---------------------------------------------------------------------
|  -----------------------------------------------------------------  |
| |  /--  | | |-\ --- |-\     |  | /-\ |-\  ---  /-\     ---        | |
| |  \--\ | | |-/ |-  |-/     |\/| |-| |-/   |   | |    /   \       | |
| |   --/  -  |   --- | \     |  | | | | \  ---  \-/         \   O  | |
| |                                                          /      | |
| |               -     /--\  -  -  ---\                    /       | |
| |               |     |__|  |\ |  |  |                   /     O  | |
| |               |     |  |  | \|  |  |                  /         | |
| |               ----  -  -  -  -  ---/                 ------     | |
| |   __     __   __  _   __  ___ _  _     __  __  ___ _  _  __     | |
| |  |__    | __ |  | |   | \ |__ |\ |    |   |  |  |  |\ | |__     | |
| |  |__|   |__| |__| |__ |_/ |__ | \|    |__ |__| _|_ | \|  __|    | |
|  -----------------------------------------------------------------  |
 ---------------------------------------------------------------------

              F  O  R    T  H  E    G  A  M  E  B  O  Y

                     V  e  r  s  i  o  n   1 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6

Welcome to my walkthrough for a the second game of the series for the
Gameboy called Super Mario Land 2: 6 Golden Coins. I hope this
walkthrough helps out as much as possible. Below is nothing but major
spoilers on the game, so if you don't want to be spoiled, please take
a detour and hit the Back button now. However if you want to be
spoiled or need some help, please scroll down as far as you need to.
Consider this as your Spoiler Warning!

PLAYER'S NOTE: I will mention this again throughout this walkthrough,
but for all the Secret Goals, I have copied the solution on getting to
them from my Secret Goals FAQ.

 -----------------
|TABLE OF CONTENTS|
 -----------------

   SECTION 1: Intro
      A: Version Guide
      B: The Story Of Super Mario Land 2: 6 Golden Coins
      C: What Is Super Mario Land 2: 6 Golden Coins
      D: About This Walkthrough
      E: Control Configuration
      F: Bonus Areas
      G: Gambling House

   SECTION 2: Walkthrough
      A: Before The Walkthrough
      B: Mushroom House Stage
         (Mushroom House Stage)
      C: Tree Zone
         (Tree Zone 1 - 5 & Tree Zone Secret)
      D: World Map Stages
         (Extra Stage & Hippo Stage)
      E: Space Zone
         (Space Zone 1 - 2 & Space Zone Secret)
      F: Macro Zone
         (Macro Zone 1 - 4 & Macro Zone Secret)
      G: Pumpkin Zone
         (Pumpkin Zone 1 - 4 & Pumpkin Zone Secret 1 - 2)
      H: Mario Zone
         (Mario Zone 1 - 4)
      I: Turtle Zone 2
         (Turtle Zone 1 - 3 & Turtle Zone Secret)
      J: Wario's Castle
         (Wario's Castle)
      K: Super Mario Land 2 Goals Checklist

   SECTION 3: Important Stuff
      A: Items
      B: Enemies
      C: Bosses

   SECTION 4: In Conclusion
      A: What's To Come
      B: PayPal Donations
      C: Special Thanks
      D: The Disclaimer

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            -----
SECTION 1: |INTRO|
            -----

      -------------
  A: |Version Guide|
      -------------

     Version 1.0: Just finished making the walkthrough for the game,
     and submitted it to GameFAQS (09/20/07)

      -------------------------------
  B: |The Story Of Super Mario Land 2|
      -------------------------------

     Taken from the instruction manual:

        "DANGER! DANGER!

        While I (Mario) was away crusading against the mystery alien
        Tatanga in Sarasa Land, an evil creep took over my castle and
        put the people of Mario Land under his control weith a magic
        spell. This intruder goes by the name of Wario. He has been
        jealous of my popularity since we were boys, and has tried to
        steal my castle many times. It seems he has succeeded this
        time. Wario has scattered the 6 Golden Coins from my castle all
        over Mario Land. These Golden Coins are guarded by those under
        Wario's spell. Without these coins, we can't get back into the
        castle to deal with Wario.

        We must collect the 6 coins, attack Wario in the castle, and
        save everybody!"

      --------------------------
  C: |What Is Super Mario Land 2|
      --------------------------

     Super Mario Land 2 is a side scroll adventure game like any early
     Super Mario game is. The only difference in this game is that
     there is no Bowser and there is no saving the dingy princess. You
     gotta knock out Wario who's taken over Mario's Castle. Your main
     objective is to collect all 6 Golden Coins which will unlock the
     main door of the castle and to take Wario out. It won't be easy
     because you have to go through many levels just to accomplish this
     task. But will Mario be able to do this, only you know that
     answer!

      ----------------------
  D: |About This Walkthrough|
      ----------------------

     Several times throughout the walkthrough I will probably repeat
     myself. A few times would possibly be necessary, such as a Boss
     guide, as well as a few other things. Sometimes I do this without
     even realizing it, and sometimes I do it to make it easier for
     people to find what they are looking for on this walkthrough. This
     guide, like others, is described on how I played/beat the game.
     You have your methods as do I. This is just my way of doing it. I
     hope this helps out in anyways possible.

      ---------------------
  E: |Control Configuration|
      ---------------------

     I assume you have a basic idea of all the control combinations, so
     here is the basic stuff:

        CONTROLS FOR LEVELS:

           LEFT D-PAD: Moves left
           RIGHT D-PAD: Moves right
           UP D-PAD & 'A' BUTTON: Enters upside down pipes/Jump higher
           DOWN D-PAD: Crouches down/enters pipes
           'A' BUTTON: Jumps (press again to float Bunny Mario)
           'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)/
                       Picks up enemies
           START BUTTON: Pauses the game
           SELECT BUTTON: Does nothing

        CONTROLS FOR WORLD MAP:

           D-PAD: Can move left, right, up or down
           START BUTTON: Enter level
           'A' BUTTON: Enter level
           'B' BUTTON (hold down) + D-PAD: Scroll through World Map
           SELECT BUTTON:

      -----------
  F: |Bonus Areas|
      -----------

     At the end of each stage, you can go through the normal goal
     (which is on the lower ground) or you can try and ring the Bonus
     Bell. Doing so, you will be able to access a bonus area where you
     can get a power-up or even some extra lives. There are two types
     of these bonuses, and which one you get after completing the level
     will vary each time.

        BONUS GAME #1: FOLLOW THE SPARK    MUSH   FIRE   CARR   1-UP
        The setup will look something       |      |      |      |
        like this design on the right.      |------|      |------|
        You will see two mice randomly      |      |------|      |
        bounce around. You will also        |------|      |------|
        see four buttons at the bottom      |      |------|      |
        that you can hit with your head.    |------|      |------|
        You can hit any of the four         |      |------|      |
        buttons you want, which will        |      |      |      |
        stop the mice from moving. By       #      #      #      #
        hitting the button, a spark will
        run along the lines, making turns along the way. Say for
        example, you hit the first button. It would travel up the first
        line, turn right, go across that, then turn right again and
        continue on. If a mice is in the way, the spark will go around
        that or go the opposite way. Soon as it reaches one of four
        items, whatever it hits, you will get that item. It's more
        easier to do than explain obviously :P

        BONUS GAME #2: THE CRANE GAME
        Much easier to explain, but not so much a great pay-off.
        Basically you will see several items come down a conveyor belt.
        Now it's random in what order they go in, but the items are:
        Mushroom, Fire Flower, Magic Carrot, 1-Up Heart and 3-Up Heart.
        The Crane will move back and forth as well. Basically time your
        move correctly and then hit the button. This will cause the
        crane to drop and hopefully pick up an item. If it does, you
        get that item. If not, well you know what that means.
        Personally, I wouldn't count on these to get extra lives from.

      --------------
  G: |Gambling House|
      --------------

     One of the other mini-games can be found on the World Map. After
     being the Mushroom House Stage, head right, then right again into
     the dome shape house. Inside you can gamble at any one of the four
     games. The basic idea is to get a prize. To do so, jump up to hit
     the moving stopper. Whatever item lands where the stopper touches,
     you get that. If you get the Evil Witch however (which is in all
     four games), you win nothing. Below is a list of the games, how
     much they cost, and what's at stake (listed from left to right).
     Obviously if you don't have enough coins, you can not play a
     particular game.

        GAME #1: THE CHEAPEST GAME
        This one costs 30 Coins to play, and the items at stake are:
        Mushroom, Fire Flower and Magic Carrot.

        GAME #2: THE SECOND CHEAPEST GAME
        This one costs 50 Coins to play, and the items at stake are:
        Mushroom, Fire Flower, Magic Carrot, 1-Up, 3-Up.

        GAME #3: THE SECOND EXPENSIVE GAME
        This one costs 200 Coins to play, and the items at stake are:
        1-Up, 3-Up, 5-Up and 20-Up.

        GAME #4: THE MOST EXPENSIVE GAME
        This one costs 999 Coins to play, and the items at stake are:
        500 Coins, 5-Up, 20-Up, 50-Up and 99-Up

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            -----------
SECTION 2: |WALKTHROUGH|
            -----------

      ----------------------
  A: |Before The Walkthrough|
      ----------------------

        1. Although this game can be played in any order, I decided to
        start this walkthrough at the MUSHROOM House Stage and go
        clockwise. There is an exception, you must find the Secret Goal
        for Hippo Stage everytime in order to go to Space Zone.

        2. When you find any new levels due to the Secret Goals, then
        you leave that area, you must find the Secret Goal of said
        level each time you want to go to any new level (except in
        Macro Zone).

        3. Mario Zone doesn't have a Secret Goal. Don't email me asking
        otherwise.

        4. For each level, I will suggest what your stauts should be. I
        mostly did this because as that status, you will be able to get
        all the goodies in the level. It really doesn't matter what you
        are actually, except when finding the Secret Goals.

        5. If you need to see a World Map of the game (even though you
        can scroll the World Map on your game), please refer to my map
        on the FAQ section for this game. Also for all the Secret
        Goals, I have copied all the info from my Secret Goals FAQ.

        6. You CAN NOT re-enter the following after beating them: Tree
        Zone 5, Space Zone 2, Macro Zone 4, Pumpkin Zone 4, Mario
        Zone 4 and Turtle Zone 3. DO NOT email me asking this!

      --------------------
  B: |Mushroom House Stage|
      --------------------

     Time to get this game started! On the World Map, walk north to the
     Mushroom House and enter it, to begin this stage. Keep in mind,
     once you beat this stage, you can not return to it at all unless
     you start a completely new game.

         ----------------------
     1. |Mushroom House Stage 1|
         ----------------------

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           Here we go, the very first level! From the starting point,
           head right to the first two blocks, and take out the Goomba.
           Keep going past that and you'll see a Koopa Troopa and some
           more blocks. Hit the first '?' Block past that to get a
           MUSHROOM. Get that and continue onwards until you reach the
           first pipe (there is a Goomba along the way). You can go
           down the pipe to a room that has 24 Coins in it. Get them
           and head to the otherside, and jump up into the pipe leading
           you back to the upper world. Once there, there will be two
           rows of blocks to the left, but there is nothing there. So
           instead just head right and continue onwards (there will be
           Coins, blocks and a Para-Goomba along the way).

           Keep going and you will be faced with another pipe, which
           has a Pirahna Plant coming out of it. Go past that, and the
           second pipe and you will see a row of blocks. Hit the first
           '?' Block to get a 1-UP HEART and the second '?' Block for a
           STARMAN. As Invincible Mario, head right racing as fast as
           you can taking out enemies so you can get extra lives.
           Remember everything you pass up. Once the star power wears
           off, head back left to the MIDWAY BELL and ring that, then
           collect the Coins and hit all of the '?' Blocks (one of
           which has a FIRE FLOWER in it). After that, head to the 1-UP
           HEART, and spin jump on the blocks to get it. Now get out of
           that, and head right some more to the pipe and enter it.

           You will now be in a room with 24 Coins. Get those, and head
           back into the pipe leading back tp the upper world. Once
           back up here, head right and continue onwards like normal,
           taking out enemies and avoiding obsticles. Soon you should
           see a staircase of lone blocks. Use those if you want to get
           the BONUS BELL. Other than that, head to the door at the
           otherside and you will have completed this level!

        ---------------------------------------------------------------

        As I said, you can play this game in any order but for this
        walkthrough, it'll be described in a clockwise order. So with
        that, you should be on the World Map. Head left to the 3-way
        intersection, then left again and you will be in the Tree Zone.

        ---------------------------------------------------------------

      ---------
  C: |Tree Zone|
      ---------

     Welcome to Tree Zone! For this level, you will have to watch your
     step as you make your way through these levels. Many times will
     you have to do some serious jumping, other times you will have to
     watch out for the many enemies inhabiting this zone. Good luck!

                   M A P   F O R   T R E E   Z O N E

        MAP = Leads to World Map                --TR5--
        TR1 = Tree Zone 1                      /       \
        TR2 = Tree Zone 2                    TR3-------TR4
        TR3 = Tree Zone 3                          |
        TR4 = Tree Zone 4                          |
        TR5 = Tree Zone 5                   TR1---TR2
        TRS = Tree Zone Secret               |      \
                                            MAP      ------TRS
         -----------
     1: |Tree Zone 1|
         -----------

        You should be at Tree Zone 1. Enter it and let the fun begin!

        TIME: 500
        STUFF REQUIRED: Fire Mario may help

           From the start, head right until you reach a step. Climb up
           it to the upper platform. Keep going right, collecting coins
           and you will see a Mole Digger pop out. Keep going past that
           and you will see a small platform near a Toad Hopper. Get on
           that platform, and jump up to the right it to reveal a
           hidden block. Get on that, jump up to the left for another
           one, and then get on that and do it again until you reach a
           1-UP HEART. Now drop back down all the way and continue
           onwards, collecting Coins and taking out enemies. Soon you
           will see a Spiked Creature on the top platform, and soon a
           Fly Guy will come out from the right. Consider this as a
           landmark point, but now continue onwards to the right from
           here, taking out more enemies and collecting more Coins.

           Soon you will come to a '?' Block, which has a MUSHROOM in
           it. Get that and get to where the Spiked Creature is, and
           take it out. Now where it's standing at, jump up to reveal a
           hidden block. Jump on that and to the right to reveal
           another one, then onto that and jump to the left to reveal a
           1-UP HEART. Now drop back down and head to the right a bit
           and touch the MIDWAY BELL. After that, continue going right
           but stay on the lower area and soon you will come to a row
           of Coins and '?' Blocks. One of them contains a MUSHROOM (or
           FIRE FLOWER depending your status), so get that. Now head
           left to the lower opening and jump up onto the upper
           platforms. Now head right again, climb up the wall and
           continue onwards (there are some Fly Guys here). On the
           otherside is another Spiked Creature, but ignore it for now
           (if you want).

           On the otherside of the lowest block, from the lower ground,
           jump up to reveal a STARMAN next to it. Get that, race right
           taking out all the enemies to get an extra life or two. Now
           head back to the Spiked Creature. When you get here, you
           should notice some blocks. Get to the highest one, jump to
           the right to reveal another one, and then get on it and jump
           to the right to reveal another one. Jump from the highest
           one to the right where the row of Coins are. Run across that
           to collect the coins, then just drop off on the otherside of
           this to land on the lower ground. Once there, just simply
           head right all the way. You will then see a small staircase
           of blocks in the air. Get onto that if you want to aim for
           the BONUS BELL. Other than that, head to the doorway and you
           will have completed this level!

        ---------------------------------------------------------------

         -----------
     2: |Tree Zone 2|
         -----------

        After that, you will be back on the Tree Zone Map. Simply head
        right, enter the level and you will be at Tree Zone 2.

        TIME: 600
        STUFF REQUIRED: Doesn't matter (Fire Mario could help)

           You are inside some tree area. Head right and you will see
           some blueish bubble area (I will call this bubble water).
           You can jump in these and swim around. There will be some on
           the ceilings too, to help you out as well. With that, head
           right like normal and you will see a Bull Fishy. Past that
           is another one and some '?' Blocks (which has a FIRE FLOWER
           in the middle one). Get that if you want, and continue going
           right. You will see a large area of bubble waters leading
           downwards. Go into it and you will notice an opening and
           some more bubble water. Jump to it and swim upwards then to
           the right to find another '?' Block, which has a 1-UP HEART
           in it.

           Now go back to the previous bubble water, get into it and
           drop all the way to the bottom where a Bull Fishy and a '?'
           Block (FIRE FLOWER) is. After that, just continue going
           right, and continue through this area like normally (watch
           out for the spikes in the ceilings). Soon at the otherside
           is a pipe, which you will go through, taking you to the next
           section. In here, simply continue going right as normal. A
           new enemy known as a Beetle Bomber will be here. After that,
           simply continue onwards past the two spike pits. On the
           otherside of those, leapfrog across the bubble water and the
           platforms to the otherside and you will then see the MIDWAY
           BELL (ring that thing!).

           Now just past that is another bubble water. Completely
           ignore that for now (don't worry I will get to it in a
           little while), and continue going right to the row of '?'
           Blocks (one of which has a FIRE FLOWER in it). After that,
           drop down to the right to see another Beetle Bomber. Now
           this next part might be slightly tough. You need to jump
           across the spike pits from one block platform to the next
           (use the bubble waters). After all that mess, head up and
           right across the bubble waters avoiding the spikes. At the
           top, head right a bit (there is a lone '?' Block with a FIRE
           FLOWER in it), then drop down to the bottom (watch out for
           the spikes), go right, and up the next bubble water.

           At the top of that, head right into the next bubble water,
           and sink along the right wall. Onto the platform, then up
           the next bubble waters. You should see another Beetle Bomber
           here, so on the otherside of it, just drop down and continue
           onwards. If you noticed an opening at the top on the right,
           ignore that. If you notice one halfway down on the right, it
           has a 1-UP HEART. Get that, and keep going down to the lower
           platform. Now simply head right and you will see bubble
           waters forming a staircase. Use those and time your jumps
           good to get the BONUS BELL. Other than that, head to the
           doorway and you will have completed this level!

        ---------------------------------------------------------------

         -----------
     3: |Tree Zone 3|
         -----------

        You should be back on the Tree Zone Map. You will be take north
        to a 3-way intersection. You can either go left or right. Left
        takes you to Tree Zone 3 and right will take you to Tree
        Zone 4. This choice is up to you, but just to follow the
        walkthrough, go left and enter the level. You will now be in
        Tree Zone 3.

        TIME: 400
        STUFF REQUIRED: Bunny Mario would help

           Now this is a tricky level, because you have to leapfrog
           across leaf platforms, but being Bunny Mario may help some.
           From where you start off at, head right, jumping to the next
           leaf to find a Big Ant, then past that, a Flying Moth. You
           will also come across a '?' Block which has a MUSHROOM in
           it. Now just keep going, jumping from pipe to pie, till you
           reach the upside down pipe. Once there, just keep going
           right all the way to the otherside, where a Big Ant and a
           Pirahna Plant is. You will also see a wooden platform under
           the leaf platform. Get onto it and stand next to the wall
           and jump up to reveal a 1-UP HEART. After that, climb up the
           leaf platforms to the highest one, then jump on the platform
           lift, and at the top of that, jump left.

           Now keep going left and you will see a '?' Block which has
           another 1-UP HEART in it. Race left to catch it, and then
           you will have one of two choices. If you perfer a quicker
           way to the goal, listen to this. Get onto the row of blocks,
           where the 1-UP HEART was, and head to the stack of blocks
           next to it. Get on it and jump up to reveal another 1-UP
           HEART. Jump on that block, then jump upwards to the leaf
           platform. You can now go right, but just hold on for a
           moment so people who took the long way can catch up ^_^. By
           taking the long way, start off where you got the 1-UP HEART
           from the '?' Block. Go left and jump across the platform
           drops to the next leaf platforms. Continue going left to
           find a couple Scurrier Flies and keep going past that and
           use the moving platform to take you to the next leaf
           platform.

           Just past the Big Ant is another moving platform, so use
           that to get to the next leaf platform. Once up there, there
           is two blocks. Hit the middle space to reveal a MAGIC
           CARROT. Now if you want to get the Coins underneath the
           platforms, go for it, you will have to watch out for the
           Pirahna Plant. Either way, on the otherside of these coins,
           keep going right, jumping across the platform drops. After
           that, keep going right across the leaf platforms until you
           see the moving platform. Okay, those who took the shortcut
           can finally join back in ^_^. Get on the moving platform and
           use that to get the BONUS BELL (if you're Bunny Mario still,
           this should be easy). Other than that, head to the doorway
           and you will have completed this level!

        ---------------------------------------------------------------

         -----------
     4: |Tree Zone 4|
         -----------

        You will now be taken to the to of the tree, which is Tree
        Zone 5, but ignore that for now. Instead follow the path
        downwards to the otherside of the tree where a giant beehive
        is. Enter the level and you will be in Tree Zone 4.

        TIME: 400
        STUFF REQUIRED: Fire Mario may help

           For this level, it don't matter what your status is, but
           Fire Mario could help for shooting enemies. From the
           starting point, head right and you will see a Crawling Worm
           and a pipe above that. Keep going right to the '?' Block to
           get a FIRE FLOWER, then enter the pipe. In this section,
           simply head right and a Beezer will come out. Avoid this if
           you can and continue onwards (there is nothing in the first
           group of '?' Blocks). At the otherside is SKULL BEEZER and
           more '?' Blocks, which has nothing in them, so just enter
           through the pipe in the wall. In this next section just keep
           going right, taking out enemies and avoiding the Ceiling
           Buggers. Along the way would be some '?' Blocks, but nothing
           is in them, so just keep going. Once past all the obsticles,
           enter the pipe at the otherside.

           Once in this next section, Beezers will come out to greet
           you, so take them out. Keep going right and there will be a
           Spiked Worm, so avoid it! Keep going past that till you see
           three pipes. Here's how this will work. Go down the middle
           one to a new room. In here will be rows of blocks and '?'
           Blocks as well as enemies. Take the bottom blocks out first
           then work your way upwards. Let's start with the left side.
           On the middle row there is a FIRE FLOWER and everything else
           is Coins. Enter the pipe, then down the middle one and take
           care of the right side. On that side, there is a STARMAN at
           the top row. Now grab that, quickly run left and up the
           pipe. Once above ground, race right as fast as you can
           taking out various enemies, and then go through the pipe.

           Hopefully you'll still be Invincible Mario, which if you
           are, great, but regardless, hit the third block you see
           which will reveal another STARMAN. You should have enough
           power to rack up a few extra lives here so take out all the
           enemies you see just in this area alone. Along the row of
           blocks should be a MIDWAY BELL, and at the otherside of
           these blocks is a '?' Block which has a FIRE FLOWER in it.
           Get that and continue going right and drop into the pipe.
           Down here, head right, taking out the enemies and getting
           coins from the '?' Blocks. Keep going right and you will see
           a lone block. Just to the left of it, jump to reveal another
           block. Use these two blocks to get the BONUS BELL. Other
           than that, head to the doorway and you will have completed
           this level!

        ---------------------------------------------------------------

         -----------
     5: |Tree Zone 5|
         -----------

        Now you can head back up to the top of the tree and enter the
        level. You will now be in Tree Zone 5.

        TIME: 500
        STUFF REQUIRED: Bunny Mario

           Now this level might be a bit tough, so being Bunny Mario
           will help alot. From the starting point, head right, jumping
           over the gap and at the end of the second row of blocks, a
           moving platform will come down. Get on it and hit the '?'
           Block to find a MUSHROOM. After that, continue going right
           jumping over Para-Goombas. You should come to a sleeping
           owl. Step on it and you will be lifted up to another row of
           blocks. Head right to see another one, then jump on it and
           let it take you to another row of blocks. Continue going
           right doing this and you will see two '?' Blocks (which are
           Coins) and a moving cloud. Get on the moving cloud, and you
           will see more moving clouds. Use these to get to some more
           rows of blocks.

           On there will be the MIDWAY BELL and above the top row is a
           Pigeon Bird. With that, just keep going right and you will
           see a moving platform. Get on it and hit the lone '?' Block
           for a MAGIC CARROT. There will be another moving platform
           which you will get onto (the second '?' Block has a 1-UP
           HEART in it), and head to the row of blocks with the pipe.
           Two ways this can be done. If you're Bunny Mario, you can
           just fly across to the otherside of this area, collecting
           Coins. If you're not Bunny Mario, enter the pipe. Doing so
           and you will see several '?' Blocks, all of which are Coins
           except for the last one which is a STARMAN. Grab that, and
           enter the other pipe and carefully continue right knocking
           out a couple more Para-Goombas.

           Soon you will come to a moving cloud, which you will jump
           onto. Travel to the two blocks and there will be a Para-
           Goomba. Continue going right across the clouds and avoiding
           enemies and soon you will come to a pipe. Enter it and get
           ready for battle because the first boss fight is upon us!

              BOSS #1: CRAZY BIRD
              This bird will fly back and forth, swooping down in the
              process. He will move fast, so you gotta be careful! Best
              tactic to use here is to stand and crouch down in the
              corners. When he comes at you, then prepare to jump on
              him. After jumping on him, he will be stunned for a
              second, but you should run to the opposite corner. Do
              this 3 times and he will be gone!

           After the fight, you will see the Golden Coin appear, and
           then be placed on the door leading to Wario's Castle. With
           that, you have beaten this level!

        ---------------------------------------------------------------

         -----------------------
     6. |Tree Zone 2 Secret Goal|
         -----------------------

        With the boss of the Tree Zone defeated, head back down to Tree
        Zone 2 so you can find the Secret Goal! Make sure you have
        atleast 85 to 90 enemies shown on your Enemy Counter, but no
        more than 98 by time you finish. You'll see why soon enough ^_^

        TIME: 600
        STUFF REQUIRED: Bunny Mario

           Return back to Tree Zone 2, so that you can find the Secret
           Goal. First off, you need to be Bunny Mario. Make your way
           through the first section and head through the pipe. In this
           second section, keep going avoiding the spikes along the way
           until you reach the Midway Bell. Now from here, if you're
           Bunny Mario, you can keep going onwards. If not, you need to
           go down the bubble pit next to the Midway Bell (which I'll
           get to in a minute). Follow the path avoiding all obsticles
           and power-ups. Keep going until you see an area where the is
           a small gap (that only Small Mario could walk through). Once
           there, head above that gap onto the highest platform (you
           should see a Beetle Bomber). As Bunny Mario, jump then
           float over to the nearby platform  on the other side. If
           need be, jump on the Beetle Bomber if you think that will
           help.

           Now if you aren't Bunny Mario, don't worry I can help on
           that. Think back to the Midway Bell. At that point sink down
           into the bubble pit, taking out the Cow Fishies. After that,
           fall to the bottom and when down there, go through the pipe.
           When you do, hit the '?' Block and a MAGIC CARROT will
           appear, so grab it and become Bunny Mario. Now you can
           either continue in this area, or head back through the pipe.
           It be easier to head through the pipe, but if you wanna try
           going through the stage, that's on you. If you head back
           through the pipe then just follow the instructions I already
           gave to get to the point I described. Once there, jump and
           float over to the pipe and go through it.

           Once through the pipe, drop down and follow the short path
           through the door, and you will found the Secret Goal.

        ---------------------------------------------------------------

         ----------------------
     7. |Tree Zone Secret Stage|
         ----------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Tree Zone Map leading to the Tree Zone Secret
        Stage. Go to it and enter the level. Also before enterting make
        sure you have no more than 98 enemies on your Enemy Counter.

        TIME: 400
        STUFF REQUIRED: Fire Mario

           You're gonna love this. If your Enemy Counter is at 98, then
           that is very good. Go right and you will see a Koopa Troopa
           and a '?' Block. Hit the block first to reveal a FIRE FLOWER
           and grab it to become Fire Mario. Now take out the Koopa
           Troopa, which will bring the counter to 99. Climb up a bit
           to take out the other Koopa Troopa and you will have 00,
           which means a STARMAN will appear. After touching it and
           becoming invincible, go right taking racing as fast as you
           can through as many Koopa Troopas as you can. If you're
           lucky, you can rack up to 8 to 10 extra lives doing this
           ^_^! Once the effects wears off, you can backtrack to get
           the Coins you missed.

           By time the effects wears off, you should be at a spot where
           there is a '?' Block high on a upper platform. Get to it to
           reveal a 1-UP HEART. After that, continue going right,
           taking out any Koopa Troopa's in your way. You can also
           perform the classic Domino Effect, which involves kicking a
           Koopa Troopa's shell and let it take out other ones in the
           way. Downside is you won't get any extra lives from this. At
           the otherside of this row of Koopa Troopas, there will be
           another '?' Block high above you. Hit it to get another 1-UP
           HEART, then continue going right, up the platforms and you
           will see a doorway. Go to it and you will have completed
           this level!

        ---------------------------------------------------------------

        Now that you have completed all of the Tree Zone, you can now
        move back to the World Map, to continue onward with your
        adventure!

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      ----------------
  D: |World Map Stages|
      ----------------

     Before moving onto the next zone, there are a couple of extra
     levels that need attention. The first one, Extra Stage, is
     completely optional. The second one, Hippo Stage, is a requirement
     to play. Anyways, without further ado, let's continue on!

         -----------
     1. |Extra Stage|
         -----------

        You should now be at the Tree Zone entrance. From there, head
        right to the 3-way intersection, then up to the 4-way
        intersection. Go right again and enter the level, you will now
        be in the Extra Stage.

        TIME: 400
        STUFF REQUIRED: Fire Mario

           The only reason why I suggested Fire Mario, because he will
           make this level extremely easy. This level is what call a
           push-over level. Basically the level will scroll on its own
           and there is no turning back. There's really nothing to this
           level, but I shall describe it nonetheless. The only enemies
           here are Goombas and Para-Goombas, so it's best to stay on
           the left side of the screen, so that you can shoot at them
           with fireballs. As for the '?' Blocks, this is what there
           is. The first one is a Coin, the second one has a FIRE
           FLOWER, and the third one has a Coin in it. You should see a
           block just past that, so jump up to the left of that to
           reveal a STARMAN.

           After getting that, simply kill whatever enemies you can
           (you might get three extra lives if you're lucky). Along the
           way, the next '?' Block you see has a FIRE FLOWER in it,
           while the one just past that has a Coin in it. Keep killing
           Goombas and Para-Goombas, and soon you'll see a third '?'
           Block, which has a Coin in it. After that will be another
           one which has a FIRE FLOWER in it. Past that will be a
           doorway which you need to go to. Doing so and you will
           complete this level! And just so you know, nothing is to be
           gained from completing this level.

        ---------------------------------------------------------------

         -----------
     2. |Hippo Stage|
         -----------

        You should now be back at the World Map, so move over to the 4-
        way intersection and go left from there. You will be taken up a
        couple ladders to a giant hippo. Enter the level and you will
        be at the Hippo Stage.

        TIME: 700
        STUFF REQUIRED: "Bubble" Mario

           This level is a little different. There are two ways to
           complete it: the easy way and the hard way. I shall
           describe for you people what would happen if you took the
           hard way. If you want the easy way (which includes the
           correct way out), skip down a couple paragraphs. From the
           start, head right and then jump into the water. Once in the
           water, swim left all the way to see a lone '?' Block which
           has an M-BAG in it. Now swim back right and you will see a
           narrow gap leading downwards. If you're Fire Mario you can
           go down there, but if not, don't bother. If you are, go down
           there and take out the fire block, then get hit twice to
           become Small Mario. You can now go in the little room which
           has three '?' Blocks, two of which are 1-UP HEARTS and the
           other is a Coin. Not really worth it honestly. Anyways, get
           out of that and then keep swimming right. You'll see a lone
           '?' Block which has a MUSHROOM in it, so get that.

           Keep going and you will see a Flying Fish. Continue onwards
           to see more. As you continue to swim, you will come across a
           Cheep Cheep (in goggles), so avoid that and you will see two
           '?' Blocks, one of which has a FIRE FLOWER in it. Get that,
           and continue swimming right for a while, avoiding enemies,
           until you come to three '?' Blocks amongst the seaweed. They
           have Coins in them, so keep going until you see a wall. Swim
           up and over that, then around other walls, watching out for
           the Cheep Cheeps until you reach the otherside of this
           obsticle. Once past that, there will be several rows of
           three Coins (and a Flying Fishy). Get those Coins and
           continue going right to the wall. Jump up right out of the
           water and keep walking and you'll see a doorway, which if
           you go through it, you will be back at the World Map.

           Now on the World Map, it'll show you moving to where a Warp
           Pipe is, but yet you see a moon in the sky. So what now?
           Well, head back to Hippo Stage and get ready to go through
           this again, but this way will be much easier and the correct
           way. From the start, go right and jump in one of the bubbles
           that the hippo snorts out, and travel to the otherside
           without getting hit easiest to stay along the very top of
           the screen). Collect the coins if you want, but watch out
           for the Spike Bobbers and Pigeon Birds. Once at the
           otherside of this level, drop down and there is the Secret
           Goal. Go through the doorway, and you will have correctly
           completed this level!

           Keep in mind, you will be going into Space Zone after this,
           but as a reminder, you must go through the Secret Goal of
           Hippo Stage everytime in order to go into Space Zone.

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      ----------
  E: |Space Zone|
      ----------

     Welcome to Space Zone. While you are in this zone, you will be
     able to jump much higher and farther (it'll be slightly difficult
     to control), as there is no gravity. Your best line of defense
     would be Fire Mario, since Bunny Mario has no effect. Watch out
     for the many enemies here, and be on the lookout for the several
     secrets that are within these few levels!

              M A P   F O R   S P A C E   Z O N E


        MAP = Leads to World Map           SP2   ---SPS
        SP1 = Space Zone 1                   \  /
        SP2 = Space Zone 2                   SP1
        SPS = Space Zone Secret               |
                                      MAP-----

         ------------
     1. |Space Zone 1|
         ------------

        When entering here, you should be at a level, so enter it and
        you will be in Space Zone 1.

        TIME: 700
        STUFF REQUIRED: Fire Mario may help

           Time for some space flying action! From the start, head
           right and you will see a Shooting Pig, so take it out if you
           like. Keep going and you'll see another one, and then a '?'
           Block after that, which just has a Coin in it. Continue past
           that, jumping over the spikes and keep going and you'll see
           another lone '?' Block, which also has a Coin in it. Jump
           above that to see another '?' Block (another Coin), as well
           as a Rocketbot circles around. Get on top of that, then jump
           to the right and you will see a 1-UP HEART on a block. At
           that point, simply drop down to the right of it and you will
           land safely on the ground.

           Head right a bit and you'll see another '?' Block, which has
           a FIRE FLOWER in it so get that. After that, you should see
           a Star Shooter, so be careful when approaching that. Jump
           onto the wall type thing behind it, then jump up and to the
           right to find an platform type island to find 20 Coins. Now
           simply drop off over the right side and carefully float over
           to the ground without spikes. From there, jump up to the
           moon platform (nothing in the '?' Blocks), then continue
           going right to find a FIRE FLOWER in the next '?' Blocks,
           and the MIDWAY BELL after that. Continue onwards past that,
           avoiding the spikes and the Shooting Pigs. Soon you will
           come across a long pit of spikes, so make sure you jump way
           over that.

           See the lone block, jump above that and get 51 Coins (watch
           out for the Rocketbot)! Of course if you break the block,
           well no coins for you. After that, drop down to the safe
           ground, then jump over the long spike pit to the right and
           you will be at a pyramid of moon blocks and some Shooting
           Pigs. Get to the top of the pyramid and jump right,
           hopefully to land where the BONUS BELL is. If not, just try
           again. You should notice some fire blocks in the wall (above
           the doorway), but taking them out will do nothing for you.
           Other than that, head to the doorway and you will have
           completed this level!

        ---------------------------------------------------------------

         ------------
     2. |Space Zone 2|
         ------------

        After completing the previous level, a new path will open up,
        leading to Space Zone 2. Go up to it and enter the level, and
        you will be in Space Zone 2.

        TIME: 600
        STUFF REQUIRED: Fire Mario may help

           Here comes another pushover level, and this may be rather
           tough. There will also be a few things in this level that I
           won't be able to mention because of it being a pushover, so
           I'll just describe what I come across. Another note is that
           when you hold down the 'A' BUTTON, you will float high, and
           you can mega jump as well. So with that, let's get this
           started! From the start, just head right (watch out for the
           Angry Star). Soon you will come across ones that will move
           around. After the second one going up and down, will be 3
           rows of Angry Stars. Avoid these but float upwards onto the
           otherside, where you will see a MUSHROOM on a '?' Block. Get
           that, and safely float down to the right avoiding anymore
           Angry Stars.

           Soon you will see some v-shape formations of the Angry Stars
           and some moving ones, so get past them. As you stay along
           the ground level, you will come across another '?' block,
           which will have a FIRE FLOWER in it, so get that! Keep going
           and you'll come across some walls of Angry Stars. Avoid
           these and another '?' Block will appear, which has a FIRE
           FLOWER in it. This next part will be tricky, as there are
           some Space Poofers here. Avoid all of these obsticles and
           you'll soon come across a huge amount of coins surrounded by
           Angry Stars and Space Poofers. Get them if you want, then
           carefully make your way into the gap between the Angry
           Stars. Once you are past that, just continue onwards with
           this level. You'll see a '?' Block, which has a Coin in it.

           Keep going past that and you'll see three rows of '?'
           Blocks. Stay below the bottom row, and at the end is a
           STARMAN (you can pass through Angry Stars this way), so get
           that to help you out. Past that is the MIDWAY BELL, and
           after that float upwards and you'll see a MUSHROOM. Continue
           onwards through the many walls of Angry Stars (hopefully
           you're still Invincible Mario) and just past all of the will
           be another '?' Block, which will be a FIRE FLOWER, so get
           that. You will also see a pipe at that spot as well, so go
           through it and get ready for a boss fight!

              BOSS #2: EVIL SPACE ALIEN
              So here's the deal with this fight. There is an alien in
              a space ship thing, which will shoot out laser blasts
              straight ahead, and drop fireballs which will launch at
              you (for these, just duck). It will also travel back and
              forth. So here's what you should do. Avoid his attacks,
              and jump up to the opposite corner he is at. Since you
              can float, you can just drop down on him as he's coming
              to you. Three times of this and he's gone. Also if you
              have Fire Mario, just stay in the corner and duck and
              shoot when he's swooping down on the ground. It'll take a
              few shots to take him out this way.

           After the fight, you will see the Golden Coin appear, and
           then be placed on the door leading to Wario's Castle. With
           that, you have beaten this level!

        ---------------------------------------------------------------

         ------------------------
     3. |Space Zone 1 Secret Goal|
         ------------------------

        With the boss of the Space Zone defeated, head back down to
        Space Zone 1 so you can find the Secret Goal!

        TIME: 700
        STUFF REQUIRED: Fire Mario may help

           To get to this Secret Goal, you will have look carefully to
           find it. Make your way to the Midway Bell, and when you get
           there go to the right of it a couple of feet, then jump up
           to reveal a hidden block. Now jump on that block and jump up
           from it to reveal another block. Jump on that block then
           jump up from it to reveal another block. Jump on that, then
           jump (no, not to reveal another block) to the right to a
           couple blocks. Now here's where it's tricky. You must jump
           to the right from one block to another. Don't worry about
           any coins if you miss any. But keep doing this until you
           reach a platform which has the Secret Goal door. Go through
           it and a new path will be made leading to Space Zone Secret
           Area, thus completing this Secret Goal.

        ---------------------------------------------------------------

         -----------------------
     4. |Space Zone Secret Stage|
         -----------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Space Zone Map leading to the Space Zone Secret
        Stage. Go to it and enter the level.

        TIME: 400
        STUFF REQUIRED: Fire Mario will help

           Now this level might be slightly tricky, but you gotta be
           careful how you get around it. From the start, head right,
           and as you do, you will see a pit like gap. AVOID THESE! Now
           just keep going right, jumping over the gaps (watch out for
           the Rocketbot circling around the star block. From there,
           keep jumping right and you will see a block in the ground
           (right near the y-shape formation). There will be two coins
           there, so you're safe. Now hop onto the y-shape formation,
           and continue jumping right to the next strange formation.
           Right before it, you will notice a block in the groundish
           area. Go onto that and drop down from it to find several
           Coins along the bottom.

           Head back up to the strange formation, and go right to the
           star block (watch out for the Rocketbot), and keep going to
           the next strange formation. Drop down just to the right of
           that and land on a block. Continue dropping down from that
           to find two 1-UP HEARTS. Head back up to the strange
           formation and continue going right along the humps. Soon you
           will be at the last hump with an Angry Star ahead of you.
           Stay on that last hump and jump way past the Angry Star and
           hopefully you'll land on the column of blocks along the
           wall. From that block, jump up to the left to the block
           above. From there, jump above that block to get a 1-UP
           HEART. After all of that, drop all the way down to the
           lowest ground.

           Now if you fall into one of the gaps I told you to avoid at
           anytime, once you hit the bottom floor, simply walk right
           all the way to the end, as there is nothing more you can do
           in this stage (there is no enemies), and you can not make
           your way back up to the higher levels. Either way you end up
           going however, after all of that, head right into the
           doorway, and then you will have completed this level!

        ---------------------------------------------------------------

        Now that you have completed all of the Space Zone, you can now
        move back to the World Map, to continue onward with your
        adventure!

        Head back to the World Map, and then go down and you'll be
        taken down the two ladders and then you'll be at a 4-way
        intersection. Head north and you'll go through a small tunnel
        which you'll turn tiny, to the 3-way intersection. From there
        go north into the house, and you'll be at the Macro Zone Map.

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      ----------
  F: |Macro Zone|
      ----------

     Welcome to the Macro Zone. It would appear that you have magically
     shrank, so everything else would be bigger than you. New
     challenges and enemies awaits you in this zone as well as new
     secrets! What else will be in store for Mario, well check out
     these fun filled levels to find out!

                   M A P   F O R   M A C R O   Z O N E

        MAP = Leads to World Map          MCS--------------MC4---
        MC1 = Macro Zone 1                 |                     |
        MC2 = Macro Zone 2                 |                     |
        MC3 = Macro Zone 3                 |   -MC2-----MC3------
        MC4 = Macro Zone 4                 |  /
        MCS = Macro Zone Secret      MAP--MC1-

         ------------
     1. |Macro Zone 1|
         ------------

        When entering here, you should be at a level, so enter it and
        you will be in Macro Zone 1.

        TIME: 400
        STUFF REQUIRED: Fire Mario

           From the start, head right and take out the Big Ant. Keep
           going past that and you will see a pipe and a Digger Ant.
           Ignore the Digger Ant and go into the pipe. Once through it,
           you will fall down a bit (collect what Coins you can), and
           once you land, go right and continue onwards and you will
           see a staircase. If you wait, a moving platform will come
           out. Get on that, and watch out for the spikes. On the
           otherside is a '?' Block, which has a MUSHROOM in it. Get
           that, and go through the pipe. If you wanna take out the
           Spike Ant on top, go for it. Either way, continue going
           right, jumping over the lava (watch out for the Spiked Ant).

           You should now be where two moving platforms are. Jump on
           the top one and at the highest point will be a '?' Block.
           Inside it is a MAGIC CARROT. Now head to the other platform
           and travel to the otherside. Once there, continue onwards,
           collecting Coins, and taking out enemies (including the
           Bullet Ant). After awhile, you should come across the MIDWAY
           BELL, so hit that. After that, head to the edge where the
           lava is. Jump on the moving platform and at the otherside is
           two '?' blocks, which has a MAGIC CARROT in the left one and
           a Coin in the right. Get that and continue going right.
           Stand on the drop and fall down (collecting Coins) to the
           lower level.

           Once there, keep going right and you will be at another lava
           pit and staircase. Wait for the moving platform, and board
           it, taking you to the otherside. Once there, watch out for
           the Spiked Ant and past that is another moving platform. Get
           on that, and travel to the otherside, where a Bullet Ant so
           take that out. Now this next part may be a tricky. See the
           '?' Block, hit it for a FIRE FLOWER and grab it. Now while
           on that block run across the small gap and on the otherside
           where a pipe and fire blocks are. DO NOT go to the lower
           level and jump up to where the blocks and pipe is, or else
           you will reveal a hidden block blocking your way.

           Anyways, take out the blocks and enter the pipe. Down here,
           go left and you'll find 18 Coins and 4 '?' Blocks (3 of
           which are 1-UP HEARTS). Now head back up the pipe and to the
           staircase, go on, I'll wait *twiddles thumbs*. Okay, then
           climb up the staircase. Once up there, head right (watch out
           for enemies) and you'll see a row of '?' Blocks, and if you
           jump above that, hidden blocks will appear. Don't worry
           about that for now (I'll discuss that later), but continue
           onto right, and at the otherside, go down a few steps and
           you'll see a moving platform. Use that to get the BONUS
           BELL. Other than that, head to the doorway and you will have
           completed this level!

        ---------------------------------------------------------------

         ------------
     2. |Macro Zone 2|
         ------------

        You should be back on the Macro Zone map. A pathway will be
        made leading to the next level. Enter the level and you will be
        at Macro Zone 2.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           From the starting point, head right (past the Big Ant) and
           soon you will come to a '?' Block, which has a Mushroom in
           it. After that, continue onwards, past the Pirahna Plant,
           then continue onwards taking out the various enemies. Soon
           you will come to a Pirahna Plant that spits fireballs out.
           From there, continue going right (there will be more Pirahna
           Plants and Flying Moths along the way) and at the otherside
           is a pipe, which you will need to enter. Once down here, you
           will land in some water, so swim right (avoiding the Cheep
           Cheep) and you will see a '?' Block. Hit it to get a MAGIC
           CARROT, and after that, go right into the other bit of
           water. Once in the water, swim right, avoiding the Cheep
           Cheeps. At the otherside, jump out (avoid the Pirahna
           Plant), go right and jump into the next bit of water, and
           continue swimming right.

           At the otherside, jump out then jump to the left platform.
           Over there will be a '?' Block which has a STARMAN in it.
           Grab that, then go right, jump back in the water, and
           continue swimming taking out only a few enemies. Jump out to
           get the MIDWAY BELL and back in the water and keep going
           right. Soon you will see an opening to some dry land, so
           jump up on it. Your invincibility power should be wearing
           off, but go right on the dry land and if you're Super or
           Fire Mario, spin jump on the '?' Block to get another
           STARMAN. Back in the water after that and continue swimming
           right, taking out a couple more enemies. At the otherside is
           an upside-down  pipe, which you will jump up into. Once on
           the otherside of the pipe, jump into the water, swim down,
           then left, then up, to the bigger body of water.

           Head right, and you will see a Cheep Cheep, and past that,
           some Scurrier Flies. As you make your way down the
           staircase, you will see some blocks. Use those to help you
           get the BONUS BELL. Now there's an easier way to get the
           BONUS BELL. In the bigger body of water, go to the left wall
           and jump up to reveal a hidden block. Get on that, then jump
           up to the right to reveal another one. Onto that, jump up
           left for another one. Continue doing that all the way up
           until you find a platform full of 42 Coins. Race to the
           otherside and drop down where the arrow is, and you will
           land on the BONUS BELL. Other than that, head to the doorway
           and you will have completed this level!

        ---------------------------------------------------------------

         ------------
     3. |Macro Zone 3|
         ------------

        You should be back on the Macro Zone map. A pathway will be
        made leading to the next level. Enter the level and you will be
        at Macro Zone 3.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           From the start of this level, head right and you'll see a
           Koopa Troopa. Take it out if you want, and keep going on to
           see a Goomba and a '?' block. Hit it to get a MAGIC CARROT,
           then continue going right, taking out any Goombas in the
           way. You will come to a spot where there is arrows on the
           floor. Standing on them and you will be carried over to the
           right. Do so, watching out for anything in the way. Get to
           the third pipe (second upside down one) and enter it, to go
           to a room which has 36 Coins in it. After that, go back in
           the pipe and back in the main section, continue going right
           until you reach the end of the moving floor (a Goomba along
           the way).

           Keep going right after that (there's a Para-Goomba along the
           way) and at the otherside is a pipe. Before entering that,
           head to the right wall and jump up to reveal hidden blocks.
           Get on those, and jump up to reveal another one. Above that
           is 24 Coins, so get those and jump into the pipe on the
           ground level. Down in this section, you'll see Koopa
           Troopas, but ignore those. Instead go through the pipe (jump
           up after this to reveal a FIRE FLOWER and hidden blocks),
           then through the next two. At the otherside is a block,
           which you'll hit to get a STARMAN. Now race left onto the
           pipes taking out the Koopa Troopas, and getting the FIRE
           FLOWER.

           Now keep going left and you will see two fire blocks. Take
           them out, and get into the water (watch out for the Body
           Fish). At the otherside is a '?' Block with an M-BAG in it.
           Now head back to where the STARMAN was and jump up the pipe
           near it. In this next section, right away you will see the
           MIDWAY BELL so get that. After that, use the flooring on the
           right to make your way onto it (preferably as Bunny Mario),
           then jump to the left of that and follow the path to a '?'
           Block, which will have a 1-UP HEART in it.

           Now head right, and just continue through the level like
           normal. Time will be getting short, so let's be quick. You
           will see a lone '?' Block, which has a MAGIC CARROT in it
           (and some Coins past that). To get it, there are hidden
           blocks before it. After that head to the lower level and
           continue going right. At the otherside, jump up and right to
           the upper level, then jump up and left to the other upper
           level. Keep doing this till you get to the top one and use
           the top one to get to the BONUS BELL. Other than that, head
           to the doorway  and you will have completed this level!

        ---------------------------------------------------------------

         ------------
     4. |Macro Zone 4|
         ------------

        You should be back on the Macro Zone map. A pathway will be
        made leading through a fireplace and onto the next level. Enter
        the level and you will be at Macro Zone 4.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           Let's get this level started! From where you start off at,
           head right over the books and you'll see a '?' Block
           (MUSHROOM) and a Goomba. Past that is a Koopa Troopa, so do
           what you want with that. Keep going some more to find
           another '?' Block to find a Heart Theif, so chase it down to
           get the 1-UP HEART. While chasing it down, you will see
           several Coins so get those. Keep going onwards past the
           Goombas until you reach a conveyor belt on the floor. Now
           you can take that (for the Coins), or jump above that and
           take that path. If you take the lower path though, watch out
           for the spikes. Continue past that point and you will see an
           upper platform but ignore that.

           Take the lower path instead all the way to the '?' Block,
           which has a MAGIC CARROT in it. Get on that block then jump
           up to the upper platform, then jump up to reveal an M-BAG.
           Drop down after that to the lower ground then keep going
           right onto the books. Continue onwards past that (either
           taking the upper or lower path), taking out the Goombas
           along the way. Make your way to where the '?' Block is,
           which has another Heart Theif in it. After getting the 1-UP
           HEART, continue going right past the pipes until you see the
           MIDWAY BELL. After that, go right and make your way up the
           books, taking out the Goombas.

           At the top is a '?' Block which will have a MUSHROOM in it
           (there's also a Para-Goomba up there). After this, you can
           jump over to the other book or drop down to get the Coins.
           Either way, make your way right past all of these books, and
           you will be faced with some spikes (and a Para-Goomba). The
           problem here is the conveyor belts will pull you to the
           spikes, so just jump from platform to platform. Knowing
           this, carefully go right to see more spikes and Para-
           Goombas, and at the other end is a pipe. Go into the pipe
           and get ready for a boss fight!

              BOSS #3: GIANT RAT
              This fight is a little more tough. Your setup is three
              pipes, and in one of them is a giant rat. He will come
              out of one of the pipes and into another one, or he will
              crawl along the ceiling and drop down onto you and into a
              pipe (and he's pretty quick too). Which one, well it's
              random. So what should you do is this. If he's traveling
              between pipes, simply lightly jump (tap the 'A' BUTTON)
              on him as he's charging at you. You can probably do the
              same as he's dropping down, but it's easier if he's
              traveling between pipes. Jump on him 3 times and he's
              finished!

           After the fight, you will see the Golden Coin appear, and
           then be placed on the door leading to Wario's Castle. With
           that, you have beaten this level!

        ---------------------------------------------------------------

         ------------------------
     5. |Macro Zone 1 Secret Goal|
         ------------------------

        With the boss of the Macro Zone defeated, head back down to
        Macro Zone 1 so you can find the Secret Goal!

        TIME: 400
        STUFF REQUIRED: Fire Mario

           To find this goal, you'll have to work for it. You need to
           be Fire Mario for this level, but if you're not, you will
           be. Make your way through the first section avoiding the
           ants, and go down the pipe. In this second section, walk
           forward a bit and you will see a moving platform over some
           lava. Board it and take it to the platform and jump off. Hit
           the '?' Block for a MUSHROOM to become Super Mario, then go
           through the small pipe. Now just go through this level
           normally till you get to the Midway Bell. Once you get to
           that point, keep going onwards. Along the way you will find
           a MAGIC CARROT, so get them for extra insurance to help you
           out.

           Keep going and you will see a moving platform on the lava,
           with a staircase above it. Get on the platform, bend down to
           avoid the spikes and get on the other platform on the other
           side. Be careful of the Spiny Ant that's on the platform,
           but take it out. Also you will see 5 '?' Blocks above you
           and some enemies. Use the blocks to take out the enemies.
           After that, continue on the next moving platform (avoiding
           the spikes), to an area where there is a '?' Block. Take out
           the Bullet Ant, and hit the '?' Block which will have a Fire
           Flower in it. Get that to become Fire Mario then make your
           way back to the staircase I mentioned earlier. Once there,
           climb the stairs and get to where the 5 '?' Blocks were.

           Once there, jump up in 4 spots above there to reveal blocks,
           and use those to shoot out the Fire Blocks. After that, jump
           up the pipe. In this third section, just follow it to the
           end, avoiding obsticles till you reach the door at the other
           side. Do so and a new path will open up leading to Macro
           Zone Secret Area, which will complete this Secret Goal.

        ---------------------------------------------------------------

         -----------------------
     6. |Macro Zone Secret Stage|
         -----------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Macro Zone Map leading to the Macro Zone Secret
        Stage. Not only that, the path wil continue to open up to Macro
        Zone 4. If you're playing Macro Zone for the first time, you
        can use this way as a shortcut. I know, a little late to say
        this, but oh well! Anyways, go to Macro Zone Secret Stage and
        enter the level.

        TIME: 400
        STUFF REQUIRED: Super Mario

           Here we go with another pushover level, and this one can be
           slightly tricky (but with no enemies!). From the starting
           point, jump over the platform of blocks till you reach the
           '?' Block, which has a MUSHROOM in it. Keep going past that,
           jumping from platform to platform. Soon you wil come to a
           row of breakable blocks, but don't break any of them!
           Instead follow the path up the stairs and either spin jump
           through the wall of breakable blocks or duck down to get
           through the crawl space. If you went through the blocks,
           follow the path to the otherside to get 35 Coins, and then
           break the other block to get out.

           After that, jump over to the next platform where another
           '?' Block is, which this one has a FIRE FLOWER in it. Get
           that, and continue onwards like normal until you get to a
           flooring type area which has a couple fire blocks. Now this
           next part might be tricky. Shoot at the fire blocks and go
           into that lower area. Continue shooting the fire blocks to
           get them out of your way. Along the way will be a '?' Block
           which has a 1-UP HEART in it, so spin jump on the block to
           get it. Once through that mess, jump up to the destroy the
           blocks, then jump over to the fire block and to where you
           see the doorway. Enter the doorway, and you will have
           completed this level!

        ---------------------------------------------------------------

        Now that you have completed all of the Macro Zone, you can now
        move back to the World Map, to continue onward with your
        adventure!

        Head back to the World Map, and then go down then go right to
        the pipe. Press up to enter the pipe, then at the other pipe,
        go right and you will be at the Pumpkin Zone Map.

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      ------------
  G: |Pumpkin Zone|
      ------------

     Welcome to Pumpkin Zone, a place full of many mysteries and
     surprises. New levels unfold in this haunted house type zone, full
     of new enemies and new secrets to uncover. Watch out for the many
     dangers that can be found throughout these levels, you never know
     what will happen, when you venture through the Pumpkin Zone!

                M A P   F O R   P U M P K I N   Z O N E

        MAP = Leads to World Map       PS2       --PU4
        PU1 = Pumpkin Zone 1            |       /
        PU2 = Pumpkin Zone 2             ----PU3------PU2--
        PU3 = Pumpkin Zone 3                         /     |
        PU4 = Pumpkin Zone 4                   PU1---      |
        PS1 = Pumpkin Zone Secret 1             |          |
        PS2 = Pumpkin Zone Secret 2            MAP        PS1

         --------------
     1. |Pumpkin Zone 1|
         --------------

        When entering here, you should be at a level, so enter it and
        you will be in Pumpkin Zone 1.

        TIME: 500
        STUFF REQUIRED: Bunny Mario

           For this level, from the starting point, head right and soon
           you will come across a Walking Mask and a '?' Block, which
           has a MUSHROOM in it. Jump into the pipe just past that and
           in the next section, head left down the stairs avoiding the
           Sparkballs, then drop down and go right down the stairs.
           Once on the floor, continue going right, avoiding
           Sparkballs. Soon you will come to a '?' Block and coins, but
           it has a Coin in it. Keep going until you reach the third
           '?' Block, which has a MAGIC CARROT in it. Get that, and
           keep going and you will see an upside down pipe. Now you can
           jump into the pipe or keep going. When you go into the pipe,
           go right and you will see blocks disappearing and
           reappearing.

           You'll also see some Boo Buddies. Watch the blocks carefully
           and make your way up them to find 3 '?' Blocks. In the
           middle block is a 1-UP HEART, while the others have Coins in
           them. After all of that, head back to the lower ground
           (watch out for the Boo Buddies) and head right to the other
           pipe and enter it. By dropping through the pipe, you will
           hit the MIDWAY BELL. Now that you are back into the main
           section, what you missed out in between the two pipes would
           be Spike Drops, Pirahna Plants, Walking Masks and Coins. So
           with that, simply go right and continue onwards till you see
           some pipes. From the pipes, go right, then up the staircase
           (there will be Walking Masks and Sparkballs along the way).

           Once at the top, go down a couple steps to the right and you
           will see you can go two ways. You can continue going down
           the stairs, which will lead to the doorway (there will be
           Pirahna Plants along the way). You can also jump over to the
           platform ahead of you. If you do that, at the other end is a
           Vampire, which will throw out some bats. Use the bats to
           jump up to the upper level and once there, head right to the
           '?' Block, which has a 1-UP HEART in it. Now head down to
           the lower platform, and take out the Vampire. After that,
           jump right and you will get to the BONUS BELL (being Bunny
           Mario will help). Other than that, head to the doorway and
           you will have completed this level!

        ---------------------------------------------------------------

         --------------
     2. |Pumpkin Zone 2|
         --------------

        You should be back on the Pumpkin Zone Map. A pathway will be
        made leading to the next level. Enter the level and you will be
        at Pumkpin Zone 2.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           At the starting point, you should see a Mouth Piece right
           away, so get around that, and you'll come across some
           Floating Umbrellas, so be careful when approaching them.
           Soon you will come across a '?' Block, which will have a
           Coin in it. After that, you can either jump on the block
           then jump up and right to the upper platforms to collect the
           Coins (watch out for the Fire Ghosts), or you can continue
           along the lower path. Either way, head to the second ground
           pipe and enter it to take you to a small room. In there you
           will be in some water (which a Cheep Cheep is down here).
           Swim along the top to reveal hidden blocks. In one of them
           is a MUSHROOM, so get that and the Coins and head back up
           the pipe.

           Once you return to the main area, head right past the Mouth
           Pieces, and onto the otherside of the wall. A Crazy Cyclops
           is down here so be careful. Keep going right (watch out for
           enemies), and soon you will come to a staircase. You will
           also see the MIDWAY BELL towards the top (you may have to
           press the UP D-PAD to see it better). Get that, then go up
           the stairs and enter the pipe you see. By entering the pipe,
           you will drop down into some water, which has Cheep Cheeps.
           Simply swim right then upwards to get the Coins. Jump out of
           the water, then jump into the pipe. In here is two Boo
           Buddies, as well as a MUSHROOM to the left. Make your up the
           pipes (collect the 1-UP HEART on the third floor) and go
           through the final pipe leading to the next room.

           In this room, you will see a lot of blocks, a FIRE FLOWER
           and some Coins. Further down is a MAGIC CARROT and a 1-UP
           HEART. If you can spin jump, then get whatever item you want
           and head down to the water (of course if you're Small Mario,
           you can't get anything). Once in the water, head right (past
           the Mouth Pieces) and onto dry land. You will see a '?'
           Block which has a STARMAN in it. Get that and stay along the
           upper platforms to take out enemies. You should be able to
           get atleast three or four extra lives if you're successful.
           Now for what you passed up, is several areas you can swim
           in, one of which leads you to a new area, but I'll cover
           that part later. You should be at the end of the stage, but
           to get the BONUS BELL, you will need to jump on the Floating
           Umbrella to get it. Other than that, head to the doorway and
           you will have completed this level!


        ---------------------------------------------------------------

         --------------
     3. |Pumpkin Zone 3|
         --------------

        You should be back on the Pumpkin Zone Map. A pathway will be
        made leading to the next level. Enter the level and you will be
        at Pumkpin Zone 3.

        TIME: 500
        STUFF REQUIRED: Doesn't matter

           For this level, head right till you see '?' Blocks and a
           Ghost Goomba. Jump up to the right and you'll see a row of
           upside down pipes. You can jump up the third one to find
           several Coins. Up here you can go down the second, fifth or
           sixth one. Back in the main area, continue going right and
           you will see disappearing blocks as well as '?' Blocks. In
           this part, make your way to the top '?' Block to get a MAGIC
           CARROT. Now continue onwards from there to the right until
           you reach the Boo Buddies. Make your way up the platforms
           (jump through them), and keep going right, then travel back
           and forth to make it to the lower level and keep going right
           until you reach a pit.

           Now this next section goes like this. What you see looks
           like a pit, but actually it's not. You can drop into this to
           get some stuff, but some of them are empty. Down the first
           pit is just platforms. The second pit has a couple moving
           platforms. The third one has some disappearing blocks and a
           FIRE FLOWER in the '?' Block. The fourth one has hidden
           blocks (watch out for the Ghost Goomba). And the fifth one
           has a Boo Buddy and platforms. After all of that, continue
           going right until you reach some pipes. You can go down the
           second pipe to see several blocks and '?' Blocks. Now listen
           carefully, on the lower row of blocks, hit the one next to
           the pipe and jump onto the other pipes. The '?' Block next
           to the pipe is a FIRE FLOWER. Get on the row of '?' Blocks,
           stand on the third one from the left, jump up then onto
           those blocks and hit the far right '?' Block for a 1-UP
           HEART.

           After all of this head back to the lowest level and up the
           pipe. Just so you know, hitting the wrong block would reveal
           a hidden block, thus making this room useless. Anyways, back
           through the pipe, jump up at the MIDWAY BELL on the right,
           and keep going till you see disappearing blocks. Carefully
           make your way across this area, and along the way you should
           see two lone blocks with a space in between. Jump up to the
           space to reveal a MAGIC CARROT. Continue past that through
           the disappearing blocks (watching out for Boo Buddies), and
           at the otherside keep going right until you see the
           platforms go downwards. Follow the staircase of platforms
           downwards (more enemies), then go right. You will then be at
           the end of the level. Use the disappearing blocks to get the
           BONUS BELL. You will also notice Coins pointing upwards.
           Don't worry about that for now. Other than that, head to the
           doorway and you will have completed this level!

        ---------------------------------------------------------------

         --------------
     4. |Pumpkin Zone 4|
         --------------

        You should be back on the Pumpkin Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Pumkpin Zone 4.

        TIME: 500
        STUFF REQUIRED: Fire Mario will help

           Here we go with another level! From the starting point, head
           right until you reach the four '?' Blocks (which are all
           Coins) and past that is a Squirmer and Pirahna Plant.
           Continue going right, avoiding the Boo Buddies and
           Sparkballs along the way. Soon you will come across another
           Squirmer and a pipe just past that. Enter the pipe and in
           this room you will see several platforms. Make your way up
           the platforms to where the Coins are. There are also two
           '?' Blocks, which has a MUSHROOM in the left block and a
           1-UP HEART in the right block. After all of that, head back
           to the lower level (watch out for the Boo Buddy and blue
           flames) then go back up the pipe leading back to the main
           area.

           Once back to the main area, head right and follow the path
           until you see platforms above blue flames. At this point,
           there will be '?' Blocks above the first, third and fifth
           platforms, there are Coins and a MAGIC CARROT (third one)
           in them. Keep going right and you will see the MIDWAY BELL,
           so get that. Continue past that and you will see a Sparkball
           and a Hopping Brooms. With that, just make your way through
           here like normal until you reach an area that has several
           platforms. There are Coins and Walking Masks here, so
           carefully make your way through here.

           Next you will come to a pipe. For this next section there is
           five pipes. If you go to the second, fourth and fifth pipe,
           jumping up from them will reveal hidden blocks. The fourth
           one has a FIRE FLOWER in it and the fifth one has an M-BAG.
           However you would be trapped, so enter any pipe and you'll
           see Coins and Walking Masks. Go up the first or third pipe
           to get back to the main area. Once you are back up here,
           head right past all of the pipes and past the Boo Buddy and
           you will see a pipe. Go into the pipe and get ready for a
           boss fight!

               BOSS #4: WICKED WITCH
               For this fight it will be tough. This witch will
               disappear and reappear, and when he reappears, he will
               shoot out fireballs. In the middle is lids of cauldrons
               that will lift up to the ceiling where spikes are. So
               what should you do is this. When the witch appears, jump
               on him AFTER he launches a fireball. Use the UP & 'A'
               BUTTON combo when jumping on him to get a better chance
               at hit hitting him. Stay on one side of the screen, so
               you don't have to worry about the spikes. Jump on the
               witch three times and he will be defeated.

           After the fight, you will see the Golden Coin appear, and
           then be placed on the door leading to Wario's Castle. With
           that, you have beaten this level!

        ---------------------------------------------------------------

         --------------------------
     5. |Pumpkin Zone 2 Secret Goal|
         --------------------------

        With the boss of the Pumpkin Zone defeated, head back down to
        Pumpkin Zone 2 so you can find one of the Secret Goals!

        TIME: 400
        STUFF REQUIRED: Super Mario or Fire Mario

           To find this secret goal will take a little while to get to.
           First you need to be either Super Mario or Fire Mario for
           this mission. If you're Bunny Mario, that's fine for the
           time being. Make your way through the first section the go
           down the pipe. Make your way through this second section as
           well and go up the pipe. In this third section, be careful
           of the Boo Buddies, and get the MUSHROOM (if need be) and
           the 1-UP HEART, then make your way out of this section. Now
           in the fourth section, make your way down the row of blocks
           by spin jumping on them. Pick up whatever you want and head
           down to the water, then continue onwards to dry ground.

           Now at this point it looks like you could take two paths,
           but for this mission, take the lower path. With that, swim
           over avoiding the Cheep Cheep to the next platform. Just to
           the right of that is another swimming area, with a gap in
           the floor. Swim down there in the gap (don't worry, it's
           safe), then carefully continue your way, avoiding the
           spikes, Mouth Pieces and Cheep Cheeps along the way. Once to
           the other side, you will see a pipe with two blocks on it.
           Now if you're Super Mario or Fire Mario, spin jump on the
           blocks to destroy them. If you're Bunny Mario, just touch
           the Mouth Piece to downgrade to Super Mario, then spin jump
           on it.

           After that, go down the pipe and in the fifth section, just
           make your way through this section. There is some more Mouth
           Pieces and a Crazy Cyclops down here. After all that, head
           through the door at the other end and a new path will open
           up leading to Pumpkin Zone Secret Area 1. With that, this
           Secret Goal is completed.

        ---------------------------------------------------------------

         ---------------------------
     6. |Pumpkin Zone Secret Stage 1|
         ---------------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Pumpkin Zone Map taking you back to the World
        Map, which will lead to the Pumpkin Zone Secret Stage 1.

        TIME: 400
        STUFF REQUIRED: Bunny Mario

           This is a rather short level. From the starting point, head
           right to the '?' Block which has a MAGIC CARROT in it. Now,
           go back left to any of the highest skinny platform. From
           there, jump up and float right to collect as many Coins as
           you can. There will also be Para-Goombas along the way of
           this, so if you can time it right, jump on them to continue
           floating to the fifth group of Coins. For all of this,
           simply go back and forth to get as many Coins you can. It is
           possible to get all 409 Coins, but you would have to do alot
           of timed jumps and floating, so just don't worry about it.

           After getting as many Coins you can, drop down to the lowest
           ground (you can't make your way back up to the massive group
           of Coins). Once you get down to the lower ground, head right
           and eventually you will see the doorway. Ignore that for now
           though, and jump over the wall (where the doorway is). After
           this, continue going right (AVOID ALL GOOMBAS ALONG THE
           WAY). Once you get to the otherside, you will see a STARMAN
           on the block. Get the STARMAN and race back left taking out
           the Goombas, which you can rack up three extra lives. After
           doing all of that, use the platforms to jump over the wall
           where the doorway is, and enter it. Doing so and you will
           have completed this level.

        ---------------------------------------------------------------

         --------------------------
     7. |Pumpkin Zone 3 Secret Goal|
         --------------------------

        After completing Pumpkin Zone Secret Stage 1, head back to
        Pumpkin Zone 3 so you can find the other Secret Goal!

        TIME: 500
        STUFF REQUIRED: Bunny Mario

           This is another lengthy trek to the Secret Goal, and you
           need to be Bunny Mario to find it. There's lots of different
           obsticles here so be careful. Make your way to the Midway
           Bell. Once there, keep going carefully past some Boo Buddies
           and spikes. Once back on solid ground, keep going until you
           reach what may look like a staircase going downward (you
           will see some Boo Buddies as you make your way down it).
           Instead of going down it however, from the top step, jump
           up and float over to the right and you will see a pathway
           in the wall. Make your way onto that and keep going past
           the Ghost Goombas and go through the door. Doing so and a
           new pathway will be opened leading to Pumpkin Zone Secret
           Area 2, thus completing this Secret Goal.

        ---------------------------------------------------------------

         ---------------------------
     8. |Pumpkin Zone Secret Stage 2|
         ---------------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Pumpkin Zone Map taking you back to the World
        Map, which will lead to the Pumpkin Zone Secret Stage 2.

        TIME: 400
        STUFF REQUIRED: Fire Mario

           Now this level is very tricky. There are several 1-UP HEARTS
           here and if you're lucky, you MIGHT be able to get them all.
           But if not you'll get atleast one. From the start, head
           right until you get to the '?' Block, which has a FIRE
           FLOWER in it. Past that is a pillar of fire blocks, which
           the fourth one has a 1-UP HEART in it. After that, there is
           a Koopa Troopa on the platform and another pillar of fire
           blocks. In that, the third one has a 1-UP HEART. Keep going
           past that (another Koopa Troopa in the way), and there is a
           third pillar. In that pillar, there is a 1-UP HEART in the
           second fire block. Past that is a path with a couple Koopa
           Troopas and a Goomba on it as well as more fire blocks
           (nothing is in them).

           After that is three rows of fire blocks. The second block
           from the right on the top row and the fifth block from the
           left on the middle row, both have a 1-UP HEART in them.
           After that, continue going right (past the Koopa Troopa),
           and you will see a platform drop. With that, keep going
           right using the platform drops until you reach the '?'
           Block, which has a FIRE FLOWER in it. After that, continue
           going right and carefully make your way across the five
           platform drops until you reach the solid platform. Once
           there, there will be a row of fire blocks just past that (as
           well as some Goombas). On there, the seventh, twentith and
           twenty-seventh block each has a 1-UP HEART in them, so be
           careful when getting them. After that, you will be on a
           solid platform, and past that a platform drop and a wall of
           blocks (including fire blocks).

           For this, while standing on the solid platform, shoot at the
           fire blocks to take them out, then jump over to the solid
           platform (with the help of the platform drop) within the
           block structure area. This will be tough to do, but when
           successful, you can get the 1-UP HEART on the higher block.
           Now, while on the solid platform, head to the right edge,
           and shoot at the fire blocks on the right side. Again use
           the platform drop to help you get through this, then jump
           over to the right at the solid platform. Of course you can
           just go over the block structure if you're not feeling
           lucky. Anyways, get the only easy to get 1-UP HEART on the
           block, and enter the doorway. Once you do, you will have
           completed this level.

        ---------------------------------------------------------------

        Now that you have completed all of the Pumpkin Zone, you can
        now move back to the World Map, to continue onward with your
        adventure!

        Head back to the World Map, and go left to the 3-way
        intersection, then go down and follow the path to the next
        3-way intersection. Go right from there and you will be at the
        Mario Zone Map.

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      ----------
  H: |Mario Zone|
      ----------

     Welcome to Mario Zone. What is it, well it's a doll of Mario, but
     inside is four levels of gears and beach balls and lots of new
     enemies. Be careful as you make your way through this zone as
     there will be new obsticles in your way. Just so you know, there
     is no secret goal in this zone, even though it may look like it.
     so get ready for another trek to get the next Golden Coin!

              M A P   F O R   M A R I O   Z O N E

                                                 MR4
        MAP = Leads to World Map                  |
        MR1 = Mario Zone 1                       MR3
        MR2 = Mario Zone 2                        |
        MR3 = Mario Zone 3                    ---MR2
        MR4 = Mario Zone 4                   |
                                    MAP-----MR1
         ------------
     1. |Mario Zone 1|
         ------------

        When entering here, you should be at a level, so enter it and
        you will be in Mario Zone 1.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           For this level, start off by going right to the '?' Block
           (which has a MUSHROOM in it) and a Koopa Troopa. After that,
           jump up to the right onto the gears. Now just keep going
           back and forth up the gears until you reach the highest
           point. Once you get to the top, watch out for the Spike
           Roller and go through the pipe. You will also notice you
           could probably jump through the platform near the pipe is
           from underneath to completely avoid the Spike Roller. Either
           way, enter the pipe. In this next room, go right. Now you
           can travel along the ground, which has spikes spread
           throughout the floor, or you can travel along the top of the
           moving gears. Doing so and you will come across a couple
           Koopa Troopas and several Coins.

           Eventually you will come to a '?' Block (which has a Coin in
           it) and a Buzzsaw Bouncer so watch out for that. After that,
           safely continue to the otherside and you will see a pipe, so
           enter that. Doing so and you will see a '?' Block, which has
           a MAGIC CARROT in it. Use that and float over where the
           MIDWAY BELL is to ring it then float to the otherside where
           another pipe is, which you will enter. Once through this
           next pipe, head right and you will see some Koopa Troopas.
           Continue on past that and you will see a Spike Roller. See
           the spot above it, well get there and jump up to the
           opening, a hidden block with a 1-UP HEART will appear, so
           chase that down.

           After that, continue onwards until you reach the row of '?'
           Blocks and some Bouncing Screws. The first block has a FIRE
           FLOWER in it, so get that. After that, continue going right
           a bit more and there will some more gears. Make your way up
           them and you will notice some fire blocks on the leftside.
           If you're still Fire Mario, take them out and go into that
           area. In here, simply make your way through, collecting all
           of the Coins until you reach the top. Once you get to the
           last two fire blocks of this section, hitting the bottom one
           will reveal a 1-UP HEART.

           If you climbed up the gears, just make your up them
           like normal. Either way you will see a Buzzsaw Bouncer. Get
           past that and to where the '?' Block is, which has a MAGIC
           CARROT. Get that, and float over to the right collecting the
           Coins. Go back and forth on the rightside avoiding the
           spikes. As you make your way down, you will find the BONUS
           BELL. If you get hit, try to stay to the middle left so you
           can hit the bell. Either way, make it down to the bottom and
           go through the doorway which will complete this level.

        ---------------------------------------------------------------

         ------------
     2. |Mario Zone 2|
         ------------

        You should be back on the Mario Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Mario Zone 2.

        TIME: 400
        STUFF REQUIRED: Doesn't matter

           For this level, please note that the majority of it will be
           covered with giant beach balls. Some will serve as
           platforms, so keep this in mind. From the starting point,
           head right and soon you will see a Shooting Pig and a couple
           rows of '?' Blocks (with Coins) just past that (and another
           Shooting Pig). Continue past that and you will soon come to
           some spikes and Para-Goombas. After awhile of  carefully
           making it through this, you will come to a '?' Block, which
           has a MUSHROOM in it. You will also notice a 1-UP HEART, but
           we'll get to that in a moment. Continue onwards to the right
           until you reach two pipes. Enter the second pipe, and when
           you do, go left a bit and jump to the upper platform.

           Notice the bright color balls making a formation where it
           looks like there is a space in between? On the rightside,
           is a STARMAN and on the leftside is a MAGIC CARROT. Get the
           MAGIC CARROT then STARMAN and jump up the pipe, then back
           down the second pipe again. Once back down here, race left
           taking out the Goombas, then climb up the ball platforms and
           enter the pipe. You will now get the 1-UP HEART from
           earlier. After that, jump to the upper platform and go
           right, past the pipes. After that, you will notice a
           Balancing Bear coming towards you. Take it out and use the
           ball to travel over the spikes, to the otherside where the
           MIDWAY BELL is. This next section consists of Shooting Pigs
           and Coins.

           Take out and collect what you want and continue onwards.
           After this, you will see four sets of platforms. Now which
           one you jump up through is up to you, as they take you to
           the same place. However each one has something in them, and
           they are (in order from left to right): MUSHROOM, Goomba,
           FIRE FLOWER & MAGIC CARROT. I would suggest to get the MAGIC
           CARROT. Once at the top of these platforms, head right and
           make your way down the staircase like area (watch out for
           Shooting Pigs). After that will be more Balancing Bears
           along some spikes. If you're still Bunny Mario, float over
           the spikes to the upper platform. Jump up and float to the
           right to get the BONUS BELL. Other than that, head to the
           doorway and you will have completed this level!

        ---------------------------------------------------------------

         ------------
     3. |Mario Zone 3|
         ------------

        You should be back on the Mario Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Mario Zone 3.

        TIME: 500
        STUFF REQUIRED: Fire Mario

           When starting this level, right away you should see a '?'
           Block. After that is several more '?' Blocks, but only Coins
           are in them, except for the last one which has a Jack In The
           Box. There's also a DJ Mike coming your way. Keep going
           right to see a Bullet Bill cannon, so be careful. Just past
           that is a black ball on a chain. Get on it and the ball will
           start to move along the chain (on its own). Be careful
           though because when it stops, it will explode. There are
           also gray balls you can get on, but they do nothing except
           sit there. With that, head to the next black ball, and it
           will take you to a '?' Block which has a MUSHROOM in it.
           Continue onwards from there, like normally, until you reach
           an area which has a moving floor. Watch the arrows as it
           will tell you the direction you'll be moving.

           With that, duck under the spikes and head to the '?' Block,
           which has a MAGIC CARROT in it. Past that is a DJ MIKE so
           take that out. After a few more feet will be an opening
           between the two sets of spikes. Jump up the middle spot and
           just to the right of that to reveal a couple hidden blocks.
           Make your way upwards and go to the left to get 10 Coins.
           Now make your way to the right and take out the fire blocks
           to get another 22 Coins and a 1-UP HEART from the '?' Block.
           Now head back down to the moving floor and continue going
           right, where the MIDWAY BELL is (on top of the cannon).
           After that, continue going right and you will see a '?'
           Block which has a Jack In The Box in it. Be careful as you
           make your way through the moving floor, as it will switch
           directions just as you reach the spikes.

           Go past that and jump up solid flooring. For this next
           section you will see some cranes that when you jump into
           them, they will carry you to the otherside. Do so, and use
           the next crane to carry you to the next flooring. Go right a
           few feet to find a pipe, which you can go in. When doing so,
           head back and forth as you make your way downwards (dodging
           Bullet Bills). At the bottom is a '?' Block which has a 1-UP
           HEART in it. Now make your way back to the main area, and
           continue going right. Make your way through here until you
           reach a few '?' Blocks and a cannon. The first one will have
           a MUSHROOM in it, the third one has a Jack In The Box and
           the others have Coins in them. Keep going after that to the
           black ball and use it to get to the two cannons. Jump over
           that and use the crane to take you to the BONUS BELL. Other
           than that, head to the doorway and you will have completed
           this level!

        ---------------------------------------------------------------

         ------------
     4. |Mario Zone 4|
         ------------

        You should be back on the Mario Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Mario Zone 4.

        TIME: 300
        STUFF REQUIRED: Doesn't matter

           Check it out, you're in Lego Land! From the starting point,
           head right and you will see a Circling Spike and a '?' Block
           (which has a MUSHROOM in it). After that, keep going right
           past another Circling Spike and you will be at a Bullet Bill
           cannon. After that, continue going right, avoiding all
           obsticles in your way until you reach some more cannons.
           After that, you will notice an upper staircase, but ignore
           that for now. Instead follow the long lower path until you
           reach the end, which has a few Circling Spikes and 80 Coins.
           Get all of those and head back to the staircase. Begin
           climbing the staircase and along the way are some Goombas,
           so be careful. As soon as you make it to the top of the
           staircase, you will see four '?' Blocks, which the third one
           has a MUSHROOM in it.

           Keep going and you will see a Shooting Pig and then a Bullet
           Bill cannon. After that will be another Shooting Pig and a
           Goomba as well as the MIDWAY BELL. Keep going right after
           that and you will come to a platform with some Buzzsaw
           Rollers, so be careful when approaching them. After that
           will be another '?' Block which has a FIRE FLOWER in it.
           After that is another platform with Buzzsaw Rollers. Take
           the lower path and you will find an M-BAG. Keep going past
           that and after awhile, you will see a couple more Buzzsaw
           Rollers, so jump over these. Continue onwards and you will
           see a Circling Spike and a Goomba. Get around that and enter
           the pipe and be ready for a boss fight.

              BOSS #5: THREE LITTLE PIGS
              Okay this boss fight will be extremely tricky. What you
              see is three pigs in three houses. One by one, they will
              come out to fight. The first pig will just roll back and
              forth, so just stand in the corner for this one. Jump on
              it three times and the next one will come out. The second
              one will jump around, so again stay in the corner, but be
              ready to jump at it when it comes near. Three times again
              and then the third one will pop out. This one will jump
              higher up, so use the 'A' BUTTON and UP D-PAD combo to
              take this one out. Again three jumps on it, and you will
              have defeated these bosses.

        ---------------------------------------------------------------

        After the fight, you will see the Golden Coin appear, and then
        be placed on the door leading to Wario's Castle. With that, you
        have beaten this level! Now that you have completed all of the
        Mario Zone, you can now move back to the World Map, to continue
        onward with your adventure!

        Head back to the World Map, and go left to the 3-way
        intersection, then go down and follow the path to the next
        3-way intersection. Go down from there and the turtle will
        stretch out and gulp you. You will then be at the Turtle Zone
        Map.

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      -----------
  I: |Turtle Zone|
      -----------

     Welcome to Turtle Zone! There is some deep-sea adventures in this
     zone. Including new enemies, new surprises and one secret stage.
     It's not gonna be easy, but with persistance you will be able to
     get through this zone. And when you do, you'll be ready to take on
     the final stage (if you followed my walkthrough all the way from
     the beginning). So get ready for some more fun within the next few
     stages!

                 M A P   F O R   T U R T L E   Z O N E

                                         MAP       TUS
        MAP = Leads to World Map          |         |
        TU1 = Turtle Zone 1              TU1        |
        TU2 = Turtle Zone 2               |         |
        TU3 = Turtle Zone 3                ----TU2--
        TUS = Turtle Zone Secret              /
                                         TU3--

         -------------
     1. |Turtle Zone 1|
         -------------

        When entering here, you should be at a level, so enter it and
        you will be in Turtle Zone 1.

        TIME: 400
        STUFF REQUIRED: Bunny Mario or Fire Mario

           From the start, jump into the water and swim right, avoiding
           the Cheep Cheeps. You will then come to a small island which
           has a '?' Block (which has a MUSHROOM in it). Now if you're
           Bunny Mario, get on top of the block and float to the right
           to a secret area. On here go right to find several Coins,
           Goombas and Para-Goombas (don't kill these yet) and two '?'
           Blocks which has a STARMAN and a 1-UP HEART in them. Grab
           the STARMAN and then race left taking out the enemies, then
           back right taking out the remaining enemies. At the far
           right end, jump over the side and into the water (you might
           be able to pull off two extra lives while invincible). You
           should be at several rows of '?' Blocks, which you should
           wait a minute while everyone else catches up ^_^.

           Back at the lone '?' Block, if you're not Bunny Mario, jump
           back into the water (collecting Coins) and swim right. While
           you're swimming, you will come across various enemies in
           your way, including Cheep Cheeps, Spiked Blowfishes and
           Large Sharks. If you're Fire Mario, this will be a breeze,
           but if not, carefully make your way around these enemies.
           Soon you will be at the several rows of '?' Blocks (all of
           which has Coins in them). Now that we are all caught up,
           let's continue swimming right, and as you do, another Large
           Shark will be in the way. Get around that and you'll see the
           MIDWAY BELL, so make sure you ring it. Keep going past that
           and soon you'll see a small island at the top of the water
           followed by some Coins. Again if you're Bunny Mario, simply
           float across from island to island (if not, just swim). Soon
           you will come to another island which has a '?' Block on it
           (which has a FIRE FLOWER in it).

           Keep going past that and you will see skinny pillar islands.
           You'll probably have to swim for this one, so do so and
           watch out for any enemies blocking your way. When you get to
           the sixth pillar, jump on top of it then jump to the pillar
           on the left. From there, jump up to reveal a hidden block
           which has an M-BAG in it. Back into the water you go and go
           right making your way through the pillars. When you get to
           the opening, continue swimming right and you will see the
           path splitting. Take the lower path for now (where the Cheep
           Cheep is) and head to the two '?' Blocks (you have to be
           Small Mario for this, so doing this is optional if you like
           your current status). In them are a Coin and a 1-UP HEART.
           Now swim to the upper path and jump up to get the BONUS BELL
           and Coins. Other than that, head to the doorway and you will
           have completed this level!

        ---------------------------------------------------------------

         -------------
     2. |Turtle Zone 2|
         -------------

        You should be back on the Turtle Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Turtle Zone 2. Now before I begin, I want to mention that
        you need to be ready because this is the longest level in the
        entire game, and it can easily be confusing. For this
        walkthrough, I will cover every spot there is, which alot of it
        may be optional. For a map on how to get through, please refer
        to my map found on the FAQ page entitled "Turtle Zone 2
        Solution". Other than that, let's get this level started!

        TIME: 600
        STUFF REQUIRED: Fire Mario

           If you're ready, let's get started. From the starting point,
           go right and jump into the water (on the otherside of the
           dry land is a Koopa Troopa). Once in the water, if you swim
           left, there will be a Large Shark and two '?' Blocks, which
           has Coins in them. Swim right, watch out for the enemies, to
           the otherside. From there, go down to the bottom level, and
           swim left (there will be a Spike Bobber) to the otherside.
           Here there will be a Bullet Bill cannon and there is a '?'
           Block with a Coin in it. Get ontop of the cannon and jump up
           against the wall to reveal a hidden block with a MAGIC
           CARROT in it. Now back in the water, and swim right until
           you reach the other Bullet Bill cannon. Past that is a '?'
           Block, which has a Coin in it, but if you swim above that to
           the opening, you will reveal two hidden blocks, one of which
           is a FIRE FLOWER.

           Before reaching this cannon, there was an opening leading
           upwards. Go up through it, avoiding the Spike Bobbers. There
           will be Coins in the '?' Blocks. Once at the top, head right
           (don't worry about going left, that'll be covered later) and
           you will come across a row of '?' Blocks, all of which has
           Coins in them. On the otherside of that (where there is a
           Koopa Troopa), is a staircase going downwards, so make it
           all the way down the stairs until you get back in the water
           (Coins are in the '?' Blocks). Once at the bottom you can go
           left (watch out for the Spike Blockers) if you want and then
           up to find Coins in the '?' Blocks and the FIRE FLOWER from
           earlier. Now head back into the water and past the Spike
           Blockers, and continue swimming right until you reach the
           Bullet Bill cannons.

           From there, swim upwards to the first opening dry land and
           go left a bit to the '?' Block, which has a STARMAN in it.
           Grab that, go right (along the dry land) until you reach a
           staircase. Climb up the staircase then the other staircase
           until you reach the top (you should get an extra life for
           this). At the top of the staircase, there will be the
           MIDWAY BELL, so ring that and keep going right. Jump into
           the water and enter through the pipe. Now you will be in a
           pipe maze. Aside from the map I made, I've made a specific
           ASCII map for this particular area (what a big shock ^_^).
           With that, once through the pipe, there will be a Spike
           Bobber. Avoid it   ----------------------------------------
           and, swim over    |  -------------   --------------------  |
           right to the      ###             | |                    | |
           other pipe. In    ###     _       |_|       _            | |
           here, swim right  | |~~~~| |~~~######~~~~~~| |           | |
           jump over the     | |    | |___######      | |~~~~~~~~~~_| |
           wall and into     | |    |__   ___  |     _| |_       _|   |
           the next water    | |   ____| |   | |____|     |_   _|     |
           and swim down     | |__| ___  |~~~|  __   _____  | |  ___  |
           the middle gap.   |  ___|   | |   ###  | |  _  | | | |   | |
           At the bottom,    | |    ~~~| |  _###  |_|~| |~| | | |   | |
           swim left over    | |       |_| |_  |      | | |_| |_|~##| |
           the wall and      | |     ##      | |    ##| |         ##| |
           enter the pipe.   | |##   ##   ## | |    ##| |         ##| |
           In here, head to  | |##---##---##-   ----##|  ---------##| |
           the pipe, but     | |##. .##. .##_   ----##|  ---------##| |
           don't enter it.   | |##| |##| |## | |    ##| |         ##| |
           Instead jump up   | |##| |##| |   ###~~~~~~| |    _    ##| |
           to reveal a       | |##| |  | |___###___   | |   | |~~~##| |
           hidden block and  | |##| |  |_   _   __ |__| |~~~| |     | |
           a 1-UP HEART. If  | |##| |    |_| ###  |_____|   | |     | |
           you're Small      | |##| |        ###            | |     | |
           Mario, you can    | |##| |      __|  -           | |     | |
           also get the      | |  | |_____| _    |__________| |_____| |
           FIRE FLOWER. Now  | |  |________| |    __________________  |
           enter the pipe,   | |             |___|                  | |
           and then enter    | |______       #####                  | |
           the next pipe.    |        |______#####__________________| |
           You will see a    |________________________________________|
           '?' Block, which
           has a Coin in it. After that, swim up to the next pipe,
           enter it and back in this room, swim to the other pipe, then
           up the narrow gap to that 3-way type intersection from
           before. Now go right from that point to the next pipe and
           enter it.

           In here, you'll see two '?' Blocks, one has a Coin and the
           other has an M-BAG. Now head back up, jump over the left
           wall, swim down and left and into the next pipe. In here,
           continue onwards to the next pipe and enter it. There will
           be a '?' Block will be in this area, but again it has a Coin
           in it, so just enter the other pipe. Swim down to the bottom
           level and go right, carefully getting around the Spike
           Bobber and continue going right and through the pipe. We are
           now through the pipe maze! From the pipe, head right,
           swimming to the otherside. Watch out for the Spike Blockers,
           and after that you will see a platform lifts. Use it and the
           other one to get to the BONUS BELL (watch out for spikes on
           the ceiling). Other than that, head to the doorway and you
           will have completed this level!

        ---------------------------------------------------------------

         -------------
     3. |Turtle Zone 3|
         -------------

        You should be back on the Turtle Zone Map. A pathway will be
        made leading up to the next level. Enter the level and you will
        be at Turtle Zone 3.

        TIME: 400
        STUFF REQUIRED: Fire Mario would help

           Before we start, a reminder for you is not to touch the
           white part of the tusks (the long teeth sticking out of the
           ceiling or ground), because these will damage you. With
           that, from the starting point, head right and you will come
           across a Scuba Walker. Continue past that collecting the
           Coins and you will see another Scuba Walker. Just past that,
           you will see a long black thing above the tusks (let's call
           them sludge). Well you can actually swim through this, so do
           so and as you do, you'll see a '?' Block which has a MAGIC
           CARROT in it. Get that and continue going right, avoiding
           Spike Blockers and soon you will come across another Sbuba
           Walker.

           After that, there will be some smaller sludged you can swim
           through. Also there will be a few Coins and Para-Goombas as
           well as more tusks, so get around this carefully. Once past
           this, you will see the MIDWAY BELL, which you need to ring.
           Just past that is a small water area with a Bony Fish in it.
           Above that is a couple rows of small '?' Blocks (as well as
           a Scuba Walker). In the first row is a FIRE FLOWER, but the
           other blocks has Coins in them. Make your way through this
           to where the Koopa Troopa is and continue going past that
           taking out any enemy along the way. For this next part is
           another water area surrounded by sludge.

           Get into the water and swim to the right, collecting any
           Coins from above or below if you're feeling brave (there's
           also a Bony Fish in this area). Along the way will be a '?'
           Block which has a FIRE FLOWER in it. After that, continue
           through this area very carefully, as there are several tusks
           around. Once you are through this, head to the dry land and
           continue right. There is a Para-Goomba and a Koopa Troopa
           here, so make sure you take them out. After that go right a
           bit more and there will be a pipe. Go through the pipe and
           get ready for a boss fight.

              BOSS #6: GIANT SQUID
              This fight may be a bit tough. As the fight starts, the
              boss will rise up and start shooting small squids, which
              can not be taken out (you can use them as stepping
              stools). At the top of the ceiling you will notice things
              hanging down. The clear ones are walls which will block
              you from getting to the boss easier. So to take this boss
              out, it's probably best to wait till the boss is at the
              left side, that way you can jump up out of water and onto
              it. If you're lucky enough, the moment it recovers from
              being jumped on you can jump on it again. Jump on it
              three times and it will be defeated.

           After the fight, you will see the Golden Coin appear, and
           then be placed on the door leading to Wario's Castle. And
           now that you have found all 6 Golden Coins, the door to
           Wario's Castle will open, giving you access to it. With
           that, you have beaten this level!

        ---------------------------------------------------------------

         -------------------------
     4. |Turtle Zone 2 Secret Goal|
         -------------------------

        With the boss of the Turtle Zone defeated, head back down to
        Turtle Zone 2 so you can find the Secret Goal!

        TIME: 600
        STUFF REQUIRED: Small Mario

           To find this Secret Goal will be a bit of a challenge, so be
           careful. For now it doesn't matter what you are, but
           eventually you will have to be Small Mario to get through
           this. Now, from the starting point, head right and get into
           the water. In the water, sink down and swim to the right and
           then sink down even lower, and keep swimming right. At the
           very bottom level just walk over until you see a Bullet Bill
           Cannon and an opening at the top. Avoiding any Bullet Bills
           that come out and swim upwards in the opening gap. Keep
           going upwards, watch out for the Spike Squids, and head up
           to the top.

           Once at the top, jump out of the water and head left (watch
           out for the Koopa Troopa) and keep going and you will see a
           small gap. Become Small Mario and go through the gap and on
           the other side make your way to the pipe and go up it. In
           this second section will be difficult as it's completely in
           water. Slowly make your way to the end of this section,
           carefully avoiding any and all obsticles along the way. Once
           at the other end, go through the door and a new path will be
           made leading you to Turtle Zone Secret Area. Doing all this
           and you will have completed this Secret Goal.

        ---------------------------------------------------------------

         --------------------------
     5. |Turtle Zone Secret Stage 1|
         --------------------------

        And now that you have found the Secret Goal, a new path will
        open up on the Turtle Zone Map taking you back to the World
        Map, which will lead to the Turtle Zone Secret Stage.

        TIME: 200
        STUFF REQUIRED: Doesn't matter

           Okay you don't have a lot of time for this stage, so let's
           get going. From the starting point, jump over the pits of
           spikes until you reach the '?' Block, which has a MUSHROOM
           in it. Get that (unless you're Fire Mario) and spin jump on
           the blocks to the right. For this next part, you will see
           blocks in the shape of a 'W'. Jump on the group of blocks to
           the right then jump on the 'W'. Spin jump on the correct
           blocks, and the top one will reveal a 1-UP HEART. Now at the
           bottom level, jump up to find hidden blocks which will make
           the design look like an 'M'. Now head right (spin jump on
           the group of blocks).

           Past that is a couple more spike pits, a Koopa Troopa and
           Coins in the shape of an 'A' and 'R', and a '?' Block after
           that, which has a FIRE FLOWER in it. Get that and shoot at
           the fire blocks. then just past that you will see a '?'
           Block and Coins in the shape of an 'I'. Get on top of that
           and spin jump on it to reveal an M-BAG. Back onto the lower
           ground and shoot out the fire blocks to the right. After all
           of that you will see more Coins in the shape of an 'O' and a
           Koopa Troopa. More spike pits, so carefully jump over those.
           Also along the way you will see more Coins in the shape of
           an 'L' and a '?' Block, which has a MAGIC CARROT.

           Get that and float across the long spike pit, collecting the
           Coins that are in the shape of an 'A' and 'N'. After that
           will be a Koopa Troopa and more Coins in the shape of a 'D'.
           There will also be a Pirahna Plant and past that is even
           more Coins in the shape of a '2' (what's that spell, MARIO
           LAND 2! Good thing we changed that 'W' to an 'M' ^_^). There
           will also be a row of '?' Blocks which has two FIRE FLOWERS
           and a MAGIC CARROT in it. After that is the doorway which
           when you go through, you will have completed this level.

        ---------------------------------------------------------------

        Now that you have completed all of the Turtle Zone, you can now
        move back to the World Map, to continue onward with your
        adventure!

        Head back to the World Map, and go up to the 3-way
        intersection, then go right to the next 3-way intersection.
        Stop off at the Gambling House if you want to try and get more
        extra lives, you will need them! After that, go left to the
        3-way intersection then up, and you will be going through a
        tunnel then up a pipe leading right to the front door of
        Wario's Castle. Get ready for the final confrontation!

        ---------------------------------------------------------------
        ---------------------------------------------------------------

      --------------
  J: |Wario's Castle|
      --------------

     Welcome to Wario's Castle! You've fought long and hard to get to
     this point, and now you are face to face with the final stage. Be
     ready because because the toughest of challenges lie ahead in this
     three story stage. Tred carefully as you go through this stage, as
     it will not be easy at all!

         --------------
     1. |Wario's Castle|
         --------------

        TIME: 900
        STUFF REQUIRED: Doesn't matter

           Okay, this is it, the final stage, so let's go! You start
           off on the 1st Floor, so from the starting point, head right
           until you reach the '?' Block, which has a MUSHROOM in it.
           Watch out for the Swinging Spikeballs and make your way to
           where the Statue Plants are. Make your way past them and
           another Swinging Spikeball. After that, jump over the pit
           and you'll be at a bigger Statue Plant. Carefully jump
           across this next area until you reach the otherside of this.
           After that, keep going right past the carefully avoiding
           Swinging Spikeballs and jumping over the pits. At the
           otherside is a pipe which you will go through. In here, head
           right and up the staircase, then left to the Statue Plant
           and then right up the second staircase. At the top is a '?'
           Block which has a FIRE FLOWER in it.

           After that, head through the pipe and you'll be at the 2nd
           Floor. Now you're on the 2nd Floor. Right away you will see
           a moving platform over a pit. Get on that, duck and head to
           the otherside then jump on the next one and jump up to the
           next island. For this third platform, duck and jump, then
           for the fourth one, time your move and jump on it but be
           ready to jump off on the otherside. After that, continue
           going left and you will come across a pipe, which you will
           enter. In this next section, look down at the tiles. Notice
           where the window is, well the tile underneath is the one you
           need to avoid or else a Pounding Fist will come down. Same
           goes for the next part. The part after that however, avoid
           the tile that's slightly to the left underneath the window.

           After you get through that mess, go left and you will see a
           pit and two small platforms. Jump across this area quickly
           as the two platforms will giveway. For the next one, be a
           bit more cautious and for the one after that, be extremely
           careful because there is a solid platform in the middle.
           After that, go left and into the pipe. In here, go left up
           the stairs, the right along the flat flooring then back left
           up the second staircase. At the top is a '?' Block with a
           FIRE FLOWER in it. Get that if you want and go through the
           pipe. You are now on the 3rd Floor, and starting off you
           will see some moving platforms and spikes above them. Simply
           make your way across these platforms, then across the next
           two sets of platforms. At the otherside, enter through the
           pipe.

           In here is some Spike Tires that will come down if you're
           too close. Easy enough, just speed run across this room to
           the otherside and you shouldn't be hit. Once at the
           otherside, enter the pipe, and get ready for a challenge. In
           here is a Bouncing Face, which will bounce off the walls.
           Time your moves carefully and jump on it two times to take
           it out. After that, go right and enter the pipe. In this
           next room, there are two Bouncing Faces, so it'll be extra
           tough (try and get them at the same time if you can). After
           that, go through the next pipe and you will be faced with
           two more Bouncing Faces. Again take these out and enter the
           pipe. In this next room, go right and there will be a '?'
           Block, which has a MUSHROOM in it. Continue going right and
           enter the pipe, and get ready because it's time for the
           final boss fight!

              BOSS #7: WARIO
              Okay get ready! This fight is done in three parts. The
              first part is set up like this. You will see Wario in a
              throne. There will also be light balls traveling back and
              forth. Wario's attack is simply a buttstomp, which will
              cause the ground to shake and the light balls to drop
              (avoid these) and you to be stunned. Your best best is to
              stand in the throne, that way when Wario comes to you,
              you can easily jump on him. Do this three times and he
              will take off.

           When that happens you can move about, but before you do,
           grab the MAGIC CARROT in the corner, because this will help
           you out alot! In the next room, you will a MAGIC CARROT come
           down onto Wario, turning him into Bunny Wario.

              BOSS #8: BUNNY WARIO
              Here is part two of the final fight. As Bunny Wario, he
              has the same abilities as you do, so this might be
              slightly tough. He will also have the same attack as
              before, buttstomp. As Bunny Mario, you can float
              obviously, so you must use this to your fullest
              advantage. This will not be easy because Wario can float
              around for a good period of time, so make sure you avoid
              him. After three jumps on him, he will move onto the next
              room.

           When that happens you can move about. Now if you're still
           Bunny Mario, you're in great shape, so just avoid the
           MUSHROOM in the corner. In the next room, you will see a
           FIRE FLOWER come down onto Wario, changing him from Bunny
           Wario to Fire Wario.

              BOSS #9: FIRE WARIO
              This is it, the third part to the final fight, and
              possibly the toughest (or easiest). As Fire Wario, he has
              the same abilities as you would if you were Fire Mario).
              Now, if you're Bunny Mario, you got this game in the bag.
              All you have to do is float around and wait till he jumps
              which you can land on his head and float some more. If
              you're not Bunny Mario, this will be rather tough. Run
              jump fast because he will shoot out big fireballs at you.
              Jump on him three times and he will be completely
              finished!

           After the fight, you will see Wario jump off the side of the
           balcony. And with that, you have beaten the game. So to that
           I say congradulations on beating Super Mario Land 2: 6
           Golden Coins for the Gameboy!

        ---------------------------------------------------------------

      ----------------------------------
  K: |Super Mario Land 2 Goals Checklist|
      ----------------------------------

     In order to get a perfect game, you need to find all 31 Goals.
     Now below is a checklist of all those levels. Below however as I
     said is a list of all the levels you find. To help a little bit,
     I've compiled a checklist of all the levels in the game. This list
     can be done in any order you wish to do. Also to make it a bit
     better I would suggest printing this section off if you want, so
     you don't mark all over your monitor ^_^. Keep in mind, the number
     above the file you select (the warp pipe) tells you how many
     levels have been completed, and if it says 31, then that means you
     have a completed game.

        TREE ZONE (6 Levels)
        Level 01: [ ] Tree Zone 1
        Level 02: [ ] Tree Zone 2
        Level 03: [ ] Tree Zone 3
        Level 04: [ ] Tree Zone 4
        Level 05: [ ] Tree Zone 5
        Level 06: [ ] Tree Zone Secret Area

        SPACE ZONE (3 Levels)
        Level 07: [ ] Space Zone 1
        Level 08: [ ] Space Zone 2
        Level 09: [ ] Space Zone Secert Area

        MACRO ZONE (5 Levels)
        Level 10: [ ] Macro Zone 1
        Level 11: [ ] Macro Zone 2
        Level 12: [ ] Macro Zone 3
        Level 13: [ ] Macro Zone 4
        Level 14: [ ] Macro Zone Secert Area

        PUMPKIN ZONE (6 Levels)
        Level 15: [ ] Pumpkin Zone 1
        Level 16: [ ] Pumpkin Zone 2
        Level 17: [ ] Pumpkin Zone 3
        Level 18: [ ] Pumpkin Zone 4
        Level 19: [ ] Pumpkin Zone Secret Area 1
        Level 20: [ ] Pumpkin Zone Secret Area 2

        MARIO ZONE (4 Levels)
        Level 21: [ ] Mario Zone 1
        Level 22: [ ] Mario Zone 2
        Level 23: [ ] Mario Zone 3
        Level 24: [ ] Mario Zone 4

        TURTLE ZONE (4 Levels)
        Level 25: [ ] Turtle Zone 1
        Level 26: [ ] Turtle Zone 2
        Level 27: [ ] Turtle Zone 3
        Level 28: [ ] Turtle Zone Secret Area

        WORLD MAP STAGES (4 Levels)
        Level 29: [ ] Mushroom House Stage
        Level 30: [ ] Extra Stage
        Level 31: [ ] Hippo Stage
        Level 32: [ ] Wario's Castle

     PLAYER'S NOTE: By finding all these levels, you will not be able
     to unlock anything at all, so keep this in mind.

-----------------------------------------------------------------------
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-----------------------------------------------------------------------

            ---------------
SECTION 3: |IMPORTANT STUFF|
            ---------------

      -----
  A: |Items|
      -----

     These are the items that can be found throughout the game:

        1. MUSHROOM: These will turn you into Super Mario. As this, you
           can destroy blocks by spin jumping on them.
        2. FIRE FLOWER: This will turn you into Fire Mario. As this you
           can shoot fireballs, destroying certain blocks with them.
        3. MAGIC CARROT: This will turn you into Bunny Mario. As this,
           you will be able to float for long distance.
        4. STARMAN: This will turn you into Invincible Mario. As this,
           you can kill all enemies. After hitting the 4th enemy,
           everyone after that will earn you an extra life.
        5. HEART: These will give you a 1-UP, thus giving you an extra
           life (you can have up to 99 of these).
        6. COINS: These will go towards the Gambling House, where you
           can possibly earn extra lives.
        7. M-BAGS: These are money bags that has 50 Coins in them. Get
           them for some quick cash.
        8. ENEMIES: Not necessarily an item, but if you get 99 of
           these, the next one will cause a Starman to appear.

      -------
  B: |Enemies|
      -------

     This is a list of all the enemies in the game (and it's a rather
     long list too):

        1. GOOMBA: These enemy mushrooms will simply walk around. Very
           easy to take out.
        2. PARA-GOOMBA: These are mushrooms with wings. It will take a
           teeny bit more to take out, but still very easy.
        3. KOOPA TROOPA: These shelled turtles will walk around. Use
           them to take out other enemies. You can also carry them.
        4. PIRAHNA PLANT: Two types of these enemies: regular ones and
           ones that spit fire. Approach with caution.
        5. CHEEP CHEEP: These fishes live in the water, and can only be
           taken out with fireballs.
        6. BULLET BILL: These giant bullets will shoot out from
           cannons. Jump on them to take them out.
        7. BOO BUDDIES: These ghostly creatures will come at you if you
           turn away, but looking at them will stop them from moving.
        8. BIG ANT: These are creatures that will simply walk back and
           forth. Easy to take out.
        9. FLYING MOTH: These bugs will crawl along the ground and then
           start to fly when you get close to them. Just shoot them.
       10. SCURRIER FLIES: When you approach these, they will start
           flying off in the opposite direction. Just shoot them.
       11. CRAWLING WORM: Harmless bugs that crawl along the floor.
           Rather easy to take out.
       12. BEEZERS: These are bees that will come out of hiding to
           follow you around. Jump on it to take it out.
       13. SKULL BEEZERS: Just like Beezers only they will come back to
           life when you step on them.
       14. CEILING BUGGERS: These usually hang around at the top of the
           ceiling, and will drop down when you are nearby.
       15. SPIKED WORMS: Just like Crawling Worms, only with spikes on
           them. Avoid these at all times.
       16. DIGGER ANTS: These will have miner hats on, and will dig out
           rocks will roll towards you. Slightly easy to take out.
       17. SPIKED ANTS: Unlike Big Ants, these will have spikes stick
           out when you approach them. Approach with caution.
       18. BULLET ANTS: These ants will shoot bullets at you. Slightly
           easy to take out, but approach with caution.
       19. SHOOTING PIG: There are pigs that'll walk around and shoot
           out balls. Very easy to take out.
       20. ROCKETBOT: A rocket type creature that circles around blocks
           and other stuff. Rather simple to take out.
       21. STAR SHOOTER: These are alien creatures that hop around
           shooting out stars at you. Approach with caution.
       22. ANGRY STAR: These star creatures will look unhappy and get
           in your way. Some will move around. Avoid these.
       23. SPACE POOFERS: Spiked creatures that will inhale and exhale.
           When they inhale, you can pass through them. Avoid these.
       24. WALKING MASKS: These are hockey masks with knifes in them
           walking around (coincidence O_o). Easy to take out.
       25. MOUTH PIECE: These are giant oval shape faces will open
           their mouth sticking their tounge downwards. Avoid these.
       26. FLOATING UMBRELLAS: These are umbrellas that shoot upwards a
           bit, then float downwards. Kinda tricky to take out.
       27. FIRE GHOSTS: These are floating fireballs that will travel
           back and forth. Avoid these altogether.
       28. CRAZY CYCLOPS: These one-eyed creatures are zany looking and
           will charge at you when it sees you. Kinda easy to take out.
       29. GHOST GOOMBAS: These new Goombas are ghostly mushrooms that
           floats around. These are ones you should avoid.
       30. SQUIRMERS: These weird looking wormy creatures bounce back
           and forth. Kinda easy to take out.
       31. HOPPING BROOMS: These are posessed brooms that will hop back
           and forth. Kinda easy to take out.
       32. BULL FISHY: These things will swim back and forth in the
           bubble waters. Rather easy to take out.
       33. FLYING FISHY: These will basically travel along the waters,
           jumping in and out of it. A bit difficult to take out.
       34. BONY FISH: These are skeleton fishes that swim back and
           forth. Avoid these as you can't take them out.
       35. MOLE DIGGER: These will come out of the ground, traveling
           slowly. Rather easy to take out.
       36. TOAD HOPPER: These will hop around sticking their tounge out
           at you. Slightly easy to take out.
       37. SPIKED CREATURE: A large spiked monster that will turn into
           a ball. Easy to take out despite its size.
       38. FLY GUYS: These will fly around, tracking you down. Easy to
           take out, but catching them can be tricky.
       39. BEETLE BOMBER: Step on these beetles to turn them into bombs
           but move out of the way because they will explode.
       40. PIGEON BIRD: A bird that simply flies around. Nothing too
           fancy about it, and it's rather easy to take out.
       41. SPIKE BOBBERS: These spiked balls will awake and bob up and
           down when you get near them. You can't take them out.
       42. HEART THEIF: These will hide within '?' Blocks. When you
           come across one, they will pop out carrying a 1-Up Heart.
       43. SPARKBALLS: These are spike balls going up and down on
           chains, which will spark. Avoid these altogether.
       44. SPIKE DROPS: These hang from the ceiling and will drop down
           when you get close. Avoid these altogether.
       45. SPIKE ROLLER: These cutter spikes will travel along poles.
           Simply avoid these altogether.
       46. BUZZSAW BOUNCER: These are buzzsaws that will bop up and
           down across poles. Avoid these altogether.
       47. BOUNCING SCREWS: These are screws that will come out of the
           ground and bounce around. Kinda easy to take out.
       48. BALANCING BEARS: These are small teddy bears that travel
           along on beach balls. Kinda easy to take out.
       49. JACK IN THE BOX: These hide within certain '?' Blocks, that
           are slighty tricky to take out.
       50. DJ MIKE: These are walking microphones with nothing too
           significant about them. Kinda easy to take out.
       51. CIRCLING SPIKE: These are spike balls that will circle
           around another ball. Avoid these altogether.
       52. BUZZSAW ROLLERS: These are giant buzzsaws that will travel
           along platforms. Avoid these altogether.
       53. SPIKED BLOWFISH: These are fishes covered in spikes. When
           they inhale, they are very thin. Kinda easy to take out.
       54. LARGE SHARK: These are sharks that are larger than any other
           enemies (but not by much). Avoid these altogether.
       55. SPIKE BLOCKERS: These wooden spikes will raise and lower,
           blocking your way. Avoid these altogether.
       56. SCUBA WALKER: These are small creatures that walks around
           with a scuba mask on. Kinda easy to take out.
       57. SWINGING SPIKEBALLS: These are giant or small spikeballs
           that swing back and forth. Avoid these altogether.
       58. STATUE PLANTS: These are Pirahna Plants that stand on a
           pedistal shooting giant fireballs. Avoid these altogether.
       59. POUNDING FIST: These are giant fists that will come down
           fast trying to smash you. Avoid these if you can.
       60. SPIKED TIRES: These are groups of tires covered in spikes,
           that'll come down if you're nearby. Avoid these altogether.
       61. BOUNCING FACES: These are faces in the shape of a ball that
           will bounce around. Very tricky to take out.

      ------
  C: |Bosses|
      ------

     This is a list of all the bosses in the game:

        BOSS #1: CRAZY BIRD (from Tree Zone)
        This bird will fly back and forth, swooping down in the
        process. He will move fast, so you gotta be careful! Best
        tactic to use here is to stand and crouch down in the corners.
        When he comes at you, then prepare to jump on him. After
        jumping on him, he will be stunned for a second, but you should
        run to the opposite corner. Do this 3 times and he will be
        gone!

        BOSS #2: EVIL SPACE ALIEN (from Space Zone)
        This space alien will shoot out laser blasts straight ahead,
        and drop fireballs which will launch at you (for these, just
        duck). It will also travel back and forth. So here's what you
        should do. Avoid his attacks, and jump up to the opposite
        corner he is at. Since you can float, you can just drop down on
        him as he's coming to you. 3 times of this and he's gone. Also
        if you have Fire Mario, just stay in the corner and duck and
        shoot when he's swooping down on the ground. It'll take a few
        shots to take him out this way.

        BOSS #3: GIANT RAT (from Macro Zone)
        This fight is a little more tough. Your setup is three pipes,
        and in one of them is a giant rat. He will come out of one of
        the pipes and into another one, or he will crawl along the
        ceiling and drop down onto you and into a pipe (and he's pretty
        quick too). Which one, well it's random. So what should you do
        is this. If he's traveling between pipes, simply lightly jump
        (gently tap the 'A' BUTTON) on him as he's charging at you. You
        can probably do the same as he's dropping down, but it's easier
        if he's traveling between pipes. Jump on him 3 times and he's
        finished!

        BOSS #4: WICKED WITCH (from Pumpkin Zone)
        For this fight it will be tough. This witch will disappear and
        reappear, and when he reappears, he will shoot out fireballs.
        In the middle is lids of cauldrons that will lift up to the
        ceiling where spikes are. So what should you do is this. When
        the witch appears, jump on him AFTER he launches a fireball.
        Use the UP & 'A' BUTTON combo when jumping on him to get a
        better chance at hit hitting him. Stay on one side of the
        screen, so you don't have to worry about the spikes. Jump on
        the witch three times and he will be defeated.

        BOSS #5: THREE LITTLE PIGS (from Mario Zone)
        Okay this boss fight will be extremely tricky. What you see is
        three pigs in three houses. One by one, they will come out to
        fight. The first pig will just roll back and forth, so just
        stand in the corner for this one. Jump on it three times and
        the next one will come out. The second one will jump around, so
        again stay in the corner, but be ready to jump at it when it
        comes near. Three times again and then the third one will pop
        out. This one will jump higher up, so use the 'A' BUTTON and UP
        D-PAD combo to take this one out. Again three jumps on it, and
        you will have defeated these bosses.

        BOSS #6: GIANT SQUID (from Turtle Zone)
        This fight may be a bit tough. As the fight starts, the boss
        will rise up and start shooting small squids, which can not be
        taken out (you can use them as stepping stools). At the top of
        the ceiling you will notice things hanging down. The clear ones
        are walls which will block you from getting to the boss easier.
        So to take this boss out, it's probably best to wait till the
        boss is at the left side, that way you can jump up out of water
        and onto it. If you're lucky enough, the moment it recovers
        from being jumped on you can jump on it again. Jump on it three
        times and it will be defeated.

        BOSS #7: WARIO (from Wario's Castle)
        Okay get ready! This fight is done in three parts. The first
        part is set up like this. You will see Wario in a throne. There
        will also be light balls traveling back and forth. Wario's
        attack is simply a buttstomp, which will cause the ground to
        shake and the light balls to drop (avoid these) and you to be
        stunned. Your best best is to stand in the throne, that way
        when Wario comes to you, you can easily jump on him. Do this
        three times and he will take off.

        BOSS #8: BUNNY WARIO (from Wario's Castle)
        Here is part two of the final fight. As Bunny Wario, he has the
        same abilities as you do, so this might be slightly tough. He
        will also have the same attack as before, buttstomp. As Bunny
        Mario, you can float obviously, so you must use this to your
        fullest advantage. This will not be easy because Wario can
        float around for a good period of time, so make sure you avoid
        him. After three jumps on him, he will move onto the next room.

        BOSS #9: FIRE WARIO (from Wario's Castle)
        This is it, the third part to the final fight, and possibly the
        toughest (or easiest). As Fire Wario, he has the same abilities
        as you would if you were Fire Mario). Now, if you're Bunny
        Mario, you got this game in the bag. All you have to do is
        float around and wait till he jumps which you can land on his
        head and float some more. If you're not Bunny Mario, this will
        be rather tough. Run jump fast because he will shoot out big
        fireballs at you. Jump on him three times and he will be
        completely finished!

-----------------------------------------------------------------------
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            -------------
SECTION 4: |IN CONCLUSION|
            -------------

      --------------
  A: |What's To Come|
      --------------

     With a game as big as this, who knows what else is to come. But I
     will keep this open if anything new develops.

      ----------------
  B: |PayPal Donations|
      ----------------

     Like anyone would read this section, but something new I've been
     toying around with is the idea of taking donations. After making
     as many maps and FAQs as I have, it tends to be a big strain on my
     computer (I have a cheap-ass computer). So if you like any or all
     of my FAQs and maps, and wish to give a little something back, you
     can donate as much as you want to my PayPal account ^_^. Email me
     your donations at StarFighters76@comcast.net

      --------------
  C: |Special Thanks|
      --------------

     Personal Thanks To:
     ExoSquad18: Simply because of his confidence and belief that I
     will be very successful at this stuff ^_^.

     On-line Thanks To:
     To GameFAQS for hosting my walkthroughs, as well as many more.

     To anyone who help made this game possible. Thanks! ^_^

      --------------
  D: |The Disclaimer|
      --------------

     Super Mario Land 2 was pretty much like Super Mario World, only 3
     times smaller. It isn't exactly a huge favorite, but I didn't hate
     it either. It was a decent short game for it's time, but that's
     about it. It was different, storywise, which also opened the way
     for a new series to take place (Wario Land), so I guess it had
     it's moments. So why did I make this FAQ, well if I made an FAQ
     for the Secret Goals, might as well go all the way ^_^. I made
     this walkthrough the best way I can and I hope it helps out in
     every way possible. Now here comes the important stuff you need to
     read.

     Ok, I'll make this quick and simple. This walkthrough is my work.
     I've made this walkthrough, describing the game the best possible
     way I can. You can use whatever info you want, so long as you give
     me credit and don't alter anything. All you have to do is email me
     at StarFighters76@hotmail.com if you're gonna do anything with
     this walkthrough. And to show that I'm not a complete selfish
     bastard, if you have something you wanna add, email me and I will
     give you full credit ^_^. This walkthrough, like many others are
     intended for GameFAQs ONLY. You want it on your site, well you
     better start emailing me. Failure to comply with this, and I will
     be mad, among other things.

     Email me at StarFighters76@hotmail.com
     PayPal me at StarFighters76@comcast.net
     Copyright (C) September 20th, 2007
     Mike Leatherwood AKA StarFighters76
     Super Mario Land 2: 6 Golden Coins (C) Nintendo 1992