"It's cheating. It's cheating. It's CHEATING."

._______. ._______. ._________.___._______. ._________._______.   ._______.
|   ._. !_|   ._. !_|   ._.   |   |   ._. !_|   ._.   |   ._. !_._! ._.   |
|   |\|   |   |\|   |   |\!___|___|   |_|   |   |/|   |   |/|   |   |/|   |
|   | |   |   !_!   |   !__\__|   |   | |   |   !_!   |   | |   |   | |   |
|   | !___|   ._____!_____.   |   |   | |   |   ._____|   | |   |___! |   |
|   | |\__|   !\_____\____!   |   |   !_!  _|   !_____|   | |   |__/| |   |
!___! |   !_________________. |   |_______!_!   ._________! !___!   | !___!
 \___\|    \________|   ._. !_|   |\________|   |________/!/___/    !/___/
                    |   |\|   |   | |   |___|   |
                    |   !_!   |   | |   |   |   | .___.
                    |   ._____|   !_!   |   |   |/|   |
                    |   !\____!_.     ._|   |   !_!   |
             .______!_________!_!_____!_!___!_________!___.
             !_______.  _| ._____.|_   ._____.  ._!.____ .!_.
              \_____/  /|  |\____|  |  |___./|  |  |___//|  |
                ___/__/ |  !!____|  |  |. /|____|  |. // |  |
               /  /\__\/|   ._______|   |!/____/|   |//| |  |
              /  /_/____|_  |\______|   |     | |_.  /_|_!._|
             !__________\ !_________!___!     !/_ !_______!
              \_________\! \________!___!        !/______/

                   "ROcket LaUNcher" SpeED waLKTHrough
                           for GameCube - NTSC

                         ( 1:38:31 - Hard mode )

                            bY VIncent MerKEn


This document is best viewed using a non-proportional font, which is able to
align the numbers and characters below (eg. Courier New, OCR A Extended...):

0         1         2         3         4         5         6         7
01234567890123456789012345678901234567890123456789012345678901234567890123465789
sUrvIV-hOr...Bonjour.Jill.et.Chris.vOUs.EXPirerEz.DanS.ma.demeure.sANs.dOuLEUrs.

Also, adjust your viewer settings in such a way that the above ASCII logo is
rendered correctly (linefeed according to window, increase window size to at
least 80 chars width).



** Update History
--]-]-------[-[--

190503: Alpha's down for business. 1:38:31 completion time so far. I have not
researched into the effects of running around without weapons whenever
possible. My hunch is that the gained time because of the increased running
speed will be nullified by the time lost while equipping/unequipping the weapon
in the menu, but I am not sure that this is effectively the case. Something for
a possible beta version?

110503: Started work on alpha version.



00 Content
--]-][-[--

** Update History
00 Content
01 Preface
02 Before Unleashing Ms. Chambers
03 Groovetime!
04 V Talks
05 My FAQs So Far
06 Disclaimer



01 Preface
--]-][-[--

Hey, long time no write here on GameFAQs. No, I'm not dead yet, but good old
Real Life is keeping me on a Combat Knife's edge. Anyway, welcome to this
little Resident Evil: 0 "Rocket Launcher" guide. You'll notice that it's a
little different from my usual format, but that's because I wanted to try
something new.

What this guide tries to offer: to finish Resident Evil: 0 in the shortest
possible time in Hard mode using the two uberweapons of the game: the Rocket
Launcher and Magnum Revolver aka the Hand Cannon (with infinite ammo).  Why?
Because I'd like to give you a solid foundation for a "World Record" attempt as
tracked by Twingalaxies(dot)com, and they allow usage of these
"one-shot-kill-all" weapons.

Now please don't get me wrong. I do NOT endorse this kind of "World Record". In
fact, I am disgusted by it. The _cheat_ weapons that are the Rocket Launcher
and Magnum Revolver completely destroy the game's challenge, regardless of
difficulty mode (that's why I chose Hard). Enemies become nothing more than
animated speed bumps which either need to be removed by a single shot or left
alone. You are God, you decide whether they live or die, and that's that - they
have no chance whatsoever to put up a fair fight. Item management reduces to a
minimum because you no longer have to care about health and ammunition. All you
have to worry about are the puzzle items and the quickest route through the
game and that's it.

Which is, frankly, pathetic. The only possible reasoning as to why
TwinGalaxies, the official worldwide video gaming scoreboard, tracks this kind
of record is because they want to be _sure_ that they get the fastest time
possible as allowed by the game. Well, okay, sure, but that doesn't change
anything about the incredible cheapness of it all. The only kind of _true_ time
record I would be willing to support is the out-of-the-box record (ie. starting
from a New Game).

So why this "Rocket Launcher" FAQ then, V? Various reasons. One, out-of-the-box
speed guides have already been covered for Resident Evil: 0 so I wanted to do
something different. Two, I wanted to show the ridiculousness of a cheat weapon
walkthrough (okay for fungames but surely not for serious tracking)- I made
sure the layout reflects this. Finally, I've noticed that there's quite a large
community of gamers committed to setting or beating World Records on video
games. Well, I'd like to offer them a solid foundation with this guide from
which they may be able to produce a top time, and I wish these players the best
of luck while at it.

Anyway. Time to get it on.



02 Before Unleashing Ms. Chambers
--]-]-----------------------[-[--

[Getting The Rocket Launcher]

Beat the game within 210 minutes in either Normal or Hard mode to unlock the
Leech Hunter bonus game as well as receive the Rocket Launcher, Submachinegun
and Closet Key. There are a couple guides which cover this already, so I won't
go into detail here. Use the occasion to master the controls and get used to
the environment.

[Getting The So Bah-Roken Magnum Revolver and Even More Uber Infinite Ammo]

Beat the Leech Hunter bonus game you've obtained twice: once with 90 to 99
Leeches collected (Magnum Revolver), and once with all 100 collected (Infinite
Ammo). Again I must refer you to other guides which outline how to do this.
Apart from fournishing you with the items you need to attempt this walkthrough,
the bonus game's also a great showcase on player-monster interaction. We might
even need that in this walkthrough.

[Commonly Used Terminology]

Controls:

Here is a list of all the controls needed during play:

D-Pad   : Directional Pad (use First Analogue Control Stick if preferred)
Forwards, Backwards, Left, Right: Up, Down, Left, Right on the D-Pad resp.
A Button: Action/Confirm Button
B Button: Run/Cancel Button
X Button: Switch Character
Y Button: Enter/Leave Menu
C-Stick : Second Analogue Control Stick
R Button: Aim Button
L Button: Switch Targets
Start   : Start Button (Character Separation/Reunion, Skip Cutscenes)

Special Moves/Actions:

180     : A character turnaround. Tap B and Down simultaneously to perform this
manoever.
BLAM!   : A shot from the Magnum Revolver. Used often.
BOOM!   : A shot from the Rocket Launcher. Rarely used, but present
nonetheless.
CUTSCENE: A cutscene. Skip immediately with Start, unless noted otherwise.
PICK UP : Pick up some item.
PICK UP/USE: Pick up some item, then, at the menu screen, USE it.
PICK UP/USE-COMBINE: Pick up some item, USE it, then COMBINE it with a second
item.
PICK UP/USE-EQUIP: Pick up a weapon and equip it directly in the menu.
COMBINE : Combine items.
EXAMINE : Examine item.
LEAVE   : Leave item.
EXCHANGE: Exchange item from active character with item from passive character.

Active/Passive Character:

As you know, in Resident Evil: 0, you're in control of two characters - Billy
the Tank and Rebecca the China Doll. You only have direct control over one of
them (called the 'active' character from now on) whereas the other (the
'passive' character) will either wait while you explore other rooms, or follow
you around. With the C-Stick, you can control the passive character when the
active character's in the same room, but that's it.

Whenever you press the X Button, the characters will switch roles, thus the
passive character becomes the active character, and vice versa. It is important
to denote active/passive characters during the walkthrough, as well as the
actions required to split them up or join them together again. I'll the
following conventions:

RB: Rebecca and Billy act as a team, with Rebecca as the active character.
BR: Billy and Rebecca act as a team, with Billy as the active character.
B : Billy acts solo, while Rebecca tries not to yawn too hard.
R : Rebecca acts solo, while Billy kills time playing with his handcuffs.

COOPERATE: Active and passive character team up. (press Start)
SPLIT UP : Active and passive character split up. (press Start after a
COOPERATE)
SWITCH   : Active and passive character switch roles. (press X Button)

[Tales About Billy And Rebecca]

This walkthrough is all about Billy the Tank. Being a Tank is a good thing:
you're able to survive a lot of attacks without dropping to Caution, you're
fast and basically have no recoil when firing weapons (except for the Rocket
Launcher). So it's quite obvious that the Tank will be doing all the dirty
work.

Rebecca the China Doll only rears her head when it's absolutely unavoidable.
China Dolls break at the slightest motion, so it's very dangerous to send her
out, unless you like to go for the nearest Green Herbs all the time. Which is a
no-no in this speed guide. So let's stick to Billy and keep Rebecca on a low
profile.

Now, is there a way to abuse Billy? Why yes, I'm glad you asked. Since he'll be
doing the killing most of the time, he'll be the one carrying a weapon while
Rebecca carries nothing (making her faster). The abusive part comes when we
navigate Rebecca through an array of rooms, with Billy as the passive
character.

Since Billy's quite chivalrous by nature, he'll attack anything that gets in
his way in order to protect Rebecca. Since he's packing the Magnum Revolver
(usually), he'll kill the aggressors in one shot. *And*, since you're
controlling Rebecca, you're keeping her safe and won't lose any time while all
this happens. Now, if that isn't a win-win situation, then I don't know what
is. I'll be using this whenever I can.

[Layout]

Here's how the general layout looks:

<Room Number> <Room Name> <Character Roles>

<Actions>

<Flavor Text>


Ehh ...say what?

<Room Number> is a three-digit number, XYY, with X being the general area in
which you're playing, and YY the sequence number in which this particular room
first appeared. So for example, 102 is the second room you visit in The Train,
412 is the twelfth room you visit in The Factory.

<Room Name> Is a short description of the room, freshly sucked out of yours
truly's thumb.

<Character Roles> will indicate who is/are present in the room and in what role
(ie. BR, RB, B or R). If nothing's mentioned, the latest role indicator
applies.

<Actions> What has to be done before leaving the room. Very cryptic. Very
jive-like. If nothing's said, just run from exit A to exit B.

<Flavor Text> If there's a need for a deeper explanation for one or several
actions, it'll be described here.



03 Groovetime!
--]-]----[-[--


    _____________________
___|Chapter 0: Bootin' up|___________________________________

Once you've obtained a savegame containing the Rocket Launcher and Magnum
Revolver with Infinite Ammo in either Hard or Normal Mode (please consult
chapter 02 to find out how to do this), select Load Game from the main menu.
Choose said savegame and select Continue. If you wish to keep track of your
time without too much hassle, get a stopwatch and activate it as you press
Continue.

CUTSCENE

We'll get the usual 'Loading Environment, Please Hold' Typewriter Text Of
Doom(tm), after which it's playtime - welcome to Ecliptic Express.


    ____________________
___|Chapter 1: The Train|____________________________


101 [Passenger Compartment 1] R

102 [Passenger Compartment 2]

CUTSCENE
Y Button
LEAVE: Closet Key, Handgun
EQUIP: Rocket Launcher
Y Button
BOOM!


103 [Passenger Compartment 3]

104 [Sleeping Quarters 1]

PICK UP/USE-EQUIP: Magnum Revolver


103 [Passenger Compartment 3]

Examine Corpse to obtain Train Key
CUTSCENE
R Button, BLAM!, window breaks
Run 1.5 steps forward, then aim and BLAM! to kill 2nd Cerberus


102 [Passenger Compartment 2]

BLAM! BLAM! BLAM!


101 [Passenger Compartment 1]

CUTSCENE
Turn Rebecca 90 degrees right, head straight for door
(no Zombie should appear, if they do, ignore)
Examine door, unlock it and discard Train Key


105 [Kitchen]

CUTSCENE


106 [Dining Area]

trigger CUTSCENE
Marcus Leech: BLAM! BLAM!
CUTSCENE
CUTSCENE
Cancel reading player's manual
Y Button
LEAVE: Handgun Ammo (60x)
EXCHANGE: Magnum Revolver -> Submachinegun
LEAVE: Submachinegun
SWITCH
LEAVE: Combat Knife
LEAVE: Handgun
LEAVE: Handgun Ammo (15x)
EQUIP: Magnum Revolver
SWITCH
Y Button
SPLIT UP
Climb ladder


107 [Roof 1]

Forwards
Connect Power Cable
CUTSCENE


108 [Service Area]

PICK UP: Train Key
Examine Service Lift, place Train Key inside
SWITCH


106 [Dining Area] B

105 [Kitchen]

Examine Service Lift, obtain Train Key


101 [Passenger Compartment 1]

IF Zombie spawned earlier: BLAM!, run to middle of train compartment (2nd
Zombie awakens), BLAM!

IF Zombies appear now: run to middle of train compartment, BLAM! Zombie
appearing from behind, then BLAM! front Zombie


102 [Passenger Compartment 2]

103 [Passenger Compartment 3]

Examine/use door to Conductor's Office, discard Train Key


109 [Conductor's Office]

Turn Billy 90 degrees right, Examine/activate switch to drop ladder
Climb ladder


110 [Bar]

CUTSCENE


111 [Passenger Compartment 4]

PICK UP: Ice Pick


110 [Bar]

trigger CUTSCENE

BOSS FIGHT: Stinger

Run to back of car, R Button, BLAM! BLAM! When Stinger is near, aim down to
BLAM!, run 1.5 steps forwards, aim down and BLAM!, then aim forward and BLAM!
to kill

PICK UP: Panel Opener


109 [Conductor's Office]

PICK UP: Briefcase


103 [Passenger Compartment 3]
102 [Passenger Compartment 2]
101 [Passenger Compartment 1]

105 [Kitchen]

Examine Service Lift, place Ice Pick inside
Y-Button
USE: Panel Opener
CUTSCENE
SWITCH


108 [Service Area] R

Examine Service Lift, obtain Ice Pick
Y-Button
USE: Ice Pick

106 [Dining Area]

105 [Kitchen] BR

SWITCH
Enter crawlspace


112 [Supply Room]

Place Billy between Rebecca and Cerberi, BLAM! BLAM!
PICK UP/USE-COMBINE: Gold Ring, Briefcase


113 [The Most Annoying RE Item Since The Crank] RB

SPLIT UP
Position Billy near Hookshot
SWITCH
Examine/activate switch
SWITCH
Examine Hookshot
PICK UP: Hookshot
Cancel reading Hookshot manual
COOPERATE
SWITCH


112 [Supply Room]

Unlock/enter door


105 [Kitchen]
101 [Passenger Compartment 1]

102 [Passenger Compartment 2] R

SPLIT UP


111 [Passenger Compartment 4]

SWITCH


102 [Passenger Compartment 2] B

Place Billy behind window
USE: Hookshot


114 [Roof 2]

115 [Sleeping Quarters 2]

BLAM!
PICK UP: Jewelry Box
trigger CUTSCENE


111 [Passenger Compartment 4] BR

COOPERATE

110 [Bar] RB

SWITCH


109 [Conductor's Office]

103 [Passenger Compartment 3] BR

SWITCH
Place Billy in front of magnetic card reader
Y Button
EXAMINE: Jewelry BOX, obtain Silver Ring
COMBINE: Silver Ring, Briefcase
EXAMINE: Briefcase, obtain Blue Keycard
USE: Blue Keycard
Discard Blue Keycard
trigger CUTSCENE


115 [Dead merc corridor]

116 [Driver's Compartment] B

CUTSCENE
Cancel reading brake operation manual
Choose Rebecca to stay behind
CUTSCENE
PICK UP: Magnetic Card


115 [Dead merc corridor]

103 [Passenger Compartment 3]

BLAM!


102 [Passenger Compartment 2]

4 Zombies here. Run forward until perspective changes
Pass Zombie 1 until you're _very_ close to Zombie 2 (but still outside of
bite-range)
BLAM!
Quickly run to exit before Zombie 3 gets to you and Zombie 4 awakens


101 [Passenger Compartment 1]

BLAM! Byebye Edward.


105 [Kitchen]
112 [Supply Room]

113 [The Most Annoying RE Item Since The Crank]

USE: Magnetic Card

Enter code:
   81: 8888888889
or 67: 4777777777
or 36: 2244444444

CUTSCENE


116 [Driver's Compartment] R

Enter code:
   81: 8888888889
or 67: 4777777777
or 36: 2244444444

CUTSCENE
CUTSCENE


117 [Train Crash Site] RB

CUTSCENE

118 [Sewer Entrance To Management Training Facility]

CUTSCENE


=*= CLOCK: 0:19:50 =*=
=*= DAMAGE: Billy - none | Rebecca - none =*=


    ___________________________________________
___|Chapter 2: The Management Training Facility|_______________


201 [Main Hall] B

SWITCH
SPLIT UP
180


202 [Crow Room]

PICK UP: Crank Handle
Bail out immediately once Crows attack


201 [Main Hall] BR

COOPERATE


203 [Conference Room] RB

SWITCH


204 [Female Art Corridor]

205 [Main Library] R

Move Rebecca onto elevator platform, then
SPLIT UP
SWITCH
Y-Button
USE: Crank Handle
CUTSCENE


206 [Clockwork Area]
207 [Fountain]

208 [Fire Key Hall]

Unlock door leading to Main Hall.


201 [Main Hall]

180
SWITCH


205 [Main Library] B

180, exit


204 [Female Art Corridor]

*Random factor*: one-shot kill of two Zombies

If so : BLAM! L-Button BLAM!
If not: BLAM! BLAM! L-Button BLAM!


203 [Conference Room]

201 [Main Hall] RB

SWITCH
COOPERATE


208 [Facility Key Hall]

209 [Art Room] BR

SWITCH
Aim down to kill Plague Crawlers.

*Random factor*: one-shot kill of Plague Crawlers.

If so : BLAM!
If not: BLAM! BLAM!

SWITCH
PICK UP: White Statue
SWITCH
180, exit


208 [Facility Key Hall]

Go up stairs, activate chain winding mechanism.
SWITCH
Go down ladder into the emptied "swimming pool".
PICK UP: Facility Key
CUTSCENE

BOSS FIGHT: Centurion

After hearing Becky sing "Aaahhhh! Billy!", the ex-marine will be under your
control.
Stand your ground and defeat Centurion with a simple BLAM! BLAM! BLAM! BLAM!

CUTSCENE
SWITCH


201 [Main Hall] RB

210 [Dining Area]

Run a few steps forward, wait for Billy to pop 2 Zombies, then unlock door with
Facility Key.


211 [Kitchen]

SWITCH
PICK UP/USE-COMBINE: Lighter Fluid, Lighter
SWITCH


210 [Dining Area]
212 [Boiler Room Corridor]

213 [Storage Room]

Run a few steps forward, Billy will drop Zombie 1, then run around corner until
perspective changes. Judge Zombie 2's distance to Becky - if he's too close,
let Billy take care of it.

PICK UP: Black Statue
SWITCH
Clim ladder, exit


214 [The Balcony] BR

Run until you see a walking Zombie (with another behind him)

*Random factor*: one-shot-kill of Zombies

If so : BLAM!
If not: BLAM! BLAM!

Run down the walkway and unlock the door, exit


203 [Conference Room]
204 [Female Art Corridor]

205 [Main Library]

PICK UP: Microfilm A
USE: Lighter (on lantern)


215 [Library of Benevolence]

BLAM!
SPLIT UP
BLAM!
Climb onto elevated area, push bookcase to the right (1.5 pushes)
PICK UP: Book of Good
SWITCH
COOPERATE


205 [Main Library] RB

204 [Female Art Corridor]

Unlock door, Facility Key's automatically discarded afterwards


216 [Study]

SPLIT UP
Push table all the way down, climb it, drop off, activate light switch, push
table to the left until under the moose head.
PICK UP: Iron Needle
SWITCH
COOPERATE
180, exit


204 [Female Art Corridor] BR
203 [Conference Room]

201 [Main Hall]

SWITCH


208 [Facility Key Hall] RB

SPLIT UP


207 [Fountain] R

*Random factor*: Crows attack

Alas, it happens. Don't worry, the damage is minimal.


206 [Clockwork Area]

CAREFUL! Do NOT get hit by the Plague Crawlers in this room, when you do,
either restart the game or use the Green Herb near the Fountain.

USE: Iron Needle

Set clock to 8:15 (R/R/R/Hour Hand/L/L/L/L/OK), enjoy non-skippable cutscene,
exit quickly


207 [Fountain]

*Random factor*: Crows attack


208 [Facility Key Hall]

SWITCH
COOPERATE


201 [Main Hall] BR

SPLIT UP


217 [Projection Room Corridor] B

218 [Projection Room]

Place Billy in front of the projector so that you can use objects on it.

Y-Button
USE: Microfilm A
When prompted, INSERT.
USE: Microfilm B

You will receive the MO Disk. Skip looking at the Microfilm Image, exit


217 [Projection Room Corridor]

201 [Main Hall]

SWITCH
COOPERATE


203 [Conference Room] RB

SWITCH
Y-Button
USE: MO Disk
You will receive a two-digit security code (hex number), memorize it.
SWITCH
Place Rebecca behind the desk corresponding to the second digit of the hexcode.
The desk arrangement is:

0  1    2  3
4  5    6  7
8  9    A  B
C  D    E  F

SWITCH
Place Billy behind the desk corresponding to the first digit of the hexcode,
then push the button below the monitor.
SWITCH
Let Rebecca do the same.
CUTSCENE

Run to the exit using the person nearest to it (SWITCH if necessary).


219 [Chess Room Corridor] ??

Make sure Billy's the active player (SWITCH if necessary).
BLAM!
SWITCH


220 [Chess Room] RB

Run towards desk
SPLIT UP
Place Rebecca behind the desk with the small chessboard
SWITCH
Push King Pin on giant chessboard down (2.5 pushes), then right, then up
SWITCH
PICK UP: Book of Evil
Skip reading Marcus' Diary 1
SWITCH
COOPERATE


219 [Chess Room Corridor] BR

SWITCH


203 [Conference Room] RB

201 [Main Hall]

Position Rebecca behind the statue of justice.
Y-Button
EXCHANGE: (empty spot) <- Book of Good
EXAMINE: Book of Good (yields Angel Wings)
COMBINE: Angel Wings, White Statue (yields Statue of Good)
USE: Statue of Good
Y-Button
EXAMINE: Book of Evil (yields Black Wing)
COMBINE: Black Wing, Black Statue (yields Statue of Evil)
USE: Statue of Evil
CUTSCENE


220 [Cell Corridor]

Make sure that you aren't poisoned by the Giant Spiders in this area. Should
this happen, either reset the game or use a Blue Herb (there is on in the Cell
Anteroom or Boiler Room Corridor).


221 [Cell Anteroom]

222 [Cell]

Run up to open air vent, give Rebecca a boost


223 [Torture Room] R

Activate Power Regulator: UP/UP/DOWN/UP/UP
CUTSCENE
CUTSCENE
CUTSCENE


***THE REBECCA RESCUE***

222 [Cell] B

Cancel the map.

221 [Cell Anteroom]
220 [Cell Corridor]
201 [Main Hall]

210 [Dining Area]

BLAM! once to drop the walker Zombie if necessary


212 [Boiler Room Corridor]

223 [Animal Statues]

Curb left until perspective changes, then
BLAM! (aim down to kill Eliminator 1)
Run forwards until perspective changes again, then
BLAM! BLAM! (aim down to kill Eliminator 2 and 3)

***YOU SAVED REBECCA!***


224 [She's baaaaaaack!] BR

CUTSCENE
CUTSCENE
CUTSCENE
CUTSCENE


223 [Animal Statues]

225 [Basement Corridor]

SWITCH

Again, don't get poisoned by the Giant Spiders.


226 [Hunter Testing Array] RB

Run a few steps forward
SPLIT UP
Run up the stairs, examine console, press "L"
SWITCH
Run into testing array and position Billy in the upper left corner
SWITCH
Press "L" a second time
SWITCH
Press the button to activate the array (two Hunters)
BLAM! run 2 steps forward BLAM!
PICK UP: Facility Key
Go to blocked exit, wait for the gate to raise
COOPERATE


225 [Basement Corridor] BR

SWITCH


223 [Animal Statues] RB

Glue Rebecca in front of the gate
SPLIT UP
SWITCH
Use the Lighter on the oil trays near each animal statue, respecting following
sequence:

Deer/Wolf/Horse/Lion/Snake/Eagle

SWITCH


227 [Sleeping area] R

PICK UP: Unity Tablet


223 [Animal Statues]

SWITCH
COOPERATE


212 [Boiler Room Corridor] BR

210 [Dining Area]

SWITCH, evade possible leftover Zombies, Billy will deal with them.


201 [Main Hall] RB
208 [Facility Key Hall]

209 [Art Room]

SWITCH
Use/discard Facility Key on locked door.


228 [Piano Room Corridor] BR

SPLIT UP
SWITCH


229 [Surveillance Room] R

PICK UP: Vise Handle


228 [Piano Room Corridor]

COOPERATE


230 [Piano Room] RB

SWITCH
Let Billy play the piano.
CUTSCENE
SPLIT UP
SWITCH
PICK UP: Battery
SWITCH
Billy gets an encore - play the piano again.
COOPERATE
Run to the exit door, wait for Rebecca to catch up.
SWITCH


228 [Piano Room Corridor]
231 [Vise Room Corridor]

232 [Vise Room]

USE: Vise Handle
CUTSCENE
PICK UP: Obedience Tablet


231 [Vise Room Corridor]

228 [Piano Room Corridor]

Wait for the Marcus Leech to stretch its arms, then run past it. Billy will try
and chop into it and that's that.


209 [Art Room]
208 [Facility Key Hall]

201 [Main Hall]

SPLIT UP


233 [Outside, front entrance] R

USE: Battery
Activate the cargo elevator. Climb on top of crate, then drop off behind it and
push it to the right of the screen (6 pushes). Get behind it again and push to
the front (left once perspective changes, 11.5 pushes), then to the front again
(4.5 pushes) to be able to climb it and fetch the Discipline Tablet (the shiny
item on top of the northwest pillar).


201 [Main Hall]

SWITCH
COOPERATE


208 [Facility Key Hall] BR

SWITCH


234 [Observatory] RB

Climb down ladder.
Y-Button
USE: Obedience Tablet
Y-Button
USE: Unity Tablet
Y-Button
USE: Discipline Tablet
CUTSCENE


=*= CLOCK: 0:56:52 =*=
=*= DAMAGE: Billy - none | Rebecca - none =*=


-<- SWITCH DISCS ->-

(fastest way to switch: keep disc 2 nearby, once disc drive stops spinning (you
can hear this) press Open button on console, quickly switch the discs and close
up)

CUTSCENE
Climb the ladder, exit


    _____________________________
___|Chapter 3: Marcus' Laboratory|_______________


301 [Bridge Area] RB

Run to church entrance
SPLIT UP
Get Rebecca into small chapel and onto the pressure tile (upper left corner) to
unlock church entrance
SWITCH


302 [Church] B
303 [Priest's Quarters]

302 [Church]

CUTSCENE

BOSS FIGHT: Infected Bat

Stand your ground and try to hit Mutated Bat in the air. It'll attack after a
few seconds, so you'll hit it sooner or later (aim up or straight ahead
accordingly): BLAM! BLAM! BLAM!
(3 shots kill it)

CUTSCENE
USE: Hookshot (remember me? Gyahahahaah)


304 [Rooftop]

305 [A Rather Small Patch Of Grass]

Lift the circuit breaker, exit through gate


301 [Bridge Area]

COOPERATE
Enter lift


306 [Laboratory Corridor] BR

307 [Reference Room]

Glue Billy in front of the service lift
SPLIT UP
Y-Button
EXCHANGE: Hookshot -> Rocket Launcher
EXCHANGE: Magnum Revolver -> (empty spot)
SWITCH
EQUIP: Magnum Revolver
Y-Button

USE: Hookshot (in area with topdown view, as in church)


308 [Capsule Area] R

PICK UP: Leech Capsule (past Marcus Leech)


306 [Laboratory Corridor]

Push button (lifts wall, activates Marcus Leech)


309 [Laboratory]

PICK UP: Red Chemical


310 [Operating Room]

BLAM! BLAM! (on 2 Zombies)
PICK UP: Green Chemical (which yields a Stripping Agent)
Y-Button
COMBINE: Green Chemical, Stripping Agent (yields the Blue Leech Charm)
Y-Button
Activate service lift, send Blue Leech Charm to Billy
SWITCH


307 [Reference Room] B

Get Blue Leech Charm from service lift


306 [Laboratory Corridor]

Run past the morphing Marcus Leech
Y-Button
USE: Blue Leech Charm


311 [Marcus' Study]

PICK UP: Input Registry Coil
Skip looking at Old Photograph
CUTSCENE


312 [Art Storage]

Wait for a second to shift walker Zombie, then run past it
PICK UP: Green Leech Charm
The walker shouldn't bother you on the way back


311 [Marcus' Study]

306 [Laboratory Corridor]

Evade the Marcus Leech (when it appears, stop, wait for it to attack, then run
past it)


307 [Reference Room]

Use the service lift to send the Green Leech Charm to Rebecca
SWITCH


310 [Operating Room] R

Get the Green Leech Charm from the service lift
Y-Button
USE: Green Leech Charm


313 [Morgue]

Run past sleeper Zombie towards the crawler
BLAM!
PICK UP: Sterilizing Agent


310 [Operating Room]

309 [Laboratory]

PICK UP: Red Chemical
Y-Button
USE: Sterilizing Agent (on console near gas chamber)
Enter gas chamber
PICK UP: Breeding Room Key
180 and exit before Zombies wake up


306 [Laboratory Corridor]

Unlock Breeding Room, discard Breeding Room Key


314 [Breeding Room]

BLAM! BLAM! (two Hunters)
PICK UP: Dial


306 [Laboratory Corridor]
309 [Laboratory]

310 [Operating Room]

Use service lift to send Dial to Billy
SWITCH


307 [Reference Room] B

Get Dial from service lift


306 [Laboratory Corridor]

Evade Marcus Leech
USE: Dial
Enter 4863 code to unlock door


315 [Railcar Station A (ground floor)]

CUTSCENE
Pull lever
CUTSCENE
PICK UP: Output Registry Coil
Position Billy next to railcar entrance
SWITCH


310 [Operating Room] R
309 [Laboratory]
306 [Laboratory Corridor]
315 [Railcar Station A (1st level)]

Use the ladder to go down to the ground (and vice versa later on)


315 [Railcar Station A (ground floor)]

Go to Billy
Y-Button
EXCHANGE: (empty spot) <- Input Registry Coil
EXCHANGE: (empty spot) <- Output Registry Coil
USE: Hookshot (at topdown view) (the last Hookshot of this game! FREE at last!)


315 [Railcar Station A (1st level)]

USE: Input Registry Coil
USE: Output Registry Coil
CUTSCENE
Unlock door


315 [Railcar Station A (ground floor)]

SWITCH
COOPERATE
Try to enter railcar
CUTSCENE
CUTSCENE
CUTSCENE
Evade Marcus Leech (easy)


315 [Railcar Station A (1st level)]

PICK UP: Output Registry Coil
USE: Output Registry Coil


315 [Railcar Station A (ground floor)]

Evade Marcus Leech, enter railcar


316 [Railcar Station B]


=*= CLOCK: 1:14:01 =*=
=*= DAMAGE: Billy - none | Rebecca - none =*=


    ______________________
___|Chapter 4: The Factory|_______________


401 [Platform Walkway]

Go down the small elevator.


402 [Mr. T Corridor]

PICK UP: Factory Key
Pass first Hunter (push it aside), then curl around the second Hunter's left
side. Curl quickly, or he'll have enough time to hit you. If you're not
confident enough, use the Magnum Revolver instead.


401 [Platform Walkway]

Up the small elevator you go.


403 [Platform Control Room]

Y-Button
UNEQUIP: Magnum Revolver
USE: Factory Key (on control panel)
CUTSCENE


401 [Platform Walkway]

Activate the Platform.


404 [Underground Laboratory]

CUTSCENE
PICK UP: Elevator Key
Y-Button
EQUIP: Magnum Revolver
USE: Elevator Key
CUTSCENE

BOSS FIGHT: Proto Tyrant

Three words: L-Button BLAM! BLAM!

CUTSCENE


405 [Personnel Elevator]

Select the 4th level
CUTSCENE


406 [Where's Billy? There's Billy!]

CUTSCENE


407 [Power Station]

Activate the power grid, then connect the nodes in sequence (1/2/3) to juice
The Factory:

    o---o
    |   |
  o-1---o-o
   \|    /|
  o-o---o-o
  | |\ /| |
  | | o | |
  | |/  | |
  | o   o |
  |/|   | |
  o 2   3 o
  | |   | |
  o-o   o-o
   /
  o

Access the elevator.


408 [Three Zombies]

Run past Zombie 1 while he's getting up, and easily evade the remaining two.


409 [Heya Marcus!]


410 [R&R]

BLAM! (single Zombie)


411 [Forklift Truck Area]
412 [The Reservoir]
413 [Squat Them Leeches Part 1]

414 [Welcome Back, Billy]

CUTSCENE
SWITCH


413 [Squat Them Leeches Part 1] BR

412 [The Reservoir]

Tricky part coming up: Run a few steps forward with Billy
SWITCH
Becky should now be in front of the small staircase leading to the sewage
control panel. Climb down the ladder, as Billy goes, control Rebecca with the
C-Stick so that she climbs the staircase and is directly in front of the
control panel.
Okay, Billy's now facing this:

BOSS FIGHT: THE BIGGEST BADDEST CRATE PUZZLE IN THE GAME

(overhead view)

   ___       N
  |B  |     W E      1, 2, 3: regular crates
  |12 |      S             M: metal crates (Rebecca cant push this)
 R| M |                  -.-: gate
 _|-.-|                 B, R: Billy, Rebecca
|_    |
  |_3_|

Push the M-crate east, then mount crates 1, 2 to get Billy back in starting
position:

   ___       N
  |B  |     W E
  |12 |      S
 R|  M|
 _|-.-|
|_    |
  |_3_|

SWITCH
Rotate the gate to the right
SWITCH
Shove the crate 1 to the south until it's next to crate 3, then climb/drop
until behind the M-crate. Shove it northwards, then climb/drop to get behind
crate 2:

   ___       N
  | BM|     W E
  | 2 |      S
 R| | |
 _| . |
|_  | |
  |13_|

SWITCH
Rotate the gate to the right
SWITCH
Shove crate 2 southward and to the east, then get behind:

   ___       N
  |  M|     W E
  |  B|      S
 R|  2|
 _|-.-|
|_    |
  |13_|

SWITCH
Rotate the gate to the right
SWITCH
Shove crate 2 all the way south, then get outta there, climb the ladder and
position Billy in front of the area where the crate walkway will be.
SWITCH
Fill/Drain the basin
CUTSCENE
SWITCH
PICK UP: Handle


411 [Forklift Truck Area] RB
410 [R&R]

SWITCH


409 [Heya Marcus!] BR

Run dead ahead, plugging Billy to the wall on his right. The Marcus Leech is
very likely to miss both heroes.

Y-Button
USE: Handle
CUTSCENE


415 [Zombie Nudity]

SWITCH
Run into the left fork to spot 3 Zombies in the buff...

*Random factor*: one-shot kill of two Naked Zombies with the first shot

If so : BLAM! BLAM!
If not: BLAM! BLAM! BLAM!


416 [Sleeping Area] RB
417 [Squat Them Leeches Part Deux]
418 [Water Walkway]

419 [The Gondola]

Turn Rebecca to her left, then step onto the elevator.
MAKE SURE that Billy steps onto the elevator platform as well.


420 [Proto Tyrant's Revenge]

Run around until...
CUTSCENE

BOSS FIGHT: Proto Tyrant, round 2

It's easier this time: BLAM! BLAM!

SPLIT UP
While you guide Rebecca to the shiny button in the back of the room, use the
C-Stick to put Billy near the door to The Dam (room 425). You can push the
button once the Proto Tyrant theme music faded away sufficiently.


421 [Get Me That Motherboard, Baby...] R

PICK UP: Motherboard


420 [Proto Tyrant's Revenge]

419 [The Gondola]

Go to the console controlling the Gondola
Y-Button
USE: Motherboard
CUTSCENE
Enter the Gondola
CUTSCENE


422 [Dam Control Room]

Examine and use the control lever
CUTSCENE


423 [Rebecca's Chemistry Hour]

BLAM! (aim down to kill the single Plague Crawler)
PICK UP: Blue Chemical (yields Sulfuric Acid)
PICK UP/USE-COMBINE: Industrial Water, Sulfuric Acid (yields Battery Fluid)


424 [Plague Crawler Surprise]

Position Rebecca directly under the Empty Battery
SWITCH


420 [Proto Tyrant's Revenge] B
425 [The Dam]

426 [Steam Room]

Unlock/enter door on Billy right


424 [Plague Crawler Surprise]

SWITCH
COOPERATE
Give Rebecca a boost
CUTSCENE
PICK UP/USE-COMBINE: Empty Battery, Battery Fluid (yields Hi-Power Battery)
CUTSCENE
Two Plague Crawlers are attacking, unfortunately, Becky's got da boomstick...
BLAM! BLAM! (don't forget: aim down)


423 [Rebecca's Chemistry Hour] RB

SWITCH
Unlock/enter door


414 [Welcome Back, Billy] BR
413 [Squat them Leeches Part 1]
412 [Reservoir]

411 [Forklift Truck Area]

Run to crate on forklift
SPLIT UP
Climb the crate
SWITCH
Y-Button
USE: Hi-Power Battery
Activate forklift so that Billy can get the Keycard
Before exiting,
COOPERATE


412 [Reservoir] RB

SWITCH


413 [Squat them Leeches Part 1] BR
414 [Welcome Back, Billy]
423 [Rebecca's Chemistry Hour]
424 [Plague Crawler Surprise]

426 [Steam Room]

SWITCH
BLAM! BLAM! (2 Naked Zombies)
SWITCH
Y-Button
EQUIP: Rocket Launcher
USE: Keycard (discard afterwards)
SWITCH


427 [The Calm Before The Storm] RB

428 [Full of Leeches]

CUTSCENE

BOSS FIGHT: Queen Leech, 1st

Well, BLAM! and BOOM! at full throttle until her royal highness gives up.

CUTSCENE
PICK UP: Shaft Key (the one on the right)
SWITCH
PICK UP: Shaft Key (the other one)
Proceed to dual-locked door
Y-Button
USE: Shaft Key (on left terminal)
SWITCH
Y-Button
USE: Shaft Key (other terminal)


429 [The Final Stretch]

Step onto the large elevator and activate it
CUTSCENE
CUTSCENE


430 [Incineration Area]

BOSS FIGHT: Queen Leech, 2nd (part A)

Same as the previous Boss Fight: BLAM! and BOOM! her royal lights out.

CUTSCENE
Skip reading the Gate Operation Manual. At this point, you can only control
Billy.

BOSS FIGHT: Queen Leech, 2nd (part B)

A bit harder, but still very manageable, thanks to that uberstick of
destruction which Billy wields. One shot from it is enough to lure Queen Leech,
2nd away from Rebecca. And that's basically all you have to do. Fire one rocket
to keep Rebecca safe, evade Queen Leech, 2nd's attacks against Billy. Repeat
until Rebecca has activated all 4 gate handles.

CUTSCENE
CUTSCENE
Keep pressing START to skip as much from the credits sequence as is humanly
possible. This will teleport you to the Ranking Screen. And that's it!
Congratulations, fellow Zombie Hunter...


=*= CLOCK: 1:38:31 =*=
=*= DAMAGE: Billy - Queen Leech, 2nd damage | Rebecca - none =*=



04 V Talks
--]-][-[--

So there you go. A pretty good base for a Rocket Launcher speed run, although I
can't guarantee that the current alpha version is completely error-free - will
check in the next couple of days. The mark has been set to 1:38:31 at the
moment, but I can imagine that with the necessary refinements, faster times can
be achieved (I'm pretty sure that if all random factors pan out, everything can
go at least a minute faster). However, I'll leave these refinements up to you -
should you be willing to share them, please send me an e-mail. In the meantime,
I'll be checking whether or not it pays to run without weapons, as I'm not sure
whether the menu access will be overcompensated by the increased running speed.

As always, I can be reached at: vip(at)padua(dot)org

Use it for Resident Evil or Devil May Cry-related questions, suggestions,
criticism, pointing out possible errors, discussions... enfin, go nuts.
Spamming, 3L337-5P34|<, E-MAILS UUSING ONLY FULLL CAPITALS AND EXCLAAMATION
MARKSS!!! AND BAAD SPAHLING UP TEW BEEIN UREEDIBIL AND NO PUHNCTUATION
WHATSOEVER!!! AND WHICH JUST POINTLESSLY KEEPS GOING ON AND ONN AAND ON AND ON
AND OHNNNN and questions which are already being covered by this FAQ or other
guides featured on gamefaqs.com will not be answered. You have been warned.

Final Words Of Wisdom (tm):

Uberweapons Ubersuck

Quality FAQs over Quantity FAQs - Be innovative Be diFfeRENt



05 My FAQs So Far
--]-]-------[-[--

Here's a list of all the FAQs I've written in case you have one of these games
and wish to play it in a somewhat 'different' way. The list will be shown and
updated in any future FAQ.

Game                            Genre
Resident Evil                   1:17 Speed Guide (Jill, PAL version)
Resident Evil 2                 1:15 Speed Guide (Leon A, PAL version)
Resident Evil 3: Nemesis        Handgun Only Guide (NTSC version)
Resident Evil 3: Nemesis        Knife Only - 100% Kill (NTSC version)
Resident Evil: Code Veronica    2:30 Speed Guide (unoptimized, PAL version)
Resident Evil: Game Cube        Guide Spectacular (Jill, NTSC version)
Resident Evil: 0                1:38 "Rocket Launcher" Speed Guide (NTSC
version)
Silent Hill                     1:00 Speed Guide (PAL version)
Parasite Eve 2                  0:55 Speed Guide (NTSC version)
Alone In The Dark 4             Speed Guide (Aline 1:15, Edward 1:30, PAL
version)



06 Disclaimer
--]-]---[-[--

Game concept & characters are (c)2002 by Capcom.
This entire text is (c)2003 by Vincent Merken (aka VMerken).
All rights reserved.

This document is hosted by GameFAQs, thus only CJayC has the right to display
it. You are not allowed to print out this document for any commercial purpose
(such as putting it into a strategy guide or separate booklet with the
intention to ask money for it). Selling printed copies of the text is
prohibited.

You are not allowed to ask money in exchange for viewing this document on your
website. If GameFAQs and survivalhorror.com do it for free, why should you do
otherwise?

You may not, in any way, alter the text. Not one letter. Lots of work and many,
MANY hours of play went into this and I don't want to see any other name saying
its their walkthrough. If you want to see this document on your website, send
me an e-mail telling your intentions. I'll generally concur, if you agree with
the terms stated in this disclaimer.

Sorry to be so strict, but I don't like reading about people who see their text
appearing on websites they didn't give permission for. The Internet is a FREE
information center for anyone and serves to make our lives a bit easier.
Period.