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    FAQ/Walkthrough by zerokid

    Version: 1.44 | Updated: 07/17/14 | Printable Version | Search Guide | Bookmark Guide

                              Zerokid proudly presents...
    
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     If you like the guide, please click the 'recommend' button at the top of this
                                webpage at GameFAQs :).
                _______________________________________________________
    
                         Pokemon Red, Blue and Yellow Versions
                      An FAQ/Walkthrough for the Game Boy console
                   Written by and copyright (c) Zerokid 2012-Present
                           zero_kid(at)hotmail(dot)co(dot)uk
                _______________________________________________________
    
    Hey there. Thank you, first of all, for choosing this guide. You won't be
    disappointed, since I've packed in as much Pokemon RBY information as I could.
    Get started already!
    
    For the legal disclaimer, email policy and contribution instructions, please
    refer to the end of this document.
    
    As this is quite a large guide, it is probably littered with typos, many of
    which I've stumbled across while proofreading it. Also, the chances are slim
    that I've got everything correct first time. If there's something you wish to
    rectifiy, no matter how minor the mistake, please email me at the above address
    or send me a mail via my GameFAQs account. Note that the email address ends
    with '.co.uk'.
    ___
    
    Version 1.44
    ------------
    - Date: 17/07/2014 (UK dating system)
    - Size: 1734 KB
    - Rock Throw has ~65% accuracy in RBY, not ~90%.
    ___
    
    If this guide helped you, please consider making a small donation to me via
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    The websites
    
    - www.gamefaqs.com
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    and any affiliates of the above have permission to host this guide. Note that
    GameFAQs will probably hold the most up-to-date version.
    _______________________________________________________________________________
    
                                   Table of Contents
    _______________________________________________________________________________
    
    Each section has a unique code inside square brackets. Use the Find (Ctrl + F)
    feature in your browser/text editor, then punch in the code including the
    square brackets to quickly be taken to the corresponding section.
    
    I. The Walkthrough
    ------------------
        [00] Top Tips
        [01] Pallet Town
        [02] Route 1
        [03] Viridian City
        [04] Route 2
        [05] Viridian Forest
        [06] Route 22
        [07] Pewter City
        [08] Route 3
        [09] Mt. Moon
        [10] Route 4
        [11] Cerulean City
        [12] Route 24
        [13] Route 25
        [14] Sea Cottage
        [15] Route 5
        [16] Underground Path (5-6)
        [17] Route 6
        [18] Vermilion City
        [19] Diglett's Cave
        [20] Route 11
        [21] S.S. Anne
        [22] Route 9
        [23] Route 10
        [24] Rock Tunnel
        [25] Lavender Town
        [26] Route 8
        [27] Underground Path (7-8)
        [28] Route 7
        [29] Celadon City
        [30] Rocket Hideout
        [31] Pokemon Tower
        [32] Route 16
        [33] Route 17
        [34] Route 18
        [35] Fuchsia City
        [36] Safari Zone
        [37] Route 12
        [38] Route 13
        [39] Route 14
        [40] Route 15
        [41] Power Plant
        [42] Saffron City
        [43] Silph Co.
        [44] Sea Route 19
        [45] Sea Route 20
        [46] Seafoam Islands
        [47] Sea Route 21
        [48] Cinnabar Island
        [49] Pokemon Mansion
        [50] Route 23
        [51] Victory Road
        [52] Indigo Plateau
        [53] Cerulean Cave
    
    II. The Basics
    --------------
        [B01] Controls and Menus
        [B02] Pokemon: An Overview
        [B03] Types
        [B04] Moves
        [B05] Evolution
        [B06] Items
        [B07] Pokemon Battling: An Overview
        [B08] Catching Pokemon
        [B09] The Pokedex
        [B10] Useful Buildings
        [B11] The PC
        [B12] The Goal of Pokemon Red, Blue and Yellow
        [B13] Universal Linking
    
    III. Lists, Charts and Other Data
    ---------------------------------
        [L01] Red, Blue and Yellow Version Differences
        [L02] Experience Charts
        [L03] Itemdex +
        [L04] Movedex +
        [L05] Pokedex +
        [L06] TM/HM Compatibility List
        [L07] In-Game Trades
        [L08] Pokemon Locations Checklist
    
    IV. Mechanics and Formulae
    --------------------------
        [M00] Preliminaries
        [M01] AI Mechanics
        [M02] Status Effects
        [M03] Stat Calculation
        [M04] Stat Modifiers
        [M05] Accuracy and Evade
        [M06] The Damage Formula
        [M07] Critical Hits
        [M08] Catch Rate Formula
        [M09] Safari Zone Catching Mechanics
        [M10] Experience Formulae
        [M11] Pikachu's Happiness
        [M12] Colour of HP Bar Formulae
        [M13] Running Success Formula
        [M14] Type Effectiveness Message Display
        [M15] Obedience Mechanics
    
    V. Team Building
    ----------------
        [T01] Type Evaluations
        [T02] In-Game (Elite Four) Teams
        [T03] Competitive Battling: An Overview
        [T04] Competitive Pokemon Movesets
        [T05] Team Building 101
        [T06] Battle Tactics
        [T07] Building a Cartridge Team Competitively
        [T08] Competitive Jargon
    
    VI. Cheats, Tricks and Glitches
    -------------------------------
        [C01] The Cinnabar Island Glitch
        [C02] The Mew Glitch
        [C03] The Ditto Glitch
        [C04] Experience Underflow Glitch
        [C05] The Missingno. Glitch
        [C06] Evolution Stone Glitch
        [C07] The Box Trick
        [C08] Glitch City
        [C09] The S.S. Anne Truck
        [C10] Getting the S.S. Anne to Reappear
        [C11] Battling Prof. Oak
        [C12] Other Miscellaneous Glitches
        [C13] GameShark Codes
    
    VII. Appendices
    ---------------
        [A01] Pikachu's Beach
        [A02] Self-Imposed Challenges
        [A03] Version History
        [A04] FAQs - Frequently Asked Questions
        [A05] Legal Disclaimer
        [A06] Help Required
        [A07] Contact Information
        [A08] Credits
        [A09] Conclusion
    _______________________________________________________________________________
    
                                  I. The Walkthrough
    _______________________________________________________________________________
    _________________________________________________
    
    [00] Top Tips
    _________________________________________________
    
    - Check out section II; 'Basics' if you've never played a Pokemon game before.
      Otherwise, some of the terminology here will be a bit confusing.
    - Save before important fights. If nothing else, obey this tip.
    - Learn your type-effectiveness by looking at the charts I (and others) have
      provided. Mine is in section B03; 'Types'. Print it. Study it. Absorb it.
    - Always stock up on Poke/Great/Ultra Balls, because I guarantee you will run
      out at the most inopportune moment otherwise.
    - Induce status ailments (burn, paralysis, etc.) to catch resilient Pokemon
      more easily. The harder they are to catch, the more useful this becomes.
    - If you are using a Poke/Ultra Ball, it has the most effectiveness when your
      target is at a third of its max HP; then any more HP reduction becomes
      useless. So getting a Pokemon to 1HP is pointless. For Great Balls, this is
      increased to half of its Max HP!
    - Make HM slaves--that is, Pokemon that only use HM moves--so that your main
      fighting force isn't bogged with terrible moves (but Surf is usually a good
      choice). Without trading to GSC, HMs cannot be removed.
    - Teach your Pokemon moves that match their types--known as Same Type Attack
      Bonus (STAB)--for a 1.5x damage boost to those moves.
    - Train a team of Pokemon, but don't overdo it. Out of a potential six, three
      or four would be best so that they all get a decent amount of Exp. and hold a
      respectable amount of type advantages.
    - Fill out the empty slots in your party with garbage Pokemon. For tougher
      battles, you can switch these guys in and let them eat a hit while you revive
      or heal your main fighters.
    - Know which Pokemon are strong and use them, unless you don't mind
      disadvantaging yourself for the sake of using your favourites. I'd highly
      recommend following the advice in the Team Building section, T02; 'In-Game
      (Elite Four) Teams', if you wish to find the most useful in-game 'Mons.
    - Know when to evolve your Pokemon, which increases their stats and sometimes
      grants them access to new moves, but also delays the time it takes to learn
      new moves. Check out the Pokedex section of this guide to make the best
      judgement.
    - If you can, trade Pokemon, because a traded Pokemon receives 1.5x Exp. Some
      Pokemon are exclusive to Red or Blue, so must be traded (or accessed via
      glitches or GameShark) if you wish to own them in the other versions.
    - Stay aware of which Pokemon you have caught, since the game doesn't tell you
      if you have previously caught the Pokemon you are fighting once you've
      engaged it in battle (future generations have a Poke Ball symbol to indicate
      that you have it in your Pokedex). I have provided a checklist in section
      L08; 'Pokemon Locations Checklist' if you wish to keep track of them more
      easily, as well as a list of new Pokemon available in each area.
    - I have also provided a checklist of items--if you are trying to collect
      every item in the game, I strongly urge you to use the checklists at the
      beginning of each area. That way, you won't miss a single item in the game.
    - Finally, have fun. Pokemon is still fun after many years and not too hard to
      beat if you invest some time into training your critters.
    
    Type Shorthand
    --------------
    BUG  Bug
    DRG  Dragon
    ELE  Electric
    FGT  Fighting
    FIR  Fire
    FLY  Flying
    GST  Ghost
    GRS  Grass
    GRN  Ground
    ICE  Ice
    NRM  Normal
    PSN  Poison
    PSY  Psychic
    RCK  Rock
    WTR  Water
    _________________________________________________
    
    [01] Pallet Town
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - ONE of the following from Prof. Oak: ----------
    #001: Bulbasaur   GRS / PSN  R  B  -   --       5
    #004: Charmander  FIR        R  B  -   --       5
    #007: Squirtle    WTR        R  B  -   --       5
    #025: Pikachu     ELE        -  -  Y   --       5
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #060: Poliwag     WTR        R  B  -   50%     15
    #072: Tentacool   WTR / PSN  R  B      50%     15
                                       Y   40%  10-20
    #120: Staryu      WTR        -  -  Y   60%   5-10
    _________________________________________________
    
    New Items
    ---------
    [ ] Potion
    
    New Pokemon
    -----------
    [ ] Bulbasaur (RB)  [ ] Charmander (RB)  [ ] Squirtle (RB)  [ ] Pikachu (Y)
    
    - Recommended Party Avg. Level: 5
    
    At the beginning of each new area, I'll present a section header like this,
    which detail what Pokemon you can find in each version, their level range and
    how rare they are. I'll also give you a recommended average party level, and a
    list of Poke Mart items for areas that have shops in. Now get started!
    
    After pressing NEW GAME, skip through Oak's text with the A Button. Mashing the
    A button makes it go faster, so keep that in mind. Eventually, you'll arrive at
    an opportunity to name yourself.
    ___
    
    Missingno. Glitch Exploitation (Red/Blue only)
    
    For the owners of Red and Blue who intend on exploiting the Missingno. Glitch
    later on, you might want to take a look at section C05; 'The Missingno.
    Glitch'. The reason I'm warning you now is because the glitch uses the
    characters in your name to determine the level and species of Pokemon that
    appear.
    
    WARNING!
    Even if you don't plan on altering your name but still wish to exploit
    Missingno. later on, it would be wise to NOT name your character with any non-
    letter symbols in the third, fifth and seventh spaces of your name. Having a
    non-letter symbol in these spaces causes a glitch trainer to appear when you
    exploit the glitch and he can ERASE YOUR CARTRIDGE. So I repeat, DO NOT give
    your character any symbols in his name which are NOT letters in the third,
    fifth or seventh spaces of his name.
    ___
    
    The canonical name for your character is Red (Ash from the anime is based on
    Red) as evidenced by your battle with him at the end of GSC. Once you've named
    yourself, name your rival, which to my knowledge has no side-effects. HIS
    canonical name is Blue (Gary from the anime is based on Blue), again seen when
    you battle him in GSC. After skipping all Oak's text--don't tell me you
    actually read it!--then you're REALLY ready to begin.
    
    You start out in your house, upstairs in your bedroom. For your first item of
    the game, go to your PC, activate it and withdraw the <POTION>. Woo! A Potion
    restores 20HP to any of your Pokemon and can be used on the field or in the
    middle of AI battles if you forfeit a turn. Might as well check it off on the
    checklist I've provided, if you're using it.
    ___
    
    Item checklist
    --------------
    At the beginning of each section I'll be outlining which items you can get in
    that area, just so you don't accidentally forget any. Note that sometimes
    you'll have to revisit an area at a later time to get all of its items, but
    I'll be taking you back to these areas throughout the walkthrough, so don't
    worry!
    
    A NOTE ON MISSABLE ITEMS: To the best of my knowledge, no item in this game is
    missable. To those of you who are already itching to say 'S.S. Anne', it *is*
    possible to revisit the S.S. Anne. Check out section C10; 'Getting the S.S.
    Anne to Reappear' for details.
    
    'H' denotes that the item is hidden; that is, that you cannot see it on the map
    and must uncover it using the A button on its specific location. I'll be
    pointing these all out in the guide, so don't worry!
    'R', 'B' or 'Y' denotes that the item is only available in Red, Blue or Yellow
    respectively.
    ___
    
    Now it's time to fiddle with the Option menu, methinks:
    ___
    
    Option
    ------
    - Text Speed:  Fast  Medium  Slow
      Fast isn't particularly fast, but the other speeds are painful.
    - Battle Animation:  On  Off
      Whether you see the animation of a Pokemon's move execution. On is good for
      the novelty, but Off is the quicker and more efficient option.
    - Style:  Shift  Set
      Shift means that once you have knocked out a Pokemon, the game will tell you
      which Pokemon, if any, your opponent is going to send out next, and will give
      you the choice of switching to another member of your team. Set means that
      the opponent brings out the next Pokemon without giving you any prior warning
      or opportunity to switch out. Shift is easily the superior option, but if you
      plan on battling competitively or against other (real life) people, the
      option is adamantly set to, well, Set. You might want to get in practice now.
    - Sound:  Mono  Earphone1  Earphone2  Earphone3  (Yellow only)
      Personal preference here, really. The default is Mono and that is what I
      stick with.
    - Print:  Lightest  Lighter  Normal  Darker  Darkest  (Yellow only)
      The tone setting you would like to use for your non-existent Game Boy
      Printer.
    
    The best options are probably Fast-Off-Shift(-Mono-Normal).
    ___
    
    Go downstairs by walking into the stairs in the top right corner. Speak to your
    Mom (Mum to the English out there) if you wish and head outside into Pallet
    Town by walking into the doormat at the south of the room.
    
    You can explore and chat to people but no-one has any useful information. To
    continue with the quest, head north into the grassy wilderness of Route 1...
    
    Professor Oak will stop you and, if you happen to be playing Yellow, catch a
    Pikachu at L5, the only one in the entire game. Red and Blue players can pick
    one up later. He'll drag you back to his lab where you'll meet your Rival, with
    whatever name you handed him at the beginning, the poor guy. Oak will then talk
    about some stuff which no-one really listens to and then he (finally) gives you
    the opportunity to pick a Pokemon.
    
    In Yellow, when you go to nab the Pokemon on the desk, your Rival will shove
    you aside and take it himself, leaving you with the L5 Pikachu that Oak caught
    earlier. Git.
    
    In Red/Blue, there are three of them, safely contained within their Poke Balls
    on the desk to the right, and from left to right they are Charmander, Squirtle
    and Bulbasaur, all at L5. But which one should you pick?
    ___
    
    Pokemon Evaluations
    
    Let's weigh up the starters, shall we?
    
    Note: You'll notice that the Pokemon's names are written in capitals and
    surrounded by '<' and '>' signs. Use the find feature in your browser or text
    editor (typically accessed by holding Ctrl and pressing F) and type in the text
    as it appears. Hit return to jump to a more detailed overview of that Pokemon,
    as well as a rating for how well they perform during the game. You can then hit
    return again to jump back to the section of the walkthrough you were at. Neato.
    
    Sometimes, a Pokemon will perform differently or be available later in Yellow
    version compared to Red or Blue; these Pokemon will have R, B or Y written next
    to their names to denote which versions that evaluation applies to. I've also
    included a rating from one to five stars for those of you who are too lazy to
    read up about them!
    
    Example: For <EXAMPLE (Y)>, hit Crtl + F and type <EXAMPLE (Y)> into the box,
    then hit return.
    
    <CHARMANDER (RB)> - Rating: *****
    A Fire type Pokemon, Charmander will grow into Charizard in time, a good
    Fire/Flying dual type. However, he is not very effective against the first Gym
    (although will still win) and useless in the second, so this will need to be
    compensated for. As Fire Pokemon go, he is probably the best choice overall,
    which is a big plus, since Fire types aren't all that useful. Probably for
    advanced players, you could do a lot worse than Charmander. Gets a nice bunch
    of TMs and a good movepool, although you'll be stuck with Ember for a Fire move
    for a while.
    Pros:
    + Good Speed.
    + Probably the best Fire type competitively.
    + Fire type grants immunity to BRN status.
    + Nice movepool--learns some good TMs like Dig.
    Cons:
    - Finds second Gym very tough.
    - Quite a few weaknesses (Charmander/Charmeleon: Water, Rock and Ground;
      Charizard: Water, 4x Rock, Electric, Ice).
    
    <SQUIRTLE (RB)> - Rating: *****
    Squirtle is a pure Water type Pokemon and stays that way upon his final
    evolution into Blastoise. Water is a great type with only two weaknesses, and
    he's a great early-game Pokemon and gets access to the great Ice Beam, Surf and
    Dig TMs and HMs. He performs really well in the first gym too, although you'll
    start needing backup from the second Gym onwards. His offensive stats don't
    match up to Venusaur's, but he has some nice Defense and his wider selection of
    moves means he more than compensates for this.
    Pros:
    + Good Defense.
    + Handles first gym nicely.
    + Gets some good TM moves very early--BubbleBeam and Ice Beam.
    + Probably the most useful of the three for the Elite Four.
    + Fewest weaknesses of the three starters--only Electric and Grass.
    Cons:
    - Outclassed by lots Water types competitively.
    - Least power output of the three starters.
    
    <BULBASAUR (RB)> - Rating: *****
    Bulbasaur and his evolutions up to and including Venusaur are all dual
    Grass/Poison types. If not for the unfortunate hindrance of Poison-typing,
    Bulbasaur would be amazing. As it stands, he's still damn good. His curse,
    however, is also a slight blessing, since he is immune to the ever-irritating
    Poison (PSN) status effect. Bulbasaur does incredibly well in the first two
    gyms and isn't too shabby in the three after that, either. He also has the
    highest Special rating of the starters, meaning his Grass attacks do a lot of
    damage. He's a nice choice, but he doesn't get Razor Leaf for a long time and
    will be stuck with fairly lame moves up until then.
    Pros:
    + Good Special, which means good Special Attack AND Special Defense.
    + Has the most damage output of the three starters.
    + Best of the three starters in a competitive scenario. Arguably.
    + Evolves into final form four levels earlier (L32) than the other two.
    + Poison type grants immunity to PSN status; Grass type grants immunity to
      Leech Seed.
    Cons:
    - Lots of weaknesses (Fire, Flying, Psychic, Ice, 4x Bug).
    - Only learns Grass and Normal moves.
    - Stuck with lame moves until at least L27. Make that L30 if you evolve it.
    
    I'd go with Squirtle, but all three are great choices really. Looking at stats,
    Bulbasaur's the best due to Special being equal to Special Defense and Special
    Attack, but with regards to movepool and such I would give Squirtle the nod for
    'best' starter, but only narrowly. Don't sweat your initial choice too much
    since they are all good--you really can go by personal preference and you won't
    go too far wrong, unlike in some future Pokemon games in which there is clearly
    a best starter. Go with whatever your instinct says, since you can complete the
    game with any of them with little difficulty if you follow this guide, which
    takes all of them into account. They've all got a five star ranking, after all.
    
    Yellow owners are stuck with Pikachu. Yawn.
    
    <PIKACHU (Y)> - Rating: **
    I won't be comparing Pikachu to the other starters here, since Yellow players
    are stuck with him. A speedy Electric type, the reason he gets such a low
    rating is because in Yellow version he refuses to evolve, leaving his stats
    sub-par compared to your other teammates. He's pretty useful for the early
    sections of the game--but is useless for the first Gym and so you'll need to
    get him some teammates pretty quickly. I'd definitely keep him around for
    frying all the Flying type Pokemon you'll come across in the early stages of
    the game. He also helps out in the second Gym (but he'll be hard-pressed to
    beat the Gym leader's Starmie going solo). Once your other Pokemon start to
    outpower him--usually after they've evolved--it's time to replace him with
    something better.
    ___
    
    So you can check off either Bulbasaur, Charmander, Squirtle or Pikachu on your
    checklist. Once you've received your first Pokemon, remember to save! Then head
    south to engage in your first battle.
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $ 175
    ---------------------------------------------------------
    - ONE of the following: ---------------------------------
    #004: Charmander  FIR        L 5    69 Exp.
     Stats -  HP:  19  Atk:  11  Def:  10  Spc:  10  Spe:  12
     ~ Scratch, Growl
    #007: Squirtle    WTR        L 5    70 Exp.
     Stats -  HP:  20  Atk:  10  Def:  12  Spc:  10  Spe:  10
     ~ Tackle, Tail Whip
    #001: Bulbasaur   GRS / PSN  L 5    67 Exp.
     Stats -  HP:  20  Atk:  10  Def:  10  Spc:  12  Spe:  10
     ~ Tackle, Growl
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $ 175
    ---------------------------------------------------------
    #133: Eevee       NRM        L 5    97 Exp.
     Stats -  HP:  21  Atk:  11  Def:  10  Spc:  12  Spe:  11
     ~ Tackle, Tail Whip
    _________________________________________________________
    
    You've probably noticed these 'stats' flying around everywhere:
    Level (L)         - A numerical measure of a Pokemon's strength, from 1 to 100.
    Experience (Exp.) - Defeat foes to gain experience and increase your stats.
    HP                - The Pokemon's health. Reduce this to zero to faint it.
    Attack (Atk)      - How much damage can be dealt with physical* type attacks.
    Defense (Def)     - Reduces damage recieved from physical* type attacks.
    Special (Spc)     - Deals AND reduces damage to special^ type attacks.
    Speed (Spe)       - The Pokemon with the highest Speed acts first in a round.
    
    In addition, each of your Pokemon's moves has PP, which determines how many
    times that move can be used. Once it gets to zero, that move cannot be used
    until you restore its PP (which can be done by visiting a Poke Center or using
    an item such as an Ether). If all a Pokemon's moves have zero PP, then it uses
    the move Struggle which also damages the user. Because the AI is a cheating
    b****** (buffoon), AI foes have infinite PP.
    
    *Physical types: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
    ^Special types:  Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
    
    Your rival will always pick the Pokemon with the type advantage over yours.
    If you pick Bulbasaur, he gets Charmander. Your Charmander bags him a Squirtle,
    and Squirtle is opposed by Bulbasaur. Tough luck, I'm afraid.
    
    Not much we can do here, really. Use the FIGHT command to hammer away with your
    only attacking option (Scratch, Tackle or ThunderShock) and hope your rival
    bites the dust before you do. Hopefully, he'll stall with stat-lowering moves,
    but don't hope for too many or they can eventually be harmful.
    
    Use the ITEM command to use that Potion from your PC if things get tricky,
    which will fully heal your battler as they have such low HP at the moment.
    Yellow players might be able to paralyse (PAR) Eevee (a 10% chance) which will
    be immensely helpful if Eevee then goes fully paralysed, which happens with a
    25% chance each time he spends a turn in PAR. If he does go fully paralysed, he
    forfeits a turn! But don't count on it too much.
    ___
    
    You don't need to win, I should mention, but I'd recommend you do because
    you'll get enough Exp. to get your starter Pokemon to L6 and some cash to boot.
    By the way, this is the only time in the game where your Pokemon will be fully
    healed after a battle, and one of only two opportunities where you can lose a
    battle without forfeiting half your money.
    
    In Yellow, you can influence how your rival's Eevee evolves.
    _______________________________________________________
    This Battle  Next Battle (Route 22)  Evolution
    -------------------------------------------------------
    Lose         Lose                    Vaporeon (Water)
    Lose         Win                     Flareon (Fire)
    Win          Lose                    Flareon (Fire)
    Win          Win                     Jolteon (Electric)
    _______________________________________________________
    
    My pride has never let me influence it in any direction other than Jolteon.
    Anyway, once you win, your rival will storm out in a temper. In Yellow, Pikachu
    will refuse to stay in its Poke Ball. Either way, Oak will have a word with you
    afterwards. Then leave the lab. Woot.
    
    If you go back home, your Mom (Mum) will now heal your team of Pokemon free of
    charge as a replacement for the lack of a Poke Center in Pallet Town. Just
    thought you should know. Afterwards, head north into the grassy wilderness
    of...
    _________________________________________________
    
    [02] Route 1                   Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      50%    2-5
                                       Y   70%    2-7
    #019: Rattata     NRM        R  B      50%    2-4
                                       Y   30%    2-4
    _________________________________________________
    
    New Items
    ---------
    [ ] Potion
    
    - Recommended Party Avg. Level: 5
    
    In section headers for areas with wild Pokemon, you'll notice an Encounter Rate
    value--this is how many times out of 256 steps, on average, you can expect a
    random encounter with Pokemon in the grass. Basically, higher number = more
    random encounters. So here in Route 1, you'd expect a random enocunter every
    25/256 steps--that's about a 9.8% chance per step, or about 1 in every 10
    steps. Fun!
    
    Hmmm... Pokemon? Unfortunately, you can't catch them yet. Just bash them up for
    easy Exp. and make sure to use the RUN command when your Pokemon starts getting
    low on health. There's a Poke Center in the next city which heals Pokemon to
    full. For free. So hold your horses.
    
    Talk to the first person you see for another <POTION>, then check it off on the
    checklist. Get your starter to L7 on the way, for there is another Rival battle
    coming up soon. Pikachu's ThunderShock is super-effective against Pidgeys, so
    use that to your advantage. Otherwise, just attack with whatever you have. Just
    keep heading north to arrive in...
    _________________________________________________
    
    [03] Viridian City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #060: Poliwag     WTR        R  B      50%     15
                                       Y  100%   5-15
    #072: Tentacool   WTR / PSN  R  B  -   50%     15
    _________________________________________________
    ____________________
    Poke Mart      Price
    --------------------
    Poke Ball      $ 200
    Antidote       $ 100
    Parlyz Heal    $ 200
    Burn Heal      $ 250
    ____________________
    
    New Items
    ---------
    [ ] Oak's Parcel
    
    - Recommended Party Avg. Level: 7
    
    The first thing you'll want to do is head to the Pokemon Center to heal up your
    Pokemon. Most cities have Poke Centers and some out-of-the-way places have them
    too. They'll heal your team for free so you can never use one too much. It's
    the first building you'll come across. Speak to the nurse behind the counter
    directly in front of you to use it.
    
    Poke Centers are also home to PCs, which, in this bizarre world, act as a bank
    account to access, withdraw and deposit Pokemon and Items. To the far right of
    the Poke Center, fire up the PC to store junky Pokemon and Items which are
    taking up valuable space in your inventory. You can only have six Pokemon in a
    team, so plonk the rest in the PC where they will end up sitting for the rest
    of their mundane lives. Use SOMEONE'S PC to access Pokemon withdrawals and
    deposits.
    
    Pokemon in the PC are organised into 12 different boxes, each of which can
    store up to 20 Pokemon. You must manually set which box you are currently using
    to withdraw and deposit with the CHANGE BOX option. If you have a full team of
    six Pokemon and catch another in the wild, it will be sent to the box you have
    selected. If that box is full of 20 Pokemon, you will not be able to catch any
    more until you access the PC and manually change box. I'll remind you later on
    to change box when it's feasable that you might be approaching the 20 Pokemon
    per box limit, but after the first time it's up to you to remember.
    
    In a similar standard, your backpack will only hold 20 different types of item
    (regardless of size or weight; apparently a Bicycle takes up the same amount of
    space as a Nugget), by which I mean that 99 of the same item require one item
    slot. Dump your unused items in the PC too, although be aware that it too has a
    limit, this time of 50 items (no boxes to mess around with, thank goodness).
    Use YOUR PC for Item management.
    
    Anyway, back to the main quest. Once you're done in the Poke Center, head to
    the Poke Mart which is to the right and a bit north of the Poke Center. Go
    inside and the attendant will hand you <OAK'S PARCEL> that needs to go to him
    in Pallet Town. Yawn. Time to head back to there then, I guess.
    
    Cut through Route 1 and just go south. You can jump the ledges to avoid the
    grass, if you wish, but there's the small patch at the end you'll have to pass
    through. Personally, I head through the grass for the invaluable Exp.
    ___________
    
    Pallet Town
    ___________
    
    New Items
    ---------
    [ ] Town Map
    
    - Recommended Party Avg. Level: 8
    
    Head to Oak's Lab and hand him the parcel. Your Rival will arrive and mouth off
    a bit, as usual. After all the chit-chat you receive a Pokedex, a handy tool
    that records data on all the critters you've seen, with extra info on those
    you've caught. This is the secondary quest in the Pokemon series--to fill up
    the Dex.
    
    Once you've nabbed the Pokedex, head to your Rival's house, the one directly
    above the lab. Yes, like most RPGs, people in this world don't mind if you
    barge into their homes and steal everything that isn't nailed down while
    they're going about their business. But anyway, speak to your Rival's sister to
    grab that <TOWN MAP> he was boasting about so much. It's mildly useful if you
    don't know the layout of the world, but you won't need it with this guide and
    becomes obsolete upon gaining HM02 (Fly).
    
    At this point I bet you're itching to get some more Pokemon, so I've got good
    news for you. Head back to Viridian City for me, would you? On your way through
    Route 1, aim for L8 with your Pokemon.
    
    The first thing you'll want to do now is head to the Poke Mart and buy some
    Poke Balls. You can never have too many, but I'd suggest around 10 or so for
    now, which should still leave you with $1175, a comfortable amount--$1000 if
    you lost to your Rival (!). You might also want an Antidote or two for Viridian
    Forest--especially Red players--but I never bother, because them pesky Weedles
    always die before they can hurt you if you know how to fight them.
    ___
    
    Status Effects
    --------------
    Speaking of Antidotes, you might have run into some status effects already,
    namely if you're a Yellow player and have managed to paralyse any foes. Status
    effects can cripple your team members if you aren't careful. Here's what you're
    up against:
    
    Burn (BRN)         - Saps HP and halves your Attack stat.
    Confusion          - Pokemon attacks itself 50% of the time. Eventually wears
                         off. Can switch out to get rid of the effect.
    Flinch             - Miss a turn.
    Freeze (FRZ)       - Afflicted Pokemon cannot use any moves.
    Leech Seed         - Saps HP and transfers it to the foe. Can switch out to get
                         rid of the effect.
    Paralysis (PAR)    - Quarters your Speed stat and occasionally miss a turn.
    Poison (PSN)       - Saps HP in battles *and* saps HP slowly while walking
                         around!
    Sleep (SLP)        - Afflicted Pokemon cannot use any moves. Eventually wears
                         off.
    Toxic Poison (PSN) - Saps HP in battles; effect worsens over time. Reverts to
                         standard Poison upon switching out or finishing battle.
    
    Always be sure to keep a couple of healing items on you, which can be bought
    from Poke Marts--Burn Heal for Burns, Ice Heal for Freeze, Parlyz Heal for
    Paralysis, Antidote for Poison and Awakening for Sleep.
    
    Full Heal also cures everything with abbreviations--Burn, Freeze, Paralysis,
    Poison and Sleep. Only one of these status effects can be applied to a Pokemon
    at any one time. The others--Confusion, Flinch and Leech Seed, can all be
    applied on top of any one of those status effects.
    
    Check out section M03; 'Status Effects' for some more in-depth details.
    ___
    
    Anyway, there's another fight against Rival-boy in a while, which you might
    want to get into practice for because you are probably not ready for him yet
    with your L8 or so monster. So what do we do? Well, we use these new Poke
    Balls, of course. Head back to Route 1, first of all.
    _______
    
    Route 1
    _______
    
    New Pokemon
    -----------
    [ ] Pidgey  [ ] Rattata
    
    - Recommended Party Avg. Level: 8
    
    Get yourself into a wild battle like usual. Then prepare to catch something!
    Catching Pokemon essentially requires you to lower their health as low as you
    can (below a third is the best you can get--any farther is unnecessary) without
    killing them, then tossing Balls at them until they're caught. Easy, no? Status
    ailments such as paralysis improve your chances, so if your Pikachu is L8 in
    Yellow, Thunder Wave will help out as well, but don't sweat it too much since
    the difference is negligible on Pokemon as easy to catch as this.
    
    Here's what's up for grabs:
    
    <PIDGEY> - Rating: **
    A weak Flying type with no decent Flying moves until you hit Cerulean City and
    get the Fly HM (more on HMs later). You might want it now, but it will soon
    lose its usefulness. Don't bother with it, but catch it for the Pokedex, or to
    Fly you around later in the game.
    
    <RATTATA> - Rating: ***
    Actually really useful in the early game and learns the fantastic Hyper Fang at
    L14, far and away the best move at this point. Like Pidgey, though, it loses
    usefulness as the game progresses. Get a nice variety of TMs but weak stats
    overall.
    
    Now that you have more than one Pokemon in your party, you can use the PKMN
    command in battle to switch Pokemon if things get hairy. You can also use the
    POKEMON command in the start menu to switch Pokemon about. The topmost one in
    your group of up to six will be sent out first, with the other five as back-
    ups. Once you've caught the two critters here, head back to Viridian.
    _____________
    
    Viridian City
    _____________
    
    New Items
    ---------
    [ ] Potion (H)
    
    - Recommended Party Avg. Level: 8
    
    Well now, we're preparing for Rival battle numero 2 at this point. I would
    highly recommend going to Viridian Forest first to catch a wider variety of
    critters, so that's where I'm taking us now.
    
    On your way out of Viridian City to the north, Coffee Man will bug you and give
    you a (rubbish) tutorial on catching Pokemon. Grin and bear it, I'm afraid--I
    think my tutorial was much better! Afterwards, examine the nearby tree to the
    left (looks like a cactus) for a hidden <POTION>. (Note: Hidden items will be
    denoted with an '(H)' symbol next to them in the item checklist.) Then head
    north to Route 2.
    _________________________________________________
    
    [04] Route 2                   Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Trade for Abra in a house on the right: -------
    #122: Mr. Mime    PSY        R  B      --   Trade
    - Trade for Clefairy in a house on the right: ---
    #122: Mr. Mime    PSY              Y   --   Trade
    - Tall Grass: -----------------------------------
    #010: Caterpie    BUG        -  B  -   15%    3-5
    #013: Weedle      BUG / PSN  R  -  -   15%    3-5
    #016: Pidgey      NRM / FLY  R  B      45%    3-5
                                       Y   35%    3-7
    #019: Rattata     NRM        R  B      40%    2-5
                                       Y   35%    3-4
    #029: Nidoran F   PSN        -  -  Y   15%    4-6
    #032: Nidoran M   PSN        -  -  Y   15%    4-6
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Caterpie (B)  [ ] Weedle (R)  [ ] Nidoran F (Y)  [ ] Nidoran M (Y)
    
    - Recommended Party Avg. Level: 8
    
    Okay, let's start catching stuff.
    
    <CATERPIE> - Rating: **
    Only available in Blue for the moment but available in just a minute in Red and
    Yellow. Caterpie evolves early at L7 and then again at L10 into Butterfree, who
    will help immensely in the next gym if you don't have Bulbasaur or Squirtle. If
    you don't have one of these two, definitely get one. You might want one anyway,
    since although its stats are sucky, it learns Sleep Powder super-early and a
    few useful moves before it gets outclassed. It's definitely the best Pokemon
    you can have at this point once it evolves, but it is severely outclassed later
    on and so gets a lowish rating overall.
    
    <WEEDLE> - Rating: *
    Available in Blue soon enough, but not Yellow. Unlike Caterpie, Weedle and his
    evolutions are useless.
    
    <NIDORAN F> - Rating: *****
    <NIDORAN M> - Rating: *****
    More or less the same Pokemon--if you invest some TMs in these guys and their
    evolutions, the final form, Nidoqueen or Nidoking, can be a beast. In Yellow it
    learns Double Kick at L12, which is a decent move against the next Gym. You can
    also have it evolved into its final form by Mt. Moon, which is halfway between
    the first and second Gyms. Power output is pretty good, stats are nice across
    the board, wide movepool with TM support... Very nice.
    
    Basically, pick up a Caterpie--especially if you have Charmander or Pikachu as
    a starter. Nidoran F/M is an incredible Pokemon if you don't mind giving it
    some TMs.
    
    You might as well get your starter to L9 whilst you're searching for those
    pesky Pokemon. If you're having trouble finding a particular Pokemon, save and
    reset. It will reset the Random Number Generator and hopefully give you a
    better chance of finding what you want.
    
    We're basically just passing through Route 2 to get to Viridian Forest in the
    north:
    _________________________________________________
    
    [05] Viridian Forest       Encounter Rate (RB): 8
                               Encounter Rate (Y): 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #010: Caterpie    BUG        R          5%      3
                                    B      45%    3-5
                                       Y   50%    3-6
    #011: Metapod     BUG        R          5%      4
                                    B      40%    4-6
                                       Y   25%    4-6
    #013: Weedle      BUG / PSN  R     -   45%    3-5
                                    B  -    5%      3
    #014: Kakuna      BUG / PSN  R     -   40%    4-6
                                    B  -    5%      4
    #016: Pidgey      NRM / FLY  -  -  Y   24%    4-8
    #017: Pidgeotto   NRM / FLY  -  -  Y    1%      9
    #025: Pikachu     ELE        R  B  -    5%    3-5
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Caterpie (BY)  ( ) Metapod  [ ] Weedle (B)  ( ) Kakuna (RB)
    ( ) Pidgeotto (Y)  [ ] Pikachu (RB)
    
    - Recommended Party Avg. Level: 9
    
    Note: In the new Pokemon list, I'll be listing evolved Pokemon with round
    brackets '(' and ')' as a way of denoting that you don't need to catch them.
    Metapod, for example, is not necessary to catch, as you could just evolve
    Caterpie instead. Likewise, you can evolve Pidgey into Pidgeotto, so Pidgeotto
    gets round brackets. You don't need to catch these guys if you're willing to
    train up their pre-evolutions.
    
    Welcome to Viridian Forest. I wouldn't advise talking to anyone except the
    first person you see, or even walking into their line of sight. These guys are
    trainers and will challenge you to an inescapable fight. Although you would
    probably win, this isn't why we're here at the moment.
    
    The reason we're here is to expand our Pokedex and team.
    
    <PIKACHU (RB)> - Rating: ***
    He's the only one I'll evaluate here, since the other Pokemon you can catch
    have been evaluated before or are just evolutions. Pikachu is a speedy Electric
    type and well worth your time, though he won't be much help in the next Gym. It
    evolves in Red and Blue, so can become quite powerful with the right TMs. It
    really helps out against Water types, especially if you lack a Grass type. I
    grabbed one.
    
    Red/Blue players will want a Pikachu, Yellow players and those with Charmander
    will want Caterpie so that you can get a Butterfree for the next gym (you could
    catch Metapod to evolve too, but it has no attacking moves). Everything else is
    filler.
    
    Your starter should reach about L10 at this point, which is good. Once you've
    caught whatever you want, head back out the way you came. Just go south into
    Viridian City, heal up and then take the west exit to Route 22.
    _________________________________________________
    
    [06] Route 22                  Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        R  B      45%    2-4
                                       Y   10%      3
    #021: Spearow     NRM / FLY  R  B      10%    3-5
                                       Y   10%    2-6
    #029: Nidoran F   PSN        R          5%    3-4
                                    B      40%    2-4
                                       Y   30%    2-4
    #032: Nidoran M   PSN        R         40%    2-4
                                    B       5%    3-4
                                       Y   30%    2-4
    #056: Mankey      FGT        -  -  Y   20%    3-5
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #118: Goldeen     WTR        R  B  -   50%     10
    #060: Poliwag     WTR        R  B      50%     15
                                       Y   90%   5-15
    #061: Poliwhirl   WTR        -  -  Y   10%     15
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Spearow  [ ] Nidoran F (RB)  [ ] Nidoran M (RB)  [ ] Mankey (Y)
    
    - Recommended Party Avg. Level: 9
    
    Follow the path left, then around and into the grass. Don't exit out of the
    other side of the grassy patch or your Rival will challenge you to another
    battle. Start catching the stuff as outlined for you above:
    
    <SPEAROW> - Rating: ****
    A much more worthy Flying type than Pidgey and will really help out in Viridian
    Forest if you don't have Charmander. I'd grab one. It's a great option on your
    team instead of a Fire type, since both types can nail Grass and Bug types, and
    has nice Attack and Speed stats.
    
    <MANKEY (Y)> - Rating: ***
    The other option for Yellow players is Mankey, a decent Fighting type Pokemon.
    His Low Kick is something to consider as a Fighting move against the next gym
    and Normal types such as your Rival's Eevee. He's good for this very early
    portion of the game, but, like Butterfree, will become less useful over time
    (although Mankey will always remain somewhat useful--Butterfree very quickly
    approaches vast realms of suck). Get one if you're dying for a super-effective
    attack against Eevee and Rattata.
    
    Red and Blue players might want a spare Nidoran M to trade later on for the
    counterpart female version. The trade is useless really, but necessary for a
    perfect game file if you're into that kinda thing. You must ALSO get an extra
    Spearow to trade for a Farfetch'd as well. Yellow players don't have to do
    anything. Neato.
    
    Now that you've got everything you might want, it's time to gear up for a
    battle against your Rival. You should be around Level 9 with two or three
    Pokemon right about now, I would suggest.
    ___
    
    My Team
    
    I'll be updating you periodically of my progress during my playthrough while
    writing this walkthrough, just so you have an idea of levels and type
    diversity. This team is nowhere near the best team in the game, but it's fairly
    solid at any rate. However, I'd check out section 'L02; 'In-Game (Elite Four)
    Teams' for better teammate recommendations--like I said earlier, you can search
    for individual Pokemon by using Ctrl+ F and searching for their name in angled
    brackets.
    
    Pikachu     L 9 ~ ThunderShock, Growl, Tail Whip, Thunder Wave
    Metapod     L 8 ~ Tackle, String Shot, Harden
    Spearow     L 7 ~ Peck, Growl
    
    Actually, I'm probably a bit under-levelled here but I got through okay. I'd
    say a good team at this point would consist of your starter, a Spearow if you
    don't have Charmander, or a Caterpie/Metapod/Butterfree if you do. Grab a
    Caterpie if you have Pikachu as a starter, and grab a Pikachu if you are
    playing Red or Blue. My Yellow team is outlined above. A Butterfree can be
    really handy this early on in the game and will remain useful for a little
    while with its status inducing moves.
    ___
    
    Okay, your Rival is waiting to be beaten in another battle that doesn't need to
    be won. Proceed north out of the grass to trigger the battle. Note that the
    first Pokemon at the top of a trainer's list--for example below--will always be
    sent out first, so plan accordingly ;).
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $ 280
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L 9   105 Exp.
     Stats -  HP:  27  Atk:  14  Def:  13  Spc:  12  Spe:  16
     ~ Gust, Sand-Attack
    - And ONE of the following: -----------------------------
    #004: Charmander  FIR        L 8   111 Exp.
     Stats -  HP:  25  Atk:  14  Def:  13  Spc:  14  Spe:  16
     ~ Scratch, Growl
    #007: Squirtle    WTR        L 8   112 Exp.
     Stats -  HP:  26  Atk:  14  Def:  16  Spc:  14  Spe:  13
     ~ Tackle, Tail Whip, Bubble
    #001: Bulbasaur   GRS / PSN  L 8   109 Exp.
     Stats -  HP:  26  Atk:  14  Def:  14  Spc:  16  Spe:  13
     ~ Tackle, Growl, Leech Seed
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $ 280
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L 9   111 Exp.
     Stats -  HP:  27  Atk:  17  Def:  11  Spc:  12  Spe:  19
     ~ Peck, Growl, Leer
    #133: Eevee       NRM        L 8   157 Exp.
     Stats -  HP:  28  Atk:  15  Def:  14  Spc:  16  Spe:  15
     ~ Tackle, Tail Whip, Sand-Attack
    _________________________________________________________
    
    Pidgey and Spearow can both eat a ThunderShock from 'Chu, so send him out
    first. Squirtle also bites the dust to ThunderShock, so if that's the case you
    have an easy victory. Bulbasaur will croak it to Spearow's Peck. Now the
    problem Pokemon remain...
    
    Eevee will fall to a Low Kick from Mankey, but if you don't have one you might
    just have to bash it up the old-fashioned way. Same with Charmander, who can't
    be harmed super-effectively yet, although he has no Fire moves so you're okay
    to send Bulbasaur in. Just mash away and you should emerge victorious.
    ___
    
    I admit that this battle is a bit unfair and that you'll probably have to grind
    on wild Pokemon a bit to win. If you seem to lose too easily, gain some more
    levels. Again, in Yellow you can influence how your rival's Eevee evolves!
    ____________________________________________________________
    This Battle  Previous Battle (Oak's Lab)  Evolution
    ------------------------------------------------------------
    Lose         Lose                         Vaporeon (Water)
    Lose         Win                          Flareon (Fire)
    Win          Lose                         Flareon (Fire)
    Win          Win                          Jolteon (Electric)
    ____________________________________________________________
    
    So with two victories under your belt, I bet you're itching to get to Pewter
    City, home of the BoulderBadge. Let's do it. Head back to Viridian City in the
    east. Use the Poke Center, stock up on Poke Balls at the Poke Mart, consider
    some Antidotes and then head north into Viridian Forest again.
    _______________
    
    Viridian Forest
    _______________
    
    New Items
    ---------
    [ ] Antidote (H)  [ ] Poke Ball  [ ] Antidote (RB)  [ ] Potion (Y)  [ ] Potion
    [ ] Potion (H)
    
    - Recommended Party Avg. Level: 10
    
    I hate Viridian Forest. Ugh. Well, we'd best get on with it. First, check the
    lower left corner of the tree in the middle of the area, above the first person
    you see, for a hidden <ANTIDOTE>. From the entrance, head left. Yellow owners
    will see a female trainer in the grassy patch here.
    _________________________________________________________
    Trainer: Lass            Version: -  -  Y    Money: $  90
    ---------------------------------------------------------
    #029: Nidoran F   PSN        L 6    75 Exp.
     Stats -  HP:  23  Atk:  11  Def:  12  Spc:  10  Spe:  10
     ~ Growl, Tackle
    #032: Nidoran M   PSN        L 6    76 Exp.
     Stats -  HP:  22  Atk:  12  Def:  10  Spc:  10  Spe:  11
     ~ Leer, Tackle
    _________________________________________________________
    
    The only super-effective move you might have at this point is Butterfree's
    Confusion. If so, hammer away with that. Otherwise just use your strongest
    moves i.e. ThunderShock with Pikachu. Note that Grass, Bug, Poison and Fighting
    moves are ineffective against Poison types.
    ___
    
    After the battle (or not), head north and then west down a dead end path for a
    <POKE BALL>. Back to the entrance and head east, then north past the inactive
    trainer until you're challenged by another Trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B       Money: $  60
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L 6    66 Exp.
     Stats -  HP:  21  Atk:  10  Def:   9  Spc:   8  Spe:  11
     ~ Poison Sting, String Shot
    #010: Caterpie    BUG        L 6    67 Exp.
     Stats -  HP:  22  Atk:   9  Def:  10  Spc:   8  Spe:  11
     ~ Tackle, String Shot
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $  70
    ---------------------------------------------------------
    #010: Caterpie    BUG        L 7    79 Exp.
     Stats -  HP:  24  Atk:  10  Def:  11  Spc:   8  Spe:  12
     ~ Tackle, String Shot
    #010: Caterpie    BUG        L 7    79 Exp.
     Stats -  HP:  24  Atk:  10  Def:  11  Spc:   8  Spe:  12
     ~ Tackle, String Shot
    _________________________________________________________
    
    Spearow's Peck or Charmander's Ember will fry these guys. Watch out for Poison
    Sting from Weedle in Red and Blue, and if you do get Poisoned then use one of
    those Antidotes after battle. Weedle will also fall to Butterfree's Confusion,
    if you have it, but be careful as Poison Sting will be super-effective against
    your Bug types.
    ___
    
    Proceed north, either through the grassy patch or not, your choice. You'll
    encounter another trainer here afterwards, who has one of three different
    lineups depending on your version.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R          Money: $  70
    ---------------------------------------------------------
    #010: Caterpie    BUG        L 7    79 Exp.
     Stats -  HP:  24  Atk:  10  Def:  11  Spc:   8  Spe:  12
     ~ Tackle, String Shot
    #011: Metapod     BUG        L 7   108 Exp.
     Stats -  HP:  25  Atk:   9  Def:  13  Spc:   9  Spe:  10
     ~ Harden
    #010: Caterpie    BUG        L 7    79 Exp.
     Stats -  HP:  24  Atk:  10  Def:  11  Spc:   8  Spe:  12
     ~ Tackle, String Shot
    _________________________________________________________
    Trainer: Bug Catcher     Version:    B       Money: $  70
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L 7    78 Exp.
     Stats -  HP:  23  Atk:  11  Def:  10  Spc:   8  Spe:  13
     ~ Poison Sting, String Shot
    #014: Kakuna      BUG / PSN  L 7   106 Exp.
     Stats -  HP:  24  Atk:   9  Def:  13  Spc:   9  Spe:  11
     ~ Harden
    #013: Weedle      BUG / PSN  L 7    78 Exp.
     Stats -  HP:  23  Atk:  11  Def:  10  Spc:   8  Spe:  13
     ~ Poison Sting, String Shot
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $  60
    ---------------------------------------------------------
    #011: Metapod     BUG        L 6    91 Exp.
     Stats -  HP:  22  Atk:   8  Def:  12  Spc:   8  Spe:   9
     ~ Harden
    #010: Caterpie    BUG        L 6    67 Exp.
     Stats -  HP:  22  Atk:   9  Def:  10  Spc:   8  Spe:  11
     ~ Tackle, String Shot
    #011: Metapod     BUG        L 6    91 Exp.
     Stats -  HP:  22  Atk:   8  Def:  12  Spc:   8  Spe:   9
     ~ Harden
    _________________________________________________________
    
    Peck and Ember are your friends again. Blue and Yellow players should have no
    problem, but Red players need to watch out for Poison from Weedle and co.
    Confusion from Butterfree, if you have it, will hammer these Poison types. Just
    be careful not to get hit yourself.
    ___
    
    After the trainer, head north through the left pathway, past the sign and not
    through the grass. An item ball at the end contains either an <ANTIDOTE> for
    Red and Blue players or a <POTION> for Yellow players. Take the next left,
    through the grass and head south. Yellow players will encounter another
    trainer, whilst Red/Blue players get to go scot-free!
    _________________________________________________________
    Trainer: Bug Catcher     Version: -  -  Y    Money: $  80
    ---------------------------------------------------------
    #010: Caterpie    BUG        L 8    90 Exp.
     Stats -  HP:  26  Atk:  11  Def:  11  Spc:   9  Spe:  13
     ~ Tackle, String Shot
    #011: Metapod     BUG        L 8   123 Exp.
     Stats -  HP:  27  Atk:   9  Def:  15  Spc:  10  Spe:  11
     ~ Tackle, String Shot, Harden
    _________________________________________________________
    
    Yellow only. Peck, Peck, Peck. This Metapod actually has offensive moves but
    both Pokemon fall to Peck.
    ___
    
    After this guy (or not), take a left and head up this other grassy path. Then
    loop back and come down the next path, like a zig-zag. Once you reach the
    bottom here, take the end path to a dead-end containing an item ball with a
    <POTION> inside. Then come back out of this dead end and go as far west as
    possible before heading up this grassy path.
    
    The guy ahead is the last trainer in the Forest. Woo! Before you engage in
    battle, check the square of floor he's looking at for a hidden <POTION>. Again,
    this guy has three different lineups:
    _________________________________________________________
    Trainer: Bug Catcher     Version: R          Money: $  90
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L 9    99 Exp.
     Stats -  HP:  27  Atk:  12  Def:  11  Spc:  10  Spe:  15
     ~ Poison Sting, String Shot
    _________________________________________________________
    Trainer: Bug Catcher     Version:    B       Money: $  90
    ---------------------------------------------------------
    #010: Caterpie    BUG        L 9   102 Exp.
     Stats -  HP:  28  Atk:  12  Def:  12  Spc:  10  Spe:  14
     ~ Tackle, String Shot
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $ 100
    ---------------------------------------------------------
    #010: Caterpie    BUG        L10   112 Exp.
     Stats -  HP:  30  Atk:  12  Def:  13  Spc:  10  Spe:  15
     ~ Tackle, String Shot
    _________________________________________________________
    
    Easy. Peck, Ember, job done. Confusion if you want for Weedle. Yawn. What an
    anti-climax, eh?
    ___
    
    Keep heading north until you've exited Viridian Forest and you'll emerge in the
    northern half of Route 2. There is no change in Pokemon here so unless you're
    desperate to train, keep heading north.
    _________________________________________________
    
    [07] Pewter City
    _________________________________________________
    ____________________
    Poke Mart      Price
    --------------------
    Poke Ball      $ 200
    Potion         $ 300
    Escape Rope    $ 550
    Antidote       $ 100
    Burn Heal      $ 250
    Awakening      $ 200
    Parlyz Heal    $ 200
    ____________________
    
    New Items
    ---------
    [ ] TM34 (Bide)
    
    - Recommended Party Avg. Level: 12
    
    At the top of the city is the Pewter Museum of Science which costs $50 to check
    out and is utterly worthless. You get to see two skeletons. If you want to see
    and you're tight, you can save before you go in, look around and then reset for
    free admission!
    
    The person on the right of the map won't let you progress until you have the
    coveted BoulderBadge, so let's go get it. I had three Pokemon at L11-12 at this
    point. This is fine in Yellow, but a bit low to be facing Brock with in Red and
    Blue since his levels are slightly higher. Some training in Route 2/Viridian
    Forest probably wouldn't hurt us now, would it? In Red and Blue, I would aim
    for similar levels to Brock--L12-14. At least get Bulbasaur to learn Vine Whip
    (L13) or Squirtle to learn Bubble (L8).
    ___
    
    My Team
    
    Pikachu     L12 ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    Butterfree  L11 ~ Tackle, String Shot, Harden, Confusion
    Spearow     L11 ~ Peck, Growl, Leer
    
    In Red/Blue, Butterfree will help since you can use its sleep-inducing move
    that it learns pretty soon to help bag yourself an Abra (one of the most
    overpowered Pokemon in the game) in just a little while. Psychic coverage
    doesn't hurt either, once it learns Confusion.
    ___
    
    Well, we might as well get started. Stock up on Potions if you want, but you
    shouldn't need too many more than what you've picked up so far--especially if
    you've nabbed the hidden ones--then head on over to the Gym. It's on the left
    side of the map; you have to go north past it and loop around its left side to
    get to the entrance.
    
    Pewter City's Gym Leader, Brock, specialises in Rock types. You can skip the
    first trainer, but you might as well fight him for the experience.
    _________________________________________________________
    Trainer: Jr. Trainer     Version: R  B       Money: $ 220
    ---------------------------------------------------------
    #050: Diglett     GRN        L11   190 Exp.
     Stats -  HP:  24  Atk:  19  Def:  12  Spc:  16  Spe:  27
     ~ Scratch
    #027: Sandshrew   GRN        L11   219 Exp.
     Stats -  HP:  33  Atk:  23  Def:  25  Spc:  13  Spe:  15
     ~ Scratch, Sand-Attack
    _________________________________________________________
    Trainer: Jr. Trainer     Version:       Y    Money: $ 180
    ---------------------------------------------------------
    #050: Diglett     GRN        L 9   156 Exp.
     Stats -  HP:  22  Atk:  16  Def:  10  Spc:  14  Spe:  23
     ~ Scratch
    #027: Sandshrew   GRN        L 9   178 Exp.
     Stats -  HP:  29  Atk:  20  Def:  21  Spc:  11  Spe:  13
     ~ Scratch
    _________________________________________________________
    
    I thought this was supposed to be a Rock type Gym? Well, whatever. Vine Whip
    with Bulbasaur, Bubble with Squirtle (or Water Gun if you have it) and
    Confusion with Butterfree. Job done. In Red and Blue, be careful of repeated
    Sand-Attacks which will make Sandshrew almost impossible to hit. If this
    happens, switch out to a different Pokemon and the accuracy modifiers will be
    reset.
    ___
    
    Okay, well it's time for the big guy himself. Save, then speak to the Pewter
    City Gym Leader--Brock!
    _________________________________________________________
    Trainer: Brock           Version: R  B       Money: $1386
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L12   220 Exp.
     Stats -  HP:  33  Atk:  26  Def:  30  Spc:  14  Spe:  11
     ~ Tackle, Defense Curl
    #095: Onix        RCK / GRN  L14   324 Exp.
     Stats -  HP:  36  Atk:  20  Def:  52  Spc:  15  Spe:  26
     ~ Tackle, Screech, Bide, Bind
    _________________________________________________________
    Trainer: Brock           Version:       Y    Money: $1188
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L10   183 Exp.
     Stats -  HP:  29  Atk:  22  Def:  26  Spc:  12  Spe:  10
     ~ Tackle
    #095: Onix        RCK / GRN  L12   277 Exp.
     Stats -  HP:  32  Atk:  17  Def:  45  Spc:  14  Spe:  23
     ~ Tackle, Screech, Bide, Bind
    _________________________________________________________
    
    Brock must've cheated to get Bind, as Onix doesn't learn it naturally until
    level 15! Or maybe he bred it over in Gold/Silver/Crystal, but whatever, it's
    strategy time. Both his Pokemon are quadruple weak to Grass and Water attacks,
    so if you have Bulbasaur or Squirtle you're laughing, really.
    
    If you have Charmander or Pikachu, then your best bet is Butterfree. Confusion
    isn't super-effective but it will absolutely destroy them both because of their
    ridiculously low Special stats. Although it isn't very effective, Charmander's
    Ember will do decent damage for the same reason. Pikcahu's Electric attacks
    won't damage either of Brock's Pokemon at all and they will take minimal damage
    from its Normal attacks, so just avoid using Pikachu for this fight.
    
    Geodude is a piece of cake this way, but Onix is a bit tougher. Higher levelled
    and with better moves, it's a bit of a pain. Bind is a move which traps you and
    damages continually, and it will have you tearing your hair out, so just switch
    if he uses this move or ride it out until it finishes (In RBY, trapping moves
    stop you from attacking. In later games, they stop you from switching, so you
    CAN switch out in RBY).
    
    He will also use Bide, a move which stores up damage for 2-3 turns and then
    unleashes double the damage the Pokemon received back at the opponent. If you
    don't think you can waste Onix in two turns after he uses it, stall him out
    with non-damaging moves like Growl or Harden. Then when Bide is over, resume
    pounding on him.
    
    Basically, exploiting their weaknesses and low Special stats will net you the
    win. Also, Brock will use Potions when their health gets low. Solution--drop
    them in one hit! Either that, or just ride it out. You'll be fine.
    ___
    
    After the battle, you receive the BoulderBadge, which increases the Attack stat
    of all Pokemon in in-game battles to 9/8ths of its original value. Awesome.
    
    You also get <TM34> (Bide) and the ability to use Flash outside of battle. Oh,
    and money. Bide isn't worth teaching and, if you plan on exploiting the
    Missingno. Glitch, isn't worth using because once you do, it's gone forever.
    Oh, and by the way, the Missingno. glitch allows you to clone an item.
    Indefinitely. Good stuff. Only for Red and Blue though.
    
    TM34 is unique, so don't use it up or it'll be gone forever. Save it for the
    Missingno. (item duplication) glitch later on, if you want. In fact, most TMs
    are like this. Assume all TMs are one-of-a-kind unless I say otherwise.
    
    Now leave the gym, heal up etc. and make sure to buy plenty of Poke Balls (say
    10) because we'll be going through some lengthy caves soon with plenty of new
    Pokemon in. Couldn't hurt to top up with a handful of Potions and maybe an
    Escape Rope or two if you can spare the money. Unfortunately we cannot buy
    Repels yet... Time to head to Route 3 which is the east exit out of Pewter
    City.
    _________________________________________________
    
    [08] Route 3                   Encounter Rate: 20
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B  -   45%    6-8
    #019: Rattata     NRM        -  -  Y   15%  10-12
    #021: Spearow     NRM / FLY  R  B      45%    5-8
                                       Y   55%   8-12
    #027: Sandshrew   GRN        -  -  Y   15%   8-10
    #039: Jigglypuff  NRM        R  B  -   10%    3-7
    #056: Mankey      FGT        -  -  Y   15%      9
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Sandshrew (Y)  [ ] Jigglypuff (RB)
    
    - Recommended Party Avg. Level: 13
    
    The first trainer you come across, directly east of you, will be waiting.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 135
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L 9   105 Exp.
     Stats -  HP:  27  Atk:  14  Def:  13  Spc:  12  Spe:  16
     ~ Gust, Sand-Attack
    #016: Pidgey      NRM / FLY  L 9   105 Exp.
     Stats -  HP:  27  Atk:  14  Def:  13  Spc:  12  Spe:  16
     ~ Gust, Sand-Attack
    _________________________________________________________
    
    Both exactly the same, and both fall to a ThunderShock or two from Pikachu.
    Switch out if your accuracy gets too low due to Sand-Attack.
    ___
    
    Head north after beating her for another trainer fight.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 100
    ---------------------------------------------------------
    #010: Caterpie    BUG        L10   112 Exp.
     Stats -  HP:  30  Atk:  12  Def:  13  Spc:  10  Spe:  15
     ~ Tackle, String Shot
    #013: Weedle      BUG / PSN  L10   111 Exp.
     Stats -  HP:  29  Atk:  13  Def:  12  Spc:  10  Spe:  16
     ~ Poison Sting, String Shot
    #010: Caterpie    BUG        L10   112 Exp.
     Stats -  HP:  30  Atk:  12  Def:  13  Spc:  10  Spe:  15
     ~ Tackle, String Shot
    _________________________________________________________
    
    Peck or Ember. Confusion to Weedle is also an option.
    ___
    
    Then a little to the right.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 165
    ---------------------------------------------------------
    #016: Rattata     NRM        L11   133 Exp.
     Stats -  HP:  29  Atk:  19  Def:  14  Spc:  12  Spe:  22
     ~ Tackle, Tail Whip, Quick Attack
    #023: Ekans       PSN        L11   145 Exp.
     Stats -  HP:  30  Atk:  20  Def:  16  Spc:  15  Spe:  18
     ~ Wrap, Leer, Poison Sting
    _________________________________________________________
    
    Strong attacks on Rattata or Low Kick from Mankey if you have one in Yellow.
    Confusion for Ekans.
    ___
    
    If you were Poisoned or your Pokemon are hurting, go back to the Poke Center in
    Pewter. Otherwise, carry on to the right and engage the next trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $  90
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L 9    99 Exp.
     Stats -  HP:  27  Atk:  12  Def:  11  Spc:  10  Spe:  15
     ~ Poison Sting, String Shot
    #014: Kakuna      BUG / PSN  L 9   136 Exp.
     Stats -  HP:  28  Atk:  11  Def:  15  Spc:  10  Spe:  12
     ~ Harden
    #010: Caterpie    BUG        L 9   102 Exp.
     Stats -  HP:  28  Atk:  12  Def:  12  Spc:  10  Spe:  14
     ~ Tackle, String Shot
    #011: Metapod     BUG        L 9   138 Exp.
     Stats -  HP:  29  Atk:  10  Def:  16  Spc:  10  Spe:  11
     ~ Harden
    _________________________________________________________
    
    Peck or Ember. With Weedle and Kakuna, you could also use Confusion.
    ___
    
    Just above him and to the right is a Lass to engage.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 150
    ---------------------------------------------------------
    #016: Rattata     NRM        L10   121 Exp.
     Stats -  HP:  27  Atk:  18  Def:  13  Spc:  11  Spe:  21
     ~ Tackle, Tail Whip, Quick Attack
    #032: Nidoran M   PSN        L10   127 Exp.
     Stats -  HP:  30  Atk:  18  Def:  14  Spc:  14  Spe:  16
     ~ Leer, Tackle, Horn Attack
    _________________________________________________________
    
    Strong attacks/Low Kick to Rattata, Confusion to Nidoran M.
    ___
    
    Jump down over the ledge directly below you to engage in yet another battle.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 210
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L14   174 Exp.
     Stats -  HP:  37  Atk:  24  Def:  15  Spc:  15  Spe:  26
     ~ Peck, Growl, Leer
    _________________________________________________________
    
    ThunderShock. Considering its level, this might take 2-3 hits, but it can't do
    jack against Pikachu so don't let it scare you.
    ___
    
    Now loop back around to the previous trainers and carry on east instead of
    jumping down the ledge like you did last time. Another trainer stands guard
    here.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 110
    ---------------------------------------------------------
    #010: Caterpie    BUG        L11   124 Exp.
     Stats -  HP:  32  Atk:  13  Def:  14  Spc:  11  Spe:  16
     ~ Tackle, String Shot
    #011: Metapod     BUG        L11   169 Exp.
     Stats -  HP:  33  Atk:  11  Def:  18  Spc:  12  Spe:  13
     ~ Harden
    _________________________________________________________
    
    Peck/Ember. You know the drill.
    ___
    
    You'll encounter the final trainer of Route 3 in the grass just here.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 210
    ---------------------------------------------------------
    #039: Jigglypuff  NRM        L14   228 Exp.
     Stats -  HP:  58  Atk:  20  Def:  12  Spc:  14  Spe:  12
     ~ Sing, Pound, Disable
    _________________________________________________________
    
    Hmm, a new Pokemon? Jigglypuff will put you to sleep with a 55% accurate Sing,
    cripple one of your moves at random with Disable and then proceed to Pound you,
    albeit rather weakly. Just use strong moves or Low Kick from Mankey if you have
    it.
    ___
    
    And that's that. Phew! Time to be catching some Pokemon, methinks.
    
    <SANDSHREW> - Rating: ****
    Yellow players can grab themselves a Sandshrew, a Ground type that can be very
    powerful if you invest some later TMs into it. It learns the horrendously
    overpowered Slash at L17, and even gets a very powerful--100 power!--STAB TM in
    Dig, making him ridiculously fearsome, but he doesn't do very well against
    Special Pokemon and has below average Speed.
    
    <JIGGLYPUFF> - Rating: *
    In Red and Blue, you'll instead nab a Jigglypuff, though Blue Players can grab
    a Sandshrew shortly. Jiggly is a Sleep inducer which is always nice, but it
    only has Sing which has a mere 55% accuracy. Butterfree has Sleep Powder coming
    up soon--L17 in Red and Blue and L15 in Yellow--and Sleep Powder is 75%
    accurate so it's much better. Jigglypuff can learn quite a few good TMs but
    there isn't much reason to give it them, due to its low stats.
    
    Get them for the Pokedex at least, then continue on and head north into the
    west section of Route 4.
    _______
    
    Route 4
    _______
    
    New Pokemon
    -----------
    [ ] Magikarp
    
    - Recommended Party Avg. Level: 14
    
    Since we can't get any Pokemon here yet, really, I'll handle the data thingies
    once we get out of Mt. Moon. All we really need to know is that there is a Poke
    Center here, which should be used and the entrance to Mt. Moon, which will also
    be used.
    
    Inside the Poke Center is a man who will sell you a Magikarp for $500. It's
    pretty cheap if you're dying to get one now--but there are loads available
    later for the cost of a Poke Ball.
    
    <MAGIKARP> - Rating: ***
    Magikarp and his evolution don't learn any natural Water moves until late in
    the game, so you'll have to stick to TMs. I'd say don't bother yet, though if
    you badly need a Gyarados (L20, slow to evolve) then by all means go ahead.
    Gyarados itself is very cool, just a bit of a liability right now. I'll remind
    you to get one later if you don't want to buy it now. It does have fantastic
    stats and learns a great set of TMs, though.
    
    Take the nearby cave entrance at the east to enter the dangerous Mt. Moon. Hope
    you stocked up on healing items and Poke Balls like I suggested! A good team at
    this point would consist of about three Pokemon at L13-14.
    _________________________________________________
    
    [09] Mt. Moon                  Encounter Rate: 10
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - 1F - Cave Floor: ------------------------------
    #027: Sandshrew   GRN              Y    4%     12
    #035: Clefairy    NRM        R  B       1%      8
                                       Y    1%     11
    #041: Zubat       PSN / FLY  R  B      79%   6-11
                                       Y   75%   6-11
    #046: Paras       BUG / GRS  R  B       5%      8
    #074: Geodude     RCK / GRN  R  B      15%   8-10
                                       Y   20%     10
    - B1F - Cave Floor: -----------------------------
    #035: Clefairy    NRM        R  B       4%      9
                                       Y    5%  10-12
    #041: Zubat       PSN / FLY  R  B      60%   7-11
                                       Y   65%   8-11
    #046: Paras       BUG / GRS  R  B      10%     10
                                       Y   10%   9-11
    #074: Geodude     RCK / GRN  R  B      26%    7-9
                                       Y   20%  10-11
    - B2F - Cave Floor: -----------------------------
    #035: Clefairy    NRM        R  B       6%  10-12
                                       Y   10%   9-13
    #041: Zubat       PSN / FLY  R  B      49%   9-12
                                       Y   55%  10-13
    #046: Paras       BUG / GRS  R  B      15%  10-12
                                       Y   15%     13
    #074: Geodude     RCK / GRN  R  B      30%   9-10
                                       Y   20%     11
    _________________________________________________
    
    New Items
    ---------
    [ ] TM12 (Water Gun)  [ ] Potion  [ ] HP Up  [ ] Potion  [ ] Rare Candy
    [ ] Escape Rope  [ ] TM01 (Mega Punch)  [ ] Ether (H)  [ ] Moon Stone
    [ ] Moon Stone (H)  [ ] Dome Fossil  [ ] Helix Fossil
    
    New Pokemon
    -----------
    [ ] Clefairy  [ ] Zubat  [ ] Paras  [ ] Geodude
    
    - Recommended Party Avg. Level: 14
    
    Start catching stuff as soon as you enter if you want, but note that the rarer
    creatures will start appearing with greater frequency on the lower floors,
    especially Clefairy. When engaging them, make good use of Thunder Wave from
    Pikachu (be aware that it doesn't work on Geodude) and Stun
    Spore/PoisonPowder/Sleep Powder from Butterfree to make your prey easier to
    capture. Sleep Powder is best, if you have it.
    
    <ZUBAT> - Rating: *
    You won't be able to avoid catching a Zubat. You'll soon get tired of seeing
    this little sucker (heh, sucker, get it?) because it pops up bloody everywhere.
    It is awful in combat so just catch it for the Pokedex. When fighting it, watch
    out for confusion from Supersonic--just run if it happens. Zubat is a terrible
    Pokemon with terrible typing, terrible moves and average stats. Meh. I'd avoid
    it.
    
    <GEODUDE> - Rating: ** (Graveler)
              - Rating: *** (Golem)
    Geodude is also relatively common here. This is your answer to Normal types if
    you have had trouble with them thus far. Geodude and his evolutions are good
    because they are Rock/Ground types and hence resist Normal moves. They have
    great Attack stats, even better Defense and learn some pretty good moves
    naturally (looking at you, Earthquake!). Unfortunately, they have a 4x weakness
    to Grass and Water and are hideously slow. They also cannot evolve without
    being traded. For now, however, he's a decent choice and you can decide later
    on whether to keep him or not.
    
    <CLEFAIRY> - Rating: ***
    The other two are much rarer game, but if you happen to bump into Clefairy now
    then by all means grab it. Clefairy's stats are sub-par and its level up
    movepool is abysmal, so I'd skip it. It also learns a bunch of useful TMs and
    HM's... which we don't have yet. Yellow players should catch an extra Clefairy
    to trade for a Mr. Mime later on.
    
    <PARAS> - Rating: *
    The other semi-rare one is Paras. It has the only access to Spore--a 100% sleep
    move--in the entire game. Unfortunately, Spore comes at L27 or L30 if you
    evolve it and it just has no other moves that are really that good. 4x Fire,
    Poison and Flying weaknesses don't help an already lost cause. Give it a miss
    and use something better with Sleep Powder instead.
    
    Well I hope you're ready for Mt. Moon. You have 12 fairly tough trainers to
    defeat, but the real challenge is staying sane in the face of so many Zubat. I
    really wish Pewter sold Repels.
    
    I'd highly recommend getting a Geodude when you enter. Take it to the Poke
    Center, heal it and slot it in your team somewhere. It'll be worth it. Get him
    to L16 ASAP to learn Rock Throw. Despite its awful accuracy, this will waste
    Bug, Fire, Flying and Ice types nicely.
    
    Head a bit north from the entrance. When the cave opens up, go west and then
    south and grab the item ball with <TM12> (Water Gun) in. This TM is fairly
    useless soon enough so you might as well use it. It can help your team deal
    with the Geodudes here. Squirtle can learn it as well, but he will at L15
    anyway so why bother? Don't use it up if you're saving all unique items for
    duplication later on.
    
    If you have a starter and wish to evolve it (not evolving it will make it learn
    moves faster, see my Pokedex for full details), get it to L16 now, which should
    be possible. Unfortunately, this doesn't apply to Pikachu. In Yellow, he will
    never evolve :(.
    
    Head north and west to find another item ball with a <POTION> inside, then
    fight the nearby trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 110
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L11   121 Exp.
     Stats -  HP:  31  Atk:  14  Def:  13  Spc:  11  Spe:  17
     ~ Poison Sting, String Shot
    #014: Kakuna      BUG / PSN  L11   166 Exp.
     Stats -  HP:  32  Atk:  12  Def:  17  Spc:  12  Spe:  14
     ~ Harden
    _________________________________________________________
    
    Peck, Confusion or Ember. Your choice.
    ___
    
    After him, head east from above the entrance to encounter a female trainer by a
    signpost.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 210
    ---------------------------------------------------------
    #035: Clefairy    NRM        L14   204 Exp.
     Stats -  HP:  45  Atk:  20  Def:  20  Spc:  24  Spe:  17
     ~ Pound, Growl, Sing
    _________________________________________________________
    
    Hmm. Make sure it doesn't put you to sleep for five turns and Pound on your ass
    like it did to me. This could be quite tough. Hit it with physical attacks such
    as Tackle, Rock Throw, Peck or, ideally, Mankey's Low Kick/Nidoran's Double
    Kick. Geodude won't be hurt by its attacks but is slow so will be put to sleep
    pretty often. Otherwise just put it to sleep with your Butterfree and smack it
    around with Confusion. All else failing, just hit it as hard as you can.
    ___
    
    If she kicked your ass like she did mine, journey back to the Poke Center. Then
    head north from this trainer, continuing on past her to come across a ladder.
    Take it. Follow this pathway to another ladder, climb this one and then fight
    the nearby trainer.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 330
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L11   219 Exp.
     Stats -  HP:  33  Atk:  23  Def:  25  Spc:  13  Spe:  15
     ~ Scratch, Sand-Attack
    #016: Rattata     NRM        L11   133 Exp.
     Stats -  HP:  29  Atk:  19  Def:  14  Spc:  12  Spe:  22
     ~ Tackle, Tail Whip, Quick Attack
    #041: Zubat       PSN / FLY  L11   126 Exp.
     Stats -  HP:  31  Atk:  16  Def:  14  Spc:  15  Spe:  18
     ~ Leech Life, Supersonic
    _________________________________________________________
    
    Water Gun or Vine Whip on Sandshrew. If not, then Confusion from Butterfree
    will have to suffice. Rattata falls to Low Kick or try using Geodude for its
    handy Normal resistance. Zubat can be felled with ThunderShock, Confusion and
    Rock Throw. Options much? Take that, you stupid bat. If it uses Supersonic and
    connects, switch out to avoid the confusion and damaging yourself.
    ___
    
    After the battle, head on up the plateau and nab the <HP UP> that sits there.
    It will boost your Pokemon's HP, but it will barely be noticeable at this
    stage; by 1, if you're lucky. Save it for now--I would. Head back down the
    ladder and through that pathway and up the other ladder to emerge back on the
    entrance floor. From the ladder, head south to encounter yet another trainer.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 275
    ---------------------------------------------------------
    #081: Magnemite   ELE        L11   208 Exp.
     Stats -  HP:  28  Atk:  14  Def:  22  Spc:  27  Spe:  16
     ~ Tackle
    #100: Voltorb     ELE        L11   241 Exp.
     Stats -  HP:  31  Atk:  13  Def:  17  Spc:  18  Spe:  28
     ~ Tackle, Screech
    _________________________________________________________
    
    We have no Ground moves, which are Electrics' only weakness, so use Geodude for
    the top-notch resistance to Normal moves such as Tackle. Rock Throw drops them
    both. If not, just use your best attacking move.
    ___
    
    Southwest of this trainer is a <POTION> in an item ball, so grab it. Then head
    a tiny bit east and then north the other side of the rock formation to
    encounter another trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 100
    ---------------------------------------------------------
    #010: Caterpie    BUG        L10   112 Exp.
     Stats -  HP:  30  Atk:  12  Def:  13  Spc:  10  Spe:  15
     ~ Tackle, String Shot
    #011: Metapod     BUG        L10   153 Exp.
     Stats -  HP:  31  Atk:  10  Def:  17  Spc:  11  Spe:  12
     ~ Harden
    #010: Caterpie    BUG        L10   112 Exp.
     Stats -  HP:  30  Atk:  12  Def:  13  Spc:  10  Spe:  15
     ~ Tackle, String Shot
    _________________________________________________________
    
    Peck, Ember or Rock Throw. This shouldn't take long.
    ___
    
    In the southeast corner of the room is a <RARE CANDY> item. It raises a
    Pokemon's level by one. Use it now if you wish, but, obviously, the longer you
    hold out for it the better, because it's harder to gain levels the higher you
    are. Ideally, you use it at L99 to get to L100!
    
    Rare Candies are finite in number, so if you don't save them all or duplicate
    them later on through the Missingno. glitch, you're screwed and cannot have any
    more.
    
    Head north from this to bump into an <ESCAPE ROPE>, then keep heading north.
    When you near the north wall of the cave, turn west to run into another female
    trainer.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 165
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L11   183 Exp.
     Stats -  HP:  32  Atk:  17  Def:  18  Spc:  23  Spe:  13
     ~ Absorb
    #069: Bellsprout  GRS / PSN  L11   198 Exp.
     Stats -  HP:  33  Atk:  23  Def:  14  Spc:  22  Spe:  15
     ~ Vine Whip, Growth
    _________________________________________________________
    
    Peck, Ember or Confusion. Just keep Geodude far, far away...
    ___
    
    Keep going west and when you get to a wall, head south, taking the ladder that
    you come across. Follow the path to another ladder. Take it, then battle the
    Rocket nearby.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 360
    ---------------------------------------------------------
    #041: Zubat       PSN / FLY  L12   138 Exp.
     Stats -  HP:  33  Atk:  17  Def:  15  Spc:  16  Spe:  20
     ~ Leech Life, Supersonic
    #023: Ekans       PSN        L12   159 Exp.
     Stats -  HP:  32  Atk:  21  Def:  17  Spc:  16  Spe:  20
     ~ Wrap, Leer, Poison Sting
    _________________________________________________________
    
    Zubat can suck on ThunderShock, Rock Throw or Confusion. Switch out if
    Supersonic hits. Ekans will start Wrapping which is annoying so switch or ride
    it out. Confusion is the most effective move but Butterfree will take super-
    effective damage from Poison Sting so it's a toss up. Stick Sleep Powder on it
    first and use an Antidote if necessary.
    ___
    
    After wiping the floor with the Rocket, head up the plateau to the north for
    <TM01> (Mega Punch). Candidates for this Normal move that's fairly powerful
    (about twice as powerful as Quick attack) include Charmander/Charmeleon,
    Squirtle/Wartortle, Pikachu, Clefairy, Jigglypuff, Mankey and Geodude. The
    latter two are the best candidates because of their high Attack ratings, though
    Mankey learns Karate Chop at L15 which, factoring in the Critical Hit ratio, is
    more powerful.
    
    Also, if you're TM-tight, don't worry about using up TM01 right now, as you can
    buy a replacement (or multiple replacements) from Celadon Department Store
    later in the game. Or use the Missingno. glitch, whatever. So yeah, use it up
    by all means.
    
    South and to the east of this plateau where you found TM01 is a strange rock
    that's hiding an <ETHER>, an item that restores 10PP to any move of any
    Pokemon. You can't buy them in stores, so use them only when desperate because
    they are of limited stock.
    
    Head back down the ladder and all the way back to the top floor. Use the Poke
    Center if you want to, because we're pressing through this cave rapidly now. To
    get there quickly, consider using an Escape Rope. After that (or if you didn't
    go), continue south on this top floor again and encounter your next trainer.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 150
    ---------------------------------------------------------
    #019: Rattata     NRM        L10   121 Exp.
     Stats -  HP:  27  Atk:  18  Def:  13  Spc:  11  Spe:  21
     ~ Tackle, Tail Whip, Quick Attack
    #019: Rattata     NRM        L10   121 Exp.
     Stats -  HP:  27  Atk:  18  Def:  13  Spc:  11  Spe:  21
     ~ Tackle, Tail Whip, Quick Attack
    #041: Zubat       PSN / FLY  L10   115 Exp.
     Stats -  HP:  29  Atk:  15  Def:  13  Spc:  14  Spe:  17
     ~ Leech Life, Supersonic
    _________________________________________________________
    
    Smack the rats up with Low Kick or, failing that (like me), smack everything up
    with Rock Throw, using the usual strategy for Zubat with the Supersonic and the
    three attacks with super-effectiveness and whatnot.
    ___
    
    Continue on left into a large room with a large trainer. Fight him.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 350
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L10   183 Exp.
     Stats -  HP:  29  Atk:  22  Def:  26  Spc:  12  Spe:  10
     ~ Tackle
    #074: Geodude     RCK / GRN  L10   183 Exp.
     Stats -  HP:  29  Atk:  22  Def:  26  Spc:  12  Spe:  10
     ~ Tackle
    #095: Onix        RCK / GRN  L10   231 Exp.
     Stats -  HP:  28  Atk:  15  Def:  38  Spc:  12  Spe:  20
     ~ Tackle, Screech
    _________________________________________________________
    
    Water Gun, Vine Whip, perhaps Low Kick/Double Kick--otherwise Confusion with
    Sleep Powder tossed in for good measure.
    ___
    
    After the battle, take the <MOON STONE> in the top left corner. Moon Stones are
    finite, so save one for duplication if you're in Red and Blue.
    
    Four Pokemon can evolve via Moon Stone and you could, theoretically, own them
    all now.
    Nidoran F --> Nidorina (L16) --> Nidoqueen (Moon Stone)
    Nidoran M --> Nidorino (L16) --> Nidoking (Moon Stone)
    Clefairy --> Clefable (Moon Stone)
    Jigglypuff --> Wigglytuff (Moon Stone)
    Be warned that Pokemon that evolve via Stones generally stop learning moves via
    level up, so check in my Pokedex whether evolving them now is a good idea.
    Probably not. If you have been training a Nidoran, evolving it now would give
    you a powerful Pokemon that will unfortunately rely on TMs for good moves.
    
    Take the nearby ladder above the Hiker and follow the pathway to another
    ladder. When you emerge on the other end, go north, east, then south down some
    stairs to encounter another Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B       Money: $ 480
    ---------------------------------------------------------
    #020: Raticate    NRM        L16   397 Exp.
     Stats -  HP:  46  Atk:  33  Def:  26  Spc:  23  Spe:  38
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    Trainer: Rocket          Version:       Y    Money: $ 390
    ---------------------------------------------------------
    #019: Rattata     NRM        L13   157 Exp.
     Stats -  HP:  32  Atk:  21  Def:  16  Spc:  13  Spe:  25
     ~ Tackle, Tail Whip, Quick Attack
    #041: Zubat       PSN / FLY  L13   150 Exp.
     Stats -  HP:  35  Atk:  19  Def:  16  Spc:  17  Spe:  21
     ~ Leech Life, Supersonic
    _________________________________________________________
    
    In Red/Blue, this Raticate will be the hardest thing you've faced. Geodude is
    your best bet here--his high Defense and his Normal resistance will come in
    very handy against Hyper Fang, which will utterly screw anything else you have
    at this point. Rock Throw it as much as you can and Tackle if things get
    desperate. All else you can do is Low Kick perhaps or just strong attacks. On a
    side note, how do you get a L16 Raticate? L20 is when Rattata evolves...
    
    Yellow players have an easier time just using Geodude on Rattata and doing what
    they do best to Zubat.
    ___
    
    Ascend the other stairs and loop around in a large squareish thing. Just
    continue along this path and fend off about 50 billion wild Zubat. Red/Blue
    players will eventually encounter another trainer. Yellow players get to skip
    this one.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 390
    ---------------------------------------------------------
    #019: Rattata     NRM        L13   157 Exp.
     Stats -  HP:  32  Atk:  21  Def:  16  Spc:  13  Spe:  25
     ~ Tackle, Tail Whip, Quick Attack
    #041: Zubat       PSN / FLY  L13   150 Exp.
     Stats -  HP:  35  Atk:  19  Def:  16  Spc:  17  Spe:  21
     ~ Leech Life, Supersonic
    _________________________________________________________
    
    You Red/Blue players thought you could get away from that battle that Yellow
    players just had, but you can't. Not that it's a big deal. Rock Throw the pair
    of them or electrocute/confuse the bat thing.
    ___
    
    Push on past the (perhaps nonexistent) Rocket. After ascending a set of stairs,
    go to the east down a thin corridor to examine the white panel at the end for a
    hidden <MOON STONE>. Then head back up the stairs to battle a Super Nerd with a
    fossil fetish.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 300
    ---------------------------------------------------------
    #088: Grimer      PSN        L12   231 Exp.
     Stats -  HP:  43  Atk:  26  Def:  18  Spc:  16  Spe:  12
     ~ Pound, Disable
    #100: Voltorb     ELE        L12   264 Exp.
     Stats -  HP:  33  Atk:  14  Def:  18  Spc:  20  Spe:  30
     ~ Tackle, Screech
    #109: Koffing     PSN        L12   292 Exp.
     Stats -  HP:  33  Atk:  22  Def:  29  Spc:  21  Spe:  15
     ~ Tackle, Smog
    _________________________________________________________
    
    Confusion is all we have against the Poison types, otherwise your strongest
    attacks will probably be rolling out from Geodude. In fact, Geodude can ace
    this whole thing--just be careful of Grimer disabling Rock Throw, or running
    out of PP or getting poisoned by Smog. If you do use Butterfree to confuse,
    Smog will be super-effective, so be careful.
    ___
    
    Use Antidotes if necessary. Afterwards, you get to pick either the <DOME
    FOSSIL> or the <HELIX FOSSIL>. The former can be traded in for a Kabuto and the
    latter for an Omanyte, both Water/Rock Pokemon. Check the Dex for full info.
    Kabuto and his evolution are probably slightly better and about a billion times
    cooler looking. You can get the other from a glitch anyway. But, that's a long
    way away, so pick one, abandon the other and continue up the stairs and head
    west.
    
    For Red/Blue players, victory is in sight since there are no more trainer
    battles. Just follow the linear path outta here. For Yellow players however...
    _________________________________________________________
    Trainer: Rocket          Version: -  -  Y    Money: $ 420
    ---------------------------------------------------------
    #023: Ekans       PSN        L14   186 Exp.
     Stats -  HP:  36  Atk:  24  Def:  19  Spc:  18  Spe:  22
     ~ Wrap, Leer, Poison Sting
    #052: Meowth      NRM        L14   207 Exp.
     Stats -  HP:  37  Atk:  20  Def:  17  Spc:  18  Spe:  32
     ~ Scratch, Growl, Bite
    #109: Koffing     PSN        L14   342 Exp.
     Stats -  HP:  37  Atk:  25  Def:  33  Spc:  24  Spe:  17
     ~ Tackle, Smog
    _________________________________________________________
    
    Yep, that's Jessie and James from the Anime show. They don't really do anything
    special in this game other than pop up and annoy you from time to time. You'll
    have to be weary if you've taken a beating, since their levels are decently
    high. Confusion is all the super effectiveness we have against the Poison types
    at the moment and Geodude can lay the smackdown on all three of these guys as
    well, since he resists their moves. Mankey doesn't do badly against Meowth,
    either.
    ___
    
    Now, if you hang about a bit, this floor has the highest chance of encountering
    a Clefairy if you have been unfortunate enough not to come across one yet. If
    you want it for the Dex (or even for your team), stick around and grab it.
    Remember to grab an extra one to trade for a Mr. Mime later on in Yellow, like
    I mentioned earlier. Paras is more common here too.
    
    Okay, we're all done now, I promise. Head down the ladder and follow the little
    path to another ladder to be free of Mt. Moon forever! Yes!
    _________________________________________________
    
    [10] Route 4                   Encounter Rate: 20
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Buy for $500 from the man in the Poke Center: -
    #129: Magikarp    WTR        R  B  Y   --       5
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        R  B      40%   8-12
                                       Y   15%  10-12
    #021: Spearow     NRM / FLY  R  B      35%   8-12
                                       Y   55%   8-12
    #023: Ekans       PSN        R  -  -   25%   6-12
    #027: Sandshrew   GRN        -  B      25%   6-12
                                       Y   15%   8-10
    #056: Mankey      FGT        -  -  Y   15%      9
    _________________________________________________
    
    New Items
    ---------
    [ ] Great Ball (H)  [ ] TM04 (Whirlwind)
    
    New Pokemon
    -----------
    [ ] Ekans (R)  [ ] Sandshrew (B)
    
    - Recommended Party Avg. Level: 16
    
    Your Pokemon are probably exhausted from Mt. Moon. One of mine (Pikachu) was
    fainted and all the others were in poor condition too. Thankfully, no trainers
    lie between you and the next Poke Center in Cerulean City. Make sure you've
    done everything you want to up to this point, because once we cross to
    Cerulean, there ain't no going back for a while.
    
    Start heading east and ascend the first plateau you encounter, sniffing around
    for a hidden <GREAT BALL> on its peak. The position is odd to describe, but
    here goes. From the gap in the lower ledge where you can enter the plateau, go
    up one tile, right one, up, left and press A to uncover it. (You could find it
    in other ways, but I did it this way because I find it difficult to turn on the
    spot in this game).
    
    Jump the ledges east and ascend another plateau. Keep ascending and on the
    second level is an item ball in plain sight containing <TM04> (Whirlwind). This
    is a fairly useless move which scares off wild Pokemon. Great... It too is
    unique, so don't sell or use TM04 if you want a perfect treasure list. Save it
    for duplication, or something.
    
    After getting the two items, we can root around in the grass to the south for
    some new Pokemon. Once you jump over this ledge into the grass you ain't going
    back to Pallet/Viridian/Petwer for a while, bub. I would recommend visiting
    Cerulean first or, more specifically, Cerulean Poke Center. Once you have done
    so, get over here and catch yourself some new Pokemon for Red and Blue. Yellow
    owners will find nothing new here.
    
    I've already had a look at Sandshrew, but Blue players now have their first
    opportunity to nab one. Again, he's a powerful Pokemon who has access to the
    awesome STAB Dig TM very soon.
    
    <EKANS> - Rating: *
    Ekans is only available in Red, but it's near useless with mediocre stats and
    poor typing in Poison. Honestly, just catch it for Pokedex fodder and nothing
    else.
    
    When you're done here, head east into Cerulean City.
    _________________________________________________
    
    [11] Cerulean City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Reward for Pikachu's high happiness: ----------
    #001: Bulbasaur   GRS / PSN  -  -  Y   --      10
    - Trade a Poliwhirl in house near Poke Center: --
    #124: Jynx        ICE / PSY  R  B  -   --   Trade
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #054: Psyduck     WTR        R  B  -   33%     15
    #098: Krabby      WTR        R  B  -   33%     15
    #118: Goldeen     WTR        R  B      34%     15
                                       Y   70%  25-30
    #119: Seaking     WTR        -  -  Y   30%  30-40
    _________________________________________________
    ____________________
    Poke Mart      Price
    --------------------
    Poke Ball      $ 200
    Potion         $ 300
    Escape Rope    $ 550 (Y)
    Repel          $ 350
    Antidote       $ 100
    Burn Heal      $ 250
    Awakening      $ 200
    Parlyz Heal    $ 200
    ____________________
    
    New Items
    ---------
    [ ] Rare Candy (H)
    
    New Pokemon
    -----------
    [ ] Bulbasaur (Y)
    
    - Recommended Party Avg. Level: 16
    
    If you're wondering where you can fish, strangely enough, you can fish for and
    catch Pokemon in Cerulean Gym. First attraction for Yellow players is the
    potential addition of Bulbasaur to the team--In the house to the left of the
    Poke Center, talk to the girl at the back and she'll hand over a L10 Bulbasaur!
    Sweet! If she refuses, it's because Pikachu isn't happy enough. For a quick
    fix, try ramming Potions down Pikachu's throat when it's at full health--the
    game will say it has no effect, but it will skyrocket Pikachu's happiness. And
    you don't even lose the Potions. Do this until the little brat is satisfied and
    forks over the Bulbasaur.
    
    <BULBASAUR (Y)> - Rating: ***
    A solid grass type at this point in the game, but Bellsprout mostly outclasses
    it with early access to Sleep Powder and better offenses, as well as being
    available at a higher level.
    
    You might want to take Bulbasaur out for a little Route 4 training session if
    you're considering adding it to your team, though the abundance of Spearow will
    be off-putting. Do the bait-and-switch technique--switching out a Pokemon so
    that it gains half the Exp. when the opponent is defeated.
    
    The second attraction, at least for some, is the addition of Repels to the Poke
    Mart, which keep wild Pokemon at bay on the condition that they're lower-
    levelled than the first Pokemon in your party. Grab a few, but don't over-rely
    on them or you might miss out on too much Exp. and end up weaker than you'd
    hoped.
    
    Methinks it is time to nab another hidden item. Head to the Badge Man's house,
    just to the northwest of the house where you won your Bulbasaur. In the garden
    behind Badge Man's house is a hidden <RARE CANDY>. Yummy. To get its exact
    location, start from the top-rightmost corner, then travel down one tile and
    left two tiles before pressing A.
    
    You might want to talk to Badge Man himself for Badge info, but it's not very
    thrilling. What is a bit more exciting is that we've got a battle against
    Rival-boy coming up soon. I'm going to show you my team, but like I said before
    this is just a decent guideline, not a set in stone instruction.
    ___
    
    My Team
    
    Pikachu     L17 ~ ThunderShock, Thunder Wave, Quick Attack, Double Team
    Butterfree  L15 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
    Spearow     L15 ~ Peck, Growl, Leer, Fury Attack
    Geodude     L16 ~ Tackle, Defense Curl, Rock Throw, Mega Punch
    Bulbasaur   L10 ~ Tackle, Tail Whip, Leech Seed
    
    Not too shabby at the moment, if I do say so myself. A decent team might run
    something along these lines, since I have Electric, Rock, Psychic and Flying
    coverage. In Red and Blue you can have a similar team AND your starter. Sweet.
    ___
    
    Start heading up to Route 24. Get out of Badge Man's house and hang a right,
    then take the next available path north for your not-so-long-awaited Rival
    battle.
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $ 595
    ---------------------------------------------------------
    #017: Pidgeotto   NRM / FLY  L18   435 Exp.
     Stats -  HP:  53  Atk:  29  Def:  27  Spc:  25  Spe:  33
     ~ Gust, Sand-Attack, Quick Attack
    #063: Abra        PSY        L15   234 Exp.
     Stats -  HP:  34  Atk:  13  Def:  11  Spc:  38  Spe:  34
     ~ Teleport
    #019: Rattata     NRM        L15   183 Exp.
     Stats -  HP:  36  Atk:  24  Def:  17  Spc:  14  Spe:  29
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    - And ONE of the following: -----------------------------
    #004: Charmander  FIR        L17   235 Exp.
     Stats -  HP:  42  Atk:  25  Def:  22  Spc:  24  Spe:  29
     ~ Scratch, Growl, Ember, Leer
    #007: Squirtle    WTR        L17   240 Exp.
     Stats -  HP:  44  Atk:  24  Def:  29  Spc:  24  Spe:  22
     ~ Tackle, Tail Whip, Bubble, Water Gun
    #001: Bulbasaur   GRS / PSN  L17   232 Exp.
     Stats -  HP:  45  Atk:  24  Def:  24  Spc:  29  Spe:  23
     ~ Tackle, Growl, Leech Seed, Vine Whip
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $ 595
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L18   223 Exp.
     Stats -  HP:  45  Atk:  29  Def:  18  Spc:  19  Spe:  33
     ~ Peck, Growl, Leer, Fury Attack
    #027: Sandshrew   GRN        L15   298 Exp.
     Stats -  HP:  42  Atk:  30  Def:  32  Spc:  16  Spe:  19
     ~ Scratch, Sand-Attack
    #019: Rattata     NRM        L15   183 Exp.
     Stats -  HP:  36  Atk:  24  Def:  17  Spc:  14  Spe:  29
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #133: Eevee       NRM        L17   334 Exp.
     Stats -  HP:  48  Atk:  26  Def:  24  Spc:  29  Spe:  26
     ~ Tackle, Tail Whip, Sand-Attack, Growl
    _________________________________________________________
    
    Up first is your Rival's highest level Pokemon--a Flying type. You could
    ThunderShock it to death with Pikachu, but Geodude can do a better job with
    Rock Throw AND is resistant to both Pidgeotto's and Spearow's moves. Next up in
    Red and Blue is Abra, who cannot do anything (Teleport does nothing in Trainer
    battles), so use him to get your weakest Pokemon a few good Exp.
    
    In Yellow you get Sandshrew, and you can Vine Whip him into oblivion with your
    spanking-new Bulbasaur or just Confusion with Butterfree. Rattata's next up and
    is the same as always but with Hyper Fang, a fairly deadly move at this point.
    Geodude resists it and it will do laughable damage, so Rock Throw again. Mankey
    can also Low Kick it but needs to watch out for Hyper Fang.
    
    Finally, we come to the starters. Charmander drops to Rock Throw from Geodude
    and has nothing effective to fire back with, or if you taught Water Gun to
    anything it'll fall to that. Keep Geodude away from Squirtle and Bulbasaur
    though, because they'll waste him with their 4x super-effective moves! Squirtle
    drops to ThunderShock from Pikachu, the only super-effective move we have at
    the moment. Bulbasaur falls to Peck from Spearow and Eevee can either face
    Geodude with Rock Throw or Mankey with Low Kick. It has no good moves against
    Geodude. Watch out for repeated Sand-Attacks that will lower Rock Throw's
    already shaky accuracy, though.
    ___
    
    All things considered, that was fairly easy, right? Drop back down to the Poke
    Center in preparation for a journey along Route 24. When you're done, come back
    to where you fought your Rival and continue on north.
    _________________________________________________
    
    [12] Route 24                  Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Gift from boy at top of Route 24: -------------
    #004: Charmander  FIR        -  -  Y   --      10
    - Tall Grass: -----------------------------------
    #010: Caterpie    BUG        -  B  -   20%      7
    #011: Metapod     BUG        -  B  -   20%      8
    #013: Weedle      BUG / PSN  R  -  -   20%      7
    #014: Kakuna      BUG / PSN  R  -  -   20%      8
    #016: Pidgey      NRM / FLY  R  B      20%  12-13
                                       Y   29%  13-17
    #017: Pidgeotto   NRM / FLY  -  -  Y    1%     17
    #043: Oddish      GRS / PSN  R  -      25%  12-14
                                       Y   30%  12-14
    #048: Venonat     BUG / PSN  -  -  Y   10%  13-16
    #063: Abra        PSY        R  B  -   15%   8-12
    #069: Bellsprout  GRS / PSN  -  B      25%  12-14
                                       Y   30%  12-14
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #054: Psyduck     WTR        R  B  -   33%     15
    #098: Krabby      WTR        R  B  -   33%     15
    #118: Goldeen     WTR        R  B      34%     15
                                       Y   90%  20-30
    #119: Seaking     WTR        -  -  Y   10%     30
    _________________________________________________
    
    New Items
    ---------
    [ ] Nugget  [ ] TM45 (Thunder Wave)
    
    New Pokemon
    -----------
    [ ] Charmander (Y)  [ ] Oddish (RY)  [ ] Venonat (Y)  [ ] Abra (RB)
    [ ] Bellsprout (BY)
    
    - Recommended Party Avg. Level: 16
    
    Just head up the bridge and fight the five trainers.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 140
    ---------------------------------------------------------
    #010: Caterpie    BUG        L14   159 Exp.
     Stats -  HP:  38  Atk:  15  Def:  17  Spc:  12  Spe:  19
     ~ Tackle, String Shot
    #013: Weedle      BUG / PSN  L14   156 Exp.
     Stats -  HP:  37  Atk:  17  Def:  15  Spc:  12  Spe:  21
     ~ Poison Sting, String Shot
    _________________________________________________________
    
    Why hasn't he evolved them? Idiot. Peck, Ember and Rock Throw all work wonders,
    as does Confusion on Weedle (just watch out for Poison Sting).
    ___
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 210
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L14   165 Exp.
     Stats -  HP:  37  Atk:  20  Def:  18  Spc:  17  Spe:  22
     ~ Gust, Sand-Attack, Quick Attack
    #029: Nidoran F   PSN        L14   177 Exp.
     Stats -  HP:  41  Atk:  20  Def:  21  Spc:  18  Spe:  18
     ~ Growl, Tackle, Scratch, Poison Sting
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 210
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L14   165 Exp.
     Stats -  HP:  37  Atk:  20  Def:  18  Spc:  17  Spe:  22
     ~ Gust, Sand-Attack, Quick Attack
    #029: Nidoran F   PSN        L14   177 Exp.
     Stats -  HP:  41  Atk:  20  Def:  21  Spc:  18  Spe:  18
     ~ Growl, Tackle, Scratch, Double Kick
    _________________________________________________________
    
    Pidgey falls to ThunderShock and Rock Throw. In Red/Blue, Nidoran has Poison
    Sting so be wary if you use Butterfree, and in Yellow she has Double Kick so be
    wary with Geodude. Confusion works best.
    ___
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 210
    ---------------------------------------------------------
    #019: Rattata     NRM        L14   171 Exp.
     Stats -  HP:  34  Atk:  23  Def:  17  Spc:  14  Spe:  27
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #023: Ekans       PSN        L14   186 Exp.
     Stats -  HP:  36  Atk:  24  Def:  19  Spc:  18  Spe:  22
     ~ Wrap, Leer, Poison Sting
    #041: Zubat       PSN / FLY  L14   162 Exp.
     Stats -  HP:  37  Atk:  20  Def:  17  Spc:  18  Spe:  22
     ~ Leech Life, Supersonic
    _________________________________________________________
    
    Nothin' you haven't dealt with before. Low Kick/Rock Throw for Rattata,
    Confusion for Ekans (beware Poison Sting!) and either ThunderShock, Confusion
    or Rock Throw for the bat.
    ___
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 240
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L16   187 Exp.
     Stats -  HP:  41  Atk:  22  Def:  20  Spc:  18  Spe:  25
     ~ Gust, Sand-Attack, Quick Attack
    #029: Nidoran F   PSN        L16   201 Exp.
     Stats -  HP:  46  Atk:  22  Def:  24  Spc:  20  Spe:  20
     ~ Growl, Tackle, Scratch, Poison Sting
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 240
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L16   187 Exp.
     Stats -  HP:  41  Atk:  22  Def:  20  Spc:  18  Spe:  25
     ~ Gust, Sand-Attack, Quick Attack
    #029: Nidoran F   PSN        L16   201 Exp.
     Stats -  HP:  46  Atk:  22  Def:  24  Spc:  20  Spe:  20
     ~ Growl, Tackle, Scratch, Double Kick
    _________________________________________________________
    
    Same as the Lass before, only two levels higher. ThunderShock/Rock Throw for
    Pidgey and Confusion/Rock Throw for Nidoran.
    ___
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B       Money: $ 210
    ---------------------------------------------------------
    #056: Mankey      FGT        L18   285 Exp.
     Stats -  HP:  45  Atk:  37  Def:  20  Spc:  20  Spe:  33
     ~ Scratch, Leer, Karate Chop
    _________________________________________________________
    Trainer: Jr.Trainer M    Version:       Y    Money: $ 210
    ---------------------------------------------------------
    #056: Mankey      FGT        L18   285 Exp.
     Stats -  HP:  45  Atk:  37  Def:  20  Spc:  20  Spe:  33
     ~ Scratch, Leer, Low Kick, Karate Chop
    _________________________________________________________
    
    Fighting types fall to Psychic and Flying type moves, and we have both.
    Butterfree works wonders and Spearow is fairly decent too, though he takes
    neutral damage from Fighting attacks (Low Kick) whereas Butterfree is 4x
    resistant to them.
    ___
    
    There is a sixth trainer at the end who will hand over a <NUGGET>--an item
    which has no use outside of selling for $5000--and then challenge you to a
    fight, revealing the group to be a bunch of Rockets. Funnily enough, you can
    fight and lose to this guy many times for multiple Nuggets but at this point
    you should be finding it hard to lose. Eventually you'll tire of this (I never
    even bothered) so step up and take the Rocket challenge.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 450
    ---------------------------------------------------------
    #023: Ekans       PSN        L15   198 Exp.
     Stats -  HP:  37  Atk:  25  Def:  20  Spc:  19  Spe:  23
     ~ Wrap, Leer, Poison Sting
    #041: Zubat       PSN / FLY  L15   172 Exp.
     Stats -  HP:  39  Atk:  21  Def:  17  Spc:  19  Spe:  23
     ~ Leech Life, Supersonic, Bite
    _________________________________________________________
    
    Hmph. So much for a challenge. Two L15 Pokemon? Sigh. Confusion for Ekans or
    Rock Throw if you fear Poison Sting, and either ThunderShock, Confusion or Rock
    Throw for Zu'.
    ___
    
    And that's that for Nugget Bridge. Well, whatever. Yellow players can get their
    Charmander now. Talk to the boy at the top of the hill to get him. Also, next
    to him is an item ball with <TM45> (Thunder Wave) inside. TM45 is one-of-a-
    kind, so keep hold of it if you want.
    
    <CHARMANDER (Y)> - Rating: ***
    Charmander is going to require a fair bit of grinding to fit in with the rest
    of your team if you want to use him, so I'd start by roasting some nearby Grass
    types, which might prove difficult at such a low level. He can evolve into a
    fearsome fighter but there are better options out there. For a major power
    boost he can use the useful Dig TM which you'll be getting soon.
    
    Next up, it's Pokemon catching time. Head into the grass to your left--but DO
    NOT talk to the trainer here yet.
    
    <ODDISH> - Rating: **
    First up is Oddish, available in Red and Yellow. If you didn't pick up a
    Butterfree earlier (???) then you might want to consider one for learning Sleep
    Powder at L19. Otherwise, don't bother. Pokedex fodder.
    
    <BELLSPROUT> - Rating: ****
    The Blue version counterpart is Bellsprout, who is also available in Yellow.
    Totally superior to Oddish in every way, it has better stats and learns the
    best Grass move--Razor Leaf. It gets Sleep Powder at L18 as well. Grab one if
    you're dying for a decent Grass type and don't have Bulbasaur/Ivysaur--it'll
    provide some great support for the upcoming gym.
    
    <VENONAT (Y)> - Rating: **
    Yellow players are exclusively entitled to a Venonat. Venonat and his evolution
    are basically better Butterfrees with higher stats, except it takes a lot
    longer to learn the moves like Psybeam. Since we're getting rid of 'Free soon
    anyway (well, I am), it's best to give this one a miss.
    
    <ABRA> - Rating: **** (Kadabra)
           - Rating: ***** (Alakazam)
    Finally we come to Abra, which is about the closest thing to a God Pokemon in
    this game if you have the capability to trade. Abra's final evolution,
    Alakazam, will tear holes in the opposition. At this point in the game, the
    only thing holding Alakazam back from shredding teams apart is the eventual
    lack of PP. It has a hideously powerful Special stat (base 135!) and a
    fantastic Speed stat (base 120) and comes as early as L16. This thing will
    absolutely run circles around the rest of your team for quite a while yet. Yep,
    it is game-breakingly strong.
    
    The downsides are that Abra will be a pain to catch because it Teleports away
    on its first available turn, without fail. Put it to Sleep to have a much
    better chance of catching it. It also learns no attacking moves until it
    evolves at L16 and cannot fully evolve without being traded. If you can trade--
    get one. If not, get one anyway--one evolution is still very powerful. As of
    now it is only available in Red and Blue, but Yellow players can get one very
    soon. Red and Blue players should catch a spare Abra to trade for a Mr. Mime
    later on.
    
    Basically, grab everything you don't have so far and consider Bellsprout (if
    you don't have Bulbasaur) and Abra for your team. Level Abra to L16 for a
    powerful Kadabra, then, if you can, trade and trade back with a friend for an
    Alakazam, an absolute monstrosity.
    
    In Yellow, if you want to train up Charmander and ditch Spearow, then train on
    Oddish, Venonat and Bellsprout, who will all fall to an Ember or two... or
    three. Or four. Whatever, as long as they die. If you've still got Spearow,
    Peck 'em to death.
    
    After you've trained/caught/whatever, I think it's time for a Box change.
    Basically, Pokemon belong to Boxes in your PC, and when one becomes full you
    can't catch any more Pokemon. Each Box can hold 20 Pokemon, and you should get
    in the habit of changing Boxes just before you hit 20--at about 15 or so. At
    the Poke Center, access Someone's PC and change Box, probably to Box 2 or
    something. Done and dusted.
    
    Also, you'll probably want to ditch some items, since you can only hold 20 in
    your Bag. Deposit items in Your PC for safekeeping. Keep Potions, Poke/Great
    Balls, Escape Ropes, Repels and any status recovery items such as Antidotes.
    Sell the Nugget.
    
    Whilst you're here, you might as well get some Poke Balls too. Bring the total
    up to 10, maybe even 15. More if you're gonna go for Mew, because he's a tricky
    ******* (whatsit) to catch.
    ___
    
    The Mew Glitch (Red/Blue only--Yellow can get theirs soon)
    
    What's that? Yes, it's true--through use of an in game glitch, you can obtain
    the secret legendary Pokemon, Mew. This is by far the easiest way to get it
    (although you can still get one later, if you decide against it now), so
    prepare yourself for this entirely optional method for obtaining two Mews.
    Yellow players will have to wait for an Abra.
    
    NOTE: I'm pretty sure this won't screw up your save, but it might, so be
    warned. I've done it countless times successfully.
    
    Head to Route 24, just above the Nugget Bridge above Cerulean City. Do NOT
    fight the trainer hiding in the grass to the left. Now save your game. This
    isn't necessary, but recommended. Take careful note of where this trainer is in
    the grass and position yourself off-screen such that if you walk down by one
    square, he will notice you and challenge you to battle.
    
    Take one step down and simultaneously press Start. You should now be in his
    eyesight with the Pause menu displayed. Use Abra to Teleport to Cerulean City,
    and you'll notice the guy has the exclamation mark pop up over his head, but
    you get lost too quickly for him to catch you. When you arrive in Cerulean
    City, your buttons won't work, except movement buttons. This is normal. Enter
    Cerulean Gym and battle the Swimmer you see here.
    
    (If you're interested in an instant (cheap) L100 Mew with low stats for a L100
    and no natural moves, follow this optional step: Use Growl six times against
    his Shellder. Make sure that Growl connects and lowers Shellder's attack six
    times)
    
    Waste his Pokemon. They are Horsea and Shellder at L16 and will fall to
    Electric and Grass attacks. Leave the Gym and head up Nugget Bridge. The Pause
    Menu will display of its own accord, and if you press B now, Mew will appear.
    It sounds like a massive hoax, but it works. Mew will be L7 (+/- one level for
    each attack modifier on it--If you used Growl six times, the attack modifier
    will be -6, making Mew L1).
    
    <MEW>
    Mew's a bit broken, in that it possesses the best type in the game, has 100
    base stats across the board and can learn every single TM in the game. Yeah,
    he's just too powerful to even rank--rest assured it's at least five stars.
    
    It will be a git to catch, but stick with it. Use Sleep-inducing moves if you
    have some.
    
    (If you DID make it L1, give it a very low amount of Exp. (less than 54) and it
    will skyrocket to L100 due to the way the game's code for Exp. works)
    
    I'd recommend not battling the trainer we scampered from for the entirety of
    the game, since he can be used this way to exploit a more advanced version of
    this glitch, known as the Ditto Glitch, which allows you to catch ANY Pokemon
    on ANY version.
    
    That's all for now. I'll keep you posted as the adventure progresses. Also, I'm
    going to write this guide assuming you DON'T have Mew in your main team so that
    it's fair to those who don't use the glitch, but you can have him in your team
    by all means. Not that you'll need battle strategy with a L100 Mew anyway,
    since it learns every TM and HM in the game and will murder EVERYTHING in
    sight.
    
    We can get another Mew shortly. I'd use the weaker of the two as a HM slave, if
    you want--stick all your HM moves on it later in the game, since it can learn
    them all.
    ___
    
    If you're not interested in the Mew Glitch or the Ditto Glitch, then by all
    means fight the trainer in the grass. I keep him free so I can activate the
    glitch whenever I want and he's convenient to remember, but if you must fight
    him...
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B  Y    Money: $ 280
    ---------------------------------------------------------
    #019: Rattata     NRM        L14   171 Exp.
     Stats -  HP:  34  Atk:  23  Def:  17  Spc:  14  Spe:  27
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #023: Ekans       PSN        L14   186 Exp.
     Stats -  HP:  36  Atk:  24  Def:  19  Spc:  18  Spe:  22
     ~ Wrap, Leer, Poison Sting
    _________________________________________________________
    
    Rock Throw/Low Kick the rat and Confusion the snake unless you fear super-
    effective Poison, in which case you use Rock Throw. Done.
    ___
    
    When you're done, head back up Route 24 and head east on to Route 25.
    _________________________________________________
    
    [13] Route 25                  Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #010: Caterpie    BUG        R     -    1%      8
                                    B  -   20%      8
    #011: Metapod     BUG        R     -    4%      7
                                    B  -   20%      9
    #013: Weedle      BUG / PSN  R     -   20%      8
                                    B  -    1%      8
    #014: Kakuna      BUG / PSN  R     -   20%      9
                                    B  -    4%      7
    #016: Pidgey      NRM / FLY  R  B      15%     13
                                       Y   29%  13-17
    #017: Pidgeotto   NRM / FLY  -  -  Y    1%     17
    #043: Oddish      GRS / PSN  R  -      25%  12-14
                                       Y   30%  12-14
    #048: Venonat     BUG / PSN  -  -  Y   10%  13-16
    #063: Abra        PSY        R  B  -   15%  10-12
    #069: Bellsprout  GRS / PSN  -  B      25%  12-14
                                       Y   30%  12-14
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #054: Psyduck     WTR        R  B  -   33%     15
    #098: Krabby      WTR        R  B      33%     15
                                       Y   70%  10-15
    #099: Kingler     WTR        -  -  Y   30%  15-25
    #118: Goldeen     WTR        R  B  -   34%     15
    _________________________________________________
    
    New Items
    ---------
    [ ] Elixer (H)  [ ] TM19 (Seismic Toss)  [ ] Ether (H)
    
    - Recommended Party Avg. Level: 17
    
    When you first enter Route 25, head up towards the patch of grass (just above
    the downward-facing ledge) and fight the Hiker here.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 525
    ---------------------------------------------------------
    #066: Machop      FGT        L15   282 Exp.
     Stats -  HP:  48  Atk:  31  Def:  22  Spc:  17  Spe:  17
     ~ Karate Chop
    #074: Geodude     RCK / GRN  L15   276 Exp.
     Stats -  HP:  39  Atk:  31  Def:  37  Spc:  16  Spe:  13
     ~ Tackle, Defense Curl
    _________________________________________________________
    
    Machop is one we haven't come across yet but it's a pure Fighting type, meaning
    it falls to Peck from Spearow or Fearow if it's hit L20. Either that or
    Confusion from Butterfree, Kadabra (evolve Abra at L16) or Alakazam (evolve
    Kadabra by trading). Any of those will waste it with ease. Geodude bites an
    aforesaid Confusion, especially from 'Zam, and can otherwise eat Vine Whip from
    Bulbasaur/Ivysaur and Bellsprout or a Water Gun from Squirtle/Wartortle.
    ___
    
    After defeating the Hiker, head north into the gap between the mountainside and
    the two trees and examine the north wall for a hidden <ELIXER>. Yes, that is
    how it's spelt in this game. You can battle around in the grass now for Pokemon
    if you want, but they're essentially the same as Route 24, so maybe not. A bit
    to the south and then east is another Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 595
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L17   393 Exp.
     Stats -  HP:  41  Atk:  23  Def:  62  Spc:  17  Spe:  31
     ~ Tackle, Screech, Bind
    _________________________________________________________
    
    Confusion from Butterfree or the Abra family tree, Vine Whip from Ivysaur or
    Bellsprout and friends or Water Gun from Wartortle. Done.
    ___
    
    To the north resides a Youngster keen on battle.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 225
    ---------------------------------------------------------
    #019: Rattata     NRM        L15   183 Exp.
     Stats -  HP:  36  Atk:  24  Def:  17  Spc:  14  Spe:  29
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #021: Spearow     NRM / FLY  L15   186 Exp.
     Stats -  HP:  39  Atk:  25  Def:  16  Spc:  16  Spe:  28
     ~ Peck, Growl, Leer, Fury Attack
    _________________________________________________________
    
    Rock Throw on Rattata or Low Kick with Mankey in Yellow perhaps. Spearow falls
    to Rock Throw or ThunderShock.
    ___
    
    Be careful of the next Youngster you see. You can perform the Mew glitch on
    this guy as well--just follow the steps above, except when I say 'waste the guy
    in Cerulean Gym' I now mean take out this Youngster, who has a L17 Slowpoke.
    It'll quickly bite the dust to Electric and Grass attacks.
    
    This is what you're up against. Yellow players would do well to avoid this
    confrontation if they want a Mew or two on their hands later.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 255
    ---------------------------------------------------------
    #079: Slowpoke    WTR / PSY  L17   360 Exp.
     Stats -  HP:  60  Atk:  30  Def:  29  Spc:  21  Spe:  12
     ~ Confusion
    _________________________________________________________
    
    Electric and Grass attacks i.e. ThunderShock and Vine Whip will make mincemeat
    out of Slowpoke. Just be careful when using Grass types if they're part Poison
    since Confusion will put a dent in them. Pikachu it is, then.
    ___
    
    After defeating him (or not), press on south to find a Lass.
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 225
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L15   192 Exp.
     Stats -  HP:  41  Atk:  24  Def:  19  Spc:  19  Spe:  22
     ~ Leer, Tackle, Horn Attack, Poison Sting
    #029: Nidoran F   PSN        L15   189 Exp.
     Stats -  HP:  43  Atk:  21  Def:  23  Spc:  19  Spe:  19
     ~ Growl, Tackle, Scratch, Poison Sting
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 225
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L15   192 Exp.
     Stats -  HP:  41  Atk:  24  Def:  19  Spc:  19  Spe:  22
     ~ Leer, Tackle, Horn Attack, Double Kick
    #029: Nidoran F   PSN        L15   189 Exp.
     Stats -  HP:  43  Atk:  21  Def:  23  Spc:  19  Spe:  19
     ~ Growl, Tackle, Scratch, Double Kick
    _________________________________________________________
    
    Confusion will totally **** (mess) them up. If, for some reason, you use
    Butterfree instead of Kadabra or Alakazam, be careful of Poison Sting in
    Red/Blue.
    ___
    
    A few paces east is a Hiker awaiting a swift defeat.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 455
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L13   238 Exp.
     Stats -  HP:  35  Atk:  28  Def:  33  Spc:  14  Spe:  12
     ~ Tackle, Defense Curl
    #074: Geodude     RCK / GRN  L13   238 Exp.
     Stats -  HP:  35  Atk:  28  Def:  33  Spc:  14  Spe:  12
     ~ Tackle, Defense Curl
    #066: Machop      FGT        L13   244 Exp.
     Stats -  HP:  43  Atk:  28  Def:  20  Spc:  16  Spe:  16
     ~ Karate Chop
    #074: Geodude     RCK / GRN  L13   238 Exp.
     Stats -  HP:  35  Atk:  28  Def:  33  Spc:  14  Spe:  12
     ~ Tackle, Defense Curl
    _________________________________________________________
    
    You could Confuse them all up and win, or Confuse/Peck Machop and Vine
    Whip/Water Gun the rest. Your choice.
    ___
    
    For the next item, TM19, you can wait until you have Cut or convince the next
    trainer to move. Note where he is, then position yourself as far south of him
    as you can so that he walks out towards you, leaving a gap behind him which you
    can use to access the item.
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B  Y    Money: $ 280
    ---------------------------------------------------------
    #019: Rattata     NRM        L14   171 Exp.
     Stats -  HP:  34  Atk:  23  Def:  17  Spc:  14  Spe:  27
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #023: Ekans       PSN        L14   186 Exp.
     Stats -  HP:  36  Atk:  24  Def:  19  Spc:  18  Spe:  22
     ~ Wrap, Leer, Poison Sting
    _________________________________________________________
    
    Same old same old. Rock Throw the rat, Confusion the snake. Beware Poison,
    yadda yadda yadda...
    ___
    
    Okay, now head up into the gap behind him to nab <TM19> (Seismic Toss), a
    Fighting move which does fixed damage equal to your current level. It's an
    utter waste at this point, but hold on to it for later perhaps. By the way, the
    damage doesn't rack up with super-effectiveness and whatnot. In RBY, it even
    hits Ghost types. A bit east and north is another trainer.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 210
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L14   279 Exp.
     Stats -  HP:  40  Atk:  28  Def:  31  Spc:  15  Spe:  18
     ~ Scratch, Sand Attack
    #023: Ekans       PSN        L14   186 Exp.
     Stats -  HP:  36  Atk:  24  Def:  19  Spc:  18  Spe:  22
     ~ Wrap, Leer, Poison Sting
    _________________________________________________________
    
    Confusion on Ekans. Vine Whip or Water Gun on Sandshrew. Either that or
    Alakazam > all.
    ___
    
    And a tad more east pits you against the last trainer of the route. Weyhey!
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 195
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L13   216 Exp.
     Stats -  HP:  36  Atk:  20  Def:  21  Spc:  26  Spe:  14
     ~ Absorb
    #016: Pidgey      NRM / FLY  L13   153 Exp.
     Stats -  HP:  35  Atk:  19  Def:  17  Spc:  16  Spe:  21
     ~ Gust, Sand-Attack, Quick Attack
    #043: Oddish      GRS / PSN  L13   216 Exp.
     Stats -  HP:  36  Atk:  20  Def:  21  Spc:  26  Spe:  14
     ~ Absorb
    _________________________________________________________
    
    Peck, Ember or Confusion. Avoid using the 'Dude, except for Pidgey. Also
    consider Pikachu for him.
    ___
    
    Well, we're done as far as trainers are concerned, unless you're in Yellow and
    going for the Mew Glitch, but whatever. In the fence--one square to the top
    right of the lass you just fought--is a hidden <ETHER>. Enter the house to your
    right afterwards.
    _________________________________________________
    
    [14] Sea Cottage
    _________________________________________________
    
    New Items
    ---------
    [ ] S.S. Ticket
    
    - Recommended Party Avg. Level: 18
    
    This is Bill's house. He's a Pokemaniac but the real reason we're here is to
    continue the storyline. So go into the house, talk to the Pokemon (?) there and
    when Bill asks you to, run the Cell Separation thingy on the PC. Bill will
    emerge, so talk to him for a thank you and he'll hand you over the
    <S.S.TICKET>. Sweet.
    
    Leave Bill's cottage. If you want, you can re-enter and look and the PC again
    to see Bill's favourite Pokemon--Eevee and his evolutions. Their 'Seen' data
    will be added to the Pokedex if you do. There's nothing more to do here, so we
    might as well leave. From Bill's cottage, head south past to two symmetrical
    ponds and then head left, taking a very narrow route back to Cerulean City.
    _____________
    
    Cerulean City
    _____________
    
    New Items
    ---------
    [ ] TM28 (Dig)
    
    - Recommended Party Avg. Level: 18
    
    You'll end up near the house that has been robbed. You might notice that the
    policewoman out front has stepped aside, allowing you entrance. Head back to
    the Poke Center if you need to, but come back here when you're done. Pass
    through the house and take the exit at the rear to find the culprit in the back
    yard. Take him on!
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 510
    ---------------------------------------------------------
    #066: Machop      FGT        L17   319 Exp.
     Stats -  HP:  53  Atk:  35  Def:  24  Spc:  19  Spe:  19
     ~ Karate Chop
    #096: Drowzee     PSY        L17   370 Exp.
     Stats -  HP:  50  Atk:  24  Def:  23  Spc:  38  Spe:  22
     ~ Pound, Hypnosis, Disable, Confusion
    _________________________________________________________
    
    Okay. Machop shouldn't be too much of a problem if you Confusion him, just make
    sure it kills him because Kadabra/Alakazam and Butterfree cannot afford to be
    hit by a critical hit Karate Chop. It's Drowzee that's the difficult one:
    Disable makes one of your moves unusable for a set time, Pound is nothing to
    worry about, Hypnosis will put you to sleep and you've seen the devastating
    effects of Confusion. Just use a high level Pokemon with strong moves because
    there's nowt that's super-effective against Psychics in RBY (nothing good,
    anyway).
    
    If your starter is a high level, use him (unless it's Ivysaur, who is weak to
    Confusion). Geodude is slow and will be hit hard by Confusion and crippled by
    Hypnosis, Butterfree won't be doing much with a not very effective Confusion
    and neither will Kadabra and co. So, use Pikachu, Charmeleon or Wartortle to
    bring home the bacon, as long as they're up to par level-wise. If they get put
    to sleep, either wait it out and get wailed on by his attacks, or switch out to
    another capable team member, such as Fearow, potentially. Good luck--this is
    your first taste of the power of Psychic types in this game.
    ___
    
    Once you beat him, he'll flee and leave you with <TM28> (Dig) in his haste. Dig
    is a powerful two-turn Ground move that works against the shoddy AI but won't
    serve you too well in competitive matches. Candidates include Sandshrew (if you
    have one), Geodude (but he learns Earthquake which is much better), Squirtle
    (probably unnecessary, but whatever) and Charmeleon (but he doesn't get STAB).
    Oh, and it gets you out of dungeons, just like an Escape Rope. So, give it to
    whoever you want. It's a unique item though, so it'll be gone forever if you
    use it up now.
    
    Red/Blue players can take on Misty now, as can Yellow players if they want, but
    I'm going to run through getting an Abra and a Mew, just for Yellow players,
    okay? Actually, Misty could be fought as soon as you reached Cerulean, but I
    thought that you'd want to train up a bit beforehand, since her Starmie is
    murderous.
    
    Time to head to Route 5 for your Abra, Yellow players. Red and Blue players
    might as well tag along for the ride to grab a new Pokemon too. From where you
    are after having battled the Rocket, head east some ways and then down between
    the two houses to end up next to the gym. The path to the right leads to Route
    9, but we can't go that way yet. Head south down the east path--i.e. don't jump
    over the ledge on the left or you'll have to circle around this way again. Head
    south and follow the path round to the west until you reach downward ledge.
    Jump over that to get to the grassy sections of Route 5.
    _________________________________________________
    
    [15] Route 5                   Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Trade a Nidoran M in Underground Path house: --
    #029: Nidoran F   PSN        R  B  -   --   Trade
    - Trade for Cubone in Underground Path house: ---
    #067: Machoke     FGT        -  -  Y   --   Trade
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      40%  13-16
                                       Y   40%  15-17
    #017: Pidgeotto   NRM / FLY  -  -  Y    5%     17
    #019: Rattata     NRM        -  -  Y   30%  14-16
    #039: Jigglypuff  NRM        -  -  Y   10%    3-7
    #043: Oddish      GRS / PSN  R  -  -   35%  13-16
    #052: Meowth      NRM        -  B  -   25%  10-16
    #056: Mankey      FGT        R  -  -   25%  10-16
    #063: Abra        PSY        -  -  Y   15%      7
    #069: Bellsprout  GRS / PSN  -  B  -   35%  13-16
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Jigglypuff (Y)  [ ] Mankey (R)  [ ] Meowth (B)  [ ] Abra (Y)
    
    - Recommended Party Avg. Level: 18
    
    Yellow players, mope around in the grass and catch yourself an Abra. Sleep
    Powder it or you'll lose it. You should also nab a Jigglypuff. Red and Blue
    players get a version exclusive here:
    
    <MANKEY (RB)> - Rating: **
    Mankey in Red. A decent fighter but not amazing compared to other Pokemon.
    Learns Dig by TM and gets some decent physical TMs later on, but evolves late
    and doesn't have great moves for the moment.
    
    <MEOWTH> - Rating: ***
    Meowth in Blue. A great competitive battler with the right move investment,
    much like Sandshrew, but we don't have too many TMs and its primary move,
    Slash, doesn't arrive until L44. Learns some good TMs later though.
    
    Okay Yellow players--now that you have an Abra, you're free to get two Mews.
    Follow the steps above--the trainers to remember are the Swimmer in Cerulean
    Gym and the Slowpoke kid on Route 25. Get started. Once you're done, head back
    to Cerulean.
    _____________
    
    Cerulean City
    _____________
    
    New Items
    ---------
    [ ] TM11 (BubbleBeam)
    
    - Recommended Party Avg. Level: 19
    
    Okay, time to get to work on what I've put off for so long. Once you're done
    here, you'll have to ledge-hop all the way down and then trudge around all the
    way back up to Cerulean to face the next Gym leader. Let's do it. Rest up via
    the Poke Center, then head to the Gym. Misty is just round the corner so it's
    time for another team evaluation I think.
    ___
    
    My Team
    
    Pikachu     L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
    Butterfree  L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
    Fearow      L20 ~ Peck, Growl, Leer, Fury Attack
    Geodude     L18 ~ Tackle, Defense Curl, Rock Throw, Mega Punch
    Ivysaur     L16 ~ Tackle, Growl, Leech Seed, Vine Whip
    Alakazam    L16 ~ Teleport, Confusion
    
    You'll probably want your Grass Pokemon a bit higher levelled to battle Misty's
    Starmie, since Grass is the only thing we have which resists Water (besides
    Water itself). Pikachu would also be better off at a higher level--it doesn't
    resist Water moves so it'll bite the dust quicker. If you can't get Ivysaur,
    I'd highly recommend a Weepinbell, Bellsprout's evolution. Sleep Powder and
    Vine Whip should work well against Starmie.
    
    Basically, we need a good Grass type and a decent backup Electric type. For
    those without a Grass type, you'll have to make do with what you've got and
    plonk a few extra levels on top.
    ___
    
    Head into Cerulean Gym.
    
    Misty's Gym is based on Water Pokemon, so make sure you're packing good
    Electric and Grass types, namely Pikachu for the former and Ivysaur/Weepinbell
    for the latter.
    
    The first trainer you'll encounter here is a Swimmer, though if you did the Mew
    Glitch on him you won't have to face him, obviously. You can avoid him if you
    want, but why bother? Just think about that yummy delicious Exp. Hmmm... Exp...
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $  80
    ---------------------------------------------------------
    #116: Horsea      WTR        L16   283 Exp.
     Stats -  HP:  38  Atk:  20  Def:  29  Spc:  29  Spe:  26
     ~ Bubble
    #090: Shellder    WTR        L16   331 Exp.
     Stats -  HP:  38  Atk:  28  Def:  39  Spc:  21  Spe:  20
     ~ Tackle, Withdraw
    _________________________________________________________
    
    Laughable. Both Pokemon are incredibly weak. ThunderShock or Vine Whip will
    finish them.
    ___
    
    Then walk up towards Misty and you'll encounter this feisty female.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 380
    ---------------------------------------------------------
    #118: Goldeen     WTR        L19   451 Exp.
     Stats -  HP:  49  Atk:  33  Def:  30  Spc:  27  Spe:  31
     ~ Peck, Tail Whip, Supersonic
    _________________________________________________________
    
    It has no Water attacks and one Flying attack, so pass on the Grass Pokemon and
    use Pikachu instead, who resists Flying moves. ThunderShock, ThunderShock.
    Supersonic, if it hits, will annoy you with confusion status, so perhaps switch
    out if this happens to Geodude or something that also resists Peck.
    ___
    
    Okay, head back to the Poke Center and perhaps grab some Potions because Misty
    is no joke. Be sure to save beforehand.
    _________________________________________________________
    Trainer: Misty           Version: R  B  Y    Money: $2079
    ---------------------------------------------------------
    #120: Staryu      WTR        L18   408 Exp.
     Stats -  HP:  41  Atk:  24  Def:  27  Spc:  33  Spe:  38
     ~ Tackle, Water Gun
    #121: Starmie     WTR        L21   931 Exp.
     Stats -  HP:  59  Atk:  40  Def:  44  Spc:  50  Spe:  56
     ~ Tackle, Water Gun, Harden, BubbleBeam
    _________________________________________________________
    
    Staryu's not even worth talking about--if you have trouble with that, then
    Starmie will absolutely demolish your team. It's a ferocious Special attacker
    with fearsome Speed, a tough set of Water moves, and to top that all off, Misty
    will pump it with X Defend and it will use Harden on itself.
    
    Advice: Don't bring out your best Pokemon against Staryu. Any amount of
    weakening done to your best Pokemon lowers its chances of being able to take on
    Starmie. I assume you're using Ivysaur/Weepinbell to take on Starmie, so
    Pikachu will do fine against Staryu.
    
    Good, now that that's out of the way we can focus on the main attraction. If
    you have Weepinbell, you're set--Sleep Powder + Vine Whip = win. Ivysaur will
    do just as well, though it can't put things to sleep (yet). You might want to
    keep ThunderShocking with Pikachu until Pikachu dies, just to soften Starmie up
    for a major beat down by your Grass type (that's what I did).  Red players with
    Wartortle or Charmeleon are going to have the hardest time without any decent
    Grass Pokemon. The best I can advise is to use Sleep Powder with Butterfree and
    then Shock with Pikachu, switching back when it wakes up. If you can't win this
    way, gain a few levels and come back. That's all there is.
    ___
    
    Yummy rewards in store include the CascadeBadge, <TM11> (BubbleBeam) and some
    money. The CascadeBadge gives you the power to control traded Pokemon at L30
    and under (previously the cap was L10) and the ability to use Cut outside of
    battle. Neat. BubbleBeam is worth teaching to your Water Pokemon if you want to
    use it up now and not wait for the Missingno. Glitch. So, if you want, teach
    away.
    
    Okay, time to move on. Heal up at the Poke Center, then head around that
    strange wacky way through the burgled house out of Cerulean towards the south
    to Route 5 again.
    _______
    
    Route 5
    _______
    
    - Recommended Party Avg. Level: 20
    
    If you decide to ledge hop here down the middle path, you'll pass the Day Care
    Center, a place where you can leave one Pokemon for a small fee to gain 1 Exp.
    per step you take. Sounds okay and it's fairly cheap, but the Pokemon in here
    will automatically delete the fourth move in their list to make way for new
    ones and will never evolve until they're out again. Verdict? Only use for weak
    Pokemon that need Exp. like Magikarp and keep an eye on their levels very
    closely. By the way, the fee is $100 plus $100 for every level the Pokemon
    gains, due upon collection of said Pokemon.
    
    Head to the south and enter the little building to the east, because the guards
    won't let you through to Saffron City in the big building to the south. In the
    small house here are a set of stairs leading to the Underground Path and a girl
    here who will offer to trade a Nidoran F for a Nidoran M in Red/Blue, but
    that's fairly pointless.
    
    Cubone for Machoke in Yellow is much better as Machoke will evolve upon being
    traded into a very power Fighting Pokemon, Machamp. Excellent. I'll remind you
    when we get a Cubone. Take the stairs here.
    _________________________________________________
    
    [16] Underground Path (5-6)
    _________________________________________________
    
    New Items
    ---------
    [ ] Full Restore (H)  [ ] X Special (H)
    
    - Recommended Party Avg. Level: 20
    
    Two hidden items lurk in this Underground Path. The first resides two tiles to
    the left of the stairs you just came through and is a <FULL RESTORE>. The
    second item is farther down near the bottom. Starting from the tile to the
    right of the bottommost stairs, move one tile right and six tiles up. Press A
    to uncover your very own <X SPECIAL>. That's all here. Take the bottom stairs
    to exit the Underground Path. A nice short chapter for me.
    _________________________________________________
    
    [17] Route 6                   Encounter Rate: 15
                        Surfing Encounter Rate (Y): 3
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      40%  13-16
                                       Y   40%  15-17
    #017: Pidgeotto   NRM / FLY  -  -  Y    5%     17
    #019: Rattata     NRM        -  -  Y   30%  14-16
    #039: Jigglypuff  NRM        -  -  Y   10%    3-7
    #043: Oddish      GRS / PSN  R  -  -   35%  13-16
    #052: Meowth      NRM        -  B  -   25%  10-16
    #056: Mankey      FGT        R  -  -   25%  10-16
    #063: Abra        PSY        -  -  Y   15%      7
    #069: Bellsprout  GRS / PSN  -  B  -   35%  13-16
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #090: Shellder    WTR        R  B  -   50%     15
    #098: Krabby      WTR        R  B  -   50%     15
    #118: Goldeen     WTR        -  -  Y  100%   5-20
    - Surfing: --------------------------------------
    #054: Psyduck     WTR        -  -  Y   95%     15
    #055: Golduck     WTR        -  -  Y    5%  15-20
    _________________________________________________
    
    - Recommended Party Avg. Level: 20
    
    Unfortunately, there's nothing new to catch here since the Pokemon in the grass
    are EXACTLY the same as on Route 5. How boring. So yes, you've guessed it--
    there're a few trainers to smash up before you arrive in Vermilion. Shall we
    get started? Head to the west above the grassy patch and then take the south
    path which cuts through said grass to encounter your first trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 160
    ---------------------------------------------------------
    #013: Weedle      BUG / PSN  L16   177 Exp.
     Stats -  HP:  41  Atk:  19  Def:  17  Spc:  13  Spe:  23
     ~ Poison Sting, String Shot
    #010: Caterpie    BUG        L16   181 Exp.
     Stats -  HP:  42  Atk:  17  Def:  18  Spc:  13  Spe:  21
     ~ Tackle, String Shot
    #013: Weedle      BUG / PSN  L16   177 Exp.
     Stats -  HP:  41  Atk:  19  Def:  17  Spc:  13  Spe:  23
     ~ Poison Sting, String Shot
    _________________________________________________________
    
    You shouldn't really be having problems with unevolved Bug types now. Peck,
    Ember, Rock Throw and Confusion, anyone?
    ___
    
    To the south and then east along the grass-less path are a couple of trainers
    itching to battle. Take them both down.
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B       Money: $ 400
    ---------------------------------------------------------
    #007: Squirtle    WTR        L20   282 Exp.
     Stats -  HP:  50  Atk:  27  Def:  34  Spc:  28  Spe:  25
     ~ Tackle, Tail Whip, Bubble, Water Gun
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $ 320
    ---------------------------------------------------------
    #070: Weepinbell  GRS / PSN  L16   517 Exp.
     Stats -  HP:  49  Atk:  36  Def:  23  Spc:  34  Spe:  25
     ~ Vine Whip, Growth, Wrap, PoisonPowder
    _________________________________________________________
    
    Squirtle falls to Pikachu, Ivysaur and Weepinbell, one of which you should have
    in Red and Blue. Weepinbell in Yellow falls to Ember, Peck or Confusion from
    Charmeleon, Fearow and Kadabra/Alakazam/Butterfree respectively.
    ___
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B       Money: $ 320
    ---------------------------------------------------------
    #019: Rattata     NRM        L16   195 Exp.
     Stats -  HP:  38  Atk:  25  Def:  18  Spc:  15  Spe:  30
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #025: Pikachu     ELE        L16   280 Exp.
     Stats -  HP:  39  Atk:  25  Def:  17  Spc:  23  Spe:  36
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Jr.Trainer F    Version:       Y    Money: $ 400
    ---------------------------------------------------------
    #104: Cubone      GRN        L20   372 Exp.
     Stats -  HP:  53  Atk:  28  Def:  46  Spc:  24  Spe:  22
     ~ Growl, Bone Club, Tail Whip, Headbutt
    _________________________________________________________
    
    Rattata falls to Low Kick from Mankey or just use Geodude for the nifty
    resistance. Pikachu falls to Ground attacks but since we only potentially have
    Dig at this point, use whoever has that or just stick with Geodude who resists
    or is invulnerable to all his attacks. In Yellow, Cubone falls to Vine Whip, or
    BubbleBeam if you bothered to teach it to anything.
    ___
    
    Push on past these guys to encounter a trainer battle which is surprisingly
    difficult.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B       Money: $ 200
    ---------------------------------------------------------
    #012: Butterfree  BUG / FLY  L20   685 Exp.
     Stats -  HP:  57  Atk:  26  Def:  28  Spc:  40  Spe:  36
     ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $ 200
    ---------------------------------------------------------
    #012: Butterfree  BUG / FLY  L20   685 Exp.
     Stats -  HP:  57  Atk:  26  Def:  28  Spc:  40  Spe:  36
     ~ PoisonPowder, Stun Spore, Sleep Powder, Supersonic
    _________________________________________________________
    
    Oh, crud. Status effects are going to annoy you so much here. Red/Blue players
    have to deal with Confusion which doesn't help, whereas Yellow players get
    Supersonic instead which is equally annoying, although if you play smart it
    can't kill you. Thankfully, we have lots to throw at it--Ember, Peck,
    ThunderShock and especially Rock Throw deal massive damage, so take your pick.
    Expect to sacrifice at least one Pokemon to a crippling status effect like
    sleep or paralysis. Just throw your fastest and most powerful moves Pokemon at
    it and you should emerge victorious. If your Butterfree or Weepinbell is
    faster, put it to Sleep and hammer away.
    ___
    
    Keep heading along the path until you encounter the final two trainers of the
    route.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 320
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L16   187 Exp.
     Stats -  HP:  41  Atk:  22  Def:  20  Spc:  18  Spe:  25
     ~ Gust, Sand-Attack, Quick Attack
    #016: Pidgey      NRM / FLY  L16   187 Exp.
     Stats -  HP:  41  Atk:  22  Def:  20  Spc:  18  Spe:  25
     ~ Gust, Sand-Attack, Quick Attack
    #016: Pidgey      NRM / FLY  L16   187 Exp.
     Stats -  HP:  41  Atk:  22  Def:  20  Spc:  18  Spe:  25
     ~ Gust, Sand-Attack, Quick Attack
    _________________________________________________________
    
    ThunderShock and Rock Throw. Pidgey should hardly be a problem unless it Sand-
    Attacks you to death, in which case you switch to another Pokemon to reset the
    effect.
    ___
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B  Y    Money: $ 320
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L16   198 Exp.
     Stats -  HP:  41  Atk:  27  Def:  17  Spc:  17  Spe:  29
     ~ Peck, Growl, Leer, Fury Attack
    #020: Raticate    NRM        L16   397 Exp.
     Stats -  HP:  46  Atk:  33  Def:  26  Spc:  23  Spe:  38
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    
    ThunderShock and Rock Throw for Spearow, Rock Throw or Low Kick potentially for
    Raticate.
    ___
    
    Head south to arrive in Vermilion.
    _________________________________________________
    
    [18] Vermilion City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Win the ThunderBadge, then get from Officer: --
    #007: Squirtle    WTR        -  -  Y   --      10
    - Trade for Spearow in house below Poke Center: -
    #083: Farfetch'd  NRM / FLY  R  B  -   --   Trade
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   90%  10-20
    #090: Shellder    WTR        R  B  -   50%     15
    #098: Krabby      WTR        R  B  -   50%     15
    #116: Horsea      WTR        -  -  Y   10%      5
    - S.S. Anne Harbour - Old Rod: ------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - S.S. Anne Harbour - Good Rod: -----------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - S.S. Anne Harbour - Super Rod: ----------------
    #072: Tentacool   WTR / PSN  -  -  Y   70%  10-15
    #090: Shellder    WTR        R  B      50%     15
                                       Y   10%     10
    #098: Krabby      WTR        R  B  -   50%     15
    #120: Staryu      WTR        -  -  Y   20%     15
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Poke Ball     $ 200
    Super Potion  $ 700
    Ice Heal      $ 250
    Awakening     $ 200
    Parlyz Heal   $ 200
    Repel         $ 350
    ___________________
    
    New Items
    ---------
    [ ] Old Rod  [ ] Bike Voucher
    
    New Pokemon
    -----------
    [ ] Farfetch'd (RB)
    
    - Recommended Party Avg. Level: 21
    
    First order of business is, as always, the Poke Center. Heal up and whatever,
    then poke your head into the house next door on the left. Agree with the old
    coot that fishing is swell and nab yourself the mighty <OLD ROD>, capable of
    catching many a Magikarp. If you didn't buy one earlier, why not try it out now
    in the city and grab yourself one?
    
    Below the Poke Center and are two houses. The one on the left is the Pokemon
    Fan Club. Talk to the leader to hear him drone on about Rapidash and receive a
    <BIKE VOUCHER>. If you want, head to Cerulean and grab it now--but trust me,
    it's not worth the trek yet since we'll be going past it later. I'll remind you
    about it in due time.
    
    In Red and Blue only, the house on the right contains a little girl in search
    of Spearow, which she will trade for a Farfetch'd. It's well worth it since
    this is the only one in the game.
    
    <FARFETCH'D> - Rating: *
    They're terrible Pokemon which I would seriously advise not using, but you get
    one step closer to finishing your Pokedex. Though it does make a useful HM
    slave with Cut and Fly.
    
    Might as well check out the Poke Mart and stock up on the brand new Super
    Potion, which heals 50HP at a whopping $700 a pop. Err... maybe not. Get a few
    for emergencies, but I find them too expensive to warrant buying too many.
    
    The gym is unreachable at the moment so don't worry about it just yet. And
    that's all for Vermilion, at the moment. We have to do the S.S. Anne to advance
    the story but before we do I'm sure you wouldn't mind obtaining a few extra
    Pokemon and wailing on some trainers, would you? Thought so. Head east out of
    Vermilion City and enter the cave to the north that you stumble across.
    _________________________________________________
    
    [19] Diglett's Cave            Encounter Rate: 20
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Cave Floor: -----------------------------------
    #050: Diglett     GRN        R  B  Y   95%  15-22
    #051: Dugtrio     GRN        R  B  Y    5%  29-31
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Diglett  ( ) Dugtrio
    
    - Recommended Party Avg. Level: 21
    
    It is worth saving repeatedly as you trek through this dangerous cave, as a
    random encounter with Dugtrio will likely be the end of you at this point. It's
    too fast to run from and too high-levelled to beat. You might think it is a
    wise idea to use Repels. Wrong. Repels keep Pokemon lower-levelled than your
    first party member at bay. Since you probably have nothing over L31, if you use
    a Repel all you'll be seeing is Dugtrio. Not good.
    
    <DIGLETT> - Rating: *****
    Catch yourself a Diglett or even a Dugtrio if you've got the guts. Diglett is
    lightning fast and scores critical hits like there's no tomorrow, but his
    defenses are paper thin. Pretty much the opposite to Golem. He gets Dig
    naturally--so you can save the TM for something else--and a powerful Slash
    attack from a respectable base 80 Attack. He'll absolutely obliterate the next
    Gym and if you can catch him as a Dugtrio he'll surely be the best Pokemon on
    your team.
    
    This cave is a fantastic training area; just be wary of Dugtrio. You'll get
    about 200 Exp. a pop from each Diglett and 600 or so from a Dugtrio. When
    you're all done, go back out of the cave and head even farther east into a new
    Route.
    _________________________________________________
    
    [20] Route 11                  Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Trade for Nidorino in Lookout Station: --------
    #030: Nidorina    PSN        R  B  -   --   Trade
    - Trade for Lickitung in Lookout Station: -------
    #051: Dugtrio     GRN        -  -  Y   --   Trade
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  -  -  Y   35%  16-18
    #017: Pidgeotto   NRM / FLY  -  -  Y   10%  18-20
    #019: Rattata     NRM        -  -  Y   30%  15-17
    #020: Raticate    NRM        -  -  Y    1%     17
    #021: Spearow     NRM / FLY  R  B  -   35%  13-17
    #023: Ekans       PSN        R  -  -   40%  12-15
    #027: Sandshrew   GRN        -  B  -   40%  12-15
    #096: Drowzee     PSY        R  B      25%   9-15
                                       Y   24%  15-19
    _________________________________________________
    
    New Items
    ---------
    [ ] Escape Rope (H)  [ ] Itemfinder
    
    New Pokemon
    -----------
    ( ) Raticate (Y)  ( ) Nidorina (RB)  [ ] Drowzee
    
    - Recommended Party Avg. Level: 21
    
    Okay, we're on Route 11. 'Any new Pokemon, Zerokid?' I hear you ask. Funny you
    should mention that. For Red and Blue players, a Spearow can be found and
    traded for the only Farfetch'd in the game if you haven't done so already.
    
    <DROWZEE> - Rating: ****
    The only new Pokemon here is Drowzee, a strong Psychic type. Not quite as
    powerful as Alakazam but not anywhere near as fragile either. To cut to the
    chase, the evolution, Hypno, is a much slower and slightly weaker version of
    Alakazam, but it has below average defenses as opposed to simply awful ones. If
    you can't get Alakazam (because of trading issues), consider a Hypno, as
    Kadabra's frail defences might leave you wanting.
    
    The first trainer you come across by taking the pathway itches for a fight.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 315
    ---------------------------------------------------------
    #023: Ekans       PSN        L21   279 Exp.
     Stats -  HP:  49  Atk:  33  Def:  26  Spc:  25  Spe:  31
     ~ Wrap, Leer, Poison Sting, Bite
    _________________________________________________________
    
    Confusion from Alakazam, Drowzee, Kadabra or Butterfree, or Dig from
    Diglett/Dugtrio/anyone you taught the TM to will kill the snake.
    ___
    
    Head south from this trainer along the dirt path to encounter a Gambler. These
    guys pay out tons of money!
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1260
    ---------------------------------------------------------
    #060: Poliwag     WTR        L18   297 Exp.
     Stats -  HP:  45  Atk:  26  Def:  22  Spc:  22  Spe:  40
     ~ Bubble, Hypnosis
    #116: Horsea      WTR        L18   319 Exp.
     Stats -  HP:  41  Atk:  22  Def:  33  Spc:  33  Spe:  29
     ~ Bubble
    __________________________________________________________
    
    Hypnosis can be very annoying, especially on slow Pokemon. Use a fast attacker
    such as Pikachu or Alakazam to take out Poliwag. Perhaps even put it to sleep
    first with Butterfree/Weepinbell. ThunderShock or Vine Whip for Horsea.
    ___
    
    Interestingly enough, those guys were renamed to 'Gamers' in Fire Red and Leaf
    Green (the remakes of RBY). Something about not encouraging gambling. Anyhoo,
    take the dirt path heading east above you. When you come to an intersection,
    head north to encounter another Youngster.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 285
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L19   378 Exp.
     Stats -  HP:  51  Atk:  36  Def:  40  Spc:  19  Spe:  23
     ~ Scratch, Sand-Attack, Slash
    #041: Zubat       PSN / FLY  L19   219 Exp.
     Stats -  HP:  47  Atk:  25  Def:  21  Spc:  23  Spe:  28
     ~ Leech Life, Supersonic, Bite
    _________________________________________________________
    
    Sandshrew has Slash which will put a hurting on a few things. Either sleep it
    with Weepinbell and Vine Whip it, or just take it out as fast as you can with a
    strong Water or Grass type such as Wartortle or Ivysaur.
    ___
    
    And then head south to encounter another one.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 270
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L18   231 Exp.
     Stats -  HP:  47  Atk:  28  Def:  22  Spc:  22  Spe:  25
     ~ Leer, Tackle, Horn Attack, Poison Sting
    #033: Nidorino    PSN        L18   454 Exp.
     Stats -  HP:  52  Atk:  34  Def:  28  Spc:  27  Spe:  31
     ~ Leer, Tackle, Horn Attack, Poison Sting
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 270
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L18   231 Exp.
     Stats -  HP:  47  Atk:  28  Def:  22  Spc:  22  Spe:  25
     ~ Tackle, Horn Attack, Double Kick, Poison Sting
    #033: Nidorino    PSN        L18   454 Exp.
     Stats -  HP:  52  Atk:  34  Def:  28  Spc:  27  Spe:  31
     ~ Leer, Tackle, Horn Attack, Double Kick
    _________________________________________________________
    
    Confusion from anything that has it (be careful with Butterfree and Poison
    Sting) or Dig from anything that has it.
    ___
    
    Slightly to the east is another Gambler.
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1260
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L18   324 Exp.
     Stats -  HP:  48  Atk:  35  Def:  20  Spc:  33  Spe:  22
     ~ Growth, Wrap, PoisonPowder, Sleep Powder
    #043: Oddish      GRS / PSN  L18   300 Exp.
     Stats -  HP:  47  Atk:  26  Def:  27  Spc:  34  Spe:  18
     ~ Absorb, PoisonPowder, Stun Spore
    _________________________________________________________
    
    Watch out for status attacks, especially sleep from Bellsprout. Use Ember, Peck
    or Confusion from anyone who has it.
    ___
    
    At the next intersection head north until you hit a wall, then east to
    encounter yet another Gambler.
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1260
    ---------------------------------------------------------
    #058: Growlithe   FIR        L18   351 Exp.
     Stats -  HP:  50  Atk:  33  Def:  24  Spc:  25  Spe:  29
     ~ Bite, Roar, Ember
    #037: Vulpix      FIR        L18   243 Exp.
     Stats -  HP:  44  Atk:  23  Def:  22  Spc:  31  Spe:  31
     ~ Ember, Tail Whip, Quick Attack
    _________________________________________________________
    
    Fire types. This is fairly new, unless your Rival has Charmander. Anyhoo, use
    either Water attacks from Watortle or anyone who has Water Gun/BubbleBeam, Rock
    Throw from Geodude or Dig from whoever. Victory is yours.
    ___
    
    Now follow these directions at intersections, starting from the Gambler: South,
    east, south. You'll come across an Engineer, and these guys pay well too!
    _________________________________________________________
    Trainer: Engineer        Version: R  B  Y    Money: $1050
    ---------------------------------------------------------
    #081: Magnemite   ELE        L21   400 Exp.
     Stats -  HP:  44  Atk:  23  Def:  37  Spc:  48  Spe:  27
     ~ Tackle, SonicBoom
    _________________________________________________________
    
    Try to avoid SonicBoom if possible because 20HP in one hit is fairly hefty at
    this point in the game. Magnemite has decent Special, so use Physical attacks--
    Dig from Diglett or anyone else will destory it, otherwise something like Rock
    Throw from Geodude should do the trick.
    __
    
    Head south, then east to encounter another Engineer.
    _________________________________________________________
    Trainer: Engineer        Version: R  B  Y    Money: $ 900
    ---------------------------------------------------------
    #081: Magnemite   ELE        L18   342 Exp.
     Stats -  HP:  39  Atk:  20  Def:  33  Spc:  42  Spe:  24
     ~ Tackle
    #081: Magnemite   ELE        L18   342 Exp.
     Stats -  HP:  39  Atk:  20  Def:  33  Spc:  42  Spe:  24
     ~ Tackle
    #081: Magneton    ELE        L18   621 Exp.
     Stats -  HP:  48  Atk:  29  Def:  42  Spc:  51  Spe:  33
     ~ Tackle, SonicBoom, ThunderShock
    _________________________________________________________
    
    Dig is crying out to be used here. Again, watch out for SonicBoom from the
    illegal Magneton (shouldn't evolve until L30) and it also carries ThunderShock
    so keep Wartortle and Fearow at bay. Geodude and Dugtrio are immune to it
    because they are Ground types.
    ___
    
    To the north are the final two trainers of the Route. First is the Gambler.
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1260
    ---------------------------------------------------------
    #100: Voltorb     ELE        L18   396 Exp.
     Stats -  HP:  45  Atk:  19  Def:  25  Spc:  27  Spe:  43
     ~ Tackle, Screech, SonicBoom
    #081: Magnemite   ELE        L18   342 Exp.
     Stats -  HP:  39  Atk:  20  Def:  33  Spc:  42  Spe:  24
     ~ Tackle
    _________________________________________________________
    
    SonicBoom is getting annoying so just be careful. Dig if you can, Rock Throw
    otherwise.
    ___
    
    Now to the northwest of him is the final trainer, a Youngster.
    _________________________________________________________
    Trainer: Youngster       Version: R  B  Y    Money: $ 255
    ---------------------------------------------------------
    #019: Rattata     NRM        L17   207 Exp.
     Stats -  HP:  39  Atk:  27  Def:  19  Spc:  16  Spe:  32
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #019: Rattata     NRM        L17   207 Exp.
     Stats -  HP:  39  Atk:  27  Def:  19  Spc:  16  Spe:  32
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #020: Raticate    NRM        L17   421 Exp.
     Stats -  HP:  48  Atk:  35  Def:  28  Spc:  24  Spe:  40
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    
    Low Kick, on the off chance that you have it, otherwise use Geodude to resist
    Hyper Fang.
    ___
    
    The rock just above the Lookout Station houses a hidden <ESCAPE ROPE>, so grab
    it. Now, if you've been catching everything I've mentioned so far, you should
    be close to having 30 full entries in your Pokedex. I was just under at 28. If
    this is the case, evolve something like Weedle twice (final form Beedrill comes
    at L10) or something useless to fill out your Dex. If you then proceed to the
    Lookout Station and head upstairs, you can speak to Prof. Oak's Aide and
    receive the <ITEMFINDER>. When activated, it bleeps if hidden items are nearby.
    It's useless with this guide at your side, though...
    
    Also up here is a boy who will trade Nidorina for Nidorino in Red and Blue and
    Dugtrio for Lickitung in Yellow. Both pointless trades, really. You could have
    trained up a Nidoran M if you wanted to evolve it, but I figured we might as
    well catch one a bit later and not waste time training an extra Pokemon now.
    I'll remind you to snag a Nidorino and come back here later on, 'kay? Likewise
    for Yellow players who won't have a Lickitung yet--I'll tell you when to come
    back.
    
    Exit the guardhouse to the right to briefly enter Route 12.
    ________
    
    Route 12
    ________
    
    New Items
    ---------
    [ ] Hyper Potion (H)
    
    - Recommended Party Avg. Level: 22
    
    Examine the second south tree that's sticking out into the main path for a
    hidden <HYPER POTION>. This is about as much as we can do, so head back to
    Vermilion City. Get yourself to the Poke Center and heal up if you want (you
    might also want to deposit some items in the PC, since the S.S. Anne has quite
    a few), but ultimately you'll want to board the S.S. Anne to the south of the
    city.
    _________________________________________________
    
    [21] S.S. Anne
    _________________________________________________
    
    New Items
    ---------
    [ ] Max Potion  [ ] Ether  [ ] TM44 (Rest)  [ ] Hyper Potion (H)
    [ ] TM08 (Body Slam)  [ ] Great Ball (H)  [ ] Max Ether  [ ] Rare Candy
    [ ] HM01 (Cut)
    
    - Recommended Party Avg. Level: 22
    
    This is the S.S. Anne. Yup, you've guessed it--another bunch of trainers in
    what is essentially a thinly-disguised dungeon without any Pokemon to catch. Oh
    joy. Might as well get started. If you need to heal on the S.S. Anne, you can
    head to Vermilion Poke Center. However, once you have received HM01 (Cut) from
    the captain, the ship will depart as soon as you leave it so you CANNOT heal
    using the Poke Center after obtaining this item! This guide gets the HM01 after
    defeating all the trainers so if you follow the guide you'll be okay.
    
    Head south from the entrance and take the east path at the crossroads. Take the
    first door you come across (looks like an indent in the south wall) to
    challenge a trainer.
    _________________________________________________________
    Trainer: Gentleman       Version: R  B  Y    Money: $1260
    ---------------------------------------------------------
    #058: Growlithe   FIR        L18   351 Exp.
     Stats -  HP:  50  Atk:  33  Def:  24  Spc:  25  Spe:  29
     ~ Bite, Roar, Ember
    #058: Growlithe   FIR        L18   351 Exp.
     Stats -  HP:  50  Atk:  33  Def:  24  Spc:  25  Spe:  29
     ~ Bite, Roar, Ember
    _________________________________________________________
    
    Two Growlithes. They fall to Water attacks from Wartortle, Rock attacks from
    Geodude (should be approaching L25 by now, enough to be a Graveler--a Golem if
    you trade!) and Dig from Diglett or anyone who else who has it via TM. Physical
    attackers such as Dugtrio should be careful of getting a Burn, as it hampers
    your attacking prowess by quite a bit.
    ___
    
    After the fight, head east along the corridor, following it and taking the
    stairs at the end. Take the first door you see and take the item ball
    containing a <MAX POTION>.The next door along contains two Sailors. The one on
    the left first:
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 630
    ---------------------------------------------------------
    #090: Shellder    WTR        L21   436 Exp.
     Stats -  HP:  46  Atk:  36  Def:  50  Spc:  27  Spe:  25
     ~ Tackle, Withdraw, Supersonic
    _________________________________________________________
    
    ThunderShock or Vine Whip make quick work of it. Pikachu's noticeably lagging
    behind in power here. Red/Blue players can evolve it soon enough, but Yellow
    players might want to consider either ditching it or taking it on a massive
    training session. Hold on to it for now though.
    ___
    
    Now let's take care of the upper Sailor.
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 510
    ---------------------------------------------------------
    #116: Horsea      WTR        L17   301 Exp.
     Stats -  HP:  39  Atk:  21  Def:  31  Spc:  31  Spe:  28
     ~ Bubble
    #090: Shellder    WTR        L17   352 Exp.
     Stats -  HP:  39  Atk:  30  Def:  41  Spc:  23  Spe:  21
     ~ Tackle, Withdraw, Supersonic
    #072: Tentacool   WTR / PSN  L17   382 Exp.
     Stats -  HP:  43  Atk:  21  Def:  19  Spc:  41  Spe:  31
     ~ Acid, Supersonic, Wrap
    _________________________________________________________
    
    Horsea and Shellder are plain Water types so Vine Whip or ThunderShock will fry
    them. Tentacool is part Poison so Grass moves are only neutral. ThunderShock,
    Confusion or Dig work best here.
    ___
    
    Take the next door on the left after emerging from this room to encounter
    another Sailor.
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 510
    ---------------------------------------------------------
    #116: Horsea      WTR        L17   301 Exp.
     Stats -  HP:  39  Atk:  21  Def:  31  Spc:  31  Spe:  28
     ~ Bubble
    #116: Horsea      WTR        L17   301 Exp.
     Stats -  HP:  39  Atk:  21  Def:  31  Spc:  31  Spe:  28
     ~ Bubble
    #116: Horsea      WTR        L17   301 Exp.
     Stats -  HP:  39  Atk:  21  Def:  31  Spc:  31  Spe:  28
     ~ Bubble
    _________________________________________________________
    
    ThunderShock/Vine Whip...
    ___
    
    Steal his <ETHER> in plain sight and then enter the next room for another fight
    with a Sailor.
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 540
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L18   405 Exp.
     Stats -  HP:  45  Atk:  22  Def:  20  Spc:  43  Spe:  33
     ~ Acid, Supersonic, Wrap
    #120: Staryu      WTR        L18   408 Exp.
     Stats -  HP:  41  Atk:  24  Def:  27  Spc:  33  Spe:  38
     ~ Tackle, Water Gun
    _________________________________________________________
    
    Either ThunderShock, Confusion or Dig for Tentacool, followed by Vine Whip
    (preferably) or ThunderShock (Pikachu will get hurt by Water Gun) for Staryu.
    ___
    
    For sucking so bad, you are allowed to steal their <TM44> (Rest). A great move
    for defensive Pokemon that heals their health to full and rids them of any
    status ailments at the cost of two turns of Sleep. You have a few Pokemon that
    could use it now (if not all of them) but since they're probably all offensive
    Pokemon, you're better off saving it. The last room on your left has some more
    people to fight.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 595
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L17   382 Exp.
     Stats -  HP:  43  Atk:  21  Def:  19  Spc:  41  Spe:  31
     ~ Acid, Supersonic, Wrap
    #120: Staryu      WTR        L17   385 Exp.
     Stats -  HP:  39  Atk:  23  Def:  26  Spc:  31  Spe:  36
     ~ Tackle, Water Gun
    #090: Shellder    WTR        L17   352 Exp.
     Stats -  HP:  39  Atk:  30  Def:  41  Spc:  23  Spe:  21
     ~ Tackle, Withdraw
    _________________________________________________________
    
    Use pretty much the same attacks I've told you so far.
    ___
    
    And then this guy.
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #066: Machop      FGT        L20   376 Exp.
     Stats -  HP:  61  Atk:  40  Def:  28  Spc:  22  Spe:  22
     ~ Karate Chop, Low Kick
    _________________________________________________________
    
    Confusion or Peck. Karate Chop hurts you either way, so kill it quick.
    ___
    
    Examine the bed in the top right corner to find a <HYPER POTION> hidden under
    the pillow. Crafty gits. Head back right along the corridor and up the stairs,
    backtracking all the way to the entrance. Start heading left from the entrance
    and take the first door to the south.
    _________________________________________________________
    Trainer: Gentleman       Version: R  B       Money: $1330
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L19   243 Exp.
     Stats -  HP:  49  Atk:  30  Def:  23  Spc:  23  Spe:  27
     ~ Leer, Tackle, Horn Attack, Poison Sting
    #029: Nidoran F   PSN        L19   240 Exp.
     Stats -  HP:  52  Atk:  26  Def:  27  Spc:  23  Spe:  23
     ~ Growl, Tackle, Scratch, Poison Sting
    _________________________________________________________
    Trainer: Gentleman       Version:       Y    Money: $1330
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L19   243 Exp.
     ~ Tackle, Horn Attack, Double Kick, Poison Sting
     Stats -  HP:  49  Atk:  30  Def:  23  Spc:  23  Spe:  27
    #029: Nidoran F   PSN        L19   240 Exp.
     Stats -  HP:  52  Atk:  26  Def:  27  Spc:  23  Spe:  23
     ~ Tackle, Scratch, Double Kick, Poison Sting
    _________________________________________________________
    
    Confusion or Dig works wonders. Beware PSN status.
    ___
    
    Skip the next two rooms because they only contain clueless idiots who don't
    want to fight, but take the one after that to find a room containing two
    trainers. You might want to position yourself so as to not have to fight them
    one straight after the other with the same Pokemon out first. First go one
    square down, then one square to the right to avoid this and fight them
    separately, Youngster first.
    _________________________________________________________
    Trainer: Youngster       Version: R  B       Money: $ 315
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L21   270 Exp.
     Stats -  HP:  53  Atk:  32  Def:  25  Spc:  25  Spe:  29
     ~ Tackle, Horn Attack, Poison Sting, Focus Energy
    _________________________________________________________
    Trainer: Youngster       Version:       Y    Money: $ 315
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L21   270 Exp.
     Stats -  HP:  53  Atk:  32  Def:  25  Spc:  25  Spe:  29
     ~ Tackle, Horn Attack, Double Kick, Poison Sting
    _________________________________________________________
    
    Confusion or Dig, seriously. Focus Energy doesn't work in RBY and will actually
    lower his chances of getting a critical hit to 1/4 of the normal chance. Ha!
    ___
    
    Now take on the Lass.
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 270
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L18   211 Exp.
     Stats -  HP:  45  Atk:  24  Def:  22  Spc:  20  Spe:  28
     ~ Gust, Sand-Attack, Quick Attack
    #032: Nidoran M   PSN        L18   226 Exp.
     Stats -  HP:  47  Atk:  28  Def:  22  Spc:  22  Spe:  25
     ~ Growl, Tackle, Scratch, Poison Sting
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 270
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L18   211 Exp.
     Stats -  HP:  45  Atk:  24  Def:  22  Spc:  20  Spe:  28
     ~ Gust, Sand-Attack, Quick Attack
    #032: Nidoran M   PSN        L18   226 Exp.
     Stats -  HP:  47  Atk:  28  Def:  22  Spc:  22  Spe:  25
     ~ Tackle, Scratch, Double Kick, Poison Sting
    _________________________________________________________
    
    Pidgey falls to ThunderShock but deals fairly hefty damage to 'Chu so you can
    use Graveler/Golem to lay the smackdown on it and resist all its moves. Yeah.
    Nidoran F gets crippled by Confusion or Dig.
    ___
    
    After defeating these two bozos, pick up <TM08> (Body Slam), a powerful Normal
    type move with a 30% chance of paralysis. Sweet. Very good for all physical
    attackers, especially Normal types. If you're cloning with Missingno. later on,
    then don't waste it now. Unless you're saving it for any reason, a good choice
    now would be Golem if you have one. The paralysis chance helps him with his low
    Speed.
    
    Okay, back out on the main deck there's nothing more for you here, so head down
    the west side of the ship, avoiding the stairs here and entering the doorway at
    the bottom to emerge in the kitchen. Examine the lowest bin on the right hand
    side for a hidden <GREAT BALL>, a ball providing 1.5x as much success as a Poke
    Ball. Good stuff. Exit the kitchen.
    
    I used the Poke Center at this point (Kadabra/Alakazam can teleport you after
    you get outside). Once you're done, if you decide to go, take the stairs to the
    north that I told you to ignore earlier. Then head south and take the stairs
    here, too.
    
    This hallway contains nothing of importance so just head to the end to emerge
    on the outer deck of the ship, where two Sailors await battle. The first one is
    right in front of you as you emerge:
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 510
    ---------------------------------------------------------
    #066: Machop      FGT        L17   319 Exp.
     Stats -  HP:  53  Atk:  35  Def:  24  Spc:  19  Spe:  19
     ~ Karate Chop, Low Kick
    #072: Tentacool   WTR / PSN  L17   382 Exp.
     Stats -  HP:  43  Atk:  21  Def:  19  Spc:  41  Spe:  31
     ~ Acid, Supersonic, Wrap
    _________________________________________________________
    
    Confusion tackles both of these guys, but you could also use Peck for Machop
    and ThunderShock/Dig for Tentacool. Your choice.
    ___
    
    At the top-left corner of this section is another Sailor.
    _________________________________________________________
    Trainer: Sailor          Version: R  B  Y    Money: $ 540
    ---------------------------------------------------------
    #066: Machop      FGT        L18   339 Exp.
     Stats -  HP:  56  Atk:  37  Def:  25  Spc:  20  Spe:  20
     ~ Karate Chop, Low Kick
    #090: Shellder    WTR        L18   373 Exp.
     Stats -  HP:  41  Atk:  31  Def:  43  Spc:  24  Spe:  22
     ~ Tackle, Withdraw, Supersonic
    _________________________________________________________
    
    Confuse the... thing? (what is Machop exactly?) and electrocute or vine slash
    the shellfish. Switch out in case of Supersonic actually hitting.
    ___
    
    Well that was fun. Head back through the hallway and emerge through the stairs
    at the opposite end. The first door to your right contains a bloke who will
    give you 'Seen' data about Snorlax for your Pokedex, but it's not essential as
    you can catch one (or two) later in the game anyway. The next room on your
    right has two trainers.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 595
    ---------------------------------------------------------
    #118: Goldeen     WTR        L17   403 Exp.
     Stats -  HP:  45  Atk:  30  Def:  28  Spc:  24  Spe:  29
     ~ Peck, Tail Whip
    #072: Tentacool   WTR / PSN  L17   382 Exp.
     Stats -  HP:  43  Atk:  21  Def:  19  Spc:  41  Spe:  31
     ~ Acid, Supersonic, Wrap
    #118: Goldeen     WTR        L17   403 Exp.
     Stats -  HP:  45  Atk:  30  Def:  28  Spc:  24  Spe:  29
     ~ Peck, Tail Whip
    _________________________________________________________
    
    Use Pikachu for the 'Deens, as he resists Peck (unlike Ivysaur and Weepinbell).
    Tentacool gets dropped by ThunderShock, Confusion or Dig, as always.
    ___
    _________________________________________________________
    Trainer: Gentleman       Version: R  B       Money: $1610
    ---------------------------------------------------------
    #025: Pikachu     ELE        L23   403 Exp.
     Stats -  HP:  52  Atk:  34  Def:  22  Spc:  31  Spe:  50
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Gentleman       Version:       Y    Money: $1540
    ---------------------------------------------------------
    #100: Voltorb     ELE        L22   484 Exp.
     Stats -  HP:  53  Atk:  22  Def:  30  Spc:  32  Spe:  52
     ~ Tackle, Screech, SonicBoom, Selfdestruct
    #081: Magnemite   ELE        L22   418 Exp.
     Stats -  HP:  46  Atk:  24  Def:  39  Spc:  50  Spe:  28
     ~ Tackle, SonicBoom
    _________________________________________________________
    
    Pikachu is basically shut down by Ground types so Golem or Dugtrio (whatever)
    will render it useless. Yellow players will find it harder--Golem will resist
    their attacks but SonicBoom and especially Self-Destruct will hurt a LOT. Just
    be careful, save and reset if things don't go as planned.
    ___
    
    Take their <MAX ETHER> and leave. Don't ever sell or use up your stock of Max
    Ethers or they'll be gone forever.
    
    Ignore the next room. The room after contains two more trainers. Like before,
    you have to manoeuvre yourself into a position whereby you don't have to fight
    both trainers with your top Pokemon, so step one to the left and one to the
    north to avoid this.
    _________________________________________________________
    Trainer: Gentleman       Version: R  B  Y    Money: $1190
    ---------------------------------------------------------
    #058: Growlithe   FIR        L17   331 Exp.
     Stats -  HP:  48  Atk:  31  Def:  23  Spc:  24  Spe:  28
     ~ Bite, Roar
    #077: Ponyta      FIR        L17   553 Exp.
     Stats -  HP:  46  Atk:  36  Def:  26  Spc:  29  Spe:  38
     ~ Ember
    _________________________________________________________
    
    Two Fire types, both vulnerable to Water Gun/BubbleBeam, Rock Throw and Dig. Be
    wary of Burns from Ponyta.
    ___
    
    Then take on the other trainer.
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 270
    ---------------------------------------------------------
    #019: Rattata     NRM        L18   219 Exp.
     Stats -  HP:  41  Atk:  28  Def:  20  Spc:  16  Spe:  33
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #025: Pikachu     ELE        L18   315 Exp.
     Stats -  HP:  43  Atk:  28  Def:  18  Spc:  25  Spe:  40
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 300
    ---------------------------------------------------------
    #035: Jigglypuff  NRM        L20   325 Exp.
     Stats -  HP:  79  Atk:  26  Def:  16  Spc:  18  Spe:  16
     ~ Sing, Pound, Disable, Defense Curl
    _________________________________________________________
    
    Rattata doesn't like Fighting moves (if you bothered to include any) or
    Graveler/Golem's bulky resistances. Pikachu is totally neutered by
    Golem/Dugtrio, and Jigglypuff will annoy the **** (snot) out of you with Sing.
    Take it out ASAP with either Fighting moves or just powerful Pokemon.
    ___
    
    Nab the <RARE CANDY> here but probably don't use it yet. Head outside and
    continue to the right because there are no more trainers here. As you head
    upwards to the captain's room, your Rival will appear... And I'm going to show
    you my team, as always.
    ___
    
    My Team
    
    Pikachu     L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
    Butterfree  L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
    Fearow      L20 ~ Peck, Growl, Leer, Fury Attack
    Golem       L25 ~ Tackle, Rock Throw, Mega Punch, Selfdestruct
    Ivysaur     L22 ~ Tackle, Leech Seed, Vine Whip, PoisonPowder
    Alakazam    L25 ~ Teleport, Confusion, Disable
    
    My main attackers are far and away Golem and Alakazam. Golem is a slow,
    powerful physical core, whereas Alakazam takes care of the special side of
    things. If Golem has Dig, his coverage is even better, and with Body Slam
    you're just going for overkill. But this doesn't have to be the case--he's
    powerful enough with Rock Throw. Golem has to be L25 to have evolved, but
    Alakazam need not be this high.
    
    Everything else is mostly for coverage, and Butterfree is just filler now that
    Alakazam is here. It's mostly for Sleep Powder to help catch stuff. If you
    can't trade, then Hypno and Dugtrio are solid but inferior choices to Alakazam
    and Golem respectively, though the pre-evolutions Kadabra and Graveler are also
    good choices. Make up your mind...
    ___
    
    Okay, well if you're ready, so am I. Bring it!
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $1300
    ---------------------------------------------------------
    #017: Pidgeotto   NRM / FLY  L19   459 Exp.
     Stats -  HP:  55  Atk:  31  Def:  28  Spc:  27  Spe:  35
     ~ Gust, Sand-Attack, Quick Attack
    #020: Raticate    NRM        L16   397 Exp.
     Stats -  HP:  46  Atk:  33  Def:  26  Spc:  23  Spe:  38
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #063: Kadabra     PSY        L18   558 Exp.
     Stats -  HP:  45  Atk:  20  Def:  18  Spc:  50  Spe:  45
     ~ Teleport, Confusion
    - And ONE of the following: -----------------------------
    #005: Charmeleon  FIR        L20   607 Exp.
     Stats -  HP:  56  Atk:  34  Def:  31  Spc:  34  Spe:  40
     ~ Scratch, Growl, Ember, Leer
    #008: Wartortle   WTR        L20   612 Exp.
     Stats -  HP:  56  Atk:  33  Def:  40  Spc:  34  Spe:  31
     ~ Tackle, Tail Whip, Bubble, Water Gun
    #002: Ivysaur     GRS / PSN  L20   603 Exp.
     Stats -  HP:  57  Atk:  33  Def:  33  Spc:  40  Spe:  32
     ~ Tackle, Growl, Leech Seed, Vine Whip
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $1300
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L19   235 Exp.
     Stats -  HP:  47  Atk:  31  Def:  19  Spc:  19  Spe:  34
     ~ Peck, Growl, Leer, Fury Attack
    #027: Sandshrew   GRN        L18   358 Exp.
     Stats -  HP:  48  Atk:  35  Def:  38  Spc:  18  Spe:  22
     ~ Scratch, Sand-Attack, Slash
    #019: Rattata     NRM        L16   195 Exp.
     Stats -  HP:  38  Atk:  25  Def:  18  Spc:  15  Spe:  30
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #133: Eevee       NRM        L20   393 Exp.
     Stats -  HP:  55  Atk:  30  Def:  28  Spc:  34  Spe:  30
     ~ Tackle, Tail Whip, Sand-Attack, Growl
    _________________________________________________________
    
    This fight is so easy it's untrue. Your rival has evolved his Pokemon but their
    levels are barely any different from last time, whereas your levels should be
    sky-high in comparison. First, Red and Blue. Pidgeotto gets dropped by Rock
    Throw and Raticate can't handle Golem either. Kadabra now has Confusion and is
    weak to nothing, really, so hit him hard with something like your starter (as
    long as it's not Ivysaur) or Fearow or something. He'll drop to physical
    attacks. Finally, his starter. Ivysaur hates Peck and Confusion, Charmeleon
    hates Water Gun/BubbleBeam, Rock Throw and Dig, and Wartortle hates
    ThunderShock and Vine Whip (you're better off with the latter). Remember to use
    Butterfree/Weepinbell's Sleep Powder for a cheap way of winning if you can't
    hack it through traditional beat down methods.
    
    Yellow is even easier, if possible. Spearow falls to ThunderShock or, like
    Eevee and Rattata, can face Golem for a quick and easy victory on your behalf.
    Sandshrew bites the dust (or sand) to Water and Grass attacks, but beware of
    critical hits from Slash which will put a dent in your Pokemon. And that's all
    there is really. Victory is yours. Again, Sleep Powder can save the day if you
    get your knickers in a twist.
    ___
    
    After the fight, head north and then take the stairs to the captain's quarters.
    Speak to him and rub his back (eww) for the elusive and magical <HM01> (Cut).
    HM's differ to TMs in that they can be used more than once. They all have field
    effects as well, whereas TMs mostly don't except for a select few. You will
    need to teach someone Cut to complete the storyline, but it's an awful battling
    move so wait until we get out of the S.S. Anne and teach it to someone like
    Oddish or something useless like that. Oh, and HM's can never be forgotten
    (unless you trade to Gold/Silver/Crystal, but enough about that), so make sure
    it IS something useless that you put it on.
    
    Cut cuts down certain cactus-looking trees in the field and can also be used to
    cut patches of grass so that you don't have to fight wild Pokemon there. Sweet.
    Everything grows back when you move into another area though. We're done here
    on the S.S. Anne now. Backtrack to the entrance. As soon as you leave, the S.S.
    Anne will depart. Such a shame--not.
    
    Go heal up and stuff. If you want to get yourself a Mr. Mime and the HM for
    Flash (neither of which is necessary, but the latter is INCREDIBLY useful),
    it'll take a bit of side tracking. Whilst at the Poke Center, Red/Blue players
    will want to take out their spare Abra and Yellow players their Clefairy to
    swap for said Mr. Mime. Ooh, exciting. If you need to deposit something,
    deposit Butterfree or Pikachu. I know he lets out a whine in Yellow and you
    might not want to, but he is fairly useless for this bit.
    
    Oh, and you need to take out someone who knows the HM Cut. Oddish is a prime
    candidate for teaching, as is your spare Mew if you caught two. Mew is a great
    HM slave! Either way, while you're here you might as well deposit all useless
    items or items that you're not going to use in the PC, such as the S.S. Ticket,
    Rare Candies, HM01 and any unused TMs etc. They take up valuable item space
    (you can only hold up to 20 at one time).
    
    Remember Diglett's Cave off Route 11 to the east? After healing up, please head
    on over there. Dugtrio is still as deadly as ever, so I'd encourage saving very
    often, so that you don't have to backtrack too far if one screws you over.
    Don't use any Repels; just follow the very linear path right to the end.
    ___________
    
    Cut Roundup
    ___________
    
    New Items
    ---------
    [ ] Old Amber  [ ] HM05 (Flash)  [ ] HP Up  [ ] Moon Stone
    [ ] TM42 (Dream Eater)
    
    New Pokemon
    -----------
    [ ] Mr. Mime
    
    - Recommended Party Avg. Level: 24
    
    Yeah, of all the places, we end up back at Route 2, right outside Pewter City.
    Coolio. Once you emerge, you can head west and cut the tree here to go to
    Pewter City. At the north point of the city is the museum, and now, armed with
    Cut, you can hack your way into the secret entrance on the right-hand side of
    the museum. Inside, talk to the guy for a well-deserved <OLD AMBER>. We can't
    do much with it yet, but I will, in due time, let you know when it becomes
    useful.
    
    Head back to where you exited Diglett's Cave and head south into the first
    house you see. The person at the top in this house will trade you a Mr. Mime
    for your Clefairy (Yellow) or Abra (Red and Blue).
    
    <MR. MIME> - Rating: ***
    Mimey is a thoroughly average Psychic Pokemon which isn't in the same league as
    Hypno or Alakazam, though it is faster than the former. Not really worth the
    effort, and he doesn't even have the decency to evolve into something cool. He
    does, however, get boosted EXP. and has decent stats to run with. But he's a
    creepy clown, so... I don't like it.
    
    Head south into the Lookout Station and speak to the scientist here. This is
    another of Oak's Aides and he will give you <HM05> (Flash) if you've collected
    10 Pokemon, which I sincerely hope you have. Flash isn't necessary for game
    completion but very helpful for dark caves and such, otherwise you can't see
    where you're going.
    
    Head south through the Station and pick up the two items out in the field here,
    a <HP UP> and a <MOON STONE>. You can cut the trees here to get back to
    Viridian City, which I recommend doing for one thing. Head to the Poke Center
    in Viridian and then go straight left. You'll encounter a pond with a Cut tree
    above it. Cut the tree and talk to the weirdo in this enclosed area for <TM42>
    (Dream Eater), before heading back through Diglett's Cave to Vermilion City.
    ______________
    
    Vermilion City
    ______________
    
    New Items
    ---------
    [ ] TM24 (Thunderbolt)
    
    New Pokemon
    -----------
    [ ] Squirtle (Y)
    
    - Recommended Party Avg. Level: 25
    
    Heal up at Vermilion Poke Center. Retain your Cut using Pokemon as we'll need
    him to get into Vermilion Gym. Head to the south-west portion of the city and
    use Cut to access the Gym. I would show you my team at this point but it hasn't
    really changed... so go into the Gym and start with the Sailor on the left.
    _________________________________________________________
    Trainer: Sailor          Version: R  B       Money: $ 630
    ---------------------------------------------------------
    #025: Pikachu     ELE        L21   369 Exp.
     Stats -  HP:  49  Atk:  31  Def:  20  Spc:  29  Spe:  46
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    #025: Pikachu     ELE        L21   369 Exp.
     Stats -  HP:  49  Atk:  31  Def:  20  Spc:  29  Spe:  46
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Sailor          Version:       Y    Money: $ 720
    ---------------------------------------------------------
    #081: Magnemite   ELE        L24   457 Exp.
     Stats -  HP:  49  Atk:  26  Def:  42  Spc:  54  Spe:  30
     ~ Tackle, SonicBoom
    _________________________________________________________
    
    Ground types such as Diglett or Golem shut them down. Golem is especially good
    as its hefty resistance and defense means it takes little damage from
    everything not called SonicBoom as well. Just use strong attackers otherwise.
    ___
    
    Then talk to the Rocker slightly northeast of him.
    _________________________________________________________
    Trainer: Rocker          Version: R  B       Money: $ 500
    ---------------------------------------------------------
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    #081: Magnemite   ELE        L20   381 Exp.
     Stats -  HP:  43  Atk:  22  Def:  36  Spc:  46  Spe:  26
     ~ Tackle
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    _________________________________________________________
    Trainer: Rocker          Version:       Y    Money: $ 500
    ---------------------------------------------------------
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    _________________________________________________________
    
    SonicBoom is annoying so just hope they use the other available moves they have
    and pound on them with fast attackers such as Dugtrio, or perhaps even Alakazam
    who can go for the 2HKO with Confusion.
    ___
    
    Now the Gentleman in the northeast of the gym.
    _________________________________________________________
    Trainer: Gentleman       Version: R  B       Money: $1610
    ---------------------------------------------------------
    #025: Pikachu     ELE        L23   403 Exp.
     Stats -  HP:  52  Atk:  34  Def:  22  Spc:  31  Spe:  50
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Gentleman       Version:       Y    Money: $1540
    ---------------------------------------------------------
    #100: Voltorb     ELE        L22   484 Exp.
     Stats -  HP:  53  Atk:  22  Def:  30  Spc:  32  Spe:  52
     ~ Tackle, Screech, SonicBoom, Selfdestruct
    #081: Magnemite   ELE        L22   418 Exp.
     Stats -  HP:  46  Atk:  24  Def:  39  Spc:  50  Spe:  28
     ~ Tackle, SonicBoom
    _________________________________________________________
    
    Golem laughs at Pikachu, whereas fast attackers who can try to avoid SonicBoom
    laugh at Voltorb and Magnemite. Beware Selfdestruct!
    ___
    
    Now that all the preliminary warm-ups are outta here, we have to tackle this
    Gym's rather annoying electric lock puzzle. Essentially, the rubbish bins here
    contain two electric locks. Only one will appear at first, and when you find it
    another one will appear in a random adjacent bin (one square across from it
    horizontally or vertically). If you don't guess the second one correctly, the
    first one resets, thus disappearing and making you try again. Once you've
    opened the first lock, the second appears in ANY adjacent slot, even if you've
    already checked it! So it's just a guessing game and you'll get it right in the
    end. Once the door is open, it's time to fight. Remember to save beforehand.
    _________________________________________________________
    Trainer: Lt. Surge       Version: R  B       Money: $2376
    ---------------------------------------------------------
    #100: Voltorb     ELE        L21   463 Exp.
     Stats -  HP:  51  Atk:  21  Def:  29  Spc:  31  Spe:  50
     ~ Tackle, Screech, SonicBoom
    #025: Pikachu     ELE        L18   315 Exp.
     Stats -  HP:  43  Atk:  28  Def:  18  Spc:  25  Spe:  40
     ~ ThunderShock, Thunder Wave, Growl, Quick Attack
    #026: Raichu      ELE        L24   627 Exp.
     Stats -  HP:  66  Atk:  52  Def:  35  Spc:  52  Spe:  56
     ~ Thunderbolt, Thunder Wave, ThunderShock, Growl
    _________________________________________________________
    Trainer: Lt. Surge       Version:       Y    Money: $2772
    ---------------------------------------------------------
    #026: Raichu      ELE        L28   732 Exp.
     Stats -  HP:  76  Atk:  60  Def:  40  Spc:  59  Spe:  65
     ~ Thunderbolt, Growl, Mega Punch, Mega Kick
    _________________________________________________________
    
    Lt. Surge uses X Speed on his already fast Pokemon to crank their Speed up to
    ridiculous levels. Since Golem is about a billion times slower anyway, Lt.
    Surge essentially just wastes turns. If you do have a full health Golem, you
    don't really need much strategy. If your Golem has Dig, even better. In Red and
    Blue, once the SonicBoomer is down, nothing can stop you. Quick Attack is
    laughable and the Electric moves will do nothing to you. Dugtrio also does
    fairly well with STAB super-effective attacks and immunity to Electric, but
    repeated Quick Attacks/SonicBooms/Mega Punches/Kicks will wear it down
    eventually. No need to even fear Raichu's level--I had a L26 Golem which took
    16HP damage from a critical hit Mega Kick. Golem's Defense is just so fantastic
    so there's no need to worry.
    
    Now, that's the Ground types sorted--you won't need much strategy with them as
    Lt. Surge can't scratch you. If you have no Ground types, Grass types resist
    Electric attacks somewhat and can try to beat them up with Vine Whip. Sleep
    Powder is always a cheap option, though a miss can be very costly for
    Butterfree if you get hit by Thunderbolt! Try to be careful of Pikachu's
    paralysis in RBY and keep these guys away: Water types will get killed and so
    will fliers while everything else will either be neutral or resist it. I guess
    if you have no Ground types you should just pound on it with anything but
    Electric and Flying attacks. You'll pull through in the end.
    ___
    
    For your valiant efforts, Lt. Surge awards you the ThunderBadge. Not only are
    you now allowed to use the HM Fly out of battle effects (more on that later),
    but all your Pokemon's Speed stats are invisibly increased to 9/8ths of the
    original value for in-game battles. Nifty.
    
    You also get some cash and <TM24> (Thunderbolt), a fantastic Electric move.
    With 100% accuracy and 95 base power, it's the most reliable Electric move in
    the game (as opposed to a 70% accurate Thunder with 120 base power) and will
    serve you very well. Yellow players' Pikachus will get it at L26 anyway though
    and I'm not sure you should use it on something like Pikachu in Red and Blue.
    Save it for Zapdos or another worthy Electric type like Jolteon.
    
    Well, we're done here. Yellow players should talk to the female police officer
    in the centre of town for a free L10 Squirtle!
    
    <SQUIRTLE (Y)> - Rating: ***
    Neat, though it's probably too low-levelled to consider making part of your
    team unless you are very dedicated. Still, Water types are very solid and
    Blastoise has some very well-rounded stats. Give him the BubbleBeam TM for
    Cerulean and take him east to Diglett Cave for some quick training, if you
    want.
    
    Now return to Cerulean City, through Route 6, the Underground Path and Route 5.
    When heading through grassy routes remember that you can Cut grass to avoid
    wild Pokemon.
    _____________
    
    Cerulean City
    _____________
    
    New Items
    ---------
    [ ] Bicycle
    
    - Recommended Party Avg. Level: 25
    
    When you arrive in Cerulean, head to the Bicycle Shop at the southwest of the
    city and exchange your Bike Voucher for a <BICYCLE>, one of the most useful but
    nonessential items in the game--it speeds up travelling time! Put it at the top
    of your item list (use Select to switch items slots around) because you'll want
    it there. While you're here, you might as well deposit all items and junk in
    the PC too, and buy a few Poke Balls because we'll be traversing another cave
    system soon.
    
    Keep a Cut user in your party for the road ahead. Now head to the east section
    of the city. From the Poke Center, go west, north through the tiny ledge, east,
    through the house that has been burgled and then east towards a cut-able tree.
    _________________________________________________
    
    [22] Route 9                   Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        R  B      40%  14-17
                                       Y   15%     18
    #020: Raticate    NRM        -  -  Y    4%     20
    #021: Spearow     NRM / FLY  R  B      35%  13-17
                                       Y   10%     17
    #022: Fearow      NRM / FLY  -  -  Y    1%     19
    #023: Ekans       PSN        R  -  -   25%  11-17
    #027: Sandshrew   GRN        -  B  -   25%  11-17
    #029: Nidoran F   PSN        -  -  Y   30%  16-18
    #030: Nidorina    PSN        -  -  Y    5%     18
    #032: Nidoran M   PSN        -  -  Y   30%  16-18
    #033: Nidorino    PSN        -  -  Y    5%     18
    _________________________________________________
    
    New Items
    ---------
    [ ] TM30 (Teleport)  [ ] Ether (H)
    
    New Pokemon
    -----------
    ( ) Nidorina (Y)  ( ) Nidorino (Y)
    
    - Recommended Party Avg. Level: 25
    
    Cut the tree, then head east and south to be encountered by a female trainer.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 360
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L18   300 Exp.
     Stats -  HP:  47  Atk:  26  Def:  27  Spc:  34  Spe:  18
     ~ Absorb, PoisonPowder, Stun Spore
    #069: Bellsprout  GRS / PSN  L18   324 Exp.
     Stats -  HP:  48  Atk:  35  Def:  20  Spc:  33  Spe:  22
     ~ Growth, Wrap, PoisonPowder, Sleep Powder
    #043: Oddish      GRS / PSN  L18   300 Exp.
     Stats -  HP:  47  Atk:  26  Def:  27  Spc:  34  Spe:  18
     ~ Absorb, PoisonPowder, Stun Spore
    #069: Bellsprout  GRS / PSN  L18   324 Exp.
     Stats -  HP:  48  Atk:  35  Def:  20  Spc:  33  Spe:  22
     ~ Growth, Wrap, PoisonPowder, Sleep Powder
    _________________________________________________________
    
    Status afflictions galore. Use a fast super-effective Pokemon such as Alakazam,
    but Hypno or Fearow prove useful as well. Charmeleon is a tad slow and under-
    powered because he hasn't evolved yet and will likely get hit by every status
    ailment under the sun. Just be careful.
    ___
    
    Drop down two ledges and collect the item ball here for <TM30> (Teleport). If
    you had Abra/Kadabra/Alakazam, you'll know what this move does. Most Psychic
    Pokemon can learn it and a few others. It's useless in battle, but teleports
    you from the field to the last used Poke Center, which is handy enough. It only
    teleports you from OUTSIDE a cave or dungeon, unlike Dig which does the
    opposite. So you might need both. Head east and fight the trainer here.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #066: Machop      FGT        L20   376 Exp.
     Stats -  HP:  61  Atk:  40  Def:  28  Spc:  22  Spe:  22
     ~ Karate Chop, Low Kick
    #095: Onix        RCK / GRN  L20   462 Exp.
     Stats -  HP:  47  Atk:  26  Def:  72  Spc:  20  Spe:  36
     ~ Tackle, Screech, Bind, Rock Throw
    _________________________________________________________
    
    Confusion or Peck hits Machop whilst Vine Whip or Water Gun/BubbleBeam both
    obliterate Onix.
    ___
    
    Exit this section by heading east and then north through the gap in the ledge.
    Head up and right, then north to encounter a trainer standing next to a sign.
    _________________________________________________________
    Trainer: Jr.Trainer M    Version: R  B       Money: $ 420
    ---------------------------------------------------------
    #058: Growlithe   FIR        L21   409 Exp.
     Stats -  HP:  57  Atk:  38  Def:  27  Spc:  29  Spe:  33
     ~ Bite, Roar, Ember
    #004: Charmander  FIR        L21   292 Exp.
     Stats -  HP:  50  Atk:  30  Def:  26  Spc:  29  Spe:  35
     ~ Scratch, Growl, Ember, Leer
    _________________________________________________________
    Trainer: Youngster       Version:       Y    Money: $ 480
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L24   477 Exp.
     Stats -  HP:  61  Atk:  45  Def:  49  Spc:  23  Spe:  28
     ~ Scratch, Sand-Attack, Slash, Poison Sting
    _________________________________________________________
    
    Rock or Water attacks waste the Fire Pokemon, while Vine Whip or Water attacks
    take care of the shrew.
    ___
    
    Proceed north to encounter another trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B  Y    Money: $ 190
    ---------------------------------------------------------
    #015: Beedrill    BUG / PSN  L19   646 Exp.
     Stats -  HP:  56  Atk:  38  Def:  23  Spc:  25  Spe:  36
     ~ Fury Attack, Focus Energy
    #015: Beedrill    BUG / PSN  L19   646 Exp.
     Stats -  HP:  56  Atk:  38  Def:  23  Spc:  25  Spe:  36
     ~ Fury Attack, Focus Energy
    _________________________________________________________
    
    Fury Attack is certainly annoying when it hits five times, but honestly,
    Beedrill is no threat whatsoever. I used Rock Throw... my Golem is so much
    higher levelled than anything else...
    ___
    
    To the left of this guy is the tall grass for this route, so start catching
    stuff if you haven't already got it. A few evolutions make an appearance in
    Yellow, but you've already had the opportunity to catch the base forms so you
    shouldn't need anything if you've been vigilant so far.
    
    Below the grass is a ledge. To the right of this ledge is a rock which contains
    a hidden <ETHER>. Woohoo! Once you're done here, head past the two previous
    trainers, take the next available path east and then jump over the ledge here.
    Head all the way right and you'll bump into another trainer.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 735
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L21   387 Exp.
     Stats -  HP:  51  Atk:  42  Def:  50  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #095: Onix        RCK / GRN  L21   486 Exp.
     Stats -  HP:  49  Atk:  27  Def:  75  Spc:  20  Spe:  37
     ~ Tackle, Screech, Bind, Rock Throw
    _________________________________________________________
    
    Water and Grass type moves will waste these suckers big time.
    ___
    
    Exit this enclosed area to the west through the gap in the ledge, then hang an
    immediate right and take the next ledge gap north to fight a trainer.
    _________________________________________________________
    Trainer: Bug Catcher     Version: R  B       Money: $ 200
    ---------------------------------------------------------
    #010: Caterpie    BUG        L20   226 Exp.
     Stats -  HP:  51  Atk:  20  Def:  22  Spc:  16  Spe:  26
     ~ Tackle, String Shot
    #013: Weedle      BUG / PSN  L20   222 Exp.
     Stats -  HP:  49  Atk:  22  Def:  20  Spc:  16  Spe:  28
     ~ Poison Sting, String Shot
    #048: Venonat     BUG / PSN  L20   321 Exp.
     Stats -  HP:  57  Atk:  30  Def:  28  Spc:  24  Spe:  26
     ~ Tackle, Disable
    _________________________________________________________
    Trainer: Bug Catcher     Version:       Y    Money: $ 200
    ---------------------------------------------------------
    #010: Caterpie    BUG        L20   226 Exp.
     Stats -  HP:  51  Atk:  20  Def:  22  Spc:  16  Spe:  26
     ~ Tackle, String Shot
    #013: Weedle      BUG / PSN  L20   222 Exp.
     Stats -  HP:  49  Atk:  22  Def:  20  Spc:  16  Spe:  28
     ~ Poison Sting, String Shot
    #048: Venonat     BUG / PSN  L20   321 Exp.
     Stats -  HP:  57  Atk:  30  Def:  28  Spc:  24  Spe:  26
     ~ Tackle, Disable, Supersonic, Confusion
    _________________________________________________________
    
    Bug types shouldn't bother you by now. Ember, Peck, Rock Throw, Confusion (for
    Poison types)
    ___
    
    Head up and take the next left for the next trainer.
    _________________________________________________________
    Trainer: Jr. Trainer M   Version: R  B  Y    Money: $ 380
    ---------------------------------------------------------
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #050: Diglett     GRN        L19   328 Exp.
     Stats -  HP:  35  Atk:  29  Def:  17  Spc:  25  Spe:  44
     ~ Scratch, Growl, Dig
    #023: Ekans       PSN        L19   252 Exp.
     Stats -  HP:  45  Atk:  31  Def:  24  Spc:  23  Spe:  28
     ~ Wrap, Leer, Poison Sting, Bite
    #027: Sandshrew   GRN        L19   378 Exp.
     Stats -  HP:  51  Atk:  36  Def:  40  Spc:  19  Spe:  23
     ~ Scratch, Sand-Attack, Slash
    _________________________________________________________
    
    The most painful attacks are Hyper Fang, Dig and Slash. Getting poisoned is no
    fun either. Golem eats Rattata for breakfast, Confusion hits the snake and
    Water or Grass attacks take care of the others.
    ___
    
    Don't go through the gap in the ledge above you--go to the right and take the
    next gap above you instead. Follow along to yet another trainer.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L20   367 Exp.
     Stats -  HP:  49  Atk:  40  Def:  48  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #066: Machop      FGT        L20   376 Exp.
     Stats -  HP:  61  Atk:  40  Def:  28  Spc:  22  Spe:  22
     ~ Karate Chop, Low Kick
    #074: Geodude     RCK / GRN  L20   367 Exp.
     Stats -  HP:  49  Atk:  40  Def:  48  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    _________________________________________________________
    
    Head east afterwards and jump down the ledge for the final fight of this Route.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 460
    ---------------------------------------------------------
    #052: Meowth      NRM        L23   339 Exp.
     Stats -  HP:  55  Atk:  29  Def:  24  Spc:  27  Spe:  50
     ~ Scratch, Growl, Bite, Pay Day
    _________________________________________________________
    
    Golem will take laughable damage, or just hit it with powerful attacks.
    ___
    
    Once you've finished her off, head east on to Route 10.
    _________________________________________________
    
    [23] Route 10                  Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        -  -  Y   20%     18
    #020: Raticate    NRM        -  -  Y    5%     20
    #021: Spearow     NRM / FLY  R  B  -   35%  13-17
    #023: Ekans       PSN        R  -  -   25%  11-17
    #027: Sandshrew   GRN        -  B  -   25%  11-17
    #029: Nidoran F   PSN        -  -  Y   10%     17
    #032: Nidoran M   PSN        -  -  Y   10%     17
    #066: Machop      FGT        -  -  Y    5%  16-18
    #081: Magnemite   ELE        -  -  Y   50%  16-22
    #100: Voltorb     ELE        R  B  -   40%  14-17
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #061: Poliwhirl   WTR        R  B  -   50%     23
    #079: Slowpoke    WTR / PSY  R  B  -   50%     15
    #098: Krabby      WTR        -  -  Y   70%  15-20
    #099: Kingler     WTR        -  -  Y   10%     25
    #116: Horsea      WTR        -  -  Y   20%     10
    _________________________________________________
    
    New Items
    ---------
    [ ] Super Potion (H)  [ ] Max Ether (H)
    
    New Pokemon
    -----------
    [ ] Machop (Y)  [ ] Magnemite (Y)  [ ] Voltorb (RB)
    
    - Recommended Party Avg. Level: 25
    
    The grass here contains a few new Pokemon as listed above, but don't worry--
    they'll all be available in all versions soon enough.
    
    <MACHOP> - Rating: ** (Machoke)
             - Rating: *** (Machamp)
    Machop is a nice Fighting Pokemon, but it needs to be traded and given TMs to
    reach its full potential, and is unfortunately weak against Psychics. Awesome
    offensively, but a bit slow and Submission will hurt you quite a bit.
    
    <MAGNEMITE> - Rating: ***
    Magnemite is a powerful but slow Electric type with a hideously shallow
    movepool, and it only learns ThunderShock naturally in terms of level-up moves
    at L25, which is about as good as it gets. No thanks.
    
    <VOLTORB> - Rating: ***
    Finally we get to Voltorb, a blisteringly fast Electric type... that gets
    horrific moves via level-up (no STAB moves!) and only gets good moves when
    given TMs. You'll have to give both of these guys the Thunderbolt TM to see any
    use from them.
    
    Yellow players shouldn't fret about getting a Machop straight away, because
    they're much more common in Rock Tunnel, which is just around the corner.
    Literally. Head down, heal up in the Poke Center if necessary and then head up
    around the tree blockade to battle a trainer.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B       Money: $ 400
    ---------------------------------------------------------
    #025: Pikachu     ELE        L20   351 Exp.
     Stats -  HP:  47  Atk:  30  Def:  20  Spc:  28  Spe:  44
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    #035: Clefairy    NRM        L20   291 Exp.
     Stats -  HP:  61  Atk:  26  Def:  27  Spc:  32  Spe:  22
     ~ Pound, Growl, Sing, DoubleSlap
    _________________________________________________________
    Trainer: Jr.Trainer F    Version:       Y    Money: $ 400
    ---------------------------------------------------------
    #039: Jigglypuff  NRM        L20   325 Exp.
     Stats -  HP:  79  Atk:  26  Def:  16  Spc:  18  Spe:  16
     ~ Sing, Pound, Disable, Defense Curl
    #035: Clefairy    NRM        L20   291 Exp.
     Stats -  HP:  61  Atk:  26  Def:  27  Spc:  32  Spe:  22
     ~ Pound, Growl, Sing, DoubleSlap
    _________________________________________________________
    
    My Rock Throw missed five times in a row here and I still won, so you shouldn't
    have much trouble if you use Golem. Otherwise, powerful attacks as always.
    ___
    
    A hidden <SUPER POTION> resides in the tile to the right of the entrance to
    Rock Tunnel. You'll need Cut to access it. Also, a hidden <MAX ETHER> lies
    inside the tree to the east of the Rock Tunnel exit. Afterwards, heal up at the
    Poke Center and bring out something that can use Flash for the caves ahead.
    There are 19 trainers to take care of in Rock Tunnel, so get yourself prepared.
    _________________________________________________
    
    [24] Rock Tunnel               Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - 1F - Cave Floor: ------------------------------
    #041: Zubat       PSN / FLY  R  B      55%  15-18
                                       Y   50%  15-21
    #066: Machop      FGT        R  B      15%  15-17
                                       Y   10%  17-21
    #074: Geodude     RCK / GRN  R  B      25%  16-17
                                       Y   40%  16-20
    #095: Onix        RCK / GRN  R  B  -    5%  13-15
    - B1F - Cave Floor: -----------------------------
    #041: Zubat       PSN / FLY  R  B      50%  16-18
                                       Y   40%  20-22
    #066: Machop      FGT        R  B      15%  15-17
                                       Y   20%  18-20
    #074: Geodude     RCK / GRN  R  B      26%  16-18
                                       Y   30%  17-21
    #095: Onix        RCK / GRN  R  B       9%  13-17
                                       Y   10%  14-22
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Machop (RB)  [ ] Onix
    
    - Recommended Party Avg. Level: 25
    
    Set yourself up with Flash (I taught it to Butterfree) to make your life a lot
    easier.
    
    <ONIX> - Rating: *
    Knock around for an Onix in Red and Blue (Yellow players must do it on the next
    floor)--a thoroughly inferior Pokemon to Golem--and a Machop if you don't have
    one. Onix is a terrible Pokemon in every way, his only standout stat being
    Defense. Eesh. His offensive power is miserable.
    
    Approach the Pokemaniac at the intersection to the southeast.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B       Money: $1150
    ---------------------------------------------------------
    #104: Cubone      GRN        L23   427 Exp.
     Stats -  HP:  59  Atk:  32  Def:  52  Spc:  27  Spe:  24
     ~ Bone Club, Growl
    #079: Slowpoke    WTR / PSY  L23   487 Exp.
     Stats -  HP:  78  Atk:  39  Def:  38  Spc:  27  Spe:  15
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    Trainer: Pokemaniac      Version:       Y    Money: $1150
    ---------------------------------------------------------
    #104: Cubone      GRN        L23   427 Exp.
     Stats -  HP:  59  Atk:  32  Def:  52  Spc:  27  Spe:  24
     ~ Growl, Bone Club, Tail Whip, Headbutt
    #079: Slowpoke    WTR / PSY  L23   487 Exp.
     Stats -  HP:  78  Atk:  39  Def:  38  Spc:  27  Spe:  15
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    
    I used Ivysaur's Vine Whip to knock 'em out. Beware Slowpoke's Confusion if you
    do this, or consider using Pikachu. You'll notice that Pikachu is severely
    underpowered now.
    ___
    
    Take the south path here and follow it around to the east and north to a
    ladder, which you should descend. Head southwest from this large space to get
    to a narrower pathway, along which you will encounter a trainer.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B  Y    Money: $1250
    ---------------------------------------------------------
    #079: Slowpoke    WTR / PSY  L25   529 Exp.
     Stats -  HP:  84  Atk:  42  Def:  41  Spc:  29  Spe:  16
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    
    Vine Whip or ThunderShock, although when I tried ThunderShock my Pikachu bit
    the dust. Brilliant. Don't let Ivysaur/Weepinbell eat a Confusion.
    ___
    
    Continue on left and go north at the intersection ahead for another fight.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 440
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L22   367 Exp.
     Stats -  HP:  55  Atk:  30  Def:  32  Spc:  41  Spe:  21
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #001: Bulbasaur   GRS / PSN  L22   301 Exp.
     Stats -  HP:  55  Atk:  30  Def:  30  Spc:  37  Spe:  28
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    _________________________________________________________
    
    These guys hate Psychic moves, Peck and Ember. Too bad we have all of those.
    ___
    
    Continuing on northeast, you'll find a Pokemaniac.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B       Money: $1100
    ---------------------------------------------------------
    #004: Charmander  FIR        L22   306 Exp.
     Stats -  HP:  52  Atk:  31  Def:  27  Spc:  30  Spe:  37
     ~ Growl, Ember, Leer, Rage
    #104: Cubone      GRN        L22   409 Exp.
     Stats -  HP:  57  Atk:  30  Def:  50  Spc:  26  Spe:  23
     ~ Bone Club, Growl
    _________________________________________________________
    Trainer: Pokemaniac      Version:       Y    Money: $1100
    ---------------------------------------------------------
    #004: Charmander  FIR        L22   306 Exp.
     Stats -  HP:  52  Atk:  31  Def:  27  Spc:  30  Spe:  37
     ~ Growl, Ember, Leer, Rage
    #104: Cubone      GRN        L22   409 Exp.
     Stats -  HP:  57  Atk:  30  Def:  50  Spc:  26  Spe:  23
     ~ Growl, Bone Club, Tail Whip, Headbutt
    _________________________________________________________
    
    Charmander can eat a Water Gun, BubbleBeam, Rock Throw or Dig and Cubone can
    have a Water move or a Vine Whip, or even Razor Leaf if you have it.
    ___
    
    If you proceed along the path in a north-easterly fashion, you'll get to an
    area containing a lack rock formation in the middle. To the south and left is a
    Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 875
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L25   460 Exp.
     Stats -  HP:  59  Atk:  49  Def:  59  Spc:  24  Spe:  19
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    _________________________________________________________
    
    Selfdestruct will badly dent your Pokemon, so make sure you can finish Geodude
    in one hit, or save beforehand and pray he doesn't use it, resetting if he
    does.
    ___
    
    On the upper side of the rock formation and to the right is another Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #066: Machop      FGT        L20   376 Exp.
     Stats -  HP:  61  Atk:  40  Def:  28  Spc:  22  Spe:  22
     ~ Karate Chop, Low Kick
    #095: Onix        RCK / GRN  L20   462 Exp.
     Stats -  HP:  47  Atk:  26  Def:  72  Spc:  20  Spe:  36
     ~ Tackle, Screech, Bind, Rock Throw
    _________________________________________________________
    
    Confusion takes care of Machop, and if you have a L27 Alakazam with Psybeam
    then that's just overkill. Onix hates his 4x weakness to Grass and Water moves.
    ___
    
    After they're beaten, take the ladder in the upper left corner. There's a Hiker
    to your right when you arrive.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 665
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L19   349 Exp.
     Stats -  HP:  47  Atk:  38  Def:  46  Spc:  19  Spe:  15
     ~ Tackle, Defense Curl, Rock Throw
    #066: Machop      FGT        L19   357 Exp.
     Stats -  HP:  58  Atk:  38  Def:  27  Spc:  21  Spe:  21
     ~ Karate Chop, Low Kick
    #074: Geodude     RCK / GRN  L19   349 Exp.
     Stats -  HP:  47  Atk:  38  Def:  46  Spc:  19  Spe:  15
     ~ Tackle, Defense Curl, Rock Throw
    #074: Geodude     RCK / GRN  L19   349 Exp.
     Stats -  HP:  47  Atk:  38  Def:  46  Spc:  19  Spe:  15
     ~ Tackle, Defense Curl, Rock Throw
    _________________________________________________________
    
    Should be getting used to these guys by now. Water/Grass on the rocks,
    Peck/Psychic moves on the chopping thing.
    ___
    
    Head down the left side of the rock to find... you guessed it. Yup, it's a
    Hiker alright.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L20   462 Exp.
     Stats -  HP:  47  Atk:  26  Def:  72  Spc:  20  Spe:  36
     ~ Tackle, Screech, Bind, Rock Throw
    #095: Onix        RCK / GRN  L20   462 Exp.
     Stats -  HP:  47  Atk:  26  Def:  72  Spc:  20  Spe:  36
     ~ Tackle, Screech, Bind, Rock Throw
    #074: Geodude     RCK / GRN  L20   367 Exp.
     Stats -  HP:  49  Atk:  40  Def:  48  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw
    _________________________________________________________
    
    You should know how to take care of business here. 4x weaknesses galore!
    ___
    
    Go around the rock and head east, then travel north before a short dead end to
    face ANOTHER friggin' Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 735
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L21   387 Exp.
     Stats -  HP:  51  Atk:  42  Def:  50  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #075: Graveler    RCK / GRN  L21   603 Exp.
     Stats -  HP:  57  Atk:  48  Def:  56  Spc:  27  Spe:  23
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    _________________________________________________________
    
    This is the first time you've seen Graveler (unless, of course, you raised one
    yourself) and its just a beefed up Geodude. Again, be very wary of Selfdestruct
    if you can't take them both out in one hit. Consider saving beforehand and
    resetting if they obliterate one of your Pokemon.
    ___
    
    Take the ladder above the Hiker and proceed left, down and left again to
    challenge another trainer.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 420
    ---------------------------------------------------------
    #035: Jigglypuff  NRM        L21   342 Exp.
     Stats -  HP:  82  Atk:  27  Def:  16  Spc:  18  Spe:  16
     ~ Sing, Pound, Disable, Defense Curl
    #016: Pidgey      NRM / FLY  L21   247 Exp.
     Stats -  HP:  51  Atk:  27  Def:  25  Spc:  23  Spe:  31
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #052: Meowth      NRM        L21   310 Exp.
     Stats -  HP:  51  Atk:  27  Def:  23  Spc:  25  Spe:  46
     ~ Scratch, Growl, Bite, Pay Day
    _________________________________________________________
    
    Golem tears up here. If, somehow, Pikachu is still alive, you can clip Pidgey's
    wings with a ThunderShock. Or two. Or three. Pikachu is so weak now. Thank the
    Lord we can evolve it soon, in Red and Blue at least.
    ___
    
    Keep going left to fight our favourite trainer, the Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 735
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L21   387 Exp.
     Stats -  HP:  51  Atk:  42  Def:  50  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #074: Geodude     RCK / GRN  L21   387 Exp.
     Stats -  HP:  51  Atk:  42  Def:  50  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #075: Graveler    RCK / GRN  L21   603 Exp.
     Stats -  HP:  57  Atk:  48  Def:  56  Spc:  27  Spe:  23
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    _________________________________________________________
    
    Try to avoid Selfdestruct while exploiting their 4x weaknesses to Grass and
    Water.
    ___
    
    Head northwest now to challenge a Pokemaniac.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B  Y    Money: $1000
    ---------------------------------------------------------
    #079: Slowpoke    WTR / PSY  L20   423 Exp.
     Stats -  HP:  69  Atk:  34  Def:  34  Spc:  24  Spe:  14
     ~ Confusion, Disable, Headbutt
    #079: Slowpoke    WTR / PSY  L20   423 Exp.
     Stats -  HP:  69  Atk:  34  Def:  34  Spc:  24  Spe:  14
     ~ Confusion, Disable, Headbutt
    #079: Slowpoke    WTR / PSY  L20   423 Exp.
     Stats -  HP:  69  Atk:  34  Def:  34  Spc:  24  Spe:  14
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    
    Above that trainer is another ladder. Climb it and then head south to tackle
    two trainers below you.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 440
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L22   396 Exp.
     Stats -  HP:  57  Atk:  41  Def:  23  Spc:  39  Spe:  26
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    #035: Clefairy    NRM        L22   319 Exp.
     Stats -  HP:  66  Atk:  28  Def:  29  Spc:  34  Spe:  23
     ~ Pound, Growl, Sing, DoubleSlap
    _________________________________________________________
    
    Fire, Flying and Psychic moves for the plant, Fighting moves or use Golem for
    Rock resistance against the fairy.
    ___
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 380
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L19   223 Exp.
     Stats -  HP:  47  Atk:  25  Def:  23  Spc:  21  Spe:  29
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #069: Bellsprout  GRS / PSN  L19   342 Exp.
     Stats -  HP:  51  Atk:  36  Def:  21  Spc:  34  Spe:  23
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    _________________________________________________________
    
    You know the strategies for these guys now right? Try to avoid status
    afflictions from Bellsprout. Wrap is equally irritating.
    ___
    
    There's one more trainer to beat... in this Tunnel, anyway. There's MORE after
    this :(. Follow the path around to the left and when you hit an intersection,
    take a left.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 400
    ---------------------------------------------------------
    #052: Meowth      NRM        L20   295 Exp.
     Stats -  HP:  49  Atk:  26  Def:  22  Spc:  24  Spe:  44
     ~ Scratch, Growl, Bite, Pay Day
    #043: Oddish      GRS / PSN  L20   333 Exp.
     Stats -  HP:  51  Atk:  28  Def:  30  Spc:  38  Spe:  20
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #016: Pidgey      NRM / FLY  L20   235 Exp.
     Stats -  HP:  49  Atk:  26  Def:  24  Spc:  22  Spe:  30
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    Avoid status from Oddish and you shouldn't have too many problems, unless your
    Pokemon have taken quite a beating. Nearly there...
    ___
    
    Head left, then down and take the ladder to exit Rock Tunnel at long last.
    ________
    
    Route 10
    ________
    
    New Items
    ---------
    [ ] Max Ether (H)
    
    - Recommended Party Avg. Level: 26
    
    When you emerge, you'll be standing next to a trainer who wants to battle you,
    so do it.
    _________________________________________________________
    Trainer: Jr.Trainer F    Version: R  B  Y    Money: $ 420
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L21   247 Exp.
     Stats -  HP:  51  Atk:  27  Def:  25  Spc:  23  Spe:  31
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #017: Pidgeotto   NRM / FLY  L21   508 Exp.
     Stats -  HP:  60  Atk:  33  Def:  31  Spc:  29  Spe:  38
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    Rock Throw or ThunderShock will work nicely.
    ___
    
    To the right of the Rock Tunnel exit is a lone rock housing a hidden <MAX
    ETHER>, so you can pick that up. Do a 180 and come back left and then head down
    this way to come across a Hiker.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 735
    ---------------------------------------------------------
    #074: Geodude     RCK / GRN  L21   387 Exp.
     Stats -  HP:  51  Atk:  42  Def:  50  Spc:  20  Spe:  16
     ~ Tackle, Defense Curl, Rock Throw, Selfdestruct
    #095: Onix        RCK / GRN  L21   486 Exp.
     Stats -  HP:  49  Atk:  27  Def:  75  Spc:  20  Spe:  37
     ~ Tackle, Screech, Bind, Rock Throw
    _________________________________________________________
    
    Beware Selfdestruct and hit their weaknesses hard.
    ___
    
    Take the ledge down for another Hiker to challenge you.
    _________________________________________________________
    Trainer: Hiker           Version: R  B  Y    Money: $ 665
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L19   439 Exp.
     Stats -  HP:  45  Atk:  25  Def:  68  Spc:  19  Spe:  34
     ~ Tackle, Screech, Bind, Rock Throw
    #075: Graveler    RCK / GRN  L19   544 Exp.
     Stats -  HP:  52  Atk:  44  Def:  51  Spc:  25  Spe:  21
     ~ Tackle, Defense Curl, Rock Throw
    _________________________________________________________
    
    No Selfdestruct = easy win.
    ___
    
    Ahead of you to the right lays the last trainer between you and the sweet,
    sweet Poke Center. Don't hold anything back now.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B       Money: $1000
    ---------------------------------------------------------
    #104: Cubone      GRN        L20   372 Exp.
     Stats -  HP:  53  Atk:  28  Def:  46  Spc:  24  Spe:  22
     ~ Bone Club, Growl
    #079: Slowpoke    WTR / PSY  L20   423 Exp.
     Stats -  HP:  69  Atk:  34  Def:  34  Spc:  24  Spe:  14
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    Trainer: Pokemaniac      Version:       Y    Money: $1000
    ---------------------------------------------------------
    #104: Cubone      GRN        L20   372 Exp.
     Stats -  HP:  53  Atk:  28  Def:  46  Spc:  24  Spe:  22
     ~ Growl, Bone Club, Tail Whip, Headbutt
    #079: Slowpoke    WTR / PSY  L20   423 Exp.
     Stats -  HP:  69  Atk:  34  Def:  34  Spc:  24  Spe:  14
     ~ Confusion, Disable, Headbutt
    _________________________________________________________
    
    Cubone will fall to Water or Grass attacks, whereas Slowpoke falls to Electric
    or Grass attacks. As always, be wary of eating a Confusion when using a
    Grass/Poison type.
    ___
    
    Head south to reach the long-awaited Lavender Town.
    _________________________________________________
    
    [25] Lavender Town
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Great Ball    $ 600
    Super Potion  $ 700
    Revive        $1500
    Escape Rope   $ 550
    Super Repel   $ 500
    Antidote      $ 100
    Burn Heal     $ 250
    Ice Heal      $ 250
    Parlyz Heal   $ 250
    ___________________
    
    - Recommended Party Avg. Level: 26
    
    Lavender Town is the graveyard of the Pokemon world and there have even been
    claims of people getting depressed by the music here (hop on your bicycle if
    this is the case for you--that's much more jolly). There's a seven floor
    pseudo-dungeon full of ghosts to take care of here, but not yet, so don't hold
    your breath. In fact, there's very little to do in Lavender Town for the
    moment. Stop numero uno would be the Poke Center of course, since your 'Mons
    most likely took quite a thrashing while traversing Rock Tunnel.
    
    Once you're all done there, there are two more mini-attractions to visit. The
    first is the Name Rater's house, more commonly known as the nickname changer.
    Any Pokemon that has the same Trainer ID as you (everything you've caught, plus
    some others if you're incredibly lucky) can have its nickname changed to
    whatever you want. He is located in the house to the left of the Poke Mart,
    which is the other draw of this town.
    
    Located in the southeast corner of town, the Poke Mart now sells Great Balls,
    as you can see from above. They're three times as expensive as regular Poke
    Balls but boast a 1.5x capture rate by comparison. In all honesty, I stick to
    regular Poke Balls most of the time and just use status conditions (Sleep,
    paralysis, etc.) to raise the capture raise that way. I'd still recommend
    getting a few (maybe five?) for those really stubborn Pokemon. Oh, and if you
    don't have any Poke Balls now, then this is all you can buy from Lavender, so
    tough luck.
    
    If you want to bag yourself a fairly useless TM for collection purposes, take
    the south road out of Lavender into Route 12.
    ________
    
    Route 12
    ________
    
    New Items
    ---------
    [ ] TM39 (Swift)
    
    - Recommended Party Avg. Level: 26
    
    Enter the guardhouse you stumble across, then take the stairs and talk to the
    girl here for <TM39> (Swift), a low-power move that never misses. It doesn't
    perform an accuracy check so is guaranteed to hit, even when the opponent is
    underground through Dig, for example. Once you've got it, head back to
    Lavender. Take a Cut user out of your PC if you want the next Route's wild
    Pokemon, then take the west exit.
    _________________________________________________
    
    [26] Route 8                   Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      30%  18-20
                                       Y   40%  20-22
    #017: Pidgeotto   NRM / FLY  -  -  Y   10%     24
    #019: Rattata     NRM        -  -  Y   15%     20
    #023: Ekans       PSN        R  -  -   20%  17-19
    #027: Sandshrew   GRN        -  B  -   20%  17-19
    #035: Jigglypuff  NRM        -  -  Y   10%  19-24
    #037: Vulpix      FIR        -  B  -   20%  15-18
    #052: Meowth      NRM        -  B  -   30%  18-20
    #056: Mankey      FGT        R  -  -   30%  18-20
    #058: Growlithe   FIR        R  -  -   20%  15-18
    #063: Abra        PSY        -  -  Y   20%  15-19
    #064: Kadabra     PSY        -  -  Y    5%  20-27
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Vulpix (B)  [ ] Growlithe (R)  ( ) Kadabra (Y)
    
    - Recommended Party Avg. Level: 26
    
    Follow the path southwest and challenge the Lass here.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 330
    ---------------------------------------------------------
    #035: Clefairy    NRM        L22   319 Exp.
     Stats -  HP:  66  Atk:  28  Def:  29  Spc:  34  Spe:  23
     ~ Pound, Growl, Sing, DoubleSlap
    #035: Clefairy    NRM        L22   319 Exp.
     Stats -  HP:  66  Atk:  28  Def:  29  Spc:  34  Spe:  23
     ~ Pound, Growl, Sing, DoubleSlap
    _________________________________________________________
    
    Golem resists her attacks, but if you have a Mankey or Machop (or any
    evolutions thereof) then you can use super-effective Fighting moves instead.
    ___
    
    Take on the trainer next to her as well.
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1680
    ---------------------------------------------------------
    #058: Growlithe   FIR        L24   468 Exp.
     Stats -  HP:  64  Atk:  42  Def:  30  Spc:  32  Spe:  37
     ~ Bite, Roar, Ember, Leer
    #037: Vulpix      FIR        L24   324 Exp.
     Stats -  HP:  56  Atk:  29  Def:  28  Spc:  40  Spe:  40
     ~ Ember, Tail Whip, Quick Attack, Roar
    _________________________________________________________
    
    Fire types shouldn't give Water, Rock or Ground types any problems. Physical
    attackers should be wary of receiving a Burn, however.
    ___
    
    To your left now is a cut bush which gives way to this Route's only patch of
    Tall Grass. Red and Blue players get their version exclusive Fire type on this
    Route, which will come in handy for the next Gym if you've a spare spot in your
    team since the Gym is Grass type. Excellent.
    
    <VULPIX> - Rating: **
    <GROWLITHE> - Rating: ***
    Growlithe in Red has the coolness factor, which is more often than not the
    deciding factor when I build my teams, but in Blue you instead have the
    awesomely cool Ninetales--the evolution of Vulpix. Bear in mind that Vulpix
    gets Flamethrower at L35 whereas Growlithe gets it at L50! Ninetales also has
    better stats where it counts, a faster rate of Exp. gain and access to the
    useful Confuse Ray. However, Growlithe can muscle through opponents with his
    ridiculously powerful stats across the board, taking advantage of the Dig TM
    primarily. They can both evolve with the Fire Stone very soon.
    
    Of course, if you've been raising a Charmander, then you really have no need
    for either of these guys, unless one of them really floats your boat. After
    that, keep following the path around to the north.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 550
    ---------------------------------------------------------
    #088: Grimer      PSN        L22   423 Exp.
     Stats -  HP:  70  Atk:  44  Def:  30  Spc:  26  Spe:  19
     ~ Pound, Disable
    #089: Muk         PSN        L22   739 Exp.
     Stats -  HP:  81  Atk:  55  Def:  41  Spc:  37  Spe:  30
     ~ Pound, Disable
    #088: Grimer      PSN        L22   423 Exp.
     Stats -  HP:  70  Atk:  44  Def:  30  Spc:  26  Spe:  19
     ~ Pound, Disable
    _________________________________________________________
    
    Alakazam/Hypno clean up, no problem. Dig also works wonders.
    ___
    
    To this guy's left are four trainers standing in a line. Going from top to
    bottom, this is how the fights play out:
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 345
    ---------------------------------------------------------
    #029: Nidoran F   PSN        L23   289 Exp.
     Stats -  HP:  61  Atk:  30  Def:  32  Spc:  27  Spe:  27
     ~ Tackle, Scratch, Poison Sting, Tail Whip
    #030: Nidorina    PSN        L23   576 Exp.
     Stats -  HP:  68  Atk:  37  Def:  39  Spc:  33  Spe:  34
     ~ Tackle, Scratch, Poison Sting, Tail Whip
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 345
    ---------------------------------------------------------
    #029: Nidoran F   PSN        L23   289 Exp.
     Stats -  HP:  61  Atk:  30  Def:  32  Spc:  27  Spe:  27
     ~ Scratch, Double Kick, Poison Sting, Tail Whip
    #030: Nidorina    PSN        L23   576 Exp.
     Stats -  HP:  68  Atk:  37  Def:  39  Spc:  33  Spe:  34
     ~ Tackle, Scratch, Double Kick, Poison Sting
    _________________________________________________________
    
    Psychic or Ground attacks. Be wary of Poison status.
    ___
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 650
    ---------------------------------------------------------
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    _________________________________________________________
    
    No problems here.
    ___
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 360
    ---------------------------------------------------------
    #052: Meowth      NRM        L24   354 Exp.
     Stats -  HP:  57  Atk:  30  Def:  25  Spc:  28  Spe:  52
     ~ Growl, Bite, Pay Day, Screech
    #052: Meowth      NRM        L24   354 Exp.
     Stats -  HP:  57  Atk:  30  Def:  25  Spc:  28  Spe:  52
     ~ Growl, Bite, Pay Day, Screech
    #052: Meowth      NRM        L24   354 Exp.
     Stats -  HP:  57  Atk:  30  Def:  25  Spc:  28  Spe:  52
     ~ Growl, Bite, Pay Day, Screech
    _________________________________________________________
    
    Too many Growls or Screeches might hurt your Pokemon, but Normal types are no
    match for your Rock or Fighting Pokemon, of which you should have at least one.
    ___
    _________________________________________________________
    Trainer: Lass            Version: R  B       Money: $ 285
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L19   223 Exp.
     Stats -  HP:  47  Atk:  25  Def:  23  Spc:  21  Spe:  29
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #032: Nidoran M   PSN        L19   243 Exp.
     Stats -  HP:  49  Atk:  30  Def:  23  Spc:  23  Spe:  27
     ~ Leer, Tackle, Horn Attack, Poison Sting
    #052: Meowth      NRM        L19   280 Exp.
     Stats -  HP:  47  Atk:  25  Def:  21  Spc:  23  Spe:  42
     ~ Scratch, Growl, Bite, Pay Day
    #025: Pikachu      ELE        L19   333 Exp.
     Stats -  HP:  45  Atk:  29  Def:  19  Spc:  27  Spe:  42
     ~ ThunderShock, Growl, Thunder Wave, Quick Attack
    _________________________________________________________
    Trainer: Lass            Version:       Y    Money: $ 285
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L19   223 Exp.
     Stats -  HP:  47  Atk:  25  Def:  23  Spc:  21  Spe:  29
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #029: Nidoran F   PSN        L19   240 Exp.
     Stats -  HP:  52  Atk:  26  Def:  27  Spc:  23  Spe:  23
     ~ Tackle, Scratch, Double Kick, Poison Sting
    #052: Meowth      NRM        L19   280 Exp.
     Stats -  HP:  47  Atk:  25  Def:  21  Spc:  23  Spe:  42
     ~ Scratch, Growl, Bite, Pay Day
    #032: Nidoran M   PSN        L19   243 Exp.
     Stats -  HP:  49  Atk:  30  Def:  23  Spc:  23  Spe:  27
     ~ Tackle, Horn Attack, Double Kick, Poison Sting
    _________________________________________________________
    
    Five common Pokemon that should be very easy to take down considering their
    levels.
    ___
    
    Keep following the path around until you come to another trainer.
    _________________________________________________________
    Trainer: Gambler         Version: R  B  Y    Money: $1540
    ---------------------------------------------------------
    #060: Poliwag     WTR        L22   363 Exp.
     Stats -  HP:  53  Atk:  30  Def:  26  Spc:  26  Spe:  48
     ~ Bubble, Hypnosis, Water Gun
    #060: Poliwag     WTR        L22   363 Exp.
     Stats -  HP:  53  Atk:  30  Def:  26  Spc:  26  Spe:  48
     ~ Bubble, Hypnosis, Water Gun
    #061: Poliwhirl   WTR        L22   616 Exp.
     Stats -  HP:  64  Atk:  37  Def:  37  Spc:  30  Spe:  48
     ~ Bubble, Hypnosis, Water Gun
    _________________________________________________________
    
    Hypnosis can be very irritating, but, as always, Grass types are the best here,
    followed by Electrics.
    ___
    
    The last trainer of this route is to the north, then west of him.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 500
    ---------------------------------------------------------
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    #109: Koffing     PSN        L20   487 Exp.
     Stats -  HP:  49  Atk:  34  Def:  46  Spc:  32  Spe:  22
     ~ Tackle, Smog
    #100: Voltorb     ELE        L20   441 Exp.
     Stats -  HP:  49  Atk:  20  Def:  28  Spc:  30  Spe:  48
     ~ Tackle, Screech, SonicBoom
    #081: Magnemite   ELE        L20   381 Exp.
     Stats -  HP:  43  Atk:  22  Def:  36  Spc:  46  Spe:  26
     ~ Tackle
    _________________________________________________________
    
    SonicBoom is your worst enemy here and Screech might have been an issue if
    Tackle wasn't so pathetic. Yeah, so use whatever you can to kill the Voltorbs
    quickly,
    ___
    
    The house on the right is another Underground Path, so take it.
    _________________________________________________
    
    [27] Underground Path (7-8)
    _________________________________________________
    
    New Items
    ---------
    [ ] Nugget (H)  [ ] Elixir (H)
    
    - Recommended Party Avg. Level: 27
    
    There's nought to do here so, starting from the west stairs, take three paces
    up and nine paces east to uncover the square in front of you for a <NUGGET>.
    Now move down to the bottom and move another nine paces east to uncover the
    <ELIXER> in front of you. Woo!
    
    I love short chapters. It makes me feel like there's not too far to go--but
    deep down I know there's still more than half a guide to do, not including the
    Pokedex and stuff... Ugh.
    
    EDIT: Ha, I remember writing that :).
    _________________________________________________
    
    [28] Route 7                   Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      30%  19-22
                                       Y   40%  20-22
    #017: Pidgeotto   NRM / FLY  -  -  Y   10%     24
    #019: Rattata     NRM        -  -  Y   15%     20
    #035: Jigglypuff  NRM        -  -  Y   10%  19-24
    #037: Vulpix      FIR        -  B  -   10%  18-20
    #043: Oddish      GRS / PSN  R  -  -   30%  19-22
    #052: Meowth      NRM        -  B  -   30%  17-20
    #056: Mankey      FGT        R  -  -   30%  17-20
    #058: Growlithe   FIR        R  -  -   10%  18-20
    #063: Abra        PSY        -  -  Y   25%  15-26
    #069: Bellsprout  GRS / PSN  -  B  -   30%  19-22
    _________________________________________________
    
    - Recommended Party Avg. Level: 27
    
    Another short chapter--yes! There's nothing new in the grass here if you've
    been catching stuff vigilantly, so keep following the path through the ledge
    and then left into Celadon City.
    _________________________________________________
    
    [29] Celadon City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Found in a Poke Ball in Celadon Mansion: ------
    #133: Eevee       NRM        R  B  Y   --      25
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #061: Poliwhirl   WTR        R  B  -   50%     23
    #079: Slowpoke    WTR / PSY  R  B  -   50%     15
    #118: Goldeen     WTR        -  -  Y  100%   5-20
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    - 2F - Left Guy: --
    Great Ball    $ 600
    Super Potion  $ 700
    Revive        $1500
    Super Repel   $ 500
    Antidote      $ 100
    Burn Heal     $ 250
    Ice Heal      $ 250
    Awakening     $ 200
    Parlyz Heal   $ 200
    - 2F - Right Guy: -
    TM32          $1000 (Double Team)
    TM33          $1000 (Reflect)
    TM02          $2000 (Razor Wind)
    TM07          $2000 (Horn Drill)
    TM37          $2000 (Egg Bomb)
    TM01          $3000 (Mega Punch)
    TM05          $3000 (Mega Kick)
    TM09          $3000 (Take Down)
    TM17          $3000 (Submission)
    - 4F: -------------
    Poke Doll     $1000
    Fire Stone    $2100
    Thunderstone  $2100
    Water Stone   $2100
    Leaf Stone    $2100
    - 5F - Left Guy: --
    X Accuracy    $ 950
    Guard Spec.   $ 700
    Dire Hit      $ 650
    X Attack      $ 500
    X Defend      $ 550
    X Speed       $ 350
    X Special     $ 350
    - 5F - Right Guy: -
    HP Up         $9800
    Protein       $9800
    Iron          $9800
    Carbos        $9800
    Calcium       $9800
    - Rooftop Square: -
    Fresh Water   $ 200
    Soda Pop      $ 300
    Lemonade      $ 350
    ___________________
    
    New Items
    ---------
    [ ] PP Up (H)  [ ] Coin Case  [ ] TM18 (Counter)  [ ] TM13 (Ice Beam)
    [ ] TM48 (Rock Slide)  [ ] TM49 (Tri Attack)
    
    New Pokemon
    -----------
    [ ] Eevee
    
    - Recommended Party Avg. Level: 27
    
    Unlike Lavender Town, there's a truckload to do in Celadon. First stop (after
    the Poke Center, of course) is the Celadon Mansion to bag yourself an Eevee.
    Instead of taking the main entrance, though, from the terminus of Route 7 take
    an immediate north into a narrow pathway. Follow this path along until there is
    a gap in the hedges to the north. Exit through this gap and to your west is
    another gap in the trees right behind a building. Walk into the gap here and
    into the building to enter through a secret back door. Cool. Once inside, climb
    the flights of stairs to the top, take the door to the room below and swipe the
    Eevee on the table. Well, finders keepers.
    
    Eevee itself is an interesting Pokemon, evolving into one of three elemental
    forms based on which corresponding Stone you give it. You'll either get the
    Water based Vaporeon, the Electric Pokemon Jolteon or the Fire beast Flareon.
    In terms of usefulness, Jolteon is probably the best, but we can get all three
    of them via glitches anyway--or if you can trade to GSC, you can breed for
    another Eevee and evolve that one differently. Your choice. All three of them
    are cool though. Eevee comes at L25 and you can buy the Stones in just a
    second, so slotting it into a gap on your team should be no trouble at all. It
    evolves using either a Water, Thunder or Fire Stone, into Vaporeon, Jolteon or
    Flareon respectively. Leaf Stone gets no love.
    
    <VAPOREON> - Rating: ****
    <JOLTEON> - Rating: ****
    <FLAREON> - Rating: **
    Vaporeon and Jolteon are great additions, being some of the most powerful and
    useful Pokemon of their respective types. I'd definitely get one of these guys,
    but I'd avoid Flareon completely, since she's trash.
    
    Now head back out. From the Poke Center, take the path southwest of you. If you
    have Cut on you, head east through the gap between the houses and the fencing
    and cut the tree here. If you don't have Cut, you'll have to go the long way,
    which you can do by heading south, then west, south, east and north immediately
    each time. Head north and examine the hedge at the dead end for a <PP UP>,
    which increases the maximum PP for a selected Pokemon's move by 20%. They're
    limited in number, so save one for duplication.
    
    Now head south past the Cut tree and then take a left. The first building on
    the east here has an invisible PC in the top-right corner in Red and Blue,
    incidentally. Turn your attention to the west-most available house in this
    terrace block. Inside, there is a man in the top left corner who will fork over
    the <COIN CASE>, which is used to store special Coins for gambling with at the
    Game Corner. I'll explore that a bit later, but first I want to go to Celadon
    Department Store.
    
    Located to the left of Celadon Mansion's main entrance, the Department Store is
    the biggest Poke Mart in Kanto and has pretty much everything. Lots of the
    stuff we won't need yet, but I'll advise you what to get for now.
    
    1F is the Service Counter and has nothing of interest. The two ways of
    traversing this store are to climb the stairs manually at the top right of the
    store, or use the lift, located in the top left of the store and activated
    through the panel on the wall inside. Get to the second floor, 2F--the
    Trainer's Market--to stock up on Great Balls and general items from the guy on
    the right and a few naff TMs from the guy on the left.
    
    Most notable of these are TM01 (Mega Punch), if you used one up already from
    Mt. Moon; TM32 (Double Team), which boosts your Evade to can't hit levels; TM33
    (Reflect), which doubles your team's Defense for five turns; and TM17
    (Submission), a powerful Fighting type move with 25% recoil.
    
    Of special note is TM07 (Horn Drill). OHKO moves suck in general, given that
    you have to be faster than the foe and they're only ~30% accurate. However, if
    you're faster than the foe, you can use an X Accuracy to boost your Pokemon's
    Accuracy to 99.6% until the battle ends or that Pokemon switches out. And yes,
    you can buy X Accuracys by the truckload from this very store... If you're
    shameless, feel free to use this 'strategy' from now on.
    
    On to the third floor, 3F, the TV Game Shop, where you can't buy anything. You
    can, however, talk to the guy behind the counter for, well, <TM18> (Counter).
    Though it is glitched in this game because it only counters Normal and Fighting
    type moves (see Movedex for more details), some people still find it useful for
    competitive matches.
    
    4F, the fourth floor, is the Wiseman Gifts store. Here you can purchase
    elemental Stones to evolve Pokemon for a paltry $2100 each. Bargain! Stone
    evolution usually means that the Pokemon don't learn moves very well anymore
    though, so check the Pokedex I've provided for details. They also sell the Poke
    Doll, of which I would buy one for a future mini-quest to get a TM.
    
    The following Pokemon evolve by Elemental Stone:
    Pikachu --> Raichu (Thunderstone) (R/B)
    Vulpix --> Ninetales (Fire Stone)
    Gloom --> Vileplume (Leaf Stone)
    Growlithe --> Arcanine (Fire Stone)
    Poliwhirl --> Poliwrath (Water Stone)
    Weepinbell --> Victreebel (Leaf Stone)
    Shellder --> Cloyster (Water Stone)
    Exeggcute --> Exeggutor (Leaf Stone)
    Staryu --> Starmie (Water Stone)
    Eevee --> Vaporeon (Water Stone)
          --> Jolteon (Thunderstone)
          --> Flareon (Fire Stone)
    
    The last numbered floor, 5F, is the Drug Store, and this is where you'll come
    to boost your Pokemon's stats for the ultimate team. The prices are far too
    hefty now at nearly 10,000 Poke Dollars a pop, but keep it in mind for later.
    You can also buy temporary stat boosters here such as X Defend, X Accuracy and
    Guard Spec., but I tend not to bother with those.
    
    You'll have to take the stairs for the next level, the Rooftop Square. From the
    vending machines here you can purchase drinks. Fresh Water, Soda Pop and
    Lemonade heal 50, 60 and 80 HP respectively and are a much cheaper alternative
    to Potions, but you can only buy one at a time so it is rather irritating.
    You'll want to buy one of each though, since they can be traded in to the
    thirsty girl on the right for <TM13> (Ice Beam), <TM48> (Rock Slide) and <TM49>
    (Tri Attack) respectively.
    
    Ice Beam is a fantastic move for any Water or Ice type, since it hits lots of
    types super-effectively, including the rare Dragon types, so you will most
    likely need it for the Elite Four later on. Rock Slide is a decent move at
    best, but it's the best Rock type move in the entire game so you'd be wise to
    teach it to Golem or something unless you're saving it to duplicate. Lastly,
    Tri Attack doesn't have the side effects it does in later generations (causing
    one of three status conditions) and so just becomes a decently powered Normal
    move with low PP. See the Movedex for more details if you're interested.
    
    Purchase an extra Fresh Water for later purposes (it can be any drink actually,
    but Fresh Water is the cheapest) and get outta here. Phew!
    
    Now that you're done shopping, grab a Pokemon that knows Cut, then take the
    west exit out of Celadon City. We'll be back soon, I promise.
    ________
    
    Route 16
    ________
    
    New Items
    ---------
    [ ] HM02 (Fly)
    
    New Pokemon
    -----------
    ( ) Raticate (RB)  ( ) Fearow (Y)  [ ] Doduo
    
    - Recommended Party Avg. Level: 27
    
    As you head west on this Route, but before you come to the sleeping Pokemon
    blocking your way, you'll pass a cut-able tree. Cut it down, then head into the
    grass for a Doduo, which appears fairly regularly.
    
    <DODUO> - Rating: ****
    He's actually a pretty decent Pokemon--high Attack and Speed, and Drill Peck is
    a great move. Unfortunately, it's Dodrio's only worthwhile move. He's the best
    of the bird Pokemon and certainly alright, but probably not too special now
    that you've caught a few diverse Pokemon already.
    
    Afterwards, head left into the upper section of the guardhouse and exit through
    the left side. Trot on into the small, lonely house here and speak to its
    occupant for the mightily useful <HM02> (Fly). Teach this to a useless bird
    Pokemon ASAP, because it lets you instantly get to any previously visited major
    section of Kanto i.e. the Towns and Cities. This saves a lot of time in
    transportation. Head back to Celadon now.
    ____________
    
    Celadon City
    ____________
    
    New Pokemon
    -----------
    [ ] Vulpix (Y)  [ ] Scyther (RY)  [ ] Pinsir (BY)  [ ] Porygon
    
    - Recommended Party Avg. Level: 27
    
    Southwest of the Poke Center are two buildings we passed earlier. The left one
    is the Game Corner and the right one is the Prize Exchange. Enter the Game
    Corner and, as long as you have the Coin Case, you can start scrounging for
    Coins here, which is different to money. There are a few hidden coins, as well
    as stuff you can get by talking to people. Playing Yellow, here is what I
    found. I might have missed some or it might be different in Red and Blue--
    please let me know if you learn anything on this.
    _______________________________________________________________________________
    Coins  Where?
    -------------------------------------------------------------------------------
       10  Starting from the bottom left of the Game Corner, they're located one
           tile to the northeast of your current position.
       20  At the top is a Rocket. Two tiles south and two tiles east of him is the
           spot where these coins can be found.
       10  In the gap between the counter in the top left and the slots tables, one
           tile before the west wall.
      100  In the tile below the second bookcase in the top right corner.
       20  Given by the rightmost man in the Game Corner. He is wearing a hat.
       10  Hidden one tile to the southwest of said man.
       20  Given by the man to the left of the guy we just got Coins from.
       10  Hidden in the tile to the southwest of the bottommost guy in the Game
           Corner.
       20  One tile to the southeast of the woman in the second column of slots.
       10  One tile to the southeast of the man directly below her.
       20  One tile to the southeast of the topmost guy in the first column of
           slots.
       10  One tile southwest of the guy below him to the right, wearing a hat.
       10  Given by previous man.
       10  One tile to the southeast of the woman near him.
    _______________________________________________________________________________
    
    Total - 280 Coins.
    
    I'm really not sure if these are fixed positions or even if they refresh, so
    please let me know if you find out anything.
    
    Anyway, you can play the slots by sitting on a seat and pressing A while facing
    the wall next to you. I've got no hints for the slots since they're luck based
    and differ by version. Essentially, you bet one, two or three coins and try to
    line up Pokemon slots. Personally, I find it takes forever to get anywhere,
    plus it's as boring as anything. The guy behind the counter will sell you Coins
    at a rate of 50 Coins to every $1000. This is steep, but when you make oodles
    of dosh from the Missingno. glitch later you won't even care.
    
    Here's what you can get next door from the Prize Exchange:
    _______________________________________________________
    Prize       Version  Cost  Poke Dollar Price      Level
    - Left Exchange: --------------------------------------
    Abra        R         180  $  4000 (200 Coins)        9
                   B      120  $  3000 (150 Coins)        6
                      Y   230  $  5000 (250 Coins)       15
    Clefairy    R     -   500  $ 10000                    8
                   B  -   750  $ 15000                   12
    Nidorina    R  -  -  1200  $ 24000                   17
    Nidorino    -  B  -  1200  $ 24000                   17
    Vulpix      -  -  Y  1000  $ 20000                   18
    Wigglytuff  -  -  Y  2680  $ 54000 (2700 Coins)      22
    - Middle Exchange: ------------------------------------
    Pinsir      -  B     2500  $ 50000                   20
                      Y  6500  $130000                   30
    Scyther     R  -     5500  $110000                   25
                      Y  6500  $130000                   30
    Porygon     R     Y  9999  $200000 (10000 Coins)     26
                   B     6500  $130000                   18
    Dratini     R     -  2800  $ 56000                   18
                -  B  -  4600  $ 92000                   24
    - Right Exchange: -------------------------------------
    TM23        R  B  Y  3300  $ 66000 (Dragon Rage)
    TM15        R  B  Y  5500  $110000 (Hyper Beam)
    TM50        R  B  Y  7700  $154000 (Substitute)
    _______________________________________________________
    
    The unique stuff you can't get anywhere else is Porygon for all versions,
    Vulpix in Yellow and all the TMs for all versions.
    
    <PORYGON> - Rating: *
    It's trash with awful stats and it costs way to much to get. Use something
    else, please.
    
    Everything else can be gotten elsewhere, although you might want to get Scyther
    and Pinsir here, since they'll be VERY difficult to catch otherwise. They live
    in the Safari Zone, a hellhole which doesn't let you catch Pokemon normally.
    
    <SCYTHER> - Rating: *
    <PINSIR> - Rating: *
    Unless you're rolling in cash, don't bother. These guys have fairly nice
    physical stats, but only have non-STAB Normal moves to use it with, really.
    Pinsir gets Submission, woop. Yeah, they're both kinda turds in this game.
    
    Make sure you're healed up, then go to the Game Corner. Talk to the Rocket at
    the back to engage in a fight!
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #020: Raticate    NRM        L20   496 Exp.
     Stats -  HP:  55  Atk:  41  Def:  32  Spc:  28  Spe:  47
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #041: Zubat       PSN / FLY  L20   231 Exp.
     Stats -  HP:  49  Atk:  26  Def:  22  Spc:  24  Spe:  30
     ~ Leech Life, Supersonic, Bite
    _________________________________________________________
    
    I gave my Golem Submission which easily took down the rat, and then Rock Throw
    for Zubat, who is also susceptible to Electric and Ice attacks.
    ___
    
    He'll flee with his tail between his legs and you can check the poster he was
    examining to find a secret switch. This opens a secret staircase to the right
    into Team Rocket's lair. Before you go down, you might want to deposit some
    items in the PC like I did, since you can only hold 20 different types of item
    at any one time, and there's quite a few to nab down here (16, to be exact, but
    they'll occupy 14 slots).
    _________________________________________________
    
    [30] Rocket Hideout
    _________________________________________________
    
    New Items
    ---------
    [ ] PP Up (H)  [ ] Escape Rope  [ ] TM10 (Double-Edge)  [ ] Nugget (H)
    [ ] Rare Candy  [ ] HP Up  [ ] Lift Key  [ ] TM02 (Razor Wind)  [ ] Moon Stone
    [ ] Nugget  [ ] TM07 (Horn Drill)  [ ] Super Potion  [ ] Hyper Potion  [ ] Iron
    [ ] Super Potion (H)  [ ] Silph Scope
    
    - Recommended Party Avg. Level: 27
    
    First, head south into a walkway lined with potted plants and examine the
    bottom right one for a hidden <PP UP>. Head back north, then swing a right and
    battle the Rocket here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 630
    ---------------------------------------------------------
    #096: Drowzee     PSY        L21   459 Exp.
     Stats -  HP:  59  Atk:  28  Def:  27  Spc:  46  Spe:  26
     ~ Pound, Hypnosis, Disable, Confusion
    #066: Machop      FGT        L21   396 Exp.
     Stats -  HP:  63  Atk:  42  Def:  29  Spc:  23  Spe:  23
     ~ Karate Chop, Low Kick
    _________________________________________________________
    
    Drowzee, as a Psychic type, is always a pain. Save beforehand so you don't get
    hit with Hypnosis too much, and just use strong attacks from something that
    isn't weak against it (Ivysaur/Venusaur) or something with an abysmal Special
    stat (Golem). Machop can eat a Psychic attack or Peck, perhaps.
    ___
    
    To the left another Rocket awaits.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 630
    ---------------------------------------------------------
    #020: Raticate    NRM        L21   522 Exp.
     Stats -  HP:  57  Atk:  42  Def:  33  Spc:  29  Spe:  49
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #020: Raticate    NRM        L21   522 Exp.
     Stats -  HP:  57  Atk:  42  Def:  33  Spc:  29  Spe:  49
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    
    Smack 'em with strong attacks or Submission, which Pikachu/Raichu can learn as
    well, if you're interested. Avoid Hyper Fang unless you're Golem.
    ___
    
    Take the item--an <ESCAPE ROPE>--from near the table. Return to the entrance
    and take the staircase heading down, the one you didn't enter by. To the right.
    Head down, then face the Rocket to the left.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 510
    ---------------------------------------------------------
    #041: Zubat       PSN / FLY  L17   196 Exp.
     Stats -  HP:  43  Atk:  23  Def:  19  Spc:  21  Spe:  26
     ~ Leech Life, Supersonic, Bite
    #109: Koffing     PSN        L17   414 Exp.
     Stats -  HP:  43  Atk:  30  Def:  40  Spc:  28  Spe:  19
     ~ Tackle, Smog
    #088: Grimer      PSN        L17   327 Exp.
     Stats -  HP:  56  Atk:  35  Def:  24  Spc:  21  Spe:  16
     ~ Pound, Disable
    #041: Zubat       PSN / FLY  L17   196 Exp.
     Stats -  HP:  43  Atk:  23  Def:  19  Spc:  21  Spe:  26
     ~ Leech Life, Supersonic, Bite
    #020: Raticate    NRM        L17   421 Exp.
     Stats -  HP:  48  Atk:  35  Def:  28  Spc:  24  Spe:  40
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    
    All the Poison types will fall to a Psychic move, and Raticate bites a
    Submission/other powerful move.
    ___
    
    Now take the stairs above the Rocket and challenge the Rocket below you.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 630
    ---------------------------------------------------------
    #066: Machop      FGT        L21   396 Exp.
     Stats -  HP:  63  Atk:  42  Def:  29  Spc:  23  Spe:  23
     ~ Karate Chop, Low Kick
    #066: Machop      FGT        L21   396 Exp.
     Stats -  HP:  63  Atk:  42  Def:  29  Spc:  23  Spe:  23
     ~ Karate Chop, Low Kick
    _________________________________________________________
    
    Confusion or Peck.
    ___
    
    Snake down the path to the south and claim <TM10> (Double-Edge) once you get to
    the end. Then check to the right of it for a hidden <NUGGET>, woop. Return to
    the staircase, but don't go down it. Instead, head left into the first of two
    spinner mazes, yay!
    
    These irritating puzzles contain 'spinners', the arrow shaped tiles which
    catapult you in their corresponding direction, and 'stoppers', which stop you
    and allow you to move again if you have been ejected by a spinner. Walking over
    a stopper does nothing.
    
    So, enter the maze to the south and head down as far as you can without
    touching any arrows. Take the downward-facing arrow and nab the <RARE CANDY> in
    the alcove to the right. Take the upward-facing arrow just to your northwest,
    then go up and around the wall until you come to an intersection of arrows, one
    facing left and the other right. Take the left arrow, then head down into the
    right-facing arrow. Take a zig-zag path left and down until you are blocked by
    the south wall, then take the right-facing arrow that is second from the
    bottom. Head left for another battle.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #019: Rattata     NRM        L20   243 Exp.
     Stats -  HP:  45  Atk:  31  Def:  22  Spc:  18  Spe:  37
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #020: Raticate    NRM        L20   496 Exp.
     Stats -  HP:  55  Atk:  41  Def:  32  Spc:  28  Spe:  47
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #096: Drowzee     PSY        L20   436 Exp.
     Stats -  HP:  57  Atk:  27  Def:  26  Spc:  44  Spe:  25
     ~ Pound, Hypnosis, Disable, Confusion
    _________________________________________________________
    
    You've seen it all before.
    ___
    
    Head south, then loop around to the right and head downstairs. Head south and
    west into a small room, wherein lies a <HP UP> on a table. Swipe! Head back out
    of this room and go north, taking a left at the end into a room with a Rocket
    to fight.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 630
    ---------------------------------------------------------
    #109: Koffing     PSN        L21   513 Exp.
     Stats -  HP:  51  Atk:  36  Def:  48  Spc:  33  Spe:  23
     ~ Tackle, Smog
    #041: Zubat       PSN / FLY  L21   243 Exp.
     Stats -  HP:  51  Atk:  27  Def:  23  Spc:  25  Spe:  31
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    Psychic moves. Or, Ground for Koffing and Electric/Ice/Rock for the bat.
    ___
    
    He'll drop the <LIFT KEY> afterwards which we direly need, although you'll have
    to prompt him for it in Red and Blue. Shimmy around the table to collect <TM02>
    (Razor Wind) as well.
    
    Well, we have the Lift Key, so now all we need to do is find the lift.
    To do this, first head back up the stairs you last took, then take
    the arrows to the left. Go up, then up again, then walk on up and out of the
    maze section. Take the flight of stairs, then head southwest into another maze.
    
    Take the bottom of the two left-facing arrows, then grab the <MOON STONE> in
    the little gap below you. Head back to the stopper, then head out to your
    north, hugging the north wall and avoiding all the arrows, to get a <NUGGET>.
    Head back to the same stopper, go down a tad and take the right arrow to pick
    up <TM07> (Horn Drill). Head right, then down and step on to the right
    downward-facing arrow.
    
    Now take the left arrow. Head down the south path, take the bottom left arrow
    and loop around the south pathway. Take the right upwards-facing arrow, then
    grab the <SUPER POTION> tucked away here. Take the left arrow, then head north
    and step on either arrow here. Take the right downward-facing arrow again, then
    the left arrow again, and now take the southern path to the top of the two left
    arrows. Step on the right-facing arrow just below you, then head farther into
    the room, take the staircase here and battle the Rocket to your left.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 570
    ---------------------------------------------------------
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #020: Raticate    NRM        L19   471 Exp.
     Stats -  HP:  52  Atk:  39  Def:  30  Spc:  27  Spe:  44
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #020: Raticate    NRM        L19   471 Exp.
     Stats -  HP:  52  Atk:  39  Def:  30  Spc:  27  Spe:  44
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #019: Rattata     NRM        L19   231 Exp.
     Stats -  HP:  43  Atk:  29  Def:  21  Spc:  17  Spe:  35
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    _________________________________________________________
    
    Same rats as always. Watch out for the Fang.
    ___
    
    There's also a Rocket to the north, so suit up.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #088: Grimer      PSN        L20   385 Exp.
     Stats -  HP:  65  Atk:  40  Def:  28  Spc:  24  Spe:  18
     ~ Pound, Disable
    #109: Koffing     PSN        L20   487 Exp.
     Stats -  HP:  49  Atk:  34  Def:  46  Spc:  32  Spe:  22
     ~ Tackle, Smog
    #109: Koffing     PSN        L20   487 Exp.
     Stats -  HP:  49  Atk:  34  Def:  46  Spc:  32  Spe:  22
     ~ Tackle, Smog
    _________________________________________________________
    
    Psychic attacks are the way to go or Dig/Earthquake for physical attackers.
    ___
    
    To the left is a <HYPER POTION>, which heals 200HP--far too much to waste now,
    so save it for when you'll need it later in the game. Head back downstairs and
    take the lift, whose entrance is to the northeast of the staircase here.
    
    Once inside, use the panel on the left to select B4F. In Red and Blue, you'll
    have to face two generic grunts here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 690
    ---------------------------------------------------------
    #023: Ekans       PSN        L23   304 Exp.
     Stats -  HP:  52  Atk:  36  Def:  28  Spc:  27  Spe:  33
     ~ Wrap, Leer, Poison Sting, Bite
    #027: Sandshrew   GRN        L23   457 Exp.
     Stats -  HP:  59  Atk:  43  Def:  47  Spc:  22  Spe:  27
     ~ Scratch, Sand-Attack, Slash
    #024: Arbok       PSN        L23   724 Exp.
     Stats -  HP:  64  Atk:  48  Def:  40  Spc:  38  Spe:  45
     ~ Wrap, Leer, Poison Sting, Bite
    _________________________________________________________
    
    Arbok might give you some trouble if you're not fast with a super-effective
    attack--just pray it doesn't spam Wrap. Sandshrew bites a Grass, Ice or Water
    attack.
    ___
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 690
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L23   457 Exp.
     Stats -  HP:  59  Atk:  43  Def:  47  Spc:  22  Spe:  27
     ~ Scratch, Sand-Attack, Slash
    #023: Ekans       PSN        L23   304 Exp.
     Stats -  HP:  52  Atk:  36  Def:  28  Spc:  27  Spe:  33
     ~ Wrap, Leer, Poison Sting, Bite
    #028: Sandslash   GRN        L23   802 Exp.
     Stats -  HP:  71  Atk:  55  Def:  59  Spc:  33  Spe:  38
     ~ Scratch, Sand-Attack, Slash
    _________________________________________________________
    
    Be careful of Sandslash's Slash attack, which will almost always critical hit
    you. Be quick with a Grass, Water or Ice type move.
    ___
    
    However, in Yellow, Jessie and James come out as soon as you exit the lift and
    fight you instead.
    _________________________________________________________
    Trainer: Rocket          Version: -  -  Y    Money: $ 750
    ---------------------------------------------------------
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #052: Meowth      NRM        L25   369 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  54
     ~ Growl, Bite, Pay Day, Screech
    #023: Ekans       PSN        L25   331 Exp.
     Stats -  HP:  56  Atk:  39  Def:  31  Spc:  29  Spe:  36
     ~ Leer, Poison Sting, Bite, Glare
    _________________________________________________________
    
    Try not to get Poisoned or Paralysed here--use Alakazam to put them out of
    commission fast. Meowth should be no problem and if he uses Pay Day you'll get
    extra money at the end!
    ___
    
    Once you defeat the trainers, head into the room on the left and snag the
    <IRON> on the table. Head north into the boss's room and check the machine
    behind him for a <SUPER POTION>. Then, engage!
    _________________________________________________________
    Trainer: Giovanni        Version: R  B       Money: $2871
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L25   577 Exp.
     Stats -  HP:  56  Atk:  32  Def:  89  Spc:  24  Spe:  44
     ~ Rock Throw, Bind, Rage, Screech
    #111: Rhyhorn     GRN / RCK  L24   693 Exp.
     Stats -  HP:  76  Atk:  50  Def:  54  Spc:  23  Spe:  20
     ~ Horn Attack
    #115: Kangaskhan  NRM        L29  1087 Exp.
     Stats -  HP: 104  Atk:  65  Def:  56  Spc:  32  Spe:  61
     ~ Comet Punch, Rage, Bite
    _________________________________________________________
    Trainer: Giovanni        Version:       Y    Money: $2871
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L25   577 Exp.
     Stats -  HP:  56  Atk:  32  Def:  89  Spc:  24  Spe:  44
     ~ Rock Throw, Bind, Rage, Screech
    #111: Rhyhorn     GRN / RCK  L24   693 Exp.
     Stats -  HP:  76  Atk:  50  Def:  54  Spc:  23  Spe:  20
     ~ Horn Attack
    #053: Persian     NRM        L29   919 Exp.
     Stats -  HP:  81  Atk:  50  Def:  44  Spc:  47  Spe:  76
     ~ Pay Day, Screech, Bite, Growl
    _________________________________________________________
    
    If you have a Grass or Water attack, which you should, then the first two pose
    no problem--they're both incredibly slow, have poor Special stats and 4x
    weaknesses to the aforementioned types. Kangaskhan might look intimidating, but
    Comet Punch isn't too bad unless it hits four or five times, and the other two
    moves suck a bit, unless Rage builds up, but you should have killed him by
    then, especially if you have Submission.
    
    Persian replaces Kanga in Yellow and is much faster at the cost of power. If
    you get hit by Screech, your defense will plummet and you'll start taking
    double, then triple, then quadruple damage each time he uses it. Switch out to
    reset the effects. Otherwise, Persian's pretty easy since his defenses aren't
    exactly top-notch.
    
    Oh, and Giovanni has a stock of Guard Specs., which protects his Pokemon
    against stat drops.
    ___
    
    After being defeated, Giovanni will drop the <SILPH SCOPE>, which, although
    unnecessary to complete the game, is a Key Item nonetheless. Snag it. Now get
    back in the elevator and take it back to B1F. Upon emerging, you'll find one
    last Rocket to destroy.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #088: Grimer      PSN        L22   423 Exp.
     Stats -  HP:  70  Atk:  44  Def:  30  Spc:  26  Spe:  19
     ~ Pound, Disable
    #109: Koffing     PSN        L22   537 Exp.
     Stats -  HP:  53  Atk:  37  Def:  50  Spc:  34  Spe:  23
     ~ Tackle, Smog
    _________________________________________________________
    
    Psychic or Ground attacks are the key.
    ___
    
    The gateway above you will open and you'll emerge where you first entered the
    hideout. Head north and take the staircase heading up to exit this hellhole.
    ____________
    
    Celadon City
    ____________
    
    New Items
    ---------
    [ ] TM21 (Mega Drain)
    
    - Recommended Party Avg. Level: 29
    
    Okay, no messing around now--it's Gym time. But first, head to the PokeCenter,
    heal up and deposit all your useless items in the PC. Also, take out a HM Slave
    that knows Cut, because we'll need one to access the Gym.
    
    Head to the southeast part of the city and use Cut on the tree here. Swing a
    left, talk to the pervy old man if you wish, then head inside.
    
    Erika and her cronies like to use Grass type Pokemon. Save for two Pokemon,
    they all share a Poison typing as well, meaning Psychics will have fun here.
    Also good are Ice, Fire and Flying types, although I doubt you'll have any Ice
    moves that don't belong to a Water type, so that's out of the question.
    Charizard will smoke this place out and Alakazam will also do pretty well. Here
    is the team I had at this point.
    ___
    
    My Team
    
    Pikachu     L21 ~ ThunderShock, Thunder Wave, Quick Attack, Slam
    Butterfree  L16 ~ Confusion, PoisonPowder, Stun Spore, Sleep Powder
    Golem       L32 ~ Rock Throw, Mega Punch, Selfdestruct, Submission
    Ivysaur     L31 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
    Alakazam    L34 ~ Teleport, Confusion, Psybeam, Recover
    
    As you can see, Fearow has fallen out of favour, and Pikachu and Butterfree
    just don't have the power to keep up anymore. Butterfree is only around for
    status attacks on wild Pokemon, and Pikachu is, er, my starter. Alakazam owns
    everything on the Special side, Golem on the Physical and Ivysaur hammers Rock,
    Ground and Water types. I'm just using the three of those guys now.
    ___
    
    There are seven trainers to take care of here, not including Erika herself.
    Let's get started. Head on up to battle two women.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 345
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L23   414 Exp.
     Stats -  HP:  59  Atk:  43  Def:  24  Spc:  40  Spe:  27
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    #070: Weepinbell  GRS / PSN  L23   744 Exp.
     Stats -  HP:  66  Atk:  50  Def:  31  Spc:  47  Spe:  33
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    _________________________________________________________
    
    Be quick with whoever you're using (I'm using 'Zam, what a surprise) so that
    you don't eat a ****load (truckload) of status effects. Wrap will severely
    annoy you. Take my advice and use something fast, because you don't want to get
    hit by any of these, trust me.
    ___
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $1470
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L21   351 Exp.
     Stats -  HP:  53  Atk:  29  Def:  31  Spc:  39  Spe:  20
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #069: Bellsprout  GRS / PSN  L21   378 Exp.
     Stats -  HP:  55  Atk:  40  Def:  23  Spc:  37  Spe:  25
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    #043: Oddish      GRS / PSN  L21   351 Exp.
     Stats -  HP:  53  Atk:  29  Def:  31  Spc:  39  Spe:  20
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #069: Bellsprout  GRS / PSN  L21   378 Exp.
     Stats -  HP:  55  Atk:  40  Def:  23  Spc:  37  Spe:  25
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    _________________________________________________________
    
    More status attacks. Be quick or be dead. These two fights are more annoying
    than deadly--it'd take forever for these guys to kill you, but they will wear
    you down if you're not careful.
    ___
    
    Next, loop round to the right.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 480
    ---------------------------------------------------------
    #001: Bulbasaur   GRS / PSN  L24   328 Exp.
     Stats -  HP:  59  Atk:  32  Def:  32  Spc:  40  Spe:  30
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    #002: Ivysaur     GRS / PSN  L24   724 Exp.
     Stats -  HP:  66  Atk:  39  Def:  39  Spc:  47  Spe:  37
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    _________________________________________________________
    
    These guys shouldn't be too much trouble. Leech Seed is slow, but Vine Whip is
    like a Grass type tackle. PoisonPowder should be avoided.
    ___
    
    Now loop around to the left.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $1680
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L24   432 Exp.
     Stats -  HP:  61  Atk:  45  Def:  25  Spc:  42  Spe:  28
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    #069: Bellsprout  GRS / PSN  L24   432 Exp.
     Stats -  HP:  61  Atk:  45  Def:  25  Spc:  42  Spe:  28
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    _________________________________________________________
    
    No problems here, you've just fought a few of these guys.
    ___
    
    Get your Cut slave out and hack your way into the centre square. I went in from
    the left side.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $1820
    ---------------------------------------------------------
    #102: Exeggcute   GRS / PSY  L26   546 Exp.
     Stats -  HP:  71  Atk:  30  Def:  50  Spc:  40  Spe:  29
     ~ Barrage, Hypnosis, Reflect
    _________________________________________________________
    
    Alakazam's not so useful here, since Exeggcute is part Psychic itself. If you
    have a Fire, Ice or Flying move, now would be the time to use it. Otherwise,
    wail on it with strong neutral attacks. Hypnosis should be avoided and Reflect
    only affects physical attacks (it halves them). Barrage is a weak multi-hit
    move.
    ___
    
    As you head right to face more trainers, you'll notice the second one along
    doesn't come down to fight you. This is Erika, the Gym Leader. We'll smoke her
    in a bit, but we might as well collect the juicy Exp. the other two lovely
    ladies have to offer.
    _________________________________________________________
    Trainer: CoolTrainer F   Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #070: Weepinbell  GRS / PSN  L24   775 Exp.
     Stats -  HP:  69  Atk:  52  Def:  32  Spc:  49  Spe:  35
     ~ Wrap, PoisonPowder, Sleep Powder, Stun Spore
    #044: Gloom       GRS / PSN  L24   678 Exp.
     Stats -  HP:  66  Atk:  40  Def:  42  Spc:  49  Spe:  28
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #002: Ivysaur     GRS / PSN  L24   724 Exp.
     Stats -  HP:  66  Atk:  39  Def:  39  Spc:  47  Spe:  37
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    _________________________________________________________
    
    Same as always, although beware because they are all evolved forms.
    ___
    _________________________________________________________
    Trainer: CoolTrainer F   Version: R  B  Y    Money: $ 805
    ---------------------------------------------------------
    #043: Oddish      GRS / PSN  L23   384 Exp.
     Stats -  HP:  57  Atk:  32  Def:  33  Spc:  43  Spe:  22
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    #044: Gloom       GRS / PSN  L23   649 Exp.
     Stats -  HP:  64  Atk:  39  Def:  40  Spc:  47  Spe:  27
     ~ Absorb, PoisonPowder, Stun Spore, Sleep Powder
    _________________________________________________________
    
    Hm. This gym really doesn't want you to face Erika in top form. Avoid status
    attacks and attack quickly, as usual, with Psychic, Fire, Ice or Flying.
    ___
    
    As far as cronies are concerned, we're done here. Nothing left but the main
    woman herself.
    _________________________________________________________
    Trainer: Erika           Version: R  B       Money: $2871
    ---------------------------------------------------------
    #071: Victreebel  GRS / PSN  L29  1186 Exp.
     Stats -  HP:  90  Atk:  71  Def:  47  Spc:  67  Spe:  50
     ~ Wrap, PoisonPowder, Sleep Powder, Razor Leaf
    #114: Tangela     GRS        L24   853 Exp.
     Stats -  HP:  69  Atk:  35  Def:  64  Spc:  56  Spe:  37
     ~ Bind, Constrict
    #044: Vileplume   GRS / PSN  L29  1143 Exp.
     Stats -  HP:  87  Atk:  56  Def:  58  Spc:  67  Spe:  38
     ~ PoisonPowder, Mega Drain, Sleep Powder, Petal Dance
    _________________________________________________________
    Trainer: Erika           Version:       Y    Money: $3168
    ---------------------------------------------------------
    #114: Tangela     GRS        L30  1066 Exp.
     Stats -  HP:  83  Atk:  43  Def:  78  Spc:  69  Spe:  45
     ~ Bind, Mega Drain, Vine Whip, Constrict
    #070: Weepinbell  GRS / PSN  L32  1035 Exp.
     Stats -  HP:  88  Atk:  68  Def:  42  Spc:  64  Spe:  45
     ~ Wrap, Stun Spore, Sleep Powder, Razor Leaf
    #044: Gloom       GRS / PSN  L32   904 Exp.
     Stats -  HP:  85  Atk:  52  Def:  54  Spc:  64  Spe:  35
     ~ Acid, Petal Dance, Stun Spore, Sleep Powder
    _________________________________________________________
    
    With high level Pokemon, two-thirds of whom sport Sleep Powder, Erika is going
    to be pretty tough, although if you've been training well, she won't be the
    toughest so far. Victreebel in R/B is a monster--at L29, Sleep Powder and Razor
    Leaf in tandem is a deadly combo, and Wrap just makes it all the more annoying.
    Thankfully, Charizard and Venusaur both take a quarter of the damage from Razor
    Leaf, though Venusaur will be hard pressed to do any damage back. Alakazam can
    turn it to pulp, as can a good Fire type, or perhaps Fearow?s Peck if you're
    desperate. Or Drill Peck, if you have a L34 one.
    
    Tangela's next up, but it's easy--L24, with two weak trapping moves. Tangela is
    slow and has no physical presence, so you'll be fine. Finally, the L29
    Vileplume. It too will hammer on Sleep Powder before using Petal Dance, a
    deadly Grass move that will eventually confuse Vileplume. The confusion is a
    nice touch, but hopefully you'll use your super-effective types to kill it by
    then. Mega Drain shouldn't be too much to worry about either.
    
    In Yellow, we again get a Tangela, but at L30, and with Vine Whip and Mega
    Drain to work off its better Special stat. Thankfully, it's still slow, so any
    decently fast Pokemon should nail it in one or two hits. Weepinbell and Gloom
    are both about as powerful as their Red and Blue evolved counterparts
    (Victreebel and Vileplume, respectively) due to their three extra levels, so
    just use the advice I've handed out for those two above.
    
    Erika occasionally uses a Super Potion on her Pokemon, which restores 50HP.
    ___
    
    Congratulations! Once defeated, Erika will give you the RainbowBadge, which
    means that traded Pokemon up to and including L50 will fully obey you. It also
    gives you the ability to use the HM Strength on the field. She'll ALSO fork
    over <TM21> (Mega Drain), a low power Grass move which absorbs half the
    inflicted damage.
    
    Our next destination is the Pokemon Tower, in Lavender Town. As preparation,
    you will want either the Silph Scope, which you already have if you've followed
    this guide, or a Poke Doll, which can be purchased from the Celadon Dept.
    Store. You don't need both. However, regardless of which one you have, make
    sure you get another Poke Doll to trade for a TM later, okay?
    
    Let's go back to Lavender Town, but first, we'll take a small detour to get a
    TM. Make sure you have a drink (either Fresh Water, Soda Pop or Lemonade in
    your inventory--I advised people following this guide to buy a Fresh Water
    earlier, so nab that from your PC if you deposited it. Now head east into Route
    7, but, once you get there, instead of taking the Underground Path, enter the
    guardhouse.
    _______
    
    Route 7
    _______
    
    - Recommended Party Avg. Level: 31
    
    Once you're in the guardhouse, if you have any of the aforementioned items, the
    guard will automatically take it, allowing you entrance to Saffron City.
    Saffron City lies at the heart of Kanto, providing quick access to Cerulean
    City (north gatehouse), Lavender Town (east gatehouse), Vermilion City (south
    gatehouse) and Celadon City (west gatehouse). Additionally, once you given any
    of the four gatehouses' guards a drink, he'll share it with the other guards
    and they will all allow you passage. Sweet!
    ____________
    
    Saffron City
    ____________
    
    New Items
    ---------
    [ ] TM29 (Psychic)
    
    - Recommended Party Avg. Level: 31
    
    If you mosey along the bottom row of houses, enter the only one with an
    entrance (besides the Poke Center) and speak to the hat-clad man inside for
    <TM29> (Psychic), one of the best moves in the game. Use it wisely. Team Rocket
    have blocked off most of the fun aspects of Saffron City, so we'll come back
    later--but there is one thing in which you can partake... if your levels are
    high enough.
    
    You'll be facing Fighting Pokemon exclusively, the highest of which are L37. So
    if you have, say, a L32 or higher Psychic Pokemon, you should be okay. I'm
    going to assume you don't, because otherwise this is a fairly hefty feat to
    accomplish right now. But if you must, you can mosey on over to the north-east
    side of Saffron and enter the left-most 'Gym'. Beat the five Fighting type
    trainers inside and claim either Hitmonlee (recommended) or Hitmonchan (not so
    much). I'll be covering this later in the guide, so don't sweat it if you think
    you can't handle it yet.
    
    To continue with your adventure, head over to the east gatehouse and follow
    Route 8 east back to Lavender Town. Buy some Great Balls if you're running low
    on Balls. On the east side of the town there is a large building--Pokemon
    Tower. It's a Pokemon graveyard/memorial site, and regardless of how depressing
    that it, we're going to have to venture inside as clear all the Rockets out of
    there. Let's get started then, shall we?
    _________________________________________________
    
    [31] Pokemon Tower
                   Encounter Rate 3F, 4F, 5F (RB): 10
                       Encounter Rate 6F, 7F (RB): 15
                        Encounter Rate 3F, 4F (Y): 10
                        Encounter Rate 5F, 6F (Y): 15
                            Encounter Rate 7F (Y): 20
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - 3F: -------------------------------------------
    #092: Gastly      GST / PSN  R  B      90%  18-24
                                       Y   95%  18-25
    #093: Haunter     GST / PSN  R  B       1%     25
                                       Y    5%  20-25
    #104: Cubone      GRN        R  B  -    9%  20-22
    - 4F: -------------------------------------------
    #092: Gastly      GST / PSN  R  B      86%  18-24
                                       Y   95%  18-25
    #093: Haunter     GST / PSN  R  B       5%     25
                                       Y    5%  20-25
    #104: Cubone      GRN        R  B  -    9%  20-22
    - 5F: -------------------------------------------
    #092: Gastly      GST / PSN  R  B      86%  18-24
                                       Y   90%  21-27
    #093: Haunter     GST / PSN  R  B       5%     25
                                       Y    5%  22-27
    #104: Cubone      GRN        R  B       9%  20-22
                                       Y    5%     20
    - 6F: -------------------------------------------
    #092: Gastly      GST / PSN  R  B      85%  19-24
                                       Y   90%  21-27
    #093: Haunter     GST / PSN  R  B       6%  26-28
                                       Y    5%  22-27
    #104: Cubone      GRN        R  B       9%  22-24
                                       Y    5%     22
    - 7F: -------------------------------------------
    #092: Gastly      GST / PSN  R  B      75%  20-24
                                       Y   90%  23-29
    #093: Haunter     GST / PSN  R  B      15%  28-30
                                       Y    5%  24-29
    #104: Cubone      GRN        R  B      10%  22-24
                                       Y    5%     24
    _________________________________________________
    
    New Items
    ---------
    [ ] Escape Rope  [ ] Elixer  [ ] Awakening  [ ] HP Up  [ ] Elixer (H)
    [ ] Nugget  [ ] X Accuracy  [ ] Rare Candy
    
    New Pokemon
    -----------
    [ ] Gastly  ( ) Haunter  [ ] Cubone
    
    - Recommended Party Avg. Level: 31
    
    If you choose not to traverse this area with the Silph Scope, you will not be
    able to catch any wild Pokemon--they will appear as Ghosts and your Pokemon
    will be too frightened to attack. Also, you need to defeat a very specific
    Ghost at the end of the tower, so you'll need the Silph Scope--although it is
    possible to get back that encounter by using a Poke Doll (purchased from
    Celadon Poke Mart) instead. Still, I'd grab the Silph Scope, because otherwise
    the wild Pokemon will remain unable to be caught.
    
    Anyway, once you've healed up and entered the Tower, take the staircase to the
    right to encounter your Rival again. I would show you my team, but it's the
    same as when I last showed it, except my Alakazam is now L37. Fight time.
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $1625
    ---------------------------------------------------------
    - You started with Bulbasaur: ---------------------------
    #017: Pidgeotto   NRM / FLY  L25   604 Exp.
     Stats -  HP:  70  Atk:  39  Def:  36  Spc:  34  Spe:  44
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #102: Exeggcute   GRS / PSY  L23   483 Exp.
     Stats -  HP:  64  Atk:  27  Def:  45  Spc:  36  Spe:  27
     ~ Barrage, Hypnosis
    #130: Gyarados    WTR / FLY  L22  1008 Exp.
     Stats -  HP:  77  Atk:  63  Def:  43  Spc:  52  Spe:  44
     ~ Thrash, Tackle, Bite
    #063: Kadabra     PSY        L20   621 Exp.
     Stats -  HP:  49  Atk:  22  Def:  20  Spc:  56  Spe:  50
     ~ Teleport, Confusion, Disable
    #005: Charmeleon  FIR        L25   760 Exp.
     Stats -  HP:  68  Atk:  41  Def:  38  Spc:  41  Spe:  49
     ~ Growl, Ember, Leer, Rage
    - You started with Charmander: --------------------------
    #017: Pidgeotto   NRM / FLY  L25   604 Exp.
     Stats -  HP:  70  Atk:  39  Def:  36  Spc:  34  Spe:  44
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #058: Growlithe   FIR        L23   448 Exp.
     Stats -  HP:  61  Atk:  41  Def:  29  Spc:  31  Spe:  36
     ~ Bite, Roar, Ember, Leer
    #102: Exeggcute   GRS / PSY  L22   462 Exp.
     Stats -  HP:  61  Atk:  26  Def:  43  Spc:  34  Spe:  26
     ~ Barrage, Hypnosis
    #063: Kadabra     PSY        L20   621 Exp.
     Stats -  HP:  49  Atk:  22  Def:  20  Spc:  56  Spe:  50
     ~ Teleport, Confusion, Disable
    #008: Wartortle   WTR        L25   765 Exp.
     Stats -  HP:  68  Atk:  41  Def:  49  Spc:  41  Spe:  38
     ~ Tail Whip, Bubble, Water Gun, Bite
    - You started with Squirtle: ----------------------------
    #017: Pidgeotto   NRM / FLY  L25   604 Exp.
     Stats -  HP:  70  Atk:  39  Def:  36  Spc:  34  Spe:  44
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #130: Gyarados    WTR / FLY  L23  1054 Exp.
     Stats -  HP:  80  Atk:  66  Def:  45  Spc:  54  Spe:  45
     ~ Thrash, Tackle, Bite
    #058: Growlithe   FIR        L22   429 Exp.
     Stats -  HP:  77  Atk:  63  Def:  43  Spc:  52  Spe:  44
     ~ Bite, Roar, Ember, Leer
    #063: Kadabra     PSY        L20   621 Exp.
     Stats -  HP:  49  Atk:  22  Def:  20  Spc:  56  Spe:  50
     ~ Teleport, Confusion, Disable
    #002: Ivysaur     GRS / PSN  L25   754 Exp.
     Stats -  HP:  69  Atk:  40  Def:  40  Spc:  49  Spe:  39
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $1625
    ---------------------------------------------------------
    - Lost both Oak's Lab and Route 22 Rival battles*: ------
    #022: Fearow      NRM / FLY  L25   867 Exp.
     Stats -  HP:  71  Atk:  54  Def:  41  Spc:  39  Spe:  59
     ~ Growl, Leer, Fury Attack, Mirror Move
    #037: Vulpix      FIR        L23   310 Exp.
     Stats -  HP:  54  Atk:  28  Def:  27  Spc:  38  Spe:  38
     ~ Ember, Tail Whip, Quick Attack, Roar
    #081: Magnemite   ELE        L22   418 Exp.
     Stats -  HP:  46  Atk:  24  Def:  39  Spc:  50  Spe:  28
     ~ Tackle, SonicBoom
    #027: Sandshrew   GRN        L20   397 Exp.
     Stats -  HP:  53  Atk:  38  Def:  42  Spc:  20  Spe:  24
     ~ Scratch, Sand-Attack, Slash
    #133: Eevee       NRM        L25   492 Exp.
     Stats -  HP:  66  Atk:  37  Def:  34  Spc:  41  Spe:  36
     ~ Growl, Tail Whip, Sand-Attack, Quick Attack
    - Lost one and won one of the Lab and Route 22 fights*: -
    #022: Fearow      NRM / FLY  L25   867 Exp.
     Stats -  HP:  71  Atk:  54  Def:  41  Spc:  39  Spe:  59
     ~ Growl, Leer, Fury Attack, Mirror Move
    #081: Magnemite   ELE        L23   438 Exp.
     Stats -  HP:  48  Atk:  25  Def:  40  Spc:  52  Spe:  29
     ~ Tackle, SonicBoom
    #090: Shellder    WTR        L22   456 Exp.
     Stats -  HP:  48  Atk:  37  Def:  52  Spc:  28  Spe:  26
     ~ Tackle, Withdraw, Supersonic, Clamp
    #027: Sandshrew   GRN        L20   397 Exp.
     Stats -  HP:  53  Atk:  38  Def:  42  Spc:  20  Spe:  24
     ~ Scratch, Sand-Attack, Slash
    #133: Eevee       NRM        L25   492 Exp.
     Stats -  HP:  66  Atk:  37  Def:  34  Spc:  41  Spe:  36
     ~ Growl, Tail Whip, Sand-Attack, Quick Attack
    - Won both Oak's Lab and Route 22 Rival battles: --------
    #022: Fearow      NRM / FLY  L25   867 Exp.
     Stats -  HP:  71  Atk:  54  Def:  41  Spc:  39  Spe:  59
     ~ Growl, Leer, Fury Attack, Mirror Move
    #090: Shellder    WTR        L23   477 Exp.
     Stats -  HP:  50  Atk:  39  Def:  54  Spc:  29  Spe:  27
     ~ Tackle, Withdraw, Supersonic, Clamp
    #037: Vulpix      FIR        L22   297 Exp.
     Stats -  HP:  54  Atk:  28  Def:  27  Spc:  38  Spe:  38
     ~ Ember, Tail Whip, Quick Attack, Roar
    #027: Sandshrew   GRN        L20   397 Exp.
     Stats -  HP:  53  Atk:  38  Def:  42  Spc:  20  Spe:  24
     ~ Scratch, Sand-Attack, Slash
    #133: Eevee       NRM        L25   492 Exp.
     Stats -  HP:  66  Atk:  37  Def:  34  Spc:  41  Spe:  36
     ~ Growl, Tail Whip, Sand-Attack, Quick Attack
    _________________________________________________________
    
    *If you skipped the Route 22 Rival battle, the game considers the fight lost.
    
    Your Rival is coming pretty close to having his final team of six. In Red and
    Blue, he fights with a Grass/Fire/Water trio, topped off with Pidgeotto and
    Kadabra. Pidgeotto is first, but its attacks deal little to no damage--the only
    problem you should have is if it decides to spam Sand-Attack. In this case,
    just switch out to reset your accuracy. Electric, Rock and Ice attacks work
    best, any of which you could potentially have by now.
    
    Next up are the two non-starters of the Grass/Fire/Water trio--that is, any two
    of Exeggcute, Growlithe or Gyarados. Exeggcute is a pain with its Psychic
    typing, but falls to a Fire, Flying or Ice attack. Barrage is weak, but
    Hypnosis could get irritating. Growlithe has Bite and Ember, but these attacks
    are fairly weak and any good Water, Rock or Ground type will make quick work of
    him. Finally, Gyarados, the strongest of the three, has Thrash which works off
    a powerful attack stat but confuses Gyarados after 2-3 turns. Luckily, if you
    have an electric attack, Gyarados will faint due to its 4x weakness. Otherwise,
    it's only weak to Rock type moves, so fire away with those since it has no
    Water attacks to slam you with.
    
    Next up is Kadabra, annoyingly weakness-free as always. Thankfully, it hasn't
    got a powerful Psychic move yet--Confusion might cause, er, confusion, so
    switch out if that happens. Disable is a pain, but since it's only one move at
    a time, you should have backup moves to use. Hopefully, Kadabra will try to
    Teleport to no effect a few times.
    
    Finally, the starter. These guys are the same as always. Ivysaur only has one
    damaging attack, but two status attacks in PoisonPowder and Leech Seed, which
    can be annoying, so take it out with a Fire, Flying, Ice or Psychic attack
    ASAP. Charmeleon is fairly easy to deal with as long as you aren't bothered by
    Ember. It's also a good idea not to let him hit you too many times with Rage,
    but he shouldn't be around long enough to build it up--Water, Rock or Ground
    will sort him out. Wartortle has three damaging attacks, of which Water Gun is
    its strongest. A good Grass or Electric will sort him out, but just wail on him
    with strong attacks from anything that isn't Fire, Rock or Ground if you
    haven't got any Grass or Electric types.
    
    In Yellow, your Rival works off a Fire/Water/Electric core, packing two of
    those three types now and later evolving Eevee into the third. First up,
    though, is Fearow, whose Fury Attack can be annoying. Interestingly, Fearow
    packs Mirror Move, which copies your last move and uses it against you--some
    planning ahead might be required so you don't get your Gyarados to use
    Thunderbolt, for example. Anyway, Fearow chokes on Electric, Rock and Ice
    attacks.
    
    Then you'll face two of Vulpix, Shellder or Magnemite. Vulpix has Quick Attack
    and Ember--no problem for a hardened Water, Rock or Ground type. It also packs
    the useless Roar. Hope it spams that. Next up, Shellder has Supersonic to
    confuse you and Clamp to trap you--things will get irritating if you don't
    faint it with a fast Grass or Electric type. Maybe, if you lost one of your
    first Rival battles, you'll face Magnemite. SonicBoom will be very annoying,
    but just use Ground type moves or, failing that, the strongest thing you have.
    Like a L37 Alakazam.
    
    Last up is Eevee. Quick Attack is surprisingly decent, but that's all it has
    apart from status attacks. Sand-Attack might get annoying as always, so if your
    accuracy drops below comfortable levels, switch out to reset the effect. Eevee
    shouldn't be too bad, especially if you own something that packs Submission or
    is a Rock type (Golem).
    
    Oh, and when his Pokemon are at low health, he likes to use a Potion. This
    won't heal much of their HP though, maybe about 1/3rd of their HP bar. So yeah.
    
    Phew.
    ___
    
    Head up to the third floor by taking the stairs on the west. On this floor,
    wild Pokemon will start appearing, which you cannot see or fight unless you
    have the Silph Scope. Time to start catching.
    
    <GASTLY> - Rating: *** (Haunter)
             - Rating: **** (Gengar)
    Gastly and its evolution, Haunter, are the only evolution line in the game that
    is Ghost type. This means that they are immune to Normal and Fighting attacks.
    However, they are part Poison and, thanks to a glitch in RBY, Ghost type moves
    cannot harm Psychic types. Still, they learn a nice variety of moves and are
    immune to any Pokemon that just packs Normal moves. It also packs some awesome
    Special and Speed stats.
    
    You'll be fighting plenty of Ghosts soon, so you can use your Psychic type (who
    should be a staple team member) to obliterate them. Ground type moves also do
    well. Ghost itself as a type is only weak to the pathetic and rare Ghost type
    attacks, so I?d just hammer their Poison weakness instead.
    
    You can also catch a Cubone and I would recommend catching two for Yellow
    players, who can trade one for a Machoke (which will instantly evolve into
    Machamp, since Machoke's evolution criterion is to be traded).
    
    <CUBONE> - Rating: *
    Cubone itself is a fairly bad Pokemon, overshadowed by much better Ground types
    and just a tad too low-levelled to be useful in a team right now. It's got poor
    or average stats besides Defense, which doesn't count for too much really. But
    hey, if you think he's adorable and must have one, be my guest.
    
    Note that for the Channelers, I will not be providing any strategy--they all
    use the same Pokemon. Use Psychic or Ground moves for the best effect, and know
    that Gastly and Haunter have high Special stats, so if you can only manage to
    hit them neutrally, physical attacks will deal more damage.
    
    First, head north and around to east on this floor and take on the Channeler
    here.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 690
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L23   468 Exp.
     Stats -  HP:  50  Atk:  25  Def:  22  Spc:  54  Spe:  45
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Take the item near her for an <ESCAPE ROPE>, then head south and fight the
    Channeler on your right.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    And then the one to the north.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 720
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L24   487 Exp.
     Stats -  HP:  52  Atk:  26  Def:  23  Spc:  56  Spe:  47
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Head around to the right and head up the stairs to 4F, then take on the
    Channeler to your left.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 690
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L23   468 Exp.
     Stats -  HP:  50  Atk:  25  Def:  22  Spc:  54  Spe:  45
     ~ Lick, Confuse Ray, Night Shade
    #092: Gastly      GST / PSN  L23   468 Exp.
     Stats -  HP:  50  Atk:  25  Def:  22  Spc:  54  Spe:  45
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    To your left is the item <ELIXER> and to the left of that one is an
    <AWAKENING>. To the south of the last trainer you fought is yet another
    Channeler.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    In the alcove to the south is a <HP UP>, then head up and left to fight a
    Channeler.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 720
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L24   487 Exp.
     Stats -  HP:  52  Atk:  26  Def:  23  Spc:  56  Spe:  47
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Take the staircase to the left to head on up to 5F. Drop into the alcove just
    to your southeast and examine the south wall here for a hidden <ELIXER>. Yummy.
    Then head back up, east and take a north to fight a Channeler.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    To the south, a Channeler stands to the right of a 2x2 arrangement of odd-
    looking tiles. These tiles fully heal your party, so step into them as much as
    you wish--and the Channeler doesn't fight you, I should add. However, the one
    to the right of her does.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 690
    ---------------------------------------------------------
    #093: Haunter     GST / PSN  L23   621 Exp.
     Stats -  HP:  57  Atk:  32  Def:  29  Spc:  61  Spe:  52
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    And so does the one to the left of her.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 720
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L24   487 Exp.
     Stats -  HP:  52  Atk:  26  Def:  23  Spc:  56  Spe:  47
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    To the south, in an alcove to the left, is a <NUGGET>. Grab that, then head
    farther south to fight a Channeler.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #093: Haunter     GST / PSN  L22   594 Exp.
     Stats -  HP:  55  Atk:  30  Def:  28  Spc:  59  Spe:  50
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Follow the path north, then east to the next staircase, which takes you to 6F.
    There's a Channeler to the left.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    #092: Gastly      GST / PSN  L22   447 Exp.
     Stats -  HP:  48  Atk:  24  Def:  21  Spc:  52  Spe:  43
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    To the south of this trainer is an <X ACCURACY>. Then head back up north to
    fight another Gastly-user.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 720
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L24   487 Exp.
     Stats -  HP:  52  Atk:  26  Def:  23  Spc:  56  Spe:  47
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Head up, then around to the left to fight, thankfully, the last damn Channeler
    in this damn tower. However, she's not the last *trainer*.
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 720
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L24   487 Exp.
     Stats -  HP:  52  Atk:  26  Def:  23  Spc:  56  Spe:  47
     ~ Lick, Confuse Ray, Night Shade
    _________________________________________________________
    
    Grab the <RARE CANDY> to the left, then head down the path it was blocking.
    Just before you take the stairs up to 7F, a Ghost will appear--if you have the
    Silph Scope, it will automatically be revealed to be a L30 Marowak, which can
    be taken out by Grass, Water or Ice attacks. No, it can't be caught, even by
    the Master Ball. If, for some reason, you don't have the Silph Scope, use the
    Poke Doll item to appease the spirit. Either way, take the stairs afterwards.
    
    Now, Red and Blue players will have to fight past three Rockets here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 750
    ---------------------------------------------------------
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #042: Golbat      PSN / FLY  L25   915 Exp.
     Stats -  HP:  76  Atk:  49  Def:  44  Spc:  46  Spe:  54
     ~ Screech, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    Electric, Ice, Psychic or Rock attacks work great. Supersonic and Confuse Ray
    are annoying, so switch out unless you don't mind hitting yourself. Bite is
    usually harmless, but a couple of Screeches might change that, so take them out
    quickly.
    ___
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 780
    ---------------------------------------------------------
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #096: Drowzee     PSY        L26   567 Exp.
     Stats -  HP:  71  Atk:  34  Def:  32  Spc:  55  Spe:  31
     ~ Hypnosis, Disable, Confusion, Headbutt
    _________________________________________________________
    
    Koffing eats Psychic or Ground and is no problem unless it poisons you.
    Drowzee, as always, has no real weaknesses, so just slam it with something that
    isn't Poison or Fighting type.
    ___
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 690
    ---------------------------------------------------------
    #041: Zubat       PSN / FLY  L23   265 Exp.
     Stats -  HP:  55  Atk:  29  Def:  24  Spc:  27  Spe:  33
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #020: Rattata     NRM        L23   280 Exp.
     Stats -  HP:  50  Atk:  34  Def:  24  Spc:  20  Spe:  41
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #020: Raticate    NRM        L23   571 Exp.
     Stats -  HP:  61  Atk:  46  Def:  36  Spc:  31  Spe:  53
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #041: Zubat       PSN / FLY  L23   265 Exp.
     Stats -  HP:  55  Atk:  29  Def:  24  Spc:  27  Spe:  33
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    These guys should be no prob, and Raticate eats Submission. Just laugh if
    Rattata uses Focus Energy, because it's glitched in RBY and will quarter his
    critical hit ratio instead of quadrupling it.
    ___
    
    Yellow players have a bit of an easier time, since they only have to take on
    the combined forces of Jessie and James.
    _________________________________________________________
    Trainer: Rocket          Version: -  -  Y    Money: $ 810
    ---------------------------------------------------------
    #052: Meowth      NRM        L27   399 Exp.
     Stats -  HP:  62  Atk:  34  Def:  28  Spc:  30  Spe:  57
     ~ Growl, Bite, Pay Day, Screech
    #024: Arbok       PSN        L27   850 Exp.
     Stats -  HP:  73  Atk:  55  Def:  46  Spc:  44  Spe:  52
     ~ Leer, Poison Sting, Bite, Glare
    #110: Weezing     PSN        L27  1000 Exp.
     Stats -  HP:  76  Atk:  58  Def:  74  Spc:  55  Spe:  41
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    And that's it! Once you've cleared the hallway of all the Rockets, you are free
    to speak to Mr. Fuji at the back. He'll automatically transport you to his
    house when you chat to him.
    _____________
    
    Lavender Town
    _____________
    
    New Items
    ---------
    [ ] Poke Flute
    
    - Recommended Party Avg. Level: 33
    
    Head up on inside Mr. Fuji's house and talk to him to receive the <POKE FLUTE>.
    This fantastic item will let you wake up the two pesky Snorlax you might have
    seen lying around, and then battle them to either catch or faint them. Either
    way, they'll be removed from the map so your path is no longer blocked. The
    Poke Flute also acts like an infinite-use Awakening, in that it wakes your
    Pokemon up in one turn, so it is well worth hanging on to. However, should the
    opponent be asleep as well, they will also wake up if you use the Flute.
    _______
    
    Route 5
    _______
    
    New Pokemon
    -----------
    ( ) Machoke (Y)
    
    - Recommended Party Avg. Level: 33
    
    Now that you have a Cubone (or two, if you wanted a spare), if you would like
    to trade it for a Machoke that evolves instantly into Machamp, take the Cubone
    out of your PC and head on over to Saffron City. Take the north exit out of the
    guardhouse, then take an immediate right and enter the small house here at the
    bottom of Route 5, the one that leads to the underground path. Talk to the girl
    here to initiate the trade to get a very cool Machamp.
    
    You now have a few choices: you can clear out Silph Co., a tower full of
    Rockets (again, but much harder this time) in Saffron City; you can take Routes
    12-15 all the way to Fuchsia City, earning a truckload of Exp. and the Super
    Rod along the way; or you can take Cycling Road--Routes 16-18--to Fuchsia City
    also. Of the three options, the last one is the easiest, so I'm going to do
    that first, followed by Routes 12-15, and finally Silph Co. Okay?
    
    Head to Celadon City now, and leave via its western exit.
    _________________________________________________
    
    [32] Route 16                  Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #143: Snorlax     NRM        R  B  Y   --      30
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        R  B      30%  18-22
                                       Y   25%  23-24
    #020: Raticate    NRM        R  B       5%  23-25
                                       Y    5%  25-26
    #021: Spearow     NRM / FLY  R  B      40%  20-22
                                       Y   25%  22-23
    #022: Fearow      NRM / FLY  -  -  Y    5%     24
    #084: Doduo       NRM / FLY  R  B      25%  18-22
                                       Y   40%  22-26
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Snorlax
    
    - Recommended Party Avg. Level: 33
    
    If you don't already have Fly, Cut the tree above you, follow the path to a
    house, and talk to the occupant inside. Done. The first obstacle of the Route
    is, of course, Snorlax. To wake him up and battle him, use the Poke Flute while
    standing next to him. You can catch or faint him--either way, he'll disappear
    for good so you can proceed. However, there are only two Snorlax in this game,
    so you might want to catch him. If you use my strategy below, it'll take you,
    on average, about four Great Balls. Save beforehand!
    _________________________________________________________
    Fated Encounter: Snorlax                 Version: R  B  Y
    ---------------------------------------------------------
    #143: Snorlax     NRM        L30   660 Exp.
     ~ Headbutt, Amnesia, Rest
    _________________________________________________________
    
    I didn't provide Snorlax's stats here--they're randomised (to a certain extent)
    because he's a wild Pokemon.
    
    Here's the plan if you want to catch him--have some Great Balls handy, or if
    you have any Ultra Balls you're welcome to use those. If you use a Great Ball,
    your optimum chances of catching Snorlax is at below half of its HP--there's no
    need to go any lower than that, because it doesn't improve your chances. With
    an Ultra Ball, you'll need to get him below a third of his HP before any more
    HP damage becomes redundant. Now, play around with him until he uses Rest
    (which fully heals him but gives him Sleep status), then quickly get him into
    the required low HP range, because he'll wake up two turns after he uses it.
    
    At these ranges (1/3 for Ultra, 1/2 for Great), and with Sleep status in
    effect, your chances for catching Snorlax are at their maximum, with a ~24.88%
    chance with a Great Ball (average four tries), and a ~33.11% chance with an
    Ultra Ball (average three tries). There is no possible way for that chance to
    get any higher, short of using a Master Ball. Just keep tossing Balls, and
    you'll eventually come out on top! By the way, the most damaging move you can
    do to Snorlax is probably Submission, but I wouldn't recommend it since his HP
    stat is huge so you'll get mega recoil damage.
    ___
    
    <SNORLAX> - Rating: ****
    Arriving at L30 with a STAB move, a recovery move, and a stat-boosting move,
    Snorlax is a fine team addition that slots in very nicely. He also has no
    weaknesses--apart from the rarely-used Fighting type--a behemoth HP and very
    nice Attack stat. The only thing that holds him back is his Slow rate of
    growth, meaning he takes forever to level up. It's up to you if you think he's
    worth it or not.
    
    Continue west into Route 16, but note that without a Bicycle this is as far as
    you get. You can find out how to get a Bicycle by reading the Vermilion City
    section, if you haven't been following this guide.
    
    Start with the Biker below you and challenge the trainers here. From right-to-
    left, they are:
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #088: Grimer      PSN        L29   558 Exp.
     Stats -  HP:  90  Atk:  56  Def:  38  Spc:  32  Spe:  24
     ~ Pound, Disable
    #109: Koffing     PSN        L29   708 Exp.
     Stats -  HP:  66  Atk:  47  Def:  64  Spc:  44  Spe:  29
     ~ Tackle, Smog
    _________________________________________________________
    
    Both eat Psychic or Ground attacks. Smog poisons, so beware.
    ___
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B       Money: $ 700
    ---------------------------------------------------------
    #066: Machop      FGT        L28   528 Exp.
     Stats -  HP:  81  Atk:  54  Def:  37  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    #056: Mankey      FGT        L28   444 Exp.
     Stats -  HP:  64  Atk:  54  Def:  29  Spc:  29  Spe:  48
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #066: Machop      FGT        L28   528 Exp.
     Stats -  HP:  81  Atk:  54  Def:  37  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    Trainer: Cue Ball        Version:       Y    Money: $ 700
    ---------------------------------------------------------
    #066: Machop      FGT        L28   528 Exp.
     Stats -  HP:  81  Atk:  54  Def:  37  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    #056: Mankey      FGT        L28   444 Exp.
     Stats -  HP:  64  Atk:  54  Def:  29  Spc:  29  Spe:  48
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #066: Machop      FGT        L28   528 Exp.
     Stats -  HP:  81  Atk:  54  Def:  37  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Psychic or Flying Pokemon work best, but be careful with low Defense Pokemon as
    Karate Chop critical hits often and will hurt.
    ___
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B       Money: $ 725
    ---------------------------------------------------------
    #056: Mankey      FGT        L29   459 Exp.
     Stats -  HP:  66  Atk:  56  Def:  29  Spc:  29  Spe:  50
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #066: Machop      FGT        L29   546 Exp.
     Stats -  HP:  84  Atk:  56  Def:  38  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    Trainer: Cue Ball        Version:       Y    Money: $ 725
    ---------------------------------------------------------
    #056: Mankey      FGT        L29   459 Exp.
     Stats -  HP:  66  Atk:  56  Def:  29  Spc:  29  Spe:  50
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #066: Machop      FGT        L29   546 Exp.
     Stats -  HP:  84  Atk:  56  Def:  38  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Same as before really.
    ___
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #110: Weezing     PSN        L33  1222 Exp.
     Stats -  HP:  91  Atk:  70  Def:  89  Spc:  66  Spe:  49
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    This could be hard if you don't have a Psychic type, since Weezing's Defense is
    high and his Attack isn't bad. Be careful not to get poisoned, or Fly back to
    the Poke Center/use an Antidote otherwise.
    ___
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B  Y    Money: $ 825
    ---------------------------------------------------------
    #066: Machop      FGT        L33   621 Exp.
     Stats -  HP:  94  Atk:  63  Def:  43  Spc:  33  Spe:  33
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Psychic/Flying works great. Don't use a Normal type, since Low Kick will cause
    some pain.
    ___
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 520
    ---------------------------------------------------------
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    _________________________________________________________
    
    These guys are too weak to hurt you, so just rack up some easy Exp. and hope
    they don't Disable your favourite moves.
    ___
    
    Once you've cleared out the six thugs here, you should head south. As soon as
    you hit the slope, where cycling downhill happens automatically and coming back
    up equates to about walking speed, you'll have hit...
    _________________________________________________
    
    [33] Route 17                  Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #020: Raticate    NRM        R  B  -   30%  25-29
    #021: Spearow     NRM / FLY  R  B  -   40%  20-22
    #022: Fearow      NRM / FLY  R  B       5%  25-27
                                       Y   25%  27-29
    #077: Ponyta      FIR        -  -  Y   24%  28-32
    #084: Doduo       NRM / FLY  R  B      25%  24-28
                                       Y   50%  26-28
    #085: Dodrio      NRM / FLY  -  -  Y    1%     29
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  R  B      25%      5
                                       Y   70%   5-15
    #090: Shellder    WTR        -  -  Y   30%  25-35
    #098: Krabby      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #129: Magikarp    WTR        R  B  -   25%     15
    _________________________________________________
    
    New Items
    ---------
    [ ] Rare Candy (H)  [ ] Full Restore (H)  [ ] Max Revive (H)  [ ] PP Up (H)
    [ ] Max Elixer (H)
    
    New Pokemon
    -----------
    ( ) Fearow (RB)  [ ] Ponyta (Y)  ( ) Dodrio (Y)
    
    - Recommended Party Avg. Level: 34
    
    Head down the right side of Route 17 to come across some tall grass. At the
    bottom of this patch of grass are two trainers:
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #066: Machop      FGT        L29   546 Exp.
     Stats -  HP:  84  Atk:  56  Def:  38  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    #067: Machoke     FGT        L29   906 Exp.
     Stats -  HP:  90  Atk:  68  Def:  50  Spc:  38  Spe:  35
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B       Money: $ 725
    ---------------------------------------------------------
    #056: Mankey      FGT        L29   459 Exp.
     Stats -  HP:  66  Atk:  56  Def:  29  Spc:  29  Spe:  50
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L29   925 Exp.
     Stats -  HP:  81  Atk:  71  Def:  44  Spc:  44  Spe:  64
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    _________________________________________________________
    Trainer: Cue Ball        Version:       Y    Money: $ 725
    ---------------------------------------------------------
    #056: Mankey      FGT        L29   459 Exp.
     Stats -  HP:  66  Atk:  56  Def:  29  Spc:  29  Spe:  50
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L29   925 Exp.
     Stats -  HP:  81  Atk:  71  Def:  44  Spc:  44  Spe:  64
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    _________________________________________________________
    
    Neither of these trainers should prove much of a problem, as long as you don't
    use Normal types.
    ___
    
    <PONYTA (Y)> - Rating: **
    Now that you're in this grass patch, you might as well catch yourself a Ponyta,
    if you're playing Yellow version anyway. Unfortunately, despite its
    awesomeness, Ponyta is nigh unusable in-game, because it doesn't get any decent
    Fire moves and it evolves at L40. I'd give it a miss.
    
    Also, while you're here, you should search for a hidden <RARE CANDY> in the
    grass here. It lies in the grass patch, seven rows down and three columns in
    from the right, but manoeuvring there will be a pain because of the hill
    automatically making you cycle south all the time. Just spam the A button while
    traversing the third column in from the right and you should get it.
    
    Take a left from the trainers you just beat to fight another Trainer.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #110: Weezing     PSN        L28  1038 Exp.
     Stats -  HP:  78  Atk:  60  Def:  76  Spc:  57  Spe:  43
     ~ Tackle, Smog, Sludge
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    #110: Weezing     PSN        L28  1038 Exp.
     Stats -  HP:  78  Atk:  60  Def:  76  Spc:  57  Spe:  43
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    Switching Pokemon around in these battles will help keep your party at decent
    balanced levels. Otherwise, your Psychic Pokemon will be far too overpowered on
    this Route. Weezing offers a lot of Exp., so start with him.
    ___
    
    Once you've beaten him, head down a bit to find three main pathways. On the
    centre one is another Biker.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #089: Muk         PSN        L33  1110 Exp.
     Stats -  HP: 117  Atk:  80  Def:  59  Spc:  53  Spe:  43
     ~ Pound, Disable, Poison Gas
    _________________________________________________________
    
    Annoying, but not dangerous. Use a fast Psychic type. If you can't, Poison Gas
    always poisons and disable will probably cripple your favourite move. Still,
    his damaging attack is lame and so he'll have a hard time beating you.
    ___
    
    Continue down the narrow middle pathway until you get to sign. The sign
    mentions 'discarded items'. I think I'll get one of those now, thanks. If you
    travel up against the left edge of this centre path, about six paces up is a
    hidden <FULL RESTORE>. Again, spam A to get it while moving.
    
    Take the left path now and just kill the two trainers along here. You've seen
    all the Pokemon before--hundreds of times--so no strategies for you.
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B       Money: $ 650
    ---------------------------------------------------------
    #056: Mankey      FGT        L26   411 Exp.
     Stats -  HP:  60  Atk:  51  Def:  27  Spc:  27  Spe:  45
     ~ Scratch, Leer, Karate Chop, Fury Swipes
    #056: Mankey      FGT        L26   411 Exp.
     Stats -  HP:  60  Atk:  51  Def:  27  Spc:  27  Spe:  45
     ~ Scratch, Leer, Karate Chop, Fury Swipes
    #067: Machoke     FGT        L26   813 Exp.
     Stats -  HP:  81  Atk:  61  Def:  45  Spc:  35  Spe:  32
     ~ Karate Chop, Low Kick, Leer
    #066: Machop      FGT        L26   489 Exp.
     Stats -  HP:  76  Atk:  51  Def:  35  Spc:  27  Spe:  27
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    Trainer: Cue Ball        Version:       Y    Money: $ 650
    ---------------------------------------------------------
    #056: Mankey      FGT        L26   411 Exp.
     Stats -  HP:  60  Atk:  51  Def:  27  Spc:  27  Spe:  45
     ~ Leer, Low Kick, Karate Chop, Fury Swipes
    #056: Mankey      FGT        L26   411 Exp.
     Stats -  HP:  60  Atk:  51  Def:  27  Spc:  27  Spe:  45
     ~ Leer, Low Kick, Karate Chop, Fury Swipes
    #067: Machoke     FGT        L26   813 Exp.
     Stats -  HP:  81  Atk:  61  Def:  45  Spc:  35  Spe:  32
     ~ Karate Chop, Low Kick, Leer
    #066: Machop      FGT        L26   489 Exp.
     Stats -  HP:  76  Atk:  51  Def:  35  Spc:  27  Spe:  27
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #110: Weezing     PSN        L29  1074 Exp.
     Stats -  HP:  81  Atk:  62  Def:  79  Spc:  58  Spe:  44
     ~ Tackle, Smog, Sludge
    #089: Muk         PSN        L29   975 Exp.
     Stats -  HP: 104  Atk:  71  Def:  53  Spc:  47  Spe:  38
     ~ Pound, Disable, Poison Gas
    _________________________________________________________
    
    Once you've beaten the second trainer, stand one tile north of him, then head
    north, spamming A, to eventually reveal a hidden <MAX REVIVE>. If you don't get
    it, keep going up and down, above this Biker, until you do.
    
    After you've beaten him and grabbed the item, slog your way back up and then
    head down the right path for another three trainers.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #100: Voltorb     ELE        L29   639 Exp.
     Stats -  HP:  66  Atk:  27  Def:  38  Spc:  41  Spe:  67
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    #100: Voltorb     ELE        L29   639 Exp.
     Stats -  HP:  66  Atk:  27  Def:  38  Spc:  41  Spe:  67
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    All of Voltorb's moves are deadly. Screech essentially means Selfdestruct will
    deal double damage. SonicBoom smacks for a solid 20HP damage. Light Screen
    halves the power of Special attacks for five turns. Get rid of them both with
    Ground moves, if you have them.
    ___
    
    Next trainer on the path is...
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B  Y    Money: $ 825
    ---------------------------------------------------------
    #066: Machoke     FGT        L33  1032 Exp.
     Stats -  HP: 101  Atk:  76  Def:  56  Spc:  43  Spe:  39
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Psychic attacks. Machoke is pretty powerful, so Low Kick (STAB) and Karate Chop
    (critical hits often) will hurt you if you're not quick.
    ___
    
    After fighting this guy, get directly below him, then let momentum carry you
    down the hill and spam A to uncover a hidden <PP UP>. If you don't get it, keep
    going up and down this line, below the Cue Ball. Then there's one last trainer
    here who I shall not provide a strategy for.
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B       Money: $ 725
    ---------------------------------------------------------
    #057: Primeape    FGT        L29   925 Exp.
     Stats -  HP:  81  Atk:  71  Def:  44  Spc:  44  Spe:  64
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #067: Machoke     FGT        L29   906 Exp.
     Stats -  HP:  90  Atk:  68  Def:  50  Spc:  38  Spe:  35
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    Trainer: Cue Ball        Version:       Y    Money: $ 725
    ---------------------------------------------------------
    #057: Primeape    FGT        L29   925 Exp.
     Stats -  HP:  81  Atk:  71  Def:  44  Spc:  44  Spe:  64
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #067: Machoke     FGT        L29   906 Exp.
     Stats -  HP:  90  Atk:  68  Def:  50  Spc:  38  Spe:  35
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Get to the bottom of this path and head west to fight the last trainer of this
    Route. Again, no strategy required.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 500
    ---------------------------------------------------------
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #110: Weezing     PSN        L25   925 Exp.
     Stats -  HP:  71  Atk:  54  Def:  69  Spc:  51  Spe:  39
     ~ Tackle, Smog, Sludge
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #110: Weezing     PSN        L25   925 Exp.
     Stats -  HP:  71  Atk:  54  Def:  69  Spc:  51  Spe:  39
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    After you beat this guy, ride down so that you are just above the middle short
    fence, and position yourself just above the very left edge of this fence. A
    couple of steps above here is a hidden <MAX ELIXER>. Afterwards, head down.
    When you stop moving downhill automatically, then you know that you've reached
    the end of this annoying Route.
    _________________________________________________
    
    [34] Route 18                  Encounter Rate: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Trade for Slowbro in Lookout Station: ---------
    #108: Lickitung   NRM        R  B  -   --   Trade
    - Trade for Tangela in Lookout Station: ---------
    #047: Parasect    BUG / GRS  -  -  Y   --   Trade
    - Tall Grass: -----------------------------------
    #019: Rattata     NRM        -  -  Y   25%  22-24
    #020: Raticate    NRM        R  B      20%  25-29
                                       Y    5%  25-26
    #021: Spearow     NRM / FLY  R  B      40%  20-22
                                       Y   25%  22-23
    #022: Fearow      NRM / FLY  R  B      15%  25-29
                                       Y    5%     24
    #084: Doduo       NRM / FLY  R  B      25%  24-28
                                       Y   40%  22-26
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  R  B      25%      5
                                       Y   40%     15
    #090: Shellder    WTR        -  -  Y   60%  20-40
    #098: Krabby      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #129: Magikarp    WTR        R  B  -   25%     15
    _________________________________________________
    
    - Recommended Party Avg. Level: 36
    
    Woo. Head east through the guardhouse. On the top floor, a dude will trade you
    Lickitung in Red/Blue, which is great, because that's the only one this game
    offers. Fab. Unfortunately, we don't have Slowbro, so I'll have to remind you
    to come back. In Yellow, he offers Parasect for Tangela, which isn't a good
    trade. Besides, we don't have Tangela yet. I'll remind you to get a spare,
    though, if you must trade.
    
    Exit the station. To your east lies Fuchsia City, which you are welcome to
    explore. Find the Poke Center if you want (take the very first south path--one
    tile wide--to get there), but then come back here. Just after the exit of the
    guardhouse, to the south, are two more trainers and this area's wild Pokemon...
    of which none should be new to you. Juicy Exp. time it is then! In order, I'm
    tackling the guy on the left, then the two below him.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L29   360 Exp.
     Stats -  HP:  66  Atk:  45  Def:  27  Spc:  27  Spe:  50
     ~ Leer, Fury Attack, Mirror Move, Drill Peck
    #022: Fearow      NRM / FLY  L29  1006 Exp.
     Stats -  HP:  81  Atk:  62  Def:  47  Spc:  45  Spe:  67
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 650
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L26   322 Exp.
     Stats -  HP:  60  Atk:  40  Def:  24  Spc:  25  Spe:  45
     ~ Growl, Leer, Fury Attack, Mirror Move
    #021: Spearow     NRM / FLY  L26   322 Exp.
     Stats -  HP:  60  Atk:  40  Def:  24  Spc:  25  Spe:  45
     ~ Growl, Leer, Fury Attack, Mirror Move
    #022: Fearow      NRM / FLY  L26   901 Exp.
     Stats -  HP:  73  Atk:  56  Def:  42  Spc:  40  Spe:  61
     ~ Growl, Leer, Fury Attack, Mirror Move
    #021: Spearow     NRM / FLY  L26   322 Exp.
     Stats -  HP:  60  Atk:  40  Def:  24  Spc:  25  Spe:  45
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 850
    ---------------------------------------------------------
    #085: Dodrio      NRM / FLY  L34  1150 Exp.
     Stats -  HP:  90  Atk:  85  Def:  58  Spc:  51  Spe:  78
     ~ Peck, Growl, Fury Attack, Drill Peck
    _________________________________________________________
    
    All of these guys can be taken down by Electric, Ice or Rock attacks. Take your
    pick. Drill Peck is the most dangerous move here, but only Dodrio uses it to
    its full potential. Dodrio is easily the hardest one here, but it can't
    penetrate Golem's shell. Anything not Grass, Bug or Fighting should do well
    here.
    ___
    
    That is literally it for Route 18, unless you happen not to have caught all the
    available Pokemon here. Head east into Fuchsia City.
    _________________________________________________
    
    [35] Fuchsia City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #090: Shellder    WTR        -  -  Y   60%  20-40
    #098: Krabby      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #119: Seaking     WTR        R  B  -   25%     23
    #129: Magikarp    WTR        R  B  -   25%     15
                                       Y   90%   5-15
    #130: Gyarados    WTR / FLY  -  -  Y   10%     15
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Ultra Ball    $1200
    Great Ball    $ 600
    Super Potion  $ 700 (R/B)
    Hyper Potion  $1500 (Y)
    Revive        $1500
    Full Heal     $ 600
    Super Repel   $ 500
    ___________________
    
    New Items
    ---------
    [ ] Good Rod
    
    New Pokemon
    -----------
    [ ] Goldeen  [ ] Poliwag  [ ] Jynx (RB)
    
    - Recommended Party Avg. Level: 36
    
    After healing at the Poke Center, head east over the ledge. On your right are
    two houses, but the one that interests us is the one on the right. Inside is
    the Fishing Guru's brother, who will fork over the <GOOD ROD>, and if you head
    out the back door, you can practice with it in the pond here. Up for grabs are:
    
    <GOLDEEN> - Rating: **
    A thouroughly awful Water Pokemon that I wouldn't waste my time with. Honestly.
    Okay so it's not THAT bad, but it is still pretty poor.
    
    <POLIWAG> - Rating: ***
    A not-so-awful Pokemon that happens to have average stats and an unfortunate
    weakness to Psychic types upon its final evolution. A bit too low-levelled to
    really be worth your investment here, but has a wide movepool and useful
    typing. Catch an extra one and go back to Cerulean City to trade it for a Jynx!
    
    <JYNX> - Rating: ****
    Despite only possessing average-at-best stats, Jynx is a great Pokemon which
    boasts two powerful STAB moves in Ice Beam and Psychic, if you can spare the
    TMs. Boosted EXP. points is always a plus too.
    
    If you feel up to it, you can challenge the Gym Leader, Koga, right now.
    Considering he uses a L43 in Red/Blue and a L50 in Yellow, you might, like me,
    bit a bit under-levelled. I'm going to wait. But trust me, the Gym is the least
    exciting thing in Fuchsia compared to the Safari Zone.
    
    Yes, we're here. If you don't already know, the Safari Zone is a haven full of
    Pokemon, a wild outback where, for a measly $500, you're given 30 Safari Balls
    and a 500 step counter to catch whatever you want. Of course, that sounds too
    good to be true... because it is.
    
    You don't fight the wild Pokemon like normal--rather, you have to pelt them
    with rocks and bait enough to catch them. Totally not animal cruelty or
    anything. And they have a chance in any given turn to run away from you. So
    yes, it's very annoying, especially since some of the rarest Pokemon appear
    here, with ridiculously low encounter rates. But if you persist, you can come
    home with a truckload of exotic 'Mons, most of which cannot be caught
    elsewhere.
    
    However, there is, in Red and Blue at least, a way to catch Safari Pokemon
    using the traditional 'beat-them-til-they're-nearly-dead-then-toss-a-Ball-at-
    them' method, but we'll have to wait until we reach Cinnabar Island for that.
    If the Safari Zone gets on your nerves like it does mine, feel free to wait.
    I'll remind you of the glitch (and another infamous one) once we reach
    Cinnabar.
    
    There are a lot of Pokemon to catch, so consider changing to an empty box in
    your PC. There are also a bunch of items, so consider emptying them into your
    PC as well. Even if you don't want to catch any Pokemon, the Safari Zone is
    still a mandatory part of your quest, since there are a few quest-related items
    contained within.
    
    Anyway, to get to the fabled Safari Zone, snake your way to the very north
    point of Fuchsia City--made easier if you are holding a Cut-user--then enter
    the building here and agree to take part. Awesome.
    _________________________________________________
    
    [36] Safari Zone               Encounter Rate: 30
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Entrance: -------------------------------------
    #029: Nidoran F   PSN        -  B      20%     22
                                       Y   20%     36
    #030: Nidorina    PSN        R     -    5%     31
                                    B  -   10%     31
    #032: Nidoran M   PSN        R  -      20%     22
                                       Y   20%     14
    #033: Nidorino    PSN        R         10%     31
                                    B       5%     31
                                       Y   10%     23
    #046: Paras       BUG / GRS  -  -  Y    5%     27
    #047: Parasect    BUG / GRS  R  B       5%     30
                                       Y   15%  27-32
    #048: Venonat     BUG / PSN  R  B  -   15%     22
    #102: Exeggcute   GRS / PSY  R  B      20%  24-25
                                       Y   15%     24
    #111: Rhyhorn     GRN / RCK  R  B      20%     25
                                       Y   10%     20
    #113: Chansey     NRM        R  B       1%     23
                                       Y    1%      7
    #114: Tangela     GRS        -  -  Y    4%     22
    #123: Scyther     BUG / FLY  R  -  -    4%     23
    #127: Pinsir      BUG        -  B  -    4%     23
    - Entrance - Old Rod: ---------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Entrance - Good Rod: --------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Entrance - Super Rod: -------------------------
    #054: Psyduck     WTR        R  B  -   25%     15
    #079: Slowpoke    WTR / PSY  R  B  -   25%     15
    #098: Krabby      WTR        R  B  -   25%     15
    #129: Magikarp    WTR        -  -  Y   70%   5-10
    #147: Dratini     DRG        R  B      25%     15
                                       Y   20%     10
    #148: Dragonair   DRG        -  -  Y   10%     15
    - Area 1: ---------------------------------------
    #029: Nidoran F   PSN        R          5%     24
                                    B      20%     24
                                       Y   20%     29
    #030: Nidorina    PSN        -  B      10%     33
                                       Y   10%     32
    #032: Nidoran M   PSN        R         20%     24
                                    B       5%     24
                                       Y   20%     21
    #033: Nidorino    PSN        R  -  -   10%     33
    #046: Paras       BUG / GRS  R  B  -   15%     22
    #047: Parasect    BUG / GRS  R  B  -    5%     25
    #084: Doduo       NRM / FLY  R  B  -   20%     26
    #102: Exeggcute   GRS / PSY  R  B      20%  23-25
                                       Y   20%  22-26
    #104: Cubone      GRN        -  -  Y   10%     19
    #105: Marowak     GRN        -  -  Y    5%     24
    #113: Chansey     NRM        -  -  Y    4%     21
    #115: Kangaskhan  NRM        R  B  -    4%     25
    #123: Scyther     BUG / FLY  R  -       1%     28
                                       Y    1%     15
    #127: Pinsir      BUG        -  B  -    1%     28
    #128: Tauros      NRM        -  -  Y   10%     21
    - Area 1 - Old Rod: -----------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Area 1 - Good Rod: ----------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Area 1 - Super Rod: ---------------------------
    #054: Psyduck     WTR        R  B  -   25%     15
    #079: Slowpoke    WTR / PSY  R  B  -   25%     15
    #098: Krabby      WTR        R  B  -   25%     15
    #129: Magikarp    WTR        -  -  Y   90%   5-15
    #147: Dratini     DRG        R  B      25%     15
                                       Y   10%     15
    - Area 2: ---------------------------------------
    #029: Nidoran F   PSN        -  B      20%     22
                                       Y   20%     14
    #030: Nidorina    PSN        R          5%     30
                                    B      10%     30
                                       Y   10%     23
    #032: Nidoran M   PSN        R  -      20%     22
                                       Y   20%     36
    #033: Nidorino    PSN        R     -   10%     30
                                    B      10%     30
    #046: Paras       BUG / GRS  R  B  -   15%     23
    #049: Venomoth    BUG / PSN  R  B  -    5%     32
    #102: Exeggcute   GRS / PSY  R  B      20%  25-27
                                       Y   15%     20
    #104: Cubone      GRN        -  -  Y    5%     16
    #111: Rhyhorn     GRN / RCK  R  B      20%     26
                                       Y   10%     25
    #113: Chansey     NRM        R  B  -    4%     26
    #115: Kangaskhan  NRM        -  -  Y   15%  28-33
    #123: Scyther     BUG / FLY  -  -  Y    4%     25
    #127: Pinsir      BUG        -  -  Y    1%     15
    #128: Tauros      NRM        R  B  -    1%     28
    - Area 2 - Old Rod: -----------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Area 2 - Good Rod: ----------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Area 2 - Super Rod: ---------------------------
    #054: Psyduck     WTR        R  B  -   25%     15
    #079: Slowpoke    WTR / PSY  R  B  -   25%     15
    #098: Krabby      WTR        R  B  -   25%     15
    #129: Magikarp    WTR        -  -  Y   90%   5-15
    #147: Dratini     DRG        R  B      25%     15
                                       Y   10%     15
    - Area 3: ---------------------------------------
    #029: Nidoran F   PSN        R          5%     25
                                    B      20%     25
                                       Y   20%     21
    #030: Nidorina    PSN        -  B  -   10%     33
    #032: Nidoran M   PSN        R         20%     25
                                    B       5%     25
                                       Y   20%     29
    #033: Nidorino    PSN        R  -      10%     33
                                       Y   10%     32
    #048: Venonat     BUG / PSN  R  B  -   15%     23
    #049: Venomoth    BUG / PSN  R  B  -    5%     31
    #084: Doduo       NRM / FLY  R  B  -   20%     26
    #102: Exeggcute   GRS / PSY  R  B      20%  24-26
                                       Y   20%  22-26
    #104: Cubone      GRN        -  -  Y   10%     19
    #105: Marowak     GRN        -  -  Y    5%     24
    #114: Tangela     GRS        -  -  Y    1%     27
    #115: Kangaskhan  NRM        R  B  -    1%     28
    #127: Pinsir      BUG        -  -  Y    4%     25
    #128: Tauros      NRM        R  B       4%     26
                                       Y   10%     21
    - Area 3 - Old Rod: -----------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Area 3 - Good Rod: ----------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Area 3 - Super Rod: ---------------------------
    #054: Psyduck     WTR        R  B  -   25%     15
    #079: Slowpoke    WTR / PSY  R  B  -   25%     15
    #098: Krabby      WTR        R  B  -   25%     15
    #129: Magikarp    WTR        -  -  Y   90%   5-15
    #147: Dratini     DRG        R  B      25%     15
                                       Y   10%     15
    _________________________________________________
    
    New Items
    ---------
    [ ] Carbos  [ ] TM37 (Egg Bomb)  [ ] Max Potion  [ ] Full Restore
    [ ] TM40 (Skull Bash)  [ ] Protein  [ ] Gold Teeth  [ ] TM32 (Double Team)
    [ ] Revive (H)  [ ] HM03 (Surf)
    
    New Pokemon
    -----------
    ( ) Nidorino (RB)  ( ) Parasect (Y)  [ ] Venonat (RB)  ( ) Venomoth (RB)
    [ ] Exeggcute  ( ) Marowak (Y)  [ ] Rhyhorn  [ ] Chansey  [ ] Tangela (Y)
    [ ] Kangaskhan  [ ] Tauros
    
    - Recommended Party Avg. Level: 36
    
    Catching Pokemon here is a pain, especially since they're so damn rare, and the
    chance of catching something like Scyther is about 10% if you don't throw rocks
    or bait at it. Speaking of which, the catch system here gives you four options.
    Very roughly, this is what happens:
    - Run: You can escape from any battle with 100% success.
    - Throw Rock: Doubles capture chance and doubles chance of foe running.
    - Throw Bait: Halves capture chance and quarters chance of foe running.
    - Throw Ball: Attempts a catch.
    You can stack these effects, so two thrown rocks would quadruple the capture
    chance and the chance to run. This really isn't recommended, because the
    absolute highest chance you have of catching a Pokemon is ~=33.59% (because
    they always have full HP, your chances are significantly lowered), but a
    quadruple chance of running away means you'll never get to see them. If you're
    interested in the 100% accurate version of this, check out section M09; 'Safari
    Zone Catching Mechanics'. Also note that the faster a Pokemon is, the higher
    its chance of escaping. Trust me when I say your best bet is to just lob Safari
    Balls.
    
    Also, the Safari Zone gives you a limited number of steps--500 to be exact.
    Once you have taken 500 steps, you are automatically recalled to the reception
    area. You can also resign by returning to the entrance. When you quit the
    Safari Zone, all unused Safari Balls will be lost. If you want to catch Pokemon
    without fear of being recalled, you can rotate on the spot (in tall grass,
    obviously) by pressing the D-Pad very lightly, which doesn't count towards the
    step counter.
    
    Oh, and there are no trainers here, which is great. Okay, let's get started.
    
    The first area, the Entrance, has nothing of interest at the moment, except
    patches of grass where you can start catching your 'Mons. New Pokemon include:
    
    <VENONAT> - Rating: *
    Venonat is new for Red and Blue players, but it's worse than it's Yellow
    counterpart and is stuck with amazing moves like TACKLE and LEECH LIFE
    (sarcasm) for a long time. Skip it, honestly.
    
    <EXEGGCUTE> - Rating: ***
    A Grass/Psychic hybrid that relies heavily on TMs for moves--it does at least
    get some nice early support in Hypnosis and can be evolved whenever you feel
    like it with the Leaf Stone. It also has a fantastic Special stat, but you
    should make sure to use the Psychic TM from Saffron to unleash its full
    potential.
    
    <RHYHORN> - Rating: **
    A decent Ground/Rock type a bit similar to Golem, but who arrives too late and
    requires too many TMs to be useful compared to, say, Dugtrio.
    
    <CHANSEY> - Rating: **
    The premier Special sponge has a few difficulties attacking with her natural
    movepool, but give her a few Special TMs and she might fare okay for you. Keep
    her away from physical Pokemon!
    
    <TANGELA> - Rating: *
    For Yellow players, a bulky Grass type that just can't compete with the likes
    of Victreebel and Venusaur since it lacks Razor Leaf.
    
    If you want to complete all in-game trades, Red and Blue players should catch a
    Nidorino (to trade for Nidorina in Route 11) and Yellow players should catch a
    Tangela (to trade for Parasect in Route 18).
    
    Head east down a narrow path into some grass. Here you can find...
    
    <KANGASKHAN> - Rating: **
    A decent but not-that-special Normal type sweeper, very much outclassed by...
    
    <TAUROS> - Rating: ***
    One of the game's premier physical powerhouses--with top notch Attack and Speed
    stats. Needs a crapton of TMs to be anywhere near useful though.
    
    Climb up the stairs here and continue north for a tasty <CARBOS>. Go slightly
    down, then west past the stairs you just ascended, and take the other set of
    stairs down here. Follow the path around, hugging the water's edge, to come
    across <TM37> (Egg Bomb). Exit this little alcove and head northwest for a <MAX
    POTION>. Then head east, up the stairs on to a little raised section before
    coming back down the other side. Pick up the <FULL RESTORE> in plain sight
    here, then head north past the Rest House and west, taking the lower of the two
    branching pathways, into Area 2.
    
    Head west into the giant patch of grass, ignoring the first set of steps here--
    they will lead you on a winding route that leads to an empty, step-consuming
    dead end. Also ignore the south pathway, which leads to a dead end full of
    grass back in Area 1. In the giant grass patch, head north up the stairs and
    follow the route until you come to an intersection by a pond. Head north until
    you cannot do so anymore, then head east for <TM40> (Skull Bash). Head east,
    then loop around on yourself, heading north past the Rest House, and start
    going west for a <PROTEIN>. Continue west, then head to the southwest portion
    of this open area, then down a south pathway to access Area 3.
    
    Head down and pick up the <GOLD TEETH>, then head west for <TM32> (Double
    Team). Check the bottom of the two statues to the right of the Secret House
    here for a hidden <REVIVE>, then enter this house and talk to its resident for
    the fantastic <HM03> (Surf). Not only does this let you traverse water--
    provided you have the SoulBadge--but it is also arguably the best Water type
    move in the game. If you have any Water types, I'm hard pressed to find one who
    wouldn't benefit from this great move.
    
    That's all we can do here for the moment, unless you already have the SoulBadge
    or the Super Rod, but I haven't got those items in the guide yet, so we'll come
    back later. Let your step counter run out to return to Fuchsia City.
    ____________
    
    Fuchsia City
    ____________
    
    New Items
    ---------
    [ ] HM04 (Strength)  [ ] Rare Candy
    
    - Recommended Party Avg. Level: 36
    
    Do you remember where you got the Good Rod, to the east of the Poke Center?
    Enter the house to the left of that one and, if you have the Gold Teeth, talk
    to the warden who will give you the game's last HM, <HM04> (Strength), which
    gives you the ability to move boulders on the field. It's also a decent Normal
    type move, but since you can't delete HMs without trading to GSC and back, make
    sure that you don't mind it on your Pokemon--there are better Normal moves out
    there. You need the RainbowBadge to use Strength--luckily, we already have it,
    so go ahead and push the boulder to your right aside for a <RARE CANDY>.
    
    Apart from the Gym, and a few things I mentioned before about the Safari Zone,
    we've done everything in Fuchsia City. If you feel underlevelled for the Gym, I
    do have a remedy--four Routes stuffed with trainers: Routes 12-15. They
    represent the 'other' way into Fuchsia, and lead from Lavender southwards. Fly
    to Lavender now, then head south out of the town. I'd highly recommend keeping
    your Fly user with you, since there are a ****load (boatload) of trainers to
    fight down these Routes. Oh, and bring your Poke Flute, because there's another
    Snorlax to catch/faint.
    _________________________________________________
    
    [37] Route 12                  Encounter Rate: 15
                        Surfing Encounter rate (Y): 3
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #143: Snorlax     NRM        R  B  Y   --      30
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      40%  23-27
                                       Y   15%     28
    #017: Pidgeotto   NRM / FLY  -  -  Y   10%     28
    #043: Oddish      GRS / PSN  R  -      35%  22-26
                                       Y   30%  25-27
    #044: Gloom       GRS / PSN  R  -       5%  28-30
                                       Y    5%     29
    #048: Venonat     BUG / PSN  R  B  -   20%  24-26
    #069: Bellsprout  GRS / PSN  -  B      35%  22-26
                                       Y   30%  25-27
    #070: Weepinbell  GRS / PSN  -  B       5%  28-30
                                       Y    5%     29
    #083: Farfetch'd  NRM / FLY  -  -  Y    5%  26-31
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  R  B  -   25%      5
    #098: Krabby      WTR        R  B  -   25%     15
    #116: Horsea      WTR        -  -  Y   70%  20-25
    #117: Seadra      WTR        -  -  Y   30%  25-35
    #118: Goldeen     WTR        R  B  -   25%     15
    #129: Magikarp    WTR        R  B  -   25%     15
    _________________________________________________
    
    New Items
    ---------
    [ ] Super Rod  [ ] Iron
    
    New Pokemon
    -----------
    [ ] Tentacool (RB)  [ ] Krabby (RB)  [ ] Horsea (Y)  ( ) Seadra (Y)
    
    - Recommended Avg. Party Level: 36
    
    Head south down the wooden path, then take a right at the fork and continue
    south into the guardhouse. Talk to the woman upstairs for TM39 if you didn't
    grab it while in Lavender Town, then leave through the south exit. Go east at
    the next fork and follow the path to a trainer. Oh, and I won't be providing
    battle strategies for the next four Routes--the Pokemon are all much lower
    levels than you and you should have a pretty good idea of type advantage at
    this point. Also, I'm lazy.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 770
    ---------------------------------------------------------
    #118: Goldeen     WTR        L22   522 Exp.
     Stats -  HP:  55  Atk:  38  Def:  34  Spc:  30  Spe:  36
     ~ Peck, Tail Whip, Supersonic
    #060: Poliwag     WTR        L22   363 Exp.
     Stats -  HP:  53  Atk:  30  Def:  26  Spc:  26  Spe:  48
     ~ Bubble, Hypnosis, Water Gun
    #118: Goldeen     WTR        L22   522 Exp.
     Stats -  HP:  55  Atk:  38  Def:  34  Spc:  30  Spe:  36
     ~ Peck, Tail Whip, Supersonic
    _________________________________________________________
    
    Keep following the path and turn south at the next crossroads for another
    fight. If you already have the SoulBadge you can pick up TM16 to the right, but
    I'll come back for that, don't worry.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L24   540 Exp.
     Stats -  HP:  57  Atk:  28  Def:  25  Spc:  56  Spe:  42
     ~ Supersonic, Wrap, Poison Sting, Water Gun
    #118: Goldeen     WTR        L24   570 Exp.
     Stats -  HP:  59  Atk:  41  Def:  37  Spc:  32  Spe:  39
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    _________________________________________________________
    
    Head down, then take a right for a Fisherman here too.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 945
    ---------------------------------------------------------
    #118: Goldeen     WTR        L27   642 Exp.
     Stats -  HP:  65  Atk:  46  Def:  41  Spc:  36  Spe:  43
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    _________________________________________________________
    
    Keep heading south for, you guessed it, another fight.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 735
    ---------------------------------------------------------
    #060: Poliwag     WTR        L21   346 Exp.
     Stats -  HP:  51  Atk:  29  Def:  25  Spc:  25  Spe:  46
     ~ Bubble, Hypnosis, Water Gun
    #090: Shellder    WTR        L21   436 Exp.
     Stats -  HP:  46  Atk:  36  Def:  50  Spc:  27  Spe:  25
     ~ Tackle, Withdraw, Supersonic
    #118: Goldeen     WTR        L21   499 Exp.
     Stats -  HP:  53  Atk:  36  Def:  33  Spc:  29  Spe:  34
     ~ Peck, Tail Whip, Supersonic
    #116: Horsea      WTR        L21   373 Exp.
     Stats -  HP:  46  Atk:  25  Def:  37  Spc:  37  Spe:  33
     ~ Bubble, SmokeScreen
    _________________________________________________________
    
    Follow the west path and take a south at the crossroads to encounter another
    traine... no! A Snorlax!
    _________________________________________________________
    Fated Encounter: Snorlax                 Version: R  B  Y
    ---------------------------------------------------------
    #143: Snorlax     NRM        L30   660 Exp.
     ~ Headbutt, Amnesia, Rest
    _________________________________________________________
    
    Follow the strategy I provided for the previous Snorlax if you want to catch
    this one as well. Basically, wait until it Rests, slam it to below a third of
    its HP (or half if you're using a Great Ball), then chuck a Ball at it until
    you catch it.
    ___
    
    Continue heading south along a winding path to another trainer. Since we've
    passed the Snorlax, the levels of enemy Pokemon will jump up a bit, but not
    enough to pose much of a threat.
    _________________________________________________________
    Trainer: Rocker          Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #100: Voltorb     ELE        L29   639 Exp.
     Stats -  HP:  66  Atk:  27  Def:  38  Spc:  41  Spe:  67
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    #101: Electrode   ELE        L29   931 Exp.
     Stats -  HP:  78  Atk:  39  Def:  50  Spc:  56  Spe:  90
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    Enter the house and speak to the final Fishing Guru brother for the best rod in
    the game; the <SUPER ROD>. You can head outside and start fishing immediately
    for three average Water types that are outclassed by much better Pokemon:
    
    <TENTACOOL> - Rating: ***
    Tentacool has the unfortunate Poison typing, but a lovely 120 Special stat.
    Water types are pretty much always useful, and he can use Wrap as well if
    you're feeling cheap.
    
    <KRABBY> - Rating: **
    A generic Water type that can't use STAB attacks very well due to having a very
    low Special stat. Cry.
    
    <HORSEA> - Rating: ***
    Another generic Water type, but at least this one has a good Special stat.
    
    Keep following the path after you're done and you'll soon chance across a Cut-
    able tree. Hack it down and fight the guy inside.
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #129: Magikarp    WTR        L24   102 Exp.
     Stats -  HP:  47  Atk:  14  Def:  35  Spc:  18  Spe:  47
     ~ Splash, Tackle
    #129: Magikarp    WTR        L24   102 Exp.
     Stats -  HP:  47  Atk:  14  Def:  35  Spc:  18  Spe:  47
     ~ Splash, Tackle
    _________________________________________________________
    
    Grab the <IRON> he was guarding, then hack your way back out (don't plants grow
    fast in Kanto?) and fight the trainer to the southeast.
    _________________________________________________________
    Trainer: Jr. Trainer M   Version: R  B       Money: $ 580
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L29   372 Exp.
     Stats -  HP:  59  Atk:  36  Def:  28  Spc:  28  Spe:  32
     ~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
    #033: Nidorino    PSN        L29   732 Exp.
     Stats -  HP:  67  Atk:  43  Def:  36  Spc:  35  Spe:  40
     ~ Tackle, Horn Attack, Poison Sting, Focus Energy
    _________________________________________________________
    Trainer: Jr. Trainer M   Version:       Y    Money: $ 580
    ---------------------------------------------------------
    #032: Nidoran M   PSN        L29   372 Exp.
     Stats -  HP:  59  Atk:  36  Def:  28  Spc:  28  Spe:  32
     ~ Horn Attack, Double Kick, Poison Sting, Focus Energy
    #033: Nidorino    PSN        L29   732 Exp.
     Stats -  HP:  67  Atk:  43  Def:  36  Spc:  35  Spe:  40
     ~ Horn Attack, Double Kick, Poison Sting, Focus Energy
    _________________________________________________________
    
    Continue southwards. Once you find another Cut-able tree, you can hack your way
    into a grassy area--this Route's wild Pokemon reside only here. Yellow players
    can bag themselves the thoroughly useless Farfetch'd and, er, that's about it
    for new Pokemon, unless you count evolutions. Once you're done, cut your way
    back out and head south, eventually passing into the next Route... But first,
    you can Fly around Kanto and test out your new Super Rod, bagging a whole bunch
    of Pokemon.
    _________________
    
    Super Rod Roundup
    _________________
    
    New Pokemon
    -----------
    [ ] Psyduck (RB)  ( ) Poliwhirl  [ ] Tentacool (Y)  [ ] Slowpoke (RB)
    [ ] Shellder  [ ] Krabby (Y)  ( ) Kingler (Y)  ( ) Seaking  [ ] Staryu (Y)
    ( ) Gyarados (Y)
    
    - Recommended Avg. Party Level: 37
    
    These are the places I would recommend visiting and the Pokemon you can find
    there. Send me an email if I've missed any that could have been gotten in any
    area covered in the guide *so far*, but it should be okay.
    
    Pallet Town: Tentacool (Y), Staryu (Y)
    Route 22: Poliwhirl (Y)
    Cerulean City: Psyduck (R/B), Seaking (Y)
    Route 25: Krabby (Y)
    Vermilion City: Shellder (R/B)
    Route 10: Poliwhirl (R/B), Slowpoke (R/B), Kingler (Y)
    Route 18: Tentacool (Y), Shellder (Y)
    Fuchsia City: Seaking (R/B), Gyarados (Y)
    
    <PSYDUCK> - Rating: ***
    <SLOWPOKE> - Rating: **
    <SHELLDER> - Rating: **
    <STARYU> - Rating: ****
    Psyduck, Slowpoke and Shellder haven't been evaluated yet, but are all sort of
    average Water types at this point of the game. Psyduck is average across the
    board, Slowpoke is bulky and Psychic but hideously slow, and Shellder is
    heavily defensive and generally pretty decent when attacking. The only shining
    star here (pun thouroughly intended) is Staryu, who eventually evolves into the
    powerful, speedy, versatile, Water/Psychic Starmie, a fantastic Pokemon to
    have. Unfortunately, it's too low levelled now to be of much use, but a tiny
    bit of grinding can sort that right out.
    
    We're also going to head over to the Safari Zone again, but I'm going to wait
    until we get the SoulBadge too, so that we can totally finish it all in one go.
    Of course, if you must have Dratini now, then go ahead. Anyway, once you're
    done, return to where we left off from in Route 12, then head south into Route
    13.
    _________________________________________________
    
    [38] Route 13             Encounter Rate (RB): 20
                               Encounter Rate (Y): 15
                        Surfing Encounter Rate (Y): 3
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      35%  25-27
                                       Y   10%     28
    #017: Pidgeotto   NRM / FLY  -  -  Y   15%     28
    #043: Oddish      GRS / PSN  R  -      35%  22-26
                                       Y   30%  25-27
    #044: Gloom       GRS / PSN  R  -       5%  28-30
                                       Y    5%     29
    #048: Venonat     BUG / PSN  R  B  -   20%  24-26
    #069: Bellsprout  GRS / PSN  -  B      35%  22-26
                                       Y   30%  25-27
    #070: Weepinbell  GRS / PSN  -  B       5%  28-30
                                       Y    5%     29
    #083: Farfetch'd  NRM / FLY  -  -  Y    5%  26-31
    #132: Ditto       NRM        R  B  -    5%     25
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  R  B      25%      5
                                       Y   20%     10
    #098: Krabby      WTR        R  B  -   25%     15
    #116: Horsea      WTR        -  -  Y   70%  20-25
    #117: Seadra      WTR        -  -  Y   10%  25-35
    #118: Goldeen     WTR        R  B  -   25%     15
    #129: Magikarp    WTR        R  B  -   25%     15
    - Surfing: --------------------------------------
    #079: Slowpoke    WTR / PSY  -  -  Y   95%     15
    #080: Slowbro     WTR / PSY  -  -  Y    5%  15-20
    _________________________________________________
    
    New Items
    ---------
    [ ] Calcium (H)  [ ] PP Up (H)
    
    New Pokemon
    -----------
    ( ) Gloom (RY)  ( ) Weepinbell (BY)  [ ] Farfetch'd (Y)  [ ] Ditto (RB)
    
    - Recommended Avg. Party Level: 37
    
    Challenge the trainer directly below you.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #118: Goldeen     WTR        L28   666 Exp.
     Stats -  HP:  67  Atk:  47  Def:  43  Spc:  37  Spe:  44
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #060: Poliwag     WTR        L28   462 Exp.
     Stats -  HP:  64  Atk:  38  Def:  31  Spc:  31  Spe:  59
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    #116: Horsea      WTR        L28   498 Exp.
     Stats -  HP:  59  Atk:  32  Def:  48  Spc:  48  Spe:  43
     ~ Bubble, SmokeScreen, Leer
    _________________________________________________________
    
    Head south and challenge the Bird Keeper here.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L29   340 Exp.
     Stats -  HP:  66  Atk:  36  Def:  32  Spc:  29  Spe:  42
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #017: Pidgeotto   NRM / FLY  L29   702 Exp.
     Stats -  HP:  80  Atk:  45  Def:  41  Spc:  38  Spe:  50
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    And to his left is another trainer.
    _________________________________________________________
    Trainer: Jr. Trainer M   Version: R  B  Y    Money: $ 480
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L24   282 Exp.
     Stats -  HP:  57  Atk:  30  Def:  28  Spc:  25  Spe:  35
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #052: Meowth      NRM        L24   354 Exp.
     Stats -  HP:  57  Atk:  30  Def:  25  Spc:  28  Spe:  52
     ~ Growl, Bite, Pay Day, Screech
    #019: Rattata     NRM        L24   292 Exp.
     Stats -  HP:  52  Atk:  36  Def:  25  Spc:  20  Spe:  43
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #016: Pidgey      NRM / FLY  L24   282 Exp.
     Stats -  HP:  57  Atk:  30  Def:  28  Spc:  25  Spe:  35
    
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #052: Meowth      NRM        L24   354 Exp.
     Stats -  HP:  57  Atk:  30  Def:  25  Spc:  28  Spe:  52
     ~ Growl, Bite, Pay Day, Screech
    _________________________________________________________
    
    Head west into a maze-like area. Follow the bottom path west, hugging the south
    wall, then tuck yourself intoa tiny alcove and face left, pressing A to uncover
    a hidden <CALCIUM>. Head back to the entrance to the maze area, then take the
    upper pathway to find two Beauties. I'll tackle the right one first.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $1890
    ---------------------------------------------------------
    #019: Rattata     NRM        L27   328 Exp.
     Stats -  HP:  57  Atk:  40  Def:  28  Spc:  22  Spe:  48
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #037: Vulpix      FIR        L27   364 Exp.
     Stats -  HP:  61  Atk:  32  Def:  30  Spc:  44  Spe:  44
     ~ Ember, Tail Whip, Quick Attack, Roar
    #019: Rattata     NRM        L27   328 Exp.
     Stats -  HP:  57  Atk:  40  Def:  28  Spc:  22  Spe:  48
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    _________________________________________________________
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2030
    ---------------------------------------------------------
    #035: Clefairy    NRM        L29   421 Exp.
     Stats -  HP:  84  Atk:  36  Def:  37  Spc:  44  Spe:  29
     ~ Growl, Sing, DoubleSlap, Minimize
    #052: Meowth      NRM        L29   427 Exp.
     Stats -  HP:  66  Atk:  36  Def:  29  Spc:  32  Spe:  61
     ~ Growl, Bite, Pay Day, Screech
    _________________________________________________________
    
    The two Beauties block the upper pathway, so head west to encounter a Jr.
    Trainer.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #060: Poliwag     WTR        L30   495 Exp.
     Stats -  HP:  68  Atk:  40  Def:  33  Spc:  33  Spe:  63
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    #060: Poliwag     WTR        L30   495 Exp.
     Stats -  HP:  68  Atk:  40  Def:  33  Spc:  33  Spe:  63
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    _________________________________________________________
    
    You can see another trainer to your left, who you should challenge.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 540
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L27   318 Exp.
     Stats -  HP:  62  Atk:  34  Def:  30  Spc:  28  Spe:  39
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #052: Meowth      NRM        L27   399 Exp.
     Stats -  HP:  62  Atk:  34  Def:  28  Spc:  30  Spe:  57
     ~ Growl, Bite, Pay Day, Screech
    #016: Pidgey      NRM / FLY  L27   318 Exp.
     Stats -  HP:  62  Atk:  34  Def:  30  Spc:  28  Spe:  39
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #017: Pidgeotto   NRM / FLY  L27   652 Exp.
     Stats -  HP:  75  Atk:  42  Def:  39  Spc:  36  Spe:  47
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    If you want to--and provided you have a Cut-user--you can head a little west
    from her, then zig-zag to your northeast to find a Cut-able tree, which leads
    to this Route's tall grass, where Red/Blue players can catch Ditto.
    
    <DITTO> - Rating: *
    A novelty Pokemon that is essentially useless, but can Transform into the
    opposing Pokemon, with all their stats (except HP) and moves (at 5PP each). Fun
    to play with, but not a serious contender. Also, he appears here very rarely;
    very soon in Route 15 he has a 20% appearance rate, so consider waiting just a
    tad.
    
    From the Jr. Trainer you last defeated, head all the way west until you are
    challenged by a Bird Keeper.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 650
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L26   306 Exp.
     Stats -  HP:  60  Atk:  33  Def:  29  Spc:  27  Spe:  38
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #017: Pidgeotto   NRM / FLY  L26   628 Exp.
     Stats -  HP:  72  Atk:  40  Def:  37  Spc:  35  Spe:  46
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #021: Spearow     NRM / FLY  L26   322 Exp.
     Stats -  HP:  60  Atk:  40  Def:  24  Spc:  25  Spe:  45
     ~ Growl, Leer, Fury Attack, Mirror Move
    #022: Fearow      NRM / FLY  L26   901 Exp.
     Stats -  HP:  73  Atk:  56  Def:  42  Spc:  40  Spe:  61
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    Head west from this guy, tuck yourself into another alcove and, facing down,
    press A to nab a <PP UP>. Now, zig-zag northeast like you were going to the
    tall grass area again. To the west of this area, along the north wall, is
    another Bird Keeper to fight.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 625
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L25   310 Exp.
     Stats -  HP:  59  Atk:  39  Def:  24  Spc:  24  Spe:  44
     ~ Growl, Leer, Fury Attack, Mirror Move
    #016: Pidgey      NRM / FLY  L25   294 Exp.
     Stats -  HP:  59  Atk:  32  Def:  29  Spc:  26  Spe:  37
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #016: Pidgey      NRM / FLY  L25   294 Exp.
     Stats -  HP:  59  Atk:  32  Def:  29  Spc:  26  Spe:  37
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #021: Spearow     NRM / FLY  L25   310 Exp.
     Stats -  HP:  59  Atk:  39  Def:  24  Spc:  24  Spe:  44
     ~ Growl, Leer, Fury Attack, Mirror Move
    #021: Spearow     NRM / FLY  L25   310 Exp.
     Stats -  HP:  59  Atk:  39  Def:  24  Spc:  24  Spe:  44
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    To his southwest, a Biker awaits.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    _________________________________________________________
    
    If you take the path below the Biker and start heading west, you will cross
    into Route 14 at some arbitrary point.
    _________________________________________________
    
    [39] Route 14                  Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      20%     26
    #017: Pidgeotto   NRM / FLY  R  B       5%  28-30
                                       Y   10%     30
    #043: Oddish      GRS / PSN  R  -      35%  22-26
                                       Y   30%  26-28
    #044: Gloom       GRS / PSN  R  -       5%     30
                                       Y    5%     30
    #048: Venonat     BUG / PSN  R  B      20%  24-26
                                       Y   19%  24-27
    #049: Venomoth    BUG / PSN  -  -  Y    1%     30
    #069: Bellsprout  GRS / PSN  -  B      35%  22-26
                                       Y   30%  26-28
    #070: Weepinbell  GRS / PSN  -  B       5%     30
                                       Y    5%     30
    #132: Ditto       NRM        R  B  -   15%     23
    _________________________________________________
    
    - Recommended Party Avg. Level: 38
    
    Continue all the way west until you are stopped by this trainer:
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 650
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L26   306 Exp.
     Stats -  HP:  60  Atk:  33  Def:  29  Spc:  27  Spe:  38
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #017: Pidgeotto   NRM / FLY  L26   628 Exp.
     Stats -  HP:  72  Atk:  40  Def:  37  Spc:  35  Spe:  46
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #016: Pidgey      NRM / FLY  L26   306 Exp.
     Stats -  HP:  60  Atk:  33  Def:  29  Spc:  27  Spe:  38
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #022: Fearow      NRM / FLY  L26   901 Exp.
     Stats -  HP:  73  Atk:  56  Def:  42  Spc:  40  Spe:  61
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    Slide up past this Bird Keeper, heading towards the very northwest portion of
    the maze area. A trainer awaits.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L28   330 Exp.
     Stats -  HP:  64  Atk:  35  Def:  31  Spc:  29  Spe:  40
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #084: Doduo       NRM / FLY  L28   576 Exp.
     Stats -  HP:  62  Atk:  57  Def:  34  Spc:  29  Spe:  51
     ~ Peck, Growl, Fury Attack
    #017: Pidgeotto   NRM / FLY  L28   678 Exp.
     Stats -  HP:  77  Atk:  43  Def:  40  Spc:  37  Spe:  49
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    Zig-zag your way south to exit the maze. Standing guard is another Bird Keeper.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #017: Pidgeotto   NRM / FLY  L29   702 Exp.
     Stats -  HP:  80  Atk:  45  Def:  41  Spc:  38  Spe:  50
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #022: Fearow      NRM / FLY  L29  1006 Exp.
     Stats -  HP:  81  Atk:  62  Def:  47  Spc:  45  Spe:  67
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    Below him and to the right is another Bird Keeper.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L28   348 Exp.
     Stats -  HP:  64  Atk:  43  Def:  26  Spc:  26  Spe:  48
     ~ Growl, Leer, Fury Attack, Mirror Move
    #084: Doduo       NRM / FLY  L28   576 Exp.
     Stats -  HP:  62  Atk:  57  Def:  34  Spc:  29  Spe:  51
     ~ Peck, Growl, Fury Attack
    #022: Fearow      NRM / FLY  L28   972 Exp.
     Stats -  HP:  78  Atk:  60  Def:  45  Spc:  43  Spe:  65
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    Head south down this fairly long stretch of path to encounter two trainers.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #109: Koffing     PSN        L29   708 Exp.
     Stats -  HP:  66  Atk:  47  Def:  64  Spc:  44  Spe:  29
     ~ Tackle, Smog
    #089: Muk         PSN        L29   975 Exp.
     Stats -  HP: 104  Atk:  71  Def:  53  Spc:  47  Spe:  38
     ~ Pound, Disable, Poison Gas
    _________________________________________________________
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 825
    ---------------------------------------------------------
    #083: Farfetch'd  NRM / FLY  L33   664 Exp.
     Stats -  HP:  82  Atk:  53  Def:  46  Spc:  48  Spe:  49
     ~ Leer, Fury Attack, Swords Dance, Agility
    _________________________________________________________
    
    You can cut the tree to the left or circle around south--either way, you'll
    face two Bikers next to each other if you head north up this section.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #109: Koffing     PSN        L29   708 Exp.
     Stats -  HP:  66  Atk:  47  Def:  64  Spc:  44  Spe:  29
     ~ Tackle, Smog
    #088: Grimer      PSN        L29   558 Exp.
     Stats -  HP:  90  Atk:  56  Def:  38  Spc:  32  Spe:  24
     ~ Pound, Disable
    _________________________________________________________
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #088: Grimer      PSN        L28   540 Exp.
     Stats -  HP:  87  Atk:  54  Def:  37  Spc:  31  Spe:  23
     ~ Pound, Disable
    #088: Grimer      PSN        L28   540 Exp.
     Stats -  HP:  87  Atk:  54  Def:  37  Spc:  31  Spe:  23
     ~ Pound, Disable
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    _________________________________________________________
    
    To get into this Route's grass patch, Cut the tree at the top of this enclosed
    area. Once you're done (there's not much new here--it's all found in the next
    Route as well), head south and challenge the Biker here, too.
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 520
    ---------------------------------------------------------
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    _________________________________________________________
    
    Then head even farther south to encounter the final trainer of this Route.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 725
    ---------------------------------------------------------
    #021: Spearow     NRM / FLY  L29   348 Exp.
     Stats -  HP:  66  Atk:  45  Def:  27  Spc:  27  Spe:  50
     ~ Leer, Fury Attack, Mirror Move, Drill Peck
    #022: Fearow      NRM / FLY  L29  1006 Exp.
     Stats -  HP:  81  Atk:  62  Def:  47  Spc:  45  Spe:  67
     ~ Growl, Leer, Fury Attack, Mirror Move
    _________________________________________________________
    
    Now you'll have to choose between the north path--which requires Cut--or the
    south path, both west into Route 15. We'll want to take both eventually, but
    I'd recommend starting with the top pathway.
    _________________________________________________
    
    [40] Route 15                  Encounter Rate: 15
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      15%     23
    #017: Pidgeotto   NRM / FLY  R  B       5%  28-30
                                       Y   10%     32
    #043: Oddish      GRS / PSN  R  -      35%  22-26
                                       Y   30%  26-28
    #044: Gloom       GRS / PSN  R  -       5%     30
                                       Y    5%     30
    #048: Venonat     BUG / PSN  R  B      20%  26-28
                                       Y   19%  24-27
    #049: Venomoth    BUG / PSN  -  -  Y    1%     30
    #069: Bellsprout  GRS / PSN  -  B      35%  22-26
                                       Y   30%  26-28
    #070: Weepinbell  GRS / PSN  -  B       5%     30
                                       Y    5%     30
    #132: Ditto       NRM        R  B  -   20%     26
    _________________________________________________
    
    New Items
    ---------
    [ ] TM20 (Rage)  [ ] EXP. All
    
    - Recommended Party Avg. Level: 40
    
    Head west along this upper pathway and battle the only trainer you come across.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 660
    ---------------------------------------------------------
    #035: Clefairy    NRM        L33   480 Exp.
     Stats -  HP:  94  Atk:  40  Def:  41  Spc:  49  Spe:  33
     ~ Sing, Doubleslap, Minimize, Metronome
    _________________________________________________________
    
    Continue west and swipe <TM20> (Rage) at the end of this pathway. Now you can
    head to Fuchsia City by hopping the ledge and exiting west, or take on the
    trainers by heading back and taking the south pathway this time. From right to
    left, the trainers are all in a line for you like so:
    
    The top of the two ladies is a Jr. Trainer F, while the bottom is a Beauty.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 580
    ---------------------------------------------------------
    #016: Pidgey      NRM / FLY  L29   340 Exp.
     Stats -  HP:  66  Atk:  36  Def:  32  Spc:  29  Spe:  42
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #017: Pidgeotto   NRM / FLY  L29   702 Exp.
     Stats -  HP:  80  Atk:  45  Def:  41  Spc:  38  Spe:  50
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2030
    ---------------------------------------------------------
    #017: Pidgeotto   NRM / FLY  L29   702 Exp.
     Stats -  HP:  80  Atk:  45  Def:  41  Spc:  38  Spe:  50
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #040: Wigglytuff  NRM        L29   676 Exp.
     Stats -  HP: 140  Atk:  57  Def:  39  Spc:  43  Spe:  39
     ~ Pound, Growl, Sing, DoubleSlap
    _________________________________________________________
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 500
    ---------------------------------------------------------
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #110: Weezing     PSN        L25   925 Exp.
     Stats -  HP:  71  Atk:  54  Def:  69  Spc:  51  Spe:  39
     ~ Tackle, Smog, Sludge
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #088: Grimer      PSN        L25   481 Exp.
     Stats -  HP:  79  Atk:  49  Def:  34  Spc:  29  Spe:  21
     ~ Pound, Disable
    _________________________________________________________
    _________________________________________________________
    Trainer: Biker           Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    #088: Grimer      PSN        L28   540 Exp.
     Stats -  HP:  87  Atk:  54  Def:  37  Spc:  31  Spe:  23
     ~ Pound, Disable
    #110: Weezing     PSN        L28  1038 Exp.
     Stats -  HP:  78  Atk:  60  Def:  76  Spc:  57  Spe:  43
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    The top of the two lovely ladies is a Beauty; the bottom is a Jr. Trainer F.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2030
    ---------------------------------------------------------
    #001: Bulbasaur   GRS / PSN  L29   397 Exp.
     Stats -  HP:  69  Atk:  38  Def:  38  Spc:  47  Spe:  35
     ~ Leech Seed, Vine Whip, PoisonPowder, Razor Leaf
    #002: Ivysaur     GRS / PSN  L29   876 Exp.
     Stats -  HP:  78  Atk:  46  Def:  46  Spc:  56  Spe:  44
     ~ Growl, Leech Seed, Vine Whip, PoisonPowder
    _________________________________________________________
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 560
    ---------------------------------------------------------
    #044: Gloom       GRS / PSN  L28   792 Exp.
     Stats -  HP:  76  Atk:  46  Def:  48  Spc:  57  Spe:  31
     ~ PoisonPowder, Stun Spore, Sleep Powder, Acid
    #043: Oddish      GRS / PSN  L28   468 Exp.
     Stats -  HP:  67  Atk:  38  Def:  40  Spc:  51  Spe:  26
     ~ PoisonPowder, Stun Spore, Sleep Powder, Acid
    #043: Oddish      GRS / PSN  L28   468 Exp.
     Stats -  HP:  67  Atk:  38  Def:  40  Spc:  51  Spe:  26
     ~ PoisonPowder, Stun Spore, Sleep Powder, Acid
    _________________________________________________________
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 700
    ---------------------------------------------------------
    #085: Dodrio      NRM / FLY  L28   948 Exp.
     Stats -  HP:  76  Atk:  71  Def:  48  Spc:  43  Spe:  65
     ~ Peck, Growl, Fury Attack
    #084: Doduo       NRM / FLY  L28   576 Exp.
     Stats -  HP:  62  Atk:  57  Def:  34  Spc:  29  Spe:  51
     ~ Peck, Growl, Fury Attack
    #084: Doduo       NRM / FLY  L28   576 Exp.
     Stats -  HP:  62  Atk:  57  Def:  34  Spc:  29  Spe:  51
     ~ Peck, Growl, Fury Attack
    _________________________________________________________
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 650
    ---------------------------------------------------------
    #017: Pidgeotto   NRM / FLY  L26   628 Exp.
     Stats -  HP:  72  Atk:  40  Def:  37  Spc:  35  Spe:  46
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    #083: Farfetch'd  NRM / FLY  L26   523 Exp.
     Stats -  HP:  67  Atk:  43  Def:  37  Spc:  39  Spe:  40
     ~ Sand-Attack, Leer, Fury Attack, Swords Dance
    #084: Doduo       NRM / FLY  L26   534 Exp.
     Stats -  HP:  58  Atk:  53  Def:  32  Spc:  27  Spe:  48
     ~ Peck, Growl, Fury Attack
    #016: Pidgey      NRM / FLY  L26   306 Exp.
     Stats -  HP:  60  Atk:  33  Def:  29  Spc:  27  Spe:  38
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B       Money: $ 580
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L29   522 Exp.
     Stats -  HP:  72  Atk:  53  Def:  29  Spc:  50  Spe:  32
     ~ PoisonPowder, Sleep Powder, Stun Spore, Acid
    #043: Oddish      GRS / PSN  L29   484 Exp.
     Stats -  HP:  69  Atk:  39  Def:  41  Spc:  53  Spe:  27
     ~ PoisonPowder, Stun Spore, Sleep Powder, Acid
    #114: Tangela     GRS        L29  1030 Exp.
     Stats -  HP:  81  Atk:  42  Def:  76  Spc:  67  Spe:  44
     ~ Constrict, Bind, Absorb
    _________________________________________________________
    Trainer: Jr. Trainer F   Version:       Y    Money: $ 580
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L29   522 Exp.
     Stats -  HP:  72  Atk:  53  Def:  29  Spc:  50  Spe:  32
     ~ PoisonPowder, Sleep Powder, Stun Spore, Acid
    #043: Oddish      GRS / PSN  L29   484 Exp.
     Stats -  HP:  69  Atk:  39  Def:  41  Spc:  53  Spe:  27
     ~ PoisonPowder, Stun Spore, Sleep Powder, Acid
    #114: Tangela     GRS        L29  1030 Exp.
     Stats -  HP:  81  Atk:  42  Def:  76  Spc:  67  Spe:  44
     ~ Constrict, Bind, Absorb, Vine Whip
    _________________________________________________________
    
    After you've done all that, congratulate yourself, for you have just taken out
    a huge amount of trainers. Head west into the gatehouse, then head upstairs.
    Talk to the Professor's aide and he'll evaluate your 'Dex--if you have 50 or
    more Pokemon, he'll give you the <EXP. ALL>, an item which shares earned Exp.
    with every non-fainted member of your party. Usually not worth hanging on to,
    unless you're training up some low level Pokemon.
    
    Okay, exit west into Fuchsia. We'll swipe the SoulBadge off Koga, then finish
    up some business in the Safari Zone.
    ____________
    
    Fuchsia City
    ____________
    
    New Items
    ---------
    [ ] TM06 (Toxic)
    
    - Recommended Party Avg. Level: 41
    
    First and foremost, get to the Poke Center. Once you've done that, trudge west
    into Koga's Gym. Hopefully your Pokemon are in their low 40's at this point.
    Koga's highest level Pokemon is L43 in Red/Blue and L50 in Yellow. Don't let
    that L50 put you off--it's a fairly weak Bug/Poison type, so any decent Fire,
    Flying, Rock or Psychic type will bring it down with ease. Koga and his cronies
    all use the Poison type. Yeah. How this guy became a Gym Leader, I'll never
    know. Anyway, this is what I was using at this point:
    ___
    
    My Team
    
    Golem       L43 ~ Rock Throw, Submission, Earthquake, Explosion
    Venusaur    L40 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
    Alakazam    L44 ~ Psybeam, Recover, Reflect, Psychic
    
    Honestly, just these three guys were enough to blitz through most of the game
    so far. Pikachu was only really necessary for the early portions of the game--
    he took care of Flying and Water types, which are now taken care of by Golem
    and Venusaur respectively. Butterfree is useless now except for laying down
    Sleep Powder. Hm. I'll be getting myself an awesome new Electric type Pokemon
    in the next section.
    
    I'm aware that not everyone can have these team members up until this point, so
    here's a few things I recommend in preparation for the Elite Four--the game's
    penultimate challenge:
    
    - An Electric type Pokemon with Thunderbolt or at least Thunder.
    - A Grass or Water Pokemon, with Razor Leaf or Surf respectively.
    - A Psychic Pokemon packing Psychic.
    - A Ground type Pokemon packing Earthquake or Dig.
    - A physical Pokemon with a Rock and/or Fighting attack (Rock Slide /
      Submission).
    - A Pokemon packing Blizzard or Ice Beam.
    
    I'm going to get myself a Zapdos to satisfy the first criterion, but Jolteon or
    Raichu work just as well. Then I have Venusaur (otherwise maybe Victreebell?
    For Water types most things work well), Alakazam (try Hypno otherwise), Golem
    for criteria 4 and 5, and I'll net myself an Articuno for the last criterion.
    Job done.
    ___
    
    Once you're in the Gym, you might start to notice that there are invisble walls
    blocking the path to Koga. Apparently you can only make them out (vaguely) on
    colour screen Game Boys, so I'll point you in the right direction, in case
    you're still playing on a machine from the Stone Age.
    
    First, take on the trainer to the left of the Gym.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1190
    ---------------------------------------------------------
    #096: Drowzee     PSY        L34   742 Exp.
     Stats -  HP:  90  Atk:  43  Def:  41  Spc:  71  Spe:  39
     ~ Confusion, Headbutt, Poison Gas, Psychic
    #064: Kadabra     PSY        L34  1056 Exp.
     Stats -  HP:  76  Atk:  34  Def:  30  Spc:  92  Spe:  81
     ~ Confusion, Disable, Psybeam, Recover
    _________________________________________________________
    
    Somebody clearly didn't get the memo about Poison type Pokemon. Yes, it's our
    old enemy, the Psychic type. The best you can do is use a powerful physical
    move to slam these guys on their weaker defensive side. Jugglers like to switch
    their Pokemon out every so often--strangely, it occurs relative to the Speed
    stat of the Pokemon they currently have in play (usually, a switch ALWAYS goes
    first in a turn). This actually helps you, so don't get scared.
    ___
    
    Now take on the trainer to the right.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1330
    ---------------------------------------------------------
    #097: Hypno       PSY        L38  1342 Exp.
     Stats -  HP: 118  Atk:  67  Def:  64  Spc:  98  Spe:  62
     ~ Confusion, Headbutt, Poison Gas, Psychic
    _________________________________________________________
    
    This guy will be a pain. Unfortunately, the best you can do, unless you have a
    Jolteon with Pin Missile, is use strong physical attacks, preferably not of the
    Fighting type. Well, at least it doesn't have Recover.
    ___
    
    Hug the right wall and head north to fight the next trainer you see.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1085
    ---------------------------------------------------------
    #096: Drowzee     PSY        L33   676 Exp.
     Stats -  HP:  87  Atk:  42  Def:  39  Spc:  69  Spe:  38
     ~ Disable, Confusion, Headbutt, Poison Gas
    #096: Drowzee     PSY        L33   676 Exp.
     Stats -  HP:  87  Atk:  42  Def:  39  Spc:  69  Spe:  38
     ~ Disable, Confusion, Headbutt, Poison Gas
    #064: Kadabra     PSY        L33   963 Exp.
     Stats -  HP:  74  Atk:  34  Def:  30  Spc:  89  Spe:  79
     ~ Confusion, Disable, Psybeam, Recover
    #096: Drowzee     PSY        L33   676 Exp.
     Stats -  HP:  87  Atk:  42  Def:  39  Spc:  69  Spe:  38
     ~ Disable, Confusion, Headbutt, Poison Gas
    _________________________________________________________
    
    His Drowzee don't have Psychic, so they're much easier to handle now. This guy
    switches around a lot too, so don't be afraid to take advantage of that.
    ___
    
    Keep hugging the right wall and heading north.
    _________________________________________________________
    Trainer: Tamer           Version: R  B  Y    Money: $1320
    ---------------------------------------------------------
    #024: Arbok       PSN        L33  1039 Exp.
     Stats -  HP:  87  Atk:  67  Def:  55  Spc:  53  Spe:  63
     ~ Leer, Poison Sting, Bite, Glare
    #028: Sandslash   GRN        L33  1152 Exp.
     Stats -  HP:  97  Atk:  76  Def:  82  Spc:  46  Spe:  53
     ~ Scratch, Sand-Attack, Slash, Poison Sting
    #024: Arbok       PSN        L33  1039 Exp.
     Stats -  HP:  87  Atk:  67  Def:  55  Spc:  53  Spe:  63
     ~ Leer, Poison Sting, Bite, Glare
    _________________________________________________________
    
    Finally! Some pathetic Poison types! Use Psychic or Ground on the useless
    Arboks and Surf/Ice Beam/Razor Leaf on the 'Slasher.
    ___
    
    Hug the north wall and follow it all the way to the left. Walk down two steps
    then swing a right to encounter another trainer.
    _________________________________________________________
    Trainer: Tamer           Version: R  B  Y    Money: $1360
    ---------------------------------------------------------
    #028: Sandslash   GRN        L34  1186 Exp.
     Stats -  HP: 100  Atk:  79  Def:  85  Spc:  47  Spe:  54
     ~ Scratch, Sand-Attack, Slash, Poison Sting
    #024: Arbok       PSN        L34  1071 Exp.
     Stats -  HP:  90  Atk:  68  Def:  57  Spc:  54  Spe:  54
     ~ Leer, Poison Sting, Bite, Glare
    _________________________________________________________
    
    Same strategy as the last guy here. Once you've claned him out, take one step
    left, head down a few more until you can go no farther, then take another step
    left and head south to fight the trainer here.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1190
    ---------------------------------------------------------
    #096: Drowzee     PSY        L34   742 Exp.
     Stats -  HP:  90  Atk:  43  Def:  41  Spc:  71  Spe:  39
     ~ Confusion, Headbutt, Poison Gas, Psychic
    #097: Hypno       PSY        L34  1201 Exp.
     Stats -  HP: 107  Atk:  60  Def:  58  Spc:  88  Spe:  56
     ~ Disable, Confusion, Headbutt, Poison Gas
    _________________________________________________________
    
    Head all the way down until you're blocked by a wall, then go back up one step
    and head right to face Koga. Make sure to save before you take him on!
    _________________________________________________________
    Trainer: Koga            Version: R  B       Money: $4257
    ---------------------------------------------------------
    #109: Koffing     PSN        L37   903 Exp.
     Stats -  HP:  82  Atk:  59  Def:  81  Spc:  55  Spe:  36
     ~ Tackle, Smog, Sludge, SmokeScreen
    #089: Muk         PSN        L39  1311 Exp.
     Stats -  HP: 139  Atk:  93  Def:  69  Spc:  61  Spe:  50
     ~ Disable, Poison Gas, Minimize, Sludge
    #109: Koffing     PSN        L37   903 Exp.
     Stats -  HP:  82  Atk:  59  Def:  81  Spc:  55  Spe:  36
     ~ Tackle, Smog, Sludge, SmokeScreen
    #110: Weezing     PSN        L43  1593 Exp.
     Stats -  HP: 115  Atk:  90  Def: 115  Spc:  84  Spe:  63
     ~ Smog, Sludge, Toxic, Selfdestruct
    _________________________________________________________
    Trainer: Koga            Version:       Y    Money: $4950
    ---------------------------------------------------------
    #048: Venonat     BUG / PSN  L44   706 Exp.
     Stats -  HP: 113  Atk:  61  Def:  56  Spc:  47  Spe:  51
     ~ Tackle, Toxic, Sleep Powder, Psychic
    #048: Venonat     BUG / PSN  L46   738 Exp.
     Stats -  HP: 118  Atk:  63  Def:  58  Spc:  49  Spe:  53
     ~ Toxic, Psybeam, Supersonic, Psychic
    #048: Venonat     BUG / PSN  L48   771 Exp.
     Stats -  HP: 123  Atk:  66  Def:  60  Spc:  51  Spe:  55
     ~ Toxic, Psychic, Sleep Powder, Double-Edge
    #049: Venomoth    BUG / PSN  L50  1477 Exp.
     Stats -  HP: 128  Atk:  69  Def:  63  Spc:  53  Spe:  58
     ~ Toxic, Psychic, Leech Life, Double Team
    _________________________________________________________
    
    He has totally different teams depending on your version, as you can see. First
    up, Red and Blue. Koffing and Muk you've seen before and shouldn't have any
    problems with, as long as you stick to Ground and Psychic types.
    
    A L43 Weezing is his toughest Pokemon... but it likes to Selfdestruct a lot.
    Bring in something with high Defense that resists all its moves (Golem) and
    it'll kill itself for you. Thanks! If it doesn't, it might try to Toxic you,
    which saps 1/16th health on your first turn, then 2/16ths, then 3/16ths... etc.
    If you switch out, it reverts to normal poison at 1/16th a turn. So yeah, you
    can totally wipe out Koga's strategy by switching. Nice and easy.
    
    For Yellow players, don't be upset that his Pokemon are about seven levels
    higher--they make up for it by being, erm, awful. Venonat will try to annoy you
    with staus, but you should honestly be fast enough and powerful enough to be
    unfazed by it. Use the Poke Flute if Sleep strikes!
    
    His strongest member is a L50 Venomoth. Try to take it out quickly, since
    Double Team is infuriating to get past (since it raises Evade) if he spams it a
    lot. Leech Life is nothing serious, Toxic can be dealt with by switching out
    and Psychic can hurt--although it doesn't get STAB so it's not as powerful as
    it could be. Rock, Flying, Fire and Psychic types fare well against this guy.
    
    In both versions, Koga likes to buff his Pokemon up with X Attack. Hopefully,
    you'll have defeated him before he gets the chance to use too many.
    ___
    
    When all is said and done, you'll be rewarded with oodles of dosh, the
    SoulBadge and the near-useless <TM06> (Toxic). The badge ups your Pokemons'
    Defense stats (sweet) and, best of all, allows you to use Surf outside of
    battle. And yes, we are going to be abusing this fact for the rest of the game.
    
    Now that you have Surf, almost all of the map is available to explore. Those of
    you who are keen to get infinite supplies of all the items you can think of by
    exploting a glitch should check out section C05; 'The Missingno. Glitch', since
    Cinnabar Island is now available to you (Surf south from Pewter City).
    Unfortunately, Yellow players cannot take advantage of this glitch. Sad face.
    
    Those of you who are playing legitimately (good for you!) are welcome to join
    me on a roundup of all things Surf-related. But first, head back to the Safari
    Zone. Bring your Super Rod and a Surf-user.
    ___________
    
    Safari Zone
    ___________
    
    New Items
    ---------
    [ ] Nugget  [ ] Max Revive  [ ] Max Potion
    
    New Pokemon
    -----------
    [ ] Dratini
    
    - Recommended Party Avg. Level: 42
    
    From the entrance, head north and Surf across to a little island to pick up a
    <NUGGET>. Surf west and take the exit here, then head farther west to pick up a
    <MAX REVIVE> in the corner here. Head up the stairs next to it and follow them
    west to a <MAX POTION> in the grassy area here.
    
    This area is also the wild Pokemon set for Area 3 of the Safari Zone, so get
    catching if you need anything. Head west, then north past the raised section of
    land and you'll get to some water. Whip out your Super Rod and fish for a
    Dratini.
    
    <DRATINI> - Rating: **
    The game's only Dragon type and a decent fighter... if you can invest
    truckloads of time into it. And I mean truckloads, since it's basically trash
    until it evolves into Dragonite at L55. Yeesh.
    
    Once you're done, run out your step counter to exit the Safari Zone.
    ____________
    
    Surf Roundup
    ____________
    
    New Items
    ---------
    [ ] Max Ether (H)  [ ] TM41 (Softboiled)  [ ] TM16 (Pay Day)
    
    New Pokemon
    -----------
    [ ] Psyduck (Y)
    
    - Recommended Party Avg. Level: 42
    
    - Route 6:
    <PSYDUCK (Y)> - Rating: **
    By Surfing on the water in Route 6, Yellow players can nab themselves a
    Psyduck. Red and Blue players should have already got one. Thoroughly average
    for a Water type, but really unusable due to his low level of arrival, at about
    L15.
    
    - Vermilion City:
    Head to the house northeast of the Gym. Get into the water on its west side,
    then examine the wall immediately to your right as you enter the water for a
    <MAX ETHER>.
    
    - Celadon City:
    In the centre of the city is a small pond, which you can Surf across. The man
    on the other side will give you <TM41> (Softboiled) for your trouble.
    
    - Route 12:
    Not long after you enter its northern terminus (come south from Lavender Town),
    you'll see an item ball on an island out to the east. Surf out and grab <TM16>
    (Pay Day).
    
    - Route 13:
    By Surfing this Route, Yellow players can obtain Slowpoke or its evolution,
    Slowbro. I've evaluated it before for Red/Blue players--It's reeaaaaally slow
    though, so despite Water/Psychic being a really useful type it's mostly
    outclassed by the other Water types.
    
    Now that we're done, we're going to do something pretty cool (but also totally
    optional). If you want a L50 Electric type legendary Pokemon for your party, as
    well as a few cool Electric types to boot, read on. Make sure that you've
    supplied yourself with a bunch of Ultra Balls (available at Fuchsia) because
    this is going to be difficult. So difficult, in fact, that without any status
    effects in play, the best chance you have of catching Zapdos is less than 2%.
    So bring something with Sleep or Freeze or, failing that, at least one of the
    other status effects.
    
    You might also want to deposit any non-essential items in the PC. Fly to
    Cerulean City, then get out a Cut-user and a Surf-user. Exit to the east side
    of town (remember, you have to go through the burgled house first). Cut the
    tree and head into Route 9, heading all the way east until you finally end up
    in a big grass patch surrounded by water--you will now be in Route 10.
    ________
    
    Route 10
    ________
    
    - Recommended Party Avg. Level: 42
    
    Enter the water using Surf. There are no Pokemon within, so relax. Go east,
    then just follow the path all the way around until you reach dry land. There is
    a lone trainer here.
    _________________________________________________________
    Trainer: Pokemaniac      Version: R  B       Money: $1500
    ---------------------------------------------------------
    #111: Rhyhorn     GRN / RCK  L30   867 Exp.
     Stats -  HP:  92  Atk:  61  Def:  66  Spc:  27  Spe:  24
     ~ Horn Attack, Stomp
    #108: Lickitung   NRM        L30   816 Exp.
     Stats -  HP:  98  Atk:  43  Def:  54  Spc:  45  Spe:  27
     ~ Supersonic, Stomp, Disable, Defense Curl
    _________________________________________________________
    Trainer: Pokemaniac      Version:       Y    Money: $1500
    ---------------------------------------------------------
    #111: Rhyhorn     GRN / RCK  L30   867 Exp.
     Stats -  HP:  92  Atk:  61  Def:  61  Spc:  27  Spe:  24
     ~ Horn Attack, Stomp, Tail Whip, Fury Attack
    #108: Lickitung   NRM        L30   816 Exp.
     Stats -  HP:  98  Atk:  43  Def:  54  Spc:  45  Spe:  27
     ~ Supersonic, Stomp, Disable, Defense Curl
    _________________________________________________________
    
    Lickitung is new, but as long as you avoid Supersonic you'll be fine. Honestly,
    you've just beaten Koga, who had at least a L43, so this guy should be no
    problem.
    ___
    
    The entrance to the Power Plant is over on the left. In you go!
    _________________________________________________
    
    [41] Power Plant               Encounter Rate: 10
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #145: Zapdos      ELE / FLY  R  B  Y   --      50
    - Six received by picking up fake Poke Balls: ---
    #100: Voltorb     ELE        R  B  Y   --      40
    - Two received by picking up fake Poke Balls: ---
    #101: Electrode   ELE        R  B  Y   --      43
    - 1F: -------------------------------------------
    #025: Pikachu     ELE        R  B  -   25%  20-24
    #026: Raichu      ELE        -  B  -    5%  33-36
    #081: Magnemite   ELE        R  B      30%  21-23
                                       Y   40%  30-35
    #082: Magneton    ELE        R  B      10%  32-35
                                       Y   20%  33-38
    #088: Grimer      PSN        -  -  Y   15%  33-37
    #089: Muk         PSN        -  -  Y    5%  33-37
    #100: Voltorb     ELE        R  B      30%  21-23
                                       Y   20%  33-37
    #125: Electabuzz  ELE        R  -  -    5%  33-36
    _________________________________________________
    
    New Items
    ---------
    [ ] Carbos  [ ] Max Elixer (H)  [ ] TM33 (Reflect)  [ ] TM25 (Thunder)
    [ ] HP Up  [ ] Rare Candy  [ ] PP Up (H)
    
    New Pokemon
    -----------
    ( ) Raichu (B)  [ ] Magnemite (RB)  ( ) Magneton  [ ] Grimer (Y)  ( ) Muk (Y)
    [ ] Voltorb (Y)  ( ) Electrode  [ ] Electabuzz (R)  [ ] Zapdos
    
    - Recommended Party Avg. Level: 42
    
    I'll quickly outline the Pokemon you can catch here. I've evaluated Magnemite
    and Voltorb before, but the rest might be new to you:
    
    Magnemite is a slow, powerful Pokemon with no movepool, totally outclassed by
    many other Electric types in this area. Voltorb is the opposite: Fast but weak.
    Again, it has no real moves to speak of outside of sacrificing the Thunderbolt
    TM on it, and outside of its Speed it's pretty average.
    
    <GRIMER> - Rating: *
    Grimer is the same, only Poison type and Yellow-exclusive (for now). It's
    pretty trashy overall, with a horrible movepool and bad typing making it
    impossible to recommend. Sorry.
    
    <ELECTABUZZ> - Rating: ***
    Electabuzz is available only to Red players. Yeah, he's... okay, but there is a
    MUCH better Electric type coming up. Can't deny that the 'Buzz is cool though.
    
    Head north through the first room, then take the <CARBOS> in the alcove
    immediately to your right. Continue to follow the path until you come to an
    intersection. On your left is something that looks like an item ball, but is in
    reality a L40 Voltorb.
    _________________________________________________________
    Fake item ball: Voltorb                  Version: R  B  Y
    ---------------------------------------------------------
    #100: Voltorb     ELE        L40   588 Exp.
     ~ SonicBoom, Selfdestruct, Light Screen, Swift
    _________________________________________________________
    
    Afterwards, head right down a long corridor, then head up an take the item--
    actually a Voltorb--here in the little alcove. Then continue to follow the
    path, taking down the L43 Electrode in your path.
    _________________________________________________________
    Fake item ball: Electrode                Version: R  B  Y
    ---------------------------------------------------------
    #101: Electrode   ELE        L43   921 Exp.
     ~ SonicBoom, Selfdestruct, Light Screen, Swift
    _________________________________________________________
    
    Once you've defeated him, continue to follow the pathway right up until a dead
    end. Face the west wall and press A to reveal a hidden <MAX ELIXER>. That's all
    there is in this room, so head back to the intersection where you fainted your
    first fake item ball Voltorb. Head all the way south until you hit to
    southernmost wall, then head right. The top item is <TM33> (Reflect) and the
    one to the right is a Voltorb.
    
    Exit this room to the northwest and take an immediate right. The next two items
    you'll pass are Voltorbs. Take the next south path you come across and take the
    item on your left for <TM25> (Thunder). The item to the right is another
    Voltorb. Head back out and continue east, then follow the path around until you
    reach a small opening to the north. Take it, then take the small left path to a
    <HP UP> and the right path to a <RARE CANDY>. Sweet. Exit this little room and
    continue west.
    
    Follow the path around until you see an item ball--really an Electrode--in the
    tiny room to the south. Battle it if you wish, but ultimately head west and
    follow the path north. At the northeast part of this room, wedge yourself into
    the alcove, face the north wall and prise out a hidden <PP UP>. Head left, then
    go down and you'll see a bird on the map. DO NOT ENGAGE IT WITHOUT SAVING
    FIRST! This is Zapdos, a L50 Electric/Flying type legendary. It is immensely
    powerful and difficult to catch, so prepare yourself, save your game, and
    approach it.
    _________________________________________________________
    Fated Encounter: Zapdos                  Version: R  B  Y
    ---------------------------------------------------------
    #145: Zapdos      ELE / FLY  L50  1542 Exp.
     ~ ThunderShock, Drill Peck
    _________________________________________________________
    
    Oh yeah. Make absolutely sure that you status it, because this is otherwise
    next to impossible. Honestly. Golem resists all its moves, so slap some status
    on it and then switch in something that can handle its moves. Then lob Ultra
    Balls at it.
    
    Yup, you heard me--don't bother chipping away at his HP. Even if you get in the
    magical zone--below a 1/3rd of Max HP--the chance will only increase by a tiny
    percentage. Yeah. Check out the Mechanics section of this guide--M07; 'Catch
    Rate Formula' if you don't believe me. Just get him statused, then lob Ultra
    Balls at him. He'll be caught eventually... and quicker than you might expect.
    Slap PSN/PAR/BRN on him and you have an ~8.6% chance (with an Ultra Ball) at
    full HP. SLP/FRZ give you a ~17.2% chance at full HP. So you'll get there in
    the end.
    ___
    
    <ZAPDOS> - Rating: *****
    Well, I don't know about you, but he's becoming part of my team. Between
    Thunderbolt and Drill Peck, Zapdos will pose a massive problem to anything that
    isn't a Rock/Ground type. A beautiful stat distribution and very nice typing
    are also massive bonuses.
    
    Exit to your left to miraculously exit the way you came in. And yes, if you go
    back in, you'll begin at the entrance. Weird. Whoever designed the blueprints
    for this place must have come from a different dimension. Anyway, next
    destination is Saffron City. If you don't have a Fly-user with you (probably
    best not to teach Zapdos Fly), then head south along Route 10 until you find a
    Poke Center outside Rock Tunnel.
    _________________________________________________
    
    [42] Saffron City
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - ONE of the following for clearing the Dojo: ---
    #106: Hitmonlee   FGT        R  B  Y   --      30
    #107: Hitmonchan  FGT        R  B  Y   --      30
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Great Ball    $ 600
    Hyper Potion  $1500
    Max Repel     $ 700
    Escape Rope   $ 550
    Full Heal     $ 600
    Revive        $1500
    ___________________
    
    New Pokemon
    -----------
    [ ] Hitmonlee  [ ] Hitmonchan
    
    - Recommended Party Avg. Level: 43
    
    You should now be more than sufficiently levelled to take on the Fighting
    pseudo-Gym here. The highest is L37, so you'll be fine and I shan't be
    providing any strategies--you should be able to breeze through, especially if
    you have a Psychic type. Even if you don't, Zapdos's Drill Peck will take care
    of them all. Head to the northeast of the city and enter the smaller Gym to the
    left. In order from bottom to top, the trainers are:
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B       Money: $ 775
    ---------------------------------------------------------
    #066: Machop      FGT        L31   583 Exp.
     Stats -  HP:  89  Atk:  60  Def:  40  Spc:  31  Spe:  31
     ~ Karate Chop, Low Kick, Leer
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L31   988 Exp.
     Stats -  HP:  86  Atk:  75  Def:  47  Spc:  47  Spe:  68
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    _________________________________________________________
    Trainer: Blackbelt       Version:       Y    Money: $ 775
    ---------------------------------------------------------
    #066: Machop      FGT        L31   583 Exp.
     Stats -  HP:  89  Atk:  60  Def:  40  Spc:  31  Spe:  31
     ~ Karate Chop, Low Kick, Leer
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L31   988 Exp.
     Stats -  HP:  86  Atk:  75  Def:  47  Spc:  47  Spe:  68
     ~ Karate Chop, Fury Swipes, Focus Energy, Rage
    _________________________________________________________
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $ 800
    ---------------------------------------------------------
    #066: Machop      FGT        L32   603 Exp.
     Stats -  HP:  91  Atk:  61  Def:  42  Spc:  32  Spe:  32
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    #067: Machoke     FGT        L32  1000 Exp.
     Stats -  HP:  98  Atk:  74  Def:  54  Spc:  42  Spe:  38
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B       Money: $ 900
    ---------------------------------------------------------
    #057: Primeape    FGT        L36  1149 Exp.
     Stats -  HP:  98  Atk:  87  Def:  53  Spc:  53  Spe:  79
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    _________________________________________________________
    Trainer: Blackbelt       Version:       Y    Money: $ 900
    ---------------------------------------------------------
    #057: Primeape    FGT        L36  1149 Exp.
     Stats -  HP:  98  Atk:  87  Def:  53  Spc:  53  Spe:  79
     ~ Karate Chop, Fury Swipes, Focus Energy, Rage
    _________________________________________________________
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B       Money: $ 775
    ---------------------------------------------------------
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L31   988 Exp.
     Stats -  HP:  86  Atk:  75  Def:  47  Spc:  47  Spe:  68
     ~ Leer, Karate Chop, Fury Swipes, Focus Energy
    _________________________________________________________
    Trainer: Blackbelt       Version:       Y    Money: $ 775
    ---------------------------------------------------------
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #056: Mankey      FGT        L31   490 Exp.
     Stats -  HP:  70  Atk:  60  Def:  31  Spc:  31  Spe:  53
     ~ Low Kick, Karate Chop, Fury Swipes, Focus Energy
    #057: Primeape    FGT        L31   988 Exp.
     Stats -  HP:  86  Atk:  75  Def:  47  Spc:  47  Spe:  68
     ~ Karate Chop, Fury Swipes, Focus Energy, Rage
    _________________________________________________________
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $ 925
    ---------------------------------------------------------
    #106: Hitmonlee   FGT        L37  1101 Exp.
     Stats -  HP:  89  Atk: 100  Def:  50  Spc:  36  Spe:  75
     ~ Double Kick, Meditate, Rolling Kick
    #107: Hitmonchan  FGT        L37  1110 Exp.
     Stats -  HP:  89  Atk:  89  Def:  69  Spc:  36  Spe:  67
     ~ Comet Punch, Agility, Fire Punch
    _________________________________________________________
    
    Once you beat the Gym's 'leader', you'll get a choice between either Hitmonlee
    (on the left) or Hitmonchan. They come at L30, which is a little too low to be
    useful now. But still, if you must have one for your team, Hitmonlee is much
    better.
    
    <HITMONLEE> - Rating: ***
    He has better stats where it counts (Attack and Speed) and learns a bunch of
    powerful STAB moves. Just stay away from Special attacks, which will utterly
    decimate him.
    
    <HITMONCHAN> - Rating: *
    Hitmonchan learns the elemental punches... all coming off a base Special stat
    of 35. Ouch. You'll need to teach him stuff like Submission, so there's no
    point getting him at all.
    
    Now, if you've done the Pokemon Tower in Lavender (which you certainly should
    have by now), the entrance to Silph Co. will not be blocked. It's the large
    building more-or-less in the centre of the city. And yes, it's a mandatory
    dungeon filled with Rockets and absolutely no wild Pokemon. Oh, and to make it
    even more fun, there are teleporter pads! I hate this place. Make sure to
    deposit all your items in the PC, because this place is *rammed* with ****
    (toys) to collect.
    _________________________________________________
    
    [43] Silph Co.
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Given by a man after you beat your Rival: -----
    #131: Lapras      WTR / ICE  R  B  Y   --      15
    _________________________________________________
    
    New Items
    ---------
    [ ] Elixer (H)  [ ] Card Key  [ ] TM36 (Selfdestruct)  [ ] Hyper Potion
    [ ] Full Heal  [ ] Max Revive  [ ] Escape Rope  [ ] Protein
    [ ] TM09 (Take Down)  [ ] HP Up  [ ] X Accuracy  [ ] TM03 (Swords Dance)
    [ ] Calcium  [ ] Max Potion (H)  [ ] Carbos  [ ] Rare Candy
    [ ] TM26 (Earthquake)  [ ] Master Ball
    
    New Pokemon
    -----------
    [ ] Lapras
    
    - Recommended Party Avg. Level: 44
    
    First of all, we're going to get the Card Key, so that we can access all the
    rooms in this 11-floor behemoth. Then we'll tackle it one floor at a time,
    combing it for items and trainers before moving up a floor, and then finally
    we'll take on our Rival and the boss before we can leave this hideous place.
    
    Note: There is a nurse on 9F who will heal your team like at a Poke Center, if
    you need it. From the entrance to 9F, go left, then down, beat the Rocket (he
    has a Golbat, Drowzee and Hypno at L28), then use the Card Key (obtained in
    just a second from 5F) to head left to find the nurse.
    
    On the first floor, there is nothing. Enter the lift and select '5F'. Head west
    and examine the first plant pot you see (the one on the right) for a hidden
    <ELIXER>. Ignore the scientist to the west for now, then go south and step into
    the teleporter next to the Rocket. Immediately step back on the teleporter and
    then engage the Rocket I just mentioned.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 990
    ---------------------------------------------------------
    #024: Arbok       PSN        L33  1039 Exp.
     Stats -  HP:  87  Atk:  67  Def:  55  Spc:  53  Spe:  63
     ~ Leer, Poison Sting, Bite, Glare
    _________________________________________________________
    
    Head down the east pathway to get the necessary <CARD KEY>, which allows you to
    open all gates in this building. Head to 2F now, then head south from the
    stairs to fight a Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 750
    ---------------------------------------------------------
    #042: Golbat      PSN / FLY  L25   915 Exp.
     Stats -  HP:  76  Atk:  49  Def:  44  Spc:  46  Spe:  54
     ~ Screech, Supersonic, Bite, Confuse Ray
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #020: Raticate    NRM        L25   621 Exp.
     Stats -  HP:  66  Atk:  50  Def:  39  Spc:  34  Spe:  57
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    Afterwards, head west, then slide down between the two tables for another
    fight.
    _________________________________________________________
    Trainer: Rocket          Version: R  B       Money: $ 870
    ---------------------------------------------------------
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Growl, Leer
    #041: Zubat       PSN / FLY  L29   344 Exp.
     Stats -  HP:  66  Atk:  36  Def:  29  Spc:  32  Spe:  41
     ~ Supersonic, Bite, Confuse Ray, Wing Attack
    _________________________________________________________
    Trainer: Rocket          Version:       Y    Money: $ 870
    ---------------------------------------------------------
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Tail Whip, Headbutt, Leer
    #041: Zubat       PSN / FLY  L29   344 Exp.
     Stats -  HP:  66  Atk:  36  Def:  29  Spc:  32  Spe:  41
     ~ Supersonic, Bite, Confuse Ray, Wing Attack
    _________________________________________________________
    
    Head south, then east into a room with a Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1400
    ---------------------------------------------------------
    #081: Magnemite   ELE        L28   534 Exp.
     Stats -  HP:  56  Atk:  29  Def:  48  Spc:  62  Spe:  34
     ~ Tackle, SonicBoom, ThunderShock
    #100: Voltorb     ELE        L28   618 Exp.
     Stats -  HP:  64  Atk:  26  Def:  37  Spc:  40  Spe:  65
     ~ Tackle, Screech, SonicBoom, Selfdestruct
    #082: Magneton    ELE        L28   966 Exp.
     Stats -  HP:  70  Atk:  43  Def:  62  Spc:  76  Spe:  48
     ~ Tackle, SonicBoom, ThunderShock
    _________________________________________________________
    
    Now head out to the west side of this floor. There are two gates here. The
    south one leads to a Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1300
    ---------------------------------------------------------
    #088: Grimer      PSN        L26   501 Exp.
     Stats -  HP:  81  Atk:  51  Def:  35  Spc:  29  Spe:  22
     ~ Pound, Disable
    #110: Weezing     PSN        L26   963 Exp.
     Stats -  HP:  73  Atk:  56  Def:  71  Spc:  53  Spe:  40
     ~ Tackle, Smog, Sludge
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #110: Weezing     PSN        L26   963 Exp.
     Stats -  HP:  73  Atk:  56  Def:  71  Spc:  53  Spe:  40
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    The top gate opens the way to a woman who will fork over <TM36> (Selfdestruct)
    when you talk to her. Head up the stairs to 3F, then head south when you hit an
    intersection and challenge the Rocket here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #020: Raticate    NRM        L28   696 Exp.
     Stats -  HP:  73  Atk:  55  Def:  43  Spc:  37  Spe:  63
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #097: Hypno       PSY        L28   990 Exp.
     Stats -  HP:  90  Atk:  50  Def:  48  Spc:  73  Spe:  47
     ~ Hypnosis, Disable, Confusion, Headbutt
    #020: Raticate    NRM        L28   696 Exp.
     Stats -  HP:  73  Atk:  55  Def:  43  Spc:  37  Spe:  63
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    _________________________________________________________
    
    Unlock the two gates to your left, nab the <HYPER POTION> and take on the
    Scientist here.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1450
    ---------------------------------------------------------
    #101: Electrode   ELE        L29   931 Exp.
     Stats -  HP:  78  Atk:  39  Def:  50  Spc:  56  Spe:  90
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    #110: Weezing     PSN        L29  1074 Exp.
     Stats -  HP:  81  Atk:  62  Def:  79  Spc:  58  Spe:  44
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    The teleporter here leads to the boss of this 'dungeon', but we're going to
    grab all the Exp. first, right? Head up to 4F, then go south and around the
    table's right side to fight a Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B       Money: $ 840
    ---------------------------------------------------------
    #023: Ekans       PSN        L28   372 Exp.
     Stats -  HP:  62  Atk:  43  Def:  34  Spc:  31  Spe:  40
     ~ Leer, Poison Sting, Bite, Glare
    #041: Zubat       PSN / FLY  L28   324 Exp.
     Stats -  HP:  64  Atk:  35  Def:  29  Spc:  31  Spe:  40
     ~ Supersonic, Bite, Confuse Ray, Wing Attack
    #104: Cubone      GRN        L28   522 Exp.
     Stats -  HP:  70  Atk:  38  Def:  62  Spc:  31  Spe:  29
     ~ Bone Club, Growl, Leer
    _________________________________________________________
    Trainer: Rocket          Version:       Y    Money: $ 840
    ---------------------------------------------------------
    #023: Ekans       PSN        L28   372 Exp.
     Stats -  HP:  62  Atk:  43  Def:  34  Spc:  31  Spe:  40
     ~ Leer, Poison Sting, Bite, Glare
    #041: Zubat       PSN / FLY  L28   324 Exp.
     Stats -  HP:  64  Atk:  35  Def:  29  Spc:  31  Spe:  40
     ~ Supersonic, Bite, Confuse Ray, Wing Attack
    #104: Cubone      GRN        L28   522 Exp.
     Stats -  HP:  70  Atk:  38  Def:  62  Spc:  31  Spe:  29
     ~ Bone Club, Tail Whip, Headbutt, Leer
    _________________________________________________________
    
    Exit this room with the table, take take a left and head south down the narrow
    corridor. There's a Rocket in the open as the path opens up and heads left.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 870
    ---------------------------------------------------------
    #066: Machop      FTG        L29   546 Exp.
     Stats -  HP:  84  Atk:  56  Def:  38  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    #096: Drowzee     PSY        L29   633 Exp.
     Stats -  HP:  78  Atk:  38  Def:  35  Spc:  61  Spe:  34
     ~ Disable, Confusion, Headbutt, Poison Gas
    _________________________________________________________
    
    Head north through a small room and open the gate here to face another
    Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1650
    ---------------------------------------------------------
    #101: Electrode   ELE        L33  1060 Exp.
     Stats -  HP:  87  Atk:  43  Def:  56  Spc:  63  Spe: 102
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    Exit this part and head left from the previous Rocket. Open the gate here and
    take the items inside--from left to right they are <FULL HEAL>, <MAX REVIVE>
    and <ESCAPE ROPE>--then head up the stairs to 5F. There's a Rocket to the right
    as you enter.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 990
    ---------------------------------------------------------
    #097: Hypno       PSY        L33  1165 Exp.
     Stats -  HP: 104  Atk:  59  Def:  56  Spc:  86  Spe:  54
     ~ Disable, Confusion, Headbutt, Poison Gas
    _________________________________________________________
    
    To the southwest is a large room with a Juggler inside.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1015
    ---------------------------------------------------------
    #064: Kadabra     PSY        L29   900 Exp.
     Stats -  HP:  66  Atk:  30  Def:  27  Spc:  79  Spe:  70
     ~ Teleport, Confusion, Disable, Psybeam
    #122: Mr. Mime    PSY        L29   844 Exp.
     Stats -  HP:  66  Atk:  36  Def:  47  Spc:  67  Spe:  61
     ~ Confusion, Barrier, Light Screen
    _________________________________________________________
    
    There's nothing inside the gate to the left. Exit this large room to the north,
    then head west and challenge the Scientist we ignored earlier.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1400
    ---------------------------------------------------------
    #082: Magneton    ELE        L26   897 Exp.
     Stats -  HP:  66  Atk:  40  Def:  58  Spc:  71  Spe:  45
     ~ Tackle, SonicBoom, ThunderShock
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #110: Weezing     PSN        L26   963 Exp.
     Stats -  HP:  73  Atk:  56  Def:  71  Spc:  53  Spe:  40
     ~ Tackle, Smog, Sludge
    #081: Magnemite   ELE        L26   495 Exp.
     Stats -  HP:  53  Atk:  27  Def:  45  Spc:  58  Spe:  32
     ~ Tackle, SonicBoom, ThunderShock
    _________________________________________________________
    
    Open the gate to your left for a <PROTEIN>, then exit this room and head south.
    Open the gate to your left when you come across it, then take the item in here
    for <TM09> (Take Down). Finally, head up to 6F and fight the Rocket in plain
    sight here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 870
    ---------------------------------------------------------
    #066: Machop      FTG        L29   546 Exp.
     Stats -  HP:  84  Atk:  56  Def:  38  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    #067: Machoke     FTG        L29   906 Exp.
     Stats -  HP:  90  Atk:  68  Def:  50  Spc:  38  Spe:  35
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Head left from this guy and then fight the Scientist down the corridor to the
    south.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1250
    ---------------------------------------------------------
    #100: Voltorb     ELE        L25   550 Exp.
     Stats -  HP:  59  Atk:  24  Def:  34  Spc:  36  Spe:  59
     ~ Tackle, Screech, SonicBoom, Selfdestruct
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    #082: Magneton    ELE        L25   862 Exp.
     Stats -  HP:  64  Atk:  39  Def:  56  Spc:  69  Spe:  44
     ~ Tackle, SonicBoom, ThunderShock
    #081: Magnemite   ELE        L25   475 Exp.
     Stats -  HP:  51  Atk:  27  Def:  44  Spc:  56  Spe:  31
     ~ Tackle, SonicBoom, ThunderShock
    #109: Koffing     PSN        L25   610 Exp.
     Stats -  HP:  59  Atk:  42  Def:  56  Spc:  39  Spe:  26
     ~ Tackle, Smog
    _________________________________________________________
    
    Head south, then enter the gate to the left and grab <HP UP> and <X ACCURACY>.
    Exit the room and take on the Rocket to the east.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #041: Zubat       PSN / FLY  L28   324 Exp.
     Stats -  HP:  64  Atk:  35  Def:  29  Spc:  31  Spe:  40
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #041: Zubat       PSN / FLY  L28   324 Exp.
     Stats -  HP:  64  Atk:  35  Def:  29  Spc:  31  Spe:  40
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #042: Golbat      PSN / FLY  L28  1026 Exp.
     Stats -  HP:  84  Atk:  54  Def:  48  Spc:  51  Spe:  59
     ~ Screech, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    Go up the stairs to 7F and battle the Rocket almost right next to you.
    _________________________________________________________
    Trainer: Rocket          Version: R  B       Money: $ 870
    ---------------------------------------------------------
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Growl, Leer
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Growl, Leer
    _________________________________________________________
    Trainer: Rocket          Version:       Y    Money: $ 870
    ---------------------------------------------------------
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Tail Whip, Headbutt, Leer
    #104: Cubone      GRN        L29   540 Exp.
     Stats -  HP:  72  Atk:  39  Def:  64  Spc:  32  Spe:  29
     ~ Bone Club, Tail Whip, Headbutt, Leer
    _________________________________________________________
    
    Head south through a gate and grab <TM03> (Swords Dance) in this room, then
    continue south through another gate to fight a Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 870
    ---------------------------------------------------------
    #027: Sandshrew   GRN        L29   577 Exp.
     Stats -  HP:  72  Atk:  53  Def:  58  Spc:  27  Spe:  32
     ~ Scratch, Sand-Attack, Slash, Poison Sting
    #028: Sandslash   GRN        L29  1012 Exp.
     Stats -  HP:  87  Atk:  68  Def:  73  Spc:  41  Spe:  47
     ~ Scratch, Sand-Attack, Slash, Poison Sting
    _________________________________________________________
    
    Head back north and then take a left and fight the Rocket standing by what
    looks like a counter of some sort.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 780
    ---------------------------------------------------------
    #020: Raticate    NRM        L26   645 Exp.
     Stats -  HP:  68  Atk:  51  Def:  40  Spc:  35  Spe:  59
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #024: Arbok       PSN        L26   819 Exp.
     Stats -  HP:  71  Atk:  53  Def:  45  Spc:  42  Spe:  50
     ~ Wrap, Leer, Poison Sting, Bite
    #109: Koffing     PSN        L26   634 Exp.
     Stats -  HP:  60  Atk:  43  Def:  58  Spc:  40  Spe:  27
     ~ Tackle, Smog
    #042: Golbat      PSN / FLY  L26   952 Exp.
     Stats -  HP:  79  Atk:  51  Def:  45  Spc:  48  Spe:  55
     ~ Screech, Supersonic, Bite, Confuse Ray
    _________________________________________________________
    
    Open up the gate to the south if you want, but there's nothing inside. Take the
    narrow middle corridor of this floor all the way south. Follow it around to the
    west to pick up a <CALCIUM> and battle the room's Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1450
    ---------------------------------------------------------
    #101: Electrode   ELE        L29   931 Exp.
     Stats -  HP:  78  Atk:  39  Def:  50  Spc:  56  Spe:  90
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    #089: Muk         PSN        L29   975 Exp.
     Stats -  HP: 104  Atk:  71  Def:  53  Spc:  47  Spe:  38
     ~ Pound, Disable, Poison Gas
    _________________________________________________________
    
    Head upstairs to 8F and fight the Rocket on your right.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 780
    ---------------------------------------------------------
    #020: Raticate    NRM        L26   645 Exp.
     Stats -  HP:  68  Atk:  51  Def:  40  Spc:  35  Spe:  59
     ~ Tackle, Tail Whip, Quick Attack, Hyper Fang
    #041: Zubat       PSN / FLY  L26   300 Exp.
     Stats -  HP:  60  Atk:  33  Def:  27  Spc:  29  Spe:  37
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #042: Golbat      PSN / FLY  L26   952 Exp.
     Stats -  HP:  79  Atk:  51  Def:  45  Spc:  48  Spe:  55
     ~ Screech, Supersonic, Bite, Confuse Ray
    #019: Rattata     NRM        L26   316 Exp.
     Stats -  HP:  55  Atk:  38  Def:  27  Spc:  22  Spe:  46
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    _________________________________________________________
    
    Head down the corridor to another Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #110: Weezing     PSN        L28  1038 Exp.
     Stats -  HP:  78  Atk:  60  Def:  76  Spc:  57  Spe:  43
     ~ Tackle, Smog, Sludge
    #042: Golbat      PSN / FLY  L28  1026 Exp.
     Stats -  HP:  84  Atk:  54  Def:  48  Spc:  51  Spe:  59
     ~ Screech, Supersonic, Bite, Confuse Ray
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    _________________________________________________________
    
    Head into the room to your northwest, then open the gate on your way north--
    nothing is inside--and take on the Scientist at the end.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1450
    ---------------------------------------------------------
    #088: Grimer      PSN        L29   558 Exp.
     Stats -  HP:  90  Atk:  56  Def:  38  Spc:  32  Spe:  24
     ~ Pound, Disable
    #101: Electrode   ELE        L29   931 Exp.
     Stats -  HP:  78  Atk:  39  Def:  50  Spc:  56  Spe:  90
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    Head up to 9F and, if you haven't already, head left and take on the Rocket to
    the south here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #042: Golbat      PSN / FLY  L28  1026 Exp.
     Stats -  HP:  84  Atk:  54  Def:  48  Spc:  51  Spe:  59
     ~ Screech, Supersonic, Bite, Confuse Ray
    #096: Drowzee     PSY        L28   612 Exp.
     Stats -  HP:  76  Atk:  36  Def:  34  Spc:  59  Spe:  33
     ~ Hypnosis, Disable, Confusion, Headbutt
    #097: Hypno       PSY        L28   990 Exp.
     Stats -  HP:  90  Atk:  50  Def:  48  Spc:  73  Spe:  47
     ~ Hypnosis, Disable, Confusion, Headbutt
    _________________________________________________________
    
    Once you've beaten him, open the gate to the left and walk in to find a nurse
    who will fully heal your Pokemon. Sweet. The bottom half of the left-most bed
    houses a hidden <MAX POTION> as well. Afterwards, head north and open the gate
    to the left, then fight the Rocket just to the north here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 840
    ---------------------------------------------------------
    #096: Drowzee     PSY        L28   612 Exp.
     Stats -  HP:  76  Atk:  36  Def:  34  Spc:  59  Spe:  33
     ~ Hypnosis, Disable, Confusion, Headbutt
    #088: Grimer      PSN        L28   540 Exp.
     Stats -  HP:  87  Atk:  54  Def:  37  Spc:  31  Spe:  23
     ~ Pound, Disable
    #066: Machop      FTG        L28   528 Exp.
     Stats -  HP:  81  Atk:  54  Def:  37  Spc:  29  Spe:  29
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Head back to where the stairs are, but don't take them. Instead, open the two
    gates to the south or circle around the very east wall of the ninth floor.
    Either way you'll end up next to a Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1400
    ---------------------------------------------------------
    #100: Voltorb     ELE        L28   618 Exp.
     Stats -  HP:  64  Atk:  26  Def:  37  Spc:  40  Spe:  65
     ~ Tackle, Screech, SonicBoom, Selfdestruct
    #109: Koffing     PSN        L28   684 Exp.
     Stats -  HP:  64  Atk:  46  Def:  62  Spc:  43  Spe:  29
     ~ Tackle, Smog
    #082: Magneton    ELE        L28   966 Exp.
     Stats -  HP:  70  Atk:  43  Def:  62  Spc:  76  Spe:  48
     ~ Tackle, SonicBoom, ThunderShock
    _________________________________________________________
    
    Head up to 10F and fight the Scientist next to you.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1450
    ---------------------------------------------------------
    #081: Magnemite   ELE        L29   552 Exp.
     Stats -  HP:  58  Atk:  30  Def:  50  Spc:  64  Spe:  35
     ~ Tackle, SonicBoom, ThunderShock
    #109: Koffing     PSN        L29   708 Exp.
     Stats -  HP:  66  Atk:  47  Def:  64  Spc:  44  Spe:  29
     ~ Tackle, Smog
    _________________________________________________________
    
    Unlock the gate to the southeast if you want--there's nothing there. Head
    southwest from the Scientist and fight a Rocket.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 990
    ---------------------------------------------------------
    #067: Machoke     FTG        L33  1032 Exp.
     Stats -  HP: 101  Atk:  76  Def:  56  Spc:  43  Spe:  39
     ~ Karate Chop, Low Kick, Leer
    _________________________________________________________
    
    Snaking around from right to left, pick up the items <CARBOS>, <RARE CANDY> and
    <TM26> (Earthquake), the best Ground type move in the game and a very solid,
    no-drawback physical move. Head up to 11F and fight the trainer down the
    southeast pathway.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  Y    Money: $ 750
    ---------------------------------------------------------
    #019: Rattata     NRM        L25   304 Exp.
     Stats -  HP:  54  Atk:  37  Def:  26  Spc:  21  Spe:  45
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #019: Rattata     NRM        L25   304 Exp.
     Stats -  HP:  54  Atk:  37  Def:  26  Spc:  21  Spe:  45
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #041: Zubat       PSN / FLY  L25   288 Exp.
     Stats -  HP:  59  Atk:  32  Def:  26  Spc:  29  Spe:  36
     ~ Leech Life, Supersonic, Bite, Confuse Ray
    #019: Rattata     NRM        L25   304 Exp.
     Stats -  HP:  54  Atk:  37  Def:  26  Spc:  21  Spe:  45
     ~ Tail Whip, Quick Attack, Hyper Fang, Focus Energy
    #023: Ekans       PSN        L25   331 Exp.
     Stats -  HP:  56  Atk:  39  Def:  31  Spc:  29  Spe:  36
     ~ Leer, Poison Sting, Bite, Glare
    _________________________________________________________
    
    That's it for the mooks around here; let's bring on the boss already! Head to
    9F, heal up, then make your way to 3F. Head down the middle corridor, then
    swing a left and use the teleporter in the room here. Two steps left will land
    you in a fight with your Rival, so be ready. By the way, this is my team now:
    ___
    
    My Team
    
    Golem       L49 ~ Rock Throw, Submission, Earthquake, Explosion
    Venusaur    L42 ~ Tackle, Vine Whip, PoisonPowder, Razor Leaf
    Alakazam    L46 ~ Psybeam, Recover, Reflect, Psychic
    Zapdos      L51 ~ ThunderShock, Drill Peck, Thunder
    
    Nothing new here, just the addition of Zapdos. You'll want something with good
    Attack and Special stats to take on the next gym, which is full of Psychics.
    *Gulp*. Psychic types don't have much in the way of weaknesses, so you just
    have to slam them on their weaker physical side (that's why you need Attack)
    while being able to withstand their attacks yourself (that's what the Special's
    for). Zapdos fits the bill here.
    ___
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $2600
    ---------------------------------------------------------
    - You started with Bulbasaur: ---------------------------
    #018: Pidgeot     NRM / FLY  L37  1363 Exp.
     Stats -  HP: 114  Atk:  70  Def:  66  Spc:  62  Spe:  78
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #102: Exeggcute   GRS / PSY  L38   798 Exp.
     Stats -  HP:  99  Atk:  42  Def:  71  Spc:  56  Spe:  41
     ~ Reflect, Leech Seed, Stun Spore, PoisonPowder
    #130: Gyarados    WTR / FLY  L35  1605 Exp.
     Stats -  HP: 117  Atk:  98  Def:  65  Spc:  80  Spe:  67
     ~ Tackle, Bite, Dragon Rage, Leer
    #065: Alakazam    PSY        L35  1395 Exp.
     Stats -  HP:  89  Atk:  46  Def:  42  Spc: 105  Spe:  94
     ~ Confusion, Disable, Psybeam, Recover
    #006: Charizard   FIR / FLY  L40  1791 Exp.
     Stats -  HP: 118  Atk:  79  Def:  73  Spc:  79  Spe:  91
     ~ Ember, Leer, Rage, Slash
    - You started with Charmander: --------------------------
    #018: Pidgeot     NRM / FLY  L37  1363 Exp.
     Stats -  HP: 114  Atk:  70  Def:  66  Spc:  62  Spe:  78
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #058: Growlithe   FIR        L38   741 Exp.
     Stats -  HP:  95  Atk:  65  Def:  45  Spc:  49  Spe:  56
     ~ Roar, Ember, Leer, Take Down
    #102: Exeggcute   GRS / PSY  L35   735 Exp.
     Stats -  HP:  92  Atk:  39  Def:  66  Spc:  52  Spe:  38
     ~ Hypnosis, Reflect, Leech Seed, Stun Spore
    #065: Alakazam    PSY        L35  1395 Exp.
     Stats -  HP:  89  Atk:  46  Def:  42  Spc: 105  Spe:  94
     ~ Confusion, Disable, Psybeam, Recover
    #009: Blastoise   WTR        L40  1800 Exp.
     Stats -  HP: 119  Atk:  78  Def:  91  Spc:  79  Spe:  73
     ~ Bubble, Water Gun, Bite, Withdraw
    - You started with Squirtle: ----------------------------
    #018: Pidgeot     NRM / FLY  L37  1363 Exp.
     Stats -  HP: 114  Atk:  70  Def:  66  Spc:  62  Spe:  78
     ~ Sand-Attack, Quick Attack, Whirlwind, Wing Attack
    #130: Gyarados    WTR / FLY  L38  1741 Exp.
     Stats -  HP: 126  Atk: 106  Def:  71  Spc:  87  Spe:  72
     ~ Tackle, Bite, Dragon Rage, Leer
    #058: Growlithe   FIR        L35   682 Exp.
     Stats -  HP:  89  Atk:  60  Def:  42  Spc:  45  Spe:  52
     ~ Roar, Ember, Leer, Take Down
    #065: Alakazam    PSY        L35  1395 Exp.
     Stats -  HP:  89  Atk:  46  Def:  42  Spc: 105  Spe:  94
     ~ Confusion, Disable, Psybeam, Recover
    #003: Venusaur    GRS / PSN  L40  1782 Exp.
     Stats -  HP: 120  Atk:  77  Def:  77  Spc:  91  Spe:  75
     ~ Leech Seed, Vine Whip, PoisonPowder, Razor Leaf
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $2600
    ---------------------------------------------------------
    - Lost both Oak's Lab and Route 22 Rival battles*: ------
    #028: Sandslash   GRN        L38  1326 Exp.
     Stats -  HP: 111  Atk:  87  Def:  94  Spc:  52  Spe:  60
     ~ Sand-Attack, Slash, Poison Sting, Swift
    #082: Magneton    ELE        L35  1207 Exp.
     Stats -  HP:  85  Atk:  53  Def:  77  Spc:  94  Spe:  59
     ~ Tackle, SonicBoom, ThunderShock, Supersonic
    #038: Ninetales   FIR        L37  1410 Exp.
     Stats -  HP: 106  Atk:  67  Def:  66  Spc:  84  Spe:  84
     ~ Ember, Tail Whip, Quick Attack, Roar
    #064: Kadabra     PSY        L35  1087 Exp.
     Stats -  HP:  78  Atk:  35  Def:  31  Spc:  94  Spe:  84
     ~ Confusion, Disable, Psybeam, Recover
    #134: Vaporeon    WTR        L40  1680 Exp.
     Stats -  HP: 160  Atk:  64  Def:  59  Spc:  99  Spe:  63
     ~ Water Gun, Quick Attack, Bite, Aurora Beam
    - Lost one and won one of the Lab and Route 22 fights*: -
    #028: Sandslash   GRN        L38  1326 Exp.
     Stats -  HP: 111  Atk:  87  Def:  94  Spc:  52  Spe:  60
     ~ Sand-Attack, Slash, Poison Sting, Swift
    #091: Cloyster    WTR / ICE  L35  1522 Exp.
     Stats -  HP:  85  Atk:  77  Def: 136  Spc:  70  Spe:  59
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #082: Magneton    ELE        L37  1276 Exp.
     Stats -  HP:  89  Atk:  56  Def:  81  Spc:  99  Spe:  62
     ~ Tackle, SonicBoom, ThunderShock, Supersonic
    #064: Kadabra     PSY        L35  1087 Exp.
     Stats -  HP:  78  Atk:  35  Def:  31  Spc:  94  Spe:  84
     ~ Confusion, Disable, Psybeam, Recover
    #136: Flareon     FIR        L40  1696 Exp.
     Stats -  HP: 108  Atk: 116  Def:  59  Spc:  99  Spe:  63
     ~ Ember, Quick Attack, Bite, Fire Spin
    - Won both Oak's Lab and Route 22 Rival battles: --------
    #028: Sandslash   GRN        L38  1326 Exp.
     Stats -  HP: 111  Atk:  87  Def:  94  Spc:  52  Spe:  60
     ~ Sand-Attack, Slash, Poison Sting, Swift
    #038: Ninetales   FIR        L35  1335 Exp.
     Stats -  HP: 101  Atk:  64  Def:  63  Spc:  80  Spe:  80
     ~ Ember, Tail Whip, Quick Attack, Roar
    #091: Cloyster    WTR / ICE  L37  1609 Exp.
     Stats -  HP:  89  Atk:  81  Def: 144  Spc:  73  Spe:  62
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #064: Kadabra     PSY        L35  1087 Exp.
     Stats -  HP:  78  Atk:  35  Def:  31  Spc:  94  Spe:  84
     ~ Confusion, Disable, Psybeam, Recover
    #135: Jolteon     ELE        L40  1687 Exp.
     Stats -  HP: 108  Atk:  64  Def:  59  Spc:  99  Spe: 115
     ~ ThunderShock, Quick Attack, Double Kick, Pin Missile
    _________________________________________________________
    
    *If you skipped the Route 22 Rival battle, the game considers the fight lost.
    
    Rival boy is back for yet another round, but if you think I'm going to go into
    detail here, you're wrong. Your levels should be faaaaaar above his--especially
    Yellow players--or Sabrina, the Psychic master, will absolutely crush you. Just
    use type advantages here like you always do. Zapdos also creams everything but
    the Electric types.
    ___
    
    After you win, talk to the Silph employee on the left for a free L15 Lapras!
    
    <LAPRAS> - Rating: **
    This adorable Pokemon is obviously far too underlevelled to become a part of
    your team, but if you invest the time in it, it can become a behemoth. It is
    actually really good, given time.
    
    Take the south teleporter afterwards, then Yellow players will fight Jessie and
    James after taking a single step down.
    _________________________________________________________
    Trainer: Rocket          Version: -  -  Y    Money: $ 930
    ---------------------------------------------------------
    #024: Arbok       PSN        L31   976 Exp.
     Stats -  HP:  83  Atk:  63  Def:  52  Spc:  50  Spe:  59
     ~ Leer, Poison Sting, Bite, Glare
    #110: Weezing     PSN        L31  1149 Exp.
     Stats -  HP:  86  Atk:  66  Def:  84  Spc:  62  Spe:  47
     ~ Tackle, Smog, Sludge
    #052: Meowth      NRM        L31   457 Exp.
     Stats -  HP:  70  Atk:  38  Def:  31  Spc:  34  Spe:  65
     ~ Growl, Bite, Pay Day, Screech
    _________________________________________________________
    
    Head south around to the boss's room, then Red and Blue players have to take on
    the guard here.
    _________________________________________________________
    Trainer: Rocket          Version: R  B  -    Money: $ 960
    ---------------------------------------------------------
    #104: Cubone      GRN        L32   595 Exp.
     Stats -  HP:  79  Atk:  42  Def:  70  Spc:  35  Spe:  32
     ~ Bone Club, Growl, Leer, Focus Energy
    #096: Drowzee     PSY        L32   699 Exp.
     Stats -  HP:  85  Atk:  41  Def:  38  Spc:  67  Spe:  37
     ~ Confusion, Headbutt, Poison Gas, Psychic
    #105: Marowak     GRN        L32   849 Exp.
     Stats -  HP:  85  Atk:  61  Def:  80  Spc:  42  Spe:  38
     ~ Bone Club, Growl, Leer, Focus Energy
    _________________________________________________________
    
    Unlock the gate and walk in to automatically challenge Giovanni.
    _________________________________________________________
    Trainer: Giovanni        Version: R  B       Money: $4059
    ---------------------------------------------------------
    #033: Nidorino    PSN        L37   934 Exp.
     Stats -  HP:  98  Atk:  64  Def:  53  Spc:  51  Spe:  59
     ~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
    #115: Kangaskhan  NRM        L35  1312 Exp.
     Stats -  HP: 124  Atk:  77  Def:  66  Spc:  38  Spe:  73
     ~ Comet Punch, Rage, Bite, Tail Whip
    #111: Rhyhorn     GRN / RCK  L37  1069 Exp.
     Stats -  HP: 112  Atk:  74  Def:  81  Spc:  33  Spe:  29
     ~ Horn Attack, Stomp, Tail Whip
    #031: Nidoqueen   PSN / GRN  L41  1704 Exp.
     Stats -  HP: 131  Atk:  79  Def:  82  Spc:  73  Spe:  73
     ~ Scratch, Tail Whip, Poison Sting, Body Slam
    _________________________________________________________
    Trainer: Giovanni        Version:       Y    Money: $4059
    ---------------------------------------------------------
    #033: Nidorino    PSN        L37   934 Exp.
     Stats -  HP:  98  Atk:  64  Def:  53  Spc:  51  Spe:  59
     ~ Double Kick, Poison Sting, Focus Energy, Fury Attack
    #053: Persian     NRM        L35  1110 Exp.
     Stats -  HP:  96  Atk:  60  Def:  52  Spc:  56  Spe:  91
     ~ Scratch, Growl, Bite, Pay Day
    #111: Rhyhorn     GRN / RCK  L37  1069 Exp.
     Stats -  HP: 112  Atk:  74  Def:  81  Spc:  33  Spe:  29
     ~ Horn Attack, Stomp, Tail Whip
    #031: Nidoqueen   PSN / GRN  L41  1704 Exp.
     Stats -  HP: 131  Atk:  79  Def:  82  Spc:  73  Spe:  73
     ~ Double Kick, Tail Whip, Poison Sting, Body Slam
    _________________________________________________________
    
    Giovanni shouldn't pose any problems. If he does, you seriously need to level
    up before taking on Sabrina, especially if you're a Yellow player. His toughest
    Pokemon, Nidoqueen, easily falls to Psychic, Ground, Ice or Water attacks. Tell
    me you have at least one of those. He likes to use Guard Spec., which prevents
    his Pokemon's stats from being lowered for five turns. Unless you're still
    honestly using Growl or Tail Whip, this should just be a waste of a turn for
    him.
    ___
    
    Once Giovanni is defeated, talk to the Silph Co. President for the <MASTER
    BALL>, a Ball that has a 100% capture chance against all Pokemon except
    trainer-owned Pokemon and the Pokemon Tower Marowak. Rightly, it should be
    saved for Mewtwo, the game's most powerful 'Mon, but just as difficult to catch
    are Articuno, Zapdos and Moltres, so take your pick. Whoever aggrivates you the
    most (I always seem to have trouble with Articuno, for some reason).
    
    There's also a PC you can use to the southeast, if you must. Use the Escape
    Rope that we found earlier to get out of here. Finally!
    ____________
    
    Saffron City
    ____________
    
    New Items
    ---------
    [ ] TM31 (Mimic)  [ ] Nugget (H)  [ ] TM46 (Psywave)
    
    - Recommended Party Avg. Level: 46
    
    Now that Team Rocket are gone, there are a few more things to do. First, you
    can visit Copycat's house in the northwest of the city. Head upstairs and give
    her a Poke Doll (bought in Celadon) for <TM31> (Mimic). Also, in the desk, one
    square to the right of her computer, is a hidden <NUGGET>.
    
    Now we can finally take on Sabrina, who resides in Saffron City Gym to the
    northeast of the city. If you cannot take out a L43 Alakazam (or in Yellow, a
    L50), then do not bother taking her on. If you have Zapdos, he should prove
    excellent at defeating the spoon-bending freak-of-nature. Otherwise, anything
    with strong physical attacks should be okay. It has Recover and Psychic, so
    watch out.
    
    Head into the teleporter. I'm now going to assume that you battle the trainers
    in a certain order--that is, by heading into the teleporter opposite to the one
    you come out of. e.g. if you come out of the northeast teleporter, head into
    the northwest teleporter, battling the room's occupant on the way.
    _________________________________________________________
    Trainer: Psychic         Version: R  B  Y    Money: $ 330
    ---------------------------------------------------------
    #079: Slowpoke    WTR / PSY  L33   699 Exp.
     Stats -  HP: 107  Atk:  53  Def:  53  Spc:  36  Spe:  20
     ~ Disable, Headbutt, Growl, Water Gun
    #079: Slowpoke    WTR / PSY  L33   699 Exp.
     Stats -  HP: 107  Atk:  53  Def:  53  Spc:  36  Spe:  20
     ~ Disable, Headbutt, Growl, Water Gun
    #080: Slowbro     WTR / PSY  L33  1159 Exp.
     Stats -  HP: 110  Atk:  60  Def:  82  Spc:  63  Spe:  30
     ~ Disable, Headbutt, Growl, Water Gun
    _________________________________________________________
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $ 990
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L33   670 Exp.
     Stats -  HP:  68  Atk:  34  Def:  30  Spc:  76  Spe:  63
     ~ Lick, Confuse Ray, Night Shade, Hypnosis
    #092: Gastly      GST / PSN  L33   670 Exp.
     Stats -  HP:  68  Atk:  34  Def:  30  Spc:  76  Spe:  63
     ~ Lick, Confuse Ray, Night Shade, Hypnosis
    #093: Haunter     GST / PSN  L33   891 Exp.
     Stats -  HP:  77  Atk:  43  Def:  39  Spc:  86  Spe:  72
     ~ Lick, Confuse Ray, Night Shade, Hypnosis
    _________________________________________________________
    _________________________________________________________
    Trainer: Psychic         Version: R  B  Y    Money: $ 310
    ---------------------------------------------------------
    #064: Kadabra     PSY        L31   963 Exp.
     Stats -  HP:  70  Atk:  32  Def:  28  Spc:  84  Spe:  75
     ~ Confusion, Disable, Psybeam, Recover
    #079: Slowpoke    WTR / PSY  L31   657 Exp.
     Stats -  HP: 101  Atk:  50  Def:  50  Spc:  34  Spe:  19
     ~ Confusion, Disable, Headbutt, Growl
    #122: Mr. Mime    PSY        L31   903 Exp.
     Stats -  HP:  70  Atk:  38  Def:  50  Spc:  71  Spe:  65
     ~ Confusion, Barrier, Light Screen, DoubleSlap
    #064: Kadabra     PSY        L31   963 Exp.
     Stats -  HP:  70  Atk:  32  Def:  28  Spc:  84  Spe:  75
     ~ Confusion, Disable, Psybeam, Recover
    _________________________________________________________
    _________________________________________________________
    Trainer: Psychic         Version: R  B  Y    Money: $ 380
    ---------------------------------------------------------
    #080: Slowbro     WTR / PSY  L38  1335 Exp.
     Stats -  HP: 126  Atk:  68  Def:  94  Spc:  71  Spe:  33
     ~ Headbutt, Growl, Water Gun, Withdraw
    _________________________________________________________
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $1020
    ---------------------------------------------------------
    #092: Gastly      GST / PSN  L34   691 Exp.
     Stats -  HP:  69  Atk:  34  Def:  30  Spc:  78  Spe:  64
     ~ Lick, Confuse Ray, Night Shade, Hypnosis
    #093: Haunter     GST / PSN  L34   918 Exp.
     Stats -  HP:  80  Atk:  45  Def:  41  Spc:  88  Spe:  75
     ~ Lick, Confuse Ray, Night Shade, Hypnosis
    _________________________________________________________
    _________________________________________________________
    Trainer: Channeler       Version: R  B  Y    Money: $1140
    ---------------------------------------------------------
    #093: Haunter     GST / PSN  L38  1026 Exp.
     Stats -  HP:  88  Atk:  49  Def:  45  Spc:  98  Spe:  83
     ~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
    _________________________________________________________
    
    After this battle, head into the east teleporter, then into the teleporter
    above you to fight the Gym's final trainer.
    _________________________________________________________
    Trainer: Psychic         Version: R  B  Y    Money: $ 340
    ---------------------------------------------------------
    #122: Mr. Mime    PSY        L34   990 Exp.
     Stats -  HP:  76  Atk:  41  Def:  54  Spc:  78  Spe:  71
     ~ Confusion, Barrier, Light Screen, DoubleSlap
    #064: Kadabra     PSY        L34  1056 Exp.
     Stats -  HP:  76  Atk:  34  Def:  30  Spc:  92  Spe:  81
     ~ Confusion, Disable, Psybeam, Recover
    _________________________________________________________
    
    If you're in good shape, head into the northwest, then southwest, then
    southwest teleporters to get to Sabrina. If you want to go to the Poke Center,
    try northeast, then southeast. To get back to Sabrina from the entrance, try
    first teleporter, northwest, southwest, southwest. Prepare yourself.
    _________________________________________________________
    Trainer: Sabrina         Version: R  B       Money: $4257
    ---------------------------------------------------------
    #064: Kadabra     PSY        L38  1180 Exp.
     Stats -  HP:  84  Atk:  38  Def:  33  Spc: 102  Spe:  90
     ~ Disable, Psybeam, Recover, Psychic
    #122: Mr. Mime    PSY        L37  1077 Exp.
     Stats -  HP:  82  Atk:  44  Def:  59  Spc:  84  Spe:  77
     ~ Confusion, Barrier, Light Screen, DoubleSlap
    #049: Venomoth    BUG / PSN  L38  1123 Exp.
     Stats -  HP: 107  Atk:  61  Def:  56  Spc:  79  Spe:  79
     ~ PoisonPowder, Leech Life, Stun Spore, Psybeam
    #065: Alakazam    PSY        L43  1713 Exp.
     Stats -  HP: 107  Atk:  55  Def:  50  Spc: 127  Spe: 115
     ~ Psybeam, Recover, Psywave, Reflect
    _________________________________________________________
    Trainer: Sabrina         Version:       Y    Money: $4950
    ---------------------------------------------------------
    #063: Abra        PSY        L50   781 Exp.
     Stats -  HP:  93  Atk:  34  Def:  28  Spc: 118  Spe: 103
     ~ Teleport, Flash
    #064: Kadabra     PSY        L50  1552 Exp.
     Stats -  HP: 108  Atk:  49  Def:  43  Spc: 133  Spe: 118
     ~ Psychic, Recover, Kinesis, Psywave
    #065: Alakazam    PSY        L50  1992 Exp.
     Stats -  HP: 123  Atk:  64  Def:  58  Spc: 148  Spe: 133
     ~ Psychic, Psywave, Reflect, Recover
    _________________________________________________________
    
    She's the same level as Koga, only Psychic is a LOT more dangerous than Poison.
    I know that for a while now you've been fighting poor, underlevelled trainers,
    but Sabrina is, in Yellow at least, the toughest trainer so far. Having Zapdos
    will help out a lot--its high Special means it can take some punishment and its
    decent Attack will punch holes in her frail Psychics.
    
    If you do have Zapdos, you can Drill Peck everything and come out on top. She
    likes to use X Defend, but this should make very little difference (it's like
    using Defense Curl).
    
    I'm not going to discuss anything that isn't named Alakazam--you should be more
    than prepared for her little cronies. 'Zam is, of course, one of the most
    dangerous Pokemon in the game (you know this already if, like me, you've been
    raising one yourself). Both versions have the same moves, except Red and Blue's
    Psybeam is turned into Psychic in Yellow--gulp!--and Yellow's is seven levels
    higher. Psywave is a set-amount-of-damage-attack, ranging from 1 HP to 1 less
    than 1.5x the user's level, meaning it can do 1 to 63 damage in Red and Blue or
    1 to 74 in Yellow. This shouldn't be a problem, since your creatures should be
    in at least the low 100s.
    
    Recover is its next attack, restoring half its Max HP. If you're doing more
    than that amount of damage in a turn, then it's merely a delaying tactic and
    he'll fall to a critical hit soon enough. Reflect halves all damage from
    physical attacks, so you should try to use them as soon as you can. Finally, we
    have Psybeam or Psychic, a devasting move with lots of power in the hands of
    Alakazam. Psychic has a 30% chance each turn of lowering your Special stat
    while Psybeam is less powerful but might cause confusion. Needless to say, it
    will be in your best interests to finish him off quickly.
    
    The best way to do this is by having a strong physical attacker with a decent
    Special stat to soak up attacks. And, of course, make sure they aren't Poison
    or Fighting. Golem works in a pinch, but his low Speed and Special mean Psychic
    will hammer him before he lets off an Earthquake. Normal types such as Snorlax
    will do very well; it can soak up Psychic all day with its gargantuan HP.
    Zapdos is probably the best thing you can get at this point--a minimum of L50,
    with fantastic stats and a 120 power physical move--it's something you'd dream
    for.
    
    If, however, you have none of these, you might have to use two Pokemon--one to
    soften him up and another to deliver the killing blow (before he uses Recover).
    Finally, the last resort is to fight fire with fire--that is, use your own
    Psychic type, who will resist Psychic and isn't affected by Reflect. Of course,
    you'll be doing very little damage in return, but if you have the edge stat-
    wise, you'll come through eventually.
    ___
    
    Defeating Sabrina earns you the MarshBadge, which lets you train traded Pokemon
    up to level 70 before they start to disobey you. She'll also fork over the
    terrible <TM46> (Psywave), that set-amount-of-damage-attack I mentioned before.
    Anyway, to get out, take the following teleporters: The one next to Sabrina,
    northwest, northwest, northeast, southeast.
    
    Heal up and do whatever you usually do once you've earned another badge
    (perhaps a victory jig?), then make your way to Fuchsia City. You're going to
    need to prepare yourself now. We're heading to Seafoam Islands where we'll be
    bagging ourselves another legendary Pokemon; the icy bird of the legendary
    trio--Articuno. If you didn't already guess, Zapdos was the electric bird. And
    there's a fire one later too (although it's easily the worst of the three--this
    game hands them to you in reverse order of usefulness).
    
    Bring a Surf-user, a Strength-user, an Escape Rope or Dig-user, a bunch of
    Ultra Balls (for Arty), a bunch of Great Balls (for the wild Pokemon there) and
    a status-inflicting Pokemon. You might also want to consider changing boxes. On
    the way, there are a lot of trainers to take care of, so you might also want a
    Fly-user to Fly to a Center to restore PP. Take Fuchsia City's south exit on to
    the beach.
    _________________________________________________
    
    [44] Sea Route 19       Surfing Encounter Rate: 5
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   60%  15-30
    #073: Tentacruel  WTR / PSN  -  -  Y   10%     30
    #090: Shellder    WTR        R  B  -   25%     15
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   30%     20
    - Surfing: --------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y  100%   5-40
    _________________________________________________
    
    New Pokemon
    -----------
    ( ) Tentacruel (Y)  [ ] Staryu (RB)
    
    - Recommended Party Avg. Level: 47
    
    Yep, Tentacool is to seas what Pidgey is to land and Zubat is to caves. You'll
    get very sick of this guy. Anyway, before we can start catching the tasty fish-
    I mean, Water Pokemon... you'll need to take out the two trainers below you.
    And no, you're not getting any strategies. All the trainers on the route are in
    their low 30s, so you'll be fine.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 150
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L30   675 Exp.
     Stats -  HP:  68  Atk:  34  Def:  30  Spc:  69  Spe:  51
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #090: Shellder    WTR        L30   622 Exp.
     Stats -  HP:  62  Atk:  49  Def:  69  Spc:  36  Spe:  33
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    _________________________________________________________
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 145
    ---------------------------------------------------------
    #118: Goldeen     WTR        L29   688 Exp.
     Stats -  HP:  69  Atk:  49  Def:  44  Spc:  38  Spe:  46
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #116: Horsea      WTR        L29   514 Exp.
     Stats -  HP:  61  Atk:  33  Def:  50  Spc:  50  Spe:  44
     ~ Bubble, SmokeScreen, Leer
    #120: Staryu      WTR        L29   658 Exp.
     Stats -  HP:  61  Atk:  36  Def:  41  Spc:  50  Spe:  58
     ~ Tackle, Water Gun, Harden, Recover
    _________________________________________________________
    
    In Yellow only, a building appears on the left, which is the Surfing Pikachu
    minigame. You'll need a Pikachu with Surf acquired from the N64 Stadium game
    (or acquired via a GameShark) to participate. For more information on this min-
    game, check out section A01; 'Pikachu's Beach'. Don't worry if you can't get a
    Surfing Pikachu--you're not missing out on much.
    
    Surf on to the water and catch whatever you haven't got yet. Then start heading
    south, taking on all the trainers you meet along the way. First, the trainer
    just to the south of the beach.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 150
    ---------------------------------------------------------
    #116: Horsea      WTR        L30   532 Exp.
     Stats -  HP:  62  Atk:  34  Def:  51  Spc:  51  Spe:  45
     ~ Bubble, SmokeScreen, Leer, Water Gun
    #116: Horsea      WTR        L30   532 Exp.
     Stats -  HP:  62  Atk:  34  Def:  51  Spc:  51  Spe:  45
     ~ Bubble, SmokeScreen, Leer, Water Gun
    _________________________________________________________
    
    Head to the right side (but don't hug the wall), then head south to encounter
    the next trainer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 150
    ---------------------------------------------------------
    #060: Poliwag     WTR        L30   495 Exp.
     Stats -  HP:  68  Atk:  40  Def:  33  Spc:  33  Spe:  63
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    #061: Poliwhirl   WTR        L30   841 Exp.
     Stats -  HP:  83  Atk:  49  Def:  48  Spc:  39  Spe:  63
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    _________________________________________________________
    
    Over to the left is the next trainer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 135
    ---------------------------------------------------------
    #116: Horsea      WTR        L27   480 Exp.
     Stats -  HP:  57  Atk:  31  Def:  47  Spc:  47  Spe:  41
     ~ Bubble, SmokeScreen, Leer
    #072: Tentacool   WTR / PSN  L27   607 Exp.
     Stats -  HP:  62  Atk:  31  Def:  28  Spc:  63  Spe:  47
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #072: Tentacool   WTR / PSN  L27   607 Exp.
     Stats -  HP:  62  Atk:  31  Def:  28  Spc:  63  Spe:  47
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #118: Goldeen     WTR        L27   642 Exp.
     Stats -  HP:  65  Atk:  46  Def:  41  Spc:  36  Spe:  43
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    _________________________________________________________
    
    Head right and a tiny bit to the south for the next victim.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 145
    ---------------------------------------------------------
    #118: Goldeen     WTR        L29   688 Exp.
     Stats -  HP:  69  Atk:  49  Def:  44  Spc:  38  Spe:  46
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #090: Shellder    WTR        L29   601 Exp.
     Stats -  HP:  61  Atk:  47  Def:  67  Spc:  35  Spe:  32
     ~ Tackle, Withdraw, Supersonic, Clamp
    #119: Seaking     WTR        L29  1056 Exp.
     Stats -  HP:  90  Atk:  63  Def:  47  Spc:  56  Spe:  49
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    _________________________________________________________
    
    If you keep heading south, staying roughly in the centre of the Route, you'll
    come across four trainers arranged so that each one faces either north, west,
    south or east. That's the order I'll be defeating them in here:
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 135
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L27   607 Exp.
     Stats -  HP:  62  Atk:  31  Def:  28  Spc:  63  Spe:  47
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #072: Tentacool   WTR / PSN  L27   607 Exp.
     Stats -  HP:  62  Atk:  31  Def:  28  Spc:  63  Spe:  47
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #120: Staryu      WTR        L27   612 Exp.
     Stats -  HP:  57  Atk:  34  Def:  39  Spc:  47  Spe:  55
     ~ Tackle, Water Gun, Harden, Recover
    #116: Horsea      WTR        L27   480 Exp.
     Stats -  HP:  57  Atk:  31  Def:  47  Spc:  47  Spe:  41
     ~ Bubble, SmokeScreen, Leer
    #073: Tentacruel  WTR / PSN  L27  1185 Exp.
     Stats -  HP:  84  Atk:  47  Def:  44  Spc:  74  Spe:  63
     ~ Wrap, Poison Sting, Water Gun, Constrict
    _________________________________________________________
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $1890
    ---------------------------------------------------------
    #060: Poliwag     WTR        L27   445 Exp.
     Stats -  HP:  62  Atk:  36  Def:  30  Spc:  30  Spe:  57
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    #118: Goldeen     WTR        L27   642 Exp.
     Stats -  HP:  65  Atk:  46  Def:  41  Spc:  36  Spe:  43
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #119: Seaking     WTR        L27   982 Exp.
     Stats -  HP:  84  Atk:  59  Def:  44  Spc:  52  Spe:  46
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #118: Goldeen     WTR        L27   642 Exp.
     Stats -  HP:  65  Atk:  46  Def:  41  Spc:  36  Spe:  43
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #060: Poliwag     WTR        L27   445 Exp.
     Stats -  HP:  62  Atk:  36  Def:  30  Spc:  30  Spe:  57
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    _________________________________________________________
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2030
    ---------------------------------------------------------
    #120: Staryu      WTR        L29   658 Exp.
     Stats -  HP:  61  Atk:  36  Def:  41  Spc:  50  Spe:  58
     ~ Tackle, Water Gun, Harden, Recover
    #120: Staryu      WTR        L29   658 Exp.
     Stats -  HP:  61  Atk:  36  Def:  41  Spc:  50  Spe:  58
     ~ Tackle, Water Gun, Harden, Recover
    #120: Staryu      WTR        L29   658 Exp.
     Stats -  HP:  61  Atk:  36  Def:  41  Spc:  50  Spe:  58
     ~ Tackle, Water Gun, Harden, Recover
    _________________________________________________________
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2100
    ---------------------------------------------------------
    #118: Goldeen     WTR        L30   712 Exp.
     Stats -  HP:  71  Atk:  50  Def:  45  Spc:  39  Spe:  47
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    #119: Seaking     WTR        L30  1092 Exp.
     Stats -  HP:  92  Atk:  65  Def:  48  Spc:  57  Spe:  50
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    _________________________________________________________
    
    Head west all you'll pass an invisible boundary into the next Route.
    _________________________________________________
    
    [45] Sea Route 20       Surfing Encounter Rate: 5
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   40%     20
    #073: Tentacruel  WTR / PSN  -  -  Y   40%  20-40
    #090: Shellder    WTR        R  B  -   25%     15
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   20%     30
    - Surfing: --------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y  100%   5-40
    _________________________________________________
    
    - Recommended Party Avg. Level: 48
    
    Head west along the southern edge of the Route to encounter this guy:
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 140
    ---------------------------------------------------------
    #116: Horsea      WTR        L28   498 Exp.
     Stats -  HP:  59  Atk:  32  Def:  48  Spc:  48  Spe:  43
     ~ Bubble, SmokeScreen, Leer
    #116: Horsea      WTR        L28   498 Exp.
     Stats -  HP:  59  Atk:  32  Def:  48  Spc:  48  Spe:  43
     ~ Bubble, SmokeScreen, Leer
    #117: Seadra      WTR        L28   930 Exp.
     Stats -  HP:  73  Atk:  46  Def:  62  Spc:  62  Spe:  57
     ~ Bubble, SmokeScreen, Leer
    #116: Horsea      WTR        L28   498 Exp.
     Stats -  HP:  59  Atk:  32  Def:  48  Spc:  48  Spe:  43
     ~ Bubble, SmokeScreen, Leer
    _________________________________________________________
    
    Directly above him is another trainer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 155
    ---------------------------------------------------------
    #090: Shellder    WTR        L31   643 Exp.
     Stats -  HP:  64  Atk:  50  Def:  71  Spc:  37  Spe:  34
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #091: Cloyster    WTR / ICE  L31  1348 Exp.
     Stats -  HP:  76  Atk:  69  Def: 121  Spc:  62  Spe:  53
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    _________________________________________________________
    
    In the middle of the Route, to your west, is another trainer.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2100
    ---------------------------------------------------------
    #117: Seadra      WTR        L30   996 Exp.
     Stats -  HP:  77  Atk:  49  Def:  66  Spc:  66  Spe:  60
     ~ Bubble, SmokeScreen, Leer, Water Gun
    #116: Horsea      WTR        L30   532 Exp.
     Stats -  HP:  62  Atk:  34  Def:  51  Spc:  51  Spe:  45
     ~ Bubble, SmokeScreen, Leer, Water Gun
    #117: Seadra      WTR        L30   996 Exp.
     Stats -  HP:  77  Atk:  49  Def:  66  Spc:  66  Spe:  60
     ~ Bubble, SmokeScreen, Leer, Water Gun
    _________________________________________________________
    
    Up to the northern edge of the Route, you can head west and get yourself on to
    dry land. Head west. You'll notice there are two cave entrances. The uppermost
    one has a trainer to the southwest of it; you'll have to Surf on to the water
    again to face her. After that, it's Articuno time.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2450
    ---------------------------------------------------------
    #119: Seaking     WTR        L35  1275 Exp.
     Stats -  HP: 106  Atk:  75  Def:  56  Spc:  66  Spe:  58
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    _________________________________________________________
    
    Once you're finished up, head into the cave. Make sure, like I told you, to
    bring a Surf-user, a Strength-user, a bunch of Great and Ultra Balls and
    perhaps a Dig-user or Escape Rope.
    _________________________________________________
    
    [46] Seafoam Islands        Encounter Rate 1F: 15
                Encounter Rate B1F, B2F, B3F, B4F: 10
                        Surfing Encounter Rate (Y): 5
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #144: Articuno    ICE / FLY  R  B  Y   --      50
    - 1F - Cave Floor: ------------------------------
    #041: Zubat       PSN / FLY  R  B      10%     21
                                       Y   45%   9-36
    #042: Golbat      PSN / FLY  R  B       5%     29
                                       Y    5%  27-36
    #054: Psyduck     WTR        R     -    5%     28
                                    B      20%     30
    #055: Golduck     WTR        R  -  -    1%     38
    #079: Slowpoke    WTR / PSY  R         20%     30
                                    B       5%     28
                                       Y   15%  28-30
    #080: Slowbro     WTR / PSY  -  B  -    1%     38
    #086: Seel        WTR        R  B  -   20%     30
    #090: Shellder    WTR        R  -  -   19%  28-30
    #098: Krabby      WTR        -  B      20%  28-30
                                       Y   35%  25-27
    #116: Horsea      WTR        R  -  -   20%  28-30
    #120: Staryu      WTR        -  B  -   19%  28-30
    - B1F - Cave Floor: -----------------------------
    #041: Zubat       PSN / FLY  -  -  Y   40%  18-36
    #042: Golbat      PSN / FLY  -  -  Y   10%     27
    #054: Psyduck     WTR        -  B  -   15%  28-30
    #079: Slowpoke    WTR / PSY  R  -      15%  28-30
                                       Y   10%     29
    #086: Seel        WTR        R  B      15%  28-30
                                       Y    5%  22-26
    #087: Dewgong     WTR / ICE  R  B  -    4%     38
    #090: Shellder    WTR        R     -   15%     32
                                    B      20%     30
    #098: Krabby      WTR        -  B      30%  30-32
                                       Y   30%  26-28
    #099: Kingler     WTR        -  B       1%     37
                                       Y    5%     28
    #116: Horsea      WTR        R  -  -   30%  30-32
    #117: Seadra      WTR        R  -  -    1%     37
    #120: Staryu      WTR        R     -   20%     30
                                    B      15%     32
    - B2F - Cave Floor: -----------------------------
    #041: Zubat       PSN / FLY  -  -  Y   35%  27-36
    #042: Golbat      PSN / FLY  R  B       4%     30
                                       Y   15%  27-36
    #054: Psyduck     WTR        -  B  -   30%  30-32
    #055: Golduck     WTR        -  B  -    1%     37
    #079: Slowpoke    WTR / PSY  R  -      30%  30-32
                                       Y    4%     31
    #080: Slowbro     WTR / PSY  R  -       1%     37
                                       Y    1%     31
    #086: Seel        WTR        R  B      35%  30-32
                                       Y   10%     24
    #090: Shellder    WTR        R     -    5%     28
                                    B      10%     30
    #098: Krabby      WTR        -  B      15%  28-30
                                       Y   25%  27-29
    #099: Kingler     WTR        -  -  Y   10%     28
    #116: Horsea      WTR        R  -  -   15%  28-30
    #120: Staryu      WTR        R     -   10%     30
                                    B       5%     28
    - B3F - Cave Floor: -----------------------------
    #041: Zubat       PSN / FLY  -  -  Y   30%  27-36
    #042: Golbat      PSN / FLY  -  -  Y   20%     27
    #054: Psyduck     WTR        -  B  -   35%  31-33
    #079: Slowpoke    WTR / PSY  R  -  -   35%  31-33
    #086: Seel        WTR        R  B      30%  31-33
                                       Y   15%  26-30
    #087: Dewgong     WTR / ICE  R  B       1%     37
                                       Y    5%  28-32
    #090: Shellder    WTR        R  -  -   15%  29-31
    #098: Krabby      WTR        -  B      15%  29-31
                                       Y   20%  29-31
    #099: Kingler     WTR        -  B       4%     39
                                       Y   10%     30
    #116: Horsea      WTR        R  -  -   15%  29-31
    #117: Seadra      WTR        R  -  -    4%     39
    #120: Staryu      WTR        -  B  -   15%  29-31
    - B3F - Old Rod: --------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - B3F - Good Rod: -------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - B3F - Super Rod: ------------------------------
    #090: Shellder    WTR        R  B  -   25%     15
    #098: Krabby      WTR        -  -  Y   40%     25
    #099: Kingler     WTR        -  -  Y   20%     35
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   40%  20-40
    - B3F - Surfing: --------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   70%  20-40
    #120: Staryu      WTR        -  -  Y   30%     30
    - B4F - Cave Floor: -----------------------------
    #041: Zubat       PSN / FLY  -  -  Y   25%  36-45
    #042: Golbat      PSN / FLY  R  B       1%     32
                                       Y   25%  27-36
    #054: Psyduck     WTR        -  B  -   15%  29-31
    #055: Golduck     WTR        -  B  -    4%     39
    #079: Slowpoke    WTR / PSY  R  -  -   15%  29-31
    #080: Slowbro     WTR / PSY  R  -  -    4%     39
    #086: Seel        WTR        R  B      15%  29-31
                                       Y   20%  28-32
    #087: Dewgong     WTR / ICE  -  -  Y    5%  30-34
    #090: Shellder    WTR        R  -  -   30%  31-33
    #098: Krabby      WTR        -  B      35%  31-33
                                       Y   15%     30
    #099: Kingler     WTR        -  -  Y   10%     32
    #116: Horsea      WTR        R  -  -   35%  31-33
    #120: Staryu      WTR        -  B  -   30%  31-33
    - B4F - Old Rod: --------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - B4F - Good Rod: -------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - B4F - Super Rod: ------------------------------
    #090: Shellder    WTR        R  B  -   25%     15
    #098: Krabby      WTR        -  -  Y   40%     25
    #099: Kingler     WTR        -  -  Y   20%     35
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   40%  20-40
    - B4F - Surfing: --------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   70%  20-40
    #120: Staryu      WTR        -  -  Y   30%     30
    _________________________________________________
    
    New Items
    ---------
    [ ] Ultra Ball (H)  [ ] Nugget (H)  [ ] Max Elixer (H)
    
    New Pokemon
    -----------
    ( ) Golbat  ( ) Golduck (RB)  [ ] Slowpoke (Y)  ( ) Slowbro (RB)  [ ] Seel
    ( ) Dewgong  ( ) Kingler (B)  ( ) Seadra (R)  [ ] Lickitung (RB)  [ ] Articuno
    
    - Recommended Party Avg. Level: 48
    
    There's a lot of stuff to catch here if you didn't go on a frenzy with your
    Super Rod earlier, but the only new thing to all versions is Seel and its
    evolution, Dewgong.
    
    <SEEL (Y)> - Rating: **
    I would evaluate Seel here, but the best one is a traded one on Cinnabar
    Island, so look there for details. Unfortunately that's only for Red and Blue,
    so Yellow ones are stuck with a much lower levelled one. It's okay, but a bit
    late in the game to be massively useful since you'll have to grind like crazy.
    It's just an inferior Lapras, but hey, if it's cute, why not?
    
    Red and Blue players should catch a Slowpoke and evolve it into Slowbro (or
    alternatively catch a Slowbro) to trade for a Lickitung in Route 18.
    
    <LICKITUNG> - Rating: *
    Well, Lickitung gets boosted experience at least, but it's far from being a
    decent fighter. Many better Normal types exist, if you want to try them.
    
    Anyway, head east, then north and use Strength to push the boulder into the
    nearby square hole. If you screw up by pushing it into a corner, leave and re-
    enter to reset the puzzle. This applies to all rooms, so remember it well.
    
    Follow the boulder down the hole, then push it in a hole again. Repeat this
    process until you fall into a heavy current of water, which will push you to a
    different section of the dungeon. Head to the southeast and step on to the tiny
    patch of land. Face down and hit A for a hidden <ULTRA BALL>.
    
    Surf north and ascend the steps on to a large rocky plateau. Head west and
    follow the path to a ladder, which you should climb. Head up the stairs, then
    loop around south and take the ladder here. Head east and examine the rocky
    square here for a hidden <NUGGET>. Head back down the ladder to the west, the
    one you just came from.
    
    Head east, then go south at the intersection and follow the path down some
    steps, then head west. Examine another rocky square here for a hidden <MAX
    ELIXER>. Ahead of you are four boulders--we need to push two of them down two
    different holes. If we label them--from left to right--A, B, C and D, then push
    B left until you can push A south into its hole. Then push D all the way up.
    Finally, push C one down, two left, then loop around the hole and push C south.
    Done. Fall down either hole afterwards.
    
    Surf all the way north. On a lonely plateau here rests the legend of ice,
    Articuno. SAVE BEFOREHAND!
    _________________________________________________________
    Fated Encounter: Articuno                Version: R  B  Y
    ---------------------------------------------------------
    #144: Articuno    ICE / FLY  L50  1535 Exp.
     ~ Peck, Ice Beam
    _________________________________________________________
    
    Much the same as Zapdos, there is next to no point in chipping away Articuno's
    health, since it will not increase your chances to catch him by very much.
    Instead, inflict a status condition on him--SLP and FRZ are the best ones--and
    start lobbing Ultra Balls. If you want to know why this is the best strategy,
    take a look at capturing Zapdos above, or the Mechanics and Formulae section
    for a more in-depth view. Trust me on this.
    
    Peck is harmless, but Ice Beam can freeze your Pokemon. In RBY, that's a Game
    Over--Freeze is only curable with items, or getting hit by a Fire attack which
    Articuno obviously does not possess. Follow my advice: Slam status on it, chuck
    Ultra Balls, reset if you screw up. You'll get him eventually.
    ___
    
    <ARTICUNO> - Rating: *****
    Articuno is simply a fantastic Pokemon with a brilliant stat spread and
    brutally powerful STAB moves, and it doesn't need any TMs at all to function
    well. I made it an instant team member.
    
    Now, if you heeded my earlier advice, you have an Escaoe Rope or Dig-user on
    hand. If you didn't follow my advice, I guess I can find it within myself to
    bail you out of this mess.
    
    If, like me, your Pokemon are in bad shape, you'll want to get to a Poke Center
    immediately. We could continue west from Seafoam Islands along Route 20, but I
    don't fancy coming down Route 19 again, so I'm going to come back to the other
    half of Route 20 later on, okay? There are only trainers there, so you're not
    missing out on much.
    
    Anyway, to get out of here Escape Rope-free, head south and up the stairs on to
    the landmass here. Head up the ladder, loop to the south and climb this ladder.
    Now head up the stairs on the landmass to the north, then head to your east and
    take the ladder here. Head down the stairs to your southwest, then loop around
    north and take the ladder on the tiny plateau here. Finally, head south to exit
    the caves.
    
    I don't know about you, but my Pokemon are in terrible shape. Fly to any city
    with a Poke Center and take care of yourself, then Fly to Pallet Town, taking a
    Surf-user with you. Head to the water to the south of town and hop in, heading
    south.
    _________________________________________________
    
    [47] Sea Route 21              Encounter Rate: 25
                            Surfing Encounter Rate: 5
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #016: Pidgey      NRM / FLY  R  B      30%  21-23
                                       Y   55%  11-17
    #017: Pidgeotto   NRM / FLY  R  B      15%  30-32
                                       Y   10%  15-19
    #019: Rattata     NRM        R  B      30%  21-23
                                       Y   30%  13-15
    #020: Raticate    NRM        R  B      15%     30
                                       Y    5%     15
    #114: Tangela     GRS        R  B  -   10%  28-32
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   60%  15-30
    #073: Tentacruel  WTR / PSN  -  -  Y   10%     30
    #090: Shellder    WTR        R  B  -   25%     15
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   30%     20
    - Surfing: --------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y  100%   5-40
    _________________________________________________
    
    New Pokemon
    -----------
    [ ] Tangela (RB)
    
    - Recommended Party Avg. Level: 48
    
    Surfing down just a tiny bit revelas an open expanse of tall grass on your
    right--unfortunately, the only new thing is Tangela for Red and Blue players.
    Everything else is very common muck. Anyway, much like Route 19, you just Surf
    down and fight every trainer on the way.
    
    Surf down the left hand side of the route to encounter two trainers sitting on
    a platform. Take out the northwest one first:
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 980
    ---------------------------------------------------------
    #119: Seaking     WTR        L28  1020 Exp.
     Stats -  HP:  87  Atk:  61  Def:  45  Spc:  54  Spe:  47
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #118: Goldeen     WTR        L28   666 Exp.
     Stats -  HP:  67  Atk:  47  Def:  43  Spc:  37  Spe:  44
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #119: Seaking     WTR        L28  1020 Exp.
     Stats -  HP:  87  Atk:  61  Def:  45  Spc:  54  Spe:  47
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    #119: Seaking     WTR        L28  1020 Exp.
     Stats -  HP:  87  Atk:  61  Def:  45  Spc:  54  Spe:  47
     ~ Peck, Tail Whip, Supersonic, Horn Attack
    _________________________________________________________
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 945
    ---------------------------------------------------------
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    #129: Magikarp    WTR        L27   115 Exp.
     Stats -  HP:  52  Atk:  15  Def:  39  Spc:  20  Spe:  52
     ~ Splash, Tackle
    _________________________________________________________
    
    Best trainer in the world there. A bit to the southeast is a trainer facing
    north who will engage you from quite a distance.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 165
    ---------------------------------------------------------
    #117: Seadra      WTR        L33  1095 Exp.
     Stats -  HP:  84  Atk:  53  Def:  72  Spc:  72  Spe:  66
     ~ Bubble, SmokeScreen, Leer, Water Gun
    #073: Tentacruel  WTR / PSN  L33  1449 Exp.
     Stats -  HP: 101  Atk:  57  Def:  53  Spc:  89  Spe:  76
     ~ Wrap, Poison Sting, Water Gun, Constrict
    _________________________________________________________
    
    To his right is another trainer.
    _________________________________________________________
    Trainer: Cue Ball        Version: R  B  Y    Money: $ 775
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L31   697 Exp.
     Stats -  HP:  70  Atk:  35  Def:  31  Spc:  71  Spe:  53
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #072: Tentacool   WTR / PSN  L31   697 Exp.
     Stats -  HP:  70  Atk:  35  Def:  31  Spc:  71  Spe:  53
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #073: Tentacruel  WTR / PSN  L31  1360 Exp.
     Stats -  HP:  95  Atk:  53  Def:  50  Spc:  84  Spe:  71
     ~ Wrap, Poison Sting, Water Gun, Constrict
    _________________________________________________________
    
    Along the right side, a fair bit down to the south, are a pair of Fishermen.
    Top-left one first:
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $1085
    ---------------------------------------------------------
    #090: Shellder    WTR        L31   643 Exp.
     Stats -  HP:  64  Atk:  50  Def:  71  Spc:  37  Spe:  34
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #091: Cloyster    WTR / ICE  L31  1348 Exp.
     Stats -  HP:  76  Atk:  69  Def: 121  Spc:  62  Spe:  53
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    _________________________________________________________
    _________________________________________________________
    Trainer: Fisherman       Version: R  B  Y    Money: $ 980
    ---------------------------------------------------------
    #119: Seaking     WTR        L33  1201 Exp.
     Stats -  HP: 101  Atk:  71  Def:  53  Spc:  63  Spe:  55
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    #118: Goldeen     WTR        L33   784 Exp.
     Stats -  HP:  77  Atk:  55  Def:  49  Spc:  43  Spe:  51
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    _________________________________________________________
    
    Directly to the south of these guys is a Swimmer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 185
    ---------------------------------------------------------
    #121: Starmie     WTR / PSY  L37  1641 Exp.
     Stats -  HP:  97  Atk:  67  Def:  73  Spc:  84  Spe:  96
     ~ Tackle, Water Gun, Harden
    _________________________________________________________
    
    To the south of your last trainer is another Swimmer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 160
    ---------------------------------------------------------
    #061: Poliwhirl   WTR        L32   897 Exp.
     Stats -  HP:  88  Atk:  52  Def:  51  Spc:  42  Spe:  67
     ~ Bubble, Hypnosis, Water Gun, DoubleSlap
    #072: Tentacool   WTR / PSN  L32   720 Exp.
     Stats -  HP:  72  Atk:  36  Def:  32  Spc:  74  Spe:  54
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #117: Seadra      WTR        L32  1062 Exp.
     Stats -  HP:  82  Atk:  52  Def:  70  Spc:  70  Spe:  64
     ~ Bubble, SmokeScreen, Leer, Water Gun
    _________________________________________________________
    
    And to the left is the final trainer of this Route.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 165
    ---------------------------------------------------------
    #121: Staryu      WTR        L33   748 Exp.
     Stats -  HP:  68  Atk:  40  Def:  46  Spc:  56  Spe:  66
     ~ Water Gun, Harden, Recover, Swift
    #008: Wartortle   WTR        L33  1011 Exp.
     Stats -  HP:  87  Atk:  52  Def:  63  Spc:  53  Spe:  48
     ~ Bubble, Water Gun, Bite, Withdraw
    _________________________________________________________
    
    Now just head south to Cinnabar Island. Before we explore it fully, let's take
    care of the rest of the trainers on Route 20. Heal up, then head east into the
    waters of the Route.
    ____________
    
    Sea Route 20
    ____________
    
    - Recommended Party Avg. Level: 48
    
    Head east along the middle of the Route for trainer numero uno.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2170
    ---------------------------------------------------------
    #060: Poliwag     WTR        L31   511 Exp.
     Stats -  HP:  70  Atk:  41  Def:  34  Spc:  34  Spe:  65
     ~ Hypnosis, Water Gun, DoubleSlap, Body Slam
    #118: Goldeen     WTR        L31  1128 Exp.
     Stats -  HP:  73  Atk:  52  Def:  47  Spc:  40  Spe:  49
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    _________________________________________________________
    
    Directly to the east is another trainer.
    _________________________________________________________
    Trainer: Beauty          Version: R  B  Y    Money: $2100
    ---------------------------------------------------------
    #090: Shellder    WTR        L30   622 Exp.
     Stats -  HP:  62  Atk:  49  Def:  69  Spc:  36  Spe:  33
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #090: Shellder    WTR        L30   622 Exp.
     Stats -  HP:  62  Atk:  49  Def:  69  Spc:  36  Spe:  33
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #091: Cloyster    WTR / ICE  L30  1305 Exp.
     Stats -  HP:  74  Atk:  67  Def: 117  Spc:  60  Spe:  51
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    _________________________________________________________
    
    To the south of her is a Jr. Trainer F.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 620
    ---------------------------------------------------------
    #118: Goldeen     WTR        L31   736 Exp.
     Stats -  HP:  73  Atk:  52  Def:  47  Spc:  40  Spe:  49
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    #119: Seaking     WTR        L31  1128 Exp.
     Stats -  HP:  95  Atk:  67  Def:  50  Spc:  59  Spe:  52
     ~ Tail Whip, Supersonic, Horn Attack, Fury Attack
    _________________________________________________________
    
    To the east, a Bird Keeper resides on a platform.
    _________________________________________________________
    Trainer: Bird Keeper     Version: R  B  Y    Money: $ 750
    ---------------------------------------------------------
    #022: Fearow      NRM / FLY  L30  1041 Exp.
     Stats -  HP:  83  Atk:  64  Def:  48  Spc:  46  Spe:  69
     ~ Growl, Leer, Fury Attack, Mirror Move
    #022: Fearow      NRM / FLY  L30  1041 Exp.
     Stats -  HP:  83  Atk:  64  Def:  48  Spc:  46  Spe:  69
     ~ Growl, Leer, Fury Attack, Mirror Move
    #017: Pidgeotto   NRM / FLY  L30   726 Exp.
     Stats -  HP:  82  Atk:  46  Def:  42  Spc:  39  Spe:  52
     ~ Gust, Sand-Attack, Quick Attack, Whirlwind
    _________________________________________________________
    
    To the southeast, in the water, is another trainer.
    _________________________________________________________
    Trainer: Swimmer         Version: R  B  Y    Money: $ 175
    ---------------------------------------------------------
    #121: Staryu      WTR        L35   795 Exp.
     Stats -  HP:  71  Atk:  42  Def:  49  Spc:  59  Spe:  70
     ~ Water Gun, Harden, Recover, Swift
    _________________________________________________________
    
    To the east, down a narrow pathway to the other Seafoam Islands cave, is the
    last trainer of the Route.
    _________________________________________________________
    Trainer: Jr. Trainer F   Version: R  B  Y    Money: $ 600
    ---------------------------------------------------------
    #072: Tentacool   WTR / PSN  L30   675 Exp.
     Stats -  HP:  68  Atk:  34  Def:  30  Spc:  69  Spe:  51
     ~ Wrap, Poison Sting, Water Gun, Constrict
    #116: Horsea      WTR        L30   532 Exp.
     Stats -  HP:  62  Atk:  34  Def:  51  Spc:  51  Spe:  45
     ~ Bubble, SmokeScreen, Leer, Water Gun
    #086: Seel        WTR        L30   642 Exp.
     Stats -  HP:  83  Atk:  37  Def:  42  Spc:  51  Spe:  36
     ~ Headbutt, Growl
    _________________________________________________________
    
    Fly or Surf back to Cinnabar Island.
    _________________________________________________
    
    [48] Cinnabar Island
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Trade for Ponyta in Cinnabar Lab: -------------
    #086: Seel        WTR        R  B  -   --   Trade
    - Trade for Raichu in Cinnabar Lab: -------------
    #101: Electrode   ELE        R  B  -   --   Trade
    - Trade for Venonat in Cinnabar Lab: ------------
    #114: Tangela     GRS        R  B  -   --   Trade
    - Trade for Growlithe in Cinnabar Lab: ----------
    #087: Dewgong     WTR / ICE  -  -  Y   --   Trade
    - Trade for Kangaskhan in Cinnabar Lab: ---------
    #089: Muk         PSN        -  -  Y   --   Trade
    - Trade for Golduck in Cinnabar Lab: ------------
    #112: Rhydon      GRN / RCK  -  -  Y   --   Trade
    - Revive Helix Fossil: --------------------------
    #138: Omanyte     RCK / WTR  R  B  Y   --      30
    - Revive Dome Fossil: ---------------------------
    #140: Kabuto      RCK / WTR  R  B  Y   --      30
    - Revive Old Amber: -----------------------------
    #142: Aerodactyl  RCK / FLY  R  B  Y   --      30
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #072: Tentacool   WTR / PSN  -  -  Y   40%  15-30
    #090: Shellder    WTR        R  B  -   25%     15
    #116: Horsea      WTR        R  B  -   25%     15
    #118: Goldeen     WTR        R  B  -   25%     15
    #120: Staryu      WTR        R  B      25%     15
                                       Y   60%  10-15
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Ultra Ball    $1200
    Great Ball    $ 600
    Hyper Potion  $1500
    Max Repel     $ 700
    Escape Rope   $ 550
    Full Heal     $ 600
    Revive        $1500
    ___________________
    
    New Items
    ---------
    [ ] TM35 (Metronome)
    
    New Pokemon
    -----------
    ( ) Rhydon (Y)  [ ] Omanyte  [ ] Kabuto  [ ] Aerodactyl
    
    - Recommended Party Avg. Level: 49
    
    The main atraction of Cinnabar Island is the Missingno. Glitch and the ability
    to catch any wild Pokemon available in the previous area (including Safari Zone
    Pokemon catchable by normal means--see section C01; 'The Cinnabar Island
    Glitch' for details). Legitimately, Cinnabar is still quite fun--check out the
    Pokemon Lab; the big building to the left of the Poke Center. Take out your
    fossils (Dome/Helix Fossil, Old Amber) and head inside, where there are three
    rooms. The first contains two people who want to trade; in Red and Blue, you'll
    get Tangela for Venonat and Electrode for Raichu. In Yellow, you'll get Dewgong
    for Growlithe and Rhydon for Golduck. Do whatever you wish--but you can get
    these Pokemon in the wild with ease.
    
    In the second room, the man in the corner will fork over <TM35> (Metronome) and
    in the last room someone wants to trade Seel for your Ponyta (R/B).
    
    <SEEL (RB)> - Rating: ****
    Despite average stats and arriving very late, Seel has all the tools it needs
    to succeed--being a Water type on a Fire-dominated Island and gaining boosted
    EXP. points are massive pluses. It even gets the brilliant Ice Beam naturally!
    
    You can also get Muk for your Kangaskhan (Y). The guy at the top is the one who
    will transform your fossils. You'll have either the Dome or Helix Fossil from
    Mt. Moon, which turn into a L30 Kabuto or Omanyte respectively. I also
    recommended that you pluck the Old Amber from Pewter museum earlier, which
    entitles you to a L30 Aerodactyl. Sweet. That's all for this place.
    
    <OMANYTE> - Rating: ***
    A useful Water type that's got an awesome Special stat and a resistance to
    Normal moves because of its part Rock typing. It's a bit slow and maybe it
    arrives too late, but it can be a solid teammate if you want it.
    
    <KABUTO> - Rating: ***
    Not quite as powerful since it has to use non-STAB moves to use its higher
    Attack stat, but still useful enough. Average Special gives it usable Water
    moves too, and it's merely average in terms of Speed as opposed to bad.
    
    <AERODACTYL> - Rating: **
    A terrible movepool outside of Fly, but otherwise can abuse its fantastic Speed
    and great Attack to decent effect. Not massively good, but usable if you are
    persistent.
    
    The gym in the northeast of the city is closed, so you know what this means.
    Yep, long dungeon to trawl through to get the right to challenge the Gym
    leader. That dungeon is to the west side of the island, in the form of a large
    building. Grab some Great Balls to nab the new wild Pokemon and some Super
    Repels (best value for money) to keep away the common muck, then enter.
    _________________________________________________
    
    [49] Pokemon Mansion           Encounter Rate: 10
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - 1F: -------------------------------------------
    #019: Rattata     NRM        -  -  Y   30%  34-37
    #020: Raticate    NRM        -  -  Y   30%  34-37
    #037: Vulpix      FIR        -  B  -   10%     34
    #058: Growlithe   FIR        R  -      10%     34
                                       Y   20%  26-38
    #077: Ponyta      FIR        R  B  -   40%  28-34
    #088: Grimer      PSN        R          5%     30
                                    B      40%  30-32
                                       Y   20%  23-26
    #089: Muk         PSN        R     -    1%     39
                                    B       4%     37
    #109: Koffing     PSN        R     -   40%  30-32
                                    B       5%     30
    #110: Weezing     PSN        R     -    4%     37
                                    B       1%     39
    - 2F: -------------------------------------------
    #019: Rattata     NRM        -  -  Y   30%  37-40
    #020: Raticate    NRM        -  -  Y   30%  37-40
    #037: Vulpix      FIR        -  B  -   20%     32
    #058: Growlithe   FIR        R  -  -   20%     32
    #077: Ponyta      FIR        R  B  -   25%  28-32
    #088: Grimer      PSN        R          5%     30
                                    B      45%  30-34
                                       Y   35%  26-35
    #089: Muk         PSN        R          1%     37
                                    B       4%     39
                                       Y    5%  35-38
    #109: Koffing     PSN        R     -   45%  30-34
                                    B       5%     30
    #110: Weezing     PSN        R     -    4%     39
                                    B       1%     37
    - 3F: -------------------------------------------
    #019: Rattata     NRM        -  -  Y   30%  40-43
    #020: Raticate    NRM        -  -  Y   30%  40-43
    #037: Vulpix      FIR        -  B  -   20%     33
    #058: Growlithe   FIR        R  -  -   20%     33
    #077: Ponyta      FIR        R  B  -   24%  32-36
    #088: Grimer      PSN        R          5%     34
                                    B      35%  31-35
                                       Y   35%  32-38
    #089: Muk         PSN        R          1%     42
                                    B      15%  38-40
                                       Y    5%  38-41
    #109: Koffing     PSN        R     -   35%  31-35
                                    B       5%     34
    #110: Weezing     PSN        R     -   15%  38-40
                                    B       1%     42
    #126: Magmar      FIR        -  B  -   10%     34
    - B1F: ------------------------------------------
    #020: Raticate    NRM        -  -  Y   40%  37-46
    #037: Vulpix      FIR        -  B  -   15%     35
    #058: Growlithe   FIR        R  -  -   15%     35
    #077: Ponyta      FIR        R  B  -   15%  32-34
    #088: Grimer      PSN        R          5%     35
                                    B      50%  31-33
                                       Y   40%  35-38
    #089: Muk         PSN        R          1%     42
                                    B      10%     40
                                       Y   10%     41
    #109: Koffing     PSN        R     -   50%  31-33
                                    B       5%     35
    #110: Weezing     PSN        R     -   14%  40-42
                                    B       1%     42
    #126: Magmar      FIR        -  B  -    4%     38
    #132: Ditto       NRM        -  -  Y   10%  12-24
    _________________________________________________
    
    New Items
    ---------
    [ ] Moon Stone (H)  [ ] Escape Rope  [ ] Max Revive (H)  [ ] Max Potion
    [ ] Calcium  [ ] Iron  [ ] Carbos  [ ] TM14 (Blizzard)  [ ] Full Restore
    [ ] Rare Candy  [ ] TM22 (SolarBeam)  [ ] Secret Key  [ ] Rare Candy (H)
    
    New Pokemon
    -----------
    [ ] Growlithe (Y)  [ ] Ponyta (RB)  [ ] Grimer (RB)  ( ) Muk (RB)
    [ ] Koffing (RB)  ( ) Weezing (RB)  [ ] Magmar (B)  [ ] Ditto (Y)
    
    - Recommended Party Avg. Level: 49
    
    Lots of Fire types here.
    
    <PONYTA (RB)> - Rating: **
    <MAGMAR> - Rating: *
    Ponyta and Magmar are new additions (well, unless you Yellow players caught a
    Ponyta earlier anyway), but Fire types generally have limited use in RBY and
    they're underlevelled at this point. Don't bother, but definitely catch a
    Ponyta and run it back to trade for the awesome Seel in the Pokemon Lab next
    door.
    
    <KOFFING> - Rating: *
    Grimer and Koffing also make appearances, but if you only learn one thing from
    this guide, make sure it is this: Being weak to Psychic types is just painting
    a great, fat target on your head. Poison types should be avoided like the
    plague, unless they have a second type that dampens their weakness. Grimer was
    encountered earlier by Yellow players in the Power Plant, at least.
    
    Once inside, head north. Examine the fifth pillar on the right for a hidden
    <MOON STONE>, then take the northeast passage past the stairs. You can grab an
    <ESCAPE ROPE> on the way. Head back to the stairs and ascend them, then ascend
    the stairs next to you.
    
    Inside there is a trainer pacing about. He won't engage you--you'll need to
    prompt him to battle.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3420
    ---------------------------------------------------------
    #038: Ninetales   FIR        L38  1449 Exp.
     Stats -  HP: 109  Atk:  69  Def:  68  Spc:  87  Spe:  87
     ~ Ember, Tail Whip, Quick Attack, Roar
    _________________________________________________________
    
    The path to the west has a hidden <MAX REVIVE> at the end and the south path
    has a <MAX POTION> in plain sight. After you've got them, head back down the
    flight of stairs. In the path to the south is a Burglar to fight.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3060
    ---------------------------------------------------------
    #004: Charmander  FIR        L34   472 Exp.
     Stats -  HP:  75  Atk:  46  Def:  39  Spc:  44  Spe:  54
     ~ Ember, Leer, Rage, Slash
    #005: Charmeleon  FIR        L34  1033 Exp.
     Stats -  HP:  88  Atk:  54  Def:  49  Spc:  54  Spe:  64
     ~ Ember, Leer, Rage, Slash
    _________________________________________________________
    
    Afterwards, head to the very northeast room on this floor for a <CALCIUM>. Then
    head to the northwestern room and take the stairs here. Go east through a few
    rooms for an <IRON>, then return and examine the statue here. Flick the secret
    switch when prompted, then head south and speak to the Scientist. By 'speak',
    of course, I mean 'fight'.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1650
    ---------------------------------------------------------
    #081: Magnemite   ELE        L33   628 Exp.
     Stats -  HP:  64  Atk:  34  Def:  56  Spc:  72  Spe:  39
     ~ Tackle, SonicBoom, ThunderShock, Supersonic
    #082: Magneton    ELE        L33  1138 Exp.
     Stats -  HP:  81  Atk:  50  Def:  72  Spc:  89  Spe:  56
     ~ Tackle, SonicBoom, ThunderShock, Supersonic
    #100: Voltorb     ELE        L33   727 Exp.
     Stats -  HP:  74  Atk:  30  Def:  43  Spc:  46  Spe:  76
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    Just below him, take the left of the two pathways into the nether, then fight
    another Scientist here.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1450
    ---------------------------------------------------------
    #101: Electrode   ELE        L29   931 Exp.
     Stats -  HP:  78  Atk:  39  Def:  50  Spc:  56  Spe:  90
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    #110: Weezing     PSN        L29  1074 Exp.
     Stats -  HP:  81  Atk:  62  Def:  79  Spc:  58  Spe:  44
     ~ Tackle, Smog, Sludge
    _________________________________________________________
    
    To the south, nab the <CARBOS>, then head downstairs. Follow the passageway,
    then enter the small room to the south when presented with a crossroad of
    sorts. Talk to the Burglar in here to fight him.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3060
    ---------------------------------------------------------
    #058: Growlithe   FIR        L34   663 Exp.
     Stats -  HP:  86  Atk:  58  Def:  41  Spc:  44  Spe:  51
     ~ Roar, Ember, Leer, Take Down
    #077: Ponyta      FIR        L34  1107 Exp.
     Stats -  HP:  83  Atk:  68  Def:  47  Spc:  54  Spe:  71
     ~ Ember, Tail Whip, Stomp
    _________________________________________________________
    
    Absolutely grab <TM14> (Blizzard) next to the statue; it's one of the most
    powerful moves in the game, with 120 Power and 90% accuracy and a fantastic
    type to boot. Very recommended for the Elite Four, but don't teach it to
    Articuno, who gets it at L51.
    
    Flip the secret statue switch and head all the way left for a <FULL RESTORE>.
    Head back to the stairs, but don't take them--instead, head north along the
    east wall to engage a Scientist.
    _________________________________________________________
    Trainer: Scientist       Version: R  B  Y    Money: $1700
    ---------------------------------------------------------
    #081: Magnemite   ELE        L34   648 Exp.
     Stats -  HP:  66  Atk:  34  Def:  58  Spc:  75  Spe:  41
     ~ Tackle, SonicBoom, ThunderShock, Supersonic
    #101: Electrode   ELE        L34  1092 Exp.
     Stats -  HP:  90  Atk:  45  Def:  58  Spc:  64  Spe: 105
     ~ Screech, SonicBoom, Selfdestruct, Light Screen
    _________________________________________________________
    
    Keep heading north and enter the first room you chance across. Flick the switch
    inside, then exit. Head west and enter this room for a <RARE CANDY>. Keep
    heading west and grab <TM22> (SolarBeam) from the table here, then head south
    and pick up the <SECRET KEY>. The northwest corner of this room has a hidden
    <RARE CANDY> to uncover, as well. Woop!
    
    Well, we're done here. Use the Escape Rope you picked up earlier or, if you
    have no means of escape, flick the switch in the northeast room. Head south,
    then west into the room where you picked up TM14, flick the switch, then take
    the stairs. Head north and circle around to the south to find an alternative
    exit.
    _______________
    
    Cinnabar Island
    _______________
    
    New Items
    ---------
    [ ] TM38 (Fire Blast)
    
    - Recommended Party Avg. Level: 50
    
    Okay, it's time to take on Blaine, the Island's Gym leader. He uses Fire types,
    so bring your Water, Rock and Grounds but leave your Grass and Ice types (I
    hope to God you're not using Bug types either). Heal up at the Poke Center,
    then enter the Gym on the east side of the Island. You need the Secret Key to
    enter, so don't deposit it.
    
    I'll show you my team so far, which should be a fairly decent guideline to what
    levels you should be at. I'll probably be a bit higher than most of you, since
    I've bagged both Zapdos and Articuno:
    ___
    
    My Team
    
    Golem       L51 ~ Rock Throw, Submission, Earthquake, Explosion
    Venusaur    L51 ~ Tackle, PoisonPowder, Razor Leaf, Growth
    Alakazam    L47 ~ Psybeam, Recover, Reflect, Psychic
    Zapdos      L53 ~ ThunderShock, Drill Peck, Thunder
    Articuno    L50 ~ Peck, Ice Beam
    
    We're getting close to the end of the game now, so it is important to have a
    team of L50s now or very soon. Otherwise, the Elite Four will cream you (unless
    you're an expert and have specially trained your Pokemon). You will want
    something as varied as this, with similar types and perhaps a Water move or a
    bulky Normal type in there as well. If I could be bothered to train one, I'd
    have a Snorlax with Amnesia, Rest, Body Slam and Surf. But I'm lazy, so I'm
    going to nab that L50 Moltres in Victory Road. Probably.
    
    Note that, as always, this team is not supposed to be what I think is the best
    team. For a start, Rock Slide would be better than Rock Throw and Thunderbolt
    would be a better choice than Thunder. I'm a bit stingy with TMs, you see.
    ___
    
    This Gym requires you to answer a series of Yes/No questions to proceed. You
    examine the console in each room to get the question. By answering it
    correctly, that room's trainer can be bypassed, but if you answer incorrectly,
    you'll be forced to fight them.
    
    Either way, if you want to fight all the trainers, it doesn't matter how you
    answer; if you answer correctly you can still fight the trainer afterwards. If
    you answer incorrectly, you fight the trainer, but the door is then opened for
    you anyway. So yeah, get started already:
    
    Q1: Caterpie evolves into Butterfree? YES.
    Technically it evolves into Metapod, but it does eventually evolve into
    Butterfree. I said no, but it turns out the answer is yes.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3240
    ---------------------------------------------------------
    #058: Growlithe   FIR        L36   702 Exp.
     Stats -  HP:  91  Atk:  61  Def:  43  Spc:  46  Spe:  53
     ~ Roar, Ember, Leer, Take Down
    #037: Vulpix      FIR        L36   486 Exp.
     Stats -  HP:  79  Atk:  41  Def:  39  Spc:  57  Spe:  57
     ~ Quick Attack, Roar, Confuse Ray, Flamethrower
    #038: Ninetales   FIR        L36  1372 Exp.
     Stats -  HP: 104  Atk:  66  Def:  64  Spc:  82  Spe:  82
     ~ Ember, Tail Whip, Quick Attack, Roar
    _________________________________________________________
    
    The trainer to the north isn't related to a question.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 900
    ---------------------------------------------------------
    #037: Vulpix      FIR        L36   486 Exp.
     Stats -  HP:  79  Atk:  41  Def:  39  Spc:  57  Spe:  57
     ~ Quick Attack, Roar, Confuse Ray, Flamethrower
    #037: Vulpix      FIR        L36   486 Exp.
     Stats -  HP:  79  Atk:  41  Def:  39  Spc:  57  Spe:  57
     ~ Quick Attack, Roar, Confuse Ray, Flamethrower
    #038: Ninetales   FIR        L36  1372 Exp.
     Stats -  HP: 104  Atk:  66  Def:  64  Spc:  82  Spe:  82
     ~ Ember, Tail Whip, Quick Attack, Roar
    _________________________________________________________
    
    Q2: There are 9 certified Pokemon League Badges? NO.
    There are eight. Any trainer worth his salt knows that.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 850
    ---------------------------------------------------------
    #077: Ponyta      FIR        L34  1107 Exp.
     Stats -  HP:  83  Atk:  68  Def:  47  Spc:  54  Spe:  71
     ~ Ember, Tail Whip, Stomp#
    #004: Charmander  FIR        L34   472 Exp.
     Stats -  HP:  75  Atk:  46  Def:  39  Spc:  44  Spe:  54
     ~ Ember, Leer, Rage, Slash
    #037: Vulpix      FIR        L34   459 Exp.
     Stats -  HP:  75  Atk:  39  Def:  37  Spc:  54  Spe:  54
     ~ Tail Whip, Quick Attack, Roar, Confuse Ray
    #058: Growlithe   FIR        L34   663 Exp.
     Stats -  HP:  86  Atk:  58  Def:  41  Spc:  44  Spe:  51
     ~ Roar, Ember, Leer, Take Down
    _________________________________________________________
    
    Q3: Poliwag evolves 3 times? NO.
    Twice; once into Poliwhirl, then again into Poliwrath. As of GSC however, it
    does have three evolutions--Poliwhirl can evolve into Politoed instead of
    Poliwrath.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3690
    ---------------------------------------------------------
    #077: Ponyta      FIR        L41  1335 Exp.
     Stats -  HP:  98  Atk:  82  Def:  56  Spc:  64  Spe:  85
     ~ Tail Whip, Stomp, Growl, Fire Spin
    _________________________________________________________
    
    Q4: Are thunder moves effective against ground element-type Pokemon? NO.
    There's so much wrong with the wording of that question. First, it's
    'Electric', not 'thunder'. Second 'ground element-type'? Try 'Ground type'. But
    yes, Electric moves cannot affect Ground types.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $1025
    ---------------------------------------------------------
    #078: Rapidash    FIR        L41  1686 Exp.
     Stats -  HP: 110  Atk:  94  Def:  68  Spc:  77  Spe:  97
     ~ Tail Whip, Stomp, Growl, Fire Spin
    _________________________________________________________
    
    Q5: Pokemon of the same kind and level are not identical? YES.
    Definitely true.
    _________________________________________________________
    Trainer: Burglar         Version: R  B  Y    Money: $3330
    ---------------------------------------------------------
    #037: Vulpix      FIR        L37   499 Exp.
     Stats -  HP:  81  Atk:  42  Def:  40  Spc:  59  Spe:  59
     ~ Quick Attack, Roar, Confuse Ray, Flamethrower
    #058: Growlithe   FIR        L37   721 Exp.
     Stats -  HP:  93  Atk:  63  Def:  44  Spc:  47  Spe:  55
     ~ Roar, Ember, Leer, Take Down
    _________________________________________________________
    
    Q6: TM28 contains Tombstoner? NO.
    Never heard of Tombstoner. Anyway, TM28 contains Dig.
    _________________________________________________________
    Trainer: Super Nerd      Version: R  B  Y    Money: $ 925
    ---------------------------------------------------------
    #058: Growlithe   FIR        L37   721 Exp.
     Stats -  HP:  93  Atk:  63  Def:  44  Spc:  47  Spe:  55
     ~ Roar, Ember, Leer, Take Down
    #037: Vulpix      FIR        L37   499 Exp.
     Stats -  HP:  81  Atk:  42  Def:  40  Spc:  59  Spe:  59
     ~ Quick Attack, Roar, Confuse Ray, Flamethrower
    _________________________________________________________
    
    The last room contains none other than Blaine, the Fire type 'master'.
    _________________________________________________________
    Trainer: Blaine          Version: R  B       Money: $4653
    ---------------------------------------------------------
    #058: Growlithe   FIR        L42   819 Exp.
     Stats -  HP: 104  Atk:  71  Def:  49  Spc:  53  Spe:  62
     ~ Ember, Leer, Take Down, Agility
    #077: Ponyta      FIR        L40  1302 Exp.
     Stats -  HP:  96  Atk:  80  Def:  55  Spc:  63  Spe:  63
     ~ Tail Whip, Stomp, Growl, Fire Spin
    #078: Rapidash    FIR        L42  1728 Exp.
     Stats -  HP: 113  Atk:  96  Def:  70  Spc:  78  Spe:  99
     ~ Tail Whip, Stomp, Growl, Fire Spin
    #059: Arcanine    FIR        L47  2145 Exp.
     Stats -  HP: 149  Atk: 116  Def:  87  Spc:  87  Spe: 101
     ~ Roar, Ember, Take Down, Fire Blast
    _________________________________________________________
    Trainer: Blaine          Version:       Y    Money: $5346
    ---------------------------------------------------------
    #038: Ninetales   FIR        L48  1830 Exp.
     Stats -  HP: 135  Atk:  86  Def:  84  Spc: 108  Spe: 108
     ~ Confuse Ray, Quick Attack, Tail Whip, Flamethrower
    #078: Rapidash    FIR        L50  2056 Exp.
     Stats -  HP: 133  Atk: 114  Def:  83  Spc:  93  Spe: 118
     ~ Take Down, Stomp, Growl, Fire Spin
    #059: Arcanine    FIR        L54  2464 Exp.
     Stats -  HP: 169  Atk: 133  Def: 100  Spc: 100  Spe: 116
     ~ Reflect, Take Down, Fire Blast, Flamethrower
    _________________________________________________________
    
    Blaine likes to use Super Potions, although this should only be a mild
    annoyance. Growlithe and Ponyta should pose no threat. Then we have two evolved
    forms for Red and Blue and three for Yellow.
    
    Rapidash can be pretty annoying with Fire Spin, but thankfully it doesn't do
    too much damage. Put it out of its misery with a swift Surf or Earthquake.
    Arcanine is the beast of the group--the highest level and the powerful Fire
    Blast that will put a dent in anything that isn't Water, Rock or Fire. Take
    Down also hurts non Rock types, so try Golem or a sturdy Water type like
    Blastoise. In Yellow, it packs Flamethrower, which hurts, and Reflect, which
    halves physical damage against its team for five turns. Take it out ASAP.
    
    The only Pokemon I haven't covered is exclsuive to Yellow; Ninetales is, if you
    don't faint it quickly, very irritating. It packs Confuse Ray and Flamethrower,
    which in tandem will quickly smack you with damage. Switch around to avoid
    confusion and make sure your Water or Rock type is available to sponge up those
    Flamethrowers.
    ___
    
    Once you beat him, you get the VolcanoBadge, which secretly raises the Special
    stat of your team members for in-game battles to 1.125x its original amount.
    Sweet. You'll also receive <TM38> (Fire Blast), a 120 Power, 85% accurate Fire
    type move. It's a great power-over-accuracy alternative to Flamethrower.
    
    Fly to Viridian City. It's nearing the end-game now.
    _____________
    
    Viridian City
    _____________
    
    New Items
    ---------
    [ ] Revive  [ ] TM27 (Fissure)
    
    - Recommended Party Avg. Level: 51
    
    The Gym in the northeast part of the City is now unlocked, so heal up and
    enter. Officially, the Gym uses Ground types, but in reality it's a mix of
    Rocket-style physical attackers, namely Normal, Poison, Ground, Fighting and
    Rock. You'll see why soon enough.
    
    Take one of the left spinners (arrows) and fight the trainer here.
    _________________________________________________________
    Trainer: Tamer           Version: R  B  Y    Money: $1560
    ---------------------------------------------------------
    #024: Arbok       PSN        L39  1228 Exp.
     Stats -  HP: 102  Atk:  78  Def:  65  Spc:  61  Spe:  73
     ~ Poison Sting, Bite, Glare, Screech
    #128: Tauros      NRM        L39  1762 Exp.
     Stats -  HP: 113  Atk:  90  Def:  85  Spc:  65  Spe:  97
     ~ Tackle, Stomp, Tail Whip, Leer
    _________________________________________________________
    
    Take the next spinner to another trainer.
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $1075
    ---------------------------------------------------------
    #067: Machoke     FGT        L43  1344 Exp.
     Stats -  HP: 128  Atk:  98  Def:  72  Spc:  54  Spe:  50
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    _________________________________________________________
    
    Ignore the next spinner and head south underneath it. Take a right at the
    intersection and fight the guy here.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B       Money: $1365
    ---------------------------------------------------------
    #033: Nidorino    PSN        L39   985 Exp.
     Stats -  HP: 102  Atk:  68  Def:  55  Spc:  54  Spe:  61
     ~ Horn Attack, Poison Sting, Focus Energy, Fury Attack
    #034: Nidoking    PSN / GRN  L39  1629 Exp.
     Stats -  HP: 118  Atk:  83  Def:  71  Spc:  69  Spe:  77
     ~ Tackle, Horn Attack, Poison Sting, Thrash
    _________________________________________________________
    Trainer: CoolTrainer M   Version:       Y    Money: $1365
    ---------------------------------------------------------
    #033: Nidorino    PSN        L39   985 Exp.
     Stats -  HP: 102  Atk:  68  Def:  55  Spc:  54  Spe:  61
     ~ Double Kick, Poison Sting, Focus Energy, Fury Attack
    #034: Nidoking    PSN / GRN  L39  1629 Exp.
     Stats -  HP: 118  Atk:  83  Def:  71  Spc:  69  Spe:  77
     ~ Horn Attack, Poison Sting, Thrash, Double Kick
    _________________________________________________________
    
    Head to the next set of spinners to the south to end up back at the entrance of
    the Gym. Take the first north passage and loop around to collect the <REVIVE>
    just to the right. Then go west out of that tiny corrdior to fight three
    trainers.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B  Y    Money: $1365
    ---------------------------------------------------------
    #028: Sandslash   GRN        L39  1362 Exp.
     Stats -  HP: 113  Atk:  90  Def:  97  Spc:  54  Spe:  61
     ~ Sand-Attack, Slash, Poison Sting, Swift
    #051: Dugtrio     GRN        L39  1278 Exp.
     Stats -  HP:  82  Atk:  74  Def:  50  Spc:  65  Spe: 104
     ~ Growl, Dig, Sand-Attack, Slash
    _________________________________________________________
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $1000
    ---------------------------------------------------------
    #066: Machop      FGT        L40   753 Exp.
     Stats -  HP: 112  Atk:  76  Def:  51  Spc:  39  Spe:  39
     ~ Low Kick, Leer, Focus Energy, Seismic Toss
    #067: Machoke     FGT        L40  1251 Exp.
     Stats -  HP: 120  Atk:  92  Def:  67  Spc:  51  Spe:  47
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    _________________________________________________________
    _________________________________________________________
    Trainer: Tamer           Version: R  B  Y    Money: $1720
    ---------------------------------------------------------
    #111: Rhyhorn     GRN / RCK  L43  1243 Exp.
     Stats -  HP: 128  Atk:  85  Def:  93  Spc:  37  Spe:  33
     ~ Horn Attack, Stomp, Tail Whip, Fury Attack
    _________________________________________________________
    
    Head east and then north, above where you picked up the Revive, for another
    trainer.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B  Y    Money: $1505
    ---------------------------------------------------------
    #111: Rhyhorn     GRN / RCK  L43  1243 Exp.
     Stats -  HP: 128  Atk:  85  Def:  93  Spc:  37  Spe:  33
     ~ Horn Attack, Stomp, Tail Whip, Fury Attack
    _________________________________________________________
    
    Follow the west pathway to encounter a Blackbelt.
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $ 950
    ---------------------------------------------------------
    #067: Machoke     FGT        L38  1188 Exp.
     Stats -  HP: 114  Atk:  87  Def:  64  Spc:  49  Spe:  45
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    #066: Machop      FGT        L38   715 Exp.
     Stats -  HP: 107  Atk:  72  Def:  49  Spc:  37  Spe:  37
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    #067: Machoke     FGT        L38  1188 Exp.
     Stats -  HP: 114  Atk:  87  Def:  64  Spc:  49  Spe:  45
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    _________________________________________________________
    
    That's all the trainers, so head back to the Gym's entrance. Hug the eastern
    wall and follow that path around to the Gym leader.
    _________________________________________________________
    Trainer: Giovanni        Version: R  B       Money: $4950
    ---------------------------------------------------------
    #111: Rhyhorn     GRN / RCK  L45  1300 Exp.
     Stats -  HP: 134  Atk:  89  Def:  97  Spc:  39  Spe:  34
     ~ Stomp, Tail Whip, Fury Attack, Horn Drill
    #051: Dugtrio     GRN        L42  1377 Exp.
     Stats -  HP:  88  Atk:  79  Def:  53  Spc:  70  Spe: 112
     ~ Growl, Dig, Sand-Attack, Slash
    #031: Nidoqueen   PSN / GRN  L44  1828 Exp.
     Stats -  HP: 140  Atk:  85  Def:  88  Spc:  78  Spe:  78
     ~ Scratch, Tail Whip, Poison Sting, Body Slam
    #034: Nidoking    PSN / GRN  L45  1879 Exp.
     Stats -  HP: 135  Atk:  95  Def:  81  Spc:  79  Spe:  88
     ~ Tackle, Horn Attack, Poison Sting, Thrash
    #112: Rhydon      GRN / RCK  L50  2185 Exp.
     Stats -  HP: 173  Atk: 144  Def: 133  Spc:  58  Spe:  53
     ~ Stomp, Tail Whip, Fissure, Horn Drill
    _________________________________________________________
    Trainer: Giovanni        Version:       Y    Money: $5445
    ---------------------------------------------------------
    #051: Dugtrio     GRN        L50  1638 Exp.
     Stats -  HP: 103  Atk:  94  Def:  63  Spc:  83  Spe: 133
     ~ Sand-Attack, Dig, Fissure, Earthquake
    #053: Persian     NRM        L53  1680 Exp.
     Stats -  HP: 140  Atk:  88  Def:  77  Spc:  82  Spe: 135
     ~ Screech, Slash, Fury Swipes, Double Team
    #031: Nidoqueen   PSN / GRN  L53  2202 Exp.
     Stats -  HP: 166  Atk: 101  Def: 105  Spc:  92  Spe:  94
     ~ Tail Whip, Earthquake, Double Kick, Thunder
    #034: Nidoking    PSN / GRN  L55  2298 Exp.
     Stats -  HP: 162  Atk: 116  Def:  98  Spc:  96  Spe: 107
     ~ Thunder, Leer, Earthquake, Thrash
    #112: Rhydon      GRN / RCK  L55  2403 Exp.
     Stats -  HP: 189  Atk: 157  Def: 145  Spc:  63  Spe:  57
     ~ Rock Slide, Fury Attack, Earthquake, Horn Drill
    _________________________________________________________
    
    Rhyhorn and Rhydon should be no problem--they've got such low Speed and Special
    stats that one Razor Leaf or Surf will annihilate them. Don't worry about Horn
    Drill being a one-hit-KO move because it only works when the user moves first.
    This ain't gonna happen, since the Rhyhorn family are VERY slow. Dugtrio is a
    pain with Sand-Attack and Slash (Earthquake in Yellow), but it's too frail to
    last long (use Ice Beam/Blizzard, Razor Leaf and Surf).
    
    Then in Yellow, we have Persian. Its moves are irritaing, but especially so is
    Double Team; don't let it pull off too many of these of you'll be there all
    day. And then in both versions we have the Nidos. Body Slam and Thrash are the
    moves to watch out for in Red and Blue, so take them out quickly with Ice,
    Psychic, Water or Ground attacks (you should have at least one of those, if not
    all).
    
    In Yellow, you might be tempted to avoid their Earthquakes by using a Flying
    type. You'll have to be certain that you can score a very quick one-hit-KO or
    you'll get hit with Thunder. My L50 Articuno took them both down in one hit
    with Ice Beam, for reference. Otherwise, use a bulky Psychic (Hypno or Alakazam
    with Reflect up). Use the same move types I mentioned for Red and Blue and you
    should be fine.
    
    Giovanni likes to waste his time using Guard Specs. Treat these as a free turn
    to attack.
    ___
    
    After the battle, Giovanni forks over the EarthBadge, which makes all traded
    Pokemon up to and including L100 obey you (any higher--those obtained through a
    glitch or hacking--are still disobediant, however). He also hands over <TM27>
    (Fissure), a one-hit-KO move with 30% accuracy that only works against slower
    opponents. However, like I mentioned back in the Celadon City portion of this
    guide, if you use an X Accuracy first, the move is boosted to 99.6% accuracy
    (but still only works provided you're faster than the foe).
    
    You can talk to him again afterwards to make him say some stuff and then go
    away, but it's not really necessary.
    
    Heal up, prepare yourself, then take the west exit out to Route 22.
    ________
    
    Route 22
    ________
    
    - Recommended Party Avg. Level: 51
    
    You won't progress far before you get challenged by your Rival.
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $3445
    ---------------------------------------------------------
    - You started with Bulbasaur: ---------------------------
    #018: Pidgeot     NRM / FLY  L47  1731 Exp.
     Stats -  HP: 142  Atk:  88  Def:  83  Spc:  78  Spe:  98
     ~ Quick Attack, Whirlwind, Wing Attack, Agility
    #111: Rhyhorn     GRN / RCK  L45  1300 Exp.
     Stats -  HP: 134  Atk:  89  Def:  97  Spc:  39  Spe:  34
     ~ Stomp, Tail Whip, Fury Attack, Horn Drill
    #102: Exeggcute   GRS / PSY  L45   945 Exp.
     Stats -  HP: 116  Atk:  49  Def:  84  Spc:  66  Spe:  48
     ~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
    #130: Gyarados    WTR / FLY  L47  2154 Exp.
     Stats -  HP: 153  Atk: 130  Def:  86  Spc: 106  Spe:  88
     ~ Bite, Dragon Rage, Leer, Hydro Pump
    #065: Alakazam    PSY        L50  1992 Exp.
     Stats -  HP: 123  Atk:  64  Def:  58  Spc: 148  Spe: 133
     ~ Psybeam, Recover, Psychic, Reflect
    #006: Charizard   FIR / FLY  L53  2373 Exp.
     Stats -  HP: 154  Atk: 103  Def:  96  Spc: 103  Spe: 119
     ~ Leer, Rage, Slash, Flamethrower
    - You started with Charmander: --------------------------
    #018: Pidgeot     NRM / FLY  L47  1731 Exp.
     Stats -  HP: 142  Atk:  88  Def:  83  Spc:  78  Spe:  98
     ~ Quick Attack, Whirlwind, Wing Attack, Agility
    #111: Rhyhorn     GRN / RCK  L45  1300 Exp.
     Stats -  HP: 134  Atk:  89  Def:  97  Spc:  39  Spe:  34
     ~ Stomp, Tail Whip, Fury Attack, Horn Drill
    #058: Growlithe   FIR        L45   877 Exp.
     Stats -  HP: 111  Atk:  76  Def:  52  Spc:  57  Spe:  66
     ~ Ember, Leer, Take Down, Agility
    #102: Exeggcute   GRS / PSY  L47   987 Exp.
     Stats -  HP: 120  Atk:  51  Def:  87  Spc:  68  Spe:  50
     ~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
    #065: Alakazam    PSY        L50  1992 Exp.
     Stats -  HP: 123  Atk:  64  Def:  58  Spc: 148  Spe: 133
     ~ Psybeam, Recover, Psychic, Reflect
    #009: Blastoise   WTR        L53  2835 Exp.
     Stats -  HP: 155  Atk: 102  Def: 119  Spc: 103  Spe:  96
     ~ Bite, Withdraw, Skull Bash, Hydro Pump
    - You started with Squirtle: ----------------------------
    #018: Pidgeot     NRM / FLY  L47  1731 Exp.
     Stats -  HP: 142  Atk:  88  Def:  83  Spc:  78  Spe:  98
     ~ Quick Attack, Whirlwind, Wing Attack, Agility
    #111: Rhyhorn     GRN / RCK  L45  1300 Exp.
     Stats -  HP: 134  Atk:  89  Def:  97  Spc:  39  Spe:  34
     ~ Stomp, Tail Whip, Fury Attack, Horn Drill
    #130: Gyarados    WTR / FLY  L45  2062 Exp.
     Stats -  HP: 147  Atk: 125  Def:  83  Spc: 102  Spe:  85
     ~ Bite, Dragon Rage, Leer, Hydro Pump
    #058: Growlithe   FIR        L47   916 Exp.
     Stats -  HP: 116  Atk:  79  Def:  54  Spc:  59  Spe:  68
     ~ Ember, Leer, Take Down, Agility
    #065: Alakazam    PSY        L50  1992 Exp.
     Stats -  HP: 123  Atk:  64  Def:  58  Spc: 148  Spe: 133
     ~ Psybeam, Recover, Psychic, Reflect
    #003: Venusaur    GRS / PSN  L53  2361 Exp.
     Stats -  HP: 156  Atk: 101  Def: 101  Spc: 119  Spe:  98
     ~ Vine Whip, PoisonPowder, Razor Leaf, Growth
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $3445
    ---------------------------------------------------------
    - Lost both Oak's Lab and Route 22 Rival battles*: ------
    #028: Sandslash   GRN        L47  1641 Exp.
     Stats -  HP: 135  Atk: 107  Def: 115  Spc:  64  Spe:  73
     ~ Slash, Poison Sting, Swift, Fury Swipes
    #102: Exeggcute   GRS / PSY  L45   945 Exp.
     Stats -  HP: 116  Atk:  49  Def:  84  Spc:  66  Spe:  48
     ~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
    #082: Magneton    ELE        L45  1552 Exp.
     Stats -  HP: 107  Atk:  67  Def:  97  Spc: 120  Spe:  75
     ~ SonicBoom, ThunderShock, Supersonic, Thunder Wave
    #038: Ninetales   FIR        L47  1792 Exp.
     Stats -  HP: 133  Atk:  84  Def:  83  Spc: 106  Spe: 106
     ~ Ember, Tail Whip, Quick Attack, Roar
    #064: Kadabra     PSY        L50  1552 Exp.
     Stats -  HP: 108  Atk:  49  Def:  43  Spc: 133  Spe: 118
     ~ Psybeam, Recover, Psychic, Reflect
    #134: Vaporeon    WTR        L53  2226 Exp.
     Stats -  HP: 209  Atk:  83  Def:  77  Spc: 130  Spe:  82
     ~ Haze, Mist, Acid Armor, Hydro Pump
    - Lost one and won one of the Lab and Route 22 fights*: -
    #028: Sandslash   GRN        L47  1641 Exp.
     Stats -  HP: 135  Atk: 107  Def: 115  Spc:  64  Spe:  73
     ~ Slash, Poison Sting, Swift, Fury Swipes
    #102: Exeggcute   GRS / PSY  L45   945 Exp.
     Stats -  HP: 116  Atk:  49  Def:  84  Spc:  66  Spe:  48
     ~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
    #091: Cloyster    WTR / ICE  L45  1957 Exp.
     Stats -  HP: 107  Atk:  98  Def: 174  Spc:  88  Spe:  75
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #082: Magneton    ELE        L47  1621 Exp.
     Stats -  HP: 111  Atk:  69  Def: 101  Spc: 125  Spe:  78
     ~ ThunderShock, Supersonic, Thunder Wave, Swift
    #064: Kadabra     PSY        L50  1552 Exp.
     Stats -  HP: 108  Atk:  49  Def:  43  Spc: 133  Spe: 118
     ~ Psybeam, Recover, Psychic, Reflect
    #136: Flareon     FIR        L53  2248 Exp.
     Stats -  HP: 140  Atk: 152  Def:  77  Spc: 130  Spe:  82
     ~ Fire Spin, Smog, Leer, Flamethrower
    - Won both Oak's Lab and Route 22 Rival battles: --------
    #028: Sandslash   GRN        L47  1641 Exp.
     Stats -  HP: 135  Atk: 107  Def: 115  Spc:  64  Spe:  73
     ~ Slash, Poison Sting, Swift, Fury Swipes
    #102: Exeggcute   GRS / PSY  L45   945 Exp.
     Stats -  HP: 116  Atk:  49  Def:  84  Spc:  66  Spe:  48
     ~ Leech Seed, Stun Spore, PoisonPowder, SolarBeam
    #038: Ninetales   FIR        L45  1716 Exp.
     Stats -  HP: 127  Atk:  81  Def:  79  Spc: 102  Spe: 102
     ~ Ember, Tail Whip, Quick Attack, Roar
    #091: Cloyster    WTR / ICE  L47  2044 Exp.
     Stats -  HP: 111  Atk: 102  Def: 181  Spc:  92  Spe:  78
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #064: Kadabra     PSY        L50  1552 Exp.
     Stats -  HP: 108  Atk:  49  Def:  43  Spc: 133  Spe: 118
     ~ Psybeam, Recover, Psychic, Reflect
    #135: Jolteon     ELE        L53  2236 Exp.
     Stats -  HP: 140  Atk:  83  Def:  77  Spc: 130  Spe: 151
     ~ Pin Missile, Thunder Wave, Agility, Thunder
    _________________________________________________________
    
    *If you skipped the Route 22 Rival battle, the game considers the fight lost.
    
    You're going to need to be in the high 40s in level to succesfully take on your
    Rival. Your team should look something like his--that is, good levels, lots of
    type versatility and somewhat decent movesets.
    
    However, despite his high levels--potentially higher than yours--he's
    controlled by utterly moronic AI which will never switch, even when faced with
    a type disadvantage. Therefore, being a few levels shy of his Pokemon won't
    hurt much.
    
    First up in Red and Blue are Pidgeot and Rhyhorn, neither of whom will pose
    much of a problem--Pidgeot bites Rock, Electric and Ice attacks, while Rhyhorn
    fails hardest against Ice and especially Water and Grass moves. Neither Pokemon
    possesses any dangerous moves (even Rhyhorn's one-hit-KO Horn Drill won't work
    if he moves last in a turn, which he will because he's so slow).
    
    Then we have two of Exeggcute, Growlithe and Gyarados. Smack Exeggcute with
    Fire, Ice or Flying; Growlithe with Water, Rock or Ground; and Gyarados with
    Electric for instant wins. Then he'll send out Alakazam. This guy has dangerous
    moves, so send out your strongest Pokemon and lay down your strongest moves,
    then hope for the best (that's all you can do versus Psychics--just don't send
    out Poison or Fighting types).
    
    Finally, he'll send out his starter. Each one of them has an amazing STAB move,
    so make sure to take them out ASAP, using Fire, Ice, Flying or Psychic for
    Venusaur; Rock, Water, Ice or Electric for Charizard; and Grass or Electric for
    Blastoise. That's all there is to it.
    
    Yellow players will first square off against Sandslash, who falls to Grass,
    Water and Ice attacks (see how useful Ice is?). Then Exeggcute, who falls to
    Fire, Ice and Flying. Next, he'll send out two of Magneton, Cloyster and
    Growlithe. Magneton's only weakness is Ground, so exploit that. Cloyster falls
    to Fighting, Electric, Rock and Grass attacks, although the first two are most
    effective since Cloyster has super-effective moves against Rock and Grass
    types. Finally, Growlithe is really weak, so Water, Rock or Ground will finish
    it off.
    
    Next, he'll send out Kadabra--no problem if you've dealt with Sabrina--and
    finally his starter. Vaporeon should be taken care of with Electric or Grass.
    Flareon falls to the same attacks as any other Fire type, namely Water, Rock
    and Ground. Fianlly, Jolteon can't do much to Ground types, so use one of
    those.
    ___
    
    Your Rival is about 12 levels lower than the toughest trainer you will soon
    have to face as the last 'boss' of the game, just to let you know. Head back to
    the Poke Center, heal up and then make sure you bring a Surf and Strength user
    with you. You might also want to get some Great/Ultra Balls (for the high level
    wild Pokemon), an Escape Rope or two, a few potent healing items and a handful
    of Super Repels. Yep, it's dungeon crawling time.
    
    Continue west through Route 22 and enter the big building at the end. Head
    north and the guard will check that you have the BoulderBadge before allowing
    you passage into...
    _________________________________________________
    
    [50] Route 23                  Encounter Rate: 10
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Tall Grass: -----------------------------------
    #021: Spearow     NRM / FLY  R  B  -   15%     26
    #022: Fearow      NRM / FLY  R  B      25%  38-43
                                       Y   15%  40-45
    #023: Ekans       PSN        R  -  -   20%     26
    #024: Arbok       PSN        R  -  -    5%     41
    #027: Sandshrew   GRN        -  B  -   20%     26
    #028: Sandslash   GRN        -  B  -    5%     41
    #030: Nidorina    PSN        -  -  Y   30%  41-44
    #033: Nidorino    PSN        -  -  Y   30%  41-44
    #056: Mankey      FGT        -  -  Y   20%  36-41
    #057: Primeape    FGT        -  -  Y    5%  41-46
    #132: Ditto       NRM        R  B  -   35%  33-43
    - Old Rod: --------------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Good Rod: -------------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - Super Rod: ------------------------------------
    #060: Poliwag     WTR        -  -  Y   70%  25-30
    #061: Poliwhirl   WTR        -  -  Y   30%  30-40
    #080: Slowbro     WTR / PSY  R  B  -   25%     23
    #099: Kingler     WTR        R  B  -   25%     23
    #117: Seadra      WTR        R  B  -   25%     23
    #119: Seaking     WTR        R  B  -   25%     23
    _________________________________________________
    
    New Items
    ---------
    [ ] Max Ether (H)  [ ] Ultra Ball (H)  [ ] Full Restore (H)
    
    New Pokemon
    -----------
    ( ) Arbork (R)  ( ) Sandslash (B)  ( ) Primeape (Y)
    
    - Recommended Party Avg. Level: 51
    
    There's not much to do on this Route, except show the guards all your flashy
    Badges so they let you proceed. The path is fairly linear, but there are a few
    hidden goodies. After getting your RainbowBadge checked, you can fish for some
    Pokemon if you want, then continue.
    
    After the SoulBadge check, head north on to the 2x2 island and examine the
    northwest patch for a hidden <MAX ETHER>. Continue on until you pass the
    MarshBadge checkpoint and hit dry land. Turn east into the grass (nothing new,
    but all high levels--don't waste your energy!) and examine the southeast tree
    for a hidden <ULTRA BALL>.
    
    After the VolcanoBadge checkpoint, head north until you hit a 2x2 grass patch,
    then examine the northernmost rock piece to the left of the grass for a hidden
    <FULL RESTORE>. I think that's it for hidden items, so just continue through to
    Victory Road, a hellhole full of boulder puzzles, high-level trainers and wild
    Pokemon and the legendary Pokemon--Moltres.
    _________________________________________________
    
    [51] Victory Road       Encounter Rate 1F, 3F: 15
                                Encounter Rate 2F: 10
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #146: Moltres     FIR / FLY  R  B  Y   --      50
    - 1F - Cave Floor: ------------------------------
    #041: Zubat       PSN / FLY  R  B      15%     22
                                       Y   20%  39-44
    #042: Golbat      PSN / FLY  R  B  -    5%     41
    #066: Machop      FGT        R  B  -   20%     24
    #067: Machoke     FGT        R  B  -    4%     42
    #074: Geodude     RCK / GRN  R  B      20%     26
                                       Y   65%  26-41
    #075: Graveler    RCK / GRN  R  B       5%     41
                                       Y    5%  41-47
    #095: Onix        RCK / GRN  R  B      30%  36-42
                                       Y   10%  43-45
    #105: Marowak     GRN        R  B  -    1%     43
    - 2F - Cave Floor: ------------------------------
    #041: Zubat       PSN / FLY  R  B      15%     26
                                       Y   10%     44
    #042: Golbat      PSN / FLY  R  B       5%     40
                                       Y   10%     39
    #066: Machop      FGT        R  B  -   20%     22
    #067: Machoke     FGT        R  B       5%     41
                                       Y    5%  39-42
    #074: Geodude     RCK / GRN  R  B      20%     24
                                       Y   55%  31-41
    #075: Graveler    RCK / GRN  R  B       1%     43
                                       Y   10%     44
    #095: Onix        RCK / GRN  R  B      30%  36-42
                                       Y   10%  45-47
    #105: Marowak     GRN        R  B  -    4%     40
    - 3F - Cave Floor: ------------------------------
    #041: Zubat       PSN / FLY  R  B      15%     22
    #042: Golbat      PSN / FLY  R  B       5%     41
                                       Y   20%     44
    #049: Venomoth    BUG / PSN  R  B  -   10%     40
    #066: Machop      FGT        R  B  -   20%     24
    #067: Machoke     FGT        R  B       5%  42-45
                                       Y   10%  42-45
    #074: Geodude     RCK / GRN  R  B      20%     26
                                       Y   45%  36-46
    #075: Graveler    RCK / GRN  R  B       5%     43
                                       Y   15%  41-47
    #095: Onix        RCK / GRN  R  B      20%  42-45
                                       Y   10%     49
    _________________________________________________
    
    New Items
    ---------
    [ ] Rare Candy  [ ] TM43 (Sky Attack)  [ ] TM05 (Mega Kick)  [ ] Full Heal
    [ ] TM17 (Submission)  [ ] Max Revive  [ ] TM47 (Explosion)  [ ] Ultra Ball (H)
    [ ] Guard Spec.  [ ] Full Restore (H)
    
    New Pokemon
    -----------
    ( ) Machoke (RB)  ( ) Graveler  ( ) Marowak (RB)  [ ] Moltres
    
    - Recommended Party Avg. Level: 51
    
    You've seen all of Victory Road's wild Pokemon before, although not at this
    level. The only unique Pokemon is, of course, Moltres. It's near the end of the
    dungeon, so I hope you've got some status to slap on it and a bunch of Ultra
    Balls. If not, don't worry too much--we can exit the cave at the end, stock up,
    then come right back. It'll wait patiently for you to catch it.
    
    As you enter, you'll spot a boulder on your left. Get a Pokemon that knows
    Strength to push it all the way over to the right side and on to a strange
    circular switch. I won't insult your intelligence by telling you exactly how to
    do that, but let's just say that you can exit and re-enter if you foul up.
    
    Climb up the stairs on to the plateau and work your way around the east path.
    At the intersection, take a right and head down the stiars, then follow the
    path to a boulder. There are two items here that you can get--unfortunately,
    gaining access to one will block you from getting the other, so to get both
    items you'll have to grab one, then exit and re-enter the cave to reset the
    boulder, then get the other. The items are a <RARE CANDY> and <TM43> (Sky
    Attack).
    
    Head back to the intersection I mentioned, then battle the trainer on the left.
    _________________________________________________________
    Trainer: CoolTrainer F   Version: R  B  Y    Money: $1540
    ---------------------------------------------------------
    #053: Persian     NRM        L44  1395 Exp.
     Stats -  HP: 118  Atk:  74  Def:  64  Spc:  69  Spe: 113
     ~ Bite, Pay Day, Screech, Fury Swipes
    #038: Ninetales   FIR        L44  1677 Exp.
     Stats -  HP: 125  Atk:  79  Def:  78  Spc: 100  Spe: 100
     ~ Ember, Tail Whip, Quick Attack, Roar
    _________________________________________________________
    
    Follow the path to another trainer.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B  Y    Money: $1470
    ---------------------------------------------------------
    #002: Ivysaur     GRS / PSN  L42  1269 Exp.
     Stats -  HP: 109  Atk:  64  Def:  64  Spc:  78  Spe:  62
     ~ Vine Whip, PoisonPowder, Razor Leaf, Growth
    #008: Wartortle   WTR        L42  1287 Exp.
     Stats -  HP: 108  Atk:  65  Def:  78  Spc:  66  Spe:  60
     ~ Water Gun, Bite, Withdraw, Skull Bash
    #005: Charmeleon  FIR        L42  1278 Exp.
     Stats -  HP: 107  Atk:  66  Def:  60  Spc:  66  Spe:  78
     ~ Leer, Rage, Slash, Flamethrower
    #006: Charizard   FIR / FLY  L42  1881 Exp.
     Stats -  HP: 124  Atk:  83  Def:  77  Spc:  83  Spe:  95
     ~ Ember, Leer, Rage, Slash
    _________________________________________________________
    
    Take the ladder up after your battle, then head south and push the boulder on
    to the switch (don't push it down into the corner--push it in a zig-zag
    pattern) and head up the stairs to the east to fight a trainer.
    _________________________________________________________
    Trainer: Blackbelt       Version: R  B  Y    Money: $1075
    ---------------------------------------------------------
    #067: Machoke     FGT        L43  1344 Exp.
     Stats -  HP: 128  Atk:  98  Def:  72  Spc:  54  Spe:  50
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    #066: Machop      FGT        L43   810 Exp.
     Stats -  HP: 120  Atk:  81  Def:  54  Spc:  41  Spe:  41
     ~ Low Kick, Leer, Focus Energy, Seismic Toss
    #067: Machoke     FGT        L43  1344 Exp.
     Stats -  HP: 128  Atk:  98  Def:  72  Spc:  54  Spe:  50
     ~ Karate Chop, Low Kick, Leer, Focus Energy
    _________________________________________________________
    
    Follow the plateau to another trainer. This one has Psychic types :(.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1435
    ---------------------------------------------------------
    #096: Drowzee     PSY        L41   895 Exp.
     Stats -  HP: 106  Atk:  51  Def:  48  Spc:  85  Spe:  46
     ~ Headbutt, Poison Gas, Psychic, Meditate
    #097: Hypno       PSY        L41  1449 Exp.
     Stats -  HP: 127  Atk:  72  Def:  68  Spc: 105  Spe:  66
     ~ Confusion, Headbutt, Poison Gas, Psychic
    #064: Kadabra     PSY        L41  1273 Exp.
     Stats -  HP:  90  Atk:  41  Def:  36  Spc: 109  Spe:  97
     ~ Disable, Psybeam, Recover, Psychic
    #064: Kadabra     PSY        L41  1273 Exp.
     Stats -  HP:  90  Atk:  41  Def:  36  Spc: 109  Spe:  97
     ~ Disable, Psybeam, Recover, Psychic
    _________________________________________________________
    
    Take the steps down and head left for <TM05> (Mega Kick). Head right
    afterwards, up and around the plateau until you reach a trainer next to an item
    ball.
    _________________________________________________________
    Trainer: Tamer           Version: R  B  Y    Money: $1760
    ---------------------------------------------------------
    #053: Persian     NRM        L44  1395 Exp.
     Stats -  HP: 118  Atk:  74  Def:  64  Spc:  69  Spe: 113
     ~ Bite, Pay Day, Screech, Fury Swipes
    #055: Golduck     WTR        L44  1639 Exp.
     Stats -  HP: 131  Atk:  85  Def:  80  Spc:  82  Spe:  86
     ~ Scratch, Tail Whip, Disable, Confusion
    _________________________________________________________
    
    The item ball is a <FULL HEAL>. Head north around the rocky wall to fight
    another trainer.
    _________________________________________________________
    Trainer: Juggler         Version: R  B  Y    Money: $1680
    ---------------------------------------------------------
    #122: Mr. Mime    PSY        L48  1398 Exp.
     Stats -  HP: 104  Atk:  56  Def:  75  Spc: 108  Spe:  99
     ~ Light Screen, Doubleslap, Meditate, Substitute
    _________________________________________________________
    
    In the dead end to the right is <TM17> (Submission). Loop back around the wall
    and take the ladder here, then head north and east into a small alcove to fight
    a trainer.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B  Y    Money: $1505
    ---------------------------------------------------------
    #103: Exeggutor   GRS / PSY  L43  1953 Exp.
     Stats -  HP: 141  Atk:  94  Def:  84  Spc: 119  Spe:  59
     ~ Barrage, Hypnosis, Stomp
    #091: Cloyster    WTR / ICE  L43  1870 Exp.
     Stats -  HP: 102  Atk:  94  Def: 166  Spc:  84  Spe:  72
     ~ Withdraw, Supersonic, Clamp, Aurora Beam
    #059: Arcanine    FIR        L43  1962 Exp.
     Stats -  HP: 137  Atk: 107  Def:  80  Spc:  80  Spe:  93
     ~ Ember, Leer, Take Down, Agility
    _________________________________________________________
    
    Steal his <MAX REVIVE>, then push the boulder up two spaces and all the way
    west. Push it into the gap here, then down on to the switch. Grab <TM47>
    (Explosion) just out to the right, then drop down the ladder and battle the
    trainer to your southeast.
    _________________________________________________________
    Trainer: PokeManiac      Version: R  B  Y    Money: $2000
    ---------------------------------------------------------
    #005: Charmeleon  FIR        L40  1216 Exp.
     Stats -  HP: 102  Atk:  63  Def:  57  Spc:  63  Spe:  75
     ~ Ember, Leer, Rage, Slash
    #131: Lapras      WTR / ICE  L40  1876 Exp.
     Stats -  HP: 160  Atk:  80  Def:  75  Spc:  87  Spe:  59
     ~ Mist, Body Slam, Confuse Ray, Ice Beam
    #108: Lickitung   NRM        L40  1087 Exp.
     Stats -  HP: 128  Atk:  56  Def:  71  Spc:  59  Spe:  35
     ~ Disable, Defense Curl, Slam, Screech
    _________________________________________________________
    
    In the rock next to this guy is a hidden <ULTRA BALL>. Grab the <GUARD SPEC.>
    to the northeast, then save your game before trying to capture Moltres, the
    legendary bird of fire.
    _________________________________________________________
    Fated Encounter: Moltres                 Version: R  B  Y
    ---------------------------------------------------------
    #146: Moltres     FIR / FLY  L50  1550 Exp.
     ~ Peck, Fire Spin
    _________________________________________________________
    
    Use the same strategy as you did for Zapdos and Articuno--inflict him with
    Sleep or Freeze, then lob Ultra Balls at him until you win. Remember that
    lowering his health barely makes any impact on your chance to catch him--spend
    those turns throwing Ultra Balls instead.
    ___
    
    <MOLTRES> - Rating: **
    Unlike the other two legendary birds who are nothing short of fantastic,
    Moltres is actually pretty trashy. This is mostly because there are very few
    fights left in the game, and Moltres isn't useful for any of them. Bummer.
    
    Return through the ladder you came up, then head east to loop around and then
    up on to the plateau. Battle the trainer.
    _________________________________________________________
    Trainer: CoolTrainer F   Version: R  B  Y    Money: $1505
    ---------------------------------------------------------
    #047: Parasect    BUG / GRS  L43  1179 Exp.
     Stats -  HP: 111  Atk:  94  Def:  80  Spc:  80  Spe:  37
     ~ Stun Spore, Leech Life, Spore, Slash
    #087: Dewgong     WTR / ICE  L43  1621 Exp.
     Stats -  HP: 137  Atk:  72  Def:  80  Spc:  93  Spe:  72
     ~ Headbutt, Growl, Aurora Beam
    #113: Chansey     NRM        L43  2349 Exp.
     Stats -  HP: 274  Atk:  17  Def:  16  Spc: 102  Spe:  54
     ~ DoubleSlap, Sing, Growl, Minimize
    _________________________________________________________
    
    Follow the path until you take the stairs off the plateau and chance across a
    pair of trainers.
    _________________________________________________________
    Trainer: CoolTrainer M   Version: R  B  Y    Money: $1505
    ---------------------------------------------------------
    #099: Kingler     WTR        L43  1897 Exp.
     Stats -  HP: 107  Atk: 124  Def: 110  Spc:  54  Spe:  76
     ~ ViceGrip, Guillotine, Stomp, Crabhammer
    #073: Tentacruel  WTR / PSN  L43  1888 Exp.
     Stats -  HP: 128  Atk:  72  Def:  67  Spc: 115  Spe:  97
     ~ Water Gun, Constrict, Barrier, Screech
    #009: Blastoise   WTR        L43  1935 Exp.
     Stats -  HP: 127  Atk:  84  Def:  97  Spc:  84  Spe:  78
     ~ Water Gun, Bite, Withdraw, Skull Bash
    _________________________________________________________
    _________________________________________________________
    Trainer: CoolTrainer F   Version: R  B  Y    Money: $1505
    ---------------------------------------------------------
    #069: Bellsprout  GRS / PSN  L43   774 Exp.
     Stats -  HP: 102  Atk:  77  Def:  41  Spc:  72  Spe:  46
     ~ Stun Spore, Acid, Razor Leaf, Slam
    #070: Weepinbell  GRS / PSN  L43  1390 Exp.
     Stats -  HP: 115  Atk:  90  Def:  54  Spc:  84  Spe:  59
     ~ Sleep Powder, Stun Spore, Acid, Razor Leaf
    #071: Victreebel  GRS / PSN  L43  1759 Exp.
     Stats -  HP: 128  Atk: 103  Def:  67  Spc:  97  Spe:  72
     ~ Vine Whip, Growth, Wrap, PoisonPowder
    _________________________________________________________
    
    They were the last trainers of Victory Road. Woo! If you couldn't make it
    through without taking a trip to the Poke Center, you'll have some trouble
    against the Elite Four. Head east, push the boulder into its hole and drop down
    after it, then push it west on to its switch. Head up on to the plateau and go
    east, then take the ladder here. Take the next ladder and examine the rock to
    the left of the ladder here for a hidden <FULL RESTORE>. Finally, exit east out
    on to the north portion of Route 23, then head north and take the first gap in
    the statues north to enter the Indigo Plateau. *Gulp*.
    _________________________________________________
    
    [52] Indigo Plateau
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Lorelei's Room - Old Rod: ---------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - Lorelei's Room - Good Rod: --------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    _________________________________________________
    ___________________
    Poke Mart     Price
    -------------------
    Ultra Ball    $1200
    Great Ball    $ 600
    Full Restore  $3000
    Max Potion    $2500
    Full Heal     $ 600
    Revive        $1500
    Max Repel     $ 700
    ___________________
    
    - Recommended Party Avg. Level: 53
    
    Okay, here's how it works for those who have been in a coma for the last
    decade. The Elite Four is a series of four consecutive battles, where you are
    not allowed to visit a Poke Center in between. You can use items, save your
    game and switch your first party member, but that's about it. Once you've
    creamed the four trainers, I'll try not to spoil much, but be prepared for a
    fifth fight against the game's toughest trainer. Again, you can't visit a Poke
    Center in between fights. Oh, and losing against even one means you must fight
    them all over again.
    
    You might as well bust out all the healing items you've stocked up on so far,
    and then don't be tight about buying some at the Mart over on the left. After
    all, you won't be spending your money on much else. For maximum coverage and
    power, your team should be composed of the following types with the following
    moves: Electric (Thunderbolt or Thunder), Ice (Ice Beam or Blizzard), one of
    either Grass (Razor Leaf) or Water (Surf or maybe Hydro Pump), Psychic
    (Psychic) and Ground (Earthquake or perhaps Dig). You don't need six members,
    but if you do and they're all about L50, then that's just a bonus.
    ___
    
    My Team
    
    Golem       L55 ~ Rock Throw, Submission, Earthquake, Explosion
    Venusaur    L53 ~ Tackle, PoisonPowder, Razor Leaf, Growth
    Alakazam    L52 ~ Psybeam, Recover, Reflect, Psychic
    Zapdos      L54 ~ ThunderShock, Drill Peck, Thunder
    Articuno    L52 ~ Peck, Ice Beam, Blizzard
    Moltres     L50 ~ Peck, Fire Spin
    
    Moltres is entirely filler, but it's the highest level I've got besides my main
    five. Yeah, I know I'm pretty cheap for using the three legendaries, but
    honestly, I've spent a long time on this guide and didn't want to spend further
    hours grinding away an alternative Pokemon. Anyway, you'll notice that all the
    types I've mentioned above are totally covered, so if you have something like
    this you should be fine. For discussions on the best Elite Four team, see
    section T02; 'In-Game (Elite Four) Teams'.
    
    Note that this team is nowhere near the 'best' team ever. It's just something I
    threw together in a relatively quick time to beat the League with. If I wanted
    to improve upon it, I could come up with a much better team, which would look
    something like this:
    
    Golem       ~ Rock Slide, Earthquake, Body Slam, Submission/Explosion
    Venusaur    ~ Swords Dance, Body Slam/Hyper Beam, Razor Leaf, Sleep Powder
    Alakazam    ~ Psychic, Recover, Reflect, Seismic Toss
    Zapdos      ~ Thunderbolt, Thunder Wave, Drill Peck, Rest/Reflect
    Starmie     ~ Surf, Ice Beam/Blizzard, Thunderbolt, Recover
    Snorlax     ~ Body Slam, Hyper Beam, Rest, Earthquake
    
    Again, not the best team ever, but certainly much better than the one I'm
    using.
    ___
    
    If you just can't beat the Elite Four and you've followed all my advice, then
    I'm afraid you'll just have to grind up some levels. Sorry.
    
    Make sure you save before you head up the staircase at the back. The only way
    out once you go in is to beat all five trainers consecutively, or lose half
    your money by losing the battle. Unless you're fairly certain you can win,
    train some more. If you think you can do it, I'd recommend saving before
    confronting each Elite Four member (besides the first, of course) so that if it
    doesn't go well you can always restart that battle.
    
    Anyway, enough with the preamble. Let's do this.
    _________________________________________________________
    Trainer: Lorelei         Version: R  B       Money: $5544
    ---------------------------------------------------------
    #087: Dewgong     WTR / ICE  L54  2035 Exp.
     Stats -  HP: 169  Atk:  90  Def: 100  Spc: 116  Spe:  89
     ~ Growl, Aurora Beam, Rest, Take Down
    #091: Cloyster    WTR / ICE  L53  2305 Exp.
     Stats -  HP: 124  Atk: 115  Def: 204  Spc: 103  Spe:  87
     ~ Supersonic, Clamp, Aurora Beam, Spike Cannon
    #080: Slowbro     WTR / PSY  L54  1897 Exp.
     Stats -  HP: 175  Atk:  95  Def: 132  Spc: 100  Spe:  46
     ~ Water Gun, Growl, Withdraw, Amnesia
    #124: Jynx        ICE / PSY  L56  1644 Exp.
     Stats -  HP: 147  Atk:  71  Def:  53  Spc: 120  Spe: 120
     ~ DoubleSlap, Ice Punch, Body Slam, Thrash
    #131: Lapras      WTR / ICE  L56  2628 Exp.
     Stats -  HP: 220  Atk: 110  Def: 103  Spc: 120  Spe:  81
     ~ Body Slam, Confuse Ray, Hydro Pump, Blizzard
    _________________________________________________________
    Trainer: Lorelei         Version:       Y    Money: $5544
    ---------------------------------------------------------
    #087: Dewgong     WTR / ICE  L54  2035 Exp.
     Stats -  HP: 169  Atk:  90  Def: 100  Spc: 116  Spe:  89
     ~ BubbleBeam, Aurora Beam, Rest, Take Down
    #091: Cloyster    WTR / ICE  L53  2305 Exp.
     Stats -  HP: 124  Atk: 115  Def: 204  Spc: 103  Spe:  87
     ~ Supersonic, Clamp, Ice Beam, Spike Cannon
    #080: Slowbro     WTR / PSY  L54  1897 Exp.
     Stats -  HP: 175  Atk:  95  Def: 132  Spc: 100  Spe:  46
     ~ Surf, Psychic, Withdraw, Amnesia
    #124: Jynx        ICE / PSY  L56  1644 Exp.
     Stats -  HP: 147  Atk:  71  Def:  53  Spc: 120  Spe: 120
     ~ DoubleSlap, Ice Punch, Lovely Kiss, Thrash
    #131: Lapras      WTR / ICE  L56  2628 Exp.
    
     Stats -  HP: 220  Atk: 110  Def: 103  Spc: 120  Spe:  81
     ~ Body Slam, Confuse Ray, Hydro Pump, Blizzard
    _________________________________________________________
    
    Since these are the hardest battles in the game, now might be a good time to
    learn about exploiting the game's moronic AI if you didn't read section M01;
    'AI Mechanics'. Essentially, trainers that are supposed to be 'smart' (Gym
    Leaders, Elite Four, high-level trainers) have an AI that forces them to use
    super-effective moves *even when that move does no damage*. For example, Rest
    is a Psychic type move and so is 'super-effective' against Fighting types,
    despite doing no damage. A Fighting type can come in and deck Dewgong with a
    swift Submission and all Dewgong will do is Rest.
    
    In addition, trainers will NEVER attack with moves that are 'not very
    effective' unless forced to (e.g. Disabling valid moves, having four not very
    effective moves, etc.)
    
    Most of Lorelei's Pokemon are capable of causing a Freeze status, which, in
    RBY, means your Pokemon is offically out of action until you use a Full Heal or
    Ice Heal on it. Lorelei will also occasionally use a Super Potion, which should
    just delay her imminent demise.
    
    I noticed that, with my Venusaur, Dewgong still used the 'super-effective'
    Rest. It didn't use Aurora Beam, but that might just be because of luck. So
    Grass/Poison types should be fairly safe as well. Thus, use Grass types with
    Razor Leaf or an Electric type. Zapdos fits the bill as an Electric type, but
    must be wary of its Ice weakness--luckily, its high Special stat should soak up
    some of the damage. Dewgong's moves and stats aren't the scariest, so hopefully
    you shouldn't be troubled by it.
    
    Cloyster has a monstrous Defense stat, but it's rather slow and has an average
    Special stat, so smash it with a swift Special sweeper; the best ones would be,
    again, Grass (watch out for Aurora/Ice Beam) and Electric, with a powerful hit
    taking it out in one. I OHKO'd with Venusaur's Razor Leaf.
    
    Slowbro is up next and depending on your version he'll have good or poor moves.
    In Red and Blue, his only damaging attack is Water Gun, so if you send out
    something resistant to Water (Grass, Dragon or Water) you won't get damaged.
    Too many Amnesias will make it hard to take down though. In Yellow, it's
    equipped with the much better combination of Surf and Psychic, which are deadly
    when used with Amnesia. Luckily, I took it out in one hit with Razor Leaf--if
    you can take it out in one hit then go ahead; it's too slow to hit first. Grass
    and Electric are your best friends once more.
    
    Jynx is likely to be a problem--it critical hit Ice Punched my Moltres for an
    OHKO--since it only has Bug, Rock and Fire for weaknesses. Rock types often
    have a secondary type with an Ice weakness (Ground, Flying) so Fire is the best
    bet. However, Fire types are largely not very useful so if you don't have one
    (or it's useless, like my Moltres), you might just have to hit it hard with
    your strongest Pokemon and then heal them up after the battle. It might also
    use Lovely Kiss, but you should have your Poke Flute for that. Its Defense is
    atrocious, however, so hit it with a physical attack like Drill Peck or
    something for a decent chunk of damage. I used Zapdos.
    
    Lastly, we have Lapras, a living tank of a Pokemon. With massive HP and
    respectable Def and Spc stats, this thing isn't going down easily. Plus, it has
    two 120 x 1.5 (STAB) = 180 base power moves in Hydro Pump and Blizzard, and a
    30% chance to paralyse you with Body Slam. Its Speed is below average, so I
    managed to fire off two Razor Leafs to kill it, while I got hit by Blizzard for
    about 2/3rds of Venusaurs health bar. If you're faster and have a strong, STAB,
    super-effective attack, you should be okay.
    ___
    
    If you beat Lorelei, well done. That's a good sign for beating the rest of the
    Elite Four--Ice is a fantastic type and beating it IS difficult. Although the
    next two Elite Four members are higher-levelled, their type choices aren't as
    good, so they should be much easier. Well, I found them easier at least. Heal
    up and save if you want, then proceed into the next room to fight the next
    trainer--a user of Fighting types.
    _________________________________________________________
    Trainer: Bruno           Version: R  B       Money: $5742
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L53  1225 Exp.
     Stats -  HP: 108  Atk:  62  Def: 183  Spc:  45  Spe:  87
     ~ Rock Throw, Rage, Slam, Harden
    #107: Hitmonchan  FTG        L55  1650 Exp.
     Stats -  HP: 128  Atk: 130  Def: 100  Spc:  52  Spe:  97
     ~ Ice Punch, Mega Punch, ThunderPunch, Counter
    #106: Hitmonlee   FTG        L55  1638 Exp.
     Stats -  HP: 128  Atk: 146  Def:  72  Spc:  52  Spe: 109
     ~ Jump Kick, Focus Energy, Hi Jump Kick, Mega Kick
    #095: Onix        RCK / GRN  L56  1296 Exp.
     Stats -  HP: 114  Atk:  65  Def: 193  Spc:  47  Spe:  92
     ~ Rock Throw, Rage, Slam, Harden
    #068: Machamp     FTG        L58  2398 Exp.
     Stats -  HP: 181  Atk: 166  Def: 107  Spc:  89  Spe:  78
     ~ Leer, Focus Energy, Fissure, Submission
    _________________________________________________________
    Trainer: Bruno           Version:       Y    Money: $5742
    ---------------------------------------------------------
    #095: Onix        RCK / GRN  L53  1225 Exp.
     Stats -  HP: 108  Atk:  62  Def: 183  Spc:  45  Spe:  87
     ~ Rock Slide, Dig, Screech, Slam
    #107: Hitmonchan  FTG        L55  1650 Exp.
     Stats -  HP: 128  Atk: 130  Def: 100  Spc:  52  Spe:  97
     ~ Ice Punch, Fire Punch, ThunderPunch, Double Team
    #106: Hitmonlee   FTG        L55  1638 Exp.
     Stats -  HP: 128  Atk: 146  Def:  72  Spc:  52  Spe: 109
     ~ Double Kick, Double Team, Hi Jump Kick, Mega Kick
    #095: Onix        RCK / GRN  L56  1296 Exp.
     Stats -  HP: 114  Atk:  65  Def: 193  Spc:  47  Spe:  92
     ~ Rock Slide, Screech, Earthquake, Slam
    #068: Machamp     FTG        L58  2398 Exp.
     Stats -  HP: 181  Atk: 166  Def: 107  Spc:  89  Spe:  78
     ~ Leer, Strength, Karate Chop, Submission
    _________________________________________________________
    
    Consider Bruno a breather after Lorelei. He'll try to boost his Pokemons'
    Defenses with X Defend which is a massive waste since we will be using Special
    attacks to hit his Pokemon hard on their MUCH weaker defensive side.
    
    Onix is a non-issue--even Water Gun and Vine Whip can take this guy out. His
    Special is horrendous, but don't try attacking him physically. He's also not
    particularly speedy, so you should have nothing to complain about with either
    Onix.
    
    Hitmonchan has a horrendous Special as well, which means that Fire, Ice, and
    ThunderPunch all have pathetic power. This means that a swift Psychic will take
    care of him very easily. The only remotely scary things are Mega Punch in RBY,
    which is moderately powerful, and Double Team in Yellow, which is more
    irritaing than deadly. Very easy.
    
    Hitmonlee is marginally more threatening because it has decent Fighting and
    Normal attacks running off its high Attack. A swift Psychic will still OHKO it
    though; just deal with him quickly (most Psychics are fast anyway) and you'll
    have no issues.
    
    Machamp is Bruno's biggest brusier, but even he keels before a well-aimed
    Psychic. His strongest attack is Submission, but he won't use it if you send
    out a Psychic or Flying type, so feel free to use those. In Red and Blue, that
    will limit him to his non-damaging moves and Fissure (which he won't use
    against Flying types and is totally ineffective against anything faster than
    Machamp) and in Yellow his best move then becomes Karate Chop. With its
    critical hit factored in, it has 100 effective base power, which isn't
    something to laugh at coming off his massive Attack. Still, you shouldn't worry
    about it if you have a decent Psychic or Flying type.
    ___
    
    Bruno was very easy. You shouldn't be any worse for wear except for your PP for
    Psychic being three down. Save and heal up (???) before taking on the next
    member of the Elite Four.
    _________________________________________________________
    Trainer: Agatha          Version: R  B       Money: $5940
    ---------------------------------------------------------
    #094: Gengar      GST / PSN  L56  2280 Exp.
     Stats -  HP: 142  Atk:  87  Def:  81  Spc: 159  Spe: 137
     ~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
    #042: Golbat      PSN / FLY  L56  2052 Exp.
     Stats -  HP: 158  Atk: 104  Def:  92  Spc:  97  Spe: 114
     ~ Supersonic, Confuse Ray, Wing Attack, Haze
    #093: Haunter     GST / PSN  L55  1485 Exp.
     Stats -  HP: 123  Atk:  69  Def:  63  Spc: 140  Spe: 118
     ~ Confuse Ray, Night Shade, Hypnosis, Dream Eater
    #024: Arbok       PSN        L58  1827 Exp.
     Stats -  HP: 146  Atk: 114  Def:  94  Spc:  89  Spe: 107
     ~ Bite, Glare, Screech, Acid
    #094: Gengar      GST / PSN  L60  2442 Exp.
     Stats -  HP: 151  Atk:  93  Def:  86  Spc: 170  Spe: 146
     ~ Confuse Ray, Night Shade, Toxic, Dream Eater
    _________________________________________________________
    Trainer: Agatha          Version:       Y    Money: $5940
    ---------------------------------------------------------
    #094: Gengar      GST / PSN  L56  2280 Exp.
     Stats -  HP: 142  Atk:  87  Def:  81  Spc: 159  Spe: 137
     ~ Confuse Ray, Lick, Substitute, Mega Drain
    #042: Golbat      PSN / FLY  L56  2052 Exp.
     Stats -  HP: 158  Atk: 104  Def:  92  Spc:  97  Spe: 114
     ~ Supersonic, Leech Life, Wing Attack, Toxic
    #093: Haunter     GST / PSN  L55  1485 Exp.
     Stats -  HP: 123  Atk:  69  Def:  63  Spc: 140  Spe: 118
     ~ Confuse Ray, Lick, Hypnosis, Dream Eater
    #024: Arbok       PSN        L58  1827 Exp.
     Stats -  HP: 146  Atk: 114  Def:  94  Spc:  89  Spe: 107
     ~ Wrap, Glare, Screech, Acid
    #094: Gengar      GST / PSN  L60  2442 Exp.
     Stats -  HP: 151  Atk:  93  Def:  86  Spc: 170  Spe: 146
     ~ Confuse Ray, Psychic, Hypnosis, Dream Eater
    _________________________________________________________
    
    Theoretically, Agatha is the Ghost type Master, but in actuality all of her
    Pokemon only have the Poison type in common. In fairness, using only Ghost
    types would limit her to the Gastly line. Anyway, Agatha hits things off with a
    Gengar. RB players will most likely get hit by Confuse Ray or Hypnosis or both.
    Switch out for the former or use a Poke Flute immediately for the latter to
    avoid Dream Eater (which only works if the foe is asleep). In RB, it also has
    Night Shade, which will deal 56HP damage when it hits. This shouldn't be a
    massive problem.
    
    To defeat it, use a Psychic type or a Ground type. It has a high Special so
    will sponge up some damage from Psychic, but it has Mega Drain to combat Ground
    types in Yellow. Dugtrio is fast enough and powerful enough to kill it, but
    Golem will have to eat a 4x effective Mega Drain. It's only 40 base power
    though, and my Golem survived to fire back a one hit KO with Earthquake.
    
    Golbat's next, but this thing doesn't really have much going for it. Its most
    damaging attack is Wing Attack, which has a paltry 35 x 1.5 (STAB) = 52.5 base
    power. It's more likely to annoy you with confusion, but if you switch around
    and hit it with a fast Psychic (Alakzam), Electric (Zapdos), Ice (Articuno) or
    Rock type, then it won't pose any threat.
    
    Haunter is a weak Gengar, so just follow my strategy for Gengar. Only it's
    easier this time. Arbok is like Golbat in that it's weak and has no good moves.
    It'll annoy with confusion and Wrap... that's about it. The main problem Agatha
    poses is with her final Pokemon; a Level 60 Gengar. In Red and Blue, Dream
    Eater won't work since it has no Sleep moves. It'll use Confuse Ray, Night
    Shade and Toxic. Switch out to rid yourself of confusion and revert Toxic
    poison to normal PSN, and deal with Night Shade like you did previously. Ground
    and Psychic types are A-OK.
    
    In Yellow, it retains Hypnosis over Toxic and slaps Psychic over Night Shade.
    Your own Psychic type will resist Psychic and can hit back super-effectively
    with its own Psychic. Hypnosis is cured through Poke Flute and Confuse is cured
    by switching or riding it out. Dream Eater should be a non-issue if you have
    the Flute. Oh, and Agatha uses Super Potions when her Pokemon are on low
    health, but this should barely affect the battle outcome.
    ___
    
    Agatha was moderately tough, but still not much compared to Lorelei. This next
    trainer should change all that--he has high level Dragon Pokemon, which you
    probably haven't fought before. Their only effective weakness is Ice, so I hope
    you have one. Dragons also resist Grass, Fire, Water and Electric attacks, so
    be warned. You'll automatically engage him when you stand in the square below
    or to the left of him, so make sure you prepare yourself before you go near
    him.
    _________________________________________________________
    Trainer: Lance           Version: R  B       Money: $6138
    ---------------------------------------------------------
    #130: Gyarados    WTR / FLY  L58  2659 Exp.
     Stats -  HP: 187  Atk: 160  Def: 105  Spc: 130  Spe: 108
     ~ Hydro Pump, Dragon Rage, Leer, Hyper Beam
    #148: Dragonair   DRG        L56  1728 Exp.
     Stats -  HP: 143  Atk: 109  Def:  86  Spc:  92  Spe:  92
     ~ Agility, Slam, Dragon Rage, Hyper Beam
    #148: Dragonair   DRG        L56  1728 Exp.
     Stats -  HP: 143  Atk: 109  Def:  86  Spc:  92  Spe:  92
     ~ Agility, Slam, Dragon Rage, Hyper Beam
    #142: Aerodactyl  RCK / FLY  L60  2596 Exp.
     Stats -  HP: 175  Atk: 141  Def:  92  Spc:  86  Spe: 170
     ~ Supersonic, Take Down, Bite, Hyper Beam
    #149: Dragonite   DRG / FLY  L62  2895 Exp.
     Stats -  HP: 194  Atk: 182  Def: 132  Spc: 138  Spe: 114
     ~ Agility, Slam, Barrier, Hyper Beam
    _________________________________________________________
    Trainer: Lance           Version:       Y    Money: $6138
    ---------------------------------------------------------
    #130: Gyarados    WTR / FLY  L58  2659 Exp.
     Stats -  HP: 187  Atk: 160  Def: 105  Spc: 130  Spe: 108
     ~ Hydro Pump, Dragon Rage, Leer, Hyper Beam
    #148: Dragonair   DRG        L56  1728 Exp.
     Stats -  HP: 143  Atk: 109  Def:  86  Spc:  92  Spe:  92
     ~ Thunderbolt, Slam, Thunder Wave, Hyper Beam
    #148: Dragonair   DRG        L56  1728 Exp.
     Stats -  HP: 143  Atk: 109  Def:  86  Spc:  92  Spe:  92
     ~ Wrap, BubbleBeam, Ice Beam, Hyper Beam
    #142: Aerodactyl  RCK / FLY  L60  2596 Exp.
     Stats -  HP: 175  Atk: 141  Def:  92  Spc:  86  Spe: 170
     ~ Wing Attack, Fly, Swift, Hyper Beam
    #149: Dragonite   DRG / FLY  L62  2895 Exp.
     Stats -  HP: 194  Atk: 182  Def: 132  Spc: 138  Spe: 114
     ~ Blizzard, Fire Blast, Thunder, Hyper Beam
    _________________________________________________________
    
    Lance doesn't mess around--he uses Hyper Potion, which restores 200HP to a
    Pokemon, when his Pokemon's health is low. If you don't think you can down your
    foe in one hit, try using a low power attack and then your finisher to avoid
    him using it.
    
    Lead off with an Electric type to counter Gyarados--its only other weakness is
    Rock and it'll decimate them with Hydro Pump. So yeah, let loose with
    Thunderbolt or, if needs must, Thunder, to fry the leviathan. Dragon Rage does
    40HP damage, so no issues there, and it's all he'll use if you have a Dragon
    type against him. Otherwise, he might use Hyper Beam, which has 150 base power
    but requires a recharge turn if the foe doesn't faint. All of Lance's Pokemon
    have this, but Rock types resist it and Ghosts are immune to it. Honestly
    though, use an Electric type--Gyarados has a 4x weakness to it so he won't last
    long.
    
    The Dragonairs are up next. In Red and Blue they're identical and Hyper Beam is
    their most dangerous move. Since it has the Psychic type move Agility, this is
    all it'll use if you happen to send out a Poison or Fighting type, so feel free
    to abuse this mechanic. In Yellow, however, one is tailored as an Electric
    attacker and the other as a Water/Ice attacker. A Ground type can handle the
    first and a Water type with an Ice attack can handle the second. All versions
    of Dragonair absolutely hate Ice attacks though--they croaked it in one hit
    versus my Articuno's Ice Beam.
    
    Aerodactyl is up next, with weaknesses against Ice, Electric, Rock and Water.
    You'll have at least one of these I hope, so hit him with whatever. You only
    have to avoid Flying and Normal attacks (a Rock type resists both) and it has
    low Defenses, so any super-effective move should OHKO it.
    
    Dragonite is Lance's bad boy and it will give you hell if you don't have an Ice
    type. If you do, like me, then Ice Beam or Blizzard is more than sufficient to
    take him out since he has a 4x weakness to Ice attacks. If you ignored my
    repeated advice about getting a good Ice move, then this'll be difficult. You
    can exploit his use of Agility in Red and Blue (read Dragonair, above), but
    Slam and Hyper Beam are both coming off the game's highest Attack, so be
    careful.
    
    In Yellow, the bad boy has Thunder, Blizzard, Fire Blast--the unholy elemental
    trinity--and Hyper Beam, the meanest attack under the sun (if it KOs you). This
    is nothing to laugh at and Dragonite can hit EVERYTHING at least neutrally with
    these attacks, if not super-effectively. Only Alakazam on my team is neutral to
    all of them, but Hyper Beam would easily KO him. The best you can hope for here
    is a ridiculously powerful Pokemon, lots of item usage and a bit of luck. You
    will suffer for not having an Ice type. Out of interest, its only other
    weakness is Rock.
    ___
    
    Do not head through into the next room without preparing first--IF YOU ENTER
    THE NEXT ROOM, YOU WILL AUTOMATICALLY FIGHT THE CHAMPION. MAKE SURE TO ORGANISE
    YOUR PARTY AND SAVE BEFORE ENTERING. Yeah... unfortunately, somebody has
    already beaten the Elite Four just moments ago, and to claim the title of
    Champion, you'll have to defeat this newly-crowned trainer. Can you guess who
    it is? Hint: they have a very well-balanced team.
    _________________________________________________________
    Trainer: Rival           Version: R  B       Money: $6435
    ---------------------------------------------------------
    #018: Pidgeot     NRM / FLY  L61  2247 Exp.
     Stats -  HP: 182  Atk: 113  Def: 106  Spc: 100  Spe: 125
     ~ Wing Attack, Mirror Move, Sky Attack, Whirlwind
    #065: Alakazam    PSY        L59  2350 Exp.
     Stats -  HP: 143  Atk:  74  Def:  67  Spc: 173  Spe: 156
     ~ Psybeam, Psychic, Reflect, Recover
    #112: Rhydon      GRN / RCK  L61  2665 Exp.
     Stats -  HP: 208  Atk: 174  Def: 161  Spc:  69  Spe:  63
     ~ Leer, Tail Whip, Fury Attack, Horn Drill
    - And ONE of the following combinations: ----------------
    - You started with Bulbasaur: ---------------------------
    #103: Exeggutor   GRS / PSY  L61  2270 Exp.
     Stats -  HP: 196  Atk: 131  Def: 118  Spc: 167  Spe:  81
     ~ Barrage, Hypnosis, Stomp
    #130: Gyarados    WTR / FLY  L63  2889 Exp.
     Stats -  HP: 202  Atk: 173  Def: 114  Spc: 141  Spe: 117
     ~ Dragon Rage, Leer, Hydro Pump, Hyper Beam
    #006: Charizard   FIR / FLY  L65  2910 Exp.
     Stats -  HP: 186  Atk: 125  Def: 116  Spc: 125  Spe: 145
     ~ Fire Blast, Rage, Slash, Fire Spin
    - You started with Charmander: --------------------------
    #059: Arcanine    FIR        L61  2784 Exp.
     Stats -  HP: 190  Atk: 150  Def: 112  Spc: 112  Spe: 130
     ~ Roar, Leer, Ember, Take Down
    #103: Exeggutor   GRS / PSY  L63  2862 Exp.
     Stats -  HP: 202  Atk: 136  Def: 122  Spc: 172  Spe:  84
     ~ Barrage, Hypnosis, Stomp
    #009: Blastoise   WTR        L65  2925 Exp.
     Stats -  HP: 188  Atk: 124  Def: 145  Spc: 125  Spe: 116
     ~ Hydro Pump, Blizzard, Bite, Withdraw
    - You started with Squirtle: ----------------------------
    #130: Gyarados    WTR / FLY  L61  2796 Exp.
     Stats -  HP: 196  Atk: 168  Def: 111  Spc: 136  Spe: 113
     ~ Dragon Rage, Leer, Hydro Pump, Hyper Beam
    #059: Arcanine    FIR        L63  2875 Exp.
     Stats -  HP: 196  Atk: 154  Def: 115  Spc: 115  Spe: 134
     ~ Roar, Leer, Ember, Take Down
    #003: Venusaur    GRS / PSN  L65  2896 Exp.
     Stats -  HP: 189  Atk: 123  Def: 123  Spc: 145  Spe: 119
     ~ Growth, Mega Drain, Razor Leaf, SolarBeam
    _________________________________________________________
    Trainer: Rival           Version:       Y    Money: $6435
    ---------------------------------------------------------
    #028: Sandslash   GRN        L61  2130 Exp.
     Stats -  HP: 172  Atk: 137  Def: 148  Spc:  81  Spe:  94
     ~ Earthquake, Slash, Poison Sting, Fury Swipes
    #065: Alakazam    PSY        L59  2350 Exp.
     Stats -  HP: 143  Atk:  74  Def:  67  Spc: 173  Spe: 156
     ~ Psybeam, Recover, Psychic, Kinesis
    #103: Exeggutor   GRS / PSY  L61  2270 Exp.
     Stats -  HP: 196  Atk: 131  Def: 118  Spc: 167  Spe:  81
     ~ Barrage, Hypnosis, Stomp, Leech Seed
    - And ONE of the following combinations: ----------------
    - Lost both Oak's Lab and Route 22 Rival battles*: ------
    #038: Ninetales   FIR        L61  2326 Exp.
     Stats -  HP: 169  Atk: 108  Def: 106  Spc: 136  Spe: 136
     ~ Fire Spin, Tail Whip, Quick Attack, Confuse Ray
    #082: Magneton    ELE        L63  2173 Exp.
     Stats -  HP: 146  Atk:  91  Def: 134  Spc: 166  Spe: 103
     ~ Thunderbolt, Thunder Wave, Screech, Swift
    #134: Vaporeon    WTR        L65  2730 Exp.
     Stats -  HP: 254  Atk: 101  Def:  93  Spc: 158  Spe:  99
     ~ Hydro Pump, Aurora Beam, Quick Attack, Haze
    - Lost one and won one of the Lab and Route 22 fights*: -
    #082: Magneton    ELE        L61  2104 Exp.
     Stats -  HP: 141  Atk:  89  Def: 130  Spc: 161  Spe: 100
     ~ Thunderbolt, Thunder Wave, Screech, Swift
    #091: Cloyster    WTR / ICE  L63  2740 Exp.
     Stats -  HP: 146  Atk: 136  Def: 241  Spc: 122  Spe: 103
     ~ Ice Beam, Spike Cannon, Aurora Beam, Clamp
    #136: Flareon     FIR        L65  2757 Exp.
     Stats -  HP: 169  Atk: 185  Def:  93  Spc: 158  Spe:  99
     ~ Flamethrower, Quick Attack, Smog, Fire Spin
    - Won both Oak's Lab and Route 22 Rival battles: --------
    #091: Cloyster    WTR / ICE  L61  2653 Exp.
     Stats -  HP: 141  Atk: 131  Def: 234  Spc: 118  Spe: 100
     ~ Ice Beam, Spike Cannon, Aurora Beam, Clamp
    #038: Ninetales   FIR        L63  2403 Exp.
     Stats -  HP: 175  Atk: 112  Def: 109  Spc: 141  Spe: 141
     ~ Fire Spin, Tail Whip, Quick Attack, Confuse Ray
    #135: Jolteon     ELE        L65  2743 Exp.
     Stats -  HP: 169  Atk: 101  Def:  93  Spc: 158  Spe: 184
     ~ Quick Attack, Pin Missile, Thunder Wave, Thunder
    _________________________________________________________
    
    *If you skipped the Route 22 Rival battle, the game considers the fight lost.
    
    Since he has vastly different teams depending on the version, I'll split this
    section up. The only thing he has in common is that he uses Full Restores at
    low HP. Interestingly enough, the battle animations will show even if you opted
    to turn them off in the 'Option' menu. Makes it more dramatic, I suppose.
    
    Red/Blue
    ----------
    Pidgeot finally gained some ammunition with Sky Attack and Mirror Move. Sky
    Attack takes two turns to charge, though, and Mirror Move fires the move the
    foe just used right back at them. In other words, Pidgeot is still terrible.
    Any swift Electric, Ice or Rock attack will own it.
    
    Next up is Alakazam. Thankfully, it's his lowest level, but it's still very
    tough--use a Pokemon with high Attack and Special (I used Zapdos with Drill
    Peck on the Yellow version) or a Normal type like Snorlax to sponge his
    attacks. His Defense is pitiful so it shouldn't be too bad. Since Psychic types
    'resist' everything except Recover, that's all he'll use if you send out a
    Psychic type. Therefore, you can try to force him down by using your own
    Psychic.
    
    Now we have Rhydon. It's far too slow to make use of Horn Drill, so its best
    attack is Fury Attack. This is certainly managable and a swift Surf/Razor
    Leaf/Water Gun/Vine Whip/Bubble/Absorb will make quick work of him.
    
    Your Rival will then revert to his Grass/Fire/Water trio. You'll face two of
    Exeggutor, Arcanine or Gyarados. Exeggutor has no really threatening attacks
    and Hypnosis can be cured by Poke Flute. Use Fire, Ice or Flying moves against
    him. Arcanine's best move is Take Down--a tough Water, Rock or Ground type
    takes him out easily. Finally, Gyarados is identical to Lance's, only a higher
    level, so use the same strategy (hint: use Electric types) that you did for
    Lance's Gyara'.
    
    Finally, his starter. Venusaur is the most threatening with Razor Leaf, Mega
    Drain, SolarBeam and Growth. You'll notice that all his damaging attacks are
    Grass types, meaning anything that resists them (Bug, Dragon, Fire, Grass,
    Poison, Flying) will only ever see Growth. Nifty. Use an Ice, Flying or Fire
    type for best results.
    
    Charizard has Fire and Normal attacks, meaning a Rock type can resist every
    move he has and counter with a 4x effective Rock Throw/Slide. If you don't have
    a Rock type, try a bulky Water type to avoid Fire Blast, or just hit him with
    his weaknesses--Water, Rock, Ice and Electric. Last of all is Blastoise with
    Blizzard and Hydro Pump. If you resist those two moves (Water types do) then
    you'll only ever see Bite. Hit him with a powerful Grass or Electric move for
    best results.
    
    Yellow
    ------
    He'll start with Sandslash. This guy has Earthquake, but it's slow so if you
    can fire of a quick Razor Leaf, Ice Beam/Blizzard or Surf you'll have no
    problems. Next up is Alakazam, who is largely the same as his RB version so
    look above for a strategy. The last of his 'consistent' Pokemon is Exeggutor--
    again, he is covered above, except this one has Leech Seed which is pathetic.
    
    The Yellow rival opts for a Fire/Water/Electric rotation, starting with two out
    of Ninetales, Cloyster and Magneton. Ninetales's attacks are quite weak, and if
    you resist Fire you'll never see Fire Spin. Rock types will only ever see
    Confuse Ray, so if you don't mind that you can hope for a lucky hit. Otherwise,
    use Rock, Water or Ground like always.
    
    Cloyster is like always--slow but with massive defense. I took it down with one
    Razor Leaf and I'm sure Thunder/Thunderbolt would do just as nicely, but if you
    can't knock it out in one hit then just make sure you can survive Ice attacks
    (you won't see any if you resist them) and Clamp (a trapping Water type move).
    
    Magneton falls like any other Electric type--against Ground attacks. It can
    also only use Swift against them. Otherwise, you'll just have to hit it
    powerfully while sucking up a Thunder Wave. We'll move on to his starter next,
    since that's the main attraction.
    
    Vaporeon has Aurora Beam and Hydro Pump, but a swift Electric or Grass type
    won't be hit by those if it can loose off a Thunderbolt or Razor Leaf (Grass
    types be careful of Aurora Beam). Flareon functions similarly to Ninetales in
    that it can't do much to Rock and bulky Water types--its best move is
    Flamethrower but you'll never see it if you're a Water type (since you resist
    all its moves as a Rock type, you might see it then). Rock, Water and Ground
    kill it.
    
    Lastly, Jolteon can only Pin Missile against a Rock/Ground type and adds Quick
    Attack to that mix if it faces a Ground type (without Rock as a type). These
    attacks are pathetic and an Earthquake against its poor Defense will quickly
    finish off your Rival and crown you Champion.
    ___
    
    If you succeed, congratulations. Honestly, well done--that wasn't easy and I'm
    willing to bet that your Rival was at least 10 levels higher than you. So find
    a way to reward yourself and then watch the closing ceremony. I have to say, I
    feel a bit sorry for your Rival in the proceedings.
    
    After you get your Pokemon inducted in the Hall of Fame (you can access this
    from your PC now at any time), the credits will roll. You have to watch these,
    I'm afraid--I found out the hard way when I turned the game off and had to
    fight my Rival again--and then the game will auto-save.
    
    Back at the title screen, if you press 'Continue', you'll notice that you end
    up in Pallet Town, outside your house. Talk to your Mom (Mum!) to heal your
    battered team, and the world of Pokemon Red, Blue and Yellow is yours to
    explore! Also, if you had the battle animations turned off, like me, you'll
    want to turn them back off again in the 'Option' menu since your last fight
    with your Rival turned them on automatically.
    
    But before you revel in your new Champion status, there's one more thing to do
    before you can confidently say that you have 'completed' RBY. We're going to
    venture into the 'Unknown Dungeon', a cave filled with L60-odd Pokemon and the
    most powerful Pokemon in the game (and easily the strongest Pokemon to exist
    relative to the generation it appears in).
    
    I speak, of course, of none other than the horrendously powerful Psychic
    Pokemon, Mewtwo. He is L70, so be sure you can handle that before following the
    section of the walkthrough. As always, to catch a tough Pokemon, be sure to
    bring plenty of Ultra Balls and a status-inducer--preferably Sleep or Freeze--
    to get the job done as well as you can. Otherwise, feel free to use your Master
    Ball if you haven't already--there isn't anything else worth using it on.
    
    Get yourself a Fly-user and head to Cerulean City. Deposit your Fly-user and
    take out a Surf-user. Buy a few healing items and an Escape Rope or two,
    deposit your useless items in the PC, then proceed north up the Nugget Bridge.
    Head left after crossing it and get into the water. Surf down and follow the
    path to find a cave entrance. It was blocked before, but now you've beaten the
    League, the man will let you pass.
    
    Before we enter though, we should tackle one last trainer--the last one in the
    game (if you don't include Elite Four rematches). Head west from the cave
    entrance to encounter a Lass.
    _________________________________________________________
    Trainer: Lass            Version: R  B  Y    Money: $ 465
    ---------------------------------------------------------
    #046: Paras       BUG / GRS  L31   465 Exp.
     Stats -  HP:  67  Atk:  53  Def:  44  Spc:  44  Spe:  25
     ~ Scratch, Stun Spore, Leech Life, Spore
    #046: Paras       BUG / GRS  L31   465 Exp.
     Stats -  HP:  67  Atk:  53  Def:  44  Spc:  44  Spe:  25
     ~ Scratch, Stun Spore, Leech Life, Spore
    #047: Parasect    BUG / GRS  L31   849 Exp.
     Stats -  HP:  83  Atk:  69  Def:  59  Spc:  59  Spe:  28
     ~ Scratch, Stun Spore, Leech Life, Spore
    _________________________________________________________
    
    Bit of an anticlimax there. Anyway, there is one cave layout for Red and Blue
    versions and then the cave was totally redesigned for Yellow players. I'll
    split the following section into two parts to accommodate this.
    _________________________________________________
    
    [53] Cerulean Cave          Encounter Rate 1F: 10
                                Encounter Rate 2F: 15
                               Encounter Rate B1F: 25
    _________________________________________________
    _________________________________________________
    Pokemon           Type       Version  Rate  Level
    - Fated Encounter: ------------------------------
    #150: Mewtwo      PSY        R  B  Y   --      70
    - 1F - Cave Floor: ------------------------------
    #024: Arbok       PSN        R  -  -   10%     52
    #026: Raichu      ELE        R  B  -    4%     53
    #028: Sandslash   GRN        -  B  Y   10%     52
    #042: Golbat      PSN / FLY  R  B      20%     46
                                       Y   40%  50-55
    #044: Gloom       GRS / PSN  -  -  Y   10%     55
    #047: Parasect    BUG / GRS  R  B       5%     52
                                       Y    5%     54
    #049: Venomoth    BUG / PSN  R  B      10%     49
                                       Y    5%     54
    #064: Kadabra     PSY        R  B  -    5%     49
    #070: Weepinbell  GRS / PSN  -  -  Y   10%     55
    #075: Graveler    RCK / GRN  -  -  Y   15%     45
    #082: Magneton    ELE        R  B  -   15%     46
    #085: Dodrio      NRM / FLY  R  B  -   10%     49
    #097: Hypno       PSY        R  B  -   20%     46
    #132: Ditto       NRM        R  B       1%     53
                                       Y    5%  55-60
    - 1F - Old Rod: ---------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - 1F - Good Rod: --------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - 1F - Super Rod: -------------------------------
    #080: Slowbro     WTR / PSY  R  B  -   25%     23
    #099: Kingler     WTR        R  B  -   25%     23
    #117: Seadra      WTR        R  B  -   25%     23
    #118: Goldeen     WTR        -  -  Y   40%     25
    #119: Seaking     WTR        R  B      25%     23
                                       Y   60%  35-55
    - 2F - Cave Floor: ------------------------------
    #028: Sandslash   GRN        -  -  Y   10%     56
    #040: Wigglytuff  NRM        R  B  -    5%     54
    #042: Golbat      PSN / FLY  -  -  Y   40%  52-57
    #044: Gloom       GRS / PSN  -  -  Y    5%     58
    #049: Venomoth    BUG / PSN  R  B  -   20%     51
    #064: Kadabra     PSY        R  B  -   15%     51
    #070: Weepinbell  GRS / PSN  -  -  Y    5%     58
    #075: Graveler    RCK / GRN  -  -  Y   15%     50
    #085: Dodrio      NRM / FLY  R  B  -   20%     51
    #101: Electrode   ELE        R  B  -   10%     52
    #105: Marowak     GRN        R  B  -   10%     52
    #111: Rhyhorn     GRN / RCK  -  -  Y   10%     50
    #112: Rhydon      GRN / RCK  R  B      10%     52
                                       Y    5%  58-60
    #113: Chansey     NRM        R  B  -    5%     56
    #132: Ditto       NRM        R  B       5%  55-60
                                       Y   10%     60
    - B1F - Cave Floor: -----------------------------
    #024: Arbok       PSN        R  -  -    5%     57
    #026: Raichu      ELE        R  B  -   10%     64
    #028: Sandslash   GRN        -  B  -    5%     57
    #042: Golbat      PSN / FLY  -  -  Y   40%  54-59
    #047: Parasect    BUG / GRS  R  B  -   10%     64
    #075: Graveler    RCK / GRN  -  -  Y   15%     55
    #101: Electrode   ELE        R  B  -   15%     55
    #105: Marowak     GRN        R  B  -   20%     55
    #108: Lickitung   NRM        -  -  Y    5%  50-55
    #111: Rhyhorn     GRN / RCK  -  -  Y   10%     52
    #112: Rhydon      GRN / RCK  R  B      20%     55
                                       Y   10%     62
    #113: Chansey     NRM        R  B      10%     64
                                       Y    5%     56
    #132: Ditto       NRM        R  B      10%  63-67
                                       Y   15%  60-65
    - B1F - Old Rod: --------------------------------
    #129: Magikarp    WTR        R  B  Y  100%      5
    - B1F - Good Rod: -------------------------------
    #060: Poliwag     WTR        R  B  Y   50%     10
    #118: Goldeen     WTR        R  B  Y   50%     10
    - B1F - Super Rod: ------------------------------
    #080: Slowbro     WTR / PSY  R  B  -   25%     23
    #099: Kingler     WTR        R  B  -   25%     23
    #117: Seadra      WTR        R  B  -   25%     23
    #118: Goldeen     WTR        -  -  Y   40%     30
    #119: Seaking     WTR        R  B      25%     23
                                       Y   60%  40-60
    _________________________________________________
    
    New Items
    ---------
    - Red/Blue:
    [ ] PP Up  [ ] Max Elixer  [ ] Nugget  [ ] Full Restore  [ ] Rare Candy (H)
    [ ] Full Restore  [ ] Ultra Ball  [ ] Max Revive  [ ] Ultra Ball
    [ ] Ultra Ball (H)
    - Yellow:
    [ ] Max Elixer  [ ] Ultra Ball  [ ] PP Up (H)  [ ] Max Revive  [ ] Rare Candy
    [ ] PP Up (H)  [ ] Ultra Ball  [ ] Full Restore  [ ] Max Revive  [ ] Rare Candy
    [ ] Max Elixer  [ ] PP Up (H)  [ ] Max Revive  [ ] Ultra Ball  [ ] Ultra Ball
    
    New Pokemon
    -----------
    [ ] Lickitung (Y)  [ ] Mewtwo
    
    - Recommended Party Avg. Level: 55
    
    There's only one new Pokemon available here: Lickitung for Yellow players. If
    you're going for all in-game trades, catch one to trade for Dugtrio in Route
    11.
    
    Red/Blue
    ----------
    Follow the linear path and head past the ladder into the water. Loop around and
    take the ladder on the landmass to the north. Head south down here and grab the
    <PP UP> to the east, then return up the ladder you just used. Get back into the
    water and head west, grabbing a <MAX ELIXER> on your way. Keep going west and
    dismount on to the land here. Grab the <NUGGET> and head down the ladder.
    
    There is only one path to follow here (although it branches off occasionally),
    so just follow it to the next ladder and grab the <FULL RESTORE> on the way.
    Once you ascend the ladder, check the white rock to your southwest for a hidden
    <RARE CANDY>, then leap into the water and grab the <FULL RESTORE> just over to
    the left.
    
    Get back on to the landmass you were just on and take the southeast stairs
    down, then follow this pathway west until you come across a ladder. Take it.
    From the ladder here, take a right, then head south at the second intersection.
    Once you hit the south wall, hug it all the way to the left (pick up the <ULTRA
    BALL> en route), then hug the west wall all the way to the north to get to
    another ladder.
    
    Follow this short path to another ladder, which you should take. Swing a right
    on this floor for a <MAX REVIVE>, then follow the winding path to the west.
    It's a long path and you'll grab an <ULTRA BALL> in plain sight on the way.
    Also, when you reach the northeast corner of the cave, examine the white rock
    here for a hidden <ULTRA BALL>. Now it's simply a case of following the path
    all the way down to Mewtwo--see below for strategies on catching him.
    
    Yellow
    ------
    Follow the path through the water to the west and the narrow northern path for
    a <MAX ELIXER>. Hop back in the water and follow the path west to a ladder,
    which you should climb. On this floor, head northeast to grab an <ULTRA BALL>,
    then head in the opposite direction, past the ladder and through a winding path
    east until you reach a north-south intersection. Head north and examine the
    standalone rock for a hidden <PP UP>. Grab the <MAX REVIVE> to the east. Take
    the path to the east, which heads south, then loops around north to a ladder.
    
    Take the ladder down to the first floor, then head down into the water and head
    southeast for a <RARE CANDY>. Exit the water to the north and examine the
    standalone rock to the west (directly above the ladder and below the item ball)
    for a hidden <PP UP>. Grab the item ball to the north, which contains an <ULTRA
    BALL>, then continue on the west path to take the next ladder up.
    
    Follow the path here and head east at the intersection, hugging the north wall,
    to find a <FULL RESTORE>. Head back to the intersection and go south this time
    to eventually end up at a ladder. Descend it, then take the southeast path for
    a <MAX REVIVE>. Head west along the path here and you'll end up at another
    ladder to climb up.
    
    Follow the path here (the split in the path ends up at the same place anyway)
    and head south to grab a <RARE CANDY>, then head north to desecend yet another
    ladder. Follow the short path to another ladder, then follow this pathway until
    you hit an intersection. Head east for a <MAX ELIXER>, then return and head
    south. The lone white rock just before the water's edge houses a hidden <PP
    UP>.
    
    Get into the water and grab the <MAX REVIVE> and <ULTRA BALL> on the plateau to
    the left, then head east through the currents and along the winding pathway on
    land. Grab the <ULTRA BALL> in the northeast corner when the path splits, then
    follow it south all the way down to Mewtwo.
    
    Mewtwo
    ------
    ABSOLUTELY SAVE BEFOREHAND, unless you're using the Master Ball (unless you're
    going to catch glitch Pokemon, now is the best time to use it).
    _________________________________________________________
    Fated Encounter: Mewtwo                  Version: R  B  Y
    ---------------------------------------------------------
    #150: Mewtwo      PSY        L70  2200 Exp.
     ~ Swift, Psychic, Barrier, Recover
    _________________________________________________________
    
    If you've been following my guide so far, you'll know that, short of using a
    Master Ball, the best way to catch a legendary is by inflicting it with Sleep
    or Freeze, then throwing Ultra Balls at it until you strike lucky. There is
    next to no point in lowering his HP as the catch formula increases your chances
    by about 2% if you get him down to very low HP. I wouldn't bother, so just give
    him Sleep or Freeze, then start lobbing those Ultra Balls.
    
    Mewtwo is more difficult to catch, however, because he boasts an awesome
    moveset. Swift never misses, but is easy to handle. Psychic is devastating and
    should be avoided at all costs--Mewtwo's Special is far too high for you to
    survive too many Psychic hits, especially if, like me, you're fresh out of the
    Pokemon League. Barrier doubles, then triples, then quadruples his Defense
    before it stops having an effect, so damaging it physically will be just as
    hard as it is specially. Finally, Recover is annoying as always, but thankfully
    doesn't cure him of staus ailments.
    
    If you're following this strategy, which boasts a minimum chance of ~17.22%
    (assuming you Sleep or Freeze), then Barrier and Recover shouldn't be any
    problem and Swift isn't anything to get upset about. Therefore, just pray that
    Mewtwo's AI doesn't get cruel and end up using Psychic on every available turn.
    You'll bag him eventually.
    ___
    
    <MEWTWO>
    Mewtwo is undoubtedly the most powerful Pokemon in the game and now almost
    certainly your strongest team member. No questions asked--it's simply a
    monster.
    
    Use the Escape Rope I told you to pack or just backtrack your way out using the
    following version specific instructions. They're essentially just following the
    directions I've already given you in reverse, so if you can remember the route
    you took then you don't have to follow these instructions--there are no new
    items to get. However, if you've forgotten how to get back out, they should be
    helpful.
    
    Red/Blue
    --------
    The path back from Mewtwo on this floor is pretty linear. After the second body
    of water, take the left path at the fork. Keep following the path until you see
    a ladder to your north--keep following the path and takethe next set of stairs
    up the plateau, then head west and take the ladder you just saw. On the next
    floor, snake around the tiny path and take the other ladder.
    
    On this floor, follow the path and head west at the fork. Keep going and head
    east at the next fork, then north at the fork imediately after that. At the
    next fork, head all the way west until you see a ladder, which you should
    descend.
    
    Head down the stairs and follow the path. After ascending the next plateau head
    left around the rocks and go into the water. Follow the body of water and take
    the very last set of stairs up on to the plateau once the water pathway ends.
    Ignore the ladder and descend the other set of stairs on this plateau, then
    just head south to find the exit.
    
    Yellow
    ------
    The path is pretty linear back from Mewtwo--ascend the first plateau you come
    across, then descend it on its west side. Keep following the path and head into
    the body of water, exiting north at the first opportunity. Keep going north and
    take a left at the fork, following the twisted path up a plateau. Take the
    ladder here. On this next floor, take the small pathway round to another
    ladder.
    
    Head south and immediately east at the fork here. Take either path at the fork
    here since they both go to the same place, then head east and up to the ladder
    here. Follow the pathway until you reach a plateau, which you should ascend.
    Climb the ladder here.
    
    This pathway is long and only has one fork--you should go west and descend the
    ladder at the end there. Descend the plateau and follow the path. Ignore the
    plateau you come across and take the ladder to the east.
    
    Another long pathway here--take the first fork west and the second fork west
    again. At the third fork head north, then north again and into the ladder.
    Follow the pathway into the water and surf east as far as you can. Disembark at
    the very end and follow the pathway out to the exit.
    ___
    
    As far as the handheld RPG experience goes, you're now free to catch and evolve
    Pokemon to complete your 'Dex and fight the Elite Four multiple times, but
    you're essentially done unless you want to complete the 'Dex. Once you do, head
    to Celadon Mansion (where you received the Eevee) and speak to the head Game
    Developer for a certificate--a virtual piece of paper congratulating you on
    your completion of the Pokedex. Joy. A winner is you.
    
    Well congratulations on basically completing the game. Honestly well done,
    especially if this was your first time! Unfortunately, unlike later games in
    the series, there's not much to do now except fill out the Pokedex. Once you've
    filled it (Mew is not required), talk to the Game Designer in Celadon City--in
    the building where Eevee is--for the Diploma which basically says you've
    completed the game. Well done you!
    
    However, there's much more to Pokemon Red, Blue and Yellow--see the other
    sections of this guide for various ways of extending your gameplay hours--and
    you'll soon find out that the RPG section of Pokemon is merely the tip of the
    iceberg. If you don't know where to start, I'd highly recommend sections V. and
    VI. of this guide. Alternatively, if that wasn't enough RPG for you, consider
    checking out section A02; 'Self-Imposed Challenges' for ideas on how to replay
    the game with an added level of difficulty.
    
    Or you could always move on to another game in the series if your Pokemon
    cravings haven't quite been fulfilled ;).
    _______________________________________________________________________________
    
                                    II. The Basics
    _______________________________________________________________________________
    _________________________________________________
    
    [B01] Controls and Menus
    _________________________________________________
    
    Controls
    --------
    _____________________________________________
    Button  Field           Menu
    ---------------------------------------------
    D-Pad   Move character  Move cursor
    A       Examine/talk    Confirm
    B       Cancel text     Cancel
    Start   Bring up Menu   -
    Select  -               Reposition item/move*
    _____________________________________________
    
    *In the Item menu, you can use the Select button to highlight an Item and then
    press Select elsewhere to slot it in a different order in your bag or PC. In
    battle, you can rearrange a Pokemon's four moves in a similar manner.
    
    A+B+Start+Select performs a Soft Reset--it returns you to the opening scenes,
    as if you had powered your Game Boy off and on again.
    
    Oh, and 'Field' is a universal term for 'anywhere not in battle' i.e. where you
    control your hero and walk around.
    
    Main Menu
    ---------
    This is where you end up once you've fired up your cartridge and skipped the
    introductory scenes. You have three choices:
    
    - Continue: Displays your name, how many Badges you have earned out of eight,
      how many different species of Pokemon you have caught and the total amount of
      time you have played your current game for. Then it will resume from where
      you last saved your game.
    - New Game: Where to go to begin a new adventure. See section I. 'The
      Walkthrough' for more on this.
    - Option: Displays a few different options for customing the appearance of
      your game. You can access 'Option' (shouldn't that be 'Options'?) in-game as
      well; see below for a more in-depth look at it.
    
    Menu
    ----
    Once you end up in the game properly and are on the field, you can access the
    Menu by pressing Start. It has seven different selections:
    
    1 - Pokedex:
    Only available once you have the Pokedex, you can access 'Pokedex' for some
    information on the Pokemon you have encountered. A list of all encountered
    Pokemon will appear--ordred by National Dex number--along with the total number
    of 'Seen' Pokemon (seen, but not caught) and 'Own' Pokemon (had in your
    possession at some point). A Pokemon with a ball by its name is one that you
    own or have owned. You can scroll one entry at a time by pressing up or down,
    or seven at a time by pressing left or right.
    
    Once you select a Pokemon, you are given four options:
    - Data: If you own the selected Pokemon, it displays the Pokemon's sprite,
      number, name, species, height (feet and inches), weight (pounds) and two
      pages of information you can scroll through. If you don't own the selected
      Pokemon, it displays the Pokemon's sprite, number, name and species.
    - Cry: Plays the sound file of the Pokemon's signature noise or 'cry'.
    - Area: Displays the Kanto region and highlights areas that Pokemon can be
      found in the wild (does not apply to Fated Encounters--one time only special
      Pokemon).
    - Quit: Takes you back to the Menu.
    
    2 - Pokemon:
    Only available once you have at least one Pokemon, 'Pokemon' gives greater
    information on the six or fewer Pokemon on your current team. An overview of
    your current team members will be displayed, showing an icon for each, its
    nickname (if one applies), level, and current and Max HP, represented
    numerically and by a HP bar. Once you select a Pokemon, you have a few options:
    
    - [Move]: The name of any moves your Pokemon knows which can be used on the
      field will show and by selecting one, your Pokemon will perform that move's
      out-of-battle effects, such as Teleporting or Surfing.
    - Stats: When you select this, you'll be presented with the first of two data
      pages about your Pokemon. This one displays its sprite, Pokedex No.,
      nickname, level, current and max HP (numerically and graphically), current
      status effects such as BRN or PSN (OK if it is healthy, FNT if it has
      fainted), stats (Attack, Defense, Speed and Special values), types, ID No.
      (same as its first trainer's) and the name of its Original Trainer ('OT').
      The second page displays a few of the things from above, plus its real name,
      total Exp Points, required Exp Points to get to the next level and moveset
      (with each move displaying its current and Max PP).
      For more information about this, check out section B02; 'Pokemon: An
      Overview'.
    - Switch: Use this to switch the order of your Pokemon. The Pokemon at the top
      of the list comes out first for battle. The rest of the order doesn't matter.
    - Cancel: I have no idea what this does.
    
    3 - Item:
    Displays a list of your current items. Items are stackable, meaning that you
    can have one Potion or 99 Potions but both only occupy one slot. Your bag only
    has space for 20 item slots, but you can deposit some in a PC (more on that
    later). Selecting an item gives you the option of 'Use' or 'Toss'--or you can
    back out of your decision with B. They are both self-explanatory, although you
    can use 'Toss' to throw away only a specificed number of a stackable item. Key
    Items--items central to your adventure--cannot be thrown away and will
    automatically be used when you select them e.g. the Bicycle.
    
    4 - [Name]:
    The name you chose at the beginning. It displays a sprite, your name, current
    money (max $999999), total time played and an image of all the badges you have
    (or have not) earned.
    
    5 - Option:
    Displays the following options for tweaking your game's appearance:
    
    - Text Speed:  Fast  Medium  Slow
      Fast isn't particularly fast, but the other speeds are painful.
    - Battle Animation:  On  Off
      Whether you see the animation of a Pokemon's move execution. On is good for
      the novelty, but Off is the quicker and more efficient option.
    - Style:  Shift  Set
      Shift means that once you have knocked out a Pokemon, the game will tell you
      which Pokemon, if any, your opponent is going to send out next, and will give
      you the choice of switching to another member of your team. Set means that
      the opponent brings out the next Pokemon without giving you any prior warning
      or opportunity to switch out. Shift is easily the superior option, but if you
      plan on battling competitively or against other (real life) people, the
      option is adamantly set to, well, Set. You might want to get in practice now.
    - Sound:  Mono  Earphone1  Earphone2  Earphone3  (Yellow only)
      Personal preference here, really. The default is Mono and that is what I
      stick with.
    - Print:  Lightest  Lighter  Normal  Darker  Darkest  (Yellow only)
      The tone setting you would like to use for your non-existant Game Boy
      Printer.
    
    The best options are probably Fast-Off-Shift(-Mono-Normal).
    
    6 - Save:
    No sub-menus here, thankfully. It'll ask if you're sure--just press 'Yes' to
    save your current adventure. Pokemon is cheap in that every main series game
    only allows you to have one save file.
    
    7 - Exit:
    The button used the least--if ever--since B does the same thing and doesn't
    require scrolling. It just closes the menu, but it would be better if it let
    you quit to the main menu.
    _________________________________________________
    
    [B02] Pokemon: An Overview
    _________________________________________________
    
    Pokemon are what you will be centering your game around, so you'd better know
    what you're dealing with. Pokemon are essentially the game's equivalent of
    'animals', although I use that term loosely since Pokemon have powers that no
    animal has. You catch wild Pokemon or are given them and then you can train
    them up to fight other trainers' Pokemon. Yeah, that's the game's premise.
    
    As a trainer, you'll have access to a team of up to six Pokemon at any one time
    and many more which you can switch around with your main party. Each Pokemon
    has four moves and a lot more data besides. Using the 'Pokemon' command of the
    menu, you can access a trove of data about your Pokemon.
    
    Level
    -----
    Your Pokemon's level is a number (legitimately between 2 and 100 inclusive, but
    can be glitched between 0 and 255 inclusive) that roughly represents how strong
    it is in comparison to other Pokemon. The higher, the better. Battle other
    Pokemon and win to gain Experience (Exp.) to increase your Pokemon's Level.
    
    Stats
    -----
    Each Pokemon has five stats, which vary based on the species of Pokemon in
    question, its level, its defeated foes and a slight random factor. Again, the
    higher the value, the better. The five stats are:
    HP            - The Pokemon's health. Reduce this to zero to faint it.
    Attack (Atk)  - How much damage can be dealt with physical* type attacks.
    Defense (Def) - Reduces damage recieved from physical* type attacks.
    Special (Spc) - Deals AND reduces damage to special^ type attacks.
    Speed (Spe)   - The Pokemon with the highest Speed acts first in a round.
    
    In addition, each of your Pokemon's moves has PP, which determines how many
    times that move can be used. Once it gets to zero, that move cannot be used
    until you restore its PP. If all a Pokemon's moves have zero PP, then it uses
    the move Struggle which also damages the user. Because the AI is a cheating
    b****** (buffoon), AI foes have infinite PP.
    
    *Physical types: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
    ^Special types:  Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
    
    ID No. and OT
    -------------
    When you begin the game, it assigns you an ID No. and an Originial Trainer
    (OT). Your ID No. is a random value between 0 and 65535, your OT is the name
    you pick at the start, and all Pokemon you get in-game that aren't gotten via
    an in-game trade will share the ID No. and OT with you. Any Pokemon that do not
    share your ID No. and OT will disobey you unless you have obtained some Badges,
    which will be explained later on.
    
    Types
    -----
    Each and every Pokemon has one or two out of fifteen possible types. Every
    Pokemon of the same species (that is, every Pokemon of the same name) has the
    same type--so a Charmander is always a Fire type, for instance. Pokemon attacks
    also have types; the amount of damage a Pokemon takes from a move is modified
    dependant on the Pokemon's type(s) and the move's type. For example, a Fire
    type Pokemon takes double damage from a Water type move. The full chart is
    outlined below:
    _________________________________________________
    
    [B03] Types
    _________________________________________________
    
    Type Effectiveness Chart
    ------------------------
    Key:
    O  Super effective! (2x damage)
       Neutral (1x damage)
    -  Not very effective... (0.5x damage)
    X  Doesn't affect (0x damage)
    *  (Please see notes below)
    _____________________________________________________________________
    Attack ->|                 Defending Pokemon's type
    ---------------------------------------------------------------------
    Move type|BUG|DGN|ELE|FGT|FIR|FLY|GST|GRS|GRN|ICE|NRM|PSN|PSY|RCK|WTR
    ---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
    Bug      | - |   |   | - | - | - | - | O |   |   |   | O*| O |   |
    Dragon   |   | O |   |   |   |   |   |   |   |   |   |   |   |   |
    Electric |   | - | - |   |   | O |   | - | X |   |   |   |   |   | O
    Fighting | - |   |   |   |   | - | X |   |   | O | O | - | - | O |
    Fire     | O | - |   |   | - |   |   | O |   | O |   |   |   | - | -
    ---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
    Flying   | O |   | - | O |   |   |   | O |   |   |   |   |   | - |
    Ghost    |   |   |   |   |   |   | O |   |   |   | X |   | X*|   |
    Grass    | - | - |   |   | - | - |   | - | O |   |   | - |   | O | O
    Ground   | - |   | O |   | O | X |   | - |   |   |   | O |   | O |
    Ice      |   | O |   |   | * | O |   | O | O | - |   |   |   |   | -
    ---------+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---
    Normal   |   |   |   |   |   |   | X |   |   |   |   |   |   | - |
    Poison   | O*|   |   |   |   |   | - | O | - |   |   | - |   | - |
    Psychic  |   |   |   | O |   |   |   |   |   |   |   | O | - |   |
    Rock     | O |   |   | - | O | O |   |   | - | O |   |   |   |   |
    Water    |   | - |   |   | O |   |   | - | O |   |   |   |   | O | -
    _________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___
    
    There are five major differences to this type chart--four of which have been
    highlighted with an asterisk above--when compared with later generations of
    Pokemon:
    
    1. Bug is 2x effective against Poison, unlike 0.5x in later generations (making
       it 4x effective against Grass/Poison types!).
    2. Regardless of anything you have heard to the contrary, Ghost is completely
       useless against Psychics, dealing 0x damage, unlike 2x in later generations.
       This is most probably a glitch.
    3. Ice deals neutral damage to Fire, unlike 0.5x in later generations (so
       Charizard takes 2x damage from Ice attacks).
    4. Poison is 2x effective against Bug, whereas it is neutral in later
       generations (so Paras and Parasect take 4x damage from it).
    5. The Steel and Dark types do not exist in RBY. Hence, moves like Bite are not
       Dark type and Magnemite/Magneton are not Steel types yet.
    
    N.B: There are a lot of rumours flying around the internet that Bug is neutral
    against Ghost in Generation I. I tested this by using Twineedle (which critical
    hit) from a L20 Beedrill against a L20 Gastly, and predicting my results with
    the Damage Formula. Result? According to the Damage Formula, if Bug was neutral
    against Ghost, Twineedle (because it critical hit) would have definitely killed
    Gastly in one hit, even if Gastly had max stats. But it didn't--only about
    three quarters of its HP was depleted.
    
    Anyway, you absolutely MUST get at least a basic idea of type advantage when
    you play Pokemon games, or you'll be about in useful in combat as a L1
    Magikarp.
    
    Attacking a Pokemon that has two Types
    --------------------------------------
    If you use, say, a Rock attack against a Fire/Flying type, notice from above
    that Rock is super effective against Fire and Flying types. So yes, the 2x
    bonus is applied twice, resulting in 4x damage! Sweet...
    
    However, consider a Grass type attacking a Bug/Flying type. Notice that Grass
    is not very effective against both of those types, resulting in 0.5 * 0.5 =
    0.25x total damage. So yes, you can potentially quarter your damage output if
    you don't know your type chart!
    
    Now say a Ground Pokemon was to attack the same Fire/Flying type. Ground is 2x
    effective against Fire, but 0x effective against Flying. The type modifiers
    stack, resulting in 2 * 0 = 0, so you deal no damage.
    
    Finally, consider the case where, say, a Grass type attacks a Water/Poison
    type. Grass is super effective against Water, but not very effective against
    Poison, resulting in 2 * 0.5 = 1, so there is no overall change to the damage.
    
    ...But the game will tell you otherwise. Because of the game's programming, if
    you attack a Pokemon in this manner (one type super effective, the other not
    very effective), the game will tell you that it's either not very effective or
    super effective. Which message it displays is fixed depending on the types
    involved, because the game draws from an ordered, programmed-in list of type
    advantages/disadvantages. But none of that matters; all that matters is the
    output--neutral damage--is the same.
    
    If you really want to find out which message takes priority, have a look at
    section M14; 'Type Effectiveness Message Display'.
    
    STAB
    ----
    When a Pokemon uses a move which is the same type as itself, that move will
    deal 1.5x the damage it normally would, e.g. Charmander (Fire type Pokemon)
    using Ember (Fire type move). This is known as Same Type Attack Bonus, commonly
    known as 'STAB', and Pokemon with two types have access to two STABs. Bonus!
    
    Knowing your Types
    ------------------
    For your adventure--and especially in competitive play--you should use Pokemon
    and moves of the following important and powerful types:
    
    Psychic, Normal, Ice, Electric and Ground.
    
    The following types are not entirely necessary but still good types to use on a
    team:
    
    Water, Rock, Grass, Flying, Fire and Fighting.
    
    The following types suffer from a lack of powerful moves and have poor type
    advantages, and should thus be avoided unless that Pokemon has redeeming
    features:
    
    Poison, Bug, Ghost and Dragon.
    _________________________________________________
    
    [B04] Moves
    _________________________________________________
    
    All Pokemon have at least one move when you obtain them and can learn more
    moves, up to a maximum of four; learning another move after it already has four
    will require an already known move to be forgotten. You can find detailed
    information on all 165 moves in section L04; 'Movedex +'.
    
    PP
    --
    All moves have a certain amount of PP--Tackle, for instance, has 35PP. PP
    simply denotes how many times a move may be used--once a move has 0PP, it can
    no longer be used and you must find a way to restore PP (use an item such as an
    Ether or visit a Poke Center) to use that move again. In general, a stronger
    move will have less PP.
    
    Move Categories
    ---------------
    Each move type falls into either the Physical or Special move category.
    - Physical attack damage is based on the attacker's Attack (Atk) stat and the
      defender's Defense (Def) stat.
    - Special attack damage is based on the attacker's Special (Spc) stat and the
      defender's Special (Spc) stat. Yes, the Special stat is your Special Attack
      and Special Defense rolled into one, making it twice as useful as the other
      stats.
    
    A move's category depends on its type:
    - Physical: Bug, Fighting, Flying, Ghost, Ground, Normal, Poison, Rock.
    - Special: Dragon, Electric, Fire, Grass, Ice, Psychic, Water.
    
    Learning Moves
    --------------
    Each Pokemon can learn moves in the following ways. Be sure to check out
    section L05; 'Pokedex +' which covers the individual instances of move learning
    for every species of Pokemon.
    
    - Level Up
    Pokemon have a level up movepool, whereby they learn set moves whenever they
    reach a certain level.
    
    - TMs/HMs
    Throughout the game, you will chance across items known as TMs or HMs. There
    are 55 different types of TMs and HMs in Red, Blue and Yellow, and each one
    contains a different move. You can teach the contained move to any compatible
    Pokemon--that is, some moves can't be learned by certain Pokemon. For instance,
    TM22 (SolarBeam) cannot be taught to, say, Blastoise.
    
    Of the 55 machines, 50 are Technical Machines (TMs) and 5 are Hidden Machines
    (HMs). TMs are strictly one-use only, and using one typically means it's gone
    forever unless you can buy another one--but most TMs cannot be bought,
    appearing once per game. HMs, on the other hand, can be used indefinitely, but
    they cannot be deleted once taught (short of trading to GSC and deleting it
    there), so think carefully before giving your Pokemon an HM.
    
    Some TMs and all HMs have out-of-battle effects. Some of the HMs are compulsory
    to beat the game, such as Cut and Surf, while others like Fly are strictly
    speaking unnecessary but very helpful. For HMs which are compulsory to complete
    the game, but aren't very useful attacking moves, I'd recommend teaching them
    to a 'HM slave'--a weak Pokemon designated just to hold HMs--so that you don't
    accidentally teach it to something you'd like to have a better move.
    
    On a side note, a Pokemon can use moves outside of battle like HMs even if the
    move has no PP or the Pokemon has fainted.
    
    - Stadium
    Two Pokemon--Pikachu and Psyduck--learn signature moves by fulfilling certain
    conditions in Pokemon Stadium.
    
    - GSC Tradeback
    If you trade your Pokemon over to either Gold, Silver or Crystal, they can be
    taught moves in those games via new level up movepools, breeding, NYPC events,
    new TMs and HMs or being tutored. The moves that can be traded back to RBY will
    be detailed in the Pokedex section I have provided for you.
    
    Status Effects
    --------------
    Some moves can induce status effects on the foe. The status effects are
    explored in detail in section M02; 'Status Effects', but the basic information
    about them is as follows:
    
    - Burn (BRN)
    A Pokemon under burn status loses 1/16th of its max HP after each of its turns
    and its Attack stat is halved. Fire type Pokemon are immune to burn.
    
    - Confusion
    A confused Pokemon will attack itself instead of the opponent 50% of the time
    with a typeless, 40 power move. It lasts between 1 to 4 turns inclusive.
    
    - Flinch
    A Pokemon can only be affected by a flinch if moves second in a round. A
    flinched Pokemon cannot perform its selected move on its turn.
    
    - Freeze (FRZ)
    A frozen Pokemon becomes immobile and cannot use any moves.
    
    - Leech Seed
    A Pokemon under Leech Seed status loses 1/16th of its Max HP at the end of
    every turn and this HP is absorbed by the Leech Seed user.
    
    - Paralysis (PAR)
    When under Paralysis status, a Pokemon's Speed stat is quartered and it will
    have a 25% chance to become fully paralysed on each of its subsequent turns,
    which renders it immobile for that turn.
    
    - Poison (PSN)
    A poisoned Pokemon loses 1/16th of its Max HP at the end of each of its turns.
    
    - Sleep (SLP)
    Under Sleep status, a Pokemon will be unable to attack for between 1 and 7
    turns. Then it will wake up and be unable to attack on the turn it does so.
    
    - Toxic Poison (PSN)
    The 'badly' poisoned Pokemon will lose 1/16th of its Max HP at the end of the
    first turn it is badly poisoned, then 2/16ths on its next turn, then 3/16ths,
    4/16ths... etc. It will revert to normal poison status if the affected Pokemon
    switches out and back in or the battle finishes.
    
    Accuracy
    --------
    Except for Bide, Swift, Transform and self-targeting moves, all moves are
    subject to miss. The exact chances of a miss are dependant on the move in
    question--accuracy of a move can be found in my Movedex--and the accuracy and
    evade modifiers in play (see M05; 'Accuracy and Evade' for more details).
    _________________________________________________
    
    [B05] Evolution
    _________________________________________________
    
    When Pokemon satisfy certain conditions, they evolve into a new species of
    Pokemon, with better stats and, ocassionally, a new type and set of moves.
    Evolution chains are fixed, so a Bulbasaur can only ever evolve into an
    Ivysaur, for example. Check out section L05; 'Pokedex +' for the exact
    conditions each Pokemon needs to evolve (if it can evolve at all).
    
    A Pokemon's movepool (list of all the moves it can learn) will probably change
    when it evolves, and many level up evolution Pokemon will learn moves at a much
    later level then if they had stayed unevolved. To work out whether evolving is
    beneficial, it will be helpful to check the Pokedex section I just mentioned.
    All Pokemon that can evolve will evolve by one of the following methods:
    
    Level Up
    --------
    When it reaches a certain level, the Pokemon will attempt to evolve on that
    level. This can be cancelled by pressing B and the Pokemon will then attempt to
    evolve on every subsequent level. If a Pokemon reaches L100, it will no longer
    be allowed to evolve via this method.
    
    Stone
    -----
    Some Pokemon evolve when an evolution stone is used on them. Simply have the
    item in your inventory and 'Use' it on the compatible Pokemon. Evolution cannot
    be cancelled in this way by pressing B during evolution. All stones except the
    Moon Stone can be purchased at the Celadon Dept. Store (4F) for $2100.
    
    Trade
    -----
    Four Pokemon--Kadabra, Machoke, Graveler and Haunter--only evolve when traded
    to another game cartridge. This type of evolution cannot be cancelled by
    pressing B.
    _________________________________________________
    
    [B06] Items
    _________________________________________________
    
    Items are just objects you use to help in your adventure. Some can be used to
    heal your Pokemon in battle or escape from dungeons, for instance. You can
    switch the position of two items within your Bag or PC by pressing Select on
    the first item and then Select on the second. A full list of items, their cost
    and effects can be found in section L03; 'Itemdex +'.
    
    Bag
    ---
    You will come across many items in the Pokemon world and can store up to 20
    item slots in your bag. Items are stackable, meaning that one Potion takes up
    as much space as 99 Potions in your bag, since one type of item only takes up
    one slot, no matter how many there are.
    
    The PC
    ------
    The PC (see section B11; 'The PC' for more information) can store up to 50 item
    slots. There are more than 70 different types of item in the game, so you are
    going to have to decide which ones you'll have to do without.
    _________________________________________________
    
    [B07] Pokemon Battling: An Overview
    _________________________________________________
    
    Types of Battle
    ---------------
    There are two types of battle in this game: Wild or Trainer:
    
    - Wild
    You will only face one Pokemon that selects one of its moves at random. Usually
    low-level and easy to take out. You can attempt to capture wild Pokemon to add
    them to your collection. You can also escape from wild Pokemon battles.
    
    - Trainer
    You will face a team of Pokemon with *slightly* (only very slightly) smarter
    AI. These Pokemon cannot be caught and will offer 1.5x the Exp. of a wild
    Pokemon of exactly the same species and level. Trainers will give out money
    relative to their trainer class (Youngster, Bug Catcher, etc.) and highest
    Pokemon's level. You cannot escape from a trainer battle once you have started
    one.
    
    Structure
    ---------
    Pokemon battles consist of rounds in which the ultimate aim is to faint the
    opposing set of Pokemon by reducing their HP to zero. Each round consists of
    two turns--yours and your opponent's. Each combatant gives their Pokemon
    commands at the beginning of a round and the fastest Pokemon will get its turn
    before the slower one. The rounds continue in this manner until one combatant
    is the victor.
    
    Actions
    -------
    Each round in battle presents you with four options:
    
    - Fight
    Select one of your Pokemon's 1-4 moves. It might or might not be successful,
    depending on your opponent's actions. The faster Pokemon goes first.
    
    - PKMN
    You are taken to the 'Pokemon' menu, where you can check your Pokemons' stats
    or switch out your currently selected Pokemon. Switching will always go first,
    regardless of Speed (except for AI opponents, who switch according to Speed).
    
    - Item
    Use an item from your bag. Always acts first, regardless of Speed (except for
    AI opponents, who use items according to Speed).
    
    - Run
    Impossible in trainer battles, but lets you escape from wild battles. Might not
    be successful depeding on your Speed in relation to your opponent's. See
    section M13; 'Running Success Formula' for the exact chances of running away,
    if you don't mind a bit of maths.
    
    Obedience
    ---------
    If your Pokemon do not have the same ID No. as you, they will disobey you (act
    randomly, not act at all) if you don't have the right badges. Pokemon with
    different ID Nos to you are obtained via trading.
    
    The badges are obtained by defeating Gym Leaders. You will need the following
    badges to command the corresponding levels of Pokemon:
    
    No Badges:    Up to and including L10.
    CascadeBadge: Up to and inclduing L30.
    RainbowBadge: Up to and inclduing L50.
    MarshBadge:   Up to and inclduing L70.
    EarthBadge:   Up to and inclduing L100. (Glitched Pokemon of higher levels will
                  still disobey.)
    
    See section M15; 'Obedience Mechanics' for more information on obedience...
    mechanics.
    _________________________________________________
    
    [B08] Catching Pokemon
    _________________________________________________
    
    Provided you have a Poke Ball, Great Ball, Ultra Ball or Master Ball (or Safari
    Ball in the Safari Zone), you can attempt to catch any wild Pokemon you chance
    across to add it to your team. The Master Ball offers a 100% chance to catch,
    but you only get one, whereas the other Balls offer chances depending on your
    foe's species, Max HP, current HP and the type of ball you are using.
    
    Applying status effects to the Pokemon you are attempting to catch will improve
    your chances, with sleep and freeze offering the biggest boosts. If you are not
    averse to a lot of maths, try section M08; 'Catch Rate Formula' for the full
    rundown. Generally, Poke Balls are the least effective, followed by Great Balls
    and then Ultra Balls. Safari Balls are only used in the Safari Zone and no
    other Ball can be used in there. The main things you should know about catching
    Pokemon are:
    
    HP Limit
    --------
    Due to the mechanics of this game, the Poke Ball and Ultra Ball work best when
    the Pokemon you are attempting to catch has less than a third of its Max HP
    remaining--any lower is unnecessary. For Great Balls, it's under a half--again,
    any lower is unnecessary. Slap status on the foe (sleep or freeze in particular
    are good) and then throw Balls for the best chance.
    
    Safari Zone
    -----------
    Catching Pokemon in the Safari Zone is difficult and time-consuming.
    Nevertheless, some unique Pokemon live there that cannot be caught elsewhere
    except through glitch abuse. Instead of fighting, you are given rocks and bait
    to throw. See section M09; 'Safari Zone Catching Mechanics' for the full
    rundown, but in the end the best thing to do is to just lob Balls--you'll catch
    them eventually. Safari Zone Pokemon have a horrible tendancy to run at any
    opportunity, so throwing anything but Balls just increases that chance they
    have of running.
    
    Methods of Encounter
    --------------------
    There are four main ways of encountering wild Pokemon:
    
    - Walking in Caves or Tall Grass
    Wild Pokemon will randomly appear when you walk in these areas.
    
    - Surfing
    Much like walking, but on water. Most bodies of water do not contain Pokemon
    that can be encountered via Surf, but the bigger Routes do.
    
    - Fishing
    Once you get either the Old Rod, Good Rod or Super Rod, you can use it while
    facing water to fish. Each Rod produces different Pokemon.
    
    - Fated Encounter
    These special Pokemon appear as sprites on the field and are once-chance-only.
    Save before 'talking' to them and you'll engage with a Fated Encounter Pokemon.
    If you faint it, it's gone forever, so be sure to catch it to add it to your
    collection.
    _________________________________________________
    
    [B09] The Pokedex
    _________________________________________________
    
    Prof. Oak will hand you this nifty device shortly into your adventure. It
    records data on Pokemon you've 'Seen' and Pokemon you 'Own'. Owned Pokemon just
    have to be owned at some point in your journey--once a Pokemon is considered
    owned, it will not be unowned again. If you have seen a wild or trainer-owned
    Pokemon but have never owned one yourself, that Pokemon is considered 'Seen'
    and its full data will not be displayed. Section B01 above has more details
    about the 'Dex. It's essentially an in-game checklist.
    _________________________________________________
    
    [B10] Useful Buildings
    _________________________________________________
    
    Running around in grass and caves is all well and good, but eventually you'll
    want to pop into the following three important buildings:
    
    Gyms
    ----
    There are eight Gyms in the Pokemon world and you must venture into each one
    and defeat its leader--a toughened trainer--to take its Badge. This is to
    complete the game--see section B12 below.
    
    Poke Centers
    ------------
    These wonderful buildings heal your Pokemon to full HP, cure it of status
    effects, restores each of its moves to full PP. All this is a free service and
    can be used infinitely. They are situated in all major towns and cities, as
    well as some out-of-the-way areas. They also contain PCs which are explained in
    more detail in the next section.
    
    Poke Marts
    ----------
    Shops, essentially. You'll want to head into these to stock up on healing items
    and such.
    _________________________________________________
    
    [B11] The PC
    _________________________________________________
    
    PCs are available to use for free at all Poke Centers. They all have five
    options:
    
    Someone's PC/Bill's PC
    ------------------------
    This option starts as 'Someone's PC' and becomes 'Bill's PC' once you meet
    Bill. Each Pokemon you catch that isn't in your party will end up in one of 12
    boxes, each of which can house 20 Pokemon for a total of 240 Pokemon. If your
    party consists of six members, newly caught Pokemon will automatically be sent
    to your current selected Box.
    
    If your Box is full and your party has six members, you will not be able to
    catch any more Pokemon until you manually change Box.
    
    Someone's PC/Bill's PC has five sub-options:
    
    - Withdraw PKMN
    So long as you have five or fewer Pokemon in your current party, you can take
    out a Pokemon from the current Box to place into your party.
    
    - Deposit PKMN
    Takes a Pokemon from your party and puts it in the current Box, as long as
    fewer than 20 Pokemon are in that Box.
    
    - Release PKMN
    Allows you to get rid of Pokemon from the current Box. They can never be
    retrieved, so choose wisely.
    
    - Change Box
    Changes the current Box to another one.
    
    - See Ya!
    Goes back to the previous menu.
    
    [Your Name]'s PC
    ----------------
    This manages item storage in a similar manner to Pokemon storage. Items are
    stackable, meaning that one Potion takes up as much space as 99 Potions in your
    bag, since one type of item only takes up one slot, no matter how many there
    are. The PC has 50 item slots.
    
    - Withdraw Item
    Takes an item from the PC, as long as you have fewer than 20 items in your Bag.
    
    - Deposit Item
    Takes an item from your Bag and puts it in the PC, as long as there are fewer
    then 50 items in the PC.
    
    - Toss Item
    Allows you to select items to get rid of that are stored in your PC. Only
    applies to non-Key Items.
    
    - Log Off
    Goes back to the previous menu.
    
    Prof. Oak's PC
    --------------
    Selecting this option just lets Prof. Oak rate how well your Pokedex is coming
    along. Not very helpful.
    
    PKMN League
    -----------
    Displays teams of Pokemon (and their level/type(s)) with which you have beaten
    the Elite Four. Can only hold 50 records--the oldest data will be wiped if you
    defeat the Elite Four more than 50 times.
    
    Log Off
    -------
    Hm. Cancels your PC interaction. Fun.
    _________________________________________________
    
    [B12] The Goal of Pokemon Red, Blue and Yellow
    _________________________________________________
    
    There are two main goals of the RPG section of these games.
    
    1. Defeat the Gym Leaders and the Elite Four
    --------------------------------------------
    There are eight Gym leaders in this game and my walkthrough describes how to
    defeat each one. When you do, you will get the following badges:
    
    - BoulderBadge: Increases Attack for all your Pokemon. Allows use of the HM
                    Flash outside of battle.
    - CascadeBadge: All Pokemon up to and including L30 will obey your commands.
                    Allows use of the HM Cut outside of battle.
    - ThunderBadge: Increases Speed for all your Pokemon. Allows use of the HM Fly
                    outside of battle.
    - RainbowBadge: All Pokemon up to and including L50 will obey your commands.
                    Allows use of the HM Strength outside of battle.
    - SoulBadge:    Increases Defense for all your Pokemon. Allows use of the HM
                    Surf outside of battle.
    - MarshBadge:   All Pokemon up to and including L70 will obey your commands.
    - VolcanoBadge: Increases Special for all your Pokemon.
    - EarthBadge:   All Pokemon up to and including L100 will obey your commands.
    
    Once you have all eight badges, go and challenge the Elite Four, a bunch of
    trainers whose levels range from 53 to 65, each with six Pokemon. Yowza. Then,
    you're *kinda* done.
    
    2. Fill the Pokedex
    -------------------
    Of course, the other goal is to fill the Pokedex and my section on finding them
    all--L08; 'Pokemon Locations Checklist'--will help immensely here. Once you've
    filled it (Mew is not required), talk to the Game Designer in Celadon City--in
    the building where Eevee is--for the Diploma which basically says you've
    completed the game. Well done you!
    _________________________________________________
    
    [B13] Universal Linking
    _________________________________________________
    
    Universal Linking is the term given to connecting to another Game Boy system
    using the Game Link Cable. Doing this lets you battle or trade with other
    owners of Pokemon Red, Blue Yellow.
    
    To start, both players need go and speak to the lady next to the PC in any Poke
    Center to start a Link. They should do this at the same time. Do not link two
    different language versions of the game, or save data will get screwed up.
    
    You will then get two or three options after you have saved:
    
    Trade Center
    ------------
    Here is where you swap Pokemon with people. Go to the table in the center of
    the room and press A to begin the sequence. You can check the 'Stats' of your
    selected Pokemon or choose to 'Trade' them away. When you have both selected
    'Trade', you will both be asked to confirm your trade choices and see what the
    other player has offered up. If one of you cancels at this stage, the trade is
    cancelled and you must both choose again (or choose to cancel). Once you're
    done, press Start and 'Reset' to return to the title screen.
    
    Colosseum
    ---------
    This is where you go to battle. A few different rules apply here:
    - You cannot use items.
    - Exp. is not gained.
    - 'Run' forfeits the match.
    - You are not given the option to switch out when the opponent's Pokemon
      faints.
    - Some moves will change their effects slightly. See the Movedex for more info.
    
    Colosseum 2 (Yellow only)
    -------------------------
    Another battle arena, but with special rules if both players are playing
    Pokemon Yellow. You can play the following special rulesets:
    
    - Poke Cup:  Three different species of Pokemon, all between L50-55 inclusive.
                 Combined level of the three Pokemon must not exceed 155. Mew is
                 not elligible to participate.
    - Pika Cup:  Three different species of Pokemon, all between L15-20 inclusive.
                 Combined level of the three Pokemon must not exceed 50. Mew is
                 not elligible to participate.
    - Petit Cup: Three different species of Pokemon, all between L25-30 inclusive.
                 Combined level of the three Pokemon must not exceed 80. Mew is
                 not elligible to participate. Pokemon taller than 6'7" or heavier
                 than 44 lbs are not elligible to particpate.
    _______________________________________________________________________________
    
                           III. Lists, Charts and Other Data
    _______________________________________________________________________________
    _________________________________________________
    
    [L01] Red, Blue and Yellow Version Differences
    _________________________________________________
    
    Red and Blue versions are essentially the same game, except the colour filter
    is set to that of the respective version's colour, if you're playing on a
    colour Game Boy system. The main difference, of course, is that both versions
    have some unique Pokemon, just so you'll hand Nintendo more of your money to
    get the other version and truly 'catch 'em all'.
    
    Yellow version has some unique features over Red and Blue. Namely, your starter
    Pokemon is no longer one of Bulbasaur, Charmander or Squirtle. Instead, you are
    forced to play a Pikachu so stubborn it refuses to evolve. Thus, the game
    mimics the anime (which in turn mimicked the original Japanese games, so its a
    game based on an anime based on a game). You can eventually obtain all three
    starters as well.
    
    Other minor tweaks to gameplay include some changed movepools--i.e. some
    Pokemon gain moves at different levels when compared to Red and Blue--and new
    'pro' (Gym Leaders, Giovanni, Elite Four) Trainer Pokemon, usually at higher
    Levels. The sprites were changed (whether they did a good job is up for
    debate), the in-game trades were changed and your Rival has an entirely
    different team, mostly because he starts with an Eevee.
    
    Finally, some wild Pokemon have moved locations, the Surfing Pikachu mini-game
    was added to the Route just below Fuchsia and, of course, Game Freak decided to
    leave out a handful of Pokemon, this time forcing you to trade with both Red
    and Blue versions if you wish to truly own all 151 Pokemon.
    
    The following is a list of Pokemon which *DO NOT* appear in the game version
    you are playing. This is excluding the four Trade evolution Pokemon--Alakazam,
    Machamp, Golem and Gengar--which cannot be obtained in any version without
    trading. Machamp, however, can be obtained via an in-game trade in Yellow
    version. It also doesn't include choices such as between Bulbasaur, Charmander
    and Squirtle, of which you can get all three in Yellow. The lists also include
    which versions the Pokemon otherwise appear in.
    
    Basically, the following lists detail the *wild* Pokemon you will never run
    into in those versions. Also, it's impossible to get Raichu in Yellow without
    trading, so I put him in that list too.
    
    - Red:
    ______________________________
    Pokemon           Versions
    ------------------------------
    #027: Sandshrew   Blue, Yellow
    #028: Sandslash   Blue, Yellow
    #037: Vulpix      Blue, Yellow
    #038: Ninetales   Blue, Yellow
    #052: Meowth      Blue
    #053: Persian     Blue
    #069: Bellsprout  Blue, Yellow
    #070: Weepinbell  Blue, Yellow
    #071: Victreebel  Blue, Yellow
    #126: Magmar      Blue
    #127: Pinsir      Blue, Yellow
    ______________________________
    
    - Blue:
    _____________________________
    Pokemon           Versions
    -----------------------------
    #023: Ekans       Red
    #024: Arbok       Red
    #043: Oddish      Red, Yellow
    #044: Gloom       Red, Yellow
    #045: Vileplume   Red, Yellow
    #056: Mankey      Red, Yellow
    #057: Primeape    Red, Yellow
    #058: Growlithe   Red, Yellow
    #059: Arcanine    Red, Yellow
    #123: Scyther     Red, Yellow
    #125: Electabuzz  Red
    _____________________________
    
    - Yellow:
    ___________________________
    Pokemon           Version
    ---------------------------
    #013: Weedle      Red, Blue
    #014: Kakuna      Red, Blue
    #015: Beedrill    Red, Blue
    #023: Ekans       Red
    #024: Arbok       Red
    #026: Raichu      Red, Blue
    #052: Meowth      Blue
    #053: Persian     Blue
    #109: Koffing     Red, Blue
    #110: Weezing     Red, Blue
    #124: Jynx        Red, Blue
    #125: Electabuzz  Red
    #126: Magmar      Blue
    ___________________________
    
    The 'Best' Version
    ------------------
    I think most people would agree that the 'definitive' version of this game is
    Pokemon Yellow, since it comes with quite a few extra features and was released
    later. The only real downside to it is that you need to trade with both Red and
    Blue versions to get 150 Pokemon legitimately (excluding Mew here, who
    currently can only be obtained via trading with someone else or cheating for
    it).
    
    If, however, you're deciding between Red and Blue, you should first know that
    the only difference is the rarity and appearance of certain Pokemon--you will
    need to trade with the opposing version to get them all. Having said that, we
    can determine which of these two versions is better by comparing the Pokemon
    contained within each one. Game Freak have made this quite easy to do--each
    Pokemon missing from one version has a 'counterpart' missing from the opposing
    version. For example, Blue players get Vulpix while Red players get Growlithe--
    these guys appear in the same areas with the same frequency and are both Fire
    types.
    
    So here is the list of all the Pokemon and their counterparts, along with a
    symbol displaying who is better (in my humble opinion):
    
    Key
    ---
    >  Is better than
    =  Is more-or-less equal to
    <  Is worse than
    _______________________________________________________________
    Red                          Blue
    ---------------------------------------------------------------
    Ekans, Arbok              <  Sandshrew, Sandslash
    Oddish, Gloom, Vileplume  <  Bellsprout, Weepinbell, Victreebel
    Mankey, Primeape          <  Meowth, Persian
    Growlithe, Arcanine       =  Vulpix, Ninetales
    Scyther                   <  Pinsir
    Electabuzz                >  Magmar
    _______________________________________________________________
    
    So I would say that Blue is better than Red. But then Red has Charizard on the
    box, so...
    
    Also, bear in mind that you can use the Mew Glitch to get any of the opposing
    version's Pokemon, so this is a moot point really.
    _________________________________________________
    
    [L02] Experience Charts
    _________________________________________________
    
    Total amount of experience needed to acquire a particular level
    (Example: A Slow Pokemon will need a total of 1663 Exp. to be at L11)
    ____________________________________________
    Level  Fast    Medium   Medium Slow  Slow
    --------------------------------------------
        1       0        1          -54        1
        2       6        8            9       10
        3      21       27           57       33
        4      51       64           96       80
        5     100      125          135      156
        6     172      216          179      270
        7     274      343          236      428
        8     409      512          314      640
        9     583      729          419      911
       10     800     1000          560     1250
       11    1064     1331          742     1663
       12    1382     1728          973     2160
       13    1757     2197         1261     2746
       14    2195     2744         1612     3430
       15    2700     3375         2035     4218
       16    3276     4096         2535     5120
       17    3930     4913         3120     6141
       18    4665     5832         3798     7290
       19    5487     6859         4575     8573
       20    6400     8000         5460    10000
       21    7408     9261         6458    11576
       22    8518    10648         7577    13310
       23    9733    12167         8825    15208
       24   11059    13824        10208    17280
       25   12500    15625        11735    19531
       26   14060    17576        13411    21970
       27   15746    19683        15244    24603
       28   17561    21952        17242    27440
       29   19511    24389        19411    30486
       30   21600    27000        21760    33750
       31   23832    29791        24294    37238
       32   26214    32768        27021    40960
       33   28749    35937        29949    44921
       34   31443    39304        33084    49130
       35   34300    42875        36435    53593
       36   37324    46656        40007    58320
       37   40522    50653        43808    63316
       38   43897    54872        47846    68590
       39   47455    59319        52127    74148
       40   51200    64000        56660    80000
       41   55136    68921        61450    86151
       42   59270    74088        66505    92610
       43   63605    79507        71833    99383
       44   68147    85184        77440   106480
       45   72900    91125        83335   113906
       46   77868    97336        89523   121670
       47   83058   103823        96012   129778
       48   88473   110592       102810   138240
       49   94119   117649       109923   147061
       50  100000   125000       117360   156250
       51  106120   132651       125126   165813
       52  112486   140608       133229   175760
       53  119101   148877       141677   186096
       54  125971   157464       150476   196830
       55  133100   166375       159635   207968
       56  140492   175616       169159   219520
       57  148154   185193       179056   231491
       58  156089   195112       189334   243890
       59  164303   205379       199999   256723
       60  172800   216000       211060   270000
       61  181584   226981       222522   283726
       62  190662   238328       234393   297910
       63  200037   250047       246681   312558
       64  209715   262144       259392   327680
       65  219700   274625       272535   343281
       66  229996   287496       286115   359370
       67  240610   300763       300140   375953
       68  251545   314432       314618   393040
       69  262807   328509       329555   410636
       70  274400   343000       344960   428750
       71  286328   357911       360838   447388
       72  298598   373248       377197   466560
       73  311213   389017       394045   486271
       74  324179   405224       411388   506530
       75  337500   421875       429235   527343
       76  351180   438976       447591   548720
       77  365226   456533       466464   570666
       78  379641   474552       485862   593190
       79  394431   493039       505791   616298
       80  409600   512000       526260   640000
       81  425152   531441       547274   664301
       82  441094   551368       568841   689210
       83  457429   571787       590969   714733
       84  474163   592704       613664   740880
       85  491300   614125       636935   767656
       86  508844   636056       660787   795070
       87  526802   658503       685228   823128
       88  545177   681472       710266   851840
       89  563975   704969       735907   881211
       90  583200   729000       762160   911250
       91  602856   753571       789030   941963
       92  622950   778688       816525   973360
       93  643485   804357       844653  1005446
       94  664467   830584       873420  1038230
       95  685900   857375       902835  1071718
       96  707788   884736       932903  1105920
       97  730138   912673       963632  1140841
       98  752953   941192       995030  1176490
       99  776239   970299      1027103  1212873
      100  800000  1000000      1059860  1250000
    ____________________________________________
    
    Amount of experience needed to advance from one level to the next
    (Example: A Fast Pokemon will need 217 Exp. to get from L9 to L10)
    ________________________________________
    Level  Fast   Medium  Medium Slow  Slow
    ----------------------------------------
        1      0       1          -54      1
        2      6       7           63      9
        3     15      19           48     23
        4     30      37           39     47
        5     49      61           39     76
        6     72      91           44    114
        7    102     127           57    158
        8    135     169           78    212
        9    174     217          105    271
       10    217     271          141    339
       11    264     331          182    413
       12    318     397          231    497
       13    375     469          288    586
       14    438     547          351    684
       15    505     631          423    788
       16    576     721          500    902
       17    654     817          585   1021
       18    735     919          678   1149
       19    822    1027          777   1283
       20    913    1141          885   1427
       21   1008    1261          998   1576
       22   1110    1387         1119   1734
       23   1215    1519         1248   1898
       24   1326    1657         1383   2072
       25   1441    1801         1527   2251
       26   1560    1951         1676   2439
       27   1686    2107         1833   2633
       28   1815    2269         1998   2837
       29   1950    2437         2169   3046
       30   2089    2611         2349   3264
       31   2232    2791         2534   3488
       32   2382    2977         2727   3722
       33   2535    3169         2928   3961
       34   2694    3367         3135   4209
       35   2857    3571         3351   4463
       36   3024    3781         3572   4727
       37   3198    3997         3801   4996
       38   3375    4219         4038   5274
       39   3558    4447         4281   5558
       40   3745    4681         4533   5852
       41   3936    4921         4790   6151
       42   4134    5167         5055   6459
       43   4335    5419         5328   6773
       44   4542    5677         5607   7097
       45   4753    5941         5895   7426
       46   4968    6211         6188   7764
       47   5190    6487         6489   8108
       48   5415    6769         6798   8462
       49   5646    7057         7113   8821
       50   5881    7351         7437   9189
       51   6120    7651         7766   9563
       52   6366    7957         8103   9947
       53   6615    8269         8448  10336
       54   6870    8587         8799  10734
       55   7129    8911         9159  11138
       56   7392    9241         9524  11552
       57   7662    9577         9897  11971
       58   7935    9919        10278  12399
       59   8214   10267        10665  12833
       60   8497   10621        11061  13277
       61   8784   10981        11462  13726
       62   9078   11347        11871  14184
       63   9375   11719        12288  14648
       64   9678   12097        12711  15122
       65   9985   12481        13143  15601
       66  10296   12871        13580  16089
       67  10614   13267        14025  16583
       68  10935   13669        14478  17087
       69  11262   14077        14937  17596
       70  11593   14491        15405  18114
       71  11928   14911        15878  18638
       72  12270   15337        16359  19172
       73  12615   15769        16848  19711
       74  12966   16207        17343  20259
       75  13321   16651        17847  20813
       76  13680   17101        18356  21377
       77  14046   17557        18873  21946
       78  14415   18019        19398  22524
       79  14790   18487        19929  23108
       80  15169   18961        20469  23702
       81  15552   19441        21014  24301
       82  15942   19927        21567  24909
       83  16335   20419        22128  25523
       84  16734   20917        22695  26147
       85  17137   21421        23271  26776
       86  17544   21931        23852  27414
       87  17958   22447        24441  28058
       88  18375   22969        25038  28712
       89  18798   23497        25641  29371
       90  19225   24031        26253  30039
       91  19656   24571        26870  30713
       92  20094   25117        27495  31397
       93  20535   25669        28128  32086
       94  20982   26227        28767  32784
       95  21433   26791        29415  33488
       96  21888   27361        30068  34202
       97  22350   27937        30729  34921
       98  22815   28519        31398  35649
       99  23286   29107        32073  36383
      100  23761   29701        32757  37127
    ________________________________________
    _________________________________________________
    
    [L03] Itemdex +
    _________________________________________________
    
    Every item in the game is listed here. A buy price of '-' indicates that
    nowhere sells the item. A sell price of '-' indicates that the item cannot be
    sold, as opposed to '$0', which indicates that the item can be sold for
    nothing.
    
    The 'Marts' refers to where you can *buy* the item indefinitely. If you wish to
    know the locations of one-time-only items lying around on the field, my
    walkthrough details them all--simply use the 'Find' feature by pressing Ctrl +
    F and search for the item's name, capitalising it and enclosing it inside the
    inequality signs, '<' and '>' (without quotation marks). For instance, if I
    wish to search for the non-existant item 'Flower', I would type into the Find
    bar: <FLOWER>
    _____________
    
    General Items
    _____________
    
    - Repel
    Buy/Sell: $300/$150
    Marts:    Cerulean City, Vermilion City.
    Effect:   Repels wild Pokemon of a lower level than your first party member for
              100 steps.
    
    - Super Repel
    Buy/Sell: $500/$250
    Marts:    Lavender Town, Celadon City (2F), Fuchsia City.
    Effect:   Repels wild Pokemon of a lower level than your first party member for
              200 steps.
    
    - Max Repel
    Buy/Sell: $700/$350
    Marts:    Saffron City, Cinnabar Island, Indigo Plateau.
    Effect:   Repels wild Pokemon of a lower level than your first party member for
              250 steps.
    
    - Escape Rope
    Buy/Sell: $550/$275
    Marts:    Pewter City, Cerulean City (Y), Lavender Town, Saffron City, Cinnabar
              Island.
    Effect:   When in a dungeon, it teleports you to the last used PokeCenter.
    
    - Nugget
    Buy/Sell: -/$5000
    Effect:   None.
    
    - Poke Doll
    Buy/Sell: $1000/$500
    Marts:    Celadon City (4F).
    Effect:   Escapes any wild Pokemon battle. Soothes the ghost Marowak in Pokemon
              Tower. Can be traded with Copycat in Saffron City for TM31 (Mimic).
    
    Evolution Items
    ---------------
    The following items are required to evolve certain Pokemon. Simply 'Use' the
    item on the chosen Pokemon for evolution to occur.
    
    - Moon Stone
    Buy/Sell: -/$0
    Effect:   Evolves the following Pokemon: Nidorina, Nidorino, Clefairy,
              Jigglypuff.
    
    - Fire Stone
    Buy/Sell: $2100/$1050
    Marts:    Celadon City (4F).
    Effect:   Evolves the following Pokemon: Vulpix, Growlithe, Eevee.
    
    - Thunderstone
    Buy/Sell: $2100/$1050
    Marts:    Celadon City (4F).
    Effect:   Evolves the following Pokemon: Pikachu (R/B), Eevee.
    
    - Water Stone
    Buy/Sell: $2100/$1050
    Marts:    Celadon City (4F).
    Effect:   Evolves the following Pokemon: Poliwhirl, Shellder, Staryu, Eevee.
    
    - Leaf Stone
    Buy/Sell: $2100/$1050
    Marts:    Celadon City (4F).
    Effect:   Evolves the following Pokemon: Gloom, Weepinbell, Exeggcute.
    ________
    
    Medicine
    ________
    
    Medicines are used to keep your Pokemon healthy and, in Yellow, will increase
    Pikachu's happiness, even if they don't take effect (a Potion at full HP, for
    instance).
    
    HP Restoratives
    ---------------
    HP Restoratives can be used on the field or in battle at the cost of a turn. If
    you use one in battle, you will go first in that turn regardless of Speed or
    priority.
    
    - Potion
    Buy/Sell: $300/$150
    Marts:    Pewter City, Cerulean City.
    Effect:   Restores 20HP.
    
    - Super Potion
    Buy/Sell: $700/$350
    Marts:    Vermilion City, Lavender Town, Celadon City (2F), Fuchsia City (R/B).
    Effect:   Restores 50HP.
    
    - Hyper Potion
    Buy/Sell: $1500/$750
    Marts:    Fuchsia City (Y), Saffron City, Cinnabar Island.
    Effect:   Restores 200HP.
    
    - Max Potion
    Buy/Sell: $2500/$1250
    Marts:    Indigo Plateau.
    Effect:   Restores all HP.
    
    - Full Restore
    Buy/Sell: $3000/$1500
    Marts:    Indigo Plateau.
    Effect:   Restores all HP and cures any major status effect--Poison, Burn,
              Freeze, Sleep and Paralysis.
    
    - Fresh Water
    Buy/Sell: $200/$100
    Marts:    Celadon City (Rooftop Square).
    Effect:   Restores 50HP.
    
    - Soda Pop
    Buy/Sell: $300/$150
    Marts:    Celadon City (Rooftop Square).
    Effect:   Restores 60HP.
    
    - Lemonade
    Buy/Sell: $350/$175
    Marts:    Celadon City (Rooftop Square).
    Effect:   Restores 80HP.
    
    PP Restoratives
    ---------------
    These items restore PP to moves and can be used in battle or on the field.
    
    - Ether
    Buy/Sell: -/$0
    Effect:   Restores 10PP to one move.
    
    - Max Ether
    Buy/Sell: -/$0
    Effect:   Restores all PP to one move.
    
    - Elixer
    Buy/Sell: -/$0
    Effect:   Restores 10PP to all moves of one Pokemon.
    
    - Max Elixer
    Buy/Sell: -/$0
    Effect:   Restores all PP to all moves of one Pokemon.
    
    Revivers
    --------
    These items can be used in battle or on the field to revive a Pokemon--that is,
    remove the Faint status from them and give them some HP when their HP is zero.
    
    - Revive
    Buy/Sell: $1500/$750
    Marts:    Lavender Town, Celadon City (2F), Fuchsia City, Saffron City,
              Cinnabar Island, Indigo Plateau.
    Effect:   Revives a Pokemon with half its HP.
    
    - Max Revive
    Buy/Sell: -/$2000
    Effect:   Revives a Pokemon with all of its HP.
    
    Status Curers
    -------------
    Like HP Restoratives, Status Curers can be used on the field or in battle at
    the cost of a turn.
    
    - Antidote
    Buy/Sell: $100/$50
    Marts:    Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
              City (2F).
    Effect:   Cures Poison.
    
    - Burn Heal
    Buy/Sell: $250/$125
    Marts:    Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
              City (2F).
    Effect:   Cures Burn.
    
    - Ice Heal
    Buy/Sell: $250/$125
    Marts:    Vermilion City, Lavender Town, Celadon City (2F).
    Effect:   Cures Freeze.
    
    - Awakening
    Buy/Sell: $200/$100
    Marts:    Pewter City, Cerulean City, Lavender Town, Celadon City (2F).
    Effect:   Cures Sleep.
    
    - Parlyz Heal
    Buy/Sell: $200/$100
    Marts:    Viridian City, Pewter City, Cerulean City, Lavender Town, Celadon
              City (2F).
    Effect:   Cures Paralysis.
    
    - Full Heal
    Buy/Sell: $600/$300
    Marts:    Fuchsia City, Saffron City, Cinnabar Island, Indigo Plateau.
    Effect:   Cures any major status effect--Poison, Burn, Freeze, Sleep and
              Paralysis.
    
    Vitamins
    --------
    Vitamins pump up your Pokemon's stats. See section M03 for more information on
    exactly how they work. Each vitamin that boosts stat experience adds 2560 stat
    experience points to its corresponding stat, up to a maximum of 25600 points.
    If adding 2560 to your stat experience would take the total past 25600, then
    only enough is added to be at exactly 25600.
    
    - HP Up
    Buy/Sell: $9800/$4900
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's HP stat experience.
    
    - Protein
    Buy/Sell: $9800/$4900
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Attack stat experience.
    
    - Iron
    Buy/Sell: $9800/$4900
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Defense stat experience.
    
    - Carbos
    Buy/Sell: $9800/$4900
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Speed stat experience.
    
    - Calcium
    Buy/Sell: $9800/$4900
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Special stat experience.
    
    - Rare Candy
    Buy/Sell: -/$2400
    Effect:   Gives your Pokemon the fewest Exp. points necessary to boost its
              level by 1. If your Pokemon is fainted and you use a Rare Candy on it
              causing it to get a Max HP increase, the Pokemon will be revived by
              however much Max HP it gained upon level up.
    
    - PP Up
    Buy/Sell: -/$0
    Effect:   Increases a selected move's Max PP by 20% of the original amount.
    __________
    
    Poke Balls
    __________
    
    The tools you need to add Pokemon to your collection. You can only use them in
    battle and if you fail to catch the Pokemon, the ball is still used up. You
    cannot catch a trainer's Pokemon.
    
    - Poke Ball
    Buy/Sell: $200/$100
    Marts:    Viridian City, Pewter City, Cerulean City, Vermilion City.
    Effect:   Basic ball for attempting to catch Pokemon.
    
    - Great Ball
    Buy/Sell: $600/$300
    Marts:    Lavender Town, Celadon City (2F), Fuchsia City, Saffron City,
              Cinnabar Island, Indigo Plateau.
    Effect:   Roughly 1.27x better than a Poke Ball.
    
    - Ultra Ball
    Buy/Sell: $1200/$600
    Marts:    Fuchsia City, Cinnabar Island, Indigo Plateau.
    Effect:   Roughly 1.7x better than a Poke Ball.
    
    - Safari Ball
    Marts:    Forced to buy 30 for $500 when you enter the Safari Zone.
    Effect:   Only allowed in the Safari Zone. Same mechanics as an Ultra Ball.
    
    - Master Ball
    Buy/Sell: -/$0
    Effect:   Never fails to catch Pokemon, unless they are owned by a trainer.
              Also fails against the ghost Marowak in Pokemon Tower.
    ________
    
    Machines
    ________
    
    Machines, commonly known as TMs and HMs--Technical Machines and Hidden Machines
    respectively--teach your Pokemon new moves, provided they are compatible with
    the Machine you are attempting to use on them. TMs are one-use-only, whereas
    HMs can be used indefinitely. Also, HMs cannot be bought or sold, cannot be
    deleted once learned (unless you trade the Pokemon to GSC) and have useful out-
    of-battle effects which allow you to traverse the game world more easily.
    
    The brackets next to each Machine denote the move it teaches to compatible
    Pokemon. See section L06; 'TM/HM Compatibilty List' for a list of Pokemon
    compatible with every TM and HM and section L04; 'Movedex +' for the effects of
    the moves contained within. For each machine's location in my walkthrough, do a
    Ctrl + F search for the TM inside angled brackets '<' and '>' without quotation
    marks--but don't include the move's name that's in parenthesis. For example,
    searching for the 'TM00 (Example)' I would put into the search bar
    
    <TM00>
    
    and then hit return to be taken to it's location in the walthrough.
    
    - TM01 (Mega Punch)
    Buy/Sell: $3000/$1500
    Marts:    Celadon City (2F).
    
    - TM02 (Razor Wind)
    Buy/Sell: $2000/$1000
    Marts:    Celadon City (2F).
    
    - TM03 (Swords Dance)
    Buy/Sell: -/$1000
    
    - TM04 (Whirlwind)
    Buy/Sell: -/$500
    
    - TM05 (Mega Kick)
    Buy/Sell: $3000/$1500
    Marts:    Celadon City (2F).
    
    - TM06 (Toxic)
    Buy/Sell: -/$2000
    
    - TM07 (Horn Drill)
    Buy/Sell: $2000/$1000
    Marts:    Celadon City (2F).
    
    - TM08 (Body Slam)
    Buy/Sell: -/$2000
    
    - TM09 (Take Down)
    Buy/Sell: $3000/$1500
    Marts:    Celadon City (2F).
    
    - TM10 (Double-Edge)
    Buy/Sell: -/$2000
    
    - TM11 (BubbleBeam)
    Buy/Sell: -/$1000
    
    - TM12 (Water Gun)
    Buy/Sell: -/$500
    
    - TM13 (Ice Beam)
    Buy/Sell: -/$2000
    
    - TM14 (Blizzard)
    Buy/Sell: -/$2500
    
    - TM15 (Hyper Beam)
    Buy/Sell: -/$2500
    Marts:    Purchase from Celadon Game Corner for 5500 Coins.
    
    - TM16 (Pay Day)
    Buy/Sell: -/$2500
    
    - TM17 (Submission)
    Buy/Sell: $3000/$1500
    Marts:    Celadon City (2F).
    
    - TM18 (Counter)
    Buy/Sell: -/$1500
    
    - TM19 (Seismic Toss)
    Buy/Sell: -/$1000
    
    - TM20 (Rage)
    Buy/Sell: -/$1000
    
    - TM21 (Mega Drain)
    Buy/Sell: -/$2500
    
    - TM22 (SolarBeam)
    Buy/Sell: -/$2500
    
    - TM23 (Dragon Rage)
    Buy/Sell: -/$2500
    Marts:    Purchase from Celadon Game Corner for 3300 Coins.
    
    - TM24 (Thunderbolt)
    Buy/Sell: -/$1000
    
    - TM25 (Thunder)
    Buy/Sell: -/$2500
    
    - TM26 (Earthquake)
    Buy/Sell: -/$2000
    
    - TM27 (Fissure)
    Buy/Sell: -/$2500
    
    - TM28 (Dig)
    Buy/Sell: -/$1000
    
    - TM29 (Psychic)
    Buy/Sell: -/$2000
    
    - TM30 (Teleport)
    Buy/Sell: -/$500
    
    - TM31 (Mimic)
    Buy/Sell: -/$1000
    
    - TM32 (Double Team)
    Buy/Sell: $1000/$500
    Marts:    Celadon City (2F).
    
    - TM33 (Reflect)
    Buy/Sell: $1000/$500
    Marts:    Celadon City (2F).
    
    - TM34 (Bide)
    Buy/Sell: -/$1000
    
    - TM35 (Metronome)
    Buy/Sell: -/$2000
    
    - TM36 (Selfdestruct)
    Buy/Sell: -/$1000
    
    - TM37 (Egg Bomb)
    Buy/Sell: $2000/$1000
    Marts:    Celadon City (2F).
    
    - TM38 (Fire Blast)
    Buy/Sell: -/$2500
    
    - TM39 (Swift)
    Buy/Sell: -/$1000
    
    - TM40 (Skull Bash)
    Buy/Sell: -/$2000
    
    - TM41 (Softboiled)
    Buy/Sell: -/$1000
    
    - TM42 (Dream Eater)
    Buy/Sell: -/$1000
    
    - TM43 (Sky Attack)
    Buy/Sell: -/$2500
    
    - TM44 (Rest)
    Buy/Sell: -/$1000
    
    - TM45 (Thunder Wave)
    Buy/Sell: -/$1000
    
    - TM46 (Psywave)
    Buy/Sell: -/$2000
    
    - TM47 (Explosion)
    Buy/Sell: -/$1500
    
    - TM48 (Rock Slide)
    Buy/Sell: -/$2000
    
    - TM49 (Tri Attack)
    Buy/Sell: -/$2000
    
    - TM50 (Substitute)
    Buy/Sell: -/$2000
    Marts:    Purchase from Celadon Game Corner for 7700 Coins.
    
    - HM01 (Cut)
    
    - HM02 (Fly)
    
    - HM03 (Surf)
    
    - HM04 (Strength)
    
    - HM05 (Flash)
    ____________
    
    Battle Items
    ____________
    
    All Battle Items can only be used on the currently battling Pokemon. The
    effects will be lost if that Pokemon switches out or the battle ends.
    
    If you don't know exactly what 'boosts X by one stage' means, then have a look
    at section M04; 'Stat Modifiers' for the full story.
    
    - X Accuracy
    Buy/Sell: $950/$475
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Accuracy to 99.6% provided you're faster than
              the opponent. Does nothing otherwise. This is something of a glitch,
              since it's supposed to boost your Pokemon's Accuracy by one stage.
    
    - Guard Spec.
    Buy/Sell: $700/$350
    Marts:    Celadon City (5F).
    Effect:   Prevents your Pokemon's stats from being lowered for five turns.
    
    - Dire Hit
    Buy/Sell: $650/$325
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's critical hit ratio by one stage...
              theoretically. In actuality, it works like Focus Energy i.e. totally
              glitched. It will *quarter* your chances of a critical hit, so don't
              bother with this one.
    
    - X Attack
    Buy/Sell: $500/$250
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Attack by one stage.
    
    - X Defense
    Buy/Sell: $550/$275
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Defense by one stage.
    
    - X Speed
    Buy/Sell: $350/$175
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Speed by one stage.
    
    - X Special
    Buy/Sell: $350/$175
    Marts:    Celadon City (5F).
    Effect:   Boosts your Pokemon's Special by one stage.
    _________
    
    Key Items
    _________
    
    Crucial to your adventure, Key Items cannot be bought, sold or tossed. I will
    include the location for these one-time-only deals.
    
    - Bicycle
    Location: Exchange the Bike Voucher for one in the Cerulean City Bike Shop.
    Effect:   Allows you to travel faster and access Routes 16, 17 and 18.
    
    - Bike Voucher
    Location: Recieve from the leader of the Pokemon Fan Club in Vermilion City
              as thanks for listening to him.
    Effect:   Can be traded in for a Bicycle at Cerulean Bike Shop.
    
    - Card Key
    Location: Silph Co, 5F; to the southeast of the room, along a thin pathway
              heading east.
    Effect:   Opens up the gateways in the Sliph Co. building in Saffron City.
    
    - Coin Case
    Location: Given by a man in a restaurant in Celadon City.
    Effect:   Stores Coins for gambling or buying things with in the Celadon Game
              Corner.
    
    - Exp. All
    Location: Given by Oak's Aide in the Route 15 guardhouse for having 50 or
              more Pokemon 'Owned' in the Pokedex.
    Effect:   Divides Exp. evenly between all non-fainted party members. See
              section M10; 'Experience Formulae' for more information.
    
    - Gold Teeth
    Location: Safari Zone, Area 3; in the area just before you reach the Secret
              House.
    Effect:   Give them to Warden Slowpoke in Fuchsia City for HM04 (Strength).
    
    - Itemfinder
    Location: Given by Oak's aide in the Route 11 guardhouse for having 30 or
              more Pokemon 'Owned' in the Pokedex.
    Effect:   Informs you whether a hidden item is within your field of view.
    
    - Lift Key
    Location: Rocket Hideout, B4F; dropped by a Rocket trainer to the northwest.
    Effect:   Opens up the gateways in the Rocket Hideout in Celadon City.
    
    - Oak's Parcel
    Location: Given by the clerk in the Viridian City.
    Effect:   Plot advancement item--give to Oak for a Pokedex.
    
    - Poke Flute
    Location: Given by Mr. Fuji in Lavender Town after rescuing him from the
              Rockets inside Pokemon Tower.
    Effect:   Wakes up the two wild Snorlax (one on Route 12, the other on Route
              16) and allows you to fight them. Wakes up all Sleeping Pokemon in
              battle.
    
    - S.S. Ticket
    Location: Given by Bill in Sea Cottage after you help him turn back into a
              human.
    Effect:   Allows passage on the S.S. Anne.
    
    - Secret Key
    Location: Pokemon Mansion, B1F; in the west room.
    Effect:   Opens the door to the Cinnabar Island Gym.
    
    - Silph Scope
    Location: Recieved by beating Giovanni in the Rocket Hideout.
    Effect:   Reveals the ghosts in Pokemon Tower.
    
    - Town Map
    Location: Your Rival's sister, Daisy, will give you one in Pallet Town once
              you have received the Pokedex.
    Effect:   Displays a map of Kanto and shows your current position in the
              region. By using the up and down buttons, you can see the names and
              locations of other areas.
    
    Rods
    ----
    Rods allow you to fish for specific Pokemon:
    
    - Old Rod
    Location: Given by the Fishing Guru in Vermilion City.
    Effect:   Allows you to fish for Magikarp.
    
    - Good Rod
    Location: Given by the Fishing Guru in Fuchsia City.
    Effect:   Allows you to fish for Poliwag and Goldeen.
    
    - Super Rod
    Location: Given by the Fishing Guru on Route 12.
    Effect:   Allows you to fish for Psyduck, Poliwag, Poliwhirl, Tentacool,
              Tentacruel, Slowpoke, Slowbro, Shellder, Krabby, Kingler, Horsea,
              Seadra, Goldeen, Seaking, Staryu, Magikarp, Gyarados, Dratini and
              Dragonair.
    
    Fossils
    -------
    These Fossils can be resurrected back into Pokemon at the Cinnabar Island
    Laboratory. The Pokemon will be L30.
    
    - Dome Fossil
    Location: Receieve either this or the Helix Fossil from the Super Nerd in
              Mt. Moon.
    Effect:   Resurrects Kabuto.
    
    - Helix Fossil
    Location: Receieve either this or the Dome Fossil from the Super Nerd in Mt.
              Moon.
    Effect:   Resurrects Omanyte.
    
    - Old Amber
    Location: Receive from a scientist in the Pewter Museum's east entrance,
              accessible with Cut.
    Effect:   Resurrects Aerodactyl.
    ___________
    
    Dummy Items
    ___________
    
    These are items that appear in the game's coding, but are not obtained through
    any method other than using an external device (GameShark) to cheat for them.
    
    - Pokedex
    Notes:    Accesses the Pokedex. This item can be used in battles, but might
              screw up the graphics.
    
    - Coin
    Buy/Sell: $10/$5
    Notes:    Coins can be legitimately purchased at a rate of $1000 for 50 in
              Celadon City. However, they are not considered to be items, since
              they are encompassed in the Coin Case key item.
    
    Badges
    ------
    You earn the Badges in-game, but not as items. However, they actually have an
    item slot designated to them which never gets filled--instead, they simply come
    up as icons in the '[Player Name]' menu choice. Only the first two item-slot
    'Badges' have effects.
    
    - BoulderBadge
    Effect:   When selected in battle, it acts as if the player had selected the
              'Throw Rock' command as in the Safari Zone.
    
    - CascadeBadge
    Effect:   When selected in battle, it acts as if the player had selected the
              'Bait' command as in the Safari Zone.
    
    - ThunderBadge
    
    - RainbowBadge
    
    - SoulBadge
    
    - MarshBadge
    
    - VolcanoBadge
    
    - EarthBadge
    _________________________________________________
    
    [L04] Movedex +
    _________________________________________________
    
    - Move:     The name of the move. Duh.
    
    - Type:     The type of the move determines its effectiveness against different
                types of Pokemon. See section B03; 'Types' for full details of how
                types work in this game.
    
    - PP:       The amount of times you can use the move. Once it hits zero, the
                move can no longer be used and you must restore the move's PP
                either with an item or by using the Poke Center.
    
    - Max PP:   The maximum PP the move can have. To increase up to Max PP, use the
      (Max)     item 'PP Up'. Each use of PP Up will increase PP value by 20% of
                the original PP value, up to the maximum displayed here. For
                example, a move with a PP of 10: 20% of 10 is 2, so each use of PP
                Up will increase the Max PP by 2. You can use a PP Up on a selected
                move up to three times. So our original 10PP will hit 12, 14 and
                finally 16PP. The absolute limit for a move's PP seems to be 61 in
                this game, only achievable on moves with an original PP of 40.
    
    - Power:    The base power of the move. The higher this value, the stronger the
      (Pwr)     attack is and the more damage it will do. For exact calculations,
                see section M06; 'The Damage Formula'. If the value in this column
                is simply '-', then the move either does not cause any damage or
                performs a set-amount-of-damage attack that is not affected by type
                effectiveness. Details can be found in the 'Effects:' area of the
                move in question.
    
    - Accuracy: The chance of successfully landing the move, up to 99.6%. The
                mechanics in RBY render all accuracy values slightly lower than
                they are in future generations, probably due to a programming
                oversight, so all accuracies are ~0.4% lower than their future
                'true' accuracies. Some moves have 'true' 99.6% accuracy and are
                marked with ' -%' in the Accuracy column. They do not perform an
                accuracy check and thus can never miss. These moves include all
                Self-targeting moves, Bide, Swift and Transform. Except for Bide in
                Stadium, these moves even hit Dig- and Fly-users. Also, the moves
                Metronome and Mirror Move--two moves which conjure up other moves--
                do not miss, but the moves that they conjure have the same accuracy
                as they would usually.
    
    - Priority: If two battling Pokemon use a move in the same turn, the move that
      (Pri)     has a higher priority will always go first, regardless of Speed. If
                the two moves have equal priority, the faster Pokemon will act
                first. If the two Pokemon have equal Speed then the first to act is
                randomly decided. Most moves have a priority value of zero, but
                some don't. The values are:
    
                 1  Quick Attack
                 0  Everything else
                -1  Counter
                For all intents and purposes, running takes top priority, then
                switching, then item usage and finally attacking.
    
                Interestingly, Metronome and Mirror Move--two moves that conjure
                up other available moves--will give their conjured move a priority
                of zero, regardless of the move's original priority value.
    
    - Target:   The target of the move--Self, Foe or All.
    
    - Effect:   Any special effects the move has, detailed in full. Anything
                followed by a percentage in brackets indicates the chance that
                effect has of happening. Any calculations, such as recovering 50%
                health, are rounded down to the nearest whole number.
    
    - In-Game:  The move effects are all written as though you are battling over
                link cable or through an online simulator. If you are instead
                playing in-game against an AI-controlled opponent, the move might
                work differently and will be detailed here.
    
    - Stadium:  Some moves work differently if you use them in Pokemon Stadium.
    
    - Field:    In-game, some moves can be used out of battle to help you in your
                adventure. These moves have an extra 'Field:' area which details
                what out-of-battle effects the move has.
    _______________________________________________________________________________
    Move            Type      PP/Max  Pwr   Acc   Pri  Target
    -------------------------------------------------------------------------------
    - Absorb        Grass      20/32   20  99.6%    0  Foe
    User recovers 50% of the damage inflicted on the target. The minimum health
    that can be restored is 1HP, but it will not restore any health to the user if
    it breaks a substitute.
    
    Stadium: This move will miss if the foe is behind a substitute.
    
    - Acid          Poison     30/48   40  99.6%    0  Foe
    Lowers target's Defense by 1 stage (9.8%). The stat lowering effect cannot
    occur if the foe is behind a substitute.
    
    Stadium: The chance to lower Defense is increased to 19.9%.
    
    - Acid Armor    Poison     40/61    -     -%    0  Self
    Raises Defense by 2 stages.
    
    - Agility       Psychic    30/48    -     -%    0  Self
    Raises Speed by 2 stages.
    
    - Amnesia       Psychic    20/32    -     -%    0  Self
    Raises Special by 2 stages.
    
    - Aurora Beam   Ice        20/32   65  99.6%    0  Foe
    Lowers target's Attack by 1 stage (9.8%). The stat lowering effect cannot occur
    if the foe is behind a substitute.
    
    Stadium: The chance to lower Attack is increased to 29.7%.
    
    - Barrage       Normal     20/32   15  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Barrier       Psychic    30/48    -     -%    0  Self
    Raises Defense by 2 stages.
    
    - Bide          Normal     10/16    -     -%    0  Foe
    User remains motionless for 2 or 3 turns following Bide (but can switch out if
    they want). In that time, any damage received is paid back double to the foe.
    Unaffected by Accuracy and Evade modifiers. Bide does not really have a
    'type'--that is, it will deal normal, unmodified damage against all enemy
    types, inlcuding Ghosts. If the Bide-user falls victim to Sleep, Freeze, a
    partial trapping move duration or a flinch, the storing damage period will
    resume from where it was interrupted.
    
    If, during the Bide period, you hit yourself in confusion, incur recoil damage
    or incur crash damage due to Hi/Jump Kick missing, that will count towards the
    stored up damage.
    
    If the foe uses a damaging attack during the Bide period and then attempts to
    stall using non-damaging moves or items, each non-damaging action (that does
    not miss) will count as doing the same amount of damage as the previous
    damaging attack (but still won't hurt the Bide user). For example, using Water
    Gun on a Bide-user, then Tail Whip twice; the Bide-user will counter with
    damage equal to double the taken damage of Water Gun three times.
    
    Stadium Differences: During the Bide period, you can attack. Bide will miss
    against Dig- or Fly-users. Since you can now attack during the Bide period, you
    can, in the meantime, incur crash damage as a result of Hi/Jump Kick missing.
    That damage will be added to the stored up damage to be done to the foe.
    
    - Bind          Normal     20/32   15  74.6%    0  Foe
    See 'Partial Trapping Moves' below.
    
    - Bite          Normal     25/40   60  99.6%    0  Foe
    Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Blizzard      Ice          5/8  120  89.5%    0  Foe
    Freezes target (9.8%). Cannot freeze a target behind a substitute. In Japanese
    language versions of Red, Green, Blue and Yellow, this Freeze chance is
    increased to 29.7%, unless you are playing Colosseum link battle mode in Yellow
    version.
    
    - Body Slam     Normal     15/24   85  99.6%    0  Foe
    Paralyzes target (29.7%). Cannot paralyse a target behind a substitute.
    
    - Bone Club     Ground     20/32   65  84.4%    0  Foe
    Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Bonemerang    Ground     10/16   50  89.5%    0  Foe
    Hits twice in one turn. Damage is only calculated for the first hit and this
    damage is repeated for the rest of the hits, even if it is a critical hit. Will
    end mid-sequence if it breaks a substitute. Counter only counters the damage
    from the final hit of this move. Only the first hit of the sequence depletes
    1PP and tests for accuracy.
    
    - Bubble        Normal     30/48   20  99.6%    0  Foe
    Lowers target's Speed by 1 stage (9.8%). The stat lowering effect cannot occur
    if the foe is behind a substitute.
    
    - BubbleBeam    Water      20/32   65  99.6%    0  Foe
    Lowers target's Speed by 1 stage (9.8%). The stat lowering effect cannot occur
    if the foe is behind a substitute.
    
    Stadium: The chance to lower Speed is increased to 29.7%.
    
    - Clamp         Water      10/16   35  74.6%    0  Foe
    See 'Partial Trapping Moves' below.
    
    - Comet Punch   Normal     15/24   18  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Confuse Ray   Ghost      10/16    -  99.6%    0  Foe
    Confuses target. Cannot confuse a target behind a substitute.
    
    - Confusion     Psychic    25/40   50  99.6%    0  Foe
    Confuses target (9.8%).
    
    Stadium: Cannot confuse a target behind a substitute.
    
    - Constrict     Normal     35/56   10  99.6%    0  Foe
    Lowers target's Speed by 1 stage (10%).
    
    - Conversion    Normal     30/48    -     -%    0  Self
    Changes user's type(s) to match target's.
    
    - Counter       Fighting   20/32    -  99.6%   -1  Foe
    Attacks last in a turn and pays back double the damage received on that turn.
    Counter is slightly glitched in RBY--it will fail unless the move it counters
    is either Normal or Fighting type. It can counter damage from any move of those
    types including Seismic Toss, Bide, recoil damage and even Counter itself. On
    multi-hit moves such as DoubleSlap or Wrap, only the last hit is countered.
    Counter has -1 priority.
    
    Counter can also counter back damage from previous turns, as long as the foe
    does not use any damaging move in the meantime. For example: switching out,
    being fully paralyzed, recharging for Hyper Beam etc. You can keep countering
    back the same damage repeatedly in this way if you wish.
    
    The user can counter damage from behind a substitute. The foe's attack will
    damage the substitute, but you can counter back the damage as if it had been
    done to you. Thus, you can Counter back damage equal to up to twice your
    Maximum HP. Trying to Counter an OHKO move from behind a substitute will cause
    Counter to fail.
    
    Self-inflicted damage from confusion, recoil damage and crash damage from
    Hi/Jump Kick missing can be countered to damage the foe, so long as they don't
    damage you in the meantime.
    
    Also, Counter doesn't really have a 'type'; that is, its damage is not affected
    by type effectiveness and can even hit Ghost types despite being a Fighting-
    type move. It can also critical hit, but this makes no difference damage-wise.
    It will always fail if it is conjured by Metronome or if both Pokemon use
    Counter in the same round.
    
    In-Game: Counter can counter damage taken from a previous battle, so long as
    you don't take damage in the meantime.
    
    Stadium: Switching out, being fully paralysed or beginning a two-turn attack
    such as Dig or Skull Bash set the amount of damage you are able to counter to
    zero until you next get damaged.
    
    - Crabhammer    Water      10/16   90  84.4%    0  Foe
    Has an 8x chance for a critical hit.
    
    - Cut           Normal     30/48   50  94.5%    0  Foe
    No extra effects.
    
    Field: Cuts down thin trees. Cuts out 2x2 patches of tall grass.
    
    - Defense Curl  Normal     40/61    -     -%    0  Self
    Raises Defense by 1 stage.
    
    - Dig           Ground     10/16  100  99.6%    0  Foe
    Becomes immune to damage on the first turn (underground) and then unleashes the
    attack on the second. The only moves the foe can use that appear to penetrate
    this first turn invulnerability are Bide, Swift and Transform. On the first
    (charge) turn, the user can do nothing but fully execute Dig on the next turn
    *unless* the user is fully paralysed or hits itself in confusion. Now, this is
    where this move is glitched in RBY:
    
    If on the first (charge) turn the user is fully paralysed or hits itself in
    confusion, then the user will stay invulnerable until it uses the move again or
    switches out. While in this invulnerable state the user can use any of its
    other attacking moves freely.
    
    The PP for Dig is only deducted once it performs its second turn, but it still
    cannot be selected in the first place if it has 0PP. Dig does not count as the
    last move used on its first turn. Thus, Mirror Move will copy the move used
    immediately preceeding Dig if the user of Dig is underground when Mirror Move
    is used.
    
    Earthquake cannot hit Dig-users in their 'underground' stage, unlike in future
    generations.
    
    Stadium: Dig counts as the last used move on its first turn. Thus, Mirror Move
    can copy Dig on either of its turns. If the user is in the first, invulnerable
    turn of Dig, they cannot be hit by Bide.
    
    In addition, the invulnerable glitch mentioned above will not occur; if the
    user of Dig is fully paralysed or hits itself in confusion while underground,
    the user will resurface, Dig will not fully execute and no PP will be deducted
    from it.
    
    Field: Digs out of dungeons to return to the last visited Poke Center.
    
    - Disable       Normal     20/32    -  54.7%    0  Foe
    Disables one of the target's moves at random for 0-6 rounds, as long as that
    move still has PP remaining, which renders it unusable. The move will become
    reusable in the round after Disable wears off. Only one move per Pokemon can be
    disabled at any one time. If the foe selects a disabled move, they will be
    prompted to select another move instead. If the foe has 0PP left for all of its
    moves, Disable will fail.
    
    In addition, if the foe has two of the same move in its moveset (through Mimic
    or a glitch), all identical moves will effectively be disabled--selecting a
    'clone' move will result in a wasted turn instead of a prompt to use another
    move.
    
    If you attack first in a round and the foe selects the move you just disabled,
    they forfeit their turn. In the instance that Disable lasts zero rounds, the
    aforementioned scenario will occur if you use Disable first and then the foe
    will no longer be disabled at the end of the round. However, if you use Disable
    second in a round and it happens that Disable lasts zero rounds, the foe
    suffers no ill effects; they have already attacked first in that round and then
    Disable will wear off at the end of the round.
    
    If the foe has one move disabled and its other moves are out of PP or don't
    exist, then the foe is forced to use Struggle if they wish to attack. Any turn
    spent sleeping, frozen, recharging Hyper Beam, trapped (e.g. Wrap) or flinching
    does not count towards the rounds spent disabled.
    
    The disabled move can still be used if conjured through Metronome or Mirror
    Move. Even if it misses, Disable causes Rage to build despite being a non-
    damaging attack.
    
    Stadium: Disable will only cause rage to build if it hits.
    
    - Dizzy Punch   Normal     10/16   70  99.6%    0  Foe
    No extra effects. Although it confuses in later generations, Dizzy Punch has no
    added effects in RBY.
    
    - Double Kick   Fighting   30/48   30  99.6%    0  Foe
    Hits twice in one turn. Damage is only calculated for the first hit and this
    damage is repeated for the rest of the hits, even if it is a critical hit. Will
    end mid-sequence if it breaks a substitute. Counter only counters the damage
    from the final hit of this move. Only the first hit of the sequence depletes
    1PP and tests for accuracy.
    
    - Double Team   Normal     15/24    -     -%    0  Self
    Raises Evade by 1 stage.
    
    - Double-Edge   Normal     10/16  100  99.6%    0  Foe
    Inflicts recoil damage on user for 25% of the damage inflicted on target. If
    the user goes first in a turn and is KOed as a result of recoil damage, the
    enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
    get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
    the user breaks a subtitute.
    
    Self-inflicted recoil damage can be countered with Counter, so long as the foe
    does not damage you in the meantime.
    
    Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
    
    - DoubleSlap    Normal     10/16   15  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Dragon Rage   Dragon     10/16    -  99.6%    0  Foe
    Inflicts 40HP set damage.
    
    - Dream Eater   Psychic    15/24  100  99.6%    0  Foe
    Only works if target is sleeping. User recovers 50% of the damage inflicted on
    the target. The minimum health that can be restored is 1HP, but it will not
    restore any health to the user if it breaks a substitute.
    
    Stadium: This move will miss if the foe is behind a substitute.
    
    - Drill Peck    Flying     20/32   80  99.6%    0  Foe
    No extra effects.
    
    - Earthquake    Ground     10/16  100  99.6%    0  Foe
    No extra effects. Earthquake does not hit foes who are in the underground stage
    of Dig in RBY, unlike in future generations.
    
    - Egg Bomb      Normal     10/16   100 74.6%    0  Foe
    No extra effects.
    
    - Ember         Fire       25/40   40  99.6%    0  Foe
    Burns target (9.8%). Cannot burn a target behind a substitute.
    
    - Explosion     Normal       5/8  170  99.6%    0  Foe
    User faints. Target's Defense stat is halved or set to 1 in damage
    calculations--whichever is higher--effectively bringing this to 340 power. User
    will not faint if it breaks a subtitute, although its sprite will disappear
    unless it has a substitute or switches out.
    
    If the user goes first in a turn and is KOed as a result of this move, the
    enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
    get damaged from poison, burn or Leech Seed etc.
    
    Stadium: User still faints even if the foe's substitute is broken by this move.
    
    - Fire Blast    Fire         5/8  120  84.4%    0  Foe
    Burns target (29.7%). Cannot burn a target behind a substitute.
    
    - Fire Punch    Fire       15/24   75  99.6%    0  Foe
    Burns target (9.8%). Cannot burn a target behind a substitute.
    
    - Fire Spin     Fire       15/24   15  69.5%    0  Foe
    See 'Partial Trapping Moves' below.
    
    - Fissure       Ground       5/8    -  29.7%    0  Foe
    OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
    Fails if user attacks second in the turn.
    
    - Flamethrower  Fire       15/24   95  99.6%    0  Foe
    Burns target (10%).
    
    - Flash         Normal     20/32    -  69.5%    0  Foe
    Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    Field:  Lights up dark areas.
    
    - Fly           Flying     15/24   70  94.5%    0  Foe
    Becomes immune to damage on the first turn (in the air) and then unleashes the
    attack on the second. The only moves the foe can use that appear to penetrate
    this first turn invulnerability are Bide, Swift and Transform. On the first
    (charge) turn, the user can do nothing but fully execute Fly on the next turn
    *unless* the user is fully paralysed or hits itself in confusion. Now, this is
    where this move is glitched in RBY:
    
    If on the first (charge) turn the user is fully paralysed or hits itself in
    confusion, then the user will stay invulnerable until it uses the move again or
    switches out. While in this invulnerable state the user can use any of its
    other attacking moves freely.
    
    The PP for Fly is only deducted once it performs its second turn, but it still
    cannot be selected in the first place if it has 0PP. Fly does not count as the
    last move used on its first turn. Thus, Mirror Move will copy the move used
    immediately preceeding Fly if the user of Fly is in the air when Mirror Move is
    used.
    
    Thunder cannot hit Fly-users in their 'in the air' stage, unlike in future
    generations.
    
    Stadium: Fly counts as the last used move on its first turn. Thus, Mirror Move
    can copy Fly on either of its turns. If the user is in the first, invulnerable
    turn of Fly, they cannot be hit by Bide.
    
    In addition, the invulnerable glitch mentioned above will not occur; if the
    user of Fly is fully paralysed or hits itself in confusion while in the air,
    the user will land back on the ground, Fly will not fully execute and no PP
    will be deducted from it.
    
    Field: Fly to any previously visited town or city. Unavailable in dungeons.
    
    - Focus Energy  Normal     30/48    -     -%    0  Self
    Totally glitched in RBY. Quarters your chance for a critical hit until you
    switch out, are hit by Haze or are KOed.
    
    Stadium: Focus Energy works as it is supposed to, quadrupling the user's chance
    for a critical hit until they switch out or are KOed.
    
    - Fury Attack   Normal     20/32   15  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Fury Swipes   Normal     15/24   18  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Glare         Normal     30/48    -  74.6%    0  Foe
    Paralyzes target. Works against Ghost types too.
    
    Stadium: Cannot paralyse a target behind a substitute.
    
    - Growl         Normal     40/61    -  99.6%    0  Foe
    Lowers target's Attack by 1 stage. The stat lowering effect cannot occur if the
    foe is behind a substitute or under the effects of Mist.
    
    - Growth        Normal     40/61    -     -%    0  Self
    Raises Special by 1 stage.
    
    - Guillotine    Normal       5/8    -  29.7%    0  Foe
    OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
    Fails if user attacks second in the turn. Cannot be countered, since it would
    either kill the foe or break their substitute. Countering an OHKO move from
    behind a substitute causes Counter to fail.
    
    - Gust          Normal     35/56   40  99.6%    0  Foe
    No extra effects.
    
    - Harden        Normal     30/48    -     -%    0  Self
    Raises Defense by 1 stage.
    
    - Haze          Ice        30/48    -     -%    0  All
    Somewhat glitched in RBY. All stat modifiers return to normal (stage zero).
    Removes the effects of Focus Energy, Leech Seed, Light Screen, Mist, Reflect
    and confusion status ailment from both Pokemon. Toxic poison reverts to normal
    poison for both Pokemon. Stat reductions due to burn and paralysis are negated.
    
    Foe recovers from any 'major' status afflictions (burn, sleep, paralysis,
    freeze and poison). If a Pokemon is frozen before it has the opportunity to
    perform the recharge turn of Hyper Beam and is then unfrozen via Haze, that
    Pokemon cannot do anything (including switch out) until it is KOed or the
    battle ends.
    
    Stadium: Cures both Pokemon of all status ailments.
    
    - Headbutt      Normal     15/24   70  99.6%    0  Foe
    Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Hi Jump Kick  Fighting   20/32   85  89.5%    0  Foe
    User receives 1HP crash damage if attack misses. Crash damage always occurs if
    the user targets a Ghost type because the attack will always miss them. If the
    user goes first in a turn and is KOed as a result of crash damage, the enemy
    Pokemon will skip the remainder of its turn--i.e. it won't lose any PP, get
    damaged from poison, burn or Leech Seed etc.
    
    The 1HP crash damage counts as damage to be stored up via Bide or Counter.
    
    - Horn Attack   Normal     25/40   65  99.6%    0  Foe
    No extra effects.
    
    - Horn Drill    Normal       5/8    -  29.7%    0  Foe
    OHKO--does damage equal to target's current HP. Breaks substitutes instantly.
    Fails if user attacks second in the turn. Cannot be countered, since it would
    either kill the foe or break their substitute. Countering an OHKO move from
    behind a substitute causes Counter to fail.
    
    - Hydro Pump    Water        5/8  120  79.7%    0  Foe
    No extra effects.
    
    - Hyper Beam    Normal       5/8  150  89.5%    0  Foe
    User sacrifices next turn to recharge. Does not need to recharge if (a) it
    causes the opposing Pokemon to faint; (b) it misses completely; (c) it breaks a
    substitute; (d) the user is targeted by a partial trapping move, even if it
    misses; (e) the user flinches before the recharge turn; or (f) the user falls
    asleep before the recharge turn.
    
    If the user uses Hyper Beam on the previous turn and the foe attacks *first*
    and *misses* with the trapping move on Hyper Beam's recharge turn, the user
    will automatically retaliate with Hyper Beam. Because the move is automatically
    selected in this case, a glitch occurs if the move has 0PP left--it will still
    be used and the current PP will roll over to 63. In addition, Hyper Beam will
    now have Max PP as though three PP Ups had been applied to it.
    
    If a Pokemon is frozen before it has the opportunity to perform the recharge
    turn of Hyper Beam and is then unfrozen via Haze, that Pokemon cannot do
    anything (including switch out) until it is KOed or the battle ends.
    
    Stadium: Recharge turn always occurs unless Hyper Beam ends the match.
    
    - Hyper Fang    Normal     15/24   80  89.5%    0  Foe
    Flinches target (9.8%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Hypnosis      Psychic    20/32    -  59.8%    0  Foe
    Inflicts Sleep.
    
    Stadium: Cannot put to sleep a target behind a substitute.
    
    - Ice Beam      Ice        10/16   95  99.6%    0  Foe
    Freezes target (9.8%). Cannot freeze Pokemon behind a substitute.
    
    - Ice Punch     Ice        15/24   75  99.6%    0  Foe
    Freezes target (9.8%). Cannot freeze Pokemon behind a substitute.
    
    - Jump Kick     Normal     25/40   70  94.5%    0  Foe
    User receives 1HP crash damage if attack misses. Crash damage always occurs if
    the user targets a Ghost type because the attack will always miss them. If the
    user goes first in a turn and is KOed as a result of crash damage, the enemy
    Pokemon will skip the remainder of its turn--i.e. it won't lose any PP, get
    damaged from poison, burn or Leech Seed etc.
    
    The 1HP crash damage counts as damage to be stored up via Bide or Counter.
    
    - Karate Chop   Normal     25/40   50  99.6%    0  Foe
    Has an 8x chance for a critical hit.
    
    - Kinesis       Psychic    15/24    -  79.7%    0  Foe
    Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Leech Life    Bug        15/24   20  99.6%    0  Foe
    User recovers 50% of the damage inflicted on the target. The minimum health
    that can be restored is 1HP, but it will not restore any health to the user if
    it breaks a substitute.
    
    Stadium: This move will miss if the foe is behind a substitute.
    
    - Leech Seed    Grass      10/16    -  89.5%    0  Foe
    User places foe under Leech Seed minor status effect.
    
    Leech Seed absorbs 1/16th of the target's Max HP at the end of their turn, even
    if the target has less than 1/16th of its health remaining. The minimum health
    that can be restored this way is 1HP. For example, a Pokemon with 8HP out of
    160 that falls victim to Leech Seed will faint, but 10HP will be restored to
    the user. Grass types are immune to Leech Seed.
    
    The effect disappears if the target switches out or faints, or either Pokemon
    uses Haze. The user of Leech Seed can switch and, so long as the foe is still
    seeded, the newly switched in ally will then receive the health absorbed from
    Leech Seed.
    
    Leech Seed absorbs health at the end of a turn, after the effects of partial
    trapping moves and recurrent poison or burn damage. If, however, the target
    affected by Leech Seed KOs their opponent, then they will not be subjected to
    Leech Seed (or any other recurrent damage) at the end of their turn. If the
    target affected by Leech Seed knocks itself out at the end of its turn
    (creating a Substitute, hitting itself in confusion or using Exploison, for
    instance), its opponent will still gain health at the end of the turn, despite
    the foe having no health to absorb.
    
    If a Pokemon is seeded as it switches in, it will only take recurrent damage
    from Leech Seed (and poison or burn) if its Speed is less than or equal to the
    Leech Seed user's.
    
    When used in conjunction with Toxic, the results compound. Toxic inflicts
    1/16th damage on the first turn, 2/16ths the second... etc. With both in play
    at once, Leech Seed absorbs more health per turn. On turn 1, Toxic damages
    1/16th HP and then Leech Seed absorbs 2/16ths damage. Then on turn 2 Toxic
    damages 3/16ths HP and Leech Seed absorbs 4/16ths damage...
    
    - Leer          Normal     30/48    -  99.6%    0  Foe
    Lowers target's Defense by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Lick          Ghost      30/48   20  99.6%    0  Foe
    Paralyzes target (29.7%). Cannot paralyse Pokemon behind a substitute.
    
    - Light Screen  Psychic    30/48    -     -%    0  Self
    Halves user's Special stat for *defensive* calculations and quarters foe's
    Special stat for *offensive* calculations (effectively just doubling user's
    Speical for *defensive* calculations) until user switches out. The effect is
    penetrated by critical hits and dissolved by Haze. Unlike future generations,
    it does not pass over to other Pokemon when you switch, nor does it last five
    turns.
    
    - Lovely Kiss   Normal     15/24    -  74.6%    0  Foe
    Inflicts Sleep.
    
    Stadium: Cannot put to sleep a target behind a substitute.
    
    - Low Kick      Fighting   20/32   50  89.5%    0  Foe
    Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Meditate      Psychic    40/61    -     -%    0  Self
    Raises Attack by 1 stage.
    
    - Mega Drain    Grass      10/16   40  99.6%    0  Foe
    User recovers 50% of the damage inflicted on the target. The minimum health
    that can be restored is 1HP, but it will not restore any health to the user if
    it breaks a substitute.
    
    Stadium: This move will miss if the foe is behind a substitute.
    
    - Mega Kick     Normal       5/8  120  74.6%    0  Foe
    No extra effects.
    
    - Mega Punch    Normal     20/32   80  84.4%    0  Foe
    No extra effects.
    
    - Metronome     Normal     10/16   ??    ??%    0  ???
    Performs a random attack from the entire set of moves in the game, using that
    move's type and accuracy, with the exceptions of Metronome and Struggle. A move
    called by Metronome always has 0 priority, so Quick Attack and Counter are
    based on Speed instead. Counter will always fail if conjured by Metronome, and
    Metronome can call and perform a locked move due to Disable.
    
    If Metronome has 0PP and calls Hyper Beam or a partial trapping move and is
    then forced to use that move again due to the mechanics of those moves, then
    Metronome's PP will roll over to 63. In addition, Metronome will now have Max
    PP as though three PP Ups had been applied to it.
    
    Mirror Move will not copy Metronome; it will copy the move that Metronome
    conjures.
    
    - Mimic         Normal     10/16    -  99.6%    0  Foe
    Selects one of the target's moves at random and copies it into user's moveset
    (replacing Mimic itself) until user switches, faints or the battle ends. The
    mimicked move has 5PP which is separate from the PP of Mimic, but it will copy
    the move's Max PP. There are no limitations to the moves that can be mimicked,
    including Mimic itself, moves that the user already knows and Struggle (if the
    opponent somehow has it as a move).
    
    If Mimic copies either Hyper Beam or Wrap and the mechanics of those moves
    force it to be used when it has 0PP remaining, then the PP will roll over to 63
    for that move and it will now have Max PP as though three PP Ups had been
    applied to it. In this situation, Mimic will keep the move's current PP (up to
    a maximum of 63) if the user switches out and back in. In addition, any move
    that Mimic copies from then will have Max PP as though three PP Ups had been
    applied to it.
    
    A Pokemon's moveset cannot consist of the same move twice or more except
    temporarily via Mimic (or via cheating/glitching).
    
    In-game: Mimic does not copy a foe's move at random; it lets you choose which
    one of its moves you would like to copy.
    
    Stadium: Mimic does not copy a move's maximum PP.
    
    - Minimize      Normal     20/32    -     -%    0  Self
    Raises Evade by 1 stage.
    
    - Mirror Move   Flying     20/32   ??    ??%    0  ???
    Performs the move that the target just used. A move called by Mirror Move
    always has 0 priority, so Quick Attack and Counter are based on Speed instead.
    Mirror Move copies the move that Metronome calls insetad of Metronome itself.
    Mirror Move will not copy Mirror Move or even the move that Mirror Move
    conjures; it will simply fail. Mirror Move will also fail if no attack has been
    made before Mirror Move is used.
    
    If the user uses Mirror Move and target could have executed an attack but
    didn't (e.g. switches, uses items) then Mirror Move will fail. If, however, it
    couldn't have executed an attack (i.e. hit itself in confusion, becomes fully
    paralysed, recharges or charges up for a two-turn move) then Mirror Move will
    instead perform the last move the target executed.
    
    Mirror Move can copy and perform a locked move due to Disable.
    
    Stadium: Mirror Move will copy a two-turn move during either of its turns.
    
    - Mist          Ice        30/48    -     -%    0  Foe
    Causes target's moves that lower stat modifiers (e.g. Growl, Leer) to fail.
    Effect remains if user faints, but can be dissolved by the user switching out
    or either Pokemon using Haze. Secondary effect stat reductions (when a stat
    reduction only has a chance of happening as a side-effect of a move, e.g.
    Aurora Beam) are still fair game.
    
    - Night Shade   Ghost      15/24    -  99.6%    0  Foe
    Inflicts damage equal to the user's Level. Can hit Normal and Psychic types
    despite being a Ghost-type move.
    
    - Pay Day       Normal     20/32   40  99.6%    0  Foe
    No extra effects.
    
    In-Game: Gives money equal to 2x user's Level, regardless of who used the move,
    provided you win the trainer battle.
    
    - Peck          Flying     35/56   35  99.6%    0  Foe
    No extra effects.
    
    - Petal Dance   Grass      20/32   70  99.6%    0  Foe
    User is will automatically use this move for 3-4 turns (including the turn this
    move is selected) and becomes confused afterwards. If the user hits itself in
    confusion or becomes fully paralysed during the sequence, then the sequence
    will end and the user will not become confused.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted.
    
    - Pin Missile   Bug        20/32   14  84.4%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Only the first hit of the sequence
    depletes 1PP and tests for accuracy.
    
    - Poison Gas    Poison     40/61    -  54.7%    0  Foe
    Poisons target.
    
    Stadium: Cannot poison a target behind a substitute.
    
    - Poison Sting  Poison     35/56   15  99.6%    0  Foe
    Poisons target (19.9%). Cannot poison Pokemon behind a substitute.
    
    - PoisonPowder  Poison     35/56    -  74.6%    0  Foe
    Poisons target.
    
    Stadium: Cannot paralyse a target behind a substitute.
    
    - Pound         Normal     35/56   40  99.6%    0  Foe
    No extra effects.
    
    - Psybeam       Psychic    20/32   65  99.6%    0  Foe
    Confuses target (9.8%).
    
    Stadium: Cannot confuse a target behind a substitute.
    
    - Psychic       Psychic    10/16   90  99.6%    0  Foe
    Lowers target's Special by 1 stage (29.7%).
    
    - Psywave       Psychic    15/24    -  79.7%    0  Foe
    Inflicts a random amount of damage strictly less than 1.5x the user's Level
    rounded down. The minimum damage that can be inflicted is 1.
    
    - Quick Attack  Normal     30/48   40  99.6%    1  Foe
    Always attacks first in a round, unless the foe also uses Quick attack, in
    which case the normal rules for order determination apply.
    
    - Rage          Normal     20/32   20  99.6%    0  Foe
    User is locked into automatically using Rage every turn until it faints or the
    battle ends. User's Attack is raised by 1 stage every time it is damaged by the
    foe or targeted by Disable--even if Disable misses.
    
    User will only spend 1PP for the initial use of Rage--all subsequent forced
    uses are PP-free. If the user is asleep or prevented from using Rage in any way
    other than KO, Rage will continue to be used once the effect has passed. If the
    user hits itself in confusion it will still use Rage on that turn.
    
    If Rage misses due to anything other than type immunity of the target (i.e.
    Ghost-type foe) then the accuracy of Rage will be reduced to 1/256 for all
    subsequent turns, due to a glitch.
    
    Stadium: If Disable misses against the Rage-user, it will not cause the Rage-
    users attack to increase by 1 stage.
    
    - Razor Leaf    Grass      25/40   55  94.5%    0  Foe
    Has an 8x chance for a critical hit.
    
    - Razor Wind    Normal     10/16   80  74.6%    0  Foe
    A two-turn attack. The first turn does nothing and then on the second turn, PP
    is deducted and the attack is executed. The second turn is forced to occur
    unless the user hits itself in confusion or is fully paralysed--then the second
    turn is forfeited and the user must choose an attack again.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted. Mirror Move will only copy this move once its second turn has been
    executed; if the user of Mirror Move attempts to copy the first turn of this
    move, it will instead copy the last move the target of Mirror Move used.
    
    Stadium: Mirror Move can copy this move on its charge-up turn as well.
    
    - Recover       Normal     20/32    -     -%    0  Self
    Heals 50% of the user's Max HP. Fails if user's (Max HP - Current HP) mod 256 =
    255. In other words, in any legitimate scenario, this move fails if the user's
    HP is full, 255 below Max HP or 511 below Max HP.
    
    Stadium: Recover cannot fail unless the user already has full health.
    
    - Reflect       Psychic    20/32    -     -%    0  Self
    Halves user's Defense stat and quarters foe's Attack stat (effectively just
    doubling user's Defense) until user switches out. The effect is penetrated by
    critical hits and dissolved by Haze. Unlike future generations, it does not
    pass over to other Pokemon when you switch, nor does it last five turns.
    
    - Rest          Psychic    10/16    -     -%    0  Self
    User sleeps on the turn this move is used and then on the following turn,
    restoring its HP to full and curing all major status effects; it then wakes up
    on the turn after that (and cannot attack on the turn it wakes up).
    
    Although burns and paralysis are cured, the stat drops associated with each
    staus effect (Attack and Speed respectively) will not be negated until the user
    switches out. Also, curing Toxic poison through Rest will not reset the damage
    multiplier for Toxic--if you get Toxic poisoned again, the damage will continue
    at whichever rate it left off from.
    
    Fails if HP is full, 511HP below Max HP or 255HP below Max HP. All status
    afflictions cured but any stat modifiers as a result of status afflictions are
    not cured until user switches out.
    
    Stadium: Rest will reset the damage multplier for Toxic poison.
    
    - Roar          Normal     20/32    -  99.6%    0  Foe
    Does nothing.
    
    In-Game: Ends wild battles.
    
    - Rock Slide    Rock       10/16   75  89.5%    0  Foe
    No extra effects. Rock Slide does not cause flinching like it does in later
    Generations.
    
    - Rock Throw    Rock       15/24   50  64.7%    0  Foe
    No extra effects.
    
    - Rolling Kick  Fighting   15/24   60  84.4%    0  Foe
    Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Sand-Attack   Ground     15/24    -  99.6%    0  Foe
    Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Scratch       Normal     35/56   40  99.6%    0  Foe
    No extra effects.
    
    - Screech       Normal     40/61    -  84.4%    0  Foe
    Lowers target's Defense by 2 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Seismic Toss  Fighting   20/32    -  99.6%    0  Foe
    Inflicts damage equal to the user's Level. Can hit Ghost types despite being a
    Fighting-type move.
    
    - Scratch       Normal     35/56   40  99.6%    0  Foe
    No extra effects.
    
    - Selfdestruct  Normal       5/8  130  99.6%    0  Foe
    User faints. Target's Defense stat is halved or set to 1 in damage
    calculations--whichever is higher--effectively bringing this to 260 power. User
    will not faint if it breaks a subtitute, although its sprite will disappear
    unless it has a substitute or switches out.
    
    If the user goes first in a turn and is KOed as a result of this move, the
    enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
    get damaged from poison, burn or Leech Seed etc.
    
    Stadium: User still faints even if the foe's substitute is broken by this move.
    
    - Sharpen       Normal     30/48    -     -%    0  Self
    Raises Attack by 1 stage.
    
    - Sing          Normal     15/24    -  54.7%    0  Foe
    Inflicts Sleep.
    
    Stadium: Cannot put to sleep a target behind a substitute.
    
    - Skull Bash    Normal     15/24  100  99.6%    0  Foe
    A two-turn attack. The first turn does nothing and then on the second turn, PP
    is dedcuted and the attack is executed. The second turn is forced to occur
    unless the user hits itself in confusion or is fully paralysed--then the second
    turn is forefeited and the user must choose an attack again.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted. Mirror Move will only copy this move once its second turn has been
    executed; if the user of Mirror Move attempts to copy the first turn of this
    move, it will instead copy the last move the target of Mirror Move used.
    
    Stadium: Mirror Move can copy this move on its charge-up turn as well.
    
    - Sky Attack    Flying       5/8  140  89.5%    0  Foe
    A two-turn attack. The first turn does nothing and then on the second turn, PP
    is dedcuted and the attack is executed. The second turn is forced to occur
    unless the user hits itself in confusion or is fully paralysed--then the second
    turn is forefeited and the user must choose an attack again.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted. Mirror Move will only copy this move once its second turn has been
    executed; if the user of Mirror Move attempts to copy the first turn of this
    move, it will instead copy the last move the target of Mirror Move used.
    
    Stadium: Mirror Move can copy this move on its charge-up turn as well.
    
    - Slam          Normal     20/32   80  74.6%    0  Foe
    No extra effects.
    
    - Slash         Normal     20/32   70  99.6%    0  Foe
    Has an 8x chance for a critical hit.
    
    - Sleep Powder  Grass      15/24    -  74.6%    0  Foe
    Inflicts Sleep.
    
    Stadium: Cannot put to sleep a target behind a substitute.
    
    - Sludge        Poison     20/32   65  99.6%    0  Foe
    Poisons target (29.7%). Cannot poison Pokemon behind a substitute.
    
    - Smog          Poison     20/32   20  69.5%    0  Foe
    Poisons target (39.8%). Cannot poison Pokemon behind a substitute.
    
    - SmokeScreen   Normal     20/32    -  99.6%    0  Foe
    Lowers target's Accuracy by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Softboiled    Normal     10/16    -     -%    0  Self
    Heals 50% of the user's Max HP. Fails if user's (Max HP - Current HP) mod 256 =
    255. In other words, in any legitimate scenario, this move fails if the user's
    HP is full, 255 below Max HP or 511 below Max HP.
    
    Stadium: Softboiled cannot fail unless the user already has full health.
    
    Field: Distributes 20% of user's HP among other party members.
    
    - SolarBeam     Grass      10/16  120  99.6%    0  Foe
    A two-turn attack. The first turn does nothing and then on the second turn, PP
    is dedcuted and the attack is executed. The second turn is forced to occur
    unless the user hits itself in confusion or is fully paralysed--then the second
    turn is forefeited and the user must choose an attack again.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted. Mirror Move will only copy this move once its second turn has been
    executed; if the user of Mirror Move attempts to copy the first turn of this
    move, it will instead copy the last move the target of Mirror Move used.
    
    Stadium: Mirror Move can copy this move on its charge-up turn as well.
    
    - SonicBoom     Normal     20/32    -  89.5%    0  Foe
    Inflicts 20HP set damage.
    
    - Spike Cannon  Normal     15/24   20  99.6%    0  Foe
    Hits 2-5 times in one turn. 37.5% chance to hit 2 or 3 times, 12.5% chance to
    hit 4 or 5 times. Damage is only calculated for the first hit and this damage
    is repeated for the rest of the hits, even if it is a critical hit. Will end
    mid-sequence if it breaks a substitute. Counter only counters the damage from
    the final hit of this move. Only the first hit of the sequence depletes 1PP and
    tests for accuracy.
    
    - Splash        Normal     40/61    -     -%    0  Foe
    Does nothing.
    
    - Spore         Grass      15/24    -  99.6%    0  Foe
    Inflicts Sleep.
    
    Stadium: Cannot put to sleep a target behind a substitute.
    
    - Stomp         Normal     20/32   65  99.6%    0  Foe
    Flinches target (29.7%). Cannot flinch Pokemon behind a substitute or Pokemon
    acting first in a round.
    
    - Strength      Normal     15/24   80  99.6%    0  Foe
    No extra effects.
    
    Field:  Can be used to move heavy boulders.
    
    - String Shot   Bug        40/61    -  94.5%    0  Foe
    Lowers target's Speed by 1 stage.
    
    - Struggle      Normal     10/16    -     -%    0  Foe
    Automatically used if user is out of PP or otherwise unable to use any moves
    due to Disable etc. PP for this move is infinite, even if it is hacked on to a
    Pokemon as a moveset move. Inflicts recoil damage on user for 50% of the damage
    inflicted on target. If the user goes first in a turn and is KOed as a result
    of recoil damage, the enemy Pokemon will skip the remainder of its turn--i.e.
    it won't get damaged from poison, burn or Leech Seed etc. No recoil damage is
    taken if the user breaks a subtitute.
    
    As an aside, Struggle is Normal in RBY and not typeless like in future
    generations. Therefore, Struggle cannot hit Ghost types and is not very
    effective against Rock types.
    
    Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
    Also, Struggle is typeless, so it can hit Ghosts.
    
    - Stun Spore    Grass      30/48    -  74.6%    0  Foe
    Paralyzes target. Works against Ghost types too.
    
    Stadium: Cannot paralyse a target behind a substitute.
    
    - Submission    Fighting   25/40   80  79.7%    0  Foe
    Inflicts recoil damage on user for 25% of the damage inflicted on target. If
    the user goes first in a turn and is KOed as a result of recoil damage, the
    enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
    get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
    the user breaks a subtitute.
    
    Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
    
    - Substitute    Normal     10/16    -     -%    0  Self
    User sacrifices a quarter of its HP to creates a substitute with (int(user's
    Max HP/4) + 1) HP which absorbs damage for the user. It takes damage as if it
    has the stats, current stat modifiers and types of the user, and will break
    once its HP reaches zero. Damage does not overflow to the user if the
    substitute breaks. Any stat modifiers (boosts) the user has after the
    substitute is made will also be applied to the substitute. Instant OHKO moves
    such as Horn Drill will break a substitute if successful.
    
    Behind a substitute, the user acquires immunity to poison, flinch, stat
    modifying moves such as Growl and Leech Seed. The user is also immune to the
    secondary effects of damaging moves whilst behind a substitute, such as Fire
    Blast not burning or Stomp not flinching. The exception to this is secondary
    confusion. For some reason, primary confusion moves such as Confuse Ray do not
    affect the user, but secondary confusion such as from Confusion may still get
    through the substitute.
    
    Substitute does not block the effect of trapping moves like Bind (although the
    substitute will absorb the damage until it breaks), so the user will still be
    unable to attack if it is caught in a trapping move. HP draining moves such as
    Absorb do not restore health to the attacker if the substitute is destroyed by
    the attack. Self-inflicted confusion damage from the user will hit the
    substitute, but crash damage from Hi/Jump Kick, recoil damage (e.g. Take Down)
    and recurrent damage from poison and burn will not.
    
    If Selfdestruct or Exploison break a substitute, the attacker will not faint.
    Likewise, if Hyper Beam breaks a substitute, the recharge turn afterwards does
    not apply. If a Pokemon breaks a substitute with a recoil-inducing move such as
    Take Down, that Pokemon will not suffer the recoil effects. Using Substitute at
    exactly a quarter of Max HP remaining will cause the user to faint. Trying to
    use the move at less than a quarter of Max HP remaining will cause the move to
    fail.
    
    Stadium: Substitute guards against any and all status effects. It also provides
    immunity to the damage and effects of draining moves such as Absorb. If
    Selfdestruct or Exploison break a substitute, the attacker will faint. Trying
    to use the move at exactly a quarter of Max HP remaining will cause the move to
    fail.
    
    - Super Fang    Normal     10/16    -  89.5%    0  Foe
    Inflicts damage equal to half the target's current HP. The minimum amount of
    damage this attack can inflict is 1.
    
    - Supersonic    Normal     20/32    -  54.7%    0  Foe
    Confuses target. Cannot confuse a target behind a substitute.
    
    - Surf          Water      15/24   95  99.6%    0  Foe
    No extra effects.
    
    Field:  Allows travel across bodies of water.
    
    - Swift         Normal     20/32   60     -%    0  Foe
    Does not perform an accuracy check and can therefore never miss, even if the
    target is underground (Dig) on in the air (Fly).
    
    - Swords Dance  Normal     30/48    -     -%    0  Self
    Raises Attack by 2 stages.
    
    - Tackle        Normal     35/56   35  94.5%    0  Foe
    No extra effects.
    
    - Tail Whip     Normal     30/48    -  99.6%    0  Foe
    Lowers target's Defense by 1 stage. The stat lowering effect cannot occur if
    the foe is behind a substitute or under the effects of Mist.
    
    - Take Down     Normal     20/32   90  84.4%    0  Foe
    Inflicts recoil damage on user for 25% of the damage inflicted on target. If
    the user goes first in a turn and is KOed as a result of recoil damage, the
    enemy Pokemon will skip the remainder of its turn--i.e. it won't lose any PP,
    get damaged from poison, burn or Leech Seed etc. No recoil damage is taken if
    the user breaks a subtitute.
    
    Stadium: No recoil damage is taken if the foe is KOed as a result of this move.
    
    - Teleport      Psychic    20/32    -     -%    0  Self
    Does nothing.
    
    In-Game: Ends wild battles.
    
    Field: Teleport to last visited Poke Center. Unavailable in dungeons.
    
    - Thrash        Normal     20/32   90  99.6%    0  Foe
    User is will automatically use this move for 3-4 turns (including the turn this
    move is selected) and becomes confused afterwards. If the user hits itself in
    confusion or becomes fully paralysed during the sequence, then the sequence
    will end and the user will not become confused.
    
    If the user frozen, put to sleep, flinched or caught in a partial trapping
    sequence, this move will continue to be used automatically once the condition
    is lifted.
    
    - Thunder       Electric   10/16  120  69.5%    0  Foe
    Paralyses target (9.8%). Cannot paralyse a target behind a substitute. In RBY,
    Thunder cannot hit Pokemon using Fly.
    
    - Thunder Wave  Electric   20/32    -  99.6%    0  Foe
    Paralyses target. Does not affect Ground types.
    
    Stadium: Cannot paralyse a target behind a substitute.
    
    - Thunderbolt   Electric   15/24   95  99.6%    0  Foe
    Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
    
    - ThunderPunch  Electric   15/24   75  99.6%    0  Foe
    Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
    
    - ThunderShock  Electric   30/48   40  99.6%    0  Foe
    Paralyses target (9.8%). Cannot paralyse a target behind a substitute.
    
    - Toxic         Poison     10/16    -  84.4%    0  Foe
    'Badly' poisons the target. Cannot poison a target behind a substitute. Toxic
    increases in damage each turn, dealing 1/16th HP damage at the end of the first
    turn, then 2/16ths, then 3/16ths, 4/16ths, etc. The minimum damage it can do
    per turn is 1.
    
    It reverts to normal Poison if the afflicted Pokemon switches out and then back
    in or if the afflicted Pokemon uses Haze. If the afflicted Pokemon uses Rest to
    cure itself of Toxic and then gets hit by the move Toxic again, the damage
    sequence will begin where it left off and continue to increase as it had done
    before. Toxic can be used in conjunction with Leech Seed to rapidly increase
    damage to target--see 'Leech Seed', above.
    
    Stadium: Rest will reset the damage multplier for Toxic poison.
    
    - Transform     Normal     10/16    -     -%    0  Foe
    Transforms into the target. The user inherits the species, type(s), stats (but
    not HP), moves (5 temporary PP each), catch rate and stat modifiers of the
    target. The user's own stat modifiers before transforming are lost. The user
    retains its Level. User remains transformed until it switches or is KOed.
    Critical hits will deal damage based on the user's pre-Transform stats.
    
    In-Game: A wild Pokemon that uses Transform will always become a Ditto when it
    is caught, regardless of its original species. The only thing that will not
    change is the HP it had when you caught it. You should watch out for this if
    performing the Mew glitch on a Mew of L10 or higher.
    
    Stadium: Transform will fail if used against a Ditto.
    
    - Tri Attack    Normal     10/16   80  99.6%    0  Foe
    No extra effects. Although it inflicts a random status effect in later
    generations, Tri Attack does nothing special in RBY.
    
    - Twineedle     Bug        20/32   25  99.6%    0  Foe
    Hits twice in one turn. Damage is only calculated for the first hit and this
    damage is repeated for the rest of the hits, even if it is a critical hit. Will
    end mid-sequence if it breaks a substitute. Counter only counters the damage
    from the final hit of this move. Only the first hit of the sequence depletes
    1PP and tests for accuracy. Poisons target after both hits land (19.8%).
    
    - ViceGrip      Normal     30/48   55  99.6%    0  Foe
    No extra effects.
    
    - Vine Whip     Grass      10/16   35  99.6%    0  Foe
    No extra effects.
    
    - Water Gun     Water      25/40   40  99.6%    0  Foe
    No extra effects.
    
    - Waterfall     Water      15/24   80  99.6%    0  Foe
    No extra effects.
    
    - Whirlwind     Normal     20/32    -  84.4%    0  Foe
    Does nothing.
    
    In-Game: Ends wild battles.
    
    - Wing Attack   Flying     35/56   35  99.6%    0  Foe
    No extra effects.
    
    - Withdraw      Water      40/61    -     -%    0  Self
    Raises Defense by 1 stage.
    
    - Wrap          Normal     20/32   15  84.4%    0  Foe
    See 'Partial Trapping Moves' below.
    _______________________________________________________________________________
    
    Partial Trapping Moves
    ----------------------
    (This details the moves Bind, Clamp, Fire Spin and Wrap.)
    
    Hits once per turn for 2-5 turns. 37.5% chance to hit 2 or 3 times, 12.5%
    chance to hit 4 or 5 times. Damage is only calculated for the first hit and
    this damage is repeated for the rest of the hits, even if it is a critical hit.
    Will end mid-sequence if it breaks a substitute. Only the first hit of the
    sequence depletes 1PP and tests for accuracy. The damage is done after end-of-
    turn recurrent damage from poison, burn or Leech Seed etc.
    
    During this sequence, the foe will be unable to select an attack. The sequence
    ends naturally after 2-5 turns, when the user switches or when the user becomes
    fully paralyzed mid-sequence. In the latter two cases, the target will remain
    immobilised for that turn.
    
    If the foe switches out and the user selects the 'Fight' option, the trapping
    move is automatically used against the newly switched in Pokemon. In this case,
    1PP is used and accuracy is tested again. Because the move is automatically
    selected in this case, a glitch occurs if the move has 0PP left--it will still
    be used and the current PP will roll over to 63. In addition, the trapping move
    will now have Max PP as though three PP Ups had been applied to it.
    
    Wrap and Bind's secondary effects still occur against Ghost types despite being
    Normal-type moves--that is, the damage will not be inflicted on the target, but
    they will still be immobilised regardless, as outlined above.
    
    If the target uses Hyper Beam on the previous turn and the user uses the
    trapping move on Hyper Beam's recharge turn, then the target using Hyper Beam
    will not have to recharge, even if the trapping move misses. If, in this
    situation, the user attacks *first* and misses, the target will automatically
    retaliate with Hyper Beam. Because the move is automatically selected in this
    case, a glitch occurs if the move has 0PP left--it will still be used and the
    current PP will roll over to 63. In addition, Hyper Beam will now have Max PP
    as though three PP Ups had been applied to it.
    
    In-game: The foe will get to choose a move for each turn it spends immobilised.
    If the sequence ends due to the user switching or being fully paralysed mid-
    sequence, the foe will retaliate with its selected move.
    
    Stadium: The foe will get to choose a move when it is immobilised. If the
    sequence ends due to the user switching or being fully paralysed mid-sequence,
    the foe will *not* retaliate with its selected move. If the target uses Hyper
    Beam on the previous turn and the user uses the trapping move on Hyper Beam's
    recharge turn, then the target using Hyper Beam will not have to recharge, but
    only if the trapping move does not miss. If it misses, the Hyper Beam user will
    then have to recharge.
    _________________________________________________
    
    [L05] Pokedex +
    _________________________________________________
    
    This is an explanation of the information and data you can find in the Pokedex,
    as well as a representation of its layout.
    
    - Pokedex Data
    Type:     A Pokemon can have one or two types, which determine which moves gain
              a 1.5x damage boost and which types deal multiplied damage to it. For
              more information on the fifteen types, check out section B02; 'Your
              Pokemon'.
    Species:  The species name given to the Pokemon by the Pokedex. It loosely
              states what kind of animal/object/thing it is based on.
    Height:   Self-explanatory. Measured in feet and inches.
    Weight:   Ditto. Measured in pounds.
    Red/Blue: The Pokedex entry from Red and Blue versions.
    Yellow:   The entry from Yellow version.
    
    - Damage Received
    A chart detailing how much the damage will be multiplied by if the Pokemon
    takes a hit from certain types.
    
    - Stats
    The Pokemon's base and max stats, as well as a Base Stat Total for both RBY and
    GSC versions. Base stats indicate how powerful a Pokemon is in that particular
    stat (where 80 is about average for a fully evolved Pokemon), while the Max
    stat tells you the absolute highest that particular stat can go for that
    Pokemon. The stats are HP, Attack (Atk), Defense (Def), Special Attack (SpA),
    Special Defense (SpD) and Speed (Spe). However, in RBY, Special Attack and
    Special Defense are rolled into one Special stat. One of either SpA or SpD is
    the Pokemon's Special value in RBY and this is indicated by an asterisk (*)
    next to the correct stat--unless, of course, both SpA and SpD are the same.
    
    The Base Stat Total (BST) is simply the total of all the Pokemon's base stats,
    surprisingly. The RBY BST is always lower, simply because either SpA or SpD
    will be assimilated into the opposing stat.
    
    - Evolution Chain
    Details the Pokemon this Pokemon can evolve into or from and the method for
    achieving this.
    
    - Miscellaneous Data
    Base Exp:     The higher this number is, the more Exp. you will gain from this
                  Pokemon in battle. More for information, see section M10;
                  'Experience Formulae'.
    Capture Rate: The higher this number is, the easier the Pokemon is to catch,
                  with 255 being the highest.
    Growth Rate:  Pokemon belong to either the Fast, Medium, Medium Slow or Slow
                  category, and will level up at that rate. In other words, Pokemon
                  in the slower groups will require more Exp. to achieve a Level.
                  For more information, see the section mentioned above or L02;
                  'Experience Charts'.
    Held Item:    When a Pokemon is traded to GSC, it will be holding the item
                  specified here.
    
    - Natural Moves
    Details the moves the Pokemon will learn naturally by levelling up. Moves
    learned may be different for Red/Blue, Yellow, Gold/Silver and Crystal
    versions, so I have included all versions. I have only included moves that can
    be traded back to RBY in the GSC columns--this might prove useful in cases like
    Bulbasaur's, who learns Sleep Powder at L41 in RBY but L15 in GSC.
    
    A level of '--' indicates that the Pokemon starts with the move. Sometimes a
    move will be listed two or even three times--this is not a mistake--which
    simply means that the game data exists for the Pokemon to relearn that move if
    it has forgotten it by the time it reaches the required level.
    
    - TMs/HMs
    A list of all the TMs and HMs that the Pokemon can learn. Any RBY move which
    can be taught via a GSC TM will also be included.
    
    - Tradeback Moves
    By trading to GSC and back again, a Pokemon can pick up RBY moves it couldn't
    otherwise learn. In this section, I will outline the moves which can ONLY be
    learned from GSC and the methods by which you can learn them. Competitively,
    these moves are illegal in 'pure RBY' battles, which ban tradeback moves.
    
    Also note the moves labelled 'NYPC'. Many years ago they did some promotional
    events in Japan and New York where they gave away Pokemon with these special
    moves for GSC. Now, of course, these Pokemon are all but impossible to obtain,
    but nevertheless these are still legal moves competitively if you're not
    playing 'Pure' RBY.
    
    - Illegal Moveset Combinations
    Sometimes, you can't have certain move combinations on a Pokemon, due to
    conflicts in how those moves are learnt. These combinations are listed here. A
    '(Gen I)' tag next to a combination means that the combination is only illegal
    in 'pure' RBY, but can be learnt through generation II games.
    ________________
    
    #001: Bulbasaur
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Seed
    Height:   2'4"
    Weight:   15 lbs
    Red/Blue: A strange seed was planted on its back at birth. The plant sprouts
              and grows with this Pokemon.
    Yellow:   It can go for days without eating a single morsel. In the bulb on its
              back, it stores energy.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   45   49   49   65   65   45  253  318
    Max   293  196  196  228  228  188  RBY  GSC
    
    - Evolution Chain
    #001: Bulbasaur
      --> #002: Ivysaur (Level 16)
            --> #003: Venusaur (Level 32)
    
    - Miscellaneous Data
    Base Exp:     64
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --   4   4  Growl
     7   7   7   7  Leech Seed
    13  13  10  10  Vine Whip
    20  20  15  15  PoisonPowder
            15  15  Sleep Powder
    27  27  20  20  Razor Leaf
    34  34  32  32  Growth
    41  41          Sleep Powder
    48  48  46  46  SolarBeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Flash        - HM05
    Headbutt     - TM02
    Light Screen - Breed
    Petal Dance  - Breed
    Razor Wind   - Breed
    Skull Bash   - Breed
    
    - Illegal Moveset Combinations
    Light Screen/Razor Wind
    Petal Dance/Razor Wind
    Petal Dance/Skull Bash
    Razor Wind/Skull Bash
    ________________
    
    #002: Ivysaur
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Seed
    Height:   3'3"
    Weight:   29 lbs
    Red/Blue: When the bulb on its back grows large, it appears to lose the ability
              to stand on its hind legs.
    Yellow:   The bulb on its back grows by drawing energy. It gives off an aroma
              when it is ready to bloom.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   60   62   63   80   80   60  325  405
    Max   323  222  224  258  258  218  RBY  GSC
    
    - Evolution Chain
    #001: Bulbasaur
      --> #002: Ivysaur (Level 16)
            --> #003: Venusaur (Level 32)
    
    - Miscellaneous Data
    Base Exp:     141
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Growl
    --  --  --  --  Leech Seed
             4   4  Growl
     7   7   7   7  Leech Seed
    13  13  10  10  Vine Whip
    22  22  15  15  PoisonPowder
            15  15  Sleep Powder
    30  30  22  22  Razor Leaf
    38  38  38  38  Growth
    46  46          Sleep Powder
    54  54  56  56  SolarBeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Flash        - HM05
    Headbutt     - TM02
    Light Screen - Breed
    Petal Dance  - Breed
    Razor Wind   - Breed
    Skull Bash   - Breed
    
    - Illegal Moveset Combinations
    Light Screen/Razor Wind
    Petal Dance/Razor Wind
    Petal Dance/Skull Bash
    Razor Wind/Skull Bash
    ________________
    
    #003: Venusaur
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Seed
    Height:   6'7"
    Weight:   221 lbs
    Red/Blue: The plant blooms when it is absorbing solar energy. It stays on the
              move to seek sunlight.
    Yellow:   The flower on its back catches the sun's rays. The sunlight is then
              absorbed and used for energy.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   80   82   83  100  100   80  425  525
    Max   363  262  264  298  298  258  RBY  GSC
    
    - Evolution Chain
    #001: Bulbasaur
      --> #002: Ivysaur (Level 16)
            --> #003: Venusaur (Level 32)
    
    - Miscellaneous Data
    Base Exp:     208
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Growl
    --  --  --  --  Leech Seed
    --  --  --  --  Vine Whip
             4   4  Growl
     7   7   7   7  Leech Seed
    13  13  10  10  Vine Whip
    22  22  15  15  PoisonPowder
            15  15  Sleep Powder
    30  30  22  22  Razor Leaf
    43  43  41  41  Growth
    55  55          Sleep Powder
    65  65  65  65  SolarBeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    03  03          Swords Dance
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Flash        - HM05
    Headbutt     - TM02
    Light Screen - Breed
    Petal Dance  - Breed
    Razor Wind   - Breed
    Roar         - TM05
    Skull Bash   - Breed
    
    - Illegal Moveset Combinations
    Light Screen/Razor Wind
    Petal Dance/Razor Wind
    Petal Dance/Skull Bash
    Razor Wind/Skull Bash
    ________________
    
    #004: Charmander
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Lizard
    Height:   2'0"
    Weight:   19 lbs
    Red/Blue: Obviously prefers hot places. When it rains, steam is said to spout
              from the tip of its tail.
    Yellow:   The flame at the tip of its tail makes a sound as it burns. You can
              only hear it in quiet places.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   39   52   43   60   50   65  249  309
    Max   281  202  184  218  198  228  RBY  GSC
    
    - Evolution Chain
    #004: Charmander
      --> #005: Charmeleon (Level 16)
            --> #006: Charizard (Level 36)
    
    - Miscellaneous Data
    Base Exp:     65
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Growl
     9   9   7   7  Ember
            13  13  SmokeScreen
    15  15          Leer
    22  22  19  19  Rage
    30  30          Slash
    38  38  31  31  Flamethrower
            37  37  Slash
            43  43  Dragon Rage
    46  46  49  49  Fire Spin
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    03  03          Swords Dance
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    23  23          Dragon Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
            48  48  Fire Punch
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Bite         - Breed
    Defense Curl - TM40
    Fire Punch   - TM48
    Headbutt     - TM02
    Rock Slide   - Breed
    ________________
    
    #005: Charmeleon
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Flame
    Height:   3'7"
    Weight:   42 lbs
    Red/Blue: When it swings its burning tail, it elevates the temperature to
              unbearably high levels.
    Yellow:   Tough fights could excite this Pokemon. When excited, it may blow out
              bluish-white flames.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   58   64   58   80   65   80  325  405
    Max   319  226  214  258  228  258  RBY  GSC
    
    - Evolution Chain
    #004: Charmander
      --> #005: Charmeleon (Level 16)
            --> #006: Charizard (Level 36)
    
    - Miscellaneous Data
    Base Exp:     142
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Growl
    --  --  --  --  Ember
     9   9   7   7  Ember
            13  13  SmokeScreen
    15  15          Leer
    24  24  20  20  Rage
    33  33          Slash
    42  42  34  34  Flamethrower
            41  41  Slash
            48  48  Dragon Rage
    56  56  55  55  Fire Spin
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    03  03          Swords Dance
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    23  23          Dragon Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
            48  48  Fire Punch
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Bite         - Breed
    Defense Curl - TM40
    Fire Punch   - TM48
    Headbutt     - TM02
    Rock Slide   - Breed
    ________________
    
    #006: Charizard
    ________________
    
    - Pokedex Data
    Type:     Fire/Flying
    Species:  Flame
    Height:   5'7"
    Weight:   200 lbs
    Red/Blue: Spits fire that is hot enough to melt boulders. Known to cause forest
              fires unintentionally.
    Yellow:   When expelling a blast of super hot fire, the red flame at the tip of
              its tail burns more intensely.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2  1/2 1/2  1   1  1/4  0   2   1   1   1   4   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   78   84   78  109   85  100  425  534
    Max   359  266  254  326  268  298  RBY  GSC
    
    - Evolution Chain
    #004: Charmander
      --> #005: Charmeleon (Level 16)
            --> #006: Charizard (Level 36)
    
    - Miscellaneous Data
    Base Exp:     209
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Growl
    --  --  --  --  Ember
    --  --          Leer
            --  --  SmokeScreen
     9   9   7   7  Ember
            13  13  SmokeScreen
    15  15          Leer
    24  24  20  20  Rage
    36  36          Slash
    46  46  34  34  Flamethrower
            36  36  Wing Attack
            44  44  Slash
            54  54  Dragon Rage
    55  55  64  64  Fire Spin
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    03  03          Swords Dance
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    23  23          Dragon Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
            48  48  Fire Punch
    50  50          Substitute
    H1  H1  H1  H1  Cut
        H2  H2  H2  Fly
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Bite         - Breed
    Defense Curl - TM40
    Fire Punch   - TM48
    Headbutt     - TM02
    Roar         - TM05
    Rock Slide   - Breed
    Wing Attack  - L36
    ________________
    
    #007: Squirtle
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Tinyturtle
    Height:   1'8"
    Weight:   20 lbs
    Red/Blue: After birth, its back swells and hardens into a shell. Powerfully
              sprays foam from its mouth.
    Yellow:   Shoots water at prey while in the water. Withdraws into its shell
              when in danger.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   44   48   65   50   64   43  250  314
    Max   291  194  228  198  226  184  RBY  GSC
    
    - Evolution Chain
    #007: Squirtle
      --> #008: Wartortle (Level 16)
            --> #009: Blastoise (Level 36)
    
    - Miscellaneous Data
    Base Exp:     66
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --   4   4  Tail Whip
     8   8   7   7  Bubble
            10  10  Withdraw
    15  15  13  13  Water Gun
    22  22  18  18  Bite
    28  28          Withdraw
    35  35  40  40  Skull Bash
    42  42  47  47  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Confusion    - Breed
    Defense Curl - TM40
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Mist         - Breed
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Confusion/Haze
    Confusion/Mist
    ________________
    
    #008: Wartortle
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Turtle
    Height:   3'3"
    Weight:   50 lbs
    Red/Blue: Often hides in water to stalk unwary prey. For swimming fast, it
              moves its ears to maintain balance.
    Yellow:   When tapped, this Pokemon will pull in its head, but its tail will
              still stick out a little bit.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   59   63   80   65   80   58  325  405
    Max   321  224  258  228  258  214  RBY  GSC
    
    - Evolution Chain
    #007: Squirtle
      --> #008: Wartortle (Level 16)
            --> #009: Blastoise (Level 36)
    
    - Miscellaneous Data
    Base Exp:     143
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Tail Whip
    --  --  --  --  Bubble
             4   4  Tail Whip
     8   8   7   7  Bubble
            10  10  Withdraw
    15  15  13  13  Water Gun
    24  24  19  19  Bite
    31  31          Withdraw
    39  39  45  45  Skull Bash
    47  47  53  53  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Confusion    - Breed
    Defense Curl - TM40
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Mist         - Breed
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Confusion/Haze
    Confusion/Mist
    ________________
    
    #009: Blastoise
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Shellfish
    Height:   5'3"
    Weight:   189 lbs
    Red/Blue: A brutal Pokemon with pressurized water jets on its shell. They are
              used for high speed tackles.
    Yellow:   Once it takes aim at its enemy, it blasts out water with even more
              force than a fire hose.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   79   83  100   85  105   78  425  530
    Max   361  264  298  268  308  254  RBY  GSC
    
    - Evolution Chain
    #007: Squirtle
      --> #008: Wartortle (Level 16)
            --> #009: Blastoise (Level 36)
    
    - Miscellaneous Data
    Base Exp:     210
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Tail Whip
    --  --  --  --  Bubble
    --  --          Water Gun
            --  --  Withdraw
             4   4  Tail Whip
     8   8   7   7  Bubble
            10  10  Withdraw
    15  15  13  13  Water Gun
    24  24  19  19  Bite
    31  31          Withdraw
    42  42  55  55  Skull Bash
    52  52  68  68  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Confusion    - Breed
    Defense Curl - TM40
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Mist         - Breed
    Roar         - TM05
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Confusion/Haze
    Confusion/Mist
    ________________
    
    #010: Caterpie
    ________________
    
    - Pokedex Data
    Type:     Bug
    Species:  Worm
    Height:   1'0"
    Weight:   6 lbs
    Red/Blue: Its short feet are tipped with suction pads that enable it to
              tirelessly climb slopes and walls.
    Yellow:   If you touch the feeler on top of its head, it will release a
              horrible stink to protect itself.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1  1/2  2   2   1  1/2 1/2  1   1   2   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   45   30   35   20   20   45  175  195
    Max   293  158  168  138  138  188  RBY  GSC
    
    - Evolution Chain
    #010: Caterpie
      --> #011: Metapod (Level 7)
            --> #012: Butterfree (Level 10)
    
    - Miscellaneous Data
    Base Exp:     53
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  String Shot
    ____________________________
    
    - TMs/HMs
    None
    
    - Tradeback Moves
    None
    ________________
    
    #011: Metapod
    ________________
    
    - Pokedex Data
    Type:     Bug
    Species:  Cocoon
    Height:   2'4"
    Weight:   22 lbs
    Red/Blue: This Pokemon is vulnerable to attack while its shell is soft,
              exposing its weak and tender body.
    Yellow:   Hardens its shell to protect itself. However, a large impact may
              cause it to pop out of its shell.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1  1/2  2   2   1  1/2 1/2  1   1   2   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   50   20   55   25   25   30  180  205
    Max   303  138  208  148  148  158  RBY  GSC
    
    - Evolution Chain
    #010: Caterpie
      --> #011: Metapod (Level 7)
            --> #012: Butterfree (Level 10)
    
    - Miscellaneous Data
    Base Exp:     72
    Capture Rate: 120
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Harden
         7   7   7  Harden
    ____________________________
    
    - TMs/HMs
    None
    
    - Tradeback Moves
    None
    ________________
    
    #012: Butterfree
    ________________
    
    - Pokedex Data
    Type:     Bug/Flying
    Species:  Butterfly
    Height:   3'7"
    Weight:   71 lbs
    Red/Blue: In battle, it flaps its wings at high speed to release highly toxic
              dust into the air.
    Yellow:   Its wings, covered with poisonous powders, repel water. This allows
              it to fly in the rain.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2  1/4  2   2   1  1/4  0   2   1   2   1   4   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   60   45   50   80   80   70  305  385
    Max   323  188  198  258  258  238  RBY  GSC
    
    - Evolution Chain
    #010: Caterpie
      --> #011: Metapod (Level 7)
            --> #012: Butterfree (Level 10)
    
    - Miscellaneous Data
    Base Exp:     160
    Capture Rate: 45
    Growth Rate:  Medium
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Confusion
    12  10  10  10  Confusion
    15  13  13  13  PoisonPowder
    16  14  14  14  Stun Spore
    17  15  15  15  Sleep Powder
    21  18  18  18  Supersonic
    26  23  23  23  Whirlwind
        28  28  28  Gust
    32  34  34  34  Psybeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
        H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    None
    ________________
    
    #013: Weedle
    ________________
    
    - Pokedex Data
    Type:     Bug/Poison
    Species:  Hairy Bug
    Height:   1'0"
    Weight:   7 lbs
    Red/Blue: Often found in forests, eating leaves. It has a sharp venomous
              stinger on its head.
    Yellow:   Beware of the sharp stinger on its head. It hides in grass and bushes
              where it eats leaves.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/4  2   2   1  1/4  1   1   1   1   2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   35   30   20   20   50  175  195
    Max   283  168  158  138  138  198  RBY  GSC
    
    - Evolution Chain
    #013: Weedle
      --> #014: Kakuna (Level 7)
            --> #015: Beedrill (Level 10)
    
    - Miscellaneous Data
    Base Exp:     52
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Poison Sting
    --  --  --  --  String Shot
    ____________________________
    
    - TMs/HMs
    None
    
    - Tradeback Moves
    None
    ________________
    
    #014: Kakuna
    ________________
    
    - Pokedex Data
    Type:     Bug/Poison
    Species:  Cocoon
    Height:   2'0"
    Weight:   22 lbs
    Red/Blue: Almost incapable of moving, this Pokemon can only harden its shell to
              protect itself from predators.
    Yellow:   Able to move only slightly. When endangered, it may stick out its
              stinger and poison its enemy.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/4  2   2   1  1/4  1   1   1   1   2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   45   25   50   25   25   35  180  205
    Max   293  148  198  148  148  168  RBY  GSC
    
    - Evolution Chain
    #013: Weedle
      --> #014: Kakuna (Level 7)
            --> #015: Beedrill (Level 10)
    
    - Miscellaneous Data
    Base Exp:     71
    Capture Rate: 120
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Harden
         7   7   7  Harden
    ____________________________
    
    - TMs/HMs
    None
    
    - Tradeback Moves
    None
    ________________
    
    #015: Beedrill
    ________________
    
    - Pokedex Data
    Type:     Bug/Poison
    Species:  Poison Bee
    Height:   3'3"
    Weight:   65 lbs
    Red/Blue: Flies at high speed and attacks using its large venomous stingers on
              its forelegs and tail.
    Yellow:   It has 3 poisonous stingers on its forelegs and its tail. They are
              used to jab its enemy repeatedly.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/4  2   2   1  1/4  1   1   1   1   2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   65   80   40   45   80   75  305  385
    Max   333  258  178  188  258  248  RBY  GSC
    
    - Evolution Chain
    #013: Weedle
      --> #014: Kakuna (Level 7)
            --> #015: Beedrill (Level 10)
    
    - Miscellaneous Data
    Base Exp:     159
    Capture Rate: 45
    Growth Rate:  Medium
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Fury Attack
    12  12  10  10  Fury Attack
    16  16  15  15  Focus Energy
    20  20  20  20  Twineedle
    25  25  25  25  Rage
    30  30  35  35  Pin Missile
    35  35  40  40  Agility
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    ____________________________
    
    - Tradeback Moves
    None
    ________________
    
    #016: Pidgey
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Tiny Bird
    Height:   1'0"
    Weight:   4 lbs
    Red/Blue: A common sight in forests and woods. It flaps its wings at ground
              level to kick up blinding sand.
    Yellow:   Very docile. If attacked, it will often kick up sand to protect
              itself rather than fight back.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   45   40   35   35   56  216  251
    Max   283  188  178  168  168  210  RBY  GSC
    
    - Evolution Chain
    #016: Pidgey
      --> #017: Pidgeotto (Level 18)
            --> #018: Pidgeot (Level 36)
    
    - Miscellaneous Data
    Base Exp:     55
    Capture Rate: 255
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Gust
            --  --  Tackle
     5   5   5   5  Sand-Attack
             9   9  Gust
    12  12  15  15  Quick Attack
    19  19  21  21  Whirlwind
    28  28  29  29  Wing Attack
    36  36  37  37  Agility
    44  44  47  47  Mirror Move
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    43  43          Sky Attack
    44  44  44  44  Rest
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Tackle       - L--
    ________________
    
    #017: Pidgeotto
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Bird
    Height:   3'7"
    Weight:   66 lbs
    Red/Blue: Very protective of its sprawling territorial area, this Pokemon will
              fiercely peck at any intruder.
    Yellow:   This Pokemon is full of vitality. It constantly flies around its
              large territory in search of prey.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   63   60   55   50   50   71  299  349
    Max   329  218  208  198  198  240  RBY  GSC
    
    - Evolution Chain
    #016: Pidgey
      --> #017: Pidgeotto (Level 18)
            --> #018: Pidgeot (Level 36)
    
    - Miscellaneous Data
    Base Exp:     113
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Gust
            --  --  Tackle
    --  --  --  --  Sand-Attack
            --  --  Gust
     5   5   5   5  Sand-Attack
             9   9  Gust
    12  12  15  15  Quick Attack
    21  21  23  23  Whirlwind
    31  31  33  33  Wing Attack
    40  40  43  43  Agility
    49  49  55  55  Mirror Move
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    43  43          Sky Attack
    44  44  44  44  Rest
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Tackle       - L--
    ________________
    
    #018: Pidgeot
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Bird
    Height:   4'11"
    Weight:   87 lbs
    Red/Blue: When hunting, it skims the surface of water at high speed to pick off
              unwary prey such as Magikarp.
    Yellow:   This Pokemon flies at Mach 2 speed, seeking prey. Its large talons
              are feared as wicked weapons.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   83   80   75   70   70   91  399  469
    Max   369  258  248  238  238  280  RBY  GSC
    
    - Evolution Chain
    #016: Pidgey
      --> #017: Pidgeotto (Level 18)
            --> #018: Pidgeot (Level 36)
    
    - Miscellaneous Data
    Base Exp:     172
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Gust
            --  --  Tackle
    --  --  --  --  Sand-Attack
            --  --  Gust
    --  --  --  --  Quick Attack
     5   5   5   5  Sand-Attack
             9   9  Gust
    12  12  15  15  Quick Attack
    21  21  23  23  Whirlwind
    31  31  33  33  Wing Attack
    44  44  46  46  Agility
    54  54  61  61  Mirror Move
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    43  43          Sky Attack
    44  44  44  44  Rest
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Tackle       - L--
    ________________
    
    #019: Rattata
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Rat
    Height:   1'0"
    Weight:   8 lbs
    Red/Blue: Bites anything when it attacks. Small and very quick, it is a common
              sight in many places.
    Yellow:   Will chew on anything with its fangs. If you see one, it is certain
              that 40 more live in the area.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   30   56   35   25   35   72  218  253
    Max   263  210  168  148  168  242  RBY  GSC
    
    - Evolution Chain
    #019: Rattata
      --> #020: Raticate (Level 20)
    
    - Miscellaneous Data
    Base Exp:     57
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Tail Whip
     7   7   7   7  Quick Attack
    14  14  13  13  Hyper Fang
    23  23  20  20  Focus Energy
    34  34  34  34  Super Fang
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    14  14  14  14  Blizzard
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Bite         - Breed
    Counter      - Breed
    Defense Curl - TM40
    Fury Swipes  - Breed
    Headbutt     - TM02
    Screech      - Breed
    ________________
    
    #020: Raticate
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Rat
    Height:   2'4"
    Weight:   41 lbs
    Red/Blue: It uses its whiskers to maintain its balance. It apparently slows
              down if they are cut off.
    Yellow:   Its hind feet are webbed. They act as flippers, so it can swim in
              rivers and hunt for prey.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   55   81   60   50   70   97  343  413
    Max   313  260  218  198  238  292  RBY  GSC
    
    - Evolution Chain
    #019: Rattata
      --> #020: Raticate (Level 20)
    
    - Miscellaneous Data
    Base Exp:     116
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Tail Whip
    --  --  --  --  Quick Attack
     7   7   7   7  Quick Attack
    14  14  13  13  Hyper Fang
    27  27          Focus Energy
    41  41  40  40  Super Fang
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
            H1  H1  Cut
            H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Bite         - Breed
    Counter      - Breed
    Cut          - HM01
    Defense Curl - TM40
    Fury Swipes  - Breed
    Headbutt     - TM02
    Roar         - TM05
    Screech      - Breed
    Strength     - HM04
    ________________
    
    #021: Spearow
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Tiny Bird
    Height:   1'0"
    Weight:   4 lbs
    Red/Blue: Eats bugs in grassy areas. It has to flap its short wings at high
              speed to stay airborne.
    Yellow:   Inept at flying high. However, it can fly around very fast to protect
              its territory.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   60   30   31   31   70  231  262
    Max   283  218  158  160  160  238  RBY  GSC
    
    - Evolution Chain
    #021: Spearow
      --> #022: Fearow (Level 20)
    
    - Miscellaneous Data
    Base Exp:     58
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Peck
    --  --  --  --  Growl
     9   9   7   7  Leer
    15  15  13  13  Fury Attack
    22  22  31  31  Mirror Move
    29  29  37  37  Drill Peck
    36  36  43  43  Agility
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    43  43          Sky Attack
    44  44  44  44  Rest
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Quick Attack - Breed
    SonicBoom    - NYPC
    Tri Attack   - Breed
    
    - Illegal Moveset Combinations
    Quick Attack/SonicBoom
    SonicBoom/Tri Attack
    ________________
    
    #022: Fearow
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Beak
    Height:   3'11"
    Weight:   84 lbs
    Red/Blue: With its huge and magnificent wings, it can keep aloft without ever
              having to land for rest.
    Yellow:   A Pokemon that dates back many years. If it senses danger, it flies
              high and away, instantly.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   65   90   65   61   61  100  381  442
    Max   333  278  228  220  220  298  RBY  GSC
    
    - Evolution Chain
    #021: Spearow
      --> #022: Fearow (Level 20)
    
    - Miscellaneous Data
    Base Exp:     162
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Peck
    --  --  --  --  Growl
    --  --  --  --  Leer
            --  --  Fury Attack
     9   9   7   7  Leer
    15  15  13  13  Fury Attack
    25  25  32  32  Mirror Move
    34  34  40  40  Drill Peck
    43  43  47  47  Agility
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    43  43          Sky Attack
    44  44  44  44  Rest
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Quick Attack - Breed
    SonicBoom    - NYPC
    Tri Attack   - Breed
    
    - Illegal Moveset Combinations
    Quick Attack/SonicBoom
    SonicBoom/Tri Attack
    ________________
    
    #023: Ekans
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Snake
    Height:   6'7"
    Weight:   15 lbs
    Red/Blue: Moves silently and stealthily. Eats the eggs of birds, such as Pidgey
              and Spearow, whole.
    Yellow:   The older it gets, the longer it grows. At night, it wraps its long
              body around tree branches to rest.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   35   60   44   40   54   55  234  288
    Max   273  218  186  178  206  208  RBY  GSC
    
    - Evolution Chain
    #023: Ekans
      --> #024: Arbok (Level 22)
    
    - Miscellaneous Data
    Base Exp:     62
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Wrap
    --  --  --  --  Leer
    10  10   9   9  Poison Sting
    17  17  15  15  Bite
    24  24  23  23  Glare
    31  31  29  29  Screech
    38  38  37  37  Acid
            43  43  Haze
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Haze         - L43
    Headbutt     - TM02
    Slam         - Breed
    ________________
    
    #024: Arbok
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Cobra
    Height:   11'6"
    Weight:   143 lbs
    Red/Blue: It is rumored that the ferocious warning markings on its belly differ
              from area to area.
    Yellow:   The frightening patterns on its belly have been studied. Six
              variations have been confirmed.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   85   69   65   79   80  359  438
    Max   323  268  236  228  256  258  RBY  GSC
    
    - Evolution Chain
    #023: Ekans
      --> #024: Arbok (Level 22)
    
    - Miscellaneous Data
    Base Exp:     147
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Wrap
    --  --  --  --  Leer
    --  --  --  --  Poison Sting
            --  --  Bite
    10  10   9   9  Poison Sting
    17  17  15  15  Bite
    27  27  25  25  Glare
    36  36  33  33  Screech
    47  47  43  43  Acid
            51  51  Haze
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Haze         - L51
    Headbutt     - TM02
    Slam         - Breed
    ________________
    
    #025: Pikachu
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Mouse
    Height:   1'4"
    Weight:   13 lbs
    Red/Blue: When several of these Pokemon gather, their electricity could build
              and cause lightning storms.
    Yellow:   It keeps its tail raised to monitor its surroundings. If you yank its
              tail, it will try to bite you.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   35   55   30   50   40   90  260  300
    Max   273  208  158  198  178  278  RBY  GSC
    
    - Evolution Chain
    #025: Pikachu
      --> #026: Raichu (Thunderstone)
    
    - Miscellaneous Data
    Base Exp:     82
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry (R/B), Light Ball (Y)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  ThunderShock
    --  --  --  --  Growl
         6   6   6  Tail Whip
     9   8   8   8  Thunder Wave
    16  11  11  11  Quick Attack
        15  15  15  Double Team
        20  20  20  Slam
    26              Swift
        26  26  26  Thunderbolt
    33  33  33  33  Agility
    43  41  41  41  Thunder
        50  50  50  Light Screen
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    16  16          Pay Day
    17  17          Submission
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    45  45          Thunder Wave
    50  50          Substitute
            H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Dizzy Punch  - Odd Egg (Crystal)/NYPC
    DoubleSlap   - Breed
    Headbutt     - TM02
    Petal Dance  - NYPC
    Sing         - NYPC
    Strength     - HM04
    ThunderPunch - TM41
    
    - Stadium Moves
    Surf         - Using a non-rental Pikachu at least once in EVERY battle and
                   without using any continues, beat the Prime Cup Master Ball R-2.
    
    - Illegal Moveset Combinations
    Dizzy Punch/Petal Dance
    Dizzy Punch/Sing
    DoubleSlap/Petal Dance
    DoubleSlap/Sing
    Petal Dance/Sing
    ________________
    
    #026: Raichu
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Mouse
    Height:   2'7"
    Weight:   66 lbs
    Red/Blue: Its long tail serves as a ground to protect itself from its own high
              voltage power.
    Yellow:   When electricity builds up inside its body, it becomes feisty. It
              also glows in the dark.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   90   55   90   80  100  395  475
    Max   323  278  208  278  258  298  RBY  GSC
    
    - Evolution Chain
    #025: Pikachu
      --> #026: Raichu (Thunderstone)
    
    - Miscellaneous Data
    Base Exp:     122
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  ThunderShock
    --  --          Growl
    --  --          Thunder Wave
            --  --  Tail Whip
            --  --  Quick Attack
            --  --  Thunderbolt
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    45  45          Thunder Wave
    50  50          Substitute
            H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Dizzy Punch  - Odd Egg (Crystal)/NYPC
    Defense Curl - TM40
    DoubleSlap   - Breed
    Headbutt     - TM02
    Petal Dance  - NYPC
    Sing         - NYPC
    Strength     - HM04
    ThunderPunch - TM41
    
    - Stadium Moves
    Surf         - Using a non-rental Pikachu at least once in EVERY battle and
                   without using any continues, beat the Prime Cup Master Ball R-2.
    
    - Illegal Moveset Combinations
    Dizzy Punch/Petal Dance
    Dizzy Punch/Sing
    DoubleSlap/Petal Dance
    DoubleSlap/Sing
    Petal Dance/Sing
    ________________
    
    #027: Sandshrew
    ________________
    
    - Pokedex Data
    Type:     Ground
    Species:  Mouse
    Height:   2'0"
    Weight:   26 lbs
    Red/Blue: Burrows deep underground in arid locations far from water. It only
              emerges to hunt for food.
    Yellow:   Its body is dry. When it gets cold at night, its hide is said to
              become coated with a fine dew.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   1   1   1   1   2   1   2   1  1/2  1  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   50   75   85   20   30   40  280  300
    Max   303  248  268  138  158  178  RBY  GSC
    
    - Evolution Chain
    #027: Sandshrew
      --> #028: Sandslash (Level 22)
    
    - Miscellaneous Data
    Base Exp:     93
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
             6   6  Defense Curl
    10  10  11  11  Sand-Attack
            17  17  Poison Sting
    17  17  23  23  Slash
    24  24          Poison Sting
    31  31  30  30  Swift
    38  38  37  37  Fury Swipes
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Defense Curl - L6, TM40
    Headbutt     - TM02
    ________________
    
    #028: Sandslash
    ________________
    
    - Pokedex Data
    Type:     Ground
    Species:  Mouse
    Height:   3'3"
    Weight:   65 lbs
    Red/Blue: Curls up into a spiny ball when threatened. It can roll while curled
              up to attack or escape.
    Yellow:   It is skilled at slashing enemies with its claws. If broken, they
              start to grow back in a day.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   1   1   1   1   2   1   2   1  1/2  1  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   75  100  110   45   55   65  405  450
    Max   353  298  318  188  208  228  RBY  GSC
    
    - Evolution Chain
    #027: Sandshrew
      --> #028: Sandslash (Level 22)
    
    - Miscellaneous Data
    Base Exp:     163
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
            --  --  Defense Curl
    --  --  --  --  Sand-Attack
             6   6  Defense Curl
    10  10  11  11  Sand-Attack
            17  17  Poison Sting
    17  17  24  24  Slash
    27  27          Poison Sting
    36  36  33  33  Swift
    47  47  42  42  Fury Swipes
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Defense Curl - L--, L6, TM40
    Headbutt     - TM02
    ________________
    
    #029: Nidoran F
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Poison Pin
    Height:   1'4"
    Weight:   15 lbs
    Red/Blue: Although small, its venomous barbs render this Pokemon dangerous. The
              female has smaller horns.
    Yellow:   A mild-mannered Pokemon that does not like to fight. Beware, its
              small horns secrete venom.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   55   47   52   40   40   41  235  275
    Max   313  192  202  178  178  180  RBY  GSC
    
    - Evolution Chain
    #029: Nidoran F
      --> #030: Nidorina (Level 16)
            --> #031: Nidoqueen (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     59
    Capture Rate: 235
    Growth Rate:  Medium Slow
    Held Item:    TM43 (Detect)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Growl
    --  --  --  --  Tackle
     8   8   8   8  Scratch
        12  12  12  Double Kick
    14  17  17  17  Poison Sting
    21  23  23  23  Tail Whip
    29  30  30  30  Bite
    36  38  38  38  Fury Swipes
    43              Double Kick
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    14  14  14  14  Blizzard
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Defense Curl - TM40
    Disable      - Breed
    Focus Energy - Breed
    Headbutt     - TM02
    Lovely Kiss  - NYPC
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Counter/Lovely Kiss
    Disable/Lovely Kiss
    Focus Energy/Lovely Kiss
    Lovely Kiss/Supersonic
    ________________
    
    #030: Nidorina
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Poison Pin
    Height:   2'7"
    Weight:   44 lbs
    Red/Blue: The female's horn develops slowly. Prefers physical attacks such as
              clawing and biting.
    Yellow:   When resting deep in its burrow, its thorns always retract. This is
              proof that it is relaxed.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   70   62   67   55   55   56  310  365
    Max   343  222  232  208  208  210  RBY  GSC
    
    - Evolution Chain
    #029: Nidoran F
      --> #030: Nidorina (Level 16)
            --> #031: Nidoqueen (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     117
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Growl
    --  --  --  --  Tackle
    --  --   8   8  Scratch
     8   8          Scratch
        12  12  12  Double Kick
    14  19  19  19  Poison Sting
    23  27  27  27  Tail Whip
    32  36  36  36  Bite
    41  46  46  46  Fury Swipes
    50              Double Kick
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
            H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Defense Curl - TM40
    Disable      - Breed
    Focus Energy - Breed
    Headbutt     - TM02
    Lovely Kiss  - NYPC
    Strength     - HM04
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Counter/Lovely Kiss
    Disable/Lovely Kiss
    Focus Energy/Lovely Kiss
    Lovely Kiss/Supersonic
    ________________
    
    #031: Nidoqueen
    ________________
    
    - Pokedex Data
    Type:     Poison/Ground
    Species:  Drill
    Height:   4'3"
    Weight:   132 lbs
    Red/Blue: Its hard scales provide strong protection. It uses its hefty bulk to
              execute powerful moves.
    Yellow:   Tough scales cover the sturdy body of this Pokemon. It appears that
              the scales grow in cycles.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   0  1/2  1   1   1   1   2   2   1  1/4  2  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   90   82   87   75   85   76  410  495
    Max   383  262  272  248  268  250  RBY  GSC
    
    - Evolution Chain
    #029: Nidoran F
      --> #030: Nidorina (Level 16)
            --> #031: Nidoqueen (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     194
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --              Body Slam
    --  --  --  --  Scratch
    --  --          Tail Whip
        --          Body Slam
     8   8          Scratch
        12  --  --  Double Kick
            --  --  Tail Whip
    14              Poison Sting
    23  23  23  23  Body Slam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
            05  05  Roar
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    26  26          Earthquake
    27  27          Fissure
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Disable      - Breed
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Focus Energy - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Lovely Kiss  - NYPC
    Roar         - TM05
    Supersonic   - Breed
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Disable/Lovely Kiss
    Focus Energy/Lovely Kiss
    Lovely Kiss/Supersonic
    ________________
    
    #032: Nidoran M
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Poison Pin
    Height:   1'8"
    Weight:   20 lbs
    Red/Blue: Stiffens its ears to sense danger. The larger its horns, the more
              powerful its secreted venom.
    Yellow:   Its large ears are always kept upright. If it senses danger, it will
              attack with a poisonous sting.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   46   57   40   40   40   50  233  273
    Max   295  212  178  178  178  198  RBY  GSC
    
    - Evolution Chain
    #032: Nidoran M
      --> #033: Nidorino (Level 16)
            --> #034: Nidoking (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     60
    Capture Rate: 235
    Growth Rate:  Medium Slow
    Held Item:    TM43 (Detect)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Leer
    --  --  --  --  Tackle
     8   8   8   8  Horn Attack
        12  12  12  Double Kick
    14  17  17  17  Poison Sting
    21  23  23  23  Focus Energy
    29  30  30  30  Fury Attack
    36  38  38  38  Horn Drill
    43              Double Kick
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    14  14  14  14  Blizzard
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Amensia      - Breed
    Confusion    - Breed
    Counter      - Breed
    Defense Curl - TM40
    Disable      - Breed
    Headbutt     - TM02
    Lovely Kiss  - NYPC
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Amnesia/Lovely Kiss
    Confusion/Lovely Kiss
    Counter/Lovely Kiss
    Disable/Lovely Kiss
    Lovely Kiss/Supersonic
    ________________
    
    #033: Nidorino
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Poison Pin
    Height:   2'11"
    Weight:   43 lbs
    Red/Blue: An aggressive Pokemon that is quick to attack. The horn on its head
              secretes a powerful venom.
    Yellow:   Its horns contain venom. If they are stabbed into an enemy, the
              impact makes the poison leak out.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   61   72   57   55   55   65  310  365
    Max   325  242  212  208  208  228  RBY  GSC
    
    - Evolution Chain
    #032: Nidoran M
      --> #033: Nidorino (Level 16)
            --> #034: Nidoking (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     118
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Leer
    --  --  --  --  Tackle
    --  --   8   8  Horn Attack
     8   8          Horn Attack
        12  12  12  Double Kick
    14  19  19  19  Poison Sting
    23  27  27  27  Focus Energy
    32  36  36  36  Fury Attack
    41  46  46  46  Horn Drill
    50              Double Kick
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    50  50          Substitute
            H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Amensia      - Breed
    Confusion    - Breed
    Counter      - Breed
    Defense Curl - TM40
    Disable      - Breed
    Headbutt     - TM02
    Lovely Kiss  - NYPC
    Strength     - HM04
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Amnesia/Lovely Kiss
    Confusion/Lovely Kiss
    Counter/Lovely Kiss
    Disable/Lovely Kiss
    Lovely Kiss/Supersonic
    ________________
    
    #034: Nidoking
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Drill
    Height:   4'7"
    Weight:   137 lbs
    Red/Blue: It uses its powerful tail in battle to smash, constrict, then break
              the prey's bones.
    Yellow:   Its steel-like hide adds to its powerful tackle. Its horns are so
              hard, they can pierce a diamond.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   0  1/2  1   1   1   1   2   2   1  1/4  2  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   81   92   77   85   75   85  410  495
    Max   365  282  252  268  248  268  RBY  GSC
    
    - Evolution Chain
    #032: Nidoran M
      --> #033: Nidorino (Level 16)
            --> #034: Nidoking (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     195
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Horn Attack
    --  --          Poison Sting
    --  --          Thrash
     8   8          Horn Attack
        12  --  --  Double Kick
    14      --  --  Poison Sting
    23  23  23  23  Thrash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
            05  05  Roar
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    26  26  26  26  Earthquake
    27  27          Fissure
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Amensia      - Breed
    Confusion    - Breed
    Defense Curl - TM40
    Disable      - Breed
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Lovely Kiss  - NYPC
    Roar         - TM05
    Supersonic   - Breed
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Amnesia/Lovely Kiss
    Confusion/Lovely Kiss
    Counter/Lovely Kiss
    Disable/Lovely Kiss
    Fury Attack/Thrash (Gen I)
    Lovely Kiss/Supersonic
    ________________
    
    #035: Clefairy
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Fairy
    Height:   2'0"
    Weight:   17 lbs
    Red/Blue: Its magical and cute appeal has many admirers. It is rare and found
              only in certain areas.
    Yellow:   Adored for their cute looks and playfulness. They are thought to be
              rare, as they do not appear often.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   70   45   48   60   65   35  263  323
    Max   343  188  194  218  228  168  RBY  GSC
    
    - Evolution Chain
    #035: Clefairy
      --> #036: Clefable (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     68
    Capture Rate: 150
    Growth Rate:  Fast
    Held Item:    MysteryBerry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Pound
    --  --  --  --  Growl
    13  13   8   8  Sing
    18  18  13  13  DoubleSlap
    24  24  19  19  Minimize
            26  26  Defense Curl
    31  31  34  34  Metronome
    39  39          Defense Curl
    48  48  53  53  Light Screen
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    22  22  22  22  SolarBeam
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Dizzy Punch  - Odd Egg (Crystal)
    Dream Eater  - TM42
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Petal Dance  - NYPC
    Splash       - Breed
    Swift        - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Amnesia/Dizzy Punch
    Amnesia/Petal Dance
    Amnesia/Swift
    Dizzy Punch/Petal Dance
    Dizzy Punch/Splash
    Dizzy Punch/Swift
    Petal Dance/Splash
    Petal Dance/Swift
    Splash/Swift
    ________________
    
    #036: Clefable
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Fairy
    Height:   4'3"
    Weight:   88 lbs
    Red/Blue: A timid fairy Pokemon that is rarely seen. It will run and hide the
              moment it senses people.
    Yellow:   They appear to be very protective of their own world. It is a kind of
              fairy, rarely seen by people.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   95   70   73   85   90   60  388  473
    Max   393  238  244  268  278  218  RBY  GSC
    
    - Evolution Chain
    #035: Clefairy
      --> #036: Clefable (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     129
    Capture Rate: 25
    Growth Rate:  Fast
    Held Item:    Leftovers
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Sing
    --  --  --  --  DoubleSlap
    --  --          Minimize
    --  --  --  --  Metronome
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    22  22  22  22  SolarBeam
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Dream Eater  - TM42
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Petal Dance  - NYPC
    Splash       - Breed
    Swift        - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Amnesia/Dizzy Punch
    Amnesia/Petal Dance
    Amnesia/Swift
    Dizzy Punch/Petal Dance
    Dizzy Punch/Splash
    Dizzy Punch/Swift
    Petal Dance/Splash
    Petal Dance/Swift
    Splash/Swift
    ________________
    
    #037: Vulpix
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Fox
    Height:   2'0"
    Weight:   22 lbs
    Red/Blue: At the time of birth, it has just one tail. The tail splits from its
              tip as it grows older.
    Yellow:   Both its fur and its tails are beautiful. As it grows, the tails
              split and form more tails.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   38   41   40   50   65   65  249  299
    Max   279  180  178  198  228  228  RBY  GSC
    
    - Evolution Chain
    #037: Vulpix
      --> #038: Ninetales (Fire Stone)
    
    - Miscellaneous Data
    Base Exp:     63
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Ember
    --  --  --  --  Tail Whip
    16  16   7   7  Quick Attack
    21  21  13  13  Roar
    28  28  19  19  Confuse Ray
    35  35  31  31  Flamethrower
    42  42  37  37  Fire Spin
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Disable      - Breed
    Headbutt     - TM02
    Hypnosis     - Breed
    ________________
    
    #038: Ninetales
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Fox
    Height:   3'7"
    Weight:   44 lbs
    Red/Blue: Very smart and very vengeful. Grabbing one of its many tails could
              result in a 1000-year curse.
    Yellow:   According to an enduring legend, 9 noble saints were united and
              reincarnated as this Pokemon.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   73   76   75   81  100  100  424  505
    Max   349  250  248  260  298  298  RBY  GSC
    
    - Evolution Chain
    #037: Vulpix
      --> #038: Ninetales (Fire Stone)
    
    - Miscellaneous Data
    Base Exp:     178
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Ember
    --  --          Tail Whip
    --  --  --  --  Quick Attack
    --  --          Roar
            --  --  Confuse Ray
            43  43  Fire Spin
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Disable      - Breed
    Headbutt     - TM02
    Hypnosis     - Breed
    ________________
    
    #039: Jigglypuff
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Balloon
    Height:   1'8"
    Weight:   12 lbs
    Red/Blue: When its huge eyes light up, it sings a mysteriously soothing melody
              that lulls its enemies to sleep.
    Yellow:   Uses its alluring eyes to enrapture its foe. It then sings a pleasing
              melody that lulls the foe to sleep.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base  115   45   20   45   25   20  225  270
    Max   433  188  138  188  148  138  RBY  GSC
    
    - Evolution Chain
    #039: Jigglypuff
      --> #040: Wigglytuff (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     76
    Capture Rate: 170
    Growth Rate:  Fast
    Held Item:    Polkadot Bow
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Sing
             4   4  Defense Curl
     9   9   9   9  Pound
    14  14  14  14  Disable
    19  19          Defense Curl
    24  24  24  24  DoubleSlap
    29  29  29  29  Rest
    34  34  34  34  Body Slam
    39  39  39  39  Double-Edge
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    22  22  22  22  SolarBeam
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Dizzy Punch  - Odd Egg (Crystal)
    Dream Eater  - TM42
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Petal Dance  - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Dizzy Punch/Petal Dance
    ________________
    
    #040: Wigglytuff
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Balloon
    Height:   3'3"
    Weight:   26 lbs
    Red/Blue: The body is soft and rubbery. When angered, it will suck in air and
              inflate itself to an enormous size.
    Yellow:   Its body is full of elasticity. By inhaling deeply, it can continue
              to inflate itself without limit.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base  140   70   45   75   50   45  350  425
    Max   483  238  188  248  198  188  RBY  GSC
    
    - Evolution Chain
    #039: Jigglypuff
      --> #040: Wigglytuff (Moon Stone)
    
    - Miscellaneous Data
    Base Exp:     109
    Capture Rate: 50
    Growth Rate:  Fast
    Held Item:    Gold Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Sing
    --  --  --  --  Disable
    --  --  --  --  Defense Curl
    --  --  --  --  DoubleSlap
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    22  22  22  22  SolarBeam
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Dizzy Punch  - Odd Egg (Crystal)
    Dream Eater  - TM42
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Petal Dance  - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Dizzy Punch/Petal Dance
    ________________
    
    #041: Zubat
    ________________
    
    - Pokedex Data
    Type:     Poison/Flying
    Species:  Bat
    Height:   2'7"
    Weight:   17 lbs
    Red/Blue: Forms colonies in perpetually dark places. Uses ultrasonic waves to
              identify and approach targets.
    Yellow:   Emits ultrasonic cries while it flies. They act as a sonar used to
              check for objects in its way.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2  1/4  1   1   1  1/4  0   2   1  1/2  2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   40   45   35   30   40   55  215  245
    Max   283  188  168  158  178  208  RBY  GSC
    
    - Evolution Chain
    #041: Zubat
      --> #042: Golbat (Level 22)
    
    - Miscellaneous Data
    Base Exp:     54
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Leech Life
    10  10   6   6  Supersonic
    15  15  12  12  Bite
    21  21  19  19  Confuse Ray
    28  28  27  27  Wing Attack
    36  36  46  46  Haze
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Gust         - Breed
    Quick Attack - Breed
    ________________
    
    #042: Golbat
    ________________
    
    - Pokedex Data
    Type:     Poison/Flying
    Species:  Bat
    Height:   5'3"
    Weight:   121 lbs
    Red/Blue: Once it strikes, it will not stop draining energy from the victim
              even if it gets too heavy to fly.
    Yellow:   It attacks in a stealthy manner, without warning. Its sharp fangs are
              used to bite and suck blood.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2  1/4  1   1   1  1/4  0   2   1  1/2  2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   75   80   70   65   75   90  390  455
    Max   353  258  238  228  248  278  RBY  GSC
    
    - Evolution Chain
    #041: Zubat
      --> #042: Golbat (Level 22)
    
    - Miscellaneous Data
    Base Exp:     171
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Leech Life
    --  --  --  --  Screech
    --  --          Bite
            --  --  Leech Life
    10  10  --  --  Supersonic
             6   6  Supersonic
    15  15  12  12  Bite
    21  21  19  19  Confuse Ray
    32  32  30  30  Wing Attack
    43  43  55  55  Haze
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Gust         - Breed
    Quick Attack - Breed
    ________________
    
    #043: Oddish
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Weed
    Height:   1'8"
    Weight:   12 lbs
    Red/Blue: During the day, it keeps its face buried in the ground. At night, it
              wanders around sowing its seeds.
    Yellow:   It may be mistaken for a clump of weeds. If you try to yank it out of
              the ground, it shrieks horribly.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   45   50   55   75   65   30  255  320
    Max   293  198  208  248  228  158  RBY  GSC
    
    - Evolution Chain
    #043: Oddish
      --> #044: Gloom (Level 21)
            --> #045: Vileplume (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     78
    Capture Rate: 255
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Absorb
    15  15  14  14  PoisonPowder
    17  17  16  16  Stun Spore
    19  19  18  18  Sleep Powder
    24  24  23  23  Acid
    33  33  39  39  Petal Dance
    46  46          SolarBeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Seed   - NYPC
    Razor Leaf   - Breed
    
    - Illegal Moveset Combinations
    Leech Seed/Razor Leaf
    ________________
    
    #044: Gloom
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Weed
    Height:   2'7"
    Weight:   19 lbs
    Red/Blue: The fluid that oozes from its mouth isn't drool. It is a nectar that
              is used to attract prey.
    Yellow:   Smells incredibly foul! However, around 1 out of 1,000 people enjoy
              sniffing its nose-bending stink.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   65   70   85   75   40  320  395
    Max   323  228  238  268  248  178  RBY  GSC
    
    - Evolution Chain
    #043: Oddish
      --> #044: Gloom (Level 21)
            --> #045: Vileplume (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     132
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Absorb
    --  --  --  --  PoisonPowder
    --  --          Stun Spore
    15  15  14  14  PoisonPowder
    17  17  16  16  Stun Spore
    19  19  18  18  Sleep Powder
    28  28  24  24  Acid
    38  38  44  44  Petal Dance
    52  52          SolarBeam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Seed   - NYPC
    Razor Leaf   - Breed
    
    - Illegal Moveset Combinations
    Leech Seed/Razor Leaf
    ________________
    
    #045: Vileplume
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Flower
    Height:   3'11"
    Weight:   41 lbs
    Red/Blue: The larger its petals, the more toxic pollen it contains. Its big
              head is heavy and hard to hold up.
    Yellow:   Flaps its broad flower petals to scatter its poisonous pollen. The
              flapping sound is very loud.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   75   80   85  100   90   50  390  480
    Max   353  258  268  298  278  198  RBY  GSC
    
    - Evolution Chain
    #043: Oddish
      --> #044: Gloom (Level 21)
            --> #045: Vileplume (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     184
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Absorb
    --  --  --  --  Stun Spore
    --  --          Sleep Powder
    --  --          Acid
    --  --  --  --  Petal Dance
    15  15          PoisonPowder
    17  17          Stun Spore
    19  19          Sleep Powder
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Seed   - NYPC
    Razor Leaf   - Breed
    
    - Illegal Moveset Combinations
    Leech Seed/Razor Leaf
    ________________
    
    #046: Paras
    ________________
    
    - Pokedex Data
    Type:     Bug/Grass
    Species:  Mushroom
    Height:   1'0"
    Weight:   12 lbs
    Red/Blue: Burrows to suck tree roots. The mushrooms on its back grow by drawing
              nutrients from the bug host.
    Yellow:   Burrows under the ground to gnaw on tree roots. The mushrooms on its
              back absorb most of the nutrition.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1  1/2 1/2  4   4   1  1/4 1/4  2   1   4   1   2  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   35   70   55   45   55   25  240  285
    Max   273  238  208  188  208  148  RBY  GSC
    
    - Evolution Chain
    #046: Paras
      --> #047: Parasect (Level 24)
    
    - Miscellaneous Data
    Base Exp:     70
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    MysteryBerry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    13  13   7   7  Stun Spore
            13  13  PoisonPowder
    20  20  19  19  Leech Life
    27  27  25  25  Spore
    34  34  31  31  Slash
    41  41  37  37  Growth
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Flash        - HM05
    Light Screen - Breed
    PoisonPowder - L13
    Psybeam      - Breed
    Screech      - Breed
    
    - Illegal Moveset Combinations
    Counter/Psybeam
    Counter/Screech
    Light Screen/Screech
    ________________
    
    #047: Parasect
    ________________
    
    - Pokedex Data
    Type:     Bug/Grass
    Species:  Mushroom
    Height:   3'3"
    Weight:   65 lbs
    Red/Blue: A host-parasite pair in which the parasite mushroom has taken over
              the host bug. Prefers damp places.
    Yellow:   The bug host is drained of energy by the mushrooms on its back. They
              appear to do all the thinking.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1  1/2 1/2  4   4   1  1/4 1/4  2   1   4   1   2  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   60   95   80   60   80   30  345  405
    Max   323  288  258  218  258  158  RBY  GSC
    
    - Evolution Chain
    #046: Paras
      --> #047: Parasect (Level 24)
    
    - Miscellaneous Data
    Base Exp:     128
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Stun Spore
            --  --  PoisonPowder
    --  --          Leech Life
    13  13   7   7  Stun Spore
            13  13  PoisonPowder
    20  20  19  19  Leech Life
    30  30  28  28  Spore
    39  39  37  37  Slash
    48  48  46  46  Growth
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Counter      - Breed
    Flash        - HM05
    Light Screen - Breed
    PoisonPowder - L13
    Psybeam      - Breed
    Screech      - Breed
    
    - Illegal Moveset Combinations
    Counter/Psybeam
    Counter/Screech
    Light Screen/Screech
    ________________
    
    #048: Venonat
    ________________
    
    - Pokedex Data
    Type:     Bug/Poison
    Species:  Insect
    Height:   3'3"
    Weight:   66 lbs
    Red/Blue: Lives in the shadows of tall trees where it eats insects. It is
              attracted by light at night.
    Yellow:   Its large eyes act as radars. In a bright place, you can see that
              they are clusters of many tiny eyes.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/4  2   2   1  1/4  1   1   1   1   2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   55   50   40   55   45  250  305
    Max   323  208  198  178  208  188  RBY  GSC
    
    - Evolution Chain
    #048: Venonat
      --> #049: Venomoth (Level 31)
    
    - Miscellaneous Data
    Base Exp:     75
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Disable
        11   9   9  Supersonic
        19  17  17  Confusion
    24  22  20  20  PoisonPowder
    27  27  25  25  Leech Life
    30  30  28  28  Stun Spore
    35  35  33  33  Psybeam
    38  38  36  36  Sleep Powder
    43  43  41  41  Psychic
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
            39  39  Swift
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
        H5          Flash
    ____________________________
    
    - Tradeback Moves
    Screech      - Breed
    Swift        - TM39
    ________________
    
    #049: Venomoth
    ________________
    
    - Pokedex Data
    Type:     Bug/Poison
    Species:  Poisonmoth
    Height:   4'11"
    Weight:   28 lbs
    Red/Blue: The dust-like scales covering its wings are color coded to indicate
              the kinds of poison it has.
    Yellow:   The powdery scales on its wings are hard to remove. They also contain
              poison that leaks out on contact.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/4  2   2   1  1/4  1   1   1   1   2   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   70   65   60   90   75   90  375  450
    Max   343  228  218  278  248  278  RBY  GSC
    
    - Evolution Chain
    #048: Venonat
      --> #049: Venomoth (Level 31)
    
    - Miscellaneous Data
    Base Exp:     138
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Disable
        --  --  --  Supersonic
             9   9  Supersonic
        --  17  17  Confusion
    --  22  20  20  PoisonPowder
    --  27  25  25  Leech Life
    24              PoisonPowder
    27              Leech Life
    30  30  28  28  Stun Spore
            31  31  Gust
    38  38  36  36  Psybeam
    43  43  42  42  Sleep Powder
    50  50  52  52  Psychic
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
    04  04          Whirlwind
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
        H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Screech      - Breed
    ________________
    
    #050: Diglett
    ________________
    
    - Pokedex Data
    Type:     Ground
    Species:  Mole
    Height:   0'8"
    Weight:   2 lbs
    Red/Blue: Lives about one yard underground where it feeds on plant roots. It
              sometimes appears above ground.
    Yellow:   It prefers dark places. It spends most of its time underground,
              though it may pop up in caves.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   1   1   1   1   2   1   2   1  1/2  1  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   10   55   25   35   45   95  230  265
    Max   223  208  148  168  188  288  RBY  GSC
    
    - Evolution Chain
    #050: Diglett
      --> #051: Dugtrio (Level 26)
    
    - Miscellaneous Data
    Base Exp:     81
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    15  15   5   5  Growl
    19  19  17  17  Dig
    24  24  25  25  Sand-Attack
    31  31  33  33  Slash
    40  40  41  41  Earthquake
            49  49  Fissure
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
        H1  H1  H1  Cut
    ____________________________
    
    - Tradeback Moves
    Screech      - Breed
    ________________
    
    #051: Dugtrio
    ________________
    
    - Pokedex Data
    Type:     Ground
    Species:  Mole
    Height:   2'4"
    Weight:   73 lbs
    Red/Blue: A team of Diglett triplets. It triggers huge earthquakes by burrowing
              60 miles underground.
    Yellow:   A team of triplets that can burrow over 60 MPH. Due to this, some
              people think it's an earthquake.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   1   1   1   1   2   1   2   1  1/2  1  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   35   80   50   50   70  120  355  405
    Max   273  258  198  198  238  338  RBY  GSC
    
    - Evolution Chain
    #050: Diglett
      --> #051: Dugtrio (Level 26)
    
    - Miscellaneous Data
    Base Exp:     153
    Capture Rate: 50
    Growth Rate:  Medium
    Held Item:    Gold Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
                --  Tri Attack
    --  --  --  --  Scratch
    --  --  --  --  Growl
    --  --          Dig
    15  15   5   5  Growl
    19  19  17  17  Dig
    24  24  25  25  Sand-Attack
    35  35  37  37  Slash
    47  47  49  49  Earthquake
            61  61  Fissure
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    44  44  44  44  Rest
    48  48          Rock Slide
    50  50          Substitute
        H1  H1  H1  Cut
    ____________________________
    
    - Tradeback Moves
    Screech      - Breed
    Tri Attack   - L-- (Crystal Only)
    ________________
    
    #052: Meowth
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Scratchcat
    Height:   1'4"
    Weight:   9 lbs
    Red/Blue: Adores circular objects. Wanders the streets on a nightly basis to
              look for dropped loose change.
    Yellow:   Appears to be more active at night. It loves round and shiny things.
              It can't stop from picking them up.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   45   35   40   40   90  250  290
    Max   283  188  168  178  178  278  RBY  GSC
    
    - Evolution Chain
    #052: Meowth
      --> #053: Persian (Level 28)
    
    - Miscellaneous Data
    Base Exp:     69
    Capture Rate: 255
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Growl
    12  12  11  11  Bite
    17  17  20  20  Pay Day
    24  24  35  35  Screech
    33  33  41  41  Fury Swipes
    44  44  46  46  Slash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    16  16          Pay Day
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            42  42  Dream Eater
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Defense Curl - TM40
    Dream Eater  - TM42
    Headbutt     - TM02
    Hypnosis     - Breed
    ________________
    
    #053: Persian
    ________________
    
    - Pokedex Data
    Type:     Normal
    Species:  Classy Cat
    Height:   3'3"
    Weight:   71 lbs
    Red/Blue: Although its fur has many admirers, it is tough to raise as a pet
              because of its fickle meanness.
    Yellow:   The gem in its forehead glows on its own! It walks with all the grace
              and elegance of a proud queen.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   2   1   1   0   1   1   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   65   70   60   65   65  115  375  440
    Max   333  238  218  228  228  328  RBY  GSC
    
    - Evolution Chain
    #052: Meowth
      --> #053: Persian (Level 28)
    
    - Miscellaneous Data
    Base Exp:     148
    Capture Rate: 90
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Growl
    --  --  --  --  Bite
    --  --          Screech
    12  12  11  11  Bite
    17  17  20  20  Pay Day
    24  24  38  38  Screech
    37  37  46  46  Fury Swipes
    51  51  53  53  Slash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            42  42  Dream Eater
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Defense Curl - TM40
    Dream Eater  - TM42
    Headbutt     - TM02
    Hypnosis     - Breed
    Roar         - TM05
    ________________
    
    #054: Psyduck
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Duck
    Height:   2'7"
    Weight:   43 lbs
    Red/Blue: While lulling its enemies with its vacant look, this wily Pokemon
              will use psychokinetic powers.
    Yellow:   Always tormented by headaches. It uses psychic powers, but it is not
              known if it intends to do so.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   50   52   48   65   50   55  255  320
    Max   303  202  194  228  198  208  RBY  GSC
    
    - Evolution Chain
    #054: Psyduck
      --> #055: Golduck (Level 33)
    
    - Miscellaneous Data
    Base Exp:     80
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    28  28   5   5  Tail Whip
    31  31  10  10  Disable
    36  36  16  16  Confusion
            23  23  Screech
    43  43  40  40  Fury Swipes
    52  52  50  50  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14          Blizzard
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H5  H5  Flash
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Headbutt     - TM02
    Hypnosis     - Breed
    Ice Punch    - TM33
    Light Screen - Breed
    Petal Dance  - NYPC
    Psybeam      - Breed
    Psychic      - Breed
    Screech      - L23
    Tri Attack   - NYPC
    Waterfall    - HM07
    
    - Stadium Moves
    Amnesia      - Get all 151 Pokemon in the Hall of Fame.
    
    - Illegal Moveset Combinations
    Amnesia/Hypnosis
    Amnesia/Light Screen
    Amnesia/Petal Dance
    Amnesia/Psybeam
    Amnesia/Psychic
    Amnesia/Tri Attack
    Hypnosis/Petal Dance
    Hypnosis/Tri Attack
    Light Screen/Petal Dance
    Light Screen/Tri Attack
    Petal Dance/Psybeam
    Petal Dance/Psychic
    Petal Dance/Tri Attack
    Psybeam/Tri Attack
    Psychic/Tri Attack
    ________________
    
    #055: Golduck
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Duck
    Height:   5'7"
    Weight:   169 lbs
    Red/Blue: Often seen swimming elegantly by lake shores. It is often mistaken
              for the Japanese monster, Kappa.
    Yellow:   Its slim and long limbs end in broad flippers. They are used for
              swimming gracefully in lakes.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   80   82   78   95   80   85  405  500
    Max   363  262  254  288  258  268  RBY  GSC
    
    - Evolution Chain
    #054: Psyduck
      --> #055: Golduck (Level 33)
    
    - Miscellaneous Data
    Base Exp:     174
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Tail Whip
    --  --  --  --  Disable
            --  --  Confusion
    28  28   5   5  Tail Whip
    31  31  10  10  Disable
    39  39  16  16  Confusion
            23  23  Screech
    48  48  44  44  Fury Swipes
    59  59  58  58  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14          Blizzard
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H5  H5  Flash
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Headbutt     - TM02
    Hypnosis     - Breed
    Ice Punch    - TM33
    Light Screen - Breed
    Petal Dance  - NYPC
    Psybeam      - Breed
    Psychic      - Breed
    Screech      - L23
    Tri Attack   - NYPC
    Waterfall    - HM07
    
    - Stadium Moves
    Amnesia      - Get all 151 Pokemon in the Hall of Fame.
    
    - Illegal Moveset Combinations
    Amnesia/Hypnosis
    Amnesia/Light Screen
    Amnesia/Petal Dance
    Amnesia/Psybeam
    Amnesia/Psychic
    Amnesia/Tri Attack
    Hypnosis/Petal Dance
    Hypnosis/Tri Attack
    Light Screen/Petal Dance
    Light Screen/Tri Attack
    Petal Dance/Psybeam
    Petal Dance/Psychic
    Petal Dance/Tri Attack
    Psybeam/Tri Attack
    Psychic/Tri Attack
    ________________
    
    #056: Mankey
    ________________
    
    - Pokedex Data
    Type:     Fighting
    Species:  Pig Monkey
    Height:   1'8"
    Weight:   62 lbs
    Red/Blue: Extremely quick to anger. It could be docile one moment then
              thrashing away the next instant.
    Yellow:   An agile Pokemon that lives in trees. It angers easily and will not
              hesitate to attack anything.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1   1   2   1   1   1   1   1   1   2  1/2  1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   40   80   35   35   45   70  260  305
    Max   283  258  168  168  188  238  RBY  GSC
    
    - Evolution Chain
    #056: Mankey
      --> #057: Primeape (Level 28)
    
    - Miscellaneous Data
    Base Exp:     74
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Leer
         9   9   9  Low Kick
    15  15  15  15  Karate Chop
    21  21  21  21  Fury Swipes
    27  27  27  27  Focus Energy
    33  33  33  33  Seismic Toss
    39  39          Thrash
        45  45  45  Screech
            51  51  Thrash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Fire Punch   - TM48
    Headbutt     - TM02
    Ice Punch    - TM33
    Meditate     - Breed
    ThunderPunch - TM41
    ________________
    
    #057: Primeape
    ________________
    
    - Pokedex Data
    Type:     Fighting
    Species:  Pig Monkey
    Height:   3'3"
    Weight:   71 lbs
    Red/Blue: Always furious and tenacious to boot. It will not abandon chasing its
              quarry until it is caught.
    Yellow:   It stops being angry only when nobody else is around. To view this
              moment is very difficult.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1   1   2   1   1   1   1   1   1   2  1/2  1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   65  105   60   60   70   95  385  455
    Max   333  308  218  218  238  288  RBY  GSC
    
    - Evolution Chain
    #056: Mankey
      --> #057: Primeape (Level 28)
    
    - Miscellaneous Data
    Base Exp:     149
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Scratch
    --  --  --  --  Leer
    --              Karate Chop
        --  --  --  Low Kick
            --  --  Rage
    --              Fury Swipes
        --          Karate Chop
         9   9   9  Low Kick
    15  15  15  15  Karate Chop
    21  21  21  21  Fury Swipes
    27  27  27  27  Focus Energy
        28  28  28  Rage
    37  37  36  36  Seismic Toss
        45  54  54  Screech
    46  46  63  63  Thrash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    39  39  39  39  Swift
    40  40          Skull Bash
            40  40  Defense Curl
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Fire Punch   - TM48
    Headbutt     - TM02
    Ice Punch    - TM33
    Meditate     - Breed
    ThunderPunch - TM41
    ________________
    
    #058: Growlithe
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Puppy
    Height:   2'4"
    Weight:   42 lbs
    Red/Blue: Very protective of its territory. It will bark and bite to repel
              intruders from its space.
    Yellow:   A Pokemon with a friendly nature. However, it will bark fiercely at
              anything invading its territory.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   55   70   45   70   50   60  280  350
    Max   313  238  188  238  198  218  RBY  GSC
    
    - Evolution Chain
    #058: Growlithe
      --> #059: Arcanine (Fire Stone)
    
    - Miscellaneous Data
    Base Exp:     91
    Capture Rate: 190
    Growth Rate:  Slow
    Held Item:    Ice Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Bite
    --  --  --  --  Roar
    18  18   9   9  Ember
    23  23  18  18  Leer
    30  30  26  26  Take Down
    39  39  42  42  Agility
    50  50  50  50  Flamethrower
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    23  23          Dragon Rage
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Fire Spin    - Breed
    Headbutt     - TM02
    Thrash       - Breed
    ________________
    
    #059: Arcanine
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Legendary
    Height:   6'3"
    Weight:   342 lbs
    Red/Blue: A Pokemon that has been admired since the past for its beauty. It
              runs agilely as if on wings.
    Yellow:   A legendary Pokemon in China. Many people are charmed by its grace
              and beauty while running.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   90  110   80  100   80   95  455  555
    Max   383  318  258  298  258  288  RBY  GSC
    
    - Evolution Chain
    #058: Growlithe
      --> #059: Arcanine (Fire Stone)
    
    - Miscellaneous Data
    Base Exp:     213
    Capture Rate: 75
    Growth Rate:  Slow
    Held Item:    Ice Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Roar
    --  --          Ember
    --  --  --  --  Leer
    --  --  --  --  Take Down
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    23  23          Dragon Rage
    28  28  28  28  Dig
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Fire Spin    - Breed
    Headbutt     - TM02
    Thrash       - Breed
    ________________
    
    #060: Poliwag
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Tadpole
    Height:   2'0"
    Weight:   27 lbs
    Red/Blue: Its newly grown legs prevent it from running. It appears to prefer
              swimming than trying to stand.
    Yellow:   The direction of the spiral on the belly differs by area. It is more
              adept at swimming than walking.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   50   40   40   40   90  260  300
    Max   283  198  178  178  178  278  RBY  GSC
    
    - Evolution Chain
    #060: Poliwag
      --> #061: Poliwhirl (Level 25)
            --> #062: Poliwrath (Water Stone)
    
    - Miscellaneous Data
    Base Exp:     77
    Capture Rate: 255
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Bubble
    16  16   7   7  Hypnosis
    19  19  13  13  Water Gun
    25  25  19  19  DoubleSlap
    31  31  31  31  Body Slam
    38  38          Amnesia
    45  45  43  43  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
    H3  H3  H3  H3  Surf
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Growth       - NYPC
    Haze         - Breed
    Headbutt     - TM02
    Lovely Kiss  - NYPC
    Mist         - Breed
    Splash       - Breed
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Haze/Lovely Kiss
    Haze/Splash
    Lovely Kiss/Mist
    Lovely Kiss/Splash
    Mist/Splash
    ________________
    
    #061: Poliwhirl
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Tadpole
    Height:   3'3"
    Weight:   44 lbs
    Red/Blue: Capable of living in or out of water. When out of water, it sweats to
              keep its body slimy.
    Yellow:   Under attack, it uses its belly spiral to put the foe to sleep. It
              then makes its escape.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   65   65   65   50   50   90  335  385
    Max   333  228  228  198  198  278  RBY  GSC
    
    - Evolution Chain
    #060: Poliwag
      --> #061: Poliwhirl (Level 25)
            --> #062: Poliwrath (Water Stone)
    
    - Miscellaneous Data
    Base Exp:     131
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Bubble
    --  --  --  --  Hypnosis
    --  --  --  --  Water Gun
    16  16   7   7  Hypnosis
    19  19  13  13  Water Gun
    26  26  19  19  DoubleSlap
    33  33  35  35  Body Slam
    41  41          Amnesia
    49  49  51  51  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Growth       - NYPC
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Lovely Kiss  - NYPC
    Mist         - Breed
    Splash       - Breed
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Haze/Lovely Kiss
    Haze/Splash
    Lovely Kiss/Mist
    Lovely Kiss/Splash
    Mist/Splash
    ________________
    
    #062: Poliwrath
    ________________
    
    - Pokedex Data
    Type:     Water/Fighting
    Species:  Tadpole
    Height:   4'3"
    Weight:   119 lbs
    Red/Blue: An adept swimmer at both the front crawl and breast stroke. Easily
              overtakes the best human swimmers.
    Yellow:   Swims powerfully using all the muscles in its body. It can even
              overtake champion swimmers.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1  1/2  2   1   2   1  1/2  1   1   2  1/2 1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   90   85   95   70   90   70  410  500
    Max   383  268  288  238  278  238  RBY  GSC
    
    - Evolution Chain
    #060: Poliwag
      --> #061: Poliwhirl (Level 25)
            --> #062: Poliwrath (Water Stone)
    
    - Miscellaneous Data
    Base Exp:     185
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Hypnosis
    --  --  --  --  Water Gun
            --  --  Hypnosis
    --  --  --  --  DoubleSlap
    --  --          Body Slam
            --  --  Submission
    16  16          Hypnosis
    19  19          Water Gun
            35  35  Submission
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            40  40  Defense Curl
    44  44  44  44  Rest
    46  46          Psywave
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Defense Curl - TM40
    Growth       - NYPC
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    Lovely Kiss  - NYPC
    Mist         - Breed
    Splash       - Breed
    Waterfall    - HM07
    
    - Illegal Moveset Combinations
    Haze/Lovely Kiss
    Haze/Splash
    Lovely Kiss/Mist
    Lovely Kiss/Splash
    Mist/Splash
    ________________
    
    #063: Abra
    ________________
    
    - Pokedex Data
    Type:     Psychic
    Species:  Psi
    Height:   2'11"
    Weight:   43 lbs
    Red/Blue: Using its ability to read minds, it will identify impending danger
              and Teleport to safety.
    Yellow:   Sleeps 18 hours a day. If it senses danger, it will teleport to
              safety even as it sleeps.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   0   1   1   1   1   1  1/2  1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   25   20   15  105   55   90  255  310
    Max   253  138  128  308  208  278  RBY  GSC
    
    - Evolution Chain
    #063: Abra
      --> #064: Kadabra (Level 16)
            --> #065: Alakazam (Trade)
    
    - Miscellaneous Data
    Base Exp:     73
    Capture Rate: 200
    Growth Rate:  Medium Slow
    Held Item:    TM09 (Psych Up)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Teleport
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Barrier      - Breed
    Dream Eater  - TM42
    Fire Punch   - TM48
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    ThunderPunch - TM41
    ________________
    
    #064: Kadabra
    ________________
    
    - Pokedex Data
    Type:     Psychic
    Species:  Psi
    Height:   4'3"
    Weight:   125 lbs
    Red/Blue: It emits special alpha waves from its body that induce headaches just
              by being close by.
    Yellow:   Many odd things happen if this Pokemon is close by. For example, it
              makes clocks run backwards.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   0   1   1   1   1   1  1/2  1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   40   35   30  120   70  105  330  400
    Max   283  168  158  338  238  308  RBY  GSC
    
    - Evolution Chain
    #063: Abra
      --> #064: Kadabra (Level 16)
            --> #065: Alakazam (Trade)
    
    - Miscellaneous Data
    Base Exp:     145
    Capture Rate: 100
    Growth Rate:  Medium Slow
    Held Item:    Berry (R/B), TwistedSpoon (Y)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Teleport
        --  --  --  Kinesis
    --  16  16  16  Confusion
    --  20  18  18  Disable
    16              Confusion
    20              Disable
    27  27  21  21  Psybeam
    31  31  26  26  Recover
    38  38  38  38  Psychic
    42  42  45  45  Reflect
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Barrier      - Breed
    Dream Eater  - TM42
    Fire Punch   - TM48
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    ThunderPunch - TM41
    ________________
    
    #065: Alakazam
    ________________
    
    - Pokedex Data
    Type:     Psychic
    Species:  Psi
    Height:   4'11"
    Weight:   106 lbs
    Red/Blue: Its brain can outperform a super-computer. Its intelligence quotient
              is said to be 5,000.
    Yellow:   A Pokemon that can memorize anything. It never forgets what it learns
              -- that's why this Pokemon is so smart.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   0   1   1   1   1   1  1/2  1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   55   50   45  135   85  120  405  490
    Max   313  198  188  368  268  338  RBY  GSC
    
    - Evolution Chain
    #063: Abra
      --> #064: Kadabra (Level 16)
            --> #065: Alakazam (Trade)
    
    - Miscellaneous Data
    Base Exp:     186
    Capture Rate: 50
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Teleport
        --  --  --  Kinesis
    --  16  16  16  Confusion
    --  20  18  18  Disable
    16              Confusion
    20              Disable
    27  27  21  21  Psybeam
    31  31  26  26  Recover
    38  38  38  38  Psychic
    42  42  45  45  Reflect
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    28  28  28  28  Dig
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            41  41  ThunderPunch
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Barrier      - Breed
    Dream Eater  - TM42
    Fire Punch   - TM48
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    ThunderPunch - TM41
    ________________
    
    #066: Machop
    ________________
    
    - Pokedex Data
    Type:     Fighting
    Species:  Superpower
    Height:   2'7"
    Weight:   43 lbs
    Red/Blue: Loves to build its muscles. It trains in all styles of martial arts
              to become even stronger.
    Yellow:   Very powerful in spite of its small size. Its mastery of many martial
              arts makes it very tough.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1   1   2   1   1   1   1   1   1   2  1/2  1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   70   80   50   35   35   35  270  305
    Max   343  258  198  168  168  168  RBY  GSC
    
    - Evolution Chain
    #066: Machop
      --> #067: Machoke (Level 28)
            --> #068: Machamp (Trade)
    
    - Miscellaneous Data
    Base Exp:     88
    Capture Rate: 180
    Growth Rate:  Medium Slow
    Held Item:    Stardust
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Karate Chop
    20  20  --  --  Low Kick
    25  25  --  --  Leer
    32  32   7   7  Focus Energy
            13  13  Karate Chop
    39  39  19  19  Seismic Toss
    46  46  49  49  Submission
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    Meditate     - Breed
    Rolling Kick - Breed
    Thrash       - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Light Screen/Thrash
    Meditate/Thrash
    Rolling Kick/Thrash
    ________________
    
    #067: Machoke
    ________________
    
    - Pokedex Data
    Type:     Fighting
    Species:  Superpower
    Height:   4'11"
    Weight:   155 lbs
    Red/Blue: Its muscular body is so powerful, it must wear a power save belt to
              be able to regulate its motions.
    Yellow:   The belt around its waist holds back its energy. Without it, this
              Pokemon would be unstoppable.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1   1   2   1   1   1   1   1   1   2  1/2  1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   80  100   70   50   60   45  345  405
    Max   363  298  238  198  218  188  RBY  GSC
    
    - Evolution Chain
    #066: Machop
      --> #067: Machoke (Level 28)
            --> #068: Machamp (Trade)
    
    - Miscellaneous Data
    Base Exp:     146
    Capture Rate: 90
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Karate Chop
    --  --  --  --  Low Kick
    --  --  --  --  Leer
            --  --  Focus Energy
    20  20          Low Kick
    25  25          Leer
    36  36   8   8  Focus Energy
            15  15  Karate Chop
    44  44  19  19  Seismic Toss
    52  52  61  61  Submission
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    Meditate     - Breed
    Rolling Kick - Breed
    Thrash       - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Light Screen/Thrash
    Meditate/Thrash
    Rolling Kick/Thrash
    ________________
    
    #068: Machamp
    ________________
    
    - Pokedex Data
    Type:     Fighting
    Species:  Superpower
    Height:   5'3"
    Weight:   287 lbs
    Red/Blue: Using its heavy muscles, it throws powerful punches that can send the
              victim clear over the horizon.
    Yellow:   One arm alone can move mountains. Using all four arms, this Pokemon
              fires off awesome punches.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1   1   2   1   1   1   1   1   1   2  1/2  1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   90  130   80   65   85   55  420  505
    Max   383  358  258  228  268  208  RBY  GSC
    
    - Evolution Chain
    #066: Machop
      --> #067: Machoke (Level 28)
            --> #068: Machamp (Trade)
    
    - Miscellaneous Data
    Base Exp:     193
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Karate Chop
    --  --  --  --  Low Kick
    --  --  --  --  Leer
            --  --  Focus Energy
    20  20          Low Kick
    25  25          Leer
    36  36   8   8  Focus Energy
            15  15  Karate Chop
    44  44  19  19  Seismic Toss
    52  52  61  61  Submission
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            41  41  ThunderPunch
    44  44  44  44  Rest
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Ice Punch    - TM33
    Light Screen - Breed
    Meditate     - Breed
    Rolling Kick - Breed
    Thrash       - NYPC
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Light Screen/Thrash
    Meditate/Thrash
    Rolling Kick/Thrash
    ________________
    
    #069: Bellsprout
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Flower
    Height:   2'4"
    Weight:   9 lbs
    Red/Blue: A carnivorous Pokemon that traps and eats bugs. It uses its root feet
              to soak up needed moisture.
    Yellow:   Prefers hot and humid places. It ensnares tiny insects with its vines
              and devours them.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   50   75   35   70   30   40  270  300
    Max   303  248  168  238  158  178  RBY  GSC
    
    - Evolution Chain
    #069: Bellsprout
      --> #070: Weepinbell (Level 21)
            --> #071: Victreebel (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     84
    Capture Rate: 255
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Vine Whip
    --  --   6   6  Growth
    13  13  11  11  Wrap
            15  15  Sleep Powder
    15  15  17  17  PoisonPowder
    18  18          Sleep Powder
    21  21  19  19  Stun Spore
    26  26  23  23  Acid
    33  33  37  37  Razor Leaf
    42  42  45  45  Slam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Life   - Breed
    Lovely Kiss  - NYPC
    
    - Illegal Moveset Combinations
    Leech Life/Lovely Kiss
    ________________
    
    #070: Weepinbell
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Flycatcher
    Height:   3'3"
    Weight:   14 lbs
    Red/Blue: It spits out PoisonPowder to immobilize the enemy and then finishes
              it with a spray of Acid.
    Yellow:   When hungry, it swallows anything that moves. Its hapless prey is
              melted inside by strong acids.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   65   90   50   85   45   55  345  390
    Max   333  278  198  268  188  208  RBY  GSC
    
    - Evolution Chain
    #069: Bellsprout
      --> #070: Weepinbell (Level 21)
            --> #071: Victreebel (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     151
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Vine Whip
    --  --  --  --  Growth
    --  --  --  --  Wrap
             6   6  Growth
    13  13  11  11  Wrap
            15  15  Sleep Powder
    15  15  17  17  PoisonPowder
    18  18          Sleep Powder
    23  23  19  19  Stun Spore
    29  29  24  24  Acid
    38  38  42  42  Razor Leaf
    49  49  54  54  Slam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Life   - Breed
    Lovely Kiss  - NYPC
    
    - Illegal Moveset Combinations
    Leech Life/Lovely Kiss
    ________________
    
    #071: Victreebel
    ________________
    
    - Pokedex Data
    Type:     Grass/Poison
    Species:  Flycatcher
    Height:   5'7"
    Weight:   34 lbs
    Red/Blue: Said to live in huge colonies deep in jungles, although no one has
              ever returned from there.
    Yellow:   Lures prey with the sweet aroma of honey. Swallowed whole, the prey
              is melted in a day, bones and all.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   1  1/4  1   2   1   1   2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   80  105   65  100   60   70  420  480
    Max   363  308  228  298  218  238  RBY  GSC
    
    - Evolution Chain
    #069: Bellsprout
      --> #070: Weepinbell (Level 21)
            --> #071: Victreebel (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     191
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Vine Whip
    --  --  --  --  Sleep Powder
    --  --          Stun Spore
    --  --          Acid
    --  --  --  --  Razor Leaf
    13  13          Wrap
    15  15          PoisonPowder
    18  18          Sleep Powder
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Flash        - HM05
    Leech Life   - Breed
    Lovely Kiss  - NYPC
    
    - Illegal Moveset Combinations
    Leech Life/Lovely Kiss
    ________________
    
    #072: Tentacool
    ________________
    
    - Pokedex Data
    Type:     Water/Poison
    Species:  Jellyfish
    Height:   2'11"
    Weight:   100 lbs
    Red/Blue: Drifts in shallow seas. Anglers who hook them by accident are often
              punished by its stinging acid.
    Yellow:   It can sometimes be found all dry and shriveled up on a beach. Toss
              it back into the sea to revive it.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   2  1/2 1/2  1   1   1   2  1/2  1  1/2  2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   40   40   35   50  100   70  285  335
    Max   283  178  168  198  298  238  RBY  GSC
    
    - Evolution Chain
    #072: Tentacool
      --> #073: Tentacruel (Level 30)
    
    - Miscellaneous Data
    Base Exp:     105
    Capture Rate: 190
    Growth Rate:  Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Acid
            --  --  Poison Sting
     7   7   6   6  Supersonic
    13  13          Wrap
    18  18          Poison Sting
    22  22          Water Gun
    27  27  12  12  Constrict
            19  19  Acid
            25  25  BubbleBeam
            30  30  Wrap
    33  33  36  36  Barrier
    40  40  43  43  Screech
    48  48  49  49  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    21  21          Mega Drain
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H3  H3  H3  H3  Surf
    ____________________________
    
    - Tradeback Moves
    Aurora Beam  - Breed
    Confuse Ray  - NYPC
    Haze         - Breed
    ________________
    
    #073: Tentacruel
    ________________
    
    - Pokedex Data
    Type:     Water/Poison
    Species:  Jellyfish
    Height:   5'3"
    Weight:   121 lbs
    Red/Blue: The tentacles are normally kept short. On hunts, they are extended to
              ensnare and immobilize prey.
    Yellow:   Its 80 tentacles can stretch and contract freely. They wrap around
              prey and weaken it with poison.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   2  1/2 1/2  1   1   1   2  1/2  1  1/2  2   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   80   70   65   80  120  100  435  515
    Max   363  238  228  258  338  298  RBY  GSC
    
    - Evolution Chain
    #072: Tentacool
      --> #073: Tentacruel (Level 30)
    
    - Miscellaneous Data
    Base Exp:     205
    Capture Rate: 60
    Growth Rate:  Slow
    Held Item:    Silver Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Acid
            --  --  Poison Sting
    --  --  --  --  Supersonic
    --  --          Wrap
            --  --  Constrict
     7   7   6   6  Supersonic
    13  13          Wrap
    18  18          Poison Sting
    22  22          Water Gun
    27  27  12  12  Constrict
            19  19  Acid
            25  25  BubbleBeam
            30  30  Wrap
    35  35  38  38  Barrier
    43  43  47  47  Screech
    50  50  55  55  Hydro Pump
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H3  H3  H3  H3  Surf
    ____________________________
    
    - Tradeback Moves
    Aurora Beam  - Breed
    Confuse Ray  - NYPC
    Haze         - Breed
    ________________
    
    #074: Geodude
    ________________
    
    - Pokedex Data
    Type:     Rock/Ground
    Species:  Rock
    Height:   1'4"
    Weight:   44 lbs
    Red/Blue: Found in fields and mountains. Mistaking them for boulders, people
              often step or trip on them.
    Yellow:   Commonly found near mountain trails, etc. If you step on one by
              accident, it gets angry.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   2  1/2 1/2  1   4   2   2  1/2 1/4  1  1/2  4
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   80  100   30   30   20  270  300
    Max   283  258  298  158  158  138  RBY  GSC
    
    - Evolution Chain
    #074: Geodude
      --> #075: Graveler (Level 25)
            --> #076: Golem (Trade)
    
    - Miscellaneous Data
    Base Exp:     86
    Capture Rate: 255
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    11  11   6   6  Defense Curl
    16  16  11  11  Rock Throw
    21  21  21  21  Selfdestruct
    26  26  26  26  Harden
    31  31  36  36  Earthquake
    36  36  41  41  Explosion
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    35  35          Metronome
    36  36          Selfdestruct
    38  38  38  38  Fire Blast
            40  40  Defense Curl
    44  44  44  44  Rest
    47  47          Explosion
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    ________________
    
    #075: Graveler
    ________________
    
    - Pokedex Data
    Type:     Rock/Ground
    Species:  Rock
    Height:   3'3"
    Weight:   232 lbs
    Red/Blue: Rolls down slopes to move. It rolls over any obstacle without slowing
              or changing its direction.
    Yellow:   Often seen rolling down mountain trails. Obstacles are just things to
              roll over, not avoid.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   2  1/2 1/2  1   4   2   2  1/2 1/4  1  1/2  4
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   55   95  115   45   45   35  345  390
    Max   313  288  328  188  188  168  RBY  GSC
    
    - Evolution Chain
    #074: Geodude
      --> #075: Graveler (Level 25)
            --> #076: Golem (Trade)
    
    - Miscellaneous Data
    Base Exp:     134
    Capture Rate: 120
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Defense Curl
    11  11   6   6  Defense Curl
    16  16  11  11  Rock Throw
    21  21  21  21  Selfdestruct
    29  29  27  27  Harden
    36  36  41  41  Earthquake
    43  43  48  48  Explosion
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    35  35          Metronome
    36  36          Selfdestruct
    38  38  38  38  Fire Blast
            40  40  Defense Curl
    44  44  44  44  Rest
    47  47          Explosion
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    ________________
    
    #076: Golem
    ________________
    
    - Pokedex Data
    Type:     Rock/Ground
    Species:  Megaton
    Height:   4'7"
    Weight:   662 lbs
    Red/Blue: Its boulder-like body is extremely hard. It can easily withstand
              dynamite blasts without damage.
    Yellow:   Once it sheds its skin, its body turns tender and whitish. Its hide
              hardens when exposed to air.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   2  1/2 1/2  1   4   2   2  1/2 1/4  1  1/2  4
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   80  110  130   55   65   45  420  485
    Max   363  318  358  208  228  188  RBY  GSC
    
    - Evolution Chain
    #074: Geodude
      --> #075: Graveler (Level 25)
            --> #076: Golem (Trade)
    
    - Miscellaneous Data
    Base Exp:     177
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Defense Curl
    11  11   6   6  Defense Curl
    16  16  11  11  Rock Throw
    21  21  21  21  Selfdestruct
    29  29  27  27  Harden
    36  36  41  41  Earthquake
    43  43  48  48  Explosion
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    35  35          Metronome
    36  36          Selfdestruct
    38  38  38  38  Fire Blast
            40  40  Defense Curl
    44  44  44  44  Rest
    47  47          Explosion
    48  48          Rock Slide
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    ________________
    
    #077: Ponyta
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Fire Horse
    Height:   3'3"
    Weight:   66 lbs
    Red/Blue: Its hooves are 10 times harder than diamonds. It can trample anything
              completely flat in little time.
    Yellow:   Capable of jumping incredibly high. Its hooves and sturdy legs absorb
              the impact of a hard landing.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   50   85   55   65   65   90  345  410
    Max   303  268  208  228  228  278  RBY  GSC
    
    - Evolution Chain
    #077: Ponyta
      --> #078: Rapidash (Level 40)
    
    - Miscellaneous Data
    Base Exp:     152
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Ember
            --  --  Tackle
             4   4  Growl
    30  30   8   8  Tail Whip
            13  13  Ember
    32  32  19  19  Stomp
    35  35          Growl
    39  39  26  26  Fire Spin
    43  43  34  34  Take Down
    48  48  43  43  Agility
            53  53  Fire Blast
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Double Kick  - Breed
    Flamethrower - Crystal Move Tutor
    Headbutt     - TM02
    Hypnosis     - Breed
    Low Kick     - NYPC
    Quick Attack - Breed
    Tackle       - L--
    Thrash       - Breed
    
    - Illegal Moveset Combinations
    Double Kick/Low Kick
    Hypnosis/Low Kick
    Low Kick/Quick Attack
    Low Kick/Thrash
    ________________
    
    #078: Rapidash
    ________________
    
    - Pokedex Data
    Type:     Fire
    Species:  Fire Horse
    Height:   5'7"
    Weight:   209 lbs
    Red/Blue: Very competitive, this Pokemon will chase anything that moves fast in
              the hopes of racing it.
    Yellow:   Just loves to run! If it sees something faster than itself, it will
              give chase at top speed.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   1   1  1/2  1   1  1/2  2   1   1   1   1   2   2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   65  100   70   80   80  105  420  500
    Max   333  298  238  258  258  308  RBY  GSC
    
    - Evolution Chain
    #077: Ponyta
      --> #078: Rapidash (Level 40)
    
    - Miscellaneous Data
    Base Exp:     192
    Capture Rate: 60
    Growth Rate:  Medium
    Held Item:    Silver Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Ember
            --  --  Tackle
            --  --  Growl
    --  --  --  --  Tail Whip
    --  --          Stomp
            --  --  Ember
    --  --   4   4  Growl
    30  30   8   8  Tail Whip
            13  13  Ember
    32  32  19  19  Stomp
    35  35          Growl
    39  39  26  26  Fire Spin
    47  47  34  34  Take Down
            40  40  Fury Attack
    55  55  47  47  Agility
            61  61  Fire Blast
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Double Kick  - Breed
    Flamethrower - Crystal Move Tutor
    Fury Attack  - L40
    Headbutt     - TM02
    Hypnosis     - Breed
    Low Kick     - NYPC
    Quick Attack - Breed
    Tackle       - L--
    Thrash       - Breed
    
    - Illegal Moveset Combinations
    Double Kick/Low Kick
    Hypnosis/Low Kick
    Low Kick/Quick Attack
    Low Kick/Thrash
    ________________
    
    #079: Slowpoke
    ________________
    
    - Pokedex Data
    Type:     Water/Psychic
    Species:  Dopey
    Height:   3'11"
    Weight:   79 lbs
    Red/Blue: Incredibly slow and dopey. It takes 5 seconds for it to feel pain
              when under attack.
    Yellow:   Incredibly slow and sluggish. It is quite content to loll about
              without worrying about the time.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   2  1/2 1/2  1   0   2   1  1/2  1   1  1/2  1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   90   65   65   40   40   15  275  315
    Max   383  228  228  178  178  128  RBY  GSC
    
    - Evolution Chain
    #079: Slowpoke
      --> #080: Slowbro (Level 37)
    
    - Miscellaneous Data
    Base Exp:     99
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Tackle
             6   6  Growl
            15  15  Water Gun
    --  --  20  20  Confusion
    18  18  29  29  Disable
    22  22  34  34  Headbutt
    27  27          Growl
    33  33          Water Gun
    40  40  43  43  Amnesia
    48  48  48  48  Psychic
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
    49  49          Tri Attack
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Dream Eater  - TM42
    Flamethrower - Crystal Move Tutor
    Stomp        - Breed
    Tackle       - L--
    ________________
    
    #080: Slowbro
    ________________
    
    - Pokedex Data
    Type:     Water/Psychic
    Species:  Hermitcrab
    Height:   5'3"
    Weight:   173 lbs
    Red/Blue: The Shellder that is latched onto Slowpoke's tail is said to feed on
              the host's left over scraps.
    Yellow:   Lives lazily by the sea. If the Shellder on its tail comes off, it
              becomes a Slowpoke again.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   2  1/2 1/2  1   0   2   1  1/2  1   1  1/2  1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   95   75  110  100   80   30  390  490
    Max   393  248  318  298  258  158  RBY  GSC
    
    - Evolution Chain
    #079: Slowpoke
      --> #080: Slowbro (Level 37)
    
    - Miscellaneous Data
    Base Exp:     164
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --          Confusion
    --  --          Disable
    --  --          Headbutt
            --  --  Tackle
            --  --  Growl
            --  --  Water Gun
             6   6  Growl
            15  15  Water Gun
            20  20  Confusion
    18  18  29  29  Disable
    22  22  34  34  Headbutt
    27  27          Growl
    33  33          Water Gun
    37  37  37  37  Withdraw
    44  44  46  46  Amnesia
    55  55  54  54  Psychic
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    38  38  38  38  Fire Blast
    39  39  39  39  Swift
    40  40          Skull Bash
            42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
    49  49          Tri Attack
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Dream Eater  - TM42
    Flamethrower - Crystal Move Tutor
    Ice Punch    - TM33
    Stomp        - Breed
    Tackle       - L--
    ________________
    
    #081: Magnemite
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Magnet
    Height:   1'0"
    Weight:   13 lbs
    Red/Blue: Uses anti-gravity to stay suspended. Appears without warning and uses
              Thunder Wave and similar moves.
    Yellow:   It is born with the ability to defy gravity. It floats in air on
              powerful electro-magnetic waves.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   25   35   70   95   55   45  270  325
    Max   253  168  238  288  208  188  RBY  GSC
    
    - Evolution Chain
    #081: Magnemite
      --> #082: Magneton (Level 30)
    
    - Miscellaneous Data
    Base Exp:     89
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    21  21          SonicBoom
    25  25   6   6  ThunderShock
    29  29  11  11  Supersonic
            16  16  SonicBoom
    35  35  21  21  Thunder Wave
    41  41  33  33  Swift
    47  47  39  39  Screech
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    45  45          Thunder Wave
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Agility      - NYPC
    ________________
    
    #082: Magneton
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Magnet
    Height:   3'3"
    Weight:   132 lbs
    Red/Blue: Formed by several Magnemites linked together. They frequently appear
              when sunspots flare up.
    Yellow:   Generates strange radio signals. It raises the temperature by 3.6F
              degrees within 3,300 feet.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   50   60   95  120   70   70  395  465
    Max   303  218  288  338  238  238  RBY  GSC
    
    - Evolution Chain
    #081: Magnemite
      --> #082: Magneton (Level 30)
    
    - Miscellaneous Data
    Base Exp:     161
    Capture Rate: 60
    Growth Rate:  Medium
    Held Item:    Silver Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --          SonicBoom
    --  --  --  --  ThunderShock
            --  --  Supersonic
    21  21  --  --  SonicBoom
    25  25   6   6  ThunderShock
    29  29  11  11  Supersonic
            16  16  SonicBoom
    38  38  21  21  Thunder Wave
    46  46  35      Swift
                35  Tri Attack
    54  54  43  43  Screech
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    44  44  44  44  Rest
    45  45          Thunder Wave
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Agility      - NYPC
    Tri Attack   - L35 (Crystal)
    ________________
    
    #083: Farfetch'd
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Wild Duck
    Height:   2'7"
    Weight:   33 lbs
    Red/Blue: The spring of green onions it holds is its weapon. It is used much
              like a metal sword.
    Yellow:   Lives where reedy plants grow. They are rarely seen, so it's thought
              that their numbers are decreasing.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   52   65   55   58   62   60  290  352
    Max   307  228  208  214  222  218  RBY  GSC
    
    - Evolution Chain
    #083: Farfetch'd
    
    - Miscellaneous Data
    Base Exp:     94
    Capture Rate: 45
    Growth Rate:  Medium
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Peck
    --  --   7   7  Sand-Attack
     7   7  13  13  Leer
    15  15  19  19  Fury Attack
    23  23  25  25  Swords Dance
    31  31  31  31  Agility
    39  39  37  37  Slash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    02  02          Razor Wind
            02  02  Headbutt
    03  03          Swords Dance
    04  04          Whirlwind
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Gust         - Breed
    Headbutt     - TM02
    Mirror Move  - Breed
    Quick Attack - Breed
    ________________
    
    #084: Doduo
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Twin Bird
    Height:   4'7"
    Weight:   86 lbs
    Red/Blue: A bird that makes up for its poor flying with its fast foot speed.
              Leaves giant footprints.
    Yellow:   Its short wings make flying difficult. Instead, this Pokemon runs at
              high speeds on developed legs.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   35   85   45   35   35   75  275  310
    Max   273  268  188  168  168  248  RBY  GSC
    
    - Evolution Chain
    #084: Doduo
      --> #085: Dodrio (Level 31)
    
    - Miscellaneous Data
    Base Exp:     96
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Peck
    20  20  --  --  Growl
    24  24  13  13  Fury Attack
            21  21  Tri Attack
            25  25  Rage
    30  30  33  33  Drill Peck
    36  36          Rage
    40  40          Tri Attack
    44  44  37  37  Agility
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    04  04          Whirlwind
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    43  43          Sky Attack
    44  44  44  44  Rest
    49  49          Tri Attack
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Haze         - Breed
    Low Kick     - NYPC
    Quick Attack - Breed
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Haze/Low Kick
    Low Kick/Quick Attack
    Low Kick/Supersonic
    ________________
    
    #085: Dodrio
    ________________
    
    - Pokedex Data
    Type:     Normal/Flying
    Species:  Triplebird
    Height:   5'11"
    Weight:   188 lbs
    Red/Blue: Uses its three brains to execute complex plans. While two heads
              sleep, one head stays awake.
    Yellow:   One of Doduo's 2 heads splits to form a unique species. It runs close
              to 40 MPH in prairies.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
    1/2  1   2   1   1   1   0  1/2  0   2   1   1   1   2   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   60  110   70   60   60  100  400  460
    Max   323  318  238  218  218  298  RBY  GSC
    
    - Evolution Chain
    #084: Doduo
      --> #085: Dodrio (Level 31)
    
    - Miscellaneous Data
    Base Exp:     158
    Capture Rate: 45
    Growth Rate:  Medium
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Peck
    --  --  --  --  Growl
    --  --  --  --  Fury Attack
    20  20          Growl
    24  24  13  13  Fury Attack
            21  21  Tri Attack
            25  25  Rage
    30  30  38  38  Drill Peck
    39  39          Rage
    45  45          Tri Attack
    51  51  47  47  Agility
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    04  04          Whirlwind
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    39  39  39  39  Swift
    40  40          Skull Bash
    43  43          Sky Attack
    44  44  44  44  Rest
    49  49          Tri Attack
    50  50          Substitute
    H2  H2  H2  H2  Fly
    ____________________________
    
    - Tradeback Moves
    Haze         - Breed
    Low Kick     - NYPC
    Quick Attack - Breed
    Supersonic   - Breed
    
    - Illegal Moveset Combinations
    Haze/Low Kick
    Low Kick/Quick Attack
    Low Kick/Supersonic
    ________________
    
    #086: Seel
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Sea Lion
    Height:   3'7"
    Weight:   198 lbs
    Red/Blue: The protruding horn on its head is very hard. It is used for bashing
              through thick ice.
    Yellow:   Loves freezing cold conditions. Relishes swimming in a frigid climate
              of around 14 degrees.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   65   45   55   45   70   45  280  325
    Max   338  188  208  188  238  188  RBY  GSC
    
    - Evolution Chain
    #086: Seel
      --> #087: Dewgong (Level 34)
    
    - Miscellaneous Data
    Base Exp:     100
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Headbutt
    30  30   5   5  Growl
    35  35  16  16  Aurora Beam
    40  40  21  21  Rest
    45  45  32  32  Take Down
    50  50  37  37  Ice Beam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    16  16          Pay Day
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4          Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Disable      - Breed
    Lick         - Breed
    Peck         - Breed
    Slam         - Breed
    Waterfall    - HM07
    ________________
    
    #087: Dewgong
    ________________
    
    - Pokedex Data
    Type:     Water/Ice
    Species:  Sea Lion
    Height:   5'7"
    Weight:   265 lbs
    Red/Blue: Stores thermal energy in its body. Swims at a steady 8 knots even in
              intensely cold waters.
    Yellow:   Its entire body is a snowy-white. Unharmed by even intense cold, it
              swims powerfully in icy waters.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   2   1   1   1   2   1  1/4  1   1   1   2  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   90   70   80   70   95   70  405  475
    Max   383  238  258  238  288  238  RBY  GSC
    
    - Evolution Chain
    #086: Seel
      --> #087: Dewgong (Level 34)
    
    - Miscellaneous Data
    Base Exp:     176
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Headbutt
    --  --  --  --  Growl
    --  --  --  --  Aurora Beam
    30  30   5   5  Growl
    35  35  16  16  Aurora Beam
    44  44  21  21  Rest
    50  50  32  32  Take Down
    56  56  43  43  Ice Beam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    07  07          Horn Drill
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    16  16          Pay Day
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    40  40          Skull Bash
    44  44  44  44  Rest
    50  50          Substitute
    H3  H3  H3  H3  Surf
    H4  H4          Strength
            H7  H7  Waterfall
    ____________________________
    
    - Tradeback Moves
    Disable      - Breed
    Lick         - Breed
    Peck         - Breed
    Slam         - Breed
    Waterfall    - HM07
    ________________
    
    #088: Grimer
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Sludge
    Height:   2'11"
    Weight:   66 lbs
    Red/Blue: Appears in filthy areas. Thrives by sucking up polluted sludge that
              is pumped out of factories.
    Yellow:   Made of hardened sludge. It smells too putrid to touch. Even weeds
              don't grow in its path.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   80   80   50   40   50   25  275  325
    Max   363  258  198  178  198  148  RBY  GSC
    
    - Evolution Chain
    #088: Grimer
      --> #089: Muk (Level 38)
    
    - Miscellaneous Data
    Base Exp:     90
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Poison Gas
    --  --  --  --  Pound
             5   5  Harden
    --  --  10  10  Disable
    30  30          Poison Gas
            16  16  Sludge
    33  33  23  23  Minimize
    37  37          Sludge
    42  42          Harden
    48  48  31  31  Screech
    55  55  40  40  Acid Armor
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    08  08          Body Slam
    20  20          Rage
    21  21          Mega Drain
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    36  36          Selfdestruct
    38  38  38  38  Fire Blast
            41  41  ThunderPunch
    44  44  44  44  Rest
    47  47          Explosion
            48  48  Fire Punch
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Haze         - Breed
    Ice Punch    - TM33
    Lick         - Breed
    ThunderPunch - TM41
    ________________
    
    #089: Muk
    ________________
    
    - Pokedex Data
    Type:     Poison
    Species:  Sludge
    Height:   3'11"
    Weight:   66 lbs
    Red/Blue: Thickly covered with a filthy, vile sludge. It is so toxic, even its
              footprints contain poison.
    Yellow:   Smells so awful, it can cause fainting. Through degeneration, it lost
              its sense of smell.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   1  1/2  2   1   1  1/2  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base  105  105   75   65  100   50  400  500
    Max   413  308  248  228  298  198  RBY  GSC
    
    - Evolution Chain
    #088: Grimer
      --> #089: Muk (Level 38)
    
    - Miscellaneous Data
    Base Exp:     157
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Poison Gas
    --  --  --  --  Pound
    --  --          Disable
    --  --          Poison Gas
    30  30          Poison Gas
            --  --  Harden
    33  33  23  23  Minimize
            31  31  Screech
            33  33  Harden
            37  37  Disable
    37  37  45  45  Sludge
    45  45          Harden
    53  53          Screech
    60  60  45  45  Acid Armor
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    08  08          Body Slam
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    24  24          Thunderbolt
    25  25  25  25  Thunder
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    36  36          Selfdestruct
    38  38  38  38  Fire Blast
            41  41  ThunderPunch
    44  44  44  44  Rest
    47  47          Explosion
            48  48  Fire Punch
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal Move Tutor
    Haze         - Breed
    Ice Punch    - TM33
    Lick         - Breed
    ThunderPunch - TM41
    ________________
    
    #090: Shellder
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Bivalve
    Height:   1'0"
    Weight:   9 lbs
    Red/Blue: Its hard shell repels any kind of attack. It is vulnerable only when
              its shell is open.
    Yellow:   The shell can withstand any attack. However, when it is open, the
              tender body is exposed.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   30   65  100   45   25   40  280  305
    Max   263  228  298  188  148  178  RBY  GSC
    
    - Evolution Chain
    #090: Shellder
      --> #091: Cloyster (Water Stone)
    
    - Miscellaneous Data
    Base Exp:     97
    Capture Rate: 190
    Growth Rate:  Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Withdraw
    18  18   9   9  Supersonic
    23  23          Clamp
    30  30  17  17  Aurora Beam
    39  39  33  33  Leer
            41  41  Clamp
    50  50  49  49  Ice Beam
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    39  39  39  39  Swift
    44  44  44  44  Rest
    47  47          Explosion
    49  49          Tri Attack
    50  50          Substitute
    H3  H3  H3  H3  Surf
    ____________________________
    
    - Tradeback Moves
    Barrier      - Breed
    Screech      - Breed
    ________________
    
    #091: Cloyster
    ________________
    
    - Pokedex Data
    Type:     Water/Ice
    Species:  Bivalve
    Height:   4'11"
    Weight:   292 lbs
    Red/Blue: When attacked, it launches its horns in quick volleys. Its innards
              have never been seen.
    Yellow:   For protection, it uses its harder-than-diamonds shell. It also
              shoots spikes from the shell.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   2   1   1   1   2   1  1/4  1   1   1   2  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   50   95  180   85   45   70  480  525
    Max   303  288  458  268  188  238  RBY  GSC
    
    - Evolution Chain
    #090: Shellder
      --> #091: Cloyster (Water Stone)
    
    - Miscellaneous Data
    Base Exp:     203
    Capture Rate: 60
    Growth Rate:  Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Withdraw
    --  --  --  --  Supersonic
    --  --          Clamp
    --  --  --  --  Aurora Beam
    50  50  41  41  Spike Cannon
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    20  20          Rage
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    39  39  39  39  Swift
    44  44  44  44  Rest
    47  47          Explosion
    49  49          Tri Attack
    50  50          Substitute
    H3  H3  H3  H3  Surf
    ____________________________
    
    - Tradeback Moves
    Barrier      - Breed
    Screech      - Breed
    ________________
    
    #092: Gastly
    ________________
    
    - Pokedex Data
    Type:     Ghost/Poison
    Species:  Gas
    Height:   4'3"
    Weight:   0.2 lbs
    Red/Blue: Almost invisible, this gaseous Pokemon cloaks the target and puts it
              to sleep without notice.
    Yellow:   Said to appear in decrepit, deserted buildings. It has no real shape
              as it appears to be made out of gas.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   0   1   1   2  1/2  2   1   0  1/4  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   30   35   30  100   35   80  275  310
    Max   263  168  158  298  168  258  RBY  GSC
    
    - Evolution Chain
    #092: Gastly
      --> #093: Haunter (Level 25)
            --> #094: Gengar (Trade)
    
    - Miscellaneous Data
    Base Exp:     95
    Capture Rate: 190
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Hypnosis
    --  --  --  --  Lick
    --  --          Confuse Ray
    --  --  21  21  Night Shade
    27  27          Hypnosis
            28  28  Confuse Ray
    35  35  33  33  Dream Eater
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    20  20          Rage
    21  21          Mega Drain
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    36  36          Selfdestruct
    42  42  42  42  Dream Eater
    44  44  44  44  Rest
    46  46          Psywave
    47  47          Explosion
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Haze         - Breed
    ________________
    
    #093: Haunter
    ________________
    
    - Pokedex Data
    Type:     Ghost/Poison
    Species:  Gas
    Height:   5'3"
    Weight:   0.2 lbs
    Red/Blue: Because of its ability to slip through block walls, it is said to be
              from another dimension.
    Yellow:   By licking, it saps the victim's life. It causes shaking that won't
              stop until the victim's demise.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   0   1   1   2  1/2  2   1   0  1/4  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   45   50   45  115   55   95  350  405
    Max   293  198  188  328  208  288  RBY  GSC
    
    - Evolution Chain
    #092: Gastly
      --> #093: Haunter (Level 25)
            --> #094: Gengar (Trade)
    
    - Miscellaneous Data
    Base Exp:     126
    Capture Rate: 90
    Growth Rate:  Medium Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Hypnosis
    --  --  --  --  Lick
    --  --          Confuse Ray
    --  --  21  21  Night Shade
    29  29          Hypnosis
            31  31  Confuse Ray
    38  38  39  39  Dream Eater
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    20  20          Rage
    21  21          Mega Drain
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    36  36          Selfdestruct
    42  42  42  42  Dream Eater
    44  44  44  44  Rest
    46  46          Psywave
    47  47          Explosion
    50  50          Substitute
    ____________________________
    
    - Tradeback Moves
    Haze         - Breed
    ________________
    
    #094: Gengar
    ________________
    
    - Pokedex Data
    Type:     Ghost/Poison
    Species:  Shadow
    Height:   4'11"
    Weight:   89 lbs
    Red/Blue: Under a full moon, this Pokemon likes to mimic the shadows of people
              and laugh at their fright.
    Yellow:   A Gengar is close by if you feel a sudden chill. It may be trying to
              lay a curse on you.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   1   0   1   1   2  1/2  2   1   0  1/4  2   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   65   60  130   75  110  425  500
    Max   323  228  218  358  248  318  RBY  GSC
    
    - Evolution Chain
    #092: Gastly
      --> #093: Haunter (Level 25)
            --> #094: Gengar (Trade)
    
    - Miscellaneous Data
    Base Exp:     190
    Capture Rate: 45
    Growth Rate:  Medium Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            --  --  Hypnosis
    --  --  --  --  Lick
    --  --          Confuse Ray
    --  --  21  21  Night Shade
    29  29          Hypnosis
            31  31  Confuse Ray
    38  38  39  39  Dream Eater
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    21  21          Mega Drain
    24  24          Thunderbolt
    25  25  25  25  Thunder
    29  29  29  29  Psychic
    31  31          Mimic
    32  32  32  32  Double Team
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    36  36          Selfdestruct
    40  40          Skull Bash
            41  41  ThunderPunch
    42  42  42  42  Dream Eater
    44  44  44  44  Rest
    46  46          Psywave
    47  47          Explosion
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Haze         - Breed
    Headbutt     - TM02
    Ice Punch    - TM33
    ThunderPunch - TM41
    ________________
    
    #095: Onix
    ________________
    
    - Pokedex Data
    Type:     Rock/Ground
    Species:  Rock Snake
    Height:   28'10"
    Weight:   463 lbs
    Red/Blue: As it grows, the stone portions of its body harden to become similar
              to diamond, but colored black.
    Yellow:   Burrows at high speed in search of food. The tunnels it leaves are
              used as homes by Digletts.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   2  1/2 1/2  1   4   2   2  1/2 1/4  1  1/2  4
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   35   45  160   30   45   70  270  385
    Max   273  188  418  158  188  238  RBY  GSC
    
    - Evolution Chain
    #095: Onix
    
    - Miscellaneous Data
    Base Exp:     108
    Capture Rate: 45
    Growth Rate:  Medium
    Held Item:    Bitter Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Screech
    15  15  10  10  Bind
    19  19  14  14  Rock Throw
            23  23  Harden
    25  25  27  27  Rage
    33  33  40  40  Slam
    43  43          Harden
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
            05  05  Roar
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    36  36          Selfdestruct
    40  40          Skull Bash
    44  44  44  44  Rest
    47  47          Explosion
    48  48          Rock Slide
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Headbutt     - TM02
    Roar         - TM05
    Sharpen      - NYPC
    ________________
    
    #096: Drowzee
    ________________
    
    - Pokedex Data
    Type:     Psychic
    Species:  Hypnosis
    Height:   3'3"
    Weight:   71 lbs
    Red/Blue: Puts enemies to sleep then eats their dreams. Occasionally gets sick
              from eating bad dreams.
    Yellow:   If you sleep by it all the time, it will sometimes show you dreams it
              has eaten in the past.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   0   1   1   1   1   1  1/2  1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   60   48   45   43   90   42  285  328
    Max   323  194  188  184  278  182  RBY  GSC
    
    - Evolution Chain
    #096: Drowzee
      --> #097: Hypno (Level 26)
    
    - Miscellaneous Data
    Base Exp:     102
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Pound
    --  --  --  --  Hypnosis
    12  12  10  10  Disable
    17  17  18  18  Confusion
    24  24  25  25  Headbutt
    29  29  31  31  Poison Gas
            36  36  Meditate
    32  32  40  40  Psychic
    37  37          Meditate
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            41  41  ThunderPunch
    42  42  42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Amnesia      - NYPC
    Barrier      - Breed
    Fire Punch   - TM48
    Ice Punch    - TM33
    Light Screen - Breed
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Amnesia/Barrier
    Amnesia/Light Screen
    ________________
    
    #097: Hypno
    ________________
    
    - Pokedex Data
    Type:     Psychic
    Species:  Hypnosis
    Height:   5'3"
    Weight:   167 lbs
    Red/Blue: When it locks eyes with an enemy, it will use a mix of psi moves such
              as Hypnosis and Confusion.
    Yellow:   Avoid eye contact if you come across one. It will try to put you to
              sleep by using its pendulum.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     2   1   1  1/2  1   1   0   1   1   1   1   1  1/2  1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD* Spe    BST
    Base   85   73   70   73  115   67  410  483
    Max   373  244  238  244  328  232  RBY  GSC
    
    - Evolution Chain
    #096: Drowzee
      --> #097: Hypno (Level 26)
    
    - Miscellaneous Data
    Base Exp:     165
    Capture Rate: 75
    Growth Rate:  Medium
    Held Item:    Gold Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Pound
    --  --  --  --  Hypnosis
    --  --  --  --  Disable
    --  --  --  --  Confusion
    12  12  10  10  Disable
    17  17  18  18  Confusion
    24  24  25  25  Headbutt
    33  33  33  33  Poison Gas
            40  40  Meditate
    37  37  49  49  Psychic
    43  43          Meditate
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
            33  33  Ice Punch
    34  34          Bide
    35  35          Metronome
    40  40          Skull Bash
            41  41  ThunderPunch
    42  42  42  42  Dream Eater
    44  44  44  44  Rest
    45  45          Thunder Wave
    46  46          Psywave
            48  48  Fire Punch
    49  49          Tri Attack
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Amnesia      - NYPC
    Barrier      - Breed
    Fire Punch   - TM48
    Ice Punch    - TM33
    Light Screen - Breed
    ThunderPunch - TM41
    
    - Illegal Moveset Combinations
    Amnesia/Barrier
    Amnesia/Light Screen
    ________________
    
    #098: Krabby
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  River Crab
    Height:   1'4"
    Weight:   14 lbs
    Red/Blue: Its pincers are not only powerful weapons, they are used for balance
              when walking sideways.
    Yellow:   Its pincers are superb weapons. They sometimes break off during
              battle, but they grow back fast.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   30  105   90   25   25   50  300  325
    Max   263  308  278  148  148  198  RBY  GSC
    
    - Evolution Chain
    #098: Krabby
      --> #099: Kingler (Level 28)
    
    - Miscellaneous Data
    Base Exp:     115
    Capture Rate: 225
    Growth Rate:  Medium
    Held Item:    TM33 (Ice Punch)
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Bubble
    --  --   5   5  Leer
    20  20  12  12  ViceGrip
            16  16  Harden
            23  23  Stomp
    25  25  27  27  Guillotine
    30  30          Stomp
    35  35  41  41  Crabhammer
    40  40          Harden
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Dig          - Breed
    Haze         - Breed
    Slam         - Breed
    
    - Illegal Moveset Combinations
    Amnesia/Dig
    Amnesia/Haze
    Amnesia/Slam
    Dig/Haze
    Dig/Slam
    ________________
    
    #099: Kingler
    ________________
    
    - Pokedex Data
    Type:     Water
    Species:  Pincer
    Height:   4'3"
    Weight:   132 lbs
    Red/Blue: The large pincer has 10000 hp of crushing power. However, its huge
              size makes it unwieldy to use.
    Yellow:   One claw grew massively and as hard as steel. It has 10,000-HP
              strength. However, it is too heavy.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   2   1  1/2  1   1   2   1  1/2  1   1   1   1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   55  130  115   50   50   75  425  475
    Max   313  358  328  198  198  248  RBY  GSC
    
    - Evolution Chain
    #098: Krabby
      --> #099: Kingler (Level 28)
    
    - Miscellaneous Data
    Base Exp:     206
    Capture Rate: 60
    Growth Rate:  Medium
    Held Item:    Silver Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Bubble
    --  --  --  --  Leer
    --  --  --  --  ViceGrip
             5   5  Leer
    20  20  12  12  ViceGrip
            16  16  Harden
            23  23  Stomp
    25  25  27  27  Guillotine
    34  34          Stomp
    42  42  49  49  Crabhammer
    49  49          Harden
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    03  03          Swords Dance
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    15  15  15  15  Hyper Beam
    20  20          Rage
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    44  44  44  44  Rest
    50  50          Substitute
    H1  H1  H1  H1  Cut
    H3  H3  H3  H3  Surf
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Amnesia      - Breed
    Dig          - Breed
    Haze         - Breed
    Slam         - Breed
    
    - Illegal Moveset Combinations
    Amnesia/Dig
    Amnesia/Haze
    Amnesia/Slam
    Dig/Haze
    Dig/Slam
    ________________
    
    #100: Voltorb
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Ball
    Height:   1'8"
    Weight:   23 lbs
    Red/Blue: Usually found in power plants. Easily mistaken for a Poke Ball, they
              have zapped many people.
    Yellow:   It is said to camouflage itself as a Poke Ball. It will self-destruct
              with very little stimulus.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   40   30   50   55   55  100  275  330
    Max   283  158  198  208  208  298  RBY  GSC
    
    - Evolution Chain
    #100: Voltorb
      --> #101: Electrode (Level 30)
    
    - Miscellaneous Data
    Base Exp:     103
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --   9   9  Screech
    17  17  17  17  SonicBoom
    22  22  23  23  Selfdestruct
    29  29  33  33  Light Screen
    36  36  37  37  Swift
    43  43  39  39  Explosion
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    09  09          Take Down
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    39  39  39  39  Swift
    44  44  44  44  Rest
    45  45          Thunder Wave
    47  47          Explosion
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Agility      - NYPC
    Headbutt     - TM02
    ________________
    
    #101: Electrode
    ________________
    
    - Pokedex Data
    Type:     Electric
    Species:  Ball
    Height:   3'11"
    Weight:   147 lbs
    Red/Blue: It stores electric energy under very high pressure. It often explodes
              with little or no provocation.
    Yellow:   Stores electrical energy in its body. Even the slightest shock could
              trigger a huge explosion.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1  1/2  1   1  1/2  1   1   2   1   1   1   1   1   1
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA  SpD  Spe    BST
    Base   60   50   70   80   80  140  400  480
    Max   323  198  238  258  258  378  RBY  GSC
    
    - Evolution Chain
    #100: Voltorb
      --> #101: Electrode (Level 30)
    
    - Miscellaneous Data
    Base Exp:     150
    Capture Rate: 60
    Growth Rate:  Medium
    Held Item:    Silver Leaf
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Tackle
    --  --  --  --  Screech
    --  --  --  --  SonicBoom
            --  --  Selfdestruct
             9   9  Screech
    17  17  17  17  SonicBoom
    22  22  23  23  Selfdestruct
    29  29  34  34  Light Screen
    40  40  40  40  Swift
    50  50  44  44  Explosion
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    09  09          Take Down
    15  15  15  15  Hyper Beam
    20  20          Rage
    24  24          Thunderbolt
    25  25  25  25  Thunder
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    39  39  39  39  Swift
    44  44  44  44  Rest
    45  45          Thunder Wave
    47  47          Explosion
    50  50          Substitute
    H5  H5  H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Agility      - NYPC
    Headbutt     - TM02
    ________________
    
    #102: Exeggcute
    ________________
    
    - Pokedex Data
    Type:     Grass/Psychic
    Species:  Egg
    Height:   1'4"
    Weight:   6 lbs
    Red/Blue: Often mistaken for eggs. When disturbed, they quickly gather and
              attack in swarms.
    Yellow:   The heads attract each other and spin around. There must be 6 heads
              for it to maintain balance.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   0  1/2 1/2  2   1   2  1/2  1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   60   40   80   60   45   40  280  325
    Max   323  178  258  218  188  178  RBY  GSC
    
    - Evolution Chain
    #102: Exeggcute
      --> #103: Exeggutor (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     98
    Capture Rate: 90
    Growth Rate:  Slow
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Barrage
    --  --  --  --  Hypnosis
    25  25   7   7  Reflect
    28  28  13  13  Leech Seed
            19  19  Confusion
    32  32  25  25  Stun Spore
    37  37  31  31  PoisonPowder
            37  37  Sleep Powder
    42  42  43  43  SolarBeam
    48  48          Sleep Powder
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    20  20          Rage
            22  22  SolarBeam
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    37  37          Egg Bomb
            42  42  Dream Eater
    44  44  44  44  Rest
    46  46          Psywave
    47  47          Explosion
    50  50          Substitute
            H4  H4  Strength
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Confusion    - L19
    Dream Eater  - TM42
    Flash        - HM05
    Mega Drain   - Breed
    Strength     - HM04
    ________________
    
    #103: Exeggutor
    ________________
    
    - Pokedex Data
    Type:     Grass/Psychic
    Species:  Coconut
    Height:   6'7"
    Weight:   265 lbs
    Red/Blue: Legend has it that on rare occasions, one of its heads will drop off
              and continue on as an Exeggcute.
    Yellow:   Its cries are very noisy. This is because each of the 3 heads thinks
              about whatever it likes.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     4   1  1/2 1/2  2   2   0  1/2 1/2  2   1   2  1/2  1  1/2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   95   95   85  125   65   55  455  520
    Max   393  288  268  348  228  208  RBY  GSC
    
    - Evolution Chain
    #102: Exeggcute
      --> #103: Exeggutor (Leaf Stone)
    
    - Miscellaneous Data
    Base Exp:     212
    Capture Rate: 45
    Growth Rate:  Slow
    Held Item:    None
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --  --  --  --  Barrage
    --  --  --  --  Hypnosis
            --  --  Confusion
    28  28  19  19  Stomp
            31  31  Egg Bomb
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
            02  02  Headbutt
    06  06  06  06  Toxic
    09  09          Take Down
    10  10          Double-Edge
    15  15  15  15  Hyper Beam
    20  20          Rage
    21  21          Mega Drain
    22  22  22  22  SolarBeam
    29  29  29  29  Psychic
    30  30          Teleport
    31  31          Mimic
    32  32  32  32  Double Team
    33  33          Reflect
    34  34          Bide
    36  36          Selfdestruct
    37  37          Egg Bomb
            42  42  Dream Eater
    44  44  44  44  Rest
    46  46          Psywave
    47  47          Explosion
    50  50          Substitute
    H4  H4  H4  H4  Strength
            H5  H5  Flash
    ____________________________
    
    - Tradeback Moves
    Confusion    - L--
    Dream Eater  - TM42
    Flash        - HM05
    Headbutt     - TM02
    ________________
    
    #104: Cubone
    ________________
    
    - Pokedex Data
    Type:     Ground
    Species:  Lonely
    Height:   1'4"
    Weight:   14 lbs
    Red/Blue: Because it never removes its skull helmet, no one has ever seen this
              Pokemon's real face.
    Yellow:   Wears the skull of its deceased mother. Its cries echo inside the
              skull and come out as a sad melody.
    
    - Damage Received
    ___________________________________________________________
    BUG DGN ELE FGT FIR FLY GST GRS GRN ICE NRM PSN PSY RCK WTR
    -----------------------------------------------------------
     1   1   0   1   1   1   1   2   1   2   1  1/2  1  1/2  2
    ___________________________________________________________
    
    - Stats
    Stat   HP  Atk  Def  SpA* SpD  Spe    BST
    Base   50   50   95   40   50   35  270  320
    Max   303  198  288  178  198  168  RBY  GSC
    
    - Evolution Chain
    #104: Cubone
      --> #105: Marowak (Level 28)
    
    - Miscellaneous Data
    Base Exp:     87
    Capture Rate: 190
    Growth Rate:  Medium
    Held Item:    Berry
    
    - Natural Moves
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    --              Bone Club
    --  --  --  --  Growl
             5   5  Tail Whip
        10   9   9  Bone Club
        13          Tail Whip
        18  13  13  Headbutt
    25  25  17  17  Leer
    31  31  21  21  Focus Energy
    38  38          Thrash
    43  43  25  25  Bonemerang
    46  46  29  29  Rage
            37  37  Thrash
    ____________________________
    
    - TMs/HMs
    ____________________________
    RB  Y   GS  C   Move
    ----------------------------
    01  01          Mega Punch
            02  02  Headbutt
    05  05          Mega Kick
    06  06  06  06  Toxic
    08  08          Body Slam
    09  09          Take Down
    10  10          Double-Edge
    11  11          BubbleBeam
    12  12          Water Gun
    13  13          Ice Beam
    14  14  14  14  Blizzard
    17  17          Submission
    18  18          Counter
    19  19          Seismic Toss
    20  20          Rage
    26  26  26  26  Earthquake
    27  27          Fissure
    28  28  28  28  Dig
    31  31          Mimic
    32  32  32  32  Double Team
    34  34          Bide
    38  38  38  38  Fire Blast
    40  40          Skull Bash
            41  41  ThunderPunch
    44  44  44  44  Rest
            48  48  Fire Punch
    50  50          Substitute
    H4  H4  H4  H4  Strength
    ____________________________
    
    - Tradeback Moves
    Fire Punch   - TM48
    Flamethrower - Crystal