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    FAQ/Strategy Guide by RedIsPoetic

    Version: 0.03 | Updated: 02/14/12 | Search Guide | Bookmark Guide

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                     O------------------------------------------O
                     |                                          |
                     |             Game Boy Gallery             |
                     |                                          |
                     |          FAQ/Strategy Guide by           |
                     |                     RedIsPoetic          |
                     |          Version:          0.03          |
                     |          Last Updated:                   |
                     |                      14/02/2012          |
                     |                                          |
                     O------------------------------------------O
    
    
      +------------------------------------------------------------------------+
      |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
      +------------------------------------------------------------------------+
                                 |Thanks very much!|
                                 +-----------------+
    
    
     =============================================================================
    |                                                                             |
    |  1.0                          General Stuff      [OPEM]                     |
    |                                                                             |
     =============================================================================
    
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    |  1.1                          Introduction       [OPE1]                     |
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    Welcome to my guide for Game Boy Gallery! This game's a lovely little gem. It
    contains five mini-games all with very simple but quite clever mechanics.
    It's quite likely you'll find yourself addicted, trying to beat your highest
    score of 715 points, wasting hours in the process.
    
    Although possibly not as good Game Boy Gallery 2 (which includes four classic
    mini-games, but includes both the original and a reinvention of the mini-game
    with more complex mechanics added in for even more fun), but it really brings
    something worthy to the table. It's a game that you can pick up and play for
    five minutes for many hours. All of the games are not only simple, but very
    challenging.
    
    Game A of each mini-game is basically 'Easy Mode'. As you collect points (the
    method to collect them differing in each game), the difficulty picks up. It
    keeps picking up until you reach the next century (100, 200 etc.) at which
    point it drops back. Reaching the next century is much harder than the last
    though, with the difficulty increasing each time. Game B is basically a 'Hard
    Mode'. You start with a much higher difficulty level and it only gets more
    intense as you go on.
    
    The aim of each game is to score as many points as possible. You do this in a
    variety of ways, each depending on what game you're playing. You lose when you
    make three mistakes in any game (except for Ball, where it is Game Over after
    the first mistake. Mistakes are different, but generally pretty obvious, in all
    of the five games. When you make one, you're notified, there is a pause, then
    gameplay continues. When you make three, it's game over and you have to start
    over from the beginning, or go on to a different game if you prefer.
    
    That's a basic overview of the game. Now go and enjoy it!
    
    
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    |  1.2                            Contents         [OPE2]                     |
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            1.0            Opening Content         [OPEM]
           ===============================================
                -   1.1    Introduction            [OPE1]
                -   1.2    Contents                [OPE2]
                -   1.3    Menus                   [OPE3]
    
    
            2.0            The Gallery             [GALM]
           ===============================================
                -   2.1    Ball                    [GAL1]
                -   2.2    Vermin                  [GAL2]
                -   2.3    Flagman                 [GAL3]
                -   2.4    Manhole                 [GAL4]
                -   2.5    Cement Factory          [GAL5]
    
    
            5.0            Closing Content         [CLOM]
           ===============================================
                -   5.1    Version History         [CLO1]
                -   5.2    Legal Notice            [CLO2]
                -   5.3    Contact Me              [CLO3]
                -   5.4    Credits                 [CLO4]
                -   5.5    Final Word              [CLO5]
    
    
    
      Using The Table of Contents
      ---------------------------
      To skip to a particular section of the guide, press CTRL + F. This will
      bring up the search bar. Now enter or copy and paste the tag next to the
      section you wish to skip to into the search bar. Press enter and you will
      skip to the appropriate section.
    
    
    
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    |  1.3                             Menus           [OPE3]                     |
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    Below is a list of all the menus within a game and explanations for each.
    
    Title Screen
    ------------
    It's purpose is pretty obvious. To skip to the next screen press the 'Start'
    button.
    
    
    Game Select Screen
    ------------------
    Move up and down with the D-Pad and press 'A' or 'Start' to select the game you
    want to play.
    
    
    Game Preparation Screen
    -----------------------
    There are three items you can select in each Game Preparation Screen. The three
    options are:
    
     - Start
     - Exit
     - Option
    
    Selecting 'Start' will take you to the game itself, selecting 'Exit' will take
    you back to the Game Select Screen and selecting 'Option' will take you to the
    'Game Option Screen'.
    
    On the screen it also displays your Top Scores for Game A and B, which game
    you've currently selected and the type of music you currently have selected.
    The highlighted letter (A or B) is the one you've currently selected. Game A is
    basically 'Easy' while Game B is 'Hard'. The top score for each game is to the
    right of the corresponding letter. The title of the current game is displayed
    at the top. The music track you'll be playing in game depends on which option
    you select. If the Game Boy is being displayed on the left, it means that the
    new music will be played. If the Game & Watch console is displayed instead, it
    means that the original music will play in-game.
    
    
    Game Option Screen
    ------------------
    Move up and down between the three options. When 'Game' is highlighted, press
    left and right on the D-Pad to choose between Game A (Easy) and Game B (Hard).
    When 'Music' is highlighted, you can choose between which in-game track you'd
    like to hear played. The Game Boy is the new music, while selecting the Game &
    Watch console will play the original music when you're in-game. If you press
    'A' when either 'Game' or 'Music' are highlighted, you'll highlight the 'Exit'
    option. Press 'A' when the 'Exit' option is highlighted to go back to the Game
    Preparation Screen.
    
    In-Game Pause Menu
    ------------------
    To reach the Pause Menu whilst in-game, simply press the 'Start' button. The
    game will pause and you'll have two options. Move up and down on the D-Pad to
    change which option you have highlighted. If you select 'Continue' the game
    will continue. If you select 'Exit', you'll be taken back to the Game
    Preparation Screen.
    
    
    
     =============================================================================
    |                                                                             |
    |  2.0                          The Gallery        [GALM]                     |
    |                                                                             |
     =============================================================================
    
    Below is information on each mini-game. The information includes the objective,
    gameplay, hints & tips and overall difficulty of Game A and Game B in
    comparison to the other mini-games.
    
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    |  2.1                             Ball            [GAL1]                     |
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    Objective
    ---------
    
    To keep all three balls in the air, by juggling them.
    
    Controls
    --------
    
    A ....... Moves both arms right
    B ....... Moves both arms left
    Up ...... No Use
    Down .... No Use
    Left .... Moves both arms left
    Right ... Moves both arms right
    Start ... Pauses Game
    Select .. No Use
    
    Gameplay
    --------
    
    Three balls are travelling in an arc around the player. They both have their
    own paths, with the outer ball taking the longest to travel from one side to
    another as it has a larger distance to cover. The middle one takes the second
    longest and the inner one takes the shortest. When a ball falls to hand height
    on either side, you must place your hand underneath it (by pressing 'A', 'B',
    Left or Right to move it there) to juggle it and throw it back into the air. It
    will then arc to the other side where you must juggle it again. You have three
    balls to keep track of at once. If a ball drops past your hand, you lose. You
    don't have three chances like you do in the other four games. Each time you
    juggle a ball, it counts as a point. Pressing Left or Right moves both arms.
    You cannot control one arm seperately. You have three positions you can move
    between:
    
     - Far left. You can juggle the outer ball on the left side and the inner ball
       on the right side.
     - Middle. You can juggle the middle ball on either side.
     - Far Right. You can juggle the outer ball on the right side and the inner
       ball on the left side.
    
    You have to move between these positions to juggle the balls.
    
    Hint & Tips
    -----------
    
     - Don't fixate on a single ball. If you do this, you'll end up dropping a
       different one, especially at faster speeds.
     - Completely ignore balls that are moving up. Only watch which ones are coming
       down. As they begin to come down though, begin watching them.
     - Understand that the inner ball has a shorter distance to travel than the
       outer two balls. Keep this in mind and always be ready for it otherwise it
       can seemingly appear out of nowhere at high speeds.
     - Plan ahead. Obviously don't plan ten steps ahead, but be in position for the
       next ball as it is still falling. Also be at least vaguely aware of which
       ball will come next.
     - At extremely high speeds you can make use of both hands to move left and
       right quicker. It takes a bit of coordination and practise, but say you are
       juggling a ball on the far right side and only have an extremely small
       portion of time to move from the right side to the far left side to juggle a
       ball there. What you can do is press both 'B' and left on the D-Pad at the
       same time with two different hands as opposed to clicking left twice on the
       D-Pad (or 'B' twice if you're only using your right hand). It saves a small
       amount of time, but it can be crucial in some situations.
    
    
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    |  2.2                            Vermin           [GAL2]                     |
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    Objective
    ---------
    
    To hit the vermin with your mallets as they appear.
    
    Controls
    --------
    
    A ....... Moves person right
    B ....... Moves person left
    Up ...... No Use
    Down .... No Use
    Left .... Moves person left
    Right ... Moves person right
    Start ... Pauses Game
    Select .. No Use
    
    Gameplay
    --------
    
    Vermin are trying to creep up to vegetables to grab and eat them. Your job is
    to protect the vegetables from them. You do this by standing in a square to the
    left or right of the vermin when it appears. If you do, the arm closest to it
    will automatically hit it. When you do this, a point is earned. If you don't
    hit the vermin in time, it will eat the vegetable. If this happens, it counts
    as a mistake. After three mistakes, the game is over. You can only move along
    three spaces, and protect five spaces.
    
    Hints & Tips
    ------------
    
     - Make sure to look ahead. In this mini-game, you quite often don't get much
       time in between vermin appearing.
     - Remember that you can hit the middle square with either mallet. The other
       squares you can only hit with one of the mallets.
     - Use the 'A' and 'B' buttons in conjunction with the Left and Right D-Pad 
       keys so you can move left and right quicker. Eg. Pressing 'A' and Right at
       the same time will move the player right two squares, much quicker than you
       could if you simply pressed 'A' or Right twice.
    
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    |  2.3                            Flagman          [GAL3]                     |
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    Objective
    ---------
    
    To copy the order of flags held up by the CPU as the order gets progressively
    longer, by making the person hold up the same flags.
    
    Controls
    --------
    
    A ....... No Use
    B ....... No Use
    Up ...... Hold up the '1' Flag
    Down .... Hold up the '3' Foot
    Left .... Hold up the '4' Flag
    Right ... Hold up the '2' Flag
    Start ... Pauses Game
    Select .. No Use
    
    Gameplay
    --------
    The CPU will hold up a single flag. Press the appropriate button to hold up the
    same flag (refer to controls above). The CPU will then hold up the flag again,
    followed by a random flag. You must then copy the pattern. Each time you get it
    correct, the CPU will add another flag to the pattern. This continue until you
    make three mistakes. Mistakes are made by entering the wrong pattern. You can
    also make a mistake by not entering anything at all after a certain amount of
    time. You earn a point each time you complete a whole pattern. That means that
    it is very hard to earn points in this mini-game without cheating and
    difficulty increases exponentially.
    
    Hints & Tips
    ------------
    
     - Well... you *can* pause this game. As the CPU holds a flag up, simply write
       it down so that you can refer to it later. Just add a flag to the list as
       the CPU does and use it as a reference tool.
     - Try and split the numbers into parts and try and group them into patterns
       etc. Basically all of those memory tricks you employ in real life.
     - Make sure you've held up a flag before moving onto the next one. You get a
       fair amount of time to hold up the flags, so there isn't an extreme need to
       be super fast.
    
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    |  2.4                            Manhole          [GAL4]                     |
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    Objective
    ---------
    
    To keep all people from falling down the Manholes but providing a platform for
    them to walk over.
    
    Controls
    --------
    
    A ....... Moves person to the opposite diagonal
    B ....... No Use
    Up ...... Moves person up
    Down .... Moves person down
    Left .... Moves person left
    Right ... Moves person right
    Start ... Pauses Game
    Select .. No Use
    
    Gameplay
    --------
    People run from the top left to the top right and from the botton right to the
    bottom left. They appear at random and always run in that direction. Each steps
    three times, then hits the first gap in the path, steps another two times then
    hits the second gap in the path, then steps a further three times before
    disappearing off-screen. You must move underneath a gap as a person moves onto
    it so that it doesn't fall down the hole. If a person falls down a hole it
    counts as a mistake. Once you make three mistakes, it's game over. Each time
    you help a person step over a gap, you earn one point. You have four gaps you
    must cover. Two on the top and two on the bottom.
    
    Hints & Tips
    ------------
    
     - Pedestrians on the top and bottom step alternately. Don't mistake which will
       step first.
     - Make good use of the 'A' button. It lets you move immediately to the
       opposite diagonal with only a single button press. This can be helpful at
       high speeds.
     - Look closely at the distance between the people. You can use this to judge
       when you need to switch between the left and right sides of a path.
     - It can be easy to forget about the top or bottom half and just focus on one.
       Make sure you consciously give equal attention to both halves.
    
    
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    |  2.5                        Cement Factory       [GAL5]                     |
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    Objective
    ---------
    
    To keep the cement barrels from overflowing and falling down onto the people on
    the ground. This is done by pulling the levers and dropping them from the top
    barrel down into the bottom barrel then into the cement truck. You must also
    keep yourself alive, by making sure you don't move into open air or get jammed
    between an elevator and the ground or ceiling.
    
    Controls
    --------
    
    A ....... Pull lever on a cement barrel (If standing next to one)
    B ....... No Use
    Up ...... No Use
    Down .... No Use
    Left .... Moves person left
    Right ... Moves person right
    Start ... Pauses Game
    Select .. No Use
    
    Gameplay
    --------
    
    This is the most complex of the mini-games. The idea is to let the cement fall
    from the top tanks, down to the lower tanks then down into the trucks, without
    any of the four tanks overflowing at any time. This can be very hectic,
    especially trying to move between tanks, where the elevator systems can be very
    erratic.
    
    You appear next to the top left tank at the start. Cement alternates in falling
    from the left and right conveyor belts at the top. To drop cement from a tank
    to the tank or truck below, you must move up to the side of it and press 'A' to
    pull the lever. One lever pull will drop one part of cement to the tank below.
    The left set of elevators in the centre of the building move down and the right
    set of elevators move up. Use these to move between the top/bottom and
    right/left parts of the building. If any tank overflows, it counts as a
    mistake. If you get caught between an elevator and the floor or ceiling of the
    building, it counts as a mistake. Moving into open space and falling down to
    the elevator below also counts as a mistake. You receive one point for each
    part of cement that is moved from the top tank to the bottom tank on either
    side. You receive two points for each part of cement that is moved from the
    bottom tank to the truck on either side.
    
    Hints & Tips
    ------------
    
     - Obviously you need to take care of four different tanks simultaneously. To
       manage all these, you need to go between all four, making sure none of them
       overflow. It is best to go in a counter-clockwise pattern. Move all cement
       from the top right tank to the bottom right tank, move across elevator from
       the top right to top left, empty the top left tank into the bottom left
       tank. Use the left side of the elevator to drop down to the bottom level and
       empty the bottom left tank into the truck. Run from the bottom left to
       bottom right and empty the bottom right tank there. Then simply repeat. It
       is better than moving clockwise, because when you need to move up and down,
       then you'll be moving needlessly across an elevator that will try and take
       you in the wrong direction, something you don't really want.
     - Try your best not to break the cycle, but if you must (a tank is going to
       overflow otherwise), make sure you're as quick as you can be. Don't rush
       though, as rushing leads to mistakes.
     - If you get stuck in a crevice just before the top or bottom of the elevator
       and you're about to get crushed between the elevator and floor/ceiling, you
       need to be patient and allow two elevators to line up, then run straight to
       the one on the far side.
     - Don't rush when using the elevators. They can disappear very suddenly.
       Instead, be patient. Although you might take a bit longer, you're going to
       be much less likely to make a mistake. You should still be able to keep up a
       sustainable pace anyway, so don't worry too much.
    
    
     =============================================================================
    |                                                                             |
    |  5.0                        Closing Content      [CLOM]                     |
    |                                                                             |
     =============================================================================
    
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    |  5.1                        Version History      [CLO1]                     |
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    Version 0.03     Dates: 08/02/2012, 12/02/2012, 14/02/2012
    
    Update: Major
    
    Change Log:
    
    - Added in gameplay and hints & tips for the remaining mini-games
    
    Notes: All content is now complete! :D Submitting it as a complete version! :)
    Enjoy guys!
    
    
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    |  5.2                          Legal Notice       [CLO2]                     |
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    Copyright (C) 2012 Jesse Paech (aka. RedIsPoetic).
    This guide is the property of Jesse Paech (aka. RedIsPoetic) and is
    protected under copyright laws. It cannot be reproduced or edited in any form.
    It is for personal use only, unless I grant permission to do otherwise. No
    profit is to be made from this guide, directly or indirectly, it is totally
    free. I take no responsibility for any error or mistake found within this
    guide.
    
    The following sites have my permission to host this guide:
    
    www.gamefaqs.com
    
    If you want this placed on your site, ask permission. It is illegal to host
    this on an unauthorized site.
    
    If you would like the guide placed on your site, email me:
    redispoetic@hotmail.com
    Make the subject of your email something related to the guide and I'll
    eventually end up reading it.
    
      IMPORTANT NOTE: More than likely I won't allow any other sites except for
      very major ones to host my guide. If you're a small site, don't go expecting
      permission to be given. I'm lazy and this game's obscure.
    
    If you are hosting this guide, make sure that you're updating the file on
    your site soon after the guide is officially updated on GameFAQs.
    
    
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    |  5.3                           Contact Me        [CLO3]                     |
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    If you have any additions, constructive criticism, want to say thanks or
    anything relating to the guide in general feel free to contact me at:
    
    redispoetic@hotmail.com
    
    Make the subject 'Game Boy Gallery FAQ' or something like that.
    
     o Make sure you use at least relatively proper English, otherwise I'm unlikely
       to read it, reply or include any information you give in the guide.
     o No spam or any other crap please.
    
    
    I'm happy to hear about almost anything including but not limited to:
    
    - ANY CONTENT THAT I'VE MISSED!
    
    - typos
    - any form of mistake
    - formatting feedback
    - overall feel of guide
    - etc. etc.
    
    Of course, you will be credited for any help you give me (if it is actually
    helpful). Credit for major things will not only be given in the devoted
    'Credits' section but also where the information is directly placed within the
    guide.
    
    
    o-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~o
    |  5.4                            Credits          [CLO4]                     |
    o-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~o
    
    Thanks to Nintendo for a lovely little game.
    
    Thanks to my older brother who exposed me to Game Boy Gallery 2 at an extremely
    young age, which made me much more enthusiastic to write for this game.
    
    Thanks to you the reader for reading this guide. A great and free way to say
    thanks in return is to recommend this guide to other users. It would be
    greatly appreciated.
    
    Thank you to CJayC and SBAllen too of course! :D
    
    GlassGiant.com for a very nice ASCII art generator.
    
    
    
    o-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~o
    |  5.5                          Final Word         [CLO5]                     |
    o-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~o
    
    I hope you've enjoyed my latest guide for this beautiful little treasure of a
    game. Although it's been the simplest guide I've written an FAQ for, I still
    thoroughly enjoyed it. I hope you can share that enjoyment and that you've
    found some helpful information and tips. Enjoy! Tune in for more guides by me,
    coming soon!
    
     - RedIsPoetic
    
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    Copyright (C) 2012 RedIsPoetic

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