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    FAQ/Move List by Portable MK

    Version: 1.6 | Updated: 06/17/14 | Search Guide | Bookmark Guide

      THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
    _______________________________________________________________________________
        Game :                     MORTAL KOMBAT II                      : Game
    Platform :                          GameBoy                          : Platform
    Document :        FAQ/Move List  *  Version 1.6  *  07/16/14         : Document
      Author :            Portable MK  <PortableMK@Yahoo.com>            : Author
    
    
    
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    _______________________________________________________________________________
                             I M P O R T A N T   N O T E S
     • For legal information and distribution see the "LEGAL INFORMATION" section.
     • The latest version of this document can ALWAYS be found at www.gamefaqs.com
     • Before asking me ANY questions make sure you have read the ENTIRE document.
     • This document is best viewed at 10 pt. Courier New with 79 spaces per line.
     • Press Ctrl + F on your keyboard to search for text and find things quickly.
    
    
    Table Of Contents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       I. PROLOGUE
             1. LEGAL INFORMATION
             2. FOREWORD
      II. PROEM
             1. FREQUENTLY ASKED QUESTIONS
             2. PACKAGES
             3. THE PLOT
     III. GAME BASICS
             1. GETTING STARTED
             2. OF PLAYING
      IV. CHARACTERS
             1. LIU KANG
             2. SUB-ZERO
             3. KITANA
             4. REPTILE
             5. MILEENA
             6. SCORPION
             7. JAX
             8. SHANG TSUNG
             9. SMOKE
            10. JADE
            11. SHAO KAHN
       V. SECRETS/CODES
             1. MISCELLANEOUS
             2. GAMEGENIE CODES
             3. GAMESHARK CODES
             4. GLITCHES
      VI. MISCELLANEOUS
             1. 2-PLAYER MODE
             2. INACCESSIBLE SPECIAL MOVES
    	 3. TRIVIA & UNUSED CONTENT
     VII. EPILOGUE
             1. DOCUMENT INFORMATION
             2. CREDITS/SOURCES
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                      I. PROLOGUE
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    I.                                                         1. LEGAL INFORMATION
    
    
    THIS DOCUMENT IS PROTECTED BY UNITED STATES AND INTERNATIONAL COPYRIGHT LAWS.
    
    THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK.  ALL RIGHTS RESERVED.
    THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT
    ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM
    WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PORTABLE MK.  THIS DOCUMENT
    MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO
    PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR.  IF ANY OF THE
    AFOREMENTIONED TERMS ARE VIOLATED, LEGAL ACTION WILL TAKE PLACE ON ACCOUNT OF
    COPYRIGHT INFRINGEMENT.
    
    PORTABLE MK IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT.  ALL
    MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE STATED IN
    THE "CREDITS" SECTION (CHAPTER "VII. EPILOGUE", SECTION "2. CREDITS/SOURCES").
    THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THE GAME OR THE
    COMPANIES/PEOPLE INVOLVED WITH IT.
    
                                       *   *   *
    
    MORTAL KOMBAT(R) II IS COPYRIGHT (C) 1993, 1997 MIDWAY GAMES INC.  MORTAL
    KOMBAT, THE DRAGON LOGO, AND ALL CHARACTER NAMES ARE REGISTERED TRADEMARKS OF
    MIDWAY GAMES INC.
    
    GAME BOY(R) IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC.
    ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.
    
    ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT
    SPECIFICALLY MENTIONED HEREIN.
    
    
    _______________________________________________________________________________
    I.                                                                  2. FOREWORD
    
    
    Welcome to Portable MK's definitive FAQ/Move List for the GameBoy version of
    MORTAL KOMBAT II.  This document thoroughly covers both the original release
    and MORTAL KOMBAT II in the MORTAL KOMBAT & MORTAL KOMBAT II release (which
    will be referred to as "MORTAL KOMBAT 1&II" from here on).  This document
    contains everything you will need to complete and get the most out of the game.
    
    To ensure accurate comprehension of the material, this document was written
    assuming you do not have any prior knowledge of any other versions of the game.
    I have personally confirmed and thoroughly tested everything in this document,
    and guarantee everything is correct to the best of my ability.  Note that this
    document was written for the North American release of the game.  Your version
    may be different depending on its region.
    
    Some parts of this document may contain errors.  If that is so, then please see
    the credits section (chapter "VII. EPILOGUE", section "2. CREDITS/SOURCES") to
    find if the error is from a source other than the author.  Some parts of this
    document have been directly copied from other sources (all of which are listed
    in the credits section), thus, any errors were intentionally included.
    
    This document was written with Courier New 10 point font with 79 characters per
    line, and is best viewed at those specifications.  This document contains
    characters which your computer may not be able to display.  If that is so, then
    I would strongly recommend switching to a computer that can view them.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                       II. PROEM
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    II.                                               1. FREQUENTLY ASKED QUESTIONS
    
    
    1. Q) I cannot get moves to work.  What am I doing wrong?
       A) You are likely not following the input directions as stated in the sub-
          section "Reading Comprehension" in chapter "III. GAME BASICS", section
          "2. OF PLAYING".
    
    
    _______________________________________________________________________________
    II.                                                                 2. PACKAGES
    
    
    ESRB Rating:  TEEN (Animated Violence)*
    Players:  1-2
    Features:  Link Cable
    
    Back Of MORTAL KOMBAT II (GameBoy) Package:
    
    "
          NOTHING, NOTHING
          CAN PREPARE YOU!
    The fierce kombatants of the
    #1 arcade smash gather for
    Mortal Kombat(R) II, a battle to
    defeat the shape-shifting demon
    Shang Tsung and his ruthless
    master, Shao Kahn.  Brutal spe-
    cial moves, Babalities, hidden
    surprises, outrageous finishing
    moves-- ALL yours to kommand.
    Let the Kombat Kontinue...
    "
    
    Back Of MORTAL KOMBAT 1&II (GameBoy) Package:
    
    "
             NOTHING CAN PREPARE YOU...
    Together on one game pak for the first time--
         the ultimate fighting experience...
    
        Mortal Kombat & Mortal Kombat II--
       The most lethal combo ever created!!!
    
    
    MORTAL KOMBAT
    The #1 arcade smash that started it all is here!
    
    MORTAL KOMBAT II
    The Kombat Kontinues... the fierce Kombatants
    of Mortal Kombat II battle to defeat Shao Kahn(TM)!
    "
    
    *The ESRB Rating was only given to MORTAL KOMBAT 1&II.
    
    
    _______________________________________________________________________________
    II.                                                                 3. THE PLOT
    
    
    500 years ago, the shapeshifter Shang Tsung was banished from the Outworld to
    the Mother Realm (Earth) for his crimes.  There, with the aid of his pupil
    Goro, a hideous half-human dragon, he was to atone for his crimes by
    unbalancing the furies of the realm, allowing his master Shao Kahn and his
    minions to enter the dominion and rule forever.
    
    He was defeated.
    
    He returned to the Outworld a failure, facing execution at the hands of Shao
    Kahn, supreme ruler of the Outworld, the Astral Planes of Shokan and the
    surrounding kingdoms.  With the apparent demise of Goro, his fate seemed
    sealed.  But Tsung told Kahn of his plan for revenge, a plot so evil and
    twisted even Kahn was persuaded to grant him one final opportunity to redeem
    himself.  He cleverly lured his adversaries to the bizarre Outworld where they
    would face a new challenge-- a tournament hosted by Shao Kahn himself.
    
    Today, The
    Tournament
    Begins...
    Again!
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   III. GAME BASICS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    III.                                                         1. GETTING STARTED
    
    
    ------------------------------ Game Introduction ------------------------------
    
    MORTAL KOMBAT II was first released on the Arcade platform in 1993.  In 1994,
    the "home system" versions-- such as the GameBoy version-- of it were released.
    And in 1997, MORTAL KOMBAT II was re-released on MORTAL KOMBAT 1&2 (which
    besides the first screen to choose which game you wish to play, and the missing
    legal screens, it is identical to the original game).  The GameBoy version of
    MORTAL KOMBAT II is based on the Arcade version.
    
    Game Setup
    ŻŻŻŻŻŻŻŻŻŻ
    Two players fight each other in a one-on-one match to the death.  Whoever wins
    two rounds first wins the match.  The matches are comprised of all the rounds
    against an opponent.  A player wins by either defeating their opponent, or by
    having the most amount of life left at the end of the round.  If there is a
    tie, then you get a "GAME OVER".  If neither player is declared winner after
    round 5, then both players will receive a "GAME OVER".
    
    Each character is armed with various unique special moves to aid them in the
    fights.  If a player wins two rounds, without letting the time run out, "FINISH
    [HIM/HER]" will be displayed, and they will have the option of performing a
    finishing move on their defeated opponent.
    
    Characters
    ŻŻŻŻŻŻŻŻŻŻ
    There are three types of characters in the game: regular, secret, and boss.
    Regular characters include: Liu Kang, Sub-Zero, Kitana, Reptile, Mileena,
    Scorpion, Jax, and Shang Tsung.  Smoke and Jade are the only secret characters,
    and Shao Kahn is the only boss character.  The regular characters are
    immediately selectable from the start of the game.  Codes or cheats are
    required to enable the secret and boss characters.  You will have to fight all
    of the regular characters, and then battle the boss, Shao Kahn, to win the
    game.  The secret characters will not be fought unless a code or cheat is
    entered.
    
    
    ------------------------------- Getting Started -------------------------------
    
    Getting Started
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After turning on the game and waiting through the legal screens, you will come
    to the MORTAL KOMBAT II Title screen.  From either that screen or the screens
    that follow, press the "Start" button to be presented with the Main Menu.
    
    Main Menu
    ŻŻŻŻŻŻŻŻŻ
    The Main Menu offers two choices: "START GAME" and "OPTIONS".  "START GAME"
    will, obviously, begin the game by presenting the Character Selection Screen.
    "OPTIONS" will present you with options to modify your game.  Use the D-pad on
    the "OPTIONS" menu to modify the difficulty and credits, and press the "Start"
    button to exit.
    
    Character Selection
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After choosing "START GAME" from the Main Menu, you will be taken to the
    Character Selection screen.
    
    Character Selection Screen:
    
           _______________________________
          |  __                       __  |
          | /  \                     /  \ |
          | \__/                     \__/ |
          | +------+------+------+------+ |
          | |      |      |      |      | |
          | |  {A} |  {B} |  {C} |  {D} | |
          | |      |      |      |      | |
          | |______|______|______|______| |
          | |      |      |      |      | |
          | |      |      |      |      | |
          | |  {E} |  {F} |  {G} |  {H} | |
          | |      |      |      |      | |
          | +------+------+------+------+ |
          |                               |
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    While on the Character Selection screen, use the D-Pad to move the flashing
    frame onto the character you wish to play as.  To learn how to play as
    characters other than the ones on this screen, look into the individual
    character sections in chapter "IV. CHARACTERS" or chapter "V. SECRETS/CODES".
    When you are ready, press the "Start" button, or simply wait, to continue with
    your selection.  The duration of time for selecting your character is limited
    to about sixteen seconds.
    
    Not depicted in the diagram above, the eight squares have pictures of the
    selectable characters' faces.  I have typed in letters to show where each
    character is located on the screen.  Use the Legend below to find who is where.
    
          ..... LEGEND ..........................
          :  A = Liu Kang      E = Shang Tsung  :
          :  B = Sub-Zero      F = Mileena      :
          :  C = Kitana        G = Scorpion     :
          :  D = Reptile       H = Jax          :
          :.....................................:
    
    Tower Progress
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After selecting your character, you will be taken to the Tower Progress screen.
    This is just to show you who your opponents are and in what order you will
    fight them in; between each match, it will appear to display your progress.
    You will begin at the bottom and work your way up after each match won.
    
    You will first fight each of the regular characters and then battle Shao Kahn.
    Which order you fight the regular characters is always random, with the
    exception of Shang Tsung; Shang Tsung is always the last regular character
    fought.  The match with the question mark ("?") will be skipped unless a code
    or cheat has been entered to fight the secret character of that match.
    
    
    -------------------------------- Match Aspects --------------------------------
    
    After completing everything in the previous sub-section, you will begin the
    match.  Below is what the screen looks like and what each meter represents.
    
    Match Screen:
           _______________________________
          |_{A}________] {B} [________{C}_|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |                               |
          |              {D}              |
          |                               |
          |      _                 _      |
          |     (_)               (_)     |
          |    .-+. o           o .+-.    |
          |   '-o| '             ' |o-'   |
          |     / \               / \     |
          |    /   )             (   \    |
          |===/===/===============\===\===|
          |===============================|
          |:::::::::::::::::::::::::::::::|
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
          ..... LEGEND .............................................
          :  A = Player 1's Powerbar      C = Player 2's Powerbar  :
          :  B = Timer                    D = Game Text            :
          :........................................................:
    
    Powerbar
    ŻŻŻŻŻŻŻŻ
    The Powerbars display the amount of that player's remaining health.  Damaging
    attacks will reduce the Powerbar.  When a Powerbar is completely depleted, that
    player will lose the round.  Each players' name is displayed on their Powerbar.
    If you win with a full Powerbar, "FLAWLESS VICTORY" will be displayed.
    
    Dragon Symbol
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Not pictured in the diagram, after a round is won, a small circle-- which is
    supposed to be a dragon symbol-- appears under the winner's Powerbar.  This
    shows how many rounds a character has won in a match
    
    Timer
    ŻŻŻŻŻ
    The Timer displays how much game time you have left before the round is up.
    Each round lasts 99 seconds.  If the time runs out, "TIME IS UP" will be
    displayed, and the player with the most life on their Powerbar wins.  If both
    players have the same amount of life left, then you will get a "GAME OVER".
    
    Game Text
    ŻŻŻŻŻŻŻŻŻ
    When certain things occur, text will appear to let you know what is happening.
    
    
    ------------------------------ Match Environment ------------------------------
    
    The Stages
    ŻŻŻŻŻŻŻŻŻŻ
    The stages are the backgrounds that are fought at each match.  There are three
    different stages: "The Pit II", "Kombat Tomb", and "Goro's Lair".  Starting
    with "The Pit II", matches will always alternate between that and the "Kombat
    Tomb".  "Goro's Lair" is only fought at when battling Smoke and Jade.
    
    
    _______________________________________________________________________________
    III.                                                              2. OF PLAYING
    
    
    ---------------------------- Reading Comprehension ----------------------------
    
    Throughout this document, there will be terms that you must know to understand
    the material-- this sub-section covers those terms.  I have spelled out all of
    the input controls to prevent confusion and to simplify things.
    
    Input Notes
    ŻŻŻŻŻŻŻŻŻŻŻ
     • All moves can only be executed on the ground unless otherwise noted.
     • You can hold Block to prevent your character from moving while executing
       difficult input controls.  Just make sure to release Block before pressing
       the last input.
    
    D-Pad Directions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Up", "Down", "Towards", and "Away" all refer to directions on the D-Pad.
    "Towards" and "Away" are either Left or Right on the D-Pad.  Which one it is
    depends on which one will move you either towards or away from your opponent.
    
    Phrases
    ŻŻŻŻŻŻŻ
    The following words will be used in describing how to perform certain moves.
     • "Hold":  Press down and hold that button for at least the amount of time
       stated.  You can begin holding before the round begins.
    
    Inputting
    ŻŻŻŻŻŻŻŻŻ
    There are three ways that moves will be executed: ",", "+", and "Hold".  With
    the exception of "Hold" moves, if you wait too long between pressing the
    buttons, the move will not work.
    
    ","       : Example:  "Input controls:  Down, Away, 'B' button"
                Description:  First, press and release Down, then press and release
                  Away, and finally, press the "B" button.
    
    "+"       : Example:  "Input controls:  Down, Away + 'B' button"
                Description:  First, press and release Down, then press Away and
                  the "B" button at the same time.
    
    Hold      : Example:  "Input controls:  Hold 'B' button 2 seconds, release 'B'
                  button"
                Description:  Press down and hold the "B" button for at least two
                  seconds, then release it.
    
    
    -------------------------------- Regular Moves --------------------------------
    
    Each character-- with the exception Shao Kahn-- has the same set of regular
    moves.  Which moves Shao Kahn can perform are listed in his section (chapter
    "IV. CHARACTERS", section "11. SHAO KAHN").
    
    Standing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Punch:  "B" button
    Kick:  "A" button
    Roundhouse:  Towards + "A" button
    Throw:  Towards + "B" button
          Notes:  You must be adjacent to your opponent.  This cannot be Blocked.
            This cannot be performed against Shao Kahn.
    Block:  "Start" button
    
    Crouching Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Uppercut:  Down + "B" button
    Punch:  Down + Towards + "B" button
    Kick:  Down + "A" button
    Sweep:  Away + "A" button
          Notes:  This cannot be performed against Shao Kahn.
    Block:  Down + "Start" button
    
    Aerial Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Jump Punch:  Up + "B" button
    Jump Kick:  Up + "A" button
    
    Comparative Lists
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The following are comparative lists of each regular and secret characters'
    regular moves' damage percentages on both regular and secret characters, and
    the boss, Shao Kahn.  They are listed in ascending order.  Note that the damage
    percentages do not apply to blocked moves.
          Move                    Regular/Secret      Shao Kahn
          ŻŻŻŻ                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ      ŻŻŻŻŻŻŻŻŻ
          Punch ........................... 4.8% ........ 11.1%
          Crouching Kick                    4.8%          11.1%
          Jump Punch ...................... 9.5% ......... 9.5%
          Sweep                            11.1%            N/A
          Diagonal Jump Kick ............. 15.9% ........ 15.9%
          Straight Jump Kick               19.0%          25.0%
          Kick ........................... 19.0% ........ 25.0%
          Roundhouse                       19.0%          19.0%
          Throw .......................... 19.0%*.......... N/A
          Uppercut                         23.8%          23.8%
    
          *Each characters' Throws inflict 19.0% damage, except Reptile's and Shang
          Tsung's.  Reptile's inflicts 20.0% damage and Shang Tsung's inflicts
          15.9% damage.
    
    Damage Percentages Math
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    All of the damage percentages are approximates.  They were calculated by using
    a move until one more Punch would defeat the opponent.  It takes 21 Punches to
    win by just using Punches; so 100/21 = 4.76.  Then 4.76 was subtracted from
    100, and the answer divided by how many times the move was used.  If a decimal
    number was received, then the number was rounded to the closest tenth.  In the
    cases where moves added up to 100% exactly, the above step was not used.
    
    
    --------------------------- Special/Finishing Moves ---------------------------
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Each character has their own unique set of special moves.  Below are a few
    important notes about special moves.
     • All moves can only be performed one at a time unless otherwise noted.
     • Some moves will not work against Jade and/or Shao Kahn.  All moves like that
       are noted.
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If two rounds are won, and the second round is won without letting the Timer
    expire, "FINISH [HIM/HER]!" will be displayed, and the winner will get about
    five seconds to perform a finishing move.  This short period of time is known
    as "finishing time"; that is the only time that finishing moves can only be
    performed.  Each character-- with the exception of Smoke, Jade, and Shao Kahn--
    has three finishing moves: a Babality, a Stage Fatality, and a Fatality.
    Smoke, Jade, and Shao Kahn do not have any finishing moves.  If you injure your
    opponent, the finishing time will end.  You will not have the option to perform
    finishing moves against Shao Kahn and the secret characters.
    
    Babality  : Description:  In a large burst of fire, the winner's opponent is
                  transformed into an infant version of themselves.
                Notes:  If you perform a Punch in the round which you are going to
                  execute the Babality, the Babality will not occur.
    
    Stage     : Description:  The victor performs an Uppercuts which impales their
     Fatality     opponent on the stage's ceiling's spikes.
                Notes:  This can only be performed on the "Kombat Tomb" stage.
    
    Fatality  : Description:  The winner finishes off their opponent with a brutal
                  or gruesome move.
                Notes:  Some Fatalities require you to be a certain distance away
                  from your opponent; Fatalities like that are noted.
    
    
    ----------------------------- General Strategies ------------------------------
    
    These general strategies can be used with every character except Shao Kahn.
    See chapter "IV. CHARACTERS" for strategies and combos specific to each
    character.
    
    Tips/Notes
    ŻŻŻŻŻŻŻŻŻŻ
     • The computer player will rarely wait, and will never back off.
     • Perform Crouches instead of Blocks to avoid projectiles and Punches.
     • You can perform punch combos up to four hits by rapidly pressing the "A"
       button.
    
    Versus Shao Kahn
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Offense   : 1. If timed correctly, Roundhouses are the best regular move to use
                  against him.
    
    Defense   : 1. Avoid the sides of the stage.  If you get cornered, he will
                  relentlessly assault you with his Charge move.
                2. Keep your distance from him; most of his attacks do not reach
                   very far.
                3. Crouch his Fireball move instead of Blocking it.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                    IV. CHARACTERS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    In this chapter, I will use the descriptions, "Punch", "Kick", and "Block",
    instead of, "'B' button", "'A' button", and "'Start' button".  This is to
    prevent confusion and to simplify things.
    
    To avoid redundancy, I have abbreviated the characters' names in descriptions
    to only the first letter of their name (i.e. "Mileena" would be "M.").
    
    To learn how the damage percentages were found, see paragraph "Damage
    Percentages Math", in sub-section "Regular Moves", in chapter "III. GAME
    BASICS", section "2. OF PLAYING".  Note that the damage percentages do not
    apply to blocked moves.
    
    
    _______________________________________________________________________________
    IV.                                                                 1. LIU KANG
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    After winning back the Shaolin Tournament from Shang Tsung's twisted clutches
    and returning him to the Outworld in disgrace, Liu Kang returned to his
    temples.  He discovered his sacred home in ruins, his Shaolin brothers lost in
    a vicious battle with a horde of Outworld warriors, a parting salvo from Tsung
    and his minions.  Now he travels into the dark realm to seek revenge...
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    High      : Description:  Standing on one foot, L. shoots a fireball from
     Fireball     his fists, horizontally towards his opponent.
                Input controls:  Towards, Towards, Punch
                Damage:  12.5%
                Notes:  This can also be performed while in the air.  Jade is
                  immune to this move.
    
    Low       : Description:  While crouching, L. shoots a fireball from his fists
     Fireball     horizontally towards his opponent.
                Input controls:  Down, Towards, Punch
                Damage:  12.5%
                Notes:  Jade is immune to this move.
    
    Flying    : Description:  In his Jump Kick position, L. quickly flies
     Kick         horizontally across the screen towards his opponent.
                Input controls:  Towards, Towards, Kick
                Damage:  15.9%
                Notes:  N/A
    
    Bicycle   : Description:  L. flies horizontally across the screen towards his
     Kick         opponent, kicking furiously.
                Input controls:  Hold Kick 3 seconds, release Kick
                Damage:  31.7%
                Notes:  N/A
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  L. morphs his opponent into a little baby.
                Input controls:  Down, Down, Towards, Away, Kick
                Notes:  N/A
    
    Stage     : Description:  L. Uppercuts his opponent into the spikes on the
     Fatality     ceiling.
                Input controls:  Away, Towards, Towards, Kick
                Notes:  You may need to hold Block while executing the input
                  controls to prevent accidentally performing his Flying Kick move.
    
    Fatality  : Description:  In a giant burst of fire, L. transforms into a
                  Dragon.  He then spits a fireball down at his opponent, which
                  burns them to a skeleton that explodes.
                Input controls:  Down, Towards, Away, Away, Kick
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 60.1% damage - Any Fireball, Bicycle Kick, Flying Kick.
    
    Tips      : 1. Begin rounds with a pre-charged Bicycle Kick move.
                2. Use his Low Fireball move to counter against projectiles-- he
                  will avoid them.
    
    Versus    : 1. Barrage him with Low Fireball moves.  He will attack you, but in
     Shao Kahn    the long run you will win.
    
    
    _______________________________________________________________________________
    IV.                                                                 2. SUB-ZERO
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Thought to have been vanquished in the Shaolin Tournament, Sub-Zero
    mysteriously returns.  It is believed this secretive member of the Lin Kuei, a
    legendary clan of Chinese "ninjas", has traveled into the Outworld to again
    attempt an assassination of Shang Tsung.  To do so, he must fight his way
    through Shao Kahn's tournament.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ice Blast : Description:  Kneeling down, S. shoots shards of ice from his hands
                  horizontally towards opponent.  If it connects, his opponent will
                  become frozen for about three seconds.
                Input controls:  Down, Towards, Punch
                Damage:  0.0%
                Notes:  If you freeze an already frozen opponent, the effects will
                  be reversed-- you will become frozen and your opponent will
                  become unfrozen.  Jade is immune to this move.
    
    Ground    : Description:  S. shoots his Ice Blast move to the ground, creating
     Freeze       a slippery puddle of ice that lasts for about three seconds.
                Input controls:  Down, Away, Kick
                Damage:  0.0%
                Notes:  Jade and Shao Kahn are immune to this move.
    
    Slide     : Description:  S. goes into his Crouching Kick position and quickly
                  slides towards his opponent.
                Input controls:  Away + Punch + Kick
                Damage:  7.9%
                Notes:  N/A
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  S. transforms his opponent into an infant.
                Input controls:  Down, Away, Away, Kick
                Notes:  N/A
    
    Stage     : Description:  S. Uppercuts his opponent, impaling them on the
     Fatality     ceiling's spikes
                Input controls:  Down, Towards, Towards, Block
                Notes:  N/A
    
    Fatality  : Description:  S. first performs an Ice Blast which puts his
                  opponent into a deep freeze, then he performs an Uppercuts which
                  shatters them to pieces.
                Input controls:  There are two steps to this move.  Input number 1
                  is step one, and number 2 is step two.  They must be executed in
                  this order to complete the Fatality.
                  1. Towards, Towards, Down, Kick
                  2. Towards, Down, Towards, Towards, Punch
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 31.7% damage - Iceball or Ground Freeze, Uppercut, Slide
    
    General   : 1. Use his Slide move to counter projectiles.
    
    Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
     Shao Kahn    into them.
    
    
    _______________________________________________________________________________
    IV.                                                                   3. KITANA
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Kitana's beauty hides her savage role as a personal assassin for Shao Kahn.
    Seen talking to an Earth realm warrior, her motives have come under suspicion
    by her twin sister Mileena, but, only Kitana knows her own true intentions.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fan Swipe : Description:  K. swipes a fan horizontally, at head height.
                Input controls:  Away + Punch
                Damage:  14.3%
                Notes:  This can be Crouched under.
    
    Fan Throw : Description:  K. tosses a fan horizontally towards her opponent.
                Input controls:  Towards, Towards, Punch + Kick
                Damage:  19.0%
                Notes:  This can also be performed while in the air.  Jade is
                  immune to this move.
    
    Fan Lift  : Description:  K. twirls a fan which, if her opponent gets too
                  close, causes them to be lifted up into the air, temporarily
                  incapacitating them.
                Input controls:  Away, Away, Away, Punch
                Damage:  0.0%
                Notes:  Jade and Shao Kahn are immune to this move.
    
    Flying    : Description:  S. launches straight up into the air and proceeds to
     Punch        fly horizontally across the screen, performing a Jump Punch.
                Input controls:  Down, Away, Punch
                Damage:  12.5%
                Notes:  N/A
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  K. transforms her opponent into a little baby.
                Input controls:  Down, Down, Down, Kick
                Notes:  N/A
    
    Stage     : Description:  K. Uppercuts her opponent into the spikes on the
     Fatality     ceiling.
                Input controls:  Towards, Down, Towards, Kick
                Notes:  N/A
    
    Fatality  : Description:  In the same fashion as her Fan Swipe move, K.
                  decapitates her opponent.
                Input controls:  Block, Block, Block, Kick
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 61.8% damage - While close to your opponent, Fan Throw, Fan
                  Lift, Fan Throw, Uppercut.
    
    General   : N/A
    
    Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
     Shao Kahn    into them.
                2. Use K.'s Flying Punch move to avoid being trapped in a corner.
    
    
    _______________________________________________________________________________
    IV.                                                                  4. REPTILE
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Shang Tsung's personal protector, Reptile lurks in the shadows stopping all
    those who would do his master harm.  His human form is believed to disguise a
    horrific reptilian creature whose race was thought extinct millions of years
    ago.  He enters the contest hoping to defeat all and protect his master.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Acid Spit : Description:  R. quickly removes his mask and spits a line of acid
                  horizontally towards his opponent.
                Input controls:  Towards, Towards, Punch
                Damage:  9.5%
                Notes:  Jade is immune to this move.
    
    Force Ball: Description:  R. kneels down and forms a ball of power with his
                  hands, which floats horizontally towards his opponent.
                Input controls:  Away, Away, Punch + Kick
                Damage:  9.5%
                Notes:  Jade is immune to this move.
    
    Invisibil-: Description:  Turning towards the ground, R. turns completely
           ity    invisible.
                Input controls:  Hold Block, Up, Up, Down, Punch
                Damage:  0.0%
                Notes:  To become visible again, either execute the input controls
                  again, or get hit.  The computer player will still know where you
                  are.
    
    Slide     : Description:  R. goes into his Crouching Kick position and quickly
                  slides towards his opponent.
                Input controls:  Away + Punch + Kick
                Damage:  7.9%
                Notes:  N/A
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  R. turns his opponent into an infant.
                Input controls:  Down, Away, Away, Kick
                Notes:  N/A
    
    Stage     : Description:  R. Uppercuts his opponent, impaling them on the
     Fatality     ceiling's spikes
                Input controls:  Down, Towards, Towards, Block
                Notes:  N/A
    
    Fatality  : Description:  R. rips off his mask, exposing a reptilian face.
                  Then, lashing out his tongue onto his opponents face, he rips
                  their head off and eats it whole.
                Input controls:  Away, Away, Down, Punch
                Notes:  This cannot be performed while closer than half a screen
                  from your opponent.
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 33.3% damage - Force Ball, Uppercut.
    
    Tips      : 1. Use his Slide move to counter projectiles.
    
    Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
     Shao Kahn    into them.
    
    
    _______________________________________________________________________________
    IV.                                                                  5. MILEENA
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Serving as an assassin along with her twin sister Kitana, Mileena's dazzling
    appearance conceals her hideous intentions.  At Shao Kahn's request, she is
    asked to watch for her twin's suspected dissension and must put a stop to it at
    any cost.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Sai Throw : Description:  Standing on one foot, M. tosses a pair of sais
                  horizontally towards her opponent.
                Input controls:  Hold Punch 2 seconds, release Punch
                Damage:  14.3%
                Notes:  This can also be performed while crouching or in the air.
                  Jade is immune to this move.
    
    Teleport  : Description:  M. dives into the ground and quickly reappears above
     Kick         her opponent, Jump Kicking them.
                Input controls:  Towards, Towards, Kick
                Damage:  19.0%
                Notes:  N/A
    
    Ground    : Description:  Tucking into a ball, M. rolls towards her opponent's
     Roll         feet.
                Input controls:  Away, Away, Down, Kick
                Damage:  12.5%
                Notes:  N/A
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  M. morphs her opponent into an infant.
                Input controls:  Down, Down, Down, Kick
                Notes:  N/A
    
    Stage     : Description:  M. Uppercuts her opponent into the spikes on the
     Fatality     ceiling.
                Input controls:  Towards, Down, Towards, Punch
                Notes:  N/A
    
    Fatality  : Description:  M. inhales her opponent, turns around, and spits out
                  their bones.
                Input controls:  Hold Kick 2 seconds, release Kick
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 26.8% damage - Sai Throw, Ground Roll.
    
    General   : 1. N/A
    
    Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
     Shao Kahn    into them.
                2. Avoid performing M.'s Ground Roll move; he will always Block it.
    
    
    _______________________________________________________________________________
    IV.                                                                 6. SCORPION
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    This reincarnated specter is back after learning of Sub-Zero's return.  He
    again stalks the ninja warrior-- following him into the dark realm of the
    Outworld where he continues his personal mission-- to avenge the loss of his
    family at the hands of the Lin Kuei clan.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Spear     : Description:  S. shoots a spear from his hand horizontally towards
                  his opponent.  If it connects, his opponent will be dragged back
                  to him for punishment.
                Input controls:  Away, Away, Punch
                Damage:  4.8%
                Notes:  Jade is immune to this move.
    
    Teleport  : Description:  S. quickly teleports back, and reappears behind his
     Punch        opponent, where he flies towards them in his Jump Punch position.
                Input controls:  Down, Away, Punch
                Damage:  7.9%
                Notes:  This can also be performed while in the air.  If you are by
                  the corner of the stage, S. will not teleport to the other side;
                  instead he will teleport on the same side.
    
    Air       : Description:  In the air while adjacent to his opponent, S. grabs
     Counter      his opponent and tosses them to the ground.
                Input controls:  Block
                Notes:  You must be in the air with and adjacent to your opponent.
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  S. transforms his opponent into a little baby.
                Input controls:  Down, Away, Away, Kick
                Notes:  N/A
    
    Stage     : Description:  S. Uppercuts his opponent, impaling them on the
     Fatality     ceiling's spikes
                Input controls:  Down, Towards, Towards, Block
                Notes:  N/A
    
    Fatality  : Description:  S. removes his mask, reveling a skull.  Then, he
                  spits a fireball at his opponent, which burns them to a skeleton
                  that explodes.
                Input controls:  Hold Block, Up, Up, Punch
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 52.4% - Jump Kick, Teleport Punch, Spear, Uppercut.
    
    General   : 1. Use his Teleport Punch to counter projectiles.
    
    Versus    : 1. Perform multiple Straight Jump Punches.  He will keep walking
     Shao Kahn    into them.
    
    
    _______________________________________________________________________________
    IV.                                                                      7. JAX
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    Major Jackson Briggs was leader of the U.S. Special Forces unit of which Lt.
    Sonya Blade was a member.  After receiving a signal from Lt. Blade, Jax embarks
    on a rescue mission, hoping to retrieve both Sonya and the elusive Kano, wanted
    criminal and leader of the Black Dragon organization.  Sonya's trail leads him
    into the ghastly Outworld, where he believes both Sonya and Kano to be held
    prisoner.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wave Toss : Description:  J. tosses a wave of energy horizontally towards his
                  opponent.
                Input controls:  Towards, Down + Kick
                Damage:  12.5%
                Notes:  Jade is immune to this move.
    
    Ground    : Description:  J. slams his fist into the ground, causing an
     Pound        earthquake.
                Input controls:  Hold Punch 3 seconds, release Punch
                Damage:  12.5%
                Notes:  This can only be avoided by Jumping.
    
    Gotcha    : Description:  J. reaches out his arm to grab his opponent.  If
     Grab         grabbed, they will be lifted up and punched multiple times-- the
                  number depending on the input controls.
                Input controls:  Towards, Towards, Punch
                Damage:  6.3% per punch ; five punches = 20.8%
                Notes:  Press Punch multiple times while grabbing your opponent to
                  total up to three extra punches!
    
    Air       : Description:  In the air while adjacent to his opponent, J. grabs
     Counter      his opponent and brings them to the ground, crushing their back
                  on his shoulders.
                Input controls:  Block
                Damage:  19.0%
                Notes:  You must be in the air with and adjacent to your opponent.
    
    Multi-slam: Description:  J. grabs his opponent and slams them into the ground
                  multiple times-- the number depending on the input controls.
                Input controls:  Towards + Punch
                Damage:  19.0% + 4.8% per slam ; four slams = 33.4%
                Notes:  You must adjacent to your opponent.  Press Punch when he
                  slams his opponent into the ground to add another slam-- timing
                  is crucial.  Up to four slams can be achieved!
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  J. morphs his opponent into an infant.
                Input controls:  Down, Up, Down, Up, Kick
                Notes:  N/A
    
    Stage     : Description:  J. Uppercuts his opponent into the spikes on the
     Fatality     ceiling.
                Input controls:  Hold Block, Up, Up, Down, Kick
                Notes:  You can hold Block to prevent from Jumping?? useful??
    
    Fatality  : Description:  J. swings both his arms into his opponents head,
                  smashing it to pieces.
                Input controls:  Hold Kick, Towards, Towards, Towards, release Kick
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 36.1% damage - Sweep, Sonic Wave, Ground Pound.
                2. 41.1% damage - Punch, Punch, Gotcha Grab (five hits).
    
    Tips      : 1. Begin rounds with a pre-charged Ground Pound move.
                2. Make sure to add as many hits as possible to both his Gotcha
                  Grab and Multi-slam moves.
    
    Versus    : 1. When he is close, perform J.'s Gotcha Grab move and quickly
     Shao Kahn    follow-up with a Kick.
                2. Keep him at bay with Sonic Waves.
    
    
    _______________________________________________________________________________
    IV.                                                              8. SHANG TSUNG
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    After losing control of the Shaolin Tournament and returning to the Outworld in
    disgrace, the shapeshifter Shang Tsung promised his ruler, Shao Kahn, that he
    could still unbalance the furies and allow Kahn to take over the Earth.  His
    plan was to lure the Earth warriors to compete in the Outworld, and then, win
    or lose, never to let them return.  Convinced of this plan, Shao Kahn restored
    Tsung's youth.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Fireballs  : Description:  S. tosses fireball(s) from his hands, horizontally
                  towards his opponent.
                Input controls:  There are three variations of this move.  Input
                  number 1 will make S. fire one fireball, number 2 will make him
                  fire two fireballs, and number 3 will make him fire three
                  fireballs.
                  1. Away, Away, Punch
                  2. Away, Away, Towards, Punch
                  3. Away, Away, Towards, Towards, Punch
                Damage:  One = 11.1%, two = 21.4%, and three = 33.3%
                Notes:  Jade is immune to these moves.
    
    Morphs    : Description:  Depending on the input entered, S. transforms into
                  that character for about ten seconds.
                Input controls:  Each character morph has different input controls.
                  Liu Kang:  Away, Towards, Towards, Block
                  Sub-Zero:  Towards, Down, Towards, Kick
                  Kitana:  Block, Block, Block
                  Reptile:  Hold Block, Up, Down, Up
                  Mileena:  Hold Punch 2 seconds, release Punch
                  Scorpion:  Hold Block, Up, Up
                  Jax:  Down, Towards, Away, Punch
                Damage:  0.0%
                Notes:  As long as you are morphed into a character, you gain all
                  of their abilities-- even their finishing moves.
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Babality  : Description:  S. turns his opponent into a little baby.
                Input controls:  Away, Towards, Down, Kick
                Notes:  N/A
    
    Stage     : Description:  S. Uppercuts his opponent, impaling them on the
     Fatality     ceiling's spikes
                Input controls:  Hold Block, Down, Down, Up, Punch
                Notes:  N/A
    
    Fatality  : Description:  S. lifts up his opponent and summons their soul out
                  of their body and into his hand.  This act causes his opponent's
                  body to become horridly crippled.
                Input controls:  Hold Block, Up, Down, Punch
                Notes:  N/A
    
    Strategies
    ŻŻŻŻŻŻŻŻŻŻ
    Combos    : 1. 33.3% damage - Perform three Fireballs.
    
    Tips      : N/A
    
    Versus    : 1. Assault him with triple Fireballs moves.
     Shao Kahn  2. If the above does not work, you should try morphing into another
                  character.
    
    
    _______________________________________________________________________________
    IV.                                                                    9. SMOKE
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    N/A
    
    Ways Enabled
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Because S. is a secret character, a code or cheat must be enabled to play as
    him.  Below are all the known ways that can be achieved.
     • GameGenie:  N/A
     • GameShark:  010A01DD
    
    Notes
    ŻŻŻŻŻ
     • S. is the fastest walker in the game, walking at about twice the speed as
       the other characters.
     • The smoke emitting from his body is for novelty purposes, and nothing else.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    N/A (S. does not have any finishing moves)
    
    
    _______________________________________________________________________________
    IV.                                                                    10. JADE
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    N/A
    
    Ways Enabled
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Because J. is a secret character, a code or cheat must be enabled to play as
    her.  Below are all the known ways that can be achieved.
     • GameGenie:  N/A
     • GameShark:  010B01DD
    
    Notes
    ŻŻŻŻŻ
     • J. is immune to all projectiles and several other special moves.
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    N/A (J. does not have any finishing moves)
    
    
    _______________________________________________________________________________
    IV.                                                               11. SHAO KAHN
    
    
    Biography
    ŻŻŻŻŻŻŻŻŻ
    The supreme ruler of the Outworld, Shao Kahn governs the Astral Planes of
    Shokan and all surrounding kingdoms.  Five hundred years ago he banished the
    shapeshifter Shang Tsung into the Mother Realm (Earth) to pay for his crimes.
    Shang Tsung was to unbalance the furies and create a weakness in Earth's
    dimensional gates.  This weakness in the gates would allow Kahn and his minions
    to forever walk the Earth and plague its inhabitants to a dark and chaotic
    existence.  Only then would Shang Tsung be cleared of his offense and the curse
    lifted.
    
    Ways Enabled
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Because S. is a boss character, a code or cheat must be enabled to play as him.
    Below are all the known ways that can be achieved.
     • GameGenie:  N/A
     • GameShark:  010901DD
    
    Notes
    ŻŻŻŻŻ
     • If you attempt to perform a Roundhouse or Throw, S. will become stuck,
       unable to move or attack.  Getting hit will unfreeze him.
     • If you loose a match while playing as S., the game will freeze.
     • S. has a limited set of regular moves, all of which are listed below.
     • When playing as S., most of his regular moves are not the types of moves
       listed below; rather, they are glitchy looking versions of other moves.
    
    Regular Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Punch
     • Kick
     • Roundhouse
     • Uppercut
     • Crouching Kick
     • Sweep
     • Jump Punch
     • Jump Kick
     • Block
    
    Special Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    See chapter "VI. MISCELLANEOUS", section "2. INACCESSIBLE SPECIAL MOVES".
    
    Finishing Moves
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    N/A (S. does not have any finishing moves)
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   V. SECRETS/CODES
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    V.                                                             1. MISCELLANEOUS
    
    
    Reset Game: Description:  Causes the game to reset without turning off the
                  power ("soft reset").
                Achieved by:  "Select" button + "Start" button + "B" button + "A"
                  button
                Notes:  You can reset at any point during the game.
    
    Fight     : Description:  You will be teleported instantly to "Goro's Lair
     Smoke        stage to fight the character Smoke.
                Achieved by:  If the man's face (which is the sound designer, Dan
                  Forden) pops up from the bottom-right corner of the screen,
                  immediately press Down + the "Start" button.  If done correctly,
                  lightning will flash, and text will appear to let you know what
                  is happening.
                Notes:  Regardless of whether you win or loose, you will advance to
                  the next character on the tower.  Losing to Smoke does not waste
                  a life.
    
    Fight Jade: Description:  Instead of advancing to fight Shang Tsung, you will
                  fight at the position with the question mark ("?").  The match is
                  against Jade, and the stage you will fight at is "Goro's Lair".
                Achieved by:  During the match on the tower position just under the
                  one with the question mark ("?"), win the fight without using the
                  "B" button.  If done correctly, lightning will flash, and text
                  will appear to let you know what is happening.
                Notes:  Regardless of whether you win or loose, you will advance to
                  the next character on the tower.  Losing to Jade does not waste a
                  life.
    
    
    _______________________________________________________________________________
    V.                                                           2. GAMEGENIE CODES
    
    
    All GameGenie codes were tested and confirmed to work on both the original
    release of the game and MORTAL KOMBAT in MORTAL KOMBAT 1&II.  The codes are
    listed in alphabetical order.
    
    The Codes
    ŻŻŻŻŻŻŻŻŻ
    Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
     Invincib-  Combination:  009-48B-91D
            le  Notes:  N/A
    
    Player 2  : Description:  Causes player 2 to be unable to attack or move.
     Helpless   Combination:  003-249-19E
                Notes:  N/A
    
    Tower     : Description:  Depending on which variable you fill in, your
     Position     position on the tower will always be the same.
     Modifier   Combination:  0**-7AE-A2A + 3E1-79E-4CA + E01-7BE-2A9
                Notes:  You must turn off the code to advance on the Tower.
                  See the next sub-section for the variables.
    
    Unlimited : Description:  Puts no limit on how many continues you may use.
     Continues  Combination:  00D-ABF-3BE
                Notes:  N/A
    
    Unlimited : Description:  During matches, the timer will never count down, thus
     Time         giving you an unlimited amount of time.
                Combination:  00C-55B-E6E
                Notes:  N/A
    
    
    ---------------------------------- Variables ----------------------------------
    
    Tower Position Modifier code variables.  If you select a variable not listed,
    the game will crash or produce glitches.  You will fight the character after
    the first match.
    
          ..... VARIABLES ................................
          :  81 = Shao Kahn          31 = 5th character  :
          :  F1 = Jade               21 = 4th character  :
          :  71 = Shang Tsung        11 = 3rd character  :
          :  51 = 7th character      01 = 2nd character  :
          :  41 = 6th character                          :
          :..............................................:
    
    
    _______________________________________________________________________________
    V.                                                           3. GAMESHARK CODES
    
    
    GameShark codes will not work on MORTAL KOMBAT 1&II.  Codes with an asterisk
    (*) need to be filled in with a variable.  The variables are listed at the end
    of this section.  The codes are listed in alphabetical order.
    
    The Codes
    ŻŻŻŻŻŻŻŻŻ
    Player 1  : Description:  Player 1 is immune to any damage inflicted on them.
     Invincib-  Combination:  014020DD
            le  Notes:  N/A
    
    Player 2  : Description:  Player 2 is immune to any damage inflicted on them.
     Invincib-  Combination:  014060DD
            le  Notes:  N/A
    
    Player 1  : Description:  Depending on the variable entered, player 1 will
     Modifier     always be that character.
                Combination:  010*01DD
                Notes:  See the next sub-section for the variables.
    
    Player 2  : Description:  Depending on the variable entered, player 2 will
     Modifier     always be that character.
                Combination:  010*41DD
                Notes:  See the next sub-section for the variables.
    
    Player 2  : Description:  Player 2 has no health, thus, just one damaging
     No Health    attack will kill them.
                Combination:  010060DD
                Notes:  This is a good way to get the match against Jade.
    
    Unlimited : Description:  Puts no limit on how many continues you may use.
     Continues  Combination:  010513DE
                Notes:  N/A
    
    
    ---------------------------------- Variables ----------------------------------
    
    Player 1 Modifier, and Player 2 Modifier code variables.  Any variables not
    listed will either crash the game or produce glitches.
    
          ..... VARIABLES ........................
          :  0 = Liu Kang         6 = Scorpion   :
          :  1 = Sub-Zero         7 = Jax        :
          :  2 = Kitana           9 = Shao Kahn  :
          :  3 = Reptile          A = Smoke      :
          :  4 = Shang Tsung      B = Jade       :
          :  5 = Mileena                         :
          :......................................:
    
    Note: Smoke and Jade are only playable in the 2-Player mode.
    
    
    _______________________________________________________________________________
    V.                                                                  4. GLITCHES
    
    
    Combined Fatality
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is not really a glitch, but it is still fun.  While playing as Shang
    Tsung, morph into Sub-Zero near the end of the second round.  When your time as
    Sub-Zero is nearly up, defeat your opponent and perform Sub-Zero's first part
    of his Fatality.  If timed correctly, you will have just enough time to morph
    back to Shang Tsung.  Once he is morphed back, perform Shang Tsung's Fatality
    on your frozen opponent.  Note that this is all about the timing.  If you have
    even more time, you can try doing the above, but morphing into another person
    to finish off your frozen opponent.
    
    Jax's Fatality
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Jax has two Fatality glitches.
    1. Hold Kick, Towards, Towards, Towards, Up, release Kick.  He will walk up to
       his opponent and knock of their head multiple times.
    2. Perform his Fatality halfway, but instead of pressing Kick at the end, press
       Punch.  He will then perform his Gotcha Grab move.  Once he grabs them,
       release Kick to finish his Fatality input controls.  Then, both characters
       will perform their Fatalities simultaneously.  What happens for each
       character is described below.
        • Liu Kang:  You will smash his head just as he is transforming.
        • Sub-Zero:  He will freeze you before you can do anything.
        • Kitana:  You will get her right before she does.
        • Reptile:  You will crush his head just as he removes his mask.
        • Mileena:  She will perform her Fatality, then fall over dead.
        • Scorpion:  You will crush his head just as he removes his mask.
        • Jax:  Either you will get him or he will get you.
        • Shang Tsung:  He will grab you first, freezing the game.
        • Smoke:  The game will freeze.
        • Jade:  The game will freeze.
    
    Scorpion's Fatality
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Jump over your opponent and immediately execute his Fatality after passing over
    them.  Scorpion will stand up in midair with his mask off and fall to the
    ground.  Then, he will perform his Fatality in the opposite direction of his
    opponent.  Although his opponent never connects with the flame, they still
    catch on fire and explode.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   VI. MISCELLANEOUS
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    VI.                                                            1. 2-PLAYER MODE
    
    
    MORTAL KOMBAT II is a two-player game, meaning that if you the supplies, you
    can play against another human, other than the computer.  Below are the
    supplies needed.
     • Two GameBoy systems
     • Two MORTAL KOMBAT II games (MORTAL KOMBAT 1&2 also works)
     • One Link Cable
    To enable this feature, simply insert the games into the GameBoys, then connect
    both GameBoys with the Link Cable.  When both of them reach the MORTAL KOMBAT
    II Title screen or any of the following screens simultaneously, "PLAYER {#} HAS
    ENTERED THE TOURNAMENT!", "YOU ARE PLAYER {#}" will be displayed.  Then both
    players will be brought to the Character Selection screen to choose their
    characters simultaneously.  If both players choose the same character, then
    player 2's character will be a darkened version of themselves.  Next, the
    Versus Screen will appear, displaying who is fighting who, how many battles
    have been consecutively fought, and which stage you are going to fight at.  If
    the Link Cable becomes disconnected during any time, "LINK DISCONNECTED",
    "RESTARTING GAME" will be displayed, and the game will restart on both systems.
    If there is a tie, then both players will receive a "GAME OVER".
    
    
    _______________________________________________________________________________
    VI.                                               2. INACCESSIBLE SPECIAL MOVES
    
    
    Because the secret characters' special moves' input controls were not
    programmed into the game, you cannot normally perform them.  However, with a
    GameShark you can.
    
    Supplies
    ŻŻŻŻŻŻŻŻ
    You will need at least one GameShark for this to work (I am not sure if it
    works with two); one Link cable; two GameBoy systems; and two MORTAL KOMBAT II
    game paks, one of them being just MORTAL KOMBAT II, not MORTAL KOMBAT 1&2).
    
    Instructions
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Plug the GameShark into one of the GameBoys and enter a code for player 2 (two)
    to be either Smoke or Jade (see chapter "V. SECRETS/CODES", section "3.
    GAMESHARK CODES" for the codes).  Then, insert the games in the two GameBoys
    and connect them with the Link cable.  Start a 2-player game, and make the
    GameBoy with the GameShark be player one.  On player one's GameBoy (the one
    with the GameShark), player two will be controller the secret character
    activated by the GameShark; but, on player two's Gameboy, player two will be
    controller whichever normal character they selected.  Now, whenever player two
    executes a special move for their character, their character on player one's
    GameBoy (the secret character) will perform their move.  This is not as
    confusing as it sounds-- once you try it you will see how simple it is.
    
    Notes
    ŻŻŻŻŻ
     • If you attempt to perform any Finishing moves, the game will freeze.
     • Although it seems plausible, this section does not apply to Shao Kahn.
    
    
    _______________________________________________________________________________
    VI.                                                  3. TRIVIA & UNUSED CONTENT
    
    
    Kintaro
    ŻŻŻŻŻŻŻ
    Although Kintaro was in the GameGear port of MKII, he was cut from the GameBoy
    version.  However, a text string for his name still exists in the ROM, and he
    even has a reserved character slot of "08", which crashes the game if you try
    to play as him with a GameShark.
    
    See more unused content here:  http://tcrf.net/Mortal_Kombat_II_%28Game_Boy%29 
    
    
    
    MK1&II Combo Cart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The European version of the combo cart "MK1&II" appears to be only 1 player on
    the box, however, it is indeed 2-player just like the US and Japanese release.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                     VII. EPILOGUE
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    _______________________________________________________________________________
    VII.                                                    1. DOCUMENT INFORMATION
    
    
    Version 1.5 (Super Final) Changes
        • Added section "TRIVIA & UNUSED CONTENT"
    
    Version 1.4 (Final) Changes
        • Final version!
        • 100% Completely finished document
        • Corrected simple mistakes
     
    Release Information
        • First release:  07/30/01 ; "Version 1.0"
        • Last release:  07/16/14 ; "Version 1.6"
    
    
    _______________________________________________________________________________
    VII.                                                         2. CREDITS/SOURCES
    
    
    Portable MK <PortableMK@Yahoo.com>
        • The sole author and creator of this document, text art, and layout.
          Everything is by me except what is stated in this section.  Please
          respect my hard work and follow my requested conditions for this document
          as stated in the "LEGAL INFORMATION" section.  If you have any
          corrections, suggestions, etc., then please e-mail me.  But please do NOT
          e-mail me unless you have read the ENTIRE document.
    
          As said above, everything in this document is by me except what is stated
          in this section, but I feel a need to reiterate that fact for the
          following parts of this document.  Please note that for some of the
          GameShark codes there are other code combinations that will produce the
          same effects.  I have only listed my versions of the codes because they
          are, for the most part, better.
        • The damage percentages for the regular and special moves in chapter "III.
          GAME BASICS" and "IV. CHARACTERS".
    
    MORTAL KOMBAT II (GameBoy) Instruction Manual
          The following parts of this document were copied directly from this
          source.
        • The plot in chapter "II. PROEM", section "3. THE PLOT".
        • All of the biographies in chapter "IV. CHARACTERS".
    
    MORTAL KOMBAT II (GameBoy) Package
          The following parts of this document were copied directly from this
          source.
        • The back of the package in chapter "II. PROEM", section "2. PACKAGE".
    
    MORTAL KOMBAT 1&II (GameBoy) Package
          The following parts of this document were copied directly from this
          source.
        • The back of the package in chapter "II. PROEM", section "2. PACKAGE".
    
    http://www.gamegenie.com
          The following parts of this document were copied directly from this
          source.  See the site for a full list of code finder credits.
        • GameGenie codes: "Player 1 Invincible", "Player 2 Helpless", "Tower
          Position Modifier", "Unlimited Continues", and "Unlimited Time", in
          chapter "V. SECRETS/CODES", section "2. GAMEGENIE CODES".
    
    http://www.gscentral.com
          The following parts of this document were copied directly from this
          source.  See the site for a full list of code finder credits.
        • GameShark codes: "Player 1 Invincible", "Player 2 Invincible", "Player 1
          Modifier", "Player 2 Modifier", "Player 1 No Health", "Player 2 No
          Health", "Unlimited Continues", in chapter "V. SECRETS/CODES", section
          "3. GAMESHARK CODES".
    
    Justin Remmick <serpent3@hotmail.com>
        • Discovered how to make the GameShark codes to play as Smoke and Jade
          work.
    
                                       *   *   *
    RECOMMENDED SITES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    http://www.mortalkombatonline.com
    http://pmk.mortalkombatonline.com
    http://www.studio42.com/vidgame/GameBoy/mk2gbfaq.shtml
    
    _______________________________________________________________________________
                               (C) 2001-2014 PORTABLE MK
                http://www.gamefaqs.com/features/recognition/11248.html
    
    
    
                                  ~ END OF DOCUMENT ~
    

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