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                 |                                          |
                 |             Game Boy Gallery             |
                 |                                          |
                 |          FAQ/Strategy Guide by           |
                 |                     RedIsPoetic          |
                 |          Version:          0.03          |
                 |          Last Updated:                   |
                 |                      14/02/2012          |
                 |                                          |

  |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
                             |Thanks very much!|

|                                                                             |
|  1.0                          General Stuff      [OPEM]                     |
|                                                                             |

|  1.1                          Introduction       [OPE1]                     |

Welcome to my guide for Game Boy Gallery! This game's a lovely little gem. It
contains five mini-games all with very simple but quite clever mechanics.
It's quite likely you'll find yourself addicted, trying to beat your highest
score of 715 points, wasting hours in the process.

Although possibly not as good Game Boy Gallery 2 (which includes four classic
mini-games, but includes both the original and a reinvention of the mini-game
with more complex mechanics added in for even more fun), but it really brings
something worthy to the table. It's a game that you can pick up and play for
five minutes for many hours. All of the games are not only simple, but very

Game A of each mini-game is basically 'Easy Mode'. As you collect points (the
method to collect them differing in each game), the difficulty picks up. It
keeps picking up until you reach the next century (100, 200 etc.) at which
point it drops back. Reaching the next century is much harder than the last
though, with the difficulty increasing each time. Game B is basically a 'Hard
Mode'. You start with a much higher difficulty level and it only gets more
intense as you go on.

The aim of each game is to score as many points as possible. You do this in a
variety of ways, each depending on what game you're playing. You lose when you
make three mistakes in any game (except for Ball, where it is Game Over after
the first mistake. Mistakes are different, but generally pretty obvious, in all
of the five games. When you make one, you're notified, there is a pause, then
gameplay continues. When you make three, it's game over and you have to start
over from the beginning, or go on to a different game if you prefer.

That's a basic overview of the game. Now go and enjoy it!

|  1.2                            Contents         [OPE2]                     |

        1.0            Opening Content         [OPEM]
            -   1.1    Introduction            [OPE1]
            -   1.2    Contents                [OPE2]
            -   1.3    Menus                   [OPE3]

        2.0            The Gallery             [GALM]
            -   2.1    Ball                    [GAL1]
            -   2.2    Vermin                  [GAL2]
            -   2.3    Flagman                 [GAL3]
            -   2.4    Manhole                 [GAL4]
            -   2.5    Cement Factory          [GAL5]

        5.0            Closing Content         [CLOM]
            -   5.1    Version History         [CLO1]
            -   5.2    Legal Notice            [CLO2]
            -   5.3    Contact Me              [CLO3]
            -   5.4    Credits                 [CLO4]
            -   5.5    Final Word              [CLO5]

  Using The Table of Contents
  To skip to a particular section of the guide, press CTRL + F. This will
  bring up the search bar. Now enter or copy and paste the tag next to the
  section you wish to skip to into the search bar. Press enter and you will
  skip to the appropriate section.

|  1.3                             Menus           [OPE3]                     |

Below is a list of all the menus within a game and explanations for each.

Title Screen
It's purpose is pretty obvious. To skip to the next screen press the 'Start'

Game Select Screen
Move up and down with the D-Pad and press 'A' or 'Start' to select the game you
want to play.

Game Preparation Screen
There are three items you can select in each Game Preparation Screen. The three
options are:

 - Start
 - Exit
 - Option

Selecting 'Start' will take you to the game itself, selecting 'Exit' will take
you back to the Game Select Screen and selecting 'Option' will take you to the
'Game Option Screen'.

On the screen it also displays your Top Scores for Game A and B, which game
you've currently selected and the type of music you currently have selected.
The highlighted letter (A or B) is the one you've currently selected. Game A is
basically 'Easy' while Game B is 'Hard'. The top score for each game is to the
right of the corresponding letter. The title of the current game is displayed
at the top. The music track you'll be playing in game depends on which option
you select. If the Game Boy is being displayed on the left, it means that the
new music will be played. If the Game & Watch console is displayed instead, it
means that the original music will play in-game.

Game Option Screen
Move up and down between the three options. When 'Game' is highlighted, press
left and right on the D-Pad to choose between Game A (Easy) and Game B (Hard).
When 'Music' is highlighted, you can choose between which in-game track you'd
like to hear played. The Game Boy is the new music, while selecting the Game &
Watch console will play the original music when you're in-game. If you press
'A' when either 'Game' or 'Music' are highlighted, you'll highlight the 'Exit'
option. Press 'A' when the 'Exit' option is highlighted to go back to the Game
Preparation Screen.

In-Game Pause Menu
To reach the Pause Menu whilst in-game, simply press the 'Start' button. The
game will pause and you'll have two options. Move up and down on the D-Pad to
change which option you have highlighted. If you select 'Continue' the game
will continue. If you select 'Exit', you'll be taken back to the Game
Preparation Screen.

|                                                                             |
|  2.0                          The Gallery        [GALM]                     |
|                                                                             |

Below is information on each mini-game. The information includes the objective,
gameplay, hints & tips and overall difficulty of Game A and Game B in
comparison to the other mini-games.

|  2.1                             Ball            [GAL1]                     |


To keep all three balls in the air, by juggling them.


A ....... Moves both arms right
B ....... Moves both arms left
Up ...... No Use
Down .... No Use
Left .... Moves both arms left
Right ... Moves both arms right
Start ... Pauses Game
Select .. No Use


Three balls are travelling in an arc around the player. They both have their
own paths, with the outer ball taking the longest to travel from one side to
another as it has a larger distance to cover. The middle one takes the second
longest and the inner one takes the shortest. When a ball falls to hand height
on either side, you must place your hand underneath it (by pressing 'A', 'B',
Left or Right to move it there) to juggle it and throw it back into the air. It
will then arc to the other side where you must juggle it again. You have three
balls to keep track of at once. If a ball drops past your hand, you lose. You
don't have three chances like you do in the other four games. Each time you
juggle a ball, it counts as a point. Pressing Left or Right moves both arms.
You cannot control one arm seperately. You have three positions you can move

 - Far left. You can juggle the outer ball on the left side and the inner ball
   on the right side.
 - Middle. You can juggle the middle ball on either side.
 - Far Right. You can juggle the outer ball on the right side and the inner
   ball on the left side.

You have to move between these positions to juggle the balls.

Hint & Tips

 - Don't fixate on a single ball. If you do this, you'll end up dropping a
   different one, especially at faster speeds.
 - Completely ignore balls that are moving up. Only watch which ones are coming
   down. As they begin to come down though, begin watching them.
 - Understand that the inner ball has a shorter distance to travel than the
   outer two balls. Keep this in mind and always be ready for it otherwise it
   can seemingly appear out of nowhere at high speeds.
 - Plan ahead. Obviously don't plan ten steps ahead, but be in position for the
   next ball as it is still falling. Also be at least vaguely aware of which
   ball will come next.
 - At extremely high speeds you can make use of both hands to move left and
   right quicker. It takes a bit of coordination and practise, but say you are
   juggling a ball on the far right side and only have an extremely small
   portion of time to move from the right side to the far left side to juggle a
   ball there. What you can do is press both 'B' and left on the D-Pad at the
   same time with two different hands as opposed to clicking left twice on the
   D-Pad (or 'B' twice if you're only using your right hand). It saves a small
   amount of time, but it can be crucial in some situations.

|  2.2                            Vermin           [GAL2]                     |


To hit the vermin with your mallets as they appear.


A ....... Moves person right
B ....... Moves person left
Up ...... No Use
Down .... No Use
Left .... Moves person left
Right ... Moves person right
Start ... Pauses Game
Select .. No Use


Vermin are trying to creep up to vegetables to grab and eat them. Your job is
to protect the vegetables from them. You do this by standing in a square to the
left or right of the vermin when it appears. If you do, the arm closest to it
will automatically hit it. When you do this, a point is earned. If you don't
hit the vermin in time, it will eat the vegetable. If this happens, it counts
as a mistake. After three mistakes, the game is over. You can only move along
three spaces, and protect five spaces.

Hints & Tips

 - Make sure to look ahead. In this mini-game, you quite often don't get much
   time in between vermin appearing.
 - Remember that you can hit the middle square with either mallet. The other
   squares you can only hit with one of the mallets.
 - Use the 'A' and 'B' buttons in conjunction with the Left and Right D-Pad 
   keys so you can move left and right quicker. Eg. Pressing 'A' and Right at
   the same time will move the player right two squares, much quicker than you
   could if you simply pressed 'A' or Right twice.

|  2.3                            Flagman          [GAL3]                     |


To copy the order of flags held up by the CPU as the order gets progressively
longer, by making the person hold up the same flags.


A ....... No Use
B ....... No Use
Up ...... Hold up the '1' Flag
Down .... Hold up the '3' Foot
Left .... Hold up the '4' Flag
Right ... Hold up the '2' Flag
Start ... Pauses Game
Select .. No Use

The CPU will hold up a single flag. Press the appropriate button to hold up the
same flag (refer to controls above). The CPU will then hold up the flag again,
followed by a random flag. You must then copy the pattern. Each time you get it
correct, the CPU will add another flag to the pattern. This continue until you
make three mistakes. Mistakes are made by entering the wrong pattern. You can
also make a mistake by not entering anything at all after a certain amount of
time. You earn a point each time you complete a whole pattern. That means that
it is very hard to earn points in this mini-game without cheating and
difficulty increases exponentially.

Hints & Tips

 - Well... you *can* pause this game. As the CPU holds a flag up, simply write
   it down so that you can refer to it later. Just add a flag to the list as
   the CPU does and use it as a reference tool.
 - Try and split the numbers into parts and try and group them into patterns
   etc. Basically all of those memory tricks you employ in real life.
 - Make sure you've held up a flag before moving onto the next one. You get a
   fair amount of time to hold up the flags, so there isn't an extreme need to
   be super fast.

|  2.4                            Manhole          [GAL4]                     |


To keep all people from falling down the Manholes but providing a platform for
them to walk over.


A ....... Moves person to the opposite diagonal
B ....... No Use
Up ...... Moves person up
Down .... Moves person down
Left .... Moves person left
Right ... Moves person right
Start ... Pauses Game
Select .. No Use

People run from the top left to the top right and from the botton right to the
bottom left. They appear at random and always run in that direction. Each steps
three times, then hits the first gap in the path, steps another two times then
hits the second gap in the path, then steps a further three times before
disappearing off-screen. You must move underneath a gap as a person moves onto
it so that it doesn't fall down the hole. If a person falls down a hole it
counts as a mistake. Once you make three mistakes, it's game over. Each time
you help a person step over a gap, you earn one point. You have four gaps you
must cover. Two on the top and two on the bottom.

Hints & Tips

 - Pedestrians on the top and bottom step alternately. Don't mistake which will
   step first.
 - Make good use of the 'A' button. It lets you move immediately to the
   opposite diagonal with only a single button press. This can be helpful at
   high speeds.
 - Look closely at the distance between the people. You can use this to judge
   when you need to switch between the left and right sides of a path.
 - It can be easy to forget about the top or bottom half and just focus on one.
   Make sure you consciously give equal attention to both halves.

|  2.5                        Cement Factory       [GAL5]                     |


To keep the cement barrels from overflowing and falling down onto the people on
the ground. This is done by pulling the levers and dropping them from the top
barrel down into the bottom barrel then into the cement truck. You must also
keep yourself alive, by making sure you don't move into open air or get jammed
between an elevator and the ground or ceiling.


A ....... Pull lever on a cement barrel (If standing next to one)
B ....... No Use
Up ...... No Use
Down .... No Use
Left .... Moves person left
Right ... Moves person right
Start ... Pauses Game
Select .. No Use


This is the most complex of the mini-games. The idea is to let the cement fall
from the top tanks, down to the lower tanks then down into the trucks, without
any of the four tanks overflowing at any time. This can be very hectic,
especially trying to move between tanks, where the elevator systems can be very

You appear next to the top left tank at the start. Cement alternates in falling
from the left and right conveyor belts at the top. To drop cement from a tank
to the tank or truck below, you must move up to the side of it and press 'A' to
pull the lever. One lever pull will drop one part of cement to the tank below.
The left set of elevators in the centre of the building move down and the right
set of elevators move up. Use these to move between the top/bottom and
right/left parts of the building. If any tank overflows, it counts as a
mistake. If you get caught between an elevator and the floor or ceiling of the
building, it counts as a mistake. Moving into open space and falling down to
the elevator below also counts as a mistake. You receive one point for each
part of cement that is moved from the top tank to the bottom tank on either
side. You receive two points for each part of cement that is moved from the
bottom tank to the truck on either side.

Hints & Tips

 - Obviously you need to take care of four different tanks simultaneously. To
   manage all these, you need to go between all four, making sure none of them
   overflow. It is best to go in a counter-clockwise pattern. Move all cement
   from the top right tank to the bottom right tank, move across elevator from
   the top right to top left, empty the top left tank into the bottom left
   tank. Use the left side of the elevator to drop down to the bottom level and
   empty the bottom left tank into the truck. Run from the bottom left to
   bottom right and empty the bottom right tank there. Then simply repeat. It
   is better than moving clockwise, because when you need to move up and down,
   then you'll be moving needlessly across an elevator that will try and take
   you in the wrong direction, something you don't really want.
 - Try your best not to break the cycle, but if you must (a tank is going to
   overflow otherwise), make sure you're as quick as you can be. Don't rush
   though, as rushing leads to mistakes.
 - If you get stuck in a crevice just before the top or bottom of the elevator
   and you're about to get crushed between the elevator and floor/ceiling, you
   need to be patient and allow two elevators to line up, then run straight to
   the one on the far side.
 - Don't rush when using the elevators. They can disappear very suddenly.
   Instead, be patient. Although you might take a bit longer, you're going to
   be much less likely to make a mistake. You should still be able to keep up a
   sustainable pace anyway, so don't worry too much.

|                                                                             |
|  5.0                        Closing Content      [CLOM]                     |
|                                                                             |

|  5.1                        Version History      [CLO1]                     |

Version 0.03     Dates: 08/02/2012, 12/02/2012, 14/02/2012

Update: Major

Change Log:

- Added in gameplay and hints & tips for the remaining mini-games

Notes: All content is now complete! :D Submitting it as a complete version! :)
Enjoy guys!

|  5.2                          Legal Notice       [CLO2]                     |

Copyright (C) 2012 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
protected under copyright laws. It cannot be reproduced or edited in any form.
It is for personal use only, unless I grant permission to do otherwise. No
profit is to be made from this guide, directly or indirectly, it is totally
free. I take no responsibility for any error or mistake found within this

The following sites have my permission to host this guide:


If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.

If you would like the guide placed on your site, email me:
Make the subject of your email something related to the guide and I'll
eventually end up reading it.

  IMPORTANT NOTE: More than likely I won't allow any other sites except for
  very major ones to host my guide. If you're a small site, don't go expecting
  permission to be given. I'm lazy and this game's obscure.

If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is officially updated on GameFAQs.

|  5.3                           Contact Me        [CLO3]                     |

If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:


Make the subject 'Game Boy Gallery FAQ' or something like that.

 o Make sure you use at least relatively proper English, otherwise I'm unlikely
   to read it, reply or include any information you give in the guide.
 o No spam or any other crap please.

I'm happy to hear about almost anything including but not limited to:


- typos
- any form of mistake
- formatting feedback
- overall feel of guide
- etc. etc.

Of course, you will be credited for any help you give me (if it is actually
helpful). Credit for major things will not only be given in the devoted
'Credits' section but also where the information is directly placed within the

|  5.4                            Credits          [CLO4]                     |

Thanks to Nintendo for a lovely little game.

Thanks to my older brother who exposed me to Game Boy Gallery 2 at an extremely
young age, which made me much more enthusiastic to write for this game.

Thanks to you the reader for reading this guide. A great and free way to say
thanks in return is to recommend this guide to other users. It would be
greatly appreciated.

Thank you to CJayC and SBAllen too of course! :D

GlassGiant.com for a very nice ASCII art generator.

|  5.5                          Final Word         [CLO5]                     |

I hope you've enjoyed my latest guide for this beautiful little treasure of a
game. Although it's been the simplest guide I've written an FAQ for, I still
thoroughly enjoyed it. I hope you can share that enjoyment and that you've
found some helpful information and tips. Enjoy! Tune in for more guides by me,
coming soon!

 - RedIsPoetic

            ___         _____   ___
         | |   / __    |  |   _|   /_   __ _|_' __  |
         | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
         | |  \/___/   |  |  \ | /    \___/ | ||    |
         | |   \___\__/|__|__/ | \____/___  |/||__/ |

Copyright (C) 2012 RedIsPoetic