---------------------------------------------------------------------
|  -----------------------------------------------------------------  |
| |  /--  | | |-\ --- |-\                |  | /-\ |-\  ---  /-\     | |
| |  \--\ | | |-/ |-  |-/                |\/| |-| |-/   |   | |     | |
| |   --/  -  |   --- | \                |  | | | | \  ---  \-/     | |
| |                                                                 | |
| |                    -     /--\  -  -  ---\                       | |
| |                    |     |__|  |\ |  |  |                       | |
| |                    |     |  |  | \|  |  |                       | |
| |                    ----  -  -  -  -  ---/                       | |
|  -----------------------------------------------------------------  |
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              F  O  R    T  H  E    G  A  M  E  B  O  Y

                     V  e  r  s  i  o  n   1 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6

Welcome to my walkthrough for the first of it's series for the Gameboy
called Super Mario Land. I hope this walkthrough helps out as much as
possible. Below is nothing but major spoilers on the game, so if you
don't want to be spoiled, please take a detour and hit the Back button
now. However if you want to be spoiled or need some help, please scroll
down as far as you need to. Consider this as your Spoiler Warning!

 -----------------
|TABLE OF CONTENTS|
 -----------------

   SECTION 1: Intro
      A: Version Guide
      B: The Story Of Super Mario Land
      C: What Is Super Mario Land
      D: About This Walkthrough
      E: Control Configuration
      F: Bonus Game

   SECTION 2: Walkthrough
      A: Before The Walkthrough
      B: World 1 - Birabuto Kingdom
         (World 1-1 to World 1-3)
      C: World 2 - Muda Kingdom
         (World 2-1 to World 2-3)
      D: World 3 - Easton Kingdom
         (World 3-1 to World 3-3)
      E: World 4 - Chai Kingdom
         (World 4-1 to World 4-3)

   SECTION 3: Important Stuff
      A: Items
      B: Enemies
      C: Bosses

   SECTION 4: In Conclusion
      A: What's To Come
      B: PayPal Donations
      C: Special Thanks
      D: The Disclaimer

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              -----
  SECTION 1: |INTRO|
              -----

      -------------
  A: |Version Guide|
      -------------

     Version 1.0: Just finished making the walkthrough for the game,
     and submitted it to GameFAQS (10/30/07)

      -----------------------------
  B: |The Story Of Super Mario Land|
      -----------------------------

     This is the story according to http://www.wikipedia.org:

        "The story of Super Mario Land is set in the peaceful realm of
        Sarasaland, which is split into the four kingdoms of Birabuto,
        Muda, Easton and Chai. One day, a mysterious alien named
        Tatanga appears and hypnotizes the inhabitants of Sarasaland.
        He kidnaps Princess Daisy in order to marry her. Mario then
        sets out to rescue her from Tatanga, traveling through the four
        geographical areas of Sarasaland defeating his minions along
        the way, as well as finding monsters that pretend to be Daisy
        in order to fool Mario. He finally corners Tatanga in the skies
        of the Chai Kingdom, bringing down his alien warship and
        rescuing Daisy."

      ------------------------
  C: |What Is Super Mario Land|
      ------------------------

     Several times throughout the walkthrough I will probably repeat
     myself. A few times would possibly be necessary, such as a Boss
     guide, as well as a few other things. Sometimes I do this without
     even realizing it, and sometimes I do it to make it easier for
     people to find what they are looking for on this walkthrough. This
     guide, like others, is described on how I played/beat the game.
     You have your methods as do I. This is just my way of doing it. I
     hope this helps out in anyways possible.

      ----------------------
  D: |About This Walkthrough|
      ----------------------

     Several times throughout the walkthrough I will probably repeat
     myself. A few times would possibly be necessary, such as a Boss
     guide, as well as a few other things. Sometimes I do this without
     even realizing it, and sometimes I do it to make it easier for
     people to find what they are looking for on this walkthrough. This
     guide, like others, is described on how I played/beat the game.
     You have your methods as do I. This is just my way of doing it. I
     hope this helps out in anyways possible.

      ---------------------
  E: |Control Configuration|
      ---------------------

     I assume you have a basic idea of all the control combinations, so
     here is the basic stuff:

        CONTROLS FOR LEVELS:

           LEFT D-PAD: Moves left
           RIGHT D-PAD: Moves right
           UP D-PAD & 'A' BUTTON: Jump higher
           DOWN D-PAD: Crouches down/enters pipes
           'A' BUTTON: Jumps
           'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)
           START BUTTON: Pauses the game
           SELECT BUTTON: Does nothing

        CONTROL FOR USING SUB/AIRPLANE:

           D-PAD: Moves up, down, left & right
           'B' BUTTON: Shoots lasers
           'A' BUTTON: Does nothing
           START BUTTON: Pauses the game
           SELECT BUTTON: Does nothing

        PLAYER'S NOTE:

           1. When you're Fire Mario, you'll have a new fireball that
           bounces off stuff. You can't shoot another fireball until
           the current one is off the screen or fades away. You can
           also collect coins with these new fireballs.

           2. When playing in World 2-3 and World 4-3, you will not
           gain the ability of Fire Mario. You can get Mushrooms to
           become Super Mario, however you will still be able to get
           Mushrooms even after you become Super Mario. When you do,
           you'll only get the 1,000 Points from them and that's it.

      ----------
  F: |Bonus Game|
      ----------

     At the end of each level you have a chance to play a bonus game.
     In order to play the game, you must go to the Bonus Door which is
     the top door at the end of most levels, or by beating World 1-3,
     World 2-3, World 3-3 & World 4-3. In this game, you have a chance
     to get a 1-UP, 2-UP, 3-UP or even a Fire Flower. What's shown here
     is an example of how it's set up. Where all the items appear each
     time is completely random. What will
     happen is that Mario and a ladder will  ========================
     move up and down between the floors.    | M                  1 |
     When you press the 'A' BUTTON, Mario    ========================
     and the ladder will stop, and Mario     |                    2 |
     will walk to whatever item he's lined   ========================
     up with. If Mario comes across the      |        |-|         3 |
     ladder first, he will climb up or down  ========================
     it and take the item on the upper or    |                    F |
     lower level. In this case, Mario would  ========================
     get a 1-UP, if the game was setup like
     this. Also note that if you're already Fire Mario and you get a
     Fire Flower, nothing will happen (even though you will get what
     sounds like a negative sound). You will still stay as Fire Mario.

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            -----------
SECTION 2: |WALKTHROUGH|
            -----------

      ----------------------
  A: |Before The Walkthrough|
      ----------------------

        1. Each level, except for the first one, will be played with
        the assumption that you are Fire Mario. This will not be an
        easy trek.

        2. For every 100,000 Points, you will be able to get a
        continue. The highest possible score is 999,990, so you can get
        up to 9 continues (although playing the game straight through,
        you will probably be lucky enough to accumulate 4 continues).

        3. Once you enter a pipe leading to a Bonus Room, complete that
        and go through the pipe to get back above ground. When you are
        above ground, you will be at the same pipe you entered. You CAN
        NOT re-enter the same pipe unless you have to start over again
        after losing a life.

      --------------------------
  B: |World 1 - Birabuto Kingdom|
      --------------------------

     W O R L D  1 - 1 / T I M E  L I M I T :  4 0 0

        Here we go, the first level! From where you start off, the '?'
        Block above you is a Coin, and you can't enter the pipe. So
        head right until you reach the next '?' Block, which has a
        MUSHROOM in it (watch out for the Goomba). After that, continue
        going right, past the small wall of block (a Coin is in the
        '?' Block). Past that is a pipe which you can enter taking you
        to BONUS ROOM #1.

           BONUS ROOM #1
           In here will be 18 Coins which is easy to get. Get all of
           them and then enter the pipe and you'll be back above
           ground.

        Once back above ground, head right and soon you will see
        another Goomba. Jump to the upper level and keep going to see
        two more Goombas. After that, jump on the pipe and then on the
        row of blocks, then fall off the right side and go under the
        row of blocks. Jump on the '?' Block, and then jump up hitting
        the right block (from the row of blocks) to reveal a 1-UP
        HEART. Now jump over the pit and hit the '?' Block above the
        three blocks to reveal a FIRE FLOWER. After that, continue
        going right, past the pipe and Koopa Troopa and you will see
        several '?' Blocks. Coins are in them, so go past that to the
        pipe and you can enter it, taking you to BONUS ROOM #2.

           BONUS ROOM #2
           In here will be 22 Coins, so just run back and forth
           collecting them. Once at the top, enter the pipe, which will
           take you back above ground.

        Once back above ground, continue going right (nothing in the
        '?' Blocks) and you will see a Hopping Fly, so take that out.
        Just past, go to the next '?' Block and hit it to reveal a
        STARMAN. Now, grab that and race right taking out all the
        enemies and collecting the coins in the '?' Blocks. Along the
        way you will see a row of three blocks. Hit the last one for
        Multi-Coins. After that go right a bit more and climb up the
        staircase (using the fireballs to collect Coins inside the
        small gaps). On the otherside of the staircase, go right a bit
        more and use the moving platforms to get to the Bonus Door.
        Other than that, go through either door and you will have
        completed this level!

     ------------------------------------------------------------------

     W O R L D  1 - 2 / T I M E  L I M I T :  4 0 0

        For this level, it's similar to a treetop level in the original
        Super Mario Brothers. So with that, head right climbing up the
        two treetops in front of you and in the '?' Block is a FIRE
        FLOWER. After that, continue onwards and you will see a Goomba
        and some Flying Archers. Keep going and you will see some Koopa
        Troopas (nothing in the '?' Block), so take them out and
        continue onwards and then you will see a row of blocks and one
        on a lower platform. Nothing in these blocks (except Coins in
        the '?' Blocks), so just get them and continue onwards. Now you
        will see a couple platform lifts, so be careful crossing over
        them and land onto the small platform after that. After that,
        continue going right and you will see several more Flying
        Archers and a couple Coins.

        Go past that and you will see a small pyramid of blocks with a
        couple Goombas on it and a '?' Block (which has a FIRE FLOWER
        in it). On the otherside of that is some more platform lifts,
        so carefully make your way across those and onto the treetop
        platform. Once there, a Flying Archer will come to greet you
        (avoid this) as well as a Koopa Troopa. Climb up the platforms
        to the row of blocks. Hit the middle block for a 1-UP HEART
        (nothing else but Coins here), and continue to the next moving
        platform. After that you will eventually see some more Flying
        Archers come out. Get around these, and head along the treetop
        platforms. After that will be a platform lift, so use this and
        make your way across the platform drops to get to the Bonus
        Door. Other than that, go through either door and you will have
        completed this level!

     ------------------------------------------------------------------

     W O R L D  1 - 3 / T I M E  L I M I T :  4 0 0

        Okay, now it's the first castle dungeon type level! As you
        start off, well, there is two ways to do this: the easy way or
        the hard way. Actually both ways aren't too tough, but to avoid
        enemies, this is what you can do. See the left wall, go to it
        and jump up alongside it to reveal a special Lift Block, then
        get on it and it will carry you onto the roof. When you get up
        there, travel right collect all the Coins up here (see how easy
        that was)!. Worried about missing anything below, don't worry,
        there's nothing down there but Pirahna Plants. Once at the edge
        of the roof, drop down and land on the pipe directly below the
        edge and enter it, taking you to BONUS ROOM #1.

           BONUS ROOM #1:
           In here is 18 Coins and several blocks. Aside from
           collecting all the visible Coins, hit the second block from
           the right on the bottom row for Multi-Coins, and the second
           block from the left on the middle row for a FIRE FLOWER
           (nothing in the top row). After collecting all of the
           goodies, head through the pipe to go back above ground.

        Now that you're back above ground, head right, jumping over the
        pit and continuing onwards. This next obsticle involves you
        going from pipe to pipe avoiding the Pirahna Plants. After
        that, you will see a row of blocks, which if you go up to them,
        Ceiling Droppers will come down. Nothing in the blocks, so
        continue onwards to the next part which is like this. This time
        (watch out for the Guardian) hit the right block between the
        two '?' Blocks (if you're still Super or Fire Mario), and then
        jump up again to reveal a Lift Block. Get on the Lift Block to
        head onto the ceiling. Once there, head right to the pipe and
        enter it, which it will take you to BONUS ROOM #2.

           BONUS ROOM #2:
           For this room, there is 33 Coins scattered through and
           several blocks. First get the lower Coins, then hit the
           blocks (except for the blocks next to the right column) to
           get more Coins. Now work on smashing out the blocks in the
           right column with the help of the block next to it. Run jump
           to take out the higher ones and soon you'll get a 1-UP
           HEART. Now collect the remaining Coins and enter the pipe
           which will take you back above ground.

        Once back above ground, drop down and head right a bit. You
        should see blocks, a Koopa Troopa and some Coins. If you're
        Super or Fire Mario, hit the blocks and let the Koopa Troopa
        hit you. Now as Small Mario, head to the lower small gap and
        run through it. You will now be able to get tons of Coins
        (watch out for the Ceiling Droppers), as well as a MUSHROOM.
        Smash the blocks and head right and you'll find two rows of
        blocks. Smash them all out to find a FIRE FLOWER (don't worry,
        you'll find it), then after that continue going right. More
        Guardians will be in the way, so get ready to take them out.
        After all that, get ready for your first boss fight!

           BOSS #1: GIANT SPHINX
           For this fight, you will be presented with a Giant Sphinx
           monster, that spits fireballs. So how do you beat it, stand
           from a distance and shoot at, while dodging it's fireballs.
           You'll have the advantage of fireballs bouncing off walls,
           so keep that in mind. Five times with your fireballs will
           also take it out. Now if you happen to get hit, RUN all the
           way to the button and jump on it. Use whatever strategy you
           want to take this one out.

        After the fight, the monster will be gone, and door will open
        taking you to Daisy, or so you thought. It's really a monster
        in disguise! Think of this as a "Thank you Mario, but our
        Princess is in another castle" bit, but with a twist. After
        that, you will be taken to the Bonus Game, thus completing this
        level.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------
  C: |World 2 - Muda Kingdom|
      ----------------------

     W O R L D  2 - 1 / T I M E  L I M I T :  4 0 0

        Okay, here we go with another treetop type platform (looks more
        futuristic). From the start, head right to the '?' Blocks, and
        past that will be Jumping Fishes. Now past the second one on
        the small platform, jump up to reveal a hidden FIRE FLOWER.
        After that, continue going right across more treetop platforms
        and you will see a moving platform. Get on it and then the next
        one and jump to where the pipe is, which you can enter taking
        you to BONUS ROOM #1.

           BONUS ROOM #1:
           In here is a total of 80 Coins. If you're Fire or Super
           Mario, simply go ontop of the lone block (DO NOT BREAK IT)
           and hit the block above it, collecting all of the Coins
           except the last two at the far right side closest to the
           pipe. Now after that, head down to the lower area and in the
           blocks, one will have a FIRE FLOWER. Now jump into the other
           batch of Coins, collecting them and hitting the blocks.
           After that, go through the pipe which will take you back
           above ground.

        Once back above ground, head right and in the '?' Block will be
        a FIRE FLOWER. Collect the Coins and continue going right where
        more Jumping Fishes are as well as a Koopa Troopa is. After all
        of this will be more Jumping Fishes, but with Goombas as well
        and some '?' Blocks. Hit the right block to reveal a STARMAN,
        so get that and race all the way through the Goombas, Jumping
        Fishes and Jumping Serpents until you reach the pipe. Enter it
        and you will be in BONUS ROOM #2.

           BONUS ROOM #2:
           In this room is 20 Coins, so get the bottom row, and at the
           right wall, jump up to reveal a hidden block. Use that to
           get the remaining Coins. Nothing is in the two blocks, so
           you can safely go into the pipe after getting all of the
           Coins. Once you do that, you will be back above ground.

        Once back above ground, head to the '?' Block to get Multi-
        Coins, then continue going right, collecting the other Coins.
        Soon you will see a few more blocks, which there is a FIRE
        FLOWER in the right one. After that, head up the platforms
        (watch out for the Goomba) and then onto the long platform
        after that. Here there will be Jumping Serpents so get around
        that and head to the lower platform past them. You'll see a
        platform lift, so use that to get the '?' Block (which has a
        1-UP HEART in it) and the Coins. After that, get on the blocks
        and jump right to the lower level. You will see a platform
        lift, so use that and the platform drops to get to the Bonus
        Door. Other than that, go through either door and you will have
        completed this level!

     ------------------------------------------------------------------

     W O R L D  2 - 2 / T I M E  L I M I T :  4 0 0

        For this level, go right from the starting point (watch out for
        the Walking Shuttle), until you reach the first '?' Block which
        has a FIRE FLOWER in it. After that will be a pipe and some
        enemies. Take them out and go into the pipe, which will take
        you to BONUS ROOM #1.

           BONUS ROOM #1:
           In here is a total of 80 Coins. If you're Fire or Super
           Mario, simply go ontop of the lone block (DO NOT BREAK IT)
           and hit the block above it, collecting all of the Coins
           except the last two at the far right side closest to the
           pipe. Now after that, head down to the lower area and in the
           blocks, one will have Multi-Coins. Now jump into the other
           batch of Coins, collecting them and hitting the blocks.
           After that, go through the pipe which will take you back
           above ground.

        Once back above ground, collect the Coins you see, and jump
        right to the lone big block and continue onwards a bit. Soon
        you will see a moving platform, so get on that and travel to
        the next one. After that, you'll see a column of Coins, so jump
        over and collect them (watch out for the Koopa Troopa). Now if
        you're Small Mario, you can take either the lower path or upper
        path. But how do you get to the lower path? Well, see the
        blocks sticking out on the right, go to it and drop off the
        left side. There will be an invisible platform (O_o), so you
        can cross that. Down there will be Coins, Goombas and a FIRE
        FLOWER (well MUSHROOM) in the last block.

        Taking the upper path, well there is a Walking Shuttles and
        Koopa Troopas. Also at the end of the first row of blocks is a
        STARMAN, and the second row of blocks will have a FIRE FLOWER.
        Get the STARMAN and go right and race your way through as many
        enemies as you can. You should be at where there are moving
        platforms. Get on them, and just past that is some '?' Blocks
        (just Coins) and a Koopa Troopa and a Jumping Serpent. Get past
        that and you'll see a couple of Pirahna Plant pipes (and a
        Goomba). You can go into the second pipe which will take you to
        BONUS ROOM #2.

           BONUS ROOM #2:
           In this room is 20 Coins, so get the bottom row first and
           right underneath the small gap within the blocks from the
           upper flooring, jump up to reveal a hidden block. Use that
           to get the remaining Coins. There's a Multi-Coin in one of
           the two blocks. After getting all of the Coins, head through
           the pipe and you will be back above ground.

        Once back above ground, simply head right to the other block
        platforms and soon you will see a flooring. Go along that and
        use the platform drops (this won't be easy) to get onto the
        moving platforms and jump to the Bonus Door. Other than that,
        go through either door and you will have completed this level!

     ------------------------------------------------------------------

     W O R L D  2 - 3 / T I M E  L I M I T :  4 0 0

        This next level is a little different. This is a pushover
        level. You will be in a small submarine, with the ability to
        shoot endlessly. The object for this stage is to carefully make
        your way through taking out/avoiding enemies, as well as
        collecting whatever you come across. So with that, head right
        and to the upper section where there are some blocks, one of
        which has a MUSHROOM in it. Continue onwards and you'll come
        across Racing Fishes, Jumping Fishes and Swimming Serpents.
        Also on the floor is a group of blocks, so shoot at it to
        reveal a STARMAN. With that, just keep going right taking out
        anything in your way. As soon as it wears off, you will see a
        Blooper and some more blocks. Nothing are in these blocks, but
        you need to destroy enough so you'll be able to get through.

        Many Bloopers reside within these columns of blocks so do be
        careful. Once past this, Racing Fishes will come out, so stay
        towards the bottom area to avoid them. Swimming Serpents are
        also around so try to avoid them as well. Just keep going
        right, taking out whatever enemies that are in your way. Soon
        you will come across some Coins that will spell out "MARIO", so
        collect as many Coins as you can. After that will be another
        column of blocks, with more of those following after. For the
        first one, take out the top row of the bottom set of blocks to
        reveal a 1-UP HEART. After that, smash your way through the
        blocks and the last column will have a MUSHROOM in it (top row
        of bottom set of blocks). After that, get ready for a boss
        fight!

           BOSS #2: GIANT SERPENT
           The setup will be a giant serpent will go up and down
           shooting firebals, as well as a giant fireball bouncing
           around. So what should you do. Well to take out the boss,
           stay in the bottom left corner and everytime the boss comes
           down, just bop up a bit and shoot at it then duck back down.
           The giant fireball will also block your way, and might hit
           you. If you're Super Mario, you'll have a chance to win even
           if you get hit by the giant fireball. After enough hits, the
           boss will be defeated. Or you can just shoot out the blocks
           and hit the button. Use whatever strategy you want to take
           this one out.

        After the fight, the monster will be gone, and door will open
        taking you to Daisy, or so you thought. It's really a monster
        in disguise! Think of this as a "Thank you Mario, but our
        Princess is in another castle" bit, but with a twist. After
        that, you will be taken to the Bonus Game, thus completing this
        level.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ------------------------
  D: |World 3 - Easton Kingdom|
      ------------------------

     W O R L D  3 - 1 / T I M E  L I M I T :  4 0 0

        Here we go, halfway through the game, and it's only gonna get
        tougher from here on out! From the starting point, head right
        and you will see a Flying Totem, so take that out. After that,
        head past the second pipe and you will see a row of blocks
        above a platform. Get on that and hit the last one to get a
        FIRE FLOWER. After that, continue onwards to the third pipe,
        which you can enter taking you to BONUS ROOM #1.

           BONUS ROOM #1:
           In this room, there is 15 Coins. To get them, simply go to
           the right side of this room, and take out one of the blocks,
           jump up and get them. There's nothing in the blocks, so
           simply make your way up to the pipe and enter it, taking you
           back above ground. If you're small, carefully make your way
           across the blocks to get the Coins, but be careful of the
           spikes.

        Once you're back above ground, jump over the gap and head
        right, collecting Coins from blocks and taking out enemies. You
        should see a '?' Block high up on a platform, which is a Multi-
        Coin. After a few steps will be a Flying Totem and a Koopa
        Troopa. Just past that is a few platform lifts, so carefully
        make your way across those and then onto the pipe. After that,
        carefully jump across the pits (and Koopa Troopa) until you
        reach the next pipe. This next obsticle will involve Bullet
        Bills, but the cannons will come out of pipes shooting them, so
        be aware of this. With that get around this and continue on to
        see a couple Koopa Troopas and a Running Incan.

        Get around these and onto the next set of platforms, where
        another Running Incan and a Flying Totem is at. Nothing in the
        '?' Block, so continue going right to the next one. From there
        head down the stair like structure to the lower platform and
        jump up to reveal a hidden 1-UP HEART. After that, keep going
        right, past the enemies and you'll see some platform lifts. Get
        across them and onto the pipe where the '?' Block is (which has
        a FIRE FLOWER in it). After that, simply continue onwards
        collecting Coins and taking out enemies (if you want) until you
        reach the second pipe in the air with '?' blocks under it. You
        can enter that pipe which will take you to BONUS ROOM #2.

           BONUS ROOM #2:
           In this room, there is 130 Coins here. Simply get all of the
           Coins, preferably the ones on top first then the ones on
           bottom. There will also be a '?' blocks which has another
           Coin in it. Before coming in here, if your Coin amount is
           over 70, then you'll get two extra lives in here! After
           getting all of the Coins, head through the pipe to go back
           above ground.

        Once back above ground, collect what Coins you see, then head
        right. This next part will be a bit of a challenge. You will
        see spikes on the floor, and boulders coming down. Get ontop of
        the boulders and ride them to the next safe spot (don't let it
        hit you or else you'll get hurt). The next safe spot will have
        several Coins, so get them and get on the next boulder.
        Continue doing this until you reach the otherside of all these
        obsticles, including jumping over a pit. Once you are through
        with these obsticles, you should see some familiar land and a
        moving platform. Use it and the platform drops to get to the
        Bonus Door. Other than that, go through either door and you
        will have completed this level!

     ------------------------------------------------------------------

     W O R L D  3 - 2 / T I M E  L I M I T :  4 0 0

        From the start, head right over the pipes and you'll come
        across a Big Spider and a Koopa Troopa (and some blocks). Get
        on the blocks, and at the right side of the top row, jump up to
        reveal a hidden block. You can now take the the ceiling (which
        has 4 Coins) or take the lower path (which has many enemies).
        Once past this, head to the row of blocks, which the second
        '?' Block has a FIRE FLOWER in it. Get that and head right
        taking out the Jumping Spiders and other enemies. You should
        now be at another row of blocks. Now if you're Super or Fire
        Mario, hit the middle block to take it out, then jump again to
        reveal a Lift Block. Make sure the pipe is on view when you get
        on it, and when you do, jump to the pipe which you can enter,
        taking you to BONUS ROOM #1.

           BONUS ROOM #1:
           In this room, there is 130 Coins here. Simply get all of the
           Coins, preferably the ones on top first then the ones on
           bottom. There will also be a '?' blocks which has a FIRE
           FLOWER in it. Before coming in here, if your Coin amount is
           over 70, then you'll get two extra lives in here! After
           getting all of the Coins, head through the pipe to go back
           above ground.

        Once back above ground, carefully head right, getting past all
        the obsticles in your way. Your next landmark will be a small
        row of Coins and a '?' Block which has a FIRE FLOWER in it.
        Just past that is a Bullet Bill cannon, Big Spider and Koopa
        Troopa. Keep going past that until you reach the Jumping
        Spider. After that will be an obsticle which will involve
        riding on the boulders along the spikes (just like in the last
        level). Make it past this and you will be at some pipes (with
        some enemies). Go down the first pipe, and that will take you
        to BONUS ROOM #2.

           BONUS ROOM #2
           In this room, there is 15 Coins. To get them, simply go to
           the right side of this room, and take out one of the blocks,
           jump up and get them. In the lone block is Multi-Coins so
           get that and then make your way up to the pipe and enter it,
           taking you back above ground. If you're small, carefully
           make your way across the blocks to get the Coins, but be
           careful of the spikes.

        Once back above ground, head right past the next pipe and
        across the platform lifts. This next part might be tricky,
        because you have to make your way across some platform drops.
        After that, continue jumping across the platform drops and you
        will eventually go to the Bonus Door (which will not be very
        easy to get to). Other than that, go through either door and
        you will have completed this level!

     ------------------------------------------------------------------

     W O R L D  3 - 3 / T I M E  L I M I T :  4 0 0

        Here we go with another dungeon level! From the start, head
        right, across the gaps, until you reach the moving platforms.
        Make your way past the several moving platforms you come across
        and you will be at a pipe (watch out for the boulders). Get
        past that and see the pipe in midair with the platform drops
        next to it, well get on that and you can enter it taking you
        to BONUS ROOM #1.

           BONUS ROOM #1:
           In this room, there is 130 Coins here. Simply get all of the
           Coins, preferably the ones on top first then the ones on
           bottom. There will also be a '?' blocks which has a FIRE
           FLOWER in it. Before coming in here, if your Coin amount is
           over 70, then you'll get two extra lives in here! After
           getting all of the Coins, head through the pipe to go back
           above ground.

        Once back above ground, head to the lower ground and go right
        running to the last ground and jump up to the right. Up here is
        a row of blocks Koopa Troopa, but more importantly in the
        fourth block from the right is a 1-UP HEART. down below is just
        Coins in the '?' Blocks and Jumping Spiders. After that
        continue going right, carefully making it across the series of
        moving platforms. After that, you will be at a pipe, which you
        can enter, taking you to BONUS ROOM #2.

           BONUS ROOM #2
           In this room, there is 15 Coins. To get them, simply go to
           the right side of this room, and take out one of the blocks,
           jump up and get them. In the right block is Multi-Coins so
           get that and then make your way up to the pipe and enter it,
           taking you back above ground. If you're small, carefully
           make your way across the blocks to get the Coins, but be
           careful of the spikes.

        Once back above ground, stand at the right edge of the pipe and
        jump up to reveal a hidden block. Use that to get to the
        platforms above and cross over them to the otherside. This next
        part can be tricky, because you need to use the moving
        platforms to get onto the other platforms. After that, you will
        need to do it again, so time your moving carefully. After
        getting past this obsticle, it should be an easy trek (aside
        from the Flying Totems and Running Incans). You will come
        across a boulder small row of '?' Blocks, which has a FIRE
        FLOWER in the first block. Nothing in the next row of '?'
        Blocks, so continue past that and eventually you will come
        across a boss fight!

           BOSS #3: ROCK THROWER
           This boss is fairly easy. The setup for this is the boss
           will throw out boulders at you. Despite the layout, all you
           have to do is jump across the boulders and onto the platform
           above the boss, then jump onto the button to take it out. Or
           if you're Fire Mario, do this, and stand behind the boss and
           shoot at it for the extra points. Use whatever strategy you
           want to take this one out.

        After the fight, the monster will be gone, and door will open
        taking you to Daisy, or so you thought. It's really a monster
        in disguise! Think of this as a "Thank you Mario, but our
        Princess is in another castle" bit, but with a twist. After
        that, you will be taken to the Bonus Game, thus completing this
        level.

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      ----------------------
  E: |World 4 - Chai Kingdom|
      ----------------------

     W O R L D  4 - 1 / T I M E  L I M I T :  4 0 0

        Here we are at the home stretch! For this level, you see the
        pipe where you start off at. Well you can go into the pipe
        which will take you to BONUS ROOM #1.

           BONUS ROOM #1:
           In this room, there are 44 Coins, but to get them you have
           to press the RIGHT D-PAD the split second you enter here or
           else you won't get them. After getting them, make your way
           up to the pipe and enter it, taking you back above ground.

        Once back above ground, head right to the two blocks, which the
        left one has a FIRE FLOWER in it. After that, keep going,
        taking out the Pirahna Plants until you reach the moving
        platforms (you will encounter a Hopping Sprite and a Pirahna
        Plant). Make your way across them and on the otherside, use the
        '?' Blocks as a safehaven to get around the Bullet Bills and
        Hopping Sprites here. After that, continue going right to the
        next set of blocks. Above there is a Multi-Coin in the '?'
        Block. Keep going right to find more Hopping Sprites and Koopa
        Troopas. After that will be two sets of two '?' Blocks. The
        right one of the left set has a FIRE FLOWER in it. After that,
        continue on and you will be at a set of several pipes. You
        can't enter them, but head to the highest one.

        From there, RUN JUMP to the first blocks in the ceiling, to
        reveal a STARMAN. Now this will be fun, get the STARMAN and
        race as fast as you can right, carefully making it across the
        moving platforms. When you do, you will be able to rack up
        atleast 30,000 Points. Don't worry about anything you may have
        passed up. You should now be at another set of moving
        platforms. Cross over these and the platform drops, to the
        otherside where you will see several pipes. Past that should be
        a '?' Block, which has a FIRE FLOWER in it. After that, jump
        over the moving platform and collect the Coins up top. Keep
        going and you will be at another set of pipes. go into the
        first one, which will take you to BONUS ROOM #2.

           BONUS ROOM #2:
           In this room, there are 44 Coins, but to get them you have
           to press the RIGHT D-PAD the split second you enter here or
           else you won't get them. After getting them, make your way
           up to the pipe and enter it, taking you back above ground.

        Once back above ground, head right past the set of pipes, and
        keep going (watch out for the Hopping Sprites) to the next set
        of pipes. From there, carefully make it to the highest one,
        avoiding the Bullet Bills. Once there, jump over to the moving
        platform and then onto the row of blocks with gaps. Run across
        that and you will be able to get to the Bonus Door. Other than
        that, go through either door and you will have completed this
        level!

     ------------------------------------------------------------------

     W O R L D  4 - 2 / T I M E  L I M I T :  4 0 0

        If you're Super or Fire Mario at this moment, good, HANG ON TO
        THAT, you'll see why! From the start, head right across the
        platforms until you reach two '?' Blocks, which are Coins. Keep
        going to the next two '?' Blocks (there is a Walking Lotus and
        Koopa Troopa here). In the right block is a FIRE FLOWER, so get
        that and carefully continue on. Go to the pipe where the Bullet
        Bill Cannon is and enter it taking you to BONUS ROOM #1.

           BONUS ROOM #1:
           In this room, there is 251 Coins here! If you're Fire Mario,
           you can get all of them, though it will take a little time
           to do. If you have 49 Coins atleast, you will be able to get
           three extra lives here! If you're not, get what you can and
           enter through the pipe taking you back above ground.

        Once back above ground, head right across the platforms (watch
        out for the Giant Snake). Once you do, you can see that the
        path will split. If you can though, take out the blocks and go
        through the upper path. Do so and in the first '?' Block is a
        FIRE FLOWER. After that, this setup will repeat once more, but
        nothing in the '?' Blocks. After that you will see a Koopa
        Troopa, a Goomba, a Walking Lotus and two '?' Blocks which has
        a FIRE FLOWER in the left one. Now it gets tricky. Past that
        will be some Roto-Discs, so you need to carefully get around
        them. Make your way past through all of this and you will
        eventually see a '?' Block, which has a STARMAN in it. Get
        that, and carefully race as far as you can. Note that the next
        '?' Block you see is a FIRE FLOWER. Now keep going to the first
        pipe you see and enter it, taking you to BONUS ROOM #2.

           BONUS ROOM #2:
           In this room, there is 251 Coins here! If you're Fire Mario,
           you can get all of them, though it will take a little time
           to do. If you have 49 Coins atleast, you will be able to get
           three extra lives here! If you're not, get what you can and
           enter through the pipe taking you back above ground.

        Once back above ground, head right making your way past any
        enemy in your way. After all of this, you should be at a pipe.
        Past that, wait for the platform lift and jump on it taking you
        to the upper path then onto the platform drop taking you down.
        Jump right off of it and you will be at a staircase of platform
        drops. Make your way up them and onto the row of blocks with
        gaps and you will be able to reach the Bonus Door.

     ------------------------------------------------------------------

     W O R L D  4 - 3 / T I M E  L I M I T :  4 0 0

        This is it, the final stage, hope you're ready for it, because
        here it comes! From the start, head up to the first block for a
        MUSHROOM, and continue onwards, avoiding or taking out the
        Flying Birds coming your way. Soon you will come to an area
        where there are sets of two blocks. Stay towards the top
        because the third set will have a MUSHROOM in it. After that
        should be some lone blocks, so stay at the top because the
        first one has a 1-UP HEART in it. After that, avoid the
        Sparkballs and head through two more lone blocks, which the
        last one has a STARMAN in it. With that, just take out whatever
        you want and soon you will come to a wall (the block before the
        wall has a MUSHROOM in it).

        For this next part, simply get around the walls taking out what
        you can. Eventually you will come to an area where there are
        tons of Coins. Get what you can there, but head to the bottom
        area and take out the blocks in your way. Now follow the path
        all the way around (don't worry there aren't any enemies here),
        and once you're through it continue on, avoiding the Roto-Disc
        and taking out the wall of blocks. You will then see two sets
        of blocks, but take out the upper set because it has a MUSHROOM
        in it. After that, head past the pipe, getting the Coins, and
        avoid the Fist Mashers. Past that, take out the blocks and get
        ready for another boss fight!

           BOSS #4: GIANT CLOUD
           Now this will be rather tough. The setup is you're in an
           open room, but so is a giant cloud, which will move around
           rather quickly shooting Flying Birds at you. There is no
           real strategy here except to avoid it when it gets close.
           You could try staying along the leftside going up and down
           shooting at it and any Flying Birds coming your way. After
           enough hits, it will be defeated.

        Don't rest up too quickly, because the moment that boss is
        gone, Tatanga will rise up from the ground in his ship and the
        real fun will begin. Get ready for the final battle!

           BOSS #5: TATANGA
           This will be very tough. The set is the same as before,
           you're in an open room. Tatanga will shoot fireballs at you
           from his ship, which will then break down into small
           fireballs. You can take them out, but it would be tricky, so
           just avoid them. Tatanga will stay along the right wall
           bouncing up and down, so just shoot at him when you get an
           opening. After enough successful hits, he will be defeated!

        After the fight, the entire level will disappear, and Mario
        will fly through the sky. The next scene shows Mario with the
        real Princess Daisy reunited, then going off to the Mario's
        space ship, flying through the skies. With that, you have
        completed the game, so I say to you, congradulations on beating
        Super Mario Land for the Gameboy!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

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            ---------------
SECTION 3: |IMPORTANT STUFF|
            ---------------

      -----
  A: |Items|
      -----

     These are the items that can be found throughout the game:

        1. MUSHROOM: Grab these to become Super Mario.
        2. FIRE FLOWER: Grab these to become Fire Mario.
        3. STARMAN: Grab these to become Invincible Mario.
        4. COIN: Grab 100 of these to get an extra life.
        5. 1-UP HEART: Grab these to get an extra life.

      -------
  B: |Enemies|
      -------

     These are the enemies that are in the game. While there has been
     offical names given, I do not know all of them, so I will give
     them new names (or names from Super Mario Brothers) just for the
     purpose of this FAQ.

        1. GOOMBA: These are micro size mushrooms that walk around.
           Nothing out of the ordinary about them.
        2. KOOPA TROOPA: An improved version of these turtle, when
           jumping on them, they will turn into a bomb and explode.
        3. HOPPING FLIES: These creatures will hop along the ground.
           Shoot at it twice or jump on it once to take it out.
        4. FLYING ARCHERS: These will fly foward dropping arrows to
           ground. Shoot at it once or jump on it to take it out.
        5. PIRAHNA PLANTS: These plants (as always) reside in pipes.
           Shoot at them to take them out.
        6. CEILING DROPPERS: These things are on the ceiling and will
           drop down when you get to close. Avoid these!
        7. GUARDIANS: These are small lions that spit fireballs out.
           Shoot at it or jump on it to take it out.
        8. JUMPING FISHES: These are fishes that'll jump up and down
           from water. You can't shoot at it, but you can jump on them.
        9. JUMPING SERPENTS: These are serpents jumping out of the
           water, shooting fireballs. Jump on them to take them out.
       10. WALKING SHUTTLE: These are walking space creatures who's
           head will circle around. Shoot at it or jump on it.
       11. RACING FISHES: These travel in threes, and will race towards
           you then turn around. Kinda easy to take out.
       12. SWIMMING SERPENTS: These are like the jumping ones, only
           these swim in the water. A bit tricky to take out.
       13. BLOOPERS: A redesign of the classic fish, except these will
           shoot out fireballs when destroyed. Tricky to take out.
       14. FLYING TOTEM: These are small totem poles that bounce around
           following you. Stomp on it to take it out.
       15. RUNNING INCAN: These are short incan characters that will
           run fast towards you. Kinda tricky to take out.
       16. BULLET BILLS: These are bullets that shoot out of cannons
           which comes out of pipes. Kinda tricky to take out.
       17. BIG SPIDER: These are on the ceiling, and drop down when you
           get close. Shoot at it twice or stomp on it to take it out.
       18. JUMPING SPIDERS: These are spiders that will jump back and
           forth. Shoot it twice or stomp on it to take it out.
       19. HOPPING SPRITE: These little fairies will jump towards you.
           You can jump on it, but shoot at it twice to take it out.
       20. WALKING LOTUS: These will walk around shooting fireballs
           upwards. Jump on it or shoot it twice to take it out.
       21. GIANT SNAKE: These are snakes that shoot fireballs at you.
           Stomp on it or shoot it twice to take it out.
       22. ROTO-DISCS: These are balls of energy that circle around a
           block. Avoid these at all times.
       23. FLYING BIRDS: These are annoying birds that will fly towards
           you. Kinda tricky to take out, so avoid them if you can.
       24. DIVE BOMBERS: These are annoying jets that'll launch missles
           at you. Kinda tricky to take out, so avoid them if you can.
       25. SPARKBALLS: These electric balls kinda just sit around and
           do nothing. Avoid these at all times.
       26. FIST MASHERS: These are giant fists that will block your
           way. Avoid these at all times.

      ------
  C: |Bosses|
      ------

     This is a list of all of the bosses in the game:

           BOSS #1: GIANT SPHINX (from World 1-3)
           For this fight, you will be presented with a Giant Sphinx
           monster, that spits fireballs. So how do you beat it, stand
           from a distance and shoot at, while dodging it's fireballs.
           You'll have the advantage of fireballs bouncing off walls,
           so keep that in mind. Five times with your fireballs will
           also take it out. Now if you happen to get hit, RUN all the
           way to the button and jump on it. Use whatever strategy you
           want to take this one out.

           BOSS #2: GIANT SERPENT (from World 2-3)
           The setup will be a giant serpent will go up and down
           shooting firebals, as well as a giant fireball bouncing
           around. So what should you do. Well to take out the boss,
           stay in the bottom left corner and everytime the boss comes
           down, just bop up a bit and shoot at it then duck back down.
           The giant fireball will also block your way, and might hit
           you. If you're Super Mario, you'll have a chance to win even
           if you get hit by the giant fireball. After enough hits, the
           boss will be defeated. Or you can just shoot out the blocks
           and hit the button. Use whatever strategy you want to take
           this one out.

           BOSS #3: ROCK THROWER (from World 3-3)
           This boss is fairly easy. The setup for this is the boss
           will throw out boulders at you. Despite the layout, all you
           have to do is jump across the boulders and onto the platform
           above the boss, then jump onto the button to take it out. Or
           if you're Fire Mario, do this, and stand behind the boss and
           shoot at it for the extra points. Use whatever strategy you
           want to take this one out.

           BOSS #4: GIANT CLOUD (from World 4-3)
           Now this will be rather tough. The setup is you're in an
           open room, but so is a giant cloud, which will move around
           rather quickly shooting Flying Birds at you. There is no
           real strategy here except to avoid it when it gets close.
           You could try staying along the leftside going up and down
           shooting at it and any Flying Birds coming your way. After
           enough hits, it will be defeated.

           BOSS #5: TATANGA (from World 4-3)
           This will be very tough. The set is the same as before,
           you're in an open room. Tatanga will shoot fireballs at you
           from his ship, which will then break down into small
           fireballs. You can take them out, but it would be tricky, so
           just avoid them. Tatanga will stay along the right wall
           bouncing up and down, so just shoot at him when you get an
           opening. After enough successful hits, he will be defeated!

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            -------------
SECTION 4: |IN CONCLUSION|
            -------------

      --------------
  A: |What's To Come|
      --------------

     With a game as big as this, who knows what else is to come. But I
     will keep this open if anything new develops.

      ----------------
  B: |PayPal Donations|
      ----------------

     Like anyone would read this but something new I've been toying
     around with is the idea of taking donations. After making as many
     maps and FAQs as I have, it tends to be a big strain on my
     computer (I have a cheap-ass computer). So if you like any or all
     of my FAQs and maps, and wish to give a little something back, you
     can donate as much as you want to my PayPal account ^_^. Email me
     your donations at StarFighters76@comcast.net

      --------------
  C: |Special Thanks|
      --------------

     Personal Thanks To:
     ExoSquad18: Simply because of his confidence and belief that I
     will be very successful at this stuff, as well as letting me
     borrow this game so that I could make an FAQ for it ^_^.

     On-line Thanks To:
     To GameFAQS for hosting my walkthroughs, as well as many more.

     To anyone who help made this game possible. Thanks! ^_^

      --------------
  D: |The Disclaimer|
      --------------

     Super Mario Land 2 was pretty much like Super Mario World, only 3
     times smaller. It isn't exactly a huge favorite, but I didn't hate
     it either. It was a decent short game for it's time, but that's
     about it. It was different, storywise, which also opened the way
     for a new series to take place (Wario Land), so I guess it had
     it's moments. Why this walkthrough, well if I'm gonna make Secret
     Goal FAQs for Super Mario World and Secret Stars FAQ for Super
     Mario 64, I might as well make this FAQ. I made this walkthrough
     the best way I can and I hope it helps out in every way possible.
     Now here comes the important stuff you need to read.

     Ok, I'll make this quick and simple. This walkthrough is my work.
     I've made this walkthrough, describing the game the best possible
     way I can. You can use whatever info you want, so long as you give
     me credit and don't alter anything. All you have to do is email me
     at StarFighters76@hotmail.com if you're gonna do anything with
     this walkthrough. And to show that I'm not a complete selfish
     bastard, if you have something you wanna add, email me and I will
     give you full credit ^_^. This walkthrough, like many others are
     intended for GameFAQs ONLY. You want it on your site, well you
     better start emailing me. Failure to comply with this, and I will
     be mad, among other things.

     Email me at StarFighters76@hotmail.com
     PayPal me at StarFighters76@comcast.net
     Copyright (C) October 30th, 2007
     Mike Leatherwood AKA StarFighters76
     Super Mario Land 2: 6 Golden Coins (C) Nintendo 1992