty so take the path going east. Follow it and 
    go through the wall. Then go up the stairs to the next floor.
    * Floor 4 * The tunnel to the right leads to a room with an Arthur 
    Armor in it. Once you have gotten the armor, go back out of the room 
    and go northwest. Follow the path and go up the stairs.
    * Floor 5 * Go north until you reach a big room. Take the path to the 
    east and go through the wall. Open the treasure chest for a Psi Pistol 
    and exit the room. Walk west, north up the path, and go up the stairs 
    to the next floor.
    * Floor 6 * Take the path to the east and go through the wall. Open the 
    treasure chest to find a Parasuit. Exit the room and go west. Follow 
    the path and go up the stairs. 
    * Floor 7 * Go north and follow the path to the fork. The path to the 
    east will lead to a treasure chest. Open the treasure for a Tent, and 
    then take the path to the west.  Then go up the stairs. 
    * Floor 8 * Follow the path and go up the stairs to the next floor.
    * Floor 9 * Walk north and into the room. You can go through the wall 
    to the east or the west. Follow either path to a treasure. Open the 
    treasure chest to get the Xcalibr Sword. Then return to the main room 
    and go up the stairs.
    * Floor 10 * Go north and to the fork. The east path will lead to a 
    Nukebomb. Once you have gotten that, take the west path, and then go up 
    the stairs to the next floor. 
    * Floor 11 * Go north and save your game before the WarMech. The 
    WarMech has 9600 HP. The WarMech can attack with the Nukebomb, Missile, 
    ParaNail, and Bash. The NukeBomb and Missile damage all group members; 
    so make sure Dad uses the Heal Staff. Have your characters use some of 
    your most powerful weapons and have Dad use the Heal Staff every turn. 
    Once it is defeated, go north, and then open the treasure chest for a 
    Heart Magi. Then go north and exit the cave.
    
    54. Apollo – Nothing
    
    * Heal up at the Final Town, and if you have a monster, try to change 
    it into a Nymph, or a monster that has the Cure ability. Once you are 
    ready, go northeast to the place where you fought the Minion. Then go 
    through the door and into the Pillar in the Sky. 
    * Floor 23 * Go north onto the odd tile. Then go north and through the 
    door.
    * Floor 24 * Go north and into the palace.
    * Follow either the east or west path. Go north and save your game 
    before Apollo.
    * Make sure that each character has a Heal Staff. Apollo has around 
    13500 HP. For around the first 4-5 rounds Apollo will use the Aegis 
    Magi to defend himself. So use weapons like the Xcalibr, Gungnir Spear 
    and Psi Pistol to deal damage to him. Once Apollo transforms, he will 
    start to attack you. Apollo will use the Masmune Magi followed by the 
    Flare Spell. He will continue this pattern for almost the entire fight. 
    Make sure that you have each of your characters healed. At the end of 
    the fight, Apollo will explode. Your Dad must be alive at this point as 
    well as another character, or your party will perish.
    * Once you are done with the battle, talk to your Dad. After a short 
    scene Isis will come and join your party. At this time it might be a 
    good idea to go to the Final Town and purchase four or five Tents. You 
    can also purchase a Door and use it to teleport to the Central Shrine. 
    Once you are ready, go to where you defeated Apollo, and go north 
    through the door.
    
    55. Central Shrine
    
    * You can't run from any monsters here, except for the Haniwas. 
    However, if you defeat the Haniwas, they might leave behind a Seven 
    Sword. 
    * BFloor 1 * Go down the steps and through the door.
    * BFloor 2 * Go down the steps and through the door. 
    * BFloor 3 * Go down the steps and through the door. 
    * BFloor 4 * Go down the steps and through the door. 
    * BFloor 5 * Go down the steps and save before the monster. Talk to the 
    creature to attack it. You should be attacked by a fairly small group 
    of TianLungs. Make sure to eat the meat of this creature, since it will 
    give you the most powerful level of monster you can get in the game. 
    Then go south across the bridge and through the door.
    * BFloor 6 * Go south down the middle path. Keep on going south and go 
    through the door.
    * BFloor 7 * Go south and save your game before the monster. These 
    monsters have Tornado, and if you are fighting a big group, they can 
    easily destroy your party. The Fenrirs have about 2500 HP each. If you 
    didn't get the meat from the TianLungs, make sure you get this meat. 
    Once they are defeated, go south through the door.
    * BFloor 8 * Follow the path west to the first intersection. Go west 
    and to another intersection. Go west at this intersection also. Then go 
    north and through the intersection. Go west at the next intersection, 
    and then west again at the next intersection. Then go north and follow 
    the path. At then next intersection go north and then at the next 
    intersection go north again. At the intersection go west and follow the 
    path north. Go north past the branching off path to the west. Follow 
    the path north and go north at the next two intersections. Then save 
    before stepping on the electronic panel squares.
    * Isis will attack one Arsenal and you are sent to attack the other. 
    The Arsenal has from 8800 to 9950 HP. (Sorry about the wide range) This 
    HP value is excluding damage to the Laser weapons and only includes 
    when the Arsenal starts to use its Smasher Attack. The lasers each have 
    1000 HP, so it is not worth it to use the Flare Spell or such, because 
    causing more damage to the lasers then 1000 HP is useless. The Arsenal 
    has three different attack rounds. The first is its laser weapons. You 
    have to destroy each of the four laser cannons. You can only destroy 
    one per round. The laser cannons can also be repaired, so don't think 
    you can slack off with your attacks. The second round is when the 
    Arsenal uses its Smasher attack. This attack causes very minimal 
    damage. During the third round, the Arsenal will launch its Smasher. 
    This attack causes fairly massive damage. The attack damage from this 
    weapon ranges from about 99-700 damage. However, more often then not, 
    the damage is at the higher end of the scale. During the second and 
    third round, you should use your most power weapons. Make sure you have 
    a character using the Heal Staff, because you will probably need it, 
    although it's not necessary if you have some luck and some powerful 
    attacks. 
    * Once the Arsenal is destroyed you need to teleport back to the real 
    world. The teleport can be found by taking a left at every 
    intersection. Go north and talk to your Dad. Then relax and enjoy the 
    end game movie.
    
    
    3. Controls------------------------------------------------------------
    
    Control Pad – Moves character and used to move to different commands on 
    the menu screen.
    A Button – Talk to people, open treasure chests, and execute a command
    B Button – Cancel a command and talk with Non-Playing Characters
    Start Button – Brings up main menu screen
    Select – Brings up alter order screen
    
    
    4. Status Screen-------------------------------------------------------
    
    *******************************
    * Character              Type *
    *    Current HP/              *
    *            Max HP           *
    *******************************
    * Str   * Item/Special Skill  *
    *       * "   "               *
    * Def   * "   "               *
    *       * "   "               *
    * Agl   * "   "               *
    *       * "   "               *
    * Mana  * "   "               *
    *       * "   "               *
    *******************************
    
    Strength – (1-99) The stronger the character the more damage that he 
                      will be able to deal the enemy.
    Defense  - (1-99) Determines amount of damage dealt to character.
    Agility  - (1-99) Influences how often your character can be hit.
                      Also shows how well he will do with Range and Skill
                      weapons.
    Mana     - (1-99) Higher the value the more power the magic cast.
    
    
    5. Characters----------------------------------------------------------
    
    Humans- Have high HP. They can increase their HP/Str/Agl/Mana by using 
    different kinds of weapons and magic. Humans can become very powerful 
    if their HP, Str, Agl, and Mana, grow to a high level. 
    
    Mutants- Mutants have slower level of growth then humans, but they have 
    a higher level of Mana and can learn special abilities. These abilities 
    can be very powerful. However, Mutants may only learn a maximum of four 
    special skills. The last skill on the list will be the skill replaced 
    if you either have four skills already, or not enough room for the 
    skill that is being learned. Mutants can also equip weapons and armor.
    
    Monsters- A monster can change by eating the meat of another monster. 
    This leads to many different possible monsters. Try to find the best 
    monster and stick with it. However, one problem with monsters is that 
    they cannot equip weapons, armor, or items. 
    
    Robots- Robots increase their stats as a result of what kind of 
    weapons, armor, and items are equipped. In most cases, the more 
    powerful the weapon or armor, the greater degree their power is 
    increased. However, when a Robot equips, or unequips a weapon or item, 
    the number of uses for that item is decreased by half. But when a Robot 
    visits the Inn, the number of uses for that weapon or item will be 
    restored to half of their maximum number of uses. For example, a Robot 
    equips a Long Sword. The maximum number of uses for that item was 50, 
    but now it is 25; half of what is was originally. The Robot then uses  
    20 of them in battle. He now has 5 remaining. You then go to an Inn and 
    rest. Your Robot will have 25 Long Swords since the Inn will restore 
    that item to present number of maximum uses which is now 25. 
    
    Non-Playing Characters
    
    Throughout your journey your will meet many people. Some of these 
    people (NPC) will join your group temporarily and help you group fight. 
    
    Mr. S- Mr. S joins your group in the beginning of the game. 
    Mask- Mask is a excellent character and joins your party to defeat 
    Ashura. 
    Ki- Ki is at the Shrine of Isis in the first world. She has great 
    healing powers and powerful attack magic.
    Lynn- Lynn is a powerful fighter. She has very high attack power. 
    Dad- This is your father. He is very powerful and well known throughout 
    most of the worlds that you will visit.
    Hana- A detective who will join your group. Your group will work with 
    her to solve a case that involves mystery and intrigue. 
    Taro- A guardian who joins you in your quest to defeat the Sho-gun.
    Isis- An ancient God who will help you at the end of your quest.
    
    Recommended groups-
    - 1 Human, 1 Mutant, 1 Monster and a Robot – A group good for 
    beginners.
    - 2 Humans and 2 Mutants – A very well balanced group.
    - 2 Mutants and 2 Robots – This group is very good and in my opinion 
    the best group. This group should only be used by fairly experienced 
    players.
    
    Non-Recommended groups-
    - 4 Monsters – This group has many problems. They are unable to equip 
    any of the powerful weapons and armor that you will get later in the 
    game. The only good thing about this group is that they really have no 
    use for money except for going to the Inn. 
    - 4 Robots – This group will need lots of money to supply them. The 
    advantage to this group is that by they can never really run out of 
    important weapons because the Inn will always restore them. However, 
    the Robots will be unable to use spells and deal a high amount of 
    damage. 
    
    
    6. Battle Information--------------------------------------------------
    
    - You will encounter monsters while in the field, while in caves, or 
    even in some towns. When you run into a group of monsters the screen 
    changes to a Battle Screen. Now you are faced with a choice, you can 
    run, or you can fight the group.
    - If you run successfully, you will leave the Battle Screen and return 
    to the field. However, if you are unsuccessful you will have to deal 
    with a round of enemy attacks while your group does nothing.
    - If you choose to fight you will have a chance to defeat the enemies 
    in battle. Once you are fighting, you are faced with a multitude of 
    possible options. You can use a weapon, item, or even a magi. 
    - Once you have defeated the enemy you will get gold, possibly a meat, 
    or even power-up your skills. If you all your characters are dead, you 
    will have the choice to fight again or return to the main menu screen.
    
    Possible status changes-
    Blindness- Your character loses their sight, and your ability to 
               successfully attack enemies is impaired. 
    Confused- Your character is confused and unable to distinguish friend 
              from foe. This means you might attack an enemy, a friend, or 
              use a random item. 
    Curse- Your character is frozen and unable to do anything because of 
           the power of the curse.
    Paralyze- Your character's body is numb and you can't move. 
    Poison- Your character's HP will decrease with each turn. Your poison 
            can be neutralized by your character after a couple of turns.
    Sleep- Your character is asleep and can't do anything for a couple of 
           turns. Your character will wake up after a couple turns.
    Stone- Your character is turned to stone and unable to move or recover. 
    Stunned- Condition that occurs when all your character's HP is lost.  
    
    
    7. Magi----------------------------------------------------------------
    
    - Magi can either be equipped by a character or used. The Magi that are 
    equipped, give benefits to your characters depending on the 
    Magi equipped. 
    
    * The list below is a collection of special Magi - 
    
    Aegis Magi-   O-All 
    Masmune Magi- About 550 damage to one target.
    Pegasus Magi- Warp to any previously visited place. 
    Prism Magi-   Checks the number of magi left in any world.       
    TrueEye Magi- Able to see in Cave of Light. This Magi is automatically 
    used in the Cave of Light.
    
    * The list of common Magi - 
    
    Fire Magi
    Ice Magi
    Thunder Magi
    Poison Magi
    Power Magi
    Defense Magi
    Speed Magi
    Mana Magi
    
    
    8. Weapons-------------------------------------------------------------
    
    What weapons increase specific stats - 
    * HP- Fight a lot of battles
    * Strength- Hammer, Long Sword, Axe, Battle Sword, Katana Sword, Gold 
    Sword, Coral Sword, Revenge, Flame Sword, Ice Sword, Thunder Axe, Ogre 
    Axe, Muramas, XCalibr, Gungnir 
    * Agility- Bow, Rapier, Sabre, Gold Bow, Laser Sword, CatClaw, Laser 
    Gun, Samurai Bow or any Martial Art 
    * Defense- Defend Sword or any Shield 
    * Mana- Psi Knife, Psi Sword, Psi Gun or any Magic 
    
    Swords  Price  X-Usable Damage       RHP+  Note:
    Battle  3200   50       Strength x9  36    Str +8 for Robots
    Coral   26000  40       Strength x13 99    Str +16 for Robots
    Defend  ----   40       ----         117   Attacks 1 enemy, +? Defense  
                                               for a Robot + acts as shield
    Dragon  36000  40       Strength x14 117   Str +18 for Robots
    Flame   17000  40       Strength x12 81    Str +14 for Robots
    Glass   ----   1        Damage 1000  ---   Can only be used once
    Gold    11000  50       Strength x11 63    Str +12 for Robots
    Ice     17000  40       Strength x12 81    Str +14 for Robots 
    Laser   11000  50       Agility x11  63    ----
    Long    400    50       Strength x7  18    Str +4 for Robots
    Muramas ----   40       ----         99    Effective to Humanoids
    Musket  8000   50       ----         63    Str +12 for Robots
    Psi     17000  50       Mana x12     81    Attack enemies with ESP      
    Rapier  400    50       Agility x7   18    Agl +4 for Robots
    Revenge ----   40       Users dmg x2 45    Revenges user
    Sabre   3200   50       Agility x9   36    Agl +8 for Robots
    Seven   ----   40       ----         171   Supreme weapon
    Sun     ----   40       ----         144   Effective Undead
    Vampric ----   30       ----         9     Absorb enemy HP
    Xcalibr ----   Infinite ----         144   Attacks 1 group of enemies
    
    Physical Price X-Usable Damage            RHP+ Note:
    Counter  6800  40       Enemy's attack x2 45   Agl +10 for Robots
    Headbut  6800  70       ----              45   Attack 3 times 
    Jyudo    36000 50       ----              7    Agl +18
    Karate   ----  40       ----              144  Agl +20
    Kick     1400  80       ----              27   Agl +6
    Punch    50    90       ----              45   Agl +2
    Sypha    11000 50       Strength x6       63   Protects user
    Temptat  6800  30       ?                 10   Confuses enemies
    X-Kick   17000 60       ----              81   Agl +14 for Robots
    
    Guns    Price  X-Usable Damage RHP+  Note:
    Colt    1400   50       ----   27    Str +6 for Robots
    Fire    17000  30       ----   81    Power doubled when used by Robots
    Laser   36000  30       ----   117   Agl +18 for Robots
    Magnum  17000  50       ----   81    Str +4 for Robots
    Psi     ----   30       ----   144   Attacks all enemies 
    SMG     6800   30       ----   45    ----
    StunGun 1700   40       ----   27    Agl +6 for Robots
    
    Cannons Price  X-Usable Damage RHP+  Note:
    Bazooka 17000  30       ----   81    Power doubled when used by Robots
    Hyper   ----   3        ----   144   Massive amount of damage
    Missle  36000  10       ----   117   Attacks all enemies
    Tank    36000  20       ----   117   Avoid 70% of enemy's attack
    Vulcan  26000  30       ----   99    Attacks one group of enemies 
    
    Axes    Price  X-Usable Damage       RHP+  Note:
    Axe     1400   50       Strength x8  27    Str +6 for Robots
    Ogre    26000  40       Strength x13 99    Str +16 for Robots
    Rune    ----   40       Mana x?      45    Protects from magic
    Thunder 17000  40       Strength x12 81    Str +14 for Robots
    
    Others   Price  X-Usable Damage       RHP+ Note:
    Abucus   ----   9        ----         9    Works as a Protector
    Chainsaw 6800   30       Fatal Attack 45   Success Rate 50%
    Coin     11000  50       ----         63   Agl +12 for Robots
    Hammer   50     50       Strength x6  9    Str +2 for Robots
    
    Bows    Price  X-Usable Damage RHP+  Note:
    Bow     50     50       ----   9     Agl +2 for Robots
    Gold    6800   50       ----   63    Str +10 for Robots
    Samurai ----   40       ----   117   Agl +18 for Robots, attacks 1 
                                         group of enemies
    
    Staffs  Price  X-Usable Damage       RHP+  Note:
    Heal    17000  15       0            81    Recovers HP when used       
    Mage    17000  15       Mana x8      81    Attacks with Fire
    Wizard  ----   10       Mana x?      117   Kills enemies
    
    Daggers Price  X-Usable Damage       RHP+  Note:
    CatCraw 26000  50       Agility x13  99    ----
    Katana  6800   50       Strength x10 45    Str +10 for Robots
    Psi     1400   50       Mana x8      27    ----
    
    Projectile Price  X-Usable Damage     RHP+  Note:
    Grenade    11000  30       ----       63    ----
    Nukebomb   ----   1        About 410  -     All enemies
    Rocket     6800   30       ----       45    Str +10 for Robots
    
    Whips   Price  X-Usable Damage       RHP+  Note:
    Blitz   6800   40       Agility x10  45    Agl +18 for Robots
    Whip    400    40       Agility x7   18    Agl +4 for Robots
    
    Spear   Price  X-Usable Damage       RHP+  Note: 
    Gungnir –---   30                    144   Effects a group of enemies
    
    
    9. Armor--------------------------------------------------------------
    
    BodyArmor
    Type     Price  Def+ RDef RHP+ Note 
    Bronze   75     3    2    9    ---- 
    Silver   2100   7    6    27   ---- 
    Kimono   4800   10   2    2    Agl+5
    Gold     10000  13   10   45   ---- 
    Army     17000  16   18   63   ---- 
    Giant    26000  20   18   81   Str+10 
    Dragon   26000  21   18   81   O-Fire/Cold/Poison/Thunder 
    Battle   39000  26   22   99   Str+5 
    Arthur   ---    31   26   117  O-stone 
    Parasuit ---    73   32   144  Agl+15 Str+15 O-Fire/Cold/Poison/Thunder 
    Selfix   ---    ---  ---  171  Recovers HP automatically
    
    Helmets  
    Type    Price  Def RDef  RHP+   Note:
    Bronze  50     2   2     9     ---- 
    Silver  1400   4   6     27    ----
    Gold    6800   8   10    45    ----
    Giant   17000  13  18    81    +10 Str
    Army    17000  13  18    81    ----
    Dragon  36000  20  26    117   O-Paralyze
    
    Gauntlets
    Type    Price  Def RDef  RHP+   Note:
    Bronze  25     1         9      ----
    Silver  700    2         27     ----
    Gold    3400   4         27     ----
    Giant   8500   6         81     +10 Str
    Ninja   18000  10        117    ?
    
    Shield
    Type    Price  Evade% RDef RHP+ Note:
    Bronze  50     50     3    9   ----
    Silver  1400   60     6    27  ----
    Gold    6800   70     10   45  ----
    Flame   17000  80     18   81  O-Ice
    Ice     17000  80     18   81  O-Fire
    Samurai 26000  0      22   99  O-Change
    Dragon  36000  90     26   117 O-Damage
    
    Boots
    Type    Price  Def Rdef  HP+   Note:
    Geta    2800   2   6     29    Str +5
    Hermes  6800   4   10    45    Agl +10
    Hecate  ----   6   18    81    Mana +15
    
    
    10. Items--------------------------------------------------------------
             
    Item         Price       Uses        Effect
    Cure         50          4           Cures 50 hp on one target
    X-Cure       300         4           Cures 150 hp on one target
    Curse        300         4           Recover curse 
    Soft         1000        4           Recover from stone
    Elixir       5000        1           Recover Hp, status and abilities
    Eyedrop      200         4           Recover from blind
    Power        -           1           Str +3
    Speed        -           1           Agl +3
    Body         -           1           Max HP +40
    Magic        -           1           Mana +3
    SpeedUp      6800        20          Temporarily raises agility by +20 
                                         when used in a battle.
    Door         5000        3           Warp to places already visited
    Tent         10000       1           Restore all HP and MP            
    Micron       -           -           Needed to enter Ki. Found in the  
                                         Giant's town.
    Key          -           -           Opens doors in sewers in Venus's 
                                         world. Found in the Sewers.
    
    
    11. Magic Books--------------------------------------------------------
    
    Book      Price   Uses   Damage      Comments 
    Cure      6800    30     -           Cures one party member
    Death     17000   15     Death       Kills non-undead enemy 
    Fire      6800    30     Mana x10    Attacks one group of enemies
    Flare     50000   10     Mana x13    Attacks all enemies
    Fog       6800    30     Mana x10    Poison attack
    Ice       6800    30     Mana x10    Attacks one group of enemies
    Prayer    6800    30     Mana x13    Only effective on undead enemies
    Sleep     6800    30     Sleep       Casts spell of Sleep
    Stone     11000   15     Stone       Stone
    Thunder   6800    30     Mana x10    Attacks one group of enemies
    
    
    12. Abilities-----------------------------------------------------------
    
    Mutants and Monsters can both use special abilities. Mutants can learn 
    a maximum of four abilities while monsters can have many abilities. If 
    a Mutant gains a new one, it will replace the ability that is at the 
    end of your list. So, common sense suggests that you put your worst 
    skill at the bottom of your list.
    
    This is a list of the skills that a Mutant can learn. 
    
    O-All    - Strong against all magic attacks 
    O-Change - Protects against status change 
    O-Damage - Protects against elemental magic
    O-Fire   - Protects against fire attacks
    O-Ice    - Protects against ice attacks
    O-Pa/Po  - Protects against paralyze and poison attacks
    O-Para   - Protects against paralyze attacks
    O-Poison – Protects against poison attacks
    O-Quake  - Protects against of quake
    O-Stone  - Protects against stone attacks
    O-Weapon – Protects against Weapon attacks
    
    X-Fire   - Weakens character to fire-based attacks
    X-Ice    - Weakens character to ice-based attacks
    X-Thunder- Weakens character to thunder attacks
    
    Skill    # Of Uses  Description 
    
    Absorb   15         Drain based attack, enemy group 
    Blitz    15         Decreases agility of one group of enemies
    Blizzard 15         Ice based attack on all enemies
    Charm    15         Confusion based attack on enemy group 
    Cure     15         Cures (mana of caster+ally) x10 hp
    D-Beam   15         Huge damage to humanoids, enemy group
    Explode  1          Kills caster and any non-boss enemy, all enemies
    Flare    5          Manax13, Massive amount of damage to all enemies
    Fire     15         Fire based attack on one group of enemies 
    Flame    15         Fire based attack on all enemies
    Gaze     15         Paralyze based attack, enemy group 
    Heal     30         Heals any abnormal status change.  
    Hypnos   15         Confuses one group of enemies. 
    Ice      15         Ice attack on enemy group
    MadSong  5          Confuses all enemies 
    Mirror   15         Reflects any elemental magic attack back to caster
    P-Blast  15         Does mana x10 damage to all enemies
    Recover  -          Automatically recovers some HP after battle
    Riddle   5          Confuses based attack, all enemies 
    Steal    10         Steals agility x5 GP from enemies
    StonGaze 15         Stone based attack, enemy group
    StonSkin 30         Stone counterattack
    Teleport 30         Warps group to a place previously visited                    
    Thunder  15         Thunder based attack on enemy group 
    Touch    15         Absorbs HP's from enemy
    Surprise -          Increases probability of strike first
    Warning  -          Decreases number of surprise enemy attacks
    
    
    13. Shops--------------------------------------------------------------
    
    S-Sword A-Armor B-Book H-Helmet G-Gauntlet K-Knife Sh-Shield P-Potion 
    x- # of uses  - No uses 
    
    1.Hometown- 
    - Weapon Shop – None
    - Item Shop – None
    - Inn – None
    - Caf้ – None
    
    2. First Town-
    - Weapon Shop - Yes  
      Hammer    x50  50 GP        
      Bow       x50  50 GP
      Punch     x90  50 GP
      Rapier Sw x50  400 GP
      Long Sw   x50  400 GP
      Whip      x40  400 GP
      Psi Knife x50  1400 GP
      Kick      x80  1400 GP
    - Item Shop - Yes
      Bronze G  x-   25 GP
      Bronze H  x-   50 GP
      Bronze Sh x50  50 GP
      Gold G    x-   3400 GP
      Curse P   x4   300 GP
      EyeDrop   x4   200 GP
      Soft      x4   1000 GP
      Cure      x4   50 GP
    - Inn - Yes
    - Caf้ - Yes  
    
    3. Second Town-
    - Weapon Shop - Yes
      Ice B     x30 6800 GP
      Temptat   x30 6800 GP
      SMG       x30 6800 GP
      Thunder B x30 6800 GP
      Fog B     x30 6800 GP
      Rocket    x30 6800 GP
      Sleep B   x30 6800 GP
      Prayer B  x30 6800 GP
    - Item Shop - Yes
      Curse P   x4  300 GP 
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    - Inn - Yes
    - Caf้ - No
    
    4. Shrine Of Isis-
    - Weapon Shop – None
    - Item Shop – None
    - Inn – None
    - Caf้ – None
    
    5. Desert Town-
    - Weapon Shop – Yes
      Rapier Sw x50  400 GP
      Long Sw   x50  400 GP
      Whip      x40  400 GP
      Psi Knife x50  1400 GP
      Kick      x80  1400 GP
      Stun Gun  x40  1400 GP
      Colt Gun  x50  1400 GP
      Axe       x50  1400 GP
    - Item Shop – Yes
      Bronze A  x-  75 GP
      Silver G  x-  700 GP
      Silver Sh x50 700 GP
      Silver H  x-  1400 GP
      Curse P   x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
    - Inn – Yes
    - Caf้ – Yes
    
    6.	Ashura's Town-
    - Weapon Shop – Yes
      Psi Knife x50  1400 GP
      Kick      x80  1400 GP
      Stun Gun  x40  1400 GP
      Colt Gun  x50  1400 GP
      Axe       x50  1400 GP
      Sabre Sw  x50  3200 GP
      Battle Sw x50  3200 GP
    - Item Shop – Yes
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    - Inn – Yes
    - Caf้ – None
    
    7. Giants Town-
    - Weapon Shop – Yes
      Sabre Sw  x50  3200 GP
      Battle Sw x50  3200 GP
      Katana Sw x50  6800 GP
      Gold Bow  x50  6800 GP
      Ice B     x30  6800 GP
      Temptat   x30  6800 GP
      SMG       x30  6800 GP
      Thunder B x30  6800 GP
    - Item Shop – Yes
      Silver A  x-  2100 GP
      Gold G    x-  3400 GP
      Cure B    x30 6800 GP
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
    - Giant Shop - Yes
      Giant A    x- 26000 GP 
      Giant H    x- 17000 GP 
      Giant G    x- 8500 GP 
      Geta Boots x- 2800 GP 
    - Inn – Yes
    - Caf้ – Yes
    
    8. Port Town-
    - Weapon Shop – Yes
      Fog B     x30 6800 GP
      Rocket    x30 6800 GP
      Sleep B   x30 6800 GP
      Prayer B  x30 6800 GP 
      Headbut   x70 6800 GP
      Counter   x40 6800 GP
      ChainSaw  x30 6800 GP
      Fire B    x30 6800 GP
    - Item Shop – Yes
      SpeedUp   x20 6800 GP
      Gold Sh   x50 6800 GP
      Gold H    x-  6800 GP
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
    - Inn – Yes
    - Caf้ – Yes
    
    9. Dunatis Town-
    - Weapon Shop – Yes
      Headbut     x70 6800 GP
      Counter     x40 6800 GP
      ChainSaw    x30 6800 GP
      Fire B      x30 6800 GP
      Blitz W     x40 6800 GP
      Musket Gun  x50 8000 GP
      Gold Sw     x50 11000 GP
      Laser Sw    x50 11000 GP
    - Item Shop – Yes
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    - Inn – Yes
    - Caf้ – Yes
    
    10. Guardian's Town-
    - Weapon Shop – Yes
      Blitz W     x40 6800 GP
      Musket Gun  x50 8000 GP
      Gold Sw     x50 11000 GP
      Laser Sw    x50 11000 GP
      Sypha       x50 11000 GP
      Grenade     x30 11000 GP
      Coin        x50 11000 GP
      Stone B     x15 11000 GP
    - Item Shop – Yes
      Hermes B  x-  6800 GP
      Gold A    x-  10000 GP
      Heal Rod  x15 17000 GP 
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
    - Inn – Yes
    - Caf้ – Yes
    
    11. Venus City-
    - Weapon Shop Right Side of Town– Yes
      Sypha    x50  11000 GP
      Grenade  x30  11000 GP
      Coin     x50  11000 GP
      Stone B  x15  11000 GP
      Flame Sw x40  17000 GP
      X-Kick   x60  17000 GP
      Psi Sw   x50  17000 GP
      Fire Gun x30  17000 GP
    - Weapon Shop Left Side of Town– Yes
      Blitz Whip  x40 6800 GP
      Musket Gun  x50 8000 GP
      Gold Sw     x50 11000 GP
      Laser Sw    x50 11000 GP
      Sypha       x50  11000 GP
      Grenade     x30  11000 GP
      Coin        x50  11000 GP
      Stone B     x15  11000 GP
    - Item Shop Right Side of Town – Yes
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    - Item Shop Left Side of Town – Yes
      Flame Sh   x30 17000 GP
      Army H     x-  17000 GP
      Army A     x-  17000 GP
      Giant A    x-  26000 GP 
      Giant H    x-  17000 GP 
      Giant G    x-  8500 GP 
      Geta Boots x-  2800 GP
    - Inn – Yes
    - Caf้ – None
    
    12. Sub-Venus Town-
    - Weapon Shop – None
    - Item Shop – None
    - Inn – Yes
    - Caf้ – None
    
    13. Race Town-
    - Weapon Shop – Yes
      Flame Sword x40  17000 GP
      X-Kick      x60  17000 GP
      Psi Sword   x50  17000 GP
      Fire Gun    x30  17000 GP
      Death Book  x15  17000 GP
      Magnum Gun  x50  17000 GP
      Bazooka     x30  17000 GP
      Thunder Axe x40 17000 GP
    - Item Shop – Yes
      Ice Sh    x30 17000 GP
      Dragon A  x-  26000 GP
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
    - Inn – Yes
    - Caf้ – Yes
    - Dragon Stables - Yes
      Very Fast Dragon 1000 GP 
      Fast Dragon      800 GP
      Medium Dragon    600 GP
      Slow Dragon      Free  
    
    14. Edo Town-
    - Echigoya's Shop - 
      Flare B    x10 50000 GP
      Dragon Sw  x40 36000 GP
      Tank       x20 36000 GP
      Missile    x10 36000 GP
      Laser Gun  x30 36000 GP  
      Jyudo      x50 36000 GP
      Dragon H   x-  36000 GP
      Tent       x-  10000 GP
    - Weapon Shop – Yes
      Ice Sw     x40 17000 GP
      Mage Rod   x15 17000 GP
      Vulcan     x30 26000 GP
      CatClaw    x50 26000 GP
      Coral Sw   x40 26000 GP
      Ogre Axe   x40 26000 GP
      Laser Gun  x30 36000 GP  
      Jyudo      x50 36000 GP
    - Item Shop – Yes
      Kimono     x-  4800 GP
      Samurai Sh x50 26000 GP
      Dragon Sh  x30 36000 GP
      Battle A   x-  39000 GP
      Curse P    x4  300 GP
      X-Cure P   x4  300 GP
      EyeDrop P  x4  200 GP 
      Soft P     x4  1000 GP
    - Inn – Yes
    - Caf้ – None
    
    15. Hana's Town-
    - Weapon Shop –Yes
      Flame Sword x40  17000 GP
      X-Kick      x60  17000 GP
      Psi Sword   x50  17000 GP
      Fire Gun    x30  17000 GP
      Death Book  x15  17000 GP
      Magnum Gun  x50  17000 GP
      Bazooka     x30  17000 GP
      Thunder Axe x40 17000 GP
    - Item Shop – Yes
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    - Inn – Yes
    - Caf้ – None
    
    16. Final Town
    - Weapon Shop – Yes
    Right Owner
      Coral Sw   x40 26000 GP
      Ogre Axe   x40 26000 GP
      Laser Gun  x30 36000 GP  
      Jyudo      x50 36000 GP
      Dragon Sw  x40 36000 GP
      Tank       x20 36000 GP
      Missile    x10 36000 GP
      Flare B    x10 50000 GP
    Left Owner
      Ice Sw     x40 17000 GP
      Mage Rod   x15 17000 GP
      Vulcan     x30 26000 GP
      CatClaw    x50 26000 GP
      Coral Sw   x40 26000 GP
      Ogre Axe   x40 26000 GP
      Laser Gun  x30 36000 GP  
      Jyudo      x50 36000 GP
    - Item Shop – Yes
    Right Owner
      Curse P   x4  300 GP
      X-Cure P  x4  300 GP
      EyeDrop P x4  200 GP 
      Soft P    x4  1000 GP
      Cure P    x4  50 GP
      Heal Rod  x15 17000 GP
      Cure B    x30 6800 GP
      Elixier   x1  5000 GP
    Left Owner
      Ninja G  x-  18000 GP
      Dragon H x-  36000 GP
      Heal Rod x15 17000 GP
      Elixier  x1  5000 GP
      Tent     x1  10000 GP
      X-Cure P x4  300 GP
      Soft P   x4  1000 GP
      Door     x3  5000 GP
    - Inn – Yes
    - Caf้ – Yes
    
    17. Wandering Merchant (only after reaching Last Town)
    - Item Shop - Yes
      Ninja G  x-  18000 GP
      Dragon H x-  36000 GP
      Heal Rod x15 17000 GP
      Elixier  x1  5000 GP
      Tent     x1  10000 GP
      X-Cure P x4  300 GP
      Soft P   x4  1000 GP
      Door     x3  5000 GP
    
    
    14. Monster Chart------------------------------------------------------
    
    This chart is almost complete except for the monster HugeToad. If you 
    have this monster information, please email me back.
    
    Monster     HP  | Str | Def  | Agil | Mana | Weak X  | Strong O
                    |                                
    Goblin      31  | 7   | 5    | 4    | 5    | ------  | ------
    Imp         31  | 5   | 5    | 5    | 6    | ------  | ------
    Fly         38  | 4   | 5    | 7    | 4    | Ice     | Quake
    Baby-D      45  | 5   | 5    | 2    | 6    | ------  | Quake
    Eagle       45  | 8   | 5    | 13   | 10   | ------  | Quake
    Fungus      45  | 5   | 6    | 3    | 5    | ------  | ------
    Jaguar      45  | 6   | 5    | 5    | 3    | ------  | ------
    Spider      45  | 5   | 5    | 5    | 5    | ------  | ------  
    Toad        52  | 5   | 4    | 6    | 3    | Ice     | ------
    Slime       52  | 5   | 5    | 2    | 6    | Fire    | ------
    Skeleton    52  | 4   | 2    | 5    | 7    | Fire    | Weapon
    Lizard      59  | 6   | 5    | 2    | 5    | Ice     | ------
    BabyWyrm    81  | 10  | 8    | 9    | 5    | ------  | Quake
    Beetle      81  | 4   | 10   | 10   | 8    | Ice     | ------
    Flower      81  | 8   | 8    | 6    | 10   | Ice     | ------
    Snake       81  | 9   | 9    | 8    | 6    | Ice     | ------
    Pebble      90  | 7   | 13   | 4    | 8    | ------  | Change
    RedBone     90  | 7   | 5    | 8    | 11   | Fire    | Weapon
    Slime       90  | 8   | 8    | 5    | 10   | Fire    | ------         
    Barracud    99  | 6   | 6    | 10   | 8    | Thunder | ------ 
    Octopus     99  | 10  | 5    | 7    | 8    | Thunder | ------
    WereRat     99  | 10  | 6    | 8    | 6    | ------  | -Recover        
    Fiend       104 | 13  | 13   | 13   | 15   | ------  | ------ 
    Oni         104 | 16  | 13   | 12   | 13   | ------  | ------
    Crab        115 | 10  | 17   | 12   | 13   | Thunder | ------
    Zombie      117 | 12  | 4    | 4    | 8    | Fire    | ------
    Silver      126 | 14  | 13   | 14   | 10   | ------  | ------
    Worm        126 | 15  | 12   | 9    | 15   | ------  | Quake
    Cobble      137 | 12  | 18   | 7    | 13   | ------  | Change
    Raven       143 | 17  | 17   | 22   | 21   | ------  | Quake
    Amoeba      148 | 15  | 9    | 12   | 12   | Thunder | ------
    Woodman     148 | 13  | 15   | 8    | 13   | Fire    | ------
    Hofud       156 | 18  | 17   | 20   | 21   | ------  | Change
    Griffon     169 | 22  | 18   | 18   | 16   | ------  | Quake
    Rhino       170 | 18  | 13   | 8    | 7    | Ice     | ------ 
    Big Eye     182 | 17  | 18   | 14   | 23   | ------  | Quake
                    |     |      |      |      |         | -Warning   
    Kelpie      182 | 20  | 18   | 20   | 16   | ------  | ------
    Medusa      182 | 17  | 16   | 18   | 22   | ------  | ------
    Moth        182 | 13  | 16   | 22   | 22   | ------  | Quake 
    P-Spider    182 | 18  | 18   | 18   | 18   | ------  | ------
    SabreCat    182 | 21  | 18   | 18   | 16   | ------  | -Surprise
    Tortoise    182 | 18  | 25   | 13   | 17   | Ice     | ------
    Wyrm Kid    182 | 21  | 18   | 20   | 14   | ------  | Quake
    Thunder     188 | 25  | 20   | 32   | 28   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Jelly       195 | 18  | 18   | 14   | 21   | Fire    | ------
    Mapleman    195 | 18  | 21   | 14   | 18   | Fire    | ------
    Harpy       203 | 23  | 23   | 29   | 28   | ------  | Quake
    Cameleon    208 | 21  | 18   | 13   | 18   | Ice     | -Warning
    Sprite      218 | 17  | 22   | 31   | 32   | ------  | Quake   
    Hornet      233 | 23  | 25   | 29   | 23   | Ice     | Quake
    Ghoul       234 | 23  | 13   | 13   | 18   | Fire    | Pa/Po 
    Baby-D      248 | 26  | 25   | 20   | 26   | ------  | Quake
    Chafer      248 | 19  | 28   | 28   | 25   | Ice     | Quake
    Mushroom    248 | 25  | 28   | 22   | 25   | ------  | Para
    P-Worm      248 | 28  | 23   | 20   | 28   | ------  | Quake
    Turtle      248 | 25  | 32   | 19   | 23   | Ice     | ------
    LiveOrk     263 | 25  | 28   | 20   | 25   | Fire    | Para
    O-Bake      263 | 20  | 19   | 29   | 29   | Fire    | Quake
    P-Toad      263 | 25  | 23   | 28   | 20   | Ice     | Poison
    ClayMan     278 | 25  | 28   | 19   | 25   | ------  | Pa/Po
    WereWolf    278 | 28  | 22   | 25   | 22   | ------  | -Surprise
                    |     |      |      |      |         | -Recover
    Ogre        290 | 38  | 32   | 31   | 32   | ------  | ------
    Mantcore    307 | 38  | 32   | 32   | 29   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Antlion     324 | 26  | 36   | 36   | 32   | Ice     | -Surprise
    Champgno    324 | 32  | 36   | 29   | 32   | ------  | Para
    P-Flower    324 | 32  | 32   | 29   | 36   | Ice     | Pa/Po
    Serpent     324 | 34  | 34   | 32   | 29   | Ice     | -Surprise
    Swallow     324 | 26  | 29   | 38   | 38   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Tororo      341 | 32  | 32   | 27   | 36   | Fire    | Weapon 
                    |     |      |      |      |         | -Surprise
    Warrior     347 | 31  | 27   | 32   | 38   | Fire    | Weapon 
                    |     |      |      |      |         | Pa/Po
    Ammonite    358 | 36  | 27   | 31   | 32   | Thunder | Fire
    Komodo      358 | 36  | 32   | 26   | 32   | Ice     | ------
    Piranha     358 | 29  | 29   | 36   | 32   | Thunder | Fire
    Fairy       373 | 32  | 37   | 49   | 51   | ------  | Quake
    Gae Bolg    373 | 41  | 39   | 43   | 45   | ------  | Damage
                    |     |      |      |      |         | Change
    Mesphisto   373 | 41  | 41   | 41   | 45   | ------  | Fire
                    |     |      |      |      |         | Quake
    Hermit      392 | 37  | 49   | 39   | 41   | Thunder | Fire
    Mosquito    392 | 39  | 41   | 47   | 39   | Ice     | Quake
                    |     |      |      |      |         | -Surprise
    Triceras    392 | 41  | 32   | 26   | 24   | Ice     | ------
    Anaconda    411 | 43  | 43   | 41   | 34   | Ice     | Poison 
    Gazer       411 | 39  | 41   | 35   | 49   | Thunder | Fire 
    Tarantla    411 | 41  | 41   | 41   | 41   | ------  | -Warning
    Wyvern      411 | 45  | 41   | 43   | 35   | ------  | Quake
    Boulder     430 | 39  | 51   | 32   | 39   | ------  | Change
                    |     |      |      |      |         | -Surprise
    EvilPine    430 | 41  | 45   | 35   | 41   | Fire    | Para
    Phantom     430 | 35  | 33   | 47   | 47   | Fire    | Quake
    Stoneman    449 | 41  | 45   | 33   | 37   | ------  | Change
    Answerer    465 | 51  | 49   | 53   | 55   | ------  | Damage
    Demon       465 | 51  | 51   | 51   | 55   | ------  | Fire
                    |     |      |      |      |         | Quake
    Adamant     507 | 51  | 61   | 42   | 45   | Ice     | Poison
    FireMoth    507 | 42  | 47   | 57   | 52   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Lamia       507 | 49  | 47   | 51   | 57   | ------  | ------
    LavaWorm    507 | 55  | 49   | 44   | 50   | Ice     | Fire
    Nitemare    507 | 53  | 51   | 53   | 43   | ------  | Fire
    SnowCat     507 | 55  | 51   | 51   | 43   | Fire    | Ice
    Young-D     507 | 53  | 51   | 44   | 50   | ------  | Quake
    Cocatris    522 | 61  | 55   | 73   | 66   | ------  | Quake
                    |     |      |      |      |         | -Surprise
                    |     |      |      |      |         | -Warning
    Wraith      528 | 44  | 42   | 57   | 57   | Fire    | Quake
                    |     |      |      |      |         | Change
    Ten-Gu      545 | 59  | 59   | 68   | 60   | ------  | Quake
    CatWoman    549 | 55  | 47   | 51   | 47   | ------  | -Surprise
                    |     |      |      |      |         | -Recover
    Shark       549 | 47  | 47   | 55   | 51   | Thunder | Fire
                    |     |      |      |      |         | -Warning 
    Nymph       568 | 50  | 57   | 71   | 66   | ------  | Quake
    Chimera     591 | 68  | 61   | 61   | 52   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Dinosaur    591 | 61  | 51   | 42   | 40   | Ice     | Poison
    Ghast       591 | 59  | 42   | 42   | 51   | Fire    | Ice
                    |     |      |      |      |         | Pa/Po
    Ice Crab    591 | 57  | 71   | 59   | 55   | Thunder | Ice
    Dragon      614 | 64  | 61   | 55   | 60   | ------  | Fire 
                    |     |      |      |      |         | Quake
    F-Flower    614 | 61  | 61   | 57   | 66   | Ice     | Pa/Po
    Naga        614 | 59  | 57   | 61   | 68   | ------  | ------
    Watcher     614 | 59  | 61   | 55   | 71   | ------  | Quake
                    |     |      |      |      | ------  | -Warning
    Roc         631 | 73  | 66   | 86   | 71   | ------  | Quake
                    |     |      |      |      |         | -Surprise
                    |     |      |      |      |         | -Warning
    Garuda      656 | 71  | 71   | 81   | 71   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Giant       681 | 81  | 73   | 71   | 73   | ------  | ------
    Moaner      681 | 73  | 71   | 76   | 78   | ------  | Damage
                    |     |      |      |      |         | Change
    Sylph       681 | 61  | 68   | 83   | 78   | ------  | Quake
    Cicada      706 | 71  | 73   | 81   | 71   | Ice     | Quake
    KingCrab    706 | 68  | 83   | 71   | 73   | Thunder | Fire
                    |     |      |      |      |         | Stone
    Sphinx      706 | 81  | 73   | 73   | 68   | ------  | Quake
                    |     |      |      |      |         | -Warning
    BlackCat    731 | 78  | 73   | 73   | 68   | ------  | -Surprise
                    |     |      |      |      |         | -Warning
    C-Fisher    731 | 63  | 78   | 78   | 66   | ------  | Quake
    D-Turtle    731 | 73  | 86   | 63   | 64   | Ice     | Poison
    Evil Eye    731 | 71  | 73   | 66   | 83   | ------  | Quake
                    |     |      |      |      |         | -Warning
    F-Spider    731 | 73  | 73   | 73   | 76   | ------  | -Warning
    Gloom       731 | 63  | 68   | 81   | 81   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Great-D     731 | 76  | 73   | 66   | 71   |         | Fire
                    |     |      |      |      |         | Quake
    Hydra       731 | 76  | 76   | 73   | 62   | Fire    | Poison 
                    |     |      |      |      |         | -Recover 
    SandWorm    731 | 78  | 71   | 66   | 71   | ------  | Quake
                    |     |      |      |      |         | -Surprise
    Scylla      731 | 71  | 68   | 73   | 73   | ------  | ------
    Shiitake    731 | 73  | 78   | 68   | 73   | ------  | Para
    Sleipnir    731 | 76  | 73   | 76   | 62   | ------  | Change
                    |     |      |      |      |         | -Warning
    SunPlant    731 | 73  | 73   | 68   | 71   | Ice     | Fire
                    |     |      |      |      |         | Pa/Po
    Wyrm        731 | 78  | 73   | 76   | 60   | ------  | Quake
    Su-Zaku     750 | 86  | 78   | 99   | 91   | ------  | Quake
                    |     |      |      |      |         | Damage
                    |     |      |      |      |         | -Recover
                    |     |      |      |      |         | -Warning
    BoneKing    756 | 71  | 66   | 73   | 81   | ------  | Ice
                    |     |      |      |      |         | Pa/Po
                    |     |      |      |      |         | Weapon
    GianToad    756 | 73  | 71   | 78   | 62   | ------  | Poison
                    |     |      |      |      |         | -Warning
    MadCedar    756 | 73  | 78   | 66   | 73   | Fire    | Change
                    |     |      |      |      |         | Warning
    Pudding     756 | 73  | 73   | 66   | 71   | ------  | Quake
                    |     |      |      |      |         | Weapon
                    |     |      |      |      |         | -Surprise
    Rock        756 | 71  | 86   | 61   | 66   | ------  | Change
                    |     |      |      |      |         | -Surprise
                    |     |      |      |      |         | -Warning
    Spector     756 | 66  | 63   | 81   | 81   | ------  | Quake
                    |     |      |      |      |         | Weapon
                    |     |      |      |      |         | Change
    Nike        777 | 83  | 83   | 94   | 91   | ------  | Quake
                    |     |      |      |      |         | -Warning
    DemoLoad    781 | 73  | 73   | 73   | 78   | ------  | Fire
                    |     |      |      |      |         | Quake
    GunFish     781 | 68  | 68   | 78   | 73   | ------  | Fire
                    |     |      |      |      |         | Quake
    Ironman     781 | 73  | 78   | 63   | 66   | ------  | Damage
                    |     |      |      |      |         | Change
    Rakshasa    781 | 78  | 68   | 73   | 68   | ------  | -Surprise
                    |     |      |      |      |         | -Recover
    Salamand    781 | 78  | 73   | 63   | 66   | Ice     | Fire
    Squid       781 | 78  | 66   | 71   | 66   | ------  | Fire
    Athtalot    804 | 86  | 86   | 86   | 91   | ------  | Quake
                    |     |      |      |      |         | Damage
    Kusanagi    804 | 86  | 83   | 89   | 91   | ------  | Damage
                    |     |      |      |      |         | Change
    Susano-O    804 | 94  | 86   | 83   | 86   | ------  | Damage
                    |     |      |      |      |         | -Recover
    Titania     804 | 72  | 80   | 97   | 99   | ------  | Quake
    Dagon       831 | 80  | 97   | 83   | 86   | ------  | Fire
                    |     |      |      |      |         | Poison
                    |     |      |      |      |         | Stone
    Kirin       831 | 94  | 86   | 86   | 80   | ------  | Quake
                    |     |      |      |      |         | Damage
                    |     |      |      |      |         | -Recover
    Mantis      831 | 83  | 86   | 94   | 83   |         | Quake
                    |     |      |      |      |         | Poison
                    |     |      |      |      |         | -Surprise
    T Rex       831 | 86  | 73   | 63   | 61   | Ice     | Poison
                    |     |      |      |      |         | Weapon
    Wight       831 | 83  | 63   | 63   | 73   | ------  | Ice
                    |     |      |      |      |         | Pa/Po
    Arachne     858 | 86  | 86   | 86   | 86   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Beholder    858 | 83  | 86   | 78   | 97   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Byak-Ko     858 | 91  | 86   | 86   | 80   | ------  | Damage
                    |     |      |      |      |         | -Recover
    DarkRose    858 | 86  | 86   | 80   | 91   | ------  | Pa/Po
    FengLung    858 | 91  | 86   | 89   | 78   | ------  | Quake
                    |     |      |      |      |         | Damage
    Gen-Bu      858 | 86  | 99   | 75   | 83   | ------  | Poison
                    |     |      |      |      |         | Para
                    |     |      |      |      |         | -Recover
    GigaWorm    858 | 91  | 83   | 78   | 91   | ------  | Quake
                    |     |      |      |      |         | Fire
    Jorgandr    858 | 89  | 89   | 86   | 80   | ------  | Quake
                    |     |      |      |      |         | Change
                    |     |      |      |      |         | -Recover
    Lilith      858 | 83  | 80   | 86   | 94   | ------  | Damage
    Madame      858 | 75  | 80   | 94   | 94   | ------  | Quake
                    |     |      |      |      |         | -Warning
    Sei-Ryu     858 | 89  | 86   | 78   | 91   | ------  | Quake
                    |     |      |      |      |         | Damage
    Toadstol    858 | 86  | 91   | 80   | 86   | ------  | Para
                    |     |      |      |      |         | -Recover
    Unicorn     858 | 89  | 86   | 89   | 80   | ------  | Change
                    |     |      |      |      |         | -Warning
    Scarab      881 | 75  | 91   | 91   | 86   | ------  | Quake
                    |     |      |      |      |         | Poison
    Earth       885 | 83  | 99   | 72   | 86   | ------  | Change
                    |     |      |      |      |         | -Recover
                    |     |      |      |      |         | -Warning
                    |     |      |      |      |         | -Surprise
    Ghost       885 | 78  | 75   | 94   | 94   | ------  | Quake
                    |     |      |      |      |         | Weapon
                    |     |      |      |      |         | Change
    KingToad    885 | 86  | 83   | 91   | 80   | ------  | Poison 
                    |     |      |      |      |         | -Warning
    Lich        885 | 83  | 78   | 86   | 94   | ------  | Ice
                    |     |      |      |      |         | Weapon
                    |     |      |      |      |         | Pa/Po
    SlimeGod    885 | 86  | 86   | 78   | 91   | ------  | Quake                           
                    |     |      |      |      |         | Weapon
                    |     |      |      |      |         | -Surprise
    Treant      885 | 86  | 91   | 78   | 86   | ------  | Change
                    |     |      |      |      |         | -Warning
                    |     |      |      |      |         | -Recover
    Anubis      912 | 91  | 80   | 86   | 80   | ------  | -Recover
    Basilisk    912 | 91  | 86   | 75   | 86   | ------  | Change
                    |     |      |      |      |         | -Warning
    Kraken      912 | 91  | 78   | 83   | 86   | ------  | Fire
    Leviathn    912 | 80  | 80   | 91   | 86   | ------  | Quake
                    |     |      |      |      |         | Fire
    Mazin       912 | 86  | 91   | 75   | 86   | ------  | Damage
                    |     |      |      |      |         | Change
                    |     |      |      |      |         | -Warning
    Behemoth    966 | 99  | 86   | 75   | 72   | ------  | Weapon
                    |     |      |      |      |         | Poison
                    |     |      |      |      |         | -Recover
    Revenant    966 | 97  | 75   | 75   | 86   | ------  | Ice
                    |     |      |      |      |         | Pa/Po
                    |     |      |      |      |         | -Recover
    
    Monster     | HP  | Attacks   
                |     |     
    Goblin      | 31  | Punch 30  
    Imp         | 31  | Nail 30 / Sleep 15
    Fly         | 38  | Nail 30 
    Baby-D      | 45  | Nail 30 / Flame 15
    Eagle       | 45  | Beak 30 
    Fungus      | 45  | Punch 30
    Jaguar      | 45  | Tusk 15
    Spider      | 45  | Tusk 15
    Toad        | 52  | Tongue 30 
    Slime       | 52  | Dissolve 15 
    Skeleton    | 52  | Punch 30  
    Lizard      | 59  | Tusk 15  
    BabyWyrm    | 81  | Beak 30   
    Beetle      | 81  | Horn 15
    Flower      | 81  | Tusk 15  
    Snake       | 81  | Tusk 15
    Pebble      | 90  | Bash 15 
    RedBone     | 90  | Punch 30 / Poison 20
    Slime       | 90  | Dissolve 15 
    Barracud    | 99  | Tusk 15 
    Octopus     | 99  | Tentacle 30 / Ink 15  
    WereRat     | 99  | Nail 30 
    Fiend       | 104 | Nail 30 / Sleep 15
    Oni         | 104 | Punch 30 / Horn 15
    Crab        | 115 | W-Pincer 15
    Zombie      | 117 | Nail 30 / Tusk 15
    Silver      | 126 | Kick 15 / Breath 20
    Worm        | 126 | Tail 30
    Cobble      | 137 | Bash 15 / Sand 15
    Raven       | 143 | Nail 30 / Beak 30
    Amoeba      | 148 | Dissolve 15 / Acid 5
    Woodman     | 148 | Punch 30
    Hofud       | 156 | Stab 30 / Defense 30
    Griffon     | 169 | Nail 30 / Beak 30
    Rhino       | 170 | Tusk 15
    Big Eye     | 182 | Gaze 15
    Kelpie      | 182 | Tusk 15 / Kick 15 / Breath 20
    Medusa      | 182 | Tail 30 / Poison 30 / StonGaze 15
    Moth        | 182 | Bash 15 / Poison 15
    P-Spider    | 182 | Tusk 15 / Poison 20 / Cobweb 15
    SabreCat    | 182 | Nail 30 / 2-Tusks 15
    Tortoise    | 182 | Tusk 15 / Shell 30
    Wyrm Kid    | 182 | Beak 30 / Blind 15
    Thunder     | 188 | Beak 30 / Thunder 15
    Jelly       | 195 | Dissolve 15 / Wind Up 20
    Mapleman    | 195 | Branch 30 / Bash 15
    Harpy       | 203 | Nail 30 / Tusk 15 / MadSong 5
    Cameleon    | 208 | Tongue 30
    Sprite      | 218 | Sleep 15 / Thunder 15 / Cure 15
    Hornet      | 233 | Tusk 15 / Poison 20 / Honey 10
    Ghoul       | 234 | Tusk 15 / ParaNail 20 
    Baby-D      | 248 | Nail 30 / Tusk 15 / Flame 15
    Chafer      | 248 | Bash 15 / Steal 10 
    Mushroom    | 248 | Punch 30 / Poison 15 / SleepGas 15 
    P-Worm      | 248 | Poison 20 / Tie Up 20 / P-Skin 30
    Turtle      | 248 | Tusk 15 / Bash 15 / Shell 30
    LiveOrk     | 263 | Branch 30 / Bash 15
    O-Bake      | 263 | Sleep 15 / Touch 15 
    P-Toad      | 263 | Tongue 30 / P-Skin 30 / Gas 15 
    ClayMan     | 278 | Punch 30 / Kick 15 / Wind Up 20
    WereWolf    | 278 | Nail 30 / Tusk 15
    Ogre        | 290 | Kick 15 / Punch 30 / Bash 15 / Sleep 15 / Ice 15
    Mantcore    | 307 | Nail 30 / Tusk 15 / Poison 20
    Ant Lion    | 324 | Pincer 30 / Sand 15 / Blind 15 
    Champgno    | 324 | Punch 30 / Poison 15 / SleepGas 15 / Blind 15
    P-Flower    | 324 | Thorn 30 / Poison 15 / SleepGas 15
    Serpent     | 324 | Tusk 15 / Poison 20 / Tie Up 20
    Swallow     | 324 | Absorb 15 / Poison 15 / Stunner 15
    Tororo      | 341 | Dissolve 15 / Wind Up 20 
    Warrior     | 347 | Sword 30 / Saw 15 / Axe 20 
    Ammonite    | 358 | Ink 15 / 8-Legs 15 / Tusk 15 / Shell 30 
    Komodo      | 358 | Tusk 15 / Nail 30 / Tail 30 / Bash 15 
    Piranha     | 358 | Fin 30 / Tusk 15 / Tail 30
    Fairy       | 373 | Sleep 15 / Thunder 15 / Ice 15 / Cure 15 
    Gae Bolg    | 373 | Stab 30 / W-Attack 15 / Defense 30
    Mesphisto   | 373 | Nail 30 / Sleep 15 / Fire 15 
    Hermit      | 392 | W-Pincer 15 / Shell 30 / ParaNail 20
    Mosquito    | 392 | Tusk 15 / Absorb 15 / Sword 30 
    Triceras    | 392 | Nail 30 / Tusk 15 / 3-Horns 15 / Bash 15
    Anaconda    | 411 | Tusk 15 / Poison 20 / Gas 15 / Tie Up 20
    Gazer       | 411 | W-Pincer 15 / Shell 30 / ParaNail 20
    Tarantla    | 411 | Tusk 15 / Poison 20 / ParaNail 20 / Cobweb 15
    Wyvern      | 411 | Tusk 15 / Nail 30 / Poison 20 / Blind 15
    Boulder     | 430 | Bash 15 / StoneGas 15 / Sand 15
    EvilPine    | 430 | Bash 15 / Branch 30 / Wind Up 20 
    Phantom     | 430 | Ice 15 / Sleep 15 / Touch 15
    Stoneman    | 449 | Bash 15 / Punch 30 / Gas 15 / Sand 15
    Answerer    | 465 | W-Attack 15 / Counter 30 / Defense 30 / Stab 30
    Demon       | 465 | Sleep 15 / Fire 15 / Nail 30 / Hammer 50
    Adamant     | 507 | Bash 15 / Gas 15 / Shell 30 / Tusk 15 
    FireMoth    | 507 | Stunner 15 / Flame 15 / Poison 15 / Burning 30 
    Lamia       | 507 | Tail 30 / Poison 20 / Ice 15 / Fire 15 / Charm 15
    LavaWorm    | 507 | Tusk 15 / Flame 15 / Tail 30 / Burning 30
    Nitemare    | 507 | Tusk 15 / Breath 20 / Flame 20 ? / Kick 15 / Gaze 15
    SnowCat     | 507 | Tusk 15 / Nail 30 / Blizzard 15 
    Young-D     | 507 | Nail 30 / Tusk 15 / Flame 15 / Tie Up 20 
    Cocatris    | 522 | Petrify 20 / StonSkin 30 / Nail 30
    Wraith      | 528 | Touch 15 / Ice 15 / Sleep 15 / 
    Ten-Gu      | 545 | Beak 30 / Thunder 15 / Nail 30 / Tornado 5 /
                        Blind 15
    CatWoman    | 549 | Tusk 15 / Nail 30 / Charm 15 / Poison 20
    Shark       | 549 | Head 15 / Tusk 15 / Tail 30
    Nymph       | 568 | Thunder 15 / Sleep 15 / Whirl 5 / Ice 15 / Cure 15
    Chimera     | 591 | Tusk 15 / Nail 30 / Flame 15 / 3-Heads 15
    Dinosaur    | 591 | Tusk 15 / Nail 30 / Tail 30 / Bash 15
    Ghast       | 591 | Tusk 15 / ParaNail 20 / Stench 15 / P-Skin 30 
    Ice Crab    | 591 | W-Pincer 15 / Blizzard 15 / ParaSkin 30 / Tusk 15
    Dragon      | 614 | Tusk 15 / Flame 15 / Nail 30 / Tie Up 20
    F-Flower    | 614 | Thorn 30 / Poison 15 / SleepGas 15 / SunBurst 15
    Naga        | 614 | Poison 20 / Ice 15 / Tail 30 / Fire 15 / Cure 15 /      
                        Charm 15 
    Watcher     | 614 | Flash 15 / Beam 15 / Gaze 15 / StonGaze 15 
    Roc         | 631 | Nail 30 / Beak 30 / Blind 15 / Tornado 5
    Garuda      | 656 | Nail 30 / Beak 30 / Thunder 15 / Blind 15 / 
                        Tornado 5
    Giant       | 681 | Punch 30 / Kick 15 / Bash 15 / Sleep 15 / Ice 15 / 
                        Cure 15 / Teleport 30
    Moaner      | 681 | Absorb 15 / Stab 30 / W-Attack 15 / Defense 30 / 
                        Counter 30
    Sylph       | 681 | Sleep 15 / Thunder 15 / Ice 15 / Tornado 5 / 
                        Cure 15 / Teleport 30
    Cicada      | 706 | Sword 30 / Tusk 15 / Absorb 15 / Thunder 15 / 
                        MadSong 5 / CursSong 5
    KingCrab    | 706 | W-Pincer 15 / Tusk 15 / ParaNail 20 / Thunder 15
    Sphinx      | 706 | Nail 30 / Tusk 15 / Fire 15 / Cure 15 / Riddle 5
    BlackCat    | 731 | Nail 30 / Tusk 15 / Gaze 15 / Erase 15
    C-Fisher    | 731 | Tusk 15 / Pincer 30 / Flame 15 / Gas 15 / 
                        Mirror 15 / Teleport 30 
    D-Turtle    | 731 | Tusk 15 / Bash 15 / Gas 15 / Flame 15 / Shell 30
    Evil Eye    | 731 | Flash 15 / Beam 15 / Gaze 15 / Gaze 15 / 
                        StonGaze 15  
    F-Spider    | 731 | Tusk 15 / Poison 20 / ParaNail 20 / CobWeb 15
                        Gas 15 / Flame 15
    Gloom       | 731 | Absorb 15 / Poison 15 / Stunner 15 / FatalGas 15
                        Charm 15
    Great-D     | 731 | Nail 30 / Tusk 15 / Flame 15 / Blizzard 15 / 
                        Tie Up 20
    Hydra       | 731 | Tusk 15 / Tie Up 20 / 4-Heads 15 / Gas 15
    SandWorm    | 731 | Tusk 15 / Tail 30 / Tie Up 20 / Sand 15 / Quake 5
    Scylla      | 731 | Tail 30 / 4-Heads 15 / Poison 20 / Ice 15  
                      | Fire 15 / Whirl 5 / Charm 15
    Shiitake    | 731 | Punch 30 / Bash 15 / Poison 15 / SleepGas 15 / 
                        Blind 15 / FatalGas 15
    Sleipnir    | 731 | Tusk 15 / W-Kick 15 / Bash 15 / Breath 20 / 
                        Flame 15
    SunPlant    | 731 | Thorn 30 / Poison 15 / SleepGas 15 / Flame 15
    Wyrm        | 731 | Nail 30 / Tusk 15 / Tail 30 / Poison 20 / 
                        Blind 15 / Lightng 15
    Su-Zaku     | 750 | Beak 30 / Flame 15 / Tornado 5 / Blind 15
    BoneKing    | 756 | Sword 30 / Thunder 15 / Ice 15 / Erase 15 
    GianToad    | 756 | Tongue 30 / Kick 15 / Tie Up 20 / Gas 15 / 
                        CursSong 5
    MadCedar    | 756 | Branch 30 / Bash 15 / Wind Up 20 / Riddle 5
    Pudding     | 756 | Dissolve 15 / Wind Up 20 / P-Skin 30 / Gas 15
    Rock        | 756 | Bash 15 / StoneGas 15 / Quake 5 / Sand 15
    Spector     | 756 | Ice 15 / Stone 15 / Touch 15 / Cure 15 
    Nike        | 777 | Sword 30 / Thunder 15 / Blind 15 / Mirror 15 / 
                        Charm 15 / Tornado 5
    DemoLoad    | 781 | Nail 30 / Sleep 15 / Fire 15 / Stone 15 / 
                        Teleport 30
    GunFish     | 781 | Fin 30 / Tusk 15 / Nail 30 / Blitz 15 / Squirt 15
    Ironman     | 781 | Kick 15 / Bash 15 / Gas 15 / Flame 15 / Quake 5
    Rakshasa    | 781 | Tusk 15 / Fire 15 / Ice 15 / Cure 15 / Mirror 15 
    Salamand    | 781 | Nail 30 / Tusk 15 / Burning 30 / Flame 15 / Fire 15
    Squid       | 781 | Tusk 15 / 8-Legs 15 / Ink 15 / Tie Up 20 /
                        Thunder 15 / Gas 15
    Athtalot    | 804 | Sword 30 / Gaze 15 / Flare 5 / Erase 15 / Cure 15 / 
                        Teleport 30
    Kusanagi    | 804 | Absorb 15 / Stab 30 / W-Attack 15 / Defense 30 /
                        Counter 30 / Critical 10
    Susano-O    | 804 | Sword 30 / Bash 15 / Thunder 15 / Ice 15 / 
                        Tornado 5 / Teleport 30
    Titania     | 804 | Fire 15 / Thunder 15 / Ice 15 / Flare 5 / Cure 15 /
                        Erase 15 / Teleport 30
    Dagon       | 831 | W-Pincer 15 / Tusk 15 / ParaNail 20 / Thunder 15 /
                        Whirl 5
    Kirin       | 831 | Horn 15 / Thunder 15 / Cure 15 / Tornado 5 /
                        Teleport 30
    Mantis      | 831 | Tusk 15 / 2-Swords 15 / Drain 15 / Thunder 15 /
                        Teleport 30
    T Rex       | 831 | Nail 30 / Tusk 15 / Head 15 / Bash 15
    Wight       | 831 | Tusk 15 / ParaNail 20 / Stench 15 / ParaSkin 30 / 
                        Touch 15 
    Arachne     | 858 | Tusk 15 / Poison 20 / ParaNail 20 / Cobweb 15 / 
                        Gas 15 / Tornado 5
    Beholder    | 858 | Beam 15 / D-Beam 15 / Gaze 15 / StonGaze 15 /
                        X-Gaze 15 / Explode 1
    Byak-Ko     | 858 | Tusk 15 / Sword 30 / Blizzard 15 / Flash 15 /
                        Tornado 5 / Teleport 30 
    DarkRose    | 858 | Thorn 30 / Absorb 15 / Charm 15 / Poison 15 / 
                        SleepGas 15 / Blind 15 / FatalGas 15 
    FengLung    | 858 | Nail 30 / Tusk 15 / Poison 20 / Blind 15 /
                        Lightng 15 / Tornado 5 
    Gen-Bu      | 858 | Tusk 15 / Bash 15 / Gas 15 / Shell 30 / Cure 15
    GigaWorm    | 858 | Tusk 15 / Tail 30 / Tie Up 20 / Fire 15 / 
                        Tornado 5 / Teleport 30
    Jorgandr    | 858 | Tusk 15 / Tie Up 20 / Gas 15 / Quake 5 / 
                        Teleport 30
    Lilith      | 858 | Tail 30 / 6-Arms 15 / Tie Up 20 / Thunder 15 / 
                        Flame 15 / Charm 15 / Quake 5
    Madame      | 858 | Absorb 15 / Poison 15 / Stunner 15 / FatalGas 15 /
                        Heal 10 / Charm 15
    Sei-Ryu     | 858 | Nail 30 / Tusk 15 / Tie Up 20 / Lightng 15 / 
                        Gas 15 / Whirl 5
    Toadstol    | 858 | Punch 30 / Bash 15 / Poison 15 / SleepGas 15 / 
                        Blind 15 / FatalGas 15  
    Unicorn     | 858 | Kick 15 / Horn 15 / Charm 15 / Cure 15 / Heal 30 /
                        Teleport 30
    Scarab      | 881 | Tusk 15 / Gas 15 / Bash 15 / Stench 15 / Cure 15 /
                        Teleport 30
    Earth       | 885 | Bash 15 / StoneGas 15 / Quake 5 / Sand 15
    Ghost       | 885 | Drain 15 / Gaze 15 / Erase 15 / Touch 15 / Cure 15
    KingToad    | 885 | Tongue 30 / Kick 15 / Tie Up 20 / Gas 15 / 
                        MadSong 5 / CursSong 5
    Lich        | 885 | Thunder 15 / Ice 15 / Erase 15 / Flare 5 / 
                        Teleport 30
    SlimeGod    | 885 | Dissolve 15 / Wind Up 20 / P-Blast 15 / Hypnos 15 /   
                        Gas 15 
    Treant      | 885 | Branch 30 / Bash 15 / Wind Up 20 / Heal 30 /
                        Life Potion 3
    Anubis      | 912 | Nail 30 / Tusk 15 / Ice 15 / Mirror 15 / Dispel 15 
                        Heal 30 / Cure 15
    Basilisk    | 912 | Nail 30 / Tusk 15 / Poison 20 / ParaSkin 30 / 
                        Gas 15 / StonGaze 15 
    Kraken      | 912 | Tusk 15 / 8-Legs 15 / Ink 15 / Tie Up 20 / 
                        Thunder 15 / Gas 15 / Whirl 5
    Leviathn    | 912 | Fin 30 / Tusk 15 / Tail 30 / Blitz 15 / Thunder 15  
                        Whirl 5
    Mazin       | 912 | Sword 30 / Bash 15 / Flame 15 / Beam 15 / Tornado 5 
    Behemoth    | 966 | Nail 30 / Tusk 15 / Head 15 / Bash 15 / Quake 5
    Revenant    | 966 | Nail 30 / Poison 20 / Stench 15 / ParaSkin 30 / 
                        Touch 15
    
    
    Monsters that leave behind Weapons, Armor or Items                                       
    Monster |HP~ |Drops 
            |    | 
    ROBO-28 |120 | Rocket
    ROBO-Z  |250 | Rocket
    Ridean  |615 | Laser Sword, Laser Gun, Rocket or Vulcan Cannon                                                               
    G-7     |740 | Rocket, Missile or Selfix                                                                     
    MechBug |250 | SMG or Blitz Whip                                                                   
    Hawk    |300 | Fire Gun or Grenade                                                                     
    Falcon  |550 | Vulcan Cannon                                                                     
    Intrcept|690 | Selfix or Vulcan Cannon
    Asigaru |110 | Long Sword                                                             
    Samurai |320 | Long Sword or Silver Helmet                                                          
    Ninja   |670 | Katana                                                                     
    Musashi |1850| Elixier                                                                     
    Gang    |45  | Punch                                                                
    Wh. Belt|225 | Punch, Kick or HeadBut, 
    Killer  |450 | Blitz Whip                                                                     
    Bl. Belt|700 | Kick, Headbut, X-Kick, Jyudo or Karate                                                                 
    Trooper |90  | Bronze Shield or Long Sword                                                                     
    Guard   |250 | Gold Shield, Gold Sword or Cure Potion                                                                    
    Knight  |400 | Flame Shield, Ice Shield, Thunder Axe or X-Cure
    Paladin |750 | Dragon Sword, Dragon Shield, Dragon Helmet, Dragon Armor, 
                   Ninja Gauntlet, Samurai Shield, Sun Sword or Defend Sword
    Terorist|140 | Colt Gun or Kick                                                        
    Mercenar|350 |                                                                     
    Commando|400 | Magnum Gun, Fire Gun or X-Kick
    SS      |    | Fire Gun
    Conjurer|110 | Sleep Book or Cure Book                                                   
    Magician|320 | Fire Book, Sleep Book or Ice Book                                                            
    Sorcerer|590 | (Books- Ice, Stone, Death, Thunder, Cure), or Mage Staff                                                                     
    Wizard  |700 | Flare Book or Heal Staff
    
    Monsters that only leave meat
    Monster   HP~  Attacks                             | Weak-X | Strong-O |
    
    Cancer    675  Dissolve / Wind Up / Multiply       | Ice    | -Recover |
    Grippe    65   Poison                              | Fire   | ------   |           
    Pathogen  290  Poison / Heat / Multiply            | Fire   | ------   |
    Phagocyt  145  Dissolve / Wind Up                  | Ice    | ------   |
    Plague    575  Poison / Heat / ComVirus / Multiply | Fire   | ------   |
    Plasma    100  Dissolve                            | Ice    | ------   | 
    Virus     110  Poison / Heat                       | Fire   | ------   |
    
    Main Enemies- 
    Most of these HP values are accurate. However, a small number of the enemies 
    have the ability -Recover. When a monster has this ability, it makes it almost 
    impossible to find their true HP. In these cases, I have written down total 
    amount of HP that is necessary to kill them, including the recovered HP. I based 
    the total amount of HP recovered, on how many turns I think it should take on 
    average, to kill the enemy (x) the amount of HP that I think the monster 
    recovers per turn. 
    
    Name-     Hp~     Description- 
    
    Apollo    13500   Obsessed by the power of magi, he awaits you in the 
                      Central Shrine. 
    Arsenal 8800-9950 Defense system that protects the Center of the World. 
                      Battle has 3 different waves. 
    Ashura    850     Huge goblin trying to collect Magi. 
    Dolphin   4500    Stranger statue monster on top of castle Edo.
    Dunatis   275     Cavegod near Lynns village. It might give the Flare 
                      ability.  
    EchigoYa  450     A smuggler in Edo Village. Fight him in the basement 
                      of his store. He can give you Abacus when slain, so 
                      you might want to keep on trying until he does.  
    Fenrir    2500    Just like TianLung. Found in Center of the world.  
                      Beat him and eat his meat. 
    Hatamoto  355     Gang in Edo at Hana's village. Can give the weapon 
                      Punch or Katana, when defeated
    Haniwa    ?       Strange cactus-like monster which holds the Seven 
                      sword. Found in Central Shrine  
    Odin      3550    Ruler of Valhalla, resurrects your party if you 
                      promise to battle him later in the game.  
    OdinCrow  630     One of Odin's allies. Defeat them first, then Odin. 
                      They can also drop a meat, but it isn't too powerful.
    Magnate   5350    Powerful enemy, turned Sho-Gun into an evil ruler.
    Minion    4600    Strong minion from Apollo, attacks you for your magi. 
    Sho-Gun   1900    Once good, but now under the control of Magnate. 
    TianLung  2100    One of the defense system monsters in center of the 
                      world. He leaves very powerful meat. 
    Venus     2400    Goddess of beauty. 
    WarMech   9600    Guards the last piece of magi, immune to magic.
    
    
    15. Monster Abilities--------------------------------------------------
    
    * These are all the monster abilities in the game, except for the abilities that 
    can also be used by a mutant. Those abilities can be found in the Mutant Ability 
    Section.   
    
    Ability  | Uses | Description 
             |      |
    Nail     | 30   | Direct physical attack against enemy
    Tusk     | 15   | Direct physical attack against enemy
    Horn     | 15   | Direct physical attack against enemy
    Thorn    | 30   | Direct physical attack against enemy
    Sword    | 30   | Direct physical attack against enemy
    Head     | 15   | "                                  " 
    Beak     | 30   | "                                  "
    Tongue   | 30   | "                                  "
    Stab     | 30   | "                                  "
    Branch   | 30   | "                                  "
    Bash     | 15   | "                                  "                                                 
    Punch    | 30   | "                                  "
    Kick     | 15   | "                                  "
    Tail     | 30   | "                                  " 
    Pincer   | 30   | "                                  "
    Fin      | 30   | "                                  "
    Tentacle | 30   | "                                  "
    W-Attack | 15   | "                                  " 
    W-Kick   | 15   | "                                  "
    W-Pincer | 15   | "                                  "
    2-Swords | 15   | "                                  "
    2-Tusks  | 15   | "                                  "
    3-Heads  | 15   | "                                  "
    3-Horns  | 15   | "                                  "
    4-Heads  | 15   | "                                  "
    6-Arms   | 15   | "                                  "
    8-Legs   | 15   | "                                  "
    Axe      | 20   | "                                  "
    ComVirus | ?    | Massive damage, one enemy 
    Beam     | 30/15| Laser damage, enemy group                 
    Saw      | 15   | Destruction based attack, one enemy                                
    Erase    | 15   | Destruction based attack, enemy group                              
    FatalGas | 15   | Destruction based attack, enemy group                              
    Critical | 10   | Hits weakness of opponent                         
    Multiply | ?    | Enemy splits and can attack twice                 
    Dispel   | 15   |                                                   
    P-Skin   | 30   | Poison based counter attack                                
    Poison   | 15/20| Poison based attack, one enemy                             
    Hypnos   | 15   | Confusion based attack, enemy group               
    CursSong | 5    | Curse based attack, all enemies                   
    Counter  | 30   | Counters attack with 2x damage done to target    
    Burning  | 30   | Fire based counter attack                         
    Shell    | 30   | Protects from all physical attacks            
    Defense  | 30   | Protects from all physical attacks                
    Honey    | 10   | Cures target                                      
    Heal     | 30   | Cures all status changes                          
    Life Pt. | 3    | Brings all casters allies back to life            
    Heat     | 15   | Decreases strength, all enemies                      
    Breath   | 15   | Decreases ?                                                  
    Sand     | 15   | Decreases agility by half, enemy group            
    CobWeb   | 15   | Decreases agility by half, enemy group                 
    Stench   | 15   | Decreases agility of all enemies                     
    Drain    | 15   | Drains HP from target to caster                   
    Dissolve | 15   | Drains HP from target to caster                   
    Touch    | 15   | Drains HP from one target                          
    Ink      | 15   | Blind based attack, enemy group                     
    Blind    | 15   | Blind based attack, enemy group                     
    Flash    | 15   | Blind based attack, all enemies                   
    SunBurst | 15   | Blind based attack, all enemies                   
    ParaNail | 20   | Paralyze based attack, one enemy                  
    Wind Up  | 20   | Paralyze based attack, one enemy                  
    Tie Up   | 20   | Paralyze based attack, one enemy                  
    ParaSkin | 30   | Paralyze based attack counter attack                           
    Stunner  | 15   | Paralyze based attack, one target                               
    Gaze     | 15   | Paralyzes enemy group                             
    X-Gaze   | 15   | Destruction based attack, enemy group                            
    Sleep    | 15   | Sleep based attack, enemy group               
    SleepGas | 15   | Sleep based attack, enemy group                   
    Petrify  | 20   | Stone based attack, enemy group                                
    Stone    | 15   | Stone based attack, enemy group                    
    StoneGas | 15   | Stone based attack, enemy group                   
    Gas      | 15   | Gas based attack, all enemies                     
    Lightng  | 15   | Electric based attack, all enemies                
    Squirt   | 15   | ? Attacks all enemies with water                                                  
    Acid     | 5    | Poison based attack, all enemies                  
    Quake    | 5    | Attacks all enemies with a heavy earthquake       
    Tornado  | 5    | Attacks all enemies with a heavy wind             
    Whirl    | 5    | Attacks all enemies with air based attack         
    
    16. Miscellaneous Tips-------------------------------------------------
     
    * For a sound test, press Start, Select, and B on the title screen. There are 
    only 57 sounds that you can listen to. 
    * In order to access another sound test you must, Title screen, select 
    "Continue" on the Title Screen. Move the cursor to the save file with a party 
    over 57 saves. Then press B to return to the Title screen. Hold Select, B and 
    Start to access the Sound Test. Then press A to listen to the sounds. The total 
    number of sounds you can listen to is equal to the total number of levels in 
    your party. (When you are listening to the sounds, only move the directional pad 
    right to select different sounds. If you don't, the number of sounds will go 
    back to 57 and you will not be able to listen to any sounds higher then that. If 
    this does happen, you have to reset the game if you want to hear the higher 
    number sounds)
    * The trashcan has some hidden items that it can give you. When you 
    have a certain amount of Magi you are able to double click on the 
    Trashcan and can boost certain abilities. If you use the trashcan too 
    many times, the Magi will change to 99, which can cause some problems 
    for the game. (If any one finds out the formula to how many times the 
    trashcan can be used, please tell me)
    
    Magi #   Contents of Trashcan
    29	   Cure Potion
    30	   Cure Potion
    31	   EyeDrop
    32	   EyeDrop
    36	   Cure Potion
    67       Power Potion
    68       Speed Potion   
    
    * When Robot's are equipped with a weapon or armor their HP goes up. If 
    you have a spare piece or armor, or have a piece of armor equipped, you 
    can keep on equipping and un-equipping your armor until your HP is 
    replenished. This way you will never have to use Cure Potions on 
    Robots, unless you need to heal them in battle. 
    
    * Dragon Warp (by Dan Posluns)  
    - Get a mutant with the Teleport ability before you reach the dragon race. 
    - Purchase a relatively fast dragon. When you're in the race, use Teleport to 
    get out 
    - You're now riding a dragon outside of the track! And the best thing about this 
    dragon is that it can walk through anything! You can immediately explore the 
    whole game. But be careful, you'll lose the dragon if you enter any cut scenes, 
    but as long as you don't finish the race, you'll be able to teleport back. (if 
    you're smart, you'll pick up the Pegasus Magi and some Doors right away), rent 
    another dragon and repeat the trick.
    
    
    17. Game Genie Codes---------------------------------------------------
    
    Codes brought to you by the Game Genie Code Creators Club!
    Contributors to Game Genie Code Creators-
    Edgar Silva -
    Davis Lentz - 
    Lord Rokol - 
    Nick Joslin - 
    Eric5886  - 
    Fu Bee O - 
    
    * I have checked most of these codes to see if they work. Most of these 
    codes do, but don't be too surprised if you find one that doesn't.  
    
    |FFD-35B-35C|Lots of gold after battles                  		
    |*A2-538-27F|* = 8:Blood 9:Ice 0:extra tooth on sword    		
    |FF8-E38    |Human m starts with 15,163 hitpoints        		
    |FF8-ED8    |Human f   "     "     "        " 	         		
    |FF8-F78    |Mutant m  "     "     "	    "	         		
    |FF9-018    |Mutant f  "     "     "	    "	         		
    |FF9-0B8    |Robot     "     "     "        "            		
    |FF9-298    |Imp       "     "     "        "            		
    |FF9-1F8    |BabyWyrm  "     "     "        "            		
    |FF9-158    |Slime     "     "     "        "            		
    |008-E98    |Human m starts with 5 erase and O-All       		
    |008-F38    |Human f   "     "  30 sleep and 30 Vampic sw		
    |**8-E98    |Human m starts with a certain weapon / item. 
    |**8-F38    |Human f starts with a certain weapon / item 		
    |FE2-56B-CF5|Run away from anything                      		
    |3C4-BCB-23A|Meat from anything. Turn Game Genie on after last monster 
    disappears	
    |0*0-64B-219|Random item                              			
    |FF8-E28    |Human Male starts with 255 Hit Points			
    |638-E48    |Human Male starts with 99 Strength points				
    |638-E58    |Human Male starts with 99 Agility points			
    |638-E68    |Human Male starts with 99 Mana points			
    |638-E78    |Human Male starts with 99 Defense points			
    |**8-E88    |Change Human Males' equipment (look below)			
    |008-E98    |Start with 5 Erase and -- oAll				
    |018-E98    |Start with 50 Katana Sword and 15 Sleep			
    |028-E98    |Start with 50 Hammer and -- Ninja Gauntlet		
    |038-E98    |Start with -- Dragon Armor and 50 Battle Sword		
    |048-E98    |Start with -- Ninja Gauntlet and 50 Gold Sword		
    |058-E98    |Start with 5 CursSong and 30 Sleep Book			
    |068-E98    |Start with 15 Flash and 30 Grenade				
    |078-E98    |Start with 5 CursSong and 15 Charm				
    |088-E98    |Start with 50 Silver Shield and -- TrueEye Magi		
    |098-E98    |Fungus Code					
    |0A8-E98    |Start with 15 X-Gaze and 15 FatalGas			
    |0B8-E98    |Start with 50 Hammer and 30 Nail				
    |0C8-E98    |Start with 40 Thunder Axe and 20 Poison		
    |0E8-E98    |Start with 80 Kick and 50 Long Sword			
    |0F8-E98    |Start with 30 Gungnir Spear and -- Giant Armor		
    |108-E98    |Start with 40 Blitz Whip and 50 Bow			
    |118-E98    |Start with 20 ParaNail and 50 CatClaw Dagger		
    |128-E98    |Start with 30 Samurai Bow and 30 Samurai Bow		
    |138-E98    |Start with 50 Sypha and 30 Laser Gun			
    |148-E98    |Start with 15 Stunner and 15 Poison			
    |158-E98    |Start with 15 FatalGas and 10 Honey			
    |168-E98    |Start with --Selfix and 30 Vampic Sword			
    |178-E98    |Start with 50 Long Sword and -- oIce				
    |188-E98    |Start with 4 EyeDrop Potion and -- oStone				
    |908-E98    |Start with 50 Hammer						
    |928-E98    |Start with 30 Shell						
    |FF8-EC8    |Human Female starts with 255 Hit Points				
    |638-EE8    |Human Female starts with 99 Strength points			
    |638-EF8    |Human Female starts with 99 Agility points				
    |638-F08    |Human Female starts with 99 Mana points				
    |638-F18    |Human Female starts with 99 Defense points				
    |**8-F28    |Change Human Females' equipment (look below)			
    |008-F38    |Start with 30 Sleep Book and 30 Vampic Sword			
    |018-F38    |Start with 5 Flare and 50 Battle Sword				
    |028-F38    |Start with 40 Rune Axe and -- oStone				
    |038-F38    |Start with 15 Thunder and 50 Silver Shield				
    |048-F38    |Start with -- oDamage and 3 Hyper Cannon				
    |058-F38    |Start with 30 Samurai Bow and 5 Riddle				
    |068-F38    |Start with 30 Thunder Book and 50 Long Sword			
    |078-F38    |Start with 50 Rapier Sword and -- Brozne Armor			
    |088-F38    |Start with -- xFire and 15 2-Tusks					
    |098-F38    |Fungus Code							
    |0A8-F38    |Start with 50 Magnum Gun and 30 Samurai Bow			
    |0B8-F38    |Start with 50 Gold Shield and 50 Gold Sword			
    |0C8-F38    |Start with 15 Poison and 50 Katana Sword				
    |0D8-F38    |Start with 15 Poison and -- Army Helmet			
    |0E8-F38    |Start with 40 Dragon Sword and 40 Revenge Sword			
    |0F8-F38    |Start with 20 Poison -- XCalibr Sword				
    |108-F38    |Start with -- Ninja Gauntlet and 40 Flare Sword			
    |118-F38    |Start with 15 Sleep and -- oPara					
    |128-F38    |Start with 50 Silver Shield and -- Dragon Helmet			
    |138-F38    |Start with 15 Poison and 15 Thunder				
    |148-F38    |Start with 15 Beam and 50 Silver Shield				
    |158-F38    |Start with 4 EyeDrop Potion and 40 Dragon Sword			
    |168-F38    |Start with 1 Glass Sword and -- Ninja Gauntlet			
    |178-F38    |Start with 50 Long Sword and 3 Door				
    |188-F38    |Start with 15 SunBurst and -- xIce					
    |928-F38    |Start with 10 Flare Book						
    |FF8-F68    |Mutant Male starts with 255 Hit Points				
    |638-F88    |Mutant Male starts with 99 Strength points				
    |638-F98    |Mutant Male starts with 99 Agility points				
    |638-FA8    |Mutant Male starts with 99 Mana points				
    |638-FB8    |Mutant Male starts with 99 Defense points				
    |**8-FC8    |Change Mutant Males' equipment (look below)			
    |008-FD8    |Start with 1 Glass Sword, 50 Gold Sword, and 4 EyeDrop 
    Potion	
    |018-FD8    |Start with 15 Sleep, 40 Ice Sword, and 50 Katana Sword	
    |028-FD8    |Start with 15 Poison, 50 Battle Sword, -- Hecate Shoes		
    |038-FD8    |Start with 50 Axe, 15 Thunder, and -- Gold Armor			
    |048-FD8    |Start with 15 FatalGas, -- Key, and 5 Riddle		
    |058-FD8    |Start with 15 W-Attack, 15 Flash, and -- Gold Armor	
    |068-FD8    |Start with 30 Samurai Bow, -- Aegis Magi, and -- oQuake	
    |078-FD8    |Start with 15 2-Swords, -- Recover, and 50 Gold Sword		
    |088-FD8    |Start with -- oStone, 50 Abacus, and -- Key			
    |098-FD8    |Fungus Code							
    |0A8-FD8    |Start with 1 Body Potion, -- Flare, and -- Selfix			
    |0B8-FD8    |Start with 4 EyeDrop Potion, 30 Poison, and 15 Poison		
    |0C8-FD8    |Start with 30 Vampic Sword, 50 Silver Shield, and 50 
    Battle Sword  
    |0D8-FD8    |Start with 50 Hammer, 30 Vulcan Cannon, and 40 Karate		
    |0E8-FD8    |Start with -- xFire, 15 Heal, and 10 Honey				
    |0F8-FD8    |Start with -- XCalibr Sword, 3 Door, and 15 Erase			
    |108-FD8    |Start with 15 FatalGas, 50 Silver Shield, and 5 Flare		
    |118-FD8    |Start with 40 Defend Sword, -- Flare, and 5 Tornado		
    |128-FD8    |Start with 30 Abacus, 50 Rapier Sword, and 15 SleepGas		
    |138-FD8    |Start with 50 Bow, 30 Abacus, 15 Bash				
    |148-FD8    |Start with -- Recover and 30 Thunder Book				
    |158-FD8    |Start with 30 Sleep Book, 30 Vampic Sword, and 1 Glass 
    Sword	
    |168-FD8    |Start with 15 Sleep, -- XCalibr, and -- Selfix			
    |178-FD8    |Start with -- xFire, 15 Saw, and 15 Flash				
    |188-FD8    |Start with 15 Erase, 15 Poison, and 15 D-Beam			
    |198-FD8    |Start with 15 Sleep, -- Flare, and -- Bronze Gauntlet		
    |1A8-FD8    |Start with -- oDamage and 30 Bazooka Cannon			
    |1B8-FD8    |Start with -- oQuake, 50 Rapier Sword, and 1 Tent			
    |1C8-FD8    |Start with 15 StonGaze, 30 Sleep Book, and 1 Tent			
    |1D8-FD8    |Start with 15 Flash, 50 Long Sword, and -- Giant Gauntlet		
    |1E8-FD8    |Start with -- oQuake, 4 Curse, and 15 StoneGas			
    |218-FD8    |Start with 40 Flame, -- XCalibr, and 40 Thunder			
    |FF9-008    |Mutant Female starts with 255 Hit Points				
    |639-028    |Mutant Female starts with 99 Strength points			
    |639-038    |Mutant Female starts with 99 Agility points			
    |639-048    |Mutant Female starts with 99 Mana points				
    |639-058    |Mutant Female starts with 99 Defense points			
    |**9-068    |Change Mutant Females' equipment (look below)			
    |119-078    |Start with -- Flare, 15 FatalGas, and 30 Heat			
    |139-078    |Start with 15 FatalGas, 15 Sleep, and -- Masmune Magi		
    |159-078    |Start with 10 Honey, 4 EyeDrop Potion, and -- Flare		
    |179-078    |Start with 1 Tent, 15 Blind, and 30 Sleep Book			
    |199-078    |Start with 15 StonGaze, -- oDamage, and -- Ninja Gauntlet		
    |1B9-078    |Start with -- Flare, 1 NukeBomb, and 15 StonGaze			
    |1D9-078    |Start with 4 EyeDrop Potion, -- TrueEye Magi, and -- Aegis 
    Magi	
    |FF9-0A8    |Robot starts with 255 Hit Points					
    |639-0C8    |Robot starts with 99 Strength points				
    |639-0D8    |Robot starts with 99 Agility points				
    |639-0E8    |Robot starts with 99 Mana points					
    |639-0F8    |Robot starts with 99 Defense points				
    |**9-108    |Change Robots' equipment (look below)				
    |639-168    |Slime starts with 99 Strength points				
    |639-178    |Slime starts with 99 Agility points				
    |639-188    |Slime starts with 99 Mana points					
    |639-198    |Slime starts with 99 Defense points				
    |**9-1A8    |Change Slimes' equipment (look below)				
    |FF9-1E8    |Baby-D starts with 255 Hit Points					
    |639-208    |Baby-D starts with 99 Strength points				
    |639-218    |Baby-D starts with 99 Agility points				
    |639-228    |Baby-D starts with 99 Mana points					
    |639-238    |Baby-D starts with 99 Defense points				
    |**9-248    |Change Baby-Ds' equipment (look below)				
    |FF9-288    |Imp starts with 255 Hit Points					
    |639-2A8    |Imp starts with 99 Strength points					
    |639-2B8    |Imp starts with 99 Agility points					
    |639-2C8    |Imp starts with 99 Mana points					
    |639-2D8    |Imp starts with 99 Defense points					
    |**9-2E8    |Change Imps' equipment. Try a bit					
    |B90-64B-A9E|Infinite life							
    |**0-64B-A9E|Super Code! multiple possible effects. Try a bit.			
    |1A4-4AB-35E|No attacks cause damage. Turn off when you're about to 
    attack	
    
    All of these codes have to do with what you buy in any shop. With these 
    codes you can buy anything.
    Town Store Codes
    |GG-Code:   |Description: |Note:  
    |xxA-408-082|First Town   |Its in The Place of The Bronze Glove 
    |xxA-888-915|Second Town  (Not working)
    |xxA-488-3BE|Desert Town  |Its in the Place of Bronze Suit
    |xxA-508-3B2|Giant's Town (Not working)
    |xxA-988-6E3|Giant's Town (upper left store)Its in the Place of Giant 
    Suit 
    |xxA-588-2AB|Port Town    |Its in the place of Speed up  
    |xxA-688-802|Venus City   |Its in the Place of Flame Shield | 
    |xxA-708-806|Race Circuit |Its in the place of Ice Shield | 
    |xxA-788-4CB|Edo          |Its in the place of Kimono Suit | 
    |xxA-808-196|Final Town   (Not working)
    
    Gold Code
    FF8-B98-E6A - Sell Cure For 999,999Gp. Turn off code to buy at normal 
    Price
    ** Use town codes and place prefixes where xx is. 
    ** Item Prefixes
    
    |00 | HAMMER         | FEE-808-2A2 | 
    |17 | BRONZE SHIELD  | FEE-978-2A2 | 
    |01 | LONG SWORD     | FEE-808-2A2 | 
    |18 | SILVER SHIELD  | FEE-988-2A2 |
    |02 | AXE            | FEE-828-2A2 |
    |19 | GOLD SHIELD    | FEE-998-2A2 |
    |03 | BATTLE SWORD   | FEE-838-2A2 | 
    |1A | FLAME SHIELD   | FEE-9A8-912 |
    |04 | KATANA         | FEE-848-2A2 | 
    |1B | ICE SHIELD     | FEE-9B8-912 |
    |05 | GOLD SWORD     | FEE-858-2A2 | 
    |1C | DRAGON SHIELD  | FEE-9C8-912 |
    |06 | CORAL SWORD    | FEE-868-4CA | 
    |69 | SAMURAI SHIELD | FEE-E98-2A2 | 
    |07 | OGRE AXE       | FEE-878-4CA |
    |08 | DRAGON SWORD   | FEE-888-4CA | 
    |09 | SUN SWORD      | FEE-898-4CA |
    |0A | FLAME SWORD    | FEE-8A8-4CA | 
    |0B | ICE SWORD      | FEE-8B8-4CA |
    |0C | THUNDER AXE    | FEE-8C8-4CA 
    |0D | DEFEND SWORD   | FEE-8D8-4CA | 
    |0E | RUNE AXE       | FEE-8E8-4CA |  
    |0F | RAPIER SWORD   | FEE-8F8-2A2 | 
    |10 | SABRE SWORD    | FEE-908-2A2 |  
    |11 | CATCLAW KNIFE  | FEE-918-2A2 | 
    |12 | VAMPIC SWORD   | FEE-928-912 |
    |13 | GLASS SWORD    | FEE-938-E6E |
    |14 | REVENGE SWORD  | FEE-948-4CA |
    |6B | GUNGNIR        | FEE-EB8-912 | 
    |6C | LASER SWORD    | FEE-EC8-2A2 | 
    |6D | PSI KNIFE      | FEE-ED8-2A2 | 
    |6E | PSI SWORD      | FEE-EE8-2A2 |
    |6A | MURAMAS SWORD  | FEE-EA8-4CA |
    |15 | BOW            | FEE-958-2A2 | 
    |16 | GOLD BOW       | FEE-968-2A2 |
    |21 | ABACUS         | FEE-A18-912 | 
    |23 | SAMURAI BOW    | FEE-A38-912 |
    |48 | WHIP           | FEE-C88-4CA |
    |49 | BLITZ WHIP     | FEE-C98-4CA |
    |4A | CHAIN SAW      | FEE-CA8-912 |
    |2D | MAGE STAFF     | FEE-AD8-DE6 | 
    |2E | WIZARD STAFF   | FEE-AE8-C42 |
    |2F | HEAL STAFF     | FEE-AF8-DE6 | 
    |4B | COUNTER        | FEE-CB8-4CA |
    |4C | COLT GUN       | FEE-CC8-2A2 | 
    |4D | MUSKET GUN     | FEE-CD8-2A2 | 
    |4E | MAGNUM GUN     | FEE-CE8-2A2 |
    |4F | PUNCH          | FEE-CF8-803 | 
    |50 | KICK           | FEE-D08-A2B | 
    |51 | HEAD BUTT      | FEE-D18-F73 | 
    |52 | X-KICK         | FEE-D28-19A | 
    |53 | JYUDO          | FEE-D38-2A2 |
    |54 | KARATE         | FEE-D48-4CA |
    |55 | TEMPTAT        | FEE-D58-912 | 
    |66 | SYPHA          | FEE-E68-2A2 |
    |67 | COIN           | FEE-E78-2A2 |
    
    |24 | CURE BOOK      | FEE-A48-912 |
    |25 | PRAYER BOOK    | FEE-A58-912 |
    |26 | FIRE BOOK      | FEE-A68-912 | 
    |27 | ICE BOOK       | FEE-A78-912 |
    |28 | THUNDER BOOK   | FEE-A88-912 |
    |29 | FOG BOOK       | FEE-A98-912 |
    |2A | SLEEP BOOK     | FEE-AA8-912 |
    |2B | STONE BOOK     | FEE-AB8-DE6 |
    |2C | DEATH BOOK     | FEE-AC8-DE6 |
    |30 | FLARE BOOK     | FEE-B08-C42 |
    
    |56 | STUN GUN       | FEE-D68-4CA |
    |5A | SMG GUN        | FEE-DA8-912 |
    |5B | GRANADE        | FEE-DB8-912 | 
    |5C | BAZOOKA        | FEE-DC8-912 |
    |71 | ROCKET         | FEE-F18-912 |
    |5F | FIRE GUN       | FEE-DF8-912 |
    |6F | LASER GUN      | FEE-EF8-912 |
    |72 | PSI GUN        | FEE-F28-912 |
    |5D | VULCAN         | FEE-DD8-912 |
    |60 | MISSLES        | FEE-E08-C42 |
    |5E | TANK           | FEE-DE8-912 |
    |61 | NUKEBOMB       | FEE-E18-E6E |
    |74 | HYPER CANNON   | FEE-F48-E66 |  
     
    |1D | CURE POTION    | FEE-98D-F7A | 
    |1E | X-CURE POTION  | FEE-9E8-F7A | 
    |1F | CURSE POTION   | FEE-9F8-F7A |
    |20 | EYEDROP      | FEE-A08-F7A |
    |41 | ELIXER       | FEE-C18-E6E |
    |42 | SOFT POTION  | FEE-C28-F7A | 
    |43 | POWER POTION | FEE-C38-E6E | 
    |44 | SPEED POTION | FEE-C48-E6E | 
    |45 | MAGIC POTION | FEE-C58-E6E | 
    |46 | BODY POTION  | FEE-C68-E6E |
    |70 | SPEED UP     | FEE-F08-B3A | 
    |77 | DOOR         | FEE-F78-E66 |
    |A9 | LIFE POTION  | FEE-298-E66 |
    |7E | SELFIX
    
    |3A | BRONZE GLOVE
    |3B | SILVER GLOVE 
    |3C | GOLD GLOVE  
    |3D | GIANT GLOVE
    |3E | NINJA GLOVE
    
    |31 | BRONZE HELMET
    |32 | SILVER HELMET  
    |33 | GOLD HELMET 
    |34 | DRAGON HELMET 
    |63 | ARMY HELMET  
    |73 | GIANT HELMTET
    
    |65 | GETA
    |3F | HERMES
    |40 | HECATE  
    
    |35 | BRONZE ARMOR
    |36 | SILVER ARMOR
    |68 | KIMONO ROBE
    |37 | GOLD ARMOR 
    |64 | ARMY ARMOR
    |62 | GIANT ARMOR
    |38 | DRAGON ARMOR
    |75 | BATTLE ARMOR
    |39 | ARTHUR ARMOR
    |76 | PARASUIT ARMOR
    
    |7B | AEGIS MAGI
    |7A | MASUME MAGI
    |7F | SEVEN SWORD | 
    |22 | X-CALIBUR SWORD
    
    RESISTANCES/WEAKNESESS/ABILTIES 
    
    |EA | O-DAMAGE 
    |EB | O-WEAPON 
    |EC | O-PA/PO  
    |ED | O-PARA 
    |EE | O-ICE
    |E8 | O-FIRE  
    |E9 | O-POISON
    |E7 | O-CHANGE 
    |E6 | O-QUAKE  
    |F5 | O-ALL
    |EF | O-STONE
    |F1 | X-ICE 
    |F2 | X-THUNDER  
    |80 | NAIL 
    |81 | TUSK 
    |82 | TONGUE 
    |83 | STAB 
    |84 | BRANCH
    |85 | BASH 
    |86 | PUNCH(2ND TYPE) 
    |87 | KICK (2ND TYPE)
    |88 | HORN 
    |89 | THORN  
    |8A | SWORD  
    |8B | HEAD  
    |8C | BEAK
    |8D | TAIL 
    |8E | PINCER 
    |8F | FIN 
    |90 | TENTACLE  
    |91 | W-PINCER 
    |92 | W-ATTACK 
    |93 | 4-HEADS 
    |94 | 8-LEGS
    |95 | TOUCH 
    |96 | SAW 
    |97 | DISSOLVE 
    |98 | ABSORB 
    |99 | CURE 
    |A1 | 2-TUSKS 
    |A2 | 3-HEADS 
    |A3 | 3-HORNS 
    |A4 | 6-ARMS
    |A5 | CRITICAL 
    |A6 | AXE (2ND TYPE) 
    |A7 | HONEY 
    |A8 | HEAL 
    |AA | W-KICK 
    |AB | PARANAIL 
    |AC | WINDUP
    |AD | TIEUP
    |AE | BREATH
    |AF | POISON 
    |B1 | P-SKIN 
    |B6 | ICE 
    |B7 | FIRE 
    |B8 | FLAME 
    |B2 | PARA SKIN  
    |B3 | PETRIFY 
    |B4 | STONESKIN
    |B5 | THUNDER 
    |B9 | GAS 
    |BA | BLIZZARD 
    |BB | LIGHTNING 
    |BD | P-BLAST 
    |BE | DISPEL  
    |BF | D-BEAM   
    |C1 | SUNBURST 
    |C2 | SLEEPGAS 
    |C3 | SLEEP
    |C4 | STONEGAZE
    |C5 | STONE 
    |C6 | STONE GAS  
    |C7 | FATAL GAS  
    |C8 | X-GAZE 
    |C9 | ERASE  
    |CA | BLIND 
    |CB | FLASH  
    |CC | INK  
    |CD | POISON 
    |CE | GAZE  
    |CF | STUNNER 
    |D1 | CHARM 
    |D2 | HYPNOS  
    |D3 | SAND 
    |D4 | COBWEB 
    |D5 | BLITZ  
    |D6 | DRAIN 
    |D7 | STENCH 
    |D8 | MIRROR  
    |D9 | TORNADO 
    |DA | QUAKE 
    |DB | WHIRL 
    |DC | FLARE 
    |DD | STEAL
    |DE | EXPLODE 
    |DF | ACID 
    
    
    18. Special Thanks-----------------------------------------------------
    
    Robert Paulson (Walkthrough and all parts except Game Genie Codes and Dragon 
    Warp tip)
    My brother Jim for helping me with the Monster Chart 
    
    Codes brought to you by the Game Genie Code Creators Club! 
    Edgar Silva -
    Davis Lentz -    
    Lord Rokol - 
    Nick Joslin - 
    Eric5886  - 
    Fu Bee O – 
    
    In Miscellaneous Tips Section- Dragon Warp (by Dan Posluns)
    
    
    
    
    

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