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    Hard Mode Speed Guide by VMerken

    Updated: 05/25/03 | Printable Version | Search This Guide

    "It's cheating. It's cheating. It's CHEATING."
    
    ._______. ._______. ._________.___._______. ._________._______.   ._______.
    |   ._. !_|   ._. !_|   ._.   |   |   ._. !_|   ._.   |   ._. !_._! ._.   |
    |   |\|   |   |\|   |   |\!___|___|   |_|   |   |/|   |   |/|   |   |/|   |
    |   | |   |   !_!   |   !__\__|   |   | |   |   !_!   |   | |   |   | |   |
    |   | !___|   ._____!_____.   |   |   | |   |   ._____|   | |   |___! |   |
    |   | |\__|   !\_____\____!   |   |   !_!  _|   !_____|   | |   |__/| |   |
    !___! |   !_________________. |   |_______!_!   ._________! !___!   | !___!
     \___\|    \________|   ._. !_|   |\________|   |________/!/___/    !/___/
                        |   |\|   |   | |   |___|   |
                        |   !_!   |   | |   |   |   | .___.
                        |   ._____|   !_!   |   |   |/|   |
                        |   !\____!_.     ._|   |   !_!   |
                 .______!_________!_!_____!_!___!_________!___.
                 !_______.  _| ._____.|_   ._____.  ._!.____ .!_.
                  \_____/  /|  |\____|  |  |___./|  |  |___//|  |
                    ___/__/ |  !!____|  |  |. /|____|  |. // |  |
                   /  /\__\/|   ._______|   |!/____/|   |//| |  |
                  /  /_/____|_  |\______|   |     | |_.  /_|_!._|
                 !__________\ !_________!___!     !/_ !_______!
                  \_________\! \________!___!        !/______/
    
                       "ROcket LaUNcher" SpeED waLKTHrough
                               for GameCube - NTSC
    
                             ( 1:38:31 - Hard mode )
    
                                bY VIncent MerKEn
    
    
    This document is best viewed using a non-proportional font, which is able to
    align the numbers and characters below (eg. Courier New, OCR A Extended...):
    
    0         1         2         3         4         5         6         7
    01234567890123456789012345678901234567890123456789012345678901234567890123465789
    sUrvIV-hOr...Bonjour.Jill.et.Chris.vOUs.EXPirerEz.DanS.ma.demeure.sANs.dOuLEUrs.
    
    Also, adjust your viewer settings in such a way that the above ASCII logo is
    rendered correctly (linefeed according to window, increase window size to at
    least 80 chars width).
    
    
    
    ** Update History
    --]-]-------[-[--
    
    190503: Alpha's down for business. 1:38:31 completion time so far. I have not
    researched into the effects of running around without weapons whenever
    possible. My hunch is that the gained time because of the increased running
    speed will be nullified by the time lost while equipping/unequipping the weapon
    in the menu, but I am not sure that this is effectively the case. Something for
    a possible beta version?
    
    110503: Started work on alpha version.
    
    
    
    00 Content
    --]-][-[--
    
    ** Update History
    00 Content
    01 Preface
    02 Before Unleashing Ms. Chambers
    03 Groovetime!
    04 V Talks
    05 My FAQs So Far
    06 Disclaimer
    
    
    
    01 Preface
    --]-][-[--
    
    Hey, long time no write here on GameFAQs. No, I'm not dead yet, but good old
    Real Life is keeping me on a Combat Knife's edge. Anyway, welcome to this
    little Resident Evil: 0 "Rocket Launcher" guide. You'll notice that it's a
    little different from my usual format, but that's because I wanted to try
    something new.
    
    What this guide tries to offer: to finish Resident Evil: 0 in the shortest
    possible time in Hard mode using the two uberweapons of the game: the Rocket
    Launcher and Magnum Revolver aka the Hand Cannon (with infinite ammo).  Why?
    Because I'd like to give you a solid foundation for a "World Record" attempt as
    tracked by Twingalaxies(dot)com, and they allow usage of these
    "one-shot-kill-all" weapons.
    
    Now please don't get me wrong. I do NOT endorse this kind of "World Record". In
    fact, I am disgusted by it. The _cheat_ weapons that are the Rocket Launcher
    and Magnum Revolver completely destroy the game's challenge, regardless of
    difficulty mode (that's why I chose Hard). Enemies become nothing more than
    animated speed bumps which either need to be removed by a single shot or left
    alone. You are God, you decide whether they live or die, and that's that - they
    have no chance whatsoever to put up a fair fight. Item management reduces to a
    minimum because you no longer have to care about health and ammunition. All you
    have to worry about are the puzzle items and the quickest route through the
    game and that's it.
    
    Which is, frankly, pathetic. The only possible reasoning as to why
    TwinGalaxies, the official worldwide video gaming scoreboard, tracks this kind
    of record is because they want to be _sure_ that they get the fastest time
    possible as allowed by the game. Well, okay, sure, but that doesn't change
    anything about the incredible cheapness of it all. The only kind of _true_ time
    record I would be willing to support is the out-of-the-box record (ie. starting
    from a New Game).
    
    So why this "Rocket Launcher" FAQ then, V? Various reasons. One, out-of-the-box
    speed guides have already been covered for Resident Evil: 0 so I wanted to do
    something different. Two, I wanted to show the ridiculousness of a cheat weapon
    walkthrough (okay for fungames but surely not for serious tracking)- I made
    sure the layout reflects this. Finally, I've noticed that there's quite a large
    community of gamers committed to setting or beating World Records on video
    games. Well, I'd like to offer them a solid foundation with this guide from
    which they may be able to produce a top time, and I wish these players the best
    of luck while at it.
    
    Anyway. Time to get it on.
    
    
    
    02 Before Unleashing Ms. Chambers
    --]-]-----------------------[-[--
    
    [Getting The Rocket Launcher]
    
    Beat the game within 210 minutes in either Normal or Hard mode to unlock the
    Leech Hunter bonus game as well as receive the Rocket Launcher, Submachinegun
    and Closet Key. There are a couple guides which cover this already, so I won't
    go into detail here. Use the occasion to master the controls and get used to
    the environment.
    
    [Getting The So Bah-Roken Magnum Revolver and Even More Uber Infinite Ammo]
    
    Beat the Leech Hunter bonus game you've obtained twice: once with 90 to 99
    Leeches collected (Magnum Revolver), and once with all 100 collected (Infinite
    Ammo). Again I must refer you to other guides which outline how to do this.
    Apart from fournishing you with the items you need to attempt this walkthrough,
    the bonus game's also a great showcase on player-monster interaction. We might
    even need that in this walkthrough.
    
    [Commonly Used Terminology]
    
    Controls:
    
    Here is a list of all the controls needed during play:
    
    D-Pad   : Directional Pad (use First Analogue Control Stick if preferred)
    Forwards, Backwards, Left, Right: Up, Down, Left, Right on the D-Pad resp.
    A Button: Action/Confirm Button
    B Button: Run/Cancel Button
    X Button: Switch Character
    Y Button: Enter/Leave Menu
    C-Stick : Second Analogue Control Stick
    R Button: Aim Button
    L Button: Switch Targets
    Start   : Start Button (Character Separation/Reunion, Skip Cutscenes)
    
    Special Moves/Actions:
    
    180     : A character turnaround. Tap B and Down simultaneously to perform this
    manoever.
    BLAM!   : A shot from the Magnum Revolver. Used often.
    BOOM!   : A shot from the Rocket Launcher. Rarely used, but present
    nonetheless.
    CUTSCENE: A cutscene. Skip immediately with Start, unless noted otherwise.
    PICK UP : Pick up some item.
    PICK UP/USE: Pick up some item, then, at the menu screen, USE it.
    PICK UP/USE-COMBINE: Pick up some item, USE it, then COMBINE it with a second
    item.
    PICK UP/USE-EQUIP: Pick up a weapon and equip it directly in the menu.
    COMBINE : Combine items.
    EXAMINE : Examine item.
    LEAVE   : Leave item.
    EXCHANGE: Exchange item from active character with item from passive character.
    
    Active/Passive Character:
    
    As you know, in Resident Evil: 0, you're in control of two characters - Billy
    the Tank and Rebecca the China Doll. You only have direct control over one of
    them (called the 'active' character from now on) whereas the other (the
    'passive' character) will either wait while you explore other rooms, or follow
    you around. With the C-Stick, you can control the passive character when the
    active character's in the same room, but that's it.
    
    Whenever you press the X Button, the characters will switch roles, thus the
    passive character becomes the active character, and vice versa. It is important
    to denote active/passive characters during the walkthrough, as well as the
    actions required to split them up or join them together again. I'll the
    following conventions:
    
    RB: Rebecca and Billy act as a team, with Rebecca as the active character.
    BR: Billy and Rebecca act as a team, with Billy as the active character.
    B : Billy acts solo, while Rebecca tries not to yawn too hard.
    R : Rebecca acts solo, while Billy kills time playing with his handcuffs.
    
    COOPERATE: Active and passive character team up. (press Start)
    SPLIT UP : Active and passive character split up. (press Start after a
    COOPERATE)
    SWITCH   : Active and passive character switch roles. (press X Button)
    
    [Tales About Billy And Rebecca]
    
    This walkthrough is all about Billy the Tank. Being a Tank is a good thing:
    you're able to survive a lot of attacks without dropping to Caution, you're
    fast and basically have no recoil when firing weapons (except for the Rocket
    Launcher). So it's quite obvious that the Tank will be doing all the dirty
    work.
    
    Rebecca the China Doll only rears her head when it's absolutely unavoidable.
    China Dolls break at the slightest motion, so it's very dangerous to send her
    out, unless you like to go for the nearest Green Herbs all the time. Which is a
    no-no in this speed guide. So let's stick to Billy and keep Rebecca on a low
    profile.
    
    Now, is there a way to abuse Billy? Why yes, I'm glad you asked. Since he'll be
    doing the killing most of the time, he'll be the one carrying a weapon while
    Rebecca carries nothing (making her faster). The abusive part comes when we
    navigate Rebecca through an array of rooms, with Billy as the passive
    character.
    
    Since Billy's quite chivalrous by nature, he'll attack anything that gets in
    his way in order to protect Rebecca. Since he's packing the Magnum Revolver
    (usually), he'll kill the aggressors in one shot. *And*, since you're
    controlling Rebecca, you're keeping her safe and won't lose any time while all
    this happens. Now, if that isn't a win-win situation, then I don't know what
    is. I'll be using this whenever I can.
    
    [Layout]
    
    Here's how the general layout looks:
    
    <Room Number> <Room Name> <Character Roles>
    
    <Actions>
    
    <Flavor Text>
    
    
    Ehh ...say what?
    
    <Room Number> is a three-digit number, XYY, with X being the general area in
    which you're playing, and YY the sequence number in which this particular room
    first appeared. So for example, 102 is the second room you visit in The Train,
    412 is the twelfth room you visit in The Factory.
    
    <Room Name> Is a short description of the room, freshly sucked out of yours
    truly's thumb.
    
    <Character Roles> will indicate who is/are present in the room and in what role
    (ie. BR, RB, B or R). If nothing's mentioned, the latest role indicator
    applies.
    
    <Actions> What has to be done before leaving the room. Very cryptic. Very
    jive-like. If nothing's said, just run from exit A to exit B.
    
    <Flavor Text> If there's a need for a deeper explanation for one or several
    actions, it'll be described here.
    
    
    
    03 Groovetime!
    --]-]----[-[--
    
    
        _____________________
    ___|Chapter 0: Bootin' up|___________________________________
    
    Once you've obtained a savegame containing the Rocket Launcher and Magnum
    Revolver with Infinite Ammo in either Hard or Normal Mode (please consult
    chapter 02 to find out how to do this), select Load Game from the main menu.
    Choose said savegame and select Continue. If you wish to keep track of your
    time without too much hassle, get a stopwatch and activate it as you press
    Continue.
    
    CUTSCENE
    
    We'll get the usual 'Loading Environment, Please Hold' Typewriter Text Of
    Doom(tm), after which it's playtime - welcome to Ecliptic Express.
    
    
        ____________________
    ___|Chapter 1: The Train|____________________________
    
    
    101 [Passenger Compartment 1] R
    
    102 [Passenger Compartment 2]
    
    CUTSCENE
    Y Button
    LEAVE: Closet Key, Handgun
    EQUIP: Rocket Launcher
    Y Button
    BOOM!
    
    
    103 [Passenger Compartment 3]
    
    104 [Sleeping Quarters 1]
    
    PICK UP/USE-EQUIP: Magnum Revolver
    
    
    103 [Passenger Compartment 3]
    
    Examine Corpse to obtain Train Key
    CUTSCENE
    R Button, BLAM!, window breaks
    Run 1.5 steps forward, then aim and BLAM! to kill 2nd Cerberus
    
    
    102 [Passenger Compartment 2]
    
    BLAM! BLAM! BLAM!
    
    
    101 [Passenger Compartment 1]
    
    CUTSCENE
    Turn Rebecca 90 degrees right, head straight for door
    (no Zombie should appear, if they do, ignore)
    Examine door, unlock it and discard Train Key
    
    
    105 [Kitchen]
    
    CUTSCENE
    
    
    106 [Dining Area]
    
    trigger CUTSCENE
    Marcus Leech: BLAM! BLAM!
    CUTSCENE
    CUTSCENE
    Cancel reading player's manual
    Y Button
    LEAVE: Handgun Ammo (60x)
    EXCHANGE: Magnum Revolver -> Submachinegun
    LEAVE: Submachinegun
    SWITCH
    LEAVE: Combat Knife
    LEAVE: Handgun
    LEAVE: Handgun Ammo (15x)
    EQUIP: Magnum Revolver
    SWITCH
    Y Button
    SPLIT UP
    Climb ladder
    
    
    107 [Roof 1]
    
    Forwards
    Connect Power Cable
    CUTSCENE
    
    
    108 [Service Area]
    
    PICK UP: Train Key
    Examine Service Lift, place Train Key inside
    SWITCH
    
    
    106 [Dining Area] B
    
    105 [Kitchen]
    
    Examine Service Lift, obtain Train Key
    
    
    101 [Passenger Compartment 1]
    
    IF Zombie spawned earlier: BLAM!, run to middle of train compartment (2nd
    Zombie awakens), BLAM!
    
    IF Zombies appear now: run to middle of train compartment, BLAM! Zombie
    appearing from behind, then BLAM! front Zombie
    
    
    102 [Passenger Compartment 2]
    
    103 [Passenger Compartment 3]
    
    Examine/use door to Conductor's Office, discard Train Key
    
    
    109 [Conductor's Office]
    
    Turn Billy 90 degrees right, Examine/activate switch to drop ladder
    Climb ladder
    
    
    110 [Bar]
    
    CUTSCENE
    
    
    111 [Passenger Compartment 4]
    
    PICK UP: Ice Pick
    
    
    110 [Bar]
    
    trigger CUTSCENE
    
    BOSS FIGHT: Stinger
    
    Run to back of car, R Button, BLAM! BLAM! When Stinger is near, aim down to
    BLAM!, run 1.5 steps forwards, aim down and BLAM!, then aim forward and BLAM!
    to kill
    
    PICK UP: Panel Opener
    
    
    109 [Conductor's Office]
    
    PICK UP: Briefcase
    
    
    103 [Passenger Compartment 3]
    102 [Passenger Compartment 2]
    101 [Passenger Compartment 1]
    
    105 [Kitchen]
    
    Examine Service Lift, place Ice Pick inside
    Y-Button
    USE: Panel Opener
    CUTSCENE
    SWITCH
    
    
    108 [Service Area] R
    
    Examine Service Lift, obtain Ice Pick
    Y-Button
    USE: Ice Pick
    
    106 [Dining Area]
    
    105 [Kitchen] BR
    
    SWITCH
    Enter crawlspace
    
    
    112 [Supply Room]
    
    Place Billy between Rebecca and Cerberi, BLAM! BLAM!
    PICK UP/USE-COMBINE: Gold Ring, Briefcase
    
    
    113 [The Most Annoying RE Item Since The Crank] RB
    
    SPLIT UP
    Position Billy near Hookshot
    SWITCH
    Examine/activate switch
    SWITCH
    Examine Hookshot
    PICK UP: Hookshot
    Cancel reading Hookshot manual
    COOPERATE
    SWITCH
    
    
    112 [Supply Room]
    
    Unlock/enter door
    
    
    105 [Kitchen]
    101 [Passenger Compartment 1]
    
    102 [Passenger Compartment 2] R
    
    SPLIT UP
    
    
    111 [Passenger Compartment 4]
    
    SWITCH
    
    
    102 [Passenger Compartment 2] B
    
    Place Billy behind window
    USE: Hookshot
    
    
    114 [Roof 2]
    
    115 [Sleeping Quarters 2]
    
    BLAM!
    PICK UP: Jewelry Box
    trigger CUTSCENE
    
    
    111 [Passenger Compartment 4] BR
    
    COOPERATE
    
    110 [Bar] RB
    
    SWITCH
    
    
    109 [Conductor's Office]
    
    103 [Passenger Compartment 3] BR
    
    SWITCH
    Place Billy in front of magnetic card reader
    Y Button
    EXAMINE: Jewelry BOX, obtain Silver Ring
    COMBINE: Silver Ring, Briefcase
    EXAMINE: Briefcase, obtain Blue Keycard
    USE: Blue Keycard
    Discard Blue Keycard
    trigger CUTSCENE
    
    
    115 [Dead merc corridor]
    
    116 [Driver's Compartment] B
    
    CUTSCENE
    Cancel reading brake operation manual
    Choose Rebecca to stay behind
    CUTSCENE
    PICK UP: Magnetic Card
    
    
    115 [Dead merc corridor]
    
    103 [Passenger Compartment 3]
    
    BLAM!
    
    
    102 [Passenger Compartment 2]
    
    4 Zombies here. Run forward until perspective changes
    Pass Zombie 1 until you're _very_ close to Zombie 2 (but still outside of
    bite-range)
    BLAM!
    Quickly run to exit before Zombie 3 gets to you and Zombie 4 awakens
    
    
    101 [Passenger Compartment 1]
    
    BLAM! Byebye Edward.
    
    
    105 [Kitchen]
    112 [Supply Room]
    
    113 [The Most Annoying RE Item Since The Crank]
    
    USE: Magnetic Card
    
    Enter code:
       81: 8888888889
    or 67: 4777777777
    or 36: 2244444444
    
    CUTSCENE
    
    
    116 [Driver's Compartment] R
    
    Enter code:
       81: 8888888889
    or 67: 4777777777
    or 36: 2244444444
    
    CUTSCENE
    CUTSCENE
    
    
    117 [Train Crash Site] RB
    
    CUTSCENE
    
    118 [Sewer Entrance To Management Training Facility]
    
    CUTSCENE
    
    
    =*= CLOCK: 0:19:50 =*=
    =*= DAMAGE: Billy - none | Rebecca - none =*=
    
    
        ___________________________________________
    ___|Chapter 2: The Management Training Facility|_______________
    
    
    201 [Main Hall] B
    
    SWITCH
    SPLIT UP
    180
    
    
    202 [Crow Room]
    
    PICK UP: Crank Handle
    Bail out immediately once Crows attack
    
    
    201 [Main Hall] BR
    
    COOPERATE
    
    
    203 [Conference Room] RB
    
    SWITCH
    
    
    204 [Female Art Corridor]
    
    205 [Main Library] R
    
    Move Rebecca onto elevator platform, then
    SPLIT UP
    SWITCH
    Y-Button
    USE: Crank Handle
    CUTSCENE
    
    
    206 [Clockwork Area]
    207 [Fountain]
    
    208 [Fire Key Hall]
    
    Unlock door leading to Main Hall.
    
    
    201 [Main Hall]
    
    180
    SWITCH
    
    
    205 [Main Library] B
    
    180, exit
    
    
    204 [Female Art Corridor]
    
    *Random factor*: one-shot kill of two Zombies
    
    If so : BLAM! L-Button BLAM!
    If not: BLAM! BLAM! L-Button BLAM!
    
    
    203 [Conference Room]
    
    201 [Main Hall] RB
    
    SWITCH
    COOPERATE
    
    
    208 [Facility Key Hall]
    
    209 [Art Room] BR
    
    SWITCH
    Aim down to kill Plague Crawlers.
    
    *Random factor*: one-shot kill of Plague Crawlers.
    
    If so : BLAM!
    If not: BLAM! BLAM!
    
    SWITCH
    PICK UP: White Statue
    SWITCH
    180, exit
    
    
    208 [Facility Key Hall]
    
    Go up stairs, activate chain winding mechanism.
    SWITCH
    Go down ladder into the emptied "swimming pool".
    PICK UP: Facility Key
    CUTSCENE
    
    BOSS FIGHT: Centurion
    
    After hearing Becky sing "Aaahhhh! Billy!", the ex-marine will be under your
    control.
    Stand your ground and defeat Centurion with a simple BLAM! BLAM! BLAM! BLAM!
    
    CUTSCENE
    SWITCH
    
    
    201 [Main Hall] RB
    
    210 [Dining Area]
    
    Run a few steps forward, wait for Billy to pop 2 Zombies, then unlock door with
    Facility Key.
    
    
    211 [Kitchen]
    
    SWITCH
    PICK UP/USE-COMBINE: Lighter Fluid, Lighter
    SWITCH
    
    
    210 [Dining Area]
    212 [Boiler Room Corridor]
    
    213 [Storage Room]
    
    Run a few steps forward, Billy will drop Zombie 1, then run around corner until
    perspective changes. Judge Zombie 2's distance to Becky - if he's too close,
    let Billy take care of it.
    
    PICK UP: Black Statue
    SWITCH
    Clim ladder, exit
    
    
    214 [The Balcony] BR
    
    Run until you see a walking Zombie (with another behind him)
    
    *Random factor*: one-shot-kill of Zombies
    
    If so : BLAM!
    If not: BLAM! BLAM!
    
    Run down the walkway and unlock the door, exit
    
    
    203 [Conference Room]
    204 [Female Art Corridor]
    
    205 [Main Library]
    
    PICK UP: Microfilm A
    USE: Lighter (on lantern)
    
    
    215 [Library of Benevolence]
    
    BLAM!
    SPLIT UP
    BLAM!
    Climb onto elevated area, push bookcase to the right (1.5 pushes)
    PICK UP: Book of Good
    SWITCH
    COOPERATE
    
    
    205 [Main Library] RB
    
    204 [Female Art Corridor]
    
    Unlock door, Facility Key's automatically discarded afterwards
    
    
    216 [Study]
    
    SPLIT UP
    Push table all the way down, climb it, drop off, activate light switch, push
    table to the left until under the moose head.
    PICK UP: Iron Needle
    SWITCH
    COOPERATE
    180, exit
    
    
    204 [Female Art Corridor] BR
    203 [Conference Room]
    
    201 [Main Hall]
    
    SWITCH
    
    
    208 [Facility Key Hall] RB
    
    SPLIT UP
    
    
    207 [Fountain] R
    
    *Random factor*: Crows attack
    
    Alas, it happens. Don't worry, the damage is minimal.
    
    
    206 [Clockwork Area]
    
    CAREFUL! Do NOT get hit by the Plague Crawlers in this room, when you do,
    either restart the game or use the Green Herb near the Fountain.
    
    USE: Iron Needle
    
    Set clock to 8:15 (R/R/R/Hour Hand/L/L/L/L/OK), enjoy non-skippable cutscene,
    exit quickly
    
    
    207 [Fountain]
    
    *Random factor*: Crows attack
    
    
    208 [Facility Key Hall]
    
    SWITCH
    COOPERATE
    
    
    201 [Main Hall] BR
    
    SPLIT UP
    
    
    217 [Projection Room Corridor] B
    
    218 [Projection Room]
    
    Place Billy in front of the projector so that you can use objects on it.
    
    Y-Button
    USE: Microfilm A
    When prompted, INSERT.
    USE: Microfilm B
    
    You will receive the MO Disk. Skip looking at the Microfilm Image, exit
    
    
    217 [Projection Room Corridor]
    
    201 [Main Hall]
    
    SWITCH
    COOPERATE
    
    
    203 [Conference Room] RB
    
    SWITCH
    Y-Button
    USE: MO Disk
    You will receive a two-digit security code (hex number), memorize it.
    SWITCH
    Place Rebecca behind the desk corresponding to the second digit of the hexcode.
    The desk arrangement is:
    
    0  1    2  3
    4  5    6  7
    8  9    A  B
    C  D    E  F
    
    SWITCH
    Place Billy behind the desk corresponding to the first digit of the hexcode,
    then push the button below the monitor.
    SWITCH
    Let Rebecca do the same.
    CUTSCENE
    
    Run to the exit using the person nearest to it (SWITCH if necessary).
    
    
    219 [Chess Room Corridor] ??
    
    Make sure Billy's the active player (SWITCH if necessary).
    BLAM!
    SWITCH
    
    
    220 [Chess Room] RB
    
    Run towards desk
    SPLIT UP
    Place Rebecca behind the desk with the small chessboard
    SWITCH
    Push King Pin on giant chessboard down (2.5 pushes), then right, then up
    SWITCH
    PICK UP: Book of Evil
    Skip reading Marcus' Diary 1
    SWITCH
    COOPERATE
    
    
    219 [Chess Room Corridor] BR
    
    SWITCH
    
    
    203 [Conference Room] RB
    
    201 [Main Hall]
    
    Position Rebecca behind the statue of justice.
    Y-Button
    EXCHANGE: (empty spot) <- Book of Good
    EXAMINE: Book of Good (yields Angel Wings)
    COMBINE: Angel Wings, White Statue (yields Statue of Good)
    USE: Statue of Good
    Y-Button
    EXAMINE: Book of Evil (yields Black Wing)
    COMBINE: Black Wing, Black Statue (yields Statue of Evil)
    USE: Statue of Evil
    CUTSCENE
    
    
    220 [Cell Corridor]
    
    Make sure that you aren't poisoned by the Giant Spiders in this area. Should
    this happen, either reset the game or use a Blue Herb (there is on in the Cell
    Anteroom or Boiler Room Corridor).
    
    
    221 [Cell Anteroom]
    
    222 [Cell]
    
    Run up to open air vent, give Rebecca a boost
    
    
    223 [Torture Room] R
    
    Activate Power Regulator: UP/UP/DOWN/UP/UP
    CUTSCENE
    CUTSCENE
    CUTSCENE
    
    
    ***THE REBECCA RESCUE***
    
    222 [Cell] B
    
    Cancel the map.
    
    221 [Cell Anteroom]
    220 [Cell Corridor]
    201 [Main Hall]
    
    210 [Dining Area]
    
    BLAM! once to drop the walker Zombie if necessary
    
    
    212 [Boiler Room Corridor]
    
    223 [Animal Statues]
    
    Curb left until perspective changes, then
    BLAM! (aim down to kill Eliminator 1)
    Run forwards until perspective changes again, then
    BLAM! BLAM! (aim down to kill Eliminator 2 and 3)
    
    ***YOU SAVED REBECCA!***
    
    
    224 [She's baaaaaaack!] BR
    
    CUTSCENE
    CUTSCENE
    CUTSCENE
    CUTSCENE
    
    
    223 [Animal Statues]
    
    225 [Basement Corridor]
    
    SWITCH
    
    Again, don't get poisoned by the Giant Spiders.
    
    
    226 [Hunter Testing Array] RB
    
    Run a few steps forward
    SPLIT UP
    Run up the stairs, examine console, press "L"
    SWITCH
    Run into testing array and position Billy in the upper left corner
    SWITCH
    Press "L" a second time
    SWITCH
    Press the button to activate the array (two Hunters)
    BLAM! run 2 steps forward BLAM!
    PICK UP: Facility Key
    Go to blocked exit, wait for the gate to raise
    COOPERATE
    
    
    225 [Basement Corridor] BR
    
    SWITCH
    
    
    223 [Animal Statues] RB
    
    Glue Rebecca in front of the gate
    SPLIT UP
    SWITCH
    Use the Lighter on the oil trays near each animal statue, respecting following
    sequence:
    
    Deer/Wolf/Horse/Lion/Snake/Eagle
    
    SWITCH
    
    
    227 [Sleeping area] R
    
    PICK UP: Unity Tablet
    
    
    223 [Animal Statues]
    
    SWITCH
    COOPERATE
    
    
    212 [Boiler Room Corridor] BR
    
    210 [Dining Area]
    
    SWITCH, evade possible leftover Zombies, Billy will deal with them.
    
    
    201 [Main Hall] RB
    208 [Facility Key Hall]
    
    209 [Art Room]
    
    SWITCH
    Use/discard Facility Key on locked door.
    
    
    228 [Piano Room Corridor] BR
    
    SPLIT UP
    SWITCH
    
    
    229 [Surveillance Room] R
    
    PICK UP: Vise Handle
    
    
    228 [Piano Room Corridor]
    
    COOPERATE
    
    
    230 [Piano Room] RB
    
    SWITCH
    Let Billy play the piano.
    CUTSCENE
    SPLIT UP
    SWITCH
    PICK UP: Battery
    SWITCH
    Billy gets an encore - play the piano again.
    COOPERATE
    Run to the exit door, wait for Rebecca to catch up.
    SWITCH
    
    
    228 [Piano Room Corridor]
    231 [Vise Room Corridor]
    
    232 [Vise Room]
    
    USE: Vise Handle
    CUTSCENE
    PICK UP: Obedience Tablet
    
    
    231 [Vise Room Corridor]
    
    228 [Piano Room Corridor]
    
    Wait for the Marcus Leech to stretch its arms, then run past it. Billy will try
    and chop into it and that's that.
    
    
    209 [Art Room]
    208 [Facility Key Hall]
    
    201 [Main Hall]
    
    SPLIT UP
    
    
    233 [Outside, front entrance] R
    
    USE: Battery
    Activate the cargo elevator. Climb on top of crate, then drop off behind it and
    push it to the right of the screen (6 pushes). Get behind it again and push to
    the front (left once perspective changes, 11.5 pushes), then to the front again
    (4.5 pushes) to be able to climb it and fetch the Discipline Tablet (the shiny
    item on top of the northwest pillar).
    
    
    201 [Main Hall]
    
    SWITCH
    COOPERATE
    
    
    208 [Facility Key Hall] BR
    
    SWITCH
    
    
    234 [Observatory] RB
    
    Climb down ladder.
    Y-Button
    USE: Obedience Tablet
    Y-Button
    USE: Unity Tablet
    Y-Button
    USE: Discipline Tablet
    CUTSCENE
    
    
    =*= CLOCK: 0:56:52 =*=
    =*= DAMAGE: Billy - none | Rebecca - none =*=
    
    
    -<- SWITCH DISCS ->-
    
    (fastest way to switch: keep disc 2 nearby, once disc drive stops spinning (you
    can hear this) press Open button on console, quickly switch the discs and close
    up)
    
    CUTSCENE
    Climb the ladder, exit
    
    
        _____________________________
    ___|Chapter 3: Marcus' Laboratory|_______________
    
    
    301 [Bridge Area] RB
    
    Run to church entrance
    SPLIT UP
    Get Rebecca into small chapel and onto the pressure tile (upper left corner) to
    unlock church entrance
    SWITCH
    
    
    302 [Church] B
    303 [Priest's Quarters]
    
    302 [Church]
    
    CUTSCENE
    
    BOSS FIGHT: Infected Bat
    
    Stand your ground and try to hit Mutated Bat in the air. It'll attack after a
    few seconds, so you'll hit it sooner or later (aim up or straight ahead
    accordingly): BLAM! BLAM! BLAM!
    (3 shots kill it)
    
    CUTSCENE
    USE: Hookshot (remember me? Gyahahahaah)
    
    
    304 [Rooftop]
    
    305 [A Rather Small Patch Of Grass]
    
    Lift the circuit breaker, exit through gate
    
    
    301 [Bridge Area]
    
    COOPERATE
    Enter lift
    
    
    306 [Laboratory Corridor] BR
    
    307 [Reference Room]
    
    Glue Billy in front of the service lift
    SPLIT UP
    Y-Button
    EXCHANGE: Hookshot -> Rocket Launcher
    EXCHANGE: Magnum Revolver -> (empty spot)
    SWITCH
    EQUIP: Magnum Revolver
    Y-Button
    
    USE: Hookshot (in area with topdown view, as in church)
    
    
    308 [Capsule Area] R
    
    PICK UP: Leech Capsule (past Marcus Leech)
    
    
    306 [Laboratory Corridor]
    
    Push button (lifts wall, activates Marcus Leech)
    
    
    309 [Laboratory]
    
    PICK UP: Red Chemical
    
    
    310 [Operating Room]
    
    BLAM! BLAM! (on 2 Zombies)
    PICK UP: Green Chemical (which yields a Stripping Agent)
    Y-Button
    COMBINE: Green Chemical, Stripping Agent (yields the Blue Leech Charm)
    Y-Button
    Activate service lift, send Blue Leech Charm to Billy
    SWITCH
    
    
    307 [Reference Room] B
    
    Get Blue Leech Charm from service lift
    
    
    306 [Laboratory Corridor]
    
    Run past the morphing Marcus Leech
    Y-Button
    USE: Blue Leech Charm
    
    
    311 [Marcus' Study]
    
    PICK UP: Input Registry Coil
    Skip looking at Old Photograph
    CUTSCENE
    
    
    312 [Art Storage]
    
    Wait for a second to shift walker Zombie, then run past it
    PICK UP: Green Leech Charm
    The walker shouldn't bother you on the way back
    
    
    311 [Marcus' Study]
    
    306 [Laboratory Corridor]
    
    Evade the Marcus Leech (when it appears, stop, wait for it to attack, then run
    past it)
    
    
    307 [Reference Room]
    
    Use the service lift to send the Green Leech Charm to Rebecca
    SWITCH
    
    
    310 [Operating Room] R
    
    Get the Green Leech Charm from the service lift
    Y-Button
    USE: Green Leech Charm
    
    
    313 [Morgue]
    
    Run past sleeper Zombie towards the crawler
    BLAM!
    PICK UP: Sterilizing Agent
    
    
    310 [Operating Room]
    
    309 [Laboratory]
    
    PICK UP: Red Chemical
    Y-Button
    USE: Sterilizing Agent (on console near gas chamber)
    Enter gas chamber
    PICK UP: Breeding Room Key
    180 and exit before Zombies wake up
    
    
    306 [Laboratory Corridor]
    
    Unlock Breeding Room, discard Breeding Room Key
    
    
    314 [Breeding Room]
    
    BLAM! BLAM! (two Hunters)
    PICK UP: Dial
    
    
    306 [Laboratory Corridor]
    309 [Laboratory]
    
    310 [Operating Room]
    
    Use service lift to send Dial to Billy
    SWITCH
    
    
    307 [Reference Room] B
    
    Get Dial from service lift
    
    
    306 [Laboratory Corridor]
    
    Evade Marcus Leech
    USE: Dial
    Enter 4863 code to unlock door
    
    
    315 [Railcar Station A (ground floor)]
    
    CUTSCENE
    Pull lever
    CUTSCENE
    PICK UP: Output Registry Coil
    Position Billy next to railcar entrance
    SWITCH
    
    
    310 [Operating Room] R
    309 [Laboratory]
    306 [Laboratory Corridor]
    315 [Railcar Station A (1st level)]
    
    Use the ladder to go down to the ground (and vice versa later on)
    
    
    315 [Railcar Station A (ground floor)]
    
    Go to Billy
    Y-Button
    EXCHANGE: (empty spot) <- Input Registry Coil
    EXCHANGE: (empty spot) <- Output Registry Coil
    USE: Hookshot (at topdown view) (the last Hookshot of this game! FREE at last!)
    
    
    315 [Railcar Station A (1st level)]
    
    USE: Input Registry Coil
    USE: Output Registry Coil
    CUTSCENE
    Unlock door
    
    
    315 [Railcar Station A (ground floor)]
    
    SWITCH
    COOPERATE
    Try to enter railcar
    CUTSCENE
    CUTSCENE
    CUTSCENE
    Evade Marcus Leech (easy)
    
    
    315 [Railcar Station A (1st level)]
    
    PICK UP: Output Registry Coil
    USE: Output Registry Coil
    
    
    315 [Railcar Station A (ground floor)]
    
    Evade Marcus Leech, enter railcar
    
    
    316 [Railcar Station B]
    
    
    =*= CLOCK: 1:14:01 =*=
    =*= DAMAGE: Billy - none | Rebecca - none =*=
    
    
        ______________________
    ___|Chapter 4: The Factory|_______________
    
    
    401 [Platform Walkway]
    
    Go down the small elevator.
    
    
    402 [Mr. T Corridor]
    
    PICK UP: Factory Key
    Pass first Hunter (push it aside), then curl around the second Hunter's left
    side. Curl quickly, or he'll have enough time to hit you. If you're not
    confident enough, use the Magnum Revolver instead.
    
    
    401 [Platform Walkway]
    
    Up the small elevator you go.
    
    
    403 [Platform Control Room]
    
    Y-Button
    UNEQUIP: Magnum Revolver
    USE: Factory Key (on control panel)
    CUTSCENE
    
    
    401 [Platform Walkway]
    
    Activate the Platform.
    
    
    404 [Underground Laboratory]
    
    CUTSCENE
    PICK UP: Elevator Key
    Y-Button
    EQUIP: Magnum Revolver
    USE: Elevator Key
    CUTSCENE
    
    BOSS FIGHT: Proto Tyrant
    
    Three words: L-Button BLAM! BLAM!
    
    CUTSCENE
    
    
    405 [Personnel Elevator]
    
    Select the 4th level
    CUTSCENE
    
    
    406 [Where's Billy? There's Billy!]
    
    CUTSCENE
    
    
    407 [Power Station]
    
    Activate the power grid, then connect the nodes in sequence (1/2/3) to juice
    The Factory:
    
        o---o
        |   |
      o-1---o-o
       \|    /|
      o-o---o-o
      | |\ /| |
      | | o | |
      | |/  | |
      | o   o |
      |/|   | |
      o 2   3 o
      | |   | |
      o-o   o-o
       /
      o
    
    Access the elevator.
    
    
    408 [Three Zombies]
    
    Run past Zombie 1 while he's getting up, and easily evade the remaining two.
    
    
    409 [Heya Marcus!]
    
    
    410 [R&R]
    
    BLAM! (single Zombie)
    
    
    411 [Forklift Truck Area]
    412 [The Reservoir]
    413 [Squat Them Leeches Part 1]
    
    414 [Welcome Back, Billy]
    
    CUTSCENE
    SWITCH
    
    
    413 [Squat Them Leeches Part 1] BR
    
    412 [The Reservoir]
    
    Tricky part coming up: Run a few steps forward with Billy
    SWITCH
    Becky should now be in front of the small staircase leading to the sewage
    control panel. Climb down the ladder, as Billy goes, control Rebecca with the
    C-Stick so that she climbs the staircase and is directly in front of the
    control panel.
    Okay, Billy's now facing this:
    
    BOSS FIGHT: THE BIGGEST BADDEST CRATE PUZZLE IN THE GAME
    
    (overhead view)
    
       ___       N
      |B  |     W E      1, 2, 3: regular crates
      |12 |      S             M: metal crates (Rebecca cant push this)
     R| M |                  -.-: gate
     _|-.-|                 B, R: Billy, Rebecca
    |_    |
      |_3_|
    
    Push the M-crate east, then mount crates 1, 2 to get Billy back in starting
    position:
    
       ___       N
      |B  |     W E
      |12 |      S
     R|  M|
     _|-.-|
    |_    |
      |_3_|
    
    SWITCH
    Rotate the gate to the right
    SWITCH
    Shove the crate 1 to the south until it's next to crate 3, then climb/drop
    until behind the M-crate. Shove it northwards, then climb/drop to get behind
    crate 2:
    
       ___       N
      | BM|     W E
      | 2 |      S
     R| | |
     _| . |
    |_  | |
      |13_|
    
    SWITCH
    Rotate the gate to the right
    SWITCH
    Shove crate 2 southward and to the east, then get behind:
    
       ___       N
      |  M|     W E
      |  B|      S
     R|  2|
     _|-.-|
    |_    |
      |13_|
    
    SWITCH
    Rotate the gate to the right
    SWITCH
    Shove crate 2 all the way south, then get outta there, climb the ladder and
    position Billy in front of the area where the crate walkway will be.
    SWITCH
    Fill/Drain the basin
    CUTSCENE
    SWITCH
    PICK UP: Handle
    
    
    411 [Forklift Truck Area] RB
    410 [R&R]
    
    SWITCH
    
    
    409 [Heya Marcus!] BR
    
    Run dead ahead, plugging Billy to the wall on his right. The Marcus Leech is
    very likely to miss both heroes.
    
    Y-Button
    USE: Handle
    CUTSCENE
    
    
    415 [Zombie Nudity]
    
    SWITCH
    Run into the left fork to spot 3 Zombies in the buff...
    
    *Random factor*: one-shot kill of two Naked Zombies with the first shot
    
    If so : BLAM! BLAM!
    If not: BLAM! BLAM! BLAM!
    
    
    416 [Sleeping Area] RB
    417 [Squat Them Leeches Part Deux]
    418 [Water Walkway]
    
    419 [The Gondola]
    
    Turn Rebecca to her left, then step onto the elevator.
    MAKE SURE that Billy steps onto the elevator platform as well.
    
    
    420 [Proto Tyrant's Revenge]
    
    Run around until...
    CUTSCENE
    
    BOSS FIGHT: Proto Tyrant, round 2
    
    It's easier this time: BLAM! BLAM!
    
    SPLIT UP
    While you guide Rebecca to the shiny button in the back of the room, use the
    C-Stick to put Billy near the door to The Dam (room 425). You can push the
    button once the Proto Tyrant theme music faded away sufficiently.
    
    
    421 [Get Me That Motherboard, Baby...] R
    
    PICK UP: Motherboard
    
    
    420 [Proto Tyrant's Revenge]
    
    419 [The Gondola]
    
    Go to the console controlling the Gondola
    Y-Button
    USE: Motherboard
    CUTSCENE
    Enter the Gondola
    CUTSCENE
    
    
    422 [Dam Control Room]
    
    Examine and use the control lever
    CUTSCENE
    
    
    423 [Rebecca's Chemistry Hour]
    
    BLAM! (aim down to kill the single Plague Crawler)
    PICK UP: Blue Chemical (yields Sulfuric Acid)
    PICK UP/USE-COMBINE: Industrial Water, Sulfuric Acid (yields Battery Fluid)
    
    
    424 [Plague Crawler Surprise]
    
    Position Rebecca directly under the Empty Battery
    SWITCH
    
    
    420 [Proto Tyrant's Revenge] B
    425 [The Dam]
    
    426 [Steam Room]
    
    Unlock/enter door on Billy right
    
    
    424 [Plague Crawler Surprise]
    
    SWITCH
    COOPERATE
    Give Rebecca a boost
    CUTSCENE
    PICK UP/USE-COMBINE: Empty Battery, Battery Fluid (yields Hi-Power Battery)
    CUTSCENE
    Two Plague Crawlers are attacking, unfortunately, Becky's got da boomstick...
    BLAM! BLAM! (don't forget: aim down)
    
    
    423 [Rebecca's Chemistry Hour] RB
    
    SWITCH
    Unlock/enter door
    
    
    414 [Welcome Back, Billy] BR
    413 [Squat them Leeches Part 1]
    412 [Reservoir]
    
    411 [Forklift Truck Area]
    
    Run to crate on forklift
    SPLIT UP
    Climb the crate
    SWITCH
    Y-Button
    USE: Hi-Power Battery
    Activate forklift so that Billy can get the Keycard
    Before exiting,
    COOPERATE
    
    
    412 [Reservoir] RB
    
    SWITCH
    
    
    413 [Squat them Leeches Part 1] BR
    414 [Welcome Back, Billy]
    423 [Rebecca's Chemistry Hour]
    424 [Plague Crawler Surprise]
    
    426 [Steam Room]
    
    SWITCH
    BLAM! BLAM! (2 Naked Zombies)
    SWITCH
    Y-Button
    EQUIP: Rocket Launcher
    USE: Keycard (discard afterwards)
    SWITCH
    
    
    427 [The Calm Before The Storm] RB
    
    428 [Full of Leeches]
    
    CUTSCENE
    
    BOSS FIGHT: Queen Leech, 1st
    
    Well, BLAM! and BOOM! at full throttle until her royal highness gives up.
    
    CUTSCENE
    PICK UP: Shaft Key (the one on the right)
    SWITCH
    PICK UP: Shaft Key (the other one)
    Proceed to dual-locked door
    Y-Button
    USE: Shaft Key (on left terminal)
    SWITCH
    Y-Button
    USE: Shaft Key (other terminal)
    
    
    429 [The Final Stretch]
    
    Step onto the large elevator and activate it
    CUTSCENE
    CUTSCENE
    
    
    430 [Incineration Area]
    
    BOSS FIGHT: Queen Leech, 2nd (part A)
    
    Same as the previous Boss Fight: BLAM! and BOOM! her royal lights out.
    
    CUTSCENE
    Skip reading the Gate Operation Manual. At this point, you can only control
    Billy.
    
    BOSS FIGHT: Queen Leech, 2nd (part B)
    
    A bit harder, but still very manageable, thanks to that uberstick of
    destruction which Billy wields. One shot from it is enough to lure Queen Leech,
    2nd away from Rebecca. And that's basically all you have to do. Fire one rocket
    to keep Rebecca safe, evade Queen Leech, 2nd's attacks against Billy. Repeat
    until Rebecca has activated all 4 gate handles.
    
    CUTSCENE
    CUTSCENE
    Keep pressing START to skip as much from the credits sequence as is humanly
    possible. This will teleport you to the Ranking Screen. And that's it!
    Congratulations, fellow Zombie Hunter...
    
    
    =*= CLOCK: 1:38:31 =*=
    =*= DAMAGE: Billy - Queen Leech, 2nd damage | Rebecca - none =*=
    
    
    
    04 V Talks
    --]-][-[--
    
    So there you go. A pretty good base for a Rocket Launcher speed run, although I
    can't guarantee that the current alpha version is completely error-free - will
    check in the next couple of days. The mark has been set to 1:38:31 at the
    moment, but I can imagine that with the necessary refinements, faster times can
    be achieved (I'm pretty sure that if all random factors pan out, everything can
    go at least a minute faster). However, I'll leave these refinements up to you -
    should you be willing to share them, please send me an e-mail. In the meantime,
    I'll be checking whether or not it pays to run without weapons, as I'm not sure
    whether the menu access will be overcompensated by the increased running speed.
    
    As always, I can be reached at: vip(at)padua(dot)org
    
    Use it for Resident Evil or Devil May Cry-related questions, suggestions,
    criticism, pointing out possible errors, discussions... enfin, go nuts.
    Spamming, 3L337-5P34|<, E-MAILS UUSING ONLY FULLL CAPITALS AND EXCLAAMATION
    MARKSS!!! AND BAAD SPAHLING UP TEW BEEIN UREEDIBIL AND NO PUHNCTUATION
    WHATSOEVER!!! AND WHICH JUST POINTLESSLY KEEPS GOING ON AND ONN AAND ON AND ON
    AND OHNNNN and questions which are already being covered by this FAQ or other
    guides featured on gamefaqs.com will not be answered. You have been warned.
    
    Final Words Of Wisdom (tm):
    
    Uberweapons Ubersuck
    
    Quality FAQs over Quantity FAQs - Be innovative Be diFfeRENt
    
    
    
    05 My FAQs So Far
    --]-]-------[-[--
    
    Here's a list of all the FAQs I've written in case you have one of these games
    and wish to play it in a somewhat 'different' way. The list will be shown and
    updated in any future FAQ.
    
    Game                            Genre
    Resident Evil                   1:17 Speed Guide (Jill, PAL version)
    Resident Evil 2                 1:15 Speed Guide (Leon A, PAL version)
    Resident Evil 3: Nemesis        Handgun Only Guide (NTSC version)
    Resident Evil 3: Nemesis        Knife Only - 100% Kill (NTSC version)
    Resident Evil: Code Veronica    2:30 Speed Guide (unoptimized, PAL version)
    Resident Evil: Game Cube        Guide Spectacular (Jill, NTSC version)
    Resident Evil: 0                1:38 "Rocket Launcher" Speed Guide (NTSC
    version)
    Silent Hill                     1:00 Speed Guide (PAL version)
    Parasite Eve 2                  0:55 Speed Guide (NTSC version)
    Alone In The Dark 4             Speed Guide (Aline 1:15, Edward 1:30, PAL
    version)
    
    
    
    06 Disclaimer
    --]-]---[-[--
    
    Game concept & characters are (c)2002 by Capcom.
    This entire text is (c)2003 by Vincent Merken (aka VMerken).
    All rights reserved.
    
    This document is hosted by GameFAQs, thus only CJayC has the right to display
    it. You are not allowed to print out this document for any commercial purpose
    (such as putting it into a strategy guide or separate booklet with the
    intention to ask money for it). Selling printed copies of the text is
    prohibited.
    
    You are not allowed to ask money in exchange for viewing this document on your
    website. If GameFAQs and survivalhorror.com do it for free, why should you do
    otherwise?
    
    You may not, in any way, alter the text. Not one letter. Lots of work and many,
    MANY hours of play went into this and I don't want to see any other name saying
    its their walkthrough. If you want to see this document on your website, send
    me an e-mail telling your intentions. I'll generally concur, if you agree with
    the terms stated in this disclaimer.
    
    Sorry to be so strict, but I don't like reading about people who see their text
    appearing on websites they didn't give permission for. The Internet is a FREE
    information center for anyone and serves to make our lives a bit easier.
    Period.