********************************************************************* 

                   Final Fantasy Legend II Walkthrough
                              Version 1.3
                           By Robert Paulson

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This walkthrough is meant to be a guide for Squaresoft's Gameboy game 
Final Fantasy Legend II. This walkthrough is protected under national 
copyright law. This document Copyright 1998 Robert Paulson. This document may 
only be used for non-profit purposes, and credit must be given to me, its 
author. You may put this walkthrough on your web site,given that you give me 
credit for it, and don't alter it in any form. I have put a lot of time and 
effort into this walkthrough. If you see any mistakes or have any new 
information, please contact me at rpaulson@mtlakes.csnet.net for corrections. 
New information is always appreciated.

Contents---------------------------------------------------------------

1. Corrections
2. Walkthrough 
3. Controls
4. Status Screen
5. Characters
6. Battle Information
7. Magi
8. Weapons
9. Armor
10. Items
11. Magic Books
12. Abilities
13. Shops
14. Monsters
15. Monster Abilities
16. Miscellaneous Tips
17. Game Genie Codes
18. Special Thanks 


1. Corrections---------------------------------------------------------

I will try to have an update done with in the next three months

1-12-99
I added a Monster Ability section. This section explains what the different 
monster attacks do. I also added some weapons/armor/items to the list which 
shows what some enemies drop. 

1-8-99
I corrected a couple more spacing mistakes and added the Dragon Warp tip to the 
Miscellaneous Tips section.

1-7-99
I corrected some of the spacing mistakes that appeared when this walkthrough was 
posted. I have corrected a few grammar mistakes, but I am sure there are more. 


2. Walkthrough---------------------------------------------------------

1. Home Town – Cure Potion

* After following the story line for a while, you will have to choose 
your group. For further information on how to build a good group, look 
at the character's section. Once you are able to control you character, 
go south into the main part of town. 
* Go inside the northeast house of the four houses and talk to the 
man. He will give you a Cure Potion. The southeast house is the Hero's, 
and his mom will let your group rest for free. Once you are done, leave 
the village. The exit can be found just southeast of the schoolhouse. 
Just before your group leaves the town, Mr. S will join you. 
* The Prism Magi that your Dad gave you tells you how many Magi are 
left in the world. The list of Magi that you currently have, can be 
found by going to the Magi section in your command list.

2. North Cave – Cure Potion, Bronze Shield, Bow, Hammer

* After leaving the town, go north and into the cave. Mr. S is a very 
valuable team member. By the time you defeat the end monster of the 
cave, you should have used all of Mr. S's attacks. By doing this you 
can gain a lot of experience and a large amount of gold. 
* Floor 1 * Follow the path south, east, and go north through the door. 
The ladder directly north of you will lead to two treasure chests. Open 
them for a Cure Potion and a Bronze Shield. Climb back down the ladder 
and go east, north underneath the bridge, and southeast to another 
ladder. Climb the ladder, follow the path, and then go north through 
the door. Follow the path north, go down the steps, and follow the 
path. As you go north look for an indentation in the wall to the east. 
There are two treasures that contain a Bow and a Hammer. Follow the 
path and save just before the monster. Talk to the monster and it will 
attack you. The BabyWyrm has 81 HP, and can be killed by one Fire 
attack by Mr. S. Once the monster has been killed, and use have used up 
all of Mr. S's attacks, go north through the door to exit the cave.

3. First Town - Nothing

* Your companion Mr. S departs as soon as you exit the cave. Go to the 
town in the northeast corner of your screen.
* If you are running low on weapons, you should buy some more. However, 
you should definitely buy some armor. Armor is sold in the Item Shop. 
The caf้ is a very useful place for finding information about your next 
destination.
* You might want to consider building up some gold by fighting outside 
the town. This should give you enough money to buy some good weapons. 

4. Ki's Temple - Nothing

* After exiting the town, walk north about ten steps, and then west 
until you see a large Temple. Go into the Temple and up the stairs. Go 
north and talk to Ki who will tell you that there might be relics in 
the Ruins south of the Temple. Once you have talked to her, exit the 
Temple.

5. Southern Relics – Whip, Cure Potion

* From the Temple go southwest. The Ruins can be found by moving (three 
spaces south of the rock and fourth space east of the rock). 
* Floor 1 * Go north, either east or west, and follow the path. Then go 
north and through the door.
* BFloor 2 * The room to the east has a treasure chest with a Whip in 
it. Once you have opened the chest, exit the room, go east, and follow 
the path until you see an indentation on the south wall. Go south 
through the indentation and then down the stairs.
* BFloor 3 * Go clockwise and then down the stairs. All the rooms here 
have empty treasure chests in them. 
* BFloor 4 * The path that goes west will lead to a room with a Cure 
Potion inside. Once you have gotten that, walk out of the room and go 
counter clockwise. Go through the door and follow the path to another 
door. Go through the door and walk north. You will see some people 
ahead of you who stealing the Magi you were looking for. After leave, 
follow them through the door. The chests they leave behind are empty. 
Go north and through another door. Open the treasure chests for three 
Magi (Power, Speed and Mana). Exit the room and take the path to the 
west where the raiders are. Follow them through the door.
* Floor 1 * Your group is moved to a glade behind the ruins. The raiders are 
dead, their Magi stolen by Ashura's men. Exit the Ruins by following 
the path in the northwest corner of the forest.

6. Ki's Temple - Nothing

* After exiting the Ruins go northeast to Ki's Temple. Enter the Temple 
and go north to the next floor. Talk to Ki, and after she heals you, 
you tell her the story about Ashura's men. She decides to join you.
* Exit the temple, go west a little and then north to the next town.
* (If you haven't bought the Gold Gauntlet's yet, go back the First 
Town and buy them.

7. Second Town - Nothing

* The Weapons are probably too expensive for you to buy right now. Rest 
at the Inn, and then exit the town.

8. Ashura's Base – Speed Potion, Silver Gauntlet, Axe, (Defense, Ice, 
Fire Magi)

* Go east until the mountains stop you. Go north and take the first 
path east. Then go north and enter Ashura's Base.
* Floor 1 * Don't touch any of the wandering monsters or you will have 
to fight them. Go counterclockwise and through the door. Go west and up 
the stairs.
* Floor 2 * Go east and south through the door. Follow the path east 
and then south through another door. Then go east and up the stairs.
* Floor 3 * Go west and then south. Go through the door to the west and 
follow the path. There is a treasure chest in the northeast corner of 
the room with a Speed Potion. Now go southeast and up the stairs.
* Floor 4 * Follow path going west and go into the room. Go north and 
open the treasure chest for a Silver Gauntlet. Then go east and up the 
stairs.
* Floor 5 * Follow the path counter-clockwise and open the treasure for 
an Axe. Then go east, north, and through the door. Go north and save 
your game before you attack the Rhino. The Rhino has 170 HP. Just to 
show you how easy the Rhino is, I used a Thunder spell and a Flame 
spell and the Rhino died. The building starts to blow up. Go north and 
open the treasure chests for three Magi, (Defense, Ice and Fire. Then 
go north and exit the base.

9. Pillar of the Sky – Nothing

* You characters have been recharged after leaving the base, so go 
north into the Pillar of the Sky. I view the Pillar of the Sky as a 
large vine growing straight up, and that has different branches coming 
off of it which lead to different worlds. This is why I have listed 
different floors. 
* Floor 1 * Go north and Ki leaves once you step on the odd tile. You 
are moved north to another platform. Then go north and through the 
door.
* Floor 2 * Go east and up the vine.
* Floor 3 * Go south onto the tile and then out the door.

10. Desert Town – Nothing

* In this town you can encounter random battles. Go to the Item shop 
and buy some new armor, (Silver Helmets). 
* Exit the town and go west to until you reach the mountains. Stay 
along the mountain's edge and go south. Once you reach the bottom of 
the screen go east along the mountains. After walking for a while, look 
for a patch of sand near the north side of you screen. Stand directly 
before it and go north.

11. Ashura's Town - Nothing

* Keep on going north until you reach the town. If you are having trouble 
finding the town, it is also slightly northwest of Ashura's Tower. This town has 
nothing much to offer except its Inn. Recharge at the Inn and enter Ashura's 
Tower. 

12. Ashura's Tower – Sabre, Colt, Silver Shield, Power Potion, Magic 
Potion, Battle Sword, Silver Helmet, (Magi - Power, Speed, Mana, Fire, 
Ice, Thunder, Poison)

* Go southeast and into the tower.
* Floor 1 * Go north up the steps until you reach the stairs. Then go 
up the stairs to the next floor.
* Floor 2 * Go counterclockwise around the room and then north through 
the door.
* Floor 3 * Go west, north up the steps and follow the path. Go west 
and then through the door.
* Floor 4 * Go northeast and open the treasure chest for a Sabre. Then 
go south and up the stairs.
* Floor 5 * Go north and talk to the Woodman. He will then attack you. 
This battle is easy; the Woodman only has 148 HP. After he is defeated 
a character called Mask will join your group. Go north and up the 
stairs. 
* Floor 6 * Go north and Mask will find his equipment. Go either east 
or west to the bottom of the floor. Then go up the stairs.
* Floor 7 * Go north and at the north end of the floor, open the 
treasure chest for a Colt. Go southwest and through the door to the 
next floor.
* Floor 8 * Follow the path as it zigzags, and go through the door to 
the next floor.
* Floor 9 * Follow the path counterclockwise. Open the treasure near 
the stairs for a Silver Shield. Then go up the stairs.
* Floor 10 * Open up the treasure chests on either side of the stairs 
for Power Potion on the right and a Magic Potion on the left. Go north 
up the small steps and open the treasure chests for a Battle Sword and 
a Silver Helmet. Go north up the steps and save your game before you 
talk to Ashura. 
* Ashura has 850 HP. He is very hard to kill. He can use the Flame 
spell which does roughly 90 damage to each character. His other attacks 
are the Sleep Spell and 6-Arms. The Mask's hammer does the most damage, 
around 125 per turn. Once you have defeated Ashura you will get 7 Magi. 
(Power, Speed, Mana, Fire, Ice, Thunder, Poison)

13. Ki's Temple – Defense Magi

* Once you have defeated Ashura you will be warped back to Ki's Temple. 
While you are being warped you are also healed of all the injuries 
sustained while fighting Ashura. 
* Go north to Ki. Talk to the fairy next to her and she will give you a 
Defense Magi. She will also tell you to go see the Giant's so that you 
can micronize yourself. Now go north to the Pillar and begin to climb 
the floors to Giant's World.

14. Pillar in the Sky - nothing 

* Floor 1 * Go north and step onto the odd tile. Go north and through 
the door.
* Floor 2 * Go east and up the vine.
* Floor 3 * Go east and through the door.
* Floor 4 * Go north and up the vine.
* Floor 5 * Go south onto the tile. Then go south and out the door.

15. Giant Town – Thunder Magi

* Go south and into the town. Go a little northeast and into the Item 
Shop. If you want you can buy some Silver Armor or save up your money 
for better armor. Go west to the Weapon Shop and if you want you can 
upgrade all your character's weapons. The Item Shop above the Weapon 
store sells some very expensive Giant Armor. This armor is a lot better 
then what you have but also a lot more expensive. 
* Go to the bar in the northeast corner of town. Talk to Johnny who is 
sitting near the west section of the bar. As soon as you talk to him he 
denies doing anything. That sounds pretty incriminating. Now go south 
and just before you exit the town follow the east path in between the 
woods. At the end of the path talk to your Dad. He says that he must 
keep on looking for Magi. He also gives you the Thunder Magi.  
* Your Dad leaves but promises to meet you back here. Follow the path 
northwest and into the back area of the Giant's Item Shop. Talk to the 
owner and he tells you that Johnny was able to get into the Old Giant's 
Town. Go back to the bar and talk to Johnny. He tells you that you can 
get up on the stairs near the northern part of Giant's Town and that 
you can climb the shelves there. Now exit the town.

16. Old Giant's Town – Power Magi, Poison Magi, Gold Shield, Geta 
Shoes, Micron

* To find the Old Giant's Town go east and then north. Take the first 
path going east and walk to the bottom of the stairs. You should see a 
darker color on one of the bottom stair blocks. In case you can't see 
it, it is the third block to the east. Walk north onto the space. 
* Once you are moved to the top of the stairs. Go east a little and 
south. There are four houses here. Go south to the third house from the 
top. Go through the small hole into the house. Go southeast and open 
the treasure chests for a Poison and Power Magi. 
* Exit the house and go north to the first house. Go through the small 
hole. Go south and open the treasure for a Gold Shield. Then go east 
and open the treasure for Geta Shoes. Then go north and climb up the 
shelves. Go south and get the Micron. Exit the house and go back to the 
Giant Town. 
* If at all possible you should try to fight around the town to get 
money. The Giant armor that is being sold is much more powerful then 
the armor you currently have. The Giant armor also increases your 
strength. I highly recommend buying it. Once you are ready, trace back 
your path to the Ki's Temple.

17. Ki's Body – (Fire, Ice, Thunder, Defense, Speed, Poison, and Mana) 
Magi

* Go north up the stairs and talk to Ki. The Micron is used, and you go 
into her body. Ki has seven magi in her body. One in her right foot, 
left foot, right hand, left hand, heart, and stomach/intestine. The 
last Magi are in her head, but you need to have the other six before 
you can get it. If you need to you can always go back out to heal up or 
buy weapons. 
* Go south and at the intersection go west. Follow the path and go into 
the mini-cave. Now go east and follow the path to a big room. To the 
north and east of you are 5 passages. They represent the five fingers 
of a left hand. Take the "ring finger passage," the second passage 
going from left to right. Go north to get the Fire Magi. Once you get 
this you will be brought out of Ki's hand and outside the mini-cave. 
* Now follow the path and at the intersection continue straight ahead. 
(This means keep on going east) Now follow the path to another mini-
cave which is Ki's right hand. Follow the path to the intersection. 
Take the path going left and then take the first path north. When you 
reach the fork take the west path. Go north and get the Ice Magi. Once 
you are back to Ki's main body follow the path northwest back to the 
intersection. 
* At the intersection go south and then at the fork go west. Follow the 
path a little ways to another fork. Take the one going northeast. 
Follow the path and enter the mini-cave. This is Ki's heart. Go east 
and follow the path through Ki's heart. At the end of the path open the 
treasure chest to get a Defense Magi. 
* After being warped out of the mini-cave go south. Follow the path to 
a cave; this is Ki's left foot. Follow the path around until you reach 
a fork. Take the east path and then go north. At the next fork take the 
east path and follow it north. Get the Thunder Magi, and once you are 
outside Ki's foot, go north. At the fork take the left path and follow 
that to a three-way intersection. Continue going straight (east) and 
follow the path as it goes south. 
* At the fork take the short path to the west, which will bring your 
group to Ki's Stomach and Intestine. Follow the path. (It goes on for a 
while). Once you enter the big room, go northeast and get the Speed 
Magi. Once you are out of the mini-cave go south and follow the path to 
Ki's right foot.
* Follow the path north. Once you reach the intersection take the path 
to the east. At every fork take the path to the east. Go up the 
farthest path to the east and get the Poison Magi. Now go north, at the 
fork take the right path, at the intersection take the north path, and 
at the next intersection take the north path. 
* If you want you can get outside Ki's body by taking the path directly 
to the north. Then you can go to a town and heal up. If you are ready 
for a major battle, take either the left or right path. Follow the path 
and then go north into the mini-cave. This is Ki's head. Go north and 
at the fork take either path. At the next fork take either path and 
follow it to the creature blocking the road. Save your game and talk to 
him. 
* Some Phagocytes that are guarding Ki's last Magi will attack you. The 
number of Phagocytes that you fight can vary, so if you want you can 
try to get a low number so the fight will be easy. However, they are 
relatively easy to beat and they have only 145 HP. At the end of the 
battle, your HP and abilities will be replenished. Once they are 
defeated, go north and get the Mana Magi. Once you get the Magi you 
will be warped outside Ki's body. 

18. Pillar in the Sky – Nothing

* Floor 1 * Go north and step onto the odd tile. Go north and through 
the door.
* Floor 2 * Go east and up the vine.
* Floor 3 * Go east and through the door.
* Floor 4 * Go north and up the vine.
* Floor 5 * Go east and through the door.
* Floor 6 * Go east and up the vine.
* Floor 7 * Go south onto the tile. Then go south and out the door.

19. Apollo's World – Defense Magi

* Go south, and then take a couple steps east to Apollo's Castle. Once 
you are in the castle, go north and through the large door. Go north 
and talk to Apollo. He gives you a Defense Magi and tells you a riddle, 
" One is where wind blows under ground… One is where flame burns under 
water… One is where darkness shines brightly. These are the three 
locations where you will find the other Magi. 

20. Port Town – Nothing

* From outside Apollo's castle go southeast and into Port Town. If you 
talk to the villagers they say that Neptune is bothering them. The 
scholar in the Caf้ says that there is an Undersea Volcano to the 
south. 
* The weapons and armor here aren't that great. I didn't buy anything.
* Exit the town and go south. Go south and walk into the water.

21. Undersea Volcano – Gold Sword, Power Potion, Fire Spell Book, and a 
(Fire, True Eye and Poison Magi)

* Go southwest and into the volcano. (The lava near the volcano's 
entrance and the lava inside the volcano take off a hit point when you 
step on it.
* Floor 1 * Once you are in the Volcano go south through the lava and 
up the ramp. Go south back into the lava, east, and north through the 
archway. Go north and up the stairs.
* Floor 2 * Go north up the ramp and onto the land. Then go east and 
then up the stairs in the northeast corner of the room.
* Floor 3 * Go west, up the ramp, and follow the path south. Open the 
two treasures for a Gold Sword and Power Potion. After getting the 
treasures go east and up the stairs.
* Floor 4 * Go southwest and open the treasure for a Fire Spell Book. 
If you walk to the west you will see the healing pool on a different 
landmass. If you want, you can use the healing pool by going south, 
into the lava, west, and up the ramp to the healing pool. Otherwise go 
north at the opened treasure chest and into the lava. Go north and 
through the door to the next floor.
* Floor 5 * Go north up the different levels of the floor. At the top, 
open the treasure chests for a Fire, True Eye and Poison Magi. (There 
is nothing up the side passages) Go north and up the steps to exit the 
volcano. Go northeast and get out of the water. Go back to Port Town 
and heal up. 

22. Cave of Light – Power Potion, Giant Gauntlet, Thunder Spell Book, 
Laser Sword, Revenge Sword, (Thunder, Mana and Ice) Magi

* The cave is to the northeast of Port Town. You need the True Eye Magi 
to see in the cave.
* Floor 1 * Go southeast and up the stairs.
* Floor 2 * Go west across the bridge, south down some steps, east, and 
up the stairs.
* Floor 3 * Go north to the two different tunnels. The right tunnel 
will bring you to a treasure chest with a Power Potion. Then go back 
south and take the left tunnel. Go north through another tunnel, and 
then go up the stairs to the north.
* Floor 4 * Go east and open the treasure for a Giant Gauntlet. Go 
southeast and through the wall. Continue going east to a treasure 
chest. Open the treasure for a Thunder Spell Book. Then go south, west, 
and up the stairs. 
* Floor 5 * Go north up the steps and then west. Take the first set of 
steps south, and then walk west. Open the treasure for a Laser Sword. 
Then go east and back up the steps. Now go west across the bridge. Then 
go north up the steps and follow the path to the stairs. Then go up the 
stairs to the next floor.
* Floor 6 * Go east until you reach three paths that go north. Take the 
far right path, and go north through the tunnel. Continue going north 
and open the treasure chest for a Revenge Sword. Then go back south and 
walk out of the path. Now take the middle path and go north. Then go up 
the stairs to the next floor.
* Floor 7 * Go west and up the steps. Open the treasure for a Thunder 
Magi. Go down the steps and then east. Take the first path going north 
that you find. Go north, up another pair of steps, and open the 
treasure for a Mana Magi. Go south to the bottom of the screen and then 
east to the wall. Go north up the steps and open the treasure for an 
Ice Magi. Then go south down the steps and take the large path going 
north. Follow the path and then go up the stairs to exit the cave.

23. Dunatis Town - Nothing

* From the cave go a couple steps south and then west to the widely 
spaced forest. From its east edge go north to Dunatis Town.
* The Weapon Shop sells some great weapons. Go into the house that is 
located in the northeast corner of town. Go northwest and up the 
stairs. Talk to the person lying down in the bed, and she will tell you 
that her daughter went into the Mountain Cave. 

24. South Mountain Cave – Hermes Boot

* Exit the town and go north into the cave.
* Go directly south to the wall. Then go east, and then go north 
through the tunnel. Go east and open the treasure for a Hermes Boot. 
Then exit the cave by going west, south through the tunnel, and 
northwest to the exit. 

25. North Mountain Cave – Rocket, X-Cure, (Magi - Power, Speed, and 
Mana) 

* This cave is directly to the north of the South Mountain Cave. 
* Floor 1 * Go southeast and then south through the tunnel. Then go 
south and down the stairs.
* BFloor 2 * Go southeast until you reach a large fork. Go south to 
another fork. Take the small path going south. Then go west and down 
the stairs.
* BFloor 3 * Go a little east and then north. Go north through the 
tunnel and then go north through another tunnel to a treasure. Open the 
chest for a Rocket, and then go south back through the tunnel. Go east, 
north through a tunnel, southeast, and then down the stairs.
* BFloor 4 * Go south and take the first path to the east. Follow the 
path and at the intersection go east. Then go down the stairs to the 
next floor. (The other path leads to the same spot)
* BFloor 5 * Go south down the slippery tunnel. The path to the west 
will bring you to a treasure. Open the chest for an Elixier. Then go 
back and continue to walk east. Eventually you will see a person 
blocking the path. Talk to Lynn and she says Dunatis is blocking the 
way. Lynn then joins your group. Go east and then north. Save your game 
before Dunatis the robot. Talk to him and he will attack you.
* Dunatis has 275 HP and attacks with a powerful SMG. This battle is 
fairly easy, and once you have defeated him you will get an X-Cure 
along with the (Power, Speed, and Mana) Magi. You might also get a 
ChainSaw or BlitzWhip. Supposedly, there is a way to get the Flare 
ability from Dunatis. I have been unable to get the Flare ability, but 
it should be noted that when you fight Dunatis, you have about a 35% 
chance of having your ability changed. It is worth fighting him a 
couple times, to see if you can even just get a good ability like O-
All. 
* After winning the battle, you are warped back to Lynn's house. You 
walk into the house and see… DAD! Your character thinks that Dad is 
Lynn's father. After seeing this scene you leave the house, and vow to 
collect all the Magi. 

26. Pillar in the Sky – Nothing

* Exit the town and go west to the Pillar in the Sky. If you want you 
can stop by Apollo's Palace. However, Apollo is missing… I wonder where 
he went off too. 
* Floor 7 * Go north onto the odd tile. Then go east and through the 
door. 
* Floor 8 * Go northwest and then up the vine.
* Floor 9 * Go south onto the tile. Then go south and out the door.

27. Guardian Town – Nothing

* Go to the Item Shop and buy the Hermes Boot for any characters that 
need them. Buy everything you may need for the coming adventure. Once 
you are done shopping go to the Caf้. 
* Go to the jukebox and play the Heroic Tune. A secret door opens and 
you are suddenly captured as spies. 

28. Guardian Base – Power, Speed, Defense, and Fire Magi

* Go to the gate and hit the A button. The guard tells you to
"Shut up." Then Dad comes and gives the guard a talking too. The 
guard opens the gate, and your Dad leaves. Go south and out the door.
* BFloor 1 * Follow the path clockwise and go down the stairs.
* BFloor 2 * Go south and down the stairs.
* BFloor 3 * Go west, north up the path, and through the door. Talk to 
Dad who will tell you to rest. During your sleep you hear a loud noise 
and you wake up. Go south out the door. Monsters are attacking the 
Guardian,s Base. 
* BFloor 3 * Go south, east, and talk to the Ogre. Once you have 
defeated it, you will get the Power Magi. Go north and up the stairs.
* BFloor 2 * Talk to your Dad and he joins your party. Go north and 
fight a Mantcore. Once he is defeated you will get a Speed Magi. Go 
north up the stairs.
* BFloor 1 * Go west and save your game before the Magician. Once he is 
defeated you will get the Defense Magi. Then go north and up the 
stairs.
* You are now in the Caf้. Take either path to the next screen. Now go 
south and exit the caf้. Go north back to the Pillar in the Sky. Save 
your game, and talk to the Commando. 
This battle is very easy. After the battle you will get the Fire Magi. 
The Commando will also tell you that Lynn is captured, and that she can 
be found in the next world. 

29. Pillar in the Sky - Nothing

* Floor 9 * Go north onto the odd tile. Then go east and through the 
door. 
* Floor 10 * Go west and up the vine.
* Floor 11 * Go south onto the tile. Then go south and out the door. 
While you are going south you might see a couple stores to the side. If 
you hold down the control panel to one side you will be able to access 
the stores. The store sells the exact same weapons and items, as the 
stores at Guardian's Base.
 

30. Ninja World – Ice and Poison Magi

* Go west and follow the path. After some dialogue your Dad gives you 
an Ice Magi, and then goes to fight the Ninja. He is defeated and the 
Ninja comes back for you. The Ninja has 670 HP, and has a very powerful 
Katana or Ice Sword attack. After defeating him you get the Poison 
Magi. 

31. Dunatis Town – Thunder Magi

* You then go back to Lynn's house. 
* Talk to Lynn and you vow to keep on collecting Magi for your Dad. 
Then talk to Lynn's mother and she tells you that your Dad was looking 
after Lynn after her real father died and she gives you the Thunder 
Magi. 
* Exit the town and go west to Apollo's Castle and then north to the 
Pillar in the Sky.

32. Pillar in the Sky - Nothing

* Floor 7 * Go north onto the odd tile. Then go east and through the 
door. 
* Floor 8 * Go northwest and then up the vine.
* Floor 9 * Go east and then north through the door. 
* Floor 10 * Go west and up the vine.
* Floor 11 * Go east and then north through the door
* Floor 12 * Go south and up the vine.
* Floor 13 * Go south onto the tile. Then go south and out the door.

33. Venus Town – Nothing

* Follow the path south, west, and then go into the city. 
* Visit Venus who is in the building in the middle of the city. Her 
palace can be found on the second level of the city. Once you have 
talked to her, you will be able to exit the town. Make sure that you 
also talk to Nils and Flora, who can be found on opposite sides of the 
palace. 
* The city also sells better weapons and armor. 
* The exit through the town walls can be found in the southwest corner 
of the outer city wall. 

34. SubVenus Town – Nothing

* After exiting the wall guarding Venus, follow the mountains to the 
immediate left. Walk clockwise around them and enter the town. The town 
is also located near the bottom corner of Venus's west wall.
* Go north and talk to Leon. Then go to the northwest house in the 
town. Talk to the frog, who should be in, or near the house. He says 
that there is a sewer near the Town of Venus's north wall.

35. Sewers – Speed Potion, Psi Sword, Key, (Magi - Speed, Power, Mana, 
Thunder, Defense and Ice), Elixier, Giant Helm

* Go east and follow the city's wall, north, and then east until you 
see the cave. Go into the cave.
* BFloor 1 * Go south and into the water. Follow the stream southeast. 
Take the first steps you see coming out of the water, and follow the 
path to a treasure chest. Open the chest for a Speed Potion. Go back 
into the water and continue going southeast. Then walk up the next 
steps you see coming out of the water. Then circle around clockwise and 
go down the stairs to the next floor. 
* BFloor 2 * Go west, south and east. Go north up the bridge, and then 
east to a treasure. Open the treasure for a Psi sword and go north 
through the door. Go north and save your game before talking to the 
Hermit. The Hermit only has 392 HP. Once he is defeated you will get 
the Key. Go south out of the room and south across the bridge. Then go 
east, and then south down the stairs.
* BFloor 3 * Go east, into the water, east, and up the first steps you 
see. Open the door and walk in. There are four treasure chests here. 
The ones on the left, have a Power and Speed Magi. The top right one 
has a Mana Magi. The bottom right chest has a powerful monster group in 
it. There is at least one Mephisto and one Phantom. The meat from these 
monsters is fairly useful if you have a monster. Exit the room and go 
into the water. Then go east and up the next steps that you see. Then 
go southeast and down the stairs.
* BFloor 4 * Go east and up the steps to another door. When you enter 
this room, you will see that it is similar to the last. The bottom 
right treasure still has the same monster group except the number of 
monsters may be different. The other treasure chests have a Defense, 
Ice, and Thunder Magi. Exit the room and go south through the tunnel 
into a big room. Go south, up the steps, and down the stairs to the 
next floor.
* BFloor 5 * Go into the water and west. Open the submerged treasure in 
the northwest corner or water for an Elixier. Then go east and back 
onto land. Follow the path as it zigzags around. Take the path to the 
north before you cross the bridge. Open the treasure for a Giant Helm 
and then walk back to the bridge. Then go south and east across the 
bridge. Then follow the path and go through the door. Now take a couple 
steps west and go south through the door. 
* You are now back at Venus's Castle. Go west and up the stairs. Then 
go north and talk to Venus. She says the Magi must be fake… "Cough…" 
can you say liar. Exit the castle and talk to Flora. As you are talking 
a large Volcano rises up in northwest section of this world. 

36. Volcano – Flame Sword, Magic Potion, Fire Gun, Mage Staff, Flame 
Shield, Fire Magi, Poison Magi (Power Magi which Leon steals from you)

* Exit Venus Town and walk to Sub-Venus town. From here, go northwest 
and walk into the Volcano. 
* Floor 1 * Follow the path south, east, and then north. While you are 
walking you will catch a glimpse of Leon following you. Ignore this. As 
you are walking north you will have to walk through some lava. The 
damage is only –1 HP, however, still try to get through as quickly as 
possible. Go north and up the stairs to the next floor. 
* Floor 2 * Go north and recover you HP at the recovery fountain. Then 
follow the path south and walk into the lava. Go east and back onto 
land. Go east, north through the passageway, and follow the path as it 
loops around to the stairs. Then go up the stairs to the next floor.
* Floor 3 * Walk north and into the lava. Then walk 5 steps west and 5 
steps south. Then walk west until you are stopped by a rock. Then look 
west for the pier so that you can climb out of the lava. Once you are 
on land, follow the path and go up the stairs.
* Floor 4 * Follow the path west for a long ways, and then go up the 
stairs to the next floor.
* Floor 5 * Go north and into the lava. Go north and onto the pier. Go 
east through the wall, and continue walking east. Once you see the pier 
go onto it, and walk south. Open the treasure in the lava for a Flame 
Sword. Then walk north, onto the pier, and back onto land. Go east and 
then south. Follow the path and open the treasure chest just before the 
bridge for a Magic Potion. Go south, across the bridge, and go up the 
stairs to the next floor.
* Floor 6 * Go east and open the treasure chests for a Fire Gun and a 
Mage Staff. Go east, south off the pier, and into the lava. Go south 
and take the last path going west. Follow the path west and go up the 
stairs.
* Floor 7 * Go north, onto the pier, and then continue going north. Go 
east through the hole in the wall. Now you can stay on land and go east 
to a HP recovery fountain, or go into the lava to continue your 
journey. Once you are in the lava, go east to the next screen. Go 
southeast and go onto the pier that is the closest to you. Follow the 
path west a couple steps and then go south to the treasure. Open the 
treasure chest for a Flame Shield.  Then follow the path back north and 
go back into the lava. Then take the pier below the one that you just 
went on. Follow the path south and then east. Open the first chest for 
a Fire Magi, the next one for a Power Magi. Once you have opened this 
chest Leon steals it from you. Then open the next treasure chest for a 
Poison Magi. Then go north and out of the cave.

37. The Wedding – Power Magi, (Magi - Power, Speed, Mana, Fire, Ice, 
Thunder, Poison and Aegis)

* Go southeast and back to Venus town. Heal your group and buy any 
upgrades on your battle equipment. Use the escalator stairs to the 
west, and then follow the path to Venus's palace. Then go east and talk 
to the moth person who tells you that the wedding ceremony of Nils and 
Flora is just about to begin. Use the west door of the palace, and go 
north into another room. Go north and talk to Venus. Just when you 
think that they are going to get married, Leon crashes the wedding.
* After a scene you decide to oppose Venus. Before you fight Venus talk 
to Leon who will give you back your Power Magi. Venus has about 2,280-
2500 HP. I tried several times to calculate an exact amount, but I 
found a wide range of conflicting HP values for when she dies. Venus c 
can attack with Flame, Blitz Whip, Charm and Erase. I also think that 
Venus also has O-All protection. Once Venus is defeated you will get 
the Power, Speed, Mana, Fire, Ice, Thunder, Poison and Aegis Magi. Now 
restock on any weapons that you need and exit the town. Now go to the 
Pillar of the Sky. 

38. Pillar of the Sky – Nothing

* Floor 13 * Go north onto the odd tile. Then go east and through the 
door. 
* Floor 14 * Go north and up the vine to the next floor.
* Floor 15 * Go south and onto the odd tile. Then go south and through 
the door. 

39. Race Town – (Magi – 2 Defense, Speed, and Mana)

* From the vine take about 4 steps south and walk west until you see 
the town. 
* Once you are in the town visit the Weapon Shop, and if you want, you 
can buy some new weapons. The Armor Shop is selling Dragon Armor, which 
is slightly better then the Giant Armor because it gives protection 
against elemental based attacks and poison. Once you are done with this 
go visit Apollo who is living in the large house in the west section of 
town. 
* Go into Apollo's house and north through a door. Talk to him and he 
will tell you that Magi are rewarded to those who win the race.
* Go to the Dragon Renting stalls, which are in the northeast corner of 
town. The Dragon starting from the left going right, are priced at 
1,000 for the fastest, 800 for the next fastest, 600 for the next, and 
the slowest dragon is free. No matter which dragon you choose, you will 
still win the race. If you take the slowest dragon you will avoid most 
of the battles and if you take the fastest you will have to battle a 
lot of monsters. However, I do recommend using the fast dragon so you 
can fight some of the advanced monsters, and get better meat that your 
monsters can eat. 
* If you are using the very fast dragon, the first main battle you 
fight will be a large group of Adamant's. Once they are defeated you 
will get a Defense Magi. The second main battle is a small group of 
Tortoises. Once they are defeated, you will get a Speed Magi. The third 
main battle is a small group of Lamias. Once they are defeated, they 
will give you a Mana Magi. The battle is a group of around three or 
four Watchers. When they are defeated you will get a Defense Magi. Now 
follow the track to the finish line. Once you are back in town, restock 
and go back to the Pillar in the Sky.

40. Pillar in the Sky – Nothing 

* Floor 15 * Go north onto the odd tile. Then go east and through the 
door.
* Floor 16 * Go south and up the vine to the next floor. 
* Floor 17 * Go south and onto the odd tile. Then go south and through 
the door. 

41. Edo Village - Nothing

* From the vine, go south until you hit the water. Then go east until 
you hit the water. Then go south until you hit the wall. Then go 
clockwise along the town's wall and into the town. 
* Go to the Weapon/Item store and buy some Dragon Helmets. If you have 
some money to blow you can buy some Dragon Swords for your Robot. 
* Then go to the north section of town and talk to the Hatamatos. They 
are fairly easy to beat, and have about 355 HP. However, their Katana 
Sword can hurt you pretty bad. Across the town there is a cheaper 
Weapon Shop, and a very good Armor shop. 

42. Hana's Town – Nothing

* From outside Edo Village, go east, and across the bridge that can be 
found a couple steps north of you. Then go east, across another bridge 
and into Hana's Town. 
* Go east and into the first building you see. Talk to Hana who says 
she is investigating Echigoya. Talk to some of the people in town and 
you will hear rumors about Echigoya killing Hana's father, and a secret 
banana smuggling operation. The Weapon Shop here offers the cheapest 
weapons in this world, and there is also an Item Shop. After walking 
around in town for a while go back to Hana and talk to her. She says, 
"If only I could get their ship…" Sounds like Echigoya is a smuggler. 
Now go back to Edo Village. 

43. Shipyard – Laser Gun, Tank Cannon, Hecate Shoes

* Now go to Echigoya's Weapon shop. Walk around the counter, and talk 
to Echigoya. He will tell you that the shipment is coming to the 
Harbor.
* Exit the town and go south. Go east across the first bridge that you 
see. Talk to the Kame, the turtle guy, who is standing right near the 
entrance. He will tell you that Hana went to the ship alone. The ship 
is at the end of the middle pier. Keep on walking down the pier until 
you go to another screen. 
* Floor 1 * Once you are on the ship. Take either the right or left 
path going south, and follow it to the main cabin. Go into the cabin 
and down the stairs.
* BFloor 2 * Go south to the end of the ship and open the treasure for 
a Laser Gun. Then go back north and go down the first stairs you see.
* BFloor 3 * Go northwest and open the treasure chest near the barrels 
for a Tank Cannon. Then go north through the open lane in the middle of 
the barrels. After passing the barrels, go east and open the treasure 
chest for a Hecate Shoes. Then go north and through the gate. Talk to 
Taro, the man, and he tells you that he saved Hana and that Echigoya is 
smuggling bananas and can now be arrested. Leave the room and then exit 
the ship.

44. Smuggling Operation – Nothing

* From the shipyard, go west until you hit a wall. Then go into the 
little building you see. Talk to the judge and Echigoya will be 
investigated. After a small scene you are moved to Hana's house. Taro 
brings in Hana's friend Kame, who was beaten up by Echigoya's guards.
* Exit the town and go Echigoya's shop. The clerk is now gone so follow 
the path to the end of the room. Open the door and go into the 
basement. 
* BFloor 1 * Walk west and go past first door that you see. This door 
just leads to needless fights. Keep on going west and save your game 
before entering the door. Enter the door and you will hear a 
conversation between the Sho-gun and Echigoya. After listening to them 
for a while, you decide to teach them a lesson. 
* In this battle you will fight a large group of Hatamotos and 
Echigoya. The battle is fairly easy. I had my Robot use a Tank which 
killed the Hatamato group in only one shot. However, Echigoya does use 
the Vulcan Cannon which can pack a powerful punch, but despite this, 
you should have no problem winning the battle. 
* After the battle you will reappear back at Hana's house. Here Hana 
will leave you, and Taro, a guardian like your Dad, will join you. Taro 
is about ten times better then Hana. Once you are ready to fight leave 
the town and go west to the Sho-gun's castle.

45. Sho-gun's Castle – Ninja Gauntlet, Body Potion, Missile Cannon, 
Dragon Sword, Dragon Shield, Samurai Bow, (Fire, Ice, Thunder, Poison 
Magi) 

* Once you are in the castle, go north and talk to the guards. They 
will attack you, and once they are defeated, go north and through the 
doors. Go west to the end of the castle, and then north through the 
door. Go north, east, and south through the double doors. Follow the 
path east, north, east, south, west past the ladder, and then north 
through the double doors. Go west and up the small set of steps. Then 
go west and through the double white doors.
* Floor 1 * Go north through the west doors. Then go north, east, and 
to the next screen. Then go northeast and up the stairs to the next 
floor.
* Floor 2 * Go west, south, west, and into the first door you see. Then 
go north and up the stairs. (The other room to the west is empty)
* Floor 3 * Go south and then east. Go through the doorway and then 
north to the treasures. Open the chests for a Ninja Gauntlet, Body 
Potion, and Missile Cannon. Then go back out the doorway and west to 
the end of the corridor. Go north through the doorway, and then north 
up the stairs.
* Floor 4 * Go south, east and into the first doorway. Go north and 
open the treasure chest for a Dragon Sword. Then go back out and 
continue east. Then go north through the doorway and up the stairs.
* Floor 5 * Go south and open the treasure chest to the east for a 
Dragon Shield. Go west and then north through the doorway. Then go 
north through the doors and save your game. 
* Go north and open the treasure chest for a Samurai Bow. Then talk to 
Sho-gun. Sho-gun has 1900 HP. Once he is defeated you will have to 
fight his father Magnate. Go north and attack Magnate. Magnate has very 
powerful attack spells and can attack with a Vulcan Cannon. He has 
about 5350 HP. I recommend using magic for your mutants, a Dragon Sword 
for your Robots, a Muramas for Taro, and a Katana Sword for your Human. 
Magnate can attack with a Katana, a Vulcan Cannon, and the magic 
spells, Thunder and Tornado. Once he is defeated you will get the Fire, 
Ice, Thunder, Poison Magi and 30800 gold. (If you look closely at the 
top of the roof, you will see two dolphin statues. You are able to 
attack these creatures, but they are very powerful. So far, I have been 
unable to find any special item or weapon that the Dolphins leave 
behind after they are defeated) 
* After the battle you appear back at Hana's house, and then you say 
good-bye to your friends. You then get warped to the section of vine 
that reaches into this world. Now climb up the vine. 

46. Pillar in the Sky – Nothing

* Floor 17 * Go north onto the odd tile. Then go east and through the 
door.
* Floor 18 * Go southeast and up the vine.
* Floor 19 * Go south and onto the odd tile. Then go south and through 
the door.

47. Nasty Dungeon – Pegasus Magi, Power Potion, Body Potion, Dragon 
Armor, Ogre Axe, Speed Potion, Magic Potion, CatClaw, Vulcan, Elixier, 
Laser Gun, Jyudo, Dragon Sword, Missile, Tent, Dragon Helmet, Muramas 
Sword, Wizard Staff, Selfix Armor, Defend Sword, Samurai Bow, ParaSuit, 
Psi Gun, Vampic Sword, Arthur Armor, Sun Sword, Karate, Hyper Cannon, 
Tent, Flare Book, Glass Sword, Nuke Bomb, Gungnir Spear

* Go south and into the cave. Go south and talk to the fairy who says 
that this is a tough cave, and that there is a Magi in the treasure 
chest. Open the treasure chest for a Pegasus Magi. This is the only 
Magi in the cave, so if you want you can leave, but some of the most 
powerful weapons and armor are in here, so I recommend fighting through 
it. The Pegasus Magi will allow you to teleport to any town or "main 
place," that you have visited. I will now continue with instructions on 
how to beat the cave.  
* Floor 1 * After getting the Magi go south, east, and follow the path 
as it twists and turns. Eventually you will have to choose between two 
different steps leading to different paths. Take the right path, and at 
the fork take the right path again. Then open the treasures for a Power 
and Body Potion. Then go back and choose the other path at the next 
fork you encounter. Go west and north through the gate. Follow the path 
to find a Dragon Armor. Now go back to the gate and go west. Pass the 
first path going north and then take the second path going north. At 
the end of the path is an Ogre Axe. Now go back down, and then north at 
first path that you passed. Follow the path and then go down the stairs 
to the next floor.
* BFloor 2 * Go west, south, and at the end of the path go east through 
the wall. Go north, three steps east and south through the gate. Go 
southeast, and then north through a new gate. Go north, open the 
treasure for a Speed Potion, and then go north through the gate. Follow 
the path and go through another gate. Take a couple steps east, and 
then walk north. Open the treasure for a Magic Potion. Now go back 
south and through the gate to the east. Follow the path to the treasure 
chests. Open the chests for a Catclaw and Vulcan Cannon. Follow the 
path back and go south to a path going east. Continue going east along 
the path, and then go south and down the stairs. 
* BFloor 3 * Go east to the fork. The path to the south will lead you 
to an Elixier and a Laser Gun. Now go back to the fork and take the 
path that goes east. Follow the path until you reach a fork. The west 
path will lead to a Jyudo and a Dragon Sword. Now go back to the fork 
and take the path going south. Follow the path to the stairs. Then go 
down the stairs to the next floor.
* BFloor 4 * Go south and take the west fork. Follow the path to a Tank 
Cannon. Then go back to the fork and take the path going south. After a 
couple of steps there will be another fork. The east path leads to 
nothing, so take the path that continues going south. At the next fork 
take the east path, which will lead to a Missile Cannon. Now go back to 
the fork and continue south. At the next fork take the west path, which 
will lead to a Tent. Then go back to the fork and continue south. At 
the next fork continue south, and walk south until you find a treasure. 
Open the treasure chest for a Dragon Helmet. Then go north and back to 
the fork. Take the path and go east to another fork. Go east, follow 
the path and go down the stairs to the next floor.
* Bfloor 5 * Take the east path, because the south path takes you to 
the next floor. After going east for a while you will encounter a fork. 
Take the north path and go west. Pass through the different walls and 
eventually you will come to a treasure chest. Open the treasure chest 
for a Muramas Sword. Now go back to the fork and take the south path. 
You will have an option of taking two paths. The first path will then 
split and open into two different rooms, with a treasure chest in them. 
The first room has a Wizard Staff and the second a Selfix Armor. Now go 
back and take the other path, which will also lead to two treasure 
chests. The first room on this path has a Defend Sword, and the second 
room a Samurai Bow. Now go all the way back to the stairs where you 
came onto this floor, and go south to the stairs. Then go down the 
stairs to the next floor.
* BFloor 6 * Go east through the wall, and follow the path as it twists 
and turns. Follow the path east through the wall, east, south and west. 
Take the path you see going south. Follow the path to a room with three 
treasures. Open the chests for a ParaSuit, Psi Gun, and a Vampic Sword. 
Follow the path back to the main path, and then go west. Then follow 
the path going north. At the fork take the east path to a treasure. 
Open the treasure chest for an Arthur Armor. Go west until you reach 
the fork, and then take the west path. Follow the path and go down the 
stairs to the next floor.
* BFloor 7 * Follow the path until you reach a fork. Take the east path 
and follow it until you reach two treasures, a Sun Sword and Karate. 
Keep on following the path until you reach a treasure chest. Open it 
for a Hyper Cannon. Now back track to the fork where you went east into 
the room, instead of north. Now take the north path and follow it to a 
treasure. Open the treasure chest for a Tent. Then continue following 
the path until you reach the stairs. Go down the stairs to the next 
floor.
* BFloor 8 * Here you can either go south or east. The south path is a 
dead end, so take the east path. After following the path for a while 
you will come to a four-way intersection. Go west to another fork. Take 
the south path and follow it to a treasure chest. Open the chest for a 
Flare Spell, and then go back to the fork. Now take the north path and 
follow it past the first path going east. Go east along the second path 
to another fork. Go south at the fork and then east. Open the treasure 
chest for a Glass Sword. Go back to the fork and take path going east. 
At the next fork take the east path and follow it back to the four-way 
intersection. Now take the east path to another fork. Pass the first 
path going south and take the second path going south. Follow the path 
and open the treasure chest for a NukeBomb. Then go back north, and 
take the first path going south. (The one that you had just passed 
before) Follow the path and go passed the path branching off to the 
east. Keep on walking until you reach a treasure chest. Open it for a 
Gungnir Spear. Now go back north, and take the path branching off to 
the east. Follow the path and talk to the fairy who is blocking the 
exit. She will ask you if you thought the cave was nasty like she told 
you. If you want to exit the cave right away agree with her, if you 
don't, you will be warped back to BFloor 5. 
* Once you have exited the cave you can reequip your characters with 
whatever stuff you got from the cave, and re-supply at Edo. Once you 
have done that, go back to the Pillar in the Sky. 

48. Pillar in the Sky - Nothing

* From the vine that connects to the Nasty Dungeon.
* Floor 19 * Go north onto the odd tile. Then go east, and then north 
through the door.
* Floor 20 * Go south and up the vine to the next floor.
* Floor 21 * Go south and onto the odd tile. Then go south and through 
the door.

49. Valhalla Palace – Defend Sword, Wizard Wand, Dragon Helmet, Rune 
Axe, Flare Book, (Power, Speed, Mana, Fire, Ice, Thunder, Poison and 
Masmune Magi)

* Go east and across the bridge. Go east and into the palace. 
* Floor 1 * Go into the room to your immediate northwest. Go north and 
open the treasure chest for a Defend Sword. Exit the room and go east. 
Walk north between the pillars and go up the stairs.
* Floor 2 * Walk to the fork and take the south path. Walk south, west 
into a room, and open the treasure chest for a Wizard Wand. Walk out 
the west side of the room and go up the stairs to the west.
* Floor 3 * Go east across the room, and then walk up the stairs.
* Floor 4 * Go west and into the first room. Open the treasure chest 
for a Dragon Helmet and exit the room. Go west and into the next room. 
Go northwest and up the stairs to the next floor.
* Floor 5 * Walk east along the floating stones. Then walk south to the 
wall. Go west and open the treasure chest for a Rune Axe. Go back north 
and take the west path. Follow the path, and go up the stairs to the 
next floor. 
* Floor 6 * Go north, east, and open the treasure chest for a Flare 
Book. Then go east, through the wall, circle around clockwise, and go 
up the stairs to the next floor.
* Floor 7 * Go north through the door, and then walk clockwise around 
the room. Go south to the next screen. Then go west, north, and through 
the door. Go north and save your game before Odin. 
* Talk to Odin and he will attack you. Odin has with him a Sleipnir and 
two OdinCrows. OdinCrows have about 630 HP. Have your Robot use the 
Samurai Bow or have your Mutant use the Flare Spell to kill the crows. 
Have your Human use a Laser Sword or Pistol. Spells work fairly well on 
Odin. Odin has about 3550 HP. Odin can cast the spells Ice and Lightng, 
and he can also use the Gungnir spear.  Once Odin is defeated you will 
get the Power, Speed, Mana, Fire, Ice, Thunder, Poison and Masmune 
Magi. (There is a rumor that Odin will occasionally drop a Gungnir 
Spear, but I was unable to get this. This doesn't mean he can't 
however, the odds might just be 1:64)
* Go north and follow the path. Then go down the stairs. Keep on going 
south and exit the palace. 
* Go east until you reach the skyline. Then take a couple steps south 
and go east until you reach a bridge. Go north across the bridge and 
into the vine.


50. Pillar in the Sky – Nothing 

* Floor 21 * Go north onto the odd tile. Then go east and north through 
the door.
* Floor 22 * Go east and up the vine. 
* Floor 23 * Go south and onto the odd tile. Then go south and through 
the door.

51. Apollo – Nothing

* Follow the path and you will enter a forest. Go north and you will be 
forced to fight Apollo's Minion. The Minion has 4640 HP and can attack 
with the spells Flame, Gas, Tornado, and Blizzard. Just when you think 
you have won, Apollo threatens to kill all your friends. You 
reluctantly give him all your Magi, but just when you think it is all 
over, Dad comes and joins you. He then tells you that Apollo still 
needs one more Magi. He also tells you that the Magi can be found in 
the Final Dungeon. 

52. Last Town – Nothing

* Go southwest and into the town.
* Go to the Weapon shop and buy whatever powerful weapons you need. The 
Item shop sells some pretty good armor. The Item shop also sells an 
item called a Door. The Door acts just like a Pegasus Magi, so if you 
want you can buy some Doors. This will let you go back to other places. 
If you run out of Doors and you are not on the Final World, go to the 
closest Item Shop in town and talk to the guy who is walking around in 
the building. He should be able to sell you some Doors. However, there 
are some places you can teleport to that don't have an Item Shop, so 
you should make sure you always have at least one Door to get you back 
to the Last Town. 
* Once you are restocked you can leave the town.

53. Final Dungeon – Karate, Sun Sword, Arthur Armor, Psi Gun, Parasuit, 
Tent, Xcalibr Sword, Nukebomb, Heart Magi

* Go southeast and into the dungeon.
* Floor 1 * Take either the right or the left path and follow it. You 
should see a tunnel as you walk around. Go south through the tunnel. Go 
up the stairs to the east.
* Floor 2 * Go northeast and open the treasure chest for a Karate. Then 
go back down the stairs.
* Floor 1 * Walk west and go up the west stairs.
* Floor 2 * Go north to a fork. Take the path to the west, and it will 
bring you to a room with a treasure chest in it. Open the treasure for
a Sun Sword. Then go back to the fork and take the path to the east. 
Follow the path and go up the stairs to the next floor.
* Floor 3 * Go north and you will see a room to the north and a path to 
the east. The room is empty so take the path going east. Follow it and 
go through the wall. Then go up the stairs to the next floor.
* Floor 4 * The tunnel to the right leads to a room with an Arthur 
Armor in it. Once you have gotten the armor, go back out of the room 
and go northwest. Follow the path and go up the stairs.
* Floor 5 * Go north until you reach a big room. Take the path to the 
east and go through the wall. Open the treasure chest for a Psi Pistol 
and exit the room. Walk west, north up the path, and go up the stairs 
to the next floor.
* Floor 6 * Take the path to the east and go through the wall. Open the 
treasure chest to find a Parasuit. Exit the room and go west. Follow 
the path and go up the stairs. 
* Floor 7 * Go north and follow the path to the fork. The path to the 
east will lead to a treasure chest. Open the treasure for a Tent, and 
then take the path to the west.  Then go up the stairs. 
* Floor 8 * Follow the path and go up the stairs to the next floor.
* Floor 9 * Walk north and into the room. You can go through the wall 
to the east or the west. Follow either path to a treasure. Open the 
treasure chest to get the Xcalibr Sword. Then return to the main room 
and go up the stairs.
* Floor 10 * Go north and to the fork. The east path will lead to a 
Nukebomb. Once you have gotten that, take the west path, and then go up 
the stairs to the next floor. 
* Floor 11 * Go north and save your game before the WarMech. The 
WarMech has 9600 HP. The WarMech can attack with the Nukebomb, Missile, 
ParaNail, and Bash. The NukeBomb and Missile damage all group members; 
so make sure Dad uses the Heal Staff. Have your characters use some of 
your most powerful weapons and have Dad use the Heal Staff every turn. 
Once it is defeated, go north, and then open the treasure chest for a 
Heart Magi. Then go north and exit the cave.

54. Apollo – Nothing

* Heal up at the Final Town, and if you have a monster, try to change 
it into a Nymph, or a monster that has the Cure ability. Once you are 
ready, go northeast to the place where you fought the Minion. Then go 
through the door and into the Pillar in the Sky. 
* Floor 23 * Go north onto the odd tile. Then go north and through the 
door.
* Floor 24 * Go north and into the palace.
* Follow either the east or west path. Go north and save your game 
before Apollo.
* Make sure that each character has a Heal Staff. Apollo has around 
13500 HP. For around the first 4-5 rounds Apollo will use the Aegis 
Magi to defend himself. So use weapons like the Xcalibr, Gungnir Spear 
and Psi Pistol to deal damage to him. Once Apollo transforms, he will 
start to attack you. Apollo will use the Masmune Magi followed by the 
Flare Spell. He will continue this pattern for almost the entire fight. 
Make sure that you have each of your characters healed. At the end of 
the fight, Apollo will explode. Your Dad must be alive at this point as 
well as another character, or your party will perish.
* Once you are done with the battle, talk to your Dad. After a short 
scene Isis will come and join your party. At this time it might be a 
good idea to go to the Final Town and purchase four or five Tents. You 
can also purchase a Door and use it to teleport to the Central Shrine. 
Once you are ready, go to where you defeated Apollo, and go north 
through the door.

55. Central Shrine

* You can't run from any monsters here, except for the Haniwas. 
However, if you defeat the Haniwas, they might leave behind a Seven 
Sword. 
* BFloor 1 * Go down the steps and through the door.
* BFloor 2 * Go down the steps and through the door. 
* BFloor 3 * Go down the steps and through the door. 
* BFloor 4 * Go down the steps and through the door. 
* BFloor 5 * Go down the steps and save before the monster. Talk to the 
creature to attack it. You should be attacked by a fairly small group 
of TianLungs. Make sure to eat the meat of this creature, since it will 
give you the most powerful level of monster you can get in the game. 
Then go south across the bridge and through the door.
* BFloor 6 * Go south down the middle path. Keep on going south and go 
through the door.
* BFloor 7 * Go south and save your game before the monster. These 
monsters have Tornado, and if you are fighting a big group, they can 
easily destroy your party. The Fenrirs have about 2500 HP each. If you 
didn't get the meat from the TianLungs, make sure you get this meat. 
Once they are defeated, go south through the door.
* BFloor 8 * Follow the path west to the first intersection. Go west 
and to another intersection. Go west at this intersection also. Then go 
north and through the intersection. Go west at the next intersection, 
and then west again at the next intersection. Then go north and follow 
the path. At then next intersection go north and then at the next 
intersection go north again. At the intersection go west and follow the 
path north. Go north past the branching off path to the west. Follow 
the path north and go north at the next two intersections. Then save 
before stepping on the electronic panel squares.
* Isis will attack one Arsenal and you are sent to attack the other. 
The Arsenal has from 8800 to 9950 HP. (Sorry about the wide range) This 
HP value is excluding damage to the Laser weapons and only includes 
when the Arsenal starts to use its Smasher Attack. The lasers each have 
1000 HP, so it is not worth it to use the Flare Spell or such, because 
causing more damage to the lasers then 1000 HP is useless. The Arsenal 
has three different attack rounds. The first is its laser weapons. You 
have to destroy each of the four laser cannons. You can only destroy 
one per round. The laser cannons can also be repaired, so don't think 
you can slack off with your attacks. The second round is when the 
Arsenal uses its Smasher attack. This attack causes very minimal 
damage. During the third round, the Arsenal will launch its Smasher. 
This attack causes fairly massive damage. The attack damage from this 
weapon ranges from about 99-700 damage. However, more often then not, 
the damage is at the higher end of the scale. During the second and 
third round, you should use your most power weapons. Make sure you have 
a character using the Heal Staff, because you will probably need it, 
although it's not necessary if you have some luck and some powerful 
attacks. 
* Once the Arsenal is destroyed you need to teleport back to the real 
world. The teleport can be found by taking a left at every 
intersection. Go north and talk to your Dad. Then relax and enjoy the 
end game movie.


3. Controls------------------------------------------------------------

Control Pad – Moves character and used to move to different commands on 
the menu screen.
A Button – Talk to people, open treasure chests, and execute a command
B Button – Cancel a command and talk with Non-Playing Characters
Start Button – Brings up main menu screen
Select – Brings up alter order screen


4. Status Screen-------------------------------------------------------

*******************************
* Character              Type *
*    Current HP/              *
*            Max HP           *
*******************************
* Str   * Item/Special Skill  *
*       * "   "               *
* Def   * "   "               *
*       * "   "               *
* Agl   * "   "               *
*       * "   "               *
* Mana  * "   "               *
*       * "   "               *
*******************************

Strength – (1-99) The stronger the character the more damage that he 
                  will be able to deal the enemy.
Defense  - (1-99) Determines amount of damage dealt to character.
Agility  - (1-99) Influences how often your character can be hit.
                  Also shows how well he will do with Range and Skill
                  weapons.
Mana     - (1-99) Higher the value the more power the magic cast.


5. Characters----------------------------------------------------------

Humans- Have high HP. They can increase their HP/Str/Agl/Mana by using 
different kinds of weapons and magic. Humans can become very powerful 
if their HP, Str, Agl, and Mana, grow to a high level. 

Mutants- Mutants have slower level of growth then humans, but they have 
a higher level of Mana and can learn special abilities. These abilities 
can be very powerful. However, Mutants may only learn a maximum of four 
special skills. The last skill on the list will be the skill replaced 
if you either have four skills already, or not enough room for the 
skill that is being learned. Mutants can also equip weapons and armor.

Monsters- A monster can change by eating the meat of another monster. 
This leads to many different possible monsters. Try to find the best 
monster and stick with it. However, one problem with monsters is that 
they cannot equip weapons, armor, or items. 

Robots- Robots increase their stats as a result of what kind of 
weapons, armor, and items are equipped. In most cases, the more 
powerful the weapon or armor, the greater degree their power is 
increased. However, when a Robot equips, or unequips a weapon or item, 
the number of uses for that item is decreased by half. But when a Robot 
visits the Inn, the number of uses for that weapon or item will be 
restored to half of their maximum number of uses. For example, a Robot 
equips a Long Sword. The maximum number of uses for that item was 50, 
but now it is 25; half of what is was originally. The Robot then uses  
20 of them in battle. He now has 5 remaining. You then go to an Inn and 
rest. Your Robot will have 25 Long Swords since the Inn will restore 
that item to present number of maximum uses which is now 25. 

Non-Playing Characters

Throughout your journey your will meet many people. Some of these 
people (NPC) will join your group temporarily and help you group fight. 

Mr. S- Mr. S joins your group in the beginning of the game. 
Mask- Mask is a excellent character and joins your party to defeat 
Ashura. 
Ki- Ki is at the Shrine of Isis in the first world. She has great 
healing powers and powerful attack magic.
Lynn- Lynn is a powerful fighter. She has very high attack power. 
Dad- This is your father. He is very powerful and well known throughout 
most of the worlds that you will visit.
Hana- A detective who will join your group. Your group will work with 
her to solve a case that involves mystery and intrigue. 
Taro- A guardian who joins you in your quest to defeat the Sho-gun.
Isis- An ancient God who will help you at the end of your quest.

Recommended groups-
- 1 Human, 1 Mutant, 1 Monster and a Robot – A group good for 
beginners.
- 2 Humans and 2 Mutants – A very well balanced group.
- 2 Mutants and 2 Robots – This group is very good and in my opinion 
the best group. This group should only be used by fairly experienced 
players.

Non-Recommended groups-
- 4 Monsters – This group has many problems. They are unable to equip 
any of the powerful weapons and armor that you will get later in the 
game. The only good thing about this group is that they really have no 
use for money except for going to the Inn. 
- 4 Robots – This group will need lots of money to supply them. The 
advantage to this group is that by they can never really run out of 
important weapons because the Inn will always restore them. However, 
the Robots will be unable to use spells and deal a high amount of 
damage. 


6. Battle Information--------------------------------------------------

- You will encounter monsters while in the field, while in caves, or 
even in some towns. When you run into a group of monsters the screen 
changes to a Battle Screen. Now you are faced with a choice, you can 
run, or you can fight the group.
- If you run successfully, you will leave the Battle Screen and return 
to the field. However, if you are unsuccessful you will have to deal 
with a round of enemy attacks while your group does nothing.
- If you choose to fight you will have a chance to defeat the enemies 
in battle. Once you are fighting, you are faced with a multitude of 
possible options. You can use a weapon, item, or even a magi. 
- Once you have defeated the enemy you will get gold, possibly a meat, 
or even power-up your skills. If you all your characters are dead, you 
will have the choice to fight again or return to the main menu screen.

Possible status changes-
Blindness- Your character loses their sight, and your ability to 
           successfully attack enemies is impaired. 
Confused- Your character is confused and unable to distinguish friend 
          from foe. This means you might attack an enemy, a friend, or 
          use a random item. 
Curse- Your character is frozen and unable to do anything because of 
       the power of the curse.
Paralyze- Your character's body is numb and you can't move. 
Poison- Your character's HP will decrease with each turn. Your poison 
        can be neutralized by your character after a couple of turns.
Sleep- Your character is asleep and can't do anything for a couple of 
       turns. Your character will wake up after a couple turns.
Stone- Your character is turned to stone and unable to move or recover. 
Stunned- Condition that occurs when all your character's HP is lost.  


7. Magi----------------------------------------------------------------

- Magi can either be equipped by a character or used. The Magi that are 
equipped, give benefits to your characters depending on the 
Magi equipped. 

* The list below is a collection of special Magi - 

Aegis Magi-   O-All 
Masmune Magi- About 550 damage to one target.
Pegasus Magi- Warp to any previously visited place. 
Prism Magi-   Checks the number of magi left in any world.       
TrueEye Magi- Able to see in Cave of Light. This Magi is automatically 
used in the Cave of Light.

* The list of common Magi - 

Fire Magi
Ice Magi
Thunder Magi
Poison Magi
Power Magi
Defense Magi
Speed Magi
Mana Magi


8. Weapons-------------------------------------------------------------

What weapons increase specific stats - 
* HP- Fight a lot of battles
* Strength- Hammer, Long Sword, Axe, Battle Sword, Katana Sword, Gold 
Sword, Coral Sword, Revenge, Flame Sword, Ice Sword, Thunder Axe, Ogre 
Axe, Muramas, XCalibr, Gungnir 
* Agility- Bow, Rapier, Sabre, Gold Bow, Laser Sword, CatClaw, Laser 
Gun, Samurai Bow or any Martial Art 
* Defense- Defend Sword or any Shield 
* Mana- Psi Knife, Psi Sword, Psi Gun or any Magic 

Swords  Price  X-Usable Damage       RHP+  Note:
Battle  3200   50       Strength x9  36    Str +8 for Robots
Coral   26000  40       Strength x13 99    Str +16 for Robots
Defend  ----   40       ----         117   Attacks 1 enemy, +? Defense  
                                           for a Robot + acts as shield
Dragon  36000  40       Strength x14 117   Str +18 for Robots
Flame   17000  40       Strength x12 81    Str +14 for Robots
Glass   ----   1        Damage 1000  ---   Can only be used once
Gold    11000  50       Strength x11 63    Str +12 for Robots
Ice     17000  40       Strength x12 81    Str +14 for Robots 
Laser   11000  50       Agility x11  63    ----
Long    400    50       Strength x7  18    Str +4 for Robots
Muramas ----   40       ----         99    Effective to Humanoids
Musket  8000   50       ----         63    Str +12 for Robots
Psi     17000  50       Mana x12     81    Attack enemies with ESP      
Rapier  400    50       Agility x7   18    Agl +4 for Robots
Revenge ----   40       Users dmg x2 45    Revenges user
Sabre   3200   50       Agility x9   36    Agl +8 for Robots
Seven   ----   40       ----         171   Supreme weapon
Sun     ----   40       ----         144   Effective Undead
Vampric ----   30       ----         9     Absorb enemy HP
Xcalibr ----   Infinite ----         144   Attacks 1 group of enemies

Physical Price X-Usable Damage            RHP+ Note:
Counter  6800  40       Enemy's attack x2 45   Agl +10 for Robots
Headbut  6800  70       ----              45   Attack 3 times 
Jyudo    36000 50       ----              7    Agl +18
Karate   ----  40       ----              144  Agl +20
Kick     1400  80       ----              27   Agl +6
Punch    50    90       ----              45   Agl +2
Sypha    11000 50       Strength x6       63   Protects user
Temptat  6800  30       ?                 10   Confuses enemies
X-Kick   17000 60       ----              81   Agl +14 for Robots

Guns    Price  X-Usable Damage RHP+  Note:
Colt    1400   50       ----   27    Str +6 for Robots
Fire    17000  30       ----   81    Power doubled when used by Robots
Laser   36000  30       ----   117   Agl +18 for Robots
Magnum  17000  50       ----   81    Str +4 for Robots
Psi     ----   30       ----   144   Attacks all enemies 
SMG     6800   30       ----   45    ----
StunGun 1700   40       ----   27    Agl +6 for Robots

Cannons Price  X-Usable Damage RHP+  Note:
Bazooka 17000  30       ----   81    Power doubled when used by Robots
Hyper   ----   3        ----   144   Massive amount of damage
Missle  36000  10       ----   117   Attacks all enemies
Tank    36000  20       ----   117   Avoid 70% of enemy's attack
Vulcan  26000  30       ----   99    Attacks one group of enemies 

Axes    Price  X-Usable Damage       RHP+  Note:
Axe     1400   50       Strength x8  27    Str +6 for Robots
Ogre    26000  40       Strength x13 99    Str +16 for Robots
Rune    ----   40       Mana x?      45    Protects from magic
Thunder 17000  40       Strength x12 81    Str +14 for Robots

Others   Price  X-Usable Damage       RHP+ Note:
Abucus   ----   9        ----         9    Works as a Protector
Chainsaw 6800   30       Fatal Attack 45   Success Rate 50%
Coin     11000  50       ----         63   Agl +12 for Robots
Hammer   50     50       Strength x6  9    Str +2 for Robots

Bows    Price  X-Usable Damage RHP+  Note:
Bow     50     50       ----   9     Agl +2 for Robots
Gold    6800   50       ----   63    Str +10 for Robots
Samurai ----   40       ----   117   Agl +18 for Robots, attacks 1 
                                     group of enemies

Staffs  Price  X-Usable Damage       RHP+  Note:
Heal    17000  15       0            81    Recovers HP when used       
Mage    17000  15       Mana x8      81    Attacks with Fire
Wizard  ----   10       Mana x?      117   Kills enemies

Daggers Price  X-Usable Damage       RHP+  Note:
CatCraw 26000  50       Agility x13  99    ----
Katana  6800   50       Strength x10 45    Str +10 for Robots
Psi     1400   50       Mana x8      27    ----

Projectile Price  X-Usable Damage     RHP+  Note:
Grenade    11000  30       ----       63    ----
Nukebomb   ----   1        About 410  -     All enemies
Rocket     6800   30       ----       45    Str +10 for Robots

Whips   Price  X-Usable Damage       RHP+  Note:
Blitz   6800   40       Agility x10  45    Agl +18 for Robots
Whip    400    40       Agility x7   18    Agl +4 for Robots

Spear   Price  X-Usable Damage       RHP+  Note: 
Gungnir –---   30                    144   Effects a group of enemies


9. Armor--------------------------------------------------------------

BodyArmor
Type     Price  Def+ RDef RHP+ Note 
Bronze   75     3    2    9    ---- 
Silver   2100   7    6    27   ---- 
Kimono   4800   10   2    2    Agl+5
Gold     10000  13   10   45   ---- 
Army     17000  16   18   63   ---- 
Giant    26000  20   18   81   Str+10 
Dragon   26000  21   18   81   O-Fire/Cold/Poison/Thunder 
Battle   39000  26   22   99   Str+5 
Arthur   ---    31   26   117  O-stone 
Parasuit ---    73   32   144  Agl+15 Str+15 O-Fire/Cold/Poison/Thunder 
Selfix   ---    ---  ---  171  Recovers HP automatically

Helmets  
Type    Price  Def RDef  RHP+   Note:
Bronze  50     2   2     9     ---- 
Silver  1400   4   6     27    ----
Gold    6800   8   10    45    ----
Giant   17000  13  18    81    +10 Str
Army    17000  13  18    81    ----
Dragon  36000  20  26    117   O-Paralyze

Gauntlets
Type    Price  Def RDef  RHP+   Note:
Bronze  25     1         9      ----
Silver  700    2         27     ----
Gold    3400   4         27     ----
Giant   8500   6         81     +10 Str
Ninja   18000  10        117    ?

Shield
Type    Price  Evade% RDef RHP+ Note:
Bronze  50     50     3    9   ----
Silver  1400   60     6    27  ----
Gold    6800   70     10   45  ----
Flame   17000  80     18   81  O-Ice
Ice     17000  80     18   81  O-Fire
Samurai 26000  0      22   99  O-Change
Dragon  36000  90     26   117 O-Damage

Boots
Type    Price  Def Rdef  HP+   Note:
Geta    2800   2   6     29    Str +5
Hermes  6800   4   10    45    Agl +10
Hecate  ----   6   18    81    Mana +15


10. Items--------------------------------------------------------------
         
Item         Price       Uses        Effect
Cure         50          4           Cures 50 hp on one target
X-Cure       300         4           Cures 150 hp on one target
Curse        300         4           Recover curse 
Soft         1000        4           Recover from stone
Elixir       5000        1           Recover Hp, status and abilities
Eyedrop      200         4           Recover from blind
Power        -           1           Str +3
Speed        -           1           Agl +3
Body         -           1           Max HP +40
Magic        -           1           Mana +3
SpeedUp      6800        20          Temporarily raises agility by +20 
                                     when used in a battle.
Door         5000        3           Warp to places already visited
Tent         10000       1           Restore all HP and MP            
Micron       -           -           Needed to enter Ki. Found in the  
                                     Giant's town.
Key          -           -           Opens doors in sewers in Venus's 
                                     world. Found in the Sewers.


11. Magic Books--------------------------------------------------------

Book      Price   Uses   Damage      Comments 
Cure      6800    30     -           Cures one party member
Death     17000   15     Death       Kills non-undead enemy 
Fire      6800    30     Mana x10    Attacks one group of enemies
Flare     50000   10     Mana x13    Attacks all enemies
Fog       6800    30     Mana x10    Poison attack
Ice       6800    30     Mana x10    Attacks one group of enemies
Prayer    6800    30     Mana x13    Only effective on undead enemies
Sleep     6800    30     Sleep       Casts spell of Sleep
Stone     11000   15     Stone       Stone
Thunder   6800    30     Mana x10    Attacks one group of enemies


12. Abilities-----------------------------------------------------------

Mutants and Monsters can both use special abilities. Mutants can learn 
a maximum of four abilities while monsters can have many abilities. If 
a Mutant gains a new one, it will replace the ability that is at the 
end of your list. So, common sense suggests that you put your worst 
skill at the bottom of your list.

This is a list of the skills that a Mutant can learn. 

O-All    - Strong against all magic attacks 
O-Change - Protects against status change 
O-Damage - Protects against elemental magic
O-Fire   - Protects against fire attacks
O-Ice    - Protects against ice attacks
O-Pa/Po  - Protects against paralyze and poison attacks
O-Para   - Protects against paralyze attacks
O-Poison – Protects against poison attacks
O-Quake  - Protects against of quake
O-Stone  - Protects against stone attacks
O-Weapon – Protects against Weapon attacks

X-Fire   - Weakens character to fire-based attacks
X-Ice    - Weakens character to ice-based attacks
X-Thunder- Weakens character to thunder attacks

Skill    # Of Uses  Description 

Absorb   15         Drain based attack, enemy group 
Blitz    15         Decreases agility of one group of enemies
Blizzard 15         Ice based attack on all enemies
Charm    15         Confusion based attack on enemy group 
Cure     15         Cures (mana of caster+ally) x10 hp
D-Beam   15         Huge damage to humanoids, enemy group
Explode  1          Kills caster and any non-boss enemy, all enemies
Flare    5          Manax13, Massive amount of damage to all enemies
Fire     15         Fire based attack on one group of enemies 
Flame    15         Fire based attack on all enemies
Gaze     15         Paralyze based attack, enemy group 
Heal     30         Heals any abnormal status change.  
Hypnos   15         Confuses one group of enemies. 
Ice      15         Ice attack on enemy group
MadSong  5          Confuses all enemies 
Mirror   15         Reflects any elemental magic attack back to caster
P-Blast  15         Does mana x10 damage to all enemies
Recover  -          Automatically recovers some HP after battle
Riddle   5          Confuses based attack, all enemies 
Steal    10         Steals agility x5 GP from enemies
StonGaze 15         Stone based attack, enemy group
StonSkin 30         Stone counterattack
Teleport 30         Warps group to a place previously visited                    
Thunder  15         Thunder based attack on enemy group 
Touch    15         Absorbs HP's from enemy
Surprise -          Increases probability of strike first
Warning  -          Decreases number of surprise enemy attacks


13. Shops--------------------------------------------------------------

S-Sword A-Armor B-Book H-Helmet G-Gauntlet K-Knife Sh-Shield P-Potion 
x- # of uses  - No uses 

1.Hometown- 
- Weapon Shop – None
- Item Shop – None
- Inn – None
- Caf้ – None

2. First Town-
- Weapon Shop - Yes  
  Hammer    x50  50 GP        
  Bow       x50  50 GP
  Punch     x90  50 GP
  Rapier Sw x50  400 GP
  Long Sw   x50  400 GP
  Whip      x40  400 GP
  Psi Knife x50  1400 GP
  Kick      x80  1400 GP
- Item Shop - Yes
  Bronze G  x-   25 GP
  Bronze H  x-   50 GP
  Bronze Sh x50  50 GP
  Gold G    x-   3400 GP
  Curse P   x4   300 GP
  EyeDrop   x4   200 GP
  Soft      x4   1000 GP
  Cure      x4   50 GP
- Inn - Yes
- Caf้ - Yes  

3. Second Town-
- Weapon Shop - Yes
  Ice B     x30 6800 GP
  Temptat   x30 6800 GP
  SMG       x30 6800 GP
  Thunder B x30 6800 GP
  Fog B     x30 6800 GP
  Rocket    x30 6800 GP
  Sleep B   x30 6800 GP
  Prayer B  x30 6800 GP
- Item Shop - Yes
  Curse P   x4  300 GP 
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
- Inn - Yes
- Caf้ - No

4. Shrine Of Isis-
- Weapon Shop – None
- Item Shop – None
- Inn – None
- Caf้ – None

5. Desert Town-
- Weapon Shop – Yes
  Rapier Sw x50  400 GP
  Long Sw   x50  400 GP
  Whip      x40  400 GP
  Psi Knife x50  1400 GP
  Kick      x80  1400 GP
  Stun Gun  x40  1400 GP
  Colt Gun  x50  1400 GP
  Axe       x50  1400 GP
- Item Shop – Yes
  Bronze A  x-  75 GP
  Silver G  x-  700 GP
  Silver Sh x50 700 GP
  Silver H  x-  1400 GP
  Curse P   x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
- Inn – Yes
- Caf้ – Yes

6.	Ashura's Town-
- Weapon Shop – Yes
  Psi Knife x50  1400 GP
  Kick      x80  1400 GP
  Stun Gun  x40  1400 GP
  Colt Gun  x50  1400 GP
  Axe       x50  1400 GP
  Sabre Sw  x50  3200 GP
  Battle Sw x50  3200 GP
- Item Shop – Yes
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
- Inn – Yes
- Caf้ – None

7. Giants Town-
- Weapon Shop – Yes
  Sabre Sw  x50  3200 GP
  Battle Sw x50  3200 GP
  Katana Sw x50  6800 GP
  Gold Bow  x50  6800 GP
  Ice B     x30  6800 GP
  Temptat   x30  6800 GP
  SMG       x30  6800 GP
  Thunder B x30  6800 GP
- Item Shop – Yes
  Silver A  x-  2100 GP
  Gold G    x-  3400 GP
  Cure B    x30 6800 GP
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
- Giant Shop - Yes
  Giant A    x- 26000 GP 
  Giant H    x- 17000 GP 
  Giant G    x- 8500 GP 
  Geta Boots x- 2800 GP 
- Inn – Yes
- Caf้ – Yes

8. Port Town-
- Weapon Shop – Yes
  Fog B     x30 6800 GP
  Rocket    x30 6800 GP
  Sleep B   x30 6800 GP
  Prayer B  x30 6800 GP 
  Headbut   x70 6800 GP
  Counter   x40 6800 GP
  ChainSaw  x30 6800 GP
  Fire B    x30 6800 GP
- Item Shop – Yes
  SpeedUp   x20 6800 GP
  Gold Sh   x50 6800 GP
  Gold H    x-  6800 GP
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
- Inn – Yes
- Caf้ – Yes

9. Dunatis Town-
- Weapon Shop – Yes
  Headbut     x70 6800 GP
  Counter     x40 6800 GP
  ChainSaw    x30 6800 GP
  Fire B      x30 6800 GP
  Blitz W     x40 6800 GP
  Musket Gun  x50 8000 GP
  Gold Sw     x50 11000 GP
  Laser Sw    x50 11000 GP
- Item Shop – Yes
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
- Inn – Yes
- Caf้ – Yes

10. Guardian's Town-
- Weapon Shop – Yes
  Blitz W     x40 6800 GP
  Musket Gun  x50 8000 GP
  Gold Sw     x50 11000 GP
  Laser Sw    x50 11000 GP
  Sypha       x50 11000 GP
  Grenade     x30 11000 GP
  Coin        x50 11000 GP
  Stone B     x15 11000 GP
- Item Shop – Yes
  Hermes B  x-  6800 GP
  Gold A    x-  10000 GP
  Heal Rod  x15 17000 GP 
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
- Inn – Yes
- Caf้ – Yes

11. Venus City-
- Weapon Shop Right Side of Town– Yes
  Sypha    x50  11000 GP
  Grenade  x30  11000 GP
  Coin     x50  11000 GP
  Stone B  x15  11000 GP
  Flame Sw x40  17000 GP
  X-Kick   x60  17000 GP
  Psi Sw   x50  17000 GP
  Fire Gun x30  17000 GP
- Weapon Shop Left Side of Town– Yes
  Blitz Whip  x40 6800 GP
  Musket Gun  x50 8000 GP
  Gold Sw     x50 11000 GP
  Laser Sw    x50 11000 GP
  Sypha       x50  11000 GP
  Grenade     x30  11000 GP
  Coin        x50  11000 GP
  Stone B     x15  11000 GP
- Item Shop Right Side of Town – Yes
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
- Item Shop Left Side of Town – Yes
  Flame Sh   x30 17000 GP
  Army H     x-  17000 GP
  Army A     x-  17000 GP
  Giant A    x-  26000 GP 
  Giant H    x-  17000 GP 
  Giant G    x-  8500 GP 
  Geta Boots x-  2800 GP
- Inn – Yes
- Caf้ – None

12. Sub-Venus Town-
- Weapon Shop – None
- Item Shop – None
- Inn – Yes
- Caf้ – None

13. Race Town-
- Weapon Shop – Yes
  Flame Sword x40  17000 GP
  X-Kick      x60  17000 GP
  Psi Sword   x50  17000 GP
  Fire Gun    x30  17000 GP
  Death Book  x15  17000 GP
  Magnum Gun  x50  17000 GP
  Bazooka     x30  17000 GP
  Thunder Axe x40 17000 GP
- Item Shop – Yes
  Ice Sh    x30 17000 GP
  Dragon A  x-  26000 GP
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
- Inn – Yes
- Caf้ – Yes
- Dragon Stables - Yes
  Very Fast Dragon 1000 GP 
  Fast Dragon      800 GP
  Medium Dragon    600 GP
  Slow Dragon      Free  

14. Edo Town-
- Echigoya's Shop - 
  Flare B    x10 50000 GP
  Dragon Sw  x40 36000 GP
  Tank       x20 36000 GP
  Missile    x10 36000 GP
  Laser Gun  x30 36000 GP  
  Jyudo      x50 36000 GP
  Dragon H   x-  36000 GP
  Tent       x-  10000 GP
- Weapon Shop – Yes
  Ice Sw     x40 17000 GP
  Mage Rod   x15 17000 GP
  Vulcan     x30 26000 GP
  CatClaw    x50 26000 GP
  Coral Sw   x40 26000 GP
  Ogre Axe   x40 26000 GP
  Laser Gun  x30 36000 GP  
  Jyudo      x50 36000 GP
- Item Shop – Yes
  Kimono     x-  4800 GP
  Samurai Sh x50 26000 GP
  Dragon Sh  x30 36000 GP
  Battle A   x-  39000 GP
  Curse P    x4  300 GP
  X-Cure P   x4  300 GP
  EyeDrop P  x4  200 GP 
  Soft P     x4  1000 GP
- Inn – Yes
- Caf้ – None

15. Hana's Town-
- Weapon Shop –Yes
  Flame Sword x40  17000 GP
  X-Kick      x60  17000 GP
  Psi Sword   x50  17000 GP
  Fire Gun    x30  17000 GP
  Death Book  x15  17000 GP
  Magnum Gun  x50  17000 GP
  Bazooka     x30  17000 GP
  Thunder Axe x40 17000 GP
- Item Shop – Yes
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
- Inn – Yes
- Caf้ – None

16. Final Town
- Weapon Shop – Yes
Right Owner
  Coral Sw   x40 26000 GP
  Ogre Axe   x40 26000 GP
  Laser Gun  x30 36000 GP  
  Jyudo      x50 36000 GP
  Dragon Sw  x40 36000 GP
  Tank       x20 36000 GP
  Missile    x10 36000 GP
  Flare B    x10 50000 GP
Left Owner
  Ice Sw     x40 17000 GP
  Mage Rod   x15 17000 GP
  Vulcan     x30 26000 GP
  CatClaw    x50 26000 GP
  Coral Sw   x40 26000 GP
  Ogre Axe   x40 26000 GP
  Laser Gun  x30 36000 GP  
  Jyudo      x50 36000 GP
- Item Shop – Yes
Right Owner
  Curse P   x4  300 GP
  X-Cure P  x4  300 GP
  EyeDrop P x4  200 GP 
  Soft P    x4  1000 GP
  Cure P    x4  50 GP
  Heal Rod  x15 17000 GP
  Cure B    x30 6800 GP
  Elixier   x1  5000 GP
Left Owner
  Ninja G  x-  18000 GP
  Dragon H x-  36000 GP
  Heal Rod x15 17000 GP
  Elixier  x1  5000 GP
  Tent     x1  10000 GP
  X-Cure P x4  300 GP
  Soft P   x4  1000 GP
  Door     x3  5000 GP
- Inn – Yes
- Caf้ – Yes

17. Wandering Merchant (only after reaching Last Town)
- Item Shop - Yes
  Ninja G  x-  18000 GP
  Dragon H x-  36000 GP
  Heal Rod x15 17000 GP
  Elixier  x1  5000 GP
  Tent     x1  10000 GP
  X-Cure P x4  300 GP
  Soft P   x4  1000 GP
  Door     x3  5000 GP


14. Monster Chart------------------------------------------------------

This chart is almost complete except for the monster HugeToad. If you 
have this monster information, please email me back.

Monster     HP  | Str | Def  | Agil | Mana | Weak X  | Strong O
                |                                
Goblin      31  | 7   | 5    | 4    | 5    | ------  | ------
Imp         31  | 5   | 5    | 5    | 6    | ------  | ------
Fly         38  | 4   | 5    | 7    | 4    | Ice     | Quake
Baby-D      45  | 5   | 5    | 2    | 6    | ------  | Quake
Eagle       45  | 8   | 5    | 13   | 10   | ------  | Quake
Fungus      45  | 5   | 6    | 3    | 5    | ------  | ------
Jaguar      45  | 6   | 5    | 5    | 3    | ------  | ------
Spider      45  | 5   | 5    | 5    | 5    | ------  | ------  
Toad        52  | 5   | 4    | 6    | 3    | Ice     | ------
Slime       52  | 5   | 5    | 2    | 6    | Fire    | ------
Skeleton    52  | 4   | 2    | 5    | 7    | Fire    | Weapon
Lizard      59  | 6   | 5    | 2    | 5    | Ice     | ------
BabyWyrm    81  | 10  | 8    | 9    | 5    | ------  | Quake
Beetle      81  | 4   | 10   | 10   | 8    | Ice     | ------
Flower      81  | 8   | 8    | 6    | 10   | Ice     | ------
Snake       81  | 9   | 9    | 8    | 6    | Ice     | ------
Pebble      90  | 7   | 13   | 4    | 8    | ------  | Change
RedBone     90  | 7   | 5    | 8    | 11   | Fire    | Weapon
Slime       90  | 8   | 8    | 5    | 10   | Fire    | ------         
Barracud    99  | 6   | 6    | 10   | 8    | Thunder | ------ 
Octopus     99  | 10  | 5    | 7    | 8    | Thunder | ------
WereRat     99  | 10  | 6    | 8    | 6    | ------  | -Recover        
Fiend       104 | 13  | 13   | 13   | 15   | ------  | ------ 
Oni         104 | 16  | 13   | 12   | 13   | ------  | ------
Crab        115 | 10  | 17   | 12   | 13   | Thunder | ------
Zombie      117 | 12  | 4    | 4    | 8    | Fire    | ------
Silver      126 | 14  | 13   | 14   | 10   | ------  | ------
Worm        126 | 15  | 12   | 9    | 15   | ------  | Quake
Cobble      137 | 12  | 18   | 7    | 13   | ------  | Change
Raven       143 | 17  | 17   | 22   | 21   | ------  | Quake
Amoeba      148 | 15  | 9    | 12   | 12   | Thunder | ------
Woodman     148 | 13  | 15   | 8    | 13   | Fire    | ------
Hofud       156 | 18  | 17   | 20   | 21   | ------  | Change
Griffon     169 | 22  | 18   | 18   | 16   | ------  | Quake
Rhino       170 | 18  | 13   | 8    | 7    | Ice     | ------ 
Big Eye     182 | 17  | 18   | 14   | 23   | ------  | Quake
                |     |      |      |      |         | -Warning   
Kelpie      182 | 20  | 18   | 20   | 16   | ------  | ------
Medusa      182 | 17  | 16   | 18   | 22   | ------  | ------
Moth        182 | 13  | 16   | 22   | 22   | ------  | Quake 
P-Spider    182 | 18  | 18   | 18   | 18   | ------  | ------
SabreCat    182 | 21  | 18   | 18   | 16   | ------  | -Surprise
Tortoise    182 | 18  | 25   | 13   | 17   | Ice     | ------
Wyrm Kid    182 | 21  | 18   | 20   | 14   | ------  | Quake
Thunder     188 | 25  | 20   | 32   | 28   | ------  | Quake
                |     |      |      |      |         | -Warning
Jelly       195 | 18  | 18   | 14   | 21   | Fire    | ------
Mapleman    195 | 18  | 21   | 14   | 18   | Fire    | ------
Harpy       203 | 23  | 23   | 29   | 28   | ------  | Quake
Cameleon    208 | 21  | 18   | 13   | 18   | Ice     | -Warning
Sprite      218 | 17  | 22   | 31   | 32   | ------  | Quake   
Hornet      233 | 23  | 25   | 29   | 23   | Ice     | Quake
Ghoul       234 | 23  | 13   | 13   | 18   | Fire    | Pa/Po 
Baby-D      248 | 26  | 25   | 20   | 26   | ------  | Quake
Chafer      248 | 19  | 28   | 28   | 25   | Ice     | Quake
Mushroom    248 | 25  | 28   | 22   | 25   | ------  | Para
P-Worm      248 | 28  | 23   | 20   | 28   | ------  | Quake
Turtle      248 | 25  | 32   | 19   | 23   | Ice     | ------
LiveOrk     263 | 25  | 28   | 20   | 25   | Fire    | Para
O-Bake      263 | 20  | 19   | 29   | 29   | Fire    | Quake
P-Toad      263 | 25  | 23   | 28   | 20   | Ice     | Poison
ClayMan     278 | 25  | 28   | 19   | 25   | ------  | Pa/Po
WereWolf    278 | 28  | 22   | 25   | 22   | ------  | -Surprise
                |     |      |      |      |         | -Recover
Ogre        290 | 38  | 32   | 31   | 32   | ------  | ------
Mantcore    307 | 38  | 32   | 32   | 29   | ------  | Quake
                |     |      |      |      |         | -Warning
Antlion     324 | 26  | 36   | 36   | 32   | Ice     | -Surprise
Champgno    324 | 32  | 36   | 29   | 32   | ------  | Para
P-Flower    324 | 32  | 32   | 29   | 36   | Ice     | Pa/Po
Serpent     324 | 34  | 34   | 32   | 29   | Ice     | -Surprise
Swallow     324 | 26  | 29   | 38   | 38   | ------  | Quake
                |     |      |      |      |         | -Warning
Tororo      341 | 32  | 32   | 27   | 36   | Fire    | Weapon 
                |     |      |      |      |         | -Surprise
Warrior     347 | 31  | 27   | 32   | 38   | Fire    | Weapon 
                |     |      |      |      |         | Pa/Po
Ammonite    358 | 36  | 27   | 31   | 32   | Thunder | Fire
Komodo      358 | 36  | 32   | 26   | 32   | Ice     | ------
Piranha     358 | 29  | 29   | 36   | 32   | Thunder | Fire
Fairy       373 | 32  | 37   | 49   | 51   | ------  | Quake
Gae Bolg    373 | 41  | 39   | 43   | 45   | ------  | Damage
                |     |      |      |      |         | Change
Mesphisto   373 | 41  | 41   | 41   | 45   | ------  | Fire
                |     |      |      |      |         | Quake
Hermit      392 | 37  | 49   | 39   | 41   | Thunder | Fire
Mosquito    392 | 39  | 41   | 47   | 39   | Ice     | Quake
                |     |      |      |      |         | -Surprise
Triceras    392 | 41  | 32   | 26   | 24   | Ice     | ------
Anaconda    411 | 43  | 43   | 41   | 34   | Ice     | Poison 
Gazer       411 | 39  | 41   | 35   | 49   | Thunder | Fire 
Tarantla    411 | 41  | 41   | 41   | 41   | ------  | -Warning
Wyvern      411 | 45  | 41   | 43   | 35   | ------  | Quake
Boulder     430 | 39  | 51   | 32   | 39   | ------  | Change
                |     |      |      |      |         | -Surprise
EvilPine    430 | 41  | 45   | 35   | 41   | Fire    | Para
Phantom     430 | 35  | 33   | 47   | 47   | Fire    | Quake
Stoneman    449 | 41  | 45   | 33   | 37   | ------  | Change
Answerer    465 | 51  | 49   | 53   | 55   | ------  | Damage
Demon       465 | 51  | 51   | 51   | 55   | ------  | Fire
                |     |      |      |      |         | Quake
Adamant     507 | 51  | 61   | 42   | 45   | Ice     | Poison
FireMoth    507 | 42  | 47   | 57   | 52   | ------  | Quake
                |     |      |      |      |         | -Warning
Lamia       507 | 49  | 47   | 51   | 57   | ------  | ------
LavaWorm    507 | 55  | 49   | 44   | 50   | Ice     | Fire
Nitemare    507 | 53  | 51   | 53   | 43   | ------  | Fire
SnowCat     507 | 55  | 51   | 51   | 43   | Fire    | Ice
Young-D     507 | 53  | 51   | 44   | 50   | ------  | Quake
Cocatris    522 | 61  | 55   | 73   | 66   | ------  | Quake
                |     |      |      |      |         | -Surprise
                |     |      |      |      |         | -Warning
Wraith      528 | 44  | 42   | 57   | 57   | Fire    | Quake
                |     |      |      |      |         | Change
Ten-Gu      545 | 59  | 59   | 68   | 60   | ------  | Quake
CatWoman    549 | 55  | 47   | 51   | 47   | ------  | -Surprise
                |     |      |      |      |         | -Recover
Shark       549 | 47  | 47   | 55   | 51   | Thunder | Fire
                |     |      |      |      |         | -Warning 
Nymph       568 | 50  | 57   | 71   | 66   | ------  | Quake
Chimera     591 | 68  | 61   | 61   | 52   | ------  | Quake
                |     |      |      |      |         | -Warning
Dinosaur    591 | 61  | 51   | 42   | 40   | Ice     | Poison
Ghast       591 | 59  | 42   | 42   | 51   | Fire    | Ice
                |     |      |      |      |         | Pa/Po
Ice Crab    591 | 57  | 71   | 59   | 55   | Thunder | Ice
Dragon      614 | 64  | 61   | 55   | 60   | ------  | Fire 
                |     |      |      |      |         | Quake
F-Flower    614 | 61  | 61   | 57   | 66   | Ice     | Pa/Po
Naga        614 | 59  | 57   | 61   | 68   | ------  | ------
Watcher     614 | 59  | 61   | 55   | 71   | ------  | Quake
                |     |      |      |      | ------  | -Warning
Roc         631 | 73  | 66   | 86   | 71   | ------  | Quake
                |     |      |      |      |         | -Surprise
                |     |      |      |      |         | -Warning
Garuda      656 | 71  | 71   | 81   | 71   | ------  | Quake
                |     |      |      |      |         | -Warning
Giant       681 | 81  | 73   | 71   | 73   | ------  | ------
Moaner      681 | 73  | 71   | 76   | 78   | ------  | Damage
                |     |      |      |      |         | Change
Sylph       681 | 61  | 68   | 83   | 78   | ------  | Quake
Cicada      706 | 71  | 73   | 81   | 71   | Ice     | Quake
KingCrab    706 | 68  | 83   | 71   | 73   | Thunder | Fire
                |     |      |      |      |         | Stone
Sphinx      706 | 81  | 73   | 73   | 68   | ------  | Quake
                |     |      |      |      |         | -Warning
BlackCat    731 | 78  | 73   | 73   | 68   | ------  | -Surprise
                |     |      |      |      |         | -Warning
C-Fisher    731 | 63  | 78   | 78   | 66   | ------  | Quake
D-Turtle    731 | 73  | 86   | 63   | 64   | Ice     | Poison
Evil Eye    731 | 71  | 73   | 66   | 83   | ------  | Quake
                |     |      |      |      |         | -Warning
F-Spider    731 | 73  | 73   | 73   | 76   | ------  | -Warning
Gloom       731 | 63  | 68   | 81   | 81   | ------  | Quake
                |     |      |      |      |         | -Warning
Great-D     731 | 76  | 73   | 66   | 71   |         | Fire
                |     |      |      |      |         | Quake
Hydra       731 | 76  | 76   | 73   | 62   | Fire    | Poison 
                |     |      |      |      |         | -Recover 
SandWorm    731 | 78  | 71   | 66   | 71   | ------  | Quake
                |     |      |      |      |         | -Surprise
Scylla      731 | 71  | 68   | 73   | 73   | ------  | ------
Shiitake    731 | 73  | 78   | 68   | 73   | ------  | Para
Sleipnir    731 | 76  | 73   | 76   | 62   | ------  | Change
                |     |      |      |      |         | -Warning
SunPlant    731 | 73  | 73   | 68   | 71   | Ice     | Fire
                |     |      |      |      |         | Pa/Po
Wyrm        731 | 78  | 73   | 76   | 60   | ------  | Quake
Su-Zaku     750 | 86  | 78   | 99   | 91   | ------  | Quake
                |     |      |      |      |         | Damage
                |     |      |      |      |         | -Recover
                |     |      |      |      |         | -Warning
BoneKing    756 | 71  | 66   | 73   | 81   | ------  | Ice
                |     |      |      |      |         | Pa/Po
                |     |      |      |      |         | Weapon
GianToad    756 | 73  | 71   | 78   | 62   | ------  | Poison
                |     |      |      |      |         | -Warning
MadCedar    756 | 73  | 78   | 66   | 73   | Fire    | Change
                |     |      |      |      |         | Warning
Pudding     756 | 73  | 73   | 66   | 71   | ------  | Quake
                |     |      |      |      |         | Weapon
                |     |      |      |      |         | -Surprise
Rock        756 | 71  | 86   | 61   | 66   | ------  | Change
                |     |      |      |      |         | -Surprise
                |     |      |      |      |         | -Warning
Spector     756 | 66  | 63   | 81   | 81   | ------  | Quake
                |     |      |      |      |         | Weapon
                |     |      |      |      |         | Change
Nike        777 | 83  | 83   | 94   | 91   | ------  | Quake
                |     |      |      |      |         | -Warning
DemoLoad    781 | 73  | 73   | 73   | 78   | ------  | Fire
                |     |      |      |      |         | Quake
GunFish     781 | 68  | 68   | 78   | 73   | ------  | Fire
                |     |      |      |      |         | Quake
Ironman     781 | 73  | 78   | 63   | 66   | ------  | Damage
                |     |      |      |      |         | Change
Rakshasa    781 | 78  | 68   | 73   | 68   | ------  | -Surprise
                |     |      |      |      |         | -Recover
Salamand    781 | 78  | 73   | 63   | 66   | Ice     | Fire
Squid       781 | 78  | 66   | 71   | 66   | ------  | Fire
Athtalot    804 | 86  | 86   | 86   | 91   | ------  | Quake
                |     |      |      |      |         | Damage
Kusanagi    804 | 86  | 83   | 89   | 91   | ------  | Damage
                |     |      |      |      |         | Change
Susano-O    804 | 94  | 86   | 83   | 86   | ------  | Damage
                |     |      |      |      |         | -Recover
Titania     804 | 72  | 80   | 97   | 99   | ------  | Quake
Dagon       831 | 80  | 97   | 83   | 86   | ------  | Fire
                |     |      |      |      |         | Poison
                |     |      |      |      |         | Stone
Kirin       831 | 94  | 86   | 86   | 80   | ------  | Quake
                |     |      |      |      |         | Damage
                |     |      |      |      |         | -Recover
Mantis      831 | 83  | 86   | 94   | 83   |         | Quake
                |     |      |      |      |         | Poison
                |     |      |      |      |         | -Surprise
T Rex       831 | 86  | 73   | 63   | 61   | Ice     | Poison
                |     |      |      |      |         | Weapon
Wight       831 | 83  | 63   | 63   | 73   | ------  | Ice
                |     |      |      |      |         | Pa/Po
Arachne     858 | 86  | 86   | 86   | 86   | ------  | Quake
                |     |      |      |      |         | -Warning
Beholder    858 | 83  | 86   | 78   | 97   | ------  | Quake
                |     |      |      |      |         | -Warning
Byak-Ko     858 | 91  | 86   | 86   | 80   | ------  | Damage
                |     |      |      |      |         | -Recover
DarkRose    858 | 86  | 86   | 80   | 91   | ------  | Pa/Po
FengLung    858 | 91  | 86   | 89   | 78   | ------  | Quake
                |     |      |      |      |         | Damage
Gen-Bu      858 | 86  | 99   | 75   | 83   | ------  | Poison
                |     |      |      |      |         | Para
                |     |      |      |      |         | -Recover
GigaWorm    858 | 91  | 83   | 78   | 91   | ------  | Quake
                |     |      |      |      |         | Fire
Jorgandr    858 | 89  | 89   | 86   | 80   | ------  | Quake
                |     |      |      |      |         | Change
                |     |      |      |      |         | -Recover
Lilith      858 | 83  | 80   | 86   | 94   | ------  | Damage
Madame      858 | 75  | 80   | 94   | 94   | ------  | Quake
                |     |      |      |      |         | -Warning
Sei-Ryu     858 | 89  | 86   | 78   | 91   | ------  | Quake
                |     |      |      |      |         | Damage
Toadstol    858 | 86  | 91   | 80   | 86   | ------  | Para
                |     |      |      |      |         | -Recover
Unicorn     858 | 89  | 86   | 89   | 80   | ------  | Change
                |     |      |      |      |         | -Warning
Scarab      881 | 75  | 91   | 91   | 86   | ------  | Quake
                |     |      |      |      |         | Poison
Earth       885 | 83  | 99   | 72   | 86   | ------  | Change
                |     |      |      |      |         | -Recover
                |     |      |      |      |         | -Warning
                |     |      |      |      |         | -Surprise
Ghost       885 | 78  | 75   | 94   | 94   | ------  | Quake
                |     |      |      |      |         | Weapon
                |     |      |      |      |         | Change
KingToad    885 | 86  | 83   | 91   | 80   | ------  | Poison 
                |     |      |      |      |         | -Warning
Lich        885 | 83  | 78   | 86   | 94   | ------  | Ice
                |     |      |      |      |         | Weapon
                |     |      |      |      |         | Pa/Po
SlimeGod    885 | 86  | 86   | 78   | 91   | ------  | Quake                           
                |     |      |      |      |         | Weapon
                |     |      |      |      |         | -Surprise
Treant      885 | 86  | 91   | 78   | 86   | ------  | Change
                |     |      |      |      |         | -Warning
                |     |      |      |      |         | -Recover
Anubis      912 | 91  | 80   | 86   | 80   | ------  | -Recover
Basilisk    912 | 91  | 86   | 75   | 86   | ------  | Change
                |     |      |      |      |         | -Warning
Kraken      912 | 91  | 78   | 83   | 86   | ------  | Fire
Leviathn    912 | 80  | 80   | 91   | 86   | ------  | Quake
                |     |      |      |      |         | Fire
Mazin       912 | 86  | 91   | 75   | 86   | ------  | Damage
                |     |      |      |      |         | Change
                |     |      |      |      |         | -Warning
Behemoth    966 | 99  | 86   | 75   | 72   | ------  | Weapon
                |     |      |      |      |         | Poison
                |     |      |      |      |         | -Recover
Revenant    966 | 97  | 75   | 75   | 86   | ------  | Ice
                |     |      |      |      |         | Pa/Po
                |     |      |      |      |         | -Recover

Monster     | HP  | Attacks   
            |     |     
Goblin      | 31  | Punch 30  
Imp         | 31  | Nail 30 / Sleep 15
Fly         | 38  | Nail 30 
Baby-D      | 45  | Nail 30 / Flame 15
Eagle       | 45  | Beak 30 
Fungus      | 45  | Punch 30
Jaguar      | 45  | Tusk 15
Spider      | 45  | Tusk 15
Toad        | 52  | Tongue 30 
Slime       | 52  | Dissolve 15 
Skeleton    | 52  | Punch 30  
Lizard      | 59  | Tusk 15  
BabyWyrm    | 81  | Beak 30   
Beetle      | 81  | Horn 15
Flower      | 81  | Tusk 15  
Snake       | 81  | Tusk 15
Pebble      | 90  | Bash 15 
RedBone     | 90  | Punch 30 / Poison 20
Slime       | 90  | Dissolve 15 
Barracud    | 99  | Tusk 15 
Octopus     | 99  | Tentacle 30 / Ink 15  
WereRat     | 99  | Nail 30 
Fiend       | 104 | Nail 30 / Sleep 15
Oni         | 104 | Punch 30 / Horn 15
Crab        | 115 | W-Pincer 15
Zombie      | 117 | Nail 30 / Tusk 15
Silver      | 126 | Kick 15 / Breath 20
Worm        | 126 | Tail 30
Cobble      | 137 | Bash 15 / Sand 15
Raven       | 143 | Nail 30 / Beak 30
Amoeba      | 148 | Dissolve 15 / Acid 5
Woodman     | 148 | Punch 30
Hofud       | 156 | Stab 30 / Defense 30
Griffon     | 169 | Nail 30 / Beak 30
Rhino       | 170 | Tusk 15
Big Eye     | 182 | Gaze 15
Kelpie      | 182 | Tusk 15 / Kick 15 / Breath 20
Medusa      | 182 | Tail 30 / Poison 30 / StonGaze 15
Moth        | 182 | Bash 15 / Poison 15
P-Spider    | 182 | Tusk 15 / Poison 20 / Cobweb 15
SabreCat    | 182 | Nail 30 / 2-Tusks 15
Tortoise    | 182 | Tusk 15 / Shell 30
Wyrm Kid    | 182 | Beak 30 / Blind 15
Thunder     | 188 | Beak 30 / Thunder 15
Jelly       | 195 | Dissolve 15 / Wind Up 20
Mapleman    | 195 | Branch 30 / Bash 15
Harpy       | 203 | Nail 30 / Tusk 15 / MadSong 5
Cameleon    | 208 | Tongue 30
Sprite      | 218 | Sleep 15 / Thunder 15 / Cure 15
Hornet      | 233 | Tusk 15 / Poison 20 / Honey 10
Ghoul       | 234 | Tusk 15 / ParaNail 20 
Baby-D      | 248 | Nail 30 / Tusk 15 / Flame 15
Chafer      | 248 | Bash 15 / Steal 10 
Mushroom    | 248 | Punch 30 / Poison 15 / SleepGas 15 
P-Worm      | 248 | Poison 20 / Tie Up 20 / P-Skin 30
Turtle      | 248 | Tusk 15 / Bash 15 / Shell 30
LiveOrk     | 263 | Branch 30 / Bash 15
O-Bake      | 263 | Sleep 15 / Touch 15 
P-Toad      | 263 | Tongue 30 / P-Skin 30 / Gas 15 
ClayMan     | 278 | Punch 30 / Kick 15 / Wind Up 20
WereWolf    | 278 | Nail 30 / Tusk 15
Ogre        | 290 | Kick 15 / Punch 30 / Bash 15 / Sleep 15 / Ice 15
Mantcore    | 307 | Nail 30 / Tusk 15 / Poison 20
Ant Lion    | 324 | Pincer 30 / Sand 15 / Blind 15 
Champgno    | 324 | Punch 30 / Poison 15 / SleepGas 15 / Blind 15
P-Flower    | 324 | Thorn 30 / Poison 15 / SleepGas 15
Serpent     | 324 | Tusk 15 / Poison 20 / Tie Up 20
Swallow     | 324 | Absorb 15 / Poison 15 / Stunner 15
Tororo      | 341 | Dissolve 15 / Wind Up 20 
Warrior     | 347 | Sword 30 / Saw 15 / Axe 20 
Ammonite    | 358 | Ink 15 / 8-Legs 15 / Tusk 15 / Shell 30 
Komodo      | 358 | Tusk 15 / Nail 30 / Tail 30 / Bash 15 
Piranha     | 358 | Fin 30 / Tusk 15 / Tail 30
Fairy       | 373 | Sleep 15 / Thunder 15 / Ice 15 / Cure 15 
Gae Bolg    | 373 | Stab 30 / W-Attack 15 / Defense 30
Mesphisto   | 373 | Nail 30 / Sleep 15 / Fire 15 
Hermit      | 392 | W-Pincer 15 / Shell 30 / ParaNail 20
Mosquito    | 392 | Tusk 15 / Absorb 15 / Sword 30 
Triceras    | 392 | Nail 30 / Tusk 15 / 3-Horns 15 / Bash 15
Anaconda    | 411 | Tusk 15 / Poison 20 / Gas 15 / Tie Up 20
Gazer       | 411 | W-Pincer 15 / Shell 30 / ParaNail 20
Tarantla    | 411 | Tusk 15 / Poison 20 / ParaNail 20 / Cobweb 15
Wyvern      | 411 | Tusk 15 / Nail 30 / Poison 20 / Blind 15
Boulder     | 430 | Bash 15 / StoneGas 15 / Sand 15
EvilPine    | 430 | Bash 15 / Branch 30 / Wind Up 20 
Phantom     | 430 | Ice 15 / Sleep 15 / Touch 15
Stoneman    | 449 | Bash 15 / Punch 30 / Gas 15 / Sand 15
Answerer    | 465 | W-Attack 15 / Counter 30 / Defense 30 / Stab 30
Demon       | 465 | Sleep 15 / Fire 15 / Nail 30 / Hammer 50
Adamant     | 507 | Bash 15 / Gas 15 / Shell 30 / Tusk 15 
FireMoth    | 507 | Stunner 15 / Flame 15 / Poison 15 / Burning 30 
Lamia       | 507 | Tail 30 / Poison 20 / Ice 15 / Fire 15 / Charm 15
LavaWorm    | 507 | Tusk 15 / Flame 15 / Tail 30 / Burning 30
Nitemare    | 507 | Tusk 15 / Breath 20 / Flame 20 ? / Kick 15 / Gaze 15
SnowCat     | 507 | Tusk 15 / Nail 30 / Blizzard 15 
Young-D     | 507 | Nail 30 / Tusk 15 / Flame 15 / Tie Up 20 
Cocatris    | 522 | Petrify 20 / StonSkin 30 / Nail 30
Wraith      | 528 | Touch 15 / Ice 15 / Sleep 15 / 
Ten-Gu      | 545 | Beak 30 / Thunder 15 / Nail 30 / Tornado 5 /
                    Blind 15
CatWoman    | 549 | Tusk 15 / Nail 30 / Charm 15 / Poison 20
Shark       | 549 | Head 15 / Tusk 15 / Tail 30
Nymph       | 568 | Thunder 15 / Sleep 15 / Whirl 5 / Ice 15 / Cure 15
Chimera     | 591 | Tusk 15 / Nail 30 / Flame 15 / 3-Heads 15
Dinosaur    | 591 | Tusk 15 / Nail 30 / Tail 30 / Bash 15
Ghast       | 591 | Tusk 15 / ParaNail 20 / Stench 15 / P-Skin 30 
Ice Crab    | 591 | W-Pincer 15 / Blizzard 15 / ParaSkin 30 / Tusk 15
Dragon      | 614 | Tusk 15 / Flame 15 / Nail 30 / Tie Up 20
F-Flower    | 614 | Thorn 30 / Poison 15 / SleepGas 15 / SunBurst 15
Naga        | 614 | Poison 20 / Ice 15 / Tail 30 / Fire 15 / Cure 15 /      
                    Charm 15 
Watcher     | 614 | Flash 15 / Beam 15 / Gaze 15 / StonGaze 15 
Roc         | 631 | Nail 30 / Beak 30 / Blind 15 / Tornado 5
Garuda      | 656 | Nail 30 / Beak 30 / Thunder 15 / Blind 15 / 
                    Tornado 5
Giant       | 681 | Punch 30 / Kick 15 / Bash 15 / Sleep 15 / Ice 15 / 
                    Cure 15 / Teleport 30
Moaner      | 681 | Absorb 15 / Stab 30 / W-Attack 15 / Defense 30 / 
                    Counter 30
Sylph       | 681 | Sleep 15 / Thunder 15 / Ice 15 / Tornado 5 / 
                    Cure 15 / Teleport 30
Cicada      | 706 | Sword 30 / Tusk 15 / Absorb 15 / Thunder 15 / 
                    MadSong 5 / CursSong 5
KingCrab    | 706 | W-Pincer 15 / Tusk 15 / ParaNail 20 / Thunder 15
Sphinx      | 706 | Nail 30 / Tusk 15 / Fire 15 / Cure 15 / Riddle 5
BlackCat    | 731 | Nail 30 / Tusk 15 / Gaze 15 / Erase 15
C-Fisher    | 731 | Tusk 15 / Pincer 30 / Flame 15 / Gas 15 / 
                    Mirror 15 / Teleport 30 
D-Turtle    | 731 | Tusk 15 / Bash 15 / Gas 15 / Flame 15 / Shell 30
Evil Eye    | 731 | Flash 15 / Beam 15 / Gaze 15 / Gaze 15 / 
                    StonGaze 15  
F-Spider    | 731 | Tusk 15 / Poison 20 / ParaNail 20 / CobWeb 15
                    Gas 15 / Flame 15
Gloom       | 731 | Absorb 15 / Poison 15 / Stunner 15 / FatalGas 15
                    Charm 15
Great-D     | 731 | Nail 30 / Tusk 15 / Flame 15 / Blizzard 15 / 
                    Tie Up 20
Hydra       | 731 | Tusk 15 / Tie Up 20 / 4-Heads 15 / Gas 15
SandWorm    | 731 | Tusk 15 / Tail 30 / Tie Up 20 / Sand 15 / Quake 5
Scylla      | 731 | Tail 30 / 4-Heads 15 / Poison 20 / Ice 15  
                  | Fire 15 / Whirl 5 / Charm 15
Shiitake    | 731 | Punch 30 / Bash 15 / Poison 15 / SleepGas 15 / 
                    Blind 15 / FatalGas 15
Sleipnir    | 731 | Tusk 15 / W-Kick 15 / Bash 15 / Breath 20 / 
                    Flame 15
SunPlant    | 731 | Thorn 30 / Poison 15 / SleepGas 15 / Flame 15
Wyrm        | 731 | Nail 30 / Tusk 15 / Tail 30 / Poison 20 / 
                    Blind 15 / Lightng 15
Su-Zaku     | 750 | Beak 30 / Flame 15 / Tornado 5 / Blind 15
BoneKing    | 756 | Sword 30 / Thunder 15 / Ice 15 / Erase 15 
GianToad    | 756 | Tongue 30 / Kick 15 / Tie Up 20 / Gas 15 / 
                    CursSong 5
MadCedar    | 756 | Branch 30 / Bash 15 / Wind Up 20 / Riddle 5
Pudding     | 756 | Dissolve 15 / Wind Up 20 / P-Skin 30 / Gas 15
Rock        | 756 | Bash 15 / StoneGas 15 / Quake 5 / Sand 15
Spector     | 756 | Ice 15 / Stone 15 / Touch 15 / Cure 15 
Nike        | 777 | Sword 30 / Thunder 15 / Blind 15 / Mirror 15 / 
                    Charm 15 / Tornado 5
DemoLoad    | 781 | Nail 30 / Sleep 15 / Fire 15 / Stone 15 / 
                    Teleport 30
GunFish     | 781 | Fin 30 / Tusk 15 / Nail 30 / Blitz 15 / Squirt 15
Ironman     | 781 | Kick 15 / Bash 15 / Gas 15 / Flame 15 / Quake 5
Rakshasa    | 781 | Tusk 15 / Fire 15 / Ice 15 / Cure 15 / Mirror 15 
Salamand    | 781 | Nail 30 / Tusk 15 / Burning 30 / Flame 15 / Fire 15
Squid       | 781 | Tusk 15 / 8-Legs 15 / Ink 15 / Tie Up 20 /
                    Thunder 15 / Gas 15
Athtalot    | 804 | Sword 30 / Gaze 15 / Flare 5 / Erase 15 / Cure 15 / 
                    Teleport 30
Kusanagi    | 804 | Absorb 15 / Stab 30 / W-Attack 15 / Defense 30 /
                    Counter 30 / Critical 10
Susano-O    | 804 | Sword 30 / Bash 15 / Thunder 15 / Ice 15 / 
                    Tornado 5 / Teleport 30
Titania     | 804 | Fire 15 / Thunder 15 / Ice 15 / Flare 5 / Cure 15 /
                    Erase 15 / Teleport 30
Dagon       | 831 | W-Pincer 15 / Tusk 15 / ParaNail 20 / Thunder 15 /
                    Whirl 5
Kirin       | 831 | Horn 15 / Thunder 15 / Cure 15 / Tornado 5 /
                    Teleport 30
Mantis      | 831 | Tusk 15 / 2-Swords 15 / Drain 15 / Thunder 15 /
                    Teleport 30
T Rex       | 831 | Nail 30 / Tusk 15 / Head 15 / Bash 15
Wight       | 831 | Tusk 15 / ParaNail 20 / Stench 15 / ParaSkin 30 / 
                    Touch 15 
Arachne     | 858 | Tusk 15 / Poison 20 / ParaNail 20 / Cobweb 15 / 
                    Gas 15 / Tornado 5
Beholder    | 858 | Beam 15 / D-Beam 15 / Gaze 15 / StonGaze 15 /
                    X-Gaze 15 / Explode 1
Byak-Ko     | 858 | Tusk 15 / Sword 30 / Blizzard 15 / Flash 15 /
                    Tornado 5 / Teleport 30 
DarkRose    | 858 | Thorn 30 / Absorb 15 / Charm 15 / Poison 15 / 
                    SleepGas 15 / Blind 15 / FatalGas 15 
FengLung    | 858 | Nail 30 / Tusk 15 / Poison 20 / Blind 15 /
                    Lightng 15 / Tornado 5 
Gen-Bu      | 858 | Tusk 15 / Bash 15 / Gas 15 / Shell 30 / Cure 15
GigaWorm    | 858 | Tusk 15 / Tail 30 / Tie Up 20 / Fire 15 / 
                    Tornado 5 / Teleport 30
Jorgandr    | 858 | Tusk 15 / Tie Up 20 / Gas 15 / Quake 5 / 
                    Teleport 30
Lilith      | 858 | Tail 30 / 6-Arms 15 / Tie Up 20 / Thunder 15 / 
                    Flame 15 / Charm 15 / Quake 5
Madame      | 858 | Absorb 15 / Poison 15 / Stunner 15 / FatalGas 15 /
                    Heal 10 / Charm 15
Sei-Ryu     | 858 | Nail 30 / Tusk 15 / Tie Up 20 / Lightng 15 / 
                    Gas 15 / Whirl 5
Toadstol    | 858 | Punch 30 / Bash 15 / Poison 15 / SleepGas 15 / 
                    Blind 15 / FatalGas 15  
Unicorn     | 858 | Kick 15 / Horn 15 / Charm 15 / Cure 15 / Heal 30 /
                    Teleport 30
Scarab      | 881 | Tusk 15 / Gas 15 / Bash 15 / Stench 15 / Cure 15 /
                    Teleport 30
Earth       | 885 | Bash 15 / StoneGas 15 / Quake 5 / Sand 15
Ghost       | 885 | Drain 15 / Gaze 15 / Erase 15 / Touch 15 / Cure 15
KingToad    | 885 | Tongue 30 / Kick 15 / Tie Up 20 / Gas 15 / 
                    MadSong 5 / CursSong 5
Lich        | 885 | Thunder 15 / Ice 15 / Erase 15 / Flare 5 / 
                    Teleport 30
SlimeGod    | 885 | Dissolve 15 / Wind Up 20 / P-Blast 15 / Hypnos 15 /   
                    Gas 15 
Treant      | 885 | Branch 30 / Bash 15 / Wind Up 20 / Heal 30 /
                    Life Potion 3
Anubis      | 912 | Nail 30 / Tusk 15 / Ice 15 / Mirror 15 / Dispel 15 
                    Heal 30 / Cure 15
Basilisk    | 912 | Nail 30 / Tusk 15 / Poison 20 / ParaSkin 30 / 
                    Gas 15 / StonGaze 15 
Kraken      | 912 | Tusk 15 / 8-Legs 15 / Ink 15 / Tie Up 20 / 
                    Thunder 15 / Gas 15 / Whirl 5
Leviathn    | 912 | Fin 30 / Tusk 15 / Tail 30 / Blitz 15 / Thunder 15  
                    Whirl 5
Mazin       | 912 | Sword 30 / Bash 15 / Flame 15 / Beam 15 / Tornado 5 
Behemoth    | 966 | Nail 30 / Tusk 15 / Head 15 / Bash 15 / Quake 5
Revenant    | 966 | Nail 30 / Poison 20 / Stench 15 / ParaSkin 30 / 
                    Touch 15


Monsters that leave behind Weapons, Armor or Items                                       
Monster |HP~ |Drops 
        |    | 
ROBO-28 |120 | Rocket
ROBO-Z  |250 | Rocket
Ridean  |615 | Laser Sword, Laser Gun, Rocket or Vulcan Cannon                                                               
G-7     |740 | Rocket, Missile or Selfix                                                                     
MechBug |250 | SMG or Blitz Whip                                                                   
Hawk    |300 | Fire Gun or Grenade                                                                     
Falcon  |550 | Vulcan Cannon                                                                     
Intrcept|690 | Selfix or Vulcan Cannon
Asigaru |110 | Long Sword                                                             
Samurai |320 | Long Sword or Silver Helmet                                                          
Ninja   |670 | Katana                                                                     
Musashi |1850| Elixier                                                                     
Gang    |45  | Punch                                                                
Wh. Belt|225 | Punch, Kick or HeadBut, 
Killer  |450 | Blitz Whip                                                                     
Bl. Belt|700 | Kick, Headbut, X-Kick, Jyudo or Karate                                                                 
Trooper |90  | Bronze Shield or Long Sword                                                                     
Guard   |250 | Gold Shield, Gold Sword or Cure Potion                                                                    
Knight  |400 | Flame Shield, Ice Shield, Thunder Axe or X-Cure
Paladin |750 | Dragon Sword, Dragon Shield, Dragon Helmet, Dragon Armor, 
               Ninja Gauntlet, Samurai Shield, Sun Sword or Defend Sword
Terorist|140 | Colt Gun or Kick                                                        
Mercenar|350 |                                                                     
Commando|400 | Magnum Gun, Fire Gun or X-Kick
SS      |    | Fire Gun
Conjurer|110 | Sleep Book or Cure Book                                                   
Magician|320 | Fire Book, Sleep Book or Ice Book                                                            
Sorcerer|590 | (Books- Ice, Stone, Death, Thunder, Cure), or Mage Staff                                                                     
Wizard  |700 | Flare Book or Heal Staff

Monsters that only leave meat
Monster   HP~  Attacks                             | Weak-X | Strong-O |

Cancer    675  Dissolve / Wind Up / Multiply       | Ice    | -Recover |
Grippe    65   Poison                              | Fire   | ------   |           
Pathogen  290  Poison / Heat / Multiply            | Fire   | ------   |
Phagocyt  145  Dissolve / Wind Up                  | Ice    | ------   |
Plague    575  Poison / Heat / ComVirus / Multiply | Fire   | ------   |
Plasma    100  Dissolve                            | Ice    | ------   | 
Virus     110  Poison / Heat                       | Fire   | ------   |

Main Enemies- 
Most of these HP values are accurate. However, a small number of the enemies 
have the ability -Recover. When a monster has this ability, it makes it almost 
impossible to find their true HP. In these cases, I have written down total 
amount of HP that is necessary to kill them, including the recovered HP. I based 
the total amount of HP recovered, on how many turns I think it should take on 
average, to kill the enemy (x) the amount of HP that I think the monster 
recovers per turn. 

Name-     Hp~     Description- 

Apollo    13500   Obsessed by the power of magi, he awaits you in the 
                  Central Shrine. 
Arsenal 8800-9950 Defense system that protects the Center of the World. 
                  Battle has 3 different waves. 
Ashura    850     Huge goblin trying to collect Magi. 
Dolphin   4500    Stranger statue monster on top of castle Edo.
Dunatis   275     Cavegod near Lynns village. It might give the Flare 
                  ability.  
EchigoYa  450     A smuggler in Edo Village. Fight him in the basement 
                  of his store. He can give you Abacus when slain, so 
                  you might want to keep on trying until he does.  
Fenrir    2500    Just like TianLung. Found in Center of the world.  
                  Beat him and eat his meat. 
Hatamoto  355     Gang in Edo at Hana's village. Can give the weapon 
                  Punch or Katana, when defeated
Haniwa    ?       Strange cactus-like monster which holds the Seven 
                  sword. Found in Central Shrine  
Odin      3550    Ruler of Valhalla, resurrects your party if you 
                  promise to battle him later in the game.  
OdinCrow  630     One of Odin's allies. Defeat them first, then Odin. 
                  They can also drop a meat, but it isn't too powerful.
Magnate   5350    Powerful enemy, turned Sho-Gun into an evil ruler.
Minion    4600    Strong minion from Apollo, attacks you for your magi. 
Sho-Gun   1900    Once good, but now under the control of Magnate. 
TianLung  2100    One of the defense system monsters in center of the 
                  world. He leaves very powerful meat. 
Venus     2400    Goddess of beauty. 
WarMech   9600    Guards the last piece of magi, immune to magic.


15. Monster Abilities--------------------------------------------------

* These are all the monster abilities in the game, except for the abilities that 
can also be used by a mutant. Those abilities can be found in the Mutant Ability 
Section.   

Ability  | Uses | Description 
         |      |
Nail     | 30   | Direct physical attack against enemy
Tusk     | 15   | Direct physical attack against enemy
Horn     | 15   | Direct physical attack against enemy
Thorn    | 30   | Direct physical attack against enemy
Sword    | 30   | Direct physical attack against enemy
Head     | 15   | "                                  " 
Beak     | 30   | "                                  "
Tongue   | 30   | "                                  "
Stab     | 30   | "                                  "
Branch   | 30   | "                                  "
Bash     | 15   | "                                  "                                                 
Punch    | 30   | "                                  "
Kick     | 15   | "                                  "
Tail     | 30   | "                                  " 
Pincer   | 30   | "                                  "
Fin      | 30   | "                                  "
Tentacle | 30   | "                                  "
W-Attack | 15   | "                                  " 
W-Kick   | 15   | "                                  "
W-Pincer | 15   | "                                  "
2-Swords | 15   | "                                  "
2-Tusks  | 15   | "                                  "
3-Heads  | 15   | "                                  "
3-Horns  | 15   | "                                  "
4-Heads  | 15   | "                                  "
6-Arms   | 15   | "                                  "
8-Legs   | 15   | "                                  "
Axe      | 20   | "                                  "
ComVirus | ?    | Massive damage, one enemy 
Beam     | 30/15| Laser damage, enemy group                 
Saw      | 15   | Destruction based attack, one enemy                                
Erase    | 15   | Destruction based attack, enemy group                              
FatalGas | 15   | Destruction based attack, enemy group                              
Critical | 10   | Hits weakness of opponent                         
Multiply | ?    | Enemy splits and can attack twice                 
Dispel   | 15   |                                                   
P-Skin   | 30   | Poison based counter attack                                
Poison   | 15/20| Poison based attack, one enemy                             
Hypnos   | 15   | Confusion based attack, enemy group               
CursSong | 5    | Curse based attack, all enemies                   
Counter  | 30   | Counters attack with 2x damage done to target    
Burning  | 30   | Fire based counter attack                         
Shell    | 30   | Protects from all physical attacks            
Defense  | 30   | Protects from all physical attacks                
Honey    | 10   | Cures target                                      
Heal     | 30   | Cures all status changes                          
Life Pt. | 3    | Brings all casters allies back to life            
Heat     | 15   | Decreases strength, all enemies                      
Breath   | 15   | Decreases ?                                                  
Sand     | 15   | Decreases agility by half, enemy group            
CobWeb   | 15   | Decreases agility by half, enemy group                 
Stench   | 15   | Decreases agility of all enemies                     
Drain    | 15   | Drains HP from target to caster                   
Dissolve | 15   | Drains HP from target to caster                   
Touch    | 15   | Drains HP from one target                          
Ink      | 15   | Blind based attack, enemy group                     
Blind    | 15   | Blind based attack, enemy group                     
Flash    | 15   | Blind based attack, all enemies                   
SunBurst | 15   | Blind based attack, all enemies                   
ParaNail | 20   | Paralyze based attack, one enemy                  
Wind Up  | 20   | Paralyze based attack, one enemy                  
Tie Up   | 20   | Paralyze based attack, one enemy                  
ParaSkin | 30   | Paralyze based attack counter attack                           
Stunner  | 15   | Paralyze based attack, one target                               
Gaze     | 15   | Paralyzes enemy group                             
X-Gaze   | 15   | Destruction based attack, enemy group                            
Sleep    | 15   | Sleep based attack, enemy group               
SleepGas | 15   | Sleep based attack, enemy group                   
Petrify  | 20   | Stone based attack, enemy group                                
Stone    | 15   | Stone based attack, enemy group                    
StoneGas | 15   | Stone based attack, enemy group                   
Gas      | 15   | Gas based attack, all enemies                     
Lightng  | 15   | Electric based attack, all enemies                
Squirt   | 15   | ? Attacks all enemies with water                                                  
Acid     | 5    | Poison based attack, all enemies                  
Quake    | 5    | Attacks all enemies with a heavy earthquake       
Tornado  | 5    | Attacks all enemies with a heavy wind             
Whirl    | 5    | Attacks all enemies with air based attack         

16. Miscellaneous Tips-------------------------------------------------
 
* For a sound test, press Start, Select, and B on the title screen. There are 
only 57 sounds that you can listen to. 
* In order to access another sound test you must, Title screen, select 
"Continue" on the Title Screen. Move the cursor to the save file with a party 
over 57 saves. Then press B to return to the Title screen. Hold Select, B and 
Start to access the Sound Test. Then press A to listen to the sounds. The total 
number of sounds you can listen to is equal to the total number of levels in 
your party. (When you are listening to the sounds, only move the directional pad 
right to select different sounds. If you don't, the number of sounds will go 
back to 57 and you will not be able to listen to any sounds higher then that. If 
this does happen, you have to reset the game if you want to hear the higher 
number sounds)
* The trashcan has some hidden items that it can give you. When you 
have a certain amount of Magi you are able to double click on the 
Trashcan and can boost certain abilities. If you use the trashcan too 
many times, the Magi will change to 99, which can cause some problems 
for the game. (If any one finds out the formula to how many times the 
trashcan can be used, please tell me)

Magi #   Contents of Trashcan
29	   Cure Potion
30	   Cure Potion
31	   EyeDrop
32	   EyeDrop
36	   Cure Potion
67       Power Potion
68       Speed Potion   

* When Robot's are equipped with a weapon or armor their HP goes up. If 
you have a spare piece or armor, or have a piece of armor equipped, you 
can keep on equipping and un-equipping your armor until your HP is 
replenished. This way you will never have to use Cure Potions on 
Robots, unless you need to heal them in battle. 

* Dragon Warp (by Dan Posluns)  
- Get a mutant with the Teleport ability before you reach the dragon race. 
- Purchase a relatively fast dragon. When you're in the race, use Teleport to 
get out 
- You're now riding a dragon outside of the track! And the best thing about this 
dragon is that it can walk through anything! You can immediately explore the 
whole game. But be careful, you'll lose the dragon if you enter any cut scenes, 
but as long as you don't finish the race, you'll be able to teleport back. (if 
you're smart, you'll pick up the Pegasus Magi and some Doors right away), rent 
another dragon and repeat the trick.


17. Game Genie Codes---------------------------------------------------

Codes brought to you by the Game Genie Code Creators Club!
Contributors to Game Genie Code Creators-
Edgar Silva -
Davis Lentz - 
Lord Rokol - 
Nick Joslin - 
Eric5886  - 
Fu Bee O - 

* I have checked most of these codes to see if they work. Most of these 
codes do, but don't be too surprised if you find one that doesn't.  

|FFD-35B-35C|Lots of gold after battles                  		
|*A2-538-27F|* = 8:Blood 9:Ice 0:extra tooth on sword    		
|FF8-E38    |Human m starts with 15,163 hitpoints        		
|FF8-ED8    |Human f   "     "     "        " 	         		
|FF8-F78    |Mutant m  "     "     "	    "	         		
|FF9-018    |Mutant f  "     "     "	    "	         		
|FF9-0B8    |Robot     "     "     "        "            		
|FF9-298    |Imp       "     "     "        "            		
|FF9-1F8    |BabyWyrm  "     "     "        "            		
|FF9-158    |Slime     "     "     "        "            		
|008-E98    |Human m starts with 5 erase and O-All       		
|008-F38    |Human f   "     "  30 sleep and 30 Vampic sw		
|**8-E98    |Human m starts with a certain weapon / item. 
|**8-F38    |Human f starts with a certain weapon / item 		
|FE2-56B-CF5|Run away from anything                      		
|3C4-BCB-23A|Meat from anything. Turn Game Genie on after last monster 
disappears	
|0*0-64B-219|Random item                              			
|FF8-E28    |Human Male starts with 255 Hit Points			
|638-E48    |Human Male starts with 99 Strength points				
|638-E58    |Human Male starts with 99 Agility points			
|638-E68    |Human Male starts with 99 Mana points			
|638-E78    |Human Male starts with 99 Defense points			
|**8-E88    |Change Human Males' equipment (look below)			
|008-E98    |Start with 5 Erase and -- oAll				
|018-E98    |Start with 50 Katana Sword and 15 Sleep			
|028-E98    |Start with 50 Hammer and -- Ninja Gauntlet		
|038-E98    |Start with -- Dragon Armor and 50 Battle Sword		
|048-E98    |Start with -- Ninja Gauntlet and 50 Gold Sword		
|058-E98    |Start with 5 CursSong and 30 Sleep Book			
|068-E98    |Start with 15 Flash and 30 Grenade				
|078-E98    |Start with 5 CursSong and 15 Charm				
|088-E98    |Start with 50 Silver Shield and -- TrueEye Magi		
|098-E98    |Fungus Code					
|0A8-E98    |Start with 15 X-Gaze and 15 FatalGas			
|0B8-E98    |Start with 50 Hammer and 30 Nail				
|0C8-E98    |Start with 40 Thunder Axe and 20 Poison		
|0E8-E98    |Start with 80 Kick and 50 Long Sword			
|0F8-E98    |Start with 30 Gungnir Spear and -- Giant Armor		
|108-E98    |Start with 40 Blitz Whip and 50 Bow			
|118-E98    |Start with 20 ParaNail and 50 CatClaw Dagger		
|128-E98    |Start with 30 Samurai Bow and 30 Samurai Bow		
|138-E98    |Start with 50 Sypha and 30 Laser Gun			
|148-E98    |Start with 15 Stunner and 15 Poison			
|158-E98    |Start with 15 FatalGas and 10 Honey			
|168-E98    |Start with --Selfix and 30 Vampic Sword			
|178-E98    |Start with 50 Long Sword and -- oIce				
|188-E98    |Start with 4 EyeDrop Potion and -- oStone				
|908-E98    |Start with 50 Hammer						
|928-E98    |Start with 30 Shell						
|FF8-EC8    |Human Female starts with 255 Hit Points				
|638-EE8    |Human Female starts with 99 Strength points			
|638-EF8    |Human Female starts with 99 Agility points				
|638-F08    |Human Female starts with 99 Mana points				
|638-F18    |Human Female starts with 99 Defense points				
|**8-F28    |Change Human Females' equipment (look below)			
|008-F38    |Start with 30 Sleep Book and 30 Vampic Sword			
|018-F38    |Start with 5 Flare and 50 Battle Sword				
|028-F38    |Start with 40 Rune Axe and -- oStone				
|038-F38    |Start with 15 Thunder and 50 Silver Shield				
|048-F38    |Start with -- oDamage and 3 Hyper Cannon				
|058-F38    |Start with 30 Samurai Bow and 5 Riddle				
|068-F38    |Start with 30 Thunder Book and 50 Long Sword			
|078-F38    |Start with 50 Rapier Sword and -- Brozne Armor			
|088-F38    |Start with -- xFire and 15 2-Tusks					
|098-F38    |Fungus Code							
|0A8-F38    |Start with 50 Magnum Gun and 30 Samurai Bow			
|0B8-F38    |Start with 50 Gold Shield and 50 Gold Sword			
|0C8-F38    |Start with 15 Poison and 50 Katana Sword				
|0D8-F38    |Start with 15 Poison and -- Army Helmet			
|0E8-F38    |Start with 40 Dragon Sword and 40 Revenge Sword			
|0F8-F38    |Start with 20 Poison -- XCalibr Sword				
|108-F38    |Start with -- Ninja Gauntlet and 40 Flare Sword			
|118-F38    |Start with 15 Sleep and -- oPara					
|128-F38    |Start with 50 Silver Shield and -- Dragon Helmet			
|138-F38    |Start with 15 Poison and 15 Thunder				
|148-F38    |Start with 15 Beam and 50 Silver Shield				
|158-F38    |Start with 4 EyeDrop Potion and 40 Dragon Sword			
|168-F38    |Start with 1 Glass Sword and -- Ninja Gauntlet			
|178-F38    |Start with 50 Long Sword and 3 Door				
|188-F38    |Start with 15 SunBurst and -- xIce					
|928-F38    |Start with 10 Flare Book						
|FF8-F68    |Mutant Male starts with 255 Hit Points				
|638-F88    |Mutant Male starts with 99 Strength points				
|638-F98    |Mutant Male starts with 99 Agility points				
|638-FA8    |Mutant Male starts with 99 Mana points				
|638-FB8    |Mutant Male starts with 99 Defense points				
|**8-FC8    |Change Mutant Males' equipment (look below)			
|008-FD8    |Start with 1 Glass Sword, 50 Gold Sword, and 4 EyeDrop 
Potion	
|018-FD8    |Start with 15 Sleep, 40 Ice Sword, and 50 Katana Sword	
|028-FD8    |Start with 15 Poison, 50 Battle Sword, -- Hecate Shoes		
|038-FD8    |Start with 50 Axe, 15 Thunder, and -- Gold Armor			
|048-FD8    |Start with 15 FatalGas, -- Key, and 5 Riddle		
|058-FD8    |Start with 15 W-Attack, 15 Flash, and -- Gold Armor	
|068-FD8    |Start with 30 Samurai Bow, -- Aegis Magi, and -- oQuake	
|078-FD8    |Start with 15 2-Swords, -- Recover, and 50 Gold Sword		
|088-FD8    |Start with -- oStone, 50 Abacus, and -- Key			
|098-FD8    |Fungus Code							
|0A8-FD8    |Start with 1 Body Potion, -- Flare, and -- Selfix			
|0B8-FD8    |Start with 4 EyeDrop Potion, 30 Poison, and 15 Poison		
|0C8-FD8    |Start with 30 Vampic Sword, 50 Silver Shield, and 50 
Battle Sword  
|0D8-FD8    |Start with 50 Hammer, 30 Vulcan Cannon, and 40 Karate		
|0E8-FD8    |Start with -- xFire, 15 Heal, and 10 Honey				
|0F8-FD8    |Start with -- XCalibr Sword, 3 Door, and 15 Erase			
|108-FD8    |Start with 15 FatalGas, 50 Silver Shield, and 5 Flare		
|118-FD8    |Start with 40 Defend Sword, -- Flare, and 5 Tornado		
|128-FD8    |Start with 30 Abacus, 50 Rapier Sword, and 15 SleepGas		
|138-FD8    |Start with 50 Bow, 30 Abacus, 15 Bash				
|148-FD8    |Start with -- Recover and 30 Thunder Book				
|158-FD8    |Start with 30 Sleep Book, 30 Vampic Sword, and 1 Glass 
Sword	
|168-FD8    |Start with 15 Sleep, -- XCalibr, and -- Selfix			
|178-FD8    |Start with -- xFire, 15 Saw, and 15 Flash				
|188-FD8    |Start with 15 Erase, 15 Poison, and 15 D-Beam			
|198-FD8    |Start with 15 Sleep, -- Flare, and -- Bronze Gauntlet		
|1A8-FD8    |Start with -- oDamage and 30 Bazooka Cannon			
|1B8-FD8    |Start with -- oQuake, 50 Rapier Sword, and 1 Tent			
|1C8-FD8    |Start with 15 StonGaze, 30 Sleep Book, and 1 Tent			
|1D8-FD8    |Start with 15 Flash, 50 Long Sword, and -- Giant Gauntlet		
|1E8-FD8    |Start with -- oQuake, 4 Curse, and 15 StoneGas			
|218-FD8    |Start with 40 Flame, -- XCalibr, and 40 Thunder			
|FF9-008    |Mutant Female starts with 255 Hit Points				
|639-028    |Mutant Female starts with 99 Strength points			
|639-038    |Mutant Female starts with 99 Agility points			
|639-048    |Mutant Female starts with 99 Mana points				
|639-058    |Mutant Female starts with 99 Defense points			
|**9-068    |Change Mutant Females' equipment (look below)			
|119-078    |Start with -- Flare, 15 FatalGas, and 30 Heat			
|139-078    |Start with 15 FatalGas, 15 Sleep, and -- Masmune Magi		
|159-078    |Start with 10 Honey, 4 EyeDrop Potion, and -- Flare		
|179-078    |Start with 1 Tent, 15 Blind, and 30 Sleep Book			
|199-078    |Start with 15 StonGaze, -- oDamage, and -- Ninja Gauntlet		
|1B9-078    |Start with -- Flare, 1 NukeBomb, and 15 StonGaze			
|1D9-078    |Start with 4 EyeDrop Potion, -- TrueEye Magi, and -- Aegis 
Magi	
|FF9-0A8    |Robot starts with 255 Hit Points					
|639-0C8    |Robot starts with 99 Strength points				
|639-0D8    |Robot starts with 99 Agility points				
|639-0E8    |Robot starts with 99 Mana points					
|639-0F8    |Robot starts with 99 Defense points				
|**9-108    |Change Robots' equipment (look below)				
|639-168    |Slime starts with 99 Strength points				
|639-178    |Slime starts with 99 Agility points				
|639-188    |Slime starts with 99 Mana points					
|639-198    |Slime starts with 99 Defense points				
|**9-1A8    |Change Slimes' equipment (look below)				
|FF9-1E8    |Baby-D starts with 255 Hit Points					
|639-208    |Baby-D starts with 99 Strength points				
|639-218    |Baby-D starts with 99 Agility points				
|639-228    |Baby-D starts with 99 Mana points					
|639-238    |Baby-D starts with 99 Defense points				
|**9-248    |Change Baby-Ds' equipment (look below)				
|FF9-288    |Imp starts with 255 Hit Points					
|639-2A8    |Imp starts with 99 Strength points					
|639-2B8    |Imp starts with 99 Agility points					
|639-2C8    |Imp starts with 99 Mana points					
|639-2D8    |Imp starts with 99 Defense points					
|**9-2E8    |Change Imps' equipment. Try a bit					
|B90-64B-A9E|Infinite life							
|**0-64B-A9E|Super Code! multiple possible effects. Try a bit.			
|1A4-4AB-35E|No attacks cause damage. Turn off when you're about to 
attack	

All of these codes have to do with what you buy in any shop. With these 
codes you can buy anything.
Town Store Codes
|GG-Code:   |Description: |Note:  
|xxA-408-082|First Town   |Its in The Place of The Bronze Glove 
|xxA-888-915|Second Town  (Not working)
|xxA-488-3BE|Desert Town  |Its in the Place of Bronze Suit
|xxA-508-3B2|Giant's Town (Not working)
|xxA-988-6E3|Giant's Town (upper left store)Its in the Place of Giant 
Suit 
|xxA-588-2AB|Port Town    |Its in the place of Speed up  
|xxA-688-802|Venus City   |Its in the Place of Flame Shield | 
|xxA-708-806|Race Circuit |Its in the place of Ice Shield | 
|xxA-788-4CB|Edo          |Its in the place of Kimono Suit | 
|xxA-808-196|Final Town   (Not working)

Gold Code
FF8-B98-E6A - Sell Cure For 999,999Gp. Turn off code to buy at normal 
Price
** Use town codes and place prefixes where xx is. 
** Item Prefixes

|00 | HAMMER         | FEE-808-2A2 | 
|17 | BRONZE SHIELD  | FEE-978-2A2 | 
|01 | LONG SWORD     | FEE-808-2A2 | 
|18 | SILVER SHIELD  | FEE-988-2A2 |
|02 | AXE            | FEE-828-2A2 |
|19 | GOLD SHIELD    | FEE-998-2A2 |
|03 | BATTLE SWORD   | FEE-838-2A2 | 
|1A | FLAME SHIELD   | FEE-9A8-912 |
|04 | KATANA         | FEE-848-2A2 | 
|1B | ICE SHIELD     | FEE-9B8-912 |
|05 | GOLD SWORD     | FEE-858-2A2 | 
|1C | DRAGON SHIELD  | FEE-9C8-912 |
|06 | CORAL SWORD    | FEE-868-4CA | 
|69 | SAMURAI SHIELD | FEE-E98-2A2 | 
|07 | OGRE AXE       | FEE-878-4CA |
|08 | DRAGON SWORD   | FEE-888-4CA | 
|09 | SUN SWORD      | FEE-898-4CA |
|0A | FLAME SWORD    | FEE-8A8-4CA | 
|0B | ICE SWORD      | FEE-8B8-4CA |
|0C | THUNDER AXE    | FEE-8C8-4CA 
|0D | DEFEND SWORD   | FEE-8D8-4CA | 
|0E | RUNE AXE       | FEE-8E8-4CA |  
|0F | RAPIER SWORD   | FEE-8F8-2A2 | 
|10 | SABRE SWORD    | FEE-908-2A2 |  
|11 | CATCLAW KNIFE  | FEE-918-2A2 | 
|12 | VAMPIC SWORD   | FEE-928-912 |
|13 | GLASS SWORD    | FEE-938-E6E |
|14 | REVENGE SWORD  | FEE-948-4CA |
|6B | GUNGNIR        | FEE-EB8-912 | 
|6C | LASER SWORD    | FEE-EC8-2A2 | 
|6D | PSI KNIFE      | FEE-ED8-2A2 | 
|6E | PSI SWORD      | FEE-EE8-2A2 |
|6A | MURAMAS SWORD  | FEE-EA8-4CA |
|15 | BOW            | FEE-958-2A2 | 
|16 | GOLD BOW       | FEE-968-2A2 |
|21 | ABACUS         | FEE-A18-912 | 
|23 | SAMURAI BOW    | FEE-A38-912 |
|48 | WHIP           | FEE-C88-4CA |
|49 | BLITZ WHIP     | FEE-C98-4CA |
|4A | CHAIN SAW      | FEE-CA8-912 |
|2D | MAGE STAFF     | FEE-AD8-DE6 | 
|2E | WIZARD STAFF   | FEE-AE8-C42 |
|2F | HEAL STAFF     | FEE-AF8-DE6 | 
|4B | COUNTER        | FEE-CB8-4CA |
|4C | COLT GUN       | FEE-CC8-2A2 | 
|4D | MUSKET GUN     | FEE-CD8-2A2 | 
|4E | MAGNUM GUN     | FEE-CE8-2A2 |
|4F | PUNCH          | FEE-CF8-803 | 
|50 | KICK           | FEE-D08-A2B | 
|51 | HEAD BUTT      | FEE-D18-F73 | 
|52 | X-KICK         | FEE-D28-19A | 
|53 | JYUDO          | FEE-D38-2A2 |
|54 | KARATE         | FEE-D48-4CA |
|55 | TEMPTAT        | FEE-D58-912 | 
|66 | SYPHA          | FEE-E68-2A2 |
|67 | COIN           | FEE-E78-2A2 |

|24 | CURE BOOK      | FEE-A48-912 |
|25 | PRAYER BOOK    | FEE-A58-912 |
|26 | FIRE BOOK      | FEE-A68-912 | 
|27 | ICE BOOK       | FEE-A78-912 |
|28 | THUNDER BOOK   | FEE-A88-912 |
|29 | FOG BOOK       | FEE-A98-912 |
|2A | SLEEP BOOK     | FEE-AA8-912 |
|2B | STONE BOOK     | FEE-AB8-DE6 |
|2C | DEATH BOOK     | FEE-AC8-DE6 |
|30 | FLARE BOOK     | FEE-B08-C42 |

|56 | STUN GUN       | FEE-D68-4CA |
|5A | SMG GUN        | FEE-DA8-912 |
|5B | GRANADE        | FEE-DB8-912 | 
|5C | BAZOOKA        | FEE-DC8-912 |
|71 | ROCKET         | FEE-F18-912 |
|5F | FIRE GUN       | FEE-DF8-912 |
|6F | LASER GUN      | FEE-EF8-912 |
|72 | PSI GUN        | FEE-F28-912 |
|5D | VULCAN         | FEE-DD8-912 |
|60 | MISSLES        | FEE-E08-C42 |
|5E | TANK           | FEE-DE8-912 |
|61 | NUKEBOMB       | FEE-E18-E6E |
|74 | HYPER CANNON   | FEE-F48-E66 |  
 
|1D | CURE POTION    | FEE-98D-F7A | 
|1E | X-CURE POTION  | FEE-9E8-F7A | 
|1F | CURSE POTION   | FEE-9F8-F7A |
|20 | EYEDROP      | FEE-A08-F7A |
|41 | ELIXER       | FEE-C18-E6E |
|42 | SOFT POTION  | FEE-C28-F7A | 
|43 | POWER POTION | FEE-C38-E6E | 
|44 | SPEED POTION | FEE-C48-E6E | 
|45 | MAGIC POTION | FEE-C58-E6E | 
|46 | BODY POTION  | FEE-C68-E6E |
|70 | SPEED UP     | FEE-F08-B3A | 
|77 | DOOR         | FEE-F78-E66 |
|A9 | LIFE POTION  | FEE-298-E66 |
|7E | SELFIX

|3A | BRONZE GLOVE
|3B | SILVER GLOVE 
|3C | GOLD GLOVE  
|3D | GIANT GLOVE
|3E | NINJA GLOVE

|31 | BRONZE HELMET
|32 | SILVER HELMET  
|33 | GOLD HELMET 
|34 | DRAGON HELMET 
|63 | ARMY HELMET  
|73 | GIANT HELMTET

|65 | GETA
|3F | HERMES
|40 | HECATE  

|35 | BRONZE ARMOR
|36 | SILVER ARMOR
|68 | KIMONO ROBE
|37 | GOLD ARMOR 
|64 | ARMY ARMOR
|62 | GIANT ARMOR
|38 | DRAGON ARMOR
|75 | BATTLE ARMOR
|39 | ARTHUR ARMOR
|76 | PARASUIT ARMOR

|7B | AEGIS MAGI
|7A | MASUME MAGI
|7F | SEVEN SWORD | 
|22 | X-CALIBUR SWORD

RESISTANCES/WEAKNESESS/ABILTIES 

|EA | O-DAMAGE 
|EB | O-WEAPON 
|EC | O-PA/PO  
|ED | O-PARA 
|EE | O-ICE
|E8 | O-FIRE  
|E9 | O-POISON
|E7 | O-CHANGE 
|E6 | O-QUAKE  
|F5 | O-ALL
|EF | O-STONE
|F1 | X-ICE 
|F2 | X-THUNDER  
|80 | NAIL 
|81 | TUSK 
|82 | TONGUE 
|83 | STAB 
|84 | BRANCH
|85 | BASH 
|86 | PUNCH(2ND TYPE) 
|87 | KICK (2ND TYPE)
|88 | HORN 
|89 | THORN  
|8A | SWORD  
|8B | HEAD  
|8C | BEAK
|8D | TAIL 
|8E | PINCER 
|8F | FIN 
|90 | TENTACLE  
|91 | W-PINCER 
|92 | W-ATTACK 
|93 | 4-HEADS 
|94 | 8-LEGS
|95 | TOUCH 
|96 | SAW 
|97 | DISSOLVE 
|98 | ABSORB 
|99 | CURE 
|A1 | 2-TUSKS 
|A2 | 3-HEADS 
|A3 | 3-HORNS 
|A4 | 6-ARMS
|A5 | CRITICAL 
|A6 | AXE (2ND TYPE) 
|A7 | HONEY 
|A8 | HEAL 
|AA | W-KICK 
|AB | PARANAIL 
|AC | WINDUP
|AD | TIEUP
|AE | BREATH
|AF | POISON 
|B1 | P-SKIN 
|B6 | ICE 
|B7 | FIRE 
|B8 | FLAME 
|B2 | PARA SKIN  
|B3 | PETRIFY 
|B4 | STONESKIN
|B5 | THUNDER 
|B9 | GAS 
|BA | BLIZZARD 
|BB | LIGHTNING 
|BD | P-BLAST 
|BE | DISPEL  
|BF | D-BEAM   
|C1 | SUNBURST 
|C2 | SLEEPGAS 
|C3 | SLEEP
|C4 | STONEGAZE
|C5 | STONE 
|C6 | STONE GAS  
|C7 | FATAL GAS  
|C8 | X-GAZE 
|C9 | ERASE  
|CA | BLIND 
|CB | FLASH  
|CC | INK  
|CD | POISON 
|CE | GAZE  
|CF | STUNNER 
|D1 | CHARM 
|D2 | HYPNOS  
|D3 | SAND 
|D4 | COBWEB 
|D5 | BLITZ  
|D6 | DRAIN 
|D7 | STENCH 
|D8 | MIRROR  
|D9 | TORNADO 
|DA | QUAKE 
|DB | WHIRL 
|DC | FLARE 
|DD | STEAL
|DE | EXPLODE 
|DF | ACID 


18. Special Thanks-----------------------------------------------------

Robert Paulson (Walkthrough and all parts except Game Genie Codes and Dragon 
Warp tip)
My brother Jim for helping me with the Monster Chart 

Codes brought to you by the Game Genie Code Creators Club! 
Edgar Silva -
Davis Lentz -    
Lord Rokol - 
Nick Joslin - 
Eric5886  - 
Fu Bee O – 

In Miscellaneous Tips Section- Dragon Warp (by Dan Posluns)