Review by Saikyo Ki

"IMO, the least fun out of the three, but still a great RPG."

There are many improvements included in this installment of the GB RPG trilogy over the first. What is a little disappointing, however, is the fact that this game brings completely new flaws. Don't get the wrong idea, it's good and I've played through it way more than once, but there are aspects about Final Fantasy Legend II that have the potential to annoy.

Story: 8
Your father knows of 77 shards of crystal called the Magi. It/they give the owner great power if they absorb it/them into their body. If all Magi pieces are brought together and assembled, they form a statue of the goddess of the world, Isis. Many people/beings want to use Magi for evil purposes, so your father is on a mission to collect them all and keep them away from those evil people. He has not returned home for years and you want to set out to find him. You will be able to track him down by collecting Magi yourself using the Prism Magi, which senses the location of other Magi (he gave it to you before he left).

This story not only makes much more sense, it is told in a much clearer, more coherent way due to a higher quality translation over the first game. There are a fair share of twists and interesting surprises.

Gameplay
Heavily based off FFL1, but some new things were added and some existing aspects were changed. The three character classes are back, along with a new one. Here's a rundown of what they are and how they've changed:

Human: No longer do you need to buy potions to raise attributes. Humans gain stat bonuses in the same way mutants do in FFL1 (after battle, one of your stats (HP, strength, etc.) will have increased). Humans can finally gain magic power by casting spells frequently, something they could never do before. Human males start with a long sword and human females start with a rapier.

Mutant: Basically the same as humans, but can learn spells, special skills and immunities/vulnerabilities just like in FFL1. What's great is you can fill up a mutant's inventory with items if you don't want the item slots to be stuffed with spells (if you let your mutant learn the maximum of four spells, he/she won't be able to carry as many items on his/her person...since they start with one spell, the maximum things they can carry at the beginning is 7). Also, your spells have a great feature that makes them easy to manage! In FFL1, any of your spells could be lost and replaced with another. In this game, the spell that is in the lowest slot is the one that's replaced. You can move a spell you don't care about losing into that slot and never have to worry about losing that Flare spell you worked so hard to learn. :) Mutants gain abilities in the same way as humans. Mutant males start with a hammer and the Blizzard spell and mutant females start out with a bow and arrow and the Flame spell. Like in FFL1, mutant spell uses regenerate by resting at an Inn, meaning you won't have to buy as many spell books, if any at all.

Monsters: They are the same from FFL1. Monsters eat the meat of their opponent and change into a different monster, which may be stronger or weaker. You can experiment to find the best combinations. There are also secret monsters that can only be seen if you eat the right meats; you'll never fight them in the game.

Robots: Robots are actually the best characters in the game! They way they get stronger is by equipping many weapons and armor (even items). Certain types of equipment will raise the robot's strength, agility, defense and HP. The best thing about robots is that whatever weapon/item they equip gets REGENERATED at the Inn when they rest! The only drawback is that the uses get cut in half (Don't let them equip something which has one use...it will become worthless). This means you can give a robot a rare weapon and it will keep it alive for the rest of the game. You can even give a robot a healing potion and it will refill it! Also, if a weapon a human or a mutant is using is on the verge of breaking, you can give it to the robot and it will replenish it slightly. As you can see, robots are versatile and are as strong as the items they equip. Obviously, robots cannot use magic. Also, robots have a permanent resistance to all paralysis and poison attacks, and this immunity takes up one spot in their inventory. Robots start out with a Colt gun.

Sadly, the quite stupid weapon usage system is still in effect, meaning after your weapon is out of uses, it ''breaks'' and you have to buy a new one. Yes, it's a pain in the butt, but at least you can have mutants for spells and robots for weapons/items.

Speaking of weapons, there are many more weapons to use in this game, and they're very cool. This goes for armor and other items as well. There aren't that many more spells, but there are new monsters and more unique monster attacks.

What may be the thing about this game that irks me the most is that stats are not well balanced. In FFL1, strength weapons and speed weapons were more balanced, meaning there were uses for both. In this game, you really don't need to build strength. All you need is high agility and a speed weapon. No matter how strong you are, you will NOT hit the enemy if you have low agility.

The game world itself is a lot like FFL1. Get all the Magi in one world then go onto the next world. The worlds are connected by special celestial elevators (???). Once again, the worlds don't have much substance. Here are some of the first worlds you will get to visit:

''First World (:: rolls eyes ::)''
Asura's World
The remains of the Giant World
Apollo's World

These four worlds are actually good. Most of them get worse as you go along, sadly. Let me put it this way...there are some worlds which only consist of one town with a special event happening inside. :: sigh ::

There are points where you have to backtrack to previous worlds to further the story, but they only seem to be there just so the developers can say, ''Look, we're trying to make the game less linear!''

There are points in the game where characters will join and help you. Most of them are powerful and will help you through hard spots. Pressing B on the world map will make them remind you where to go or perhaps give you a hint. You can give them extra equipment, but you can't take theirs.

This game is too easy at times. For instance, if a character dies in battle, if you still manage to win, they will be brought back to life and have 1 HP. If a character dies and you run away, the same thing happens. There are NO penalties for dying. Also, during most of the game, there is a powerful being who will give you UNLIMITED CHANCES to fight again. I think that's too much. Technically, you are supposed to die once to see a special plot in the story, so make sure to let yourself die so you can see what happens, then just answer yes when you are asked for another chance to fight.

Once again, the game manual lies to you. You CAN finish the game with four robots. You CAN finish the game with four mutants. They tweaked the monsters so that it is very hard to win with four of them, however. I think that's crap. If anyone knows how to beat FFL2 with four monsters, PLEASE lets us know.

One nice thing they did is increase the space of your communal backpack. You will rarely have to get rid of items to pick up new ones.

Graphics: 9
MUCH better graphics then FFL1. The overworld graphics are about the same and the enemies are still well detailed, but the battle animations are WAY better. You can see your weapon attacking the enemy. There's even different animations for different types of swords! There's even monster animations (if your monster uses the Tusk attack, you see jaws chomp on the enemy). Magic animations are also better. The graphics overall have a cleaner look to them...this may be due to better coding of the game.

Sound/Music: 8
Sounds are much better and less repetitive, as is the music. There are much more songs and they fit moods even better than FFL1's music.

Control: 10
The same controls from FFL1. Nothing wrong with that.

Replay Value: 8
There is a lot of replay value to be had in this game, but less than FFL1. You HAVE to pick three party members. It is impossible to go solo (unless you take all the items away from your allies so they are useless in battle, but they are still body shields). There are special items to be found, but they aren't that difficult to get ahold of. There are only a few truly difficult rare/one of a kind items to get.

Bottom Line?
This game is obviously worth getting, but some things may make you turn your nose. Even with its faults, however, this is a fun RPG with a longer quest than FFL1 and brings new features and types of characters to the same gameplay we have enjoyed in FFL1, which is why I give it an 8.


Reviewer's Score: 8/10 | Originally Posted: 06/29/01, Updated 06/29/01


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