hide results

    Missingno Guide by Okk

    Version: 0.7 | Updated: 08/20/05 | Printable Version | Search Guide | Bookmark Guide

    +-----------------------------------------------------------------------------+
    |WARNING: Missingno can cause permanent damage to your game. There have been  |
    |several reports of cartridges rendered permanently inoperable by this glitch.|
    |Merely encountering Missingno can potentially corrupt your save file so      |
    |thoroughly that it cannot be overwritten.                                    |
    +-----------------------------------------------------------------------------+
    
    
    MISSINGNO. Guide
    for Pokemon Red and Blue
    By Brian Raddatz
    
    
    "I think we all have our own personal Missingnos."
        -Alex Camelio
    
    
    
    +==========================+
    |    TABLE OF CONTENTS:    |
    +==========================+
    
    Version History
    This Guide
    Introduction
    General Information
      What is Missingno?
      Save File Corruption *IMPORTANT*
      The benefits
      How to find Missingno
      "Pokegods"
    Missingno Data
      Basic Family
      Mimic Family
      Glitch Family
      Trainers
      Default Team
      Trainer Family
    Notes Details
      Writing to the save file
      Hall of Fame data is overwritten
      Graphical glitches
      Reversion to Rhydon
      The battle does not end
      Game freezes
      Appears as a trainer
      Species name not terminated normally
      Pokedex cry not properly terminated
      PC Storage Box
      Passing a Pointer
    Other Glitches
      Psycho Ditto
      Transfer DVs
      Surf on land
      Duplicate Pokemon
      Glitch City
      Invisible PC
      Toxic/Leech Seed
    Credit
    
    
    
    +==========================+
    |     VERSION HISTORY      |
    +==========================+
    
    8/12/05  Version 0.7, first version
        Data on all Missing Number entries from 00 to 199, Trainer entries, and 
        default trainer team. Incomplete data on entries 201, 250, and 255. 
        General info, notes details, and other glitches including Psycho Ditto, 
        Transfer DVs, Surf on land, Duplicate Pokemon, Glitch City, Invisible PC 
        and Toxic/Leech Seed.
    
    
    
    +==========================+
    |        THIS GUIDE        |
    +==========================+
    
    Data on the Missing Numbers was acquired and tested by myself on Blue version. 
    Most of this data has not yet been tested and confirmed by others. If you find 
    an error or inconsistency, please inform me. In sections that discuss the 
    intimate details of the inner workings and game mechanics, most of the 
    information is theoretical. I have taken a few classes in computer 
    programming, but this hardly qualifies me as an expert. I have never hacked or 
    disassembled this game; all of my research thus far has been performed within 
    the game itself.
    
    
    
    +==========================+
    |       INTRODUCTION       |
    +==========================+
    
    Missingno has been a long-time favorite of Glitch Hunters everywhere. However, 
    despite the fact that it has been highly popular for several years, it seems 
    to be very difficult to find solid and detailed information on the phenomenon. 
    For that reason, I began researching and collecting data on my own. Somewhere 
    along the way, I seem to have become an authority on the subject. If Jolt135 
    is the leading expert on how this game works, I seem to be the leading expert 
    on how it doesn't. Regardless of whether this title is deserved, I've put 
    together this guide documenting my findings and theories. I've done this 
    partly out of obligation, but also to issue a WARNING. There is a great deal 
    of false information floating around regarding the risk of using this glitch. 
    Some say that Missingno is harmless so long as you don't capture it; this is 
    not true. Some say that saving after an encounter will prevent damage to your 
    save file; this is also not true. It is my intent to clear up these myths once 
    and for all.
    
    
    
    +==========================+
    |   GENERAL INFORMATION    |
    +==========================+
    
     __________________________
    /    What is Missingno?
    
    MISSINGNO. is the result of several bugs and inconsistencies in the 
    programming of the game. Its name is an abbreviation of "Missing Number" and 
    it is an error message returned by the game when attempting to access pokemon 
    data from a database entry that does not contain a valid pokemon. However, 
    such an error message is not handled properly, and data from other parts of 
    the game is forced into the pokemon template, creating what appears to be a 
    pokemon.
    
    
     __________________________
    /   Save File Corruption
    
      - This is the most important section of this guide. -
    
    Missingno has been reported to cause permanent damage to the cartridge:
    At the beginning of every encounter with Missingno, or with many other Missing 
    Number pokemon, the game writes to the save file. This can be observed on the 
    built-in emulators in Pokemon Stadium and Pokemon Stadium 2. Since the game is 
    passing garbage data as it saves, this can be extremely hazardous to your save 
    file. Although it is rare, there have been many reports of save file 
    corruption, forcing the player to start the game anew. In the most extreme 
    cases, the save file is corrupted so thoroughly that it cannot be overwritten, 
    rendering the cartridge inoperable.
    
    Reports also indicate that the game may write to the save file when you view a 
    glitched Hall of Fame record.
    
    
    There are rumors floating around of ways to avoid this problem. I would like 
    to address these now:
    
    1. Some say that if you perform a normal save after encountering Missingno, 
    your save file will not become corrupt. This is not true. Recent reports 
    indicate that a normal save will not overwrite corrupt data.
    
    2. Some say that there is no risk as long as you do not capture Missingno. 
    This is false. The game writes to the save at the beginning of the encounter. 
    By the time Missingno appears on the screen, the damage is already done. This 
    is further backed by Gunbladelad's initial report.
    
    3. You may have heard that if you start a new save file, any corrupt data will 
    be overwritten. Though this is somewhat believable, it is once again not true, 
    according to Gunbladelad's report.
    
    
    Currently, there is no sure method of repairing a corrupted cartridge. This is 
    the real reason behind my research, and is still my biggest stumbling block. 
    For those of you who are reading this hoping to find a solution to this 
    problem, I have a few suggestions, but I regret to say that they probably will 
    not work.
    
    In-game clear data option:
        On the title screen, press Up, Select and B together. Normally, this 
        brings up a dialogue asking if you want to clear the save data. In the 
        most extreme cases of cartridge corruption, it only crashes the game.
    
    Cheat Device clear data option:
        I don't know very much about save file management of cheat devices, but 
        some of them may have such an option. According to Xhunter11, another 
        extreme case he erased his save file by this method, but the game still 
        did not work.
    
    Game shark code 0100A2D5 - Clear the Hall of Fame:
        This one is weak, I admit. I seriously doubt it would work. But the Hall 
        of Fame does seem to be where most of the overwriting takes place, so it 
        may be worth a shot at least.
    
    I have a few other leads, but I need to research them further. Some of them 
    may be rather abusive to the cartridge. As a last resort, treat the issue as 
    you would treat a dead internal battery. Theoretically, removing the battery 
    should erase all save data, even any that cannot be deleted by other means. If 
    anyone has tested this method, please inform me of the results.
    
    
     __________________________
    /       The benefits
    
    With the entire cartridge at stake, you may be wondering why anyone would take 
    this risk at all. Missingno has a mystique and complexity that has entranced 
    Glitch Hunters for years, but how does any of this benefit those who play 
    Pokemon for the game it was intended to be?
    
    The greatest benefit of this glitch for regular players is that the encounter 
    flag for Missingno is synonymous with one of the bits which determines the 
    quantity of your sixth item slot. Specifically, when you encounter Missingno, 
    the quantity of your sixth item will be incremented by 128, unless it is 
    already greater than 127. This means limitless TMs, Rare Candies, and stat 
    boosting drugs, which are all very nearly essential in building a serious 
    team. For players who don't possess any sort of cheat device, Missingno is the 
    only way to obtain these items in large quantities, and for players who do 
    possess cheat devices, some may consider Missingno to be some vague sort of 
    justification for having so many of these items.
    
    By some of the more intricate workings of the Missing Number glitches, it is 
    also possible to obtain pokemon that know moves which they could not normally 
    learn. For example. Clefable and Nidoking now benefit from Poliwrath's TM 
    list, and Rhydon can learn nearly any move in the game. This is a much less 
    common use for the glitch than incrementing items. Movesets such as these fall 
    under the 11/11 category.
    
    
     __________________________
    /  How to find Missingno
    
    Currently, there are three known ways to encounter and obtain the Missing 
    Number pokemon:
    
      - 1. Cheat device -
    
    Likely the simplest method. Some Missing Number pokemon can only be obtained 
    with a cheat device.
    
    Gameshark: 01??D8CF
    
    Replace ?? with the hex digits of the desired pokemon. This will force all 
    enemy pokemon to become the one specified. To capture Trainer Family pokemon 
    or those that freeze the game in battle, make sure the code is off at the 
    beginning of the battle, then turn it on during the battle and capture the 
    enemy pokemon normally.
    
    Game Genie:
    
    Red version -  ??1-91A-7FC
                   ??1-93A-F7E
                   ??1-9BA-5DB
    
    Blue version - ??1-91A-7FC
                   ??1-93A-F7E
                   ??1-9BA-6EB
    
    Replace ?? with the hex digits of the desired pokemon. This will put the 
    desired pokemon in the random encounter list for Route 4. Encounter and 
    capture normally. The Trainer Family and the three Glitch Family pokemon that 
    cause the game to freeze in battle cannot be obtained this way.
    
    
      - 2. Cinnabar Island -
    
    This is where Missingno was first discovered. The glitch has two major points, 
    the first being the fact that the east coast of Cinnabar and Seafoam count as 
    land areas and have random encounters, but neither area has a specified 
    encounter list. If you surf along these coasts, you will encounter wild 
    pokemon from the last area you entered that had an encounter list for land 
    encounters. This alone is useful, in that it can make Safari Zone pokemon much 
    easier to capture.
    
    The second point is your name. During certain special events in this game, 
    your name is temporarily changed. When this happens, your original name must 
    be stored somewhere so that it won't be forgotten. It is stored in the random 
    encounter list for land-based battles, of all places. The idea was that the 
    list would be reset when you enter an area that has land-encounters, but due 
    to the above oversight, this is not the case. After a name-changing event, 
    surfing the east coast will induce random encounters based on your name.
    
    When Missingno was first discovered, it was the result of an in-game trade. 
    When a traded pokemon is generated, your name is changed temporarily to that 
    of the pokemon being traded (which leads me to wonder where your trainer ID 
    number is stored.) However, trading with another game isn't always an option, 
    and in-game trades are limited. Later, a second event was discovered to change 
    your name, one which could be repeated any number of times. When the old man 
    in Viridian City teaches you to catch a pokemon, your name is temporarily 
    changed to OLD MAN. After his lecture, you can Fly to Cinnabar and find your 
    name's encounters, so long as you don't enter an area that has land encounters.
    
    Your name occupies eleven characters, but when you choose a custom name, you 
    can only define seven of them. When your name is read as an encounter list the 
    first letter seems to be ignored. The third, fifth, seventh, ninth and 
    eleventh characters specify the pokemon that you will encounter. Characters 
    two, four, six, eight and ten determine the level of the pokemon, and each 
    correspond to the character after it. If you have a custom name, the last 
    three characters will be nulls, and the eighth will either be a null or an end 
    string. Default names occupy all eleven slots as follows: 'RED_ASH_JAC', 
    'ASH_JACK_NE', 'JACK_NEW_NA', 'BLUE_GARY_J', 'GARY_JOHN_N', 'JOHN_NEW_NA'. The 
    underscores should be read as end-string.
    
    Unless you only have one character in your name, you will encounter pokemon 
    that are above level 100. These pokemon can be leveled up to 255 by Rare 
    Candies. Another Rare Candy will cause the level to drop to zero. If a pokemon 
    over level 100 earns any exp in battle, even if it is zero points, it will 
    level down to 100. If a pokemon has exp greater than 16,777,215 it may cause 
    problems.
    
    Example: The name 'Riz' will generate level 168 Oddish.
    
    Following is a table of the characters which can be used in your name, their 
    decimal values, and the encounter that each will generate.
    
    A:  128 Golduck       B:  129 Hypno        C:  130 Golbat
    D:  131 Mewtwo        E:  132 Snorlax      F:  133 Magikarp
    G:  134 Missingno     H:  135 Missingno    I:  136 Muk
    J:  137 Missingno     K:  138 Kingler      L:  139 Cloyster
    M:  140 Missingno     N:  141 Electrode    O:  142 Clefable
    P:  143 Weezing       Q:  144 Persian      R:  145 Marowak
    S:  146 Missingno     T:  147 Haunter      U:  148 Abra
    V:  149 Alakazam      W:  150 Pidgeotto    X:  151 Pidgeot
    Y:  152 Starmie       Z:  153 Bulbasaur    (:  154 Venusaur
    ):  155 Tentacruel    ::  156 Missingno    ;:  157 Goldeen
    [:  158 Seaking       ]:  159 Missingno    a:  160 Missingno
    b:  161 Missingno     c:  162 Missingno    d:  163 Ponyta
    e:  164 Rapidash      f:  165 Rattata      g:  166 Raticate
    h:  167 Nidorino      i:  168 Nidorina     j:  169 Geodude
    k:  170 Porygon       l:  171 Aerodactyl   m:  172 Missingno
    n:  173 Magnemite     o:  174 Missingno    p:  175 Missingno
    q:  176 Charmander    r:  177 Squirtle     s:  178 Charmeleon
    t:  179 Wartortle     u:  180 Charizard    v:  181 Missingno
    w:  182 Missingno*    x:  183 Missingno*   y:  184 Missingno*
    z:  185 Oddish        PK: 225 Rival #1     MN: 226 Prof. Oak
    -:  227 Chief         ?:  230 Rocket       !:  231 CooltrainerM
    .:  232 CooltrainerF  Ml: 239 Blaine       *:  241 Gentleman
    /:  243 Rival #3      ,:  244 Lorelei      Fm: 245 Channeler
    null: 0 'M
    end-string: 80 Missingno
    space: 127 Missingno
    
    
      - 3. Trainer Interrupt -
    
    A more recent glitch discovery that suffers from an inappropriate moniker used 
    by the general public. Jolt 135 has attempted to rectify this problem by 
    coining the term "Fight-cancelled Battle Manipulation". I personally prefer to 
    call it The Oddish Glitch. It can be used to capture any pokemon.
    
    One of the central aspects of this glitch is that everyone in the game faces 
    south by default. Some trainers can spot you as soon as they appear on the 
    screen: If they are facing north or east, their range of vision is four tiles, 
    and if they are facing west, range of vision is five. Those that face north, 
    east or west are the key to this glitch. You must be able to step into their 
    range of vision from a spot where they cannot be seen; as soon as they appear 
    onscreen, they would spot you. Press start while you are taking that final 
    step. Because the trainer faces south by default, the menu will appear before 
    the trainer spots you. At this point you fly away, dig, teleport, etc.
    
    The glitch is then continued in another location. Many of your game functions 
    will be disabled at this point. You must find another trainer to finish this 
    trainer event. The secondary trainer must approach you from a distance: If you 
    are standing adjacent to the trainer when they spot you, the game will be 
    unable to complete the approach event, and will hang indefinitely. Fight the 
    trainer normally.
    
    Your functions should be enabled again. Now you can determine the pokemon you 
    wish to catch. The Special stat of the last pokemon you have fought in battle 
    will determine the dbref that is accessed by this glitch. For example, if the 
    last pokemon had a Special stat of 21, the game will access Mew. If it had a 
    Special of 185, the game will access Oddish. According to the Ditto Amendment, 
    you can raise one of your own pokemon to have the desired special, then battle 
    a wild Ditto, allowing it to transform.
    
    Finally, return to the area where the initial trainer interrupt event took 
    place. Upon entering, the menu should appear. Close it, and you will be thrust 
    into a battle against the specified pokemon.
    
    For much more detailed information on this glitch, read the Pokemon Yellow 
    "Glitch Guide" by IMAKUNI.
    
    
     __________________________
    /        "Pokegods"
    
    Missingno is not the fourth Legendary Bird. In fact, Bird isn't even a real 
    type. It may have been dummied out in favor of the Flying type, but since 
    other types such as Cooltrainer and Pokemaniac have made appearances, it's 
    just as likely that the type is a piece of the name Bird Keeper. Of course, 
    it also isn't the remnants of the removed Mew, as Mew's data is still 
    perfectly in tact on the cartridge.
    
    Despite any rumors you may have heard that attempt to validate Missingno's 
    existence, this pokemon was never meant to exist. It may be possible that it 
    was initially used as a test pokemon during development, but I highly doubt 
    even this theory. The most likely explanation for Missingno is that it is 
    simply a mistake. The name "MISSINGNO." was originally meant to be an error 
    message, but the game ended up misinterpreting it as a pokemon. The biggest 
    point of evidence for this theory is the fact that it corrupts save files. I 
    doubt that anyone at Game Freak would program this intentionally.
    
    "Pokegod" is a term that was, once again, most likely coined in hopes of 
    giving the glitch pokemon some sense of authenticity. The word is defined as 
    any pokemon who's Pokedex number is greater than 150 (This does include Mew.)
     Since the release of Gold and Silver versions, the expression has become 
    fairly useless. Not that it was particularly useful to begin with.
    
    Of the rumors that I've heard regarding these so-called Pokegods, only one 
    seems to have even a shred of truth behind it, and only a shred at that. 
    According to game lore, the concept art for Marill was accidentally leaked to 
    the public prior to the release of Gold and Silver, possibly even before they 
    were announced. Almost immediately, rumors of Pikablu could be found 
    everywhere. Of course, Pikablu does not exist in this game. All 256 dbrefs 
    have now been accounted for. As far as I can tell, all of the other Pokegods 
    were invented in a vain attempt to explain the Missing Number pokemon.
    
    
    
    +==========================+
    |      MISSINGNO DATA      |
    +==========================+
    
    TITLE: Simply "Missingno" followed by the appropriate dbref. Some Missing 
       Numbers may have the same names, confusing nicknames, no valid characters 
       in their names, etc. Although a bit inconvenient, this title ensures that 
       others will know exactly which Missing Number you are discussing.
    
    AKA: Nicknames. Usually based on letters and numbers appearing in the 
       pokemon's name. Most of these were not created by myself.
    
    DBRef: The dbref of the Missing Number in decimal, then hex in parentheses.
    
    Pokedex: The pokedex number displayed for the pokemon. If this is the same as 
       the number of an existing pokemon, the game has likely passed a pointer to 
       the other pokemon when generating the Missing Number pokemon. Some Missing 
       Numbers pass pointers to other Missing Numbers.
    
    Display Type: The types displayed in the status screen. These may not be the 
       same as the pokemon's true type. More testing on this is required.
    
    Evolution: If the pokemon evolves normally, this explains when or how, and 
       what the pokemon is to become.
    
    Base and Max Stats: The base stats, as well as the maximum possible stats for
       the pokemon. Max stats are at level 100.
    
    Moves: The moves that the pokemon learns normally. In many cases, the natural 
       moves do not correspond to the moves that it learns as it levels up. In 
       these cases, the moves list has been split.
       There are many moves that are learned by Missing Numbers that cannot be 
       learned through normal gameplay. Some of these glitch moves appear to 
       function normally, specifically those named after TMs or HMs. Others may 
       cause the game to crash or operate abnormally when they are learned, or 
       when used in battle or when the name of the move is displayed on the screen.
    
    TM Moves: Moves that can be learned from TMs or HMs.
    
    Encounter Flag: The bit that is set when you encounter the pokemon. In some 
       cases it can subsequently be unset.
    
    Capture Flag: The bit that is set when the pokemon is captured. If you do not 
       want to view the pokemon's Pokedex entry, be sure that this flag is set 
       before you capture it.
    
    Notes: Other important information and unique properties.
    
    
     ____________________
    /    BASIC FAMILY
    This contains the standard Missingno, which is the most common, and is 
    referenced by 36 different hex values. It occupies every blank entry in the 
    pokemon database between 1 and 190, with the exception 182 through 184. Also 
    in this family is 'M, hex 00, which is extremely similar to Missingno, but has 
    a few unique properties. A likely reason is that Missingno, when generated, 
    passes a pointer to 'M.
    
    
    MISSINGNO ZERO
    AKA: 'M, 'M Block
    DBRef: 000(00)
    Pokedex #000
    Display Type: Bird/Normal
    Evolution:
        L0   - Kangaskhan
        L128 - Clefairy, then Kangaskahn
    Base and Max Stats:
        HP: 33,  Atk: 136, Def: 0,  Spd: 29,  Spl: 6
        HP: 269, Atk: 370, Def: 98, Spd: 156, Spl: 110
    Moves: Water Gun (Basic), Water Gun (Basic), Sky Attack (Basic), Pound (136)
    TM Moves: Cut, Fly, Mega Punch, Razor Wind, Swords Dance, Mega Kick, Toxic, 
        Take Down, Double-Edge, Bubblebeam, Ice Beam, Blizzard, Submission, 
        Seismic Toss, Rage, Thunder, Earthquake, Fissure, Psychic, Teleport, Sky 
        Attack, Rest, Thunder Wave, Tri Attack
    Encounter Flag: 1st quantity bit of 6th item slot
    Capture Flag: Cubone encounter
    Notes:
    - Known to cause graphical glitches when caught.
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - When caught, the battle does not end.
    
    
    MISSINGNO 31
    AKA: Missingno
    DBRef: 031(1F), 032(20), 050(32), 052(34), 056(38), 061(3D), 
           062(3E), 063(3F), 068(44), 080(50), 086(56), 087(57), 
           115(73), 121(79), 122(7A), 134(86), 135(87), 140(8C), 
           146(92), 156(9C), 159(9F), 160(A0), 161(A1), 162(A2), 
           172(AC), 174(AE), 175(AF)
    Pokedex #000
    Display Type: Bird/Normal
    Evolution: none
    Base and Max Stats:
        HP: 33,  Atk: 136, Def: 0,  Spd: 29,  Spl: 6
        HP: 269, Atk: 370, Def: 98, Spd: 156, Spl: 110
    Moves: Water Gun (Basic), Water Gun (Basic), Sky Attack (Basic)
    TM Moves: Cut, Fly, Mega Punch, Razor Wind, Swords Dance, Mega Kick, Toxic, 
        Take Down, Double-Edge, Bubblebeam, Ice Beam, Blizzard, Submission, 
        Seismic Toss, Rage, Thunder, Earthquake, Fissure, Psychic, Teleport, Sky 
        Attack, Rest, Thunder Wave, Tri Attack
    Encounter Flag: 1st quantity bit of 6th item slot
    Capture Flag: Cubone encounter
    Notes:
    - Known to cause graphical glitches when caught.
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    
    The following are varients distinguished by their basic cry.
    DBRef: 067(43), 069(45), 079(4F), 
           081(51), 094(5E), 095(5F), 
           127(7F), 137(89), 181(B5)
    
     ____________________
    /    MIMIC FAMILY
    Also named Missingno, these doppelganger pokemon occupy dbrefs 182 through 184 
    and have some very unique qualities. Their base stats, displayed type, TM 
    list, and other properties are subject to change, even after the pokemon is 
    generated. They are altered to match the last pokemon to pass through the 
    game's memory. They do appear in the game normally, but were never intended to 
    be used in regular battles, and have no stats of their own. Their sprites are 
    those of the Kabutops skeleton, the Aerodactyl skeleton, and the mysterious 
    ghost.
    
    
    MISSINGNO 182
    AKA: Kabutops Fossil Missingno, Aerodactyl Fossil Missingno, Ghost Missingno, 
        Copycat Missingno
    DBRef: 182(B6), 183(B7), 184(B8)
    Pokedex #000
    Display Type: Dependant
    Evolution: none
    Stats:
        Base stats are dependant
        Derived stats do not change unless forced to recalculate
    Moves: Begins with the basic moves from the base pokemon's move list. The 
        moves list is generated when it is encountered, then generated again if it 
        is captured. It does not learn other moves naturally.
    TM Moves: Dependant
    Encounter Flag: 2nd quantity bit of 6th item slot
    Capture Flag: Cubone encounter 	  	 
    Dependant stats are drawn from those of a base pokemon. When this base pokemon 
    changes, so do the dependant stats.
    + When you view your menu, the base pokemon is set to your last party pokemon, 
      exclusive of Misisngno 182, unless Missingno 182 is your only party pokemon.
    + When a pokemon has a turn in battle, the base pokemon is set to that pokemon.
    + When you view a pokemon's Pokedex entry, the base pokemon is set to that 
      pokemon.
    + When viewing boxed pokemon, the base pokemon is set to the last pokemon in 
      the box.
    + When a pokemon appears on the title screen, the base pokemon is set to that 
      pokemon.
    Notes:
    - Known to cause graphical glitches when caught.
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    
    
    
     ____________________
    /    GLITCH FAMILY
    Directly after the last valid pokemon, the pokemon database ends, and other 
    data is stored. If the game is made to access a dbref ranging from 191 to 199, 
    this data is grabbed and forced into a pokemon template, creating glitched 
    pokemon similar to Missingno, but with their own special properties. In many 
    cases, a pointer is passed during generation to a valid pokemon. Of these 
    nine, three of them cause the game to freeze upon entering battle.
    
    
    MISSINGNO 191
    AKA: "A" Glitch, Big A
    DBRef: 191(BF)
    Pokedex #250
    Display Type: Normal/Normal
    Evolution: none
    Base and Max Stats:
        HP: 37,  Atk: 0,  Def:  40, Spd: 178, Spl: 19
        HP: 277, Atk: 98, Def: 178, Spd: 454, Spl: 136
    Natural Moves: (Move Zero) (Basic), Guillotine (Basic), Razor Wind (Basic), 
        Pay Day (Basic), TM24 (124), Bone Club (191), <May freeze game> (224), 
        TM04 (240), TM40 (240), Screech (240), HM05 (249), TM16 (249), TM24 (249), 
        TM54 (249), Whirlwind (254), Razor Wind (254), TM50 (254), Swift (254)
    Learned Moves: TM34 (7), Tackle (8), Gust (14), TM08 (15), TM50 (16), Razor 
        Wind (19), TM16 (20), Pay Day (24), Hydro Pump (31), TM17 (32), Peck (33), 
        Razor Wind (34), Mega Punch (35), Poison Sting (40), Fury Attack (41), 
        Whirlwind (42), Reflect (44), Transform (48), TM24 (60), TM40 (103), 
        TM40 (111), Bite (114), Bite (115), TM 24 (124), TM 24 (125), Cut (126), 
        TM08 (133), Swords Dance (145), HM05 (167), TM24 (175), Bone Club (191), 
        Defense Curl (192), Absorb (198), Sludge (199), Screech (200), Defense 
        Curl (201), Absorb (203), Sludge (204), Screech (205), Defense Curl (206), 
        Reflect (209), TM54 (216), <crashes game> (224), Comet Punch (230), 
        TM04 (240), <crashes when learned> (248), TM40 (249), Slam (254)
    TM Moves: Bubblebeam, Ice Beam, Counter, Seismic Toss, Thunder, Earthquake, 
        Fissure, Psychic, Teleport, Bide, Metronome, Softboiled, Sky Attack, Rest, 
        Psywave, Rock Slide
    Encounter Flag: unknown
    Capture Flag: Krabby encounter
    Notes:
    - Known to cause graphical glitches when caught.
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - In-battle front image varies from battle to battle.
    - If Move Zero is in the first move slot, other moves will not be visible.
    
    
    MISSINGNO 192
    AKA: "a" Glitch, Little a
    DBRef: 192(C0)
    Pokedex #61
    Display Type: Water (invisible unless given a nickname)
    Evolution: none
    Base and Max Stats:
        HP: 65,  Atk: 65,  Def: 65,  Spd: 90,  Spl: 50
        HP: 333, Atk: 228, Def: 228, Spd: 278, Spl: 198
    Natural Moves: Bubble (Basic), Hypnosis (Basic), Water Gun (Basic), <may 
        freeze game> (215), Mega Kick (215), TM34 (254), <may freeze game> (254), 
        TM02 (254), TM54 (254), Double Kick (255), TM34 (255), TM40 (255), 
        TM24 (255)
    Learned Moves: Horn Drill (2), TM34 (3), Selfdestruct (4), Tackle (5), 
        Selfdestruct (6), Horn Drill (8), TM50 (9), <hangs when learned> (13), 
        Pay Day (14), Karate Chop (24), Horn Drill (31), Mega Punch (32), Egg 
        Bomb (33), TM50 (35), Mega Kick (40), <crashes when learned> (43), 
        <crashes when learned> (45), TM25 (53), Mega Punch (56), TM10 (62), 
        Lick (71), Double Kick (88), TM11 (91), TM11 (92), TM50 (95), Double 
        Kick (96), String Shot (119), TM29 (120), <hangs when learned> (121), 
        Horn Drill (123), Wrap (133), Aurora Beam (167), TM34 (175), TM24 (184), 
        TM50 (185), Horn Drill (187), Double Kick (192), Razor Wind (193), 
        <crashes when learned> (195), TM29 (197), Egg Bomb (200), TM50 (201), 
        TM14 (205), <crashes when learned> (207), HM02 (213), <hangs when 
        learned> (215), <crashes when learned> (224), TM40 (234), <crashes when 
        learned> (238), <crashes when learned> (239), <crashes when 
        learned> (240), TM02 (250), Karate Chop (254), Horn Drill (255)
    TM Moves: Surf, Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, 
        Double Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Submission, 
        Counter, Seismic Toss, Rage, Earthquake, Fissure, Psychic, Mimic, Double 
        Team, Bide, Metronome, Skull Bash, Rest, Psywave, Substitute
    Encounter Flag: Poliwhirl encounter
    Capture Flag: Poliwhirl capture
    Notes:
    - Species name is not terminated normally. Commands must be confirmed multiple 
      times as you scroll through the full name. To avoid this in most cases, give 
      the pokemon a nickname.
    
    
    MISSINGNO 193
    AKA: Chisai-u
    DBRef: 193(C1)
    Pokedex #205
    Display Type: Normal/Ground
    Evolution: L9 - Spearow
    Base and Max Stats:
        HP: 232, Atk: 147, Def: 145, Spd: 128, Spl: 136
        HP: 667, Atk: 392, Def: 388, Spd: 354, Spl: 370
    Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), Hi Jump 
        Kick (Basic), Comet Punch (8), Karate Chop (12), Pay Day (12), Mega 
        Punch (15), Doubleslap (15), Fire Punch (15), TM05 (15), Poison 
        Sting (65), Mist (250), Wrap (250), TM01 (250), Gust (250)
    Learned Moves: Gust (1), Comet Punch (8), Mega Punch (9), Pay Day (10), Fire 
        Punch (11), Karate Chop (12), Doubleslap (13), Pound (14), TM05 (15), 
        <glitch move> (33), Mist (35), TM05 (38), Bone Club (39), Wrap (60), 
        Pound (62), TM01 (64), Poison Sting (65), TM34 (124), TM08 (170), 
        TM08 (174), TM34 (175), TM05 (193), TM05 (194), HM04 (195), Poison 
        Sting (196)
    TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega 
        Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, 
        Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack
    Encounter Flag: 4th quantity bit of 3rd item slot
    Capture Flag: Persian Encounter 	  	 
    Notes:
    - Known to cause graphical glitches when caught.
    -
    -
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - The game freezes when this pokemon enters battle.
    
    
    MISSINGNO 194
    AKA: .4, u.4
    DBRef: 194(C2)
    Pokedex #234
    Display Type: POKéMANIAC
    Evolution: none
    Base and Max Stats
        HP: 179, Atk: 96,  Def: 209, Spd: 96,  Spl: 21
        HP: 561, Atk: 290, Def: 516, Spd: 290, Spl: 140
    Natural Moves: <May freeze game> (Basic), Agility (Basic), TM28 (Basic), 
        Agility (Basic), <May freeze game> (195), Cut (195), Surf (195), 
        Flash (195), Guillotine (255), TM32 (255), TM24 (255), TM34 (255)
    Learned Moves: TM05 (9), TM05 (18), Surf (19), TM09 (30), TM34 (44), 
        TM05 (54), Wing Attack (55), Cut (61), Karate Chop (62), Flash (70), 
        TM11 (94), <May freeze game> (97), TM05 (109), Guillotine (170), 
        TM08 (183), TM34 (184), <freezes game when learned> (195), Minimize (205), 
        TM50 (208), TM01 (225), <Freezes game when learned> (234), <Freezes game 
        when learned> (240), TM24 (241), TM50 (245), TM29 (255)
    TM Moves: Strength, Flash, Razor Wind, Toxic, Horn Drill, Take Down, Hyper 
        Beam, Counter, Solar Beam, Dragon Rage, Thunder, Mimic, Bide, Fire Blast, 
        Swift, Dream Eater, Sky Attack, Rest, Thunder Wave, Psywave, Explosion, 
        Substitute
    Encounter Flag: unknown
    Capture Flag: Magneton encounter
    Notes:
    - Known to cause graphical glitches when caught.
    - Pokedex cry is not properly terminated. Viewing the pokedex entry 
      effectively hangs the game.
    
    
    MISSINGNO 195
    AKA: h POKé
    DBRef: 195(C3)
    Pokedex #94
    Display Type: Ghost/Poison
    Evolution: L224 - Gloom
    Base and Max Stats
        HP: 60,  Atk: 65,  Def: 60,  Spd: 110, Spl: 130
        HP: 323, Atk: 228, Def: 218, Spd: 318, Spl: 358
    Natural Moves: lick (Basic), confuse ray (Basic), night shade (Basic), 
        TM24 (175), tackle (186), HM02 (186), conversion (186), pound (195), 
        <freezes game when learned> (205)
    Learned Moves: HM02 (8), Conversion (17), Pound (104), TM24 (175), 
        Tackle (186), Pound (195), <freezes game when learned> (205)
    TM Moves: Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, 
        Double-Edge, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Mega 
        Drain, Thunderbolt, Thunder, Psychic, Mimic, Double Team, Bide, Metronome, 
        Selfdestruct, Skull Bash, Dream Eater, Rest, Psywave, Explosion, 
        Substitute
    Encounter Flag: Gengar encounter
    Capture Flag: Gengar capture 	  	 
    Notes:
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    - Pokedex cry is not properly terminated. Viewing the pokedex entry 
      effectively hangs the game.
    - In-battle front image varies from battle to battle.
    
    
    MISSINGNO 196
    AKA: POKé WTrainer
    DBRef: 196(C4)
    Pokedex #205
    Display Type: Normal/Ground
    Evolution: none
    Base and Max Stats:
        HP:232, Atk: 147, Def: 145, Spd: 128, Spl: 136
        HP:667, Atk: 392, Def: 388, Spd: 354, Spl: 370
    Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), High Jump 
        Kick (Basic), Barrage (40), Clamp (40), Leech Life (40), (Move Zero) (40), 
        Mega Punch (255), Tail Whip (255), Scratch (255), Disable (255)
    Learned Moves: Double-Edge (12), Tail Whip (13), Disable (14), Mega 
        Punch (76), Scratch (191), Wrap (255)
    TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega 
        Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, 
        Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack
    Encounter Flag: 4th quantity bit of 3rd item slot
    Capture Flag: Persian Encounter
    Notes:
    - Known to cause graphical glitches when caught.
    -
    -
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - The game freezes when this pokemon enters battle.
    
    
    MISSINGNO 197
    AKA: "PKMN" Glitch
    DBRef: 197(C5)
    Pokedex #250
    Display Type: Normal/Normal (invisible unless given a nickname)
    Evolution: none
    Base and Max Stats:
        HP: 37,  Atk: 0,  Def:  40, Spd: 178, Spl: 19
        HP: 277, Atk: 98, Def: 178, Spd: 454, Spl: 136
    Moves: (Move Zero) (Basic), Guillotine (Basic), Razor Wind (Basic), Pay 
        Day (Basic)
    TM Moves: Bubblebeam, Ice Beam, Counter, Seismic Toss, Thunder, Earthquake, 
        Fissure, Psychic, Teleport, Bide, Metronome, Softboiled, Sky Attack, Rest, 
        Psywave, Rock Slide
    Encounter Flag: unknown
    Capture Flag: Krabby encounter
    Notes:
    - Known to cause graphical glitches when caught.
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - Species name is not terminated normally. Commands must be confirmed multiple 
      times as you scroll through the full name. To avoid this in most cases, give 
      the pokemon a nickname.
    - If Move Zero is in the first move slot, other moves will not be visible.
    
    
    MISSINGNO 198
    AKA: "LM4" Glitch, uLuM4
    DBRef: 198(C6)
    Pokedex #62
    Display Type: Water/Fighting
    Evolution: L18 - Clefairy, then Nidoking
    Base and Max Stats
        HP: 90,  Atk: 85,  Def: 95,  Spd: 70,  Spl: 70
        HP: 383, Atk: Def: 268, Spd: 288, 238, Spl: 238
    Natural Moves: Hypnosis (Basic), Water Gun (Basic), Doubleslap (Basic), Body 
        Slam (Basic), Thunderpunch (79), Pin Missile (193), Defense Curl (193), 
        Counter (233), TM25 (233), Hyper Fang (233), Pin Missile (233), 
        HM01 (234), Thunderbolt (234), TM50 (234), TM09 (234), Hypnosis (254), 
        Thunder (254), TM24 (254), TM34 (254)
    Learned Moves: TM25 (1), Wrap (3), Swords Dance (5), TM05 (10), Horn 
        Attack (14), TM09 (19), Counter (21), <crashes game when learned> (24), 
        Quick Attack (25), TM50 (27), Aurora Beam (28), Mega Punch (32), 
        Teleport (33), Mega Kick (34), Bind (40), Hypnosis (42), TM09 (43), <hangs 
        game> (55), <hangs game> (56), TM04 (59), Waterfall (62), 
        Poisonpowder (68), <crashes when learned> (71), TM25 (77), 
        Thunderpunch (79), Confusion (84), Rolling Kick (85), TM29 (87), Pin 
        Missile (95), Recover (96) Defense Curl (102), Sleep Powder (105), 
        TM05 (107), Body Slam (117), TM25 (120), TM05 (126), TM34 (127), 
        Whirlwind (134), Wing Attack (137), Cut (145), Fly (148), Vine Whip (151), 
        Hydro Pump (152), Pound (154), Slam (168), Wrap (177), TM30 (180), Poison 
        Sting (184), Pin Missile (193), Thunderbolt (195), TM05 (196), TM05 (197), 
        Fury Swipes (202), TM25 (203), Sleep Powder (204), Thunderbolt (205), 
        TM40 (209), TM33 (213), Double Kick (225), Quick Attack (229), Cut (230), 
        TM25 (233), Ice Beam (234), TM34 (238), <crashes when learned> (240), 
        HM01 (242), Comet Punch (254)
    TM Moves: Surf, Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, 
        Double Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, 
        Submission, Counter, Seismic Toss, Rage, Earthquake, Fissure, Psychic, 
        Mimic, Double Team, Bide, Metronome, Skull Bash, Rest, Psywave, Substitute
    Encounter Flag: Poliwrath encounter
    Capture Flag: Poliwrath capture
    Notes:
    - When encountered, the game writes to the save file.
    - Hall of Fame data is overwritten with garbage, even if you do not save the 
      game.
    
    
    MISSINGNO 199
    AKA:
    DBRef: 199(C7)
    Display Type: Normal/Ground
    Pokedex #205
    Evolution: none
    Base and Max Stats
        HP: 232, Atk: 147, Def: 145, Spd: 128, Spl: 136
        HP: 667, Atk: 392, Def: 388, Spd: 354, Spl: 370
    Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), Hi Jump 
        Kick (Basic), Skull Bash (18), Swords Dance (45), Horn Drill (225), 
        TM29 (225), Swords Dance (225), Water Gun (225), Leech Seed (243), 
        Clamp (243), Peck (243), Agility (243)
    Learned Moves: Horn Drill (14), Skull Bash (18), Swift (24), TM05 (32), Comet 
        Punch (36), Swords Dance (45), Water Gun (57), Swords Dance (61), 
        Swift (62), Double Kick (66), Rock Slide (90), Swift (125), TM29 (205), 
        Cut (224), Guillotine (225), <freezes game when learned> (243)
    TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega 
        Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, 
        Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack
    Encounter Flag: 4th quantity bit of 3rd item slot
    Capture Flag: Persian Encounter
    Notes:
    - Known to cause graphical glitches when caught.
    -
    -
    - Reverts to Rhydon when Pokedex entry is viewed after catching it.
    - The game freezes when this pokemon enters battle.
    
    
    
     ____________________
    /      TRAINERS
    Dbref entries 200 and on are occupied by trainers. Some of them are broken and 
    cause the game to freeze as soon as their name appears onscreen, but others 
    can be battled normally. After they are defeated, you simply recieve money. 
    They have no clever parting shots to say. The opposing player trainer is 
    noticably absent. I suspect that the glitched Trainer 200 may be him, based 
    primarily on the fact that it doesn't seem to have a set name.
    
    
    200(C8): -Name varies. Freezes the game-
    201(C9): Youngster      P480
    202(CA): Bug Catcher    P320
    203(CB): Lass           P480
    204(CC): Sailor         P960
    205(CD): Jr. Trainer M  P640
    206(CE): Jr. Trainer F  P640
    207(CF): Pokemaniac     P1600
    208(D0): Super Nerd     P800
    209(D1): Hiker          P1120
    210(D2): Biker          P640
    211(D3): Burglar        P2880
    212(D4): Engineer       P1600
    213(D5): Juggler        P1120
    214(D6): Fisherman      P1120
    215(D7): Swimmer        P160
    216(D8): Cue Ball       P800
    217(D9): Gambler        P2240
    218(DA): Beauty         P2240
    219(DB): Psychic        P320
    220(DC): Rocker         P800
    221(DD): Juggler        P1120
    222(DE): Tamer          P1280
    223(DF): Bird Keeper    P800
    224(E0): Blackbelt      P800
    225(E1): (Rival #1)     P1120
    226(E2): Prof. Oak      P3168
    227(E3): Chief          P960
    228(E4): Scientist      P1600
    229(E5): Giovanni       P3168
    230(E6): Rocket         P960
    231(E7): Cooltrainer M  P1120
    232(E8): Cooltrainer F  P1120
    233(E9): Bruno          P3168
    234(EA): Brock          P3168
    235(EB): Misty          P3168
    236(EC): Lt. Surge      P3168
    237(ED): Erika          P3168
    238(EE): Koga           P3168
    239(EF): Blaine         P3168
    240(F0): Sabrina        P3168
    241(F1): Gentleman      P2240
    242(F2): (Rival #2)     P2080
    243(F3): (Rival #3)     P3168
    244(F4): Lorelei        P3168
    245(F5): Channeler      P960
    246(F6): Agatha         P3168
    247(F7): Lance          P3168
    248(F8): -Freezes the game-
    249(F9): -Freezes the game-
    250(FA): -Freezes the game-
    251(FB): -Returns a canceled trade error-
    252(FC): -Freezes the game-
    253(FD): -Freezes the game-
    254(FE): -Freezes the game-
    255(FF): -Freezes the game-
    
    
    
     ____________________
    /    DEFAULT TEAM
    This is the default team for all functional trainers. There have been reports 
    of other teams being used by trainers during a forced encounter, but I have no 
    specific information on what kind of variables may cause this.
    
    
    L32 Missingno 201, "u8"
    HP: 69, ATK: 39, DEF: 112, SPD: 54, SPL: 29
    Moves: Tackle, Screech
    
    L32 Missingno 250, "Glitcherino"
    HP: 86, ATK: 56, DEF: 46, SPD: 51, SPL: 45
    Moves: Tackle, Horn Attack, Razor Wind, TM42
    
    L32 Missingno 31
    HP: 68, ATK: 97, DEF: 10, SPD: 28, SPL: 13
    Moves: Water Gun, Water Gun, Sky Attack
    
    L32 "PKMN n"
    HP: 72, ATK: 61, DEF: 32, SPD: 54, SPL: 32
    Moves: Scratch, Leer
    
    L32 Flareon
    HP: 88, ATK: 93, DEF: 48, SPD: 51, SPL: 80
    Moves: Tackle, Sand-attack, Quick-Attack, Ember
    
    L32 Missingno 250, "Glitcherino"
    HP: 86, ATK: 56, DEF: 46, SPD: 51, SPL: 45
    Moves: Tackle, Horn Attack, Razor Wind, TM42
    
    
    
     ____________________
    /   TRAINER FAMILY
    Every one of the 56 trainers can be forced into a pokemon template. The 
    results are similar to the Glitch Family. So far, I only have data on a few of 
    these, but I will add to this data in future updates. There is currently no 
    known way to obtain these pokemon without a cheat device.
    
    
    MISSINGNO 201
    AKA: u8
    DBRef: 201(C9)
    Display Type: Rock/Ground
    Pokedex #95
    Evolution: L240 - Charizard
    Base and Max Stats:
        HP: 35,  Atk: 45,  Def: 160, Spd: 70,  Spl: 30
        HP: 273, Atk: 188, Def: 418, Spd: 238, Spl: 158
    Moves: Tackle (Basic), Screech (Basic), Tackle (4), Headbutt (6), TM05 (9), 
        Tackle (10), Cut (14), Gust (17), Sand-Attack (24), Pin Missile (25), 
        Scratch (32), TM25 (33), Wrap (36), Karate Chop (40), TM54 (42), Pin 
        Missile (46), Sand-Attack (48), TM54 (52), <Freezes game when 
        learned> (53), TM05 (56), Softboiled (61), Transform (62), TM05 (78), 
        Psybeam (89), TM40 (95), Ember (96), Defense Curl (102), Barrier (116), 
        TM25 (126), Ember (127), Defense Curl (133), <May freeze the game> (140), 
        Pin Missile (144), Pound (154), Pin Missile (169), TM24 (175), Horn 
        Drill (186), Whirlwind (188), Pay Day (197), TM05 (202), Wrap (203), 
        <Freezes game when learned> (204), TM14 (205), <Freezes game when 
        learned> (207), TM02 (209), TM02 (211), Flamethrower (214), <Freezes game 
        when learned> (224), TM12 (225), TM12 (228), TM13 (229), Fly (234), 
        Barrage (240), Horn Drill (246), TM02 (249), Psybeam (250), TM02 (252), 
        TM08 (254)
    TM Moves: Strength, Toxic, Body Slam, Take Down, Double Edge, Rage, 
        Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Selfdestruct, Skull 
        Bash, Rest, Explosion, Rock Slide, Substitute
    Encounter Flag: Onix encounter
    Capture Flag: Onix Capture 	  	 
    Notes:
    -
    - In wild battles it appears as the trainer Youngster.
    
    
    MISSINGNO 250
    AKA: Glitcherino
    DBRef: 250(FA)
    Display Type: Poison
    Pokedex #33
    Evolution: none
    Base and Max Stats:
        HP: 61,  Atk: 72,  Def: 57,  Spd: 65,  Spl: 55
        HP: 313, Atk: 242, Def: 212, Spd: 228, Spl: 208
    Learned Moves:  Leer (Basic), Scratch (Basic), Absorb (8), Bone Club (9), 
        Razor Wind (25), TM42 (32), TM13 (36), Swords Dance (40), TM50 (70), 
        TM50 (71), TM34 (79), TM11 (94), TM11 (95), TM11 (96), TM11 (97), 
        TM11 (98), Pay Day (103), TM50 (111), TM34 (124), TM34 (125), Sleep 
        Powder (129), TM11 (131), TM11 (132), TM11 (133), TM11 (134), Ice 
        Punch (173), Horn Drill (184), <glitch move> (195), Surf (203), 
        TM34 (211), <Freezes game when learned> (213), Hypnosis (234), 
        Thrash (250), TM55(254)
    Encounter Flag: Nidorino encounter
    Capture Flag: Nidorino capture 	  	 
    Notes:
    -
    - Species name is not terminated normally. Commands must be confirmed multiple 
      times as you scroll through the full name. To avoid this in most cases, give 
      the pokemon a nickname.
    - In wild battles it appears as a broken trainer which freezes the game.
    
    
    MISSINGNO 255
    AKA: Charizard 'M
    DBRef: 255(FF)
    Display Type: Fire/Flying
    Pokedex #6
    Evolution: none
    Base and Max Stats:
        HP: 78,  Atk: 84,  Def: 78,  Spd: 100, Spl: 85
        HP: 359, Atk: 266, Def: 254, Spd: 298, Spl: 268
    Learned Moves: Scratch (Basic), Growl (Basic), Ember (Basic), Leer (Basic), 
        Sand-Attack (1), Sword's Dance (9), Slam (11), TM50 (19), TM09 (30), 
        Aurora Beam (32), TM29 (33), TM09 (36), Karate Chop (40), TM50 (48), 
        TM09 (99), Fly (114), TM05 (119), Absorb (126), Absorb (144), TM07 (145), 
        TM07 (146), TM07 (148), TM05 (163), Horn Drill (167), TM07 (185), 
        Tackle (204), Slam (205), <Glitch Move> (207), TM45 (209), Pound (225), 
        Tackle (229), Leech Seed (234), TM34 (241), Flash (250), Doubleslap (254)
    TM Moves: TM Moves: Mega Punch, Swords Dance, Mega Kick, Toxic, Body Slam, 
        Take Down, Double-Edge, Hyper Beam, Submission, Counter, Seismic Toss, 
        Rage, Dragon Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Reflect, 
        Bide, Fire Blast, Swift, Skull Bash, Rest, Substitute, Cut, Strength
    Encounter Flag: Charizard encounter
    Capture Flag: Charizard capture 	  	 
    Notes:
    -
    -
    - In wild battles it appears as a broken trainer which freezes the game.
    - Untested termination properties.
    
    
    
    +==========================+
    |      NOTES DETAILS       |
    +==========================+
    
      - When encountered, the game writes to the save file -
    
    This is the most likely cause of cartridge corruption. Several Missing Numbers 
    cause the game to write to the save file while passing garbage data. It isn't 
    clear why this happens, but even a single bit out of place can alter the 
    command executed by the game. Results seem to be different each time, but in 
    most cases, the overwriting takes place in the section of the save file 
    dedicated to the Hall of Fame data. The writing can be observed in the built-
    in emulators of Pokemon Stadium and Pokemon Stadium 2 for N64.
    
    
      - Hall of Fame data is overwritten with garbage -
    
    Several Missing Numbers can overwrite the Hall of Fame with seemingly random 
    data. This is most likely the result of the previous note of writing to the 
    save file. The effects will remain in place even if you do not save your game 
    after the encounter. Results vary dramatically, but it appears that the game 
    grabs various garbage data and uses it to fill up the Hall of Fame slots. Any 
    pokemon could appear in the Hall of Fame, at any level, and with widely 
    varying names. Other strange effects have also been noted.
    
    It is important to note that the game seems to access the pokemon database 
    when you view the hall of fame. Because of this, if Missing Number pokemon 
    appear in your Hall of Fame, viewing it may have some of the same effects as 
    encountering Missingno itself.
    
    
      - Known to cause graphical glitches when caught -
    
    Some Missing Number pokemon are notorious for causing problems with the in-
    battle graphics. The sprites for the trainer and your active pokemon will be 
    cut into 14 vertical strips, then swapped in sets of two, and finally the 
    entire image is flipped over its vertical axis. Enemy sprites are initially 
    only facing the wrong direction, but after a pokemon performs an action in 
    battle, the above process may also be applied to enemy sprites.
    
    It is not known what causes this, or precisely how to fix it. However, in my 
    own observations, the effect seems to be triggered when viewing the glitch 
    pokemon's status screen or pokedex entry. It may be caused by some piece of 
    this pokemon's data, the species name or image perhaps, that is shown in these 
    modes. In my experience, the problem can be reversed simply by viewing the 
    status screen or pokedex entry of a valid pokemon. It can also be triggered 
    again afterwards. If this does not work for you, other suggestions are to 
    release your glitched pokemon or to heal at a Pokecenter. If these methods 
    also don't work, the problem may reverse itself through gameplay, but if it 
    still persists, you may need to start a new file in order to fix it.
    
    
      - Reverts to Rhydon when Pokedex entry is viewed after catching it -
    
    Pokemon are generated when you encounter them in battle, but if they are then 
    captured, they are generated a second time. Normally, the captured pokemon 
    should have the same level and DVs as its wild counterpart, and would thus be 
    identical to it. When dealing with glitch pokemon, this is not always the 
    case. For many Missing Numbers, viewing the Pokedex entry upon making the 
    capture will cause the game to generate a different captured pokemon. The 
    captured pokemon defaults to Rhydon, who has the privilege of occupying dbref
    number 001.
    
    
      - When caught, the battle does not end -
    
    Only 'M has been observed as having this unusual property. If you capture this 
    pokemon in battle, the battle does not end as normal. Rather, 'M will continue 
    with its next attack. You can catch it repeatedly in a single battle this way. 
    According to several reports, catching 'M a second time in a single battle 
    will cause it to revert to Ditto. I have even observed this myself, but I do 
    not currently know the specific details of why or how this may happen.
    
    
      - The game freezes when this pokemon enters battle -
    
    The pokemon cannot enter battle, whether as a party pokemon or an enemy 
    pokemon. If it does so, it causes the game to crash horribly. The only way to 
    have it in your party is to use a cheat device. You can use codes to alter an 
    existing pokemon, or a code that allows you to catch a chosen pokemon wild. In 
    the latter case, the code must be off when the battle begins. During the 
    battle, turn the code on and make the capture. Since pokemon are generated 
    twice if captured, as mentioned previously, the captured pokemon will revert 
    to the pokemon specified by the code. This works with the standard Gameshark 
    code, but will not work with the standard Game Genie code as it does not alter 
    the pokemon itself, merely the list of random encounters.
    
    
      - In wild battles it appears as a trainer -
    
    The last 56 entries in the pokemon database are occupied by trainers. Although 
    the corresponding pokemon cannot be encountered in the wild for this reason, 
    the data can still be forced into the pokemon template by the same method used 
    to capture a pokemon that normally freezes the game. If you are using a 
    gameshark code to encounter the trainer, and assuming neither the trainer nor 
    the forced pokemon will cause the game to freeze, an alternative is to leave 
    the code on while battling the trainer. Each of its six pokemon will then be 
    the forced pokemon corresponding to that trainer. You can then use another 
    code which allows you to capture pokemon from opposing trainers.
    
    
      - Species name is not terminated normally -
    
    
    In this game, the value 80 (hex 50) is used to terminate strings such as your 
    name. If a name is not terminated normally, it is read until an end-name 
    marker is reached. Because of this, some glitch pokemon may have species names 
    which are very long, needing two or more pages of text. Whenever such a name 
    would appear on screen, you must confirm your selection multiple times as the 
    name is displayed, as if you were scrolling through dialogue. This can 
    typically be avoided by giving the glitch pokemon a nickname. As far as I 
    know, this will alleviate the problem in all cases with the exception of the 
    second page of the status screen.
    
    
      - Pokedex cry is not properly terminated -
    
    Many Missing Number pokemon have unique cries that are heard only when 
    displaying the Pokedex entry. You cannot close any Pokedex entry until the cry 
    is complete. In some cases, the cry can be extremely long, but in others, it 
    seems that it becomes caught in a loop, and never ends. In this case you can 
    never close the Pokedex entry, and the game essentially hangs indefinitely. To 
    avoid this, you must ensure that the pokemon's Capture flag has already been 
    triggered before you capture it. This way, the Pokedex entry is not displayed 
    at all.
    
    
      - PC Storage Box -
    
    The value for exp of a stored pokemon reaches its maximum at 16,777,215. If a 
    pokemon's exp exceeds that, it may cause problems if stored in a box. This 
    applies to pokemon above level 100, and may apply to glitch pokemon as well. 
    Some Missing Number pokemon may revert to Rhydon when removed from a PC box.
    
    
      - Passing a Pointer -
    
    Many Missing Numbers draw their data from existing pokemon. They will have the 
    same base stats, basic moves, displayed types, and likely other properties as 
    well. You can tell when this has happened by looking at the pokemon's Pokedex 
    number in the status screen. If it has the same number as an existing pokemon, 
    then its dbref entry passes a pointer to that pokemon. The two pokemon will 
    not be entirely consistent, however. Learned moves will not be drawn from the 
    base pokemon, nor will evolutions. Some Missing Numbers pass a pointer to 
    other Missing Numbers. In example, all 36 dbrefs for Missingno 31 seem to pass 
    pointers to 00, 'M. Here are other dbrefs that pass pointers:
    
    192: Poliwhirl
    195: Gengar
    196: 193
    197: 191
    198: Poliwrath
    199: 193
    
    
    
    +==========================+
    |      OTHER GLITCHES      |
    +==========================+
    
    Pokemon is riddled with bugs and programming errors. Some of these have great 
    practical use, while others are simply dangerous. Here I have listed a few of 
    the games notorious glitches. The box trick is not listed because it is not a 
    glitch.
    
     ____________________
    /    Psycho Ditto
    
    This glitch is so simple, it could easily happen by accident. Simply Transform 
    Ditto into any pokemon that has more than one move, then rearrange the moves 
    list, swapping his first move with one of the others. Ditto will now have Move 
    Zero.
    
    When transform end, the game replaces the each move on the new list with the 
    corresponding move on the original list. The move that was in the first slot 
    is replaced with Transform, and the other moves are replaced with Move Zero. 
    Move Zero functions as intended when it occupies the second, third or fourth 
    move slots, but the game isn't equipped to handle Move Zero at the top of a 
    moves list. Ditto still knows transform, but it is not displayed, as Move Zero 
    terminates the visual list.
    
    Results will vary. At times, Move Zero functions normally, showing an earth-
    shaking animation and causing damage. Other times it can cause the game to 
    operate in error, possibly even freezing. The benefit of this glitch is thus 
    questionable.
    
    This glitch should also work with Mew's Transform, but on if it knows three or 
    fewer moves total.
    
    
     ____________________
    /    Transfer DVs
    
    I have not tested this myself, but it is endorsed by a reliable sources, 
    specifically Donald, who has written several excellent Pokemon guides. This is 
    another strange side-effect of Transform, this time used in tandem with Mimic 
    on your own pokemon, which allows you to catch a wild Ditto with DVs identical 
    to your active pokemon. Have your pokemon use Mimic to learn Ditto's 
    Transform, then use Transform on Ditto. It may be necessary to perform the 
    move two or three times. Catch the Ditto, and it should have the DVs of your 
    pokemon.
    
    I suspect this may occur any time Ditto uses Transform more than one time 
    consecutively, but I have not tested this yet. My theory is that the game 
    stores Ditto's DVs when it uses Transform so that they will not be forgotten 
    when he changes back. However, if Transform is used again, these stored DVs 
    may be overwritten with the new DVs. I have not tested this glitch myself, and 
    do not know if there are any side-effects.
    
    Ditto itself is not particularly fantastic, even with excellent DVs. However, 
    if you have Gold, Silver or Crystal, you can transfer Ditto to one of these 
    games and use it for breeding. This will greatly increase the probability of 
    the child having desirable DVs.
    
    
     ____________________
    /    Surf on land
    
    Like the Trainer Interrupt, this glitch is based on the fact that everyone 
    faces south by default. It is relatively useful, and seems to be harmless. 
    
    To perform the glitch, press start as you are taking a step up to a body of 
    water, save and reset. Start the game again. You will be facing the water, but 
    if you use surf, you will always surf to the south. You can pass through solid 
    objects this way.
    
    It is limited in that you can only surf to the south, however, it can be used 
    to pass through some barriers. The most common use is to return to the Saint 
    Anne after it has departed. It is possible that the glitch may also be used in 
    sequence breaking.
    
    
     ____________________
    / Duplicate Pokemon
    
    This is the only link-cable malfunction that I have used and tested myself. It 
    involves interrupting a delicate process, and may be hazardous to your game. 
    You must have two copies of Pokemon, two Game Boys, and a link-cable. Player 1 
    is the first to enter the Trade Center, and the one to initiate the trade. 
    Player one is to possess the pokemon that will be duplicated, and Player 2 is 
    to possess a pokemon that will be overwritten.
    
    Enter the trade center and begin the trade. After receiving the pokemon, the 
    word "waiting" will appear on Player 1's screen. As soon as this message 
    disappears, Player 1 is to turn off the power to the Game Boy. The trade 
    should go through on Player 2's end, but Player 1 should still retain the 
    original pokemon.
    
    I have performed this trick without any side-effects, but there is a risk that 
    it may cause your save file to become corrupt.
    
     ____________________
    /    Glitch City
    
    This glitch causes the game to load map data improperly, quite a bit like the 
    legendary Secret Worlds of Metroid 1. It seems to have very little practical 
    use, but it may play a role in the Trainer Interrupt glitch.
    
    To trigger it, enter the Safari Zone by paying 500 P. Exit the Safari Zone, 
    and you will be asked if you are leaving early. Reply, "No." Save your game 
    while inside the Safari Zone and reset. Continue, and leave the Safari Zone. 
    Rather than ask if you are leaving, the man should ask if you want to enter 
    as if you had just arrived. After this procedure, you will be outside of the 
    Safari Zone, but you will still be on an invisible 500 step counter. Now 
    travel to any area and walk until the counter runs down. You will receive a 
    message that your time is up, and you will be escorted out of the Safari Zone.
    
    The results depend on the area that you were in when the step counter ran out. 
    Some areas will not lead to Glitch City, but will instead eject you from a 
    door in a regular city. Those areas that do result in Glitch City will yield 
    different maps, resulting in a different Glitch City.
    
    There typically isn't much to do in Glitch City. There are often barriers 
    limiting movement to a confined space. You may be able to surf in some 
    sections.
    
    An Important note: There is no exit from Glitch City. If you have any 
    intention of saving your game in Glitch City or after visiting it, be 
    absolutely certain that you have a pokemon with the Teleport ability or with 
    the Fly ability and the badge necessary to use it. I strongly advise against 
    saving in Glitch City.
    
    
     ____________________
    /    Invisible PC
    
    There is an invisible PC in the hotel at Celadon City. It is in the upper 
    righthand corner of the lobby. You can stand on the spot normally, but if you 
    stand to the south of it and face north, you can access the PC normally.
    
    A cute but primarily worthless glitch. Celadon Hotel appears to use the same 
    map as every Pokecenter, but with a few alterations. While the PC in the 
    corner was obscured, for some reason it was not disabled entirely.
    
    
     ____________________
    /  Toxic/Leech Seed
    
    Toxic and Leech Seed run off of the same variable. This means that as Toxic's 
    damage increases, so does the HP sapped by Leech Seed. There may be some 
    strategic applications for this glitch, but it is generally considered useless.
    
    
    
    +==========================+
    |          CREDIT          |
    +==========================+
    
    This guide was written by Brian Raddatz, aka Okk. I have collected most of the
    data within this guide myself. Some information is so renowned that it would 
    be impossible to properly credit it to anyone. If I have inadvertently 
    "borrowed" any information that you feel should be deservedly attributed to 
    you, please inform me. Should this be the case, I will credit you 
    appropriately, or remove the information if you request it. I can be contacted 
    by email at okkonline@hotmail.com.
    
    
    Additional credit and thanks go out to:
    
    Jolt135: for his incredible Strategy Guide which has been an invaluable 
        resource both in glitched and non-glitched play, for discrediting the 
        Toxic/Leech Seed combo, for coining the term "Fight-cancelled Battle 
        Manipulation", and for being a powerful role model.
    
    Donald: for his excellent Pokemon guides, from one of which I have borrowed 
        information on the DV transfer glitch.
    
    IMAKUNI: for the Oddish Glitch and the Pokemon Yellow Glitch Guide.
    
    Gunbladelad, who was the first to report the cartridge corruption, and who's 
        martyred cartridge was one of the most extreme cases.
    
    Xhunter11: for his corruption report, and for humoring me as I tried to find a 
        way to repair it.
    
    Alex Camelio: for proofreading, general support, and allowing me to quote him.
    
    LaserVacuum: for correcting a statistical error.
    
    gbchaosmaster and ghebastiscool: for information on Missing Number pokemon.
    
    
    
    Copyright 2005 Brian Raddatz