FAQ/Walkthrough by antseezee

Version: Final | Updated: 03/11/11 | Printable Version

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       / \ / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ 
      ( T | h | e ) ( I | n | c | r | e | d | i | b | l | e )
       \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 
    ___ ___    _   ___ _  _   ___  _   _ __  __ __  __ ___ ___ ___ 
   / __| _ \  /_\ / __| || | |   \| | | |  \/  |  \/  |_ _| __/ __|
  | (__|   / / _ \\__ \ __ | | |) | |_| | |\/| | |\/| || || _|\__ \
   \___|_|_\/_/ \_\___/_||_| |___/ \___/|_|  |_|_|  |_|___|___|___/

                      For Nintendo Game Boy
                          Version Final
                         By Chris Zawada
                         User: antseezee
                   E-mail: chris@z-wad.com
		     Website: www.z-wad.com
                         Created: 07/15/04
                       Last Update: 03/10/11
                    Copyright 2011 Chris Zawada 

Author's Note
During the early 90s era, many gaming systems saw a majority of developers 
attempt a stab at the mini-games genre. Rather than having one large game with 
one sole objective, the programmer would create an atmosphere where several 
different mini-games (usually featuring a main character) had to be 
accomplished in order for the character to be successful. Games ranged from 
simple action heroes turning into daily workers, up until even the Nintendo 
series milking out their characters for every penny they got. The Incredible 
Crash Dummies is another classic example of a mini-games "game", as it employs 
the popular theme of a crash dummy participating in several crash tests in 
order to earn a living. This guide will briefly give you an overview of the 
game, provide some tips for completing the five different stunts, and 
hopefully benefit you in the meantime. 

I am no longer accepting contributions on this guide. You may still feel free 
to e-mail me for other gaming questions, but I cannot guarantee an answer. 
I'll be more than content to add your segment of information, and will also 
provide credit. If you have any questions you'd like added to the Common 
Questions section, ask. I simply don't have the time to sit around thinking of 
questions. Provide me with what you want to know!

=12/21/04= vFinal
Final update.

=12/21/04= vFinal2
Received word via an e-mail that there was a "very hard" mode after "hard", 
along with some critical info on the ending. Adding this in, then reposting 
the final version.

=11/28/04= vFinal
Uploading the last version of the FAQ. Doing the same for the rest of my 
guides out there. It has been great while it lasted.

=07/16/04= v1.0
Finished the FAQ. This one hardly took any time, and at least I can get a 
guide out for this barren series of games.

=07/15/04= v1.0
Started the FAQ. Expecting this to take about 2-3 days to complete and finish. 
Not going to get overwhelmingly detailed, although I will attempt to ASCII map 
out some of the more complex stunts.

          -    Table of Contents     -
          1) Introduction
          2) Game Basics
             > Controls
             > Pay Earned
          3) Walkthrough
             > Roof Jump
             > Air Bumper
             > Ski Slope
             > Bomb Factory
             > Cruise Missile
          4) Codes
          5) Common Questions
          6) Copyright/Distribution/Reproduction Guidelines
          7) Proper Credits


- 1) Introduction          -
The mini-game genre, albeit not the most popular one, can be enjoyable from 
time to time. By challenging yourself to greater heights, sometimes you'll 
achieve new high scores, or match an all-time new record. Titles such as Game 
& Watch Gallery, and Skate or Die are a few good examples of games that 
stretch the mini-game genre. However, mini-games are designed particularly for 
replay value when you're bored. The Incredible Crash Dummies works well as a 
title for the Game Boy because it's designed to be picked up and played 
wherever you are. The basic premise of the game is set around the life of a 
professional crash dummy. Yes, I'm talking about those yellow flannel-dressed 
plastic figures with warning targets printed all over their bodies. Their main 
goal is to get mangled, smashed, obliterated, and destroyed all for the matter 
of safety to consumers who purchase products. The game places you in the role 
of a dummy named Slick who is trying to earn a living. However, it takes a lot 
of hard work and dedication to earn buckaroos, and the only way to increase 
your pay is to get more damaged, or complete more objectives during each of 
the five stunts.


##### GAME INFO #####
Players: 1-2 (when secret code is activated)
Developer: Software Creations
Released: 1992
Rarity: fairly rare
Special Features: n/a
Cover Art on cartridge: 
- Shows a yellow car smashing into another crash dummy turning him into pieces


- 2) Game Basics           -
Due to the game design of the Incredible Crash Dummies, the Game Boy's simple 
two-button layout fits it almost in an elegant fashion. Most of the stunts 
only require simple actions for each button, and most of the time you won't 
even have to use them. The following section will describe the controls for 
each stunt.

 ``Roof Jump``
            A - leaps Slick off top of roof
   Left/Right - moves Slick left and right across the screen
      Up/Down - allows him to slow his fall, or straighten out for a
                penetration fall 

 ``Air Bumper``
            A - accelerates the car
            B - reverses the car
   Left/Right - turns the car left and right for directing purposes

 ``Ski Slope``
            A - jumps for evasion purposes
   Left/Right - moves Slick left and right across the screen

 ``Bomb Factory``
            A - blows air out to defuse lit bombs
            B - smashes hammer on conveyor belt to destroy non-bomb objects
      Up/Down - moves Slick up or down the individual conveyor belt
   Left/Right - scrolls Slick from each of the 3 conveyor belts

 ``Cruise Missile``
            A - uses rocket boosters to push missile in specified direction
   Left/Right - rotates cruise missile in 360 degrees

- In the Roof Jump, you'll first start off standing on the ledge of a roof. 
Move Slick to where you want him to jump from, then press A to leap. By 
pressing up while falling, it will slow your fall, and allow you to strafe 
easier. However, you won't be able to smash through as many balconies or 
rooftops without enough speed. The Air Bumper level is self explanatory. The 
Ski Slope is a little harder as you can really only go "left" or "right" down 
the slope. Simply switch left and right down the slope as if you were skiing. 
You can use A to leap over trees and annoying obstacles. The Bomb Factory is a 
little more control-frenzy, but accustomed well. Use the blow key to defuse 
lit fuse bombs, and the hammer to smash non-bomb objects. The Cruise Missile 
one is the hardest to get use to controller wise. After you're launched from 
the pad, you have to keep the rocket afloat while scrolling in the right 
direction. The rocket is only kept up by an engine which boosts in the 
direction the missile is facing. So by rotating it to the upper right, your 
rocket will go to the upper right WHENEVER you press the boost key. So it'll 
take a bit to getting use to hovering and navigating through crevices.

/Pay Earned/
This is the primary goal of your dummy Slick when he takes on these stunts. 
His owners will pay him based on how much damage he can cause, or how well an 
objective is accomplished. Besides, dummies have to make a living somehow. Pay 
is basically sorted into a few categories:

                     "Based on how well you complete the level, you'll receive
                      money for grabbing items during it, or items that are
                      successfully destroyed. For example, the more rooftops
                      and balconies you destroy on the first stunt, the more
                      base pay you will receive. A meter in the lower right
                      corner will fill up each time you complete more

                "If you complete a stunt with seconds left, they will be
                 totaled into the final amount as a multiplier times the
                 objective base increase. For example, if destroying a
                 non-bomb object yields $.20, then you'll receive $.20
                 for every second left on the clock.

                        "This is another dummy way of saying perfection.
                         If you complete a level under perfect circumstances
                         (not getting hit once or messing up), you'll receive
                         a multiplier of x2 for your total score. Really great
                         for bringing in the buckaroos."

  At the end of the game, your total pay rate is accumulated to form a dollar 
amount. If you receive a game over, or complete the game, your pay rate will 
be compared to the other high scores, which range from $50 to $15.


- 3) Walkthrough           -
As usual, many mini-games are tougher to walk a person through because of 
their wacky randomness and unpredictability. Regardless, this section will 
describe tips, hints, and almost attempt to guide you through each of the five 
levels you will come across while playing the Incredible Crash Dummies.

/Roof Jump/
Today you have to do some stunt work for the crash dummy team. Apparently, 
they want to test out some new safety features, and your goal is to crash 
through as many rooftops and balconies as you can manage. However, watch out 
for the streaming fires that pop out of the windows. Don't forget to hit the 
target at ground level.
  [ START  ] - This stunt is fairly easy once you get use to the locations of
  |        |   the objects to be destroyed. The ASCII to the left is just a
  | X      |   sample of what some of the action could look like. Regardless,
  |     X  |   start off by using the left/right buttons to move Slick back
  |        |   and forth. When you're ready to jump, press A. In order to
  |  X     |   break the rooftops and balconies, you need to be flying down
  |  X     |   with Slick's head directly down. If you hold Up, he will slow
  |     X  |   down and this allows him to strafe a tad quicker. There will
  | X      |   be a few fires to avoid, but for the most part, try to crash
  |___==___|   through as many objects as possible. MAKE SURE you hit the
               target at ground level, otherwise the effort will be a waste.

               EASY target location: Middle          Difficulty: **
               NORMAL target location: Left
               HARD target location: Right

/Air Bumper/
Today you have to smash test a new car's air bumper system. However, the 
maintenance team forgot to inflate the bumper, and you're going to have to 
collect some air cans before attempting to crash the car into a wall. Avoid 
the rivets in the ground and walls on the side, otherwise your car will lose 
air. Hit the target on the wall at the end to ensure a victory.

  |======|    - This stunt is fairly simple, as long as you pick up enough
  |      |      powerups. You'll start off in a fairly old car with a deflated
  |      |      bumper. Use the A button to accelerate, and the B button to go
  |  A   |      reverse. Race ahead along the course, and pick up AS MANY of
 /   __  \      the air cans as you can. Along the way, you'll also be able to
/   /  \  \     get money powerups, a 1UP, and even a car wrench. Use the ramp
\ A |  |  |     near the middle to reach the floating air can. Avoid hitting
 \  \  \  \     the track walls, as you will lose air. You can hit some light
  \  \  \ A\    objects as long as you're going fast. Avoid potholes unless
   \  \__\  \   absolutely necessary. Hit the target on the wall at the end
                for a mission completion.

                Target location: Middle          Difficulty: *

/Ski Slope/
Today you have to test out a new ski slope to see if it's safe enough for 
human participants to go on, without killing themselves. The goal is to 
navigate safely down to the finish line, but you must hit as many flags as you 
can along the way. Reach the finish line in the allotted time for a mission 

   |===|    - This stunt is a tad harder as the controls get tougher to manage.
   |   |      You'll start off at the top of the ski slope. Use the left/right
  /   x \     on the control pad to move Slick to the left and right as he
 /  T   x\    skies down. Remember that in skiing you should normally adjust
 \    x   \   left/right, otherwise, you'll lose control. Ski into the flags
  \  x  T /   as you go down, but avoid the side bumpy parts of the track, and
   \__ x  \   the trees. If you jump-crash, or hit a tree, you will lose a
     /   x/   life. You can manually jump by pressing A to avoid trees. You
    / x  /    need to hit a minimum amount of flags on each difficulty.

              EASY Objective: 15 Flags          Difficulty: ***
              NORMAL Objective: 20 Flags
              HARD Objective: 25 Flags

/Bomb Factory/
Today you have to ensure quality control at a munitions factory. Your main 
goal is to pack 40 bombs before the day's end, without getting yourself blown 
to smitherines.
| 1   2   3 | - This stunt is one of the more enjoyable stunts during the game.
| 1   2   3 |   You primarily have two functions during this one. Your goal is
| 1   2   3 |   to blow out (press A) any bombs with lit fuses, and to smash
| 1   2   3 |   (press B) anything which is not a bomb. Two explosions or
| 1   2   3 |   errors will result in a loss of life. The objects will come
| 1   2   3 |   down one of three conveyor belts at a random pace. You can move
\| |-| |-| |/   Slick from belt to belt by pressing left or right, and up/down
                each one individually. The speed of each belt will increase as
                the level moves further on. Try to always blow the bombs out
                first, and get near the beginning portions of each belt.

                EASY Objective: 40 Bombs          Difficulty: ***
                NORMAL Objective: 50 Bombs
                HARD Objective: 60 Bombs

/Cruise Missile/
Today you have to test out a new cruise missile developed by a third-world 
nation (just your luck, eh?). They want you to guide the missile to the target 
at the opposite end of the course in outer space, but don't crash along the 
walls or get hit by any projectiles. The missile has a weak boost engine, so 
prepare for some close navigation.
    / \   - This stunt is the toughest in the game, but somewhat normal if
   /   \    you get use to the controls. You'll be launched from a starting
   | U |    pad way off from the target. You have to guide your rocket towards
   | S |    the right direction in the allotted time. You can press A to use
   | A |    the missile boosters, which will push you in the direction your
   |   |    rocket is facing. Just get use to keeping your rocket slightly
  /     \   upward, and use a heavy boost to heave it as it hovers. The path
 /__|||__\  will split into upper and lower routes, so be careful in the tight
            quarters. Mini-rockets will be launched from the ceilings and
            floors in an attempt to hit you. Keep focus and make sure you hit
            the target at the end.

            TARGET Location: End of course        Difficulty: ****

/The End/
After you complete the five stunts, the game will reset (holding your current 
pay total), and proceed to the next difficulty. The game starts at EASY, then 
NORMAL, HARD, and a hidden VERY HARD mode. After you beat the twenty stages 
(although technically only five different ones), you will then proceed to see 
the ending. It shows the crash dummies relaxing on a tropical island after 
their enormous hard work blasting away at test sites. You get to see your 
overall total money earnings through all four modes, along with your name on 
the scoreboard.

^ I'd like to thank Fahad Anwar for providing the hidden "Very Hard" mode, 
along with the game's ending.


- 4) Codes                 -
In case you never figured it out yourself, codes are the key difference 
between certain games being fun, and other ones being a "blast."
This section will provide you with some brief in-game codes that can be 
retrieved. I'd like to thank:


- for providing these two in-game codes.

     +)(+ ACCESS CHEAT MODE +)(+

  Press UP, DOWN, LEFT, and then RIGHT at the title screen.
  - A mini cheat mode screen will pop up. It will ask for a password.
    Unfortunately, I did not beat the game to get this password. If you do
    come across one though, please send it to my e-mail address, and I'll leave

     +)(+ TWO PLAYER MODE +)(+

  Press SELECT (twice), then START at the title screen.
  - Players will go head-to-head and compete for a higher pay rate score.


- 5) Common Questions       -

)) Gameplay ((

<< How is this game from a reviewing sense? >>

- I'd say it's just mediocre. Compared to some other great titles such as 
Final Fantasy Legend, or Battletoads, the Incredible Crash Dummies definitely 
comes up short. With only five different mini-game stunts, and hardly any 
other means for replayability, most players will find this to be a forgotten 
title in their Game Boy collection. Most of the stunts can be mastered after 
only a few tries, and there's just no "jazz" that makes the player want to try 
the game again. I'd rate it a 5/10 if I were to review it. At least it tries 
to add a humor rating to the game with corny safety jokes. 

<< Are there any other ported versions of the game? >>

- Yes, the Incredible Crash Dummies were released on several other systems. 
You can find versions of it on the Game Gear, Sega Genesis, SNES, NES, and 
SMS. As far as I know, the SMS and NES versions seem to be the best. The 
Genesis and SNES seem like horrible conversions to 16-bit systems. The Game 
Boy version is definitely not the best, and probably just mediocre when 
compared to the rest.

<< Why are crash dummies being portrayed as real life characters? >>

- Well, in case you were born in a different dimension, the crash dummies were 
two popular idols during the late 80s/early 90s. Kids across America crazed 
over these two plastic figurines who could be obliterated, smashed, and 
incinerated all for the safety of American consumers. Well, some of the giant 
toy companies decided to take advantage of this. Real-life action figures were 
made of the crash dummies (I happened to have one), along with buckle up 
safety programs, and heck, even a crash dummy smash car (I had that one too). 
Video game companies took their share of the market, and attempted to make 
some Crash Dummy video games. They weren't a big success.


- 6) Copyright/Distribution/Reproduction Guidelines -
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/
- http://www.cheats.de/


- 7) Proper Credit         -

I'd like to thank the following people for their help in making this FAQ 

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Gamewinners.com (( for providing two cheat codes in this fairly mediocre 
game. At least they helped add some replay value to a dying system (the Game 

)) Rootsecure.net (( for providing me with an ASCII generator to help create 
my custom title, which looks not too shabby.

)) Fahad Anwar (( for providing me with the game's ending and very hard mode 
that comes after hard. I never made it this far in the game, and it's nice to 
know someone out there actually played the game and took a keen interest in 
the guide. Thanks again.

   "Some people make sacrifices to make other people happy." - Chris Zawada
   "Freeeeeeeeeddddooooooooommmmm...ugh!" - William Wallace, Braveheart