THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
_______________________________________________________________________________
    Game :                     MORTAL KOMBAT II                      : Game
Platform :                          GameBoy                          : Platform
Document :        FAQ/Move List  *  Version 1.5  *  06/21/06         : Document
  Author :            Portable MK  <PortableMK@Yahoo.com>            : Author



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_______________________________________________________________________________
                         I M P O R T A N T   N O T E S
 • For legal information and distribution see the "LEGAL INFORMATION" section.
 • The latest version of this document can ALWAYS be found at www.gamefaqs.com
 • Before asking me ANY questions make sure you have read the ENTIRE document.
 • This document is best viewed at 10 pt. Courier New with 79 spaces per line.
 • Press Ctrl + F on your keyboard to search for text and find things quickly.


Table Of Contents
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   I. PROLOGUE
         1. LEGAL INFORMATION
         2. FOREWORD
  II. PROEM
         1. FREQUENTLY ASKED QUESTIONS
         2. PACKAGES
         3. THE PLOT
 III. GAME BASICS
         1. GETTING STARTED
         2. OF PLAYING
  IV. CHARACTERS
         1. LIU KANG
         2. SUB-ZERO
         3. KITANA
         4. REPTILE
         5. MILEENA
         6. SCORPION
         7. JAX
         8. SHANG TSUNG
         9. SMOKE
        10. JADE
        11. SHAO KAHN
   V. SECRETS/CODES
         1. MISCELLANEOUS
         2. GAMEGENIE CODES
         3. GAMESHARK CODES
         4. GLITCHES
  VI. MISCELLANEOUS
         1. 2-PLAYER MODE
         2. INACCESSIBLE SPECIAL MOVES
 VII. EPILOGUE
         1. DOCUMENT INFORMATION
         2. CREDITS/SOURCES


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  I. PROLOGUE
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
I.                                                         1. LEGAL INFORMATION


THIS DOCUMENT IS PROTECTED BY UNITED STATES AND INTERNATIONAL COPYRIGHT LAWS.

THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT
ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM
WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PAUL COURTNEY.  THIS DOCUMENT
MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO
PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR.  IF ANY OF THE
AFOREMENTIONED TERMS ARE VIOLATED, LEGAL ACTION WILL TAKE PLACE ON ACCOUNT OF
COPYRIGHT INFRINGEMENT.

PORTABLE MK IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT.  ALL
MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE STATED IN
THE "CREDITS" SECTION (CHAPTER "VII. EPILOGUE", SECTION "2. CREDITS/SOURCES").
THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THE GAME OR THE
COMPANIES/PEOPLE INVOLVED WITH IT.

                                   *   *   *

MORTAL KOMBAT(R) II IS COPYRIGHT (C) 1993, 1997 MIDWAY GAMES INC.  MORTAL
KOMBAT, THE DRAGON LOGO, AND ALL CHARACTER NAMES ARE REGISTERED TRADEMARKS OF
MIDWAY GAMES INC.

GAME BOY(R) IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.
ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.

ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT
SPECIFICALLY MENTIONED HEREIN.


_______________________________________________________________________________
I.                                                                  2. FOREWORD


Welcome to Portable MK's definitive FAQ/Move List for the GameBoy version of
MORTAL KOMBAT II.  This document thoroughly covers both the original release
and MORTAL KOMBAT II in the MORTAL KOMBAT & MORTAL KOMBAT II release (which
will be referred to as "MORTAL KOMBAT 1&II" from here on).  This document
contains everything you will need to complete and get the most out of the game.

To ensure accurate comprehension of the material, this document was written
assuming you do not have any prior knowledge of any other versions of the game.
I have personally confirmed and thoroughly tested everything in this document,
and guarantee everything is correct to the best of my ability.  Note that this
document was written for the North American release of the game.  Your version
may be different depending on its region.

Some parts of this document may contain errors.  If that is so, then please see
the credits section (chapter "VII. EPILOGUE", section "2. CREDITS/SOURCES") to
find if the error is from a source other than the author.  Some parts of this
document have been directly copied from other sources (all of which are listed
in the credits section), thus, any errors were intentionally included.

This document was written with Courier New 10 point font with 79 characters per
line, and is best viewed at those specifications.  This document contains
characters which your computer may not be able to display.  If that is so, then
I would strongly recommend switching to a computer that can view them.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   II. PROEM
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
II.                                               1. FREQUENTLY ASKED QUESTIONS


1. Q) I cannot get moves to work.  What am I doing wrong?
   A) You are likely not following the input directions as stated in the sub-
      section "Reading Comprehension" in chapter "III. GAME BASICS", section
      "2. OF PLAYING".


_______________________________________________________________________________
II.                                                                 2. PACKAGES


ESRB Rating:  TEEN (Animated Violence)*
Players:  1-2
Features:  Link Cable

Back Of MORTAL KOMBAT II (GameBoy) Package:

"
      NOTHING, NOTHING
      CAN PREPARE YOU!
The fierce kombatants of the
#1 arcade smash gather for
Mortal Kombat(R) II, a battle to
defeat the shape-shifting demon
Shang Tsung and his ruthless
master, Shao Kahn.  Brutal spe-
cial moves, Babalities, hidden
surprises, outrageous finishing
moves-- ALL yours to kommand.
Let the Kombat Kontinue...
"

Back Of MORTAL KOMBAT 1&II (GameBoy) Package:

"
         NOTHING CAN PREPARE YOU...
Together on one game pak for the first time--
     the ultimate fighting experience...

    Mortal Kombat & Mortal Kombat II--
   The most lethal combo ever created!!!


MORTAL KOMBAT
The #1 arcade smash that started it all is here!

MORTAL KOMBAT II
The Kombat Kontinues... the fierce Kombatants
of Mortal Kombat II battle to defeat Shao Kahn(TM)!
"

*The ESRB Rating was only given to MORTAL KOMBAT 1&II.


_______________________________________________________________________________
II.                                                                 3. THE PLOT


500 years ago, the shapeshifter Shang Tsung was banished from the Outworld to
the Mother Realm (Earth) for his crimes.  There, with the aid of his pupil
Goro, a hideous half-human dragon, he was to atone for his crimes by
unbalancing the furies of the realm, allowing his master Shao Kahn and his
minions to enter the dominion and rule forever.

He was defeated.

He returned to the Outworld a failure, facing execution at the hands of Shao
Kahn, supreme ruler of the Outworld, the Astral Planes of Shokan and the
surrounding kingdoms.  With the apparent demise of Goro, his fate seemed
sealed.  But Tsung told Kahn of his plan for revenge, a plot so evil and
twisted even Kahn was persuaded to grant him one final opportunity to redeem
himself.  He cleverly lured his adversaries to the bizarre Outworld where they
would face a new challenge-- a tournament hosted by Shao Kahn himself.

Today, The
Tournament
Begins...
Again!


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               III. GAME BASICS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
III.                                                         1. GETTING STARTED


------------------------------ Game Introduction ------------------------------

MORTAL KOMBAT II was first released on the Arcade platform in 1993.  In 1994,
the "home system" versions-- such as the GameBoy version-- of it were released.
And in 1997, MORTAL KOMBAT II was re-released on MORTAL KOMBAT 1&2 (which
besides the first screen to choose which game you wish to play, and the missing
legal screens, it is identical to the original game).  The GameBoy version of
MORTAL KOMBAT II is based on the Arcade version.

Game Setup
ŻŻŻŻŻŻŻŻŻŻ
Two players fight each other in a one-on-one match to the death.  Whoever wins
two rounds first wins the match.  The matches are comprised of all the rounds
against an opponent.  A player wins by either defeating their opponent, or by
having the most amount of life left at the end of the round.  If there is a
tie, then you get a "GAME OVER".  If neither player is declared winner after
round 5, then both players will receive a "GAME OVER".

Each character is armed with various unique special moves to aid them in the
fights.  If a player wins two rounds, without letting the time run out, "FINISH
[HIM/HER]" will be displayed, and they will have the option of performing a
finishing move on their defeated opponent.

Characters
ŻŻŻŻŻŻŻŻŻŻ
There are three types of characters in the game: regular, secret, and boss.
Regular characters include: Liu Kang, Sub-Zero, Kitana, Reptile, Mileena,
Scorpion, Jax, and Shang Tsung.  Smoke and Jade are the only secret characters,
and Shao Kahn is the only boss character.  The regular characters are
immediately selectable from the start of the game.  Codes or cheats are
required to enable the secret and boss characters.  You will have to fight all
of the regular characters, and then battle the boss, Shao Kahn, to win the
game.  The secret characters will not be fought unless a code or cheat is
entered.


------------------------------- Getting Started -------------------------------

Getting Started
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After turning on the game and waiting through the legal screens, you will come
to the MORTAL KOMBAT II Title screen.  From either that screen or the screens
that follow, press the "Start" button to be presented with the Main Menu.

Main Menu
ŻŻŻŻŻŻŻŻŻ
The Main Menu offers two choices: "START GAME" and "OPTIONS".  "START GAME"
will, obviously, begin the game by presenting the Character Selection Screen.
"OPTIONS" will present you with options to modify your game.  Use the D-pad on
the "OPTIONS" menu to modify the difficulty and credits, and press the "Start"
button to exit.

Character Selection
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After choosing "START GAME" from the Main Menu, you will be taken to the
Character Selection screen.

Character Selection Screen:

       _______________________________
      |  __                       __  |
      | /  \                     /  \ |
      | \__/                     \__/ |
      | +------+------+------+------+ |
      | |      |      |      |      | |
      | |  {A} |  {B} |  {C} |  {D} | |
      | |      |      |      |      | |
      | |______|______|______|______| |
      | |      |      |      |      | |
      | |      |      |      |      | |
      | |  {E} |  {F} |  {G} |  {H} | |
      | |      |      |      |      | |
      | +------+------+------+------+ |
      |                               |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

While on the Character Selection screen, use the D-Pad to move the flashing
frame onto the character you wish to play as.  To learn how to play as
characters other than the ones on this screen, look into the individual
character sections in chapter "IV. CHARACTERS" or chapter "V. SECRETS/CODES".
When you are ready, press the "Start" button, or simply wait, to continue with
your selection.  The duration of time for selecting your character is limited
to about sixteen seconds.

Not depicted in the diagram above, the eight squares have pictures of the
selectable characters' faces.  I have typed in letters to show where each
character is located on the screen.  Use the Legend below to find who is where.

      ..... LEGEND ..........................
      :  A = Liu Kang      E = Shang Tsung  :
      :  B = Sub-Zero      F = Mileena      :
      :  C = Kitana        G = Scorpion     :
      :  D = Reptile       H = Jax          :
      :.....................................:

Tower Progress
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After selecting your character, you will be taken to the Tower Progress screen.
This is just to show you who your opponents are and in what order you will
fight them in; between each match, it will appear to display your progress.
You will begin at the bottom and work your way up after each match won.

You will first fight each of the regular characters and then battle Shao Kahn.
Which order you fight the regular characters is always random, with the
exception of Shang Tsung; Shang Tsung is always the last regular character
fought.  The match with the question mark ("?") will be skipped unless a code
or cheat has been entered to fight the secret character of that match.


-------------------------------- Match Aspects --------------------------------

After completing everything in the previous sub-section, you will begin the
match.  Below is what the screen looks like and what each meter represents.

Match Screen:
       _______________________________
      |_{A}________] {B} [________{C}_|
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      |                               |
      |              {D}              |
      |                               |
      |      _                 _      |
      |     (_)               (_)     |
      |    .-+. o           o .+-.    |
      |   '-o| '             ' |o-'   |
      |     / \               / \     |
      |    /   )             (   \    |
      |===/===/===============\===\===|
      |===============================|
      |:::::::::::::::::::::::::::::::|
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

      ..... LEGEND .............................................
      :  A = Player 1's Powerbar      C = Player 2's Powerbar  :
      :  B = Timer                    D = Game Text            :
      :........................................................:

Powerbar
ŻŻŻŻŻŻŻŻ
The Powerbars display the amount of that player's remaining health.  Damaging
attacks will reduce the Powerbar.  When a Powerbar is completely depleted, that
player will lose the round.  Each players' name is displayed on their Powerbar.
If you win with a full Powerbar, "FLAWLESS VICTORY" will be displayed.

Dragon Symbol
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Not pictured in the diagram, after a round is won, a small circle-- which is
supposed to be a dragon symbol-- appears under the winner's Powerbar.  This
shows how many rounds a character has won in a match

Timer
ŻŻŻŻŻ
The Timer displays how much game time you have left before the round is up.
Each round lasts 99 seconds.  If the time runs out, "TIME IS UP" will be
displayed, and the player with the most life on their Powerbar wins.  If both
players have the same amount of life left, then you will get a "GAME OVER".

Game Text
ŻŻŻŻŻŻŻŻŻ
When certain things occur, text will appear to let you know what is happening.


------------------------------ Match Environment ------------------------------

The Stages
ŻŻŻŻŻŻŻŻŻŻ
The stages are the backgrounds that are fought at each match.  There are three
different stages: "The Pit II", "Kombat Tomb", and "Goro's Lair".  Starting
with "The Pit II", matches will always alternate between that and the "Kombat
Tomb".  "Goro's Lair" is only fought at when battling Smoke and Jade.


_______________________________________________________________________________
III.                                                              2. OF PLAYING


---------------------------- Reading Comprehension ----------------------------

Throughout this document, there will be terms that you must know to understand
the material-- this sub-section covers those terms.  I have spelled out all of
the input controls to prevent confusion and to simplify things.

Input Notes
ŻŻŻŻŻŻŻŻŻŻŻ
 • All moves can only be executed on the ground unless otherwise noted.
 • You can hold Block to prevent your character from moving while executing
   difficult input controls.  Just make sure to release Block before pressing
   the last input.

D-Pad Directions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Up", "Down", "Towards", and "Away" all refer to directions on the D-Pad.
"Towards" and "Away" are either Left or Right on the D-Pad.  Which one it is
depends on which one will move you either towards or away from your opponent.

Phrases
ŻŻŻŻŻŻŻ
The following words will be used in describing how to perform certain moves.
 • "Hold":  Press down and hold that button for at least the amount of time
   stated.  You can begin holding before the round begins.

Inputting
ŻŻŻŻŻŻŻŻŻ
There are three ways that moves will be executed: ",", "+", and "Hold".  With
the exception of "Hold" moves, if you wait too long between pressing the
buttons, the move will not work.

","       : Example:  "Input controls:  Down, Away, 'B' button"
            Description:  First, press and release Down, then press and release
              Away, and finally, press the "B" button.

"+"       : Example:  "Input controls:  Down, Away + 'B' button"
            Description:  First, press and release Down, then press Away and
              the "B" button at the same time.

Hold      : Example:  "Input controls:  Hold 'B' button 2 seconds, release 'B'
              button"
            Description:  Press down and hold the "B" button for at least two
              seconds, then release it.


-------------------------------- Regular Moves --------------------------------

Each character-- with the exception Shao Kahn-- has the same set of regular
moves.  Which moves Shao Kahn can perform are listed in his section (chapter
"IV. CHARACTERS", section "11. SHAO KAHN").

Standing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Punch:  "B" button
Kick:  "A" button
Roundhouse:  Towards + "A" button
Throw:  Towards + "B" button
      Notes:  You must be adjacent to your opponent.  This cannot be Blocked.
        This cannot be performed against Shao Kahn.
Block:  "Start" button

Crouching Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Uppercut:  Down + "B" button
Punch:  Down + Towards + "B" button
Kick:  Down + "A" button
Sweep:  Away + "A" button
      Notes:  This cannot be performed against Shao Kahn.
Block:  Down + "Start" button

Aerial Moves
ŻŻŻŻŻŻŻŻŻŻŻŻ
Jump Punch:  Up + "B" button
Jump Kick:  Up + "A" button

Comparative Lists
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The following are comparative lists of each regular and secret characters'
regular moves' damage percentages on both regular and secret characters, and
the boss, Shao Kahn.  They are listed in ascending order.  Note that the damage
percentages do not apply to blocked moves.
      Move                    Regular/Secret      Shao Kahn
      ŻŻŻŻ                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ      ŻŻŻŻŻŻŻŻŻ
      Punch ........................... 4.8% ........ 11.1%
      Crouching Kick                    4.8%          11.1%
      Jump Punch ...................... 9.5% ......... 9.5%
      Sweep                            11.1%            N/A
      Diagonal Jump Kick ............. 15.9% ........ 15.9%
      Straight Jump Kick               19.0%          25.0%
      Kick ........................... 19.0% ........ 25.0%
      Roundhouse                       19.0%          19.0%
      Throw .......................... 19.0%*.......... N/A
      Uppercut                         23.8%          23.8%

      *Each characters' Throws inflict 19.0% damage, except Reptile's and Shang
      Tsung's.  Reptile's inflicts 20.0% damage and Shang Tsung's inflicts
      15.9% damage.

Damage Percentages Math
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All of the damage percentages are approximates.  They were calculated by using
a move until one more Punch would defeat the opponent.  It takes 21 Punches to
win by just using Punches; so 100/21 = 4.76.  Then 4.76 was subtracted from
100, and the answer divided by how many times the move was used.  If a decimal
number was received, then the number was rounded to the closest tenth.  In the
cases where moves added up to 100% exactly, the above step was not used.


--------------------------- Special/Finishing Moves ---------------------------

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Each character has their own unique set of special moves.  Below are a few
important notes about special moves.
 • All moves can only be performed one at a time unless otherwise noted.
 • Some moves will not work against Jade and/or Shao Kahn.  All moves like that
   are noted.

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If two rounds are won, and the second round is won without letting the Timer
expire, "FINISH [HIM/HER]!" will be displayed, and the winner will get about
five seconds to perform a finishing move.  This short period of time is known
as "finishing time"; that is the only time that finishing moves can only be
performed.  Each character-- with the exception of Smoke, Jade, and Shao Kahn--
has three finishing moves: a Babality, a Stage Fatality, and a Fatality.
Smoke, Jade, and Shao Kahn do not have any finishing moves.  If you injure your
opponent, the finishing time will end.  You will not have the option to perform
finishing moves against Shao Kahn and the secret characters.

Babality  : Description:  In a large burst of fire, the winner's opponent is
              transformed into an infant version of themselves.
            Notes:  If you perform a Punch in the round which you are going to
              execute the Babality, the Babality will not occur.

Stage     : Description:  The victor performs an Uppercuts which impales their
 Fatality     opponent on the stage's ceiling's spikes.
            Notes:  This can only be performed on the "Kombat Tomb" stage.

Fatality  : Description:  The winner finishes off their opponent with a brutal
              or gruesome move.
            Notes:  Some Fatalities require you to be a certain distance away
              from your opponent; Fatalities like that are noted.


----------------------------- General Strategies ------------------------------

These general strategies can be used with every character except Shao Kahn.
See chapter "IV. CHARACTERS" for strategies and combos specific to each
character.

Tips/Notes
ŻŻŻŻŻŻŻŻŻŻ
 • The computer player will rarely wait, and will never back off.
 • Perform Crouches instead of Blocks to avoid projectiles and Punches.
 • You can perform punch combos up to four hits by rapidly pressing the "A"
   button.

Versus Shao Kahn
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Offense   : 1. If timed correctly, Roundhouses are the best regular move to use
              against him.

Defense   : 1. Avoid the sides of the stage.  If you get cornered, he will
              relentlessly assault you with his Charge move.
            2. Keep your distance from him; most of his attacks do not reach
               very far.
            3. Crouch his Fireball move instead of Blocking it.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                IV. CHARACTERS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


In this chapter, I will use the descriptions, "Punch", "Kick", and "Block",
instead of, "'B' button", "'A' button", and "'Start' button".  This is to
prevent confusion and to simplify things.

To avoid redundancy, I have abbreviated the characters' names in descriptions
to only the first letter of their name (i.e. "Mileena" would be "M.").

To learn how the damage percentages were found, see paragraph "Damage
Percentages Math", in sub-section "Regular Moves", in chapter "III. GAME
BASICS", section "2. OF PLAYING".  Note that the damage percentages do not
apply to blocked moves.


_______________________________________________________________________________
IV.                                                                 1. LIU KANG


Biography
ŻŻŻŻŻŻŻŻŻ
After winning back the Shaolin Tournament from Shang Tsung's twisted clutches
and returning him to the Outworld in disgrace, Liu Kang returned to his
temples.  He discovered his sacred home in ruins, his Shaolin brothers lost in
a vicious battle with a horde of Outworld warriors, a parting salvo from Tsung
and his minions.  Now he travels into the dark realm to seek revenge...

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
High      : Description:  Standing on one foot, L. shoots a fireball from
 Fireball     his fists, horizontally towards his opponent.
            Input controls:  Towards, Towards, Punch
            Damage:  12.5%
            Notes:  This can also be performed while in the air.  Jade is
              immune to this move.

Low       : Description:  While crouching, L. shoots a fireball from his fists
 Fireball     horizontally towards his opponent.
            Input controls:  Down, Towards, Punch
            Damage:  12.5%
            Notes:  Jade is immune to this move.

Flying    : Description:  In his Jump Kick position, L. quickly flies
 Kick         horizontally across the screen towards his opponent.
            Input controls:  Towards, Towards, Kick
            Damage:  15.9%
            Notes:  N/A

Bicycle   : Description:  L. flies horizontally across the screen towards his
 Kick         opponent, kicking furiously.
            Input controls:  Hold Kick 3 seconds, release Kick
            Damage:  31.7%
            Notes:  N/A

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  L. morphs his opponent into a little baby.
            Input controls:  Down, Down, Towards, Away, Kick
            Notes:  N/A

Stage     : Description:  L. Uppercuts his opponent into the spikes on the
 Fatality     ceiling.
            Input controls:  Away, Towards, Towards, Kick
            Notes:  You may need to hold Block while executing the input
              controls to prevent accidentally performing his Flying Kick move.

Fatality  : Description:  In a giant burst of fire, L. transforms into a
              Dragon.  He then spits a fireball down at his opponent, which
              burns them to a skeleton that explodes.
            Input controls:  Down, Towards, Away, Away, Kick
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 60.1% damage - Any Fireball, Bicycle Kick, Flying Kick.

Tips      : 1. Begin rounds with a pre-charged Bicycle Kick move.
            2. Use his Low Fireball move to counter against projectiles-- he
              will avoid them.

Versus    : 1. Barrage him with Low Fireball moves.  He will attack you, but in
 Shao Kahn    the long run you will win.


_______________________________________________________________________________
IV.                                                                 2. SUB-ZERO


Biography
ŻŻŻŻŻŻŻŻŻ
Thought to have been vanquished in the Shaolin Tournament, Sub-Zero
mysteriously returns.  It is believed this secretive member of the Lin Kuei, a
legendary clan of Chinese "ninjas", has traveled into the Outworld to again
attempt an assassination of Shang Tsung.  To do so, he must fight his way
through Shao Kahn's tournament.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Ice Blast : Description:  Kneeling down, S. shoots shards of ice from his hands
              horizontally towards opponent.  If it connects, his opponent will
              become frozen for about three seconds.
            Input controls:  Down, Towards, Punch
            Damage:  0.0%
            Notes:  If you freeze an already frozen opponent, the effects will
              be reversed-- you will become frozen and your opponent will
              become unfrozen.  Jade is immune to this move.

Ground    : Description:  S. shoots his Ice Blast move to the ground, creating
 Freeze       a slippery puddle of ice that lasts for about three seconds.
            Input controls:  Down, Away, Kick
            Damage:  0.0%
            Notes:  Jade and Shao Kahn are immune to this move.

Slide     : Description:  S. goes into his Crouching Kick position and quickly
              slides towards his opponent.
            Input controls:  Away + Punch + Kick
            Damage:  7.9%
            Notes:  N/A

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  S. transforms his opponent into an infant.
            Input controls:  Down, Away, Away, Kick
            Notes:  N/A

Stage     : Description:  S. Uppercuts his opponent, impaling them on the
 Fatality     ceiling's spikes
            Input controls:  Down, Towards, Towards, Block
            Notes:  N/A

Fatality  : Description:  S. first performs an Ice Blast which puts his
              opponent into a deep freeze, then he performs an Uppercuts which
              shatters them to pieces.
            Input controls:  There are two steps to this move.  Input number 1
              is step one, and number 2 is step two.  They must be executed in
              this order to complete the Fatality.
              1. Towards, Towards, Down, Kick
              2. Towards, Down, Towards, Towards, Punch
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 31.7% damage - Iceball or Ground Freeze, Uppercut, Slide

General   : 1. Use his Slide move to counter projectiles.

Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
 Shao Kahn    into them.


_______________________________________________________________________________
IV.                                                                   3. KITANA


Biography
ŻŻŻŻŻŻŻŻŻ
Kitana's beauty hides her savage role as a personal assassin for Shao Kahn.
Seen talking to an Earth realm warrior, her motives have come under suspicion
by her twin sister Mileena, but, only Kitana knows her own true intentions.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fan Swipe : Description:  K. swipes a fan horizontally, at head height.
            Input controls:  Away + Punch
            Damage:  14.3%
            Notes:  This can be Crouched under.

Fan Throw : Description:  K. tosses a fan horizontally towards her opponent.
            Input controls:  Towards, Towards, Punch + Kick
            Damage:  19.0%
            Notes:  This can also be performed while in the air.  Jade is
              immune to this move.

Fan Lift  : Description:  K. twirls a fan which, if her opponent gets too
              close, causes them to be lifted up into the air, temporarily
              incapacitating them.
            Input controls:  Away, Away, Away, Punch
            Damage:  0.0%
            Notes:  Jade and Shao Kahn are immune to this move.

Flying    : Description:  S. launches straight up into the air and proceeds to
 Punch        fly horizontally across the screen, performing a Jump Punch.
            Input controls:  Down, Away, Punch
            Damage:  12.5%
            Notes:  N/A

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  K. transforms her opponent into a little baby.
            Input controls:  Down, Down, Down, Kick
            Notes:  N/A

Stage     : Description:  K. Uppercuts her opponent into the spikes on the
 Fatality     ceiling.
            Input controls:  Towards, Down, Towards, Kick
            Notes:  N/A

Fatality  : Description:  In the same fashion as her Fan Swipe move, K.
              decapitates her opponent.
            Input controls:  Block, Block, Block, Kick
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 61.8% damage - While close to your opponent, Fan Throw, Fan
              Lift, Fan Throw, Uppercut.

General   : N/A

Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
 Shao Kahn    into them.
            2. Use K.'s Flying Punch move to avoid being trapped in a corner.


_______________________________________________________________________________
IV.                                                                  4. REPTILE


Biography
ŻŻŻŻŻŻŻŻŻ
Shang Tsung's personal protector, Reptile lurks in the shadows stopping all
those who would do his master harm.  His human form is believed to disguise a
horrific reptilian creature whose race was thought extinct millions of years
ago.  He enters the contest hoping to defeat all and protect his master.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Acid Spit : Description:  R. quickly removes his mask and spits a line of acid
              horizontally towards his opponent.
            Input controls:  Towards, Towards, Punch
            Damage:  9.5%
            Notes:  Jade is immune to this move.

Force Ball: Description:  R. kneels down and forms a ball of power with his
              hands, which floats horizontally towards his opponent.
            Input controls:  Away, Away, Punch + Kick
            Damage:  9.5%
            Notes:  Jade is immune to this move.

Invisibil-: Description:  Turning towards the ground, R. turns completely
       ity    invisible.
            Input controls:  Hold Block, Up, Up, Down, Punch
            Damage:  0.0%
            Notes:  To become visible again, either execute the input controls
              again, or get hit.  The computer player will still know where you
              are.

Slide     : Description:  R. goes into his Crouching Kick position and quickly
              slides towards his opponent.
            Input controls:  Away + Punch + Kick
            Damage:  7.9%
            Notes:  N/A

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  R. turns his opponent into an infant.
            Input controls:  Down, Away, Away, Kick
            Notes:  N/A

Stage     : Description:  R. Uppercuts his opponent, impaling them on the
 Fatality     ceiling's spikes
            Input controls:  Down, Towards, Towards, Block
            Notes:  N/A

Fatality  : Description:  R. rips off his mask, exposing a reptilian face.
              Then, lashing out his tongue onto his opponents face, he rips
              their head off and eats it whole.
            Input controls:  Away, Away, Down, Punch
            Notes:  This cannot be performed while closer than half a screen
              from your opponent.

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 33.3% damage - Force Ball, Uppercut.

Tips      : 1. Use his Slide move to counter projectiles.

Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
 Shao Kahn    into them.


_______________________________________________________________________________
IV.                                                                  5. MILEENA


Biography
ŻŻŻŻŻŻŻŻŻ
Serving as an assassin along with her twin sister Kitana, Mileena's dazzling
appearance conceals her hideous intentions.  At Shao Kahn's request, she is
asked to watch for her twin's suspected dissension and must put a stop to it at
any cost.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Sai Throw : Description:  Standing on one foot, M. tosses a pair of sais
              horizontally towards her opponent.
            Input controls:  Hold Punch 2 seconds, release Punch
            Damage:  14.3%
            Notes:  This can also be performed while crouching or in the air.
              Jade is immune to this move.

Teleport  : Description:  M. dives into the ground and quickly reappears above
 Kick         her opponent, Jump Kicking them.
            Input controls:  Towards, Towards, Kick
            Damage:  19.0%
            Notes:  N/A

Ground    : Description:  Tucking into a ball, M. rolls towards her opponent's
 Roll         feet.
            Input controls:  Away, Away, Down, Kick
            Damage:  12.5%
            Notes:  N/A

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  M. morphs her opponent into an infant.
            Input controls:  Down, Down, Down, Kick
            Notes:  N/A

Stage     : Description:  M. Uppercuts her opponent into the spikes on the
 Fatality     ceiling.
            Input controls:  Towards, Down, Towards, Punch
            Notes:  N/A

Fatality  : Description:  M. inhales her opponent, turns around, and spits out
              their bones.
            Input controls:  Hold Kick 2 seconds, release Kick
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 26.8% damage - Sai Throw, Ground Roll.

General   : 1. N/A

Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
 Shao Kahn    into them.
            2. Avoid performing M.'s Ground Roll move; he will always Block it.


_______________________________________________________________________________
IV.                                                                 6. SCORPION


Biography
ŻŻŻŻŻŻŻŻŻ
This reincarnated specter is back after learning of Sub-Zero's return.  He
again stalks the ninja warrior-- following him into the dark realm of the
Outworld where he continues his personal mission-- to avenge the loss of his
family at the hands of the Lin Kuei clan.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Spear     : Description:  S. shoots a spear from his hand horizontally towards
              his opponent.  If it connects, his opponent will be dragged back
              to him for punishment.
            Input controls:  Away, Away, Punch
            Damage:  4.8%
            Notes:  Jade is immune to this move.

Teleport  : Description:  S. quickly teleports back, and reappears behind his
 Punch        opponent, where he flies towards them in his Jump Punch position.
            Input controls:  Down, Away, Punch
            Damage:  7.9%
            Notes:  This can also be performed while in the air.  If you are by
              the corner of the stage, S. will not teleport to the other side;
              instead he will teleport on the same side.

Air       : Description:  In the air while adjacent to his opponent, S. grabs
 Counter      his opponent and tosses them to the ground.
            Input controls:  Block
            Notes:  You must be in the air with and adjacent to your opponent.

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  S. transforms his opponent into a little baby.
            Input controls:  Down, Away, Away, Kick
            Notes:  N/A

Stage     : Description:  S. Uppercuts his opponent, impaling them on the
 Fatality     ceiling's spikes
            Input controls:  Down, Towards, Towards, Block
            Notes:  N/A

Fatality  : Description:  S. removes his mask, reveling a skull.  Then, he
              spits a fireball at his opponent, which burns them to a skeleton
              that explodes.
            Input controls:  Hold Block, Up, Up, Punch
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 52.4% - Jump Kick, Teleport Punch, Spear, Uppercut.

General   : 1. Use his Teleport Punch to counter projectiles.

Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
 Shao Kahn    into them.


_______________________________________________________________________________
IV.                                                                      7. JAX


Biography
ŻŻŻŻŻŻŻŻŻ
Major Jackson Briggs was leader of the U.S. Special Forces unit of which Lt.
Sonya Blade was a member.  After receiving a signal from Lt. Blade, Jax embarks
on a rescue mission, hoping to retrieve both Sonya and the elusive Kano, wanted
criminal and leader of the Black Dragon organization.  Sonya's trail leads him
into the ghastly Outworld, where he believes both Sonya and Kano to be held
prisoner.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Wave Toss : Description:  J. tosses a wave of energy horizontally towards his
              opponent.
            Input controls:  Towards, Down + Kick
            Damage:  12.5%
            Notes:  Jade is immune to this move.

Ground    : Description:  J. slams his fist into the ground, causing an
 Pound        earthquake.
            Input controls:  Hold Punch 3 seconds, release Punch
            Damage:  12.5%
            Notes:  This can only be avoided by Jumping.

Gotcha    : Description:  J. reaches out his arm to grab his opponent.  If
 Grab         grabbed, they will be lifted up and punched multiple times-- the
              number depending on the input controls.
            Input controls:  Towards, Towards, Punch
            Damage:  6.3% per punch ; five punches = 20.8%
            Notes:  Press Punch multiple times while grabbing your opponent to
              total up to three extra punches!

Air       : Description:  In the air while adjacent to his opponent, J. grabs
 Counter      his opponent and brings them to the ground, crushing their back
              on his shoulders.
            Input controls:  Block
            Damage:  19.0%
            Notes:  You must be in the air with and adjacent to your opponent.

Multi-slam: Description:  J. grabs his opponent and slams them into the ground
              multiple times-- the number depending on the input controls.
            Input controls:  Towards + Punch
            Damage:  19.0% + 4.8% per slam ; four slams = 33.4%
            Notes:  You must adjacent to your opponent.  Press Punch when he
              slams his opponent into the ground to add another slam-- timing
              is crucial.  Up to four slams can be achieved!

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  J. morphs his opponent into an infant.
            Input controls:  Down, Up, Down, Up, Kick
            Notes:  N/A

Stage     : Description:  J. Uppercuts his opponent into the spikes on the
 Fatality     ceiling.
            Input controls:  Hold Block, Up, Up, Down, Kick
            Notes:  You can hold Block to prevent from Jumping?? useful??

Fatality  : Description:  J. swings both his arms into his opponents head,
              smashing it to pieces.
            Input controls:  Hold Kick, Towards, Towards, Towards, release Kick
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 36.1% damage - Sweep, Sonic Wave, Ground Pound.
            2. 41.1% damage - Punch, Punch, Gotcha Grab (five hits).

Tips      : 1. Begin rounds with a pre-charged Ground Pound move.
            2. Make sure to add as many hits as possible to both his Gotcha
              Grab and Multi-slam moves.

Versus    : 1. When he is close, perform J.'s Gotcha Grab move and quickly
 Shao Kahn    follow-up with a Kick.
            2. Keep him at bay with Sonic Waves.


_______________________________________________________________________________
IV.                                                              8. SHANG TSUNG


Biography
ŻŻŻŻŻŻŻŻŻ
After losing control of the Shaolin Tournament and returning to the Outworld in
disgrace, the shapeshifter Shang Tsung promised his ruler, Shao Kahn, that he
could still unbalance the furies and allow Kahn to take over the Earth.  His
plan was to lure the Earth warriors to compete in the Outworld, and then, win
or lose, never to let them return.  Convinced of this plan, Shao Kahn restored
Tsung's youth.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fireballs  : Description:  S. tosses fireball(s) from his hands, horizontally
              towards his opponent.
            Input controls:  There are three variations of this move.  Input
              number 1 will make S. fire one fireball, number 2 will make him
              fire two fireballs, and number 3 will make him fire three
              fireballs.
              1. Away, Away, Punch
              2. Away, Away, Towards, Punch
              3. Away, Away, Towards, Towards, Punch
            Damage:  One = 11.1%, two = 21.4%, and three = 33.3%
            Notes:  Jade is immune to these moves.

Morphs    : Description:  Depending on the input entered, S. transforms into
              that character for about ten seconds.
            Input controls:  Each character morph has different input controls.
              Liu Kang:  Away, Towards, Towards, Block
              Sub-Zero:  Towards, Down, Towards, Kick
              Kitana:  Block, Block, Block
              Reptile:  Hold Block, Up, Down, Up
              Mileena:  Hold Punch 2 seconds, release Punch
              Scorpion:  Hold Block, Up, Up
              Jax:  Down, Towards, Away, Punch
            Damage:  0.0%
            Notes:  As long as you are morphed into a character, you gain all
              of their abilities-- even their finishing moves.

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Babality  : Description:  S. turns his opponent into a little baby.
            Input controls:  Away, Towards, Down, Kick
            Notes:  N/A

Stage     : Description:  S. Uppercuts his opponent, impaling them on the
 Fatality     ceiling's spikes
            Input controls:  Hold Block, Down, Down, Up, Punch
            Notes:  N/A

Fatality  : Description:  S. lifts up his opponent and summons their soul out
              of their body and into his hand.  This act causes his opponent's
              body to become horridly crippled.
            Input controls:  Hold Block, Up, Down, Punch
            Notes:  N/A

Strategies
ŻŻŻŻŻŻŻŻŻŻ
Combos    : 1. 33.3% damage - Perform three Fireballs.

Tips      : N/A

Versus    : 1. Assault him with triple Fireballs moves.
 Shao Kahn  2. If the above does not work, you should try morphing into another
              character.


_______________________________________________________________________________
IV.                                                                    9. SMOKE


Biography
ŻŻŻŻŻŻŻŻŻ
N/A

Ways Enabled
ŻŻŻŻŻŻŻŻŻŻŻŻ
Because S. is a secret character, a code or cheat must be enabled to play as
him.  Below are all the known ways that can be achieved.
 • GameGenie:  N/A
 • GameShark:  010A01DD

Notes
ŻŻŻŻŻ
 • S. is the fastest walker in the game, walking at about twice the speed as
   the other characters.
 • The smoke emitting from his body is for novelty purposes, and nothing else.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
N/A (S. does not have any finishing moves)


_______________________________________________________________________________
IV.                                                                    10. JADE


Biography
ŻŻŻŻŻŻŻŻŻ
N/A

Ways Enabled
ŻŻŻŻŻŻŻŻŻŻŻŻ
Because J. is a secret character, a code or cheat must be enabled to play as
her.  Below are all the known ways that can be achieved.
 • GameGenie:  N/A
 • GameShark:  010B01DD

Notes
ŻŻŻŻŻ
 • J. is immune to all projectiles and several other special moves.

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
N/A (J. does not have any finishing moves)


_______________________________________________________________________________
IV.                                                               11. SHAO KAHN


Biography
ŻŻŻŻŻŻŻŻŻ
The supreme ruler of the Outworld, Shao Kahn governs the Astral Planes of
Shokan and all surrounding kingdoms.  Five hundred years ago he banished the
shapeshifter Shang Tsung into the Mother Realm (Earth) to pay for his crimes.
Shang Tsung was to unbalance the furies and create a weakness in Earth's
dimensional gates.  This weakness in the gates would allow Kahn and his minions
to forever walk the Earth and plague its inhabitants to a dark and chaotic
existence.  Only then would Shang Tsung be cleared of his offense and the curse
lifted.

Ways Enabled
ŻŻŻŻŻŻŻŻŻŻŻŻ
Because S. is a boss character, a code or cheat must be enabled to play as him.
Below are all the known ways that can be achieved.
 • GameGenie:  N/A
 • GameShark:  010901DD

Notes
ŻŻŻŻŻ
 • If you attempt to perform a Roundhouse or Throw, S. will become stuck,
   unable to move or attack.  Getting hit will unfreeze him.
 • If you loose a match while playing as S., the game will freeze.
 • S. has a limited set of regular moves, all of which are listed below.
 • When playing as S., most of his regular moves are not the types of moves
   listed below; rather, they are glitchy looking versions of other moves.

Regular Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Punch
 • Kick
 • Roundhouse
 • Uppercut
 • Crouching Kick
 • Sweep
 • Jump Punch
 • Jump Kick
 • Block

Special Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".

Finishing Moves
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
N/A (S. does not have any finishing moves)


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               V. SECRETS/CODES
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
V.                                                             1. MISCELLANEOUS


Reset Game: Description:  Causes the game to reset without turning off the
              power ("soft reset").
            Achieved by:  "Select" button + "Start" button + "B" button + "A"
              button
            Notes:  You can reset at any point during the game.

Fight     : Description:  You will be teleported instantly to "Goro's Lair
 Smoke        stage to fight the character Smoke.
            Achieved by:  If the man's face (which is the sound designer, Dan
              Forden) pops up from the bottom-right corner of the screen,
              immediately press Down + the "Start" button.  If done correctly,
              lightning will flash, and text will appear to let you know what
              is happening.
            Notes:  Regardless of whether you win or loose, you will advance to
              the next character on the tower.  Losing to Smoke does not waste
              a life.

Fight Jade: Description:  Instead of advancing to fight Shang Tsung, you will
              fight at the position with the question mark ("?").  The match is
              against Jade, and the stage you will fight at is "Goro's Lair".
            Achieved by:  During the match on the tower position just under the
              one with the question mark ("?"), win the fight without using the
              "B" button.  If done correctly, lightning will flash, and text
              will appear to let you know what is happening.
            Notes:  Regardless of whether you win or loose, you will advance to
              the next character on the tower.  Losing to Jade does not waste a
              life.


_______________________________________________________________________________
V.                                                           2. GAMEGENIE CODES


All GameGenie codes were tested and confirmed to work on both the original
release of the game and MORTAL KOMBAT in MORTAL KOMBAT 1&II.  The codes are
listed in alphabetical order.

The Codes
ŻŻŻŻŻŻŻŻŻ
Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
 Invincib-  Combination:  009-48B-91D
        le  Notes:  N/A

Player 2  : Description:  Causes player 2 to be unable to attack or move.
 Helpless   Combination:  003-249-19E
            Notes:  N/A

Tower     : Description:  Depending on which variable you fill in, your
 Position     position on the tower will always be the same.
 Modifier   Combination:  0**-7AE-A2A + 3E1-79E-4CA + E01-7BE-2A9
            Notes:  You must turn off the code to advance on the Tower.
              See the next sub-section for the variables.

Unlimited : Description:  Puts no limit on how many continues you may use.
 Continues  Combination:  00D-ABF-3BE
            Notes:  N/A

Unlimited : Description:  During matches, the timer will never count down, thus
 Time         giving you an unlimited amount of time.
            Combination:  00C-55B-E6E
            Notes:  N/A


---------------------------------- Variables ----------------------------------

Tower Position Modifier code variables.  If you select a variable not listed,
the game will crash or produce glitches.  You will fight the character after
the first match.

      ..... VARIABLES ................................
      :  81 = Shao Kahn          31 = 5th character  :
      :  F1 = Jade               21 = 4th character  :
      :  71 = Shang Tsung        11 = 3rd character  :
      :  51 = 7th character      01 = 2nd character  :
      :  41 = 6th character                          :
      :..............................................:


_______________________________________________________________________________
V.                                                           3. GAMESHARK CODES


GameShark codes will not work on MORTAL KOMBAT 1&II.  Codes with an asterisk
(*) need to be filled in with a variable.  The variables are listed at the end
of this section.  The codes are listed in alphabetical order.

The Codes
ŻŻŻŻŻŻŻŻŻ
Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
 Invincib-  Combination:  014020DD
        le  Notes:  N/A

Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
 Invincib-  Combination:  014060DD
        le  Notes:  N/A

Player 1  : Description:  Depending on the variable entered, player 1 will
 Modifier     always be that character.
            Combination:  010*01DD
            Notes:  See the next sub-section for the variables.

Player 2  : Description:  Depending on the variable entered, player 2 will
 Modifier     always be that character.
            Combination:  010*41DD
            Notes:  See the next sub-section for the variables.

Player 2  : Description:  Player 2 has no health, thus, just one damaging
 No Health    attack will kill them.
            Combination:  010060DD
            Notes:  This is a good way to get the match against Jade.

Unlimited : Description:  Puts no limit on how many continues you may use.
 Continues  Combination:  010513DE
            Notes:  N/A


---------------------------------- Variables ----------------------------------

Player 1 Modifier, and Player 2 Modifier code variables.  Any variables not
listed will either crash the game or produce glitches.

      ..... VARIABLES ........................
      :  0 = Liu Kang         6 = Scorpion   :
      :  1 = Sub-Zero         7 = Jax        :
      :  2 = Kitana           9 = Shao Kahn  :
      :  3 = Reptile          A = Smoke      :
      :  4 = Shang Tsung      B = Jade       :
      :  5 = Mileena                         :
      :......................................:

Note: Smoke and Jade are only playable in the 2-Player mode.


_______________________________________________________________________________
V.                                                                  4. GLITCHES


Combined Fatality
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is not really a glitch, but it is still fun.  While playing as Shang
Tsung, morph into Sub-Zero near the end of the second round.  When your time as
Sub-Zero is nearly up, defeat your opponent and perform Sub-Zero's first part
of his Fatality.  If timed correctly, you will have just enough time to morph
back to Shang Tsung.  Once he is morphed back, perform Shang Tsung's Fatality
on your frozen opponent.  Note that this is all about the timing.  If you have
even more time, you can try doing the above, but morphing into another person
to finish off your frozen opponent.

Jax's Fatality
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jax has two Fatality glitches.
1. Hold Kick, Towards, Towards, Towards, Up, release Kick.  He will walk up to
   his opponent and knock of their head multiple times.
2. Perform his Fatality halfway, but instead of pressing Kick at the end, press
   Punch.  He will then perform his Gotcha Grab move.  Once he grabs them,
   release Kick to finish his Fatality input controls.  Then, both characters
   will perform their Fatalities simultaneously.  What happens for each
   character is described below.
    • Liu Kang:  You will smash his head just as he is transforming.
    • Sub-Zero:  He will freeze you before you can do anything.
    • Kitana:  You will get her right before she does.
    • Reptile:  You will crush his head just as he removes his mask.
    • Mileena:  She will perform her Fatality, then fall over dead.
    • Scorpion:  You will crush his head just as he removes his mask.
    • Jax:  Either you will get him or he will get you.
    • Shang Tsung:  He will grab you first, freezing the game.
    • Smoke:  The game will freeze.
    • Jade:  The game will freeze.

Scorpion's Fatality
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Jump over your opponent and immediately execute his Fatality after passing over
them.  Scorpion will stand up in midair with his mask off and fall to the
ground.  Then, he will perform his Fatality in the opposite direction of his
opponent.  Although his opponent never connects with the flame, they still
catch on fire and explode.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               VI. MISCELLANEOUS
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
VI.                                                            1. 2-PLAYER MODE


MORTAL KOMBAT II is a two-player game, meaning that if you the supplies, you
can play against another human, other than the computer.  Below are the
supplies needed.
 • Two GameBoy systems
 • Two MORTAL KOMBAT II games (MORTAL KOMBAT 1&2 also works)
 • One Link Cable
To enable this feature, simply insert the games into the GameBoys, then connect
both GameBoys with the Link Cable.  When both of them reach the MORTAL KOMBAT
II Title screen or any of the following screens simultaneously, "PLAYER {#} HAS
ENTERED THE TOURNAMENT!", "YOU ARE PLAYER {#}" will be displayed.  Then both
players will be brought to the Character Selection screen to choose their
characters simultaneously.  If both players choose the same character, then
player 2's character will be a darkened version of themselves.  Next, the
Versus Screen will appear, displaying who is fighting who, how many battles
have been consecutively fought, and which stage you are going to fight at.  If
the Link Cable becomes disconnected during any time, "LINK DISCONNECTED",
"RESTARTING GAME" will be displayed, and the game will restart on both systems.
If there is a tie, then both players will receive a "GAME OVER".


_______________________________________________________________________________
VI.                                               2. INACCESSIBLE SPECIAL MOVES


Because the secret characters' special moves' input controls were not
programmed into the game, you cannot normally perform them.  However, with a
GameShark you can.

Supplies
ŻŻŻŻŻŻŻŻ
You will need at least one GameShark for this to work (I am not sure if it
works with two); one Link cable; two GameBoy systems; and two MORTAL KOMBAT II
game paks, one of them being just MORTAL KOMBAT II, not MORTAL KOMBAT 1&2).

Instructions
ŻŻŻŻŻŻŻŻŻŻŻŻ
Plug the GameShark into one of the GameBoys and enter a code for player 2 (two)
to be either Smoke or Jade (see chapter "V. SECRETS/CODES", section "3.
GAMESHARK CODES" for the codes).  Then, insert the games in the two GameBoys
and connect them with the Link cable.  Start a 2-player game, and make the
GameBoy with the GameShark be player one.  On player one's GameBoy (the one
with the GameShark), player two will be controller the secret character
activated by the GameShark; but, on player two's Gameboy, player two will be
controller whichever normal character they selected.  Now, whenever player two
executes a special move for their character, their character on player one's
GameBoy (the secret character) will perform their move.  This is not as
confusing as it sounds-- once you try it you will see how simple it is.

Notes
ŻŻŻŻŻ
 • If you attempt to perform any Finishing moves, the game will freeze.
 • Although it seems plausible, this section does not apply to Shao Kahn.


_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 VII. EPILOGUE
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________________
VII.                                                    1. DOCUMENT INFORMATION


Version 1.4 (Final) Changes
    • Final version!
    • 100% Completely finished document
    • Corrected simple mistakes

Document Statistics
    • File size:  67 kB
    • Pages:  29
    • Characters:  49561

Release Information
    • First release:  07/30/01 ; "Version 1.0"
    • Last release:  06/21/06 ; "Version 1.5"


_______________________________________________________________________________
VII.                                                         2. CREDITS/SOURCES


Portable MK <PortableMK@Yahoo.com>
    • I am the sole author and creator of this document, text art, and layout.
      Everything is by me except what is stated in this section.  Please
      respect my hard work and follow my requested conditions for this document
      as stated in the "LEGAL INFORMATION" section.  If you have any
      corrections, suggestions, etc., then please e-mail me.  But please do NOT
      e-mail me unless you have read the ENTIRE document.

      As said above, everything in this document is by me except what is stated
      in this section, but I feel a need to reiterate that fact for the
      following parts of this document.  Please note that for some of the
      GameShark codes there are other code combinations that will produce the
      same effects.  I have only listed my versions of the codes because they
      are, for the most part, better.
    • The damage percentages for the regular and special moves in chapter "III.
      GAME BASICS" and "IV. CHARACTERS".

MORTAL KOMBAT II (GameBoy) Instruction Manual
      The following parts of this document were copied directly from this
      source.
    • The plot in chapter "II. PROEM", section "3. THE PLOT".
    • All of the biographies in chapter "IV. CHARACTERS".

MORTAL KOMBAT II (GameBoy) Package
      The following parts of this document were copied directly from this
      source.
    • The back of the package in chapter "II. PROEM", section "2. PACKAGE".

MORTAL KOMBAT 1&II (GameBoy) Package
      The following parts of this document were copied directly from this
      source.
    • The back of the package in chapter "II. PROEM", section "2. PACKAGE".

http://www.gamegenie.com
      The following parts of this document were copied directly from this
      source.  See the site for a full list of code finder credits.
    • GameGenie codes: "Player 1 Invincible", "Player 2 Helpless", "Tower
      Position Modifier", "Unlimited Continues", and "Unlimited Time", in
      chapter "V. SECRETS/CODES", section "2. GAMEGENIE CODES".

http://www.gscentral.com
      The following parts of this document were copied directly from this
      source.  See the site for a full list of code finder credits.
    • GameShark codes: "Player 1 Invincible", "Player 2 Invincible", "Player 1
      Modifier", "Player 2 Modifier", "Player 1 No Health", "Player 2 No
      Health", "Unlimited Continues", in chapter "V. SECRETS/CODES", section
      "3. GAMESHARK CODES".

Justin Remmick <serpent3@hotmail.com>
    • Discovered how to make the GameShark codes to play as Smoke and Jade
      work.

                                   *   *   *
RECOMMENDED SITES
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
http://www.mortalkombatonline.com
http://pmk.mortalkombatonline.com
http://www.studio42.com/vidgame/GameBoy/mk2gbfaq.shtml

_______________________________________________________________________________
                           (C) 2001-2006 PORTABLE MK
            http://www.gamefaqs.com/features/recognition/11248.html



                              ~ END OF DOCUMENT ~