===============================================================================
               The FAQ/WALKTHROUGH for KRUSTY'S FUN HOUSE, v1.1

                         Based on the Game Boy version
                    Written by SubSane and Martin Dale-Hench
                           Last updated May 10, 2004

===============================================================================

TABLE OF CONTENTS

1.0 INTRODUCTION
     1.1 Introductions
     1.2 About the Game
     1.3 About the Guide
     1.4 About the Walkthrough

2.0 THE BASICS
     2.1 Game Start
     2.2 Status Screen
     2.3 Controls
     2.4 Blocks
     2.5 Items
     2.6 Points

3.0 QUICK TIPS

4.0 WALKTHROUGH
     4.1 World #1
     4.2 World #2
     4.3 World #3
     4.4 World #4
     4.5 World #5
     4.6 Conclusion
     4.7 Ending

5.0 CODES & SECRETS

6.0 LEGAL / MISC.
     6.1 Version History
     6.2 Guide Credits
     6.3 Contact Information
     6.4 Legal Stuff




===============================================================================

===== 1.0 INTRODUCTION ========================================================


-------------------------------------------------------------------------------
                              1.1  Introductions
-------------------------------------------------------------------------------


Martin Dale-Hench's (Reformed Pirate) Intro
-------------------------------------------
Although I am not a Simpson worshipper (and I mean that in the nicest way,
heh) as Vic (SubSane), I certainly does love to watch Simpsons when I can,
like any other American. However, I have a bad taste on the Simpsons games
except for Simpsons Arcade, because I haven't played many good Simpsons
games.

Boy was I wrong! Krusty's Funhouse is a well-organized, well-structured,
Lemmings-like video game! This excellent Simpsons game might be the longest
GB game I've ever played, next to perhaps Legend of Zelda: Link's Awakening.
The puzzles keeps getting harder and harder while giving you some of the
easier ones on the way to make your life more plausible. *wink*

I wrote the even stages (2, 4, 6, 8, 10, etc.) and Vic wrote odds, so if
you have any questions on a certain even stage, you can just e-mail me
at hockeyfox (at) ameritech (dot) net. Thanks and enjoy this FAQ!


SubSane's Intro
---------------
Well, another Simpsons FAQ by SubSane? WHAT A SHOCKER! And for those keeping
track (namely myself) it's the 28th notch on the bed post.

Of course this time I had the honor of workin' with my man Martin up there,
whose FAQs are among the best I have seen. So when he volunteered to help
out with this one it was quite welcome. See, I'll be honest. Krusty's
Fun House (as well as the Super versions), is a LONG game. And even though I
had already written for the Genesis version, it was a task I wasn't looking
forward to. Plus, I'd always wanted to work with a coauthor.

Ok, I think that's long enough to count as an intro. :)

Enjoy!


-------------------------------------------------------------------------------
                              1.2  About the Game
-------------------------------------------------------------------------------


Message from Krusty the Clown:

H-h-hi kids!

Some pesky rats have infested my lovely fun house up in the Springfield hills
and I need your help to get rid of them!

These rats are real dumb, they just walk around climbing over anything that
isn't bigger than they are. If they reach a wall or barrier that is higher
than them, they'll just turn around and go the other way...

Use the blocks and items that you find lying around to move the rats around
the level to those wacky traps where Bart, Homer and my faithful helpers
Sideshow Mel and Corporal Punishment are ready to help us get rid of those
rats!

Good luck...!


-------------------------------------------------------------------------------
                              1.3  About the Guide
-------------------------------------------------------------------------------


Well, um, what's there to say? This guide is for the Game Boy version of 
Krusty's Fun House, which is different from the Super versions that came out 
on the SNES and Genesis. So, I wouldn't use this guide for those games.

This guide also has a quick-find system in order to help those folks who don't
feel like randomly scrolling through text in search of some small thing. Just 
look above in the table of contents to find the section, highlight the 
reference number (such as 1.1), and hold ctrl and C to copy it. Then, hold ctrl
and F to open a Find screen, and finally press ctrl and V to paste the number
and search for the section.


-------------------------------------------------------------------------------
                           1.4  About the Walkthrough
-------------------------------------------------------------------------------


The walkthrough is divided according to the five Worlds that are in the game.
But, each World is then divided by the number of doors within the World. You
can find a map of the World at the beginning of each section.




===============================================================================

===== 2.0 THE BASICS ==========================================================


-------------------------------------------------------------------------------
                                2.1  Game Start
-------------------------------------------------------------------------------


Push Start
- - - - - -
You'll be sent straight to a password screen, but if you don't have a password
just press Start to begin.


-------------------------------------------------------------------------------
                              2.2  Status Screen
-------------------------------------------------------------------------------


Lives
- - -
The Krusty icon in the top-left is the number of lives you have.


Current Block
- - - - - - -
The gap between the lives and points is where your current block is shown.


Points
- - - -
The six digits in the top-center represent your points. Points grant extra 
lives, but this game is too easy to lose any lives in.


Weapon
- - - -
The last item on the right is your current weapon. The weapons will always be 
either pies or marbles.


Health
- - - -
This is something I should mention. This is NOT in the HUD, but you only have 
ten hits before you lose a life. You can replenish health with burgers and 
squishees. Krusty is low on health when he starts to breathe heavily.


-------------------------------------------------------------------------------
                                2.3  Controls
-------------------------------------------------------------------------------


    Command      |  Character Action           |  Other           
   ----------------------------------------------------------------
    Left         |  Move Krusty                |  Navigate menus
    Right        |  Move Krusty                |  Navigate menus
    Up           |  Enter the doors            |  Navigate menus
    Down         |  Pick up/drop blocks        |  Navigate menus
    B button     |  Throw pies, kick blocks    |  -
    A button     |  Jump                       |  -
    Select       |  Quit and exit a door       |  -
    Start        |  Pause                      |  Select in the menus


-------------------------------------------------------------------------------
                                 2.4  Blocks
-------------------------------------------------------------------------------


    Block type   |  Purpose of block
   ----------------------------------------------------------------
    Basic        |  Basic block, used for climbing
    Pipe         |  Both vertical and L-shaped, used for pipes
    Fan          |  Blows rats up, left, or right
    Spring       |  Used to bounce up
    Jar          |  Holds one rat, kick to bust open
    Moving       |  Can be kicked to the side
    Magic        |  Kick to reveal items, open new areas, reveal
                    new magic blocks, or reveal platforms
    Weak         |  Can be broken by standing on or using marbles


-------------------------------------------------------------------------------
                                   2.5  Items
-------------------------------------------------------------------------------


    Item         |  Purpose of item
   ----------------------------------------------------------------
    Pies         |  Weapons
    Marbles      |  Weapons
    Krusty icon  |  Extra life
    Burgers      |  Replenish health
    Squishee     |  Replenish health
    Mug          |  Replenish health
    Hot dog      |  Replenish health
    Spotted bag  |  100 points
    Horn         |  100 points


-------------------------------------------------------------------------------
                                  2.6  Points
-------------------------------------------------------------------------------


Points are good for extra lives, but there are plenty of extra lives in the 
game anyway. So, points are optional.

Rat Points
- - - - - -
You get 330 points for each rat that gets killed. Hooray for rat death!


Items Points
- - - - - - -
Spotted bag...100
Horn..........100


Enemy Points
- - - - - - -
World #1...100
World #2...100
World #3...500
World #4...500
World #5...1000

You can also get points from beating timed stages before time runs out. Timed 
stages give you plenty of time, so it shouldn't be a problem.




===============================================================================

===== 3.0 QUICK TIPS ==========================================================


Grouping
- - - - -
Try to group the rats as often as possible. You can do this by trapping the 
rats in a small space so that they all become a very tight group.

 There are three ways:

 (B=Block, F=Fan)

 | B
 |_BB___

 | B
 |__B___

 |
 |_F____

 The top one is for three available blocks, the bottom one is best when only
 two blocks are available. They both make it easier to manage large groups. 

 The third method involves using a fan that is facing a wall or another block.
 Remember, the fan has to face TOWARD the wall or block.

 They may not always be mentioned in the guide, but keep these methods in mind.


Thinking Ahead
- - - - - - - -
Always go through an entire door before starting to trap the rats. It's best 
to know what's ahead so you can plan out the best possible method to trap the
rats.


Don't Kill
- - - - - -
Sometimes it's best to avoid an enemy, if possible. You can conserve precious
ammo, especially the marbles since they are sometimes needed to access areas in
a door.




===============================================================================

===== 4.0 WALKTHROUGH =========================================================


-------------------------------------------------------------------------------
                                 4.1  World #1
-------------------------------------------------------------------------------


Door locations for World #1
- - - - - - - - - - - - - -
----------------------------------------------------
|                                      |           |
|____    1-1      1-2      1-3         |   ________|
|    |____________________________     |  |        |
|                                      |  |   1-7  |
| 1-8        1-6     1-5      1-4      |__|   _____|
|____________________________________________|_____|
----------------------------------------------------


(Door 1-7 cannot be accessed until you kick the special magic block in Door
 1-4. Door 1-8 will open once you have beaten Doors 1-1 through 1-7.)

Enemies in World #1 are: Snakes
Trap assistant will be: Bart and the Smash-O-Matic


  Door 1-1
  - - - - - - -

Very simple first door. Go to the right and grab the basic block that is on the
small platform by pressing Down while on top of it. Don't use the block for the
mice yet. Take it to the right and place it next to the wall to get in the 
tunnel.

Go through and you'll find a room with a snake in it. One pie will kill the 
snake. Press B to kick the magic block and get some point items.

Go back to the hole where the mice fell into and place the block on the right 
edge of the hole. The mice will now climb up and go into Bart's trap. Go back
to complete the first door.


  Door 1-2
  - - - - - - -

Jump onto the platform to the right and hop to the left to get onto the moving
platform. You might miss it, but try again and get on it. Once there, step
onto the next platform to the left and pick up the block (down while on it)
and drop to the base level with the mice. Put the block on the left-most
position, directly below the silver pipe. Wait for all FOUR mice to enter
the pipe and pick the block up again.

Return to the moving platform and have a BIG jump to the right to reach the
far platform. Drop down to find the mice again. Place the block on the base
of the double-stacked platform on the ground to let the mice climb over it.
When all 4 have crossed the platform, pick it up and put it on the right-most
area (against the wall). The mice will climb to the next pipe and toward
Bart's machine. You're done with the mice now!

Scale the wall to the right and go down to the 'tunnel' and continue to the
right. Once you see a path underneath, take the right fork to find a snake.
Bang him (her?) away with a burger. Return to the fork and take the left path
to find several platform under a moving platform. Take it to return to the
area with the door.


  Door 1-3
  - - - - - - -

This door looks complicated, but it's easy. The rats will walk themselves right
next to the trap, so don't worry about them. Jump into the hole on the left and
pick up that block. Then, run to the right (kick any magic blocks to get the
stuff) until you see the first pipe. Place the block over that pipe in the 
ground to block it and ensure that the rats walk over it. But if a rat falls in
all you have to do is wait for it to return. You'll need that same basic block 
to cover the pipe that is next to the trap and kill all the rats.

Now pick up the basic block and climb up to the upper levels from the right 
side. On the top you'll have to kill some snakes, but there are also magic 
blocks containing pies, and point items. Use the basic block to reach the last
magic block all the way on the left.

All done, let's get to the next door.


  Door 1-4
  - - - - - - -

Go to the right and climb up the stairs to enter a large greenhouse of sorts. 
Jump along the tops of the palm trees and get the marbles from the block at 
the top of a tree, then pick up the block on the platform just below. Use a
marble or two to break open the cracked wall that is to the upper right. 

Go inside and you'll see some breakable blocks with point items, then at the 
very top you'll find another block. Kick this block to unlock the opening 
to Door 1-7.

Go back down and avoid or kill the snake, because now they fire spit from 
their mouths. The mice should be near the trap already, so just get yourself 
to the right.

There are two separate groups of rats, so go to the upper right corner of the 
room. Step on the left block of the platform that those rats are on, and it 
will break. The rats will fall through and eventually join the other group of
rats on the ground.

Once the rats are together, place the block you have in your hands next to the
pots to have the rats climb over. After all the rats have gone over, quickly 
take the blue block and place it on the very left edge of the platform between
the pipes. Here's how it should look: 

(P=Pipe, B=Block)

 P
 P
 PPPP            PPPP
     B___________   P
                    P

The rats will come out of the pipe on the right and climb up to the other pipe
using the block. That pipe will then drop them off in front of the trap. 

Memorize that block strategy because in the later stages you will be using it.

All done here, let's go to 1-5.


  Door 1-5
  - - - - - - -

This door is left of Door 1-4. Go inside and to the right. Make your way down 
the stairs to find a snake (kill it off if you can) and a pipe block, a new 
type of block that you will start to see.

Pick it up and place it under the stairway so you can jump up there again, 
then continue to the right. Kick that single magic block and use the moving 
platform to reach the basic block at the top. Pick that up and go all the way
back to the entrance.

So, now you can reach the magic block in mid air, which will give up some 
marbles. Use them to bust through the weak blocks on the left, where you will 
find more magic blocks with point items, as well as some pies. Make sure to
pick up the basic block again.

When you reach the bottom and go right you will find more magic blocks. Kick 
them to get more stuff, then kill the snake and kick the magic block at the
end of the path. That will take you to a bonus room where, if you collected 
all the items, you will get an extra life.

Leave and go up the other new area to find yourself back in the main hall. 
Go to the right this time and ride the platform to the top. Jump on the 
platform under the trap and stand on the dark blocks to break them. Keep 
doing this until you reach the bottom.

Now that the rats are in position you will need that pipe block. Go back
and get it, then jump under the trap and jump into the gap on the right. You
should see that there is a gap between the vertical and horizontal pipes. 
Place the pipe into the gap to connect the two.

Now go back and pick up the basic block from where ever you dropped it. Go
back down to the bottom and to the right, where you'll find a small gap
between a pipe and the ground. Your job is to place the block between the
ground and the pipe so it's in mid-air. Check section 3.0 for the details,
in case you already forgot.

So, the block goes between the pipe and the edge, creating a step for the rats.
You may not get all the rats at once, but keep doing it until they all get up
to the trap.

We're done, let's move on.



  Door 1-6
  - - - - - - -

Head up and kick the boxes to find some bonus items for some points. Go to
the right and climb up the platforms on the right-side wall. You will see some
mice (4) walking around in a tiny space. Ignore them and continue to the left
wall and jump and hug the wall to land on a platform with a block. Pick it up,
of course. You will have to return to the top platform like you did before
(use the platforms to get to the right wall and go up).

Back there, you may want to place the block on the left indent sticking out
under the hole in the ceiling. (Watch out for debris [eggs?] coming from
above) Jump from it to propel yourself to the top-most platform to find 4
blocks for you, including some burgers. Then, go back to the mice pit and
put the block on the right side, allowing the mice to jump off to the side.
(Don't forget the block!)

Go all of the way down to the corner, where the machine and Bart lurks. Put
the block ON the pipe entrance on the ground. That way, the mice won't enter
the pipe and start over on the top, causing you pain and suffering. :)

Simply go to the center of the room for the door to leave.


  Door 1-7
  - - - - - - -

The access to this door will open when you kick the special magic block in 
Door 1-4.

This door requires you to be very fast in order to trap the rats. Fall into the
hole just ahead, then you will find three more gaps to fall into. Fall into the
small hole on the left and you should find a basic block. Pick it up quickly
and jump in the next hole to the right.

The path will lead you through a tunnel. You may run into drops and snakes,
but they shouldn't be a problem. Once you see the trap find the hole in front
and place the basic block over the hole. By blocking that hole the rats will
climb over and go into the trap.

Now go all the way to the left and you'll find a platform and some magic 
blocks. You'll get point items, health items, and an extra life.

That wasn't too difficult, now let's go to the final door.


  Door 1-8
  - - - - - - -

You cannot access this door until you beat the first seven doors. 

Drop down levels and kill the snakes as they come (6 total) with your weapon.
On the way, you will see a block that you can pick up. Pick it up and continue
to the right corridor. Jump up and break each box on each side on every floor.
Once you reach the top floor, break the right box to unlock World 2. Break
the left box to reveal a cracked floor. Drop through it and continue dropping
through cracked floors.

When going back up to the door, use the block to propel yourself up an
unreachable level.

Go back to the entrance to close Room #1 and gain access to Room #2.


-------------------------------------------------------------------------------
                                 4.2  World #2
-------------------------------------------------------------------------------


Door locations for World #2
- - - - - - - - - - - - - -
 ---------------------------------------------
|      |                 2-8  2-9      |      |
|      |2-4      ----------------      |      |
|      |---    _|       2-5  2-6  2-7  |      |
|      |     _|        _ _ _ _ _ _ _   |      |
|      |__________                          __|
|      |             2-3  2-2  2-1        _|  |
|      | 2-10 --------------------------------|
|______|_____|                                |
 ---------------------------------------------


(You cannot access Doors 2-5 through 2-7 until you kick the special magic 
 block in Door 2-2. Door 2-10 will open once you defeat all the other 
 doors.)

Enemies in World #2 are: Aliens
Trap assistant will be: Homer and the Zap-O-Matic


  Door 2-1
  - - - - - - -

At the start you'll find three basic blocks. Pick one up and fall down next to
the pipe. Place it under the pipe, then go back up and grab another block. 
Place the next block at the base, so that you build steps.

Example: (P=Pipe, B=Block)

       |
       |
       |
       PPPP
      B
_____B

Keep this method in mind because you will have to use it again. Anyway, go to 
the top and pick up the third basic block, then go to the right. You will reach
a wall you can't jump over, so drop the block one space away from it. Go back 
and get the block that you dropped on the floor and put it on the right edge 
of the one next to the wall. It should look like this:

       |
       |
       |
       |
      B|
_____B_______

Pick up the block on the ground and jump over the wall. Now go to the right
and use the basic block to get the three rats into the trap.

Well then, it's time for some extras. When you see the moving platforms, climb
on them. They will lead you to a long line of weak blocks. These break away,
so what you have to do is walk to the left and don't stop. When you get to the
end of this path you'll find some magic blocks containing point items, pies, 
and a burger. Kill the alien as soon as you arrive to get it out of the way.

Next, fall down and break through the weak blocks on the ground. Go all the 
way to the right and bust open the magic block to get an extra life.

Get to the door to exit.


  Door 2-2
  - - - - - - -

There are no blocks here to pick up, only blocks that you can kick to MOVE,
not break. Press B next to a block to move it. Keep that in mind.

Kick the block to the right of you to drop it a level and continue kicking it
until it goes down to the ground level. DO NOT KICK IT INTO A WALL! It will
be trapped there and you will have to press select to die and re-start.

Before we proceed, go back near the top and jump through the thin pipes near 
the door. Make your way through the pipe maze, keeping in mind that you can 
only jump up through horizontal pipes. When you get to the laser gun, avoid 
its shots. Go through the tunnel and kill the aliens. When you get to the 
open space go up, kicking any blocks you see.

The block that is surrounded by thick pipes leads to a secret area. 

You will get an extra life if you beat it, plus a VERY, VERY IMPORTANT THING!
VERY IMPORTANT THING! VERY IMPORTANT THING! Sorry, I had to make sure you 
realize that the secret area in here is very important. You must get all of 
the items in a short amount of time. One tip: when you get the first mug, jump
into the hole and then back up to get the bag on the right side. Now I mean 
it, you have to beat this secret area no matter what!!! If you mess up, Pause 
and press C to exit and come back in.

When you beat it you'll get the extra life like I mentioned, but you'll 
appear at a different door. Next to this door is the VERY IMPORTANT thing. 
A breakable block. Kick it to gain access to doors 2-5 through 2-7.

Go up and kick the block away, then make your way back to the tunnels you 
came from. Walk right and you'll end up in a room with an alien and the rats.
Kill the alien and make your way up to the rat platforms.

Go up onto the platforms find some mice (4). Kick the lower block to the
left and the upper one to the right to allow the mice climb down. Now, this is
important... break the block to the left to get some marbles. Head back to
the unbreakable blocks set in two rows. Destroy them with your new marbles.
Go to the other side and kick the block to the RIGHT until it drops. The mice
will head for Homer and his machine.

Head up for the door to end this.


  Door 2-3
  - - - - - - -

Well, we're back to the step method in this door, where you have to build 
steps to platforms using basic blocks.

But first, let's take care of the extras. Go to the right and fall into the 
first hole you see. There will be two aliens in this bottom area, so kill 
them and get the marbles from the magic block.

Now go up to the top and use the moving platforms to reach the weak blocks 
in the top-left corner. Bust through with some marbles and you'll get access
to a whole bunch of point items and pies. Remember to kick the magic blocks on
top first, then the ones at the bottom.

Go back down and jump across the platforms above the thick pipes until you 
see a magic block. Kick it to get a burger.

Now it's time to trap the rats. Leave the basic block that is covering the 
pipe, and pick up one of the others. Now, if you jump up to the platforms
above that series of thick pipes, and if you get to the top-left platform,
you should see a pipe hanging down from the ceiling. Memorize that place.

Drop the basic block at the left edge, so it looks like this:

(P=Pipe, B=Block)

-----------P-------------
           P


      B_________

Go back for another basic block and place it at the left edge of the first,
then pick up the fan block that is facing to the right. Place the fan at
the left edge of the second block, then take away the first block. The whole 
thing should look like this:

-----------P-------------
           P
    F
      
      B_________

Almost done. The final move is to pick up the fan block that is facing up
and place it on the right half of the first high thick pipes you come across.
These pipes will be just under and to the left of a platform. Here's an
illustration of it:

(P=Pipe, F=Fan)

                ------------

            F
           PP
         PP  PPP
       PP       P

The plan here is that the rats will walk to that bottom fan and get blown
up so they cross the path of the fan you placed at the top. That right-facing
fan will then blow them across the length of the room, and they will stop
right above the trap and fall in. The placement of the fans is important here,
so make sure you have them in the right spots.

Step in front of the door to exit and lock it up for good.


  Door 2-4
  - - - - - - -

The rats will be right next to your entrance, and they will stay there
forever, until you put them up to the Zap-O-Matic to the left. There are
four blocks that you will have to pick up and arrange them like a staircase,
so let's go get them first.

Now that you know how to put the mouse up, let's find the blocks.

Block #1: Directly to the right of you, protected by an alien. Just pounce on
          his ass and pick the block amongst the other breakable blocks.
          Place the block on the ground with the mice.

Block #2: Ride the elevator on the right side of the main room up. On the way,
          you should see an alcove with a lone block. Break it to find five
          marbles waiting for you. Continue upwards (use the platforms against
          the wall) to the next passage. There are some boxes blocking your
          to the next block. Break them with the marbles, and pick the block
          up. Return to the base floor and place the block there.

Block #3: This time, take the LEFT elevator, the one above the Zap-O-Matic.
          The first passage to the left will lead you to a large room with
          an alien and the block you need, which is in the lower left corner.
          Break the other boxes from top to bottom to free the block. Put
          the block along with the other blocks you had.

Block #4: Again, take the left elevator, but bypass the first passage and
          find the next one. Once in there, defeat the two aliens to find the
          final block, stashed away in the rear.

Now that you have all of the boxes, arrange them like a staircase:

___ZOM___
         |               ZOM: Zap-O-Matic
         |B                B: Block
         | B
         |  B      |
         |___B_____|

If the mice gets stuck in the inside part of the blocks, just remove the first
one and let them pass and put it back.


  Door 2-5
  - - - - - - -

This door is huge, but not that hard to beat. Start off by falling down the
hole to the left and killing the alien along the way. Pick up the block when
you see it, then jump up through the small tunnel to get back to the door. Go
to the left again and use the block to get over the high wall.

Kill the alien in the first hole, then kill the next alien you see. Go through
the tunnel and fall down. Find the rats and pick up the block next to it, then
go up to the platform near a laser gun. Place the block on the left edge of
the platform and jump onto the small ledges on the left.

Jump up and kick any magic blocks to get some point items, and kill the alien
as well. Fall back to the bottom and pick up the basic block again.

Jump over the thick pipe next to the rats and you'll find the trap, so let's
trap the rats. Fall into the hole that is left of the rat area and pick up the
fan block on the left. You can drop the block here for now. Fall in the hole 
and place the fan right under the trap platform, but not directly under. Place
it under and one space to the left.

(F=Fan, P=Pipe, B=Block)

          __Trap__

  
            PP
            PP
         FPP
        PP

Now go back to where the three blocks are gathered on the left. Take one
block and cover the pipe that is on the ground. Take another block and 
cover one of the pipes on the left, then take the third block and cover the
other pipe on the right side, near the spot where the blocks used to be.

   PP
 BPPP
BPPPP BPP

Go back around all the way to where you dropped the first block you had and
pick it up. Use this block to build a step for the rats to get out of their
area. Now rush to the spot where you placed all the blocks (the pipe area at
the bottom), and place this block to complete the steps.

  BPP
 BPPP
BPPPP BPP

Wait for the rats to walk over, then grab those three blocks and build some
steps up to the thick pipes. I also suggest grouping the rats, a method that
is described in section 3.0 of this FAQ.

    BPP
   B PP
  B  PP
PPPPPPP

This next part must be done quickly. As soon as the rats walk over the block
that is covering the pipe on the left, pick up that block and run all the way
to the trap. Stand on the left edge of the platform as if you were going to 
place the block on the edge, but wait.

After the rats fly up in the air place the block on the edge. The rats will
then land on the block and walk into the trap.

See, not too tough. Go to the far right then follow the tunnel at the top to
go back to the door and leave.


  Door 2-6
  - - - - - - - 

Head upwards, hopping around pipes, and head up and a bit to the right. When
you have the chance to go to the left, do it. Keep going left until you're
nearly at the top (should be able see the Alien on the top-most platform)
BUT DO NOT get to the top. Get to the second-to-last platform, the under
right under the Alien. Go to the right and follow the abyss down to the
ground. Once back to the ground, go to the left to find the block along
with an Alien.

Go back up through the pipes, to the left this time. Continue doing this
until you're at the top and is able to go down freely. You should end
up back the starting point, by the Zap-O-Matic.

Now, place the block under the pipe to allow the mice climb up to the
pipe, like this:

PPPPP
_____B________

When at least 3 mice are in the pipe, QUICKLY pick the block up and
head up to the top end of the pipes and place the block to the left of
the Zap-O-Matic before the mice falls to the ground, starting the
process all over again. The block should be like this:

       _____
/PPP        |    ZOM: Zap-O-Matic
\PPPP\ __ZOM_      B: Block
/PPPP/B
\PPPPPPPP
__________________

If there's still some mice left, just repeat the process. 1 or 2 mice at
a time is the best way to do it, not with all 4.


  Door 2-7
  - - - - - - - 

This door can't be accessed until you kick the special magic block in 
Door 2-2.

This one is quite difficult when trying to figure it out. Of course you don't 
have to if you're reading this guide.

Let's take care of everything else first. Ignore all rats and blocks and fall
down to the bottom. Kill those two aliens. Keep walking to the right and kill
the third alien you come across.

Hop up to the upper level (near the trap), and ride that moving platform to 
the right. Kick the magic block to get some marbles. Ride the platform back to
the left and hop up to the level with the weak blocks. Use the marbles to break
through and kick the magic blocks to get some point items.

All right, let's trap the rats. Pick up a basic block and fall into the hole
left of the door. Now you have to block a series of fans and pipes. Let me 
illustrate:

(P=Pipe, F=Fan, B=Block)
                                              __F
                                            _|  |
                                          _|    |
                                        _|      |
_____P______________F___P_____F___F____|        |_________P___

This is a diagram showing all of the pipes and fans that you need to block 
using the three basic blocks near the door. 

Start by blocking the first pipe, then grab another block and cover the fan 
that follows. Grab the third block and use it to get the rats out of their 
spot (after GROUPING the rats, check section 3.0 of the FAQ for details). 
Pick up the block again when the rats are out use the block to cover
the pipe on the platform below the entrance. That pipe must be covered or
the rats will end up back at the beginning. Take the block and cover the
next pipe in the line after the rats have turned to the left.

Once the rat has passed over the first pipe, pick up that block and cover the
next fan in the way. Once the rat has passed over the first fan, pick up the
block and cover the third fan in the way. When the rat has passed over the
second pipe, take that block and cover the fan at the top of the steps. When 
the rat has passed over the fan at the top of the steps, take that block and
cover the last pipe in the way.

This is the more complicated way. If you're quick enough all you really need
is one block.

Whew, that was a whole lot of moving. Unfortunately, we're only half done. Now
we have to get the rats up some platforms and onto the level with the trap. 
It's time to whip out the ol' step method.

So, leave the block that is covering the pipe alone. Go back and pick up the 
two blocks we left behind and bring them here. Hop onto the first pyramid 
platform and place a block out on the right edge. Grab another block and 
place it on the right edge of the first block. It should look like this:
   _
  B
_B

__B___
  P

Now, take away the first block and place it on the left edge of the block that
is covering the pipe. Like this:
   _
  B
_
 B
__B___
  P

The rats have to be on the right side of the steps so they can climb up. The 
absolute SECOND the rats get onto the pyramid, take away the top block and 
place it at the top of the pyramid. Like this:

     B       _
   _| |_    B
__|     |__
           
____________B__
            P

Again, the absolute SECOND the rats turn around, take that block from the 
top of the pyramid and make a step, like this:

     _       _
   _| |_    B
__|     |__B
           
____________B__
            P

The rats will climb up the steps and over onto the next pyramid platform. Take
another block and trap the rats between the top of the pyramid and the wall.

Now take the block at the very bottom and the one in mid air and make steps 
that lead to the third platform on the left. Quickly take away the block that 
has the rats trapped and place it at the edge of the third platform. Once the 
rats have gone over one of the other blocks, pick one up and place it at the
left edge of the other block to build steps up to the next level.

Once the rat has climbed over one of the blocks, take it and quickly cover the
hole that is between two pyramid platforms on this level. The rats will walk
themselves the rest of the way and get zapped.

Man, was that not A LOT OF HELL? Seriously, it's not too tough. It just takes
an understanding of the step method. I hope by now you got it.

That's finally done, let us go on.


  Door 2-8
  - - - - - - - 

One of the easiest stages in the first 2 worlds.

Quickly head to the right and pick the block by the pipe and jump right. You
will see another block blocking the other side of the pipe. Leave the block
you have right now RIGHT NEXT to it and pick the one blocking the pipe up.
Go onto the weak blocks and have one of them break down and fall through it.

Now, there are three alien 'ships' around here. Don't mind them, just dodge 
their 'lasers' or whatever. Place the block under the first alien ship's
metal thingy, it should look like this:

_         _
 |_      | |_
   |____B|   |_
               |

Wait for the mice to come (they should come if you unclogged the pipes
quickly enough!). When they goes across the block, pick it up again and
move to the next two-layer wall (like the above picture) and place the
block in its intended position. After that, fast-forward to the end of 
the wall to the right and place the block against the wall there. The 
mice will climb up to the 'fan'/'blower' and go up to Homer J. Simpson 
and his Zap-O-Matic.

To return to the door, follow the path west of the three alien ships
and go up the platforms.


  Door 2-9
  - - - - - - -

Hey all right, another easy one! Fall straight to the bottom-left corner. There
are two laser guns going up and down, so watch out for them. Kick those purple
blocks starting with the top ones to get some health and point items.

Now jump up through the pipes on the right side. At the top you'll find a basic
block, so pick it up. Go over the top and to the rat hole on the left. Place
the block as a step so any rats that come out will fall over. Wait for all of
the rats to go over, then jump over yourself.

Now the final simple part is to use the block to create a step to the steps
that are already on the right side of the trap. It may take a couple of times
to get all the rats, but it's still way easy.

To get back to the door, go around the right side and over the top. Go into 
the spot where the rats were and fall over, but fall to the left. You will 
land on a piece of pipe. Now just jump up to the door.

Great, another simple door defeated. On to the next door.


  Door 2-10
  - - - - - - - 

Follow the tunnel left and up, and you will come upon three pits with a 
space ship firing lasers in each pit (3). Now, jump over all three and make
a LARGE jump to the right and stick to the wall. You should make it into a 
small passage in the wall. Follow it to an alien. Blast it to hell and 
continue walking the path. You should find several blocks here, with the
final one as the switch for World 3.

To get back to the door, just return via the passage and drop down. Fall
through the LEFT breakable blocks and continue west (left) until you can go
further down, which will lead you to the door.


-------------------------------------------------------------------------------
                                 4.3  World #3
-------------------------------------------------------------------------------


Door locations for World #3
- - - - - - - - - - - - - -
---------------------------------------------------------------
|            |                                                |
|            |             3-5  3-6                           |
| 3-1     ___|           __________                           |
|____   _|   |      3-4     |      |_     3-12 3-13           |
|     _|     |     _________|_     | |_   ---------  3-11 3-14|
|    |_______|    |  |      |  3-10|   |             _________|
| 3-2            |   |    --|______|    |  3-8 3-9  |         |
|____           |    | 3-7  |            |_________|          |
|    |_        |     |______|                                 |
|      |_ 3-3 |                                               |
|        |___|                                                |
---------------------------------------------------------------


(Door 3-7 can be accessed after kicking the special kick block in Door 3-6. 
 Door 3-10 can be accessed after kicking the special magic block in Door 3-9.
 Doors 3-12 and 3-13 can be accessed after kicking the special magic block in
 Door 3-8. Door 3-14 will open once you have closed all of the other doors.)

Enemies in World #3 are: Flying pigs, snakes
Trap assistant will be: Sideshow Mel and the Pop-O-Matic


  Door 3-1
  - - - - - - - 

Go to the right and use the group of red springs on the left to get to the
platform at the top. The left platform has a burger if you want to get it as
well. Hold the jump button to go higher each time you hit the springs. Don't
even bother with the flying pig, just go around it. So you once get to the
top grab the fan block and jump down, then use the next spring to get over
the wall.

Fall down and go left to find the trap, a basic block, and a moving block.
First you need to drop the fan block. Look at the steps that lead up to the
left. Do you see how they are single spaces, but then the steps get wider?
You need to put the fan on the left side of the very first wide step.

Now go to the platform above the trap and pick up the basic block, then kick
the moving block to the right twice. The moving block will fall onto the
platform below. The trap platform has two elevated spaces on the left. Put
the basic block on the right space.

Now just wait. The rats will eventually make their way up the long steps, the
fan will push them to the right, the moving block will make them turn left,
and the basic block will make them turn toward the trap. Visuals are always
good, so:

(F=Fan, B=Block, R=Moving block)
                       ______
 _                      
 |__                          R
    |F_                ________
       |_         |
         |_       | _B         __
                    ______Trap___

Hope that helps. After the rats have all been blown up, let's get the extras.
Pick up the basic block and go to the left. Avoid the flying pigs for now.

Fall down and you'll get to some magic blocks. Place the block next to the
magic blocks and kick through the top row first, then the bottom row. You'll
get a point item and pies.

Well, that's about it. You can kill the flying pigs if you want, but it 
takes three hits. Go back to the door to exit.


  Door 3-2
  - - - - - - - 

Head up and break ALL of the magic boxes to hit it off. Yes, break ALL of
them because they're just hindrances... anyway... take either a block or a
fan and bring it down to the door. See the two fans on the ground that's
blowing the mice up in the air? Place the block/fan ABOVE the RIGHT fan to
move the right-side mice over to the left side. Take the block/fan.

Head to the north-most platform, with the two kick-able blocks. Kick the 
RIGHT brick to the RIGHT TWICE. Then, kick the same brick to the LEFT two
times. It should drop through the hole. Then, use your fan or block to 
construct a staircase to the Pop-O-Matic. It should look like this:


PP__    __
       |  |___POM__
      B|             POM: Pop-O-Matic
    _X                 P: Pipe
     PPP               B: Block
                       X: Brick

Take the only remaining pick-up block (the block or the fan) and go down the
shaft to the left. Place the block on the lower left corner to block the mice
from going to the left-side fan. They will use the block/fan to go up to the
upper-left fan, en route the Pop-O-Matic. If you constructed a staircase to
the Pop-O-Matic correctly (like I said), the mice will be popcorn.

Head for the door to finish it.


  Door 3-3
  - - - - - - - 

This one is simple. Jump up to the left and you'll see some platforms, and the
top platform will have a moving block. Kick the moving block to the left, then
go around the bottom and kick it to the left again, then kick left one more
time. It will cover the pipe and force the rats to go the other way, to the
trap.

Like I said, easy. Now let's get the extras. Go to the left into the checkered
area. Kick the blocks to get some point items 'n such, then walk into the
hole on the left and some stairs will appear. Follow them and jump into the
gap on the right to get some more point items.

Follow the tunnel and you'll run into a snake. Afterwards, use the spring to
get to the top and run into some purple blocks. You'll get pies, point items,
and a few health items.

That's about it, so go to the left and exit.


  Door 3-4
  - - - - - - -

There are a lot of blocks here, as you can see. But there is a fan at the top
of the staircase. That's the most important thing. You may check around the
level for a few breakable blocks for some items, but that's not necessary.

Here's what to do with the blocks... take one and put it on the left side of
the weird inverted L-shaped platform jutting out. That should make a stair-
case for the mice to get over that obstacle. The second block should be the
one that leads the mice to the pipe to far right. Altogether, it should
look like this:

                           |
               __          P
   ___________B__|_______ B|
 _|                      | |
|                        | |

You have three blocks and a fan left unused. Let's get them. Take a block and
go up to the platform where the pipe will end (go up to the left first, jump
two gaps to get here). Place the block on the extreme left end. Return and
take one more block and place one atop the previous one. Now, get a fan and
place it one block right of the structure support that lies below. (I know
it's hard to describe, but here's a map to help you anyway) Take the final
block and return to this place again.

     B
     B___F_______PP   F: Fan
        |        |P   P: Pipe
        |        |P   B: Block (should still have one more block in you)

Now, wait for the mice to arrive to this place. However, if one of them
are nearing the pipe to go down again, block them by covering the entrance
to the pip with your remaining block. Re-open it when the mice aren't nearing
it to allow the other mice to get in. 2 or 3 mice at a time should be fine
(you can get the other mice later).

With 2 or 3 mice on the platform pictured above, leave a block front of the
pipe to block it. Return downwards and get the block from the L-shape and go
up all of the way to the Pop-O-Matic. Wait for the mice to go up and fall
down by the Pop-O-Matic. When they are falling, pop the block off the edge
to catch it. If it was heading to the right, it will go into the Pop-O-Matic.
If not, it will be the next time it comes. Repeat until all mice are in.

Return to the door to complete it.


  Door 3-5
  - - - - - - -

This room is fairly small, so go around the outside kicking all the magic
blocks and killing flying pigs. You'll get point items, health items, and
pies.

Once all this is done, go inside the structure. There are no blocks to pick
up, just a lot of moving blocks to kick. Go to the bottom of the first column
of moving blocks and kick ONE moving block.

Go through the new hole and to the next column of moving blocks. Kick TWO
moving blocks, then break through the weak blocks you just opened.

For this last column of moving blocks kick THREE moving blocks. Go and
break through the weak blocks to fall to the bottom.

Go to the left side of the three moving blocks and kick two moving blocks to
the RIGHT. 

Go back to the top and kick three more moving blocks down to the bottom. Go
to the bottom again and kick two of these moving blocks to the LEFT. 

Go up again and kick down the last two moving blocks. Kick ONE of these
moving blocks to the right, then kick the other moving block to the left.

The rats will then climb into the trap, so go back to the door.


  Door 3-6
  - - - - - - -

Easy. Climb the structures up to the block and pick it up. Go back left to
find the break-able block floating in the air. Use the block to kick it, and
you will receive some marbles. Go back up to the moving platform and ride it
to the left. Break the walls with your marbles. Take the block with you.

Continue going left and drop down to base level. Walk a bit to the right to
find a hole to a strange maze-like room, where the mice should be at right
now. Now, the stage is all set for you. All you have to do: go to the right-
most part of this room, just below the upper pipe. Wait for a mouse to come
up to that very place and quickly place the block you have on that place.
If you timed it right, the mouse will go into the pipe above and leave below,
heading for the Pop-O-Matic. Repeat this for all mice. All done!

Wait... you still have to find the secret block to unlock 3-7. You see the
stairs to the left of the 'maze' where the mice was in? Well, take both
blocks and make a alternating extended staircase to make the blocks go
higher. When it is high enough, you should be able to jump up to the
above air-room with three blocks. The procedure looks like this:

                       B
             B          B
   B          B
    B_          _          _   
   _| | =>    _| | =>    _| |  => and so on... (do it five times)
 _|   |     _|   |     _|   |
|     |    |     |    |     |

Once a block has reached the fifth layer, take the other block with
you and go up. DO NOT break any of the boxes YET! Place a block on a
box and jump up to the top. Break the top-most box to unlock Door 3-7.
NOW you may break the others.

Use the moving platform to the left to get to the right side of the
room for the door.


  Door 3-7
  - - - - - - -

This one is fairly simple as well. Start by using the basic blocks and build
some steps starting on the right magic block. Like so:

(M=Magic block, B=Block)

    |
    |_
    |
   B|
  B |
 B  |
MM  |

Now take the fourth block on the left and place it on the small platform on
the right side of the wall. Get the two blocks that make up the first two
steps and put them all on the right side of the wall.

Now use these blocks to create steps that go into the air on the left. Once
you have three steps that go to the left, pick up the first block and place it
at the left edge to create another step.

B
 B
  B
    
    |
    |_
    |
   B|
    |
    |
MM  | 

Keep doing this until you can barely manage to jump onto the steps. Leave the
bottom of the three blocks alone, so you'll still be able to jump onto it.

Now keep building steps using the two upper blocks. When you reach the space
between the thin-lined trim and the fan block, STOP! Leave the space between
the fan and thin-lined trim empty because the rats will need to reach that
fan in just a minute.

Get on the platform with the fan, and I would also kill the flying pig right
now. Grab the fan block and fall down to the bottom when you're ready.

Place the fan right next to the door on the right. You want to put the fan
so it will blow the rats up, then the fan at the top will blow the rats to
the right. They will land directly in the trap.

Fall to the bottom and get the items in the magic blocks, then leave.


  Door 3-8
  - - - - - - -

This level is very long and perhaps very tough... but you're here so you don't
have to worry. :)

Start off by going to the right and down to slay two snakes that lurks there.
Go back up and get on the lone platform to the right. Jump to the THIN post
with a spring on the top of it. Now, move a bit to the right so only the
heel of Krusty's big shoes are touching the spring. Then, go all of the way
to the right without jumping (the spring will provide you enough air) to the
next spring. Repeat for the next springs until you get to the end, where
four straight pipes and two turn pipes lurks AND a fan. Pick any of those 
and bring it all of the way to the beginning, by the mice (place it against 
the LEFT wall to be safe). Do the whole process all over again and again 
until all 7 items are taken.

Now, here's the tough part. You have to put the mice up to the second floor.
Here's how (in order):

Set the boxes up like this first:

|        _|     U: Straight pipe
|      _|       L: Turn pipe going right and up
|   U           J: Turn pipe going left and up
|   U           F: Fan
|   U      _    M: Mice (should be STUCK here)
|   U   F | |_
|___L___JM|   |

Get the mice trapped in the position in the picture, and then QUICKLY take the
fan away and place it left of the pipe, like this:

|        _|
|  F   _|
|   U
|   U
|   U      _
|   U     | |_
|___L___J_|   |

Now the mice will fly to the right and climb up the stairs, toward the second
floor.

Time to put the mice into the Pop-O-Matic! Here's how:
                 |
                 |
           _     P
         _|      P            U: Straight Pipe
       _|F       P            L: Turn pipe going right and up
     _|   J      P            J: Turn pipe going left and up
   _|     U      P            F: Fan
 _|       U      P            M: Mice (should be STUCK here)
|         U     |
|_________LU__M_|

With that make-up set, take the turn pipe going to the left (J) away
and go to the first spring to the right. Use A to jump high, and follow
the path to the Pop-O-Matic. Place the turn pipe over the gap to the
left of the Pop-O-Matic.

Return to the mice and QUICKLY take the straight pipe blocking the mice's
path to the entrance of the turn pipe when the mice are the farthest away.
Then, put the U on the top of the other U. If you did it fast enough,
the mice will be on their way to the Pop-O-Matic! Whoo! (like this) :)

                 |
                 |
           _     P
         _|      P            U: Straight Pipe
       _|F>>>>>>>P            L: Turn pipe going right and up
     _|   U      P            F: Fan
   _|     U      P
 _|       U      P
|         U      | 
|_________L<<<<<_|


BUT WAIT! You're not done yet! Skip over the door and go to the THIRD
spring from the left. There should be an opening above that spring. Jump
twice or more on that spring to make the jump super high. Get on the top
passage and kill the flying pig. Break the right box to unlock the path
to Door 3-12 and 3-13.

Now you're done! Whew!


  Door 3-9
  - - - - - - -

This one is another block-kicking door. Start by kicking three moving
blocks in the column to the left. Now go around the top, kicking all of the
magic blocks along the way. You'll get point items, health items, and pies.

Now, kick one of the two remaining moving blocks to the right, then go back
around and kick the last moving block to the left.

Go to the bottom and kick one moving block to the left, then go around and
kick that moving block all the way to the left. Go and kick one more moving
block all the way to the left. Leave the last moving block alone.

There are two moving blocks left on the upper platform. Kick the left moving
block all the way to the left to create some steps for the rats. They will
then go up in a pipe that leads to the trap area.

Jump up to the top and hop on the moving block to reach a room at the very
top. Kick the special magic block to gain access to Door 3-10.

Now then, there will be a moving block in that tunnel at the top, and what
you need to do is kick it all the way to the left until it falls in the
hole. Drop down and kick that same block (which landed on the lower
platform), to the right. It should fall in a gap next to the trap. Then,
go back up and kick that other block to the right once, then to the left
once. It will fall down to the rats' level, and the final step is to kick
it to the right one last time. With the steps now complete the rats will
climb up and into the trap.


  Door 3-10
  - - - - - - -

There are three blocks around this level, including the one RIGHT next to you,
but don't touch them yet. Go right and maneuver through several up-and-downs
to the last room, with a fan that you can pick up. Get that fan and place
it off the top left platform in the same section of the room. The fan should
be like this:

  PPPPPPPPPPP
  P_________P___
  P         P|
  P        __|
  P   |_F
      |
      |

Go back left and put each block you encounter onto the left-side fan instead
of the right-side that they are on currently (2 of them). When you reach the
block by the door, just remove it. The mice will be on their way to the
Pop-O-Matic, assuming you placed the block over the left-side fans to prevent
them to going back to the original point.

If you want to break the boxes above, just use the blocks to get there.


  Door 3-11
  - - - - - - -

Start off by killing the flying pig because it can get really annoying. Now we 
have to set up a few things. Use the springs to get up through the platforms
on the left and right.

There are fans that blow the rats up to the top platform, as well as fan
blocks. Take each of the fan blocks and go up to the top platform. Use each
fan to cover the spots where the rats fly up through, keeping them stuck in
their little areas.

Now pick up the basic block and go inside one of the areas. Since the rats are
now blocked in, they are constantly being blown up, but they then come straight
down. You have to wait for the rats to get blown up AND face the pipe on the
platforms in the middle.

So, stand on the edge of the platforms while holding the basic block. When a
rat facing the pipe gets blown up, quickly place the block on the edge so the
rat will land and start walking toward the pipe. Pick up the block again and
make a step that leads up to the pipe. This pipe will lead to another pipe
that will lead to the trap.

Repeat this process to finish off the rats. Now let's get the magic blocks
on the right.

Use the basic block and two fan blocks and stack two of them on top of each
other. Place the third one on the right edge. Like so:

(B=Block, F=Fan, M=Magic block)

|   M
|   -
|
| B
|F
|F
|-

Now take the two bottom blocks and stack them on the one that was on the
right edge. Do this to reach all the magic blocks and get point items, a
squishee, and pies.

We're all done, so go ahead and leave.


  Door 3-12
  - - - - - - -

Immediately go to the right and jump on the springs. Go to the middle of the
springs (7th from the right, to be exact) and jump thrice (hold down the
jump button - A button) to get sky-high. You should land on two invisible
platforms. It is in the middle of a small box on the background wall, if you
couldn't find it. Once there, jump to the left to find another invisible
platforms (may take a few tries).

Head for the room to the left, break whatever you want there. Pick the fan
up and go back to the first room with the mice. Place the fan on the lower
left corner and return to the room in the air and pick the block up.

Again, you have to find and seizure invisible platforms. Jump from the room
in the air, heading right. A good-sized jump should get you to the first
invisible platforms. Directly above those platforms is your next ones. Then,
jump to the left for the final platform. Continue heading left to find the
Pop-O-Matic and the mice stuck between walls. Place the block on the left
side of the hole the mice are in to guide them into the Pop-O-Matic.

Go all of the way down to the door.


  Door 3-13
  - - - - - - -

Pick up the fan block and get to the top using the moving platform. There are
some flying pigs at the top floating near some platforms, so go ahead and kill
them to save some frustration.

Trapping the rats requires a couple of simple steps. First pick up the fan
block that faces to the left. Get up to those high tower-like structures
(near the highest flying pig) and jump to the platform on the left. Place it
at the left edge of the platform. Now get the right-facing fan and place it at
the left edge of the first fan. Finally, get the first fan and move it on top
of the right-facing fan. Like this:

(LF=Left-facing fan, RF=Right-facing fan)

 LF
 RF
    -----

Use the fan blocks to get to the upper platforms. Ignore the fan block for now
and go to the right. Jump to the far right and you'll find another room.

There are plenty of magic blocks in here, as well as snakes and a flying pig.
Kill the enemies if you like. Kick all of the magic blocks to get point items,
health items, and pies.

Now let's trap the rats. Go back and get the fan that faces up, and fall down
to the bottom. There are two flower pots and a pipe down here. Place the fan
next to the flower pot on the right. The rats will then come out of the pipe
and get pushed up by the fan. The other fans will take care of the rest.

All right, let's get out of here.


  Door 3-14
  - - - - - - -

Crap. This is tough.

You have to use the springs on single-columns to get across the room to the
platform with the box that unlocks Room 4. If you fall, there's some 
invisible platforms on the left wall for you to climb. You may use your
pies/burgers/marbles/whatever to attack the pigs, or just tough it out by
trying to jump over them or just take hits and hope you get to the next
spring somehow. Once at the end, just break the bottom box to complete the
job. The others are just pointless at this time.


-------------------------------------------------------------------------------
                                 4.4  World #4
-------------------------------------------------------------------------------


Door locations for World #4
- - - - - - - - - - - - - -
---------------------------------------------------------------
|                 |   |                                       |
|        4-1      |   | 4-14                                  |
|___________     _|   |_______     4-7   4-8  4-9  4-10       |
|   4-3  4-2   _|_____________|   ______________________    __|
|   __________|                 _|  | 4-13|  4-12| 4-11|  _|  |
|4-4              4-5   4-6   _|____|_____|______|_____|_|____|
|____________________________|________________________________|
---------------------------------------------------------------


(You can reach Doors 4-8, 4-9, and 4-10 after kicking the
 special magic block in Door 4-7. Door 4-11 opens after kicking
 the special magic block in Door 4-9. Door 4-12 opens after
 kicking the special magic block in Door 4-11, and 4-13 opens
 after kicking the special magic block in 4-12. 4-14 opens
 after closing all the other doors.)

Enemies in World #4 are: Birds
Trap assistant will be: Corporal Punishment and the Squish-O-Matic


  Door 4-1
  - - - - - - -

Start by jumping on the spring to the right and kicking the magic block at the
top of the room. You'll get some marbles. Fall down and pick up the spring
and move it to the left side of the door.

Jump up and break through the weak blocks by using your marbles, but try not
to use more than three. Break the blocks along the ground so the rats can
then climb out.

Do you see those jar blocks? Each of those holds one rat, but once the jar has
a rat you can use it as a block. Pick up the spring and put it at the right
corner below the trap, then use the jars as blocks to build steps. The two
rats that aren't in jars will climb up the steps into the trap.

Now pick up one of the jars and get over to the right side of the trap using
the spring. Drop the jar and kick it to free the rat, then do the same with
the other jar.

Now then, if you have at least two remaining marbles you can get the extra
stuff. Pick up the spring block and use the marbles to bust through the
tunnel under the trap. It will lead to a large room full of magic blocks
and two birds. Take the spring to the far right and jump up to the platform
to get a magic block with 5 more marbles. Use those marbles to kill the
birds, then jump up and get the rest of the goodies.

As always, get back to the door once you're done.


  Door 4-2
  - - - - - - -

First of all, just kill the annoying bird above you. It will drop some shit
on you, so that might make a smelly mess, you know what I mean.

Then, take the moving platform up and jump to the right to find three strange
blocks. Take one of them down to the left corner, and leave it there. Take
the next one and leave it there too, and so on until you have all three
down there.

Now, set the blocks into a staircase like this:

P
|B
| B
|__B_____

A mouse will be trapped in each block, while the lone fourth one will go up
the pipe and into the Squish-O-Matic.

Bring each block with a mouse inside to the platform to the right and jump
to the right to find the Squish-O-Matic. Place the block to the right of the
machine and kick it. The block will break, freeing the mouse. The mouse will
then head for the machine for the kill. Do it for the other blocks.

Head for the door to complete it. :)


  Door 4-3
  - - - - - - -

Proceed to the right to find a moving block. Kick that block all the way to
the right until it falls off the edge, then stand on the weak blocks to
break them. This will leave a gap for you to jump in and continue kicking
the block until it hits the wall on the right.

Ride up on the moving platform and go to the left. Get around to the top and
grab the basic block near the trap, and then go to the top of the trap. Stand
on the edge of the platform so that you can break the single weak block that
is at the top, but DO NOT fall in.

Take that basic block and go to the right. If you look at that platform under
the trap you'll see a raised block at the end. Like this:

(B=Block)

         _
________| |__

Place the basic block on top of that raised block, so then the rats that come
out of the pipe will be turned to the left. Wait for all the rats to turn
left and get trapped in the area on the left, under a pipe. Pick up the basic
block when they're set.

Now I suggest you go around and kick all the magic blocks, as well as kill the
two birds. There are some along the middle platform, some in the top-right
corner, and some along the small platforms at the top. There will be plenty
of pies in there, which means killing the birds should be a breeze.

Trapping the rats requires setting up quite a few things. First take the
basic block and put it in the gap between the platforms above the trap, then
gather all three vertical pipes and the curved pipe and bring them to the
left. Place the curved pipe on the right side of the platform above the fan,
and stack the vertical pipes on top of the curved pipe. And finally, pick up
the fan and put it directly under the long pipe on the left (the one hanging
over the rats). It should all look like this:

(B=Block, F=Fan, P=Pipe, CP=Curved pipe)

  P
  P          ______    _ _
  P         P      B _|
  P         P      _|
  P         P     |
  P       _CV     |

          __
         |  |__
__F______|     |__

If it's as I have it above, the rats will fly up the pipe, land next to the
curved pipe, travel up the vertical pipes, and the basic block will keep them
from wandering to the left. You might as well head back to the door because
the rats are all toast.


  Door 4-4
  - - - - - - -

Go the left and up the wall to find a holder stacked on another one. Take the
top off and lay it on the ground to allow a mouse to get into it. When you
have all four holders filled up with mice, bring two of them to the right side
of the right wall, under the Squish-O-Matic. Use those two to make a path to
the Squish-O-Matic and take the other two there, BUT DO NOT BREAK THEM!
Instead, use those two to make an alternating staircase to reach the platform
right above the machine.

Reach the block and the box on the platform and break the box for some marbles
and the pick up the block. If you want some items, use a block and a holder to
construct a path to the upper left passage, where a wall blocks you. Use a
marble or two to break through to discover some items.

Anyway, put the block on the second layer of the lower pit to allow you to
pick the holders up. Like this:


       |
       |
      B|
_____H_|

Pick the holder up and put it by the Squish-O-Matic and kick it towards the
machine. Do it for all holders to complete the objective.

Head for the door after all of this, of course.


  Door 4-5
  - - - - - - -

Go to the right and kick the moving block, then go into the large room on the
far right. The room with the trap and rats.

This area is drenched in water drops, so avoid them as best as possible. Go up
to the upper left platforms and you'll see three moving blocks. Kick a moving
block to the right, then kick it to the right again to have it fall down to
the ground. Fall to the bottom and kick the moving block all the way to the
right. Now go back up to the top-left platforms and kick the other two blocks
down to the right so that all three of them are lined up on the ground near
the trap.

Now go up to the moving blocks on the top-right platform. Kick the two moving
blocks to the left one at a time so that they land on the platform in the
middle. Then, kick them down to the right one a time, then go down and kick
the bottom moving block once more. See the steps forming?

Go to the top and kick the last moving block to the left to complete the
steps and get the rats trapped.

Go back near the entrance and fall in the hole to kick the magic block for a
burger, then jump up to the tunnel above the door. Kick all of those magic
blocks starting with the top one to get point items, a squishee, and pies. Go
to the door to exit.


  Door 4-6
  - - - - - - -

Go left and down to find a block. Pick it up and kill the bird to the right,
if you have any weapons on you right now. Anyway, go down to the tunnel with a
bird going through it. Wait until the bird is at the left wall and jump over
it and go through the tunnel. 

You will see some breakable blocks around here. Stand on them to break all of
them. Then, go up to find another mouse and some more weak blocks. Break them
as well. Continue going up, with the help of your block and break the next two
set of weak blocks. All four mice should be going to the base floor if you 
broke all of the weak blocks.

There are four blocks that you have seen around here. Take THREE of them to
the left end of the tunnel where a bird flies through. Place all of those
like this:

|       B______|
|   B
|____B_____

You're done with that part for now.

Place a block under the first step of the underground room where the mice
are, like this:

_________   ____
          _|
         |_____
 _______B______|

When all of the mice are on the upper platform, quickly take the block away
and place it on the first step, like this:

_________   ____
          B|
         |_____
 ______________|

The mice will go to the left side of the tunnel now. Take the lone block
in the previous room to the tunnel now. Put the block off the left edge
of the top block you placed, like this:
|_____
|     B
|      B_______|   M: Mice should be trapped here
|   B
|_M__B_____

Remove the right-most block and put it to the right side, out of the way.
Then, put the left-most block on the right edge of the bottom block:

P______
|      B
|      _______B|
|     B
|____B_____

The mice will now climb to the second platform. Quickly take a block
other than the top one and put it off the left edge of the second platform
to complete a staircase to the pipe. When the mice have entered through the
pipe, take a block and QUICKLY go up to the right side, by the Squish-O-
Matic and place it on the lone bump on the surface to prevent the mice from
going over it. The mice will be on their way to the Squish-O-Matic!

Congrats and return to the door!


  Door 4-7
  - - - - - - -

Start by picking up the jar block, then jump up to rat platform above. Place
the jar block on the raised blocks on the right side and jump up onto the
moving platform. From there enter the tunnel on the left.

Ride the moving platform down about halfway to find a special magic block.
Kick it to enter the SECRET AREA! As you should know by now, secret areas are
often the only way to unlock certain doors in the worlds, and this one is no
different. You absolutely have to beat this secret area to gain access to Door
4-8. Quickly go left and stand on the weak blocks to reach the lower area.
Kick that magic block, then keeping making your way down and kick every magic
block along the way. When you reach the spring at the bottom use it to get
back up to the next platform and break through the weak blocks on the right.
Break through the next bunch of weak blocks on the right to get another magic
block, then get down to the bottom to find the spring. Keep kicking magic
blocks until you've bounced all the way to the block at the top for an
extra life.

You will then appear next to a couple of magic blocks, so kick them all to get
items and open up Door 4-8. You can go back to that tunnel on the left if you
want some more

Hop up the spring to get back to the top, then get
up to the rats.

Jump up and get the fan from the top-right corner, then jump back down to the
door level. There are several gaps on the ground, and you have to put down the
fan in the second gap from the left. This gap lines up with the center of the
rat platform.

Now go up and move the jar to the right edge of the platform above the rats.
Go down and pick up the left basic block. Take it and place it on the edge of
the jar to create a step, then take one more basic block and finish the steps
up to the trap.

Do you see how the rats keep falling in the first gap on the door level? Use
the last basic block and cover that gap, and the rats will walk into the fan
and get blown up. After all the rats have climbed up, pick up the jar with
the rat and kick it next to the trap to get the last rat in there.

Well, that's it. Let's get out of here.


  Door 4-8
  - - - - - - -

Kill the bastard bird above immediately (some weapons in the boxes to the
left).

YOU HAVE TO DO THE ACTIONS OF THE FOLLOWING PARAGRAPH QUICKLY.

First, take a block from the right and place it off the edge of the same
platform. That will prevent the mice from getting stuck between the fans
along the walls. Now, do this fast: take the OTHER block and go down to the
floor and place it on the second from the right fan. Wait ON the block... when
the mice has passed that block, take it again and place it over the NEXT fan,
to the left. This concludes the hard part.

Take a block and climb the platforms all of the way to the top, where the
Squish-O-Matic is. To the right of the machine, there is a gap between the
stairs. Place the block in that gap, forming a full staircase.

Take the other block and get on the TOP-MOST platform. The mice should be
rattling between the fans in the opposing sides like a pinball. Stand on the
middle of the platform and wait for the mice to go LEFT of you and place the
block. The block will stop the mice... the mice will go over the block instead
of going the other way. The mice will be their way to their death.

Head for the door.


  Door 4-9
  - - - - - - -
Start by going to the left and falling down into the lower room. Kick the
magic blocks on the bottom-left corner and pick up the fan block, and also
try to kill the bird flying around near the springs.

Now jump onto the first spring. DO NOT hold the jump button. Just jump on it
then jump to the next three by holding Right. Once you get to a spring with a
high ceiling, hold the jump button. You can also reach the final spring on
the right by jumping on the invisible platforms in that black wall. Just jump
up from the right side to find them, then jump to the right to reach the
spring.

Go over the wall and fall to the right, but aim for the same distance as the
last spring. From here jump up to the platforms and drop off the fan block
somewhere on top, near the trap.

Return to the door where all the rats should now be trapped in jars. Take the
jars and drop them off on top where you left the fan, then pick up the basic
block in the bottom-right corner and take it up to the top as well.

Before trapping the rats you should kick the three magic blocks next to the
trap, starting with the top one. You'll get a health item, point item, and
a VERY IMPORTANT block. It will open access to Door 4-11.

Once everything is over there, take the blocks to the right side of the pit
near the trap. You'll need everything on the right ledge, and it should be
set up according to this diagram:

(B=Block, F=Fan)

       F
        B__________
       |
       |
       |
       |

The fan is now lined up with the hole next to the trap. Kick all the jars on
the right side to send the rats walking to the left. They'll all be blown
straight into the trap. DO NOT fall into the big hole that is to the left of
the fan and block. You will get stuck.

That'll do it, so get back to the door to exit.


  Door 4-10
  - - - - - - -

ATTNETION! GO TO THE LEFT AND PICK THE FAN RIGHT AWAY! If you don't do this
and allow at least ONE mouse go up, you're finished. You have to lose a life
and re-do the level.

After picking the fan up, go right and up to get on the second floor. On the
left side, there's four holders waiting for you. Take them one at a time and
go down to the mice and fill it up and leave it on the second floor, not the
base floor. After filling the holders with mice, leave a holder on the right
side of the pipe (second floor) just left of the Squish-O-Matic. Not off the
edge, but ON the pipe. Take the fan and put it off the edge of that holder.
Overall, it should look like this:
                ________
               |        |
               |        | SOM: Squish-O-Matic
              ____SOM___|   P: Pipe
             F              F: Fan
            H               H: Holder
PPPPPPPPPPPPP____
            P
            P

Now, place any of the holders on the tiny platform left of the Squish-O-
Matic (right of the fan). Get on the fan and kick the holder to make the
mouse go into the iron maiden. Do it for all four. Ta-da!

Note: If you want a life bonus, take the marbles on the base level and use
it to break the weak blocks above the Squish-O-Matic (stand one block away
from the right wall to make the marble bounce up to the weak blocks). Beyond
those weak blocks lies three boxes, including the one with the coveted life
bonus.


  Door 4-11
  - - - - - - -

Trapping the rats is a bit complicated, so let's get all of the extras first.
Jump up all the way to the top-left corner of the room. Kick the magic block
to get some marbles. Walk to the left and you'll notice some rows of weak
blocks in the wall. Break the blocks using the marbles to open a tunnel. Watch
out for all the drops and kick the magic blocks starting with the top one.
You'll gain plenty of items and access to Door 4-12.

Now it's time to trap the rats. Enter the area on the right and use the two
jars to trap the rats at the bottom, then drop off the jars on the platform
above the trap. DO NOT kick them yet, just drop them off.

Now take all the pipes and jars that are here and drop them somewhere on the
trap platform. Set everything up according to this picture:

(P=Pipe, J=Jar)

   P  __Trap_
   P J
    P
    P  _______
    P |       |
    |_|  Door |

So the rats will travel up the pipe and end up right there next to the trap
platform, but they are blocked in so the rats will just go back down the pipe.
Make sure you have the jar block in place, or the rats will get trapped and
you'll have to start over.

What you have to do now is grab the other jar and stand on top of the pipe.
The second a rat pops up, drop the jar. If you timed it right the rat will get
pushed up and walk straight into the trap. Repeat this for the other rat that
comes up the pipe.

After that is done, set the two jars on the left side of the trap. Kick the
jars on the left side to make the rats walk into the trap.

All done, let's get out of here.


  Door 4-12
  - - - - - - -

Not too tough. On the platform with the door, jump to the right, into the
black background. If you jumped high enough, you should have landed onto an
invisible platform. Jump straight up to get to a higher one. Have a BIG jump
to the left (mind the bird), onto the tip of the darkness. Jump once again,
straight up. You should be on the top-most point of the room now.

Run to the right and fall into the next room. Break the boxes for a secret
switch to Room 4-13. Pick the holder up and jump on the black background
to the left to climb up the invisible platforms.

Back to the original room... Place the holder under the Squish-O-Matic,
the only obvious position. That will suck in one mouse, but will make
the other three into the Squish-O-Matic.

Take the holder with you and return to the invisible platform BELOW the top-
most one. I repeat, BELOW! Walk to the left and stop when the black back-
ground runs out. Then, jump off to the left and hit the wall. You should end
up on yet another platform that you can't see. Leave the holder here and
kick it. The mouse will fall down to Mr. Death.


  Door 4-13
  - - - - - - -

Start by using the moving platforms to get to the top and go into the tunnel.
Kick the magic blocks at the top to get a couple of the usual items. That's it
for the extras, so go down to the main room.

This is basically a maze of fans, but you just have to know where to put the
blocks. Go down to the bottom-left and pick up a basic block, then cover the
fan that is on the immediate left of the door. The rats will then walk over to
the left and into another fan.

This will put all of the rats into a loop in the middle of the room. Now pick
up the block at the bottom-right and place it on the left edge of the trap
platform.

(B=Block)
     ______

   B__Trap_

Grab the other basic block and stand on the top platform. If you put down the
block it will cause the rats to start walking to the left. After enough rats
have been stopped, quickly pick up the block and and put it on top of the
other block. The rats will walk straight into the trap.

Keep repeating the process until all the rats have been trapped. If some rats
fall out of the loop, just use the blocks to get them back in.

Well, that's it for this door. One more to go.


  Door 4-14
  - - - - - - -

Easier than the final stage of Room 3....

Destroy the birds as you come across them, if you wish. Just letting you know.

You will find your first pick-able springs here. Take the spring to the right
and place it on the left end of the platform where the door is on. Jump up
to the next floor to break some boxes for items. Use the spring again to
jump up higher to find another spring and some boxes. Use the second spring
to jump up to the final part of the level.

Break the top-most boxes for a life bonus and, of course, the switch to 
room 5!


-------------------------------------------------------------------------------
                                 4.5  World #5
-------------------------------------------------------------------------------


Door locations for World #5
- - - - - - - - - - - - - -
----------------------------------------------------------------
|            | |                       |        ||             |
|    5-1     | |  5-5                  |  5-9   ||             |
|_______     | |_______ _              |______  ||   5-10 5-11 |
|           _| |  5-3  |_|_      5-6            ||_  ________  |
|         _|_|  ____    |_|_    ____           _||_ |          |
|       _|_|  _|    |_    |_|  |    |           ||_ |5-12     ||
|5-2  _|_|  _|        |_      |      |         _||_ |___     | |
|__  |_|  _|     _______|    |    ____|    5-14 ||_ |   |   |__|
|  |_    |      |  5-4      |    | 5-7     _____||  |    |     |
|    |__|       |__________|     |_____     5-8     |     |5-13|
|                                      |____________|      |___|
----------------------------------------------------------------


(Door 5-10 will appear after kicking the special magic block 
 in Door 5-8. Door 5-11 can only be accessed after kicking the 
 special block in Door 5-10, and Doors 5-12 and 5-13 will open 
 once the special block in Door 5-11 is kicked.

 Door 5-14 will open once you have closed all other doors.)

Enemies in World #5 are: Snakes, aliens, flying pigs, birds
Trap assistant will be: Bart and the Slice-O-Matic


  Door 5-1
  - - - - - - -

Start by grabbing the fan block on the left. Run to the right and place the
fan block on the lower branch of the second tree, so that the rats will get
blown up, then get blown to the left by the other fan.

Now go to the left again and grab one of the basic blocks. Walk to the right
until you reach the hole in the ground. You have to place the basic block one
space from the left side of the hole. Here's a nice little diagram to better
illustrate:

(B=Block, T=Tree)

           T
           T
____B_   __T
      |_|

Now go to the left and kick the moving block to the right until it hits the
basic block. This is the first step. Pick up the basic block and place it
at the right edge of the moving block to create the next step, then pick
up the final block near the door and use it to create the last step.

(M=Moving block, B=Block, T=Tree)

      B    T
     B     T
____M_   __T
      |_|

Now just make sure the rats are on the left side of the steps and they will
climb to their doom.

There are also a couple of extras in here. Jump to the trap platform and jump
up to find an invisible platform. Keep jumping up (avoid the pigs), and you'll
find some magic blocks at the top. Start with the top ones to get point items,
pies, health items, and an extra life.

That was simple, let's move on.


  Door 5-2
  - - - - - - -

There are three blocks for your taking to the left, and a bird to the right.
Destroy the bird and take two blocks to the boxes on the lower right path and
kick all of them apart.

Now, use two of the blocks to block the first two fans from the left. Now,
take the third one and go up to the top, where the mice are. Put the block
on the left side of the mice's pit, to allow them to get down. When all of
the mice are out, take the block and go back down.

Put the block on the third fan from the left. You guessed it - keep the mice
away from the fans and pipes will clogging them with those three blocks. When
all four mice has crossed a block, take that and move it to the next obstacle.

If you clogged all of the fans and pipe without allowing any of the mice get
blown away, the mice will be in their destination.


  Door 5-3
  - - - - - - -

Go to the left and jump to the other roof on the left. Kick the magic blocks
to get more pies and a squishee, and you might as well kill the bird.

Now get the jars and start building steps from the roof of the trap room.
Start on the right edge as always, and once you have four jars you'll need
to go back down and pick up the lowest jar. Repeat the jar stacking until
you can reach the area on the top-right. Kill the alien once you get up there.

Kick the magic block on the right to enter a secret area on the right. Kick
all the magic blocks in this room to score an extra life at the end. You'll
then appear next to a few other magic blocks containing pies and health
items.

After that's finished, it's time to trap the rats. Get the jars and trap all
of the rats inside them. Now take the jars and go into the little room on the
far left. Stack some jars to kick the magic blocks and get a squishee and a
point item.

Now take the jars one at a time and stand on the fan in the little room. Place
the jar on the left edge of the fan, then kick it to release the rat and have
it blown into the pipe. Make sure there is nothing blocking the pipe.

The rats will all go into the trap room you can leave.


  Door 5-4
  - - - - - - -

Alright, as you can see, there are four blocks right there. Take the first one
and go ALL of the way to the right, into the spring area and out. Stop once
you see Bart and his machine. Lay the block over the pit OR to the left of a
small wall. You have to go back and take another block and return here to 
place it in the other place. When finished, it should look like this:

         |
 _______B|B ______SOM       B: Block
|________| |___________   SOM: Slice-O-Matic




Now return to the original point and the blocks... Take one off and go up
to the north-west corner, and place the block there. The mice will be on their
way to that place now. Go back for the last one and return to the NW corner. 
Construct a staircase with your two blocks, to allow the mice over the wall.

Once the mice are over, quickly take one of the blocks to the platform just
below the door and put it against the next platform. Go back and get the other
block. Place that on the next platform, also against the one AFTER that.

                  _________
         ________B
________B

Then, grab the first one once the mice goes over it to the next platform
and place it on the END of the platform, not the edge. Again, take the other
one once the mice are over it and place it off the EDGE of the first block.
Like this:
           ______________
          B
_________B.

Quickly take one of the blocks away as the mice are over them and move to
the gap between the platform and the pipe up ahead. Of course, put the
block on that gap to allow the mice to the pipe.

If you followed my directions and put the FIRST two in their positions
by the Slice-O-Matic when this level began, the mice will be seeing angels.

*NOTE! Want a bonus life??? Look on the right wall of the spring area, you
should see a slight difference of the texture of the wall. That's the secret
passage. Jump into and follow the mystery path to the blocks. One of those
blocks has a 1-Up.


  Door 5-5
  - - - - - - -

Start off by going to the far left and killing that bird. Kick those two magic
blocks to get pies and a horn. Now go to the right and climb up the tree near
the entrance to find the trap and a bunch of magic blocks. Kick them all to
get point and health items.

Pick up the basic block on the ground, then go down the tunnel next to it.
You'll find the rats in a room on the right.

Pick up the three blocks to release the rats, then use the three blocks to
build steps that go up to the tunnel on the left. Now, pick up a block and
quickly run to the left. Put the block down on the third space from the left
wall, then put another block on the left edge of the first block.

(B=Block)

|      ___
|      
| B
|__B______

The rats will walk in and get trapped. Now take the other two blocks and build
some steps that go to the next platform on the right.

|      
|      ___
| B   B
|__B_B____

Grab a block from mini trap and put in on the platform, on the third space
from the right. Grab the other block and put it down on the right edge of the
block to build another one of those traps.

|____      |
|        B |
|      _B__|
|     B
|____B_____

Use the other two blocks to build steps up to the left platform, then build
another trap to enclose the rats again. Repeat this until the rats reach the
platform at the top, then use two blocks to keep the rats on the left platform.

Now, to get the rats up to the grass requires some speed and quick reflexes.
Get the two blocks that make up the trap and set them up like this:

|______|   |
|         B|
|        B |
|      ____|
|     B    |
|____B     |

The absolute SECOND that the rats pass over the first step block, pick it up
and put it at the bottom of the steps that go up to the grass. If any rats
fall then you'll have to go through all the platforms again, so don't mess up!

Once the rats get up to the grass, take two blocks and trap them on the grass.
Pick up the other two blocks and go to the right, over that metal barrier.
Cover the pipe in the ground with one block, then put the other block in front
of the pipe on the right.

Now go back and wait for the rats to walk to the right, then take one of the 
blocks from the left and put it next to the metal barrier. The rats will climb
over the metal barrier and make their way to the right. Pick up a block again
and rush over to the right, and put down the block next to the other block
that you had on the right to create steps.

The rats will climb up the steps and get blown across several fans until they
get stuck between two fans at the top. Take two blocks to the top of the tree
and put them as if you were building steps to the platform over the trap. Wait
for the rats to be on the LEFT side before putting the second block.

Once you put that second block the rats will stop and walk over the platform
and into the trap.

After all this you can finally leave.


  Door 5-6
  - - - - - - - 

Kill the snake on the bottom if you wish. Take the basic block on the top of
a pipe and enter the big room in the middle, with the rats. Create a two-
step staircase one space away from a wall (left or right) to group the rats
so they won't be too far apart.

Take a block other than the ones you used as the group trap (leave them there)
and place it off the left edge of the first pyramid (bottom). Take one more
(there is one on the right platform above the pyramids) and place it off the
right edge of the topmost pyramid.

Now, quickly take one of the blocks from the trap and place it off the left
edge of the left pyramid. Go back for the last block and place it on the top
of that block. Overall, it would look like this:


               ____________
             _B
           _| |_
         _|     |
       _|
   B  |_________
   B_ 
  _| |_
_|     |_
         |_
___________|
            B_
           _| |_
         _|     |_
       _|         |_
      |_____________|

As the mice goes over the first (bottom) block, take it and wait for the mice
to hit the left blocks and place the block off the right edge of the left 
pyramid.

               ____________
             _B
           _| |_
         _|     |    M: Mice
       _|
   B  |_________
   BMB
  _| |_
_|     |_
         |_
___________|

That should get the mice up the top pyramid. They will cross the top block,
toward the right platform. Get a block and get on the right platform
(watch out for the snake if you haven't killed him) and jump off the other
end. Place the block on the pipe to the left of the Slice-O-Matic. That
will clog the pipe from the mice.

Say bye-bye, mousey.


  Door 5-7
  - - - - - - - 

Go to the left and break through the three weak blocks, then kick the magic
blocks starting with the top ones to get point and health items. Pick up the
jar on the left.

Go back to the top, near the moving blocks. There are four moving blocks,
numbered 1 through 4 starting from the top. Put the jar on the left edge of
moving block 2.

(J=Jar)

   J 1
    2
   3
__4

Now go and kick moving block 1 to the left. Pick up the jar again and put it
on the left edge of moving block 4.

    1
    2
 J 3
__4

Go and kick moving block 2 to the left, then kick moving block 1 to the left
twice.

  J23
_1_4

So moving block 1 is now free. Pick up the jar, then kick this moving block
to the left and it will fall over the edge. Put the jar next to the trap
platform on the left so it sits next to the wall.

|
|
|J_________

Kick the moving block to the left and it will stop at the jar. Now use the jar
to cover that pipe in the ground and get the rats to the left. After they have
all passed over the pipe, pick up the jar and complete the steps up to the
trap. 

Once all the rats have been destroyed, take the jar and put it on the trap
platform. Kick it from the right side to release the rat and finally complete
this door.

This one was easier than the last few doors, so let's move on.


  Door 5-8
  - - - - - - - 

Ignore everything and go to the lower right corner to find some boxes set
in a row. Break all of them to reveal some marbles for your usage. Now, use
the moving platform to get to the first platform to the right. Take the
block (not the fan) and put it front of the pipe, to the southwest of you.

Take the next block (on the second platform this time) and ride the moving
platform all of the way to the top and jump off to the left. Place the
block above the pipe coming from underneath. It should block two pipes,
one below, one to the left. Now go back down and grab the fan facing left
(second platform). Follow the platforms against the wall up until you reach
the THIRD from the last platform. Place the fan on the left end, not off the
edge, of the platform.

Get the last item: the fan that faces upward. Go to the room left of the
room with all of that boxes you found. There should be some mice there. Put
the fan on the piece of ground second from the left side. That should lead
the mice up to the pipe that takes them to the next room. If you placed it
in an incorrect position, the mice would come back, so you'll know.

Take the fan that faces up again and go to the next room to the right.
Get on any platform on the right and drop off the edge without going too
far. That should get you the exact spot where you need to put your fan.
Place the fan there (fifth spot from the right) and the mice will go up to
the next fan, and finally to the left.

To give you an idea:
_________________________________
                           ______|
                                 |
P                            ____|
P<<                              |
PB^<<<<<<<<<<<<<<<<<<<<<<<<<F___|
 P---------|                ^    |
           |                ^    |
           ~~~~~~~~~~~~~~~~~~~~~~~
           ~~~~~~~~~~~~~~~~~~~~~~~
           |                ^    |
           |                ^    |
           |                ^    |
           |                ^    |
      PPPPPPB_______________F____| 

It's not done yet... you have to go to the top again and break the weak
blocks to the left of the pipes with your marbles. NOW it's done. :)

Wait... it's not exactly done yet! Again! Yes, again! Take two fans or 
blocks (any combination) and stack them on each other to the left of the
pit where the mice got trapped the first time. Above that pit should be
a platform with a lone box. Use the blocks/fans to get there and break it
to unlock door 5-10.

NOOOOOOWWWW.... you're done!


  Door 5-9
  - - - - - - - 

All right, start by killing the flying pig and the snakes near the ice
platforms on the far right. Then, go to the right and fall to find some magic
blocks. Kick 'em all to get point and health items, and pies.

Now go back to the left side, under the two wooden fences near the trap. Pick
up both basic blocks and bring them under the ice platforms. The rats will be
walking around in this area. Set the basic blocks according to this picture to
group the rats together:

(B=Block)

|
| B
|__B__

Now you need to build some steps up to the first low platform using the same
two blocks. Here's an illustration:
         _______
             ___
|          --- ---
|         B   
|________B________

Take the third block and jump over the ice platforms and fall in the middle
of them. As soon as the rats walk into the area, place the block to cover the
hole they entered from. Here's a small diagram showing where you should put
that third block (viewing it from the floor):
         ______
             __B
|          --- ---
|         B   
|________B________

So, the rats are now trapped between the platforms. Take the two blocks from
the bottom and bring them to the middle area. Put one block next to the one
that's already there to build steps that lead to the left. After the rats have
entered the left side, take the two blocks and quickly stack them up on top of
each other to keep the rats on the left side.

              B
|        _____B
|            __B
|          --- ---

Wait for the rats to hit the blocks and turn left, then build some steps up
to the next platform on the right.
            ____
                 _____
                B
               B
|        _____B
|            ___
|          --- ---

After the rats have climbed up the steps, take the two blocks and build steps
that go to the higher platform on the left.
____
    B
     B_____

Wait for the rats to walk up these steps, then pick up a block and go to the
left. There are two platforms on the far left, and under them to the right is
a gap that the rats can fall through you have to put the block in that gap to
cover it.
  ___
|    ___ 
|     | B___
|

Pick up another block and head to the left, over the wall. Drop the block over
the pipe in the ground and you're done. The rats will walk over the wall and
fall to the left, and go into the trap.

Go to the door to exit.


  Door 5-10
  - - - - - - - 

Pretty easy. Go down and take the block. Continue going down until you're in
a pit with another block. Go to the pipe to the right and wait by it. Wait
until a mouse is on the very spot you are on right now and place the block
at the same time. That will propel the rodent up to the pipe. Do it four
times, one for each mouse.

Take the block with you and go up and left, into a small passageway with
two break-able boxes. Break them and continue left and drop into the
pit. Leave the block there and go back and get the other block, and go
back here.

You have to set the blocks up like the stairs, making a new step after
each one until you are able to kick the moving blocks that are preventing
the mice from going down. The box to kick is either the last one or the
second-to-last one. Kick all of the blocks as they come down. When you
have kicked at least three of them to the right, the mice will climb over
them and down into the Slice-O-Matic.

Now, you have to find the secret block to access Door 5-11. Go to the open
space with the black background. Jump from the left-side platform into the
black darkness. There is an invisible platform right in the middle of it,
DIRECTLY above the opening to the pit below. Then, jump up thrice to
advance up the set of platforms. Jump to the edge of the visible platform
to the right. Below that edge lies a small platform so don't worry if
you miss it, just go for the edge.

Break all of the blocks on the hidden platform to get the wall to 5-11
open.


  Door 5-11
  - - - - - - - 

Start by going to the left and jumping INTO the wall. That's right. You'll
find an invisible tunnel that goes left, then right, then left again. The
reward for discovering this secret is a whole bunch of point items, health
items, and three extra lives.

Start by going up the tree and grabbing the fan block that is facing up. Take
this block and fall into the hole on the right. There is a tunnel that goes
left, and one that goes right. DO NOT enter these tunnels yet.

Fall to the bottom and you'll find yourself in a room full of drops. Kill the
pig, then put the fan block right on the wooden beam nearest to the entrance.

(F=Fan, B=Block)

     |
   __|

__F___

Now go back and pick up the fan that faces to the left. Put it on the left side
of the farthest top right platform.
      __
   F_|
     |
     |
   __|
     |
     |
   __|

__F___

Now pick up the basic block from the tree and make a step for the rats that
are near the door. They will climb out and begin marching to the right.

They will go over the grass, through the tunnel on the right, then finally get
to the fans that you set up at the bottom. Pick up the fan block that faces up
after all the rats have been blown to the trap area.

Jump into the trap area and put down the fan block on top of the pyramid. The
rats will eventually get to the trap.

Go back up the tunnel and go into that left tunnel with the magic blocks. Start
with the top ones to get point items. Now go to the tunnel on the right and
walk across the weak blocks to get the squishee and point item. Fall through
the blocks and kill the alien. Kick these magic blocks to get pies and health
items. Now go to the right and jump up the springs.

Kick all the magic blocks to get point items, marbles, and you'll open up
Doors 5-12 and 5-13.

Use the marbles to break through the weak blocks and exit.


  Door 5-12
  - - - - - - - 

Kill the snake to the left, and kill the bird above as well. They can get
quite annoying.

Jump over the platforms to the left to find three pipes and two jars. Put
the turn pipe on the right end of the first platform to the right, and add
the straight pipe atop too. With the holders, just arrange them like this:

          ______
|        ^         J: Jar
|        ^         /: Turn pipe
| J    __/         ^: Straight Pipe
|__J___

Then, with two of the rats in jars, and two other trapped, take a jar and
put it to the left of the first platform to allow the rodents up. Take the
other one and place it on the right end of the platform after the pipe.
Then, quickly take the first jar (assuming the mice has passed it) and go
right and cover the gap between the platforms and the fence. Again, RUN to
the other jar and put it two spaces away from the end of the fence (still
on the fence). Take yet another jar and make a staircase over the previous
one.
              __________
            J|__________|
___________J_____  |
                 | |

Now the rodents certainly won't be around here anymore, since they will
be stuck in the next area. So, take all five pick-able items into the next
room.

In the next room, your mice will be stuck between two fans, but don't
worry about them yet. Put those blocks in their position:

-Put a jar off the RIGHT EDGE of the highest platform (left of the
machine and Bart)

-Put a pipe off the right end of the platform that's above and left of the
smaller one (in the middle of the room). Place the TURN pipe off that
pipe's right edge. Take the straight pipe away.

-Place a jar on the small platform.

Everything should look like this:

                             ______SOM____
                            |
                  ________J
                            |
            F               |
     __     |        ______ |
       |            /      F|
       F    _______         F
                   J_       |
                            |
             ______________ |
F   ___________  F         F
                            |
____________________________|

Now, wait for the mice to fly to the left of you and place a straight pipe
on the right end of the first platform (the platform the rodents are flying
across). That will advance the mice upwards and get stuck between fans again.

Take the jar on the small platform and wait until the mice are to the left
again and place it off the right edge of the platform above the small one.
Now all you have to do is to go to the other jar, on the top-most platform
and wait for the rats to go past that point and place the jar off the
right end of the other jar to make a staircase to the Slice-O-Matic.

Put the jars next to the Slice-O-Matic and kick them TOWARDS the machine
to finish the job.

All done!


  Door 5-13
  - - - - - - - 

Pick up the jar and trap a rat in it, then break the weak blocks near the rats
to have the rats fall into a hole on the right. Do you see that barrier on the
right side of the rats? Notice that it has a small notch in the top-left
corner. Put the jar in that notch to create a perfect square.

There are two moving blocks on the top platform. Kick the left moving block
down, then kick it again to make it fall in the rat hole.

Now take the basic block and place it on the right edge of the bottom square,
then kick the moving block to the left. Once the moving block is on the square
kick it to the right and the basic block will stop it. Pick up the jar and put
it on the right edge of the moving block. After all that you should see this
picture:

(J=Jar, R=Moving block, B=Block)

       B
     _R
    J |
    | |
___R| |__

Wait for the rats to be walking to the left, then pick up the jar and quickly
put it at the right edge of the block. The completed steps will let the rats
walk into the next area.

Pick up the jar and go into the next area. DO NOT break the weak blocks yet.
Drop the jar anywhere. Now we have to get the block, so use the jar you have
to jump over the wall and get the block.

Do you see that little dip in the ground that is two spaces wide? Take the
jar and place it according to this picture:

__ J  __
  |__|

Go to the top and kick the moving block to the right and it will fall to the
ground. Kick it to the right again and the jar will stop it next to the dip.

__RJ  __
  |__|

The next part should be obvious. You have to take the jar and block and build
steps starting at the right edge of the moving block.

    B
   J
__R   __
  |__|

Pick up the jar and block and go into the next area. Use the block and jar to
build steps up to the trap. That will trap the three loose rats, but there's
still one inside the jar. Note that the small raised section of the ground
has three spaces. Start by putting the block on the left space, then put the
jar on the right edge, as if building steps. Then pick up the block again and
put it at the right edge and line it up with the trap platform. Pick up the
jar and put it on the trap platform, then stand on the block and kick the jar
to send in the last rat.

The rats are done, so let's get the extras. Kick the kick block at the top to
get some marbles, then shoot a marble straight into the wall on the right. You
will break into a hidden tunnel. Make your way to the right, then to the left
to find a room with some drops, laser guns, and lots of magic blocks. Kick all
the blocks to get your fill of items and lives.

Break through the weak blocks in the hole on the left, then go to the door to
exit.


  Door 5-14
  - - - - - - - 

Let's go right to the special block. You don't need that other crap for
points, right? You just want the special block to end everything, right?

Go right to find a spring that you can pick up... pick it up and move to the
next spring and jump up to the tunnel to the right, still holding the spring.
Kill the alien and continue going through the tunnel and you should end up
in a big area. Place the spring on the left side (kill the pig if it bothers
you) and jump up to the highest door. Stand on the left-most edge of the
tree and jump all of ther way to the left to get onto a small platform. 
Destroy the lower-left block to finish it! WHOO!

Go back to the door and go to the entrance/exit of World 5.


-------------------------------------------------------------------------------
                               4.6  Conclusion
-------------------------------------------------------------------------------


After you leave World #5 you will get a message:

GET TO THE MAIN DOOR

So, go ALL the way back to the beginning and enter the door to finally beat
this game.

Thanks for playing, and...

                              CONGRATULATIONS!!!

-------------------------------------------------------------------------------
                                 4.7  Ending
-------------------------------------------------------------------------------

Too lazy to see what's the ending like?

Krusty will ride off on a convertible, waving at you as the credits progresses
above him. Finally, when the cast ends, he says "Bye....." and rides off. The 
game then resets and shows the Acclaim logo. Like you want to do it ALL OVER 
AGAIN!!!!


===============================================================================

===== 5.0 CODES & SECRETS =====================================================


    Password     |  Password effect
   ----------------------------------------------------------------
    MCBAIN       |  World 1 defeated
    MILHOUSE     |  Worlds 1 and 2 defeated
    CMBURNS      |  Worlds 1, 2, and 3 defeated
    PRINCESS     |  Worlds 1, 2, 3, and 4 defeated




===============================================================================

===== 6.0 LEGAL / MISC. =======================================================


-------------------------------------------------------------------------------
                              6.1  Version History
-------------------------------------------------------------------------------


May 10: Version 1.1
- - - - - - - - - -
Haha, I know, I know. We updated again at the same day. Martin just corrected
his mistake on the final stage, 5-14, and added the Ending section. There ya
go.


May 10: Version 1.0
- - - - - - - - - -
Well, the whole thing is complete. Enjoy!


-------------------------------------------------------------------------------
                               6.2  Guide Credits
-------------------------------------------------------------------------------


Thanks to...

1. Martin once again for his help with the FAQ.

2. Matt Groening. The man created 'The Simpsons' and 'Futurama', two hilarious
shows that can't be topped. Shine on you crazy bearded bastard!

3. If I thank Matt Groening, then I also have to praise the hundreds of 
individuals who are involved with the show. To the writers, voice actors, 
animators, producers, gofers, and every other person involved... thank you!

4. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants' 
guide. It inspired me to write guides for Simpsons video games. 

5. Acclaim, Fox Williams, and Audiogenic Software for this game.

6. Thank YOU for reading. After all, we didn't write this for our own health...


-------------------------------------------------------------------------------
                            6.3  Contact Information
-------------------------------------------------------------------------------


Need help with an even-numbered door?: hockeyfox (at) ameritech (dot) net

And for the odds: darksub01@yahoo.com

Put 'Krusty's Fun House FAQ' or something similar in the subject line to
ensure the message gets read.


-------------------------------------------------------------------------------
                               6.4  Legal Stuff
-------------------------------------------------------------------------------


1. "Krusty's Fun House" is copyright  1992 Acclaim Entertainment Inc. The 
Simpsons and any related Simpsons characters are property of Twentieth Century
Fox Film Corporation.

2. This guide copyright  2004 SubSane and Martin Dale-Hench. This guide may be
distributed freely as long as it remains in it's ORIGINAL and UNALTERED form.
It is only for private use and may not be reproduced for commercial purposes.

If this guide has been altered in any way and is being displayed publicly, I
reserve the right to have the guide removed from that location.

3. The following sites will always have the latest version:

   GameFAQs: http://www.gamefaqs.com
   IGN FAQs: http://faqs.ign.com
   CBG's VGC: http://www.simpsoncrazy.com/cbg