A Resident Evil : Zero Speed FAQ for the Nitendo GameCube.

This is an ASCII art-less walkthrough by David Riley
(Dave [at] frontbeat.com).

Much thanks to Amdy S. Myart

-------
Version
-------

12/01/02 - First version. Things need to be cleaned up, hasn't been
tested as much as I'd like it to be. Expect updates to follow.

------------
Introduction
------------

Resident Evil : Zero introduced a lot of crazy things we never thought
we'd see in an RE game. Now that we have, we hope that we never see
them again. It was fun and all ONE time through, but no more. The next
game I want people to foolishly split up like always. Forget this team
mate junk!

------------------------------
Legal things I know nothing of
------------------------------
Don't steal this. If you steal it, or plagarise anything from it I 
would be very discontent. I'm a big guy and as my friends will attest 
I spend most of my time being angry. 

This document is not allowed to be included in any for-profit material 
in any way, shape, or form, even as a free bonus. If you're sniping 
the new releases on GameFAQs screw you. Go away. This FAQ is made for 
posting only on GameFAQS and our personal website, 
www.fan-service.com. If you see it anywhere else we'd be most grateful 
for the heads up.

---------
Agreement
---------

This guide assumes you're playing it fair. If you're gonna just blaze
through with special weapons how can you NOT get a good time? This is
written as if you were playing a brand new game.

However, this is not for your first time through. You're skipping all
the cutscenes and documents. They add to your time afterall.


-----
Notes
-----

1) Never, EVER carry Ink Ribbons. If you need to save there's a ribbon
at every single typewriter.

2) Never have more than 3 herb mixtures on you, and once you get to the
Masion (third area) have two or less. Preferably by then you'll be carrying
none at all unless you're going up against a boss, but that can get risky.

3) Do FIRST AID SPRAYS count against your rating? No no, don't tell me. I'll
figure it out. They don't SEEM to though.

4) Except during boss battles ALWAYS keep your partner on Idle (not Attack)
you want all those bullets for yourself. Also, always play Rebecca when
both she and Billy are fighting in a boss battle. For some reason Rebecca
is retarded and only fires at the boss when she FEELS like it.

5) This game REALLY likes to make you waste shots. You'll curse and moan 
every time your shotgun shell flies right through a centipede, hunter,
or even the freaking TYRANT. Something is seriously wrong with this game.

6) You'll be spending basically all your time in this game as Billy. For
all you people in love with a pretend girl, I'm sorry. she sucks. Big time.


------------------------------------
VERY IMPORTANT TO READ : DO NOT SKIP
------------------------------------

Anything you see between the "<<" and ">>" are purely optional items. 
If you've been playing well you won't need these items in anyway. 
However, if you're the cautious type then go ahead. Avoiding all the 
optional items in this walkthrough you'll have pretty much just enough
to beat the game. Remember that I do tell you to throw away the handguns
relatively early, so there's always those to lug around. However, this is
gonna slow you down as space is tight enough that you often have NO free
slots.

------------------------------
Walkthrough Part 1 - The Train
------------------------------

--------------
Hallway 1 - 1F
--------------

Hang a left and go through the door.

--------------
Hallway 2 - 1F
--------------

Kill the zombie that gets in your way. He'll go down in two bullets every
single time. Then keep running and go through the door.

-------------
End Hall - 1F
-------------

Run to the end and get the KEY from the corpse. Fight your way out, killing
both dogs that get in your way. Don't forget the BULLETS on your friend's
corpse.

---------------
<<Room 1 - 1F>>
---------------

Fist door in the right. Grab the BULLETs.

---------------
<<Room 2 - 1F>>
---------------

Second door on the right. Grab the GREEN HERB.


--------------
Hallway 2 - 1F
--------------

Down the zombie in the blue uniform and run by.

--------------
Hallway 1 - 1F
--------------

Ignore the zombie that comes in after you and use the KEY to go through
the door.

-----------------
Kitchen Hall - 1F
-----------------

Meet Billy, now go upstairs.

---------------
Dining Car - 2F
---------------

Forward to say hello to your very first leech zombie, then say goodbye and
run back the way you came to have Billy pull your sweet can out of the fire.

After the cutscene give all your BULLETS to Billy and tell him to wait then
head up the ladder at the back of the car.

----
Roof
----

Ignore the fact that it's raining like crazy and crawl to the end of the
car.

Reconnect the wires and fall right into the well placed hole behind you.

-----------------
Serving Room - 2F
-----------------

Get the BULLETS, HERB, and the CONDUCTOR'S KEY. Then use the lift to send the
CONDUCTOR'S KEY down. Switch to Billy.

-BILLY-

---------------
Dining Car - 2F
---------------

Go downstairs.

-----------------
Kitchen Hall - 1F
-----------------

Go through the gray door that opens automatically and hook to the right to
get the CONDUCTOR'S KEY from the lift. Go back and through the door to Hallway 1.

--------------
Hallway 1 - 1F
--------------

Kill the three zombies and keep going.

--------------
Hallway 2 - 1F
--------------

Kill three more zombies.

-------------
End Hall - 1F
-------------

Use the key on the door near the end of the hall.

---------------------
Conductor's Room - 1F
---------------------

Leave your KNIFE and push the switch. Go up the ladder.

--------
Bar - 2F
--------

Go down the hall and through the door.

-----------
Hall 5 - 2F
-----------

Get the ICE PICK from the cart.

--------------
Side Room - 2F
--------------

Pick up the HUNTING RIFLE, BULLETS, SHELLS. Leave.

<<Alternatively you can get the ICE PICk, immediately drop it, and carry
the FIRST AID SPRAY in the room to have for the boss fight. But you really
don't need it.>>

-----------
Hall 5 - 2F
-----------

Back to the bar.

--------
Bar - 2F
--------

Tip your hat to Mister Scorpion, then proceed to put him in his place. I
find the best way to do this is by shooting him with BILLY'S HANDGUN until
his head breaks open, then unloading with your HUNTING RIFLE. After the
battle drop whatever SHELLS you have left.

Get the MANHOLE OPENER near the ladder, then go down.

---------------------
Conductor's Room - 1F
---------------------

Leave.

-------------
End Hall - 1F
-------------

Again, leave.

--------------
Hallway 2 - 1F
--------------

You're almost there.

--------------
Hallway 1 - 1F
--------------

Through that previously locked door.

------------
Kitchen - 1F
------------

Send the ICE PICK up the service elevator to Rebecca. Then switch over to
the comely lass.

-REBECCA-

-----------------
Serving Room - 2F
-----------------

Get the ICE PICK Billy just sent up, use it on the door.

---------------
Dining Car - 2F
---------------

Go downstairs.

-----------------
Kitchen Hall - 1F
-----------------

-SWITCH- back to Billy, tell Rebecca to follow and then use the MANHOLE
OPENER on the manhole.

---------------
Crawlspace - 1F
---------------

Kill the dogs that are harassing you, and say goodbye to the last of
Resident Evil's faithful canines. Get the SHOTGUN SHELLS.

<<And FIRST AID SPRAY>>.

-SWITCH- to Rebecca.

-REBECCA-

Get the GOLD RING and go through the door.

-----------------
End of Train - 1F
-----------------

Stand next to the HOOKSHOT and tell Billy to -WAIT-. Now -SWITCH- To Billy
and go hit that switch. -SWITCH- back to Rebecca and get the HOOKSHOT
(and curse the programmers for putting this damned thing in the game).

Tell Billy to -FOLLOW- and go through the door.

-----------------
Kitchen Hall - 1F
-----------------

Run straight through, ignoring the zombie in the Chef's uniform with the
bad case of frostbite.

--------------
Hallway 1 - 1F
--------------

Run right on through, ignoring the zombie facing the wrong way.

--------------
Hallway 2 - 1F
--------------

Give Billy your BULLETS (leaving 2 spots free now) and use the HOOKSHOT at
the window. Make sure Becca's gun is fully loaded first.

-REBECCA-

----------
Roof Redux
----------

Jump down in this hole on purpose.

-------------------
Too Many Rooms - 2F
-------------------

Kill the zombie. Get the JEWERLY BOX and examine it for the SILVER RING. Leave.

--------------
Hallway 5 - 2F
--------------

Go to Rebecca's left and down the stairs to reuinite with Billy.

--------------
Hallway 2 - 1F
--------------

Tell Billy to FOLLOW and take a right (from Rebecca's perspective) and go to
Hallway 3.

-------------
End Hall - 1F
-------------

Go right into the Conductor's Room.

---------------------
Conductor's Room - 1F
---------------------

Get the BRIEFCASE from the closet and grab the HERBS and combine them. Now
combine the two RINGs with the case and open it up to get the CARD.

Make an HERB MIXTURE if you have two spots free. Give it to Rebecca. Or
use it if needed.

-------------
End Hall - 1F
-------------

Use the card on the door at the end of the hall.

-------------------
Front of Train - 1F
-------------------

Run right on through.

----------------
Engine Room - 1F
----------------

When prompted, say you're going to leave Rebecca.

-BILLY-

Clear up whatever space you may need to get the card.

-------------------
Front of Train - 1F
-------------------

One wonders why these zombies even try. Just keep running.

-------------
End Hall - 1F
-------------

There's one zombie to dodge, shouldn't prove a problem.

--------------
Hallway 2 - 1F
--------------

Kill/drop as many zombies as you need to get by.

--------------
Hallway 1 - 1F
--------------

Drop and/or dodge the STARS Zombie and head right on through.

-----------------
Kitchen Hall - 1F
-----------------

That Chef zombie is still chilling out, just run around him.
He can prove to be a pain sometimes, so feel free to drop him.

---------------
Crawlspace - 1F
---------------

Nothing here to cause you problems.

-----------------
End of Train - 1F
-----------------

Use the CARD you picked up on the pad. Then type in the passnumber 5555552211.
That's if the number you need to enter is 36. I've gotten 81 before, but much
more rarely. If it's something besides 36 just figure it out.

-REBECCA-

As Rebecca type in the ppassnumber 9999999211. That's if the number is 67. Same
as above if it's different.

And you're done. Say bye bye to the train.

--------------------------------------------
Walkthrough Part 2 - The Train(ing facility)
--------------------------------------------

----------
Firey Room
----------

Forget your stuff. You didn't want a bunch of knives anyway. Just leave.

-----
Sewer
-----

Imagine for a moment you're in Resident Evil 2 before going on and up the ladder.

--------------
Main Hall - 1F
--------------

A main hall, now we've started the game in earnest. Have Rebecca get the
HERBS and leave the infamous HOOKSHOT. Then give her BILLY'S GUN and leave
that crappy STARS's HANDGUN in the dust. Now go upstairs and through the
door on the west side. -SWITCH- to Billy and tell Rebecca to -WAIT-. Don't
forget to give her all your BULLETS.

--------------
Bird Room - 2F
--------------

Avoid the suspicious feeling this room inspires and get the CRANK HANDLE.
Now run out and away from those nasty birds.

--------------
Main Hall - 2F
--------------

Tell Rebecca to -FOLLOW- you and go through the double doors on the north end.

-----------------
Lecture Room - 2F
-----------------

Grab the SHELLS near the typewriter then go through the door on the west
side of the room.

------------
Hallway - 2F
------------

use Rebecca with her HANDGUN to Kill the zombies and go through
the double doors.

------------
Library - 2F
------------

Stand Rebecca on the platform and tell her to -WAIT-. Now, as Billy use the
CRANK HANDLE to raise her up.

---------------
Clock Room - 3F
---------------

Run right past the centipedes and through the door at the back.

------------
Terrace - 3F
------------

Run right past and through the door.

<<Take the HERBS if you need them, but beware the birds>>

--------------
Cage Room - 3F
--------------

Go downstairs and unlock the door at the back for Billy. -SWITCH-

-BILLY-

------------
Library - 2F
------------

Leave.

------------
Hallway - 2F
------------

If there's a zombie to cause you problems, take him out and keep going.

-----------------
Lecture Room - 2F
-----------------

Go back to the Main Hall.

--------------
Main Hall - 2F
--------------

Go through the door Rebecca so politely unlocked on the east side of the
second floor.

--------------
Cage Room - 2F
--------------

Leave Becky there for a moment and go through the other door all by your
lonesome.

-------------
Art Room - 2F
-------------

Waste the two centipedes who are causing you problems, then pick up a
veritable bounty of GRENADE LAUNCHER, SHOTGUN SHELLS, and the ANGEL
STATUE. When you leave give Becky the ANGEL STATUE and take her HERB
MIX as you probably need it now, or you may soon.

<<If you need it, take the FIRST AID SPRAY.>>

--------------
Cage Room - 2F
--------------

Tell Becky to -FOLLOW- and go on upstairs. Go over to that crank on the
wall and turn it. Now -SWITCH-. Go down the ladder and grab the FIRE
KEY. Now come face to face with ANOTHER BUG BOSS.

Have Billy unload on him with the GRENADE LAUNCHER before switching over
to the HUNTING RIFLE. That should take him down no problem, we're pretty
sure hitting the thing in it's underbelly does more damage. Should take
all 6 GRENADES and ~8 SHELLS.

Now head downstairs and out to the Main Hall yet again.

--------------
Main Hall - 2F
--------------

Go downstairs and through the double doors on the east side of the first
floor. Drop your GRENADE LAUNCHER here. Same place you dropped the
HOOKSHOT

----------------
Dining Room - 1F
----------------

Kill the zombies and go through the fire door. Kill one with the HANDGUN
and the other two with the HUNTING RIFLE.

<<Grab the BULLETS if you need 'em>>

------------
Kitchen - 1F
------------

Take the LIGHTER FLUID and combine it with Billy's LIGHTER.

----------------
Dining Room - 1F
----------------

Go through the doors at the back.

-------------
Basement - 1F
-------------

Take a right and go through.

--------------
Back Hall - 1F
--------------

Kill the three zombies and pick up the DEVIL STATUE (Rebecca gets it)
and SHOTGUN (for Billy). Drop the HUNTING RIFLE (make sure you've
fired all the bullets in it first. Just don't reload in the previous
room.) Up the ladder.

------------
Balcony - 1F
------------

Kill the four zombies here as the situation warrants and go through the
door at the end. Ignore the one that gets up behind you. He won't be 
a problem if you move quick.

<<Get the HERBS>>

-----------------
Lecture Room - 2F
-----------------

Go through the door and to the Hallway with the door to the Library.

------------
Hallway - 2F
------------

Go through the Fire Door at the end. But first tell Becky to -WAIT-

----------
Study - 2F
----------

Push the table to the end, climb over it and hit the switch, then push it
under the deer's head. Now climb ontop of it and get the NEEDLE. Get the
SHELLS.

Leave.

------------
Hallway - 2F
------------

Right into the Library (double doors).

------------
Library - 2F
------------

Get the MICROFILM and then use Billy's LIGHTER to light the candle. Go through
the door.

-----------------
Book Storage - 2F
-----------------

Kill the zombies and climb up the ledge. Now push the bookshelf out of the way
and get the BOOK OF GOOD. Examine it and get the ANGEL WINGS and combine it
with your ANGEL STATUE.

------------
Library - 2F
------------

Head on out.

------------
Hallway - 2F
------------

Out again, to the Lecture Room.

-----------------
Lecture Room - 2F
-----------------

Right through the double doors to the Main Hall.

--------------
Main Hall - 2F
--------------

Go through the door on the east side.

--------------
Cage Room - 2F
--------------

Tell Becky to -WAIT- before going upstairs and through the door at the back.

------------
Terrace - 3F
------------

Just keep on running.

---------------
Clock Room - 3F
---------------

Show those centipedes who's boss and then use the NEEDLE on the clock. Set
the time to "8:15" and watch with wonder as those doors open.

------------
Terrace - 3F
------------

You know where to go.

--------------
Cage Room - 3F
--------------

If you left Rebecca at the bottom of the stairs just -SWITCH- to her and
tell Billy to follow. That's the quickest way to get to the main hall.

-----------------
Lecture Room - 2F
-----------------

-SWITCH- back to Billy.

Back the main hall.

--------------
Main Hall - 2F
--------------

Tell Becky to -WAIT-. Go through the southeast door on the 2nd floor.

-----------------
Clock Room 1 - 2F
-----------------

Kill whatever zombies you need to get the MICROFILM and SHELLS. Now leave.

--------------
Main Hall - 2F
--------------

Now go through the door on the east side of the first
floor.

--------------
Hallway 2 - 1F
--------------

Run straight to the end and through the other clock door.

-----------------
Clock Room 2 - 1F
-----------------

If you move fast you won't need to kill any zombies. Insert both
MICROFILMs into the projector and get the MO DISK.

--------------
Hallway 2 - 1F
--------------

A leech zombie will be here to harass you, but you can run by him just like
the rest.

--------------
Main Hall - 2F
--------------

since you told Becky to -WAIT- upstairs, -SWITCH- to her and tell Billy to
follow for a quick exit just like in the cage room. 

-----------------
Lecture Room - 2F
-----------------

Now -SWITCH- back to Billy.

Use the MO DISK on the podium and insert the passcode it tells you. By
having each character use the certain student's terminal. The layout
is like this.

01  23
45  67
89  AB
CD  EF

Do it quick or you'll have to try again. Once you do, go through the double
doors that just opened up in this room, the ones previously blocked by the
knight's swords.

--------------
L Hallway - 2F
--------------

Kill all zombies and go through the double doors.

---------------
Chess Room - 2F
---------------

Push the white king (the one with the plus sign on top) down three times,
once to the right and up twice. Now you'll be able to get the BOOK OF EVIL.
Examine it for the DEVIL WING. Have Becky get this, like all other statue
parts.

--------------
L Hallway - 2F
--------------

Run into the door at the end of the hall.

--------------
Infirmary - 2F
--------------

Have Rebecca get the GREEN CHEMICAL from the storage bottle and run out
quick. Kill zombies.

--------------
L Hallway - 2F
--------------

Leave.

-----------------
Lecture Room - 2F
-----------------

Out the the Main Hall.

--------------
Main Hall - 2F
--------------

Assemble and use the ANGEL STATUE AND DEVIL STATUE on the statue at the top
of the hall and go through the painting that opens up.

It's time to bid a fond adieu to BILLY's HANDGUN. Let it go, just let it
go.

----------------
Spider Hall - 1B
----------------

Run as quick as you can past the spiders and into the save room at the end
of the hall.

--------------
Save Room - 1B
--------------

Get the HERBS if necessary (this is especially true if you got poisoned).
Now go through the door.

------------
Dungeon - 1B
------------

Give Rebecca a boost into the vent.

-REBECCA-

-----------------
Torture Room - 1B
-----------------

Go to the control panel and flip the switches Up, Up, Down, Up, Up (UUDUU).
Have fun skipping the cutscene.

-BILLY-

------------
Dungeon - 1B
------------

Leave.

----------------
Spider Hall - 1B
----------------

Run to the metal door first.

--------------
Ammo Room - 1B
--------------

You should take a moment to get the SHELLS from this room if you need.
You should've left the HANDGUN behind long ago, so the BULLETS are
useless. 

----------------
Spider Hall - 1B
----------------

Back upstairs to the main hall.

--------------
Main Hall - 1F
--------------

Go through the door on the east side of the hall.

----------------
Dining Room - 1F
----------------

Go through the double doors at the back, ignoring waking zombies.

-------------
Basement - 1F
-------------

Take a left and go down the stairs. Then down the stairs at the end of the
room

<<Get HERBS if you're hurting for 'em>>

----------------
Dining Room - 1F
----------------

Go through the doors at the back.

-------------
Basement - 1B
-------------

Take a right and go through.

----------------
Animal Room - 1B
----------------

Immediately pull down the R Trigger to aim and make sure your back is to
the wall. Just keep shooting the two monkies that come after you with the
SHOTGUN until they're both dead. Now run to the end and through the wooden
door on the right.

-------------
Pit Room - 1B
-------------

You've saved Rebecca. Hooray...er, right. Now leave.

----------------
Animal Room - 1B
----------------

Go through the close by metal door you skipped coming in here.

------------------
Spider Hall 2 - 2B
------------------

Tell Becky to -WAIT- at the top of the steps and run through to the door at
the end of the hall. Right before you go through tell her to -FOLLOW-. 

-----------------
Testing Room - 2B
-----------------

Just like magic, if you told her to -FOLLOW- Becky's standing right with
you. Go upstairs and grab the SHELLS. Now tell Becky to -WAIT- and go
downstairs into the arena. -SWITCH- to Becky and start hitting switches
and running Billy forward until you're able to get through and hit a
switch of his own. (I think the combo is L, R, R) Now Billy's got to
deal with two Hunters. Not a problem as long as he's got the SHOTGUN.
Get the KEY and ACID ROUNDS left behind and tell Becky to -FOLLOW-
before leaving the room.

------------------
Spider Hall 2 - 2B
------------------

Again tell Becky to -WAIT-, run across the room to the door on the other
side, tell her to -FOLLOW- and go through.

----------------
Animal Room - 1B
----------------

Light the torches by the animals in the center of the room in this order.
(Deer > Wolf > Horse > Bear > Snake > Eagle). Go through the door on your
right behind the gate that opens up.

------------
Bedroom - 1B
------------

Get the TABLET from the fireplace. Exit.

----------------
Animal Room - 1B
----------------

Ignore the other door in this hall. Go back from where you came and upstairs.

-------------
Basement - 1B
-------------

Again go upstairs and out the door.

HERBS are here for Becky to combine.

----------------
Dining Room - 1F
----------------

Dodge the zombies as best as possible and go through the door to the Main
Hall. Ammo may be short, so it might be good to take the hit.

--------------
Main Hall - 1F
--------------

Leave behind your TABLET and ACID ROUNDS. Go upstairs and through the first
door on the east side.

--------------
Cage Room - 2F
--------------

Go through the door to the Art Room.

-------------
Art Room - 2F
-------------

Straight on through to the Blue Door.

--------------
Blue Room - 2F
--------------

Tell Becky to -WAIT- and have Billy go through the door. You might want to
give him an herb to hold onto if he's not in Fine.

--------------
Film Room - 2F
--------------

Turn to Billy's left and run straight into the room. Grab the VISE HANDLE
and run out before the leech zombie can even think about attacking.

--------------
Blue Room - 2F
--------------

Tell Becky to -FOLLOW- and run past the leech zombie to the wooden door
that'll be on your right.

---------------
Piano Room - 2F
---------------

Have Billy play the piano, then have Rebecca go into the passage and get
the BATTERY and MAGNUM ROUNDs. Now have Billy play the piano again and get
her out. Tell Becky to -WAIT- and leave the room. 

--------------
Blue Room - 2F
--------------

Hang a right and through the door. Hopefully the leech zombie won't get you.

--------------
Hallway 3 - 2F
--------------

Take a right and through the door.

--------------
Vise Room - 2F
--------------

Thank god for normal zombies. Head to the left first to distract them, then
run back to use the VISE HANDLE on the vise to get another TABLET and make
sure to get the SHELLS from this room. It should be simple to dodge these
guys using the desks in the room.

--------------
Hallway 3 - 2F
--------------

Run straight ahead and back from whence you came. If the leech zombie's
here he won't bother you none.

--------------
Blue Room - 2F
--------------

Run right on through (taking hits most likely) and go through the Blue
Door back to the Cage Room. Switch to Rebecca.

If you delay for just a moment he'll probably do that arm swinging thing
instead of the grabbing thing. Taking a hit from that will let you
push by him.

-REBECCA-

---------------
Piano Room - 2F
---------------

Leave the room.

--------------
Blue Room - 2F
--------------

Repeat the same exit as Billy, hopefully taking less damage as Becca is
quite the wuss.

--------------
Cage Room - 2F
--------------

Have Billy follow you. Go back to the Main Hall.

--------------
Main Hall - 2F
--------------

Go through the double doors in front of the hall on the first floor
(another knight door).

--------------
Courtyard - 1F
--------------

Take a left (from Becky's perspective) and use the BATTERY on the slot.
-SWITCH- to Billy. Now call the lift. Climb over the box and push it
out, then push it over to the column. Climb onto the box and get the
last TABLET. Back inside.

--------------
Main Hall - 2F
--------------

You're done with this area, thank god. Here's what you should have when you leave.

BILLY

1(+2). GRENADE LAUNCHER with ACID ROUNDS loaded.
3. TABLET
4. TABLET
5. TABLET
6. SHOTGUN SHELLS.

REBECCA
1(+2). SHOTGUN
3(+4). HOOKSHOT
5. MAGNUM BULLETS
6. HEALING ITEM (if you have one)

Yes, you're leaving your HANDGUN, BULLETS, and HEALING ITEMS behind. Say
so-long before going back to the Cage Room.

--------------
Cage Room - 2F
--------------

Upstairs and quickly through the last double knight barred doors. Be quick
as there's a lot of centipedes you and Beckers have to dodge.

----------
Tower - 3F
----------

Put all three TABLETS in, watch the cutscene, switch the disc, then exit.

--------------------------------
Walkthrough Part 3 - The Mansion
--------------------------------

--------------
Courtyard - 1F
--------------

Give Billy the HOOKSHOT and have Becky -WAIT- on the square that gets
depressed in the little room to the right.

Have Billy go through the double doors all by his lonesome.

-----------
Church - 1F
-----------

Go straight ahead and through the door to he right.

--------------
Save room - 1F
--------------

Get the FLAME ROUNDS and SHELLS. I heavily, HEAVILY suggest saving your
game. You need a bit of luck for the next part. Leave.

-----------
Church - 1F
-----------

The most annoying boss ever, the bat, is here to make your life miserable.
Unload on him with FLAME ROUNDS until he bites the big one (takes five) 
and as a celebration fire off that last FLAME ROUND and load your ACID 
ROUNDS back up. Now do you see why I said to save? If you miss more than
once the rest of your game is in jeopardy. You need to squeeze every last
bit out of those acid rounds. After the fight make like you're leaving the
room and you'll see a crack in the ceiling. Use the HOOKSHOT to get up there.

If you're lucky enough to hit the bat at close range he'll hang for a moment,
letting you get another hit in. I've gotten up to four hits at once doing
this, but be careful...don't get greedy or you'll make yourself miss. If
you're having trouble understanding this, thing of "Juggling" in a fighting
game.

----
ROOF
----

Climb down the ladder.

--------------
Courtyard - 1F
--------------

Hit the switch that turns on the elevator, unlock the gate, tell Rebecca to
-FOLLOW- and go up the elevator. Also swap the GRENADE LAUNCHER (with ACID
ROUNDS) to Becky and the SHOTGUN to Billy. 

---------
Hall - 2F
---------

Run straight forward and through the door.

------------
Library - 2F
------------

Straight ahead and a left turn and you'll find a crack in the ceiling. Have
Billy use the HOOKSHOT to get up there.

--------
Lab - 3F
--------

When you see the leech zombie, run right towards him and get the
LEECH CAPSULE from the machine. Then run out before he can say anything
different about it.

-----------
Hall 2 - 3F
-----------

Hit the button and release a leech zombie downstairs, go through the door
at the back.

----------
Lab 2 - 3F
----------

Straight on through to the double doors.

-------------
Big Room - 3F
-------------

Kill the two zombies who try to make your life miserable, then send the
LEECH CAPSULE down the elevator to Rebecca. Now switch.

-REBECCA-

------------
Library - 2F
------------

Get the LEECH CAPSULE from the elevator and leave.

---------
Hall - 2F
---------

Kill the leech zombie with no problem using two or three acid rounds.
You'll know he's dead when his torso blows off. Now go and get some
RED CHEMICAL from the well placed cannister. Combine it with the
green to get the STRIPPING AGENT and combine that with the LEECH
CAPSULE to get the BLUE LEECH CHARM. Avoid any leeches squirming
around and use the BLUE LEECH CHARM on the door at the end of 
the hall. Go through.

--------------------
Blue Leech Room - 2F
--------------------

Get the INPUT COIL from the shelf. Hit B to skip the document, then skip
the following cinema. Go through the door at the back.

--------------
Back Room - 2F
--------------

Grab the GREEN LEECH CHARM while avoiding the pitifully easy zombie. Leave.

--------------------
Blue Leech Room - 2F
--------------------

Leave.

---------
Hall - 2F
---------

Keep truckin' right back to the Library.

------------
Library - 2F
------------

Send the GREEN LEECH CHARM up to Billy and then leave.

---------
Hall - 2F
---------

-SWITCH-

-BILLY-

-------------
Big Room - 3F
-------------

Use the GREEN LEECH CHARM on the door conveniently placed in this room.

---------------------
Green Leech Room - 2F
---------------------

Dodge the sleeper zombie and the crawling zombie (if you get bitten, who
cares?) Get the STERILIZING AGENT and leave.

-------------
Big Room - 3F
-------------

Take a right (Billy's right) and through the door.

----------
Lab 2 - 3F
----------

Get the SHELLS and then use the STERILIZING AGENT on the machine. Go into
the now clear room and get the BREEDING ROOM KEY. Run away from any and
all zombies you encounter.

-----------
Hall 2 - 3F
-----------

Run in a straight line and go through the door you hit to reach the
BREEDING ROOM.

------------------
Breeding Room - 3F
------------------

Kill the two hunters and get the DIAL. If you happen to knock them both
down and there's an opening to get the DIAL and save yourself some SHELLS
feel free to take it.

-----------
Hall 2 - 3F
-----------

Back to the lab.

----------
Lab 2 - 3F
----------

Through the double doors.

-------------
Big Room - 3F
-------------

Send the DIAL down to Rebecca. Back the way you came.

----------
Lab 2 - 3F
----------

Through the door right infront of you.

-----------
Hall 2 - 3F
-----------

Go through the door on Billy's left.

--------------
Tram Room - 2F
--------------

Get the GREEN HERB and eat it, you'll probably need it.

-SWITCH-

-REBECCA-

---------
Hall - 2F
---------

Go back into the library.

------------
Library - 2F
------------

A zombie will have awakened, but he's got nothing on you. Avoid him and get
the DIAL from the elevator.

---------
Hall - 2F
---------

Use the dial on the door. The combination is 4863.

Get the RED and GREEN HERBS and combine them for a HERB MIXTURE.

--------------
Tram Room - 1F
--------------

Hit the switch to let Billy come down. Speaking of which, -SWITCH-.

-BILLY-

Go down the ladder, get the COIL near the train. Now set up your inventory
like so.

Rebecca

1(+2). SHOTGUN
3. SHOTGUN SHELLS
4. MAGNUM BULLETS
5. HERB MIX
6. EMPTY

Billy

1(+2). GRENADE LAUNCHER with ACID ROUNDS loaded
3. COIL (1)
4. COIL (2)
5(+6). HOOKSHOT

Now find a hole in the ceiling Billy can use the hookshot on. Use the two
COILS up there, open the door, drop the god awful HOOKSHOT and climb back down.

After a cutscene Rebecca will be all alone (save for the pesky leech zombie)

Climb up the ladder and go into the control room again. Get the SHELLS and
COIL. Replace the COIL, go back down the ladder and into the tram before
the leech zombie can say otherwise. Get the MAGNUM and start up the Tram
car.

--------------------------------
Walkthrough Part 4 - The Factory
--------------------------------

----------
Other Side
----------

Go up the stairs, take a right, and up the stairs again.

<<Use the HERBS here if hurt>>

----------
Train Room
----------

If you're carrying an HERB MIX drop it here for now. Go down the elevator
and around the bend to the door.

-----------
Camera Room
-----------

Run in and grab the UP KEY. Now leave the room, dodging the two hunters
like nobody's business. To dodge the second one run around his left side
(your right). He'll miss every time.

----------
Train Room
----------

Back up the elevator, go through the door.

------------
Control Room
------------

Use the UP KEY on the panel, leave.

<<consider a SAVE. The boss coming up isn't VERY tough. 
But losing to him can really suck.>>

<<There's a FIRST AID SPRAY here, but we don't need that, do we?>>

----------
Train Room
----------

Use the panel on the platform to lower it.

<<Don't forget to grab your HERB MIX>>

------------------
Something Familiar
------------------

If you don't have a slot free (from HERB MIX no dout) Drop it behind you,
near the rubble where the camera angle changes. Now run the other way and
get the ELEVATOR KEY. Run back and use the ELEVATOR KEY, be ready to say
hello to an old friend. Unload on him with your MAGNUM. I'm not sure if
the shots that make him stumble do more damage, but I figure it's better
to play it safe and just fire as fast as possible. After he's down go
in the elevator. It takes about 10 shots.

--------
Elevator
--------

Go up to the 2nd floor first.

---------
2nd Floor
---------

Get the MAGNUM BULLETS right outside the elevator and hurry back in before
the hunters have their naughty way with you.

--------
Elevator
--------

Now down to the 4th floor.

---------
4th Floor
---------

Wave hello and goodbye to Billy. Now straight ahead and to the door.

----------
Power Room
----------

Run ahead and to the right to get to the power puzzle. To solve this just
light up these 3 switches. On the second row from the left : 2nd on top,
2nd from bottom. On the 2nd row from the right : 2nd from bottom. Now go
down the elevator.

---------
Pipe Room
---------

Kill the 3 zombies, and go through the green door.

<<Get the herbs if you need to heal right now>>

---------
Vent Room
---------

Run past the Leech zombie. Go through the door at the end.

---------
Pool Room
---------

Avoid the zombie and run downstairs.

--------
Forklift 
--------

Take a right and go through the door.

--------
Vat Room
--------

Get the SHELLS and then keep running and through the door.

-----------------
Just another room
-----------------

Run right down the stairs and through the door.

---------
Test Room
---------

Happily reunite with Billy (again). Give him the SHOTGUN and SHELLS and
let Rebecca hold onto the GRENADE LAUNCHER (with ACID ROUNDS) and MAGNUM
and MAGNUM BULLETS. Now leave.

-----------------
Just another room
-----------------

Up and out.

--------
Vat Room
--------

Solve the super fun drainage puzzle. Have Becky -WAIT- upstairs and have
Billy go down. Push the steel box towards the wall where the CRANK is.
Have Becky use the panel to Rotate Right. Push the 1st wood box all the
way forward. Then push the second one to touch against the 1st. Then
push the steel box against the wall that is opposite where you're pushing
the wooden boxes. Have Billy stand clear and Rotate Left. Push the last
box into place and take Billy out of the pit. Fill the pool, have Becky
-FOLLOW- and get the CRANK. Leave.

--------
Forklift 
--------

Back upstairs.

---------
Pool Room
---------

Kill the zombie if you so desire.

---------
Vent Room
---------

Use CRANK on the door to Billy's right. Run inside before the leech zombie
makes a rather less than pleasant greeting.

------------
Machine Room
------------

Kill all the zombies to Billy's left. Go up the ladder.

-------
Catwalk
-------

No zombies should get in your way, but if they do feel free to waste 'em.
Have Rebecca get the RED CHEMICAL from the cannister and go back down
the ladder.

<<Two GREEN HERBS up here if you want 'em>>

------------
Machine Room
------------

Go through the door near the ladder.

-------
Hunters
-------

Let Rebecca shine for a brief moment by using the MAGNUM to take out
the two hunters. Keep going. (Stay as Rebecca for now)

---------
Save Room
---------

Have Becky get the FLAME ROUNDS. Go through the door.

Combine those HERBS for and take them for later.

----------
Leech Room
----------

Downstairs and through the door.

------
Bridge
------

Go across and through the door.

---------
Catwalk 2
---------

-SWITCH- to Billy for a moment.

Kill all the zombies, get the SHELLS and go down the elevator. Make sure
Billy's's on it before you start it up or you'll leave him behind for some
reason.

-SWITCH- back to Rebecca.

-----------
Tyrant Room
-----------

Your good buddy's back. Set Billy to attack. Unload on him with the MAGNUM
while Billy covers you with his SHOTGUN and the Tyrant will be down in no
time. Now push the button and go upstairs.

---------
Catwalk 3
---------

Get the MOTHERBOARD and leave.

-----------
Tyrant Room
-----------

Tell Billy to -WAIT-. Go up the elevator.

-REBECCA-

---------
Catwalk 2
---------

Use the MOTHERBOARD on the panel and get in the gondola.

-----------
Dam Control
-----------

Get the ACID ROUNDS and combine them with the ones you already have. Then
use the computer to close the damn. -SWITCH-

-BILLY-

-----------
Tyrant Room
-----------

Leave through the door.

---
DAM
---

Take the herbs if needed. Go down to the ladder and run from the giant frog
you'll never see again. Go up the ladder here and into the door.

----------------------
Another Machinery Room
----------------------

Go through the door.

---------
Tube Room
---------

Go right upstairs.

----------
Water Room
----------

Kill the centipede. -SWITCH- to Rebecca and bring her through the door and
into this room. Now get the BLUE CHEMICAL from the cannister. Combine it
with the RED CHEMICAL you already got to get the ACID. Then get the
INDUSTRIAL WATER from the counter and combine them to get BATTERY ACID.
Have Billy -FOLLOW- and go downstairs.

---------
Tube Room
---------

Give Rebecca a boost to get the BATTERY, then dispose of the two centipedes
as you see fit. Combine the BATTERY ACID with the BATTERY. Go back upstairs

----------
Water Room
----------

Through the door that you can unlock.

---------
Test Room
---------

Get outta here.

-----------------
Just Another Room
-----------------

Right up the stairs.

--------
Vat Room
--------

You already solved this puzzle, remember? Just run right through.

--------
Forklift 
--------

Put the BATTERY in the forklift. Tell Billy to -WAIT-. Then -SWITCH- to him
and stand on the box on the forklift. Then have Rebecca turn on the lift.
Get the CARD and have Rebecca -FOLLOW- before you leave through the door.

Don't forget to make a RED/GREEN HERB MIX before you leave.

--------
vat Room
--------

Go through the door.

-----------
Just A Room
-----------

Downstairs.

---------
Test Room
---------

Back to the Water Room.

----------
Water Room
----------

Downstairs.

---------
Tube Room
---------

Out through the door.

----------------------
Another Machinery Room
----------------------

Kill the zombies, get the SHELLS. 

Use the card on the door in the back. 

------------------------
Can't you just taste it?
------------------------

-SWITCH- to Becky, put Billy on attack, and get the MAGNUM ROUNDS at the
end of this long hallway before going through the door.

Billy should have the SHOTGUN with 10-25 SHELLS.
Rebecca should have the GRENADE LAUNCHER with 11+ ACID ROUNDS and 6
FLAME ROUNDS. She should also have a crapload of MAGNUM ROUNDS.

---------------
It's the queen!
---------------

I hope Marcus packed a lunch, because you're about to take him to school.
Lead off with the MAGNUM and he might never get a hit in on you as you
can constantly stun him. When he's down have Rebecca and Billy each get
a key, then grab the MAGNUM ROUNDS from the floor in the back. Have Becca
and Billy stand in front of the proper podium for their keys and have
them both use them. Go into the elevator.

-------------------
My Cup Runneth Over
-------------------

Get the GRENADE ROUNDS, MAGNUM ROUNDS, SHOTGUN SHELLS, and HERBS. Most important
is that Rebecca is at full health, But having Billy up there helps too.

<<If you really feel you need it there's two FIRST AID SPRAYS. But you don't>>

Save and go down the elevator.

(Trust me. You really should save)

-------------------------------
You really thought he was dead?
-------------------------------

Just unload. MAGNUM first, then GRENADE LAUNCHER. It's even more likely here that
you'll get him without taking a single hit if you move around just a little bit
to confuse him. Billy will happily plug away with his SHOTGUN. When the time comes
be wise about your SHOTGUN use with Billy. One or two shots should distract the
boss enough to ignore Rebecca. If all else fails you can always run in his way.

Congratulations. You're a winner.