Review by DDRaHolic

"Game Boy's excuse for a Final Fantasy Game, Part Two"

Over the Pacific Ocean, in a small island called Japan, there exists a series of role-playing games called SaGa. Three of those games were released by SquareSoft on the Game Boy system, and then released in America as Final Fantasy Legend games. The first and second ones were similar in gameplay, comprised of a simple story, simple graphics, dungeon-crawling gameplay, and a rather unique battle system.
FFL's first two outings had a weapons and magic system based on buying a number of the spell or item, and then using it that many times. So, to use a sword, a Thunder attack spell, a Curing spell, and a defensive item, like a shield, one would have to buy as many as he'd like to use.
Unique, however, does not always denote ingenuity, simplicity, or, in the purpose of a videogame, fun.
Final Fantasy Legend II's graphics were just about on the same level as its predecessor's; even the menus looked the same. The small character sprites have two levels of animation on the ground, one where he/she/it is stepping with the right foot, and one for the left foot. The monsters, which appear large in battle (as was the RPG aesthetic back then, and still is, to a degree) are somewhat detailed, but there is not any truly ''inspired'' designs to be spoken of. Overworld graphics (the ones you see when you are moving about the map) are simplistic as well. However, all things considered, the graphics do their job, and most things are easily distinguished (''Ah, yes, a four-legged demon. Right-o.'')
Controlling this game is done with ease, as the overworld control is the only thing the player does out of a menu. The menus, however, are easy to navigate, and moving your character one step at a time, as hard as that would be to convolute, is, thankfully intact as ever. However, one look at Revelations: The Demon Slayer makes you wonder...
Aside from the slightly irritating weapons system, which makes getting anything done right in the beginning of the game quite difficult, fighting is, just as the rest of the game, an average experience, and actually fun, once you are a considerable ways into the game. You start out with very limited funds (as in, what you get from destroying monsters), and you have to use these funds quite often to buy new weapons to destroy said monsters, and it turns into a vicious (and rather slow-moving) cycle.
The music is well done, and you can listen to all of it on any jukebox in the pub in any one of the towns. Sound effects are pretty standard, bleeps and bloops and whatnot. However, there is not a jukebox for listening to the sound effects. A tragedy, to be sure.
So, if an RPG is in dire need, and the player has completed every other RPG ever created, then the FFL series might be in order. Then again, maybe not.


Reviewer's Score: 5/10 | Originally Posted: 09/02/02, Updated 09/02/02


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