Note :  I have finally .. FINALLY ! added what to do if you send billy up
        with the grappling hook after nearly a thousand, (( literally ))
        mails asking me the same question.. yay :) now i can rest.


BEFORE THE MANSION INCIDENT
BEFORE THE T VIRUS CRISIS
BEFORE CHRIS TOLD JILL TO ENTER THE MANSION
BEFORE WE HEARD BARRY's DAMN VOICE ACTING
BEFORE REBECCA STARTED TO ACT SO STUPID

           EVIL IS BORN


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                  Discover the root of all evil...
                    ___   _  _   _
                      /  |_ |_\ / \
                     /_  |_ |\  \_/


   #####################################################################
   #                                                                   #
   #               Resident Evil Zero / Biohazard Zero                 # 
   #                       FAQ / Walkthrough                           #
   #                         By Adnan Javed                            #
   #                            Alias AJ                               #
   #             ChandooG on gamefaqs.com message boards               #
   #                 Returnofthemaniac@hotmail.com                     #
   #                        AJ@rebiohazard.com                         #
   #                      Updated on 06/1/04                           #
   #                     Original ver 24/6/03                          #  
   #                                                                   #
   #               www.planetdreamcast.com/residentevil                #
   #               www.rebiohazard.com *under repairs*                 #
   #                                                                   #
   #####################################################################


NOTE : Ok I'm sorry i know i didn't list alot of ink ribbons during the
       course of the main walkthrough, but to make up for that i have
       made a separate ink ribbon listing and location column.



Resident Evil Zero / Biohazard Zero
FAQ / Walkthrough
By Adnan Javed
Alias AJ
ChandooG on gamefaqs.com message boards

This walkthrough for Resident Evil Zero has been written by Adnan Javed
better known as AJ among his dearly beloved friends and as ChandooG on
the gamefaqs message boards. This is a complete walkthrough for Resident
Evil zero, so sit back and..

ENJOY...

If you have any questions about this guide or about this game then contact
me at this email address : Returnofthemaniac@Hotmail.com





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              _____________________________________________________
             |                                                     |
             |       * Guide information                           |
             |                                                     |
             |       * Game information                            |
             |                                                     |
             |       * Introduction to Resident Evil : Zero        |
             |                                                     |
             |       * Story                                       |
             |                                                     |
             |       * Characters                                  |
             |                                                     |
             |       * Control's                                   |
             |                                                     |
             |       * Monsters and Boss battles                   |
             |                                                     |
             |       * Weapons                                     |
             |                                                     |
             |       * Basic Survival Tips                         |
             |              --> Tips                               |
             |              --> Health chart                       |
             |                                                     |
             |       * Complete Walkthrough                        |
             |              ---> Main game                         |
             |              ---> Leech Hunter                      |
             |                                                     |
             |       * Game Item's listings                        |
             |                                                     |
             |       * Game File listings                          |
             |                                                     |
             |       * Tips and Cheats                             |
             |                                                     |
             |       * Misc Information and Important stuff        |
             |              ---> Official Resident evil Timeline   |
             |              ---> Wesker's Report                   |
             |              ---> Wesker's Report II                |
             |                                                     |
             |              ---> Ink ribbon chart * special *      |
             |                                                     |
             |       * Review at GAMESPY                           |
             |                                                     |
             |       * Fun stuff                                   |
             |              ---> Game observations                 |
             |              ---> Memorable quotes                  |
             |                                                     |
             |       * Boring Legal information                    |
             |              --> The Allowed - Unallowed list       |
             |              --> Legal stuff...                     |
             |_____________________________________________________|

Contact : Returnofthemaniac@hotmail.com


****************  Well here I have another one of my walkthroughs which
               *  starts off and finishes at the first version, unless
VERSION HISTORY*  someone makes me some maps for this game, i dont think
               *  we'll be seeing any updates lately.
****************


v 1.1 ... i guess not hehehe.. well added some more timeline and thats it.
          this one is done for .. cya all.. oh and i added that very important
          thing which i missed before, about billy and the hookshot.. 



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Guide for : Resident Evil Zero
System : Nintendo Gamecube
Author : Adnan Javed
Alias : AJ
Blood type : O+
Comments about game : WESKER RULES ALL
Guide size : 251 kb




END OF SECTION


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Game : Resident Evil Zero
System : Nintendo Gamecube
Developer : Capcom interactive
Publisher : Capcom interactive
Game rating : 18+
Game modes : 3, easy normal and hard
Playable Characters  : 2 Billy and Becky
Boss fights : 7
Difficulty : Normal
Endings : 1
Voice acting : Much better



END OF SECTION



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          #       INTRODUCTION              #
          #              TO                 #
          #     RESIDENT EVIL : ZERO        #
          #                                 #
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Well it looks like zero finally did arrive with a big bang didnt it ?
Resident Evil zero leads us to as back as 1997 when capcom announced
a resident evil game for the N64 but its production was halted after
Resident evil 2 was released for N64 and no one heard any word from
capcom about it, but soon capcom announced that this would be one of
the games for the opening launch of the nintendo's gamecube, but that
didnt happen aswell, after capcom's announcement that all the series
story games will be exclusive to nintendo, capcom re announced this
game and it was released short after the release of the Resident evil
Remake.  Now its here .

This game, as obvious as by name is a prequel to the original Resident
evil and it explains on most part about the true creator of the T
virus and how the mansion incident occurred in real. Boasting the
power of the gamecube this game towers even the REmake when it comes
to graphical power, with some of the most realistic looking characters
we will ever see in a game, casting real time shadows and such. This
game also has the record for introducing the most amount of new
monsters, including the monkey look alikes.

In short this game follows the original Resident evil's story from
the BRAVO team's point of view, how they landed and what went wrong
with them and what is all this about this billy coen. Story wise
this is the first true series game after the original Code veronica
back in 2000.

In terms of gameplay this game is completely different then the
REmake because first of all , this is the only resi game with the
new buddy system, the 2 main hero characters will stay together
for most part of the game and it is up to them to save each other
and you can switch between then at will. The other will be controlled
by the AI after that, also you can handle both of their inventories
at the same time, and what makes this game unique is the fact that
there are NO item boxes in this game, whenever you have to leave
an item you can just drop it anywhere and come pick it up later, the
game will remember items locations so no need to worry about that.
The character switching thing of the game is really not just to show
off the game but its also essential in most parts of the game where
you will require more then one character to solve a puzzle or move
something or get to higher grounds.

Control wise this game is exactly like the REmake, but the extra
GCN controls are only used to switch between the 2 characters.
Overall this is a fun game which boosts the graphical power of
the GCN and the fun factor of any good Resi Evil game.
A must buy for GC owners.



FROM CAPCOM :
Before the Mansion. Before the disaster. Evil is Born

Something terrible is seeping intothe once pristine mountain air.
The residents of Raccoon City go about their lives unaware of the
dark fate that surrounds them. It's only the beginning! Sent in to
investigate a series of grisly murders in the area, S.T.A.R.S.
Bravo Team scrambles into action. On the way to the scene, Bravo's
helicopter crashes. Although everyone survives, what they discover
next is a gruesome site. An overturned military transport truck,
riddled with corpses. Rookie member Rebecca Chambers is beginning
to wonder what she got herself into. Bravo team is about to discover
the evil nightmare that is growing all around them.

Game Features:

* All new prequel
* See where it all began, the prequel to the ultimatesurvival
  horror series Resident Evil!
* 2 Game Discs of nightmarish action ,play as rookie cop, Rebecca
  Chambers and escaped convict on the run, Billy Cowen.
* New Partner Zapping System. switch between each character in
  the blink of an eye.
* The most terrifyingly real gaming experience, you can smell the fear!


FROM THE Survivor's GUIDE:

Set before the events at the mansion you take control of Rebecca
Chambers. You intercept a speeding train headed for Raccoon City.
It appears to be out of control, and spells disaster for the citizens.
Arriving on board the train you discover that all the passengers
have been horribly murdered. But this was only the beginning of
the horror when they start to wake up..


END OF SECTION



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1998 RACCOON CITY :
Bizarre murder cases have recently started in raccoon and the people
of the good city are terrified to get out of their homes now, families
who mostly lived on the outskirts of the town were attacked by a group
of about 10 people, victims were eaten, thats the best way to describe it.

JULY :
Raccoon city police department chief Brian Irons who has been trying to
avoid this topic was forced to answer to the press when the murder cases
increased suddenly and it was decided that the STARS would be sent in to
the rumored hide out of these murderers and they would go and investigate.

STARS captain Albert Wesker decided to send in the BRAVO team first.

23 JULY :
In the forests outside of raccoon city on a railway track a train is
speeding towards its destination, inside the happy people are sitting
care free, they are enjoying their train rides chatting with each
other and eating their meals. But unknown to them a spectator is
watching them from a mountain top. Suddenly the train is attacked
by a swarm of large leeches, these leeches are larger then normal
in size and they kill the passengers of the train immediately. They
had no chance to escape this disaster.

A few hours later the STARS BRAVO team comes in their chopper to
investigate the hideout of the murderers, but they have no idea
about the train incident. The helicopter is on route when suddenly
its engine's burst and the helicopter is forced to crash land in
the forest. No one is injured during this landing and the BRAVO
team head out in the forest leaving the chopper pilot inside.

Pretty soon they come across a turned over military police vehicle
with the bodies of military people, their faces horribly expressed
the fate they underwent. Before Captain Enrico can completely examine
the jeep, Rebecca chambers, the new recruit of the BRAVO's finds the
report sheet of the military personals order sheet. They had the order
to transport a convict Billy Coen. But this coen fellow is no where
to be found. The BRAVO's assume that billy killed those MP's and ran
off in the forest.

Enrico asks his team to be careful cause there enemy is armed and
dangerous, then he asks the team to speed out in the forest, rebecca
goes in her own direction and soon she comes across a large train
in the middle of the forest, she is a bit surprised to see it but
decides to check it out anyways. She goes for the train and it starts
raining as she enters the train with her gun ready at all times.

After entering the train she is radio'd by enrico and he tells her
more about the convict on the loose, becky finds it eerily strange
that the train is completely abandoned.. or is it ?

---------------------------

To make the long story short RE:0 is becky's adventure and in this
game we find out about the real creator of the T virus, rebecca
must uncover the secrets of umbrella with the help of billy coen
she must ally with the convict to survive the night and make
it out alive. During the course of this game we discover about the
alliance between Albert wesker and William birkin and we find out
they were the one's who marcus is after.


END OF SECTION



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NOTE : The decription like this " # DESCRIPTION # " is given by capcom.




REBECCA CHAMBERS :

Age : 18
Blood type : AB
Height : 5ft 2in
Weight : 93 lbs.

Rebecca Chambers- Youngest Member of the S.T.A.R.S Brovo team, where
she is the residing field medic. She is only 18 people,,,  She is a
value member of the Bravo team but she lacks the physical strength
and the stamina of most of the member of the team. She is a very
intelligent women despite these weaknesses and has proven herself to
most of the Resident Evil gamers in the world as Chris's side kick
in the original Resident Evil.

She is also known take control of a situation without it letting it
take control of her. Physically weak and cannot take many hits. But
her skill with first aid makes her invaluable. She is the only one
who can mix herbs and chemicals in the BRAVO team.

Rebecca has just been transferred to the STARS BRAVO team where
she is acting as the only medic in the team, she knows herbs as well
as the other members know their guns and she can cure a life faster
then they could kill one. It hasn't been long since she her career
started and she's already taken in the team for a serious operation.
The BRAVO team respects rebecca because she is an equal member of
their team and they dont treat her like a little child because they
know that this girl is a whole dynamite in the package.

During the course of the incident rebecca had to team up with an
ex marine billy coen to survive the horror, she successfully does
that and reached the spencer estate safe, but upon reaching the spencer
estate when chris redfield meets her she seems to be more scared then
before, the probable reason for this is that after entering the
spencer estate she discovered that most of her team mates are dead which
made her scared, but when she meets chris she gets back to her action
side and helps out chris in many places.

During her first ever mission rebecca chambers experienced more action
then old war veterans experience in their whole life, surprisingly she
took the whole undead affair quiet well for a teen ager. Let see what
her future has to offer.

## The youngest member of the group, Rebecca has been recruited for her
knowledge of field medicine and First Aid. She is nervous around other
members, both because of her age and due to her lack of experience.
Rebecca is eager to please and will take on any task assigned to her
without hesitation. ##




BILLY COEN :

Age : 26
Blood Type : A
Heigh : 5ft 9in
Weight : 163 lbs

Not much is known about Billy, except that he is a former second
lieutenant for the marines who receives capital punishment for the
mass murder of 23 people. There is a long cut scene in the middle of
the game where Billy explains what really did happen about that..
The paddy wagon that was transporting him to the prison is attacked.
Chaos ensues and taking advantage of the unguarded moment, Billy escapes
to the train. This is where he meets up with Rebecca and the two team
up to try and survive the nightmare together. Oh yeah he also has this
really keel tatto going down his right arm, most speculate that it's
the source of his power... Strong and able to take alot of damage. (
(It to be that tattoo)) Billy can also move things that Rebecca
cannot. Billy weak point? He cannot mix herbs. When you are playing
Keep billy as mostly your off hand character because then you can
keep a better eye on the weaker Rebecca. Plus he's almost unstoppable
with a gun in hand. And rumor is he can fit a grenade launcher in
his pants... kidding .

Billy coen is just an innocent young man who was robbed off his
freedom when he was wrongly accused of murdering all those people.
Billy even tried to stop his commander from killing them, but maybe
that is the reason why he was blamed for the killings. Billy is a
strong man and he can do most of the things becky is unable to do
in the course of the game, and since he is also taller then becky
he can also reach higher places that becky is unable too.

Billy can handle any sort of weapon with more accuracy then rebecca
can and he has a tendency to kill the enemies more quicker then
becky can with any gun in hand. Just keep the shotgun reserved
for billy and he'll be happy for the rest of the game. Billy
has only one disadvantage that he is unable to do much of the
herbs, so its a good game strategy to keep all the ammo in billy's
inventory and keep the herbs and any other key's and stuff in becky's
inventory.



DOCTOR JAMES MARCUS :

Age : ???
Blood type : ???
Height : ???
Weight : ???

Doctor James Marcus is the man who was the original creator of the
T virus, and he also discovered the mother virus, but he wasnt
so reluctant to hand his research over to umbrella and finally
umbrella assassinated him and william birkin vowed to take over
his research. But James marcus didnt actually die, he was saved
by his own created queen leech, and now he has the power of control
over the mutated leeches, and he can also change his appearance at
will. We see his 2 forms in the course of the game.

Before James died he was incharge of the other umbrella owned mansion
in the raccoon forest, he was also the man incharge of the umbrella
training facility in which he used to test the virus's on the test
subjects.

Now that marcus is alive and well he is out to take his revenge on
all those who tried to kill him, the first of those being wesker
and birkin. He is the one who spills the T virus in the raccoon
forest area and the train and it is because of him that the whole
mansion incident occors. Marcus watches the progress of rebecca
and billy throughout the game and he only gets madder and madder
at them, he tries many ways to stop them but their determination
pushes them on.

Near the end of the game marcus decides that its time to face
his enemies one on one, will marcus succeed in his plans or will
rebecca and billy be able to do something about him ?.


ALBERT WESKER :

Age : 30
Blood type : O
Height : 6ft
Weight : 186 lbs

Albert wesker is the leader of the STARS Alpha team. After the
bizzare murders started to happen in the raccoon forest area
wesker was the one who sent the BRAVO's to the forest in the
first place, but unknown to the BRAVO's wesker has his own
plans, while the BRAVO team is getting killed one by one
wesker is sitting with his friend William Birkin and he is
making his own plans about what to do with umbrella.

Wesker's story is that of a sadistic mind, he doesnt care for
alot of people in the world and he isnt afraid of killing
anyone for his reasons. Wesker was the man who ordered the
facility and the train to be destroyed but he doesnt know who
caused that incident. After a while in the game wesker finally
finds out that the person responsible for that is someone
who he thought was dead.

After wesker was sure that the BRAVO team is dead he sends in
the ALPHA team and goes in with them, during the course of
the mansion incident wesker reveals his own plans to jill
valentine and chris redfield, two members of the ALPHA team.
But wesker is killed by his own creation and presumed dead
until chris meets him in december at rockfort base.

What does wesker want ? Why is he doing all this and when
will he come to rest with all his schemes, play the game
to find all this out.

###Wesker excelled inside the S.T.A.R.S. organization and led the
Alpha Team in Resident Evil. Viewed by many as a "cool guy,", Wesker
was recruited by a headhunter for his sharp insight. Although he
founded the S.T.A.R.S. unit in Raccoon City, he was really spying
on Umbrella. He was nearly killed by Tyrant and injected himself with
the T-virus which made him all-powerful. In Resident Evil Code: Veronica
X, he escaped the destruction and now remains at large. ###



WILLIAM BIRKIN :

Age : 36
Blood type : O
Height : 5ft 8in
Weight : 147 lbs

William Birkin is the creator of the T virus and he is also known
to be the man who created the T virus, he was just a 16 year old
boy when he joined umbrella, but because of his smarts and his
over evolved brain he was able to do more in a few years which
most of the scientists werent able to do in their entire life.
He was doing his job great until Alexia Ashford came to being and
that totally discouraged birkin and birkin almost worked 24 hours
a day trying to make new discoveries. But after Alexia ashford
disappeared Birkin got back to his usual self and again continued
his research with umbrella.

He was with wesker when James Marcus was assasinated and he is
one of the two people who Marcus wants to kill, birkin vowed that
he will take over marcus's research and that is exactly what he
did, he continued the reserach marcus left and finally in 1998
he managed to create the more strong alternative to the T virus.
The G virus.

Birkin has only one friend in the whole ranks of umbrella and that
is his partner from the start, albert wesker. They plan everything
together and they perform their operations together. Sometimes
birkin just gets irritated by wesker's cruelty and during the
course of this game we see that birkin tries to warn wesker about
what he's doing but wesker doesnt listen to him. Birkin, as a counter
measure, gives wesker the new virus he developed which causes a
human to go in temporary state of death then reanimates him with
superhuman powers.

Soon after the mansion incident birkin founds out the harsh
truth that umbrella doesnt like to play games with anyone and he
himself becomes a target for umbrella just like marcus before
him. But what happens to him ? Play Resident Evil 2 to find out.

##Father of Sherry and creator of the G-virus. He becomes mortally
wounded when Umbrella's "special forces" try to steal it from him.
To cheat death, he injects himself with the deadly virus and
mutates into a monster ##


BRAVO TEAM :

ENRICO MARINI :

Age : 41
Blood type O
Height : 6ft 3in
Weight : 186 lbs

Enrico marini is the proud captain of the BRAVO's, he is a true
leader and has a leading quality which not alot of people have.
Enrico treats his team like they are his own family and in return
the BRAVO team also respects him alot. When the BRAVO team was asked
to head into the forests Enrico led his team bravely into the forests.
But he didnt knew that this mission would be the final one of his life.
He was a proud soul and his memory shall live on forever.

When the BRAVO team lands in the forest area Enrico asks his team to
spread out in the forest and upon finding Billy Coen's report he believes
that it was Billy who killed those MP people. During the course of this
game Enrico contacts becky a few times via radio and warns him that
billy is a dangerous man and that she should watch out for him.
Enrico also shows up in the factory area later on in the game, how he
got there was a mystery which remains unanswered.

1 day later Enrico manages to make it to the spencer estate and somehow
reach the catacombs area below the mansion, there he tells chris or jill
that this all was a trap, but before he could reveal the name of that
traitor he is shot, thus ending the soldier's life in a sad way.
Killed by one of his own comrades. That is no way for a solider to go.

##Bravo Team’s leader and Wesker’s second in command for the S.T.A.R.S.
unit. Enrico feels threatened by the arrival of the Alpha Team, thinking
that Chris or Barry may end up replacing him as #2 to Wesker. Nonetheless,
Enrico is a dedicated S.T.A.R.S. operative and is always proud to lead
the unit when Wesker lets him. ##



FOREST SPAYER :

Forest spayer is the mechanic expert of the BRAVO team, in this game
he doesnt have any dialogue and you only see a slight glimpse of him
in the opening movie of the game. Forest is a good friend of chris
redfield and they used to spend alot of time togather, before the
mansion incident forest told chris that he didn't had a good feeling
about this and he was exactly right, forest spear is shown dead
in the original resident evil, he managed to make it to the Spencer
estate, but he was wounded, and pecked to death by crows. Sad fate.

##Forest is a great sniper in addition to his duties as Bravo's vehicle
specialist. He is a consummate professional and his work earns him great
respect from the other members. He instantly clicks with Chris, and it
seems they'll end up good team-mate s. ##

KENNETH SULLIVAN :

Kenneth is the chemical specialist of the BRAVO team, he also has
no dialogues in this game, he is only shown slightly in the opening
FMV of the game. This man also dies later on in the Spencer estate
and the ALPHA team find his final recording. He was killed by a single
zombie, and his face is eaten when the Alpha's find him.

##A quiet but very talented field scouting officer. Also an expert
in chemistry. He wonders why his chemical experience would be
necessary in Raccoon City but quickly discounts his hesitancy
since Wesker himself sought him to enlist in S.T.A.R.S. ##

RICHARD AIKEN :

Richer Aileen was one of the only surviving member who was able to
make contact with the ALPHA team in the Remake, he has no role
at all in this game, and like the others, is only shown in the
opening FMV, he dies in the Spencer estate when he is either killed
by a shark or by a large snake.

# A very important member of S.T.A.R.S. serving as Bravo's communications
expert. The only link back to headquarters for teams out in the field,
Richard actually has to pull double duty, as radioman for both units
since Alpha Team really has no trained operator, except for Jill.


EDWARD DEWEY :

Edward is one of the only few members of the BRAVO team who has
some dialogue in this game, nothing was known about this person
in the original or the Remake or resident evil. But in this game
becky meets him just after she meets billy coen for the first
time. Unfortunately all he can do is warn rebecca about all the
monsters out there in the forest and then he dies because he is
fatally wounded. Assumed injured by the zombie dogs. He was the
co pilot of the BRAVO's.

KEVIN DOOLY :

This is the member of the BRAVO's we least know about, he wasnt
mentioned in the original RE at all , and in the REmake we only
see his dead body in the opening FMV, in this game too all we
see is him signing off to becky and his face is covered so we
dont get to see that either, he was the pilot for BRAVO and he
stays in the chopper after the rest of the team head out. He
was murdered probably by the zombie dogs.



END OF SECTION




          #######`'·.¸ ¸.·'´)¸.·'´)##########
          #                                 #
          #                                 #
          #        GAME CONTROLS            #
          #                                 #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########




Up: Move forward
Down: Move backward
Right: Turn right
Left: Turn left
Down +B : 180 quick turn

L : Change target in auto aim
R : Ready your characters weapon
Z : Quick opening for the map, otherwise just go to it throuth inventory
X : Change between the characters
Y : Open up the inventory screen
A : Action button, do all the action things with it , shoot if gun is raised
    interact with other objects, select an item in inventory, pick up something
B : Run button, press while up is pressed to run forwrad, also cancel decision
    and move back in inventory options
C : Control your partner if the other character is also present with you at
    the same time in the same room
Start: Its used to turn the gmae into solo or dual mode play, for example if
       your in a room with both of your characters in it at the same time
       then pressing it will cause the character your controlling to say a
       line then he/she will go on solo.



END OF SECTION



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          #                                 #
          #         MONSTERS                #
          #             AND                 #
          #           BOSS BATTLES          #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########





###########

NORMAL ENEMIES

###########

Zombies

These are the regular enemies you find in any RE game, in this case
these are the people of the Raccoon city who have turned into zombies due
to the T virus, zombies basically bite you from front or behind, if a
zombie falls down they sometimes grab you're legs and have a bite out of
them. Pretty easy to kill but its just best to avoid zombies if they are
less and the area is wide enough to escape. Along the game you will find
various kinds of zombies, there are zombies later who can only spit acid
at you and can't bite, and later you'll even find the famous naked
zombies. But the zombies have been robbed of their power in CV because
they fall down easily and can even die easily with the help of the knife.


Cerberus

This is proof that the T virus also affects animals, these are the
dogs which have turned vicious due to the virus, their flesh is hanging
over their bodies, they move pretty quick but their attacks wont do a lot
of damage, easily killable by the knife if there are only 1 or 2 around,
otherwise use you're gun.  Once you shoot a dog he falls down for a few
seconds and gets up after a while, that is the time to keep on shooting
it while its still down and they'll soon die.


Eliminator

This is not an accidental thing but during the course of the T virus
research they also carried out some research on other animals like
monkeys and this is the result, these are the T virus infected monkeys
who have gotten more agile then usual, these can be referred to as the
smaller versions of the hunters, they are also fast just like hunters
but their attacks dont do alot of damage at the same time, the easiest
way to dispose of them is by shooting them with a fast reloading gun
because if they avoid a shot they will directly come towards you and
make sure that you dont let them get on your back cause they can slowly
make up alot of damage with their speed. Shotgun should be used when
dealing with these little critters.


SPIDERS

These wicked things also make a return in zero, but this time they have
retained their deadly poison, the best thing to do against them is
again, run away, because they are too slow and they cant catch you
and it takes them alot of time just to turn around, so while they
are still turning around looking for the player you should simply
say aloha and run away from them, or otherwise if you want to kill
them make sure you use a gun like the grenade launcher and aim for
their front part, even when they die you can sometimes get hit by
their moving legs so its best to be careful. Mostly you will find
these things in room which are sewery or dirty, be sure to have a quick
trigger finger just in case.


HUNTERS

The hunters make another successful appearance in this game and once
again take the title of the most annoying enemy in the game, this time
they have put the gorilla like hunters back in the game, not the small
weak one's from Re3, but the big one's from the original RE.
sure they look smaller , but damn they kick ass, this time its marcus who
unleashes the hunters on the heroes after a scene, keep in mind that hunters
are very very fast aswell as agile, so its best to take them out with
an equally strong gun, namely the magnum or G launcher , or if there's a single
hunter in the area then the shotgun will be able to do the trick, but dont
start reloading when hunters are around, they can still do that single
head-taking off attack just like before. They are scary looking at sight
but dont be just scared off them, if you think you have a chance of making
it out then try to run out the door, but everytime you face hunters they
are really quick to spot you so its best to fight them.


LEECHES

The leeches were the things who got rid of all the passengers in the
train in the starting movie, during the course of the main game becky
first meets them in a cutscene, but later on you can actually fight
them too, these things are just like in real life annoying and can stick
to your character slowly draining the life out of them, if your just
looking to shoot them then 1 shot from any gun should be enough to kill
them or theres another neat trick that whenever your under attack by
leeches just exit the room and in the next room the leeches would have
left you without any damage.


LEECH ZOMBIE

This is another new enemy to the Resident evil series, the leech zombie
and it gets quiet close to the most annoying enemy ever, these act like
normal zombies and you will be tempted to shoot at them with any normal
guns, but take my advice and dont shoot them with ANY normal guns, because
when your shooting they only start to loose limbs and to completely kill
them you would need to take out every limb in their body, plus the side
effect is that if you shoot at them then the smaller leeches which fall
out of them can come at you with individual attacks, the best thing to
do against them is to use fire, during the course of the game its best
to make alot of those fire bottle bombs, and whenever you come up against
a leech zombie just toss one at them and its game over, the fire burns
every leech in them and they die definitely, no more smaller leeches.


PLAGUE CRAWLERS

These are another new addition to the world of resident evil monsters
these are basically large looking insects who have a hard ass shell.
There shell is almost impenetrable with the normal handgun shots so
be sure to take out any powerful gun when facing them like the shotgun
or the magnum even, the grenade launcher works best against them and the
fire rounds really kick their asses. The best thing to do however is just
to run away when you see any of these critters.

CROWS :

These are the once beloved crows of raccoon forest , they have also turned
into more vicious things due to the virus, they fly around and hit you on
the head whenever they have the chance, its really hard to shoot at them
because they are too fast, but they wont take more then 1 handgun shot to
kill.


LURKERS :

Lurkers come in and take the spot alongside with hunters as the most
annoying enemy in the main game, these frog look alikes are not always
on your ass and they can randomly jump out of the water area, not always
and they will stick to either one of the characters, if that happens
then the other character should immediately start shooting so that
they would leave the first character, otherwise these lurkers can
do some pretty quick kills if they want to. Be on your guard in the
area's they show up in.


##########

BOSS BATTLES

##########



1. The Scorpion * king *


While you are going through the train gettng back Bill will
be attacked by a large scorpion now, how the hell did that got in here.
As soon as the battle starts head straight up to it with your rifle in
hand and shoot one shot straight to its head, it will scream and throw
its claw at you, quickly quick turn and run to avoid. Now we atleast
have the first blood :D. Learning this boss's attack patters is really
simple, when ever this boss is about to strike you it will make a scream.
and whenever its about to make a charging attack it will put its claws
together and go in a crouch. Now use the same pattern as we did with the
first blood shot and keep on hitting the scorpion right at the head.
Remember that the rifle will reload after every 2 shots so its best to
reload it manually otherwise you would be left wide open to be attacked.
Pretty soon this boss should be dead, if the rifle didnt do the trick
then take out the handgun and shoot from a distance. The boss will fall
soon.


2. The Centurion Boss

Billy will use the winch now and rebecca will take the item from under
the cage, its a fire key, but all of a sudden the huge centurion boss
will come and grab rebecca. Now head with billy and start shooting
at the boss with the grenade launcher, only shoot at this boss when he
has reared up and he is exposing his belly, dont think of shooting at his
front skin cause its too damn hard, shoot at the belly many times and
it will finally give up and drop rebecca.


3. GIANT Bat


Now once your back in the main hall of the church a giant bat will crash
through the ceiling and charge on at billy, now its time for another boss
fight, the best thing to use against this bat is the grenade launcher with
the flame rounds, remember i asked you to take it from becky, use the flame
rounds on the boss and soon smaller bats will start to come, at that point
take out the shotgun and start using it, because of the spread shots they
will hit both the large bat and the smaller one's aswell making billy's life
alot easier, once you have shot it quiet a few times this boss will finally
perish and billy will be the victor.


4. Tyrant 1

Now as soon as the fight starts the first thing you should know is that
the basic pattern for this boss is to stay away from it as far as you
can and when ever it kneels down that means its getting ready for a
lunge attack, take out the magnum now and start shooting at it from
a distance, the attack patters are much like the tyrant in code veronica
but its quiet easy to dodge him, whenever he's getting ready for a lunging
attack get behind him and shoot him from behind. The basic things to use
here are the magnum bullets, and they should probably be enough, but if
you run out of them then take out any remaining bottle bombs and use them
on the beast, pretty soon it should be dead. That wasnt so hard now
was it ?


5. Tyrant 2

Now the tyrant will be back for another fight with you, but since
it couldnt kill becky when she was alone then there is no chance
for it killing her with billy, as soon as the battle starts take
out the magnum for becky and use the shotgun for billy . Make sure
that you have ALOT of space between yourself and the tyrant and then
start shooting off with both guns, its attack patterns are very
similar to the first fight but its attack power is very high, so
if you ever get hit check your health immediately, if you keep a
steady space between you at all times then you can finish this fight
without taking any damage at all. Keep on shooting with the respective
guns and soon the tyrant will fall for the last time, so much for him.


6. James Marcus

This boss is quiet simple then it appears, for most of the part use the
same trick as you used in the second tyrant fight, hand over the shotgun
to billy and the magnum to becky, then have them both shoot at it, choose
any character to control for this battle, that wont matter, the magnum
rounds can actually push the boss back to they are quiet useful here.
Keep on shooting at the boss and be sure to run away if its getting a
little too close for comfert. Not long after this boss should fall down
see i told you it was easy.


7. Queen Leech

The first part of the final battle isnt all that hard, just think like
the tyrant fight, equip billy with the shotgun and let rebecca take
the magnum, now start shooting at the boss and no stopping now, not
long after the shooting part a scene will start.

Now the characters will find out that the only way to kill the boss
is via sunlight and becky will start opening up the valve handles
one by one now, its up to billy to protect her from the boss while
she does so.

Now the second and more harder part of the boss battle begins, as soon
as this battle begins take out your most powerful gun and start shooting
at the boss, it wont die with your gunfire but the power will force it to
turn over to you and leave rebecca, another method of doing this part is
to stick with becky and whenever she's turning a valve over you stand
right in front of her so the boss hits you and not her, cause becky is
weaker in health anyways and she'll die quickly, shoot with ANY GUN
at all, ammo shouldnt be a problem here, dont think of saving some for
later. Distract it anyway you can from rebecca. Soon becky should have
all the 4 valves turned and the  final scene begins in a short while
and this game is over.


END OF SECTION


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          #                                 #
          #                                 #
          #           WEAPONS               #
          #                                 #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########



1. Knife
   Loaded : Unlimited slashes

The knife is probably the most useless weapon in the game, both Becky
and Billy start off with it, only and only use it when you're completely
out of ammo or you have a death wish or you just want to kill a lone
zombie, put this thing down on the ground as soon as you get some good
guns. Using the knife means certain death.


2. Beretta M92F
   Loaded : 15 rounds

This is the standard issue for all members of the STARS squad, the beretta
is usually a good reliable weapon when it comes to arms and gun wars, but
in here, in the case of the undead this weapon aint so good at all, only
use this gun on the normal slow zombies, and that even if there are less
zombies in the area, rebecca will use her handgun for most of the starting
part of the game, pretty soon you'll find out that becky's handgun just isnt
up to it and you should avoid using it as much as you can but a little late
in the game you'll find the parts for this handgun and THAT is when this
gun will actually shine a bit. Normally there is a slight chance that
this gun might take a head or two off, dont use it on anything greated
then zombies, and even zombies should be killed from a distance. Close shooting
will result only in them biting you.


3. Military Police Issue 9mm Handgun
   Loaded : 15 rounds

This is billy's counterpart for the beretta and by all means this gun is
better then the beretta, it has more of a chance to shoot off zombies
heads then the beretta and this gun is also slightly faster then the
beretta, but since there arent any extra parts for this gun it will get
useless pretty early on in the game then becky's handgun, the best thing
to do with these guns is to shoot at the zombie or zombies from a good
distance and make sure your aiming straight. Otherwise with billy dump
this gun after you get some powerful one's.


4. Hunting Rifle
   Loaded : 2 rounds

This can be called the low powered version of a shotgun, the hunting
rifle is found in the game just before the first boss fight with the
scorpion, this gun can use the standard shotgun shells, but at a single
time it can carry no more then 2 shells, this gun is slow and jerky and
it doesnt have the power or the spread shot capability of the shotgun
neither can it take out heads most of the time, this gun is only good
at taking out the zombies knee caps and it can also kill them in 1 shot
in close quarter combat, dont use this gun against hunters and other fast
creatures, infact dont use this gun at all once you have the shotgun
in your posession, it can reload slowly too so if your fighting with
this gun be sure to reload manually, the characters will take alot of
time reloading with this.


5. Shotgun
   Loaded : 7 shells

This is the real deal gun of the game, one of the most powerful guns
in the gaming history , the shotgun also proves to be a great gun
in resident evil zero, so good that it can be used as far as the
final boss through the game, shells can be found few and far between,
but still this gun can kill almost all zombies in one shots and aiming
up will result in definate headshots, and aiming down will cost them
their knees. If you use this gun right then it is the most deadliest
weapon in the game, more powerful then the hunting rifle it can also
spread the shots meaning that it can kill more then one enemies if they
are in a straight line. Use this mostly on zombies and bosses, only
use on hunters if there is 1 hunter in the area.


6. Moltov Cocktail
   Loaded : Unlimited

This is one of my favourite weapons in this game, a completely new
thing to the resi evil games, we can make moltov cocktails in this
game by combining the empty bottles with gas canisters we find in
alot of places, i like to call these babies bottle bombs. These
bottle bombs are really powerful and they can either kill a normal
enemy in one shot or damage it badly, the flame release can burn
enemies too, this is best used against the leech monsters because
they are very weak to fire, just lob one of these at them and watch
it burn, the flame makes sure that all the smaller leeches burn aswell.


7. Grenade Launcher
   Loaded : 240 rounds

The grenade launcher also makes an appearance in this game, slightly
change but still as good as before, again this has the 3 flavors the
explosive rounds can be used mostly on zombies and other creatures
use the flame rounds mostly on the leech monsters and centipides,
the acid rounds on the other hand are precious and they should be
saved for the hunters or as a final resort for the bosses, in this
game the flame rounds are most important because the leeches and the
leech queen are somewhat weak to flame, so its best to save every
last flame rounds for those moments. Normally dont waste this gun's
ammo on the zombies unless you have alot to spare.


8. Custom Handgun
   Loaded : 15 rounds

When you find the handgun parts later on becky's handgun can be modified
and for the first time in the game it gets good. This gun is quick and
it has alot more power then the normal handgun, this gun also has a high
rate for zombie head shots, the best use of this gun is to provide
covering fire or distraction fire while your other partner has a slow
but powerful weapon on them. The custom is one of the coolest guns in
the game.


9. .357 Magnum
   Loaded : 6 Rounds

This is the big daddy of the resi evil series and another appearance in
resident evil zero wont hurt it one bit, strictly save this gun for the
bosses or hunters, nothing else needs to see this in your hands, you
find it first in the tram car with becky alone and the first time you
really need to use it will be in the tyrant fight, very powerful gun
indeed and it can make definate headshots on zombies without the need
to aim up. One shot from this gun can kill all normal enemies except for
the bosses. Even hunters die with one shot each.


10. Magnum Revolver
    Loaded : Unlimited

This gun can be unlocked from the leech hunter minigame and it comes
with unlimited ammo from start, looks alot like barry burton's gun
from the Resident evil Remake, this gun is also seen in the ending
FMV of the game when billy uses it to finish the job up. Just like
the normal magnum this gun can kill almost every normal enemy in one
shot and is a good one for bosses, but since this one comes with
unlimited ammo i wont ask you to save it. Blow off heads with it and
kill hunters and have fun :D. Once you win this gun it can be found
in cabin 202, by the dead man.


11. Sub Machine Gun
    Fully loaded : 100 %

" Time to test out my new toys " Remember ?, well this is NOT that
sumbmachine gun, instead its a single gun which comes with a 100 %
meter, the ammo is limited and it can finish off pretty quickly,
the only way to win ammo for this game it by playing the leech hunter
minigame, otherwise in the main game this gun can be unlocked by
finishing the game in less then 5 hours. This gun can kill the normal
zombies quickly and since it shoots fast then it is also recommended
on the hunters and other creatures. Can be used in boss fights aswell.


12. Rocket Launcher
    Loaded : Unlimited

The rocket launcher is the reward if you manage to finish the game
in less then 3 hours, its the rocket launcher, and it can kill
all the enemies in 1 shot each, works on bosses aswell so if your
lucky enough to win one dont let it go for the rest of the game.
It comes with unlimited ammo so all the better for the player.


END OF SECTION






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          #      BASIC SURVIVAL TIPS        #
          #                                 #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########



# TIPS #



* Save your ammo :
   I dont know why but capcom has put very little ammo in this game
   mostly because of the 2 player factor i guess, but still this game
   has less amounts of ammo compared to the other Resi games, so its
   best that you use your ammo wisely and run if there is any chance
   and even use the stinking combat knife once in a while.

* Save your ribbons :
   Well this is something which has been passed on from one resi game
   to another, always have a spear ink ribbon in the item box and be
   sure to save as many as you can, not just to save your game more
   often, but also because less saving is the sign of a good player.

* Distance does matter
   Whenever you have a gun like the handgun or magnum in your hand
   then be sure to use them from as far as you can, because these are
   single projectile guns and they will do the same damage from any
   distance you take them, the shotgun on the other hand is a different
   matter, the closer you use the shotgun from, the more damage that gun
   will do , the same cant be said for the hunting rifle however.

* Head shots make life easy
   When your playing with a shotgun in hand and you want to waste a
   zombie quicker then just wait for him to get close to you,and then
   raise your gun and just one shot and the zombie will flap like a
   headless chicken before if falls down.

* Health issues :
   This game has alot of nasty monsters who can take down alot of
   health in a matter of seconds so its best to always keep a spare
   full herb combo or a first aid spray with you just in case, on the
   same note only use herbs and other stuff whenever you need them the
   most, save them if you can because your gonna need alot of them in
   the later stages of the game.

* The MAN :
   Billy is the man of the game and he is stronger and better then
   becky in alot of cases, so its best that the player keep control
   of billy in most fights and during the most part of the game
   because not only can he take more damage, he can dish out more
   with any gun aswell. Becky on the other hand is only good with
   herbs, so a good tactic is to clear out the room with billy then
   becky can do whatever she has to.

* Bottle Bombs :
   During the course of the gmae you'll find alot of empty bottles
   scattered here and there, i've seen people ignore them like they're
   nothing important, but be sure to save up as many as you can and
   whenever you find any gas canisters, use them with the bottles and
   you will gain the moltov cocktails, these things are extremely
   powerful and are best used against the leech zombies.



*************

HEALTH CHART

*************


Something new done in Resident evil zero in regards to health is that
in this game rebecca is the only one who can mix herbs for the characters
to use, billy cant do that, this increases the game's potential a little
bit.


# Health Chart #

The health meter in this game is very similar to any other Resident evil
game, you'll see the similar green line thingy which i dont know the exact
word for, but the rest of it is pretty obvious, here are the health
status's.

GREEN FINE :
This means that your character is in top shape and they have their health
between 75% and 100%, its best to always keep your character in green
fine status, cause they run the fastest, they dodge the quickest and they
can turn around much quicker, otherwise shooting is not affected.

YELLOW CAUTION :
This means that your character is suffering a little bit and that their
health is between 50 % and 75 %. Now in caution mode your character's
running speed is effected a little bit and your character will hold their
side and run with a limp as a sign of them being hurt. If your health
is in status then its best to use just a green herb as most. Turning
around gets alot slower in this mode.

ORANGE CAUTION :
This means that your character is not in a bad way and that their heath
is between 25% and 50 %. The character stance and running action in
this mode will remain same as the yellow caution but if your in this
mode then its best to use a double herb healing item immediately.
Hunters are able to do head removing shots from this level on.

RED DANGER :
This is the death row, when your character is between 0 % and 25 %
they go from bad to worse, they start limping like hell and their
running speed is even slower then a zombies speed. If in this
mode immediately find something to heal and use it, no need to
be the hero now. Hunters will definetly kill you if you wander
into them .



# Herb Mixing Chart #

Here are the herb mixing charts and the basic explanation of the
result you'll get.


1 green + 1 green = 2 greener
This will restore medium health at once

1 green + 1 green + 1 green = 3 greener
This combo will restore full heath without question

1 green + 1 red = full healer
This combo will restore full health without question

1 green + 1 red + 1 blue = Super healer
This combo will not only restore your health but also
poison cured and makes you temporarily invulnerable.

1 green + 1 blue = Small poison curer
This combo will restore small amount of health aswell as the poison.

1 green + 1 green + 1 blue = meduim poison curer
This combo will restore half of your health and poison cured aswell.

1 green
quarter of your health is restored

1 blue
poison is restored

1 red
unable to act itself, this boosts the other herbs powers

first aid spray
instant full health but no cure for poison




END OF SECTION







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          #      COMPLETE WALKTHROUGH       #
          #                                 #
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The game starts with a narrator telling you about all the past accidents
that umbrella has caused, then the narrator asks us the question about
the t virus and what is umbrella and when was it established, then to
answer that he himself tells us that to find out the answers we need to
go back in time, before the mansion incident occured.

A train is shown running at full speed and there are people inside the
train who are enjoying their trips, but little do they know that someone
is watching them from above a hill. That man spots the train in the
distance, meanwhile inside the train a man is looking at some important
papers when suddenly he hears a sound from the window, he looks at it
but there's nothing there. But a few seconds later, something ugly and
frightening slams against the window, then another and another, the
man gets frightened out of his seat and he starts screaming and running
around, then all hell breaks loose as these hideously large leeches
start to pour in the train.

Everyone is helpless and all they can do is run around and scream
wildly, nothing could save them from their death, the train's drivers
suffer the same fate and the train comes to a screetching halt after
they all die. Horribly.

Some time later a chopper flies in on the forest zone, the camera
moves inside and we hear rebecca chamber's narration about her story.
She claims that nothing could have prepared them for the night that
insued. Each member of the bravo team is shown and suddenly the chopper
engine blows and after enrico confirms with the pilot they decide to
crash land the chopper. The chopper lands safely in the woods and all
of the BRAVO team except for the pilot step out. Rebecca raises her
thumb to the pilot before she leaves and the pilot salutes as becky
closes the chopper door.

Enrico orders the team to start investigating the area and soon after
wards rebecca spots a turned over MP vehicle. When they check it they
find horribly mauled corpses of MP personal and there's a court marshal
order for a lt BILLY COEN. This Coen was supposed to carry out his death
sentence because he was charged for murder but he was no where to be
found. The BRAVO's think that it was billy who killed the men and they
all blame him.

Enrico asks his team to spread out and search the forest area, but
he also warns them that their friend billy is highly dangerous
and armed. They should all be careful and then everyone spreads out.
Rebecca goes wandering in the forest until she finds a train track
and a whole train standing still on it. She is a bit amazed at this
sight but decides to head in it and check it out. As she is walking
towards is it starts to rain and thunder from the skies, and becky
enters the train .

Once you have started the game watch the beautiful FMV movie and after
cursing at rebecca why she had to enter the damn train in the first place.
Now the game starts.


----
----


 ###########
#          #
#THE TRAIN #
#          #
###########

As soon as the movie is over you'll come in control of rebecca, when that
happens turn to her left and head down the corridor of seats, enter the
door at the end of the corridor. Once in here a scene starts in which becky
hears something, she heads forward and after some tussel she is now in the
middle of oncoming zombies. This is your first zombie fight. Now head behind
the seats here for some cover then shoot at the zombies. Soon they should be
dead. As soon as the zombies are dead head to the door on the left.

Enter that door. Now in this new hallway enter the first door you see, in this
room you'll find a file, some handgun bullets and a first aid spray, now take
them all and head out this door again, then enter the next door in line, in
this door you'll find some handgun ammo and a green herb and your first
typewriter of the game, now head back out to the hall. Once back here head
forward and round the corner, you'll find a body with a key on it. Take it
that is the train key, once taken a scene starts in which rebecca is introduced
to the culprit. Billy coen. He isnt all that happy once he finds out that
STARS are there looking for him. Becky tries to be all grown and arrest him
but he ignores her and leaves.

Once he's gone try to head back to the previous hall and along the way another
scene in which one of your BRAVO team mates edward will come flying through
the window, after warning you he'll die, and some dogs will attack you now,
shoot them before they can even get close to rebecca, once the dogs are dead
head back to the place where you fought the first zombies. Here you'll see some
more zombies, kill them or dodge if you like to and head back to the corridor
where the game started. Once here you'll have a scene in which enrico calls in
rebecca and tells her some more information about billy coen. He killed *gasp*
23 people.

Once the scene is over head to the door on the right side and use the train
key you just got and open the door. Once you enter this new door, this is
a stairway room, here you'll have another scene in which becky meets billy
again, this time billy wants her to work with her but becky doesnt trust him
and she wants to go solo. Once your back in control of rebecca head up the
stairs. Once up head to the south side and another scene starts. After this
scene is over you'll be attacked by a new type of zombie. Run to the north
corner and start shooting from there, a few shots fired and you'll have another
scene in which billy comes and saves rebecca's life for the first time.

After this scene is over billy and rebecca decide that its best if they
work together, and you'll also see that mysterious singing man outside
the train window with all his leeches. Once your back in control head
to the north side of the room and this time search by the wall and you'll
find a ladder, climb the ladder and your at the top of the train now. Once
at the top head forward and you'll find the power controls for the kitchen
of the train. Now try to re connect the power and rebecca will fall down
the hole in a kitchen of sorts, once your back in control take the handgun
ammo and the green herb. Use it if you were injured in your battle.

Once your done here check in the kitchen for another train key, now put this
key in the dumbwaiter and send it down. Now change your character and your
billy. Head back to the dining car area where you fought the strange zombie
now head down the stairs, since rebecca turned the power on we can open the
door which was besides the stairs, this door leads to the kitchen. Once in
the kitchen head to the upper left part of the kitchen and you'll find the
dumbwaiter, open it and take the key from it.

Now head back all the way to where you met edward as rebecca, once your in
there head forward and use this new key to open the door at the end of
that hall. This is the conductors room, in this room check out the small
closet in the south corner and you'll get the briefcase, then press the
switch to the upper right of the room and you'll make a ladder come down
now take that ladder up and you'll come out in the lounge area.

Now in this lounge area head to the south and enter the far door , once
in here head to the cart and take the ice pick from it, now head down
this room and enter the door. In this door you'll find the hunting rifle
and some shotgun shells, equip the rifle right now, if you are low on
item space then this is the place to drop your combat knife. Now head
back and towards the lounge again, along the way you'll come across
some eggs but they have nothing to do now, keep on heading back to the
lounge.

Once you come back to the lounge head back to the ladder where you came
in here with the first place and along the way a scene starts, billy will
be attacked by a large scorpion now, how the hell did that got in here.
As soon as the battle starts head straight up to it with your rifle in
hand and shoot one shot straight to its head, it will scream and throw
its claw at you, quickly quick turn and run to avoid. Now we at least
have the first blood :D. Learning this boss's attack patters is really
simple, when ever this boss is about to strike you it will make a scream.
and whenever its about to make a charging attack it will put its claws
together and go in a crouch. Now use the same pattern as we did with the
first blood shot and keep on hitting the scorpion right at the head.
Remember that the rifle will reload after every 2 shots so its best to
reload it manually otherwise you would be left wide open to be attacked.
Pretty soon this boss should be dead, if the rifle didnt do the trick
then take out the handgun and shoot from a distance. The boss will fall
soon.

As soon as the boss falls down head forward and towards the wrecked bar
and here you'll find a panel opener, take it, now its time to head back
all the way to the kitchen. Once your back at the kitchen use the dumb
waiter and send the ice pick up to rebecca. Now change your character
and as rebecca take the ice pick from the dumb waiter. Now use the
ice pick and open the door, then go and meet billy at the main kitchen.

Now turn back to billy and use the panel opener on the small hatch
in the corner, then enter it. In this new area kill the doggies before
they attack, to your right is a gas canister and some shotgun shells.
Down the hall in one of the cages in the gold ring, combine the ring
with the briefcase, then go and enter the door at the end. In this
new room have rebecca wait by the door here and as billy alone head
forward and press the switch, as soon as you do immediately switch
to rebecca and take the hook which is shot off by the wall. Now
make billy and rebecca join each other and its time to do some
back tracking, its time to head back to the place where you fought
the first zombies, the seating area.

Along the way a zombie will attack from inside the fridge, kill it and
then check inside the fridge and you'll get some empty bottles, combine
them with the gas canister and you'll get some moltov cocktail styled
bombs. Now head on to the seating area. Once your in the seating area
to the right side wall is an open window, use the hook u just got on
the window and your on the roof of the train again. This time head
south and you'll see a hole in the roof. Jump down this hole.

Now in this room there should be a zombie, kill the zombie and examine
the room and you'll get some handgun ammo and a jewelry box, examine
the box and you'll get the silver ring, combine this ring with the
briefcase and you'll unlock the case, open it and you'll get the
blue key card, head back to the place where billy is waiting for
becky. Now once becky and billy are back togather head back to the
front part of the train, namely to the place where you met edward.

Once your back there use the key card on the reader there, another
scene starts now and you'll see that there are more people on this
train, more soldiers actually. The man in charge of them is none other
then mr albert wesker with his partner in crime william birkin. But
the soldiers are killed off by the cool leeches, once the scene
finished head forward, run over the dead soldiers and enter the
door at the end , this is the control room.

Once in here another scene starts in which the hero's discover that
the train is picking up speed even now, they decide that they need
to initiate the manual break, one of them would have to go to the
back part of the train to do it. You can take anyone you want but
i suggest that you keep billy here. Once your in control of billy
now take the magnetic key card from the console and head out the
control room again, now we have to do some backtracking, we have
to go all the way to the room where rebecca got the hook shot from.

Along the way in the seating room there will be a horde of 5 zombies
waiting to pounce, either shoot them all or run into them and billy
will shove all of them away, that is the time to dash to the door.
Continue your path to the hook shot room. Once your in here head to
the little console to the right, in order for the breaks to work
you must go through this puzzle, now the puzzle starts, you must
make combinations which add up to the equal of the number which
comes on screen, this is a random puzzle and any number can come
but here are the answers to the combo numbers of the most common
kind.
67: 9,9,9,9,9,5,5,5,5,2
36: 5,5,5,5,5,5,2,2,1,1
81: 9,9,9,9,9,9,9,9,8,1

Once you have entered the right combination with billy change the
control back to rebecca, once your back in control ,check the
panel and rebecca will also have to enter the numbers like billy
just did back there, the problem with becky is that you wont be
able to see the total of the current number combo's. Anywho insert
the right combo and a scene will start.

The breaks of the train come into action now but the train doesnt
seem to slow down, after heading for the tunnel the train will
derail and crash in an unknown place, billy will get up and call
for rebecca hoping to see her alive and becky comes out of the
dust, and she's fine too.


 ##############################
#                             #
# UMBRELLA TRAINING FACILITY  #
#                             #
##############################


Now your in the umbrella training facility, well not yet but we'll be
there in a little while, for now as soon as your back in control of your
hero's 3 zombies will attack you, kill them all and look around this room
you'll find all of your items lying around here, take all you can carry
here and head right towards the door which leads to the sewers. Once in
here drop in the sewage and head through the passage until you come to a
ladder at the end , climb it quickly.

Now you'll find yourself in another one of umbrella's large mansion's
this is the actual training facility building, here just place all the
items you dont want to take in the main hall, like the guns and healing
items and such. Now head up the stairs and head to the statue, behind it
is a double doors, enter them quickly. Now your in some kind of seminar
room, check the tables for a file and in one corner there is a typewriter
with some shotgun shells, take them and head through the west door and you'll
come in a cramped up hallway.

Now in this hall there are some zombies, kill them right now and enter the
double doors, in this room there is an ink ribbon and a microfilm A for
the taking, so take them. Head left from that door and you'll find a training
facility map, take it, take note of that candle besides the door, once we
have fuel for bily's lighter we'll come back here, for now nothing can be
done with it. There are also small elevators on each side of the wall and
a hole in the wall which requires a handle for it. Now ignore all this
and head back to the main hall .

Exit through the double doors in the lower east corner of the dining room.
Once your in this room you'll come acoss 4 zombies, kill them quickly and
head to the southern side of this room for some handgun ammo, once you
take them head for the northern door and enter it. In this room head to
the west side and take the stairs down.

Once your down your in the engine room here. You cannot go forward here because
the steam is blocking your path, for now head back to the way you came from
and head to the east side of the path this time, head down the corridor and
enter the door to the storage room.  Once your here you'll see 2 zombies, kill
them now and head to the other end of the room, and take the shotgun from
the other side of the shelves and another gas canister is here and also
take the black statue, give the shotgun to billy and head all the way back
to the main hall.

Now in the main hall exit through the door in the upper west area. You will
come into a little sitting room. Check in this room and you'll find a file
then check in the southern corner and you'll see the crank, take it and some
crows will come crashing through the windows, ignore them and enter the
door.

Now its time to do a little back tracking, head back to the room with the
small elevator, remember !? once you get back there have rebecca stand on
the elevator and use the crank on it as billy, he will crank the elevator
up and becky will go one level up to the clock works room. Once your back
up here you'll be attacked by new enemies, the plague crawlers, kill them
with the shotgun or alot of handgun bullets, once they are dead take the
handgun ammo, then go and check the clock face and another handgun bullets.
Take it and head for the east door.

You will come in a balcony of some sorts now, once in here ignore all the
crows and head for the door in the west corner, enter it. Now you'll find
yourself in a HUGE hallway with a winch in the west corner of it, ignore
the winch for now and head along the wall and you'll come across stairs
head down the stairs and you'll come across a door, ignore the first door
and head down to the door at the far end, open the door and then go back
in control of billy. Have billy and becky join each other again.

Once they are back together take billy in control and head to the door
which we just ignored. In this room kill the crawlers you see , then
take the grenade launcher and also the flame rounds in here, then take
the white statue and head back to the previous room, hand over the
statue to rebecca cause you'll need all the item space you can muster
up right now.

Now make sure that you have the grenade launcher equipped with billy
and also give him the shotgun and some spare shells for it, leave a
couple of healing items on top of the stairs cause you'll shortly be
needing them here, now take control of rebecca only and have her go
to the small breeding pool, once here take the ladder and in this new
room move rebecca right next to the small cage with something shining
inside it.

Billy will use the winch now and rebecca will take the item from under
the cage, its a fire key, but all of a sudden the huge centurion boss
will come and grab rebecca. Now head with billy and start shooting
at the boss with the grenade launcher, only shoot at this boss when he
has reared up and he is exposing his belly, dont think of shooting at his
front skin cause its too damn hard, shoot at the belly many times and
it will finally give up and drop rebecca.

Now its time to use the fire key, make sure that you make rebecca
equip her handgun after that boss fight, now head back to the dining
room and use the new shining fire key on the door which leads to the
kitchen and open it, once in this room you'll find some empty bottles
and some lighter fluid, use the fluid on billy's lighter and you'll
now have a working lighter for billy, now its time to do some backtracking.

Remember the room with the candle, the same room with the elevators,
now head there and use the lighter on the candle and you will
open up the door to the hidden library. Enter the library, here kill
the 2 zombies you see and head along forward with the bookshelves and
you'll find some grenade rounds, take them and climb to the upper
part of the library.

Once your up here you'll see a shelf which seems to be sticking out
of the place, use billy and push the shelf aside, and you'll find the
book of good. Examine it and you'll unlock a pair of angel wings
take them and head back to the previous room where you came from
and through to the cramped hallway.

Once your back in the cramped up hallway open the new door with the
fire key and enter this room, In this new room take note of the
glowing moose eye, ( creepy ) and climb over the table to take
the shotgun shells and handgun ammo, now as billy push the table
as far forward as it can go and then as rebecca push the table
to the right until it comes directly under the moose head. Climb
the ladder now and check the moose head and you'll get the iron
needle.

Now its time to do some more back tracking so head back all the
way to the clock works room, once you are there head to the clock
and use the iron needle on it, now your in a small puzzle where you
have to adjust the arms of the clock to unlock some doors, the
right answer can be found in the file you found in the sitting room.
To save your time the right answer is mostly 8:15, so adjust the
clock arms so that it makes the right time and you'll open some doors.

Now its time to head back to the main hall, once your back there
head to the second floor balcony and enter the door which you
just unlocked. Once you enter this room kill the 4 zombies in here
and then take the verse of poetry lying there, then take the
second microfilm and the shotgun shells before you leave and then
exit back.

Now head back to the cramped up hallway and enter the door to
the west side, once in this room ignore the leech zombie now
and run past it and head to the door at the far corner of this
hall. Enter that door.

Once inside your in a projector room, so make one of your characters
go and take the handgun ammo and the other one who has both the microfilms
go and stand next to the projector. Use both the films on the projector
and now you'll see a complete layout of the seminar hall room and in
the layout you'll see that each desk is marked with a number. You will
also get the MO disk after this.

Now its time to do some backtracking so head all the way back to
the seminar room, once your here make sure one of the character
stays in the seating area and take the other one to the computer
on the podium, use the mo disk on the computer and you'll see a code
on the screen, now quickly move the first character to the desk with
the first digit of the code and move the second character to the
desk with the second digit of the code, then use the first character
to use the keypad, then use the second character and use the keypad.
This will open up all doors which had the knights blocking them.

Now before you enter any other door head straight to the main hall of
the training facility, remember where we placed all the items when we
started in this place, ok now go there, once you are there take the
white statue and combine it with the angel wings, and place it on
the scale there. But its still not complete, we need something more
For now head back to the seminar room .

Once at the seminar room head to the door which you just unlocked with
the computer puzzle, enter it, now you'll come in a hallway with some
zombies in it. Kill them and head through the door at the end of the
hallway. Now your in the infirmary of the facility and this looks like
heaven for rebecca, there are a couple of items here for the taking,
including a first aid spray, some blue herbs and some green chemical
for rebecca's medical kit, also there is a hidden file on the left
bed. Take whatever you can from this room and head back to the door
where you came here.

Head back to the previous hallway, now in here enter the double doors
and your in the chess room now. This is quiet a chess room actually
there is an actual size chess board on the table , have rebecca check
that out and billy will do the pushing. The actual size chess board is
actually showing the solution of your puzzle, you have to move the
righe pieces to the right space to complete it.

** this solution given by my friend from his site with permission **

Have Billy push the white king one square past the black pawn. Then
move it west to the edge of the board (-> that way is west). Finally
push it up against the white rook in the top corner. Problem solved.
Remember if you make a wrong move poison gas will fill the room and
damage both characters. A panel will open on the desk revealing the
Book of Evil, take it and examine it. Inside you'll find a black wing.
Return to the main hall.

Once your back at the main hall head up to the scale and combine
the black statue with the black wings you just found, then place
it on the other end of the scale, now this will cause the weights
to balance and the portrait of the old man will slide up and now
you will be able to head to the basement.

Now before doing anything go and save your game immediately, this is
important cause a hard ass place is coming. Head through the passage
once your done saving and your about to enter the facilities basement.
OhhHHHH scary !!.

Once down here get ready for some major spider slaying.


 #############################
#                            #
# TRAINING FACILITY BASEMENT #
#                            #
#############################



Once your finally in the basement run down the hallway and kill the spiders
if you wish or just run past them and enter the door at the end. Once inside
you'll find a file a blue herb and a green herb, take this all and head through
the door at the other end of the wall.

Once your in here head forward in this small cell area, now billy will
give boost to rebecca and she will fall through the other end of the hole
now a scene starts in which rebecca finds herself in a torcher room of
some sort, what the hell happened here. While wondering this head to the
northern part of the room and you'll find a power regulator here, this is
a small puzzle in which you have to adjust the power to the right level
the simplest solution to the puzzle is by pressing the switches in this
order,

up up down up up

Once you have successfully completed the puzzle another scene starts in which
you will discover that the mystery man has been watching rebecca all this
time via a monitor room, he says some spooky things and lets a new type
of creature loose. Now the screen changes and we see 2 men walking down
a familiar hall, its good old wesker and birkin and they are walking down
a hall which should be familiar to Resident evil 2 players, while wesker
plans to take the alpha's to the site birkin says that he has his own
plans and wesker leaves. Now the screen goes back to rebecca and she is
attacked by a new monkey creature which is an eliminator and almost falls,
but she hangs on to a peace of metal and now its up to billy to save her.

Now the control will turn back to billy and you have to do some serious
backtracking to get to rebecca, we just saw in the scene that the steam
stopped spraying, right, so thats where we are going, now head back all
the way up the basement to the training facility. Once here head back
to the dining room , through the holiday then in the west corridor
head back to the area which was previously blocked by steam, remember ?

Once you have successfully reached that area dash to the back side of
the boiler and take the northern stairs, ignore any monster in this
area for now and keep on running. Run to the west and ignore any monsters
you see here until you have reached the door at the end of the hall,
take the door to the right here. Once you enter it another scene starts
and becky is just about to fall as billy saves his life once again.
Now rebecca gets serious and asks billy if he really did killed those
people, billy will now tell his side of the story and you'll see one
of the best FMV's ever in gaming history. Billy was innocent after all.

Once the excellent scene is over you'll be back in control again, now
save the game here if you wish and exit back to the hall you came from.
Once your back here there should be some eliminators here, kill them
quickly and there should be a handgun bullet pack here too. Take it
and head over to the group of animal statues you see, here another
small puzzle and you have to solve it by lighting the statues in
the right order, here is the right order for you...

Deer Wolf Horse Tiger Snake Eagle

Do this right and a new hallway will open up for you to explore.

Head through this hall and to the south direction, you'll come across a
door to the right, enter it right now. Once you enter you'll find yourself
in a bedroom of some sorts. Take the empty bottles here and the unity
tablet from the fireplace, then exit this room back to the hall where
you came from. Keep on heading south now and enter the door at the end
of the hallway.

Once you are inside the room kill the 2 zombies here and search the room
for a blue herb a green herb and one file, take these items and head
out the room again, now time for us to go back so head back to the
room where you saved rebecca just a while ago.

Once your back in this room this time head through the door on the
left. Once through there are 2 spiders in this room but ignore them
and head down the stairs. You will come across a door to your right
enter it and your in the drainage room now. Head towards the back
side of the room and here you'll see 2 crawlers munching on something
kill them with any good guns you got and take the locker key off
the crate , now exit this room through the door you came.

Head left from this door now and you'll find a double doors, enter it.
This is the armory room so head up the stairs to the main armory
room, too bad that all these babies are useless, oh well, this is
resident evil. For now open the locker with the locker key you
picked up a while ago.

Now inside here you'll find a duralumin case very similar in appearance
to the one's found in code veronica, examine it and you'll find the code
385 scratched on its side, now use this code and open the briefcase
inside much like code veronica are some handgun parts for rebecca's
gun, combine them with her gun quickly and for the first time in this
game good ol' becky becomes use full slightly. Inside the locker there
should also be some shotgun shells and magnum ammo. Now its time for some
action, so keep rebecca near the control panel and take billy down the
stairs to the lower floor.

Now take billy to the test area and keep him inside, then switch to
becky and press the L button to turn the area around, back to billy
now and take the acid rounds which are lying there then head north to
the gate and make billy stand against it. Now go back to becky and have
her press the L button again, now billy's on the other side, see the
shining thing in the cage, we'll get it. Press the red button near your
position now and the cage will open up and billy will be attacked by
2 hunters, now make quick work of them with the help of the shotgun
and quickly take the water key from the cage.

Time for some major backtracking now. Head all the way back to the
main hall of the training facility.


 ###############################
#                              #
# TRAINING FACILITY REVISITED  #
#                              #
###############################



Once your back in the umbrella training facility main hall time for
some more backtracking, getting a little boring i know, but we have
to do this. Go to the room where you found the grenade launcher in
the first place, once you have reached that room head over to the
blue door and use the water key on it, discard the key afterwards
and enter the new hallway. In this hallway there should be one zombie
kill it quickly before doing anything, then make sure that becky is
staying outside and enter the door directly to the right of the door
you entered from.

There should be a leech zombie in this room, no need to kill or even
fight it right now, if billy's alone then just run past the monster
and grab the vise handle from the shelf and just like before ignore
the zombie and exit back to the previous hall and reunite with becky.

Now head forward and enter the other brown door near the end of this
hallway, this is a piano room, much like the one in the original
resident evil, brings back old memories, and look , there's a piano
here too, have rebecca play it and, no wait, rebecca is not the right
one, have BILLY !!! play the piano and much like the original a secret
passage will open up, now with becky alone head inside the passage
and at the end of it take the battery and again like the original the
wall will slide down, play the piano as billy again and it will open
again. Now head inside and reunite with becky, then take the magnum
bullets and the bottles in here and head back to the previous hallway.

Now back in the hallway try the door at the end of the hall and your
now in another hallway. In this new hallway head down to the west
side and enter the door at the end of the hallway. In this door there
should be some handgun ammo, a green and a blue herb and some empty
bottles for the taking, take all you can and head back to the previous
hallway, now head all the way to the east end of the hallway and enter
the door there.

As soon as you enter this door change your character to rebecca and
use her custom handgun to kill all the zombies in here, no need to
waste billy's ammo, then head forward and take some handy shotgun
shells from the shelves, then head over to the south east side of
the room and you'll find a few vices here, use the vice handle on
the middle vise and you'll get another tablet like the one you got
earlier, this one is the obidience tablet.

Take this tablet and head back out the room, now head back to the
main hall of the training facility. Once your back here head out
the main doors to the courtyard outside.

Once your in the main courtyard take a look at the shining thing
on the column , were here to get this , then head over to the elevator
slot and have the character put the battery in it, now a large crate
will be lowered in the courtyard area from the heavens, since billy
is stronger and taller then becky he'll do this thing. Head over to
the crate and have billy push it in the main courtyard. Then keep on
pushing it until its right next to the pillar which has the shining
thing. Climb on to the crate and take the thing off.

Its the final of the 3 tablets, the discipline tablet, were almost
to the end of disk 1 now, its time to do some more backtracking, but
before any of that make sure that you have the hookshot you got from
the train in your inventory, you'll need it in a little while .

Now head all the way back to the room where you fought the centurian
boss with billy and exit through the double doors on the north wall.
You will come into an observatory now. Run over to the north end of
the place and try to use the double doors, but they are locked now.
So nothing else to do head down the ladder. Once down here head to
the base of the huge telescope and use the 3 tablets you have on
the slots, once you have used all 3 another scene starts and this
time the whole observatory descends a level.


###   #  #### #  #         ####
#  #  # #     # #              #
#  #  #  ###  ##   #####   ####
#  #  #     # # #          #
###   #  ###  #  #         #####



Now the double doors are unlocked so head up the ladder again and to
the double doors enter them.

Were in the open area's now again but there's a big building right
in front of us so i guess we have to go and check it out right now.
Head over to it and you'll find out that the main doors are locked,
we'll have to do something else, now split the team and take control
of becky, give billy the grenade launcher if she had it and leave billy
by the main doors. Now as becky head on over to the right tower and
stand on the plate near the shotgun shells. This will cause the doors
of the building to open up. But dont step off the tile, looks like
becky is stuck here alone while billy goes inside.

Enter the church now.

 ###################
#                  #
# UMBRELLA CHURCH  #
#                  #
###################



Once your inside the church head over to the main alter and from it turn
east and enter the door here, which leads to a small office. Once your
inside you'll find some shotgun shells and some napalm grenades, make
sure your ready cause your about to head into a boss fight. There should
be a typewriter in this room too so save your game now and head back to
the main hall of the church.

Now once your back in the main hall of the church a giant bat will crash
through the ceiling and charge on at billy, now its time for another boss
fight, the best thing to use against this bat is the grenade launcher with
the flame rounds, remember i asked you to take it from becky, use the flame
rounds on the boss and soon smaller bats will start to come, at that point
take out the shotgun and start using it, because of the spread shots they
will hit both the large bat and the smaller one's aswell making billy's life
alot easier, once you have shot it quiet a few times this boss will finally
perish and billy will be the victor.

Ok now its time to check out the hole the giant bat came through , remember
i asked you to bring the hookshot with you, but before you cehck the hole
some serious BACKTRACKING TIME !!!.

Head back to the training facility and bring back ALL THE ITEMS you left
there to the chapel main hall, doing this will give you alot of herbs
aswell so its best that you do this RIGHT NOW. This will probably take
two or three trips and there are monkey's along the way but they shouldnt
be bothering and you should make these trips easily. Do this to save yourself
alot of time and alot of nuisense. OK ?! This doesnt mean ALL The items
you can leave any useless thing back there if you want to , like the
combat knife and the hunting gun, they arent needed anymore in the
game.

Once you have done all that important backtracking head over to the hole
which the giant spider boss made and use the hookshot and billy will
climb to the roof of the chapel. Once you are at the roof run to the north
side and head down the ladder you see here.

Once you are down of the elevator head to the switch and press it, this
will bring back the power of the elevator, now its time to go and get
becky, she's prolly bored by now, head through the gates and go and
meet rebecca.

With becky take the elevator down, once your out of it head down the
hall and enter the door at the end of it. Check this room out for
some ink ribbon's and another file, take it . Now move over to the
item transport and move rebecca's custom handgun with it, now equip
her with all the fire bombs you have right now. Explore the rest of
this room and you'll find another hole in the ceiling here, use the
hookshot again and have rebecca climb to the floor above.

Now in this new room head to the desk and grab the file besides it
also there is a gas tank so you should take it too, continue on
in this room and you'll run into another leech zombie, quickly use
the bottle bombs and get rid of him quickly and easily.

Head to the corridor behind the leech monster and at the end of it
is a sample case, examine it and you'll find the leech capsule
take it, there are also some empty bottles on the shelf, combine
them with the gas tank you just found to get some more flaming
bottles. Now continue your way down the hallway and exit through
the door at the end.

Now in the B1 hallway leave the hookshot here and any other items
which you think are unnecessary and exit through the door on the
west side. Now as quickly as you entered this room quickly enter
the door on the wall opposite to the door.

Now in this room quickly head over to the item transport thing
and take your custom handgun which we placed here from the other
place, now clean house time and kill all the zombies in here with
the gun, now its time to check the place out. In this room there
is a green chemical which can be mixed with something in a while
and also there is a first aid spray and another file, take all
these items and head back to the previous room.

Now in this room head south this time, one of the zombies is
alive, the one who has his face down, kill him before you go on
and take the file off the desk too. To the left now will be a
console which you cant do anything with right now, there should
also be a red chemical here, now combine this this with the
green chemical and becky will create the stripping agent and
NO BECKY DOES NOT STRIP. Once you have made the agent combine
it with the leech capsule and you will uncover the leech charm.
Now take the shotgun shells off the desk where you got the file
too.

Now head back to the room with the item transport and send
billy the shotgun shells, the bottle bombs and the leech
charm via the transport.

Now change back the control to billy and take all the items
which becky sent up, now head back to the hallway with
the elevator but be sure to leave some room between you
and the far door, now turn back the control to becky and
with her go back to the B1 hallway room, here press
the switch on the wall and QUICKLY turn back to billy
then a wall at the end of the hall opens up and out walks
another leech zombie, TOLD YA TO LEAVE SOME ROOM.

NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE :

After about the 1000th mail i thought why not do this thing again..
the biggest question always asked is what do i do if a accidentally
sent billy up the hole instead of rebecca.. now here's the solution..

If you accidentally sent billy with the hookshot then change the
control over to rebecca and backtrack all the way to the mansion, 
more specifically in the area where you had to light the candle 
a little bit earlier with billy.. ok so there should be a bedroom
nearby , have rebecca examine it and she'll find the green capsule
in there, check it and becky will find the green chemical, now
head back to billy and then change the control over to him, raise
the wall there with the switch and then with becky kill the leech
zombie quickly, NOW go and examine the red capsule with becky and
she'll find then necessary item and your all set hehehe.. simple.

NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE :

Kill the monster quickly with the fire bombs and then head
into the newly opened hallway, here go to the end of the hall
and place the leech charm on the door at the end to open it
up. Now head inside and your in a doctors chamber, there are
some handgun bullets in this room, also take the input regulator
cell from the shelves, on the desk billy will find an old
photograph and some more discovery on the mystery man's identity.
Now exit this room through the door on the south.

In this new room kill all the zombies and head to the back area
of the room. At the far end of the room is a statue which is
holding another leech charm, take it and head all the way back
to the item transport, send that leech charm to rebecca.

Now change the control to rebecca again and take the leech charm
from the transport, now head over to the room where you got that
green chemical from, in here check the locked door and use the
leech charm on it and the door shall open. Enter it.

In this new room kill all the zombies with the handgun and run
to the far corner of the room, at the end make a right and you'll
find the sterilizing agent, this is the item we need to operate
the console so take it and time to head back to the room where
you got the red chemical from.

Once your in that room head over to the console and use the
agent on it to pump out the poisonous gas. Head inside the chamber
now and watch out for the zombie, and take the key. Its the breeding
room key.

Ok now with your new key head over to the hallway where i asked you
to drop the hook shot, remember ?! Once your there unlock the eastern
door with the new key you got. Once inside be ready for a tough fight
cause there are 2 hunters inside and becky dont got much of a weapon
here, so if you DID have any other gun for becky use it to kill the
hunters, otherwise do the dodging game and take care of them with your
handgun.

Once the hunters are finally dead you should also be hurt, use a
healing item if you were and then check out this room for a file
and a dial in one of the cages in the back. Take the dial and head
back to the transport room, send the dial to billy now.

Now as billy take the dial and head over to the hall with the door
to the doctors chamber, but use the door just before it, place the
dial on that door and enter the code 4863 to open the door for you.
Enter the door and your in the cable car room, does this remind you
of anything ?! Now a scene and billy will contact rebecca and they
will have a little chat, when your back in control of billy head
over to the control switches on the left and use them. This will
move the ladder and reveal an item from under it, head over to it
and take it, its the output regulator. Take it, now we have the
items required to get this party underway so switch back to
becky.

Now back in control of rebecca grab hold of the hookshot from
Where ever you left it before and head to the B1 hallway then
enter the first door on the northern right side. Once on the
other side of the door make sure you have some herbs, so combine
them and go and meet up with billy, but the control room door is
locked so leave billy up here alone and as becky head down the
ladder.

Once down the ladder head under the control room and you'll find
a hole in the bottom of it, use the hookshot here and becky will
use the sneaky way up into the control room, take the way and
your in the control room. Once your inside open the door to it
and call in billy too, change to billy and take the shotgun shells
now and then check out the console.

Insert both the input and output regulators in the console
and finally the tram will be able to activate now, so without
wasting any more time head directly for the tram door. Try
to open it and a scene starts and billy will be attacked by
an eliminator and he'll fall off the railing, becky goes over
to check him but fails to see something coming from behind her
its a leech zombie.

Kill the rather quick leech zombie with the bottle bombs you
have left, and before anything else go back into the control
room and replace the coils back in, how did they got out.
Now before you go and enter the cable car i suggest that you go
back and IF you have dropped any magnum ammo before GO AND TAKE
IT RIGHT NOW !!. We wont come back here anymore. GO AND GET THE
MAGNUM AMMO.

Ok, once you have all what i asked for and you are good in health
and ammo, then enter the cable car with confidence, upon entrance
be sure to check the dead guy on the right side of the car for
a magnum. AWESOME. Now think about how bad billy's fate has been
so far and wonder if he's alive or not and operate the cable car.



 ###################
#                  #
#   THE FACTORY    #
#                  #
###################


Ok now your in the catwalk area and pretty soon you'll be on familiar
grounds, what grounds ? you'll see. Now as soon as your out of the
car take the green herbs there and use them if you were injured in
the last leech boss fight, now head for the catwalk and ignore the
door in the east side, but place all your useless items like the handgun
and its ammo outside that door, dont enter it. Keep the magnum and
some healing items with you just in case. Make sure that you have some
bottle bombs with rebecca all the time cause these are the best things
against leech zombies.

Now head forward and take the stairs up, and exit through the door at
the top of the stairs. In this new room run over to the edge of the
platform and there is a lift, take it down.

Does this remind you of anything ?

Now when your down the lift run round to the door at the other corner
of the catwalk and enter it. In this ** NEW ** room run forward around
the corners and at the end of the corners is a control panel, there should
be a key at the base of it, take the factory key, then for a little chill
take a look at the only lit monitor in the control panel, you'll see
something which you'll fight later on in the game, now exit this room.

DID THAT REMIND YOU OF ANYTHING ?!

Now head back to the lift and take it up again, along the way you will
be attacked by 2 hunters, kill them with the magnum like you do and
this time head over to the south door in the factory area. Enter the
south door and your in a VERY familiar room right now, * REMEMBER the
control room from RE2 * . There should be some handgun ammo here and
some grenades and a first aid kit, take all these items and head
over to the console, use the factory key on the console and it will
call for the train.

** Note.. for those of you who are dumb enough to realize it, we are
   in the area's of Resident evil 2. See. The train's here too **

Once the train has been called head out of this room, before leaving
save your game if you wish, now outside head over to the large elevator
and to the panel on its side, turn on the control panel and you'll see
a little scene of the train going down.

** Now your in a very familiar place and if you STILL didnt figure it out
then i guess your hopeless. **

Once the elevator stops moving head forward and straight towards the
elevator on the far corner, this is the same elevator wesker took when
u saw the scene of him and birkin talking. Head over to the elevator
and another scene starts in which rebecca meets up with enrico, but
what the hell is he doing down here ! He asks rebecca to come with
him but she says that she still has to find him and ignores enrico's
request. Enrico walks away and becky never see's him again.

Now when the scene is over head over to the elevator key he dropped
and take it, dont worry you wont be able to open any other door in
this area, try it if you dont believe me. I guess only leon or claire
are able to do that.

Ok now head west to the platform and you'll get to the other elevator
head over to the control panel and use the key on it to call the elevator
but before the elevator comes something else will arrive, its the tyrant.
The one you saw back there, remember.? and becky is all alone, she has
to fight this fight on her own. Becky avoids one mad swing from the
tyrant and the fight begins.

Now as soon as the fight starts the first thing you should know is that
the basic pattern for this boss is to stay away from it as far as you
can and when ever it kneels down that means its getting ready for a
lunge attack, take out the magnum now and start shooting at it from
a distance, the attack patters are much like the tyrant in code veronica
but its quiet easy to dodge him, whenever he's getting ready for a lunging
attack get behind him and shoot him from behind. The basic things to use
here are the magnum bullets, and they should probably be enough, but if
you run out of them then take out any remaining bottle bombs and use them
on the beast, pretty soon it should be dead. That wasnt so hard now
was it ?

Ok now you can enter the elevator so take it to level 2. As soon as you
get out of the elevator your in a long hallway, just outside the elevator
door should be some magnum bullets, take them and reload your magnum with
them, then head forward and kill the hunter you see here, take the green
herb and the blue herb here too and head to the door at the end. Unlock
that door from this side and open it and your back in the place where i
asked you to leave your handgun and its ammo. Now is the right time so
take them now and head back to the elevator.

Now head in the elevator and take it to level 1 and you'll find yourself
directly in front of the train wreck, now is the time for some item hunting
so if you left any healing item or any ammo at all here or at the training
facility then now is the time to go and get it cause were in the final
parts of the game and we need all the supplies available. Once your done
with this part head back to the elevator.

Once you think your fully prepared take the elevator to the 4th level now
and another scene in which you'll see that the mystery man has been watching
all of this through the monitors, when will he show himself. Interesting.



 ###################
#                  #
# TREATMENT PLANT  #
#                  #
###################



Once you are out of the elevator another scene starts in which rebecca
finally see's billy, he's still alive, wouldnt be a game without him, now
would it ?! Now its up to becky to save him but billy's already in a bad
condition, will becky be able to do it. That is up to the player.

Now once your back in control of becky go and cross over the bridge and
enter the double doors at the end. In this room there is an elevator but
you cant use it since there is no power currently coming over to this side
of the facility, otherwise check out the rest of the room for some handgun
ammo and some green herbs, once you've taken the items head over to the
control room.

Once your in the control room head over to the power grid and check it,
you have to re route the power back to this facility, here's how to
do this simple thing.



                            o-----o
                            |     |
                            |     |
                        o---o2----o---o
                         \  |        /|
                          \ |       / |
                           \|      /  |
                        o---o     o---o
                        |   |\   /|   |
                        |   | \ / |   |
                        |   |  o  |   |
                        |   | /   |   |
                        |   o-----o   |
                        |  /|     |   |
                        | / |     |   |
                        |/  |     |   |
                        o   o1   3o---o
                        |   |     |   |
                        |   |     |   |
                        |   |     |   |
                        o---o     o---o
                           /
                          /
                         /
                        o

This is really simple and all you have to do is press the buttons in the
order that i have labeled them here, press 1 first then 2 and then finally
number 3 and your done. Power should be back on in this facility. Now there
is a typewriter here so save your game if you wish here and head back to
the previous room. Time to check out the elevator.

Now head over to the elevator and take it to the lower level, once you are
down here head forward and you'll see some zombies, becky should have
enough handgun ammo to kill them all now, otherwise use any remaining
bottle bombs you have left, there are also some extra bottles here so
if you have some gas with you then make new bombs here and now. Once your
done here exit through the door.

Now in this new room head forward and you'll come across a leech zombie
if you have any fire bombs left after the last fight use em right now
and kill this thing, otherwise run for hell and continue to run across
the catwalk to the door at the far end, ignore the door at the west wall
now, we'll come back here once we have a required item, for now enter the
far door.

Now in this new room there should be some zombies, kill them right now
and take the empty bottles here, keep them with you and head down the
stairs, in this area you'll see a fork lift but we wont be using
it right now, for now drop any item you dont want in this area.
Items like empty bottles which you have no gas for and some extra
healing items. But keep the handgun and its bullets and some extra
bombs with you once your done here head to the door and enter it.

We are very near the end of the game now so its your duty to make
sure that you dont go on and spend alot of healing items or ammo
from now on, we have to save something cause the final fights are
very hard , trust me.

This room is quiet useless for the time being because you wont
do anything here till you have billy with you, there's a valve
handle on the other side of the room but you cant reach it right
now so say bad words to it and take the south door this time.
Once taken head down the stairs in this new room and take the other
door at the bottom.

Once you enter this room another scene starts and rebecca and billy
will finally re unite, looks like becky is of some use after all.
Now that billy's back in control its time to kick some major
zombie butt and escape from this place. Head back out the door
you came in from, take the stairs up again and enter the valve
handle room now.

Now that billy is here in this room with you, we can go and get
the valve handle, but before that there should be some shotgun
shells in this room, take them up as billy, now still as billy
make him climb down into the pit and take rebecca up to the
controls. Now as billy you should begin by pushing the metal
box east all the way it goes and climb it. Now turn the control
over to rebecca and have her rotate the gate towards the right.

Now change back to billy and push the metal crate up to the
north wall, now push the eastern crate and take it all the
way to the south wall. Now push the other crate up against
the east wall and then push it down south all the way till
its against the crate which is adjacent to the south wall. Now climb
on top of the crate. Turn the control back to rebecca and have
her rotate the gate left.

Now change the control back over to billy, finally push the crate
up against the south wall, now go back up the ladder and have
rebecca fill the tank up with water, now wasnt the Resident evil 2
version of the water crate puzzle hell of a lot easier then this !?

After all that crating business is over with switch the control
over to billy and cross this bridge to the other side, now on
the other side take the valve handle and exit back to the room
with the forklift, if you didnt take the shotgun shells before
now is the time to take them, exit back to the forklift room.

Once your back in the fork lift room dumb any useless items
that billy had in his inventory like any extra healing
items or the grenade launcher and its extra rounds.

Once you have cleared your inventory of the useless items, and by
useless i do mean useless, head back to the room where we fought
the last leech zombie, the room where i asked you to ignore the
door to the west wall. Once your back there head over to that
door and use the valve handle on it and the door's open. Enter it.

Now once you enter this new room you will be greeted by some
zombies, kill them with becky's handgun cause were saving the shotgun
for bigger fish now, once the enemies are toast in here head over to
the ladder and climb it to the upper level. On this new lever there
are some zombies here, kill them quickly and check this area out for
some green herbs, a red chemical and another file, take them all
and head down the ladder again.

Once your back down the ladder head through the door on the east
but make sure becky's in the lead and she has the magnum equipped
with her and enter the door. In this new room you'll be attacked
by 2 hunters, 2 well places magnum rounds should do the trick here.
Take the east door out of here and your in the bunk rooms.

The bunk room is more like a heaven room cause there are quiet a
few items back here, there are napalm rounds, handgun bullets
red and green herbs here and a first aid spray, take all of these
items now. There is a typewriter here so you should consider
saving your game now, head over to the other door but before
you enter it take the file off the bed next to it. Enter the door.

In this new room head forward and take the stairs down, down here
enter the door. Now in this area run through it again and enter
the door at the end. Now again exit through the door at the end
of the catwalk and your in the gondola room now. Inside the
gondola room you should come across some zombies, try to kill
them with becky's handgun if you can, cause were gonna need
the rest of ammo in a short while. Once the zombies are dead
take the file and the shotgun shells in this room.

On the wall to the west is the control panel for the gondola
but to make it work we need to find the control panel. But for now
run over to the other side of the room and ride the elevator there
down. Once you are down here ignore the damn doors to the dam
and head south of this room.

Now the tyrant will be back for another fight with you, but since
it couldnt kill becky when she was alone then there is no chance
for it killing her with billy, as soon as the battle starts take
out the magnum for becky and use the shotgun for billy . Make sure
that you have ALOT of space between yourself and the tyrant and then
start shooting off with both guns, its attack patterns are very
similar to the first fight but its attack power is very high, so
if you ever get hit check your health immediately, if you keep a
steady space between you at all times then you can finish this fight
without taking any damage at all. Keep on shooting with the respective
guns and soon the tyrant will fall for the last time, so much for him.

Once the tyrant falls for the last time head over to the light
and press the switch, this will call down the ladder, take it up to
the upper level, once up here you'll encounter more zombies, but
donot waste anymore shotgun shells or magnum rounds on the normal
zombies, kill them with the handgun becky has, once they are all
dead head forward and take the motherboard, now head back all the
way to the gondola control room.

Once you are back at the control room head over to the computer
and put the motherboard back in it, with the motherboard the controls
work and the gondola will be called upon, it is actually a box used
to transport items from one control room to the other, becky is small
enough to fit in it but billy cant, so he'll have to deal with it.

After a small gondola ride becky will find herself in the other
control room so take the acid rounds here and go and check out
the control panel. With the control panel have rebecca drain out
the water in the damn area's of the dam. :) Now change the control
back to billy and take him back to the room where the tyrant fight
happened. This time head over to the dam doors and enter them.
Run across the dam and to the ladder on the other side.

Take the ladder up and exit through the door leading into the generator
room. Once your inside the generator room kill the zombies in here
and grab the handgun bullets, theres another door in here but it needs
a magnetic card to open, so ignore it for now and change the controls
back to rebecca.

Once your back as becky head through the door to the norht side which
leads to the chemical lab, once inside change the controls back to
billy and with him enter the north door in the generator room. Once
your in here there are some crawlers here, kill them immediately
then change the controls back to becky, have her go down the stairs
in the room she's in and now billy and becky are back togather again.

Now walk over to the shelves in this room and with the help of becky
grab the battery on them. Now 2 more crawlers will break out of the
test tubes, kill them and head back up the stairs. Give the acid rounds
to billy and the handgun ammo to becca now and pick up the acid grenades
as billy. Have rebecca take the blue chemical from the tank next to
the door, now combine the blue and the red chemical and you got the
sulfuric acid, grab the industrial water from the shelves and now combine
it with the acid and you have got the battery fluid. Finally combine
the battery fluid with the battery and we are through with this combining
game. Now you are in possession of the HI power battery.

Now the game takes a turn for the ending part and we are not so far from
the ending fight, but for now head back all the way to the fork lift room.
NOW YOU SEE WHY I ASKED YOU TO PLACE YOUR ITEMS THERE !!.

Once your back in the room with the fork life use your new battery
on it and it will be working , put rebecca on the controls now and
have billy stand on the lift part, now make rebecca raise the
forklift so billy can reach the damn magnetic card up there. Take
the card from up there and get down from the lift.

Now is your final chance to get all you can from here cause were
heading into the ending fights of the game and we need all we can
carry, remember that this room has alot of things which we have left
before so you should collect most of them right now, for billy take
the grenade launcher we left here and equip it with the flame rounds
and keep the acid rounds as your back up thing, keep the shotgun in
billy's hands right now and drop his sucky handgun right here and now.
Grab any shotgun shells you find in here, .  As far as rebecca is
concerned keep the magnum in her hands with the magnum bullets and
also give all the bottle bombs to becky. Fill up the rest of her
inventory with full healing items. OK ?!

Now that you have the magnetic card in your hands and your characters
are fully healed, its time to finish this thing so head over to
the generator room with the card in hand. Unlock the door we saw
here earlier with the help of the magnetic card.

Once you have opened the door enter it and you'll come to a passage
way, head forward and make sure you take the magnum bullets from
the path, fill up rebecca's magnum with the bullets and hand over
all the extra bullets to becky. Now go through the door at the end
of the hallway.

Once you enter it billy and becky finally come face to face with the
mystery man for the first and last time, just like any movie he reveals
all of his story just before the end, but his story is quiet interesting
he is actually the old man james marcus but due to the control over his
virus he can transform into another man, into his own younger state.
He tells billy and becky about his past and how umbrella had him
assassinated, but his queen leech saved his life. After that scene some
energetic dialogue exchange between billy and marcus

" You'll pay for what you've done " Billy
" We'll see which one of us is gonna die " Marcus

Immediately after that dialogue marcus starts to transform and right in
front of the eye he changes into this horrible toad like boss, and the
bad thing is that now you have to fight him.

This boss is quiet simple then it appears, for most of the part use the
same trick as you used in the second tyrant fight, hand over the shotgun
to billy and the magnum to becky, then have them both shoot at it, choose
any character to control for this battle, that wont matter, the magnum
rounds can actually push the boss back to they are quiet usefull here.
Keep on shooting at the boss and be sure to run away if its getting a
little too close for comfert. Not long after this boss should fall down
see i told you it was easy.

After good ol' marcus falls to his demise pick up the 2 keys he dropped
they are both the shaft keys. Now in this battle room there should also
be some magnum bullets, take it and refill becky's magnum with it and
then head for the large door. Hand over one key to each character and
have them stand by the 2 panels on either side of the gate, the gold
key should be used first on the left panel and immediately use the silver
key on the right panel and the door should open now.

Enter this room, there are quiet a few things here so its time to pick
them up one by one, pick up and shotgun shells in here, dont take the
handgun ammo, take the 2 first aid spray's and IF there is any magnum
ammo here then take it, also save your game here cause this is the final
save game of the game. If you have any herbs then now is the time to
mix them. Now make your way to the elevator and start it to begin your
climb up.

Along your elevator trip in a scene you'll find out that there are only
5 minutes left till this place is blown to bits , thats not all, the
HUGE !! queen leech will now attack you, damn it moves fast for its
size, the cutscene ends with the hero's finally reaching the top
level, but the queen is also with them now, let the final battle
BEGIN.

The first part of the final battle isnt all that hard, just think like
the tyrant fight, equip billy with the shotgun and let rebecca take
the magnum, now start shooting at the boss and no stopping now, not
long after the shooting part a scene will start.

Now the characters will find out that the only way to kill the boss
is via sunlight and becky will start opening up the valve handles
one by one now, its up to billy to protect her from the boss while
she does so.

Now the second and more harder part of the boss battle begins, as soon
as this battle begins take out your most powerful gun and start shooting
at the boss, it wont die with your gunfire but the power will force it to
turn over to you and leave rebecca, another method of doing this part is
to stick with becky and whenever she's turning a valve over you stand
right in front of her so the boss hits you and not her, cause becky is
weaker in health anyways and she'll die quickly, shoot with ANY GUN
at all, ammo shouldnt be a problem here, dont think of saving some for
later. Distract it anyway you can from rebecca. Soon becky should have
all the 4 valves turned and the  final scene begins in a short while
and this game is over.

The finale of the game starts and the creature is exposed to the sunlight
it shreiks in pain and at the same time becky finds someone's discarded
magnum revolver on the floor, how convenient. Becky will toss the gun
over to billy and he'll catch it, the final FMV starts. Billy takes aim
and steps for a better shot then says one of the coolest lines in RESI
history
    " HEY QUEENY .. FEAST ON THIS "

Then he shoots the already in pain queen and it falls down the elevator
shaft into the oncoming flames on the self distruct explosion. Becky
and billy make it out right in time and the whole warehouse goes KABLAM.
After that billy and becky are shown resting on a ledge and becky see's
the spencer mansion in distance, she thinks that the rest of her team
is probably there, she takes billy's dogtags as proof that he's dead
and she walks towards the mansion. Billy says thank you and turns around
and heads into the forest. The game ends with a shot of a butterfly ?
caught in a spider's web, most definetly a reference of the hero's cought
in umbrella's web . Becky makes her way to the spencer mansion where she
will find most of her bravo team, dead... and will be introduced to some
members of the alpha team.. alive or dead..

Later on in RE 2's ex files we find that becky gave the report that billy
is actually dead, but the truth is far from it.



THE END.


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# INTRODUCTION #

Leech hunter is the special mini game which comes with Resident Evil 0. It
is much like the mercenaries mini game from Resident evil 3. But the good
thing is that there is no timer here for you to be bothered with, in this
game you can control billy and rebecca at the same time just like in the
main game, they both start off with handguns and alot of ammo and they have
to make their way through the game collecting multi colored leeches and
also finding healths and weapons and ammunition along the way to keep
them safe from the monsters.

This game has nearly all the monsters from the main game like the hunters
and the plague crawlers, you need to use your mind to avoid them and
think quick because a normal handgun wont just do the trick, finding
more weaponry is essential in this game, also in some rooms the
monsters can also re appear making it a harder job for you to finish
the whole game.

The whole point of this game is that once you finish it you will get
some rewards depending on the number of leeches you cought during your
play.



# WALKTHROUGH #

Note : This is not like a complete walkthrough for the leech hunter
mini game, what im doing here is just simply describing the rooms
and what enemies and how many leeches are in those rooms.


UMBRELLA TRAINING FACILITY 1ST FLOOR :

* Main hall
Enemies : 0
Leeches : 2 blue leeches, 1 green leeche
Notes : Nothing more here then these 2 leeches and the exit.

* Dining room
Enemies : 3 Zombies
Leeches : 2 green leeches
Notes : Nothing else extra in this room either.

* Kitchen
Enemies : 0
Leeches : 3 blue leeches, 4 green leeches
Note : For this door to open you'll need to get the fire key
       from the basement area's of the facility.

* Hall and Boiler room
Enemies : 2 zombies playing dead
Leeches : 1 blue leech, 2 green leeches
Notes : No need to actually kill the zombies, but just do it.

* Ladder room
Enemies : 4 hunters, really
Leeches : 1 blue leech, 2 green leeches
Note : Dont think of coming to this room without a better gun.

* Bathroom
Enemies : 1 leech zombie
Leeches : 0
Note : There will be ammo for the shotgun or submachine gun
       and the handgun in this room, so be sure to visit it.

* West hallway
Enemies : 1 leech zombie
Leeches : 0
Note : If your quick on your feet, avoid this leech and run.

* Projector room
Enemies : 0
Leeches : 0
Notes : There are no enemies here, but there should be some herbs
        for the taking, be sure to take them before exiting.


UMBRELLA TRAINING FACILITY 2ND FLOOR :

* Main hall 2F
Enemies : 0
Leeches : 1 blue leech, 1 green leech
Notes : Just up the stairs, no enemies, but 2 handy leeches.

* Screen room
Enemies : 0
Leeches : 2 blue leeches, 2 green leeches
Notes : Only the leeches here for the taking, take em.

* Hall leading to east wing
Enemies : 0
leeches : 0
Notes : Just an empty abandoned hallway.

* Statue room
Enemies : 2 plague crawlers
Leeches : 1 blue leech, 2 green leeches
Notes : Kill the insents here quickly.

* Hall leading to west wing
Enemies : 3 hunters, tough
Leeches : 3 blue leeches, 4 green leeches
Notes : Kill the hunters with a powerful thing, not the handgun.

* Candle trick room
Enemies : 2 zombies
Leeches : 3 green leeches, 2 blue leeches
Notes : Zombies shouldnt be a problem now, kill with the handgun.

* Library
Enemies : 3 zombies, 2 standing 1 playing dead
Leeches : 3 green leeches
Notes : After your done here, be sure to take the handgun ammo.

* Study
Enemies : Some crows
Leeches : 2 green leeches
Notes : Crows, dont shoot, just run and save ammo.

* Walkway
Enemies : 5 zombies
Leeches : 3 green leeches, 3 blue leeches
Notes : Kill the zombies from afar and loot the place

* Test room
enemies : 2 hunters
Leeches : 2 blue leeches
Note : There is also a grenade launcher in here with 1 grenade
       take that after you have killed the hunters.

* Clamping room
Enemies : 4 zombies
Leeches : 2 green leeches, 2 blue leeches
notes : Zombies and handgun dont mix togather, do they ?

* Bar
Enemies : 3 zombies, playing dead
Leeches : 3 green leeches
Notes : There should be a mixed herb combo here somewhere

* Monitor room
Enemies : 1 leech zombie
Leeches : 0
Notes : nothing in here but a single leech zombie.

* Room with fireplace
Enemies : 5 zombies
Leeches : 2 green leeches, 2 blue leeches
Notes : More zombies, more handgun blasting.

* East hallway
Enemies : 1 leech zombie
Leeches : 0
Notes : No need to come in here at the first place.

* North west hallway
Enemies : 3 hunters, tough
Leeches : 3 blue leeches, 2 green leeches
Notes : Kill the hunters with a powerful gun like the magnum after
        you get it.

* Bedroom
Enemies : 5 zombies
Leeches : 1 blue leech
Notes : Kill the zombies first, then check the room and here you'll
        get the custom handgun and either a first aid spray or a blue
        herb.

* Small room
Enemies : 4 zombies, all playing dead
Leeches : 4 blue leeches
Note : Run over em if you can or just kill the zombies.


UMBRELLA TRAINING FACILITY 3RD FLOOR :

* Long tunnel
Enemies : 3 plague crawlers
Leeches : 3 blue leeches
Notes : There should be some magnum ammo in here for the taking.

* Telescope room
Enemies : 4 zombies, 1 playing dead
Leeches : 4 blue leeches
Notes : There is a green herb in here too.


UMBRELLA TRAINING FACILITY BASEMENT B1 :

* Sewer room
Enemies : 0
Leeches : 0
Notes : If you check in the sewer area you'll find some shotgun shells
        aswell as a shotgun in this very room.

* Tunnel room
Enemies : 5, YES 5 hunters
Leeches : 1 green leech
Notes : In this room is the fire key needed to open the kitchen up
        there and also there's a green herb too.

* B1 hall
Enemies : 5 spiders
Leeches : 2 green leeches, 2 blue leeches
Notes : spiders are slow and clumsy, ignore them.

* Handyman room
Enemies : 4 zombies
Leeches : 0
Notes : kill them all right now.

* Torture room
Enemies : 4 hunters
Leeches : 2 green leeches
Notes : There's another shotgun here too and a green herb along it.

* Waiting room
Enemies : 2 eliminators
Leeches : 0
notes : Monkey bad. kick it.

* Cell block
Enemies : 2 more eliminators
Leeches : 1 blue leech
Notes : In here you'll get either the submachine gun or the magnum.


UMBRELLA TRAINING FACILITY BASEMENT B2 :

* Puzzle room
Enemies : 2 hunters
Leeches : 0
Notes : There is a green herb in this room.

* Bunkbed room
Enemies : 4 zombies
Leeches : 3 blue leeches
Notes : there is a red, a green and a blue herb in this room.

* Quarters
Enemies : 3 zombies
Leeches : 2 green leeches
Notes : there are 2 green herbs in this room too.

* Room with hole
Enemies : 3 zombies
Leeches : 3 green leeches
Notes : Nothing else in here but that hole.


UMBRELLA TRAINING FACILITY BASEMENT B3 :

* B3 main hall :
Enemies : 3 spiders
Leeches : 0
Notes : Spiders again, ignore again.

* Waterfall room
Enemies : 2 plague crawlers
Leeches : 2 blue leeches, 1 green leech
Notes : There is a green herb here too.

* Testing lab room.
Enemies : 0
Leeches : 1 blue leech
Notes : Nothing else here.


Ok once you have taken all the leeches just head back outside the main
doors of the main hall of the training facility and the game shall
be over, you'll get your rewards now.

---------------------------------------
---------------------------------------



# LEECH HUNTER REWARDS #

Once you have completed leech hunter then you'll get your rewards
according to the number of leeches you have captured during the
main game. Here is the basic chart of what you win at what amount
of leeches.
 __________________________________________________________________
|                        |                                         |
|    NO of leeches       |           Reward                        |
|------------------------|-----------------------------------------|
|    1 - 29 leeches      |       Submachine gun ammo               |
|    30- 59 leeches      |       Handgun with inf ammo             |
|    60- 89 leeches      |       Hunting rifle with inf ammo       |
|    90- 99 leeches      |       Revolver magnum                   |
|    100 leeches         |       Infinite ammo for all the guns.   |
|________________________|_________________________________________|




# LEECH HUNTER TIPS #

* If your playing the leech hunter mini game and want to make it a little
  easier then its best that you should first kill all the monster things
  in the game, this will take a little time but it will make it easier
  for you to take leeches. Kill all the monsters then head to the main
  hall and drop your things there, then go with an empty inventory
  to get all 100 leeches.

* Once your leech count reaches 95 ( i heard from people that sometimes its 90 )
  then the monsters will start re appearing so its best to leave the leeches
  in the most obvious places for the end like the main hall and second
  floor main hall and the projector room because no enemies will
  come there whatsoever.

* If you only want some submachine gun ammo quickly then take the leeches
  in the main hall and exit immediately, you'll get the ammo as desired.

* Ok so remember how we always wonder wether it will be the magnum or
  the submachine gun, well there is a way to determine that earlier
  to bust your bubbles . As soon as the leech hunter game starts take
  a look at the herbs right in front of you, if they are blue and green
  then your getting the magnum, if they are green and green then be
  happy cause your getting the submachine gun, now for this game the
  submaching gun is much better so start praying.

* There is also another un tested way to determine the gun your gonna
  get, if you start the leech hunter minigame from disk 1 then your
  gonna get the magnum and if you start the game from disk 2 then
  your gonna get the submachine gun. (( this theory has been deproven
  by some people, but i need a solid evidence for it.. ))



END OF WALKTHROUGH SECTION



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COMMON GAME ITEMS


BLUE HERB
Found : Alot of places
An herb native to this area.  It can be used to cure poison.
Use the blue herb to cure any type of poison caused by the enemies
its found all over the shop and can be mixed with the green herb.

FIRST AID SPRAY
Found : Alot of places
Use it to fully restore health
First aid spray's are really usefull in bad times and just one spray
will restore you to full health, keep them for the dangerous enemies.

GREEN HERB :
Found : ALOT of places
An herb native to this area.  It can be used to recover health.
These are the most common type of herbs you will come across in the game
they can restore your health to a quarter, if mixed with other herbs
can also raise its powers.

INK RIBBON :
Found : Alot of places
Using this on a typewriter will allow you to record your progress
These are the basic of all resident evil games, if you wanna save your
game then u gotta have a ink ribbon with you, otherwise sit and play.

RED HERB :
Found : Many places
An herb native to this area.  It can be combined with other herbs
to increase their potency.
Thats right, this herb cant be used on its own, but if you combine
with other herbs, mainly the green herb then it can raise their
potential power.

AMMUNITION

ACID GRENADES
Found : These arent found all that commonly
These grenades are filled with highly-concentrated sulfuric acid.
Save these ammo for only the hunters and other strong monsters and
bosses cause they can cause helluva damage at shooting.

EMPTY BOTTLES
Found : Few places
You might be able to use this as a weapon if you fill it with something.
Use the gas canisters with them and you will make the infamous bottle
bombs, use them on the leech zombies for quick kills.

GAS TANK :
Found : Uncommon
It's filled with gasoline
Use the empty bottles with them and you will make the infamous bottle
bombs, use them on the leech zombies for quick and painful kills.

GRENADES :
Found : Common
These grenades are filled with conventional explosives
These are the most common of the rounds of the grenade launcher, use
them mostly if you encounter a large horde of zombies.

HANDGUN AMMO :
Found : ALOT of places
Holds 9 X 19 parabellum rounds for use with handguns
This is the basic handgun ammo for all kinds of handgun, can be used
with the custom handgun too, pretty large amounts of it in the game
so no need to worry about wasting them.

MACHINE GUN AMMO :
Found : Uncommon
A magazine containing sub-machinegun ammunition
To use this ammo you must have first unlocked the submachine gun
for the main game, otherwise this ammo is useles on its own.

MAGNUM ROUNDS:
Found : Rare
These Magnum rounds boast several times the stopping power of ordinary ammo
These are the rare rounds for the magnum, once you find a clip use it
wisely, only spend it on hunters or bosses.

NAPALM GRENADES
Found : Common
These grenades are filled with a highly-flammable liquid.
These are the best of the grenade launcher for this game, use these
rounds on the leech zombies, or the final leech queen cause leeches
are weak for fire in this game.

SHOTGUN SHELLS
Found : Common
12 gauge shotgun shells.
These are the basic shotgun shells, these can also be used for the
hunting rifle but its best to save as many as you can cause in the
later stages of the game the shotgun becomes your best friend.


********

AREA SPECIFIC ITEMS

********

THE TRAIN :


BLUE KEYCARD :
Found : Inside the briefcase
This keycard is used unlock the electronic door to the lead car.
Just use it on the electronic panel and your job for the day is done.

BRIEFCASE
Found : Closet in conductors room
It appears to be locked.  There are two holes that look as if they
fit some kind of round object.
Find the 2 right things and your briefcase will open up.

CLOSET KEY :
Found : Becky's inventory, you must unlock it first
Used to open the train closet.
Open the closet and inside you'll find new clothes for your hero's.

CONDUCTOR's OFFICE KEY :
Found : Small kitchen on the second floor of dining car.
The tag reads "Conductor's Office."
Use this on the door to conductors office.

DINING CAR KEY :
Found : Dead body around the corner of conductors office.
The tag reads "dining car "
Pick this key up and you get to meet billy for the first time.

GOLD RING :
Found : Right cage in the rear storage room on first floor
A finely crafted gold ring.
Use this gold key on the briefcase.

HOOKSHOT :
Found : Wall in the rear of the train
A gun-like device used to fire grappling hooks.
This has to be used in many places to advance.

ICE PICK :
Found : On the service tray in second floor of second car.
An ice pick with a finely tapered point.
Rebecca can use this to get out of the kitchen.

JEWELRY BOX :
Found : In the closet in room 102.
It looks like a case for holding jewelry.
Search it to get the silver ring.

LIGHTER :
Found : Billy's inventory
The lighter appears to be out of fuel
You need to find the lighter fluid to fill it.

MAGNETIC CARD :
Found : On the control panel in the engine car.
This keycard is used the bypass the security lock on the brakes.
This is a must take item.

MIXING SET :
Found : Becky's inventory
A set of tools used to mix and prepare medicines.
Use this set to mix and grind herbs into medicine.

PANEL OPENER :
Found : On the floor, second floor or car 1.
Used to open the access panels in the floor.
This can be used as a can opener too.. just kiddin.

SILVER RING :
Found : Inside the jewelry box
A finely crafted silver ring.
Use this ring on the briefcase along with the gold ring.



UMBRELLA TRAINING FACILITY ITEMS :


ANGEL WINGS :
Found : Check in the book of good.
White stone shaped like a pair of wings.
These wings need to be used on the balance

BATTERY :
Found : In the secret wine storage room
A standard-type battery.  It can be used in a battery case
of the same type.
Use it on the right place and it will make something work.

BLACK STATUE :
Found : Small table in the first floor storage room
A stone statue with a single eerie-looking wing on it's back.
use the black wing to fill its second wing to make it complete.

BLACK WING :
Found : Check inside the book of evil
Black stone shaped like a wing.  It looks like one of a pair.
Use this on the black statue to complete its wings.

BOOK OF EVIL :
Found : Secret compartment in the chess room under real size chess
        board.
An elegantly-bound book entitled "EVIL".  It seems unusually heavy
for a book of it's thickness.
Check inside this book and you'll get the black wings.

BOOK OF GOOD :
Found : Behind the bookcase in the secret library opened by
        the candle trick.
An elegantly-bound book entitled "GOOD". It seems unusually heavy
for a book of it's thickness.
Check inside the book for some angel wings.

CRANK :
Found : Inside dresser in west room 2F main hall.
A crank handle with a square-shaped protrusion at one end.
This crank is used in more then one place to raise or lower objects.

DISCPLINE TABLET :
Found : On the pillar outside the facility.
A tablet depicting a priest.  The word "Discipline" is inscribed.
use it on the right slot in the telescope room.

DURALUMIN CASE :
Found : Second floor of the control room after the statue room.
It's locked via a combination lock.  Looking closely, you notice
the numbers "385" written in the corner.
Open it with the code and inside you'll get the handgun parts.

FIRE KEY :
Found : Under the empty cage pool on 3F
It's inscribed with a fire design.
Get this key and you'll get your second boss fight.

HANDGUN PARTS :
Found : Inside the duralumin case.
A set of various parts consisting of a scope and a scope mount.
Equipping these on a handgun will greatly increase the gun's
firing precision.

IRON NEEDLE :
Found : Inside the moose head
Could it be part of some sort of decoration?  There's a hole in the
base.
Use it on the right place for the needle to work its magic.

LOCKER KEY :
Found : On a crate in the room with the waterfall
It appears to be the key to a locker.
Use this key to open the locker in the duralumin case.

MICROFILM A :
Found : On the small desk near the candle locked door.
Insert this film into a projector to view it's contents.
This will reveal an important item and a puzzle layout.

MICROFILM B :
Found : Over the fireplace in the second floor office.
Insert this film into a projector to view it's contents.
This is the second film and needs to be inserted along
side the first one.

MO DISK
Found : Inside the device next to projector after using
        both the MO disks
The label reads "Security System ver. 1.02".  It's probably
used to activate some sort of security system.
Use it on the computer in the seminar room and it will do
the rest itself.

OBIDIENCE ROOM :
Found : In the vise room after the vise puzzle
A tablet depicting a slave.  The word "Obedience" is inscribe
Use it on the slot in the telescope room to open your path.

STATUE OF EVIL :
Found : After combining black statue with black wings
A statue in the shape of a demon.
Use the statue on the scale

STATUE OF GOOD :
Found : After combining white statue with white wings
A statue in the shape of a angle
Use this statue on the other end of the scale.

UNITY TABLET :
Found : Fireplace in first room beyond animal statue room
A tablet depicting a knight.  The word "Unity" is inscribed.
Use it on the slot in the telescope room to open your path.

VISE HANDLE :
Found : On a shelf in one of the rooms, in a hallway opened
        up by the water key.
This tool will allow you to operate the vise.
Without this tool you wont be able to get one of the tablets.

WATER KEY :
Found : Inside the right cage in the battle room.
It's inscribed with a water design.
Use this key to open the doors marked with water

WHITE STATUE :
Found : On a table in the art room
A stone statue in the shape of a woman.
Use the angel wings on it to get a full statue.



CHAPPEL LAB ITEMS :


BLUE LEECH CHARM :
Found : Leech capsule
A blue sculpture specially shaped in the form of a leech.
Use this charm on the right door to open it.

BREEDING ROOM KEY :
Found : On a barrel inside the poison filled chamber
A key engraved with the visage of a hideous monster.
Use this key to gain access to the breeding room.

DIAL :
Found : Inside the cage on the left in the breeding room
It looks like an ordinary dial similar to those found on safes.
This dial is used to open a door not a safe.

GREEN LEECH CHARM :
Found : Inside the storage room after the door with the blue leech
A green sculpture specially shaped in the form of a leech.
Use it as the other character to open another door.

INPUT REGULATPOR COIL
Found : In the cabinet besides the skeleton in the leech room.
Necessary to get the Cable Car moving again.
Insert the regulator in the control panel to get the car moving.

LEECH CAPSULE
Found : In a large cabinet in room after using hookshot on
the hole in the ceiling.
the capsule appears to contain a specimen of a leech.  The lid
won't budge.  Maybe it's sealed with some kind of special material.

OUTPUT REGULATOR COIL :
Found : Under the moving ladder
Necessary to get the Cable Car moving again.
Insert the regulator in the control panel to get the car moving.

STERILIZING AGENT :
Found : On the floor in the room opened by the green leech
A small tank containing a chemical agent that can be used to
sterilize rooms contaminated by a virus.




FACTORY ITEMS :


ELEVATOR KEY :
Found : On the floor after you meet up with enrico
A key necessary to get the elevator running again.
use this key on the elevator door and you'll find that your
in a boss fight with the tyrant.

UP KEY :
Found : Mr x room from Re2. Control room in this game.
The tag reads "U".
Use this key on the control panel in the save room
to get the train lift back up.



TREATMENT PLANT ITEMS


EMPTY BATTERY :
Found : On a high shels where 2 eliminators break through the
        test tubes.
A hi-powered battery used to supply electricity to hi-powered
machinery.  It looks like it hasn't been used for a long time -
all the fluid is gone.
You need to find the battery fluid to get the battery working.

HANDLE :
Found : Water puzzle room
Used to open and close valves.
Well use it.

HI POWER BATTERY :
Found : After filling the battery with fluid
A hi-powered battery used to supply electricity to hi-powered
machinery.  It's been filled with battery fluid.
Now the battery can be used on the fork lift.

INDUSTRAIL WATER :
Found : On the table in room south of flood gates.
Water that's been treated to remove impurities.
Use it with another item to make another item.

KEYCARD :
Found : After using the fork lift, the character can get it from above.
this keycard looks similar to those used by Umbrella employees.
This keycard will open the final doors to the game.

MOTHERBOARD :
Found : On the upper level of the room where you fight the tyrant
The board is inlaid with various microchips.  It needs to be
inserted into a computer.
Use it on the computer to call in the transport for becky.

SHAFT KEY GOLD :
Found : After beating marcus in his mutated form
A uniquely shaped key.  A small letter "L" has been engraved into
the gold plating.
Use it on the left panel along side the other key.

SHAFT KEY SILVER :
Found : After beating marcus in his mutated form
A uniquely shaped key.  A small letter "R" has been engraved into
the silver plating.
Use it on the right panel alongside the other key.



END OF SECTION



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          #                                 #
          #          GAME  FILES            #
          #                                 #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########



     ***************
     Player Manual 1
     ***************
     Found : You start off with it

-Note that buttons may differ depending on the controller type selected.

View status screen:
Press Y button during play.
-You should view the screen in the following circumstances:
-During event movies.
-When taking damage.
-When weapon is readied.

The following functions are available on the screen:
- Equip weapon
- Use item
- View map
- View file
- Leave item
- View map

Select the map item on the status screen...
(You should also press the Z button during play.)

- If you do not have a map for the area, you will only see locations already
visited.

Reading the map:
- Blue Room: Your current location.
- Green Room: Visited locations.
- No Color: Locations not yet visited.
- Red Door: Locked door.
- Yellow Door: Unlocked door.

While viewing the map, you can view the item list by pressing the A button.

The following information is available on the item List:
- Left items.
- Locations of the left items.

Pushing objects:
Some "objects" can be moved in the certain directions.Use the control stick to
push these "objects". (You also can use the control pad).

Climbing (Dismounting from raised platforms):
- Press the A button to climb onto waist-high surfaces. (You can also climb onto
movable objects.)

Equipping weapons:
- Choose your weapon from the items on the Status screen and select the "Equip"
command. (You can only use a weapon if it is equipped.)

Attack Stance:
- Press the R button. (You turn toward the nearest enemy with the currently
equipped weapon.)

Attacking:
While in Attack Stance, press the A button. (You can attack with the currently
equipped weapon.)

Quick Turn:
Press the B button while Pressing Down on the control stick or on the control Pad.

Check item details:
Choose the item at the status screen and select "Examine" command.




     ***************
     Player Manual 2
     ***************
     Found : When billy joins you

- Note that button names may differ depending on the controller type selected.

Character Switching:
- A system that enables you to control the two lead characters, Rebecca and Billy
and use their different abilities to progress through the game.
- The character you are controlling is called the "Main Character".
- The character you do not control is called the "Partner Character".

Controlling the Partner Character:
- The Partner character generally moves independently. (You can use the C stick
to control the Partner Character.)
- Selecting the "Partner" on the status screen allows you to assign instructions
to the character.

Solo: Both characters move independently.
- Team: Partner moves with the main character.
- Attack: Partner attacks automatically ·
- Idle: Partner will not attack.

You can also press the START/PAUSE button to switch between independent and
Co-operative Action.

Switching characters:
- Press the X button at the Status screen to switch between the characters, To
overcome the obstacles, you will need to evaluate the circumstances and switch
characters as needed.

Exchanging items:
- When your partner character is nearby, you can exchange items on the Status
Screen.
- Choose the item from the active character's item box and select the "Exchange"
command.

Character Attributes: Rebecca
- Rebecca, a member of S.T.A.R.S has the following attributes:
- Can combine herbs-related items.
- Is weak defensively.
- Can use a mixing set to combine chemicals.

Character Attributes: Billy
- Billy, a former marine, has the following attributes:
- Cannot combine herbs-related items.
- Is strong in combat.
- Can push large objects.

If your partner is attacked..
- Both the main and partner characters will die if they take too much damage. You
should always keep an eye on their condition. A partner being attacked in a
different room will call for help over the radio. If your partner does call, go and
help as quickly as possible.

Co-operating with your partner:
- Some puzzles cannot be solved by one character. When you are stuck, try to see if
using your partner will help.




     ******************************
     Court Order For Transportation
     ******************************
     Found : You start off with it

Prisoner name: Billy Coen
ID number: D -1036
Former Second Lieutenant, Marine Corps
Age: 26
Height: 5ft 9in
Weight: 163 lbs
Transfer destination: Regarthon Base
Convicted of first degree murder. Court Marshaled and sentence to death by the 0705
rd Military Tribunal. Sentence to be carried out upon arrival.

Samual Regan,
Commander
Donell Marine Base



     *************************
     Hookshot Operator's Manual
     *************************
     Found : Room with hookshot

-Warning-

This device should only be used when inspecting difficult to access car roofs, or
when connecting special trains. Return to its proper location after use.

Instructions:

1. Where to use:
- There is a ladder outside the small window by the first floor section door of
the third carriage. Fire the device so that it hooks high on the ladder.

2. Using the winch to climb.
- After securing the hook, use the winch to lift yourself up.

- This grappling hook can only lift one person at a time. Be aware that the unit
may be damaged if lifting more than 80kg.



     *******************
     Investigation Order
     *******************
     Found : Train's save room

(Stained with blood. Some sections are illegible.)

8 miles north of Raccoon City, in the Arklay Mountains, lies our comp ny's Managment
Training facility. It was shut down years ag . Now, w are conductin a preliminary tudy
into the re-opening of the faci ities. First Investigation Unit is alre dy onsite and
opening th investi ation, I want yo r team to provide suppo t. The following orders
re Will m Bark and 1s i ves gat o Un t.

..... (The rest is torn and unreadable.)





     *************************
     Notice To All Supervisors
     *************************
     Found : Dining car of train 1F

When closing the dining car, supervisors are asked to switch off the automatic doors
after ensuring all the staff have vacated the car. The main automatic door power switch
is located on the roof of the fifth car, Inspections will take place when the train is
garaged. After inspections is completed, use the ladder at the rear of the second of
the dining car.

Umberella Corp
Maintenace Department


     *****************
     Passenger's Diary
     *****************
     Found : Passenger's cabin

July 14th
Orders came from boss today. Looks like we're in charge of investigating the remains
of the Arklay Mountains laboratory. We're moving in two groups, with us as the intial
group, assigned to stand checking what's left of the abandoned experiment.

July 16th
Unfortunately,the test production of the B.O.W. (Type -Y139) had to be suspended
because of this investigation. It's the same with the Type -Y139. There's still so
much we don't know about responses to the crustacean virus. There's a lot of interesting
research left...Depending on the species and nurturing conditions, only minute
doses of "T" bring about remarkable changes in solidity, size, multiplication of
internal toxins and brain development. If these effects can be controlled, a weapon
could be produced. But the sudden development of the shell results in corresponding
fragility. Certain areas become exceedingly weak. Problematically, one of these areas
is the head carapace. This lab we are going to... Were they pursuing the same research?
It would certainly help to find data and samples that help us in our research.

July 19th
The day is finally apporaching.. I am growing more anxious. The Raccoon City newspapers
and TV stations are full of reports about bizzare murders in the suburbs. It can't be
the virus, can it? If it is... No, I can't think of that now. I have to concentrate
on this investigation and make sure it runs smoothly.



     **********************
     Brake Operation Manual
     **********************
     Found : When you find out about stopping the train

Using the Brake control, the following steps are neccessary to operate the brakes:

Step 1: Activate the controls
- Brake controls are loacted in the following locations:

First car Driver's compartment
- Rear deck of the fifth car. To activate the system,you must insert the magnetic card
into the device in the fifth car. This will supply power to both sets of controls.

Step 2: Enter Rear Deck code Enter the rear deck unit to release the lock. After this,
the Driver's compartment code can be input.

Step 3: Enter Driver's compartment code
- Enter the code for the Driver's compartment unit to remove the lock. Upon completion
of these steps, the manual brakes will be available for use.



     ***********************
     Note From The Conductor
     ***********************
     Found : Conductors room in train

The keycard for the driver's compartment is in my bag as always. But I need the other
guys key too often to open the damn thing. But it looks like I've lost it somewhere.
If it was a normal key, someone is sure to turn it in, but the key is different. I'll
look for it too, but it you happen to find it, please hand it in.

Thanks in advance.



     ****************************
     Regulations For The Trainees
     ****************************
     Found : Conference room of the facility


Training Facility Mission:
- This training facility will raise a new generation of model employees to serve the
future of Umberella Corp. Applying the strictest and most rigorous training standards,
this facility will, without regard of gender, race or creed, produce only the best
candidates to be global future leaders of Umberella Coporation. We look forward to the
development of your leadership qualities.

Training facility Guidelines:

Discipline, Obedience, Unity.

These three words are the basic principles which govern Umberella Corporation employees,
and are to be considered the Law of this facility. Keep these words in mind at all times.
Delicate yourselves to the training, and bring honour to yourself and the corporation.

James Marcus,
Director,
Umberella Coporation,
Managment Training facility.


     *******************
     Notice To All Staff
     *******************
     Found : Lounge of facility

(This document is very old. Much of the writing is illegible.)

Regular meetings of the Vaccine Records Research and Infectious Agents teams will be
held. Both meetings are Security Level 5, and will be held in the following locations:

- 1F W operations control room.
- 2F SE meeting room.

The entry code shall be:

"8:15"

Thank you.



     ***************
     Marcus' Diary 1
     ***************
     Found : Marcus's office in facility

December 4th
We finally did it....the new virus! We have called it the "Progenitor". I want to
carry it back and start detailed invesgations immediately.

March 23th
Spencer says he's going to start a company. Well, I don't care, as long as I can
 continue my research into "Progenitor". He can do what he likes..

August 19th
Spencer keeps asking me to be the director of his new training facility. Maybe it
is because of the business but he is becoming intolerably pushy. But maybe I can
turn this to my advantage. I need a special facility to properly to explore all
this virus' secrets. A place where no one will get in the way...

November 30th
Damn that Spencer! He came to complain to me again today. He thinks of "Progenitor"
as noting more than a money-spinning tool. Fool! But his influence continues to grow,
it can only be bad for my research. If I'm to properly develop "Progenitor", I must
strengthen my own position, too.

September 19th
At last..
I've discovered a way to build a new virus type with "Progenitor" as a base. Mixing
it with leech DNA was a breakthrough I needed.. I call this new virus "T", for "Tyrant".

October 23rd
It's no good! I can't hope for real progress experimenting on mere rodents. Only
humans can be a proper mammlian subject for the experiments. Otherwise, I will never
get any real progress...

November 15th
Someone seems to suspect something about my experiments...But, perhaps it's just my
imagination. Well, if anyone does get too close, they may find themselves unexpectedly
"assisting" in my research!

January 13th
At last, they are ready. My wonderful leeches! Those of low intellgence, they will
never have the privilege of tasting this sense of joy and satisfaction! Now, finally,
I can move against Spencer. Soon, I will control everything...

January 31st
The devices I set to protect my work have been disturbed, it appears someone came
looking for "T" and the leeches. Fool. No doubt it's Spencer's group.

February 11th
Today, I again found evidence of tampering around the entrance to the labs. If that
is what they're after, I must find a suitable way to deal with them. Perhaps I should
 have William and Albert smoke out the pest..

Those two are the only ones I trust. Apart from the beloved leeches, of course, But
Spencer.. It wouldn't end there.. Would it? I will announce "T" at the next directors
meeting and collect my just rewards..



     ***************************
     Assistant Directors's Diary
     ***************************
     Found : Study room in facility

September 2nd
A useless bunch of trainees, as always. Where does headquarters find these idiots?
We did get a couple of decent ones, though, so can't complain I guess, William and
Albert, they might have a future.

September 25th
Scholar Will, Pratical Al, They really are opposites. And they are always competitive
in everything they do. There is something useless and cruel about them both..

October 7th
Got a sudden call from the director, it was to tell me to encourage a rival between
those two! It's the first time since this training facility was built that Director
Marcus has ever shown interest in anything other than his research. Well, whatever,
orders are orders. I'm going to have them tearing at each other's throats.


     *********************
     About Power Regulator
     *********************
     Found : Torture room 2 basement facility

Due to the recent lightning strike, the power regulator continues to be inoperative.
I wouldn't really matter about the power, except for the fact that the boiler room
equipment is on the same grid. The equipment is so run down, I'll probably have to
have it fixed up all the time. If you wish to exit rapidly, set the indicator to 70.
Check first though that everything is connected to the chain.


     *****************
     A Verse Of Poetry
     *****************
     Found : Fireplace in study of training facility

The Moon bows to the Earth,
The Earth swears loyalty to the Sun,
And the great Law of the Sun Governs all things,
This itself is the keystone,
The pointer of glory,
All our hands cannot open the door to heaven.


     **************************
     Management Trainee's Diary
     **************************
     Found : Sleeping quarters of training facility

What is that Director Marcus is researching all the time? And what's with his weird
interest in leeches? Interest? Seems more like love at times.. Rumor has it that
there's something dangerous about those leeches. It is true that when Dennis just
touched one, he got ill with a fever.

Again today.. There were those horrible moans. Beyond that door, "let sleeping dogs..."
No way I'll go near them. Even if the Director tells me, I no way want to end up
like Dennis. That poor bastard. Scratching and scratching. Makes me itch just
watching him.

Must maybe go

IF can but hwo

Dennis gone, I go

Hungry..

Help..

Mom.


     ***************
     Microfilm Image
     ***************
     Found : projection room training facility

An image resulting from overlaying microfilms A and B.

Numbers appear on the seats of the Conference Room.


     ************
     Inmates List
     ************
     Found : Basement of training facility in save room.

Correctional Institute Inmates List:

- Mathews, K.
Deceased, Disposal Complete.

- Midge, D.
Deceased, Disposal Complete.

- Keith, W.
Preserved as specimen.

- Savage, C.
Transported to research facilities.

- Royce, M.
Transported to research facilities.

- Davids, A.
Preserved as specimen.

- Clarke, A.
Transported to research facilities.

- Ellens, J.
Transported to research facilities.

- Terrence, O.
Deceased, Disposal Complete.

- Kait, A.
Transported to Arklay laboratory.

- Gerry, O.
Deceased, Disposal Complete.

- Scott, S.
Transported to research facilities.

- Mitchel, F.
Transported to Arklay laboratory.

- Kerry, T.
Transported to Arklay laboratory.

- Roberts, A.
Transported to Arklay laboratory.

(Transported individuals to be deleted from the records).


     ******************************
     First Investigation Unit Notes
     ******************************
     Found : Sleeping rooms of training facility

We are searching the facilities, and it looks like a lot of chemicals survived.
Fortunately, the storage tanks are still full. We have just started and there is
 still a lot we don't know, but it appears that the chemicals can be mixed to
produce new substances. The chemicals are scattered all about. Not because of the
accident, more a result of a plain investigation. When we reopen the facilities,
we have to develop a system for dealing with these chemicals.

(Something is scrawled on the back of the note.)

- Red + Blue = Sulfuric Acid
- Green + Red = Stripping Agent


     ***************
     Marcus' Diary 2
     ***************
     Found : Library in churh

(This page has been torn out.)

Trouble is unlikely, but I closed my babies up in the special capsule. But it
won't be safe if I hold it onto myself. I'll hide it in that place. "To hide
a leaf, put it in a forest"... To open the capsule, the special stripping agent
is necessary. No way Spencer's lackeys could figure how to make it..


     **************
     Old Photograph
     **************
     Found : Marcus's study room in church

(There's something written on the back of the photograph).

To James,
To commemorate your graduation, 1939.


     *********************
     Investigator's Report
     *********************
     Found : Surgery room in church

Dr. Marcus, Co-founder, with President Spencer, of the Umberella Corporation,
disappeared 20 years ago. The results of his research have been kept under wraps
for all that time. The reason became clear here at the Training Facility run by
Dr. Marcus.. Well, not here exactly, but underground. When we ventured below, we
understood..

There we found evidence of Dr. Marcus' research into the T-Virus prototype called
"Progenitor". The evidence of years of hideous experiments that used company
employees as guinea pigs. We cannot know how many were forced to become subjects,
but based on the evidence, no less than twenty individuals were involved; some of
them taken deliberately to keep the corporation's secret safe. Where the Doctor is
now I don't know, but considering the recent rapid growth of the Umbrella Corporation,
I can't imagine the research is continuing. No..his experiment lives and continues
to grow in the dark. Those things, the "fruit" of his research, they fill this facility.

(The rest of the notebook pages are missing).


     ********************
     Leech Growth Records
     ********************
     Found : Poison room in church

February 3rd, 1978.
- Administrated "T" into 4 leeches. Their will to survive leads them first to
parasitism and predation, then they breed and mulitply. Such single minded biology
makes them attractive candidates for bioweapons research. Afterwards, no major changes
observed.

February 10th, 1978.
- 7 days since the adminstration of the "T". Rapid growth to double former size, signs
of tranformation emerging. Spawning successful, they double their numbers in an hour,
but their ravenous appetites lead them to cannibalism. Hastened to incease food supply,
but lost 2.

March 7th, 1978.
- Provided them with live feed, but lost half when the live food fought back. However,
the leeches are learning from experience, and are beginning to exhibit group attack
behavior. They are also ceasing cannibalism. Their evolution is exceeding expectations.

April 22nd, 1978.
- The leeches no longer exhibit individual behavior, even when not feeding, they move as
a collective. They consume everything I offer with remarkable efficiency.

- April 30th,1978.
An employee has stumbled onto my experiments. Can a human be a food source? How will the
leeches respond?

June 3rd,1978
- A day worthy of commemoration. Today they began to mimic me! Surely they recognize
their father.. Wonderful children, No one will take you away..


     **************************
     Laboratory Manager's Diary
     **************************
     Found : Research room in church

Today, under Director Marcus' orders, I changed the platform entry code. Later I asked
him what the source of the entry code was. He told me it was based on something
significant in his childrens growth. But, the Director is a loner, he isn't married
and he sure doesn't have any children..

What could he mean?


     **********
     BOW Report
     **********
     Found : Breeding room in church

Research to date has shown that when the Progenitor virus is administrated to living
organisms, violent celluar changes cause a breakdown in the system, Furthermore, no
satisfactory method has been found to control the organisms for use as weapons.
Clearly, greater co-ordination at the cellular level is essential to enable further
growth. I conducted a number of experiments in an effort to find a breakthrough. This
is my report:

Insecta
- Perhaps because of these ancient animals have been genetically stable for millenia,
when administered with the progenitor virus they exhibited only explosive high-energy
growth and increased aggressivness. It is extremely difficult to envision using them
as a BOW.

Amphibia
- Injecting a frog with the virus resulted in an increase in leaping power and abnormal
tongue growth. However, no change in mental ability is observed. Furthermore, an abnormal
resulted in the test subject randomly attacking all moving objects. Usefulness for BOW is
limited.

Mammalia
- The progenitor virus was merged with the monkey's cellular DNA, resulting in an increase
in fertility. The resulting young exhibited improved aggressiveness and some increased
mental capacity. (As a side effect, the visual power was lost, but this offset by an
improvment in hearing ability). However, they were unsatisfactory as weapons. It does
seem that no progress can be made without making humans as the base organism.


     *******************
     About Battery Fluid
     *******************
     Found : Save room with beds in LAB

Battery Fluid
- The fluid used in batteries is a diluted solution of mixed water and sulfuric acid.
Both must be of high purity. When fully charged, battery fluid should have specific
gravity of 1,280 + 0.010 at 20 degrees.

Battery Acid Purity
- Take care that dilute sulfuric acid solution is of sufficient purity.


     ***********************
     Investigator's Report 2
     ***********************
     Found : Walkway in LAB

We should have finished with this dump long ago. When this is all started, did anyone
expect that there would be guns blazing away like this? We weren't told a thing about
creatures attacking us at the briefing.. Guess they were a surprise to the head honchos
too. The things in the woods.. just starting attacking people. That had to be planned.
Someone deliberately scattered that virus, no doubt about it. But the guards, our fellow
soldiers, they must be still around.. Well, whatever. Don't have to worry about that
anymore. What I've got to worry about whether to use the last bullet on myself, or on a
friend..

That's the only decision I have to make.


     *******************************
     Treatment Plant Manager's Diary
     *******************************
     Found : Gondola room in LAB

5/10.
- Damn it! Why is normal industrial waste being delivered here? This is an Umberella
Coporation facility. We can't deal with this volume of material. Plus they're sending
us contaminated materials that we can't process. What are we supposed to do with it?

7/24.
- Well, looks like they're closing it down. Not surprising, using it like they did.
Had to be done, but.. It was pretty sudden. It's not like they cared until now. Anyway,
as long as I get out of here, I don't care what they do.


     *********************
     Gate Operation Manual
     *********************
     Found : LAB

To open the heliport in case of an emergency, follow the procedures below:

Removing the lock:
- There are four locking mechanisms in the room which must be activated in this order:

- 1. Southwest Side.
- 2. Northwest Side.
- 3. Southeast Side.
- 4. West Side.

Turn each of the mechanism's handles to unlock the gate.



END OF SECTION



          #######`'·.¸ ¸.·'´)¸.·'´)##########
          #                                 #
          #         CHEATS                  #
          #              AND                #
          #                TIPS             #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########



IN-GAME CHEATS :


                    EXTRA COSTUMES FOR BILLY AND BECKY :
To get new and cool looking costumes for becky and billy just finish the
game once under normal difficulty in any rank and save your game , then
start off a new game with that save game and you'll find a closet key in
your inventory. Take this key and take it to the room where you found the
hunting gun, open the closet in there and inside are some brand new
costumes, billy in a tux, becky looks cool.

                    LEECH HUNTER BONUS MINI GAME :
Complete the game in normal difficulty at any rank and you'll unlock a new
bonus mini game called the leech hunter, its a bit similar to the mercenaries
mini game from nemesis. You can control both characters at the same time as
in the main game and you can win prizes from the game. Awesome prizes that is.

                     SUB MACHINE GUN :
Complete the game over 3:30 and in less then 5 hours to get an A rank, and if
you do that you would also unlock the sub machine gun, not the one from CV, but
its still awesome, you can win more ammo for it through the leech hunter game.

                     ROCKET LAUNCHER :
Finish the game with a time less then 3:30 to get the S rank and if you do
that you will also get the almighty rocket launcher from the next game on.
The launcher can kill almost everything in 1 shot each.



TIPS :

* This is a cool trick which can be done with any gun at all and can save
  alot of ammo in game. Make sure one of the characters has a pistol in
  hand, and your standing directly behind the other character, now if a
  zombie will bite the other character his head will lean a little bit
  and if you shoot at that time then the shot will go directly in the head
  for a one hit kill. Plus your other character wont get damaged at all.
  That is neat.

* When your playing as both characters at the same time control billy and
  have him take all the pistol ammunition, just give becky a fully loaded
  pistol and it will save her inventory for other stuff.

* Ok so if you are playing any puzzle which is time based then here is a
  neat trick , try to change your character during it and the game will
  give an error, now dont press anything and the timer will remained
  paused as long as the error message remains, now you have all the time
  you need to think it out.

* Whenever your playing with the shotgun be sure to reload it manually
  if its running out of ammo cause shotgun reloading animations can take
  alot of time , and your character can get hurt during that time easily.
  The same goes for the hunting rifle.

* When playing with the shotgun aim high at the zombies heads and sometimes
  the shot can shoot off more then 1 heads in an instance, also try to aim
  down and shoot them in their knee caps and the zombies will loose their
  legs and fall down helpless.

* When you see the first leech zombie in the FMV, you dont have to shoot
  at it, instead just go back and try to run down the stairs and the next
  FMV in line will start playing automatically.

* When you shoot at a leech zombie then before they die they often explode
  , which can cause alot of damage,now before they explode their legs swell
  so that is the time for you to run away. Another trick is that you should
  only use flame based weaponry on the zombies, that way they wont be able
  to swell and all the leeches burn down.

* Whenever facing leech zombies be sure to use those bottle bombs, they
  can kill the leech zombies very quickly and the smaller leeches wont
  be able to spread and they will die instantly.

* This is a nifty trick to kill the bat boss in the church area, when the
  boss comes after you simply go back in the save room and when you come
  out you'll see that the bat is already dead.




                        **********************************
                        PRO ACTION REPLAY CODES EU VERSION
                        **********************************

(m)
 1 MP8F-9M8H-Z6EFN
 2 8675-1FPC-PGZAP
 3 Y8P7-281U-XG18V
 4 QBJ2-A2RK-CP1W2
 5 E9FZ-A3QA-YCERP
 6 R3Y6-HXXK-F6K84
 7 A1EN-R5CT-9AYTP

Can always save
 1 ANN2-A7C4-YX2CX
 2 00VY-EPTH-GKXK6
 3 CT38-JUBK-C8JXX

Zero saves
 1 6EK3-TJMX-TG4ZE
 2 KX09-6XT8-WC5GG

Have all maps
 1 6NND-8N0V-FTWUH
 2 8608-J1FE-PEMN8

Have all files
 1 U2UB-0JKN-XJ11C
 2 RBVV-9E0F-T2CTU
 3 AM4P-EMU5-3TUTB

Timers don't decrease
 1 KU2T-K3V8-EDKUY
 2 B19H-Q3CG-QYKKN

Infinite Ammo (All slots)
 1 920V-8Z08-TU935
 2 NB44-8VFA-PAQDZ
 3 1R2K-ZP8X-8F1KD

REBECCA CODES

Infinite health
 1 A5DY-2DGH-7UVWB
 2 2TE8-MU3Y-2XZZC

Infinite Ammo [All Slots]
 1 PR30-8XWB-HQZBV
 2 30AH-KCEB-7M2NX
 3 59K2-R2N3-QV1PJ
 4 22H0-A02J-3TF7D
 5 617K-F80J-AYJ59
 6 0FAD-9NFY-D1KCT
 7 8NP7-6YB3-W8GK1

Note: These codes will replace

the items in Slot 1 and 2.

Slot 1/2: Hunting gun
 1 32UT-2AH0-7Q0FW
 2 AY6K-RAFJ-A065G

Slot 1/2: Shotgun
 1 RWWA-ETJT-C146P
 2 VJAJ-31C0-1D3CW

Slot 1/2: Grenade Launcher
 1 3ZU3-WVJ7-ZN7A8
 2 1YXC-RAUF-EQWJ6

Slot 1/2: Sub-machine gun
 1 GDJA-AYBF-Y7F3X
 2 X515-6N9E-G0UUA

Slot 1/2: Rocket Launcher
 1 8HG2-A7MR-H9758
 2 9YHG-BRGR-EX438

Slot 3: Magnum Revolver
 1 H6JQ-RZYD-DFBH3
 2 1G5F-9Y3D-X710U

Slot 4: Moltov cocktails
 1 0C5Y-UYTU-RP3NT
 2 VCPM-ZKJ4-P3TPZ

BILLY CODES

Infinite health
 1 VRRP-QHJ0-KPUCY
 2 WEKM-QAMD-WDA6Y

Note: These codes will replace

the items in Slot 1 and 2.

Slot 1/2: Hunting gun
 1 T4C8-5WCQ-9K13C
 2 E9RV-HEVB-EA1EJ

Slot 1/2: Shotgun
 1 696P-6EEW-9T60E
 2 KYK1-C55K-0F8GV

Slot 1/2: Grenade Launcher
 1 TWNQ-DQPP-0NTKD
 2 MEV5-J4K2-1QE4N

Slot 1/2: Sub-machine gun
 1 WP6C-ADX1-CZW84
 2 DCMY-YFJK-A65JH

Slot 1/2: Rocket Launcher
 1 HX4J-APJJ-J4D9A
 2 NA1B-5UNR-3BAM3

Slot 3: Magnum Revolver
 1 PWZ9-7AJT-8M2X1
 2 EJDP-507G-UHZZ3

Infinite Ammo [All Slots]
 1 Z2AF-J1ZP-2U3N6
 2 BFA3-4131-01CMD
 3 WBGK-91H0-28Q4R
 4 EG81-URRA-EX8QD
 5 Q9M4-VFJ7-8NZWH
 6 BCPG-EP3T-KE1B0
 7 DKAY-A9Z5-71QQE

Slot 4: Moltov cocktails
 1 2GDC-8J7K-QWA92
 2 FG4V-ZANN-291R2


                        **********************************
                        PRO ACTION REPLAY CODES NA VERSION
                        **********************************

(m)
 1 RRXJ-1GCM-EY9X4
 2 ETFF-WG8B-9P79R

Zero Saves
 1 7ZVZ-U58G-D640A
 2 YP1T-22F4-3DG71

All Files
 1 VZJN-AG1A-7MKCJ
 2 98NT-J73U-H3YG3
 3 30YE-7MG8-PCEUP

All Maps
 1 A9UR-84P6-J2E0M
 2 RJBX-FYHT-TR1CV

Rapid Fire
 1 H0EC-61XA-27UQ2
 2 85ZB-ED5C-C6FM1
 3 6TQH-CVRB-GFXMU
 4 455Q-9UN4-BYJMP
 5 QXY8-FAEF-G2E7V
 6 455Q-9UN4-BYJMP
 7 E9FZ-A3QA-YCERP

BILLY CODES

Infinite Health
 1 MMPX-1WHN-H9MU8
 2 AVJV-W740-FY2G8

Infinite Ammo Slot 1
 1 XC8N-NBRV-KYA5W
 2 88RQ-QTKT-0FB6V

Have G. Launcher Slot 1
 1 XEKG-D07R-RJ6RD
 2 TWMA-7FT6-UU716
 3 DM40-1KP5-D6BNH

Have R. Launcher Slot 1
 1 8X7U-1BZQ-TJXPY
 2 W01Z-5DTE-UGMP8
 3 DM40-1KP5-D6BNH

Have Magnum Slot 1
 1 0CG0-B4R7-97VY4
 2 B954-BQ20-0BCCZ

Wear Tuxedo Costume
 1 CCZK-KB7P-XN1NT
 2 AMRQ-D3EX-9V38E

REBECCA CODES

Infinite Health
 1 Y5ZP-NTAT-KPW2U
 2 KEMV-KFA0-V48N3

Infinite Ammo Slot 1
 1 2TPC-HG7C-A61TU
 2 A5M1-UP1G-BC8EM

Have G. Launcher Slot 1
 1 0WPY-JJ6M-BX0EM
 2 RW2P-XJY6-EJFWD
 3 30E6-22WR-QMEM4

Have R. Launcher Slot 1
 1 H81X-ZCNK-NYN16
 2 TEJZ-WKCZ-JT7FV
 3 30E6-22WR-QMEM4

Have Magnum Slot 1
 1 ZP1Y-FRY2-DRWH0
 2 98K6-WT7M-GH1CZ

Wear Leather Costume
 1 589N-X5F3-XZZ93
 2 43P5-GBR7-E0HZW

Wear Cowgirl Costume
 1 7VUC-47X9-GBX65
 2 BX9G-BKBP-P7C53

NOTES: MUST LOAD A SAVE WITH NO EQUIPPED WEAPON TO HAVE WEAPONS!


END OF SECTION


          #######`'·.¸ ¸.·'´)¸.·'´)##########
          #                                 #
          #              MISC               #
          #           INFORMATION           #
          #        AND IMPORTANT STUFF      #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########




NOTE :.. Some people may complain that my TimeLine section
         looks alot the Excellent TimeLine FAQ which Rob
         McGreggor has. But I assure everyone that this is
         completely ORIGINAL STUFF. I DID NOT RIP OFF A
         SINGLE WORD.

NOTE 2 : Keep in mind this is NOT a complete timeline
         but just a column for the timeline of the
         main characters.



*******************************

OFFICIAL RESIDENT EVIL TIMELINE

*******************************

1950's
Doctor James Marcus, Lord Edward Ashford and Ozwell E Spencer discover
the mother virus.

1953
Birth of Kenneth J. Sullivan S.T.A.R.S. Bravo Team Scout.
Deceased July 23, 1998 inside Spencer Mansion.  Devoured by Zombie.

1957
Birth of Enrico Marini.  Captain of the S.T.A.R.S. Bravo Team.
Wounded during Spencer Mansion penetration.  Killed July 23,
1998 by a single gunshot wound.  Murderer unknown; possibly
Barry Burton under the command of Albert Wesker.

1960's
Birth of Albert Wesker, captain of STARS Alpha team

Early 1960's
Alexander ashford graduated with a Ph.D in biogenetics and joins his
father in research for the mother virus.

1960
Birth of Barry Burton.  Ex S.W.A.T. team member; currently part of
S.T.A.R.S. Alpha Team.  Working under threats to his family by
Albert Wesker.  Competent helicopter pilot.

1961
Michael Warren, an engineer, moves to Raccoon city and begins work
the city's cable car system.  He eventually becomes mayor.

1963
New york city architect George Trevor is hired by spencer to build a
huge mansion in the arklay forest.

Birth of Brad Vickers.  Part of S.T.A.R.S. Alpha Team. Known as
"chickenheart" he pilots the helicopter (and abandons the team)
during a botched team disembark at the Spencer Mansion.

1967

November 10, 1967
Progenitor Virus administered to Jessica and Lisa Trevor, wife and
daughter of famed architect, George Trevor.  Kidnapped and held in
the Spencer Mansion, Jessica eventually dies, Lisa lives.
Trevor's Diary: George Trevor's aunt becomes ill and is sent to a
nearby hospital.   Jessica and Lisa Trevor intend to visit her.

November 13, 1967
Trevor's Private Papers: Architect George Trevor arrives at the Spencer
Mansion, which he designed over a five-year period for Lord Ozwell E.
Spencer.  Spencer tells Trevor that Trevor's family has recently
departed to visit a sick aunt.   Both gentlemen feast in the dinning
room before viewing the mansion's art collection.  Trevor mentions
the house's "numerous secrets."
Lisa Trevor's Letters: Part torture subject, part bio-experiment,
Jessica Trevor writes a final, emotional note to her daughter,
pleading for an escape plan and fearing the worst is upon them.

November 14, 1967
Trevor's Private Papers: Trevor views Lord Spencer's collection of
European paintings and parchments.  Spencer tells Trevor he is
contemplating turning the residence into a seaside resort.  He also
wishes to start an "international industrial medicine company." The
company's name would be "Umbrella."
Lisa Trevor's Letters" Lisa Trevor feels dizzy from the shot she was
given four days ago.  She wants to escape the mansion, but her mother
hasn't returned.

November 15, 1967
Lisa Trevor's Letters: Lisa finds her mother and they eat together.
Lisa is happy until she realizes her mother is a "fake" and "different
inside." She locates her mother's face, peels it off her skull, and
attaches it to herself.

November 18, 1967
Lisa Trevor's Letters: Lisa mentions a coffin under the house where
her mother rests.  Little else of the letter is comprehensible.
Trevor's Private Papers: Trevor notes in his diary that his wife and
children have not returned from their Aunt Emma's.  There are no
telephones, so he can't check their whereabouts.  Trevor heads to a
second floor terrace.  Large crows perch here; Trevor feels strange,
as if he is being watched.  He spies a lower courtyard with a ladder
leading down into a hole ­ this wasn't in his design.

November 20, 1967
Trevor's Private Papers: Trevor notices that the shotgun gave Lord
Spencer has been swapped for a broken one.  Trevor is alarmed at his
family's disappearance, and his employer wants him back at work.

November 21, 1967
Trevor's Private Papers:  Trevor is ushered into an enclosed
reception chamber, where a man in a white lab coat tells Trevor
that his family is dead.  Trevor feels pain in the back of his
neck; he falls to the floor.

November 24, 1967
Trevor's Private Papers: Trevor is imprisoned in the room' the
man in the white coat brings him "revolting" food.  Only he and
Spencer know the mansion's terrible secrets.  He mentions
preternatural entities roaming the manor grounds.  Trevor wonders
if Spencer is testing the mansion's "secret mechanisms" on him.
A strange ant-like creature lands on Trevor tramples a number of
them.  Trevor's Diary also notes these occurrences.

November 26, 1967
Trevor's Diary: George Trevor loses his favorite lighter ­ the one
Jessica gave him.

November 27, 1967
Trevor's Private Papers: George Trevor escapes from his room, but
the mansion is securely locked.  He mentions Crests, an eye needed
for a statue, and a Golden Emblem.  He hasn't time for these games.

November 29, 1967
Trevor's Private Papers:  Trevor begins to lose his mind.  He stumbles
upon a room with a giant plant growing through it.  He describes it
as "absurdly gigantic." Trevor escapes the mansion and moves through
a laboratory, in to a cave system.  He mentions high-heeled shoes.
He hopes his wife escaped by this route.  Trevor's diary entries
become increasingly disjointed.  He hasn't had food or water for
days. He feels trapped.
Trevor's Diary: Trevor continues to ramble on about being trapped,
writing about large glass tubes and wet, eerie caves.

November 31, 1967
Trevor's Private Papers: Trevor is in the dark.  He scrambles through
a secret tunnel that ends in a damp chamber.  Something monstrous
looms in the shadows.  With his final match, he illuminates the room.
Near him is a headstone carved with his name carved into it.  Trevor
scrawls a final goodbye to his wife.

Sometime in 1967
It is assumed that Lord Ozwell Spencer and Alexander Ashford completed
the experiment known as the T-virus.

Sometime in 1967
The Special Tactics and Recovery Squad (or S.T.A.R.S.) is formed in
New York City as a special branch of the police force.  Its specially
trained troops deal with cult-affiliated terrorism.


1969
Birth of Forest Speyer, S.T.A.R.S. Bravo Team sniper and vehicle
specialist.  Deceased July 23, 1998 on a balcony inside Spencer Mansion.
Devoured by an unknown entity.

1970
Estimated "birth" of Alfred Ashford and Alexia Ashford, twins in a
long line of Ashfords.  Their father Alexander (along with Lord
Spencer) created the T-virus.  The twins then experimented on
Alexander, turning him into a "Nosferatu".  After the nvention
of the T-Veronica Virus, Alexia enters a cryogenic state chamber to
mutate and strengthen her powers.

1971
Birth of Joseph Frost, S.T.A.R.S. Bravo Team vehicles specialist,
who joined Alpha Team under orders from Albert Wesker.
Deceased July 23, 1998 on Spencer Mansion grounds.
Devoured by zombified hounds.

1972
The Raccoon City chapter of S.T.A.R.S. is established.

1973
Birth of Chris Redfield S.T.A.R.S. Alpha Team member.  Dishonorably
discharged from the Air Force, Chris is recruited from S.T.A.R.S. by
Barry Burton.

1975
Birth of Richard Aiken, S.T.A.R.S. Bravo Team communications specialist.
Bitten to death July 23, 1998 on Spencer Mansion grounds.

14th Feb 1975
Birth of STARS alpha team member Jill valentine.
Current status. Active.

1978
Wesker's Report II: Albert Wesker arrives at the Arklay Laboratories
ignoring the Umbrella president and remaining aloof to the other staff.
He commences research on the Ebola Virus, and attempts to create a
Bio Organic Weapon (B.O.W. Entities).  Wesker first encounters the
"woman," a creature who has been constantly experimented on with
multiple viral strains since her first injection on November 10, 1967.

1980
Birth of Rebecca Chambers, S.T.A.R.S. Bravo team medic and part-time
pianist.  One day before Alpha Team's arrival in Raccoon Forest,
she investigates a mysterious train.  Albert Wesker shoots her in the
chest, but she survives and escapes the mansion.
Her status is currently active.

1981
Birth of Steve Burnside.  An immature but good-hearted child, he is
 held on the remote Rockfort Island with his father as a prisoner
of Umbrella, Inc.

July 27, 1981
Wesker's Report II: Ten-year old Alexia Ashford is given permission
to head up Umbrellas' remote Antarctic research station.  Her family's
 reputation is legendary (her father, Alexander Ashford first
discovered the T-virus), although Alexander's son, Alfred, is
useless.  Wesker vows to commence research on the laboratory's older
workers, but Dr. William Birkin ins envious of Alexia and isn't
mentally capable of helping Wesker.  An imprecise killing machine,
 name the Zombie, is created.  However its infection ration isn't
perfect.  The "woman" still lives ,l and Wesker is surprised at
how resilient she has become.

1983

January 30, 1983
Alfred's Diary: Alfred Ashford, inside the secret Umbrella Antarctic
base keeps a diary where he mentions a hidden passageway, accessible
only by using three family brooches.  He cannot retrieve his father's
brooch.

February 17, 1983
Alfred's Diary:  Alfred manages to secure the brooches and enter the
sealed room.  He makes a shocking discovery-his DNA was spliced from
a family ancestor and surrogate mother; both Alfred and Alexia are
experiments.  Angry and jealous that his father chose Alexia (she
exhibits genius intelligence, but Alfred does not), Alfred is determined
to avenge his blundered birth.

March 3, 1983
Alfred's Diary: Alfred and Alexia begin to experiment using the
T-Veronica Virus on a "human body" they find- most likely their
father.  Alfred worries that the family butler will find out
about this macabre experiment.

April 22, 1983
Alfred's Diary: Alexander Ashford is turned into a freakishly
mutated being that comes to be known as "Nosferatu," and he's
locked away in a secret basement room.  Alexia, meanwhile,
continues to experiment on herself, and she informs Alfred that
she needs to be frozen for 15 years before the T-Veronica Virus
can completely consume her Alfred, now alone, mentally degenerates
completely.

December 31, 1983
Wesker's Report II: Wesker hears that Alexia died after injecting
herself with the T-Veronica Virus.  He can't rely on Alfred to
help with research.  Wesker begins to wonder why Ozwell Spencer
locate the laboratory here, especially as Wesker believes other
species (both animal and vegetable) could be affected by the virus.
He realizes that placing a base in the Antarctic wasn't so crazy
after all.  The "failure" at the laboratory (the woman infected
back in 1967) has been forgotten. Wesker's true intentions- that
 he's been planted in the Umbrella organization by another company ­
are still secret.


1986
Birth of Sherry Birkin, daughter of Umbrella scientists, Doctor
William Birkin and Annette Birkin.  Sherry wears a small neck
pendant that carries the G-virus.  Albert Wesker's forces may be
holding her against her will.

1987
Residents of Raccoon City elect Michael Warren (the engineer who
pioneered the town's cable car system) mayor of Raccoon City.
Warren holds this position until the town is destroyed; he dies
in the nuclear explosion.

1988
Wesker's Report II: Wesker can't believe Birkin is bringing life into
the world when he works in such a place, especially as work has begun
on the Tyrant, a genetically superior soldier.  However, very few
"test subjects" could survive with the T-Virus inside them; most turn
into Zombies.  Only 10 people in the United States have the correct
DNA.  Hear the Umbrella France has recently started the Nemesis Project,
Wesker requests appropriate samples, realizing that a tremendous
soldier can now be created.   The Nemesis parasite has a short life
expectancy outside of the host body, so Wesker resolves to plant
the Nemesis parasite into the "woman."  The results are surprising ­
she devours the parasite and lives.  Wesker switches his research
completely and begins to work on the "failure".

1992
After five years as mayor of Raccoon City, Michael Warren begins to
rely heavily on Umbrella's "charitable" donations.  The money helps
to build a hospital, a public utility works, a municipal building,
and helps "keep the public peace."

1993
The newly appointed Raccoon City chief of police, Brian Irons, begins
to take bribes from Umbrella, Inc. to ignore the disappearance of
locals, Umbrella's "experimental" areas of the city, and other
atrocities.  Chief Irons becomes more erratic.

1995

July 31, 1995
Wesker's Report II: Wesker returns to the Arklay Laboratories after
a four-year absence.  Birkin heads the G-Virus experiment that Wesker
began.  The G-Virus continuously mutates its host, creating a creature
that resurrects itself from the dead.  Spencer spends less and less time
at the Raccoon facility.  A new lead researcher named John arrives,
and the experiment on the "woman" begin to turn violent ­ she rips
the faces off careless researchers and wears them on her hunched
back.  She is destroyed, but Wesker wonders what Spencer has in
store for Umbrella.

1996
While Mayor Warren and Police Chief Irons stonewall any protests,
Umbrella, Inc. is permitted to construct the Arklay Laboratories
near the old Spencer Mansion, away from the main business district,
but still within Raccoon City Limits.

1997
Barry Burton leaves his job as S.W.A.T. team sergeant to become
a full-time member of S.T.A.R.S. Burton recruits Chris Redfield,
and both move to Raccoon City to revamp the S.T.A.R.S. team there.
Ada Wong, a spy infiltrating the Umbrella organization to gain more
information on their viral experiments, manages to become intimate
with an Umbrella researcher named John. The Raccoon City Police
Department moves into the disused Raccoon City Art Gallery.
Artwork remains in the building during the move, but many more
expensive paintings and statues arrive shortly afterward.  They
belong to Chief Irons.

1998

April 25, 1998
Manager's Diary: A technician is hired to manage Arklay Laboratories
and "disposal" facility.  The lab is near the mansion, disguised as
a factory.

May 10, 1998
Keeper's Diary: The keeper looks after a new specimen, which may be
a Chimera.  The beast dismembers and disembowels its meat (a wild pig)
before eating. Secretary's Diary: Chief Irons acquires another disgusting
painting; a naked human, being hanged.

May 11, 1998
Keeper's Diary:  A T-Virus leak shuts down the Arklay Laboratories
 basement area.  The keep dons a haz-mat (hazardous materials) suit.

May 12, 1998
Keeper's Diary:  the Keeper feels "musty" and "itchy" after 24 hours
in the haz-mat suit.

May 13, 1998
Keeper's Diary: The Keeper goes to the laboratory clinic when his
itchy back becomes swollen.  He removes his haz-mat suit, and they bandage his back.
Prisoner's Diary: On Rockfort Island, a prisoner complains that
his cell "stinks of death." He shares a bunk bed with an
"interesting" fellow named Bob.

May 14, 1998
Keeper's Diary:  A blister appears on the Keeper's foot; he
hobbles to the dog pen.  Some of the hounds have escaped.
Manager's Diary: Arklay Laboratories tests a special, but
unstable, gas that decomposes living cells.

May 15, 1998
Keeper's Diary: An armed guard prevents the Keeper from leaving
or making phone calls.

May 16, 1998
Keeper's Diary: A scientist is shot trying to escape from the
secured Laboratory.  That night, a piece of rotting flesh falls off
the Keeper's arm.
Prisoner's Diary: Bob says that he was the assistant to Alfred
Ashford, but was imprisoned over "a tiny little mistake."

May 17, 1998
The T-Virus accidentally saturates a laboratory plant in Arklay
Laboratories, creating Plant 42.  An angry researcher floods the
mansion's lower rooms, freeing sharks infected with the T-Virus.

May 19, 1998
Keeper's Diary: The T-Virus metamorphosis is almost complete.
The Keeper attacks and eats the guard.

May 20, 1998
A female hiker is found on the bank of the Marble River.  The body
shows signs of animal lacerations.
Manager's Diary" Despite possessing a keycard, the Manager is accidentally
locked inside a "treatment room" in the Arklay  Laboratories.
Prisoner's Diary: Military personnel move Bob to a building from people
never return.

May 21, 1998
Plant 42 Report: Umbrella researcher Henry Sarton writes about a mutating
plant that attacks by crushing its victims in its vines or by bloodletting
with its tendrils.  This monster has preyed on several scientists.

May 27, 1998
The Raccoon Times writes a report on the discovery of the dead hiker.
The police think a grizzly bear attacked her.

June 7, 1998
Manager's Diary: Staff members are becoming unruly and will not correctly
dispose of experimentations.

June 8, 1998
Researcher's Note: John, a researcher, tells his sweetheart how to correctly
exit the Arklay Laboratories.  Pass codes are mentioned.

June 16, 1998
The Raccoon Weekly runs a story about strange "dog-like" creatures
roaming the Arklay Mountains near the Spencer Mansion.  The paper
urges people to try to photograph or capture a specimen.

July 9, 1998
The Raccoon Times: "Mystery in the Arklay Mountains" reports that
local authorities closed the roads into the wilderness area; they
summoned S.T.A.R.S. to help investigate.  Grotesque monsters are
still in the area, and more families have vanished.

July 16, 1998
Manager's Diary: Bodies in the facility are still being dumped
into exterior containers and not burned per instructions.  The
plant disposal system cannot cope with "demand." The workers feel
a little strange, they're taking medicine, but it isn't working.

July 22, 1998
White Umbrella: A clandestine organization give strict orders about
an "X-Day." S.T.A.R.S. members are to be lured into a laboratory to
battle the mutating experiments.
Suicide Note: A researcher, writing to his wife, details a viral
outbreak in the Arklay Laboratories.  He destroys his colleague
with an ornate pistol and then hangs himself.


July 23, 1998

Raccoon City television runs a story about 10 families missing in
the Arklay Mountains.  Human remains have been found in the area.
A military police vehicle is discovered inside the Arklay Mountains.
Rebecca Chambers reports that corpses of Military Police, plus an
unidentified body, are uncovered near the vehicle.
Alpha and Bravo S.T.A.R.S. teams are ordered to look for any survivors.
The teams assemble on the evening of July 23rd. Bravo Team makes an
initial sweep of the lower-lying forested areas.

But before the Bravo team can do much their chopper maul funcions
and they are forced to make a forced landing in the Raccoon forest.
The team spreads out except for the chopper pilot kevin who decides
to stay there to make some repairs. Rebecca Chambers the rookie
member of the BRAVO team soon finds an overturnd car which has
the corpses of a few MP personal among it, the MP vehicle also
contains a report about a convict being transported named billy
coen, but coen's body is not among the rest of the people which
meant that he is out there in the forest. The BRAVO team captain
Enrico Marini warns the team about this man and then asks them to
spread out in the forest.

Rebecca soon finds a train in the middle of the forest, cautiously
approaching it she readies her gun, but before she can enter the
train it starts to rain. Rebecca enters the train and soon she
comes across billy coen, not surprisingly enough he points a gun
to her but doesnt shoot and asks her to go, not long after their
first encounter Edward , another member of the BRAVO team comes
crashing in through the train windows but dies before revealing
anything important to rebecca. A little while later rebecca is
contacted by Enrico again and he tells her some more information
about Billy and the amount of people he killed, rebecca finds it
hard to believe that he could kill 23 people.

Not long after that they both meet up again, billy and rebecca
dont get along at first but after rebecca encounters a strange
zombie and billy saves her life they decide to stick togather, but
suddenly the train starts to move again.

They make their way to the cockpit only to see some soldiers
being killed by some huge leeches along the way, they make it
to the cockpit and try to stop the train but are unable to do
so and the train crashes near a training facility. Inside the
facility we see the robed man mocking albert wesker and william
birkin. Rebecca and Billy start exploring the training facility.

After saving her life once more billy finally tells rebecca
about the people he killed, he actually didnt kill them, but
billy was the man they all put the blame on, rebecca knew it.
The 2 hero's find several things reguarding one doctor James
Marcus through out the training facility, who is he !?
The two make their way across the facility then go through
umbrella's own private little church. During this course
they find some more things related to this doctor marcus.

Rebecca and billy finally make it to a cable car system but billy is
attacked and he falls down somewhere, rebecca goes through the cable
car alone and she comes to a place with a huge elevator, there she
meets up with his captain enrico, and that was the last time she
ever see's him, after enrico leaves rebecca continues's her search
for billy, soon after she finally finds billy clung on for dear life.
After saving billy , they both head forward and finally encounter
the robed man, he explains his story to the two hero's and we find
out that the robed man is actually james marcus, then suddenly
james marcus starts mutating and turns into a monster, a huge
battle insue's which see's marcus's defeat in the end.

William birkin and Albert wesker turn on the self destruct system
to this facility as rebecca and billy struggle to get out of
the facility, along the way they are attacked by the queen leech
who feels almost no pain from any weapon but sunlight is lethal to it.
So using sunlight billy and rebecca kill the queen leech and billy
shoots it down into the flames, they both escape the place just in
time. Outside rebecca spots the spencer estate and she heads
towards it and takes billy's dogtags with her and claims that officially
billy coen is dead....



July 24th, 1998

After contact with BRAVO team is lost Albert wesker takes out the
ALPHA team for search and rescue, soon they arrive at the raccoon
forest. The ALPHA team locates the BRAVO's chopper but they dont
find anything inside except for the dead body of their pilot kevin.
Joseph cant take the sight and he almost throws up. The team starts
searching the forest for more clues. While searching Joseph comes
across some noises but before he can do much a horribally skinned
dog attacks and kills joseph before he could defend himself. Jill
tries to shoot the dogs but the bullets have no affect. One of the
dogs notices her and tries to attack but she is saved right in time
by chris. They both make it to their feet and run away but a dog
closes in on chris, this time its wesker who shoots the dog away.

The ALPHA team's pilot Brad Vickers chickens out and leaves the
team alone in the forest, chris spots an old abandoned mansion in
a distance and asks the team to head for the mansion, along the
way they dont stop for anything, this was supposed to be an old
abandoned mansion and luckily they could find a hiding spot in there.

Jill, Barry and wesker enter the mansion and discover that chris
is not with them, suddenly they hear a gun shot and thinking it
might be chris jill and barry head out to investigate, but all
they found is kenneth J sullivan's body, being eaten by something
or someone. Upon dispatching the zombie the 2 return back to
wesker only to find out that he's missing too.

Jill and barry go their separate ways then, while chris redfield
in the mansion finds the only surviving member of BRAVO team
rebecca chamber who is terrified out of her life. Togather they
both find Richard who was bitten by a large snake, even though
they try to, they are unable to save him. While barry and jill
find the body of forest spayer from the BRAVO team , chris and
rebecca make their way to the guard house behind the mansion, where
they find a large mutated plant called Plant 42. Luckily with
rebecca's knowledge of chemicals they are able to kill the snake
and upon finding a valueable key they return to the mansion.

When chris and rebecca return to the mansion they find out that its
been taken over by a new kind of enemy, the hunters, while chris
and rebecca take care of these things jill has managed to find a
way out of the mansion, she makes her way to a cemetary and a
cottage outside the mansion, there she finds a new monster , it
looks alot like the hunchback from the fairy tales, but this one
isnt a nice one and jill cant seem to kill her at all.

Escaping the place jill makes it to the guardhouse where she
overhears barry talking to someone else but barry blows the
topic off and ignores it, then the two make their way to the
catacombs below the mansion. In those tunnels jill finds the
BRAVO team captain Enrico Marini but before he can reveal the
indentity of the traitor in the STARS someone shoots him, jill
gives chase only to be led to an elevator with barry on it
leading down into a huge pit.

But before they can do down again barry and jill are attacked
by that thing jill met in the cottage again, jill turns to barry
for help but finds out that he left her alone, jill gets really
mad at this and dodges the thing again, taking a ladder to the
cottage again she makes it to the mansion and a secret alter
right under the mansion main hall. She finds barry in the alter
and barry almot tries to ambush her after they have an arguement.
But the thing attacks them again, jill thinking wisely gives
barry his gun back and they both shoot the thing down a large
pit.

Jill and barry make their way into a secret lab below the
mansion via a secret passage into the alter, chris and rebecca
are in hot persuit as they make their way to the lab not soon
after, but there they have to fight a large spider which they
kill togather. Meanwhile in the secret lab jill finally discovers
albert wesker's plans and finds out that barry was involved in
them thats why he waa acting weird towards jill.

But barry doesnt want to hurt jill so he turns against wesker
and during this the tyrant impales its own master, wesker. Barry
tries to stop it but the tyrant knocks him out, jill is left
alone to fight the thing and after a very close battle jill
finally gets the upper hand and the tyrant is knocked out.
Barry also wakes up in time, and they both find out that the
mansion is about to explode, they both make their way to the
heliport and run into rebecca and chris on their way back.
Togather again all of them head for the heliport. The tyrant
is however up now and it blows a hole to the roof of the mansion
while brad is closing in to catch the team, the tyrant throws
chris away and the rest of the team is left to fight the tyrant.
Brad vickers from the chopper throws down a rocket launcher
which chris redfield catches right in time and he shoots the
tyrant dead with it. Brad sets the chopper down and the team
climb it and escape with the mansion exploding behind them and
the sun rising up.


August 7th, 1998

Jill valentine cant still get over her experience at the spencer
mansion, she writes in her diary that her physical wounds may have
been healed but her emotional wounds may never heal.

August 13th, 1998

Chris redfield causes a little commotion in the Police station
and punches one of his co workers.

August 15th, 1998

Chris invites jill over to his appartment where he shows her
some confidential pictures of a new umbrella virus in testing
the G virus. jill cant believe what she see's.

August 24th, 1998

Chris and barry leave for the umbrella base in Europe, chris
lasts the last note in his diary for his sister, jill elects
to stay behind in case of any emergencies and she quits the
RPD.




September 28th, 1998

After chris and barry had opted for going to umbrella's europe branch jill
decided to stay behind in the city and investigate more on this new
rumored G virus, but suddenly near the end of september the whole town
was infested with zombies, an outbreak of the T virus, the same virus
which cause all the residents in tne mansion to turn into zombies had
been leaked into the city, nearly all the townfolks had turned into
zombies, and those who hadnt were being eaten alive by them. Jill
surprisingly escapes infection and begins her escape from this town
from her appartment.

Not long after she starts she comes across dario russo, a novelest to
be who just lost his daughter out there among the zombies, jill asks
him to come with her because she knew there wont be any rescue attempts,
but dario frustrated locks himself in the back of a truck and asks jill
to leave immediately, jill tries to talk him into coming with her but he
just doesnt listen. Not long after that jill spots his old team mate
Brad Vickers but he is being chased around by a group of zombies, jill
gives him chase only to meet him in a bar, he tells jill about
something which is coming to get all the STARS member and he warns
her that they're all gonna die. Then he leaves jill. Then at the main
entrance of the RPD jill again finds brad but he looks in very bad
condition, before he can reveal anything to jill a new kind of monster,
nemesis, comes down from no where and kills brad mercilesly right in
front of jill, she tries shooting it but her bullets dont work. Jill
retreats into the RPD. Using her STARS badge she makes it to the RPD
office where she catches a grumbled transmission from someone.

Before she can escape jill is attacked by nemesis again inside the RPD,
she quickly dodges it using her skills and makes it out of the station.
Exploring more parts of the city jill comes across a man named carlos,
togather they both fight nemesis but before carlos leaves he tells jill
about his team's mission, later jill comes across a cable car and when
she goes inside she finds more men like carlos, their leader is apparently
injured, nicholai isnt really pleased that they need to take help from an
outside but carlos's persuation convinces him, they are from the UBCS and
there mission was to cleanse the city and take care of survivors. Now they
have to escape to the clock tower where a chopper is waiting.

Jill along with carlos find the necessary parts neded to run the trolley
and togather they all ride to the clocktower, once reaching the tower they
find that its also infested with zombies, solvnig puzzles there and
obtaining the mechanic parts needed to operate the clock tower bell jill
gives the extraction team the signal, but before they can land their c
hopper a rocket fired by nemesis blows up the chopper and jill is left
to fight the monster, with some help from carlos and after an extraurdinary
fight jill finally gets rid of nemesis , for now. But during the battle
nemesis had injected her with the T virus and as soon as the fight is over
jill collapses and carlos takes her to the chappel.



September 29th, 1998

Raccoon city now almost dead from the zombie assault lies quiet as 2
strangers leon S kennedy and claire redfield make their way into town
from opposite ends, leon is here for the first day of his job and claire
is here to find his missing brother. After some commotion with the zombies
leon and claire finally meet up togather in the back alley of a diner,
thinking that it would be more safer for them at the police station leon
and claire ride on an empty police vehicle , but a zombie ambushes them
from the back seat and leon looses control of the car as it slams into a
wall, a large truck is coming in straight for them and they both jump on
the opposite sides to save themselevs. Now the fire separated them and
they have to find their way to the police station.

Not far from the crash leon comes up to a human , the owner of a gun
shop, but he doesnt live long as zombies break through the glass and eat
him before leon's eyes, he runs for his life and after some running
through the city streets leon finally makes it to the front entrance
of the RPD. Claire has a shorter run to the station but when she gets
there she has to go via the roof. When she climbs to the roof via a back
alley staircase she see's a failed chopper rescue attempt which ends with
the chopper crashing into the RPD. Claire quickly scatters into the station
and finds the tool needed to put out the fire, but before she can go back
in another chopper comes overhead, and it drops a large capsule on the
station. Clarie goes in and spots what it was, a huge human like monster
which just doesnt give up. Claire dodges it and continues her
journey into the RPD.

Both claire and leon make it to the STARS office at the same time where
they discover that claire's brother is no longer in this town, they both
decide to split up and find anyone living and get the hell out of there.
Not long after that claire finds a little girl but she is too terrified
to tell anything and runs away, claire gives her chase only to be led to
the office of chief brian irons, there is a girls body on her desk and he
tells claire that she was the mayor's daughter and the zombies killed her,
even though the bullet wound is visable. She goes in a door through iron's
office and finally confronts the little girl, she tells a little bit about
herself before she runs away after hearing a monster's scream. Claire gives
chase but she see's that iron's has disappeared too. She see's a painting
with 3 holes in it. She needs to find something to fill them up with.
Meanwhile leon finds his way to the RPD parking lot where he meets another
survivor, a chinese women who's name is ada wong. She claims to be searching
for a reporter who knows where her boyfriend is. Using the aid of leon
they both finally find this reporter called ben who has locked himself
up. But he refuses to leave his cell.

Meanwhile back in the RPD claire finds the stone pieces she needs and
heads back to iron's office where she meets shery again, this time she
doesnt run away, leon on the other hand also makes his way to the sewer
system . Claire encounters iron's in a torture room of some sort but
he is pulled down by something hideous, claire goes down and she finds
what did it, a humanoid monster with a large claw which had an eye on
his right side. Claire fights off this monster and he throws himself
over the railing. Claire and sherry make their way to the sewer system.
Leon on the other hand runs into a woman in a lab coat but she tries to
shoot ada, leon gets in the way and takes the shot. Ada runs off to get
the shooter. She finaly does and finds out that she is the wife of the man
responsable for all this. After some talking and a little fight annete
falls down into water and ada goes back to searching.

Leon wakes up in the mean time and finds ada hanging around in the sewers,
togather they make their way across a cable car where they are briefly
attacked by william, but he runs away. Claire and sherry are also close
behind them, leon and ada make it to a vertical elevator which they take
to ride down to the umbrella base, but during the way ada is injured and
when they reach down leon asks her to rest and he goes to find something.
Claire on the other hand gets stranded in the umbrella lab and sherry is
left alone. While searching for her claire runs into annete again, togather
they spot sherry in danger via the monitors, claire quickly makes her way to
where sherry is and she outsmarts mrX and he falls down into a pit of molten
lava. Leon on the other hand finally finds out the truth about ada, but before
he can talk her out of it annete arrives and shoots ada off the railnig
into a deep pit. Leon , angrily throws the g virus he just acquired off
the railing behind ada. Claire and sherry finally make it to an elevator
which takes them to the escape train. Claire turns the power on but she is
attacked by a mutated MrX which apparently dies after someone drops a rocket
launcher for claire to take.

Leon on the other hand runs into william birkin again, but using his skills
he kills him and makes it to the emergency train just as claire is leaving,
togather they ride the train, which is ambushed by william again, the train's
auto destruct system goes on and it blows along with william as the hero's
run for safety.

September 30th, 1998

claire and leon along with sherry escape the town but they run into an
arguement and claire leaves to find her brother, leon is picked up by some
strange men who give him an unknown offer, they also take sherry away from
him.

October 1st, 1998

jill finally awakes after 2 days, carlos had been watching over her
all this time, carlos goes to find a cure for jill only to run into a
hospital full of zombies and hutners, there he successfully finds an
antidote and jill gets cured thanks to it. Now healthy again jill continues
her escape as she makes her way to the city park , fighting a huge worm in
the park she comes across nicholai there who is apparently a traitor, jill
escapes him and then she finds her way to a treating facility, there she
confrons nicholai again but he escapes again. Jill finds out that this
plant was used to get rid of the bodies of the test subjects, carlos
arrives on the spot and tells jill that a nuclear strike is about to
happen on this city and that they need to get out of here ASAP.

Jill along with carlos's help in severa occasions finaly make it to
the control room of the plant, but not before she gets rid of nemesis
for good. At the control room jill confronts nicholai for the last time
and he escapes in a helicopter after telling jill that she's as good as
dead. Not long after that jill and carlos receive a message from someone
on the radio that he is looking for jill. They both get happy at this hope
of life, and make their way to the helipad behind the plant. Along the way
jill finally runs into nemesis for the last time but this time she gets
 permanent rid of him with the help of a rail cannon which blows nemesis
into bits. Upon reaching the helipad carlos and jill see the chopper
coming in at a distance, when they get in it jill finds that the pilot
is someone who she knows very well, barry. They make it just in time
as the city is attacked by the nuclear bomb.



?? November, 1998

An island on the atlantic ocean, named sheena island, apparently is another one
of umbrella's test grounds, much like raccoon city this is a completely bought
out place where the people work for umbrella and umbrella own nearly all of the
town's important places, it is here that a stranger wakes up from a chopper crash.
He doesnt remember anything about himself. All he has is a gun in his hand,
and now his search for truth begins. Very soon he discovers the body of a
man in white who is holding dogtags with the name Ark Thompson, the stranger
assumes that was his name and continues on his path , after encountering a
church full of zombies this man comes across an alley where a phone is
ringing, but before he picks it up it hangs up. Not long after the man
spots another phone, this time he picks it up in time and the man on the
other end starts calling him a murderer and killer, and reveals his name vincent.

Vincent continues on with his passage through an arcade where he comes up
with some cleaning squad which are apparently sent to clean everything, which
means killing everything. Getting rid of them and making his way through the
sewers he finds the sewer chief's diary in which he finds out what he thinks
about vincent. Spotting an unknown boy vincent gives chase and comes out in
a prison, while making his escape he runs into a large monster, but it goes
down after a fight. Vincent makes his way through several more of these large
monster and goes through a night club and turns out in front of a large complex
owned by umbrella. Entering the complex he makes it to the top floor where he
finds an office which was apparently vincent's. Then vincent spots another
child through some monitor's and gives chase. The 2 kids run away from him
and lead him to their house, here vincent spots the little girl and some
talk later she tells him that her brohter went out himself.

Vincent goes after him only to be lead through a mountain passage full of
these large trench coated monsters, the trail ends at a large mansion and
vincent enters it, he hears the boy's scream, following his scream vincent
comes across a hidden laboratory under the mansion, he finds out that those
large trench coated monsters (MR X's) were being built there, vincent
finally finds the boy and after some talking the boy tells him his true
identity, our hero's real name is ark thompson, and vincent was the real
man who cause all of this. Not long after that the facility's auto destruct
sequence is activated by the cleaner's leader, but he falls pray to the
tyrant. After escaping it once, ark fights the tyrant again on the
helipad, the tyrant goes down after a massive fight and the hero's escape
the exploding island. But the tyrant catches the chopper , ark with his
quick thinking skills launches the chopper's missiles with the tyrant
on board, and they all fly away to safety.


December 17th, 1998

3 months after the raccoon city incident claire redfield finally gets a
lead on his brother which leads him to the umbrella facility of Paris.
Claire manages to infiltrate the base but inside she is spotted and some
guards chase her down the halls. Suddenly a chopper comes right in front
of her, she dodges it only to find herself face to face with a dozen
troopers, getting rid of them with a sneaky move claire runs out of
ammo and a guard captures here and she is taken to a prison.

December 27th, 1998

Claire wakes up in a prison after hearing some explosions upside, a little
while later a man walks inside the area and opens up claire's prison, claire
uses her lighter to see that its the same guard who cought her. The guard
lets her out and tells her about what happened, this place was just
attacked by a special forces team, but the guard warns her that there is
very slim chance of her escaping.

Claire runs out of the prison area but before she goes she checks up the
man's name on a list and also finds out that he needs some hemostatic
medicine. After some commosion top side claire comes face to face with
a dozen zombies, her nightmare relived, quickly dodging them she moves
to the next area where she meets another prisoner who almost shoots him.
Steve burnside, but he's got a rotten attitude and he leaves claire goes
away. Claire follows him and soon they meet again in a computer room, this
time steve asks her if she's related to chris, after some more of his
attitude steve goes out of the room leaving claire to wonder about it.

After managing to get herself the right keys claire escapes from the
prison and comes up to a training facility, most of the doors here are
locked however to she heads up to a nearby palace. Reaching the palace
claire finds a strange room with a lock which needs 2 guns to be opened
a little while after that she finds a childs room where she reveals a
secret door by playing a movie of 2 blonde childs torturing a dragonfly.
She finds the 2 guns she was looking for but taking them out releases
a trap so she puts them back in. But before claire can leave she hears
steve scream from that place, using her quick thinking claire sets him
free from the trap and asks steve for the guns but he isnt trading until
he gets something better. Again before claire can escape she encounters
a new man, alfred ashford. After some threatning alfred leaves. After that
claire uses a submarine to find the underwater seaport, she finds a plane
but its locked so she has to get the keys for it.

With the help of steve claire follows alfred into one of his traps and he
releases a new monster called the bandersnatch on her, steve saves her
again and claire gives chase to alfred only to be trapped by her sister
alexia in their bedroom, holding alfred's rifle. Steve comes in the nick
of time and saves her, alexia gets shot but she escapes,, heading through
the passage they discover that alexia was actually alfred in disguise.
They dont even want to kill alfred after his reaction, the two make their
way to the seaport but the bridge is blocking their way, claire volunteers
to get it out. Claire goes and raises the bridge but she has to come the
long way now, along the way alfred releases a tyrant on her, she barely
makes it to the plane and they take off. The tyrant comes into the plane
and claire has to push it off the plane. Not long afterwards alfred takes
control of the plane and makes it crash land in umbrella's antarctic base.

Once they wake up in antarctica they split up, soon after claire finds
a huge monster trapped inside a floor and later she finds out from some
files that its actually alfred's father, finding an ice digging vehicle
they start raising it but steve causes a blunder and the whole area fills
up with gas, claire finds a gas mask and as soon as she shuts off the
gas valve she is attacked by alfred, this time steve shoots him down a
huge chasm, alfred drops his rifle before falling. Claire and steve use
the ice digger and they blow a hole in the wall allowing them escape
via a heliport. On top of the Helipad claire comes face to face with
alexander but using alfred's sniper rifle she fires at his overgrown heart
killing it instantly. Soon after alfred still alive from an unknown place
goes to see alexia, but he cant live long to see alexia coming out of the
sleeping pod. Alexia is awake. !

Alexia mad at what claire and steve did releases a tentacle which literally
flips their snow mobile over, and it starts burning as alexia watches from
a monitor.

Chris arrives in rockfort island as claire and steve are in the antarctic.
not long after arriving he comes face to face with rodrigo but before he
can tell chris alot a huge worms swallows him, chris fights off the worm
which spits out rodrigo's dead body before it dies, chris continues his
journey and finds most of the island already destroyed, he finds a hanger
which still has a harrier jet standing, but he needs the right key to open
the hanger door. Soon after wards while exploring the base chris comes
face to face with his worst nightmare, albret wesker, apparently albert
has somehow gained superhuman powers and he kicks chris's ass, but after
seeing alexia on a monitor he lets chris go.

Soon afterwards chris finds the key he is looking for but he has to fight
a large underwater monster for it, after obtaining the right items chris
makes it to the hanger and flies to antarctica in the last remining harrier
jet.

The plane lands in antarctica and chris continues his search for claire
through the rooms of the umbrella base, one of the floors has a exact
replica of the main hall of the spencer estate, chris finally finds claire
behind the staircase there, but alexia interrupts their reunion and after
hearing steve scream claire runs after her, but they are separated again
thanks to another tentacle, claire goes after steve while chris stays there.
Soon afterwards claire finds steve but he mutates right in front of her
and almost kills her, but after claire's life is in danger due to another
tentacle, steve's human side takes over and he kills the tentacle but it
whacks steve pretty bad into the wall. After finally telling claire that
he loved her steve dies and claire is left crying.

Chris in the main hall see's wesker conftonting alexia, after alexia refuses
they get in a battle, wesker shows some more of his super human abilites
and cracks one on alexia's jaw, but after discovering chris wesker leaves
him to take care of alexia. Chris kills alexia easily and goes and finds
claire , claire tells him how to turn the self destruct system on and after
he does it claire and chris finally get togather again. But alexia interupts
again and this time its for the last time, chris asks claire to leave and
stays there to fight, using umbrella's own linear launcher chris gets rid
of alexia for good. But when he makes his escape he see's wesker taking
claire hostage. Giving chase they end up at wesker's submarine.

Wesker lets claire go for a chance of revenge from chris, the battle starts
but chris knowing that he can never match up to wesker's superhuman speed
and strengh tries to find something useful to aid him, he spots a metal bar
and quickly picks it up and smacks wesker across the face, another charge and
chris attempts a power hit but wesker amazingly blocks the hit with his left arm
and even more surprisingly the bar bends .. wesker grabs the bar and quickly
delivers a kick to chris's side, chris flies sprawling and falls about 20 feet
away.. ,then chris is literally taken to hell by wesker.  Wekser hits chris 
with a barrage of punches and knee's to the stomach, causing some bleeding
chris quickly dodges wesker's final blow and uses a level to lower some I beams
which crush wesker, chris takes a sigh fo releaf but thats quickly taken away
from him when wesker emerges out of the beam puddle, visablly staggering but 
still as determined to kill chris, they start to get ready for round 2 of the
fight ,  but after one explosion separates the two of them wesker lets chris go, 
until the next time, chris returns to the jet and claire and chris escape just 
in time as the base explodes behind them.







******************

WESKER'S REPORT :

******************


My name is Albert Wesker.  I aspired to become a leading researcher
at Umbrella Inc. A pharmaceutical enterprise who covertly conduction
Bio Organic Weapons, better known as B.O.W., for development. But at
the leader development training ground situated in Raccoon City, I met
a brilliant and talented researcher who decided to take a different
path - William Birkin.

In time I shifted my position to S.T.A.R.S., a special forces unit of
the Raccoon Police Department. Umbrella, for crisis management reasons
of their illegal Bio Organic Weapons development had many of it's people
working in the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of
intelligence activities for Umbrella. As I continued to serve I devised
my own plans and waited for the right moment to execute them.

Then at last, opportunity knocked.

July 1998

The freak murder incidents had occurred in the forest near the mansion
started it all. The mansion was Umbrella's secret BOW laboratory and it
was clear that the in development T-Virus was the cause of the murder. Initially,
Umbrella instructed me secretively to keep S.T.A.R.S. out of the case,
but with the heightened emotions of the citizens S.T.A.R.S. had no choice but
to move in.

That was when my next order was given. Dispatch S.T.A.R.S. to the
mansion, dispose of them, then report the situation to headquarters so
that their combat with the B.O.W. could be used for data analysis
allowing Umbrella a comprehensive portrait of the B.O.W.'s combat
abilities.

From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became
useful sample data. Then following, I geared up the Alpha Team to
search and rescue the lost Bravo Team. The members of the Alpha Team
also proved their worth and as expected many died.

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the
Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And
from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time
to begin executing my plans. In the midst of the whole affair I
could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join
forces with an opposing corporation of Umbrella. To buy into that opposing
corporation I would need the actual combat data of the Tyrant.

The surviving privileged members of S.T.A.R.S. were just the perfect
bait. I decided to have one of them play the Judas and draw them to the
Tyrant. That Judas was Barry.

Barry was the strong truth and justice kind and cherished his family
more than anything. His type is easy to manipulate. I just took that
most important thing away from him. My only miscalculation was the high
potential of Chris and Jill. But with the family man Barry playing Judas
the scheme went as planned. Then the winds turned unexpectedly.

I had to eliminate Enrico who found out what was behind it all. I used
Barry to get to him. After I successfully got rid of that nuisance I
awaited the sample specimen that Barry would bring to me in the Tyrants
room. I injected the virus I obtained from Birkin in advance. If I made
Umbrella believe I was dead, it made it far more convenient to sell
myself to the opposing corporation. According to Birkin the virus had
profound effects. It would put my body in a state of temporary "death."
It would then bring me back to life with super human powers. Therefor I
unleashed an awesome Tyrant from its slumber and let it attack me.

As my consciousness faded away I was certain that the whole scheme would
end in success. Never did I imagine that S.T.A.R.S. could slay the evil
creation. I lost the Tyrant and the plan I devised which cost me my
humanity ended in failure. Now anything and anyone who stood in my way
would be terminated. It's been that way for a long time and it always
will be. At all costs I had to make S.T.A.R.S. pay.

September 1998

Two months had passed since the mansion incident. To regain everything I
had lost in my new organization I joined hands with Ada Wong, a female
agent who was also sent to spy on Umbrella.

I knew in my bones that the key developer was William Birkin, but what
he didn't know was that Umbrella did not play games... with anyone.
Eventually, Birkin would be assassinated, and the G-Virus would be in
the hands of Umbrella.

But the salvage team led by Hunk was ahead of us. By the time they got
to Birkin, he'd already injected himself with the G-Virus... he became
his own creation, and decimated them. Soon after, the T-Virus carried by
rats spread throughout Raccoon City, and Umbrella faced its worst scenario.

September 28th

The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies. In the chaos,
Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis
would hunt down and destroy the surviving member of S.T.A.R.S., Jill.
It became imperative that our organization would also obtain the Nemesis data.

September 29th

To cover up the whole affair, Umbrella jettisoned a Tyrant to take care
of Leon and Claire, who were trying to unveil their secrets. Then, a
new revelation. Birkin used to hide the findings of his studies in his
daughter Sherry's pendant. It was very possible that the G-Virus
was there. While Umbrella was busy with their cover up, we had to
capture Sherry before they did. I sent Ada undercover to seek the
location of Sherry. I, the "dead man" on the other hand, had to work in
the shadows.

A spy's obligation and priority is in the mission, to carry out the
mission like a machine without any emotional interference. But through
her interaction and involvement with Leon S. Kennedy, there'd been
an affection growing inside her.

My instincts sensed danger, something had to be done, quickly. My
instincts did not disappoint me. Even though Ada almost had her hands on
the G-Virus, which Leon had acquired from Sherry, that affection of hers
drove her to her death. But she was still of some use. I had to save her
life. My people hurried to retrieve the G-Virus that Leon threw away.
But Hunk, the only survivor of Umbrella's salvage team, was there before
us.

September 30th

Our only option left was to bring back Birkin, the monster, as the
sample specimen and have him finish off Leon and Claire in order to
obtain his combat data. Although Birkin lost the battle to Leon and
Claire, we succeeded in gathering samples of the G-Virus from his dead
body.

October 1st

In the morning the government bombed Raccoon City in an attempt to stop
for the viral outbreak. This was, of course, their feigned reason. Later, Claire
left for Europe to find her lost brother Chris, and Leon joined
forces with a underground anti-Umbrella organization. Sherry is
safe in our hands. I would never underestimate Birkin.

There's something about this little girl...




*******************

WESKER's REPORT 2

*******************


When I first visited that place, I was 18 and it was summer. Twenty
years ago. I still remember the smell when the helicopter landed and
the rotar caused the wind to stir. From the air, the mansion seemed
normal but from ground level, something was different. Birkin, who
was 2 years younger than I, seemed only interested in the research
files he had as usual........

1978 July 31(Monday)
Two days ago, the two of us were assigned to that place. Everything
could have been planned out from the beginning or it could have all
been a coincidence. The only person to know the truth is most likely,
Spencer. Spencer at that time was using the Arklay labs for the
research on the t-virus.

As soon as we got off the helicopter, the president of the lab
stood in front of the elevator. I don't remember the guy's name.
It didn't matter what was said officially, from that day on that
lab was ours. We were assigned to be chief researchers at the
facility. This of course, was Spencer's will. We were the chosen
ones. The two of us ignored the president as we entered the elevator.
We had already been briefed about the layout of the area as well
as Birkin's, and with no bad intentions we ignored everyone as usual.

Usually, when someone sees our actions, they would react quickly.
But the president didn't react at all.

At the time, I was only a youngster so it didn't bother the
president. The president understood what Spencer was thinking
and didn't take notice of someone like me. While the three of
us were on the elevator, Birkin kept his eyes on the research
files. The files contained information about a new firo-virus
found 2 years ago in Africa called Ebora. Even now there are
thousands of people researching the Ebora. But the people are
always divided in half -- one group dedicated to saving people
from the virus, and the other to kill people with it.

It is known if a person is infected with the Ebora, that the
chance of dying is 90%. It has the quality to destroy the physical
structure within 10 days and even now, a cure hasn't been found.
If used as a bio-weapon it would display incredible destruction.
But because making a bio-weapon is against the law we would not
use the virus as a weapon. But I'm certain that someone out there
would use this as a weapon. So to prepare for a case of that
nature it is good to do research on it now. But the line between
finding a cure and making a bio-weapon is thin. This is because
the actual research conducted do not differ at all between the two.
So one could say that they are reseaching for a cure and be making
a bio-weapon.

But Birkin was not interested in either cause. He just wanted to
research the Ebora itself. There was little known about the virus
at the time. They did not know that the virus would die within a
few days by itself, and would die instantly when hit by sunlight.
They were also unaware of the speed that it would kill its host.
It kills the host so quickly that there is virtually no time for
the virus to infect another person. The virus has to physically
touch another person in order to infect them and therefore can
easily be quarantined. But that brings me to the following thought...


 What if a person that was infected with the Ebora virus could
stand up and walk around? That infected person would have a disrupted
chain of thought, and what if they could infect others that weren't
infected? What if the DNA of the Ebora and the RNA had a direct
impact on the DNA of a human? Due to those factors, would the
person be harder to kill? The person would be dead from a human's
point of view, but would still act as a bio-weapon spreading the
virus.

It is forunate that the Ebora had features like this. We would be
the only ones to possess this knowledge.

Umbrella, with Spencer as the head was a organization created to do
research on viruses with these qualities. As a cover they tell the
world that they are a company researching cures for these viruses.
But the truth was that they are a bio-weapon development organization.
The finding of the original virus which restructures the human
DNA was the start of everything. Using the original virus as a
base, an enhanced virus would be made to be a bio-weapon. This
was the T-virus plan.

The original virus was an RNA virus and would cause abnormalities
that would enhance a person. Birkin planned on combining the two
viruses to make an enhanced virus. The sample of the Ebora had
already been brought to this reserach facility. We had gone through
many elevators and had finally reached the destination. Upon
entering, even Birkin was impressed by the sight. This was our
first encounter with that woman.

We were not told anything about that woman. Everything relating
to her was kept top secret and the data was not to be leaked to
the outside. Information obtained from records showed that she
had been here since this lab was created. She was 25 years old
at that time. But what her name is and why she is here is a
mystery. She was a test subject for the research on the T-virus.
The research began on November 10, 1967.

For 11 years, she had gone through the tests with many viruses.

I heard Birkin whisper something. Whether those words were cursing/
swearing or praising I do not know. We had come to a place we could
never leave. We didn't know whether we were to take the research to
it's completion or if we would end up like her. For us we, only had
one choice. The woman who lied on the pipebed had moved something
within both of our minds. Is this also a part of Spencer's plan?


On this day, a ten-year old girl was deployed to Umbrella's Arctic
facility as a Head Researcher. Her name was Alexia Ashford. At that
time, I was twenty-one and Birkin was nineteen. Ruefully, the rumor
of "Alexia in the Arctic" occupied our topics at the Arkley Facility.
The Ashford House was a legend among long-time employees.


 Whenever our research didn't go well, the unskilled old researchers
would say, "If only Professor Edward were still alive..." Certainly,
Edward Ashford was one of the founders of the "starting virus" and
might be the greatest scientist ever since he established the T-virus
plan. However, Edward died soon after Umbrella was founded. It has
been thirteen years since his death. After all that time, I wondered
what we expected from Ashford House.

To tell the truth, the Arctic Facility that his son established, had
not developed anything for thirteen years since Edward's death. His
granddaugter Alexia's brain might not be good enough.

However, after that day, our useless older scientists began to say
instead "if only Alexia were here..." I believed these old men didn't
have any future because they judged people solely on the name of their
family or their blood. That's why they could not work without any direction
and could not ever get promoted when they were old enough to have one leg
in the coffin. However, I remained sensible.

If I was too hot about this issue as a manager, the Arkley
Facility's T-virus development would run late. Under these circumstances,
if we didn't judge the situation calmly, we would not succeed. At that
time, I thought that if I used these old men well, the results of our
research would show progress. I also thought the scientists were suitable
for the very dangerous experiments because they were so old. After all,
If I didn't use my workers efficiently, I wouldn't be such a higher manager.

However, Birkin was now a problem. His reaction to the Alexia rumors
were miserable.

Although Birkin would never admit it, he was proud of becoming the
youngest manager at sixteen. However, a ten-year-old girl had just
broken his pride completely. It was the first time Birkin had ever
been defeated. He couldn't admit that a young girl from a famous family
had defeated him. Indeed, he was just a child. Although Birkin had an
immature mind we needed him to get over it, because our research had
been in the second phase for three years.

At this point of the T-virus development, the production of the
"Human biological weapon" the so called "Zombie" was stable. There
was not 100% virus infection to DNA. There are so many kinds of
chemical differences among people. If a group of people reveived the
infection from a "Zombie", ten percent of them would not get infected.
We can't change this result even though we continuously studied the
DNA. If 90% of people got the infection, this would be enough to be
a weapon. However, Spencer's opinion was different. Our boss wanted
an independent weapon that killed 100% of the people. However, for
what?

 Originally, the advantage of biochemical weapons was that they were
cheap to develop. However, our research into the "Human biological
weapon" was getting expensive. If Spencer wanted to get money the
ordinary way, he would not have chosen such a method. If he used
 this as an ordinary weapon system, he would get enough money. However,
if he continued to study it as an independent weapon, it would be
too expensive.

Why does he continue this research even though it costs so much? I
would understand if he aimed at a monopoly of all military industry
to change the general idea of war. So I still don't know Spencer's
real intention.

Apart from Spencer's real intention, what Birkin considered an ideal
"Human biological weapon" was what he attached as a weapons importance
to the battle field of that time. He tried to create that weapon by
not only changing the T-virus DNA but also incorporating other creature's
DNA information. He devised a Human biological weapon for battle that
destroys people who are armored or recieved a vaccination for the
virus. This experiment was called the "Hunter" in later times. However,
that experiment had to stop for a while to protect our main experiment.

Birkin felt it meaningless to compete against Alexia. He began to act
like losing was standard behavior. He stayed at the facility twenty-four
hours a day and continuously experimented on casual ideas with no plan.
I tried to use other researchers to extract as many biological samples
as possible before the experiment bodies died. However, I could not catch
up with the speed of Birkin's experiments. The facility head supplied
new experiment bodies and acted like nothing was wrong. However, those
bodies were dying continuously. That place was like hell. However,
the "woman experiment's" body was the only one who survived that hell.

She was already twenty-eight. That is, she has been in this facility
for fourteen years. She might not have any thinking ability as a human
since getting the "Starting virus". If she had her mind, her only hope
would be death. However, she survived. I wondered why she was the only
one who survived for such a long time because the data of her experiment
was not any different from the other bodies we experimented on. Until
we solved this mystery, we needed more time

It has been the 6th winter since I worked at this Arklay facility.

During the last two years, we had made no real progress with our
research and time passed by. But this had come to an end. We had
recieved word that Alexia had died. The reason was the virus that
Alexia herself created, the (T-Veronica virus). It seemed like the
12 year old Alexia was too young for such dangerous research.


 I had heard rumours that Alexia had injected the T-veronica virus
in herself but this I could not believe. She probably couldn't handle
her father's death one year ago and made a simple error in her research.

Later, the research at the Antarctica facility was continued by Alexia's
twin brother, but no one had expected anything from him. In the end,
the Ashford family couldn't bring any results and would crumble down.

Like I had stated earlier, the Ashford family was a legend and will
 stay as a legend only.

 With Alexia's death, Birkin had changed back to what he was before.
Now there was no one who could surpass him, and all the researchers
had to acknowledge him. But it was still a taboo to talk about Alexia
infront of him. Even when I tried to get a sample of the T-veronica
virus, he had strongly objected.

I had to put aside finding out about the research that Alexia had done
for now. Ihad come to realize Birkin had not changed at all, when
everything around him had changed.  But I had a much bigger problem
on my hands.

Our facility was located in a very dense forest. I went out walking
into the woods many times but because this facility was in the near
center of the forest, we would never encounter any other humans. The
only way to get here was by a helicopter. It was a needed precaution
dealing with a bio-weapon. Since if by chance, the virus is leaked out,
it would prevent the chances of spreading. But a bio-weapon isn't so
simple. The virus can also affect non-human beings as well.

A virus isn't always limited to affecting only one kind of organism.
For example, the Influenza virus not only affects humans, but birds,
pigs, horses and even seals. In each of these species, not all who
come in contact with the virus are affected. Seagulls and chickens
are, but all other birds are not. Also, the same virus may have
different effects on different species. The problem lies in how the
T-virus can affect many different life forms.

During the time when Birkin made himself useless, I had done my
own research on the T-virus. I had discovered that the T-virus
can affect most life forms out there. Not only mammals but plants,
bugs, and fish can also be affected. Everytime I walked in the woods,
I always thought to myself, why did Spencer choose this place?t?

There are many different forms of life in these woods. What would
happen if the virus were to leak out? If only an insect were infected,
it is small in size and probably would not go through a big mutation.
But insects could spread the virus at an incredible rate. If this were
to happen, how far would the T-virus spread? If it were a plant that
was infected, the plant itself could not move and would seem safe. But
what about the seeds the plants give out?

It would be very dangerous for such a case to happen. Now that I think
about it, it was a smart move for the Ashfords to locate their facility
in Antarctica. But here it almost seems like someone wants the virus to
spread. But that could not be possible. What is Spencer trying to make
us do?

This issue was far too great and I could not discuss this with any other
researcher. The only one who I could talk to was Birkin, but he probably
wouldn't be interested. I need more information. I had started to realize
my limits as a simple researcher. To find out what Spencer was truly
thinking, I needed to get to a position where I could obtain more information.

For that I would throw away all my current positions. But I cannot
do this quickly. I could not let Spencer notice my plans for if so,
everything would be over.

I had continued to do research with Birkin so that no one would detect
my intentions. During that time, that 'woman test subject' was forgotten.
A "failure" that just lived on. Until that day, 5 years later.....

The 11th summer had come since we started working at this facility. I
was 28 at the time. Birkin had become a father to a 2 year old girl.
The wife was a also a researcher at the facility. It was natural that
people who conducted research at the same facility fall in love and have
children. But a normal person would not be able to continue research at
this place. Everyone who is still here is crazy.

We had gone into phase three of our plan in the ten years. A programmed
life, to be used a soldier, a bio-weapon for combat. This bio-weapon
was to be called the "Tyrant". But this project had a huge problem from
the start. Finding a test subject for this Tyrant was easier said than
done. There were very few who were qualified enough to become the Tyrant.

This was due to the nature of the T-virus. Any human could be used to
make a zombie or a hunter but their intelligence would be lost in the
process. A certain amount of intelligence was needed to create a Tyrant.
Birkin had created a different way of creating the Tyrant to compensate
for this problem. But only a very small amount of people could be used
for this different way. In the simulation, only 1 out of 100000000 mutated
into a Tyrant, the rest became zombies.

If our research continued, we could create a different kind of T-virus
that was compatible with far more people. But for this to happen we
needed another test subject. But even if we searched through all of
America, we would only find ten or so people that were compatible.
Other research facilities had encountered the same problem. We ran
into a wall even before our research began.

But we had recieved word that the Europe facility had devised a plan
to conquer this problem in phase 3. This was the Nemesis project. I
had urged Birkin to get a sample of the project to further our own
research. Although Birkin had strongly opposed, I convinced him otherwise.
Until we found a compatible host our research would not proceed forward,
and Birkin had to accept this.

We had received the package a few days later with a number of precautions
written on it. The package brought to heliport was in a small box labeled
"Nemesis Project". To gain this sample from the France facility required
quite there effort, and credit for this accomplishment went to Spencer for
backing us up. Birkin took no interest in the package till the end but had
at least admitted to tests. The sample was new and was for test purposes.

A biological life form created by manipualting DNA. That was the what
the Nemesis was. The intelligence was the only thing enhanced and this
lifeform alone, could not do anything. But once it finds a host, it
becomes a parasite and would take over that host and would cause it
to have incredible combat ability. The host for the weapon and the
parasite would be made separately and later the intelligence of the
parasite and the body of the host would be combined to create a bio-weapon.
If this were to succeed it would overcome the problem of the intelligence
and we could create a bio-weapon. But the problem was when the parasite
takes over the host.

In the research files, the only information recorded was the death of
each host once taken over by the parasite sample. Within 5 minutes of
the parasite taking over, the host would die. But we were already
aware of the danger that lied in the prototype. If we could prolong
the time the host would survive, we would gain the credit to the "Nemesis
project". That was my plan. The host would be that women test subject.

Her incredible life rate could survive longer against the Nemesis
prototype. And even if it failed, nothing would change on our side.

But the test had created a result I had not expected. The Nemesis
prototype that tried to enter her brain had disappeared. At first,
we could not tell what had happenned. We did not expect her to consume
the Nemesis. That was the beginning. Something was happenning inside
that failed experiment. We had decided to start research on her from
scratch.

In the past ten years, we had conducted every bit of research
possible on her, but we had decided to throw all those files away.
Within the 21 years that she lived, something was beginning to show.
Only Birkin had begun to notice the change. Indeed, something had
begun to change inside her.

But that was something totally different from the T-virus project.
Something new and would bring a new idea to us.

The project which changed our destiny, the "G-virus project"

it had been 17 years since I first came to this place. Every time I come
here, I remember the smell of the wind from that day. The buildings and
the surroundings all looked the same as before. On the heliport, I could
see Birkin. It has been a long time since I've seen him. Four years have
passed since I left Arklay labs.

4 years ago, when Birkin's G-virus project was authorized, I requested
to be transferred to the secret (intelligence) service. This was easily
authorized. Most people saw it as a natural change, going from the research
profession to another field. In reality, the research conducted on the
G-virus was far above my level. Even if I wasn't out to discover what
Spencer was truly thinking, I could feel my limits as a researcher had
reached their peak.

Even as the wind blew, Birkin didn't take his eyes off of his research
files. He came to Arklay quite often, even though he was not employed
here anymore. Not too long ago, an underground lab under Racoon City
was built. This was the place that Birkin's G-virus project would take
shape. To be honest, I didnt think that Spencer would authorize "G". I
thought this because "G" was considered far from being a weapon, and
had too many unknowns about it.

"G" was slightly different from "T-virus" because the host would
spontaneously react to the virus at a repetitive rate. It was very
easy for a mutation to occur since the DNA would be open to a virus.
But this is isolated to the virus itself and not the host's DNA. Even
if the virus could cause some form of change, it would be rare for the
host's DNA to become mutated. Enter an ouside force such as radiation,
and it would be a different story. But in the case of "G" it was different.
Even without an outside force the "G" would keep mutating the host until
death.

Something very similar in nature did exist within the T-virus though.
When a bio-weapon is put in a specific area, the virus inside the host
would cause some form of mutation. This has already been confirmed. But
for this an ouside force was always needed. But the "G" has no need for
such an element. No one can predict the pattern of the mutations. And
even if we could think of a way to stop the mutation, the virus would
just improvise.

7 years ago Birkin discovered this in that woman. At first look the woman
appeared to have no physical changes. But inside of her various mutations
had occurred, each consuming every kind of virus we injected her with, and
had continued to live on. Over a period of 21 years, it had mutated so
much that it would even consume the Nemesis. The G-virus project was to
take this mutation to highest point possible. But this could lead to the
"Ultimate life form" or it could end in complete disaster

.....could this be called a weapon?


What was Spencer thinking when he authorized this project? Even when I
moved to the secret intelligence service I could not find out anything
about Spencer's train of thought during these 4 years. Spencer hasn't
been to Arklay labs in a while now. Almost as if he is expecting something
to happen there. Spencer was slowly drifting away from me, just as an oasis
in a desert. But my chance will come soon enough. Thats if I can live until
then.

The elevator took Birkin and I to the highest level in the lab. To that
place where we first saw that woman. There, we met the new research leader,
John. He had come from a Chicago lab and was an excellent researcher, but he
was too normal to work in a place like this. He had started to question the
motives of the research, and had repeatedly questioned the superiors.

This news reached my ears in the secret (intelligence) service. If information
had been leaked out, he would be the first to go? This was the general
opinion amongst the masses.

We both ignored John and started the clean-up of that woman. We had
to kill her. When she had consumed Nemesis she started to regain some
intelligence and exhibited some preculiar behaviors. The behavior would
worsen. She would ripped off another womans face and would wear it herself.
According to the records she showed the same behaviors when she was first
injected with the original virus. Recently three researchers had been
killed as a result of her behavior, and this is what prompted her immediate
termination. Because the "G project" was progressing so well, we had
no use for her.

Her death was confirmed over the course of 3 days, and her "dead body"
was carried somewhere by the president. After all was said and done, no
one knew who she was or why she was here. But this was also true of any
of the other test subjects. If she had not been here the G-project would
not have existed. Both Birkin and I would had be in completely different
situations. I had this on my mind as I left the Arklay labs.

How far was Spencer planning on taking this?
(the "incident" would happen 3 years later)







****************

INK RIBBON CHART

****************

Im sorry that i didnt make much of an ink ribbon notification during
the main walkthrough and to make up for it im making a small section
here which will tell you where the ink ribbons are in the course of
the game.

1. On the desk of room 201 in the train
2. On the floor in room 101 in the train.
3. Desk in the right side of the staircase in the main hall of facility.
4. In the seminaar room 2F umbrella facility.
5. From the seminar room to the double doors on the computer desk.
6. On the round desk in the chess board room.
7. Room at the end of the hall after paintin is raised for the passage
8. Torture room small table
9. On the bookcase in the save room of the church.
10. On the desk in the room with the small elevator.
11. On the upper level of the cable car room.
12. On the table in the save room of the factory.
13. Fifth floor basement office of the treatment plant
14. In the bunk bed room where you a find too.
15. The second last room of the game, the one after the marcus fight.


There ya go, i guess i did my part here.



END OF SECTION


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Gamers should be scared to enter retail outlets across America this
holiday season, and not just because of the requisite crowd of unwashed
Yu-Gi-Oh! jumpsuit-wearing rejects stationed at every counter! In a
terrifying turn, Resident Evil, the survival-horror stalwart that
birthed an entire genre through shock therapy, has returned. But
while the latest installment is a welcome addition, expanding upon
the principles that made its predecessors such successes and adding
much-needed hi-res atmospheric flair, the truly frightening part is
it's a bit shy of must-have status due to pressing issues with
artificial intelligence, item collection, and game balancing.

I, assuredly like many of you reading this, must admit to being a
shameless fan of the franchise. So, when the opportunity to pursue
a storyline that serves as a prequel to the original adventure
presented itself, the chance was too good to pass up. In at least
one regard, I can cheerfully report the title lives up to expectations,
casting you as Rebecca Chambers, a S.T.A.R.S. team operative who
arrives in creepy Raccoon City on the eve of impending disaster.

Her partner in crime -- literally, since he's an escaped criminal
wanted for murdering two dozen innocent people -- is Billy Coen,
with the two getting to know and rely upon each other through a
random twist of fate. Together, through all-new partner swapping
functions, the pair must investigate the much-speculated origins
of the T-Virus and Umbrella Corporation.

For a longtime admirer, it's a familiar state of affairs. Which,
of course, means all the old downsides have returned to haunt
players as well. I, for one, cannot understand why nothing has been
done about the control system, which still requires you turn in
place before moving across the lavishly rendered 3D landscapes.
The game's loading times between rooms have also failed to be cut
down, with the typical transition scene (door opens, view ascends
a ladder, etc.) still in place.

Dialogue is -- as always -- fairly cheesy as well, detracting from
your suspension of disbelief, and puzzles again require either too
much backtracking (if a briefcase is locked, why chase down two
medallions rather than just smash the @$#! thing open) or too little
mental effort. And, for every truly inventive enemy introduced,
typically as it bursts out of nowhere and begins chasing you down
a hall, there's a giant bug or frog to take the edge off ... a
bad thing, since drastically pumping up the suspense and paranoia
is what the game should be doing.

Anyone for a threesome? Similarly, the newfound ability to drop
items wherever desired instead of stashing them in trunks backfires
a bit; it's a real pain remembering exactly where that green herb or
shotgun is hiding. More so, since the onslaught of enemies seldom
lets up for a second, there's nothing like barely surviving a room
or tumbling from a train wreck right into a nest of burning baddies
before a typewriter save point is encountered requiring you play the
last 20 minute sequence over again. Ouch!

Pros: Incredibly atmospheric; excellent puzzles;
      superb audio; standout storyline.
Cons: Difficult; dicey AI; control problems; too much backtracking;
      item recovery issues.



END OF SECTION




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OBSERVATIONS :


* Again like before capcom have turned down the fans and have
  totally forgotten to put something about rebecca after the
  mansion incident, ok we all know she's alive, but where is
  she and what has she been doing for the past months, thats
  what we wanna know.

* Billy's tatoo looks alot like the tatoo from another movie
  who's name i have really forgotten. Baah.

* How did enrico manage to get to the underground base area
  and he comes out of the lift which wesker uses in the FMV.
  How did he got all the way up there without going through
  the cable car, and after that he managed to get all the way
  down to the catacombs area in the spencer mansion, now
  either enrico is really really good at finding hidden
  paths to things, or he is a mutant and he can go through
  walls.

* Billy was a clear sheet , the poor man didnt even shoot
  any villagers as shown in the flashback movie. He even
  tried to stop the evil commander from shooting but the
  camera zooms into his shiny eye and he kills the villagers.
  Who by the way were innoecnet too.

* Rebecca says at the end that officially billy is dead
  and she keeps her word by writing in her report that
  she found billy's dead body. This report is one of the
  ex files in the N64 version of Resident evil 2.

* The first time you come across the monkey eliminators
  i really dont know why but that monkey really reminded
  me of marcel, the pet monkey of ross from friends.

* OK NOw we finally know who the real creator of the
  T virus is, dr james marcus, and william only took his
  research after marcus * died *

* The soldiers who shoot marcus in his flashback fmv
  look exactly like those who shoot birkin in resident evil
  2. Now we know that umbrella also has trained assasins
  who have the tendency to leave there targets almost dead
  but they rise as HUGE monsters.

* How exactly did the leech queen save marcus's life, i
  really dont get it, and why does marcus have such a
  surprised look on his face when he starts to mutate
  at the end, i mean is that mutation unknown to marcus
  or was it uncontrolable to marcus.



MEMORABLE QUOTES :

1 . " We'll see which one of us is gonna die "
    Just after that quote marcus mutates and gets his ass kicked by
    billy and becky, guess he answered his own question.

2. " Officialy leutenent billy coen is dead "
   aww aint that sweet, becky wants to kill someone who's alive and well.

3.  "That's irrelevant! We must make sure no knowledge of this gets out.
     Destroy the train. Completely!"
    wow, how more meaner can you get then that, mr wesker shows some more
    of his evil side in this game.

4.  "Their superior combat training should make them perfect test subjects."
    One more of wesker's evil EVIl quotes, he dont care about human life.

5.  "Ah, time to die, doctor."
    Wesker is absolutely the most evil man in this series.



END OF SECTION


          #######`'·.¸ ¸.·'´)¸.·'´)##########
          #                                 #
          #                                 #
          #     BORING LEGAL INFORMATION    #
          #                                 #
          #                                 #
          ##########·.¸)`'·.¸)`'·.¸)#########


# THE ALLOWED - UNALLOWED LIST #

First off before i say anything about the Legal issues let me make one
thing clear, on the whole face of the internet there are only 2 sites
which have the permission to edit this walkthrough and change it and
do whatever they want with it, except of course call it their own :)
And those two sites are the following.

1 : www.planetdreamcast.com/residentevil
2 : www.rebiohazard.com


# LEGAL MUMBO JUMBO #
mucho's boredome thingy..

This guide was made only for the purpose of helping other people, and i dont
intend to use it for profit, and i would really really appreciate it if no
one else does it too. This guide is as free as everyone of us is.
Use it nicely. The following sites have are the special sites who this
guide belongs too in full right...  (( PS ... this doesnt mean that other
sites cant use the guide, any site which i want this guide to go to and any
site which tells me before using it shall be allowed )))

www.planetdreamcast.com/residentevil
www.rebiohazard.com
www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.cheathappens.com

And any other site which take my permit first...



Any other site can also use this guide as long as they keep it to themselves
and inform me about my guide being used, and i really wouldnt like it if
anyone uses it for money  PLEASE TELL ME BEFORE YOU USE MY GUIDE.

This guide was made by Adnan Javed , better known as ChandooG on the
Gamefaqs message boards, i made this guide just for the people for free to be
used as a source of making your game easy and enjoyable... or if you dont
understand in those words or you think of using this guide for profiticle
purposes then know this that I have a very qualified lawyer in my
family :) get the picture.

Resident Evil all its characters and all the logo's are copyright of capcom co.
I am in no associated with capcom and this guide is an uffocial work.
Resident Evil/Biohazard is a regestered trademark of capcom co.
CAPCOM ARE LIKE GODS. RESPECT THEm.

On another note i dont think i need to mention that this guide is also
protected by the international copyright laws and that makes it about
as illegal as any bad thing for anyone to plagrize it, i ask everyone
to keep there eyes open and if they ever see this guide being used for
the wrong reasons then please dont hesitate to contact me and i shall
see what i can do about it, dont think of this as a joke because 
plagrism is not that uncommon nowadays, several great authors works
are plagrized for money and thats.. very VERY bad..


# CONTACTING INFORMATION #

If you want to contact me just mail to this address
returnofthemaniac@Hotmail.com

I will reply only to those mails which have something important for me , or
which will ask me some decent questions. No funny stuff.. that is my
family e mail add for gods sake.

the address again is :- returnofthemaniac@Hotmail.com


# CREDITS AND THANKS #

* First and foremost God for making us all and giving me the power to do
  this work

* Secondly my friend kad... without kad my internet life would never have
  been the way it is right now, and besides she knows alot more about RE 0
  then i do. LOVE YOU .

* Thirdly another good friend sean for making his superb site and MI trooper
  along him for making the RP spencer mansion, its all cause of you people.

* Randy for not getting mad at me when i kinda did a bad thing ( which i wont tell )

* Again randy for clearing my name for a little honest mistake * not telling either *


* Now the formal thanks.. Thanks capcom for making this game


* thanks STEVE for being in the series

* Thanks billy for being in this game, i dont think i couldve stayed sane
  if it were only becky's game.

* Thanks wesker for being EVIL

* Thanks marcus for being the queen :D


Closing moments :

WESKER ALL THE WAY
STEVE AND CHRIS SECOND BEST
JILL IS SUPERIOR THEN ANYONE
NEMESIS IS MY BEST FRIEND
MARCUS CAN KISS MY BUTT
THANK GOD BIRKIN IS DEAD
SHERRY SHOULD DIE TOO.


BROCK LESNAR IS GOD !!! MAHAHHAAHHA !!!

This has been fun... will do it sometime again soon... for now its
curtains i tells ya .. curtains...

PEACE.. LOVE AND FRIENDSHIP FOR ALL
ENOY YOUR LIFES WHILE THEy LAST


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