Game: Terminator 2: Judgment Day
Console: Game Boy
Date Written: October 17, 2001
Name: Jack Gill
E-mail: Parbek@aol.com
	  HavocMaster89@aol.com
FAQ/Walkthrough Version 1.0

Contents:
1. Introduction
2. Characters
2.1 The Connors
2.2 The Terminators
3. How to play
3.1 Controls
3.2 Weapons
4. Levels
4.1 Los Angeles 2029 A.D.
4.2 Skynet
4.3 Re-wiring the Terminator
4.4 Los Angeles 1994
4.5 Cyberdyne
4.6 Steel Mill
5. Glitches/Cheats
5.1 Small Glitches
5.2 Stage 3 Cheat
6. Legal Stuff

1.1 Introduction
"Three billion human lives ended on August 29, 1997. The survivors of 
the nuclear fire called the war 'Judgment Day'. But, they lived to face 
a new terror. The war against the machines." -Sarah Connor

This FAQ/Walkthrough is based on the game, T2: Judgement Day. One of the 
best movies of 1991, you play as Connor and Terminator, on a quest to 
save the world from an evil Hell called "Judgement Day". It has some 
blurbs from the movie (if you read one and you don't recognize it, it 
was taken from the novelization of T2 and the Special Edition version.

2. Characters
2.1 The Connors

The Connors consist of only two people: John (Edward Furlong) and 
Sarah.(Linda Hamilton) In 1994, John is a 10-year old child, destined to 
be a world leader. Sarah is a psycho in a mental hospital. In 2029, 
Sarah is killed in a supply convoy ambushed by terminators. John is a 
forty-five year old leader of "The Resistance", a group fighting the 
insane war.

2.2 The Terminators

The good Terminator (Arnold Schwarzenegger), a re-wired T-800, has been 
sent in time to 1994 to protect John.

The bad Terminator (Robert Patrick), T-1000, has been sent in time to 
kill John.

3. How To Play
3.1 Controls

It's pretty straight forward. The D-pad moves your character around. 
SELECT slows down the game. START pauses. A jumps your character. B 
fires your current weapon.

3.2 Weapons

Level 1: AK-47
Level 2: AK-47
Level 3: No weapon required
Level 4: Shotgun
Level 5: M-16, Shotgun
Level 6: M-16, Grenade Launcher, Punch

4. Levels
4.1 Los Angeles 2029 A.D.

"Just got conformation. Skynet has been penetrated and destroyed. The 
war is over, John. We won." -Lieutenant Feutnes, war solider

Objectives: Destroy generators. Bust down Skynet shield. Destroy Hunter 
Killer.

Hazards: Enemy Terminators. Flying Hunter Killers. Mines.

The first level is hard if you're a first time player. You need to shoot 
down generators. From the start, you need to work your way across the 
battlefield. Terminators will intercept and so will HK's. Watch out for 
the mines, too. I've tried to make out a map of the level. All it has 
are the generators and the big HK. I didn't include everything scattered 
around. 

Key: II= Generator(number of I's depends on size of generator.)
     HK= Hunter Killer
Level Map:

---------III-----I--I-----------II I-----------II-----------HK------

Do not shoot up the first generator you see. Instead, run until you see 
the one that has the flashing box on it. It has three poles on it, the 
first one jacked up higher. The flashing box is Sarah, telling you to 
shoot the generators from highest to lowest. So, press UP on the D-pad 
and shoot down the generator. As soon as it falls, get out of the way. 
These can take health away from you. Next, go back towards the start and 
find the next generator, which has three poles together. Shoot down that 
generator. Now, run towards the end of the level and shoot down the 
generator that has two poles. Go back over a mountain of barrels and 
shoot down that generator, which has one pole. Finally, shoot down the 
last generator, which has no poles. But, it ain't over yet. The shield 
should be down, so run until you encounter the boss, a ground-type HK. 
It takes about 30 shots before you get it, so be careful.

4.2 Skynet

Objectives: Reach Terminator Storage Area
Hazards: Terminators, Centurions, Wall-Guns

You're in Skynet now. Here's a map of the way YOU SHOULD GO. I know 
there's a whole level, but I'm gonna show the way that works best.

Key: (^)= Centurions
      # = Ladder
      -= = Stairs
	
Level Map (Useable Path)

-------(^)------#           (^)
                    ------  ---------#
                          -=         --#                          ----
                                       ---------(^)---(^)--------#

Start off by jumping across the platforms. Don't go down, or you'll make 
the game harder if you hit the hint box, which is Sarah putting you on a 
time limit. I'd avoid that. At the third platform, a Centurion awaits 
you. A Centurion is a four-legged pod. There are four kinds: Non-
shooting, grenade launching, shooting, and shooting/gernading. Shoot 
this one and climb down the ladder. Watch out for those Wall Guns. You 
can't destroy these. Keep going until you see a stairway. Jump down, but 
don't go up right away. Another Centurion is there, shooting grenades. 
Fortunately, it's out of your range. Shoot this down, run for the double 
ladders, and jump into that corridor. Actually, there's two, and the 
second one, with no enemies, can only be accessible at the other end. 
There may be some terminators there, but there's two Centurions there. 
The first one doesn't shoot at you, but the second one shoots both 
grenades and regular ammo at you. One you get past these, climb up the 
last ladder, and find the doorway leading into the Terminator Storage 
Room. You may see John walking down there, too.

4.3 Re-wiring the Terminator

Objectives: Re-wire the Terminator under the elapsed time.
Hazards: Time

This level is the hardest one, and most people can't get past it. There 
are two sets of circuit boards you may get, but I can't make a map for 
you. But, here's the stategy:

Board 1: Left-to-Right (I'm going from the bottom up.)

First left corner shouldn't be changed. First right corner should be.
Second left corner and right corner should be both changed.
Third left and right corners should be changed.
Top part of wire four should be changed.

If you followed this correctly, you should have the whole board re-wired 
so that the power cells can travel through.

Board 1: Square

Both wires on the left have two wired needed to be changed.
Both wires on the right have two wires that need to be changed.

At this point, I have yet to complete this section, seeing that I need 
to review the boards once again.

4.4 Los Angeles 1994

Objective: Protect John Connor
Hazards: T-1000, barrels, wheels

"Okay, you're a terminator, right?"
"Yes. Cyberdyne Systems Model 101."

You switch players and now you're the Terminator. You must protect John 
Connor against his first strike from the T-1000.

You start off on a road filled with barrels and wheels. After about 10 
seconds, the T-1000 appears in a trackter-tailer. You need to shoot it 
up. It goes in this order:

First explosion: Grill is shot out.
Second explosion: Front is shot out
Third Explosion: Top is shot off.
Fourth explosion: Truck explodes.

The truck WILL kill you if you don't shoot fast enough. Each shot throws 
it back. Once it is gone, you move on to Cyberdyne.

4.5 Cyberdyne

Objectives: Get key chips, get arm, escape
Hazards: Police, SWATs, wall guns

"The Skynet funding bill is passed. The system goes online August 4th, 
1997. Human decisions are removed from strategic defense. Skynet begins 
to learn at a geometric rate. It begins self-aware 2:14 AM, August 29th. 
In a panic, they try to pull the plug."
"So, Skynet fights back?"
"Yes. It launches it ICBM's at it's targets in Russia."
"Why Russia? Aren't they our friend now?"
"Yes, but Skynet knows the Russian counter-strike will remove it's 
enemies here."

Those lines above told the story of the End.

This is basically like level 1. Run all the way to the end, shooting up 
wall-guns and police if necessary. At the end, you should see a flashing 
key. Grab that, and run all at least 3/4 back. Drop down some stairs, 
and you should see a barricade and another key. Pick that up, turn 
around, and run into the room behind you and grab that key. Go back to 
the end of the level and run into the room you couldnt get into before. 
Grab the arm and run for the exit.

4.6 Steel Mill

Objectives: Kill T-1000
Hazards: T-1000, falling liquid steel

"Is it dead?"
"Terminated."

Before you start to run for the T-1000, wait until a gun drops from the 
ceiling. Grab it, and begin to shoot at the T-1000. When you run out of 
ammo, begin to punch it. Another gun should drop closeby. Now, here's 
the hard part. It'll turn into steel at some point. Keep attacking it. 
At this point, you should be at the end of the walkway, and a pool of 
molten steel is below. when a gernade launcher falls, grab it. It may 
take a couple of shots, but the T-1000 should fall right into the steel. 

Congratulations! You've saved the world from a nuclear hell that could 
soon happen.

5. Glitches/Cheats

5.1 Small Glicthes

1. In level 1, if you kill a terminator, a whole swarm will suddenly 
appear. This happens often. If you kill a terminator, one will be right 
there, in the same place the other one was. This will happen up to four 
times ast the most.

5.2 Level 3 Cheat

In level 3, press SELECT at a spot that needs to be re-wired on the 
circuit board. This'll slow down the time and you can safetly wire it.

6. Legal Stuff

FAQ/Walkthrough Copyright 2001 DENISE Comics Inc.
By Jack Gill

If you would like to use this on your own site, email me (see top for 
address) for permission. We'll talk.

NOTE: Have fun!!!